diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llviewermenu.cpp | 16 | ||||
-rw-r--r-- | indra/newview/scripts/lua/test_top_menu.lua | 28 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/notifications.xml | 2 |
3 files changed, 40 insertions, 6 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 2f5a302b3f..2d94b4da9f 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -78,6 +78,7 @@ #include "llfloatertools.h" #include "llfloaterworldmap.h" #include "llfloaterbuildoptions.h" +#include "fsyspath.h" #include "llavataractions.h" #include "lllandmarkactions.h" #include "llgroupmgr.h" @@ -90,6 +91,7 @@ #include "llinventorybridge.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" +#include "llluamanager.h" #include "llpanellogin.h" #include "llpanelblockedlist.h" #include "llpanelmaininventory.h" @@ -9461,6 +9463,18 @@ void LLUploadCostCalculator::calculateCost(const std::string& asset_type_str) mCostStr = std::to_string(upload_cost); } +void lua_run_script(const LLSD& userdata) +{ + std::string script_path = userdata.asString(); + if (script_path.empty()) + { + LL_WARNS() << "Script name is not specified" << LL_ENDL; + return; + } + + LLLUAmanager::runScriptFile(script_path); +} + void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y) { static LLMenuGL* show_navbar_context_menu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_hide_navbar.xml", @@ -10062,4 +10076,6 @@ void initialize_menus() view_listener_t::addMenu(new LLEditableSelected(), "EditableSelected"); view_listener_t::addMenu(new LLEditableSelectedMono(), "EditableSelectedMono"); view_listener_t::addMenu(new LLToggleUIHints(), "ToggleUIHints"); + + registrar.add("Lua.RunScript", boost::bind(&lua_run_script, _2), cb_info::UNTRUSTED_BLOCK); } diff --git a/indra/newview/scripts/lua/test_top_menu.lua b/indra/newview/scripts/lua/test_top_menu.lua index 780a384c92..f877cda5eb 100644 --- a/indra/newview/scripts/lua/test_top_menu.lua +++ b/indra/newview/scripts/lua/test_top_menu.lua @@ -18,17 +18,35 @@ UI.addMenuItem{name="lua_scripts",label="Scripts", --Add menu separator to the 'LUA Menu' under added menu items UI.addMenuSeparator{parent_menu=MENU_NAME} ---Add two new menu branch 'About...' to the 'LUA Menu' -local BRANCH_NAME = "about_branch" -UI.addMenuBranch{name="about_branch",label="About...",parent_menu=MENU_NAME} +--Add 'Demo scripts...' branch to the 'LUA Menu' +local DEMO_BRANCH = "demo_scripts" +UI.addMenuBranch{name=DEMO_BRANCH,label="Demo scripts...",parent_menu=MENU_NAME} + +--Add menu items to the 'Demo scripts...' branch, which will invoke specified script on click +UI.addMenuItem{name="speedometer",label="Speedometer", + param="test_luafloater_speedometer.lua", + func="Lua.RunScript", + parent_menu=DEMO_BRANCH} + +UI.addMenuItem{name="gesture_list",label="Gesture list", + param="test_luafloater_gesture_list.lua", + func="Lua.RunScript", + parent_menu=DEMO_BRANCH} + +--Add one more menu separator +UI.addMenuSeparator{parent_menu=MENU_NAME} + +--Add 'About...' branch to the 'LUA Menu' +local ABOUT_BRANCH = "about_branch" +UI.addMenuBranch{name=ABOUT_BRANCH,label="About...",parent_menu=MENU_NAME} --Add two new menu items to the 'About...' branch UI.addMenuItem{name="lua_info",label="Lua...", param="https://www.lua.org/about.html", func="Advanced.ShowURL", - parent_menu=BRANCH_NAME} + parent_menu=ABOUT_BRANCH} UI.addMenuItem{name="lua_info",label="Luau...", param="https://luau-lang.org/", func="Advanced.ShowURL", - parent_menu=BRANCH_NAME} + parent_menu=ABOUT_BRANCH} diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 848d9aca7c..6c127ece53 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -7556,7 +7556,7 @@ Message from [NAME]: type="notify"> <unique/> This land has damage enabled. -You can be hurt here. If you die, you will be teleported to your home location. +You can be hurt here. If you die, you might be teleported to your home location or to the spawn point. </notification> <notification |