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-rw-r--r--indra/cmake/00-Common.cmake5
-rw-r--r--indra/cmake/Copy3rdPartyLibs.cmake6
-rw-r--r--indra/cmake/LLPrimitive.cmake22
-rw-r--r--indra/cmake/Variables.cmake2
-rw-r--r--indra/llcommon/llassettype.cpp2
-rw-r--r--indra/llcommon/llassettype.h7
-rw-r--r--indra/llcommon/llfoldertype.cpp3
-rw-r--r--indra/llcommon/llfoldertype.h6
-rw-r--r--indra/llcommon/llthread.cpp46
-rw-r--r--indra/llcommon/llthread.h548
-rw-r--r--indra/llcommon/stdenums.h3
-rw-r--r--indra/llinventory/llinventorytype.cpp29
-rw-r--r--indra/llinventory/llinventorytype.h4
-rw-r--r--indra/llmath/llvolume.cpp760
-rw-r--r--indra/llmath/llvolume.h37
-rw-r--r--indra/llmath/llvolumemgr.cpp15
-rw-r--r--indra/llmath/llvolumemgr.h1
-rw-r--r--indra/llmath/m4math.cpp57
-rw-r--r--indra/llmath/m4math.h2
-rw-r--r--indra/llmath/v2math.cpp15
-rw-r--r--indra/llmath/v2math.h3
-rw-r--r--indra/llmessage/llassetstorage.cpp2
-rw-r--r--indra/llmessage/llpumpio.cpp7
-rw-r--r--indra/llmessage/lltransfermanager.cpp2
-rw-r--r--indra/llmessage/lltransfersourceasset.cpp2
-rw-r--r--indra/llprimitive/CMakeLists.txt4
-rw-r--r--indra/llprimitive/llprimitive.cpp17
-rw-r--r--indra/llprimitive/llprimitive.h3
-rw-r--r--indra/llrender/llfontgl.cpp30
-rw-r--r--indra/llrender/llrender.cpp132
-rw-r--r--indra/llrender/llrender.h23
-rw-r--r--indra/llrender/llrendertarget.cpp11
-rw-r--r--indra/llrender/llvertexbuffer.cpp4
-rw-r--r--indra/llui/lltabcontainer.cpp12
-rw-r--r--indra/llui/llui.cpp112
-rw-r--r--indra/llui/llviewborder.cpp58
-rw-r--r--indra/llui/llviewborder.h3
-rw-r--r--indra/llvfs/llvfile.cpp2
-rw-r--r--indra/llvfs/llvfs.cpp3
-rw-r--r--indra/newview/CMakeLists.txt14
-rw-r--r--indra/newview/app_settings/settings.xml40
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl102
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl82
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl86
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl27
-rw-r--r--indra/newview/licenses-win32.txt69
-rw-r--r--indra/newview/llagent.cpp3
-rw-r--r--indra/newview/llappviewer.cpp104
-rw-r--r--indra/newview/llassetuploadresponders.cpp778
-rw-r--r--indra/newview/llassetuploadresponders.h55
-rw-r--r--indra/newview/lldrawable.cpp25
-rw-r--r--indra/newview/lldrawable.h6
-rw-r--r--indra/newview/lldrawpool.cpp4
-rw-r--r--indra/newview/lldrawpoolalpha.cpp8
-rw-r--r--indra/newview/lldrawpoolbump.cpp20
-rw-r--r--indra/newview/lldrawpoolbump.h2
-rw-r--r--indra/newview/lldrawpooltree.cpp4
-rw-r--r--indra/newview/llface.cpp54
-rw-r--r--indra/newview/llfilepicker.cpp28
-rw-r--r--indra/newview/llfilepicker.h4
-rw-r--r--indra/newview/llflexibleobject.cpp15
-rw-r--r--indra/newview/llfloaterimagepreview.cpp5
-rw-r--r--indra/newview/llfloatertools.cpp2
-rw-r--r--indra/newview/llglsandbox.cpp24
-rw-r--r--indra/newview/llhudrender.cpp12
-rw-r--r--indra/newview/llhudtext.cpp14
-rw-r--r--indra/newview/llhudtext.h1
-rw-r--r--indra/newview/llinventorybridge.cpp94
-rw-r--r--indra/newview/llinventorybridge.h35
-rw-r--r--indra/newview/llinventoryfunctions.cpp3
-rw-r--r--indra/newview/llmediactrl.cpp8
-rw-r--r--indra/newview/llnetmap.cpp15
-rw-r--r--indra/newview/llpanelgroupnotices.cpp1
-rw-r--r--indra/newview/llpanelobjectinventory.cpp117
-rw-r--r--indra/newview/llpanelvolume.cpp4
-rw-r--r--indra/newview/llselectmgr.cpp124
-rw-r--r--indra/newview/llselectmgr.h3
-rw-r--r--indra/newview/llspatialpartition.cpp4
-rw-r--r--indra/newview/llspatialpartition.h2
-rw-r--r--indra/newview/lltexturectrl.cpp6
-rw-r--r--indra/newview/lltooldraganddrop.cpp67
-rw-r--r--indra/newview/lltooldraganddrop.h12
-rw-r--r--indra/newview/lltoolmorph.cpp12
-rw-r--r--indra/newview/llviewerassettype.cpp2
-rw-r--r--indra/newview/llviewercontrol.cpp2
-rw-r--r--indra/newview/llviewerdisplay.cpp12
-rw-r--r--indra/newview/llviewerfloaterreg.cpp7
-rw-r--r--indra/newview/llviewerjointmesh.cpp2
-rw-r--r--indra/newview/llviewermenu.cpp2
-rw-r--r--indra/newview/llviewermenufile.cpp456
-rw-r--r--indra/newview/llviewermenufile.h83
-rw-r--r--indra/newview/llviewermessage.cpp3
-rw-r--r--indra/newview/llviewerobject.cpp3
-rw-r--r--indra/newview/llviewerobjectlist.cpp175
-rw-r--r--indra/newview/llviewerobjectlist.h31
-rw-r--r--indra/newview/llviewerregion.cpp3
-rw-r--r--indra/newview/llviewertexteditor.cpp1
-rw-r--r--indra/newview/llviewertexture.cpp4
-rw-r--r--indra/newview/llviewerwindow.cpp165
-rw-r--r--indra/newview/llvoclouds.cpp4
-rw-r--r--indra/newview/llvotextbubble.cpp3
-rw-r--r--indra/newview/llvotree.cpp6
-rw-r--r--indra/newview/llvovolume.cpp177
-rw-r--r--indra/newview/llvovolume.h12
-rw-r--r--indra/newview/llvowlsky.cpp2
-rw-r--r--indra/newview/llworld.cpp5
-rw-r--r--indra/newview/pipeline.cpp221
-rw-r--r--indra/newview/pipeline.h18
-rw-r--r--indra/newview/skins/default/textures/textures.xml3
-rw-r--r--indra/newview/skins/default/xui/en/floater_about.xml3
-rw-r--r--indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml29
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml3
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_add.xml22
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml13
-rw-r--r--indra/newview/skins/default/xui/en/panel_main_inventory.xml24
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml1
-rwxr-xr-xindra/newview/viewer_manifest.py9
125 files changed, 4347 insertions, 1440 deletions
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 592e9fc901..49a1ec7f2c 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -49,11 +49,12 @@ if (WINDOWS)
add_definitions(
/DLL_WINDOWS=1
+ /DDOM_DYNAMIC
/DUNICODE
/D_UNICODE
/GS
/TP
- /W3
+ /W2
/c
/Zc:forScope
/nologo
@@ -207,7 +208,7 @@ if (LINUX OR DARWIN)
set(GCC_WARNINGS "${GCC_WARNINGS} -Werror")
endif (NOT GCC_DISABLE_FATAL_WARNINGS)
- set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor -Woverloaded-virtual")
+ set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor")
set(CMAKE_C_FLAGS "${GCC_WARNINGS} ${CMAKE_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${GCC_CXX_WARNINGS} ${CMAKE_CXX_FLAGS}")
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index faf9da8b14..c9dc301b8b 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -19,7 +19,7 @@ if(WINDOWS)
set(vivox_src_dir "${CMAKE_SOURCE_DIR}/newview/vivox-runtime/i686-win32")
set(vivox_files
SLVoice.exe
- libsndfile-1.dll
+ libsndfile-1.dll
vivoxplatform.dll
vivoxsdk.dll
ortp.dll
@@ -38,6 +38,8 @@ if(WINDOWS)
libapr-1.dll
libaprutil-1.dll
libapriconv-1.dll
+ libcollada14dom21.dll
+ glod.dll
)
# *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
@@ -48,6 +50,8 @@ if(WINDOWS)
libapr-1.dll
libaprutil-1.dll
libapriconv-1.dll
+ libcollada14dom21.dll
+ glod.dll
)
if(USE_GOOGLE_PERFTOOLS)
diff --git a/indra/cmake/LLPrimitive.cmake b/indra/cmake/LLPrimitive.cmake
index d397b78f1c..9f8d99a0bf 100644
--- a/indra/cmake/LLPrimitive.cmake
+++ b/indra/cmake/LLPrimitive.cmake
@@ -1,7 +1,27 @@
# -*- cmake -*-
+# these should be moved to their own cmake file
+include(Prebuilt)
+use_prebuilt_binary(colladadom)
+use_prebuilt_binary(pcre)
+use_prebuilt_binary(libxml)
+
set(LLPRIMITIVE_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llprimitive
)
-set(LLPRIMITIVE_LIBRARIES llprimitive)
+if (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ llprimitive
+ libcollada14dom21
+ )
+else (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ llprimitive
+ collada14dom
+ xml2
+ pcrecpp
+ pcre
+ )
+endif (WINDOWS)
+
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake
index db0b44eb8f..9b1f7024bf 100644
--- a/indra/cmake/Variables.cmake
+++ b/indra/cmake/Variables.cmake
@@ -79,7 +79,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# NOTE: wont have a distributable build unless you add this on the configure line with:
# -DCMAKE_OSX_ARCHITECTURES:STRING='i386;ppc'
#set(CMAKE_OSX_ARCHITECTURES i386;ppc)
- set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.4u.sdk)
+ set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
if (CMAKE_OSX_ARCHITECTURES MATCHES "i386" AND CMAKE_OSX_ARCHITECTURES MATCHES "ppc")
set(ARCH universal)
else (CMAKE_OSX_ARCHITECTURES MATCHES "i386" AND CMAKE_OSX_ARCHITECTURES MATCHES "ppc")
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index 6d5b12d840..3ea742957e 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -94,6 +94,8 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", FALSE));
addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", FALSE));
+ addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", FALSE));
+
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE));
};
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index c7bbc2e74a..3304258000 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -114,8 +114,11 @@ public:
AT_LINK_FOLDER = 25,
// Inventory folder link
-
- AT_COUNT = 26,
+
+ AT_MESH = 49,
+ // Mesh data in our proprietary SLM format
+
+ AT_COUNT = 50,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
diff --git a/indra/llcommon/llfoldertype.cpp b/indra/llcommon/llfoldertype.cpp
index 2610fe9e6a..16ae4cddde 100644
--- a/indra/llcommon/llfoldertype.cpp
+++ b/indra/llcommon/llfoldertype.cpp
@@ -95,6 +95,9 @@ LLFolderDictionary::LLFolderDictionary()
addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE));
addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE));
addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE));
+
+ addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", TRUE));
+
addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE));
addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
diff --git a/indra/llcommon/llfoldertype.h b/indra/llcommon/llfoldertype.h
index 7aa77f7f7e..409112a04e 100644
--- a/indra/llcommon/llfoldertype.h
+++ b/indra/llcommon/llfoldertype.h
@@ -86,9 +86,11 @@ public:
FT_OUTFIT = 47,
FT_MY_OUTFITS = 48,
- FT_INBOX = 49,
+ FT_MESH = 49,
- FT_COUNT = 50,
+ FT_INBOX = 50,
+
+ FT_COUNT = 51,
FT_NONE = -1
};
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index 37370e44e7..0385569a02 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -62,6 +62,12 @@
//
//----------------------------------------------------------------------------
+#if !LL_DARWIN
+U32 ll_thread_local sThreadID = 0;
+#endif
+
+U32 LLThread::sIDIter = 0;
+
//
// Handed to the APR thread creation function
//
@@ -72,10 +78,14 @@ void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap
// Set thread state to running
threadp->mStatus = RUNNING;
+#if !LL_DARWIN
+ sThreadID = threadp->mID;
+#endif
+
// Run the user supplied function
threadp->run();
- llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
+ //llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
// We're done with the run function, this thread is done executing now.
threadp->mStatus = STOPPED;
@@ -90,6 +100,8 @@ LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
mAPRThreadp(NULL),
mStatus(STOPPED)
{
+ mID = ++sIDIter;
+
// Thread creation probably CAN be paranoid about APR being initialized, if necessary
if (poolp)
{
@@ -273,7 +285,7 @@ void LLThread::wakeLocked()
//============================================================================
LLMutex::LLMutex(apr_pool_t *poolp) :
- mAPRMutexp(NULL)
+ mAPRMutexp(NULL), mCount(0), mLockingThread(NO_THREAD)
{
//if (poolp)
//{
@@ -305,7 +317,18 @@ LLMutex::~LLMutex()
void LLMutex::lock()
{
+#if LL_DARWIN
+ if (mLockingThread == LLThread::currentID())
+#else
+ if (mLockingThread == sThreadID)
+#endif
+ { //redundant lock
+ mCount++;
+ return;
+ }
+
apr_thread_mutex_lock(mAPRMutexp);
+
#if MUTEX_DEBUG
// Have to have the lock before we can access the debug info
U32 id = LLThread::currentID();
@@ -313,10 +336,22 @@ void LLMutex::lock()
llerrs << "Already locked in Thread: " << id << llendl;
mIsLocked[id] = TRUE;
#endif
+
+#if LL_DARWIN
+ mLockingThread = LLThread::currentID();
+#else
+ mLockingThread = sThreadID;
+#endif
}
void LLMutex::unlock()
{
+ if (mCount > 0)
+ { //not the root unlock
+ mCount--;
+ return;
+ }
+
#if MUTEX_DEBUG
// Access the debug info while we have the lock
U32 id = LLThread::currentID();
@@ -324,6 +359,8 @@ void LLMutex::unlock()
llerrs << "Not locked in Thread: " << id << llendl;
mIsLocked[id] = FALSE;
#endif
+
+ mLockingThread = NO_THREAD;
apr_thread_mutex_unlock(mAPRMutexp);
}
@@ -341,6 +378,11 @@ bool LLMutex::isLocked()
}
}
+U32 LLMutex::lockingThread() const
+{
+ return mLockingThread;
+}
+
//============================================================================
LLCondition::LLCondition(apr_pool_t *poolp) :
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index adef1a9192..5d5ecd62fc 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -1,263 +1,285 @@
-/**
- * @file llthread.h
- * @brief Base classes for thread, mutex and condition handling.
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLTHREAD_H
-#define LL_LLTHREAD_H
-
-#include "llapp.h"
-#include "llapr.h"
-#include "apr_thread_cond.h"
-
-class LLThread;
-class LLMutex;
-class LLCondition;
-
-class LL_COMMON_API LLThread
-{
-public:
- typedef enum e_thread_status
- {
- STOPPED = 0, // The thread is not running. Not started, or has exited its run function
- RUNNING = 1, // The thread is currently running
- QUITTING= 2 // Someone wants this thread to quit
- } EThreadStatus;
-
- LLThread(const std::string& name, apr_pool_t *poolp = NULL);
- virtual ~LLThread(); // Warning! You almost NEVER want to destroy a thread unless it's in the STOPPED state.
- virtual void shutdown(); // stops the thread
-
- bool isQuitting() const { return (QUITTING == mStatus); }
- bool isStopped() const { return (STOPPED == mStatus); }
-
- static U32 currentID(); // Return ID of current thread
- static void yield(); // Static because it can be called by the main thread, which doesn't have an LLThread data structure.
-
-public:
- // PAUSE / RESUME functionality. See source code for important usage notes.
- // Called from MAIN THREAD.
- void pause();
- void unpause();
- bool isPaused() { return isStopped() || mPaused == TRUE; }
-
- // Cause the thread to wake up and check its condition
- void wake();
-
- // Same as above, but to be used when the condition is already locked.
- void wakeLocked();
-
- // Called from run() (CHILD THREAD). Pause the thread if requested until unpaused.
- void checkPause();
-
- // this kicks off the apr thread
- void start(void);
-
- apr_pool_t *getAPRPool() { return mAPRPoolp; }
- LLVolatileAPRPool* getLocalAPRFilePool() { return mLocalAPRFilePoolp ; }
-
-private:
- BOOL mPaused;
-
- // static function passed to APR thread creation routine
- static void *APR_THREAD_FUNC staticRun(apr_thread_t *apr_threadp, void *datap);
-
-protected:
- std::string mName;
- LLCondition* mRunCondition;
-
- apr_thread_t *mAPRThreadp;
- apr_pool_t *mAPRPoolp;
- BOOL mIsLocalPool;
- EThreadStatus mStatus;
-
- //a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used.
- //Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes.
- // otherwise it will cause severe memory leaking!!! --bao
- LLVolatileAPRPool *mLocalAPRFilePoolp ;
-
- void setQuitting();
-
- // virtual function overridden by subclass -- this will be called when the thread runs
- virtual void run(void) = 0;
-
- // virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
- virtual bool runCondition(void);
-
- // Lock/Unlock Run Condition -- use around modification of any variable used in runCondition()
- inline void lockData();
- inline void unlockData();
-
- // This is the predicate that decides whether the thread should sleep.
- // It should only be called with mRunCondition locked, since the virtual runCondition() function may need to access
- // data structures that are thread-unsafe.
- bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); }
-
- // To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following:
- // mRunCondition->lock();
- // if(!shouldSleep())
- // mRunCondition->signal();
- // mRunCondition->unlock();
-};
-
-//============================================================================
-
-#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO)
-
-class LL_COMMON_API LLMutex
-{
-public:
- LLMutex(apr_pool_t *apr_poolp); // NULL pool constructs a new pool for the mutex
- ~LLMutex();
-
- void lock(); // blocks
- void unlock();
- bool isLocked(); // non-blocking, but does do a lock/unlock so not free
-
-protected:
- apr_thread_mutex_t *mAPRMutexp;
- apr_pool_t *mAPRPoolp;
- BOOL mIsLocalPool;
-#if MUTEX_DEBUG
- std::map<U32, BOOL> mIsLocked;
-#endif
-};
-
-// Actually a condition/mutex pair (since each condition needs to be associated with a mutex).
-class LL_COMMON_API LLCondition : public LLMutex
-{
-public:
- LLCondition(apr_pool_t *apr_poolp); // Defaults to global pool, could use the thread pool as well.
- ~LLCondition();
-
- void wait(); // blocks
- void signal();
- void broadcast();
-
-protected:
- apr_thread_cond_t *mAPRCondp;
-};
-
-class LLMutexLock
-{
-public:
- LLMutexLock(LLMutex* mutex)
- {
- mMutex = mutex;
- mMutex->lock();
- }
- ~LLMutexLock()
- {
- mMutex->unlock();
- }
-private:
- LLMutex* mMutex;
-};
-
-//============================================================================
-
-void LLThread::lockData()
-{
- mRunCondition->lock();
-}
-
-void LLThread::unlockData()
-{
- mRunCondition->unlock();
-}
-
-
-//============================================================================
-
-// see llmemory.h for LLPointer<> definition
-
-class LL_COMMON_API LLThreadSafeRefCount
-{
-public:
- static void initThreadSafeRefCount(); // creates sMutex
- static void cleanupThreadSafeRefCount(); // destroys sMutex
-
-private:
- static LLMutex* sMutex;
-
-private:
- LLThreadSafeRefCount(const LLThreadSafeRefCount&); // not implemented
- LLThreadSafeRefCount&operator=(const LLThreadSafeRefCount&); // not implemented
-
-protected:
- virtual ~LLThreadSafeRefCount(); // use unref()
-
-public:
- LLThreadSafeRefCount();
-
- void ref()
- {
- if (sMutex) sMutex->lock();
- mRef++;
- if (sMutex) sMutex->unlock();
- }
-
- S32 unref()
- {
- llassert(mRef >= 1);
- if (sMutex) sMutex->lock();
- S32 res = --mRef;
- if (sMutex) sMutex->unlock();
- if (0 == res)
- {
- delete this;
- return 0;
- }
- return res;
- }
- S32 getNumRefs() const
- {
- return mRef;
- }
-
-private:
- S32 mRef;
-};
-
-//============================================================================
-
-// Simple responder for self destructing callbacks
-// Pure virtual class
-class LL_COMMON_API LLResponder : public LLThreadSafeRefCount
-{
-protected:
- virtual ~LLResponder();
-public:
- virtual void completed(bool success) = 0;
-};
-
-//============================================================================
-
-#endif // LL_LLTHREAD_H
+/**
+ * @file llthread.h
+ * @brief Base classes for thread, mutex and condition handling.
+ *
+ * $LicenseInfo:firstyear=2004&license=viewergpl$
+ *
+ * Copyright (c) 2004-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLTHREAD_H
+#define LL_LLTHREAD_H
+
+#include "llapp.h"
+#include "llapr.h"
+#include "apr_thread_cond.h"
+
+class LLThread;
+class LLMutex;
+class LLCondition;
+
+#if LL_WINDOWS
+#define ll_thread_local __declspec(thread)
+#else
+#define ll_thread_local __thread
+#endif
+
+class LL_COMMON_API LLThread
+{
+private:
+ static U32 sIDIter;
+
+public:
+ typedef enum e_thread_status
+ {
+ STOPPED = 0, // The thread is not running. Not started, or has exited its run function
+ RUNNING = 1, // The thread is currently running
+ QUITTING= 2 // Someone wants this thread to quit
+ } EThreadStatus;
+
+ LLThread(const std::string& name, apr_pool_t *poolp = NULL);
+ virtual ~LLThread(); // Warning! You almost NEVER want to destroy a thread unless it's in the STOPPED state.
+ virtual void shutdown(); // stops the thread
+
+ bool isQuitting() const { return (QUITTING == mStatus); }
+ bool isStopped() const { return (STOPPED == mStatus); }
+
+ static U32 currentID(); // Return ID of current thread
+ static void yield(); // Static because it can be called by the main thread, which doesn't have an LLThread data structure.
+
+public:
+ // PAUSE / RESUME functionality. See source code for important usage notes.
+ // Called from MAIN THREAD.
+ void pause();
+ void unpause();
+ bool isPaused() { return isStopped() || mPaused == TRUE; }
+
+ // Cause the thread to wake up and check its condition
+ void wake();
+
+ // Same as above, but to be used when the condition is already locked.
+ void wakeLocked();
+
+ // Called from run() (CHILD THREAD). Pause the thread if requested until unpaused.
+ void checkPause();
+
+ // this kicks off the apr thread
+ void start(void);
+
+ apr_pool_t *getAPRPool() { return mAPRPoolp; }
+ LLVolatileAPRPool* getLocalAPRFilePool() { return mLocalAPRFilePoolp ; }
+
+ U32 getID() const { return mID; }
+
+private:
+ BOOL mPaused;
+
+ // static function passed to APR thread creation routine
+ static void *APR_THREAD_FUNC staticRun(apr_thread_t *apr_threadp, void *datap);
+
+protected:
+ std::string mName;
+ LLCondition* mRunCondition;
+
+ apr_thread_t *mAPRThreadp;
+ apr_pool_t *mAPRPoolp;
+ BOOL mIsLocalPool;
+ EThreadStatus mStatus;
+ U32 mID;
+
+ //a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used.
+ //Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes.
+ // otherwise it will cause severe memory leaking!!! --bao
+ LLVolatileAPRPool *mLocalAPRFilePoolp ;
+
+ void setQuitting();
+
+ // virtual function overridden by subclass -- this will be called when the thread runs
+ virtual void run(void) = 0;
+
+ // virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
+ virtual bool runCondition(void);
+
+ // Lock/Unlock Run Condition -- use around modification of any variable used in runCondition()
+ inline void lockData();
+ inline void unlockData();
+
+ // This is the predicate that decides whether the thread should sleep.
+ // It should only be called with mRunCondition locked, since the virtual runCondition() function may need to access
+ // data structures that are thread-unsafe.
+ bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); }
+
+ // To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following:
+ // mRunCondition->lock();
+ // if(!shouldSleep())
+ // mRunCondition->signal();
+ // mRunCondition->unlock();
+};
+
+//============================================================================
+
+#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO)
+
+class LL_COMMON_API LLMutex
+{
+public:
+ typedef enum
+ {
+ NO_THREAD = 0xFFFFFFFF
+ } e_locking_thread;
+
+ LLMutex(apr_pool_t *apr_poolp); // NULL pool constructs a new pool for the mutex
+ ~LLMutex();
+
+ void lock(); // blocks
+ void unlock();
+ bool isLocked(); // non-blocking, but does do a lock/unlock so not free
+ U32 lockingThread() const; //get ID of locking thread
+
+protected:
+ apr_thread_mutex_t *mAPRMutexp;
+ mutable U32 mCount;
+ mutable U32 mLockingThread;
+
+ apr_pool_t *mAPRPoolp;
+ BOOL mIsLocalPool;
+
+#if MUTEX_DEBUG
+ std::map<U32, BOOL> mIsLocked;
+#endif
+};
+
+// Actually a condition/mutex pair (since each condition needs to be associated with a mutex).
+class LL_COMMON_API LLCondition : public LLMutex
+{
+public:
+ LLCondition(apr_pool_t *apr_poolp); // Defaults to global pool, could use the thread pool as well.
+ ~LLCondition();
+
+ void wait(); // blocks
+ void signal();
+ void broadcast();
+
+protected:
+ apr_thread_cond_t *mAPRCondp;
+};
+
+class LLMutexLock
+{
+public:
+ LLMutexLock(LLMutex* mutex)
+ {
+ mMutex = mutex;
+ mMutex->lock();
+ }
+ ~LLMutexLock()
+ {
+ mMutex->unlock();
+ }
+private:
+ LLMutex* mMutex;
+};
+
+//============================================================================
+
+void LLThread::lockData()
+{
+ mRunCondition->lock();
+}
+
+void LLThread::unlockData()
+{
+ mRunCondition->unlock();
+}
+
+
+//============================================================================
+
+// see llmemory.h for LLPointer<> definition
+
+class LL_COMMON_API LLThreadSafeRefCount
+{
+public:
+ static void initThreadSafeRefCount(); // creates sMutex
+ static void cleanupThreadSafeRefCount(); // destroys sMutex
+
+private:
+ static LLMutex* sMutex;
+
+private:
+ LLThreadSafeRefCount(const LLThreadSafeRefCount&); // not implemented
+ LLThreadSafeRefCount&operator=(const LLThreadSafeRefCount&); // not implemented
+
+protected:
+ virtual ~LLThreadSafeRefCount(); // use unref()
+
+public:
+ LLThreadSafeRefCount();
+
+ void ref()
+ {
+ if (sMutex) sMutex->lock();
+ mRef++;
+ if (sMutex) sMutex->unlock();
+ }
+
+ S32 unref()
+ {
+ llassert(mRef >= 1);
+ if (sMutex) sMutex->lock();
+ S32 res = --mRef;
+ if (sMutex) sMutex->unlock();
+ if (0 == res)
+ {
+ delete this;
+ return 0;
+ }
+ return res;
+ }
+ S32 getNumRefs() const
+ {
+ return mRef;
+ }
+
+private:
+ S32 mRef;
+};
+
+//============================================================================
+
+// Simple responder for self destructing callbacks
+// Pure virtual class
+class LL_COMMON_API LLResponder : public LLThreadSafeRefCount
+{
+protected:
+ virtual ~LLResponder();
+public:
+ virtual void completed(bool success) = 0;
+};
+
+//============================================================================
+
+#endif // LL_LLTHREAD_H
diff --git a/indra/llcommon/stdenums.h b/indra/llcommon/stdenums.h
index 1a5678dde1..6eead924da 100644
--- a/indra/llcommon/stdenums.h
+++ b/indra/llcommon/stdenums.h
@@ -55,7 +55,8 @@ enum EDragAndDropType
DAD_ANIMATION = 12,
DAD_GESTURE = 13,
DAD_LINK = 14,
- DAD_COUNT = 15, // number of types in this enum
+ DAD_MESH = 15,
+ DAD_COUNT = 16, // number of types in this enum
};
// Reasons for drags to be denied.
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index 4ef5df0b28..c268625064 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -89,6 +89,8 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_WEARABLE, new InventoryEntry("wearable", "wearable", 2, LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART));
addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
+ addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
+
}
@@ -123,6 +125,33 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // AT_LINK
LLInventoryType::IT_NONE, // AT_LINK_FOLDER
+
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+
+ LLInventoryType::IT_MESH // AT_MESH
};
// static
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index e515b8a304..af426b9007 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -67,7 +67,9 @@ public:
IT_WEARABLE = 18,
IT_ANIMATION = 19,
IT_GESTURE = 20,
- IT_COUNT = 21,
+
+ IT_MESH = 22,
+ IT_COUNT = 23,
IT_NONE = -1
};
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 192c6157a8..7fd9b57f51 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -46,6 +46,9 @@
#include "lldarray.h"
#include "llvolume.h"
#include "llstl.h"
+#include "llsdserialize.h"
+#include "zlib/zlib.h"
+
#define DEBUG_SILHOUETTE_BINORMALS 0
#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
@@ -1673,7 +1676,9 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
-
+ mIsTetrahedron = FALSE;
+ mLODScaleBias.setVec(1,1,1);
+
// set defaults
if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
{
@@ -1688,7 +1693,8 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mGenerateSingleFace = generate_single_face;
generate();
- if (mParams.getSculptID().isNull())
+
+ if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE)
{
createVolumeFaces();
}
@@ -1839,6 +1845,480 @@ BOOL LLVolume::generate()
return FALSE;
}
+bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const
+{
+ const U8* l = (const U8*) this;
+ const U8* r = (const U8*) &rhs;
+
+ for (U32 i = 0; i < sizeof(VertexData); ++i)
+ {
+ if (l[i] != r[i])
+ {
+ return r[i] < l[i];
+ }
+ }
+
+ return false;
+}
+
+bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const
+{
+ const U8* l = (const U8*) this;
+ const U8* r = (const U8*) &rhs;
+
+ for (U32 i = 0; i < sizeof(VertexData); ++i)
+ {
+ if (l[i] != r[i])
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const
+{
+ bool retval = false;
+ if (rhs.mPosition == mPosition && rhs.mTexCoord == mTexCoord)
+ {
+ F32 cur_angle = rhs.mNormal*mNormal;
+
+ retval = cur_angle > angle_cutoff;
+ }
+
+ return retval;
+}
+
+BOOL LLVolume::createVolumeFacesFromFile(const std::string& file_name)
+{
+ std::ifstream is;
+
+ is.open(file_name.c_str(), std::ifstream::in | std::ifstream::binary);
+
+ BOOL success = createVolumeFacesFromStream(is);
+
+ is.close();
+
+ return success;
+}
+
+BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::deserialize(header, is, 1024*1024*1024))
+ {
+ llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ std::string nm[] =
+ {
+ "impostor",
+ "low_lod",
+ "medium_lod",
+ "high_lod"
+ };
+
+ S32 lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod < 4 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0 ))
+ {
+ ++lod;
+ }
+
+ if (lod >= 4)
+ {
+ lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod >= 0 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0) )
+ {
+ --lod;
+ }
+
+ if (lod < 0)
+ {
+ llwarns << "Mesh header missing LOD offsets. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ return unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger());
+}
+
+BOOL LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
+{
+ U8* result = NULL;
+ U32 cur_size = 0;
+
+ {
+ //input stream is now pointing at a zlib compressed block of LLSD
+ //decompress block
+ z_stream strm;
+
+ const U32 CHUNK = 65536;
+
+ U8 *in = new U8[size];
+ is.read((char*) in, size);
+
+ U8 out[CHUNK];
+
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+ strm.avail_in = size;
+ strm.next_in = in;
+
+ S32 ret = inflateInit(&strm);
+
+ if (ret != Z_OK)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ do
+ {
+ strm.avail_out = CHUNK;
+ strm.next_out = out;
+ ret = inflate(&strm, Z_NO_FLUSH);
+ if (ret == Z_STREAM_ERROR)
+ {
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return FALSE;
+ }
+
+ switch (ret)
+ {
+ case Z_NEED_DICT:
+ ret = Z_DATA_ERROR;
+ case Z_DATA_ERROR:
+ case Z_MEM_ERROR:
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return FALSE;
+ break;
+ }
+
+ U32 have = CHUNK-strm.avail_out;
+
+ result = (U8*) realloc(result, cur_size + have);
+ memcpy(result+cur_size, out, have);
+ cur_size += have;
+
+ } while (strm.avail_out == 0);
+
+ inflateEnd(&strm);
+ delete [] in;
+
+ if (ret != Z_STREAM_END)
+ {
+ free(result);
+ return FALSE;
+ }
+ }
+
+ //result now points to the decompressed LLSD block
+
+ LLSD mdl;
+
+ {
+ std::string res_str((char*) result, cur_size);
+ std::istringstream istr(res_str);
+
+ if (!LLSDSerialize::deserialize(mdl, istr, cur_size))
+ {
+ llwarns << "not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+
+ free(result);
+
+
+ {
+ U32 face_count = mdl.size();
+
+ if (face_count == 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ mVolumeFaces.resize(face_count);
+
+ for (U32 i = 0; i < face_count; ++i)
+ {
+ LLSD::Binary pos = mdl[i]["Position"];
+ LLSD::Binary norm = mdl[i]["Normal"];
+ LLSD::Binary tc = mdl[i]["TexCoord0"];
+ LLSD::Binary idx = mdl[i]["TriangleList"];
+
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ face.mHasBinormals = FALSE;
+
+ //copy out indices
+ face.mIndices.resize(idx.size()/2);
+ if (idx.empty() || face.mIndices.size() < 3)
+ { //why is there an empty index list?
+ llerrs <<"WTF?" << llendl;
+ continue;
+ }
+
+ U16* indices = (U16*) &(idx[0]);
+ for (U32 j = 0; j < idx.size()/2; ++j)
+ {
+ face.mIndices[j] = indices[j];
+ }
+
+ //copy out vertices
+ U32 num_verts = pos.size()/(3*2);
+ face.mVertices.resize(num_verts);
+
+ LLVector3 min_pos;
+ LLVector3 max_pos;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ min_pos.setValue(mdl[i]["PositionDomain"]["Min"]);
+ max_pos.setValue(mdl[i]["PositionDomain"]["Max"]);
+ min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
+ max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
+
+ F32 scale = llclamp((F32) mdl[i]["Scale"].asReal(), 1.f, 10.f);
+
+ LLVector3 pos_range = max_pos - min_pos;
+ LLVector2 tc_range = max_tc - min_tc;
+
+ LLVector3& min = face.mExtents[0];
+ LLVector3& max = face.mExtents[1];
+
+ min = max = LLVector3(0,0,0);
+
+ for (U32 j = 0; j < num_verts; ++j)
+ {
+ U16* v = (U16*) &(pos[j*3*2]);
+
+ face.mVertices[j].mPosition.setVec(
+ (F32) v[0] / 65535.f * pos_range.mV[0] + min_pos.mV[0],
+ (F32) v[1] / 65535.f * pos_range.mV[1] + min_pos.mV[1],
+ (F32) v[2] / 65535.f * pos_range.mV[2] + min_pos.mV[2]);
+
+ face.mVertices[j].mPosition *= scale;
+
+ if (j == 0)
+ {
+ min = max = face.mVertices[j].mPosition;
+ }
+ else
+ {
+ update_min_max(min,max,face.mVertices[j].mPosition);
+ }
+
+ U16* n = (U16*) &(norm[j*3*2]);
+
+ face.mVertices[j].mNormal.setVec(
+ (F32) n[0] / 65535.f * 2.f - 1.f,
+ (F32) n[1] / 65535.f * 2.f - 1.f,
+ (F32) n[2] / 65535.f * 2.f - 1.f);
+
+ U16* t = (U16*) &(tc[j*2*2]);
+
+ face.mVertices[j].mTexCoord.setVec(
+ (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0],
+ (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1]);
+ }
+
+
+ // modifier flags?
+ BOOL do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR);
+ BOOL do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT);
+
+
+ // translate to actions:
+ BOOL do_reflect_x = FALSE;
+ BOOL do_reverse_triangles = FALSE;
+ BOOL do_invert_normals = FALSE;
+
+ if (do_mirror)
+ {
+ do_reflect_x = TRUE;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ if (do_invert)
+ {
+ do_invert_normals = TRUE;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ // now do the work
+
+ if (do_reflect_x)
+ {
+ for (S32 i = 0; i < face.mVertices.size(); i++)
+ {
+ face.mVertices[i].mPosition.mV[VX] *= -1.0f;
+ face.mVertices[i].mNormal.mV[VX] *= -1.0f;
+ }
+ }
+
+ if (do_invert_normals)
+ {
+ for (S32 i = 0; i < face.mVertices.size(); i++)
+ {
+ face.mVertices[i].mNormal *= -1.0f;
+ }
+ }
+
+ if (do_reverse_triangles)
+ {
+ for (U32 j = 0; j < face.mIndices.size(); j += 3)
+ {
+ // swap the 2nd and 3rd index
+ S32 swap = face.mIndices[j+1];
+ face.mIndices[j+1] = face.mIndices[j+2];
+ face.mIndices[j+2] = swap;
+ }
+ }
+
+ }
+ }
+
+ mSculptLevel = 0; // success!
+ return TRUE;
+}
+
+void tetrahedron_set_normal(LLVolumeFace::VertexData* cv)
+{
+ LLVector3 nrm = (cv[1].mPosition-cv[0].mPosition)%(cv[2].mPosition-cv[0].mPosition);
+
+ nrm.normVec();
+
+ cv[0].mNormal = nrm;
+ cv[1].mNormal = nrm;
+ cv[2].mNormal = nrm;
+}
+
+BOOL LLVolume::isTetrahedron()
+{
+ return mIsTetrahedron;
+}
+
+void LLVolume::makeTetrahedron()
+{
+ mVolumeFaces.clear();
+
+ LLVolumeFace face;
+
+ F32 x = 0.25f;
+ LLVector3 p[] =
+ { //unit tetrahedron corners
+ LLVector3(x,x,x),
+ LLVector3(-x,-x,x),
+ LLVector3(-x,x,-x),
+ LLVector3(x,-x,-x)
+ };
+
+ face.mExtents[0].setVec(-x,-x,-x);
+ face.mExtents[1].setVec(x,x,x);
+
+ LLVolumeFace::VertexData cv[3];
+
+ //set texture coordinates
+ cv[0].mTexCoord = LLVector2(0,0);
+ cv[1].mTexCoord = LLVector2(1,0);
+ cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3);
+
+
+ //side 1
+ cv[0].mPosition = p[1];
+ cv[1].mPosition = p[0];
+ cv[2].mPosition = p[2];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //side 2
+ cv[0].mPosition = p[3];
+ cv[1].mPosition = p[0];
+ cv[2].mPosition = p[1];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //side 3
+ cv[0].mPosition = p[3];
+ cv[1].mPosition = p[1];
+ cv[2].mPosition = p[2];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //side 4
+ cv[0].mPosition = p[2];
+ cv[1].mPosition = p[0];
+ cv[2].mPosition = p[3];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //set index buffer
+ for (U32 i = 0; i < 12; i++)
+ {
+ face.mIndices.push_back(i);
+ }
+
+ mVolumeFaces.push_back(face);
+ mSculptLevel = 0;
+ mIsTetrahedron = TRUE;
+}
+
+void LLVolume::copyVolumeFaces(LLVolume* volume)
+{
+ mVolumeFaces = volume->mVolumeFaces;
+ mSculptLevel = 0;
+ mIsTetrahedron = FALSE;
+}
+
+
+S32 LLVolume::getNumFaces() const
+{
+ U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK);
+
+ if (sculpt_type == LL_SCULPT_TYPE_MESH)
+ {
+ return LL_SCULPT_MESH_MAX_FACES;
+ }
+
+ return (S32)mProfilep->mFaces.size();
+}
+
void LLVolume::createVolumeFaces()
{
@@ -1864,6 +2344,11 @@ void LLVolume::createVolumeFaces()
LLProfile::Face& face = mProfilep->mFaces[i];
vf.mBeginS = face.mIndex;
vf.mNumS = face.mCount;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
+
vf.mBeginT = 0;
vf.mNumT= getPath().mPath.size();
vf.mID = i;
@@ -1907,6 +2392,10 @@ void LLVolume::createVolumeFaces()
if (face.mFlat && vf.mNumS > 2)
{ //flat inner faces have to copy vert normals
vf.mNumS = vf.mNumS*2;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
}
}
else
@@ -2198,6 +2687,11 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
LLMemType m1(LLMemType::MTYPE_VOLUME);
U8 sculpt_type = mParams.getSculptType();
+ if (sculpt_type & LL_SCULPT_TYPE_MASK == LL_SCULPT_TYPE_MESH)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
BOOL data_is_empty = FALSE;
if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
@@ -2309,7 +2803,6 @@ bool LLVolumeParams::operator<(const LLVolumeParams &params) const
return mSculptID < params.mSculptID;
}
-
return mSculptType < params.mSculptType;
@@ -3367,6 +3860,20 @@ S32 LLVolume::getNumTriangleIndices() const
return count;
}
+
+S32 LLVolume::getNumTriangles() const
+{
+ U32 triangle_count = 0;
+
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ triangle_count += getVolumeFace(i).mIndices.size()/3;
+ }
+
+ return triangle_count;
+}
+
+
//-----------------------------------------------------------------------------
// generateSilhouetteVertices()
//-----------------------------------------------------------------------------
@@ -3379,22 +3886,29 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
S32 face_mask)
{
LLMemType m1(LLMemType::MTYPE_VOLUME);
-
+
vertices.clear();
normals.clear();
segments.clear();
+ if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ return;
+ }
+
S32 cur_index = 0;
//for each face
for (face_list_t::iterator iter = mVolumeFaces.begin();
iter != mVolumeFaces.end(); ++iter)
{
- const LLVolumeFace& face = *iter;
+ LLVolumeFace& face = *iter;
- if (!(face_mask & (0x1 << cur_index++)))
+ if (!(face_mask & (0x1 << cur_index++)) ||
+ face.mIndices.empty() || face.mEdge.empty())
{
continue;
}
+
if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
}
@@ -3594,6 +4108,8 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
F32 closest_t = 2.f; // must be larger than 1
+ end_face = llmin(end_face, getNumVolumeFaces()-1);
+
for (S32 i = start_face; i <= end_face; i++)
{
const LLVolumeFace &face = getVolumeFace((U32)i);
@@ -4104,11 +4620,28 @@ BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
return TRUE;
}
+LLSD LLVolumeParams::sculptAsLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["id"] = getSculptID();
+ sd["type"] = getSculptType();
+
+ return sd;
+}
+
+bool LLVolumeParams::sculptFromLLSD(LLSD& sd)
+{
+ setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger());
+ return true;
+}
+
LLSD LLVolumeParams::asLLSD() const
{
LLSD sd = LLSD();
sd["path"] = mPathParams;
sd["profile"] = mProfileParams;
+ sd["sculpt"] = sculptAsLLSD();
+
return sd;
}
@@ -4116,6 +4649,8 @@ bool LLVolumeParams::fromLLSD(LLSD& sd)
{
mPathParams.fromLLSD(sd["path"]);
mProfileParams.fromLLSD(sd["profile"]);
+ sculptFromLLSD(sd["sculpt"]);
+
return true;
}
@@ -4158,6 +4693,12 @@ const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
// for collison purposes
BOOL LLVolumeParams::isConvex() const
{
+ if (!getSculptID().isNull())
+ {
+ // can't determine, be safe and say no:
+ return FALSE;
+ }
+
F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
F32 hollow = mProfileParams.getHollow();
@@ -4521,15 +5062,65 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
if (!partial_build)
{
- int idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
- for(int gx = 0;gx<grid_size;gx++){
- for(int gy = 0;gy<grid_size;gy++){
- if (mTypeMask & TOP_MASK){
- for(int i=5;i>=0;i--)mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
- }else{
- for(int i=0;i<6;i++)mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
+ mTriStrip.clear();
+ S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
+ for(S32 gx = 0;gx<grid_size;gx++)
+ {
+
+ for(S32 gy = 0;gy<grid_size;gy++)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+ for(S32 i=5;i>=0;i--)
+ {
+ mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
+ }
+
+ if (gy == 0)
+ {
+ mTriStrip.push_back((gx+1)*(grid_size+1));
+ mTriStrip.push_back((gx+1)*(grid_size+1));
+ mTriStrip.push_back(gx*(grid_size+1));
+ }
+
+ mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
+ mTriStrip.push_back(gy+1+gx*(grid_size+1));
+
+
+ if (gy == grid_size-1)
+ {
+ mTriStrip.push_back(gy+1+gx*(grid_size+1));
+ }
+ }
+ else
+ {
+ for(S32 i=0;i<6;i++)
+ {
+ mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
+ }
+
+ if (gy == 0)
+ {
+ mTriStrip.push_back(gx*(grid_size+1));
+ mTriStrip.push_back(gx*(grid_size+1));
+ mTriStrip.push_back((gx+1)*(grid_size+1));
+ }
+
+ mTriStrip.push_back(gy+1+gx*(grid_size+1));
+ mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
+
+ if (gy == grid_size-1)
+ {
+ mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
+ }
}
}
+
+ }
+
+ if (mTriStrip.size()%2 == 1)
+ {
+ mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
}
}
@@ -4771,6 +5362,8 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
pt2--;
}
}
+
+ makeTriStrip();
}
else
{
@@ -4875,67 +5468,108 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
pt2--;
}
}
+
+ makeTriStrip();
}
}
else
{
// Not hollow, generate the triangle fan.
+ U16 v1 = 2;
+ U16 v2 = 1;
+
if (mTypeMask & TOP_MASK)
{
- if (mTypeMask & OPEN_MASK)
- {
- // SOLID OPEN TOP
- // Generate indices
- // This is a tri-fan, so we reuse the same first point for all triangles.
- for (S32 i = 0; i < (num_vertices - 2); i++)
- {
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+1] = i;
- mIndices[3*i+2] = i + 1;
- }
- }
- else
- {
- // SOLID CLOSED TOP
- for (S32 i = 0; i < (num_vertices - 2); i++)
- {
- //MSMSM fix these caps but only for the un-cut case
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+1] = i;
- mIndices[3*i+2] = i + 1;
- }
- }
+ v1 = 1;
+ v2 = 2;
+ }
+
+ for (S32 i = 0; i < (num_vertices - 2); i++)
+ {
+ mIndices[3*i] = num_vertices - 1;
+ mIndices[3*i+v1] = i;
+ mIndices[3*i+v2] = i + 1;
+ }
+
+ //make tri strip
+ if (mTypeMask & OPEN_MASK)
+ {
+ makeTriStrip();
}
else
{
- if (mTypeMask & OPEN_MASK)
+ S32 j = num_vertices-2;
+ if (mTypeMask & TOP_MASK)
{
- // SOLID OPEN BOTTOM
- // Generate indices
- // This is a tri-fan, so we reuse the same first point for all triangles.
- for (S32 i = 0; i < (num_vertices - 2); i++)
+ mTriStrip.push_back(0);
+ for (S32 i = 0; i <= j; ++i)
{
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+1] = i + 1;
- mIndices[3*i+2] = i;
+ mTriStrip.push_back(i);
+ if (i != j)
+ {
+ mTriStrip.push_back(j);
+ }
+ --j;
}
}
else
{
- // SOLID CLOSED BOTTOM
- for (S32 i = 0; i < (num_vertices - 2); i++)
+ mTriStrip.push_back(j);
+ for (S32 i = 0; i <= j; ++i)
{
- //MSMSM fix these caps but only for the un-cut case
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+1] = i + 1;
- mIndices[3*i+2] = i;
+ if (i != j)
+ {
+ mTriStrip.push_back(j);
+ }
+ mTriStrip.push_back(i);
+ --j;
}
}
+
+ mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
+
+ if (mTriStrip.size()%2 == 1)
+ {
+ mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
+ }
}
}
+
return TRUE;
}
+void LLVolumeFace::makeTriStrip()
+{
+ for (U32 i = 0; i < mIndices.size(); i+=3)
+ {
+ U16 i0 = mIndices[i];
+ U16 i1 = mIndices[i+1];
+ U16 i2 = mIndices[i+2];
+
+ if ((i/3)%2 == 1)
+ {
+ mTriStrip.push_back(i0);
+ mTriStrip.push_back(i0);
+ mTriStrip.push_back(i1);
+ mTriStrip.push_back(i2);
+ mTriStrip.push_back(i2);
+ }
+ else
+ {
+ mTriStrip.push_back(i2);
+ mTriStrip.push_back(i2);
+ mTriStrip.push_back(i1);
+ mTriStrip.push_back(i0);
+ mTriStrip.push_back(i0);
+ }
+ }
+
+ if (mTriStrip.size()%2 == 1)
+ {
+ mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
+ }
+}
+
void LLVolumeFace::createBinormals()
{
LLMemType m1(LLMemType::MTYPE_VOLUME);
@@ -5012,7 +5646,11 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
if (!partial_build)
{
mIndices.resize(num_indices);
- mEdge.resize(num_indices);
+
+ if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
+ {
+ mEdge.resize(num_indices);
+ }
}
else
{
@@ -5136,9 +5774,14 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
if (!partial_build)
{
+ mTriStrip.clear();
+
// Now we generate the indices.
for (t = 0; t < (mNumT-1); t++)
{
+ //prepend terminating index to strip
+ mTriStrip.push_back(mNumS*t);
+
for (s = 0; s < (mNumS-1); s++)
{
mIndices[cur_index++] = s + mNumS*t; //bottom left
@@ -5148,6 +5791,14 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
+ if (s == 0)
+ {
+ mTriStrip.push_back(s+mNumS*t);
+ mTriStrip.push_back(s+mNumS*(t+1));
+ }
+ mTriStrip.push_back(s+1+mNumS*t);
+ mTriStrip.push_back(s+1+mNumS*(t+1));
+
mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
if (t < mNumT-2) { //top right/top left neighbor face
mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
@@ -5188,6 +5839,13 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
}
mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
}
+ //append terminating vertex to strip
+ mTriStrip.push_back(mNumS-1+mNumS*(t+1));
+ }
+
+ if (mTriStrip.size()%2 == 1)
+ {
+ mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
}
}
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 871b334452..b871dad22a 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -183,12 +183,15 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4;
+const U8 LL_SCULPT_TYPE_MESH = 5;
-const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER;
+const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128;
+const S32 LL_SCULPT_MESH_MAX_FACES = 8;
class LLProfileParams
{
@@ -575,6 +578,9 @@ public:
BOOL importLegacyStream(std::istream& input_stream);
BOOL exportLegacyStream(std::ostream& output_stream) const;
+ LLSD sculptAsLLSD() const;
+ bool sculptFromLLSD(LLSD& sd);
+
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
@@ -634,7 +640,6 @@ public:
const F32& getSkew() const { return mPathParams.getSkew(); }
const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; }
-
BOOL isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped)
@@ -798,7 +803,8 @@ public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createBinormals();
-
+ void makeTriStrip();
+
class VertexData
{
public:
@@ -806,6 +812,10 @@ public:
LLVector3 mNormal;
LLVector3 mBinormal;
LLVector2 mTexCoord;
+
+ bool operator<(const VertexData& rhs) const;
+ bool operator==(const VertexData& rhs) const;
+ bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const;
};
enum
@@ -839,6 +849,7 @@ public:
std::vector<VertexData> mVertices;
std::vector<U16> mIndices;
+ std::vector<U16> mTriStrip;
std::vector<S32> mEdge;
private:
@@ -851,8 +862,7 @@ class LLVolume : public LLRefCount
{
friend class LLVolumeLODGroup;
-private:
- LLVolume(const LLVolume&); // Don't implement
+protected:
~LLVolume(); // use unref
public:
@@ -874,7 +884,7 @@ public:
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
- S32 getNumFaces() const { return (S32)mProfilep->mFaces.size(); }
+ S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return mVolumeFaces.size(); }
F32 getDetail() const { return mDetail; }
const LLVolumeParams& getParams() const { return mParams; }
@@ -896,12 +906,15 @@ public:
BOOL isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
-
+ void setSculptLevel(S32 level) { mSculptLevel = level; }
+
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
S32 getNumTriangleIndices() const;
+ S32 getNumTriangles() const;
+
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
std::vector<S32> &segments,
@@ -946,6 +959,8 @@ public:
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
void sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level);
+ void copyVolumeFaces(LLVolume* volume);
+
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
F32 sculptGetSurfaceArea();
@@ -956,11 +971,19 @@ private:
protected:
BOOL generate();
void createVolumeFaces();
+public:
+ virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
+ virtual BOOL createVolumeFacesFromStream(std::istream& is);
+ virtual BOOL unpackVolumeFaces(std::istream& is, S32 size);
+
+ virtual void makeTetrahedron();
+ virtual BOOL isTetrahedron();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
+ BOOL mIsTetrahedron;
LLVolumeParams mParams;
LLPath *mPathp;
diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp
index 53641fceab..419e0015ba 100644
--- a/indra/llmath/llvolumemgr.cpp
+++ b/indra/llmath/llvolumemgr.cpp
@@ -320,7 +320,7 @@ BOOL LLVolumeLODGroup::derefLOD(LLVolume *volumep)
{
llassert_always(mLODRefs[i] > 0);
mLODRefs[i]--;
-#if 1 // SJB: Possible opt: keep other lods around
+#if 0 // SJB: Possible opt: keep other lods around
if (!mLODRefs[i])
{
mVolumeLODs[i] = NULL;
@@ -375,6 +375,19 @@ F32 LLVolumeLODGroup::getVolumeScaleFromDetail(const S32 detail)
return mDetailScales[detail];
}
+S32 LLVolumeLODGroup::getVolumeDetailFromScale(const F32 detail)
+{
+ for (S32 i = 1; i < 4; i++)
+ {
+ if (mDetailScales[i] > detail)
+ {
+ return i-1;
+ }
+ }
+
+ return 3;
+}
+
F32 LLVolumeLODGroup::dump()
{
F32 usage = 0.f;
diff --git a/indra/llmath/llvolumemgr.h b/indra/llmath/llvolumemgr.h
index a78ea76a1a..f5dc4cd748 100644
--- a/indra/llmath/llvolumemgr.h
+++ b/indra/llmath/llvolumemgr.h
@@ -59,6 +59,7 @@ public:
static S32 getDetailFromTan(const F32 tan_angle);
static void getDetailProximity(const F32 tan_angle, F32 &to_lower, F32& to_higher);
static F32 getVolumeScaleFromDetail(const S32 detail);
+ static S32 getVolumeDetailFromScale(F32 scale);
LLVolume* refLOD(const S32 detail);
BOOL derefLOD(LLVolume *volumep);
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index d8e7b4aaf9..5c112b52b2 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -221,8 +221,33 @@ const LLMatrix4& LLMatrix4::transpose()
F32 LLMatrix4::determinant() const
{
- llerrs << "Not implemented!" << llendl;
- return 0.f;
+ F32 value =
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][3] +
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][3];
+
+ return value;
}
// Only works for pure orthonormal, homogeneous transform matrices.
@@ -428,6 +453,17 @@ const LLMatrix4& LLMatrix4::initRotTrans(const LLQuaternion &q, const LLVector
return (*this);
}
+const LLMatrix4& LLMatrix4::initScale(const LLVector3 &scale)
+{
+ setIdentity();
+
+ mMatrix[VX][VX] = scale.mV[VX];
+ mMatrix[VY][VY] = scale.mV[VY];
+ mMatrix[VZ][VZ] = scale.mV[VZ];
+
+ return (*this);
+}
+
const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos)
{
F32 sx, sy, sz;
@@ -774,6 +810,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
return FALSE;
}
+bool operator<(const LLMatrix4& a, const LLMatrix4 &b)
+{
+ U32 i, j;
+ for (i = 0; i < NUM_VALUES_IN_MAT4; i++)
+ {
+ for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
+ {
+ if (a.mMatrix[i][j] != b.mMatrix[i][j])
+ {
+ return a.mMatrix[i][j] < b.mMatrix[i][j];
+ }
+ }
+ }
+
+ return false;
+}
+
const LLMatrix4& operator*=(LLMatrix4 &a, F32 k)
{
U32 i, j;
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index e74b7afe9b..6007b96bd9 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -159,6 +159,7 @@ public:
const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation
const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position
+ const LLMatrix4& initScale(const LLVector3 &scale);
// Set all
const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);
@@ -236,6 +237,7 @@ public:
friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b
friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b
+ friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b
friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b
friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b
diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp
index 555e1f92bb..220336e0c2 100644
--- a/indra/llmath/v2math.cpp
+++ b/indra/llmath/v2math.cpp
@@ -115,3 +115,18 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
}
+
+LLSD LLVector2::getValue() const
+{
+ LLSD ret;
+ ret[0] = mV[0];
+ ret[1] = mV[1];
+ return ret;
+}
+
+void LLVector2::setValue(LLSD& sd)
+{
+ mV[0] = (F32) sd[0].asReal();
+ mV[1] = (F32) sd[1].asReal();
+}
+
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index 9fef8851cc..f9f1c024f2 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -66,6 +66,9 @@ class LLVector2
void set(const LLVector2 &vec); // Sets LLVector2 to vec
void set(const F32 *vec); // Sets LLVector2 to vec
+ LLSD getValue() const;
+ void setValue(LLSD& sd);
+
void setVec(F32 x, F32 y); // deprecated
void setVec(const LLVector2 &vec); // deprecated
void setVec(const F32 *vec); // deprecated
diff --git a/indra/llmessage/llassetstorage.cpp b/indra/llmessage/llassetstorage.cpp
index 0ab1081200..047b99c861 100644
--- a/indra/llmessage/llassetstorage.cpp
+++ b/indra/llmessage/llassetstorage.cpp
@@ -505,7 +505,7 @@ void LLAssetStorage::_queueDataRequest(const LLUUID& uuid, LLAssetType::EType at
tpvf.setAsset(uuid, atype);
tpvf.setCallback(downloadCompleteCallback, req);
- llinfos << "Starting transfer for " << uuid << llendl;
+ //llinfos << "Starting transfer for " << uuid << llendl;
LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(mUpstreamHost, LLTCT_ASSET);
ttcp->requestTransfer(spa, tpvf, 100.f + (is_priority ? 1.f : 0.f));
}
diff --git a/indra/llmessage/llpumpio.cpp b/indra/llmessage/llpumpio.cpp
index 5e9dfd81fa..e3ce2c5ad3 100644
--- a/indra/llmessage/llpumpio.cpp
+++ b/indra/llmessage/llpumpio.cpp
@@ -444,13 +444,13 @@ void LLPumpIO::pump()
pump(DEFAULT_POLL_TIMEOUT);
}
-static LLFastTimer::DeclareTimer FTM_PUMP("Pump");
+static LLFastTimer::DeclareTimer FTM_PUMP_IO("Pump IO");
//timeout is in microseconds
void LLPumpIO::pump(const S32& poll_timeout)
{
LLMemType m1(LLMemType::MTYPE_IO_PUMP);
- LLFastTimer t1(FTM_PUMP);
+ LLFastTimer t1(FTM_PUMP_IO);
//llinfos << "LLPumpIO::pump()" << llendl;
// Run any pending runners.
@@ -778,6 +778,8 @@ bool LLPumpIO::respond(
return true;
}
+static LLFastTimer::DeclareTimer FTM_PUMP_CALLBACK_CHAIN("Chain");
+
void LLPumpIO::callback()
{
LLMemType m1(LLMemType::MTYPE_IO_PUMP);
@@ -799,6 +801,7 @@ void LLPumpIO::callback()
callbacks_t::iterator end = mCallbacks.end();
for(; it != end; ++it)
{
+ LLFastTimer t(FTM_PUMP_CALLBACK_CHAIN);
// it's always the first and last time for respone chains
(*it).mHead = (*it).mChainLinks.begin();
(*it).mInit = true;
diff --git a/indra/llmessage/lltransfermanager.cpp b/indra/llmessage/lltransfermanager.cpp
index d64b666ede..de9c609500 100644
--- a/indra/llmessage/lltransfermanager.cpp
+++ b/indra/llmessage/lltransfermanager.cpp
@@ -344,7 +344,7 @@ void LLTransferManager::processTransferInfo(LLMessageSystem *msgp, void **)
}
}
- llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
+ //llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
ttp->setSize(size);
ttp->setGotInfo(TRUE);
diff --git a/indra/llmessage/lltransfersourceasset.cpp b/indra/llmessage/lltransfersourceasset.cpp
index 8f36d516d7..7a27f01ea3 100644
--- a/indra/llmessage/lltransfersourceasset.cpp
+++ b/indra/llmessage/lltransfersourceasset.cpp
@@ -273,6 +273,7 @@ bool is_asset_fetch_by_id_allowed(LLAssetType::EType type)
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_GESTURE:
+ case LLAssetType::AT_MESH:
rv = true;
break;
default:
@@ -297,6 +298,7 @@ bool is_asset_id_knowable(LLAssetType::EType type)
case LLAssetType::AT_GESTURE:
case LLAssetType::AT_LINK:
case LLAssetType::AT_LINK_FOLDER:
+ case LLAssetType::AT_MESH:
rv = true;
break;
default:
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 68a3d54597..af78ed7936 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -13,11 +13,14 @@ include_directories(
${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
+ ${LIBS_PREBUILT_DIR}/include/collada
+ ${LIBS_PREBUILT_DIR}/include/collada/1.4
)
set(llprimitive_SOURCE_FILES
llmaterialtable.cpp
llmediaentry.cpp
+ llmodel.cpp
llprimitive.cpp
llprimtexturelist.cpp
lltextureanim.cpp
@@ -34,6 +37,7 @@ set(llprimitive_HEADER_FILES
legacy_object_types.h
llmaterialtable.h
llmediaentry.h
+ llmodel.h
llprimitive.h
llprimtexturelist.h
lltextureanim.h
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index b75d1b0f67..732f5a698b 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -744,7 +744,11 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setNumTEs(mVolumep->getNumFaces());
return TRUE;
}
-
+
+#if 0
+ // #if 0'd out by davep
+ // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
+ // or immediately get overridden by an object update message, also crashes occasionally
U32 old_face_mask = mVolumep->mFaceMask;
S32 face_bit = 0;
@@ -942,6 +946,13 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
}
}
+#else
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ setNumTEs(mVolumep->getNumFaces());
+#endif
return TRUE;
}
@@ -1084,7 +1095,7 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
U8 packed_buffer[MAX_TE_BUFFER];
U8 *cur_ptr = packed_buffer;
- S32 last_face_index = getNumTEs() - 1;
+ S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
if (last_face_index > -1)
{
@@ -1365,7 +1376,7 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
return retval;
}
- face_count = getNumTEs();
+ face_count = llmin((U32) getNumTEs(), MAX_TES);
U32 i;
cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)image_data, 16, face_count, MVT_LLUUID);
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index 4f828186cb..a44b9a6c1f 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -286,6 +286,7 @@ public:
void setLightTexture(const LLUUID& id) { mLightTexture = id; }
LLUUID getLightTexture() const { return mLightTexture; }
+ bool isLightSpotlight() const { return mLightTexture.notNull(); }
void setParams(const LLVector3& params) { mParams = params; }
LLVector3 getParams() const { return mParams; }
@@ -328,7 +329,7 @@ public:
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
LLVolume *getVolume() const { return mVolumep; }
virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
-
+
// Modify texture entry properties
inline BOOL validTE(const U8 te_num) const;
LLTextureEntry* getTE(const U8 te_num) const;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index b6a6b448ee..25f8320b02 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -151,14 +151,16 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
- gGL.pushMatrix();
- glLoadIdentity();
- gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
+ gGL.pushUIMatrix();
+
+ gGL.loadUIIdentity();
+
+ gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);
+ gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
LLFastTimer t(FTM_RENDER_FONTS);
@@ -246,9 +248,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
- // Remember last-used texture to avoid unnecesssary bind calls.
- LLImageGL *last_bound_texture = NULL;
-
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -261,12 +260,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
// Per-glyph bitmap texture.
LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
- if (last_bound_texture != image_gl)
- {
- gGL.getTexUnit(0)->bind(image_gl);
- last_bound_texture = image_gl;
- }
-
+ gGL.getTexUnit(0)->bind(image_gl);
+
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
// Not enough room for this character.
@@ -330,10 +325,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// recursively render ellipses at end of string
// we've already reserved enough room
- gGL.pushMatrix();
- //glLoadIdentity();
- //gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
- //glScalef(sScaleX, sScaleY, 1.f);
+ gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
cur_x / sScaleX, (F32)y,
@@ -344,10 +336,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
S32_MAX, max_pixels,
right_x,
FALSE);
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
return chars_drawn;
}
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 595b8577ff..57e7dbe77d 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -49,6 +49,9 @@ F64 gGLLastProjection[16];
F64 gGLProjection[16];
S32 gGLViewport[4];
+U32 LLRender::sUICalls = 0;
+U32 LLRender::sUIVerts = 0;
+
static const U32 LL_NUM_TEXTURE_LAYERS = 16;
static GLenum sGLTextureType[] =
@@ -90,7 +93,9 @@ static GLenum sGLBlendFactor[] =
GL_DST_ALPHA,
GL_SRC_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
- GL_ONE_MINUS_SRC_ALPHA
+ GL_ONE_MINUS_SRC_ALPHA,
+
+ GL_ZERO // 'BF_UNDEF'
};
LLTexUnit::LLTexUnit(S32 index)
@@ -255,10 +260,9 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
return false ;
}
- gGL.flush();
-
if ((mCurrTexture != texture->getTexName()) || forceBind)
{
+ gGL.flush();
activate();
enable(texture->getTarget());
mCurrTexture = texture->getTexName();
@@ -445,6 +449,8 @@ void LLTexUnit::setTextureBlendType(eTextureBlendType type)
return;
}
+ gGL.flush();
+
activate();
mCurrBlendType = type;
S32 scale_amount = 1;
@@ -759,6 +765,9 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
+
+ mCurrBlendSFactor = BF_UNDEF;
+ mCurrBlendDFactor = BF_UNDEF;
}
LLRender::~LLRender()
@@ -821,6 +830,80 @@ void LLRender::popMatrix()
glPopMatrix();
}
+void LLRender::translateUI(F32 x, F32 y, F32 z)
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "Need to push a UI translation frame before offsetting" << llendl;
+ }
+
+ mUIOffset.front().mV[0] += x;
+ mUIOffset.front().mV[1] += y;
+ mUIOffset.front().mV[2] += z;
+}
+
+void LLRender::scaleUI(F32 x, F32 y, F32 z)
+{
+ if (mUIScale.empty())
+ {
+ llerrs << "Need to push a UI transformation frame before scaling." << llendl;
+ }
+
+ mUIScale.front().scaleVec(LLVector3(x,y,z));
+}
+
+void LLRender::pushUIMatrix()
+{
+ mUIOffset.push_front(mUIOffset.front());
+ if (mUIScale.empty())
+ {
+ mUIScale.push_front(LLVector3(1,1,1));
+ }
+ else
+ {
+ mUIScale.push_front(mUIScale.front());
+ }
+}
+
+void LLRender::popUIMatrix()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "UI offset stack blown." << llendl;
+ }
+ mUIOffset.pop_front();
+ mUIScale.pop_front();
+}
+
+LLVector3 LLRender::getUITranslation()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "UI offset stack empty." << llendl;
+ }
+ return mUIOffset.front();
+}
+
+LLVector3 LLRender::getUIScale()
+{
+ if (mUIScale.empty())
+ {
+ llerrs << "UI scale stack empty." << llendl;
+ }
+ return mUIScale.front();
+}
+
+
+void LLRender::loadUIIdentity()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "Need to push UI translation frame before clearing offset." << llendl;
+ }
+ mUIOffset.front().setVec(0,0,0);
+ mUIScale.front().setVec(1,1,1);
+}
+
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
{
setColorMask(writeColor, writeColor, writeColor, writeAlpha);
@@ -843,29 +926,28 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
void LLRender::setSceneBlendType(eBlendType type)
{
- flush();
switch (type)
{
case BT_ALPHA:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ blendFunc(BF_SOURCE_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA);
break;
case BT_ADD:
- glBlendFunc(GL_ONE, GL_ONE);
+ blendFunc(BF_ONE, BF_ONE);
break;
case BT_ADD_WITH_ALPHA:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ blendFunc(BF_SOURCE_ALPHA, BF_ONE);
break;
case BT_MULT:
- glBlendFunc(GL_DST_COLOR, GL_ZERO);
+ blendFunc(BF_DEST_COLOR, BF_ZERO);
break;
case BT_MULT_ALPHA:
- glBlendFunc(GL_DST_ALPHA, GL_ZERO);
+ blendFunc(BF_DEST_ALPHA, BF_ZERO);
break;
case BT_MULT_X2:
- glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+ blendFunc(BF_DEST_COLOR, BF_SOURCE_COLOR);
break;
case BT_REPLACE:
- glBlendFunc(GL_ONE, GL_ZERO);
+ blendFunc(BF_ONE, BF_ZERO);
break;
default:
llerrs << "Unknown Scene Blend Type: " << type << llendl;
@@ -891,8 +973,15 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
{
- flush();
- glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
+ llassert(sfactor < BF_UNDEF);
+ llassert(dfactor < BF_UNDEF);
+ if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor)
+ {
+ mCurrBlendSFactor = sfactor;
+ mCurrBlendDFactor = dfactor;
+ flush();
+ glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
+ }
}
LLTexUnit* LLRender::getTexUnit(U32 index)
@@ -1012,6 +1101,12 @@ void LLRender::flush()
}
#endif
+ if (!mUIOffset.empty())
+ {
+ sUICalls++;
+ sUIVerts += mCount;
+ }
+
mBuffer->setBuffer(immediate_mask);
mBuffer->drawArrays(mMode, 0, mCount);
@@ -1031,7 +1126,16 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
return;
}
- mVerticesp[mCount] = LLVector3(x,y,z);
+ if (mUIOffset.empty())
+ {
+ mVerticesp[mCount] = LLVector3(x,y,z);
+ }
+ else
+ {
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
+ mVerticesp[mCount] = vert;
+ }
+
mCount++;
if (mCount < 4096)
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 0121a190ee..df24c985bd 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -270,7 +270,9 @@ public:
BF_DEST_ALPHA,
BF_SOURCE_ALPHA,
BF_ONE_MINUS_DEST_ALPHA,
- BF_ONE_MINUS_SOURCE_ALPHA
+ BF_ONE_MINUS_SOURCE_ALPHA,
+
+ BF_UNDEF
} eBlendFactor;
LLRender();
@@ -286,6 +288,14 @@ public:
void pushMatrix();
void popMatrix();
+ void translateUI(F32 x, F32 y, F32 z);
+ void scaleUI(F32 x, F32 y, F32 z);
+ void pushUIMatrix();
+ void popUIMatrix();
+ void loadUIIdentity();
+ LLVector3 getUITranslation();
+ LLVector3 getUIScale();
+
void flush();
void begin(const GLuint& mode);
@@ -333,7 +343,9 @@ public:
};
public:
-
+ static U32 sUICalls;
+ static U32 sUIVerts;
+
private:
bool mDirty;
U32 mCount;
@@ -351,6 +363,13 @@ private:
LLTexUnit* mDummyTexUnit;
F32 mMaxAnisotropy;
+
+ eBlendFactor mCurrBlendSFactor;
+ eBlendFactor mCurrBlendDFactor;
+
+ std::list<LLVector3> mUIOffset;
+ std::list<LLVector3> mUIScale;
+
};
extern F64 gGLModelView[16];
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index d9520b3bf6..3f2558f1f5 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -390,8 +390,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
else
{
-#if !LL_DARWIN
-
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -435,7 +433,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
}
}
-#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -444,7 +441,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -483,14 +479,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
}
}
-#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
if (!source.mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -507,7 +501,6 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
-#endif
}
BOOL LLRenderTarget::isComplete() const
@@ -652,7 +645,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
-#if !LL_DARWIN
if (color_fmt == 0)
{
return;
@@ -693,12 +685,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
-#endif
}
void LLMultisampleBuffer::allocateDepth()
{
-#if !LL_DARWIN
glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
if (mStencil)
@@ -709,6 +699,5 @@ void LLMultisampleBuffer::allocateDepth()
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
}
-#endif
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index bf5eda21eb..116e265914 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -579,7 +579,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
mGLBuffer = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::destroyGLIndices()
@@ -606,7 +606,7 @@ void LLVertexBuffer::destroyGLIndices()
}
mGLIndices = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp
index e810b6fe8f..ffaf84cb9b 100644
--- a/indra/llui/lltabcontainer.cpp
+++ b/indra/llui/lltabcontainer.cpp
@@ -492,15 +492,15 @@ void LLTabContainer::draw()
if( mIsVertical && has_scroll_arrows )
{
// Redraw the arrows so that they appears on top.
- gGL.pushMatrix();
- gGL.translatef((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
mPrevArrowBtn->draw();
- gGL.popMatrix();
+ gGL.popUIMatrix();
- gGL.pushMatrix();
- gGL.translatef((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
mNextArrowBtn->draw();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
}
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 76f07373b4..c4a529f082 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -39,6 +39,7 @@
// Linden library includes
#include "v2math.h"
+#include "m3math.h"
#include "v4color.h"
#include "llrender.h"
#include "llrect.h"
@@ -180,19 +181,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
left += LLFontGL::sCurOrigin.mX;
right += LLFontGL::sCurOrigin.mX;
bottom += LLFontGL::sCurOrigin.mY;
top += LLFontGL::sCurOrigin.mY;
- glLoadIdentity();
+ gGL.loadUIIdentity();
gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset,
llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset,
llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset,
llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset,
filled);
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
@@ -508,9 +509,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
}
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef((F32)x, (F32)y, 0.f);
+ gGL.translateUI((F32)x, (F32)y, 0.f);
gGL.getTexUnit(0)->bind(image);
@@ -637,7 +638,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
if (solid_color)
{
@@ -660,39 +661,72 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
LLGLSUIDefault gls_ui;
- gGL.pushMatrix();
+
+ gGL.getTexUnit(0)->bind(image);
+
+ gGL.color4fv(color.mV);
+
+ if (degrees == 0.f)
{
- gGL.translatef((F32)x, (F32)y, 0.f);
- if( degrees )
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ gGL.begin(LLRender::QUADS);
{
- F32 offset_x = F32(width/2);
- F32 offset_y = F32(height/2);
- gGL.translatef( offset_x, offset_y, 0.f);
- glRotatef( degrees, 0.f, 0.f, 1.f );
- gGL.translatef( -offset_x, -offset_y, 0.f );
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
+ gGL.vertex2i(width, height );
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
+ gGL.vertex2i(0, height );
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
+ gGL.vertex2i(width, 0);
}
+ gGL.end();
+ gGL.popUIMatrix();
+ }
+ else
+ {
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ F32 offset_x = F32(width/2);
+ F32 offset_y = F32(height/2);
+
+ gGL.translateUI(offset_x, offset_y, 0.f);
+ LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
+
gGL.getTexUnit(0)->bind(image);
gGL.color4fv(color.mV);
gGL.begin(LLRender::QUADS);
{
+ LLVector3 v;
+
+ v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2i(width, height );
+ gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
+ v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2i(0, height );
+ gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
+ v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2i(0, 0);
+ gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
+ v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2i(width, 0);
+ gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
}
gGL.end();
+ gGL.popUIMatrix();
}
- gGL.popMatrix();
}
@@ -747,9 +781,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
end_angle += F_TWO_PI;
}
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef(center_x, center_y, 0.f);
+ gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = (end_angle - start_angle) / steps;
@@ -780,15 +814,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.translatef(center_x, center_y, 0.f);
+ gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = F_TWO_PI / steps;
@@ -819,7 +853,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
// Renders a ring with sides (tube shape)
@@ -846,9 +880,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef(0.f, 0.f, -width / 2);
+ gGL.translateUI(0.f, 0.f, -width / 2);
if( render_center )
{
gGL.color4fv(center_color.mV);
@@ -857,11 +891,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
else
{
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
- gGL.translatef(0.f, 0.f, width);
+ gGL.translateUI(0.f, 0.f, width);
gl_washer_2d(radius - width, radius, steps, side_color, side_color);
}
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
// Draw gray and white checkerboard with black border
@@ -1050,9 +1084,9 @@ void gl_segmented_rect_2d_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
- gGL.translatef((F32)left, (F32)bottom, 0.f);
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1193,7 +1227,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
}
gGL.end();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_segmented_rect_2d_fragment_tex(const S32 left,
@@ -1210,9 +1244,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
- gGL.translatef((F32)left, (F32)bottom, 0.f);
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1383,7 +1417,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
}
gGL.end();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
@@ -1591,7 +1625,7 @@ void LLUI::dirtyRect(LLRect rect)
//static
void LLUI::translate(F32 x, F32 y, F32 z)
{
- gGL.translatef(x,y,z);
+ gGL.translateUI(x,y,z);
LLFontGL::sCurOrigin.mX += (S32) x;
LLFontGL::sCurOrigin.mY += (S32) y;
LLFontGL::sCurOrigin.mZ += z;
@@ -1600,14 +1634,14 @@ void LLUI::translate(F32 x, F32 y, F32 z)
//static
void LLUI::pushMatrix()
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin);
}
//static
void LLUI::popMatrix()
{
- gGL.popMatrix();
+ gGL.popUIMatrix();
LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin();
LLFontGL::sOriginStack.pop_back();
}
@@ -1615,7 +1649,7 @@ void LLUI::popMatrix()
//static
void LLUI::loadIdentity()
{
- glLoadIdentity();
+ gGL.loadUIIdentity();
LLFontGL::sCurOrigin.mX = 0;
LLFontGL::sCurOrigin.mY = 0;
LLFontGL::sCurOrigin.mZ = 0;
diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp
index 30717f87de..bd9c43c97f 100644
--- a/indra/llui/llviewborder.cpp
+++ b/indra/llui/llviewborder.cpp
@@ -125,14 +125,6 @@ void LLViewBorder::draw()
llassert( FALSE ); // not implemented
}
}
- else
- if( STYLE_TEXTURE == mStyle )
- {
- if( mTexture )
- {
- drawTextures();
- }
- }
LLView::draw();
}
@@ -255,56 +247,6 @@ void LLViewBorder::drawTwoPixelLines()
gl_line_2d(left+1, bottom+1, right-1, bottom+1);
}
-void LLViewBorder::drawTextures()
-{
- //LLGLSUIDefault gls_ui;
-
- //llassert( FALSE ); // TODO: finish implementing
-
- //gGL.color4fv(UI_VERTEX_COLOR.mV);
-
- //gGL.getTexUnit(0)->bind(mTexture);
- //gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
-
- //drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
- //drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
- //drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
- //drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
-}
-
-
-void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
-{
- gGL.pushMatrix();
- {
- gGL.translatef(start_x, start_y, 0.f);
- glRotatef( degrees, 0, 0, 1 );
-
- gGL.begin(LLRender::QUADS);
- {
- // width, width /---------\ length-width, width //
- // / \ //
- // / \ //
- // /---------------\ //
- // 0,0 length, 0 //
-
- gGL.texCoord2f( 0, 0 );
- gGL.vertex2i( 0, 0 );
-
- gGL.texCoord2f( (GLfloat)length, 0 );
- gGL.vertex2i( length, 0 );
-
- gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
- gGL.vertex2i( length - width, width );
-
- gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
- gGL.vertex2i( width, width );
- }
- gGL.end();
- }
- gGL.popMatrix();
-}
-
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
{
if (node->hasAttribute("bevel_style"))
diff --git a/indra/llui/llviewborder.h b/indra/llui/llviewborder.h
index 92fd569325..342e84fd93 100644
--- a/indra/llui/llviewborder.h
+++ b/indra/llui/llviewborder.h
@@ -99,8 +99,7 @@ private:
void drawOnePixelLines();
void drawTwoPixelLines();
void drawTextures();
- void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y );
-
+
EBevel mBevel;
EStyle mStyle;
LLUIColor mHighlightLight;
diff --git a/indra/llvfs/llvfile.cpp b/indra/llvfs/llvfile.cpp
index 5fdf41188d..e0e282d7af 100644
--- a/indra/llvfs/llvfile.cpp
+++ b/indra/llvfs/llvfile.cpp
@@ -428,7 +428,7 @@ bool LLVFile::isLocked(EVFSLock lock)
void LLVFile::waitForLock(EVFSLock lock)
{
- LLFastTimer t(FTM_VFILE_WAIT);
+ //LLFastTimer t(FTM_VFILE_WAIT);
// spin until the lock clears
while (isLocked(lock))
{
diff --git a/indra/llvfs/llvfs.cpp b/indra/llvfs/llvfs.cpp
index 9ce1e75d06..ddb76fb2ba 100644
--- a/indra/llvfs/llvfs.cpp
+++ b/indra/llvfs/llvfs.cpp
@@ -2041,6 +2041,9 @@ std::string get_extension(LLAssetType::EType type)
case LLAssetType::AT_ANIMATION:
extension = ".lla";
break;
+ case LLAssetType::AT_MESH:
+ extension = ".slm";
+ break;
default:
// Just use the asset server filename extension in most cases
extension += ".";
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index b74530e49a..0c63dc3ae3 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -38,11 +38,13 @@ include(UnixInstall)
include(LLKDU)
include(ViewerMiscLibs)
include(LLLogin)
+include(GLOD)
include(CMakeCopyIfDifferent)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
${ELFIO_INCLUDE_DIR}
+ ${GLOD_INCLUDE_DIR}
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
@@ -61,6 +63,8 @@ include_directories(
${LSCRIPT_INCLUDE_DIRS}
${LSCRIPT_INCLUDE_DIRS}/lscript_compile
${LLLOGIN_INCLUDE_DIRS}
+ ${LIBS_PREBUILT_DIR}/include/collada
+ ${LIBS_PREBUILT_DIR}/include/collada/1.4
)
set(viewer_SOURCE_FILES
@@ -172,6 +176,7 @@ set(viewer_SOURCE_FILES
llfloaterhelpbrowser.cpp
llfloaterhud.cpp
llfloaterimagepreview.cpp
+ llfloaterimportcollada.cpp
llfloaterinspect.cpp
llfloaterinventory.cpp
llfloaterjoystick.cpp
@@ -182,6 +187,7 @@ set(viewer_SOURCE_FILES
llfloatermediabrowser.cpp
llfloatermediasettings.cpp
llfloatermemleak.cpp
+ llfloatermodelpreview.cpp
llfloaternamedesc.cpp
llfloaternearbymedia.cpp
llfloaternotificationsconsole.cpp
@@ -274,6 +280,8 @@ set(viewer_SOURCE_FILES
llmediadataclient.cpp
llmemoryview.cpp
llmenucommands.cpp
+ llmeshrepository.cpp
+ llmeshreduction.cpp
llmetricperformancetester.cpp
llmimetypes.cpp
llmorphview.cpp
@@ -672,6 +680,7 @@ set(viewer_HEADER_FILES
llfloaterhelpbrowser.h
llfloaterhud.h
llfloaterimagepreview.h
+ llfloaterimportcollada.h
llfloaterinspect.h
llfloaterinventory.h
llfloaterjoystick.h
@@ -682,6 +691,7 @@ set(viewer_HEADER_FILES
llfloatermediabrowser.h
llfloatermediasettings.h
llfloatermemleak.h
+ llfloatermodelpreview.h
llfloaternamedesc.h
llfloaternearbymedia.h
llfloaternotificationsconsole.h
@@ -774,6 +784,8 @@ set(viewer_HEADER_FILES
llmediadataclient.h
llmemoryview.h
llmenucommands.h
+ llmeshrepository.h
+ llmeshreduction.h
llmetricperformancetester.h
llmimetypes.h
llmorphview.h
@@ -1183,6 +1195,7 @@ if (WINDOWS)
${DINPUT_LIBRARY}
${DXGUID_LIBRARY}
kernel32
+ libboost_system
odbc32
odbccp32
ole32
@@ -1606,6 +1619,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${DBUSGLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${FMODWRAPPER_LIBRARY} # must come after LLAudio
+ ${GLOD_LIBRARIES}
${OPENGL_LIBRARIES}
${SDL_LIBRARY}
${SMARTHEAP_LIBRARY}
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index d0c2f3cb34..4207185dc2 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7395,8 +7395,19 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderUseFarClip</key>
<map>
<key>Comment</key>
@@ -7540,7 +7551,30 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>SafeMode</key>
+ <key>MeshThreadCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>MeshMaxConcurrentRequests</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+
+ <key>SafeMode</key>
<map>
<key>Comment</key>
<string>Reset preferences, run in safe mode.</string>
@@ -10101,7 +10135,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>SpeakerParticipantRemoveDelay</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 1a7d58b07b..04e556c11a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -41,23 +41,22 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_light = gl_LightSource[0].position.xyz;
vary_ambient = col.rgb*gl_Color.rgb;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
index c1988d3c78..650fbcc3f5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
@@ -10,7 +10,7 @@ mat4 getSkinnedTransform();
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -47,23 +47,22 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_ambient = col.rgb*gl_Color.rgb;
vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 28bcd720c0..2c8d90d1a6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -5,7 +5,6 @@
* $License$
*/
-
#version 120
#extension GL_ARB_texture_rectangle : enable
@@ -15,6 +14,7 @@ uniform sampler2DRect specularRect;
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
+uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
uniform sampler2D lightFunc;
uniform sampler2D projectionMap;
@@ -26,12 +26,15 @@ uniform vec3 proj_n;
uniform float proj_focus; //distance from plane to begin blurring
uniform float proj_lod; //(number of mips in proj map)
uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambient_lod;
uniform float proj_ambiance;
uniform float near_clip;
uniform float far_clip;
uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
uniform float sun_wash;
+uniform int proj_shadow_idx;
+uniform float shadow_fade;
varying vec4 vary_light;
@@ -40,6 +43,52 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float det = max(1.0-lod/(proj_lod*0.5), 0.0);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+
+ float det = min(lod/(proj_lod*0.5), 1.0);
+
+ float d = min(dist.x, dist.y);
+
+ float edge = 0.25*det;
+
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
+
+ return ret;
+}
+
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@@ -68,7 +117,7 @@ void main()
{
discard;
}
-
+
vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
norm = normalize(norm);
@@ -83,7 +132,11 @@ void main()
proj_tc.xyz /= proj_tc.w;
float fa = gl_Color.a+1.0;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ if (dist_atten <= 0.0)
+ {
+ discard;
+ }
lv = proj_origin-pos.xyz;
lv = normalize(lv);
@@ -101,32 +154,32 @@ void main()
proj_tc.y > 0.0)
{
float lit = 0.0;
+ float amb_da = proj_ambiance;
+
if (da > 0.0)
{
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
- vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
lit = da * dist_atten * noise;
col = lcol*lit*diff_tex;
+ amb_da += (da*0.5)*proj_ambiance;
}
- float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
- vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
- //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
- float amb_da = proj_ambiance;
-
+ //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
+
amb_da += (da*da*0.5+0.5)*proj_ambiance;
-
+
amb_da *= dist_atten * noise;
-
+
amb_da = min(amb_da, 1.0-lit);
-
+
col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
}
@@ -144,35 +197,28 @@ void main()
{
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
- vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
+ vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
if (stc.z > 0.0)
{
- stc.xy /= stc.z+proj_near;
-
+ stc.xy /= stc.w;
+
+ float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+
+ stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
+
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb;
}
}
}
}
- /*if (spec.a > 0.0)
- {
- //vec3 ref = reflect(normalize(pos), norm);
- float sa = dot(normalize(lv-normalize(pos)),norm);;
- //sa = max(sa, 0.0);
- //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
- sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*lcol*spec.rgb;
- }*/
-
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index 22bdd2c7f3..fafc2ae3cc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -53,51 +53,61 @@ vec4 getPosition(vec2 pos_screen)
//calculate decreases in ambient lighting when crowded out (SSAO)
float calcAmbientOcclusion(vec4 pos, vec3 norm)
{
- vec2 kern[8];
- // exponentially (^2) distant occlusion samples spread around origin
- kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
- kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
- kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
- kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
- kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
- kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
- kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
- kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
-
- vec2 pos_screen = vary_fragcoord.xy;
- vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
+ float ret = 1.0;
- float angle_hidden = 0.0;
- int points = 0;
+ float dist = dot(pos.xyz,pos.xyz);
- float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
-
- // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
- for (int i = 0; i < 8; i++)
+ if (dist < 64.0*64.0)
{
- vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
- vec3 samppos_world = getPosition(samppos_screen).xyz;
+ vec2 kern[8];
+ // exponentially (^2) distant occlusion samples spread around origin
+ kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
+ kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
+ kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
+ kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
+ kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
+ kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
+ kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
+ kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
+
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec3 pos_world = pos.xyz;
+ vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
- vec3 diff = pos_world - samppos_world;
- float dist2 = dot(diff, diff);
+ float angle_hidden = 0.0;
+ int points = 0;
- // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
- // --> solid angle shrinking by the square of distance
- //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
- //(k should vary inversely with # of samples, but this is taken care of later)
+ float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
- //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
- // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
- angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+ // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
+ for (int i = 0; i < 8; i++)
+ {
+ vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
+
+ vec3 diff = pos_world - samppos_world;
+ float dist2 = dot(diff, diff);
+
+ // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
+ // --> solid angle shrinking by the square of distance
+ //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
+ //(k should vary inversely with # of samples, but this is taken care of later)
+
+ //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
+ // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
+ angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+ points = points + int(diff.z > -1.0);
+ }
- // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
- points = points + int(diff.z > -1.0);
+ angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
+
+ ret = (1.0 - (float(points != 0) * angle_hidden));
+ ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0);
}
- angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
-
- return (1.0 - (float(points != 0) * angle_hidden));
+ return min(ret, 1.0);
}
void main()
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index 3e8fdfb3e4..da49e59b89 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -12,7 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l)
return a;
}
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la)
+
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -26,9 +27,13 @@ float calcPointLight(vec3 v, vec3 n, vec4 lp, float la)
//distance attenuation
float da = clamp(1.0/(la * d), 0.0, 1.0);
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
//angular attenuation
da *= calcDirectionalLight(n, lv);
-
+
return da;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index 5991e1f3b5..1fae8c4da3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -42,23 +42,21 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_light = gl_LightSource[0].position.xyz;
vary_ambient = col.rgb*gl_Color.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index a939499b17..f8dd1b7431 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -10,7 +10,7 @@ mat4 getSkinnedTransform();
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -53,23 +53,22 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_ambient = col.rgb*gl_Color.rgb;
vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 651959413c..3e29c684e8 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -43,6 +43,52 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float det = max(1.0-lod/(proj_lod*0.5), 0.0);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+
+ float det = min(lod/(proj_lod*0.5), 1.0);
+
+ float d = min(dist.x, dist.y);
+
+ float edge = 0.25*det;
+
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
+
+ return ret;
+}
+
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@@ -126,7 +172,7 @@ void main()
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
- vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
@@ -137,7 +183,7 @@ void main()
}
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod);
+ vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
amb_da += (da*da*0.5+0.5)*proj_ambiance;
@@ -167,13 +213,17 @@ void main()
if (stc.z > 0.0)
{
stc.xy /= stc.w;
-
+
+ float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+
+ stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
+
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
}
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index d6534083cf..6617e33c0d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -179,17 +179,6 @@ void main()
}
}
- /*if (spec.a > 0.0)
- {
- //vec3 ref = reflect(normalize(pos), norm);
- float sa = dot(normalize(lv-normalize(pos)),norm);;
- //sa = max(sa, 0.0);
- //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
- sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*lcol*spec.rgb;
- }*/
-
//attenuate point light contribution by SSAO component
col *= texture2DRect(lightMap, frag.xy).g;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index a0026edcd2..74a948f584 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -55,51 +55,61 @@ vec4 getPosition(vec2 pos_screen)
//calculate decreases in ambient lighting when crowded out (SSAO)
float calcAmbientOcclusion(vec4 pos, vec3 norm)
{
- vec2 kern[8];
- // exponentially (^2) distant occlusion samples spread around origin
- kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
- kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
- kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
- kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
- kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
- kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
- kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
- kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
-
- vec2 pos_screen = vary_fragcoord.xy;
- vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
-
- float angle_hidden = 0.0;
- int points = 0;
+ float ret = 1.0;
- float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
+ float dist = dot(pos.xyz,pos.xyz);
- // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
- for (int i = 0; i < 8; i++)
+ if (dist < 64.0*64.0)
{
- vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
- vec3 samppos_world = getPosition(samppos_screen).xyz;
+ vec2 kern[8];
+ // exponentially (^2) distant occlusion samples spread around origin
+ kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
+ kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
+ kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
+ kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
+ kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
+ kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
+ kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
+ kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
+
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec3 pos_world = pos.xyz;
+ vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
- vec3 diff = pos_world - samppos_world;
- float dist2 = dot(diff, diff);
+ float angle_hidden = 0.0;
+ int points = 0;
- // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
- // --> solid angle shrinking by the square of distance
- //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
- //(k should vary inversely with # of samples, but this is taken care of later)
+ float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
- //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
- // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
- angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+ // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
+ for (int i = 0; i < 8; i++)
+ {
+ vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
+
+ vec3 diff = pos_world - samppos_world;
+ float dist2 = dot(diff, diff);
+
+ // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
+ // --> solid angle shrinking by the square of distance
+ //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
+ //(k should vary inversely with # of samples, but this is taken care of later)
+
+ //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
+ // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
+ angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+ points = points + int(diff.z > -1.0);
+ }
- // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
- points = points + int(diff.z > -1.0);
+ angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
+
+ ret = (1.0 - (float(points != 0) * angle_hidden));
+ ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0);
}
- angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
-
- return (1.0 - (float(points != 0) * angle_hidden));
+ return min(ret, 1.0);
}
float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
@@ -224,11 +234,11 @@ void main()
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;
- gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.1).x;
+ gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8).x;
//spotlight shadow 2
lpos = shadow_matrix[5]*spos;
- gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.1).x;
+ gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8).x;
//gl_FragColor.rgb = pos.xyz;
//gl_FragColor.b = shadow;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
index f4c59734a4..19800d96dc 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
@@ -6,7 +6,7 @@
*/
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -18,9 +18,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
- col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
+
+ col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
col.rgb = scaleDownLight(col.rgb);
// Add windlight lights
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
index 1c5234c450..f129a1517b 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
@@ -6,7 +6,7 @@
*/
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -15,24 +15,21 @@ vec3 scaleUpLight(vec3 light);
vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
{
- vec4 col;
- col.a = color.a;
+ vec4 col = vec4(0.0, 0.0, 0.0, color.a);
- // Add windlight lights
- col.rgb = atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz));
- col.rgb += atmosAmbient(baseLight.rgb);
- col.rgb = scaleUpLight(col.rgb);
-
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
-
+
+ // Add windlight lights
+ col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz));
+ col.rgb += atmosAmbient(baseLight.rgb);
col.rgb = min(col.rgb*color.rgb, 1.0);
diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt
index 7e6d4b4561..8736626907 100644
--- a/indra/newview/licenses-win32.txt
+++ b/indra/newview/licenses-win32.txt
@@ -769,3 +769,72 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+=============
+GLOD license
+=============
+The GLOD Open-Source License Version 1.0 June 16, 2004
+
+Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns
+Hopkins University and David Luebke, Brenden Schubert, University of
+Virginia. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, is permitted provided that the following conditions are
+met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request.
+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request in the documentation and/or other materials provided with
+ the distribution.
+
+3. The name "GLOD" must not be used to endorse or promote products
+ derived from this software without prior written permission.
+
+4. Redistributions of any modified version of this source, whether in
+ source or binary form , must include a form of the following
+ acknowledgment: "This product is derived from the GLOD library,
+ which is available from http://www.cs.jhu.edu/~graphics/GLOD."
+
+5. Redistributions of any modified version of this source in binary
+ form must provide, free of charge, access to the modified version
+ of the code.
+
+6. This license shall be governed by and construed and enforced in
+ accordance with the laws of the State of Maryland, without
+ reference to its conflicts of law provisions. The exclusive
+ jurisdiction and venue for all legal actions relating to this
+ license shall be in courts of competent subject matter jurisdiction
+ located in the State of Maryland.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED
+UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND,
+EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
+THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR
+PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE
+ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH
+YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE
+COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY
+NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY
+CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS
+AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
+THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY
+SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF
+PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS.
+
+YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE
+COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS,
+DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM
+YOUR ACCEPTANCE AND USE OF GLOD.
+
+Although NOT REQUIRED, we would appreciate it if active users of GLOD
+put a link on their web site to the GLOD web site when possible.
+
+
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 3675be16e9..afd9d7b3f9 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -3018,6 +3018,9 @@ void LLAgent::endAnimationUpdateUI()
//-----------------------------------------------------------------------------
void LLAgent::updateCamera()
{
+ static LLFastTimer::DeclareTimer ftm("Camera");
+ LLFastTimer t(ftm);
+
//Ventrella - changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = LLVector3::z_axis;
//LLVector3 camera_skyward(0.f, 0.f, 1.f);
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 00a9e4d745..fd047abad6 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -48,6 +48,7 @@
#include "llwindow.h"
#include "llviewerstats.h"
#include "llmd5.h"
+#include "llmeshrepository.h"
#include "llpumpio.h"
#include "llmimetypes.h"
#include "llslurl.h"
@@ -920,6 +921,9 @@ static LLFastTimer::DeclareTimer FTM_LFS("LFS Thread");
static LLFastTimer::DeclareTimer FTM_PAUSE_THREADS("Pause Threads");
static LLFastTimer::DeclareTimer FTM_IDLE("Idle");
static LLFastTimer::DeclareTimer FTM_PUMP("Pump");
+static LLFastTimer::DeclareTimer FTM_PUMP_ARES("Ares");
+static LLFastTimer::DeclareTimer FTM_PUMP_SERVICE("Service");
+static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback");
bool LLAppViewer::mainLoop()
{
@@ -1031,10 +1035,20 @@ bool LLAppViewer::mainLoop()
LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP);
pingMainloopTimeout("Main:ServicePump");
LLFastTimer t4(FTM_PUMP);
- gAres->process();
- // this pump is necessary to make the login screen show up
- gServicePump->pump();
- gServicePump->callback();
+ {
+ LLFastTimer t(FTM_PUMP_ARES);
+ gAres->process();
+ }
+ {
+ LLFastTimer t(FTM_PUMP_SERVICE);
+ // this pump is necessary to make the login screen show up
+ gServicePump->pump();
+
+ {
+ LLFastTimer t(FTM_SERVICE_CALLBACK);
+ gServicePump->callback();
+ }
+ }
}
resumeMainloopTimeout();
@@ -1273,6 +1287,9 @@ bool LLAppViewer::cleanup()
llinfos << "Cleaning Up" << llendflush;
+ // shut down mesh streamer
+ gMeshRepo.shutdown();
+
// Must clean up texture references before viewer window is destroyed.
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
@@ -1689,6 +1706,9 @@ bool LLAppViewer::initThreads()
mFastTimerLogThread->start();
}
+ // Mesh streaming and caching
+ gMeshRepo.init();
+
// *FIX: no error handling here!
return true;
}
@@ -2400,6 +2420,7 @@ bool LLAppViewer::initWindow()
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
gPipeline.init();
+
stop_glerror();
gViewerWindow->initGLDefaults();
@@ -3385,6 +3406,10 @@ static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist");
static LLFastTimer::DeclareTimer FTM_REGION_UPDATE("Update Region");
static LLFastTimer::DeclareTimer FTM_WORLD_UPDATE("Update World");
static LLFastTimer::DeclareTimer FTM_NETWORK("Network");
+static LLFastTimer::DeclareTimer FTM_AGENT_NETWORK("Agent Network");
+static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot");
+static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update");
+static LLFastTimer::DeclareTimer FTM_VLMANAGER("VL Manager");
///////////////////////////////////////////////////////
// idle()
@@ -3455,7 +3480,7 @@ void LLAppViewer::idle()
if (!gDisconnected)
{
- LLFastTimer t(FTM_NETWORK);
+ LLFastTimer t(FTM_AGENT_NETWORK);
// Update spaceserver timeinfo
LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U32)(dt_raw * SEC_TO_MICROSEC));
@@ -3470,9 +3495,12 @@ void LLAppViewer::idle()
gAgent.moveYaw(-1.f);
}
- // Handle automatic walking towards points
- gAgentPilot.updateTarget();
- gAgent.autoPilot(&yaw);
+ {
+ LLFastTimer t(FTM_AGENT_AUTOPILOT);
+ // Handle automatic walking towards points
+ gAgentPilot.updateTarget();
+ gAgent.autoPilot(&yaw);
+ }
static LLFrameTimer agent_update_timer;
static U32 last_control_flags;
@@ -3483,6 +3511,7 @@ void LLAppViewer::idle()
if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
{
+ LLFastTimer t(FTM_AGENT_UPDATE);
// Send avatar and camera info
last_control_flags = gAgent.getControlFlags();
send_agent_update(TRUE);
@@ -3593,13 +3622,15 @@ void LLAppViewer::idle()
{
// Handle pending gesture processing
+ static LLFastTimer::DeclareTimer ftm("Agent Position");
+ LLFastTimer t(ftm);
LLGestureManager::instance().update();
gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY);
}
{
- LLFastTimer t(FTM_OBJECTLIST_UPDATE); // Actually "object update"
+ LLFastTimer t(FTM_OBJECTLIST_UPDATE);
if (!(logoutRequestSent() && hasSavedFinalSnapshot()))
{
@@ -3633,6 +3664,8 @@ void LLAppViewer::idle()
//
{
+ static LLFastTimer::DeclareTimer ftm("HUD Effects");
+ LLFastTimer t(ftm);
LLSelectMgr::getInstance()->updateEffects();
LLHUDManager::getInstance()->cleanupEffects();
LLHUDManager::getInstance()->sendEffects();
@@ -3644,7 +3677,7 @@ void LLAppViewer::idle()
//
{
- LLFastTimer t(FTM_NETWORK);
+ LLFastTimer t(FTM_VLMANAGER);
gVLManager.unpackData();
}
@@ -3889,7 +3922,12 @@ void LLAppViewer::sendLogoutRequest()
static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME;
#endif
-static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Network");
+static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network");
+static LLFastTimer::DeclareTimer FTM_MESSAGE_ACKS("Message Acks");
+static LLFastTimer::DeclareTimer FTM_RETRANSMIT("Retransmit");
+static LLFastTimer::DeclareTimer FTM_TIMEOUT_CHECK("Timeout Check");
+static LLFastTimer::DeclareTimer FTM_DYNAMIC_THROTTLE("Dynamic Throttle");
+static LLFastTimer::DeclareTimer FTM_CHECK_REGION_CIRCUIT("Check Region Circuit");
void LLAppViewer::idleNetwork()
{
@@ -3943,7 +3981,10 @@ void LLAppViewer::idleNetwork()
}
// Handle per-frame message system processing.
- gMessageSystem->processAcks();
+ {
+ LLFastTimer ftm(FTM_MESSAGE_ACKS);
+ gMessageSystem->processAcks();
+ }
#ifdef TIME_THROTTLE_MESSAGES
if (total_time >= CheckMessagesMaxTime)
@@ -3981,26 +4022,41 @@ void LLAppViewer::idleNetwork()
LLViewerStats::getInstance()->mNumNewObjectsStat.addValue(gObjectList.mNumNewObjects);
// Retransmit unacknowledged packets.
- gXferManager->retransmitUnackedPackets();
- gAssetStorage->checkForTimeouts();
+ {
+ LLFastTimer ftm(FTM_RETRANSMIT);
+ gXferManager->retransmitUnackedPackets();
+ }
+
+ {
+ LLFastTimer ftm(FTM_TIMEOUT_CHECK);
+ gAssetStorage->checkForTimeouts();
+ }
+
llpushcallstacks ;
- gViewerThrottle.updateDynamicThrottle();
+
+ {
+ LLFastTimer ftm(FTM_DYNAMIC_THROTTLE);
+ gViewerThrottle.updateDynamicThrottle();
+ }
llpushcallstacks ;
// Check that the circuit between the viewer and the agent's current
// region is still alive
- LLViewerRegion *agent_region = gAgent.getRegion();
- if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED))
{
- LLUUID this_region_id = agent_region->getRegionID();
- bool this_region_alive = agent_region->isAlive();
- if ((mAgentRegionLastAlive && !this_region_alive) // newly dead
- && (mAgentRegionLastID == this_region_id)) // same region
+ LLFastTimer ftm(FTM_CHECK_REGION_CIRCUIT);
+ LLViewerRegion *agent_region = gAgent.getRegion();
+ if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED))
{
- forceDisconnect(LLTrans::getString("AgentLostConnection"));
+ LLUUID this_region_id = agent_region->getRegionID();
+ bool this_region_alive = agent_region->isAlive();
+ if ((mAgentRegionLastAlive && !this_region_alive) // newly dead
+ && (mAgentRegionLastID == this_region_id)) // same region
+ {
+ forceDisconnect(LLTrans::getString("AgentLostConnection"));
+ }
+ mAgentRegionLastID = this_region_id;
+ mAgentRegionLastAlive = this_region_alive;
}
- mAgentRegionLastID = this_region_id;
- mAgentRegionLastAlive = this_region_alive;
}
llpushcallstacks ;
}
diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp
index a2322e28b4..a0be6efdc2 100644
--- a/indra/newview/llassetuploadresponders.cpp
+++ b/indra/newview/llassetuploadresponders.cpp
@@ -41,6 +41,7 @@
#include "llfilepicker.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
+#include "llfloaterimportcollada.h"
#include "llpermissionsflags.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
@@ -64,6 +65,7 @@
#include "llnotificationsutil.h"
#include "llscrolllistctrl.h"
#include "llsdserialize.h"
+#include "llsdutil.h"
#include "llvfs.h"
// When uploading multiple files, don't display any of them when uploading more than this number.
@@ -71,6 +73,120 @@ static const S32 FILE_COUNT_DISPLAY_THRESHOLD = 5;
void dialog_refresh_all();
+static void on_new_single_inventory_upload_complete(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ const std::string inventory_type_string,
+ const LLUUID& item_folder_id,
+ const std::string& item_name,
+ const std::string& item_description,
+ const LLSD& server_response,
+ S32 upload_price)
+{
+ if ( upload_price > 0 )
+ {
+ // this upload costed us L$, update our balance
+ // and display something saying that it cost L$
+ LLStatusBar::sendMoneyBalanceRequest();
+
+ LLSD args;
+ args["AMOUNT"] = llformat("%d", upload_price);
+ LLNotificationsUtil::add("UploadPayment", args);
+ }
+
+ // Actually add the upload to viewer inventory
+ llinfos << "Adding " << server_response["new_inventory_item"].asUUID()
+ << " " << server_response["new_asset"].asUUID()
+ << " to inventory." << llendl;
+
+ if( item_folder_id.notNull() )
+ {
+ U32 everyone_perms = PERM_NONE;
+ U32 group_perms = PERM_NONE;
+ U32 next_owner_perms = PERM_ALL;
+ if( server_response.has("new_next_owner_mask") )
+ {
+ // The server provided creation perms so use them.
+ // Do not assume we got the perms we asked for in
+ // since the server may not have granted them all.
+ everyone_perms = server_response["new_everyone_mask"].asInteger();
+ group_perms = server_response["new_group_mask"].asInteger();
+ next_owner_perms = server_response["new_next_owner_mask"].asInteger();
+ }
+ else
+ {
+ // The server doesn't provide creation perms
+ // so use old assumption-based perms.
+ if( inventory_type_string != "snapshot")
+ {
+ next_owner_perms = PERM_MOVE | PERM_TRANSFER;
+ }
+ }
+
+ LLPermissions new_perms;
+ new_perms.init(
+ gAgent.getID(),
+ gAgent.getID(),
+ LLUUID::null,
+ LLUUID::null);
+
+ new_perms.initMasks(
+ PERM_ALL,
+ PERM_ALL,
+ everyone_perms,
+ group_perms,
+ next_owner_perms);
+
+ S32 creation_date_now = time_corrected();
+ LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem(
+ server_response["new_inventory_item"].asUUID(),
+ item_folder_id,
+ new_perms,
+ server_response["new_asset"].asUUID(),
+ asset_type,
+ inventory_type,
+ item_name,
+ item_description,
+ LLSaleInfo::DEFAULT,
+ LLInventoryItem::II_FLAGS_NONE,
+ creation_date_now);
+
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+
+ // Show the preview panel for textures and sounds to let
+ // user know that the image (or snapshot) arrived intact.
+ LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel();
+ if ( panel )
+ {
+ LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
+
+ panel->setSelection(
+ server_response["new_inventory_item"].asUUID(),
+ TAKE_FOCUS_NO);
+
+ if(
+ (LLAssetType::AT_TEXTURE == asset_type ||
+ LLAssetType::AT_SOUND == asset_type) &&
+ (LLFilePicker::instance().getFileCount() <=
+ FILE_COUNT_DISPLAY_THRESHOLD) )
+ {
+ panel->openSelected();
+ }
+
+ // restore keyboard focus
+ gFocusMgr.setKeyboardFocus(focus);
+ }
+ }
+ else
+ {
+ llwarns << "Can't find a folder to put it in" << llendl;
+ }
+
+ // remove the "Uploading..." message
+ LLUploadDialog::modalUploadFinished();
+}
+
LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type)
@@ -88,9 +204,10 @@ LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
}
}
-LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
- const std::string& file_name,
- LLAssetType::EType asset_type)
+LLAssetUploadResponder::LLAssetUploadResponder(
+ const LLSD &post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
: LLHTTPClient::Responder(),
mPostData(post_data),
mFileName(file_name),
@@ -138,6 +255,7 @@ void LLAssetUploadResponder::result(const LLSD& content)
lldebugs << "LLAssetUploadResponder::result from capabilities" << llendl;
std::string state = content["state"];
+
if (state == "upload")
{
uploadUpload(content);
@@ -196,16 +314,36 @@ void LLAssetUploadResponder::uploadComplete(const LLSD& content)
{
}
-LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, vfile_id, asset_type)
+LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
-LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, file_name, asset_type)
+LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, file_name, asset_type)
+{
+}
+
+// virtual
+void LLNewAgentInventoryResponder::error(U32 statusNum, const std::string& reason)
+{
+ LLAssetUploadResponder::error(statusNum, reason);
+ LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, LLUUID(), FALSE);
+}
+
+
+//virtual
+void LLNewAgentInventoryResponder::uploadFailure(const LLSD& content)
{
+ LLAssetUploadResponder::uploadFailure(content);
+
+ LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], FALSE);
}
//virtual
@@ -219,95 +357,31 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString());
LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString());
- S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
+ S32 expected_upload_cost = 0;
// Update L$ and ownership credit information
// since it probably changed on the server
if (asset_type == LLAssetType::AT_TEXTURE ||
asset_type == LLAssetType::AT_SOUND ||
- asset_type == LLAssetType::AT_ANIMATION)
+ asset_type == LLAssetType::AT_ANIMATION ||
+ asset_type == LLAssetType::AT_MESH)
{
- LLStatusBar::sendMoneyBalanceRequest();
-
- LLSD args;
- args["AMOUNT"] = llformat("%d", expected_upload_cost);
- LLNotificationsUtil::add("UploadPayment", args);
+ expected_upload_cost =
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
}
- // Actually add the upload to viewer inventory
- llinfos << "Adding " << content["new_inventory_item"].asUUID() << " "
- << content["new_asset"].asUUID() << " to inventory." << llendl;
- if(mPostData["folder_id"].asUUID().notNull())
- {
- //std::ostringstream out;
- //LLSDXMLFormatter *formatter = new LLSDXMLFormatter;
- //formatter->format(mPostData, out, LLSDFormatter::OPTIONS_PRETTY);
- //llinfos << "Post Data: " << out.str() << llendl;
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ inventory_type,
+ mPostData["asset_type"].asString(),
+ mPostData["folder_id"].asUUID(),
+ mPostData["name"],
+ mPostData["description"],
+ content,
+ expected_upload_cost);
- U32 everyone_perms = PERM_NONE;
- U32 group_perms = PERM_NONE;
- U32 next_owner_perms = PERM_ALL;
- if(content.has("new_next_owner_mask"))
- {
- // This is a new sim that provides creation perms so use them.
- // Do not assume we got the perms we asked for in mPostData
- // since the sim may not have granted them all.
- everyone_perms = content["new_everyone_mask"].asInteger();
- group_perms = content["new_group_mask"].asInteger();
- next_owner_perms = content["new_next_owner_mask"].asInteger();
- }
- else
- {
- // This old sim doesn't provide creation perms so use old assumption-based perms.
- if(mPostData["inventory_type"].asString() != "snapshot")
- {
- next_owner_perms = PERM_MOVE | PERM_TRANSFER;
- }
- }
- LLPermissions new_perms;
- new_perms.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
- new_perms.initMasks(PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms);
- S32 creation_date_now = time_corrected();
- LLPointer<LLViewerInventoryItem> item
- = new LLViewerInventoryItem(content["new_inventory_item"].asUUID(),
- mPostData["folder_id"].asUUID(),
- new_perms,
- content["new_asset"].asUUID(),
- asset_type,
- inventory_type,
- mPostData["name"].asString(),
- mPostData["description"].asString(),
- LLSaleInfo::DEFAULT,
- LLInventoryItem::II_FLAGS_NONE,
- creation_date_now);
- gInventory.updateItem(item);
- gInventory.notifyObservers();
-
- // Show the preview panel for textures and sounds to let
- // user know that the image (or snapshot) arrived intact.
- LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
- if (active_panel)
- {
- active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
- if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type)
- && LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD)
- {
- active_panel->openSelected();
- }
- //LLFloaterInventory::dumpSelectionInformation((void*)view);
- // restore keyboard focus
- LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
- gFocusMgr.setKeyboardFocus(focus);
- }
- }
- else
- {
- llwarns << "Can't find a folder to put it in" << llendl;
- }
+ // continue uploading for bulk uploads
- // remove the "Uploading..." message
- LLUploadDialog::modalUploadFinished();
-
// *FIX: This is a pretty big hack. What this does is check the
// file picker if there are any more pending uploads. If so,
// upload that file.
@@ -324,19 +398,42 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
// Continuing the horrible hack above, we need to extract the originally requested permissions data, if any,
// and use them for each next file to be uploaded. Note the requested perms are not the same as the
- // granted ones found in the given "content" structure but can still be found in mPostData. -MG
- U32 everyone_perms = mPostData.has("everyone_mask") ? mPostData.get("everyone_mask" ).asInteger() : PERM_NONE;
- U32 group_perms = mPostData.has("group_mask") ? mPostData.get("group_mask" ).asInteger() : PERM_NONE;
- U32 next_owner_perms = mPostData.has("next_owner_mask") ? mPostData.get("next_owner_mask").asInteger() : PERM_NONE;
+ U32 everyone_perms =
+ content.has("everyone_mask") ?
+ content["everyone_mask"].asInteger() :
+ PERM_NONE;
+
+ U32 group_perms =
+ content.has("group_mask") ?
+ content["group_mask"].asInteger() :
+ PERM_NONE;
+
+ U32 next_owner_perms =
+ content.has("next_owner_mask") ?
+ content["next_owner_mask"].asInteger() :
+ PERM_NONE;
+
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *userdata = NULL;
- upload_new_resource(next_file, asset_name, asset_name,
- 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- next_owner_perms, group_perms,
- everyone_perms, display_name,
- callback, expected_upload_cost, userdata);
+
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(),
+ userdata);
}
+
+ LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], TRUE);
}
LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data,
@@ -390,17 +487,19 @@ void LLSendTexLayerResponder::error(U32 statusNum, const std::string& reason)
mBakedUploadData = NULL; // deleted in onTextureUploadComplete()
}
-LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, vfile_id, asset_type)
+LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
-LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
- const std::string& file_name,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, file_name, asset_type)
+LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, file_name, asset_type)
{
}
@@ -583,3 +682,472 @@ void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content)
break;
}
}
+
+
+/////////////////////////////////////////////////////
+// LLNewAgentInventoryVariablePriceResponder::Impl //
+/////////////////////////////////////////////////////
+class LLNewAgentInventoryVariablePriceResponder::Impl
+{
+public:
+ Impl(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_data) :
+ mVFileID(vfile_id),
+ mAssetType(asset_type),
+ mInventoryData(inventory_data),
+ mFileName("")
+ {
+ if (!gVFS->getExists(vfile_id, asset_type))
+ {
+ llwarns
+ << "LLAssetUploadResponder called with nonexistant "
+ << "vfile_id " << vfile_id << llendl;
+ mVFileID.setNull();
+ mAssetType = LLAssetType::AT_NONE;
+ }
+ }
+
+ Impl(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_data) :
+ mFileName(file_name),
+ mAssetType(asset_type),
+ mInventoryData(inventory_data)
+ {
+ mVFileID.setNull();
+ }
+
+ std::string getFilenameOrIDString() const
+ {
+ return (mFileName.empty() ? mVFileID.asString() : mFileName);
+ }
+
+ LLUUID getVFileID() const
+ {
+ return mVFileID;
+ }
+
+ std::string getFilename() const
+ {
+ return mFileName;
+ }
+
+ LLAssetType::EType getAssetType() const
+ {
+ return mAssetType;
+ }
+
+ LLInventoryType::EType getInventoryType() const
+ {
+ return LLInventoryType::lookup(
+ mInventoryData["inventory_type"].asString());
+ }
+
+ std::string getInventoryTypeString() const
+ {
+ return mInventoryData["inventory_type"].asString();
+ }
+
+ LLUUID getFolderID() const
+ {
+ return mInventoryData["folder_id"].asUUID();
+ }
+
+ std::string getItemName() const
+ {
+ return mInventoryData["name"].asString();
+ }
+
+ std::string getItemDescription() const
+ {
+ return mInventoryData["description"].asString();
+ }
+
+ void displayCannotUploadReason(const std::string& reason)
+ {
+ LLSD args;
+ args["FILE"] = getFilenameOrIDString();
+ args["REASON"] = reason;
+
+
+ LLNotificationsUtil::add("CannotUploadReason", args);
+ LLUploadDialog::modalUploadFinished();
+ }
+
+ void onApplicationLevelError(const LLSD& error)
+ {
+ static const std::string _IDENTIFIER = "identifier";
+
+ static const std::string _INSUFFICIENT_FUNDS =
+ "NewAgentInventory_InsufficientLindenDollarBalance";
+ static const std::string _MISSING_REQUIRED_PARAMETER =
+ "NewAgentInventory_MissingRequiredParamater";
+ static const std::string _INVALID_REQUEST_BODY =
+ "NewAgentInventory_InvalidRequestBody";
+ static const std::string _RESOURCE_COST_DIFFERS =
+ "NewAgentInventory_ResourceCostDiffers";
+
+ static const std::string _MISSING_PARAMETER = "missing_parameter";
+ static const std::string _INVALID_PARAMETER = "invalid_parameter";
+ static const std::string _MISSING_RESOURCE = "missing_resource";
+ static const std::string _INVALID_RESOURCE = "invalid_resource";
+
+ // TODO* Add the other error_identifiers
+
+ std::string error_identifier = error[_IDENTIFIER].asString();
+
+ // TODO*: Pull these user visible strings from an xml file
+ // to be localized
+ if ( _INSUFFICIENT_FUNDS == error_identifier )
+ {
+ displayCannotUploadReason("You do not have a sufficient L$ balance to complete this upload.");
+ }
+ else if ( _MISSING_REQUIRED_PARAMETER == error_identifier )
+ {
+ // Missing parameters
+ if (error.has(_MISSING_PARAMETER) )
+ {
+ std::string message =
+ "Upload request was missing required parameter '[P]'";
+ LLStringUtil::replaceString(
+ message,
+ "[P]",
+ error[_MISSING_PARAMETER].asString());
+
+ displayCannotUploadReason(message);
+ }
+ else
+ {
+ std::string message =
+ "Upload request was missing a required parameter";
+ displayCannotUploadReason(message);
+ }
+ }
+ else if ( _INVALID_REQUEST_BODY == error_identifier )
+ {
+ // Invalid request body, check to see if
+ // a particular parameter was invalid
+ if ( error.has(_INVALID_PARAMETER) )
+ {
+ std::string message = "Upload parameter '[P]' is invalid.";
+ LLStringUtil::replaceString(
+ message,
+ "[P]",
+ error[_INVALID_PARAMETER].asString());
+
+ // See if the server also responds with what resource
+ // is missing.
+ if ( error.has(_MISSING_RESOURCE) )
+ {
+ message += "\nMissing resource '[R]'.";
+
+ LLStringUtil::replaceString(
+ message,
+ "[R]",
+ error[_MISSING_RESOURCE].asString());
+ }
+ else if ( error.has(_INVALID_RESOURCE) )
+ {
+ message += "\nInvalid resource '[R]'.";
+
+ LLStringUtil::replaceString(
+ message,
+ "[R]",
+ error[_INVALID_RESOURCE].asString());
+ }
+
+ displayCannotUploadReason(message);
+ }
+ else
+ {
+ std::string message = "Upload request was malformed";
+ displayCannotUploadReason(message);
+ }
+ }
+ else if ( _RESOURCE_COST_DIFFERS == error_identifier )
+ {
+ displayCannotUploadReason("The resource cost associated with this upload is not consistent with the server.");
+ }
+ else
+ {
+ displayCannotUploadReason("Unknown Error");
+ }
+ }
+
+ void onTransportError()
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties.");
+ }
+
+ void onTransportError(const LLSD& error)
+ {
+ static const std::string _IDENTIFIER = "identifier";
+
+ static const std::string _SERVER_ERROR_AFTER_CHARGE =
+ "NewAgentInventory_ServerErrorAfterCharge";
+
+ std::string error_identifier = error[_IDENTIFIER].asString();
+
+ // TODO*: Pull the user visible strings from an xml file
+ // to be localized
+
+ if ( _SERVER_ERROR_AFTER_CHARGE == error_identifier )
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties. You may have been charged for the upload.");
+ }
+ else
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties.");
+ }
+ }
+
+ bool uploadConfirmationCallback(
+ const LLSD& notification,
+ const LLSD& response,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ {
+ S32 option;
+ std::string confirmation_url;
+
+ option = LLNotificationsUtil::getSelectedOption(
+ notification,
+ response);
+
+ confirmation_url =
+ notification["payload"]["confirmation_url"].asString();
+
+ // Yay! We are confirming or cancelling our upload
+ switch(option)
+ {
+ case 0:
+ {
+ confirmUpload(confirmation_url, responder);
+ }
+ break;
+ case 1:
+ default:
+ break;
+ }
+
+ return false;
+ }
+
+ void confirmUpload(
+ const std::string& confirmation_url,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ {
+ if ( getFilename().empty() )
+ {
+ // we have no filename, use virtual file ID instead
+ LLHTTPClient::postFile(
+ confirmation_url,
+ getVFileID(),
+ getAssetType(),
+ responder);
+ }
+ else
+ {
+ LLHTTPClient::postFile(
+ confirmation_url,
+ getFilename(),
+ responder);
+ }
+ }
+
+
+private:
+ std::string mFileName;
+
+ LLSD mInventoryData;
+ LLAssetType::EType mAssetType;
+ LLUUID mVFileID;
+};
+
+///////////////////////////////////////////////
+// LLNewAgentInventoryVariablePriceResponder //
+///////////////////////////////////////////////
+LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info)
+{
+ mImpl = new Impl(
+ vfile_id,
+ asset_type,
+ inventory_info);
+}
+
+LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info)
+{
+ mImpl = new Impl(
+ file_name,
+ asset_type,
+ inventory_info);
+}
+
+LLNewAgentInventoryVariablePriceResponder::~LLNewAgentInventoryVariablePriceResponder()
+{
+ delete mImpl;
+}
+
+void LLNewAgentInventoryVariablePriceResponder::errorWithContent(
+ U32 statusNum,
+ const std::string& reason,
+ const LLSD& content)
+{
+ lldebugs
+ << "LLNewAgentInventoryVariablePrice::error " << statusNum
+ << " reason: " << reason << llendl;
+
+ if ( content.has("error") )
+ {
+ static const std::string _ERROR = "error";
+
+ mImpl->onTransportError(content[_ERROR]);
+ }
+ else
+ {
+ mImpl->onTransportError();
+ }
+}
+
+void LLNewAgentInventoryVariablePriceResponder::result(const LLSD& content)
+{
+ // Parse out application level errors and the appropriate
+ // responses for them
+ static const std::string _ERROR = "error";
+ static const std::string _STATE = "state";
+
+ static const std::string _COMPLETE = "complete";
+ static const std::string _CONFIRM_UPLOAD = "confirm_upload";
+
+ static const std::string _UPLOAD_PRICE = "upload_price";
+ static const std::string _RESOURCE_COST = "resource_cost";
+ static const std::string _RSVP = "rsvp";
+
+ // Check for application level errors
+ if ( content.has(_ERROR) )
+ {
+ onApplicationLevelError(content[_ERROR]);
+ return;
+ }
+
+ std::string state = content[_STATE];
+ LLAssetType::EType asset_type = mImpl->getAssetType();
+
+ if ( _COMPLETE == state )
+ {
+ // rename file in VFS with new asset id
+ if (mImpl->getFilename().empty())
+ {
+ // rename the file in the VFS to the actual asset id
+ // llinfos << "Changing uploaded asset UUID to " << content["new_asset"].asUUID() << llendl;
+ gVFS->renameFile(
+ mImpl->getVFileID(),
+ asset_type,
+ content["new_asset"].asUUID(),
+ asset_type);
+ }
+
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ mImpl->getInventoryType(),
+ mImpl->getInventoryTypeString(),
+ mImpl->getFolderID(),
+ mImpl->getItemName(),
+ mImpl->getItemDescription(),
+ content,
+ content[_UPLOAD_PRICE].asInteger());
+
+ // TODO* Add bulk (serial) uploading or add
+ // a super class of this that does so
+ }
+ else if ( _CONFIRM_UPLOAD == state )
+ {
+ showConfirmationDialog(
+ content[_UPLOAD_PRICE].asInteger(),
+ content[_RESOURCE_COST].asInteger(),
+ content[_RSVP].asString());
+ }
+ else
+ {
+ onApplicationLevelError("");
+ }
+}
+
+void LLNewAgentInventoryVariablePriceResponder::onApplicationLevelError(
+ const LLSD& error)
+{
+ mImpl->onApplicationLevelError(error);
+}
+
+void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog(
+ S32 upload_price,
+ S32 resource_cost,
+ const std::string& confirmation_url)
+{
+ if ( 0 == upload_price )
+ {
+ // don't show confirmation dialog for free uploads, I mean,
+ // they're free!
+
+ // The creating of a new instrusive_ptr(this)
+ // creates a new boost::intrusive_ptr
+ // which is a copy of this. This code is required because
+ // 'this' is always of type Class* and not the intrusive_ptr,
+ // and thus, a reference to 'this' is not registered
+ // by using just plain 'this'.
+
+ // Since LLNewAgentInventoryVariablePriceResponder is a
+ // reference counted class, it is possible (since the
+ // reference to a plain 'this' would be missed here) that,
+ // when using plain ol' 'this', that this object
+ // would be deleted before the callback is triggered
+ // and cause sadness.
+ mImpl->confirmUpload(
+ confirmation_url,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this));
+ }
+ else
+ {
+ LLSD substitutions;
+ LLSD payload;
+
+ substitutions["PRICE"] = upload_price;
+
+ payload["confirmation_url"] = confirmation_url;
+
+ // The creating of a new instrusive_ptr(this)
+ // creates a new boost::intrusive_ptr
+ // which is a copy of this. This code is required because
+ // 'this' is always of type Class* and not the intrusive_ptr,
+ // and thus, a reference to 'this' is not registered
+ // by using just plain 'this'.
+
+ // Since LLNewAgentInventoryVariablePriceResponder is a
+ // reference counted class, it is possible (since the
+ // reference to a plain 'this' would be missed here) that,
+ // when using plain ol' 'this', that this object
+ // would be deleted before the callback is triggered
+ // and cause sadness.
+ LLNotificationsUtil::add(
+ "UploadCostConfirmation",
+ substitutions,
+ payload,
+ boost::bind(
+ &LLNewAgentInventoryVariablePriceResponder::Impl::uploadConfirmationCallback,
+ mImpl,
+ _1,
+ _2,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this)));
+ }
+}
diff --git a/indra/newview/llassetuploadresponders.h b/indra/newview/llassetuploadresponders.h
index e656351305..c869988203 100644
--- a/indra/newview/llassetuploadresponders.h
+++ b/indra/newview/llassetuploadresponders.h
@@ -61,15 +61,60 @@ protected:
std::string mFileName;
};
+
+// TODO*: Remove this once deprecated
class LLNewAgentInventoryResponder : public LLAssetUploadResponder
{
public:
- LLNewAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type);
- LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name,
- LLAssetType::EType asset_type);
+ LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type);
+ LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type);
+ virtual void error(U32 statusNum, const std::string& reason);
virtual void uploadComplete(const LLSD& content);
+ virtual void uploadFailure(const LLSD& content);
+};
+
+// A base class which goes through and performs some default
+// actions for variable price uploads. If more specific actions
+// are needed (such as different confirmation messages, etc.)
+// the functions onApplicationLevelError and showConfirmationDialog.
+class LLNewAgentInventoryVariablePriceResponder :
+ public LLHTTPClient::Responder
+{
+public:
+ LLNewAgentInventoryVariablePriceResponder(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info);
+
+ LLNewAgentInventoryVariablePriceResponder(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info);
+
+ virtual ~LLNewAgentInventoryVariablePriceResponder();
+
+ void errorWithContent(
+ U32 statusNum,
+ const std::string& reason,
+ const LLSD& content);
+ void result(const LLSD& content);
+
+ virtual void onApplicationLevelError(
+ const LLSD& error);
+ virtual void showConfirmationDialog(
+ S32 upload_price,
+ S32 resource_cost,
+ const std::string& confirmation_url);
+
+private:
+ class Impl;
+ Impl* mImpl;
};
class LLBakedUploadData;
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 9fbc3408d7..390e950d75 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -189,20 +189,30 @@ BOOL LLDrawable::isLight() const
}
}
+static LLFastTimer::DeclareTimer FTM_CLEANUP_DRAWABLE("Cleanup Drawable");
+static LLFastTimer::DeclareTimer FTM_DEREF_DRAWABLE("Deref");
+static LLFastTimer::DeclareTimer FTM_DELETE_FACES("Faces");
+
void LLDrawable::cleanupReferences()
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_CLEANUP_DRAWABLE);
- std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
- mFaces.clear();
+ {
+ LLFastTimer t(FTM_DELETE_FACES);
+ std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
+ mFaces.clear();
+ }
gObjectList.removeDrawable(this);
gPipeline.unlinkDrawable(this);
- // Cleanup references to other objects
- mVObjp = NULL;
- mParent = NULL;
+ {
+ LLFastTimer t(FTM_DEREF_DRAWABLE);
+ // Cleanup references to other objects
+ mVObjp = NULL;
+ mParent = NULL;
+ }
}
void LLDrawable::cleanupDeadDrawables()
@@ -386,8 +396,6 @@ void LLDrawable::makeActive()
mParent->makeActive();
}
- gPipeline.setActive(this, TRUE);
-
//all child objects must also be active
llassert_always(mVObjp);
@@ -434,7 +442,6 @@ void LLDrawable::makeStatic(BOOL warning_enabled)
if (isState(ACTIVE))
{
clearState(ACTIVE);
- gPipeline.setActive(this, FALSE);
if (mParent.notNull() && mParent->isActive() && warning_enabled)
{
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 651dabff9e..c3c6cbe12f 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -313,8 +313,10 @@ private:
inline LLFace* LLDrawable::getFace(const S32 i) const
{
- llassert((U32)i < mFaces.size());
- llassert(mFaces[i]);
+ if ((U32) i >= mFaces.size())
+ {
+ return NULL;
+ }
return mFaces[i];
}
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 95ddacb722..ef946ac49e 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -496,8 +496,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
params.mGroup->rebuildMesh();
}
params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount/3);
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
if (params.mTextureMatrix && texture && params.mTexture.notNull())
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 7be6e82251..875c9ac6a9 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -251,8 +251,8 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
params.mGroup->rebuildMesh();
}
params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount/3);
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
}
}
@@ -381,8 +381,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount/3);
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
if (params.mTextureMatrix && params.mTexture.notNull())
{
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 03a8b108e2..a4a8dc80b5 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -560,8 +560,8 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
params.mGroup->rebuildMesh();
}
params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount/3);
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
}
@@ -701,6 +701,18 @@ void LLDrawPoolBump::endBump()
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
+S32 LLDrawPoolBump::getNumDeferredPasses()
+{
+ if (gSavedSettings.getBOOL("RenderObjectBump"))
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
void LLDrawPoolBump::beginDeferredPass(S32 pass)
{
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
@@ -1231,8 +1243,8 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
params.mGroup->rebuildMesh();
}
params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount/3);
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
if (params.mTextureMatrix)
{
if (mShiny)
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index bf940cf1e4..2019f1df26 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -79,7 +79,7 @@ public:
void renderBump();
void endBump();
- virtual S32 getNumDeferredPasses() { return 1; }
+ virtual S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 5521fb05a8..1a5d55d793 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -115,7 +115,7 @@ void LLDrawPoolTree::render(S32 pass)
LLFace *face = *iter;
face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0);
- gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3);
+ gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices());
}
}
}
@@ -237,7 +237,7 @@ void LLDrawPoolTree::renderForSelect()
face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0);
- gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3);
+ gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices());
}
}
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 80acc71a41..c40edb6511 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -185,22 +185,33 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mHasMedia = FALSE ;
}
+static LLFastTimer::DeclareTimer FTM_DESTROY_FACE("Destroy Face");
+static LLFastTimer::DeclareTimer FTM_DESTROY_TEXTURE("Texture");
+static LLFastTimer::DeclareTimer FTM_DESTROY_DRAWPOOL("Drawpool");
+static LLFastTimer::DeclareTimer FTM_DESTROY_TEXTURE_MATRIX("Texture Matrix");
+static LLFastTimer::DeclareTimer FTM_DESTROY_DRAW_INFO("Draw Info");
+static LLFastTimer::DeclareTimer FTM_DESTROY_ATLAS("Atlas");
+static LLFastTimer::DeclareTimer FTM_FACE_DEREF("Deref");
void LLFace::destroy()
{
+ LLFastTimer t(FTM_DESTROY_FACE);
if(mTexture.notNull())
{
+ LLFastTimer t(FTM_DESTROY_TEXTURE);
mTexture->removeFace(this) ;
}
if (mDrawPoolp)
{
+ LLFastTimer t(FTM_DESTROY_DRAWPOOL);
mDrawPoolp->removeFace(this);
mDrawPoolp = NULL;
}
if (mTextureMatrix)
{
+ LLFastTimer t(FTM_DESTROY_TEXTURE_MATRIX);
delete mTextureMatrix;
mTextureMatrix = NULL;
@@ -215,11 +226,21 @@ void LLFace::destroy()
}
}
- setDrawInfo(NULL);
+ {
+ LLFastTimer t(FTM_DESTROY_DRAW_INFO);
+ setDrawInfo(NULL);
+ }
+
+ {
+ LLFastTimer t(FTM_DESTROY_ATLAS);
+ removeAtlas();
+ }
- removeAtlas();
- mDrawablep = NULL;
- mVObjp = NULL;
+ {
+ LLFastTimer t(FTM_FACE_DEREF);
+ mDrawablep = NULL;
+ mVObjp = NULL;
+ }
}
@@ -870,7 +891,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
llpushcallstacks ;
const LLVolumeFace &vf = volume.getVolumeFace(f);
S32 num_vertices = (S32)vf.mVertices.size();
- S32 num_indices = (S32)vf.mIndices.size();
+ S32 num_indices = LLPipeline::sUseTriStrips ? (S32)vf.mTriStrip.size() : (S32) vf.mIndices.size();
if (mVertexBuffer.notNull())
{
@@ -1063,9 +1084,19 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (full_rebuild)
{
mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex);
- for (U16 i = 0; i < num_indices; i++)
+ if (LLPipeline::sUseTriStrips)
+ {
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *indicesp++ = vf.mTriStrip[i] + index_offset;
+ }
+ }
+ else
{
- *indicesp++ = vf.mIndices[i] + index_offset;
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *indicesp++ = vf.mIndices[i] + index_offset;
+ }
}
}
@@ -1617,8 +1648,13 @@ S32 LLFace::pushVertices(const U16* index_array) const
{
if (mIndicesCount)
{
- mVertexBuffer->drawRange(LLRender::TRIANGLES, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex);
- gPipeline.addTrianglesDrawn(mIndicesCount/3);
+ U32 render_type = LLRender::TRIANGLES;
+ if (mDrawInfo)
+ {
+ render_type = mDrawInfo->mDrawMode;
+ }
+ mVertexBuffer->drawRange(render_type, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex);
+ gPipeline.addTrianglesDrawn(mIndicesCount, render_type);
}
return mIndicesCount;
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index 2873057c19..6a502e8d8c 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -55,12 +55,14 @@ LLFilePicker LLFilePicker::sInstance;
#define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0"
#define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0"
#define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0"
+#define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0"
#ifdef _CORY_TESTING
#define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0"
#endif
#define XML_FILTER L"XML files (*.xml)\0*.xml\0"
#define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0"
#define RAW_FILTER L"RAW files (*.raw)\0*.raw\0"
+#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0"
#endif
//
@@ -176,6 +178,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = ANIM_FILTER \
L"\0";
break;
+ case FFLOAD_COLLADA:
+ mOFN.lpstrFilter = COLLADA_FILTER \
+ L"\0";
+ break;
#ifdef _CORY_TESTING
case FFLOAD_GEOMETRY:
mOFN.lpstrFilter = GEOMETRY_FILTER \
@@ -194,6 +200,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = RAW_FILTER \
L"\0";
break;
+ case FFLOAD_MODEL:
+ mOFN.lpstrFilter = MODEL_FILTER \
+ L"\0";
+ break;
default:
res = FALSE;
break;
@@ -543,6 +553,15 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB
result = false;
}
}
+ else if (filter == FFLOAD_COLLADA)
+ {
+ if (fileInfo.filetype != 'DAE ' &&
+ (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("dae"), kCFCompareCaseInsensitive) != kCFCompareEqualTo))
+ )
+ {
+ result = false;
+ }
+ }
#ifdef _CORY_TESTING
else if (filter == FFLOAD_GEOMETRY)
{
@@ -1089,6 +1108,12 @@ static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker)
LLTrans::getString("animation_files") + " (*.bvh)");
}
+static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker)
+{
+ return add_simple_pattern_filter_to_gtkchooser(picker, "*.dae",
+ LLTrans::getString("scene_files") + " (*.dae)");
+}
+
static std::string add_imageload_filter_to_gtkchooser(GtkWindow *picker)
{
GtkFileFilter *gfilter = gtk_file_filter_new();
@@ -1213,6 +1238,9 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter )
case FFLOAD_ANIM:
filtername = add_bvh_filter_to_gtkchooser(picker);
break;
+ case FFLOAD_COLLADA:
+ filtername = add_collada_filter_to_gtkchooser(picker);
+ break;
case FFLOAD_IMAGE:
filtername = add_imageload_filter_to_gtkchooser(picker);
break;
diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h
index 4f254ff67e..98dc36c296 100644
--- a/indra/newview/llfilepicker.h
+++ b/indra/newview/llfilepicker.h
@@ -88,6 +88,8 @@ public:
FFLOAD_XML = 6,
FFLOAD_SLOBJECT = 7,
FFLOAD_RAW = 8,
+ FFLOAD_MODEL = 9,
+ FFLOAD_COLLADA = 10,
};
enum ESaveFilter
@@ -192,4 +194,6 @@ public:
~LLFilePicker();
};
+const std::string upload_pick(void* data);
+
#endif
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index aea2de8e92..561965d021 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -51,6 +51,9 @@
/*static*/ F32 LLVolumeImplFlexible::sUpdateFactor = 1.0f;
+static LLFastTimer::DeclareTimer FTM_FLEXIBLE_REBUILD("Rebuild");
+static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Update");
+
// LLFlexibleObjectData::pack/unpack now in llprimitive.cpp
//-----------------------------------------------
@@ -194,7 +197,6 @@ void LLVolumeImplFlexible::remapSections(LLFlexibleObjectSection *source, S32 so
}
}
-
//-----------------------------------------------------------------------------
void LLVolumeImplFlexible::setAttributesOfAllSections(LLVector3* inScale)
{
@@ -363,6 +365,7 @@ inline S32 log2(S32 x)
void LLVolumeImplFlexible::doFlexibleUpdate()
{
+ LLFastTimer ftm(FTM_DO_FLEXIBLE_UPDATE);
LLVolume* volume = mVO->getVolume();
LLPath *path = &volume->getPath();
if (mSimulateRes == 0)
@@ -693,7 +696,10 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
}
volume->updateRelativeXform();
- doFlexibleUpdate();
+ {
+ LLFastTimer t(FTM_DO_FLEXIBLE_UPDATE);
+ doFlexibleUpdate();
+ }
// Object may have been rotated, which means it needs a rebuild. See SL-47220
BOOL rotated = FALSE;
@@ -710,7 +716,10 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
volume->regenFaces();
volume->mDrawable->setState(LLDrawable::REBUILD_VOLUME);
volume->dirtySpatialGroup();
- doFlexibleRebuild();
+ {
+ LLFastTimer t(FTM_FLEXIBLE_REBUILD);
+ doFlexibleRebuild();
+ }
volume->genBBoxes(isVolumeGlobal());
}
else if (!mUpdated || rotated)
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 61568df12e..9917593c91 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -688,6 +688,9 @@ BOOL LLImagePreviewAvatar::render()
mNeedsUpdate = FALSE;
LLVOAvatar* avatarp = mDummyAvatar;
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
@@ -696,6 +699,7 @@ BOOL LLImagePreviewAvatar::render()
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
+
LLGLSUIDefault def;
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
@@ -741,6 +745,7 @@ BOOL LLImagePreviewAvatar::render()
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
+ gGL.popUIMatrix();
gGL.color4f(1,1,1,1);
return TRUE;
}
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index e2b083a29b..94facb6b20 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -423,7 +423,7 @@ void LLFloaterTools::refresh()
LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
childSetTextArg("obj_count", "[COUNT]", obj_count_string);
std::string prim_count_string;
- LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount());
+ LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount(TRUE));
childSetTextArg("prim_count", "[COUNT]", prim_count_string);
// calculate selection rendering cost
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 750a9d478f..8569e208eb 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -897,19 +897,21 @@ void LLViewerObjectList::renderObjectBeacons()
S32 last_line_width = -1;
// gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width)
- for (S32 i = 0; i < mDebugBeacons.count(); i++)
+ BOOL flush = FALSE;
+ for (std::vector<LLDebugBeacon>::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter)
{
- const LLDebugBeacon &debug_beacon = mDebugBeacons[i];
+ const LLDebugBeacon &debug_beacon = *iter;
LLColor4 color = debug_beacon.mColor;
color.mV[3] *= 0.25f;
S32 line_width = debug_beacon.mLineWidth;
if (line_width != last_line_width)
{
- if (i > 0)
+ if (flush)
{
gGL.end();
- gGL.flush();
}
+ flush = TRUE;
+ gGL.flush();
glLineWidth( (F32)line_width );
last_line_width = line_width;
gGL.begin(LLRender::LINES);
@@ -936,18 +938,20 @@ void LLViewerObjectList::renderObjectBeacons()
S32 last_line_width = -1;
// gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width)
- for (S32 i = 0; i < mDebugBeacons.count(); i++)
+ BOOL flush = FALSE;
+ for (std::vector<LLDebugBeacon>::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter)
{
- const LLDebugBeacon &debug_beacon = mDebugBeacons[i];
+ const LLDebugBeacon &debug_beacon = *iter;
S32 line_width = debug_beacon.mLineWidth;
if (line_width != last_line_width)
{
- if (i > 0)
+ if (flush)
{
gGL.end();
- gGL.flush();
}
+ flush = TRUE;
+ gGL.flush();
glLineWidth( (F32)line_width );
last_line_width = line_width;
gGL.begin(LLRender::LINES);
@@ -969,9 +973,9 @@ void LLViewerObjectList::renderObjectBeacons()
gGL.flush();
glLineWidth(1.f);
- for (S32 i = 0; i < mDebugBeacons.count(); i++)
+ for (std::vector<LLDebugBeacon>::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter)
{
- LLDebugBeacon &debug_beacon = mDebugBeacons[i];
+ LLDebugBeacon &debug_beacon = *iter;
if (debug_beacon.mString == "")
{
continue;
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index a02dc3355b..325c9c260c 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -121,24 +121,24 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
-
+ gGL.pushMatrix();
LLUI::pushMatrix();
gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
gViewerWindow->setup3DViewport();
- //gViewerWindow->setup2DRender();
-
+
winX -= world_view_rect.mLeft;
winY -= world_view_rect.mBottom;
LLUI::loadIdentity();
+ glLoadIdentity();
LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
- //glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
- //glScalef(right_scale, up_scale, 1.f);
F32 right_x;
font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x);
+
LLUI::popMatrix();
-
+ gGL.popMatrix();
+
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 8ad94b957d..9ed5d13831 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -555,7 +555,7 @@ void LLHUDText::renderText(BOOL for_select)
}
}
/// Reset the default color to white. The renderer expects this to be the default.
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
if (for_select)
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
@@ -567,6 +567,18 @@ void LLHUDText::setStringUTF8(const std::string &wtext)
setString(utf8str_to_wstring(wtext));
}
+std::string LLHUDText::getString()
+{
+ std::ostringstream ostr;
+ for (U32 i = 0; i < mTextSegments.size(); ++i)
+ {
+ const std::string str = wstring_to_utf8str(mTextSegments[i].getText());
+ ostr << str;
+ }
+
+ return ostr.str();
+}
+
void LLHUDText::setString(const LLWString &wtext)
{
mTextSegments.clear();
diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h
index dc14a8c764..4787a15eaf 100644
--- a/indra/newview/llhudtext.h
+++ b/indra/newview/llhudtext.h
@@ -90,6 +90,7 @@ public:
public:
void setStringUTF8(const std::string &utf8string);
+ std::string getString();
void setString(const LLWString &wstring);
void clearString();
void addLine(const std::string &text, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL);
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 5b59f52fa5..75dc227c53 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -125,7 +125,9 @@ std::string ICON_NAME[ICON_NAME_COUNT] =
"Inv_Gesture",
"Inv_LinkItem",
- "Inv_LinkFolder"
+ "Inv_LinkFolder",
+
+ "Inv_Mesh"
};
// +=================================================+
@@ -968,6 +970,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, uuid);
break;
+ case LLAssetType::AT_MESH:
+ if(!(inv_type == LLInventoryType::IT_MESH))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLMeshBridge(inventory, uuid);
+ break;
+
default:
llinfos << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << llendl;
@@ -2310,6 +2320,9 @@ LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type)
return LLUI::getUIImage("Inv_LookFolderClosed");
}
return LLUI::getUIImage("Inv_FolderClosed");
+ /*case LLAssetType::AT_MESH:
+ control = "inv_folder_mesh.tga";
+ break;*/
}
LLUIImagePtr LLFolderBridge::getOpenIcon() const
@@ -2810,6 +2823,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_LINK:
+ case DAD_MESH:
accept = dragItemIntoFolder((LLInventoryItem*)cargo_data,
drop);
break;
@@ -3698,6 +3712,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
+ case DAD_MESH:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();
@@ -5042,6 +5057,65 @@ void LLWearableBridge::removeFromAvatar()
}
}
+
+// +=================================================+
+// | LLMeshBridge |
+// +=================================================+
+
+LLUIImagePtr LLMeshBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE);
+}
+
+void LLMeshBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ // open mesh
+ }
+}
+
+void LLMeshBridge::previewItem()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ // preview mesh
+ }
+}
+
+
+void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLMeshBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(isItemInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+ }
+
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
+
+
LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,LLInventoryModel* model)
{
@@ -5090,6 +5164,12 @@ LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_
break;
+ case LLAssetType::AT_MESH:
+ action = new LLMeshBridgeAction(uuid,model);
+ break;
+
+
+
default:
break;
}
@@ -5338,6 +5418,18 @@ void LLWearableBridgeAction::doIt()
LLInvFVBridgeAction::doIt();
}
+//virtual
+void LLMeshBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ // do it
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
// +=================================================+
// | LLLinkItemBridge |
// +=================================================+
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index 32504091cb..318e37f7a1 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -82,6 +82,8 @@ enum EInventoryIcon
LINKITEM_ICON_NAME,
LINKFOLDER_ICON_NAME,
+
+ MESH_ICON_NAME,
ICON_NAME_COUNT
};
@@ -626,7 +628,6 @@ protected:
static std::string sPrefix;
};
-
class LLLinkFolderBridge : public LLItemBridge
{
friend class LLInvFVBridge;
@@ -647,6 +648,25 @@ protected:
static std::string sPrefix;
};
+
+
+class LLMeshBridge : public LLItemBridge
+{
+ friend class LLInvFVBridge;
+public:
+ virtual LLUIImagePtr getIcon() const;
+ virtual void openItem();
+ virtual void previewItem();
+ virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+
+protected:
+ LLMeshBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
+ LLItemBridge(inventory, uuid) {}
+};
+
+
+
+
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction (& its derived classes)
//
@@ -807,6 +827,19 @@ protected:
};
+class LLMeshBridgeAction: public LLInvFVBridgeAction
+{
+ friend class LLInvFVBridgeAction;
+public:
+ virtual void doIt() ;
+ virtual ~LLMeshBridgeAction(){}
+protected:
+ LLMeshBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
+
+};
+
+
+
void wear_inventory_item_on_avatar(LLInventoryItem* item);
class LLViewerJointAttachment;
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index 3553137f53..0c080cc6cb 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -326,6 +326,9 @@ const std::string& get_item_icon_name(LLAssetType::EType asset_type,
case LLAssetType::AT_LINK_FOLDER:
idx = LINKFOLDER_ICON_NAME;
break;
+ case LLAssetType::AT_MESH:
+ idx = MESH_ICON_NAME;
+ break;
default:
break;
}
diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp
index 501a137b42..bf33d8527e 100644
--- a/indra/newview/llmediactrl.cpp
+++ b/indra/newview/llmediactrl.cpp
@@ -724,14 +724,14 @@ void LLMediaCtrl::draw()
LLGLSUIDefault gls_ui;
LLGLDisable gls_alphaTest( GL_ALPHA_TEST );
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
if (mIgnoreUIScale)
{
- glLoadIdentity();
+ gGL.loadUIIdentity();
// font system stores true screen origin, need to scale this by UI scale factor
// to get render origin for this view (with unit scale)
- gGL.translatef(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]),
+ gGL.translateUI(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]),
floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]),
LLFontGL::sCurOrigin.mZ);
}
@@ -825,7 +825,7 @@ void LLMediaCtrl::draw()
gGL.end();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
else
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 234fe13217..05623198ab 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -153,6 +153,18 @@ void LLNetMap::draw()
// Prepare a scissor region
F32 rotation = 0;
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+
+ LLVector3 offset = gGL.getUITranslation();
+ LLVector3 scale = gGL.getUIScale();
+
+ glLoadIdentity();
+ gGL.loadUIIdentity();
+
+ glScalef(scale.mV[0], scale.mV[1], scale.mV[2]);
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+
{
LLLocalClipRect clip(getLocalRect());
{
@@ -435,6 +447,9 @@ void LLNetMap::draw()
}
}
+ gGL.popMatrix();
+ gGL.popUIMatrix();
+
LLUICtrl::draw();
}
diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp
index 6210973dae..516020797d 100644
--- a/indra/newview/llpanelgroupnotices.cpp
+++ b/indra/newview/llpanelgroupnotices.cpp
@@ -158,6 +158,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
if(gInventory.getItem(inv_item->getUUID())
diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp
index e8ae006968..4fc0ec6992 100644
--- a/indra/newview/llpanelobjectinventory.cpp
+++ b/indra/newview/llpanelobjectinventory.cpp
@@ -816,6 +816,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data);
if(accept && drop)
{
@@ -1399,6 +1400,117 @@ LLUIImagePtr LLTaskWearableBridge::getIcon() const
return get_item_icon(mAssetType, LLInventoryType::IT_WEARABLE, mFlags, FALSE );
}
+///----------------------------------------------------------------------------
+/// Class LLTaskMeshBridge
+///----------------------------------------------------------------------------
+
+class LLTaskMeshBridge : public LLTaskInvFVBridge
+{
+public:
+ LLTaskMeshBridge(
+ LLPanelObjectInventory* panel,
+ const LLUUID& uuid,
+ const std::string& name);
+
+ virtual LLUIImagePtr getIcon() const;
+ virtual void openItem();
+ virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
+ virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+};
+
+LLTaskMeshBridge::LLTaskMeshBridge(
+ LLPanelObjectInventory* panel,
+ const LLUUID& uuid,
+ const std::string& name) :
+ LLTaskInvFVBridge(panel, uuid, name)
+{
+}
+
+LLUIImagePtr LLTaskMeshBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE);
+}
+
+void LLTaskMeshBridge::openItem()
+{
+ // open mesh
+}
+
+
+// virtual
+void LLTaskMeshBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if (action == "mesh action")
+ {
+ LLInventoryItem* item = findItem();
+ if(item)
+ {
+ // do action
+ }
+ }
+ LLTaskInvFVBridge::performAction(folder, model, action);
+}
+
+void LLTaskMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ LLInventoryItem* item = findItem();
+ if(!item) return;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(item->getPermissions().getOwner() != gAgent.getID()
+ && item->getSaleInfo().isForSale())
+ {
+ items.push_back(std::string("Task Buy"));
+
+ std::string label= LLTrans::getString("Buy");
+ // Check the price of the item.
+ S32 price = getPrice();
+ if (-1 == price)
+ {
+ llwarns << "label_buy_task_bridged_item: Invalid price" << llendl;
+ }
+ else
+ {
+ std::ostringstream info;
+ info << LLTrans::getString("BuyforL$") << price;
+ label.assign(info.str());
+ }
+
+ const LLView::child_list_t *list = menu.getChildList();
+ LLView::child_list_t::const_iterator itor;
+ for (itor = list->begin(); itor != list->end(); ++itor)
+ {
+ std::string name = (*itor)->getName();
+ LLMenuItemCallGL* menu_itemp = dynamic_cast<LLMenuItemCallGL*>(*itor);
+ if (name == "Task Buy" && menu_itemp)
+ {
+ menu_itemp->setLabel(label);
+ }
+ }
+ }
+ else
+ {
+ items.push_back(std::string("Task Open"));
+ if (!isItemCopyable())
+ {
+ disabled_items.push_back(std::string("Task Open"));
+ }
+ }
+ items.push_back(std::string("Task Properties"));
+ if(isItemRenameable())
+ {
+ items.push_back(std::string("Task Rename"));
+ }
+ if(isItemRemovable())
+ {
+ items.push_back(std::string("Task Remove"));
+ }
+
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
///----------------------------------------------------------------------------
/// LLTaskInvFVBridge impl
@@ -1480,6 +1592,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory*
object->getUUID(),
object->getName());
break;
+ case LLAssetType::AT_MESH:
+ new_bridge = new LLTaskMeshBridge(panel,
+ object->getUUID(),
+ object->getName());
+ break;
break;
default:
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index fbe68b4d92..8b01637239 100644
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -574,7 +574,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
LLUUID id = LightTextureCtrl->getImageAssetID();
if (id.notNull())
{
- if (volobjp->getLightTextureID().isNull())
+ if (!volobjp->isLightSpotlight())
{ //this commit is making this a spot light, set UI to default params
volobjp->setLightTextureID(id);
LLVector3 spot_params = volobjp->getSpotLightParams();
@@ -591,7 +591,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
volobjp->setSpotLightParams(spot_params);
}
}
- else if (volobjp->getLightTextureID().notNull())
+ else if (volobjp->isLightSpotlight())
{ //no longer a spot light
volobjp->setLightTextureID(id);
//self->childDisable("Light FOV");
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 9540894646..f45abca246 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -69,6 +69,7 @@
#include "llhudmanager.h"
#include "llinventorymodel.h"
#include "llmenugl.h"
+#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llsidepaneltaskinfo.h"
#include "llslurl.h"
@@ -180,7 +181,6 @@ LLObjectSelection *get_null_object_selection()
// Build time optimization, generate this function once here
template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
-
//-----------------------------------------------------------------------------
// LLSelectMgr()
//-----------------------------------------------------------------------------
@@ -4919,13 +4919,15 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
// set up transform to encompass bounding box of HUD
glMatrixMode(GL_PROJECTION);
- glPushMatrix();
+ gGL.pushMatrix();
glLoadIdentity();
F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
glLoadIdentity();
glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
@@ -5022,10 +5024,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
if (for_hud && avatar)
{
glMatrixMode(GL_PROJECTION);
- glPopMatrix();
+ gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gGL.popMatrix();
+ gGL.popUIMatrix();
stop_glerror();
}
@@ -5344,6 +5347,78 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power)
return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id));
}
+void LLSelectNode::renderOneWireframe(const LLColor4& color)
+{
+ LLViewerObject* objectp = getObject();
+ if (!objectp)
+ {
+ return;
+ }
+
+ LLDrawable* drawable = objectp->mDrawable;
+ if(!drawable)
+ {
+ return;
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+
+ BOOL is_hud_object = objectp->isHUDAttachment();
+
+ if (!is_hud_object)
+ {
+ glLoadIdentity();
+ glMultMatrixd(gGLModelView);
+ }
+
+ if (drawable->isActive())
+ {
+ glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix);
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
+ {
+ gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+ LLGLEnable fog(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
+ LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgent.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
+ glFogf(GL_FOG_START, d);
+ glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
+ glFogfv(GL_FOG_COLOR, fogCol.mV);
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ {
+ glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ }
+
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 2.f);
+ glLineWidth(3.f);
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.popMatrix();
+}
+
//-----------------------------------------------------------------------------
// renderOneSilhouette()
//-----------------------------------------------------------------------------
@@ -5361,6 +5436,13 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
return;
}
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj && vobj->isMesh())
+ {
+ renderOneWireframe(color);
+ return;
+ }
+
if (!mSilhouetteExists)
{
return;
@@ -5374,7 +5456,10 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
}
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
if (!is_hud_object)
{
glLoadIdentity();
@@ -5493,7 +5578,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.end();
gGL.flush();
}
- glPopMatrix();
+ gGL.popMatrix();
+ gGL.popUIMatrix();
}
//
@@ -6047,10 +6133,32 @@ BOOL LLObjectSelection::isEmpty() const
//-----------------------------------------------------------------------------
// getObjectCount() - returns number of non null objects
//-----------------------------------------------------------------------------
-S32 LLObjectSelection::getObjectCount()
+S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust)
{
cleanupNodes();
S32 count = mList.size();
+
+ if (mesh_adjust)
+ {
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object && object->getVolume())
+ {
+ LLVOVolume* vobj = (LLVOVolume*) object;
+ if (vobj->isMesh())
+ {
+ LLUUID mesh_id = vobj->getVolume()->getParams().getSculptID();
+ U32 cost = gMeshRepo.getResourceCost(mesh_id);
+ count += cost-1;
+ }
+ }
+
+ }
+ }
+
return count;
}
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 00474827ca..60b151f1c6 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -140,6 +140,7 @@ public:
BOOL isTESelected(S32 te_index);
S32 getLastSelectedTE();
S32 getTESelectMask() { return mTESelectMask; }
+ void renderOneWireframe(const LLColor4& color);
void renderOneSilhouette(const LLColor4 &color);
void setTransient(BOOL transient) { mTransient = transient; }
BOOL isTransient() { return mTransient; }
@@ -290,7 +291,7 @@ public:
LLSelectNode* findNode(LLViewerObject* objectp);
// count members
- S32 getObjectCount();
+ S32 getObjectCount(BOOL mesh_adjust = FALSE);
S32 getTECount();
S32 getRootObjectCount();
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 2a57d48f16..19bf40b56a 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2294,7 +2294,6 @@ void pushVerts(LLFace* face, U32 mask)
U16 offset = face->getIndicesStart();
buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
}
-
}
void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
@@ -3380,7 +3379,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
mVSize(0.f),
mGroup(NULL),
mFace(NULL),
- mDistance(0.f)
+ mDistance(0.f),
+ mDrawMode(LLRender::TRIANGLES)
{
mDebugColor = (rand() << 16) + rand();
if (mStart >= mVertexBuffer->getRequestedVerts() ||
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 64c2a9acbc..c5719bebcc 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -59,6 +59,7 @@ class LLTextureAtlasSlot;
S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad);
S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared);
+void pushVerts(LLFace* face, U32 mask);
// get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera
U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center);
@@ -93,6 +94,7 @@ public:
LLFace* mFace; //associated face
F32 mDistance;
LLVector3 mExtents[2];
+ U32 mDrawMode;
struct CompareTexture
{
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 2b846d33fc..60ac701b15 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -291,7 +291,7 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
{
BOOL handled = FALSE;
- if (cargo_type == DAD_TEXTURE)
+ if ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH))
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
@@ -1162,7 +1162,9 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
- if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item))
+ if (getEnabled() &&
+ ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) &&
+ allowDrop(item))
{
if (drop)
{
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 125c62474e..05da022fb4 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -385,6 +385,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL));
// TODO: animation on self could play it? edit it?
// TODO: gesture on self could play it? edit it?
};
@@ -1085,6 +1086,31 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
hit_obj->sendTEUpdate();
}
+void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id)
+{
+ if (!item)
+ {
+ llwarns << "no inventory item." << llendl;
+ return;
+ }
+ LLUUID asset_id = item->getAssetUUID();
+ BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ if(!success)
+ {
+ return;
+ }
+
+ LLSculptParams sculpt_params;
+ sculpt_params.setSculptTexture(asset_id);
+ sculpt_params.setSculptType(LL_SCULPT_TYPE_MESH);
+ hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE);
+
+ dialog_refresh_all();
+}
+
/*
void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item)
{
@@ -1906,6 +1932,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
if(gInventory.getItem(inv_item->getUUID())
@@ -2200,10 +2227,10 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript(
return rv;
}
-EAcceptance LLToolDragAndDrop::dad3dTextureObject(
- LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type)
{
- lldebugs << "LLToolDragAndDrop::dad3dTextureObject()" << llendl;
+ lldebugs << "LLToolDragAndDrop::dad3dApplyToObject()" << llendl;
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
@@ -2237,13 +2264,24 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
if(drop && (ACCEPT_YES_SINGLE <= rv))
{
- if((mask & MASK_SHIFT))
+ if (cargo_type == DAD_TEXTURE)
{
- dropTextureAllFaces(obj, item, mSource, mSourceID);
+ if((mask & MASK_SHIFT))
+ {
+ dropTextureAllFaces(obj, item, mSource, mSourceID);
+ }
+ else
+ {
+ dropTextureOneFace(obj, face, item, mSource, mSourceID);
+ }
+ }
+ else if (cargo_type == DAD_MESH)
+ {
+ dropMesh(obj, item, mSource, mSourceID);
}
else
{
- dropTextureOneFace(obj, face, item, mSource, mSourceID);
+ llwarns << "unsupported asset type" << llendl;
}
// VEFFECT: SetTexture
@@ -2257,6 +2295,23 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
// enable multi-drop, although last texture will win
return ACCEPT_YES_MULTI;
}
+
+
+EAcceptance LLToolDragAndDrop::dad3dTextureObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE);
+}
+
+EAcceptance LLToolDragAndDrop::dad3dMeshObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH);
+}
+
+
+
+
/*
EAcceptance LLToolDragAndDrop::dad3dTextureSelf(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h
index 79b2bc32a3..8a19eb6c9c 100644
--- a/indra/newview/lltooldraganddrop.h
+++ b/indra/newview/lltooldraganddrop.h
@@ -154,6 +154,8 @@ protected:
MASK mask, BOOL drop);
EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
+ EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face,
+ MASK mask, BOOL drop);
// EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face,
// MASK mask, BOOL drop);
EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face,
@@ -185,6 +187,11 @@ protected:
EAcceptance dad3dActivateGesture(LLViewerObject *obj, S32 face,
MASK mask, BOOL drop);
+ // helper called by methods above to handle "application" of an item
+ // to an object (texture applied to face, mesh applied to shape, etc.)
+ EAcceptance dad3dApplyToObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type);
+
+
// set the LLToolDragAndDrop's cursor based on the given acceptance
ECursorType acceptanceToCursor( EAcceptance acceptance );
@@ -253,6 +260,11 @@ public:
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
+ static void dropMesh(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id);
+
//static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face,
// LLInventoryItem* item)
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 4fb75f7a49..5f825b461e 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -167,13 +167,16 @@ BOOL LLVisualParamHint::render()
LLVisualParamReset::sDirty = TRUE;
LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
glMatrixMode(GL_PROJECTION);
- glPushMatrix();
+ gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.pushMatrix();
glLoadIdentity();
LLGLSUIDefault gls_ui;
@@ -181,10 +184,10 @@ BOOL LLVisualParamHint::render()
mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
glMatrixMode(GL_PROJECTION);
- glPopMatrix();
+ gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gGL.popMatrix();
mNeedsUpdate = FALSE;
mIsVisible = TRUE;
@@ -247,6 +250,7 @@ BOOL LLVisualParamHint::render()
mVisualParam->setWeight(mLastParamWeight, FALSE);
gGL.color4f(1,1,1,1);
mGLTexturep->setGLTextureCreated(true);
+ gGL.popUIMatrix();
return TRUE;
}
diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp
index b382ff6306..4c088a72b7 100644
--- a/indra/newview/llviewerassettype.cpp
+++ b/indra/newview/llviewerassettype.cpp
@@ -85,6 +85,8 @@ LLViewerAssetDictionary::LLViewerAssetDictionary()
addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK));
addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK));
+ addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH));
+
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
};
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 64eabe65cf..0b7f6900ed 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -510,10 +510,12 @@ void settings_setup_listeners()
gSavedSettings.getControl("FirstPersonAvatarVisible")->getSignal()->connect(boost::bind(&handleRenderAvatarMouselookChanged, _2));
gSavedSettings.getControl("RenderFarClip")->getSignal()->connect(boost::bind(&handleRenderFarClipChanged, _2));
gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2));
+ gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index ba256d70e8..356d8467c0 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -862,19 +862,17 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.flush();
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
+ 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
}
else
{
gPipeline.mScreen.flush();
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), gPipeline.mScreen.getHeight(),
+ 0, 0, gPipeline.mScreen.getWidth(), gPipeline.mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
}
}
- /// We copy the frame buffer straight into a texture here,
- /// and then display it again with compositor effects.
- /// Using render to texture would be faster/better, but I don't have a
- /// grasp of their full display stack just yet.
- // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
-
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.renderDeferredLighting();
@@ -1117,7 +1115,7 @@ void render_ui(F32 zoom_factor, int subfield)
{
gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
}
-
+
render_hud_elements();
render_hud_attachments();
}
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index eb070fb3ef..145c717020 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -71,6 +71,7 @@
#include "llimfloater.h"
#include "llfloaterinspect.h"
#include "llfloaterinventory.h"
+#include "llfloaterimportcollada.h"
#include "llfloaterjoystick.h"
#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
@@ -126,6 +127,8 @@
#include "llpreviewtexture.h"
#include "llsyswellwindow.h"
#include "llscriptfloater.h"
+#include "llfloatermodelpreview.h"
+
// *NOTE: Please add files in alphabetical order to keep merges easy.
@@ -174,6 +177,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloater>);
+ LLFloaterReg::add("import_collada", "floater_import_collada.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImportCollada>);
LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloaterContainer>);
LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
@@ -254,7 +258,8 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
-
+ LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
+
LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLCallFloater>);
LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 1a67fc0966..7225aa1523 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -626,7 +626,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
glPopMatrix();
}
- gPipeline.addTrianglesDrawn(count/3);
+ gPipeline.addTrianglesDrawn(count);
triangle_count += count;
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 24a788aaed..8108eae7b9 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -161,7 +161,6 @@ LLMenuItemCallGL* gBusyMenu = NULL;
// Local prototypes
// File Menu
-const char* upload_pick(void* data);
void handle_compress_image(void*);
@@ -445,6 +444,7 @@ void init_menus()
gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost);
gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost);
gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost);
+ gMenuHolder->childSetLabelArg("Upload Model", "[COST]", upload_cost);
gAFKMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Away", TRUE);
gBusyMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Busy", TRUE);
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 84b270f8cc..0f26975149 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -39,6 +39,8 @@
#include "llfilepicker.h"
#include "llfloaterreg.h"
#include "llfloaterbuycurrency.h"
+#include "llfloaterimportcollada.h"
+#include "llfloatermodelpreview.h"
#include "llfloatersnapshot.h"
#include "llimage.h"
#include "llimagebmp.h"
@@ -63,7 +65,7 @@
#include "llappviewer.h"
#include "lluploaddialog.h"
#include "lltrans.h"
-
+#include "llfloaterimportcollada.h"
// linden libraries
#include "llassetuploadresponders.h"
@@ -71,6 +73,7 @@
#include "llhttpclient.h"
#include "llnotificationsutil.h"
#include "llsdserialize.h"
+#include "llsdutil.h"
#include "llstring.h"
#include "lltransactiontypes.h"
#include "lluuid.h"
@@ -102,6 +105,7 @@ static std::string XML_EXTENSIONS = "xml";
static std::string SLOBJECT_EXTENSIONS = "slobject";
#endif
static std::string ALL_FILE_EXTENSIONS = "*.*";
+static std::string MODEL_EXTENSIONS = "dae";
std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
{
@@ -116,6 +120,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
return ANIM_EXTENSIONS;
case LLFilePicker::FFLOAD_SLOBJECT:
return SLOBJECT_EXTENSIONS;
+ case LLFilePicker::FFLOAD_MODEL:
+ return MODEL_EXTENSIONS;
#ifdef _CORY_TESTING
case LLFilePicker::FFLOAD_GEOMETRY:
return GEOMETRY_EXTENSIONS;
@@ -259,6 +265,33 @@ class LLFileUploadImage : public view_listener_t
}
};
+class LLFileUploadScene : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string filename = upload_pick((void *)LLFilePicker::FFLOAD_COLLADA);
+ if (!filename.empty())
+ {
+ LLImportCollada::getInstance()->importFile(filename);
+ }
+ return TRUE;
+ }
+};
+
+class LLFileUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::showInstance("upload_model");
+ if (fmp)
+ {
+ fmp->loadModel(3);
+ }
+
+ return TRUE;
+ }
+};
+
class LLFileUploadSound : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -320,10 +353,21 @@ class LLFileUploadBulk : public view_listener_t
LLAssetStorage::LLStoreAssetCallback callback = NULL;
S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
void *userdata = NULL;
- upload_new_resource(filename, asset_name, asset_name, 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
- display_name,
- callback, expected_upload_cost, userdata);
+
+ upload_new_resource(
+ filename,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms(),
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
// *NOTE: Ew, we don't iterate over the file list here,
// we handle the next files in upload_done_callback()
@@ -479,17 +523,20 @@ void handle_compress_image(void*)
}
}
-void upload_new_resource(const std::string& src_filename, std::string name,
- std::string desc, S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
{
// Generate the temporary UUID.
std::string filename = gDirUtilp->getTempFilename();
@@ -514,7 +561,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
short_name.c_str());
args["FILE"] = short_name;
upload_error(error_message, "NofileExtension", filename, args);
- return;
+ return LLUUID();
}
else if( exten == "bmp")
{
@@ -528,7 +575,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "tga")
@@ -543,7 +590,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "jpg" || exten == "jpeg")
@@ -558,7 +605,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "png")
@@ -573,7 +620,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if(exten == "wav")
@@ -601,7 +648,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args);
break;
}
- return;
+ return LLUUID();
}
}
else if(exten == "tmp")
@@ -641,7 +688,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat("corrupt resource file: %s", src_filename.c_str());
args["FILE"] = src_filename;
upload_error(error_message, "CorruptResourceFile", filename, args);
- return;
+ return LLUUID();
}
if (2 == tokens_read)
@@ -669,7 +716,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str());
args["FILE"] = src_filename;
upload_error(error_message, "UnknownResourceFileVersion", filename, args);
- return;
+ return LLUUID();
}
}
else
@@ -711,7 +758,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat( "Unable to create output file: %s", filename.c_str());
args["FILE"] = filename;
upload_error(error_message, "UnableToCreateOutputFile", filename, args);
- return;
+ return LLUUID();
}
fclose(in);
@@ -725,7 +772,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
{
error_message = llformat("We do not currently support bulk upload of animation files\n");
upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
- return;
+ return LLUUID();
}
else
{
@@ -771,9 +818,21 @@ void upload_new_resource(const std::string& src_filename, std::string name,
{
t_disp_name = src_filename;
}
- upload_new_resource(tid, asset_type, name, desc, compression_info, // tid
- destination_folder_type, inv_type, next_owner_perms, group_perms, everyone_perms,
- display_name, callback, expected_upload_cost, userdata);
+ upload_new_resource(
+ tid,
+ asset_type,
+ name,
+ desc,
+ compression_info, // tid
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
}
else
{
@@ -787,9 +846,15 @@ void upload_new_resource(const std::string& src_filename, std::string name,
}
LLFilePicker::instance().reset();
}
+
+ return uuid;
}
-void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
+void upload_done_callback(
+ const LLUUID& uuid,
+ void* user_data,
+ S32 result,
+ LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
@@ -894,70 +959,97 @@ void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExt
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *userdata = NULL;
- upload_new_resource(next_file, asset_name, asset_name, // file
- 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- PERM_NONE, PERM_NONE, PERM_NONE,
- display_name,
- callback,
- expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
- userdata);
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name, // file
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ display_name,
+ callback,
+ expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
+ userdata);
}
}
-void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_type,
- std::string name,
- std::string desc, S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
+static LLAssetID upload_new_resource_prep(
+ const LLTransactionID& tid,
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
{
- if(gDisconnected)
- {
- return ;
- }
+ LLAssetID uuid = generate_asset_id_for_new_upload(tid);
- LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
-
- if( LLAssetType::AT_SOUND == asset_type )
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_SOUND_COUNT );
- }
- else
- if( LLAssetType::AT_TEXTURE == asset_type )
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
- }
- else
- if( LLAssetType::AT_ANIMATION == asset_type)
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_ANIM_COUNT );
- }
+ increase_new_upload_stats(asset_type);
- if(LLInventoryType::IT_NONE == inv_type)
- {
- inv_type = LLInventoryType::defaultForAssetType(asset_type);
- }
- LLStringUtil::stripNonprintable(name);
- LLStringUtil::stripNonprintable(desc);
- if(name.empty())
- {
- name = "(No Name)";
- }
- if(desc.empty())
- {
- desc = "(No Description)";
- }
-
- // At this point, we're ready for the upload.
- std::string upload_message = "Uploading...\n\n";
- upload_message.append(display_name);
- LLUploadDialog::modalUploadDialog(upload_message);
+ assign_defaults_and_show_upload_message(
+ asset_type,
+ inventory_type,
+ name,
+ display_name,
+ description);
+
+ return uuid;
+}
+
+LLSD generate_new_resource_upload_capability_body(
+ LLAssetType::EType asset_type,
+ const std::string& name,
+ const std::string& desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms)
+{
+ LLSD body;
+
+ body["folder_id"] = gInventory.findCategoryUUIDForType(
+ (destination_folder_type == LLFolderType::FT_NONE) ?
+ (LLFolderType::EType) asset_type :
+ destination_folder_type);
+
+ body["asset_type"] = LLAssetType::lookup(asset_type);
+ body["inventory_type"] = LLInventoryType::lookup(inv_type);
+ body["name"] = name;
+ body["description"] = desc;
+ body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
+ body["group_mask"] = LLSD::Integer(group_perms);
+ body["everyone_mask"] = LLSD::Integer(everyone_perms);
+
+ return body;
+}
+
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
+{
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
llinfos << "*** Uploading: " << llendl;
llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
@@ -967,26 +1059,32 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty
llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl;
lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl;
lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
- std::string url = gAgent.getRegion()->getCapability("NewFileAgentInventory");
- if (!url.empty())
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventory");
+
+ if ( !url.empty() )
{
llinfos << "New Agent Inventory via capability" << llendl;
- LLSD body;
- body["folder_id"] = gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type);
- body["asset_type"] = LLAssetType::lookup(asset_type);
- body["inventory_type"] = LLInventoryType::lookup(inv_type);
- body["name"] = name;
- body["description"] = desc;
- body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
- body["group_mask"] = LLSD::Integer(group_perms);
- body["everyone_mask"] = LLSD::Integer(everyone_perms);
- body["expected_upload_cost"] = LLSD::Integer(expected_upload_cost);
-
- //std::ostringstream llsdxml;
- //LLSDSerialize::toPrettyXML(body, llsdxml);
- //llinfos << "posting body to capability: " << llsdxml.str() << llendl;
- LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, uuid, asset_type));
+ LLSD body;
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryResponder(
+ body,
+ uuid,
+ asset_type));
}
else
{
@@ -1024,18 +1122,158 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty
{
asset_callback = callback;
}
- gAssetStorage->storeAssetData(data->mAssetInfo.mTransactionID, data->mAssetInfo.mType,
- asset_callback,
- (void*)data,
- FALSE);
+ gAssetStorage->storeAssetData(
+ data->mAssetInfo.mTransactionID,
+ data->mAssetInfo.mType,
+ asset_callback,
+ (void*)data,
+ FALSE);
}
}
+BOOL upload_new_variable_price_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ const LLSD& asset_resources)
+{
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
+
+ llinfos << "*** Uploading: " << llendl;
+ llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
+ llinfos << "UUID: " << uuid << llendl;
+ llinfos << "Name: " << name << llendl;
+ llinfos << "Desc: " << desc << llendl;
+ lldebugs << "Folder: "
+ << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? (LLFolderType::EType)asset_type : destination_folder_type) << llendl;
+ lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventoryVariablePrice");
+
+ if ( !url.empty() )
+ {
+ lldebugs
+ << "New Agent Inventory variable price upload" << llendl;
+
+ // Each of the two capabilities has similar data, so
+ // let's reuse that code
+
+ LLSD body;
+
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ body["asset_resources"] = asset_resources;
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryVariablePriceResponder(
+ uuid,
+ asset_type,
+ body));
+
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid)
+{
+ if ( gDisconnected )
+ {
+ LLAssetID rv;
+
+ rv.setNull();
+ return rv;
+ }
+
+ LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ return uuid;
+}
+
+void increase_new_upload_stats(LLAssetType::EType asset_type)
+{
+ if ( LLAssetType::AT_SOUND == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_SOUND_COUNT );
+ }
+ else if ( LLAssetType::AT_TEXTURE == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
+ }
+ else if ( LLAssetType::AT_ANIMATION == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_ANIM_COUNT );
+ }
+}
+
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ if ( LLInventoryType::IT_NONE == inventory_type )
+ {
+ inventory_type = LLInventoryType::defaultForAssetType(asset_type);
+ }
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::stripNonprintable(description);
+
+ if ( name.empty() )
+ {
+ name = "(No Name)";
+ }
+ if ( description.empty() )
+ {
+ description = "(No Description)";
+ }
+
+ // At this point, we're ready for the upload.
+ std::string upload_message = "Uploading...\n\n";
+ upload_message.append(display_name);
+ LLUploadDialog::modalUploadDialog(upload_message);
+}
+
+
void init_menu_file()
{
view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage");
view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound");
view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim");
+ view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel");
+ view_listener_t::addCommit(new LLFileUploadScene(), "File.UploadScene");
view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk");
view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow");
view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows");
diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h
index 1e6d13f1c6..7167903311 100644
--- a/indra/newview/llviewermenufile.h
+++ b/indra/newview/llviewermenufile.h
@@ -42,33 +42,62 @@ class LLTransactionID;
void init_menu_file();
-void upload_new_resource(const std::string& src_filename,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata);
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata);
-void upload_new_resource(const LLTransactionID &tid,
- LLAssetType::EType type,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata);
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata);
+
+// TODO* : Move all uploads to use this new function
+// since at some point, that upload path will be deprecated and no longer
+// used
+
+// We make a new function here to ensure that previous code is not broken
+BOOL upload_new_variable_price_resource(
+ const LLTransactionID& tid,
+ LLAssetType::EType type,
+ std::string name,
+ std::string desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ const LLSD& asset_resources);
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid);
+void increase_new_upload_stats(LLAssetType::EType asset_type);
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description);
#endif
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 8aa642bdb6..5338ae9346 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3258,6 +3258,7 @@ const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less th
const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot
// between these values we delay the updates (but no more than one second)
+static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE_SEND("Send Message");
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
@@ -3416,6 +3417,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
if (duplicate_count < DUP_MSGS && !gDisconnected)
{
+ LLFastTimer t(FTM_AGENT_UPDATE_SEND);
// Build the message
msg->newMessageFast(_PREHASH_AgentUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
@@ -4828,6 +4830,7 @@ void process_economy_data(LLMessageSystem *msg, void** /*user_data*/)
gMenuHolder->childSetLabelArg("Upload Image", "[COST]", llformat("%d", upload_cost));
gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", llformat("%d", upload_cost));
+ gMenuHolder->childSetLabelArg("Upload Model", "[COST]", llformat("%d", upload_cost));
gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", llformat("%d", upload_cost));
gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", llformat("%d", upload_cost));
}
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index d0afa9d9de..b5642d07a5 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -2001,6 +2001,9 @@ BOOL LLViewerObject::isActive() const
BOOL LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
+ static LLFastTimer::DeclareTimer ftm("Viewer Object");
+ LLFastTimer t(ftm);
+
if (mDead)
{
// It's dead. Don't update it.
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 96828ee1b6..7f147836a1 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -93,7 +93,7 @@ extern LLPipeline gPipeline;
// Statics for object lookup tables.
U32 LLViewerObjectList::sSimulatorMachineIndex = 1; // Not zero deliberately, to speed up index check.
-LLMap<U64, U32> LLViewerObjectList::sIPAndPortToIndex;
+std::map<U64, U32> LLViewerObjectList::sIPAndPortToIndex;
std::map<U64, LLUUID> LLViewerObjectList::sIndexAndLocalIDToUUID;
LLViewerObjectList::LLViewerObjectList()
@@ -571,10 +571,9 @@ void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys,
void LLViewerObjectList::dirtyAllObjectInventory()
{
- S32 count = mObjects.count();
- for(S32 i = 0; i < count; ++i)
+ for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
- mObjects[i]->dirtyInventory();
+ (*iter)->dirtyInventory();
}
}
@@ -587,14 +586,14 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
S32 num_updates, max_value;
if (NUM_BINS - 1 == mCurBin)
{
- num_updates = mObjects.count() - mCurLazyUpdateIndex;
- max_value = mObjects.count();
+ num_updates = (S32) mObjects.size() - mCurLazyUpdateIndex;
+ max_value = (S32) mObjects.size();
gTextureList.setUpdateStats(TRUE);
}
else
{
- num_updates = (mObjects.count() / NUM_BINS) + 1;
- max_value = llmin(mObjects.count(), mCurLazyUpdateIndex + num_updates);
+ num_updates = ((S32) mObjects.size() / NUM_BINS) + 1;
+ max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates);
}
@@ -647,7 +646,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
}
mCurLazyUpdateIndex = max_value;
- if (mCurLazyUpdateIndex == mObjects.count())
+ if (mCurLazyUpdateIndex == mObjects.size())
{
mCurLazyUpdateIndex = 0;
}
@@ -694,20 +693,26 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
// Make a copy of the list in case something in idleUpdate() messes with it
std::vector<LLViewerObject*> idle_list;
- idle_list.reserve( mActiveObjects.size() );
+
+ static LLFastTimer::DeclareTimer idle_copy("Idle Copy");
- for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
- active_iter != mActiveObjects.end(); active_iter++)
{
- objectp = *active_iter;
- if (objectp)
+ LLFastTimer t(idle_copy);
+ idle_list.reserve( mActiveObjects.size() );
+
+ for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
+ active_iter != mActiveObjects.end(); active_iter++)
{
- idle_list.push_back( objectp );
- }
- else
- { // There shouldn't be any NULL pointers in the list, but they have caused
- // crashes before. This may be idleUpdate() messing with the list.
- llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl;
+ objectp = *active_iter;
+ if (objectp)
+ {
+ idle_list.push_back( objectp );
+ }
+ else
+ { // There shouldn't be any NULL pointers in the list, but they have caused
+ // crashes before. This may be idleUpdate() messing with the list.
+ llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl;
+ }
}
}
@@ -807,7 +812,7 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
}
*/
- LLViewerStats::getInstance()->mNumObjectsStat.addValue(mObjects.count());
+ LLViewerStats::getInstance()->mNumObjectsStat.addValue((S32) mObjects.size());
LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(num_active_objects);
LLViewerStats::getInstance()->mNumSizeCulledStat.addValue(mNumSizeCulled);
LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled);
@@ -815,9 +820,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
void LLViewerObjectList::clearDebugText()
{
- for (S32 i = 0; i < mObjects.count(); i++)
+ for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
- mObjects[i]->setDebugText("");
+ (*iter)->setDebugText("");
}
}
@@ -856,7 +861,7 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
if (objectp->isOnMap())
{
- mMapObjects.removeObj(objectp);
+ removeFromMap(objectp);
}
// Don't clean up mObject references, these will be cleaned up more efficiently later!
@@ -866,8 +871,12 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
mNumDeadObjects++;
}
+static LLFastTimer::DeclareTimer FTM_REMOVE_DRAWABLE("Remove Drawable");
+
void LLViewerObjectList::removeDrawable(LLDrawable* drawablep)
{
+ LLFastTimer t(FTM_REMOVE_DRAWABLE);
+
if (!drawablep)
{
return;
@@ -913,10 +922,10 @@ void LLViewerObjectList::killObjects(LLViewerRegion *regionp)
{
LLViewerObject *objectp;
- S32 i;
- for (i = 0; i < mObjects.count(); i++)
+
+ for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
- objectp = mObjects[i];
+ objectp = *iter;
if (objectp->mRegionp == regionp)
{
@@ -933,10 +942,9 @@ void LLViewerObjectList::killAllObjects()
// Used only on global destruction.
LLViewerObject *objectp;
- for (S32 i = 0; i < mObjects.count(); i++)
+ for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
- objectp = mObjects[i];
-
+ objectp = *iter;
killObject(objectp);
llassert(objectp->isDead());
}
@@ -945,7 +953,7 @@ void LLViewerObjectList::killAllObjects()
if(!mObjects.empty())
{
- llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.count() << llendl;
+ llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.size() << llendl;
mObjects.clear();
}
@@ -970,16 +978,15 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
return;
}
- S32 i = 0;
S32 num_removed = 0;
LLViewerObject *objectp;
- while (i < mObjects.count())
+ for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); )
{
// Scan for all of the dead objects and remove any "global" references to them.
- objectp = mObjects[i];
+ objectp = *iter;
if (objectp->isDead())
{
- mObjects.remove(i);
+ iter = mObjects.erase(iter);
num_removed++;
if (num_removed == mNumDeadObjects)
@@ -990,8 +997,7 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
}
else
{
- // iterate, this isn't a dead object.
- i++;
+ ++iter;
}
}
@@ -1041,12 +1047,11 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
}
LLViewerObject *objectp;
- S32 i;
- for (i = 0; i < mObjects.count(); i++)
+ for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
- objectp = getObject(i);
+ objectp = *iter;
// There could be dead objects on the object list, so don't update stuff if the object is dead.
- if (objectp)
+ if (!objectp->isDead())
{
objectp->updatePositionCaches();
@@ -1076,9 +1081,9 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
F32 max_radius = gSavedSettings.getF32("MiniMapPrimMaxRadius");
- for (S32 i = 0; i < mMapObjects.count(); i++)
+ for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
{
- LLViewerObject* objectp = mMapObjects[i];
+ LLViewerObject* objectp = *iter;
if (!objectp->getRegion() || objectp->isOrphaned() || objectp->isAttachment())
{
continue;
@@ -1144,21 +1149,14 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 &center)
{
}
-void LLViewerObjectList::renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent)
-{
- generatePickList(camera);
- renderPickList(screen_rect, pick_parcel_wall, render_transparent);
-}
-
void LLViewerObjectList::generatePickList(LLCamera &camera)
{
LLViewerObject *objectp;
S32 i;
// Reset all of the GL names to zero.
- for (i = 0; i < mObjects.count(); i++)
+ for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
- objectp = mObjects[i];
- objectp->mGLName = 0;
+ (*iter)->mGLName = 0;
}
mSelectPickList.clear();
@@ -1321,17 +1319,19 @@ void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent,
const LLColor4 &text_color,
S32 line_width)
{
- LLDebugBeacon *beaconp = mDebugBeacons.reserve_block(1);
- beaconp->mPositionAgent = pos_agent;
- beaconp->mString = string;
- beaconp->mColor = color;
- beaconp->mTextColor = text_color;
- beaconp->mLineWidth = line_width;
+ LLDebugBeacon beacon;
+ beacon.mPositionAgent = pos_agent;
+ beacon.mString = string;
+ beacon.mColor = color;
+ beacon.mTextColor = text_color;
+ beacon.mLineWidth = line_width;
+
+ mDebugBeacons.push_back(beacon);
}
void LLViewerObjectList::resetObjectBeacons()
{
- mDebugBeacons.reset();
+ mDebugBeacons.clear();
}
LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp)
@@ -1349,7 +1349,7 @@ LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLVi
mUUIDObjectMap[fullid] = objectp;
- mObjects.put(objectp);
+ mObjects.push_back(objectp);
updateActive(objectp);
@@ -1388,7 +1388,7 @@ LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRe
gMessageSystem->getSenderIP(),
gMessageSystem->getSenderPort());
- mObjects.put(objectp);
+ mObjects.push_back(objectp);
updateActive(objectp);
@@ -1411,11 +1411,11 @@ LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCod
S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const
{
LLViewerObject *objectp;
- S32 i;
S32 num_refs = 0;
- for (i = 0; i < mObjects.count(); i++)
+
+ for (vobj_list_t::const_iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
- objectp = mObjects[i];
+ objectp = *iter;
if (objectp->mDrawable.notNull())
{
num_refs += objectp->mDrawable->findReferences(drawablep);
@@ -1460,15 +1460,15 @@ void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip
// Unknown parent, add to orpaned child list
U64 parent_info = getIndex(parent_id, ip, port);
- if (-1 == mOrphanParents.find(parent_info))
+ if (std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info) == mOrphanParents.end())
{
- mOrphanParents.put(parent_info);
+ mOrphanParents.push_back(parent_info);
}
LLViewerObjectList::OrphanInfo oi(parent_info, childp->mID);
- if (-1 == mOrphanChildren.find(oi))
+ if (std::find(mOrphanChildren.begin(), mOrphanChildren.end(), oi) == mOrphanChildren.end())
{
- mOrphanChildren.put(oi);
+ mOrphanChildren.push_back(oi);
mNumOrphans++;
}
}
@@ -1491,28 +1491,29 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
// See if we are a parent of an orphan.
// Note: This code is fairly inefficient but it should happen very rarely.
// It can be sped up if this is somehow a performance issue...
- if (0 == mOrphanParents.count())
+ if (mOrphanParents.empty())
{
// no known orphan parents
return;
}
- if (-1 == mOrphanParents.find(getIndex(objectp->mLocalID, ip, port)))
+ if (std::find(mOrphanParents.begin(), mOrphanParents.end(), getIndex(objectp->mLocalID, ip, port)) == mOrphanParents.end())
{
// did not find objectp in OrphanParent list
return;
}
- S32 i;
U64 parent_info = getIndex(objectp->mLocalID, ip, port);
BOOL orphans_found = FALSE;
// Iterate through the orphan list, and set parents of matching children.
- for (i = 0; i < mOrphanChildren.count(); i++)
- {
- if (mOrphanChildren[i].mParentInfo != parent_info)
+
+ for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); )
+ {
+ if (iter->mParentInfo != parent_info)
{
+ ++iter;
continue;
}
- LLViewerObject *childp = findObject(mOrphanChildren[i].mChildInfo);
+ LLViewerObject *childp = findObject(iter->mChildInfo);
if (childp)
{
if (childp == objectp)
@@ -1546,29 +1547,35 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
objectp->addChild(childp);
orphans_found = TRUE;
+ ++iter;
}
else
{
llinfos << "Missing orphan child, removing from list" << llendl;
- mOrphanChildren.remove(i);
- i--;
+
+ iter = mOrphanChildren.erase(iter);
}
}
// Remove orphan parent and children from lists now that they've been found
- mOrphanParents.remove(mOrphanParents.find(parent_info));
-
- i = 0;
- while (i < mOrphanChildren.count())
{
- if (mOrphanChildren[i].mParentInfo == parent_info)
+ std::vector<U64>::iterator iter = std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info);
+ if (iter != mOrphanParents.end())
+ {
+ mOrphanParents.erase(iter);
+ }
+ }
+
+ for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); )
+ {
+ if (iter->mParentInfo == parent_info)
{
- mOrphanChildren.remove(i);
+ iter = mOrphanChildren.erase(iter);
mNumOrphans--;
}
else
{
- i++;
+ ++iter;
}
}
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index 2858081dc9..706966deae 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -38,8 +38,6 @@
// common includes
#include "llstat.h"
-#include "lldarrayptr.h"
-#include "llmap.h" // *TODO: switch to std::map
#include "llstring.h"
// project includes
@@ -50,7 +48,7 @@ class LLNetMap;
class LLDebugBeacon;
const U32 CLOSE_BIN_SIZE = 10;
-const U32 NUM_BINS = 16;
+const U32 NUM_BINS = 128;
// GL name = position in object list + GL_NAME_INDEX_OFFSET so that
// we can have special numbers like zero.
@@ -111,13 +109,12 @@ public:
void updateAvatarVisibility();
// Selection related stuff
- void renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall = FALSE, BOOL render_transparent = TRUE);
void generatePickList(LLCamera &camera);
void renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent);
LLViewerObject *getSelectedObject(const U32 object_id);
- inline S32 getNumObjects() { return mObjects.count(); }
+ inline S32 getNumObjects() { return (S32) mObjects.size(); }
void addToMap(LLViewerObject *objectp);
void removeFromMap(LLViewerObject *objectp);
@@ -131,7 +128,7 @@ public:
S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
- S32 getOrphanParentCount() const { return mOrphanParents.count(); }
+ S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); }
S32 getOrphanCount() const { return mNumOrphans; }
void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
@@ -179,26 +176,28 @@ public:
S32 mNumUnknownKills;
S32 mNumDeadObjects;
protected:
- LLDynamicArray<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
- LLDynamicArray<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
+ std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
+ std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
S32 mNumOrphans;
- LLDynamicArrayPtr<LLPointer<LLViewerObject>, 256> mObjects;
+ typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
+
+ vobj_list_t mObjects;
std::set<LLPointer<LLViewerObject> > mActiveObjects;
- LLDynamicArrayPtr<LLPointer<LLViewerObject> > mMapObjects;
+ vobj_list_t mMapObjects;
typedef std::map<LLUUID, LLPointer<LLViewerObject> > vo_map;
vo_map mDeadObjects; // Need to keep multiple entries per UUID
std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
- LLDynamicArray<LLDebugBeacon> mDebugBeacons;
+ std::vector<LLDebugBeacon> mDebugBeacons;
S32 mCurLazyUpdateIndex;
static U32 sSimulatorMachineIndex;
- static LLMap<U64, U32> sIPAndPortToIndex;
+ static std::map<U64, U32> sIPAndPortToIndex;
static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
@@ -264,12 +263,16 @@ inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
{
- mMapObjects.put(objectp);
+ mMapObjects.push_back(objectp);
}
inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
{
- mMapObjects.removeObj(objectp);
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp);
+ if (iter != mMapObjects.end())
+ {
+ mMapObjects.erase(iter);
+ }
}
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 77d2d493bd..847e70adac 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1434,12 +1434,15 @@ void LLViewerRegion::setSeedCapability(const std::string& url)
capabilityNames.append("FetchLib");
capabilityNames.append("FetchLibDescendents");
capabilityNames.append("GetTexture");
+ capabilityNames.append("GetMesh");
capabilityNames.append("GroupProposalBallot");
capabilityNames.append("HomeLocation");
capabilityNames.append("LandResources");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
capabilityNames.append("NewFileAgentInventory");
+ capabilityNames.append("NewFileAgentInventoryVariablePrice");
+ capabilityNames.append("ObjectAdd");
capabilityNames.append("ParcelPropertiesUpdate");
capabilityNames.append("ParcelMediaURLFilterList");
capabilityNames.append("ParcelNavigateMedia");
diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp
index ea8af223c3..7f5680b6df 100644
--- a/indra/newview/llviewertexteditor.cpp
+++ b/indra/newview/llviewertexteditor.cpp
@@ -532,6 +532,7 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const
case LLAssetType::AT_BODYPART: img_name = "Inv_Skin"; break;
case LLAssetType::AT_ANIMATION: img_name = "Inv_Animation"; break;
case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break;
+ case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break;
default: llassert(0);
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 28998d409e..768b145351 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -794,7 +794,7 @@ BOOL LLViewerTexture::createGLTexture(S32 discard_level, const LLImageRaw* image
llassert(mGLTexturep.notNull()) ;
BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
-
+
if(ret)
{
mFullWidth = mGLTexturep->getCurrentWidth() ;
@@ -2612,7 +2612,7 @@ BOOL LLViewerFetchedTexture::insertToAtlas()
}
//process the waiting_list
- for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
+ for(std::vector<LLFace*>::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
{
facep = (LLFace*)*iter ;
groupp = facep->getDrawable()->getSpatialGroup() ;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 1dcc7389cb..333452a50d 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -486,6 +486,10 @@ public:
}
ypos += y_inc;
+ addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
+ LLRender::sUICalls = LLRender::sUIVerts = 0;
+ ypos += y_inc;
+
addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
ypos += y_inc;
@@ -1373,7 +1377,7 @@ LLViewerWindow::LLViewerWindow(
gSavedSettings.getBOOL("DisableVerticalSync"),
!gNoRender,
ignore_pixel_depth,
- gSavedSettings.getU32("RenderFSAASamples"));
+ 0); //gSavedSettings.getU32("RenderFSAASamples"));
if (!LLAppViewer::instance()->restoreErrorTrap())
{
@@ -2003,12 +2007,15 @@ void LLViewerWindow::drawDebugText()
{
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
// scale view by UI global scale factor and aspect ratio correction factor
- glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
mDebugText->draw();
}
+ gGL.popUIMatrix();
gGL.popMatrix();
+
gGL.flush();
}
@@ -2056,9 +2063,11 @@ void LLViewerWindow::draw()
// No translation needed, this view is glued to 0,0
gGL.pushMatrix();
+ LLUI::pushMatrix();
{
+
// scale view by UI global scale factor and aspect ratio correction factor
- glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
// apply camera zoom transform (for high res screenshots)
@@ -2124,6 +2133,7 @@ void LLViewerWindow::draw()
LLUI::sGLScaleFactor = old_scale_factor;
}
+ LLUI::popMatrix();
gGL.popMatrix();
#if LL_DEBUG
@@ -2476,6 +2486,9 @@ void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params)
// event processing.
void LLViewerWindow::updateUI()
{
+ static LLFastTimer::DeclareTimer ftm("Update UI");
+ LLFastTimer t(ftm);
+
static std::string last_handle_msg;
LLConsole::updateClass();
@@ -3057,7 +3070,6 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
// Must be called after displayObjects is called, which sets the mGLName parameter
// NOTE: This function gets called 3 times:
// render_ui_3d: FALSE, FALSE, TRUE
-// renderObjectsForSelect: TRUE, pick_parcel_wall, FALSE
// render_hud_elements: FALSE, FALSE, FALSE
void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud )
{
@@ -3829,140 +3841,6 @@ void LLViewerWindow::playSnapshotAnimAndSound()
BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
{
return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
-
- // *TODO below code was broken in deferred pipeline
- /*
- if ((!raw) || preview_width < 10 || preview_height < 10)
- {
- return FALSE;
- }
-
- if(gResizeScreenTexture) //the window is resizing
- {
- return FALSE ;
- }
-
- setCursor(UI_CURSOR_WAIT);
-
- // Hide all the UI widgets first and draw a frame
- BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
-
- if ( prev_draw_ui != show_ui)
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments;
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = FALSE;
- }
-
- S32 render_name = gSavedSettings.getS32("RenderName");
- gSavedSettings.setS32("RenderName", 0);
- LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame
-
- S32 w = preview_width ;
- S32 h = preview_height ;
- LLVector2 display_scale = mDisplayScale ;
- mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ;
- LLRect window_rect = mWindowRectRaw;
- mWindowRectRaw.set(0, h, w, 0);
-
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
- glClearColor(0.f, 0.f, 0.f, 0.f);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- setup3DRender();
-
- LLFontGL::setFontDisplay(FALSE) ;
- LLHUDText::setDisplayText(FALSE) ;
- if (type == SNAPSHOT_TYPE_OBJECT_ID)
- {
- gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE);
- }
- else
- {
- display(do_rebuild, 1.0f, 0, TRUE);
- render_ui();
- }
-
- S32 glformat, gltype, glpixel_length ;
- if(SNAPSHOT_TYPE_DEPTH == type)
- {
- glpixel_length = 4 ;
- glformat = GL_DEPTH_COMPONENT ;
- gltype = GL_FLOAT ;
- }
- else
- {
- glpixel_length = 3 ;
- glformat = GL_RGB ;
- gltype = GL_UNSIGNED_BYTE ;
- }
-
- raw->resize(w, h, glpixel_length);
- glReadPixels(0, 0, w, h, glformat, gltype, raw->getData());
-
- if(SNAPSHOT_TYPE_DEPTH == type)
- {
- LLViewerCamera* camerap = LLViewerCamera::getInstance();
- F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear());
- F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear());
-
- //calculate the depth
- for (S32 y = 0 ; y < h ; y++)
- {
- for(S32 x = 0 ; x < w ; x++)
- {
- S32 i = (w * y + x) << 2 ;
-
- F32 depth_float_i = *(F32*)(raw->getData() + i);
-
- F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2));
- U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar());
- *(raw->getData() + i + 0) = depth_byte;
- *(raw->getData() + i + 1) = depth_byte;
- *(raw->getData() + i + 2) = depth_byte;
- *(raw->getData() + i + 3) = 255;
- }
- }
- }
-
- LLFontGL::setFontDisplay(TRUE) ;
- LLHUDText::setDisplayText(TRUE) ;
- mDisplayScale.setVec(display_scale) ;
- mWindowRectRaw = window_rect;
- setup3DRender();
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- // POST SNAPSHOT
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = TRUE;
- }
-
- setCursor(UI_CURSOR_ARROW);
-
- if (do_rebuild)
- {
- // If we had to do a rebuild, that means that the lists of drawables to be rendered
- // was empty before we started.
- // Need to reset these, otherwise we call state sort on it again when render gets called the next time
- // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of
- // objects on them.
- gPipeline.resetDrawOrders();
- }
-
- gSavedSettings.setS32("RenderName", render_name);
-
- return TRUE;*/
}
// Saves the image from the screen to the specified filename and path.
@@ -4722,8 +4600,9 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
return TRUE;
}
- U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
- U32 old_fsaa = mWindow->getFSAASamples();
+ //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
+ //U32 old_fsaa = mWindow->getFSAASamples();
+
// going from windowed to windowed
if (!old_fullscreen && !fullscreen)
{
@@ -4733,7 +4612,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
mWindow->setSize(size);
}
- if (fsaa == old_fsaa)
+ //if (fsaa == old_fsaa)
{
return TRUE;
}
@@ -4762,13 +4641,13 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
gSavedSettings.setS32("WindowY", old_pos.mY);
}
- mWindow->setFSAASamples(fsaa);
+ //mWindow->setFSAASamples(fsaa);
result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync);
if (!result_first_try)
{
// try to switch back
- mWindow->setFSAASamples(old_fsaa);
+ //mWindow->setFSAASamples(old_fsaa);
result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync);
if (!result_second_try)
diff --git a/indra/newview/llvoclouds.cpp b/indra/newview/llvoclouds.cpp
index 177cb16c50..5153cef709 100644
--- a/indra/newview/llvoclouds.cpp
+++ b/indra/newview/llvoclouds.cpp
@@ -77,9 +77,11 @@ BOOL LLVOClouds::isActive() const
return TRUE;
}
-
BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
+ static LLFastTimer::DeclareTimer ftm("Idle Clouds");
+ LLFastTimer t(ftm);
+
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)))
{
return TRUE;
diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp
index 75beab519e..428ef20006 100644
--- a/indra/newview/llvotextbubble.cpp
+++ b/indra/newview/llvotextbubble.cpp
@@ -84,6 +84,9 @@ BOOL LLVOTextBubble::isActive() const
BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
+ static LLFastTimer::DeclareTimer ftm("Text Bubble");
+ LLFastTimer t(ftm);
+
F32 dt = mUpdateTimer.getElapsedTimeF32();
// Die after a few seconds.
if (dt > 1.5f)
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 24f1c4bd24..55e2c58a52 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -1141,7 +1141,7 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD
glLoadMatrixf((F32*) scale_mat.mMatrix);
glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]);
- gPipeline.addTrianglesDrawn(LEAF_INDICES/3);
+ gPipeline.addTrianglesDrawn(LEAF_INDICES);
stop_glerror();
ret += sLODIndexCount[trunk_LOD];
}
@@ -1191,7 +1191,7 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD
glLoadMatrixf((F32*) scale_mat.mMatrix);
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
- gPipeline.addTrianglesDrawn(LEAF_INDICES/3);
+ gPipeline.addTrianglesDrawn(LEAF_INDICES);
stop_glerror();
ret += LEAF_INDICES;
}
@@ -1216,7 +1216,7 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD
glLoadMatrixf((F32*) scale_mat.mMatrix);
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
- gPipeline.addTrianglesDrawn(LEAF_INDICES/3);
+ gPipeline.addTrianglesDrawn(LEAF_INDICES);
stop_glerror();
ret += LEAF_INDICES;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 9fbcd1d32a..0e5a01ca2c 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -36,6 +36,8 @@
#include "llvovolume.h"
+#include <sstream>
+
#include "llviewercontrol.h"
#include "lldir.h"
#include "llflexibleobject.h"
@@ -59,6 +61,7 @@
#include "lltexturefetch.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
+#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertextureanim.h"
#include "llworld.h"
@@ -67,6 +70,7 @@
#include "llsdutil.h"
#include "llmediaentry.h"
#include "llmediadataclient.h"
+#include "llmeshrepository.h"
#include "llagent.h"
#include "llviewermediafocus.h"
@@ -88,6 +92,12 @@ LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient =
static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles");
static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes");
+static LLFastTimer::DeclareTimer FTM_BUILD_MESH("Mesh");
+static LLFastTimer::DeclareTimer FTM_MESH_VFS("VFS");
+static LLFastTimer::DeclareTimer FTM_MESH_STREAM("Stream");
+static LLFastTimer::DeclareTimer FTM_MESH_FACES("Faces");
+static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures");
+
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
@@ -603,6 +613,9 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
LLViewerObject::idleUpdate(agent, world, time);
+ static LLFastTimer::DeclareTimer ftm("Volume");
+ LLFastTimer t(ftm);
+
if (mDead || mDrawable.isNull())
{
return TRUE;
@@ -624,6 +637,18 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
mVolumeImpl->doIdleUpdate(agent, world, time);
}
+ const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40;
+
+ if (mDrawable->isActive())
+ {
+ if (mDrawable->isRoot() &&
+ mDrawable->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES &&
+ (!mDrawable->getParent() || !mDrawable->getParent()->isActive()))
+ {
+ mDrawable->makeStatic();
+ }
+ }
+
return TRUE;
}
@@ -638,6 +663,7 @@ void LLVOVolume::updateTextures()
void LLVOVolume::updateTextureVirtualSize()
{
+ LLFastTimer ftm(FTM_VOLUME_TEXTURES);
// Update the pixel area of all faces
if(mDrawable.isNull() || !mDrawable->isVisible())
@@ -730,10 +756,12 @@ void LLVOVolume::updateTextureVirtualSize()
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
+ LLUUID id = sculpt_params->getSculptTexture();
updateSculptTexture();
+
+
if (mSculptTexture.notNull())
{
mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
@@ -774,6 +802,7 @@ void LLVOVolume::updateTextureVirtualSize()
mSculptTexture->getHeight(), mSculptTexture->getWidth()));
}
}
+
}
if (getLightTextureID().notNull())
@@ -789,7 +818,7 @@ void LLVOVolume::updateTextureVirtualSize()
*camera));
}
}
-
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
@@ -885,8 +914,27 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
+BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool unique_volume)
{
+ LLVolumeParams volume_params = params;
+
+ S32 lod = mLOD;
+
+ if (isSculpted())
+ {
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ { //meshes might not have all LODs, get the force detail to best existing LOD
+
+ LLUUID mesh_id = params.getSculptID();
+
+ //profile and path params don't matter for meshes
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
+ }
+ }
+
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
@@ -914,13 +962,15 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
}
}
- if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
+
+
+ if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
{
mFaceMappingChanged = TRUE;
if (mVolumeImpl)
{
- mVolumeImpl->onSetVolume(volume_params, detail);
+ mVolumeImpl->onSetVolume(volume_params, mLOD);
}
updateSculptTexture();
@@ -929,9 +979,27 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
{
updateSculptTexture();
- if (mSculptTexture.notNull())
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
+ if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron())
+ {
+ //load request not yet issued, request pipeline load this mesh
+ LLUUID asset_id = volume_params.getSculptID();
+ S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod);
+ if (available_lod != lod)
+ {
+ LLPrimitive::setVolume(volume_params, available_lod);
+ }
+ }
+ }
+ else // otherwise is sculptie
+ {
+
+ if (mSculptTexture.notNull())
+ {
sculpt();
+ }
}
}
@@ -969,6 +1037,15 @@ void LLVOVolume::updateSculptTexture()
}
+
+
+void LLVOVolume::notifyMeshLoaded()
+{
+ mSculptChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ dirtySpatialGroup(TRUE);
+}
+
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
{
@@ -1072,7 +1149,7 @@ BOOL LLVOVolume::calcLOD()
S32 cur_detail = 0;
F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
- F32 distance = llmin(mDrawable->mDistanceWRTCamera, MAX_LOD_DISTANCE);
+ F32 distance = mDrawable->mDistanceWRTCamera; //llmin(mDrawable->mDistanceWRTCamera, MAX_LOD_DISTANCE);
distance *= sDistanceFactor;
F32 rampDist = LLVOVolume::sLODFactor * 2;
@@ -1154,6 +1231,11 @@ void LLVOVolume::updateFaceFlags()
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ return;
+ }
+
BOOL fullbright = getTE(i)->getFullbright();
face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
@@ -1240,6 +1322,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
res &= face->genVolumeBBoxes(*getVolume(), i,
mRelativeXform, mRelativeXformInvTrans,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
@@ -1499,7 +1585,14 @@ void LLVOVolume::updateFaceSize(S32 idx)
else
{
const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
- facep->setSize(vol_face.mVertices.size(), vol_face.mIndices.size());
+ if (LLPipeline::sUseTriStrips)
+ {
+ facep->setSize(vol_face.mVertices.size(), vol_face.mTriStrip.size());
+ }
+ else
+ {
+ facep->setSize(vol_face.mVertices.size(), vol_face.mIndices.size());
+ }
}
}
@@ -2425,6 +2518,17 @@ void LLVOVolume::updateSpotLightPriority()
}
+bool LLVOVolume::isLightSpotlight() const
+{
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (params)
+ {
+ return params->isLightSpotlight();
+ }
+ return false;
+}
+
+
LLViewerTexture* LLVOVolume::getLightTexture()
{
LLUUID id = getLightTextureID();
@@ -2535,6 +2639,23 @@ BOOL LLVOVolume::isSculpted() const
return FALSE;
}
+BOOL LLVOVolume::isMesh() const
+{
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
BOOL LLVOVolume::hasLightTexture() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
@@ -2873,6 +2994,30 @@ F32 LLVOVolume::getBinRadius()
{
F32 radius;
+ F32 scale = 1.f;
+
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ LLVolume* volume = getVolume();
+ U32 vert_count = 0;
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ vert_count += face.mVertices.size();
+ }
+
+ scale = 1.f/llmax(vert_count/1024.f, 1.f);
+ }
+ }
+
const LLVector3* ext = mDrawable->getSpatialExtents();
BOOL shrink_wrap = mDrawable->isAnimating();
@@ -2931,7 +3076,7 @@ F32 LLVOVolume::getBinRadius()
radius = 8.f;
}
- return llclamp(radius, 0.5f, 256.f);
+ return llclamp(radius*scale, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
@@ -3249,6 +3394,11 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mExtents[0] = facep->mExtents[0];
draw_info->mExtents[1] = facep->mExtents[1];
validate_draw_info(*draw_info);
+
+ if (LLPipeline::sUseTriStrips)
+ {
+ draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
+ }
}
}
@@ -3333,7 +3483,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
drawablep->updateFaceSize(i);
LLFace* facep = drawablep->getFace(i);
- if (cur_total > max_total)
+ if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
facep->mVertexBuffer = NULL;
facep->mLastVertexBuffer = NULL;
@@ -3524,6 +3674,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
}
+
+ if (!face)
+ {
+ llerrs << "WTF?" << llendl;
+ }
}
drawablep->clearState(LLDrawable::REBUILD_ALL);
@@ -3808,7 +3963,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- if (LLPipeline::sRenderDeferred && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
{
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index a8bb597f93..2776988a12 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -184,6 +184,11 @@ public:
void updateSculptTexture();
void setIndexInTex(S32 index) { mIndexInTex = index ;}
void sculpt();
+ static void rebuildMeshAssetCallback(LLVFS *vfs,
+ const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
void updateRelativeXform();
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateFaceSize(S32 idx);
@@ -215,6 +220,7 @@ public:
LLColor3 getLightBaseColor() const; // not scaled by intensity
LLColor3 getLightColor() const; // scaled by intensity
LLUUID getLightTextureID() const;
+ bool isLightSpotlight() const;
LLVector3 getSpotLightParams() const;
void updateSpotLightPriority();
F32 getSpotLightPriority() const;
@@ -229,6 +235,7 @@ public:
U32 getVolumeInterfaceID() const;
virtual BOOL isFlexible() const;
virtual BOOL isSculpted() const;
+ virtual BOOL isMesh() const;
virtual BOOL hasLightTexture() const;
BOOL isVolumeGlobal() const;
@@ -253,6 +260,7 @@ public:
void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
+
// Sync the given media data with the impl and the given te
void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
@@ -268,9 +276,11 @@ public:
LLVector3 getApproximateFaceNormal(U8 face_id);
+ void notifyMeshLoaded();
+
// Returns 'true' iff the media data for this object is in flight
bool isMediaDataBeingFetched() const;
-
+
// Returns the "last fetched" media version, or -1 if not fetched yet
S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index 0272a2ab34..1749ccef94 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -519,7 +519,7 @@ void LLVOWLSky::drawDome(void)
LLRender::TRIANGLE_STRIP,
0, strips_segment->getRequestedVerts()-1, strips_segment->getRequestedIndices(),
0);
- gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices() - 2);
+ gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices(), LLRender::TRIANGLE_STRIP);
}
#else
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 118d7f8d08..f01e30f9da 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -657,6 +657,9 @@ void LLWorld::updateParticles()
void LLWorld::updateClouds(const F32 dt)
{
+ static LLFastTimer::DeclareTimer ftm("World Clouds");
+ LLFastTimer t(ftm);
+
if (gSavedSettings.getBOOL("FreezeTime") ||
!gSavedSettings.getBOOL("SkyUseClassicClouds"))
{
@@ -1024,9 +1027,11 @@ void LLWorld::disconnectRegions()
}
}
+static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim");
void process_enable_simulator(LLMessageSystem *msg, void **user_data)
{
+ LLFastTimer t(FTM_ENABLE_SIMULATOR);
// enable the appropriate circuit for this simulator and
// add its values into the gSimulator structure
U64 handle;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index dd9634a234..f90f8f1b89 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -70,6 +70,7 @@
#include "llgldbg.h"
#include "llhudmanager.h"
#include "lllightconstants.h"
+#include "llmeshrepository.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsky.h"
@@ -103,6 +104,7 @@
#include "llspatialpartition.h"
#include "llmutelist.h"
#include "lltoolpie.h"
+#include "llcurl.h"
#ifdef _DEBUG
@@ -116,7 +118,6 @@ const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
-const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40;
const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
const U32 REFLECTION_MAP_RES = 128;
@@ -271,6 +272,7 @@ BOOL LLPipeline::sDelayVBUpdate = TRUE;
BOOL LLPipeline::sFastAlpha = TRUE;
BOOL LLPipeline::sDisableShaders = FALSE;
BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sUseTriStrips = TRUE;
BOOL LLPipeline::sUseFarClip = TRUE;
BOOL LLPipeline::sShadowRender = FALSE;
BOOL LLPipeline::sWaterReflections = FALSE;
@@ -359,6 +361,7 @@ void LLPipeline::init()
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
@@ -1141,9 +1144,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_UNLINK);
assertInitialized();
@@ -1152,6 +1161,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1161,6 +1171,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1171,18 +1182,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- mLights.erase(drawablep);
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
{
- if (iter->drawable == drawablep)
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
{
- mNearbyLights.erase(iter);
- break;
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
}
}
{
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
HighlightItem item(drawablep);
mHighlightSet.erase(item);
@@ -1412,38 +1428,26 @@ void LLPipeline::updateMove()
assertInitialized();
- for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
- iter != mRetexturedList.end(); ++iter)
{
- LLDrawable* drawablep = *iter;
- if (drawablep && !drawablep->isDead())
- {
- drawablep->updateTexture();
- }
- }
- mRetexturedList.clear();
-
- updateMovedList(mMovedList);
+ static LLFastTimer::DeclareTimer ftm("Retexture");
+ LLFastTimer t(ftm);
- for (LLDrawable::drawable_set_t::iterator iter = mActiveQ.begin();
- iter != mActiveQ.end(); )
- {
- LLDrawable::drawable_set_t::iterator curiter = iter++;
- LLDrawable* drawablep = *curiter;
- if (drawablep && !drawablep->isDead())
+ for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
+ iter != mRetexturedList.end(); ++iter)
{
- if (drawablep->isRoot() &&
- drawablep->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES &&
- (!drawablep->getParent() || !drawablep->getParent()->isActive()))
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
{
- drawablep->makeStatic(); // removes drawable and its children from mActiveQ
- iter = mActiveQ.upper_bound(drawablep); // next valid entry
+ drawablep->updateTexture();
}
}
- else
- {
- mActiveQ.erase(curiter);
- }
+ mRetexturedList.clear();
+ }
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Moved List");
+ LLFastTimer t(ftm);
+ updateMovedList(mMovedList);
}
//balance octrees
@@ -1797,6 +1801,8 @@ void LLPipeline::rebuildPriorityGroups()
assertInitialized();
+ gMeshRepo.notifyLoadedMeshes();
+
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
@@ -1807,6 +1813,7 @@ void LLPipeline::rebuildPriorityGroups()
}
mGroupQ1.clear();
+
}
void LLPipeline::rebuildGroups()
@@ -3059,12 +3066,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
}
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING))
- {
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect");
- gObjectList.renderObjectsForSelect(camera, gViewerWindow->getWindowRectScaled());
- }
- else
{
LLFastTimer t(FTM_POOLS);
@@ -3425,27 +3426,14 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
- renderHighlights();
- mHighlightFaces.clear();
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- LLHUDObject::renderAll();
- gObjectList.resetObjectBeacons();
- }
-
if (occlude)
{
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ glLoadMatrixd(gGLModelView);
}
}
@@ -3515,9 +3503,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
}
-void LLPipeline::addTrianglesDrawn(S32 count)
+void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
{
assertInitialized();
+ S32 count = 0;
+ if (render_type == LLRender::TRIANGLE_STRIP)
+ {
+ count = index_count-2;
+ }
+ else
+ {
+ count = index_count/3;
+ }
+
mTrianglesDrawn += count;
mBatchCount++;
mMaxBatchSize = llmax(mMaxBatchSize, count);
@@ -4280,7 +4278,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
}
else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
{
@@ -4568,32 +4566,41 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = llmax(light->getLightRadius(), 0.001f);
- F32 atten, quad;
-#if 0 //1.9.1
- if (pool->getVertexShaderLevel() > 0)
- {
- atten = light_radius;
- quad = llmax(light->getLightFalloff(), 0.0001f);
- }
- else
-#endif
- {
- F32 x = (3.f * (1.f + light->getLightFalloff()));
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[cur_light] = light_color;
S32 gllight = GL_LIGHT0+cur_light;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
glLightfv(gllight, GL_DIFFUSE, light_color.mV);
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
- glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
- glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
+ if (light->isLightSpotlight()) // directional (spot-)light
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+ //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl;
+ glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV);
+ glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2
+ glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere
+ const float specular[] = {0.f, 0.f, 0.f, 0.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ }
+ else // omnidirectional (point) light
+ {
+ glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
+ glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const float specular[] = {0.f, 0.f, 0.f, 1.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ //llinfos << "boring light" << llendl;
+ }
cur_light++;
if (cur_light >= 8)
{
@@ -4609,7 +4616,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
}
-
if (gAgent.getAvatarObject() &&
gAgent.getAvatarObject()->mSpecialRenderMode == 3)
{
@@ -4620,13 +4626,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = 16.f;
- F32 atten, quad;
- {
- F32 x = 3.f;
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ F32 x = 3.f;
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[2] = light_color;
S32 gllight = GL_LIGHT2;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
@@ -4634,8 +4637,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
}
@@ -4798,10 +4801,6 @@ void LLPipeline::findReferences(LLDrawable *drawablep)
llinfos << "In mRetexturedList" << llendl;
}
- if (mActiveQ.find(drawablep) != mActiveQ.end())
- {
- llinfos << "In mActiveQ" << llendl;
- }
if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
{
llinfos << "In mBuildQ1" << llendl;
@@ -4958,19 +4957,6 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
}
}
-void LLPipeline::setActive(LLDrawable *drawablep, BOOL active)
-{
- assertInitialized();
- if (active)
- {
- mActiveQ.insert(drawablep);
- }
- else
- {
- mActiveQ.erase(drawablep);
- }
-}
-
//static
void LLPipeline::toggleRenderType(U32 type)
{
@@ -5386,6 +5372,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
void LLPipeline::resetVertexBuffers()
{
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -5843,6 +5830,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
@@ -6678,7 +6671,7 @@ void LLPipeline::renderDeferredLighting()
{ //draw box if camera is outside box
if (render_local)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
spot_lights.push_back(drawablep);
@@ -6695,7 +6688,7 @@ void LLPipeline::renderDeferredLighting()
}
else if (render_fullscreen)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
fullscreen_spot_lights.push_back(drawablep);
@@ -6921,6 +6914,24 @@ void LLPipeline::renderDeferredLighting()
mRenderTypeMask = render_mask;
}
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ LLHUDObject::renderAll();
+ gObjectList.resetObjectBeacons();
+ }
+ }
+
mScreen.flush();
}
@@ -7269,7 +7280,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, ref_result, 1);
stateSort(camera, ref_result);
- }
+ }
ref_mask = mRenderTypeMask;
mRenderTypeMask = mask;
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 67004a5f2d..c61274bfb1 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -58,6 +58,8 @@ class LLCubeMap;
class LLCullResult;
class LLVOAvatar;
class LLGLSLShader;
+class LLCurlRequest;
+class LLMeshResponder;
typedef enum e_avatar_skinning_method
{
@@ -270,15 +272,14 @@ public:
void shiftObjects(const LLVector3 &offset);
void setLight(LLDrawable *drawablep, BOOL is_light);
- void setActive(LLDrawable *drawablep, BOOL active);
-
+
BOOL hasRenderBatches(const U32 type) const;
LLCullResult::drawinfo_list_t::iterator beginRenderMap(U32 type);
LLCullResult::drawinfo_list_t::iterator endRenderMap(U32 type);
LLCullResult::sg_list_t::iterator beginAlphaGroups();
LLCullResult::sg_list_t::iterator endAlphaGroups();
- void addTrianglesDrawn(S32 count);
+ void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; }
BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; }
BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; }
@@ -448,7 +449,7 @@ public:
static BOOL sFastAlpha;
static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders
static BOOL sRenderBump;
- static BOOL sUseFBO;
+ static BOOL sUseTriStrips;
static BOOL sUseFarClip;
static BOOL sShadowRender;
static BOOL sWaterReflections;
@@ -589,8 +590,6 @@ protected:
LLViewerObject::vobj_list_t mCreateQ;
- LLDrawable::drawable_set_t mActiveQ;
-
LLDrawable::drawable_set_t mRetexturedList;
class HighlightItem
@@ -675,6 +674,13 @@ public:
protected:
std::vector<LLFace*> mSelectedFaces;
+
+ typedef std::map<LLUUID, std::set<LLUUID> > mesh_load_map;
+ mesh_load_map mLoadingMeshes[4];
+
+ typedef std::list<LLMeshResponder*> mesh_response_list;
+ mesh_response_list mMeshResponseList;
+
LLPointer<LLViewerFetchedTexture> mFaceSelectImagep;
LLPointer<LLViewerTexture> mBloomImagep;
LLPointer<LLViewerTexture> mBloomImage2p;
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 0065d824d2..9984cfcf5d 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -245,6 +245,7 @@ with the same filename but different name
<texture name="Inv_LookFolderOpen" file_name="icons/Inv_LookFolderOpen.png" preload="false" />
<texture name="Inv_LookFolderClosed" file_name="icons/Inv_LookFolderClosed.png" preload="false" />
<texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" />
+ <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" />
<texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" />
<texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" />
<texture name="Inv_Pants" file_name="icons/Inv_Pants.png" preload="false" />
@@ -733,6 +734,8 @@ with the same filename but different name
<texture name="icon_place_for_sale.tga" />
<texture name="icon_top_pick.tga" />
+ <texture name="inv_folder_mesh.tga"/>
+ <texture name="inv_item_mesh.tga"/>
<texture name="lag_status_critical.tga" />
<texture name="lag_status_good.tga" />
<texture name="lag_status_warning.tga" />
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index bc67621dfd..25a3d6784f 100644
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -144,17 +144,20 @@ It is a rare mind indeed that can render the hitherto non-existent blindingly ob
word_wrap="true">
3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
APR Copyright (C) 2000-2004 The Apache Software Foundation
+ Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
GL Copyright (C) 1999-2004 Brian Paul.
+ GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
ogg/vorbis Copyright (C) 2001, Xiphophorus
OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2008 University of Cambridge
Pth Copyright (C) 1999-2006 Ralf S. Engelschall &lt;rse@gnu.org&gt;
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
index 90fee857fb..388825d31a 100644
--- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
+++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
@@ -104,6 +104,23 @@
width="16" />
<check_box
height="16"
+ label="Meshes"
+ layout="topleft"
+ left_pad="2"
+ name="check_mesh"
+ top_delta="0"
+ width="126" />
+ <icon
+ height="16"
+ image_name="Inv_Mesh"
+ layout="topleft"
+ left="8"
+ mouse_opaque="true"
+ name="icon_mesh"
+ top="142"
+ width="16" />
+ <check_box
+ height="16"
label="Notecards"
layout="topleft"
left_pad="2"
@@ -117,7 +134,7 @@
left="8"
mouse_opaque="true"
name="icon_object"
- top="142"
+ top="162"
width="16" />
<check_box
height="16"
@@ -134,7 +151,7 @@
left="8"
mouse_opaque="true"
name="icon_script"
- top="162"
+ top="182"
width="16" />
<check_box
height="16"
@@ -151,7 +168,7 @@
left="8"
mouse_opaque="true"
name="icon_sound"
- top="182"
+ top="202"
width="16" />
<check_box
height="16"
@@ -168,7 +185,7 @@
left="8"
mouse_opaque="true"
name="icon_texture"
- top="202"
+ top="222"
width="16" />
<check_box
height="16"
@@ -185,7 +202,7 @@
left="8"
mouse_opaque="true"
name="icon_snapshot"
- top="222"
+ top="242"
width="16" />
<check_box
height="16"
@@ -203,7 +220,7 @@
layout="topleft"
left="8"
name="All"
- top="242"
+ top="262"
width="100" />
<button
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index 23203d227e..ceca9385f3 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -1996,6 +1996,9 @@ even though the user gets a free copy.
label="Cylinder"
name="Cylinder"
value="Cylinder" />
+ <combo_box.item
+ label="Mesh"
+ value="Mesh" />
</combo_box>
</panel>
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
index 5ad099e2d9..0d974075f5 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
@@ -42,6 +42,26 @@
<menu_item_call.on_enable
function="File.EnableUpload" />
</menu_item_call>
+ <menu_item_call
+ label="Model (L$[COST])..."
+ layout="topleft"
+ name="Upload Model">
+ <menu_item_call.on_click
+ function="File.UploadModel"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUpload" />
+ </menu_item_call>
+ <menu_item_call
+ label="Scene..."
+ layout="topleft"
+ name="Upload Scene">
+ <menu_item_call.on_click
+ function="File.UploadScene"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUpload" />
+ </menu_item_call>
<menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
@@ -226,4 +246,4 @@
parameter="eyes" />
</menu_item_call>
</menu>
-</menu> \ No newline at end of file
+</menu>
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 0fbd860648..56b8440c4f 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -5848,7 +5848,7 @@ Attachment has been saved.
Unable to find the help topic for this element.
</notification>
- <notification
+ <notification
icon="alertmodal.tga"
name="ObjectMediaFailure"
type="alertmodal">
@@ -5878,6 +5878,17 @@ Your voice has been muted by moderator.
name="okbutton"
yestext="OK"/>
</notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UploadCostConfirmation"
+ type="alertmodal">
+This upload will cost L$[PRICE], do you wish to continue with the upload?
+ <usetemplate
+ name="okcancelbuttons"
+ notext="Cancel"
+ yestext="Upload"/>
+ </notification>
<notification
icon="alertmodal.tga"
diff --git a/indra/newview/skins/default/xui/en/panel_main_inventory.xml b/indra/newview/skins/default/xui/en/panel_main_inventory.xml
index c6a4233c9c..29c0f1fa4b 100644
--- a/indra/newview/skins/default/xui/en/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_main_inventory.xml
@@ -67,7 +67,7 @@ halign="center"
height="30"
layout="bottomleft"
left="0"
- visible="true"
+ visible="true"
name="bottom_panel"
width="330">
<button
@@ -118,7 +118,7 @@ halign="center"
mouse_opaque="false"
name="Inventory Menu"
top="0"
- visible="true"
+ visible="true"
width="290">
<menu
height="101"
@@ -176,6 +176,26 @@ halign="center"
function="File.EnableUpload" />
</menu_item_call>
<menu_item_call
+ label="Model (L$[COST])..."
+ layout="topleft"
+ name="Upload Model">
+ <menu_item_call.on_click
+ function="File.UploadModel"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUpload" />
+ </menu_item_call>
+ <menu_item_call
+ label="Scene..."
+ layout="topleft"
+ name="Upload Scene">
+ <menu_item_call.on_click
+ function="File.UploadScene"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUpload" />
+ </menu_item_call>
+ <menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
name="Bulk Upload">
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 39762d57fb..b9dd87e878 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -1877,6 +1877,7 @@ this texture in your inventory
<string name="InvFolder favorite">Favorites</string>
<string name="InvFolder Current Outfit">Current Outfit</string>
<string name="InvFolder My Outfits">My Outfits</string>
+ <string name="InvFolder Meshes">Meshes</string>
<!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
<string name="InvFolder Friends">Friends</string>
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 15a51bbe14..595afd86e0 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -268,12 +268,17 @@ class WindowsManifest(ViewerManifest):
self.path('libapr-1.dll')
self.path('libaprutil-1.dll')
self.path('libapriconv-1.dll')
+
except RuntimeError, err:
print err.message
print "Skipping llcommon.dll (assuming llcommon was linked statically)"
self.disable_manifest_check()
+ # Mesh 3rd party libs needed for auto LOD and collada reading
+ self.path("libcollada14dom21.dll")
+ self.path("glod.dll")
+
# For textures
if self.args['configuration'].lower() == 'debug':
self.path("openjpegd.dll")
@@ -319,9 +324,9 @@ class WindowsManifest(ViewerManifest):
# For using FMOD for sound... DJS
self.path("fmod.dll")
-
+
self.enable_no_crt_manifest_check()
-
+
# Media plugins - QuickTime
if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"):
self.path("media_plugin_quicktime.dll")