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-rw-r--r--indra/llaudio/llaudioengine.cpp7
-rw-r--r--indra/llaudio/llaudioengine.h6
-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.cpp4
3 files changed, 9 insertions, 8 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 1d447f32ae..8089d8cb8f 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -831,7 +831,8 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i
addAudioSource(asp);
if (pos_global.isExactlyZero())
{
- asp->setAmbient(true);
+ // For sound preview and UI
+ asp->setForcedPriority(true);
}
else
{
@@ -1278,7 +1279,7 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32
mPriority(0.f),
mGain(gain),
mSourceMuted(false),
- mAmbient(false),
+ mForcedPriority(false),
mLoop(false),
mSyncMaster(false),
mSyncSlave(false),
@@ -1344,7 +1345,7 @@ void LLAudioSource::update()
void LLAudioSource::updatePriority()
{
- if (isAmbient())
+ if (isForcedPriority())
{
mPriority = 1.f;
}
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 97674f15f7..bba4492daa 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -277,8 +277,8 @@ public:
void addAudioData(LLAudioData *adp, bool set_current = TRUE);
- void setAmbient(const bool ambient) { mAmbient = ambient; }
- bool isAmbient() const { return mAmbient; }
+ void setForcedPriority(const bool ambient) { mForcedPriority = ambient; }
+ bool isForcedPriority() const { return mForcedPriority; }
void setLoop(const bool loop) { mLoop = loop; }
bool isLoop() const { return mLoop; }
@@ -331,7 +331,7 @@ protected:
F32 mPriority;
F32 mGain;
bool mSourceMuted;
- bool mAmbient;
+ bool mForcedPriority; // ignore mute, set high priority, researved for sound preview and UI
bool mLoop;
bool mSyncMaster;
bool mSyncSlave;
diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp
index 70b3a08473..5450577134 100644
--- a/indra/llaudio/llaudioengine_fmodstudio.cpp
+++ b/indra/llaudio/llaudioengine_fmodstudio.cpp
@@ -519,9 +519,9 @@ void LLAudioChannelFMODSTUDIO::update3DPosition()
return;
}
- if (mCurrentSourcep->isAmbient())
+ if (mCurrentSourcep->isForcedPriority())
{
- // Ambient sound, don't need to do any positional updates.
+ // Prioritized UI and preview sounds don't need to do any positional updates.
set3DMode(false);
}
else