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-rw-r--r--indra/cmake/00-Common.cmake12
-rw-r--r--indra/cmake/CMakeLists.txt1
-rw-r--r--indra/cmake/OpenXR.cmake22
-rw-r--r--indra/cmake/Tracy.cmake7
-rwxr-xr-xindra/lib/python/indra/util/llmanifest.py2
-rw-r--r--indra/llappearance/llavatarappearancedefines.cpp4
-rw-r--r--indra/llcharacter/llkeyframemotion.cpp10
-rw-r--r--indra/llcommon/CMakeLists.txt2
-rw-r--r--indra/llcommon/fsyspath.h79
-rwxr-xr-xindra/llcommon/hexdump.h106
-rw-r--r--indra/llcommon/llapp.cpp10
-rw-r--r--indra/llcommon/llapp.h8
-rw-r--r--indra/llcommon/llapr.h2
-rw-r--r--indra/llcommon/llerror.cpp2
-rw-r--r--indra/llcommon/llfile.cpp2
-rw-r--r--indra/llcommon/llmainthreadtask.h4
-rw-r--r--indra/llcommon/llmd5.cpp551
-rw-r--r--indra/llcommon/llmd5.h82
-rw-r--r--indra/llcommon/llmutex.h12
-rw-r--r--indra/llcommon/llpointer.h11
-rw-r--r--indra/llcommon/llpredicate.h4
-rw-r--r--indra/llcommon/llpreprocessor.h16
-rw-r--r--indra/llcommon/llprocess.h3
-rw-r--r--indra/llcommon/llprocessor.cpp5
-rw-r--r--indra/llcommon/llsdjson.cpp18
-rw-r--r--indra/llcommon/llsdutil.cpp3
-rw-r--r--indra/llcommon/llstacktrace.cpp2
-rw-r--r--indra/llcommon/llstrider.h7
-rw-r--r--indra/llcommon/llstring.cpp11
-rw-r--r--indra/llcommon/llsys.cpp2
-rw-r--r--indra/llcommon/lltimer.cpp2
-rw-r--r--indra/llcommon/lluuid.cpp3
-rw-r--r--indra/llcommon/llwin32headers.h11
-rw-r--r--indra/llcommon/tests/llprocess_test.cpp148
-rw-r--r--indra/llcorehttp/tests/test_httpoperation.hpp2
-rw-r--r--indra/llfilesystem/lldir.cpp2
-rw-r--r--indra/llimage/llimage.h2
-rw-r--r--indra/llimage/llimagej2c.cpp22
-rw-r--r--indra/llinventory/llpermissionsflags.h34
-rw-r--r--indra/llinventory/llsettingsbase.cpp120
-rw-r--r--indra/llinventory/llsettingsbase.h128
-rw-r--r--indra/llinventory/llsettingsdaycycle.cpp43
-rw-r--r--indra/llinventory/llsettingsdaycycle.h12
-rw-r--r--indra/llinventory/llsettingssky.cpp699
-rw-r--r--indra/llinventory/llsettingssky.h80
-rw-r--r--indra/llinventory/llsettingswater.cpp107
-rw-r--r--indra/llinventory/llsettingswater.h103
-rw-r--r--indra/llmath/llrigginginfo.h4
-rw-r--r--indra/llmath/llsdutil_math.cpp3
-rw-r--r--indra/llmath/llvolume.cpp415
-rw-r--r--indra/llmath/llvolume.h15
-rw-r--r--indra/llmessage/llhost.cpp3
-rw-r--r--indra/llmessage/lliopipe.h2
-rw-r--r--indra/llmessage/lliosocket.h2
-rw-r--r--indra/llmessage/llmail.cpp1
-rw-r--r--indra/llmessage/net.cpp2
-rw-r--r--indra/llplugin/llpluginprocessparent.cpp8
-rw-r--r--indra/llprimitive/CMakeLists.txt3
-rw-r--r--indra/llprimitive/lldaeloader.cpp131
-rw-r--r--indra/llprimitive/llgltfloader.cpp1
-rw-r--r--indra/llprimitive/llmodel.cpp9
-rw-r--r--indra/llprimitive/llmodel.h7
-rw-r--r--indra/llprimitive/llmodelloader.cpp1
-rw-r--r--indra/llprimitive/llmodelloader.h4
-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llcubemaparray.cpp14
-rw-r--r--indra/llrender/llfontbitmapcache.cpp2
-rw-r--r--indra/llrender/llfontgl.cpp37
-rw-r--r--indra/llrender/llfontvertexbuffer.cpp233
-rw-r--r--indra/llrender/llfontvertexbuffer.h125
-rw-r--r--indra/llrender/llgl.cpp67
-rw-r--r--indra/llrender/llgl.h14
-rw-r--r--indra/llrender/llglheaders.h2
-rw-r--r--indra/llrender/llglslshader.cpp190
-rw-r--r--indra/llrender/llglslshader.h26
-rw-r--r--indra/llrender/llimagegl.cpp356
-rw-r--r--indra/llrender/llimagegl.h12
-rw-r--r--indra/llrender/llrender.cpp732
-rw-r--r--indra/llrender/llrender.h77
-rw-r--r--indra/llrender/llrender2dutils.cpp383
-rw-r--r--indra/llrender/llrendersphere.cpp62
-rw-r--r--indra/llrender/llrendersphere.h1
-rw-r--r--indra/llrender/llrendertarget.cpp9
-rw-r--r--indra/llrender/llshadermgr.cpp42
-rw-r--r--indra/llrender/llshadermgr.h6
-rw-r--r--indra/llrender/llvertexbuffer.cpp441
-rw-r--r--indra/llrender/llvertexbuffer.h50
-rw-r--r--indra/llui/llbadge.cpp40
-rw-r--r--indra/llui/llbadge.h3
-rw-r--r--indra/llui/llbutton.cpp80
-rw-r--r--indra/llui/llbutton.h68
-rw-r--r--indra/llui/llcombobox.cpp168
-rw-r--r--indra/llui/llcombobox.h5
-rw-r--r--indra/llui/llfloater.cpp42
-rw-r--r--indra/llui/llfolderview.cpp2
-rw-r--r--indra/llui/llfolderviewitem.cpp138
-rw-r--r--indra/llui/llfolderviewitem.h17
-rw-r--r--indra/llui/llfolderviewmodel.h1
-rw-r--r--indra/llui/lllineeditor.cpp60
-rw-r--r--indra/llui/lllineeditor.h5
-rw-r--r--indra/llui/llpanel.cpp22
-rw-r--r--indra/llui/llscrolllistcell.cpp59
-rw-r--r--indra/llui/llscrolllistcell.h27
-rw-r--r--indra/llui/llscrolllistctrl.cpp144
-rw-r--r--indra/llui/llscrolllistctrl.h9
-rw-r--r--indra/llui/llstatbar.cpp10
-rw-r--r--indra/llui/lltextbase.cpp269
-rw-r--r--indra/llui/lltextbase.h27
-rw-r--r--indra/llui/lltexteditor.h2
-rw-r--r--indra/llui/lltrans.cpp20
-rw-r--r--indra/llui/lltrans.h18
-rw-r--r--indra/llui/llurlentry.cpp36
-rw-r--r--indra/llui/llurlentry.h4
-rw-r--r--indra/llui/llviewereventrecorder.cpp2
-rw-r--r--indra/llui/llviewmodel.cpp10
-rw-r--r--indra/llui/llviewmodel.h4
-rw-r--r--indra/llwindow/CMakeLists.txt3
-rw-r--r--indra/llwindow/lldragdropwin32.h4
-rw-r--r--indra/llwindow/llkeyboardwin32.cpp2
-rw-r--r--indra/llwindow/llwindowwin32.cpp12
-rw-r--r--indra/llwindow/llwindowwin32.h2
-rw-r--r--indra/llxml/llxmlnode.cpp23
-rw-r--r--indra/llxml/llxmlnode.h1
-rw-r--r--indra/newview/CMakeLists.txt43
-rw-r--r--indra/newview/SMAAAreaTex.h15005
-rw-r--r--indra/newview/SMAASearchTex.h157
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/app_settings/settings.xml165
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/CASF.glsl2556
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl1463
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl51
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl (renamed from indra/llcommon/llwin32headerslean.h)39
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl84
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/globalF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl143
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl178
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl29
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl31
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl79
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl36
-rw-r--r--indra/newview/character/avatar_lad.xml46
-rw-r--r--indra/newview/featuretable.txt72
-rw-r--r--indra/newview/featuretable_linux.txt27
-rw-r--r--indra/newview/featuretable_mac.txt71
-rw-r--r--indra/newview/gltfscenemanager.cpp65
-rw-r--r--indra/newview/llagent.cpp54
-rw-r--r--indra/newview/llagent.h4
-rw-r--r--indra/newview/llagentcamera.cpp4
-rw-r--r--indra/newview/llappviewer.cpp50
-rw-r--r--indra/newview/llappviewer.h6
-rw-r--r--indra/newview/llappviewerwin32.cpp9
-rw-r--r--indra/newview/llattachmentsmgr.cpp2
-rw-r--r--indra/newview/llavataractions.cpp5
-rw-r--r--indra/newview/llbox.cpp25
-rw-r--r--indra/newview/llchatmsgbox.cpp10
-rw-r--r--indra/newview/llchiclet.cpp2
-rw-r--r--indra/newview/llchiclet.h2
-rw-r--r--indra/newview/llconversationlog.cpp16
-rw-r--r--indra/newview/llconversationlog.h8
-rw-r--r--indra/newview/llconversationview.cpp2
-rw-r--r--indra/newview/lldeferredsounds.cpp2
-rw-r--r--indra/newview/lldeferredsounds.h3
-rw-r--r--indra/newview/lldirpicker.cpp2
-rw-r--r--indra/newview/lldrawable.cpp57
-rw-r--r--indra/newview/lldrawpool.cpp162
-rw-r--r--indra/newview/lldrawpool.h7
-rw-r--r--indra/newview/lldrawpoolalpha.cpp93
-rw-r--r--indra/newview/lldrawpoolalpha.h1
-rw-r--r--indra/newview/lldrawpoolbump.cpp29
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp22
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp3
-rw-r--r--indra/newview/lldynamictexture.cpp54
-rw-r--r--indra/newview/llenvironment.cpp256
-rw-r--r--indra/newview/llexpandabletextbox.cpp8
-rw-r--r--indra/newview/llface.cpp176
-rw-r--r--indra/newview/llface.h19
-rw-r--r--indra/newview/llfeaturemanager.cpp77
-rw-r--r--indra/newview/llfetchedgltfmaterial.h6
-rw-r--r--indra/newview/llfloaterbuyland.cpp25
-rw-r--r--indra/newview/llfloaterbuyland.h2
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp7
-rw-r--r--indra/newview/llfloatereditextdaycycle.cpp68
-rw-r--r--indra/newview/llfloatereditextdaycycle.h7
-rw-r--r--indra/newview/llfloatergltfasseteditor.cpp8
-rw-r--r--indra/newview/llfloaterimagepreview.cpp16
-rw-r--r--indra/newview/llfloaterimcontainer.cpp10
-rw-r--r--indra/newview/llfloaterimcontainer.h1
-rw-r--r--indra/newview/llfloaterimsession.cpp20
-rw-r--r--indra/newview/llfloaterimsession.h2
-rw-r--r--indra/newview/llfloaterimsessiontab.cpp67
-rw-r--r--indra/newview/llfloaterimsessiontab.h37
-rw-r--r--indra/newview/llfloaterland.cpp10
-rw-r--r--indra/newview/llfloaterland.h2
-rw-r--r--indra/newview/llfloatermodelpreview.cpp15
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp16
-rw-r--r--indra/newview/llfloaterregioninfo.cpp12
-rw-r--r--indra/newview/llfloaterregioninfo.h1
-rw-r--r--indra/newview/llfloatersnapshot.cpp10
-rwxr-xr-xindra/newview/llfloaterworldmap.cpp4
-rw-r--r--indra/newview/llfolderviewmodelinventory.cpp2
-rw-r--r--indra/newview/llglsandbox.cpp165
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp12
-rw-r--r--indra/newview/llhudeffectblob.cpp11
-rw-r--r--indra/newview/llhudicon.cpp7
-rw-r--r--indra/newview/llhudnametag.cpp27
-rw-r--r--indra/newview/llhudnametag.h3
-rw-r--r--indra/newview/llhudrender.cpp31
-rw-r--r--indra/newview/llhudrender.h3
-rw-r--r--indra/newview/llhudtext.h2
-rw-r--r--indra/newview/llimprocessing.cpp2
-rw-r--r--indra/newview/llimview.cpp18
-rw-r--r--indra/newview/llimview.h2
-rw-r--r--indra/newview/llinventorybridge.cpp342
-rw-r--r--indra/newview/llinventoryfilter.cpp94
-rw-r--r--indra/newview/llinventoryfilter.h8
-rw-r--r--indra/newview/llinventoryfunctions.cpp14
-rw-r--r--indra/newview/llinventorygallery.cpp238
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.cpp240
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.h10
-rw-r--r--indra/newview/llinventorypanel.cpp4
-rw-r--r--indra/newview/lljoystickbutton.cpp28
-rw-r--r--indra/newview/llmanipscale.cpp35
-rw-r--r--indra/newview/llmaniptranslate.cpp4
-rw-r--r--indra/newview/llmaterialeditor.cpp22
-rw-r--r--indra/newview/llmediactrl.cpp14
-rw-r--r--indra/newview/llmeshrepository.cpp94
-rw-r--r--indra/newview/llmeshrepository.h19
-rw-r--r--indra/newview/llmodelpreview.cpp29
-rw-r--r--indra/newview/llmodelpreview.h1
-rw-r--r--indra/newview/llnetmap.cpp18
-rw-r--r--indra/newview/lloutfitgallery.cpp48
-rw-r--r--indra/newview/lloutfitgallery.h1
-rw-r--r--indra/newview/llpanelcontents.cpp41
-rw-r--r--indra/newview/llpanelcontents.h10
-rw-r--r--indra/newview/llpanelenvironment.cpp133
-rw-r--r--indra/newview/llpanelenvironment.h2
-rw-r--r--indra/newview/llpanelgrouproles.cpp3
-rw-r--r--indra/newview/llpanelmaininventory.cpp143
-rw-r--r--indra/newview/llpanelmaininventory.h15
-rw-r--r--indra/newview/llpanelmarketplaceinbox.cpp44
-rw-r--r--indra/newview/llpanelmarketplaceinbox.h2
-rw-r--r--indra/newview/llpanelobjectinventory.cpp520
-rw-r--r--indra/newview/llpanelobjectinventory.h2
-rw-r--r--indra/newview/llpanelplaceprofile.cpp5
-rw-r--r--indra/newview/llpanelplaceprofile.h2
-rw-r--r--indra/newview/llpanelprimmediacontrols.cpp17
-rw-r--r--indra/newview/llpanelprofile.cpp52
-rw-r--r--indra/newview/llpreviewgesture.cpp5
-rw-r--r--indra/newview/llpreviewtexture.cpp10
-rw-r--r--indra/newview/llreflectionmap.cpp11
-rw-r--r--indra/newview/llreflectionmapmanager.cpp13
-rw-r--r--indra/newview/llsecapi.h2
-rw-r--r--indra/newview/llselectmgr.cpp16
-rw-r--r--indra/newview/llsettingspicker.cpp34
-rw-r--r--indra/newview/llsettingspicker.h1
-rw-r--r--indra/newview/llsettingsvo.cpp138
-rw-r--r--indra/newview/llsettingsvo.h10
-rw-r--r--indra/newview/llsidepanelinventory.cpp2
-rw-r--r--indra/newview/llskinningutil.cpp45
-rw-r--r--indra/newview/llsnapshotlivepreview.cpp64
-rw-r--r--indra/newview/llspatialpartition.cpp17
-rw-r--r--indra/newview/llspatialpartition.h2
-rw-r--r--indra/newview/llspeakingindicatormanager.cpp4
-rw-r--r--indra/newview/llterrainpaintmap.cpp6
-rw-r--r--indra/newview/lltexturefetch.cpp26
-rw-r--r--indra/newview/lltexturefetch.h2
-rw-r--r--indra/newview/lltextureview.cpp8
-rw-r--r--indra/newview/lltoolmorph.cpp7
-rw-r--r--indra/newview/lltoolselect.cpp7
-rw-r--r--indra/newview/llviewercamera.cpp273
-rw-r--r--indra/newview/llviewercontrol.cpp23
-rw-r--r--indra/newview/llviewerdisplay.cpp257
-rw-r--r--indra/newview/llviewerfloaterreg.cpp2
-rw-r--r--indra/newview/llviewerjointattachment.cpp8
-rw-r--r--indra/newview/llviewermedia.cpp14
-rw-r--r--indra/newview/llviewermenu.cpp735
-rw-r--r--indra/newview/llviewermenu.h53
-rw-r--r--indra/newview/llviewermenufile.cpp4
-rw-r--r--indra/newview/llviewermessage.cpp369
-rw-r--r--indra/newview/llviewerobject.cpp8
-rw-r--r--indra/newview/llviewerobjectlist.cpp2
-rw-r--r--indra/newview/llviewerobjectlist.h11
-rw-r--r--indra/newview/llviewerpartsource.cpp8
-rwxr-xr-xindra/newview/llviewerregion.cpp18
-rw-r--r--indra/newview/llviewershadermgr.cpp387
-rw-r--r--indra/newview/llviewershadermgr.h11
-rw-r--r--indra/newview/llviewerstats.cpp60
-rw-r--r--indra/newview/llviewerstats.h13
-rw-r--r--indra/newview/llviewertexteditor.cpp12
-rw-r--r--indra/newview/llviewertexture.cpp147
-rw-r--r--indra/newview/llviewertexture.h9
-rw-r--r--indra/newview/llviewertexturelist.cpp180
-rw-r--r--indra/newview/llviewerwindow.cpp25
-rw-r--r--indra/newview/llvlcomposition.cpp28
-rw-r--r--indra/newview/llvlcomposition.h17
-rw-r--r--indra/newview/llvoavatar.cpp441
-rw-r--r--indra/newview/llvoavatar.h16
-rw-r--r--indra/newview/llvoavatarself.cpp1
-rw-r--r--indra/newview/llvograss.cpp3
-rw-r--r--indra/newview/llvoicechannel.cpp13
-rw-r--r--indra/newview/llvoiceclient.cpp18
-rw-r--r--indra/newview/llvoiceclient.h3
-rw-r--r--indra/newview/llvoicevisualizer.cpp5
-rw-r--r--indra/newview/llvoicevisualizer.h4
-rw-r--r--indra/newview/llvoicevivox.cpp88
-rw-r--r--indra/newview/llvoicevivox.h1
-rw-r--r--indra/newview/llvoicewebrtc.cpp75
-rw-r--r--indra/newview/llvoicewebrtc.h5
-rw-r--r--indra/newview/llvopartgroup.cpp60
-rw-r--r--indra/newview/llvosurfacepatch.cpp1
-rw-r--r--indra/newview/llvotree.cpp21
-rw-r--r--indra/newview/llvovolume.cpp94
-rw-r--r--indra/newview/llwebprofile.cpp14
-rw-r--r--indra/newview/llwindebug.h2
-rw-r--r--indra/newview/llworld.cpp1
-rwxr-xr-xindra/newview/llworldmapview.cpp94
-rw-r--r--indra/newview/llworldmapview.h1
-rw-r--r--indra/newview/llxmlrpctransaction.cpp5
-rw-r--r--indra/newview/mpfloatertuning.cpp36
-rw-r--r--indra/newview/pipeline.cpp1060
-rw-r--r--indra/newview/pipeline.h29
-rw-r--r--indra/newview/skins/default/textures/map_avatar_you_32.tgabin3395 -> 4140 bytes
-rw-r--r--indra/newview/skins/default/xui/da/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/de/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml8
-rw-r--r--indra/newview/skins/default/xui/en/floater_material_editor.xml3
-rw-r--r--indra/newview/skins/default/xui/en/floater_mp_performance.xml86
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml154
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml20
-rw-r--r--indra/newview/skins/default/xui/en/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml12
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml37
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml3
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_sound.xml167
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml2
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml5
-rw-r--r--indra/newview/skins/default/xui/es/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/fr/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/it/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/ja/language_settings.xml3
-rw-r--r--indra/newview/skins/default/xui/pl/language_settings.xml1
-rw-r--r--indra/newview/skins/default/xui/pt/language_settings.xml1
-rw-r--r--indra/newview/tests/lldateutil_test.cpp4
-rwxr-xr-xindra/newview/viewer_manifest.py52
386 files changed, 30930 insertions, 7297 deletions
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 576562724e..b31b077abd 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -73,9 +73,12 @@ if (NOT CMAKE_CXX_COMPILER_ID MATCHES GNU AND WINDOWS)
/NODEFAULTLIB:LIBCMT
/IGNORE:4099)
- add_definitions(
- -DNOMINMAX
-# /DDOM_DYNAMIC # For shared library colladadom
+ add_compile_definitions(
+ WIN32_LEAN_AND_MEAN
+ NOMINMAX
+# DOM_DYNAMIC # For shared library colladadom
+ _CRT_SECURE_NO_WARNINGS # Allow use of sprintf etc
+ _WINSOCK_DEPRECATED_NO_WARNINGS # Disable deprecated WinSock API warnings
)
add_compile_options(
/Zo
@@ -111,9 +114,6 @@ if (NOT CMAKE_CXX_COMPILER_ID MATCHES GNU AND WINDOWS)
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
endif()
-
- # Allow use of sprintf etc
- add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif (NOT CMAKE_CXX_COMPILER_ID MATCHES GNU AND WINDOWS)
if (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt
index f4d7589746..5525ac9f24 100644
--- a/indra/cmake/CMakeLists.txt
+++ b/indra/cmake/CMakeLists.txt
@@ -26,6 +26,7 @@ set(cmake_SOURCE_FILES
FreeType.cmake
GLEXT.cmake
GLH.cmake
+ GLM.cmake
Havok.cmake
Hunspell.cmake
LLAddBuildTest.cmake
diff --git a/indra/cmake/OpenXR.cmake b/indra/cmake/OpenXR.cmake
new file mode 100644
index 0000000000..2cc862b927
--- /dev/null
+++ b/indra/cmake/OpenXR.cmake
@@ -0,0 +1,22 @@
+# -*- cmake -*-
+
+include(Prebuilt)
+
+include_guard()
+add_library( ll::openxr INTERFACE IMPORTED )
+
+if(USE_CONAN )
+ target_link_libraries( ll::openxr INTERFACE CONAN_PKG::openxr )
+ return()
+endif()
+
+use_prebuilt_binary(openxr)
+if (WINDOWS)
+ target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/openxr_loader.lib )
+else()
+ target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/libopenxr_loader.a )
+endif (WINDOWS)
+
+if( NOT LINUX )
+ target_include_directories( ll::openxr SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include)
+endif()
diff --git a/indra/cmake/Tracy.cmake b/indra/cmake/Tracy.cmake
index d54a32fdc2..a7eac2711f 100644
--- a/indra/cmake/Tracy.cmake
+++ b/indra/cmake/Tracy.cmake
@@ -6,7 +6,7 @@ add_library( ll::tracy INTERFACE IMPORTED )
# default Tracy profiling on for test builds, but off for all others
string(TOLOWER ${VIEWER_CHANNEL} channel_lower)
-if(WINDOWS AND channel_lower MATCHES "^second life test")
+if(channel_lower MATCHES "^second life test")
option(USE_TRACY "Use Tracy profiler." ON)
else()
option(USE_TRACY "Use Tracy profiler." OFF)
@@ -31,6 +31,11 @@ if (USE_TRACY)
target_compile_definitions(ll::tracy INTERFACE -DTRACY_NO_BROADCAST=1 -DTRACY_ONLY_LOCALHOST=1)
endif ()
+ # GHA runners don't always provide invariant TSC support, but always build with LL_TESTS enabled
+ if (DARWIN AND LL_TESTS)
+ target_compile_definitions(ll::tracy INTERFACE -DTRACY_TIMER_FALLBACK=1)
+ endif ()
+
# See: indra/llcommon/llprofiler.h
add_compile_definitions(LL_PROFILER_CONFIGURATION=3)
endif (USE_TRACY)
diff --git a/indra/lib/python/indra/util/llmanifest.py b/indra/lib/python/indra/util/llmanifest.py
index 38de9c7cf1..1bd65eb57d 100755
--- a/indra/lib/python/indra/util/llmanifest.py
+++ b/indra/lib/python/indra/util/llmanifest.py
@@ -637,7 +637,7 @@ class LLManifest(object, metaclass=LLManifestRegistry):
'vers':'_'.join(self.args['version'])}
print("Creating unpacked file:", unpacked_file_name)
# could add a gz here but that doubles the time it takes to do this step
- tf = tarfile.open(self.src_path_of(unpacked_file_name), 'w:')
+ tf = tarfile.open(self.build_path_of(unpacked_file_name), 'w:')
# add the entire installation package, at the very top level
tf.add(self.get_dst_prefix(), "")
tf.close()
diff --git a/indra/llappearance/llavatarappearancedefines.cpp b/indra/llappearance/llavatarappearancedefines.cpp
index 580e6433c5..5f98f2c8c1 100644
--- a/indra/llappearance/llavatarappearancedefines.cpp
+++ b/indra/llappearance/llavatarappearancedefines.cpp
@@ -28,8 +28,8 @@
#include "llavatarappearancedefines.h"
#include "indra_constants.h"
-const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 1024;
-const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 1024;
+const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 2048;
+const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 2048;
using namespace LLAvatarAppearanceDefines;
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp
index 6790f1ad56..b82734615f 100644
--- a/indra/llcharacter/llkeyframemotion.cpp
+++ b/indra/llcharacter/llkeyframemotion.cpp
@@ -2427,9 +2427,15 @@ void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid,
LLCharacter* character = *char_iter;
// look for an existing instance of this motion
- LLKeyframeMotion* motionp = static_cast<LLKeyframeMotion*> (character->findMotion(asset_uuid));
- if (motionp)
+ if (LLMotion* asset = character->findMotion(asset_uuid))
{
+ LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(asset);
+ if (!motionp)
+ {
+ // This motion is not LLKeyframeMotion (e.g., LLEmote)
+ return;
+ }
+
if (0 == status)
{
if (motionp->mAssetStatus == ASSET_LOADED)
diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt
index d767503c7e..85ab874980 100644
--- a/indra/llcommon/CMakeLists.txt
+++ b/indra/llcommon/CMakeLists.txt
@@ -121,6 +121,7 @@ set(llcommon_HEADER_FILES
commoncontrol.h
ctype_workaround.h
fix_macros.h
+ fsyspath.h
function_types.h
indra_constants.h
lazyeventapi.h
@@ -244,7 +245,6 @@ set(llcommon_HEADER_FILES
lluriparser.h
lluuid.h
llwin32headers.h
- llwin32headerslean.h
llworkerthread.h
hbxxh.h
is_approx_equal_fraction.h
diff --git a/indra/llcommon/fsyspath.h b/indra/llcommon/fsyspath.h
new file mode 100644
index 0000000000..1b4aec09b4
--- /dev/null
+++ b/indra/llcommon/fsyspath.h
@@ -0,0 +1,79 @@
+/**
+ * @file fsyspath.h
+ * @author Nat Goodspeed
+ * @date 2024-04-03
+ * @brief Adapt our UTF-8 std::strings for std::filesystem::path
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Copyright (c) 2024, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_FSYSPATH_H)
+#define LL_FSYSPATH_H
+
+#include <filesystem>
+
+// While std::filesystem::path can be directly constructed from std::string on
+// both Posix and Windows, that's not what we want on Windows. Per
+// https://en.cppreference.com/w/cpp/filesystem/path/path:
+
+// ... the method of conversion to the native character set depends on the
+// character type used by source.
+//
+// * If the source character type is char, the encoding of the source is
+// assumed to be the native narrow encoding (so no conversion takes place on
+// POSIX systems).
+// * If the source character type is char8_t, conversion from UTF-8 to native
+// filesystem encoding is used. (since C++20)
+// * If the source character type is wchar_t, the input is assumed to be the
+// native wide encoding (so no conversion takes places on Windows).
+
+// The trouble is that on Windows, from std::string ("source character type is
+// char"), the "native narrow encoding" isn't UTF-8, so file paths containing
+// non-ASCII characters get mangled.
+//
+// Once we're building with C++20, we could pass a UTF-8 std::string through a
+// vector<char8_t> to engage std::filesystem::path's own UTF-8 conversion. But
+// sigh, as of 2024-04-03 we're not yet there.
+//
+// Anyway, encapsulating the important UTF-8 conversions in our own subclass
+// allows us to migrate forward to C++20 conventions without changing
+// referencing code.
+
+class fsyspath: public std::filesystem::path
+{
+ using super = std::filesystem::path;
+
+public:
+ // default
+ fsyspath() {}
+ // construct from UTF-8 encoded std::string
+ fsyspath(const std::string& path): super(std::filesystem::u8path(path)) {}
+ // construct from UTF-8 encoded const char*
+ fsyspath(const char* path): super(std::filesystem::u8path(path)) {}
+ // construct from existing path
+ fsyspath(const super& path): super(path) {}
+
+ fsyspath& operator=(const super& p) { super::operator=(p); return *this; }
+ fsyspath& operator=(const std::string& p)
+ {
+ super::operator=(std::filesystem::u8path(p));
+ return *this;
+ }
+ fsyspath& operator=(const char* p)
+ {
+ super::operator=(std::filesystem::u8path(p));
+ return *this;
+ }
+
+ // shadow base-class string() method with UTF-8 aware method
+ std::string string() const { return super::u8string(); }
+ // On Posix systems, where value_type is already char, this operator
+ // std::string() method shadows the base class operator string_type()
+ // method. But on Windows, where value_type is wchar_t, the base class
+ // doesn't have operator std::string(). Provide it.
+ operator std::string() const { return string(); }
+};
+
+#endif /* ! defined(LL_FSYSPATH_H) */
diff --git a/indra/llcommon/hexdump.h b/indra/llcommon/hexdump.h
new file mode 100755
index 0000000000..ab5ba2b16d
--- /dev/null
+++ b/indra/llcommon/hexdump.h
@@ -0,0 +1,106 @@
+/**
+ * @file hexdump.h
+ * @author Nat Goodspeed
+ * @date 2023-10-03
+ * @brief iostream manipulators to stream hex, or string with nonprinting chars
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Copyright (c) 2023, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_HEXDUMP_H)
+#define LL_HEXDUMP_H
+
+#include <cctype>
+#include <iomanip>
+#include <iostream>
+#include <string_view>
+
+namespace LL
+{
+
+// Format a given byte string as 2-digit hex values, no separators
+// Usage: std::cout << hexdump(somestring) << ...
+class hexdump
+{
+public:
+ hexdump(const std::string_view& data):
+ hexdump(data.data(), data.length())
+ {}
+
+ hexdump(const char* data, size_t len):
+ hexdump(reinterpret_cast<const unsigned char*>(data), len)
+ {}
+
+ hexdump(const std::vector<unsigned char>& data):
+ hexdump(data.data(), data.size())
+ {}
+
+ hexdump(const unsigned char* data, size_t len):
+ mData(data, data + len)
+ {}
+
+ friend std::ostream& operator<<(std::ostream& out, const hexdump& self)
+ {
+ auto oldfmt{ out.flags() };
+ auto oldfill{ out.fill() };
+ out.setf(std::ios_base::hex, std::ios_base::basefield);
+ out.fill('0');
+ for (auto c : self.mData)
+ {
+ out << std::setw(2) << unsigned(c);
+ }
+ out.setf(oldfmt, std::ios_base::basefield);
+ out.fill(oldfill);
+ return out;
+ }
+
+private:
+ std::vector<unsigned char> mData;
+};
+
+// Format a given byte string as a mix of printable characters and, for each
+// non-printable character, "\xnn"
+// Usage: std::cout << hexmix(somestring) << ...
+class hexmix
+{
+public:
+ hexmix(const std::string_view& data):
+ mData(data)
+ {}
+
+ hexmix(const char* data, size_t len):
+ mData(data, len)
+ {}
+
+ friend std::ostream& operator<<(std::ostream& out, const hexmix& self)
+ {
+ auto oldfmt{ out.flags() };
+ auto oldfill{ out.fill() };
+ out.setf(std::ios_base::hex, std::ios_base::basefield);
+ out.fill('0');
+ for (auto c : self.mData)
+ {
+ // std::isprint() must be passed an unsigned char!
+ if (std::isprint(static_cast<unsigned char>(c)))
+ {
+ out << c;
+ }
+ else
+ {
+ out << "\\x" << std::setw(2) << unsigned(c);
+ }
+ }
+ out.setf(oldfmt, std::ios_base::basefield);
+ out.fill(oldfill);
+ return out;
+ }
+
+private:
+ std::string mData;
+};
+
+} // namespace LL
+
+#endif /* ! defined(LL_HEXDUMP_H) */
diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp
index 6da764f94c..08a43983d3 100644
--- a/indra/llcommon/llapp.cpp
+++ b/indra/llcommon/llapp.cpp
@@ -88,10 +88,6 @@ LLApp* LLApp::sApplication = NULL;
// and disables crashlogger
bool LLApp::sDisableCrashlogger = false;
-// Local flag for whether or not to do logging in signal handlers.
-//static
-bool LLApp::sLogInSignal = true;
-
// static
// Keeps track of application status
LLScalarCond<LLApp::EAppStatus> LLApp::sStatus{LLApp::APP_STATUS_STOPPED};
@@ -226,7 +222,7 @@ bool LLApp::parseCommandOptions(int argc, wchar_t** wargv)
if(wargv[ii][0] != '-')
{
LL_INFOS() << "Did not find option identifier while parsing token: "
- << wargv[ii] << LL_ENDL;
+ << (intptr_t)wargv[ii] << LL_ENDL;
return false;
}
int offset = 1;
@@ -596,6 +592,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
// We do the somewhat sketchy operation of blocking in here until the error handler
// has gracefully stopped the app.
+ // FIXME(brad) - we are using this handler for asynchronous signals as well, so sLogInSignal is currently
+ // disabled for safety. we need to find a way to selectively reenable it when it is safe.
+ // see issue secondlife/viewer#2566
+
if (LLApp::sLogInSignal)
{
LL_INFOS() << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << LL_ENDL;
diff --git a/indra/llcommon/llapp.h b/indra/llcommon/llapp.h
index d90ecdf661..3d18864b80 100644
--- a/indra/llcommon/llapp.h
+++ b/indra/llcommon/llapp.h
@@ -339,8 +339,12 @@ private:
friend void default_unix_signal_handler(int signum, siginfo_t *info, void *);
#endif
-public:
- static bool sLogInSignal;
+private:
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ static constexpr bool sLogInSignal = false;
+#else
+ static constexpr bool sLogInSignal = true;
+#endif
};
#endif // LL_LLAPP_H
diff --git a/indra/llcommon/llapr.h b/indra/llcommon/llapr.h
index 10b0a55986..13597d56a4 100644
--- a/indra/llcommon/llapr.h
+++ b/indra/llcommon/llapr.h
@@ -34,7 +34,7 @@
#endif
#include <boost/noncopyable.hpp>
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include "apr_thread_proc.h"
#include "apr_getopt.h"
#include "apr_signal.h"
diff --git a/indra/llcommon/llerror.cpp b/indra/llcommon/llerror.cpp
index ad35bc84f2..90c6ba309b 100644
--- a/indra/llcommon/llerror.cpp
+++ b/indra/llcommon/llerror.cpp
@@ -110,7 +110,7 @@ namespace {
virtual void recordMessage(LLError::ELevel level,
const std::string& message) override
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING;
int syslogPriority = LOG_CRIT;
switch (level) {
case LLError::LEVEL_DEBUG: syslogPriority = LOG_DEBUG; break;
diff --git a/indra/llcommon/llfile.cpp b/indra/llcommon/llfile.cpp
index ed94ef21ef..d0bc8f7652 100644
--- a/indra/llcommon/llfile.cpp
+++ b/indra/llcommon/llfile.cpp
@@ -34,7 +34,7 @@
#include "stringize.h"
#if LL_WINDOWS
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include <stdlib.h> // Windows errno
#include <vector>
#else
diff --git a/indra/llcommon/llmainthreadtask.h b/indra/llcommon/llmainthreadtask.h
index cec95b2356..c3ed7fef52 100644
--- a/indra/llcommon/llmainthreadtask.h
+++ b/indra/llcommon/llmainthreadtask.h
@@ -89,10 +89,10 @@ private:
}
// Given arbitrary CALLABLE, which might be a lambda, how are we
// supposed to obtain its signature for std::packaged_task? It seems
- // redundant to have to add an argument list to engage result_of, then
+ // redundant to have to add an argument list to engage invoke_result_t, then
// add the argument list again to complete the signature. At least we
// only support a nullary CALLABLE.
- std::packaged_task<typename std::result_of<CALLABLE()>::type()> mTask;
+ std::packaged_task<std::invoke_result_t<CALLABLE>()> mTask;
};
};
diff --git a/indra/llcommon/llmd5.cpp b/indra/llcommon/llmd5.cpp
index f64f54c262..e999b8f597 100644
--- a/indra/llcommon/llmd5.cpp
+++ b/indra/llcommon/llmd5.cpp
@@ -68,10 +68,6 @@ documentation and/or software.
*/
-
-
-
-
#include "linden_common.h"
#include "llmd5.h"
@@ -81,232 +77,203 @@ documentation and/or software.
// how many bytes to grab at a time when checking files
const int LLMD5::BLOCK_LEN = 4096;
-
// LLMD5 simple initialization method
-
LLMD5::LLMD5()
{
- init();
+ init();
}
-
-
-
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block, and updating the
// context.
+void LLMD5::update(const uint8_t* input, const size_t input_length)
+{
+ size_t input_index, buffer_index;
+ size_t buffer_space; // how much space is left in buffer
-void LLMD5::update (const uint8_t *input, const size_t input_length) {
-
- size_t input_index, buffer_index;
- size_t buffer_space; // how much space is left in buffer
-
- if (finalized){ // so we can't update!
- std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl;
- return;
- }
-
- // Compute number of bytes mod 64
- buffer_index = size_t((count >> 3) & 0x3F);
+ if (finalized)
+ { // so we can't update!
+ std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl;
+ return;
+ }
- // Update number of bits
- count += input_length << 3;
+ // Compute number of bytes mod 64
+ buffer_index = size_t((count >> 3) & 0x3F);
- buffer_space = 64 - buffer_index; // how much space is left in buffer
+ // Update number of bits
+ count += input_length << 3;
- // now, transform each 64-byte piece of the input, bypassing the buffer
- if (input == NULL || input_length == 0){
- std::cerr << "LLMD5::update: Invalid input!" << std::endl;
- return;
- }
+ buffer_space = 64 - buffer_index; // how much space is left in buffer
- // Transform as many times as possible.
- if (input_length >= buffer_space) { // ie. we have enough to fill the buffer
- // fill the rest of the buffer and transform
- memcpy( /* Flawfinder: ignore */
- buffer + buffer_index,
- input,
- buffer_space);
- transform (buffer);
+ // now, transform each 64-byte piece of the input, bypassing the buffer
+ if (input == NULL || input_length == 0)
+ {
+ std::cerr << "LLMD5::update: Invalid input!" << std::endl;
+ return;
+ }
- for (input_index = buffer_space; input_index + 63 < input_length;
- input_index += 64)
- transform (input+input_index);
+ // Transform as many times as possible.
+ if (input_length >= buffer_space) // ie. we have enough to fill the buffer
+ {
+ // fill the rest of the buffer and transform
+ memcpy(/* Flawfinder: ignore */
+ buffer + buffer_index,
+ input,
+ buffer_space);
+ transform(buffer);
- buffer_index = 0; // so we can buffer remaining
- }
- else
- input_index=0; // so we can buffer the whole input
+ for (input_index = buffer_space; input_index + 63 < input_length; input_index += 64)
+ transform(input + input_index);
+ buffer_index = 0; // so we can buffer remaining
+ }
+ else
+ input_index = 0; // so we can buffer the whole input
- // and here we do the buffering:
- memcpy(buffer+buffer_index, input+input_index, input_length-input_index); /* Flawfinder: ignore */
+ // and here we do the buffering:
+ memcpy(buffer + buffer_index, input + input_index, input_length - input_index); /* Flawfinder: ignore */
}
-
-
// MD5 update for files.
// Like above, except that it works on files (and uses above as a primitive.)
+void LLMD5::update(FILE* file)
+{
+ unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
+ int len;
-void LLMD5::update(FILE* file){
-
- unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
- int len;
-
- while ( (len=(int)fread(buffer, 1, BLOCK_LEN, file)) )
- update(buffer, len);
-
- fclose (file);
+ while ((len = (int)fread(buffer, 1, BLOCK_LEN, file)))
+ update(buffer, len);
+ fclose(file);
}
// MD5 update for istreams.
// Like update for files; see above.
+void LLMD5::update(std::istream& stream)
+{
+ unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
+ int len;
-void LLMD5::update(std::istream& stream){
-
- unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */
- int len;
-
- while (stream.good()){
- stream.read( (char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable.
- len=(int)stream.gcount();
- update(buffer, len);
- }
-
+ while (stream.good())
+ {
+ stream.read((char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable.
+ len = (int)stream.gcount();
+ update(buffer, len);
+ }
}
-void LLMD5::update(const std::string& s)
+void LLMD5::update(const std::string& s)
{
- update((unsigned char *)s.c_str(),s.length());
+ update((unsigned char*)s.c_str(), s.length());
}
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
-
-
-void LLMD5::finalize (){
-
- unsigned char bits[8]; /* Flawfinder: ignore */
- size_t index, padLen;
- static uint8_t PADDING[64]={
- 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+void LLMD5::finalize()
+{
+ unsigned char bits[8]; /* Flawfinder: ignore */
+ size_t index, padLen;
+ static uint8_t PADDING[64] =
+ {
+ 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
- if (finalized){
- std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl;
- return;
- }
-
- // Save number of bits.
- // Treat count, a uint64_t, as uint32_t[2].
- encode (bits, reinterpret_cast<uint32_t*>(&count), 8);
+ if (finalized)
+ {
+ std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl;
+ return;
+ }
- // Pad out to 56 mod 64.
- index = size_t((count >> 3) & 0x3f);
- padLen = (index < 56) ? (56 - index) : (120 - index);
- update (PADDING, padLen);
+ // Save number of bits.
+ // Treat count, a uint64_t, as uint32_t[2].
+ encode(bits, reinterpret_cast<uint32_t*>(&count), 8);
- // Append length (before padding)
- update (bits, 8);
+ // Pad out to 56 mod 64.
+ index = size_t((count >> 3) & 0x3f);
+ padLen = (index < 56) ? (56 - index) : (120 - index);
+ update(PADDING, padLen);
- // Store state in digest
- encode (digest, state, 16);
+ // Append length (before padding)
+ update(bits, 8);
- // Zeroize sensitive information
- memset (buffer, 0, sizeof(*buffer));
+ // Store state in digest
+ encode(digest, state, 16);
- finalized=1;
+ // Zeroize sensitive information
+ memset(buffer, 0, sizeof(buffer));
+ finalized = true;
}
-
-
-
-LLMD5::LLMD5(FILE *file){
-
- init(); // must be called be all constructors
- update(file);
- finalize ();
+LLMD5::LLMD5(FILE* file)
+{
+ init(); // must be called be all constructors
+ update(file);
+ finalize();
}
-
-
-
-LLMD5::LLMD5(std::istream& stream){
-
- init(); // must called by all constructors
- update (stream);
- finalize();
+LLMD5::LLMD5(std::istream& stream)
+{
+ init(); // must called by all constructors
+ update(stream);
+ finalize();
}
// Digest a string of the format ("%s:%i" % (s, number))
-LLMD5::LLMD5(const unsigned char *string, const unsigned int number)
+LLMD5::LLMD5(const unsigned char* string, const unsigned int number)
{
- const char *colon = ":";
- char tbuf[16]; /* Flawfinder: ignore */
+ const char* colon = ":";
+ char tbuf[16]; /* Flawfinder: ignore */
init();
- update(string, (U32)strlen((const char *) string)); /* Flawfinder: ignore */
- update((const unsigned char *) colon, (U32)strlen(colon)); /* Flawfinder: ignore */
- snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */
- update((const unsigned char *) tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */
+ update(string, (U32)strlen((const char*)string)); /* Flawfinder: ignore */
+ update((const unsigned char*)colon, (U32)strlen(colon)); /* Flawfinder: ignore */
+ snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */
+ update((const unsigned char*)tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */
finalize();
}
// Digest a string
-LLMD5::LLMD5(const unsigned char *s)
+LLMD5::LLMD5(const unsigned char* s)
{
init();
- update(s, (U32)strlen((const char *) s)); /* Flawfinder: ignore */
+ update(s, (U32)strlen((const char*)s)); /* Flawfinder: ignore */
finalize();
}
-void LLMD5::raw_digest(unsigned char *s) const
+void LLMD5::raw_digest(unsigned char* s) const
{
if (!finalized)
{
- std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't "<<
- "finalized the digest!" << std::endl;
+ std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't "
+ << "finalized the digest!" << std::endl;
s[0] = '\0';
return;
}
- memcpy(s, digest, 16); /* Flawfinder: ignore */
- return;
+ memcpy(s, digest, 16); /* Flawfinder: ignore */
}
-
-
-void LLMD5::hex_digest(char *s) const
+void LLMD5::hex_digest(char* s) const
{
- int i;
-
if (!finalized)
{
- std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't "<<
- "finalized the digest!" <<std::endl;
+ std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't "
+ << "finalized the digest!" << std::endl;
s[0] = '\0';
return;
}
- for (i=0; i<16; i++)
+ for (int i = 0; i < 16; i++)
{
- sprintf(s+i*2, "%02x", digest[i]); /* Flawfinder: ignore */
+ sprintf(s + i * 2, "%02x", digest[i]); /* Flawfinder: ignore */
}
- s[32]='\0';
-
- return;
+ s[32] = '\0';
}
-
-
-
-
-
-std::ostream& operator<<(std::ostream &stream, LLMD5 context)
+std::ostream& operator<<(std::ostream& stream, const LLMD5& context)
{
char s[33]; /* Flawfinder: ignore */
context.hex_digest(s);
@@ -320,7 +287,7 @@ bool operator==(const LLMD5& a, const LLMD5& b)
unsigned char b_guts[16];
a.raw_digest(a_guts);
b.raw_digest(b_guts);
- if (memcmp(a_guts,b_guts,16)==0)
+ if (memcmp(a_guts, b_guts, 16) == 0)
return true;
else
return false;
@@ -328,30 +295,27 @@ bool operator==(const LLMD5& a, const LLMD5& b)
bool operator!=(const LLMD5& a, const LLMD5& b)
{
- return !(a==b);
+ return !(a == b);
}
// PRIVATE METHODS:
+void LLMD5::init()
+{
+ finalized = false; // we just started!
-void LLMD5::init(){
- finalized=0; // we just started!
-
- // Nothing counted, so count=0
- count = 0;
+ // Nothing counted, so count=0
+ count = 0;
- // Load magic initialization constants.
- state[0] = 0x67452301;
- state[1] = 0xefcdab89;
- state[2] = 0x98badcfe;
- state[3] = 0x10325476;
+ // Load magic initialization constants.
+ state[0] = 0x67452301;
+ state[1] = 0xefcdab89;
+ state[2] = 0x98badcfe;
+ state[3] = 0x10325476;
}
-
-
// Constants for MD5Transform routine.
// Although we could use C++ style constants, defines are actually better,
// since they let us easily evade scope clashes.
-
#define S11 7
#define S12 12
#define S13 17
@@ -381,153 +345,144 @@ void LLMD5::init(){
/* ROTATE_LEFT rotates x left n bits.
*/
-#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
+#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n))))
/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
Rotation is separate from addition to prevent recomputation.
*/
-#define FF(a, b, c, d, x, s, ac) { \
- (a) += F ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-#define GG(a, b, c, d, x, s, ac) { \
- (a) += G ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-#define HH(a, b, c, d, x, s, ac) { \
- (a) += H ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-#define II(a, b, c, d, x, s, ac) { \
- (a) += I ((b), (c), (d)) + (x) + (U32)(ac); \
- (a) = ROTATE_LEFT ((a), (s)); \
- (a) += (b); \
- }
-
-
+#define FF(a, b, c, d, x, s, ac) \
+ { \
+ (a) += F((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
+#define GG(a, b, c, d, x, s, ac) \
+ { \
+ (a) += G((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
+#define HH(a, b, c, d, x, s, ac) \
+ { \
+ (a) += H((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
+#define II(a, b, c, d, x, s, ac) \
+ { \
+ (a) += I((b), (c), (d)) + (x) + (U32)(ac); \
+ (a) = ROTATE_LEFT((a), (s)); \
+ (a) += (b); \
+ }
// LLMD5 basic transformation. Transforms state based on block.
-void LLMD5::transform (const U8 block[64]){
-
- uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16];
-
- decode (x, block, 64);
-
- assert(!finalized); // not just a user error, since the method is private
-
- /* Round 1 */
- FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
- FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
- FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
- FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
- FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
- FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
- FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
- FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
- FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
- FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
- FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
- FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
- FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
- FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
- FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
- FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
-
- /* Round 2 */
- GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
- GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
- GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
- GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
- GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
- GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
- GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
- GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
- GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
- GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
- GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
- GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
- GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
- GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
- GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
- GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
-
- /* Round 3 */
- HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
- HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
- HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
- HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
- HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
- HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
- HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
- HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
- HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
- HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
- HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
- HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
- HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
- HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
- HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
- HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
-
- /* Round 4 */
- II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
- II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
- II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
- II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
- II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
- II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
- II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
- II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
- II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
- II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
- II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
- II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
- II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
- II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
- II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
- II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
-
- state[0] += a;
- state[1] += b;
- state[2] += c;
- state[3] += d;
-
- // Zeroize sensitive information.
- memset ( (uint8_t *) x, 0, sizeof(x));
-
+void LLMD5::transform(const U8 block[64])
+{
+ uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16];
+
+ decode(x, block, 64);
+
+ assert(!finalized); // not just a user error, since the method is private
+
+ /* Round 1 */
+ FF(a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */
+ FF(d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */
+ FF(c, d, a, b, x[2], S13, 0x242070db); /* 3 */
+ FF(b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */
+ FF(a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */
+ FF(d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */
+ FF(c, d, a, b, x[6], S13, 0xa8304613); /* 7 */
+ FF(b, c, d, a, x[7], S14, 0xfd469501); /* 8 */
+ FF(a, b, c, d, x[8], S11, 0x698098d8); /* 9 */
+ FF(d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */
+ FF(c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
+ FF(b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
+ FF(a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
+ FF(d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
+ FF(c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
+ FF(b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
+
+ /* Round 2 */
+ GG(a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */
+ GG(d, a, b, c, x[6], S22, 0xc040b340); /* 18 */
+ GG(c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
+ GG(b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */
+ GG(a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */
+ GG(d, a, b, c, x[10], S22, 0x2441453); /* 22 */
+ GG(c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
+ GG(b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */
+ GG(a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */
+ GG(d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
+ GG(c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */
+ GG(b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */
+ GG(a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
+ GG(d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */
+ GG(c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */
+ GG(b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
+
+ /* Round 3 */
+ HH(a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */
+ HH(d, a, b, c, x[8], S32, 0x8771f681); /* 34 */
+ HH(c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
+ HH(b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
+ HH(a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */
+ HH(d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */
+ HH(c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */
+ HH(b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
+ HH(a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
+ HH(d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */
+ HH(c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */
+ HH(b, c, d, a, x[6], S34, 0x4881d05); /* 44 */
+ HH(a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */
+ HH(d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
+ HH(c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
+ HH(b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */
+
+ /* Round 4 */
+ II(a, b, c, d, x[0], S41, 0xf4292244); /* 49 */
+ II(d, a, b, c, x[7], S42, 0x432aff97); /* 50 */
+ II(c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
+ II(b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */
+ II(a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
+ II(d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */
+ II(c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
+ II(b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */
+ II(a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */
+ II(d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
+ II(c, d, a, b, x[6], S43, 0xa3014314); /* 59 */
+ II(b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
+ II(a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */
+ II(d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
+ II(c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */
+ II(b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */
+
+ state[0] += a;
+ state[1] += b;
+ state[2] += c;
+ state[3] += d;
+
+ // Zeroize sensitive information.
+ memset(x, 0, sizeof(x));
}
-
-
// Encodes input (uint32_t) into output (unsigned char). Assumes len is
// a multiple of 4.
-void LLMD5::encode (uint8_t *output, const uint32_t *input, const size_t len) {
-
- size_t i, j;
-
- for (i = 0, j = 0; j < len; i++, j += 4) {
- output[j] = (uint8_t) (input[i] & 0xff);
- output[j+1] = (uint8_t) ((input[i] >> 8) & 0xff);
- output[j+2] = (uint8_t) ((input[i] >> 16) & 0xff);
- output[j+3] = (uint8_t) ((input[i] >> 24) & 0xff);
- }
+void LLMD5::encode(uint8_t* output, const uint32_t* input, const size_t len)
+{
+ for (size_t i = 0, j = 0; j < len; i++, j += 4)
+ {
+ output[j] = (uint8_t)(input[i] & 0xff);
+ output[j + 1] = (uint8_t)((input[i] >> 8) & 0xff);
+ output[j + 2] = (uint8_t)((input[i] >> 16) & 0xff);
+ output[j + 3] = (uint8_t)((input[i] >> 24) & 0xff);
+ }
}
-
-
-
// Decodes input (unsigned char) into output (uint32_t). Assumes len is
// a multiple of 4.
-void LLMD5::decode (uint32_t *output, const uint8_t *input, const size_t len){
-
- size_t i, j;
-
- for (i = 0, j = 0; j < len; i++, j += 4)
- output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) |
- (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24);
+void LLMD5::decode(uint32_t* output, const uint8_t* input, const size_t len)
+{
+ for (size_t i = 0, j = 0; j < len; i++, j += 4)
+ output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) |
+ (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24);
}
-
-
diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h
index 46c79cf5a2..ad063fda46 100644
--- a/indra/llcommon/llmd5.h
+++ b/indra/llcommon/llmd5.h
@@ -67,59 +67,57 @@ documentation and/or software.
*/
-#include <cstdint> // uint32_t et al.
+#include <cstdint> // uint32_t et al.
// use for the raw digest output
const int MD5RAW_BYTES = 16;
// use for outputting hex digests
-const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null
+const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null
const int MD5HEX_STR_BYTES = 32; // message system fixed size
-class LL_COMMON_API LLMD5 {
-// how many bytes to grab at a time when checking files
- static const int BLOCK_LEN;
+class LL_COMMON_API LLMD5
+{
+ // how many bytes to grab at a time when checking files
+ static const int BLOCK_LEN;
public:
-// methods for controlled operation:
- LLMD5 (); // simple initializer
- void update (const uint8_t *input, const size_t input_length);
- void update (std::istream& stream);
- void update (FILE *file);
- void update (const std::string& str);
- void finalize ();
-
-// constructors for special circumstances. All these constructors finalize
-// the MD5 context.
- LLMD5 (const unsigned char *string); // digest string, finalize
- LLMD5 (std::istream& stream); // digest stream, finalize
- LLMD5 (FILE *file); // digest file, close, finalize
- LLMD5 (const unsigned char *string, const unsigned int number);
-
-// methods to acquire finalized result
- void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data
- void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string
-
- friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context);
+ // methods for controlled operation:
+ LLMD5(); // simple initializer
+ void update(const uint8_t* input, const size_t input_length);
+ void update(std::istream& stream);
+ void update(FILE* file);
+ void update(const std::string& str);
+ void finalize();
+
+ // constructors for special circumstances. All these constructors finalize
+ // the MD5 context.
+ LLMD5(const unsigned char* string); // digest string, finalize
+ LLMD5(std::istream& stream); // digest stream, finalize
+ LLMD5(FILE* file); // digest file, close, finalize
+ LLMD5(const unsigned char* string, const unsigned int number);
+
+ // methods to acquire finalized result
+ void raw_digest(unsigned char* array) const; // provide 16-byte array for binary data
+ void hex_digest(char* string) const; // provide 33-byte array for ascii-hex string
+
+ friend LL_COMMON_API std::ostream& operator<<(std::ostream&, const LLMD5& context);
private:
-
-
-// next, the private data:
- uint32_t state[4];
- uint64_t count; // number of *bits*, mod 2^64
- uint8_t buffer[64]; // input buffer
- uint8_t digest[16];
- uint8_t finalized;
-
-// last, the private methods, mostly static:
- void init (); // called by all constructors
- void transform (const uint8_t *buffer); // does the real update work. Note
- // that length is implied to be 64.
-
- static void encode (uint8_t *dest, const uint32_t *src, const size_t length);
- static void decode (uint32_t *dest, const uint8_t *src, const size_t length);
-
+ // next, the private data:
+ uint32_t state[4];
+ uint64_t count; // number of *bits*, mod 2^64
+ uint8_t buffer[64]; // input buffer
+ uint8_t digest[16];
+ bool finalized;
+
+ // last, the private methods, mostly static:
+ void init(); // called by all constructors
+ void transform(const uint8_t* buffer); // does the real update work. Note
+ // that length is implied to be 64.
+
+ static void encode(uint8_t* dest, const uint32_t* src, const size_t length);
+ static void decode(uint32_t* dest, const uint8_t* src, const size_t length);
};
LL_COMMON_API bool operator==(const LLMD5& a, const LLMD5& b);
diff --git a/indra/llcommon/llmutex.h b/indra/llcommon/llmutex.h
index 6e8cf9643b..62943845a5 100644
--- a/indra/llcommon/llmutex.h
+++ b/indra/llcommon/llmutex.h
@@ -194,6 +194,18 @@ public:
mSharedMutex->unlock<SHARED>();
}
+ void lock()
+ {
+ if (mSharedMutex)
+ mSharedMutex->lock<SHARED>();
+ }
+
+ void unlock()
+ {
+ if (mSharedMutex)
+ mSharedMutex->unlock<SHARED>();
+ }
+
private:
LLSharedMutex* mSharedMutex;
};
diff --git a/indra/llcommon/llpointer.h b/indra/llcommon/llpointer.h
index 6edff9fa5e..048547e4cc 100644
--- a/indra/llcommon/llpointer.h
+++ b/indra/llcommon/llpointer.h
@@ -418,6 +418,17 @@ private:
bool mStayUnique;
};
+template<typename Type>
+bool operator!=(Type* lhs, const LLPointer<Type>& rhs)
+{
+ return (lhs != rhs.get());
+}
+
+template<typename Type>
+bool operator==(Type* lhs, const LLPointer<Type>& rhs)
+{
+ return (lhs == rhs.get());
+}
// boost hash adapter
template <class Type>
diff --git a/indra/llcommon/llpredicate.h b/indra/llcommon/llpredicate.h
index 7c6874d279..91c623eae1 100644
--- a/indra/llcommon/llpredicate.h
+++ b/indra/llcommon/llpredicate.h
@@ -139,7 +139,7 @@ namespace LLPredicate
Rule()
{}
- void require(ENUM e, bool match)
+ void mandate(ENUM e, bool match)
{
mRule.set(e, match);
}
@@ -154,7 +154,7 @@ namespace LLPredicate
return (mRule && value).someSet();
}
- bool requires(const Value<ENUM> value) const
+ bool mandates(const Value<ENUM> value) const
{
return (mRule && value).someSet() && (!mRule && value).noneSet();
}
diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h
index b2378875c3..e9f07f6fdf 100644
--- a/indra/llcommon/llpreprocessor.h
+++ b/indra/llcommon/llpreprocessor.h
@@ -100,15 +100,6 @@
# define LL_THREAD_LOCAL __thread
#endif
-// Static linking with apr on windows needs to be declared.
-#if LL_WINDOWS && !LL_COMMON_LINK_SHARED
-#ifndef APR_DECLARE_STATIC
-#define APR_DECLARE_STATIC // For APR on Windows
-#endif
-#ifndef APU_DECLARE_STATIC
-#define APU_DECLARE_STATIC // For APR util on Windows
-#endif
-#endif
#if defined(LL_WINDOWS)
#define BOOST_REGEX_NO_LIB 1
@@ -121,13 +112,6 @@
// Deal with VC++ problems
#if LL_MSVC
-#ifndef _CRT_SECURE_NO_WARNINGS
-#define _CRT_SECURE_NO_WARNINGS // disable warnings for methods considered unsafe
-#endif
-#ifndef _WINSOCK_DEPRECATED_NO_WARNINGS
-#define _WINSOCK_DEPRECATED_NO_WARNINGS // disable deprecated WinSock API warnings
-#endif
-
// level 4 warnings that we need to disable:
#pragma warning (disable : 4251) // member needs to have dll-interface to be used by clients of class
#pragma warning (disable : 4275) // non dll-interface class used as base for dll-interface class
diff --git a/indra/llcommon/llprocess.h b/indra/llcommon/llprocess.h
index e7caf1175c..52b5e0f562 100644
--- a/indra/llcommon/llprocess.h
+++ b/indra/llcommon/llprocess.h
@@ -29,7 +29,6 @@
#include "llinitparam.h"
#include "llsdparam.h"
-#include "llwin32headerslean.h"
#include "llexception.h"
#include "apr_thread_proc.h"
#include <boost/ptr_container/ptr_vector.hpp>
@@ -38,7 +37,7 @@
#include <iosfwd> // std::ostream
#if LL_WINDOWS
-#include "llwin32headerslean.h" // for HANDLE
+#include "llwin32headers.h" // for HANDLE
#elif LL_LINUX || __FreeBSD__
#if defined(Status)
#undef Status
diff --git a/indra/llcommon/llprocessor.cpp b/indra/llcommon/llprocessor.cpp
index 0e180d9915..1696a165a2 100644
--- a/indra/llcommon/llprocessor.cpp
+++ b/indra/llcommon/llprocessor.cpp
@@ -34,7 +34,7 @@
//#include <memory>
#if LL_WINDOWS
-# include "llwin32headerslean.h"
+# include "llwin32headers.h"
# define _interlockedbittestandset _renamed_interlockedbittestandset
# define _interlockedbittestandreset _renamed_interlockedbittestandreset
# include <intrin.h>
@@ -699,7 +699,8 @@ private:
memset(cpu_vendor, 0, len);
sysctlbyname("machdep.cpu.vendor", (void*)cpu_vendor, &len, NULL, 0);
cpu_vendor[0x1f] = 0;
- setInfo(eVendor, cpu_vendor);
+ // M series CPUs don't provide this field so if empty, just fall back to Apple.
+ setInfo(eVendor, (cpu_vendor[0] != '\0') ? cpu_vendor : "Apple");
setInfo(eStepping, getSysctlInt("machdep.cpu.stepping"));
setInfo(eModel, getSysctlInt("machdep.cpu.model"));
diff --git a/indra/llcommon/llsdjson.cpp b/indra/llcommon/llsdjson.cpp
index 5d38e55686..655869a704 100644
--- a/indra/llcommon/llsdjson.cpp
+++ b/indra/llcommon/llsdjson.cpp
@@ -61,12 +61,21 @@ LLSD LlsdFromJson(const boost::json::value& val)
result = LLSD(val.as_bool());
break;
case boost::json::kind::array:
+ {
result = LLSD::emptyArray();
- for (const auto &element : val.as_array())
+ const boost::json::array& array = val.as_array();
+ size_t size = array.size();
+ // allocate elements 0 .. (size() - 1) to avoid incremental allocation
+ if (! array.empty())
+ {
+ result[size - 1] = LLSD();
+ }
+ for (size_t i = 0; i < size; i++)
{
- result.append(LlsdFromJson(element));
+ result[i] = (LlsdFromJson(array[i]));
}
break;
+ }
case boost::json::kind::object:
result = LLSD::emptyMap();
for (const auto& element : val.as_object())
@@ -106,6 +115,7 @@ boost::json::value LlsdToJson(const LLSD &val)
case LLSD::TypeMap:
{
boost::json::object& obj = result.emplace_object();
+ obj.reserve(val.size());
for (const auto& llsd_dat : llsd::inMap(val))
{
obj[llsd_dat.first] = LlsdToJson(llsd_dat.second);
@@ -115,6 +125,7 @@ boost::json::value LlsdToJson(const LLSD &val)
case LLSD::TypeArray:
{
boost::json::array& json_array = result.emplace_array();
+ json_array.reserve(val.size());
for (const auto& llsd_dat : llsd::inArray(val))
{
json_array.push_back(LlsdToJson(llsd_dat));
@@ -123,7 +134,8 @@ boost::json::value LlsdToJson(const LLSD &val)
}
case LLSD::TypeBinary:
default:
- LL_ERRS("LlsdToJson") << "Unsupported conversion to JSON from LLSD type (" << val.type() << ")." << LL_ENDL;
+ LL_ERRS("LlsdToJson") << "Unsupported conversion to JSON from LLSD type ("
+ << val.type() << ")." << LL_ENDL;
break;
}
diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp
index 23ac52956d..9fa27cee78 100644
--- a/indra/llcommon/llsdutil.cpp
+++ b/indra/llcommon/llsdutil.cpp
@@ -32,8 +32,7 @@
#include <sstream>
#if LL_WINDOWS
-# define WIN32_LEAN_AND_MEAN
-# include <winsock2.h> // for htonl
+# include "llwin32headers.h" // for htonl
#elif LL_LINUX
# include <netinet/in.h>
#elif LL_DARWIN || __FreeBSD__
diff --git a/indra/llcommon/llstacktrace.cpp b/indra/llcommon/llstacktrace.cpp
index ca8f4299d9..c223c26bb0 100644
--- a/indra/llcommon/llstacktrace.cpp
+++ b/indra/llcommon/llstacktrace.cpp
@@ -32,7 +32,7 @@
#include <iostream>
#include <sstream>
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include <dbghelp.h>
typedef USHORT NTAPI RtlCaptureStackBackTrace_Function(
diff --git a/indra/llcommon/llstrider.h b/indra/llcommon/llstrider.h
index 06cf8d3480..d756aca62b 100644
--- a/indra/llcommon/llstrider.h
+++ b/indra/llcommon/llstrider.h
@@ -41,6 +41,13 @@ public:
LLStrider(Object* first) { mObjectp = first; mSkip = sizeof(Object); }
~LLStrider() { }
+ const LLStrider<Object>& operator=(const LLStrider<Object>& rhs)
+ {
+ mBytep = rhs.mBytep;
+ mSkip = rhs.mSkip;
+ return *this;
+ }
+
const LLStrider<Object>& operator = (Object *first) { mObjectp = first; return *this;}
void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp
index 505789f9ea..07adf71d18 100644
--- a/indra/llcommon/llstring.cpp
+++ b/indra/llcommon/llstring.cpp
@@ -33,8 +33,7 @@
#include <vector>
#if LL_WINDOWS
-#include "llwin32headerslean.h"
-#include <winnls.h> // for WideCharToMultiByte
+#include "llwin32headers.h"
#endif
std::string ll_safe_string(const char* in)
@@ -1410,6 +1409,14 @@ bool LLStringUtil::simpleReplacement(std::string &replacement, std::string token
template<>
void LLStringUtil::setLocale(std::string inLocale)
{
+ if(startsWith(inLocale, "MissingString"))
+ {
+ // it seems this hasn't been working for some time, and I'm not sure how it is intentded to
+ // properly discover the correct locale. early out now to avoid failures later in
+ // formatNumber()
+ LL_WARNS() << "Failed attempting to set invalid locale: " << inLocale << LL_ENDL;
+ return;
+ }
sLocale = inLocale;
};
diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp
index 4e85618b2d..94d59adf29 100644
--- a/indra/llcommon/llsys.cpp
+++ b/indra/llcommon/llsys.cpp
@@ -59,7 +59,7 @@
using namespace llsd;
#if LL_WINDOWS
-# include "llwin32headerslean.h"
+# include "llwin32headers.h"
# include <psapi.h> // GetPerformanceInfo() et al.
# include <VersionHelpers.h>
#elif LL_DARWIN
diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp
index d85b1bbfee..4e15ae29a9 100644
--- a/indra/llcommon/lltimer.cpp
+++ b/indra/llcommon/lltimer.cpp
@@ -34,7 +34,7 @@
#include <thread>
#if LL_WINDOWS
-# include "llwin32headerslean.h"
+# include "llwin32headers.h"
#elif LL_LINUX || LL_DARWIN || __FreeBSD__
# include <errno.h>
# include <sys/time.h>
diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp
index eb7233a21a..6d7cf473f5 100644
--- a/indra/llcommon/lluuid.cpp
+++ b/indra/llcommon/lluuid.cpp
@@ -25,11 +25,8 @@
#include "linden_common.h"
- // We can't use WIN32_LEAN_AND_MEAN here, needs lots of includes.
#if LL_WINDOWS
#include "llwin32headers.h"
-// ugh, this is ugly. We need to straighten out our linking for this library
-#pragma comment(lib, "IPHLPAPI.lib")
#include <iphlpapi.h>
#include <nb30.h>
#endif
diff --git a/indra/llcommon/llwin32headers.h b/indra/llcommon/llwin32headers.h
index f679adc200..df433deb7a 100644
--- a/indra/llcommon/llwin32headers.h
+++ b/indra/llcommon/llwin32headers.h
@@ -28,15 +28,8 @@
#define LL_LLWINDOWS_H
#ifdef LL_WINDOWS
-#ifndef NOMINMAX
-#define NOMINMAX
-#endif
-#undef WIN32_LEAN_AND_MEAN
-#include <winsock2.h>
-#include <windows.h>
-// reset to default, which is lean
-#define WIN32_LEAN_AND_MEAN
-#undef NOMINMAX
+#include <windows.h> // Does not include winsock.h because WIN32_LEAN_AND_MEAN is defined
+#include <winsock2.h> // Requires windows.h
#endif
#endif
diff --git a/indra/llcommon/tests/llprocess_test.cpp b/indra/llcommon/tests/llprocess_test.cpp
index 6e8422ca0c..b63cc52bec 100644
--- a/indra/llcommon/tests/llprocess_test.cpp
+++ b/indra/llcommon/tests/llprocess_test.cpp
@@ -1085,7 +1085,27 @@ namespace tut
return false;
}
- std::list<LLSD> mHistory;
+ template <typename CALLABLE>
+ void checkHistory(CALLABLE&& code)
+ {
+ try
+ {
+ // we expect this lambda to contain tut::ensure() calls
+ std::forward<CALLABLE>(code)(mHistory);
+ }
+ catch (const failure&)
+ {
+ LL_INFOS() << "event history:" << LL_ENDL;
+ for (const LLSD& item : mHistory)
+ {
+ LL_INFOS() << item << LL_ENDL;
+ }
+ throw;
+ }
+ }
+
+ using Listory = std::list<LLSD>;
+ Listory mHistory;
LLTempBoundListener mConnection;
};
@@ -1136,23 +1156,26 @@ namespace tut
// finish out the run
waitfor(*py.mPy);
// now verify history
- std::list<LLSD>::const_iterator li(listener.mHistory.begin()),
- lend(listener.mHistory.end());
- ensure("no events", li != lend);
- ensure_equals("history[0]", (*li)["data"].asString(), "abc");
- ensure_equals("history[0] len", (*li)["len"].asInteger(), 3);
- ++li;
- ensure("only 1 event", li != lend);
- ensure_equals("history[1]", (*li)["data"].asString(), "abcdef");
- ensure_equals("history[0] len", (*li)["len"].asInteger(), 6);
- ++li;
- ensure("only 2 events", li != lend);
- ensure_equals("history[2]", (*li)["data"].asString(), "abcdefghi" EOL);
- ensure_equals("history[0] len", (*li)["len"].asInteger(), 9 + sizeof(EOL) - 1);
- ++li;
- // We DO NOT expect a whole new event for the second line because we
- // disconnected.
- ensure("more than 3 events", li == lend);
+ listener.checkHistory(
+ [](const EventListener::Listory& history)
+ {
+ auto li(history.begin()), lend(history.end());
+ ensure("no events", li != lend);
+ ensure_equals("history[0]", (*li)["data"].asString(), "abc");
+ ensure_equals("history[0] len", (*li)["len"].asInteger(), 3);
+ ++li;
+ ensure("only 1 event", li != lend);
+ ensure_equals("history[1]", (*li)["data"].asString(), "abcdef");
+ ensure_equals("history[0] len", (*li)["len"].asInteger(), 6);
+ ++li;
+ ensure("only 2 events", li != lend);
+ ensure_equals("history[2]", (*li)["data"].asString(), "abcdefghi" EOL);
+ ensure_equals("history[0] len", (*li)["len"].asInteger(), 9 + sizeof(EOL) - 1);
+ ++li;
+ // We DO NOT expect a whole new event for the second line because we
+ // disconnected.
+ ensure("more than 3 events", li == lend);
+ });
}
template<> template<>
@@ -1172,14 +1195,17 @@ namespace tut
// (or any other intervening layer) does crazy buffering. What we want
// to ensure is that there was exactly ONE event with "eof" true, and
// that it was the LAST event.
- std::list<LLSD>::const_reverse_iterator rli(listener.mHistory.rbegin()),
- rlend(listener.mHistory.rend());
- ensure("no events", rli != rlend);
- ensure("last event not \"eof\"", (*rli)["eof"].asBoolean());
- while (++rli != rlend)
- {
- ensure("\"eof\" event not last", ! (*rli)["eof"].asBoolean());
- }
+ listener.checkHistory(
+ [](const EventListener::Listory& history)
+ {
+ auto rli(history.rbegin()), rlend(history.rend());
+ ensure("no events", rli != rlend);
+ ensure("last event not \"eof\"", (*rli)["eof"].asBoolean());
+ while (++rli != rlend)
+ {
+ ensure("\"eof\" event not last", ! (*rli)["eof"].asBoolean());
+ }
+ });
}
template<> template<>
@@ -1202,13 +1228,17 @@ namespace tut
ensure_equals("getLimit() after setlimit(10)", childout.getLimit(), 10);
// okay, pump I/O to pick up output from child
waitfor(*py.mPy);
- ensure("no events", ! listener.mHistory.empty());
- // For all we know, that data could have arrived in several different
- // bursts... probably not, but anyway, only check the last one.
- ensure_equals("event[\"len\"]",
- listener.mHistory.back()["len"].asInteger(), abc.length());
- ensure_equals("length of setLimit(10) data",
- listener.mHistory.back()["data"].asString().length(), 10);
+ listener.checkHistory(
+ [abc](const EventListener::Listory& history)
+ {
+ ensure("no events", ! history.empty());
+ // For all we know, that data could have arrived in several different
+ // bursts... probably not, but anyway, only check the last one.
+ ensure_equals("event[\"len\"]",
+ history.back()["len"].asInteger(), abc.length());
+ ensure_equals("length of setLimit(10) data",
+ history.back()["data"].asString().length(), 10);
+ });
}
template<> template<>
@@ -1275,18 +1305,22 @@ namespace tut
params.postend = pumpname;
LLProcessPtr child = LLProcess::create(params);
ensure("shouldn't have launched", ! child);
- ensure_equals("number of postend events", listener.mHistory.size(), 1);
- LLSD postend(listener.mHistory.front());
- ensure("has id", ! postend.has("id"));
- ensure_equals("desc", postend["desc"].asString(), std::string(params.desc));
- ensure_equals("state", postend["state"].asInteger(), LLProcess::UNSTARTED);
- ensure("has data", ! postend.has("data"));
- std::string error(postend["string"]);
- // All we get from canned parameter validation is a bool, so the
- // "validation failed" message we ourselves generate can't mention
- // "executable" by name. Just check that it's nonempty.
- //ensure_contains("error", error, "executable");
- ensure("string", ! error.empty());
+ listener.checkHistory(
+ [&params](const EventListener::Listory& history)
+ {
+ ensure_equals("number of postend events", history.size(), 1);
+ LLSD postend(history.front());
+ ensure("has id", ! postend.has("id"));
+ ensure_equals("desc", postend["desc"].asString(), std::string(params.desc));
+ ensure_equals("state", postend["state"].asInteger(), LLProcess::UNSTARTED);
+ ensure("has data", ! postend.has("data"));
+ std::string error(postend["string"]);
+ // All we get from canned parameter validation is a bool, so the
+ // "validation failed" message we ourselves generate can't mention
+ // "executable" by name. Just check that it's nonempty.
+ //ensure_contains("error", error, "executable");
+ ensure("string", ! error.empty());
+ });
}
template<> template<>
@@ -1308,16 +1342,20 @@ namespace tut
{
yield();
}
- ensure("no postend event", i < timeout);
- ensure_equals("number of postend events", listener.mHistory.size(), 1);
- LLSD postend(listener.mHistory.front());
- ensure_equals("id", postend["id"].asInteger(), childid);
- ensure("desc empty", ! postend["desc"].asString().empty());
- ensure_equals("state", postend["state"].asInteger(), LLProcess::EXITED);
- ensure_equals("data", postend["data"].asInteger(), 35);
- std::string str(postend["string"]);
- ensure_contains("string", str, "exited");
- ensure_contains("string", str, "35");
+ listener.checkHistory(
+ [i, timeout, childid](const EventListener::Listory& history)
+ {
+ ensure("no postend event", i < timeout);
+ ensure_equals("number of postend events", history.size(), 1);
+ LLSD postend(history.front());
+ ensure_equals("id", postend["id"].asInteger(), childid);
+ ensure("desc empty", ! postend["desc"].asString().empty());
+ ensure_equals("state", postend["state"].asInteger(), LLProcess::EXITED);
+ ensure_equals("data", postend["data"].asInteger(), 35);
+ std::string str(postend["string"]);
+ ensure_contains("string", str, "exited");
+ ensure_contains("string", str, "35");
+ });
}
struct PostendListener
diff --git a/indra/llcorehttp/tests/test_httpoperation.hpp b/indra/llcorehttp/tests/test_httpoperation.hpp
index 6778c3440b..361091c7b2 100644
--- a/indra/llcorehttp/tests/test_httpoperation.hpp
+++ b/indra/llcorehttp/tests/test_httpoperation.hpp
@@ -92,7 +92,7 @@ namespace tut
op->setReplyPath(LLCore::HttpOperation::HttpReplyQueuePtr_t(), h1);
// Check ref count
- ensure(op.unique() == 1);
+ ensure(op.use_count() == 1);
// release the reference, releasing the operation but
// not the handlers.
diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp
index 7b03143053..e8e5d6538b 100644
--- a/indra/llfilesystem/lldir.cpp
+++ b/indra/llfilesystem/lldir.cpp
@@ -721,6 +721,8 @@ std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir,
const std::string& filename,
ESkinConstraint constraint) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
// Recognize subdirs that have no localization.
static const std::set<std::string> sUnlocalized = list_of
("") // top-level directory not localized
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h
index 8b966b8ea3..6b14b68c78 100644
--- a/indra/llimage/llimage.h
+++ b/indra/llimage/llimage.h
@@ -179,7 +179,7 @@ private:
public:
template<bool SHARED>
- class DataLock : LLSharedMutexLockTemplate<SHARED>
+ class DataLock : public LLSharedMutexLockTemplate<SHARED>
{
public:
DataLock(const LLImageBase* image)
diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp
index 4ec95bbcc3..aa161709a1 100644
--- a/indra/llimage/llimagej2c.cpp
+++ b/indra/llimage/llimagej2c.cpp
@@ -276,16 +276,20 @@ S32 LLImageJ2C::calcDataSizeJ2C(S32 w, S32 h, S32 comp, S32 discard_level, F32 r
// Estimate the number of layers. This is consistent with what's done for j2c encoding in LLImageJ2CKDU::encodeImpl().
constexpr S32 precision = 8; // assumed bitrate per component channel, might change in future for HDR support
constexpr S32 max_components = 4; // assumed the file has four components; three color and alpha
- S32 nb_layers = 1;
- const S32 surface = w*h;
- S32 s = 64*64;
- S32 totalbytes = (S32)(s * max_components * precision * rate); // first level computed before loop
- while (surface > s)
+ // Use MAX_IMAGE_SIZE_DEFAULT (currently 2048) if either dimension is unknown (zero)
+ S32 width = (w > 0) ? w : 2048;
+ S32 height = (h > 0) ? h : 2048;
+ S32 max_dimension = llmax(width, height); // Find largest dimension
+ S32 block_area = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; // Calculated initial block area from established max block size (currently 64)
+ block_area *= llmax((max_dimension / MAX_BLOCK_SIZE / max_components), 1); // Adjust initial block area by ratio of largest dimension to block size per component
+ S32 totalbytes = (S32) (block_area * max_components * precision); // First block layer computed before loop without compression rate
+ S32 block_layers = 1; // Start at layer 1 since first block layer is computed outside loop
+ while (block_layers < 6) // Walk five layers for the five discards in JPEG2000
{
- if (nb_layers <= (5 - discard_level))
- totalbytes += (S32)(s * max_components * precision * rate);
- nb_layers++;
- s *= 4;
+ if (block_layers <= (5 - discard_level)) // Walk backwards from discard 5 to required discard layer.
+ totalbytes += (S32) (block_area * max_components * precision * rate); // Add each block layer reduced by assumed compression rate
+ block_layers++; // Move to next layer
+ block_area *= 4; // Increase block area by power of four
}
totalbytes /= 8; // to bytes
diff --git a/indra/llinventory/llpermissionsflags.h b/indra/llinventory/llpermissionsflags.h
index aaf1fd3afb..0ab4de0ab2 100644
--- a/indra/llinventory/llpermissionsflags.h
+++ b/indra/llinventory/llpermissionsflags.h
@@ -37,48 +37,48 @@ typedef U32 PermissionBit;
// Do you have permission to transfer ownership of the object or
// item. Fair use rules dictate that if you cannot copy, you can
// always transfer.
-const PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000
+constexpr PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000
// objects, scale or change textures
// parcels, allow building on it
-const PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000
+constexpr PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000
// objects, allow copy
-const PermissionBit PERM_COPY = (1 << 15); // 0x00008000
+constexpr PermissionBit PERM_COPY = (1 << 15); // 0x00008000
// parcels, allow entry, deprecated
-//const PermissionBit PERM_ENTER = (1 << 16); // 0x00010000
+//constexpr PermissionBit PERM_ENTER = (1 << 16); // 0x00010000
// parcels, allow terraform, deprecated
-//const PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000
+//constexpr PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000
// NOTA BENE: This flag is NO LONGER USED!!! However, it is possible that some
// objects in the universe have it set so DON"T USE IT going forward.
-//const PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000
+//constexpr PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000
// objects, can grab/translate/rotate
-const PermissionBit PERM_MOVE = (1 << 19); // 0x00080000
+constexpr PermissionBit PERM_MOVE = (1 << 19); // 0x00080000
// parcels, avatars take damage, deprecated
//const PermissionBit PERM_DAMAGE = (1 << 20); // 0x00100000
// don't use bit 31 -- printf/scanf with "%x" assume signed numbers
-const PermissionBit PERM_RESERVED = ((U32)1) << 31;
+constexpr PermissionBit PERM_RESERVED = ((U32)1) << 31;
-const PermissionMask PERM_NONE = 0x00000000;
-const PermissionMask PERM_ALL = 0x7FFFFFFF;
-//const PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE;
-const PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER;
+constexpr PermissionMask PERM_NONE = 0x00000000;
+constexpr PermissionMask PERM_ALL = 0x7FFFFFFF;
+//constexpr PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE;
+constexpr PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER;
// Useful stuff for transmission.
// Which permissions field are we trying to change?
-const U8 PERM_BASE = 0x01;
+constexpr U8 PERM_BASE = 0x01;
// TODO: Add another PERM_OWNER operation type for allowOperationBy DK 04/03/06
-const U8 PERM_OWNER = 0x02;
-const U8 PERM_GROUP = 0x04;
-const U8 PERM_EVERYONE = 0x08;
-const U8 PERM_NEXT_OWNER = 0x10;
+constexpr U8 PERM_OWNER = 0x02;
+constexpr U8 PERM_GROUP = 0x04;
+constexpr U8 PERM_EVERYONE = 0x08;
+constexpr U8 PERM_NEXT_OWNER = 0x10;
// This is just a quickie debugging key
// no modify: PERM_ALL & ~PERM_MODIFY = 0x7fffbfff
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 58941b35e0..41162963f2 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -69,25 +69,99 @@ const U32 LLSettingsBase::Validator::VALIDATION_PARTIAL(0x01 << 0);
LLSettingsBase::LLSettingsBase():
mSettings(LLSD::emptyMap()),
mDirty(true),
- mBlendedFactor(0.0)
+ mLLSDDirty(true),
+ mReplaced(false),
+ mBlendedFactor(0.0),
+ mSettingFlags(0)
{
}
LLSettingsBase::LLSettingsBase(const LLSD setting) :
mSettings(setting),
+ mLLSDDirty(true),
mDirty(true),
- mBlendedFactor(0.0)
+ mReplaced(false),
+ mBlendedFactor(0.0),
+ mSettingFlags(0)
{
}
+//virtual
+void LLSettingsBase::loadValuesFromLLSD()
+{
+ mLLSDDirty = false;
+
+ mAssetId = mSettings[SETTING_ASSETID].asUUID();
+ mSettingId = getValue(SETTING_ID).asUUID();
+ mSettingName = getValue(SETTING_NAME).asString();
+ if (mSettings.has(SETTING_FLAGS))
+ {
+ mSettingFlags = (U32)mSettings[SETTING_FLAGS].asInteger();
+ }
+ else
+ {
+ mSettingFlags = 0;
+ }
+}
+
+//virtual
+void LLSettingsBase::saveValuesToLLSD()
+{
+ mLLSDDirty = false;
+
+ mSettings[SETTING_NAME] = mSettingName;
+ if (mAssetId.isNull())
+ {
+ mSettings.erase(SETTING_ASSETID);
+ }
+ else
+ {
+ mSettings[SETTING_ASSETID] = mAssetId;
+ }
+ mSettings[SETTING_FLAGS] = LLSD::Integer(mSettingFlags);
+}
+
+void LLSettingsBase::saveValuesIfNeeded()
+{
+ if (mLLSDDirty)
+ {
+ saveValuesToLLSD();
+ }
+}
+
//=========================================================================
-void LLSettingsBase::lerpSettings(const LLSettingsBase &other, F64 mix)
+void LLSettingsBase::lerpSettings(LLSettingsBase &other, F64 mix)
{
- mSettings = interpolateSDMap(mSettings, other.mSettings, other.getParameterMap(), mix);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+ saveValuesIfNeeded();
+ stringset_t skip = getSkipInterpolateKeys();
+ stringset_t slerps = getSlerpKeys();
+ mSettings = interpolateSDMap(mSettings, other.getSettings(), other.getParameterMap(), mix, skip, slerps);
setDirtyFlag(true);
+ loadValuesFromLLSD();
+}
+
+void LLSettingsBase::lerpVector2(LLVector2& a, const LLVector2& b, F32 mix)
+{
+ a.mV[0] = lerp(a.mV[0], b.mV[0], mix);
+ a.mV[1] = lerp(a.mV[1], b.mV[1], mix);
+}
+
+void LLSettingsBase::lerpVector3(LLVector3& a, const LLVector3& b, F32 mix)
+{
+ a.mV[0] = lerp(a.mV[0], b.mV[0], mix);
+ a.mV[1] = lerp(a.mV[1], b.mV[1], mix);
+ a.mV[2] = lerp(a.mV[2], b.mV[2], mix);
+}
+
+void LLSettingsBase::lerpColor(LLColor3& a, const LLColor3& b, F32 mix)
+{
+ a.mV[0] = lerp(a.mV[0], b.mV[0], mix);
+ a.mV[1] = lerp(a.mV[1], b.mV[1], mix);
+ a.mV[2] = lerp(a.mV[2], b.mV[2], mix);
}
-LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) const
+LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other)
{
LLSD newSettings;
@@ -161,13 +235,10 @@ LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) cons
return newSettings;
}
-LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, F64 mix) const
+LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, F64 mix, const stringset_t& skip, const stringset_t& slerps)
{
LLSD newSettings;
- stringset_t skip = getSkipInterpolateKeys();
- stringset_t slerps = getSlerpKeys();
-
llassert(mix >= 0.0f && mix <= 1.0f);
for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it)
@@ -204,7 +275,7 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, c
}
}
- newSettings[key_name] = interpolateSDValue(key_name, value, other_value, defaults, mix, slerps);
+ newSettings[key_name] = interpolateSDValue(key_name, value, other_value, defaults, mix, skip, slerps);
}
// Special handling cases
@@ -233,12 +304,12 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, c
if (def_iter != defaults.end())
{
// Blend against default value
- newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, slerps);
+ newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, skip, slerps);
}
else if ((*it).second.type() == LLSD::TypeMap)
{
// interpolate in case there are defaults inside (part of legacy)
- newSettings[key_name] = interpolateSDValue(key_name, LLSDMap(), (*it).second, defaults, mix, slerps);
+ newSettings[key_name] = interpolateSDValue(key_name, LLSDMap(), (*it).second, defaults, mix, skip, slerps);
}
// else do nothing when no known defaults
// TODO: Should I blend this out instead?
@@ -260,7 +331,7 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, c
return newSettings;
}
-LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD &value, const LLSD &other_value, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const
+LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD &value, const LLSD &other_value, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps)
{
LLSD new_value;
@@ -286,7 +357,7 @@ LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD
break;
case LLSD::TypeMap:
// deep copy.
- new_value = interpolateSDMap(value, other_value, defaults, mix);
+ new_value = interpolateSDMap(value, other_value, defaults, mix, skip, slerps);
break;
case LLSD::TypeArray:
@@ -348,21 +419,24 @@ LLSettingsBase::stringset_t LLSettingsBase::getSkipInterpolateKeys() const
return skipSet;
}
-LLSD LLSettingsBase::getSettings() const
+LLSD& LLSettingsBase::getSettings()
{
+ saveValuesIfNeeded();
return mSettings;
}
-LLSD LLSettingsBase::cloneSettings() const
+LLSD LLSettingsBase::cloneSettings()
{
- U32 flags = getFlags();
- LLSD settings (combineSDMaps(getSettings(), LLSD()));
- if (flags)
+ saveValuesIfNeeded();
+ LLSD settings(combineSDMaps(getSettings(), LLSD()));
+ if (U32 flags = getFlags())
+ {
settings[SETTING_FLAGS] = LLSD::Integer(flags);
+ }
return settings;
}
-size_t LLSettingsBase::getHash() const
+size_t LLSettingsBase::getHash()
{ // get a shallow copy of the LLSD filtering out values to not include in the hash
LLSD hash_settings = llsd_shallow(getSettings(),
LLSDMap(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false)("*", true));
@@ -380,7 +454,9 @@ bool LLSettingsBase::validate()
mSettings[SETTING_TYPE] = getSettingsType();
}
+ saveValuesIfNeeded();
LLSD result = LLSettingsBase::settingValidation(mSettings, validations);
+ loadValuesFromLLSD();
if (result["errors"].size() > 0)
{
@@ -704,7 +780,7 @@ F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_
if (mTarget)
{
- mTarget->replaceSettings(mInitial->getSettings());
+ mTarget->replaceSettings(mInitial);
mTarget->blend(mFinal, blendf);
}
else
@@ -719,7 +795,7 @@ void LLSettingsBlender::triggerComplete()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
if (mTarget)
- mTarget->replaceSettings(mFinal->getSettings());
+ mTarget->replaceSettings(mFinal);
LLSettingsBlender::ptr_t hold = shared_from_this(); // prevents this from deleting too soon
mTarget->update();
mOnFinished(shared_from_this());
diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h
index 9d8d746b7e..816ff3e111 100644
--- a/indra/llinventory/llsettingsbase.h
+++ b/indra/llinventory/llsettingsbase.h
@@ -109,72 +109,59 @@ public:
virtual bool isDirty() const { return mDirty; }
virtual bool isVeryDirty() const { return mReplaced; }
inline void setDirtyFlag(bool dirty) { mDirty = dirty; clearAssetId(); }
+ inline void setReplaced() { mReplaced = true; }
- size_t getHash() const; // Hash will not include Name, ID or a previously stored Hash
+ size_t getHash(); // Hash will not include Name, ID or a previously stored Hash
inline LLUUID getId() const
{
- return getValue(SETTING_ID).asUUID();
+ return mSettingId;
}
inline std::string getName() const
{
- return getValue(SETTING_NAME).asString();
+ return mSettingName;
}
inline void setName(std::string val)
{
- setValue(SETTING_NAME, val);
+ mSettingName = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
inline LLUUID getAssetId() const
{
- if (mSettings.has(SETTING_ASSETID))
- return mSettings[SETTING_ASSETID].asUUID();
- return LLUUID();
+ return mAssetId;
}
inline U32 getFlags() const
{
- if (mSettings.has(SETTING_FLAGS))
- return static_cast<U32>(mSettings[SETTING_FLAGS].asInteger());
- return 0;
+ return mSettingFlags;
}
inline void setFlags(U32 value)
{
- setLLSD(SETTING_FLAGS, LLSD::Integer(value));
+ mSettingFlags = value;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
inline bool getFlag(U32 flag) const
{
- if (mSettings.has(SETTING_FLAGS))
- return ((U32)mSettings[SETTING_FLAGS].asInteger() & flag) == flag;
- return false;
+ return (mSettingFlags & flag) == flag;
}
inline void setFlag(U32 flag)
{
- U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0);
-
- flags |= flag;
-
- if (flags)
- mSettings[SETTING_FLAGS] = LLSD::Integer(flags);
- else
- mSettings.erase(SETTING_FLAGS);
+ mSettingFlags |= flag;
+ setLLSDDirty();
}
inline void clearFlag(U32 flag)
{
- U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0);
-
- flags &= ~flag;
-
- if (flags)
- mSettings[SETTING_FLAGS] = LLSD::Integer(flags);
- else
- mSettings.erase(SETTING_FLAGS);
+ mSettingFlags &= ~flag;
+ setLLSDDirty();
}
virtual void replaceSettings(LLSD settings)
@@ -183,14 +170,41 @@ public:
setDirtyFlag(true);
mReplaced = true;
mSettings = settings;
+ loadValuesFromLLSD();
+ }
+
+ virtual void replaceSettings(const ptr_t& other)
+ {
+ mBlendedFactor = 0.0;
+ setDirtyFlag(true);
+ mReplaced = true;
+ mSettingFlags = other->getFlags();
+ mSettingName = other->getName();
+ mSettingId = other->getId();
+ mAssetId = other->getAssetId();
+ setLLSDDirty();
+ }
+
+ void setSettings(LLSD settings)
+ {
+ setDirtyFlag(true);
+ mSettings = settings;
+ loadValuesFromLLSD();
}
- virtual LLSD getSettings() const;
+ // if you are using getSettings to edit them, call setSettings(settings),
+ // replaceSettings(settings) or loadValuesFromLLSD() afterwards
+ virtual LLSD& getSettings();
+ virtual void setLLSDDirty()
+ {
+ mLLSDDirty = true;
+ }
//---------------------------------------------------------------------
//
inline void setLLSD(const std::string &name, const LLSD &value)
{
+ saveValuesIfNeeded();
mSettings[name] = value;
mDirty = true;
if (name != SETTING_ASSETID)
@@ -202,8 +216,9 @@ public:
setLLSD(name, value);
}
- inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) const
+ inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD())
{
+ saveValuesIfNeeded();
if (!mSettings.has(name))
return deflt;
return mSettings[name];
@@ -259,11 +274,11 @@ public:
(const_cast<LLSettingsBase *>(this))->updateSettings();
}
- virtual void blend(const ptr_t &end, BlendFactor blendf) = 0;
+ virtual void blend(ptr_t &end, BlendFactor blendf) = 0;
virtual bool validate();
- virtual ptr_t buildDerivedClone() const = 0;
+ virtual ptr_t buildDerivedClone() = 0;
class Validator
{
@@ -310,17 +325,24 @@ public:
inline void setAssetId(LLUUID value)
{ // note that this skips setLLSD
- mSettings[SETTING_ASSETID] = value;
+ mAssetId = value;
+ mLLSDDirty = true;
}
inline void clearAssetId()
{
- if (mSettings.has(SETTING_ASSETID))
- mSettings.erase(SETTING_ASSETID);
+ mAssetId.setNull();
+ mLLSDDirty = true;
}
// Calculate any custom settings that may need to be cached.
virtual void updateSettings() { mDirty = false; mReplaced = false; }
+ LLSD cloneSettings();
+
+ static void lerpVector2(LLVector2& a, const LLVector2& b, F32 mix);
+ static void lerpVector3(LLVector3& a, const LLVector3& b, F32 mix);
+ static void lerpColor(LLColor3& a, const LLColor3& b, F32 mix);
+
protected:
LLSettingsBase();
@@ -331,7 +353,7 @@ protected:
typedef std::set<std::string> stringset_t;
// combining settings objects. Customize for specific setting types
- virtual void lerpSettings(const LLSettingsBase &other, BlendFactor mix);
+ virtual void lerpSettings(LLSettingsBase &other, BlendFactor mix);
// combining settings maps where it can based on mix rate
// @settings initial value (mix==0)
@@ -339,8 +361,8 @@ protected:
// @defaults list of default values for legacy fields and (re)setting shaders
// @mix from 0 to 1, ratio or rate of transition from initial 'settings' to 'other'
// return interpolated and combined LLSD map
- LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix) const;
- LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const;
+ static LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps);
+ static LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps);
/// when lerping between settings, some may require special handling.
/// Get a list of these key to be skipped by the default settings lerp.
@@ -353,32 +375,40 @@ protected:
virtual validation_list_t getValidationList() const = 0;
- // Apply any settings that need special handling.
- virtual void applySpecial(void *, bool force = false) { };
+ // Apply settings.
+ virtual void applyToUniforms(void *) { };
+ virtual void applySpecial(void*, bool force = false) { };
virtual parammapping_t getParameterMap() const { return parammapping_t(); }
- LLSD mSettings;
-
- LLSD cloneSettings() const;
-
inline void setBlendFactor(BlendFactor blendfactor)
{
mBlendedFactor = blendfactor;
}
- void replaceWith(LLSettingsBase::ptr_t other)
+ virtual void replaceWith(const LLSettingsBase::ptr_t other)
{
- replaceSettings(other->cloneSettings());
+ replaceSettings(other);
setBlendFactor(other->getBlendFactor());
}
+ virtual void loadValuesFromLLSD();
+ virtual void saveValuesToLLSD();
+ void saveValuesIfNeeded();
+
+ LLUUID mAssetId;
+ LLUUID mSettingId;
+ std::string mSettingName;
+ U32 mSettingFlags;
+
private:
+ bool mLLSDDirty;
bool mDirty;
bool mReplaced; // super dirty!
- LLSD combineSDMaps(const LLSD &first, const LLSD &other) const;
+ static LLSD combineSDMaps(const LLSD &first, const LLSD &other);
+ LLSD mSettings;
BlendFactor mBlendedFactor;
};
diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp
index 1e7de94414..2baf140e6a 100644
--- a/indra/llinventory/llsettingsdaycycle.cpp
+++ b/indra/llinventory/llsettingsdaycycle.cpp
@@ -124,33 +124,38 @@ static const F32 DEFAULT_MULTISLIDER_INCREMENT(0.005f);
//=========================================================================
LLSettingsDay::LLSettingsDay(const LLSD &data) :
LLSettingsBase(data),
- mInitialized(false)
+ mInitialized(false),
+ mDaySettings(LLSD::emptyMap())
{
mDayTracks.resize(TRACK_MAX);
+ loadValuesFromLLSD();
}
LLSettingsDay::LLSettingsDay() :
LLSettingsBase(),
- mInitialized(false)
+ mInitialized(false),
+ mDaySettings(LLSD::emptyMap())
{
mDayTracks.resize(TRACK_MAX);
+ replaceSettings(defaults());
}
//=========================================================================
-LLSD LLSettingsDay::getSettings() const
+LLSD& LLSettingsDay::getSettings()
{
- LLSD settings(LLSD::emptyMap());
+ mDaySettings = LLSD::emptyMap();
+ LLSD& settings = LLSettingsBase::getSettings();
- if (mSettings.has(SETTING_NAME))
- settings[SETTING_NAME] = mSettings[SETTING_NAME];
+ if (settings.has(SETTING_NAME))
+ mDaySettings[SETTING_NAME] = settings[SETTING_NAME];
- if (mSettings.has(SETTING_ID))
- settings[SETTING_ID] = mSettings[SETTING_ID];
+ if (settings.has(SETTING_ID))
+ mDaySettings[SETTING_ID] = settings[SETTING_ID];
- if (mSettings.has(SETTING_ASSETID))
- settings[SETTING_ASSETID] = mSettings[SETTING_ASSETID];
+ if (settings.has(SETTING_ASSETID))
+ mDaySettings[SETTING_ASSETID] = settings[SETTING_ASSETID];
- settings[SETTING_TYPE] = getSettingsType();
+ mDaySettings[SETTING_TYPE] = getSettingsType();
std::map<std::string, LLSettingsBase::ptr_t> in_use;
@@ -174,7 +179,7 @@ LLSD LLSettingsDay::getSettings() const
}
tracks.append(trackout);
}
- settings[SETTING_TRACKS] = tracks;
+ mDaySettings[SETTING_TRACKS] = tracks;
LLSD frames(LLSD::emptyMap());
for (std::map<std::string, LLSettingsBase::ptr_t>::iterator itFrame = in_use.begin(); itFrame != in_use.end(); ++itFrame)
@@ -184,9 +189,15 @@ LLSD LLSettingsDay::getSettings() const
frames[(*itFrame).first] = framesettings;
}
- settings[SETTING_FRAMES] = frames;
+ mDaySettings[SETTING_FRAMES] = frames;
- return settings;
+ return mDaySettings;
+}
+
+void LLSettingsDay::setLLSDDirty()
+{
+ mDaySettings = LLSD::emptyMap();
+ LLSettingsBase::setLLSDDirty();
}
bool LLSettingsDay::initialize(bool validate_frames)
@@ -392,6 +403,8 @@ bool LLSettingsDay::initialize(bool validate_frames)
mSettings[SETTING_ASSETID] = assetid;
}
+ loadValuesFromLLSD();
+
mInitialized = true;
return true;
}
@@ -449,7 +462,7 @@ LLSD LLSettingsDay::defaults()
return dfltsetting;
}
-void LLSettingsDay::blend(const LLSettingsBase::ptr_t &other, F64 mix)
+void LLSettingsDay::blend(LLSettingsBase::ptr_t &other, F64 mix)
{
LL_ERRS("DAYCYCLE") << "Day cycles are not blendable!" << LL_ENDL;
}
diff --git a/indra/llinventory/llsettingsdaycycle.h b/indra/llinventory/llsettingsdaycycle.h
index 917b0870f2..d37423ea9a 100644
--- a/indra/llinventory/llsettingsdaycycle.h
+++ b/indra/llinventory/llsettingsdaycycle.h
@@ -81,9 +81,10 @@ public:
bool initialize(bool validate_frames = false);
- virtual ptr_t buildClone() const = 0;
- virtual ptr_t buildDeepCloneAndUncompress() const = 0;
- virtual LLSD getSettings() const SETTINGS_OVERRIDE;
+ virtual ptr_t buildClone() = 0;
+ virtual ptr_t buildDeepCloneAndUncompress() = 0;
+ virtual LLSD& getSettings() SETTINGS_OVERRIDE;
+ virtual void setLLSDDirty() override;
virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_DAYCYCLE; }
@@ -91,7 +92,7 @@ public:
virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("daycycle"); }
// Settings status
- virtual void blend(const LLSettingsBase::ptr_t &other, F64 mix) SETTINGS_OVERRIDE;
+ virtual void blend(LLSettingsBase::ptr_t &other, F64 mix) SETTINGS_OVERRIDE;
static LLSD defaults();
@@ -127,7 +128,7 @@ public:
virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
static validation_list_t validationList();
- virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
+ virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); }
LLSettingsBase::TrackPosition getUpperBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe);
LLSettingsBase::TrackPosition getLowerBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe);
@@ -143,6 +144,7 @@ protected:
private:
CycleList_t mDayTracks;
+ LLSD mDaySettings;
LLSettingsBase::Seconds mLastUpdateTime;
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 24ccdea519..a9b83657b7 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -408,10 +408,11 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :
mNextRainbowTextureId(),
mNextHaloTextureId()
{
+ loadValuesFromLLSD();
}
LLSettingsSky::LLSettingsSky():
- LLSettingsBase(),
+ LLSettingsBase(LLSettingsSky::defaults()),
mNextSunTextureId(),
mNextMoonTextureId(),
mNextCloudTextureId(),
@@ -419,6 +420,7 @@ LLSettingsSky::LLSettingsSky():
mNextRainbowTextureId(),
mNextHaloTextureId()
{
+ replaceSettings(defaults());
}
void LLSettingsSky::replaceSettings(LLSD settings)
@@ -432,7 +434,80 @@ void LLSettingsSky::replaceSettings(LLSD settings)
mNextHaloTextureId.setNull();
}
-void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
+void LLSettingsSky::replaceSettings(const LLSettingsBase::ptr_t& other_sky)
+{
+ LLSettingsBase::replaceSettings(other_sky);
+
+ llassert(getSettingsType() == other_sky->getSettingsType());
+
+ LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(other_sky);
+
+ mCanAutoAdjust = other->mCanAutoAdjust;
+ mReflectionProbeAmbiance = other->mReflectionProbeAmbiance;
+
+ mSunScale = other->mSunScale;
+ mSunRotation = other->mSunRotation;
+ mSunlightColor = other->mSunlightColor;
+ mStarBrightness = other->mStarBrightness;
+ mMoonBrightness = other->mMoonBrightness;
+ mMoonScale = other->mMoonScale;
+ mMoonRotation = other->mMoonRotation;
+ mMaxY = other->mMaxY;
+ mGlow = other->mGlow;
+ mGamma = other->mGamma;
+ mCloudVariance = other->mCloudVariance;
+ mCloudShadow = other->mCloudShadow;
+ mScrollRate = other->mScrollRate;
+ mCloudScale = other->mCloudScale;
+ mCloudPosDensity1 = other->mCloudPosDensity1;
+ mCloudPosDensity2 = other->mCloudPosDensity2;
+ mCloudColor = other->mCloudColor;
+
+ mAbsorptionConfigs = other->mAbsorptionConfigs;
+ mMieConfigs = other->mMieConfigs;
+ mRayleighConfigs = other->mRayleighConfigs;
+
+ mSunArcRadians = other->mSunArcRadians;
+ mSkyTopRadius = other->mSkyTopRadius;
+ mSkyBottomRadius = other->mSkyBottomRadius;
+ mSkyMoistureLevel = other->mSkyMoistureLevel;
+ mSkyDropletRadius = other->mSkyDropletRadius;
+ mSkyIceLevel = other->mSkyIceLevel;
+ mPlanetRadius = other->mPlanetRadius;
+
+ mHasLegacyHaze = other->mHasLegacyHaze;
+ mDistanceMultiplier = other->mDistanceMultiplier;
+ mDensityMultiplier = other->mDensityMultiplier;
+ mHazeHorizon = other->mHazeHorizon;
+ mHazeDensity = other->mHazeDensity;
+ mBlueHorizon = other->mBlueHorizon;
+ mBlueDensity = other->mBlueDensity;
+ mAmbientColor = other->mAmbientColor;
+
+ mLegacyDistanceMultiplier = other->mLegacyDistanceMultiplier;
+ mLegacyDensityMultiplier = other->mLegacyDensityMultiplier;
+ mLegacyHazeHorizon = other->mLegacyHazeHorizon;
+ mLegacyHazeDensity = other->mLegacyHazeDensity;
+ mLegacyBlueHorizon = other->mLegacyBlueHorizon;
+ mLegacyBlueDensity = other->mLegacyBlueDensity;
+ mLegacyAmbientColor = other->mLegacyAmbientColor;
+
+ mSunTextureId = other->mSunTextureId;
+ mMoonTextureId = other->mMoonTextureId;
+ mCloudTextureId = other->mCloudTextureId;
+ mHaloTextureId = other->mHaloTextureId;
+ mRainbowTextureId = other->mRainbowTextureId;
+ mBloomTextureId = other->mBloomTextureId;
+
+ mNextSunTextureId.setNull();
+ mNextMoonTextureId.setNull();
+ mNextCloudTextureId.setNull();
+ mNextBloomTextureId.setNull();
+ mNextRainbowTextureId.setNull();
+ mNextHaloTextureId.setNull();
+}
+
+void LLSettingsSky::replaceWithSky(const LLSettingsSky::ptr_t& pother)
{
replaceWith(pother);
@@ -444,61 +519,158 @@ void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
mNextHaloTextureId = pother->mNextHaloTextureId;
}
-void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
+bool lerp_legacy_color(LLColor3& a, bool& a_has_legacy, const LLColor3& b, bool b_has_legacy, const LLColor3& def, F32 mix)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
- llassert(getSettingsType() == end->getSettingsType());
+ if (b_has_legacy)
+ {
+ if (a_has_legacy)
+ {
+ LLSettingsBase::lerpColor(a, b, mix);
+ }
+ else
+ {
+ a = def;
+ LLSettingsBase::lerpColor(a, b, mix);
+ a_has_legacy = true;
+ }
+ }
+ else if (a_has_legacy)
+ {
+ LLSettingsBase::lerpColor(a, def, mix);
+ }
+ else
+ {
+ LLSettingsBase::lerpColor(a, b, mix);
+ }
+ return a_has_legacy;
+}
- LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
- if (other)
+bool lerp_legacy_float(F32& a, bool& a_has_legacy, F32 b, bool b_has_legacy, F32 def, F32 mix)
+{
+ if (b_has_legacy)
{
- if (other->mSettings.has(SETTING_LEGACY_HAZE))
+ if (a_has_legacy)
{
- if (!mSettings.has(SETTING_LEGACY_HAZE) || !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
- {
- // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one
- // see getAmbientColor(), we are about to replaceSettings(), so we are free to set it
- setAmbientColor(getAmbientColor());
- }
+ a = lerp(a, b, mix);
}
else
{
- if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
- {
- // Special case due to ambient's duality
- // We need to match 'other's' structure for interpolation.
- // We are free to change mSettings, since we are about to reset it
- mSettings[SETTING_AMBIENT] = getAmbientColor().getValue();
- mSettings[SETTING_LEGACY_HAZE].erase(SETTING_AMBIENT);
- }
+ a = lerp(def, b, mix);
+ a_has_legacy = true;
}
+ }
+ else if (!a_has_legacy)
+ {
+ a = lerp(a, b, mix);
+ }
+ else
+ {
+ a = lerp(a, def, mix);
+ }
+ return a_has_legacy;
+}
+void LLSettingsSky::blend(LLSettingsBase::ptr_t &end, F64 blendf)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+ llassert(getSettingsType() == end->getSettingsType());
+
+ LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
+ if (other)
+ {
LLUUID cloud_noise_id = getCloudNoiseTextureId();
LLUUID cloud_noise_id_next = other->getCloudNoiseTextureId();
- F64 cloud_shadow = 0;
if (!cloud_noise_id.isNull() && cloud_noise_id_next.isNull())
{
// If there is no cloud texture in destination, reduce coverage to imitate disappearance
// See LLDrawPoolWLSky::renderSkyClouds... we don't blend present texture with null
// Note: Probably can be done by shader
- cloud_shadow = lerp((F32)mSettings[SETTING_CLOUD_SHADOW].asReal(), 0.f, (F32)blendf);
+ mCloudShadow = lerp(mCloudShadow, 0.f, (F32)blendf);
cloud_noise_id_next = cloud_noise_id;
}
else if (cloud_noise_id.isNull() && !cloud_noise_id_next.isNull())
{
// Source has no cloud texture, reduce initial coverage to imitate appearance
// use same texture as destination
- cloud_shadow = lerp(0.f, (F32)other->mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)blendf);
+ mCloudShadow = lerp(0.f, mCloudShadow, (F32)blendf);
setCloudNoiseTextureId(cloud_noise_id_next);
}
else
{
- cloud_shadow = lerp((F32)mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)other->mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)blendf);
+ mCloudShadow = lerp(mCloudShadow, (F32)other->mCloudShadow, (F32)blendf);
}
- LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
- blenddata[SETTING_CLOUD_SHADOW] = LLSD::Real(cloud_shadow);
- replaceSettings(blenddata);
+ mSettingFlags |= other->mSettingFlags;
+
+ mCanAutoAdjust = other->mCanAutoAdjust;
+
+ mSunRotation = slerp((F32)blendf, mSunRotation, other->mSunRotation);
+ mMoonRotation = slerp((F32)blendf, mMoonRotation, other->mMoonRotation);
+ lerpColor(mSunlightColor, other->mSunlightColor, (F32)blendf);
+ lerpColor(mGlow, other->mGlow, (F32)blendf);
+ mReflectionProbeAmbiance = lerp(mReflectionProbeAmbiance, other->mReflectionProbeAmbiance, (F32)blendf);
+ mSunScale = lerp(mSunScale, other->mSunScale, (F32)blendf);
+ mStarBrightness = lerp(mStarBrightness, other->mStarBrightness, (F32)blendf);
+ mMoonBrightness = lerp(mMoonBrightness, other->mMoonBrightness, (F32)blendf);
+ mMoonScale = lerp(mMoonScale, other->mMoonScale, (F32)blendf);
+ mMaxY = lerp(mMaxY, other->mMaxY, (F32)blendf);
+ mGamma = lerp(mGamma, other->mGamma, (F32)blendf);
+ mCloudVariance = lerp(mCloudVariance, other->mCloudVariance, (F32)blendf);
+ mCloudShadow = lerp(mCloudShadow, other->mCloudShadow, (F32)blendf);
+ mCloudScale = lerp(mCloudScale, other->mCloudScale, (F32)blendf);
+ lerpVector2(mScrollRate, other->mScrollRate, (F32)blendf);
+ lerpColor(mCloudPosDensity1, other->mCloudPosDensity1, (F32)blendf);
+ lerpColor(mCloudPosDensity2, other->mCloudPosDensity2, (F32)blendf);
+ lerpColor(mCloudColor, other->mCloudColor, (F32)blendf);
+
+ mSunArcRadians = lerp(mSunArcRadians, other->mSunArcRadians, (F32)blendf);
+ mSkyTopRadius = lerp(mSkyTopRadius, other->mSkyTopRadius, (F32)blendf);
+ mSkyBottomRadius = lerp(mSkyBottomRadius, other->mSkyBottomRadius, (F32)blendf);
+ mSkyMoistureLevel = lerp(mSkyMoistureLevel, other->mSkyMoistureLevel, (F32)blendf);
+ mSkyDropletRadius = lerp(mSkyDropletRadius, other->mSkyDropletRadius, (F32)blendf);
+ mSkyIceLevel = lerp(mSkyIceLevel, other->mSkyIceLevel, (F32)blendf);
+ mPlanetRadius = lerp(mPlanetRadius, other->mPlanetRadius, (F32)blendf);
+
+ // Legacy settings
+
+ if (other->mHasLegacyHaze)
+ {
+ if (!mHasLegacyHaze || !mLegacyAmbientColor)
+ {
+ // Special case since SETTING_AMBIENT is both in outer and legacy maps,
+ // we prioritize legacy one
+ setAmbientColor(other->getAmbientColor());
+ mLegacyAmbientColor = true;
+ mHasLegacyHaze = true;
+ }
+ }
+ else
+ {
+ if (mLegacyAmbientColor)
+ {
+ // Special case due to ambient's duality
+ mLegacyAmbientColor = false;
+ }
+ }
+
+ mHasLegacyHaze |= lerp_legacy_float(mHazeHorizon, mLegacyHazeHorizon, other->mHazeHorizon, other->mLegacyHazeHorizon, 0.19f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_float(mHazeDensity, mLegacyHazeDensity, other->mHazeDensity, other->mLegacyHazeDensity, 0.7f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_float(mDistanceMultiplier, mLegacyDistanceMultiplier, other->mDistanceMultiplier, other->mLegacyDistanceMultiplier, 0.8f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_float(mDensityMultiplier, mLegacyDensityMultiplier, other->mDensityMultiplier, other->mLegacyDensityMultiplier, 0.0001f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_color(mBlueHorizon, mLegacyBlueHorizon, other->mBlueHorizon, other->mLegacyBlueHorizon, LLColor3(0.4954f, 0.4954f, 0.6399f), (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_color(mBlueDensity, mLegacyBlueDensity, other->mBlueDensity, other->mLegacyBlueDensity, LLColor3(0.2447f, 0.4487f, 0.7599f), (F32)blendf);
+
+ parammapping_t defaults = other->getParameterMap();
+ stringset_t skip = getSkipInterpolateKeys();
+ stringset_t slerps = getSlerpKeys();
+ mAbsorptionConfigs = interpolateSDMap(mAbsorptionConfigs, other->mAbsorptionConfigs, defaults, blendf, skip, slerps);
+ mMieConfigs = interpolateSDMap(mMieConfigs, other->mMieConfigs, defaults, blendf, skip, slerps);
+ mRayleighConfigs = interpolateSDMap(mRayleighConfigs, other->mRayleighConfigs, defaults, blendf, skip, slerps);
+
+ setDirtyFlag(true);
+ setReplaced();
+ setLLSDDirty();
+
mNextSunTextureId = other->getSunTextureId();
mNextMoonTextureId = other->getMoonTextureId();
mNextCloudTextureId = cloud_noise_id_next;
@@ -956,6 +1128,189 @@ void LLSettingsSky::updateSettings()
calculateLightSettings();
}
+
+F32 get_float(bool &use_legacy, LLSD& settings, std::string key, F32 default_value)
+{
+ if (settings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && settings[LLSettingsSky::SETTING_LEGACY_HAZE].has(key))
+ {
+ use_legacy = true;
+ return (F32)settings[LLSettingsSky::SETTING_LEGACY_HAZE][key].asReal();
+ }
+ if (settings.has(key))
+ {
+ return (F32)settings[key].asReal();
+ }
+ use_legacy = true;
+ return default_value;
+}
+
+LLColor3 get_color(bool& use_legacy, LLSD& settings, const std::string& key, const LLColor3& default_value)
+{
+ if (settings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && settings[LLSettingsSky::SETTING_LEGACY_HAZE].has(key))
+ {
+ use_legacy = true;
+ return LLColor3(settings[LLSettingsSky::SETTING_LEGACY_HAZE][key]);
+ }
+ use_legacy = false;
+ if (settings.has(key))
+ {
+ return LLColor3(settings[key]);
+ }
+ use_legacy = true;
+ return default_value;
+}
+
+
+void LLSettingsSky::loadValuesFromLLSD()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+
+ LLSettingsBase::loadValuesFromLLSD();
+
+ LLSD& settings = getSettings();
+ mCanAutoAdjust = !settings.has(SETTING_REFLECTION_PROBE_AMBIANCE);
+ if (mCanAutoAdjust)
+ {
+ mReflectionProbeAmbiance = 0;
+ }
+ else
+ {
+ mReflectionProbeAmbiance = (F32)settings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal();
+ }
+
+ mHDRMax = 2.0f;
+ mHDRMin = 0.5f;
+ mHDROffset = 1.0f;
+ mTonemapMix = 1.0f;
+
+ mSunTextureId = settings[SETTING_SUN_TEXTUREID].asUUID();
+ mMoonTextureId = settings[SETTING_MOON_TEXTUREID].asUUID();
+ mCloudTextureId = settings[SETTING_CLOUD_TEXTUREID].asUUID();
+ mHaloTextureId = settings[SETTING_HALO_TEXTUREID].asUUID();
+ mRainbowTextureId = settings[SETTING_RAINBOW_TEXTUREID].asUUID();
+ mBloomTextureId = settings[SETTING_BLOOM_TEXTUREID].asUUID();
+
+ mSunScale = (F32)settings[SETTING_SUN_SCALE].asReal();
+ mSunRotation = LLQuaternion(settings[SETTING_SUN_ROTATION]);
+ mSunlightColor = LLColor3(settings[SETTING_SUNLIGHT_COLOR]);
+ mStarBrightness = (F32)settings[SETTING_STAR_BRIGHTNESS].asReal();
+ mMoonBrightness = (F32)settings[SETTING_MOON_BRIGHTNESS].asReal();
+ mMoonScale = (F32)settings[SETTING_MOON_SCALE].asReal();
+ mMoonRotation = LLQuaternion(settings[SETTING_MOON_ROTATION]);
+ mMaxY = (F32)settings[SETTING_MAX_Y].asReal();
+ mGlow = LLColor3(settings[SETTING_GLOW]);
+ mGamma = (F32)settings[SETTING_GAMMA].asReal();
+ mCloudVariance = (F32)settings[SETTING_CLOUD_VARIANCE].asReal();
+ mCloudShadow = (F32)settings[SETTING_CLOUD_SHADOW].asReal();
+ mScrollRate = LLVector2(settings[SETTING_CLOUD_SCROLL_RATE]);
+ mCloudScale = (F32)settings[SETTING_CLOUD_SCALE].asReal();
+ mCloudPosDensity1 = LLColor3(settings[SETTING_CLOUD_POS_DENSITY1]);
+ mCloudPosDensity2 = LLColor3(settings[SETTING_CLOUD_POS_DENSITY2]);
+ mCloudColor = LLColor3(settings[SETTING_CLOUD_COLOR]);
+ mAbsorptionConfigs = settings[SETTING_ABSORPTION_CONFIG];
+ mMieConfigs = settings[SETTING_MIE_CONFIG];
+ mRayleighConfigs = settings[SETTING_RAYLEIGH_CONFIG];
+ mSunArcRadians = (F32)settings[SETTING_SUN_ARC_RADIANS].asReal();
+ mSkyTopRadius = (F32)settings[SETTING_SKY_TOP_RADIUS].asReal();
+ mSkyBottomRadius = (F32)settings[SETTING_SKY_BOTTOM_RADIUS].asReal();
+ mSkyMoistureLevel = (F32)settings[SETTING_SKY_MOISTURE_LEVEL].asReal();
+ mSkyDropletRadius = (F32)settings[SETTING_SKY_DROPLET_RADIUS].asReal();
+ mSkyIceLevel = (F32)settings[SETTING_SKY_ICE_LEVEL].asReal();
+ mPlanetRadius = (F32)settings[SETTING_PLANET_RADIUS].asReal();
+
+ // special case for legacy handling
+ mHasLegacyHaze = settings.has(LLSettingsSky::SETTING_LEGACY_HAZE);
+ mDistanceMultiplier = get_float(mLegacyDistanceMultiplier, settings, SETTING_DISTANCE_MULTIPLIER, 0.8f);
+ mDensityMultiplier = get_float(mLegacyDensityMultiplier, settings, SETTING_DENSITY_MULTIPLIER, 0.0001f);
+ mHazeHorizon = get_float(mLegacyHazeHorizon, settings, SETTING_HAZE_HORIZON, 0.19f);
+ mHazeDensity = get_float(mLegacyHazeDensity, settings, SETTING_HAZE_DENSITY, 0.7f);
+ mBlueHorizon = get_color(mLegacyBlueHorizon, settings, SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f));
+ mBlueDensity = get_color(mLegacyBlueDensity, settings, SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f));
+ mAmbientColor = get_color(mLegacyAmbientColor, settings, SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f));
+ // one of these values might be true despite not having SETTING_LEGACY_HAZE if defaults were used
+ mHasLegacyHaze |= mLegacyDistanceMultiplier
+ || mLegacyDensityMultiplier
+ || mLegacyHazeHorizon
+ || mLegacyHazeDensity
+ || mLegacyBlueHorizon
+ || mLegacyBlueDensity
+ || mLegacyAmbientColor;
+}
+
+void set_legacy(LLSD &settings, LLSD &legacy, const std::string& key, bool has_value, const LLSD & value)
+{
+ if (has_value)
+ {
+ legacy[key] = value;
+ }
+ else
+ {
+ settings[key] = value;
+ legacy.erase(key);
+ }
+}
+
+void LLSettingsSky::saveValuesToLLSD()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+
+ LLSettingsBase::saveValuesToLLSD();
+
+ LLSD& settings = getSettings();
+
+ if (mCanAutoAdjust)
+ {
+ settings.erase(SETTING_REFLECTION_PROBE_AMBIANCE);
+ }
+ else
+ {
+ settings[SETTING_REFLECTION_PROBE_AMBIANCE] = mReflectionProbeAmbiance;
+ }
+ settings[SETTING_SUN_TEXTUREID] = mSunTextureId;
+ settings[SETTING_MOON_TEXTUREID] = mMoonTextureId;
+ settings[SETTING_CLOUD_TEXTUREID] = mCloudTextureId;
+ settings[SETTING_HALO_TEXTUREID] = mHaloTextureId;
+ settings[SETTING_RAINBOW_TEXTUREID] = mRainbowTextureId;
+ settings[SETTING_BLOOM_TEXTUREID] = mBloomTextureId;
+
+ settings[SETTING_SUN_SCALE] = mSunScale;
+ settings[SETTING_SUN_ROTATION] = mSunRotation.getValue();
+ settings[SETTING_SUNLIGHT_COLOR] = mSunlightColor.getValue();
+ settings[SETTING_STAR_BRIGHTNESS] = mStarBrightness;
+ settings[SETTING_MOON_BRIGHTNESS] = mMoonBrightness;
+ settings[SETTING_MOON_SCALE] = mMoonScale;
+ settings[SETTING_MOON_ROTATION] = mMoonRotation.getValue();
+ settings[SETTING_MAX_Y] = mMaxY;
+ settings[SETTING_GLOW] = mGlow.getValue();
+ settings[SETTING_GAMMA] = mGamma;
+ settings[SETTING_CLOUD_VARIANCE] = mCloudVariance;
+ settings[SETTING_CLOUD_SHADOW] = mCloudShadow;
+ settings[SETTING_CLOUD_SCROLL_RATE] = mScrollRate.getValue();
+ settings[SETTING_CLOUD_SCALE] = mCloudScale;
+ settings[SETTING_CLOUD_POS_DENSITY1] = mCloudPosDensity1.getValue();
+ settings[SETTING_CLOUD_POS_DENSITY2] = mCloudPosDensity2.getValue();
+ settings[SETTING_CLOUD_COLOR] = mCloudColor.getValue();
+ settings[SETTING_ABSORPTION_CONFIG] = mAbsorptionConfigs;
+ settings[SETTING_MIE_CONFIG] = mMieConfigs;
+ settings[SETTING_RAYLEIGH_CONFIG] = mRayleighConfigs;
+ settings[SETTING_SUN_ARC_RADIANS] = mSunArcRadians;
+ settings[SETTING_SKY_TOP_RADIUS] = mSkyTopRadius;
+ settings[SETTING_SKY_BOTTOM_RADIUS] = mSkyBottomRadius;
+ settings[SETTING_SKY_MOISTURE_LEVEL] = mSkyMoistureLevel;
+ settings[SETTING_SKY_DROPLET_RADIUS] = mSkyDropletRadius;
+ settings[SETTING_SKY_ICE_LEVEL] = mSkyIceLevel;
+ settings[SETTING_PLANET_RADIUS] = mPlanetRadius;
+
+ LLSD& legacy = settings[SETTING_LEGACY_HAZE];
+ set_legacy(settings, legacy, SETTING_DISTANCE_MULTIPLIER, mLegacyDistanceMultiplier, LLSD::Real(mDistanceMultiplier));
+ set_legacy(settings, legacy, SETTING_DENSITY_MULTIPLIER, mLegacyDensityMultiplier, LLSD::Real(mDensityMultiplier));
+ set_legacy(settings, legacy, SETTING_HAZE_HORIZON, mLegacyHazeHorizon, LLSD::Real(mHazeHorizon));
+ set_legacy(settings, legacy, SETTING_HAZE_DENSITY, mLegacyHazeDensity, LLSD::Real(mHazeDensity));
+ set_legacy(settings, legacy, SETTING_BLUE_HORIZON, mLegacyBlueHorizon, mBlueHorizon.getValue());
+ set_legacy(settings, legacy, SETTING_BLUE_DENSITY, mLegacyBlueDensity, mBlueDensity.getValue());
+ set_legacy(settings, legacy, SETTING_AMBIENT, mLegacyAmbientColor, mAmbientColor.getValue());
+}
+
F32 LLSettingsSky::getSunMoonGlowFactor() const
{
return getIsSunUp() ? 1.0f :
@@ -1025,37 +1380,40 @@ LLColor3 LLSettingsSky::getLightDiffuse() const
return LLColor3::white;
}
-LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) const
+LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
- if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
+ LLSD& settings = getSettings();
+ if (settings.has(SETTING_LEGACY_HAZE) && settings[SETTING_LEGACY_HAZE].has(key))
{
- return LLColor3(mSettings[SETTING_LEGACY_HAZE][key]);
+ return LLColor3(settings[SETTING_LEGACY_HAZE][key]);
}
- if (mSettings.has(key))
+ if (settings.has(key))
{
- return LLColor3(mSettings[key]);
+ return LLColor3(settings[key]);
}
return default_value;
}
-F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) const
+F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
- if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
+
+ LLSD& settings = getSettings();
+ if (settings.has(SETTING_LEGACY_HAZE) && settings[SETTING_LEGACY_HAZE].has(key))
{
- return (F32)mSettings[SETTING_LEGACY_HAZE][key].asReal();
+ return (F32)settings[SETTING_LEGACY_HAZE][key].asReal();
}
- if (mSettings.has(key))
+ if (settings.has(key))
{
- return (F32)mSettings[key].asReal();
+ return (F32)settings[key].asReal();
}
return default_value;
}
LLColor3 LLSettingsSky::getAmbientColor() const
{
- return getColor(SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f));
+ return mAmbientColor;
}
LLColor3 LLSettingsSky::getAmbientColorClamped() const
@@ -1073,119 +1431,143 @@ LLColor3 LLSettingsSky::getAmbientColorClamped() const
LLColor3 LLSettingsSky::getBlueDensity() const
{
- return getColor(SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f));
+ return mBlueDensity;
}
LLColor3 LLSettingsSky::getBlueHorizon() const
{
- return getColor(SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f));
+ return mBlueHorizon;
}
F32 LLSettingsSky::getHazeDensity() const
{
- return getFloat(SETTING_HAZE_DENSITY, 0.7f);
+ return mHazeDensity;
}
F32 LLSettingsSky::getHazeHorizon() const
{
- return getFloat(SETTING_HAZE_HORIZON, 0.19f);
+ return mHazeHorizon;
}
F32 LLSettingsSky::getDensityMultiplier() const
{
- return getFloat(SETTING_DENSITY_MULTIPLIER, 0.0001f);
+ return mDensityMultiplier;
}
F32 LLSettingsSky::getDistanceMultiplier() const
{
- return getFloat(SETTING_DISTANCE_MULTIPLIER, 0.8f);
+ return mDistanceMultiplier;
}
void LLSettingsSky::setPlanetRadius(F32 radius)
{
- mSettings[SETTING_PLANET_RADIUS] = radius;
+ mPlanetRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyBottomRadius(F32 radius)
{
- mSettings[SETTING_SKY_BOTTOM_RADIUS] = radius;
+ mSkyBottomRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyTopRadius(F32 radius)
{
- mSettings[SETTING_SKY_TOP_RADIUS] = radius;
+ mSkyTopRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSunArcRadians(F32 radians)
{
- mSettings[SETTING_SUN_ARC_RADIANS] = radians;
+ mSunArcRadians = radians;
+ setDirtyFlag(true);
}
void LLSettingsSky::setMieAnisotropy(F32 aniso_factor)
{
getMieConfig()[SETTING_MIE_ANISOTROPY_FACTOR] = aniso_factor;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level)
{
- setValue(SETTING_SKY_MOISTURE_LEVEL, moisture_level);
+ mSkyMoistureLevel = moisture_level;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyDropletRadius(F32 radius)
{
- setValue(SETTING_SKY_DROPLET_RADIUS,radius);
+ mSkyDropletRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyIceLevel(F32 ice_level)
{
- setValue(SETTING_SKY_ICE_LEVEL, ice_level);
+ mSkyIceLevel = ice_level;
+ setDirtyFlag(true);
}
void LLSettingsSky::setReflectionProbeAmbiance(F32 ambiance)
{
- setValue(SETTING_REFLECTION_PROBE_AMBIANCE, ambiance);
+ mReflectionProbeAmbiance = ambiance;
+ mCanAutoAdjust = false;
+ setLLSDDirty();
}
void LLSettingsSky::setAmbientColor(const LLColor3 &val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT] = val.getValue();
+ mAmbientColor = val;
+ mLegacyAmbientColor = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setBlueDensity(const LLColor3 &val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue();
+ mBlueDensity = val;
+ mLegacyBlueDensity = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setBlueHorizon(const LLColor3 &val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue();
+ mBlueHorizon = val;
+ mLegacyBlueHorizon = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setDensityMultiplier(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val;
+ mDensityMultiplier = val;
+ mLegacyDensityMultiplier = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setDistanceMultiplier(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val;
+ mDistanceMultiplier = val;
+ mLegacyDistanceMultiplier = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setHazeDensity(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val;
+ mHazeDensity = val;
+ mLegacyHazeDensity = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setHazeHorizon(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val;
+ mHazeHorizon = val;
+ mLegacyHazeHorizon = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
// Get total from rayleigh and mie density values for normalization
@@ -1300,7 +1682,7 @@ LLColor3 LLSettingsSky::getMoonlightColor() const
return getSunlightColor(); //moon and sun share light color
}
-void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const
+void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale)
{
F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
if (max_color > scale)
@@ -1416,22 +1798,22 @@ LLUUID LLSettingsSky::GetDefaultHaloTextureId()
F32 LLSettingsSky::getPlanetRadius() const
{
- return (F32)mSettings[SETTING_PLANET_RADIUS].asReal();
+ return mPlanetRadius;
}
F32 LLSettingsSky::getSkyMoistureLevel() const
{
- return (F32)mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal();
+ return mSkyMoistureLevel;
}
F32 LLSettingsSky::getSkyDropletRadius() const
{
- return (F32)mSettings[SETTING_SKY_DROPLET_RADIUS].asReal();
+ return mSkyDropletRadius;
}
F32 LLSettingsSky::getSkyIceLevel() const
{
- return (F32)mSettings[SETTING_SKY_ICE_LEVEL].asReal();
+ return mSkyIceLevel;
}
F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const
@@ -1441,22 +1823,22 @@ F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const
return sAutoAdjustProbeAmbiance;
}
- return (F32)mSettings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal();
+ return mReflectionProbeAmbiance;
}
F32 LLSettingsSky::getSkyBottomRadius() const
{
- return (F32)mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
+ return mSkyBottomRadius;
}
F32 LLSettingsSky::getSkyTopRadius() const
{
- return (F32)mSettings[SETTING_SKY_TOP_RADIUS].asReal();
+ return mSkyTopRadius;
}
F32 LLSettingsSky::getSunArcRadians() const
{
- return (F32)mSettings[SETTING_SUN_ARC_RADIANS].asReal();
+ return mSunArcRadians;
}
F32 LLSettingsSky::getMieAnisotropy() const
@@ -1466,158 +1848,172 @@ F32 LLSettingsSky::getMieAnisotropy() const
LLSD LLSettingsSky::getRayleighConfig() const
{
- LLSD copy = *(mSettings[SETTING_RAYLEIGH_CONFIG].beginArray());
+ LLSD copy = *(mRayleighConfigs.beginArray());
return copy;
}
LLSD LLSettingsSky::getMieConfig() const
{
- LLSD copy = *(mSettings[SETTING_MIE_CONFIG].beginArray());
+ LLSD copy = *(mMieConfigs.beginArray());
return copy;
}
LLSD LLSettingsSky::getAbsorptionConfig() const
{
- LLSD copy = *(mSettings[SETTING_ABSORPTION_CONFIG].beginArray());
+ LLSD copy = *(mAbsorptionConfigs.beginArray());
return copy;
}
LLSD LLSettingsSky::getRayleighConfigs() const
{
- return mSettings[SETTING_RAYLEIGH_CONFIG];
+ return mRayleighConfigs;
}
LLSD LLSettingsSky::getMieConfigs() const
{
- return mSettings[SETTING_MIE_CONFIG];
+ return mMieConfigs;
}
LLSD LLSettingsSky::getAbsorptionConfigs() const
{
- return mSettings[SETTING_ABSORPTION_CONFIG];
+ return mAbsorptionConfigs;
}
void LLSettingsSky::setRayleighConfigs(const LLSD& rayleighConfig)
{
- mSettings[SETTING_RAYLEIGH_CONFIG] = rayleighConfig;
+ mRayleighConfigs = rayleighConfig;
+ setLLSDDirty();
}
void LLSettingsSky::setMieConfigs(const LLSD& mieConfig)
{
- mSettings[SETTING_MIE_CONFIG] = mieConfig;
+ mMieConfigs = mieConfig;
+ setLLSDDirty();
}
void LLSettingsSky::setAbsorptionConfigs(const LLSD& absorptionConfig)
{
- mSettings[SETTING_ABSORPTION_CONFIG] = absorptionConfig;
+ mAbsorptionConfigs = absorptionConfig;
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getBloomTextureId() const
{
- return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
+ return mBloomTextureId;
}
LLUUID LLSettingsSky::getRainbowTextureId() const
{
- return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID();
+ return mRainbowTextureId;
}
LLUUID LLSettingsSky::getHaloTextureId() const
{
- return mSettings[SETTING_HALO_TEXTUREID].asUUID();
+ return mHaloTextureId;
}
//---------------------------------------------------------------------
LLColor3 LLSettingsSky::getCloudColor() const
{
- return LLColor3(mSettings[SETTING_CLOUD_COLOR]);
+ return mCloudColor;
}
void LLSettingsSky::setCloudColor(const LLColor3 &val)
{
- setValue(SETTING_CLOUD_COLOR, val);
+ mCloudColor = val;
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getCloudNoiseTextureId() const
{
- return mSettings[SETTING_CLOUD_TEXTUREID].asUUID();
+ return mCloudTextureId;
}
void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id)
{
- setValue(SETTING_CLOUD_TEXTUREID, id);
+ mCloudTextureId = id;
+ setLLSDDirty();
}
LLColor3 LLSettingsSky::getCloudPosDensity1() const
{
- return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ return mCloudPosDensity1;
}
void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val)
{
- setValue(SETTING_CLOUD_POS_DENSITY1, val);
+ mCloudPosDensity1 = val;
+ setLLSDDirty();
}
LLColor3 LLSettingsSky::getCloudPosDensity2() const
{
- return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]);
+ return mCloudPosDensity2;
}
void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val)
{
- setValue(SETTING_CLOUD_POS_DENSITY2, val);
+ mCloudPosDensity2 = val;
+ setLLSDDirty();
}
F32 LLSettingsSky::getCloudScale() const
{
- return (F32)mSettings[SETTING_CLOUD_SCALE].asReal();
+ return mCloudScale;
}
void LLSettingsSky::setCloudScale(F32 val)
{
- setValue(SETTING_CLOUD_SCALE, val);
+ mCloudScale = val;
+ setLLSDDirty();
}
LLVector2 LLSettingsSky::getCloudScrollRate() const
{
- return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]);
+ return mScrollRate;
}
void LLSettingsSky::setCloudScrollRate(const LLVector2 &val)
{
- setValue(SETTING_CLOUD_SCROLL_RATE, val);
+ mScrollRate = val;
+ setLLSDDirty();
}
void LLSettingsSky::setCloudScrollRateX(F32 val)
{
- mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val;
+ mScrollRate.mV[0] = val;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setCloudScrollRateY(F32 val)
{
- mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val;
+ mScrollRate.mV[1] = val;
setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getCloudShadow() const
{
- return (F32)mSettings[SETTING_CLOUD_SHADOW].asReal();
+ return mCloudShadow;
}
void LLSettingsSky::setCloudShadow(F32 val)
{
- setValue(SETTING_CLOUD_SHADOW, val);
+ mCloudShadow = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getCloudVariance() const
{
- return (F32)mSettings[SETTING_CLOUD_VARIANCE].asReal();
+ return mCloudVariance;
}
void LLSettingsSky::setCloudVariance(F32 val)
{
- setValue(SETTING_CLOUD_VARIANCE, val);
+ mCloudVariance = val;
+ setLLSDDirty();
}
F32 LLSettingsSky::getDomeOffset() const
@@ -1634,88 +2030,131 @@ F32 LLSettingsSky::getDomeRadius() const
F32 LLSettingsSky::getGamma() const
{
- return (F32)mSettings[SETTING_GAMMA].asReal();
+ return mGamma;
+}
+
+F32 LLSettingsSky::getHDRMin() const
+{
+ if (mCanAutoAdjust)
+ return 0.f;
+
+ return mHDRMin;
+}
+
+F32 LLSettingsSky::getHDRMax() const
+{
+ if (mCanAutoAdjust)
+ return 0.f;
+
+ return mHDRMax;
+}
+
+F32 LLSettingsSky::getHDROffset() const
+{
+ if (mCanAutoAdjust)
+ return 1.0f;
+
+ return mHDROffset;
+}
+
+F32 LLSettingsSky::getTonemapMix() const
+{
+ if (mCanAutoAdjust)
+ return 0.0f;
+
+ return mTonemapMix;
}
void LLSettingsSky::setGamma(F32 val)
{
- mSettings[SETTING_GAMMA] = LLSD::Real(val);
+ mGamma = val;
setDirtyFlag(true);
+ setLLSDDirty();
}
-
LLColor3 LLSettingsSky::getGlow() const
{
- return LLColor3(mSettings[SETTING_GLOW]);
+ return mGlow;
}
void LLSettingsSky::setGlow(const LLColor3 &val)
{
- setValue(SETTING_GLOW, val);
+ mGlow = val;
+ setLLSDDirty();
}
F32 LLSettingsSky::getMaxY() const
{
- return (F32)mSettings[SETTING_MAX_Y].asReal();
+ return mMaxY;
}
void LLSettingsSky::setMaxY(F32 val)
{
- setValue(SETTING_MAX_Y, val);
+ mMaxY = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLQuaternion LLSettingsSky::getMoonRotation() const
{
- return LLQuaternion(mSettings[SETTING_MOON_ROTATION]);
+ return mMoonRotation;
}
void LLSettingsSky::setMoonRotation(const LLQuaternion &val)
{
- setValue(SETTING_MOON_ROTATION, val);
+ mMoonRotation = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getMoonScale() const
{
- return (F32)mSettings[SETTING_MOON_SCALE].asReal();
+ return mMoonScale;
}
void LLSettingsSky::setMoonScale(F32 val)
{
- setValue(SETTING_MOON_SCALE, val);
+ mMoonScale = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getMoonTextureId() const
{
- return mSettings[SETTING_MOON_TEXTUREID].asUUID();
+ return mMoonTextureId;
}
void LLSettingsSky::setMoonTextureId(LLUUID id)
{
- setValue(SETTING_MOON_TEXTUREID, id);
+ mMoonTextureId = id;
+ setLLSDDirty();
}
F32 LLSettingsSky::getMoonBrightness() const
{
- return (F32)mSettings[SETTING_MOON_BRIGHTNESS].asReal();
+ return mMoonBrightness;
}
void LLSettingsSky::setMoonBrightness(F32 brightness_factor)
{
- setValue(SETTING_MOON_BRIGHTNESS, brightness_factor);
+ mMoonBrightness = brightness_factor;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getStarBrightness() const
{
- return (F32)mSettings[SETTING_STAR_BRIGHTNESS].asReal();
+ return mStarBrightness;
}
void LLSettingsSky::setStarBrightness(F32 val)
{
- setValue(SETTING_STAR_BRIGHTNESS, val);
+ mStarBrightness = val;
+ setLLSDDirty();
}
LLColor3 LLSettingsSky::getSunlightColor() const
{
- return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
+ return mSunlightColor;
}
LLColor3 LLSettingsSky::getSunlightColorClamped() const
@@ -1734,38 +2173,44 @@ LLColor3 LLSettingsSky::getSunlightColorClamped() const
void LLSettingsSky::setSunlightColor(const LLColor3 &val)
{
- setValue(SETTING_SUNLIGHT_COLOR, val);
+ mSunlightColor = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLQuaternion LLSettingsSky::getSunRotation() const
{
- return LLQuaternion(mSettings[SETTING_SUN_ROTATION]);
+ return mSunRotation;
}
void LLSettingsSky::setSunRotation(const LLQuaternion &val)
{
- setValue(SETTING_SUN_ROTATION, val);
+ mSunRotation = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
-
F32 LLSettingsSky::getSunScale() const
{
- return (F32)mSettings[SETTING_SUN_SCALE].asReal();
+ return mSunScale;
}
void LLSettingsSky::setSunScale(F32 val)
{
- setValue(SETTING_SUN_SCALE, val);
+ mSunScale = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getSunTextureId() const
{
- return mSettings[SETTING_SUN_TEXTUREID].asUUID();
+ return mSunTextureId;
}
void LLSettingsSky::setSunTextureId(LLUUID id)
{
- setValue(SETTING_SUN_TEXTUREID, id);
+ mSunTextureId = id;
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getNextSunTextureId() const
@@ -1791,5 +2236,5 @@ LLUUID LLSettingsSky::getNextBloomTextureId() const
// if true, this sky is a candidate for auto-adjustment
bool LLSettingsSky::canAutoAdjust() const
{
- return !mSettings.has(SETTING_REFLECTION_PROBE_AMBIANCE);
+ return mCanAutoAdjust;
}
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 40bb337a48..8d73c35ff3 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -111,20 +111,24 @@ public:
LLSettingsSky(const LLSD &data);
virtual ~LLSettingsSky() { };
- virtual ptr_t buildClone() const = 0;
+ virtual ptr_t buildClone() = 0;
//---------------------------------------------------------------------
virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("sky"); }
virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_SKY; }
// Settings status
- virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
+ virtual void blend(LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
+ virtual void replaceSettings(const LLSettingsBase::ptr_t& other_sky) override;
- void replaceWithSky(LLSettingsSky::ptr_t pother);
+ void replaceWithSky(const LLSettingsSky::ptr_t& pother);
static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f);
+ void loadValuesFromLLSD() override;
+ void saveValuesToLLSD() override;
+
F32 getPlanetRadius() const;
F32 getSkyBottomRadius() const;
F32 getSkyTopRadius() const;
@@ -205,6 +209,11 @@ public:
F32 getGamma() const;
+ F32 getHDRMin() const;
+ F32 getHDRMax() const;
+ F32 getHDROffset() const;
+ F32 getTonemapMix() const;
+
void setGamma(F32 val);
LLColor3 getGlow() const;
@@ -306,7 +315,7 @@ public:
LLColor3 getSunlightColorClamped() const;
LLColor3 getAmbientColorClamped() const;
- virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
+ virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); }
static LLUUID GetDefaultAssetId();
static LLUUID GetDefaultSunTextureId();
@@ -348,6 +357,12 @@ protected:
virtual stringset_t getSlerpKeys() const SETTINGS_OVERRIDE;
virtual stringset_t getSkipInterpolateKeys() const SETTINGS_OVERRIDE;
+ LLUUID mSunTextureId;
+ LLUUID mMoonTextureId;
+ LLUUID mCloudTextureId;
+ LLUUID mBloomTextureId;
+ LLUUID mRainbowTextureId;
+ LLUUID mHaloTextureId;
LLUUID mNextSunTextureId;
LLUUID mNextMoonTextureId;
LLUUID mNextCloudTextureId;
@@ -355,17 +370,68 @@ protected:
LLUUID mNextRainbowTextureId;
LLUUID mNextHaloTextureId;
+ bool mCanAutoAdjust;
+ LLQuaternion mSunRotation;
+ LLQuaternion mMoonRotation;
+ LLColor3 mSunlightColor;
+ LLColor3 mGlow;
+ F32 mReflectionProbeAmbiance;
+ F32 mSunScale;
+ F32 mStarBrightness;
+ F32 mMoonBrightness;
+ F32 mMoonScale;
+ F32 mMaxY;
+ F32 mGamma;
+ F32 mCloudVariance;
+ F32 mCloudShadow;
+ F32 mCloudScale;
+ F32 mTonemapMix;
+ F32 mHDROffset;
+ F32 mHDRMax;
+ F32 mHDRMin;
+ LLVector2 mScrollRate;
+ LLColor3 mCloudPosDensity1;
+ LLColor3 mCloudPosDensity2;
+ LLColor3 mCloudColor;
+ LLSD mAbsorptionConfigs;
+ LLSD mMieConfigs;
+ LLSD mRayleighConfigs;
+ F32 mSunArcRadians;
+ F32 mSkyTopRadius;
+ F32 mSkyBottomRadius;
+ F32 mSkyMoistureLevel;
+ F32 mSkyDropletRadius;
+ F32 mSkyIceLevel;
+ F32 mPlanetRadius;
+
+ F32 mHazeHorizon;
+ F32 mHazeDensity;
+ F32 mDistanceMultiplier;
+ F32 mDensityMultiplier;
+ LLColor3 mBlueHorizon;
+ LLColor3 mBlueDensity;
+ LLColor3 mAmbientColor;
+
+ bool mHasLegacyHaze;
+ bool mLegacyHazeHorizon;
+ bool mLegacyHazeDensity;
+ bool mLegacyDistanceMultiplier;
+ bool mLegacyDensityMultiplier;
+ bool mLegacyBlueHorizon;
+ bool mLegacyBlueDensity;
+ bool mLegacyAmbientColor;
+
private:
static LLSD rayleighConfigDefault();
static LLSD absorptionConfigDefault();
static LLSD mieConfigDefault();
- LLColor3 getColor(const std::string& key, const LLColor3& default_value) const;
- F32 getFloat(const std::string& key, F32 default_value) const;
+ LLColor3 getColor(const std::string& key, const LLColor3& default_value);
+ F32 getFloat(const std::string& key, F32 default_value);
void calculateHeavenlyBodyPositions() const;
void calculateLightSettings() const;
- void clampColor(LLColor3& color, F32 gamma, const F32 scale = 1.0f) const;
+ static void clampColor(LLColor3& color, F32 gamma, const F32 scale = 1.0f);
mutable LLVector3 mSunDirection;
mutable LLVector3 mMoonDirection;
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index a6a25b0953..b8946dbdba 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -68,14 +68,18 @@ static const LLUUID DEFAULT_OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf8631
//=========================================================================
LLSettingsWater::LLSettingsWater(const LLSD &data) :
LLSettingsBase(data),
- mNextNormalMapID()
+ mNextNormalMapID(),
+ mNextTransparentTextureID()
{
+ loadValuesFromLLSD();
}
LLSettingsWater::LLSettingsWater() :
LLSettingsBase(),
- mNextNormalMapID()
+ mNextNormalMapID(),
+ mNextTransparentTextureID()
{
+ replaceSettings(defaults());
}
//=========================================================================
@@ -109,6 +113,53 @@ LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position)
return dfltsetting;
}
+void LLSettingsWater::loadValuesFromLLSD()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+
+ LLSettingsBase::loadValuesFromLLSD();
+
+ LLSD& settings = getSettings();
+
+ mBlurMultiplier = (F32)settings[SETTING_BLUR_MULTIPLIER].asReal();
+ mWaterFogColor = LLColor3(settings[SETTING_FOG_COLOR]);
+ mWaterFogDensity = (F32)settings[SETTING_FOG_DENSITY].asReal();
+ mFogMod = (F32)settings[SETTING_FOG_MOD].asReal();
+ mFresnelOffset = (F32)settings[SETTING_FRESNEL_OFFSET].asReal();
+ mFresnelScale = (F32)settings[SETTING_FRESNEL_SCALE].asReal();
+ mNormalScale = LLVector3(settings[SETTING_NORMAL_SCALE]);
+ mScaleAbove = (F32)settings[SETTING_SCALE_ABOVE].asReal();
+ mScaleBelow = (F32)settings[SETTING_SCALE_BELOW].asReal();
+ mWave1Dir = LLVector2(settings[SETTING_WAVE1_DIR]);
+ mWave2Dir = LLVector2(settings[SETTING_WAVE2_DIR]);
+
+ mNormalMapID = settings[SETTING_NORMAL_MAP].asUUID();
+ mTransparentTextureID = settings[SETTING_TRANSPARENT_TEXTURE].asUUID();
+}
+
+void LLSettingsWater::saveValuesToLLSD()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+
+ LLSettingsBase::saveValuesToLLSD();
+
+ LLSD & settings = getSettings();
+ settings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(mBlurMultiplier);
+ settings[SETTING_FOG_COLOR] = mWaterFogColor.getValue();
+ settings[SETTING_FOG_DENSITY] = LLSD::Real(mWaterFogDensity);
+ settings[SETTING_FOG_MOD] = LLSD::Real(mFogMod);
+ settings[SETTING_FRESNEL_OFFSET] = LLSD::Real(mFresnelOffset);
+ settings[SETTING_FRESNEL_SCALE] = LLSD::Real(mFresnelScale);
+ settings[SETTING_NORMAL_SCALE] = mNormalScale.getValue();
+ settings[SETTING_SCALE_ABOVE] = LLSD::Real(mScaleAbove);
+ settings[SETTING_SCALE_BELOW] = LLSD::Real(mScaleBelow);
+ settings[SETTING_WAVE1_DIR] = mWave1Dir.getValue();
+ settings[SETTING_WAVE2_DIR] = mWave2Dir.getValue();
+
+ settings[SETTING_NORMAL_MAP] = mNormalMapID;
+ settings[SETTING_TRANSPARENT_TEXTURE] = mTransparentTextureID;
+}
+
LLSD LLSettingsWater::translateLegacySettings(LLSD legacy)
{
bool converted_something(false);
@@ -180,13 +231,30 @@ LLSD LLSettingsWater::translateLegacySettings(LLSD legacy)
return newsettings;
}
-void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
+void LLSettingsWater::blend(LLSettingsBase::ptr_t &end, F64 blendf)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end);
if (other)
{
- LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
- replaceSettings(blenddata);
+ mSettingFlags |= other->mSettingFlags;
+
+ mBlurMultiplier = lerp(mBlurMultiplier, other->mBlurMultiplier, (F32)blendf);
+ lerpColor(mWaterFogColor, other->mWaterFogColor, (F32)blendf);
+ mWaterFogDensity = lerp(mWaterFogDensity, other->mWaterFogDensity, (F32)blendf);
+ mFogMod = lerp(mFogMod, other->mFogMod, (F32)blendf);
+ mFresnelOffset = lerp(mFresnelOffset, other->mFresnelOffset, (F32)blendf);
+ mFresnelScale = lerp(mFresnelScale, other->mFresnelScale, (F32)blendf);
+ lerpVector3(mNormalScale, other->mNormalScale, (F32)blendf);
+ mScaleAbove = lerp(mScaleAbove, other->mScaleAbove, (F32)blendf);
+ mScaleBelow = lerp(mScaleBelow, other->mScaleBelow, (F32)blendf);
+ lerpVector2(mWave1Dir, other->mWave1Dir, (F32)blendf);
+ lerpVector2(mWave2Dir, other->mWave2Dir, (F32)blendf);
+
+ setDirtyFlag(true);
+ setReplaced();
+ setLLSDDirty();
+
mNextNormalMapID = other->getNormalMapID();
mNextTransparentTextureID = other->getTransparentTextureID();
}
@@ -204,7 +272,34 @@ void LLSettingsWater::replaceSettings(LLSD settings)
mNextTransparentTextureID.setNull();
}
-void LLSettingsWater::replaceWithWater(LLSettingsWater::ptr_t other)
+void LLSettingsWater::replaceSettings(const LLSettingsBase::ptr_t& other_water)
+{
+ LLSettingsBase::replaceSettings(other_water);
+
+ llassert(getSettingsType() == other_water->getSettingsType());
+
+ LLSettingsWater::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsWater>(other_water);
+
+ mBlurMultiplier = other->mBlurMultiplier;
+ mWaterFogColor = other->mWaterFogColor;
+ mWaterFogDensity = other->mWaterFogDensity;
+ mFogMod = other->mFogMod;
+ mFresnelOffset = other->mFresnelOffset;
+ mFresnelScale = other->mFresnelScale;
+ mNormalScale = other->mNormalScale;
+ mScaleAbove = other->mScaleAbove;
+ mScaleBelow = other->mScaleBelow;
+ mWave1Dir = other->mWave1Dir;
+ mWave2Dir = other->mWave2Dir;
+
+ mNormalMapID = other->mNormalMapID;
+ mTransparentTextureID = other->mTransparentTextureID;
+
+ mNextNormalMapID.setNull();
+ mNextTransparentTextureID.setNull();
+}
+
+void LLSettingsWater::replaceWithWater(const LLSettingsWater::ptr_t& other)
{
replaceWith(other);
diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h
index 9e7ff61272..82fc37cfb3 100644
--- a/indra/llinventory/llsettingswater.h
+++ b/indra/llinventory/llsettingswater.h
@@ -55,151 +55,181 @@ public:
LLSettingsWater(const LLSD &data);
virtual ~LLSettingsWater() { };
- virtual ptr_t buildClone() const = 0;
+ virtual ptr_t buildClone() = 0;
//---------------------------------------------------------------------
virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); }
virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; }
// Settings status
- virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
+ virtual void blend(LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
- void replaceWithWater(LLSettingsWater::ptr_t other);
+ virtual void replaceSettings(const LLSettingsBase::ptr_t& other_water) override;
+ void replaceWithWater(const LLSettingsWater::ptr_t& other);
static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f);
+ void loadValuesFromLLSD() override;
+ void saveValuesToLLSD() override;
+
//---------------------------------------------------------------------
F32 getBlurMultiplier() const
{
- return (F32)mSettings[SETTING_BLUR_MULTIPLIER].asReal();
+ return mBlurMultiplier;
}
void setBlurMultiplier(F32 val)
{
- setValue(SETTING_BLUR_MULTIPLIER, val);
+ mBlurMultiplier = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLColor3 getWaterFogColor() const
{
- return LLColor3(mSettings[SETTING_FOG_COLOR]);
+ return mWaterFogColor;
}
void setWaterFogColor(LLColor3 val)
{
- setValue(SETTING_FOG_COLOR, val);
+ mWaterFogColor = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 getWaterFogDensity() const
{
- return (F32)mSettings[SETTING_FOG_DENSITY].asReal();
+ return mWaterFogDensity;
}
F32 getModifiedWaterFogDensity(bool underwater) const;
void setWaterFogDensity(F32 val)
{
- setValue(SETTING_FOG_DENSITY, val);
+ mWaterFogDensity = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 getFogMod() const
{
- return (F32)mSettings[SETTING_FOG_MOD].asReal();
+ return mFogMod;
}
void setFogMod(F32 val)
{
- setValue(SETTING_FOG_MOD, val);
+ mFogMod = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 getFresnelOffset() const
{
- return (F32)mSettings[SETTING_FRESNEL_OFFSET].asReal();
+ return mFresnelOffset;
}
void setFresnelOffset(F32 val)
{
- setValue(SETTING_FRESNEL_OFFSET, val);
+ mFresnelOffset = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 getFresnelScale() const
{
- return (F32)mSettings[SETTING_FRESNEL_SCALE].asReal();
+ return mFresnelScale;
}
void setFresnelScale(F32 val)
{
- setValue(SETTING_FRESNEL_SCALE, val);
+ mFresnelScale = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLUUID getTransparentTextureID() const
{
- return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID();
+ return mTransparentTextureID;
}
void setTransparentTextureID(LLUUID val)
{
- setValue(SETTING_TRANSPARENT_TEXTURE, val);
+ mTransparentTextureID = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLUUID getNormalMapID() const
{
- return mSettings[SETTING_NORMAL_MAP].asUUID();
+ return mNormalMapID;
}
void setNormalMapID(LLUUID val)
{
- setValue(SETTING_NORMAL_MAP, val);
+ mNormalMapID = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLVector3 getNormalScale() const
{
- return LLVector3(mSettings[SETTING_NORMAL_SCALE]);
+ return mNormalScale;
}
void setNormalScale(LLVector3 val)
{
- setValue(SETTING_NORMAL_SCALE, val);
+ mNormalScale = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 getScaleAbove() const
{
- return (F32)mSettings[SETTING_SCALE_ABOVE].asReal();
+ return mScaleAbove;
}
void setScaleAbove(F32 val)
{
- setValue(SETTING_SCALE_ABOVE, val);
+ mScaleAbove = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 getScaleBelow() const
{
- return (F32)mSettings[SETTING_SCALE_BELOW].asReal();
+ return mScaleBelow;
}
void setScaleBelow(F32 val)
{
- setValue(SETTING_SCALE_BELOW, val);
+ mScaleBelow = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLVector2 getWave1Dir() const
{
- return LLVector2(mSettings[SETTING_WAVE1_DIR]);
+ return mWave1Dir;
}
void setWave1Dir(LLVector2 val)
{
- setValue(SETTING_WAVE1_DIR, val);
+ mWave1Dir = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLVector2 getWave2Dir() const
{
- return LLVector2(mSettings[SETTING_WAVE2_DIR]);
+ return mWave2Dir;
}
void setWave2Dir(LLVector2 val)
{
- setValue(SETTING_WAVE2_DIR, val);
+ mWave2Dir = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
//-------------------------------------------
@@ -218,7 +248,7 @@ public:
static LLSD translateLegacySettings(LLSD legacy);
- virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
+ virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); }
static LLUUID GetDefaultAssetId();
static LLUUID GetDefaultWaterNormalAssetId();
@@ -241,9 +271,22 @@ protected:
LLSettingsWater();
+ LLUUID mTransparentTextureID;
+ LLUUID mNormalMapID;
LLUUID mNextTransparentTextureID;
LLUUID mNextNormalMapID;
+ F32 mBlurMultiplier;
+ LLColor3 mWaterFogColor;
+ F32 mWaterFogDensity;
+ F32 mFogMod;
+ F32 mFresnelOffset;
+ F32 mFresnelScale;
+ LLVector3 mNormalScale;
+ F32 mScaleAbove;
+ F32 mScaleBelow;
+ LLVector2 mWave1Dir;
+ LLVector2 mWave2Dir;
};
#endif
diff --git a/indra/llmath/llrigginginfo.h b/indra/llmath/llrigginginfo.h
index fb550d013f..d761af68b1 100644
--- a/indra/llmath/llrigginginfo.h
+++ b/indra/llmath/llrigginginfo.h
@@ -66,6 +66,10 @@ public:
const LLJointRiggingInfo& operator[](S32 i) const { return mRigInfoPtr[i]; };
bool needsUpdate() { return mNeedsUpdate; }
void setNeedsUpdate(bool val) { mNeedsUpdate = val; }
+
+ LLJointRiggingInfo* begin() { return mRigInfoPtr; }
+ LLJointRiggingInfo* end() { return mRigInfoPtr + mSize; }
+
private:
// Not implemented
LLJointRiggingInfoTab& operator=(const LLJointRiggingInfoTab& src);
diff --git a/indra/llmath/llsdutil_math.cpp b/indra/llmath/llsdutil_math.cpp
index 0ea1a9c77a..2d5ec7d510 100644
--- a/indra/llmath/llsdutil_math.cpp
+++ b/indra/llmath/llsdutil_math.cpp
@@ -38,8 +38,7 @@
#include "v4color.h"
#if LL_WINDOWS
-# define WIN32_LEAN_AND_MEAN
-# include <winsock2.h> // for htonl
+# include "llwin32headers.h" // for htonl
#elif LL_LINUX
# include <netinet/in.h>
#elif LL_DARWIN
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index ede5327f51..b2f14f71cc 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2714,7 +2714,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
}
-bool LLVolume::isMeshAssetLoaded()
+bool LLVolume::isMeshAssetLoaded() const
{
return mIsMeshAssetLoaded;
}
@@ -2737,7 +2737,7 @@ void LLVolume::setMeshAssetUnavaliable(bool unavaliable)
}
}
-bool LLVolume::isMeshAssetUnavaliable()
+bool LLVolume::isMeshAssetUnavaliable() const
{
return mIsMeshAssetUnavaliable;
}
@@ -3734,6 +3734,207 @@ S32 LLVolume::getNumTriangles(S32* vcount) const
return triangle_count;
}
+void LLVolumeFace::generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const
+{
+ llassert(edge.empty()); // edge is supposed to be a scratch array
+
+ if (volume->isMeshAssetLoaded()) { return; }
+
+ if (mTypeMask & CAP_MASK)
+ {
+ // Logic copied from LLVolumeFace::createCap - indicates a face created via
+ // createUnCutCubeCap.
+ if (!(mTypeMask & HOLLOW_MASK) &&
+ !(mTypeMask & OPEN_MASK) &&
+ ((volume->getParams().getPathParams().getBegin()==0.0f)&&
+ (volume->getParams().getPathParams().getEnd()==1.0f))&&
+ (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
+ volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
+ )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - CAP_MASK");
+
+ const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile;
+ S32 grid_size = (profile.size()-1)/4;
+ edge.resize(mNumIndices);
+ llassert(edge.size() == 6*grid_size*grid_size);
+
+ S32 cur_edge = 0;
+ for(S32 gx = 0;gx<grid_size;gx++)
+ {
+ for(S32 gy = 0;gy<grid_size;gy++)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+
+ S32 edge_value = grid_size * 2 * gy + gx * 2;
+
+ if (gx > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1; // Mark face to higlight it
+ }
+
+ if (gy < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+
+ if (gx < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ if (gy > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ S32 edge_value = grid_size * 2 * gy + gx * 2;
+
+ if (gy > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ if (gx < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+
+ if (gy < grid_size - 1)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ if (gx > 0)
+ {
+ edge[cur_edge++] = edge_value;
+ }
+ else
+ {
+ edge[cur_edge++] = -1;
+ }
+
+ edge[cur_edge++] = edge_value;
+ }
+ }
+ }
+ }
+ }
+ else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - END_MASK or SIDE_MASK");
+
+ edge.resize(mNumIndices);
+ llassert(edge.size() == 6*(mNumS-1)*(mNumT-1));
+
+ S32 cur_edge = 0;
+ const bool flat_face = mTypeMask & FLAT_MASK;
+ for (S32 t = 0; t < (mNumT-1); t++)
+ {
+ for (S32 s = 0; s < (mNumS-1); s++)
+ {
+ // bottom left/top right neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+s*2+1;
+
+ if (t < mNumT-2)
+ { // top right/top left neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on T
+ edge[cur_edge++] = s*2+1;
+ }
+
+ if (s > 0)
+ { // top left/bottom left neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
+ }
+ else if (flat_face || volume->getProfile().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on S
+ edge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
+ }
+
+ if (t > 0)
+ { // bottom left/bottom right neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on T
+ edge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
+ }
+
+ if (s < mNumS-2)
+ { // bottom right/top right neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
+ }
+ else if (flat_face || volume->getProfile().isOpen())
+ { // no neighbor
+ edge[cur_edge++] = -1;
+ }
+ else
+ { // wrap on S
+ edge[cur_edge++] = (mNumS-1)*2*t;
+ }
+
+ // top right/bottom left neighbor face
+ edge[cur_edge++] = (mNumS-1)*2*t+s*2;
+ }
+ }
+ }
+ else
+ {
+ LL_ERRS() << "Unknown/uninitialized face type!" << LL_ENDL;
+ }
+}
//-----------------------------------------------------------------------------
// generateSilhouetteVertices()
@@ -3765,6 +3966,13 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
}
S32 cur_index = 0;
+ // Scratch array for per-face silhouette edge information. This also has a
+ // lot of dev-only debug information that we might not care about anymore.
+ // (see DEBUG_SILHOUETTE_EDGE_MAP)
+ // *TODO: Consider removing the debug associated with
+ // DEBUG_SILHOUETTE_EDGE_MAP, and remove its associated computational
+ // overhead in generateSilhouetteEdge.
+ std::vector<S32> edge;
//for each face
for (face_list_t::iterator iter = mVolumeFaces.begin();
iter != mVolumeFaces.end(); ++iter)
@@ -3772,7 +3980,16 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
LLVolumeFace& face = *iter;
if (!(face_mask & (0x1 << cur_index++)) ||
- face.mNumIndices == 0 || face.mEdge.empty())
+ face.mNumIndices == 0)
+ {
+ continue;
+ }
+ // Attempt to generate "edge" info for this silhouette, which is used
+ // for some prims. If the edge array remains empty, then this
+ // silhouette generation method is not supported for this face.
+ edge.clear();
+ face.generateSilhouetteEdge(this, edge);
+ if (edge.empty())
{
continue;
}
@@ -3786,7 +4003,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
{
for (S32 k = 0; k < 3; k++)
{
- S32 index = face.mEdge[j * 3 + k];
+ S32 index = edge[j * 3 + k];
if (index == -1)
{
@@ -3838,7 +4055,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
//for each edge
for (S32 k = 0; k < 3; k++) {
- S32 nIndex = face.mEdge[j*3+k];
+ S32 nIndex = edge[j*3+k];
if (nIndex <= -1) {
continue;
}
@@ -3953,7 +4170,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
// *FIX IF NEEDED: this does not deal with neighboring degenerate faces
for (S32 k = 0; k < 3; k++)
{
- S32 index = face.mEdge[j*3+k];
+ S32 index = edge[j*3+k];
if (index != -1)
{
fFacing[j] = fFacing[index];
@@ -3965,10 +4182,10 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
//for each edge
for (S32 k = 0; k < 3; k++) {
- S32 index = face.mEdge[j*3+k];
+ S32 index = edge[j*3+k];
if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
//our neighbor is degenerate, make him face our direction
- fFacing[face.mEdge[j*3+k]] = fFacing[j];
+ fFacing[edge[j*3+k]] = fFacing[j];
continue;
}
@@ -5779,30 +5996,16 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build)
if (!partial_build)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcuccm - generate indices");
+
resizeIndices(grid_size*grid_size*6);
- if (!volume->isMeshAssetLoaded())
- {
- S32 size = grid_size * grid_size * 6;
- try
- {
- mEdge.resize(size);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("LLVOLUME") << "Resize of mEdge to " << size << " failed" << LL_ENDL;
- return false;
- }
- }
U16* out = mIndices;
S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
- int cur_edge = 0;
-
for(S32 gx = 0;gx<grid_size;gx++)
{
-
for(S32 gy = 0;gy<grid_size;gy++)
{
if (mTypeMask & TOP_MASK)
@@ -5812,47 +6015,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build)
*out++ = ((gy*(grid_size+1))+gx+idxs[i]);
}
- S32 edge_value = grid_size * 2 * gy + gx * 2;
-
- if (gx > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1; // Mark face to higlight it
- }
-
- if (gy < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
-
- if (gx < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gy > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
}
else
{
@@ -5860,48 +6022,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build)
{
*out++ = ((gy*(grid_size+1))+gx+idxs[i]);
}
-
- S32 edge_value = grid_size * 2 * gy + gx * 2;
-
- if (gy > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gx < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
-
- if (gy < grid_size - 1)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- if (gx > 0)
- {
- mEdge[cur_edge++] = edge_value;
- }
- else
- {
- mEdge[cur_edge++] = -1;
- }
-
- mEdge[cur_edge++] = edge_value;
}
}
}
@@ -6381,6 +6501,8 @@ void LLVolumeFace::createTangents()
void LLVolumeFace::resizeVertices(S32 num_verts)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
ll_aligned_free<64>(mPositions);
//DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
ll_aligned_free_16(mTangents);
@@ -6503,6 +6625,8 @@ void LLVolumeFace::allocateJointIndices(S32 num_verts)
void LLVolumeFace::resizeIndices(S32 num_indices)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
ll_aligned_free_16(mIndices);
llassert(num_indices % 3 == 0);
@@ -6595,19 +6719,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
{
resizeVertices(num_vertices);
resizeIndices(num_indices);
-
- if (!volume->isMeshAssetLoaded())
- {
- try
- {
- mEdge.resize(num_indices);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("LLVOLUME") << "Resize of mEdge to " << num_indices << " failed" << LL_ENDL;
- return false;
- }
- }
}
LL_CHECK_MEMORY
@@ -6622,6 +6733,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2;
// Copy the vertices into the array
+ { LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - copy verts");
for (t = mBeginT; t < end_t; t++)
{
tt = path_data[t].mTexT;
@@ -6706,6 +6818,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
cur_vertex++;
}
}
+ }
LL_CHECK_MEMORY
mCenter->clear();
@@ -6759,11 +6872,11 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
mCenter->mul(0.5f);
S32 cur_index = 0;
- S32 cur_edge = 0;
- bool flat_face = mTypeMask & FLAT_MASK;
if (!partial_build)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - generate indices");
+
// Now we generate the indices.
for (t = 0; t < (mNumT-1); t++)
{
@@ -6775,64 +6888,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
mIndices[cur_index++] = s + mNumS*t; //bottom left
mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
-
- // bottom left/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1;
-
- if (t < mNumT-2)
- { // top right/top left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on T
- mEdge[cur_edge++] = s*2+1;
- }
-
- if (s > 0)
- { // top left/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
- }
- else if (flat_face || volume->getProfile().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
- }
-
- if (t > 0)
- { // bottom left/bottom right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on T
- mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
- }
-
- if (s < mNumS-2)
- { // bottom right/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
- }
- else if (flat_face || volume->getProfile().isOpen())
- { // no neighbor
- mEdge[cur_edge++] = -1;
- }
- else
- { // wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t;
- }
-
- // top right/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2;
}
}
}
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index bbb2a16b0b..27c5fc5a49 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -918,6 +918,15 @@ public:
// Get a reference to the octree, which may be null
const LLVolumeOctree* getOctree() const;
+ // Part of silhouette generation (used by selection outlines)
+ // Populates the provided edge array with numbers corresponding to
+ // *partial* logic of whether a particular index should be rendered
+ // as a silhouette edge. -1 indicates the index should be rendered as a
+ // silhouette edge. See generateSilhouetteVertices for the full logic.
+ // Silhouette edges can only be generated for some types of prims. If a
+ // silhouette edge cannot be generated, the edge array will be left empty.
+ void generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const;
+
enum
{
SINGLE_MASK = 0x0001,
@@ -963,8 +972,6 @@ public:
// indexes for mPositions/mNormals/mTexCoords
U16* mIndices;
- std::vector<S32> mEdge;
-
//list of skin weights for rigged volumes
// format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight>
// mWeights.size() should be empty or match mVertices.size()
@@ -1113,9 +1120,9 @@ private:
public:
virtual void setMeshAssetLoaded(bool loaded);
- virtual bool isMeshAssetLoaded();
+ virtual bool isMeshAssetLoaded() const;
virtual void setMeshAssetUnavaliable(bool unavaliable);
- virtual bool isMeshAssetUnavaliable();
+ virtual bool isMeshAssetUnavaliable() const;
protected:
bool mUnique;
diff --git a/indra/llmessage/llhost.cpp b/indra/llmessage/llhost.cpp
index ace316512f..e7e3e27f58 100644
--- a/indra/llmessage/llhost.cpp
+++ b/indra/llmessage/llhost.cpp
@@ -31,8 +31,7 @@
#include "llerror.h"
#if LL_WINDOWS
- #define WIN32_LEAN_AND_MEAN
- #include <winsock2.h>
+ #include <llwin32headers.h>
#else
#include <netdb.h>
#include <netinet/in.h> // ntonl()
diff --git a/indra/llmessage/lliopipe.h b/indra/llmessage/lliopipe.h
index 1887b5cd9a..b40539f38c 100644
--- a/indra/llmessage/lliopipe.h
+++ b/indra/llmessage/lliopipe.h
@@ -30,7 +30,7 @@
#define LL_LLIOPIPE_H
#include <boost/intrusive_ptr.hpp>
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include "apr_poll.h"
#include "llsd.h"
diff --git a/indra/llmessage/lliosocket.h b/indra/llmessage/lliosocket.h
index 0a3f2617e6..4b79c77b56 100644
--- a/indra/llmessage/lliosocket.h
+++ b/indra/llmessage/lliosocket.h
@@ -38,7 +38,7 @@
*/
#include "lliopipe.h"
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include "apr_pools.h"
#include "apr_network_io.h"
#include "llchainio.h"
diff --git a/indra/llmessage/llmail.cpp b/indra/llmessage/llmail.cpp
index 9e10a356db..b842aeda62 100644
--- a/indra/llmessage/llmail.cpp
+++ b/indra/llmessage/llmail.cpp
@@ -28,7 +28,6 @@
#include "llmail.h"
-// APR on Windows needs full windows headers
#include "llwin32headers.h"
#include <string>
#include <sstream>
diff --git a/indra/llmessage/net.cpp b/indra/llmessage/net.cpp
index 1c49f9be36..f153c938cf 100644
--- a/indra/llmessage/net.cpp
+++ b/indra/llmessage/net.cpp
@@ -32,7 +32,7 @@
#include <stdexcept>
#if LL_WINDOWS
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#else
#include <sys/types.h>
#include <sys/socket.h>
diff --git a/indra/llplugin/llpluginprocessparent.cpp b/indra/llplugin/llpluginprocessparent.cpp
index bd1e19c294..908f3c8ff5 100644
--- a/indra/llplugin/llpluginprocessparent.cpp
+++ b/indra/llplugin/llpluginprocessparent.cpp
@@ -48,7 +48,7 @@ LLPluginProcessParentOwner::~LLPluginProcessParentOwner()
bool LLPluginProcessParent::sUseReadThread = false;
apr_pollset_t *LLPluginProcessParent::sPollSet = NULL;
bool LLPluginProcessParent::sPollsetNeedsRebuild = false;
-LLCoros::Mutex *LLPluginProcessParent::sInstancesMutex;
+LLCoros::Mutex *LLPluginProcessParent::sInstancesMutex = nullptr;
LLPluginProcessParent::mapInstances_t LLPluginProcessParent::sInstances;
LLThread *LLPluginProcessParent::sReadThread = NULL;
@@ -155,6 +155,12 @@ LLPluginProcessParent::ptr_t LLPluginProcessParent::create(LLPluginProcessParent
/*static*/
void LLPluginProcessParent::shutdown()
{
+ if (!sInstancesMutex)
+ {
+ // setup was not complete, skip shutdown
+ return;
+ }
+
LLCoros::LockType lock(*sInstancesMutex);
mapInstances_t::iterator it;
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index b98edc67de..e9f9e06e1f 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -8,7 +8,6 @@ include(LLCommon)
include(LLCoreHttp)
include(LLPhysicsExtensions)
include(LLPrimitive)
-include(GLH)
include(GLM)
include(TinyGLTF)
@@ -90,7 +89,7 @@ target_link_libraries(llprimitive
llrender
llphysicsextensions_impl
ll::colladadom
- ll::glh_linear
+ ll::glm
)
include(LibraryInstall)
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 34af3ffece..0759447902 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -51,7 +51,8 @@
#include "llsdserialize.h"
#include "lljoint.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
+#include "glm/gtc/type_ptr.hpp"
#include "llmatrix4a.h"
#include <boost/regex.hpp>
@@ -1216,9 +1217,9 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
mesh_scale *= normalized_transformation;
normalized_transformation = mesh_scale;
- glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
- inv_mat = inv_mat.inverse();
- LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+ glm::mat4 inv_mat = glm::make_mat4((F32*)normalized_transformation.mMatrix);
+ inv_mat = glm::inverse(inv_mat);
+ LLMatrix4 inverse_normalized_transformation(glm::value_ptr(inv_mat));
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
@@ -2079,79 +2080,83 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
{
if (domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))))
{
- for (LLModel* model : mModelsMap.find(mesh)->second)
+ dae_model_map::iterator it = mModelsMap.find(mesh);
+ if (it != mModelsMap.end())
{
- LLMatrix4 transformation = mTransform;
+ for (LLModel* model : it->second)
+ {
+ LLMatrix4 transformation = mTransform;
- if (mTransform.determinant() < 0)
- { //negative scales are not supported
- LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
- LLSD args;
- args["Message"] = "NegativeScaleTrans";
- args["LABEL"] = getElementLabel(instance_geo);
- mWarningsArray.append(args);
+ if (mTransform.determinant() < 0)
+ { //negative scales are not supported
+ LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NegativeScaleTrans";
+ args["LABEL"] = getElementLabel(instance_geo);
+ mWarningsArray.append(args);
- badElement = true;
- }
+ badElement = true;
+ }
- LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae);
-
- // adjust the transformation to compensate for mesh normalization
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 mesh_translation;
- mesh_translation.setTranslation(mesh_translation_vector);
- mesh_translation *= transformation;
- transformation = mesh_translation;
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= transformation;
- transformation = mesh_scale;
-
- if (transformation.determinant() < 0)
- { //negative scales are not supported
- LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
- LLSD args;
- args["Message"] = "NegativeScaleNormTrans";
- args["LABEL"] = getElementLabel(instance_geo);
- mWarningsArray.append(args);
- badElement = true;
- }
+ LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae);
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ if (transformation.determinant() < 0)
+ { //negative scales are not supported
+ LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NegativeScaleNormTrans";
+ args["LABEL"] = getElementLabel(instance_geo);
+ mWarningsArray.append(args);
+ badElement = true;
+ }
- std::string label;
+ std::string label;
- if (model->mLabel.empty())
- {
- label = getLodlessLabel(instance_geo);
+ if (model->mLabel.empty())
+ {
+ label = getLodlessLabel(instance_geo);
- llassert(!label.empty());
+ llassert(!label.empty());
- if (model->mSubmodelID)
- {
- label += (char)((int)'a' + model->mSubmodelID);
- }
+ if (model->mSubmodelID)
+ {
+ label += (char)((int)'a' + model->mSubmodelID);
+ }
- model->mLabel = label + lod_suffix[mLod];
- }
- else
- {
- // Don't change model's name if possible, it will play havoc with scenes that already use said model.
- size_t ext_pos = getSuffixPosition(model->mLabel);
- if (ext_pos != -1)
- {
- label = model->mLabel.substr(0, ext_pos);
+ model->mLabel = label + lod_suffix[mLod];
}
else
{
- label = model->mLabel;
+ // Don't change model's name if possible, it will play havoc with scenes that already use said model.
+ size_t ext_pos = getSuffixPosition(model->mLabel);
+ if (ext_pos != -1)
+ {
+ label = model->mLabel.substr(0, ext_pos);
+ }
+ else
+ {
+ label = model->mLabel;
+ }
}
- }
- mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
- stretch_extents(model, transformation);
+ mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
+ stretch_extents(model, transformation);
+ }
}
}
}
diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp
index 776f81cc01..480012699a 100644
--- a/indra/llprimitive/llgltfloader.cpp
+++ b/indra/llprimitive/llgltfloader.cpp
@@ -51,7 +51,6 @@
#include "llsdserialize.h"
#include "lljoint.h"
-#include "glh/glh_linear.h"
#include "llmatrix4a.h"
#include <boost/regex.hpp>
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index bcd1ee57db..4e3e49ec9f 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -97,7 +97,7 @@ void LLModel::offsetMesh(const LLVector3& pivotPoint)
for (LLVolumeFace& face : mVolumeFaces)
{
- for (U32 i = 0; i < face.mNumVertices; ++i)
+ for (S32 i = 0; i < face.mNumVertices; ++i)
{
face.mPositions[i].add(pivot);
}
@@ -1543,6 +1543,13 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin)
mLockScaleIfJointPosition = false;
}
+ // combine mBindShapeMatrix and mInvBindMatrix into mBindPoseMatrix
+ mBindPoseMatrix.resize(mInvBindMatrix.size());
+ for (U32 i = 0; i < mInvBindMatrix.size(); ++i)
+ {
+ matMul(mBindShapeMatrix, mInvBindMatrix[i], mBindPoseMatrix[i]);
+ }
+
updateHash();
}
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index b9c6c9aa24..309c5df64c 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -58,12 +58,15 @@ public:
LLUUID mMeshID;
std::vector<std::string> mJointNames;
mutable std::vector<S32> mJointNums;
- typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t;
+ typedef std::vector<LLMatrix4a> matrix_list_t;
matrix_list_t mInvBindMatrix;
// bones/joints position overrides
matrix_list_t mAlternateBindMatrix;
+ // cached multiply of mBindShapeMatrix and mInvBindMatrix
+ matrix_list_t mBindPoseMatrix;
+
LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
float mPelvisOffset;
@@ -204,7 +207,7 @@ public:
void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
void remapVolumeFaces();
void optimizeVolumeFaces();
- void offsetMesh(const LLVector3& pivotPoint);
+ void offsetMesh( const LLVector3& pivotPoint );
void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const;
LLVector3 getTransformedCenter(const LLMatrix4& mat);
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index 1a64e6227f..84adec4da5 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -31,7 +31,6 @@
#include "lljoint.h"
#include "llcallbacklist.h"
-#include "glh/glh_linear.h"
#include "llmatrix4a.h"
#include <boost/bind.hpp>
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 637dabe08a..530e61e2b8 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -156,12 +156,12 @@ public:
bool loadFromSLM(const std::string& filename);
void loadModelCallback();
- void loadTextures(); // called in the main thread.
+ void loadTextures() ; // called in the main thread.
void setLoadState(U32 state);
void stretch_extents(const LLModel* model, const LLMatrix4& mat);
- S32 mNumOfFetchingTextures; // updated in the main thread
+ S32 mNumOfFetchingTextures ; // updated in the main thread
bool areTexturesReady() { return !mNumOfFetchingTextures; } // called in the main thread.
bool verifyCount( int expected, int result );
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 7424356057..d48b508ddc 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -17,6 +17,7 @@ set(llrender_SOURCE_FILES
llfontfreetype.cpp
llfontfreetypesvg.cpp
llfontgl.cpp
+ llfontvertexbuffer.cpp
llfontregistry.cpp
llgl.cpp
llglslshader.cpp
@@ -43,6 +44,7 @@ set(llrender_HEADER_FILES
llcubemap.h
llcubemaparray.h
llfontgl.h
+ llfontvertexbuffer.h
llfontfreetype.h
llfontfreetypesvg.h
llfontbitmapcache.h
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 0242fe60ce..4e7fa7316e 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -125,17 +125,15 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
mImage->setHasMipMaps(use_mips);
bind(0);
+ free_cur_tex_image();
U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
-
U32 mip = 0;
-
- free_cur_tex_image();
-
- while (resolution >= 1)
+ U32 mip_resolution = resolution;
+ while (mip_resolution >= 1)
{
#if GL_VERSION_4_0
- glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0,
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
#endif
@@ -143,11 +141,11 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
{
break;
}
- resolution /= 2;
+ mip_resolution /= 2;
++mip;
}
- alloc_tex_image(resolution * 6, resolution, format);
+ alloc_tex_image(resolution, resolution, format, count * 6);
mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp
index 46c2e89797..ee9cfd0719 100644
--- a/indra/llrender/llfontbitmapcache.cpp
+++ b/indra/llrender/llfontbitmapcache.cpp
@@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp
}
// Make corresponding GL image.
- mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false));
+ mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false));
LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num);
// Start at beginning of the new image.
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 211df92636..4c9a062246 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -270,10 +270,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
- const S32 GLYPH_BATCH_SIZE = 120;
- LLVector4a vertices[GLYPH_BATCH_SIZE * 6];
- LLVector2 uvs[GLYPH_BATCH_SIZE * 6];
- LLColor4U colors[GLYPH_BATCH_SIZE * 6];
+ static constexpr S32 GLYPH_BATCH_SIZE = 30;
+ static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6];
+ static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6];
+ static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6];
LLColor4U text_color(color);
// Preserve the transparency to render fading emojis in fading text (e.g.
@@ -343,6 +343,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
+
glyph_count = 0;
}
@@ -401,10 +402,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (draw_ellipses)
{
-
// recursively render ellipses at end of string
// we've already reserved enough room
- gGL.pushUIMatrix();
static LLWString elipses_wstr(utf8string_to_wstring(std::string("...")));
render(elipses_wstr,
0,
@@ -417,7 +416,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
right_x,
false,
use_color);
- gGL.popUIMatrix();
}
gGL.popUIMatrix();
@@ -503,6 +501,7 @@ F32 LLFontGL::getWidthF32(const std::string& utf8text, S32 begin_offset, S32 max
F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars, bool no_padding) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
F32 cur_x = 0;
@@ -1230,34 +1229,34 @@ void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor
{
S32 index = 0;
- vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mBottom);
colors_out[index] = color;
}
diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp
new file mode 100644
index 0000000000..5bd1ca5eed
--- /dev/null
+++ b/indra/llrender/llfontvertexbuffer.cpp
@@ -0,0 +1,233 @@
+/**
+ * @file llfontvertexbuffer.cpp
+ * @brief Buffer storage for font rendering.
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llfontvertexbuffer.h"
+
+#include "llvertexbuffer.h"
+
+
+bool LLFontVertexBuffer::sEnableBufferCollection = true;
+
+LLFontVertexBuffer::LLFontVertexBuffer()
+{
+}
+
+LLFontVertexBuffer::~LLFontVertexBuffer()
+{
+ reset();
+}
+
+void LLFontVertexBuffer::reset()
+{
+ // Todo: some form of debug only frequecy check&assert to see if this is happening too often.
+ // Regenerating this list is expensive
+ mBufferList.clear();
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRect rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom);
+ return render(fontp, text, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color);
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRectf rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ F32 x = rect.mLeft;
+ F32 y = 0.f;
+
+ switch (valign)
+ {
+ case LLFontGL::TOP:
+ y = rect.mTop;
+ break;
+ case LLFontGL::VCENTER:
+ y = rect.getCenterY();
+ break;
+ case LLFontGL::BASELINE:
+ case LLFontGL::BOTTOM:
+ y = rect.mBottom;
+ break;
+ default:
+ y = rect.mBottom;
+ break;
+ }
+ return render(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color);
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars , S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color )
+{
+ if (!LLFontGL::sDisplayFont) //do not display texts
+ {
+ return static_cast<S32>(text.length());
+ }
+ if (!sEnableBufferCollection)
+ {
+ // For debug purposes and performance testing
+ return fontp->render(text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ }
+ if (mBufferList.empty())
+ {
+ genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ }
+ else if (mLastX != x
+ || mLastY != y
+ || mLastFont != fontp
+ || mLastColor != color // alphas change often
+ || mLastHalign != halign
+ || mLastValign != valign
+ || mLastOffset != begin_offset
+ || mLastMaxChars != max_chars
+ || mLastMaxPixels != max_pixels
+ || mLastStyle != style
+ || mLastShadow != shadow // ex: buttons change shadow state
+ || mLastScaleX != LLFontGL::sScaleX
+ || mLastScaleY != LLFontGL::sScaleY
+ || mLastVertDPI != LLFontGL::sVertDPI
+ || mLastHorizDPI != LLFontGL::sHorizDPI
+ || mLastOrigin != LLFontGL::sCurOrigin)
+ {
+ genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ }
+ else
+ {
+ renderBuffers();
+
+ if (right_x)
+ {
+ *right_x = mLastRightX;
+ }
+ }
+ return mChars;
+}
+
+void LLFontVertexBuffer::genBuffers(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style, LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ // todo: add a debug build assert if this triggers too often for to long?
+ mBufferList.clear();
+
+ gGL.beginList(&mBufferList);
+ mChars = fontp->render(text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ gGL.endList();
+
+ mLastFont = fontp;
+ mLastOffset = begin_offset;
+ mLastMaxChars = max_chars;
+ mLastMaxPixels = max_pixels;
+ mLastX = x;
+ mLastY = y;
+ mLastColor = color;
+ mLastHalign = halign;
+ mLastValign = valign;
+ mLastStyle = style;
+ mLastShadow = shadow;
+
+ mLastScaleX = LLFontGL::sScaleX;
+ mLastScaleY = LLFontGL::sScaleY;
+ mLastVertDPI = LLFontGL::sVertDPI;
+ mLastHorizDPI = LLFontGL::sHorizDPI;
+ mLastOrigin = LLFontGL::sCurOrigin;
+
+ if (right_x)
+ {
+ mLastRightX = *right_x;
+ }
+}
+
+void LLFontVertexBuffer::renderBuffers()
+{
+ gGL.flush(); // deliberately empty pending verts
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.pushUIMatrix();
+
+ gGL.loadUIIdentity();
+
+ // Depth translation, so that floating text appears 'in-world'
+ // and is correctly occluded.
+ gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ // Note: ellipses should technically be covered by push/load/translate of their own
+ // but it's more complexity, values do not change, skipping doesn't appear to break
+ // anything, so we can skip that until it proves to cause issues.
+ for (LLVertexBufferData& buffer : mBufferList)
+ {
+ buffer.draw();
+ }
+ gGL.popUIMatrix();
+}
+
diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h
new file mode 100644
index 0000000000..af195dfff9
--- /dev/null
+++ b/indra/llrender/llfontvertexbuffer.h
@@ -0,0 +1,125 @@
+/**
+ * @file llfontgl.h
+ * @author Andrii Kleshchev
+ * @brief Buffer storage for font rendering.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFONTVERTEXBUFFER_H
+#define LL_LLFONTVERTEXBUFFER_H
+
+#include "llfontgl.h"
+
+class LLVertexBufferData;
+
+class LLFontVertexBuffer
+{
+public:
+ LLFontVertexBuffer();
+ ~LLFontVertexBuffer();
+
+ void reset();
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRect rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRectf rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+
+ static void enableBufferCollection(bool enable) { sEnableBufferCollection = enable; }
+private:
+
+ void genBuffers(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color);
+
+ void renderBuffers();
+
+ std::list<LLVertexBufferData> mBufferList;
+ S32 mChars = 0;
+ const LLFontGL *mLastFont = nullptr;
+ S32 mLastOffset = 0;
+ S32 mLastMaxChars = 0;
+ S32 mLastMaxPixels = 0;
+ F32 mLastX = 0.f;
+ F32 mLastY = 0.f;
+ LLColor4 mLastColor;
+ LLFontGL::HAlign mLastHalign = LLFontGL::LEFT;
+ LLFontGL::VAlign mLastValign = LLFontGL::BASELINE;
+ U8 mLastStyle = LLFontGL::NORMAL;
+ LLFontGL::ShadowType mLastShadow = LLFontGL::NO_SHADOW;
+ F32 mLastRightX = 0.f;
+
+ // LLFontGL's statics
+ F32 mLastScaleX = 1.f;
+ F32 mLastScaleY = 1.f;
+ F32 mLastVertDPI = 0.f;
+ F32 mLastHorizDPI = 0.f;
+ LLCoordGL mLastOrigin;
+
+ static bool sEnableBufferCollection;
+};
+
+#endif
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 2f2c58ce73..6988e55034 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -50,10 +50,9 @@
#include "llglheaders.h"
#include "llglslshader.h"
-#include "llvertexbuffer.h"
-#include "llcontrol.h"
-extern LLControlGroup gSavedSettings;
-
+#include "glm/glm.hpp"
+#include <glm/gtc/matrix_access.hpp>
+#include "glm/gtc/type_ptr.hpp"
#if LL_WINDOWS
#include "lldxhardware.h"
@@ -1002,7 +1001,6 @@ LLGLManager::LLGLManager() :
mIsAMD(false),
mIsNVIDIA(false),
mIsIntel(false),
- mIsApple(false),
#if LL_DARWIN
mIsMobileGF(false),
#endif
@@ -1177,10 +1175,10 @@ bool LLGLManager::initGL()
mGLVendorShort = "INTEL";
mIsIntel = true;
}
- else if(mGLVendor.find("APPLE") != std::string::npos)
+ else if (mGLVendor.find("APPLE") != std::string::npos)
{
mGLVendorShort = "APPLE";
- mIsApple = TRUE;
+ mIsApple = true;
}
else
{
@@ -1281,18 +1279,6 @@ bool LLGLManager::initGL()
initGLStates();
- U32 MPVBufferOptiMode = gSavedSettings.getU32("MPVBufferOptiMode");
- if (MPVBufferOptiMode == 0)
- {
- if(mIsApple) MPVBufferOptiMode = 2;
- else MPVBufferOptiMode = 1;
- gSavedSettings.setU32("MPVBufferOptiMode",MPVBufferOptiMode);
- }
- LLVertexBuffer::sMappingMode = MPVBufferOptiMode;
- //LLRender::sMappingMode = MPVBufferOptiMode;
-
- LL_INFOS() << "milo init sMappingMode " << MPVBufferOptiMode << LL_ENDL;
-
return true;
}
@@ -1409,7 +1395,6 @@ void LLGLManager::asLLSD(LLSD& info)
info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
- info["is_apple"] = mIsApple;
info["gl_renderer"] = mGLRenderer;
}
@@ -2736,7 +2721,7 @@ void parse_glsl_version(S32& major, S32& minor)
LLStringUtil::convertToS32(minor_str, minor);
}
-LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
+LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glm::mat4& modelview, const glm::mat4& projection, bool apply)
{
mApply = apply;
@@ -2763,13 +2748,12 @@ void LLGLUserClipPlane::disable()
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
{
- glh::matrix4f& P = mProjection;
- glh::matrix4f& M = mModelview;
+ const glm::mat4& P = mProjection;
+ const glm::mat4& M = mModelview;
- glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
- glh::vec4f oplane(a,b,c,d);
- glh::vec4f cplane;
- invtrans_MVP.mult_matrix_vec(oplane, cplane);
+ glm::mat4 invtrans_MVP = glm::transpose(glm::inverse(P*M));
+ glm::vec4 oplane(a,b,c,d);
+ glm::vec4 cplane = invtrans_MVP * oplane;
cplane /= fabs(cplane[2]); // normalize such that depth is not scaled
cplane[3] -= 1;
@@ -2777,13 +2761,13 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
if(cplane[2] < 0)
cplane *= -1;
- glh::matrix4f suffix;
- suffix.set_row(2, cplane);
- glh::matrix4f newP = suffix * P;
+ glm::mat4 suffix;
+ suffix = glm::row(suffix, 2, cplane);
+ glm::mat4 newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(newP.m);
- gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
+ gGL.loadMatrix(glm::value_ptr(newP));
+ gGLObliqueProjectionInverse = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(newP))));
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
@@ -2796,7 +2780,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
{
stop_glerror();
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
checkState();
if (!depth_enabled)
@@ -2829,6 +2813,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
LLGLDepthTest::~LLGLDepthTest()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
checkState();
if (sDepthEnabled != mPrevDepthEnabled )
{
@@ -2879,31 +2864,27 @@ void LLGLDepthTest::checkState()
LLGLSquashToFarClip::LLGLSquashToFarClip()
{
- glh::matrix4f proj = get_current_projection();
+ glm::mat4 proj = get_current_projection();
setProjectionMatrix(proj, 0);
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
+LLGLSquashToFarClip::LLGLSquashToFarClip(const glm::mat4& P, U32 layer)
{
setProjectionMatrix(P, layer);
}
-
-void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
+void LLGLSquashToFarClip::setProjectionMatrix(glm::mat4 projection, U32 layer)
{
-
F32 depth = 0.99999f - 0.0001f * layer;
- for (U32 i = 0; i < 4; i++)
- {
- projection.element(2, i) = projection.element(3, i) * depth;
- }
+ glm::vec4 P_row_3 = glm::row(projection, 3) * depth;
+ projection = glm::row(projection, 2, P_row_3);
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(projection.m);
+ gGL.loadMatrix(glm::value_ptr(projection));
gGL.matrixMode(last_matrix_mode);
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 506baec03d..f5b1e8d786 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -43,7 +43,7 @@
#include "llinstancetracker.h"
#include "llglheaders.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
extern bool gDebugGL;
extern bool gDebugSession;
@@ -102,7 +102,7 @@ public:
bool mIsAMD;
bool mIsNVIDIA;
bool mIsIntel;
- bool mIsApple;
+ bool mIsApple = false;
// hints to the render pipe
U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod
@@ -318,7 +318,7 @@ class LLGLUserClipPlane
{
public:
- LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true);
+ LLGLUserClipPlane(const LLPlane& plane, const glm::mat4& modelview, const glm::mat4& projection, bool apply = true);
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
@@ -327,8 +327,8 @@ public:
private:
bool mApply;
- glh::matrix4f mProjection;
- glh::matrix4f mModelview;
+ glm::mat4 mProjection;
+ glm::mat4 mModelview;
};
/*
@@ -342,9 +342,9 @@ class LLGLSquashToFarClip
{
public:
LLGLSquashToFarClip();
- LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0);
+ LLGLSquashToFarClip(const glm::mat4& projection, U32 layer = 0);
- void setProjectionMatrix(glh::matrix4f& projection, U32 layer);
+ void setProjectionMatrix(glm::mat4 projection, U32 layer);
~LLGLSquashToFarClip();
};
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 7d56f12766..a2685376cd 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -62,7 +62,7 @@
// LL_WINDOWS
// windows gl headers depend on things like APIENTRY, so include windows.
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
//----------------------------------------------------------------------------
#include <GL/gl.h>
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index f21f0327fe..3d7bf500f1 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -63,6 +63,7 @@ U64 LLGLSLShader::sTotalTimeElapsed = 0;
U32 LLGLSLShader::sTotalTrianglesDrawn = 0;
U64 LLGLSLShader::sTotalSamplesDrawn = 0;
U32 LLGLSLShader::sTotalBinds = 0;
+boost::json::value LLGLSLShader::sDefaultStats;
//UI shader -- declared here so llui_libtest will link properly
LLGLSLShader gUIProgram;
@@ -101,9 +102,9 @@ void LLGLSLShader::initProfile()
sTotalSamplesDrawn = 0;
sTotalBinds = 0;
- for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
+ for (auto ptr : sInstances)
{
- (*iter)->clearStats();
+ ptr->clearStats();
}
}
@@ -117,45 +118,57 @@ struct LLGLSLShaderCompareTimeElapsed
};
//static
-void LLGLSLShader::finishProfile(bool emit_report)
+void LLGLSLShader::finishProfile(boost::json::value& statsv)
{
sProfileEnabled = false;
- if (emit_report)
+ if (! statsv.is_null())
{
- std::vector<LLGLSLShader*> sorted;
-
- for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
- {
- sorted.push_back(*iter);
- }
-
+ std::vector<LLGLSLShader*> sorted(sInstances.begin(), sInstances.end());
std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed());
+ auto& stats = statsv.as_object();
+ auto shadersit = stats.emplace("shaders", boost::json::array_kind).first;
+ auto& shaders = shadersit->value().as_array();
bool unbound = false;
- for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
+ for (auto ptr : sorted)
{
- (*iter)->dumpStats();
- if ((*iter)->mBinds == 0)
+ if (ptr->mBinds == 0)
{
unbound = true;
}
+ else
+ {
+ auto& shaderit = shaders.emplace_back(boost::json::object_kind);
+ ptr->dumpStats(shaderit.as_object());
+ }
}
+ constexpr float mega = 1'000'000.f;
+ float totalTimeMs = sTotalTimeElapsed / mega;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed / 1000000.f) << LL_ENDL;
- LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn / 1000000.f) << LL_ENDL;
- LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn / 1000000.f) << LL_ENDL;
+ LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", totalTimeMs) << LL_ENDL;
+ LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn / mega) << LL_ENDL;
+ LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn / mega) << LL_ENDL;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
+ auto totalsit = stats.emplace("totals", boost::json::object_kind).first;
+ auto& totals = totalsit->value().as_object();
+ totals.emplace("time", totalTimeMs / 1000.0);
+ totals.emplace("binds", sTotalBinds);
+ totals.emplace("samples", sTotalSamplesDrawn);
+ totals.emplace("triangles", sTotalTrianglesDrawn);
+
+ auto unusedit = stats.emplace("unused", boost::json::array_kind).first;
+ auto& unused = unusedit->value().as_array();
if (unbound)
{
LL_INFOS() << "The following shaders were unused: " << LL_ENDL;
- for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
+ for (auto ptr : sorted)
{
- if ((*iter)->mBinds == 0)
+ if (ptr->mBinds == 0)
{
- LL_INFOS() << (*iter)->mName << LL_ENDL;
+ LL_INFOS() << ptr->mName << LL_ENDL;
+ unused.emplace_back(ptr->mName);
}
}
}
@@ -170,36 +183,43 @@ void LLGLSLShader::clearStats()
mBinds = 0;
}
-void LLGLSLShader::dumpStats()
+void LLGLSLShader::dumpStats(boost::json::object& stats)
{
- if (mBinds > 0)
+ stats.emplace("name", mName);
+ auto filesit = stats.emplace("files", boost::json::array_kind).first;
+ auto& files = filesit->value().as_array();
+ LL_INFOS() << "=============================================" << LL_ENDL;
+ LL_INFOS() << mName << LL_ENDL;
+ for (U32 i = 0; i < mShaderFiles.size(); ++i)
{
- LL_INFOS() << "=============================================" << LL_ENDL;
- LL_INFOS() << mName << LL_ENDL;
- for (U32 i = 0; i < mShaderFiles.size(); ++i)
- {
- LL_INFOS() << mShaderFiles[i].first << LL_ENDL;
- }
- LL_INFOS() << "=============================================" << LL_ENDL;
+ LL_INFOS() << mShaderFiles[i].first << LL_ENDL;
+ files.emplace_back(mShaderFiles[i].first);
+ }
+ LL_INFOS() << "=============================================" << LL_ENDL;
- F32 ms = mTimeElapsed / 1000000.f;
- F32 seconds = ms / 1000.f;
+ constexpr float mega = 1'000'000.f;
+ constexpr double giga = 1'000'000'000.0;
+ F32 ms = mTimeElapsed / mega;
+ F32 seconds = ms / 1000.f;
- F32 pct_tris = (F32)mTrianglesDrawn / (F32)sTotalTrianglesDrawn * 100.f;
- F32 tris_sec = (F32)(mTrianglesDrawn / 1000000.0);
- tris_sec /= seconds;
+ F32 pct_tris = (F32)mTrianglesDrawn / (F32)sTotalTrianglesDrawn * 100.f;
+ F32 tris_sec = (F32)(mTrianglesDrawn / mega);
+ tris_sec /= seconds;
- F32 pct_samples = (F32)((F64)mSamplesDrawn / (F64)sTotalSamplesDrawn) * 100.f;
- F32 samples_sec = (F32)(mSamplesDrawn / 1000000000.0);
- samples_sec /= seconds;
+ F32 pct_samples = (F32)((F64)mSamplesDrawn / (F64)sTotalSamplesDrawn) * 100.f;
+ F32 samples_sec = (F32)(mSamplesDrawn / giga);
+ samples_sec /= seconds;
- F32 pct_binds = (F32)mBinds / (F32)sTotalBinds * 100.f;
+ F32 pct_binds = (F32)mBinds / (F32)sTotalBinds * 100.f;
- LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec) << LL_ENDL;
- LL_INFOS() << "Binds: " << mBinds << " " << llformat("(%.2f pct of total)", pct_binds) << LL_ENDL;
- LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL;
- LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32)((F64)mTimeElapsed / (F64)sTotalTimeElapsed) * 100.f, ms) << LL_ENDL;
- }
+ LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec) << LL_ENDL;
+ LL_INFOS() << "Binds: " << mBinds << " " << llformat("(%.2f pct of total)", pct_binds) << LL_ENDL;
+ LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL;
+ LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32)((F64)mTimeElapsed / (F64)sTotalTimeElapsed) * 100.f, ms) << LL_ENDL;
+ stats.emplace("time", seconds);
+ stats.emplace("binds", mBinds);
+ stats.emplace("samples", mSamplesDrawn);
+ stats.emplace("triangles", mTrianglesDrawn);
}
//static
@@ -1064,7 +1084,7 @@ void LLGLSLShader::bind()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- llassert(mProgramObject != 0);
+ llassert_always(mProgramObject != 0);
gGL.flush();
@@ -1087,6 +1107,9 @@ void LLGLSLShader::bind()
LLShaderMgr::instance()->updateShaderUniforms(this);
mUniformsDirty = false;
}
+
+ llassert_always(sCurBoundShaderPtr != nullptr);
+ llassert_always(sCurBoundShader == mProgramObject);
}
void LLGLSLShader::bind(U8 variant)
@@ -1125,17 +1148,17 @@ void LLGLSLShader::unbind(void)
sCurBoundShaderPtr = NULL;
}
-S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
S32 channel = 0;
channel = getUniformLocation(uniform);
- return bindTexture(channel, texture, mode, colorspace);
+ return bindTexture(channel, texture, mode);
}
-S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1151,7 +1174,6 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu
if (uniform > -1)
{
gGL.getTexUnit(uniform)->bindFast(texture);
- gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
return uniform;
@@ -1232,7 +1254,7 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const
return mTexture[uniform];
}
-S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
+S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1249,12 +1271,11 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex
{
gGL.getTexUnit(index)->activate();
gGL.getTexUnit(index)->enable(mode);
- gGL.getTexUnit(index)->setTextureColorSpace(space);
}
return index;
}
-S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
+S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1267,7 +1288,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
S32 index = mTexture[uniform];
if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE)
{
- if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode && gGL.getTexUnit(index)->getCurrColorSpace() != space)
+ if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
{
if (gDebugSession)
{
@@ -1590,6 +1611,34 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
}
}
+void LLGLSLShader::uniform4uiv(U32 index, U32 count, const GLuint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
+ if (mProgramObject)
+ {
+ if (mUniform.size() <= index)
+ {
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ const auto& iter = mValue.find(mUniform[index]);
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4uiv(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
+}
+
void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1855,6 +1904,23 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf
}
}
+void LLGLSLShader::uniform4f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ const auto& iter = mValue.find(location);
+ LLVector4 vec(x, y, z, w);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
+ {
+ glUniform4f(location, x, y, z, w);
+ mValue[location] = vec;
+ }
+ }
+}
+
void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1924,6 +1990,24 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
}
}
+void LLGLSLShader::uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
+ const auto& iter = mValue.find(location);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4uiv(location, count, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 86e5625dca..58c456f134 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -30,6 +30,7 @@
#include "llgl.h"
#include "llrender.h"
#include "llstaticstringtable.h"
+#include <boost/json.hpp>
#include <unordered_map>
class LLShaderFeatures
@@ -51,6 +52,7 @@ public:
bool hasAmbientOcclusion = false;
bool hasSrgb = false;
bool isDeferred = false;
+ bool hasFullGBuffer = false;
bool hasScreenSpaceReflections = false;
bool hasAlphaMask = false;
bool hasReflectionProbes = false;
@@ -169,14 +171,14 @@ public:
static U32 sMaxGLTFNodes;
static void initProfile();
- static void finishProfile(bool emit_report = true);
+ static void finishProfile(boost::json::value& stats=sDefaultStats);
static void startProfile();
static void stopProfile();
void unload();
void clearStats();
- void dumpStats();
+ void dumpStats(boost::json::object& stats);
// place query objects for profiling if profiling is enabled
// if for_runtime is true, will place timer query only whether or not profiling is enabled
@@ -208,6 +210,7 @@ public:
void uniform2fv(U32 index, U32 count, const GLfloat* v);
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
+ void uniform4uiv(U32 index, U32 count, const GLuint* v);
void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
@@ -219,10 +222,12 @@ public:
void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
+ void uniform4f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v);
void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v);
void setMinimumAlpha(F32 minimum);
@@ -239,6 +244,10 @@ public:
void clearPermutations();
void addPermutation(std::string name, std::string value);
+ void addPermutations(const std::map<std::string, std::string>& defines)
+ {
+ mDefines.insert(defines.begin(), defines.end());
+ }
void removePermutation(std::string name);
void addConstant(const LLGLSLShader::eShaderConsts shader_const);
@@ -247,16 +256,16 @@ public:
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
//returns channel texture is enabled in from [0-MAX)
- S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
// get the texture channel of the given uniform, or -1 if uniform is not used as a texture
S32 getTextureChannel(S32 uniform) const;
// bindTexture returns the texture unit we've bound the texture to.
// You can reuse the return value to unbind a texture when required.
- S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
@@ -357,6 +366,11 @@ public:
private:
void unloadInternal();
+ // This must be static because finishProfile() is called at least once
+ // within a __try block. If we default its stats parameter to a temporary
+ // json::value, that temporary must be destroyed when the stack is
+ // unwound, which __try forbids.
+ static boost::json::value sDefaultStats;
};
//UI shader (declared here so llui_libtest will link properly)
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index a9b47960b7..d0d55b8526 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -51,6 +51,7 @@ extern LL_COMMON_API bool on_main_thread();
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
+const F32 CONVERSION_SCRATCH_BUFFER_GL_VERSION = 3.29f;
//which power of 2 is i?
//assumes i is a power of 2 > 0
@@ -67,12 +68,13 @@ static U64 sTextureBytes = 0;
// track a texture alloc on the currently bound texture.
// asserts that no currently tracked alloc exists
-void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat)
+void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
llassert(texUnit == 0); // allocations should always be done on tex unit 0
U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
- U64 size = LLImageGL::dataFormatBytes(pixformat, width, height);
+ U64 size = LLImageGL::dataFormatBytes(intformat, width, height);
+ size *= count;
llassert(size >= 0);
@@ -159,6 +161,7 @@ S32 LLImageGL::sMaxCategories = 1 ;
bool LLImageGL::sSkipAnalyzeAlpha;
U32 LLImageGL::sScratchPBO = 0;
U32 LLImageGL::sScratchPBOSize = 0;
+U32* LLImageGL::sManualScratch = nullptr;
//------------------------
@@ -256,8 +259,24 @@ void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyz
if (thread_texture_loads || thread_media_updates)
{
LLImageGLThread::createInstance(window);
- LLImageGLThread::sEnabledTextures = thread_texture_loads;
- LLImageGLThread::sEnabledMedia = thread_media_updates;
+ LLImageGLThread::sEnabledTextures = gGLManager.mGLVersion > 3.95f ? thread_texture_loads : false;
+ LLImageGLThread::sEnabledMedia = gGLManager.mGLVersion > 3.95f ? thread_media_updates : false;
+ }
+}
+
+void LLImageGL::allocateConversionBuffer()
+{
+ if (gGLManager.mGLVersion < CONVERSION_SCRATCH_BUFFER_GL_VERSION)
+ {
+ try
+ {
+ sManualScratch = new U32[MAX_IMAGE_AREA];
+ }
+ catch (std::bad_alloc&)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate sManualScratch" << LL_ENDL;
+ }
}
}
@@ -272,6 +291,8 @@ void LLImageGL::cleanupClass()
sScratchPBO = 0;
sScratchPBOSize = 0;
}
+
+ delete[] sManualScratch;
}
@@ -280,6 +301,27 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
{
switch (dataformat)
{
+#if GL_VERSION_3_0
+ case GL_COMPRESSED_RED: return 8;
+#endif
+ case GL_COMPRESSED_RG: return 16;
+#if GL_VERSION_1_3
+ case GL_COMPRESSED_RGB: return 24;
+#endif
+#if GL_VERSION_2_1
+ case GL_COMPRESSED_SRGB: return 32;
+#endif
+#if GL_VERSION_1_3
+ case GL_COMPRESSED_RGBA: return 32;
+#endif
+#if GL_VERSION_2_1
+ case GL_COMPRESSED_SRGB_ALPHA: return 32;
+#endif
+#if GL_VERSION_1_3
+ case GL_COMPRESSED_LUMINANCE: return 8;
+ case GL_COMPRESSED_LUMINANCE_ALPHA: return 16;
+ case GL_COMPRESSED_ALPHA: return 8;
+#endif
#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
@@ -291,25 +333,40 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
#endif
case GL_LUMINANCE: return 8;
+ case GL_LUMINANCE8: return 8;
case GL_ALPHA: return 8;
+ case GL_ALPHA8: return 8;
case GL_RED: return 8;
+ case GL_R8: return 8;
#if GL_VERSION_1_1
case GL_COLOR_INDEX: return 8;
#endif
case GL_LUMINANCE_ALPHA: return 16;
+ case GL_LUMINANCE8_ALPHA8: return 16;
+ case GL_RG: return 16;
+ case GL_RG8: return 16;
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
case GL_RGBA: return 32;
+ case GL_RGBA8: return 32;
+ case GL_RGB10_A2: return 32;
#if GL_VERSION_2_1
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
#endif
case GL_DEPTH_COMPONENT: return 24;
+ case GL_DEPTH_COMPONENT24: return 24;
+ case GL_R16F: return 16;
+ case GL_RG16F: return 32;
case GL_RGB16F: return 48;
case GL_RGBA16F: return 64;
+ case GL_R32F: return 32;
+ case GL_RG32F: return 64;
+ case GL_RGB32F: return 96;
+ case GL_RGBA32F: return 128;
default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
+ LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
@@ -361,6 +418,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
case GL_COLOR_INDEX: return 1;
#endif
case GL_LUMINANCE_ALPHA: return 2;
+ case GL_RG: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
@@ -369,7 +427,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
#endif
default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
+ LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
@@ -430,29 +488,29 @@ bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, b
//----------------------------------------------------------------------------
-LLImageGL::LLImageGL(bool usemipmaps)
+LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
}
-LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps)
+LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
llassert( components <= 4 );
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(width, height, components);
sImageList.insert(this);
sCount++;
}
-LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps)
+LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
@@ -469,7 +527,7 @@ LLImageGL::LLImageGL(
LLGLenum formatType,
LLTexUnit::eTextureAddressMode addressMode)
{
- init(false);
+ init(false, true);
mTexName = texName;
mTarget = target;
mComponents = components;
@@ -491,7 +549,7 @@ LLImageGL::~LLImageGL()
}
}
-void LLImageGL::init(bool usemipmaps)
+void LLImageGL::init(bool usemipmaps, bool allow_compression)
{
#if LL_IMAGEGL_THREAD_CHECK
mActiveThread = LLThread::currentID();
@@ -521,7 +579,7 @@ void LLImageGL::init(bool usemipmaps)
mHeight = 0;
mCurrentDiscardLevel = -1;
- mAllowCompression = true;
+ mAllowCompression = allow_compression;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
@@ -1059,15 +1117,47 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_ZONE_NUM(width);
+ LL_PROFILE_ZONE_NUM(height);
+
U32 components = LLImageGL::dataFormatComponents(pixformat);
U32 type_width = type_width_from_pixtype(pixtype);
const U32 line_width = data_width * components * type_width;
const U32 y_offset_end = y_offset + height;
- for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos)
+
+ if (width == data_width && height % 32 == 0)
{
- glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
- src += line_width;
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("subimage - batched lines");
+
+ // full width, batch multiple lines at a time
+ // set batch size based on width
+ U32 batch_size = 32;
+
+ if (width > 1024)
+ {
+ batch_size = 8;
+ }
+ else if (width > 512)
+ {
+ batch_size = 16;
+ }
+
+ // full width texture, do 32 lines at a time
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src);
+ src += line_width * batch_size;
+ }
+ }
+ else
+ {
+ // partial width or strange height
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
+ src += line_width;
+ }
}
}
@@ -1273,90 +1363,97 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool use_scratch = false;
- U32* scratch = NULL;
if (LLRender::sGLCoreProfile)
{
- if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (gGLManager.mGLVersion >= CONVERSION_SCRATCH_BUFFER_GL_VERSION)
+ {
+ if (pixformat == GL_ALPHA)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RED;
+ intformat = GL_R8;
+ }
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = 0;
- pix[3] = ((U8*)pixels)[i];
- }
+ if (pixformat == GL_LUMINANCE)
+ { //GL_LUMINANCE is deprecated, convert to GL_RGBA
+ const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RED;
+ intformat = GL_R8;
}
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
+ if (pixformat == GL_LUMINANCE_ALPHA)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RG;
+ intformat = GL_RG8;
+ }
}
-
- if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
+ else
+ {
+ if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
{
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8* pix = (U8*)&sManualScratch[i];
+ pix[0] = pix[1] = pix[2] = 0;
+ pix[3] = ((U8*)pixels)[i];
+ }
+
+ pixels = sManualScratch;
}
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
+
+ if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
{
- U8 lum = ((U8*)pixels)[i * 2 + 0];
- U8 alpha = ((U8*)pixels)[i * 2 + 1];
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i * 2 + 0];
+ U8 alpha = ((U8*)pixels)[i * 2 + 1];
+
+ U8* pix = (U8*)&sManualScratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = alpha;
+ }
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = alpha;
+ pixels = sManualScratch;
}
- }
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
- }
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
- if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
+ if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
+ if (pixels != nullptr)
{
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i];
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8 lum = ((U8*)pixels)[i];
+ U8* pix = (U8*)&sManualScratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = 255;
+ }
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = 255;
+ pixels = sManualScratch;
}
+ pixformat = GL_RGBA;
+ intformat = GL_RGB8;
}
- pixformat = GL_RGBA;
- intformat = GL_RGB8;
}
}
@@ -1365,6 +1462,14 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{
switch (intformat)
{
+ case GL_RED:
+ case GL_R8:
+ intformat = GL_COMPRESSED_RED;
+ break;
+ case GL_RG:
+ case GL_RG8:
+ intformat = GL_COMPRESSED_RG;
+ break;
case GL_RGB:
case GL_RGB8:
#if GL_VERSION_1_3
@@ -1413,14 +1518,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
intformat = GL_COMPRESSED_ALPHA;
#endif
break;
- case GL_RED:
- case GL_R8:
-#if GL_VERSION_3_0
- intformat = GL_COMPRESSED_RED;
-#endif
- break;
default:
- LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
+ LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL;
break;
}
}
@@ -1436,7 +1535,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (!use_sub_image)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels);
}
else
{
@@ -1446,21 +1545,16 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
}
- U8* src = (U8*)(use_scratch ? scratch : pixels);
+ U8* src = (U8*)(pixels);
if (src)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
}
}
- alloc_tex_image(width, height, pixformat);
+ alloc_tex_image(width, height, intformat, 1);
}
stop_glerror();
-
- if (use_scratch)
- {
- delete[] scratch;
- }
}
//create an empty GL texture: just create a texture name
@@ -2170,6 +2264,8 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
return ;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
U32 length = w * h;
U32 alphatotal = 0;
@@ -2183,13 +2279,13 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
// suffer the worst from aliasing when used as alpha masks.
if (w >= 2 && h >= 2)
{
- llassert(w%2 == 0);
- llassert(h%2 == 0);
+ llassert(w % 2 == 0);
+ llassert(h % 2 == 0);
const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
- for (U32 y = 0; y < h; y+=2)
+ for (U32 y = 0; y < h; y += 2)
{
const GLubyte* current = rowstart;
- for (U32 x = 0; x < w; x+=2)
+ for (U32 x = 0; x < w; x += 2)
{
const U32 s1 = current[0];
alphatotal += s1;
@@ -2212,7 +2308,6 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
sample[asum/(16*4)] += 4;
}
-
rowstart += 2 * w * mAlphaStride;
}
length *= 2; // we sampled everything twice, essentially
@@ -2461,41 +2556,32 @@ bool LLImageGL::scaleDown(S32 desired_discard)
if (gGLManager.mDownScaleMethod == 0)
{ // use an FBO to downscale the texture
- // allocate new texture
- U32 temp_texname = 0;
- generateTextures(1, &temp_texname);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true);
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D");
- glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL);
- }
-
- // account for new texture getting created
- alloc_tex_image(desired_width, desired_height, mFormatPrimary);
-
- // Use render-to-texture to scale down the texture
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D");
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0);
- }
-
glViewport(0, 0, desired_width, desired_height);
// draw a full screen triangle
- gGL.getTexUnit(0)->bind(this);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (gGL.getTexUnit(0)->bind(this, true, true))
+ {
+ glDrawArrays(GL_TRIANGLES, 0, 3);
- // delete old texture and assign new texture name
- deleteTextures(1, &mTexName);
- mTexName = temp_texname;
+ free_tex_image(mTexName);
+ glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
+ glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height);
+ alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
- if (mHasMipMaps)
- { // generate mipmaps if needed
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
- gGL.getTexUnit(0)->bind(this);
- glGenerateMipmap(mTarget);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ mTexOptionsDirty = true;
+
+ if (mHasMipMaps)
+ { // generate mipmaps if needed
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
+ gGL.getTexUnit(0)->bind(this);
+ glGenerateMipmap(mTarget);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ else
+ {
+ LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL;
+ return false;
}
}
else
@@ -2527,10 +2613,10 @@ bool LLImageGL::scaleDown(S32 desired_discard)
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO);
- glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
+ glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+ alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
if (mHasMipMaps)
{
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 5073701c30..6b4492c09e 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -50,7 +50,7 @@ class LLWindow;
namespace LLImageGLMemory
{
- void alloc_tex_image(U32 width, U32 height, U32 pixformat);
+ void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count);
void free_tex_image(U32 texName);
void free_tex_images(U32 count, const U32* texNames);
void free_cur_tex_image();
@@ -101,9 +101,9 @@ public:
static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true);
public:
- LLImageGL(bool usemipmaps = true);
- LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true);
- LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true);
+ LLImageGL(bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true, bool allow_compression = true);
// For wrapping textures created via GL elsewhere with our API only. Use with caution.
LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
@@ -203,7 +203,7 @@ public:
LLGLenum getTexTarget()const { return mTarget; }
- void init(bool usemipmaps);
+ void init(bool usemipmaps, bool allow_compression);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
void setNeedsAlphaAndPickMask(bool need_mask);
@@ -298,6 +298,7 @@ public:
public:
static void initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false);
+ static void allocateConversionBuffer();
static void cleanupClass() ;
private:
@@ -305,6 +306,7 @@ private:
static bool sSkipAnalyzeAlpha;
static U32 sScratchPBO;
static U32 sScratchPBOSize;
+ static U32* sManualScratch;
//the flag to allow to call readBackRaw(...).
//can be removed if we do not use that function at all.
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index fd34a94ae8..d333a3fd54 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -36,6 +36,7 @@
#include "lltexture.h"
#include "llshadermgr.h"
#include "hbxxh.h"
+#include "glm/gtc/type_ptr.hpp"
#if LL_WINDOWS
extern void APIENTRY gl_debug_callback(GLenum source,
@@ -50,8 +51,6 @@ extern void APIENTRY gl_debug_callback(GLenum source,
thread_local LLRender gGL;
-const U32 BATCH_SIZE = 16334;
-
// Handy copies of last good GL matrices
F32 gGLModelView[16];
F32 gGLLastModelView[16];
@@ -59,8 +58,8 @@ F32 gGLLastProjection[16];
F32 gGLProjection[16];
// transform from last frame's camera space to this frame's camera space (and inverse)
-F32 gGLDeltaModelView[16];
-F32 gGLInverseDeltaModelView[16];
+glm::mat4 gGLDeltaModelView;
+glm::mat4 gGLInverseDeltaModelView;
S32 gGLViewport[4];
@@ -68,7 +67,7 @@ S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
-bool LLRender::sGLCoreProfile = true;
+bool LLRender::sGLCoreProfile = false;
bool LLRender::sNsightDebugSupport = false;
LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f);
@@ -79,6 +78,7 @@ struct LLVBCache
};
static std::unordered_map<U64, LLVBCache> sVBCache;
+static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr;
static const GLenum sGLTextureType[] =
{
@@ -123,7 +123,7 @@ static const GLenum sGLBlendFactor[] =
LLTexUnit::LLTexUnit(S32 index)
: mCurrTexType(TT_NONE),
- mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR),
+ mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
mHasMipMaps(false),
mIndex(index)
{
@@ -153,8 +153,6 @@ void LLTexUnit::refreshState(void)
{
glBindTexture(GL_TEXTURE_2D, 0);
}
-
- setTextureColorSpace(mTexColorSpace);
}
void LLTexUnit::activate(void)
@@ -249,7 +247,6 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
setTextureAddressMode(gl_tex->mAddressMode);
setTextureFilteringOption(gl_tex->mFilterOption);
}
- setTextureColorSpace(mTexColorSpace);
}
}
else
@@ -326,7 +323,6 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
setTextureFilteringOption(texture->mFilterOption);
stop_glerror();
}
- setTextureColorSpace(mTexColorSpace);
}
stop_glerror();
@@ -362,7 +358,6 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
setTextureAddressMode(cubeMap->mImages[0]->mAddressMode);
setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption);
}
- setTextureColorSpace(mTexColorSpace);
return true;
}
else
@@ -411,7 +406,6 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
mCurrTexture = texture;
glBindTexture(sGLTextureType[type], texture);
mHasMipMaps = hasMips;
- setTextureColorSpace(mTexColorSpace);
}
return true;
}
@@ -432,8 +426,6 @@ void LLTexUnit::unbind(eTextureType type)
{
mCurrTexture = 0;
- // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
- mTexColorSpace = TCS_LINEAR;
if (type == LLTexUnit::TT_TEXTURE)
{
glBindTexture(sGLTextureType[type], sWhiteTexture);
@@ -455,8 +447,6 @@ void LLTexUnit::unbindFast(eTextureType type)
{
mCurrTexture = 0;
- // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
- mTexColorSpace = TCS_LINEAR;
if (type == LLTexUnit::TT_TEXTURE)
{
glBindTexture(sGLTextureType[type], sWhiteTexture);
@@ -658,11 +648,6 @@ void LLTexUnit::debugTextureUnit(void)
}
}
-void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
-{
- mTexColorSpace = space;
-}
-
LLLightState::LLLightState(S32 index)
: mIndex(index),
mEnabled(false),
@@ -765,10 +750,10 @@ void LLLightState::setPosition(const LLVector4& position)
++gGL.mLightHash;
mPosition = position;
//transform position by current modelview matrix
- glh::vec4f pos(position.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_vec(pos);
- mPosition.set(pos.v);
+ glm::vec4 pos(glm::make_vec4(position.mV));
+ const glm::mat4& mat = gGL.getModelviewMatrix();
+ pos = mat * pos;
+ mPosition.set(glm::value_ptr(pos));
}
void LLLightState::setConstantAttenuation(const F32& atten)
@@ -820,19 +805,18 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
{
//always set direction because modelview matrix may have changed
++gGL.mLightHash;
- mSpotDirection = direction;
+
//transform direction by current modelview matrix
- glh::vec3f dir(direction.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_dir(dir);
+ glm::vec3 dir(glm::make_vec3(direction.mV));
+ const glm::mat3 mat(gGL.getModelviewMatrix());
+ dir = mat * dir;
- mSpotDirection.set(dir.v);
+ mSpotDirection.set(glm::value_ptr(dir));
}
LLRender::LLRender()
: mDirty(false),
mCount(0),
- mQuadCycle(0),
mMode(LLRender::TRIANGLES),
mCurrTextureUnitIndex(0)
{
@@ -860,6 +844,10 @@ LLRender::LLRender()
for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
{
+ for (U32 j = 0; j < LL_MATRIX_STACK_DEPTH; ++j)
+ {
+ mMatrix[i][j] = glm::identity<glm::mat4>();
+ }
mMatIdx[i] = 0;
mMatHash[i] = 0;
mCurMatHash[i] = 0xFFFFFFFF;
@@ -922,7 +910,7 @@ void LLRender::initVertexBuffer()
llassert_always(mBuffer.isNull());
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask);
- mBuffer->allocateBuffer(BATCH_SIZE, 0);
+ mBuffer->allocateBuffer(4096, 0);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
@@ -1023,12 +1011,12 @@ void LLRender::syncMatrices()
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- static glh::matrix4f cached_mvp;
- static glh::matrix4f cached_inv_mdv;
+ static glm::mat4 cached_mvp;
+ static glm::mat4 cached_inv_mdv;
static U32 cached_mvp_mdv_hash = 0xFFFFFFFF;
static U32 cached_mvp_proj_hash = 0xFFFFFFFF;
- static glh::matrix4f cached_normal;
+ static glm::mat4 cached_normal;
static U32 cached_normal_hash = 0xFFFFFFFF;
if (shader)
@@ -1038,15 +1026,15 @@ void LLRender::syncMatrices()
U32 i = MM_MODELVIEW;
if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW])
{ //update modelview, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
+ const glm::mat4& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
// if MDV has changed, update the cached inverse as well
if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW])
{
- cached_inv_mdv = mat.inverse();
+ cached_inv_mdv = glm::inverse(mat);
}
- shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW];
//update normal matrix
@@ -1055,17 +1043,17 @@ void LLRender::syncMatrices()
{
if (cached_normal_hash != mMatHash[i])
{
- cached_normal = cached_inv_mdv.transpose();
+ cached_normal = glm::transpose(cached_inv_mdv);
cached_normal_hash = mMatHash[i];
}
- glh::matrix4f& norm = cached_normal;
+ auto norm = glm::value_ptr(cached_normal);
F32 norm_mat[] =
{
- norm.m[0], norm.m[1], norm.m[2],
- norm.m[4], norm.m[5], norm.m[6],
- norm.m[8], norm.m[9], norm.m[10]
+ norm[0], norm[1], norm[2],
+ norm[4], norm[5], norm[6],
+ norm[8], norm[9], norm[10]
};
shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
@@ -1073,7 +1061,7 @@ void LLRender::syncMatrices()
if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_inv_mdv));
}
//update MVP matrix
@@ -1086,36 +1074,36 @@ void LLRender::syncMatrices()
if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
{
cached_mvp = mat;
- cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]);
+ cached_mvp = mMatrix[proj][mMatIdx[proj]] * cached_mvp;
cached_mvp_mdv_hash = mMatHash[i];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
i = MM_PROJECTION;
if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION])
{ //update projection matrix, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
+ const glm::mat4& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
// GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats.
// We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially.
// Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future.
if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
{
- glh::matrix4f inv_proj = mat.inverse();
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m);
+ glm::mat4 inv_proj = glm::inverse(mat);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, glm::value_ptr(inv_proj));
}
// Used by some full screen effects - such as full screen lights, glow, etc.
if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m);
+ shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glm::value_ptr(glm::identity<glm::mat4>()));
}
- shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
if (!mvp_done)
@@ -1128,12 +1116,12 @@ void LLRender::syncMatrices()
{
U32 mdv = MM_MODELVIEW;
cached_mvp = mat;
- cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]);
+ cached_mvp *= mMatrix[mdv][mMatIdx[mdv]];
cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
}
@@ -1142,7 +1130,7 @@ void LLRender::syncMatrices()
{
if (mMatHash[i] != shader->mMatHash[i])
{
- shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m);
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, glm::value_ptr(mMatrix[i][mMatIdx[i]]));
shader->mMatHash[i] = mMatHash[i];
}
}
@@ -1161,12 +1149,7 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f trans_mat(1,0,0,x,
- 0,1,0,y,
- 0,0,1,z,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1176,12 +1159,7 @@ void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f scale_mat(x,0,0,0,
- 0,y,0,0,
- 0,0,z,0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1191,13 +1169,7 @@ void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zF
flush();
{
-
- glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left),
- 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom),
- 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear),
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar);
mMatHash[mMatrixMode]++;
}
}
@@ -1207,19 +1179,7 @@ void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, con
flush();
{
- F32 r = a * DEG_TO_RAD;
-
- F32 c = cosf(r);
- F32 s = sinf(r);
-
- F32 ic = 1.f-c;
-
- glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0,
- x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0,
- x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z));
mMatHash[mMatrixMode]++;
}
}
@@ -1261,7 +1221,7 @@ void LLRender::loadMatrix(const GLfloat* m)
{
flush();
{
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m);
mMatHash[mMatrixMode]++;
}
}
@@ -1270,9 +1230,7 @@ void LLRender::multMatrix(const GLfloat* m)
{
flush();
{
- glh::matrix4f mat((GLfloat*) m);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m);
mMatHash[mMatrixMode]++;
}
}
@@ -1315,17 +1273,17 @@ void LLRender::loadIdentity()
{
llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>();
mMatHash[mMatrixMode]++;
}
}
-const glh::matrix4f& LLRender::getModelviewMatrix()
+const glm::mat4& LLRender::getModelviewMatrix()
{
return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
}
-const glh::matrix4f& LLRender::getProjectionMatrix()
+const glm::mat4& LLRender::getProjectionMatrix()
{
return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
}
@@ -1337,8 +1295,9 @@ void LLRender::translateUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL;
}
- LLVector4a add(x,y,z);
- mUIOffset.back().add(add);
+ mUIOffset.back().mV[0] += x;
+ mUIOffset.back().mV[1] += y;
+ mUIOffset.back().mV[2] += z;
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
@@ -1348,15 +1307,14 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL;
}
- LLVector4a scale(x,y,z);
- mUIScale.back().mul(scale);
+ mUIScale.back().scaleVec(LLVector3(x,y,z));
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.emplace_back(LLVector4a::getZero());
+ mUIOffset.emplace_back(0.f,0.f,0.f);
}
else
{
@@ -1365,7 +1323,7 @@ void LLRender::pushUIMatrix()
if (mUIScale.empty())
{
- mUIScale.emplace_back(LLVector4a(1.f));
+ mUIScale.emplace_back(1.f,1.f,1.f);
}
else
{
@@ -1389,7 +1347,7 @@ LLVector3 LLRender::getUITranslation()
{
return LLVector3(0,0,0);
}
- return LLVector3(mUIOffset.back().getF32ptr());
+ return mUIOffset.back();
}
LLVector3 LLRender::getUIScale()
@@ -1398,17 +1356,18 @@ LLVector3 LLRender::getUIScale()
{
return LLVector3(1,1,1);
}
- return LLVector3(mUIScale.back().getF32ptr());
+ return mUIScale.back();
}
+
void LLRender::loadUIIdentity()
{
if (mUIOffset.empty())
{
LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL;
}
- mUIOffset.back().splat(0.f);
- mUIScale.back().splat(1.f);
+ mUIOffset.back().setVec(0,0,0);
+ mUIScale.back().setVec(1,1,1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -1560,17 +1519,35 @@ void LLRender::clearErrors()
}
}
+void LLRender::beginList(std::list<LLVertexBufferData> *list)
+{
+ if (sBufferDataList)
+ {
+ LL_ERRS() << "beginList called while another list is open." << LL_ENDL;
+ }
+ llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram);
+ flush();
+ sBufferDataList = list;
+}
+
+void LLRender::endList()
+{
+ if (sBufferDataList)
+ {
+ flush();
+ sBufferDataList = nullptr;
+ }
+ else
+ {
+ llassert(false); // endList called without an open list
+ }
+}
+
void LLRender::begin(const GLuint& mode)
{
if (mode != mMode)
{
- if (mode == LLRender::QUADS)
- {
- mQuadCycle = 1;
- }
-
- if (mMode == LLRender::QUADS ||
- mMode == LLRender::LINES ||
+ if (mMode == LLRender::LINES ||
mMode == LLRender::TRIANGLES ||
mMode == LLRender::POINTS)
{
@@ -1593,22 +1570,23 @@ void LLRender::end()
//IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL;
}
- if ((mMode != LLRender::QUADS &&
- mMode != LLRender::LINES &&
+ if ((mMode != LLRender::LINES &&
mMode != LLRender::TRIANGLES &&
mMode != LLRender::POINTS) ||
- mCount > (BATCH_SIZE / 2))
+ mCount > 2048)
{
flush();
}
}
+
void LLRender::flush()
{
STOP_GLERROR;
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr);
+ llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr);
+
if (!mUIOffset.empty())
{
sUICalls++;
@@ -1618,21 +1596,12 @@ void LLRender::flush()
//store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
U32 count = mCount;
- if (mMode == LLRender::QUADS && !sGLCoreProfile)
- {
- if (mCount%4 != 0)
- {
- count -= (mCount % 4);
- LL_WARNS() << "Incomplete quad requested." << LL_ENDL;
- }
- }
-
if (mMode == LLRender::TRIANGLES)
{
if (mCount%3 != 0)
{
- count -= (mCount % 3);
- LL_WARNS() << "Incomplete triangle requested." << LL_ENDL;
+ count -= (mCount % 3);
+ LL_WARNS() << "Incomplete triangle requested." << LL_ENDL;
}
}
@@ -1650,177 +1619,184 @@ void LLRender::flush()
if (mBuffer)
{
- HBXXH64 hash;
+ LLVertexBuffer *vb;
+
U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
+ if (sBufferDataList)
+ {
+ vb = genBuffer(attribute_mask, count);
+ sBufferDataList->emplace_back(
+ vb,
+ mMode,
+ count,
+ gGL.getTexUnit(0)->mCurrTexture,
+ mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]],
+ mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]],
+ mMatrix[MM_TEXTURE0][mMatIdx[MM_TEXTURE0]]
+ );
+ }
+ else
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash");
+ vb = bufferfromCache(attribute_mask, count);
+ }
- hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a));
- if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
- {
- hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2));
- }
+ drawBuffer(vb, mMode, count);
+ }
+ else
+ {
+ // mBuffer is present in main thread and not present in an image thread
+ LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL;
+ }
- if (attribute_mask & LLVertexBuffer::MAP_COLOR)
- {
- hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U));
- }
+ resetStriders(count);
+ }
+}
- hash.finalize();
- }
+LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
+{
+ LLVertexBuffer *vb = nullptr;
+ HBXXH64 hash;
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash");
- U64 vhash = hash.digest();
+ hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a));
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2));
+ }
- // check the VB cache before making a new vertex buffer
- // This is a giant hack to deal with (mostly) our terrible UI rendering code
- // that was built on top of OpenGL immediate mode. Huge performance wins
- // can be had by not uploading geometry to VRAM unless absolutely necessary.
- // Most of our usage of the "immediate mode" style draw calls is actually
- // sending the same geometry over and over again.
- // To leverage this, we maintain a running hash of the vertex stream being
- // built up before a flush, and then check that hash against a VB
- // cache just before creating a vertex buffer in VRAM
- std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U));
+ }
- LLPointer<LLVertexBuffer> vb;
+ hash.finalize();
+ }
- if (cache != sVBCache.end())
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
- // cache hit, just use the cached buffer
- vb = cache->second.vb;
- cache->second.touched = std::chrono::steady_clock::now();
- }
- else
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
- vb = new LLVertexBuffer(attribute_mask);
- vb->allocateBuffer(count, 0);
+ U64 vhash = hash.digest();
- vb->setBuffer();
+ // check the VB cache before making a new vertex buffer
+ // This is a giant hack to deal with (mostly) our terrible UI rendering code
+ // that was built on top of OpenGL immediate mode. Huge performance wins
+ // can be had by not uploading geometry to VRAM unless absolutely necessary.
+ // Most of our usage of the "immediate mode" style draw calls is actually
+ // sending the same geometry over and over again.
+ // To leverage this, we maintain a running hash of the vertex stream being
+ // built up before a flush, and then check that hash against a VB
+ // cache just before creating a vertex buffer in VRAM
+ std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
- vb->setPositionData(mVerticesp.get());
+ if (cache != sVBCache.end())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
+ // cache hit, just use the cached buffer
+ vb = cache->second.vb;
+ cache->second.touched = std::chrono::steady_clock::now();
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
+ vb = genBuffer(attribute_mask, count);
- if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
- {
- vb->setTexCoord0Data(mTexcoordsp.get());
- }
+ sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+
+ static U32 miss_count = 0;
+ miss_count++;
+ if (miss_count > 1024)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean");
+ miss_count = 0;
+ auto now = std::chrono::steady_clock::now();
- if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ using namespace std::chrono_literals;
+ // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
+ for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
+ {
+ if (now - iter->second.touched > 1s)
{
- vb->setColorData(mColorsp.get());
+ iter = sVBCache.erase(iter);
}
-
- //LL_INFOS() << "LLVertexBuffer::sMappingMode " << LLVertexBuffer::sMappingMode << LL_ENDL;
- if(LLVertexBuffer::sMappingMode == 3)
+ else
{
- vb->unmapBuffer();
+ ++iter;
}
+ }
+ }
+ }
+ return vb;
+}
- vb->unbind();
+LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
+{
+ LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask);
+ vb->allocateBuffer(count, 0);
- sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+ vb->setBuffer();
- static U32 miss_count = 0;
- miss_count++;
- if (miss_count > 1024)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean");
- miss_count = 0;
- auto now = std::chrono::steady_clock::now();
+ vb->setPositionData(mVerticesp.get());
- using namespace std::chrono_literals;
- // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
- for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
- {
- if (now - iter->second.touched > 1s)
- {
- iter = sVBCache.erase(iter);
- }
- else
- {
- ++iter;
- }
- }
- }
- }
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ vb->setTexCoord0Data(mTexcoordsp.get());
+ }
- vb->setBuffer();
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ vb->setColorData(mColorsp.get());
+ }
- if (mMode == LLRender::QUADS && sGLCoreProfile)
- {
- vb->drawArrays(LLRender::TRIANGLES, 0, count);
- mQuadCycle = 1;
- }
- else
- {
- vb->drawArrays(mMode, 0, count);
- }
- }
- else
- {
- // mBuffer is present in main thread and not present in an image thread
- LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL;
- }
+#if LL_DARWIN
+ vb->unmapBuffer();
+#endif
+ vb->unbind();
+ return vb;
+}
- mVerticesp[0] = mVerticesp[count];
- mTexcoordsp[0] = mTexcoordsp[count];
- mColorsp[0] = mColorsp[count];
+void LLRender::drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count)
+{
+ vb->setBuffer();
+ vb->drawArrays(mode, 0, count);
+}
- mCount = 0;
- }
+void LLRender::resetStriders(S32 count)
+{
+ mVerticesp[0] = mVerticesp[count];
+ mTexcoordsp[0] = mTexcoordsp[count];
+ mColorsp[0] = mColorsp[count];
+
+ mCount = 0;
}
-void LLRender::vertex4a(const LLVector4a& vertex)
+void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
- if (mCount > BATCH_SIZE / 2)
+ if (mCount > 2048)
{ //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
switch (mMode)
{
case LLRender::POINTS: flush(); break;
case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
- case LLRender::QUADS: if(mCount%4 == 0) flush(); break;
case LLRender::LINES: if (mCount%2 == 0) flush(); break;
}
}
- if (mCount > BATCH_SIZE - 2)
+ if (mCount > 4094)
{
- LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
+ // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
}
if (mUIOffset.empty())
{
- mVerticesp[mCount] = vertex;
+ mVerticesp[mCount].set(x,y,z);
}
else
{
- mVerticesp[mCount].setAdd(vertex, mUIOffset.back());
- mVerticesp[mCount].mul(mUIScale.back());
- }
-
- if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
- {
- mQuadCycle++;
- if (mQuadCycle == 4)
- { //copy two vertices so fourth quad element will add a triangle
- mQuadCycle = 0;
-
- mCount++;
- mVerticesp[mCount] = mVerticesp[mCount-3];
- mColorsp[mCount] = mColorsp[mCount-3];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-3];
-
- mCount++;
- mVerticesp[mCount] = mVerticesp[mCount-2];
- mColorsp[mCount] = mColorsp[mCount-2];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-2];
- }
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
+ mVerticesp[mCount].set(vert.mV[VX], vert.mV[VY], vert.mV[VZ]);
}
mCount++;
@@ -1831,56 +1807,19 @@ void LLRender::vertex4a(const LLVector4a& vertex)
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
{
- if (mCount + vert_count > BATCH_SIZE - 2)
+ if (mCount + vert_count > 4094)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
}
- if (sGLCoreProfile && mMode == LLRender::QUADS)
- { //quads are deprecated, convert to triangle list
- S32 i = 0;
-
- while (i < vert_count)
- {
- //read first three
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy two
- mVerticesp[mCount++] = verts[i-3];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount++] = verts[i-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy last one
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
- }
- }
- else
+ for (S32 i = 0; i < vert_count; i++)
{
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
+ mVerticesp[mCount] = verts[i];
- mCount++;
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
- }
+ mCount++;
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
}
if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen
@@ -1889,56 +1828,19 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count)
{
- if (mCount + vert_count > BATCH_SIZE - 2)
+ if (mCount + vert_count > 4094)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
}
- if (sGLCoreProfile && mMode == LLRender::QUADS)
- { //quads are deprecated, convert to triangle list
- S32 i = 0;
-
- while (i < vert_count)
- {
- //read first three
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy last two
- mVerticesp[mCount] = verts[i-3];
- mTexcoordsp[mCount++] = uvs[i-3];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount] = verts[i-1];
- mTexcoordsp[mCount++] = uvs[i-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy last one
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
- }
- }
- else
+ for (S32 i = 0; i < vert_count; i++)
{
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
- mCount++;
- mColorsp[mCount] = mColorsp[mCount-1];
- }
+ mCount++;
+ mColorsp[mCount] = mColorsp[mCount-1];
}
if (mCount > 0)
@@ -1950,57 +1852,19 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
{
- if (mCount + vert_count > BATCH_SIZE - 2)
+ if (mCount + vert_count > 4094)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
}
-
- if (sGLCoreProfile && mMode == LLRender::QUADS)
- { //quads are deprecated, convert to triangle list
- S32 i = 0;
-
- while (i < vert_count)
- {
- //read first three
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
-
- //copy last two
- mVerticesp[mCount] = verts[i-3];
- mTexcoordsp[mCount] = uvs[i-3];
- mColorsp[mCount++] = colors[i-3];
-
- mVerticesp[mCount] = verts[i-1];
- mTexcoordsp[mCount] = uvs[i-1];
- mColorsp[mCount++] = colors[i-1];
-
- //copy last one
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
- }
- }
- else
+ for (S32 i = 0; i < vert_count; i++)
{
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount] = colors[i];
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount] = colors[i];
- mCount++;
- }
+ mCount++;
}
if (mCount > 0)
@@ -2011,6 +1875,25 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLCo
}
}
+void LLRender::vertex2i(const GLint& x, const GLint& y)
+{
+ vertex3f((GLfloat) x, (GLfloat) y, 0);
+}
+
+void LLRender::vertex2f(const GLfloat& x, const GLfloat& y)
+{
+ vertex3f(x,y,0);
+}
+
+void LLRender::vertex2fv(const GLfloat* v)
+{
+ vertex3f(v[0], v[1], 0);
+}
+
+void LLRender::vertex3fv(const GLfloat* v)
+{
+ vertex3f(v[0], v[1], v[2]);
+}
void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y)
{
@@ -2167,85 +2050,90 @@ void LLRender::debugTexUnits(void)
LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL;
}
-
-
-glh::matrix4f copy_matrix(F32* src)
-{
- glh::matrix4f ret;
- ret.set_value(src);
- return ret;
-}
-
-glh::matrix4f get_current_modelview()
+glm::mat4 get_current_modelview()
{
- return copy_matrix(gGLModelView);
+ return glm::make_mat4(gGLModelView);
}
-glh::matrix4f get_current_projection()
+glm::mat4 get_current_projection()
{
- return copy_matrix(gGLProjection);
+ return glm::make_mat4(gGLProjection);
}
-glh::matrix4f get_last_modelview()
+glm::mat4 get_last_modelview()
{
- return copy_matrix(gGLLastModelView);
+ return glm::make_mat4(gGLLastModelView);
}
-glh::matrix4f get_last_projection()
+glm::mat4 get_last_projection()
{
- return copy_matrix(gGLLastProjection);
+ return glm::make_mat4(gGLLastProjection);
}
-void copy_matrix(const glh::matrix4f& src, F32* dst)
+void copy_matrix(const glm::mat4& src, F32* dst)
{
+ auto matp = glm::value_ptr(src);
for (U32 i = 0; i < 16; i++)
{
- dst[i] = src.m[i];
+ dst[i] = matp[i];
}
}
-void set_current_modelview(const glh::matrix4f& mat)
+void set_current_modelview(const glm::mat4& mat)
{
copy_matrix(mat, gGLModelView);
}
-void set_current_projection(glh::matrix4f& mat)
+void set_current_projection(const glm::mat4& mat)
{
copy_matrix(mat, gGLProjection);
}
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+void set_last_modelview(const glm::mat4& mat)
{
- glh::matrix4f ret(
- 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
- 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
- 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
- 0.f, 0.f, 0.f, 1.f);
-
- return ret;
+ copy_matrix(mat, gGLLastModelView);
}
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
+void set_last_projection(const glm::mat4& mat)
{
- GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f);
-
- return glh::matrix4f(f/aspect, 0, 0, 0,
- 0, f, 0, 0,
- 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar),
- 0, 0, -1.f, 0);
+ copy_matrix(mat, gGLLastProjection);
}
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up)
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
{
- LLVector3 f = center-eye;
- f.normVec();
- up.normVec();
- LLVector3 s = f % up;
- LLVector3 u = s % f;
+ //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3];
+ //return glm::vec3(
+ // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w,
+ // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w,
+ // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w
+ //);
+ LLVector4a x, y, z, s, t, p, q;
+
+ x.splat(vec.x);
+ y.splat(vec.y);
+ z.splat(vec.z);
+
+ s.splat<3>(mat[0].data);
+ t.splat<3>(mat[1].data);
+ p.splat<3>(mat[2].data);
+ q.splat<3>(mat[3].data);
+
+ s.mul(x);
+ t.mul(y);
+ p.mul(z);
+ q.add(s);
+ t.add(p);
+ q.add(t);
- return glh::matrix4f(s[0], s[1], s[2], 0,
- u[0], u[1], u[2], 0,
- -f[0], -f[1], -f[2], 0,
- 0, 0, 0, 1);
+ x.mul(mat[0].data);
+ y.mul(mat[1].data);
+ z.mul(mat[2].data);
+ x.add(y);
+ z.add(mat[3].data);
+ LLVector4a res;
+ res.load3(glm::value_ptr(vec));
+ res.setAdd(x, z);
+ res.div(q);
+ return glm::make_vec3(res.getF32ptr());
}
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 4e568b2b2b..7162ce51a4 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -43,15 +43,17 @@
#include "llpointer.h"
#include "llglheaders.h"
#include "llmatrix4a.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
#include <array>
+#include <list>
class LLVertexBuffer;
class LLCubeMap;
class LLImageGL;
class LLRenderTarget;
-class LLTexture ;
+class LLTexture;
+class LLVertexBufferData;
#define LL_MATRIX_STACK_DEPTH 32
@@ -226,17 +228,12 @@ public:
void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; }
- void setTextureColorSpace(eTextureColorSpace space);
-
- eTextureColorSpace getCurrColorSpace() { return mTexColorSpace; }
-
protected:
friend class LLRender;
S32 mIndex;
U32 mCurrTexture;
eTextureType mCurrTexType;
- eTextureColorSpace mTexColorSpace;
S32 mCurrColorScale;
S32 mCurrAlphaScale;
bool mHasMipMaps;
@@ -329,7 +326,6 @@ public:
POINTS,
LINES,
LINE_STRIP,
- QUADS,
LINE_LOOP,
NUM_MODES
};
@@ -411,8 +407,8 @@ public:
void matrixMode(eMatrixMode mode);
eMatrixMode getMatrixMode();
- const glh::matrix4f& getModelviewMatrix();
- const glh::matrix4f& getProjectionMatrix();
+ const glm::mat4& getModelviewMatrix();
+ const glm::mat4& getProjectionMatrix();
void syncMatrices();
void syncLightState();
@@ -427,17 +423,20 @@ public:
void flush();
+ // if list is set, will store buffers in list for later use, if list isn't set, will use cache
+ void beginList(std::list<LLVertexBufferData> *list);
+ void endList();
+
void begin(const GLuint& mode);
void end();
- LL_FORCE_INLINE void vertex2i(const GLint& x, const GLint& y) { vertex4a(LLVector4a((GLfloat)x,(GLfloat)y,0.f)); }
- LL_FORCE_INLINE void vertex2f(const GLfloat& x, const GLfloat& y) { vertex4a(LLVector4a(x,y,0.f)); }
- LL_FORCE_INLINE void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { vertex4a(LLVector4a(x,y,z)); }
- LL_FORCE_INLINE void vertex2fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],0.f)); }
- LL_FORCE_INLINE void vertex3fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],v[2])); }
-
- void vertex4a(const LLVector4a& v);
+ U8 getMode() const { return mMode; }
+ void vertex2i(const GLint& x, const GLint& y);
+ void vertex2f(const GLfloat& x, const GLfloat& y);
+ void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z);
+ void vertex2fv(const GLfloat* v);
+ void vertex3fv(const GLfloat* v);
void texCoord2i(const GLint& x, const GLint& y);
void texCoord2f(const GLfloat& x, const GLfloat& y);
@@ -498,28 +497,30 @@ public:
static bool sNsightDebugSupport;
static LLVector2 sUIGLScaleFactor;
- //static U32 sMappingMode;
-
private:
friend class LLLightState;
+ LLVertexBuffer* bufferfromCache(U32 attribute_mask, U32 count);
+ LLVertexBuffer* genBuffer(U32 attribute_mask, S32 count);
+ void drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count);
+ void resetStriders(S32 count);
+
eMatrixMode mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
- glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
+ glm::mat4 mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
U32 mCurMatHash[NUM_MATRIX_MODES];
U32 mLightHash;
LLColor4 mAmbientLightColor;
bool mDirty;
- U32 mQuadCycle;
U32 mCount;
U32 mMode;
U32 mCurrTextureUnitIndex;
bool mCurrColorMask[4];
LLPointer<LLVertexBuffer> mBuffer;
- LLStrider<LLVector4a> mVerticesp;
+ LLStrider<LLVector4a> mVerticesp;
LLStrider<LLVector2> mTexcoordsp;
LLStrider<LLColor4U> mColorsp;
std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits;
@@ -531,9 +532,8 @@ private:
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
- std::vector<LLVector4a> mUIOffset;
- std::vector<LLVector4a> mUIScale;
-
+ std::vector<LLVector3> mUIOffset;
+ std::vector<LLVector3> mUIScale;
};
extern F32 gGLModelView[16];
@@ -541,8 +541,8 @@ extern F32 gGLLastModelView[16];
extern F32 gGLLastProjection[16];
extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
-extern F32 gGLDeltaModelView[16];
-extern F32 gGLInverseDeltaModelView[16];
+extern glm::mat4 gGLDeltaModelView;
+extern glm::mat4 gGLInverseDeltaModelView;
extern thread_local LLRender gGL;
@@ -553,19 +553,20 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
0.f, 1.f, 0.f, 0.f, // Y becomes Z
0.f, 0.f, 0.f, 1.f };
-glh::matrix4f copy_matrix(F32* src);
-glh::matrix4f get_current_modelview();
-glh::matrix4f get_current_projection();
-glh::matrix4f get_last_modelview();
-glh::matrix4f get_last_projection();
+glm::mat4 copy_matrix(F32* src);
+glm::mat4 get_current_modelview();
+glm::mat4 get_current_projection();
+glm::mat4 get_last_modelview();
+glm::mat4 get_last_projection();
-void copy_matrix(const glh::matrix4f& src, F32* dst);
-void set_current_modelview(const glh::matrix4f& mat);
-void set_current_projection(glh::matrix4f& mat);
+void copy_matrix(const glm::mat4& src, F32* dst);
+void set_current_modelview(const glm::mat4& mat);
+void set_current_projection(const glm::mat4& mat);
+void set_last_modelview(const glm::mat4& mat);
+void set_last_projection(const glm::mat4& mat);
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
+// glh compat
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec);
#define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index fe770027f6..9144ce6d62 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -119,10 +119,10 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled )
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ // Counterclockwise quad will face the viewer
if( filled )
{
gGL.begin( LLRender::TRIANGLES );
- {
gGL.vertex2i(left, top);
gGL.vertex2i(left, bottom);
gGL.vertex2i(right, bottom);
@@ -130,7 +130,6 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled )
gGL.vertex2i(left, top);
gGL.vertex2i(right, bottom);
gGL.vertex2i(right, top);
- }
gGL.end();
}
else
@@ -175,73 +174,71 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st
LLColor4 end_color = start_color;
end_color.mV[VALPHA] = 0.f;
+
gGL.begin(LLRender::TRIANGLES);
- // Right edge
+ // Right edge, CCW faces screen
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, top-lines);
+ gGL.vertex2i(right, top - lines);
gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(right+lines, bottom);
+ gGL.vertex2i(right + lines, bottom);
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, top-lines);
+ gGL.vertex2i(right, top - lines);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(right+lines, bottom);
- gGL.vertex2i(right+lines, top-lines);
+ gGL.vertex2i(right + lines, bottom);
+ gGL.vertex2i(right + lines, top - lines);
- // Bottom edge
+ // Bottom edge, CCW faces screen
gGL.color4fv(start_color.mV);
gGL.vertex2i(right, bottom);
- gGL.vertex2i(left+lines, bottom);
+ gGL.vertex2i(left + lines, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(left+lines, bottom-lines);
+ gGL.vertex2i(left + lines, bottom - lines);
gGL.color4fv(start_color.mV);
gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(left+lines, bottom-lines);
- gGL.vertex2i(right, bottom-lines);
+ gGL.vertex2i(left + lines, bottom - lines);
+ gGL.vertex2i(right, bottom - lines);
// bottom left Corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i(left+lines, bottom);
+ gGL.vertex2i(left + lines, bottom);
gGL.color4fv(end_color.mV);
gGL.vertex2i(left, bottom);
-
- // bottom left corner
- gGL.vertex2i(left+1, bottom-lines+1);
+ // make the bottom left corner not sharp
+ gGL.vertex2i(left + 1, bottom - lines + 1);
gGL.color4fv(start_color.mV);
- gGL.vertex2i(left+lines, bottom);
+ gGL.vertex2i(left + lines, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(left+1, bottom-lines+1);
- gGL.vertex2i(left+lines, bottom-lines);
+ gGL.vertex2i(left + 1, bottom - lines + 1);
+ gGL.vertex2i(left + lines, bottom - lines);
// bottom right corner
gGL.color4fv(start_color.mV);
gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(right, bottom-lines);
-
+ gGL.vertex2i(right, bottom - lines);
// make the rightmost corner not sharp
- gGL.vertex2i(right+lines-1, bottom-lines+1);
+ gGL.vertex2i(right + lines - 1, bottom - lines + 1);
gGL.color4fv(start_color.mV);
gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(right+lines-1, bottom-lines+1);
- gGL.vertex2i(right+lines, bottom);
+ gGL.vertex2i(right + lines - 1, bottom - lines + 1);
+ gGL.vertex2i(right + lines, bottom);
// top right corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i( right, top-lines );
+ gGL.vertex2i(right, top - lines);
gGL.color4fv(end_color.mV);
- gGL.vertex2i( right+lines, top-lines );
-
+ gGL.vertex2i(right + lines, top - lines);
// make the corner not sharp
- gGL.vertex2i( right+lines-1, top-1 );
+ gGL.vertex2i(right + lines - 1, top - 1);
gGL.color4fv(start_color.mV);
- gGL.vertex2i( right, top-lines );
+ gGL.vertex2i(right, top - lines);
gGL.color4fv(end_color.mV);
- gGL.vertex2i( right+lines-1, top-1 );
- gGL.vertex2i( right, top );
+ gGL.vertex2i(right + lines - 1, top - 1);
+ gGL.vertex2i(right, top);
gGL.end();
stop_glerror();
@@ -449,243 +446,251 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
ui_translation.mV[VX] + width * ui_scale.mV[VX],
ui_translation.mV[VY]);
- LLGLSUIDefault gls_ui;
-
gGL.getTexUnit(0)->bind(image, true);
gGL.color4fv(color.mV);
- const S32 NUM_VERTICES = 9 * 6;
- LLVector2 uv[NUM_VERTICES];
- LLVector4a pos[NUM_VERTICES];
+ constexpr S32 NUM_VERTICES = 9 * 2 * 3; // 9 quads, 2 triangles per quad, 3 vertices per triangle
+ static thread_local LLVector2 uv[NUM_VERTICES];
+ static thread_local LLVector4a pos[NUM_VERTICES];
S32 index = 0;
gGL.begin(LLRender::TRIANGLES);
{
- // draw bottom left
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ // draw bottom left triangles
+ // 1
+ uv[index].set(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ // 2
+ uv[index].set(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- // draw bottom middle
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ // draw bottom middle triangles
+ uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ // 2
+ uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- // draw bottom right
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ // draw bottom right triangles
+ uv[index].set(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_outer_rect.mBottom);
+ pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ // 2
+ uv[index].set(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- // draw left
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ // draw left triangles
+ uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ // 2
+ uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- // draw middle
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ // draw middle triangles
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ // 2
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- // draw right
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ // draw right triangles
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ // 2
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- // draw top left
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ // draw top left triangles
+ uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ // 2
+ uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_outer_rect.mLeft, uv_outer_rect.mTop);
+ pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
- // draw top middle
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ // draw top middle triangles
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ // 2
+ uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
- // draw top right
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ // draw top right triangles
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_outer_rect.mTop);
+ pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ // 2
+ uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_outer_rect.mRight, uv_outer_rect.mTop);
+ pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ uv[index].set(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
@@ -712,8 +717,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
return;
}
- LLGLSUIDefault gls_ui;
-
if(image != NULL)
{
gGL.getTexUnit(0)->bind(image, true);
@@ -727,9 +730,9 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
if (degrees == 0.f)
{
- const S32 NUM_VERTICES = 6;
- LLVector2 uv[NUM_VERTICES];
- LLVector4a pos[NUM_VERTICES];
+ constexpr S32 NUM_VERTICES = 2 * 3;
+ static thread_local LLVector2 uv[NUM_VERTICES +1];
+ static thread_local LLVector4a pos[NUM_VERTICES +1];
gGL.begin(LLRender::TRIANGLES);
{
@@ -742,28 +745,28 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
S32 scaled_width = ll_round(width * ui_scale.mV[VX]);
S32 scaled_height = ll_round(height * ui_scale.mV[VY]);
- uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
- pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
+ uv[index].set(uv_rect.mRight, uv_rect.mTop);
+ pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
index++;
- uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
- pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
+ uv[index].set(uv_rect.mLeft, uv_rect.mTop);
+ pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
index++;
- uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
- pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ uv[index].set(uv_rect.mLeft, uv_rect.mBottom);
+ pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
index++;
- uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
- pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
+ uv[index].set(uv_rect.mRight, uv_rect.mTop);
+ pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
index++;
- uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
- pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ uv[index].set(uv_rect.mLeft, uv_rect.mBottom);
+ pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
index++;
- uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
- pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
+ uv[index].set(uv_rect.mRight, uv_rect.mBottom);
+ pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
index++;
gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
@@ -795,30 +798,32 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
gGL.begin(LLRender::TRIANGLES);
{
- LLVector3 v1 = LLVector3(offset_x, offset_y, 0.f) * quat;
- LLVector3 v2 = LLVector3(-offset_x, offset_y, 0.f) * quat;
- LLVector3 v3 = LLVector3(-offset_x, -offset_y, 0.f) * quat;
- LLVector3 v4 = LLVector3(offset_x, -offset_y, 0.f) * quat;
+ LLVector3 v;
+ v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(v1.mV[0], v1.mV[1] );
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+ v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2f(v2.mV[0], v2.mV[1] );
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+ v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(v3.mV[0], v3.mV[1] );
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+ v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(v1.mV[0], v1.mV[1] );
+ gGL.vertex2f(v.mV[0], v.mV[1]);
+ v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(v3.mV[0], v3.mV[1] );
+ gGL.vertex2f(v.mV[0], v.mV[1]);
+ v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2f(v4.mV[0], v4.mV[1] );
+ gGL.vertex2f(v.mV[0], v.mV[1] );
}
-
gGL.end();
gGL.popUIMatrix();
}
@@ -1061,7 +1066,7 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians,
void gl_rect_2d_simple_tex( S32 width, S32 height )
{
gGL.begin( LLRender::TRIANGLES );
- {
+
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(width, height);
@@ -1079,14 +1084,13 @@ void gl_rect_2d_simple_tex( S32 width, S32 height )
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(width, 0);
- }
+
gGL.end();
}
void gl_rect_2d_simple( S32 width, S32 height )
{
gGL.begin( LLRender::TRIANGLES );
- {
gGL.vertex2i(width, height);
gGL.vertex2i(0, height);
gGL.vertex2i(0, 0);
@@ -1094,7 +1098,6 @@ void gl_rect_2d_simple( S32 width, S32 height )
gGL.vertex2i(width, height);
gGL.vertex2i(0, 0);
gGL.vertex2i(width, 0);
- }
gGL.end();
}
@@ -1563,7 +1566,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
- gGL.begin(LLRender::TRIANGLES);
+ gGL.begin(LLRender::TRIANGLES);
{
// draw bottom left
gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
@@ -1671,7 +1674,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+ gGL.vertex3fv((center_draw_rect.mRight* width_vec + center_draw_rect.mBottom * height_vec).mV);
gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
@@ -1712,7 +1715,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
+ gGL.vertex3fv((center_draw_rect.mRight* width_vec + height_vec).mV);
gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
@@ -1728,7 +1731,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.vertex3fv((width_vec + height_vec).mV);
gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+ gGL.vertex3fv((center_draw_rect.mRight* width_vec + center_draw_rect.mTop * height_vec).mV);
gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((width_vec + height_vec).mV);
diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp
index 9570180554..cd8ef7d68e 100644
--- a/indra/llrender/llrendersphere.cpp
+++ b/indra/llrender/llrendersphere.cpp
@@ -34,6 +34,8 @@
#include "llerror.h"
#include "llglheaders.h"
+#include "llvertexbuffer.h"
+#include "llglslshader.h"
LLRenderSphere gSphere;
@@ -53,12 +55,20 @@ inline LLVector3 polar_to_cart(F32 latitude, F32 longitude)
void LLRenderSphere::renderGGL()
{
+ LL_PROFILE_ZONE_SCOPED;
S32 const LATITUDE_SLICES = 20;
S32 const LONGITUDE_SLICES = 30;
- if (mSpherePoints.empty())
+ if (mVertexBuffer.isNull())
{
mSpherePoints.resize(LATITUDE_SLICES + 1);
+ mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ mVertexBuffer->allocateBuffer((U32)(LATITUDE_SLICES + 1) * (LONGITUDE_SLICES + 1), LATITUDE_SLICES * LONGITUDE_SLICES * 6);
+
+ LLStrider<LLVector3> v;
+ mVertexBuffer->getVertexStrider(v);
+
for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++)
{
mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1);
@@ -68,24 +78,52 @@ void LLRenderSphere::renderGGL()
F32 lon = (F32)lon_i / LONGITUDE_SLICES;
mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon);
+ v[lat_i * (LONGITUDE_SLICES + 1) + lon_i] = mSpherePoints[lat_i][lon_i];
}
}
+
+ LLStrider<U16> i;
+ mVertexBuffer->getIndexStrider(i);
+
+ for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++)
+ {
+ for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++)
+ {
+ i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 0] = lat_i * (LONGITUDE_SLICES + 1) + lon_i;
+ i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 1] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1;
+ i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 2] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i;
+
+ i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 3] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i;
+ i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 4] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1;
+ i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 5] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i + 1;
+ }
+ }
+
+ mVertexBuffer->unmapBuffer();
}
- gGL.begin(LLRender::TRIANGLES);
- for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++)
- {
- for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++)
+ if (LLGLSLShader::sCurBoundShaderPtr->mAttributeMask == LLVertexBuffer::MAP_VERTEX)
+ { // shader expects only vertex positions in vertex buffer, use fast path
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, mVertexBuffer->getNumVerts(), mVertexBuffer->getNumIndices(), 0);
+ }
+ else
+ { //shader wants colors in the vertex stream, use slow path
+ gGL.begin(LLRender::TRIANGLES);
+ for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++)
{
- gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV);
- gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
- gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
+ for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++)
+ {
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV);
- gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
- gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
- gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i + 1].mV);
+ }
}
+ gGL.end();
}
- gGL.end();
}
diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h
index e2e886fa06..5b6eabecb8 100644
--- a/indra/llrender/llrendersphere.h
+++ b/indra/llrender/llrendersphere.h
@@ -45,6 +45,7 @@ public:
private:
std::vector< std::vector<LLVector3> > mSpherePoints;
+ LLPointer<LLVertexBuffer> mVertexBuffer;
};
extern LLRenderSphere gSphere;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 1ff0dec23a..0e4aa2ee7a 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -478,12 +478,10 @@ void LLRenderTarget::clear(U32 mask_in)
U32 LLRenderTarget::getTexture(U32 attachment) const
{
- if (attachment > mTex.size()-1)
- {
- LL_ERRS() << "Invalid attachment index." << LL_ENDL;
- }
- if (mTex.empty())
+ if (attachment >= mTex.size())
{
+ LL_WARNS() << "Invalid attachment index " << attachment << " for size " << mTex.size() << LL_ENDL;
+ llassert(false);
return 0;
}
return mTex[attachment];
@@ -516,7 +514,6 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
}
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
- gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);
}
void LLRenderTarget::flush()
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 512ef340f9..47f1032c34 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -223,6 +223,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->hasFullGBuffer)
+ {
+ if (!shader->attachFragmentObject("deferred/gbufferUtil.glsl"))
+ {
+ return false;
+ }
+ }
+
if (features->hasScreenSpaceReflections || features->hasReflectionProbes)
{
if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl"))
@@ -559,17 +567,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else if (major_version == 3)
{
- if (minor_version < 10)
- {
- shader_code_text[shader_code_count++] = strdup("#version 300\n");
- }
- else if (minor_version <= 19)
- {
- shader_code_text[shader_code_count++] = strdup("#version 310\n");
- }
- else if (minor_version <= 29)
+ if (minor_version <= 29)
{
- shader_code_text[shader_code_count++] = strdup("#version 320\n");
+ // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match.
+ // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions
+ shader_code_text[shader_code_count++] = strdup("#version 150\n");
}
else
{
@@ -595,8 +597,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
}
}
+ }
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n");
+ }
+ else
+ {
+ extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n");
}
// Use alpha float to store bit flags
@@ -605,7 +614,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2
- extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n");
+ extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(data, flag) (abs(data-flag)< 0.1)\n");
if (defines)
{
@@ -716,6 +725,9 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
}
+ // Master definition can be found in deferredUtil.glsl
+ extra_code_text[extra_code_count++] = strdup("struct GBufferInfo { vec4 albedo; vec4 specular; vec3 normal; vec4 emissive; float gbufferFlag; float envIntensity; };\n");
+
//copy file into memory
enum {
flag_write_to_out_of_extra_block_area = 0x01
@@ -1248,6 +1260,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sky_hdr_scale");
mReservedUniforms.push_back("sky_sunlight_scale");
mReservedUniforms.push_back("sky_ambient_scale");
+ mReservedUniforms.push_back("classic_mode");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");
mReservedUniforms.push_back("haze_horizon");
@@ -1470,6 +1483,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("debug_normal_draw_length");
+ mReservedUniforms.push_back("edgesTex");
+ mReservedUniforms.push_back("areaTex");
+ mReservedUniforms.push_back("searchTex");
+ mReservedUniforms.push_back("blendTex");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 2b76ef664b..34bd73a42e 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -121,6 +121,7 @@ public:
SKY_HDR_SCALE, // "sky_hdr_scale"
SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale"
SKY_AMBIENT_SCALE, // "sky_ambient_scale"
+ CLASSIC_MODE, // "classic_mode"
BLUE_HORIZON, // "blue_horizon"
BLUE_DENSITY, // "blue_density"
HAZE_HORIZON, // "haze_horizon"
@@ -332,6 +333,11 @@ public:
DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length"
+ SMAA_EDGE_TEX, // "edgesTex"
+ SMAA_AREA_TEX, // "areaTex"
+ SMAA_SEARCH_TEX, // "searchTex"
+ SMAA_BLEND_TEX, // "blendTex"
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index ee491b79e3..96569a33e9 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -36,10 +36,7 @@
#include "llshadermgr.h"
#include "llglslshader.h"
#include "llmemory.h"
-
-#include "llcontrol.h"
-
-extern LLControlGroup gSavedSettings;
+#include <glm/gtc/type_ptr.hpp>
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
@@ -275,11 +272,13 @@ static GLuint gen_buffer()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer");
sIndex = pool_size;
+#if !LL_DARWIN
if (!gGLManager.mIsAMD)
{
glGenBuffers(pool_size, sNamePool);
}
else
+#endif
{ // work around for AMD driver bug
for (U32 i = 0; i < pool_size; ++i)
{
@@ -292,22 +291,58 @@ static GLuint gen_buffer()
return ret;
}
-#define ANALYZE_VBO_POOL 0
+static void delete_buffers(S32 count, GLuint* buffers)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ // wait a few frames before actually deleting the buffers to avoid
+ // synchronization issues with the GPU
+ static std::vector<GLuint> sFreeList[4];
+
+ if (gGLManager.mInited)
+ {
+ U32 idx = LLImageGL::sFrameCount % 4;
+
+ for (S32 i = 0; i < count; ++i)
+ {
+ sFreeList[idx].push_back(buffers[i]);
+ }
-#if 0 // LL_DARWIN
+ idx = (LLImageGL::sFrameCount + 3) % 4;
-// experimental -- disable VBO pooling on OS X and use glMapBuffer
+ if (!sFreeList[idx].empty())
+ {
+ glDeleteBuffers((GLsizei)sFreeList[idx].size(), sFreeList[idx].data());
+ sFreeList[idx].resize(0);
+ }
+ }
+}
+
+
+#define ANALYZE_VBO_POOL 0
+
+// VBO Pool interface
class LLVBOPool
{
+ public:
+ virtual ~LLVBOPool() = default;
+ virtual void allocate(GLenum type, U32 size, GLuint& name, U8*& data) = 0;
+ virtual void free(GLenum type, U32 size, GLuint name, U8* data) = 0;
+ virtual U64 getVramBytesUsed() = 0;
+};
+
+// VBO Pool for Apple GPUs (as in M1/M2 etc, not Intel macs)
+// Effectively disables VBO pooling
+class LLAppleVBOPool final: public LLVBOPool
+{
public:
U64 mAllocated = 0;
- U64 getVramBytesUsed()
+ U64 getVramBytesUsed() override
{
return mAllocated;
}
- void allocate(GLenum type, U32 size, GLuint& name, U8*& data)
+ void allocate(GLenum type, U32 size, GLuint& name, U8*& data) override
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
STOP_GLERROR;
@@ -327,7 +362,7 @@ public:
}
}
- void free(GLenum type, U32 size, GLuint name, U8* data)
+ void free(GLenum type, U32 size, GLuint name, U8* data) override
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
@@ -342,21 +377,17 @@ public:
STOP_GLERROR;
if (name)
{
- glDeleteBuffers(1, &name);
+ delete_buffers(1, &name);
}
STOP_GLERROR;
}
};
-#else
-
-class LLVBOPool
+// VBO Pool for GPUs that benefit from VBO pooling
+class LLDefaultVBOPool final : public LLVBOPool
{
public:
typedef std::chrono::steady_clock::time_point Time;
-
- U32 mMappingMode;
-
struct Entry
{
U8* mData;
@@ -364,16 +395,8 @@ public:
Time mAge;
};
- /*
- LLVBOPool()
+ ~LLDefaultVBOPool() override
{
-
- }
- */
-
- ~LLVBOPool()
- {
- if(mMappingMode == 3) return;
clear();
}
@@ -390,10 +413,9 @@ public:
U32 mMisses = 0;
U32 mHits = 0;
- U64 getVramBytesUsed()
+ U64 getVramBytesUsed() override
{
- if(mMappingMode == 3) return mAllocated;
- else return mAllocated + mReserved;
+ return mAllocated + mReserved;
}
// increase the size to some common value (e.g. a power of two) to increase hit rate
@@ -407,7 +429,7 @@ public:
size += block_size - (size % block_size);
}
- void allocate(GLenum type, U32 size, GLuint& name, U8*& data)
+ void allocate(GLenum type, U32 size, GLuint& name, U8*& data) override
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
@@ -415,20 +437,6 @@ public:
llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
- if(mMappingMode == 3)
- {
- mAllocated += size;
-
- { //allocate a new buffer
- LL_PROFILE_GPU_ZONE("vbo alloc");
- // ON OS X, we don't allocate a VBO until the last possible moment
- // in unmapBuffer
- data = (U8*) ll_aligned_malloc_16(size);
- //STOP_GLERROR;
- }
- return;
- }
-
mDistributed += size;
adjustSize(size);
mAllocated += size;
@@ -477,30 +485,11 @@ public:
clean();
}
- void free(GLenum type, U32 size, GLuint name, U8* data)
+ void free(GLenum type, U32 size, GLuint name, U8* data) override
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
llassert(size >= 2);
-
- if(mMappingMode == 3)
- {
- if (data)
- {
- ll_aligned_free_16(data);
- }
-
- mAllocated -= size;
- //STOP_GLERROR;
- if (name)
- {
- glDeleteBuffers(1, &name);
- }
- //STOP_GLERROR;
-
- return;
- }
-
llassert(name != 0);
llassert(data != nullptr);
@@ -559,7 +548,7 @@ public:
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vbo cache timeout");
auto& entry = entries.back();
ll_aligned_free_16(entry.mData);
- glDeleteBuffers(1, &entry.mGLName);
+ delete_buffers(1, &entry.mGLName);
llassert(mReserved >= iter->first);
mReserved -= iter->first;
entries.pop_back();
@@ -595,7 +584,7 @@ public:
for (auto& entry : entries.second)
{
ll_aligned_free_16(entry.mData);
- glDeleteBuffers(1, &entry.mGLName);
+ delete_buffers(1, &entry.mGLName);
}
}
@@ -604,7 +593,7 @@ public:
for (auto& entry : entries.second)
{
ll_aligned_free_16(entry.mData);
- glDeleteBuffers(1, &entry.mGLName);
+ delete_buffers(1, &entry.mGLName);
}
}
@@ -614,10 +603,71 @@ public:
mVBOPool.clear();
}
};
-#endif
static LLVBOPool* sVBOPool = nullptr;
+void LLVertexBufferData::drawWithMatrix()
+{
+ if (!mVB)
+ {
+ llassert(false);
+ // Not supposed to happen, check buffer generation
+ return;
+ }
+
+ if (mTexName)
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTexName);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(glm::value_ptr(mModelView));
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(glm::value_ptr(mProjection));
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.pushMatrix();
+ gGL.loadMatrix(glm::value_ptr(mTexture0));
+
+ mVB->setBuffer();
+ mVB->drawArrays(mMode, 0, mCount);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+}
+
+void LLVertexBufferData::draw()
+{
+ if (!mVB)
+ {
+ llassert(false);
+ // Not supposed to happen, check buffer generation
+ return;
+ }
+
+ if (mTexName)
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTexName);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ mVB->setBuffer();
+ mVB->drawArrays(mMode, 0, mCount);
+}
+
+//============================================================================
+
//static
U64 LLVertexBuffer::getBytesAllocated()
{
@@ -632,7 +682,6 @@ U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
U32 LLVertexBuffer::sVertexCount = 0;
-U32 LLVertexBuffer::sMappingMode = 0;
//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
@@ -681,7 +730,6 @@ const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_POINTS,
GL_LINES,
GL_LINE_STRIP,
- GL_QUADS,
GL_LINE_LOOP,
};
@@ -896,10 +944,18 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
void LLVertexBuffer::initClass(LLWindow* window)
{
llassert(sVBOPool == nullptr);
- sVBOPool = new LLVBOPool();
- sVBOPool->mMappingMode = sMappingMode;
- //LL_INFOS() << "sVBOPool intialized with mapping mode: " << sMappingMode << LL_ENDL;
+ //if (gGLManager.mIsApple)
+ if(0)
+ {
+ LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;
+ sVBOPool = new LLAppleVBOPool();
+ }
+ else
+ {
+ LL_INFOS() << "VBO Pooling Enabled" << LL_ENDL;
+ sVBOPool = new LLDefaultVBOPool();
+ }
#if ENABLE_GL_WORK_QUEUE
sQueue = new GLWorkQueue();
@@ -958,6 +1014,24 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask)
}
}
+// list of mapped buffers
+// NOTE: must not be LLPointer<LLVertexBuffer> to avoid breaking non-ref-counted LLVertexBuffer instances
+static std::vector<LLVertexBuffer*> sMappedBuffers;
+
+//static
+void LLVertexBuffer::flushBuffers()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ // must only be called from main thread
+ for (auto& buffer : sMappedBuffers)
+ {
+ buffer->_unmapBuffer();
+ buffer->mMapped = false;
+ }
+
+ sMappedBuffers.resize(0);
+}
+
//static
U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices)
{
@@ -1001,6 +1075,12 @@ U32 LLVertexBuffer::calcVertexSize(const U32& typemask)
//virtual
LLVertexBuffer::~LLVertexBuffer()
{
+ if (mMapped)
+ { // is on the mapped buffer list but doesn't need to be flushed
+ mMapped = false;
+ unmapBuffer();
+ }
+
destroyGLBuffer();
destroyGLIndices();
@@ -1202,13 +1282,15 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end)
U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ _mapBuffer();
if (count == -1)
{
count = mNumVerts - index;
}
- if(sMappingMode != 3)
+ //if (!gGLManager.mIsApple)
+ if (1)
{
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1231,7 +1313,6 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
mMappedVertexRegions.push_back({ start, end });
}
}
-
return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
@@ -1239,13 +1320,15 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ _mapBuffer();
if (count == -1)
{
count = mNumIndices-index;
}
- if(sMappingMode != 3)
+ //if (!gGLManager.mIsApple)
+ if(1)
{
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1280,12 +1363,13 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// dst -- mMappedData or mMappedIndexData
void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
{
- if(sMappingMode == 2)
+ if (gGLManager.mIsApple)
{
- //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb glMapBufferRange");
- if (end == 0) return;
+ U32 MapBits = GL_MAP_WRITE_BIT;
U32 buffer_size = end-start+1;
- U8 * mptr = (U8*) glMapBufferRange( target, start, end-start+1, GL_MAP_WRITE_BIT);
+
+ U8 * mptr = NULL;
+ mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits);
if (mptr)
{
@@ -1293,44 +1377,65 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
}
else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
- return;
- }
- if(sMappingMode == 3)
- {
+ /*
+ // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
+ // _mapBuffer to tag the buffer for flushing to GL
+ _mapBuffer();
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
- //STOP_GLERROR;
+ STOP_GLERROR;
// copy into mapped buffer
memcpy(dst+start, data, end-start+1);
- return;
+ */
}
-
- llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices);
-
- // skip mapped data and stream to GPU via glBufferSubData
- if (end != 0)
+ else
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
- LL_PROFILE_ZONE_NUM(start);
- LL_PROFILE_ZONE_NUM(end);
- LL_PROFILE_ZONE_NUM(end-start);
-
- constexpr U32 block_size = 8192;
+ llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices);
- for (U32 i = start; i <= end; i += block_size)
+ // skip mapped data and stream to GPU via glBufferSubData
+ if (end != 0)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
- //LL_PROFILE_GPU_ZONE("glBufferSubData");
- U32 tend = llmin(i + block_size, end);
- U32 size = tend - i + 1;
- glBufferSubData(target, i, size, (U8*) data + (i-start));
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
+ LL_PROFILE_ZONE_NUM(start);
+ LL_PROFILE_ZONE_NUM(end);
+ LL_PROFILE_ZONE_NUM(end-start);
+
+ constexpr U32 block_size = 65536;
+
+ for (U32 i = start; i <= end; i += block_size)
+ {
+ //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
+ //LL_PROFILE_GPU_ZONE("glBufferSubData");
+ U32 tend = llmin(i + block_size, end);
+ U32 size = tend - i + 1;
+ glBufferSubData(target, i, size, (U8*) data + (i-start));
+ }
}
}
}
void LLVertexBuffer::unmapBuffer()
{
+ flushBuffers();
+}
+
+void LLVertexBuffer::_mapBuffer()
+{
+ if (!mMapped)
+ {
+ mMapped = true;
+ sMappedBuffers.push_back(this);
+ }
+}
+
+void LLVertexBuffer::_unmapBuffer()
+{
STOP_GLERROR;
+ if (!mMapped)
+ {
+ return;
+ }
+
struct SortMappedRegion
{
bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
@@ -1339,114 +1444,116 @@ void LLVertexBuffer::unmapBuffer()
}
};
- if(sMappingMode == 3)
+ //if (gGLManager.mIsApple)
+ if (0)
{
- //STOP_GLERROR;
+ STOP_GLERROR;
if (mMappedData)
{
if (mGLBuffer)
{
- glDeleteBuffers(1, &mGLBuffer);
+ delete_buffers(1, &mGLBuffer);
}
mGLBuffer = gen_buffer();
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
- glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
}
else if (mGLBuffer != sGLRenderBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
}
- //STOP_GLERROR;
+ STOP_GLERROR;
if (mMappedIndexData)
{
if (mGLIndices)
{
- glDeleteBuffers(1, &mGLIndices);
+ delete_buffers(1, &mGLIndices);
}
mGLIndices = gen_buffer();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW);
}
else if (mGLIndices != sGLRenderIndices)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
}
- //STOP_GLERROR;
- return;
+ STOP_GLERROR;
}
-
- if (!mMappedVertexRegions.empty())
+ else
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
-
- if (sGLRenderBuffer != mGLBuffer)
+ if (!mMappedVertexRegions.empty())
{
- glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
- sGLRenderBuffer = mGLBuffer;
- }
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
- U32 start = 0;
- U32 end = 0;
-
- std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion());
-
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- if (region.mStart == end + 1)
+ if (sGLRenderBuffer != mGLBuffer)
{
- end = region.mEnd;
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
}
- else
- {
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
- start = region.mStart;
- end = region.mEnd;
- }
- }
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
- mMappedVertexRegions.clear();
- }
+ U32 start = 0;
+ U32 end = 0;
- if (!mMappedIndexRegions.empty())
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index");
+ std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion());
- if (mGLIndices != sGLRenderIndices)
- {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
- sGLRenderIndices = mGLIndices;
- }
- U32 start = 0;
- U32 end = 0;
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mStart == end + 1)
+ {
+ end = region.mEnd;
+ }
+ else
+ {
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
+ start = region.mStart;
+ end = region.mEnd;
+ }
+ }
- std::sort(mMappedIndexRegions.begin(), mMappedIndexRegions.end(), SortMappedRegion());
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
+ mMappedVertexRegions.clear();
+ }
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ if (!mMappedIndexRegions.empty())
{
- const MappedRegion& region = mMappedIndexRegions[i];
- if (region.mStart == end + 1)
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index");
+
+ if (mGLIndices != sGLRenderIndices)
{
- end = region.mEnd;
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
}
- else
+ U32 start = 0;
+ U32 end = 0;
+
+ std::sort(mMappedIndexRegions.begin(), mMappedIndexRegions.end(), SortMappedRegion());
+
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
{
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
- start = region.mStart;
- end = region.mEnd;
+ const MappedRegion& region = mMappedIndexRegions[i];
+ if (region.mStart == end + 1)
+ {
+ end = region.mEnd;
+ }
+ else
+ {
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
+ start = region.mStart;
+ end = region.mEnd;
+ }
}
- }
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
- mMappedIndexRegions.clear();
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
+ mMappedIndexRegions.clear();
+ }
}
}
@@ -1568,12 +1675,12 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
- if(sMappingMode == 3)
+ STOP_GLERROR;
+
+ if (mMapped)
{
- if (!mGLBuffer)
- {
- return;
- }
+ LL_WARNS_ONCE() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL;
+ _unmapBuffer();
}
// no data may be pending
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 293f740497..375ad76fb8 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -38,6 +38,7 @@
#include <set>
#include <vector>
#include <list>
+#include <glm/gtc/matrix_transform.hpp>
#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
@@ -53,6 +54,41 @@
//============================================================================
// base class
class LLPrivateMemoryPool;
+class LLVertexBuffer;
+
+class LLVertexBufferData
+{
+public:
+ LLVertexBufferData()
+ : mVB(nullptr)
+ , mMode(0)
+ , mCount(0)
+ , mTexName(0)
+ , mProjection(glm::identity<glm::mat4>())
+ , mModelView(glm::identity<glm::mat4>())
+ , mTexture0(glm::identity<glm::mat4>())
+ {}
+ LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, const glm::mat4& model_view, const glm::mat4& projection, const glm::mat4& texture0)
+ : mVB(buffer)
+ , mMode(mode)
+ , mCount(count)
+ , mTexName(tex_name)
+ , mProjection(model_view)
+ , mModelView(projection)
+ , mTexture0(texture0)
+ {}
+ void drawWithMatrix();
+ void draw();
+ LLPointer<LLVertexBuffer> mVB;
+ U8 mMode;
+ U32 mCount;
+ U32 mTexName;
+ glm::mat4 mProjection;
+ glm::mat4 mModelView;
+ glm::mat4 mTexture0;
+};
+typedef std::list<LLVertexBufferData> buffer_data_list_t;
+
class LLVertexBuffer final : public LLRefCount
{
public:
@@ -89,6 +125,9 @@ public:
// indexed by the following enum
static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices);
+ // flush any pending mapped buffers
+ static void flushBuffers();
+
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name
@@ -159,6 +198,8 @@ public:
// map for data access (see also getFooStrider below)
U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1);
U8* mapIndexBuffer(U32 index, S32 count = -1);
+
+ // synonym for flushBuffers
void unmapBuffer();
// set for rendering
@@ -281,6 +322,13 @@ private:
bool allocateBuffer(S32 nverts, S32 nindices, bool create) { return allocateBuffer(nverts, nindices); }
+ // actually unmap buffer
+ void _unmapBuffer();
+
+ // add to set of mapped buffers
+ void _mapBuffer();
+ bool mMapped = false;
+
public:
static U64 getBytesAllocated();
@@ -290,8 +338,6 @@ public:
static U32 sGLRenderIndices;
static U32 sLastMask;
static U32 sVertexCount;
-
- static U32 sMappingMode;
};
#ifdef LL_PROFILER_ENABLE_RENDER_DOC
diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp
index de06d56ae0..42b6f1f07b 100644
--- a/indra/llui/llbadge.cpp
+++ b/indra/llui/llbadge.cpp
@@ -27,6 +27,8 @@
#define LLBADGE_CPP
#include "llbadge.h"
+#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include "llscrollcontainer.h"
#include "lluictrlfactory.h"
@@ -202,17 +204,15 @@ void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, cons
(F32)ll_round(x) + width,
(F32)ll_round(y) + height);
- LLVector4a vertices[6];
- vertices[0].set(screen_rect.mLeft, screen_rect.mTop, 1.0f);
- vertices[1].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f);
- vertices[2].set(screen_rect.mRight, screen_rect.mTop, 1.0f);
- vertices[3].set(screen_rect.mRight, screen_rect.mTop, 1.0f);
- vertices[4].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f);
- vertices[5].set(screen_rect.mRight, screen_rect.mBottom, 1.0f);
+ LLVector4a vertices[4];
+ vertices[0].set(screen_rect.mLeft, screen_rect.mTop, 1.0f);
+ vertices[1].set(screen_rect.mRight, screen_rect.mTop, 1.0f);
+ vertices[2].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f);
+ vertices[3].set(screen_rect.mRight, screen_rect.mBottom, 1.0f);
- gGL.begin(LLRender::TRIANGLES);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
{
- gGL.vertexBatchPreTransformed(vertices, 6);
+ gGL.vertexBatchPreTransformed(vertices, 4);
}
gGL.end();
@@ -353,17 +353,17 @@ void LLBadge::draw()
//
// Draw the label
//
-
- mGLFont->render(mLabel.getWString(),
- badge_label_begin_offset,
- badge_center_x + mLabelOffsetHoriz,
- badge_center_y + mLabelOffsetVert,
- mLabelColor % alpha,
- LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position
- LLFontGL::NORMAL, // normal text (not bold, italics, etc.)
- LLFontGL::DROP_SHADOW_SOFT,
- badge_char_length, badge_pixel_length,
- right_position_out, do_not_use_ellipses);
+ mFontBuffer.render(mGLFont,
+ mLabel.getWString(),
+ badge_label_begin_offset,
+ badge_center_x + mLabelOffsetHoriz,
+ badge_center_y + mLabelOffsetVert,
+ mLabelColor % alpha,
+ LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position
+ LLFontGL::NORMAL, // normal text (not bold, italics, etc.)
+ LLFontGL::DROP_SHADOW_SOFT,
+ badge_char_length, badge_pixel_length,
+ right_position_out, do_not_use_ellipses);
}
}
}
diff --git a/indra/llui/llbadge.h b/indra/llui/llbadge.h
index 77fe76f0da..636e2c9ded 100644
--- a/indra/llui/llbadge.h
+++ b/indra/llui/llbadge.h
@@ -34,12 +34,14 @@
#include "llstring.h"
#include "lluiimage.h"
#include "llview.h"
+#include "llfontvertexbuffer.h"
//
// Declarations
//
class LLFontGL;
+class LLFontVertexBuffer;
class LLScrollContainer;
class LLUICtrlFactory;
@@ -144,6 +146,7 @@ private:
LLUIColor mBorderColor;
const LLFontGL* mGLFont;
+ LLFontVertexBuffer mFontBuffer;
LLPointer< LLUIImage > mImage;
LLUIColor mImageColor;
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp
index 30968225a8..1bce31edb1 100644
--- a/indra/llui/llbutton.cpp
+++ b/indra/llui/llbutton.cpp
@@ -43,6 +43,8 @@
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
+#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include "llwindow.h"
#include "llnotificationsutil.h"
#include "llrender.h"
@@ -120,11 +122,10 @@ LLButton::Params::Params()
LLButton::LLButton(const LLButton::Params& p)
-: LLUICtrl(p),
+ : LLUICtrl(p),
LLBadgeOwner(getHandle()),
mMouseDownFrame(0),
mMouseHeldDownCount(0),
- mBorderEnabled( false ),
mFlashing( false ),
mCurGlowStrength(0.f),
mNeedsHighlight(false),
@@ -329,6 +330,30 @@ void LLButton::onCommit()
LLUICtrl::onCommit();
}
+void LLButton::setUnselectedLabelColor(const LLUIColor& c)
+{
+ mUnselectedLabelColor = c;
+ mFontBuffer.reset();
+}
+
+void LLButton::setSelectedLabelColor(const LLUIColor& c)
+{
+ mSelectedLabelColor = c;
+ mFontBuffer.reset();
+}
+
+void LLButton::setUseEllipses(bool use_ellipses)
+{
+ mUseEllipses = use_ellipses;
+ mFontBuffer.reset();
+}
+
+void LLButton::setUseFontColor(bool use_font_color)
+{
+ mUseFontColor = use_font_color;
+ mFontBuffer.reset();
+}
+
boost::signals2::connection LLButton::setClickedCallback(const CommitCallbackParam& cb)
{
return setClickedCallback(initCommitCallback(cb));
@@ -396,6 +421,18 @@ bool LLButton::postBuild()
return LLUICtrl::postBuild();
}
+void LLButton::onVisibilityChange(bool new_visibility)
+{
+ mFontBuffer.reset();
+ return LLUICtrl::onVisibilityChange(new_visibility);
+}
+
+void LLButton::dirtyRect()
+{
+ LLUICtrl::dirtyRect();
+ mFontBuffer.reset();
+}
+
bool LLButton::handleUnicodeCharHere(llwchar uni_char)
{
bool handled = false;
@@ -582,19 +619,25 @@ void LLButton::onMouseLeave(S32 x, S32 y, MASK mask)
{
LLUICtrl::onMouseLeave(x, y, mask);
- mNeedsHighlight = false;
+ setHighlight(false);
}
void LLButton::setHighlight(bool b)
{
- mNeedsHighlight = b;
+ if (mNeedsHighlight != b)
+ {
+ mNeedsHighlight = b;
+ mFontBuffer.reset();
+ }
}
bool LLButton::handleHover(S32 x, S32 y, MASK mask)
{
if (isInEnabledChain()
&& (!gFocusMgr.getMouseCapture() || gFocusMgr.getMouseCapture() == this))
- mNeedsHighlight = true;
+ {
+ setHighlight(true);
+ }
if (!childrenHandleHover(x, y, mask))
{
@@ -954,7 +997,7 @@ void LLButton::draw()
// LLFontGL::render expects S32 max_chars variable but process in a separate way -1 value.
// Due to U32_MAX is equal to S32 -1 value I have rest this value for non-ellipses mode.
// Not sure if it is really needed. Probably S32_MAX should be always passed as max_chars.
- mLastDrawCharsCount = mGLFont->render(label, 0,
+ mLastDrawCharsCount = mFontBuffer.render(mGLFont, label, 0,
(F32)x,
(F32)(getRect().getHeight() / 2 + mBottomVPad),
label_color % alpha,
@@ -996,6 +1039,7 @@ void LLButton::setToggleState(bool b)
setFlashing(false); // stop flash state whenever the selected/unselected state if reset
// Unselected label assignments
autoResize();
+ mFontBuffer.reset();
}
}
@@ -1025,11 +1069,13 @@ bool LLButton::toggleState()
void LLButton::setLabel( const std::string& label )
{
mUnselectedLabel = mSelectedLabel = label;
+ mFontBuffer.reset();
}
void LLButton::setLabel( const LLUIString& label )
{
mUnselectedLabel = mSelectedLabel = label;
+ mFontBuffer.reset();
}
void LLButton::setLabel( const LLStringExplicit& label )
@@ -1043,17 +1089,32 @@ bool LLButton::setLabelArg( const std::string& key, const LLStringExplicit& text
{
mUnselectedLabel.setArg(key, text);
mSelectedLabel.setArg(key, text);
+ mFontBuffer.reset();
return true;
}
void LLButton::setLabelUnselected( const LLStringExplicit& label )
{
mUnselectedLabel = label;
+ mFontBuffer.reset();
}
void LLButton::setLabelSelected( const LLStringExplicit& label )
{
mSelectedLabel = label;
+ mFontBuffer.reset();
+}
+
+void LLButton::setDisabledLabelColor(const LLUIColor& c)
+{
+ mDisabledLabelColor = c;
+ mFontBuffer.reset();
+}
+
+void LLButton::setFont(const LLFontGL* font)
+{
+ mGLFont = (font ? font : LLFontGL::getFontSansSerif());
+ mFontBuffer.reset();
}
bool LLButton::labelIsTruncated() const
@@ -1066,6 +1127,12 @@ const LLUIString& LLButton::getCurrentLabel() const
return getToggleState() ? mSelectedLabel : mUnselectedLabel;
}
+void LLButton::setDropShadowedText(bool b)
+{
+ mDropShadowedText = b;
+ mFontBuffer.reset();
+}
+
void LLButton::setImageUnselected(LLPointer<LLUIImage> image)
{
mImageUnselected = image;
@@ -1149,6 +1216,7 @@ void LLButton::setImageDisabledSelected(LLPointer<LLUIImage> image)
mImageDisabledSelected = image;
mDisabledImageColor = mImageColor;
mFadeWhenDisabled = true;
+ mFontBuffer.reset();
}
void LLButton::setImagePressed(LLPointer<LLUIImage> image)
diff --git a/indra/llui/llbutton.h b/indra/llui/llbutton.h
index 4ecea6d473..890e7c2d1e 100644
--- a/indra/llui/llbutton.h
+++ b/indra/llui/llbutton.h
@@ -34,7 +34,6 @@
#include "lluictrl.h"
#include "v4color.h"
#include "llframetimer.h"
-#include "llfontgl.h"
#include "lluiimage.h"
#include "lluistring.h"
@@ -55,6 +54,8 @@ S32 round_up(S32 grid, S32 value);
class LLUICtrlFactory;
+class LLFontGL;
+class LLFontVertexBuffer;
//
// Classes
@@ -156,26 +157,29 @@ public:
void addImageAttributeToXML(LLXMLNodePtr node, const std::string& imageName,
const LLUUID& imageID,const std::string& xmlTagName) const;
- virtual bool handleUnicodeCharHere(llwchar uni_char);
- virtual bool handleKeyHere(KEY key, MASK mask);
- virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
- virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
- virtual bool handleHover(S32 x, S32 y, MASK mask);
- virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask);
- virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask);
- virtual bool handleDoubleClick(S32 x, S32 y, MASK mask);
- virtual void draw();
- /*virtual*/ bool postBuild();
+ virtual bool handleUnicodeCharHere(llwchar uni_char) override;
+ virtual bool handleKeyHere(KEY key, MASK mask) override;
+ virtual bool handleMouseDown(S32 x, S32 y, MASK mask) override;
+ virtual bool handleMouseUp(S32 x, S32 y, MASK mask) override;
+ virtual bool handleHover(S32 x, S32 y, MASK mask) override;
+ virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask) override;
+ virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask) override;
+ virtual bool handleDoubleClick(S32 x, S32 y, MASK mask) override;
+ virtual void draw() override;
+ /*virtual*/ bool postBuild() override;
- virtual void onMouseLeave(S32 x, S32 y, MASK mask);
- virtual void onMouseCaptureLost();
+ void onVisibilityChange(bool visible) override;
+ void dirtyRect() override;
- virtual void onCommit();
+ virtual void onMouseLeave(S32 x, S32 y, MASK mask) override;
+ virtual void onMouseCaptureLost() override;
- void setUnselectedLabelColor( const LLUIColor& c ) { mUnselectedLabelColor = c; }
- void setSelectedLabelColor( const LLUIColor& c ) { mSelectedLabelColor = c; }
- void setUseEllipses( bool use_ellipses ) { mUseEllipses = use_ellipses; }
- void setUseFontColor( bool use_font_color) { mUseFontColor = use_font_color; }
+ virtual void onCommit() override;
+
+ void setUnselectedLabelColor(const LLUIColor& c);
+ void setSelectedLabelColor(const LLUIColor& c);
+ void setUseEllipses(bool use_ellipses);
+ void setUseFontColor(bool use_font_color);
boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb);
@@ -223,9 +227,8 @@ public:
const std::string getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); }
const std::string getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); }
- void setImageColor(const std::string& color_control);
void setImageColor(const LLUIColor& c);
- /*virtual*/ void setColor(const LLUIColor& c);
+ /*virtual*/ void setColor(const LLUIColor& c) override;
void setImages(const std::string &image_name, const std::string &selected_name);
@@ -243,15 +246,14 @@ public:
void setLabel(const std::string& label);
void setLabel(const LLUIString& label);
void setLabel( const LLStringExplicit& label);
- virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text );
+ virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text ) override;
void setLabelUnselected(const LLStringExplicit& label);
void setLabelSelected(const LLStringExplicit& label);
- void setDisabledLabelColor( const LLUIColor& c ) { mDisabledLabelColor = c; }
+ void setDisabledLabelColor(const LLUIColor& c);
- void setFont(const LLFontGL *font)
- { mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); }
- const LLFontGL* getFont() const { return mGLFont; }
- const std::string& getText() const { return getCurrentLabel().getString(); }
+ void setFont(const LLFontGL* font);
+ const LLFontGL* getFont() const override { return mGLFont; }
+ const std::string& getText() const override { return getCurrentLabel().getString(); }
S32 getLastDrawCharsCount() const { return mLastDrawCharsCount; }
bool labelIsTruncated() const;
@@ -260,9 +262,7 @@ public:
void setScaleImage(bool scale) { mScaleImage = scale; }
bool getScaleImage() const { return mScaleImage; }
- void setDropShadowedText(bool b) { mDropShadowedText = b; }
-
- void setBorderEnabled(bool b) { mBorderEnabled = b; }
+ void setDropShadowedText(bool b);
void setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; }
@@ -278,7 +278,6 @@ public:
void setCommitOnReturn(bool commit) { mCommitOnReturn = commit; }
bool getCommitOnReturn() const { return mCommitOnReturn; }
- static void onHeldDown(void *userdata); // to be called by gIdleCallbacks
static void toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname);
static void setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
static void setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
@@ -305,8 +304,6 @@ protected:
commit_signal_t* mMouseUpSignal;
commit_signal_t* mHeldDownSignal;
- const LLFontGL* mGLFont;
-
S32 mMouseDownFrame;
S32 mMouseHeldDownCount; // Counter for parameter passed to held-down callback
F32 mHeldDownDelay; // seconds, after which held-down callbacks get called
@@ -358,7 +355,6 @@ protected:
bool mAutoResize;
bool mUseEllipses;
bool mUseFontColor;
- bool mBorderEnabled;
bool mFlashing;
LLFontGL::HAlign mHAlign;
@@ -390,8 +386,12 @@ protected:
bool mForceFlashing; // Stick flashing color even if button is pressed
bool mHandleRightMouse;
+private:
+ const LLFontGL* mGLFont;
+ LLFontVertexBuffer mFontBuffer;
+
protected:
- virtual std::string _getSearchText() const
+ virtual std::string _getSearchText() const override
{
return getLabelUnselected() + getToolTip();
}
diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp
index ee1700e009..f3876ef695 100644
--- a/indra/llui/llcombobox.cpp
+++ b/indra/llui/llcombobox.cpp
@@ -107,7 +107,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p)
button_params.follows.flags(FOLLOWS_LEFT|FOLLOWS_BOTTOM|FOLLOWS_RIGHT);
button_params.rect(p.rect);
- if(mAllowTextEntry)
+ if (mAllowTextEntry)
{
button_params.pad_right(2);
}
@@ -121,7 +121,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p)
mButton = LLUICtrlFactory::create<LLButton>(button_params);
- if(mAllowTextEntry)
+ if (mAllowTextEntry)
{
//redo to compensate for button hack that leaves space for a character
//unless it is a "minimal combobox"(drop down)
@@ -207,14 +207,27 @@ void LLComboBox::clear()
void LLComboBox::onCommit()
{
- if (mAllowTextEntry && getCurrentIndex() != -1)
+ if (LLScrollListItem* item = mList->getFirstSelected())
{
- // we have selected an existing item, blitz the manual text entry with
- // the properly capitalized item
- mTextEntry->setValue(getSimple());
- mTextEntry->setTentative(false);
+ if (mAllowTextEntry && mTextEntry)
+ {
+ // we have selected an existing item, blitz the manual text entry with
+ // the properly capitalized item
+ LLSD label = item->getColumn(0)->getValue();
+ mTextEntry->setValue(label);
+ mTextEntry->setTentative(false);
+ }
+ setControlValue(item->getValue());
+ }
+ else if (mAllowTextEntry)
+ {
+ setControlValue(mTextEntry->getValue());
}
- setControlValue(getValue());
+ else
+ {
+ setControlValue(LLSD());
+ }
+
LLUICtrl::onCommit();
}
@@ -349,6 +362,13 @@ bool LLComboBox::setSimple(const LLStringExplicit& name)
// virtual
void LLComboBox::setValue(const LLSD& value)
{
+ if (LLScrollListItem* item = mList->getFirstSelected())
+ {
+ LLSD item_value = item->getValue();
+ if (item_value.asString() == value.asString())
+ return;
+ }
+
bool found = mList->selectByValue(value);
if (found)
{
@@ -372,10 +392,8 @@ const std::string LLComboBox::getSimple() const
{
return mTextEntry->getText();
}
- else
- {
- return res;
- }
+
+ return res;
}
const std::string LLComboBox::getSelectedItemLabel(S32 column) const
@@ -386,24 +404,22 @@ const std::string LLComboBox::getSelectedItemLabel(S32 column) const
// virtual
LLSD LLComboBox::getValue() const
{
- LLScrollListItem* item = mList->getFirstSelected();
- if( item )
+ if (LLScrollListItem* item = mList->getFirstSelected())
{
return item->getValue();
}
- else if (mAllowTextEntry)
+
+ if (mAllowTextEntry)
{
return mTextEntry->getValue();
}
- else
- {
- return LLSD();
- }
+
+ return LLSD();
}
void LLComboBox::setLabel(const LLStringExplicit& name)
{
- if ( mTextEntry )
+ if (mTextEntry)
{
mTextEntry->setText(name);
if (mList->selectItemByLabel(name, false))
@@ -498,27 +514,80 @@ void LLComboBox::setButtonVisible(bool visible)
}
}
-bool LLComboBox::setCurrentByIndex( S32 index )
+bool LLComboBox::setCurrentByIndex(S32 index)
{
- bool found = mList->selectNthItem( index );
- if (found)
+ if (LLScrollListItem* item = mList->getItemByIndex(index))
{
- setLabel(getSelectedItemLabel());
- mLastSelectedIndex = index;
+ if (item->getEnabled())
+ {
+ mList->selectItem(item, -1, true);
+ LLSD::String label = item->getColumn(0)->getValue().asString();
+ if (mTextEntry)
+ {
+ mTextEntry->setText(label);
+ mTextEntry->setTentative(false);
+ }
+ if (!mAllowTextEntry)
+ {
+ mButton->setLabel(label);
+ }
+ mLastSelectedIndex = index;
+ return true;
+ }
}
- return found;
+
+ return false;
}
S32 LLComboBox::getCurrentIndex() const
{
- LLScrollListItem* item = mList->getFirstSelected();
- if( item )
+ if (LLScrollListItem* item = mList->getFirstSelected())
{
- return mList->getItemIndex( item );
+ return mList->getItemIndex(item);
}
return -1;
}
+bool LLComboBox::selectNextItem()
+{
+ S32 last_index = getItemCount() - 1;
+ if (last_index < 0)
+ return false;
+
+ S32 current_index = getCurrentIndex();
+ if (current_index >= last_index)
+ return false;
+
+ S32 new_index = llmax(current_index, -1);
+ while (++new_index <= last_index)
+ {
+ if (setCurrentByIndex(new_index))
+ return true;
+ }
+
+ return false;
+}
+
+bool LLComboBox::selectPrevItem()
+{
+ S32 last_index = getItemCount() - 1;
+ if (last_index < 0)
+ return false;
+
+ S32 current_index = getCurrentIndex();
+ if (!current_index)
+ return false;
+
+ S32 new_index = current_index > 0 ? current_index : last_index + 1;
+ while (--new_index >= 0)
+ {
+ if (setCurrentByIndex(new_index))
+ return true;
+ }
+
+ return false;
+}
+
void LLComboBox::setEnabledByValue(const LLSD& value, bool enabled)
{
LLScrollListItem *found = mList->getItem(value);
@@ -878,15 +947,46 @@ bool LLComboBox::handleUnicodeCharHere(llwchar uni_char)
// virtual
bool LLComboBox::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
- if (mList->getVisible()) return mList->handleScrollWheel(x, y, clicks);
+ if (mList->getVisible())
+ {
+ return mList->handleScrollWheel(x, y, clicks);
+ }
+
if (mAllowTextEntry) // We might be editable
+ {
if (!mList->getFirstSelected()) // We aren't in the list, don't kill their text
+ {
return false;
+ }
+ }
- setCurrentByIndex(llclamp(getCurrentIndex() + clicks, 0, getItemCount() - 1));
- prearrangeList();
- onCommit();
- return true;
+ S32 current_index = getCurrentIndex();
+ if (clicks > 0)
+ {
+ for (S32 i = 0; i < clicks; ++i)
+ {
+ if (!selectNextItem())
+ break;
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < -clicks; ++i)
+ {
+ if (!selectPrevItem())
+ break;
+ }
+ }
+ S32 new_index = getCurrentIndex();
+
+ if (new_index != current_index)
+ {
+ prearrangeList();
+ onCommit();
+ return true;
+ }
+
+ return false;
}
void LLComboBox::setTextEntry(const LLStringExplicit& text)
diff --git a/indra/llui/llcombobox.h b/indra/llui/llcombobox.h
index 9dc6fa9257..8be3eb57e4 100644
--- a/indra/llui/llcombobox.h
+++ b/indra/llui/llcombobox.h
@@ -163,9 +163,12 @@ public:
bool remove(const std::string& name); // remove item "name", return true if found and removed
- bool setCurrentByIndex( S32 index );
+ bool setCurrentByIndex(S32 index);
S32 getCurrentIndex() const;
+ bool selectNextItem();
+ bool selectPrevItem();
+
void setEnabledByValue(const LLSD& value, bool enabled);
void createLineEditor(const Params&);
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index ff174d8470..4b904f09e0 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -1983,6 +1983,9 @@ void LLFloater::onClickCloseBtn(bool app_quitting)
// virtual
void LLFloater::draw()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+ LL_PROFILE_ZONE_TEXT(getTitle().c_str(), getTitle().length());
+
const F32 alpha = getCurrentTransparency();
// draw background
@@ -2039,21 +2042,6 @@ void LLFloater::draw()
LLPanel::updateDefaultBtn();
- if( getDefaultButton() )
- {
- if (hasFocus() && getDefaultButton()->getEnabled())
- {
- LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- // is this button a direct descendent and not a nested widget (e.g. checkbox)?
- bool focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this;
- // only enable default button when current focus is not a button
- getDefaultButton()->setBorderEnabled(!focus_is_child_button);
- }
- else
- {
- getDefaultButton()->setBorderEnabled(false);
- }
- }
if (isMinimized())
{
for (S32 i = 0; i < BUTTON_COUNT; i++)
@@ -2287,36 +2275,28 @@ void LLFloater::drawConeToOwner(F32 &context_cone_opacity,
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable(GL_CULL_FACE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
{
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
- gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
- gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
-
- gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
- gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
- gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
- gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
- gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
-
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
- gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
- gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
-
-
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
- gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
- gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
}
gGL.end();
}
diff --git a/indra/llui/llfolderview.cpp b/indra/llui/llfolderview.cpp
index 388dc5b1ac..42a9e267d2 100644
--- a/indra/llui/llfolderview.cpp
+++ b/indra/llui/llfolderview.cpp
@@ -1649,7 +1649,7 @@ void LLFolderView::scrollToShowItem(LLFolderViewItem* item, const LLRect& constr
{
LLRect local_rect = item->getLocalRect();
S32 icon_height = mIcon.isNull() ? 0 : mIcon->getHeight();
- S32 label_height = getLabelFontForStyle(mLabelStyle)->getLineHeight();
+ S32 label_height = getLabelFont()->getLineHeight();
// when navigating with keyboard, only move top of opened folder on screen, otherwise show whole folder
S32 max_height_to_show = item->isOpen() && mScrollContainer->hasFocus() ? (llmax( icon_height, label_height ) + item->getIconPad()) : local_rect.getHeight();
diff --git a/indra/llui/llfolderviewitem.cpp b/indra/llui/llfolderviewitem.cpp
index e4f5664908..18bde344a0 100644
--- a/indra/llui/llfolderviewitem.cpp
+++ b/indra/llui/llfolderviewitem.cpp
@@ -48,7 +48,6 @@ static LLDefaultChildRegistry::Register<LLFolderViewItem> r("folder_view_item");
// statics
std::map<U8, LLFontGL*> LLFolderViewItem::sFonts; // map of styles to fonts
-bool LLFolderViewItem::sColorSetInitialized = false;
LLUIColor LLFolderViewItem::sFgColor;
LLUIColor LLFolderViewItem::sHighlightBgColor;
LLUIColor LLFolderViewItem::sFlashBgColor;
@@ -58,6 +57,10 @@ LLUIColor LLFolderViewItem::sFilterBGColor;
LLUIColor LLFolderViewItem::sFilterTextColor;
LLUIColor LLFolderViewItem::sSuffixColor;
LLUIColor LLFolderViewItem::sSearchStatusColor;
+S32 LLFolderViewItem::sTopPad = 0;
+LLUIImagePtr LLFolderViewItem::sFolderArrowImg;
+LLUIImagePtr LLFolderViewItem::sSelectionImg;
+LLFontGL* LLFolderViewItem::sSuffixFont = nullptr;
// only integers can be initialized in header
const F32 LLFolderViewItem::FOLDER_CLOSE_TIME_CONSTANT = 0.02f;
@@ -83,15 +86,42 @@ LLFontGL* LLFolderViewItem::getLabelFontForStyle(U8 style)
return rtn;
}
+
+const LLFontGL* LLFolderViewItem::getLabelFont()
+{
+ if (!pLabelFont)
+ {
+ pLabelFont = getLabelFontForStyle(mLabelStyle);
+ }
+ return pLabelFont;
+}
//static
void LLFolderViewItem::initClass()
{
+ const Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
+ sTopPad = default_params.item_top_pad;
+ sFolderArrowImg = default_params.folder_arrow_image;
+ sSelectionImg = default_params.selection_image;
+ sSuffixFont = getLabelFontForStyle(LLFontGL::NORMAL);
+
+ sFgColor = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE);
+ sHighlightBgColor = LLUIColorTable::instance().getColor("MenuItemHighlightBgColor", DEFAULT_WHITE);
+ sFlashBgColor = LLUIColorTable::instance().getColor("MenuItemFlashBgColor", DEFAULT_WHITE);
+ sFocusOutlineColor = LLUIColorTable::instance().getColor("InventoryFocusOutlineColor", DEFAULT_WHITE);
+ sMouseOverColor = LLUIColorTable::instance().getColor("InventoryMouseOverColor", DEFAULT_WHITE);
+ sFilterBGColor = LLUIColorTable::instance().getColor("FilterBackgroundColor", DEFAULT_WHITE);
+ sFilterTextColor = LLUIColorTable::instance().getColor("FilterTextColor", DEFAULT_WHITE);
+ sSuffixColor = LLUIColorTable::instance().getColor("InventoryItemLinkColor", DEFAULT_WHITE);
+ sSearchStatusColor = LLUIColorTable::instance().getColor("InventorySearchStatusColor", DEFAULT_WHITE);
}
//static
void LLFolderViewItem::cleanupClass()
{
sFonts.clear();
+ sFolderArrowImg = nullptr;
+ sSelectionImg = nullptr;
+ sSuffixFont = nullptr;
}
@@ -134,6 +164,7 @@ LLFolderViewItem::LLFolderViewItem(const LLFolderViewItem::Params& p)
mIsItemCut(false),
mCutGeneration(0),
mLabelStyle( LLFontGL::NORMAL ),
+ pLabelFont(nullptr),
mHasVisibleChildren(false),
mLocalIndentation(p.folder_indentation),
mIndentation(0),
@@ -158,20 +189,6 @@ LLFolderViewItem::LLFolderViewItem(const LLFolderViewItem::Params& p)
mMaxFolderItemOverlap(p.max_folder_item_overlap),
mDoubleClickOverride(p.double_click_override)
{
- if (!sColorSetInitialized)
- {
- sFgColor = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE);
- sHighlightBgColor = LLUIColorTable::instance().getColor("MenuItemHighlightBgColor", DEFAULT_WHITE);
- sFlashBgColor = LLUIColorTable::instance().getColor("MenuItemFlashBgColor", DEFAULT_WHITE);
- sFocusOutlineColor = LLUIColorTable::instance().getColor("InventoryFocusOutlineColor", DEFAULT_WHITE);
- sMouseOverColor = LLUIColorTable::instance().getColor("InventoryMouseOverColor", DEFAULT_WHITE);
- sFilterBGColor = LLUIColorTable::instance().getColor("FilterBackgroundColor", DEFAULT_WHITE);
- sFilterTextColor = LLUIColorTable::instance().getColor("FilterTextColor", DEFAULT_WHITE);
- sSuffixColor = LLUIColorTable::instance().getColor("InventoryItemLinkColor", DEFAULT_WHITE);
- sSearchStatusColor = LLUIColorTable::instance().getColor("InventorySearchStatusColor", DEFAULT_WHITE);
- sColorSetInitialized = true;
- }
-
if (mViewModelItem)
{
mViewModelItem->setFolderViewItem(this);
@@ -307,6 +324,7 @@ void LLFolderViewItem::refresh()
LLFolderViewModelItem& vmi = *getViewModelItem();
mLabel = utf8str_to_wstring(vmi.getDisplayName());
+ mLabelFontBuffer.reset();
setToolTip(vmi.getName());
// icons are slightly expensive to get, can be optimized
// see LLInventoryIcon::getIcon()
@@ -319,7 +337,9 @@ void LLFolderViewItem::refresh()
// Very Expensive!
// Can do a number of expensive checks, like checking active motions, wearables or friend list
mLabelStyle = vmi.getLabelStyle();
+ pLabelFont = nullptr; // refresh can be called from a coro, don't use getLabelFontForStyle, coro trips font list tread safety
mLabelSuffix = utf8str_to_wstring(vmi.getLabelSuffix());
+ mSuffixFontBuffer.reset();
}
// Dirty the filter flag of the model from the view (CHUI-849)
@@ -344,6 +364,7 @@ void LLFolderViewItem::refreshSuffix()
// Very Expensive!
// Can do a number of expensive checks, like checking active motions, wearables or friend list
mLabelStyle = vmi->getLabelStyle();
+ pLabelFont = nullptr;
mLabelSuffix = utf8str_to_wstring(vmi->getLabelSuffix());
}
@@ -736,19 +757,17 @@ bool LLFolderViewItem::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
return handled;
}
-void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color)
+void LLFolderViewItem::drawOpenFolderArrow()
{
//--------------------------------------------------------------------------------//
// Draw open folder arrow
//
- const S32 TOP_PAD = default_params.item_top_pad;
if (hasVisibleChildren() || !isFolderComplete())
{
- LLUIImage* arrow_image = default_params.folder_arrow_image;
gl_draw_scaled_rotated_image(
- mIndentation, getRect().getHeight() - mArrowSize - mTextPad - TOP_PAD,
- mArrowSize, mArrowSize, mControlLabelRotation, arrow_image->getImage(), fg_color);
+ mIndentation, getRect().getHeight() - mArrowSize - mTextPad - sTopPad,
+ mArrowSize, mArrowSize, mControlLabelRotation, sFolderArrowImg->getImage(), sFgColor);
}
}
@@ -764,7 +783,7 @@ void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const L
/*virtual*/ bool LLFolderViewItem::isFadeItem()
{
- LLClipboard& clipboard = LLClipboard::instance();
+ static const LLClipboard& clipboard = LLClipboard::instance(); // Make it a 'simpleton'?
if (mCutGeneration != clipboard.getGeneration())
{
mCutGeneration = clipboard.getGeneration();
@@ -775,8 +794,9 @@ void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const L
return mIsItemCut;
}
-void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor,
- const LLUIColor &focusOutlineColor, const LLUIColor &mouseOverColor)
+void LLFolderViewItem::drawHighlight(bool showContent, bool hasKeyboardFocus,
+ const LLUIColor& selectColor, const LLUIColor& flashColor,
+ const LLUIColor& focusOutlineColor, const LLUIColor& mouseOverColor)
{
const S32 focus_top = getRect().getHeight();
const S32 focus_bottom = getRect().getHeight() - mItemHeight;
@@ -784,7 +804,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo
const S32 FOCUS_LEFT = 1;
// Determine which background color to use for highlighting
- const LLUIColor& bgColor = (isFlashing() ? flashColor : selectColor);
+ const LLUIColor& bgColor = isFlashing() ? flashColor : selectColor;
//--------------------------------------------------------------------------------//
// Draw highlight for selected items
@@ -792,7 +812,6 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo
// items if mShowSingleSelection is false.
//
if (isHighlightAllowed())
-
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -801,7 +820,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo
{
LLColor4 bg_color = bgColor;
// do time-based fade of extra objects
- F32 fade_time = (getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.0f);
+ F32 fade_time = getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.f;
if (getRoot() && getRoot()->getShowSingleSelection())
{
// fading out
@@ -890,7 +909,7 @@ void LLFolderViewItem::drawLabel(const LLFontGL * font, const F32 x, const F32 y
//--------------------------------------------------------------------------------//
// Draw the actual label text
//
- font->render(mLabel, 0, x, y, color,
+ mLabelFontBuffer.render(font, mLabel, 0, x, y, color,
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
S32_MAX, getRect().getWidth() - (S32) x - mLabelPaddingRight, &right_x, /*use_ellipses*/true);
}
@@ -900,16 +919,14 @@ void LLFolderViewItem::draw()
const bool show_context = (getRoot() ? getRoot()->getShowSelectionContext() : false);
const bool filled = show_context || (getRoot() ? getRoot()->getParentPanel()->hasFocus() : false); // If we have keyboard focus, draw selection filled
- const Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
- const S32 TOP_PAD = default_params.item_top_pad;
-
- const LLFontGL* font = getLabelFontForStyle(mLabelStyle);
+ const LLFontGL* font = getLabelFont();
+ S32 line_height = font->getLineHeight();
getViewModelItem()->update();
- if(!mSingleFolderMode)
+ if (!mSingleFolderMode)
{
- drawOpenFolderArrow(default_params, sFgColor);
+ drawOpenFolderArrow();
}
drawHighlight(show_context, filled, sHighlightBgColor, sFlashBgColor, sFocusOutlineColor, sMouseOverColor);
@@ -918,18 +935,19 @@ void LLFolderViewItem::draw()
// Draw open icon
//
const S32 icon_x = mIndentation + mArrowSize + mTextPad;
+ const S32 rect_height = getRect().getHeight();
if (!mIconOpen.isNull() && (llabs(mControlLabelRotation) > 80)) // For open folders
{
- mIconOpen->draw(icon_x, getRect().getHeight() - mIconOpen->getHeight() - TOP_PAD + 1);
+ mIconOpen->draw(icon_x, rect_height - mIconOpen->getHeight() - sTopPad + 1);
}
else if (mIcon)
{
- mIcon->draw(icon_x, getRect().getHeight() - mIcon->getHeight() - TOP_PAD + 1);
+ mIcon->draw(icon_x, rect_height - mIcon->getHeight() - sTopPad + 1);
}
if (mIconOverlay && getRoot()->showItemLinkOverlays())
{
- mIconOverlay->draw(icon_x, getRect().getHeight() - mIcon->getHeight() - TOP_PAD + 1);
+ mIconOverlay->draw(icon_x, rect_height - mIcon->getHeight() - sTopPad + 1);
}
//--------------------------------------------------------------------------------//
@@ -940,26 +958,24 @@ void LLFolderViewItem::draw()
return;
}
- auto filter_string_length = mViewModelItem->hasFilterStringMatch() ? static_cast<S32>(mViewModelItem->getFilterStringSize()) : 0;
+ S32 filter_string_length = mViewModelItem->hasFilterStringMatch() ? (S32)mViewModelItem->getFilterStringSize() : 0;
F32 right_x = 0;
- F32 y = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD;
+ F32 y = (F32)rect_height - line_height - (F32)mTextPad - (F32)sTopPad;
F32 text_left = (F32)getLabelXPos();
LLWString combined_string = mLabel + mLabelSuffix;
- const LLFontGL* suffix_font = getLabelFontForStyle(LLFontGL::NORMAL);
S32 filter_offset = static_cast<S32>(mViewModelItem->getFilterStringOffset());
if (filter_string_length > 0)
{
- S32 bottom = getRect().getHeight() - font->getLineHeight() - 3 - TOP_PAD;
- S32 top = getRect().getHeight() - TOP_PAD;
- if(mLabelSuffix.empty() || (font == suffix_font))
+ S32 bottom = rect_height - line_height - 3 - sTopPad;
+ S32 top = rect_height - sTopPad;
+ if(mLabelSuffix.empty() || (font == sSuffixFont))
{
- S32 left = ll_round(text_left) + font->getWidth(combined_string.c_str(), 0, static_cast<S32>(mViewModelItem->getFilterStringOffset())) - 2;
- S32 right = left + font->getWidth(combined_string.c_str(), static_cast<S32>(mViewModelItem->getFilterStringOffset()), filter_string_length) + 2;
+ S32 left = ll_round(text_left) + font->getWidth(combined_string.c_str(), 0, filter_offset) - 2;
+ S32 right = left + font->getWidth(combined_string.c_str(), filter_offset, filter_string_length) + 2;
- LLUIImage* box_image = default_params.selection_image;
- LLRect box_rect(left, top, right, bottom);
- box_image->draw(box_rect, sFilterBGColor);
+ LLRect box_rect(left, top, right, bottom);
+ sSelectionImg->draw(box_rect, sFilterBGColor);
}
else
{
@@ -968,19 +984,17 @@ void LLFolderViewItem::draw()
{
S32 left = (S32)(ll_round(text_left) + font->getWidthF32(mLabel.c_str(), 0, llmin(filter_offset, (S32)mLabel.size()))) - 2;
S32 right = left + (S32)font->getWidthF32(mLabel.c_str(), filter_offset, label_filter_length) + 2;
- LLUIImage* box_image = default_params.selection_image;
LLRect box_rect(left, top, right, bottom);
- box_image->draw(box_rect, sFilterBGColor);
+ sSelectionImg->draw(box_rect, sFilterBGColor);
}
S32 suffix_filter_length = label_filter_length > 0 ? filter_string_length - label_filter_length : filter_string_length;
if(suffix_filter_length > 0)
{
S32 suffix_offset = llmax(0, filter_offset - (S32)mLabel.size());
- S32 left = (S32)(ll_round(text_left) + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + suffix_font->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset)) - 2;
- S32 right = left + (S32)suffix_font->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length) + 2;
- LLUIImage* box_image = default_params.selection_image;
+ S32 left = (S32)(ll_round(text_left) + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + sSuffixFont->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset)) - 2;
+ S32 right = left + (S32)sSuffixFont->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length) + 2;
LLRect box_rect(left, top, right, bottom);
- box_image->draw(box_rect, sFilterBGColor);
+ sSelectionImg->draw(box_rect, sFilterBGColor);
}
}
}
@@ -999,9 +1013,9 @@ void LLFolderViewItem::draw()
//
if (!mLabelSuffix.empty())
{
- suffix_font->render( mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(),
- LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
- S32_MAX, S32_MAX, &right_x);
+ mSuffixFontBuffer.render(sSuffixFont, mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(),
+ LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
+ S32_MAX, S32_MAX, &right_x);
}
//--------------------------------------------------------------------------------//
@@ -1009,10 +1023,10 @@ void LLFolderViewItem::draw()
//
if (filter_string_length > 0)
{
- if(mLabelSuffix.empty() || (font == suffix_font))
+ if(mLabelSuffix.empty() || (font == sSuffixFont))
{
F32 match_string_left = text_left + font->getWidthF32(combined_string.c_str(), 0, filter_offset + filter_string_length) - font->getWidthF32(combined_string.c_str(), filter_offset, filter_string_length);
- F32 yy = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD;
+ F32 yy = (F32)rect_height - line_height - (F32)mTextPad - (F32)sTopPad;
font->render(combined_string, filter_offset, match_string_left, yy,
sFilterTextColor, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
filter_string_length, S32_MAX, &right_x);
@@ -1023,7 +1037,7 @@ void LLFolderViewItem::draw()
if(label_filter_length > 0)
{
F32 match_string_left = text_left + font->getWidthF32(mLabel.c_str(), 0, filter_offset + label_filter_length) - font->getWidthF32(mLabel.c_str(), filter_offset, label_filter_length);
- F32 yy = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD;
+ F32 yy = (F32)rect_height - line_height - (F32)mTextPad - (F32)sTopPad;
font->render(mLabel, filter_offset, match_string_left, yy,
sFilterTextColor, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
label_filter_length, S32_MAX, &right_x);
@@ -1033,9 +1047,9 @@ void LLFolderViewItem::draw()
if(suffix_filter_length > 0)
{
S32 suffix_offset = llmax(0, filter_offset - (S32)mLabel.size());
- F32 match_string_left = text_left + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + suffix_font->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset + suffix_filter_length) - suffix_font->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length);
- F32 yy = (F32)getRect().getHeight() - suffix_font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD;
- suffix_font->render(mLabelSuffix, suffix_offset, match_string_left, yy, sFilterTextColor,
+ F32 match_string_left = text_left + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + sSuffixFont->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset + suffix_filter_length) - sSuffixFont->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length);
+ F32 yy = (F32)rect_height - sSuffixFont->getLineHeight() - (F32)mTextPad - (F32)sTopPad;
+ sSuffixFont->render(mLabelSuffix, suffix_offset, match_string_left, yy, sFilterTextColor,
LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW,
suffix_filter_length, S32_MAX, &right_x);
}
diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h
index 60cdac3ab9..cc8a7d934c 100644
--- a/indra/llui/llfolderviewitem.h
+++ b/indra/llui/llfolderviewitem.h
@@ -29,6 +29,7 @@
#include "llflashtimer.h"
#include "llview.h"
#include "lluiimage.h"
+#include "llfontvertexbuffer.h"
class LLFolderView;
class LLFolderViewModelItem;
@@ -134,7 +135,6 @@ protected:
LLUIColor mFontHighlightColor;
// For now assuming all colors are the same in derived classes.
- static bool sColorSetInitialized;
static LLUIColor sFgColor;
static LLUIColor sFgDisabledColor;
static LLUIColor sHighlightBgColor;
@@ -157,6 +157,7 @@ protected:
virtual void setFlashState(bool) { }
static LLFontGL* getLabelFontForStyle(U8 style);
+ const LLFontGL* getLabelFont();
bool mIsSelected;
@@ -296,9 +297,9 @@ public:
// virtual void handleDropped();
virtual void draw();
- void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color);
- void drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor);
- void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
+ void drawOpenFolderArrow();
+ void drawHighlight(bool showContent, bool hasKeyboardFocus, const LLUIColor& selectColor, const LLUIColor& flashColor, const LLUIColor& outlineColor, const LLUIColor& mouseOverColor);
+ void drawLabel(const LLFontGL* font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
@@ -307,6 +308,14 @@ public:
private:
static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts
+ static S32 sTopPad;
+ static LLUIImagePtr sFolderArrowImg;
+ static LLUIImagePtr sSelectionImg;
+ static LLFontGL* sSuffixFont;
+
+ LLFontVertexBuffer mLabelFontBuffer;
+ LLFontVertexBuffer mSuffixFontBuffer;
+ LLFontGL* pLabelFont{nullptr};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
diff --git a/indra/llui/llfolderviewmodel.h b/indra/llui/llfolderviewmodel.h
index b8d6d89971..9372818ca5 100644
--- a/indra/llui/llfolderviewmodel.h
+++ b/indra/llui/llfolderviewmodel.h
@@ -292,6 +292,7 @@ public:
dirtyFilter();
requestSort();
}
+
virtual void removeChild(LLFolderViewModelItem* child)
{
mChildren.remove(child);
diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp
index 60b6115b34..66b274c33f 100644
--- a/indra/llui/lllineeditor.cpp
+++ b/indra/llui/lllineeditor.cpp
@@ -436,6 +436,9 @@ void LLLineEditor::setText(const LLStringExplicit &new_text, bool use_size_limit
{
mText.assign(utf8str_symbol_truncate(truncated_utf8, mMaxLengthChars));
}
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
if (all_selected)
{
@@ -617,6 +620,10 @@ void LLLineEditor::replaceWithSuggestion(U32 index)
mText.insert(it->first, suggestion);
setCursor(it->first + (S32)suggestion.length());
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+
break;
}
}
@@ -969,6 +976,10 @@ void LLLineEditor::removeChar()
mText.erase(getCursor() - 1, 1);
setCursor(getCursor() - 1);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -992,6 +1003,10 @@ void LLLineEditor::addChar(const llwchar uni_char)
return;
mText.erase(getCursor(), 1);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
S32 cur_bytes = static_cast<S32>(mText.getString().size());
@@ -1022,6 +1037,10 @@ void LLLineEditor::addChar(const llwchar uni_char)
mText.insert(getCursor(), w_buf);
setCursor(getCursor() + 1);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -1186,6 +1205,10 @@ void LLLineEditor::deleteSelection()
mText.erase(left_pos, selection_length);
deselect();
setCursor(left_pos);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
}
@@ -1346,6 +1369,10 @@ void LLLineEditor::pasteHelper(bool is_primary)
setCursor( getCursor() + (S32)clean_string.length() );
deselect();
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+
// Validate new string and rollback the if needed.
bool need_to_rollback = mPrevalidator && !mPrevalidator.validate(mText.getWString());
if (need_to_rollback)
@@ -1506,6 +1533,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask)
{
mText.assign(*(--mCurrentHistoryLine));
setCursorToEnd();
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -1523,6 +1554,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask)
{
mText.assign( *(++mCurrentHistoryLine) );
setCursorToEnd();
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
}
else
{
@@ -1897,7 +1932,8 @@ void LLLineEditor::draw()
if( select_left > mScrollHPos )
{
// unselected, left side
- rendered_text = mGLFont->render(
+ rendered_text = mFontBufferPreSelection.render(
+ mGLFont,
mText, mScrollHPos,
rendered_pixels_right, text_bottom,
text_color,
@@ -1919,7 +1955,8 @@ void LLLineEditor::draw()
gl_rect_2d(ll_round(rendered_pixels_right), cursor_top, ll_round(rendered_pixels_right)+width, cursor_bottom, color);
LLColor4 tmp_color( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], alpha );
- rendered_text += mGLFont->render(
+ rendered_text += mFontBufferSelection.render(
+ mGLFont,
mText, mScrollHPos + rendered_text,
rendered_pixels_right, text_bottom,
tmp_color,
@@ -1934,7 +1971,8 @@ void LLLineEditor::draw()
if( (rendered_pixels_right < (F32)mTextRightEdge) && (rendered_text < text_len) )
{
// unselected, right side
- rendered_text += mGLFont->render(
+ rendered_text += mFontBufferPostSelection.render(
+ mGLFont,
mText, mScrollHPos + rendered_text,
rendered_pixels_right, text_bottom,
text_color,
@@ -1948,7 +1986,8 @@ void LLLineEditor::draw()
}
else
{
- rendered_text = mGLFont->render(
+ rendered_text = mFontBufferPreSelection.render(
+ mGLFont,
mText, mScrollHPos,
rendered_pixels_right, text_bottom,
text_color,
@@ -2108,7 +2147,8 @@ void LLLineEditor::draw()
//to give indication that it is not text you typed in
if (0 == mText.length() && (mReadOnly || mShowLabelFocused))
{
- mGLFont->render(mLabel.getWString(), 0,
+ mFontBufferLabel.render(mGLFont,
+ mLabel.getWString(), 0,
(F32)mTextLeftEdge, (F32)text_bottom,
label_color,
LLFontGL::LEFT,
@@ -2133,7 +2173,8 @@ void LLLineEditor::draw()
// draw label if no text provided
if (0 == mText.length())
{
- mGLFont->render(mLabel.getWString(), 0,
+ mFontBufferLabel.render(mGLFont,
+ mLabel.getWString(), 0,
(F32)mTextLeftEdge, (F32)text_bottom,
label_color,
LLFontGL::LEFT,
@@ -2404,12 +2445,16 @@ void LLLineEditor::setKeystrokeCallback(callback_t callback, void* user_data)
bool LLLineEditor::setTextArg( const std::string& key, const LLStringExplicit& text )
{
mText.setArg(key, text);
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
return true;
}
bool LLLineEditor::setLabelArg( const std::string& key, const LLStringExplicit& text )
{
mLabel.setArg(key, text);
+ mFontBufferLabel.reset();
return true;
}
@@ -2508,6 +2553,9 @@ void LLLineEditor::updatePreedit(const LLWString &preedit_string,
mPreeditOverwrittenWString.clear();
}
mText.insert(insert_preedit_at, mPreeditWString);
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
mPreeditStandouts = preedit_standouts;
diff --git a/indra/llui/lllineeditor.h b/indra/llui/lllineeditor.h
index cdd22413e7..12fe800acb 100644
--- a/indra/llui/lllineeditor.h
+++ b/indra/llui/lllineeditor.h
@@ -40,6 +40,7 @@
#include "llframetimer.h"
#include "lleditmenuhandler.h"
+#include "llfontvertexbuffer.h"
#include "llspellcheckmenuhandler.h"
#include "lluictrl.h"
#include "lluiimage.h"
@@ -344,6 +345,10 @@ protected:
LLViewBorder* mBorder;
const LLFontGL* mGLFont;
+ LLFontVertexBuffer mFontBufferPreSelection;
+ LLFontVertexBuffer mFontBufferSelection;
+ LLFontVertexBuffer mFontBufferPostSelection;
+ LLFontVertexBuffer mFontBufferLabel;
S32 mMaxLengthBytes; // Max length of the UTF8 string in bytes
S32 mMaxLengthChars; // Maximum number of characters in the string
S32 mCursorPos; // I-beam is just after the mCursorPos-th character.
diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp
index 8e96bdde80..db314cae0f 100644
--- a/indra/llui/llpanel.cpp
+++ b/indra/llui/llpanel.cpp
@@ -242,20 +242,6 @@ void LLPanel::draw()
void LLPanel::updateDefaultBtn()
{
- if( mDefaultBtn)
- {
- if (gFocusMgr.childHasKeyboardFocus( this ) && mDefaultBtn->getEnabled())
- {
- LLButton* buttonp = dynamic_cast<LLButton*>(gFocusMgr.getKeyboardFocus());
- bool focus_is_child_button = buttonp && buttonp->getCommitOnReturn();
- // only enable default button when current focus is not a return-capturing button
- mDefaultBtn->setBorderEnabled(!focus_is_child_button);
- }
- else
- {
- mDefaultBtn->setBorderEnabled(false);
- }
- }
}
void LLPanel::refresh()
@@ -266,15 +252,7 @@ void LLPanel::refresh()
void LLPanel::setDefaultBtn(LLButton* btn)
{
- if (mDefaultBtn && mDefaultBtn->getEnabled())
- {
- mDefaultBtn->setBorderEnabled(false);
- }
mDefaultBtn = btn;
- if (mDefaultBtn)
- {
- mDefaultBtn->setBorderEnabled(true);
- }
}
void LLPanel::setDefaultBtn(std::string_view id)
diff --git a/indra/llui/llscrolllistcell.cpp b/indra/llui/llscrolllistcell.cpp
index 7ef2e54429..a3108d77e8 100644
--- a/indra/llui/llscrolllistcell.cpp
+++ b/indra/llui/llscrolllistcell.cpp
@@ -30,6 +30,7 @@
#include "llscrolllistcell.h"
#include "llcheckboxctrl.h"
+#include "llfontvertexbuffer.h"
#include "llui.h" // LLUIImage
#include "lluictrlfactory.h"
@@ -156,7 +157,7 @@ S32 LLScrollListIcon::getWidth() const
}
-void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color)
{
if (mIcon)
{
@@ -236,7 +237,7 @@ S32 LLScrollListBar::getWidth() const
}
-void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color)
{
S32 bar_width = getWidth() - mLeftPad - mRightPad;
S32 left = (S32)(bar_width - bar_width * mRatio);
@@ -308,6 +309,19 @@ bool LLScrollListText::needsToolTip() const
return mFont->getWidth(mText.getWString().c_str()) > getWidth();
}
+void LLScrollListText::setTextWidth(S32 value)
+{
+ mTextWidth = value;
+ mFontBuffer.reset();
+}
+
+void LLScrollListText::setWidth(S32 width)
+{
+ LLScrollListCell::setWidth(width);
+ mTextWidth = width;
+ mFontBuffer.reset();
+}
+
//virtual
bool LLScrollListText::getVisible() const
{
@@ -341,6 +355,7 @@ void LLScrollListText::setColor(const LLColor4& color)
void LLScrollListText::setText(const LLStringExplicit& text)
{
mText = text;
+ mFontBuffer.reset();
}
void LLScrollListText::setFontStyle(const U8 font_style)
@@ -348,6 +363,13 @@ void LLScrollListText::setFontStyle(const U8 font_style)
LLFontDescriptor new_desc(mFont->getFontDesc());
new_desc.setStyle(font_style);
mFont = LLFontGL::getFont(new_desc);
+ mFontBuffer.reset();
+}
+
+void LLScrollListText::setAlignment(LLFontGL::HAlign align)
+{
+ mFontAlignment = align;
+ mFontBuffer.reset();
}
//virtual
@@ -375,7 +397,7 @@ const LLSD LLScrollListText::getAltValue() const
}
-void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color)
{
LLColor4 display_color;
if (mUseColor)
@@ -426,17 +448,18 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col
start_x = (F32)getWidth() * 0.5f;
break;
}
- mFont->render(mText.getWString(), 0,
- start_x, 0.f,
- display_color,
- mFontAlignment,
- LLFontGL::BOTTOM,
- 0,
- LLFontGL::NO_SHADOW,
- string_chars,
- getTextWidth(),
- &right_x,
- true);
+ mFontBuffer.render(mFont,
+ mText.getWString(), 0,
+ start_x, 0.f,
+ display_color,
+ mFontAlignment,
+ LLFontGL::BOTTOM,
+ 0,
+ LLFontGL::NO_SHADOW,
+ string_chars,
+ getTextWidth(),
+ &right_x,
+ true);
}
//
@@ -475,7 +498,7 @@ LLScrollListCheck::~LLScrollListCheck()
mCheckBox = NULL;
}
-void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color)
{
mCheckBox->draw();
}
@@ -592,7 +615,7 @@ void LLScrollListIconText::setWidth(S32 width)
}
-void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color) const
+void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color)
{
LLColor4 display_color;
if (mUseColor)
@@ -650,7 +673,9 @@ void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight
start_icon_x = (S32)(center - (((F32)icon_space + mFont->getWidth(mText.getWString().c_str())) * 0.5f));
break;
}
- mFont->render(mText.getWString(), 0,
+ mFontBuffer.render(
+ mFont,
+ mText.getWString(), 0,
start_text_x, 0.f,
display_color,
mFontAlignment,
diff --git a/indra/llui/llscrolllistcell.h b/indra/llui/llscrolllistcell.h
index c5d785ae52..e7ff5c8424 100644
--- a/indra/llui/llscrolllistcell.h
+++ b/indra/llui/llscrolllistcell.h
@@ -29,6 +29,7 @@
#define LLSCROLLLISTCELL_H
#include "llfontgl.h" // HAlign
+#include "llfontvertexbuffer.h" // HAlign
#include "llpointer.h" // LLPointer<>
#include "lluistring.h"
#include "v4color.h"
@@ -96,7 +97,7 @@ public:
LLScrollListCell(const LLScrollListCell::Params&);
virtual ~LLScrollListCell() {};
- virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const {}; // truncate to given width, if possible
+ virtual void draw(const LLColor4& color, const LLColor4& highlight_color) {}; // truncate to given width, if possible
virtual S32 getWidth() const {return mWidth;}
virtual S32 getContentWidth() const { return 0; }
virtual S32 getHeight() const { return 0; }
@@ -127,7 +128,7 @@ class LLScrollListSpacer : public LLScrollListCell
public:
LLScrollListSpacer(const LLScrollListCell::Params& p) : LLScrollListCell(p) {}
/*virtual*/ ~LLScrollListSpacer() {};
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const {}
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) {}
};
/*
@@ -139,7 +140,7 @@ public:
LLScrollListText(const LLScrollListCell::Params&);
/*virtual*/ ~LLScrollListText();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getContentWidth() const;
/*virtual*/ S32 getHeight() const;
/*virtual*/ void setValue(const LLSD& value);
@@ -155,18 +156,20 @@ public:
/*virtual*/ bool needsToolTip() const;
S32 getTextWidth() const { return mTextWidth;}
- void setTextWidth(S32 value) { mTextWidth = value;}
- virtual void setWidth(S32 width) { LLScrollListCell::setWidth(width); mTextWidth = width; }
+ void setTextWidth(S32 value);
+ virtual void setWidth(S32 width);
void setText(const LLStringExplicit& text);
void setFontStyle(const U8 font_style);
- void setAlignment(LLFontGL::HAlign align) { mFontAlignment = align; }
+ void setAlignment(LLFontGL::HAlign align);
protected:
+
LLUIString mText;
LLUIString mAltText;
S32 mTextWidth;
const LLFontGL* mFont;
+ LLFontVertexBuffer mFontBuffer;
LLColor4 mColor;
LLColor4 mHighlightColor;
U8 mUseColor;
@@ -188,7 +191,7 @@ class LLScrollListIcon : public LLScrollListCell
public:
LLScrollListIcon(const LLScrollListCell::Params& p);
/*virtual*/ ~LLScrollListIcon();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getWidth() const;
/*virtual*/ S32 getHeight() const;
/*virtual*/ const LLSD getValue() const;
@@ -207,7 +210,7 @@ class LLScrollListBar : public LLScrollListCell
public:
LLScrollListBar(const LLScrollListCell::Params& p);
/*virtual*/ ~LLScrollListBar();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getWidth() const;
/*virtual*/ S32 getHeight() const;
/*virtual*/ const LLSD getValue() const;
@@ -229,7 +232,7 @@ class LLScrollListCheck : public LLScrollListCell
public:
LLScrollListCheck( const LLScrollListCell::Params&);
/*virtual*/ ~LLScrollListCheck();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ S32 getHeight() const { return 0; }
/*virtual*/ const LLSD getValue() const;
/*virtual*/ void setValue(const LLSD& value);
@@ -264,13 +267,11 @@ class LLScrollListIconText : public LLScrollListText
public:
LLScrollListIconText(const LLScrollListCell::Params& p);
/*virtual*/ ~LLScrollListIconText();
- /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const;
+ /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color);
/*virtual*/ const LLSD getValue() const;
/*virtual*/ void setValue(const LLSD& value);
-
- S32 getIconWidth() const;
- /*virtual*/ void setWidth(S32 width);/* { LLScrollListCell::setWidth(width); mTextWidth = width - ; }*/
+ /*virtual*/ void setWidth(S32 width);
private:
LLPointer<LLUIImage> mIcon;
diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp
index e711a6ed1b..93bd3c6bed 100644
--- a/indra/llui/llscrolllistctrl.cpp
+++ b/indra/llui/llscrolllistctrl.cpp
@@ -410,10 +410,8 @@ void LLScrollListCtrl::clearRows()
LLScrollListItem* LLScrollListCtrl::getFirstSelected() const
{
- item_list::const_iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
return item;
@@ -425,10 +423,8 @@ LLScrollListItem* LLScrollListCtrl::getFirstSelected() const
std::vector<LLScrollListItem*> LLScrollListCtrl::getAllSelected() const
{
std::vector<LLScrollListItem*> ret;
- item_list::const_iterator iter;
- for(iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
ret.push_back(item);
@@ -441,9 +437,8 @@ S32 LLScrollListCtrl::getNumSelected() const
{
S32 numSelected = 0;
- for(item_list::const_iterator iter = mItemList.begin(); iter != mItemList.end(); ++iter)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
++numSelected;
@@ -460,10 +455,8 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const
// make sure sort is up to date before returning an index
updateSort();
- item_list::const_iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
if (item->getSelected())
{
return CurSelectedIndex;
@@ -476,29 +469,19 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const
LLScrollListItem* LLScrollListCtrl::getFirstData() const
{
- if (mItemList.size() == 0)
- {
- return NULL;
- }
- return mItemList[0];
+ return mItemList.empty() ? NULL : mItemList.front();
}
LLScrollListItem* LLScrollListCtrl::getLastData() const
{
- if (mItemList.size() == 0)
- {
- return NULL;
- }
- return mItemList[mItemList.size() - 1];
+ return mItemList.empty() ? NULL : mItemList.back();
}
std::vector<LLScrollListItem*> LLScrollListCtrl::getAllData() const
{
std::vector<LLScrollListItem*> ret;
- item_list::const_iterator iter;
- for(iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
ret.push_back(item);
}
return ret;
@@ -509,20 +492,18 @@ LLScrollListItem* LLScrollListCtrl::getItem(const LLSD& sd) const
{
std::string string_val = sd.asString();
- item_list::const_iterator iter;
- for(iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
// assumes string representation is good enough for comparison
if (item->getValue().asString() == string_val)
{
return item;
}
}
+
return NULL;
}
-
void LLScrollListCtrl::reshape( S32 width, S32 height, bool called_from_parent )
{
LLUICtrl::reshape( width, height, called_from_parent );
@@ -567,15 +548,16 @@ void LLScrollListCtrl::updateLayout()
void LLScrollListCtrl::fitContents(S32 max_width, S32 max_height)
{
S32 height = llmin( getRequiredRect().getHeight(), max_height );
- if(mPageLines)
- height = llmin( mPageLines * mLineHeight + 2*mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height );
+ if (mPageLines)
+ {
+ height = llmin(mPageLines * mLineHeight + 2 * mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height);
+ }
S32 width = getRect().getWidth();
reshape( width, height );
}
-
LLRect LLScrollListCtrl::getRequiredRect()
{
S32 heading_size = (mDisplayColumnHeaders ? mHeadingHeight : 0);
@@ -627,7 +609,8 @@ bool LLScrollListCtrl::addItem( LLScrollListItem* item, EAddPosition pos, bool r
S32 i = 0;
for (LLScrollListCell* cell = item->getColumn(i); i < num_cols; cell = item->getColumn(++i))
{
- if (i >= (S32)mColumnsIndexed.size()) break;
+ if (i >= (S32)mColumnsIndexed.size())
+ break;
cell->setWidth(mColumnsIndexed[i]->getWidth());
}
@@ -650,23 +633,21 @@ S32 LLScrollListCtrl::calcMaxContentWidth()
S32 max_item_width = 0;
- ordered_columns_t::iterator column_itor;
- for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor)
+ for (LLScrollListColumn* column : mColumnsIndexed)
{
- LLScrollListColumn* column = *column_itor;
- if (!column) continue;
+ if (!column)
+ continue;
if (mColumnWidthsDirty)
{
// update max content width for this column, by looking at all items
column->mMaxContentWidth = column->mHeader ? LLFontGL::getFontSansSerifSmall()->getWidth(column->mLabel.getWString().c_str()) + mColumnPadding + HEADING_TEXT_PADDING : 0;
- item_list::iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListCell* cellp = (*iter)->getColumn(column->mIndex);
- if (!cellp) continue;
-
- column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth);
+ if (LLScrollListCell* cellp = item->getColumn(column->mIndex))
+ {
+ column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth);
+ }
}
}
max_item_width += column->mMaxContentWidth;
@@ -683,7 +664,8 @@ bool LLScrollListCtrl::updateColumnWidths()
for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor)
{
LLScrollListColumn* column = *column_itor;
- if (!column) continue;
+ if (!column)
+ continue;
// update column width
S32 new_width = 0;
@@ -737,7 +719,6 @@ void LLScrollListCtrl::updateLineHeightInsert(LLScrollListItem* itemp)
}
}
-
void LLScrollListCtrl::updateColumns(bool force_update)
{
if (!mColumnsDirty && !force_update)
@@ -810,7 +791,8 @@ void LLScrollListCtrl::updateColumns(bool force_update)
S32 i = 0;
for (LLScrollListCell* cell = itemp->getColumn(i); i < num_cols; cell = itemp->getColumn(++i))
{
- if (i >= (S32)mColumnsIndexed.size()) break;
+ if (i >= (S32)mColumnsIndexed.size())
+ break;
cell->setWidth(mColumnsIndexed[i]->getWidth());
}
@@ -837,8 +819,8 @@ void LLScrollListCtrl::setHeadingHeight(S32 heading_height)
mHeadingHeight = heading_height;
updateLayout();
-
}
+
void LLScrollListCtrl::setPageLines(S32 new_page_lines)
{
mPageLines = new_page_lines;
@@ -880,6 +862,7 @@ bool LLScrollListCtrl::selectFirstItem()
}
first_item = false;
}
+
if (mCommitOnSelectionChange)
{
commitIfChanged();
@@ -889,13 +872,13 @@ bool LLScrollListCtrl::selectFirstItem()
// Deselects all other items
// virtual
-bool LLScrollListCtrl::selectNthItem( S32 target_index )
+bool LLScrollListCtrl::selectNthItem(S32 target_index)
{
return selectItemRange(target_index, target_index);
}
// virtual
-bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index )
+bool LLScrollListCtrl::selectItemRange(S32 first_index, S32 last_index)
{
if (mItemList.empty())
{
@@ -905,28 +888,24 @@ bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index )
// make sure sort is up to date
updateSort();
- S32 listlen = (S32)mItemList.size();
- first_index = llclamp(first_index, 0, listlen-1);
-
- if (last_index < 0)
- last_index = listlen-1;
- else
- last_index = llclamp(last_index, first_index, listlen-1);
+ S32 bottom = (S32)mItemList.size() - 1;
+ first_index = llclamp(first_index, 0, bottom);
+ last_index = last_index < 0 ? bottom : llclamp(last_index, first_index, bottom);
bool success = false;
S32 index = 0;
for (item_list::iterator iter = mItemList.begin(); iter != mItemList.end(); )
{
LLScrollListItem *itemp = *iter;
- if(!itemp)
+ if (!itemp)
{
iter = mItemList.erase(iter);
- continue ;
+ continue;
}
- if( index >= first_index && index <= last_index )
+ if (index >= first_index && index <= last_index)
{
- if( itemp->getEnabled() )
+ if (itemp->getEnabled())
{
// TODO: support range selection for cells
selectItem(itemp, -1, false);
@@ -1173,7 +1152,6 @@ void LLScrollListCtrl::selectPrevItem( bool extend_selection)
mSearchString.clear();
}
-
void LLScrollListCtrl::selectNextItem( bool extend_selection)
{
LLScrollListItem* next_item = NULL;
@@ -1217,8 +1195,6 @@ void LLScrollListCtrl::selectNextItem( bool extend_selection)
mSearchString.clear();
}
-
-
void LLScrollListCtrl::deselectAllItems(bool no_commit_on_change)
{
item_list::iterator iter;
@@ -1290,16 +1266,14 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo
LLStringUtil::toLower(target_text);
}
- item_list::iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
std::string item_text = item->getColumn(column)->getValue().asString(); // Only select enabled items with matching names
if (!case_sensitive)
{
LLStringUtil::toLower(item_text);
}
- if(item_text == target_text)
+ if (item_text == target_text)
{
return item;
}
@@ -1307,6 +1281,15 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo
return NULL;
}
+LLScrollListItem* LLScrollListCtrl::getItemByIndex(S32 index)
+{
+ if (index >= 0 && index < (S32)mItemList.size())
+ {
+ return mItemList[index];
+ }
+
+ return NULL;
+}
bool LLScrollListCtrl::selectItemByPrefix(const std::string& target, bool case_sensitive, S32 column)
{
@@ -1467,7 +1450,7 @@ U32 LLScrollListCtrl::searchItems(const LLWString& substring, bool case_sensitiv
return found;
}
-const std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const
+std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const
{
LLScrollListItem* item;
@@ -1511,7 +1494,10 @@ bool LLScrollListCtrl::setSelectedByValue(const LLSD& value, bool selected)
{
bool found = false;
- if (selected && !mAllowMultipleSelection) deselectAllItems(true);
+ if (selected && !mAllowMultipleSelection)
+ {
+ deselectAllItems(true);
+ }
item_list::iterator iter;
for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
@@ -2638,9 +2624,7 @@ bool LLScrollListCtrl::isRepeatedChars(const LLWString& string) const
void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select_single_item)
{
- if (!itemp) return;
-
- if (!itemp->getSelected())
+ if (itemp && !itemp->getSelected())
{
if (mLastSelected)
{
@@ -2674,9 +2658,7 @@ void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select
void LLScrollListCtrl::deselectItem(LLScrollListItem* itemp)
{
- if (!itemp) return;
-
- if (itemp->getSelected())
+ if (itemp && itemp->getSelected())
{
if (mLastSelected == itemp)
{
@@ -2882,7 +2864,7 @@ void LLScrollListCtrl::updateStaticColumnWidth(LLScrollListColumn* col, S32 new_
// LLEditMenuHandler functions
// virtual
-void LLScrollListCtrl::copy()
+void LLScrollListCtrl::copy()
{
std::string buffer;
@@ -2896,26 +2878,26 @@ void LLScrollListCtrl::copy()
}
// virtual
-bool LLScrollListCtrl::canCopy() const
+bool LLScrollListCtrl::canCopy() const
{
return (getFirstSelected() != NULL);
}
// virtual
-void LLScrollListCtrl::cut()
+void LLScrollListCtrl::cut()
{
copy();
doDelete();
}
// virtual
-bool LLScrollListCtrl::canCut() const
+bool LLScrollListCtrl::canCut() const
{
return canCopy() && canDoDelete();
}
// virtual
-void LLScrollListCtrl::selectAll()
+void LLScrollListCtrl::selectAll()
{
// Deselects all other items
item_list::iterator iter;
@@ -2935,13 +2917,13 @@ void LLScrollListCtrl::selectAll()
}
// virtual
-bool LLScrollListCtrl::canSelectAll() const
+bool LLScrollListCtrl::canSelectAll() const
{
return getCanSelect() && mAllowMultipleSelection && !(mMaxSelectable > 0 && mItemList.size() > mMaxSelectable);
}
// virtual
-void LLScrollListCtrl::deselect()
+void LLScrollListCtrl::deselect()
{
deselectAllItems();
}
diff --git a/indra/llui/llscrolllistctrl.h b/indra/llui/llscrolllistctrl.h
index 1f9f26e08b..c24784338a 100644
--- a/indra/llui/llscrolllistctrl.h
+++ b/indra/llui/llscrolllistctrl.h
@@ -260,11 +260,12 @@ public:
// one of which can be selected at a time.
virtual LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos = ADD_BOTTOM, const LLSD& id = LLSD());
- bool selectItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 ); // false if item not found
+ bool selectItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0); // false if item not found
bool selectItemByPrefix(const std::string& target, bool case_sensitive = true, S32 column = -1);
bool selectItemByPrefix(const LLWString& target, bool case_sensitive = true, S32 column = -1);
- LLScrollListItem* getItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 );
- const std::string getSelectedItemLabel(S32 column = 0) const;
+ LLScrollListItem* getItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0);
+ LLScrollListItem* getItemByIndex(S32 index);
+ std::string getSelectedItemLabel(S32 column = 0) const;
LLSD getSelectedValue();
// If multi select is on, select all element that include substring,
@@ -559,6 +560,8 @@ private:
sort_signal_t* mSortCallback;
is_friend_signal_t* mIsFriendSignal;
+
+ friend class LLComboBox;
}; // end class LLScrollListCtrl
#endif // LL_SCROLLLISTCTRL_H
diff --git a/indra/llui/llstatbar.cpp b/indra/llui/llstatbar.cpp
index 2693243eb1..62c0401869 100644
--- a/indra/llui/llstatbar.cpp
+++ b/indra/llui/llstatbar.cpp
@@ -460,7 +460,7 @@ void LLStatBar::draw()
max_value = 0.f;
gGL.color4f(1.f, 0.f, 0.f, 1.f);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
const S32 max_frame = llmin(num_frames, num_values);
U32 num_samples = 0;
for (S32 i = 1; i <= max_frame; i++)
@@ -498,6 +498,9 @@ void LLStatBar::draw()
gGL.vertex2f((F32)bar_rect.mRight - offset, max);
gGL.vertex2f((F32)bar_rect.mRight - offset, min);
gGL.vertex2f((F32)bar_rect.mRight - offset - 1, min);
+
+ gGL.vertex2f((F32)bar_rect.mRight - offset, max);
+ gGL.vertex2f((F32)bar_rect.mRight - offset - 1, min);
gGL.vertex2f((F32)bar_rect.mRight - offset - 1, max);
}
else
@@ -505,7 +508,10 @@ void LLStatBar::draw()
gGL.vertex2f(min, (F32)bar_rect.mBottom + offset + 1);
gGL.vertex2f(min, (F32)bar_rect.mBottom + offset);
gGL.vertex2f(max, (F32)bar_rect.mBottom + offset);
- gGL.vertex2f(max, (F32)bar_rect.mBottom + offset + 1 );
+
+ gGL.vertex2f(min, (F32)bar_rect.mBottom + offset + 1);
+ gGL.vertex2f(max, (F32)bar_rect.mBottom + offset);
+ gGL.vertex2f(max, (F32)bar_rect.mBottom + offset + 1);
}
}
gGL.end();
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 0aebf7543c..cbbf83d679 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -948,7 +948,6 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s
S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length)
{
-
beforeValueChange();
segment_set_t::iterator seg_iter = getSegIterContaining(pos);
while(seg_iter != mSegments.end())
@@ -1325,6 +1324,7 @@ void LLTextBase::reshape(S32 width, S32 height, bool called_from_parent)
//virtual
void LLTextBase::draw()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
// reflow if needed, on demand
reflow();
@@ -2368,6 +2368,34 @@ S32 LLTextBase::removeFirstLine()
return 0;
}
+// virtual
+void LLTextBase::copyContents(const LLTextBase* source)
+{
+ llassert(source);
+ if (!source)
+ return;
+
+ beforeValueChange();
+ deselect();
+
+ mSegments.clear();
+ for (const LLTextSegmentPtr& segp : source->mSegments)
+ {
+ mSegments.emplace(segp->clone(*this));
+ }
+
+ mLineInfoList.clear();
+ for (const line_info& li : mLineInfoList)
+ {
+ mLineInfoList.push_back(line_info(li));
+ }
+
+ getViewModel()->setDisplay(source->getViewModel()->getDisplay());
+
+ onValueChange(0, getLength());
+ needsReflow();
+}
+
void LLTextBase::appendLineBreakSegment(const LLStyle::Params& style_params)
{
segment_vec_t segments;
@@ -2586,6 +2614,11 @@ const LLWString& LLTextBase::getWText() const
return getViewModel()->getDisplay();
}
+S32 LLTextBase::getTextGeneration() const
+{
+ return getViewModel()->getDisplayGeneration();
+}
+
// If round is true, if the position is on the right half of a character, the cursor
// will be put to its right. If round is false, the cursor will always be put to the
// character's left.
@@ -3228,6 +3261,24 @@ boost::signals2::connection LLTextBase::setIsObjectBlockedCallback(const is_bloc
LLTextSegment::~LLTextSegment()
{}
+// static
+LLStyleSP LLTextSegment::cloneStyle(LLTextBase& target, const LLStyle* source)
+{
+ // Take most params from target
+ LLStyle::Params params = target.getStyleParams();
+ LLStyle* style = new LLStyle(params);
+
+ // Take some params from source
+ style->setLinkHREF(source->getLinkHREF());
+ if (source->isImage())
+ {
+ style->setImage(source->getImage()->getName());
+ }
+
+ return style;
+}
+
+
bool LLTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { width = 0; height = 0; return false; }
bool LLTextSegment::getDimensions(S32 first_char, S32 num_chars, S32& width, S32& height) const
{
@@ -3280,7 +3331,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e
: LLTextSegment(start, end),
mStyle( style ),
mToken(NULL),
- mEditor(editor)
+ mEditor(editor),
+ mLastGeneration(-1)
{
mFontHeight = mStyle->getFont()->getLineHeight();
@@ -3294,7 +3346,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e
LLNormalTextSegment::LLNormalTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible)
: LLTextSegment(start, end),
mToken(NULL),
- mEditor(editor)
+ mEditor(editor),
+ mLastGeneration(-1)
{
mStyle = new LLStyle(LLStyle::Params().visible(is_visible).color(color));
@@ -3313,25 +3366,41 @@ F32 LLNormalTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 selec
{
return drawClippedSegment( getStart() + start, getStart() + end, selection_start, selection_end, draw_rect);
}
+ else
+ {
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+ }
return draw_rect.mLeft;
}
// Draws a single text segment, reversing the color for selection if needed.
F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect)
{
- F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha;
-
- const LLWString &text = getWText();
-
F32 right_x = rect.mLeft;
if (!mStyle->isVisible())
{
return right_x;
}
- const LLFontGL* font = mStyle->getFont();
+ F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha;
+
+ const LLWString& text = getWText();
+ S32 text_gen = mEditor.getTextGeneration();
+
+ if (text_gen != mLastGeneration)
+ {
+ mLastGeneration = text_gen;
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+ }
+ const LLFontGL* font = mStyle->getFont();
LLColor4 color = (mEditor.getReadOnly() ? mStyle->getReadOnlyColor() : mStyle->getColor()) % (alpha * mStyle->getAlpha());
+ bool use_font_buffers = useFontBuffers();
if( selection_start > seg_start )
{
@@ -3339,16 +3408,40 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele
S32 start = seg_start;
S32 end = llmin( selection_start, seg_end );
S32 length = end - start;
- font->render(text, start,
- rect,
- color,
- LLFontGL::LEFT, mEditor.mTextVAlign,
- LLFontGL::NORMAL,
- mStyle->getShadowType(),
- length,
- &right_x,
- mEditor.getUseEllipses(),
- mEditor.getUseColor());
+ if (use_font_buffers)
+ {
+ mFontBufferPreSelection.render(
+ font,
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
+ else
+ {
+ // Font buffer doesn't do well with changes and huge notecard with a bunch
+ // of segments will see a lot of buffer updates, so instead use derect
+ // rendering to cache.
+ // Todo: instead of mLastGeneration make buffer invalidation more fine grained
+ // like string hash of a given segment.
+ font->render(
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
}
rect.mLeft = right_x;
@@ -3359,16 +3452,35 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele
S32 end = llmin( selection_end, seg_end );
S32 length = end - start;
- font->render(text, start,
- rect,
- mStyle->getSelectedColor().get(),
- LLFontGL::LEFT, mEditor.mTextVAlign,
- LLFontGL::NORMAL,
- LLFontGL::NO_SHADOW,
- length,
- &right_x,
- mEditor.getUseEllipses(),
- mEditor.getUseColor());
+ if (use_font_buffers)
+ {
+ mFontBufferSelection.render(
+ font,
+ text, start,
+ rect,
+ mStyle->getSelectedColor().get(),
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ LLFontGL::NO_SHADOW,
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
+ else
+ {
+ font->render(
+ text, start,
+ rect,
+ mStyle->getSelectedColor().get(),
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ LLFontGL::NO_SHADOW,
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
}
rect.mLeft = right_x;
if( selection_end < seg_end )
@@ -3377,16 +3489,36 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele
S32 start = llmax( selection_end, seg_start );
S32 end = seg_end;
S32 length = end - start;
- font->render(text, start,
- rect,
- color,
- LLFontGL::LEFT, mEditor.mTextVAlign,
- LLFontGL::NORMAL,
- mStyle->getShadowType(),
- length,
- &right_x,
- mEditor.getUseEllipses(),
- mEditor.getUseColor());
+ if (use_font_buffers)
+ {
+ mFontBufferPostSelection.render(
+ font,
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+ }
+ else
+ {
+ font->render(
+ text, start,
+ rect,
+ color,
+ LLFontGL::LEFT, mEditor.mTextVAlign,
+ LLFontGL::NORMAL,
+ mStyle->getShadowType(),
+ length,
+ &right_x,
+ mEditor.getUseEllipses(),
+ mEditor.getUseColor());
+
+ }
}
return right_x;
}
@@ -3488,6 +3620,13 @@ void LLNormalTextSegment::setToolTip(const std::string& tooltip)
mTooltip = tooltip;
}
+// virtual
+LLTextSegmentPtr LLNormalTextSegment::clone(LLTextBase& target) const
+{
+ LLStyleConstSP sp(cloneStyle(target, mStyle));
+ return new LLNormalTextSegment(sp, mStart, mEnd, target);
+}
+
bool LLNormalTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const
{
height = 0;
@@ -3573,6 +3712,15 @@ S32 LLNormalTextSegment::getNumChars(S32 num_pixels, S32 segment_offset, S32 lin
return num_chars;
}
+void LLNormalTextSegment::updateLayout(const class LLTextBase& editor)
+{
+ LLTextSegment::updateLayout(editor);
+
+ mFontBufferPreSelection.reset();
+ mFontBufferSelection.reset();
+ mFontBufferPostSelection.reset();
+}
+
void LLNormalTextSegment::dump() const
{
LL_INFOS() << "Segment [" <<
@@ -3606,6 +3754,13 @@ LLLabelTextSegment::LLLabelTextSegment( const LLUIColor& color, S32 start, S32 e
{
}
+// virtual
+LLTextSegmentPtr LLLabelTextSegment::clone(LLTextBase& target) const
+{
+ LLStyleConstSP sp(cloneStyle(target, mStyle));
+ return new LLLabelTextSegment(sp, mStart, mEnd, target);
+}
+
/*virtual*/
const LLWString& LLLabelTextSegment::getWText() const
{
@@ -3630,6 +3785,13 @@ LLEmojiTextSegment::LLEmojiTextSegment(const LLUIColor& color, S32 start, S32 en
{
}
+// virtual
+LLTextSegmentPtr LLEmojiTextSegment::clone(LLTextBase& target) const
+{
+ LLStyleConstSP sp(cloneStyle(target, mStyle));
+ return new LLEmojiTextSegment(sp, mStart, mEnd, target);
+}
+
bool LLEmojiTextSegment::handleToolTip(S32 x, S32 y, MASK mask)
{
if (mTooltip.empty())
@@ -3653,6 +3815,14 @@ LLOnHoverChangeableTextSegment::LLOnHoverChangeableTextSegment( LLStyleConstSP s
mHoveredStyle(style),
mNormalStyle(normal_style){}
+// virtual
+LLTextSegmentPtr LLOnHoverChangeableTextSegment::clone(LLTextBase& target) const
+{
+ LLStyleConstSP hsp(cloneStyle(target, mHoveredStyle));
+ LLStyleConstSP nsp(cloneStyle(target, mNormalStyle));
+ return new LLOnHoverChangeableTextSegment(hsp, nsp, mStart, mEnd, target);
+}
+
/*virtual*/
F32 LLOnHoverChangeableTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect)
{
@@ -3692,6 +3862,13 @@ LLInlineViewSegment::~LLInlineViewSegment()
mView->die();
}
+// virtual
+LLTextSegmentPtr LLInlineViewSegment::clone(LLTextBase& target) const
+{
+ llassert_always_msg(false, "NOT SUPPORTED");
+ return nullptr;
+}
+
bool LLInlineViewSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const
{
if (first_char == 0 && num_chars == 0)
@@ -3779,6 +3956,14 @@ LLLineBreakTextSegment::LLLineBreakTextSegment(LLStyleConstSP style,S32 pos):LLT
LLLineBreakTextSegment::~LLLineBreakTextSegment()
{
}
+
+// virtual
+LLTextSegmentPtr LLLineBreakTextSegment::clone(LLTextBase& target) const
+{
+ LLLineBreakTextSegment* copy = new LLLineBreakTextSegment(mStart);
+ copy->mFontHeight = mFontHeight;
+ return copy;
+}
bool LLLineBreakTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const
{
width = 0;
@@ -3806,8 +3991,16 @@ LLImageTextSegment::~LLImageTextSegment()
{
}
+// virtual
+LLTextSegmentPtr LLImageTextSegment::clone(LLTextBase& target) const
+{
+ LLStyleConstSP sp(cloneStyle(target, mStyle));
+ return new LLImageTextSegment(sp, mStart, target);
+}
+
static const S32 IMAGE_HPAD = 3;
+// virtual
bool LLImageTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const
{
width = 0;
diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h
index 00cf66b134..76d4e160af 100644
--- a/indra/llui/lltextbase.h
+++ b/indra/llui/lltextbase.h
@@ -30,6 +30,7 @@
#include "v4color.h"
#include "lleditmenuhandler.h"
+#include "llfontvertexbuffer.h"
#include "llspellcheckmenuhandler.h"
#include "llstyle.h"
#include "llkeywords.h"
@@ -44,6 +45,7 @@
class LLScrollContainer;
class LLContextMenu;
class LLUrlMatch;
+class LLTextBase;
///
/// A text segment is used to specify a subsection of a text string
@@ -61,6 +63,9 @@ public:
mEnd(end)
{}
virtual ~LLTextSegment();
+ virtual LLTextSegmentPtr clone(LLTextBase& terget) const { return new LLTextSegment(mStart, mEnd); }
+ static LLStyleSP cloneStyle(LLTextBase& target, const LLStyle* source);
+
bool getDimensions(S32 first_char, S32 num_chars, S32& width, S32& height) const;
virtual bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const;
@@ -127,10 +132,12 @@ public:
LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 end, LLTextBase& editor );
LLNormalTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible = true);
virtual ~LLNormalTextSegment();
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const;
/*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const;
/*virtual*/ S32 getOffset(S32 segment_local_x_coord, S32 start_offset, S32 num_chars, bool round) const;
/*virtual*/ S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const;
+ /*virtual*/ void updateLayout(const class LLTextBase& editor);
/*virtual*/ F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect);
/*virtual*/ bool canEdit() const { return true; }
/*virtual*/ const LLUIColor& getColor() const { return mStyle->getColor(); }
@@ -149,6 +156,7 @@ public:
/*virtual*/ bool handleToolTip(S32 x, S32 y, MASK mask);
protected:
+ virtual bool useFontBuffers() const { return true; }
F32 drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect);
virtual const LLWString& getWText() const;
@@ -161,6 +169,12 @@ protected:
LLKeywordToken* mToken;
std::string mTooltip;
boost::signals2::connection mImageLoadedConnection;
+
+ // font rendering
+ LLFontVertexBuffer mFontBufferPreSelection;
+ LLFontVertexBuffer mFontBufferSelection;
+ LLFontVertexBuffer mFontBufferPostSelection;
+ S32 mLastGeneration = -1;
};
// This text segment is the same as LLNormalTextSegment, the only difference
@@ -171,6 +185,7 @@ class LLLabelTextSegment : public LLNormalTextSegment
public:
LLLabelTextSegment( LLStyleConstSP style, S32 start, S32 end, LLTextBase& editor );
LLLabelTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible = true);
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const;
protected:
@@ -185,6 +200,7 @@ class LLEmojiTextSegment : public LLNormalTextSegment
public:
LLEmojiTextSegment(LLStyleConstSP style, S32 start, S32 end, LLTextBase& editor);
LLEmojiTextSegment(const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible = true);
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const override;
bool canEdit() const override { return false; }
bool handleToolTip(S32 x, S32 y, MASK mask) override;
@@ -195,6 +211,7 @@ class LLOnHoverChangeableTextSegment : public LLNormalTextSegment
{
public:
LLOnHoverChangeableTextSegment( LLStyleConstSP style, LLStyleConstSP normal_style, S32 start, S32 end, LLTextBase& editor );
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const;
/*virtual*/ F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect);
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
protected:
@@ -209,6 +226,7 @@ class LLIndexSegment : public LLTextSegment
{
public:
LLIndexSegment() : LLTextSegment(0, 0) {}
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const { return new LLIndexSegment(); }
};
class LLInlineViewSegment : public LLTextSegment
@@ -226,6 +244,8 @@ public:
LLInlineViewSegment(const Params& p, S32 start, S32 end);
~LLInlineViewSegment();
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const;
+
/*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const;
/*virtual*/ S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const;
/*virtual*/ void updateLayout(const class LLTextBase& editor);
@@ -250,6 +270,7 @@ public:
LLLineBreakTextSegment(LLStyleConstSP style,S32 pos);
LLLineBreakTextSegment(S32 pos);
~LLLineBreakTextSegment();
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const;
/*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const;
S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const;
F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect);
@@ -263,6 +284,8 @@ class LLImageTextSegment : public LLTextSegment
public:
LLImageTextSegment(LLStyleConstSP style,S32 pos,class LLTextBase& editor);
~LLImageTextSegment();
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const;
+
/*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const;
S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 char_offset, S32 max_chars, S32 line_ind) const;
F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect);
@@ -432,6 +455,7 @@ public:
// wide-char versions
void setWText(const LLWString& text);
const LLWString& getWText() const;
+ S32 getTextGeneration() const;
void appendText(const std::string &new_text, bool prepend_newline, const LLStyle::Params& input_params = LLStyle::Params());
@@ -475,7 +499,7 @@ public:
LLRect getDocRectFromDocIndex(S32 pos) const;
void setReadOnly(bool read_only) { mReadOnly = read_only; }
- bool getReadOnly() { return mReadOnly; }
+ bool getReadOnly() const { return mReadOnly; }
void setSkipLinkUnderline(bool skip_link_underline) { mSkipLinkUnderline = skip_link_underline; }
bool getSkipLinkUnderline() { return mSkipLinkUnderline; }
@@ -500,6 +524,7 @@ public:
const LLFontGL* getFont() const override { return mFont; }
+ virtual void copyContents(const LLTextBase* source);
virtual void appendLineBreakSegment(const LLStyle::Params& style_params);
virtual void appendImageSegment(const LLStyle::Params& style_params);
virtual void appendWidget(const LLInlineViewSegment::Params& params, const std::string& text, bool allow_undo);
diff --git a/indra/llui/lltexteditor.h b/indra/llui/lltexteditor.h
index 0b5acf19a1..e9e7070414 100644
--- a/indra/llui/lltexteditor.h
+++ b/indra/llui/lltexteditor.h
@@ -271,6 +271,8 @@ protected:
virtual bool getPreeditLocation(S32 query_offset, LLCoordGL *coord, LLRect *bounds, LLRect *control) const;
virtual S32 getPreeditFontSize() const;
virtual LLWString getPreeditString() const { return getWText(); }
+
+ virtual bool useFontBuffers() const { return getReadOnly(); }
//
// Protected data
//
diff --git a/indra/llui/lltrans.cpp b/indra/llui/lltrans.cpp
index 8410031653..0c6c5b64e4 100644
--- a/indra/llui/lltrans.cpp
+++ b/indra/llui/lltrans.cpp
@@ -28,12 +28,8 @@
#include "lltrans.h"
-#include "llfasttimer.h" // for call count statistics
#include "llxuiparser.h"
#include "llsd.h"
-#include "llxmlnode.h"
-
-#include <map>
LLTrans::template_map_t LLTrans::sStringTemplates;
LLTrans::template_map_t LLTrans::sDefaultStringTemplates;
@@ -59,7 +55,7 @@ struct StringTable : public LLInitParam::Block<StringTable>
};
//static
-bool LLTrans::parseStrings(LLXMLNodePtr &root, const std::set<std::string>& default_args)
+bool LLTrans::parseStrings(LLXMLNodePtr& root, const std::set<std::string>& default_args)
{
std::string xml_filename = "(strings file)";
if (!root->hasName("strings"))
@@ -107,7 +103,7 @@ bool LLTrans::parseStrings(LLXMLNodePtr &root, const std::set<std::string>& defa
//static
-bool LLTrans::parseLanguageStrings(LLXMLNodePtr &root)
+bool LLTrans::parseLanguageStrings(LLXMLNodePtr& root)
{
std::string xml_filename = "(language strings file)";
if (!root->hasName("strings"))
@@ -138,10 +134,6 @@ bool LLTrans::parseLanguageStrings(LLXMLNodePtr &root)
return true;
}
-
-
-static LLTrace::BlockTimerStatHandle FTM_GET_TRANS("Translate string");
-
//static
std::string LLTrans::getString(std::string_view xml_desc, const LLStringUtil::format_map_t& msg_args, bool def_string)
{
@@ -235,7 +227,7 @@ std::string LLTrans::getDefString(std::string_view xml_desc, const LLSD& msg_arg
}
//static
-bool LLTrans::findString(std::string &result, std::string_view xml_desc, const LLStringUtil::format_map_t& msg_args)
+bool LLTrans::findString(std::string& result, std::string_view xml_desc, const LLStringUtil::format_map_t& msg_args)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
@@ -257,7 +249,7 @@ bool LLTrans::findString(std::string &result, std::string_view xml_desc, const L
}
//static
-bool LLTrans::findString(std::string &result, std::string_view xml_desc, const LLSD& msg_args)
+bool LLTrans::findString(std::string& result, std::string_view xml_desc, const LLSD& msg_args)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
@@ -277,7 +269,7 @@ bool LLTrans::findString(std::string &result, std::string_view xml_desc, const L
}
//static
-std::string LLTrans::getCountString(const std::string& language, const std::string& xml_desc, S32 count)
+std::string LLTrans::getCountString(std::string_view language, std::string_view xml_desc, S32 count)
{
// Compute which string identifier to use
const char* form = "";
@@ -337,7 +329,7 @@ std::string LLTrans::getCountString(const std::string& language, const std::stri
args["[COUNT]"] = llformat("%d", count);
// Look up "AgeYearsB" or "AgeWeeksC" including the "form"
- std::string key = llformat("%s%s", xml_desc.c_str(), form);
+ std::string key = llformat("%s%s", xml_desc.data(), form);
return getString(key, args);
}
diff --git a/indra/llui/lltrans.h b/indra/llui/lltrans.h
index 3492ed0169..c5d01e6f8d 100644
--- a/indra/llui/lltrans.h
+++ b/indra/llui/lltrans.h
@@ -30,10 +30,8 @@
#include <map>
#include <set>
-#include "llpointer.h"
#include "llstring.h"
-
-class LLXMLNode;
+#include "llxmlnode.h"
class LLSD;
@@ -58,17 +56,17 @@ public:
class LLTrans
{
public:
- LLTrans();
+ LLTrans() = default;
/**
* @brief Parses the xml root that holds the strings. Used once on startup
-// *FIXME * @param xml_filename Filename to parse
+ * @param root xml root node to parse
* @param default_args Set of strings (expected to be in the file) to use as default replacement args, e.g. "SECOND_LIFE"
* @returns true if the file was parsed successfully, true if something went wrong
*/
- static bool parseStrings(LLPointer<LLXMLNode> & root, const std::set<std::string>& default_args);
+ static bool parseStrings(LLXMLNodePtr& root, const std::set<std::string>& default_args);
- static bool parseLanguageStrings(LLPointer<LLXMLNode> & root);
+ static bool parseLanguageStrings(LLXMLNodePtr& root);
/**
* @brief Returns a translated string
@@ -80,14 +78,14 @@ public:
static std::string getDefString(std::string_view xml_desc, const LLStringUtil::format_map_t& args);
static std::string getString(std::string_view xml_desc, const LLSD& args, bool def_string = false);
static std::string getDefString(std::string_view xml_desc, const LLSD& args);
- static bool findString(std::string &result, std::string_view xml_desc, const LLStringUtil::format_map_t& args);
- static bool findString(std::string &result, std::string_view xml_desc, const LLSD& args);
+ static bool findString(std::string& result, std::string_view xml_desc, const LLStringUtil::format_map_t& args);
+ static bool findString(std::string& result, std::string_view xml_desc, const LLSD& args);
// Returns translated string with [COUNT] replaced with a number, following
// special per-language logic for plural nouns. For example, some languages
// may have different plurals for 0, 1, 2 and > 2.
// See "AgeWeeksA", "AgeWeeksB", etc. in strings.xml for examples.
- static std::string getCountString(const std::string& language, const std::string& xml_desc, S32 count);
+ static std::string getCountString(std::string_view language, std::string_view xml_desc, S32 count);
/**
* @brief Returns a translated string
diff --git a/indra/llui/llurlentry.cpp b/indra/llui/llurlentry.cpp
index 79d2fcd049..3cc0c05ffa 100644
--- a/indra/llui/llurlentry.cpp
+++ b/indra/llui/llurlentry.cpp
@@ -600,15 +600,15 @@ void LLUrlEntryAgent::callObservers(const std::string &id,
void LLUrlEntryAgent::onAvatarNameCache(const LLUUID& id,
const LLAvatarName& av_name)
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(id);
- if (it != mAvatarNameCacheConnections.end())
+ auto range = mAvatarNameCacheConnections.equal_range(id);
+ for (avatar_name_cache_connection_map_t::iterator it = range.first; it != range.second; ++it)
{
if (it->second.connected())
{
it->second.disconnect();
}
- mAvatarNameCacheConnections.erase(it);
}
+ mAvatarNameCacheConnections.erase(range.first, range.second);
std::string label = av_name.getCompleteName();
@@ -695,16 +695,7 @@ std::string LLUrlEntryAgent::getLabel(const std::string &url, const LLUrlLabelCa
}
else
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(agent_id);
- if (it != mAvatarNameCacheConnections.end())
- {
- if (it->second.connected())
- {
- it->second.disconnect();
- }
- mAvatarNameCacheConnections.erase(it);
- }
- mAvatarNameCacheConnections[agent_id] = LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgent::onAvatarNameCache, this, _1, _2));
+ mAvatarNameCacheConnections.emplace(agent_id, LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgent::onAvatarNameCache, this, _1, _2)));
addObserver(agent_id_string, url, cb);
return LLTrans::getString("LoadingData");
@@ -770,17 +761,17 @@ LLUrlEntryAgentName::LLUrlEntryAgentName()
{}
void LLUrlEntryAgentName::onAvatarNameCache(const LLUUID& id,
- const LLAvatarName& av_name)
+ const LLAvatarName& av_name)
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(id);
- if (it != mAvatarNameCacheConnections.end())
+ auto range = mAvatarNameCacheConnections.equal_range(id);
+ for (avatar_name_cache_connection_map_t::iterator it = range.first; it != range.second; ++it)
{
if (it->second.connected())
{
it->second.disconnect();
}
- mAvatarNameCacheConnections.erase(it);
}
+ mAvatarNameCacheConnections.erase(range.first, range.second);
std::string label = getName(av_name);
// received the agent name from the server - tell our observers
@@ -815,16 +806,7 @@ std::string LLUrlEntryAgentName::getLabel(const std::string &url, const LLUrlLab
}
else
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(agent_id);
- if (it != mAvatarNameCacheConnections.end())
- {
- if (it->second.connected())
- {
- it->second.disconnect();
- }
- mAvatarNameCacheConnections.erase(it);
- }
- mAvatarNameCacheConnections[agent_id] = LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgentName::onAvatarNameCache, this, _1, _2));
+ mAvatarNameCacheConnections.emplace(agent_id, LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgentName::onAvatarNameCache, this, _1, _2)));
addObserver(agent_id_string, url, cb);
return LLTrans::getString("LoadingData");
diff --git a/indra/llui/llurlentry.h b/indra/llui/llurlentry.h
index 84ff278942..fffee88496 100644
--- a/indra/llui/llurlentry.h
+++ b/indra/llui/llurlentry.h
@@ -232,7 +232,7 @@ protected:
private:
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
- typedef std::map<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
+ typedef std::multimap<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
avatar_name_cache_connection_map_t mAvatarNameCacheConnections;
};
@@ -264,7 +264,7 @@ protected:
private:
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
- typedef std::map<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
+ typedef std::multimap<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
avatar_name_cache_connection_map_t mAvatarNameCacheConnections;
};
diff --git a/indra/llui/llviewereventrecorder.cpp b/indra/llui/llviewereventrecorder.cpp
index e5e0545dad..6d907d7e45 100644
--- a/indra/llui/llviewereventrecorder.cpp
+++ b/indra/llui/llviewereventrecorder.cpp
@@ -261,7 +261,7 @@ void LLViewerEventRecorder::logKeyUnicodeEvent(llwchar uni_char) {
event.insert("event",LLSD("keyDown"));
- LL_DEBUGS() << "[VITA] unicode key: " << uni_char << LL_ENDL;
+ LL_DEBUGS() << "[VITA] unicode key: " << (int)uni_char << LL_ENDL;
LL_DEBUGS() << "[VITA] dumpxml " << LLSDXMLStreamer(event) << "\n" << LL_ENDL;
diff --git a/indra/llui/llviewmodel.cpp b/indra/llui/llviewmodel.cpp
index 93106b344f..35963c2b99 100644
--- a/indra/llui/llviewmodel.cpp
+++ b/indra/llui/llviewmodel.cpp
@@ -82,11 +82,20 @@ void LLTextViewModel::setValue(const LLSD& value)
// approximate LLSD storage usage
LLViewModel::setValue(value);
mDisplay = utf8str_to_wstring(mStringValue = value.asString());
+ mDisplayGeneration++;
// mDisplay and mValue agree
mUpdateFromDisplay = false;
}
+LLWString& LLTextViewModel::getEditableDisplay()
+{
+ mDirty = true;
+ mDisplayGeneration++;
+ mUpdateFromDisplay = true;
+ return mDisplay;
+}
+
void LLTextViewModel::setDisplay(const LLWString& value)
{
// This is the strange way to alter the value. Normally we'd setValue()
@@ -94,6 +103,7 @@ void LLTextViewModel::setDisplay(const LLWString& value)
// value. But a text editor might want to edit the display string
// directly, then convert back to UTF8 on commit.
mDisplay = value;
+ mDisplayGeneration++;
mDirty = true;
// Don't immediately convert to UTF8 -- do it lazily -- we expect many
// more setDisplay() calls than getValue() calls. Just flag that it needs
diff --git a/indra/llui/llviewmodel.h b/indra/llui/llviewmodel.h
index 6cf2200a81..16b0800ce2 100644
--- a/indra/llui/llviewmodel.h
+++ b/indra/llui/llviewmodel.h
@@ -105,7 +105,8 @@ public:
// New functions
/// Get the stored value in string form
const LLWString& getDisplay() const { return mDisplay; }
- LLWString& getEditableDisplay() { mDirty = true; mUpdateFromDisplay = true; return mDisplay; }
+ S32 getDisplayGeneration() const { return mDisplayGeneration; }
+ LLWString& getEditableDisplay();
/**
* Set the display string directly (see LLTextEditor). What the user is
@@ -120,6 +121,7 @@ private:
/// To avoid converting every widget's stored value from LLSD to LLWString
/// every frame, cache the converted value
LLWString mDisplay;
+ S32 mDisplayGeneration = -1;
/// As the user edits individual characters (setDisplay()), defer
/// LLWString-to-UTF8 conversions until s/he's done.
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt
index 6b70d66d7a..ce9134e7f1 100644
--- a/indra/llwindow/CMakeLists.txt
+++ b/indra/llwindow/CMakeLists.txt
@@ -17,6 +17,7 @@ include(LLImage)
include(LLWindow)
include(UI)
include(ViewerMiscLibs)
+include(GLM)
set(llwindow_SOURCE_FILES
llcursortypes.cpp
@@ -53,7 +54,7 @@ set(llwindow_LINK_LIBRARIES
llmath
llfilesystem
llxml
- ll::glh_linear
+ ll::glm
ll::glext
ll::uilibraries
ll::SDL
diff --git a/indra/llwindow/lldragdropwin32.h b/indra/llwindow/lldragdropwin32.h
index 1b30dced27..16d016677b 100644
--- a/indra/llwindow/lldragdropwin32.h
+++ b/indra/llwindow/lldragdropwin32.h
@@ -31,7 +31,7 @@
#ifndef LL_LLDRAGDROP32_H
#define LL_LLDRAGDROP32_H
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include <ole2.h>
class LLDragDropWin32
@@ -54,7 +54,7 @@ class LLDragDropWin32
#ifndef LL_LLDRAGDROP32_H
#define LL_LLDRAGDROP32_H
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include <ole2.h>
// impostor class that does nothing
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp
index ec0055fe60..8d6b8d9b93 100644
--- a/indra/llwindow/llkeyboardwin32.cpp
+++ b/indra/llwindow/llkeyboardwin32.cpp
@@ -28,7 +28,7 @@
#include "linden_common.h"
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include "llkeyboardwin32.h"
#include "llwindowcallbacks.h"
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 9dc2644650..a48bd35765 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -1619,9 +1619,11 @@ const S32 max_format = (S32)num_formats - 1;
}
else
{
- LLError::LLUserWarningMsg::show(mCallbacks->translateString("MBVideoDrvErr"));
- // mWindowHandle is 0, going to crash either way
- LL_ERRS("Window") << "No wgl_ARB_pixel_format extension!" << LL_ENDL;
+ LL_WARNS("Window") << "No wgl_ARB_pixel_format extension!" << LL_ENDL;
+ // cannot proceed without wgl_ARB_pixel_format extension, shutdown same as any other gGLManager.initGL() failure
+ OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK);
+ close();
+ return false;
}
// Verify what pixel format we actually received.
@@ -3699,6 +3701,10 @@ S32 OSMessageBoxWin32(const std::string& text, const std::string& caption, U32 t
//
// "This is why I'm doing it this way, instead of what you would think would be more obvious..."
// (C) Nat Goodspeed
+ if (!IsWindow(sWindowHandleForMessageBox))
+ {
+ sWindowHandleForMessageBox = NULL;
+ }
int retval_win = MessageBoxW(sWindowHandleForMessageBox, // HWND
ll_convert_string_to_wide(text).c_str(),
ll_convert_string_to_wide(caption).c_str(),
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index 287402faa0..36e89e4586 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -28,7 +28,7 @@
#define LL_LLWINDOWWIN32_H
// Limit Windows API to small and manageable set.
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include "llwindow.h"
#include "llwindowcallbacks.h"
diff --git a/indra/llxml/llxmlnode.cpp b/indra/llxml/llxmlnode.cpp
index c5ecc67025..48805f8240 100644
--- a/indra/llxml/llxmlnode.cpp
+++ b/indra/llxml/llxmlnode.cpp
@@ -3259,6 +3259,27 @@ std::string LLXMLNode::getTextContents() const
return msg;
}
+std::string LLXMLNode::getXMLRPCTextContents() const
+{
+ std::string msg;
+ std::string::size_type start = mValue.find_first_not_of(" \t\n");
+ if (start != mValue.npos)
+ {
+ std::string::size_type end = mValue.find_last_not_of(" \t\n");
+ if (end != mValue.npos)
+ {
+ msg = mValue.substr(start, end + 1 - start);
+ }
+ else
+ {
+ msg = mValue.substr(start);
+ }
+ }
+ // Convert any internal CR to LF
+ msg = utf8str_removeCRLF(msg);
+ return msg;
+}
+
void LLXMLNode::setLineNumber(S32 line_number)
{
mLineNumber = line_number;
@@ -3368,7 +3389,7 @@ bool LLXMLNode::fromXMLRPCValue(LLSD& target)
if (childp->hasName("string"))
{
- target.assign(LLStringFn::xml_decode(childp->getTextContents()));
+ target.assign(LLStringFn::xml_decode(childp->getXMLRPCTextContents()));
return true;
}
diff --git a/indra/llxml/llxmlnode.h b/indra/llxml/llxmlnode.h
index 3769ec8293..09c7c4fdad 100644
--- a/indra/llxml/llxmlnode.h
+++ b/indra/llxml/llxmlnode.h
@@ -295,6 +295,7 @@ protected:
bool removeChild(LLXMLNode* child);
bool isFullyDefault();
+ std::string getXMLRPCTextContents() const;
bool parseXmlRpcArrayValue(LLSD& target);
bool parseXmlRpcStructValue(LLSD& target);
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 084d71aa24..629acba055 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -37,6 +37,7 @@ include(NVAPI)
include(OPENAL)
include(OpenGL)
include(OpenSSL)
+include(OpenXR)
include(PNG)
include(TemplateCheck)
include(TinyEXR)
@@ -1822,6 +1823,47 @@ if (WINDOWS)
add_dependencies(${VIEWER_BINARY_NAME} stage_third_party_libs llcommon llwebrtc copy_w_viewer_manifest)
+ # Useful for remote debugging or profiling if set to target a shared drive. for example, brad sets it to "dist/secondlife" to deploy under
+ # the build tree (and then I share that directory) or "f:/dist/secondlife" to deploy to a network mounted drive (although this can be slow).
+ # this will also create an "unpacked" tarball at build-<platform>/newview/unpacked_<platform>_7_1_11_<build num>.tar
+ set(LOCAL_DIST_DIR "" CACHE PATH "Path for 'local' unpacked copy of viewer distribution to be deployed to.")
+ set(product SecondLife-${ARCH}-${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION})
+ if(IS_DIRECTORY ${LOCAL_DIST_DIR})
+ add_custom_command(
+ OUTPUT ${LOCAL_DIST_DIR}/.${product}.copy_touched
+ COMMAND ${PYTHON_EXECUTABLE}
+ ARGS
+ ${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
+ "--actions=\"copy package unpacked\""
+ --arch=${ARCH}
+ --artwork=${ARTWORK_DIR}
+ "--bugsplat=${BUGSPLAT_DB}"
+ "--openal=${USE_OPENAL}"
+ "--tracy=${USE_TRACY}"
+ --build=${CMAKE_CURRENT_BINARY_DIR}
+ --buildtype=$<IF:$<BOOL:${LL_GENERATOR_IS_MULTI_CONFIG}>,$<CONFIG>,${CMAKE_BUILD_TYPE}>
+ "--channel=${VIEWER_CHANNEL}"
+ --configuration=$<CONFIG>
+ --dest=${LOCAL_DIST_DIR}
+ --grid=${GRID}
+ --source=${CMAKE_CURRENT_SOURCE_DIR}
+ --versionfile=${CMAKE_CURRENT_BINARY_DIR}/viewer_version.txt
+ --touch=${LOCAL_DIST_DIR}/.${product}.copy_touched
+ DEPENDS
+ ${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
+ stage_third_party_libs
+ llwebrtc
+ ${CMAKE_CURRENT_BINARY_DIR}/viewer_version.txt
+ ${COPY_INPUT_DEPENDENCIES}
+ ${VIEWER_BINARY_NAME}
+ COMMENT "Performing viewer_manifest local dist copy"
+ )
+
+ add_custom_target(copy_local_dist_viewer_manifest ALL DEPENDS ${LOCAL_DIST_DIR}/.${product}.copy_touched)
+ elseif (NOT LOCAL_DIST_DIR STREQUAL "")
+ message(FATAL_ERROR "LOCAL_DIST_DIR ${LOCAL_DIST_DIR} specified but is not valid target directory to copy viewer distribution into. Please create the directory and try again")
+ endif () # IS_DIRECTORY ${LOCAL_DIST_DIR}
+
if (EXISTS ${CMAKE_SOURCE_DIR}/copy_win_scripts)
add_dependencies(${VIEWER_BINARY_NAME} copy_win_scripts)
endif (EXISTS ${CMAKE_SOURCE_DIR}/copy_win_scripts)
@@ -1951,6 +1993,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLPHYSICSEXTENSIONS_LIBRARIES}
ll::bugsplat
ll::tracy
+ ll::openxr
)
if (NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD)
diff --git a/indra/newview/SMAAAreaTex.h b/indra/newview/SMAAAreaTex.h
new file mode 100644
index 0000000000..11fc20bd82
--- /dev/null
+++ b/indra/newview/SMAAAreaTex.h
@@ -0,0 +1,15005 @@
+/**
+ * @file SMAAAreaTex.h
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2013 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to
+ * do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software. As clarification, there
+ * is no requirement that the copyright notice and permission be included in
+ * binary distributions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#ifndef AREATEX_H
+#define AREATEX_H
+
+#define AREATEX_WIDTH 160
+#define AREATEX_HEIGHT 560
+#define AREATEX_PITCH (AREATEX_WIDTH * 2)
+#define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH)
+
+/**
+ * Stored in R8G8 format. Load it in the following format:
+ * - DX9: D3DFMT_A8L8
+ * - DX10: DXGI_FORMAT_R8G8_UNORM
+ */
+static const unsigned char areaTexBytes[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xde, 0x00, 0xdc, 0x00, 0xd7, 0x00, 0xcf,
+ 0x00, 0xc4, 0x00, 0xb8, 0x00, 0xab, 0x00, 0x9e, 0x00, 0x90, 0x00, 0x83,
+ 0x00, 0x76, 0x00, 0x6a, 0x00, 0x5f, 0x00, 0x55, 0x00, 0x4c, 0x00, 0x43,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x1d, 0x00,
+ 0x18, 0x00, 0x10, 0x00, 0x05, 0x00, 0x00, 0x06, 0x00, 0x13, 0x00, 0x21,
+ 0x00, 0x2e, 0x00, 0x3c, 0x00, 0x48, 0x00, 0x54, 0x00, 0x5f, 0x00, 0x69,
+ 0x00, 0x73, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xde, 0x00, 0xdc, 0x00, 0xd8, 0x00, 0xd1, 0x00, 0xc8, 0x00, 0xbd,
+ 0x00, 0xb1, 0x00, 0xa5, 0x00, 0x98, 0x00, 0x8c, 0x00, 0x80, 0x00, 0x74,
+ 0x00, 0x69, 0x00, 0x5f, 0x00, 0x56, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1d, 0x00, 0x19, 0x00, 0x12, 0x00,
+ 0x09, 0x00, 0x00, 0x01, 0x00, 0x0d, 0x00, 0x19, 0x00, 0x26, 0x00, 0x32,
+ 0x00, 0x3f, 0x00, 0x4a, 0x00, 0x55, 0x00, 0x5f, 0x00, 0x69, 0x00, 0x71,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xde, 0x00, 0xdd,
+ 0x00, 0xd9, 0x00, 0xd3, 0x00, 0xcb, 0x00, 0xc1, 0x00, 0xb7, 0x00, 0xab,
+ 0x00, 0xa0, 0x00, 0x94, 0x00, 0x88, 0x00, 0x7d, 0x00, 0x73, 0x00, 0x69,
+ 0x00, 0x5f, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x1d, 0x00, 0x1a, 0x00, 0x14, 0x00, 0x0c, 0x00, 0x02, 0x00,
+ 0x00, 0x08, 0x00, 0x13, 0x00, 0x1f, 0x00, 0x2a, 0x00, 0x36, 0x00, 0x41,
+ 0x00, 0x4c, 0x00, 0x56, 0x00, 0x5f, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xde, 0x00, 0xdd, 0x00, 0xda, 0x00, 0xd4,
+ 0x00, 0xcd, 0x00, 0xc5, 0x00, 0xbb, 0x00, 0xb1, 0x00, 0xa6, 0x00, 0x9b,
+ 0x00, 0x90, 0x00, 0x85, 0x00, 0x7b, 0x00, 0x71, 0x00, 0x68, 0x00, 0x5f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1e, 0x00,
+ 0x1a, 0x00, 0x15, 0x00, 0x0e, 0x00, 0x05, 0x00, 0x00, 0x03, 0x00, 0x0e,
+ 0x00, 0x18, 0x00, 0x23, 0x00, 0x2e, 0x00, 0x39, 0x00, 0x43, 0x00, 0x4d,
+ 0x00, 0x56, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/indra/newview/SMAASearchTex.h b/indra/newview/SMAASearchTex.h
new file mode 100644
index 0000000000..d1a8c0885b
--- /dev/null
+++ b/indra/newview/SMAASearchTex.h
@@ -0,0 +1,157 @@
+/**
+ * @file SMAASearchTex.h
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2013 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to
+ * do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software. As clarification, there
+ * is no requirement that the copyright notice and permission be included in
+ * binary distributions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#ifndef SEARCHTEX_H
+#define SEARCHTEX_H
+
+#define SEARCHTEX_WIDTH 64
+#define SEARCHTEX_HEIGHT 16
+#define SEARCHTEX_PITCH SEARCHTEX_WIDTH
+#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)
+
+/**
+ * Stored in R8 format. Load it in the following format:
+ * - DX9: D3DFMT_L8
+ * - DX10: DXGI_FORMAT_R8_UNORM
+ */
+static const unsigned char searchTexBytes[] = {
+ 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0xfe, 0x7f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe,
+ 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0xfe, 0x7f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe,
+ 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f,
+ 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f,
+ 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
+ 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+};
+
+#endif
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 346a7e3aa1..e0eaaa0bbc 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-7.1.10
+7.1.11
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 42d4e7bb7f..42ed222643 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2491,6 +2491,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>UseGroupMemberPagination</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable pagination of group memeber list 50 members at a time.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DisplayTimecode</key>
<map>
<key>Comment</key>
@@ -7388,7 +7399,7 @@
<key>RenderBufferVisualization</key>
<map>
<key>Comment</key>
- <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string>
+ <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -7772,16 +7783,16 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderPostProcessingHDR</key>
+ <key>RenderEnableEmissiveBuffer</key>
<map>
<key>Comment</key>
- <string>Enable HDR for post processing buffer</string>
+ <string>Enable emissive buffer in gbuffer. Should only be disabled in GL3 mode.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderHDRIExposure</key>
<map>
@@ -7830,7 +7841,7 @@
<key>RenderMaxOpenGLVersion</key>
<map>
<key>Comment</key>
- <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string>
+ <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7902,7 +7913,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderDebugTextureBind</key>
<map>
@@ -8487,7 +8498,18 @@
<key>RenderFSAASamples</key>
<map>
<key>Comment</key>
- <string>Number of samples to use for FSAA (0 = no AA).</string>
+ <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderFSAAType</key>
+ <map>
+ <key>Comment</key>
+ <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9118,7 +9140,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1</real>
+ <real>1.0</real>
</map>
<key>RenderReflectionProbeDrawDistance</key>
@@ -9289,14 +9311,25 @@
<key>RenderSkySunlightScale</key>
<map>
<key>Comment</key>
- <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string>
+ <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is disabled</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderHDRSkySunlightScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is enabled</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
<key>RenderSkyAmbientScale</key>
<map>
<key>Comment</key>
@@ -9306,7 +9339,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.7</real>
+ <real>1.0</real>
</map>
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
@@ -9630,6 +9663,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>CollectFontVertexBuffers</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled some UI elements with cache buffers generated by fonts and reuse them. When disabled general cahce will be used with a significant overhead for hash, but it regenerates vertices each frame so it's always up to date.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
<key>ShowMyComplexityChanges</key>
<map>
<key>Comment</key>
@@ -9898,6 +9942,39 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>RenderCASSharpness</key>
+ <map>
+ <key>Comment</key>
+ <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.4</real>
+ </map>
+ <key>RenderTonemapMix</key>
+ <map>
+ <key>Comment</key>
+ <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+ <key>RenderTonemapType</key>
+ <map>
+ <key>Comment</key>
+ <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>ReplaySession</key>
<map>
<key>Comment</key>
@@ -11479,6 +11556,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureDiscardBackgroundedTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Specify how long to wait before discarding texture data after viewer is backgrounded. (zero or negative to disable)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+ <key>TextureDiscardMinimizedTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Specify how long to wait before discarding texture data after viewer is minimized. (zero or negative to disable)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
<key>TextureFetchConcurrency</key>
<map>
<key>Comment</key>
@@ -13235,17 +13334,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>VoiceEffectExpiryWarningTime</key>
- <map>
- <key>Comment</key>
- <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>259200</integer>
- </map>
<key>VoiceMorphingEnabled</key>
<map>
<key>Comment</key>
@@ -13466,6 +13554,17 @@
<key>Value</key>
<integer>4</integer>
</map>
+ <key>VoiceVisualizerEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Display voice dot indicator above an avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>WarningsAsChat</key>
<map>
<key>Comment</key>
@@ -16366,5 +16465,27 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderHDREnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable HDR rendering.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderVintageMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable different rendering pipeline features to improve performance on older machines that makes the world look closer to how it used to prior to V7.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
new file mode 100644
index 0000000000..017855325c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
@@ -0,0 +1,2556 @@
+/**
+ * @file CASF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifndef A_CPU
+#define A_GPU
+#define A_GLSL
+#define CAS_BETTER_DIAGONALS
+#define CAS_SLOW
+
+out vec4 frag_color;
+in vec2 vary_fragcoord;
+
+uniform sampler2D diffuseRect;
+uniform vec2 out_screen_res;
+uniform uvec4 cas_param_0;
+uniform uvec4 cas_param_1;
+
+vec3 srgb_to_linear(vec3 cs);
+vec3 linear_to_srgb(vec3 cl);
+#endif
+
+#ifndef SHADER_PORTABILITY
+//==============================================================================================================================
+//
+// [A] SHADER PORTABILITY 1.20210629
+//
+//==============================================================================================================================
+// FidelityFX Super Resolution Sample
+//
+// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files(the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions :
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//------------------------------------------------------------------------------------------------------------------------------
+// MIT LICENSE
+// ===========
+// Copyright (c) 2014 Michal Drobot (for concepts used in "FLOAT APPROXIMATIONS").
+// -----------
+// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
+// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
+// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+// -----------
+// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
+// Software.
+// -----------
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//------------------------------------------------------------------------------------------------------------------------------
+#define A_2PI 6.28318530718
+#ifdef A_CPU
+ // Supporting user defined overrides.
+ #ifndef A_RESTRICT
+ #define A_RESTRICT __restrict
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifndef A_STATIC
+ #define A_STATIC static
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ // Same types across CPU and GPU.
+ // Predicate uses 32-bit integer (C friendly bool).
+ typedef uint32_t AP1;
+ typedef float AF1;
+ typedef double AD1;
+ typedef uint8_t AB1;
+ typedef uint16_t AW1;
+ typedef uint32_t AU1;
+ typedef uint64_t AL1;
+ typedef int8_t ASB1;
+ typedef int16_t ASW1;
+ typedef int32_t ASU1;
+ typedef int64_t ASL1;
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AD1_(a) ((AD1)(a))
+ #define AF1_(a) ((AF1)(a))
+ #define AL1_(a) ((AL1)(a))
+ #define AU1_(a) ((AU1)(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASL1_(a) ((ASL1)(a))
+ #define ASU1_(a) ((ASU1)(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;}
+//------------------------------------------------------------------------------------------------------------------------------
+ #define A_TRUE 1
+ #define A_FALSE 0
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+// CPU/GPU PORTING
+//
+//------------------------------------------------------------------------------------------------------------------------------
+// Get CPU and GPU to share all setup code, without duplicate code paths.
+// This uses a lower-case prefix for special vector constructs.
+// - In C restrict pointers are used.
+// - In the shading language, in/inout/out arguments are used.
+// This depends on the ability to access a vector value in both languages via array syntax (aka color[2]).
+//==============================================================================================================================
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY
+//==============================================================================================================================
+ #define retAD2 AD1 *A_RESTRICT
+ #define retAD3 AD1 *A_RESTRICT
+ #define retAD4 AD1 *A_RESTRICT
+ #define retAF2 AF1 *A_RESTRICT
+ #define retAF3 AF1 *A_RESTRICT
+ #define retAF4 AF1 *A_RESTRICT
+ #define retAL2 AL1 *A_RESTRICT
+ #define retAL3 AL1 *A_RESTRICT
+ #define retAL4 AL1 *A_RESTRICT
+ #define retAU2 AU1 *A_RESTRICT
+ #define retAU3 AU1 *A_RESTRICT
+ #define retAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inAD2 AD1 *A_RESTRICT
+ #define inAD3 AD1 *A_RESTRICT
+ #define inAD4 AD1 *A_RESTRICT
+ #define inAF2 AF1 *A_RESTRICT
+ #define inAF3 AF1 *A_RESTRICT
+ #define inAF4 AF1 *A_RESTRICT
+ #define inAL2 AL1 *A_RESTRICT
+ #define inAL3 AL1 *A_RESTRICT
+ #define inAL4 AL1 *A_RESTRICT
+ #define inAU2 AU1 *A_RESTRICT
+ #define inAU3 AU1 *A_RESTRICT
+ #define inAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inoutAD2 AD1 *A_RESTRICT
+ #define inoutAD3 AD1 *A_RESTRICT
+ #define inoutAD4 AD1 *A_RESTRICT
+ #define inoutAF2 AF1 *A_RESTRICT
+ #define inoutAF3 AF1 *A_RESTRICT
+ #define inoutAF4 AF1 *A_RESTRICT
+ #define inoutAL2 AL1 *A_RESTRICT
+ #define inoutAL3 AL1 *A_RESTRICT
+ #define inoutAL4 AL1 *A_RESTRICT
+ #define inoutAU2 AU1 *A_RESTRICT
+ #define inoutAU3 AU1 *A_RESTRICT
+ #define inoutAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define outAD2 AD1 *A_RESTRICT
+ #define outAD3 AD1 *A_RESTRICT
+ #define outAD4 AD1 *A_RESTRICT
+ #define outAF2 AF1 *A_RESTRICT
+ #define outAF3 AF1 *A_RESTRICT
+ #define outAF4 AF1 *A_RESTRICT
+ #define outAL2 AL1 *A_RESTRICT
+ #define outAL3 AL1 *A_RESTRICT
+ #define outAL4 AL1 *A_RESTRICT
+ #define outAU2 AU1 *A_RESTRICT
+ #define outAU3 AU1 *A_RESTRICT
+ #define outAU4 AU1 *A_RESTRICT
+//------------------------------------------------------------------------------------------------------------------------------
+ #define varAD2(x) AD1 x[2]
+ #define varAD3(x) AD1 x[3]
+ #define varAD4(x) AD1 x[4]
+ #define varAF2(x) AF1 x[2]
+ #define varAF3(x) AF1 x[3]
+ #define varAF4(x) AF1 x[4]
+ #define varAL2(x) AL1 x[2]
+ #define varAL3(x) AL1 x[3]
+ #define varAL4(x) AL1 x[4]
+ #define varAU2(x) AU1 x[2]
+ #define varAU3(x) AU1 x[3]
+ #define varAU4(x) AU1 x[4]
+//------------------------------------------------------------------------------------------------------------------------------
+ #define initAD2(x,y) {x,y}
+ #define initAD3(x,y,z) {x,y,z}
+ #define initAD4(x,y,z,w) {x,y,z,w}
+ #define initAF2(x,y) {x,y}
+ #define initAF3(x,y,z) {x,y,z}
+ #define initAF4(x,y,z,w) {x,y,z,w}
+ #define initAL2(x,y) {x,y}
+ #define initAL3(x,y,z) {x,y,z}
+ #define initAL4(x,y,z,w) {x,y,z,w}
+ #define initAU2(x,y) {x,y}
+ #define initAU3(x,y,z) {x,y,z}
+ #define initAU4(x,y,z,w) {x,y,z,w}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS
+//------------------------------------------------------------------------------------------------------------------------------
+// TODO
+// ====
+// - Replace transcendentals with manual versions.
+//==============================================================================================================================
+ #ifdef A_GCC
+ A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);}
+ A_STATIC AF1 AAbsF1(AF1 a){return __builtin_fabsf(a);}
+ A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(__builtin_abs(ASU1_(a)));}
+ A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(__builtin_llabs(ASL1_(a)));}
+ #else
+ A_STATIC AD1 AAbsD1(AD1 a){return fabs(a);}
+ A_STATIC AF1 AAbsF1(AF1 a){return fabsf(a);}
+ A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(abs(ASU1_(a)));}
+ A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(labs((long)ASL1_(a)));}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ACosD1(AD1 a){return __builtin_cos(a);}
+ A_STATIC AF1 ACosF1(AF1 a){return __builtin_cosf(a);}
+ #else
+ A_STATIC AD1 ACosD1(AD1 a){return cos(a);}
+ A_STATIC AF1 ACosF1(AF1 a){return cosf(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ADotD2(inAD2 a,inAD2 b){return a[0]*b[0]+a[1]*b[1];}
+ A_STATIC AD1 ADotD3(inAD3 a,inAD3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];}
+ A_STATIC AD1 ADotD4(inAD4 a,inAD4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];}
+ A_STATIC AF1 ADotF2(inAF2 a,inAF2 b){return a[0]*b[0]+a[1]*b[1];}
+ A_STATIC AF1 ADotF3(inAF3 a,inAF3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];}
+ A_STATIC AF1 ADotF4(inAF4 a,inAF4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];}
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 AExp2D1(AD1 a){return __builtin_exp2(a);}
+ A_STATIC AF1 AExp2F1(AF1 a){return __builtin_exp2f(a);}
+ #else
+ A_STATIC AD1 AExp2D1(AD1 a){return exp2(a);}
+ A_STATIC AF1 AExp2F1(AF1 a){return exp2f(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 AFloorD1(AD1 a){return __builtin_floor(a);}
+ A_STATIC AF1 AFloorF1(AF1 a){return __builtin_floorf(a);}
+ #else
+ A_STATIC AD1 AFloorD1(AD1 a){return floor(a);}
+ A_STATIC AF1 AFloorF1(AF1 a){return floorf(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ALerpD1(AD1 a,AD1 b,AD1 c){return b*c+(-a*c+a);}
+ A_STATIC AF1 ALerpF1(AF1 a,AF1 b,AF1 c){return b*c+(-a*c+a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ALog2D1(AD1 a){return __builtin_log2(a);}
+ A_STATIC AF1 ALog2F1(AF1 a){return __builtin_log2f(a);}
+ #else
+ A_STATIC AD1 ALog2D1(AD1 a){return log2(a);}
+ A_STATIC AF1 ALog2F1(AF1 a){return log2f(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 AMaxD1(AD1 a,AD1 b){return a>b?a:b;}
+ A_STATIC AF1 AMaxF1(AF1 a,AF1 b){return a>b?a:b;}
+ A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;}
+ A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ // These follow the convention that A integer types don't have signage, until they are operated on.
+ A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;}
+ A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 AMinD1(AD1 a,AD1 b){return a<b?a:b;}
+ A_STATIC AF1 AMinF1(AF1 a,AF1 b){return a<b?a:b;}
+ A_STATIC AL1 AMinL1(AL1 a,AL1 b){return a<b?a:b;}
+ A_STATIC AU1 AMinU1(AU1 a,AU1 b){return a<b?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AL1 AMinSL1(AL1 a,AL1 b){return (ASL1_(a)<ASL1_(b))?a:b;}
+ A_STATIC AU1 AMinSU1(AU1 a,AU1 b){return (ASU1_(a)<ASU1_(b))?a:b;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ARcpD1(AD1 a){return 1.0/a;}
+ A_STATIC AF1 ARcpF1(AF1 a){return 1.0f/a;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AL1 AShrSL1(AL1 a,AL1 b){return AL1_(ASL1_(a)>>ASL1_(b));}
+ A_STATIC AU1 AShrSU1(AU1 a,AU1 b){return AU1_(ASU1_(a)>>ASU1_(b));}
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ASinD1(AD1 a){return __builtin_sin(a);}
+ A_STATIC AF1 ASinF1(AF1 a){return __builtin_sinf(a);}
+ #else
+ A_STATIC AD1 ASinD1(AD1 a){return sin(a);}
+ A_STATIC AF1 ASinF1(AF1 a){return sinf(a);}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_GCC
+ A_STATIC AD1 ASqrtD1(AD1 a){return __builtin_sqrt(a);}
+ A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);}
+ #else
+ A_STATIC AD1 ASqrtD1(AD1 a){return sqrt(a);}
+ A_STATIC AF1 ASqrtF1(AF1 a){return sqrtf(a);}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS - DEPENDENT
+//==============================================================================================================================
+ A_STATIC AD1 AClampD1(AD1 x,AD1 n,AD1 m){return AMaxD1(n,AMinD1(x,m));}
+ A_STATIC AF1 AClampF1(AF1 x,AF1 n,AF1 m){return AMaxF1(n,AMinF1(x,m));}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 AFractD1(AD1 a){return a-AFloorD1(a);}
+ A_STATIC AF1 AFractF1(AF1 a){return a-AFloorF1(a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 APowD1(AD1 a,AD1 b){return AExp2D1(b*ALog2D1(a));}
+ A_STATIC AF1 APowF1(AF1 a,AF1 b){return AExp2F1(b*ALog2F1(a));}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ARsqD1(AD1 a){return ARcpD1(ASqrtD1(a));}
+ A_STATIC AF1 ARsqF1(AF1 a){return ARcpF1(ASqrtF1(a));}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC AD1 ASatD1(AD1 a){return AMinD1(1.0,AMaxD1(0.0,a));}
+ A_STATIC AF1 ASatF1(AF1 a){return AMinF1(1.0f,AMaxF1(0.0f,a));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR OPS
+//------------------------------------------------------------------------------------------------------------------------------
+// These are added as needed for production or prototyping, so not necessarily a complete set.
+// They follow a convention of taking in a destination and also returning the destination value to increase utility.
+//==============================================================================================================================
+ A_STATIC retAD2 opAAbsD2(outAD2 d,inAD2 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);return d;}
+ A_STATIC retAD3 opAAbsD3(outAD3 d,inAD3 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);return d;}
+ A_STATIC retAD4 opAAbsD4(outAD4 d,inAD4 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);d[3]=AAbsD1(a[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAAbsF2(outAF2 d,inAF2 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);return d;}
+ A_STATIC retAF3 opAAbsF3(outAF3 d,inAF3 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);return d;}
+ A_STATIC retAF4 opAAbsF4(outAF4 d,inAF4 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);d[3]=AAbsF1(a[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;}
+ A_STATIC retAD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;}
+ A_STATIC retAD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;}
+ A_STATIC retAF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;}
+ A_STATIC retAF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;}
+ A_STATIC retAD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;}
+ A_STATIC retAD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;}
+ A_STATIC retAF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;}
+ A_STATIC retAF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opACpyD2(outAD2 d,inAD2 a){d[0]=a[0];d[1]=a[1];return d;}
+ A_STATIC retAD3 opACpyD3(outAD3 d,inAD3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;}
+ A_STATIC retAD4 opACpyD4(outAD4 d,inAD4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opACpyF2(outAF2 d,inAF2 a){d[0]=a[0];d[1]=a[1];return d;}
+ A_STATIC retAF3 opACpyF3(outAF3 d,inAF3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;}
+ A_STATIC retAF4 opACpyF4(outAF4 d,inAF4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);return d;}
+ A_STATIC retAD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);return d;}
+ A_STATIC retAD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);d[3]=ALerpD1(a[3],b[3],c[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);return d;}
+ A_STATIC retAF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);return d;}
+ A_STATIC retAF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);d[3]=ALerpF1(a[3],b[3],c[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);return d;}
+ A_STATIC retAD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);return d;}
+ A_STATIC retAD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);d[3]=ALerpD1(a[3],b[3],c);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);return d;}
+ A_STATIC retAF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);return d;}
+ A_STATIC retAF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);d[3]=ALerpF1(a[3],b[3],c);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);return d;}
+ A_STATIC retAD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);return d;}
+ A_STATIC retAD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);d[3]=AMaxD1(a[3],b[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);return d;}
+ A_STATIC retAF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);return d;}
+ A_STATIC retAF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);d[3]=AMaxF1(a[3],b[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);return d;}
+ A_STATIC retAD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);return d;}
+ A_STATIC retAD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);d[3]=AMinD1(a[3],b[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);return d;}
+ A_STATIC retAF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);return d;}
+ A_STATIC retAF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);d[3]=AMinF1(a[3],b[3]);return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;}
+ A_STATIC retAD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;}
+ A_STATIC retAD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;}
+ A_STATIC retAF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;}
+ A_STATIC retAF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;}
+ A_STATIC retAD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;}
+ A_STATIC retAD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;}
+ A_STATIC retAF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;}
+ A_STATIC retAF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opANegD2(outAD2 d,inAD2 a){d[0]=-a[0];d[1]=-a[1];return d;}
+ A_STATIC retAD3 opANegD3(outAD3 d,inAD3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;}
+ A_STATIC retAD4 opANegD4(outAD4 d,inAD4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opANegF2(outAF2 d,inAF2 a){d[0]=-a[0];d[1]=-a[1];return d;}
+ A_STATIC retAF3 opANegF3(outAF3 d,inAF3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;}
+ A_STATIC retAF4 opANegF4(outAF4 d,inAF4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;}
+//==============================================================================================================================
+ A_STATIC retAD2 opARcpD2(outAD2 d,inAD2 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);return d;}
+ A_STATIC retAD3 opARcpD3(outAD3 d,inAD3 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);return d;}
+ A_STATIC retAD4 opARcpD4(outAD4 d,inAD4 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);d[3]=ARcpD1(a[3]);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ A_STATIC retAF2 opARcpF2(outAF2 d,inAF2 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);return d;}
+ A_STATIC retAF3 opARcpF3(outAF3 d,inAF3 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);return d;}
+ A_STATIC retAF4 opARcpF4(outAF4 d,inAF4 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);d[3]=ARcpF1(a[3]);return d;}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// HALF FLOAT PACKING
+//==============================================================================================================================
+ // Convert float to half (in lower 16-bits of output).
+ // Same fast technique as documented here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf
+ // Supports denormals.
+ // Conversion rules are to make computations possibly "safer" on the GPU,
+ // -INF & -NaN -> -65504
+ // +INF & +NaN -> +65504
+ A_STATIC AU1 AU1_AH1_AF1(AF1 f){
+ static AW1 base[512]={
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,
+ 0x0200,0x0400,0x0800,0x0c00,0x1000,0x1400,0x1800,0x1c00,0x2000,0x2400,0x2800,0x2c00,0x3000,0x3400,0x3800,0x3c00,
+ 0x4000,0x4400,0x4800,0x4c00,0x5000,0x5400,0x5800,0x5c00,0x6000,0x6400,0x6800,0x6c00,0x7000,0x7400,0x7800,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
+ 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8001,0x8002,0x8004,0x8008,0x8010,0x8020,0x8040,0x8080,0x8100,
+ 0x8200,0x8400,0x8800,0x8c00,0x9000,0x9400,0x9800,0x9c00,0xa000,0xa400,0xa800,0xac00,0xb000,0xb400,0xb800,0xbc00,
+ 0xc000,0xc400,0xc800,0xcc00,0xd000,0xd400,0xd800,0xdc00,0xe000,0xe400,0xe800,0xec00,0xf000,0xf400,0xf800,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
+ 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff};
+ static AB1 shift[512]={
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f,
+ 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,
+ 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f,
+ 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,
+ 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+ 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18};
+ union{AF1 f;AU1 u;}bits;bits.f=f;AU1 u=bits.u;AU1 i=u>>23;return (AU1)(base[i])+((u&0x7fffff)>>shift[i]);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Used to output packed constant.
+ A_STATIC AU1 AU1_AH2_AF2(inAF2 a){return AU1_AH1_AF1(a[0])+(AU1_AH1_AF1(a[1])<<16);}
+#endif
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL
+//==============================================================================================================================
+#if defined(A_GLSL) && defined(A_GPU)
+ #ifndef A_SKIP_EXT
+ #ifdef A_LONG
+ #extension GL_ARB_gpu_shader_int64:require
+ #extension GL_NV_shader_atomic_int64:require
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ #ifdef A_WAVE
+ #extension GL_KHR_shader_subgroup_arithmetic:require
+ #extension GL_KHR_shader_subgroup_ballot:require
+ #extension GL_KHR_shader_subgroup_quad:require
+ #extension GL_KHR_shader_subgroup_shuffle:require
+ #endif
+ #endif
+//==============================================================================================================================
+ #define AP1 bool
+ #define AP2 bvec2
+ #define AP3 bvec3
+ #define AP4 bvec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AF1 float
+ #define AF2 vec2
+ #define AF3 vec3
+ #define AF4 vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1 uint
+ #define AU2 uvec2
+ #define AU3 uvec3
+ #define AU4 uvec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASU1 int
+ #define ASU2 ivec2
+ #define ASU3 ivec3
+ #define ASU4 ivec4
+//==============================================================================================================================
+ #define AF1_AU1(x) uintBitsToFloat(AU1(x))
+ #define AF2_AU2(x) uintBitsToFloat(AU2(x))
+ #define AF3_AU3(x) uintBitsToFloat(AU3(x))
+ #define AF4_AU4(x) uintBitsToFloat(AU4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1_AF1(x) floatBitsToUint(AF1(x))
+ #define AU2_AF2(x) floatBitsToUint(AF2(x))
+ #define AU3_AF3(x) floatBitsToUint(AF3(x))
+ #define AU4_AF4(x) floatBitsToUint(AF4(x))
+//==============================================================================================================================
+ AF1 AF1_x(AF1 a){return AF1(a);}
+ AF2 AF2_x(AF1 a){return AF2(a,a);}
+ AF3 AF3_x(AF1 a){return AF3(a,a,a);}
+ AF4 AF4_x(AF1 a){return AF4(a,a,a,a);}
+ #define AF1_(a) AF1_x(AF1(a))
+ #define AF2_(a) AF2_x(AF1(a))
+ #define AF3_(a) AF3_x(AF1(a))
+ #define AF4_(a) AF4_x(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_x(AU1 a){return AU1(a);}
+ AU2 AU2_x(AU1 a){return AU2(a,a);}
+ AU3 AU3_x(AU1 a){return AU3(a,a,a);}
+ AU4 AU4_x(AU1 a){return AU4(a,a,a,a);}
+ #define AU1_(a) AU1_x(AU1(a))
+ #define AU2_(a) AU2_x(AU1(a))
+ #define AU3_(a) AU3_x(AU1(a))
+ #define AU4_(a) AU4_x(AU1(a))
+//==============================================================================================================================
+ AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));}
+ AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));}
+ AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
+ AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 ABfe(AU1 src,AU1 off,AU1 bits){return bitfieldExtract(src,ASU1(off),ASU1(bits));}
+ AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
+ // Proxy for V_BFI_B32 where the 'mask' is set as 'bits', 'mask=(1<<bits)-1', and 'bits' needs to be an immediate.
+ AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){return bitfieldInsert(src,ins,0,ASU1(bits));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_MED3_F32.
+ AF1 AClampF1(AF1 x,AF1 n,AF1 m){return clamp(x,n,m);}
+ AF2 AClampF2(AF2 x,AF2 n,AF2 m){return clamp(x,n,m);}
+ AF3 AClampF3(AF3 x,AF3 n,AF3 m){return clamp(x,n,m);}
+ AF4 AClampF4(AF4 x,AF4 n,AF4 m){return clamp(x,n,m);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_FRACT_F32 (note DX frac() is different).
+ AF1 AFractF1(AF1 x){return fract(x);}
+ AF2 AFractF2(AF2 x){return fract(x);}
+ AF3 AFractF3(AF3 x){return fract(x);}
+ AF4 AFractF4(AF4 x){return fract(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return mix(x,y,a);}
+ AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return mix(x,y,a);}
+ AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return mix(x,y,a);}
+ AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return mix(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_MAX3_F32.
+ AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));}
+ AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));}
+ AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));}
+ AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));}
+ AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));}
+ AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));}
+ AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));}
+ AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));}
+ AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));}
+ AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));}
+ AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));}
+ AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));}
+ AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Clamp has an easier pattern match for med3 when some ordering is known.
+ // V_MED3_F32.
+ AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));}
+ AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));}
+ AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));}
+ AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // V_MIN3_F32.
+ AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));}
+ AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));}
+ AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));}
+ AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));}
+ AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));}
+ AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));}
+ AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));}
+ AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));}
+ AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));}
+ AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));}
+ AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));}
+ AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));}
+ AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently.
+ // V_COS_F32.
+ AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));}
+ AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));}
+ AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));}
+ AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently.
+ // V_SIN_F32.
+ AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));}
+ AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));}
+ AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));}
+ AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARcpF1(AF1 x){return AF1_(1.0)/x;}
+ AF2 ARcpF2(AF2 x){return AF2_(1.0)/x;}
+ AF3 ARcpF3(AF3 x){return AF3_(1.0)/x;}
+ AF4 ARcpF4(AF4 x){return AF4_(1.0)/x;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARsqF1(AF1 x){return AF1_(1.0)/sqrt(x);}
+ AF2 ARsqF2(AF2 x){return AF2_(1.0)/sqrt(x);}
+ AF3 ARsqF3(AF3 x){return AF3_(1.0)/sqrt(x);}
+ AF4 ARsqF4(AF4 x){return AF4_(1.0)/sqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ASatF1(AF1 x){return clamp(x,AF1_(0.0),AF1_(1.0));}
+ AF2 ASatF2(AF2 x){return clamp(x,AF2_(0.0),AF2_(1.0));}
+ AF3 ASatF3(AF3 x){return clamp(x,AF3_(0.0),AF3_(1.0));}
+ AF4 ASatF4(AF4 x){return clamp(x,AF4_(0.0),AF4_(1.0));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));}
+ AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));}
+ AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));}
+ AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL BYTE
+//==============================================================================================================================
+ #ifdef A_BYTE
+ #define AB1 uint8_t
+ #define AB2 u8vec2
+ #define AB3 u8vec3
+ #define AB4 u8vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASB1 int8_t
+ #define ASB2 i8vec2
+ #define ASB3 i8vec3
+ #define ASB4 i8vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ AB1 AB1_x(AB1 a){return AB1(a);}
+ AB2 AB2_x(AB1 a){return AB2(a,a);}
+ AB3 AB3_x(AB1 a){return AB3(a,a,a);}
+ AB4 AB4_x(AB1 a){return AB4(a,a,a,a);}
+ #define AB1_(a) AB1_x(AB1(a))
+ #define AB2_(a) AB2_x(AB1(a))
+ #define AB3_(a) AB3_x(AB1(a))
+ #define AB4_(a) AB4_x(AB1(a))
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL DOUBLE
+//==============================================================================================================================
+ #ifdef A_DUBL
+ #define AD1 double
+ #define AD2 dvec2
+ #define AD3 dvec3
+ #define AD4 dvec4
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 AD1_x(AD1 a){return AD1(a);}
+ AD2 AD2_x(AD1 a){return AD2(a,a);}
+ AD3 AD3_x(AD1 a){return AD3(a,a,a);}
+ AD4 AD4_x(AD1 a){return AD4(a,a,a,a);}
+ #define AD1_(a) AD1_x(AD1(a))
+ #define AD2_(a) AD2_x(AD1(a))
+ #define AD3_(a) AD3_x(AD1(a))
+ #define AD4_(a) AD4_x(AD1(a))
+//==============================================================================================================================
+ AD1 AFractD1(AD1 x){return fract(x);}
+ AD2 AFractD2(AD2 x){return fract(x);}
+ AD3 AFractD3(AD3 x){return fract(x);}
+ AD4 AFractD4(AD4 x){return fract(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return mix(x,y,a);}
+ AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return mix(x,y,a);}
+ AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return mix(x,y,a);}
+ AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return mix(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARcpD1(AD1 x){return AD1_(1.0)/x;}
+ AD2 ARcpD2(AD2 x){return AD2_(1.0)/x;}
+ AD3 ARcpD3(AD3 x){return AD3_(1.0)/x;}
+ AD4 ARcpD4(AD4 x){return AD4_(1.0)/x;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARsqD1(AD1 x){return AD1_(1.0)/sqrt(x);}
+ AD2 ARsqD2(AD2 x){return AD2_(1.0)/sqrt(x);}
+ AD3 ARsqD3(AD3 x){return AD3_(1.0)/sqrt(x);}
+ AD4 ARsqD4(AD4 x){return AD4_(1.0)/sqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ASatD1(AD1 x){return clamp(x,AD1_(0.0),AD1_(1.0));}
+ AD2 ASatD2(AD2 x){return clamp(x,AD2_(0.0),AD2_(1.0));}
+ AD3 ASatD3(AD3 x){return clamp(x,AD3_(0.0),AD3_(1.0));}
+ AD4 ASatD4(AD4 x){return clamp(x,AD4_(0.0),AD4_(1.0));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// GLSL LONG
+//==============================================================================================================================
+ #ifdef A_LONG
+ #define AL1 uint64_t
+ #define AL2 u64vec2
+ #define AL3 u64vec3
+ #define AL4 u64vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASL1 int64_t
+ #define ASL2 i64vec2
+ #define ASL3 i64vec3
+ #define ASL4 i64vec4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AL1_AU2(x) packUint2x32(AU2(x))
+ #define AU2_AL1(x) unpackUint2x32(AL1(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ AL1 AL1_x(AL1 a){return AL1(a);}
+ AL2 AL2_x(AL1 a){return AL2(a,a);}
+ AL3 AL3_x(AL1 a){return AL3(a,a,a);}
+ AL4 AL4_x(AL1 a){return AL4(a,a,a,a);}
+ #define AL1_(a) AL1_x(AL1(a))
+ #define AL2_(a) AL2_x(AL1(a))
+ #define AL3_(a) AL3_x(AL1(a))
+ #define AL4_(a) AL4_x(AL1(a))
+//==============================================================================================================================
+ AL1 AAbsSL1(AL1 a){return AL1(abs(ASL1(a)));}
+ AL2 AAbsSL2(AL2 a){return AL2(abs(ASL2(a)));}
+ AL3 AAbsSL3(AL3 a){return AL3(abs(ASL3(a)));}
+ AL4 AAbsSL4(AL4 a){return AL4(abs(ASL4(a)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AL1 AMaxSL1(AL1 a,AL1 b){return AL1(max(ASU1(a),ASU1(b)));}
+ AL2 AMaxSL2(AL2 a,AL2 b){return AL2(max(ASU2(a),ASU2(b)));}
+ AL3 AMaxSL3(AL3 a,AL3 b){return AL3(max(ASU3(a),ASU3(b)));}
+ AL4 AMaxSL4(AL4 a,AL4 b){return AL4(max(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AL1 AMinSL1(AL1 a,AL1 b){return AL1(min(ASU1(a),ASU1(b)));}
+ AL2 AMinSL2(AL2 a,AL2 b){return AL2(min(ASU2(a),ASU2(b)));}
+ AL3 AMinSL3(AL3 a,AL3 b){return AL3(min(ASU3(a),ASU3(b)));}
+ AL4 AMinSL4(AL4 a,AL4 b){return AL4(min(ASU4(a),ASU4(b)));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// WAVE OPERATIONS
+//==============================================================================================================================
+ #ifdef A_WAVE
+ // Where 'x' must be a compile time literal.
+ AF1 AWaveXorF1(AF1 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AF2 AWaveXorF2(AF2 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AF3 AWaveXorF3(AF3 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AF4 AWaveXorF4(AF4 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU1 AWaveXorU1(AU1 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU2 AWaveXorU2(AU2 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU3 AWaveXorU3(AU3 v,AU1 x){return subgroupShuffleXor(v,x);}
+ AU4 AWaveXorU4(AU4 v,AU1 x){return subgroupShuffleXor(v,x);}
+ #endif
+//==============================================================================================================================
+#endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+//
+// HLSL
+//
+//
+//==============================================================================================================================
+#if defined(A_HLSL) && defined(A_GPU)
+ #ifdef A_HLSL_6_2
+ #define AP1 bool
+ #define AP2 bool2
+ #define AP3 bool3
+ #define AP4 bool4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AF1 float32_t
+ #define AF2 float32_t2
+ #define AF3 float32_t3
+ #define AF4 float32_t4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1 uint32_t
+ #define AU2 uint32_t2
+ #define AU3 uint32_t3
+ #define AU4 uint32_t4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASU1 int32_t
+ #define ASU2 int32_t2
+ #define ASU3 int32_t3
+ #define ASU4 int32_t4
+ #else
+ #define AP1 bool
+ #define AP2 bool2
+ #define AP3 bool3
+ #define AP4 bool4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AF1 float
+ #define AF2 float2
+ #define AF3 float3
+ #define AF4 float4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1 uint
+ #define AU2 uint2
+ #define AU3 uint3
+ #define AU4 uint4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASU1 int
+ #define ASU2 int2
+ #define ASU3 int3
+ #define ASU4 int4
+ #endif
+//==============================================================================================================================
+ #define AF1_AU1(x) asfloat(AU1(x))
+ #define AF2_AU2(x) asfloat(AU2(x))
+ #define AF3_AU3(x) asfloat(AU3(x))
+ #define AF4_AU4(x) asfloat(AU4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AU1_AF1(x) asuint(AF1(x))
+ #define AU2_AF2(x) asuint(AF2(x))
+ #define AU3_AF3(x) asuint(AF3(x))
+ #define AU4_AF4(x) asuint(AF4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_AH1_AF1_x(AF1 a){return f32tof16(a);}
+ #define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);}
+ #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a))
+ #define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x))
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));}
+ #define AF2_AH2_AU1(x) AF2_AH2_AU1_x(AU1(x))
+//==============================================================================================================================
+ AF1 AF1_x(AF1 a){return AF1(a);}
+ AF2 AF2_x(AF1 a){return AF2(a,a);}
+ AF3 AF3_x(AF1 a){return AF3(a,a,a);}
+ AF4 AF4_x(AF1 a){return AF4(a,a,a,a);}
+ #define AF1_(a) AF1_x(AF1(a))
+ #define AF2_(a) AF2_x(AF1(a))
+ #define AF3_(a) AF3_x(AF1(a))
+ #define AF4_(a) AF4_x(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AU1_x(AU1 a){return AU1(a);}
+ AU2 AU2_x(AU1 a){return AU2(a,a);}
+ AU3 AU3_x(AU1 a){return AU3(a,a,a);}
+ AU4 AU4_x(AU1 a){return AU4(a,a,a,a);}
+ #define AU1_(a) AU1_x(AU1(a))
+ #define AU2_(a) AU2_x(AU1(a))
+ #define AU3_(a) AU3_x(AU1(a))
+ #define AU4_(a) AU4_x(AU1(a))
+//==============================================================================================================================
+ AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));}
+ AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));}
+ AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
+ AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1u<<bits)-1;return (src>>off)&mask;}
+ AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
+ AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1u<<bits)-1;return (ins&mask)|(src&(~mask));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AClampF1(AF1 x,AF1 n,AF1 m){return max(n,min(x,m));}
+ AF2 AClampF2(AF2 x,AF2 n,AF2 m){return max(n,min(x,m));}
+ AF3 AClampF3(AF3 x,AF3 n,AF3 m){return max(n,min(x,m));}
+ AF4 AClampF4(AF4 x,AF4 n,AF4 m){return max(n,min(x,m));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFractF1(AF1 x){return x-floor(x);}
+ AF2 AFractF2(AF2 x){return x-floor(x);}
+ AF3 AFractF3(AF3 x){return x-floor(x);}
+ AF4 AFractF4(AF4 x){return x-floor(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return lerp(x,y,a);}
+ AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return lerp(x,y,a);}
+ AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return lerp(x,y,a);}
+ AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return lerp(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));}
+ AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));}
+ AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));}
+ AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));}
+ AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));}
+ AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));}
+ AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));}
+ AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));}
+ AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));}
+ AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));}
+ AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));}
+ AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));}
+ AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));}
+ AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));}
+ AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));}
+ AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));}
+ AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));}
+ AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));}
+ AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));}
+ AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));}
+ AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));}
+ AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));}
+ AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));}
+ AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));}
+ AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));}
+ AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));}
+ AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));}
+ AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));}
+ AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));}
+ AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));}
+ AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));}
+ AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));}
+ AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));}
+ AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARcpF1(AF1 x){return rcp(x);}
+ AF2 ARcpF2(AF2 x){return rcp(x);}
+ AF3 ARcpF3(AF3 x){return rcp(x);}
+ AF4 ARcpF4(AF4 x){return rcp(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ARsqF1(AF1 x){return rsqrt(x);}
+ AF2 ARsqF2(AF2 x){return rsqrt(x);}
+ AF3 ARsqF3(AF3 x){return rsqrt(x);}
+ AF4 ARsqF4(AF4 x){return rsqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ASatF1(AF1 x){return saturate(x);}
+ AF2 ASatF2(AF2 x){return saturate(x);}
+ AF3 ASatF3(AF3 x){return saturate(x);}
+ AF4 ASatF4(AF4 x){return saturate(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));}
+ AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));}
+ AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));}
+ AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// HLSL BYTE
+//==============================================================================================================================
+ #ifdef A_BYTE
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// HLSL DOUBLE
+//==============================================================================================================================
+ #ifdef A_DUBL
+ #ifdef A_HLSL_6_2
+ #define AD1 float64_t
+ #define AD2 float64_t2
+ #define AD3 float64_t3
+ #define AD4 float64_t4
+ #else
+ #define AD1 double
+ #define AD2 double2
+ #define AD3 double3
+ #define AD4 double4
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 AD1_x(AD1 a){return AD1(a);}
+ AD2 AD2_x(AD1 a){return AD2(a,a);}
+ AD3 AD3_x(AD1 a){return AD3(a,a,a);}
+ AD4 AD4_x(AD1 a){return AD4(a,a,a,a);}
+ #define AD1_(a) AD1_x(AD1(a))
+ #define AD2_(a) AD2_x(AD1(a))
+ #define AD3_(a) AD3_x(AD1(a))
+ #define AD4_(a) AD4_x(AD1(a))
+//==============================================================================================================================
+ AD1 AFractD1(AD1 a){return a-floor(a);}
+ AD2 AFractD2(AD2 a){return a-floor(a);}
+ AD3 AFractD3(AD3 a){return a-floor(a);}
+ AD4 AFractD4(AD4 a){return a-floor(a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return lerp(x,y,a);}
+ AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return lerp(x,y,a);}
+ AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return lerp(x,y,a);}
+ AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return lerp(x,y,a);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARcpD1(AD1 x){return rcp(x);}
+ AD2 ARcpD2(AD2 x){return rcp(x);}
+ AD3 ARcpD3(AD3 x){return rcp(x);}
+ AD4 ARcpD4(AD4 x){return rcp(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ARsqD1(AD1 x){return rsqrt(x);}
+ AD2 ARsqD2(AD2 x){return rsqrt(x);}
+ AD3 ARsqD3(AD3 x){return rsqrt(x);}
+ AD4 ARsqD4(AD4 x){return rsqrt(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD1 ASatD1(AD1 x){return saturate(x);}
+ AD2 ASatD2(AD2 x){return saturate(x);}
+ AD3 ASatD3(AD3 x){return saturate(x);}
+ AD4 ASatD4(AD4 x){return saturate(x);}
+ #endif
+//==============================================================================================================================
+// HLSL WAVE
+//==============================================================================================================================
+ #ifdef A_WAVE
+ // Where 'x' must be a compile time literal.
+ AF1 AWaveXorF1(AF1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AF2 AWaveXorF2(AF2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AF3 AWaveXorF3(AF3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AF4 AWaveXorF4(AF4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU1 AWaveXorU1(AU1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU2 AWaveXorU1(AU2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU3 AWaveXorU1(AU3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ AU4 AWaveXorU1(AU4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
+ #endif
+//==============================================================================================================================
+#endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+//
+// GPU COMMON
+//
+//
+//==============================================================================================================================
+#ifdef A_GPU
+ // Negative and positive infinity.
+ #define A_INFP_F AF1_AU1(0x7f800000u)
+ #define A_INFN_F AF1_AU1(0xff800000u)
+//------------------------------------------------------------------------------------------------------------------------------
+ // Copy sign from 's' to positive 'd'.
+ AF1 ACpySgnF1(AF1 d,AF1 s){return AF1_AU1(AU1_AF1(d)|(AU1_AF1(s)&AU1_(0x80000000u)));}
+ AF2 ACpySgnF2(AF2 d,AF2 s){return AF2_AU2(AU2_AF2(d)|(AU2_AF2(s)&AU2_(0x80000000u)));}
+ AF3 ACpySgnF3(AF3 d,AF3 s){return AF3_AU3(AU3_AF3(d)|(AU3_AF3(s)&AU3_(0x80000000u)));}
+ AF4 ACpySgnF4(AF4 d,AF4 s){return AF4_AU4(AU4_AF4(d)|(AU4_AF4(s)&AU4_(0x80000000u)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Single operation to return (useful to create a mask to use in lerp for branch free logic),
+ // m=NaN := 0
+ // m>=0 := 0
+ // m<0 := 1
+ // Uses the following useful floating point logic,
+ // saturate(+a*(-INF)==-INF) := 0
+ // saturate( 0*(-INF)== NaN) := 0
+ // saturate(-a*(-INF)==+INF) := 1
+ AF1 ASignedF1(AF1 m){return ASatF1(m*AF1_(A_INFN_F));}
+ AF2 ASignedF2(AF2 m){return ASatF2(m*AF2_(A_INFN_F));}
+ AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));}
+ AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));}
+//------------------------------------------------------------------------------------------------------------------------------
+// #2744 avoid constant overflow AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));}
+ AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));}
+ AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));}
+ AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [FIS] FLOAT INTEGER SORTABLE
+//------------------------------------------------------------------------------------------------------------------------------
+// Float to integer sortable.
+// - If sign bit=0, flip the sign bit (positives).
+// - If sign bit=1, flip all bits (negatives).
+// Integer sortable to float.
+// - If sign bit=1, flip the sign bit (positives).
+// - If sign bit=0, flip all bits (negatives).
+// Has nice side effects.
+// - Larger integers are more positive values.
+// - Float zero is mapped to center of integers (so clear to integer zero is a nice default for atomic max usage).
+// Burns 3 ops for conversion {shift,or,xor}.
+//==============================================================================================================================
+ AU1 AFisToU1(AU1 x){return x^(( AShrSU1(x,AU1_(31)))|AU1_(0x80000000));}
+ AU1 AFisFromU1(AU1 x){return x^((~AShrSU1(x,AU1_(31)))|AU1_(0x80000000));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Just adjust high 16-bit value (useful when upper part of 32-bit word is a 16-bit float value).
+ AU1 AFisToHiU1(AU1 x){return x^(( AShrSU1(x,AU1_(15)))|AU1_(0x80000000));}
+ AU1 AFisFromHiU1(AU1 x){return x^((~AShrSU1(x,AU1_(15)))|AU1_(0x80000000));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [BUC] BYTE UNSIGNED CONVERSION
+//------------------------------------------------------------------------------------------------------------------------------
+// Designed to use the optimal conversion, enables the scaling to possibly be factored into other computation.
+// Works on a range of {0 to A_BUC_<32,16>}, for <32-bit, and 16-bit> respectively.
+//------------------------------------------------------------------------------------------------------------------------------
+// OPCODE NOTES
+// ============
+// GCN does not do UNORM or SNORM for bytes in opcodes.
+// - V_CVT_F32_UBYTE{0,1,2,3} - Unsigned byte to float.
+// - V_CVT_PKACC_U8_F32 - Float to unsigned byte (does bit-field insert into 32-bit integer).
+// V_PERM_B32 does byte packing with ability to zero fill bytes as well.
+// - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo.
+//------------------------------------------------------------------------------------------------------------------------------
+// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U1() - Designed for V_CVT_F32_UBYTE* and V_CVT_PKACCUM_U8_F32 ops.
+// ==== =====
+// 0 : 0
+// 1 : 1
+// ...
+// 255 : 255
+// : 256 (just outside the encoding range)
+//------------------------------------------------------------------------------------------------------------------------------
+// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32.
+// ==== =====
+// 0 : 0
+// 1 : 1/512
+// 2 : 1/256
+// ...
+// 64 : 1/8
+// 128 : 1/4
+// 255 : 255/512
+// : 1/2 (just outside the encoding range)
+//------------------------------------------------------------------------------------------------------------------------------
+// OPTIMAL IMPLEMENTATIONS ON AMD ARCHITECTURES
+// ============================================
+// r=ABuc0FromU1(i)
+// V_CVT_F32_UBYTE0 r,i
+// --------------------------------------------
+// r=ABuc0ToU1(d,i)
+// V_CVT_PKACCUM_U8_F32 r,i,0,d
+// --------------------------------------------
+// d=ABuc0FromU2(i)
+// Where 'k0' is an SGPR with 0x0E0A
+// Where 'k1' is an SGPR with {32768.0} packed into the lower 16-bits
+// V_PERM_B32 d,i.x,i.y,k0
+// V_PK_FMA_F16 d,d,k1.x,0
+// --------------------------------------------
+// r=ABuc0ToU2(d,i)
+// Where 'k0' is an SGPR with {1.0/32768.0} packed into the lower 16-bits
+// Where 'k1' is an SGPR with 0x????
+// Where 'k2' is an SGPR with 0x????
+// V_PK_FMA_F16 i,i,k0.x,0
+// V_PERM_B32 r.x,i,i,k1
+// V_PERM_B32 r.y,i,i,k2
+//==============================================================================================================================
+ // Peak range for 32-bit and 16-bit operations.
+ #define A_BUC_32 (255.0)
+ #define A_BUC_16 (255.0/512.0)
+//==============================================================================================================================
+ #if 1
+ // Designed to be one V_CVT_PKACCUM_U8_F32.
+ // The extra min is required to pattern match to V_CVT_PKACCUM_U8_F32.
+ AU1 ABuc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i),255u) )&(0x000000ffu));}
+ AU1 ABuc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i),255u)<< 8)&(0x0000ff00u));}
+ AU1 ABuc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i),255u)<<16)&(0x00ff0000u));}
+ AU1 ABuc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i),255u)<<24)&(0xff000000u));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Designed to be one V_CVT_F32_UBYTE*.
+ AF1 ABuc0FromU1(AU1 i){return AF1((i )&255u);}
+ AF1 ABuc1FromU1(AU1 i){return AF1((i>> 8)&255u);}
+ AF1 ABuc2FromU1(AU1 i){return AF1((i>>16)&255u);}
+ AF1 ABuc3FromU1(AU1 i){return AF1((i>>24)&255u);}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [BSC] BYTE SIGNED CONVERSION
+//------------------------------------------------------------------------------------------------------------------------------
+// Similar to [BUC].
+// Works on a range of {-/+ A_BSC_<32,16>}, for <32-bit, and 16-bit> respectively.
+//------------------------------------------------------------------------------------------------------------------------------
+// ENCODING (without zero-based encoding)
+// ========
+// 0 = unused (can be used to mean something else)
+// 1 = lowest value
+// 128 = exact zero center (zero based encoding
+// 255 = highest value
+//------------------------------------------------------------------------------------------------------------------------------
+// Zero-based [Zb] flips the MSB bit of the byte (making 128 "exact zero" actually zero).
+// This is useful if there is a desire for cleared values to decode as zero.
+//------------------------------------------------------------------------------------------------------------------------------
+// BYTE : FLOAT - ABsc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32.
+// ==== =====
+// 0 : -127/512 (unused)
+// 1 : -126/512
+// 2 : -125/512
+// ...
+// 128 : 0
+// ...
+// 255 : 127/512
+// : 1/4 (just outside the encoding range)
+//==============================================================================================================================
+ // Peak range for 32-bit and 16-bit operations.
+ #define A_BSC_32 (127.0)
+ #define A_BSC_16 (127.0/512.0)
+//==============================================================================================================================
+ #if 1
+ AU1 ABsc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i+128.0),255u) )&(0x000000ffu));}
+ AU1 ABsc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i+128.0),255u)<< 8)&(0x0000ff00u));}
+ AU1 ABsc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i+128.0),255u)<<16)&(0x00ff0000u));}
+ AU1 ABsc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i+128.0),255u)<<24)&(0xff000000u));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 ABsc0ToZbU1(AU1 d,AF1 i){return ((d&0xffffff00u)|((min(AU1(trunc(i)+128.0),255u) )&(0x000000ffu)))^0x00000080u;}
+ AU1 ABsc1ToZbU1(AU1 d,AF1 i){return ((d&0xffff00ffu)|((min(AU1(trunc(i)+128.0),255u)<< 8)&(0x0000ff00u)))^0x00008000u;}
+ AU1 ABsc2ToZbU1(AU1 d,AF1 i){return ((d&0xff00ffffu)|((min(AU1(trunc(i)+128.0),255u)<<16)&(0x00ff0000u)))^0x00800000u;}
+ AU1 ABsc3ToZbU1(AU1 d,AF1 i){return ((d&0x00ffffffu)|((min(AU1(trunc(i)+128.0),255u)<<24)&(0xff000000u)))^0x80000000u;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ABsc0FromU1(AU1 i){return AF1((i )&255u)-128.0;}
+ AF1 ABsc1FromU1(AU1 i){return AF1((i>> 8)&255u)-128.0;}
+ AF1 ABsc2FromU1(AU1 i){return AF1((i>>16)&255u)-128.0;}
+ AF1 ABsc3FromU1(AU1 i){return AF1((i>>24)&255u)-128.0;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ABsc0FromZbU1(AU1 i){return AF1(((i )&255u)^0x80u)-128.0;}
+ AF1 ABsc1FromZbU1(AU1 i){return AF1(((i>> 8)&255u)^0x80u)-128.0;}
+ AF1 ABsc2FromZbU1(AU1 i){return AF1(((i>>16)&255u)^0x80u)-128.0;}
+ AF1 ABsc3FromZbU1(AU1 i){return AF1(((i>>24)&255u)^0x80u)-128.0;}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// FLOAT APPROXIMATIONS
+//------------------------------------------------------------------------------------------------------------------------------
+// Michal Drobot has an excellent presentation on these: "Low Level Optimizations For GCN",
+// - Idea dates back to SGI, then to Quake 3, etc.
+// - https://michaldrobot.files.wordpress.com/2014/05/gcn_alu_opt_digitaldragons2014.pdf
+// - sqrt(x)=rsqrt(x)*x
+// - rcp(x)=rsqrt(x)*rsqrt(x) for positive x
+// - https://github.com/michaldrobot/ShaderFastLibs/blob/master/ShaderFastMathLib.h
+//------------------------------------------------------------------------------------------------------------------------------
+// These below are from perhaps less complete searching for optimal.
+// Used FP16 normal range for testing with +4096 32-bit step size for sampling error.
+// So these match up well with the half approximations.
+//==============================================================================================================================
+ AF1 APrxLoSqrtF1(AF1 a){return AF1_AU1((AU1_AF1(a)>>AU1_(1))+AU1_(0x1fbc4639));}
+ AF1 APrxLoRcpF1(AF1 a){return AF1_AU1(AU1_(0x7ef07ebb)-AU1_AF1(a));}
+ AF1 APrxMedRcpF1(AF1 a){AF1 b=AF1_AU1(AU1_(0x7ef19fff)-AU1_AF1(a));return b*(-b*a+AF1_(2.0));}
+ AF1 APrxLoRsqF1(AF1 a){return AF1_AU1(AU1_(0x5f347d74)-(AU1_AF1(a)>>AU1_(1)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 APrxLoSqrtF2(AF2 a){return AF2_AU2((AU2_AF2(a)>>AU2_(1))+AU2_(0x1fbc4639));}
+ AF2 APrxLoRcpF2(AF2 a){return AF2_AU2(AU2_(0x7ef07ebb)-AU2_AF2(a));}
+ AF2 APrxMedRcpF2(AF2 a){AF2 b=AF2_AU2(AU2_(0x7ef19fff)-AU2_AF2(a));return b*(-b*a+AF2_(2.0));}
+ AF2 APrxLoRsqF2(AF2 a){return AF2_AU2(AU2_(0x5f347d74)-(AU2_AF2(a)>>AU2_(1)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF3 APrxLoSqrtF3(AF3 a){return AF3_AU3((AU3_AF3(a)>>AU3_(1))+AU3_(0x1fbc4639));}
+ AF3 APrxLoRcpF3(AF3 a){return AF3_AU3(AU3_(0x7ef07ebb)-AU3_AF3(a));}
+ AF3 APrxMedRcpF3(AF3 a){AF3 b=AF3_AU3(AU3_(0x7ef19fff)-AU3_AF3(a));return b*(-b*a+AF3_(2.0));}
+ AF3 APrxLoRsqF3(AF3 a){return AF3_AU3(AU3_(0x5f347d74)-(AU3_AF3(a)>>AU3_(1)));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF4 APrxLoSqrtF4(AF4 a){return AF4_AU4((AU4_AF4(a)>>AU4_(1))+AU4_(0x1fbc4639));}
+ AF4 APrxLoRcpF4(AF4 a){return AF4_AU4(AU4_(0x7ef07ebb)-AU4_AF4(a));}
+ AF4 APrxMedRcpF4(AF4 a){AF4 b=AF4_AU4(AU4_(0x7ef19fff)-AU4_AF4(a));return b*(-b*a+AF4_(2.0));}
+ AF4 APrxLoRsqF4(AF4 a){return AF4_AU4(AU4_(0x5f347d74)-(AU4_AF4(a)>>AU4_(1)));}
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// PQ APPROXIMATIONS
+//------------------------------------------------------------------------------------------------------------------------------
+// PQ is very close to x^(1/8). The functions below Use the fast float approximation method to do
+// PQ<~>Gamma2 (4th power and fast 4th root) and PQ<~>Linear (8th power and fast 8th root). Maximum error is ~0.2%.
+//==============================================================================================================================
+// Helpers
+ AF1 Quart(AF1 a) { a = a * a; return a * a;}
+ AF1 Oct(AF1 a) { a = a * a; a = a * a; return a * a; }
+ AF2 Quart(AF2 a) { a = a * a; return a * a; }
+ AF2 Oct(AF2 a) { a = a * a; a = a * a; return a * a; }
+ AF3 Quart(AF3 a) { a = a * a; return a * a; }
+ AF3 Oct(AF3 a) { a = a * a; a = a * a; return a * a; }
+ AF4 Quart(AF4 a) { a = a * a; return a * a; }
+ AF4 Oct(AF4 a) { a = a * a; a = a * a; return a * a; }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF1 APrxPQToGamma2(AF1 a) { return Quart(a); }
+ AF1 APrxPQToLinear(AF1 a) { return Oct(a); }
+ AF1 APrxLoGamma2ToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); }
+ AF1 APrxMedGamma2ToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); AF1 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF1 APrxHighGamma2ToPQ(AF1 a) { return sqrt(sqrt(a)); }
+ AF1 APrxLoLinearToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); }
+ AF1 APrxMedLinearToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); AF1 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF1 APrxHighLinearToPQ(AF1 a) { return sqrt(sqrt(sqrt(a))); }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF2 APrxPQToGamma2(AF2 a) { return Quart(a); }
+ AF2 APrxPQToLinear(AF2 a) { return Oct(a); }
+ AF2 APrxLoGamma2ToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); }
+ AF2 APrxMedGamma2ToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); AF2 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF2 APrxHighGamma2ToPQ(AF2 a) { return sqrt(sqrt(a)); }
+ AF2 APrxLoLinearToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); }
+ AF2 APrxMedLinearToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); AF2 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF2 APrxHighLinearToPQ(AF2 a) { return sqrt(sqrt(sqrt(a))); }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF3 APrxPQToGamma2(AF3 a) { return Quart(a); }
+ AF3 APrxPQToLinear(AF3 a) { return Oct(a); }
+ AF3 APrxLoGamma2ToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); }
+ AF3 APrxMedGamma2ToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); AF3 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF3 APrxHighGamma2ToPQ(AF3 a) { return sqrt(sqrt(a)); }
+ AF3 APrxLoLinearToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); }
+ AF3 APrxMedLinearToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); AF3 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF3 APrxHighLinearToPQ(AF3 a) { return sqrt(sqrt(sqrt(a))); }
+ //------------------------------------------------------------------------------------------------------------------------------
+ AF4 APrxPQToGamma2(AF4 a) { return Quart(a); }
+ AF4 APrxPQToLinear(AF4 a) { return Oct(a); }
+ AF4 APrxLoGamma2ToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); }
+ AF4 APrxMedGamma2ToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); AF4 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
+ AF4 APrxHighGamma2ToPQ(AF4 a) { return sqrt(sqrt(a)); }
+ AF4 APrxLoLinearToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); }
+ AF4 APrxMedLinearToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); AF4 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
+ AF4 APrxHighLinearToPQ(AF4 a) { return sqrt(sqrt(sqrt(a))); }
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// PARABOLIC SIN & COS
+//------------------------------------------------------------------------------------------------------------------------------
+// Approximate answers to transcendental questions.
+//------------------------------------------------------------------------------------------------------------------------------
+//==============================================================================================================================
+ #if 1
+ // Valid input range is {-1 to 1} representing {0 to 2 pi}.
+ // Output range is {-1/4 to 1/4} representing {-1 to 1}.
+ AF1 APSinF1(AF1 x){return x*abs(x)-x;} // MAD.
+ AF2 APSinF2(AF2 x){return x*abs(x)-x;}
+ AF1 APCosF1(AF1 x){x=AFractF1(x*AF1_(0.5)+AF1_(0.75));x=x*AF1_(2.0)-AF1_(1.0);return APSinF1(x);} // 3x MAD, FRACT
+ AF2 APCosF2(AF2 x){x=AFractF2(x*AF2_(0.5)+AF2_(0.75));x=x*AF2_(2.0)-AF2_(1.0);return APSinF2(x);}
+ AF2 APSinCosF1(AF1 x){AF1 y=AFractF1(x*AF1_(0.5)+AF1_(0.75));y=y*AF1_(2.0)-AF1_(1.0);return APSinF2(AF2(x,y));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// [ZOL] ZERO ONE LOGIC
+//------------------------------------------------------------------------------------------------------------------------------
+// Conditional free logic designed for easy 16-bit packing, and backwards porting to 32-bit.
+//------------------------------------------------------------------------------------------------------------------------------
+// 0 := false
+// 1 := true
+//------------------------------------------------------------------------------------------------------------------------------
+// AndNot(x,y) -> !(x&y) .... One op.
+// AndOr(x,y,z) -> (x&y)|z ... One op.
+// GtZero(x) -> x>0.0 ..... One op.
+// Sel(x,y,z) -> x?y:z ..... Two ops, has no precision loss.
+// Signed(x) -> x<0.0 ..... One op.
+// ZeroPass(x,y) -> x?0:y ..... Two ops, 'y' is a pass through safe for aliasing as integer.
+//------------------------------------------------------------------------------------------------------------------------------
+// OPTIMIZATION NOTES
+// ==================
+// - On Vega to use 2 constants in a packed op, pass in as one AW2 or one AH2 'k.xy' and use as 'k.xx' and 'k.yy'.
+// For example 'a.xy*k.xx+k.yy'.
+//==============================================================================================================================
+ #if 1
+ AU1 AZolAndU1(AU1 x,AU1 y){return min(x,y);}
+ AU2 AZolAndU2(AU2 x,AU2 y){return min(x,y);}
+ AU3 AZolAndU3(AU3 x,AU3 y){return min(x,y);}
+ AU4 AZolAndU4(AU4 x,AU4 y){return min(x,y);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AZolNotU1(AU1 x){return x^AU1_(1);}
+ AU2 AZolNotU2(AU2 x){return x^AU2_(1);}
+ AU3 AZolNotU3(AU3 x){return x^AU3_(1);}
+ AU4 AZolNotU4(AU4 x){return x^AU4_(1);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AU1 AZolOrU1(AU1 x,AU1 y){return max(x,y);}
+ AU2 AZolOrU2(AU2 x,AU2 y){return max(x,y);}
+ AU3 AZolOrU3(AU3 x,AU3 y){return max(x,y);}
+ AU4 AZolOrU4(AU4 x,AU4 y){return max(x,y);}
+//==============================================================================================================================
+ AU1 AZolF1ToU1(AF1 x){return AU1(x);}
+ AU2 AZolF2ToU2(AF2 x){return AU2(x);}
+ AU3 AZolF3ToU3(AF3 x){return AU3(x);}
+ AU4 AZolF4ToU4(AF4 x){return AU4(x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // 2 ops, denormals don't work in 32-bit on PC (and if they are enabled, OMOD is disabled).
+ AU1 AZolNotF1ToU1(AF1 x){return AU1(AF1_(1.0)-x);}
+ AU2 AZolNotF2ToU2(AF2 x){return AU2(AF2_(1.0)-x);}
+ AU3 AZolNotF3ToU3(AF3 x){return AU3(AF3_(1.0)-x);}
+ AU4 AZolNotF4ToU4(AF4 x){return AU4(AF4_(1.0)-x);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolU1ToF1(AU1 x){return AF1(x);}
+ AF2 AZolU2ToF2(AU2 x){return AF2(x);}
+ AF3 AZolU3ToF3(AU3 x){return AF3(x);}
+ AF4 AZolU4ToF4(AU4 x){return AF4(x);}
+//==============================================================================================================================
+ AF1 AZolAndF1(AF1 x,AF1 y){return min(x,y);}
+ AF2 AZolAndF2(AF2 x,AF2 y){return min(x,y);}
+ AF3 AZolAndF3(AF3 x,AF3 y){return min(x,y);}
+ AF4 AZolAndF4(AF4 x,AF4 y){return min(x,y);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 ASolAndNotF1(AF1 x,AF1 y){return (-x)*y+AF1_(1.0);}
+ AF2 ASolAndNotF2(AF2 x,AF2 y){return (-x)*y+AF2_(1.0);}
+ AF3 ASolAndNotF3(AF3 x,AF3 y){return (-x)*y+AF3_(1.0);}
+ AF4 ASolAndNotF4(AF4 x,AF4 y){return (-x)*y+AF4_(1.0);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolAndOrF1(AF1 x,AF1 y,AF1 z){return ASatF1(x*y+z);}
+ AF2 AZolAndOrF2(AF2 x,AF2 y,AF2 z){return ASatF2(x*y+z);}
+ AF3 AZolAndOrF3(AF3 x,AF3 y,AF3 z){return ASatF3(x*y+z);}
+ AF4 AZolAndOrF4(AF4 x,AF4 y,AF4 z){return ASatF4(x*y+z);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolGtZeroF1(AF1 x){return ASatF1(x*AF1_(A_INFP_F));}
+ AF2 AZolGtZeroF2(AF2 x){return ASatF2(x*AF2_(A_INFP_F));}
+ AF3 AZolGtZeroF3(AF3 x){return ASatF3(x*AF3_(A_INFP_F));}
+ AF4 AZolGtZeroF4(AF4 x){return ASatF4(x*AF4_(A_INFP_F));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolNotF1(AF1 x){return AF1_(1.0)-x;}
+ AF2 AZolNotF2(AF2 x){return AF2_(1.0)-x;}
+ AF3 AZolNotF3(AF3 x){return AF3_(1.0)-x;}
+ AF4 AZolNotF4(AF4 x){return AF4_(1.0)-x;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolOrF1(AF1 x,AF1 y){return max(x,y);}
+ AF2 AZolOrF2(AF2 x,AF2 y){return max(x,y);}
+ AF3 AZolOrF3(AF3 x,AF3 y){return max(x,y);}
+ AF4 AZolOrF4(AF4 x,AF4 y){return max(x,y);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolSelF1(AF1 x,AF1 y,AF1 z){AF1 r=(-x)*z+z;return x*y+r;}
+ AF2 AZolSelF2(AF2 x,AF2 y,AF2 z){AF2 r=(-x)*z+z;return x*y+r;}
+ AF3 AZolSelF3(AF3 x,AF3 y,AF3 z){AF3 r=(-x)*z+z;return x*y+r;}
+ AF4 AZolSelF4(AF4 x,AF4 y,AF4 z){AF4 r=(-x)*z+z;return x*y+r;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolSignedF1(AF1 x){return ASatF1(x*AF1_(A_INFN_F));}
+ AF2 AZolSignedF2(AF2 x){return ASatF2(x*AF2_(A_INFN_F));}
+ AF3 AZolSignedF3(AF3 x){return ASatF3(x*AF3_(A_INFN_F));}
+ AF4 AZolSignedF4(AF4 x){return ASatF4(x*AF4_(A_INFN_F));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AZolZeroPassF1(AF1 x,AF1 y){return AF1_AU1((AU1_AF1(x)!=AU1_(0))?AU1_(0):AU1_AF1(y));}
+ AF2 AZolZeroPassF2(AF2 x,AF2 y){return AF2_AU2((AU2_AF2(x)!=AU2_(0))?AU2_(0):AU2_AF2(y));}
+ AF3 AZolZeroPassF3(AF3 x,AF3 y){return AF3_AU3((AU3_AF3(x)!=AU3_(0))?AU3_(0):AU3_AF3(y));}
+ AF4 AZolZeroPassF4(AF4 x,AF4 y){return AF4_AU4((AU4_AF4(x)!=AU4_(0))?AU4_(0):AU4_AF4(y));}
+ #endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// COLOR CONVERSIONS
+//------------------------------------------------------------------------------------------------------------------------------
+// These are all linear to/from some other space (where 'linear' has been shortened out of the function name).
+// So 'ToGamma' is 'LinearToGamma', and 'FromGamma' is 'LinearFromGamma'.
+// These are branch free implementations.
+// The AToSrgbF1() function is useful for stores for compute shaders for GPUs without hardware linear->sRGB store conversion.
+//------------------------------------------------------------------------------------------------------------------------------
+// TRANSFER FUNCTIONS
+// ==================
+// 709 ..... Rec709 used for some HDTVs
+// Gamma ... Typically 2.2 for some PC displays, or 2.4-2.5 for CRTs, or 2.2 FreeSync2 native
+// Pq ...... PQ native for HDR10
+// Srgb .... The sRGB output, typical of PC displays, useful for 10-bit output, or storing to 8-bit UNORM without SRGB type
+// Two ..... Gamma 2.0, fastest conversion (useful for intermediate pass approximations)
+// Three ... Gamma 3.0, less fast, but good for HDR.
+//------------------------------------------------------------------------------------------------------------------------------
+// KEEPING TO SPEC
+// ===============
+// Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curved segment 2 times.
+// (a.) For 8-bit sRGB, steps {0 to 10.3} are in the linear region (4% of the encoding range).
+// (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range).
+// Also there is a slight step in the transition regions.
+// Precision of the coefficients in the spec being the likely cause.
+// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store.
+// This is to work around lack of hardware (typically only ROP does the conversion for free).
+// To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free).
+// So this header keeps with the spec.
+// For linear->sRGB transforms, the linear segment in some respects reduces error, because rounding in that region is linear.
+// Rounding in the curved region in hardware (and fast software code) introduces error due to rounding in non-linear.
+//------------------------------------------------------------------------------------------------------------------------------
+// FOR PQ
+// ======
+// Both input and output is {0.0-1.0}, and where output 1.0 represents 10000.0 cd/m^2.
+// All constants are only specified to FP32 precision.
+// External PQ source reference,
+// - https://github.com/ampas/aces-dev/blob/master/transforms/ctl/utilities/ACESlib.Utilities_Color.a1.0.1.ctl
+//------------------------------------------------------------------------------------------------------------------------------
+// PACKED VERSIONS
+// ===============
+// These are the A*H2() functions.
+// There is no PQ functions as FP16 seemed to not have enough precision for the conversion.
+// The remaining functions are "good enough" for 8-bit, and maybe 10-bit if not concerned about a few 1-bit errors.
+// Precision is lowest in the 709 conversion, higher in sRGB, higher still in Two and Gamma (when using 2.2 at least).
+//------------------------------------------------------------------------------------------------------------------------------
+// NOTES
+// =====
+// Could be faster for PQ conversions to be in ALU or a texture lookup depending on usage case.
+//==============================================================================================================================
+ #if 1
+ AF1 ATo709F1(AF1 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
+ return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
+ AF2 ATo709F2(AF2 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
+ return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
+ AF3 ATo709F3(AF3 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
+ return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma().
+ AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));}
+ AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));}
+ AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302));
+ return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));}
+ AF2 AToPqF1(AF2 x){AF2 p=pow(x,AF2_(0.159302));
+ return pow((AF2_(0.835938)+AF2_(18.8516)*p)/(AF2_(1.0)+AF2_(18.6875)*p),AF2_(78.8438));}
+ AF3 AToPqF1(AF3 x){AF3 p=pow(x,AF3_(0.159302));
+ return pow((AF3_(0.835938)+AF3_(18.8516)*p)/(AF3_(1.0)+AF3_(18.6875)*p),AF3_(78.8438));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToSrgbF1(AF1 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
+ return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
+ AF2 AToSrgbF2(AF2 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
+ return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
+ AF3 AToSrgbF3(AF3 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
+ return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToTwoF1(AF1 c){return sqrt(c);}
+ AF2 AToTwoF2(AF2 c){return sqrt(c);}
+ AF3 AToTwoF3(AF3 c){return sqrt(c);}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AToThreeF1(AF1 c){return pow(c,AF1_(1.0/3.0));}
+ AF2 AToThreeF2(AF2 c){return pow(c,AF2_(1.0/3.0));}
+ AF3 AToThreeF3(AF3 c){return pow(c,AF3_(1.0/3.0));}
+ #endif
+//==============================================================================================================================
+ #if 1
+ // Unfortunately median won't work here.
+ AF1 AFrom709F1(AF1 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
+ return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
+ AF2 AFrom709F2(AF2 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
+ return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
+ AF3 AFrom709F3(AF3 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
+ return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));}
+ AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));}
+ AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833));
+ return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));}
+ AF2 AFromPqF1(AF2 x){AF2 p=pow(x,AF2_(0.0126833));
+ return pow(ASatF2(p-AF2_(0.835938))/(AF2_(18.8516)-AF2_(18.6875)*p),AF2_(6.27739));}
+ AF3 AFromPqF1(AF3 x){AF3 p=pow(x,AF3_(0.0126833));
+ return pow(ASatF3(p-AF3_(0.835938))/(AF3_(18.8516)-AF3_(18.6875)*p),AF3_(6.27739));}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Unfortunately median won't work here.
+ AF1 AFromSrgbF1(AF1 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
+ return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
+ AF2 AFromSrgbF2(AF2 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
+ return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
+ AF3 AFromSrgbF3(AF3 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
+ return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromTwoF1(AF1 c){return c*c;}
+ AF2 AFromTwoF2(AF2 c){return c*c;}
+ AF3 AFromTwoF3(AF3 c){return c*c;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF1 AFromThreeF1(AF1 c){return c*c*c;}
+ AF2 AFromThreeF2(AF2 c){return c*c*c;}
+ AF3 AFromThreeF3(AF3 c){return c*c*c;}
+ #endif
+//==============================================================================================================================
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// CS REMAP
+//==============================================================================================================================
+ // Simple remap 64x1 to 8x8 with rotated 2x2 pixel quads in quad linear.
+ // 543210
+ // ======
+ // ..xxx.
+ // yy...y
+ AU2 ARmp8x8(AU1 a){return AU2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));}
+//==============================================================================================================================
+ // More complex remap 64x1 to 8x8 which is necessary for 2D wave reductions.
+ // 543210
+ // ======
+ // .xx..x
+ // y..yy.
+ // Details,
+ // LANE TO 8x8 MAPPING
+ // ===================
+ // 00 01 08 09 10 11 18 19
+ // 02 03 0a 0b 12 13 1a 1b
+ // 04 05 0c 0d 14 15 1c 1d
+ // 06 07 0e 0f 16 17 1e 1f
+ // 20 21 28 29 30 31 38 39
+ // 22 23 2a 2b 32 33 3a 3b
+ // 24 25 2c 2d 34 35 3c 3d
+ // 26 27 2e 2f 36 37 3e 3f
+ AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));}
+//==============================================================================================================================
+#endif
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+// REFERENCE
+//
+//------------------------------------------------------------------------------------------------------------------------------
+// IEEE FLOAT RULES
+// ================
+// - saturate(NaN)=0, saturate(-INF)=0, saturate(+INF)=1
+// - {+/-}0 * {+/-}INF = NaN
+// - -INF + (+INF) = NaN
+// - {+/-}0 / {+/-}0 = NaN
+// - {+/-}INF / {+/-}INF = NaN
+// - a<(-0) := sqrt(a) = NaN (a=-0.0 won't NaN)
+// - 0 == -0
+// - 4/0 = +INF
+// - 4/-0 = -INF
+// - 4+INF = +INF
+// - 4-INF = -INF
+// - 4*(+INF) = +INF
+// - 4*(-INF) = -INF
+// - -4*(+INF) = -INF
+// - sqrt(+INF) = +INF
+//------------------------------------------------------------------------------------------------------------------------------
+// FP16 ENCODING
+// =============
+// fedcba9876543210
+// ----------------
+// ......mmmmmmmmmm 10-bit mantissa (encodes 11-bit 0.5 to 1.0 except for denormals)
+// .eeeee.......... 5-bit exponent
+// .00000.......... denormals
+// .00001.......... -14 exponent
+// .11110.......... 15 exponent
+// .111110000000000 infinity
+// .11111nnnnnnnnnn NaN with n!=0
+// s............... sign
+//------------------------------------------------------------------------------------------------------------------------------
+// FP16/INT16 ALIASING DENORMAL
+// ============================
+// 11-bit unsigned integers alias with half float denormal/normal values,
+// 1 = 2^(-24) = 1/16777216 ....................... first denormal value
+// 2 = 2^(-23)
+// ...
+// 1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value
+// 1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers
+// 2047 .............................................. last normal value that still maps to integers
+// Scaling limits,
+// 2^15 = 32768 ...................................... largest power of 2 scaling
+// Largest pow2 conversion mapping is at *32768,
+// 1 : 2^(-9) = 1/512
+// 2 : 1/256
+// 4 : 1/128
+// 8 : 1/64
+// 16 : 1/32
+// 32 : 1/16
+// 64 : 1/8
+// 128 : 1/4
+// 256 : 1/2
+// 512 : 1
+// 1024 : 2
+// 2047 : a little less than 4
+//==============================================================================================================================
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+//
+// GPU/CPU PORTABILITY
+//
+//
+//------------------------------------------------------------------------------------------------------------------------------
+// This is the GPU implementation.
+// See the CPU implementation for docs.
+//==============================================================================================================================
+#ifdef A_GPU
+ #define A_TRUE true
+ #define A_FALSE false
+ #define A_STATIC
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY
+//==============================================================================================================================
+ #define retAD2 AD2
+ #define retAD3 AD3
+ #define retAD4 AD4
+ #define retAF2 AF2
+ #define retAF3 AF3
+ #define retAF4 AF4
+ #define retAL2 AL2
+ #define retAL3 AL3
+ #define retAL4 AL4
+ #define retAU2 AU2
+ #define retAU3 AU3
+ #define retAU4 AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inAD2 in AD2
+ #define inAD3 in AD3
+ #define inAD4 in AD4
+ #define inAF2 in AF2
+ #define inAF3 in AF3
+ #define inAF4 in AF4
+ #define inAL2 in AL2
+ #define inAL3 in AL3
+ #define inAL4 in AL4
+ #define inAU2 in AU2
+ #define inAU3 in AU3
+ #define inAU4 in AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define inoutAD2 inout AD2
+ #define inoutAD3 inout AD3
+ #define inoutAD4 inout AD4
+ #define inoutAF2 inout AF2
+ #define inoutAF3 inout AF3
+ #define inoutAF4 inout AF4
+ #define inoutAL2 inout AL2
+ #define inoutAL3 inout AL3
+ #define inoutAL4 inout AL4
+ #define inoutAU2 inout AU2
+ #define inoutAU3 inout AU3
+ #define inoutAU4 inout AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define outAD2 out AD2
+ #define outAD3 out AD3
+ #define outAD4 out AD4
+ #define outAF2 out AF2
+ #define outAF3 out AF3
+ #define outAF4 out AF4
+ #define outAL2 out AL2
+ #define outAL3 out AL3
+ #define outAL4 out AL4
+ #define outAU2 out AU2
+ #define outAU3 out AU3
+ #define outAU4 out AU4
+//------------------------------------------------------------------------------------------------------------------------------
+ #define varAD2(x) AD2 x
+ #define varAD3(x) AD3 x
+ #define varAD4(x) AD4 x
+ #define varAF2(x) AF2 x
+ #define varAF3(x) AF3 x
+ #define varAF4(x) AF4 x
+ #define varAL2(x) AL2 x
+ #define varAL3(x) AL3 x
+ #define varAL4(x) AL4 x
+ #define varAU2(x) AU2 x
+ #define varAU3(x) AU3 x
+ #define varAU4(x) AU4 x
+//------------------------------------------------------------------------------------------------------------------------------
+ #define initAD2(x,y) AD2(x,y)
+ #define initAD3(x,y,z) AD3(x,y,z)
+ #define initAD4(x,y,z,w) AD4(x,y,z,w)
+ #define initAF2(x,y) AF2(x,y)
+ #define initAF3(x,y,z) AF3(x,y,z)
+ #define initAF4(x,y,z,w) AF4(x,y,z,w)
+ #define initAL2(x,y) AL2(x,y)
+ #define initAL3(x,y,z) AL3(x,y,z)
+ #define initAL4(x,y,z,w) AL4(x,y,z,w)
+ #define initAU2(x,y) AU2(x,y)
+ #define initAU3(x,y,z) AU3(x,y,z)
+ #define initAU4(x,y,z,w) AU4(x,y,z,w)
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS
+//==============================================================================================================================
+ #define AAbsD1(a) abs(AD1(a))
+ #define AAbsF1(a) abs(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ACosD1(a) cos(AD1(a))
+ #define ACosF1(a) cos(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ADotD2(a,b) dot(AD2(a),AD2(b))
+ #define ADotD3(a,b) dot(AD3(a),AD3(b))
+ #define ADotD4(a,b) dot(AD4(a),AD4(b))
+ #define ADotF2(a,b) dot(AF2(a),AF2(b))
+ #define ADotF3(a,b) dot(AF3(a),AF3(b))
+ #define ADotF4(a,b) dot(AF4(a),AF4(b))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AExp2D1(a) exp2(AD1(a))
+ #define AExp2F1(a) exp2(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AFloorD1(a) floor(AD1(a))
+ #define AFloorF1(a) floor(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ALog2D1(a) log2(AD1(a))
+ #define ALog2F1(a) log2(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AMaxD1(a,b) max(a,b)
+ #define AMaxF1(a,b) max(a,b)
+ #define AMaxL1(a,b) max(a,b)
+ #define AMaxU1(a,b) max(a,b)
+//------------------------------------------------------------------------------------------------------------------------------
+ #define AMinD1(a,b) min(a,b)
+ #define AMinF1(a,b) min(a,b)
+ #define AMinL1(a,b) min(a,b)
+ #define AMinU1(a,b) min(a,b)
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASinD1(a) sin(AD1(a))
+ #define ASinF1(a) sin(AF1(a))
+//------------------------------------------------------------------------------------------------------------------------------
+ #define ASqrtD1(a) sqrt(AD1(a))
+ #define ASqrtF1(a) sqrt(AF1(a))
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// SCALAR RETURN OPS - DEPENDENT
+//==============================================================================================================================
+ #define APowD1(a,b) pow(AD1(a),AF1(b))
+ #define APowF1(a,b) pow(AF1(a),AF1(b))
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// VECTOR OPS
+//------------------------------------------------------------------------------------------------------------------------------
+// These are added as needed for production or prototyping, so not necessarily a complete set.
+// They follow a convention of taking in a destination and also returning the destination value to increase utility.
+//==============================================================================================================================
+ #ifdef A_DUBL
+ AD2 opAAbsD2(outAD2 d,inAD2 a){d=abs(a);return d;}
+ AD3 opAAbsD3(outAD3 d,inAD3 a){d=abs(a);return d;}
+ AD4 opAAbsD4(outAD4 d,inAD4 a){d=abs(a);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d=a+b;return d;}
+ AD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d=a+b;return d;}
+ AD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d=a+b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d=a+AD2_(b);return d;}
+ AD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d=a+AD3_(b);return d;}
+ AD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d=a+AD4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opACpyD2(outAD2 d,inAD2 a){d=a;return d;}
+ AD3 opACpyD3(outAD3 d,inAD3 a){d=a;return d;}
+ AD4 opACpyD4(outAD4 d,inAD4 a){d=a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d=ALerpD2(a,b,c);return d;}
+ AD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d=ALerpD3(a,b,c);return d;}
+ AD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d=ALerpD4(a,b,c);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d=ALerpD2(a,b,AD2_(c));return d;}
+ AD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d=ALerpD3(a,b,AD3_(c));return d;}
+ AD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d=ALerpD4(a,b,AD4_(c));return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d=max(a,b);return d;}
+ AD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d=max(a,b);return d;}
+ AD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d=max(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d=min(a,b);return d;}
+ AD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d=min(a,b);return d;}
+ AD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d=min(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d=a*b;return d;}
+ AD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d=a*b;return d;}
+ AD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d=a*b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d=a*AD2_(b);return d;}
+ AD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d=a*AD3_(b);return d;}
+ AD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d=a*AD4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opANegD2(outAD2 d,inAD2 a){d=-a;return d;}
+ AD3 opANegD3(outAD3 d,inAD3 a){d=-a;return d;}
+ AD4 opANegD4(outAD4 d,inAD4 a){d=-a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AD2 opARcpD2(outAD2 d,inAD2 a){d=ARcpD2(a);return d;}
+ AD3 opARcpD3(outAD3 d,inAD3 a){d=ARcpD3(a);return d;}
+ AD4 opARcpD4(outAD4 d,inAD4 a){d=ARcpD4(a);return d;}
+ #endif
+//==============================================================================================================================
+ AF2 opAAbsF2(outAF2 d,inAF2 a){d=abs(a);return d;}
+ AF3 opAAbsF3(outAF3 d,inAF3 a){d=abs(a);return d;}
+ AF4 opAAbsF4(outAF4 d,inAF4 a){d=abs(a);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d=a+b;return d;}
+ AF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d=a+b;return d;}
+ AF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d=a+b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d=a+AF2_(b);return d;}
+ AF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d=a+AF3_(b);return d;}
+ AF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d=a+AF4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opACpyF2(outAF2 d,inAF2 a){d=a;return d;}
+ AF3 opACpyF3(outAF3 d,inAF3 a){d=a;return d;}
+ AF4 opACpyF4(outAF4 d,inAF4 a){d=a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d=ALerpF2(a,b,c);return d;}
+ AF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d=ALerpF3(a,b,c);return d;}
+ AF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d=ALerpF4(a,b,c);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d=ALerpF2(a,b,AF2_(c));return d;}
+ AF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d=ALerpF3(a,b,AF3_(c));return d;}
+ AF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d=ALerpF4(a,b,AF4_(c));return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d=max(a,b);return d;}
+ AF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d=max(a,b);return d;}
+ AF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d=max(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d=min(a,b);return d;}
+ AF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d=min(a,b);return d;}
+ AF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d=min(a,b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d=a*b;return d;}
+ AF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d=a*b;return d;}
+ AF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d=a*b;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d=a*AF2_(b);return d;}
+ AF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d=a*AF3_(b);return d;}
+ AF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d=a*AF4_(b);return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opANegF2(outAF2 d,inAF2 a){d=-a;return d;}
+ AF3 opANegF3(outAF3 d,inAF3 a){d=-a;return d;}
+ AF4 opANegF4(outAF4 d,inAF4 a){d=-a;return d;}
+//------------------------------------------------------------------------------------------------------------------------------
+ AF2 opARcpF2(outAF2 d,inAF2 a){d=ARcpF2(a);return d;}
+ AF3 opARcpF3(outAF3 d,inAF3 a){d=ARcpF3(a);return d;}
+ AF4 opARcpF4(outAF4 d,inAF4 a){d=ARcpF4(a);return d;}
+#endif
+
+#endif
+
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+//
+// [CAS] FIDELITY FX - CONSTRAST ADAPTIVE SHARPENING 1.20190610
+//
+//==============================================================================================================================
+// LICENSE
+// =======
+// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved.
+// -------
+// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
+// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
+// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+// -------
+// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
+// Software.
+// -------
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//------------------------------------------------------------------------------------------------------------------------------
+#define CAS_AREA_LIMIT 4.0
+//------------------------------------------------------------------------------------------------------------------------------
+// Pass in output and input resolution in pixels.
+// This returns true if CAS supports scaling in the given configuration.
+AP1 CasSupportScaling(AF1 outX,AF1 outY,AF1 inX,AF1 inY){return ((outX*outY)*ARcpF1(inX*inY))<=CAS_AREA_LIMIT;}
+//==============================================================================================================================
+// Call to setup required constant values (works on CPU or GPU).
+#ifndef A_GPU
+A_STATIC void CasSetup(
+ outAU4 const0,
+ outAU4 const1,
+ AF1 sharpness, // 0 := default (lower ringing), 1 := maximum (higest ringing)
+ AF1 inputSizeInPixelsX,
+ AF1 inputSizeInPixelsY,
+ AF1 outputSizeInPixelsX,
+ AF1 outputSizeInPixelsY){
+ // Scaling terms.
+ const0[0]=AU1_AF1(inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX));
+ const0[1]=AU1_AF1(inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY));
+ const0[2]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)-AF1_(0.5));
+ const0[3]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)-AF1_(0.5));
+ // Sharpness value.
+ AF1 sharp=-ARcpF1(ALerpF1(8.0,5.0,ASatF1(sharpness)));
+ varAF2(hSharp)=initAF2(sharp,0.0);
+ const1[0]=AU1_AF1(sharp);
+ const1[1]=AU1_AH2_AF2(hSharp);
+ const1[2]=AU1_AF1(AF1_(8.0)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX));
+ const1[3]=0;}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//_____________________________________________________________/\_______________________________________________________________
+//==============================================================================================================================
+// NON-PACKED VERSION
+//==============================================================================================================================
+#ifdef A_GPU
+ AF3 CasLoad(ASU2 p) { return texelFetch(diffuseRect, p, 0).rgb; }
+ void CasInput(inout AF1 r,inout AF1 g,inout AF1 b)
+ {
+ }
+
+//------------------------------------------------------------------------------------------------------------------------------
+ void CasFilter(
+ out AF1 pixR, // Output values, non-vector so port between CasFilter() and CasFilterH() is easy.
+ out AF1 pixG,
+ out AF1 pixB,
+ AU2 ip, // Integer pixel position in output.
+ AU4 const0, // Constants generated by CasSetup().
+ AU4 const1,
+ AP1 noScaling){ // Must be a compile-time literal value, true = sharpen only (no resize).
+//------------------------------------------------------------------------------------------------------------------------------
+ // Debug a checker pattern of on/off tiles for visual inspection.
+ #ifdef CAS_DEBUG_CHECKER
+ if((((ip.x^ip.y)>>8u)&1u)==0u){AF3 pix0=CasLoad(ASU2(ip));
+ pixR=pix0.r;pixG=pix0.g;pixB=pix0.b;CasInput(pixR,pixG,pixB);return;}
+ #endif
+//------------------------------------------------------------------------------------------------------------------------------
+ // No scaling algorithm uses minimal 3x3 pixel neighborhood.
+ if(noScaling){
+ // a b c
+ // d e f
+ // g h i
+ ASU2 sp=ASU2(ip);
+ AF3 a=CasLoad(sp+ASU2(-1,-1));
+ AF3 b=CasLoad(sp+ASU2( 0,-1));
+ AF3 c=CasLoad(sp+ASU2( 1,-1));
+ AF3 d=CasLoad(sp+ASU2(-1, 0));
+ AF3 e=CasLoad(sp);
+ AF3 f=CasLoad(sp+ASU2( 1, 0));
+ AF3 g=CasLoad(sp+ASU2(-1, 1));
+ AF3 h=CasLoad(sp+ASU2( 0, 1));
+ AF3 i=CasLoad(sp+ASU2( 1, 1));
+ // Run optional input transform.
+ CasInput(a.r,a.g,a.b);
+ CasInput(b.r,b.g,b.b);
+ CasInput(c.r,c.g,c.b);
+ CasInput(d.r,d.g,d.b);
+ CasInput(e.r,e.g,e.b);
+ CasInput(f.r,f.g,f.b);
+ CasInput(g.r,g.g,g.b);
+ CasInput(h.r,h.g,h.b);
+ CasInput(i.r,i.g,i.b);
+ // Soft min and max.
+ // a b c b
+ // d e f * 0.5 + d e f * 0.5
+ // g h i h
+ // These are 2.0x bigger (factored out the extra multiply).
+ AF1 mnR=AMin3F1(AMin3F1(d.r,e.r,f.r),b.r,h.r);
+ AF1 mnG=AMin3F1(AMin3F1(d.g,e.g,f.g),b.g,h.g);
+ AF1 mnB=AMin3F1(AMin3F1(d.b,e.b,f.b),b.b,h.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnR2=AMin3F1(AMin3F1(mnR,a.r,c.r),g.r,i.r);
+ AF1 mnG2=AMin3F1(AMin3F1(mnG,a.g,c.g),g.g,i.g);
+ AF1 mnB2=AMin3F1(AMin3F1(mnB,a.b,c.b),g.b,i.b);
+ mnR=mnR+mnR2;
+ mnG=mnG+mnG2;
+ mnB=mnB+mnB2;
+ #endif
+ AF1 mxR=AMax3F1(AMax3F1(d.r,e.r,f.r),b.r,h.r);
+ AF1 mxG=AMax3F1(AMax3F1(d.g,e.g,f.g),b.g,h.g);
+ AF1 mxB=AMax3F1(AMax3F1(d.b,e.b,f.b),b.b,h.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxR2=AMax3F1(AMax3F1(mxR,a.r,c.r),g.r,i.r);
+ AF1 mxG2=AMax3F1(AMax3F1(mxG,a.g,c.g),g.g,i.g);
+ AF1 mxB2=AMax3F1(AMax3F1(mxB,a.b,c.b),g.b,i.b);
+ mxR=mxR+mxR2;
+ mxG=mxG+mxG2;
+ mxB=mxB+mxB2;
+ #endif
+ // Smooth minimum distance to signal limit divided by smooth max.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpMR=ARcpF1(mxR);
+ AF1 rcpMG=ARcpF1(mxG);
+ AF1 rcpMB=ARcpF1(mxB);
+ #else
+ AF1 rcpMR=APrxLoRcpF1(mxR);
+ AF1 rcpMG=APrxLoRcpF1(mxG);
+ AF1 rcpMB=APrxLoRcpF1(mxB);
+ #endif
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 ampR=ASatF1(min(mnR,AF1_(2.0)-mxR)*rcpMR);
+ AF1 ampG=ASatF1(min(mnG,AF1_(2.0)-mxG)*rcpMG);
+ AF1 ampB=ASatF1(min(mnB,AF1_(2.0)-mxB)*rcpMB);
+ #else
+ AF1 ampR=ASatF1(min(mnR,AF1_(1.0)-mxR)*rcpMR);
+ AF1 ampG=ASatF1(min(mnG,AF1_(1.0)-mxG)*rcpMG);
+ AF1 ampB=ASatF1(min(mnB,AF1_(1.0)-mxB)*rcpMB);
+ #endif
+ // Shaping amount of sharpening.
+ #ifdef CAS_GO_SLOWER
+ ampR=sqrt(ampR);
+ ampG=sqrt(ampG);
+ ampB=sqrt(ampB);
+ #else
+ ampR=APrxLoSqrtF1(ampR);
+ ampG=APrxLoSqrtF1(ampG);
+ ampB=APrxLoSqrtF1(ampB);
+ #endif
+ // Filter shape.
+ // 0 w 0
+ // w 1 w
+ // 0 w 0
+ AF1 peak=AF1_AU1(const1.x);
+ AF1 wR=ampR*peak;
+ AF1 wG=ampG*peak;
+ AF1 wB=ampB*peak;
+ // Filter.
+ #ifndef CAS_SLOW
+ // Using green coef only, depending on dead code removal to strip out the extra overhead.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWeight=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ #else
+ AF1 rcpWeight=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ #endif
+ pixR=ASatF1((b.r*wG+d.r*wG+f.r*wG+h.r*wG+e.r)*rcpWeight);
+ pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeight);
+ pixB=ASatF1((b.b*wG+d.b*wG+f.b*wG+h.b*wG+e.b)*rcpWeight);
+ #else
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWeightR=ARcpF1(AF1_(1.0)+AF1_(4.0)*wR);
+ AF1 rcpWeightG=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ AF1 rcpWeightB=ARcpF1(AF1_(1.0)+AF1_(4.0)*wB);
+ #else
+ AF1 rcpWeightR=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wR);
+ AF1 rcpWeightG=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG);
+ AF1 rcpWeightB=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wB);
+ #endif
+ pixR=ASatF1((b.r*wR+d.r*wR+f.r*wR+h.r*wR+e.r)*rcpWeightR);
+ pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeightG);
+ pixB=ASatF1((b.b*wB+d.b*wB+f.b*wB+h.b*wB+e.b)*rcpWeightB);
+ #endif
+ return;}
+//------------------------------------------------------------------------------------------------------------------------------
+ // Scaling algorithm adaptively interpolates between nearest 4 results of the non-scaling algorithm.
+ // a b c d
+ // e f g h
+ // i j k l
+ // m n o p
+ // Working these 4 results.
+ // +-----+-----+
+ // | | |
+ // | f..|..g |
+ // | . | . |
+ // +-----+-----+
+ // | . | . |
+ // | j..|..k |
+ // | | |
+ // +-----+-----+
+ AF2 pp=AF2(ip)*AF2_AU2(const0.xy)+AF2_AU2(const0.zw);
+ AF2 fp=floor(pp);
+ pp-=fp;
+ ASU2 sp=ASU2(fp);
+ AF3 a=CasLoad(sp+ASU2(-1,-1));
+ AF3 b=CasLoad(sp+ASU2( 0,-1));
+ AF3 e=CasLoad(sp+ASU2(-1, 0));
+ AF3 f=CasLoad(sp);
+ AF3 c=CasLoad(sp+ASU2( 1,-1));
+ AF3 d=CasLoad(sp+ASU2( 2,-1));
+ AF3 g=CasLoad(sp+ASU2( 1, 0));
+ AF3 h=CasLoad(sp+ASU2( 2, 0));
+ AF3 i=CasLoad(sp+ASU2(-1, 1));
+ AF3 j=CasLoad(sp+ASU2( 0, 1));
+ AF3 m=CasLoad(sp+ASU2(-1, 2));
+ AF3 n=CasLoad(sp+ASU2( 0, 2));
+ AF3 k=CasLoad(sp+ASU2( 1, 1));
+ AF3 l=CasLoad(sp+ASU2( 2, 1));
+ AF3 o=CasLoad(sp+ASU2( 1, 2));
+ AF3 p=CasLoad(sp+ASU2( 2, 2));
+ // Run optional input transform.
+ CasInput(a.r,a.g,a.b);
+ CasInput(b.r,b.g,b.b);
+ CasInput(c.r,c.g,c.b);
+ CasInput(d.r,d.g,d.b);
+ CasInput(e.r,e.g,e.b);
+ CasInput(f.r,f.g,f.b);
+ CasInput(g.r,g.g,g.b);
+ CasInput(h.r,h.g,h.b);
+ CasInput(i.r,i.g,i.b);
+ CasInput(j.r,j.g,j.b);
+ CasInput(k.r,k.g,k.b);
+ CasInput(l.r,l.g,l.b);
+ CasInput(m.r,m.g,m.b);
+ CasInput(n.r,n.g,n.b);
+ CasInput(o.r,o.g,o.b);
+ CasInput(p.r,p.g,p.b);
+ // Soft min and max.
+ // These are 2.0x bigger (factored out the extra multiply).
+ // a b c b
+ // e f g * 0.5 + e f g * 0.5 [F]
+ // i j k j
+ AF1 mnfR=AMin3F1(AMin3F1(b.r,e.r,f.r),g.r,j.r);
+ AF1 mnfG=AMin3F1(AMin3F1(b.g,e.g,f.g),g.g,j.g);
+ AF1 mnfB=AMin3F1(AMin3F1(b.b,e.b,f.b),g.b,j.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnfR2=AMin3F1(AMin3F1(mnfR,a.r,c.r),i.r,k.r);
+ AF1 mnfG2=AMin3F1(AMin3F1(mnfG,a.g,c.g),i.g,k.g);
+ AF1 mnfB2=AMin3F1(AMin3F1(mnfB,a.b,c.b),i.b,k.b);
+ mnfR=mnfR+mnfR2;
+ mnfG=mnfG+mnfG2;
+ mnfB=mnfB+mnfB2;
+ #endif
+ AF1 mxfR=AMax3F1(AMax3F1(b.r,e.r,f.r),g.r,j.r);
+ AF1 mxfG=AMax3F1(AMax3F1(b.g,e.g,f.g),g.g,j.g);
+ AF1 mxfB=AMax3F1(AMax3F1(b.b,e.b,f.b),g.b,j.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxfR2=AMax3F1(AMax3F1(mxfR,a.r,c.r),i.r,k.r);
+ AF1 mxfG2=AMax3F1(AMax3F1(mxfG,a.g,c.g),i.g,k.g);
+ AF1 mxfB2=AMax3F1(AMax3F1(mxfB,a.b,c.b),i.b,k.b);
+ mxfR=mxfR+mxfR2;
+ mxfG=mxfG+mxfG2;
+ mxfB=mxfB+mxfB2;
+ #endif
+ // b c d c
+ // f g h * 0.5 + f g h * 0.5 [G]
+ // j k l k
+ AF1 mngR=AMin3F1(AMin3F1(c.r,f.r,g.r),h.r,k.r);
+ AF1 mngG=AMin3F1(AMin3F1(c.g,f.g,g.g),h.g,k.g);
+ AF1 mngB=AMin3F1(AMin3F1(c.b,f.b,g.b),h.b,k.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mngR2=AMin3F1(AMin3F1(mngR,b.r,d.r),j.r,l.r);
+ AF1 mngG2=AMin3F1(AMin3F1(mngG,b.g,d.g),j.g,l.g);
+ AF1 mngB2=AMin3F1(AMin3F1(mngB,b.b,d.b),j.b,l.b);
+ mngR=mngR+mngR2;
+ mngG=mngG+mngG2;
+ mngB=mngB+mngB2;
+ #endif
+ AF1 mxgR=AMax3F1(AMax3F1(c.r,f.r,g.r),h.r,k.r);
+ AF1 mxgG=AMax3F1(AMax3F1(c.g,f.g,g.g),h.g,k.g);
+ AF1 mxgB=AMax3F1(AMax3F1(c.b,f.b,g.b),h.b,k.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxgR2=AMax3F1(AMax3F1(mxgR,b.r,d.r),j.r,l.r);
+ AF1 mxgG2=AMax3F1(AMax3F1(mxgG,b.g,d.g),j.g,l.g);
+ AF1 mxgB2=AMax3F1(AMax3F1(mxgB,b.b,d.b),j.b,l.b);
+ mxgR=mxgR+mxgR2;
+ mxgG=mxgG+mxgG2;
+ mxgB=mxgB+mxgB2;
+ #endif
+ // e f g f
+ // i j k * 0.5 + i j k * 0.5 [J]
+ // m n o n
+ AF1 mnjR=AMin3F1(AMin3F1(f.r,i.r,j.r),k.r,n.r);
+ AF1 mnjG=AMin3F1(AMin3F1(f.g,i.g,j.g),k.g,n.g);
+ AF1 mnjB=AMin3F1(AMin3F1(f.b,i.b,j.b),k.b,n.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnjR2=AMin3F1(AMin3F1(mnjR,e.r,g.r),m.r,o.r);
+ AF1 mnjG2=AMin3F1(AMin3F1(mnjG,e.g,g.g),m.g,o.g);
+ AF1 mnjB2=AMin3F1(AMin3F1(mnjB,e.b,g.b),m.b,o.b);
+ mnjR=mnjR+mnjR2;
+ mnjG=mnjG+mnjG2;
+ mnjB=mnjB+mnjB2;
+ #endif
+ AF1 mxjR=AMax3F1(AMax3F1(f.r,i.r,j.r),k.r,n.r);
+ AF1 mxjG=AMax3F1(AMax3F1(f.g,i.g,j.g),k.g,n.g);
+ AF1 mxjB=AMax3F1(AMax3F1(f.b,i.b,j.b),k.b,n.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxjR2=AMax3F1(AMax3F1(mxjR,e.r,g.r),m.r,o.r);
+ AF1 mxjG2=AMax3F1(AMax3F1(mxjG,e.g,g.g),m.g,o.g);
+ AF1 mxjB2=AMax3F1(AMax3F1(mxjB,e.b,g.b),m.b,o.b);
+ mxjR=mxjR+mxjR2;
+ mxjG=mxjG+mxjG2;
+ mxjB=mxjB+mxjB2;
+ #endif
+ // f g h g
+ // j k l * 0.5 + j k l * 0.5 [K]
+ // n o p o
+ AF1 mnkR=AMin3F1(AMin3F1(g.r,j.r,k.r),l.r,o.r);
+ AF1 mnkG=AMin3F1(AMin3F1(g.g,j.g,k.g),l.g,o.g);
+ AF1 mnkB=AMin3F1(AMin3F1(g.b,j.b,k.b),l.b,o.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mnkR2=AMin3F1(AMin3F1(mnkR,f.r,h.r),n.r,p.r);
+ AF1 mnkG2=AMin3F1(AMin3F1(mnkG,f.g,h.g),n.g,p.g);
+ AF1 mnkB2=AMin3F1(AMin3F1(mnkB,f.b,h.b),n.b,p.b);
+ mnkR=mnkR+mnkR2;
+ mnkG=mnkG+mnkG2;
+ mnkB=mnkB+mnkB2;
+ #endif
+ AF1 mxkR=AMax3F1(AMax3F1(g.r,j.r,k.r),l.r,o.r);
+ AF1 mxkG=AMax3F1(AMax3F1(g.g,j.g,k.g),l.g,o.g);
+ AF1 mxkB=AMax3F1(AMax3F1(g.b,j.b,k.b),l.b,o.b);
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 mxkR2=AMax3F1(AMax3F1(mxkR,f.r,h.r),n.r,p.r);
+ AF1 mxkG2=AMax3F1(AMax3F1(mxkG,f.g,h.g),n.g,p.g);
+ AF1 mxkB2=AMax3F1(AMax3F1(mxkB,f.b,h.b),n.b,p.b);
+ mxkR=mxkR+mxkR2;
+ mxkG=mxkG+mxkG2;
+ mxkB=mxkB+mxkB2;
+ #endif
+ // Smooth minimum distance to signal limit divided by smooth max.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpMfR=ARcpF1(mxfR);
+ AF1 rcpMfG=ARcpF1(mxfG);
+ AF1 rcpMfB=ARcpF1(mxfB);
+ AF1 rcpMgR=ARcpF1(mxgR);
+ AF1 rcpMgG=ARcpF1(mxgG);
+ AF1 rcpMgB=ARcpF1(mxgB);
+ AF1 rcpMjR=ARcpF1(mxjR);
+ AF1 rcpMjG=ARcpF1(mxjG);
+ AF1 rcpMjB=ARcpF1(mxjB);
+ AF1 rcpMkR=ARcpF1(mxkR);
+ AF1 rcpMkG=ARcpF1(mxkG);
+ AF1 rcpMkB=ARcpF1(mxkB);
+ #else
+ AF1 rcpMfR=APrxLoRcpF1(mxfR);
+ AF1 rcpMfG=APrxLoRcpF1(mxfG);
+ AF1 rcpMfB=APrxLoRcpF1(mxfB);
+ AF1 rcpMgR=APrxLoRcpF1(mxgR);
+ AF1 rcpMgG=APrxLoRcpF1(mxgG);
+ AF1 rcpMgB=APrxLoRcpF1(mxgB);
+ AF1 rcpMjR=APrxLoRcpF1(mxjR);
+ AF1 rcpMjG=APrxLoRcpF1(mxjG);
+ AF1 rcpMjB=APrxLoRcpF1(mxjB);
+ AF1 rcpMkR=APrxLoRcpF1(mxkR);
+ AF1 rcpMkG=APrxLoRcpF1(mxkG);
+ AF1 rcpMkB=APrxLoRcpF1(mxkB);
+ #endif
+ #ifdef CAS_BETTER_DIAGONALS
+ AF1 ampfR=ASatF1(min(mnfR,AF1_(2.0)-mxfR)*rcpMfR);
+ AF1 ampfG=ASatF1(min(mnfG,AF1_(2.0)-mxfG)*rcpMfG);
+ AF1 ampfB=ASatF1(min(mnfB,AF1_(2.0)-mxfB)*rcpMfB);
+ AF1 ampgR=ASatF1(min(mngR,AF1_(2.0)-mxgR)*rcpMgR);
+ AF1 ampgG=ASatF1(min(mngG,AF1_(2.0)-mxgG)*rcpMgG);
+ AF1 ampgB=ASatF1(min(mngB,AF1_(2.0)-mxgB)*rcpMgB);
+ AF1 ampjR=ASatF1(min(mnjR,AF1_(2.0)-mxjR)*rcpMjR);
+ AF1 ampjG=ASatF1(min(mnjG,AF1_(2.0)-mxjG)*rcpMjG);
+ AF1 ampjB=ASatF1(min(mnjB,AF1_(2.0)-mxjB)*rcpMjB);
+ AF1 ampkR=ASatF1(min(mnkR,AF1_(2.0)-mxkR)*rcpMkR);
+ AF1 ampkG=ASatF1(min(mnkG,AF1_(2.0)-mxkG)*rcpMkG);
+ AF1 ampkB=ASatF1(min(mnkB,AF1_(2.0)-mxkB)*rcpMkB);
+ #else
+ AF1 ampfR=ASatF1(min(mnfR,AF1_(1.0)-mxfR)*rcpMfR);
+ AF1 ampfG=ASatF1(min(mnfG,AF1_(1.0)-mxfG)*rcpMfG);
+ AF1 ampfB=ASatF1(min(mnfB,AF1_(1.0)-mxfB)*rcpMfB);
+ AF1 ampgR=ASatF1(min(mngR,AF1_(1.0)-mxgR)*rcpMgR);
+ AF1 ampgG=ASatF1(min(mngG,AF1_(1.0)-mxgG)*rcpMgG);
+ AF1 ampgB=ASatF1(min(mngB,AF1_(1.0)-mxgB)*rcpMgB);
+ AF1 ampjR=ASatF1(min(mnjR,AF1_(1.0)-mxjR)*rcpMjR);
+ AF1 ampjG=ASatF1(min(mnjG,AF1_(1.0)-mxjG)*rcpMjG);
+ AF1 ampjB=ASatF1(min(mnjB,AF1_(1.0)-mxjB)*rcpMjB);
+ AF1 ampkR=ASatF1(min(mnkR,AF1_(1.0)-mxkR)*rcpMkR);
+ AF1 ampkG=ASatF1(min(mnkG,AF1_(1.0)-mxkG)*rcpMkG);
+ AF1 ampkB=ASatF1(min(mnkB,AF1_(1.0)-mxkB)*rcpMkB);
+ #endif
+ // Shaping amount of sharpening.
+ #ifdef CAS_GO_SLOWER
+ ampfR=sqrt(ampfR);
+ ampfG=sqrt(ampfG);
+ ampfB=sqrt(ampfB);
+ ampgR=sqrt(ampgR);
+ ampgG=sqrt(ampgG);
+ ampgB=sqrt(ampgB);
+ ampjR=sqrt(ampjR);
+ ampjG=sqrt(ampjG);
+ ampjB=sqrt(ampjB);
+ ampkR=sqrt(ampkR);
+ ampkG=sqrt(ampkG);
+ ampkB=sqrt(ampkB);
+ #else
+ ampfR=APrxLoSqrtF1(ampfR);
+ ampfG=APrxLoSqrtF1(ampfG);
+ ampfB=APrxLoSqrtF1(ampfB);
+ ampgR=APrxLoSqrtF1(ampgR);
+ ampgG=APrxLoSqrtF1(ampgG);
+ ampgB=APrxLoSqrtF1(ampgB);
+ ampjR=APrxLoSqrtF1(ampjR);
+ ampjG=APrxLoSqrtF1(ampjG);
+ ampjB=APrxLoSqrtF1(ampjB);
+ ampkR=APrxLoSqrtF1(ampkR);
+ ampkG=APrxLoSqrtF1(ampkG);
+ ampkB=APrxLoSqrtF1(ampkB);
+ #endif
+ // Filter shape.
+ // 0 w 0
+ // w 1 w
+ // 0 w 0
+ AF1 peak=AF1_AU1(const1.x);
+ AF1 wfR=ampfR*peak;
+ AF1 wfG=ampfG*peak;
+ AF1 wfB=ampfB*peak;
+ AF1 wgR=ampgR*peak;
+ AF1 wgG=ampgG*peak;
+ AF1 wgB=ampgB*peak;
+ AF1 wjR=ampjR*peak;
+ AF1 wjG=ampjG*peak;
+ AF1 wjB=ampjB*peak;
+ AF1 wkR=ampkR*peak;
+ AF1 wkG=ampkG*peak;
+ AF1 wkB=ampkB*peak;
+ // Blend between 4 results.
+ // s t
+ // u v
+ AF1 s=(AF1_(1.0)-pp.x)*(AF1_(1.0)-pp.y);
+ AF1 t= pp.x *(AF1_(1.0)-pp.y);
+ AF1 u=(AF1_(1.0)-pp.x)* pp.y ;
+ AF1 v= pp.x * pp.y ;
+ // Thin edges to hide bilinear interpolation (helps diagonals).
+ AF1 thinB=1.0/32.0;
+ #ifdef CAS_GO_SLOWER
+ s*=ARcpF1(thinB+(mxfG-mnfG));
+ t*=ARcpF1(thinB+(mxgG-mngG));
+ u*=ARcpF1(thinB+(mxjG-mnjG));
+ v*=ARcpF1(thinB+(mxkG-mnkG));
+ #else
+ s*=APrxLoRcpF1(thinB+(mxfG-mnfG));
+ t*=APrxLoRcpF1(thinB+(mxgG-mngG));
+ u*=APrxLoRcpF1(thinB+(mxjG-mnjG));
+ v*=APrxLoRcpF1(thinB+(mxkG-mnkG));
+ #endif
+ // Final weighting.
+ // b c
+ // e f g h
+ // i j k l
+ // n o
+ // _____ _____ _____ _____
+ // fs gt
+ //
+ // _____ _____ _____ _____
+ // fs s gt fs t gt
+ // ju kv
+ // _____ _____ _____ _____
+ // fs gt
+ // ju u kv ju v kv
+ // _____ _____ _____ _____
+ //
+ // ju kv
+ AF1 qbeR=wfR*s;
+ AF1 qbeG=wfG*s;
+ AF1 qbeB=wfB*s;
+ AF1 qchR=wgR*t;
+ AF1 qchG=wgG*t;
+ AF1 qchB=wgB*t;
+ AF1 qfR=wgR*t+wjR*u+s;
+ AF1 qfG=wgG*t+wjG*u+s;
+ AF1 qfB=wgB*t+wjB*u+s;
+ AF1 qgR=wfR*s+wkR*v+t;
+ AF1 qgG=wfG*s+wkG*v+t;
+ AF1 qgB=wfB*s+wkB*v+t;
+ AF1 qjR=wfR*s+wkR*v+u;
+ AF1 qjG=wfG*s+wkG*v+u;
+ AF1 qjB=wfB*s+wkB*v+u;
+ AF1 qkR=wgR*t+wjR*u+v;
+ AF1 qkG=wgG*t+wjG*u+v;
+ AF1 qkB=wgB*t+wjB*u+v;
+ AF1 qinR=wjR*u;
+ AF1 qinG=wjG*u;
+ AF1 qinB=wjB*u;
+ AF1 qloR=wkR*v;
+ AF1 qloG=wkG*v;
+ AF1 qloB=wkB*v;
+ // Filter.
+ #ifndef CAS_SLOW
+ // Using green coef only, depending on dead code removal to strip out the extra overhead.
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ #else
+ AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ #endif
+ pixR=ASatF1((b.r*qbeG+e.r*qbeG+c.r*qchG+h.r*qchG+i.r*qinG+n.r*qinG+l.r*qloG+o.r*qloG+f.r*qfG+g.r*qgG+j.r*qjG+k.r*qkG)*rcpWG);
+ pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG);
+ pixB=ASatF1((b.b*qbeG+e.b*qbeG+c.b*qchG+h.b*qchG+i.b*qinG+n.b*qinG+l.b*qloG+o.b*qloG+f.b*qfG+g.b*qgG+j.b*qjG+k.b*qkG)*rcpWG);
+ #else
+ #ifdef CAS_GO_SLOWER
+ AF1 rcpWR=ARcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR);
+ AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ AF1 rcpWB=ARcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB);
+ #else
+ AF1 rcpWR=APrxMedRcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR);
+ AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG);
+ AF1 rcpWB=APrxMedRcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB);
+ #endif
+ pixR=ASatF1((b.r*qbeR+e.r*qbeR+c.r*qchR+h.r*qchR+i.r*qinR+n.r*qinR+l.r*qloR+o.r*qloR+f.r*qfR+g.r*qgR+j.r*qjR+k.r*qkR)*rcpWR);
+ pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG);
+ pixB=ASatF1((b.b*qbeB+e.b*qbeB+c.b*qchB+h.b*qchB+i.b*qinB+n.b*qinB+l.b*qloB+o.b*qloB+f.b*qfB+g.b*qgB+j.b*qjB+k.b*qkB)*rcpWB);
+ #endif
+ }
+#endif
+
+#ifdef A_GPU
+void main()
+{
+ vec4 diff = vec4(0.f);
+ uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy);
+ CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true);
+ diff.a = texture(diffuseRect, vary_fragcoord).a;
+ frag_color = diff;
+}
+#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
new file mode 100644
index 0000000000..fdb77cce6e
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
@@ -0,0 +1,1463 @@
+/**
+ * @file SMAA.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+#extension GL_ARB_shader_texture_lod : enable
+#extension GL_EXT_gpu_shader4 : enable
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifdef VERTEX_SHADER
+ #define SMAA_INCLUDE_VS 1
+ #define SMAA_INCLUDE_PS 0
+#else
+ #define SMAA_INCLUDE_VS 0
+ #define SMAA_INCLUDE_PS 1
+#endif
+
+uniform vec4 SMAA_RT_METRICS;
+
+/**
+ * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com)
+ * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
+ * Copyright (C) 2013 Belen Masia (bmasia@unizar.es)
+ * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com)
+ * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to
+ * do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software. As clarification, there
+ * is no requirement that the copyright notice and permission be included in
+ * binary distributions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * _______ ___ ___ ___ ___
+ * / || \/ | / \ / \
+ * | (---- | \ / | / ^ \ / ^ \
+ * \ \ | |\/| | / /_\ \ / /_\ \
+ * ----) | | | | | / _____ \ / _____ \
+ * |_______/ |__| |__| /__/ \__\ /__/ \__\
+ *
+ * E N H A N C E D
+ * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G
+ *
+ * http://www.iryoku.com/smaa/
+ *
+ * Hi, welcome aboard!
+ *
+ * Here you'll find instructions to get the shader up and running as fast as
+ * possible.
+ *
+ * IMPORTANTE NOTICE: when updating, remember to update both this file and the
+ * precomputed textures! They may change from version to version.
+ *
+ * The shader has three passes, chained together as follows:
+ *
+ * |input|------------------�
+ * v |
+ * [ SMAA*EdgeDetection ] |
+ * v |
+ * |edgesTex| |
+ * v |
+ * [ SMAABlendingWeightCalculation ] |
+ * v |
+ * |blendTex| |
+ * v |
+ * [ SMAANeighborhoodBlending ] <------�
+ * v
+ * |output|
+ *
+ * Note that each [pass] has its own vertex and pixel shader. Remember to use
+ * oversized triangles instead of quads to avoid overshading along the
+ * diagonal.
+ *
+ * You've three edge detection methods to choose from: luma, color or depth.
+ * They represent different quality/performance and anti-aliasing/sharpness
+ * tradeoffs, so our recommendation is for you to choose the one that best
+ * suits your particular scenario:
+ *
+ * - Depth edge detection is usually the fastest but it may miss some edges.
+ *
+ * - Luma edge detection is usually more expensive than depth edge detection,
+ * but catches visible edges that depth edge detection can miss.
+ *
+ * - Color edge detection is usually the most expensive one but catches
+ * chroma-only edges.
+ *
+ * For quickstarters: just use luma edge detection.
+ *
+ * The general advice is to not rush the integration process and ensure each
+ * step is done correctly (don't try to integrate SMAA T2x with predicated edge
+ * detection from the start!). Ok then, let's go!
+ *
+ * 1. The first step is to create two RGBA temporal render targets for holding
+ * |edgesTex| and |blendTex|.
+ *
+ * In DX10 or DX11, you can use a RG render target for the edges texture.
+ * In the case of NVIDIA GPUs, using RG render targets seems to actually be
+ * slower.
+ *
+ * On the Xbox 360, you can use the same render target for resolving both
+ * |edgesTex| and |blendTex|, as they aren't needed simultaneously.
+ *
+ * 2. Both temporal render targets |edgesTex| and |blendTex| must be cleared
+ * each frame. Do not forget to clear the alpha channel!
+ *
+ * 3. The next step is loading the two supporting precalculated textures,
+ * 'areaTex' and 'searchTex'. You'll find them in the 'Textures' folder as
+ * C++ headers, and also as regular DDS files. They'll be needed for the
+ * 'SMAABlendingWeightCalculation' pass.
+ *
+ * If you use the C++ headers, be sure to load them in the format specified
+ * inside of them.
+ *
+ * You can also compress 'areaTex' and 'searchTex' using BC5 and BC4
+ * respectively, if you have that option in your content processor pipeline.
+ * When compressing then, you get a non-perceptible quality decrease, and a
+ * marginal performance increase.
+ *
+ * 4. All samplers must be set to linear filtering and clamp.
+ *
+ * After you get the technique working, remember that 64-bit inputs have
+ * half-rate linear filtering on GCN.
+ *
+ * If SMAA is applied to 64-bit color buffers, switching to point filtering
+ * when accesing them will increase the performance. Search for
+ * 'SMAASamplePoint' to see which textures may benefit from point
+ * filtering, and where (which is basically the color input in the edge
+ * detection and resolve passes).
+ *
+ * 5. All texture reads and buffer writes must be non-sRGB, with the exception
+ * of the input read and the output write in
+ * 'SMAANeighborhoodBlending' (and only in this pass!). If sRGB reads in
+ * this last pass are not possible, the technique will work anyway, but
+ * will perform antialiasing in gamma space.
+ *
+ * IMPORTANT: for best results the input read for the color/luma edge
+ * detection should *NOT* be sRGB.
+ *
+ * 6. Before including SMAA.h you'll have to setup the render target metrics,
+ * the target and any optional configuration defines. Optionally you can
+ * use a preset.
+ *
+ * You have the following targets available:
+ * SMAA_HLSL_3
+ * SMAA_HLSL_4
+ * SMAA_HLSL_4_1
+ * SMAA_GLSL_2 *
+ * SMAA_GLSL_3 *
+ * SMAA_GLSL_4 *
+ *
+ * * (See SMAA_INCLUDE_VS and SMAA_INCLUDE_PS below).
+ *
+ * And four presets:
+ * SMAA_PRESET_LOW (%60 of the quality)
+ * SMAA_PRESET_MEDIUM (%80 of the quality)
+ * SMAA_PRESET_HIGH (%95 of the quality)
+ * SMAA_PRESET_ULTRA (%99 of the quality)
+ *
+ * For example:
+ * #define SMAA_RT_METRICS float4(1.0 / 1280.0, 1.0 / 720.0, 1280.0, 720.0)
+ * #define SMAA_HLSL_4
+ * #define SMAA_PRESET_HIGH
+ * #include "SMAA.h"
+ *
+ * Note that SMAA_RT_METRICS doesn't need to be a macro, it can be a
+ * uniform variable. The code is designed to minimize the impact of not
+ * using a constant value, but it is still better to hardcode it.
+ *
+ * Depending on how you encoded 'areaTex' and 'searchTex', you may have to
+ * add (and customize) the following defines before including SMAA.h:
+ * #define SMAA_AREATEX_SELECT(sample) sample.rg
+ * #define SMAA_SEARCHTEX_SELECT(sample) sample.r
+ *
+ * If your engine is already using porting macros, you can define
+ * SMAA_CUSTOM_SL, and define the porting functions by yourself.
+ *
+ * 7. Then, you'll have to setup the passes as indicated in the scheme above.
+ * You can take a look into SMAA.fx, to see how we did it for our demo.
+ * Checkout the function wrappers, you may want to copy-paste them!
+ *
+ * 8. It's recommended to validate the produced |edgesTex| and |blendTex|.
+ * You can use a screenshot from your engine to compare the |edgesTex|
+ * and |blendTex| produced inside of the engine with the results obtained
+ * with the reference demo.
+ *
+ * 9. After you get the last pass to work, it's time to optimize. You'll have
+ * to initialize a stencil buffer in the first pass (discard is already in
+ * the code), then mask execution by using it the second pass. The last
+ * pass should be executed in all pixels.
+ *
+ *
+ * After this point you can choose to enable predicated thresholding,
+ * temporal supersampling and motion blur integration:
+ *
+ * a) If you want to use predicated thresholding, take a look into
+ * SMAA_PREDICATION; you'll need to pass an extra texture in the edge
+ * detection pass.
+ *
+ * b) If you want to enable temporal supersampling (SMAA T2x):
+ *
+ * 1. The first step is to render using subpixel jitters. I won't go into
+ * detail, but it's as simple as moving each vertex position in the
+ * vertex shader, you can check how we do it in our DX10 demo.
+ *
+ * 2. Then, you must setup the temporal resolve. You may want to take a look
+ * into SMAAResolve for resolving 2x modes. After you get it working, you'll
+ * probably see ghosting everywhere. But fear not, you can enable the
+ * CryENGINE temporal reprojection by setting the SMAA_REPROJECTION macro.
+ * Check out SMAA_DECODE_VELOCITY if your velocity buffer is encoded.
+ *
+ * 3. The next step is to apply SMAA to each subpixel jittered frame, just as
+ * done for 1x.
+ *
+ * 4. At this point you should already have something usable, but for best
+ * results the proper area textures must be set depending on current jitter.
+ * For this, the parameter 'subsampleIndices' of
+ * 'SMAABlendingWeightCalculationPS' must be set as follows, for our T2x
+ * mode:
+ *
+ * @SUBSAMPLE_INDICES
+ *
+ * | S# | Camera Jitter | subsampleIndices |
+ * +----+------------------+---------------------+
+ * | 0 | ( 0.25, -0.25) | float4(1, 1, 1, 0) |
+ * | 1 | (-0.25, 0.25) | float4(2, 2, 2, 0) |
+ *
+ * These jitter positions assume a bottom-to-top y axis. S# stands for the
+ * sample number.
+ *
+ * More information about temporal supersampling here:
+ * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf
+ *
+ * c) If you want to enable spatial multisampling (SMAA S2x):
+ *
+ * 1. The scene must be rendered using MSAA 2x. The MSAA 2x buffer must be
+ * created with:
+ * - DX10: see below (*)
+ * - DX10.1: D3D10_STANDARD_MULTISAMPLE_PATTERN or
+ * - DX11: D3D11_STANDARD_MULTISAMPLE_PATTERN
+ *
+ * This allows to ensure that the subsample order matches the table in
+ * @SUBSAMPLE_INDICES.
+ *
+ * (*) In the case of DX10, we refer the reader to:
+ * - SMAA::detectMSAAOrder and
+ * - SMAA::msaaReorder
+ *
+ * These functions allow to match the standard multisample patterns by
+ * detecting the subsample order for a specific GPU, and reordering
+ * them appropriately.
+ *
+ * 2. A shader must be run to output each subsample into a separate buffer
+ * (DX10 is required). You can use SMAASeparate for this purpose, or just do
+ * it in an existing pass (for example, in the tone mapping pass, which has
+ * the advantage of feeding tone mapped subsamples to SMAA, which will yield
+ * better results).
+ *
+ * 3. The full SMAA 1x pipeline must be run for each separated buffer, storing
+ * the results in the final buffer. The second run should alpha blend with
+ * the existing final buffer using a blending factor of 0.5.
+ * 'subsampleIndices' must be adjusted as in the SMAA T2x case (see point
+ * b).
+ *
+ * d) If you want to enable temporal supersampling on top of SMAA S2x
+ * (which actually is SMAA 4x):
+ *
+ * 1. SMAA 4x consists on temporally jittering SMAA S2x, so the first step is
+ * to calculate SMAA S2x for current frame. In this case, 'subsampleIndices'
+ * must be set as follows:
+ *
+ * | F# | S# | Camera Jitter | Net Jitter | subsampleIndices |
+ * +----+----+--------------------+-------------------+----------------------+
+ * | 0 | 0 | ( 0.125, 0.125) | ( 0.375, -0.125) | float4(5, 3, 1, 3) |
+ * | 0 | 1 | ( 0.125, 0.125) | (-0.125, 0.375) | float4(4, 6, 2, 3) |
+ * +----+----+--------------------+-------------------+----------------------+
+ * | 1 | 2 | (-0.125, -0.125) | ( 0.125, -0.375) | float4(3, 5, 1, 4) |
+ * | 1 | 3 | (-0.125, -0.125) | (-0.375, 0.125) | float4(6, 4, 2, 4) |
+ *
+ * These jitter positions assume a bottom-to-top y axis. F# stands for the
+ * frame number. S# stands for the sample number.
+ *
+ * 2. After calculating SMAA S2x for current frame (with the new subsample
+ * indices), previous frame must be reprojected as in SMAA T2x mode (see
+ * point b).
+ *
+ * e) If motion blur is used, you may want to do the edge detection pass
+ * together with motion blur. This has two advantages:
+ *
+ * 1. Pixels under heavy motion can be omitted from the edge detection process.
+ * For these pixels we can just store "no edge", as motion blur will take
+ * care of them.
+ * 2. The center pixel tap is reused.
+ *
+ * Note that in this case depth testing should be used instead of stenciling,
+ * as we have to write all the pixels in the motion blur pass.
+ *
+ * That's it!
+ */
+
+//-----------------------------------------------------------------------------
+// SMAA Presets
+
+/**
+ * Note that if you use one of these presets, the following configuration
+ * macros will be ignored if set in the "Configurable Defines" section.
+ */
+
+#if defined(SMAA_PRESET_LOW)
+#define SMAA_THRESHOLD 0.15
+#define SMAA_MAX_SEARCH_STEPS 4
+#define SMAA_DISABLE_DIAG_DETECTION
+#define SMAA_DISABLE_CORNER_DETECTION
+#elif defined(SMAA_PRESET_MEDIUM)
+#define SMAA_THRESHOLD 0.1
+#define SMAA_MAX_SEARCH_STEPS 8
+#define SMAA_DISABLE_DIAG_DETECTION
+#define SMAA_DISABLE_CORNER_DETECTION
+#elif defined(SMAA_PRESET_HIGH)
+#define SMAA_THRESHOLD 0.1
+#define SMAA_MAX_SEARCH_STEPS 16
+#define SMAA_MAX_SEARCH_STEPS_DIAG 8
+#define SMAA_CORNER_ROUNDING 25
+#elif defined(SMAA_PRESET_ULTRA)
+#define SMAA_THRESHOLD 0.05
+#define SMAA_MAX_SEARCH_STEPS 32
+#define SMAA_MAX_SEARCH_STEPS_DIAG 16
+#define SMAA_CORNER_ROUNDING 25
+#endif
+
+//-----------------------------------------------------------------------------
+// Configurable Defines
+
+/**
+ * SMAA_THRESHOLD specifies the threshold or sensitivity to edges.
+ * Lowering this value you will be able to detect more edges at the expense of
+ * performance.
+ *
+ * Range: [0, 0.5]
+ * 0.1 is a reasonable value, and allows to catch most visible edges.
+ * 0.05 is a rather overkill value, that allows to catch 'em all.
+ *
+ * If temporal supersampling is used, 0.2 could be a reasonable value, as low
+ * contrast edges are properly filtered by just 2x.
+ */
+#ifndef SMAA_THRESHOLD
+#define SMAA_THRESHOLD 0.1
+#endif
+
+/**
+ * SMAA_DEPTH_THRESHOLD specifies the threshold for depth edge detection.
+ *
+ * Range: depends on the depth range of the scene.
+ */
+#ifndef SMAA_DEPTH_THRESHOLD
+#define SMAA_DEPTH_THRESHOLD (0.1 * SMAA_THRESHOLD)
+#endif
+
+/**
+ * SMAA_MAX_SEARCH_STEPS specifies the maximum steps performed in the
+ * horizontal/vertical pattern searches, at each side of the pixel.
+ *
+ * In number of pixels, it's actually the double. So the maximum line length
+ * perfectly handled by, for example 16, is 64 (by perfectly, we meant that
+ * longer lines won't look as good, but still antialiased).
+ *
+ * Range: [0, 112]
+ */
+#ifndef SMAA_MAX_SEARCH_STEPS
+#define SMAA_MAX_SEARCH_STEPS 16
+#endif
+
+/**
+ * SMAA_MAX_SEARCH_STEPS_DIAG specifies the maximum steps performed in the
+ * diagonal pattern searches, at each side of the pixel. In this case we jump
+ * one pixel at time, instead of two.
+ *
+ * Range: [0, 20]
+ *
+ * On high-end machines it is cheap (between a 0.8x and 0.9x slower for 16
+ * steps), but it can have a significant impact on older machines.
+ *
+ * Define SMAA_DISABLE_DIAG_DETECTION to disable diagonal processing.
+ */
+#ifndef SMAA_MAX_SEARCH_STEPS_DIAG
+#define SMAA_MAX_SEARCH_STEPS_DIAG 8
+#endif
+
+/**
+ * SMAA_CORNER_ROUNDING specifies how much sharp corners will be rounded.
+ *
+ * Range: [0, 100]
+ *
+ * Define SMAA_DISABLE_CORNER_DETECTION to disable corner processing.
+ */
+#ifndef SMAA_CORNER_ROUNDING
+#define SMAA_CORNER_ROUNDING 25
+#endif
+
+/**
+ * If there is an neighbor edge that has SMAA_LOCAL_CONTRAST_FACTOR times
+ * bigger contrast than current edge, current edge will be discarded.
+ *
+ * This allows to eliminate spurious crossing edges, and is based on the fact
+ * that, if there is too much contrast in a direction, that will hide
+ * perceptually contrast in the other neighbors.
+ */
+#ifndef SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR
+#define SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR 2.0
+#endif
+
+/**
+ * Predicated thresholding allows to better preserve texture details and to
+ * improve performance, by decreasing the number of detected edges using an
+ * additional buffer like the light accumulation buffer, object ids or even the
+ * depth buffer (the depth buffer usage may be limited to indoor or short range
+ * scenes).
+ *
+ * It locally decreases the luma or color threshold if an edge is found in an
+ * additional buffer (so the global threshold can be higher).
+ *
+ * This method was developed by Playstation EDGE MLAA team, and used in
+ * Killzone 3, by using the light accumulation buffer. More information here:
+ * http://iryoku.com/aacourse/downloads/06-MLAA-on-PS3.pptx
+ */
+#ifndef SMAA_PREDICATION
+#define SMAA_PREDICATION 0
+#endif
+
+/**
+ * Threshold to be used in the additional predication buffer.
+ *
+ * Range: depends on the input, so you'll have to find the magic number that
+ * works for you.
+ */
+#ifndef SMAA_PREDICATION_THRESHOLD
+#define SMAA_PREDICATION_THRESHOLD 0.01
+#endif
+
+/**
+ * How much to scale the global threshold used for luma or color edge
+ * detection when using predication.
+ *
+ * Range: [1, 5]
+ */
+#ifndef SMAA_PREDICATION_SCALE
+#define SMAA_PREDICATION_SCALE 2.0
+#endif
+
+/**
+ * How much to locally decrease the threshold.
+ *
+ * Range: [0, 1]
+ */
+#ifndef SMAA_PREDICATION_STRENGTH
+#define SMAA_PREDICATION_STRENGTH 0.4
+#endif
+
+/**
+ * Temporal reprojection allows to remove ghosting artifacts when using
+ * temporal supersampling. We use the CryEngine 3 method which also introduces
+ * velocity weighting. This feature is of extreme importance for totally
+ * removing ghosting. More information here:
+ * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf
+ *
+ * Note that you'll need to setup a velocity buffer for enabling reprojection.
+ * For static geometry, saving the previous depth buffer is a viable
+ * alternative.
+ */
+#ifndef SMAA_REPROJECTION
+#define SMAA_REPROJECTION 0
+#endif
+
+/**
+ * SMAA_REPROJECTION_WEIGHT_SCALE controls the velocity weighting. It allows to
+ * remove ghosting trails behind the moving object, which are not removed by
+ * just using reprojection. Using low values will exhibit ghosting, while using
+ * high values will disable temporal supersampling under motion.
+ *
+ * Behind the scenes, velocity weighting removes temporal supersampling when
+ * the velocity of the subsamples differs (meaning they are different objects).
+ *
+ * Range: [0, 80]
+ */
+#ifndef SMAA_REPROJECTION_WEIGHT_SCALE
+#define SMAA_REPROJECTION_WEIGHT_SCALE 30.0
+#endif
+
+/**
+ * On some compilers, discard and texture cannot be used in vertex shaders. Thus, they need
+ * to be compiled separately.
+ */
+#ifndef SMAA_INCLUDE_VS
+#define SMAA_INCLUDE_VS 1
+#endif
+#ifndef SMAA_INCLUDE_PS
+#define SMAA_INCLUDE_PS 1
+#endif
+
+//-----------------------------------------------------------------------------
+// Texture Access Defines
+
+#ifndef SMAA_AREATEX_SELECT
+#if defined(SMAA_HLSL_3)
+#define SMAA_AREATEX_SELECT(sample) sample.ra
+#else
+#define SMAA_AREATEX_SELECT(sample) sample.rg
+#endif
+#endif
+
+#ifndef SMAA_SEARCHTEX_SELECT
+#define SMAA_SEARCHTEX_SELECT(sample) sample.r
+#endif
+
+#ifndef SMAA_DECODE_VELOCITY
+#define SMAA_DECODE_VELOCITY(sample) sample.rg
+#endif
+
+//-----------------------------------------------------------------------------
+// Non-Configurable Defines
+
+#define SMAA_AREATEX_MAX_DISTANCE 16
+#define SMAA_AREATEX_MAX_DISTANCE_DIAG 20
+#define SMAA_AREATEX_PIXEL_SIZE (1.0 / float2(160.0, 560.0))
+#define SMAA_AREATEX_SUBTEX_SIZE (1.0 / 7.0)
+#define SMAA_SEARCHTEX_SIZE float2(66.0, 33.0)
+#define SMAA_SEARCHTEX_PACKED_SIZE float2(64.0, 16.0)
+#define SMAA_CORNER_ROUNDING_NORM (float(SMAA_CORNER_ROUNDING) / 100.0)
+
+//-----------------------------------------------------------------------------
+// Porting Functions
+
+#if defined(SMAA_HLSL_3)
+#ifndef SMAA_FLIP_Y
+#define SMAA_FLIP_Y 0
+#endif // SMAA_FLIP_Y
+#define SMAATexture2D(tex) sampler2D tex
+#define SMAATexturePass2D(tex) tex
+#define SMAASampleLevelZero(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0))
+#define SMAASampleLevelZeroPoint(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0))
+#define SMAASampleLevelZeroOffset(tex, coord, offset) tex2Dlod(tex, float4(coord + offset * SMAA_RT_METRICS.xy, 0.0, 0.0))
+#define SMAASample(tex, coord) tex2D(tex, coord)
+#define SMAASamplePoint(tex, coord) tex2D(tex, coord)
+#define SMAASampleOffset(tex, coord, offset) tex2D(tex, coord + offset * SMAA_RT_METRICS.xy)
+#define SMAA_FLATTEN [flatten]
+#define SMAA_BRANCH [branch]
+#endif
+#if defined(SMAA_HLSL_4) || defined(SMAA_HLSL_4_1)
+#ifndef SMAA_FLIP_Y
+#define SMAA_FLIP_Y 0
+#endif // SMAA_FLIP_Y
+SamplerState LinearSampler { Filter = MIN_MAG_LINEAR_MIP_POINT; AddressU = Clamp; AddressV = Clamp; };
+SamplerState PointSampler { Filter = MIN_MAG_MIP_POINT; AddressU = Clamp; AddressV = Clamp; };
+#define SMAATexture2D(tex) Texture2D tex
+#define SMAATexturePass2D(tex) tex
+#define SMAASampleLevelZero(tex, coord) tex.SampleLevel(LinearSampler, coord, 0)
+#define SMAASampleLevelZeroPoint(tex, coord) tex.SampleLevel(PointSampler, coord, 0)
+#define SMAASampleLevelZeroOffset(tex, coord, offset) tex.SampleLevel(LinearSampler, coord, 0, offset)
+#define SMAASample(tex, coord) tex.Sample(LinearSampler, coord)
+#define SMAASamplePoint(tex, coord) tex.Sample(PointSampler, coord)
+#define SMAASampleOffset(tex, coord, offset) tex.Sample(LinearSampler, coord, offset)
+#define SMAA_FLATTEN [flatten]
+#define SMAA_BRANCH [branch]
+#define SMAATexture2DMS2(tex) Texture2DMS<float4, 2> tex
+#define SMAALoad(tex, pos, sample) tex.Load(pos, sample)
+#if defined(SMAA_HLSL_4_1)
+#define SMAAGather(tex, coord) tex.Gather(LinearSampler, coord, 0)
+#endif
+#endif
+
+#if defined(SMAA_GLSL_2) || defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4)
+#ifndef SMAA_FLIP_Y
+#define SMAA_FLIP_Y 1
+#endif // SMAA_FLIP_Y
+
+#define SMAATexture2D(tex) sampler2D tex
+#define SMAATexturePass2D(tex) tex
+#if defined(SMAA_GLSL_2)
+#define SMAASampleLevelZero(tex, coord) texture2DLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroPoint(tex, coord) texture2DLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroOffset(tex, coord, offset) texture2DLodOffset(tex, coord, 0.0, offset)
+#define SMAASample(tex, coord) texture2D(tex, coord)
+#define SMAASamplePoint(tex, coord) texture2D(tex, coord)
+#define SMAASampleOffset(tex, coord, offset) texture2D(tex, coord, offset)
+#else
+#define SMAASampleLevelZero(tex, coord) textureLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroPoint(tex, coord) textureLod(tex, coord, 0.0)
+#define SMAASampleLevelZeroOffset(tex, coord, offset) textureLodOffset(tex, coord, 0.0, offset)
+#define SMAASample(tex, coord) texture(tex, coord)
+#define SMAASamplePoint(tex, coord) texture(tex, coord)
+#define SMAASampleOffset(tex, coord, offset) textureOffset(tex, coord, offset)
+#endif
+#define SMAA_FLATTEN
+#define SMAA_BRANCH
+#define lerp(a, b, t) mix(a, b, t)
+#define saturate(a) clamp(a, 0.0, 1.0)
+#if defined(SMAA_GLSL_4)
+#define mad(a, b, c) fma(a, b, c)
+#define SMAAGather(tex, coord) textureGather(tex, coord)
+#else
+#define mad(a, b, c) (a * b + c)
+#endif
+#if defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4)
+#define SMAATexture2DMS2(tex) sampler2DMS tex
+#define SMAALoad(tex, pos, sample) texelFetch(tex, pos, sample)
+#endif
+#define float2 vec2
+#define float3 vec3
+#define float4 vec4
+#define int2 ivec2
+#define int3 ivec3
+#define int4 ivec4
+#define bool2 bvec2
+#define bool3 bvec3
+#define bool4 bvec4
+#endif
+
+#if !defined(SMAA_HLSL_3) && !defined(SMAA_HLSL_4) && !defined(SMAA_HLSL_4_1) && !defined(SMAA_GLSL_2) && !defined(SMAA_GLSL_3) && !defined(SMAA_GLSL_4) && !defined(SMAA_CUSTOM_SL)
+#error you must define the shading language: SMAA_HLSL_*, SMAA_GLSL_* or SMAA_CUSTOM_SL
+#endif
+
+
+#if SMAA_FLIP_Y
+
+#define API_V_DIR(v) -(v)
+#define API_V_COORD(v) (1.0 - v)
+#define API_V_BELOW(v1, v2) v1 < v2
+#define API_V_ABOVE(v1, v2) v1 > v2
+
+#else // VULKAN_FLIP
+
+#define API_V_DIR(v) v
+#define API_V_COORD(v) v
+#define API_V_BELOW(v1, v2) v1 > v2
+#define API_V_ABOVE(v1, v2) v1 < v2
+
+#endif // VULKAN_FLIP
+
+
+//-----------------------------------------------------------------------------
+// Misc functions
+
+#if SMAA_INCLUDE_PS
+/**
+ * Gathers current pixel, and the top-left neighbors.
+ */
+float3 SMAAGatherNeighbours(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(tex)) {
+ #ifdef SMAAGather
+
+ #if SMAA_FLIP_Y
+ return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, 0.5)).zwy;
+ #else // SMAA_FLIP_Y
+ return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, -0.5)).grb;
+ #endif // SMAA_FLIP_Y
+
+ #else // SMAAGather
+ float P = SMAASamplePoint(tex, texcoord).r;
+ float Pleft = SMAASamplePoint(tex, offset[0].xy).r;
+ float Ptop = SMAASamplePoint(tex, offset[0].zw).r;
+ return float3(P, Pleft, Ptop);
+ #endif
+}
+
+/**
+ * Adjusts the threshold by means of predication.
+ */
+float2 SMAACalculatePredicatedThreshold(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(predicationTex)) {
+ float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(predicationTex));
+ float2 delta = abs(neighbours.xx - neighbours.yz);
+ float2 edges = step(SMAA_PREDICATION_THRESHOLD, delta);
+ return SMAA_PREDICATION_SCALE * SMAA_THRESHOLD * (1.0 - SMAA_PREDICATION_STRENGTH * edges);
+}
+
+#endif // SMAA_INCLUDE_PS
+
+/**
+ * Conditional move:
+ */
+void SMAAMovc(bool2 cond, inout float2 variable, float2 value) {
+ SMAA_FLATTEN if (cond.x) variable.x = value.x;
+ SMAA_FLATTEN if (cond.y) variable.y = value.y;
+}
+
+void SMAAMovc(bool4 cond, inout float4 variable, float4 value) {
+ SMAAMovc(cond.xy, variable.xy, value.xy);
+ SMAAMovc(cond.zw, variable.zw, value.zw);
+}
+
+
+#if SMAA_INCLUDE_VS
+//-----------------------------------------------------------------------------
+// Vertex Shaders
+
+/**
+ * Edge Detection Vertex Shader
+ */
+void SMAAEdgeDetectionVS(float2 texcoord,
+ out float4 offset[3]) {
+ offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-1.0, 0.0, 0.0, API_V_DIR(-1.0)), texcoord.xyxy);
+ offset[1] = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy);
+ offset[2] = mad(SMAA_RT_METRICS.xyxy, float4(-2.0, 0.0, 0.0, API_V_DIR(-2.0)), texcoord.xyxy);
+}
+
+/**
+ * Blend Weight Calculation Vertex Shader
+ */
+void SMAABlendingWeightCalculationVS(float2 texcoord,
+ out float2 pixcoord,
+ out float4 offset[3]) {
+ pixcoord = texcoord * SMAA_RT_METRICS.zw;
+
+ // We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
+ offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-0.25, API_V_DIR(-0.125), 1.25, API_V_DIR(-0.125)), texcoord.xyxy);
+ offset[1] = mad(SMAA_RT_METRICS.xyxy, float4(-0.125, API_V_DIR(-0.25), -0.125, API_V_DIR(1.25)), texcoord.xyxy);
+
+ // And these for the searches, they indicate the ends of the loops:
+ offset[2] = mad(SMAA_RT_METRICS.xxyy,
+ float4(-2.0, 2.0, API_V_DIR(-2.0), API_V_DIR(2.0)) * float(SMAA_MAX_SEARCH_STEPS),
+ float4(offset[0].xz, offset[1].yw));
+}
+
+/**
+ * Neighborhood Blending Vertex Shader
+ */
+void SMAANeighborhoodBlendingVS(float2 texcoord,
+ out float4 offset) {
+ offset = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy);
+}
+#endif // SMAA_INCLUDE_VS
+
+#if SMAA_INCLUDE_PS
+//-----------------------------------------------------------------------------
+// Edge Detection Pixel Shaders (First Pass)
+
+/**
+ * Luma Edge Detection
+ *
+ * IMPORTANT NOTICE: luma edge detection requires gamma-corrected colors, and
+ * thus 'colorTex' should be a non-sRGB texture.
+ */
+float2 SMAALumaEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(colorTex)
+ #if SMAA_PREDICATION
+ , SMAATexture2D(predicationTex)
+ #endif
+ ) {
+ // Calculate the threshold:
+ #if SMAA_PREDICATION
+ float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, SMAATexturePass2D(predicationTex));
+ #else
+ float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD);
+ #endif
+
+ // Calculate lumas:
+ float3 weights = float3(0.2126, 0.7152, 0.0722);
+ float L = dot(SMAASamplePoint(colorTex, texcoord).rgb, weights);
+
+ float Lleft = dot(SMAASamplePoint(colorTex, offset[0].xy).rgb, weights);
+ float Ltop = dot(SMAASamplePoint(colorTex, offset[0].zw).rgb, weights);
+
+ // We do the usual threshold:
+ float4 delta;
+ delta.xy = abs(L - float2(Lleft, Ltop));
+ float2 edges = step(threshold, delta.xy);
+
+ // Then discard if there is no edge:
+ if (dot(edges, float2(1.0, 1.0)) == 0.0)
+ discard;
+
+ // Calculate right and bottom deltas:
+ float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights);
+ float Lbottom = dot(SMAASamplePoint(colorTex, offset[1].zw).rgb, weights);
+ delta.zw = abs(L - float2(Lright, Lbottom));
+
+ // Calculate the maximum delta in the direct neighborhood:
+ float2 maxDelta = max(delta.xy, delta.zw);
+
+ // Calculate left-left and top-top deltas:
+ float Lleftleft = dot(SMAASamplePoint(colorTex, offset[2].xy).rgb, weights);
+ float Ltoptop = dot(SMAASamplePoint(colorTex, offset[2].zw).rgb, weights);
+ delta.zw = abs(float2(Lleft, Ltop) - float2(Lleftleft, Ltoptop));
+
+ // Calculate the final maximum delta:
+ maxDelta = max(maxDelta.xy, delta.zw);
+ float finalDelta = max(maxDelta.x, maxDelta.y);
+
+ // Local contrast adaptation:
+ edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy);
+
+ return edges;
+}
+
+/**
+ * Color Edge Detection
+ *
+ * IMPORTANT NOTICE: color edge detection requires gamma-corrected colors, and
+ * thus 'colorTex' should be a non-sRGB texture.
+ */
+float2 SMAAColorEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(colorTex)
+ #if SMAA_PREDICATION
+ , SMAATexture2D(predicationTex)
+ #endif
+ ) {
+ // Calculate the threshold:
+ #if SMAA_PREDICATION
+ float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, predicationTex);
+ #else
+ float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD);
+ #endif
+
+ // Calculate color deltas:
+ float4 delta;
+ float3 C = SMAASamplePoint(colorTex, texcoord).rgb;
+
+ float3 Cleft = SMAASamplePoint(colorTex, offset[0].xy).rgb;
+ float3 t = abs(C - Cleft);
+ delta.x = max(max(t.r, t.g), t.b);
+
+ float3 Ctop = SMAASamplePoint(colorTex, offset[0].zw).rgb;
+ t = abs(C - Ctop);
+ delta.y = max(max(t.r, t.g), t.b);
+
+ // We do the usual threshold:
+ float2 edges = step(threshold, delta.xy);
+
+ // Then discard if there is no edge:
+ if (dot(edges, float2(1.0, 1.0)) == 0.0)
+ discard;
+
+ // Calculate right and bottom deltas:
+ float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb;
+ t = abs(C - Cright);
+ delta.z = max(max(t.r, t.g), t.b);
+
+ float3 Cbottom = SMAASamplePoint(colorTex, offset[1].zw).rgb;
+ t = abs(C - Cbottom);
+ delta.w = max(max(t.r, t.g), t.b);
+
+ // Calculate the maximum delta in the direct neighborhood:
+ float2 maxDelta = max(delta.xy, delta.zw);
+
+ // Calculate left-left and top-top deltas:
+ float3 Cleftleft = SMAASamplePoint(colorTex, offset[2].xy).rgb;
+ t = abs(C - Cleftleft);
+ delta.z = max(max(t.r, t.g), t.b);
+
+ float3 Ctoptop = SMAASamplePoint(colorTex, offset[2].zw).rgb;
+ t = abs(C - Ctoptop);
+ delta.w = max(max(t.r, t.g), t.b);
+
+ // Calculate the final maximum delta:
+ maxDelta = max(maxDelta.xy, delta.zw);
+ float finalDelta = max(maxDelta.x, maxDelta.y);
+
+ // Local contrast adaptation:
+ edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy);
+
+ return edges;
+}
+
+/**
+ * Depth Edge Detection
+ */
+float2 SMAADepthEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(depthTex)) {
+ float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(depthTex));
+ float2 delta = abs(neighbours.xx - float2(neighbours.y, neighbours.z));
+ float2 edges = step(SMAA_DEPTH_THRESHOLD, delta);
+
+ if (dot(edges, float2(1.0, 1.0)) == 0.0)
+ discard;
+
+ return edges;
+}
+
+//-----------------------------------------------------------------------------
+// Diagonal Search Functions
+
+#if !defined(SMAA_DISABLE_DIAG_DETECTION)
+
+/**
+ * Allows to decode two binary values from a bilinear-filtered access.
+ */
+float2 SMAADecodeDiagBilinearAccess(float2 e) {
+ // Bilinear access for fetching 'e' have a 0.25 offset, and we are
+ // interested in the R and G edges:
+ //
+ // +---G---+-------+
+ // | x o R x |
+ // +-------+-------+
+ //
+ // Then, if one of these edge is enabled:
+ // Red: (0.75 * X + 0.25 * 1) => 0.25 or 1.0
+ // Green: (0.75 * 1 + 0.25 * X) => 0.75 or 1.0
+ //
+ // This function will unpack the values (mad + mul + round):
+ // wolframalpha.com: round(x * abs(5 * x - 5 * 0.75)) plot 0 to 1
+ e.r = e.r * abs(5.0 * e.r - 5.0 * 0.75);
+ return round(e);
+}
+
+float4 SMAADecodeDiagBilinearAccess(float4 e) {
+ e.rb = e.rb * abs(5.0 * e.rb - 5.0 * 0.75);
+ return round(e);
+}
+
+/**
+ * These functions allows to perform diagonal pattern searches.
+ */
+float2 SMAASearchDiag1(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) {
+ dir.y = API_V_DIR(dir.y);
+ float4 coord = float4(texcoord, -1.0, 1.0);
+ float3 t = float3(SMAA_RT_METRICS.xy, 1.0);
+ while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) &&
+ coord.w > 0.9) {
+ coord.xyz = mad(t, float3(dir, 1.0), coord.xyz);
+ e = SMAASampleLevelZero(edgesTex, coord.xy).rg;
+ coord.w = dot(e, float2(0.5, 0.5));
+ }
+ return coord.zw;
+}
+
+float2 SMAASearchDiag2(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) {
+ dir.y = API_V_DIR(dir.y);
+ float4 coord = float4(texcoord, -1.0, 1.0);
+ coord.x += 0.25 * SMAA_RT_METRICS.x; // See @SearchDiag2Optimization
+ float3 t = float3(SMAA_RT_METRICS.xy, 1.0);
+ while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) &&
+ coord.w > 0.9) {
+ coord.xyz = mad(t, float3(dir, 1.0), coord.xyz);
+
+ // @SearchDiag2Optimization
+ // Fetch both edges at once using bilinear filtering:
+ e = SMAASampleLevelZero(edgesTex, coord.xy).rg;
+ e = SMAADecodeDiagBilinearAccess(e);
+
+ // Non-optimized version:
+ // e.g = SMAASampleLevelZero(edgesTex, coord.xy).g;
+ // e.r = SMAASampleLevelZeroOffset(edgesTex, coord.xy, int2(1, 0)).r;
+
+ coord.w = dot(e, float2(0.5, 0.5));
+ }
+ return coord.zw;
+}
+
+/**
+ * Similar to SMAAArea, this calculates the area corresponding to a certain
+ * diagonal distance and crossing edges 'e'.
+ */
+float2 SMAAAreaDiag(SMAATexture2D(areaTex), float2 dist, float2 e, float offset) {
+ float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE_DIAG, SMAA_AREATEX_MAX_DISTANCE_DIAG), e, dist);
+
+ // We do a scale and bias for mapping to texel space:
+ texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE);
+
+ // Diagonal areas are on the second half of the texture:
+ texcoord.x += 0.5;
+
+ // Move to proper place, according to the subpixel offset:
+ texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
+
+ texcoord.y = API_V_COORD(texcoord.y);
+
+ // Do it!
+ return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord));
+}
+
+/**
+ * This searches for diagonal patterns and returns the corresponding weights.
+ */
+float2 SMAACalculateDiagWeights(SMAATexture2D(edgesTex), SMAATexture2D(areaTex), float2 texcoord, float2 e, float4 subsampleIndices) {
+ float2 weights = float2(0.0, 0.0);
+
+ // Search for the line ends:
+ float4 d;
+ float2 end;
+ if (e.r > 0.0) {
+ d.xz = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, 1.0), end);
+ d.x += float(end.y > 0.9);
+ } else
+ d.xz = float2(0.0, 0.0);
+ d.yw = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, -1.0), end);
+
+ SMAA_BRANCH
+ if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3
+ // Fetch the crossing edges:
+ float4 coords = mad(float4(-d.x + 0.25, API_V_DIR(d.x), d.y, API_V_DIR(-d.y - 0.25)), SMAA_RT_METRICS.xyxy, texcoord.xyxy);
+ float4 c;
+ c.xy = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).rg;
+ c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).rg;
+ c.yxwz = SMAADecodeDiagBilinearAccess(c.xyzw);
+
+ // Non-optimized version:
+ // float4 coords = mad(float4(-d.x, d.x, d.y, -d.y), SMAA_RT_METRICS.xyxy, texcoord.xyxy);
+ // float4 c;
+ // c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g;
+ // c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, 0)).r;
+ // c.z = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).g;
+ // c.w = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, -1)).r;
+
+ // Merge crossing edges at each side into a single value:
+ float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw);
+
+ // Remove the crossing edge if we didn't found the end of the line:
+ SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0));
+
+ // Fetch the areas for this line:
+ weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.z);
+ }
+
+ // Search for the line ends:
+ d.xz = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, -1.0), end);
+ if (SMAASampleLevelZeroOffset(edgesTex, texcoord, int2(1, 0)).r > 0.0) {
+ d.yw = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, 1.0), end);
+ d.y += float(end.y > 0.9);
+ } else
+ d.yw = float2(0.0, 0.0);
+
+ SMAA_BRANCH
+ if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3
+ // Fetch the crossing edges:
+ float4 coords = mad(float4(-d.x, API_V_DIR(-d.x), d.y, API_V_DIR(d.y)), SMAA_RT_METRICS.xyxy, texcoord.xyxy);
+ float4 c;
+ c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g;
+ c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, API_V_DIR(-1))).r;
+ c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).gr;
+ float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw);
+
+ // Remove the crossing edge if we didn't found the end of the line:
+ SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0));
+
+ // Fetch the areas for this line:
+ weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.w).gr;
+ }
+
+ return weights;
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// Horizontal/Vertical Search Functions
+
+/**
+ * This allows to determine how much length should we add in the last step
+ * of the searches. It takes the bilinearly interpolated edge (see
+ * @PSEUDO_GATHER4), and adds 0, 1 or 2, depending on which edges and
+ * crossing edges are active.
+ */
+float SMAASearchLength(SMAATexture2D(searchTex), float2 e, float offset) {
+ // The texture is flipped vertically, with left and right cases taking half
+ // of the space horizontally:
+ float2 scale = SMAA_SEARCHTEX_SIZE * float2(0.5, -1.0);
+ float2 bias = SMAA_SEARCHTEX_SIZE * float2(offset, 1.0);
+
+ // Scale and bias to access texel centers:
+ scale += float2(-1.0, 1.0);
+ bias += float2( 0.5, -0.5);
+
+ // Convert from pixel coordinates to texcoords:
+ // (We use SMAA_SEARCHTEX_PACKED_SIZE because the texture is cropped)
+ scale *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE;
+ bias *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE;
+
+ float2 coord = mad(scale, e, bias);
+ coord.y = API_V_COORD(coord.y);
+
+ // Lookup the search texture:
+ return SMAA_SEARCHTEX_SELECT(SMAASampleLevelZero(searchTex, coord));
+}
+
+/**
+ * Horizontal/vertical search functions for the 2nd pass.
+ */
+float SMAASearchXLeft(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ /**
+ * @PSEUDO_GATHER4
+ * This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
+ * sample between edge, thus fetching four edges in a row.
+ * Sampling with different offsets in each direction allows to disambiguate
+ * which edges are active from the four fetched ones.
+ */
+ float2 e = float2(0.0, 1.0);
+ while (texcoord.x > end &&
+ e.g > 0.8281 && // Is there some edge not activated?
+ e.r == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(-float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord);
+ }
+
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0), 3.25);
+ return mad(SMAA_RT_METRICS.x, offset, texcoord.x);
+
+ // Non-optimized version:
+ // We correct the previous (-0.25, -0.125) offset we applied:
+ // texcoord.x += 0.25 * SMAA_RT_METRICS.x;
+
+ // The searches are bias by 1, so adjust the coords accordingly:
+ // texcoord.x += SMAA_RT_METRICS.x;
+
+ // Disambiguate the length added by the last step:
+ // texcoord.x += 2.0 * SMAA_RT_METRICS.x; // Undo last step
+ // texcoord.x -= SMAA_RT_METRICS.x * (255.0 / 127.0) * SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0);
+ // return mad(SMAA_RT_METRICS.x, offset, texcoord.x);
+}
+
+float SMAASearchXRight(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ float2 e = float2(0.0, 1.0);
+ while (texcoord.x < end &&
+ e.g > 0.8281 && // Is there some edge not activated?
+ e.r == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord);
+ }
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.5), 3.25);
+ return mad(-SMAA_RT_METRICS.x, offset, texcoord.x);
+}
+
+float SMAASearchYUp(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ float2 e = float2(1.0, 0.0);
+ while (API_V_BELOW(texcoord.y, end) &&
+ e.r > 0.8281 && // Is there some edge not activated?
+ e.g == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(-float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord);
+ }
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.0), 3.25);
+ return mad(SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y);
+}
+
+float SMAASearchYDown(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) {
+ float2 e = float2(1.0, 0.0);
+ while (API_V_ABOVE(texcoord.y, end) &&
+ e.r > 0.8281 && // Is there some edge not activated?
+ e.g == 0.0) { // Or is there a crossing edge that breaks the line?
+ e = SMAASampleLevelZero(edgesTex, texcoord).rg;
+ texcoord = mad(float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord);
+ }
+ float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.5), 3.25);
+ return mad(-SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y);
+}
+
+/**
+ * Ok, we have the distance and both crossing edges. So, what are the areas
+ * at each side of current edge?
+ */
+float2 SMAAArea(SMAATexture2D(areaTex), float2 dist, float e1, float e2, float offset) {
+ // Rounding prevents precision errors of bilinear filtering:
+ float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE, SMAA_AREATEX_MAX_DISTANCE), round(4.0 * float2(e1, e2)), dist);
+
+ // We do a scale and bias for mapping to texel space:
+ texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE);
+
+ // Move to proper place, according to the subpixel offset:
+ texcoord.y = mad(SMAA_AREATEX_SUBTEX_SIZE, offset, texcoord.y);
+
+ texcoord.y = API_V_COORD(texcoord.y);
+
+ // Do it!
+ return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord));
+}
+
+//-----------------------------------------------------------------------------
+// Corner Detection Functions
+
+void SMAADetectHorizontalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) {
+ #if !defined(SMAA_DISABLE_CORNER_DETECTION)
+ float2 leftRight = step(d.xy, d.yx);
+ float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight;
+
+ rounding /= leftRight.x + leftRight.y; // Reduce blending for pixels in the center of a line.
+
+ float2 factor = float2(1.0, 1.0);
+ factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(1))).r;
+ factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(1))).r;
+ factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(-2))).r;
+ factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(-2))).r;
+
+ weights *= saturate(factor);
+ #endif
+}
+
+void SMAADetectVerticalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) {
+ #if !defined(SMAA_DISABLE_CORNER_DETECTION)
+ float2 leftRight = step(d.xy, d.yx);
+ float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight;
+
+ rounding /= leftRight.x + leftRight.y;
+
+ float2 factor = float2(1.0, 1.0);
+ factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2( 1, 0)).g;
+ factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2( 1, API_V_DIR(1))).g;
+ factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(-2, 0)).g;
+ factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(-2, API_V_DIR(1))).g;
+
+ weights *= saturate(factor);
+ #endif
+}
+
+//-----------------------------------------------------------------------------
+// Blending Weight Calculation Pixel Shader (Second Pass)
+
+float4 SMAABlendingWeightCalculationPS(float2 texcoord,
+ float2 pixcoord,
+ float4 offset[3],
+ SMAATexture2D(edgesTex),
+ SMAATexture2D(areaTex),
+ SMAATexture2D(searchTex),
+ float4 subsampleIndices) { // Just pass zero for SMAA 1x, see @SUBSAMPLE_INDICES.
+ float4 weights = float4(0.0, 0.0, 0.0, 0.0);
+
+ float2 e = SMAASample(edgesTex, texcoord).rg;
+
+ SMAA_BRANCH
+ if (e.g > 0.0) { // Edge at north
+ #if !defined(SMAA_DISABLE_DIAG_DETECTION)
+ // Diagonals have both north and west edges, so searching for them in
+ // one of the boundaries is enough.
+ weights.rg = SMAACalculateDiagWeights(SMAATexturePass2D(edgesTex), SMAATexturePass2D(areaTex), texcoord, e, subsampleIndices);
+
+ // We give priority to diagonals, so if we find a diagonal we skip
+ // horizontal/vertical processing.
+ SMAA_BRANCH
+ if (weights.r == -weights.g) { // weights.r + weights.g == 0.0
+ #endif
+
+ float2 d;
+
+ // Find the distance to the left:
+ float3 coords;
+ coords.x = SMAASearchXLeft(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].xy, offset[2].x);
+ coords.y = offset[1].y; // offset[1].y = texcoord.y - 0.25 * SMAA_RT_METRICS.y (@CROSSING_OFFSET)
+ d.x = coords.x;
+
+ // Now fetch the left crossing edges, two at a time using bilinear
+ // filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
+ // discern what value each edge has:
+ float e1 = SMAASampleLevelZero(edgesTex, coords.xy).r;
+
+ // Find the distance to the right:
+ coords.z = SMAASearchXRight(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].zw, offset[2].y);
+ d.y = coords.z;
+
+ // We want the distances to be in pixel units (doing this here allow to
+ // better interleave arithmetic and memory accesses):
+ d = abs(round(mad(SMAA_RT_METRICS.zz, d, -pixcoord.xx)));
+
+ // SMAAArea below needs a sqrt, as the areas texture is compressed
+ // quadratically:
+ float2 sqrt_d = sqrt(d);
+
+ // Fetch the right crossing edges:
+ float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.zy, int2(1, 0)).r;
+
+ // Ok, we know how this pattern looks like, now it is time for getting
+ // the actual area:
+ weights.rg = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.y);
+
+ // Fix corners:
+ coords.y = texcoord.y;
+ SMAADetectHorizontalCornerPattern(SMAATexturePass2D(edgesTex), weights.rg, coords.xyzy, d);
+
+ #if !defined(SMAA_DISABLE_DIAG_DETECTION)
+ } else
+ e.r = 0.0; // Skip vertical processing.
+ #endif
+ }
+
+ SMAA_BRANCH
+ if (e.r > 0.0) { // Edge at west
+ float2 d;
+
+ // Find the distance to the top:
+ float3 coords;
+ coords.y = SMAASearchYUp(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].xy, offset[2].z);
+ coords.x = offset[0].x; // offset[1].x = texcoord.x - 0.25 * SMAA_RT_METRICS.x;
+ d.x = coords.y;
+
+ // Fetch the top crossing edges:
+ float e1 = SMAASampleLevelZero(edgesTex, coords.xy).g;
+
+ // Find the distance to the bottom:
+ coords.z = SMAASearchYDown(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].zw, offset[2].w);
+ d.y = coords.z;
+
+ // We want the distances to be in pixel units:
+ d = abs(round(mad(SMAA_RT_METRICS.ww, d, -pixcoord.yy)));
+
+ // SMAAArea below needs a sqrt, as the areas texture is compressed
+ // quadratically:
+ float2 sqrt_d = sqrt(d);
+
+ // Fetch the bottom crossing edges:
+ float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.xz, int2(0, API_V_DIR(1))).g;
+
+ // Get the area for this direction:
+ weights.ba = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.x);
+
+ // Fix corners:
+ coords.x = texcoord.x;
+ SMAADetectVerticalCornerPattern(SMAATexturePass2D(edgesTex), weights.ba, coords.xyxz, d);
+ }
+
+ return weights;
+}
+
+//-----------------------------------------------------------------------------
+// Neighborhood Blending Pixel Shader (Third Pass)
+
+float4 SMAANeighborhoodBlendingPS(float2 texcoord,
+ float4 offset,
+ SMAATexture2D(colorTex),
+ SMAATexture2D(blendTex)
+ #if SMAA_REPROJECTION
+ , SMAATexture2D(velocityTex)
+ #endif
+ ) {
+ // Fetch the blending weights for current pixel:
+ float4 a;
+ a.x = SMAASample(blendTex, offset.xy).a; // Right
+ a.y = SMAASample(blendTex, offset.zw).g; // Top
+ a.wz = SMAASample(blendTex, texcoord).xz; // Bottom / Left
+
+ // Is there any blending weight with a value greater than 0.0?
+ SMAA_BRANCH
+ if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
+ float4 color = SMAASampleLevelZero(colorTex, texcoord);
+
+ #if SMAA_REPROJECTION
+ float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord));
+
+ // Pack velocity into the alpha channel:
+ color.a = sqrt(5.0 * length(velocity));
+ #endif
+
+ return color;
+ } else {
+ bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical)
+
+ // Calculate the blending offsets:
+ float4 blendingOffset = float4(0.0, API_V_DIR(a.y), 0.0, API_V_DIR(a.w));
+ float2 blendingWeight = a.yw;
+ SMAAMovc(bool4(h, h, h, h), blendingOffset, float4(a.x, 0.0, a.z, 0.0));
+ SMAAMovc(bool2(h, h), blendingWeight, a.xz);
+ blendingWeight /= dot(blendingWeight, float2(1.0, 1.0));
+
+ // Calculate the texture coordinates:
+ float4 blendingCoord = mad(blendingOffset, float4(SMAA_RT_METRICS.xy, -SMAA_RT_METRICS.xy), texcoord.xyxy);
+
+ // We exploit bilinear filtering to mix current pixel with the chosen
+ // neighbor:
+ float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy);
+ color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw);
+
+ #if SMAA_REPROJECTION
+ // Antialias velocity for proper reprojection in a later stage:
+ float2 velocity = blendingWeight.x * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.xy));
+ velocity += blendingWeight.y * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.zw));
+
+ // Pack velocity into the alpha channel:
+ color.a = sqrt(5.0 * length(velocity));
+ #endif
+
+ return color;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Temporal Resolve Pixel Shader (Optional Pass)
+
+float4 SMAAResolvePS(float2 texcoord,
+ SMAATexture2D(currentColorTex),
+ SMAATexture2D(previousColorTex)
+ #if SMAA_REPROJECTION
+ , SMAATexture2D(velocityTex)
+ #endif
+ ) {
+ #if SMAA_REPROJECTION
+ // Velocity is assumed to be calculated for motion blur, so we need to
+ // inverse it for reprojection:
+ float2 velocity = -SMAA_DECODE_VELOCITY(SMAASamplePoint(velocityTex, texcoord).rg);
+
+ // Fetch current pixel:
+ float4 current = SMAASamplePoint(currentColorTex, texcoord);
+
+ // Reproject current coordinates and fetch previous pixel:
+ float4 previous = SMAASamplePoint(previousColorTex, texcoord + velocity);
+
+ // Attenuate the previous pixel if the velocity is different:
+ float delta = abs(current.a * current.a - previous.a * previous.a) / 5.0;
+ float weight = 0.5 * saturate(1.0 - sqrt(delta) * SMAA_REPROJECTION_WEIGHT_SCALE);
+
+ // Blend the pixels according to the calculated weight:
+ return lerp(current, previous, weight);
+ #else
+ // Just blend the pixels:
+ float4 current = SMAASamplePoint(currentColorTex, texcoord);
+ float4 previous = SMAASamplePoint(previousColorTex, texcoord);
+ return lerp(current, previous, 0.5);
+ #endif
+}
+
+//-----------------------------------------------------------------------------
+// Separate Multisamples Pixel Shader (Optional Pass)
+
+#ifdef SMAALoad
+void SMAASeparatePS(float4 position,
+ float2 texcoord,
+ out float4 target0,
+ out float4 target1,
+ SMAATexture2DMS2(colorTexMS)) {
+ int2 pos = int2(position.xy);
+ target0 = SMAALoad(colorTexMS, pos, 0);
+ target1 = SMAALoad(colorTexMS, pos, 1);
+}
+#endif
+
+//-----------------------------------------------------------------------------
+#endif // SMAA_INCLUDE_PS
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl
new file mode 100644
index 0000000000..3332c5f58f
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl
@@ -0,0 +1,57 @@
+/**
+ * @file SMAABlendWeightsF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec2 vary_pixcoord;
+in vec4 vary_offset[3];
+
+uniform sampler2D edgesTex;
+uniform sampler2D areaTex;
+uniform sampler2D searchTex;
+
+vec4 SMAABlendingWeightCalculationPS(vec2 texcoord,
+ vec2 pixcoord,
+ vec4 offset[3],
+ sampler2D edgesTex,
+ sampler2D areaTex,
+ sampler2D searchTex,
+ vec4 subsampleIndices);
+
+void main()
+{
+ frag_color = SMAABlendingWeightCalculationPS(vary_texcoord0,
+ vary_pixcoord,
+ vary_offset,
+ edgesTex,
+ areaTex,
+ searchTex,
+ vec4(0.0)
+ );
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl
new file mode 100644
index 0000000000..52f85ef30c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl
@@ -0,0 +1,51 @@
+/**
+ * @file SMAABlendWeightsV.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+uniform mat4 modelview_projection_matrix;
+
+in vec3 position;
+
+out vec2 vary_texcoord0;
+out vec2 vary_pixcoord;
+out vec4 vary_offset[3];
+
+#define float4 vec4
+#define float2 vec2
+void SMAABlendingWeightCalculationVS(float2 texcoord,
+ out float2 pixcoord,
+ out float4 offset[3]);
+
+void main()
+{
+ gl_Position = vec4(position.xyz, 1.0);
+ vary_texcoord0 = (gl_Position.xy*0.5+0.5);
+
+ SMAABlendingWeightCalculationVS(vary_texcoord0,
+ vary_pixcoord,
+ vary_offset);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl
new file mode 100644
index 0000000000..0a8cd4a4ea
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl
@@ -0,0 +1,59 @@
+/**
+ * @file SMAAEdgeDetectF.glsl
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec4 vary_offset[3];
+
+uniform sampler2D diffuseRect;
+#if SMAA_PREDICATION
+uniform sampler2D predicationTex;
+#endif
+
+#define float4 vec4
+#define float2 vec2
+#define SMAATexture2D(tex) sampler2D tex
+
+float2 SMAAColorEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(colorTex)
+ #if SMAA_PREDICATION
+ , SMAATexture2D(predicationTex)
+ #endif
+ );
+
+void main()
+{
+ vec2 val = SMAAColorEdgeDetectionPS(vary_texcoord0,
+ vary_offset,
+ diffuseRect
+ #if SMAA_PREDICATION
+ , predicationTex
+ #endif
+ );
+ frag_color = float4(val,0.0,0.0);
+}
diff --git a/indra/llcommon/llwin32headerslean.h b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl
index 97c8edb8cf..7c0184bfc4 100644
--- a/indra/llcommon/llwin32headerslean.h
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl
@@ -1,10 +1,8 @@
/**
- * @file llwin32headerslean.h
- * @brief sanitized include of windows header files
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * @file SMAAEdgeDetectV.glsl
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -24,17 +22,24 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLWINDOWS_H
-#define LL_LLWINDOWS_H
+/*[EXTRA_CODE_HERE]*/
+
+uniform mat4 modelview_projection_matrix;
+
+in vec3 position;
+
+out vec2 vary_texcoord0;
+out vec4 vary_offset[3];
+
+#define float4 vec4
+#define float2 vec2
+void SMAAEdgeDetectionVS(float2 texcoord,
+ out float4 offset[3]);
-#ifdef LL_WINDOWS
-#ifndef NOMINMAX
-#define NOMINMAX
-#endif
-#define WIN32_LEAN_AND_MEAN
-#include <winsock2.h>
-#include <windows.h>
-#undef NOMINMAX
-#endif
+void main()
+{
+ gl_Position = vec4(position.xyz, 1.0);
+ vary_texcoord0 = (gl_Position.xy*0.5+0.5);
-#endif
+ SMAAEdgeDetectionVS(vary_texcoord0, vary_offset);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
new file mode 100644
index 0000000000..3276405447
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
@@ -0,0 +1,63 @@
+/**
+ * @file SMAANeighborhoodBlendF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec4 vary_offset;
+
+uniform sampler2D diffuseRect;
+uniform sampler2D blendTex;
+#if SMAA_REPROJECTION
+uniform sampler2D velocityTex;
+#endif
+
+#define float4 vec4
+#define float2 vec2
+#define SMAATexture2D(tex) sampler2D tex
+
+float4 SMAANeighborhoodBlendingPS(float2 texcoord,
+ float4 offset,
+ SMAATexture2D(colorTex),
+ SMAATexture2D(blendTex)
+ #if SMAA_REPROJECTION
+ , SMAATexture2D(velocityTex)
+ #endif
+ );
+
+void main()
+{
+ frag_color = SMAANeighborhoodBlendingPS(vary_texcoord0,
+ vary_offset,
+ diffuseRect,
+ blendTex
+ #if SMAA_REPROJECTION
+ , velocityTex
+ #endif
+ );
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl
new file mode 100644
index 0000000000..7ea1ac61e3
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl
@@ -0,0 +1,47 @@
+/**
+ * @file SMAANeighborhoodBlendV.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+uniform mat4 modelview_projection_matrix;
+
+in vec3 position;
+
+out vec2 vary_texcoord0;
+out vec4 vary_offset;
+
+#define float4 vec4
+#define float2 vec2
+void SMAANeighborhoodBlendingVS(float2 texcoord,
+ out float4 offset);
+
+void main()
+{
+ gl_Position = vec4(position.xyz, 1.0);
+ vary_texcoord0 = (gl_Position.xy*0.5+0.5);
+
+ SMAANeighborhoodBlendingVS(vary_texcoord0, vary_offset);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index b904df3a1b..cc4cd8366c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -36,6 +36,7 @@ in vec2 vary_texcoord0;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
void main()
{
@@ -51,7 +52,10 @@ void main()
frag_data[0] = vec4(diff.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 2cc3085cd0..a2341a80ab 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -40,6 +40,8 @@ in vec2 vary_texcoord0;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
+
void main()
{
mirrorClip(vary_position);
@@ -50,18 +52,21 @@ void main()
{
discard;
}
- col *= vertex_color;
+ col *= vertex_color;
+
+ vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
- vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+ vec3 tnorm = vec3(dot(norm,vary_mat0),
+ dot(norm,vary_mat1),
+ dot(norm,vary_mat2));
- vec3 tnorm = vec3(dot(norm,vary_mat0),
- dot(norm,vary_mat1),
- dot(norm,vary_mat2));
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = vertex_color.aaaa; // spec
+ //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ vec3 nvn = normalize(tnorm);
+ frag_data[2] = encodeNormal(nvn, vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[0] = vec4(col.rgb, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
- //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
- vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[3] = vec4(vertex_color.a, 0, 0, 0);
+#if defined(HAS_EMISSIVE)
+ frag_data[3] = vec4(0, 0, 0, 0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index 450d4c4c4a..8c51b4a36b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -114,9 +114,15 @@ void main()
color.rgb *= 2.0;
/// Gamma correct for WL (soft clip effect).
- frag_data[0] = vec4(0);
+
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
frag_data[2] = vec4(0,0,0,GBUFFER_FLAG_SKIP_ATMOS);
+
+#if defined(HAS_EMISSIVE)
+ frag_data[0] = vec4(0);
frag_data[3] = vec4(color.rgb, alpha1);
+#else
+ frag_data[0] = vec4(color.rgb, alpha1);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 8588a93648..86a78f3687 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -48,8 +48,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
-uniform sampler2D normalMap;
-uniform sampler2D depthMap;
+uniform sampler2D normalMap;
+uniform sampler2D depthMap;
uniform sampler2D projectionMap; // rgba
uniform sampler2D brdfLut;
@@ -62,6 +62,8 @@ uniform float proj_lod ; // (number of mips in proj map)
uniform float proj_range; // range between near clip and far clip plane of projection
uniform float proj_ambiance;
+uniform int classic_mode;
+
// light params
uniform vec3 color; // light_color
uniform float size; // light_size
@@ -73,8 +75,11 @@ const float M_PI = 3.14159265;
const float ONE_OVER_PI = 0.3183098861;
vec3 srgb_to_linear(vec3 cs);
+vec3 linear_to_srgb(vec3 cs);
vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten);
+vec4 decodeNormal(vec4 norm);
+
float calcLegacyDistanceAttenuation(float distance, float falloff)
{
float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0);
@@ -145,8 +150,13 @@ vec2 getScreenCoordinate(vec2 screenpos)
vec4 getNorm(vec2 screenpos)
{
+ vec4 norm = decodeNormal(texture(normalMap, screenpos.xy));
+ return norm;
+}
+
+vec4 getNormRaw(vec2 screenpos)
+{
vec4 norm = texture(normalMap, screenpos.xy);
- norm.xyz = normalize(norm.xyz);
return norm;
}
@@ -350,13 +360,15 @@ vec2 BRDF(float NoV, float roughness)
}
// set colorDiffuse and colorSpec to the results of GLTF PBR style IBL
-vec3 pbrIbl(vec3 diffuseColor,
+void pbrIbl(vec3 diffuseColor,
vec3 specularColor,
vec3 radiance, // radiance map sample
vec3 irradiance, // irradiance map sample
float ao, // ambient occlusion factor
float nv, // normal dot view vector
- float perceptualRough)
+ float perceptualRough,
+ out vec3 diffuseOut,
+ out vec3 specularOut)
{
// retrieve a scale and bias to F0. See [1], Figure 3
vec2 brdf = BRDF(clamp(nv, 0.0, 1.0), 1.0-perceptualRough);
@@ -366,7 +378,8 @@ vec3 pbrIbl(vec3 diffuseColor,
vec3 diffuse = diffuseLight * diffuseColor;
vec3 specular = specularLight * (specularColor * brdf.x + brdf.y);
- return (diffuse + specular) * ao;
+ diffuseOut = diffuse * ao;
+ specularOut = specular * ao;
}
@@ -429,12 +442,15 @@ float microfacetDistribution(PBRInfo pbrInputs)
return roughnessSq / (M_PI * f * f);
}
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+void pbrPunctual(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
- vec3 l) //surface point to light
+ vec3 l,
+ out float nl,
+ out vec3 diff,
+ out vec3 spec) //surface point to light
{
// make sure specular highlights from punctual lights don't fall off of polished surfaces
perceptualRoughness = max(perceptualRoughness, 8.0/255.0);
@@ -483,10 +499,11 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
// Calculation of analytical lighting contribution
vec3 diffuseContrib = (1.0 - F) * diffuse(pbrInputs);
vec3 specContrib = F * G * D / (4.0 * NdotL * NdotV);
- // Obtain final intensity as reflectance (BRDF) scaled by the energy of the light (cosine law)
- vec3 color = NdotL * (diffuseContrib + specContrib);
- return clamp(color, vec3(0), vec3(10));
+ nl = NdotL;
+
+ diff = diffuseContrib;
+ spec = specContrib;
}
vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
@@ -520,7 +537,12 @@ vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials
- color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+ float nl = 0;
+ vec3 diffPunc = vec3(0);
+ vec3 specPunc = vec3(0);
+
+ pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, nl, diffPunc, specPunc);
+ color = intensity * clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10));
}
return color;
@@ -539,10 +561,44 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 specularColor, float metallic, vec3 v,
vec3 color = vec3(0);
float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0);
+ vec3 iblDiff = vec3(0);
+ vec3 iblSpec = vec3(0);
+ pbrIbl(diffuseColor, specularColor, radiance, irradiance, ao, NdotV, perceptualRoughness, iblDiff, iblSpec);
+
+ color += iblDiff;
+
+ // For classic mode, we use a special version of pbrPunctual that basically gives us a deconstructed form of the lighting.
+ float nl = 0;
+ vec3 diffPunc = vec3(0);
+ vec3 specPunc = vec3(0);
+ pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir), nl, diffPunc, specPunc);
- color += pbrIbl(diffuseColor, specularColor, radiance, irradiance, ao, NdotV, perceptualRoughness);
+ // Depending on the sky, we combine these differently.
+ if (classic_mode > 0)
+ {
+ // Reconstruct the diffuse lighting that we do for blinn-phong materials here.
+ // A special note about why we do some really janky stuff for classic mode.
+ // Since adding classic mode, we've moved the lambertian diffuse multiply out from pbrPunctual and instead handle it in the different light type calcs.
+ // For classic mode, this baiscally introduces a double multiplication that we need to somehow avoid
+ // Using one of the old mobile gamma correction tricks (val * val to "linearize", sqrt(val) to bring back into sRGB), we can _mostly_ avert this
+ // This will never be 100% correct, but at the very least we can make it look mostly correct with legacy skies and classic mode.
+
+ float da = pow(sqrt(nl), 1.2);
+
+ vec3 sun_contrib = vec3(min(da, scol));
+
+ // Multiply by PI to account for lambertian diffuse colors. Otherwise things will be too dark when lit by the sun on legacy skies.
+ sun_contrib = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit * 0.7) * M_PI;
+
+ // Manually recombine everything here. We have to separate the shading to ensure that lighting is able to more closely match blinn-phong.
+ color.rgb = srgb_to_linear(iblDiff) + clamp(sun_contrib * (da * (diffPunc.rgb + specPunc.rgb) * scol), vec3(0), vec3(10));
+ }
+ else
+ {
+ color += clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)) * sunlit * 3.0 * scol;
+ }
- color += pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir)) * sunlit * 3.0 * scol; //magic number to balance with legacy materials
+ color.rgb += iblSpec.rgb;
color += colorEmissive;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index 1751e17814..1307ee3bcc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -39,6 +39,8 @@ in vec2 vary_texcoord0;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
+
void main()
{
mirrorClip(vary_position);
@@ -53,7 +55,10 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index f5b517a8ea..5415ee80d0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -36,6 +36,7 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
void main()
{
@@ -51,6 +52,9 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
index 89ea0c1710..d2ef7888a3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
@@ -33,6 +33,7 @@ uniform sampler2D diffuseMap;
in vec3 vary_normal;
in vec2 vary_texcoord0;
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
void main()
{
@@ -46,7 +47,10 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 7f056a51e8..85573d3baf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -35,6 +35,7 @@ in vec2 vary_texcoord0;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
void main()
{
@@ -42,9 +43,11 @@ void main()
vec3 col = vertex_color.rgb * texture(diffuseMap, vary_texcoord0.xy).rgb;
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vertex_color.aaaa; // spec
- //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[3] = vec4(vertex_color.a, 0, 0, 0);
+ frag_data[2] = encodeNormal(nvn.xyz, vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
+ frag_data[3] = vec4(0, 0, 0, 0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index 5c73878ba9..ad4efc863b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -33,6 +33,8 @@ in vec2 vary_texcoord0;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
+
vec3 linear_to_srgb(vec3 c);
void main()
@@ -46,6 +48,9 @@ void main()
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vec4(spec, vertex_color.a); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[3] = vec4(vertex_color.a, 0, 0, 0);
+ frag_data[2] = encodeNormal(nvn.xyz, vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
+ frag_data[3] = vec4(0, 0, 0, 0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index 67890032df..e4d89827f1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -35,7 +35,8 @@ uniform sampler2D exposureMap;
uniform float dt;
uniform vec2 noiseVec;
-uniform vec3 dynamic_exposure_params;
+uniform vec4 dynamic_exposure_params;
+uniform vec4 dynamic_exposure_params2;
float lum(vec3 col)
{
@@ -53,11 +54,11 @@ void main()
L /= max_L;
L = pow(L, 2.0);
float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L);
-
#ifdef USE_LAST_EXPOSURE
float prev = texture(exposureMap, vec2(0.5,0.5)).r;
- s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04));
+ float speed = -log(dynamic_exposure_params.w) / dynamic_exposure_params2.w;
+ s = mix(prev, s, 1 - exp(-speed * dt));
#endif
frag_color = max(vec4(s, s, s, dt), vec4(0.0));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index 94dac7e5a9..655cb1ea97 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -32,7 +32,7 @@ out vec4 frag_color;
#define FXAA_PC 1
//#define FXAA_GLSL_130 1
-#define FXAA_QUALITY__PRESET 12
+//#define FXAA_QUALITY__PRESET 12
/*============================================================================
@@ -256,6 +256,10 @@ A. Or use FXAA_GREEN_AS_LUMA.
#define FXAA_GLSL_130 0
#endif
/*--------------------------------------------------------------------------*/
+#ifndef FXAA_GLSL_400
+ #define FXAA_GLSL_400 0
+#endif
+/*--------------------------------------------------------------------------*/
#ifndef FXAA_HLSL_3
#define FXAA_HLSL_3 0
#endif
@@ -342,8 +346,8 @@ A. Or use FXAA_GREEN_AS_LUMA.
// 1 = API supports gather4 on alpha channel.
// 0 = API does not support gather4 on alpha channel.
//
- #if (FXAA_GLSL_130 == 0)
- #define FXAA_GATHER4_ALPHA 0
+ #if (FXAA_GLSL_400 == 1)
+ #define FXAA_GATHER4_ALPHA 1
#endif
#if (FXAA_HLSL_5 == 1)
#define FXAA_GATHER4_ALPHA 1
@@ -652,7 +656,7 @@ NOTE the other tuning knobs are now in the shader function inputs!
API PORTING
============================================================================*/
-#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)
+#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) || (FXAA_GLSL_400 == 1)
#define FxaaBool bool
#define FxaaDiscard discard
#define FxaaFloat float
@@ -714,6 +718,16 @@ NOTE the other tuning knobs are now in the shader function inputs!
#endif
#endif
/*--------------------------------------------------------------------------*/
+#if (FXAA_GLSL_400 == 1)
+ // Requires "#version 400" or better
+ #define FxaaTexTop(t, p) textureLod(t, p, 0.0)
+ #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)
+ #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)
+ #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)
+ #define FxaaTexGreen4(t, p) textureGather(t, p, 1)
+ #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)
+#endif
+/*--------------------------------------------------------------------------*/
#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1)
#define FxaaInt2 float2
#define FxaaTex sampler2D
diff --git a/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl
new file mode 100644
index 0000000000..1ccc6e9fbc
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl
@@ -0,0 +1,59 @@
+/**
+ * @file class1/deferred/gbufferUtil.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform sampler2D diffuseRect;
+uniform sampler2D specularRect;
+
+#if defined(HAS_EMISSIVE)
+uniform sampler2D emissiveRect;
+#endif
+
+vec4 getNormRaw(vec2 screenpos);
+vec4 decodeNormal(vec4 norm);
+
+GBufferInfo getGBuffer(vec2 screenpos)
+{
+ GBufferInfo ret;
+ vec4 diffInfo = vec4(0);
+ vec4 specInfo = vec4(0);
+ vec4 emissInfo = vec4(0);
+
+ diffInfo = texture(diffuseRect, screenpos.xy);
+ specInfo = texture(specularRect, screenpos.xy);
+ vec4 normInfo = getNormRaw(screenpos);
+
+#if defined(HAS_EMISSIVE)
+ emissInfo = texture(emissiveRect, screenpos.xy);
+#endif
+
+ ret.albedo = diffInfo;
+ ret.normal = decodeNormal(normInfo).xyz;
+ ret.specular = specInfo;
+ ret.envIntensity = normInfo.b;
+ ret.gbufferFlag = normInfo.w;
+ ret.emissive = emissInfo;
+
+ return ret;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
index d493976eba..9060d358cf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
@@ -43,3 +43,19 @@ void mirrorClip(vec3 pos)
}
}
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag)
+{
+ float f = sqrt(8 * n.z + 8);
+ return vec4(n.xy / f + 0.5, env, gbuffer_flag);
+}
+
+vec4 decodeNormal(vec4 norm)
+{
+ vec2 fenc = norm.xy*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec4 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
index 5c09950712..ca8c4caf16 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
@@ -35,5 +35,8 @@ void main()
frag_data[0] = color*texture(diffuseMap, vary_texcoord0.xy);
frag_data[1] = vec4(0.0);
frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index 99cb23839a..9493afcc5e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -38,6 +38,8 @@ in vec2 vary_texcoord0;
vec3 linear_to_srgb(vec3 c);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
+
void main()
{
vec4 col = texture(diffuseMap, vary_texcoord0.xy);
@@ -53,5 +55,8 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = spec;
frag_data[2] = vec4(norm.xyz, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index 3432bf07ef..4acab159cb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -51,8 +51,8 @@ void main()
vec4 norm = texture(normalMap, tc);
- if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI) &&
- !GET_GBUFFER_FLAG(GBUFFER_FLAG_SKIP_ATMOS))
+ if (!GET_GBUFFER_FLAG(norm.w, GBUFFER_FLAG_HAS_HDRI) &&
+ !GET_GBUFFER_FLAG(norm.w, GBUFFER_FLAG_SKIP_ATMOS))
{
// Apply the diffuse luminance scale to objects but not the sky
// Prevents underexposing when looking at bright environments
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index c23729ef30..855fe69693 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -44,7 +44,9 @@ void main()
frag_data[0] = vec4(0.5, 0, 1, 0); // gbuffer is sRGB for legacy materials
frag_data[1] = vec4(0); // XYZ = Specular color. W = Specular exponent.
frag_data[2] = vec4(0); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
#endif
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 585de99e1d..29b4aafc03 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -56,7 +56,13 @@ void main()
frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0);
frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+
+#if defined(HAS_EMISSIVE)
+ frag_data[0] = vec4(0);
frag_data[3] = vec4(c.rgb, c.a);
+#else
+ frag_data[0] = vec4(c.rgb, c.a);
+#endif
// Added and commented out for a ground truth. Do not uncomment - Geenz
//gl_FragDepth = 0.999985f;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index b521081af9..dd9e883fdf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -61,6 +61,7 @@ uniform vec4 clipPlane;
uniform float clipSign;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
uniform mat3 normal_matrix;
@@ -113,8 +114,11 @@ void main()
// See: C++: addDeferredAttachments(), GLSL: softenLightF
frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse
frag_data[1] = max(vec4(spec.rgb,0.0), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
- frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags
+ frag_data[2] = encodeNormal(tnorm, 0, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive
+#endif
}
#else
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
index 410c447c64..1b90cf9fde 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
@@ -162,6 +162,7 @@ in vec4[2] vary_coords;
#endif
void mirrorClip(vec3 position);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
float terrain_mix(TerrainMix tm, vec4 tms4);
@@ -429,7 +430,10 @@ void main()
#endif
frag_data[0] = max(vec4(pbr_mix.col.xyz, 0.0), vec4(0)); // Diffuse
frag_data[1] = max(vec4(mix_orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
- frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, flags
+ frag_data[2] = encodeNormal(tnorm, 0, GBUFFER_FLAG_HAS_PBR); // normal, flags
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = max(vec4(mix_emissive,0), vec4(0)); // PBR sRGB Emissive
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index a0eb6cfbb8..befd2ae6da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -28,141 +28,13 @@
out vec4 frag_color;
uniform sampler2D diffuseRect;
-uniform sampler2D exposureMap;
+uniform float gamma;
uniform vec2 screen_res;
in vec2 vary_fragcoord;
vec3 linear_to_srgb(vec3 cl);
-//===============================================================
-// tone mapping taken from Khronos sample implementation
-//===============================================================
-
-// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
-const mat3 ACESInputMat = mat3
-(
- 0.59719, 0.07600, 0.02840,
- 0.35458, 0.90834, 0.13383,
- 0.04823, 0.01566, 0.83777
-);
-
-
-// ODT_SAT => XYZ => D60_2_D65 => sRGB
-const mat3 ACESOutputMat = mat3
-(
- 1.60475, -0.10208, -0.00327,
- -0.53108, 1.10813, -0.07276,
- -0.07367, -0.00605, 1.07602
-);
-
-// ACES tone map (faster approximation)
-// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
-vec3 toneMapACES_Narkowicz(vec3 color)
-{
- const float A = 2.51;
- const float B = 0.03;
- const float C = 2.43;
- const float D = 0.59;
- const float E = 0.14;
- return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0);
-}
-
-
-// ACES filmic tone map approximation
-// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
-vec3 RRTAndODTFit(vec3 color)
-{
- vec3 a = color * (color + 0.0245786) - 0.000090537;
- vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081;
- return a / b;
-}
-
-
-// tone mapping
-vec3 toneMapACES_Hill(vec3 color)
-{
- color = ACESInputMat * color;
-
- // Apply RRT and ODT
- color = RRTAndODTFit(color);
-
- color = ACESOutputMat * color;
-
- // Clamp to [0, 1]
- color = clamp(color, 0.0, 1.0);
-
- return color;
-}
-
-uniform float exposure;
-uniform float gamma;
-uniform float aces_mix;
-
-vec3 toneMap(vec3 color)
-{
-#ifndef NO_POST
- float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
-
- color *= exposure * exp_scale;
-
- // mix ACES and Linear here as a compromise to avoid over-darkening legacy content
- color = mix(toneMapACES_Hill(color), color, aces_mix);
-#endif
-
- return color;
-}
-
-//===============================================================
-
-//=================================
-// borrowed noise from:
-// <https://www.shadertoy.com/view/4dS3Wd>
-// By Morgan McGuire @morgan3d, http://graphicscodex.com
-//
-float hash(float n) { return fract(sin(n) * 1e4); }
-float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
-
-float noise(float x) {
- float i = floor(x);
- float f = fract(x);
- float u = f * f * (3.0 - 2.0 * f);
- return mix(hash(i), hash(i + 1.0), u);
-}
-
-float noise(vec2 x) {
- vec2 i = floor(x);
- vec2 f = fract(x);
-
- // Four corners in 2D of a tile
- float a = hash(i);
- float b = hash(i + vec2(1.0, 0.0));
- float c = hash(i + vec2(0.0, 1.0));
- float d = hash(i + vec2(1.0, 1.0));
-
- // Simple 2D lerp using smoothstep envelope between the values.
- // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
- // mix(c, d, smoothstep(0.0, 1.0, f.x)),
- // smoothstep(0.0, 1.0, f.y)));
-
- // Same code, with the clamps in smoothstep and common subexpressions
- // optimized away.
- vec2 u = f * f * (3.0 - 2.0 * f);
- return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
-}
-
-//=============================
-
-void debugExposure(inout vec3 color)
-{
- float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
- exp_scale *= 0.5;
- if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1)
- {
- color = vec3(1,0,0);
- }
-}
-
vec3 legacyGamma(vec3 color)
{
vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
@@ -175,23 +47,12 @@ void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
vec4 diff = texture(diffuseRect, vary_fragcoord);
+ diff.rgb = linear_to_srgb(diff.rgb);
#ifdef LEGACY_GAMMA
- diff.rgb = linear_to_srgb(diff.rgb);
diff.rgb = legacyGamma(diff.rgb);
-#else
-#ifndef NO_POST
- diff.rgb = toneMap(diff.rgb);
#endif
- diff.rgb = linear_to_srgb(diff.rgb);
-#endif
-
- vec2 tc = vary_fragcoord.xy*screen_res*4.0;
- vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
- vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
- diff.rgb += nz*0.003;
- //debugExposure(diff.rgb);
frag_color = max(diff, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index 07384ebe9b..32b0a1ac8e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -33,10 +33,57 @@ uniform sampler2D depthMap;
uniform vec2 screen_res;
in vec2 vary_fragcoord;
+//=================================
+// borrowed noise from:
+// <https://www.shadertoy.com/view/4dS3Wd>
+// By Morgan McGuire @morgan3d, http://graphicscodex.com
+//
+float hash(float n) { return fract(sin(n) * 1e4); }
+float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
+
+float noise(float x) {
+ float i = floor(x);
+ float f = fract(x);
+ float u = f * f * (3.0 - 2.0 * f);
+ return mix(hash(i), hash(i + 1.0), u);
+}
+
+float noise(vec2 x) {
+ vec2 i = floor(x);
+ vec2 f = fract(x);
+
+ // Four corners in 2D of a tile
+ float a = hash(i);
+ float b = hash(i + vec2(1.0, 0.0));
+ float c = hash(i + vec2(0.0, 1.0));
+ float d = hash(i + vec2(1.0, 1.0));
+
+ // Simple 2D lerp using smoothstep envelope between the values.
+ // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
+ // mix(c, d, smoothstep(0.0, 1.0, f.x)),
+ // smoothstep(0.0, 1.0, f.y)));
+
+ // Same code, with the clamps in smoothstep and common subexpressions
+ // optimized away.
+ vec2 u = f * f * (3.0 - 2.0 * f);
+ return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
+}
+
+//=============================
+
+
+
void main()
{
vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
+#ifdef HAS_NOISE
+ vec2 tc = vary_fragcoord.xy*screen_res*4.0;
+ vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
+ vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
+ diff.rgb += nz*0.003;
+#endif
+
frag_color = diff;
gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
new file mode 100644
index 0000000000..fc6d4d7727
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
@@ -0,0 +1,178 @@
+/**
+ * @file postDeferredTonemap.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform sampler2D diffuseRect;
+uniform sampler2D exposureMap;
+
+uniform vec2 screen_res;
+in vec2 vary_fragcoord;
+
+vec3 linear_to_srgb(vec3 cl);
+
+//===============================================================
+// tone mapping taken from Khronos sample implementation
+//===============================================================
+
+// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
+const mat3 ACESInputMat = mat3
+(
+ 0.59719, 0.07600, 0.02840,
+ 0.35458, 0.90834, 0.13383,
+ 0.04823, 0.01566, 0.83777
+);
+
+
+// ODT_SAT => XYZ => D60_2_D65 => sRGB
+const mat3 ACESOutputMat = mat3
+(
+ 1.60475, -0.10208, -0.00327,
+ -0.53108, 1.10813, -0.07276,
+ -0.07367, -0.00605, 1.07602
+);
+
+// ACES tone map (faster approximation)
+// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
+vec3 toneMapACES_Narkowicz(vec3 color)
+{
+ const float A = 2.51;
+ const float B = 0.03;
+ const float C = 2.43;
+ const float D = 0.59;
+ const float E = 0.14;
+ return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0);
+}
+
+
+// ACES filmic tone map approximation
+// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
+vec3 RRTAndODTFit(vec3 color)
+{
+ vec3 a = color * (color + 0.0245786) - 0.000090537;
+ vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081;
+ return a / b;
+}
+
+
+// tone mapping
+vec3 toneMapACES_Hill(vec3 color)
+{
+ color = ACESInputMat * color;
+
+ // Apply RRT and ODT
+ color = RRTAndODTFit(color);
+
+ color = ACESOutputMat * color;
+
+ // Clamp to [0, 1]
+ color = clamp(color, 0.0, 1.0);
+
+ return color;
+}
+
+// Khronos Neutral tonemapping
+// https://github.com/KhronosGroup/ToneMapping/tree/main
+// Input color is non-negative and resides in the Linear Rec. 709 color space.
+// Output color is also Linear Rec. 709, but in the [0, 1] range.
+vec3 PBRNeutralToneMapping( vec3 color )
+{
+ const float startCompression = 0.8 - 0.04;
+ const float desaturation = 0.15;
+
+ float x = min(color.r, min(color.g, color.b));
+ float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
+ color -= offset;
+
+ float peak = max(color.r, max(color.g, color.b));
+ if (peak < startCompression) return color;
+
+ const float d = 1. - startCompression;
+ float newPeak = 1. - d * d / (peak + d - startCompression);
+ color *= newPeak / peak;
+
+ float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.);
+ return mix(color, newPeak * vec3(1, 1, 1), g);
+}
+
+uniform float exposure;
+uniform float tonemap_mix;
+uniform int tonemap_type;
+
+vec3 toneMap(vec3 color)
+{
+#ifndef NO_POST
+ float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
+
+ color *= exposure * exp_scale;
+
+ vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0));
+
+ switch(tonemap_type)
+ {
+ case 0:
+ color = PBRNeutralToneMapping(color);
+ break;
+ case 1:
+ color = toneMapACES_Hill(color);
+ break;
+ }
+
+ // mix tonemapped and linear here to provide adjustment
+ color = mix(clamped_color, color, tonemap_mix);
+#endif
+
+ return color;
+}
+
+//===============================================================
+
+void debugExposure(inout vec3 color)
+{
+ float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
+ exp_scale *= 0.5;
+ if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1)
+ {
+ color = vec3(1,0,0);
+ }
+}
+
+void main()
+{
+ //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
+ vec4 diff = texture(diffuseRect, vary_fragcoord);
+
+#ifndef NO_POST
+ diff.rgb = toneMap(diff.rgb);
+#else
+ diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0));
+#endif
+
+ //debugExposure(diff.rgb);
+ frag_color = max(diff, vec4(0));
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
index 6791fe44d9..e77e972873 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
@@ -25,7 +25,7 @@
// debug stub
-float random (vec2 uv)
+float random (vec2 uv)
{
return 0.f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 41e42b5173..7639a5e6fc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -117,8 +117,13 @@ void main()
frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS);
}
- frag_data[0] = vec4(0);
frag_data[1] = vec4(0);
+
+#if defined(HAS_EMISSIVE)
+ frag_data[0] = vec4(0);
frag_data[3] = vec4(color.rgb, 1.0);
+#else
+ frag_data[0] = vec4(color.rgb, 1.0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index 6f45adc68d..dac272c686 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -58,9 +58,14 @@ void main()
col.a = (col.a * factor) * 32.0f;
col.a *= twinkle();
- frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+
+#if defined(HAS_EMISSIVE)
+ frag_data[0] = vec4(0);
frag_data[3] = col;
+#else
+ frag_data[0] = col;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index e3441add35..6dce67d2c5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -48,6 +48,11 @@ void main()
frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+#if defined(HAS_EMISSIVE)
+ frag_data[0] = vec4(0);
frag_data[3] = c;
+#else
+ frag_data[0] = c;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 1fd31e0546..ff6f1c0ba3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -39,6 +39,7 @@ in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
void mirrorClip(vec3 position);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
void main()
{
@@ -60,7 +61,10 @@ void main()
frag_data[0] = max(outColor, vec4(0));
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index 05922ecb1a..a96c8bada5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -37,6 +37,8 @@ in vec3 vary_position;
uniform float minimum_alpha;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
+
void main()
{
mirrorClip(vary_position);
@@ -49,6 +51,9 @@ void main()
frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl
index ac4ff50552..daab7c1911 100644
--- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl
+++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl
@@ -64,6 +64,8 @@ in vec2 base_color_uv;
in vec2 emissive_uv;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
+
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
// ==================================
@@ -241,8 +243,11 @@ void main()
#else
frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0));
frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0));
- frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR);
+ frag_data[2] = encodeNormal(norm, 0, GBUFFER_FLAG_HAS_PBR);
+
+//#if defined(HAS_EMISSIVE)
frag_data[3] = max(vec4(emissive,0), vec4(0));
+//#endif
#endif
#endif
diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl
index 6a628bc852..f55b83d056 100644
--- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl
+++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl
@@ -197,7 +197,7 @@ out vec3 vary_fragcoord;
layout (std140) uniform GLTFJoints
{
- mat3x4 gltf_joints[MAX_NODES_PER_GLTF_OBJECT];
+ vec4 gltf_joints[MAX_NODES_PER_GLTF_OBJECT];
};
@@ -210,27 +210,22 @@ mat4 getGLTFTransform()
vec4 w = weight4;
- uint i1 = joint.x;
- uint i2 = joint.y;
- uint i3 = joint.z;
- uint i4 = joint.w;
+ uint i1 = joint.x*3u;
+ uint i2 = joint.y*3u;
+ uint i3 = joint.z*3u;
+ uint i4 = joint.w*3u;
- mat3 mat = mat3(gltf_joints[i1])*w.x;
- mat += mat3(gltf_joints[i2])*w.y;
- mat += mat3(gltf_joints[i3])*w.z;
- mat += mat3(gltf_joints[i4])*w.w;
-
- vec3 trans = vec3(gltf_joints[i1][0].w,gltf_joints[i1][1].w,gltf_joints[i1][2].w)*w.x;
- trans += vec3(gltf_joints[i2][0].w,gltf_joints[i2][1].w,gltf_joints[i2][2].w)*w.y;
- trans += vec3(gltf_joints[i3][0].w,gltf_joints[i3][1].w,gltf_joints[i3][2].w)*w.z;
- trans += vec3(gltf_joints[i4][0].w,gltf_joints[i4][1].w,gltf_joints[i4][2].w)*w.w;
+ // lerp the joints
+ vec4 v0 = gltf_joints[i1+0u] * w.x + gltf_joints[i2+0u] * w.y + gltf_joints[i3+0u] * w.z + gltf_joints[i4+0u] * w.w;
+ vec4 v1 = gltf_joints[i1+1u] * w.x + gltf_joints[i2+1u] * w.y + gltf_joints[i3+1u] * w.z + gltf_joints[i4+1u] * w.w;
+ vec4 v2 = gltf_joints[i1+2u] * w.x + gltf_joints[i2+2u] * w.y + gltf_joints[i3+2u] * w.z + gltf_joints[i4+2u] * w.w;
+ //unpack into return matrix
mat4 ret;
-
- ret[0] = vec4(mat[0], 0);
- ret[1] = vec4(mat[1], 0);
- ret[2] = vec4(mat[2], 0);
- ret[3] = vec4(trans, 1.0);
+ ret[0] = vec4(v0.xyz, 0);
+ ret[1] = vec4(v1.xyz, 0);
+ ret[2] = vec4(v2.xyz, 0);
+ ret[3] = vec4(v0.w, v1.w, v2.w, 1.0);
return ret;
}
@@ -239,7 +234,7 @@ mat4 getGLTFTransform()
layout (std140) uniform GLTFNodes
{
- mat3x4 gltf_nodes[MAX_NODES_PER_GLTF_OBJECT];
+ vec4 gltf_nodes[MAX_NODES_PER_GLTF_OBJECT];
};
uniform int gltf_node_id = 0;
@@ -247,13 +242,17 @@ uniform int gltf_node_id = 0;
mat4 getGLTFTransform()
{
mat4 ret;
- mat3x4 src = gltf_nodes[gltf_node_id];
+ int idx = gltf_node_id*3;
+
+ vec4 src0 = gltf_nodes[idx+0];
+ vec4 src1 = gltf_nodes[idx+1];
+ vec4 src2 = gltf_nodes[idx+2];
- ret[0] = vec4(src[0].xyz, 0);
- ret[1] = vec4(src[1].xyz, 0);
- ret[2] = vec4(src[2].xyz, 0);
+ ret[0] = vec4(src0.xyz, 0);
+ ret[1] = vec4(src1.xyz, 0);
+ ret[2] = vec4(src2.xyz, 0);
- ret[3] = vec4(src[0].w, src[1].w, src[2].w, 1);
+ ret[3] = vec4(src0.w, src1.w, src2.w, 1);
return ret;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
index ee821d3884..b63dba3cc9 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
@@ -31,5 +31,8 @@ void main()
frag_data[0] = vec4(0, 0, 0, 0);
frag_data[1] = vec4(0, 0, 0, 0);
frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(1, 0, 0, 0);
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index feb0947649..b3964c9215 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R)
float totalWeight = 0.0;
float envMapDim = float(textureSize(reflectionProbes, 0).s);
float roughness = mipLevel/max_probe_lod;
- int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1);
+ uint numSamples = uint(max(PROBE_FILTER_SAMPLES*roughness, 1));
float numMips = max_probe_lod+1;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index af10ecce9a..02108a9ec1 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -41,6 +41,7 @@ uniform float scene_light_strength;
uniform float sun_moon_glow_factor;
uniform float sky_sunlight_scale;
uniform float sky_ambient_scale;
+uniform int classic_mode;
float getAmbientClamp() { return 1.0f; }
@@ -121,7 +122,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
// brightness of surface both sunlight and ambient
sunlit = sunlight.rgb;
- amblit = tmpAmbient;
+ amblit = pow(tmpAmbient.rgb, vec3(0.9)) * 0.57;
additive *= vec3(1.0 - combined_haze);
@@ -142,18 +143,22 @@ float ambientLighting(vec3 norm, vec3 light_dir)
return ambient;
}
-
// return lit amblit in linear space, leave sunlit and additive in sRGB space
void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive,
out vec3 atten)
{
calcAtmosphericVars(inPositionEye, light_dir, 1.0, sunlit, amblit, additive, atten);
+ amblit *= ambientLighting(norm, light_dir);
+
+ if (classic_mode < 1)
+ {
+ amblit = srgb_to_linear(amblit);
+ sunlit = srgb_to_linear(sunlit);
+ }
+
// multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
sunlit *= sky_sunlight_scale;
amblit *= sky_ambient_scale;
-
- amblit = srgb_to_linear(amblit);
- amblit *= ambientLighting(norm, light_dir);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 7357e27117..bc13e7d1ec 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -36,6 +36,7 @@ out vec4 frag_color;
uniform mat3 env_mat;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
+uniform int classic_mode;
#ifdef USE_DIFFUSE_TEX
uniform sampler2D diffuseMap;
@@ -241,10 +242,10 @@ void main()
calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec3 amblit_linear = amblit;
- vec3 irradiance;
+ vec3 irradiance = amblit;
vec3 glossenv;
vec3 legacyenv;
sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true, amblit_linear);
@@ -260,11 +261,20 @@ void main()
color.a = final_alpha;
- vec3 sun_contrib = min(final_da, shadow) * sunlit_linear;
-
color.rgb = irradiance;
+ if (classic_mode > 0)
+ {
+ final_da = pow(final_da,1.2);
+ vec3 sun_contrib = vec3(min(final_da, shadow));
- color.rgb += sun_contrib;
+ color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7);
+ sunlit_linear = srgb_to_linear(sunlit_linear);
+ }
+ else
+ {
+ vec3 sun_contrib = min(final_da, shadow) * sunlit_linear;
+ color.rgb += sun_contrib;
+ }
color.rgb *= diffuse_linear.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index f4a8051427..cec844559f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -111,13 +111,6 @@ vec3 pbrBaseLight(vec3 diffuseColor,
vec3 additive,
vec3 atten);
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
- float perceptualRoughness,
- float metallic,
- vec3 n, // normal
- vec3 v, // surface point to camera
- vec3 l); //surface point to light
-
vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
@@ -168,7 +161,7 @@ void main()
vec3 atten;
calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
@@ -189,7 +182,7 @@ void main()
// PBR IBL
float gloss = 1.0 - perceptualRoughness;
- vec3 irradiance = vec3(0);
+ vec3 irradiance = amblit;
vec3 radiance = vec3(0);
sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index 35848ff4cd..2657b2b54e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -32,12 +32,13 @@ uniform samplerCube environmentMap;
uniform mat3 env_mat;
vec3 srgb_to_linear(vec3 c);
+vec3 linear_to_srgb(vec3 c);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear)
{
- ambenv = vec3(reflection_probe_ambiance * 0.25);
-
+ ambenv = mix(ambenv, vec3(reflection_probe_ambiance * 0.25), reflection_probe_ambiance);
+
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
vec3 env_vec = env_mat * refnormpersp;
glossenv = srgb_to_linear(texture(environmentMap, env_vec).rgb);
@@ -58,23 +59,23 @@ vec4 sampleReflectionProbesDebug(vec3 pos)
void sampleReflectionProbesLegacy(out vec3 ambenv, out vec3 glossenv, out vec3 legacyenv,
vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear)
{
- ambenv = vec3(reflection_probe_ambiance * 0.25);
-
+ ambenv = mix(ambenv, vec3(reflection_probe_ambiance * 0.25), reflection_probe_ambiance);
+
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
vec3 env_vec = env_mat * refnormpersp;
- legacyenv = srgb_to_linear(texture(environmentMap, env_vec).rgb);
+ legacyenv = texture(environmentMap, env_vec).rgb;
glossenv = legacyenv;
}
void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm)
{
-
+
}
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity)
{
- color = mix(color.rgb, legacyenv*1.5, envIntensity);
+ color = srgb_to_linear(mix(linear_to_srgb(color.rgb), legacyenv*2.0, envIntensity));
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
index 7b82aa1a0d..487db0a6ae 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
@@ -64,8 +64,6 @@ void main()
calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
-
// mask off atmospherics below water (when camera is under water)
bool do_atmospherics = false;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 3276683f50..0166cd6e0c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -36,6 +36,7 @@
uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
uniform int sun_up_factor;
+uniform int classic_mode;
vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
vec3 scaleSoftClipFragLinear(vec3 l);
@@ -51,6 +52,7 @@ uniform mat3 normal_matrix;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -328,10 +330,10 @@ void main()
vec3 atten;
calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec3 amblit_linear = amblit;
- vec3 ambenv;
+ vec3 ambenv = amblit;
vec3 glossenv;
vec3 legacyenv;
sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear);
@@ -339,8 +341,20 @@ void main()
color = ambenv;
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- vec3 sun_contrib = min(da, shadow) * sunlit_linear;
- color.rgb += sun_contrib;
+ if (classic_mode > 0)
+ {
+ da = pow(da,1.2);
+ vec3 sun_contrib = vec3(min(da, shadow));
+
+ color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7);
+ sunlit_linear = srgb_to_linear(sunlit_linear);
+ }
+ else
+ {
+ vec3 sun_contrib = min(da, shadow) * sunlit_linear;
+ color.rgb += sun_contrib;
+ }
+
color *= diffcol.rgb;
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
@@ -414,8 +428,11 @@ void main()
frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials
frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = vec4(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
- frag_data[3] = vec4(env, 0, 0, 0);
+ frag_data[2] = encodeNormal(norm, env, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+
+#if defined(HAS_EMISSIVE)
+ frag_data[3] = vec4(0, 0, 0, 0);
+#endif
#endif
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
index d001df3a59..d4359e7aa3 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -27,9 +27,6 @@
out vec4 frag_color;
-uniform sampler2D diffuseRect;
-uniform sampler2D specularRect;
-uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform sampler2D lightFunc;
uniform vec3 env_mat[3];
@@ -55,13 +52,17 @@ vec3 srgb_to_linear(vec3 c);
// Util
vec3 hue_to_rgb(float hue);
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+void pbrPunctual(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
- vec3 l); //surface point to light
+ vec3 l, // surface point to light
+ out float nl,
+ out vec3 diff,
+ out vec3 spec);
+GBufferInfo getGBuffer(vec2 screenpos);
void main()
{
@@ -73,18 +74,19 @@ void main()
discard;
}
- vec4 norm = getNorm(tc); // need `norm.w` for GET_GBUFFER_FLAG()
- vec3 n = norm.xyz;
+ GBufferInfo gb = getGBuffer(tc);
- vec4 spec = texture(specularRect, tc);
- vec3 diffuse = texture(diffuseRect, tc).rgb;
+ vec3 n = gb.normal;
+
+ vec4 spec = gb.specular;
+ vec3 diffuse = gb.albedo.rgb;
vec3 h, l, v = -normalize(pos);
float nh, nv, vh, lightDist;
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR))
{
- vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ vec3 colorEmissive = gb.emissive.rgb;
vec3 orm = spec.rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
@@ -113,8 +115,11 @@ void main()
float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
vec3 intensity = dist_atten * lightColor * 3.25;
-
- final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+ float nl = 0;
+ vec3 diff = vec3(0);
+ vec3 specPunc = vec3(0);
+ pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, nl, diff, specPunc);
+ final_color += intensity * clamp(nl * (diff + specPunc), vec3(0), vec3(10));
}
}
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index 69792a8741..1ca4024c69 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -27,9 +27,6 @@
out vec4 frag_color;
-uniform sampler2D diffuseRect;
-uniform sampler2D specularRect;
-uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform sampler2D lightFunc;
uniform vec3 env_mat[3];
@@ -57,24 +54,29 @@ vec2 getScreenCoord(vec4 clip);
vec3 srgb_to_linear(vec3 c);
float getDepth(vec2 tc);
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+void pbrPunctual(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
- vec3 l); //surface point to light
+ vec3 l, // surface point to light
+ out float nl,
+ out vec3 diff,
+ out vec3 spec);
+
+GBufferInfo getGBuffer(vec2 screenpos);
void main()
{
vec3 final_color = vec3(0);
vec2 tc = getScreenCoord(vary_fragcoord);
vec3 pos = getPosition(tc).xyz;
+ GBufferInfo gb = getGBuffer(tc);
- vec4 norm = getNorm(tc); // need `norm.w` for GET_GBUFFER_FLAG()
- vec3 n = norm.xyz;
+ vec3 n = gb.normal;
- vec3 diffuse = texture(diffuseRect, tc).rgb;
- vec4 spec = texture(specularRect, tc);
+ vec3 diffuse = gb.albedo.rgb;
+ vec4 spec = gb.specular;
// Common half vectors calcs
vec3 lv = trans_center.xyz-pos;
@@ -89,9 +91,9 @@ void main()
float dist = lightDist / size;
float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR))
{
- vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ vec3 colorEmissive = gb.emissive.rgb;
vec3 orm = spec.rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
@@ -104,7 +106,14 @@ void main()
vec3 specularColor = mix(f0, baseColor.rgb, metallic);
vec3 intensity = dist_atten * color * 3.25; // Legacy attenuation, magic number to balance with legacy materials
- final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv));
+
+ float nl = 0;
+ vec3 diffPunc = vec3(0);
+ vec3 specPunc = vec3(0);
+
+ pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv), nl, diffPunc, specPunc);
+
+ final_color += intensity* clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10));
}
else
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
index 9ac389f926..5eda28bd8a 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
@@ -66,7 +66,7 @@ void main()
vec4 fcol = texture(diffuseMap, tc);
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ if (GET_GBUFFER_FLAG(norm.w, GBUFFER_FLAG_HAS_PBR))
{
vec3 orm = specCol.rgb;
float perceptualRoughness = orm.g;
@@ -81,7 +81,7 @@ void main()
vec4 collectedColor = vec4(0);
- float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0);
+ float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0.f);
collectedColor.rgb *= specCol.rgb;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 4231d8580e..ae6c23be05 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -23,14 +23,12 @@
* $/LicenseInfo$
*/
+/*[EXTRA_CODE_HERE]*/
+
#define FLT_MAX 3.402823466e+38
out vec4 frag_color;
-uniform sampler2D diffuseRect;
-uniform sampler2D specularRect;
-uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
-
const float M_PI = 3.14159265;
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
@@ -54,6 +52,8 @@ uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
uniform int sun_up_factor;
+uniform int classic_mode;
+
in vec2 vary_fragcoord;
uniform mat4 inv_proj;
@@ -103,13 +103,7 @@ vec3 pbrBaseLight(vec3 diffuseColor,
vec3 additive,
vec3 atten);
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
- float perceptualRoughness,
- float metallic,
- vec3 n, // normal
- vec3 v, // surface point to camera
- vec3 l); //surface point to light
-
+GBufferInfo getGBuffer(vec2 screenpos);
void adjustIrradiance(inout vec3 irradiance, float ambocc)
{
@@ -126,13 +120,15 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = getDepth(tc.xy);
vec4 pos = getPositionWithDepth(tc, depth);
- vec4 norm = getNorm(tc);
- vec3 colorEmissive = texture(emissiveRect, tc).rgb;
- float envIntensity = colorEmissive.r;
+
+ GBufferInfo gb = getGBuffer(tc);
+
+ vec3 colorEmissive = gb.emissive.rgb;
+ float envIntensity = gb.envIntensity;
vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- vec4 baseColor = texture(diffuseRect, tc);
- vec4 spec = texture(specularRect, tc); // NOTE: PBR linear Emissive
+ vec4 baseColor = gb.albedo;
+ vec4 spec = gb.specular; // NOTE: PBR linear Emissive
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
vec2 scol_ambocc = texture(lightMap, vary_fragcoord.xy).rg;
@@ -157,26 +153,26 @@ void main()
vec3 additive;
vec3 atten;
- calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
+ calcAtmosphericVarsLinear(pos.xyz, gb.normal, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec3 amblit_linear = amblit;
- vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR))
{
vec3 orm = spec.rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
float ao = orm.r;
+ vec3 irradiance = amblit_linear;
// PBR IBL
float gloss = 1.0 - perceptualRoughness;
- sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear);
+ sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, gb.normal, gloss, false, amblit_linear);
adjustIrradiance(irradiance, ambocc);
@@ -185,17 +181,21 @@ void main()
calcDiffuseSpecular(baseColor.rgb, metallic, diffuseColor, specularColor);
vec3 v = -normalize(pos.xyz);
- color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
+ color = pbrBaseLight(diffuseColor, specularColor, metallic, v, gb.normal, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
}
- else if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI))
+ else if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_HDRI))
{
// actual HDRI sky, just copy color value
color = colorEmissive.rgb;
}
- else if (GET_GBUFFER_FLAG(GBUFFER_FLAG_SKIP_ATMOS))
+ else if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_SKIP_ATMOS))
{
//should only be true of WL sky, port over base color value and scale for fake HDR
+#if defined(HAS_EMISSIVE)
color = colorEmissive.rgb;
+#else
+ color = baseColor.rgb;
+#endif
color = srgb_to_linear(color);
color *= sky_hdr_scale;
}
@@ -206,31 +206,43 @@ void main()
spec.rgb = srgb_to_linear(spec.rgb);
- float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
+ float da = clamp(dot(gb.normal, light_dir.xyz), 0.0, 1.0);
- vec3 irradiance = vec3(0);
+ vec3 irradiance = amblit;
vec3 glossenv = vec3(0);
vec3 legacyenv = vec3(0);
- sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear);
+ sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, gb.normal, spec.a, envIntensity, false, amblit_linear);
adjustIrradiance(irradiance, ambocc);
// apply lambertian IBL only (see pbrIbl)
color.rgb = irradiance;
- vec3 sun_contrib = min(da, scol) * sunlit_linear;
- color.rgb += sun_contrib;
+ if (classic_mode > 0)
+ {
+ da = pow(da,1.2);
+ vec3 sun_contrib = vec3(min(da, scol));
+
+ color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7);
+ sunlit_linear = srgb_to_linear(sunlit_linear);
+ }
+ else
+ {
+ vec3 sun_contrib = min(da, scol) * sunlit_linear;
+ color.rgb += sun_contrib;
+ }
+
color.rgb *= baseColor.rgb;
- vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+ vec3 refnormpersp = reflect(pos.xyz, gb.normal);
if (spec.a > 0.0)
{
vec3 lv = light_dir.xyz;
vec3 h, l, v = -normalize(pos.xyz);
float nh, nl, nv, vh, lightDist;
- vec3 n = norm.xyz;
+ vec3 n = gb.normal;
calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
if (nl > 0.0 && nh > 0.0)
@@ -247,7 +259,7 @@ void main()
}
// add radiance map
- applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
+ applyGlossEnv(color, glossenv, spec, pos.xyz, gb.normal);
}
@@ -255,10 +267,11 @@ void main()
if (envIntensity > 0.0)
{ // add environment map
- applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity);
+ applyLegacyEnv(color, legacyenv, spec, pos.xyz, gb.normal, envIntensity);
}
}
+ //color.r = classic_mode > 0 ? 1.0 : 0.0;
frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 6ba42d7967..d13e71445f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -27,9 +27,6 @@
out vec4 frag_color;
-uniform sampler2D diffuseRect;
-uniform sampler2D specularRect;
-uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform samplerCube environmentMap;
uniform sampler2D lightMap;
uniform sampler2D lightFunc;
@@ -80,12 +77,17 @@ vec4 getPosition(vec2 pos_screen);
const float M_PI = 3.14159265;
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+void pbrPunctual(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
- vec3 l); //surface point to light
+ vec3 l, // surface point to light
+ out float nl,
+ out vec3 diff,
+ out vec3 spec);
+
+GBufferInfo getGBuffer(vec2 screenpos);
void main()
{
@@ -118,8 +120,9 @@ void main()
shadow = clamp(shadow, 0.0, 1.0);
}
- vec4 norm = getNorm(tc);
- vec3 n = norm.xyz;
+ GBufferInfo gb = getGBuffer(tc);
+
+ vec3 n = gb.normal;
float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
if (dist_atten <= 0.0)
@@ -132,14 +135,14 @@ void main()
float nh, nl, nv, vh, lightDist;
calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
- vec3 diffuse = texture(diffuseRect, tc).rgb;
- vec4 spec = texture(specularRect, tc);
+ vec3 diffuse = gb.albedo.rgb;
+ vec4 spec = gb.specular;
vec3 dlit = vec3(0, 0, 0);
vec3 slit = vec3(0, 0, 0);
vec3 amb_rgb = vec3(0);
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR))
{
vec3 orm = spec.rgb;
float perceptualRoughness = orm.g;
@@ -151,6 +154,8 @@ void main()
diffuseColor *= 1.0 - metallic;
vec3 specularColor = mix(f0, baseColor.rgb, metallic);
+ vec3 diffPunc = vec3(0);
+ vec3 specPunc = vec3(0);
// We need this additional test inside a light's frustum since a spotlight's ambiance can be applied
if (proj_tc.x > 0.0 && proj_tc.x < 1.0
@@ -168,16 +173,21 @@ void main()
dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy );
vec3 intensity = dist_atten * dlit * 3.25 * shadow; // Legacy attenuation, magic number to balance with legacy materials
- final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+
+ pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv), nl, diffPunc, specPunc);
+
+ final_color += intensity * clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10));
}
amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ) * 3.25; //magic number to balance with legacy ambiance
- final_color += amb_rgb * pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, -lv);
+ pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv), nl, diffPunc, specPunc);
+
+ final_color += amb_rgb * clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10));
}
}
else
{
- float envIntensity = texture(emissiveRect, tc).r;
+ float envIntensity = gb.envIntensity;
diffuse = srgb_to_linear(diffuse);
spec.rgb = srgb_to_linear(spec.rgb);
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index 03da5b020f..84c287fc50 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -42,20 +42,25 @@ vec2 BRDF(float NoV, float roughness);
void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor);
-vec3 pbrIbl(vec3 diffuseColor,
+void pbrIbl(vec3 diffuseColor,
vec3 specularColor,
vec3 radiance, // radiance map sample
vec3 irradiance, // irradiance map sample
float ao, // ambient occlusion factor
float nv, // normal dot view vector
- float perceptualRoughness);
-
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
- float metallic,
- vec3 n, // normal
- vec3 v, // surface point to camera
- vec3 l); //surface point to light
+ out vec3 diffuse,
+ out vec3 specular);
+
+void pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l, // surface point to light
+ out float nl,
+ out vec3 diff,
+ out vec3 spec);
vec3 pbrBaseLight(vec3 diffuseColor,
vec3 specularColor,
@@ -257,13 +262,20 @@ void main()
float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0);
- vec3 punctual = pbrPunctual(vec3(0), specularColor, 0.1, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir));
+ float nl = 0;
+ vec3 diffPunc = vec3(0);
+ vec3 specPunc = vec3(0);
- vec3 color = punctual * sunlit_linear * 2.75 * shadow;
+ pbrPunctual(vec3(0), specularColor, 0.1, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir), nl, diffPunc, specPunc);
- vec3 ibl = pbrIbl(vec3(0), vec3(1), radiance, vec3(0), ao, NdotV, 0.0);
+ vec3 punctual = clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10));
+
+ vec3 color = punctual * sunlit_linear * 2.75 * shadow;
+ vec3 iblDiff;
+ vec3 iblSpec;
+ pbrIbl(vec3(0), vec3(1), radiance, vec3(0), ao, NdotV, 0.0, iblDiff, iblSpec);
- color += ibl;
+ color += iblDiff + iblSpec;
float nv = clamp(abs(dot(norm.xyz, v)), 0.001, 1.0);
vec2 brdf = BRDF(clamp(nv, 0.0, 1.0), 1.0);
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 2cdd86267e..90dc361a5c 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
+<?xml version="1.0" encoding="us-ascii" standalone="yes"?>
<linden_avatar
version="2.0" wearable_definition_version="22">
<!-- The wearable_definition_version is checked during asset upload. -->
@@ -8923,8 +8923,8 @@
<!-- =========================================================== -->
<layer_set
body_region="hair"
- width="512"
- height="512"
+ width="2048"
+ height="2048"
clear_alpha="false">
<layer
name="base"
@@ -9013,8 +9013,8 @@
<layer_set
body_region="head"
- width="512"
- height="512">
+ width="2048"
+ height="2048">
<layer
name="head bump base"
fixed_color = "128,128,128,255"
@@ -10149,8 +10149,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="upper_body"
- width="512"
- height="512">
+ width="2048"
+ height="2048">
<layer
name="base_upperbody bump"
render_pass="bump"
@@ -11458,8 +11458,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="lower_body"
- width="512"
- height="512">
+ width="2048"
+ height="2048">
<layer
name="lower body bump base"
fixed_color = "128,128,128,255"
@@ -12448,8 +12448,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="eyes"
- width="128"
- height="128">
+ width="512"
+ height="512">
<layer
name="whites">
<texture
@@ -12535,8 +12535,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="skirt"
- width="512"
- height="512"
+ width="2048"
+ height="2048"
clear_alpha="false">
<layer
name="skirt_fabric"
@@ -12774,8 +12774,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="leftarm"
- width="512"
- height="512"
+ width="2048"
+ height="2048"
clear_alpha="false">
<layer
name="base"
@@ -12850,8 +12850,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="leftleg"
- width="512"
- height="512"
+ width="2048"
+ height="2048"
clear_alpha="false">
<layer
name="base"
@@ -12925,8 +12925,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux1"
- width="512"
- height="512"
+ width="2048"
+ height="2048"
clear_alpha="false">
<layer
@@ -13002,8 +13002,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux2"
- width="512"
- height="512"
+ width="2048"
+ height="2048"
clear_alpha="false">
<layer
@@ -13079,8 +13079,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux3"
- width="512"
- height="512"
+ width="2048"
+ height="2048"
clear_alpha="false">
<layer
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 131d995339..fceb81f061 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 63
+version 72
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -66,7 +66,8 @@ RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
-RenderFSAASamples 1 16
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
RenderGLMultiThreadedTextures 1 0
@@ -76,10 +77,16 @@ RenderScreenSpaceReflections 1 1
RenderMirrors 1 1
RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
-RenderHeroProbeUpdateRate 1 4
+RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
-RenderDownScaleMethod 1 1
-
+RenderDownScaleMethod 1 0
+RenderCASSharpness 1 1
+RenderExposure 1 4
+RenderTonemapType 1 1
+RenderTonemapMix 1 1
+RenderEnableEmissiveBuffer 1 1
+RenderHDREnabled 1 1
+RenderVintageMode 1 1
//
// Low Graphics Settings
@@ -96,7 +103,7 @@ RenderGlowResolutionPow 1 8
RenderLocalLightCount 1 8
RenderMaxPartCount 1 0
RenderTransparentWater 1 0
-RenderReflectionsEnabled 1 1
+RenderReflectionsEnabled 1 0
RenderReflectionProbeDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
@@ -107,6 +114,7 @@ RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeLevel 1 0
@@ -115,6 +123,11 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
+RenderVintageMode 1 1
//
// Medium Low Graphics Settings
@@ -142,6 +155,7 @@ RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeLevel 1 0
@@ -150,6 +164,11 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
+RenderVintageMode 1 1
//
// Medium Graphics Settings (standard)
@@ -175,7 +194,8 @@ RenderVolumeLODFactor 1 1.25
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
@@ -185,6 +205,10 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Medium High Graphics Settings
@@ -210,7 +234,8 @@ RenderVolumeLODFactor 1 1.375
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
@@ -220,6 +245,10 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// High Graphics Settings (SSAO + sun shadows)
@@ -245,6 +274,7 @@ RenderVolumeLODFactor 1 1.5
RenderDeferredSSAO 1 1
RenderShadowDetail 1 1
WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -255,6 +285,10 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0.4
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// High Ultra Graphics Settings (deferred + SSAO + all shadows)
@@ -280,6 +314,7 @@ RenderVolumeLODFactor 1 1.75
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -290,6 +325,10 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Ultra graphics (REALLY PURTY!)
@@ -315,7 +354,8 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
-RenderFSAASamples 1 2
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
@@ -325,6 +365,10 @@ RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Class Unknown Hardware (unknown)
@@ -333,6 +377,8 @@ list Unknown
RenderShadowDetail 1 0
RenderDeferredSSAO 1 0
RenderMirrors 1 0
+RenderEnableEmissiveBuffer 1 0
+RenderVintageMode 1 1
//
// VRAM > 512MB
@@ -355,9 +401,11 @@ RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
RenderReflectionProbeDetail 0 -1
RenderMirrors 0 0
+RenderVintageMode 1 1
list Intel
RenderAnisotropic 1 0
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderGLContextCoreProfile 1 0
RenderGLMultiThreadedMedia 1 0
@@ -367,10 +415,16 @@ list AMD
RenderGLMultiThreadedTextures 1 1
list GL3
+RenderFSAAType 0 0
RenderFSAASamples 0 0
RenderReflectionsEnabled 0 0
RenderReflectionProbeDetail 0 0
RenderMirrors 0 0
+RenderEnableEmissiveBuffer 1 0
+RenderGLMultiThreadedTextures 0 0
+RenderGLMultiThreadedMedia 0 0
+RenderHDREnabled 1 0
+RenderVintageMode 1 1
list TexUnit16orLess
RenderTerrainPBRDetail 1 -1
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 6f7f553cec..d8d4f08429 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -1,4 +1,4 @@
-version 29
+version 30
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -103,7 +103,9 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
-
+RenderExposure 1 4
+RenderTonemapType 1 1
+RenderTonemapMix 1 1
//
// Low Graphics Settings
@@ -139,6 +141,9 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Medium Low Graphics Settings
@@ -173,6 +178,9 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Medium Graphics Settings (standard)
@@ -207,6 +215,9 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Medium High Graphics Settings (deferred enabled)
@@ -241,6 +252,9 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// High Graphics Settings (deferred + SSAO)
@@ -275,6 +289,9 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
@@ -309,6 +326,9 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Ultra graphics (REALLY PURTY!)
@@ -342,6 +362,9 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Class Unknown Hardware (unknown)
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 43d0f7cd7d..b411e69ab9 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 60
+version 66
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -63,11 +63,13 @@ RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
-RenderFSAASamples 1 16
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
RenderGLMultiThreadedTextures 1 0
RenderGLMultiThreadedMedia 1 0
+RenderAppleUseMultGL 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
RenderScreenSpaceReflections 1 1
@@ -75,8 +77,13 @@ RenderReflectionProbeLevel 1 3
RenderMirrors 1 1
RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
-RenderHeroProbeUpdateRate 1 4
+RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 1
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 1
+RenderVintageMode 1 1
//
// Low Graphics Settings
@@ -101,8 +108,8 @@ RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 64
-RenderTransparentWater 1 0
+WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
@@ -113,6 +120,11 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
+RenderVintageMode 1 1
//
@@ -139,6 +151,7 @@ RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
@@ -149,6 +162,11 @@ RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
+RenderVintageMode 1 1
//
// Medium Graphics Settings (standard)
@@ -174,7 +192,8 @@ RenderVolumeLODFactor 1 1.25
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
@@ -184,6 +203,10 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Medium High Graphics Settings
@@ -209,7 +232,8 @@ RenderVolumeLODFactor 1 1.375
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
-RenderFSAASamples 1 2
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
@@ -219,6 +243,10 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// High Graphics Settings (SSAO + sun shadows)
@@ -244,6 +272,7 @@ RenderVolumeLODFactor 1 1.5
RenderDeferredSSAO 1 1
RenderShadowDetail 1 1
WLSkyDetail 1 96
+RenderFSAAType 1 1
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -254,6 +283,10 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// High Ultra Graphics Settings (SSAO + all shadows)
@@ -279,6 +312,7 @@ RenderVolumeLODFactor 1 1.75
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
@@ -289,6 +323,10 @@ RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Ultra graphics (REALLY PURTY!)
@@ -314,7 +352,8 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
-RenderFSAASamples 1 2
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
@@ -324,6 +363,10 @@ RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
+RenderExposure 1 1
+RenderTonemapType 1 1
+RenderTonemapMix 1 0.7
//
// Class Unknown Hardware (unknown)
@@ -332,6 +375,7 @@ list Unknown
RenderShadowDetail 1 0
RenderDeferredSSAO 1 0
RenderMirrors 1 0
+RenderVintageMode 1 1
//
@@ -353,6 +397,7 @@ RenderTerrainDetail 1 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
RenderMirrors 0 0
+RenderVintageMode 1 1
list TexUnit8orLess
RenderDeferredSSAO 0 0
@@ -367,8 +412,18 @@ list Intel
RenderAnisotropic 1 0
RenderFSAASamples 1 0
+// AppleGPU and NonAppleGPU can be thought of as Apple silicon vs Intel Mac
+list AppleGPU
+RenderGLMultiThreadedMedia 1 0
+RenderAppleUseMultGL 1 0
+
+list NonAppleGPU
+RenderGLMultiThreadedMedia 1 0
+RenderAppleUseMultGL 1 0
+
list GL3
RenderFSAASamples 0 0
RenderReflectionProbeDetail 0 0
RenderReflectionsEnabled 0 0
RenderMirrors 0 0
+RenderVintageMode 1 1
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index acea1991ad..f362fa51cb 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -371,43 +371,46 @@ void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id)
//static
void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
{
- LLViewerObject* obj = (LLViewerObject*)user_data;
- llassert(asset_type == LLAssetType::AT_GLTF_BIN);
-
- if (status == LL_ERR_NOERR)
- {
- if (obj)
+ LLAppViewer::instance()->postToMainCoro([=]()
{
- // find the Buffer with the given id in the asset
- if (obj->mGLTFAsset)
- {
- obj->mGLTFAsset->mPendingBuffers--;
-
+ LLViewerObject* obj = (LLViewerObject*)user_data;
+ llassert(asset_type == LLAssetType::AT_GLTF_BIN);
- if (obj->mGLTFAsset->mPendingBuffers == 0)
+ if (status == LL_ERR_NOERR)
+ {
+ if (obj)
{
- if (obj->mGLTFAsset->prep())
+ // find the Buffer with the given id in the asset
+ if (obj->mGLTFAsset)
{
- GLTFSceneManager& mgr = GLTFSceneManager::instance();
- if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end())
+ obj->mGLTFAsset->mPendingBuffers--;
+
+
+ if (obj->mGLTFAsset->mPendingBuffers == 0)
{
- GLTFSceneManager::instance().mObjects.push_back(obj);
+ if (obj->mGLTFAsset->prep())
+ {
+ GLTFSceneManager& mgr = GLTFSceneManager::instance();
+ if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end())
+ {
+ GLTFSceneManager::instance().mObjects.push_back(obj);
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL;
+ obj->mGLTFAsset = nullptr;
+ }
}
}
- else
- {
- LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL;
- obj->mGLTFAsset = nullptr;
- }
}
}
- }
- }
- else
- {
- LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
- obj->unref();
- }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
+ obj->unref();
+ }
+ });
}
//static
@@ -807,10 +810,10 @@ void GLTFSceneManager::bind(Asset& asset, Material& material)
LLMatrix4a inverse(const LLMatrix4a& mat)
{
- glh::matrix4f m((F32*)mat.mMatrix);
- m = m.inverse();
+ glm::mat4 m = glm::make_mat4((F32*)mat.mMatrix);
+ m = glm::inverse(m);
LLMatrix4a ret;
- ret.loadu(m.m);
+ ret.loadu(glm::value_ptr(m));
return ret;
}
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index c4336758ac..26c080bf89 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -425,8 +425,6 @@ LLAgent::LLAgent() :
mIsDoNotDisturb(false),
mControlFlags(0x00000000),
- mbFlagsDirty(false),
- mbFlagsNeedReset(false),
mAutoPilot(false),
mAutoPilotFlyOnStop(false),
@@ -922,8 +920,6 @@ void LLAgent::setFlying(bool fly, bool fail_sound)
// Update Movement Controls according to Fly mode
LLFloaterMove::setFlyingMode(fly);
-
- mbFlagsDirty = true;
}
@@ -1054,7 +1050,6 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
{
regionp->setCapabilitiesReceivedCallback(LLAgent::capabilityReceivedCallback);
}
-
}
else
{
@@ -1542,7 +1537,6 @@ U32 LLAgent::getControlFlags()
void LLAgent::setControlFlags(U32 mask)
{
mControlFlags |= mask;
- mbFlagsDirty = true;
}
@@ -1551,28 +1545,7 @@ void LLAgent::setControlFlags(U32 mask)
//-----------------------------------------------------------------------------
void LLAgent::clearControlFlags(U32 mask)
{
- U32 old_flags = mControlFlags;
mControlFlags &= ~mask;
- if (old_flags != mControlFlags)
- {
- mbFlagsDirty = true;
- }
-}
-
-//-----------------------------------------------------------------------------
-// controlFlagsDirty()
-//-----------------------------------------------------------------------------
-bool LLAgent::controlFlagsDirty() const
-{
- return mbFlagsDirty;
-}
-
-//-----------------------------------------------------------------------------
-// enableControlFlagReset()
-//-----------------------------------------------------------------------------
-void LLAgent::enableControlFlagReset()
-{
- mbFlagsNeedReset = true;
}
//-----------------------------------------------------------------------------
@@ -1580,14 +1553,9 @@ void LLAgent::enableControlFlagReset()
//-----------------------------------------------------------------------------
void LLAgent::resetControlFlags()
{
- if (mbFlagsNeedReset)
- {
- mbFlagsNeedReset = false;
- mbFlagsDirty = false;
- // reset all of the ephemeral flags
- // some flags are managed elsewhere
- mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
- }
+ // reset all of the ephemeral flags
+ // some flags are managed elsewhere
+ mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
}
//-----------------------------------------------------------------------------
@@ -2071,11 +2039,19 @@ void LLAgent::propagate(const F32 dt)
}
// handle rotation based on keyboard levels
- const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
- yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
+ constexpr F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
+ F32 angle = YAW_RATE * gAgentCamera.getYawKey() * dt;
+ if (fabs(angle) > 0.0f)
+ {
+ yaw(angle);
+ }
- const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
- pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
+ constexpr F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
+ angle = PITCH_RATE * gAgentCamera.getPitchKey() * dt;
+ if (fabs(angle) > 0.0f)
+ {
+ pitch(angle);
+ }
// handle auto-land behavior
if (isAgentAvatarValid())
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index 8f892025c9..c1d3c6c14b 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -475,21 +475,17 @@ public:
void setControlFlags(U32 mask); // Performs bitwise mControlFlags |= mask
void clearControlFlags(U32 mask); // Performs bitwise mControlFlags &= ~mask
bool controlFlagsDirty() const;
- void enableControlFlagReset();
void resetControlFlags();
bool anyControlGrabbed() const; // True iff a script has taken over a control
bool isControlGrabbed(S32 control_index) const;
// Send message to simulator to force grabbed controls to be
// released, in case of a poorly written script.
void forceReleaseControls();
- void setFlagsDirty() { mbFlagsDirty = true; }
private:
S32 mControlsTakenCount[TOTAL_CONTROLS];
S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
U32 mControlFlags; // Replacement for the mFooKey's
- bool mbFlagsDirty;
- bool mbFlagsNeedReset; // ! HACK ! For preventing incorrect flags sent when crossing region boundaries
//--------------------------------------------------------------------
// Animations
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 6ea4f481d4..40cb6f6265 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -2204,10 +2204,6 @@ void LLAgentCamera::changeCameraToMouselook(bool animate)
mCameraMode = CAMERA_MODE_MOUSELOOK;
const U32 old_flags = gAgent.getControlFlags();
gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.getControlFlags())
- {
- gAgent.setFlagsDirty();
- }
if (animate)
{
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index b851f631e3..804462504b 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -658,8 +658,6 @@ LLAppViewer::LLAppViewer()
mQuitRequested(false),
mClosingFloaters(false),
mLogoutRequestSent(false),
- mLastAgentControlFlags(0),
- mLastAgentForceUpdate(0),
mMainloopTimeout(NULL),
mAgentRegionLastAlive(false),
mRandomizeFramerate(LLCachedControl<bool>(gSavedSettings,"Randomize Framerate", false)),
@@ -1390,7 +1388,8 @@ bool LLAppViewer::frame()
bool LLAppViewer::doFrame()
{
- static LLCachedControl<U32> fpsLimitMaxFps(gSavedSettings, "MaxFPS", 0);
+ U32 fpsLimitMaxFps = (U32)gSavedSettings.getU32("MaxFPS");
+ if(fpsLimitMaxFps>120) fpsLimitMaxFps=0;
using TimePoint = std::chrono::steady_clock::time_point;
@@ -3337,10 +3336,10 @@ LLSD LLAppViewer::getViewerInfo() const
LLVector3d pos = gAgent.getPositionGlobal();
info["POSITION"] = ll_sd_from_vector3d(pos);
info["POSITION_LOCAL"] = ll_sd_from_vector3(gAgent.getPosAgentFromGlobal(pos));
- info["REGION"] = gAgent.getRegion()->getName();
+ info["REGION"] = region->getName();
boost::regex regex("\\.(secondlife|lindenlab)\\..*");
- info["HOSTNAME"] = boost::regex_replace(gAgent.getRegion()->getSimHostName(), regex, "");
+ info["HOSTNAME"] = boost::regex_replace(region->getSimHostName(), regex, "");
info["SERVER_VERSION"] = gLastVersionChannel;
LLSLURL slurl;
LLAgentUI::buildSLURL(slurl);
@@ -4763,30 +4762,13 @@ void LLAppViewer::idle()
gAgent.autoPilot(&yaw);
}
- static LLFrameTimer agent_update_timer;
-
- // When appropriate, update agent location to the simulator.
- F32 agent_update_time = agent_update_timer.getElapsedTimeF32();
- F32 agent_force_update_time = mLastAgentForceUpdate + agent_update_time;
- bool timed_out = agent_update_time > (1.0f / (F32)AGENT_UPDATES_PER_SECOND);
- bool force_send =
- // if there is something to send
- (gAgent.controlFlagsDirty() && timed_out)
- // if something changed
- || (mLastAgentControlFlags != gAgent.getControlFlags())
- // keep alive
- || (agent_force_update_time > (1.0f / (F32) AGENT_FORCE_UPDATES_PER_SECOND));
- // timing out doesn't warranty that an update will be sent,
- // just that it will be checked.
- if (force_send || timed_out)
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
- // Send avatar and camera info
- mLastAgentControlFlags = gAgent.getControlFlags();
- mLastAgentForceUpdate = force_send ? 0 : agent_force_update_time;
- send_agent_update(force_send);
- agent_update_timer.reset();
- }
+ send_agent_update(false);
+
+ // After calling send_agent_update() in the mainloop we always clear
+ // the agent's ephemeral ControlFlags (whether an AgentUpdate was
+ // actually sent or not) because these will be recomputed based on
+ // real-time key/controller input and resubmitted next frame.
+ gAgent.resetControlFlags();
}
//////////////////////////////////////
@@ -5222,10 +5204,7 @@ void LLAppViewer::sendLogoutRequest()
gLogoutMaxTime = LOGOUT_REQUEST_TIME;
mLogoutRequestSent = true;
- if(LLVoiceClient::instanceExists())
- {
- LLVoiceClient::getInstance()->setVoiceEnabled(false);
- }
+ LLVoiceClient::setVoiceEnabled(false);
}
}
@@ -5398,11 +5377,6 @@ void LLAppViewer::idleNetwork()
}
#endif
-
-
- // we want to clear the control after sending out all necessary agent updates
- gAgent.resetControlFlags();
-
// Decode enqueued messages...
S32 remaining_possible_decodes = MESSAGE_MAX_PER_FRAME - total_decoded;
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index 7b456cc542..4ce4259ed8 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -322,8 +322,6 @@ private:
bool mQuitRequested; // User wants to quit, may have modified documents open.
bool mClosingFloaters;
bool mLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim.
- U32 mLastAgentControlFlags;
- F32 mLastAgentForceUpdate;
struct SettingsFiles* mSettingsLocationList;
LLWatchdogTimeout* mMainloopTimeout;
@@ -341,10 +339,6 @@ private:
bool mIsFirstRun;
};
-// consts from viewer.h
-const S32 AGENT_UPDATES_PER_SECOND = 125; // Value derived experimentally to avoid Input Delays with latest PBR-Capable Viewers when viewer FPS is highly volatile.
-const S32 AGENT_FORCE_UPDATES_PER_SECOND = 1;
-
// Globals with external linkage. From viewer.h
// *NOTE:Mani - These will be removed as the Viewer App Cleanup project continues.
//
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index ad817d5747..4d2c58bdab 100644
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -152,8 +152,15 @@ namespace
// LL_ERRS message, when there is one
sBugSplatSender->setDefaultUserDescription(WCSTR(LLError::getFatalMessage()));
- // App state
+
+ sBugSplatSender->setAttribute(WCSTR(L"OS"), WCSTR(LLOSInfo::instance().getOSStringSimple())); // In case we ever stop using email for this
sBugSplatSender->setAttribute(WCSTR(L"AppState"), WCSTR(LLStartUp::getStartupStateString()));
+ sBugSplatSender->setAttribute(WCSTR(L"GL Vendor"), WCSTR(gGLManager.mGLVendor));
+ sBugSplatSender->setAttribute(WCSTR(L"GL Version"), WCSTR(gGLManager.mGLVersionString));
+ sBugSplatSender->setAttribute(WCSTR(L"GPU Version"), WCSTR(gGLManager.mDriverVersionVendorString));
+ sBugSplatSender->setAttribute(WCSTR(L"GL Renderer"), WCSTR(gGLManager.mGLRenderer));
+ sBugSplatSender->setAttribute(WCSTR(L"VRAM"), WCSTR(STRINGIZE(gGLManager.mVRAM)));
+ sBugSplatSender->setAttribute(WCSTR(L"RAM"), WCSTR(STRINGIZE(gSysMemory.getPhysicalMemoryKB().value())));
if (gAgent.getRegion())
{
diff --git a/indra/newview/llattachmentsmgr.cpp b/indra/newview/llattachmentsmgr.cpp
index 0c87b60e7f..73ac895d0d 100644
--- a/indra/newview/llattachmentsmgr.cpp
+++ b/indra/newview/llattachmentsmgr.cpp
@@ -465,7 +465,7 @@ bool LLAttachmentsMgr::isAttachmentStateComplete() const
//
void LLAttachmentsMgr::checkInvalidCOFLinks()
{
- if (!gInventory.isInventoryUsable())
+ if (!gInventory.isInventoryUsable() || mQuestionableCOFLinks.empty())
{
return;
}
diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp
index 038030a1f6..6f6b89ea81 100644
--- a/indra/newview/llavataractions.cpp
+++ b/indra/newview/llavataractions.cpp
@@ -242,10 +242,7 @@ static void on_avatar_name_cache_start_call(const LLUUID& agent_id,
{
std::string name = av_name.getDisplayName();
LLUUID session_id = gIMMgr->addSession(name, IM_NOTHING_SPECIAL, agent_id, LLSD());
- if (session_id != LLUUID::null)
- {
- gIMMgr->startCall(session_id);
- }
+ gIMMgr->autoStartCallOnStartup(session_id);
make_ui_sound("UISndStartIM");
}
diff --git a/indra/newview/llbox.cpp b/indra/newview/llbox.cpp
index dd12a02907..d0787a3902 100644
--- a/indra/newview/llbox.cpp
+++ b/indra/newview/llbox.cpp
@@ -76,16 +76,23 @@ void LLBox::renderface(S32 which_face)
{7, 4, 0, 3}
};
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
//gGL.normal3fv(&normals[which_face][0]);
- gGL.texCoord2f(1,0);
- gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
- gGL.texCoord2f(1,1);
- gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]);
- gGL.texCoord2f(0,1);
- gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
- gGL.texCoord2f(0,0);
- gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][0]][0]);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][1]][0]);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][2]][0]);
+
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][0]][0]);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][2]][0]);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][3]][0]);
+ }
gGL.end();
}
diff --git a/indra/newview/llchatmsgbox.cpp b/indra/newview/llchatmsgbox.cpp
index b70b3eac95..eacbb4366d 100644
--- a/indra/newview/llchatmsgbox.cpp
+++ b/indra/newview/llchatmsgbox.cpp
@@ -41,6 +41,16 @@ public:
mEditor(NULL)
{}
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const
+ {
+ ChatSeparator* copy = new ChatSeparator(mStart, mEnd);
+ if (mEditor)
+ {
+ copy->mEditor = &target;
+ }
+ return copy;
+ }
+
/*virtual*/ void linkToDocument(class LLTextBase* editor)
{
mEditor = editor;
diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp
index 4c0f160f6f..e8a069dfdb 100644
--- a/indra/newview/llchiclet.cpp
+++ b/indra/newview/llchiclet.cpp
@@ -511,7 +511,7 @@ bool LLChicletPanel::postBuild()
LLScriptFloaterManager::getInstance()->addNewObjectCallback(boost::bind(&LLChicletPanel::objectChicletCallback, this, _1));
LLScriptFloaterManager::getInstance()->addToggleObjectFloaterCallback(boost::bind(&LLChicletPanel::objectChicletCallback, this, _1));
LLIMChiclet::sFindChicletsSignal.connect(boost::bind(&LLChicletPanel::findChiclet<LLChiclet>, this, _1));
- LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLChicletPanel::onCurrentVoiceChannelChanged, this, _1));
+ mVoiceChannelChanged = LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLChicletPanel::onCurrentVoiceChannelChanged, this, _1));
mLeftScrollButton=getChild<LLButton>("chicklet_left_scroll_button");
LLTransientFloaterMgr::getInstance()->addControlView(mLeftScrollButton);
diff --git a/indra/newview/llchiclet.h b/indra/newview/llchiclet.h
index ce8968253b..5114c97beb 100644
--- a/indra/newview/llchiclet.h
+++ b/indra/newview/llchiclet.h
@@ -822,6 +822,8 @@ protected:
S32 mMinWidth;
bool mShowControls;
static const S32 s_scroll_ratio;
+
+ boost::signals2::connection mVoiceChannelChanged;
};
template<class T>
diff --git a/indra/newview/llconversationlog.cpp b/indra/newview/llconversationlog.cpp
index ed563cbec9..e6a720e734 100644
--- a/indra/newview/llconversationlog.cpp
+++ b/indra/newview/llconversationlog.cpp
@@ -190,6 +190,22 @@ LLConversationLog::LLConversationLog() :
{
}
+LLConversationLog::~LLConversationLog()
+{
+ if (mLoggingEnabled)
+ {
+ if (LLIMMgr::instanceExists())
+ {
+ LLIMMgr::instance().removeSessionObserver(this);
+ }
+ LLAvatarTracker::instance().removeObserver(mFriendObserver);
+ }
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+}
+
void LLConversationLog::enableLogging(S32 log_mode)
{
mLoggingEnabled = log_mode > 0;
diff --git a/indra/newview/llconversationlog.h b/indra/newview/llconversationlog.h
index b3a5be321e..957d90d55e 100644
--- a/indra/newview/llconversationlog.h
+++ b/indra/newview/llconversationlog.h
@@ -166,13 +166,7 @@ public:
private:
- virtual ~LLConversationLog()
- {
- if (mAvatarNameCacheConnection.connected())
- {
- mAvatarNameCacheConnection.disconnect();
- }
- }
+ virtual ~LLConversationLog();
void enableLogging(S32 log_mode);
diff --git a/indra/newview/llconversationview.cpp b/indra/newview/llconversationview.cpp
index b19b6f8dec..a1f627c8cc 100644
--- a/indra/newview/llconversationview.cpp
+++ b/indra/newview/llconversationview.cpp
@@ -313,7 +313,7 @@ void LLConversationViewSession::draw()
{
// update the rotation angle of open folder arrow
updateLabelRotation();
- drawOpenFolderArrow(default_params, sFgColor);
+ drawOpenFolderArrow();
}
LLView::draw();
}
diff --git a/indra/newview/lldeferredsounds.cpp b/indra/newview/lldeferredsounds.cpp
index 8b7c399af1..44f51545dc 100644
--- a/indra/newview/lldeferredsounds.cpp
+++ b/indra/newview/lldeferredsounds.cpp
@@ -29,8 +29,6 @@
#include "lldeferredsounds.h"
-#include "llaudioengine.h"
-
void LLDeferredSounds::deferSound(SoundData& sound)
{
soundVector.push_back(sound);
diff --git a/indra/newview/lldeferredsounds.h b/indra/newview/lldeferredsounds.h
index e586226184..9f3425fc66 100644
--- a/indra/newview/lldeferredsounds.h
+++ b/indra/newview/lldeferredsounds.h
@@ -28,8 +28,7 @@
#define LL_LLDEFERREDSOUNDS_H
#include "llsingleton.h"
-
-struct SoundData;
+#include "llaudioengine.h"
class LLDeferredSounds : public LLSingleton<LLDeferredSounds>
{
diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp
index defbbdec25..1425aab947 100644
--- a/indra/newview/lldirpicker.cpp
+++ b/indra/newview/lldirpicker.cpp
@@ -35,7 +35,7 @@
#include "lltrans.h"
#include "llwindow.h" // beforeDialog()
#include "llviewercontrol.h"
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#if LL_LINUX || LL_DARWIN || __FreeBSD__
# include "llfilepicker.h"
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index ae48db24bc..70ae4ee13f 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1067,16 +1067,16 @@ F32 LLDrawable::getVisibilityRadius() const
{
return 0.f;
}
- else if (isLight())
+
+ if (isLight())
{
- const LLVOVolume *vov = getVOVolume();
- if (vov)
+ if (const LLVOVolume* vov = getVOVolume())
{
return llmax(getRadius(), vov->getLightRadius());
- } else {
- // LL_WARNS() ?
}
+ // LL_WARNS() ?
}
+
return getRadius();
}
@@ -1089,16 +1089,14 @@ bool LLDrawable::isVisible() const
{
if (LLViewerOctreeEntryData::isVisible())
{
- return true;
+ return true;
}
+ LLViewerOctreeGroup* group = mEntry->getGroup();
+ if (group && group->isVisible())
{
- LLViewerOctreeGroup* group = mEntry->getGroup();
- if (group && group->isVisible())
- {
- LLViewerOctreeEntryData::setVisible();
- return true;
- }
+ LLViewerOctreeEntryData::setVisible();
+ return true;
}
return false;
@@ -1107,27 +1105,30 @@ bool LLDrawable::isVisible() const
//virtual
bool LLDrawable::isRecentlyVisible() const
{
- //currently visible or visible in the previous frame.
- bool vis = LLViewerOctreeEntryData::isRecentlyVisible();
+ // Currently visible or visible in the previous frame.
+ if (LLViewerOctreeEntryData::isRecentlyVisible())
+ {
+ return true;
+ }
- if(!vis)
+ const U32 MIN_VIS_FRAME_RANGE = 2 ; // Two frames: the current one and the last one.
+ if (sCurVisible - getVisible() < MIN_VIS_FRAME_RANGE)
{
- const U32 MIN_VIS_FRAME_RANGE = 2 ; //two frames:the current one and the last one.
- vis = (sCurVisible - getVisible() < MIN_VIS_FRAME_RANGE);
+ return true;
}
- return vis ;
+ return false;
}
void LLDrawable::setGroup(LLViewerOctreeGroup *groupp)
- {
+{
LLSpatialGroup* cur_groupp = (LLSpatialGroup*)getGroup();
//precondition: mGroupp MUST be null or DEAD or mGroupp MUST NOT contain this
//llassert(!cur_groupp || cur_groupp->isDead() || !cur_groupp->hasElement(this));
//precondition: groupp MUST be null or groupp MUST contain this
- llassert(!groupp || (LLSpatialGroup*)groupp->hasElement(this));
+ llassert(!groupp || groupp->hasElement(this));
if (cur_groupp != groupp && getVOVolume())
{
@@ -1136,8 +1137,7 @@ void LLDrawable::setGroup(LLViewerOctreeGroup *groupp)
//contained by its drawable's spatial group
for (S32 i = 0; i < getNumFaces(); ++i)
{
- LLFace* facep = getFace(i);
- if (facep)
+ if (LLFace* facep = getFace(i))
{
facep->clearVertexBuffer();
}
@@ -1166,7 +1166,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
!getVOVolume() ||
isStatic())
{
- retval = gPipeline.getSpatialPartition((LLViewerObject*)mVObjp);
+ retval = gPipeline.getSpatialPartition(mVObjp);
}
else if (isRoot())
{
@@ -1274,13 +1274,12 @@ LLSpatialBridge::LLSpatialBridge(LLDrawable* root, bool render_by_group, U32 dat
LLSpatialBridge::~LLSpatialBridge()
{
- if(mEntry)
+ if (mEntry)
{
- LLSpatialGroup* group = getSpatialGroup();
- if (group)
- {
- group->getSpatialPartition()->remove(this, group);
- }
+ if (LLSpatialGroup* group = getSpatialGroup())
+ {
+ group->getSpatialPartition()->remove(this, group);
+ }
}
//delete octree here so listeners will still be able to access bridge specific state
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index ba7d17cf21..74d7997a8d 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -409,22 +409,19 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo* pparams = *k;
if (pparams)
{
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushBatch(*pparams, texture);
}
-
- pushBatch(*pparams, texture);
}
}
}
@@ -470,8 +467,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures
if (texture)
{
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
@@ -479,14 +477,10 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures
LLDrawInfo* pparams = *i;
LLCullResult::increment_iterator(i, end);
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushBatch(*pparams, texture, batch_textures);
}
-
- pushBatch(*pparams, texture, batch_textures);
}
}
else
@@ -498,8 +492,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures
void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
@@ -507,14 +502,10 @@ void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
LLDrawInfo* pparams = *i;
LLCullResult::increment_iterator(i, end);
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushUntexturedBatch(*pparams);
}
-
- pushUntexturedBatch(*pparams);
}
}
@@ -535,8 +526,9 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
@@ -547,23 +539,12 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text
llassert(pparams);
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- }
- else
- {
- gGL.flush();
- }
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ pushBatch(*pparams, texture, batch_textures);
}
-
- pushBatch(*pparams, texture, batch_textures);
}
}
@@ -669,6 +650,8 @@ bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
//static
bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
if (!avatar)
{
return false;
@@ -690,6 +673,81 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI
return true;
}
+// Returns true if rendering should proceed
+//static
+bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ llassert(skinInfo);
+ llassert(LLGLSLShader::sCurBoundShaderPtr);
+
+ if (!avatar)
+ {
+ return false;
+ }
+
+ if (avatar == lastAvatar && skinInfo->mHash == lastMeshId)
+ {
+ return !skipLastSkin;
+ }
+
+ const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
+ U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
+ // skipLastSkin -> skin info not loaded yet, don't render
+ skipLastSkin = !bool(count);
+ lastAvatar = avatar;
+ lastMeshId = skinInfo->mHash;
+
+ if (!skipLastSkin)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ false,
+ (GLfloat*)&(mpc.mGLMp[0]));
+ }
+
+ return !skipLastSkin;
+}
+
+// Returns true if rendering should proceed
+//static
+bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ llassert(skinInfo);
+ llassert(LLGLSLShader::sCurBoundShaderPtr);
+
+ if (!avatar)
+ {
+ return false;
+ }
+
+ if (avatar == lastAvatar && skinInfo->mHash == lastMeshId && lastAvatarShader == LLGLSLShader::sCurBoundShaderPtr)
+ {
+ return !skipLastSkin;
+ }
+
+ const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
+ U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
+ // skipLastSkin -> skin info not loaded yet, don't render
+ skipLastSkin = !bool(count);
+ lastAvatar = avatar;
+ lastMeshId = skinInfo->mHash;
+ lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (!skipLastSkin)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ false,
+ (GLfloat*)&(mpc.mGLMp[0]));
+ }
+
+ return !skipLastSkin;
+}
+
void setup_texture_matrix(LLDrawInfo& params)
{
if (params.mTextureMatrix)
@@ -719,7 +777,7 @@ void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
}
else
{
- pushRiggedGLTFBatches(type);
+ pushUntexturedGLTFBatches(type);
}
}
@@ -803,8 +861,9 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
void LLRenderPass::pushRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
@@ -814,15 +873,16 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
- pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ pushRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin);
}
}
void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
@@ -832,34 +892,26 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
- pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin);
}
}
// static
-void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin)
{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
+ pushGLTFBatch(params);
}
-
- pushGLTFBatch(params);
}
// static
-void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin)
{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
+ pushUntexturedGLTFBatch(params);
}
-
- pushUntexturedGLTFBatch(params);
}
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 01a29f71a0..bc412214c7 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -38,6 +38,7 @@ class LLViewerFetchedTexture;
class LLSpatialGroup;
class LLDrawInfo;
class LLVOAvatar;
+class LLGLSLShader;
class LLMeshSkinInfo;
class LLDrawPool
@@ -375,9 +376,9 @@ public:
// push a single GLTF draw call
static void pushGLTFBatch(LLDrawInfo& params);
- static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin);
static void pushUntexturedGLTFBatch(LLDrawInfo& params);
- static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin);
void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
@@ -386,6 +387,8 @@ public:
void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
static bool uploadMatrixPalette(LLDrawInfo& params);
static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
+ static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin);
+ static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin);
virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true);
};
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index cb1439b403..87b6ce6cb3 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -327,8 +327,9 @@ void LLDrawPoolAlpha::renderAlphaHighlight()
{
for (int pass = 0; pass < 2; ++pass)
{ //two passes, one rigged and one not
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
LLCullResult::sg_iterator begin = pass == 0 ? gPipeline.beginAlphaGroups() : gPipeline.beginRiggedAlphaGroups();
LLCullResult::sg_iterator end = pass == 0 ? gPipeline.endAlphaGroups() : gPipeline.endRiggedAlphaGroups();
@@ -347,22 +348,16 @@ void LLDrawPoolAlpha::renderAlphaHighlight()
bool rigged = (params.mAvatar != nullptr);
gHighlightProgram.bind(rigged);
- gGL.diffuseColor4f(1, 0, 0, 1);
if (rigged)
{
- if (lastAvatar != params.mAvatar ||
- lastMeshId != params.mSkinInfo->mHash)
- {
- if (!uploadMatrixPalette(params))
- {
- continue;
- }
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
+ if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
+ { // failed to upload matrix palette, skip rendering
+ continue;
}
}
+ gGL.diffuseColor4f(1, 0, 0, 1);
LLRenderPass::applyModelMatrix(params);
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
@@ -526,25 +521,20 @@ void LLDrawPoolAlpha::renderRiggedEmissives(std::vector<LLDrawInfo*>& emissives)
shader->bind();
shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLDrawInfo* draw : emissives)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives");
- bool tex_setup = TexSetup(draw, false);
- if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
+ if (uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- if (!uploadMatrixPalette(*draw))
- { // failed to upload matrix palette, skip rendering
- continue;
- }
- lastAvatar = draw->mAvatar;
- lastMeshId = draw->mSkinInfo->mHash;
+ bool tex_setup = TexSetup(draw, false);
+ drawEmissive(draw);
+ RestoreTexSetup(tex_setup);
}
- drawEmissive(draw);
- RestoreTexSetup(tex_setup);
}
}
@@ -553,19 +543,15 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv
LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter
pbr_emissive_shader->bind(true);
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLDrawInfo* draw : emissives)
{
- if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
- {
- if (!uploadMatrixPalette(*draw))
- { // failed to upload matrix palette, skip rendering
- continue;
- }
- lastAvatar = draw->mAvatar;
- lastMeshId = draw->mSkinInfo->mHash;
+ if (!uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
+ { // failed to upload matrix palette, skip rendering
+ continue;
}
LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0);
@@ -581,9 +567,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
bool initialized_lighting = false;
bool light_enabled = true;
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
- LLGLSLShader* lastAvatarShader = nullptr;
+ const LLGLSLShader* lastAvatarShader = nullptr;
+ bool skipLastSkin = false;
LLCullResult::sg_iterator begin;
LLCullResult::sg_iterator end;
@@ -770,26 +757,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
if (current_shader)
{
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]);
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[VRED], spec_color.mV[VGREEN], spec_color.mV[VBLUE], spec_color.mV[VALPHA]);
current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity);
current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness);
}
}
- if (params.mAvatar != nullptr)
+ if (params.mAvatar && !uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, lastAvatarShader, skipLastSkin))
{
- if (lastAvatar != params.mAvatar ||
- lastMeshId != params.mSkinInfo->mHash ||
- lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr)
- {
- if (!uploadMatrixPalette(params))
- {
- continue;
- }
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr;
- }
+ continue;
}
bool tex_setup = TexSetup(&params, (mat != nullptr));
@@ -912,26 +888,3 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
gPipeline.enableLightsDynamic();
}
}
-
-bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params)
-{
- if (params.mAvatar.isNull())
- {
- return false;
- }
- const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo);
- U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
-
- if (count == 0)
- {
- //skin info not loaded yet, don't render
- return false;
- }
-
- LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- false,
- (GLfloat*)&(mpc.mGLMp[0]));
-
- return true;
-}
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 0abe001714..25044beda0 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -66,7 +66,6 @@ public:
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, bool texture = true);
void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
void renderAlphaHighlight();
- bool uploadMatrixPalette(const LLDrawInfo& params);
static bool sShowDebugAlpha;
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 7289e95b6e..bf593bff07 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -558,8 +558,9 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- LLVOAvatar* avatar = nullptr;
- U64 skin = 0;
+ const LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
@@ -572,13 +573,10 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
if (rigged)
{
- if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
+ if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- uploadMatrixPalette(params);
- avatar = params.mAvatar;
- skin = params.mSkinInfo->mHash;
+ pushBumpBatch(params, true, false);
}
- pushBumpBatch(params, true, false);
}
else
{
@@ -974,8 +972,9 @@ void LLBumpImageList::onSourceUpdated(LLViewerTexture* src, EBumpEffect bump_cod
void LLDrawPoolBump::pushBumpBatches(U32 type)
{
- LLVOAvatar* avatar = nullptr;
- U64 skin = 0;
+ const LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ bool skipLastSkin = false;
if (mRigged)
{ // nudge type enum and include skinweights for rigged pass
@@ -993,17 +992,9 @@ void LLDrawPoolBump::pushBumpBatches(U32 type)
{
if (mRigged)
{
- if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
+ if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- if (uploadMatrixPalette(params))
- {
- avatar = params.mAvatar;
- skin = params.mSkinInfo->mHash;
- }
- else
- {
- continue;
- }
+ continue;
}
}
pushBumpBatch(params, false);
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index bbc93c2af9..e7ec2022d2 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -183,7 +183,9 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
glUniform4fv(specular, 1, lastSpecular.mV);
}
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
@@ -245,23 +247,11 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
}
// upload matrix palette to shader
- if (rigged && params.mAvatar.notNull())
+ if (rigged)
{
- if (params.mAvatar != lastAvatar)
+ if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo);
- U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
-
- if (count == 0)
- {
- //skin info not loaded yet, don't render
- return;
- }
-
- mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- false,
- (GLfloat*)&(mpc.mGLMp[0]));
+ continue;
}
}
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 4ea23412e6..07f8ccb549 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -62,8 +62,9 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
gDeferredPBROpaqueProgram.bind();
pushGLTFBatches(mRenderType);
- gDeferredPBROpaqueProgram.bind(true);
LL::GLTFSceneManager::instance().render(true, true);
+
+ gDeferredPBROpaqueProgram.bind(true);
pushRiggedGLTFBatches(mRenderType + 1);
}
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index fe6cd4e37d..33325e352f 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -191,44 +191,42 @@ bool LLViewerDynamicTexture::updateAllInstances()
return true;
}
- LLRenderTarget& bake_target = gPipeline.mAuxillaryRT.deferredScreen;
-
- if (!bake_target.isComplete())
+ LLRenderTarget& preview_target = gPipeline.mAuxillaryRT.deferredScreen;
+ LLRenderTarget& bake_target = gPipeline.mBakeMap;
+ if (!preview_target.isComplete() || !bake_target.isComplete())
{
llassert(false);
return false;
}
- llassert(bake_target.getWidth() >= LLPipeline::MAX_BAKE_WIDTH);
- llassert(bake_target.getHeight() >= LLPipeline::MAX_BAKE_WIDTH);
+ llassert(preview_target.getWidth() >= LLPipeline::MAX_PREVIEW_WIDTH);
+ llassert(preview_target.getHeight() >= LLPipeline::MAX_PREVIEW_WIDTH);
+ llassert(bake_target.getWidth() >= (U32) LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH);
+ llassert(bake_target.getHeight() >= (U32) LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT);
- bake_target.bindTarget();
- bake_target.clear();
+ preview_target.bindTarget();
+ preview_target.clear();
LLGLSLShader::unbind();
LLVertexBuffer::unbind();
bool result = false;
bool ret = false ;
- for( S32 order = 0; order < ORDER_COUNT; order++ )
- {
- for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin();
- iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter)
+ auto update_func = [&](LLViewerDynamicTexture* dynamicTexture, LLRenderTarget& renderTarget, S32 width, S32 height)
{
- LLViewerDynamicTexture *dynamicTexture = *iter;
if (dynamicTexture->needsRender())
{
- llassert(dynamicTexture->getFullWidth() <= S32(LLPipeline::MAX_BAKE_WIDTH));
- llassert(dynamicTexture->getFullHeight() <= S32(LLPipeline::MAX_BAKE_WIDTH));
+ llassert(dynamicTexture->getFullWidth() <= width);
+ llassert(dynamicTexture->getFullHeight() <= height);
glClear(GL_DEPTH_BUFFER_BIT);
- gGL.color4f(1,1,1,1);
- dynamicTexture->setBoundTarget(&bake_target);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ dynamicTexture->setBoundTarget(&renderTarget);
dynamicTexture->preRender(); // Must be called outside of startRender()
result = false;
if (dynamicTexture->render())
{
- ret = true ;
+ ret = true;
result = true;
sNumRenders++;
}
@@ -237,9 +235,31 @@ bool LLViewerDynamicTexture::updateAllInstances()
dynamicTexture->setBoundTarget(nullptr);
dynamicTexture->postRender(result);
}
+ };
+
+ // ORDER_FIRST is unused, ORDER_MIDDLE is various ui preview
+ for(S32 order = 0; order < ORDER_LAST; ++order)
+ {
+ for (LLViewerDynamicTexture* dynamicTexture : LLViewerDynamicTexture::sInstances[order])
+ {
+ update_func(dynamicTexture, preview_target, LLPipeline::MAX_PREVIEW_WIDTH, LLPipeline::MAX_PREVIEW_WIDTH);
}
}
+ preview_target.flush();
+
+ // ORDER_LAST is baked skin preview, ORDER_RESET resets appearance parameters and does not render.
+ bake_target.bindTarget();
+ bake_target.clear();
+ result = false;
+ ret = false;
+ for (S32 order = ORDER_LAST; order < ORDER_COUNT; ++order)
+ {
+ for (LLViewerDynamicTexture* dynamicTexture : LLViewerDynamicTexture::sInstances[order])
+ {
+ update_func(dynamicTexture, bake_target, LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH, LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT);
+ }
+ }
bake_target.flush();
gGL.flush();
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 6e31760e9e..0017a724ea 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -453,11 +453,11 @@ namespace
void applyInjections(LLSettingsBase::Seconds delta)
{
- this->mSettings = this->mSource->getSettings();
+ LLSD settings = this->mSource->cloneSettings();
for (auto ito = mOverrideValues.beginMap(); ito != mOverrideValues.endMap(); ++ito)
{
- this->mSettings[(*ito).first] = (*ito).second;
+ settings[(*ito).first] = (*ito).second;
}
const LLSettingsBase::stringset_t &slerps = this->getSlerpKeys();
@@ -469,7 +469,7 @@ namespace
{
std::string key_name = (*it)->mKeyName;
- LLSD value = this->mSettings[key_name];
+ LLSD value = settings[key_name];
LLSD target = (*it)->mValue;
if ((*it)->mFirstTime)
@@ -485,11 +485,11 @@ namespace
{
mOverrideValues[key_name] = target;
mOverrideExps[key_name] = (*it)->mExperience;
- this->mSettings[key_name] = target;
+ settings[key_name] = target;
}
else
{
- this->mSettings.erase(key_name);
+ settings.erase(key_name);
}
}
else if (specials.find(key_name) != specials.end())
@@ -500,8 +500,8 @@ namespace
{
if (!(*it)->mBlendIn)
mix = 1.0 - mix;
- (*it)->mLastValue = this->interpolateSDValue(key_name, value, target, this->getParameterMap(), mix, slerps);
- this->mSettings[key_name] = (*it)->mLastValue;
+ (*it)->mLastValue = this->interpolateSDValue(key_name, value, target, this->getParameterMap(), mix, skips, slerps);
+ settings[key_name] = (*it)->mLastValue;
}
}
@@ -520,7 +520,7 @@ namespace
{
mInjections.erase(mInjections.begin(), mInjections.end());
}
-
+ this->setSettings(settings);
}
bool hasInjections() const
@@ -685,7 +685,8 @@ namespace
if (!injection->mBlendIn)
mix = 1.0 - mix;
stringset_t dummy;
- F64 value = this->mSettings[injection->mKeyName].asReal();
+ LLSD settings = this->cloneSettings();
+ F64 value = settings[injection->mKeyName].asReal();
if (this->getCloudNoiseTextureId().isNull())
{
value = 0; // there was no texture so start from zero coverage
@@ -695,7 +696,8 @@ namespace
// with different transitions, don't ignore it
F64 result = lerp((F32)value, (F32)injection->mValue.asReal(), (F32)mix);
injection->mLastValue = LLSD::Real(result);
- this->mSettings[injection->mKeyName] = injection->mLastValue;
+ settings[injection->mKeyName] = injection->mLastValue;
+ this->setSettings(settings);
}
// Unfortunately I don't have a per texture blend factor. We'll just pick the one that is furthest along.
@@ -814,7 +816,7 @@ const F64Seconds LLEnvironment::TRANSITION_ALTITUDE(5.0f);
const LLUUID LLEnvironment::KNOWN_SKY_SUNRISE("01e41537-ff51-2f1f-8ef7-17e4df760bfb");
const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("c46226b4-0e43-5a56-9708-d27ca1df3292");
-const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("cef49723-0292-af49-9b14-9598a616b8a3");
+const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("6c83e853-e7f8-cad7-8ee6-5f31c453721c");
const LLUUID LLEnvironment::KNOWN_SKY_SUNSET("084e26cd-a900-28e8-08d0-64a9de5c15e2");
const LLUUID LLEnvironment::KNOWN_SKY_MIDNIGHT("8a01b97a-cb20-c1ea-ac63-f7ea84ad0090");
@@ -1051,8 +1053,8 @@ bool LLEnvironment::isExtendedEnvironmentEnabled() const
bool LLEnvironment::isInventoryEnabled() const
{
- return (!gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() &&
- !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty());
+ return !gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() &&
+ !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty();
}
void LLEnvironment::onRegionChange()
@@ -1079,9 +1081,8 @@ void LLEnvironment::onRegionChange()
void LLEnvironment::onParcelChange()
{
S32 parcel_id(INVALID_PARCEL_ID);
- LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel();
- if (parcel)
+ if (LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel())
{
parcel_id = parcel->getLocalID();
}
@@ -1092,7 +1093,8 @@ void LLEnvironment::onParcelChange()
//-------------------------------------------------------------------------
F32 LLEnvironment::getCamHeight() const
{
- return (mCurrentEnvironment->getSky()->getDomeOffset() * mCurrentEnvironment->getSky()->getDomeRadius());
+ auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr;
+ return sky ? sky->getDomeOffset() * sky->getDomeRadius() : 0;
}
F32 LLEnvironment::getWaterHeight() const
@@ -1103,16 +1105,14 @@ F32 LLEnvironment::getWaterHeight() const
bool LLEnvironment::getIsSunUp() const
{
- if (!mCurrentEnvironment || !mCurrentEnvironment->getSky())
- return false;
- return mCurrentEnvironment->getSky()->getIsSunUp();
+ auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr;
+ return sky && sky->getIsSunUp();
}
bool LLEnvironment::getIsMoonUp() const
{
- if (!mCurrentEnvironment || !mCurrentEnvironment->getSky())
- return false;
- return mCurrentEnvironment->getSky()->getIsMoonUp();
+ auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr;
+ return sky && sky->getIsMoonUp();
}
//-------------------------------------------------------------------------
@@ -1139,13 +1139,19 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getEnvironmentInstance(LLEnviro
if (create)
{
if (environment)
+ {
environment = environment->clone();
+ }
else
{
if (env == ENV_PUSH)
+ {
environment = std::make_shared<DayInjection>(env);
+ }
else
+ {
environment = std::make_shared<DayInstance>(env);
+ }
}
mEnvironments[env] = environment;
}
@@ -1172,7 +1178,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSe
environment->animate();
if (!mSignalEnvChanged.empty())
+ {
mSignalEnvChanged(env, env_version);
+ }
}
void LLEnvironment::setCurrentEnvironmentSelection(LLEnvironment::EnvSelection_t env)
@@ -1282,7 +1290,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
}
if (!mSignalEnvChanged.empty())
+ {
mSignalEnvChanged(env, env_version);
+ }
}
void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version)
@@ -1375,7 +1385,9 @@ void LLEnvironment::clearEnvironment(LLEnvironment::EnvSelection_t env)
mEnvironments[env].reset();
if (!mSignalEnvChanged.empty())
+ {
mSignalEnvChanged(env, VERSION_CLEANUP);
+ }
}
void LLEnvironment::logEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version)
@@ -1415,10 +1427,10 @@ LLSettingsDay::ptr_t LLEnvironment::getEnvironmentDay(LLEnvironment::EnvSelectio
return LLSettingsDay::ptr_t();
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
-
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return environment->getDayCycle();
+ }
return LLSettingsDay::ptr_t();
}
@@ -1431,10 +1443,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayLength(EnvSelection_t env
return LLSettingsDay::Seconds(0);
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
-
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return environment->getDayLength();
+ }
return LLSettingsDay::Seconds(0);
}
@@ -1447,9 +1459,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayOffset(EnvSelection_t env
return LLSettingsDay::Seconds(0);
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return environment->getDayOffset();
+ }
return LLSettingsDay::Seconds(0);
}
@@ -1479,7 +1492,9 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme
}
if (!fixed.first || !fixed.second)
+ {
LL_WARNS("ENVIRONMENT") << "Can not construct complete fixed environment. Missing Sky and/or Water." << LL_ENDL;
+ }
return fixed;
}
@@ -1490,10 +1505,10 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme
return fixedEnvironment_t();
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env);
-
- if (environment)
+ if (DayInstance::ptr_t environment = getEnvironmentInstance(env))
+ {
return fixedEnvironment_t(environment->getSky(), environment->getWater());
+ }
return fixedEnvironment_t();
}
@@ -1503,7 +1518,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSelectedEnvironmentInstance(
for (S32 idx = mSelectedEnvironment; idx < ENV_DEFAULT; ++idx)
{
if (mEnvironments[idx])
+ {
return mEnvironments[idx];
+ }
}
return mEnvironments[ENV_DEFAULT];
@@ -1514,7 +1531,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSharedEnvironmentInstance()
for (S32 idx = ENV_PARCEL; idx < ENV_DEFAULT; ++idx)
{
if (mEnvironments[idx])
+ {
return mEnvironments[idx];
+ }
}
return mEnvironments[ENV_DEFAULT];
@@ -1673,21 +1692,19 @@ void LLEnvironment::update(const LLViewerCamera * cam)
updateSettingsUniforms();
+ LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
+ end_shaders = LLViewerShaderMgr::instance()->endShaders();
+ for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
- LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
- end_shaders = LLViewerShaderMgr::instance()->endShaders();
- for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
+ shaders_iter->mUniformsDirty = true;
+ if (shaders_iter->mRiggedVariant)
{
- shaders_iter->mUniformsDirty = true;
- if (shaders_iter->mRiggedVariant)
- {
- shaders_iter->mRiggedVariant->mUniformsDirty = true;
- }
+ shaders_iter->mRiggedVariant->mUniformsDirty = true;
+ }
- for (auto& variant : shaders_iter->mGLTFVariants)
- {
- variant.mUniformsDirty = true;
- }
+ for (auto& variant : shaders_iter->mGLTFVariants)
+ {
+ variant.mUniformsDirty = true;
}
}
}
@@ -1725,90 +1742,9 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con
{
uniforms[i].clear();
}
-
- LLShaderUniforms* shader = &uniforms[LLGLSLShader::SG_ANY];
- //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
- LLSettingsBase::parammapping_t params = psetting->getParameterMap();
- for (auto &it: params)
- {
- LLSD value;
- // legacy first since it contains ambient color and we prioritize value from legacy, see getAmbientColor()
- if (psetting->mSettings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE].has(it.first))
- {
- value = psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE][it.first];
- }
- else if (psetting->mSettings.has(it.first))
- {
- value = psetting->mSettings[it.first];
- }
- else
- {
- // We need to reset shaders, use defaults
- value = it.second.getDefaultValue();
- }
-
- LLSD::Type setting_type = value.type();
- stop_glerror();
- switch (setting_type)
- {
- case LLSD::TypeInteger:
- shader->uniform1i(it.second.getShaderKey(), value.asInteger());
- //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
- break;
- case LLSD::TypeReal:
- shader->uniform1f(it.second.getShaderKey(), (F32)value.asReal());
- //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
- break;
-
- case LLSD::TypeBoolean:
- shader->uniform1i(it.second.getShaderKey(), value.asBoolean() ? 1 : 0);
- //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
- break;
-
- case LLSD::TypeArray:
- {
- LLVector4 vect4(value);
- // always identify as a radiance pass if desaturating irradiance is disabled
- static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true);
-
- if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass())
- { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color
- auto max_vec = [](LLVector4 col)
- {
- LLColor3 color(col);
- F32 h, s, l;
- color.calcHSL(&h, &s, &l);
-
- col.mV[0] = col.mV[1] = col.mV[2] = l;
- return col;
- };
-
- switch (it.second.getShaderKey())
- {
- case LLShaderMgr::BLUE_HORIZON:
- case LLShaderMgr::BLUE_DENSITY:
- vect4 = max_vec(vect4);
- break;
- }
- }
-
- //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
- shader->uniform3fv(it.second.getShaderKey(), LLVector3(vect4.mV) );
- break;
- }
-
- // case LLSD::TypeMap:
- // case LLSD::TypeString:
- // case LLSD::TypeUUID:
- // case LLSD::TypeURI:
- // case LLSD::TypeBinary:
- // case LLSD::TypeDate:
- default:
- break;
- }
- }
//_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
+ psetting->applyToUniforms(uniforms);
psetting->applySpecial(uniforms);
}
@@ -1971,7 +1907,6 @@ void LLEnvironment::updateRegion(const LLSettingsWater::ptr_t &pwater, S32 day_l
updateParcel(INVALID_PARCEL_ID, pwater, day_length, day_offset, altitudes, cb);
}
-
void LLEnvironment::resetRegion(environment_apply_fn cb)
{
resetParcel(INVALID_PARCEL_ID, cb);
@@ -1996,7 +1931,10 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb)
LLEnvironmentRequest::initiate(cb);
}
else if (cb)
+ {
cb(parcel_id, EnvironmentInfo::ptr_t());
+ }
+
return;
}
@@ -2006,16 +1944,14 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb)
cb = [this, transition](S32 pid, EnvironmentInfo::ptr_t envinfo) { recordEnvironment(pid, envinfo, transition); };
}
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment",
[this, parcel_id, cb]() { coroRequestEnvironment(parcel_id, cb); });
}
void LLEnvironment::updateParcel(S32 parcel_id, const LLUUID &asset_id, std::string display_name, S32 track_num, S32 day_length, S32 day_offset, U32 flags, LLEnvironment::altitudes_vect_t altitudes, environment_apply_fn cb)
{
UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(asset_id, display_name, day_length, day_offset, altitudes, flags));
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
[this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); });
}
@@ -2031,7 +1967,9 @@ void LLEnvironment::onUpdateParcelAssetLoaded(LLUUID asset_id, LLSettingsBase::p
LLSettingsDay::ptr_t pday;
if (settings->getSettingsType() == "daycycle")
+ {
pday = std::static_pointer_cast<LLSettingsDay>(settings);
+ }
else
{
pday = createDayCycleFromEnvironment( (parcel_id == INVALID_PARCEL_ID) ? ENV_REGION : ENV_PARCEL, settings);
@@ -2065,8 +2003,7 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday
{
UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(pday, day_length, day_offset, altitudes));
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment",
[this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); });
}
@@ -2075,12 +2012,9 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday
updateParcel(parcel_id, pday, NO_TRACK, day_length, day_offset, altitudes, cb);
}
-
-
void LLEnvironment::resetParcel(S32 parcel_id, environment_apply_fn cb)
{
- std::string coroname =
- LLCoros::instance().launch("LLEnvironment::coroResetEnvironment",
+ LLCoros::instance().launch("LLEnvironment::coroResetEnvironment",
[this, parcel_id, cb]() { coroResetEnvironment(parcel_id, NO_TRACK, cb); });
}
@@ -2130,7 +2064,6 @@ void LLEnvironment::coroRequestEnvironment(S32 parcel_id, LLEnvironment::environ
});
}
}
-
}
void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInfo::ptr_t updates, environment_apply_fn apply)
@@ -2150,9 +2083,14 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
if (track_no == NO_TRACK)
{ // day length and offset are only applicable if we are addressing the entire day cycle.
if (updates->mDayLength > 0)
+ {
body[KEY_ENVIRONMENT][KEY_DAYLENGTH] = updates->mDayLength;
+ }
+
if (updates->mDayOffset > 0)
+ {
body[KEY_ENVIRONMENT][KEY_DAYOFFSET] = updates->mDayOffset;
+ }
if ((parcel_id == INVALID_PARCEL_ID) && (updates->mAltitudes.size() == 3))
{ // only test for altitude changes if we are changing the region.
@@ -2165,12 +2103,16 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
}
if (updates->mDayp)
+ {
body[KEY_ENVIRONMENT][KEY_DAYCYCLE] = updates->mDayp->getSettings();
+ }
else if (!updates->mSettingsAsset.isNull())
{
body[KEY_ENVIRONMENT][KEY_DAYASSET] = updates->mSettingsAsset;
if (!updates->mDayName.empty())
+ {
body[KEY_ENVIRONMENT][KEY_DAYNAME] = updates->mDayName;
+ }
}
body[KEY_ENVIRONMENT][KEY_FLAGS] = LLSD::Integer(updates->mFlags);
@@ -2188,22 +2130,27 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
if (track_no != NO_TRACK)
query << "&";
}
+
if (track_no != NO_TRACK)
{
query << "trackno=" << track_no;
}
+
url += query.str();
}
LLSD result = httpAdapter->putAndSuspend(httpRequest, url, body);
// results that come back may contain the new settings
+ if (LLApp::isExiting())
+ return;
+
LLSD notify;
LLSD httpResults = result["http_result"];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
- if ((!status) || !result["success"].asBoolean())
+ if (!status || !result["success"].asBoolean())
{
LL_WARNS("ENVIRONMENT") << "Couldn't update Windlight settings for " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL;
@@ -2218,10 +2165,6 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf
notify["FAIL_REASON"] = reason;
}
}
- else if (LLApp::isExiting())
- {
- return;
- }
else
{
LLSD environment = result[KEY_ENVIRONMENT];
@@ -2272,34 +2215,26 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen
LLSD result = httpAdapter->deleteAndSuspend(httpRequest, url);
// results that come back may contain the new settings
+ if (LLApp::isExiting())
+ return;
+
LLSD notify;
LLSD httpResults = result["http_result"];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
- if ((!status) || !result["success"].asBoolean())
+ if (!status || !result["success"].asBoolean())
{
LL_WARNS("ENVIRONMENT") << "Couldn't reset Windlight settings in " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL;
notify = LLSD::emptyMap();
std::string reason = result["message"].asString();
- if (reason.empty())
- {
- notify["FAIL_REASON"] = status.toString();
- }
- else
- {
- notify["FAIL_REASON"] = reason;
- }
+ notify["FAIL_REASON"] = reason.empty() ? status.toString() : reason;
}
- else if (LLApp::isExiting())
+ else if (apply)
{
- return;
- }
- else
- {
- LLSD environment = result[KEY_ENVIRONMENT];
- if (environment.isDefined() && apply)
+ LLSD environment = result[KEY_ENVIRONMENT];
+ if (environment.isDefined())
{
EnvironmentInfo::ptr_t envinfo = LLEnvironment::EnvironmentInfo::extract(environment);
apply(parcel_id, envinfo);
@@ -2311,7 +2246,6 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen
LLNotificationsUtil::add("WLRegionApplyFail", notify);
//LLEnvManagerNew::instance().onRegionSettingsApplyResponse(false);
}
-
}
diff --git a/indra/newview/llexpandabletextbox.cpp b/indra/newview/llexpandabletextbox.cpp
index 748e10160c..5c46eb9d80 100644
--- a/indra/newview/llexpandabletextbox.cpp
+++ b/indra/newview/llexpandabletextbox.cpp
@@ -44,6 +44,14 @@ public:
mExpanderLabel(utf8str_to_wstring(more_text))
{}
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const
+ {
+ LLStyleSP sp(cloneStyle(target, mStyle));
+ LLExpanderSegment* copy = new LLExpanderSegment(sp, mStart, mEnd, LLStringUtil::null, target);
+ copy->mExpanderLabel = mExpanderLabel;
+ return copy;
+ }
+
/*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const
{
// more label always spans width of text box
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index b37073122b..e06127c1c8 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -56,6 +56,7 @@
#include "llvoavatar.h"
#include "llsculptidsize.h"
#include "llmeshrepository.h"
+#include "llskinningutil.h"
#define LL_MAX_INDICES_COUNT 1000000
@@ -1490,9 +1491,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
}
//TODO -- cache this (check profile marker above)?
- glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr());
- m = m.inverse().transpose();
- mat_normal.loadu(m.m);
+ glm::mat4 m = glm::make_mat4((F32*)skin->mBindShapeMatrix.getF32ptr());
+ m = glm::transpose(glm::inverse(m));
+ mat_normal.loadu(glm::value_ptr(m));
}
else
{
@@ -1744,7 +1745,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
{ //bump mapped or has material, just do the whole expensive loop
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default");
- std::vector<LLVector2> bump_tc;
+ LLStrider<LLVector2> bump_tc;
if (mat && !mat->getNormalID().isNull())
{ //writing out normal and specular texture coordinates, not bump offsets
@@ -1806,49 +1807,70 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
}
const bool do_xform = (xforms & xform_channel) != XFORM_NONE;
+ // hold onto strider to front of TC array for use later
+ bump_tc = dst;
- for (S32 i = 0; i < num_vertices; i++)
{
- LLVector2 tc(vf.mTexCoords[i]);
-
- LLVector4a& norm = vf.mNormals[i];
-
- LLVector4a& center = *(vf.mCenter);
-
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ // NOTE: split TEX_GEN_PLANAR implementation to reduce branchiness of inner loop
+ // These are per-vertex operations and every little bit counts
+ if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
- LLVector4a vec = vf.mPositions[i];
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - planar");
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
+ vec.mul(scalea);
- if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
- {
planarProjection(tc, norm, center, vec);
- }
- }
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else if (do_xform)
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ *dst++ = tc;
+ }
}
- else if (do_xform)
+ else
{
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- }
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - transform");
- *dst++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else if (do_xform)
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ *dst++ = tc;
+ }
}
}
}
if ((!mat && !gltf_mat) && do_bump)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - do bump");
mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount);
mVObjp->getVolume()->genTangents(face_index);
@@ -2150,7 +2172,7 @@ F32 LLFace::getTextureVirtualSize()
face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
}
- face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
+ face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area);
if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
{
if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
@@ -2166,29 +2188,98 @@ F32 LLFace::getTextureVirtualSize()
bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
+ constexpr F32 PIXEL_AREA_UPDATE_PERIOD = 0.1f;
+ // this is an expensive operation and the result is valid (enough) for several frames
+ // don't update every frame
+ if (gFrameTimeSeconds - mLastPixelAreaUpdate < PIXEL_AREA_UPDATE_PERIOD)
+ {
+ return true;
+ }
+
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- //VECTORIZE THIS
//get area of circle around face
-
LLVector4a center;
LLVector4a size;
-
if (isState(LLFace::RIGGED))
{
- //override with avatar bounding box
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("calcPixelArea - rigged");
+ //override with joint volume face joint bounding boxes
LLVOAvatar* avatar = mVObjp->getAvatar();
+ bool hasRiggedExtents = false;
+
if (avatar && avatar->mDrawable)
{
- center.load3(avatar->getPositionAgent().mV);
- const LLVector4a* exts = avatar->mDrawable->getSpatialExtents();
- size.setSub(exts[1], exts[0]);
+ LLVolume* volume = mVObjp->getVolume();
+ if (volume)
+ {
+ LLVolumeFace& face = volume->getVolumeFace(mTEOffset);
+
+ auto& rigInfo = face.mJointRiggingInfoTab;
+
+ if (rigInfo.needsUpdate())
+ {
+ LLVOVolume* vo_volume = (LLVOVolume*)mVObjp.get();
+ const LLMeshSkinInfo* skin = vo_volume->getSkinInfo();
+ if (skin)
+ {
+ LLSkinningUtil::updateRiggingInfo(skin, avatar, face);
+ }
+ }
+
+ // calculate the world space bounding box of the face by combining the bounding boxes of all the joints
+ LLVector4a& minp = mRiggedExtents[0];
+ LLVector4a& maxp = mRiggedExtents[1];
+ minp = LLVector4a(FLT_MAX, FLT_MAX, FLT_MAX);
+ maxp = LLVector4a(-FLT_MAX, -FLT_MAX, -FLT_MAX);
+
+ for (S32 i = 0; i < rigInfo.size(); i++)
+ {
+ auto& jointInfo = rigInfo[i];
+ if (jointInfo.isRiggedTo())
+ {
+ LLJoint* joint = avatar->getJoint(i);
+
+ if (joint)
+ {
+ LLVector4a jointPos;
+
+ LLMatrix4a worldMat;
+ worldMat.loadu((F32*)&joint->getWorldMatrix().mMatrix[0][0]);
+
+ LLVector4a extents[2];
+
+ matMulBoundBox(worldMat, jointInfo.getRiggedExtents(), extents);
+
+ minp.setMin(minp, extents[0]);
+ maxp.setMax(maxp, extents[1]);
+ hasRiggedExtents = true;
+ }
+ }
+ }
+ }
}
- else
+
+ if (!hasRiggedExtents)
{
+ // no rigged extents, zero out bounding box and skip update
+ mRiggedExtents[0] = mRiggedExtents[1] = LLVector4a(0.f, 0.f, 0.f);
+
return false;
}
+
+ center.setAdd(mRiggedExtents[1], mRiggedExtents[0]);
+ center.mul(0.5f);
+ size.setSub(mRiggedExtents[1], mRiggedExtents[0]);
+ }
+ else if (mDrawablep && mVObjp.notNull() && mVObjp->getPartitionType() == LLViewerRegion::PARTITION_PARTICLE && mDrawablep->getSpatialGroup())
+ { // use box of spatial group for particles (over approximates size, but we don't actually have a good size per particle)
+ LLSpatialGroup* group = mDrawablep->getSpatialGroup();
+ const LLVector4a* extents = group->getExtents();
+ size.setSub(extents[1], extents[0]);
+ center.setAdd(extents[1], extents[0]);
+ center.mul(0.5f);
}
else
{
@@ -2214,6 +2305,10 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
F32 app_angle = atanf((F32) sqrt(size_squared) / dist);
radius = app_angle*LLDrawable::sCurPixelAngle;
mPixelArea = radius*radius * 3.14159f;
+
+ // remember last update time, add 10% noise to avoid all faces updating at the same time
+ mLastPixelAreaUpdate = gFrameTimeSeconds + ll_frand() * PIXEL_AREA_UPDATE_PERIOD * 0.1f;
+
LLVector4a x_axis;
x_axis.load3(camera->getXAxis().mV);
cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32();
@@ -2293,6 +2388,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //
//static
F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
F32 importance = 0.f ;
if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 7cf256f731..65637fbf85 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -209,7 +209,6 @@ public:
void setDrawInfo(LLDrawInfo* draw_info);
F32 getTextureVirtualSize() ;
- F32 getImportanceToCamera()const {return mImportanceToCamera ;}
void resetVirtualSize();
void setHasMedia(bool has_media) { mHasMedia = has_media ;}
@@ -235,8 +234,14 @@ public:
// return true if this face is in an alpha draw pool
bool isInAlphaPool() const;
public: //aligned members
+
+ // bounding box of face in drawable space
LLVector4a mExtents[2];
+ // cached bounding box of rigged face in world space
+ // calculated on-demand by LLFace::calcPixelArea and may not be up-to-date
+ LLVector4a mRiggedExtents[2] = { LLVector4a(0,0,0), LLVector4a(0,0,0) };
+
private:
friend class LLViewerTextureList;
F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
@@ -265,6 +270,11 @@ public:
// return mSkinInfo->mHash or 0 if mSkinInfo is null
U64 getSkinHash();
+ // true if face was recently in the main camera frustum according to LLViewerTextureList updates
+ bool mInFrustum = false;
+ // value of gFrameCount the last time the face was touched by LLViewerTextureList::updateImageDecodePriority
+ U32 mLastTextureUpdate = 0;
+
private:
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLVertexBuffer> mVertexBufferGLTF;
@@ -297,7 +307,14 @@ private:
S32 mReferenceIndex;
std::vector<S32> mRiggedIndex;
+ // gFrameTimeSeconds when mPixelArea was last updated
+ F32 mLastPixelAreaUpdate = 0.f;
+
+ // virtual size of face in texture area (mPixelArea adjusted by texture repeats)
+ // used to determine desired resolution of texture
F32 mVSize;
+
+ // pixel area face covers on screen
F32 mPixelArea;
//importance factor, in the range [0, 1.0].
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index ac7d7b755b..28f26b1eac 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -40,7 +40,6 @@
#include "llappviewer.h"
#include "llbufferstream.h"
-#include "llexception.h"
#include "llnotificationsutil.h"
#include "llviewercontrol.h"
#include "llworld.h"
@@ -378,6 +377,33 @@ bool LLFeatureManager::parseFeatureTable(std::string filename)
F32 gpu_benchmark();
+#if LL_WINDOWS
+
+F32 logExceptionBenchmark()
+{
+ // FIXME: gpu_benchmark uses many C++ classes on the stack to control state.
+ // SEH exceptions with our current exception handling options do not call
+ // destructors for these classes, resulting in an undefined state should
+ // this handler be invoked.
+ F32 gbps = -1;
+ __try
+ {
+ gbps = gpu_benchmark();
+ }
+ __except (msc_exception_filter(GetExceptionCode(), GetExceptionInformation()))
+ {
+ // HACK - ensure that profiling is disabled
+ LLGLSLShader::finishProfile();
+
+ // convert to C++ styled exception
+ char integer_string[32];
+ sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode());
+ throw std::exception(integer_string);
+ }
+ return gbps;
+}
+#endif
+
bool LLFeatureManager::loadGPUClass()
{
if (!gSavedSettings.getBOOL("SkipBenchmark"))
@@ -387,12 +413,14 @@ bool LLFeatureManager::loadGPUClass()
F32 gbps;
try
{
- gbps = LL::seh::catcher(gpu_benchmark);
+#if LL_WINDOWS
+ gbps = logExceptionBenchmark();
+#else
+ gbps = gpu_benchmark();
+#endif
}
catch (const std::exception& e)
{
- // HACK - ensure that profiling is disabled
- LLGLSLShader::finishProfile(false);
gbps = -1.f;
LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL;
}
@@ -627,6 +655,40 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
+
+ static constexpr F32 TARGET_GL_VERSION =
+#if LL_DARWIN
+ 4.09f;
+#else
+ 4.59f;
+#endif
+
+ // check against 3.33 to avoid applying this fallback twice
+ if (gGLManager.mGLVersion < TARGET_GL_VERSION && gGLManager.mGLVersion > 3.33f)
+ {
+ // if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3
+ // we also want to trigger the GL3 fallbacks on these chipsets
+ // this is expected to be mainly pre-Haswell Intel HD Graphics 4X00 and 5X00.
+ // A lot of these chips claim 4.3 or 4.4 support, but don't seem to work.
+ // https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/
+ // https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#legacy-intel-hd-4000-5000
+ // https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html
+ // this will disable things like reflection probes, HDR, FXAA and SMAA
+ LL_INFOS("RenderInit") << "Applying Intel integrated pre-Haswell fallback. Downgrading feature usage to OpenGL 3.3" << LL_ENDL;
+ gGLManager.mGLVersion = llmin(gGLManager.mGLVersion, 3.33f);
+ gGLManager.mGLVersionString += " 3.3 fallback"; // for ViewerStats reporting
+ // and select GLSL version for OpenGL 3.2
+ gGLManager.mGLSLVersionMajor = 3;
+ gGLManager.mGLSLVersionMinor = 20;
+ }
+ }
+ if (gGLManager.mIsApple)
+ {
+ maskFeatures("AppleGPU");
+ }
+ else
+ {
+ maskFeatures("NonAppleGPU");
}
if (gGLManager.mGLVersion < 3.f)
{
@@ -651,6 +713,13 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mGLVersion < 3.99f)
{
maskFeatures("GL3");
+
+ // make sure to disable background context activity in GL3 mode
+ LLImageGLThread::sEnabledMedia = false;
+ LLImageGLThread::sEnabledTextures = false;
+
+ // Make extra sure that vintage mode also gets enabled.
+ gSavedSettings.setBOOL("RenderVintageMode", true);
}
// now mask by gpu string
diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h
index 634a4853b0..4a33b9f05f 100644
--- a/indra/newview/llfetchedgltfmaterial.h
+++ b/indra/newview/llfetchedgltfmaterial.h
@@ -31,10 +31,14 @@
#include "llviewertexture.h"
class LLGLSLShader;
+class LLGLTFMaterialList;
+class LLTerrainMaterials;
class LLFetchedGLTFMaterial: public LLGLTFMaterial
{
- friend class LLGLTFMaterialList; // for lifetime management
+ // for lifetime management
+ friend class LLGLTFMaterialList;
+ friend class LLTerrainMaterials;
public:
LLFetchedGLTFMaterial();
virtual ~LLFetchedGLTFMaterial();
diff --git a/indra/newview/llfloaterbuyland.cpp b/indra/newview/llfloaterbuyland.cpp
index 11505e3047..a38cc94328 100644
--- a/indra/newview/llfloaterbuyland.cpp
+++ b/indra/newview/llfloaterbuyland.cpp
@@ -163,6 +163,7 @@ public:
void updateParcelInfo();
void updateCovenantInfo();
static void onChangeAgreeCovenant(LLUICtrl* ctrl, void* user_data);
+ void updateFloaterCovenant(const LLTextBase* source, const LLUUID &asset_id);
void updateFloaterCovenantText(const std::string& string, const LLUUID &asset_id);
void updateFloaterEstateName(const std::string& name);
void updateFloaterLastModified(const std::string& text);
@@ -201,6 +202,8 @@ public:
void onVisibilityChanged ( const LLSD& new_visibility );
+private:
+ void onCovenantTextUpdated(const LLUUID& asset_id);
};
// static
@@ -222,6 +225,15 @@ void LLFloaterBuyLand::buyLand(
}
// static
+void LLFloaterBuyLand::updateCovenant(const LLTextBase* source, const LLUUID& asset_id)
+{
+ if (LLFloaterBuyLandUI* floater = LLFloaterReg::findTypedInstance<LLFloaterBuyLandUI>("buy_land"))
+ {
+ floater->updateFloaterCovenant(source, asset_id);
+ }
+}
+
+// static
void LLFloaterBuyLand::updateCovenantText(const std::string& string, const LLUUID &asset_id)
{
LLFloaterBuyLandUI* floater = LLFloaterReg::findTypedInstance<LLFloaterBuyLandUI>("buy_land");
@@ -560,11 +572,24 @@ void LLFloaterBuyLandUI::onChangeAgreeCovenant(LLUICtrl* ctrl, void* user_data)
}
}
+void LLFloaterBuyLandUI::updateFloaterCovenant(const LLTextBase* source, const LLUUID& asset_id)
+{
+ LLViewerTextEditor* editor = getChild<LLViewerTextEditor>("covenant_editor");
+ editor->copyContents(source);
+
+ onCovenantTextUpdated(asset_id);
+}
+
void LLFloaterBuyLandUI::updateFloaterCovenantText(const std::string &string, const LLUUID& asset_id)
{
LLViewerTextEditor* editor = getChild<LLViewerTextEditor>("covenant_editor");
editor->setText(string);
+ onCovenantTextUpdated(asset_id);
+}
+
+void LLFloaterBuyLandUI::onCovenantTextUpdated(const LLUUID& asset_id)
+{
LLCheckBoxCtrl* check = getChild<LLCheckBoxCtrl>("agree_covenant");
LLTextBox* box = getChild<LLTextBox>("covenant_text");
if (asset_id.isNull())
diff --git a/indra/newview/llfloaterbuyland.h b/indra/newview/llfloaterbuyland.h
index f750a4017a..732312f10f 100644
--- a/indra/newview/llfloaterbuyland.h
+++ b/indra/newview/llfloaterbuyland.h
@@ -27,6 +27,7 @@
#ifndef LL_LLFLOATERBUYLAND_H
#define LL_LLFLOATERBUYLAND_H
+class LLTextBase;
class LLFloater;
class LLViewerRegion;
class LLParcelSelection;
@@ -37,6 +38,7 @@ public:
static void buyLand(LLViewerRegion* region,
LLSafeHandle<LLParcelSelection> parcel,
bool is_for_group);
+ static void updateCovenant(const LLTextBase* source, const LLUUID& asset_id);
static void updateCovenantText(const std::string& string, const LLUUID& asset_id);
static void updateEstateName(const std::string& name);
static void updateLastModified(const std::string& text);
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index 3d81d01e16..b94c31ec04 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -406,7 +406,7 @@ void LLFloaterBvhPreview::draw()
gGL.getTexUnit(0)->bind(mAnimPreview);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
@@ -414,6 +414,11 @@ void LLFloaterBvhPreview::draw()
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp
index 60343a4e2a..fd58cd8aaf 100644
--- a/indra/newview/llfloatereditextdaycycle.cpp
+++ b/indra/newview/llfloatereditextdaycycle.cpp
@@ -132,7 +132,6 @@ namespace {
//=========================================================================
const std::string LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT("edit_context");
const std::string LLFloaterEditExtDayCycle::KEY_DAY_LENGTH("day_length");
-const std::string LLFloaterEditExtDayCycle::KEY_CANMOD("canmod");
const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_INVENTORY("inventory");
const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL("parcel");
@@ -184,7 +183,6 @@ LLFloaterEditExtDayCycle::LLFloaterEditExtDayCycle(const LLSD &key) :
mLoadTrack(nullptr),
mClearTrack(nullptr)
{
-
mCommitCallbackRegistrar.add(EVNT_DAYTRACK, [this](LLUICtrl *ctrl, const LLSD &data) { onTrackSelectionCallback(data); });
mCommitCallbackRegistrar.add(EVNT_PLAY, [this](LLUICtrl *ctrl, const LLSD &data) { onPlayActionCallback(data); });
@@ -205,8 +203,8 @@ LLFloaterEditExtDayCycle::~LLFloaterEditExtDayCycle()
// virtual
bool LLFloaterEditExtDayCycle::postBuild()
{
- getChild<LLLineEditor>(TXT_DAY_NAME)->setKeystrokeCallback(boost::bind(&LLFloaterEditExtDayCycle::onCommitName, this, _1, _2), NULL);
-
+ mNameEditor = getChild<LLLineEditor>(TXT_DAY_NAME, true);
+ mCancelButton = getChild<LLButton>(BTN_CANCEL, true);
mAddFrameButton = getChild<LLButton>(BTN_ADDFRAME, true);
mDeleteFrameButton = getChild<LLButton>(BTN_DELFRAME, true);
mTimeSlider = getChild<LLMultiSliderCtrl>(SLDR_TIME);
@@ -221,24 +219,24 @@ bool LLFloaterEditExtDayCycle::postBuild()
mClearTrack = getChild<LLButton>(BTN_CLEARTRACK, true);
mFlyoutControl = new LLFlyoutComboBtnCtrl(this, BTN_SAVE, BTN_FLYOUT, XML_FLYOUTMENU_FILE, false);
- mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); });
+ mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD&) { onButtonApply(ctrl); });
- getChild<LLButton>(BTN_CANCEL, true)->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onClickCloseBtn(); });
- mTimeSlider->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onTimeSliderCallback(); });
- mAddFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onAddFrame(); });
- mDeleteFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onRemoveFrame(); });
- mImportButton->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonImport(); });
- mLoadFrame->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonLoadFrame(); });
+ mNameEditor->setKeystrokeCallback([this](LLLineEditor*, void*) { onNameKeystroke(); }, NULL);
+ mCancelButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClickCloseBtn(); });
+ mTimeSlider->setCommitCallback([this](LLUICtrl*, const LLSD&) { onTimeSliderCallback(); });
+ mAddFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onAddFrame(); });
+ mDeleteFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onRemoveFrame(); });
+ mImportButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonImport(); });
+ mLoadFrame->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonLoadFrame(); });
- mCloneTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onCloneTrack(); });
- mLoadTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onLoadTrack();});
- mClearTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onClearTrack(); });
+ mCloneTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onCloneTrack(); });
+ mLoadTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onLoadTrack();});
+ mClearTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClearTrack(); });
-
- mFramesSlider->setCommitCallback([this](LLUICtrl *, const LLSD &data) { onFrameSliderCallback(data); });
- mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderDoubleClick(x, y, mask); });
- mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseDown(x, y, mask); });
- mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseUp(x, y, mask); });
+ mFramesSlider->setCommitCallback([this](LLUICtrl*, const LLSD &data) { onFrameSliderCallback(data); });
+ mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderDoubleClick(x, y, mask); });
+ mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseDown(x, y, mask); });
+ mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseUp(x, y, mask); });
mTimeSlider->addSlider(0);
@@ -287,11 +285,6 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key)
mEditContext = CONTEXT_REGION;
}
- if (key.has(KEY_CANMOD))
- {
- mCanMod = key[KEY_CANMOD].asBoolean();
- }
-
if (mEditContext == CONTEXT_UNKNOWN)
{
LL_WARNS("ENVDAYEDIT") << "Unknown editing context!" << LL_ENDL;
@@ -299,6 +292,7 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key)
if (key.has(KEY_INVENTORY_ID))
{
+ // mCanMod is initialized inside this call
loadInventoryItem(key[KEY_INVENTORY_ID].asUUID());
}
else
@@ -431,12 +425,10 @@ void LLFloaterEditExtDayCycle::refresh()
{
if (mEditDay)
{
- LLLineEditor* name_field = getChild<LLLineEditor>(TXT_DAY_NAME);
- name_field->setText(mEditDay->getName());
- name_field->setEnabled(mCanMod);
+ mNameEditor->setText(mEditDay->getName());
+ mNameEditor->setEnabled(mCanMod && mCanSave && mInventoryId.notNull());
}
-
bool is_inventory_avail = canUseInventory();
bool show_commit = ((mEditContext == CONTEXT_PARCEL) || (mEditContext == CONTEXT_REGION));
@@ -461,7 +453,7 @@ void LLFloaterEditExtDayCycle::refresh()
mFlyoutControl->setMenuItemVisible(ACTION_APPLY_REGION, show_apply);
mFlyoutControl->setMenuItemEnabled(ACTION_COMMIT, show_commit && !mCommitSignal.empty());
- mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && !mInventoryId.isNull() && mCanSave);
+ mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && mCanSave && mInventoryId.notNull());
mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail && mCanCopy && mCanSave);
mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_LOCAL, true);
mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_PARCEL, canApplyParcel() && show_apply);
@@ -522,14 +514,20 @@ void LLFloaterEditExtDayCycle::setEditDefaultDayCycle()
std::string LLFloaterEditExtDayCycle::getEditName() const
{
if (mEditDay)
+ {
return mEditDay->getName();
+ }
+
return "new";
}
void LLFloaterEditExtDayCycle::setEditName(const std::string &name)
{
if (mEditDay)
+ {
mEditDay->setName(name);
+ }
+
getChild<LLLineEditor>(TXT_DAY_NAME)->setText(name);
}
@@ -551,13 +549,13 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_
keymap_t::iterator it = mSliderKeyMap.find(curslider);
if (it != mSliderKeyMap.end())
{
- if (mEditDay->moveTrackKeyframe(mCurrentTrack, (*it).second.mFrame, sliderpos))
+ if (mEditDay->moveTrackKeyframe(mCurrentTrack, it->second.mFrame, sliderpos))
{
- (*it).second.mFrame = sliderpos;
+ it->second.mFrame = sliderpos;
}
else
{
- mFramesSlider->setCurSliderValue((*it).second.mFrame);
+ mFramesSlider->setCurSliderValue(it->second.mFrame);
}
}
else
@@ -569,7 +567,7 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_
return LLFloater::handleKeyUp(key, mask, called_from_parent);
}
-void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl, const LLSD &data)
+void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl)
{
std::string ctrl_action = ctrl->getName();
@@ -832,7 +830,7 @@ void LLFloaterEditExtDayCycle::onClearTrack()
refresh();
}
-void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* user_data)
+void LLFloaterEditExtDayCycle::onNameKeystroke()
{
if (!mEditDay)
{
@@ -840,7 +838,7 @@ void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* us
return;
}
- mEditDay->setName(caller->getText());
+ mEditDay->setName(mNameEditor->getText());
}
void LLFloaterEditExtDayCycle::onTrackSelectionCallback(const LLSD& user_data)
diff --git a/indra/newview/llfloatereditextdaycycle.h b/indra/newview/llfloatereditextdaycycle.h
index 655915b6e8..992b532967 100644
--- a/indra/newview/llfloatereditextdaycycle.h
+++ b/indra/newview/llfloatereditextdaycycle.h
@@ -60,7 +60,6 @@ class LLFloaterEditExtDayCycle : public LLFloaterEditEnvironmentBase
public:
static const std::string KEY_EDIT_CONTEXT;
static const std::string KEY_DAY_LENGTH;
- static const std::string KEY_CANMOD;
static const std::string VALUE_CONTEXT_INVENTORY;
static const std::string VALUE_CONTEXT_PARCEL;
@@ -110,7 +109,7 @@ private:
F32 getCurrentFrame() const;
// flyout response/click
- void onButtonApply(LLUICtrl *ctrl, const LLSD &data);
+ void onButtonApply(LLUICtrl *ctrl);
//virtual void onClickCloseBtn(bool app_quitting = false) override;
//void onButtonImport();
void onButtonLoadFrame();
@@ -119,7 +118,7 @@ private:
void onCloneTrack();
void onLoadTrack();
void onClearTrack();
- void onCommitName(class LLLineEditor* caller, void* user_data);
+ void onNameKeystroke();
void onTrackSelectionCallback(const LLSD& user_data);
void onPlayActionCallback(const LLSD& user_data);
// time slider clicked
@@ -196,6 +195,8 @@ private:
std::string mLastFrameSlider;
bool mShiftCopyEnabled;
+ LLLineEditor* mNameEditor;
+ LLButton* mCancelButton;
LLButton* mAddFrameButton;
LLButton* mDeleteFrameButton;
LLButton* mImportButton;
diff --git a/indra/newview/llfloatergltfasseteditor.cpp b/indra/newview/llfloatergltfasseteditor.cpp
index d2cf24f1dd..a127f5d43e 100644
--- a/indra/newview/llfloatergltfasseteditor.cpp
+++ b/indra/newview/llfloatergltfasseteditor.cpp
@@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = node.mName;
if (node.mName.empty())
{
- name = getString("node_tittle");
+ name = getString("node_title");
}
else
{
@@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = mAsset->mMeshes[node.mMesh].mName;
if (name.empty())
{
- name = getString("mesh_tittle");
+ name = getString("mesh_title");
}
loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view);
}
@@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = mAsset->mSkins[node.mSkin].mName;
if (name.empty())
{
- name = getString("skin_tittle");
+ name = getString("skin_title");
}
loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view);
}
@@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection()
std::string name = scene.mName;
if (scene.mName.empty())
{
- name = getString("scene_tittle");
+ name = getString("scene_title");
}
else
{
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index a900e04707..989e1d8d04 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -285,7 +285,7 @@ void LLFloaterImagePreview::draw()
}
gGL.color3f(1.f, 1.f, 1.f);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
@@ -293,6 +293,11 @@ void LLFloaterImagePreview::draw()
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+
+ gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
@@ -317,7 +322,7 @@ void LLFloaterImagePreview::draw()
gGL.getTexUnit(0)->bind(mAvatarPreview);
}
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
@@ -325,6 +330,11 @@ void LLFloaterImagePreview::draw()
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
@@ -852,7 +862,7 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
}
// build indices
- for (U16 i = 0; i < num_indices; i++)
+ for (U32 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index 3714be2ceb..920f2b1698 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -306,6 +306,9 @@ bool LLFloaterIMContainer::postBuild()
mParticipantRefreshTimer.setTimerExpirySec(0);
mParticipantRefreshTimer.start();
+ mGeneralTitleInUse = true; // avoid reseting strings on idle
+ setTitle(mGeneralTitle);
+
return true;
}
@@ -521,7 +524,12 @@ void LLFloaterIMContainer::idleUpdate()
// Update floater's title as required by the currently selected session or use the default title
LLFloaterIMSession * conversation_floaterp = LLFloaterIMSession::findInstance(current_session->getUUID());
- setTitle(conversation_floaterp && conversation_floaterp->needsTitleOverwrite() ? conversation_floaterp->getTitle() : mGeneralTitle);
+ bool needs_override = conversation_floaterp && conversation_floaterp->needsTitleOverwrite();
+ if (mGeneralTitleInUse == needs_override)
+ {
+ mGeneralTitleInUse = !needs_override;
+ setTitle(needs_override ? conversation_floaterp->getTitle() : mGeneralTitle);
+ }
}
mParticipantRefreshTimer.setTimerExpirySec(1.0f);
diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h
index d1cfd3442c..e5486e67da 100644
--- a/indra/newview/llfloaterimcontainer.h
+++ b/indra/newview/llfloaterimcontainer.h
@@ -234,6 +234,7 @@ private:
conversations_items_deque mConversationEventQueue;
LLTimer mParticipantRefreshTimer;
+ bool mGeneralTitleInUse = true;
};
#endif // LL_LLFLOATERIMCONTAINER_H
diff --git a/indra/newview/llfloaterimsession.cpp b/indra/newview/llfloaterimsession.cpp
index 557b3f27c5..185274981b 100644
--- a/indra/newview/llfloaterimsession.cpp
+++ b/indra/newview/llfloaterimsession.cpp
@@ -368,8 +368,6 @@ bool LLFloaterIMSession::postBuild()
add_btn->setEnabled(isInviteAllowed());
add_btn->setClickedCallback(boost::bind(&LLFloaterIMSession::onAddButtonClicked, this));
- childSetAction("voice_call_btn", boost::bind(&LLFloaterIMSession::onCallButtonClicked, this));
-
LLVoiceClient::addObserver(this);
//*TODO if session is not initialized yet, add some sort of a warning message like "starting session...blablabla"
@@ -551,23 +549,6 @@ void LLFloaterIMSession::boundVoiceChannel()
}
}
-void LLFloaterIMSession::onCallButtonClicked()
-{
- LLVoiceChannel* voice_channel = LLIMModel::getInstance()->getVoiceChannel(mSessionID);
- if (voice_channel)
- {
- bool is_call_active = voice_channel->getState() >= LLVoiceChannel::STATE_CALL_STARTED;
- if (is_call_active)
- {
- gIMMgr->endCall(mSessionID);
- }
- else
- {
- gIMMgr->startCall(mSessionID);
- }
- }
-}
-
void LLFloaterIMSession::onChange(EStatusType status, const LLSD& channelInfo, bool proximal)
{
if(status != STATUS_JOINING && status != STATUS_LEFT_CHANNEL)
@@ -657,6 +638,7 @@ void LLFloaterIMSession::onClose(bool app_quitting)
// Last change:
// EXT-3516 X Button should end IM session, _ button should hide
gIMMgr->leaveSession(mSessionID);
+ mSession = nullptr; // leaveSession should have deleted it.
// *TODO: Study why we need to restore the floater before we close it.
// Might be because we want to save some state data in some clean open state.
LLFloaterIMSessionTab::restoreFloater();
diff --git a/indra/newview/llfloaterimsession.h b/indra/newview/llfloaterimsession.h
index 7bc54cf3da..a442099ad1 100644
--- a/indra/newview/llfloaterimsession.h
+++ b/indra/newview/llfloaterimsession.h
@@ -159,8 +159,6 @@ private:
void sendParticipantsAddedNotification(const uuid_vec_t& uuids);
bool canAddSelectedToChat(const uuid_vec_t& uuids);
- void onCallButtonClicked();
-
void onVoiceChannelChanged(const LLUUID &session_id);
void boundVoiceChannel();
diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp
index bdc7fdeadc..7b1c0ba5d4 100644
--- a/indra/newview/llfloaterimsessiontab.cpp
+++ b/indra/newview/llfloaterimsessiontab.cpp
@@ -80,6 +80,7 @@ LLFloaterIMSessionTab::LLFloaterIMSessionTab(const LLSD& session_id)
{
setAutoFocus(false);
mSession = LLIMModel::getInstance()->findIMSession(mSessionID);
+ LLIMMgr::instance().addSessionObserver(this);
mCommitCallbackRegistrar.add("IMSession.Menu.Action",
boost::bind(&LLFloaterIMSessionTab::onIMSessionMenuItemClicked, this, _2));
@@ -102,6 +103,7 @@ LLFloaterIMSessionTab::LLFloaterIMSessionTab(const LLSD& session_id)
LLFloaterIMSessionTab::~LLFloaterIMSessionTab()
{
delete mRefreshTimer;
+ LLIMMgr::instance().removeSessionObserver(this);
LLFloaterIMContainer* im_container = LLFloaterIMContainer::findInstance();
if (im_container)
@@ -302,6 +304,7 @@ bool LLFloaterIMSessionTab::postBuild()
mGearBtn = getChild<LLButton>("gear_btn");
mAddBtn = getChild<LLButton>("add_btn");
mVoiceButton = getChild<LLButton>("voice_call_btn");
+ mVoiceButton->setClickedCallback([this](LLUICtrl*, const LLSD&) { onCallButtonClicked(); });
mParticipantListPanel = getChild<LLLayoutPanel>("speakers_list_panel");
mRightPartPanel = getChild<LLLayoutPanel>("right_part_holder");
@@ -434,16 +437,39 @@ void LLFloaterIMSessionTab::draw()
void LLFloaterIMSessionTab::enableDisableCallBtn()
{
- if (LLVoiceClient::instanceExists() && mVoiceButton)
+ if (!mVoiceButton)
+ return;
+
+ bool enable = false;
+
+ if (mSessionID.notNull()
+ && mSession
+ && mSession->mSessionInitialized
+ && mSession->mCallBackEnabled)
{
- mVoiceButton->setEnabled(
- mSessionID.notNull()
- && mSession
- && mSession->mSessionInitialized
- && LLVoiceClient::getInstance()->voiceEnabled()
- && LLVoiceClient::getInstance()->isVoiceWorking()
- && mSession->mCallBackEnabled);
+ if (mVoiceButtonHangUpMode)
+ {
+ // We allow to hang up from any state
+ enable = true;
+ }
+ else
+ {
+ // We allow to start call from this state only
+ if (LLVoiceClient::instanceExists() &&
+ mSession->mVoiceChannel &&
+ !mSession->mVoiceChannel->callStarted()
+ )
+ {
+ LLVoiceClient* client = LLVoiceClient::getInstance();
+ if (client->voiceEnabled() && client->isVoiceWorking())
+ {
+ enable = true;
+ }
+ }
+ }
}
+
+ mVoiceButton->setEnabled(enable);
}
// virtual
@@ -466,6 +492,22 @@ void LLFloaterIMSessionTab::onFocusLost()
super::onFocusLost();
}
+void LLFloaterIMSessionTab::onCallButtonClicked()
+{
+ if (mVoiceButtonHangUpMode)
+ {
+ // We allow to hang up from any state
+ gIMMgr->endCall(mSessionID);
+ }
+ else
+ {
+ if (mSession->mVoiceChannel && !mSession->mVoiceChannel->callStarted())
+ {
+ gIMMgr->startCall(mSessionID);
+ }
+ }
+}
+
void LLFloaterIMSessionTab::onInputEditorClicked()
{
LLFloaterIMContainer* im_box = LLFloaterIMContainer::findInstance();
@@ -1041,6 +1083,7 @@ void LLFloaterIMSessionTab::updateCallBtnState(bool callIsActive)
{
mVoiceButton->setImageOverlay(callIsActive? getString("call_btn_stop") : getString("call_btn_start"));
mVoiceButton->setToolTip(callIsActive? getString("end_call_button_tooltip") : getString("start_call_button_tooltip"));
+ mVoiceButtonHangUpMode = callIsActive;
enableDisableCallBtn();
}
@@ -1330,6 +1373,14 @@ LLView* LLFloaterIMSessionTab::getChatHistory()
return mChatHistory;
}
+void LLFloaterIMSessionTab::sessionRemoved(const LLUUID& session_id)
+{
+ if (session_id == mSessionID)
+ {
+ mSession = nullptr;
+ }
+}
+
bool LLFloaterIMSessionTab::handleKeyHere(KEY key, MASK mask )
{
bool handled = false;
diff --git a/indra/newview/llfloaterimsessiontab.h b/indra/newview/llfloaterimsessiontab.h
index 6dd8e62482..367d988f26 100644
--- a/indra/newview/llfloaterimsessiontab.h
+++ b/indra/newview/llfloaterimsessiontab.h
@@ -45,6 +45,7 @@ class LLPanelEmojiComplete;
class LLFloaterIMSessionTab
: public LLTransientDockableFloater
+ , public LLIMSessionObserver
{
using super = LLTransientDockableFloater;
@@ -76,13 +77,13 @@ public:
bool isNearbyChat() {return mIsNearbyChat;}
// LLFloater overrides
- /*virtual*/ void onOpen(const LLSD& key);
- /*virtual*/ bool postBuild();
- /*virtual*/ void draw();
- /*virtual*/ void setVisible(bool visible);
- /*virtual*/ void setFocus(bool focus);
- /*virtual*/ void closeFloater(bool app_quitting = false);
- /*virtual*/ void deleteAllChildren();
+ void onOpen(const LLSD& key) override;
+ bool postBuild() override;
+ void draw() override;
+ void setVisible(bool visible) override;
+ void setFocus(bool focus) override;
+ void closeFloater(bool app_quitting = false) override;
+ void deleteAllChildren() override;
// Handle the left hand participant list widgets
void addConversationViewParticipant(LLConversationItem* item, bool update_view = true);
@@ -98,7 +99,7 @@ public:
virtual void updateMessages() {}
LLConversationItem* getCurSelectedViewModelItem();
void forceReshape();
- virtual bool handleKeyHere( KEY key, MASK mask );
+ virtual bool handleKeyHere( KEY key, MASK mask ) override;
bool isMessagePaneExpanded(){return mMessagePaneExpanded;}
void setMessagePaneExpanded(bool expanded){mMessagePaneExpanded = expanded;}
void restoreFloater();
@@ -108,6 +109,13 @@ public:
LLView* getChatHistory();
+ // LLIMSessionObserver triggers
+ virtual void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, bool has_offline_msg) override {}; // Stub
+ virtual void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) override {}; // Stub
+ virtual void sessionRemoved(const LLUUID& session_id) override;
+ virtual void sessionVoiceOrIMStarted(const LLUUID& session_id) override {}; // Stub
+ virtual void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id) override {}; // Stub
+
protected:
// callback for click on any items of the visual states menu
@@ -139,8 +147,8 @@ protected:
virtual void enableDisableCallBtn();
// process focus events to set a currently active session
- /* virtual */ void onFocusReceived();
- /* virtual */ void onFocusLost();
+ void onFocusReceived() override;
+ void onFocusLost() override;
// prepare chat's params and out one message to chatHistory
void appendMessage(const LLChat& chat, const LLSD& args = LLSD());
@@ -198,6 +206,11 @@ protected:
LLButton* mAddBtn;
LLButton* mVoiceButton;
+ // Since mVoiceButton can work in one of two modes, "Start call" or "Hang up",
+ // (with different images and tooltips depending on the currently chosen mode)
+ // we should track the mode we're currently using to react on click accordingly
+ bool mVoiceButtonHangUpMode { false };
+
private:
// Handling selection and contextual menu
void doToSelected(const LLSD& userdata);
@@ -207,7 +220,7 @@ private:
void getSelectedUUIDs(uuid_vec_t& selected_uuids);
/// Refreshes the floater at a constant rate.
- virtual void refresh() = 0;
+ virtual void refresh() override = 0;
/**
* Adjusts chat history height to fit vertically with input chat field
@@ -216,6 +229,8 @@ private:
*/
void reshapeChatLayoutPanel();
+ void onCallButtonClicked();
+
void onInputEditorClicked();
void onEmojiRecentPanelToggleBtnClicked();
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index bec76fe5e4..52a3e78d04 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -3124,6 +3124,16 @@ void LLPanelLandCovenant::refresh()
}
// static
+void LLPanelLandCovenant::updateCovenant(const LLTextBase* source)
+{
+ if (LLPanelLandCovenant* self = LLFloaterLand::getCurrentPanelLandCovenant())
+ {
+ LLViewerTextEditor* editor = self->getChild<LLViewerTextEditor>("covenant_editor");
+ editor->copyContents(source);
+ }
+}
+
+// static
void LLPanelLandCovenant::updateCovenantText(const std::string &string)
{
LLPanelLandCovenant* self = LLFloaterLand::getCurrentPanelLandCovenant();
diff --git a/indra/newview/llfloaterland.h b/indra/newview/llfloaterland.h
index 95f6a44a94..8af0caab33 100644
--- a/indra/newview/llfloaterland.h
+++ b/indra/newview/llfloaterland.h
@@ -50,6 +50,7 @@ class LLRadioGroup;
class LLParcelSelectionObserver;
class LLSpinCtrl;
class LLTabContainer;
+class LLTextBase;
class LLTextBox;
class LLTextEditor;
class LLTextureCtrl;
@@ -416,6 +417,7 @@ public:
virtual ~LLPanelLandCovenant();
virtual bool postBuild();
void refresh();
+ static void updateCovenant(const LLTextBase* source);
static void updateCovenantText(const std::string& string);
static void updateEstateName(const std::string& name);
static void updateLastModified(const std::string& text);
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 5ca727cf66..8332a430e6 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -782,16 +782,21 @@ void LLFloaterModelPreview::draw3dPreview()
gGL.getTexUnit(0)->bind(mModelPreview);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mTop-1);
+ gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mTop - 1);
gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mBottom+1);
+ gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mBottom + 1);
gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom+1);
+ gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom + 1);
+
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom + 1);
gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1);
+ gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mTop - 1);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mTop - 1);
}
gGL.end();
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index bc8e0723ce..247c0d249a 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -140,8 +140,6 @@ void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable()
void LLFloaterPreferenceGraphicsAdvanced::refresh()
{
- getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
-
// sliders and their text boxes
// mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
// slider text boxes
@@ -273,6 +271,7 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+ LLSliderCtrl* cas_slider = getChild<LLSliderCtrl>("RenderSharpness");
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
@@ -320,6 +319,19 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
ctrl_shadows->setValue(0);
shadows_text->setEnabled(false);
}
+
+ // Vintage mode
+ LLCachedControl<bool> is_vintage(gSavedSettings, "RenderVintageMode");
+ LLSliderCtrl* tonemapMix = getChild<LLSliderCtrl>("TonemapMix");
+ LLComboBox* tonemapSelect = getChild<LLComboBox>("TonemapType");
+ LLTextBox* tonemapLabel = getChild<LLTextBox>("TonemapTypeText");
+ LLSliderCtrl* exposureSlider = getChild<LLSliderCtrl>("RenderExposure");
+
+ tonemapSelect->setEnabled(!is_vintage);
+ tonemapLabel->setEnabled(!is_vintage);
+ tonemapMix->setEnabled(!is_vintage);
+ exposureSlider->setEnabled(!is_vintage);
+ cas_slider->setEnabled(!is_vintage);
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 2fdde670fc..219a9ca520 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -2820,6 +2820,16 @@ void LLPanelEstateCovenant::setEstateName(const std::string& name)
}
// static
+void LLPanelEstateCovenant::updateCovenant(const LLTextBase* source, const LLUUID& asset_id)
+{
+ if (LLPanelEstateCovenant* panelp = LLFloaterRegionInfo::getPanelCovenant())
+ {
+ panelp->mEditor->copyContents(source);
+ panelp->setCovenantID(asset_id);
+ }
+}
+
+// static
void LLPanelEstateCovenant::updateCovenantText(const std::string& string, const LLUUID& asset_id)
{
LLPanelEstateCovenant* panelp = LLFloaterRegionInfo::getPanelCovenant();
@@ -4291,7 +4301,7 @@ void LLPanelRegionEnvironment::refreshFromSource()
}
LLEnvironment::instance().requestRegion(
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
setControlsEnabled(false);
}
diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h
index b604a28fc3..65c1291728 100644
--- a/indra/newview/llfloaterregioninfo.h
+++ b/indra/newview/llfloaterregioninfo.h
@@ -382,6 +382,7 @@ public:
void* user_data, S32 status, LLExtStat ext_status);
// Accessor functions
+ static void updateCovenant(const LLTextBase* source, const LLUUID& asset_id);
static void updateCovenantText(const std::string& string, const LLUUID& asset_id);
static void updateEstateName(const std::string& name);
static void updateLastModified(const std::string& text);
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index f7c82621fb..fb4537f22a 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -324,7 +324,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater)
bool got_bytes = previewp && previewp->getDataSize() > 0;
bool got_snap = previewp && previewp->getSnapshotUpToDate();
- // *TODO: Separate maximum size for Web images from postcards
LL_DEBUGS() << "Is snapshot up-to-date? " << got_snap << LL_ENDL;
LLLocale locale(LLLocale::USER_LOCALE);
@@ -343,7 +342,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater)
image_res_tb->setTextArg("[HEIGHT]", llformat("%d", previewp->getEncodedImageHeight()));
}
- floater->getChild<LLUICtrl>("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown"));
+ LLTextBox* file_size_label = floater->getChild<LLTextBox>("file_size_label");
+ file_size_label->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown"));
LLUIColor color = LLUIColorTable::instance().getColor( "LabelTextColor" );
if (shot_type == LLSnapshotModel::SNAPSHOT_POSTCARD
@@ -359,7 +359,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater)
color = LLUIColor(LLColor4::red);
}
- floater->getChild<LLUICtrl>("file_size_label")->setColor(color);
+ file_size_label->setColor(color);
+ file_size_label->setReadOnlyColor(color); // field gets disabled during upload
// Update the width and height spinners based on the corresponding resolution combos. (?)
switch(shot_type)
@@ -1296,7 +1297,8 @@ bool LLFloaterSnapshotBase::ImplBase::updatePreviewList(bool initialized)
void LLFloaterSnapshotBase::ImplBase::updateLivePreview()
{
- if (ImplBase::updatePreviewList(true) && mFloater)
+ // don't update preview for hidden floater
+ if (mFloater && mFloater->isInVisibleChain() && ImplBase::updatePreviewList(true))
{
LL_DEBUGS() << "changed" << LL_ENDL;
updateControls(mFloater);
diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp
index fc2cfbcf2b..30ed723db6 100755
--- a/indra/newview/llfloaterworldmap.cpp
+++ b/indra/newview/llfloaterworldmap.cpp
@@ -1773,8 +1773,8 @@ void LLFloaterWorldMap::onCommitSearchResult()
}
LLStringUtil::toLower(sim_name);
- std::map<U64, LLSimInfo*>::const_iterator it;
- for (it = LLWorldMap::getInstance()->getRegionMap().begin(); it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
+ LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end();
+ for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it)
{
LLSimInfo* info = it->second;
diff --git a/indra/newview/llfolderviewmodelinventory.cpp b/indra/newview/llfolderviewmodelinventory.cpp
index 734f20830d..c668d414d3 100644
--- a/indra/newview/llfolderviewmodelinventory.cpp
+++ b/indra/newview/llfolderviewmodelinventory.cpp
@@ -234,7 +234,7 @@ bool LLFolderViewModelItemInventory::filterChildItem( LLFolderViewModelItem* ite
return continue_filtering;
}
-bool LLFolderViewModelItemInventory::filter( LLFolderViewFilter& filter)
+bool LLFolderViewModelItemInventory::filter(LLFolderViewFilter& filter)
{
const S32 filter_generation = filter.getCurrentGeneration();
const S32 must_pass_generation = filter.getFirstRequiredGeneration();
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 0248f5710f..112008172e 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -68,7 +68,7 @@
#include <vector>
// Height of the yellow selection highlight posts for land
-const F32 PARCEL_POST_HEIGHT = 0.666f;
+constexpr F32 PARCEL_POST_HEIGHT = 0.666f;
// Returns true if you got at least one object
void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
@@ -178,27 +178,27 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
{
std::vector<LLDrawable*> potentials;
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList())
{
- LLViewerRegion* region = *iter;
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
+ if (LLSpatialPartition* part = region->getSpatialPartition(i))
{
part->cull(*LLViewerCamera::getInstance(), &potentials, true);
}
}
}
- for (std::vector<LLDrawable*>::iterator iter = potentials.begin();
- iter != potentials.end(); iter++)
+ for (LLDrawable* drawable : potentials)
{
- LLDrawable* drawable = *iter;
+ if (!drawable)
+ {
+ continue;
+ }
+
LLViewerObject* vobjp = drawable->getVObj();
- if (!drawable || !vobjp ||
+ if (!vobjp ||
vobjp->getPCode() != LL_PCODE_VOLUME ||
vobjp->isAttachment() ||
(deselect && !vobjp->isSelected()))
@@ -244,7 +244,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
gViewerWindow->setup3DRender();
}
-const F32 WIND_RELATIVE_ALTITUDE = 25.f;
+constexpr F32 WIND_RELATIVE_ALTITUDE = 25.f;
void LLWind::renderVectors()
{
@@ -266,14 +266,14 @@ void LLWind::renderVectors()
x = mVelX[i + j*mSize] * WIND_SCALE_HACK;
y = mVelY[i + j*mSize] * WIND_SCALE_HACK;
gGL.pushMatrix();
- gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0);
- gGL.color3f(0,1,0);
+ gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.f);
+ gGL.color3f(0.f, 1.f, 0.f);
gGL.begin(LLRender::POINTS);
- gGL.vertex3f(0,0,0);
+ gGL.vertex3f(0.f, 0.f, 0.f);
gGL.end();
- gGL.color3f(1,0,0);
+ gGL.color3f(1.f, 0.f, 0.f);
gGL.begin(LLRender::LINES);
- gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f);
+ gGL.vertex3f(x * 0.1f, y * 0.1f, 0.f);
gGL.vertex3f(x, y, 0.f);
gGL.end();
gGL.popMatrix();
@@ -287,7 +287,7 @@ void LLWind::renderVectors()
// Used by lltoolselectland
void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
- const LLVector3d &east_north_top_global )
+ const LLVector3d &east_north_top_global)
{
LLGLSUIDefault gls_ui;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -338,118 +338,23 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
gGL.end();
gGL.color4f(1.f, 1.f, 0.f, 0.2f);
- gGL.begin(LLRender::QUADS);
-
- gGL.vertex3f(west, north, nw_bottom);
- gGL.vertex3f(west, north, nw_top);
- gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, north, ne_bottom);
-
- gGL.vertex3f(east, north, ne_bottom);
- gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, south, se_top);
- gGL.vertex3f(east, south, se_bottom);
-
- gGL.vertex3f(east, south, se_bottom);
- gGL.vertex3f(east, south, se_top);
- gGL.vertex3f(west, south, sw_top);
- gGL.vertex3f(west, south, sw_bottom);
-
- gGL.vertex3f(west, south, sw_bottom);
- gGL.vertex3f(west, south, sw_top);
- gGL.vertex3f(west, north, nw_top);
- gGL.vertex3f(west, north, nw_bottom);
-
- gGL.end();
-
- LLUI::setLineWidth(1.f);
-}
-
-/*
-void LLViewerParcelMgr::renderParcel(LLParcel* parcel )
-{
- S32 i;
- S32 count = parcel->getBoxCount();
- for (i = 0; i < count; i++)
+ gGL.begin(LLRender::TRIANGLE_STRIP);
{
- const LLParcelBox& box = parcel->getBox(i);
-
- F32 west = box.mMin.mV[VX];
- F32 south = box.mMin.mV[VY];
-
- F32 east = box.mMax.mV[VX];
- F32 north = box.mMax.mV[VY];
-
- // HACK: At edge of last region of world, we need to make sure the region
- // resolves correctly so we can get a height value.
- const F32 FUDGE = 0.01f;
-
- F32 sw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, south, 0.f ) );
- F32 se_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) );
- F32 ne_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) );
- F32 nw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) );
-
- // little hack to make nearby lines not Z-fight
- east -= 0.1f;
- north -= 0.1f;
-
- F32 sw_top = sw_bottom + POST_HEIGHT;
- F32 se_top = se_bottom + POST_HEIGHT;
- F32 ne_top = ne_bottom + POST_HEIGHT;
- F32 nw_top = nw_bottom + POST_HEIGHT;
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest gls_depth(GL_TRUE);
-
- LLUI::setLineWidth(2.f);
- gGL.color4f(0.f, 1.f, 1.f, 1.f);
-
- // Cheat and give this the same pick-name as land
- gGL.begin(LLRender::LINES);
-
- gGL.vertex3f(west, north, nw_bottom);
- gGL.vertex3f(west, north, nw_top);
-
- gGL.vertex3f(east, north, ne_bottom);
- gGL.vertex3f(east, north, ne_top);
-
- gGL.vertex3f(east, south, se_bottom);
- gGL.vertex3f(east, south, se_top);
-
- gGL.vertex3f(west, south, sw_bottom);
- gGL.vertex3f(west, south, sw_top);
-
- gGL.end();
-
- gGL.color4f(0.f, 1.f, 1.f, 0.2f);
- gGL.begin(LLRender::QUADS);
-
gGL.vertex3f(west, north, nw_bottom);
gGL.vertex3f(west, north, nw_top);
- gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, north, ne_bottom);
-
gGL.vertex3f(east, north, ne_bottom);
gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, south, se_top);
- gGL.vertex3f(east, south, se_bottom);
-
gGL.vertex3f(east, south, se_bottom);
gGL.vertex3f(east, south, se_top);
gGL.vertex3f(west, south, sw_top);
gGL.vertex3f(west, south, sw_bottom);
-
- gGL.vertex3f(west, south, sw_bottom);
- gGL.vertex3f(west, south, sw_top);
gGL.vertex3f(west, north, nw_top);
gGL.vertex3f(west, north, nw_bottom);
-
- gGL.end();
-
- LLUI::setLineWidth(1.f);
}
+ gGL.end();
+
+ LLUI::setLineWidth(1.f);
}
-*/
// north = a wall going north/south. Need that info to set up texture
@@ -493,6 +398,10 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei
gGL.vertex3f(x2, y2, z2);
+ gGL.vertex3f(x1, y1, z);
+
+ gGL.vertex3f(x2, y2, z2);
+
z = z2+height;
gGL.vertex3f(x2, y2, z);
}
@@ -523,18 +432,24 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei
}
- gGL.texCoord2f(tex_coord1*0.5f+0.5f, z1*0.5f);
+ gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f);
gGL.vertex3f(x1, y1, z1);
- gGL.texCoord2f(tex_coord2*0.5f+0.5f, z2*0.5f);
+ gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z2 * 0.5f);
gGL.vertex3f(x2, y2, z2);
// top edge stairsteps
- z = llmax(z2+height, z1+height);
- gGL.texCoord2f(tex_coord2*0.5f+0.5f, z*0.5f);
+ z = llmax(z2 + height, z1 + height);
+ gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f);
+ gGL.vertex3f(x2, y2, z);
+
+ gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f);
+ gGL.vertex3f(x1, y1, z1);
+
+ gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f);
gGL.vertex3f(x2, y2, z);
- gGL.texCoord2f(tex_coord1*0.5f+0.5f, z*0.5f);
+ gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z * 0.5f);
gGL.vertex3f(x1, y1, z);
}
}
@@ -575,7 +490,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
if (!has_segments)
{
has_segments = true;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
}
renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp);
}
@@ -591,7 +506,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
if (!has_segments)
{
has_segments = true;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
}
renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp);
}
@@ -647,7 +562,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, bool use_pass, LLV
gGL.getTexUnit(0)->bind(mBlockedImage);
}
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
for (y = 0; y < STRIDE; y++)
{
@@ -923,7 +838,7 @@ struct ShaderProfileHelper
}
~ShaderProfileHelper()
{
- LLGLSLShader::finishProfile(false);
+ LLGLSLShader::finishProfile();
}
};
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index 06920734fe..cf6b08797d 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -193,7 +193,7 @@ LLGLTFPreviewTexture::LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> mate
// static
LLPointer<LLGLTFPreviewTexture> LLGLTFPreviewTexture::create(LLPointer<LLFetchedGLTFMaterial> material)
{
- return new LLGLTFPreviewTexture(material, LLPipeline::MAX_BAKE_WIDTH);
+ return new LLGLTFPreviewTexture(material, LLPipeline::MAX_PREVIEW_WIDTH);
}
bool LLGLTFPreviewTexture::needsRender()
@@ -434,7 +434,7 @@ bool LLGLTFPreviewTexture::render()
SetTemporarily<bool> no_dof(&LLPipeline::RenderDepthOfField, false);
SetTemporarily<bool> no_glow(&LLPipeline::sRenderGlow, false);
SetTemporarily<bool> no_ssr(&LLPipeline::RenderScreenSpaceReflections, false);
- SetTemporarily<U32> no_fxaa(&LLPipeline::RenderFSAASamples, U32(0));
+ SetTemporarily<U32> no_aa(&LLPipeline::RenderFSAAType, U32(0));
SetTemporarily<LLPipeline::RenderTargetPack*> use_auxiliary_render_target(&gPipeline.mRT, &gPipeline.mAuxillaryRT);
LLVector3 light_dir3(1.0f, 1.0f, 1.0f);
@@ -471,10 +471,10 @@ bool LLGLTFPreviewTexture::render()
PreviewSphere& preview_sphere = get_preview_sphere(mGLTFMaterial, object_transform);
gPipeline.setupHWLights();
- glh::matrix4f mat = copy_matrix(gGLModelView);
- glh::vec4f transformed_light_dir(light_dir.mV);
- mat.mult_matrix_vec(transformed_light_dir);
- SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir.v));
+ glm::mat4 mat = get_current_modelview();
+ glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV);
+ transformed_light_dir = mat * transformed_light_dir;
+ SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir)));
// Override lights to ensure the sun is always shining from a certain direction (low graphics)
// See also force_sun_direction_high_graphics and fixup_shader_constants
{
diff --git a/indra/newview/llhudeffectblob.cpp b/indra/newview/llhudeffectblob.cpp
index b476226d05..bdb21fd96e 100644
--- a/indra/newview/llhudeffectblob.cpp
+++ b/indra/newview/llhudeffectblob.cpp
@@ -78,16 +78,23 @@ void LLHUDEffectBlob::render()
LLVector3 u_scale = pixel_right * (F32)mPixelSize;
LLVector3 v_scale = pixel_up * (F32)mPixelSize;
- { gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv((v_scale - u_scale).mV);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv((-v_scale - u_scale).mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv((-v_scale + u_scale).mV);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv((v_scale - u_scale).mV);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv((-v_scale + u_scale).mV);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv((v_scale + u_scale).mV);
- } gGL.end();
+ }
+ gGL.end();
} gGL.popMatrix();
}
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index 8fa4118a40..1a4af470bd 100644
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -152,7 +152,7 @@ void LLHUDIcon::render()
gGL.getTexUnit(0)->bind(mImagep);
}
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(upper_left.mV);
@@ -160,6 +160,11 @@ void LLHUDIcon::render()
gGL.vertex3fv(lower_left.mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(lower_right.mV);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv(upper_left.mV);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv(lower_right.mV);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv(upper_right.mV);
}
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 205089c662..11f049564a 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -229,35 +229,20 @@ void LLHUDNameTag::render()
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- //LLGLDisable gls_stencil(GL_STENCIL_TEST);
- renderText(false);
+ renderText();
}
}
-void LLHUDNameTag::renderText(bool for_select)
+void LLHUDNameTag::renderText()
{
if (!mVisible || mHidden)
{
return;
}
- // don't pick text that isn't bound to a viewerobject
- if (for_select &&
- (!mSourceObject || mSourceObject->mDrawable.isNull()))
- {
- return;
- }
-
- if (for_select)
- {
- gGL.getTexUnit(0)->disable();
- }
- else
- {
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
- LLGLState gls_blend(GL_BLEND, !for_select);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
@@ -393,10 +378,6 @@ void LLHUDNameTag::renderText(bool for_select)
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
- if (for_select)
- {
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- }
}
void LLHUDNameTag::setString(const std::string &text_utf8)
diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h
index 9abd8f33cc..ee66187345 100644
--- a/indra/newview/llhudnametag.h
+++ b/indra/newview/llhudnametag.h
@@ -37,6 +37,7 @@
#include "llrect.h"
//#include "llframetimer.h"
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include <set>
#include <vector>
@@ -145,7 +146,7 @@ protected:
LLHUDNameTag(const U8 type);
/*virtual*/ void render();
- void renderText(bool for_select);
+ void renderText();
static void updateAll();
void setLOD(S32 lod);
S32 getMaxLines();
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index ead45b7dcc..135fba7897 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -38,6 +38,9 @@
#include "llviewerwindow.h"
#include "llui.h"
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
const LLFontGL &font,
const U8 style,
@@ -100,28 +103,10 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
//get the render_pos in screen space
- F64 winX, winY, winZ;
LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
-
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
+ glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight());
-#if GLU_VERSION_1_1
- gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
- mdlv, proj, (GLint*) viewport,
- &winX, &winY, &winZ);
-#endif
+ glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport);
//fonts all render orthographically, set up projection``
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -133,11 +118,11 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
gViewerWindow->setup3DViewport();
- winX -= world_view_rect.mLeft;
- winY -= world_view_rect.mBottom;
+ win_coord.x -= world_view_rect.mLeft;
+ win_coord.y -= world_view_rect.mBottom;
LLUI::loadIdentity();
gGL.loadIdentity();
- LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
+ LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f));
F32 right_x;
font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
diff --git a/indra/newview/llhudrender.h b/indra/newview/llhudrender.h
index eb8f07e4d4..3c71acb271 100644
--- a/indra/newview/llhudrender.h
+++ b/indra/newview/llhudrender.h
@@ -28,6 +28,7 @@
#define LL_LLHUDRENDER_H
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
class LLVector3;
class LLFontGL;
@@ -48,7 +49,7 @@ void hud_render_utf8text(const std::string &str,
const LLVector3 &pos_agent,
const LLFontGL &font,
const U8 style,
- const LLFontGL::ShadowType,
+ const LLFontGL::ShadowType,
const F32 x_offset,
const F32 y_offset,
const LLColor4& color,
diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h
index a81fdebb17..3bc33f1478 100644
--- a/indra/newview/llhudtext.h
+++ b/indra/newview/llhudtext.h
@@ -35,6 +35,7 @@
#include "v2math.h"
#include "llrect.h"
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include <set>
#include <vector>
@@ -66,6 +67,7 @@ protected:
LLColor4 mColor;
LLFontGL::StyleFlags mStyle;
const LLFontGL* mFont;
+ LLFontVertexBuffer mFontBuffer;
private:
LLWString mText;
std::map<const LLFontGL*, F32> mFontWidthMap;
diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp
index c1e68e0288..590cd09a31 100644
--- a/indra/newview/llimprocessing.cpp
+++ b/indra/newview/llimprocessing.cpp
@@ -488,7 +488,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
case IM_NOTHING_SPECIAL: // p2p IM
// Don't show dialog, just do IM
if (!gAgent.isGodlike()
- && gAgent.getRegion()->isPrelude()
+ && gAgent.inPrelude()
&& to_id.isNull())
{
// do nothing -- don't distract newbies in
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 887fd6edd5..609536f92d 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -392,11 +392,11 @@ void notify_of_message(const LLSD& msg, bool is_dnd_msg)
}
else
{
- LLAvatarNameCache::get(participant_id, boost::bind(&on_avatar_name_cache_toast, _1, _2, msg));
+ LLAvatarNameCache::get(participant_id, boost::bind(&on_avatar_name_cache_toast, _1, _2, msg));
+ }
+ }
}
}
-}
- }
if (store_dnd_message)
{
// If in DND mode, allow notification to be stored so upon DND exit
@@ -798,7 +798,6 @@ LLIMModel::LLIMSession::LLIMSession(const LLUUID& session_id,
void LLIMModel::LLIMSession::initVoiceChannel(const LLSD& voiceChannelInfo)
{
-
if (mVoiceChannel)
{
if (mVoiceChannel->isThisVoiceChannel(voiceChannelInfo))
@@ -2346,7 +2345,7 @@ LLCallDialogManager::~LLCallDialogManager()
void LLCallDialogManager::initSingleton()
{
- LLVoiceChannel::setCurrentVoiceChannelChangedCallback(LLCallDialogManager::onVoiceChannelChanged);
+ mVoiceChannelChanged = LLVoiceChannel::setCurrentVoiceChannelChangedCallback(LLCallDialogManager::onVoiceChannelChanged);
}
// static
@@ -4180,11 +4179,16 @@ public:
}
if (input["body"]["info"].has("voice_channel_info"))
{
+ // new voice channel info incoming, update and re-activate call
+ // if currently in a call.
LLIMModel::LLIMSession* session = LLIMModel::getInstance()->findIMSession(session_id);
if (session)
{
- session->initVoiceChannel(input["body"]["info"]["voice_channel_info"]);
- session->mVoiceChannel->activate();
+ if (session->mVoiceChannel && session->mVoiceChannel->callStarted())
+ {
+ session->initVoiceChannel(input["body"]["info"]["voice_channel_info"]);
+ session->mVoiceChannel->activate();
+ }
}
}
}
diff --git a/indra/newview/llimview.h b/indra/newview/llimview.h
index 99b19c9fa9..61776860e3 100644
--- a/indra/newview/llimview.h
+++ b/indra/newview/llimview.h
@@ -548,6 +548,8 @@ protected:
std::string mCurrentSessionlName;
LLIMModel::LLIMSession* mSession;
LLVoiceChannel::EState mOldState;
+
+ boost::signals2::connection mVoiceChannelChanged;
};
class LLCallDialog : public LLDockableFloater
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 5ed79a6493..d511171679 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -1897,20 +1897,24 @@ void LLItemBridge::selectItem()
}
}
+// virtual
void LLItemBridge::restoreItem()
{
- LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
- if(item)
+ if (LLViewerInventoryItem* item = getItem())
{
- LLInventoryModel* model = getInventoryModel();
- bool is_snapshot = (item->getInventoryType() == LLInventoryType::IT_SNAPSHOT);
+ bool is_snapshot = item->getInventoryType() == LLInventoryType::IT_SNAPSHOT;
+ LLFolderType::EType preferred_type = is_snapshot ?
+ LLFolderType::FT_SNAPSHOT_CATEGORY :
+ LLFolderType::assetTypeToFolderType(item->getType());
- const LLUUID new_parent = model->findCategoryUUIDForType(is_snapshot? LLFolderType::FT_SNAPSHOT_CATEGORY : LLFolderType::assetTypeToFolderType(item->getType()));
- // do not restamp on restore.
+ LLInventoryModel* model = getInventoryModel();
+ LLUUID new_parent = model->findCategoryUUIDForType(preferred_type);
+ // Do not restamp on restore.
LLInvFVBridge::changeItemParent(model, item, new_parent, false);
}
}
+// virtual
void LLItemBridge::restoreToWorld()
{
//Similar functionality to the drag and drop rez logic
@@ -1931,26 +1935,27 @@ void LLItemBridge::restoreToWorld()
//remove local inventory copy, sim will deal with permissions and removing the item
//from the actual inventory if its a no-copy etc
- if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
+ if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
remove_from_inventory = true;
}
// Check if it's in the trash. (again similar to the normal rez logic)
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
+ if (gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
{
remove_from_inventory = true;
}
}
- if(remove_from_inventory)
+ if (remove_from_inventory)
{
gInventory.deleteObject(itemp->getUUID());
gInventory.notifyObservers();
}
}
+// virtual
void LLItemBridge::gotoItem()
{
LLInventoryObject *obj = getInventoryObject();
@@ -1960,39 +1965,43 @@ void LLItemBridge::gotoItem()
}
}
+// virtual
LLUIImagePtr LLItemBridge::getIcon() const
{
- LLInventoryObject *obj = getInventoryObject();
- if (obj)
+ if (LLInventoryObject* obj = getInventoryObject())
{
- return LLInventoryIcon::getIcon(obj->getType(),
- LLInventoryType::IT_NONE,
- mIsLink);
+ return LLInventoryIcon::getIcon(obj->getType(), LLInventoryType::IT_NONE, mIsLink);
}
return LLInventoryIcon::getIcon(LLInventoryType::ICONNAME_OBJECT);
}
+// virtual
LLUIImagePtr LLItemBridge::getIconOverlay() const
{
if (getItem() && getItem()->getIsLinkType())
{
return LLUI::getUIImage("Inv_Link");
}
+
return NULL;
}
+// virtual
PermissionMask LLItemBridge::getPermissionMask() const
{
- LLViewerInventoryItem* item = getItem();
- PermissionMask perm_mask = 0;
- if (item) perm_mask = item->getPermissionMask();
- return perm_mask;
+ if (LLViewerInventoryItem* item = getItem())
+ {
+ return item->getPermissionMask();
+ }
+
+ return 0;
}
+// virtual
void LLItemBridge::buildDisplayName() const
{
- if(getItem())
+ if (getItem())
{
mDisplayName.assign(getItem()->getName());
}
@@ -2005,14 +2014,15 @@ void LLItemBridge::buildDisplayName() const
mSearchableName.append(getLabelSuffix());
LLStringUtil::toUpper(mSearchableName);
- //Name set, so trigger a sort
+ // Name set, so trigger a sort
LLInventorySort sorter = static_cast<LLFolderViewModelInventory&>(mRootViewModel).getSorter();
- if(mParent && !sorter.isByDate())
+ if (mParent && !sorter.isByDate())
{
mParent->requestSort();
}
}
+// virtual
LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
@@ -2023,7 +2033,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
// LL_INFOS() << "BOLD" << LL_ENDL;
font |= LLFontGL::BOLD;
}
- else if(item && item->getIsLinkType())
+ else if (item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
@@ -2031,6 +2041,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
return (LLFontGL::StyleFlags)font;
}
+// virtual
std::string LLItemBridge::getLabelSuffix() const
{
// String table is loaded before login screen and inventory items are
@@ -2040,19 +2051,19 @@ std::string LLItemBridge::getLabelSuffix() const
static std::string NO_XFER = LLTrans::getString("no_transfer_lbl");
static std::string LINK = LLTrans::getString("link");
static std::string BROKEN_LINK = LLTrans::getString("broken_link");
+
std::string suffix;
- LLInventoryItem* item = getItem();
- if(item)
+ if (LLInventoryItem* item = getItem())
{
// Any type can have the link suffix...
- bool broken_link = LLAssetType::lookupIsLinkType(item->getType());
- if (broken_link) return BROKEN_LINK;
+ if (LLAssetType::lookupIsLinkType(item->getType()))
+ return BROKEN_LINK;
- bool link = item->getIsLinkType();
- if (link) return LINK;
+ if (item->getIsLinkType())
+ return LINK;
// ...but it's a bit confusing to put nocopy/nomod/etc suffixes on calling cards.
- if(LLAssetType::AT_CALLINGCARD != item->getType()
+ if (LLAssetType::AT_CALLINGCARD != item->getType()
&& item->getPermissions().getOwner() == gAgent.getID())
{
bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
@@ -2067,8 +2078,7 @@ std::string LLItemBridge::getLabelSuffix() const
suffix += suffix.empty() ? " " : ",";
suffix += NO_MOD;
}
- bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
- gAgent.getID());
+ bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID());
if (!xfer)
{
suffix += suffix.empty() ? " " : ",";
@@ -2076,24 +2086,25 @@ std::string LLItemBridge::getLabelSuffix() const
}
}
}
+
return suffix;
}
+// virtual
time_t LLItemBridge::getCreationDate() const
{
- LLViewerInventoryItem* item = getItem();
- if (item)
+ if (LLViewerInventoryItem* item = getItem())
{
return item->getCreationDate();
}
+
return 0;
}
-
+// virtual
bool LLItemBridge::isItemRenameable() const
{
- LLViewerInventoryItem* item = getItem();
- if(item)
+ if (LLViewerInventoryItem* item = getItem())
{
// (For now) Don't allow calling card rename since that may confuse users as to
// what the calling card points to.
@@ -2112,50 +2123,62 @@ bool LLItemBridge::isItemRenameable() const
return false;
}
- return (item->getPermissions().allowModifyBy(gAgent.getID()));
+ return item->getPermissions().allowModifyBy(gAgent.getID());
}
+
return false;
}
+// virtual
bool LLItemBridge::renameItem(const std::string& new_name)
{
- if(!isItemRenameable())
+ if (!isItemRenameable())
return false;
+
LLPreview::dirty(mUUID);
LLInventoryModel* model = getInventoryModel();
- if(!model)
+ if (!model)
return false;
+
LLViewerInventoryItem* item = getItem();
- if(item && (item->getName() != new_name))
+ if (item && (item->getName() != new_name))
{
LLSD updates;
updates["name"] = new_name;
update_inventory_item(item->getUUID(),updates, NULL);
}
- // return false because we either notified observers (& therefore
- // rebuilt) or we didn't update.
+
+ // return false because we either notified observers
+ // (& therefore rebuilt) or we didn't update.
return false;
}
+// virtual
bool LLItemBridge::removeItem()
{
- if(!isItemRemovable())
+ if (!isItemRemovable())
{
return false;
}
// move it to the trash
LLInventoryModel* model = getInventoryModel();
- if(!model) return false;
+ if (!model)
+ return false;
+
const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = getItem();
- if (!item) return false;
+ if (!item)
+ return false;
+
if (item->getType() != LLAssetType::AT_LSL_TEXT)
{
LLPreview::hide(mUUID, true);
}
+
// Already in trash
- if (model->isObjectDescendentOf(mUUID, trash_id)) return false;
+ if (model->isObjectDescendentOf(mUUID, trash_id))
+ return false;
LLNotification::Params params("ConfirmItemDeleteHasLinks");
params.functor.function(boost::bind(&LLItemBridge::confirmRemoveItem, this, _1, _2));
@@ -2187,26 +2210,31 @@ bool LLItemBridge::removeItem()
bool LLItemBridge::confirmRemoveItem(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (option != 0) return false;
+ if (option != 0)
+ return false;
LLInventoryModel* model = getInventoryModel();
- if (!model) return false;
+ if (!model)
+ return false;
LLViewerInventoryItem* item = getItem();
- if (!item) return false;
+ if (!item)
+ return false;
const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
// if item is not already in trash
- if(item && !model->isObjectDescendentOf(mUUID, trash_id))
+ if (item && !model->isObjectDescendentOf(mUUID, trash_id))
{
// move to trash, and restamp
LLInvFVBridge::changeItemParent(model, item, trash_id, true);
// delete was successful
return true;
}
+
return false;
}
+// virtual
bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const
{
LLViewerInventoryItem* item = getItem();
@@ -2214,6 +2242,7 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const
{
return false;
}
+
// Can't copy worn objects.
// Worn objects are tied to their inworld conterparts
// Copy of modified worn object will return object with obsolete asset and inventory
@@ -2230,37 +2259,36 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const
LLViewerInventoryItem* LLItemBridge::getItem() const
{
- LLViewerInventoryItem* item = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
+ if (LLInventoryModel* model = getInventoryModel())
{
- item = (LLViewerInventoryItem*)model->getItem(mUUID);
+ return model->getItem(mUUID);
}
- return item;
+
+ return NULL;
}
+// virtual
const LLUUID& LLItemBridge::getThumbnailUUID() const
{
- LLViewerInventoryItem* item = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
- {
- item = (LLViewerInventoryItem*)model->getItem(mUUID);
- }
- if (item)
+ if (LLInventoryModel* model = getInventoryModel())
{
- return item->getThumbnailUUID();
+ if (LLViewerInventoryItem* item = model->getItem(mUUID))
+ {
+ return item->getThumbnailUUID();
+ }
}
+
return LLUUID::null;
}
+// virtual
bool LLItemBridge::isItemPermissive() const
{
- LLViewerInventoryItem* item = getItem();
- if(item)
+ if (LLViewerInventoryItem* item = getItem())
{
return item->getIsFullPerm();
}
+
return false;
}
@@ -2583,16 +2611,22 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
LLInventoryModel* model = getInventoryModel();
- if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
- if (!model) return false;
- if (!isAgentAvatarValid()) return false;
- if (!isAgentInventory()) return false; // cannot drag categories into library
+ if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
+ return false;
+ if (!model)
+ return false;
+ if (!isAgentAvatarValid())
+ return false;
+ if (!isAgentInventory())
+ return false; // cannot drag categories into library
LLInventoryPanel* destination_panel = mInventoryPanel.get();
- if (!destination_panel) return false;
+ if (!destination_panel)
+ return false;
LLInventoryFilter* filter = getInventoryFilter();
- if (!filter) return false;
+ if (!filter)
+ return false;
const LLUUID &cat_id = inv_cat->getUUID();
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
@@ -2689,7 +2723,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
is_movable = false;
}
}
- if(is_movable && move_is_into_current_outfit && is_link)
+ if (is_movable && move_is_into_current_outfit && is_link)
{
is_movable = false;
}
@@ -2717,7 +2751,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
for (S32 i=0; i < descendent_categories.size(); ++i)
{
LLInventoryCategory* category = descendent_categories[i];
- if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
+ if (LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
// Can't move "special folders" (e.g. Textures Folder).
is_movable = false;
@@ -2749,9 +2783,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
}
if (is_movable && move_is_into_trash)
{
- for (S32 i=0; i < descendent_items.size(); ++i)
+ for (LLViewerInventoryItem* item : descendent_items)
{
- LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item->getUUID()))
{
is_movable = false;
@@ -2761,10 +2794,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
}
if (is_movable && move_is_into_landmarks)
{
- for (S32 i=0; i < descendent_items.size(); ++i)
+ for (LLViewerInventoryItem* item : descendent_items)
{
- LLViewerInventoryItem* item = descendent_items[i];
-
// Don't move anything except landmarks and categories into Landmarks folder.
// We use getType() instead of getActua;Type() to allow links to landmarks and folders.
if (LLAssetType::AT_LANDMARK != item->getType() && LLAssetType::AT_CATEGORY != item->getType())
@@ -3055,7 +3086,7 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
// permissions.
// content category has same ID as object itself
LLViewerObject* object = gObjectList.findObject(object_id);
- if(!object)
+ if (!object)
{
LL_INFOS() << "Object not found for drop." << LL_ENDL;
return false;
@@ -3083,11 +3114,9 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
// coming from a task. Need to figure out if the person can
// move/copy this item.
- LLInventoryObject::object_list_t::iterator it = inventory_objects.begin();
- LLInventoryObject::object_list_t::iterator end = inventory_objects.end();
- for ( ; it != end; ++it)
+ for (LLPointer<LLInventoryObject> obj : inventory_objects)
{
- LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(it->get());
+ LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(obj.get());
if (!item)
{
LL_WARNS() << "Invalid inventory item for drop" << LL_ENDL;
@@ -3097,13 +3126,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(item->getPermissions());
- if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
+ if ((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = true;
}
- else if(object->permYouOwner())
+ else if (object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
@@ -3123,22 +3152,21 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
}
}
- if(drop && accept)
+ if (drop && accept)
{
- it = inventory_objects.begin();
std::shared_ptr<LLMoveInv> move_inv(new LLMoveInv);
move_inv->mObjectID = object_id;
move_inv->mCategoryID = category_id;
move_inv->mCallback = callback;
move_inv->mUserData = user_data;
- for ( ; it != end; ++it)
+ for (LLPointer<LLInventoryObject> obj : inventory_objects)
{
- two_uuids_t two(category_id, (*it)->getUUID());
+ two_uuids_t two(category_id, obj->getUUID());
move_inv->mMoveList.push_back(two);
}
- if(is_move)
+ if (is_move)
{
// Callback called from within here.
warn_move_inventory(object, move_inv);
@@ -3156,13 +3184,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id,
void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer)
{
// Bail out immediately if no descendents
- if( mComplete.empty() )
+ if (mComplete.empty())
{
LL_WARNS() << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << LL_ENDL;
if (clear_observer)
{
- gInventory.removeObserver(this);
- delete this;
+ gInventory.removeObserver(this);
+ delete this;
}
return;
}
@@ -3186,13 +3214,13 @@ void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer)
gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array);
size_t item_count(0);
- if( item_array )
+ if (item_array)
{
item_count = item_array->size();
}
size_t cat_count(0);
- if( cat_array )
+ if (cat_array)
{
cat_count = cat_array->size();
}
@@ -3291,20 +3319,16 @@ protected:
};
-
void LLInventoryCopyAndWearObserver::changed(U32 mask)
{
- if((mask & (LLInventoryObserver::ADD)) != 0)
+ if ((mask & (LLInventoryObserver::ADD)) != 0)
{
if (!mFolderAdded)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
-
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- for (;id_it != id_end; ++id_it)
+ for (const LLUUID& item_id : changed_items)
{
- if ((*id_it) == mCatID)
+ if (item_id == mCatID)
{
mFolderAdded = true;
break;
@@ -3322,8 +3346,7 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask)
}
else
{
- if (category->getDescendentCount() ==
- mContentsCount)
+ if (category->getDescendentCount() == mContentsCount)
{
gInventory.removeObserver(this);
LLAppearanceMgr::instance().wearInventoryCategory(category, false, !mReplace);
@@ -3335,8 +3358,6 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask)
}
}
-
-
void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
{
if ("open" == action)
@@ -3429,19 +3450,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
version_folder_id,
[this](bool result)
- {
- // todo: might need to ensure bridge/mUUID exists or this will cause crashes
- if (!result)
{
- LLSD subs;
- subs["[ERROR_CODE]"] = mMessage;
- LLNotificationsUtil::add("MerchantListingFailed", subs);
- }
- else
- {
- LLMarketplaceData::instance().activateListing(mUUID, true);
- }
- },
+ // todo: might need to ensure bridge/mUUID exists or this will cause crashes
+ if (!result)
+ {
+ LLSD subs;
+ subs["[ERROR_CODE]"] = mMessage;
+ LLNotificationsUtil::add("MerchantListingFailed", subs);
+ }
+ else
+ {
+ LLMarketplaceData::instance().activateListing(mUUID, true);
+ }
+ },
boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3)
);
}
@@ -3456,19 +3477,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
mUUID,
[this](bool result)
- {
- if (!result)
{
- LLSD subs;
- subs["[ERROR_CODE]"] = mMessage;
- LLNotificationsUtil::add("MerchantFolderActivationFailed", subs);
- }
- else
- {
- LLInventoryCategory* category = gInventory.getCategory(mUUID);
- LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID);
- }
- },
+ if (!result)
+ {
+ LLSD subs;
+ subs["[ERROR_CODE]"] = mMessage;
+ LLNotificationsUtil::add("MerchantFolderActivationFailed", subs);
+ }
+ else
+ {
+ LLInventoryCategory* category = gInventory.getCategory(mUUID);
+ LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID);
+ }
+ },
boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
false,
2);
@@ -3500,35 +3521,35 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
mUUID,
[this](bool result)
- {
- if (!result)
{
- mMessage = "";
-
- LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
- mUUID,
- [this](bool result)
+ if (!result)
{
- if (result)
- {
- LLNotificationsUtil::add("MerchantForceValidateListing");
- LLMarketplaceData::instance().createListing(mUUID);
- }
- else
+ mMessage = "";
+
+ LLMarketplaceValidator::getInstance()->validateMarketplaceListings(
+ mUUID,
+ [this](bool result)
{
- LLSD subs;
- subs["[ERROR_CODE]"] = mMessage;
- LLNotificationsUtil::add("MerchantListingFailed", subs);
- }
- },
- boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
- true);
- }
- else
- {
- LLMarketplaceData::instance().createListing(mUUID);
- }
- },
+ if (result)
+ {
+ LLNotificationsUtil::add("MerchantForceValidateListing");
+ LLMarketplaceData::instance().createListing(mUUID);
+ }
+ else
+ {
+ LLSD subs;
+ subs["[ERROR_CODE]"] = mMessage;
+ LLNotificationsUtil::add("MerchantListingFailed", subs);
+ }
+ },
+ boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
+ true);
+ }
+ else
+ {
+ LLMarketplaceData::instance().createListing(mUUID);
+ }
+ },
boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3),
false);
@@ -3607,7 +3628,7 @@ void LLFolderBridge::copyOutfitToClipboard()
gInventory.getDirectDescendentsOf(mUUID, cat_array, item_array);
size_t item_count(0);
- if( item_array )
+ if (item_array)
{
item_count = item_array->size();
}
@@ -3699,8 +3720,7 @@ void LLFolderBridge::restoreItem()
LLFolderType::EType LLFolderBridge::getPreferredType() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
- LLViewerInventoryCategory* cat = getCategory();
- if(cat)
+ if (LLViewerInventoryCategory* cat = getCategory())
{
preferred_type = cat->getPreferredType();
}
@@ -3742,7 +3762,6 @@ LLUIImagePtr LLFolderBridge::getIconOverlay() const
bool LLFolderBridge::renameItem(const std::string& new_name)
{
-
LLScrollOnRenameObserver *observer = new LLScrollOnRenameObserver(mUUID, mRoot);
gInventory.addObserver(observer);
@@ -3755,7 +3774,7 @@ bool LLFolderBridge::renameItem(const std::string& new_name)
bool LLFolderBridge::removeItem()
{
- if(!isItemRemovable())
+ if (!isItemRemovable())
{
return false;
}
@@ -3771,7 +3790,6 @@ bool LLFolderBridge::removeItem()
return true;
}
-
bool LLFolderBridge::removeSystemFolder()
{
const LLViewerInventoryCategory *cat = getCategory();
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index e3d4645701..5c0905af3c 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -103,7 +103,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
}
std::string desc = listener->getSearchableCreatorName();
- switch(mSearchType)
+ switch (mSearchType)
{
case SEARCHTYPE_CREATOR:
desc = listener->getSearchableCreatorName();
@@ -129,7 +129,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
boost::char_separator<char> sep(" ");
tokenizer tokens(desc, sep);
- for (auto token_iter : tokens)
+ for (const auto& token_iter : tokens)
{
if (token_iter == mExactToken)
{
@@ -138,9 +138,9 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
}
}
}
- else if ((mFilterTokens.size() > 0) && (mSearchType == SEARCHTYPE_NAME))
+ else if (!mFilterTokens.empty() && mSearchType == SEARCHTYPE_NAME)
{
- for (auto token_iter : mFilterTokens)
+ for (const auto& token_iter : mFilterTokens)
{
if (desc.find(token_iter) == std::string::npos)
{
@@ -150,7 +150,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
}
else
{
- passed = (mFilterSubString.size() ? desc.find(mFilterSubString) != std::string::npos : true);
+ passed = checkAgainstFilterSubString(desc);
}
passed = passed && checkAgainstFilterType(listener);
@@ -166,7 +166,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item)
bool LLInventoryFilter::check(const LLInventoryItem* item)
{
- const bool passed_string = (mFilterSubString.size() ? item->getName().find(mFilterSubString) != std::string::npos : true);
+ const bool passed_string = checkAgainstFilterSubString(item->getName());
const bool passed_filtertype = checkAgainstFilterType(item);
const bool passed_permissions = checkAgainstPermissions(item);
@@ -295,9 +295,19 @@ bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const
return true;
}
+bool LLInventoryFilter::checkAgainstFilterSubString(const std::string& desc) const
+{
+ if (mFilterSubString.empty())
+ return true;
+
+ size_t pos = desc.find(mFilterSubString);
+ return pos != std::string::npos;
+}
+
bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return false;
+ if (!listener)
+ return false;
LLInventoryType::EType object_type = listener->getInventoryType();
const LLUUID object_id = listener->getUUID();
@@ -338,7 +348,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
}
}
- if(filterTypes & FILTERTYPE_WORN)
+ if (filterTypes & FILTERTYPE_WORN)
{
if (!get_is_item_worn(object_id))
{
@@ -351,7 +361,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
// Pass if this item is the target UUID or if it links to the target UUID
if (filterTypes & FILTERTYPE_UUID)
{
- if (!object) return false;
+ if (!object)
+ return false;
if (object->getLinkedUUID() != mFilterOps.mFilterUUID)
return false;
@@ -363,7 +374,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
if (filterTypes & FILTERTYPE_DATE)
{
const U16 HOURS_TO_SECONDS = 3600;
- time_t earliest = time_corrected() - mFilterOps.mHoursAgo * HOURS_TO_SECONDS;
+ time_t earliest = time_corrected() - (U64)mFilterOps.mHoursAgo * HOURS_TO_SECONDS;
if (mFilterOps.mMinDate > time_min() && mFilterOps.mMinDate < earliest)
{
@@ -494,7 +505,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) cons
// Pass if this item is the target UUID or if it links to the target UUID
if (filterTypes & FILTERTYPE_UUID)
{
- if (!item) return false;
+ if (!item)
+ return false;
if (item->getLinkedUUID() != mFilterOps.mFilterUUID)
return false;
@@ -540,7 +552,8 @@ bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const
bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return false;
+ if (!listener)
+ return false;
PermissionMask perm = listener->getPermissionMask();
const LLInvFVBridge *bridge = dynamic_cast<const LLInvFVBridge *>(listener);
@@ -556,7 +569,8 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInven
bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) const
{
- if (!item) return false;
+ if (!item)
+ return false;
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
PermissionMask perm = new_item->getPermissionMask();
@@ -567,11 +581,13 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) con
bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return true;
+ if (!listener)
+ return true;
const LLUUID object_id = listener->getUUID();
const LLInventoryObject *object = gInventory.getObject(object_id);
- if (!object) return true;
+ if (!object)
+ return true;
const bool is_link = object->getIsLinkType();
if (is_link && (mFilterOps.mFilterLinks == FILTERLINK_EXCLUDE_LINKS))
@@ -584,7 +600,8 @@ bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInven
bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) const
{
const LLInventoryObject *object = gInventory.getObject(object_id);
- if (!object) return true;
+ if (!object)
+ return true;
const bool is_thumbnail = object->getThumbnailUUID().notNull();
if (is_thumbnail && (mFilterOps.mFilterThumbnails == FILTER_EXCLUDE_THUMBNAILS))
@@ -596,16 +613,20 @@ bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) co
bool LLInventoryFilter::checkAgainstCreator(const LLFolderViewModelItemInventory* listener) const
{
- if (!listener) return true;
+ if (!listener)
+ return true;
+
const bool is_folder = listener->getInventoryType() == LLInventoryType::IT_CATEGORY;
switch (mFilterOps.mFilterCreatorType)
{
case FILTERCREATOR_SELF:
- if(is_folder) return false;
- return (listener->getSearchableCreatorName() == mUsername);
+ if (is_folder)
+ return false;
+ return listener->getSearchableCreatorName() == mUsername;
case FILTERCREATOR_OTHERS:
- if(is_folder) return false;
- return (listener->getSearchableCreatorName() != mUsername);
+ if (is_folder)
+ return false;
+ return listener->getSearchableCreatorName() != mUsername;
case FILTERCREATOR_ALL:
default:
return true;
@@ -618,7 +639,8 @@ bool LLInventoryFilter::checkAgainstSearchVisibility(const LLFolderViewModelItem
const LLUUID object_id = listener->getUUID();
const LLInventoryObject *object = gInventory.getObject(object_id);
- if (!object) return true;
+ if (!object)
+ return true;
const bool is_link = object->getIsLinkType();
if (is_link && ((mFilterOps.mSearchVisibility & VISIBILITY_LINKS) == 0))
@@ -647,10 +669,8 @@ std::string::size_type LLInventoryFilter::getStringMatchOffset(LLFolderViewModel
{
return mFilterSubString.size() ? item->getSearchableName().find(mFilterSubString) : std::string::npos;
}
- else
- {
- return std::string::npos;
- }
+
+ return std::string::npos;
}
bool LLInventoryFilter::isDefault() const
@@ -725,7 +745,7 @@ void LLInventoryFilter::updateFilterTypes(U64 types, U64& current_types)
void LLInventoryFilter::setSearchType(ESearchType type)
{
- if(mSearchType != type)
+ if (mSearchType != type)
{
mSearchType = type;
setModified();
@@ -918,6 +938,7 @@ void LLInventoryFilter::setFilterUUID(const LLUUID& object_id)
{
setModified(FILTER_RESTART);
}
+
mFilterOps.mFilterUUID = object_id;
mFilterOps.mFilterTypes = FILTERTYPE_UUID;
}
@@ -931,7 +952,6 @@ void LLInventoryFilter::setFilterSubString(const std::string& string)
if (mFilterSubString != filter_sub_string_new)
{
-
mFilterTokens.clear();
if (filter_sub_string_new.find_first_of("+") != std::string::npos)
{
@@ -1243,7 +1263,7 @@ void LLInventoryFilter::setFindAllLinksMode(const std::string &search_name, cons
{
// Save a copy of settings so that we will be able to restore it later
// but make sure we are not searching for links already
- if(mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS)
+ if (mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS)
{
mBackupFilterOps = mFilterOps;
}
@@ -1283,7 +1303,7 @@ void LLInventoryFilter::setModified(EFilterModified behavior)
}
// if not keeping current filter results, update last valid as well
- switch(mFilterModified)
+ switch (mFilterModified)
{
case FILTER_RESTART:
mFirstRequiredGeneration = mCurrentGeneration;
@@ -1499,11 +1519,11 @@ const std::string& LLInventoryFilter::getFilterText()
{
mFilterText += LLTrans::getString("Since Logoff");
}
+
return mFilterText;
}
-
-LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& other )
+LLInventoryFilter& LLInventoryFilter::operator =(const LLInventoryFilter& other)
{
setFilterObjectTypes(other.getFilterObjectTypes());
setDateRange(other.getMinDate(), other.getMaxDate());
@@ -1516,7 +1536,6 @@ LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& othe
return *this;
}
-
void LLInventoryFilter::toParams(Params& params) const
{
params.filter_ops.types = (U32)getFilterObjectTypes();
@@ -1686,14 +1705,13 @@ std::string LLInventoryFilter::getEmptyLookupMessage(bool is_empty_folder) const
return LLTrans::getString(mEmptyLookupMessage, args);
}
-
}
bool LLInventoryFilter::areDateLimitsSet()
{
- return mFilterOps.mMinDate != time_min()
- || mFilterOps.mMaxDate != time_max()
- || mFilterOps.mHoursAgo != 0;
+ return mFilterOps.mMinDate != time_min()
+ || mFilterOps.mMaxDate != time_max()
+ || mFilterOps.mHoursAgo != 0;
}
bool LLInventoryFilter::showAllResults() const
@@ -1701,8 +1719,6 @@ bool LLInventoryFilter::showAllResults() const
return hasFilterString() && !mSingleFolderMode;
}
-
-
bool LLInventoryFilter::FilterOps::DateRange::validateBlock( bool emit_errors /*= true*/ ) const
{
bool valid = LLInitParam::Block<DateRange>::validateBlock(emit_errors);
diff --git a/indra/newview/llinventoryfilter.h b/indra/newview/llinventoryfilter.h
index 7203c6f743..7e64a03e73 100644
--- a/indra/newview/llinventoryfilter.h
+++ b/indra/newview/llinventoryfilter.h
@@ -45,7 +45,8 @@ public:
SHOW_NO_FOLDERS
};
- enum EFilterType {
+ enum EFilterType
+ {
FILTERTYPE_NONE = 0,
FILTERTYPE_OBJECT = 0x1 << 0, // normal default search-by-object-type
FILTERTYPE_CATEGORY = 0x1 << 1, // search by folder type
@@ -275,9 +276,9 @@ public:
// +-------------------------------------------------------------------+
// + Execution And Results
// +-------------------------------------------------------------------+
- bool check(const LLFolderViewModelItem* listener);
+ bool check(const LLFolderViewModelItem* item);
bool check(const LLInventoryItem* item);
- bool checkFolder(const LLFolderViewModelItem* listener) const;
+ bool checkFolder(const LLFolderViewModelItem* item) const;
bool checkFolder(const LLUUID& folder_id) const;
bool showAllResults() const;
@@ -341,6 +342,7 @@ public:
private:
bool areDateLimitsSet();
+ bool checkAgainstFilterSubString(const std::string& desc) const;
bool checkAgainstFilterType(const class LLFolderViewModelItemInventory* listener) const;
bool checkAgainstFilterType(const LLInventoryItem* item) const;
bool checkAgainstPermissions(const class LLFolderViewModelItemInventory* listener) const;
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index 57c0d57190..dadd0590a9 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -2400,18 +2400,16 @@ void ungroup_folder_items(const LLUUID& folder_id)
LLInventoryModel::cat_array_t cats = *cat_array;
LLInventoryModel::item_array_t items = *item_array;
- for (LLInventoryModel::cat_array_t::const_iterator cat_iter = cats.begin(); cat_iter != cats.end(); ++cat_iter)
+ for (const LLPointer<LLViewerInventoryCategory>& cat : cats)
{
- LLViewerInventoryCategory* cat = *cat_iter;
if (cat)
{
gInventory.changeCategoryParent(cat, new_cat_uuid, false);
}
}
- for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter)
+ for (const LLPointer<LLViewerInventoryItem>& item : items)
{
- LLViewerInventoryItem* item = *item_iter;
- if(item)
+ if (item)
{
gInventory.changeItemParent(item, new_cat_uuid, false);
}
@@ -2424,8 +2422,7 @@ std::string get_searchable_description(LLInventoryModel* model, const LLUUID& it
{
if (model)
{
- const LLInventoryItem *item = model->getItem(item_id);
- if(item)
+ if (const LLInventoryItem* item = model->getItem(item_id))
{
std::string desc = item->getDescription();
LLStringUtil::toUpper(desc);
@@ -2439,8 +2436,7 @@ std::string get_searchable_creator_name(LLInventoryModel* model, const LLUUID& i
{
if (model)
{
- const LLInventoryItem *item = model->getItem(item_id);
- if(item)
+ if (const LLInventoryItem* item = model->getItem(item_id))
{
LLAvatarName av_name;
if (LLAvatarNameCache::get(item->getCreatorUUID(), &av_name))
diff --git a/indra/newview/llinventorygallery.cpp b/indra/newview/llinventorygallery.cpp
index 46d1e822de..c4f93cee98 100644
--- a/indra/newview/llinventorygallery.cpp
+++ b/indra/newview/llinventorygallery.cpp
@@ -2649,7 +2649,8 @@ bool LLInventoryGallery::hasDescendents(const LLUUID& cat_id)
bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id)
{
const LLInventoryObject *object = gInventory.getObject(object_id);
- if(!object) return false;
+ if (!object)
+ return false;
LLInventoryType::EType object_type = LLInventoryType::IT_CATEGORY;
LLInventoryItem* inv_item = gInventory.getItem(object_id);
@@ -2657,8 +2658,8 @@ bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id)
{
object_type = inv_item->getInventoryType();
}
- const U32 filterTypes = (U32)mFilter->getFilterTypes();
+ const U32 filterTypes = (U32)mFilter->getFilterTypes();
if ((filterTypes & LLInventoryFilter::FILTERTYPE_OBJECT) && inv_item)
{
switch (object_type)
@@ -2726,7 +2727,7 @@ bool LLInventoryGallery::hasVisibleItems()
void LLInventoryGallery::handleModifiedFilter()
{
- if(mFilter->isModified())
+ if (mFilter->isModified())
{
reArrangeRows();
}
@@ -2737,7 +2738,7 @@ void LLInventoryGallery::setSortOrder(U32 order, bool update)
bool dirty = (mSortOrder != order);
mSortOrder = order;
- if(update && dirty)
+ if (update && dirty)
{
mNeedsArrange = true;
gIdleCallbacks.addFunction(onIdle, (void*)this);
@@ -2789,11 +2790,11 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E
mIsLink = is_link;
std::string icon_name = LLInventoryIcon::getIconName(mType, inventory_type, flags);
- if(mIsFolder)
+ if (mIsFolder)
{
mSortGroup = SG_NORMAL_FOLDER;
LLUUID folder_id = mUUID;
- if(mIsLink)
+ if (mIsLink)
{
LLInventoryObject* obj = gInventory.getObject(mUUID);
if (obj)
@@ -2820,7 +2821,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E
else
{
const LLInventoryItem *item = gInventory.getItem(mUUID);
- if(item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink)
+ if (item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink)
{
std::string delim(" --");
bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
@@ -2851,7 +2852,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E
void LLInventoryGalleryItem::setThumbnail(LLUUID id)
{
mDefaultImage = id.isNull();
- if(mDefaultImage)
+ if (mDefaultImage)
{
mThumbnailCtrl->clearTexture();
}
@@ -2900,10 +2901,10 @@ void LLInventoryGalleryItem::setSelected(bool value)
mSelected = value;
mTextBgPanel->setBackgroundVisible(value);
- if(mSelected)
+ if (mSelected)
{
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
- if(item && !item->isFinished())
+ if (item && !item->isFinished())
{
LLInventoryModelBackgroundFetch::instance().start(mUUID, false);
}
@@ -2926,6 +2927,7 @@ bool LLInventoryGalleryItem::handleMouseDown(S32 x, S32 y, MASK mask)
{
mGallery->changeItemSelection(mUUID, false);
}
+
setFocus(true);
mGallery->claimEditHandler();
@@ -2958,7 +2960,7 @@ bool LLInventoryGalleryItem::handleRightMouseDown(S32 x, S32 y, MASK mask)
bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask)
{
- if(hasMouseCapture())
+ if (hasMouseCapture())
{
gFocusMgr.setMouseCapture(NULL);
return true;
@@ -2968,13 +2970,13 @@ bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask)
bool LLInventoryGalleryItem::handleHover(S32 x, S32 y, MASK mask)
{
- if(hasMouseCapture())
+ if (hasMouseCapture())
{
S32 screen_x;
S32 screen_y;
localPointToScreen(x, y, &screen_x, &screen_y );
- if(LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery)
+ if (LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery)
{
mGallery->startDrag();
return LLToolDragAndDrop::getInstance()->handleHover(x, y, mask);
@@ -2993,13 +2995,13 @@ bool LLInventoryGalleryItem::handleDoubleClick(S32 x, S32 y, MASK mask)
LLHandle<LLPanel> handle = mGallery->getHandle();
LLUUID navigate_to = mUUID;
doOnIdleOneTime([handle, navigate_to]()
- {
- LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get();
- if (gallery)
- {
- gallery->setRootFolder(navigate_to);
- }
- });
+ {
+ LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get();
+ if (gallery)
+ {
+ gallery->setRootFolder(navigate_to);
+ }
+ });
}
else
{
@@ -3078,7 +3080,7 @@ void LLInventoryGalleryItem::setWorn(bool value)
{
mWorn = value;
- if(mWorn)
+ if (mWorn)
{
mWornSuffix = (mType == LLAssetType::AT_GESTURE) ? LLTrans::getString("active") : LLTrans::getString("worn");
}
@@ -3092,7 +3094,7 @@ void LLInventoryGalleryItem::setWorn(bool value)
LLFontGL* LLInventoryGalleryItem::getTextFont()
{
- if(mWorn)
+ if (mWorn)
{
return LLFontGL::getFontSansSerifSmallBold();
}
@@ -3127,12 +3129,10 @@ bool LLInventoryGalleryItem::isFadeItem()
void LLThumbnailsObserver::changed(U32 mask)
{
std::vector<LLUUID> deleted_ids;
- for (item_map_t::iterator iter = mItemMap.begin();
- iter != mItemMap.end();
- ++iter)
+ for (item_map_t::value_type& it : mItemMap)
{
- const LLUUID& obj_id = (*iter).first;
- LLItemData& data = (*iter).second;
+ const LLUUID& obj_id = it.first;
+ LLItemData& data = it.second;
LLInventoryObject* obj = gInventory.getObject(obj_id);
if (!obj)
@@ -3158,8 +3158,7 @@ void LLThumbnailsObserver::changed(U32 mask)
bool LLThumbnailsObserver::addItem(const LLUUID& obj_id, callback_t cb)
{
- LLInventoryObject* obj = gInventory.getObject(obj_id);
- if (obj)
+ if (LLInventoryObject* obj = gInventory.getObject(obj_id))
{
mItemMap.insert(item_map_value_t(obj_id, LLItemData(obj_id, obj->getThumbnailUUID(), cb)));
return true;
@@ -3190,79 +3189,74 @@ bool LLInventoryGallery::baseHandleDragAndDrop(LLUUID dest_id, bool drop,
}
bool accepted = false;
- switch(cargo_type)
- {
- case DAD_TEXTURE:
- case DAD_SOUND:
- case DAD_CALLINGCARD:
- case DAD_LANDMARK:
- case DAD_SCRIPT:
- case DAD_CLOTHING:
- case DAD_OBJECT:
- case DAD_NOTECARD:
- case DAD_BODYPART:
- case DAD_ANIMATION:
- case DAD_GESTURE:
- case DAD_MESH:
- case DAD_SETTINGS:
+ switch (cargo_type)
+ {
+ case DAD_TEXTURE:
+ case DAD_SOUND:
+ case DAD_CALLINGCARD:
+ case DAD_LANDMARK:
+ case DAD_SCRIPT:
+ case DAD_CLOTHING:
+ case DAD_OBJECT:
+ case DAD_NOTECARD:
+ case DAD_BODYPART:
+ case DAD_ANIMATION:
+ case DAD_GESTURE:
+ case DAD_MESH:
+ case DAD_SETTINGS:
+ accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true);
+ if (accepted && drop)
+ {
+ // Don't select immediately, wait for item to arrive
+ mItemsToSelect.push_back(inv_item->getUUID());
+ }
+ break;
+ case DAD_LINK:
+ // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER.
+ // If we have an item of AT_LINK_FOLDER type we should process the linked
+ // category being dragged or dropped into folder.
+ if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType())
+ {
+ LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID());
+ if (linked_category)
+ {
+ accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true);
+ }
+ }
+ else
+ {
accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true);
+ }
+ if (accepted && drop && inv_item)
+ {
+ mItemsToSelect.push_back(inv_item->getUUID());
+ }
+ break;
+ case DAD_CATEGORY:
+ if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id))
+ {
+ accepted = false;
+ }
+ else
+ {
+ LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data;
+ accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false);
if (accepted && drop)
{
- // Don't select immediately, wait for item to arrive
- mItemsToSelect.push_back(inv_item->getUUID());
- }
- break;
- case DAD_LINK:
- // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER.
- // If we have an item of AT_LINK_FOLDER type we should process the linked
- // category being dragged or dropped into folder.
- if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType())
- {
- LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID());
- if (linked_category)
- {
- accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true);
- }
- }
- else
- {
- accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true);
- }
- if (accepted && drop && inv_item)
- {
- mItemsToSelect.push_back(inv_item->getUUID());
- }
- break;
- case DAD_CATEGORY:
- if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id))
- {
- accepted = false;
- }
- else
- {
- LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data;
- accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false);
- if (accepted && drop)
- {
- mItemsToSelect.push_back(cat_ptr->getUUID());
- }
+ mItemsToSelect.push_back(cat_ptr->getUUID());
}
- break;
- case DAD_ROOT_CATEGORY:
- case DAD_NONE:
- break;
- default:
- LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL;
- break;
- }
- if (accepted)
- {
- *accept = ACCEPT_YES_MULTI;
- }
- else
- {
- *accept = ACCEPT_NO;
+ }
+ break;
+ case DAD_ROOT_CATEGORY:
+ case DAD_NONE:
+ break;
+ default:
+ LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL;
+ break;
}
+
+ *accept = accepted ? ACCEPT_YES_MULTI : ACCEPT_NO;
+
return accepted;
}
@@ -3274,16 +3268,20 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
{
return false;
}
- LLInventoryModel* model = &gInventory;
- if (!model || !inv_item) return false;
+ LLInventoryModel* model = &gInventory;
+ if (!model || !inv_item)
+ return false;
// cannot drag into library
- if((gInventory.getRootFolderID() != folder_id) && !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID()))
+ if (gInventory.getRootFolderID() != folder_id &&
+ !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID()))
{
return false;
}
- if (!isAgentAvatarValid()) return false;
+
+ if (!isAgentAvatarValid())
+ return false;
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
@@ -3302,7 +3300,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
bool accept = false;
LLViewerObject* object = NULL;
- if(LLToolDragAndDrop::SOURCE_AGENT == source)
+ if (LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
@@ -3317,21 +3315,24 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
switch (inv_item->getActualType())
{
- case LLAssetType::AT_CATEGORY:
- is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
- break;
- default:
- break;
+ case LLAssetType::AT_CATEGORY:
+ is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
+ break;
+ default:
+ break;
}
+
// Can't explicitly drag things out of the COF.
if (move_is_outof_current_outfit)
{
is_movable = false;
}
+
if (move_is_into_trash)
{
is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID());
}
+
if (is_movable)
{
// Don't allow creating duplicates in the Calling Card/Friends
@@ -3540,7 +3541,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
move_inv->mMoveList.push_back(item_pair);
move_inv->mCallback = NULL;
move_inv->mUserData = NULL;
- if(is_move)
+ if (is_move)
{
warn_move_inventory(object, move_inv);
}
@@ -3555,7 +3556,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
}
}
}
- else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
+ else if (LLToolDragAndDrop::SOURCE_NOTECARD == source)
{
if (move_is_into_marketplacelistings)
{
@@ -3582,7 +3583,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop,
inv_item);
}
}
- else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
+ else if (LLToolDragAndDrop::SOURCE_LIBRARY == source)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
if(item && item->isFinished())
@@ -3665,11 +3666,14 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
return false;
}
- if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
+ if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
+ return false;
+
+ if (!isAgentAvatarValid())
+ return false;
- if (!isAgentAvatarValid()) return false;
// cannot drag into library
- if((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID()))
+ if ((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID()))
{
return false;
}
@@ -3758,7 +3762,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
is_movable = false;
}
}
- else if(dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE)
+ else if (dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE)
{
is_movable = ((inv_cat->getPreferredType() == LLFolderType::FT_NONE) || (inv_cat->getPreferredType() == LLFolderType::FT_OUTFIT));
}
@@ -3767,7 +3771,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
is_movable = false;
}
}
- if(is_movable && move_is_into_current_outfit && is_link)
+ if (is_movable && move_is_into_current_outfit && is_link)
{
is_movable = false;
}
@@ -3795,7 +3799,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat,
for (S32 i=0; i < descendent_categories.size(); ++i)
{
LLInventoryCategory* category = descendent_categories[i];
- if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
+ if (LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
// Can't move "special folders" (e.g. Textures Folder).
is_movable = false;
@@ -4000,7 +4004,6 @@ void outfitFolderCreatedCallback(LLUUID cat_source_id, LLUUID cat_dest_id)
LLInventoryObject::const_object_list_t link_array;
-
LLInventoryModel::item_array_t::iterator iter = items->begin();
LLInventoryModel::item_array_t::iterator end = items->end();
while (iter!=end)
@@ -4038,4 +4041,3 @@ void dropToMyOutfits(LLInventoryCategory* inv_cat)
inventory_func_type func = boost::bind(&outfitFolderCreatedCallback, inv_cat->getUUID(), _1);
gInventory.createNewCategory(dest_id, LLFolderType::FT_OUTFIT, inv_cat->getName(), func, inv_cat->getThumbnailUUID());
}
-
diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp
index d9ace1542b..2cf1554957 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.cpp
+++ b/indra/newview/llinventorymodelbackgroundfetch.cpp
@@ -114,7 +114,7 @@ class BGItemHttpHandler : public LLInventoryModel::FetchItemHttpHandler
LOG_CLASS(BGItemHttpHandler);
public:
- BGItemHttpHandler(const LLSD & request_sd)
+ BGItemHttpHandler(const LLSD& request_sd)
: LLInventoryModel::FetchItemHttpHandler(request_sd)
{
LLInventoryModelBackgroundFetch::instance().incrFetchCount(1);
@@ -126,8 +126,8 @@ public:
}
protected:
- BGItemHttpHandler(const BGItemHttpHandler &); // Not defined
- void operator=(const BGItemHttpHandler &); // Not defined
+ BGItemHttpHandler(const BGItemHttpHandler&); // Not defined
+ void operator=(const BGItemHttpHandler&); // Not defined
};
@@ -145,7 +145,7 @@ class BGFolderHttpHandler : public LLCore::HttpHandler
LOG_CLASS(BGFolderHttpHandler);
public:
- BGFolderHttpHandler(const LLSD & request_sd, const uuid_vec_t & recursive_cats)
+ BGFolderHttpHandler(const LLSD& request_sd, const uuid_vec_t& recursive_cats)
: LLCore::HttpHandler(),
mRequestSD(request_sd),
mRecursiveCatUUIDs(recursive_cats)
@@ -159,18 +159,18 @@ public:
}
protected:
- BGFolderHttpHandler(const BGFolderHttpHandler &); // Not defined
- void operator=(const BGFolderHttpHandler &); // Not defined
+ BGFolderHttpHandler(const BGFolderHttpHandler&); // Not defined
+ void operator=(const BGFolderHttpHandler&); // Not defined
public:
- virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response);
- bool getIsRecursive(const LLUUID & cat_id) const;
+ bool getIsRecursive(const LLUUID& cat_id) const;
private:
- void processData(LLSD & body, LLCore::HttpResponse * response);
- void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response);
- void processFailure(const char * const reason, LLCore::HttpResponse * response);
+ void processData(LLSD& body, LLCore::HttpResponse* response);
+ void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response);
+ void processFailure(const char* const reason, LLCore::HttpResponse* response);
private:
LLSD mRequestSD;
@@ -178,7 +178,7 @@ private:
};
-const char * const LOG_INV("Inventory");
+const char* const LOG_INV("Inventory");
} // end of namespace anonymous
@@ -202,7 +202,7 @@ LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch():
LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch()
{
- gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const
@@ -242,7 +242,7 @@ bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted() const
bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress() const
{
- return inventoryFetchStarted() && ! inventoryFetchCompleted();
+ return inventoryFetchStarted() && !inventoryFetchCompleted();
}
bool LLInventoryModelBackgroundFetch::isEverythingFetched() const
@@ -255,35 +255,35 @@ bool LLInventoryModelBackgroundFetch::folderFetchActive() const
return mFolderFetchActive;
}
-void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID & id, bool recursive, bool is_category)
+void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID& id, bool recursive, bool is_category)
{
EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
if (is_category)
{
- mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchFolderQueue.emplace_front(id, recursion_type, is_category);
}
else
{
- mFetchItemQueue.push_front(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchItemQueue.emplace_front(id, recursion_type, is_category);
}
}
-void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID & id, bool recursive, bool is_category)
+void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID& id, bool recursive, bool is_category)
{
EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
if (is_category)
{
- mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchFolderQueue.emplace_back(id, recursion_type, is_category);
}
else
{
- mFetchItemQueue.push_back(FetchQueueInfo(id, recursion_type, is_category));
+ mFetchItemQueue.emplace_back(id, recursion_type, is_category);
}
}
void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
{
- LLViewerInventoryCategory * cat(gInventory.getCategory(id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(id));
if (cat || (id.isNull() && ! isEverythingFetched()))
{
@@ -295,7 +295,7 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
if (id.isNull())
{
- if (! mRecursiveInventoryFetchStarted)
+ if (!mRecursiveInventoryFetchStarted)
{
mRecursiveInventoryFetchStarted |= recursive;
if (recursive && AISAPI::isAvailable())
@@ -303,19 +303,19 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
// Not only root folder can be massive, but
// most system folders will be requested independently
// so request root folder and content separately
- mFetchFolderQueue.push_front(FetchQueueInfo(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_front(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT);
}
else
{
- mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursion_type));
+ mFetchFolderQueue.emplace_back(gInventory.getRootFolderID(), recursion_type);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
- if (! mRecursiveLibraryFetchStarted)
+ if (!mRecursiveLibraryFetchStarted)
{
mRecursiveLibraryFetchStarted |= recursive;
- mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursion_type));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mFetchFolderQueue.emplace_back(gInventory.getLibraryRootFolderID(), recursion_type);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
else if (recursive && cat && cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS)
@@ -325,13 +325,13 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
if (recursive && AISAPI::isAvailable())
{
// Request marketplace folder and content separately
- mFetchFolderQueue.push_front(FetchQueueInfo(id, FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_front(id, FT_FOLDER_AND_CONTENT);
}
else
{
- mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type));
+ mFetchFolderQueue.emplace_front(id, recursion_type);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
mRecursiveMarketplaceFetchStarted = true;
}
}
@@ -343,15 +343,15 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
{
// On AIS make sure root goes to the top and follow up recursive
// fetches, not individual requests
- mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mFetchFolderQueue.emplace_back(id, recursion_type);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
else if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != id)
{
- // Specific folder requests go to front of queue.
- mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ // Specific folder requests go to front of queue.
+ mFetchFolderQueue.emplace_front(id, recursion_type);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
if (id == gInventory.getLibraryRootFolderID())
@@ -364,9 +364,9 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
}
}
}
- else if (LLViewerInventoryItem * itemp = gInventory.getItem(id))
+ else if (LLViewerInventoryItem* itemp = gInventory.getItem(id))
{
- if (! itemp->mIsComplete)
+ if (!itemp->mIsComplete)
{
scheduleItemFetch(id);
}
@@ -385,18 +385,18 @@ void LLInventoryModelBackgroundFetch::scheduleFolderFetch(const LLUUID& cat_id,
// check if already requested
if (mForceFetchSet.find(cat_id) == mForceFetchSet.end())
{
- mForceFetchSet.insert(cat_id);
- mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_FORCED));
+ mForceFetchSet.emplace(cat_id);
+ mFetchFolderQueue.emplace_front(cat_id, FT_FORCED);
}
}
else
{
// Specific folder requests go to front of queue.
- // version presence acts as dupplicate prevention for normal fetches
- mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_DEFAULT));
+ // version presence acts as duplicate prevention for normal fetches
+ mFetchFolderQueue.emplace_front(cat_id, FT_DEFAULT);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
@@ -410,17 +410,17 @@ void LLInventoryModelBackgroundFetch::scheduleItemFetch(const LLUUID& item_id, b
// check if already requested
if (mForceFetchSet.find(item_id) == mForceFetchSet.end())
{
- mForceFetchSet.insert(item_id);
- mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_FORCED, false));
+ mForceFetchSet.emplace(item_id);
+ mFetchItemQueue.emplace_front(item_id, FT_FORCED, false);
}
}
else
{
- // 'isFinished' being set acts as dupplicate prevention for normal fetches
- mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_DEFAULT, false));
+ // 'isFinished' being set acts as duplicate prevention for normal fetches
+ mFetchItemQueue.emplace_front(item_id, FT_DEFAULT, false);
}
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
@@ -433,7 +433,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id,
cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
}
incrFetchFolderCount(1);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
// Assume that we have no relevant cache. Fetch folder, and items folder's links point to.
AISAPI::FetchCategoryLinks(cat_id,
@@ -450,7 +450,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id,
// start idle loop to track completion
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
@@ -463,7 +463,7 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
}
incrFetchFolderCount(1);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
// For reliability assume that we have no relevant cache, so
// fetch cof along with items cof's links point to.
AISAPI::FetchCOF([callback](const LLUUID& id)
@@ -492,15 +492,15 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
// start idle loop to track completion
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
void LLInventoryModelBackgroundFetch::findLostItems()
{
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- mFetchFolderQueue.push_back(FetchQueueInfo(LLUUID::null, FT_RECURSIVE));
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mFetchFolderQueue.emplace_back(LLUUID::null, FT_RECURSIVE);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
void LLInventoryModelBackgroundFetch::setAllFoldersFetched()
@@ -530,7 +530,7 @@ boost::signals2::connection LLInventoryModelBackgroundFetch::setFetchCompletionC
return mFoldersFetchedSignal.connect(cb);
}
-void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *)
+void LLInventoryModelBackgroundFetch::backgroundFetchCB(void*)
{
LLInventoryModelBackgroundFetch::instance().backgroundFetch();
}
@@ -583,7 +583,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
const LLUUID& response_id,
EFetchType fetch_type)
{
- // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis
+ // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis
incrFetchFolderCount(-1);
uuid_vec_t::const_iterator folder_iter = content_ids.begin();
@@ -604,7 +604,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
if (response_id.isNull())
{
// Failed to fetch, get it individually
- mFetchFolderQueue.push_back(FetchQueueInfo(*folder_iter, FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(*folder_iter, FT_RECURSIVE);
}
else
{
@@ -618,7 +618,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
it != categories->end();
++it)
{
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE);
}
}
}
@@ -630,12 +630,12 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback(
{
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
}
-void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type)
+void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type)
{
- // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis
+ // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis
incrFetchFolderCount(-1);
std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), request_id);
if (found != mExpectedFolderIds.end())
@@ -651,7 +651,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
if (request_id.isNull())
{
- // orhans, no other actions needed
+ // orphans, no other actions needed
return;
}
@@ -664,12 +664,12 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
{
// A full recursive request failed.
// Try requesting folder and nested content separately
- mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_back(request_id, FT_FOLDER_AND_CONTENT);
}
else if (fetch_type == FT_FOLDER_AND_CONTENT)
{
LL_WARNS() << "Failed to download folder: " << request_id << " Requesting known content separately" << LL_ENDL;
- mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(request_id, FT_CONTENT_RECURSIVE);
// set folder's version to prevent viewer from trying to request folder indefinetely
LLViewerInventoryCategory* cat(gInventory.getCategory(request_id));
@@ -687,15 +687,15 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
{
// Got the folder and content, now verify content
// Request content even for FT_RECURSIVE in case of changes, failures
- // or if depth limit gets imlemented.
+ // or if depth limit gets implemented.
// This shouldn't redownload folders if they already have version
request_descendants = true;
LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << ". Requesting content" << LL_ENDL;
}
else if (fetch_type == FT_FOLDER_AND_CONTENT)
{
- // readd folder for content request
- mFetchFolderQueue.push_front(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE));
+ // read folder for content request
+ mFetchFolderQueue.emplace_front(request_id, FT_CONTENT_RECURSIVE);
}
else
{
@@ -715,7 +715,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
it != categories->end();
++it)
{
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE);
}
}
}
@@ -724,11 +724,11 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i
{
mBackgroundFetchActive = true;
mFolderFetchActive = true;
- gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr);
}
// done
- LLViewerInventoryCategory * cat(gInventory.getCategory(request_id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(request_id));
if (cat)
{
cat->setFetching(new_state);
@@ -766,7 +766,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis()
while (!mFetchFolderQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time)
{
- const FetchQueueInfo & fetch_info(mFetchFolderQueue.front());
+ const FetchQueueInfo& fetch_info(mFetchFolderQueue.front());
bulkFetchViaAis(fetch_info);
mFetchFolderQueue.pop_front();
curent_time = LLTimer::getTotalSeconds();
@@ -774,7 +774,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis()
// Ideally we shouldn't fetch items if recursive fetch isn't done,
// but there is a chance some request will start timeouting and recursive
- // fetch will get stuck on a signle folder, don't block item fetch in such case
+ // fetch will get stuck on a single folder, don't block item fetch in such case
while (!mFetchItemQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time)
{
const FetchQueueInfo& fetch_info(mFetchItemQueue.front());
@@ -832,7 +832,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis()
const LLUUID& marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS);
if (marketplacelistings_id.notNull())
{
- mFetchFolderQueue.push_front(FetchQueueInfo(marketplacelistings_id, FT_FOLDER_AND_CONTENT));
+ mFetchFolderQueue.emplace_front(marketplacelistings_id, FT_FOLDER_AND_CONTENT);
}
else
{
@@ -852,11 +852,11 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
{
if (fetch_info.mIsCategory)
{
- const LLUUID & cat_id(fetch_info.mUUID);
+ const LLUUID& cat_id(fetch_info.mUUID);
if (cat_id.isNull())
{
incrFetchFolderCount(1);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
// Lost and found
// Should it actually be recursive?
AISAPI::FetchOrphans([](const LLUUID& response_id)
@@ -868,7 +868,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
}
else
{
- LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id));
if (cat)
{
if (fetch_info.mFetchType == FT_CONTENT_RECURSIVE)
@@ -903,8 +903,8 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
continue;
}
- children.push_back(child_cat->getUUID());
- mExpectedFolderIds.push_back(child_cat->getUUID());
+ children.emplace_back(child_cat->getUUID());
+ mExpectedFolderIds.emplace_back(child_cat->getUUID());
child_cat->setFetching(target_state);
if (children.size() >= batch_limit)
@@ -938,7 +938,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
if (content_done)
{
// This will have a bit of overlap with onAISContentCalback,
- // but something else might have dowloaded folders, so verify
+ // but something else might have downloaded folders, so verify
// every child that is complete has it's children done as well
for (LLInventoryModel::cat_array_t::iterator it = categories->begin();
it != categories->end();
@@ -947,14 +947,14 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
LLViewerInventoryCategory* child_cat = (*it);
if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion())
{
- mFetchFolderQueue.push_back(FetchQueueInfo(child_cat->getUUID(), FT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(child_cat->getUUID(), FT_RECURSIVE);
}
}
}
else
{
// send it back to get the rest
- mFetchFolderQueue.push_back(FetchQueueInfo(cat_id, FT_CONTENT_RECURSIVE));
+ mFetchFolderQueue.emplace_back(cat_id, FT_CONTENT_RECURSIVE);
}
}
else if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()
@@ -971,7 +971,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
// increment before call in case of immediate callback
incrFetchFolderCount(1);
cat->setFetching(target_state);
- mExpectedFolderIds.push_back(cat_id);
+ mExpectedFolderIds.emplace_back(cat_id);
EFetchType type = fetch_info.mFetchType;
LLUUID cat_cb_id = cat_id;
@@ -995,15 +995,15 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
if (fetch_info.mFetchType == FT_RECURSIVE
|| fetch_info.mFetchType == FT_FOLDER_AND_CONTENT)
{
- LLInventoryModel::cat_array_t * categories(NULL);
- LLInventoryModel::item_array_t * items(NULL);
+ LLInventoryModel::cat_array_t* categories(NULL);
+ LLInventoryModel::item_array_t* items(NULL);
gInventory.getDirectDescendentsOf(cat_id, categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
- // not push_front to not cause an infinite loop
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ // not emplace_front to not cause an infinite loop
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE);
}
}
}
@@ -1012,7 +1012,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc
}
else
{
- LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID));
+ LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID));
if (itemp)
{
@@ -1050,7 +1050,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
- LLViewerRegion * region(gAgent.getRegion());
+ LLViewerRegion* region(gAgent.getRegion());
if (! region || gDisconnected || LLApp::isExiting())
{
return;
@@ -1070,7 +1070,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
// Just processed a bunch of items.
// Note: do we really need notifyObservers() here?
// OnIdle it will be called anyway due to Add flag for processed item.
- // It seems like in some cases we are updaiting on fail (no flag),
+ // It seems like in some cases we are updating on fail (no flag),
// but is there anything to update?
gInventory.notifyObservers();
}
@@ -1088,7 +1088,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
// *TODO: Think I'd like to get a shared pointer to this and share it
// among all the folder requests.
uuid_vec_t recursive_cats;
- uuid_vec_t all_cats; // dupplicate avoidance
+ uuid_vec_t all_cats; // duplicate avoidance
LLSD folder_request_body;
LLSD folder_request_body_lib;
@@ -1098,10 +1098,10 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
while (! mFetchFolderQueue.empty()
&& (item_count + folder_count) < max_batch_size)
{
- const FetchQueueInfo & fetch_info(mFetchFolderQueue.front());
+ const FetchQueueInfo& fetch_info(mFetchFolderQueue.front());
if (fetch_info.mIsCategory)
{
- const LLUUID & cat_id(fetch_info.mUUID);
+ const LLUUID& cat_id(fetch_info.mUUID);
if (cat_id.isNull()) //DEV-17797 Lost and found
{
LLSD folder_sd;
@@ -1115,7 +1115,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
}
else
{
- const LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id));
+ const LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id));
if (cat)
{
if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
@@ -1145,14 +1145,14 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
// May already have this folder, but append child folders to list.
if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE)
{
- LLInventoryModel::cat_array_t * categories(NULL);
- LLInventoryModel::item_array_t * items(NULL);
+ LLInventoryModel::cat_array_t* categories(NULL);
+ LLInventoryModel::item_array_t* items(NULL);
gInventory.getDirectDescendentsOf(cat_id, categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
- mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mFetchType));
+ mFetchFolderQueue.emplace_back((*it)->getUUID(), fetch_info.mFetchType);
}
}
}
@@ -1160,9 +1160,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
}
if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE)
{
- recursive_cats.push_back(cat_id);
+ recursive_cats.emplace_back(cat_id);
}
- all_cats.push_back(cat_id);
+ all_cats.emplace_back(cat_id);
}
mFetchFolderQueue.pop_front();
@@ -1172,9 +1172,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
while (!mFetchItemQueue.empty()
&& (item_count + folder_count) < max_batch_size)
{
- const FetchQueueInfo & fetch_info(mFetchItemQueue.front());
+ const FetchQueueInfo& fetch_info(mFetchItemQueue.front());
- LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID));
+ LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID));
if (itemp)
{
@@ -1262,13 +1262,13 @@ void LLInventoryModelBackgroundFetch::bulkFetch()
}
}
-bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID & cat_id) const
+bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const
{
for (fetch_queue_t::const_iterator it = mFetchFolderQueue.begin();
it != mFetchFolderQueue.end();
++it)
{
- const LLUUID & fetch_id = (*it).mUUID;
+ const LLUUID& fetch_id = (*it).mUUID;
if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
return false;
}
@@ -1276,7 +1276,7 @@ bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LL
it != mFetchItemQueue.end();
++it)
{
- const LLUUID & fetch_id = (*it).mUUID;
+ const LLUUID& fetch_id = (*it).mUUID;
if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
return false;
}
@@ -1291,7 +1291,7 @@ namespace
/// Class <anonymous>::BGFolderHttpHandler
///----------------------------------------------------------------------------
-void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response)
{
do // Single-pass do-while used for common exit handling
{
@@ -1304,7 +1304,7 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes
}
// Response body should be present.
- LLCore::BufferArray * body(response->getBody());
+ LLCore::BufferArray* body(response->getBody());
// body = NULL; // Dev tool to force error handling
if (! body || ! body->size())
{
@@ -1353,9 +1353,9 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes
}
-void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::processData(LLSD& content, LLCore::HttpResponse* response)
{
- LLInventoryModelBackgroundFetch * fetcher(LLInventoryModelBackgroundFetch::getInstance());
+ LLInventoryModelBackgroundFetch* fetcher(LLInventoryModelBackgroundFetch::getInstance());
// API V2 and earlier should probably be testing for "error" map
// in response as an application-level error.
@@ -1373,7 +1373,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
//LLUUID agent_id = folder_sd["agent_id"];
- //if(agent_id != gAgent.getID()) //This should never happen.
+ //if (agent_id != gAgent.getID()) //This should never happen.
//{
// LL_WARNS(LOG_INV) << "Got a UpdateInventoryItem for the wrong agent."
// << LL_ENDL;
@@ -1405,7 +1405,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
- update.push_back(new_folder);
+ update.emplace_back(new_folder);
gInventory.accountForUpdate(update);
titem->setParent(lost_uuid);
@@ -1415,7 +1415,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
}
}
- LLViewerInventoryCategory * pcat(gInventory.getCategory(parent_id));
+ LLViewerInventoryCategory* pcat(gInventory.getCategory(parent_id));
if (! pcat)
{
continue;
@@ -1453,7 +1453,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
}
// Set version and descendentcount according to message.
- LLViewerInventoryCategory * cat(gInventory.getCategory(parent_id));
+ LLViewerInventoryCategory* cat(gInventory.getCategory(parent_id));
if (cat)
{
cat->setVersion(version);
@@ -1486,9 +1486,9 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res
}
-void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response)
{
- const std::string & ct(response->getContentType());
+ const std::string& ct(response->getContentType());
LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n"
<< "[Status: " << status.toTerseString() << "]\n"
<< "[Reason: " << status.toString() << "]\n"
@@ -1498,7 +1498,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
// Could use a 404 test here to try to detect revoked caps...
- if(status == LLCore::HttpStatus(HTTP_FORBIDDEN))
+ if (status == LLCore::HttpStatus(HTTP_FORBIDDEN))
{
// Too large, split into two if possible
if (gDisconnected || LLApp::isExiting())
@@ -1528,7 +1528,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
LLUUID folder_id = iter->get("folder_id").asUUID();
if (std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), folder_id) != mRecursiveCatUUIDs.end())
{
- recursive_cats.push_back(folder_id);
+ recursive_cats.emplace_back(folder_id);
}
if (folders.size() == (size / 2))
{
@@ -1559,9 +1559,9 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
// request which tested on HTTP_INTERNAL_ERROR status. This
// retry logic was unbounded and lacked discrimination as to the
// cause of the retry. The new http library should be doing
- // adquately on retries but I want to keep the structure of a
+ // adequately on retries but I want to keep the structure of a
// retry for reference.
- LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
+ LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance();
if (false)
{
// timed out or curl failure
@@ -1585,7 +1585,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http
}
-void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response)
+void BGFolderHttpHandler::processFailure(const char* const reason, LLCore::HttpResponse* response)
{
LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n"
<< "[Status: internal error]\n"
@@ -1599,7 +1599,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http
// the same but be aware that this may be a source of problems.
// Philosophy is that inventory folders are so essential to
// operation that this is a reasonable action.
- LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
+ LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance();
if (true)
{
for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
@@ -1622,7 +1622,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http
}
-bool BGFolderHttpHandler::getIsRecursive(const LLUUID & cat_id) const
+bool BGFolderHttpHandler::getIsRecursive(const LLUUID& cat_id) const
{
return std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end();
}
diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h
index b3fbe66c69..2e9f69ee29 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.h
+++ b/indra/newview/llinventorymodelbackgroundfetch.h
@@ -54,7 +54,7 @@ public:
void scheduleItemFetch(const LLUUID& item_id, bool forced = false);
typedef boost::function<void()> nullary_func_t;
- // AIS3 only, Fetches folder and everithing links inside the folder point to
+ // AIS3 only, Fetches folder and everything links inside the folder point to
// Intended for outfits
void fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback);
// AIS3 only
@@ -81,8 +81,8 @@ public:
typedef boost::function<void()> folders_fetched_callback_t;
boost::signals2::connection setFetchCompletionCallback(folders_fetched_callback_t cb);
- void addRequestAtFront(const LLUUID & id, bool recursive, bool is_category);
- void addRequestAtBack(const LLUUID & id, bool recursive, bool is_category);
+ void addRequestAtFront(const LLUUID& id, bool recursive, bool is_category);
+ void addRequestAtBack(const LLUUID& id, bool recursive, bool is_category);
protected:
bool isFolderFetchProcessingComplete() const;
@@ -108,8 +108,8 @@ protected:
};
typedef std::deque<FetchQueueInfo> fetch_queue_t;
- void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t &content_ids, const LLUUID& response_id, EFetchType fetch_type);
- void onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type);
+ void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t& content_ids, const LLUUID& response_id, EFetchType fetch_type);
+ void onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type);
void bulkFetchViaAis();
void bulkFetchViaAis(const FetchQueueInfo& fetch_info);
void bulkFetch();
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index c7bd1d943a..bf12e6a7e0 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -415,8 +415,10 @@ void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType
{
getFilter().setFilterObjectTypes(types);
}
- if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY)
+ else if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY)
+ {
getFilter().setFilterCategoryTypes(types);
+ }
}
void LLInventoryPanel::setFilterWorn()
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp
index 4eaf69c39d..10a1cd6b71 100644
--- a/indra/newview/lljoystickbutton.cpp
+++ b/indra/newview/lljoystickbutton.cpp
@@ -637,18 +637,24 @@ void LLJoystickCameraRotate::drawRotatedImage( LLPointer<LLUIImage> image, S32 r
gGL.color4fv(UI_VERTEX_COLOR.mV);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.texCoord2fv( uv[ (rotations + 0) % 4]);
- gGL.vertex2i(width, height );
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2fv(uv[(rotations + 1) % 4]);
+ gGL.vertex2i(0, height);
- gGL.texCoord2fv( uv[ (rotations + 1) % 4]);
- gGL.vertex2i(0, height );
+ gGL.texCoord2fv(uv[(rotations + 2) % 4]);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
- gGL.texCoord2fv( uv[ (rotations + 2) % 4]);
+ gGL.texCoord2fv(uv[(rotations + 2) % 4]);
gGL.vertex2i(0, 0);
- gGL.texCoord2fv( uv[ (rotations + 3) % 4]);
+ gGL.texCoord2fv(uv[(rotations + 3) % 4]);
gGL.vertex2i(width, 0);
}
gGL.end();
@@ -909,7 +915,7 @@ void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rota
gGL.color4fv(UI_VERTEX_COLOR.mV);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2fv(uv[(rotations + 0) % 4]);
gGL.vertex2i(width, height);
@@ -920,6 +926,12 @@ void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rota
gGL.texCoord2fv(uv[(rotations + 2) % 4]);
gGL.vertex2i(0, 0);
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2fv(uv[(rotations + 1) % 4]);
+ gGL.vertex2i(0, height);
+
gGL.texCoord2fv(uv[(rotations + 3) % 4]);
gGL.vertex2i(width, 0);
}
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index ffb66dc6cc..66420d1cad 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -618,43 +618,22 @@ void LLManipScale::renderFaces( const LLBBox& bbox )
{
gGL.color4fv( default_normal_color.mV );
LLGLDepthTest gls_depth(GL_FALSE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
{
- // Face 0
- gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
-
- // Face 1
- gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
+ gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
-
- // Face 2
gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
-
- // Face 3
- gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
-
- // Face 4
- gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
- gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
- gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
-
- // Face 5
- gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
- gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
- gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
+ gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
}
gGL.end();
}
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index c11a98be50..0888f630e8 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1676,9 +1676,9 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
normal = -normal;
}
F32 d = -(selection_center * normal);
- glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
+ glm::vec4 plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
- gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
+ plane = glm::inverse(gGL.getModelviewMatrix()) * plane;
static LLStaticHashedString sClipPlane("clip_plane");
gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index dde238eddb..1e3a328464 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -1976,21 +1976,21 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind
return;
}
- LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
-
if (index >= 0)
{
// Prespecified material
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
me->loadMaterial(model_in, filename, index);
}
else if (model_in.materials.size() == 1)
{
- // Only one, just load it
+ // Only one material, just load it
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
me->loadMaterial(model_in, filename, 0);
}
else
{
- // Promt user to select material
+ // Multiple materials, Promt user to select material
std::list<std::string> material_list;
std::vector<tinygltf::Material>::const_iterator mat_iter = model_in.materials.begin();
std::vector<tinygltf::Material>::const_iterator mat_end = model_in.materials.end();
@@ -2008,15 +2008,19 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind
}
}
- material_list.push_back(me->getString("material_batch_import_text"));
+ material_list.push_back(LLTrans::getString("material_batch_import_text"));
LLFloaterComboOptions::showUI(
- [me, model_in, filename](const std::string& option, S32 index)
+ [model_in, filename](const std::string& option, S32 index)
{
- me->loadMaterial(model_in, filename, index);
+ if (index >= 0) // -1 on cancel
+ {
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
+ me->loadMaterial(model_in, filename, index);
+ }
},
- me->getString("material_selection_title"),
- me->getString("material_selection_text"),
+ LLTrans::getString("material_selection_title"),
+ LLTrans::getString("material_selection_text"),
material_list
);
}
diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp
index b39a976ebd..202008f7f9 100644
--- a/indra/newview/llmediactrl.cpp
+++ b/indra/newview/llmediactrl.cpp
@@ -843,7 +843,7 @@ void LLMediaCtrl::draw()
calcOffsetsAndSize(&x_offset, &y_offset, &width, &height);
// draw the browser
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
if (! media_plugin->getTextureCoordsOpenGL())
{
// render using web browser reported width and height, instead of trying to invert GL scale
@@ -856,6 +856,12 @@ void LLMediaCtrl::draw()
gGL.texCoord2f( 0.f, max_v );
gGL.vertex2i( x_offset, y_offset );
+ gGL.texCoord2f(max_u, 0.f);
+ gGL.vertex2i(x_offset + width, y_offset + height);
+
+ gGL.texCoord2f(0.f, max_v);
+ gGL.vertex2i(x_offset, y_offset);
+
gGL.texCoord2f( max_u, max_v );
gGL.vertex2i( x_offset + width, y_offset );
}
@@ -871,6 +877,12 @@ void LLMediaCtrl::draw()
gGL.texCoord2f( 0.f, 0.f );
gGL.vertex2i( x_offset, y_offset );
+ gGL.texCoord2f(max_u, max_v);
+ gGL.vertex2i(x_offset + width, y_offset + height);
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(x_offset, y_offset);
+
gGL.texCoord2f( max_u, 0.f );
gGL.vertex2i( x_offset + width, y_offset );
}
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 26e2d8f319..a5bed1dbe6 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -77,6 +77,8 @@
#include "llinventorypanel.h"
#include "lluploaddialog.h"
#include "llfloaterreg.h"
+#include "llvoavatarself.h"
+#include "llskinningutil.h"
#include "boost/iostreams/device/array.hpp"
#include "boost/iostreams/stream.hpp"
@@ -757,7 +759,7 @@ void log_upload_error(LLCore::HttpStatus status, const LLSD& content,
<< " (" << status.toTerseString() << ")" << LL_ENDL;
std::ostringstream details;
- typedef std::set<std::string> mav_errors_set_t;
+ typedef std::unordered_set<std::string> mav_errors_set_t;
mav_errors_set_t mav_errors;
if (content.has("error"))
@@ -828,7 +830,8 @@ LLMeshRepoThread::LLMeshRepoThread()
mHttpLargeOptions(),
mHttpHeaders(),
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
- mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID)
+ mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
+ mWorkQueue("MeshRepoThread", 1024*1024)
{
LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp());
@@ -861,7 +864,7 @@ LLMeshRepoThread::~LLMeshRepoThread()
while (!mSkinInfoQ.empty())
{
- delete mSkinInfoQ.front();
+ llassert(mSkinInfoQ.front()->getNumRefs() == 1);
mSkinInfoQ.pop_front();
}
@@ -911,6 +914,10 @@ void LLMeshRepoThread::run()
break;
}
+ // run mWorkQueue for up to 8ms
+ static std::chrono::nanoseconds WorkTimeNanoSec{std::chrono::nanoseconds::rep(8 * 1000000) };
+ mWorkQueue.runFor(WorkTimeNanoSec);
+
if (! mHttpRequestSet.empty())
{
// Dispatch all HttpHandler notifications
@@ -1322,7 +1329,7 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url,
bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
{
-
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1447,6 +1454,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1554,6 +1562,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1693,6 +1702,7 @@ void LLMeshRepoThread::decActiveHeaderRequests()
//return false if failed to get header
bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry)
{
+ LL_PROFILE_ZONE_SCOPED;
++LLMeshRepository::sMeshRequestCount;
{
@@ -1756,6 +1766,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c
//return false if failed to get mesh lod.
bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mHeaderMutex)
{
return false;
@@ -1940,6 +1951,18 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes
LLMeshRepository::sCacheBytesHeaders += (U32)header_size;
}
+ // immediately request SkinInfo since we'll need it before we can render any LoD if it is present
+ {
+ LLMutexLock lock(gMeshRepo.mMeshMutex);
+
+ if (gMeshRepo.mLoadingSkins.find(mesh_id) == gMeshRepo.mLoadingSkins.end())
+ {
+ gMeshRepo.mLoadingSkins[mesh_id] = {}; // add an empty vector to indicate to main thread that we are loading skin info
+ }
+ }
+
+ fetchMeshSkinInfo(mesh_id);
+
LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time.
//check for pending requests
@@ -1971,6 +1994,18 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p
{
if (volume->getNumFaces() > 0)
{
+ // if we have a valid SkinInfo, cache per-joint bounding boxes for this LOD
+ LLMeshSkinInfo* skin_info = mSkinMap[mesh_params.getSculptID()];
+ if (skin_info && isAgentAvatarValid())
+ {
+ for (S32 i = 0; i < volume->getNumFaces(); ++i)
+ {
+ // NOTE: no need to lock gAgentAvatarp as the state being checked is not changed after initialization
+ LLVolumeFace& face = volume->getVolumeFace(i);
+ LLSkinningUtil::updateRiggingInfo(skin_info, gAgentAvatarp, face);
+ }
+ }
+
LoadedMesh mesh(volume, mesh_params, lod);
{
LLMutexLock lock(mMutex);
@@ -2014,21 +2049,24 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
}
{
- LLMeshSkinInfo* info = nullptr;
- try
- {
- info = new LLMeshSkinInfo(mesh_id, skin);
- }
- catch (const std::bad_alloc& ex)
- {
- LL_WARNS() << "Failed to allocate skin info with exception: " << ex.what() << LL_ENDL;
- return false;
+ LLPointer<LLMeshSkinInfo> info = nullptr;
+ info = new LLMeshSkinInfo(mesh_id, skin);
+
+ if (isAgentAvatarValid())
+ { // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes,
+ // generate a map of mesh joint numbers to LLVOAvatar joint numbers
+ LLSkinningUtil::initJointNums(info, gAgentAvatarp);
}
- // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL;
+ // copy the skin info for the background thread so we can use it
+ // to calculate per-joint bounding boxes when volumes are loaded
+ mSkinMap[mesh_id] = new LLMeshSkinInfo(*info);
+
{
+ // Move the LLPointer in to the skin info queue to avoid reference
+ // count modification after we leave the lock
LLMutexLock lock(mMutex);
- mSkinInfoQ.push_back(info);
+ mSkinInfoQ.emplace_back(std::move(info));
}
}
@@ -2265,10 +2303,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
S32 mesh_num = 0;
S32 texture_num = 0;
- std::set<LLViewerTexture* > textures;
- std::map<LLViewerTexture*,S32> texture_index;
+ std::unordered_set<LLViewerTexture* > textures;
+ std::unordered_map<LLViewerTexture*,S32> texture_index;
- std::map<LLModel*,S32> mesh_index;
+ std::unordered_map<LLModel*,S32> mesh_index;
std::string model_name;
S32 instance_num = 0;
@@ -2957,7 +2995,7 @@ void LLMeshRepoThread::notifyLoadedMeshes()
{
if (mMutex->trylock())
{
- std::deque<LLMeshSkinInfo*> skin_info_q;
+ std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q;
std::deque<UUIDBasedRequest> skin_info_unavail_q;
std::list<LLModel::Decomposition*> decomp_q;
@@ -3080,6 +3118,7 @@ S32 LLMeshRepository::getActualMeshLOD(LLMeshHeader& header, S32 lod)
// are cases far off the norm.
void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
+ LL_PROFILE_ZONE_SCOPED;
mProcessed = true;
unsigned int retries(0U);
@@ -3356,6 +3395,7 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status)
void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_LOD_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong
{
@@ -3421,6 +3461,7 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status)
void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_SKIN_INFO_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
&& gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
@@ -3470,6 +3511,7 @@ void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status)
void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_DECOMP_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
&& gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
@@ -3517,6 +3559,7 @@ void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status)
void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */,
U8 * data, S32 data_size)
{
+ LL_PROFILE_ZONE_SCOPED;
if ((!MESH_PHYS_SHAPE_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
&& gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK)
@@ -3859,6 +3902,7 @@ void LLMeshRepository::notifyLoadedMeshes()
for (auto iter = mSkinMap.begin(), ender = mSkinMap.end(); iter != ender;)
{
auto copy_iter = iter++;
+ LLUUID id = copy_iter->first;
//skinbytes += U64Bytes(sizeof(LLMeshSkinInfo));
//skinbytes += U64Bytes(copy_iter->second->mJointNames.size() * sizeof(std::string));
@@ -3870,6 +3914,12 @@ void LLMeshRepository::notifyLoadedMeshes()
{
mSkinMap.erase(copy_iter);
}
+
+ // erase from background thread
+ mThread->mWorkQueue.post([=]()
+ {
+ mThread->mSkinMap.erase(id);
+ });
}
//LL_INFOS() << "Skin info cache elements:" << mSkinMap.size() << " Memory: " << U64Kilobytes(skinbytes) << LL_ENDL;
}
@@ -4206,7 +4256,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
+ std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
if (iter == mLoadingPhysicsShapes.end())
{ //no request pending for this skin info
// *FIXME: Nothing ever deletes entries, can't be right
@@ -4236,7 +4286,7 @@ LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
+ std::unordered_set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
if (iter == mLoadingDecompositions.end())
{ //no request pending for this skin info
mLoadingDecompositions.insert(mesh_id);
@@ -4287,6 +4337,8 @@ bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id)
{
+ LL_PROFILE_ZONE_SCOPED;
+
if (mesh_id.isNull())
{
return false;
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index b850ade0bb..b5c2424578 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -28,6 +28,7 @@
#define LL_MESH_REPOSITORY_H
#include <unordered_map>
+#include <unordered_set>
#include "llassettype.h"
#include "llmodel.h"
#include "lluuid.h"
@@ -341,7 +342,7 @@ public:
std::deque<UUIDBasedRequest> mSkinRequests;
// list of completed skin info requests
- std::deque<LLMeshSkinInfo*> mSkinInfoQ;
+ std::deque<LLPointer<LLMeshSkinInfo>> mSkinInfoQ;
// list of skin info requests that have failed or are unavailaibe
std::deque<UUIDBasedRequest> mSkinUnavailableQ;
@@ -368,9 +369,17 @@ public:
std::deque<LoadedMesh> mLoadedQ;
//map of pending header requests and currently desired LODs
- typedef boost::unordered_map<LLUUID, std::vector<S32> > pending_lod_map;
+ typedef std::unordered_map<LLUUID, std::vector<S32> > pending_lod_map;
pending_lod_map mPendingLOD;
+ // map of mesh ID to skin info (mirrors LLMeshRepository::mSkinMap)
+ /// NOTE: LLMeshRepository::mSkinMap is accessed very frequently, so maintain a copy here to avoid mutex overhead
+ typedef std::unordered_map<LLUUID, LLPointer<LLMeshSkinInfo>> skin_map;
+ skin_map mSkinMap;
+
+ // workqueue for processing generic requests
+ LL::WorkQueue mWorkQueue;
+
// llcorehttp library interface objects.
LLCore::HttpStatus mHttpStatus;
LLCore::HttpRequest * mHttpRequest;
@@ -380,7 +389,7 @@ public:
LLCore::HttpRequest::policy_t mHttpPolicyClass;
LLCore::HttpRequest::policy_t mHttpLargePolicyClass;
- typedef std::set<LLCore::HttpHandler::ptr_t> http_request_set;
+ typedef std::unordered_set<LLCore::HttpHandler::ptr_t> http_request_set;
http_request_set mHttpRequestSet; // Outstanding HTTP requests
std::string mGetMeshCapability;
@@ -696,13 +705,13 @@ public:
std::queue<LLUUID> mPendingSkinRequests;
//list of mesh ids awaiting decompositions
- std::set<LLUUID> mLoadingDecompositions;
+ std::unordered_set<LLUUID> mLoadingDecompositions;
//list of mesh ids that need to send decomposition fetch requests
std::queue<LLUUID> mPendingDecompositionRequests;
//list of mesh ids awaiting physics shapes
- std::set<LLUUID> mLoadingPhysicsShapes;
+ std::unordered_set<LLUUID> mLoadingPhysicsShapes;
//list of mesh ids that need to send physics shape fetch requests
std::queue<LLUUID> mPendingPhysicsShapeRequests;
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 0055684e56..e04262715d 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -227,6 +227,8 @@ LLModelPreview::~LLModelPreview()
}
mBaseModel.clear();
mBaseScene.clear();
+
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList);
}
void LLModelPreview::updateDimentionsAndOffsets()
@@ -553,7 +555,7 @@ void LLModelPreview::rebuildUploadData()
{
// in case user provided a missing file later
texture->setIsMissingAsset(false);
- texture->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, this, NULL, false);
+ texture->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, this, &mCallbackTextureList, false);
texture->forceToSaveRawImage(0, F32_MAX);
texture->updateFetch();
if (mModelLoader)
@@ -2829,9 +2831,9 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLMatrix4a mat_normal;
if (skinned)
{
- glh::matrix4f m((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr());
- m = m.inverse().transpose();
- mat_normal.loadu(m.m);
+ glm::mat4 m = glm::make_mat4((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr());
+ m = glm::transpose(glm::inverse(m));
+ mat_normal.loadu(glm::value_ptr(m));
}
S32 num_faces = mdl->getNumVolumeFaces();
@@ -3130,8 +3132,6 @@ LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque)
U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque)
{
- (void)opaque;
-
if (material.mDiffuseMapFilename.size())
{
material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >;
@@ -3145,7 +3145,8 @@ U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque)
}
// Todo: might cause a crash if preview gets closed before we get the callback.
// Use a callback list or guard callback in some way
- tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, NULL, false);
+ LLModelPreview* preview = (LLModelPreview*)opaque;
+ tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, &preview->mCallbackTextureList, false);
tex->forceToSaveRawImage(0, F32_MAX);
material.setDiffuseMap(tex->getID()); // record tex ID
return 1;
@@ -3365,7 +3366,7 @@ bool LLModelPreview::render()
mFMP->childSetEnabled("upload_joints", upload_skin);
}
- F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal();
+ F32 physics_explode = (F32)mFMP->childGetValue("physics_explode").asReal();
LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview
@@ -3594,12 +3595,12 @@ bool LLModelPreview::render()
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
- if (explode > 0.f)
+ if (physics_explode > 0.f)
{
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
- offset *= explode;
+ offset *= physics_explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
@@ -3614,7 +3615,7 @@ bool LLModelPreview::render()
gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions);
- if (explode > 0.f)
+ if (physics_explode > 0.f)
{
gGL.popMatrix();
}
@@ -3629,7 +3630,8 @@ bool LLModelPreview::render()
if (render_mesh)
{
auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
- if (pass > 0){
+ if (pass > 0)
+ {
for (size_t i = 0; i < num_models; ++i)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -3817,7 +3819,8 @@ bool LLModelPreview::render()
}
}
- for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i)
+ std::size_t size = mVertexBuffer[mPreviewLOD][model].size();
+ for (U32 i = 0; i < size; ++i)
{
model->mSkinInfo.updateHash();
LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo);
diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h
index c615070105..e236d7ced7 100644
--- a/indra/newview/llmodelpreview.h
+++ b/indra/newview/llmodelpreview.h
@@ -316,6 +316,7 @@ protected:
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture * > mTextureSet;
+ LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList;
//map of vertex buffers to models (one vertex buffer in vector per face in model
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1];
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 3f370b1ab5..af472c4259 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -298,15 +298,22 @@ void LLNetMap::draw()
// Draw using texture.
gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(left, top);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2f(left, bottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2f(right, bottom);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2f(left, top);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2f(right, bottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2f(right, top);
+ }
gGL.end();
gGL.flush();
@@ -347,15 +354,22 @@ void LLNetMap::draw()
F32 image_half_width = 0.5f*mObjectMapPixels;
F32 image_half_height = 0.5f*mObjectMapPixels;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]);
+ }
gGL.end();
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp
index 72fb9464d8..b1d5cd9e16 100644
--- a/indra/newview/lloutfitgallery.cpp
+++ b/indra/newview/lloutfitgallery.cpp
@@ -55,8 +55,15 @@
static LLPanelInjector<LLOutfitGallery> t_outfit_gallery("outfit_gallery");
-#define MAX_OUTFIT_PHOTO_WIDTH 256
-#define MAX_OUTFIT_PHOTO_HEIGHT 256
+// The maximum resolution at which to load the outfit photo. If the given
+// texture has a higher resolution, tell the texture streaming system to
+// only load the resolution needed. An in-world object may request to load
+// the texture at a higher resolution, but that won't affect textures
+// loaded with LLViewerTexture::FETCHED_TEXTURE. (see
+// LLOutfitGalleryItem::setImageAssetId and also
+// LLViewerTexture::LOD_TEXTURE)
+#define MAX_OUTFIT_PHOTO_LOAD_WIDTH 256
+#define MAX_OUTFIT_PHOTO_LOAD_HEIGHT 256
const S32 GALLERY_ITEMS_PER_ROW_MIN = 2;
@@ -979,28 +986,18 @@ void LLOutfitGalleryItem::draw()
border.mRight = border.mRight + 1;
gl_rect_2d(border, border_color, false);
- // If the floater is focused, don't apply its alpha to the texture (STORM-677).
- const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if (mTexturep)
{
- if (mImageUpdatePending && mTexturep->getDiscardLevel() >= 0)
- {
- mImageUpdatePending = false;
- if (mTexturep->getOriginalWidth() > MAX_OUTFIT_PHOTO_WIDTH || mTexturep->getOriginalHeight() > MAX_OUTFIT_PHOTO_HEIGHT)
- {
- setDefaultImage();
- }
- }
- else
- {
- LLRect interior = border;
- interior.stretch(-1);
+ LLRect interior = border;
+ interior.stretch(-1);
- gl_draw_scaled_image(interior.mLeft - 1, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
+ // Pump the priority
+ const F32 stats = (F32)llmin(interior.getWidth() * interior.getHeight(), MAX_OUTFIT_PHOTO_LOAD_WIDTH * MAX_OUTFIT_PHOTO_LOAD_HEIGHT);
+ mTexturep->addTextureStats(stats);
- // Pump the priority
- mTexturep->addTextureStats((F32)(interior.getWidth() * interior.getHeight()));
- }
+ // If the floater is focused, don't apply its alpha to the texture (STORM-677).
+ const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
+ gl_draw_scaled_image(interior.mLeft - 1, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
}
}
@@ -1128,14 +1125,18 @@ bool LLOutfitGalleryItem::openOutfitsContent()
bool LLOutfitGalleryItem::setImageAssetId(LLUUID image_asset_id)
{
- LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(image_asset_id, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- if (texture && texture->getOriginalWidth() <= MAX_OUTFIT_PHOTO_WIDTH && texture->getOriginalHeight() <= MAX_OUTFIT_PHOTO_HEIGHT)
+ LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(image_asset_id, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::FETCHED_TEXTURE);
+ if (texture)
{
mImageAssetId = image_asset_id;
mTexturep = texture;
+ // *TODO: There was previously logic which attempted to toggle
+ // visibility of the preview icon based on certain conditions,
+ // however these conditions either did not make sense or were not
+ // applicable due to texture streaming. Maybe we should only hide
+ // the preview icon if the texture has at least one mip loaded.
mPreviewIcon->setVisible(false);
mDefaultImage = false;
- mImageUpdatePending = (texture->getDiscardLevel() == -1);
return true;
}
return false;
@@ -1152,7 +1153,6 @@ void LLOutfitGalleryItem::setDefaultImage()
mImageAssetId.setNull();
mPreviewIcon->setVisible(true);
mDefaultImage = true;
- mImageUpdatePending = false;
}
LLContextMenu* LLOutfitGalleryContextMenu::createMenu()
diff --git a/indra/newview/lloutfitgallery.h b/indra/newview/lloutfitgallery.h
index fa441ff209..541ea2f9d4 100644
--- a/indra/newview/lloutfitgallery.h
+++ b/indra/newview/lloutfitgallery.h
@@ -266,7 +266,6 @@ private:
bool mSelected;
bool mWorn;
bool mDefaultImage;
- bool mImageUpdatePending;
bool mHidden;
std::string mOutfitName;
};
diff --git a/indra/newview/llpanelcontents.cpp b/indra/newview/llpanelcontents.cpp
index 7b78ad2934..dbf56c2b6d 100644
--- a/indra/newview/llpanelcontents.cpp
+++ b/indra/newview/llpanelcontents.cpp
@@ -31,6 +31,7 @@
// linden library includes
#include "llerror.h"
+#include "llfiltereditor.h"
#include "llfloaterreg.h"
#include "llfontgl.h"
#include "llinventorydefines.h"
@@ -83,8 +84,14 @@ bool LLPanelContents::postBuild()
childSetAction("button new script",&LLPanelContents::onClickNewScript, this);
childSetAction("button permissions",&LLPanelContents::onClickPermissions, this);
+ mFilterEditor = getChild<LLFilterEditor>("contents_filter");
+ mFilterEditor->setCommitCallback([&](LLUICtrl*, const LLSD&) { onFilterEdit(); });
+
mPanelInventoryObject = getChild<LLPanelObjectInventory>("contents_inventory");
+ // update permission filter once UI is fully initialized
+ mSavedFolderState.setApply(false);
+
return true;
}
@@ -129,6 +136,38 @@ void LLPanelContents::getState(LLViewerObject *objectp )
mPanelInventoryObject->setEnabled(!objectp->isPermanentEnforced());
}
+void LLPanelContents::onFilterEdit()
+{
+ const std::string& filter_substring = mFilterEditor->getText();
+ if (filter_substring.empty())
+ {
+ if (mPanelInventoryObject->getFilter().getFilterSubString().empty())
+ {
+ // The current filter and the new filter are empty, nothing to do
+ return;
+ }
+
+ mSavedFolderState.setApply(true);
+ mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
+
+ // Add a folder with the current item to the list of previously opened folders
+ LLOpenFoldersWithSelection opener;
+ mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(opener);
+ mPanelInventoryObject->getRootFolder()->scrollToShowSelection();
+ }
+ else if (mPanelInventoryObject->getFilter().getFilterSubString().empty())
+ {
+ // The first letter in search term, save existing folder open state
+ if (!mPanelInventoryObject->getFilter().isNotDefault())
+ {
+ mSavedFolderState.setApply(false);
+ mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
+ }
+ }
+
+ mPanelInventoryObject->getFilter().setFilterSubString(filter_substring);
+}
+
void LLPanelContents::refresh()
{
const bool children_ok = true;
@@ -149,7 +188,6 @@ void LLPanelContents::clearContents()
}
}
-
//
// Static functions
//
@@ -199,7 +237,6 @@ void LLPanelContents::onClickNewScript(void *userdata)
}
}
-
// static
void LLPanelContents::onClickPermissions(void *userdata)
{
diff --git a/indra/newview/llpanelcontents.h b/indra/newview/llpanelcontents.h
index 748bb76a82..bb6308e8b8 100644
--- a/indra/newview/llpanelcontents.h
+++ b/indra/newview/llpanelcontents.h
@@ -27,12 +27,13 @@
#ifndef LL_LLPANELCONTENTS_H
#define LL_LLPANELCONTENTS_H
-#include "v3math.h"
-#include "llpanel.h"
+#include "llfolderview.h"
#include "llinventory.h"
+#include "llpanel.h"
#include "lluuid.h"
#include "llviewerobject.h"
#include "llvoinventorylistener.h"
+#include "v3math.h"
class LLButton;
class LLPanelObjectInventory;
@@ -66,9 +67,12 @@ public:
static const char* PERMS_ANYONE_CONTROL_KEY;
protected:
- void getState(LLViewerObject *object);
+ void getState(LLViewerObject *object);
+ void onFilterEdit();
public:
+ class LLFilterEditor* mFilterEditor;
+ LLSaveFolderState mSavedFolderState;
LLPanelObjectInventory* mPanelInventoryObject;
};
diff --git a/indra/newview/llpanelenvironment.cpp b/indra/newview/llpanelenvironment.cpp
index 51e2c05070..d3df88b65e 100644
--- a/indra/newview/llpanelenvironment.cpp
+++ b/indra/newview/llpanelenvironment.cpp
@@ -48,6 +48,7 @@
#include "llappviewer.h"
#include "llcallbacklist.h"
+#include "llviewercontrol.h"
#include "llviewerparcelmgr.h"
#include "llinventorymodel.h"
@@ -58,14 +59,6 @@ namespace
const std::string FLOATER_DAY_CYCLE_EDIT("env_edit_extdaycycle");
const std::string STRING_REGION_ENV("str_region_env");
const std::string STRING_EMPTY_NAME("str_empty");
-
- inline bool ends_with(std::string const & value, std::string const & ending)
- {
- if (ending.size() > value.size())
- return false;
- return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
- }
-
}
//=========================================================================
@@ -400,8 +393,10 @@ std::string LLPanelEnvironmentInfo::getNameForTrackIndex(U32 index)
if (invname.empty())
{
invname = getNameForTrackIndex(index - 1);
- if (invname[0] != '(')
+ if (!invname.empty() && invname.front() != '(')
+ {
invname = "(" + invname + ")";
+ }
}
return invname;
@@ -766,7 +761,7 @@ void LLPanelEnvironmentInfo::commitDayLenOffsetChanges(bool need_callback)
(S32)mCurrentEnvironment->mDayLength.value(),
(S32)mCurrentEnvironment->mDayOffset.value(),
LLEnvironment::altitudes_vect_t(),
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
else
{
@@ -854,7 +849,7 @@ void LLPanelEnvironmentInfo::onBtnDefault()
if (opt == 0)
{
LLEnvironment::instance().resetParcel(parcel_id,
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
});
}
@@ -866,31 +861,30 @@ void LLPanelEnvironmentInfo::onBtnEdit()
LLFloaterEditExtDayCycle *dayeditor = getEditFloater();
LLSD params(LLSDMap(LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT, isRegion() ? LLFloaterEditExtDayCycle::VALUE_CONTEXT_REGION : LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL)
- (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS)
- (LLFloaterEditExtDayCycle::KEY_CANMOD, LLSD::Boolean(true)));
+ (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS));
dayeditor->openFloater(params);
+
if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle)
{
dayeditor->setEditDayCycle(mCurrentEnvironment->mDayCycle);
- if (!ends_with(mCurrentEnvironment->mDayCycle->getName(), "(customized)"))
- {
- dayeditor->setEditName(mCurrentEnvironment->mDayCycle->getName() + "(customized)");
- }
+ dayeditor->setEditName(mCurrentEnvironment->mDayCycleName);
}
else
+ {
dayeditor->setEditDefaultDayCycle();
+ }
}
void LLPanelEnvironmentInfo::onBtnSelect()
{
- LLFloaterSettingsPicker *picker = getSettingsPicker();
- if (picker)
+ if (LLFloaterSettingsPicker* picker = getSettingsPicker())
{
LLUUID item_id;
if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle)
{
- item_id = LLFloaterSettingsPicker::findItemID(mCurrentEnvironment->mDayCycle->getAssetId(), false, false);
+ LLUUID asset_id = mCurrentEnvironment->mDayCycle->getAssetId();
+ item_id = LLFloaterSettingsPicker::findItemID(asset_id, false);
}
picker->setSettingsFilter(LLSettingsType::ST_NONE);
picker->setSettingsItemId(item_id);
@@ -921,7 +915,7 @@ void LLPanelEnvironmentInfo::onBtnRstAltitudes()
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
alts,
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
}
@@ -946,19 +940,29 @@ void LLPanelEnvironmentInfo::udpateApparentTimeOfDay()
S32Hours hourofday(secondofday);
S32Seconds secondofhour(secondofday - hourofday);
S32Minutes minutesofhour(secondofhour);
+ static bool use_24h = gSavedSettings.getBOOL("Use24HourClock");
bool am_pm(hourofday.value() >= 12);
- if (hourofday.value() < 1)
- hourofday = S32Hours(12);
- if (hourofday.value() > 12)
- hourofday -= S32Hours(12);
+ if (!use_24h)
+ {
+ if (hourofday.value() < 1)
+ hourofday = S32Hours(12);
+ if (hourofday.value() > 12)
+ hourofday -= S32Hours(12);
+ }
std::string lblminute(((minutesofhour.value() < 10) ? "0" : "") + LLSD(minutesofhour.value()).asString());
-
mLabelApparentTime->setTextArg("[HH]", LLSD(hourofday.value()).asString());
mLabelApparentTime->setTextArg("[MM]", lblminute);
- mLabelApparentTime->setTextArg("[AP]", std::string(am_pm ? "PM" : "AM"));
+ if (use_24h)
+ {
+ mLabelApparentTime->setTextArg("[AP]", std::string());
+ }
+ else
+ {
+ mLabelApparentTime->setTextArg("[AP]", std::string(am_pm ? "PM" : "AM"));
+ }
mLabelApparentTime->setTextArg("[PRC]", LLSD((S32)(100 * perc)).asString());
}
@@ -987,32 +991,41 @@ void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, std::string sourc
void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, S32 track_num)
{
- LLInventoryItem *itemp = gInventory.getItem(item_id);
- if (itemp)
+ if (LLInventoryItem* itemp = gInventory.getItem(item_id))
{
+ LL_INFOS("ENVPANEL") << "item '" << item_id << "' : '" << itemp->getDescription() << "'" << LL_ENDL;
+
LLHandle<LLPanel> that_h = getHandle();
clearDirtyFlag(DIRTY_FLAG_DAYLENGTH);
clearDirtyFlag(DIRTY_FLAG_DAYOFFSET);
U32 flags(0);
- if (itemp)
+ if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID()))
{
- if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID()))
- flags |= LLSettingsBase::FLAG_NOMOD;
- if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
- flags |= LLSettingsBase::FLAG_NOTRANS;
+ flags |= LLSettingsBase::FLAG_NOMOD;
}
- LLEnvironment::instance().updateParcel(getParcelId(),
- itemp->getAssetUUID(),
- itemp->getName(),
- track_num,
- mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
- mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
- flags,
- LLEnvironment::altitudes_vect_t(),
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
+ {
+ flags |= LLSettingsBase::FLAG_NOTRANS;
+ }
+
+ LLEnvironment::instance().updateParcel
+ (
+ getParcelId(),
+ itemp->getAssetUUID(),
+ itemp->getName(),
+ track_num,
+ mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
+ mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
+ flags,
+ LLEnvironment::altitudes_vect_t(),
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo)
+ {
+ onEnvironmentReceived(that_h, parcel_id, envifo);
+ }
+ );
}
}
@@ -1020,17 +1033,20 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday)
{
LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT);
LLEnvironment::instance().updateEnvironment();
+
if (!newday)
{
LL_WARNS("ENVPANEL") << "Editor committed an empty day. Do nothing." << LL_ENDL;
return;
}
+
if (!mCurrentEnvironment)
{
// Attempting to save mid update?
LL_WARNS("ENVPANEL") << "Failed to apply changes from editor! Dirty state: " << mDirtyFlag << " env version: " << mCurEnvVersion << LL_ENDL;
return;
}
+
size_t newhash(newday->getHash());
size_t oldhash((mCurrentEnvironment->mDayCycle) ? mCurrentEnvironment->mDayCycle->getHash() : 0);
@@ -1045,7 +1061,7 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday)
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1,
mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1,
LLEnvironment::altitudes_vect_t(),
- [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); });
+ [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); });
}
}
@@ -1082,8 +1098,7 @@ void LLPanelEnvironmentInfo::onEnvironmentChanged(LLEnvironment::EnvSelection_t
else if ((env == LLEnvironment::ENV_PARCEL)
&& (getParcelId() == LLViewerParcelMgr::instance().getAgentParcelId()))
{
- LLParcel *parcel = getParcel();
- if (parcel)
+ if (LLParcel* parcel = getParcel())
{
// first for parcel own settings, second is for case when parcel uses region settings
if (mCurEnvVersion < new_version
@@ -1145,17 +1160,21 @@ void LLPanelEnvironmentInfo::onEnvironmentReceived(S32 parcel_id, LLEnvironment:
// todo: we have envifo and parcel env version, should we just setEnvironment() and parcel's property to prevent dupplicate requests?
}
-void LLPanelEnvironmentInfo::_onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo)
+// static
+void LLPanelEnvironmentInfo::onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo)
{
- LLPanelEnvironmentInfo *that = (LLPanelEnvironmentInfo *)that_h.get();
- if (!that)
- return;
- that->onEnvironmentReceived(parcel_id, envifo);
+ if (LLPanelEnvironmentInfo* that = (LLPanelEnvironmentInfo*)that_h.get())
+ {
+ that->onEnvironmentReceived(parcel_id, envifo);
+ }
}
LLSettingsDropTarget::LLSettingsDropTarget(const LLSettingsDropTarget::Params& p)
- : LLView(p), mEnvironmentInfoPanel(NULL), mDndEnabled(false)
-{}
+ : LLView(p)
+ , mEnvironmentInfoPanel(NULL)
+ , mDndEnabled(false)
+{
+}
bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EDragAndDropType cargo_type,
@@ -1172,11 +1191,9 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
switch (cargo_type)
{
case DAD_SETTINGS:
- {
- LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
- if (inv_item && mEnvironmentInfoPanel)
+ if (cargo_data && mEnvironmentInfoPanel)
{
- LLUUID item_id = inv_item->getUUID();
+ LLUUID item_id = ((LLViewerInventoryItem*)cargo_data)->getUUID();
if (gInventory.getItem(item_id))
{
*accept = ACCEPT_YES_COPY_SINGLE;
@@ -1192,11 +1209,11 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
*accept = ACCEPT_NO;
}
break;
- }
default:
*accept = ACCEPT_NO;
break;
}
}
+
return handled;
}
diff --git a/indra/newview/llpanelenvironment.h b/indra/newview/llpanelenvironment.h
index c9b95cc348..e9a42c8962 100644
--- a/indra/newview/llpanelenvironment.h
+++ b/indra/newview/llpanelenvironment.h
@@ -137,7 +137,7 @@ protected:
void onPickerAssetDownloaded(LLSettingsBase::ptr_t settings);
void onEnvironmentReceived(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo);
- static void _onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo);
+ static void onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo);
virtual bool isLargeEnough() = 0;
virtual void refreshFromSource() = 0;
diff --git a/indra/newview/llpanelgrouproles.cpp b/indra/newview/llpanelgrouproles.cpp
index 4404efff98..e1f2d7588c 100644
--- a/indra/newview/llpanelgrouproles.cpp
+++ b/indra/newview/llpanelgrouproles.cpp
@@ -1360,7 +1360,8 @@ void LLPanelGroupMembersSubTab::activate()
{
if (!gdatap || !gdatap->isMemberDataComplete())
{
- const U32 page_size = 50;
+ static LLCachedControl<bool> enable_pagination(gSavedSettings, "UseGroupMemberPagination", false);
+ const U32 page_size = enable_pagination() ? 50 : 0;
std::string sort_column_name = mMembersList->getSortColumnName();
bool sort_descending = !mMembersList->getSortAscending();
LLGroupMgr::getInstance()->sendCapGroupMembersRequest(mGroupID, page_size, 0, sort_column_name, sort_descending);
diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp
index 2466ee5973..377af4384a 100644
--- a/indra/newview/llpanelmaininventory.cpp
+++ b/indra/newview/llpanelmaininventory.cpp
@@ -908,12 +908,12 @@ bool LLPanelMainInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EAcceptance* accept,
std::string& tooltip_msg)
{
- // Check to see if we are auto scrolling from the last frame
- LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel();
- bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y);
- if(mFilterTabs)
+ if (mFilterTabs)
{
- if(needsToScroll)
+ // Check to see if we are auto scrolling from the last frame
+ LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel();
+ bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y);
+ if (needsToScroll)
{
mFilterTabs->startDragAndDropDelayTimer();
}
@@ -930,9 +930,9 @@ void LLPanelMainInventory::changed(U32)
updateItemcountText();
}
-void LLPanelMainInventory::setFocusFilterEditor()
+void LLPanelMainInventory::setFocusOnFilterEditor()
{
- if(mFilterEditor)
+ if (mFilterEditor)
{
mFilterEditor->setFocus(true);
}
@@ -963,59 +963,103 @@ void LLPanelMainInventory::draw()
void LLPanelMainInventory::updateItemcountText()
{
- if(mItemCount != gInventory.getItemCount())
+ bool update = false;
+ if (mSingleFolderMode)
{
- mItemCount = gInventory.getItemCount();
- mItemCountString = "";
- LLLocale locale(LLLocale::USER_LOCALE);
- LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount);
- }
+ LLInventoryModel::cat_array_t* cats;
+ LLInventoryModel::item_array_t* items;
- if(mCategoryCount != gInventory.getCategoryCount())
- {
- mCategoryCount = gInventory.getCategoryCount();
- mCategoryCountString = "";
- LLLocale locale(LLLocale::USER_LOCALE);
- LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount);
+ gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items);
+ S32 item_count = items ? (S32)items->size() : 0;
+ S32 cat_count = cats ? (S32)cats->size() : 0;
+
+ if (mItemCount != item_count)
+ {
+ mItemCount = item_count;
+ update = true;
+ }
+ if (mCategoryCount != cat_count)
+ {
+ mCategoryCount = cat_count;
+ update = true;
+ }
}
+ else
+ {
+ if (mItemCount != gInventory.getItemCount())
+ {
+ mItemCount = gInventory.getItemCount();
+ update = true;
+ }
- LLStringUtil::format_map_t string_args;
- string_args["[ITEM_COUNT]"] = mItemCountString;
- string_args["[CATEGORY_COUNT]"] = mCategoryCountString;
- string_args["[FILTER]"] = getFilterText();
+ if (mCategoryCount != gInventory.getCategoryCount())
+ {
+ mCategoryCount = gInventory.getCategoryCount();
+ update = true;
+ }
- std::string text = "";
+ EFetchState currentFetchState{ EFetchState::Unknown };
+ if (LLInventoryModelBackgroundFetch::instance().folderFetchActive())
+ {
+ currentFetchState = EFetchState::Fetching;
+ }
+ else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
+ {
+ currentFetchState = EFetchState::Complete;
+ }
- if (LLInventoryModelBackgroundFetch::instance().folderFetchActive())
- {
- text = getString("ItemcountFetching", string_args);
- }
- else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
- {
- text = getString("ItemcountCompleted", string_args);
+ if (mLastFetchState != currentFetchState)
+ {
+ mLastFetchState = currentFetchState;
+ update = true;
+ }
}
- else
+
+ if (mLastFilterText != getFilterText())
{
- text = getString("ItemcountUnknown", string_args);
+ mLastFilterText = getFilterText();
+ update = true;
}
- if (mSingleFolderMode)
+ if (update)
{
- LLInventoryModel::cat_array_t *cats;
- LLInventoryModel::item_array_t *items;
+ mItemCountString = "";
+ LLLocale locale(LLLocale::USER_LOCALE);
+ LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount);
- gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items);
+ mCategoryCountString = "";
+ LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount);
+
+ LLStringUtil::format_map_t string_args;
+ string_args["[ITEM_COUNT]"] = mItemCountString;
+ string_args["[CATEGORY_COUNT]"] = mCategoryCountString;
+ string_args["[FILTER]"] = mLastFilterText;
- if (items && cats)
+ std::string text = "";
+
+ if (mSingleFolderMode)
{
- string_args["[ITEM_COUNT]"] = llformat("%d", items->size());
- string_args["[CATEGORY_COUNT]"] = llformat("%d", cats->size());
text = getString("ItemcountCompleted", string_args);
}
- }
+ else
+ {
+ switch (mLastFetchState)
+ {
+ case EFetchState::Fetching:
+ text = getString("ItemcountFetching", string_args);
+ break;
+ case EFetchState::Complete:
+ text = getString("ItemcountCompleted", string_args);
+ break;
+ default:
+ text = getString("ItemcountUnknown", string_args);
+ break;
+ }
+ }
- mCounterCtrl->setValue(text);
- mCounterCtrl->setToolTip(text);
+ mCounterCtrl->setValue(text);
+ mCounterCtrl->setToolTip(text);
+ }
}
void LLPanelMainInventory::onFocusReceived()
@@ -1215,7 +1259,6 @@ void LLFloaterInventoryFinder::draw()
filtered_by_all_types = false;
}
-
if (!getChild<LLUICtrl>("check_calling_card")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
@@ -1235,8 +1278,6 @@ void LLFloaterInventoryFinder::draw()
}
if (!getChild<LLUICtrl>("check_landmark")->getValue())
-
-
{
filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
filtered_by_all_types = false;
@@ -1297,9 +1338,8 @@ void LLFloaterInventoryFinder::draw()
filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
}
-
bool is_sf_mode = mPanelMainInventory->isSingleFolderMode();
- if(is_sf_mode && mPanelMainInventory->isGalleryViewMode())
+ if (is_sf_mode && mPanelMainInventory->isGalleryViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
@@ -1307,7 +1347,7 @@ void LLFloaterInventoryFinder::draw()
}
else
{
- if(is_sf_mode && mPanelMainInventory->isCombinationViewMode())
+ if (is_sf_mode && mPanelMainInventory->isCombinationViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
@@ -1339,9 +1379,8 @@ void LLFloaterInventoryFinder::draw()
}
hours += days * 24;
-
mPanelMainInventory->setFilterTextFromFilter();
- if(is_sf_mode && mPanelMainInventory->isGalleryViewMode())
+ if (is_sf_mode && mPanelMainInventory->isGalleryViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours);
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff());
@@ -1349,7 +1388,7 @@ void LLFloaterInventoryFinder::draw()
}
else
{
- if(is_sf_mode && mPanelMainInventory->isCombinationViewMode())
+ if (is_sf_mode && mPanelMainInventory->isCombinationViewMode())
{
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours);
mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff());
diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h
index 3347ab904b..a78c0c0fad 100644
--- a/indra/newview/llpanelmaininventory.h
+++ b/indra/newview/llpanelmaininventory.h
@@ -103,7 +103,7 @@ public:
void onFilterEdit(const std::string& search_string );
- void setFocusFilterEditor();
+ void setFocusOnFilterEditor();
static LLFloaterSidePanelContainer* newWindow();
static void newFolderWindow(LLUUID folder_id = LLUUID(), LLUUID item_to_select = LLUUID());
@@ -182,6 +182,13 @@ protected:
LLSidepanelInventory* getParentSidepanelInventory();
private:
+ enum class EFetchState
+ {
+ Unknown,
+ Fetching,
+ Complete
+ };
+
LLFloaterInventoryFinder* getFinder();
LLFilterEditor* mFilterEditor;
@@ -196,11 +203,13 @@ private:
LLSaveFolderState* mSavedFolderState;
std::string mFilterText;
std::string mFilterSubString;
- S32 mItemCount;
+ S32 mItemCount = 0;
+ std::string mLastFilterText;
std::string mItemCountString;
- S32 mCategoryCount;
+ S32 mCategoryCount = 0;
std::string mCategoryCountString;
LLComboBox* mSearchTypeCombo;
+ EFetchState mLastFetchState{ EFetchState::Unknown };
LLButton* mBackBtn;
LLButton* mForwardBtn;
diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp
index 35961da579..d10e12d3a8 100644
--- a/indra/newview/llpanelmarketplaceinbox.cpp
+++ b/indra/newview/llpanelmarketplaceinbox.cpp
@@ -52,6 +52,8 @@ LLPanelMarketplaceInbox::LLPanelMarketplaceInbox(const Params& p)
, mInboxButton(NULL)
, mInventoryPanel(NULL)
, mSavedFolderState(NULL)
+ , mLastItemCount(-1)
+ , mLastFreshItemCount(-1)
{
mSavedFolderState = new LLSaveFolderState();
mSavedFolderState->setApply(false);
@@ -253,28 +255,40 @@ void LLPanelMarketplaceInbox::draw()
llassert(mFreshCountCtrl != NULL);
- if (item_count > 0)
+ if (mLastItemCount != item_count)
{
- std::string item_count_str = llformat("%d", item_count);
-
- LLStringUtil::format_map_t args;
- args["[NUM]"] = item_count_str;
- mInboxButton->setLabel(getString("InboxLabelWithArg", args));
-
- // set green text to fresh item count
- U32 fresh_item_count = getFreshItemCount();
- mFreshCountCtrl->setVisible((fresh_item_count > 0));
+ mLastItemCount = item_count;
+ if (item_count > 0)
+ {
+ std::string item_count_str = llformat("%d", item_count);
- if (fresh_item_count > 0)
+ LLStringUtil::format_map_t args;
+ args["[NUM]"] = item_count_str;
+ // setLabel is expensive, causes buffer regeneration
+ mInboxButton->setLabel(getString("InboxLabelWithArg", args));
+ }
+ else
{
- mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count));
+ mInboxButton->setLabel(getString("InboxLabelNoArg"));
+
+ mFreshCountCtrl->setVisible(false);
}
}
- else
+
+ if (item_count > 0)
{
- mInboxButton->setLabel(getString("InboxLabelNoArg"));
+ // set green text to fresh item count
+ U32 fresh_item_count = getFreshItemCount();
+ if (mLastFreshItemCount != fresh_item_count)
+ {
+ mLastFreshItemCount = fresh_item_count;
+ mFreshCountCtrl->setVisible((fresh_item_count > 0));
- mFreshCountCtrl->setVisible(false);
+ if (fresh_item_count > 0)
+ {
+ mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count));
+ }
+ }
}
LLPanel::draw();
diff --git a/indra/newview/llpanelmarketplaceinbox.h b/indra/newview/llpanelmarketplaceinbox.h
index e711bb5e5c..493801b96c 100644
--- a/indra/newview/llpanelmarketplaceinbox.h
+++ b/indra/newview/llpanelmarketplaceinbox.h
@@ -75,6 +75,8 @@ private:
LLButton * mInboxButton;
LLInventoryPanel * mInventoryPanel;
LLSaveFolderState* mSavedFolderState;
+ S32 mLastItemCount;
+ S32 mLastFreshItemCount;
};
diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp
index d33ccc0216..ef7986603b 100644
--- a/indra/newview/llpanelobjectinventory.cpp
+++ b/indra/newview/llpanelobjectinventory.cpp
@@ -173,8 +173,7 @@ LLTaskInvFVBridge::LLTaskInvFVBridge(
mAssetType(LLAssetType::AT_NONE),
mInventoryType(LLInventoryType::IT_NONE)
{
- const LLInventoryItem *item = findItem();
- if (item)
+ if (const LLInventoryItem* item = findItem())
{
mAssetType = item->getType();
mInventoryType = item->getInventoryType();
@@ -183,15 +182,15 @@ LLTaskInvFVBridge::LLTaskInvFVBridge(
LLInventoryObject* LLTaskInvFVBridge::findInvObject() const
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if (object)
+ const LLUUID& id = mPanel->getTaskUUID();
+ if (LLViewerObject* object = gObjectList.findObject(id))
{
return object->getInventoryObject(mUUID);
}
+
return NULL;
}
-
LLInventoryItem* LLTaskInvFVBridge::findItem() const
{
return dynamic_cast<LLInventoryItem*>(findInvObject());
@@ -204,27 +203,24 @@ void LLTaskInvFVBridge::showProperties()
S32 LLTaskInvFVBridge::getPrice()
{
- LLInventoryItem* item = findItem();
- if(item)
+ if (LLInventoryItem* item = findItem())
{
return item->getSaleInfo().getSalePrice();
}
- else
- {
- return -1;
- }
+
+ return -1;
}
+// virtual
const std::string& LLTaskInvFVBridge::getName() const
{
return mName;
}
+// virtual
const std::string& LLTaskInvFVBridge::getDisplayName() const
{
- LLInventoryItem* item = findItem();
-
- if(item)
+ if (LLInventoryItem* item = findItem())
{
mDisplayName.assign(item->getName());
@@ -240,31 +236,32 @@ const std::string& LLTaskInvFVBridge::getDisplayName() const
bool mod = gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE);
bool xfer = gAgent.allowOperation(PERM_TRANSFER, perm, GP_OBJECT_MANIPULATE);
- if(!copy)
+ if (!copy)
{
mDisplayName.append(LLTrans::getString("no_copy"));
}
- if(!mod)
+ if (!mod)
{
mDisplayName.append(LLTrans::getString("no_modify"));
}
- if(!xfer)
+ if (!xfer)
{
mDisplayName.append(LLTrans::getString("no_transfer"));
}
}
mSearchableName.assign(mDisplayName + getLabelSuffix());
+ LLStringUtil::toUpper(mSearchableName);
return mDisplayName;
}
+// virtual
const std::string& LLTaskInvFVBridge::getSearchableName() const
{
return mSearchableName;
}
-
// BUG: No creation dates for task inventory
time_t LLTaskInvFVBridge::getCreationDate() const
{
@@ -272,14 +269,14 @@ time_t LLTaskInvFVBridge::getCreationDate() const
}
void LLTaskInvFVBridge::setCreationDate(time_t creation_date_utc)
-{}
-
+{
+}
LLUIImagePtr LLTaskInvFVBridge::getIcon() const
{
- const bool item_is_multi = (mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS);
+ const bool item_is_multi = mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS;
- return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi );
+ return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi);
}
void LLTaskInvFVBridge::openItem()
@@ -290,38 +287,38 @@ void LLTaskInvFVBridge::openItem()
bool LLTaskInvFVBridge::isItemRenameable() const
{
- if(gAgent.isGodlike()) return true;
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (gAgent.isGodlike())
+ return true;
+
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID));
- if(item && gAgent.allowOperation(PERM_MODIFY, item->getPermissions(),
- GP_OBJECT_MANIPULATE, GOD_LIKE))
+ if (LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID)))
{
- return true;
+ if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE))
+ {
+ return true;
+ }
}
}
+
return false;
}
bool LLTaskInvFVBridge::renameItem(const std::string& new_name)
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- LLViewerInventoryItem* item = NULL;
- item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID);
- if(item && (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(),
- GP_OBJECT_MANIPULATE, GOD_LIKE)))
+ if (LLViewerInventoryItem* item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID))
{
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
- new_item->rename(new_name);
- object->updateInventory(
- new_item,
- TASK_INVENTORY_ITEM_KEY,
- false);
+ if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE))
+ {
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
+ new_item->rename(new_name);
+ object->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, false);
+ }
}
}
+
return true;
}
@@ -338,33 +335,35 @@ bool LLTaskInvFVBridge::isItemMovable() const
bool LLTaskInvFVBridge::isItemRemovable(bool check_worn) const
{
- const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object
- && (object->permModify() || object->permYouOwner()))
+ if (const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- return true;
+ return object->permModify() || object->permYouOwner();
}
+
return false;
}
bool remove_task_inventory_callback(const LLSD& notification, const LLSD& response, LLPanelObjectInventory* panel)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID());
- if(option == 0 && object)
- {
- // yes
- LLSD::array_const_iterator list_end = notification["payload"]["inventory_ids"].endArray();
- for (LLSD::array_const_iterator list_it = notification["payload"]["inventory_ids"].beginArray();
- list_it != list_end;
- ++list_it)
+ if (option == 0)
+ {
+ if (LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID()))
{
- object->removeInventory(list_it->asUUID());
- }
+ // yes
+ const LLSD& inventory_ids = notification["payload"]["inventory_ids"];
+ LLSD::array_const_iterator list_it = inventory_ids.beginArray();
+ LLSD::array_const_iterator list_end = inventory_ids.endArray();
+ for (; list_it != list_end; ++list_it)
+ {
+ object->removeInventory(list_it->asUUID());
+ }
- // refresh the UI.
- panel->refresh();
+ // refresh the UI.
+ panel->refresh();
+ }
}
+
return false;
}
@@ -374,31 +373,29 @@ typedef std::pair<LLUUID, std::list<LLUUID> > panel_two_uuids_list_t;
typedef std::pair<LLPanelObjectInventory*, panel_two_uuids_list_t> remove_data_t;
bool LLTaskInvFVBridge::removeItem()
{
- if(isItemRemovable() && mPanel)
+ if (isItemRemovable() && mPanel)
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- if(object->permModify())
+ if (object->permModify())
{
// just do it.
object->removeInventory(mUUID);
return true;
}
- else
- {
- LLSD payload;
- payload["task_id"] = mPanel->getTaskUUID();
- payload["inventory_ids"].append(mUUID);
- LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel));
- return false;
- }
+
+ LLSD payload;
+ payload["task_id"] = mPanel->getTaskUUID();
+ payload["inventory_ids"].append(mUUID);
+ LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel));
+ return false;
}
}
+
return false;
}
-void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch)
+void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch)
{
if (!mPanel)
{
@@ -415,24 +412,21 @@ void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch
{
LLSD payload;
payload["task_id"] = mPanel->getTaskUUID();
- for (S32 i = 0; i < (S32)batch.size(); i++)
+ for (LLFolderViewModelItem* item : batch)
{
- LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i];
- payload["inventory_ids"].append(itemp->getUUID());
+ payload["inventory_ids"].append(((LLTaskInvFVBridge*)item)->getUUID());
}
LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel));
-
}
else
{
- for (S32 i = 0; i < (S32)batch.size(); i++)
+ for (LLFolderViewModelItem* item : batch)
{
- LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i];
-
- if(itemp->isItemRemovable())
+ LLTaskInvFVBridge* bridge = (LLTaskInvFVBridge*)item;
+ if (bridge->isItemRemovable())
{
- // just do it.
- object->removeInventory(itemp->getUUID());
+ // Just do it.
+ object->removeInventory(bridge->getUUID());
}
}
}
@@ -444,10 +438,12 @@ void LLTaskInvFVBridge::move(LLFolderViewModelItem* parent_listener)
bool LLTaskInvFVBridge::isItemCopyable(bool can_link) const
{
- LLInventoryItem* item = findItem();
- if(!item) return false;
- return gAgent.allowOperation(PERM_COPY, item->getPermissions(),
- GP_OBJECT_MANIPULATE);
+ if (LLInventoryItem* item = findItem())
+ {
+ return gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE);
+ }
+
+ return false;
}
bool LLTaskInvFVBridge::copyToClipboard() const
@@ -476,38 +472,35 @@ void LLTaskInvFVBridge::pasteLinkFromClipboard()
bool LLTaskInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
//LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL;
- if(mPanel)
+ if (!mPanel)
+ return false;
+
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLInventoryItem* inv = (LLInventoryItem*)object->getInventoryObject(mUUID))
{
- LLInventoryItem* inv = NULL;
- if((inv = (LLInventoryItem*)object->getInventoryObject(mUUID)))
+ const LLPermissions& perm = inv->getPermissions();
+ bool can_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE);
+ if (!can_copy && object->isAttachment())
{
- const LLPermissions& perm = inv->getPermissions();
- bool can_copy = gAgent.allowOperation(PERM_COPY, perm,
- GP_OBJECT_MANIPULATE);
- if (object->isAttachment() && !can_copy)
- {
- //RN: no copy contents of attachments cannot be dragged out
- // due to a race condition and possible exploit where
- // attached objects do not update their inventory items
- // when their contents are manipulated
- return false;
- }
- if((can_copy && perm.allowTransferTo(gAgent.getID()))
- || object->permYouOwner())
-// || gAgent.isGodlike())
-
- {
- *type = LLViewerAssetType::lookupDragAndDropType(inv->getType());
+ //RN: no copy contents of attachments cannot be dragged out
+ // due to a race condition and possible exploit where
+ // attached objects do not update their inventory items
+ // when their contents are manipulated
+ return false;
+ }
- *id = inv->getUUID();
- return true;
- }
+ if ((can_copy && perm.allowTransferTo(gAgent.getID()))
+ || object->permYouOwner())
+// || gAgent.isGodlike())
+ {
+ *type = LLViewerAssetType::lookupDragAndDropType(inv->getType());
+ *id = inv->getUUID();
+ return true;
}
}
}
+
return false;
}
@@ -554,7 +547,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
disabled_items.push_back(std::string("Task Properties"));
}
- if(isItemRenameable())
+ if (isItemRenameable())
{
items.push_back(std::string("Task Rename"));
if ((flags & FIRST_SELECTED_ITEM) == 0)
@@ -562,7 +555,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
disabled_items.push_back(std::string("Task Rename"));
}
}
- if(isItemRemovable())
+ if (isItemRemovable())
{
items.push_back(std::string("Task Remove"));
}
@@ -585,10 +578,10 @@ public:
virtual LLUIImagePtr getIcon() const;
virtual const std::string& getDisplayName() const;
- virtual bool isItemRenameable() const;
+ virtual bool isItemRenameable() const { return false; }
// virtual bool isItemCopyable() const { return false; }
- virtual bool renameItem(const std::string& new_name);
- virtual bool isItemRemovable(bool check_worn = true) const;
+ virtual bool renameItem(const std::string& new_name) { return false; }
+ virtual bool isItemRemovable(bool check_worn = true) const { return false; }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual bool hasChildren() const;
virtual bool startDrag(EDragAndDropType* type, LLUUID* id) const;
@@ -609,6 +602,7 @@ LLTaskCategoryBridge::LLTaskCategoryBridge(
{
}
+// virtual
LLUIImagePtr LLTaskCategoryBridge::getIcon() const
{
return LLUI::getUIImage("Inv_FolderClosed");
@@ -617,9 +611,7 @@ LLUIImagePtr LLTaskCategoryBridge::getIcon() const
// virtual
const std::string& LLTaskCategoryBridge::getDisplayName() const
{
- LLInventoryObject* cat = findInvObject();
-
- if (cat)
+ if (LLInventoryObject* cat = findInvObject())
{
std::string name = cat->getName();
if (mChildren.size() > 0)
@@ -633,26 +625,13 @@ const std::string& LLTaskCategoryBridge::getDisplayName() const
name.append(" " + LLTrans::getString("InventoryItemsCount", args));
}
mDisplayName.assign(name);
+ LLStringUtil::toUpper(name);
+ mSearchableName.assign(name);
}
return mDisplayName;
}
-bool LLTaskCategoryBridge::isItemRenameable() const
-{
- return false;
-}
-
-bool LLTaskCategoryBridge::renameItem(const std::string& new_name)
-{
- return false;
-}
-
-bool LLTaskCategoryBridge::isItemRemovable(bool check_worn) const
-{
- return false;
-}
-
void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
std::vector<std::string> items;
@@ -660,6 +639,7 @@ void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
hide_context_entries(menu, items, disabled_items);
}
+// virtual
bool LLTaskCategoryBridge::hasChildren() const
{
// return true if we have or do know know if we have children.
@@ -667,20 +647,21 @@ bool LLTaskCategoryBridge::hasChildren() const
return false;
}
+// virtual
void LLTaskCategoryBridge::openItem()
{
}
+// virtual
bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
//LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL;
- if(mPanel && mUUID.notNull())
+ if (mPanel && mUUID.notNull())
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(object)
+ if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()))
{
const LLInventoryObject* cat = object->getInventoryObject(mUUID);
- if ( (cat) && (move_inv_category_world_to_agent(mUUID, LLUUID::null, false)) )
+ if (cat && move_inv_category_world_to_agent(mUUID, LLUUID::null, false))
{
*type = LLViewerAssetType::lookupDragAndDropType(cat->getType());
*id = mUUID;
@@ -691,6 +672,7 @@ bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
return false;
}
+// virtual
bool LLTaskCategoryBridge::dragOrDrop(MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
@@ -775,14 +757,13 @@ public:
virtual void openItem();
};
+// virtual
void LLTaskTextureBridge::openItem()
{
LL_INFOS() << "LLTaskTextureBridge::openItem()" << LL_ENDL;
- LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
- if(preview)
+ if (LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES))
{
- LLInventoryItem* item = findItem();
- if(item)
+ if (LLInventoryItem* item = findItem())
{
preview->setAuxItem(item);
}
@@ -810,11 +791,13 @@ public:
static void openSoundPreview(void* data);
};
+// virtual
void LLTaskSoundBridge::openItem()
{
openSoundPreview((void*)this);
}
+// static
void LLTaskSoundBridge::openSoundPreview(void* data)
{
LLTaskSoundBridge* self = (LLTaskSoundBridge*)data;
@@ -842,6 +825,7 @@ void LLTaskSoundBridge::performAction(LLInventoryModel* model, std::string actio
LLTaskInvFVBridge::performAction(model, action);
}
+// virtual
void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
LLInventoryItem* item = findItem();
@@ -865,18 +849,17 @@ void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
disabled_items.push_back(std::string("Task Properties"));
}
- if(isItemRenameable())
+ if (isItemRenameable())
{
items.push_back(std::string("Task Rename"));
}
- if(isItemRemovable())
+ if (isItemRemovable())
{
items.push_back(std::string("Task Remove"));
}
items.push_back(std::string("Task Play"));
-
hide_context_entries(menu, items, disabled_items);
}
@@ -905,20 +888,10 @@ public:
const std::string& name) :
LLTaskInvFVBridge(panel, uuid, name) {}
- virtual bool isItemRenameable() const;
- virtual bool renameItem(const std::string& new_name);
+ virtual bool isItemRenameable() const { return false; }
+ virtual bool renameItem(const std::string& new_name) { return false; }
};
-bool LLTaskCallingCardBridge::isItemRenameable() const
-{
- return false;
-}
-
-bool LLTaskCallingCardBridge::renameItem(const std::string& new_name)
-{
- return false;
-}
-
///----------------------------------------------------------------------------
/// Class LLTaskScriptBridge
@@ -951,6 +924,7 @@ public:
//static void copyToInventory(void* userdata);
};
+// virtual
void LLTaskLSLBridge::openItem()
{
LL_INFOS() << "LLTaskLSLBridge::openItem() " << mUUID << LL_ENDL;
@@ -982,6 +956,7 @@ void LLTaskLSLBridge::openItem()
}
}
+// virtual
bool LLTaskLSLBridge::removeItem()
{
LLFloaterReg::hideInstance("preview_scriptedit", LLSD(mUUID));
@@ -1019,6 +994,7 @@ public:
virtual bool removeItem();
};
+// virtual
void LLTaskNotecardBridge::openItem()
{
LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
@@ -1045,6 +1021,7 @@ void LLTaskNotecardBridge::openItem()
}
}
+// virtual
bool LLTaskNotecardBridge::removeItem()
{
LLFloaterReg::hideInstance("preview_notecard", LLSD(mUUID));
@@ -1068,6 +1045,7 @@ public:
virtual bool removeItem();
};
+// virtual
void LLTaskGestureBridge::openItem()
{
LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
@@ -1078,6 +1056,7 @@ void LLTaskGestureBridge::openItem()
LLPreviewGesture::show(mUUID, mPanel->getTaskUUID());
}
+// virtual
bool LLTaskGestureBridge::removeItem()
{
// Don't need to deactivate gesture because gestures inside objects can never be active.
@@ -1102,10 +1081,12 @@ public:
virtual bool removeItem();
};
+// virtual
void LLTaskAnimationBridge::openItem()
{
- LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
- if(!object || object->isInventoryPending())
+ const LLUUID& task_id = mPanel->getTaskUUID();
+ LLViewerObject* object = gObjectList.findObject(task_id);
+ if (!object || object->isInventoryPending())
{
return;
}
@@ -1117,6 +1098,7 @@ void LLTaskAnimationBridge::openItem()
}
}
+// virtual
bool LLTaskAnimationBridge::removeItem()
{
LLFloaterReg::hideInstance("preview_anim", LLSD(mUUID));
@@ -1139,6 +1121,7 @@ public:
virtual LLUIImagePtr getIcon() const;
};
+// virtual
LLUIImagePtr LLTaskWearableBridge::getIcon() const
{
return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false );
@@ -1161,11 +1144,13 @@ public:
virtual LLSettingsType::type_e getSettingsType() const;
};
+// virtual
LLUIImagePtr LLTaskSettingsBridge::getIcon() const
{
return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false);
}
+// virtual
LLSettingsType::type_e LLTaskSettingsBridge::getSettingsType() const
{
return LLSettingsType::ST_NONE;
@@ -1188,6 +1173,7 @@ public:
bool removeItem() override;
};
+// virtual
void LLTaskMaterialBridge::openItem()
{
LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
@@ -1216,13 +1202,13 @@ void LLTaskMaterialBridge::openItem()
}
}
+// virtual
bool LLTaskMaterialBridge::removeItem()
{
LLFloaterReg::hideInstance("material_editor", LLSD(mUUID));
return LLTaskInvFVBridge::removeItem();
}
-
///----------------------------------------------------------------------------
/// LLTaskInvFVBridge impl
//----------------------------------------------------------------------------
@@ -1402,7 +1388,6 @@ void LLPanelObjectInventory::clearContents()
}
}
-
void LLPanelObjectInventory::reset()
{
clearContents();
@@ -1456,12 +1441,13 @@ void LLPanelObjectInventory::inventoryChanged(LLViewerObject* object,
S32 serial_num,
void* data)
{
- if(!object) return;
+ if (!object)
+ return;
//LL_INFOS() << "invetnory arrived: \n"
// << " panel UUID: " << panel->mTaskUUID << "\n"
// << " task UUID: " << object->mID << LL_ENDL;
- if(mTaskUUID == object->mID)
+ if (mTaskUUID == object->mID)
{
mInventoryNeedsUpdate = true;
}
@@ -1473,23 +1459,19 @@ void LLPanelObjectInventory::updateInventory()
// << " panel UUID: " << panel->mTaskUUID << "\n"
// << " task UUID: " << object->mID << LL_ENDL;
// We're still interested in this task's inventory.
+ bool inventory_has_focus = mHaveInventory && mFolders && gFocusMgr.childHasKeyboardFocus(mFolders);
+
std::vector<LLUUID> selected_item_ids;
- std::set<LLFolderViewItem*> selected_items;
- bool inventory_has_focus = false;
if (mHaveInventory && mFolders)
{
- selected_items = mFolders->getSelectionList();
- inventory_has_focus = gFocusMgr.childHasKeyboardFocus(mFolders);
- }
- for (std::set<LLFolderViewItem*>::iterator it = selected_items.begin(), end_it = selected_items.end();
- it != end_it;
- ++it)
- {
- selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>((*it)->getViewModelItem())->getUUID());
+ std::set<LLFolderViewItem*> selected_items = mFolders->getSelectionList();
+ for (LLFolderViewItem* item : selected_items)
+ {
+ selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>(item->getViewModelItem())->getUUID());
+ }
}
- LLViewerObject* objectp = gObjectList.findObject(mTaskUUID);
- if (objectp)
+ if (LLViewerObject* objectp = gObjectList.findObject(mTaskUUID))
{
LLInventoryObject* inventory_root = objectp->getInventoryRoot();
LLInventoryObject::object_list_t contents;
@@ -1525,15 +1507,12 @@ void LLPanelObjectInventory::updateInventory()
}
// restore previous selection
- std::vector<LLUUID>::iterator selection_it;
bool first_item = true;
- for (selection_it = selected_item_ids.begin(); selection_it != selected_item_ids.end(); ++selection_it)
+ for (const LLUUID& item_id : selected_item_ids)
{
- LLFolderViewItem* selected_item = getItemByID(*selection_it);
-
- if (selected_item)
+ if (LLFolderViewItem* selected_item = getItemByID(item_id))
{
- //HACK: "set" first item then "change" each other one to get keyboard focus right
+ // HACK: "set" first item then "change" each other one to get keyboard focus right
if (first_item)
{
mFolders->setSelection(selected_item, true, inventory_has_focus);
@@ -1550,6 +1529,7 @@ void LLPanelObjectInventory::updateInventory()
{
mFolders->requestArrange();
}
+
mInventoryNeedsUpdate = false;
// Edit menu handler is set in onFocusReceived
}
@@ -1565,10 +1545,9 @@ void LLPanelObjectInventory::createFolderViews(LLInventoryObject* inventory_root
{
return;
}
+
// Create a visible root category.
- LLTaskInvFVBridge* bridge = NULL;
- bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root);
- if(bridge)
+ if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root))
{
LLUIColor item_color = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE);
@@ -1611,59 +1590,50 @@ void LLPanelObjectInventory::createViewsForCategory(LLInventoryObject::object_li
// Find all in the first pass
std::vector<obj_folder_pair*> child_categories;
- LLTaskInvFVBridge* bridge;
- LLFolderViewItem* view;
-
- LLInventoryObject::object_list_t::iterator it = inventory->begin();
- LLInventoryObject::object_list_t::iterator end = inventory->end();
- for( ; it != end; ++it)
+ for (const LLPointer<LLInventoryObject>& obj : *inventory)
{
- LLInventoryObject* obj = *it;
-
- if(parent->getUUID() == obj->getParentUUID())
+ if (parent->getUUID() == obj->getParentUUID())
{
- bridge = LLTaskInvFVBridge::createObjectBridge(this, obj);
- if(!bridge)
+ if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, obj))
{
- continue;
- }
- if(LLAssetType::AT_CATEGORY == obj->getType())
- {
- LLFolderViewFolder::Params p;
- p.name = obj->getName();
- p.root = mFolders;
- p.listener = bridge;
- p.tool_tip = p.name;
- p.font_color = item_color;
- p.font_highlight_color = item_color;
- view = LLUICtrlFactory::create<LLFolderViewFolder>(p);
- child_categories.push_back(new obj_folder_pair(obj,
- (LLFolderViewFolder*)view));
- }
- else
- {
- LLFolderViewItem::Params params;
- params.name(obj->getName());
- params.creation_date(bridge->getCreationDate());
- params.root(mFolders);
- params.listener(bridge);
- params.rect(LLRect());
- params.tool_tip = params.name;
- params.font_color = item_color;
- params.font_highlight_color = item_color;
- view = LLUICtrlFactory::create<LLFolderViewItem> (params);
+ LLFolderViewItem* view;
+ if (LLAssetType::AT_CATEGORY == obj->getType())
+ {
+ LLFolderViewFolder::Params params;
+ params.name = obj->getName();
+ params.root = mFolders;
+ params.listener = bridge;
+ params.tool_tip = params.name;
+ params.font_color = item_color;
+ params.font_highlight_color = item_color;
+ view = LLUICtrlFactory::create<LLFolderViewFolder>(params);
+ child_categories.push_back(new obj_folder_pair(obj, (LLFolderViewFolder*)view));
+ }
+ else
+ {
+ LLFolderViewItem::Params params;
+ params.name = obj->getName();
+ params.root = mFolders;
+ params.listener = bridge;
+ params.creation_date = bridge->getCreationDate();
+ params.rect = LLRect();
+ params.tool_tip = params.name;
+ params.font_color = item_color;
+ params.font_highlight_color = item_color;
+ view = LLUICtrlFactory::create<LLFolderViewItem>(params);
+ }
+
+ view->addToFolder(folder);
+ addItemID(obj->getUUID(), view);
}
- view->addToFolder(folder);
- addItemID(obj->getUUID(), view);
}
}
// now, for each category, do the second pass
- for(S32 i = 0; i < child_categories.size(); i++)
+ for (obj_folder_pair* pair : child_categories)
{
- createViewsForCategory(inventory, child_categories[i]->first,
- child_categories[i]->second );
- delete child_categories[i];
+ createViewsForCategory(inventory, pair->first, pair->second);
+ delete pair;
}
folder->setChildrenInited(true);
}
@@ -1675,11 +1645,10 @@ void LLPanelObjectInventory::refresh()
const bool non_root_ok = true;
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
LLSelectNode* node = selection->getFirstRootNode(NULL, non_root_ok);
- if(node && node->mValid)
+ if (node && node->mValid)
{
LLViewerObject* object = node->getObject();
- if(object && ((selection->getRootObjectCount() == 1)
- || (selection->getObjectCount() == 1)))
+ if (object && ((selection->getRootObjectCount() == 1) || (selection->getObjectCount() == 1)))
{
// determine if we need to make a request. Start with a
// default based on if we have inventory at all.
@@ -1687,7 +1656,7 @@ void LLPanelObjectInventory::refresh()
// If the task id is different than what we've stored,
// then make the request.
- if(mTaskUUID != object->mID)
+ if (mTaskUUID != object->mID)
{
mTaskUUID = object->mID;
mAttachmentUUID = object->getAttachmentItemID();
@@ -1713,26 +1682,28 @@ void LLPanelObjectInventory::refresh()
// Based on the node information, we may need to dirty the
// object inventory and get it again.
- if(node->mValid)
+ if (node->mValid)
{
- if(node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty())
+ if (node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty())
{
make_request = true;
}
}
// do the request if necessary.
- if(make_request)
+ if (make_request)
{
requestVOInventory();
}
has_inventory = true;
}
}
- if(!has_inventory)
+
+ if (!has_inventory)
{
clearInventoryTask();
}
+
mInventoryViewModel.setTaskID(mTaskUUID);
//LL_INFOS() << "LLPanelObjectInventory::refresh() " << mTaskUUID << LL_ENDL;
}
@@ -1747,7 +1718,7 @@ void LLPanelObjectInventory::clearInventoryTask()
void LLPanelObjectInventory::removeSelectedItem()
{
- if(mFolders)
+ if (mFolders)
{
mFolders->removeSelectedItems();
}
@@ -1755,7 +1726,7 @@ void LLPanelObjectInventory::removeSelectedItem()
void LLPanelObjectInventory::startRenamingSelectedItem()
{
- if(mFolders)
+ if (mFolders)
{
mFolders->startRenamingSelectedItem();
}
@@ -1765,25 +1736,26 @@ void LLPanelObjectInventory::draw()
{
LLPanel::draw();
- if(mIsInventoryEmpty)
+ if (mIsInventoryEmpty)
{
- if((LLUUID::null != mTaskUUID) && (!mHaveInventory))
+ std::string text;
+ if (!mHaveInventory && mTaskUUID.notNull())
+ {
+ text = LLTrans::getString("LoadingContents");
+ }
+ else if (mHaveInventory)
{
- LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("LoadingContents"), 0,
- (S32)(getRect().getWidth() * 0.5f),
- 10,
- LLColor4( 1, 1, 1, 1 ),
- LLFontGL::HCENTER,
- LLFontGL::BOTTOM);
+ text = LLTrans::getString("NoContents");
}
- else if(mHaveInventory)
+
+ if (!text.empty())
{
- LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("NoContents"), 0,
- (S32)(getRect().getWidth() * 0.5f),
- 10,
- LLColor4( 1, 1, 1, 1 ),
- LLFontGL::HCENTER,
- LLFontGL::BOTTOM);
+ LLFontGL::getFontSansSerif()->renderUTF8(text, 0,
+ (S32)(getRect().getWidth() * 0.5f),
+ 10,
+ LLColor4(1, 1, 1, 1),
+ LLFontGL::HCENTER,
+ LLFontGL::BOTTOM);
}
}
}
@@ -1797,31 +1769,21 @@ void LLPanelObjectInventory::deleteAllChildren()
bool LLPanelObjectInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg)
{
- if (mFolders)
- {
- LLFolderViewItem* folderp = mFolders->getNextFromChild(NULL);
- if (!folderp)
- {
- return false;
- }
- // Try to pass on unmodified mouse coordinates
- S32 local_x = x - mFolders->getRect().mLeft;
- S32 local_y = y - mFolders->getRect().mBottom;
+ LLFolderViewItem* folderp = mFolders ? mFolders->getNextFromChild(NULL) : NULL;
+ if (!folderp)
+ return false;
- if (mFolders->pointInView(local_x, local_y))
- {
- return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
- }
- else
- {
- //force mouse coordinates to be inside folder rectangle
- return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
- }
- }
- else
+ // Try to pass on unmodified mouse coordinates
+ S32 local_x = x - mFolders->getRect().mLeft;
+ S32 local_y = y - mFolders->getRect().mBottom;
+
+ if (mFolders->pointInView(local_x, local_y))
{
- return false;
+ return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
}
+
+ //force mouse coordinates to be inside folder rectangle
+ return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
}
//static
@@ -1858,11 +1820,9 @@ void LLPanelObjectInventory::onFocusReceived()
LLPanel::onFocusReceived();
}
-
LLFolderViewItem* LLPanelObjectInventory::getItemByID( const LLUUID& id )
{
- std::map<LLUUID, LLFolderViewItem*>::iterator map_it;
- map_it = mItemMap.find(id);
+ std::map<LLUUID, LLFolderViewItem*>::iterator map_it = mItemMap.find(id);
if (map_it != mItemMap.end())
{
return map_it->second;
@@ -1913,21 +1873,21 @@ bool LLPanelObjectInventory::isSelectionRemovable()
{
return false;
}
+
std::set<LLFolderViewItem*> selection_set = mFolders->getRoot()->getSelectionList();
if (selection_set.empty())
{
return false;
}
- for (std::set<LLFolderViewItem*>::iterator iter = selection_set.begin();
- iter != selection_set.end();
- ++iter)
+
+ for (LLFolderViewItem* item : selection_set)
{
- LLFolderViewItem *item = *iter;
const LLFolderViewModelItemInventory *listener = dynamic_cast<const LLFolderViewModelItemInventory*>(item->getViewModelItem());
if (!listener || !listener->isItemRemovable() || listener->isItemInTrash())
{
return false;
}
}
+
return true;
}
diff --git a/indra/newview/llpanelobjectinventory.h b/indra/newview/llpanelobjectinventory.h
index c150a841ae..abb48dbeed 100644
--- a/indra/newview/llpanelobjectinventory.h
+++ b/indra/newview/llpanelobjectinventory.h
@@ -73,6 +73,8 @@ public:
void startRenamingSelectedItem();
LLFolderView* getRootFolder() const { return mFolders; }
+ LLInventoryFilter& getFilter() { return mInventoryViewModel.getFilter(); }
+ const LLInventoryFilter& getFilter() const { return mInventoryViewModel.getFilter(); }
virtual void draw();
virtual void deleteAllChildren();
diff --git a/indra/newview/llpanelplaceprofile.cpp b/indra/newview/llpanelplaceprofile.cpp
index 18588514f8..87f05f2028 100644
--- a/indra/newview/llpanelplaceprofile.cpp
+++ b/indra/newview/llpanelplaceprofile.cpp
@@ -629,6 +629,11 @@ void LLPanelPlaceProfile::updateCovenantText(const std::string &text)
mCovenantText->setText(text);
}
+void LLPanelPlaceProfile::updateCovenant(const LLTextBase* source)
+{
+ mCovenantText->copyContents(source);
+}
+
void LLPanelPlaceProfile::onForSaleBannerClick()
{
LLViewerParcelMgr* mgr = LLViewerParcelMgr::getInstance();
diff --git a/indra/newview/llpanelplaceprofile.h b/indra/newview/llpanelplaceprofile.h
index 45a20fb86a..f562be0f5d 100644
--- a/indra/newview/llpanelplaceprofile.h
+++ b/indra/newview/llpanelplaceprofile.h
@@ -31,6 +31,7 @@
class LLAccordionCtrl;
class LLIconCtrl;
+class LLTextBase;
class LLTextEditor;
class LLPanelPlaceProfile : public LLPanelPlaceInfo
@@ -60,6 +61,7 @@ public:
void updateEstateName(const std::string& name);
void updateEstateOwnerName(const std::string& name);
void updateCovenantText(const std::string &text);
+ void updateCovenant(const LLTextBase* source);
private:
void onForSaleBannerClick();
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index 4e905ae0fd..4db0a5b59d 100644
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -63,11 +63,10 @@
#include "llfloatertools.h" // to enable hide if build tools are up
#include "llvector4a.h"
-// Functions pulled from pipeline.cpp
-glh::matrix4f get_current_modelview();
-glh::matrix4f get_current_projection();
+#include <glm/gtx/transform2.hpp>
+
// Functions pulled from llviewerdisplay.cpp
-bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model);
+bool get_hud_matrices(glm::mat4 &proj, glm::mat4 &model);
// Warning: make sure these two match!
const LLPanelPrimMediaControls::EZoomLevel LLPanelPrimMediaControls::kZoomLevels[] = { ZOOM_NONE, ZOOM_MEDIUM };
@@ -646,13 +645,13 @@ void LLPanelPrimMediaControls::updateShape()
vert_it = vect_face.begin();
vert_end = vect_face.end();
- glh::matrix4f mat;
+ glm::mat4 mat;
if (!is_hud)
{
mat = get_current_projection() * get_current_modelview();
}
else {
- glh::matrix4f proj, modelview;
+ glm::mat4 proj, modelview;
if (get_hud_matrices(proj, modelview))
mat = proj * modelview;
}
@@ -661,11 +660,11 @@ void LLPanelPrimMediaControls::updateShape()
for(; vert_it != vert_end; ++vert_it)
{
// project silhouette vertices into screen space
- glh::vec3f screen_vert = glh::vec3f(vert_it->mV);
- mat.mult_matrix_vec(screen_vert);
+ glm::vec3 screen_vert(glm::make_vec3(vert_it->mV));
+ screen_vert = mul_mat4_vec3(mat, screen_vert);
// add to screenspace bounding box
- update_min_max(min, max, LLVector3(screen_vert.v));
+ update_min_max(min, max, LLVector3(glm::value_ptr(screen_vert)));
}
// convert screenspace bbox to pixels (in screen coords)
diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp
index 4e74a19adb..132098ba99 100644
--- a/indra/newview/llpanelprofile.cpp
+++ b/indra/newview/llpanelprofile.cpp
@@ -1017,7 +1017,7 @@ void LLPanelProfileSecondLife::fillCommonData(const LLAvatarData* avatar_data)
setDescriptionText(avatar_data->about_text);
- mSecondLifePic->setValue(avatar_data->image_id);
+ mSecondLifePic->setValue(avatar_data->image_id);
if (getSelfProfile())
{
@@ -1052,7 +1052,7 @@ void LLPanelProfileSecondLife::fillAccountStatus(const LLAvatarData* avatar_data
std::string caption_text = getString("CaptionTextAcctInfo", args);
getChild<LLUICtrl>("account_info")->setValue(caption_text);
- const S32 LINDEN_EMPLOYEE_INDEX = 3;
+ constexpr S32 LINDEN_EMPLOYEE_INDEX = 3;
LLDate sl_release;
sl_release.fromYMDHMS(2003, 6, 23, 0, 0, 0);
std::string customer_lower = avatar_data->customer_type;
@@ -1117,7 +1117,7 @@ void LLPanelProfileSecondLife::fillRightsData()
// If true - we are viewing friend's profile, enable check boxes and set values.
if (relation)
{
- S32 rights = relation->getRightsGrantedTo();
+ const S32 rights = relation->getRightsGrantedTo();
bool can_see_online = LLRelationship::GRANT_ONLINE_STATUS & rights;
bool can_see_on_map = LLRelationship::GRANT_MAP_LOCATION & rights;
bool can_edit_objects = LLRelationship::GRANT_MODIFY_OBJECTS & rights;
@@ -1165,10 +1165,10 @@ void LLPanelProfileSecondLife::fillAgeData(const LLAvatarData* avatar_data)
}
else
{
- std::string register_date = getString("age_format");
- LLSD args_age;
+ std::string register_date = getString("age_format");
+ LLSD args_age;
args_age["[AGE]"] = LLDateUtil::ageFromDate(avatar_data->born_on, LLDate::now());
- LLStringUtil::format(register_date, args_age);
+ LLStringUtil::format(register_date, args_age);
userAgeCtrl->setValue(register_date);
}
@@ -1247,7 +1247,7 @@ void LLPanelProfileSecondLife::setAvatarId(const LLUUID& avatar_id)
void LLPanelProfileSecondLife::updateOnlineStatus()
{
const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId());
- if (relationship != NULL)
+ if (relationship)
{
// For friend let check if he allowed me to see his status
bool online = relationship->isOnline();
@@ -1328,7 +1328,7 @@ void LLProfileImagePicker::notify(const std::vector<std::string>& filenames)
// generate a temp texture file for coroutine
std::string temp_file = gDirUtilp->getTempFilename();
U32 codec = LLImageBase::getCodecFromExtension(gDirUtilp->getExtension(file_path));
- const S32 MAX_DIM = 256;
+ constexpr S32 MAX_DIM = 256;
if (!LLViewerTextureList::createUploadFile(file_path, temp_file, codec, MAX_DIM))
{
LLSD notif_args;
@@ -1618,10 +1618,10 @@ void LLPanelProfileSecondLife::onShowInSearchCallback()
mAllowPublish = value;
saveAgentUserInfoCoro("allow_publish", value);
- }
+}
void LLPanelProfileSecondLife::onHideAgeCallback()
- {
+{
bool value = mHideAgeCombo->getValue().asInteger();
if (value == mHideAge)
return;
@@ -1647,7 +1647,7 @@ void LLPanelProfileSecondLife::onDiscardDescriptionChanges()
void LLPanelProfileSecondLife::onShowAgentPermissionsDialog()
{
- LLFloater *floater = mFloaterPermissionsHandle.get();
+ LLFloater* floater = mFloaterPermissionsHandle.get();
if (!floater)
{
LLFloater* parent_floater = gFloaterView->getParentFloater(this);
@@ -1675,7 +1675,7 @@ void LLPanelProfileSecondLife::onShowAgentProfileTexture()
return;
}
- LLFloater *floater = mFloaterProfileTextureHandle.get();
+ LLFloater* floater = mFloaterProfileTextureHandle.get();
if (!floater)
{
LLFloater* parent_floater = gFloaterView->getParentFloater(this);
@@ -1771,42 +1771,46 @@ void LLPanelProfileSecondLife::onCommitProfileImage(const LLUUID& id)
return;
std::function<void(bool)> callback = [id](bool result)
+ {
+ if (result)
{
- if (result)
- {
- LLAvatarIconIDCache::getInstance()->add(gAgentID, id);
+ LLAvatarIconIDCache::getInstance()->add(gAgentID, id);
// Should trigger callbacks in icon controls (or request Legacy)
- LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID);
- }
- };
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID);
+ }
+ };
if (!saveAgentUserInfoCoro("sl_image_id", id, callback))
return;
mSecondLifePic->setValue(id);
- LLFloater *floater = mFloaterProfileTextureHandle.get();
- if (floater)
+ LLFloater* floater = mFloaterProfileTextureHandle.get();
+ if (floater)
+ {
+ LLFloaterProfileTexture* texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater);
+ if (texture_view)
{
- LLFloaterProfileTexture * texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater);
- if (id == LLUUID::null)
+ if (id.isNull())
{
texture_view->resetAsset();
}
else
{
- texture_view->loadAsset(id);
+ texture_view->loadAsset(id);
}
}
}
+}
//////////////////////////////////////////////////////////////////////////
// LLPanelProfileWeb
LLPanelProfileWeb::LLPanelProfileWeb()
: LLPanelProfileTab()
- , mWebBrowser(NULL)
+ , mWebBrowser(nullptr)
, mAvatarNameCacheConnection()
+ , mFirstNavigate(false)
{
}
diff --git a/indra/newview/llpreviewgesture.cpp b/indra/newview/llpreviewgesture.cpp
index ddab98b07d..c684113d4e 100644
--- a/indra/newview/llpreviewgesture.cpp
+++ b/indra/newview/llpreviewgesture.cpp
@@ -525,6 +525,7 @@ void LLPreviewGesture::addKeys()
void LLPreviewGesture::addAnimations()
{
LLComboBox* combo = mAnimationCombo;
+ LLUUID old_value = combo->getCurrentID();
combo->removeall();
@@ -573,6 +574,8 @@ void LLPreviewGesture::addAnimations()
combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
}
+
+ combo->setCurrentByID(old_value);
}
@@ -1418,7 +1421,7 @@ void LLPreviewGesture::onCommitAnimation(LLUICtrl* ctrl, void* data)
{
// Assign the animation name
LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step;
- if (self->mAnimationCombo->getCurrentIndex() == 0)
+ if (self->mAnimationCombo->getCurrentIndex() <= 0)
{
anim_step->mAnimName.clear();
anim_step->mAnimAssetID.setNull();
diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp
index 1b657d9ea1..800fc7ec0c 100644
--- a/indra/newview/llpreviewtexture.cpp
+++ b/indra/newview/llpreviewtexture.cpp
@@ -441,6 +441,16 @@ void LLPreviewTexture::onFileLoadedForSave(bool success,
self->getWindow()->decBusyCount();
self->mLoadingFullImage = false;
}
+ if (!success)
+ {
+ LL_WARNS("FileSaveAs") << "Failed to download file " << *item_uuid << " for saving."
+ << " Is missing: " << (src_vi->isMissingAsset() ? "true" : "false")
+ << " Discard: " << src_vi->getDiscardLevel()
+ << " Raw discard: " << discard_level
+ << " Size: " << src_vi->getWidth() << "x" << src_vi->getHeight()
+ << " Has GL texture: " << (src_vi->hasGLTexture() ? "true" : "false")
+ << " Has saved raw image: " << (src_vi->hasSavedRawImage() ? "true" : "false") << LL_ENDL;
+ }
}
if( self && final && success )
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index 8d164b6883..f77d37f821 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -253,23 +253,22 @@ bool LLReflectionMap::getBox(LLMatrix4& box)
LLVolume* volume = mViewerObject->getVolume();
if (volume && mViewerObject->getReflectionProbeIsBox())
{
- glh::matrix4f mv(gGLModelView);
- glh::matrix4f scale;
+ glm::mat4 mv(get_current_modelview());
LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
mRadius = s.magVec();
- scale.set_scale(glh::vec3f(s.mV));
+ glm::mat4 scale = glm::scale(glm::make_vec3(s.mV));
if (mViewerObject->mDrawable != nullptr)
{
// object to agent space (no scale)
- glh::matrix4f rm((F32*)mViewerObject->mDrawable->getWorldMatrix().mMatrix);
+ glm::mat4 rm(glm::make_mat4((F32*)mViewerObject->mDrawable->getWorldMatrix().mMatrix));
// construct object to camera space (with scale)
mv = mv * rm * scale;
// inverse is camera space to object unit cube
- mv = mv.inverse();
+ mv = glm::inverse(mv);
- box = LLMatrix4(mv.m);
+ box = LLMatrix4(glm::value_ptr(mv));
return true;
}
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 846f8a895a..ad8d6ff7bf 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -80,6 +80,9 @@ void load_exr(const std::string& filename)
gGL.getTexUnit(0)->bind(gEXRImage);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, width, height, 0, GL_RGBA, GL_FLOAT, out);
+
+ LLImageGLMemory::alloc_tex_image(width, height, GL_RGB16F, 1);
+
free(out); // release memory of image data
glGenerateMipmap(GL_TEXTURE_2D);
@@ -460,6 +463,11 @@ void LLReflectionMapManager::update()
LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group)
{
+ if (gGLManager.mGLVersion < 4.05f || !LLPipeline::sReflectionProbesEnabled)
+ {
+ return nullptr;
+ }
+
LLReflectionMap* probe = new LLReflectionMap();
probe->mGroup = group;
@@ -571,6 +579,11 @@ LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* gr
LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj)
{
+ if (!LLPipeline::sReflectionProbesEnabled)
+ {
+ return nullptr;
+ }
+
llassert(vobj != nullptr);
LLReflectionMap* probe = new LLReflectionMap();
diff --git a/indra/newview/llsecapi.h b/indra/newview/llsecapi.h
index ceea11cc34..14dda20225 100644
--- a/indra/newview/llsecapi.h
+++ b/indra/newview/llsecapi.h
@@ -28,7 +28,7 @@
#ifndef LLSECAPI_H
#define LLSECAPI_H
#include <vector>
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include <openssl/x509.h>
#include <ostream>
#include "llpointer.h"
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 7fabad3c78..8a3c8b9b17 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -103,20 +103,12 @@ LLViewerObject* getSelectedParentObject(LLViewerObject *object) ;
// Consts
//
-const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;
-const S32 MAX_SILS_PER_FRAME = 50;
-const S32 MAX_OBJECTS_PER_PACKET = 254;
+constexpr F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;
+constexpr S32 MAX_SILS_PER_FRAME = 50;
+constexpr S32 MAX_OBJECTS_PER_PACKET = 254;
// For linked sets
-const S32 MAX_CHILDREN_PER_TASK = 255;
+constexpr S32 MAX_CHILDREN_PER_TASK = 255;
-//
-// Globals
-//
-
-//bool gDebugSelectMgr = false;
-
-//bool gHideSelectedObjects = false;
-//bool gAllowSelectAvatar = false;
bool LLSelectMgr::sRectSelectInclusive = true;
bool LLSelectMgr::sRenderHiddenSelections = true;
diff --git a/indra/newview/llsettingspicker.cpp b/indra/newview/llsettingspicker.cpp
index 85f0678c4c..619882dc5e 100644
--- a/indra/newview/llsettingspicker.cpp
+++ b/indra/newview/llsettingspicker.cpp
@@ -98,7 +98,7 @@ bool LLFloaterSettingsPicker::postBuild()
setTitle(prefix + " " + label);
mFilterEdit = getChild<LLFilterEditor>(FLT_INVENTORY_SEARCH);
- mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param){ onFilterEdit(param.asString()); });
+ mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param) { onFilterEdit(param.asString()); });
mInventoryPanel = getChild<LLInventoryPanel>(PNL_INVENTORY);
if (mInventoryPanel)
@@ -203,7 +203,6 @@ void LLFloaterSettingsPicker::draw()
LLFloater::draw();
}
-
//=========================================================================
void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string)
{
@@ -224,7 +223,6 @@ void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string)
LLOpenFoldersWithSelection opener;
mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
mInventoryPanel->getRootFolder()->scrollToShowSelection();
-
}
else if (mInventoryPanel->getFilterSubString().empty())
{
@@ -269,6 +267,7 @@ void LLFloaterSettingsPicker::onSelectionChange(const LLFloaterSettingsPicker::i
}
}
}
+
bool track_picker_enabled = mTrackMode != TRACK_NONE;
getChild<LLView>(CMB_TRACK_SELECTION)->setEnabled(is_item && track_picker_enabled && mSettingAssetID == asset_id);
@@ -304,13 +303,14 @@ void LLFloaterSettingsPicker::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr
LLComboBox* track_selection = getChild<LLComboBox>(CMB_TRACK_SELECTION);
track_selection->clear();
track_selection->removeall();
+
if (!settings)
{
LL_WARNS() << "Failed to load asset " << asset_id << LL_ENDL;
return;
}
- LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings);
+ LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings);
if (!pday)
{
LL_WARNS() << "Wrong asset type received by id " << asset_id << LL_ENDL;
@@ -349,6 +349,11 @@ void LLFloaterSettingsPicker::onButtonCancel()
void LLFloaterSettingsPicker::onButtonSelect()
{
+ applySelectedItemAndCloseFloater();
+}
+
+void LLFloaterSettingsPicker::applySelectedItemAndCloseFloater()
+{
if (mCommitSignal)
{
LLSD res;
@@ -378,14 +383,7 @@ bool LLFloaterSettingsPicker::handleDoubleClick(S32 x, S32 y, MASK mask)
if (target_rect.pointInRect(x, y))
{
// Quick-apply
- if (mCommitSignal)
- {
- LLSD res;
- res["ItemId"] = mSettingItemID;
- res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue();
- (*mCommitSignal)(this, res);
- }
- closeFloater();
+ applySelectedItemAndCloseFloater();
// hit inside panel on selected item, double click should do nothing
result = true;
}
@@ -408,14 +406,7 @@ bool LLFloaterSettingsPicker::handleKeyHere(KEY key, MASK mask)
if (item_viewp && item_viewp->getIsCurSelection() && item_viewp->getVisible())
{
// Quick-apply
- if (mCommitSignal)
- {
- LLSD res;
- res["ItemId"] = mSettingItemID;
- res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue();
- (*mCommitSignal)(this, res);
- }
- closeFloater();
+ applySelectedItemAndCloseFloater();
return true;
}
}
@@ -466,6 +457,9 @@ void LLFloaterSettingsPicker::setSettingsItemId(const LLUUID &settings_id, bool
LLInventoryItem* LLFloaterSettingsPicker::findItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library)
{
+ if (asset_id.isNull())
+ return nullptr;
+
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
diff --git a/indra/newview/llsettingspicker.h b/indra/newview/llsettingspicker.h
index 29827dfb94..e5b1e15899 100644
--- a/indra/newview/llsettingspicker.h
+++ b/indra/newview/llsettingspicker.h
@@ -111,6 +111,7 @@ private:
bool handleKeyHere(KEY key, MASK mask) override;
void onFocusLost() override;
+ void applySelectedItemAndCloseFloater();
LLHandle<LLView> mOwnerHandle;
LLUUID mSettingItemID;
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 5152570786..b1bef4c4d8 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -549,7 +549,7 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky()
return skyp;
}
-LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const
+LLSettingsSky::ptr_t LLSettingsVOSky::buildClone()
{
LLSD settings = cloneSettings();
U32 flags = getFlags();
@@ -671,7 +671,8 @@ void LLSettingsVOSky::updateSettings()
// After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
// at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
// local lights)
- F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
+ LLCachedControl<F32> sdr(gSavedSettings, "RenderSunDynamicRange", 1.f);
+ F32 sun_dynamic_range = llmax(sdr(), 0.0001f);
mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);
@@ -684,6 +685,67 @@ void LLSettingsVOSky::updateSettings()
gSky.setMoonScale(getMoonScale());
}
+void draw_color(LLShaderUniforms* shader, const LLColor3& col, S32 shader_key)
+{
+ // always identify as a radiance pass if desaturating irradiance is disabled
+ static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true);
+
+ LLVector4 vect4(col.mV[0], col.mV[1], col.mV[2]);
+
+ if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass())
+ { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color
+ auto max_vec = [](LLVector4 col)
+ {
+ LLColor3 color(col);
+ F32 h, s, l;
+ color.calcHSL(&h, &s, &l);
+
+ col.mV[0] = col.mV[1] = col.mV[2] = l;
+ return col;
+ };
+
+ switch (shader_key)
+ {
+ case LLShaderMgr::BLUE_HORIZON:
+ case LLShaderMgr::BLUE_DENSITY:
+ vect4 = max_vec(vect4);
+ break;
+ }
+ }
+
+ //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
+ shader->uniform3fv(shader_key, LLVector3(vect4.mV));
+}
+
+inline void draw_real(LLShaderUniforms* shader, F32 value, S32 shader_key)
+{
+ shader->uniform1f(shader_key, value);
+}
+
+void LLSettingsVOSky::applyToUniforms(void* ptarget)
+{
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY];
+
+ draw_color(shader, getAmbientColor(), LLShaderMgr::AMBIENT);
+ draw_color(shader, getBlueDensity(), LLShaderMgr::BLUE_DENSITY);
+ draw_color(shader, getBlueHorizon(), LLShaderMgr::BLUE_HORIZON);
+ draw_real(shader, getHazeDensity(), LLShaderMgr::HAZE_DENSITY);
+ draw_real(shader, getHazeHorizon(), LLShaderMgr::HAZE_HORIZON);
+ draw_real(shader, getDensityMultiplier(), LLShaderMgr::DENSITY_MULTIPLIER);
+ draw_real(shader, getDistanceMultiplier(), LLShaderMgr::DISTANCE_MULTIPLIER);
+ draw_color(shader, getCloudPosDensity2(), LLShaderMgr::CLOUD_POS_DENSITY2);
+ draw_real(shader, getCloudScale(), LLShaderMgr::CLOUD_SCALE);
+ draw_real(shader, getCloudShadow(), LLShaderMgr::CLOUD_SHADOW);
+ draw_real(shader, getCloudVariance(), LLShaderMgr::CLOUD_VARIANCE);
+ draw_color(shader, getGlow(), LLShaderMgr::GLOW);
+ draw_real(shader, getMaxY(), LLShaderMgr::MAX_Y);
+ draw_real(shader, getMoonBrightness(), LLShaderMgr::MOON_BRIGHTNESS);
+ draw_real(shader, getSkyMoistureLevel(), LLShaderMgr::MOISTURE_LEVEL);
+ draw_real(shader, getSkyDropletRadius(), LLShaderMgr::DROPLET_RADIUS);
+ draw_real(shader, getSkyIceLevel(), LLShaderMgr::ICE_LEVEL);
+ draw_real(shader, getReflectionProbeAmbiance(), LLShaderMgr::REFLECTION_PROBE_AMBIANCE);
+}
+
void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -702,7 +764,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
// Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
- LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ LLVector4 vect_c_p_d1(mCloudPosDensity1.mV[0], mCloudPosDensity1.mV[1], mCloudPosDensity1.mV[2]);
LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
@@ -732,6 +794,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
F32 g = getGamma();
+ static LLCachedControl<bool> hdr(gSavedSettings, "RenderHDREnabled");
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f);
static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f);
@@ -739,10 +802,15 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f);
static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
+ static LLCachedControl<F32> sunlight_hdr_scale(gSavedSettings, "RenderHDRSkySunlightScale", 1.5f);
static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
- shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale);
+ // sky is a "classic" sky following pre SL 7.0 shading
+ bool classic_mode = psky->canAutoAdjust();
+
+ shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, hdr ? sunlight_hdr_scale : sunlight_scale);
shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale);
+ shader->uniform1i(LLShaderMgr::CLASSIC_MODE, classic_mode);
F32 probe_ambiance = getReflectionProbeAmbiance();
@@ -935,7 +1003,7 @@ LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater()
return waterp;
}
-LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const
+LLSettingsWater::ptr_t LLSettingsVOWater::buildClone()
{
LLSD settings = cloneSettings();
U32 flags = getFlags();
@@ -974,6 +1042,12 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
+
+void LLSettingsVOWater::applyToUniforms(void*)
+{
+
+}
+
void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -996,38 +1070,33 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
}
//transform water plane to eye space
- glh::vec3f norm(0.f, 0.f, 1.f);
- glh::vec3f p(0.f, 0.f, water_height);
+ glm::vec3 norm(0.f, 0.f, 1.f);
+ glm::vec3 p(0.f, 0.f, water_height);
- F32 modelView[16];
- for (U32 i = 0; i < 16; i++)
- {
- modelView[i] = (F32)gGLModelView[i];
- }
+ glm::mat4 mat = get_current_modelview();
+ glm::mat4 invtrans = glm::transpose(glm::inverse(mat));
+ invtrans[0][3] = invtrans[1][3] = invtrans[2][3] = 0.f;
- glh::matrix4f mat(modelView);
- glh::matrix4f invtrans = mat.inverse().transpose();
- invtrans.m[3] = invtrans.m[7] = invtrans.m[11] = 0.f;
- glh::vec3f enorm;
- glh::vec3f ep;
- invtrans.mult_matrix_vec(norm, enorm);
- enorm.normalize();
- mat.mult_matrix_vec(p, ep);
+ glm::vec3 enorm;
+ glm::vec3 ep;
+ enorm = mul_mat4_vec3(invtrans, norm);
+ enorm = glm::normalize(enorm);
+ ep = mul_mat4_vec3(mat, p);
- LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+ LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm));
- norm = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorNormal.mV);
- p = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorPosition.mV);
- invtrans.mult_matrix_vec(norm, enorm);
- enorm.normalize();
- mat.mult_matrix_vec(p, ep);
+ norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV);
+ p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV);
+ enorm = mul_mat4_vec3(invtrans, norm);
+ enorm = glm::normalize(enorm);
+ ep = mul_mat4_vec3(mat, p);
- LLVector4 mirrorPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+ glm::vec4 mirrorPlane(enorm, -glm::dot(ep, enorm));
LLDrawPoolAlpha::sWaterPlane = waterPlane;
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
- shader->uniform4fv(LLShaderMgr::CLIP_PLANE, mirrorPlane.mV);
+ shader->uniform4fv(LLShaderMgr::CLIP_PLANE, glm::value_ptr(mirrorPlane));
LLVector4 light_direction = env.getClampedLightNorm();
if (gPipeline.mHeroProbeManager.isMirrorPass())
@@ -1373,7 +1442,7 @@ void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsB
}
-LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const
+LLSettingsDay::ptr_t LLSettingsVODay::buildClone()
{
LLSD settings = cloneSettings();
@@ -1387,18 +1456,21 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
- U32 flags = getFlags();
- if (flags)
+ dayp->setName(getName());
+
+ if (U32 flags = getFlags())
+ {
dayp->setFlags(flags);
+ }
dayp->initialize();
return dayp;
}
-LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const
+LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress()
{
// no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD
- LLSD settings = llsd_clone(mSettings);
+ LLSD settings = llsd_clone(getSettings());
U32 flags = getFlags();
LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings);
diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h
index c55b3f82b9..92cb8d0704 100644
--- a/indra/newview/llsettingsvo.h
+++ b/indra/newview/llsettingsvo.h
@@ -94,7 +94,7 @@ public:
static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
static ptr_t buildDefaultSky();
- virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
+ virtual ptr_t buildClone() SETTINGS_OVERRIDE;
static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
@@ -110,6 +110,7 @@ protected:
virtual void updateSettings() override;
+ virtual void applyToUniforms(void*) override;
virtual void applySpecial(void *, bool) override;
virtual parammapping_t getParameterMap() const override;
@@ -128,7 +129,7 @@ public:
static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
static ptr_t buildDefaultWater();
- virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
+ virtual ptr_t buildClone() SETTINGS_OVERRIDE;
static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
@@ -138,6 +139,7 @@ protected:
LLSettingsVOWater();
virtual void updateSettings() override;
+ virtual void applyToUniforms(void*) override;
virtual void applySpecial(void *, bool) override;
virtual parammapping_t getParameterMap() const override;
@@ -167,8 +169,8 @@ public:
static ptr_t buildDefaultDayCycle();
static ptr_t buildFromEnvironmentMessage(LLSD settings);
static void buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb);
- virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
- virtual ptr_t buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE;
+ virtual ptr_t buildClone() SETTINGS_OVERRIDE;
+ virtual ptr_t buildDeepCloneAndUncompress() SETTINGS_OVERRIDE;
static LLSD convertToLegacy(const ptr_t &);
diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp
index 5693f2808c..b48417bd71 100644
--- a/indra/newview/llsidepanelinventory.cpp
+++ b/indra/newview/llsidepanelinventory.cpp
@@ -387,7 +387,7 @@ void LLSidepanelInventory::onToggleInboxBtn()
void LLSidepanelInventory::onOpen(const LLSD& key)
{
LLFirstUse::newInventory(false);
- mPanelMainInventory->setFocusFilterEditor();
+ mPanelMainInventory->setFocusOnFilterEditor();
#if AUTO_EXPAND_INBOX
// Expand the inbox if we have fresh items
LLPanelMarketplaceInbox * inbox = findChild<LLPanelMarketplaceInbox>(MARKETPLACE_INBOX_PANEL);
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index 9b4ed4c946..cee43f3cff 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -315,23 +315,18 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
}
}
-static LLTrace::BlockTimerStatHandle FTM_FACE_RIGGING_INFO("Face Rigging Info");
-
void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_RIGGING_INFO);
-
if (vol_face.mJointRiggingInfoTab.needsUpdate())
{
S32 num_verts = vol_face.mNumVertices;
S32 num_joints = static_cast<S32>(skin->mJointNames.size());
if (num_verts > 0 && vol_face.mWeights && num_joints > 0)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
if (vol_face.mJointRiggingInfoTab.size()==0)
{
- //std::set<S32> active_joints;
- //S32 active_verts = 0;
vol_face.mJointRiggingInfoTab.resize(LL_CHARACTER_MAX_ANIMATED_JOINTS);
LLJointRiggingInfoTab &rig_info_tab = vol_face.mJointRiggingInfoTab;
for (S32 i=0; i<vol_face.mNumVertices; i++)
@@ -347,35 +342,22 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a
F32 w = weights[k];
idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS-1);
wght[k] = w - idx[k];
- scale += wght[k];
- }
- if (scale > 0.0f)
- {
- for (U32 k=0; k<4; ++k)
- {
- wght[k] /= scale;
- }
}
+
for (U32 k=0; k<4; ++k)
{
S32 joint_index = idx[k];
- if (wght[k] > 0.0f && num_joints > joint_index)
+ if (wght[k] > 0.2f && num_joints > joint_index)
{
S32 joint_num = skin->mJointNums[joint_index];
if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS)
{
rig_info_tab[joint_num].setIsRiggedTo(true);
- // FIXME could precompute these matMuls.
- const LLMatrix4a& bind_shape = skin->mBindShapeMatrix;
- const LLMatrix4a& inv_bind = skin->mInvBindMatrix[joint_index];
- LLMatrix4a mat;
+ const LLMatrix4a& mat = skin->mBindPoseMatrix[joint_index];
LLVector4a pos_joint_space;
- matMul(bind_shape, inv_bind, mat);
-
mat.affineTransform(pos, pos_joint_space);
- pos_joint_space.mul(wght[k]);
LLVector4a *extents = rig_info_tab[joint_num].getRiggedExtents();
update_min_max(extents[0], extents[1], pos_joint_space);
@@ -383,28 +365,9 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a
}
}
}
- //LL_DEBUGS("RigSpammish") << "built rigging info for vf " << &vol_face
- // << " num_verts " << vol_face.mNumVertices
- // << " active joints " << active_joints.size()
- // << " active verts " << active_verts
- // << LL_ENDL;
vol_face.mJointRiggingInfoTab.setNeedsUpdate(false);
}
}
-
-#if DEBUG_SKINNING
- if (vol_face.mJointRiggingInfoTab.size()!=0)
- {
- LL_DEBUGS("RigSpammish") << "we have rigging info for vf " << &vol_face
- << " num_verts " << vol_face.mNumVertices << LL_ENDL;
- }
- else
- {
- LL_DEBUGS("RigSpammish") << "no rigging info for vf " << &vol_face
- << " num_verts " << vol_face.mNumVertices << LL_ENDL;
- }
-#endif
-
}
}
diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp
index 0b73aa493c..ea95d71b27 100644
--- a/indra/newview/llsnapshotlivepreview.cpp
+++ b/indra/newview/llsnapshotlivepreview.cpp
@@ -295,13 +295,20 @@ void LLSnapshotLivePreview::draw()
gGL.pushMatrix();
{
gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom + TOP_PANEL_HEIGHT, 0.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(uv_width, uv_height);
- gGL.vertex2i(rect.getWidth(), rect.getHeight() );
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, uv_height);
- gGL.vertex2i(0, rect.getHeight() );
+ gGL.vertex2i(0, rect.getHeight());
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
+
+ gGL.texCoord2f(uv_width, uv_height);
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(0, 0);
@@ -357,13 +364,18 @@ void LLSnapshotLivePreview::draw()
S32 y2 = gViewerWindow->getWindowHeightScaled() + TOP_PANEL_HEIGHT;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.color4f(1.f, 1.f, 1.f, 0.f);
gGL.vertex2i(x1, y1);
gGL.vertex2i(x1 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
+
+ gGL.color4f(1.f, 1.f, 1.f, 0.f);
+ gGL.vertex2i(x1, y1);
+ gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
+ gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.vertex2i(x2, y1);
gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
@@ -371,6 +383,11 @@ void LLSnapshotLivePreview::draw()
gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.color4f(1.f, 1.f, 1.f, 0.f);
gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2);
+
+ gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
+ gGL.vertex2i(x2, y1);
+ gGL.color4f(1.f, 1.f, 1.f, 0.f);
+ gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.vertex2i(x3, y1);
}
gGL.end();
@@ -406,13 +423,19 @@ void LLSnapshotLivePreview::draw()
LLRect& rect = mImageRect[old_image_index];
gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - ll_round(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f);
gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(uv_width, uv_height);
- gGL.vertex2i(rect.getWidth(), rect.getHeight() );
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, uv_height);
- gGL.vertex2i(0, rect.getHeight() );
+ gGL.vertex2i(0, rect.getHeight());
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(uv_width, uv_height);
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(0, 0);
@@ -667,18 +690,25 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview )
return false;
}
+ static LLCachedControl<bool> auto_snapshot(gSavedSettings, "AutoSnapshot", false);
+ static LLCachedControl<bool> freeze_time(gSavedSettings, "FreezeTime", false);
+ static LLCachedControl<bool> use_freeze_frame(gSavedSettings, "UseFreezeFrame", false);
+ static LLCachedControl<bool> render_ui(gSavedSettings, "RenderUIInSnapshot", false);
+ static LLCachedControl<bool> render_hud(gSavedSettings, "RenderHUDInSnapshot", false);
+ static LLCachedControl<bool> render_no_post(gSavedSettings, "RenderSnapshotNoPost", false);
+
// If we're in freeze-frame and/or auto update mode and camera has moved, update snapshot.
LLVector3 new_camera_pos = LLViewerCamera::getInstance()->getOrigin();
LLQuaternion new_camera_rot = LLViewerCamera::getInstance()->getQuaternion();
if (previewp->mForceUpdateSnapshot ||
- (((gSavedSettings.getBOOL("AutoSnapshot") && LLView::isAvailable(previewp->mViewContainer)) ||
- (gSavedSettings.getBOOL("FreezeTime") && previewp->mAllowFullScreenPreview)) &&
+ (((auto_snapshot && LLView::isAvailable(previewp->mViewContainer)) ||
+ (freeze_time && previewp->mAllowFullScreenPreview)) &&
(new_camera_pos != previewp->mCameraPos || dot(new_camera_rot, previewp->mCameraRot) < 0.995f)))
{
previewp->mCameraPos = new_camera_pos;
previewp->mCameraRot = new_camera_rot;
// request a new snapshot whenever the camera moves, with a time delay
- bool new_snapshot = gSavedSettings.getBOOL("AutoSnapshot") || previewp->mForceUpdateSnapshot;
+ bool new_snapshot = auto_snapshot || previewp->mForceUpdateSnapshot;
LL_DEBUGS("Snapshot") << "camera moved, updating thumbnail" << LL_ENDL;
previewp->updateSnapshot(
new_snapshot, // whether a new snapshot is needed or merely invalidate the existing one
@@ -716,10 +746,10 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview )
previewp->getHeight(),
previewp->mKeepAspectRatio,//gSavedSettings.getBOOL("KeepAspectForSnapshot"),
previewp->getSnapshotType() == LLSnapshotModel::SNAPSHOT_TEXTURE,
- previewp->mAllowRenderUI && gSavedSettings.getBOOL("RenderUIInSnapshot"),
- gSavedSettings.getBOOL("RenderHUDInSnapshot"),
+ previewp->mAllowRenderUI && render_ui,
+ render_hud,
false,
- gSavedSettings.getBOOL("RenderSnapshotNoPost"),
+ render_no_post,
previewp->mSnapshotBufferType,
previewp->getMaxImageSize()))
{
@@ -731,7 +761,7 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview )
previewp->estimateDataSize();
// Full size preview is set: get the decoded image result and save it for animation
- if (gSavedSettings.getBOOL("UseFreezeFrame") && previewp->mAllowFullScreenPreview)
+ if (use_freeze_frame && previewp->mAllowFullScreenPreview)
{
previewp->prepareFreezeFrame();
}
@@ -744,7 +774,7 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview )
previewp->generateThumbnailImage(true) ;
}
previewp->getWindow()->decBusyCount();
- previewp->setVisible(gSavedSettings.getBOOL("UseFreezeFrame") && previewp->mAllowFullScreenPreview); // only show fullscreen preview when in freeze frame mode
+ previewp->setVisible(use_freeze_frame && previewp->mAllowFullScreenPreview); // only show fullscreen preview when in freeze frame mode
previewp->mSnapshotActive = false;
LL_DEBUGS("Snapshot") << "done creating snapshot" << LL_ENDL;
}
@@ -864,7 +894,9 @@ LLPointer<LLImageRaw> LLSnapshotLivePreview::getEncodedImage()
else
{
// Update mFormattedImage if necessary
- getFormattedImage();
+ lock.unlock();
+ getFormattedImage(); // will apply filters to mPreviewImage with a lock
+ lock.lock();
if (getSnapshotFormat() == LLSnapshotModel::SNAPSHOT_FORMAT_BMP)
{
// BMP hack : copy instead of decode otherwise decode will crash.
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 0777343764..c56900d986 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -300,7 +300,7 @@ bool LLSpatialGroup::addObject(LLDrawable *drawablep)
}
{
drawablep->setGroup(this);
- setState(OBJECT_DIRTY | GEOM_DIRTY);
+ setState(static_cast<U32>(OBJECT_DIRTY) | static_cast<U32>(GEOM_DIRTY));
setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
gPipeline.markRebuild(this);
if (drawablep->isSpatialBridge())
@@ -730,7 +730,7 @@ bool LLSpatialGroup::changeLOD()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
- if (hasState(ALPHA_DIRTY | OBJECT_DIRTY))
+ if (hasState(static_cast<U32>(ALPHA_DIRTY) | static_cast<U32>(OBJECT_DIRTY)))
{
//a rebuild is going to happen, update distance and LoD
return true;
@@ -1669,8 +1669,9 @@ void renderOctree(LLSpatialGroup* group)
glLineWidth(1.f);
gGL.flush();
- LLVOAvatar* lastAvatar = nullptr;
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin = false;
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
@@ -1699,15 +1700,9 @@ void renderOctree(LLSpatialGroup* group)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLModelView);
- if (lastAvatar != face->mAvatar ||
- lastMeshId != face->mSkinInfo->mHash)
+ if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo))
- {
- continue;
- }
- lastAvatar = face->mAvatar;
- lastMeshId = face->mSkinInfo->mHash;
+ continue;
}
}
for (S32 j = 0; j < drawable->getNumFaces(); j++)
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index c074d6a89a..3aaa3d60e8 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -47,7 +47,7 @@
#include <unordered_map>
#define SG_STATE_INHERIT_MASK (OCCLUDED)
-#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY)
+#define SG_INITIAL_STATE_MASK (static_cast<U32>(DIRTY) | static_cast<U32>(GEOM_DIRTY))
class LLViewerOctreePartition;
class LLSpatialPartition;
diff --git a/indra/newview/llspeakingindicatormanager.cpp b/indra/newview/llspeakingindicatormanager.cpp
index a9ef5e244d..532b245ced 100644
--- a/indra/newview/llspeakingindicatormanager.cpp
+++ b/indra/newview/llspeakingindicatormanager.cpp
@@ -133,6 +133,8 @@ private:
* @see onChange()
*/
speaker_ids_t mSwitchedIndicatorsOn;
+
+ boost::signals2::connection mVoiceChannelChanged;
};
//////////////////////////////////////////////////////////////////////////
@@ -181,7 +183,7 @@ void SpeakingIndicatorManager::unregisterSpeakingIndicator(const LLUUID& speaker
//////////////////////////////////////////////////////////////////////////
SpeakingIndicatorManager::SpeakingIndicatorManager()
{
- LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&SpeakingIndicatorManager::sOnCurrentChannelChanged, this, _1));
+ mVoiceChannelChanged = LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&SpeakingIndicatorManager::sOnCurrentChannelChanged, this, _1));
LLVoiceClient::addObserver(this);
}
diff --git a/indra/newview/llterrainpaintmap.cpp b/indra/newview/llterrainpaintmap.cpp
index 4381d14546..8ccde74c93 100644
--- a/indra/newview/llterrainpaintmap.cpp
+++ b/indra/newview/llterrainpaintmap.cpp
@@ -111,12 +111,12 @@ bool LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion&
const LLRect texture_rect(0, scratch_target.getHeight(), scratch_target.getWidth(), 0);
glViewport(texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight());
// Manually get modelview matrix from camera orientation.
- glh::matrix4f modelview((GLfloat *) OGL_TO_CFR_ROTATION);
+ glm::mat4 modelview(glm::make_mat4((GLfloat *) OGL_TO_CFR_ROTATION));
GLfloat ogl_matrix[16];
camera.getOpenGLTransform(ogl_matrix);
- modelview *= glh::matrix4f(ogl_matrix);
+ modelview *= glm::make_mat4(ogl_matrix);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(modelview.m);
+ gGL.loadMatrix(glm::value_ptr(modelview));
// Override the projection matrix from the camera
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 69c40066b4..5172fad29d 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -537,7 +537,6 @@ private:
F32 mImagePriority; // should map to max virtual size
F32 mRequestedPriority;
S32 mDesiredDiscard;
- S32 mSimRequestedDiscard;
S32 mRequestedDiscard;
S32 mLoadedDiscard;
S32 mDecodedDiscard;
@@ -870,7 +869,6 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mImagePriority(priority),
mRequestedPriority(0.f),
mDesiredDiscard(-1),
- mSimRequestedDiscard(-1),
mRequestedDiscard(-1),
mLoadedDiscard(-1),
mDecodedDiscard(-1),
@@ -1505,18 +1503,13 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
if (http_not_found == mGetStatus)
{
- if (mFTType != FTT_MAP_TILE)
- {
- LL_WARNS(LOG_TXT) << "Texture missing from server (404): " << mUrl << LL_ENDL;
- }
-
if(mWriteToCacheState == NOT_WRITE) //map tiles or server bakes
{
setState(DONE);
releaseHttpSemaphore();
if (mFTType != FTT_MAP_TILE)
{
- LL_WARNS(LOG_TXT) << mID << " abort: WAIT_HTTP_REQ not found" << LL_ENDL;
+ LL_WARNS(LOG_TXT) << mID << "NOT_WRITE texture missing from server (404), abort: " << mUrl << LL_ENDL;
}
return true;
}
@@ -1526,6 +1519,10 @@ bool LLTextureFetchWorker::doWork(S32 param)
LLViewerRegion* region = getRegion();
if (!region || mLastRegionId != region->getRegionID())
{
+ if (mFTType != FTT_MAP_TILE)
+ {
+ LL_INFOS(LOG_TXT) << "Texture missing from server (404), retrying: " << mUrl << " mRetryAttempt " << mRetryAttempt << LL_ENDL;
+ }
// cap failure? try on new region.
mUrl.clear();
++mRetryAttempt;
@@ -1534,6 +1531,11 @@ bool LLTextureFetchWorker::doWork(S32 param)
return false;
}
}
+
+ if (mFTType != FTT_MAP_TILE)
+ {
+ LL_WARNS(LOG_TXT) << "Texture missing from server (404): " << mUrl << LL_ENDL;
+ }
}
else if (http_service_unavail == mGetStatus)
{
@@ -2090,7 +2092,7 @@ bool LLTextureFetchWorker::deleteOK()
// Allow any pending reads or writes to complete
if (mCacheReadHandle != LLTextureCache::nullHandle())
{
- if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true))
+ if (!mFetcher->mTextureCache || mFetcher->mTextureCache->readComplete(mCacheReadHandle, true))
{
mCacheReadHandle = LLTextureCache::nullHandle();
}
@@ -2101,7 +2103,7 @@ bool LLTextureFetchWorker::deleteOK()
}
if (mCacheWriteHandle != LLTextureCache::nullHandle())
{
- if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
+ if (!mFetcher->mTextureCache || mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
{
mCacheWriteHandle = LLTextureCache::nullHandle();
}
@@ -2736,7 +2738,7 @@ LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id)
// Threads: T*
-bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
+bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, S32& worker_state,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux,
LLCore::HttpStatus& last_http_get_status)
{
@@ -2745,6 +2747,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
+ worker_state = worker->mState;
if (worker->wasAborted())
{
res = true;
@@ -2823,6 +2826,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
}
else
{
+ worker_state = 0;
res = true;
}
return res;
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index 3405f76e37..c2c5ec5acc 100644
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -95,7 +95,7 @@ public:
// Threads: T*
// keep in mind that if fetcher isn't done, it still might need original raw image
- bool getRequestFinished(const LLUUID& id, S32& discard_level,
+ bool getRequestFinished(const LLUUID& id, S32& discard_level, S32& worker_state,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux,
LLCore::HttpStatus& last_http_get_status);
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index ca3386948d..bda53f66eb 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -525,9 +525,9 @@ void LLGLTexMemBar::draw()
F64 raw_image_bytes_MB = raw_image_bytes / (1024.0 * 1024.0);
F64 saved_raw_image_bytes_MB = saved_raw_image_bytes / (1024.0 * 1024.0);
F64 aux_raw_image_bytes_MB = aux_raw_image_bytes / (1024.0 * 1024.0);
- F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 1024.0 * 1.3333f; // add 33% for mipmaps
- F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 1024.0;
- F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 1024.0;
+ F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
+ F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
+ F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
//----------------------------------------------------------------------------
LLGLSUIDefault gls_ui;
@@ -579,7 +579,7 @@ void LLGLTexMemBar::draw()
texture_bytes_alloc,
vertex_bytes_alloc,
render_bytes_alloc,
- texture_bytes_alloc+vertex_bytes_alloc+render_bytes_alloc);
+ texture_bytes_alloc+vertex_bytes_alloc);
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 6,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 24cfca5eee..8ce9a8b632 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -285,7 +285,7 @@ void LLVisualParamHint::draw(F32 alpha)
gGL.color4f(1.f, 1.f, 1.f, alpha);
LLGLSUIDefault gls_ui;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2i(0, 1);
gGL.vertex2i(0, mFullHeight);
@@ -293,6 +293,11 @@ void LLVisualParamHint::draw(F32 alpha)
gGL.vertex2i(0, 0);
gGL.texCoord2i(1, 0);
gGL.vertex2i(mFullWidth, 0);
+
+ gGL.texCoord2i(0, 1);
+ gGL.vertex2i(0, mFullHeight);
+ gGL.texCoord2i(1, 0);
+ gGL.vertex2i(mFullWidth, 0);
gGL.texCoord2i(1, 1);
gGL.vertex2i(mFullWidth, mFullHeight);
}
diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp
index cc04f9e3fc..5ccda7d4eb 100644
--- a/indra/newview/lltoolselect.cpp
+++ b/indra/newview/lltoolselect.cpp
@@ -48,11 +48,8 @@
#include "llvoavatarself.h"
#include "llworld.h"
-// Globals
-//extern bool gAllowSelectAvatar;
-
-const F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
-const F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
+constexpr F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
+constexpr F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
LLToolSelect::LLToolSelect( LLToolComposite* composite )
: LLTool( std::string("Select"), composite ),
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index a4b094a361..f5acc840be 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -60,28 +60,6 @@ LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_
LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-//glu pick matrix implementation borrowed from Mesa3D
-glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport)
-{
- GLfloat m[16];
- GLfloat sx, sy;
- GLfloat tx, ty;
-
- sx = viewport[2] / width;
- sy = viewport[3] / height;
- tx = (viewport[2] + 2.f * (viewport[0] - x)) / width;
- ty = (viewport[3] + 2.f * (viewport[1] - y)) / height;
-
- #define M(row,col) m[col*4+row]
- M(0,0) = sx; M(0,1) = 0.f; M(0,2) = 0.f; M(0,3) = tx;
- M(1,0) = 0.f; M(1,1) = sy; M(1,2) = 0.f; M(1,3) = ty;
- M(2,0) = 0.f; M(2,1) = 0.f; M(2,2) = 1.f; M(2,3) = 0.f;
- M(3,0) = 0.f; M(3,1) = 0.f; M(3,2) = 0.f; M(3,3) = 1.f;
- #undef M
-
- return glh::matrix4f(m);
-}
-
LLViewerCamera::LLViewerCamera() : LLCamera()
{
calcProjection(getFar());
@@ -204,60 +182,52 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const
//static
void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zflip, bool no_hacks)
{
-#if GLU_VERSION_1_1
- GLint* viewport = (GLint*) gGLViewport;
- F64 model[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- model[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
-
- GLdouble objX,objY,objZ;
+ glm::ivec4 viewport = glm::make_vec4((GLint*) gGLViewport);
+ glm::mat4 model = get_current_modelview();
+ glm::mat4 proj = get_current_projection();
LLVector3 frust[8];
+ glm::vec3 obj;
if (no_hacks)
{
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
-
- gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+ obj = glm::unProject(glm::vec3(viewport[0], viewport[1], 0), model, proj, viewport);
+ frust[0].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport);
+ frust[1].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[2].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[3].setVec(glm::value_ptr(obj));
+
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],1),model,proj,viewport);
+ frust[4].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],1),model,proj,viewport);
+ frust[5].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[6].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[7].setVec(glm::value_ptr(obj));
}
else if (zflip)
{
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
-
- gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[0].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[1].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport);
+ frust[2].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],0),model,proj,viewport);
+ frust[3].setVec(glm::value_ptr(obj));
+
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[4].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[5].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],1),model,proj,viewport);
+ frust[6].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],1),model,proj,viewport);
+ frust[7].setVec(glm::value_ptr(obj));
for (U32 i = 0; i < 4; i++)
{
@@ -268,14 +238,14 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli
}
else
{
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],0),model,proj,viewport);
+ frust[0].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport);
+ frust[1].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[2].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[3].setVec(glm::value_ptr(obj));
if (ortho)
{
@@ -297,7 +267,6 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli
}
camera.calcAgentFrustumPlanes(frust);
-#endif // GLU_VERSION_1_1
}
void LLViewerCamera::setPerspective(bool for_selection,
@@ -306,7 +275,7 @@ void LLViewerCamera::setPerspective(bool for_selection,
F32 z_near, F32 z_far)
{
F32 fov_y, aspect;
- fov_y = RAD_TO_DEG * getView();
+ fov_y = getView();
bool z_default_far = false;
if (z_far <= 0)
{
@@ -323,20 +292,19 @@ void LLViewerCamera::setPerspective(bool for_selection,
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.loadIdentity();
- glh::matrix4f proj_mat;
+ glm::mat4 proj_mat = glm::identity<glm::mat4>();
if (for_selection)
{
// make a tiny little viewport
// anything drawn into this viewport will be "selected"
- GLint viewport[4];
- viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glm::ivec4 viewport(gViewerWindow->getWorldViewRectRaw().mLeft,
+ gViewerWindow->getWorldViewRectRaw().mBottom,
+ gViewerWindow->getWorldViewRectRaw().getWidth(),
+ gViewerWindow->getWorldViewRectRaw().getHeight());
- proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport);
+ proj_mat = glm::pickMatrix(glm::vec2(x + width / 2.f, y_from_bot + height / 2.f), glm::vec2((GLfloat)width, (GLfloat)height), viewport);
if (limit_select_distance)
{
@@ -367,37 +335,35 @@ void LLViewerCamera::setPerspective(bool for_selection,
float offset = mZoomFactor - 1.f;
int pos_y = mZoomSubregion / llceil(mZoomFactor);
int pos_x = mZoomSubregion - (pos_y*llceil(mZoomFactor));
- glh::matrix4f translate;
- translate.set_translate(glh::vec3f(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f));
- glh::matrix4f scale;
- scale.set_scale(glh::vec3f(mZoomFactor, mZoomFactor, 1.f));
- proj_mat = scale*proj_mat;
- proj_mat = translate*proj_mat;
+ glm::mat4 translate;
+ translate = glm::translate(glm::vec3(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f));
+ glm::mat4 scale;
+ scale = glm::scale(glm::vec3(mZoomFactor, mZoomFactor, 1.f));
+
+ proj_mat = scale * proj_mat;
+ proj_mat = translate * proj_mat;
}
calcProjection(z_far); // Update the projection matrix cache
- proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far);
+ proj_mat *= glm::perspective(fov_y,aspect,z_near,z_far);
- gGL.loadMatrix(proj_mat.m);
+ gGL.loadMatrix(glm::value_ptr(proj_mat));
- for (U32 i = 0; i < 16; i++)
- {
- gGLProjection[i] = proj_mat.m[i];
- }
+ set_current_projection(proj_mat);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION);
+ glm::mat4 modelview(glm::make_mat4((GLfloat*) OGL_TO_CFR_ROTATION));
GLfloat ogl_matrix[16];
getOpenGLTransform(ogl_matrix);
- modelview *= glh::matrix4f(ogl_matrix);
+ modelview *= glm::make_mat4(ogl_matrix);
- gGL.loadMatrix(modelview.m);
+ gGL.loadMatrix(glm::value_ptr(modelview));
if (for_selection && (width > 1 || height > 1))
{
@@ -415,10 +381,7 @@ void LLViewerCamera::setPerspective(bool for_selection,
if (!for_selection && mZoomFactor == 1.f)
{
// Save GL matrices for access elsewhere in code, especially project_world_to_screen
- for (U32 i = 0; i < 16; i++)
- {
- gGLModelView[i] = modelview.m[i];
- }
+ set_current_modelview(modelview);
}
updateFrustumPlanes(*this);
@@ -429,26 +392,8 @@ void LLViewerCamera::setPerspective(bool for_selection,
// screen coordinates to the agent's region.
void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const
{
- GLdouble x, y, z;
-
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
-
-#if GLU_VERSION_1_1
- gluUnProject(
- GLdouble(screen_x), GLdouble(screen_y), 0.0,
- mdlv, proj, (GLint*)gGLViewport,
- &x,
- &y,
- &z );
-#endif
- pos_agent->setVec( (F32)x, (F32)y, (F32)z );
+ glm::vec3 agent_coord = glm::unProject(glm::vec3(screen_x, screen_y, 0.f), get_current_modelview(), get_current_projection(), glm::make_vec4(gGLViewport));
+ pos_agent->setVec( (F32)agent_coord.x, (F32)agent_coord.y, (F32)agent_coord.z );
}
// Uses the last GL matrices set in set_perspective to project a point from
@@ -457,7 +402,6 @@ void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 scree
bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const bool clamp) const
{
bool in_front = true;
- GLdouble x, y, z; // object's window coords, GL-style
LLVector3 dir_to_point = pos_agent - getOrigin();
dir_to_point /= dir_to_point.magVec();
@@ -475,36 +419,20 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
}
LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
-
- F64 mdlv[16];
- F64 proj[16];
+ glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight());
+ glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport);
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
-
-#if GLU_VERSION_1_1
- if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ],
- mdlv, proj, (GLint*)viewport,
- &x, &y, &z))
{
// convert screen coordinates to virtual UI coordinates
- x /= gViewerWindow->getDisplayScale().mV[VX];
- y /= gViewerWindow->getDisplayScale().mV[VY];
+ win_coord.x /= gViewerWindow->getDisplayScale().mV[VX];
+ win_coord.y /= gViewerWindow->getDisplayScale().mV[VY];
// should now have the x,y coords of grab_point in screen space
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
// convert to pixel coordinates
- S32 int_x = lltrunc(x);
- S32 int_y = lltrunc(y);
+ S32 int_x = lltrunc(win_coord.x);
+ S32 int_y = lltrunc(win_coord.y);
bool valid = true;
@@ -566,11 +494,6 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
return in_front && valid;
}
}
- else
-#endif // GLU_VERSION_1_1
- {
- return false;
- }
}
// Uses the last GL matrices set in set_perspective to project a point from
@@ -590,49 +513,33 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
}
LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
- GLdouble x, y, z; // object's window coords, GL-style
-
- F64 mdlv[16];
- F64 proj[16];
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
+ glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight());
+ glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport);
- if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY],
- pos_agent.mV[VZ], mdlv,
- proj, (GLint*)viewport,
- &x, &y, &z))
{
- x /= gViewerWindow->getDisplayScale().mV[VX];
- y /= gViewerWindow->getDisplayScale().mV[VY];
+ win_coord.x /= gViewerWindow->getDisplayScale().mV[VX];
+ win_coord.y /= gViewerWindow->getDisplayScale().mV[VY];
// should now have the x,y coords of grab_point in screen space
const LLRect& world_rect = gViewerWindow->getWorldViewRectScaled();
// ...sanity check
- S32 int_x = lltrunc(x);
- S32 int_y = lltrunc(y);
+ S32 int_x = lltrunc(win_coord.x);
+ S32 int_y = lltrunc(win_coord.y);
// find the center
- GLdouble center_x = (GLdouble)world_rect.getCenterX();
- GLdouble center_y = (GLdouble)world_rect.getCenterY();
+ F32 center_x = (F32)world_rect.getCenterX();
+ F32 center_y = (F32)world_rect.getCenterY();
- if (x == center_x && y == center_y)
+ if (win_coord.x == center_x && win_coord.y == center_y)
{
// can't project to edge from exact center
return false;
}
// find the line from center to local
- GLdouble line_x = x - center_x;
- GLdouble line_y = y - center_y;
+ F32 line_x = win_coord.x - center_x;
+ F32 line_y = win_coord.y - center_y;
int_x = lltrunc(center_x);
int_y = lltrunc(center_y);
@@ -653,11 +560,11 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
else if (0 == world_rect.getWidth())
{
// the diagonal slope of the view is undefined
- if (y < world_rect.mBottom)
+ if (win_coord.y < world_rect.mBottom)
{
int_y = world_rect.mBottom;
}
- else if ( y > world_rect.mTop)
+ else if (win_coord.y > world_rect.mTop)
{
int_y = world_rect.mTop;
}
@@ -679,7 +586,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
// top
int_y = world_rect.mTop;
}
- int_x = lltrunc(((GLdouble)int_y - center_y) / line_slope + center_x);
+ int_x = lltrunc(((F32)int_y - center_y) / line_slope + center_x);
}
else if (fabs(line_slope) < rect_slope)
{
@@ -693,7 +600,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
// right
int_x = world_rect.mRight;
}
- int_y = lltrunc(((GLdouble)int_x - center_x) * line_slope + center_y);
+ int_y = lltrunc(((F32)int_x - center_x) * line_slope + center_y);
}
else
{
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index c1bf31ff9a..c4afaac476 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -243,6 +243,23 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue)
return true;
}
+static bool handleEnableEmissiveChanged(const LLSD& newvalue)
+{
+ return handleReleaseGLBufferChanged(newvalue) && handleSetShaderChanged(newvalue);
+}
+
+static bool handleEnableClassicMode(const LLSD& newvalue)
+{
+ gSavedSettings.setBOOL("RenderEnableEmissiveBuffer", !newvalue.asBoolean());
+ gSavedSettings.setBOOL("RenderHDREnabled", !newvalue.asBoolean());
+ return true;
+}
+
+static bool handleEnableHDR(const LLSD& newvalue)
+{
+ return handleReleaseGLBufferChanged(newvalue) && handleSetShaderChanged(newvalue);
+}
+
static bool handleLUTBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
@@ -770,8 +787,7 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized);
setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderPostProcessingHDR", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged);
@@ -781,6 +797,9 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGlowHDR", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderEnableEmissiveBuffer", handleEnableEmissiveChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderVintageMode", handleEnableClassicMode);
+ setting_setup_signal_listener(gSavedSettings, "RenderHDREnabled", handleEnableHDR);
setting_setup_signal_listener(gSavedSettings, "RenderGlowNoise", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged);
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 536ae7197d..24f1be3d1c 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -28,58 +28,74 @@
#include "llviewerdisplay.h"
-#include "llgl.h"
-#include "llrender.h"
-#include "llglheaders.h"
-#include "llgltfmateriallist.h"
+#include "fsyspath.h"
+#include "hexdump.h"
#include "llagent.h"
#include "llagentcamera.h"
-#include "llviewercontrol.h"
+#include "llappviewer.h"
#include "llcoord.h"
#include "llcriticaldamp.h"
+#include "llcubemap.h"
#include "lldir.h"
-#include "lldynamictexture.h"
#include "lldrawpoolalpha.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpoolwater.h"
+#include "lldynamictexture.h"
+#include "llenvironment.h"
+#include "llfasttimer.h"
#include "llfeaturemanager.h"
-//#include "llfirstuse.h"
+#include "llfloatertools.h"
+#include "llfocusmgr.h"
+#include "llgl.h"
+#include "llglheaders.h"
+#include "llgltfmateriallist.h"
#include "llhudmanager.h"
#include "llimagepng.h"
+#include "llmachineid.h"
#include "llmemory.h"
+#include "llparcel.h"
+#include "llperfstats.h"
+#include "llpostprocess.h"
+#include "llrender.h"
+#include "llscenemonitor.h"
+#include "llsdjson.h"
#include "llselectmgr.h"
#include "llsky.h"
+#include "llspatialpartition.h"
#include "llstartup.h"
+#include "llstartup.h"
+#include "lltooldraganddrop.h"
#include "lltoolfocus.h"
#include "lltoolmgr.h"
-#include "lltooldraganddrop.h"
#include "lltoolpie.h"
#include "lltracker.h"
#include "lltrans.h"
#include "llui.h"
+#include "lluuid.h"
+#include "llversioninfo.h"
#include "llviewercamera.h"
+#include "llviewercontrol.h"
+#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llvograss.h"
#include "llworld.h"
#include "pipeline.h"
-#include "llspatialpartition.h"
-#include "llappviewer.h"
-#include "llstartup.h"
-#include "llviewershadermgr.h"
-#include "llfasttimer.h"
-#include "llfloatertools.h"
-#include "llviewertexturelist.h"
-#include "llfocusmgr.h"
-#include "llcubemap.h"
-#include "llviewerregion.h"
-#include "lldrawpoolwater.h"
-#include "lldrawpoolbump.h"
-#include "llpostprocess.h"
-#include "llscenemonitor.h"
-#include "llenvironment.h"
-#include "llperfstats.h"
+#include <boost/json.hpp>
+
+#include <filesystem>
+#include <iomanip>
+#include <sstream>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -123,6 +139,9 @@ void render_ui_3d();
void render_ui_2d();
void render_disconnected_background();
+void getProfileStatsContext(boost::json::object& stats);
+std::string getProfileStatsFilename();
+
void display_startup()
{
if ( !gViewerWindow
@@ -455,6 +474,35 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
// true = minimized, do not show/update the TP screen. HB
update_tp_display(true);
}
+
+ // Run texture subsystem to discard memory while backgrounded
+ if (!gNonInteractive)
+ {
+ LL_PROFILE_ZONE_NAMED("Update Images");
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Class");
+ LLViewerTexture::updateClass();
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Image Update Bump");
+ gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("List");
+ F32 max_image_decode_time = 0.050f * gFrameIntervalSeconds.value(); // 50 ms/second decode time
+ max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f); // min 2ms/frame, max 5ms/frame)
+ gTextureList.updateImages(max_image_decode_time);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("GLTF Materials Cleanup");
+ // remove dead gltf materials
+ gGLTFMaterialList.flushMaterials();
+ }
+ }
return;
}
@@ -760,8 +808,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLGLState::checkStates();
- glh::matrix4f proj = get_current_projection();
- glh::matrix4f mod = get_current_modelview();
+ glm::mat4 proj = get_current_projection();
+ glm::mat4 mod = get_current_modelview();
glViewport(0,0,512,512);
LLVOAvatar::updateImpostors();
@@ -769,9 +817,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
set_current_projection(proj);
set_current_modelview(mod);
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(mod.m);
+ gGL.loadMatrix(glm::value_ptr(mod));
gViewerWindow->setup3DViewport();
LLGLState::checkStates();
@@ -909,30 +957,17 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
gGL.setColorMask(true, true);
- if (LLPipeline::sRenderDeferred)
+ gPipeline.mRT->deferredScreen.bindTarget();
+ if (gUseWireframe)
{
- gPipeline.mRT->deferredScreen.bindTarget();
- if (gUseWireframe)
- {
- F32 g = 0.5f;
- glClearColor(g, g, g, 1.f);
- }
- else
- {
- glClearColor(1, 0, 1, 1);
- }
- gPipeline.mRT->deferredScreen.clear();
+ F32 g = 0.5f;
+ glClearColor(g, g, g, 1.f);
}
else
{
- gPipeline.mRT->screen.bindTarget();
- if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
- {
- const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- }
- gPipeline.mRT->screen.clear();
+ glClearColor(1, 0, 1, 1);
}
+ gPipeline.mRT->deferredScreen.clear();
gGL.setColorMask(true, false);
@@ -1023,10 +1058,89 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
if (gShaderProfileFrame)
{
gShaderProfileFrame = false;
- LLGLSLShader::finishProfile();
+ boost::json::value stats{ boost::json::object_kind };
+ getProfileStatsContext(stats.as_object());
+ LLGLSLShader::finishProfile(stats);
+
+ auto report_name = getProfileStatsFilename();
+ std::ofstream outf(report_name);
+ if (! outf)
+ {
+ LL_WARNS() << "Couldn't write to " << std::quoted(report_name) << LL_ENDL;
+ }
+ else
+ {
+ outf << stats;
+ LL_INFOS() << "(also dumped to " << std::quoted(report_name) << ")" << LL_ENDL;
+ }
}
}
+void getProfileStatsContext(boost::json::object& stats)
+{
+ // populate the context with info from LLFloaterAbout
+ auto contextit = stats.emplace("context",
+ LlsdToJson(LLAppViewer::instance()->getViewerInfo())).first;
+ auto& context = contextit->value().as_object();
+
+ // then add a few more things
+ unsigned char unique_id[MAC_ADDRESS_BYTES]{};
+ LLMachineID::getUniqueID(unique_id, sizeof(unique_id));
+ context.emplace("machine", stringize(LL::hexdump(unique_id, sizeof(unique_id))));
+ context.emplace("grid", LLGridManager::instance().getGrid());
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ context.emplace("regionid", stringize(region->getRegionID()));
+ }
+ LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel();
+ if (parcel)
+ {
+ context.emplace("parcel", parcel->getName());
+ context.emplace("parcelid", parcel->getLocalID());
+ }
+ context.emplace("time", LLDate::now().toHTTPDateString("%Y-%m-%dT%H:%M:%S"));
+}
+
+std::string getProfileStatsFilename()
+{
+ std::ostringstream basebuff;
+ // viewer build
+ basebuff << "profile.v" << LLVersionInfo::instance().getBuild();
+ // machine ID: zero-initialize unique_id in case LLMachineID fails
+ unsigned char unique_id[MAC_ADDRESS_BYTES]{};
+ LLMachineID::getUniqueID(unique_id, sizeof(unique_id));
+ basebuff << ".m" << LL::hexdump(unique_id, sizeof(unique_id));
+ // region ID
+ LLViewerRegion *region = gAgent.getRegion();
+ basebuff << ".r" << (region? region->getRegionID() : LLUUID());
+ // local parcel ID
+ LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel();
+ basebuff << ".p" << (parcel? parcel->getLocalID() : 0);
+ // date/time -- omit seconds for now
+ auto now = LLDate::now();
+ basebuff << ".t" << LLDate::now().toHTTPDateString("%Y-%m-%dT%H-%M-");
+ // put this candidate file in our logs directory
+ auto base = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, basebuff.str());
+ S32 sec;
+ now.split(nullptr, nullptr, nullptr, nullptr, nullptr, &sec);
+ // Loop over finished filename, incrementing sec until we find one that
+ // doesn't yet exist. Should rarely loop (only if successive calls within
+ // same second), may produce (e.g.) sec==61, but avoids collisions and
+ // preserves chronological filename sort order.
+ std::string name;
+ std::error_code ec;
+ do
+ {
+ // base + missing 2-digit seconds, append ".json"
+ // post-increment sec in case we have to try again
+ name = stringize(base, std::setw(2), std::setfill('0'), sec++, ".json");
+ } while (std::filesystem::exists(fsyspath(name), ec));
+ // Ignoring ec means we might potentially return a name that does already
+ // exist -- but if we can't check its existence, what more can we do?
+ return name;
+}
+
// WIP simplified copy of display() that does minimal work
void display_cube_face()
{
@@ -1148,8 +1262,8 @@ void render_hud_attachments()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f current_proj = get_current_projection();
- glh::matrix4f current_mod = get_current_modelview();
+ glm::mat4 current_proj = get_current_projection();
+ glm::mat4 current_mod = get_current_modelview();
// clamp target zoom level to reasonable values
gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
@@ -1273,7 +1387,7 @@ LLRect get_whole_screen_region()
return whole_screen;
}
-bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
+bool get_hud_matrices(const LLRect& screen_region, glm::mat4 &proj, glm::mat4&model)
{
if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
{
@@ -1281,28 +1395,29 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
- proj.element(2,2) = -0.01f;
+ proj = glm::ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ proj[2][2] = -0.01f;
F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
- glh::matrix4f mat;
F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
- mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
- mat.set_translate(
- glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
- 0.f));
- proj *= mat;
- glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
-
- mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
- mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+ glm::mat4 mat = glm::identity<glm::mat4>();
+ mat = glm::translate(mat,
+ glm::vec3(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ 0.f));
+ mat = glm::scale(mat, glm::vec3(scale_x, scale_y, 1.f));
+ proj *= mat;
+ glm::mat4 tmp_model = glm::make_mat4(OGL_TO_CFR_ROTATION);
+ mat = glm::identity<glm::mat4>();
+ mat = glm::translate(mat, glm::vec3(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+ mat = glm::scale(mat, glm::vec3(zoom_level));
tmp_model *= mat;
model = tmp_model;
+
return true;
}
else
@@ -1311,7 +1426,7 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
}
}
-bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
+bool get_hud_matrices(glm::mat4 &proj, glm::mat4&model)
{
LLRect whole_screen = get_whole_screen_region();
return get_hud_matrices(whole_screen, proj, model);
@@ -1325,17 +1440,17 @@ bool setup_hud_matrices()
bool setup_hud_matrices(const LLRect& screen_region)
{
- glh::matrix4f proj, model;
+ glm::mat4 proj, model;
bool result = get_hud_matrices(screen_region, proj, model);
if (!result) return result;
// set up transform to keep HUD objects in front of camera
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
set_current_projection(proj);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(model.m);
+ gGL.loadMatrix(glm::value_ptr(model));
set_current_modelview(model);
return true;
}
@@ -1347,13 +1462,13 @@ void render_ui(F32 zoom_factor, int subfield)
LL_PROFILE_GPU_ZONE("ui");
LLGLState::checkStates();
- glh::matrix4f saved_view = get_current_modelview();
+ glm::mat4 saved_view = get_current_modelview();
if (!gSnapshot)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLLastModelView);
- set_current_modelview(copy_matrix(gGLLastModelView));
+ set_current_modelview(glm::make_mat4(gGLLastModelView));
}
if(LLSceneMonitor::getInstance()->needsUpdate())
@@ -1502,6 +1617,7 @@ void draw_axes()
void render_ui_3d()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
LLGLSPipeline gls_pipeline;
//////////////////////////////////////
@@ -1550,6 +1666,7 @@ void render_ui_3d()
void render_ui_2d()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
LLGLSUIDefault gls_ui;
/////////////////////////////////////////////////////////////
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 2df3baeb9c..c56b7073b7 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -245,7 +245,7 @@ public:
"avatar_picker",
"camera",
"camera_presets",
- "change_item_thumbnail"
+ "change_item_thumbnail",
"classified",
"add_landmark",
"delete_pref_preset",
diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp
index 49e96db52b..e5cf1bcb69 100644
--- a/indra/newview/llviewerjointattachment.cpp
+++ b/indra/newview/llviewerjointattachment.cpp
@@ -89,13 +89,17 @@ U32 LLViewerJointAttachment::drawShape( F32 pixelArea, bool first_pass, bool is_
LLGLDisable cull_face(GL_CULL_FACE);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.vertex3f(-0.1f, 0.1f, 0.f);
gGL.vertex3f(-0.1f, -0.1f, 0.f);
gGL.vertex3f(0.1f, -0.1f, 0.f);
+
+ gGL.vertex3f(-0.1f, 0.1f, 0.f);
+ gGL.vertex3f(0.1f, -0.1f, 0.f);
gGL.vertex3f(0.1f, 0.1f, 0.f);
- }gGL.end();
+ }
+ gGL.end();
}
return 0;
}
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 5c2d75e92d..1dfa3a81bf 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -688,10 +688,10 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
static LLCachedControl<bool> inworld_media_enabled(gSavedSettings, "AudioStreamingMedia", true);
static LLCachedControl<bool> inworld_audio_enabled(gSavedSettings, "AudioStreamingMusic", true);
- U32 max_instances = gSavedSettings.getU32("PluginInstancesTotal");
- U32 max_normal = gSavedSettings.getU32("PluginInstancesNormal");
- U32 max_low = gSavedSettings.getU32("PluginInstancesLow");
- F32 max_cpu = gSavedSettings.getF32("PluginInstancesCPULimit");
+ static LLCachedControl<U32> max_instances(gSavedSettings, "PluginInstancesTotal", 8);
+ static LLCachedControl<U32> max_normal(gSavedSettings, "PluginInstancesNormal", 2);
+ static LLCachedControl<U32> max_low(gSavedSettings, "PluginInstancesLow", 4);
+ static LLCachedControl<F32> max_cpu(gSavedSettings, "PluginInstancesCPULimit", 0.9);
// Setting max_cpu to 0.0 disables CPU usage checking.
bool check_cpu_usage = (max_cpu != 0.0f);
@@ -829,7 +829,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
}
else
{
- if(gAudiop && LLViewerMedia::hasParcelAudio() && restore_parcel_audio && gSavedSettings.getBOOL("MediaTentativeAutoPlay"))
+ static LLCachedControl<bool> auto_play(gSavedSettings, "MediaTentativeAutoPlay", true);
+ if(gAudiop && LLViewerMedia::hasParcelAudio() && restore_parcel_audio && auto_play())
{
LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLViewerMedia::getParcelAudioURL());
restore_parcel_audio = false;
@@ -880,7 +881,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
}
}
- if(gSavedSettings.getBOOL("MediaPerformanceManagerDebug"))
+ static LLCachedControl<bool> perf_debug(gSavedSettings, "MediaPerformanceManagerDebug", false);
+ if(perf_debug())
{
// Give impls the same ordering as the priority list
// they're already in the right order for this.
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 135384ab52..cbc615b01a 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -159,27 +159,18 @@ typedef LLPointer<LLViewerObject> LLViewerObjectPtr;
static boost::unordered_map<std::string, LLStringExplicit> sDefaultItemLabels;
-bool enable_land_build(void*);
-bool enable_object_build(void*);
+LLVOAvatar* find_avatar_from_object(LLViewerObject* object);
+LLVOAvatar* find_avatar_from_object(const LLUUID& object_id);
-LLVOAvatar* find_avatar_from_object( LLViewerObject* object );
-LLVOAvatar* find_avatar_from_object( const LLUUID& object_id );
-
-void handle_test_load_url(void*);
+void handle_test_load_url();
//
// Evil hackish imported globals
-//extern bool gHideSelectedObjects;
-//extern bool gAllowSelectAvatar;
-//extern bool gDebugAvatarRotation;
extern bool gDebugClicks;
extern bool gDebugWindowProc;
extern bool gShaderProfileFrame;
-//extern bool gDebugTextEditorTips;
-//extern bool gDebugSelectMgr;
-
//
// Globals
//
@@ -219,24 +210,22 @@ LLContextMenu* gDetachBodyPartPieMenus[9];
// Local prototypes
// File Menu
-void handle_compress_image(void*);
-void handle_compress_file_test(void*);
+void handle_compress_image();
+void handle_compress_file_test();
// Edit menu
-void handle_dump_group_info(void *);
-void handle_dump_capabilities_info(void *);
+void handle_dump_group_info();
+void handle_dump_capabilities_info();
// Advanced->Consoles menu
-void handle_region_dump_settings(void*);
-void handle_region_dump_temp_asset_data(void*);
-void handle_region_clear_temp_asset_data(void*);
+void handle_region_dump_settings();
+void handle_region_dump_temp_asset_data();
+void handle_region_clear_temp_asset_data();
// Object pie menu
bool sitting_on_selection();
-void near_sit_object();
-//void label_sit_or_stand(std::string& label, void*);
// buy and take alias into the same UI positions, so these
// declarations handle this mess.
bool is_selection_buy_not_take();
@@ -251,107 +240,99 @@ void handle_buy_object(LLSaleInfo sale_info);
void handle_buy_contents(LLSaleInfo sale_info);
// Land pie menu
-void near_sit_down_point(bool success, void *);
-
-// Avatar pie menu
+void near_sit_down_point(bool success, void*);
// Debug menu
-
-
-void velocity_interpolate( void* );
-void handle_visual_leak_detector_toggle(void*);
-void handle_rebake_textures(void*);
-bool check_admin_override(void*);
-void handle_admin_override_toggle(void*);
+void handle_visual_leak_detector_toggle();
+void handle_rebake_textures();
+bool check_admin_override();
+void handle_admin_override_toggle();
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
-void handle_toggle_hacked_godmode(void*);
-bool check_toggle_hacked_godmode(void*);
-bool enable_toggle_hacked_godmode(void*);
+void handle_toggle_hacked_godmode();
+bool check_toggle_hacked_godmode();
+bool enable_toggle_hacked_godmode();
#endif
-void toggle_show_xui_names(void *);
-bool check_show_xui_names(void *);
+void toggle_show_xui_names();
+bool check_show_xui_names();
// Debug UI
-void handle_buy_currency_test(void*);
+void handle_buy_currency_test();
-void handle_god_mode(void*);
+void handle_god_mode();
// God menu
-void handle_leave_god_mode(void*);
+void handle_leave_god_mode();
void handle_reset_view();
-void handle_duplicate_in_place(void*);
-
-void handle_object_owner_self(void*);
-void handle_object_owner_permissive(void*);
-void handle_object_lock(void*);
-void handle_object_asset_ids(void*);
-void force_take_copy(void*);
-
-void handle_force_parcel_owner_to_me(void*);
-void handle_force_parcel_to_content(void*);
-void handle_claim_public_land(void*);
-
-void handle_god_request_avatar_geometry(void *); // Hack for easy testing of new avatar geometry
-void reload_vertex_shader(void *);
-void handle_disconnect_viewer(void *);
-
-void force_error_breakpoint(void *);
-void force_error_llerror(void *);
-void force_error_llerror_msg(void*);
-void force_error_bad_memory_access(void *);
-void force_error_infinite_loop(void *);
-void force_error_software_exception(void *);
-void force_error_os_exception(void*);
-void force_error_driver_crash(void *);
-void force_error_coroutine_crash(void *);
-void force_error_thread_crash(void *);
-
-void handle_force_delete(void*);
-void print_object_info(void*);
-void print_agent_nvpairs(void*);
-void toggle_debug_menus(void*);
+void handle_object_owner_self();
+void handle_object_owner_permissive();
+void handle_object_lock();
+void handle_object_asset_ids();
+void force_take_copy();
+
+void handle_force_parcel_owner_to_me();
+void handle_force_parcel_to_content();
+void handle_claim_public_land();
+
+void handle_god_request_avatar_geometry(); // Hack for easy testing of new avatar geometry
+void reload_vertex_shader();
+void handle_disconnect_viewer();
+
+void force_error_breakpoint();
+void force_error_llerror();
+void force_error_llerror_msg();
+void force_error_bad_memory_access();
+void force_error_infinite_loop();
+void force_error_software_exception();
+void force_error_os_exception();
+void force_error_driver_crash();
+void force_error_coroutine_crash();
+void force_error_thread_crash();
+
+void handle_force_delete();
+void print_object_info();
+void print_agent_nvpairs();
void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status);
-void dump_select_mgr(void*);
+void dump_select_mgr();
-void dump_inventory(void*);
-void toggle_visibility(void*);
-bool get_visibility(void*);
+void dump_inventory();
+void toggle_visibility(LLView* viewp);
+bool get_visibility(LLView* viewp);
// Avatar Pie menu
void request_friendship(const LLUUID& agent_id);
// Tools menu
-void handle_selected_texture_info(void*);
+void handle_selected_texture_info();
void handle_selected_material_info();
-void handle_dump_followcam(void*);
-void handle_viewer_enable_message_log(void*);
-void handle_viewer_disable_message_log(void*);
+void handle_dump_followcam();
+void handle_viewer_enable_message_log();
+void handle_viewer_disable_message_log();
-bool enable_buy_land(void*);
+bool enable_buy_land();
// Help menu
-void handle_test_male(void *);
-void handle_test_female(void *);
-void handle_dump_attachments(void *);
-void handle_dump_avatar_local_textures(void*);
-void handle_debug_avatar_textures(void*);
-void handle_grab_baked_texture(void*);
-bool enable_grab_baked_texture(void*);
-void handle_dump_region_object_cache(void*);
-void handle_reset_interest_lists(void *);
+void handle_test_male();
+void handle_test_female();
+void handle_dump_attachments();
+void handle_dump_avatar_local_textures();
+void handle_debug_avatar_textures();
+void handle_grab_baked_texture(EBakedTextureIndex baked_tex_index);
+bool enable_grab_baked_texture(EBakedTextureIndex baked_tex_index);
+void handle_dump_region_object_cache();
+void handle_reset_interest_lists();
-bool enable_save_into_task_inventory(void*);
+bool enable_save_into_task_inventory();
bool enable_detach(const LLSD& = LLSD());
-void menu_toggle_attached_lights(void* user_data);
-void menu_toggle_attached_particles(void* user_data);
+void menu_toggle_attached_lights();
+void menu_toggle_attached_particles();
class LLMenuParcelObserver : public LLParcelObserver
{
@@ -388,12 +369,12 @@ void LLMenuParcelObserver::changed()
if (!mLandBuyPassHandle.isDead())
{
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel();
- static_cast<LLMenuItemCallGL*>(mLandBuyPassHandle.get())->setEnabled(LLPanelLandGeneral::enableBuyPass(NULL) && !(parcel->getOwnerID() == gAgent.getID()));
+ static_cast<LLMenuItemCallGL*>(mLandBuyPassHandle.get())->setEnabled(LLPanelLandGeneral::enableBuyPass(nullptr) && parcel->getOwnerID() != gAgentID);
}
if (!mLandBuyHandle.isDead())
{
- bool buyable = enable_buy_land(NULL);
+ bool buyable = enable_buy_land();
static_cast<LLMenuItemCallGL*>(mLandBuyHandle.get())->setEnabled(buyable);
}
}
@@ -449,7 +430,7 @@ void LLSLMMenuUpdater::setMerchantMenu()
if (marketplacelistings_id.isNull())
{
U32 mkt_status = LLMarketplaceData::instance().getSLMStatus();
- bool is_merchant = (mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MERCHANT) || (mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MIGRATED_MERCHANT);
+ bool is_merchant = mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MERCHANT || mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MIGRATED_MERCHANT;
if (is_merchant)
{
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_MARKETPLACE_LISTINGS);
@@ -481,12 +462,14 @@ void LLSLMMenuUpdater::checkMerchantStatus(bool force)
void set_merchant_SLM_menu()
{
- if(gSLMMenuUpdater) gSLMMenuUpdater->setMerchantMenu();
+ if (gSLMMenuUpdater)
+ gSLMMenuUpdater->setMerchantMenu();
}
void check_merchant_status(bool force)
{
- if(gSLMMenuUpdater) gSLMMenuUpdater->checkMerchantStatus(force);
+ if (gSLMMenuUpdater)
+ gSLMMenuUpdater->checkMerchantStatus(force);
}
void init_menus()
@@ -628,11 +611,11 @@ class LLAdvancedToggleConsole : public view_listener_t
std::string console_type = userdata.asString();
if ("texture" == console_type)
{
- toggle_visibility( (void*)gTextureView );
+ toggle_visibility(gTextureView);
}
else if ("debug" == console_type)
{
- toggle_visibility( (void*)static_cast<LLUICtrl*>(gDebugView->mDebugConsolep));
+ toggle_visibility(gDebugView->mDebugConsolep);
}
else if ("fast timers" == console_type)
{
@@ -640,11 +623,11 @@ class LLAdvancedToggleConsole : public view_listener_t
}
else if ("scene view" == console_type)
{
- toggle_visibility( (void*)gSceneView);
+ toggle_visibility(gSceneView);
}
else if ("scene monitor" == console_type)
{
- toggle_visibility( (void*)gSceneMonitorView);
+ toggle_visibility(gSceneMonitorView);
}
return true;
@@ -658,11 +641,11 @@ class LLAdvancedCheckConsole : public view_listener_t
bool new_value = false;
if ("texture" == console_type)
{
- new_value = get_visibility( (void*)gTextureView );
+ new_value = get_visibility(gTextureView);
}
else if ("debug" == console_type)
{
- new_value = get_visibility( (void*)((LLView*)gDebugView->mDebugConsolep) );
+ new_value = get_visibility(gDebugView->mDebugConsolep);
}
else if ("fast timers" == console_type)
{
@@ -670,11 +653,11 @@ class LLAdvancedCheckConsole : public view_listener_t
}
else if ("scene view" == console_type)
{
- new_value = get_visibility( (void*) gSceneView);
+ new_value = get_visibility(gSceneView);
}
else if ("scene monitor" == console_type)
{
- new_value = get_visibility( (void*) gSceneMonitorView);
+ new_value = get_visibility(gSceneMonitorView);
}
return new_value;
@@ -695,15 +678,15 @@ class LLAdvancedDumpInfoToConsole : public view_listener_t
std::string info_type = userdata.asString();
if ("region" == info_type)
{
- handle_region_dump_settings(NULL);
+ handle_region_dump_settings();
}
else if ("group" == info_type)
{
- handle_dump_group_info(NULL);
+ handle_dump_group_info();
}
else if ("capabilities" == info_type)
{
- handle_dump_capabilities_info(NULL);
+ handle_dump_capabilities_info();
}
return true;
}
@@ -776,7 +759,7 @@ class LLAdvancedClearGroupCache : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLGroupMgr::debugClearAllGroups(NULL);
+ LLGroupMgr::debugClearAllGroups(nullptr);
return true;
}
};
@@ -787,7 +770,7 @@ class LLAdvancedClearGroupCache : public view_listener_t
/////////////////
// RENDER TYPE //
/////////////////
-U32 render_type_from_string(std::string render_type)
+U32 render_type_from_string(std::string_view render_type)
{
if ("simple" == render_type)
{
@@ -906,7 +889,7 @@ class LLAdvancedCheckRenderType : public view_listener_t
/////////////
// FEATURE //
/////////////
-U32 feature_from_string(std::string feature)
+U32 feature_from_string(std::string_view feature)
{
if ("ui" == feature)
{
@@ -1047,7 +1030,7 @@ class LLAdvancedSetDisplayTextureDensity : public view_listener_t
//////////////////
// INFO DISPLAY //
//////////////////
-U64 info_display_from_string(std::string info_display)
+U64 info_display_from_string(std::string_view info_display)
{
if ("verify" == info_display)
{
@@ -1276,7 +1259,7 @@ class LLAdvancedSelectedTextureInfo : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_selected_texture_info(NULL);
+ handle_selected_texture_info();
return true;
}
};
@@ -1312,7 +1295,7 @@ class LLAdvancedDumpScriptedCamera : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_dump_followcam(NULL);
+ handle_dump_followcam();
return true;
}
};
@@ -1328,7 +1311,7 @@ class LLAdvancedDumpRegionObjectCache : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_dump_region_object_cache(NULL);
+ handle_dump_region_object_cache();
return true;
}
};
@@ -1387,7 +1370,7 @@ class LLAdvancedResetInterestLists : public view_listener_t
{
bool handleEvent(const LLSD &userdata)
{ // Reset all region interest lists
- handle_reset_interest_lists(NULL);
+ handle_reset_interest_lists();
return true;
}
};
@@ -1456,7 +1439,7 @@ class LLAdvancedBuyCurrencyTest : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_buy_currency_test(NULL);
+ handle_buy_currency_test();
return true;
}
};
@@ -1471,7 +1454,7 @@ class LLAdvancedDumpSelectMgr : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- dump_select_mgr(NULL);
+ dump_select_mgr();
return true;
}
};
@@ -1487,7 +1470,7 @@ class LLAdvancedDumpInventory : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- dump_inventory(NULL);
+ dump_inventory();
return true;
}
};
@@ -1503,7 +1486,7 @@ class LLAdvancedPrintSelectedObjectInfo : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- print_object_info(NULL);
+ print_object_info();
return true;
}
};
@@ -1519,7 +1502,7 @@ class LLAdvancedPrintAgentInfo : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- print_agent_nvpairs(NULL);
+ print_agent_nvpairs();
return true;
}
};
@@ -1632,7 +1615,7 @@ class LLAdvancedToggleXUINameTooltips : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- toggle_show_xui_names(NULL);
+ toggle_show_xui_names();
return true;
}
};
@@ -1641,7 +1624,7 @@ class LLAdvancedCheckXUINameTooltips : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = check_show_xui_names(NULL);
+ bool new_value = check_show_xui_names();
return new_value;
}
};
@@ -1742,7 +1725,7 @@ class LLAdvancedToggleXUINames : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- toggle_show_xui_names(NULL);
+ toggle_show_xui_names();
return true;
}
};
@@ -1751,7 +1734,7 @@ class LLAdvancedCheckXUINames : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = check_show_xui_names(NULL);
+ bool new_value = check_show_xui_names();
return new_value;
}
};
@@ -1769,27 +1752,27 @@ class LLAdvancedGrabBakedTexture : public view_listener_t
std::string texture_type = userdata.asString();
if ("iris" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_EYES );
+ handle_grab_baked_texture(BAKED_EYES);
}
else if ("head" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_HEAD );
+ handle_grab_baked_texture(BAKED_HEAD);
}
else if ("upper" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_UPPER );
+ handle_grab_baked_texture(BAKED_UPPER);
}
else if ("lower" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_LOWER );
+ handle_grab_baked_texture(BAKED_LOWER);
}
else if ("skirt" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_SKIRT );
+ handle_grab_baked_texture(BAKED_SKIRT);
}
else if ("hair" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_HAIR );
+ handle_grab_baked_texture(BAKED_HAIR);
}
return true;
@@ -1805,27 +1788,27 @@ class LLAdvancedEnableGrabBakedTexture : public view_listener_t
if ("iris" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_EYES );
+ new_value = enable_grab_baked_texture(BAKED_EYES);
}
else if ("head" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_HEAD );
+ new_value = enable_grab_baked_texture(BAKED_HEAD);
}
else if ("upper" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_UPPER );
+ new_value = enable_grab_baked_texture(BAKED_UPPER);
}
else if ("lower" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_LOWER );
+ new_value = enable_grab_baked_texture(BAKED_LOWER);
}
else if ("skirt" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_SKIRT );
+ new_value = enable_grab_baked_texture(BAKED_SKIRT);
}
else if ("hair" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_HAIR );
+ new_value = enable_grab_baked_texture(BAKED_HAIR);
}
return new_value;
@@ -1910,7 +1893,7 @@ class LLAdvancedToggleCharacterGeometry : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_god_request_avatar_geometry(NULL);
+ handle_god_request_avatar_geometry();
return true;
}
};
@@ -1924,7 +1907,7 @@ class LLAdvancedTestMale : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_test_male(NULL);
+ handle_test_male();
return true;
}
};
@@ -1934,7 +1917,7 @@ class LLAdvancedTestFemale : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_test_female(NULL);
+ handle_test_female();
return true;
}
};
@@ -1943,7 +1926,7 @@ class LLAdvancedForceParamsToDefault : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLAgent::clearVisualParams(NULL);
+ LLAgent::clearVisualParams(nullptr);
return true;
}
};
@@ -2006,7 +1989,7 @@ class LLAdvancedReloadVertexShader : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- reload_vertex_shader(NULL);
+ reload_vertex_shader();
return true;
}
};
@@ -2170,7 +2153,7 @@ class LLAdvancedDumpAttachments : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_dump_attachments(NULL);
+ handle_dump_attachments();
return true;
}
};
@@ -2186,7 +2169,7 @@ class LLAdvancedRebakeTextures : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_rebake_textures(NULL);
+ handle_rebake_textures();
return true;
}
};
@@ -2211,7 +2194,7 @@ class LLAdvancedDebugAvatarTextures : public view_listener_t
{
if (gAgent.isGodlike())
{
- handle_debug_avatar_textures(NULL);
+ handle_debug_avatar_textures();
}
return true;
}
@@ -2227,7 +2210,7 @@ class LLAdvancedDumpAvatarLocalTextures : public view_listener_t
bool handleEvent(const LLSD& userdata)
{
#ifndef LL_RELEASE_FOR_DOWNLOAD
- handle_dump_avatar_local_textures(NULL);
+ handle_dump_avatar_local_textures();
#endif
return true;
}
@@ -2244,7 +2227,7 @@ class LLAdvancedEnableMessageLog : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_viewer_enable_message_log(NULL);
+ handle_viewer_enable_message_log();
return true;
}
};
@@ -2253,7 +2236,7 @@ class LLAdvancedDisableMessageLog : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_viewer_disable_message_log(NULL);
+ handle_viewer_disable_message_log();
return true;
}
};
@@ -2444,7 +2427,7 @@ class LLAdvancedCompressImage : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_compress_image(NULL);
+ handle_compress_image();
return true;
}
};
@@ -2459,7 +2442,7 @@ class LLAdvancedCompressFileTest : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_compress_file_test(NULL);
+ handle_compress_file_test();
return true;
}
};
@@ -2500,7 +2483,7 @@ class LLAdvancedToggleViewAdminOptions : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_admin_override_toggle(NULL);
+ handle_admin_override_toggle();
return true;
}
};
@@ -2509,7 +2492,7 @@ class LLAdvancedToggleVisualLeakDetector : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_visual_leak_detector_toggle(NULL);
+ handle_visual_leak_detector_toggle();
return true;
}
};
@@ -2518,7 +2501,7 @@ class LLAdvancedCheckViewAdminOptions : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = check_admin_override(NULL) || gAgent.isGodlike();
+ bool new_value = check_admin_override() || gAgent.isGodlike();
return new_value;
}
};
@@ -2532,7 +2515,7 @@ class LLAdvancedRequestAdminStatus : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_god_mode(NULL);
+ handle_god_mode();
return true;
}
};
@@ -2541,7 +2524,7 @@ class LLAdvancedLeaveAdminStatus : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_leave_god_mode(NULL);
+ handle_leave_god_mode();
return true;
}
};
@@ -2554,7 +2537,7 @@ class LLAdvancedForceErrorBreakpoint : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_breakpoint(NULL);
+ force_error_breakpoint();
return true;
}
};
@@ -2563,7 +2546,7 @@ class LLAdvancedForceErrorLlerror : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_llerror(NULL);
+ force_error_llerror();
return true;
}
};
@@ -2572,7 +2555,7 @@ class LLAdvancedForceErrorLlerrorMsg: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_llerror_msg(NULL);
+ force_error_llerror_msg();
return true;
}
};
@@ -2581,7 +2564,7 @@ class LLAdvancedForceErrorBadMemoryAccess : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_bad_memory_access(NULL);
+ force_error_bad_memory_access();
return true;
}
};
@@ -2596,7 +2579,7 @@ class LLAdvancedForceErrorBadMemoryAccessCoro : public view_listener_t
// Wait for one mainloop() iteration, letting the enclosing
// handleEvent() method return.
llcoro::suspend();
- force_error_bad_memory_access(NULL);
+ force_error_bad_memory_access();
});
return true;
}
@@ -2606,7 +2589,7 @@ class LLAdvancedForceErrorInfiniteLoop : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_infinite_loop(NULL);
+ force_error_infinite_loop();
return true;
}
};
@@ -2615,7 +2598,7 @@ class LLAdvancedForceErrorSoftwareException : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_software_exception(NULL);
+ force_error_software_exception();
return true;
}
};
@@ -2624,7 +2607,7 @@ class LLAdvancedForceOSException: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_os_exception(NULL);
+ force_error_os_exception();
return true;
}
};
@@ -2639,7 +2622,7 @@ class LLAdvancedForceErrorSoftwareExceptionCoro : public view_listener_t
// Wait for one mainloop() iteration, letting the enclosing
// handleEvent() method return.
llcoro::suspend();
- force_error_software_exception(NULL);
+ force_error_software_exception();
});
return true;
}
@@ -2649,7 +2632,7 @@ class LLAdvancedForceErrorDriverCrash : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_driver_crash(NULL);
+ force_error_driver_crash();
return true;
}
};
@@ -2658,7 +2641,7 @@ class LLAdvancedForceErrorCoroutineCrash : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_coroutine_crash(NULL);
+ force_error_coroutine_crash();
return true;
}
};
@@ -2667,7 +2650,7 @@ class LLAdvancedForceErrorThreadCrash : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_thread_crash(NULL);
+ force_error_thread_crash();
return true;
}
};
@@ -2676,7 +2659,7 @@ class LLAdvancedForceErrorDisconnectViewer : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_disconnect_viewer(NULL);
+ handle_disconnect_viewer();
return true;
}
};
@@ -2688,7 +2671,7 @@ class LLAdvancedHandleToggleHackedGodmode : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_toggle_hacked_godmode(NULL);
+ handle_toggle_hacked_godmode();
return true;
}
};
@@ -2697,7 +2680,7 @@ class LLAdvancedCheckToggleHackedGodmode : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- check_toggle_hacked_godmode(NULL);
+ check_toggle_hacked_godmode();
return true;
}
};
@@ -2706,7 +2689,7 @@ class LLAdvancedEnableToggleHackedGodmode : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = enable_toggle_hacked_godmode(NULL);
+ bool new_value = enable_toggle_hacked_godmode();
return new_value;
}
};
@@ -2751,7 +2734,7 @@ class LLAdminForceTakeCopy : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_take_copy(NULL);
+ force_take_copy();
return true;
}
};
@@ -2760,7 +2743,7 @@ class LLAdminHandleObjectOwnerSelf : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_owner_self(NULL);
+ handle_object_owner_self();
return true;
}
};
@@ -2768,7 +2751,7 @@ class LLAdminHandleObjectOwnerPermissive : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_owner_permissive(NULL);
+ handle_object_owner_permissive();
return true;
}
};
@@ -2777,7 +2760,7 @@ class LLAdminHandleForceDelete : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_force_delete(NULL);
+ handle_force_delete();
return true;
}
};
@@ -2786,7 +2769,7 @@ class LLAdminHandleObjectLock : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_lock(NULL);
+ handle_object_lock();
return true;
}
};
@@ -2795,7 +2778,7 @@ class LLAdminHandleObjectAssetIDs: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_asset_ids(NULL);
+ handle_object_asset_ids();
return true;
}
};
@@ -2805,7 +2788,7 @@ class LLAdminHandleForceParcelOwnerToMe: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_force_parcel_owner_to_me(NULL);
+ handle_force_parcel_owner_to_me();
return true;
}
};
@@ -2813,7 +2796,7 @@ class LLAdminHandleForceParcelToContent: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_force_parcel_to_content(NULL);
+ handle_force_parcel_to_content();
return true;
}
};
@@ -2821,7 +2804,7 @@ class LLAdminHandleClaimPublicLand: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_claim_public_land(NULL);
+ handle_claim_public_land();
return true;
}
};
@@ -2831,7 +2814,7 @@ class LLAdminHandleRegionDumpTempAssetData: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_region_dump_temp_asset_data(NULL);
+ handle_region_dump_temp_asset_data();
return true;
}
};
@@ -2841,7 +2824,7 @@ class LLAdminOnSaveState: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLPanelRegionTools::onSaveState(NULL);
+ LLPanelRegionTools::onSaveState(nullptr);
return true;
}
};
@@ -3327,41 +3310,11 @@ class LLLandEnableBuyPass : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = LLPanelLandGeneral::enableBuyPass(NULL);
+ bool new_value = LLPanelLandGeneral::enableBuyPass(nullptr);
return new_value;
}
};
-// BUG: Should really check if CLICK POINT is in a parcel where you can build.
-bool enable_land_build(void*)
-{
- if (gAgent.isGodlike()) return true;
- if (gAgent.inPrelude()) return false;
-
- bool can_build = false;
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (agent_parcel)
- {
- can_build = agent_parcel->getAllowModify();
- }
- return can_build;
-}
-
-// BUG: Should really check if OBJECT is in a parcel where you can build.
-bool enable_object_build(void*)
-{
- if (gAgent.isGodlike()) return true;
- if (gAgent.inPrelude()) return false;
-
- bool can_build = false;
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (agent_parcel)
- {
- can_build = agent_parcel->getAllowModify();
- }
- return can_build;
-}
-
bool enable_object_edit()
{
if (!isAgentAvatarValid()) return false;
@@ -3392,12 +3345,6 @@ bool enable_mute_particle()
return pick.mParticleOwnerID != LLUUID::null && pick.mParticleOwnerID != gAgent.getID();
}
-// mutually exclusive - show either edit option or build in menu
-bool enable_object_build()
-{
- return !enable_object_edit();
-}
-
bool enable_object_select_in_pathfinding_linksets()
{
return LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion() && LLSelectMgr::getInstance()->selectGetEditableLinksets();
@@ -3496,9 +3443,8 @@ class LLSelfEnableRemoveAllAttachments : public view_listener_t
}
};
-bool enable_has_attachments(void*)
+bool enable_has_attachments()
{
-
return false;
}
@@ -4104,7 +4050,7 @@ void handle_buy_contents(LLSaleInfo sale_info)
LLFloaterBuyContents::show(sale_info);
}
-void handle_region_dump_temp_asset_data(void*)
+void handle_region_dump_temp_asset_data()
{
LL_INFOS() << "Dumping temporary asset data to simulator logs" << LL_ENDL;
std::vector<std::string> strings;
@@ -4112,7 +4058,7 @@ void handle_region_dump_temp_asset_data(void*)
send_generic_message("dumptempassetdata", strings, invoice);
}
-void handle_region_clear_temp_asset_data(void*)
+void handle_region_clear_temp_asset_data()
{
LL_INFOS() << "Clearing temporary asset data" << LL_ENDL;
std::vector<std::string> strings;
@@ -4120,7 +4066,7 @@ void handle_region_clear_temp_asset_data(void*)
send_generic_message("cleartempassetdata", strings, invoice);
}
-void handle_region_dump_settings(void*)
+void handle_region_dump_settings()
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
@@ -4136,12 +4082,12 @@ void handle_region_dump_settings(void*)
}
}
-void handle_dump_group_info(void *)
+void handle_dump_group_info()
{
gAgent.dumpGroupInfo();
}
-void handle_dump_capabilities_info(void *)
+void handle_dump_capabilities_info()
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
@@ -4150,7 +4096,7 @@ void handle_dump_capabilities_info(void *)
}
}
-void handle_dump_region_object_cache(void*)
+void handle_dump_region_object_cache()
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
@@ -4159,7 +4105,7 @@ void handle_dump_region_object_cache(void*)
}
}
-void handle_reset_interest_lists(void *)
+void handle_reset_interest_lists()
{
// Check all regions and reset their interest list
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -4302,12 +4248,12 @@ class LLTogglePanelPeopleTab : public view_listener_t
}
};
-bool check_admin_override(void*)
+bool check_admin_override()
{
return gAgent.getAdminOverride();
}
-void handle_admin_override_toggle(void*)
+void handle_admin_override_toggle()
{
gAgent.setAdminOverride(!gAgent.getAdminOverride());
@@ -4315,7 +4261,7 @@ void handle_admin_override_toggle(void*)
show_debug_menus();
}
-void handle_visual_leak_detector_toggle(void*)
+void handle_visual_leak_detector_toggle()
{
static bool vld_enabled = false;
@@ -4344,12 +4290,12 @@ void handle_visual_leak_detector_toggle(void*)
};
}
-void handle_god_mode(void*)
+void handle_god_mode()
{
gAgent.requestEnterGodMode();
}
-void handle_leave_god_mode(void*)
+void handle_leave_god_mode()
{
gAgent.requestLeaveGodMode();
}
@@ -4396,18 +4342,18 @@ void set_god_level(U8 god_level)
}
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
-void handle_toggle_hacked_godmode(void*)
+void handle_toggle_hacked_godmode()
{
gHackGodmode = !gHackGodmode;
set_god_level(gHackGodmode ? GOD_MAINTENANCE : GOD_NOT);
}
-bool check_toggle_hacked_godmode(void*)
+bool check_toggle_hacked_godmode()
{
return gHackGodmode;
}
-bool enable_toggle_hacked_godmode(void*)
+bool enable_toggle_hacked_godmode()
{
return !LLGridManager::getInstance()->isInProductionGrid();
}
@@ -4431,41 +4377,6 @@ void process_grant_godlike_powers(LLMessageSystem* msg, void**)
}
}
-/*
-class LLHaveCallingcard : public LLInventoryCollectFunctor
-{
-public:
- LLHaveCallingcard(const LLUUID& agent_id);
- virtual ~LLHaveCallingcard() {}
- virtual bool operator()(LLInventoryCategory* cat,
- LLInventoryItem* item);
- bool isThere() const { return mIsThere;}
-protected:
- LLUUID mID;
- bool mIsThere;
-};
-
-LLHaveCallingcard::LLHaveCallingcard(const LLUUID& agent_id) :
- mID(agent_id),
- mIsThere(false)
-{
-}
-
-bool LLHaveCallingcard::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- if(item)
- {
- if((item->getType() == LLAssetType::AT_CALLINGCARD)
- && (item->getCreatorUUID() == mID))
- {
- mIsThere = true;
- }
- }
- return false;
-}
-*/
-
bool is_agent_mappable(const LLUUID& agent_id)
{
const LLRelationship* buddy_info = NULL;
@@ -4566,7 +4477,7 @@ bool is_object_sittable()
}
// only works on pie menu
-void handle_object_sit(LLViewerObject *object, const LLVector3 &offset)
+void handle_object_sit(LLViewerObject* object, const LLVector3& offset)
{
// get object selection offset
@@ -4615,7 +4526,7 @@ void handle_object_sit(const LLUUID& object_id)
handle_object_sit(obj, offset);
}
-void near_sit_down_point(bool success, void *)
+void near_sit_down_point(bool success, void*)
{
if (success)
{
@@ -4665,7 +4576,7 @@ class LLLandCanSit : public view_listener_t
//
// Major mode switching
//
-void reset_view_final( bool proceed );
+void reset_view_final(bool proceed);
void handle_reset_view()
{
@@ -4675,7 +4586,7 @@ void handle_reset_view()
LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "my_outfits"));
}
gAgentCamera.setFocusOnAvatar(true, false, false);
- reset_view_final( true );
+ reset_view_final(true);
LLFloaterCamera::resetCameraMode();
}
@@ -4689,7 +4600,7 @@ class LLViewResetView : public view_listener_t
};
// Note: extra parameters allow this function to be called from dialog.
-void reset_view_final( bool proceed )
+void reset_view_final(bool proceed)
{
if( !proceed )
{
@@ -4777,54 +4688,7 @@ class LLViewToggleUI : public view_listener_t
}
};
-void handle_duplicate_in_place(void*)
-{
- LL_INFOS() << "handle_duplicate_in_place" << LL_ENDL;
-
- LLVector3 offset(0.f, 0.f, 0.f);
- LLSelectMgr::getInstance()->selectDuplicate(offset, true);
-}
-
-
-
-/*
- * No longer able to support viewer side manipulations in this way
- *
-void god_force_inv_owner_permissive(LLViewerObject* object,
- LLInventoryObject::object_list_t* inventory,
- S32 serial_num,
- void*)
-{
- typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t;
- item_array_t items;
-
- LLInventoryObject::object_list_t::const_iterator inv_it = inventory->begin();
- LLInventoryObject::object_list_t::const_iterator inv_end = inventory->end();
- for ( ; inv_it != inv_end; ++inv_it)
- {
- if(((*inv_it)->getType() != LLAssetType::AT_CATEGORY))
- {
- LLInventoryObject* obj = *inv_it;
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem((LLViewerInventoryItem*)obj);
- LLPermissions perm(new_item->getPermissions());
- perm.setMaskBase(PERM_ALL);
- perm.setMaskOwner(PERM_ALL);
- new_item->setPermissions(perm);
- items.push_back(new_item);
- }
- }
- item_array_t::iterator end = items.end();
- item_array_t::iterator it;
- for(it = items.begin(); it != end; ++it)
- {
- // since we have the inventory item in the callback, it should not
- // invalidate iteration through the selection manager.
- object->updateInventory((*it), TASK_INVENTORY_ITEM_KEY, false);
- }
-}
-*/
-
-void handle_object_owner_permissive(void*)
+void handle_object_owner_permissive()
{
// only send this if they're a god.
if(gAgent.isGodlike())
@@ -4835,7 +4699,7 @@ void handle_object_owner_permissive(void*)
}
}
-void handle_object_owner_self(void*)
+void handle_object_owner_self()
{
// only send this if they're a god.
if(gAgent.isGodlike())
@@ -4845,12 +4709,12 @@ void handle_object_owner_self(void*)
}
// Shortcut to set owner permissions to not editable.
-void handle_object_lock(void*)
+void handle_object_lock()
{
LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_OWNER, false, PERM_MODIFY);
}
-void handle_object_asset_ids(void*)
+void handle_object_asset_ids()
{
// only send this if they're a god.
if (gAgent.isGodlike())
@@ -4859,17 +4723,17 @@ void handle_object_asset_ids(void*)
}
}
-void handle_force_parcel_owner_to_me(void*)
+void handle_force_parcel_owner_to_me()
{
LLViewerParcelMgr::getInstance()->sendParcelGodForceOwner( gAgent.getID() );
}
-void handle_force_parcel_to_content(void*)
+void handle_force_parcel_to_content()
{
LLViewerParcelMgr::getInstance()->sendParcelGodForceToContent();
}
-void handle_claim_public_land(void*)
+void handle_claim_public_land()
{
if (LLViewerParcelMgr::getInstance()->getSelectionRegion() != gAgent.getRegion())
{
@@ -4911,7 +4775,7 @@ void handle_claim_public_land(void*)
// HACK for easily testing new avatar geometry
-void handle_god_request_avatar_geometry(void *)
+void handle_god_request_avatar_geometry()
{
if (gAgent.isGodlike())
{
@@ -5181,7 +5045,7 @@ void handle_link_objects()
class LLObjectReturn : public view_listener_t
{
public:
- LLObjectReturn() : mFirstRegion(NULL) {}
+ LLObjectReturn() : mFirstRegion() {}
private:
bool handleEvent(const LLSD& userdata)
@@ -5251,7 +5115,7 @@ class LLObjectEnableReturn : public view_listener_t
}
};
-void force_take_copy(void*)
+void force_take_copy()
{
if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return;
const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
@@ -5359,7 +5223,7 @@ void handle_take(bool take_separate)
}
});
- if(locked_but_takeable_object ||
+ if (locked_but_takeable_object ||
!you_own_everything)
{
if(locked_but_takeable_object && you_own_everything)
@@ -5942,7 +5806,7 @@ class LLToolsSelectNextPartFace : public view_listener_t
{
if (gFocusMgr.childHasKeyboardFocus(gFloaterTools))
{
- gFocusMgr.setKeyboardFocus(NULL); // force edit toolbox to commit any changes
+ gFocusMgr.setKeyboardFocus(nullptr); // force edit toolbox to commit any changes
}
if (fwd || prev)
{
@@ -6015,7 +5879,7 @@ class LLEditCut : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if( LLEditMenuHandler::gEditMenuHandler )
+ if (LLEditMenuHandler::gEditMenuHandler)
{
LLEditMenuHandler::gEditMenuHandler->cut();
}
@@ -6036,7 +5900,7 @@ class LLEditCopy : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if( LLEditMenuHandler::gEditMenuHandler )
+ if (LLEditMenuHandler::gEditMenuHandler)
{
LLEditMenuHandler::gEditMenuHandler->copy();
}
@@ -6057,7 +5921,7 @@ class LLEditPaste : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if( LLEditMenuHandler::gEditMenuHandler )
+ if (LLEditMenuHandler::gEditMenuHandler)
{
LLEditMenuHandler::gEditMenuHandler->paste();
}
@@ -6080,7 +5944,7 @@ class LLEditDelete : public view_listener_t
{
// If a text field can do a deletion, it gets precedence over deleting
// an object in the world.
- if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete())
+ if (LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete())
{
LLEditMenuHandler::gEditMenuHandler->doDelete();
}
@@ -6191,7 +6055,7 @@ bool enable_object_delete()
class LLObjectsReturnPackage
{
public:
- LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(NULL) {};
+ LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(nullptr) {};
~LLObjectsReturnPackage()
{
mObjectSelection.clear();
@@ -6248,7 +6112,7 @@ void handle_object_delete()
return;
}
-void handle_force_delete(void*)
+void handle_force_delete()
{
LLSelectMgr::getInstance()->selectForceDelete();
}
@@ -6360,12 +6224,12 @@ class LLEditRedo : public view_listener_t
-void print_object_info(void*)
+void print_object_info()
{
LLSelectMgr::getInstance()->selectionDump();
}
-void print_agent_nvpairs(void*)
+void print_agent_nvpairs()
{
LLViewerObject *objectp;
@@ -6414,53 +6278,13 @@ void show_debug_menus()
}
}
-void toggle_debug_menus(void*)
+void toggle_debug_menus()
{
bool visible = ! gSavedSettings.getBOOL("UseDebugMenus");
gSavedSettings.setBOOL("UseDebugMenus", visible);
show_debug_menus();
}
-
-// LLUUID gExporterRequestID;
-// std::string gExportDirectory;
-
-// LLUploadDialog *gExportDialog = NULL;
-
-// void handle_export_selected( void * )
-// {
-// LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-// if (selection->isEmpty())
-// {
-// return;
-// }
-// LL_INFOS() << "Exporting selected objects:" << LL_ENDL;
-
-// gExporterRequestID.generate();
-// gExportDirectory = "";
-
-// LLMessageSystem* msg = gMessageSystem;
-// msg->newMessageFast(_PREHASH_ObjectExportSelected);
-// msg->nextBlockFast(_PREHASH_AgentData);
-// msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
-// msg->addUUIDFast(_PREHASH_RequestID, gExporterRequestID);
-// msg->addS16Fast(_PREHASH_VolumeDetail, 4);
-
-// for (LLObjectSelection::root_iterator iter = selection->root_begin();
-// iter != selection->root_end(); iter++)
-// {
-// LLSelectNode* node = *iter;
-// LLViewerObject* object = node->getObject();
-// msg->nextBlockFast(_PREHASH_ObjectData);
-// msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
-// LL_INFOS() << "Object: " << object->getID() << LL_ENDL;
-// }
-// msg->sendReliable(gAgent.getRegion()->getHost());
-
-// gExportDialog = LLUploadDialog::modalUploadDialog("Exporting selected objects...");
-// }
-//
-
class LLCommunicateNearbyChat : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -6638,7 +6462,7 @@ void handle_look_at_selection(const LLSD& param)
}
}
-void handle_zoom_to_object(LLUUID object_id)
+void handle_zoom_to_object(const LLUUID& object_id)
{
const F32 PADDING_FACTOR = 2.f;
@@ -6815,17 +6639,11 @@ class FSToolsResyncAnimations : public view_listener_t
};
// </FS:CR> Resync Animations
-class LLAvatarResetSkeleton: public view_listener_t
+class LLAvatarResetSkeleton : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLVOAvatar* avatar = NULL;
- LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (obj)
- {
- avatar = obj->getAvatar();
- }
- if(avatar)
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
avatar->resetSkeleton(false);
}
@@ -6833,12 +6651,11 @@ class LLAvatarResetSkeleton: public view_listener_t
}
};
-class LLAvatarEnableResetSkeleton: public view_listener_t
+class LLAvatarEnableResetSkeleton : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
- if (obj && obj->getAvatar())
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
return true;
}
@@ -6846,13 +6663,11 @@ class LLAvatarEnableResetSkeleton: public view_listener_t
}
};
-
class LLAvatarResetSkeletonAndAnimations : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- if (avatar)
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
avatar->resetSkeleton(true);
}
@@ -6860,12 +6675,27 @@ class LLAvatarResetSkeletonAndAnimations : public view_listener_t
}
};
+class LLAvatarResetSelfSkeleton : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
+ {
+ avatar->resetSkeleton(false);
+ }
+ else
+ {
+ gAgentAvatarp->resetSkeleton(false);
+ }
+ return true;
+ }
+};
+
class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
- if (avatar)
+ if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()))
{
avatar->resetSkeleton(true);
}
@@ -6877,7 +6707,6 @@ class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t
}
};
-
class LLAvatarAddContact : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -7046,28 +6875,28 @@ bool enable_object_sit(LLUICtrl* ctrl)
return !sitting_on_sel && is_object_sittable();
}
-void dump_select_mgr(void*)
+void dump_select_mgr()
{
LLSelectMgr::getInstance()->dump();
}
-void dump_inventory(void*)
+void dump_inventory()
{
gInventory.dumpInventory();
}
-void handle_dump_followcam(void*)
+void handle_dump_followcam()
{
LLFollowCamMgr::getInstance()->dump();
}
-void handle_viewer_enable_message_log(void*)
+void handle_viewer_enable_message_log()
{
gMessageSystem->startLogging();
}
-void handle_viewer_disable_message_log(void*)
+void handle_viewer_disable_message_log()
{
gMessageSystem->stopLogging();
}
@@ -7434,7 +7263,7 @@ class LLWorldEnableBuyLand : public view_listener_t
}
};
-bool enable_buy_land(void*)
+bool enable_buy_land()
{
return LLViewerParcelMgr::getInstance()->canAgentBuyParcel(
LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(), false);
@@ -7520,7 +7349,7 @@ void LLObjectAttachToAvatar::onNearAttachObject(bool success, void *user_data)
}
LLSelectMgr::getInstance()->sendAttach(cb_data->getSelection(), attachment_id, cb_data->mReplace);
}
- LLObjectAttachToAvatar::setObjectSelection(NULL);
+ LLObjectAttachToAvatar::setObjectSelection(nullptr);
delete cb_data;
}
@@ -8099,7 +7928,7 @@ class LLToolsSelectedScriptAction : public view_listener_t
}
};
-void handle_selected_texture_info(void*)
+void handle_selected_texture_info()
{
for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin();
iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++)
@@ -8187,21 +8016,22 @@ void handle_selected_material_info()
}
}
-void handle_test_male(void*)
+void handle_test_male()
{
LLAppearanceMgr::instance().wearOutfitByName("Male Shape & Outfit");
//gGestureList.requestResetFromServer( true );
}
-void handle_test_female(void*)
+void handle_test_female()
{
LLAppearanceMgr::instance().wearOutfitByName("Female Shape & Outfit");
//gGestureList.requestResetFromServer( false );
}
-void handle_dump_attachments(void*)
+void handle_dump_attachments()
{
- if(!isAgentAvatarValid()) return;
+ if (!isAgentAvatarValid())
+ return;
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
@@ -8403,12 +8233,12 @@ class LLToggleShaderControl : public view_listener_t
}
};
-void menu_toggle_attached_lights(void* user_data)
+void menu_toggle_attached_lights()
{
LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
}
-void menu_toggle_attached_particles(void* user_data)
+void menu_toggle_attached_particles()
{
LLPipeline::sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
}
@@ -8426,11 +8256,11 @@ class LLAdvancedHandleAttachedLightParticles: public view_listener_t
// update internal flags
if (control_name == "RenderAttachedLights")
{
- menu_toggle_attached_lights(NULL);
+ menu_toggle_attached_lights();
}
else if (control_name == "RenderAttachedParticles")
{
- menu_toggle_attached_particles(NULL);
+ menu_toggle_attached_particles();
}
return true;
}
@@ -8545,7 +8375,7 @@ bool LLHasAsset::operator()(LLInventoryCategory* cat,
}
-bool enable_save_into_task_inventory(void*)
+bool enable_save_into_task_inventory()
{
LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
if(node && (node->mValid) && (!node->mFromTaskID.isNull()))
@@ -8564,7 +8394,7 @@ class LLToolsEnableSaveToObjectInventory : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = enable_save_into_task_inventory(NULL);
+ bool new_value = enable_save_into_task_inventory();
return new_value;
}
};
@@ -8627,12 +8457,12 @@ class LLWorldEnableTeleportHome : public view_listener_t
}
};
-bool enable_god_full(void*)
+bool enable_god_full()
{
return gAgent.getGodLevel() >= GOD_FULL;
}
-bool enable_god_liaison(void*)
+bool enable_god_liaison()
{
return gAgent.getGodLevel() >= GOD_LIAISON;
}
@@ -8642,18 +8472,18 @@ bool is_god_customer_service()
return gAgent.getGodLevel() >= GOD_CUSTOMER_SERVICE;
}
-bool enable_god_basic(void*)
+bool enable_god_basic()
{
return gAgent.getGodLevel() > GOD_NOT;
}
-void toggle_show_xui_names(void *)
+void toggle_show_xui_names()
{
gSavedSettings.setBOOL("DebugShowXUINames", !gSavedSettings.getBOOL("DebugShowXUINames"));
}
-bool check_show_xui_names(void *)
+bool check_show_xui_names()
{
return gSavedSettings.getBOOL("DebugShowXUINames");
}
@@ -8759,12 +8589,12 @@ class LLToolsEditLinkedParts : public view_listener_t
}
};
-void reload_vertex_shader(void *)
+void reload_vertex_shader()
{
//THIS WOULD BE AN AWESOME PLACE TO RELOAD SHADERS... just a thought - DaveP
}
-void handle_dump_avatar_local_textures(void*)
+void handle_dump_avatar_local_textures()
{
gAgentAvatarp->dumpLocalTextures();
}
@@ -8774,7 +8604,7 @@ void handle_dump_timers()
LLTrace::BlockTimer::dumpCurTimes();
}
-void handle_debug_avatar_textures(void*)
+void handle_debug_avatar_textures()
{
LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
if (objectp)
@@ -8783,10 +8613,10 @@ void handle_debug_avatar_textures(void*)
}
}
-void handle_grab_baked_texture(void* data)
+void handle_grab_baked_texture(EBakedTextureIndex baked_tex_index)
{
- EBakedTextureIndex baked_tex_index = (EBakedTextureIndex)((intptr_t)data);
- if (!isAgentAvatarValid()) return;
+ if (!isAgentAvatarValid())
+ return;
const LLUUID& asset_id = gAgentAvatarp->grabBakedTexture(baked_tex_index);
LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << LL_ENDL;
@@ -8849,19 +8679,18 @@ void handle_grab_baked_texture(void* data)
}
}
-bool enable_grab_baked_texture(void* data)
+bool enable_grab_baked_texture(EBakedTextureIndex baked_tex_index)
{
- EBakedTextureIndex index = (EBakedTextureIndex)((intptr_t)data);
if (isAgentAvatarValid())
{
- return gAgentAvatarp->canGrabBakedTexture(index);
+ return gAgentAvatarp->canGrabBakedTexture(baked_tex_index);
}
return false;
}
// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing.
// Returns NULL on failure.
-LLVOAvatar* find_avatar_from_object( LLViewerObject* object )
+LLVOAvatar* find_avatar_from_object(LLViewerObject* object)
{
if (object)
{
@@ -8885,63 +8714,63 @@ LLVOAvatar* find_avatar_from_object( LLViewerObject* object )
// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing.
// Returns NULL on failure.
-LLVOAvatar* find_avatar_from_object( const LLUUID& object_id )
+LLVOAvatar* find_avatar_from_object(const LLUUID& object_id)
{
return find_avatar_from_object( gObjectList.findObject(object_id) );
}
-void handle_disconnect_viewer(void *)
+void handle_disconnect_viewer()
{
LLAppViewer::instance()->forceDisconnect(LLTrans::getString("TestingDisconnect"));
}
-void force_error_breakpoint(void *)
+void force_error_breakpoint()
{
LLAppViewer::instance()->forceErrorBreakpoint();
}
-void force_error_llerror(void *)
+void force_error_llerror()
{
LLAppViewer::instance()->forceErrorLLError();
}
-void force_error_llerror_msg(void*)
+void force_error_llerror_msg()
{
LLAppViewer::instance()->forceErrorLLErrorMsg();
}
-void force_error_bad_memory_access(void *)
+void force_error_bad_memory_access()
{
LLAppViewer::instance()->forceErrorBadMemoryAccess();
}
-void force_error_infinite_loop(void *)
+void force_error_infinite_loop()
{
LLAppViewer::instance()->forceErrorInfiniteLoop();
}
-void force_error_software_exception(void *)
+void force_error_software_exception()
{
LLAppViewer::instance()->forceErrorSoftwareException();
}
-void force_error_os_exception(void*)
+void force_error_os_exception()
{
LLAppViewer::instance()->forceErrorOSSpecificException();
}
-void force_error_driver_crash(void *)
+void force_error_driver_crash()
{
LLAppViewer::instance()->forceErrorDriverCrash();
}
-void force_error_coroutine_crash(void *)
+void force_error_coroutine_crash()
{
LLAppViewer::instance()->forceErrorCoroutineCrash();
}
-void force_error_thread_crash(void *)
+void force_error_thread_crash()
{
LLAppViewer::instance()->forceErrorThreadCrash();
}
@@ -8966,7 +8795,7 @@ class LLToolsUseSelectionForGrid : public view_listener_t
}
};
-void handle_test_load_url(void*)
+void handle_test_load_url()
{
LLWeb::loadURL("");
LLWeb::loadURL("hacker://www.google.com/");
@@ -9074,7 +8903,7 @@ void handle_report_bug(const LLSD& param)
LLWeb::loadURLExternal(url);
}
-void handle_buy_currency_test(void*)
+void handle_buy_currency_test()
{
std::string url =
"http://sarahd-sl-13041.webdev.lindenlab.com/app/lindex/index.php?agent_id=[AGENT_ID]&secure_session_id=[SESSION_ID]&lang=[LANGUAGE]";
@@ -9091,7 +8920,7 @@ void handle_buy_currency_test(void*)
}
// SUNSHINE CLEANUP - is only the request update at the end needed now?
-void handle_rebake_textures(void*)
+void handle_rebake_textures()
{
if (!isAgentAvatarValid()) return;
@@ -9104,15 +8933,13 @@ void handle_rebake_textures(void*)
}
}
-void toggle_visibility(void* user_data)
+void toggle_visibility(LLView* viewp)
{
- LLView* viewp = (LLView*)user_data;
viewp->setVisible(!viewp->getVisible());
}
-bool get_visibility(void* user_data)
+bool get_visibility(LLView* viewp)
{
- LLView* viewp = (LLView*)user_data;
return viewp->getVisible();
}
@@ -10230,6 +10057,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAvatarResetSkeleton(), "Avatar.ResetSkeleton");
view_listener_t::addMenu(new LLAvatarEnableResetSkeleton(), "Avatar.EnableResetSkeleton");
view_listener_t::addMenu(new LLAvatarResetSkeletonAndAnimations(), "Avatar.ResetSkeletonAndAnimations");
+ view_listener_t::addMenu(new LLAvatarResetSelfSkeleton(), "Avatar.ResetSelfSkeleton");
view_listener_t::addMenu(new LLAvatarResetSelfSkeletonAndAnimations(), "Avatar.ResetSelfSkeletonAndAnimations");
enable.add("Avatar.IsMyProfileOpen", boost::bind(&my_profile_visible));
enable.add("Avatar.IsPicksTabOpen", boost::bind(&picks_tab_visible));
@@ -10334,7 +10162,6 @@ void initialize_menus()
enable.add("EnablePayAvatar", boost::bind(&enable_pay_avatar));
enable.add("EnableEdit", boost::bind(&enable_object_edit));
enable.add("EnableMuteParticle", boost::bind(&enable_mute_particle));
- enable.add("VisibleBuild", boost::bind(&enable_object_build));
commit.add("Pathfinding.Linksets.Select", boost::bind(&LLFloaterPathfindingLinksets::openLinksetsWithSelectedObjects));
enable.add("EnableSelectInPathfindingLinksets", boost::bind(&enable_object_select_in_pathfinding_linksets));
enable.add("VisibleSelectInPathfindingLinksets", boost::bind(&visible_object_select_in_pathfinding_linksets));
diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h
index 49c2b6272c..68ba740f67 100644
--- a/indra/newview/llviewermenu.h
+++ b/indra/newview/llviewermenu.h
@@ -44,54 +44,21 @@ void init_menus();
void cleanup_menus();
void show_debug_menus(); // checks for if menus should be shown first.
-void toggle_debug_menus(void*);
-void show_context_menu( S32 x, S32 y, MASK mask );
-void show_build_mode_context_menu(S32 x, S32 y, MASK mask);
+void toggle_debug_menus();
void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y);
void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y);
void handle_reset_view();
-void handle_cut(void*);
-void handle_copy(void*);
-void handle_paste(void*);
-void handle_delete(void*);
-void handle_redo(void*);
-void handle_undo(void*);
-void handle_select_all(void*);
-void handle_deselect(void*);
-void handle_delete_object();
-void handle_duplicate(void*);
-void handle_duplicate_in_place(void*);
-bool enable_not_have_card(void *userdata);
void process_grant_godlike_powers(LLMessageSystem* msg, void**);
-bool enable_cut(void*);
-bool enable_copy(void*);
-bool enable_paste(void*);
-bool enable_select_all(void*);
-bool enable_deselect(void*);
-bool enable_undo(void*);
-bool enable_redo(void*);
-
bool is_agent_mappable(const LLUUID& agent_id);
-void confirm_replace_attachment(S32 option, void* user_data);
-void handle_detach_from_avatar(const LLSD& user_data);
-void attach_label(std::string& label, const LLSD&);
-void detach_label(std::string& label, const LLSD&);
-void handle_detach(void*);
-bool enable_god_full(void* user_data);
-bool enable_god_liaison(void* user_data);
-bool enable_god_basic(void* user_data);
+bool enable_god_full();
+bool enable_god_liaison();
+bool enable_god_basic();
void check_merchant_status(bool force = false);
-void exchange_callingcard(const LLUUID& dest_id);
-
-void handle_gestures(void*);
-void handle_sit_down(void*);
-void handle_object_build(void*);
void handle_object_touch();
bool enable_object_edit_gltf_material();
-bool enable_object_save_gltf_material();
bool enable_object_open();
void handle_object_open();
@@ -106,13 +73,12 @@ void handle_buy();
void handle_take(bool take_separate = false);
void handle_take_copy();
void handle_look_at_selection(const LLSD& param);
-void handle_zoom_to_object(LLUUID object_id);
+void handle_zoom_to_object(const LLUUID& object_id);
void handle_teleport_to_object(LLUUID object_id);
void handle_object_return();
void handle_object_delete();
void handle_object_edit();
void handle_object_edit_gltf_material();
-void handle_object_save_gltf_material();
void handle_attachment_edit(const LLUUID& inv_item_id);
void handle_attachment_touch(const LLUUID& inv_item_id);
@@ -145,13 +111,10 @@ bool enable_pay_object();
bool enable_buy_object();
bool handle_go_to();
-// Export to XML or Collada
-void handle_export_selected( void * );
-
// Convert strings to internal types
-U32 render_type_from_string(std::string render_type);
-U32 feature_from_string(std::string feature);
-U64 info_display_from_string(std::string info_display);
+U32 render_type_from_string(std::string_view render_type);
+U32 feature_from_string(std::string_view feature);
+U64 info_display_from_string(std::string_view info_display);
class LLViewerMenuHolderGL : public LLMenuHolderGL
{
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 83f8e96f9a..ce66dbc03f 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -990,7 +990,7 @@ class LLFileQuit : public view_listener_t
};
-void handle_compress_image(void*)
+void handle_compress_image()
{
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE))
@@ -1040,7 +1040,7 @@ size_t get_file_size(std::string &filename)
return file_length;
}
-void handle_compress_file_test(void*)
+void handle_compress_file_test()
{
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getOpenFile())
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 872a9a1581..1d4828fd33 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3139,14 +3139,9 @@ void process_crossed_region(LLMessageSystem* msg, void**)
}
-
-// Sends avatar and camera information to simulator.
-// Sent roughly once per frame, or 20 times per second, whichever is less often
-
-const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less than this we need to update head_rot
-const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot
- // between these values we delay the updates (but no more than one second)
-
+// sends an AgentUpdate message to the server... or not:
+// only when force_send is 'true' OR
+// something changed AND the update is not being throttled
void send_agent_update(bool force_send, bool send_reliable)
{
LL_PROFILE_ZONE_SCOPED;
@@ -3154,72 +3149,46 @@ void send_agent_update(bool force_send, bool send_reliable)
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
- // We don't care if they want to send an agent update, they're not allowed to until the simulator
- // that's the target is ready to receive them (after avatar_init_complete is received)
+ // We don't care if they want to send an agent update, they're not allowed
+ // until the target simulator is ready to receive them
+ // (e.g. after avatar_init_complete is received)
return;
}
- // We have already requested to log out. Don't send agent updates.
- if(LLAppViewer::instance()->logoutRequestSent())
+ if (LLAppViewer::instance()->logoutRequestSent())
{
+ // We have already requested to log out. Don't send agent updates.
return;
}
- // no region to send update to
- if(gAgent.getRegion() == NULL)
+ if (gAgent.getRegion() == nullptr || gDisconnected)
{
+ // no region to send update to
return;
}
- const F32 TRANSLATE_THRESHOLD = 0.01f;
-
- // NOTA BENE: This is (intentionally?) using the small angle sine approximation to test for rotation
- // Plus, there is an extra 0.5 in the mix since the perpendicular between last_camera_at and getAtAxis() bisects cam_rot_change
- // Thus, we're actually testing against 0.2 degrees
- const F32 ROTATION_THRESHOLD = 0.1f * 2.f*F_PI/360.f; // Rotation thresh 0.2 deg, see note above
-
- const U8 DUP_MSGS = 1; // HACK! number of times to repeat data on motionless agent
-
- // Store data on last sent update so that if no changes, no send
- static LLVector3 last_camera_pos_agent,
- last_camera_at,
- last_camera_left,
- last_camera_up;
-
- static LLVector3 cam_center_chg,
- cam_rot_chg;
-
- static LLQuaternion last_head_rot;
- static U32 last_control_flags = 0;
- static U8 last_render_state;
- static U8 duplicate_count = 0;
- static F32 head_rot_chg = 1.0;
- static U8 last_flags;
-
- LLMessageSystem *msg = gMessageSystem;
- LLVector3 camera_pos_agent; // local to avatar's region
- U8 render_state;
-
- LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion();
- LLQuaternion head_rotation = gAgent.getHeadRotation();
-
- camera_pos_agent = gAgentCamera.getCameraPositionAgent();
-
- render_state = gAgent.getRenderState();
-
- U32 control_flag_change = 0;
- U8 flag_change = 0;
+ static F64 last_send_time = 0.0;
+ static U32 last_control_flags = 0;
+ static U8 last_render_state = 0;
+ static U8 last_flags = AU_FLAGS_NONE;
+ static LLQuaternion last_body_rot,
+ last_head_rot;
+ static LLVector3 last_camera_pos_agent,
+ last_camera_at;
- cam_center_chg = last_camera_pos_agent - camera_pos_agent;
- cam_rot_chg = last_camera_at - LLViewerCamera::getInstance()->getAtAxis();
+ // compute sec_since_last_send
+ constexpr F64 MAX_AGENT_UPDATES_PER_SECOND = 125.0; // Value derived experimentally to avoid Input Delays with latest PBR-Capable Viewers when viewer FPS is highly volatile.
+ constexpr F64 MIN_AGENT_UPDATES_PER_SECOND = 1.0; // keep-alive rate
+ constexpr F64 MIN_AGENT_UPDATE_PERIOD = 1.0 / MAX_AGENT_UPDATES_PER_SECOND;
+ constexpr F64 MAX_AGENT_UPDATE_PERIOD = 1.0 / MIN_AGENT_UPDATES_PER_SECOND;
+ F64 now = LLFrameTimer::getTotalSeconds();
+ F64 sec_since_last_send = now - last_send_time;
// If a modifier key is held down, turn off
// LBUTTON and ML_LBUTTON so that using the camera (alt-key) doesn't
// trigger a control event.
U32 control_flags = gAgent.getControlFlags();
-
- MASK key_mask = gKeyboard->currentMask(true);
-
+ MASK key_mask = gKeyboard->currentMask(true);
if (key_mask & MASK_ALT || key_mask & MASK_CONTROL)
{
control_flags &= ~( AGENT_CONTROL_LBUTTON_DOWN |
@@ -3228,7 +3197,22 @@ void send_agent_update(bool force_send, bool send_reliable)
AGENT_CONTROL_ML_LBUTTON_UP ;
}
- control_flag_change = last_control_flags ^ control_flags;
+ // any change in control_flags should be sent ASAP, so we fold that into force_send
+ force_send = force_send || (control_flags != last_control_flags);
+
+ if (! force_send && sec_since_last_send < MIN_AGENT_UPDATE_PERIOD)
+ {
+ // throttle less-important AgentUpdates
+ return;
+ }
+
+ bool send_update = force_send || sec_since_last_send > MAX_AGENT_UPDATE_PERIOD;
+
+ LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent(); // local to avatar's region
+ LLVector3 camera_at = LLViewerCamera::getInstance()->getAtAxis();
+ LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion();
+ LLQuaternion head_rotation = gAgent.getHeadRotation();
+ U8 render_state = gAgent.getRenderState();
U8 flags = AU_FLAGS_NONE;
if (gAgent.isGroupTitleHidden())
@@ -3240,159 +3224,140 @@ void send_agent_update(bool force_send, bool send_reliable)
flags |= AU_FLAGS_CLIENT_AUTOPILOT;
}
- flag_change = last_flags ^ flags;
-
- head_rot_chg = dot(last_head_rot, head_rotation);
-
- //static S32 msg_number = 0; // Used for diagnostic log messages
-
- if (force_send ||
- (cam_center_chg.magVec() > TRANSLATE_THRESHOLD) ||
- (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) ||
- (last_render_state != render_state) ||
- (cam_rot_chg.magVec() > ROTATION_THRESHOLD) ||
- control_flag_change != 0 ||
- flag_change != 0)
+ if (!send_update)
{
- /* Diagnotics to show why we send the AgentUpdate message. Also un-commment the msg_number code above and below this block
- msg_number += 1;
- if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT)
- {
- //LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL;
- LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", head_rot_chg " << head_rot_chg << LL_ENDL;
- }
- if (cam_rot_chg.magVec() > ROTATION_THRESHOLD)
+ // check to see if anything changed
+ // use a do-while-false to provide easy way to break out as soon as we find something changed
+ do
{
- LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam rot " << cam_rot_chg.magVec() << LL_ENDL;
- }
- if (cam_center_chg.magVec() > TRANSLATE_THRESHOLD)
- {
- LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam center " << cam_center_chg.magVec() << LL_ENDL;
- }
-// if (drag_delta_chg.magVec() > TRANSLATE_THRESHOLD)
-// {
-// LL_INFOS("Messaging") << "drag delta " << drag_delta_chg.magVec() << LL_ENDL;
-// }
- if (control_flag_change)
- {
- LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", dcf = " << control_flag_change << LL_ENDL;
- }
-*/
-
- duplicate_count = 0;
- }
- else
- {
- duplicate_count++;
+ // start with the easy evaluations and progress to more complicated
- if (head_rot_chg < MAX_HEAD_ROT_QDOT && duplicate_count < AGENT_UPDATES_PER_SECOND)
- {
- // The head_rotation is sent for updating things like attached guns.
- // We only trigger a new update when head_rotation deviates beyond
- // some threshold from the last update, however this can break fine
- // adjustments when trying to aim an attached gun, so what we do here
- // (where we would normally skip sending an update when nothing has changed)
- // is gradually reduce the threshold to allow a better update to
- // eventually get sent... should update to within 0.5 degrees in less
- // than a second.
- if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT + (MAX_HEAD_ROT_QDOT - THRESHOLD_HEAD_ROT_QDOT) * duplicate_count / AGENT_UPDATES_PER_SECOND)
+ // check render_state
+ if (last_render_state != render_state)
{
- duplicate_count = 0;
+ send_update = true;
+ break;
}
- else
+
+ // check flags
+ if (last_flags != flags)
{
- return;
+ send_update = true;
+ break;
}
- }
- else
- {
- return;
- }
- }
- if (duplicate_count < DUP_MSGS && !gDisconnected)
- {
- /* More diagnostics to count AgentUpdate messages
- static S32 update_sec = 0;
- static S32 update_count = 0;
- static S32 max_update_count = 0;
- S32 cur_sec = lltrunc( LLTimer::getTotalSeconds() );
- update_count += 1;
- if (cur_sec != update_sec)
- {
- if (update_sec != 0)
+ // check translation
+ constexpr F32 TRANSLATE_THRESHOLD = 0.01f;
+ if ((last_camera_pos_agent - camera_pos_agent).magVec() > TRANSLATE_THRESHOLD)
{
- update_sec = cur_sec;
- //msg_number = 0;
- max_update_count = llmax(max_update_count, update_count);
- LL_INFOS() << "Sent " << update_count << " AgentUpdate messages per second, max is " << max_update_count << LL_ENDL;
+ send_update = true;
+ break;
}
- update_sec = cur_sec;
- update_count = 0;
- }
- */
- // Build the message
- msg->newMessageFast(_PREHASH_AgentUpdate);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addQuatFast(_PREHASH_BodyRotation, body_rotation);
- msg->addQuatFast(_PREHASH_HeadRotation, head_rotation);
- msg->addU8Fast(_PREHASH_State, render_state);
- msg->addU8Fast(_PREHASH_Flags, flags);
-
-// if (camera_pos_agent.mV[VY] > 255.f)
-// {
-// LL_INFOS("Messaging") << "Sending camera center " << camera_pos_agent << LL_ENDL;
-// }
-
- msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent);
- msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis());
- msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis());
- msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
- msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance);
+ // check camera rotation
+ // Note: we are using the sine small angle approximation trick here
+ constexpr F32 RADIANS_PER_DEGREE = F_PI / 360.f;
+ constexpr F32 CAMERA_AT_THRESHOLD = 0.2f * RADIANS_PER_DEGREE;
+ if ((last_camera_at - camera_at).magVec() > CAMERA_AT_THRESHOLD)
+ {
+ send_update = true;
+ break;
+ }
- msg->addU32Fast(_PREHASH_ControlFlags, control_flags);
+ // check head rotation
+ constexpr F64 MIN_HEAD_ROT_QDOT = 0.9997; // ~= 2.5 degrees -- if its less than this we need to update head_rot
+ constexpr F64 MAX_HEAD_ROT_QDOT = 0.99999; // ~= 0.5 degrees -- if its greater than this then we consider it close enough
- if (gDebugClicks)
- {
- if (control_flags & AGENT_CONTROL_LBUTTON_DOWN)
+ if (fabs((F64)(dot(last_body_rot, body_rotation))) < MIN_HEAD_ROT_QDOT)
{
- LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL;
+ send_update = true;
+ break;
}
- if (control_flags & AGENT_CONTROL_LBUTTON_UP)
+ F64 head_rot_qdot = fabs((F64)(dot(last_head_rot, head_rotation)));
+ if (head_rot_qdot > MAX_HEAD_ROT_QDOT)
{
- LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL;
+ // close enough
+ return;
}
- }
+ else if (head_rot_qdot < MIN_HEAD_ROT_QDOT)
+ {
+ // way off
+ send_update = true;
+ break;
+ }
+
+ // Finally, if we get here then head_rot_qdot is somewhere between MIN_ and MAX_HEAD_ROT_QDOT
- gAgent.enableControlFlagReset();
+ // The head_rotation is sent for updating things like attached guns.
+ // We only trigger a new update when head_rotation deviates beyond
+ // some threshold from the last update, however this can break fine
+ // adjustments when trying to aim an attached gun, so what we do here
+ // (where we would normally skip sending an update when nothing has changed)
+ // is linearly increase the min threshold until an update is sent.
+ // Min threshold should update to MAX_HEAD_ROT_QDOT within THRESHOLD_GROWTH_PERIOD.
+ constexpr F64 THRESHOLD_GROWTH_PERIOD = 0.5;
+ constexpr F64 threshold_growth_per_sec = (MAX_HEAD_ROT_QDOT - MIN_HEAD_ROT_QDOT) / THRESHOLD_GROWTH_PERIOD;
+ send_update = head_rot_qdot < MIN_HEAD_ROT_QDOT + sec_since_last_send * threshold_growth_per_sec;
+ } while (false);
+ }
+
+ if (!send_update)
+ {
+ return;
+ }
+
+ // Build the message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentUpdate);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addQuatFast(_PREHASH_BodyRotation, body_rotation);
+ msg->addQuatFast(_PREHASH_HeadRotation, head_rotation);
+ msg->addU8Fast(_PREHASH_State, render_state);
+ msg->addU8Fast(_PREHASH_Flags, flags);
- if (!send_reliable)
+ msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent);
+ msg->addVector3Fast(_PREHASH_CameraAtAxis, camera_at);
+ msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis());
+ msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
+ msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance);
+
+ msg->addU32Fast(_PREHASH_ControlFlags, control_flags);
+
+ if (gDebugClicks)
+ {
+ if (control_flags & AGENT_CONTROL_LBUTTON_DOWN)
{
- gAgent.sendMessage();
+ LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL;
}
- else
+
+ if (control_flags & AGENT_CONTROL_LBUTTON_UP)
{
- gAgent.sendReliableMessage();
+ LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL;
}
+ }
-// LL_DEBUGS("Messaging") << "agent " << avatar_pos_agent << " cam " << camera_pos_agent << LL_ENDL;
-
- // Copy the old data
- last_head_rot = head_rotation;
- last_render_state = render_state;
- last_camera_pos_agent = camera_pos_agent;
- last_camera_at = LLViewerCamera::getInstance()->getAtAxis();
- last_camera_left = LLViewerCamera::getInstance()->getLeftAxis();
- last_camera_up = LLViewerCamera::getInstance()->getUpAxis();
- last_control_flags = control_flags;
- last_flags = flags;
+ if (send_reliable)
+ {
+ gAgent.sendReliableMessage();
+ }
+ else
+ {
+ gAgent.sendMessage();
}
-}
+ // remember last update data
+ last_send_time = now;
+ last_control_flags = control_flags;
+ last_render_state = render_state;
+ last_flags = flags;
+ last_body_rot = body_rotation;
+ last_head_rot = head_rotation;
+ last_camera_pos_agent = camera_pos_agent;
+ last_camera_at = camera_at;
+}
// sounds can arrive before objects, store them for a short time
// Note: this is a workaround for MAINT-4743, real fix would be to make
@@ -6774,7 +6739,8 @@ void onCovenantLoadComplete(const LLUUID& asset_uuid,
{
LL_DEBUGS("Messaging") << "onCovenantLoadComplete()" << LL_ENDL;
std::string covenant_text;
- if(0 == status)
+ std::unique_ptr<LLViewerTextEditor> editorp;
+ if (0 == status)
{
LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
@@ -6795,13 +6761,13 @@ void onCovenantLoadComplete(const LLUUID& asset_uuid,
{
LL_WARNS("Messaging") << "Problem importing estate covenant." << LL_ENDL;
covenant_text = "Problem importing estate covenant.";
+ delete editor;
}
else
{
// Version 0 (just text, doesn't include version number)
- covenant_text = editor->getText();
+ editorp.reset(editor); // Use covenant from editorp;
}
- delete editor;
}
else
{
@@ -6827,17 +6793,32 @@ void onCovenantLoadComplete(const LLUUID& asset_uuid,
LL_WARNS("Messaging") << "Problem loading notecard: " << status << LL_ENDL;
}
- LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid);
- LLPanelLandCovenant::updateCovenantText(covenant_text);
- LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid);
- LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel<LLPanelPlaceProfile>("places", "panel_place_profile");
- if (panel)
+ if (editorp)
{
- panel->updateCovenantText(covenant_text);
+ LLPanelEstateCovenant::updateCovenant(editorp.get(), asset_uuid);
+ LLPanelLandCovenant::updateCovenant(editorp.get());
+ LLFloaterBuyLand::updateCovenant(editorp.get(), asset_uuid);
+ }
+ else
+ {
+ LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid);
+ LLPanelLandCovenant::updateCovenantText(covenant_text);
+ LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid);
}
-}
+ if (LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel<LLPanelPlaceProfile>("places", "panel_place_profile"))
+ {
+ if (editorp)
+ {
+ panel->updateCovenant(editorp.get());
+ }
+ else
+ {
+ panel->updateCovenantText(covenant_text);
+ }
+ }
+}
void process_feature_disabled_message(LLMessageSystem* msg, void**)
{
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index fb15d823a0..41b2c4b44b 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -6158,6 +6158,7 @@ bool LLViewerObject::isParticleSource() const
void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
if (mPartSourcep)
{
deleteParticleSource();
@@ -6189,6 +6190,7 @@ void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters,
void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
if (!mPartSourcep.isNull() && mPartSourcep->isDead())
{
mPartSourcep = NULL;
@@ -6224,7 +6226,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own
LLViewerTexture* image;
if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null)
{
- image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ image = LLViewerFetchedTexture::sDefaultParticleImagep;
}
else
{
@@ -6237,6 +6239,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own
void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
if (!mPartSourcep.isNull() && mPartSourcep->isDead())
{
mPartSourcep = NULL;
@@ -6271,7 +6274,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_
LLViewerTexture* image;
if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null)
{
- image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ image = LLViewerFetchedTexture::sDefaultParticleImagep;
}
else
{
@@ -7415,6 +7418,7 @@ const std::string& LLViewerObject::getAttachmentItemName() const
//virtual
LLVOAvatar* LLViewerObject::getAvatar() const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (getControlAvatar())
{
return getControlAvatar();
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 9e1d86faac..d667fdbea8 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -402,7 +402,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
LLViewerObject *objectp;
S32 num_objects;
- U32 local_id;
+ U32 local_id = 0;
LLPCode pcode = 0;
LLUUID fullid;
S32 i;
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index 7dfa94b99f..dc31995eb1 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -259,15 +259,16 @@ extern LLViewerObjectList gObjectList;
*/
inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id)
{
+ if (id.isNull())
+ return NULL;
+
auto iter = mUUIDObjectMap.find(id);
- if(iter != mUUIDObjectMap.end())
+ if (iter != mUUIDObjectMap.end())
{
return iter->second;
}
- else
- {
- return NULL;
- }
+
+ return NULL;
}
inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp
index dd6a404836..54e0470604 100644
--- a/indra/newview/llviewerpartsource.cpp
+++ b/indra/newview/llviewerpartsource.cpp
@@ -114,7 +114,7 @@ LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp)
llassert(source_objp);
mSourceObjectp = source_objp;
mPosAgent = mSourceObjectp->getPositionAgent();
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
mImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
}
@@ -619,7 +619,7 @@ void LLViewerPartSourceSpiral::update(const F32 dt)
{
if (!mImagep)
{
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
}
const F32 RATE = 0.025f;
@@ -789,7 +789,7 @@ void LLViewerPartSourceBeam::update(const F32 dt)
if (!mImagep)
{
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
}
LLViewerPart* part = new LLViewerPart();
@@ -876,7 +876,7 @@ void LLViewerPartSourceChat::update(const F32 dt)
{
if (!mImagep)
{
- mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+ mImagep = LLViewerFetchedTexture::sDefaultParticleImagep;
}
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index d315183ad0..697433148b 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -345,11 +345,10 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
impl = regionp->getRegionImplNC();
- ++(impl->mSeedCapAttempts);
-
if (!result.isMap() || result.has("error"))
{
LL_WARNS("AppInit", "Capabilities") << "Malformed response" << LL_ENDL;
+ ++(impl->mSeedCapAttempts);
// setup for retry.
continue;
}
@@ -359,6 +358,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
if (!status)
{
LL_WARNS("AppInit", "Capabilities") << "HttpStatus error " << LL_ENDL;
+ ++(impl->mSeedCapAttempts);
// setup for retry.
continue;
}
@@ -369,6 +369,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
if (id != impl->mHttpResponderID) // region is no longer referring to this request
{
LL_WARNS("AppInit", "Capabilities") << "Received results for a stale capabilities request!" << LL_ENDL;
+ ++(impl->mSeedCapAttempts);
// setup for retry.
continue;
}
@@ -1302,12 +1303,15 @@ void LLViewerRegion::updateReflectionProbes(bool full_update)
mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
}
- LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
- probe_origin.mV[2] += hover_height;
- probe_origin += origin;
+ if (mReflectionMaps[idx])
+ {
+ LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
+ probe_origin.mV[2] += hover_height;
+ probe_origin += origin;
- mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
- mReflectionMaps[idx]->mRadius = probe_radius;
+ mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
+ mReflectionMaps[idx]->mRadius = probe_radius;
+ }
}
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ee071b51fc..83386eb1ec 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -158,6 +158,7 @@ LLGLSLShader gDeferredMultiLightProgram[16];
LLGLSLShader gDeferredSpotLightProgram;
LLGLSLShader gDeferredMultiSpotLightProgram;
LLGLSLShader gDeferredSunProgram;
+LLGLSLShader gDeferredSunProbeProgram;
LLGLSLShader gHazeProgram;
LLGLSLShader gHazeWaterProgram;
LLGLSLShader gDeferredBlurLightProgram;
@@ -193,14 +194,20 @@ LLGLSLShader gDeferredSkinnedEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
LLGLSLShader gDeferredDoFCombineProgram;
+LLGLSLShader gDeferredPostTonemapProgram;
+LLGLSLShader gNoPostTonemapProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
-LLGLSLShader gNoPostGammaCorrectProgram;
LLGLSLShader gLegacyPostGammaCorrectProgram;
LLGLSLShader gExposureProgram;
LLGLSLShader gExposureProgramNoFade;
LLGLSLShader gLuminanceProgram;
-LLGLSLShader gFXAAProgram;
+LLGLSLShader gFXAAProgram[4];
+LLGLSLShader gSMAAEdgeDetectProgram[4];
+LLGLSLShader gSMAABlendWeightsProgram[4];
+LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+LLGLSLShader gCASProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
+LLGLSLShader gDeferredPostNoDoFNoiseProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gEnvironmentMapProgram;
LLGLSLShader gDeferredWLCloudProgram;
@@ -249,6 +256,16 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader
return riggedShader.createShader();
}
+static void add_common_permutations(LLGLSLShader* shader)
+{
+ LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
+
+ if (emissive)
+ {
+ shader->addPermutation("HAS_EMISSIVE", "1");
+ }
+}
+
static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool multi_uv, bool use_sun_shadow)
{
@@ -400,6 +417,7 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
+ mShaderList.push_back(&gDeferredSunProbeProgram);
mShaderList.push_back(&gHazeProgram);
mShaderList.push_back(&gHazeWaterProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
@@ -424,8 +442,9 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredWLSunProgram);
mShaderList.push_back(&gDeferredPBRAlphaProgram);
mShaderList.push_back(&gHUDPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredPostTonemapProgram);
+ mShaderList.push_back(&gNoPostTonemapProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
- mShaderList.push_back(&gNoPostGammaCorrectProgram);
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
@@ -608,6 +627,7 @@ void LLViewerShaderMgr::setShaders()
LLError::setDefaultLevel(LLError::LEVEL_DEBUG);
loadBasicShaders();
LLError::setDefaultLevel(lvl);
+ gGLManager.printGLInfoString();
LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL;
reentrance = false; // For hygiene only, re-try probably helps nothing
return;
@@ -762,6 +782,13 @@ std::string LLViewerShaderMgr::loadBasicShaders()
attribs["MAX_JOINTS_PER_MESH_OBJECT"] =
std::to_string(LLSkinningUtil::getMaxJointCount());
+ LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
+
+ if (emissive)
+ {
+ attribs["HAS_EMISSIVE"] = "1";
+ }
+
bool ssr = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
bool mirrors = gSavedSettings.getBOOL("RenderMirrors");
@@ -842,6 +869,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/gbufferUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/globalF.glsl", 1));
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) );
@@ -1106,9 +1134,17 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gExposureProgramNoFade.unload();
gLuminanceProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
- gNoPostGammaCorrectProgram.unload();
gLegacyPostGammaCorrectProgram.unload();
- gFXAAProgram.unload();
+ gDeferredPostTonemapProgram.unload();
+ gNoPostTonemapProgram.unload();
+ for (auto i = 0; i < 4; ++i)
+ {
+ gFXAAProgram[i].unload();
+ gSMAAEdgeDetectProgram[i].unload();
+ gSMAABlendWeightsProgram[i].unload();
+ gSMAANeighborhoodBlendProgram[i].unload();
+ }
+ gCASProgram.unload();
gEnvironmentMapProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
@@ -1157,6 +1193,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ add_common_permutations(&gDeferredHighlightProgram);
success = gDeferredHighlightProgram.createShader();
}
@@ -1169,6 +1206,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredDiffuseProgram);
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
success = success && gDeferredDiffuseProgram.createShader();
}
@@ -1181,6 +1219,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredDiffuseAlphaMaskProgram);
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
success = success && gDeferredDiffuseAlphaMaskProgram.createShader();
}
@@ -1192,6 +1231,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredNonIndexedDiffuseAlphaMaskProgram);
success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1203,6 +1243,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram);
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader();
llassert(success);
}
@@ -1214,6 +1255,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredBumpProgram);
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
success = success && gDeferredBumpProgram.createShader();
llassert(success);
@@ -1279,6 +1321,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", "1");
}
+ add_common_permutations(&gDeferredMaterialProgram[i]);
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
@@ -1322,6 +1365,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBROpaqueProgram.clearPermutations();
+ add_common_permutations(&gDeferredPBROpaqueProgram);
+
success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
if (success)
{
@@ -1343,6 +1388,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gGLTFPBRMetallicRoughnessProgram.clearPermutations();
+ add_common_permutations(&gGLTFPBRMetallicRoughnessProgram);
+
success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
//llassert(success);
@@ -1365,6 +1412,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gPBRGlowProgram.mShaderFiles.push_back(make_pair("deferred/pbrglowF.glsl", GL_FRAGMENT_SHADER));
gPBRGlowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gPBRGlowProgram);
+
success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram);
if (success)
{
@@ -1384,13 +1433,13 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDPBROpaqueProgram.clearPermutations();
gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1");
+ add_common_permutations(&gHUDPBROpaqueProgram);
+
success = gHUDPBROpaqueProgram.createShader();
llassert(success);
}
-
-
if (success)
{
LLGLSLShader* shader = &gDeferredPBRAlphaProgram;
@@ -1420,6 +1469,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("HAS_EMISSIVE_MAP", "1");
shader->addPermutation("USE_VERTEX_COLOR", "1");
+ add_common_permutations(shader);
+
if (use_sun_shadow)
{
shader->addPermutation("HAS_SUN_SHADOW", "1");
@@ -1457,6 +1508,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("IS_HUD", "1");
+ add_common_permutations(shader);
+
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = shader->createShader();
llassert(success);
@@ -1489,6 +1542,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
shader->addPermutation("TERRAIN_PAINT_TYPE", llformat("%d", paint_type));
shader->addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
+
+ add_common_permutations(shader);
+
success = success && shader->createShader();
llassert(success);
}
@@ -1501,6 +1557,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredTreeProgram);
+
success = gDeferredTreeProgram.createShader();
}
@@ -1536,6 +1595,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredImpostorProgram);
+
success = gDeferredImpostorProgram.createShader();
llassert(success);
}
@@ -1544,6 +1606,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredLightProgram.mName = "Deferred Light Shader";
gDeferredLightProgram.mFeatures.isDeferred = true;
+ gDeferredLightProgram.mFeatures.hasFullGBuffer = true;
gDeferredLightProgram.mFeatures.hasShadows = true;
gDeferredLightProgram.mFeatures.hasSrgb = true;
@@ -1554,6 +1617,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.clearPermutations();
+ add_common_permutations(&gDeferredLightProgram);
+
success = gDeferredLightProgram.createShader();
llassert(success);
}
@@ -1564,6 +1629,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i);
gDeferredMultiLightProgram[i].mFeatures.isDeferred = true;
+ gDeferredMultiLightProgram[i].mFeatures.hasFullGBuffer = true;
gDeferredMultiLightProgram[i].mFeatures.hasShadows = true;
gDeferredMultiLightProgram[i].mFeatures.hasSrgb = true;
@@ -1574,6 +1640,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
+ add_common_permutations(&gDeferredMultiLightProgram[i]);
+
success = gDeferredMultiLightProgram[i].createShader();
llassert(success);
}
@@ -1585,6 +1653,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.clear();
gDeferredSpotLightProgram.mFeatures.hasSrgb = true;
gDeferredSpotLightProgram.mFeatures.isDeferred = true;
+ gDeferredSpotLightProgram.mFeatures.hasFullGBuffer = true;
gDeferredSpotLightProgram.mFeatures.hasShadows = true;
gDeferredSpotLightProgram.clearPermutations();
@@ -1592,6 +1661,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredSpotLightProgram);
+
success = gDeferredSpotLightProgram.createShader();
llassert(success);
}
@@ -1601,6 +1672,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader";
gDeferredMultiSpotLightProgram.mFeatures.hasSrgb = true;
gDeferredMultiSpotLightProgram.mFeatures.isDeferred = true;
+ gDeferredMultiSpotLightProgram.mFeatures.hasFullGBuffer = true;
gDeferredMultiSpotLightProgram.mFeatures.hasShadows = true;
gDeferredMultiSpotLightProgram.clearPermutations();
@@ -1610,6 +1682,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredMultiSpotLightProgram);
+
success = gDeferredMultiSpotLightProgram.createShader();
llassert(success);
}
@@ -1617,10 +1691,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
std::string fragment;
- std::string vertex = "deferred/sunLightV.glsl";
-
bool use_ao = gSavedSettings.getBOOL("RenderDeferredSSAO");
-
if (use_ao)
{
fragment = "deferred/sunLightSSAOF.glsl";
@@ -1628,10 +1699,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
else
{
fragment = "deferred/sunLightF.glsl";
- if (mShaderLevel[SHADER_DEFERRED] == 1)
- { //no shadows, no SSAO, no frag coord
- vertex = "deferred/sunLightNoFragCoordV.glsl";
- }
}
gDeferredSunProgram.mName = "Deferred Sun Shader";
@@ -1640,16 +1707,35 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao;
gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER));
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredSunProgram);
+
success = gDeferredSunProgram.createShader();
llassert(success);
}
if (success)
{
+ gDeferredSunProbeProgram.mName = "Deferred Sun Probe Shader";
+ gDeferredSunProbeProgram.mFeatures.isDeferred = true;
+ gDeferredSunProbeProgram.mFeatures.hasShadows = true;
+
+ gDeferredSunProbeProgram.mShaderFiles.clear();
+ gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredSunProbeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredSunProbeProgram);
+
+ success = gDeferredSunProbeProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader";
gDeferredBlurLightProgram.mFeatures.isDeferred = true;
@@ -1658,6 +1744,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredBlurLightProgram);
+
success = gDeferredBlurLightProgram.createShader();
llassert(success);
}
@@ -1712,6 +1800,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("HAS_SUN_SHADOW", "1");
}
+ add_common_permutations(shader);
+
if (rigged)
{
shader->addPermutation("HAS_SKIN", "1");
@@ -1777,6 +1867,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("HAS_SUN_SHADOW", "1");
}
+ add_common_permutations(shader);
+
shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram;
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (!rigged)
@@ -1805,6 +1897,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredAvatarEyesProgram);
+
success = gDeferredAvatarEyesProgram.createShader();
llassert(success);
}
@@ -1821,6 +1916,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredFullbrightProgram);
+
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
success = gDeferredFullbrightProgram.createShader();
llassert(success);
@@ -1840,6 +1938,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gHUDFullbrightProgram.clearPermutations();
gHUDFullbrightProgram.addPermutation("IS_HUD", "1");
+
+ add_common_permutations(&gHUDFullbrightProgram);
+
success = gHUDFullbrightProgram.createShader();
llassert(success);
}
@@ -1858,6 +1959,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.clearPermutations();
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredFullbrightAlphaMaskProgram);
+
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
success = success && gDeferredFullbrightAlphaMaskProgram.createShader();
llassert(success);
@@ -1877,6 +1981,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskProgram.clearPermutations();
gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1");
gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1");
+
+ add_common_permutations(&gHUDFullbrightAlphaMaskProgram);
+
gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gHUDFullbrightAlphaMaskProgram.createShader();
llassert(success);
@@ -1897,6 +2004,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskAlphaProgram.clearPermutations();
gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1");
gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
+
+ add_common_permutations(&gDeferredFullbrightAlphaMaskAlphaProgram);
+
gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader();
@@ -1919,6 +2029,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1");
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1");
+
+ add_common_permutations(&gHUDFullbrightAlphaMaskAlphaProgram);
+
gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader();
llassert(success);
@@ -1937,6 +2050,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
+
+ add_common_permutations(&gDeferredFullbrightShinyProgram);
+
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
success = success && gDeferredFullbrightShinyProgram.createShader();
llassert(success);
@@ -1957,6 +2073,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
gHUDFullbrightShinyProgram.clearPermutations();
gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1");
+
+ add_common_permutations(&gHUDFullbrightShinyProgram);
+
success = gHUDFullbrightShinyProgram.createShader();
llassert(success);
}
@@ -1972,6 +2091,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredEmissiveProgram);
+
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
success = success && gDeferredEmissiveProgram.createShader();
llassert(success);
@@ -1986,10 +2108,12 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasAtmospherics = true;
gDeferredSoftenProgram.mFeatures.hasGamma = true;
gDeferredSoftenProgram.mFeatures.isDeferred = true;
+ gDeferredSoftenProgram.mFeatures.hasFullGBuffer = true;
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
gDeferredSoftenProgram.clearPermutations();
+ add_common_permutations(&gDeferredSoftenProgram);
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
@@ -2026,6 +2150,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHazeProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
gHazeProgram.mShaderFiles.push_back(make_pair("deferred/hazeF.glsl", GL_FRAGMENT_SHADER));
+ add_common_permutations(&gHazeProgram);
+
gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gHazeProgram.createShader();
@@ -2050,6 +2176,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeV.glsl", GL_VERTEX_SHADER));
gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeF.glsl", GL_FRAGMENT_SHADER));
+ add_common_permutations(&gHazeWaterProgram);
+
gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gHazeWaterProgram.createShader();
@@ -2079,6 +2207,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredSkinnedShadowProgram);
+
// gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
success = gDeferredSkinnedShadowProgram.createShader();
llassert(success);
@@ -2110,6 +2241,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations();
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
+
+ add_common_permutations(&gDeferredShadowFullbrightAlphaMaskProgram);
+
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram);
success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader();
@@ -2139,6 +2273,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaMaskProgram.clearPermutations();
+
+ add_common_permutations(&gDeferredShadowGLTFAlphaMaskProgram);
+
success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram);
success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader();
llassert(success);
@@ -2152,6 +2289,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaBlendF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaBlendProgram.clearPermutations();
+
+ add_common_permutations(&gDeferredShadowGLTFAlphaBlendProgram);
+
success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram);
success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader();
llassert(success);
@@ -2205,6 +2345,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mShaderFiles.clear();
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
+
+ add_common_permutations(&gDeferredTerrainProgram);
+
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTerrainProgram.createShader();
llassert(success);
@@ -2218,6 +2361,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredAvatarProgram);
+
success = gDeferredAvatarProgram.createShader();
llassert(success);
}
@@ -2251,6 +2397,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ add_common_permutations(&gDeferredAvatarAlphaProgram);
+
success = gDeferredAvatarAlphaProgram.createShader();
llassert(success);
@@ -2315,21 +2463,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process";
- gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true;
- gNoPostGammaCorrectProgram.mFeatures.isDeferred = true;
- gNoPostGammaCorrectProgram.mShaderFiles.clear();
- gNoPostGammaCorrectProgram.clearPermutations();
- gNoPostGammaCorrectProgram.addPermutation("NO_POST", "1");
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
- gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gNoPostGammaCorrectProgram.createShader();
- llassert(success);
- }
-
- if (success)
- {
gLegacyPostGammaCorrectProgram.mName = "Legacy Gamma Correction Post Process";
gLegacyPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gLegacyPostGammaCorrectProgram.mFeatures.isDeferred = true;
@@ -2343,19 +2476,163 @@ bool LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
+ gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
+ gDeferredPostTonemapProgram.mFeatures.isDeferred = true;
+ gDeferredPostTonemapProgram.mShaderFiles.clear();
+ gDeferredPostTonemapProgram.clearPermutations();
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gDeferredPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostTonemapProgram.createShader();
+ llassert(success);
+ }
- if (success && gGLManager.mGLVersion > 3.9f)
+ if (success)
{
- gFXAAProgram.mName = "FXAA Shader";
- gFXAAProgram.mFeatures.isDeferred = true;
- gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
- gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gFXAAProgram.createShader();
+ gNoPostTonemapProgram.mName = "No Post Tonemap Post Process";
+ gNoPostTonemapProgram.mFeatures.hasSrgb = true;
+ gNoPostTonemapProgram.mFeatures.isDeferred = true;
+ gNoPostTonemapProgram.mShaderFiles.clear();
+ gNoPostTonemapProgram.clearPermutations();
+ gNoPostTonemapProgram.addPermutation("NO_POST", "1");
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gNoPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gNoPostTonemapProgram.createShader();
llassert(success);
}
+ if (success && gGLManager.mGLVersion > 3.9f)
+ {
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"12", "Low"},
+ {"23", "Medium"},
+ {"28", "High"},
+ {"39", "Ultra"} };
+ int i = 0;
+ for (const auto& quality_pair : quality_levels)
+ {
+ if (success)
+ {
+ gFXAAProgram[i].mName = llformat("FXAA Shader (%s)", quality_pair.second.c_str());
+ gFXAAProgram[i].mFeatures.isDeferred = true;
+ gFXAAProgram[i].mShaderFiles.clear();
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
+
+ gFXAAProgram[i].clearPermutations();
+ gFXAAProgram[i].addPermutation("FXAA_QUALITY__PRESET", quality_pair.first);
+ if (gGLManager.mGLVersion > 3.9)
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_400", "1");
+ }
+ else
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_130", "1");
+ }
+
+ gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gFXAAProgram[i].createShader();
+ llassert(success);
+ }
+ ++i;
+ }
+ }
+
+ if (gGLManager.mGLVersion > 3.15f && success)
+ {
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"},
+ {"SMAA_PRESET_MEDIUM", "Medium"},
+ {"SMAA_PRESET_HIGH", "High"},
+ {"SMAA_PRESET_ULTRA", "Ultra"} };
+ int i = 0;
+ for (const auto& smaa_pair : quality_levels)
+ {
+ std::map<std::string, std::string> defines;
+ if (gGLManager.mGLVersion >= 4.f)
+ defines.emplace("SMAA_GLSL_4", "1");
+ else if (gGLManager.mGLVersion >= 3.1f)
+ defines.emplace("SMAA_GLSL_3", "1");
+ else
+ defines.emplace("SMAA_GLSL_2", "1");
+ defines.emplace("SMAA_PREDICATION", "0");
+ defines.emplace("SMAA_REPROJECTION", "0");
+ defines.emplace(smaa_pair.first, "1");
+
+ if (success)
+ {
+ gSMAAEdgeDetectProgram[i].mName = llformat("SMAA Edge Detection (%s)", smaa_pair.second.c_str());
+ gSMAAEdgeDetectProgram[i].mFeatures.isDeferred = true;
+
+ gSMAAEdgeDetectProgram[i].clearPermutations();
+ gSMAAEdgeDetectProgram[i].addPermutations(defines);
+
+ gSMAAEdgeDetectProgram[i].mShaderFiles.clear();
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAAEdgeDetectProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAABlendWeightsProgram[i].mName = llformat("SMAA Blending Weights (%s)", smaa_pair.second.c_str());
+ gSMAABlendWeightsProgram[i].mFeatures.isDeferred = true;
+
+ gSMAABlendWeightsProgram[i].clearPermutations();
+ gSMAABlendWeightsProgram[i].addPermutations(defines);
+
+ gSMAABlendWeightsProgram[i].mShaderFiles.clear();
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAABlendWeightsProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAANeighborhoodBlendProgram[i].mName = llformat("SMAA Neighborhood Blending (%s)", smaa_pair.second.c_str());
+ gSMAANeighborhoodBlendProgram[i].mFeatures.isDeferred = true;
+
+ gSMAANeighborhoodBlendProgram[i].clearPermutations();
+ gSMAANeighborhoodBlendProgram[i].addPermutations(defines);
+
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear();
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAANeighborhoodBlendProgram[i].createShader();
+ }
+ ++i;
+ }
+ }
+
+ if (success && gGLManager.mGLVersion > 4.05f)
+ {
+ gCASProgram.mName = "Contrast Adaptive Sharpening Shader";
+ gCASProgram.mFeatures.hasSrgb = true;
+ gCASProgram.mShaderFiles.clear();
+ gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER));
+ gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gCASProgram.createShader();
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gCASProgram.mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ success = true;
+ }
+ }
+
if (success)
{
gDeferredPostProgram.mName = "Deferred Post Shader";
@@ -2406,6 +2683,22 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredPostNoDoFNoiseProgram.mName = "Deferred Post NoDoF Noise Shader";
+ gDeferredPostNoDoFNoiseProgram.mFeatures.isDeferred = true;
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.clear();
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
+
+ gDeferredPostNoDoFNoiseProgram.clearPermutations();
+ gDeferredPostNoDoFNoiseProgram.addPermutation("HAS_NOISE", "1");
+
+ gDeferredPostNoDoFNoiseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostNoDoFNoiseProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gEnvironmentMapProgram.mName = "Environment Map Program";
gEnvironmentMapProgram.mShaderFiles.clear();
gEnvironmentMapProgram.mFeatures.calculatesAtmospherics = true;
@@ -2415,6 +2708,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gEnvironmentMapProgram.clearPermutations();
gEnvironmentMapProgram.addPermutation("HAS_HDRI", "1");
+ add_common_permutations(&gEnvironmentMapProgram);
gEnvironmentMapProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER));
gEnvironmentMapProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER));
gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2438,6 +2732,8 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ add_common_permutations(&gDeferredWLSkyProgram);
+
success = gDeferredWLSkyProgram.createShader();
llassert(success);
}
@@ -2456,6 +2752,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
+
+ add_common_permutations(&gDeferredWLCloudProgram);
+
success = gDeferredWLCloudProgram.createShader();
llassert(success);
}
@@ -2473,6 +2772,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+
+ add_common_permutations(&gDeferredWLSunProgram);
+
success = gDeferredWLSunProgram.createShader();
llassert(success);
}
@@ -2492,6 +2794,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
+
+ add_common_permutations(&gDeferredWLMoonProgram);
+
success = gDeferredWLMoonProgram.createShader();
llassert(success);
}
@@ -2505,6 +2810,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
+
+ add_common_permutations(&gDeferredWLSkyProgram);
+
success = gDeferredStarProgram.createShader();
llassert(success);
}
@@ -2547,6 +2855,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER));
gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ add_common_permutations(&gDeferredBufferVisualProgram);
+
success = gDeferredBufferVisualProgram.createShader();
}
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index af47014a43..b08796025a 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -230,6 +230,7 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_C
extern LLGLSLShader gDeferredSpotLightProgram;
extern LLGLSLShader gDeferredMultiSpotLightProgram;
extern LLGLSLShader gDeferredSunProgram;
+extern LLGLSLShader gDeferredSunProbeProgram;
extern LLGLSLShader gHazeProgram;
extern LLGLSLShader gHazeWaterProgram;
extern LLGLSLShader gDeferredBlurLightProgram;
@@ -244,11 +245,17 @@ extern LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gDeferredCoFProgram;
extern LLGLSLShader gDeferredDoFCombineProgram;
-extern LLGLSLShader gFXAAProgram;
+extern LLGLSLShader gFXAAProgram[4];
+extern LLGLSLShader gSMAAEdgeDetectProgram[4];
+extern LLGLSLShader gSMAABlendWeightsProgram[4];
+extern LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+extern LLGLSLShader gCASProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
+extern LLGLSLShader gDeferredPostNoDoFNoiseProgram;
extern LLGLSLShader gDeferredPostGammaCorrectProgram;
-extern LLGLSLShader gNoPostGammaCorrectProgram;
extern LLGLSLShader gLegacyPostGammaCorrectProgram;
+extern LLGLSLShader gDeferredPostTonemapProgram;
+extern LLGLSLShader gNoPostTonemapProgram;
extern LLGLSLShader gExposureProgram;
extern LLGLSLShader gExposureProgramNoFade;
extern LLGLSLShader gLuminanceProgram;
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index fcffb96735..ad503cbac7 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -137,7 +137,6 @@ LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"),
UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"),
EDIT_TEXTURE("edittexture", "Changes to textures on objects"),
KILLED("killed", "Number of times killed"),
- FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"),
TEX_BAKES("texbakes", "Number of times avatar textures have been baked"),
TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"),
NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache");
@@ -157,11 +156,6 @@ LLTrace::CountStatHandle<F64Kilobytes >
MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"),
MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data");
-LLTrace::CountStatHandle<F64Seconds >
- SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"),
- SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"),
- LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%");
-
SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION),
SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS),
SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS),
@@ -205,9 +199,6 @@ static LLTrace::SampleStatHandle<bool>
CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled");
LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat");
-LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
- MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
-
SimMeasurement<F64Milliseconds > SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS),
SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS),
@@ -228,7 +219,6 @@ SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL
SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
- FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
FRAMETIME("frametime", "Measured frame time"),
SIM_PING("simpingstat");
@@ -246,10 +236,7 @@ LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME("regioncrossing
LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"),
TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"),
- MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"),
- FPS_10_TIME("fps10time", "Seconds below 10 FPS"),
- FPS_8_TIME("fps8time", "Seconds below 8 FPS"),
- FPS_2_TIME("fps2time", "Seconds below 2 FPS");
+ MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook");
LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits");
@@ -279,55 +266,12 @@ void LLViewerStats::resetStats()
void LLViewerStats::updateFrameStats(const F64Seconds time_diff)
{
- if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0))
- {
- add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff);
- }
-
- F32 sim_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_FPS);
- if (0.f < sim_fps && sim_fps < 20.f)
- {
- add(LLStatViewer::SIM_20_FPS_TIME, time_diff);
- }
-
- F32 sim_physics_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS);
-
- if (0.f < sim_physics_fps && sim_physics_fps < 20.f)
- {
- add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff);
- }
-
- if (time_diff >= (F64Seconds)0.5)
- {
- record(LLStatViewer::FPS_2_TIME, time_diff);
- }
- if (time_diff >= (F64Seconds)0.125)
- {
- record(LLStatViewer::FPS_8_TIME, time_diff);
- }
- if (time_diff >= (F64Seconds)0.1)
- {
- record(LLStatViewer::FPS_10_TIME, time_diff);
- }
-
if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0)
{
- // new "stutter" meter
- add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
-
sample(LLStatViewer::FRAMETIME, time_diff);
-
// old stats that were never really used
- F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff));
+ F64Seconds jit = (F64Seconds)std::fabs((mLastTimeDiff - time_diff));
sample(LLStatViewer::FRAMETIME_JITTER, jit);
-
- F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
- sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff));
-
- F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
- F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
- sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth));
- sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth));
}
mLastTimeDiff = time_diff;
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index a857af53cc..8aed1c537e 100644
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -135,7 +135,6 @@ extern LLTrace::CountStatHandle<> FPS,
UPLOAD_TEXTURE,
EDIT_TEXTURE,
KILLED,
- FRAMETIME_DOUBLED,
TEX_BAKES,
TEX_REBAKES,
NUM_NEW_OBJECTS;
@@ -150,10 +149,6 @@ extern LLTrace::CountStatHandle<F64Kilobytes > ACTIVE_MESSAGE_DATA_RECEIVED,
MESSAGE_SYSTEM_DATA_IN,
MESSAGE_SYSTEM_DATA_OUT;
-extern LLTrace::CountStatHandle<F64Seconds > SIM_20_FPS_TIME,
- SIM_PHYSICS_20_FPS_TIME,
- LOSS_5_PERCENT_TIME;
-
extern SimMeasurement<> SIM_TIME_DILATION,
SIM_FPS,
SIM_PHYSICS_FPS,
@@ -194,8 +189,6 @@ extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PE
extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM;
-extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH,
- MAX_BANDWIDTH;
extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME,
SIM_NET_TIME,
SIM_OTHER_TIME,
@@ -216,7 +209,6 @@ extern SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM;
extern LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER,
- FRAMETIME_SLEW,
SIM_PING;
extern LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP;
@@ -233,10 +225,7 @@ extern LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME,
extern LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME,
TOOLBOX_TIME,
- MOUSELOOK_TIME,
- FPS_10_TIME,
- FPS_8_TIME,
- FPS_2_TIME;
+ MOUSELOOK_TIME;
extern LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE;
diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp
index 14228b469f..210cd62d6f 100644
--- a/indra/newview/llviewertexteditor.cpp
+++ b/indra/newview/llviewertexteditor.cpp
@@ -179,6 +179,16 @@ public:
mToolTip = inv_item->getName() + '\n' + inv_item->getDescription();
}
+ /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const
+ {
+ LLTextEditor* editor = dynamic_cast<LLTextEditor*>(&target);
+ llassert(editor);
+ if (!editor)
+ return nullptr;
+
+ return new LLEmbeddedItemSegment(mStart, mImage, mItem, *editor);
+ }
+
/*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const
{
if (num_chars == 0)
@@ -503,7 +513,7 @@ S32 LLEmbeddedItems::getIndexFromEmbeddedChar(llwchar wch)
}
else
{
- LL_WARNS() << "Embedded char " << wch << " not found, using 0" << LL_ENDL;
+ LL_WARNS() << "Embedded char " << (int)wch << " not found, using 0" << LL_ENDL;
return 0;
}
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 99f8db00f2..00e1ea4cd3 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -43,6 +43,7 @@
#include "message.h"
#include "lltimer.h"
#include "v4coloru.h"
+#include "llnotificationsutil.h"
// viewer includes
#include "llimagegl.h"
@@ -70,6 +71,7 @@ LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = nullptr;
LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = nullptr;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultParticleImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr;
@@ -497,16 +499,19 @@ void LLViewerTexture::updateClass()
F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
- F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
// get an estimate of how much video memory we're using
// NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
- F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc);
+ F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc);
F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget;
- // try to leave half a GB for everyone else, but keep at least 768MB for ourselves
- F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET);
+ // Try to leave at least half a GB for everyone else and for bias,
+ // but keep at least 768MB for ourselves
+ // Viewer can 'overshoot' target when scene changes, if viewer goes over budget it
+ // can negatively impact performance, so leave 20% of a breathing room for
+ // 'bias' calculation to kick in.
+ F32 target = llmax(llmin(budget - 512.f, budget * 0.8f), MIN_VRAM_BUDGET);
sFreeVRAMMegabytes = target - used;
F32 over_pct = (used - target) / target;
@@ -522,7 +527,7 @@ void LLViewerTexture::updateClass()
// slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
- if (is_sys_low)
+ if (is_sys_low || over_pct > 2.f)
{ // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
for (auto& image : gTextureList)
@@ -541,8 +546,9 @@ void LLViewerTexture::updateClass()
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
- sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
- sEvaluationTimer.reset();
+
+ F32 increment = low_mem_min_discard_increment + llmax(over_pct, 0.f);
+ sDesiredDiscardBias += increment * gFrameIntervalSeconds;
}
}
else
@@ -558,21 +564,50 @@ void LLViewerTexture::updateClass()
}
// set to max discard bias if the window has been backgrounded for a while
+ static F32 last_desired_discard_bias = 1.f;
static bool was_backgrounded = false;
static LLFrameTimer backgrounded_timer;
+ static LLCachedControl<F32> minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f);
+ static LLCachedControl<F32> backgrounded_discard_time(gSavedSettings, "TextureDiscardBackgroundedTime", 60.f);
bool in_background = (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) || !gFocusMgr.getAppHasFocus();
-
+ bool is_minimized = gViewerWindow && gViewerWindow->getWindow()->getMinimized() && in_background;
if (in_background)
{
- if (backgrounded_timer.getElapsedTimeF32() > 10.f)
+ F32 discard_time = is_minimized ? minimized_discard_time : backgrounded_discard_time;
+ if (discard_time > 0.f && backgrounded_timer.getElapsedTimeF32() > discard_time)
{
if (!was_backgrounded)
{
- LL_INFOS() << "Viewer is backgrounded, freeing up video memory." << LL_ENDL;
+ std::string notification_name;
+ std::string setting;
+ if (is_minimized)
+ {
+ notification_name = "TextureDiscardMinimized";
+ setting = "TextureDiscardMinimizedTime";
+ }
+ else
+ {
+ notification_name = "TextureDiscardBackgrounded";
+ setting = "TextureDiscardBackgroundedTime";
+ }
+
+ LL_INFOS() << "Viewer was " << (is_minimized ? "minimized" : "backgrounded") << " for " << discard_time
+ << "s, freeing up video memory." << LL_ENDL;
+
+ LLNotificationsUtil::add(notification_name, llsd::map("DELAY", discard_time), LLSD(),
+ [=](const LLSD& notification, const LLSD& response)
+ {
+ if (response["Cancel_okcancelignore"].asBoolean())
+ {
+ LL_INFOS() << "User chose to disable texture discard on " << (is_minimized ? "minimizing." : "backgrounding.") << LL_ENDL;
+ gSavedSettings.setF32(setting, -1.f);
+ }
+ });
+ last_desired_discard_bias = sDesiredDiscardBias;
+ was_backgrounded = true;
}
- was_backgrounded = true;
- sDesiredDiscardBias = 4.f;
+ sDesiredDiscardBias = 5.f;
}
}
else
@@ -580,13 +615,13 @@ void LLViewerTexture::updateClass()
backgrounded_timer.reset();
if (was_backgrounded)
{ // if the viewer was backgrounded
- LL_INFOS() << "Viewer is no longer backgrounded, resuming normal texture usage." << LL_ENDL;
+ LL_INFOS() << "Viewer is no longer backgrounded or minimized, resuming normal texture usage." << LL_ENDL;
was_backgrounded = false;
- sDesiredDiscardBias = 1.f;
+ sDesiredDiscardBias = last_desired_discard_bias;
}
}
- sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f);
+ sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 5.f);
LLViewerTexture::sFreezeImageUpdates = false;
}
@@ -1361,51 +1396,6 @@ void LLViewerFetchedTexture::addToCreateTexture()
}
else
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
-#if 1
- //
- //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
- //so do not scale down the over qualified image.
- //Note: scaling down image is expensensive. Do it only when very necessary.
- //
- if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage)
- {
- U32 w = mFullWidth >> mRawDiscardLevel;
- U32 h = mFullHeight >> mRawDiscardLevel;
-
- //if big image, do not load extra data
- //scale it down to size >= LLViewerTexture::sMinLargeImageSize
- if(w * h > LLViewerTexture::sMinLargeImageSize)
- {
- S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel;
-
- if(d_level > 0)
- {
- S32 i = 0;
- while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize))
- {
- i++;
- d_level--;
- }
- if(i > 0)
- {
- mRawDiscardLevel += i;
- if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
- {
- mNeedsCreateTexture = false;
- destroyRawImage();
- return;
- }
-
- {
- //make a duplicate in case somebody else is using this raw image
- mRawImage = mRawImage->scaled(w >> i, h >> i);
- }
- }
- }
- }
- }
-#endif
scheduleCreateTexture();
}
return;
@@ -1567,8 +1557,8 @@ void LLViewerFetchedTexture::postCreateTexture()
if (!needsToSaveRawImage())
{
mNeedsAux = false;
- destroyRawImage();
}
+ destroyRawImage(); // will save raw image if needed
mNeedsCreateTexture = false;
}
@@ -1703,6 +1693,7 @@ void LLViewerFetchedTexture::processTextureStats()
if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel);
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel);
mFullyLoaded = false;
}
//setDebugText("fully loaded");
@@ -1752,6 +1743,7 @@ void LLViewerFetchedTexture::processTextureStats()
log((F32)mFullHeight / mKnownDrawHeight) / log_2);
mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel());
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel);
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel);
}
mKnownDrawSizeChanged = false;
@@ -1880,7 +1872,7 @@ bool LLViewerFetchedTexture::updateFetch()
if (mRawImage.notNull()) sRawCount--;
if (mAuxRawImage.notNull()) sAuxCount--;
// keep in mind that fetcher still might need raw image, don't modify original
- bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage,
+ bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mFetchState, mRawImage, mAuxRawImage,
mLastHttpGetStatus);
if (mRawImage.notNull()) sRawCount++;
if (mAuxRawImage.notNull())
@@ -1973,7 +1965,9 @@ bool LLViewerFetchedTexture::updateFetch()
if (!mIsFetching)
{
- if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL))
+ if ((decode_priority > 0)
+ && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL)
+ && mFetchState > 1) // 1 - initial, make sure fetcher did at least something
{
// We finished but received no data
if (getDiscardLevel() < 0)
@@ -1985,6 +1979,7 @@ bool LLViewerFetchedTexture::updateFetch()
<< " mRawDiscardLevel " << mRawDiscardLevel
<< " current_discard " << current_discard
<< " stats " << mLastHttpGetStatus.toHex()
+ << " worker state " << mFetchState
<< LL_ENDL;
}
setIsMissingAsset();
@@ -2011,6 +2006,9 @@ bool LLViewerFetchedTexture::updateFetch()
{
// We have data, but our fetch failed to return raw data
// *TODO: FIgure out why this is happening and fix it
+ // Potentially can happen when TEX_LIST_SCALE and TEX_LIST_STANDARD
+ // get requested for the same texture id at the same time
+ // (two textures, one fetcher)
destroyRawImage();
}
}
@@ -2476,6 +2474,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
if (mIsRawImageValid)
{
// If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels.
+ current_raw_discard = mRawDiscardLevel;
best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel);
best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw
current_aux_discard = llmin(current_aux_discard, best_aux_discard);
@@ -2540,6 +2539,11 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
}
}
+ if (need_readback)
+ {
+ readbackRawImage();
+ }
+
//
// Run raw/auxiliary data callbacks
//
@@ -2789,10 +2793,22 @@ void LLViewerFetchedTexture::readbackRawImage()
if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 &&
(mRawImage.isNull() || mRawImage->getWidth() < mGLTexturep->getWidth() || mRawImage->getHeight() < mGLTexturep->getHeight() ))
{
+ if (mRawImage.isNull())
+ {
+ sRawCount++;
+ }
mRawImage = new LLImageRaw();
if (!mGLTexturep->readBackRaw(-1, mRawImage, false))
{
mRawImage = nullptr;
+ mIsRawImageValid = false;
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ sRawCount--;
+ }
+ else
+ {
+ mIsRawImageValid = true;
+ mRawDiscardLevel = mGLTexturep->getDiscardLevel();
}
}
}
@@ -2907,7 +2923,7 @@ void LLViewerLODTexture::processTextureStats()
mDesiredDiscardLevel = 0;
}
// Generate the request priority and render priority
- else if (mDontDiscard || !mUseMipMaps)
+ else if (mDontDiscard || !mUseMipMaps || (getFTType() == FTT_MAP_TILE))
{
mDesiredDiscardLevel = 0;
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
@@ -2917,10 +2933,12 @@ void LLViewerLODTexture::processTextureStats()
{
// If the image has not been significantly visible in a while, we don't want it
mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1));
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel);
}
else if (!mFullWidth || !mFullHeight)
{
mDesiredDiscardLevel = getMaxDiscardLevel();
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel);
}
else
{
@@ -2990,6 +3008,7 @@ void LLViewerLODTexture::processTextureStats()
// stop requesting more
mDesiredDiscardLevel = current_discard;
}
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel);
}
if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0)
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 3866c898a6..1da8548573 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -410,6 +410,8 @@ public:
/*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline.
+ virtual bool scaleDown() { return false; };
+
bool mCreatePending = false; // if true, this is in gTextureList.mCreateTextureList
mutable bool mDownScalePending = false; // if true, this is in gTextureList.mDownScaleQueue
@@ -507,6 +509,7 @@ public:
static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance
+ static LLPointer<LLViewerFetchedTexture> sDefaultParticleImagep; // Default particle texture
// not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly
static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
@@ -526,12 +529,12 @@ public:
LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), bool usemipmaps = true);
LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps = true);
- /*virtual*/ S8 getType() const;
+ S8 getType() const override;
// Process image stats to determine priority/quality requirements.
- /*virtual*/ void processTextureStats();
+ void processTextureStats() override;
bool isUpdateFrozen() ;
- bool scaleDown();
+ bool scaleDown() override;
private:
void init(bool firstinit) ;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 38e35b3d58..411190eb67 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -123,6 +123,9 @@ void LLViewerTextureList::doPreloadImages()
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
LLUIImageList* image_list = LLUIImageList::getInstance();
+ // Set default particle texture
+ LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+
// Set the default flat normal map
// BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts
LLViewerFetchedTexture::sFlatNormalImagep =
@@ -413,6 +416,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string&
const LLUUID& force_id)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size());
if(!mInitialized)
{
return NULL ;
@@ -895,79 +899,90 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
- static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
- static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
- static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
+ {
+ static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
+ static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
+ static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ F32 max_vsize = 0.f;
+ bool on_screen = false;
- F32 max_vsize = 0.f;
- bool on_screen = false;
+ U32 face_count = 0;
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
- {
- LLFace* face = (*(imagep->getFaceList(i)))[fi];
+ F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f));
- if (face && face->getViewerObject())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
{
- F32 radius;
- F32 cos_angle_to_view_dir;
- static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
- F32 vsize = face->getPixelArea();
- bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
-
- on_screen = in_frustum;
-
- // Scale desired texture resolution higher or lower depending on texture scale
- //
- // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
- // shows one letter at a time
- //
- // Maximum usage examples: huge chunk of terrain repeats texture
- S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
- LLViewerObject* objp = face->getViewerObject();
- const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
- F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
- min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
- vsize /= min_scale;
-
- // if bias is > 2, apply to on-screen textures as well
- bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f;
-
- // apply bias to off screen objects or objects that are small on screen all the time
- if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold)
- { // further reduce by discard bias when off screen or occluded
- apply_bias = true;
- }
+ LLFace* face = (*(imagep->getFaceList(i)))[fi];
- if (apply_bias)
+ if (face && face->getViewerObject())
{
- F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f);
- bias = (F32) llround(bias);
- vsize /= bias;
+ ++face_count;
+ F32 radius;
+ F32 cos_angle_to_view_dir;
+ static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
+
+ if ((gFrameCount - face->mLastTextureUpdate) > 10)
+ { // only call calcPixelArea at most once every 10 frames for a given face
+ // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures
+ // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials
+ face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
+ face->mLastTextureUpdate = gFrameCount;
+ }
+
+ F32 vsize = face->getPixelArea();
+
+ on_screen = face->mInFrustum;
+
+ // Scale desired texture resolution higher or lower depending on texture scale
+ //
+ // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
+ // shows one letter at a time
+ //
+ // Maximum usage examples: huge chunk of terrain repeats texture
+ // TODO: make this work with the GLTF texture transforms
+ S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
+ LLViewerObject* objp = face->getViewerObject();
+ const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
+ F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
+ min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
+ vsize /= min_scale;
+
+ // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
+ if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f)
+ {
+ vsize /= bias;
+ }
+
+ max_vsize = llmax(max_vsize, vsize);
}
-
- max_vsize = llmax(max_vsize, vsize);
}
}
- }
- if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
- { // conditionally reset max virtual size for unboosted LOD_TEXTURES
- // this is an alternative to decaying mMaxVirtualSize over time
- // that keeps textures from continously downrezzing and uprezzing in the background
+ if (face_count > 1024)
+ { // this texture is used in so many places we should just boost it and not bother checking its vsize
+ // this is especially important because the above is not time sliced and can hit multiple ms for a single texture
+ imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH);
+ }
+
+ if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
+ { // conditionally reset max virtual size for unboosted LOD_TEXTURES
+ // this is an alternative to decaying mMaxVirtualSize over time
+ // that keeps textures from continously downrezzing and uprezzing in the background
if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
- (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
- {
- imagep->mMaxVirtualSize = 0.f;
+ (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
+ {
+ imagep->mMaxVirtualSize = 0.f;
+ }
}
- }
-
- imagep->addTextureStats(max_vsize);
+ imagep->addTextureStats(max_vsize);
+ }
#if 0
imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d",
@@ -1047,8 +1062,32 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
LLTimer create_timer;
+ while (!mCreateTextureList.empty())
+ {
+ LLViewerFetchedTexture* imagep = mCreateTextureList.front();
+ llassert(imagep->mCreatePending);
+ imagep->createTexture();
+ imagep->postCreateTexture();
+ imagep->mCreatePending = false;
+ mCreateTextureList.pop();
+
+ if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel())
+ {
+ LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL;
+ imagep->scaleDown();
+ }
+
+ if (create_timer.getElapsedTimeF32() > max_time)
+ {
+ break;
+ }
+ }
+
if (!mDownScaleQueue.empty() && gPipeline.mDownResMap.isComplete())
{
+ LLGLDisable blend(GL_BLEND);
+ gGL.setColorMask(true, true);
+
// just in case we downres textures, bind downresmap and copy program
gPipeline.mDownResMap.bindTarget();
gCopyProgram.bind();
@@ -1062,6 +1101,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
// freeze.
S32 min_count = (S32)mCreateTextureList.size() / 20 + 5;
+ create_timer.reset();
while (!mDownScaleQueue.empty())
{
LLViewerFetchedTexture* image = mDownScaleQueue.front();
@@ -1086,25 +1126,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
gPipeline.mDownResMap.flush();
}
- // do at least 5 and make sure we don't get too far behind even if it violates
- // the time limit. Textures pending creation have a copy of their texture data
- // in system memory, so we don't want to let them pile up.
- S32 min_count = (S32) mCreateTextureList.size() / 20 + 5;
-
- while (!mCreateTextureList.empty())
- {
- LLViewerFetchedTexture *imagep = mCreateTextureList.front();
- llassert(imagep->mCreatePending);
- imagep->createTexture();
- imagep->postCreateTexture();
- imagep->mCreatePending = false;
- mCreateTextureList.pop();
-
- if (create_timer.getElapsedTimeF32() > max_time && --min_count <= 0)
- {
- break;
- }
- }
return create_timer.getElapsedTimeF32();
}
@@ -1164,6 +1185,11 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
//update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater
update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20);
+ if (LLViewerTexture::sDesiredDiscardBias > 1.f)
+ {
+ // we are over memory target, update more agresively
+ update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias);
+ }
update_count = llmin(update_count, (U32) mUUIDMap.size());
{ // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index e694474a41..2a21eeeb53 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1936,6 +1936,11 @@ LLViewerWindow::LLViewerWindow(const Params& p)
}
LLFontManager::initClass();
+
+ // fonts use an GL_UNSIGNED_BYTE image format,
+ // so they need convertion, init buffers if needed
+ LLImageGL::allocateConversionBuffer();
+
// Init font system, load default fonts and generate basic glyphs
// currently it takes aprox. 0.5 sec and we would load these fonts anyway
// before login screen.
@@ -3890,7 +3895,9 @@ void LLViewerWindow::updateKeyboardFocus()
LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
if (cur_focus)
{
- if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain())
+ bool is_in_visible_chain = cur_focus->isInVisibleChain();
+ bool is_in_enabled_chain = cur_focus->isInEnabledChain();
+ if (!is_in_visible_chain || !is_in_enabled_chain)
{
// don't release focus, just reassign so that if being given
// to a sibling won't call onFocusLost on all the ancestors
@@ -3901,11 +3908,19 @@ void LLViewerWindow::updateKeyboardFocus()
bool new_focus_found = false;
while(parent)
{
+ if (!is_in_visible_chain)
+ {
+ is_in_visible_chain = parent->isInVisibleChain();
+ }
+ if (!is_in_enabled_chain)
+ {
+ is_in_enabled_chain = parent->isInEnabledChain();
+ }
if (parent->isCtrl()
&& (parent->hasTabStop() || parent == focus_root)
&& !parent->getIsChrome()
- && parent->isInVisibleChain()
- && parent->isInEnabledChain())
+ && is_in_visible_chain
+ && is_in_enabled_chain)
{
if (!parent->focusFirstItem())
{
@@ -5360,8 +5375,8 @@ bool LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLViewerCamera saved_camera = LLViewerCamera::instance();
- glh::matrix4f saved_proj = get_current_projection();
- glh::matrix4f saved_mod = get_current_modelview();
+ glm::mat4 saved_proj = get_current_projection();
+ glm::mat4 saved_mod = get_current_modelview();
// camera constants for the square, cube map capture image
camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 077e6e6cb1..3441e25c6a 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -102,14 +102,6 @@ namespace
}
};
-LLTerrainMaterials::LLTerrainMaterials()
-{
- for (S32 i = 0; i < ASSET_COUNT; ++i)
- {
- mMaterialTexturesSet[i] = false;
- }
-}
-
LLTerrainMaterials::~LLTerrainMaterials()
{
unboost();
@@ -199,7 +191,6 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id)
LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[asset];
mat = id.isNull() ? nullptr : gGLTFMaterialList.getMaterial(id);
mDetailRenderMaterials[asset] = nullptr;
- mMaterialTexturesSet[asset] = false;
}
const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const
@@ -262,11 +253,17 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
if (!material_asset_ready(mat)) { continue; }
LLPointer<LLFetchedGLTFMaterial>& render_mat = mDetailRenderMaterials[i];
+ // This will be mutated by materialTexturesReady, due to the way that
+ // function is implemented.
+ bool render_material_textures_set = bool(render_mat);
if (!render_mat)
{
render_mat = new LLFetchedGLTFMaterial();
*render_mat = *mat;
// This render_mat is effectively already loaded, because it gets its data from mat.
+ // However, its textures may not be loaded yet.
+ render_mat->materialBegin();
+ render_mat->materialComplete(true);
LLPointer<LLGLTFMaterial>& override_mat = mDetailMaterialOverrides[i];
if (override_mat)
@@ -275,7 +272,8 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
}
}
- ready[i] = materialTexturesReady(render_mat, mMaterialTexturesSet[i], boost, strict);
+ ready[i] = materialTexturesReady(render_mat, render_material_textures_set, boost, strict);
+ llassert(render_material_textures_set);
}
#if 1
@@ -414,16 +412,6 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
return true;
}
-// Boost the loading priority of every known texture in the material
-// Return true when ready to use
-// static
-bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
-{
- if (!material_asset_ready(mat)) { return false; }
-
- return materialTexturesReady(mat, textures_set, boost, strict);
-}
-
// static
const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT]
{
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index f15f9bff6a..b7cba0a093 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -27,18 +27,17 @@
#ifndef LL_LLVLCOMPOSITION_H
#define LL_LLVLCOMPOSITION_H
+#include "llfetchedgltfmaterial.h"
+#include "llimage.h"
+#include "llpointer.h"
+#include "llterrainpaintmap.h"
#include "llviewerlayer.h"
#include "llviewershadermgr.h"
#include "llviewertexture.h"
-#include "llpointer.h"
-
-#include "llimage.h"
class LLSurface;
class LLViewerFetchedTexture;
-class LLGLTFMaterial;
-class LLFetchedGLTFMaterial;
class LLModifyRegion
{
@@ -52,7 +51,7 @@ class LLTerrainMaterials : public LLModifyRegion
public:
friend class LLDrawPoolTerrain;
- LLTerrainMaterials();
+ LLTerrainMaterials() {}
virtual ~LLTerrainMaterials();
void apply(const LLModifyRegion& other);
@@ -93,15 +92,15 @@ protected:
static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
- static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
- // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial
static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
+ // *NOTE: Unlike mDetailRenderMaterials, the textures in this are not
+ // guaranteed to be set or loaded after a true return from
+ // makeMaterialsReady.
LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT];
LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT];
- bool mMaterialTexturesSet[ASSET_COUNT];
U32 mPaintType = TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE;
LLPointer<LLViewerTexture> mPaintMap;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 868d26d5c6..2ef45442ee 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -617,7 +617,6 @@ bool LLVOAvatar::sVisibleInFirstPerson = false;
F32 LLVOAvatar::sLODFactor = 1.f;
F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
bool LLVOAvatar::sJointDebug = false;
-bool LLVOAvatar::sLipSyncEnabled = false;
F32 LLVOAvatar::sUnbakedTime = 0.f;
F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
F32 LLVOAvatar::sGreyTime = 0.f;
@@ -1193,7 +1192,6 @@ void LLVOAvatar::initClass()
LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged);
sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
- gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&LLVOAvatar::handleVOAvatarPrefsChanged, _2));
}
@@ -1201,12 +1199,6 @@ void LLVOAvatar::cleanupClass()
{
}
-bool LLVOAvatar::handleVOAvatarPrefsChanged(const LLSD &newvalue)
-{
- sLipSyncEnabled = gSavedSettings.getBOOL("LipSyncEnabled");
- return true;
-}
-
// virtual
void LLVOAvatar::initInstance()
{
@@ -1570,7 +1562,8 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
size.setSub(newMax,newMin);
size.mul(0.5f);
- mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ F32 pixel_area = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ setCorrectedPixelArea(pixel_area);
}
void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color)
@@ -1669,6 +1662,9 @@ void LLVOAvatar::renderCollisionVolumes()
}
}
+// defined in llspatialpartition.cpp -- draw a box outline in the current GL context from given center and half-size
+void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size);
+
void LLVOAvatar::renderBones(const std::string &selected_joint)
{
LLGLEnable blend(GL_BLEND);
@@ -1745,6 +1741,88 @@ void LLVOAvatar::renderBones(const std::string &selected_joint)
gGL.popMatrix();
}
+
+
+ // draw joint space bounding boxes of rigged attachments in yellow
+ gGL.color3f(1.f, 1.f, 0.f);
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint* joint = getJoint(joint_num);
+ LLJointRiggingInfo* rig_info = NULL;
+ if (joint_num < mJointRiggingInfoTab.size())
+ {
+ rig_info = &mJointRiggingInfoTab[joint_num];
+ }
+
+ if (joint && rig_info && rig_info->isRiggedTo())
+ {
+ LLViewerJointAttachment* as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint);
+ if (as_joint_attach && as_joint_attach->getIsHUDAttachment())
+ {
+ // Ignore bounding box of HUD joints
+ continue;
+ }
+ gGL.pushMatrix();
+ gGL.multMatrix(&joint->getXform()->getWorldMatrix().mMatrix[0][0]);
+
+ LLVector4a pos;
+ LLVector4a size;
+
+ const LLVector4a* extents = rig_info->getRiggedExtents();
+
+ pos.setAdd(extents[0], extents[1]);
+ pos.mul(0.5f);
+ size.setSub(extents[1], extents[0]);
+ size.mul(0.5f);
+
+ drawBoxOutline(pos, size);
+
+ gGL.popMatrix();
+ }
+ }
+
+ // draw world space attachment rigged bounding boxes in cyan
+ gGL.color3f(0.f, 1.f, 1.f);
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ if (attachment->getValid())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable && drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD))
+ {
+ // get face rigged extents
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* facep = drawable->getFace(i);
+ if (facep && facep->isState(LLFace::RIGGED))
+ {
+ LLVector4a center, size;
+
+ LLVector4a* extents = facep->mRiggedExtents;
+
+ center.setAdd(extents[0], extents[1]);
+ center.mul(0.5f);
+ size.setSub(extents[1], extents[0]);
+ size.mul(0.5f);
+ drawBoxOutline(center, size);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
}
@@ -1862,36 +1940,36 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
{
mCollisionVolumes[i].updateWorldMatrix();
- glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
- glh::matrix4f inverse = mat.inverse();
- glh::matrix4f norm_mat = inverse.transpose();
+ glm::mat4 mat(glm::make_mat4((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix));
+ glm::mat4 inverse = glm::inverse(mat);
+ glm::mat4 norm_mat = glm::transpose(inverse);
- glh::vec3f p1(start.getF32ptr());
- glh::vec3f p2(end.getF32ptr());
+ glm::vec3 p1(glm::make_vec3(start.getF32ptr()));
+ glm::vec3 p2(glm::make_vec3(end.getF32ptr()));
- inverse.mult_matrix_vec(p1);
- inverse.mult_matrix_vec(p2);
+ p1 = mul_mat4_vec3(inverse, p1);
+ p2 = mul_mat4_vec3(inverse, p2);
LLVector3 position;
LLVector3 norm;
- if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
+ if (linesegment_sphere(LLVector3(glm::value_ptr(p1)), LLVector3(glm::value_ptr(p2)), LLVector3(0,0,0), 1.f, position, norm))
{
- glh::vec3f res_pos(position.mV);
- mat.mult_matrix_vec(res_pos);
+ glm::vec3 res_pos(glm::make_vec3(position.mV));
+ res_pos = mul_mat4_vec3(mat, res_pos);
- norm.normalize();
- glh::vec3f res_norm(norm.mV);
- norm_mat.mult_matrix_dir(res_norm);
+ glm::vec3 res_norm(glm::make_vec3(norm.mV));
+ res_norm = glm::normalize(res_norm);
+ res_norm = glm::mat3(norm_mat) * res_norm;
if (intersection)
{
- intersection->load3(res_pos.v);
+ intersection->load3(glm::value_ptr(res_pos));
}
if (normal)
{
- normal->load3(res_norm.v);
+ normal->load3(glm::value_ptr(res_norm));
}
return true;
@@ -2344,8 +2422,6 @@ void LLVOAvatar::updateMeshData()
{
if (mDrawable.notNull())
{
- stop_glerror();
-
S32 f_num = 0 ;
const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
const auto num_parts = mMeshLOD.size();
@@ -2472,7 +2548,6 @@ void LLVOAvatar::updateMeshData()
}
}
- stop_glerror();
buff->unmapBuffer();
if(!f_num)
@@ -2923,7 +2998,7 @@ static void override_bbox(LLDrawable* drawable, LLVector4a* extents)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
drawable->setSpatialExtents(extents[0], extents[1]);
- drawable->setPositionGroup(LLVector4a(0, 0, 0));
+ drawable->setPositionGroup(LLVector4a(0.f, 0.f, 0.f));
drawable->movePartition();
}
@@ -2944,19 +3019,12 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (detailed_update)
{
U32 draw_order = 0;
- S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment();
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
+ bool attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 0 && LLSelectMgr::getInstance()->getSelection()->isAttachment();
+ for (const auto& [attachment_point_id, attachment] : mAttachmentPoints)
{
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ for (auto& attached_object : attachment->mAttachedObjects)
{
- LLViewerObject* attached_object = attachment_iter->get();
- if (!attached_object
+ if (attached_object.isNull()
|| attached_object->isDead()
|| !attachment->getValid()
|| attached_object->mDrawable.isNull())
@@ -3161,7 +3229,7 @@ void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
// Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
if ( voice_enabled
&& mLastRezzedStatus > 0 // no point updating lip-sync for clouds
- && sLipSyncEnabled
+ && LLVoiceVisualizer::getLipSyncEnabled()
&& LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
{
F32 ooh_morph_amount = 0.0f;
@@ -3738,21 +3806,22 @@ LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last)
name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET;
- const F32 water_height = getRegion()->getWaterHeight();
- static const F32 WATER_HEIGHT_DELTA = 0.25f;
- if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA)
+ // Avoid of crossing the name tag by the water surface
+ if (mNameText)
{
- if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height)
+ F32 water_height = getRegion()->getWaterHeight();
+ static const F32 WATER_HEIGHT_ABOVE_DELTA = 0.25;
+ if (name_position[VZ] < water_height + WATER_HEIGHT_ABOVE_DELTA)
{
- name_position[VZ] = water_height;
- }
- else if (mNameText) // both camera and HUD are below watermark
- {
- F32 name_world_height = mNameText->getWorldHeight();
- F32 max_z_position = water_height - name_world_height;
- if (name_position[VZ] > max_z_position)
+ F32 camera_height = LLViewerCamera::getInstance()->getOrigin()[VZ];
+ if (camera_height >= water_height)
{
- name_position[VZ] = max_z_position;
+ F32 name_world_height = mNameText->getWorldHeight();
+ static const F32 WATER_HEIGHT_BELOW_DELTA = 0.5;
+ if (name_position[VZ] + name_world_height > water_height - WATER_HEIGHT_BELOW_DELTA)
+ {
+ name_position[VZ] = water_height + WATER_HEIGHT_ABOVE_DELTA;
+ }
}
}
}
@@ -4978,27 +5047,22 @@ void LLVOAvatar::updateVisibility()
{
visible = true;
}
- else
- {
- visible = false;
- }
- if(isSelf())
+ if (isSelf())
{
if (!gAgentWearables.areWearablesLoaded())
{
visible = false;
}
}
- else if( !mFirstAppearanceMessageReceived )
+ else if (!mFirstAppearanceMessageReceived)
{
visible = false;
}
if (sDebugInvisible)
{
- LLNameValue* firstname = getNVPair("FirstName");
- if (firstname)
+ if (LLNameValue* firstname = getNVPair("FirstName"))
{
LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL;
}
@@ -5087,11 +5151,14 @@ void LLVOAvatar::updateVisibility()
}
}
- if ( visible != mVisible )
+ if (visible != mVisible)
{
LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL;
}
+
mVisible = visible;
+
+ mVisibilityPreference = visible ? getPixelArea() : 0;
}
// private
@@ -5400,14 +5467,6 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.setSceneBlendType(LLRender::BT_ADD);
gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- // gGL.begin(LLRender::QUADS);
- // gGL.vertex3fv((pos+left-up).mV);
- // gGL.vertex3fv((pos-left-up).mV);
- // gGL.vertex3fv((pos-left+up).mV);
- // gGL.vertex3fv((pos+left+up).mV);
- // gGL.end();
-
-
gGL.begin(LLRender::LINES);
gGL.color4f(1.f,1.f,1.f,1.f);
F32 thickness = llmax(F32(5.0f-5.0f*(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)),1.0f);
@@ -5428,15 +5487,22 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.color4ubv(color.mV);
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
- gGL.begin(LLRender::QUADS);
- gGL.texCoord2f(0,0);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.texCoord2f(1,0);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.texCoord2f(1,1);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.texCoord2f(0,1);
- gGL.vertex3fv((pos+left+up).mV);
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3fv((pos + left - up).mV);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv((pos - left - up).mV);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3fv((pos - left + up).mV);
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3fv((pos + left - up).mV);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3fv((pos - left + up).mV);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv((pos + left + up).mV);
+ }
gGL.end();
gGL.flush();
}
@@ -7153,6 +7219,18 @@ void LLVOAvatar::updateVisualParams()
dirtyMesh();
updateHeadOffset();
}
+
+void LLVOAvatar::setCorrectedPixelArea(F32 area)
+{
+ // We always want to look good to ourselves
+ if (isSelf())
+ {
+ area = llmax(area, F32(getTexImageSize() / 16));
+ }
+
+ setPixelArea(area);
+}
+
//-----------------------------------------------------------------------------
// isActive()
//-----------------------------------------------------------------------------
@@ -7180,7 +7258,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
- mPixelArea = mImpostorPixelArea;
+ setCorrectedPixelArea(mImpostorPixelArea);
F32 range = mDrawable->mDistanceWRTCamera;
@@ -7193,12 +7271,6 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
F32 radius = size.getLength3().getF32();
mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
}
-
- // We always want to look good to ourselves
- if( isSelf() )
- {
- mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
- }
}
//-----------------------------------------------------------------------------
@@ -8487,14 +8559,14 @@ bool LLVOAvatar::isFullyLoaded() const
bool LLVOAvatar::isTooComplex() const
{
bool too_complex;
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
- bool render_friend = (isBuddy() && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
+ static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ bool render_friend = (isBuddy() && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
{
too_complex = false;
}
- else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
+ else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
{
too_complex = true;
}
@@ -8522,16 +8594,16 @@ bool LLVOAvatar::isTooSlow() const
return mTooSlow;
}
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
bool is_friend = isBuddy();
- bool render_friend = is_friend && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
+ bool render_friend = is_friend && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
{
return false;
}
- else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS)
+ else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS)
{
return true;
}
@@ -8547,7 +8619,7 @@ bool LLVOAvatar::isTooSlow() const
void LLVOAvatar::updateTooSlow()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor");
const auto id = getID();
@@ -8580,14 +8652,14 @@ void LLVOAvatar::updateTooSlow()
if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap
{
- bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
+ bool always_render_friends = complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
bool render_friend_or_exception = (always_render_friends && isBuddy()) ||
( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER );
if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception)
{
// Note: slow rendering Friends still get their shadows zapped.
mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time
- || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar);
+ || (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar);
}
}
}
@@ -8653,60 +8725,53 @@ void LLVOAvatar::updateMeshVisibility()
if (getOverallAppearance() == AOA_NORMAL)
{
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
+ for (const auto& [attachment_point_id, attachment] : mAttachmentPoints)
{
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment)
+ if (!attachment)
+ continue;
+
+ for (const auto& objectp : attachment->mAttachedObjects)
{
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ if (objectp.isNull())
+ continue;
+
+ for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
{
- LLViewerObject *objectp = attachment_iter->get();
- if (objectp)
- {
- for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
- {
- LLTextureEntry* tex_entry = objectp->getTE(face_index);
- bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
- bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
- bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
- bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
- bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
- bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
- bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
- bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
- bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
- bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
- bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
- }
- }
+ LLTextureEntry* tex_entry = objectp->getTE(face_index);
+ const auto& tex_id = tex_entry->getID();
+ bake_flag[BAKED_HEAD] |= (tex_id == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_id == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_id == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_id == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_id == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_id == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_id == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_id == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_id == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_id == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_id == IMG_USE_BAKED_AUX3);
+ }
- LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
- iter1 != child_list.end(); ++iter1)
+ for (const auto& objectchild : objectp->getChildren())
+ {
+ if (objectchild.isNull())
+ continue;
+
+ for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++)
{
- LLViewerObject* objectchild = *iter1;
- if (objectchild)
- {
- for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++)
- {
- LLTextureEntry* tex_entry = objectchild->getTE(face_index);
- bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
- bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
- bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
- bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
- bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
- bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
- bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
- bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
- bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
- bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
- bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
- }
- }
+ LLTextureEntry* tex_entry = objectchild->getTE(face_index);
+ const auto& tex_id = tex_entry->getID();
+ bake_flag[BAKED_HEAD] |= (tex_id == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_id == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_id == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_id == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_id == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_id == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_id == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_id == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_id == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_id == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_id == IMG_USE_BAKED_AUX3);
}
}
}
@@ -9830,7 +9895,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte
setCompositeUpdatesEnabled( true );
// If all of the avatars are completely baked, release the global image caches to conserve memory.
- LLVOAvatar::cullAvatarsByPixelArea();
+ cullAvatarsByPixelArea();
if (isSelf())
{
@@ -10462,12 +10527,10 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara
void LLVOAvatar::setVisibilityRank(U32 rank)
{
- if (mDrawable.isNull() || mDrawable->isDead())
+ if (mDrawable.notNull() && !mDrawable->isDead())
{
- // do nothing
- return;
+ mVisibilityRank = rank;
}
- mVisibilityRank = rank;
}
// Assumes LLVOAvatar::sInstances has already been sorted.
@@ -10498,32 +10561,34 @@ void LLVOAvatar::cullAvatarsByPixelArea()
{
LLCharacter::sInstances.sort([](LLCharacter* lhs, LLCharacter* rhs)
{
- return lhs->getPixelArea() > rhs->getPixelArea();
+ return ((LLVOAvatar*)lhs)->mVisibilityPreference > ((LLVOAvatar*)rhs)->mVisibilityPreference;
});
// Update the avatars that have changed status
+ U32 rank = 2; // Rank 1 is reserved for self.
+ for (LLCharacter* character : LLCharacter::sInstances)
{
- U32 rank = 2; //1 is reserved for self.
- for (LLCharacter* character : LLCharacter::sInstances)
- {
- LLVOAvatar* inst = (LLVOAvatar*)character;
- bool culled = !inst->isSelf() && !inst->isFullyBaked();
+ LLVOAvatar* inst = (LLVOAvatar*)character;
+ bool culled = !inst->isSelf() && !inst->isFullyBaked();
- if (inst->mCulled != culled)
- {
- inst->mCulled = culled;
- LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
- inst->updateMeshTextures();
- }
+ if (inst->mCulled != culled)
+ {
+ inst->mCulled = culled;
+ LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
+ inst->updateMeshTextures();
+ }
- if (inst->isSelf())
- {
- inst->setVisibilityRank(1);
- }
- else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
- {
- inst->setVisibilityRank(rank++);
- }
+ if (inst->isSelf())
+ {
+ inst->setVisibilityRank(1);
+ }
+ else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
+ {
+ inst->setVisibilityRank(rank++);
+ }
+ else
+ {
+ inst->setVisibilityRank(sMaxNonImpostors * 5);
}
}
@@ -10721,31 +10786,39 @@ void LLVOAvatar::updateRiggingInfo()
LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL;
- std::vector<LLVOVolume*> volumes;
+ // use a local static for scratch space to avoid reallocation here
+ static std::vector<LLVOVolume*> volumes;
+ volumes.resize(0);
getAssociatedVolumes(volumes);
- std::map<LLUUID, S32> curr_rigging_info_key;
-
- // Get current rigging info key
- for (LLVOVolume* vol : volumes)
{
- if (vol->isMesh() && vol->getVolume())
+ LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR("update rig info - get key");
+ size_t hash = 0;
+ // Get current rigging info key
+ for (LLVOVolume* vol : volumes)
+ {
+ if (vol->isRiggedMesh())
+ {
+ const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
+ S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
+
+ boost::hash_combine(hash, mesh_id);
+ boost::hash_combine(hash, max_lod);
+ }
+ }
+
+ // Check for key change, which indicates some change in volume composition or LOD.
+ if (hash == mLastRiggingInfoKey)
{
- const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
- S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
- curr_rigging_info_key[mesh_id] = max_lod;
+ return;
}
- }
- // Check for key change, which indicates some change in volume composition or LOD.
- if (curr_rigging_info_key == mLastRiggingInfoKey)
- {
- return;
+
+ // Something changed. Update.
+ mLastRiggingInfoKey = hash;
}
- // Something changed. Update.
- mLastRiggingInfoKey = curr_rigging_info_key;
mJointRiggingInfoTab.clear();
for (LLVOVolume* vol : volumes)
{
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index aa6aee0de5..dd1725c322 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -109,7 +109,6 @@ public:
virtual void initInstance(); // Called after construction to initialize the class.
protected:
virtual ~LLVOAvatar();
- static bool handleVOAvatarPrefsChanged(const LLSD &newvalue);
/** Initialization
** **
@@ -127,17 +126,18 @@ public:
/*virtual*/ void updateGL();
/*virtual*/ LLVOAvatar* asAvatar();
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
- virtual void idleUpdate(LLAgent &agent, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, const F64 &time);
/*virtual*/ bool updateLOD();
- bool updateJointLODs();
- void updateLODRiggedAttachments( void );
+ bool updateJointLODs();
+ void updateLODRiggedAttachments(void);
+ void setCorrectedPixelArea(F32 area);
/*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.
- S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
+ S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
bool allLocalTexturesCompletelyDownloaded() const;
bool allBakedTexturesCompletelyDownloaded() const;
@@ -226,7 +226,7 @@ public:
// virtual
void updateRiggingInfo();
// This encodes mesh id and LOD, so we can see whether display is up-to-date.
- std::map<LLUUID,S32> mLastRiggingInfoKey;
+ size_t mLastRiggingInfoKey;
std::set<LLUUID> mActiveOverrideMeshes;
virtual void onActiveOverrideMeshesChanged();
@@ -368,7 +368,6 @@ public:
static F32 sLODFactor; // user-settable LOD factor
static F32 sPhysicsLODFactor; // user-settable physics LOD factor
static bool sJointDebug; // output total number of joints being touched for each avatar
- static bool sLipSyncEnabled;
static LLPointer<LLViewerTexture> sCloudTexture;
@@ -620,6 +619,7 @@ public:
protected:
void updateVisibility();
private:
+ F32 mVisibilityPreference;
U32 mVisibilityRank;
bool mVisible;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 49859bb585..746ef7cacb 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -775,6 +775,7 @@ void LLVOAvatarSelf::updateVisualParams()
void LLVOAvatarSelf::writeWearablesToAvatar()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
for (U32 type = 0; type < LLWearableType::WT_COUNT; type++)
{
LLWearable *wearable = gAgentWearables.getTopWearable((LLWearableType::EType)type);
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 6903af2619..fdd39a0e30 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -596,7 +596,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp)
+: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@@ -729,7 +729,6 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group)
}
}
- buffer->unmapBuffer();
mFaceList.clear();
}
diff --git a/indra/newview/llvoicechannel.cpp b/indra/newview/llvoicechannel.cpp
index eb1cd00940..cf128f381a 100644
--- a/indra/newview/llvoicechannel.cpp
+++ b/indra/newview/llvoicechannel.cpp
@@ -80,9 +80,8 @@ LLVoiceChannel::~LLVoiceChannel()
if (sCurrentVoiceChannel == this)
{
sCurrentVoiceChannel = NULL;
- // Must check instance exists here, the singleton MAY have already been destroyed.
- LLVoiceClient::removeObserver(this);
}
+ LLVoiceClient::removeObserver(this);
sVoiceChannelMap.erase(mSessionID);
}
@@ -328,6 +327,16 @@ void LLVoiceChannel::setState(EState state)
void LLVoiceChannel::doSetState(const EState& new_state)
{
+ LL_DEBUGS("Voice") << "session '" << mSessionName << "' state " << mState << ", new_state " << new_state << ": "
+ << (new_state == STATE_ERROR ? "ERROR" :
+ new_state == STATE_HUNG_UP ? "HUNG_UP" :
+ new_state == STATE_READY ? "READY" :
+ new_state == STATE_CALL_STARTED ? "CALL_STARTED" :
+ new_state == STATE_RINGING ? "RINGING" :
+ new_state == STATE_CONNECTED ? "CONNECTED" :
+ "NO_INFO")
+ << LL_ENDL;
+
EState old_state = mState;
mState = new_state;
diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp
index 62d092e523..3d8ffc35e7 100644
--- a/indra/newview/llvoiceclient.cpp
+++ b/indra/newview/llvoiceclient.cpp
@@ -177,7 +177,11 @@ void LLVoiceClient::init(LLPumpIO *pump)
void LLVoiceClient::userAuthorized(const std::string& user_id, const LLUUID &agentID)
{
- gAgent.addRegionChangedCallback(boost::bind(&LLVoiceClient::onRegionChanged, this));
+ if (mRegionChangedCallbackSlot.connected())
+ {
+ mRegionChangedCallbackSlot.disconnect();
+ }
+ mRegionChangedCallbackSlot = gAgent.addRegionChangedCallback(boost::bind(&LLVoiceClient::onRegionChanged, this));
#if !__FreeBSD__
LLWebRTCVoiceClient::getInstance()->userAuthorized(user_id, agentID);
#endif
@@ -264,8 +268,8 @@ void LLVoiceClient::setSpatialVoiceModule(const std::string &voice_server_type)
if (inProximalChannel())
{
mSpatialVoiceModule->processChannels(false);
+ module->processChannels(true);
}
- module->processChannels(true);
mSpatialVoiceModule = module;
mSpatialVoiceModule->updateSettings();
}
@@ -683,9 +687,15 @@ bool LLVoiceClient::voiceEnabled()
void LLVoiceClient::setVoiceEnabled(bool enabled)
{
#if !__FreeBSD__
- LLWebRTCVoiceClient::getInstance()->setVoiceEnabled(enabled);
+ if (LLWebRTCVoiceClient::instanceExists())
+ {
+ LLWebRTCVoiceClient::getInstance()->setVoiceEnabled(enabled);
+ }
#endif
- LLVivoxVoiceClient::getInstance()->setVoiceEnabled(enabled);
+ if (LLVivoxVoiceClient::instanceExists())
+ {
+ LLVivoxVoiceClient::getInstance()->setVoiceEnabled(enabled);
+ }
}
void LLVoiceClient::updateMicMuteLogic()
diff --git a/indra/newview/llvoiceclient.h b/indra/newview/llvoiceclient.h
index d53f512d82..788ea3b3b3 100644
--- a/indra/newview/llvoiceclient.h
+++ b/indra/newview/llvoiceclient.h
@@ -438,7 +438,7 @@ public:
bool getUserPTTState();
void toggleUserPTTState(void);
void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
- void setVoiceEnabled(bool enabled);
+ static void setVoiceEnabled(bool enabled);
void setUsePTT(bool usePTT);
void setPTTIsToggle(bool PTTIsToggle);
@@ -519,6 +519,7 @@ protected:
LLPumpIO *m_servicePump;
boost::signals2::connection mSimulatorFeaturesReceivedSlot;
+ boost::signals2::connection mRegionChangedCallbackSlot;
LLCachedControl<bool> mVoiceEffectEnabled;
LLCachedControl<std::string> mVoiceEffectDefault;
diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp
index 305fd77126..c5704982b8 100644
--- a/indra/newview/llvoicevisualizer.cpp
+++ b/indra/newview/llvoicevisualizer.cpp
@@ -337,11 +337,14 @@ void LLVoiceVisualizer::lipSyncOohAah( F32& ooh, F32& aah )
//---------------------------------------------------
void LLVoiceVisualizer::render()
{
- if ( ! mVoiceEnabled )
+ static LLCachedControl<bool> show_visualizer(gSavedSettings, "VoiceVisualizerEnabled", true);
+ if (!mVoiceEnabled || !show_visualizer)
{
return;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
if ( mSoundSymbol.mActive )
{
mPreviousTime = mCurrentTime;
diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h
index a44f60bd16..b788691a4f 100644
--- a/indra/newview/llvoicevisualizer.h
+++ b/indra/newview/llvoicevisualizer.h
@@ -100,6 +100,8 @@ class LLVoiceVisualizer : public LLHUDEffect
void setMaxGesticulationAmplitude();
void setMinGesticulationAmplitude();
+ static bool getLipSyncEnabled() { return sLipSyncEnabled; }
+
//---------------------------------------------------
// private members
//---------------------------------------------------
@@ -135,7 +137,7 @@ class LLVoiceVisualizer : public LLHUDEffect
// private static members
//---------------------------------------------------
- static bool sLipSyncEnabled; // 0 disabled, 1 babble loop
+ static bool sLipSyncEnabled; // false: disabled, true: babble loop
static bool sPrefsInitialized; // the first instance will initialize the static members
static F32* sOoh; // the babble loop of amplitudes for the ooh morph
static F32* sAah; // the babble loop of amplitudes for the ooh morph
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index f727a54cd7..d64c25d312 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -2034,23 +2034,48 @@ bool LLVivoxVoiceClient::waitForChannel()
llcoro::suspend();
break;
}
- sessionStatePtr_t joinSession = mNextAudioSession;
- mNextAudioSession.reset();
- mIsProcessingChannels = true;
- if (!runSession(joinSession)) //suspends
+
+ try
{
- mIsProcessingChannels = false;
- LL_DEBUGS("Voice") << "runSession returned false; leaving inner loop" << LL_ENDL;
- break;
+ sessionStatePtr_t joinSession = mNextAudioSession;
+ mNextAudioSession.reset();
+ mIsProcessingChannels = true;
+ if (!runSession(joinSession)) //suspends
+ {
+ mIsProcessingChannels = false;
+ LL_DEBUGS("Voice") << "runSession returned false; leaving inner loop" << LL_ENDL;
+ break;
+ }
+ else
+ {
+ mIsProcessingChannels = false;
+ LL_DEBUGS("Voice")
+ << "runSession returned true to inner loop"
+ << " RelogRequested=" << mRelogRequested
+ << " VoiceEnabled=" << mVoiceEnabled
+ << LL_ENDL;
+ }
}
- else
+ catch (const LLCoros::Stop&)
+ {
+ LL_DEBUGS("LLVivoxVoiceClient") << "Received a shutdown exception" << LL_ENDL;
+ }
+ catch (const LLContinueError&)
{
- mIsProcessingChannels = false;
- LL_DEBUGS("Voice")
- << "runSession returned true to inner loop"
- << " RelogRequested=" << mRelogRequested
- << " VoiceEnabled=" << mVoiceEnabled
+ LOG_UNHANDLED_EXCEPTION("LLVivoxVoiceClient");
+ }
+ catch (...)
+ {
+ // Ideally for Windows need to log SEH exception instead or to set SEH
+ // handlers but bugsplat shows local variables for windows, which should
+ // be enough
+ LL_WARNS("Voice") << "voiceControlStateMachine crashed in state VOICE_CHANNEL_STATE_PROCESS_CHANNEL"
+ << " mRelogRequested " << mRelogRequested
+ << " mVoiceEnabled " << mVoiceEnabled
+ << " mIsProcessingChannels " << mIsProcessingChannels
+ << " mProcessChannels " << mProcessChannels
<< LL_ENDL;
+ throw;
}
}
@@ -5021,8 +5046,7 @@ bool LLVivoxVoiceClient::isVoiceWorking() const
//Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758)
// Condition with joining spatial num was added to take into account possible problems with connection to voice
// server(EXT-4313). See bug descriptions and comments for MAX_NORMAL_JOINING_SPATIAL_NUM for more info.
- return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && mIsProcessingChannels;
-// return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && (stateLoggedIn <= mState) && (mState <= stateSessionTerminated);
+ return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && mIsLoggedIn;
}
// Returns true if the indicated participant in the current audio session is really an SL avatar.
@@ -6469,7 +6493,6 @@ LLVivoxVoiceClient::voiceFontEntry::voiceFontEntry(LLUUID& id) :
mIsNew(false)
{
mExpiryTimer.stop();
- mExpiryWarningTimer.stop();
}
LLVivoxVoiceClient::voiceFontEntry::~voiceFontEntry()
@@ -6580,20 +6603,6 @@ void LLVivoxVoiceClient::addVoiceFont(const S32 font_index,
font->mExpiryTimer.start();
font->mExpiryTimer.setExpiryAt(expiration_date.secondsSinceEpoch() - VOICE_FONT_EXPIRY_INTERVAL);
- // Set the warning timer to some interval before actual expiry.
- S32 warning_time = gSavedSettings.getS32("VoiceEffectExpiryWarningTime");
- if (warning_time != 0)
- {
- font->mExpiryWarningTimer.start();
- F64 expiry_time = (expiration_date.secondsSinceEpoch() - (F64)warning_time);
- font->mExpiryWarningTimer.setExpiryAt(expiry_time - VOICE_FONT_EXPIRY_INTERVAL);
- }
- else
- {
- // Disable the warning timer.
- font->mExpiryWarningTimer.stop();
- }
-
// Only flag new session fonts after the first time we have fetched the list.
if (mVoiceFontsReceived)
{
@@ -6635,7 +6644,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
// than checking each font individually.
bool have_expired = false;
- bool will_expire = false;
bool expired_in_use = false;
LLUUID current_effect = LLVoiceClient::instance().getVoiceEffectDefault();
@@ -6645,7 +6653,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
{
voiceFontEntry* voice_font = iter->second;
LLFrameTimer& expiry_timer = voice_font->mExpiryTimer;
- LLFrameTimer& warning_timer = voice_font->mExpiryWarningTimer;
// Check for expired voice fonts
if (expiry_timer.getStarted() && expiry_timer.hasExpired())
@@ -6662,14 +6669,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
deleteVoiceFont(voice_font->mID);
have_expired = true;
}
-
- // Check for voice fonts that will expire in less that the warning time
- if (warning_timer.getStarted() && warning_timer.hasExpired())
- {
- LL_DEBUGS("VoiceFont") << "Voice Font " << voice_font->mName << " will expire soon." << LL_ENDL;
- will_expire = true;
- warning_timer.stop();
- }
}
LLSD args;
@@ -6691,15 +6690,6 @@ void LLVivoxVoiceClient::expireVoiceFonts()
// Refresh voice font lists in the UI.
notifyVoiceFontObservers();
}
-
- // Give a warning notification if any voice fonts are due to expire.
- if (will_expire)
- {
- S32Seconds seconds(gSavedSettings.getS32("VoiceEffectExpiryWarningTime"));
- args["INTERVAL"] = llformat("%d", LLUnit<S32, LLUnits::Days>(seconds).value());
-
- LLNotificationsUtil::add("VoiceEffectsWillExpire", args);
- }
}
void LLVivoxVoiceClient::deleteVoiceFont(const LLUUID& id)
diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h
index f94da7bd7a..3e0a237905 100644
--- a/indra/newview/llvoicevivox.h
+++ b/indra/newview/llvoicevivox.h
@@ -882,7 +882,6 @@ private:
bool mIsNew;
LLFrameTimer mExpiryTimer;
- LLFrameTimer mExpiryWarningTimer;
};
bool mVoiceFontsReceived;
diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp
index 22b53c0b85..b2e5de5371 100644
--- a/indra/newview/llvoicewebrtc.cpp
+++ b/indra/newview/llvoicewebrtc.cpp
@@ -87,6 +87,8 @@ namespace {
const F32 SPEAKING_AUDIO_LEVEL = 0.30;
+ const uint32_t PEER_GAIN_CONVERSION_FACTOR = 220;
+
static const std::string REPORTED_VOICE_SERVER_TYPE = "Secondlife WebRTC Gateway";
// Don't send positional updates more frequently than this:
@@ -256,6 +258,8 @@ void LLWebRTCVoiceClient::cleanupSingleton()
}
cleanUp();
sessionState::clearSessions();
+
+ mStatusObservers.clear();
}
//---------------------------------------------------
@@ -401,8 +405,9 @@ void LLWebRTCVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESt
LL_DEBUGS("Voice") << "( " << LLVoiceClientStatusObserver::status2string(status) << " )"
<< " mSession=" << mSession << LL_ENDL;
+ bool in_spatial_channel = inSpatialChannel();
LL_DEBUGS("Voice") << " " << LLVoiceClientStatusObserver::status2string(status) << ", session channelInfo "
- << getAudioSessionChannelInfo() << ", proximal is " << inSpatialChannel() << LL_ENDL;
+ << getAudioSessionChannelInfo() << ", proximal is " << in_spatial_channel << LL_ENDL;
mIsProcessingChannels = status == LLVoiceClientStatusObserver::STATUS_JOINED;
@@ -410,7 +415,7 @@ void LLWebRTCVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESt
for (status_observer_set_t::iterator it = mStatusObservers.begin(); it != mStatusObservers.end();)
{
LLVoiceClientStatusObserver *observer = *it;
- observer->onChange(status, channelInfo, inSpatialChannel());
+ observer->onChange(status, channelInfo, in_spatial_channel);
// In case onError() deleted an entry.
it = mStatusObservers.upper_bound(observer);
}
@@ -420,7 +425,7 @@ void LLWebRTCVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESt
status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL &&
status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED)
{
- bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking();
+ bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && mIsProcessingChannels;
gAgent.setVoiceConnected(voice_status);
@@ -1335,7 +1340,10 @@ bool LLWebRTCVoiceClient::startAdHocSession(const LLSD& channelInfo, bool notify
bool LLWebRTCVoiceClient::isVoiceWorking() const
{
- return mIsProcessingChannels;
+ // webrtc is working if the coroutine is active in the case of
+ // webrtc. WebRTC doesn't need to connect to a secondary process
+ // or a login server to become active.
+ return mIsCoroutineActive;
}
// Returns true if calling back the session URI after the session has closed is possible.
@@ -2012,7 +2020,10 @@ bool LLWebRTCVoiceClient::estateSessionState::processConnectionStates()
// shut down connections to neighbors that are too far away.
spatialConnection.get()->shutDown();
}
- neighbor_ids.erase(regionID);
+ if (!spatialConnection.get()->isShuttingDown())
+ {
+ neighbor_ids.erase(regionID);
+ }
}
// add new connections for new neighbors
@@ -2437,7 +2448,7 @@ void LLVoiceWebRTCConnection::setSpeakerVolume(F32 volume)
void LLVoiceWebRTCConnection::setUserVolume(const LLUUID& id, F32 volume)
{
- boost::json::object root = {{"ug", {id.asString(), (uint32_t) (volume * 200)}}};
+ boost::json::object root = { { "ug", { { id.asString(), (uint32_t)(volume * PEER_GAIN_CONVERSION_FACTOR) } } } };
std::string json_data = boost::json::serialize(root);
if (mWebRTCDataInterface)
{
@@ -2447,7 +2458,7 @@ void LLVoiceWebRTCConnection::setUserVolume(const LLUUID& id, F32 volume)
void LLVoiceWebRTCConnection::setUserMute(const LLUUID& id, bool mute)
{
- boost::json::object root = {{"m", {id.asString(), mute}}};
+ boost::json::object root = { { "m", { { id.asString(), mute } } } };
std::string json_data = boost::json::serialize(root);
if (mWebRTCDataInterface)
{
@@ -2512,8 +2523,6 @@ void LLVoiceWebRTCConnection::breakVoiceConnectionCoro(connectionPtr_t connectio
httpOpts->setWantHeaders(true);
- connection->mOutstandingRequests++;
-
// tell the server to shut down the connection as a courtesy.
// shutdownConnection will drop the WebRTC connection which will
// also shut things down.
@@ -2544,6 +2553,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection()
// try again.
setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION);
+ mOutstandingRequests--;
return;
}
@@ -2551,6 +2561,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection()
if (url.empty())
{
setVoiceConnectionState(VOICE_STATE_SESSION_RETRY);
+ mOutstandingRequests--;
return;
}
@@ -2575,7 +2586,6 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection()
LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
httpOpts->setWantHeaders(true);
- mOutstandingRequests++;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
@@ -2663,7 +2673,10 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOICE;
- processIceUpdates();
+ if (!mShutDown)
+ {
+ processIceUpdates();
+ }
switch (getVoiceConnectionState())
{
@@ -2707,6 +2720,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
// a given voice channel. On completion, we'll move on to the
// VOICE_STATE_SESSION_ESTABLISHED via a callback on a webrtc thread.
setVoiceConnectionState(VOICE_STATE_CONNECTION_WAIT);
+ mOutstandingRequests++;
LLCoros::getInstance()->launch("LLVoiceWebRTCConnection::requestVoiceConnectionCoro",
boost::bind(&LLVoiceWebRTCConnection::requestVoiceConnectionCoro, this->shared_from_this()));
break;
@@ -2757,24 +2771,25 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
case VOICE_STATE_SESSION_UP:
{
mRetryWaitPeriod = 0;
- mRetryWaitSecs = (F32)((F32) rand() / (RAND_MAX)) + 0.5f;
- LLUUID agentRegionID;
- if (isSpatial() && gAgent.getRegion())
- {
-
- bool primary = (mRegionID == gAgent.getRegion()->getRegionID());
- if (primary != mPrimary)
- {
- mPrimary = primary;
- sendJoin();
- }
- }
+ mRetryWaitSecs = (F32)((F32)rand() / (RAND_MAX)) + 0.5f;
// we'll stay here as long as the session remains up.
if (mShutDown)
{
setVoiceConnectionState(VOICE_STATE_DISCONNECT);
}
+ else
+ {
+ if (isSpatial() && gAgent.getRegion())
+ {
+ bool primary = (mRegionID == gAgent.getRegion()->getRegionID());
+ if (primary != mPrimary)
+ {
+ mPrimary = primary;
+ sendJoin();
+ }
+ }
+ }
break;
}
@@ -2799,6 +2814,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
case VOICE_STATE_DISCONNECT:
if (!LLWebRTCVoiceClient::isShuttingDown())
{
+ mOutstandingRequests++;
setVoiceConnectionState(VOICE_STATE_WAIT_FOR_EXIT);
LLCoros::instance().launch("LLVoiceWebRTCConnection::breakVoiceConnectionCoro",
boost::bind(&LLVoiceWebRTCConnection::breakVoiceConnectionCoro, this->shared_from_this()));
@@ -2807,7 +2823,6 @@ bool LLVoiceWebRTCConnection::connectionStateMachine()
{
// llwebrtc::terminate() is already shuting down the connection.
setVoiceConnectionState(VOICE_STATE_WAIT_FOR_CLOSE);
- mOutstandingRequests++;
}
break;
@@ -2976,7 +2991,9 @@ void LLVoiceWebRTCConnection::OnDataReceivedImpl(const std::string &data, bool b
// we got a 'power' update.
if (participant_obj.contains("p") && participant_obj["p"].is_number())
{
- participant->mLevel = (F32)participant_obj["p"].as_int64();
+ // server sends up power as an integer which is level * 128 to save
+ // character count.
+ participant->mLevel = (F32)participant_obj["p"].as_int64()/128.0f;
}
if (participant_obj.contains("v") && participant_obj["v"].is_bool())
@@ -2984,10 +3001,9 @@ void LLVoiceWebRTCConnection::OnDataReceivedImpl(const std::string &data, bool b
participant->mIsSpeaking = participant_obj["v"].as_bool();
}
- if (participant_obj.contains("v") && participant_obj["m"].is_bool())
+ if (participant_obj.contains("m") && participant_obj["m"].is_bool())
{
participant->mIsModeratorMuted = participant_obj["m"].as_bool();
- ;
}
}
}
@@ -3051,7 +3067,6 @@ void LLVoiceWebRTCConnection::sendJoin()
boost::json::object root;
boost::json::object join_obj;
- LLUUID regionID = gAgent.getRegion()->getRegionID();
if (mPrimary)
{
join_obj["p"] = true;
@@ -3134,6 +3149,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection()
LL_DEBUGS("Voice") << "no capabilities for voice provisioning; retrying " << LL_ENDL;
// try again.
setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION);
+ mOutstandingRequests--;
return;
}
@@ -3141,6 +3157,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection()
if (url.empty())
{
setVoiceConnectionState(VOICE_STATE_SESSION_RETRY);
+ mOutstandingRequests--;
return;
}
@@ -3164,7 +3181,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection()
LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
httpOpts->setWantHeaders(true);
- mOutstandingRequests++;
+
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
diff --git a/indra/newview/llvoicewebrtc.h b/indra/newview/llvoicewebrtc.h
index 32127f9b17..ff82d2739d 100644
--- a/indra/newview/llvoicewebrtc.h
+++ b/indra/newview/llvoicewebrtc.h
@@ -631,6 +631,11 @@ class LLVoiceWebRTCConnection :
mShutDown = true;
}
+ bool isShuttingDown()
+ {
+ return mShutDown;
+ }
+
void OnVoiceConnectionRequestSuccess(const LLSD &body);
protected:
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 81f16cf8cb..ec32a79829 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -54,63 +54,6 @@ void LLVOPartGroup::initClass()
void LLVOPartGroup::restoreGL()
{
- //TODO: optimize out binormal mask here. Specular and normal coords as well.
-#if 0
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
- U32 count = LL_MAX_PARTICLE_COUNT;
- if (!sVB->allocateBuffer(count*4, count*6))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer to "
- << count*4 << " vertices and "
- << count * 6 << " indices" << LL_ENDL;
- // we are likelly to crash at following getTexCoord0Strider(), so unref and return
- sVB = NULL;
- return;
- }
-
- //indices and texcoords are always the same, set once
- LLStrider<U16> indicesp;
-
- LLStrider<LLVector4a> verticesp;
-
- sVB->getIndexStrider(indicesp);
- sVB->getVertexStrider(verticesp);
-
- LLVector4a v;
- v.set(0,0,0,0);
-
-
- U16 vert_offset = 0;
-
- for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
- {
- *indicesp++ = vert_offset + 0;
- *indicesp++ = vert_offset + 1;
- *indicesp++ = vert_offset + 2;
-
- *indicesp++ = vert_offset + 1;
- *indicesp++ = vert_offset + 3;
- *indicesp++ = vert_offset + 2;
-
- *verticesp++ = v;
-
- vert_offset += 4;
- }
-
- LLStrider<LLVector2> texcoordsp;
- sVB->getTexCoord0Strider(texcoordsp);
-
- for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
- {
- *texcoordsp++ = LLVector2(0.f, 1.f);
- *texcoordsp++ = LLVector2(0.f, 0.f);
- *texcoordsp++ = LLVector2(1.f, 1.f);
- *texcoordsp++ = LLVector2(1.f, 0.f);
- }
-
- sVB->unmapBuffer();
-#endif
-
}
//static
@@ -702,7 +645,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp)
+: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
@@ -955,7 +898,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
}
}
- buffer->unmapBuffer();
mFaceList.clear();
}
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index fdccf34e6a..294d36b0a9 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -1078,7 +1078,6 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
gen_terrain_tangents(index_offset, indices_index, vertices, normals, tangents, indices, region_width);
}
- buffer->unmapBuffer();
mFaceList.clear();
}
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index d982592ee7..cfb15b42c4 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -1047,10 +1047,9 @@ void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
scale_mat.mMatrix[2][2] = scale*length;
scale_mat *= matrix;
- glh::matrix4f norm((F32*) scale_mat.mMatrix);
- LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
+ glm::mat4 norm(glm::make_mat4((F32*) scale_mat.mMatrix));
+ LLMatrix4 norm_mat = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(norm))));
- norm_mat.invert();
appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat,
sLODVertexOffset[trunk_LOD], sLODVertexCount[trunk_LOD], sLODIndexCount[trunk_LOD], sLODIndexOffset[trunk_LOD]);
}
@@ -1097,8 +1096,8 @@ void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
scale_mat *= matrix;
- glh::matrix4f norm((F32*) scale_mat.mMatrix);
- LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
+ glm::mat4 norm(glm::make_mat4((F32*)scale_mat.mMatrix));
+ LLMatrix4 norm_mat = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(norm))));
appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat, 0, LEAF_VERTICES, LEAF_INDICES, 0);
}
@@ -1168,9 +1167,15 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
pos.load3(center.mV);
mDrawable->setPositionGroup(pos);
- LLFace* facep = mDrawable->getFace(0);
- facep->mExtents[0] = newMin;
- facep->mExtents[1] = newMax;
+ if (mDrawable->getNumFaces() > 0)
+ {
+ LLFace* facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep->mExtents[0] = newMin;
+ facep->mExtents[1] = newMax;
+ }
+ }
}
bool LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp,
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 9b63875ffe..ba506da720 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -639,6 +639,15 @@ void LLVOVolume::animateTextures()
if (!facep->mTextureMatrix)
{
facep->mTextureMatrix = new LLMatrix4();
+ if (facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ {
+ // Fix the one edge case missed in
+ // LLVOVolume::updateTextureVirtualSize when the
+ // mTextureMatrix is not yet present
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
+ mDrawable->getSpatialGroup()->dirtyGeom();
+ gPipeline.markRebuild(mDrawable->getSpatialGroup());
+ }
}
LLMatrix4& tex_mat = *facep->mTextureMatrix;
@@ -784,7 +793,24 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
LLFace* face = mDrawable->getFace(i);
if (!face) continue;
const LLTextureEntry *te = face->getTextureEntry();
- LLViewerTexture *imagep = face->getTexture();
+ LLViewerTexture *imagep = nullptr;
+ U32 ch_min;
+ U32 ch_max;
+ if (!te->getGLTFRenderMaterial())
+ {
+ ch_min = LLRender::DIFFUSE_MAP;
+ ch_max = LLRender::SPECULAR_MAP;
+ }
+ else
+ {
+ ch_min = LLRender::BASECOLOR_MAP;
+ ch_max = LLRender::EMISSIVE_MAP;
+ }
+ for (U32 ch = ch_min; (!imagep && ch <= ch_max); ++ch)
+ {
+ // Get _a_ non-null texture if possible (usually diffuse/basecolor, but could be something else)
+ imagep = face->getTexture(ch);
+ }
if (!imagep || !te ||
face->mExtents[0].equals3(face->mExtents[1]))
{
@@ -812,12 +838,25 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
// if the face has gotten small enough to turn off texture animation and texture
// animation is running, rebuild the render batch for this face to turn off
// texture animation
+ // Do the opposite when the face gets big enough.
+ // If a face is animatable, it will always have non-null mTextureMatrix
+ // pointer defined after the first call to LLVOVolume::animateTextures,
+ // although the animation is not always turned on.
if (face->mTextureMatrix != NULL)
{
- if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
- (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
+ if ((vsize > MIN_TEX_ANIM_SIZE) != (old_size > MIN_TEX_ANIM_SIZE))
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
+ // dirtyGeom+markRebuild tells the engine to call
+ // LLVolumeGeometryManager::rebuildGeom, which rebuilds the
+ // LLDrawInfo for the spatial group containing this LLFace,
+ // safely copying the mTextureMatrix from the LLFace the the
+ // LLDrawInfo. While it's not ideal to call it here, prims with
+ // animated faces get moved to a smaller partition to reduce
+ // side-effects of their updates (see shrinkWrap in
+ // LLVOVolume::animateTextures).
+ mDrawable->getSpatialGroup()->dirtyGeom();
+ gPipeline.markRebuild(mDrawable->getSpatialGroup());
}
}
@@ -3210,6 +3249,7 @@ void LLVOVolume::updateSpotLightPriority()
{
return;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 r = getLightRadius();
LLVector3 pos = mDrawable->getPositionAgent();
@@ -3656,7 +3696,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const
// virtual
bool LLVOVolume::isRiggedMesh() const
{
- return isMesh() && getSkinInfo();
+ return getSkinInfo() != nullptr;
}
//----------------------------------------------------------------------------
@@ -3817,7 +3857,6 @@ void LLVOVolume::updateRiggingInfo()
LLVolume *volume = getVolume();
if (skin && avatar && volume)
{
- LL_DEBUGS("RigSpammish") << "starting, vovol " << this << " lod " << getLOD() << " last " << mLastRiggingInfoLOD << LL_ENDL;
if (getLOD()>mLastRiggingInfoLOD || getLOD()==3)
{
// Rigging info may need update
@@ -3833,9 +3872,6 @@ void LLVOVolume::updateRiggingInfo()
}
// Keep the highest LOD info available.
mLastRiggingInfoLOD = getLOD();
- LL_DEBUGS("RigSpammish") << "updated rigging info for LLVOVolume "
- << this << " lod " << mLastRiggingInfoLOD
- << LL_ENDL;
}
}
}
@@ -5864,7 +5900,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (gltf_mat != nullptr)
{
- add_face(sPbrFaces, pbr_count, facep);
+ // In theory, we should never actually get here with alpha blending.
+ // How this is supposed to work is we check if the surface is alpha blended, and we assign it to the
+ // alpha draw pool. For rigged meshes, this apparently may not happen consistently. For now, just
+ // discard it here if the alpha is 0 (fully transparent) to achieve parity with blinn-phong materials in
+ // function.
+ bool should_render = true;
+ if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ if (gltf_mat->mBaseColor.mV[3] == 0.0f)
+ {
+ should_render = false;
+ }
+ }
+ if (should_render)
+ {
+ add_face(sPbrFaces, pbr_count, facep);
+ }
}
else
{
@@ -6026,8 +6078,8 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->mBuilt = 1.f;
- const U32 MAX_BUFFER_COUNT = 4096;
- LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
+ static std::vector<LLVertexBuffer*> locked_buffer;
+ locked_buffer.resize(0);
U32 buffer_count = 0;
@@ -6072,8 +6124,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->dirtyGeom();
gPipeline.markRebuild(group);
}
-
- buff->unmapBuffer();
}
}
}
@@ -6089,17 +6139,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_NAMED("rebuildMesh - flush");
- for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
- {
- (*iter)->unmapBuffer();
- }
-
- // don't forget alpha
- if(group != NULL &&
- !group->mVertexBuffer.isNull())
- {
- group->mVertexBuffer->unmapBuffer();
- }
+ LLVertexBuffer::flushBuffers();
}
group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
@@ -6498,6 +6538,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ is_alpha = true;
}
else if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
@@ -6781,11 +6822,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
++face_iter;
}
-
- if (buffer)
- {
- buffer->unmapBuffer();
- }
}
group->mBufferMap[mask].clear();
diff --git a/indra/newview/llwebprofile.cpp b/indra/newview/llwebprofile.cpp
index feb5ecb1fb..4528ad012d 100644
--- a/indra/newview/llwebprofile.cpp
+++ b/indra/newview/llwebprofile.cpp
@@ -133,12 +133,12 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
if (!status)
{
+ LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL;
+ LLWebProfile::reportImageUploadStatus(false);
if (image->getDataSize() > MAX_WEB_DATASIZE)
{
LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig");
}
- LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL;
- LLWebProfile::reportImageUploadStatus(false);
return;
}
@@ -166,6 +166,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
{
LL_WARNS("Snapshots") << "Failed to upload image data." << LL_ENDL;
LLWebProfile::reportImageUploadStatus(false);
+ if (image->getDataSize() > MAX_WEB_DATASIZE)
+ {
+ LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig");
+ }
return;
}
@@ -193,6 +197,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
{
LL_WARNS("Snapshots") << "Failed to upload image." << LL_ENDL;
LLWebProfile::reportImageUploadStatus(false);
+ if (image->getDataSize() > MAX_WEB_DATASIZE)
+ {
+ LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig");
+ }
return;
}
@@ -201,8 +209,6 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin
LL_INFOS("Snapshots") << "Image uploaded." << LL_ENDL;
//LL_DEBUGS("Snapshots") << "Uploading image succeeded. Response: [" << raw.asString() << "]" << LL_ENDL;
LLWebProfile::reportImageUploadStatus(true);
-
-
}
/*static*/
diff --git a/indra/newview/llwindebug.h b/indra/newview/llwindebug.h
index 770584c88d..11b50e3327 100644
--- a/indra/newview/llwindebug.h
+++ b/indra/newview/llwindebug.h
@@ -28,7 +28,7 @@
#define LL_LLWINDEBUG_H
#include "stdtypes.h"
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include <dbghelp.h>
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 40bfa8ec83..e0d8c25731 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -768,6 +768,7 @@ void LLWorld::updateParticles()
void LLWorld::renderPropertyLines()
{
+ LL_PROFILE_ZONE_SCOPED;
for (region_list_t::iterator iter = mVisibleRegionList.begin();
iter != mVisibleRegionList.end(); ++iter)
{
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 4757bd42e0..6b2bd3e6fb 100755
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -186,6 +186,7 @@ LLWorldMapView::LLWorldMapView() :
mMouseDownY(0),
mSelectIDStart(0),
mMapScale(0.f),
+ mMapRatio(0.5),
mTargetMapScale(0.f),
mMapIterpTime(MAP_ITERP_TIME_CONSTANT)
{
@@ -285,7 +286,9 @@ void LLWorldMapView::setScale(F32 scale, bool snap)
{
mMapScale = 0.1f;
}
+ mMapRatio = mMapScale / REGION_WIDTH_METERS;
mMapIterpTime = MAP_ITERP_TIME_CONSTANT;
+
F32 ratio = (scale / old_scale);
mPanX *= ratio;
mPanY *= ratio;
@@ -359,6 +362,7 @@ bool is_agent_in_region(LLViewerRegion* region, LLSimInfo* info)
void LLWorldMapView::draw()
{
+ LL_PROFILE_ZONE_SCOPED;
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
LLTextureView::clearDebugImages();
@@ -412,8 +416,9 @@ void LLWorldMapView::draw()
drawMipmap(width, height);
// Draw per sim overlayed information (names, mature, offline...)
- for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
- it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
+ static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale");
+ LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end();
+ for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it)
{
U64 handle = it->first;
LLSimInfo* info = it->second;
@@ -422,8 +427,8 @@ void LLWorldMapView::draw()
// Find x and y position relative to camera's center.
LLVector3d rel_region_pos = origin_global - camera_global;
- F32 relative_x = (F32)(rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale;
- F32 relative_y = (F32)(rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale;
+ F32 relative_x = (F32)(rel_region_pos.mdV[0] * mMapRatio);
+ F32 relative_y = (F32)(rel_region_pos.mdV[1] * mMapRatio);
// Coordinates of the sim in pixels in the UI panel
// When the view isn't panned, 0,0 = center of rectangle
@@ -457,14 +462,19 @@ void LLWorldMapView::draw()
gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.vertex2f(left, top);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, bottom);
+
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(right, bottom);
gGL.vertex2f(right, top);
+ }
gGL.end();
}
- else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
+ else if (show_for_sale && (level <= DRAW_LANDFORSALE_THRESHOLD))
{
// Draw the overlay image "Land for Sale / Land for Auction"
LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage();
@@ -478,15 +488,22 @@ void LLWorldMapView::draw()
{
gGL.getTexUnit(0)->bind(overlayimage);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, -0.5f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, -0.5f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, -0.5f);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, -0.5f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, -0.5f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, -0.5f);
+ }
gGL.end();
}
}
@@ -500,7 +517,6 @@ void LLWorldMapView::draw()
// Draw the region name in the lower left corner
if (mMapScale >= DRAW_TEXT_THRESHOLD)
{
- LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD));
std::string mesg;
if (info->isDown())
{
@@ -512,7 +528,7 @@ void LLWorldMapView::draw()
}
if (!mesg.empty())
{
- font->renderUTF8(
+ LLFontGL::getFontSansSerifSmallBold()->renderUTF8(
mesg, 0,
(F32)llfloor(left + 3), (F32)llfloor(bottom + 2),
LLColor4::white,
@@ -525,13 +541,19 @@ void LLWorldMapView::draw()
}
}
+ static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs");
+ static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs");
+ static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents");
+ static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents");
+ static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents");
+
// Draw item infos if we're not zoomed out too much and there's something to draw
- if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") ||
- gSavedSettings.getBOOL("MapShowTelehubs") ||
- gSavedSettings.getBOOL("MapShowLandForSale") ||
- gSavedSettings.getBOOL("MapShowEvents") ||
- gSavedSettings.getBOOL("ShowMatureEvents") ||
- gSavedSettings.getBOOL("ShowAdultEvents")))
+ if ((level <= DRAW_SIMINFO_THRESHOLD) && (show_infohubs ||
+ show_telehubs ||
+ show_for_sale ||
+ show_events ||
+ show_mature_events ||
+ show_adult_events))
{
drawItems();
}
@@ -727,15 +749,22 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load
gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, 0.f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, 0.f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, 0.f);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, 0.f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, 0.f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, 0.f);
+ }
gGL.end();
#if DEBUG_DRAW_TILE
drawTileOutline(level, top, left, bottom, right);
@@ -828,11 +857,12 @@ void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr i
void LLWorldMapView::drawItems()
{
- bool mature_enabled = gAgent.canAccessMature();
- bool adult_enabled = gAgent.canAccessAdult();
-
- bool show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents");
- bool show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents");
+ static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs");
+ static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs");
+ static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents");
+ static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents");
+ static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents");
+ static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale");
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
{
@@ -843,17 +873,17 @@ void LLWorldMapView::drawItems()
continue;
}
// Infohubs
- if (gSavedSettings.getBOOL("MapShowInfohubs"))
+ if (show_infohubs)
{
drawGenericItems(info->getInfoHub(), sInfohubImage);
}
// Telehubs
- if (gSavedSettings.getBOOL("MapShowTelehubs"))
+ if (show_telehubs)
{
drawGenericItems(info->getTeleHub(), sTelehubImage);
}
// Land for sale
- if (gSavedSettings.getBOOL("MapShowLandForSale"))
+ if (show_for_sale)
{
drawGenericItems(info->getLandForSale(), sForSaleImage);
// for 1.23, we're showing normal land and adult land in the same UI; you don't
@@ -865,17 +895,17 @@ void LLWorldMapView::drawItems()
}
}
// PG Events
- if (gSavedSettings.getBOOL("MapShowEvents"))
+ if (show_events)
{
drawGenericItems(info->getPGEvent(), sEventImage);
}
// Mature Events
- if (show_mature)
+ if (show_mature_events && gAgent.canAccessMature())
{
drawGenericItems(info->getMatureEvent(), sEventMatureImage);
}
// Adult Events
- if (show_adult)
+ if (show_adult_events && gAgent.canAccessAdult())
{
drawGenericItems(info->getAdultEvent(), sEventAdultImage);
}
@@ -910,14 +940,12 @@ void LLWorldMapView::drawAgents()
void LLWorldMapView::drawFrustum()
{
// Draw frustum
- F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS;
-
F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
- F32 far_clip_pixels = far_clip_meters * meters_to_pixels;
+ F32 far_clip_pixels = far_clip_meters * mMapRatio;
F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
- F32 half_width_pixels = half_width_meters * meters_to_pixels;
+ F32 half_width_pixels = half_width_meters * mMapRatio;
// Compute the frustum coordinates. Take the UI scale into account.
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + mPanX) * LLUI::getScaleFactor().mV[VX]);
@@ -978,8 +1006,8 @@ LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
- pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS;
- pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS;
+ pos_local.mV[VX] *= mMapRatio;
+ pos_local.mV[VY] *= mMapRatio;
// leave Z component in meters
diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h
index ebc9c6d738..d4857113f2 100644
--- a/indra/newview/llworldmapview.h
+++ b/indra/newview/llworldmapview.h
@@ -210,6 +210,7 @@ private:
F32 mMapScale;
F32 mTargetMapScale;
+ F32 mMapRatio;
static F32 sMapScaleSetting;
static LLVector2 sZoomPivot;
static LLFrameTimer sZoomTimer;
diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp
index 48461241a2..7fbcb5fc04 100644
--- a/indra/newview/llxmlrpctransaction.cpp
+++ b/indra/newview/llxmlrpctransaction.cpp
@@ -26,7 +26,7 @@
#include "llviewerprecompiledheaders.h"
// include this to get winsock2 because openssl attempts to include winsock1
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
#include <openssl/x509_vfy.h>
#include <openssl/ssl.h>
#include "llsecapi.h"
@@ -313,6 +313,8 @@ bool LLXMLRPCTransaction::Impl::process()
if (mHasResponse && !mResponseParsed)
{
LLXMLNodePtr root;
+ bool strip_escaped_strings = LLXMLNode::sStripEscapedStrings;
+ LLXMLNode::sStripEscapedStrings = false;
if (!LLXMLNode::parseBuffer(mResponseText.data(), mResponseText.size(),
root, nullptr))
{
@@ -329,6 +331,7 @@ bool LLXMLRPCTransaction::Impl::process()
LL_WARNS() << "XMLRPC response parsing failed; request URI: "
<< mURI << LL_ENDL;
}
+ LLXMLNode::sStripEscapedStrings = strip_escaped_strings;
mResponseParsed = true;
}
diff --git a/indra/newview/mpfloatertuning.cpp b/indra/newview/mpfloatertuning.cpp
index bfa96a8764..1a3e4cf718 100644
--- a/indra/newview/mpfloatertuning.cpp
+++ b/indra/newview/mpfloatertuning.cpp
@@ -29,13 +29,12 @@
#include "mpfloatertuning.h"
#include "llsliderctrl.h"
+#include "lltextbox.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llviewercontrol.h"
#include "llsdserialize.h"
-#include "../llrender/llvertexbuffer.cpp"
-
MPFloaterTuning::MPFloaterTuning(const LLSD& key) : LLFloater(key)
{
}
@@ -45,32 +44,25 @@ void MPFloaterTuning::syncFromPreferenceSetting(void *user_data)
MPFloaterTuning *self = static_cast<MPFloaterTuning*>(user_data);
U32 fps = gSavedSettings.getU32("MaxFPS");
+ if(fps==0) fps=132;
+
LLSliderCtrl* fpsSliderCtrl = self->getChild<LLSliderCtrl>("fpsSlider");
fpsSliderCtrl->setValue(fps,FALSE);
- U32 optBuf = gSavedSettings.getU32("MPVBufferOptiMode");
-
- if(optBuf == 0)
- {
- if(gGLManager.mIsApple) optBuf = 2;
- else optBuf = 1;
- }
-
- LLComboBox * optBufCtrl = self->getChild<LLComboBox>("MPVBuffModeComboBox");
- optBufCtrl->setCurrentByIndex(optBuf-1);
-
- LL_INFOS() << "syncFromPreferenceSetting optBuf=" << optBuf << LL_ENDL;
+ LLTextBox* fpsText = self->getChild<LLTextBox>("fpsText");
+ if(fps>120) fpsText->setValue("no limit");
+ else fpsText->setValue(std::to_string(fps)+" fps");
}
bool MPFloaterTuning::postBuild()
{
LLSliderCtrl* fpsSliderCtrl = getChild<LLSliderCtrl>("fpsSlider");
- fpsSliderCtrl->setMinValue(0);
- fpsSliderCtrl->setMaxValue(165);
+ fpsSliderCtrl->setMinValue(12);
+ fpsSliderCtrl->setMaxValue(132);
fpsSliderCtrl->setSliderMouseUpCallback(boost::bind(&MPFloaterTuning::onFinalCommit,this));
- LLComboBox* optBufCtrl = getChild<LLComboBox>("MPVBuffModeComboBox");
- optBufCtrl->setCommitCallback(boost::bind(&MPFloaterTuning::onFinalCommit,this));
+ LLTextBox* fpsText = getChild<LLTextBox>("fpsText");
+ fpsText->setValue("");
syncFromPreferenceSetting(this);
@@ -85,11 +77,9 @@ void MPFloaterTuning::onFinalCommit()
U32 fps = (U32)fpsSliderCtrl->getValueF32();
gSavedSettings.setU32("MaxFPS",fps);
- LLComboBox* optBufCtrl = getChild<LLComboBox>("MPVBuffModeComboBox");
- S16 optBuf = optBufCtrl->getCurrentIndex() + 1;
- gSavedSettings.setU32("MPVBufferOptiMode",optBuf);
-
- //LLVertexBuffer::sMappingMode = optBuf;
+ LLTextBox* fpsText = getChild<LLTextBox>("fpsText");
+ if(fps>120) fpsText->setValue("no limit");
+ else fpsText->setValue(std::to_string(fps)+" fps");
}
void MPFloaterTuning::onClose(bool app_quitting)
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b3b1d272d0..0723f736b2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -29,11 +29,13 @@
#include "pipeline.h"
// library includes
+#include "llimagepng.h"
#include "llaudioengine.h" // For debugging.
#include "llerror.h"
#include "llviewercontrol.h"
#include "llfasttimer.h"
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include "llnamevalue.h"
#include "llpointer.h"
#include "llprimitive.h"
@@ -117,6 +119,20 @@
#include "llenvironment.h"
#include "llsettingsvo.h"
+#include "SMAAAreaTex.h"
+#include "SMAASearchTex.h"
+
+#ifndef LL_WINDOWS
+#define A_GCC 1
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#if LL_LINUX
+#pragma GCC diagnostic ignored "-Wrestrict"
+#endif
+#endif
+#define A_CPU 1
+#include "app_settings/shaders/class1/deferred/CASF.glsl" // This is also C++
+
extern bool gSnapshot;
bool gShiftFrame = false;
@@ -124,7 +140,7 @@ bool gShiftFrame = false;
bool LLPipeline::WindLightUseAtmosShaders;
bool LLPipeline::RenderDeferred;
F32 LLPipeline::RenderDeferredSunWash;
-U32 LLPipeline::RenderFSAASamples;
+U32 LLPipeline::RenderFSAAType;
U32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
@@ -204,7 +220,7 @@ S32 LLPipeline::RenderHeroProbeUpdateRate;
S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
-const U32 LLPipeline::MAX_BAKE_WIDTH = 512;
+const U32 LLPipeline::MAX_PREVIEW_WIDTH = 512;
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
@@ -213,7 +229,6 @@ const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;
const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
extern S32 gBoxFrame;
-//extern bool gHideSelectedObjects;
extern bool gDisplaySwapBuffers;
extern bool gDebugGL;
extern bool gCubeSnapshot;
@@ -269,6 +284,7 @@ static LLStaticHashedString sDelta("delta");
static LLStaticHashedString sDistFactor("dist_factor");
static LLStaticHashedString sKern("kern");
static LLStaticHashedString sKernScale("kern_scale");
+static LLStaticHashedString sSmaaRTMetrics("SMAA_RT_METRICS");
//----------------------------------------
@@ -329,10 +345,27 @@ void validate_framebuffer_object();
// target -- RenderTarget to add attachments to
bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
- bool valid = true
- && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM
- && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight
- && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive OR material env intensity
+ U32 orm = GL_RGBA;
+ U32 norm = GL_RGBA16F;
+ U32 emissive = GL_RGB16F;
+
+ bool hdr = gSavedSettings.getBOOL("RenderHDREnabled") && gGLManager.mGLVersion > 4.05f;
+ LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
+
+ if (!hdr)
+ {
+ norm = GL_RGB10_A2;
+ emissive = GL_RGB;
+ }
+
+ bool valid = true;
+ valid = valid && target.addColorAttachment(orm); // frag-data[1] specular OR PBR ORM
+ valid = valid && target.addColorAttachment(norm);
+ if (has_emissive)
+ {
+ valid = valid && target.addColorAttachment(emissive); // frag_data[3] PBR emissive OR material env intensity
+ }
+
return valid;
}
@@ -487,7 +520,7 @@ void LLPipeline::init()
// DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
// DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred");
connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
- connectRefreshCachedSettingsSafe("RenderFSAASamples");
+ connectRefreshCachedSettingsSafe("RenderFSAAType");
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
connectRefreshCachedSettingsSafe("RenderShadowDetail");
@@ -564,7 +597,16 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderMirrors");
connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate");
connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier");
- gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
+
+ LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl("CollectFontVertexBuffers");
+ if (cntrl_ptr.notNull())
+ {
+ cntrl_ptr->getCommitSignal()->connect([](LLControlVariable* control, const LLSD& value, const LLSD& previous)
+ {
+ LLFontVertexBuffer::enableBufferCollection(control->getValue().asBoolean());
+ });
+ }
}
LLPipeline::~LLPipeline()
@@ -725,40 +767,26 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
// refresh cached settings here to protect against inconsistent event handling order
refreshCachedSettings();
- U32 samples = RenderFSAASamples;
-
eFBOStatus ret = FBO_SUCCESS_FULLRES;
- if (!allocateScreenBuffer(resX, resY, samples))
+ if (!allocateScreenBufferInternal(resX, resY))
{
//failed to allocate at requested specification, return false
ret = FBO_FAILURE;
releaseScreenBuffers();
- //reduce number of samples
- while (samples > 0)
- {
- samples /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
- { //success
- return FBO_SUCCESS_LOWRES;
- }
- releaseScreenBuffers();
- }
-
- samples = 0;
//reduce resolution
while (resY > 0 && resX > 0)
{
resY /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
+ if (allocateScreenBufferInternal(resX, resY))
{
return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
+ if (allocateScreenBufferInternal(resX, resY))
{
return FBO_SUCCESS_LOWRES;
}
@@ -771,9 +799,12 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
return ret;
}
-bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
+bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+
+ bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled");
+
if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
@@ -786,14 +817,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
- allocateScreenBuffer(res, res, samples);
+ allocateScreenBufferInternal(res, res);
if (RenderMirrors)
{
mHeroProbeManager.initReflectionMaps();
res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
mRT = &mHeroProbeRT;
- allocateScreenBuffer(res, res, samples);
+ allocateScreenBufferInternal(res, res);
}
mRT = &mMainRT;
@@ -819,15 +850,15 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA, true)) return false;
if (!addDeferredAttachments(mRT->deferredScreen)) return false;
- GLuint screenFormat = GL_RGBA16F;
+ GLuint screenFormat = hdr ? GL_RGBA16F : GL_RGBA;
- if (!mRT->screen.allocate(resX, resY, screenFormat)) return false;
+ if (!mRT->screen.allocate(resX, resY, GL_RGBA16F)) return false;
mRT->deferredScreen.shareDepthBuffer(mRT->screen);
- if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
- { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa
- if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false;
+ if (shadow_detail > 0 || ssao || RenderDepthOfField)
+ { //only need mRT->deferredLight for shadows OR ssao OR dof
+ if (!mRT->deferredLight.allocate(resX, resY, screenFormat)) return false;
}
else
{
@@ -846,34 +877,39 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- if (samples > 0)
+ if (RenderFSAAType > 0)
{
if (!mFXAAMap.allocate(resX, resY, GL_RGBA)) return false;
+ if (RenderFSAAType == 2)
+ {
+ if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA, false)) return false;
+ }
}
else
{
mFXAAMap.release();
+ mSMAABlendBuffer.release();
}
//water reflection texture (always needed as scratch space whether or not transparent water is enabled)
- mWaterDis.allocate(resX, resY, GL_RGBA16F, true);
+ mWaterDis.allocate(resX, resY, screenFormat, true);
if(RenderScreenSpaceReflections)
{
- mSceneMap.allocate(resX, resY, GL_RGB, true);
+ mSceneMap.allocate(resX, resY, screenFormat, true);
}
else
{
mSceneMap.release();
}
- const bool post_hdr = gSavedSettings.getBOOL("RenderPostProcessingHDR");
- const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA;
- mPostMap.allocate(resX, resY, post_color_fmt);
+ mPostMap.allocate(resX, resY, screenFormat);
// used to scale down textures
// See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown
- mDownResMap.allocate(4, 4, GL_RGBA);
+ mDownResMap.allocate(1024, 1024, GL_RGBA);
+
+ mBakeMap.allocate(LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH, LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT, GL_RGBA);
}
//HACK make screenbuffer allocations start failing after 30 seconds
if (gSavedSettings.getBOOL("SimulateFBOFailure"))
@@ -1004,7 +1040,7 @@ void LLPipeline::refreshCachedSettings()
WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
- RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0;
+ RenderFSAAType = gSavedSettings.getU32("RenderFSAAType");
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
@@ -1090,6 +1126,8 @@ void LLPipeline::refreshCachedSettings()
LLVOAvatar::sMaxNonImpostors = 1;
LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors);
}
+
+ LLFontVertexBuffer::enableBufferCollection(gSavedSettings.getBOOL("CollectFontVertexBuffers"));
}
void LLPipeline::releaseGLBuffers()
@@ -1108,6 +1146,18 @@ void LLPipeline::releaseGLBuffers()
mTrueNoiseMap = 0;
}
+ if (mSMAAAreaMap)
+ {
+ LLImageGL::deleteTextures(1, &mSMAAAreaMap);
+ mSMAAAreaMap = 0;
+ }
+
+ if (mSMAASearchMap)
+ {
+ LLImageGL::deleteTextures(1, &mSMAASearchMap);
+ mSMAASearchMap = 0;
+ }
+
releaseLUTBuffers();
mWaterDis.release();
@@ -1122,6 +1172,8 @@ void LLPipeline::releaseGLBuffers()
mDownResMap.release();
+ mBakeMap.release();
+
for (U32 i = 0; i < 3; i++)
{
mGlow[i].release();
@@ -1257,6 +1309,77 @@ void LLPipeline::createGLBuffers()
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
+ if (!mSMAAAreaMap)
+ {
+ std::vector<U8> tempBuffer(AREATEX_SIZE);
+ for (U32 y = 0; y < AREATEX_HEIGHT; y++)
+ {
+ U32 srcY = AREATEX_HEIGHT - 1 - y;
+ // unsigned int srcY = y;
+ memcpy(&tempBuffer[y * AREATEX_PITCH], areaTexBytes + srcY * AREATEX_PITCH, AREATEX_PITCH);
+ }
+
+ LLImageGL::generateTextures(1, &mSMAAAreaMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
+ GL_UNSIGNED_BYTE, tempBuffer.data(), false);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ if (!mSMAASearchMap)
+ {
+ std::vector<U8> tempBuffer(SEARCHTEX_SIZE);
+ for (U32 y = 0; y < SEARCHTEX_HEIGHT; y++)
+ {
+ U32 srcY = SEARCHTEX_HEIGHT - 1 - y;
+ // unsigned int srcY = y;
+ memcpy(&tempBuffer[y * SEARCHTEX_PITCH], searchTexBytes + srcY * SEARCHTEX_PITCH, SEARCHTEX_PITCH);
+ }
+
+ LLImageGL::generateTextures(1, &mSMAASearchMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT,
+ GL_RED, GL_UNSIGNED_BYTE, tempBuffer.data(), false);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ if (!mSMAASampleMap)
+ {
+ LLPointer<LLImageRaw> raw_image = new LLImageRaw;
+ LLPointer<LLImagePNG> png_image = new LLImagePNG;
+ static LLCachedControl<std::string> sample_path(gSavedSettings, "SamplePath", "");
+ if (gDirUtilp->fileExists(sample_path()) && png_image->load(sample_path()) && png_image->decode(raw_image, 0.0f))
+ {
+ U32 format = 0;
+ switch (raw_image->getComponents())
+ {
+ case 1:
+ format = GL_RED;
+ break;
+ case 2:
+ format = GL_RG;
+ break;
+ case 3:
+ format = GL_RGB;
+ break;
+ case 4:
+ format = GL_RGBA;
+ break;
+ default:
+ return;
+ };
+ LLImageGL::generateTextures(1, &mSMAASampleMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB, raw_image->getWidth(),
+ raw_image->getHeight(), format, GL_UNSIGNED_BYTE, raw_image->getData(), false);
+ stop_glerror();
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ }
+
createLUTBuffers();
gBumpImageList.restoreGL();
@@ -1318,15 +1441,24 @@ void LLPipeline::createLUTBuffers()
mPbrBrdfLut.allocate(512, 512, GL_RG16F);
mPbrBrdfLut.bindTarget();
- gDeferredGenBrdfLutProgram.bind();
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1, -1);
- gGL.vertex2f(-1, 1);
- gGL.vertex2f(1, -1);
- gGL.vertex2f(1, 1);
- gGL.end();
- gGL.flush();
+
+ if (gDeferredGenBrdfLutProgram.isComplete())
+ {
+ gDeferredGenBrdfLutProgram.bind();
+ llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1, -1);
+ gGL.vertex2f(-1, 1);
+ gGL.vertex2f(1, -1);
+ gGL.vertex2f(1, 1);
+ gGL.end();
+ gGL.flush();
+ }
+ else
+ {
+ LL_WARNS("Brad") << gDeferredGenBrdfLutProgram.mName << " failed to load, cannot be used!" << LL_ENDL;
+ }
gDeferredGenBrdfLutProgram.unbind();
mPbrBrdfLut.flush();
@@ -2022,9 +2154,9 @@ F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size,
}
//get area of circle around node
- F32 app_angle = atanf(size.getLength3().getF32()/dist);
- F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * F_PI;
+ F32 app_angle = atanf(size.getLength3().getF32() / dist);
+ F32 radius = app_angle * LLDrawable::sCurPixelAngle;
+ return radius * radius * F_PI;
}
void LLPipeline::grabReferences(LLCullResult& result)
@@ -3640,6 +3772,7 @@ void LLPipeline::postSort(LLCamera &camera)
}
}
+ LLVertexBuffer::flushBuffers();
// LLSpatialGroup::sNoDelete = false;
LL_PUSH_CALLSTACKS();
}
@@ -3809,20 +3942,17 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
if (&camera == LLViewerCamera::getInstance())
{ // a bit hacky, this is the start of the main render frame, figure out delta between last modelview matrix and
// current modelview matrix
- glh::matrix4f last_modelview(gGLLastModelView);
- glh::matrix4f cur_modelview(gGLModelView);
+ glm::mat4 last_modelview = get_last_modelview();
+ glm::mat4 cur_modelview = get_current_modelview();
// goal is to have a matrix here that goes from the last frame's camera space to the current frame's camera space
- glh::matrix4f m = last_modelview.inverse(); // last camera space to world space
- m.mult_left(cur_modelview); // world space to camera space
+ glm::mat4 m = glm::inverse(last_modelview); // last camera space to world space
+ m = cur_modelview * m; // world space to camera space
- glh::matrix4f n = m.inverse();
+ glm::mat4 n = glm::inverse(m);
- for (U32 i = 0; i < 16; ++i)
- {
- gGLDeltaModelView[i] = m.m[i];
- gGLInverseDeltaModelView[i] = n.m[i];
- }
+ gGLDeltaModelView = m;
+ gGLInverseDeltaModelView = n;
}
bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion && !LLGLSLShader::sProfileEnabled;
@@ -3978,6 +4108,13 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
LLGLState::checkStates(GL_FALSE);
}
+ // turn off atmospherics and water haze for low detail reflection probe
+ static LLCachedControl<S32> probe_level(gSavedSettings, "RenderReflectionProbeLevel", 0);
+ bool low_detail_probe = probe_level == 0 && gCubeSnapshot;
+ done_atmospherics = done_atmospherics || low_detail_probe;
+ done_water_haze = done_water_haze || low_detail_probe;
+
+
while ( iter1 != mPools.end() )
{
LLDrawPool *poolp = *iter1;
@@ -4559,33 +4696,51 @@ void LLPipeline::renderDebug()
}
// Debug stuff.
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
+ LLPipeline::RENDER_DEBUG_OCCLUSION |
+ LLPipeline::RENDER_DEBUG_LIGHTS |
+ LLPipeline::RENDER_DEBUG_BATCH_SIZE |
+ LLPipeline::RENDER_DEBUG_UPDATE_TYPE |
+ LLPipeline::RENDER_DEBUG_BBOXES |
+ LLPipeline::RENDER_DEBUG_NORMALS |
+ LLPipeline::RENDER_DEBUG_POINTS |
+ LLPipeline::RENDER_DEBUG_TEXTURE_AREA |
+ LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
+ LLPipeline::RENDER_DEBUG_RAYCAST |
+ LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
+ LLPipeline::RENDER_DEBUG_AVATAR_JOINTS |
+ LLPipeline::RENDER_DEBUG_AGENT_TARGET |
+ LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
+ LLPipeline::RENDER_DEBUG_TEXEL_DENSITY))
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("render debug bridges");
+
+ for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList())
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) ||
- (!hud_only && hasRenderType(part->mDrawableType)) )
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
{
- part->renderDebug();
+ if ((hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) ||
+ (!hud_only && hasRenderType(part->mDrawableType)))
+ {
+ part->renderDebug();
+ }
}
}
}
- }
- for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
- gGL.pushMatrix();
- gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- bridge->renderDebug();
- gGL.popMatrix();
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderDebug();
+ gGL.popMatrix();
+ }
}
}
@@ -6666,8 +6821,14 @@ void LLPipeline::renderAlphaObjects(bool rigged)
S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
U32 target_width = LLRenderTarget::sCurResX;
U32 type = LLRenderPass::PASS_ALPHA;
- LLVOAvatar* lastAvatar = nullptr;
+ // for gDeferredShadowAlphaMaskProgram
+ const LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ bool skipLastSkin;
+ // for gDeferredShadowGLTFAlphaBlendProgram
+ const LLVOAvatar* lastAvatarGLTF = nullptr;
+ U64 lastMeshIdGLTF = 0;
+ bool skipLastSkinGLTF;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
@@ -6691,7 +6852,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatarGLTF, lastMeshIdGLTF, skipLastSkinGLTF);
}
else
{
@@ -6699,14 +6860,10 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ if (mSimplePool->uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin))
{
- mSimplePool->uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
+ mSimplePool->pushBatch(*pparams, true, true);
}
-
- mSimplePool->pushBatch(*pparams, true, true);
}
}
else
@@ -6949,28 +7106,35 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool
static LLStaticHashedString dt("dt");
static LLStaticHashedString noiseVec("noiseVec");
static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params");
+ static LLStaticHashedString dynamic_exposure_params2("dynamic_exposure_params2");
+ static LLStaticHashedString dynamic_exposure_e("dynamic_exposure_enabled");
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
+ static LLCachedControl<bool> dynamic_exposure_enabled(gSavedSettings, "RenderDynamicExposureEnabled", true);
static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f);
- static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ static LLCachedControl<F32> dynamic_exposure_speed_error(gSavedSettings, "RenderDynamicExposureSpeedError", 0.1f);
+ static LLCachedControl<F32> dynamic_exposure_speed_target(gSavedSettings, "RenderDynamicExposureSpeedTarget", 2.f);
LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky();
F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust);
- F32 exp_min = 1.f;
- F32 exp_max = 1.f;
+ F32 exp_min = sky->getHDRMin();
+ F32 exp_max = sky->getHDRMax();
- if (probe_ambiance > 0.f)
+ if (dynamic_exposure_enabled)
{
- F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma()) * 2.f;
-
- if (hdr_scale > 1.f)
- {
- exp_min = 1.f / hdr_scale;
- exp_max = hdr_scale;
- }
+ exp_min = sky->getHDROffset() - exp_min;
+ exp_max = sky->getHDROffset() + exp_max;
}
+ else
+ {
+ exp_min = sky->getHDROffset();
+ exp_max = sky->getHDROffset();
+ }
+
shader->uniform1f(dt, gFrameIntervalSeconds);
shader->uniform2f(noiseVec, ll_frand() * 2.0f - 1.0f, ll_frand() * 2.0f - 1.0f);
- shader->uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
+ shader->uniform4f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max, dynamic_exposure_speed_error);
+ shader->uniform4f(dynamic_exposure_params2, sky->getHDROffset(), exp_min, exp_max, dynamic_exposure_speed_target);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -6986,11 +7150,12 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool
extern LLPointer<LLImageGL> gEXRImage;
-void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
+{
dst->bindTarget();
// gamma correct lighting
{
- LL_PROFILE_GPU_ZONE("gamma correct");
+ LL_PROFILE_GPU_ZONE("tonemap");
static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
@@ -7002,10 +7167,8 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable());
- LLGLSLShader& shader = no_post ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping)
- psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
- gDeferredPostGammaCorrectProgram;
+ bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools->isAvailable());
+ LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram;
shader.bind();
@@ -7022,10 +7185,16 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
F32 e = llclamp(exposure(), 0.5f, 4.f);
static LLStaticHashedString s_exposure("exposure");
- static LLStaticHashedString aces_mix("aces_mix");
+ static LLStaticHashedString tonemap_mix("tonemap_mix");
+ static LLStaticHashedString tonemap_type("tonemap_type");
shader.uniform1f(s_exposure, e);
- shader.uniform1f(aces_mix, gEXRImage.notNull() ? 0.f : 0.3f);
+
+ static LLCachedControl<U32> tonemap_type_setting(gSavedSettings, "RenderTonemapType", 0U);
+ shader.uniform1i(tonemap_type, tonemap_type_setting);
+
+ static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f);
+ shader.uniform1f(tonemap_mix, psky->getTonemapMix());
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -7036,6 +7205,34 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
dst->flush();
}
+void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ dst->bindTarget();
+ // gamma correct lighting
+ {
+ LL_PROFILE_GPU_ZONE("gamma correct");
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
+ gDeferredPostGammaCorrectProgram;
+
+ shader.bind();
+ shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
+
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ shader.unbind();
+ }
+ dst->flush();
+}
+
void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst)
{
@@ -7173,22 +7370,68 @@ void LLPipeline::generateGlow(LLRenderTarget* src)
}
}
+void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ static LLCachedControl<F32> cas_sharpness(gSavedSettings, "RenderCASSharpness", 0.4f);
+ if (cas_sharpness == 0.0f || !gCASProgram.isComplete())
+ {
+ gPipeline.copyRenderTarget(src, dst);
+ return;
+ }
+
+ LLGLSLShader* sharpen_shader = &gCASProgram;
+
+ // Bind setup:
+ dst->bindTarget();
+
+ sharpen_shader->bind();
+
+ {
+ static LLStaticHashedString cas_param_0("cas_param_0");
+ static LLStaticHashedString cas_param_1("cas_param_1");
+ static LLStaticHashedString out_screen_res("out_screen_res");
+
+ varAU4(const0);
+ varAU4(const1);
+ CasSetup(const0, const1,
+ cas_sharpness(), // Sharpness tuning knob (0.0 to 1.0).
+ (AF1)src->getWidth(), (AF1)src->getHeight(), // Input size.
+ (AF1)dst->getWidth(), (AF1)dst->getHeight()); // Output size.
+
+ sharpen_shader->uniform4uiv(cas_param_0, 1, const0);
+ sharpen_shader->uniform4uiv(cas_param_1, 1, const1);
+
+ sharpen_shader->uniform2f(out_screen_res, (AF1)dst->getWidth(), (AF1)dst->getHeight());
+ }
+
+ sharpen_shader->bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
+
+ // Draw
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ sharpen_shader->unbind();
+
+ dst->flush();
+}
+
void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
{
{
llassert(!gCubeSnapshot);
- bool multisample = RenderFSAASamples > 1 && mFXAAMap.isComplete();
+ bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete();
LLGLSLShader* shader = &gGlowCombineProgram;
- S32 width = dst->getWidth();
- S32 height = dst->getHeight();
-
// Present everything.
if (multisample)
{
LL_PROFILE_GPU_ZONE("aa");
+ S32 width = dst->getWidth();
+ S32 height = dst->getHeight();
+
// bake out texture2D with RGBL for FXAA shader
mFXAAMap.bindTarget();
+ mFXAAMap.clear(GL_COLOR_BUFFER_BIT);
shader = &gGlowCombineFXAAProgram;
shader->bind();
@@ -7211,7 +7454,11 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
mFXAAMap.flush();
dst->bindTarget();
- shader = &gFXAAProgram;
+
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+
+ shader = &gFXAAProgram[fsaa_quality];
shader->bind();
channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAAMap.getUsage());
@@ -7254,6 +7501,187 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
}
}
+void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
+{
+ llassert(!gCubeSnapshot);
+ bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
+
+ // Present everything.
+ if (multisample)
+ {
+ LL_PROFILE_GPU_ZONE("aa");
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+
+ S32 width = src->getWidth();
+ S32 height = src->getHeight();
+
+ float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height };
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false);
+ //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true);
+ {
+ //LLGLState stencil(GL_STENCIL_TEST, use_stencil);
+
+ // Bind setup:
+ LLRenderTarget& dest = mFXAAMap;
+ LLGLSLShader& edge_shader = gSMAAEdgeDetectProgram[fsaa_quality];
+
+ dest.bindTarget();
+ dest.clear(GL_COLOR_BUFFER_BIT);
+
+ edge_shader.bind();
+ edge_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+
+ S32 channel = edge_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
+ if (channel > -1)
+ {
+ if (!use_sample)
+ {
+ src->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ else
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ }
+
+ //if (use_stencil)
+ //{
+ // glStencilFunc(GL_ALWAYS, 1, 0xFF);
+ // glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ // glStencilMask(0xFF);
+ //}
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ edge_shader.unbind();
+ dest.flush();
+
+ gGL.getTexUnit(channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+
+ {
+ //LLGLState stencil(GL_STENCIL_TEST, use_stencil);
+
+ // Bind setup:
+ LLRenderTarget& dest = mSMAABlendBuffer;
+ LLGLSLShader& blend_weights_shader = gSMAABlendWeightsProgram[fsaa_quality];
+
+ dest.bindTarget();
+ dest.clear(GL_COLOR_BUFFER_BIT);
+
+ blend_weights_shader.bind();
+ blend_weights_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+
+ S32 edge_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_EDGE_TEX, mFXAAMap.getUsage());
+ if (edge_tex_channel > -1)
+ {
+ mFXAAMap.bindTexture(0, edge_tex_channel, LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(edge_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ S32 area_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_AREA_TEX, LLTexUnit::TT_TEXTURE);
+ if (area_tex_channel > -1)
+ {
+ gGL.getTexUnit(area_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap);
+ gGL.getTexUnit(area_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(area_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ S32 search_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_SEARCH_TEX, LLTexUnit::TT_TEXTURE);
+ if (search_tex_channel > -1)
+ {
+ gGL.getTexUnit(search_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap);
+ gGL.getTexUnit(search_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(search_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ //if (use_stencil)
+ //{
+ // glStencilFunc(GL_EQUAL, 1, 0xFF);
+ // glStencilMask(0x00);
+ //}
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ //if (use_stencil)
+ //{
+ // glStencilFunc(GL_ALWAYS, 0, 0xFF);
+ //}
+ blend_weights_shader.unbind();
+ dest.flush();
+ gGL.getTexUnit(edge_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(area_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(search_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+}
+
+void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ llassert(!gCubeSnapshot);
+ bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
+
+ // Present everything.
+ if (multisample)
+ {
+ LL_PROFILE_GPU_ZONE("aa");
+ static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U);
+ U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U);
+
+ S32 width = src->getWidth();
+ S32 height = src->getHeight();
+
+ float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height };
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false);
+ //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true);
+
+ {
+ //LLGLDisable stencil(GL_STENCIL_TEST);
+
+ // Bind setup:
+ LLRenderTarget* bound_target = dst;
+ LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality];
+
+ bound_target->bindTarget();
+ bound_target->clear(GL_COLOR_BUFFER_BIT);
+
+ blend_shader.bind();
+ blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
+
+ S32 diffuse_channel = blend_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
+ if(diffuse_channel > -1)
+ {
+ src->bindTexture(0, diffuse_channel, LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+ S32 blend_channel = blend_shader.enableTexture(LLShaderMgr::SMAA_BLEND_TEX);
+ if (blend_channel > -1)
+ {
+ mSMAABlendBuffer.bindTexture(0, blend_channel, LLTexUnit::TFO_BILINEAR);
+ }
+
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ bound_target->flush();
+ blend_shader.unbind();
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(blend_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ else
+ {
+ copyRenderTarget(src, dst);
+ }
+}
+
void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst)
{
@@ -7462,18 +7890,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
{ // combine result based on alpha
dst->bindTarget();
- if (RenderFSAASamples > 1 && mFXAAMap.isComplete())
- {
- glViewport(0, 0, dst->getWidth(), dst->getHeight());
- }
- else
- {
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- }
+ glViewport(0, 0, dst->getWidth(), dst->getHeight());
gDeferredDoFCombineProgram.bind();
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
@@ -7521,20 +7938,32 @@ void LLPipeline::renderFinalize()
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
+ bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled");
+
+ if (hdr)
+ {
+ copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
+
+ generateLuminance(&mRT->screen, &mLuminanceMap);
- copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
+ generateExposure(&mLuminanceMap, &mExposureMap);
- generateLuminance(&mRT->screen, &mLuminanceMap);
+ tonemap(&mRT->screen, &mPostMap);
- generateExposure(&mLuminanceMap, &mExposureMap);
+ applyCAS(&mPostMap, &mRT->screen);
+ }
+
+ generateSMAABuffers(&mRT->screen);
gammaCorrect(&mRT->screen, &mPostMap);
LLVertexBuffer::unbind();
- generateGlow(&mPostMap);
+ applySMAA(&mPostMap, &mRT->screen);
+
+ generateGlow(&mRT->screen);
- combineGlow(&mPostMap, &mRT->screen);
+ combineGlow(&mRT->screen, &mPostMap);
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7542,13 +7971,17 @@ void LLPipeline::renderFinalize()
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- renderDoF(&mRT->screen, &mPostMap);
+ renderDoF(&mPostMap, &mRT->screen);
- applyFXAA(&mPostMap, &mRT->screen);
LLRenderTarget* finalBuffer = &mRT->screen;
- if (RenderBufferVisualization > -1)
+ if (RenderFSAAType == 1)
{
+ applyFXAA(&mRT->screen, &mPostMap);
finalBuffer = &mPostMap;
+ }
+
+ if (RenderBufferVisualization > -1)
+ {
switch (RenderBufferVisualization)
{
case 0:
@@ -7559,6 +7992,23 @@ void LLPipeline::renderFinalize()
break;
case 4:
visualizeBuffers(&mLuminanceMap, finalBuffer, 0);
+ break;
+ case 5:
+ {
+ if (RenderFSAAType > 0)
+ {
+ visualizeBuffers(&mFXAAMap, finalBuffer, 0);
+ }
+ break;
+ }
+ case 6:
+ {
+ if (RenderFSAAType == 2)
+ {
+ visualizeBuffers(&mSMAABlendBuffer, finalBuffer, 0);
+ }
+ break;
+ }
default:
break;
}
@@ -7566,11 +8016,13 @@ void LLPipeline::renderFinalize()
// Present the screen target.
- gDeferredPostNoDoFProgram.bind();
+ gDeferredPostNoDoFNoiseProgram.bind(); // Add noise as part of final render to screen pass to avoid damaging other post effects
// Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems.
- gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
- gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
+ gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
+ gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
+
+ gDeferredPostNoDoFNoiseProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)finalBuffer->getWidth(), (GLfloat)finalBuffer->getHeight());
{
LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
@@ -7578,7 +8030,7 @@ void LLPipeline::renderFinalize()
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
- gDeferredPostNoDoFProgram.unbind();
+ gDeferredPostNoDoFNoiseProgram.unbind();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -7728,7 +8180,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX))
{
- shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, mReflectionModelView.m);
+ shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, glm::value_ptr(mReflectionModelView));
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
@@ -7765,12 +8217,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
F32 mat[16*6];
for (U32 i = 0; i < 16; i++)
{
- mat[i] = mSunShadowMatrix[0].m[i];
- mat[i+16] = mSunShadowMatrix[1].m[i];
- mat[i+32] = mSunShadowMatrix[2].m[i];
- mat[i+48] = mSunShadowMatrix[3].m[i];
- mat[i+64] = mSunShadowMatrix[4].m[i];
- mat[i+80] = mSunShadowMatrix[5].m[i];
+ mat[i] = glm::value_ptr(mSunShadowMatrix[0])[i];
+ mat[i+16] = glm::value_ptr(mSunShadowMatrix[1])[i];
+ mat[i+32] = glm::value_ptr(mSunShadowMatrix[2])[i];
+ mat[i+48] = glm::value_ptr(mSunShadowMatrix[3])[i];
+ mat[i+64] = glm::value_ptr(mSunShadowMatrix[4])[i];
+ mat[i+80] = glm::value_ptr(mSunShadowMatrix[5])[i];
}
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, false, mat);
@@ -7876,15 +8328,15 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
- shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLDeltaModelView);
- shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLInverseDeltaModelView);
+ shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLDeltaModelView));
+ shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLInverseDeltaModelView));
shader.uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{
- glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, norm_mat.m);
+ glm::mat4 norm_mat = glm::transpose(glm::inverse(get_current_modelview()));
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, glm::value_ptr(norm_mat));
}
// auto adjust legacy sun color if needed
@@ -7958,51 +8410,33 @@ void LLPipeline::renderDeferredLighting()
LLGLEnable cull(GL_CULL_FACE);
LLGLEnable blend(GL_BLEND);
- glh::matrix4f mat = copy_matrix(gGLModelView);
+ glm::mat4 mat = get_current_modelview();
setupHWLights(); // to set mSun/MoonDir;
- glh::vec4f tc(mSunDir.mV);
- mat.mult_matrix_vec(tc);
- mTransformedSunDir.set(tc.v);
+ glm::vec4 tc(glm::make_vec4(mSunDir.mV));
+ tc = mat * tc;
+ mTransformedSunDir.set(glm::value_ptr(tc));
- glh::vec4f tc_moon(mMoonDir.mV);
- mat.mult_matrix_vec(tc_moon);
- mTransformedMoonDir.set(tc_moon.v);
+ glm::vec4 tc_moon(glm::make_vec4(mMoonDir.mV));
+ tc_moon = mat * tc_moon;
+ mTransformedMoonDir.set(glm::value_ptr(tc_moon));
- if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0)
{
LL_PROFILE_GPU_ZONE("sun program");
deferred_light_target->bindTarget();
{ // paint shadow/SSAO light map (direct lighting lightmap)
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");
- bindDeferredShader(gDeferredSunProgram, deferred_light_target);
+
+ LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram;
+ bindDeferredShader(sun_shader, deferred_light_target);
mScreenTriangleVB->setBuffer();
glClearColor(1, 1, 1, 1);
deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
glClearColor(0, 0, 0, 0);
- glh::matrix4f inv_trans = get_current_modelview().inverse().transpose();
-
- const U32 slice = 32;
- F32 offset[slice * 3];
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 8; j++)
- {
- glh::vec3f v;
- v.set_value(sinf(6.284f / 8 * j), cosf(6.284f / 8 * j), -(F32) i);
- v.normalize();
- inv_trans.mult_matrix_vec(v);
- v.normalize();
- offset[(i * 8 + j) * 3 + 0] = v.v[0];
- offset[(i * 8 + j) * 3 + 1] = v.v[2];
- offset[(i * 8 + j) * 3 + 2] = v.v[1];
- }
- }
-
- gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
- gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
+ sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
(GLfloat)deferred_light_target->getWidth(),
(GLfloat)deferred_light_target->getHeight());
@@ -8012,12 +8446,12 @@ void LLPipeline::renderDeferredLighting()
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
- unbindDeferredShader(gDeferredSunProgram);
+ unbindDeferredShader(sun_shader);
}
deferred_light_target->flush();
}
- if (RenderDeferredSSAO)
+ if (RenderDeferredSSAO && !gCubeSnapshot)
{
// soften direct lighting lightmap
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
@@ -8101,6 +8535,7 @@ void LLPipeline::renderDeferredLighting()
soften_shader.uniform1f(ssao_max_str, ssao_max);
LLEnvironment &environment = LLEnvironment::instance();
+
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
@@ -8119,8 +8554,9 @@ void LLPipeline::renderDeferredLighting()
}
static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+ static LLCachedControl<S32> probe_level(gSavedSettings, "RenderReflectionProbeLevel", 0);
- if (local_light_count > 0)
+ if (local_light_count > 0 && (!gCubeSnapshot || probe_level > 0))
{
gGL.setSceneBlendType(LLRender::BT_ADD);
std::list<LLVector4> fullscreen_lights;
@@ -8234,10 +8670,10 @@ void LLPipeline::renderDeferredLighting()
continue;
}
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
+ glm::vec3 tc(glm::make_vec3(c));
+ tc = mul_mat4_vec3(mat, tc);
- fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
+ fullscreen_lights.push_back(LLVector4(tc.x, tc.y, tc.z, s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)));
}
}
@@ -8344,15 +8780,15 @@ void LLPipeline::renderDeferredLighting()
sVisibleLightCount++;
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
+ glm::vec3 tc(glm::make_vec3(c));
+ tc = mul_mat4_vec3(mat, tc);
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
// send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor() * light_scale;
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, glm::value_ptr(tc));
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final);
@@ -8595,10 +9031,10 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
//matrix from volume space to agent space
LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
- glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
- glh::matrix4f light_to_screen = get_current_modelview() * light_to_agent;
+ glm::mat4 light_to_agent(glm::make_mat4((F32*) light_mat.mMatrix));
+ glm::mat4 light_to_screen = get_current_modelview() * light_to_agent;
- glh::matrix4f screen_to_light = light_to_screen.inverse();
+ glm::mat4 screen_to_light = glm::inverse(light_to_screen);
F32 s = volume->getLightRadius()*1.5f;
F32 near_clip = dist;
@@ -8606,34 +9042,34 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
F32 height = scale.mV[VY];
F32 far_clip = s+dist-scale.mV[VZ];
- F32 fovy = fov * RAD_TO_DEG;
+ F32 fovy = fov; // radians
F32 aspect = width/height;
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.5f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f);
- glh::vec3f p1(0, 0, -(near_clip+0.01f));
- glh::vec3f p2(0, 0, -(near_clip+1.f));
+ glm::vec3 p1(0, 0, -(near_clip+0.01f));
+ glm::vec3 p2(0, 0, -(near_clip+1.f));
- glh::vec3f screen_origin(0, 0, 0);
+ glm::vec3 screen_origin(0, 0, 0);
- light_to_screen.mult_matrix_vec(p1);
- light_to_screen.mult_matrix_vec(p2);
- light_to_screen.mult_matrix_vec(screen_origin);
+ p1 = mul_mat4_vec3(light_to_screen, p1);
+ p2 = mul_mat4_vec3(light_to_screen, p2);
+ screen_origin = mul_mat4_vec3(light_to_screen, screen_origin);
- glh::vec3f n = p2-p1;
- n.normalize();
+ glm::vec3 n = p2-p1;
+ n = glm::normalize(n);
F32 proj_range = far_clip - near_clip;
- glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
+ glm::mat4 light_proj = glm::perspective(fovy, aspect, near_clip, far_clip);
screen_to_light = trans * light_proj * screen_to_light;
- shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, screen_to_light.m);
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, glm::value_ptr(screen_to_light));
shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, glm::value_ptr(p1));
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, glm::value_ptr(n));
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, glm::value_ptr(screen_origin));
shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
S32 s_idx = -1;
@@ -8877,10 +9313,8 @@ inline float sgn(float a)
return (0.0F);
}
-glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
+glm::mat4 look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
{
- glh::matrix4f ret;
-
LLVector3 dirN;
LLVector3 upN;
LLVector3 lftN;
@@ -8894,53 +9328,28 @@ glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
dirN = dir;
dirN.normVec();
- ret.m[ 0] = lftN[0];
- ret.m[ 1] = upN[0];
- ret.m[ 2] = -dirN[0];
- ret.m[ 3] = 0.f;
+ F32 ret[16];
+ ret[ 0] = lftN[0];
+ ret[ 1] = upN[0];
+ ret[ 2] = -dirN[0];
+ ret[ 3] = 0.f;
- ret.m[ 4] = lftN[1];
- ret.m[ 5] = upN[1];
- ret.m[ 6] = -dirN[1];
- ret.m[ 7] = 0.f;
+ ret[ 4] = lftN[1];
+ ret[ 5] = upN[1];
+ ret[ 6] = -dirN[1];
+ ret[ 7] = 0.f;
- ret.m[ 8] = lftN[2];
- ret.m[ 9] = upN[2];
- ret.m[10] = -dirN[2];
- ret.m[11] = 0.f;
+ ret[ 8] = lftN[2];
+ ret[ 9] = upN[2];
+ ret[10] = -dirN[2];
+ ret[11] = 0.f;
- ret.m[12] = -(lftN*pos);
- ret.m[13] = -(upN*pos);
- ret.m[14] = dirN*pos;
- ret.m[15] = 1.f;
+ ret[12] = -(lftN*pos);
+ ret[13] = -(upN*pos);
+ ret[14] = dirN*pos;
+ ret[15] = 1.f;
- return ret;
-}
-
-glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
-{
- glh::matrix4f ret;
- ret.m[ 0] = 2/(max[0]-min[0]);
- ret.m[ 4] = 0;
- ret.m[ 8] = 0;
- ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
-
- ret.m[ 1] = 0;
- ret.m[ 5] = 2/(max[1]-min[1]);
- ret.m[ 9] = 0;
- ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
-
- ret.m[ 2] = 0;
- ret.m[ 6] = 0;
- ret.m[10] = 2/(max[2]-min[2]);
- ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
-
- ret.m[ 3] = 0;
- ret.m[ 7] = 0;
- ret.m[11] = 0;
- ret.m[15] = 1;
-
- return ret;
+ return glm::make_mat4(ret);
}
static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows");
@@ -8954,7 +9363,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp)
+void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
LL_PROFILE_GPU_ZONE("renderShadow");
@@ -8997,10 +9406,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
//generate shadow map
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- gGL.loadMatrix(view.m);
+ gGL.loadMatrix(glm::value_ptr(view));
stop_glerror();
gGLLastMatrix = NULL;
@@ -9410,13 +9819,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
}
- F64 last_modelview[16];
- F64 last_projection[16];
- for (U32 i = 0; i < 16; i++)
- { //store last_modelview of world camera
- last_modelview[i] = gGLLastModelView[i];
- last_projection[i] = gGLLastProjection[i];
- }
+ glm::mat4 last_modelview = get_last_modelview();
+ glm::mat4 last_projection = get_last_projection();
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
@@ -9495,12 +9899,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//get sun view matrix
//store current projection/modelview matrix
- glh::matrix4f saved_proj = get_current_projection();
- glh::matrix4f saved_view = get_current_modelview();
- glh::matrix4f inv_view = saved_view.inverse();
+ glm::mat4 saved_proj = get_current_projection();
+ glm::mat4 saved_view = get_current_modelview();
+ glm::mat4 inv_view = glm::inverse(saved_view);
- glh::matrix4f view[6];
- glh::matrix4f proj[6];
+ glm::mat4 view[6];
+ glm::mat4 proj[6];
LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir);
@@ -9515,7 +9919,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLVector3 lightDir = -caster_dir;
lightDir.normVec();
- glh::vec3f light_dir(lightDir.mV);
+ glm::vec3 light_dir(glm::make_vec3(lightDir.mV));
//create light space camera matrix
@@ -9570,9 +9974,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//get good split distances for frustum
for (U32 i = 0; i < fp.size(); ++i)
{
- glh::vec3f v(fp[i].mV);
- saved_view.mult_matrix_vec(v);
- fp[i].setVec(v.v);
+ glm::vec3 v(glm::make_vec3(fp[i].mV));
+ v = mul_mat4_vec3(saved_view, v);
+ fp[i].setVec(glm::value_ptr(v));
}
min = fp[0];
@@ -9721,9 +10125,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
for (U32 i = 0; i < fp.size(); i++)
{
- glh::vec3f p = glh::vec3f(fp[i].mV);
- view[j].mult_matrix_vec(p);
- wpf.push_back(LLVector3(p.v));
+ glm::vec3 p = glm::make_vec3(fp[i].mV);
+ p = mul_mat4_vec3(view[j], p);
+ wpf.push_back(LLVector3(glm::value_ptr(p)));
}
min = wpf[0];
@@ -9823,7 +10227,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{ //just use ortho projection
mShadowFOV.mV[j] = -1.f;
origin.clearVec();
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ proj[j] = glm::ortho(min.mV[0], max.mV[0],
min.mV[1], max.mV[1],
-max.mV[2], -min.mV[2]);
}
@@ -9914,37 +10318,37 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{ //just use ortho projection
origin.clearVec();
mShadowError.mV[j] = -1.f;
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ proj[j] = glm::ortho(min.mV[0], max.mV[0],
min.mV[1], max.mV[1],
-max.mV[2], -min.mV[2]);
}
else
{
//get perspective projection
- view[j] = view[j].inverse();
+ view[j] = glm::inverse(view[j]);
//llassert(origin.isFinite());
- glh::vec3f origin_agent(origin.mV);
+ glm::vec3 origin_agent(glm::make_vec3(origin.mV));
//translate view to origin
- view[j].mult_matrix_vec(origin_agent);
+ origin_agent = mul_mat4_vec3(view[j], origin_agent);
- eye = LLVector3(origin_agent.v);
+ eye = LLVector3(glm::value_ptr(origin_agent));
//llassert(eye.isFinite());
if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowFrustOrigin[j] = eye;
}
- view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
+ view[j] = look(LLVector3(glm::value_ptr(origin_agent)), lightDir, -up);
F32 fx = 1.f/tanf(fovx);
F32 fz = 1.f/tanf(fovz);
- proj[j] = glh::matrix4f(-fx, 0, 0, 0,
- 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
- 0, 0, -fz, 0,
- 0, -1.f, 0, 0);
+ proj[j] = glm::mat4(-fx, 0, 0, 0,
+ 0, (yfar + ynear) / (ynear - yfar), 0, -1.0f,
+ 0, 0, -fz, 0,
+ 0, (2.f * yfar * ynear) / (ynear - yfar), 0, 0);
}
}
}
@@ -9963,19 +10367,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
//translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.5f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f);
set_current_modelview(view[j]);
set_current_projection(proj[j]);
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = mShadowModelview[j].m[i];
- gGLLastProjection[i] = mShadowProjection[j].m[i];
- }
+ set_last_modelview(mShadowModelview[j]);
+ set_last_projection(mShadowProjection[j]);
mShadowModelview[j] = view[j];
mShadowProjection[j] = proj[j];
@@ -10090,9 +10491,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- view[i + 4] = glh::matrix4f((F32*)mat.mMatrix);
+ view[i + 4] = glm::make_mat4((F32*)mat.mMatrix);
- view[i + 4] = view[i + 4].inverse();
+ view[i + 4] = glm::inverse(view[i + 4]);
//get perspective matrix
F32 near_clip = dist + 0.01f;
@@ -10100,27 +10501,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
F32 height = scale.mV[VY];
F32 far_clip = dist + volume->getLightRadius() * 1.5f;
- F32 fovy = fov * RAD_TO_DEG;
+ F32 fovy = fov; // radians
F32 aspect = width / height;
- proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ proj[i + 4] = glm::perspective(fovy, aspect, near_clip, far_clip);
//translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.5f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f);
set_current_modelview(view[i + 4]);
set_current_projection(proj[i + 4]);
mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view;
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i + 4].m[j];
- gGLLastProjection[j] = mShadowProjection[i + 4].m[j];
- }
+ set_last_modelview(mShadowModelview[i + 4]);
+ set_last_projection(mShadowProjection[i + 4]);
mShadowModelview[i + 4] = view[i + 4];
mShadowProjection[i + 4] = proj[i + 4];
@@ -10168,18 +10566,15 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{
set_current_modelview(view[1]);
set_current_projection(proj[1]);
- gGL.loadMatrix(view[1].m);
+ gGL.loadMatrix(glm::value_ptr(view[1]));
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj[1].m);
+ gGL.loadMatrix(glm::value_ptr(proj[1]));
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
gGL.setColorMask(true, true);
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = (F32)last_modelview[i];
- gGLLastProjection[i] = (F32)last_projection[i];
- }
+ set_last_modelview(last_modelview);
+ set_last_projection(last_projection);
popRenderTypeMask();
@@ -10479,18 +10874,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
F32 distance = (pos-camera.getOrigin()).length();
F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
F32 aspect = tdim.mV[0]/tdim.mV[1];
- glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glm::mat4 persp = glm::perspective(glm::radians(fov), aspect, 1.f, 256.f);
set_current_projection(persp);
- gGL.loadMatrix(persp.m);
+ gGL.loadMatrix(glm::value_ptr(persp));
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+ F32 ogl_mat[16];
+ camera.getOpenGLTransform(ogl_mat);
+ glm::mat4 mat = glm::make_mat4((GLfloat*) OGL_TO_CFR_ROTATION) * glm::make_mat4(ogl_mat);
- gGL.loadMatrix(mat.m);
+ gGL.loadMatrix(glm::value_ptr(mat));
set_current_modelview(mat);
glClearColor(0.0f,0.0f,0.0f,0.0f);
@@ -10612,11 +11007,16 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
gGL.diffuseColor4fv(LLColor4::pink.mV );
}
- gGL.begin(LLRender::QUADS);
- gGL.vertex3f(-1, -1, clip_plane);
- gGL.vertex3f(1, -1, clip_plane);
- gGL.vertex3f(1, 1, clip_plane);
- gGL.vertex3f(-1, 1, clip_plane);
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3f(-1.f, -1.f, clip_plane);
+ gGL.vertex3f(1.f, -1.f, clip_plane);
+ gGL.vertex3f(1.f, 1.f, clip_plane);
+
+ gGL.vertex3f(-1.f, -1.f, clip_plane);
+ gGL.vertex3f(1.f, 1.f, clip_plane);
+ gGL.vertex3f(-1.f, 1.f, clip_plane);
+ }
gGL.end();
gGL.flush();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 024303d5f0..5c9b95ef4a 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -129,7 +129,7 @@ public:
//attempt to allocate screen buffers at resX, resY
//returns true if allocation successful, false otherwise
- bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
+ bool allocateScreenBufferInternal(U32 resX, U32 resY);
bool allocateShadowBuffer(U32 resX, U32 resY);
// rebuild all LLVOVolume render batches
@@ -155,9 +155,13 @@ public:
void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst);
void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst);
void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true);
+ void tonemap(LLRenderTarget* src, LLRenderTarget* dst);
void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst);
void generateGlow(LLRenderTarget* src);
+ void applyCAS(LLRenderTarget* src, LLRenderTarget* dst);
void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst);
+ void generateSMAABuffers(LLRenderTarget* src);
+ void applySMAA(LLRenderTarget* src, LLRenderTarget* dst);
void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);
void combineGlow(LLRenderTarget* src, LLRenderTarget* dst);
@@ -341,7 +345,7 @@ public:
void renderHighlight(const LLViewerObject* obj, F32 fade);
- void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp);
+ void renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp);
void renderSelectedFaces(const LLColor4& color);
void renderHighlights();
void renderDebug();
@@ -725,6 +729,7 @@ public:
// FXAA helper target
LLRenderTarget mFXAAMap;
+ LLRenderTarget mSMAABlendBuffer;
// render ui to buffer target
LLRenderTarget mUIScreen;
@@ -732,6 +737,9 @@ public:
// downres scratch space for GPU downscaling of textures
LLRenderTarget mDownResMap;
+ // 2k bom scratch target
+ LLRenderTarget mBakeMap;
+
LLCullResult mSky;
LLCullResult mReflectedObjects;
LLCullResult mRefractedObjects;
@@ -755,10 +763,10 @@ public:
LLCamera mShadowCamera[8];
LLVector3 mShadowExtents[4][2];
// TODO : separate Sun Shadow and Spot Shadow matrices
- glh::matrix4f mSunShadowMatrix[6];
- glh::matrix4f mShadowModelview[6];
- glh::matrix4f mShadowProjection[6];
- glh::matrix4f mReflectionModelView;
+ glm::mat4 mSunShadowMatrix[6];
+ glm::mat4 mShadowModelview[6];
+ glm::mat4 mShadowProjection[6];
+ glm::mat4 mReflectionModelView;
LLPointer<LLDrawable> mShadowSpotLight[2];
F32 mSpotLightFade[2];
@@ -771,7 +779,7 @@ public:
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
- static const U32 MAX_BAKE_WIDTH;
+ static const U32 MAX_PREVIEW_WIDTH;
//texture for making the glow
LLRenderTarget mGlow[3];
@@ -781,6 +789,11 @@ public:
U32 mTrueNoiseMap;
U32 mLightFunc;
+ //smaa
+ U32 mSMAAAreaMap = 0;
+ U32 mSMAASearchMap = 0;
+ U32 mSMAASampleMap = 0;
+
LLColor4 mSunDiffuse;
LLColor4 mMoonDiffuse;
LLVector4 mSunDir;
@@ -988,7 +1001,7 @@ public:
static bool WindLightUseAtmosShaders;
static bool RenderDeferred;
static F32 RenderDeferredSunWash;
- static U32 RenderFSAASamples;
+ static U32 RenderFSAAType;
static U32 RenderResolutionDivisor;
static bool RenderUIBuffer;
static S32 RenderShadowDetail;
diff --git a/indra/newview/skins/default/textures/map_avatar_you_32.tga b/indra/newview/skins/default/textures/map_avatar_you_32.tga
index 782207efd6..84b57aceaf 100644
--- a/indra/newview/skins/default/textures/map_avatar_you_32.tga
+++ b/indra/newview/skins/default/textures/map_avatar_you_32.tga
Binary files differ
diff --git a/indra/newview/skins/default/xui/da/language_settings.xml b/indra/newview/skins/default/xui/da/language_settings.xml
index fd3fa6c6fd..d15a7c583a 100644
--- a/indra/newview/skins/default/xui/da/language_settings.xml
+++ b/indra/newview/skins/default/xui/da/language_settings.xml
@@ -5,6 +5,7 @@
<!-- Locale Information -->
<string name="MicrosoftLocale">danish</string>
<string name="MacLocale">da_DK.UTF-8</string>
+ <string name="macOSLocale">da_DK.UTF-8</string>
<string name="DarwinLocale">da_DK.UTF-8</string>
<string name="LinuxLocale">da_DK.UTF-8</string>
<string name="FreeBSDLocale">da_DK.UTF-8</string>
diff --git a/indra/newview/skins/default/xui/de/language_settings.xml b/indra/newview/skins/default/xui/de/language_settings.xml
index 912b30615e..bfd9ad60cd 100644
--- a/indra/newview/skins/default/xui/de/language_settings.xml
+++ b/indra/newview/skins/default/xui/de/language_settings.xml
@@ -5,6 +5,7 @@
<!-- Locale Information -->
<string name="MicrosoftLocale">german</string>
<string name="MacLocale">de_DE.UTF-8</string>
+ <string name="macOSLocale">de_DE.UTF-8</string>
<string name="DarwinLocale">de_DE.UTF-8</string>
<string name="LinuxLocale">de_DE.UTF-8</string>
<string name="FreeBSDLocale">de_DE.UTF-8</string>
diff --git a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
index 1500c96b8d..787b2f8be4 100644
--- a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
+++ b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
@@ -50,7 +50,7 @@
layout="topleft"
name="label"
left="15"
- top="5"
+ top="8"
width="105">
Day Cycle Name:
</text>
diff --git a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml
index b17d0aa5b6..025d537804 100644
--- a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml
+++ b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml
@@ -11,10 +11,10 @@
name="gltf asset editor"
title="[OBJECT_NAME]">
<floater.string name="floater_title" value="GLTF Scene Editor"/>
- <floater.string name="scene_tittle" value="Scene"/>
- <floater.string name="node_tittle" value="Node"/>
- <floater.string name="mesh_tittle" value="Mesh"/>
- <floater.string name="skin_tittle" value="Skin"/>
+ <floater.string name="scene_title" value="Scene"/>
+ <floater.string name="node_title" value="Node"/>
+ <floater.string name="mesh_title" value="Mesh"/>
+ <floater.string name="skin_title" value="Skin"/>
<layout_stack
name="main_layout"
diff --git a/indra/newview/skins/default/xui/en/floater_material_editor.xml b/indra/newview/skins/default/xui/en/floater_material_editor.xml
index a6a401f43e..21ceeafeea 100644
--- a/indra/newview/skins/default/xui/en/floater_material_editor.xml
+++ b/indra/newview/skins/default/xui/en/floater_material_editor.xml
@@ -13,9 +13,6 @@
title="[MATERIAL_NAME]">
<string name="no_upload_fee_string">no upload fee</string>
<string name="upload_fee_string">L$[FEE] upload fee</string>
- <string name="material_selection_title">Material selection</string>
- <string name="material_selection_text">Select material:</string>
- <string name="material_batch_import_text">--- Bulk Upload All ---</string>
<string name="material_override_title">Editing Material</string>
<scroll_container
diff --git a/indra/newview/skins/default/xui/en/floater_mp_performance.xml b/indra/newview/skins/default/xui/en/floater_mp_performance.xml
index d943a13f66..1b5cf82dcb 100644
--- a/indra/newview/skins/default/xui/en/floater_mp_performance.xml
+++ b/indra/newview/skins/default/xui/en/floater_mp_performance.xml
@@ -3,11 +3,11 @@
positioning="cascading"
legacy_header_height="40"
top="12"
- right="-324"
- height="120"
+ right="-334"
+ height="80"
min_height="120"
- width="320"
- min_width="320"
+ width="330"
+ min_width="330"
can_minimize="true"
can_close="true"
can_resize="false"
@@ -16,85 +16,51 @@
single_instance="true"
save_rect="true"
save_visibility="true"
- title="Megapahit Tuning">
+ title="FPS Limiter">
<panel
name="panel_fps"
border="false"
- width="300"
- height="36"
+ width="320"
+ height="60"
left="10"
top="40"
- follows="top|left"
+ follows="left|top|right|bottom"
layout="topleft"
>
<slider
- name="fpsSlider"
- width="300"
+ follows="left|top"
+ width="240"
height="15"
+ left="12"
layout="topleft"
+ name="fpsSlider"
enabled="true"
control_name="fpsSlider"
decimal_digits="0"
- increment="5"
+ increment="12"
initial_value="0"
- label="Max FPS"
+ label="Max FPS:"
label_width="50"
- text_width="30"
+ text_width="2"
can_edit_text="false"
- show_text="true"
+ show_text="false"
>
</slider>
- </panel>
-
- <panel
- name="panel_mapping"
- border="false"
- width="300"
- height="36"
- left="10"
- top="78"
- follows="top|left"
- layout="topleft"
- >
-
- <text
- name="MPVBuffModeLabel"
- width="100"
+ <text
+ follows="left|top"
+ width="50"
height="15"
- left="2"
- top="8">
- Optimisations:
- (needs restart):
- </text>
-
- <combo_box
- control_name="MPVBuffModeControl"
- name="MPVBuffModeComboBox"
- width="150"
- height="23"
- left="130"
- top="4"
+ left_delta="252"
+ layout="topleft"
+ type="string"
+ name="fpsText"
>
- <combo_box.item
- enabled="true"
- label="Normal"
- name="Normal"
- value="1" />
- <combo_box.item
- enabled="true"
- label="Apple GPU (smoothie)"
- name="Megapahit Optimisations"
- value="2" />
- <combo_box.item
- enabled="true"
- label="Apple GPU (LL)"
- name="LL Optimisations"
- value="3" />
- </combo_box>
+ no limit
+ </text>
- </panel>
+</panel>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index 8c4019a668..aeaa8370ac 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
- height="411"
+ height="430"
layout="topleft"
name="prefs_graphics_advanced"
help_topic="Preferences_Graphics_Advanced"
@@ -359,7 +359,41 @@
name="use HiDPI"
tool_tip="Enable OpenGL for High-Resolution Drawing."
width="315" />
-
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="30"
+ name="antialiasing label"
+ top_delta="20"
+ width="120">
+ Antialiasing:
+ </text>
+ <combo_box
+ control_name="RenderFSAAType"
+ height="20"
+ initial_value="false"
+ label="Antialiasing"
+ layout="topleft"
+ left_pad="40"
+ name="fsaa"
+ top_delta="0"
+ width="90">
+ <combo_box.item
+ label="Disabled"
+ name="FSAADisabled"
+ value="0" />
+ <combo_box.item
+ label="FXAA"
+ name="FXAA"
+ value="1" />
+ <combo_box.item
+ label="SMAA"
+ name="SMAA"
+ value="2" />
+ </combo_box>
<text
type="string"
length="1"
@@ -367,10 +401,10 @@
height="20"
layout="topleft"
left="30"
- name="antialiasing label"
+ name="antialiasing quality label"
top_delta="20"
- width="100">
- Antialiasing:
+ width="120">
+ Antialiasing Quality:
</text>
<combo_box
control_name="RenderFSAASamples"
@@ -379,17 +413,25 @@
label="Antialiasing"
layout="topleft"
left_pad="40"
- name="fsaa"
+ name="fsaa quality"
top_delta="0"
width="90">
<combo_box.item
- label="Disabled"
- name="FSAADisabled"
+ label="Low"
+ name="Low"
value="0" />
<combo_box.item
- label="FXAA"
- name="FXAA"
+ label="Medium"
+ name="Medium"
+ value="1" />
+ <combo_box.item
+ label="High"
+ name="High"
value="2" />
+ <combo_box.item
+ label="Ultra"
+ name="Ultra"
+ value="3" />
</combo_box>
<text
type="string"
@@ -545,7 +587,7 @@
</text>
<view_border
bevel_style="in"
- height="357"
+ height="377"
layout="topleft"
left="385"
name="vert_border"
@@ -642,6 +684,20 @@
function="Pref.RenderOptionUpdate" />
</check_box>
+ <check_box
+ control_name="RenderVintageMode"
+ height="16"
+ initial_value="false"
+ label="Vintage Mode"
+ layout="topleft"
+ left="420"
+ name="VintageMode"
+ top_delta="20"
+ width="240">
+ <check_box.commit_callback
+ function="Pref.RenderOptionUpdate" />
+ </check_box>
+
<text
type="string"
length="1"
@@ -779,7 +835,7 @@
layout="topleft"
left="420"
min_val="0.5"
- max_val="1.5"
+ max_val="4.0"
name="RenderExposure"
show_text="true"
top_delta="24"
@@ -881,7 +937,77 @@
value="1"/>
</combo_box>
<!-- End of mirror settings -->
-
+ <!-- Sharpening Settings -->
+ <slider
+ control_name="RenderCASSharpness"
+ decimal_digits="1"
+ follows="left|top"
+ height="16"
+ increment="0.1"
+ initial_value="160"
+ label="Sharpening:"
+ label_width="145"
+ layout="topleft"
+ left="420"
+ min_val="0.0"
+ max_val="1.0"
+ name="RenderSharpness"
+ show_text="true"
+ top_delta="24"
+ width="260">
+ </slider>
+ <!-- End of Sharpening Settings-->
+ <!-- Tone Mapping Settings -->
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="420"
+ name="TonemapTypeText"
+ text_readonly_color="LabelDisabledColor"
+ top_delta="25"
+ width="128">
+ Tone Mapper:
+ </text>
+ <combo_box
+ control_name="RenderTonemapType"
+ height="18"
+ layout="topleft"
+ left_delta="130"
+ top_delta="0"
+ name="TonemapType"
+ width="150">
+ <combo_box.item
+ label="Khronos Neutral"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="ACES"
+ name="1"
+ value="1"/>
+ </combo_box>
+ <slider
+ control_name="RenderTonemapMix"
+ decimal_digits="1"
+ follows="left|top"
+ height="16"
+ increment="0.1"
+ initial_value="1"
+ label="Tone Mapping Mix:"
+ tool_tip="Mix between linear and tone mapped colors"
+ label_width="145"
+ layout="topleft"
+ left="420"
+ min_val="0.0"
+ max_val="1.0"
+ name="TonemapMix"
+ show_text="true"
+ top_delta="22"
+ width="260">
+ </slider>
+ <!-- End of Tone Mapping Settings-->
<!-- End of Advanced Settings block -->
<view_border
bevel_style="in"
@@ -889,7 +1015,7 @@
layout="topleft"
left="13"
name="horiz_border"
- top="373"
+ top="393"
top_delta="5"
width="774"/>
<button
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index c88e4163be..dba323a9e1 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -2774,7 +2774,7 @@ even though the user gets a free copy.
label="New Script"
label_selected="New Script"
layout="topleft"
- left="10"
+ left="8"
name="button new script"
top="10"
width="134" />
@@ -2786,16 +2786,28 @@ even though the user gets a free copy.
left_pad="8"
name="button permissions"
width="134" />
- <panel_inventory_object
+ <filter_editor
+ follows="left|top|right"
+ label="Enter filter text"
+ layout="topleft"
+ top="40"
+ left="10"
+ text_pad_left="10"
+ max_length_chars="300"
+ highlight_text_field="true"
+ name="contents_filter"
+ height="23"
+ width="275" />
+ <panel_inventory_object
border="true"
border_visible="true"
bevel_style="in"
follows="left|top|right"
- height="387"
+ height="367"
layout="topleft"
left="10"
name="contents_inventory"
- top="50"
+ top="70"
width="275" />
</panel>
</tab_container>
diff --git a/indra/newview/skins/default/xui/en/language_settings.xml b/indra/newview/skins/default/xui/en/language_settings.xml
index e76387da47..129ca5344c 100644
--- a/indra/newview/skins/default/xui/en/language_settings.xml
+++ b/indra/newview/skins/default/xui/en/language_settings.xml
@@ -5,6 +5,7 @@
<!-- Locale Information -->
<string name="MicrosoftLocale">english</string>
<string name="MacLocale">C</string>
+ <string name="macOSLocale">C</string>
<string name="DarwinLocale">C</string>
<string name="LinuxLocale">C</string>
<string name="FreeBSDLocale">C</string>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index cd660d7f7a..977b225960 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -490,7 +490,7 @@
layout="topleft"
name="Reset Skeleton">
<menu_item_call.on_click
- function="Avatar.ResetSkeleton" />
+ function="Avatar.ResetSelfSkeleton" />
</menu_item_call>
<menu_item_call
label="Reset skeleton and animations"
@@ -3440,6 +3440,16 @@ function="World.EnvPreset"
function="Advanced.HandleAttachedLightParticles"
parameter="RenderAttachedParticles" />
</menu_item_check>
+ <menu_item_check
+ label="Collect Font Vertex Buffers"
+ name="Collect Font Vertex Buffers">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="CollectFontVertexBuffers" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="CollectFontVertexBuffers" />
+ </menu_item_check>
<menu_item_separator />
<menu_item_check
label="Enable Shader Cache"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 951903fe34..ea5689ed65 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -8870,7 +8870,11 @@ One or more of your Voice Morphs will expire in less than [INTERVAL] days.
If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice morphing perk.
<tag>fail</tag>
- <tag>voice</tag>
+ <tag>voice</tag>
+ <usetemplate
+ ignoretext="Warn me about voice morph expiring"
+ name="okignore"
+ yestext="OK"/>
</notification>
<notification
@@ -12584,6 +12588,36 @@ are wearing now.
</notification>
<notification
+ icon="notify.tga"
+ name="TextureDiscardBackgrounded"
+ type="notify">
+ <unique>
+ <context>DELAY</context>
+ </unique>
+ To improve system performance, [SECOND_LIFE] has reduced texture memory usage after being in the background for [DELAY] seconds. It may take some time for texture image quality to return to normal.
+ <usetemplate
+ ignoretext="Ask me about background texture memory usage and recovery"
+ name="okcancelignore"
+ yestext="OK"
+ notext="Disable"/>
+ </notification>
+
+ <notification
+ icon="notify.tga"
+ name="TextureDiscardMinimized"
+ type="notify">
+ <unique>
+ <context>DELAY</context>
+ </unique>
+ To improve system performance, [SECOND_LIFE] has reduced texture memory usage after being minimized for [DELAY] seconds. It may take some time for texture image quality to return to normal.
+ <usetemplate
+ ignoretext="Ask me about minimized texture memory usage and recovery"
+ name="okcancelignore"
+ yestext="OK"
+ notext="Disable"/>
+ </notification>
+
+ <notification
icon="alertmodal.tga"
name="MissingFavoriteFolder"
type="alertmodal">
@@ -12595,4 +12629,5 @@ Select the "use as favorite folder" from a folder's menu to set it as the favori
name="okbutton"
yestext="OK"/>
</notification>
+
</notifications>
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index cb3e0e4b6a..b4b4bb6fd3 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -361,6 +361,7 @@
<slider
control_name="RenderExposure"
+ disabled_control="RenderVintageMode"
decimal_digits="1"
follows="left|top"
height="16"
@@ -371,7 +372,7 @@
layout="topleft"
left="30"
min_val="0.5"
- max_val="1.5"
+ max_val="4.0"
name="RenderExposure"
show_text="true"
top_pad="14"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
index 82fb0fe9d7..53ae764ba6 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
@@ -340,7 +340,7 @@
follows="left|top"
top_delta="-6"
layout="topleft"
- left_pad="10"
+ left_pad="5"
width="360"
height="40"
name="media_ear_location">
@@ -360,7 +360,45 @@
name="1"
top_delta ="18"
width="200" />
- </radio_group>
+ </radio_group>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="270"
+ top_delta="6"
+ name="Listen from"
+ width="112">
+ Hear voice from:
+ </text>
+ <radio_group
+ enabled_control="EnableVoiceChat"
+ control_name="VoiceEarLocation"
+ follows="left|top"
+ layout="topleft"
+ left_pad="2"
+ top_delta="-6"
+ width="360"
+ height="40"
+ name="ear_location">
+ <radio_item
+ height="19"
+ label="Camera position"
+ follows="left|top"
+ layout="topleft"
+ name="0"
+ width="200"/>
+ <radio_item
+ height="19"
+ follows="left|top"
+ label="Avatar position"
+ layout="topleft"
+ left_delta="0"
+ name="1"
+ top_delta ="18"
+ width="200" />
+ </radio_group>
<check_box
name="media_show_on_others_btn"
control_name="MediaShowOnOthers"
@@ -408,12 +446,12 @@
</combo_box>
<check_box
control_name="StreamNotificationChannelEnabled"
- height="16"
+ height="30"
label="Custom stream notification channel"
layout="topleft"
left="20"
name="stream_notification_channel_enabled"
- top_pad="10"
+ top_pad="-10"
width="256">
</check_box>
<spinner
@@ -421,59 +459,62 @@
enabled_control="StreamNotificationChannelEnabled"
decimal_digits="0"
follows="left|top"
- height="23"
+ height="30"
increment="1"
initial_value="751751"
label="Channel number:"
label_width="105"
layout="topleft"
- left="260"
+ left_pad="0"
max_val="2147483647"
min_val="-2147483648"
name="stream_notification_channel"
- top_pad="-15"
+ top_pad="-20"
width="170" />
<text
- type="string"
- length="1"
- follows="left|top"
layout="topleft"
- left="23"
- top_delta="30"
- name="Listen from"
- width="112">
- Hear voice from:
+ height="15"
+ left="260"
+ top_pad="-48"
+ width="100"
+ name="noise_suppression_label">
+ Noise suppression
</text>
- <radio_group
- enabled_control="EnableVoiceChat"
- control_name="VoiceEarLocation"
- follows="left|top"
+ <combo_box
+ control_name="VoiceNoiseSuppressionLevel"
layout="topleft"
+ height="23"
left_pad="10"
- top_delta="-6"
- width="360"
- height="40"
- name="ear_location">
- <radio_item
- height="19"
- label="Camera position"
- follows="left|top"
- layout="topleft"
- name="0"
- width="200"/>
- <radio_item
- height="19"
- follows="left|top"
- label="Avatar position"
- layout="topleft"
- left_delta="0"
- name="1"
- top_delta ="18"
- width="200" />
- </radio_group>
+ top_pad="-20"
+ name="noise_suppression_combo"
+ width="80">
+ <item
+ label="Off"
+ name="noise_suppression_none"
+ value="0"/>
+ <item
+ label="Low"
+ name="noise_suppression_low"
+ value="1"/>
+ <item
+ label="Moderate"
+ name="noise_suppression_moderate"
+ value="2"/>
+ <item
+ label="High"
+ name="noise_suppression_high"
+ value="3"/>
+ <item
+ label="Max"
+ name="noise_suppression_max"
+ value="4"/>
+ </combo_box>
+ <text>
+<!-- spacer -->
+ </text>
<check_box
control_name="LipSyncEnabled"
- follows="left|top"
+ follows="top|left"
height="15"
label="Move avatar lips when speaking"
layout="topleft"
@@ -524,44 +565,16 @@
label="Play sounds from gestures"
top_pad="5"
left="20"/>
- <text
- layout="topleft"
+ <check_box
+ control_name="VoiceVisualizerEnabled"
height="15"
+ tool_tip="Check to show voice dot indicator above avatars"
+ label="Show voice dot above avatars"
+ layout="topleft"
+ name="voice_dot_visualizer"
left="260"
- top_pad="-12"
- width="100"
- name="noise_suppression_label">
- Noise Suppression
- </text>
- <combo_box
- control_name="VoiceNoiseSuppressionLevel"
- layout="topleft"
- height="23"
- left_pad="10"
- top_pad="-18"
- name="noise_suppression_combo"
- width="80">
- <item
- label="Off"
- name="noise_suppression_none"
- value="0"/>
- <item
- label="Low"
- name="noise_suppression_low"
- value="1"/>
- <item
- label="Moderate"
- name="noise_suppression_moderate"
- value="2"/>
- <item
- label="High"
- name="noise_suppression_high"
- value="3"/>
- <item
- label="Max"
- name="noise_suppression_max"
- value="4"/>
- </combo_box>
+ top_pad="-15"
+ width="200"/>
<button
control_name="ShowDeviceSettings"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
index 0bf0d8cffc..350e405732 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
@@ -288,7 +288,7 @@
left="10"
top_pad="0"
width="170">
- Offset y
+ Offset u
</text>
<spinner
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index ad68bd8d81..44da9a8dac 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -4318,7 +4318,10 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<!-- PBR Materials -->
<string name="Material Texture Name Header">Textures present this material: </string>
-
+ <string name="material_selection_title">Material selection</string>
+ <string name="material_selection_text">Select material:</string>
+ <string name="material_batch_import_text">--- Bulk Upload All ---</string>
+
<!-- Conversation log messages -->
<string name="logging_calls_disabled_log_empty">
Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat.
diff --git a/indra/newview/skins/default/xui/es/language_settings.xml b/indra/newview/skins/default/xui/es/language_settings.xml
index c345ad73ad..45ddacaf77 100644
--- a/indra/newview/skins/default/xui/es/language_settings.xml
+++ b/indra/newview/skins/default/xui/es/language_settings.xml
@@ -5,6 +5,7 @@
<!-- Locale Information -->
<string name="MicrosoftLocale">spanish</string>
<string name="MacLocale">es_ES.UTF-8</string>
+ <string name="macOSLocale">es_ES.UTF-8</string>
<string name="DarwinLocale">es_ES.UTF-8</string>
<string name="LinuxLocale">es_ES.UTF-8</string>
<string name="FreeBSDLocale">es_ES.UTF-8</string>
diff --git a/indra/newview/skins/default/xui/fr/language_settings.xml b/indra/newview/skins/default/xui/fr/language_settings.xml
index 0dc61fc258..b84430bf13 100644
--- a/indra/newview/skins/default/xui/fr/language_settings.xml
+++ b/indra/newview/skins/default/xui/fr/language_settings.xml
@@ -5,6 +5,7 @@
<!-- Locale Information -->
<string name="MicrosoftLocale">french</string>
<string name="MacLocale">fr_FR.UTF-8</string>
+ <string name="macOSLocale">fr_FR.UTF-8</string>
<string name="DarwinLocale">fr_FR.UTF-8</string>
<string name="LinuxLocale">fr_FR.UTF-8</string>
<string name="FreeBSDLocale">fr_FR.UTF-8</string>
diff --git a/indra/newview/skins/default/xui/it/language_settings.xml b/indra/newview/skins/default/xui/it/language_settings.xml
index 205ee3dbef..763e32e5d0 100644
--- a/indra/newview/skins/default/xui/it/language_settings.xml
+++ b/indra/newview/skins/default/xui/it/language_settings.xml
@@ -5,6 +5,7 @@
<!-- Locale Information -->
<string name="MicrosoftLocale">italian</string>
<string name="MacLocale">it_IT.UTF-8</string>
+ <string name="macOSLocale">it_IT.UTF-8</string>
<string name="DarwinLocale">it_IT.UTF-8</string>
<string name="LinuxLocale">it_IT.UTF-8</string>
<string name="FreeBSDLocale">it_IT.UTF-8</string>
diff --git a/indra/newview/skins/default/xui/ja/language_settings.xml b/indra/newview/skins/default/xui/ja/language_settings.xml
index c6f9ae3e26..af45065d58 100644
--- a/indra/newview/skins/default/xui/ja/language_settings.xml
+++ b/indra/newview/skins/default/xui/ja/language_settings.xml
@@ -6,6 +6,9 @@
<string name="MacLocale">
ja_JP.UTF-8
</string>
+ <string name="macOSLocale">
+ ja_JP.UTF-8
+ </string>
<string name="DarwinLocale">
ja_JP.UTF-8
</string>
diff --git a/indra/newview/skins/default/xui/pl/language_settings.xml b/indra/newview/skins/default/xui/pl/language_settings.xml
index b84d817aa5..b719edc20f 100644
--- a/indra/newview/skins/default/xui/pl/language_settings.xml
+++ b/indra/newview/skins/default/xui/pl/language_settings.xml
@@ -2,6 +2,7 @@
<strings>
<string name="MicrosoftLocale">polish</string>
<string name="MacLocale">pl_PL.UTF-8</string>
+ <string name="macOSLocale">pl_PL.UTF-8</string>
<string name="DarwinLocale">pl_PL.UTF-8</string>
<string name="LinuxLocale">pl_PL.UTF-8</string>
<string name="FreeBSDLocale">pl_PL.UTF-8</string>
diff --git a/indra/newview/skins/default/xui/pt/language_settings.xml b/indra/newview/skins/default/xui/pt/language_settings.xml
index e31af58455..721e74aaff 100644
--- a/indra/newview/skins/default/xui/pt/language_settings.xml
+++ b/indra/newview/skins/default/xui/pt/language_settings.xml
@@ -5,6 +5,7 @@
<!-- Locale Information -->
<string name="MicrosoftLocale">portuguese</string>
<string name="MacLocale">pt_PT.UTF-8</string>
+ <string name="macOSLocale">pt_PT.UTF-8</string>
<string name="DarwinLocale">pt_PT.UTF-8</string>
<string name="LinuxLocale">pt_PT.UTF-8</string>
<string name="FreeBSDLocale">pt_PT.UTF-8</string>
diff --git a/indra/newview/tests/lldateutil_test.cpp b/indra/newview/tests/lldateutil_test.cpp
index 151aadfd4b..acbf019034 100644
--- a/indra/newview/tests/lldateutil_test.cpp
+++ b/indra/newview/tests/lldateutil_test.cpp
@@ -57,12 +57,12 @@ std::string LLTrans::getString(const std::string_view xml_desc, const LLStringUt
return {};
}
-std::string LLTrans::getCountString(const std::string& language, const std::string& xml_desc, S32 count)
+std::string LLTrans::getCountString(std::string_view language, std::string_view xml_desc, S32 count)
{
count_string_t key(xml_desc, count);
if (gCountString.find(key) == gCountString.end())
{
- return std::string("Couldn't find ") + xml_desc;
+ return std::string("Couldn't find ") + static_cast<std::string>(xml_desc);
}
return gCountString[ count_string_t(xml_desc, count) ];
}
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 8089abd7fd..fcf5a37364 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -504,30 +504,34 @@ class Windows_x86_64_Manifest(ViewerManifest):
if self.is_packaging_viewer():
# Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe.
self.path(src='%s/secondlife-bin.exe' % self.args['configuration'], dst=self.final_exe())
- # Emit the whole app image as one of the GitHub step outputs. We
- # want the whole app -- but NOT the extraneous build products that
- # get tossed into the same directory, such as the installer and
- # the symbols tarball, so add exclusions. When we feed
- # upload-artifact multiple absolute pathnames, even just for
- # exclusion, it ends up creating several extraneous directory
- # levels within the artifact -- so try using only relative paths.
- # One problem: as of right now, our current directory os.getcwd()
- # is not the same as the initial working directory for this job
- # step, meaning paths relative to our os.getcwd() won't work for
- # the subsequent upload-artifact step. We're a couple directory
- # levels down. Try adjusting for those when specifying the base
- # for self.relpath().
- appbase = self.relpath(
- self.get_dst_prefix(),
- base=os.path.join(os.getcwd(), os.pardir, os.pardir))
- self.set_github_output('viewer_app', appbase,
- # except for this stuff
- *(('!' + os.path.join(appbase, pattern))
- for pattern in (
- 'secondlife-bin.*',
- '*_Setup.exe',
- '*.bat',
- '*.tar.xz')))
+
+ GITHUB_OUTPUT = os.getenv('GITHUB_OUTPUT')
+ if GITHUB_OUTPUT:
+ # Emit the whole app image as one of the GitHub step outputs. We
+ # want the whole app -- but NOT the extraneous build products that
+ # get tossed into the same directory, such as the installer and
+ # the symbols tarball, so add exclusions. When we feed
+ # upload-artifact multiple absolute pathnames, even just for
+ # exclusion, it ends up creating several extraneous directory
+ # levels within the artifact -- so try using only relative paths.
+ # One problem: as of right now, our current directory os.getcwd()
+ # is not the same as the initial working directory for this job
+ # step, meaning paths relative to our os.getcwd() won't work for
+ # the subsequent upload-artifact step. We're a couple directory
+ # levels down. Try adjusting for those when specifying the base
+ # for self.relpath().
+ appbase = self.relpath(
+ self.get_dst_prefix(),
+ base=os.path.join(os.getcwd(), os.pardir, os.pardir),
+ symlink=True)
+ self.set_github_output('viewer_app', appbase,
+ # except for this stuff
+ *(('!' + os.path.join(appbase, pattern))
+ for pattern in (
+ 'secondlife-bin.*',
+ '*_Setup.exe',
+ '*.bat',
+ '*.tar.xz')))
with self.prefix(src=os.path.join(pkgdir, "VMP")):
# include the compiled launcher scripts so that it gets included in the file_list