diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llcubemap.cpp | 26 | ||||
-rw-r--r-- | indra/llrender/llcubemap.h | 12 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 33 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 2 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 4 | ||||
-rw-r--r-- | indra/newview/CMakeLists.txt | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 190 | ||||
-rw-r--r-- | indra/newview/llappviewer.cpp | 29 | ||||
-rw-r--r-- | indra/newview/llenvironmentmap.cpp | 116 | ||||
-rw-r--r-- | indra/newview/llreflectionmap.cpp | 64 | ||||
-rw-r--r-- | indra/newview/llreflectionmap.h (renamed from indra/newview/llenvironmentmap.h) | 17 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 106 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.h | 51 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 147 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.h | 12 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 87 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 7 |
18 files changed, 695 insertions, 216 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index cc61158aa6..17a487b860 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -166,6 +166,19 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages) } } +void LLCubeMap::initReflectionMap(U32 resolution, U32 components) +{ + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + mImages[0] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[0]->setTexName(texname); + mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); + mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); +} + void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages) { llassert(rawimages.size() == 6); @@ -203,6 +216,19 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra disable(); } +void LLCubeMap::generateMipMaps() +{ + mImages[0]->setUseMipMaps(TRUE); + mImages[0]->setHasMipMaps(TRUE); + enableTexture(0); + bind(); + mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + gGL.getTexUnit(0)->disable(); + disable(); +} + GLuint LLCubeMap::getGLName() { return mImages[0]->getTexName(); diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h index 9ce4a94bca..b9e081cea3 100644 --- a/indra/llrender/llcubemap.h +++ b/indra/llrender/llcubemap.h @@ -41,11 +41,15 @@ public: LLCubeMap(bool init_as_srgb); void init(const std::vector<LLPointer<LLImageRaw> >& rawimages); + // initialize as an undefined cubemap at the given resolution + // used for render-to-cubemap operations + // avoids usage of LLImageRaw + void initReflectionMap(U32 resolution, U32 components = 3); + // init from environment map images // Similar to init, but takes ownership of rawimages and makes this cubemap // respect the resolution of rawimages // Raw images must point to array of six square images that are all the same resolution - // For example usage, see LLEnvironmentMap void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages); void initGL(); void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages); @@ -62,6 +66,12 @@ public: void setMatrix(S32 stage); void restoreMatrix(); + U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; } + + // generate mip maps for this Cube Map using GL + // NOTE: Cube Map MUST already be resident in VRAM + void generateMipMaps(); + GLuint getGLName(); void destroyGL(); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3001375c60..a52dcd5aa1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -738,7 +738,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { //found it mUniform[i] = location; - mTexture[i] = mapUniformTextureChannel(location, type); + mTexture[i] = mapUniformTextureChannel(location, type, size); return; } } @@ -752,7 +752,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); + mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); return; } } @@ -775,16 +775,37 @@ void LLGLSLShader::removePermutation(std::string name) mDefines[name].erase(); } -GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) +GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || type == GL_SAMPLER_2D_MULTISAMPLE) { //this here is a texture - glUniform1iARB(location, mActiveTextureChannels); - LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; - return mActiveTextureChannels++; + GLint ret = mActiveTextureChannels; + if (size == 1) + { + glUniform1iARB(location, mActiveTextureChannels); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; + mActiveTextureChannels++; + } + else + { + //is array of textures, make sequential after this texture + GLint channel[32]; // <=== only support up to 32 texture channels + llassert(size <= 32); + size = llmin(size, 32); + for (int i = 0; i < size; ++i) + { + channel[i] = mActiveTextureChannels++; + } + glUniform1ivARB(location, size, channel); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << + (mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL; + } + + llassert(mActiveTextureChannels <= 32); // too many textures (probably) + return ret; } return -1; } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 85e83dbcb9..7d6b341d3d 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -207,7 +207,7 @@ public: GLint getUniformLocation(U32 index); GLint getAttribLocation(U32 attrib); - GLint mapUniformTextureChannel(GLint location, GLenum type); + GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size); void clearPermutations(); void addPermutation(std::string name, std::string value); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 4d5b60d6bc..b419c9fab5 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -161,7 +161,7 @@ public: BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - + void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 0408010513..0a4cc1bcf5 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -119,6 +119,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy) bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize); resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize); @@ -219,6 +220,7 @@ void LLRenderTarget::releaseColorAttachment() bool LLRenderTarget::addColorAttachment(U32 color_fmt) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (color_fmt == 0) { return true; @@ -315,6 +317,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) bool LLRenderTarget::allocateDepth() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mStencil) { //use render buffers where stencil buffers are in play @@ -395,6 +398,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) void LLRenderTarget::release() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mDepth) { if (mStencil) diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 5e50f58595..2bd231bcdc 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -196,7 +196,6 @@ set(viewer_SOURCE_FILES lldynamictexture.cpp llemote.cpp llenvironment.cpp - llenvironmentmap.cpp llestateinfomodel.cpp lleventnotifier.cpp lleventpoll.cpp @@ -546,6 +545,8 @@ set(viewer_SOURCE_FILES llproductinforequest.cpp llprogressview.cpp llrecentpeople.cpp + llreflectionmap.cpp + llreflectionmapmanager.cpp llregioninfomodel.cpp llregionposition.cpp llremoteparcelrequest.cpp @@ -833,7 +834,6 @@ set(viewer_HEADER_FILES lldynamictexture.h llemote.h llenvironment.h - llenvironmentmap.h llestateinfomodel.h lleventnotifier.h lleventpoll.h @@ -1171,6 +1171,8 @@ set(viewer_HEADER_FILES llproductinforequest.h llprogressview.h llrecentpeople.h + llreflectionmap.h + llreflectionmapmanager.h llregioninfomodel.h llregionposition.h llremoteparcelrequest.h diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 6958841d05..5bb64e18a7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -28,6 +28,8 @@ /*[EXTRA_CODE_HERE]*/ +#define REFMAP_COUNT 8 + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else @@ -40,9 +42,13 @@ uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; uniform samplerCube environmentMap; -uniform samplerCube reflectionMap; +uniform samplerCube reflectionMap[REFMAP_COUNT]; uniform sampler2D lightFunc; +uniform int refmapCount; + +uniform vec3 refOrigin[REFMAP_COUNT]; + uniform float blur_size; uniform float blur_fidelity; @@ -74,8 +80,136 @@ vec3 srgb_to_linear(vec3 c); vec4 applyWaterFogView(vec3 pos, vec4 color); #endif + + +// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection + +// original reference implementation: +/* +bool intersect(const Ray &ray) const +{ + float t0, t1; // solutions for t if the ray intersects +#if 0 + // geometric solution + Vec3f L = center - orig; + float tca = L.dotProduct(dir); + // if (tca < 0) return false; + float d2 = L.dotProduct(L) - tca * tca; + if (d2 > radius2) return false; + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; +#else + // analytic solution + Vec3f L = orig - center; + float a = dir.dotProduct(dir); + float b = 2 * dir.dotProduct(L); + float c = L.dotProduct(L) - radius2; + if (!solveQuadratic(a, b, c, t0, t1)) return false; +#endif + if (t0 > t1) std::swap(t0, t1); + + if (t0 < 0) { + t0 = t1; // if t0 is negative, let's use t1 instead + if (t0 < 0) return false; // both t0 and t1 are negative + } + + t = t0; + + return true; +} */ + +// adapted -- assume that origin is inside sphere, return distance from origin to edge of sphere +float sphereIntersect(vec3 origin, vec3 dir, vec4 sph ) +{ + float t0, t1; // solutions for t if the ray intersects + + vec3 center = sph.xyz; + float radius2 = sph.w * sph.w; + + vec3 L = center - origin; + float tca = dot(L,dir); + + float d2 = dot(L,L) - tca * tca; + + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; + + return t1; +} + +vec3 sampleRefMap(vec3 pos, vec3 dir, float lod) +{ + float wsum = 0.0; + + vec3 col = vec3(0,0,0); + + for (int i = 0; i < refmapCount; ++i) + //int i = 0; + { + float r = 16.0; + vec3 delta = pos.xyz-refOrigin[i].xyz; + if (length(delta) < r) + { + float w = 1.0/max(dot(delta, delta), r); + w *= w; + w *= w; + + // parallax adjustment + float d = sphereIntersect(pos, dir, vec4(refOrigin[i].xyz, r)); + + { + vec3 v = pos + dir * d; + v -= refOrigin[i].xyz; + v = env_mat * v; + + float min_lod = textureQueryLod(reflectionMap[i],v).y; // lower is higher res + col += textureLod(reflectionMap[i], v, max(min_lod, lod)).rgb*w; + wsum += w; + } + } + } + + if (wsum > 0.0) + { + col *= 1.0/wsum; + } + else + { + // this pixel not covered by a probe, fallback to "full scene" environment map + vec3 v = env_mat * dir; + float min_lod = textureQueryLod(environmentMap, v).y; // lower is higher res + col = textureLod(environmentMap, v, max(min_lod, lod)).rgb; + } + + return col; +} + +vec3 sampleAmbient(vec3 pos, vec3 dir, float lod) +{ + vec3 col = sampleRefMap(pos, dir, lod); + + //desaturate + vec3 hcol = col *0.5; + + col *= 2.0; + col = vec3( + col.r + hcol.g + hcol.b, + col.g + hcol.r + hcol.b, + col.b + hcol.r + hcol.g + ); + + col *= 0.333333; + + return col*0.6; // fudge darker + +} + void main() { + float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding + vec2 tc = vary_fragcoord.xy; float depth = texture2DRect(depthMap, tc.xy).r; vec4 pos = getPositionWithDepth(tc, depth); @@ -106,25 +240,29 @@ void main() vec3 atten; calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true); + //vec3 amb_vec = env_mat * norm.xyz; + + vec3 ambenv = sampleAmbient(pos.xyz, norm.xyz, reflection_lods-1); + amblit = mix(ambenv, amblit, amblit); color.rgb = amblit; + - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0 - ambient); - color.rgb *= ambient; + //float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + //ambient *= 0.5; + //ambient *= ambient; + //ambient = (1.0 - ambient); + //color.rgb *= ambient; vec3 sun_contrib = min(da, scol) * sunlit; color.rgb += sun_contrib; color.rgb *= diffuse.rgb; - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); vec3 env_vec = env_mat * refnormpersp; - if (spec.a > 0.0) // specular reflection { - float sa = dot(refnormpersp, light_dir.xyz); + float sa = dot(normalize(refnormpersp), light_dir.xyz); vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together @@ -133,28 +271,30 @@ void main() color.rgb += spec_contrib; // add reflection map - EXPERIMENTAL WORK IN PROGRESS - float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding - float min_lod = textureQueryLod(reflectionMap,env_vec).y; // lower is higher res - - //vec3 reflected_color = texture(reflectionMap, env_vec, (1.0-spec.a)*reflection_lod).rgb; - vec3 reflected_color = textureLod(reflectionMap, env_vec, max(min_lod, (1.0-spec.a)*reflection_lods)).rgb; - //vec3 reflected_color = texture(reflectionMap, env_vec).rgb; - //vec3 reflected_color = normalize(env_vec)*0.5+0.5; - reflected_color *= spec.rgb; + + float lod = (1.0-spec.a)*reflection_lods; + vec3 reflected_color = sampleRefMap(pos.xyz, normalize(refnormpersp), lod); + reflected_color *= 0.5; // fudge darker, not sure where there's a multiply by two and it's late + float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz); + fresnel += spec.a; + fresnel *= fresnel; + //fresnel *= spec.a; + reflected_color *= spec.rgb*min(fresnel, 1.0); + //reflected_color = srgb_to_linear(reflected_color); vec3 mixer = clamp(color.rgb + vec3(1,1,1) - spec.rgb, vec3(0,0,0), vec3(1,1,1)); - - color.rgb = mix(reflected_color*sqrt(spec.a*0.8), color, mixer); - - //color.rgb = mix(reflected_color * spec.rgb * sqrt(spec.a*0.8), color.rgb, color.rgb); - //color.rgb += reflected_color * spec.rgb; // * sqrt(spec.a*0.8), color.rgb, color.rgb); + color.rgb = mix(reflected_color, color, mixer); } color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a); if (envIntensity > 0.0) { // add environmentmap - vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; - color = mix(color.rgb, reflected_color, envIntensity); + vec3 reflected_color = sampleRefMap(pos.xyz, normalize(refnormpersp), 0.0); + float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz); + fresnel *= fresnel; + fresnel = fresnel * 0.95 + 0.05; + reflected_color *= fresnel; + color = mix(color.rgb, reflected_color, envIntensity); } if (norm.w < 0.5) @@ -172,6 +312,4 @@ void main() // convert to linear as fullscreen lights need to sum in linear colorspace // and will be gamma (re)corrected downstream... frag_color.rgb = srgb_to_linear(color.rgb); - //frag_color.r = 1.0; - frag_color.a = bloom; } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index a63203f3cb..9748579760 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1512,22 +1512,23 @@ bool LLAppViewer::doFrame() // Render scene. // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 - if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" ) - pingMainloopTimeout("Main:Display"); - gGLActive = TRUE; + if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display"); + pingMainloopTimeout("Main:Display"); + gGLActive = TRUE; - display(); + display(); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" ) - pingMainloopTimeout("Main:Snapshot"); - LLFloaterSnapshot::update(); // take snapshots - LLFloaterOutfitSnapshot::update(); - gGLActive = FALSE; - } - } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot"); + pingMainloopTimeout("Main:Snapshot"); + gPipeline.mReflectionMapManager.update(); + LLFloaterSnapshot::update(); // take snapshots + LLFloaterOutfitSnapshot::update(); + gGLActive = FALSE; + } + } } { diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp deleted file mode 100644 index ee185d8ce7..0000000000 --- a/indra/newview/llenvironmentmap.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/** - * @file llenvironmentmap.cpp - * @brief LLEnvironmentMap class implementation - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llenvironmentmap.h" -#include "pipeline.h" -#include "llviewerwindow.h" - -LLEnvironmentMap::LLEnvironmentMap() -{ - mOrigin.setVec(0, 0, 0); -} - -void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; - - mOrigin = origin; - - // allocate images - std::vector<LLPointer<LLImageRaw> > rawimages; - rawimages.reserve(6); - - for (int i = 0; i < 6; ++i) - { - rawimages.push_back(new LLImageRaw(resolution, resolution, 3)); - } - - // ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ============== - - // these are the 6 directions we will point the camera, see LLCubeMap::mTargets - LLVector3 look_dirs[6] = { - LLVector3(-1, 0, 0), - LLVector3(1, 0, 0), - LLVector3(0, -1, 0), - LLVector3(0, 1, 0), - LLVector3(0, 0, -1), - LLVector3(0, 0, 1) - }; - - LLVector3 look_upvecs[6] = { - LLVector3(0, -1, 0), - LLVector3(0, -1, 0), - LLVector3(0, 0, -1), - LLVector3(0, 0, 1), - LLVector3(0, -1, 0), - LLVector3(0, -1, 0) - }; - - // save current view/camera settings so we can restore them afterwards - S32 old_occlusion = LLPipeline::sUseOcclusion; - - // set new parameters specific to the 360 requirements - LLPipeline::sUseOcclusion = 0; - LLViewerCamera* camera = LLViewerCamera::getInstance(); - LLVector3 old_origin = camera->getOrigin(); - F32 old_fov = camera->getView(); - F32 old_aspect = camera->getAspect(); - F32 old_yaw = camera->getYaw(); - - // camera constants for the square, cube map capture image - camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV - camera->setView(F_PI_BY_TWO); - camera->yaw(0.0); - camera->setOrigin(mOrigin); - - // for each of the 6 directions we shoot... - for (int i = 0; i < 6; i++) - { - // set up camera to look in each direction - camera->lookDir(look_dirs[i], look_upvecs[i]); - - // call the (very) simplified snapshot code that simply deals - // with a single image, no sub-images etc. but is very fast - gViewerWindow->simpleSnapshot(rawimages[i], - resolution, resolution, 1); - } - - // restore original view/camera/avatar settings settings - camera->setAspect(old_aspect); - camera->setView(old_fov); - camera->yaw(old_yaw); - camera->setOrigin(old_origin); - - LLPipeline::sUseOcclusion = old_occlusion; - - // ==================================================== - - mCubeMap = new LLCubeMap(false); - mCubeMap->initEnvironmentMap(rawimages); -} - diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp new file mode 100644 index 0000000000..b75dba877e --- /dev/null +++ b/indra/newview/llreflectionmap.cpp @@ -0,0 +1,64 @@ +/** + * @file llreflectionmap.cpp + * @brief LLReflectionMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmap.h" +#include "pipeline.h" +#include "llviewerwindow.h" + +LLReflectionMap::LLReflectionMap() +{ +} + +void LLReflectionMap::update(const LLVector3& origin, U32 resolution) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(LLPipeline::sRenderDeferred); + + // make sure resolution is < gPipeline.mDeferredScreen.getWidth() + + while (resolution > gPipeline.mDeferredScreen.getWidth() || + resolution > gPipeline.mDeferredScreen.getHeight()) + { + resolution /= 2; + } + + if (resolution == 0) + { + return; + } + + mOrigin.load3(origin.mV); + + mCubeMap = new LLCubeMap(false); + mCubeMap->initReflectionMap(resolution); + + gViewerWindow->cubeSnapshot(origin, mCubeMap); + + mCubeMap->generateMipMaps(); +} + diff --git a/indra/newview/llenvironmentmap.h b/indra/newview/llreflectionmap.h index 7d951eb678..7d39e7e562 100644 --- a/indra/newview/llenvironmentmap.h +++ b/indra/newview/llreflectionmap.h @@ -1,6 +1,6 @@ /** - * @file llenvironmentmap.h - * @brief LLEnvironmentMap class declaration + * @file llreflectionmap.h + * @brief LLReflectionMap class declaration * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code @@ -28,21 +28,24 @@ #include "llcubemap.h" -class LLEnvironmentMap +class LLReflectionMap : public LLRefCount { public: // allocate an environment map of the given resolution - LLEnvironmentMap(); + LLReflectionMap(); // update this environment map // origin - position in agent space to generate environment map from in agent space // resolution - size of cube map to generate void update(const LLVector3& origin, U32 resolution); + // point at which environment map was generated from (in agent space) + LLVector4a mOrigin; + + // distance from viewer camera + F32 mDistance; + // cube map used to sample this environment map LLPointer<LLCubeMap> mCubeMap; - - // point at which environment map was generated from (in agent space) - LLVector3 mOrigin; }; diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp new file mode 100644 index 0000000000..95b72e1d3b --- /dev/null +++ b/indra/newview/llreflectionmapmanager.cpp @@ -0,0 +1,106 @@ +/** + * @file llreflectionmapmanager.cpp + * @brief LLReflectionMapManager class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmapmanager.h" +#include "llviewercamera.h" + +LLReflectionMapManager::LLReflectionMapManager() +{ + +} + +struct CompareReflectionMapDistance +{ + +}; + + +struct CompareProbeDistance +{ + bool operator()(const LLReflectionMap& lhs, const LLReflectionMap& rhs) + { + return lhs.mDistance < rhs.mDistance; + } +}; + +// helper class to seed octree with probes +void LLReflectionMapManager::update() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + // naively drop probes every 16m as we move the camera around for now + // later, use LLSpatialPartition to manage probes + const F32 PROBE_SPACING = 16.f; + const U32 MAX_PROBES = 8; + + LLVector4a camera_pos; + camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); + + for (auto& probe : mProbes) + { + LLVector4a d; + d.setSub(camera_pos, probe.mOrigin); + probe.mDistance = d.getLength3().getF32(); + } + + if (mProbes.empty() || mProbes[0].mDistance > PROBE_SPACING) + { + addProbe(LLViewerCamera::instance().getOrigin()); + } + + // update distance to camera for all probes + std::sort(mProbes.begin(), mProbes.end(), CompareProbeDistance()); + + if (mProbes.size() > MAX_PROBES) + { + mProbes.resize(MAX_PROBES); + } +} + +void LLReflectionMapManager::addProbe(const LLVector3& pos) +{ + LLReflectionMap probe; + probe.update(pos, 1024); + mProbes.push_back(probe); +} + +void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps) +{ + // just null out for now + U32 i = 0; + for (i = 0; i < maps.size() && i < mProbes.size(); ++i) + { + maps[i] = &(mProbes[i]); + } + + for (++i; i < maps.size(); ++i) + { + maps[i] = nullptr; + } +} + diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h new file mode 100644 index 0000000000..40e925d916 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.h @@ -0,0 +1,51 @@ +/** + * @file llreflectionmapmanager.h + * @brief LLReflectionMapManager class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llreflectionmap.h" + +class LLReflectionMapManager +{ +public: + // allocate an environment map of the given resolution + LLReflectionMapManager(); + + // maintain reflection probes + void update(); + + // drop a reflection probe at the specified position in agent space + void addProbe(const LLVector3& pos); + + // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size() + // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr. + // maps -- presized array of Reflection Map pointers + void getReflectionMaps(std::vector<LLReflectionMap*>& maps); + + // list of active reflection maps + std::vector<LLReflectionMap> mProbes; +}; + diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 42e21f7130..f562a9458b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5170,6 +5170,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); @@ -5266,6 +5267,152 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ return true; } +BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMap* cubemap) +{ + // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; + llassert(LLPipeline::sRenderDeferred); + + U32 res = cubemap->getResolution(); + + llassert(res <= gPipeline.mDeferredScreen.getWidth()); + llassert(res <= gPipeline.mDeferredScreen.getHeight()); + + + + // save current view/camera settings so we can restore them afterwards + S32 old_occlusion = LLPipeline::sUseOcclusion; + + // set new parameters specific to the 360 requirements + LLPipeline::sUseOcclusion = 0; + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLVector3 old_origin = camera->getOrigin(); + F32 old_fov = camera->getView(); + F32 old_aspect = camera->getAspect(); + F32 old_yaw = camera->getYaw(); + + // camera constants for the square, cube map capture image + camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV + camera->setView(F_PI_BY_TWO); + camera->yaw(0.0); + camera->setOrigin(origin); + + gDisplaySwapBuffers = FALSE; + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + LLPipeline::sShowHUDAttachments = FALSE; + LLRect window_rect = getWorldViewRectRaw(); + + LLRenderTarget scratch_space; // TODO: hold onto "scratch space" render target and allocate oncer per session (allocate takes > 1ms) + U32 color_fmt = GL_RGBA; + const bool use_depth_buffer = true; + const bool use_stencil_buffer = true; + if (scratch_space.allocate(res, res, color_fmt, use_depth_buffer, use_stencil_buffer)) + { + mWorldViewRectRaw.set(0, res, res, 0); + scratch_space.bindTarget(); + } + else + { + return FALSE; + } + + // "target" parameter of glCopyTexImage2D for each side of cubemap + U32 targets[6] = { + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB + }; + + // these are the 6 directions we will point the camera, see LLCubeMap::mTargets + LLVector3 look_dirs[6] = { + LLVector3(-1, 0, 0), + LLVector3(1, 0, 0), + LLVector3(0, -1, 0), + LLVector3(0, 1, 0), + LLVector3(0, 0, -1), + LLVector3(0, 0, 1) + }; + + LLVector3 look_upvecs[6] = { + LLVector3(0, -1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, -1), + LLVector3(0, 0, 1), + LLVector3(0, -1, 0), + LLVector3(0, -1, 0) + }; + + // for each of six sides of cubemap + for (int i = 0; i < 6; ++i) + { + // set up camera to look in each direction + camera->lookDir(look_dirs[i], look_upvecs[i]); + + // turning this flag off here prohibits the screen swap + // to present the new page to the viewer - this stops + // the black flash in between captures when the number + // of render passes is more than 1. We need to also + // set it here because code in LLViewerDisplay resets + // it to TRUE each time. + gDisplaySwapBuffers = FALSE; + + // actually render the scene + const U32 subfield = 0; + const bool do_rebuild = true; + const F32 zoom = 1.0; + const bool for_snapshot = TRUE; + display(do_rebuild, zoom, subfield, for_snapshot); + + // copy results to cube map face + cubemap->enable(0); + cubemap->bind(); + glCopyTexImage2D(targets[i], 0, GL_RGB, 0, 0, res, res, 0); + gGL.getTexUnit(0)->disable(); + cubemap->disable(); + } + + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + } + + LLPipeline::sShowHUDAttachments = TRUE; + + gPipeline.resetDrawOrders(); + mWorldViewRectRaw = window_rect; + scratch_space.flush(); + scratch_space.release(); + + // restore original view/camera/avatar settings settings + camera->setAspect(old_aspect); + camera->setView(old_fov); + camera->yaw(old_yaw); + camera->setOrigin(old_origin); + + LLPipeline::sUseOcclusion = old_occlusion; + + // ==================================================== + + return true; +} + void LLViewerWindow::destroyWindow() { if (mWindow) diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 979a560508..be4e9a17a5 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -68,6 +68,7 @@ class LLWindowListener; class LLViewerWindowListener; class LLVOPartGroup; class LLPopupView; +class LLCubeMap; #define PICK_HALF_WIDTH 5 #define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1) @@ -360,6 +361,17 @@ public: BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); + + + // take a cubemap snapshot + // origin - vantage point to take the snapshot from + // cubemap - cubemap to store the results + BOOL cubeSnapshot(const LLVector3& origin, LLCubeMap* cubemap); + + + // special implementation of simpleSnapshot for reflection maps + BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); + BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type); BOOL isSnapshotLocSet() const; void resetSnapshotLoc() const; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ac7276e1e0..e93ff95ed4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -767,42 +767,16 @@ void LLPipeline::allocatePhysicsBuffer() bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - - bool save_settings = sRenderDeferred; - if (save_settings) - { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; eFBOStatus ret = doAllocateScreenBuffer(resX, resY); - if (save_settings) - { - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - - if (ret == FBO_FAILURE) - { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled - //NOTE: if the session closes successfully after this call, deferred rendering will be - // disabled on future sessions - if (LLPipeline::sRenderDeferred) - { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LLPipeline::refreshCachedSettings(); - } - } - return ret == FBO_SUCCESS_FULLRES; } LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; // try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) @@ -856,8 +830,7 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { - refreshCachedSettings(); - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; // remember these dimensions mScreenWidth = resX; mScreenHeight = resY; @@ -961,8 +934,7 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0 bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (LLPipeline::sRenderDeferred) { S32 shadow_detail = RenderShadowDetail; @@ -1053,6 +1025,7 @@ void LLPipeline::updateRenderDeferred() // static void LLPipeline::refreshCachedSettings() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); @@ -8204,12 +8177,41 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ channel = shader.enableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { - LLCubeMap* cube_map = mEnvironmentMap.mCubeMap; - if (cube_map) + mReflectionMaps.resize(8); //TODO -- declare the number of reflection maps the shader knows about somewhere sane + mReflectionMapManager.getReflectionMaps(mReflectionMaps); + LLVector3 origin[8]; //origin of refmaps in clip space + + // load modelview matrix into matrix 4a + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + LLVector4a oa; // scratch space for transformed origin + + S32 count = 0; + for (auto* refmap : mReflectionMaps) + { + if (refmap) + { + LLCubeMap* cubemap = refmap->mCubeMap; + if (cubemap) + { + cubemap->enable(channel + count); + cubemap->bind(); + + modelview.affineTransform(refmap->mOrigin, oa); + origin[count].set(oa.getF32ptr()); + + count++; + } + } + } + + if (count > 0) { + LLStaticHashedString refmapCount("refmapCount"); + LLStaticHashedString refOrigin("refOrigin"); + shader.uniform1i(refmapCount, count); + shader.uniform3fv(refOrigin, count, (F32*)origin); setup_env_mat = true; - cube_map->enable(channel); - cube_map->bind(); } } @@ -9125,10 +9127,14 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) channel = shader.disableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { - LLCubeMap* cube_map = mEnvironmentMap.mCubeMap; - if (cube_map) + for (int i = 0; i < mReflectionMaps.size(); ++i) + { + gGL.getTexUnit(channel + i)->disable(); + } + + if (channel == 0) { - cube_map->disable(); + gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE); } } @@ -11498,6 +11504,7 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) void LLPipeline::overrideEnvironmentMap() { - mEnvironmentMap.update(LLViewerCamera::instance().getOrigin(), 1024); + mReflectionMapManager.mProbes.clear(); + mReflectionMapManager.addProbe(LLViewerCamera::instance().getOrigin()); } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 150d3c7d58..29c93c199b 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -38,7 +38,7 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" -#include "llenvironmentmap.h" +#include "llreflectionmapmanager.h" #include <stack> @@ -427,7 +427,7 @@ public: void hideObject( const LLUUID& id ); void restoreHiddenObject( const LLUUID& id ); - LLEnvironmentMap mEnvironmentMap; + LLReflectionMapManager mReflectionMapManager; void overrideEnvironmentMap(); private: @@ -661,6 +661,9 @@ public: //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1] LLPointer<LLVertexBuffer> mCubeVB; + //list of currently bound reflection maps + std::vector<LLReflectionMap*> mReflectionMaps; + //sun shadow map LLRenderTarget mShadow[6]; LLRenderTarget mShadowOcclusion[6]; |