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-rwxr-xr-xindra/llcommon/llfasttimer.h1
-rwxr-xr-xindra/llcommon/llfasttimer_class.cpp19
-rwxr-xr-xindra/newview/app_settings/settings.xml12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl14
-rw-r--r--indra/newview/pipeline.cpp8
5 files changed, 36 insertions, 18 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index c177027f4e..2b25f2fabb 100755
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -27,7 +27,6 @@
#ifndef LL_FASTTIMER_H
#define LL_FASTTIMER_H
-// Temporarily(?) de-inlined these functions to simplify diagnosis of problems.
// Implementation of getCPUClockCount32() and getCPUClockCount64 are now in llfastertimer_class.cpp.
// pull in the actual class definition
diff --git a/indra/llcommon/llfasttimer_class.cpp b/indra/llcommon/llfasttimer_class.cpp
index fba8a3bb57..0828635881 100755
--- a/indra/llcommon/llfasttimer_class.cpp
+++ b/indra/llcommon/llfasttimer_class.cpp
@@ -64,6 +64,8 @@ BOOL LLFastTimer::sMetricLog = FALSE;
LLMutex* LLFastTimer::sLogLock = NULL;
std::queue<LLSD> LLFastTimer::sLogQueue;
+#define USE_RDTSC 0
+
#if LL_LINUX || LL_SOLARIS
U64 LLFastTimer::sClockResolution = 1000000000; // Nanosecond resolution
#else
@@ -237,10 +239,23 @@ U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
#else // windows or x86-mac or x86-linux or x86-solaris
U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
{
+#if USE_RDTSC || !LL_WINDOWS
//getCPUFrequency returns MHz and sCPUClockFrequency wants to be in Hz
static U64 sCPUClockFrequency = U64(LLProcessorInfo().getCPUFrequency()*1000000.0);
// we drop the low-order byte in our timers, so report a lower frequency
+#else
+ // If we're not using RDTSC, each fasttimer tick is just a performance counter tick.
+ // Not redefining the clock frequency itself (in llprocessor.cpp/calculate_cpu_frequency())
+ // since that would change displayed MHz stats for CPUs
+ static bool firstcall = true;
+ static U64 sCPUClockFrequency;
+ if (firstcall)
+ {
+ QueryPerformanceFrequency((LARGE_INTEGER*)&sCPUClockFrequency);
+ firstcall = false;
+ }
+#endif
return sCPUClockFrequency >> 8;
}
#endif
@@ -497,7 +512,7 @@ void LLFastTimer::NamedTimer::resetFrame()
llinfos << "elapsed sec " << ((F64)getCPUClockCount64())/((F64)LLProcessorInfo().getCPUFrequency()*1000000.0) << llendl;
}
call_count++;
-
+
F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
F64 total_time = 0;
@@ -814,7 +829,7 @@ LLFastTimer::LLFastTimer(LLFastTimer::FrameState* state)
// shift off lower 8 bits for lower resolution but longer term timing
// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
-#ifdef USE_RDTSC
+#if USE_RDTSC
U32 LLFastTimer::getCPUClockCount32()
{
U32 ret_val;
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index ef3803aed6..4e5ad60513 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1353,7 +1353,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>8.0</real>
+ <real>11.0</real>
</map>
<key>CameraFocalLength</key>
@@ -1365,22 +1365,22 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>50</real>
+ <real>35</real>
</map>
- <key>CameraCoC</key>
+ <key>CameraCoCRatio</key>
<map>
<key>Comment</key>
- <string>Camera circle of confusion for DoF effect (in millimeters)</string>
+ <string>Ratio of circle of confusion to vertical resolution for DoF effect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.05</real>
+ <real>54</real>
</map>
-
+
<key>CertStore</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index 77e3e41ea4..02712e0a5b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -73,12 +73,14 @@ void main()
{ //pixel is behind far focal plane
float w = 1.0;
- float fd = far_focal_distance;
+ float fd = (depth[0]-far_focal_distance)*0.5+far_focal_distance;
float sc = far_focal_distance - depth[0];
- sc /= -far_focal_distance;
+ sc /= near_focal_distance-far_focal_distance;
+
+ sc = sqrt(sc);
sc = min(sc, 8.0);
-
+
while (sc > 1.0)
{
dofSample(diff,w, fd, sc,sc);
@@ -104,8 +106,10 @@ void main()
{ //pixel is in front of near focal plane
//diff.r = 1.0;
float w = 1.0;
- float sc = depth[0] - fd;
- sc = min(-sc/fd*16.0, 8.0);
+ float sc = near_focal_distance-depth[0];
+ sc /= near_focal_distance;
+ sc *= 8.0;
+ sc = min(sc, 8.0);
fd = depth[0];
while (sc > 1.0)
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1c91c528f7..f0446b024c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6161,8 +6161,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
subject_distance *= 1000.f;
F32 fnumber = gSavedSettings.getF32("CameraFNumber");
F32 focal_length = gSavedSettings.getF32("CameraFocalLength");
- F32 coc = gSavedSettings.getF32("CameraCoC");
+ F32 coc_ratio = gSavedSettings.getF32("CameraCoCRatio");
+ F32 coc = coc_ratio/mScreen.getHeight();
F32 hyperfocal_distance = (focal_length*focal_length)/(fnumber*coc);
@@ -6173,8 +6174,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
//adjust focal length for zoom
F32 fov = LLViewerCamera::getInstance()->getView();
- F32 default_fov = LLViewerCamera::getInstance()->getDefaultFOV();
- focal_length *= default_fov/fov;
+ focal_length *= 1.f/fov;
F32 near_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance+subject_distance);
@@ -6196,7 +6196,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
if (channel > -1)
{
mScreen.bindTexture(0, channel);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
gGL.begin(LLRender::TRIANGLE_STRIP);