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-rw-r--r--indra/newview/llpanelface.cpp141
-rw-r--r--indra/newview/llpanelface.h3
2 files changed, 132 insertions, 12 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 6b3ca43402..de59490eea 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -2319,7 +2319,11 @@ void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata)
void LLPanelFace::onCommitMaterialID(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = static_cast<LLPanelFace*>(userdata);
- LLSelectedTEMaterial::setMaterialID(self, self->getCurrentMaterialID());
+ LLUUID matID = self->getCurrentMaterialID();
+ LLSelectedTEMaterial::setMaterialID(self, matID);
+
+ // Temporary demo hack - replace the TE entries with those from the Material's LLSD
+ applyMaterialUUID(matID, userdata);
}
// static
@@ -2564,27 +2568,26 @@ void LLPanelFace::onAlignTexture(void* userdata)
#include "llviewerassetupload.h"
#include "llviewermenufile.h"
#include "llsd.h"
-#pragma warning (disable: 4189)
void LLPanelFace::onSaveMaterial(void* userdata)
{
// DRTVWR-559, Q&D material picker - save to inventory goes here
- LL_DEBUGS("Material") << "saving material to inventory" << LL_ENDL;
-
- LLPanelFace* self = (LLPanelFace*)userdata;
+ LL_DEBUGS("Material") << "saving render material to inventory" << LL_ENDL;
std::string name = "New Material";
- LLSD* mat_llsd = new LLSD("Surely you jest...");
- // TBD populate mat_llsd with material data
- self->onCloseTexturePicker(*mat_llsd); // certainly wrong, but something like this?
-
// gen a new uuid for this asset
LLTransactionID tid;
- tid.generate();
+ tid.generate(); // timestamp-based randomization + uniquification
LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
- LLFileSystem fmt_file(new_asset_id, LLAssetType::AT_MATERIAL, LLFileSystem::WRITE);
- fmt_file.write(mat_llsd->asBinary().data(), mat_llsd->size());
+ // populate mat_llsd with material data
+ LLSD* mat_llsd = new LLSD();
+ renderMaterialToLLSD(mat_llsd, new_asset_id, userdata);
+
+ LLFileSystem material_file(new_asset_id, LLAssetType::AT_MATERIAL, LLFileSystem::WRITE);
+ material_file.write(mat_llsd->asBinary().data(), mat_llsd->size());
+
+ delete(mat_llsd);
S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost();
@@ -2612,6 +2615,120 @@ void LLPanelFace::onSaveMaterial(void* userdata)
upload_new_resource(p_upload_info);
}
+// Fill an LLSD with data describing the current face's texture settings
+// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings.
+//
+void LLPanelFace::renderMaterialToLLSD(LLSD* sd, LLUUID uuid, void* userdata)
+{
+ llassert(userdata != nullptr);
+
+ sd->insert("RenderMaterialUUID", LLSD(uuid));
+
+ /* pf stuff is probably useless
+ // pull data from the LLPanelFace
+ LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
+ sd->insert("pfNormalMap", LLSD(instance->getCurrentNormalMap()));
+ sd->insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap()));
+ sd->insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess())));
+ sd->insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness())));
+ sd->insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode())));
+ sd->insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff())));
+ sd->insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity())));
+ sd->insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness())));
+ sd->insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot()));
+ sd->insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU()));
+ sd->insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV()));
+ sd->insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU()));
+ sd->insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV()));
+ sd->insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot()));
+ sd->insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU()));
+ sd->insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV()));
+ sd->insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU()));
+ sd->insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV()));
+ sd->insert("pfMaterialID", LLSD(instance->getCurrentMaterialID()));
+ */
+
+ // now pull same data from the selected TE (same but different. W T F?)
+ LLMaterialPtr mat = nullptr;
+ bool ident; // ?
+ LLSelectedTEMaterial::getCurrent(mat, ident);
+
+ sd->insert("teMaterialID", LLSD(mat->getMaterialID()));
+
+ sd->insert("teNormalMap", LLSD(mat->getNormalID()));
+ sd->insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX()));
+ sd->insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY()));
+ sd->insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX()));
+ sd->insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY()));
+ sd->insert("teNormalRotation", LLSD(mat->getNormalRotation()));
+
+ sd->insert("teSpecularMap", LLSD(mat->getSpecularID()));
+ LLColor4U color = mat->getSpecularLightColor();
+ sd->insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0])));
+ sd->insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1])));
+ sd->insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2])));
+ sd->insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3])));
+ sd->insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent())));
+ sd->insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX()));
+ sd->insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY()));
+ sd->insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX()));
+ sd->insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY()));
+ sd->insert("teSpecularRotation", LLSD(mat->getSpecularRotation()));
+
+ sd->insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode())));
+ sd->insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff())));
+ sd->insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity())));
+ sd->insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask())));
+}
+
+// Take the individual texture settings from the material and apply to current face & TE
+void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata)
+{
+ llassert(userdata != nullptr);
+ //LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
+
+ LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ);
+ S32 bufsize = material_file.getSize();
+ llassert(bufsize > 0);
+ U8* buffer = new U8(bufsize);
+ material_file.read(buffer, bufsize);
+ LLSD* matSD = (LLSD*) buffer; // static_cast complains here (?)
+
+ llassert(uuid == matSD->get("MaterialUUID").asUUID()); // if not, whoo boy
+
+ LLMaterialPtr mat = nullptr;
+ bool ident; // ?
+ LLSelectedTEMaterial::getCurrent(mat, ident);
+
+ mat->setMaterialID(matSD->get("teMaterialID").asUUID());
+
+ mat->setNormalID(matSD->get("teNormalMap").asUUID());
+ mat->setNormalOffsetX(matSD->get("teNormalOffsetX").asReal());
+ mat->setNormalOffsetY(matSD->get("teNormalOffsetY").asReal());
+ mat->setNormalRepeatX(matSD->get("teNormalRepeatX").asReal());
+ mat->setNormalRepeatY(matSD->get("teNormalRepeatY").asReal());
+ mat->setNormalRotation(matSD->get("teNormalRotation").asReal());
+
+ mat->setSpecularID(matSD->get("teSpecularMap").asUUID());
+ LLColor4U color;
+ color.mV[0] = static_cast<U8>(matSD->get("teSecularColorR").asInteger());
+ color.mV[1] = static_cast<U8>(matSD->get("teSecularColorG").asInteger());
+ color.mV[2] = static_cast<U8>(matSD->get("teSecularColorB").asInteger());
+ color.mV[3] = static_cast<U8>(matSD->get("teSecularColorA").asInteger());
+ mat->setSpecularLightColor(color);
+ mat->setSpecularLightExponent(static_cast<U8>(matSD->get("teSpecularExponent").asInteger()));
+ mat->setSpecularOffsetX(matSD->get("teSpecularOffsetX").asReal());
+ mat->setSpecularOffsetY(matSD->get("teSpecularOffsetY").asReal());
+ mat->setSpecularRepeatX(matSD->get("teSpecularRepeatX").asReal());
+ mat->setSpecularRepeatY(matSD->get("teSpecularRepeatY").asReal());
+ mat->setSpecularRotation(matSD->get("teSpecularRotation").asReal());
+
+ mat->setDiffuseAlphaMode(static_cast<U8>(matSD->get("teAlphaMode").asInteger()));
+ mat->setAlphaMaskCutoff(static_cast<U8>(matSD->get("teAlphaCutoff").asInteger()));
+ mat->setEnvironmentIntensity(static_cast<U8>(matSD->get("teEnvIntensity").asInteger()));
+ //mat->setShaderMask(static_cast<U32>(matSD->get(teShaderMask").asInteger());
+}
+
// TODO: I don't know who put these in or what these are for???
void LLPanelFace::setMediaURL(const std::string& url)
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 9282b70b3c..2a53b7ff15 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -205,7 +205,10 @@ protected:
static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
static void onClickAutoFix(void*);
static void onAlignTexture(void*);
+
static void onSaveMaterial(void*);
+ static void renderMaterialToLLSD(LLSD* sd, LLUUID uuid, void* userdata);
+ static void applyMaterialUUID(LLUUID uuid, void*);
static F32 valueGlow(LLViewerObject* object, S32 face);