diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/pipeline.cpp | 60 | ||||
| -rw-r--r-- | indra/newview/skins/default/xui/en/widgets/tab_container.xml | 2 | 
2 files changed, 1 insertions, 61 deletions
| diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b40c9fa6db..a4b77f031e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -431,7 +431,6 @@ void LLPipeline::init()      stop_glerror();      //create render pass pools -    getPool(LLDrawPool::POOL_WATEREXCLUSION);      getPool(LLDrawPool::POOL_ALPHA_PRE_WATER);      getPool(LLDrawPool::POOL_ALPHA_POST_WATER);      getPool(LLDrawPool::POOL_SIMPLE); @@ -674,8 +673,6 @@ void LLPipeline::cleanup()      // don't delete wl sky pool it was handled above in the for loop      //delete mWLSkyPool;      mWLSkyPool = NULL; -    delete mWaterExclusionPool; -    mWaterExclusionPool = nullptr;      releaseGLBuffers(); @@ -910,15 +907,6 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)          mPostMap.allocate(resX, resY, screenFormat); -        // The water exclusion mask needs its own depth buffer so we can take care of the problem of multiple water planes. -        // Should we ever make water not just a plane, it also aids with that as well as the water planes will be rendered into the mask. -        // Why do we do this? Because it saves us some janky logic in the exclusion shader when we generate the mask. -        // Regardless, this should always only be an R8 texture unless we choose to start having multiple kinds of exclusion that 8 bits can't handle. -        // - Geenz 2025-02-06 -        bool success = mWaterExclusionMask.allocate(resX, resY, GL_R8, true); - -        assert(success); -          // used to scale down textures          // See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown          mDownResMap.allocate(1024, 1024, GL_RGBA); @@ -1178,8 +1166,6 @@ void LLPipeline::releaseGLBuffers()      mSceneMap.release(); -    mWaterExclusionMask.release(); -      mPostMap.release();      mFXAAMap.release(); @@ -1701,10 +1687,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)          poolp = mPBRAlphaMaskPool;          break; -    case LLDrawPool::POOL_WATEREXCLUSION: -        poolp = mWaterExclusionPool; -        break; -      default:          llassert(0);          LL_ERRS() << "Invalid Pool Type in  LLPipeline::findPool() type=" << type << LL_ENDL; @@ -4101,8 +4083,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)  #endif  } -// Render all of our geometry that's required after our deferred pass. -// This is gonna be stuff like alpha, water, etc.  void LLPipeline::renderGeomPostDeferred(LLCamera& camera)  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; @@ -4121,10 +4101,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)      bool done_atmospherics = LLPipeline::sRenderingHUDs; //skip atmospherics on huds      bool done_water_haze = done_atmospherics; -    bool done_water_exclusion = false; - -    // do water exclusion just before water pass. -    U32 water_exclusion_pass = LLDrawPool::POOL_WATEREXCLUSION;      // do atmospheric haze just before post water alpha      U32 atmospherics_pass = LLDrawPool::POOL_ALPHA_POST_WATER; @@ -4163,12 +4139,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)          cur_type = poolp->getType(); -        if (cur_type >= water_exclusion_pass && !done_water_exclusion) -        { // do water exclusion against depth buffer before rendering alpha -            doWaterExclusionMask(); -            done_water_exclusion = true; -        } -          if (cur_type >= atmospherics_pass && !done_atmospherics)          { // do atmospherics against depth buffer before rendering alpha              doAtmospherics(); @@ -5284,17 +5254,6 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )          }          break; -    case LLDrawPool::POOL_WATEREXCLUSION: -        if (mWaterExclusionPool) -        { -            llassert(0); -            LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Water Exclusion Pool" << LL_ENDL; -        } -        else -        { -            mWaterExclusionPool = new_poolp; -        } -        break;      default:          llassert(0); @@ -5417,11 +5376,6 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )          mPBRAlphaMaskPool = NULL;          break; -    case LLDrawPool::POOL_WATEREXCLUSION: -        llassert(poolp == mWaterExclusionPool); -        mWaterExclusionPool = nullptr; -        break; -      default:          llassert(0);          LL_WARNS() << "Invalid Pool Type in  LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL; @@ -8923,7 +8877,6 @@ void LLPipeline::renderDeferredLighting()                            LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,                            LLPipeline::RENDER_TYPE_TERRAIN,                            LLPipeline::RENDER_TYPE_WATER, -                          LLPipeline::RENDER_TYPE_WATEREXCLUSION,                            END_RENDER_TYPES);          renderGeomPostDeferred(*LLViewerCamera::getInstance()); @@ -9062,8 +9015,6 @@ void LLPipeline::doWaterHaze()          static LLStaticHashedString above_water_str("above_water");          haze_shader.uniform1i(above_water_str, sUnderWaterRender ? -1 : 1); -        haze_shader.bindTexture(LLShaderMgr::WATER_EXCLUSIONTEX, &mWaterExclusionMask); -          if (LLPipeline::sUnderWaterRender)          {              LLGLDepthTest depth(GL_FALSE); @@ -9094,17 +9045,6 @@ void LLPipeline::doWaterHaze()      }  } -void LLPipeline::doWaterExclusionMask() -{ -    mWaterExclusionMask.bindTarget(); -    glClearColor(1, 1, 1, 1); -    mWaterExclusionMask.clear(); -    mWaterExclusionPool->render(); - -    mWaterExclusionMask.flush(); -    glClearColor(0, 0, 0, 0); -} -  void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)  {      //construct frustum diff --git a/indra/newview/skins/default/xui/en/widgets/tab_container.xml b/indra/newview/skins/default/xui/en/widgets/tab_container.xml index 22955fe73d..f565161794 100644 --- a/indra/newview/skins/default/xui/en/widgets/tab_container.xml +++ b/indra/newview/skins/default/xui/en/widgets/tab_container.xml @@ -10,7 +10,7 @@ label_pad_left - padding to the left of tab button labels                 use_custom_icon_ctrl="false"                 halign="center"                 font="SansSerifSmall"  -               tab_height="21" +               tab_height="22"                 label_pad_bottom="1"                 label_pad_left="4">    <!-- | 
