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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl3
-rw-r--r--indra/newview/llvovolume.cpp31
2 files changed, 21 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
index 6ad317ca63..39cc07d2d1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
@@ -62,13 +62,14 @@ vec2 texture_transform(vec2 vertex_texcoord, vec2 khr_gltf_scale, float khr_gltf
{
vec2 texcoord = vertex_texcoord;
+ // Apply texture animation first to avoid shearing and other artifacts
+ texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy;
// Convert to left-handed coordinate system. The offset of 1 is necessary
// for rotations to be applied correctly.
texcoord.y = 1.0 - texcoord.y;
texcoord = khr_texture_transform(texcoord, khr_gltf_scale, khr_gltf_rotation, khr_gltf_offset);
// Convert back to right-handed coordinate system
texcoord.y = 1.0 - texcoord.y;
- texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy;
// To make things more confusing, all SL image assets are upside-down
// We may need an additional sign flip here when we implement a Vulkan backend
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index fec9f1cdd1..42e764b492 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -625,18 +625,24 @@ void LLVOVolume::animateTextures()
continue;
}
- if (!(result & LLViewerTextureAnim::ROTATE))
- {
- te->getRotation(&rot);
- }
- if (!(result & LLViewerTextureAnim::TRANSLATE))
- {
- te->getOffset(&off_s,&off_t);
- }
- if (!(result & LLViewerTextureAnim::SCALE))
- {
- te->getScale(&scale_s, &scale_t);
- }
+ LLGLTFMaterial *gltf_mat = te->getGLTFRenderMaterial();
+ const bool is_pbr = gltf_mat != nullptr;
+
+ if (!is_pbr)
+ {
+ if (!(result & LLViewerTextureAnim::ROTATE))
+ {
+ te->getRotation(&rot);
+ }
+ if (!(result & LLViewerTextureAnim::TRANSLATE))
+ {
+ te->getOffset(&off_s,&off_t);
+ }
+ if (!(result & LLViewerTextureAnim::SCALE))
+ {
+ te->getScale(&scale_s, &scale_t);
+ }
+ }
if (!facep->mTextureMatrix)
{
@@ -645,6 +651,7 @@ void LLVOVolume::animateTextures()
LLMatrix4& tex_mat = *facep->mTextureMatrix;
tex_mat.setIdentity();
+
LLVector3 trans ;
trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));