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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl3
-rw-r--r--indra/newview/lldrawpoolbump.cpp6
-rw-r--r--indra/newview/llspatialpartition.h16
-rw-r--r--indra/newview/llvoavatar.cpp22
-rw-r--r--indra/newview/pipeline.cpp4
8 files changed, 52 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
index a897198062..5264b3b716 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
@@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@@ -70,7 +71,7 @@ void main()
#endif
vary_position = pos.xyz;
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
#ifndef HAS_REFLECTION_PROBES
vec3 ref = reflect(pos.xyz, -norm);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index 1855cfceeb..ad2170bbd3 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -50,7 +50,7 @@ void fullbright_lighting()
discard;
}
- color.rgb *= vertex_color.rgb;
+ color *= vertex_color;
color.rgb = pow(color.rgb, vec3(texture_gamma));
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
index ace2574ac2..891515ab1e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
@@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@@ -70,7 +71,7 @@ void main()
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = transpose(normal_matrix) * ref;
+ vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index 097e42d233..3ad7bcaa50 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@@ -69,7 +70,7 @@ void main()
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = transpose(normal_matrix) * ref;
+ vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 3fe3896aa2..288ba8f536 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -311,6 +311,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
if (shader_level > 1)
{
+ cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
// the cube map in the one pass shiny shaders
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -319,6 +320,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
}
else
{
+ cube_map->setMatrix(0);
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
diffuse_channel = -1;
cube_map->enable(cube_channel);
@@ -332,6 +334,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
diffuse_channel = -1;
gGL.getTexUnit(0)->disable();
cube_map->enable(0);
+ cube_map->setMatrix(0);
gGL.getTexUnit(0)->bind(cube_map);
}
}
@@ -390,6 +393,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
// Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0
// MAINT-755
cube_map->disable();
+ cube_map->restoreMatrix();
}
}
@@ -460,6 +464,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
+ cube_map->setMatrix(1);
if (shader->mFeatures.hasReflectionProbes)
{
gPipeline.bindReflectionProbes(*shader);
@@ -525,6 +530,7 @@ void LLDrawPoolBump::endFullbrightShiny()
if( cube_map )
{
cube_map->disable();
+ cube_map->restoreMatrix();
if (shader->mFeatures.hasReflectionProbes)
{
gPipeline.unbindReflectionProbes(*shader);
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index a30660b2de..e9d84ecf06 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -256,6 +256,19 @@ public:
}
};
+ struct CompareRenderOrder
+ {
+ bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
+ {
+ if (lhs->mAvatarp != rhs->mAvatarp)
+ {
+ return lhs->mAvatarp < rhs->mAvatarp;
+ }
+
+ return lhs->mRenderOrder > rhs->mRenderOrder;
+ }
+ };
+
typedef enum
{
GEOM_DIRTY = LLViewerOctreeGroup::INVALID_STATE,
@@ -354,6 +367,9 @@ public:
F32 mPixelArea;
F32 mRadius;
+ //used by LLVOAVatar to set render order in alpha draw pool to preserve legacy render order behavior
+ LLVOAvatar* mAvatarp = nullptr;
+ U32 mRenderOrder = 0;
// Reflection Probe associated with this node (if any)
LLPointer<LLReflectionMap> mReflectionProbe = nullptr;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index ccb1662139..314c22eb6c 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2809,6 +2809,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
// update attachments positions
if (detailed_update)
{
+ U32 draw_order = 0;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@@ -2847,9 +2848,17 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
}
}
-
- attached_object->mDrawable->makeActive();
- attached_object->mDrawable->updateXform(TRUE);
+ // if selecting any attachments, update all of them as non-damped
+ if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
+ {
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ }
+ else
+ {
+ // Note: SL-17415; While most objects follow joints,
+ // some objects get position updates from server
+ gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
+ }
// override_bbox calls movePartition() and getSpatialPartition(),
// so bridge might no longer be valid, get it again.
@@ -2867,6 +2876,13 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
bridge->setState(LLDrawable::MOVE_UNDAMPED);
bridge->updateMove();
bridge->setState(LLDrawable::EARLY_MOVE);
+
+ LLSpatialGroup* group = attached_object->mDrawable->getSpatialGroup();
+ if (group)
+ { //set draw order of group
+ group->mAvatarp = this;
+ group->mRenderOrder = draw_order++;
+ }
}
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 55819449c6..3332185bfd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3877,7 +3877,11 @@ void LLPipeline::postSort(LLCamera& camera)
if (!sShadowRender)
{
+ // order alpha groups by distance
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
+
+ // order rigged alpha groups by avatar attachment order
+ std::sort(sCull->beginRiggedAlphaGroups(), sCull->endRiggedAlphaGroups(), LLSpatialGroup::CompareRenderOrder());
}
LL_PUSH_CALLSTACKS();