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-rw-r--r--indra/llrender/llshadermgr.cpp14
-rw-r--r--indra/llrender/llshadermgr.h1
-rw-r--r--indra/newview/app_settings/settings.xml15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/globalF.glsl45
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl26
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/bumpF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/bumpV.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl35
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl3
-rw-r--r--indra/newview/llappviewer.cpp1
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp13
-rw-r--r--indra/newview/llenvironment.cpp6
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp1
-rw-r--r--indra/newview/llheroprobemanager.cpp68
-rw-r--r--indra/newview/llheroprobemanager.h5
-rw-r--r--indra/newview/llsettingsvo.cpp20
-rw-r--r--indra/newview/llviewercamera.cpp6
-rw-r--r--indra/newview/llviewerdisplay.cpp10
-rw-r--r--indra/newview/llviewershadermgr.cpp155
-rw-r--r--indra/newview/llviewershadermgr.h6
-rw-r--r--indra/newview/pipeline.cpp5
-rw-r--r--indra/newview/pipeline.h3
45 files changed, 381 insertions, 194 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 33d229bcc9..d510e061a2 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -44,6 +44,7 @@ using std::make_pair;
using std::string;
LLShaderMgr * LLShaderMgr::sInstance = NULL;
+bool LLShaderMgr::sMirrorsEnabled = false;
LLShaderMgr::LLShaderMgr()
{
@@ -183,7 +184,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// Attach Fragment Shader Features Next
///////////////////////////////////////
-// NOTE order of shader object attaching is VERY IMPORTANT!!!
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+
+ if (!shader->attachFragmentObject("deferred/globalF.glsl"))
+ {
+ return FALSE;
+ }
+
if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("environment/srgbF.glsl"))
@@ -609,6 +616,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
}
+ if (sMirrorsEnabled)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n");
+ }
+
// Use alpha float to store bit flags
// See: C++: addDeferredAttachment(), shader: frag_data[2]
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 4ee5c8ef47..eb13418cd7 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -368,6 +368,7 @@ public:
bool mShaderCacheInitialized = false;
bool mShaderCacheEnabled = false;
std::string mShaderCacheDir;
+ static bool sMirrorsEnabled;
protected:
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 4413cf9269..c1302c5b22 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10377,7 +10377,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>1024</integer>
+ <integer>2048</integer>
</map>
<key>RenderHeroProbeDistance</key>
<map>
@@ -10388,18 +10388,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>16</real>
- </map>
- <key>RenderHeroProbeNearClipOffset</key>
- <map>
- <key>Comment</key>
- <string>Distance offset in meters for hero probes to near clip.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.1</real>
+ <real>8</real>
</map>
<key>RenderReflectionProbeVolumes</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index 6ebe4ce251..c0607d0149 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -33,11 +33,15 @@ uniform float minimum_alpha;
in vec3 vary_normal;
in vec2 vary_texcoord0;
+in vec3 vary_position;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
void main()
{
+ mirrorClip(vary_position);
+
vec4 diff = texture(diffuseMap, vary_texcoord0.xy);
if (diff.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
index bc0c11ec46..5cc2846156 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
@@ -35,6 +35,7 @@ in vec4 weight;
out vec3 vary_normal;
out vec2 vary_texcoord0;
+out vec3 vary_position;
void main()
{
@@ -57,6 +58,7 @@ void main()
vary_normal = norm;
+ vary_position = pos.xyz;
gl_Position = projection_matrix * pos;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 35f483f633..a22c174349 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -37,11 +37,15 @@ in vec3 vary_mat2;
in vec4 vertex_color;
in vec2 vary_texcoord0;
+in vec3 vary_position;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
void main()
{
+ mirrorClip(vary_position);
+
vec4 col = texture(diffuseMap, vary_texcoord0.xy);
if(col.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index 3af2eab1e4..74319349f6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -23,6 +23,7 @@
* $/LicenseInfo$
*/
+uniform mat4 modelview_matrix;
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
@@ -38,11 +39,11 @@ out vec3 vary_mat1;
out vec3 vary_mat2;
out vec4 vertex_color;
out vec2 vary_texcoord0;
+out vec3 vary_position;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
#endif
void main()
@@ -52,11 +53,13 @@ void main()
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+ vary_position = pos;
gl_Position = projection_matrix*vec4(pos, 1.0);
vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz);
#else
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vec3 n = normalize(normal_matrix * normal);
vec3 t = normalize(normal_matrix * tangent.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index 6f3b94f734..e8ead91504 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -31,14 +31,20 @@ uniform float minimum_alpha;
uniform sampler2D diffuseMap;
+in vec3 vary_position;
+
in vec3 vary_normal;
in vec4 vertex_color;
in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
+
void main()
{
+ mirrorClip(vary_position);
+
vec4 col = texture(diffuseMap, vary_texcoord0.xy) * vertex_color;
if (col.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index e5f2af2c53..a07c892d8e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -28,6 +28,7 @@
out vec4 frag_data[4];
in vec3 vary_normal;
+in vec3 vary_position;
uniform float minimum_alpha;
@@ -36,8 +37,12 @@ in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
+
void main()
{
+ mirrorClip(vary_position);
+
vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color;
if (col.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 68fb8bf499..76776ede2c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -32,11 +32,14 @@ uniform sampler2D diffuseMap;
in vec3 vary_normal;
in vec4 vertex_color;
in vec2 vary_texcoord0;
+in vec3 vary_position;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
void main()
{
+ mirrorClip(vary_position);
vec3 col = vertex_color.rgb * texture(diffuseMap, vary_texcoord0.xy).rgb;
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vertex_color.aaaa; // spec
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index 93d561504e..b983acf657 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -30,12 +30,15 @@ out vec4 frag_data[4];
in vec3 vary_normal;
in vec4 vertex_color;
in vec2 vary_texcoord0;
+in vec3 vary_position;
+void mirrorClip(vec3 pos);
vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
void main()
{
+ mirrorClip(vary_position);
vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
vec3 spec;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 2402cc3b70..64230dc680 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -36,13 +36,16 @@ out vec3 vary_normal;
out vec4 vertex_color;
out vec2 vary_texcoord0;
+out vec3 vary_position;
void passTextureIndex();
+uniform mat4 modelview_matrix;
+
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
+
#endif
void main()
@@ -51,9 +54,11 @@ void main()
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * vec4(position.xyz, 1.0);
+ vary_position = pos.xyz;
gl_Position = projection_matrix * pos;
vary_normal = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#else
+ vary_position = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_normal = normalize(normal_matrix * normal);
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index a6fab10791..52dfed06ae 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -50,9 +50,11 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
#endif
+void mirrorClip(vec3 pos);
+
void main()
{
-
+ mirrorClip(vary_position);
#ifdef IS_ALPHA
waterClip(vary_position.xyz);
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
new file mode 100644
index 0000000000..7e3e7d9271
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
@@ -0,0 +1,45 @@
+/**
+ * @file class1/deferred/globalF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+ // Global helper functions included in every fragment shader
+ // DO NOT declare sampler uniforms here as OS X doesn't compile
+ // them out
+
+uniform float mirror_flag;
+uniform vec4 clipPlane;
+uniform float clipSign;
+
+void mirrorClip(vec3 pos)
+{
+ if (mirror_flag > 0)
+ {
+ if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0)
+ {
+ discard;
+ }
+ }
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 65706e2c3f..ddf878ae60 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -78,9 +78,7 @@ void main()
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
-#endif
gl_Position = projection_matrix*vec4(pos,1.0);
@@ -127,7 +125,7 @@ void main()
vertex_color = diffuse_color;
#if !defined(HAS_SKIN)
- vary_position = (projection_matrix*vec4(position.xyz, 1.0)).xyz;
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index 9b98a37925..0683236460 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -60,34 +60,14 @@ vec3 srgb_to_linear(vec3 c);
uniform vec4 clipPlane;
uniform float clipSign;
-uniform float mirror_flag;
-void applyClip(vec3 pos)
-{
- if (mirror_flag > 0)
- {
- // TODO: make this less branchy
- if (clipSign > 0)
- {
- if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0)
- {
- discard;
- }
- }
- else
- {
- if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0)
- {
- discard;
- }
- }
- }
-}
+
+void mirrorClip(vec3 pos);
uniform mat3 normal_matrix;
void main()
{
- applyClip(vary_position);
+ mirrorClip(vary_position);
vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
if (basecolor.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index 160ae7a215..5e0141910b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -28,8 +28,9 @@
//deferred opaque implementation
-#ifdef HAS_SKIN
uniform mat4 modelview_matrix;
+
+#ifdef HAS_SKIN
uniform mat4 projection_matrix;
mat4 getObjectSkinnedTransform();
#else
@@ -59,6 +60,7 @@ out vec4 vertex_color;
out vec3 vary_tangent;
flat out float vary_sign;
out vec3 vary_normal;
+out vec3 vary_position;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
@@ -71,10 +73,11 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
-
+ vary_position = pos;
gl_Position = projection_matrix*vec4(pos,1.0);
#else
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index f6d509e2c6..2dba7cb9d9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -39,9 +39,11 @@ in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 position);
void main()
{
+ mirrorClip(pos);
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
vec4 color0 = texture(detail_0, vary_texcoord0.xy);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index 33a78fd26d..8e1e4b54d5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
in vec3 position;
@@ -59,7 +60,7 @@ void main()
vec4 t_pos = modelview_projection_matrix * pre_pos;
gl_Position = t_pos;
- pos = t_pos.xyz;
+ pos = (modelview_matrix*pre_pos).xyz;
vary_normal = normalize(normal_matrix * normal);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index e2d87e68fa..f108faf283 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -32,13 +32,16 @@ uniform sampler2D diffuseMap;
in vec4 vertex_color;
in vec3 vary_normal;
in vec2 vary_texcoord0;
+in vec3 vary_position;
uniform float minimum_alpha;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
void main()
{
+ mirrorClip(vary_position);
vec4 col = texture(diffuseMap, vary_texcoord0.xy);
if (col.a < minimum_alpha)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
index ce8a10712c..c84fccd4c6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
@@ -24,6 +24,7 @@
*/
uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
uniform mat3 normal_matrix;
@@ -34,11 +35,14 @@ in vec2 texcoord0;
out vec3 vary_normal;
out vec4 vertex_color;
out vec2 vary_texcoord0;
+out vec3 vary_position;
void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_normal = normalize(normal_matrix * normal);
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index cb6f34713c..c1ed1bfe6e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R)
float totalWeight = 0.0;
float envMapDim = float(textureSize(reflectionProbes, 0).s);
float roughness = mipLevel/max_probe_lod;
- int numSamples = max(int(32*roughness), 1);
+ int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1);
float numMips = max_probe_lod+1;
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
index 67c99530e3..142f2a5d71 100644
--- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
@@ -30,9 +30,13 @@ uniform sampler2D texture1;
in vec2 vary_texcoord0;
in vec2 vary_texcoord1;
+in vec3 vary_position;
+
+void mirrorClip(vec3 pos);
void main()
{
+ mirrorClip(vary_position);
float tex0 = texture(texture0, vary_texcoord0.xy).a;
float tex1 = texture(texture1, vary_texcoord1.xy).a;
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
index 7d5417919e..b8a02fbdec 100644
--- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
@@ -23,6 +23,7 @@
* $/LicenseInfo$
*/
+uniform mat4 modelview_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
@@ -32,11 +33,11 @@ in vec2 texcoord1;
out vec2 vary_texcoord0;
out vec2 vary_texcoord1;
+out vec3 vary_position;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
#endif
void main()
@@ -46,8 +47,10 @@ void main()
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * vec4(position.xyz, 1.0);
+ vary_position = pos.xyz;
gl_Position = projection_matrix * pos;
#else
+ vary_position = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index acd32a81b3..4aef22c296 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -78,6 +78,8 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
float getAmbientClamp();
+void mirrorClip(vec3 pos);
+
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
@@ -167,6 +169,8 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec
void main()
{
+ mirrorClip(vary_position);
+
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
vec4 pos = vec4(vary_position, 1.0);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index 003dd05e6f..059c2a64ce 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -90,6 +90,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
+void mirrorClip(vec3 pos);
void waterClip(vec3 pos);
void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor);
@@ -156,6 +157,8 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
void main()
{
+ mirrorClip(vary_position);
+
vec3 color = vec3(0,0,0);
vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 8430cca325..c382a9fbc0 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -53,8 +53,11 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
+void mirrorClip(vec3 pos);
+
void main()
{
+ mirrorClip(vary_position);
#ifdef HAS_DIFFUSE_LOOKUP
vec4 color = diffuseLookup(vary_texcoord0.xy);
#else
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index b3b1aaed56..0476b98e10 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -45,23 +45,13 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cs);
-uniform vec4 clipPlane;
-uniform float clipSign;
-uniform float mirror_flag;
-void applyClip(vec3 pos)
-{
- float funnyClip = 0;
- if (mirror_flag > 0)
- {
- if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0)
- {
- discard;
- }
- }
-}
+uniform mat4 modelview_matrix;
+uniform mat3 normal_matrix;
in vec3 vary_position;
+void mirrorClip(vec3 pos);
+
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
out vec4 frag_color;
@@ -302,13 +292,12 @@ float getShadow(vec3 pos, vec3 norm)
void main()
{
- applyClip(vary_position);
+ mirrorClip(vary_position);
waterClip();
// diffcol == diffuse map combined with vertex color
vec4 diffcol = texture(diffuseMap, vary_texcoord0.xy);
diffcol.rgb *= vertex_color.rgb;
-
alphaMask(diffcol.a);
// spec == specular map combined with specular color
@@ -428,9 +417,6 @@ void main()
float flag = GBUFFER_FLAG_HAS_ATMOS;
- if (mirror_flag > 0)
- flag = 1;
-
frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials
frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent.
frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index d9dc83bb10..4f6e01764a 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -682,6 +682,35 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
return col[1]+col[0];
}
+
+#if defined(HERO_PROBES)
+
+uniform vec4 clipPlane;
+uniform samplerCubeArray heroProbes;
+
+void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness)
+{
+ float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w;
+ if (clipDist > 0.0 && clipDist < 0.1 && glossiness > 0.8)
+ {
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+ if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0)
+ {
+ glossenv = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*10).xyz;
+ }
+ }
+}
+
+#else
+
+void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness)
+{
+}
+
+#endif
+
+
+
void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit)
{
@@ -713,6 +742,8 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
glossenv = mix(glossenv, ssr.rgb, ssr.a);
}
#endif
+
+ tapHeroProbe(glossenv, pos, norm, glossiness);
}
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
@@ -800,6 +831,7 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
{
float lod = (1.0-glossiness)*reflection_lods;
glossenv = sampleProbes(pos, normalize(refnormpersp), lod);
+
}
if (envIntensity > 0.0)
@@ -827,6 +859,9 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
}
#endif
+ tapHeroProbe(glossenv, pos, norm, glossiness);
+ tapHeroProbe(legacyenv, pos, norm, 1.0);
+
glossenv = clamp(glossenv, vec3(0), vec3(10));
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index f1de0b88d6..a8cfc3537e 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -60,6 +60,7 @@ uniform float ssao_irradiance_max;
#endif
// Inputs
+uniform vec4 clipPlane;
uniform mat3 env_mat;
uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
@@ -188,7 +189,7 @@ void main()
float gloss = 1.0 - perceptualRoughness;
sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear);
-
+
adjustIrradiance(irradiance, ambocc);
vec3 diffuseColor;
@@ -198,12 +199,11 @@ void main()
vec3 v = -normalize(pos.xyz);
color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
- #ifdef HERO_PROBES
+ /*#ifdef HERO_PROBES
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR))
color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor;
- #endif
+ #endif*/
}
else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))
{
@@ -227,6 +227,18 @@ void main()
sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear);
+ #ifdef HERO_PROBES
+ float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w;
+ if (clipDist > 0.0 && clipDist < 0.1 && spec.a > 0.8)
+ {
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+ if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0)
+ {
+ radiance = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-spec.a)*11).xyz;
+ }
+ }
+ #endif
+
adjustIrradiance(irradiance, ambocc);
// apply lambertian IBL only (see pbrIbl)
@@ -262,9 +274,9 @@ void main()
// add radiance map
applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
- #ifdef HERO_PROBES
+ /*#ifdef HERO_PROBES
color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - spec.a) * 11).xyz * spec.rgb;
- #endif
+ #endif*/
}
diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
index 223e55eb69..ef086fc3be 100644
--- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
@@ -55,9 +55,11 @@ in vec4 view;
in vec3 vary_position;
vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color);
+void mirrorClip(vec3 position);
void main()
{
+ mirrorClip(vary_position);
vec4 color;
//get detail normals
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index b364e454e8..b2a81aa025 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -35,6 +35,8 @@ vec3 scaleSoftClipFragLinear(vec3 l);
void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
vec4 applyWaterFogViewLinear(vec3 pos, vec4 color);
+void mirrorClip(vec3 pos);
+
// PBR interface
vec2 BRDF(float NoV, float roughness);
@@ -129,6 +131,7 @@ vec3 getPositionWithNDC(vec3 ndc);
void main()
{
+ mirrorClip(vary_position);
vN = vary_normal;
vT = vary_tangent;
vB = cross(vN, vT);
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 038858321c..28dd2a3c9a 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1520,7 +1520,6 @@ bool LLAppViewer::doFrame()
LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot");
pingMainloopTimeout("Main:Snapshot");
gPipeline.mReflectionMapManager.update();
- gPipeline.mHeroProbeManager.update();
LLFloaterSnapshot::update(); // take snapshots
LLFloaterSimpleSnapshot::update();
gGLActive = FALSE;
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index ec229711ea..c0e4ed38c1 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -183,19 +183,6 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
glUniform4fv(specular, 1, lastSpecular.mV);
}
- if (gPipeline.mHeroProbeManager.isMirrorPass())
- {
- glUniform1f(LLShaderMgr::MIRROR_FLAG, 1);
- }
-
- LLVector4 clipPlane = LLVector4(gPipeline.mHeroProbeManager.currentMirrorClip()[0],
- gPipeline.mHeroProbeManager.currentMirrorClip()[1],
- gPipeline.mHeroProbeManager.currentMirrorClip()[2],
- gPipeline.mHeroProbeManager.currentMirrorClip()[3]);
-
- mShader->uniform4fv(LLShaderMgr::CLIP_PLANE,
- 1, clipPlane.mV);
-
LLVOAvatar* lastAvatar = nullptr;
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 60c2682078..affea3f69c 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1675,8 +1675,6 @@ void LLEnvironment::update(const LLViewerCamera * cam)
updateSettingsUniforms();
- // *TODO: potential optimization - this block may only need to be
- // executed some of the time. For example for water shaders only.
{
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
@@ -1687,6 +1685,10 @@ void LLEnvironment::update(const LLViewerCamera * cam)
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
+ if (shaders_iter->mRiggedVariant)
+ {
+ shaders_iter->mRiggedVariant->mUniformsDirty = TRUE;
+ }
}
}
}
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index 6bd613622e..97b959e5cb 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -128,7 +128,6 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
- shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 0);
F32 normal_packed[8];
mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed);
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index 1ecafd4f54..39f5bdec5a 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -165,20 +165,10 @@ void LLHeroProbeManager::update()
LLVector3 reject = offset - project;
LLVector3 point = (reject - project) + hero_pos;
- glh::matrix4f mat = copy_matrix(gGLModelView);
- glh::vec4f tc(face_normal.mV);
- mat.mult_matrix_vec(tc);
-
- LLVector3 mirror_normal;
- mirror_normal.set(tc.v);
-
- LLVector3 hero_pos_render;
- tc = glh::vec4f(hero_pos.mV);
-
- mat.mult_matrix_vec(tc);
- hero_pos_render.set(tc.v);
-
- mCurrentClipPlane.setVec(hero_pos_render, mirror_normal);
+ mCurrentClipPlane.setVec(hero_pos, face_normal);
+ mMirrorPosition = mNearestHero->getPositionAgent();
+ mMirrorNormal = face_normal;
+
probe_pos.load3(point.mV);
}
@@ -227,7 +217,7 @@ void LLHeroProbeManager::update()
void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip)
{
// hacky hot-swap of camera specific render targets
- gPipeline.mRT = &gPipeline.mAuxillaryRT;
+ gPipeline.mRT = &gPipeline.mHeroProbeRT;
probe->update(mRenderTarget.getWidth(), face, true, near_clip);
@@ -262,32 +252,8 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
static LLStaticHashedString znear("znear");
static LLStaticHashedString zfar("zfar");
- LLRenderTarget *screen_rt = &gPipeline.mAuxillaryRT.screen;
- LLRenderTarget *depth_rt = &gPipeline.mAuxillaryRT.deferredScreen;
-
- // perform a gaussian blur on the super sampled render before downsampling
- {
- gGaussianProgram.bind();
- gGaussianProgram.uniform1f(resScale, 1.f / mProbeResolution);
- S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
-
- // horizontal
- gGaussianProgram.uniform2f(direction, 1.f, 0.f);
- gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
- mRenderTarget.bindTarget();
- gPipeline.mScreenTriangleVB->setBuffer();
- gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- mRenderTarget.flush();
-
- // vertical
- gGaussianProgram.uniform2f(direction, 0.f, 1.f);
- gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
- screen_rt->bindTarget();
- gPipeline.mScreenTriangleVB->setBuffer();
- gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- screen_rt->flush();
- }
-
+ LLRenderTarget *screen_rt = &gPipeline.mHeroProbeRT.screen;
+ LLRenderTarget *depth_rt = &gPipeline.mHeroProbeRT.deferredScreen;
S32 mips = log2((F32)mProbeResolution) + 0.5f;
@@ -348,14 +314,14 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
{
//generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
- gRadianceGenProgram.bind();
+ gHeroRadianceGenProgram.bind();
mVertexBuffer->setBuffer();
- S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ S32 channel = gHeroRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
- gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
- gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
- gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, mHeroProbeStrength);
+ gHeroRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gHeroRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+ gHeroRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, mHeroProbeStrength);
U32 res = mMipChain[0].getWidth();
@@ -367,10 +333,10 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
static LLStaticHashedString sWidth("u_width");
static LLStaticHashedString sStrength("probe_strength");
- gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
- gRadianceGenProgram.uniform1f(sMipLevel, i);
- gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
- gRadianceGenProgram.uniform1f(sStrength, 1);
+ gHeroRadianceGenProgram.uniform1f(sRoughness, (F32) i / (F32) (mMipChain.size() - 1));
+ gHeroRadianceGenProgram.uniform1f(sMipLevel, i);
+ gHeroRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
+ gHeroRadianceGenProgram.uniform1f(sStrength, 1);
for (int cf = 0; cf < 6; ++cf)
{ // for each cube face
@@ -393,7 +359,7 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 n
}
}
- gRadianceGenProgram.unbind();
+ gHeroRadianceGenProgram.unbind();
}
mMipChain[0].flush();
diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h
index 68cfdbfd99..0b32768bb1 100644
--- a/indra/newview/llheroprobemanager.h
+++ b/indra/newview/llheroprobemanager.h
@@ -75,7 +75,9 @@ public:
bool isMirrorPass() const { return mRenderingMirror; }
- LLPlane currentMirrorClip() const { return mCurrentClipPlane; }
+ LLPlane currentMirrorClip() const { return mCurrentClipPlane; }
+ LLVector3 mMirrorPosition;
+ LLVector3 mMirrorNormal;
private:
friend class LLPipeline;
@@ -102,6 +104,7 @@ private:
LLPlane mCurrentClipPlane;
+
// update the specified face of the specified probe
void updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip);
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index c07c939862..deeecc6b3c 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -1009,6 +1009,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
glh::matrix4f mat(modelView);
glh::matrix4f invtrans = mat.inverse().transpose();
+ invtrans.m[3] = invtrans.m[7] = invtrans.m[11] = 0.f;
glh::vec3f enorm;
glh::vec3f ep;
invtrans.mult_matrix_vec(norm, enorm);
@@ -1017,12 +1018,29 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+ norm = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorNormal.mV);
+ p = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorPosition.mV);
+ invtrans.mult_matrix_vec(norm, enorm);
+ enorm.normalize();
+ mat.mult_matrix_vec(p, ep);
+
+ LLVector4 mirrorPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+
LLDrawPoolAlpha::sWaterPlane = waterPlane;
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
-
+ shader->uniform4fv(LLShaderMgr::CLIP_PLANE, mirrorPlane.mV);
LLVector4 light_direction = env.getClampedLightNorm();
+ if (gPipeline.mHeroProbeManager.isMirrorPass())
+ {
+ shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 1);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 0);
+ }
+
F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 4134e35f87..9ba42e4f47 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -764,6 +764,12 @@ BOOL LLViewerCamera::cameraUnderWater() const
{
LLViewerRegion* regionp = LLWorld::instance().getRegionFromPosAgent(getOrigin());
+ if (gPipeline.mHeroProbeManager.isMirrorPass())
+ {
+ // TODO: figure out how to handle this case
+ return FALSE;
+ }
+
if (!regionp)
{
regionp = gAgent.getRegion();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index b07a3243c7..e6d9aed1a3 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -656,6 +656,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!gDisconnected)
{
+ // Render mirrors and associated hero probes before we render the rest of the scene.
+ // This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
+ if (gPipeline.RenderMirrors && !gSnapshot)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes");
+ gPipeline.mHeroProbeManager.update();
+ }
+
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
@@ -696,7 +704,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
gPipeline.updateGL();
-
+
stop_glerror();
LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 7e49ea3b7c..e3c2c429da 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -84,7 +84,8 @@ LLGLSLShader gOcclusionCubeProgram;
LLGLSLShader gGlowCombineProgram;
LLGLSLShader gReflectionMipProgram;
LLGLSLShader gGaussianProgram;
-LLGLSLShader gRadianceGenProgram;
+LLGLSLShader gRadianceGenProgram;
+LLGLSLShader gHeroRadianceGenProgram;
LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
LLGLSLShader gTwoTextureCompareProgram;
@@ -105,7 +106,6 @@ LLGLSLShader gObjectPreviewProgram;
LLGLSLShader gSkinnedObjectPreviewProgram;
LLGLSLShader gPhysicsPreviewProgram;
LLGLSLShader gObjectFullbrightAlphaMaskProgram;
-LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram;
LLGLSLShader gObjectBumpProgram;
LLGLSLShader gSkinnedObjectBumpProgram;
LLGLSLShader gObjectAlphaMaskNoColorProgram;
@@ -227,7 +227,7 @@ LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
LLGLSLShader gDeferredPBRTerrainProgram;
//helper for making a rigged variant of a given shader
-bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
+static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
{
riggedShader.mName = llformat("Skinned %s", shader.mName.c_str());
riggedShader.mFeatures = shader.mFeatures;
@@ -242,64 +242,98 @@ bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
return riggedShader.createShader(NULL, NULL);
}
+#ifdef SHOW_ASSERT
+// return true if there are no redundant shaders in the given vector
+// also checks for redundant variants
+static bool no_redundant_shaders(const std::vector<LLGLSLShader*>& shaders)
+{
+ std::set<std::string> names;
+ for (LLGLSLShader* shader : shaders)
+ {
+ if (names.find(shader->mName) != names.end())
+ {
+ LL_WARNS("Shader") << "Redundant shader: " << shader->mName << LL_ENDL;
+ return false;
+ }
+ names.insert(shader->mName);
+
+ if (shader->mRiggedVariant)
+ {
+ if (names.find(shader->mRiggedVariant->mName) != names.end())
+ {
+ LL_WARNS("Shader") << "Redundant shader: " << shader->mRiggedVariant->mName << LL_ENDL;
+ return false;
+ }
+ names.insert(shader->mRiggedVariant->mName);
+ }
+ }
+ return true;
+}
+#endif
+
+
LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderLevel(SHADER_COUNT, 0),
mMaxAvatarShaderLevel(0)
{
+}
+
+LLViewerShaderMgr::~LLViewerShaderMgr()
+{
+ mShaderLevel.clear();
+ mShaderList.clear();
+}
+
+void LLViewerShaderMgr::finalizeShaderList()
+{
//ONLY shaders that need WL Param management should be added here
- mShaderList.push_back(&gAvatarProgram);
- mShaderList.push_back(&gWaterProgram);
- mShaderList.push_back(&gWaterEdgeProgram);
- mShaderList.push_back(&gAvatarEyeballProgram);
- mShaderList.push_back(&gImpostorProgram);
- mShaderList.push_back(&gObjectBumpProgram);
- mShaderList.push_back(&gSkinnedObjectBumpProgram);
- mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram);
- mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
- mShaderList.push_back(&gUnderWaterProgram);
- mShaderList.push_back(&gDeferredSunProgram);
+ mShaderList.push_back(&gAvatarProgram);
+ mShaderList.push_back(&gWaterProgram);
+ mShaderList.push_back(&gWaterEdgeProgram);
+ mShaderList.push_back(&gAvatarEyeballProgram);
+ mShaderList.push_back(&gImpostorProgram);
+ mShaderList.push_back(&gObjectBumpProgram);
+ mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
+ mShaderList.push_back(&gUnderWaterProgram);
+ mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gHazeProgram);
mShaderList.push_back(&gHazeWaterProgram);
- mShaderList.push_back(&gDeferredSoftenProgram);
- mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gDeferredSoftenProgram);
+ mShaderList.push_back(&gDeferredAlphaProgram);
mShaderList.push_back(&gHUDAlphaProgram);
- mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
- mShaderList.push_back(&gDeferredAlphaImpostorProgram);
- mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram);
- mShaderList.push_back(&gDeferredFullbrightProgram);
+ mShaderList.push_back(&gDeferredAlphaImpostorProgram);
+ mShaderList.push_back(&gDeferredFullbrightProgram);
mShaderList.push_back(&gHUDFullbrightProgram);
- mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
mShaderList.push_back(&gHUDFullbrightAlphaMaskProgram);
mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram);
mShaderList.push_back(&gHUDFullbrightAlphaMaskAlphaProgram);
- mShaderList.push_back(&gDeferredFullbrightShinyProgram);
+ mShaderList.push_back(&gDeferredFullbrightShinyProgram);
mShaderList.push_back(&gHUDFullbrightShinyProgram);
- mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
- mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
- mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram);
- mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
- mShaderList.push_back(&gDeferredEmissiveProgram);
- mShaderList.push_back(&gDeferredSkinnedEmissiveProgram);
- mShaderList.push_back(&gDeferredAvatarEyesProgram);
- mShaderList.push_back(&gDeferredAvatarAlphaProgram);
- mShaderList.push_back(&gDeferredWLSkyProgram);
- mShaderList.push_back(&gDeferredWLCloudProgram);
+ mShaderList.push_back(&gDeferredEmissiveProgram);
+ mShaderList.push_back(&gDeferredAvatarEyesProgram);
+ mShaderList.push_back(&gDeferredAvatarAlphaProgram);
+ mShaderList.push_back(&gDeferredWLSkyProgram);
+ mShaderList.push_back(&gDeferredWLCloudProgram);
mShaderList.push_back(&gDeferredWLMoonProgram);
mShaderList.push_back(&gDeferredWLSunProgram);
mShaderList.push_back(&gDeferredPBRAlphaProgram);
mShaderList.push_back(&gHUDPBRAlphaProgram);
- mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
mShaderList.push_back(&gNoPostGammaCorrectProgram);
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
-
-}
-
-LLViewerShaderMgr::~LLViewerShaderMgr()
-{
- mShaderLevel.clear();
- mShaderList.clear();
+ mShaderList.push_back(&gDeferredDiffuseProgram);
+ mShaderList.push_back(&gDeferredBumpProgram);
+ mShaderList.push_back(&gDeferredPBROpaqueProgram);
+ mShaderList.push_back(&gDeferredAvatarProgram);
+ mShaderList.push_back(&gDeferredTerrainProgram);
+ mShaderList.push_back(&gDeferredDiffuseAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredNonIndexedDiffuseAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredTreeProgram);
+
+ // make sure there are no redundancies
+ llassert(no_redundant_shaders(mShaderList));
}
// static
@@ -354,6 +388,10 @@ void LLViewerShaderMgr::setShaders()
return;
}
+ mShaderList.clear();
+
+ LLShaderMgr::sMirrorsEnabled = LLPipeline::RenderMirrors;
+
if (!gGLManager.mHasRequirements)
{
// Viewer will show 'hardware requirements' warning later
@@ -535,6 +573,8 @@ void LLViewerShaderMgr::setShaders()
}
gPipeline.createGLBuffers();
+ finalizeShaderList();
+
reentrance = false;
}
@@ -678,6 +718,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/globalF.glsl", 1));
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/pbrterrainUtilF.glsl", 1) );
@@ -1066,9 +1107,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
if (success)
{
- mShaderList.push_back(&gDeferredMaterialProgram[i]);
+ bool has_skin = i & 0x10;
- gDeferredMaterialProgram[i].mName = llformat("Deferred Material Shader %d", i);
+ if (!has_skin)
+ {
+ mShaderList.push_back(&gDeferredMaterialProgram[i]);
+ gDeferredMaterialProgram[i].mName = llformat("Material Shader %d", i);
+ }
+ else
+ {
+ gDeferredMaterialProgram[i].mName = llformat("Skinned Material Shader %d", i);
+ }
U32 alpha_mode = i & 0x3;
@@ -1105,7 +1154,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", "1");
}
- bool has_skin = i & 0x10;
+
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
@@ -1807,11 +1856,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.addPermutation("HAS_SUN_SHADOW", "1");
}
- if (LLPipeline::RenderMirrors)
- {
- gDeferredSoftenProgram.addPermutation("HERO_PROBES", "1");
- }
-
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2);
@@ -2824,8 +2868,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER));
gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32");
success = gRadianceGenProgram.createShader(NULL, NULL);
}
+
+ if (success && gGLManager.mHasCubeMapArray)
+ {
+ gHeroRadianceGenProgram.mName = "Hero Radiance Gen Shader";
+ gHeroRadianceGenProgram.mShaderFiles.clear();
+ gHeroRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER));
+ gHeroRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
+ gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1");
+ gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4");
+ success = gHeroRadianceGenProgram.createShader(NULL, NULL);
+ }
if (success && gGLManager.mHasCubeMapArray)
{
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 4273c3e70c..3530602776 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -41,6 +41,10 @@ public:
LLViewerShaderMgr();
/* virtual */ ~LLViewerShaderMgr();
+ // Add shaders to mShaderList for later uniform propagation
+ // Will assert on redundant shader entries in debug builds
+ void finalizeShaderList();
+
// singleton pattern implementation
static LLViewerShaderMgr * instance();
static void releaseInstance();
@@ -153,6 +157,7 @@ extern LLGLSLShader gGlowCombineProgram;
extern LLGLSLShader gReflectionMipProgram;
extern LLGLSLShader gGaussianProgram;
extern LLGLSLShader gRadianceGenProgram;
+extern LLGLSLShader gHeroRadianceGenProgram;
extern LLGLSLShader gIrradianceGenProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram;
@@ -179,7 +184,6 @@ extern LLGLSLShader gOneTextureFilterProgram;
//object shaders
extern LLGLSLShader gObjectPreviewProgram;
extern LLGLSLShader gPhysicsPreviewProgram;
-extern LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram;
extern LLGLSLShader gObjectBumpProgram;
extern LLGLSLShader gSkinnedObjectBumpProgram;
extern LLGLSLShader gObjectAlphaMaskNoColorProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d63b9d317e..9fb9ade943 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -785,6 +785,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
allocateScreenBuffer(res, res, samples);
+
+ res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
+ mRT = &mHeroProbeRT;
+ allocateScreenBuffer(res, res, samples);
+
mRT = &mMainRT;
gCubeSnapshot = FALSE;
}
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index fb28a0e41c..e8c6da1473 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -701,6 +701,9 @@ public:
// used by reflection probes and dynamic texture bakes
RenderTargetPack mAuxillaryRT;
+ // Auxillary render target pack scaled to the hero probe's per-face size.
+ RenderTargetPack mHeroProbeRT;
+
// currently used render target pack
RenderTargetPack* mRT;