diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 3b1003f83b..82aecdfce1 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -73,6 +73,14 @@ #define DEBUG_PBR_DIFFUSE_PRE_AO 0 // Output: diffuse pre AO #define DEBUG_PBR_DIFFUSE 0 // Output: diffuse post AO +// Atmospheric Lighting +#define DEBUG_PBR_AMBOCC 0 // Output: ambient occlusion +#define DEBUG_PBR_DIRECT_AMBIENT 0 // Output: da +#define DEBUG_PBR_SUN_LIT 0 // Ouput: sunlit +#define DEBUG_PBR_SUN_CONTRIB 0 // Output: sun_contrib +#define DEBUG_PBR_SKY_ADDITIVE 0 // Output: additive +#define DEBUG_PBR_SKY_ATTEN 0 // Output: atten + #define DEBUG_PBR_IOR 0 // Output: grayscale IOR #define DEBUG_PBR_REFLECT0_BASE 0 // Output: black reflect0 default from ior #define DEBUG_PBR_REFLECT0_MIX 0 // Output: diffuse reflect0 calculated from ior @@ -442,6 +450,27 @@ void main() #if DEBUG_PBR_SPEC_WEIGHT color.rgb = vec3(specWeight); #endif + +#if DEBUG_PBR_AMBOCC + color.rgb = vec3(ambocc); +#endif +#if DEBUG_PBR_DIRECT_AMBIENT + color.rgb = vec3(da); +#endif +#if DEBUG_PBR_SKY_ADDITIVE + color.rgb = additive; +#endif +#if DEBUG_PBR_SKY_ATTEN + color.rgb = atten; +#endif + +#if DEBUG_PBR_SUN_LIT + color.rgb = sunlit; +color = srgb_to_linear(color); +#endif +#if DEBUG_PBR_SUN_CONTRIB + color.rgb = sun_contrib; +#endif #if DEBUG_PBR_V2C_RAW color.rgb = v; #endif |