diff options
Diffstat (limited to 'indra')
376 files changed, 21973 insertions, 12095 deletions
diff --git a/indra/cmake/GLEXT.cmake b/indra/cmake/GLEXT.cmake index 9fd3923bfd..a749644202 100644 --- a/indra/cmake/GLEXT.cmake +++ b/indra/cmake/GLEXT.cmake @@ -2,9 +2,7 @@ include(Prebuilt) if (NOT USESYSTEMLIBS) - if (WINDOWS OR LINUX) - use_prebuilt_binary(glext) - endif (WINDOWS OR LINUX) + use_prebuilt_binary(glext) use_prebuilt_binary(glh_linear) set(GLEXT_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include) endif (NOT USESYSTEMLIBS) diff --git a/indra/cmake/LLMath.cmake b/indra/cmake/LLMath.cmake index 893920ae6f..513ff9f81d 100644 --- a/indra/cmake/LLMath.cmake +++ b/indra/cmake/LLMath.cmake @@ -1,5 +1,9 @@ # -*- cmake -*- +include(Variables) +include(Mikktspace) +include(MESHOPTIMIZER) + set(LLMATH_INCLUDE_DIRS ${LIBS_OPEN_DIR}/llmath ) diff --git a/indra/cmake/LLRender.cmake b/indra/cmake/LLRender.cmake index 868922451f..2d9d3725ad 100644 --- a/indra/cmake/LLRender.cmake +++ b/indra/cmake/LLRender.cmake @@ -3,10 +3,12 @@ include(Variables) include(FreeType) include(GLH) +include(GLEXT) set(LLRENDER_INCLUDE_DIRS ${LIBS_OPEN_DIR}/llrender ${GLH_INCLUDE_DIR} + ${GLEXT_INCLUDE_DIR} ) if (BUILD_HEADLESS) diff --git a/indra/cmake/Mikktspace.cmake b/indra/cmake/Mikktspace.cmake new file mode 100644 index 0000000000..9fd2becba4 --- /dev/null +++ b/indra/cmake/Mikktspace.cmake @@ -0,0 +1,6 @@ +# -*- cmake -*- +include(Prebuilt) + +if (NOT USESYSTEMLIBS) + use_prebuilt_binary(mikktspace) +endif (NOT USESYSTEMLIBS) diff --git a/indra/cmake/TinyGLTF.cmake b/indra/cmake/TinyGLTF.cmake new file mode 100644 index 0000000000..bb731637a0 --- /dev/null +++ b/indra/cmake/TinyGLTF.cmake @@ -0,0 +1,7 @@ +# -*- cmake -*- +include(Prebuilt) + +use_prebuilt_binary(tinygltf) + +set(TINYGLTF_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinygltf) + diff --git a/indra/cmake/Tracy.cmake b/indra/cmake/Tracy.cmake index cfff956bcf..dba57eb920 100644 --- a/indra/cmake/Tracy.cmake +++ b/indra/cmake/Tracy.cmake @@ -12,6 +12,7 @@ if (USE_TRACY) if (WINDOWS) MESSAGE(STATUS "Including Tracy for Windows: '${TRACY_INCLUDE_DIR}'") + set(TRACY_LIBRARY "TracyClient") endif (WINDOWS) if (DARWIN) diff --git a/indra/cmake/VulkanGltf.cmake b/indra/cmake/VulkanGltf.cmake new file mode 100644 index 0000000000..94541d5307 --- /dev/null +++ b/indra/cmake/VulkanGltf.cmake @@ -0,0 +1,5 @@ +# -*- cmake -*- +include(Prebuilt) + +use_prebuilt_binary(vulkan_gltf) + diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp index ce5c7142d5..06b4f6c75a 100644 --- a/indra/llappearance/lltexlayerparams.cpp +++ b/indra/llappearance/lltexlayerparams.cpp @@ -151,7 +151,7 @@ LLTexLayerParamAlpha::LLTexLayerParamAlpha(const LLTexLayerParamAlpha& pOther) mCachedProcessedTexture(pOther.mCachedProcessedTexture), mStaticImageTGA(pOther.mStaticImageTGA), mStaticImageRaw(pOther.mStaticImageRaw), - mNeedsCreateTexture(pOther.mNeedsCreateTexture), + mNeedsCreateTexture(pOther.mNeedsCreateTexture.load()), mStaticImageInvalid(pOther.mStaticImageInvalid), mAvgDistortionVec(pOther.mAvgDistortionVec), mCachedEffectiveWeight(pOther.mCachedEffectiveWeight) diff --git a/indra/llappearance/lltexlayerparams.h b/indra/llappearance/lltexlayerparams.h index e2440998b3..000f55685e 100644 --- a/indra/llappearance/lltexlayerparams.h +++ b/indra/llappearance/lltexlayerparams.h @@ -100,7 +100,7 @@ private: LLPointer<LLGLTexture> mCachedProcessedTexture; LLPointer<LLImageTGA> mStaticImageTGA; LLPointer<LLImageRaw> mStaticImageRaw; - BOOL mNeedsCreateTexture; + std::atomic<BOOL> mNeedsCreateTexture; BOOL mStaticImageInvalid; LL_ALIGN_16(LLVector4a mAvgDistortionVec); F32 mCachedEffectiveWeight; diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index 59aa731af2..62307c6e26 100644 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -29,6 +29,7 @@ include_directories( # ${LLCOMMON_LIBRARIES}) set(llcommon_SOURCE_FILES + commoncontrol.cpp indra_constants.cpp llallocator.cpp llallocator_heap_profile.cpp @@ -130,6 +131,7 @@ set(llcommon_HEADER_FILES chrono.h classic_callback.h + commoncontrol.h ctype_workaround.h fix_macros.h indra_constants.h diff --git a/indra/llcommon/commoncontrol.cpp b/indra/llcommon/commoncontrol.cpp new file mode 100644 index 0000000000..81e66baf8c --- /dev/null +++ b/indra/llcommon/commoncontrol.cpp @@ -0,0 +1,106 @@ +/** + * @file commoncontrol.cpp + * @author Nat Goodspeed + * @date 2022-06-08 + * @brief Implementation for commoncontrol. + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Copyright (c) 2022, Linden Research, Inc. + * $/LicenseInfo$ + */ + +// Precompiled header +#include "linden_common.h" +// associated header +#include "commoncontrol.h" +// STL headers +// std headers +// external library headers +// other Linden headers +#include "llevents.h" +#include "llsdutil.h" + +LLSD LL::CommonControl::access(const LLSD& params) +{ + // We can't actually introduce a link-time dependency on llxml, or on any + // global LLControlGroup (*koff* gSavedSettings *koff*) but we can issue a + // runtime query. If we're running as part of a viewer with + // LLViewerControlListener, we can use that to interact with any + // instantiated LLControGroup. + LLSD response; + { + LLEventStream reply("reply"); + LLTempBoundListener connection = reply.listen("listener", + [&response] (const LLSD& event) + { + response = event; + return false; + }); + LLSD rparams{ params }; + rparams["reply"] = reply.getName(); + LLEventPumps::instance().obtain("LLViewerControl").post(rparams); + } + // LLViewerControlListener responds immediately. If it's listening at all, + // it will already have set response. + if (! response.isDefined()) + { + LLTHROW(NoListener("No LLViewerControl listener instantiated")); + } + LLSD error{ response["error"] }; + if (error.isDefined()) + { + LLTHROW(ParamError(error)); + } + response.erase("error"); + response.erase("reqid"); + return response; +} + +/// set control group.key to defined default value +LLSD LL::CommonControl::set_default(const std::string& group, const std::string& key) +{ + return access(llsd::map("op", "set", + "group", group, "key", key))["value"]; +} + +/// set control group.key to specified value +LLSD LL::CommonControl::set(const std::string& group, const std::string& key, const LLSD& value) +{ + return access(llsd::map("op", "set", + "group", group, "key", key, "value", value))["value"]; +} + +/// toggle boolean control group.key +LLSD LL::CommonControl::toggle(const std::string& group, const std::string& key) +{ + return access(llsd::map("op", "toggle", + "group", group, "key", key))["value"]; +} + +/// get the definition for control group.key, (! isDefined()) if bad +/// ["name"], ["type"], ["value"], ["comment"] +LLSD LL::CommonControl::get_def(const std::string& group, const std::string& key) +{ + return access(llsd::map("op", "get", + "group", group, "key", key)); +} + +/// get the value of control group.key +LLSD LL::CommonControl::get(const std::string& group, const std::string& key) +{ + return access(llsd::map("op", "get", + "group", group, "key", key))["value"]; +} + +/// get defined groups +std::vector<std::string> LL::CommonControl::get_groups() +{ + auto groups{ access(llsd::map("op", "groups"))["groups"] }; + return { groups.beginArray(), groups.endArray() }; +} + +/// get definitions for all variables in group +LLSD LL::CommonControl::get_vars(const std::string& group) +{ + return access(llsd::map("op", "vars", "group", group))["vars"]; +} diff --git a/indra/llcommon/commoncontrol.h b/indra/llcommon/commoncontrol.h new file mode 100644 index 0000000000..07d4a45ac5 --- /dev/null +++ b/indra/llcommon/commoncontrol.h @@ -0,0 +1,75 @@ +/** + * @file commoncontrol.h + * @author Nat Goodspeed + * @date 2022-06-08 + * @brief Access LLViewerControl LLEventAPI, if process has one. + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Copyright (c) 2022, Linden Research, Inc. + * $/LicenseInfo$ + */ + +#if ! defined(LL_COMMONCONTROL_H) +#define LL_COMMONCONTROL_H + +#include <vector> +#include "llexception.h" +#include "llsd.h" + +namespace LL +{ + class CommonControl + { + public: + struct Error: public LLException + { + Error(const std::string& what): LLException(what) {} + }; + + /// Exception thrown if there's no LLViewerControl LLEventAPI + struct NoListener: public Error + { + NoListener(const std::string& what): Error(what) {} + }; + + struct ParamError: public Error + { + ParamError(const std::string& what): Error(what) {} + }; + + /// set control group.key to defined default value + static + LLSD set_default(const std::string& group, const std::string& key); + + /// set control group.key to specified value + static + LLSD set(const std::string& group, const std::string& key, const LLSD& value); + + /// toggle boolean control group.key + static + LLSD toggle(const std::string& group, const std::string& key); + + /// get the definition for control group.key, (! isDefined()) if bad + /// ["name"], ["type"], ["value"], ["comment"] + static + LLSD get_def(const std::string& group, const std::string& key); + + /// get the value of control group.key + static + LLSD get(const std::string& group, const std::string& key); + + /// get defined groups + static + std::vector<std::string> get_groups(); + + /// get definitions for all variables in group + static + LLSD get_vars(const std::string& group); + + private: + static + LLSD access(const LLSD& params); + }; +} // namespace LL + +#endif /* ! defined(LL_COMMONCONTROL_H) */ diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp index db94765871..b537102510 100644 --- a/indra/llcommon/llapr.cpp +++ b/indra/llcommon/llapr.cpp @@ -526,6 +526,7 @@ S32 LLAPRFile::seek(apr_file_t* file_handle, apr_seek_where_t where, S32 offset) //static S32 LLAPRFile::readEx(const std::string& filename, void *buf, S32 offset, S32 nbytes, LLVolatileAPRPool* pool) { + LL_PROFILE_ZONE_SCOPED; //***************************************** LLAPRFilePoolScope scope(pool); apr_file_t* file_handle = open(filename, scope.getVolatileAPRPool(), APR_READ|APR_BINARY); @@ -570,6 +571,7 @@ S32 LLAPRFile::readEx(const std::string& filename, void *buf, S32 offset, S32 nb //static S32 LLAPRFile::writeEx(const std::string& filename, void *buf, S32 offset, S32 nbytes, LLVolatileAPRPool* pool) { + LL_PROFILE_ZONE_SCOPED; apr_int32_t flags = APR_CREATE|APR_WRITE|APR_BINARY; if (offset < 0) { diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index e6cc06e8d0..f08cc18036 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -96,6 +96,7 @@ LLAssetDictionary::LLAssetDictionary() addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false)); addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false)); addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true)); + addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true)); addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false)); addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index 652c548d59..e8df8574f7 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -127,8 +127,9 @@ public: AT_RESERVED_6 = 55, AT_SETTINGS = 56, // Collection of settings - - AT_COUNT = 57, + AT_MATERIAL = 57, // Render Material + + AT_COUNT = 58, // +*********************************************************+ // | TO ADD AN ELEMENT TO THIS ENUM: | diff --git a/indra/llcommon/llframetimer.cpp b/indra/llcommon/llframetimer.cpp index c54029e8b4..1e9920746b 100644 --- a/indra/llcommon/llframetimer.cpp +++ b/indra/llcommon/llframetimer.cpp @@ -29,11 +29,6 @@ #include "llframetimer.h" -// We don't bother building a stand alone lib; we just need to include the one source file for Tracy support -#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY || LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER - #include "TracyClient.cpp" -#endif // LL_PROFILER_CONFIGURATION - // Static members //LLTimer LLFrameTimer::sInternalTimer; U64 LLFrameTimer::sStartTotalTime = totalTime(); diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp index 849867586a..749b66b472 100644 --- a/indra/llcommon/llmemory.cpp +++ b/indra/llcommon/llmemory.cpp @@ -35,6 +35,7 @@ # include <sys/types.h> # include <mach/task.h> # include <mach/mach_init.h> +#include <mach/mach_host.h> #elif LL_LINUX # include <unistd.h> #endif @@ -109,6 +110,50 @@ void LLMemory::updateMemoryInfo() { sAvailPhysicalMemInKB = U32Kilobytes(0); } + +#elif defined(LL_DARWIN) + task_vm_info info; + mach_msg_type_number_t infoCount = TASK_VM_INFO_COUNT; + // MACH_TASK_BASIC_INFO reports the same resident_size, but does not tell us the reusable bytes or phys_footprint. + if (task_info(mach_task_self(), TASK_VM_INFO, reinterpret_cast<task_info_t>(&info), &infoCount) == KERN_SUCCESS) + { + // Our Windows definition of PagefileUsage is documented by Microsoft as "the total amount of + // memory that the memory manager has committed for a running process", which is rss. + sAllocatedPageSizeInKB = U32Bytes(info.resident_size); + + // Activity Monitor => Inspect Process => Real Memory Size appears to report resident_size + // Activity monitor => main window memory column appears to report phys_footprint, which spot checks as at least 30% less. + // I think that is because of compression, which isn't going to give us a consistent measurement. We want uncompressed totals. + // + // In between is resident_size - reusable. This is what Chrome source code uses, with source comments saying it is 'the "Real Memory" value + // reported for the app by the Memory Monitor in Instruments.' It is still about 8% bigger than phys_footprint. + // + // (On Windows, we use WorkingSetSize.) + sAllocatedMemInKB = U32Bytes(info.resident_size - info.reusable); + } + else + { + LL_WARNS() << "task_info failed" << LL_ENDL; + } + + // Total installed and available physical memory are properties of the host, not just our process. + vm_statistics64_data_t vmstat; + mach_msg_type_number_t count = HOST_VM_INFO64_COUNT; + mach_port_t host = mach_host_self(); + vm_size_t page_size; + host_page_size(host, &page_size); + kern_return_t result = host_statistics64(host, HOST_VM_INFO64, reinterpret_cast<host_info_t>(&vmstat), &count); + if (result == KERN_SUCCESS) { + // This is what Chrome reports as 'the "Physical Memory Free" value reported by the Memory Monitor in Instruments.' + // Note though that inactive pages are not included here and not yet free, but could become so under memory pressure. + sAvailPhysicalMemInKB = U32Bytes(vmstat.free_count * page_size); + sMaxPhysicalMemInKB = LLMemoryInfo::getHardwareMemSize(); + } + else + { + LL_WARNS() << "task_info failed" << LL_ENDL; + } + #else //not valid for other systems for now. sAllocatedMemInKB = U64Bytes(LLMemory::getCurrentRSS()); diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h index f9d7ae7ce4..c0f5868db3 100644 --- a/indra/llcommon/llprofiler.h +++ b/indra/llcommon/llprofiler.h @@ -86,8 +86,8 @@ extern thread_local bool gProfilerEnabled; #define TRACY_ONLY_IPV4 1 #include "Tracy.hpp" - // Mutually exclusive with detailed memory tracing - #define LL_PROFILER_ENABLE_TRACY_OPENGL 0 + // Disable memory tracing when enabled, but enabled + #define LL_PROFILER_ENABLE_TRACY_OPENGL 1 #endif #if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY @@ -104,8 +104,6 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow #define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan #define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red - #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) - #define LL_PROFILE_FREE(ptr) TracyFree(ptr) #endif #if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_FAST_TIMER #define LL_PROFILER_FRAME_END @@ -121,8 +119,6 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) (void)(name); // Not supported #define LL_PROFILE_ZONE_INFO(name) (void)(name); // Not supported #define LL_PROFILE_ZONE_WARN(name) (void)(name); // Not supported - #define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); - #define LL_PROFILE_FREE(ptr) (void)(ptr); #endif #if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER #define LL_PROFILER_FRAME_END FrameMark @@ -138,14 +134,41 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow #define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan #define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red - #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) - #define LL_PROFILE_FREE(ptr) TracyFree(ptr) + //#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) // memory allocation tracking currently not working + //#define LL_PROFILE_FREE(ptr) TracyFree(ptr) + #define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); + #define LL_PROFILE_FREE(ptr) (void)(ptr); #endif #else #define LL_PROFILER_FRAME_END #define LL_PROFILER_SET_THREAD_NAME( name ) (void)(name) #endif // LL_PROFILER +#if LL_PROFILER_ENABLE_TRACY_OPENGL +#define LL_PROFILE_GPU_ZONE(name) TracyGpuZone(name) +#define LL_PROFILE_GPU_ZONEC(name,color) TracyGpuZoneC(name,color) +#define LL_PROFILER_GPU_COLLECT TracyGpuCollect +#define LL_PROFILER_GPU_CONTEXT TracyGpuContext + +// disable memory tracking (incompatible with GPU tracing +#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); +#define LL_PROFILE_FREE(ptr) (void)(ptr); +#else +#define LL_PROFILE_GPU_ZONE(name) (void)name; +#define LL_PROFILE_GPU_ZONEC(name,color) (void)name;(void)color; +#define LL_PROFILER_GPU_COLLECT +#define LL_PROFILER_GPU_CONTEXT + +#if LL_PROFILER_CONFIG > 1 +#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) +#define LL_PROFILE_FREE(ptr) TracyFree(ptr) +#else +#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); +#define LL_PROFILE_FREE(ptr) (void)(ptr); +#endif + +#endif + #include "llprofilercategories.h" #endif // LL_PROFILER_H diff --git a/indra/llcommon/llqueuedthread.cpp b/indra/llcommon/llqueuedthread.cpp index 8cef4293cd..e5060a1076 100644 --- a/indra/llcommon/llqueuedthread.cpp +++ b/indra/llcommon/llqueuedthread.cpp @@ -26,20 +26,26 @@ #include "linden_common.h" #include "llqueuedthread.h" +#include <chrono> + #include "llstl.h" #include "lltimer.h" // ms_sleep() -#include "lltracethreadrecorder.h" +#include "llmutex.h" //============================================================================ // MAIN THREAD LLQueuedThread::LLQueuedThread(const std::string& name, bool threaded, bool should_pause) : - LLThread(name), - mThreaded(threaded), - mIdleThread(TRUE), - mNextHandle(0), - mStarted(FALSE) + LLThread(name), + mIdleThread(TRUE), + mNextHandle(0), + mStarted(FALSE), + mThreaded(threaded), + mRequestQueue(name, 1024 * 1024) { + llassert(threaded); // not threaded implementation is deprecated + mMainQueue = LL::WorkQueue::getInstance("mainloop"); + if (mThreaded) { if(should_pause) @@ -69,6 +75,11 @@ void LLQueuedThread::shutdown() unpause(); // MAIN THREAD if (mThreaded) { + if (mRequestQueue.size() == 0) + { + mRequestQueue.close(); + } + S32 timeout = 100; for ( ; timeout>0; timeout--) { @@ -104,6 +115,8 @@ void LLQueuedThread::shutdown() { LL_WARNS() << "~LLQueuedThread() called with active requests: " << active_count << LL_ENDL; } + + mRequestQueue.close(); } //---------------------------------------------------------------------------- @@ -112,6 +125,7 @@ void LLQueuedThread::shutdown() // virtual S32 LLQueuedThread::update(F32 max_time_ms) { + LL_PROFILE_ZONE_SCOPED; if (!mStarted) { if (!mThreaded) @@ -125,29 +139,34 @@ S32 LLQueuedThread::update(F32 max_time_ms) S32 LLQueuedThread::updateQueue(F32 max_time_ms) { - F64 max_time = (F64)max_time_ms * .001; - LLTimer timer; - S32 pending = 1; - + LL_PROFILE_ZONE_SCOPED; // Frame Update if (mThreaded) { - pending = getPending(); - if(pending > 0) + // schedule a call to threadedUpdate for every call to updateQueue + if (!isQuitting()) + { + mRequestQueue.postIfOpen([=]() + { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qt - update"); + mIdleThread = FALSE; + threadedUpdate(); + mIdleThread = TRUE; + } + ); + } + + if(getPending() > 0) { - unpause(); - } + unpause(); + } } else { - while (pending > 0) - { - pending = processNextRequest(); - if (max_time && timer.getElapsedTimeF64() > max_time) - break; - } + mRequestQueue.runFor(std::chrono::microseconds((int) (max_time_ms*1000.f))); + threadedUpdate(); } - return pending; + return getPending(); } void LLQueuedThread::incQueue() @@ -166,11 +185,7 @@ void LLQueuedThread::incQueue() // May be called from any thread S32 LLQueuedThread::getPending() { - S32 res; - lockData(); - res = mRequestQueue.size(); - unlockData(); - return res; + return mRequestQueue.size(); } // MAIN thread @@ -195,35 +210,28 @@ void LLQueuedThread::waitOnPending() // MAIN thread void LLQueuedThread::printQueueStats() { - lockData(); - if (!mRequestQueue.empty()) + U32 size = mRequestQueue.size(); + if (size > 0) { - QueuedRequest *req = *mRequestQueue.begin(); - LL_INFOS() << llformat("Pending Requests:%d Current status:%d", mRequestQueue.size(), req->getStatus()) << LL_ENDL; + LL_INFOS() << llformat("Pending Requests:%d ", mRequestQueue.size()) << LL_ENDL; } else { LL_INFOS() << "Queued Thread Idle" << LL_ENDL; } - unlockData(); } // MAIN thread LLQueuedThread::handle_t LLQueuedThread::generateHandle() { - lockData(); - while ((mNextHandle == nullHandle()) || (mRequestHash.find(mNextHandle))) - { - mNextHandle++; - } - const LLQueuedThread::handle_t res = mNextHandle++; - unlockData(); + U32 res = ++mNextHandle; return res; } // MAIN thread bool LLQueuedThread::addRequest(QueuedRequest* req) { + LL_PROFILE_ZONE_SCOPED; if (mStatus == QUITTING) { return false; @@ -231,14 +239,14 @@ bool LLQueuedThread::addRequest(QueuedRequest* req) lockData(); req->setStatus(STATUS_QUEUED); - mRequestQueue.insert(req); - mRequestHash.insert(req); + mRequestHash.insert(req); #if _DEBUG // LL_INFOS() << llformat("LLQueuedThread::Added req [%08d]",handle) << LL_ENDL; #endif unlockData(); - incQueue(); + llassert(!mDataLock->isSelfLocked()); + mRequestQueue.post([this, req]() { processRequest(req); }); return true; } @@ -246,6 +254,7 @@ bool LLQueuedThread::addRequest(QueuedRequest* req) // MAIN thread bool LLQueuedThread::waitForResult(LLQueuedThread::handle_t handle, bool auto_complete) { + LL_PROFILE_ZONE_SCOPED; llassert (handle != nullHandle()); bool res = false; bool waspaused = isPaused(); @@ -312,6 +321,7 @@ LLQueuedThread::status_t LLQueuedThread::getRequestStatus(handle_t handle) void LLQueuedThread::abortRequest(handle_t handle, bool autocomplete) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; lockData(); QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle); if (req) @@ -333,30 +343,9 @@ void LLQueuedThread::setFlags(handle_t handle, U32 flags) unlockData(); } -void LLQueuedThread::setPriority(handle_t handle, U32 priority) -{ - lockData(); - QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle); - if (req) - { - if(req->getStatus() == STATUS_INPROGRESS) - { - // not in list - req->setPriority(priority); - } - else if(req->getStatus() == STATUS_QUEUED) - { - // remove from list then re-insert - llverify(mRequestQueue.erase(req) == 1); - req->setPriority(priority); - mRequestQueue.insert(req); - } - } - unlockData(); -} - bool LLQueuedThread::completeRequest(handle_t handle) { + LL_PROFILE_ZONE_SCOPED; bool res = false; lockData(); QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle); @@ -399,89 +388,115 @@ bool LLQueuedThread::check() //============================================================================ // Runs on its OWN thread -S32 LLQueuedThread::processNextRequest() +void LLQueuedThread::processRequest(LLQueuedThread::QueuedRequest* req) { - QueuedRequest *req; + LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; + + mIdleThread = FALSE; + //threadedUpdate(); + // Get next request from pool lockData(); - while(1) + if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING)) { - req = NULL; - if (mRequestQueue.empty()) + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - abort"); + req->setStatus(STATUS_ABORTED); + req->finishRequest(false); + if (req->getFlags() & FLAG_AUTO_COMPLETE) { - break; - } - req = *mRequestQueue.begin(); - mRequestQueue.erase(mRequestQueue.begin()); - if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING)) - { - req->setStatus(STATUS_ABORTED); - req->finishRequest(false); - if (req->getFlags() & FLAG_AUTO_COMPLETE) - { - mRequestHash.erase(req); - req->deleteRequest(); -// check(); - } - continue; - } - llassert_always(req->getStatus() == STATUS_QUEUED); - break; - } - U32 start_priority = 0 ; - if (req) - { - req->setStatus(STATUS_INPROGRESS); - start_priority = req->getPriority(); - } - unlockData(); - - // This is the only place we will call req->setStatus() after - // it has initially been seet to STATUS_QUEUED, so it is - // safe to access req. - if (req) - { - // process request - bool complete = req->processRequest(); - - if (complete) - { - lockData(); - req->setStatus(STATUS_COMPLETE); - req->finishRequest(true); - if (req->getFlags() & FLAG_AUTO_COMPLETE) - { - mRequestHash.erase(req); - req->deleteRequest(); + mRequestHash.erase(req); + req->deleteRequest(); // check(); - } - unlockData(); } - else - { - lockData(); - req->setStatus(STATUS_QUEUED); - mRequestQueue.insert(req); - unlockData(); - if (mThreaded && start_priority < PRIORITY_NORMAL) - { - ms_sleep(1); // sleep the thread a little - } - } - - LLTrace::get_thread_recorder()->pushToParent(); + unlockData(); } + else + { + llassert_always(req->getStatus() == STATUS_QUEUED); + + if (req) + { + req->setStatus(STATUS_INPROGRESS); + } + unlockData(); + + // This is the only place we will call req->setStatus() after + // it has initially been seet to STATUS_QUEUED, so it is + // safe to access req. + if (req) + { + // process request + bool complete = req->processRequest(); + + if (complete) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - complete"); + lockData(); + req->setStatus(STATUS_COMPLETE); + req->finishRequest(true); + if (req->getFlags() & FLAG_AUTO_COMPLETE) + { + mRequestHash.erase(req); + req->deleteRequest(); + // check(); + } + unlockData(); + } + else + { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - retry"); + //put back on queue and try again in 0.1ms + lockData(); + req->setStatus(STATUS_QUEUED); + + unlockData(); + + llassert(!mDataLock->isSelfLocked()); + +#if 0 + // try again on next frame + // NOTE: tried using "post" with a time in the future, but this + // would invariably cause this thread to wait for a long time (10+ ms) + // while work is pending + bool ret = LL::WorkQueue::postMaybe( + mMainQueue, + [=]() + { + LL_PROFILE_ZONE_NAMED("processRequest - retry"); + mRequestQueue.post([=]() + { + LL_PROFILE_ZONE_NAMED("processRequest - retry"); // <-- not redundant, track retry on both queues + processRequest(req); + }); + }); + llassert(ret); +#else + using namespace std::chrono_literals; + auto retry_time = LL::WorkQueue::TimePoint::clock::now() + 16ms; + mRequestQueue.post([=] + { + LL_PROFILE_ZONE_NAMED("processRequest - retry"); + while (LL::WorkQueue::TimePoint::clock::now() < retry_time) + { + std::this_thread::yield(); //note: don't use LLThread::yield here to avoid + } + processRequest(req); + }); +#endif + + } + } + } - S32 pending = getPending(); - return pending; + mIdleThread = TRUE; } // virtual bool LLQueuedThread::runCondition() { // mRunCondition must be locked here - if (mRequestQueue.empty() && mIdleThread) + if (mRequestQueue.size() == 0 && mIdleThread) return false; else return true; @@ -495,18 +510,13 @@ void LLQueuedThread::run() startThread(); mStarted = TRUE; - while (1) + + /*while (1) { + LL_PROFILE_ZONE_SCOPED; // this will block on the condition until runCondition() returns true, the thread is unpaused, or the thread leaves the RUNNING state. checkPause(); - if (isQuitting()) - { - LLTrace::get_thread_recorder()->pushToParent(); - endThread(); - break; - } - mIdleThread = FALSE; threadedUpdate(); @@ -515,12 +525,18 @@ void LLQueuedThread::run() if (pending_work == 0) { + //LL_PROFILE_ZONE_NAMED("LLQueuedThread - sleep"); mIdleThread = TRUE; - ms_sleep(1); + //ms_sleep(1); } //LLThread::yield(); // thread should yield after each request - } + }*/ + mRequestQueue.runUntilClose(); + + endThread(); LL_INFOS() << "LLQueuedThread " << mName << " EXITING." << LL_ENDL; + + } // virtual @@ -540,10 +556,9 @@ void LLQueuedThread::threadedUpdate() //============================================================================ -LLQueuedThread::QueuedRequest::QueuedRequest(LLQueuedThread::handle_t handle, U32 priority, U32 flags) : +LLQueuedThread::QueuedRequest::QueuedRequest(LLQueuedThread::handle_t handle, U32 flags) : LLSimpleHashEntry<LLQueuedThread::handle_t>(handle), mStatus(STATUS_UNKNOWN), - mPriority(priority), mFlags(flags) { } diff --git a/indra/llcommon/llqueuedthread.h b/indra/llcommon/llqueuedthread.h index 5d3f873646..6b82ccc434 100644 --- a/indra/llcommon/llqueuedthread.h +++ b/indra/llcommon/llqueuedthread.h @@ -36,6 +36,7 @@ #include "llthread.h" #include "llsimplehash.h" +#include "workqueue.h" //============================================================================ // Note: ~LLQueuedThread is O(N) N=# of queued threads, assumed to be small @@ -45,15 +46,6 @@ class LL_COMMON_API LLQueuedThread : public LLThread { //------------------------------------------------------------------------ public: - enum priority_t { - PRIORITY_IMMEDIATE = 0x7FFFFFFF, - PRIORITY_URGENT = 0x40000000, - PRIORITY_HIGH = 0x30000000, - PRIORITY_NORMAL = 0x20000000, - PRIORITY_LOW = 0x10000000, - PRIORITY_LOWBITS = 0x0FFFFFFF, - PRIORITY_HIGHBITS = 0x70000000 - }; enum status_t { STATUS_EXPIRED = -1, STATUS_UNKNOWN = 0, @@ -82,28 +74,17 @@ public: virtual ~QueuedRequest(); // use deleteRequest() public: - QueuedRequest(handle_t handle, U32 priority, U32 flags = 0); + QueuedRequest(handle_t handle, U32 flags = 0); status_t getStatus() { return mStatus; } - U32 getPriority() const - { - return mPriority; - } U32 getFlags() const { return mFlags; } - bool higherPriority(const QueuedRequest& second) const - { - if ( mPriority == second.mPriority) - return mHashKey < second.mHashKey; - else - return mPriority > second.mPriority; - } - + protected: status_t setStatus(status_t newstatus) { @@ -121,28 +102,11 @@ public: virtual void finishRequest(bool completed); // Always called from thread after request has completed or aborted virtual void deleteRequest(); // Only method to delete a request - void setPriority(U32 pri) - { - // Only do this on a request that is not in a queued list! - mPriority = pri; - }; - protected: LLAtomicBase<status_t> mStatus; - U32 mPriority; U32 mFlags; }; -protected: - struct queued_request_less - { - bool operator()(const QueuedRequest* lhs, const QueuedRequest* rhs) const - { - return lhs->higherPriority(*rhs); // higher priority in front of queue (set) - } - }; - - //------------------------------------------------------------------------ public: @@ -167,7 +131,7 @@ private: protected: handle_t generateHandle(); bool addRequest(QueuedRequest* req); - S32 processNextRequest(void); + void processRequest(QueuedRequest* req); void incQueue(); public: @@ -186,7 +150,6 @@ public: status_t getRequestStatus(handle_t handle); void abortRequest(handle_t handle, bool autocomplete); void setFlags(handle_t handle, U32 flags); - void setPriority(handle_t handle, U32 priority); bool completeRequest(handle_t handle); // This is public for support classes like LLWorkerThread, // but generally the methods above should be used. @@ -200,8 +163,10 @@ protected: BOOL mStarted; // required when mThreaded is false to call startThread() from update() LLAtomicBool mIdleThread; // request queue is empty (or we are quitting) and the thread is idle - typedef std::set<QueuedRequest*, queued_request_less> request_queue_t; - request_queue_t mRequestQueue; + //typedef std::set<QueuedRequest*, queued_request_less> request_queue_t; + //request_queue_t mRequestQueue; + LL::WorkQueue mRequestQueue; + LL::WorkQueue::weak_t mMainQueue; enum { REQUEST_HASH_SIZE = 512 }; // must be power of 2 typedef LLSimpleHash<handle_t, REQUEST_HASH_SIZE> request_hash_t; diff --git a/indra/llcommon/llrefcount.cpp b/indra/llcommon/llrefcount.cpp index 5cbd346411..6852b5536a 100644 --- a/indra/llcommon/llrefcount.cpp +++ b/indra/llcommon/llrefcount.cpp @@ -30,7 +30,7 @@ #include "llerror.h" // maximum reference count before sounding memory leak alarm -const S32 gMaxRefCount = 65536; +const S32 gMaxRefCount = S32_MAX; LLRefCount::LLRefCount(const LLRefCount& other) : mRef(0) diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index 26a0fa1b1c..9346f391e6 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -779,20 +779,28 @@ static U32Kilobytes LLMemoryAdjustKBResult(U32Kilobytes inKB) } #endif +#if LL_DARWIN +// static +U32Kilobytes LLMemoryInfo::getHardwareMemSize() +{ + // This might work on Linux as well. Someone check... + uint64_t phys = 0; + int mib[2] = { CTL_HW, HW_MEMSIZE }; + + size_t len = sizeof(phys); + sysctl(mib, 2, &phys, &len, NULL, 0); + + return U64Bytes(phys); +} +#endif + U32Kilobytes LLMemoryInfo::getPhysicalMemoryKB() const { #if LL_WINDOWS return LLMemoryAdjustKBResult(U32Kilobytes(mStatsMap["Total Physical KB"].asInteger())); #elif LL_DARWIN - // This might work on Linux as well. Someone check... - uint64_t phys = 0; - int mib[2] = { CTL_HW, HW_MEMSIZE }; - - size_t len = sizeof(phys); - sysctl(mib, 2, &phys, &len, NULL, 0); - - return U64Bytes(phys); + return getHardwareMemSize(); #elif LL_LINUX U64 phys = 0; diff --git a/indra/llcommon/llsys.h b/indra/llcommon/llsys.h index 5ffbf5a732..0f768938cb 100644 --- a/indra/llcommon/llsys.h +++ b/indra/llcommon/llsys.h @@ -129,7 +129,10 @@ public: LLMemoryInfo(); ///< Default constructor void stream(std::ostream& s) const; ///< output text info to s - U32Kilobytes getPhysicalMemoryKB() const; + U32Kilobytes getPhysicalMemoryKB() const; +#if LL_DARWIN + static U32Kilobytes getHardwareMemSize(); // Because some Mac linkers won't let us reference extern gSysMemory from a different lib. +#endif //get the available memory infomation in KiloBytes. static void getAvailableMemoryKB(U32Kilobytes& avail_physical_mem_kb, U32Kilobytes& avail_virtual_mem_kb); diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp index aaa6df325c..39dfee3755 100644 --- a/indra/llcommon/lltimer.cpp +++ b/indra/llcommon/lltimer.cpp @@ -30,6 +30,9 @@ #include "u64.h" +#include <chrono> +#include <thread> + #if LL_WINDOWS # include "llwin32headerslean.h" #elif LL_LINUX || LL_DARWIN @@ -64,7 +67,13 @@ LLTimer* LLTimer::sTimer = NULL; #if LL_WINDOWS void ms_sleep(U32 ms) { - Sleep(ms); + LL_PROFILE_ZONE_SCOPED; + using TimePoint = std::chrono::steady_clock::time_point; + auto resume_time = TimePoint::clock::now() + std::chrono::milliseconds(ms); + while (TimePoint::clock::now() < resume_time) + { + std::this_thread::yield(); //note: don't use LLThread::yield here to avoid yielding for too long + } } U32 micro_sleep(U64 us, U32 max_yields) diff --git a/indra/llcommon/llworkerthread.cpp b/indra/llcommon/llworkerthread.cpp index 4b91b2caca..bd2eb2089c 100644 --- a/indra/llcommon/llworkerthread.cpp +++ b/indra/llcommon/llworkerthread.cpp @@ -97,6 +97,7 @@ S32 LLWorkerThread::update(F32 max_time_ms) { if (worker->getFlags(LLWorkerClass::WCF_WORK_FINISHED)) { + worker->setFlags(LLWorkerClass::WCF_DELETE_REQUESTED); delete_list.push_back(worker); mDeleteList.erase(curiter); } @@ -133,11 +134,11 @@ S32 LLWorkerThread::update(F32 max_time_ms) //---------------------------------------------------------------------------- -LLWorkerThread::handle_t LLWorkerThread::addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority) +LLWorkerThread::handle_t LLWorkerThread::addWorkRequest(LLWorkerClass* workerclass, S32 param) { handle_t handle = generateHandle(); - WorkRequest* req = new WorkRequest(handle, priority, workerclass, param); + WorkRequest* req = new WorkRequest(handle, workerclass, param); bool res = addRequest(req); if (!res) @@ -160,8 +161,8 @@ void LLWorkerThread::deleteWorker(LLWorkerClass* workerclass) //============================================================================ // Runs on its OWN thread -LLWorkerThread::WorkRequest::WorkRequest(handle_t handle, U32 priority, LLWorkerClass* workerclass, S32 param) : - LLQueuedThread::QueuedRequest(handle, priority), +LLWorkerThread::WorkRequest::WorkRequest(handle_t handle, LLWorkerClass* workerclass, S32 param) : + LLQueuedThread::QueuedRequest(handle), mWorkerClass(workerclass), mParam(param) { @@ -180,6 +181,7 @@ void LLWorkerThread::WorkRequest::deleteRequest() // virtual bool LLWorkerThread::WorkRequest::processRequest() { + LL_PROFILE_ZONE_SCOPED; LLWorkerClass* workerclass = getWorkerClass(); workerclass->setWorking(true); bool complete = workerclass->doWork(getParam()); @@ -190,6 +192,7 @@ bool LLWorkerThread::WorkRequest::processRequest() // virtual void LLWorkerThread::WorkRequest::finishRequest(bool completed) { + LL_PROFILE_ZONE_SCOPED; LLWorkerClass* workerclass = getWorkerClass(); workerclass->finishWork(getParam(), completed); U32 flags = LLWorkerClass::WCF_WORK_FINISHED | (completed ? 0 : LLWorkerClass::WCF_WORK_ABORTED); @@ -203,7 +206,6 @@ LLWorkerClass::LLWorkerClass(LLWorkerThread* workerthread, const std::string& na : mWorkerThread(workerthread), mWorkerClassName(name), mRequestHandle(LLWorkerThread::nullHandle()), - mRequestPriority(LLWorkerThread::PRIORITY_NORMAL), mMutex(), mWorkFlags(0) { @@ -292,7 +294,7 @@ bool LLWorkerClass::yield() //---------------------------------------------------------------------------- // calls startWork, adds doWork() to queue -void LLWorkerClass::addWork(S32 param, U32 priority) +void LLWorkerClass::addWork(S32 param) { mMutex.lock(); llassert_always(!(mWorkFlags & (WCF_WORKING|WCF_HAVE_WORK))); @@ -306,7 +308,7 @@ void LLWorkerClass::addWork(S32 param, U32 priority) startWork(param); clearFlags(WCF_WORK_FINISHED|WCF_WORK_ABORTED); setFlags(WCF_HAVE_WORK); - mRequestHandle = mWorkerThread->addWorkRequest(this, param, priority); + mRequestHandle = mWorkerThread->addWorkRequest(this, param); mMutex.unlock(); } @@ -321,7 +323,6 @@ void LLWorkerClass::abortWork(bool autocomplete) if (mRequestHandle != LLWorkerThread::nullHandle()) { mWorkerThread->abortRequest(mRequestHandle, autocomplete); - mWorkerThread->setPriority(mRequestHandle, LLQueuedThread::PRIORITY_IMMEDIATE); setFlags(WCF_ABORT_REQUESTED); } mMutex.unlock(); @@ -395,16 +396,5 @@ void LLWorkerClass::scheduleDelete() } } -void LLWorkerClass::setPriority(U32 priority) -{ - mMutex.lock(); - if (mRequestHandle != LLWorkerThread::nullHandle() && mRequestPriority != priority) - { - mRequestPriority = priority; - mWorkerThread->setPriority(mRequestHandle, priority); - } - mMutex.unlock(); -} - //============================================================================ diff --git a/indra/llcommon/llworkerthread.h b/indra/llcommon/llworkerthread.h index 0387e75c65..06bbb7369e 100644 --- a/indra/llcommon/llworkerthread.h +++ b/indra/llcommon/llworkerthread.h @@ -56,7 +56,7 @@ public: virtual ~WorkRequest(); // use deleteRequest() public: - WorkRequest(handle_t handle, U32 priority, LLWorkerClass* workerclass, S32 param); + WorkRequest(handle_t handle, LLWorkerClass* workerclass, S32 param); S32 getParam() { @@ -90,7 +90,7 @@ public: /*virtual*/ S32 update(F32 max_time_ms); - handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority = PRIORITY_NORMAL); + handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param); S32 getNumDeletes() { return (S32)mDeleteList.size(); } // debug @@ -151,10 +151,6 @@ public: bool isWorking() { return getFlags(WCF_WORKING); } bool wasAborted() { return getFlags(WCF_ABORT_REQUESTED); } - // setPriority(): changes the priority of a request - void setPriority(U32 priority); - U32 getPriority() { return mRequestPriority; } - const std::string& getName() const { return mWorkerClassName; } protected: @@ -169,7 +165,7 @@ protected: void setWorkerThread(LLWorkerThread* workerthread); // addWork(): calls startWork, adds doWork() to queue - void addWork(S32 param, U32 priority = LLWorkerThread::PRIORITY_NORMAL); + void addWork(S32 param); // abortWork(): requests that work be aborted void abortWork(bool autocomplete); @@ -193,7 +189,6 @@ protected: LLWorkerThread* mWorkerThread; std::string mWorkerClassName; handle_t mRequestHandle; - U32 mRequestPriority; // last priority set private: LLMutex mMutex; diff --git a/indra/llcommon/threadpool.cpp b/indra/llcommon/threadpool.cpp index ba914035e2..f49dd40a8b 100644 --- a/indra/llcommon/threadpool.cpp +++ b/indra/llcommon/threadpool.cpp @@ -17,14 +17,17 @@ // std headers // external library headers // other Linden headers +#include "commoncontrol.h" #include "llerror.h" #include "llevents.h" +#include "llsd.h" #include "stringize.h" LL::ThreadPool::ThreadPool(const std::string& name, size_t threads, size_t capacity): + super(name), mQueue(name, capacity), mName("ThreadPool:" + name), - mThreadCount(threads) + mThreadCount(getConfiguredWidth(name, threads)) {} void LL::ThreadPool::start() @@ -86,3 +89,58 @@ void LL::ThreadPool::run() { mQueue.runUntilClose(); } + +//static +size_t LL::ThreadPool::getConfiguredWidth(const std::string& name, size_t dft) +{ + LLSD poolSizes; + try + { + poolSizes = LL::CommonControl::get("Global", "ThreadPoolSizes"); + // "ThreadPoolSizes" is actually a map containing the sizes of + // interest -- or should be, if this process has an + // LLViewerControlListener instance and its settings include + // "ThreadPoolSizes". If we failed to retrieve it, perhaps we're in a + // program that doesn't define that, or perhaps there's no such + // setting, or perhaps we're asking too early, before the LLEventAPI + // itself has been instantiated. In any of those cases, it seems worth + // warning. + if (! poolSizes.isDefined()) + { + // Note: we don't warn about absence of an override key for a + // particular ThreadPool name, that's fine. This warning is about + // complete absence of a ThreadPoolSizes setting, which we expect + // in a normal viewer session. + LL_WARNS("ThreadPool") << "No 'ThreadPoolSizes' setting for ThreadPool '" + << name << "'" << LL_ENDL; + } + } + catch (const LL::CommonControl::Error& exc) + { + // We don't want ThreadPool to *require* LLViewerControlListener. + // Just log it and carry on. + LL_WARNS("ThreadPool") << "Can't check 'ThreadPoolSizes': " << exc.what() << LL_ENDL; + } + + LL_DEBUGS("ThreadPool") << "ThreadPoolSizes = " << poolSizes << LL_ENDL; + // LLSD treats an undefined value as an empty map when asked to retrieve a + // key, so we don't need this to be conditional. + LLSD sizeSpec{ poolSizes[name] }; + // We retrieve sizeSpec as LLSD, rather than immediately as LLSD::Integer, + // so we can distinguish the case when it's undefined. + return sizeSpec.isInteger() ? sizeSpec.asInteger() : dft; +} + +//static +size_t LL::ThreadPool::getWidth(const std::string& name, size_t dft) +{ + auto instance{ getInstance(name) }; + if (instance) + { + return instance->getWidth(); + } + else + { + return getConfiguredWidth(name, dft); + } +} diff --git a/indra/llcommon/threadpool.h b/indra/llcommon/threadpool.h index b79c9b9090..b49d511257 100644 --- a/indra/llcommon/threadpool.h +++ b/indra/llcommon/threadpool.h @@ -22,14 +22,25 @@ namespace LL { - class ThreadPool + class ThreadPool: public LLInstanceTracker<ThreadPool, std::string> { + private: + using super = LLInstanceTracker<ThreadPool, std::string>; public: /** * Pass ThreadPool a string name. This can be used to look up the * relevant WorkQueue. + * + * The number of threads you pass sets the compile-time default. But + * if the user has overridden the LLSD map in the "ThreadPoolSizes" + * setting with a key matching this ThreadPool name, that setting + * overrides this parameter. + * + * Pass an explicit capacity to limit the size of the queue. + * Constraining the queue can cause a submitter to block. Do not + * constrain any ThreadPool accepting work from the main thread. */ - ThreadPool(const std::string& name, size_t threads=1, size_t capacity=1024); + ThreadPool(const std::string& name, size_t threads=1, size_t capacity=1024*1024); virtual ~ThreadPool(); /** @@ -57,6 +68,25 @@ namespace LL */ virtual void run(); + /** + * getConfiguredWidth() returns the setting, if any, for the specified + * ThreadPool name. Returns dft if the "ThreadPoolSizes" map does not + * contain the specified name. + */ + static + size_t getConfiguredWidth(const std::string& name, size_t dft=0); + + /** + * This getWidth() returns the width of the instantiated ThreadPool + * with the specified name, if any. If no instance exists, returns its + * getConfiguredWidth() if any. If there's no instance and no relevant + * override, return dft. Presumably dft should match the threads + * parameter passed to the ThreadPool constructor call that will + * eventually instantiate the ThreadPool with that name. + */ + static + size_t getWidth(const std::string& name, size_t dft); + private: void run(const std::string& name); diff --git a/indra/llcommon/workqueue.h b/indra/llcommon/workqueue.h index 96574a18b9..784327f929 100644 --- a/indra/llcommon/workqueue.h +++ b/indra/llcommon/workqueue.h @@ -162,9 +162,15 @@ namespace LL CALLABLE&& callable); template <typename CALLABLE> + bool tryPost(const TimePoint& time, CALLABLE&& callable) + { + return mQueue.tryPush(TimedWork(time, std::move(callable))); + } + + template <typename CALLABLE> bool tryPost(CALLABLE&& callable) { - return mQueue.tryPush(TimedWork(TimePoint::clock::now(), std::move(callable))); + return mQueue.tryPush(TimePoint::clock::now(), std::move(callable)); } /*------------------------- handshake API --------------------------*/ diff --git a/indra/llcorehttp/_httplibcurl.cpp b/indra/llcorehttp/_httplibcurl.cpp index 975ce8a4d5..bd0ac740db 100644 --- a/indra/llcorehttp/_httplibcurl.cpp +++ b/indra/llcorehttp/_httplibcurl.cpp @@ -113,6 +113,7 @@ void HttpLibcurl::shutdown() void HttpLibcurl::start(int policy_count) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; llassert_always(policy_count <= HTTP_POLICY_CLASS_LIMIT); llassert_always(! mMultiHandles); // One-time call only @@ -143,6 +144,7 @@ void HttpLibcurl::start(int policy_count) // sleep otherwise ask for a normal polling interval. HttpService::ELoopSpeed HttpLibcurl::processTransport() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpService::ELoopSpeed ret(HttpService::REQUEST_SLEEP); // Give libcurl some cycles to do I/O & callbacks @@ -168,6 +170,7 @@ HttpService::ELoopSpeed HttpLibcurl::processTransport() CURLMcode status(CURLM_CALL_MULTI_PERFORM); do { + LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK("httppt - curl_multi_perform"); running = 0; status = curl_multi_perform(mMultiHandles[policy_class], &running); } @@ -176,31 +179,34 @@ HttpService::ELoopSpeed HttpLibcurl::processTransport() // Run completion on anything done CURLMsg * msg(NULL); int msgs_in_queue(0); - while ((msg = curl_multi_info_read(mMultiHandles[policy_class], &msgs_in_queue))) - { - if (CURLMSG_DONE == msg->msg) - { - CURL * handle(msg->easy_handle); - CURLcode result(msg->data.result); + { + LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK("httppt - curl_multi_info_read"); + while ((msg = curl_multi_info_read(mMultiHandles[policy_class], &msgs_in_queue))) + { + if (CURLMSG_DONE == msg->msg) + { + CURL* handle(msg->easy_handle); + CURLcode result(msg->data.result); - completeRequest(mMultiHandles[policy_class], handle, result); - handle = NULL; // No longer valid on return - ret = HttpService::NORMAL; // If anything completes, we may have a free slot. - // Turning around quickly reduces connection gap by 7-10mS. - } - else if (CURLMSG_NONE == msg->msg) - { - // Ignore this... it shouldn't mean anything. - ; - } - else - { - LL_WARNS_ONCE(LOG_CORE) << "Unexpected message from libcurl. Msg code: " - << msg->msg - << LL_ENDL; - } - msgs_in_queue = 0; - } + completeRequest(mMultiHandles[policy_class], handle, result); + handle = NULL; // No longer valid on return + ret = HttpService::NORMAL; // If anything completes, we may have a free slot. + // Turning around quickly reduces connection gap by 7-10mS. + } + else if (CURLMSG_NONE == msg->msg) + { + // Ignore this... it shouldn't mean anything. + ; + } + else + { + LL_WARNS_ONCE(LOG_CORE) << "Unexpected message from libcurl. Msg code: " + << msg->msg + << LL_ENDL; + } + msgs_in_queue = 0; + } + } } if (! mActiveOps.empty()) @@ -214,6 +220,7 @@ HttpService::ELoopSpeed HttpLibcurl::processTransport() // Caller has provided us with a ref count on op. void HttpLibcurl::addOp(const HttpOpRequest::ptr_t &op) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; llassert_always(op->mReqPolicy < mPolicyCount); llassert_always(mMultiHandles[op->mReqPolicy] != NULL); @@ -257,6 +264,7 @@ void HttpLibcurl::addOp(const HttpOpRequest::ptr_t &op) // method to kill the request. bool HttpLibcurl::cancel(HttpHandle handle) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t op = HttpOpRequest::fromHandle<HttpOpRequest>(handle); active_set_t::iterator it(mActiveOps.find(op)); if (mActiveOps.end() == it) @@ -282,6 +290,7 @@ bool HttpLibcurl::cancel(HttpHandle handle) // op to the reply queue with refcount intact. void HttpLibcurl::cancelRequest(const HttpOpRequest::ptr_t &op) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; // Deactivate request op->mCurlActive = false; @@ -308,6 +317,7 @@ void HttpLibcurl::cancelRequest(const HttpOpRequest::ptr_t &op) // Keep them synchronized as necessary. bool HttpLibcurl::completeRequest(CURLM * multi_handle, CURL * handle, CURLcode status) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpHandle ophandle(NULL); CURLcode ccode(CURLE_OK); @@ -445,6 +455,7 @@ int HttpLibcurl::getActiveCountInClass(int policy_class) const void HttpLibcurl::policyUpdated(int policy_class) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; if (policy_class < 0 || policy_class >= mPolicyCount || ! mMultiHandles) { return; diff --git a/indra/llcorehttp/_httpoperation.cpp b/indra/llcorehttp/_httpoperation.cpp index 3fc4e28910..3b64018132 100644 --- a/indra/llcorehttp/_httpoperation.cpp +++ b/indra/llcorehttp/_httpoperation.cpp @@ -62,7 +62,6 @@ HttpOperation::HttpOperation(): mReplyQueue(), mUserHandler(), mReqPolicy(HttpRequest::DEFAULT_POLICY_ID), - mReqPriority(0U), mTracing(HTTP_TRACE_OFF), mMyHandle(LLCORE_HTTP_HANDLE_INVALID) { diff --git a/indra/llcorehttp/_httpoperation.h b/indra/llcorehttp/_httpoperation.h index 1a75921c09..8c1364bab4 100644 --- a/indra/llcorehttp/_httpoperation.h +++ b/indra/llcorehttp/_httpoperation.h @@ -181,7 +181,6 @@ protected: public: // Request Data HttpRequest::policy_t mReqPolicy; - HttpRequest::priority_t mReqPriority; // Reply Data HttpStatus mStatus; diff --git a/indra/llcorehttp/_httpoprequest.cpp b/indra/llcorehttp/_httpoprequest.cpp index ba31290c24..d60eb6c95f 100644 --- a/indra/llcorehttp/_httpoprequest.cpp +++ b/indra/llcorehttp/_httpoprequest.cpp @@ -200,6 +200,7 @@ HttpOpRequest::~HttpOpRequest() void HttpOpRequest::stageFromRequest(HttpService * service) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t self(boost::dynamic_pointer_cast<HttpOpRequest>(shared_from_this())); service->getPolicy().addOp(self); // transfers refcount } @@ -207,6 +208,7 @@ void HttpOpRequest::stageFromRequest(HttpService * service) void HttpOpRequest::stageFromReady(HttpService * service) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t self(boost::dynamic_pointer_cast<HttpOpRequest>(shared_from_this())); service->getTransport().addOp(self); // transfers refcount } @@ -214,6 +216,7 @@ void HttpOpRequest::stageFromReady(HttpService * service) void HttpOpRequest::stageFromActive(HttpService * service) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; if (mReplyLength) { // If non-zero, we received and processed a Content-Range @@ -250,6 +253,7 @@ void HttpOpRequest::stageFromActive(HttpService * service) void HttpOpRequest::visitNotifier(HttpRequest * request) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; if (mUserHandler) { HttpResponse * response = new HttpResponse(); @@ -292,6 +296,7 @@ void HttpOpRequest::visitNotifier(HttpRequest * request) HttpStatus HttpOpRequest::cancel() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; mStatus = HttpStatus(HttpStatus::LLCORE, HE_OP_CANCELED); addAsReply(); @@ -301,12 +306,12 @@ HttpStatus HttpOpRequest::cancel() HttpStatus HttpOpRequest::setupGet(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers) { - setupCommon(policy_id, priority, url, NULL, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, NULL, options, headers); mReqMethod = HOR_GET; return HttpStatus(); @@ -314,14 +319,14 @@ HttpStatus HttpOpRequest::setupGet(HttpRequest::policy_t policy_id, HttpStatus HttpOpRequest::setupGetByteRange(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, size_t offset, size_t len, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers) { - setupCommon(policy_id, priority, url, NULL, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, NULL, options, headers); mReqMethod = HOR_GET; mReqOffset = offset; mReqLength = len; @@ -335,13 +340,13 @@ HttpStatus HttpOpRequest::setupGetByteRange(HttpRequest::policy_t policy_id, HttpStatus HttpOpRequest::setupPost(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers) { - setupCommon(policy_id, priority, url, body, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, body, options, headers); mReqMethod = HOR_POST; return HttpStatus(); @@ -349,13 +354,13 @@ HttpStatus HttpOpRequest::setupPost(HttpRequest::policy_t policy_id, HttpStatus HttpOpRequest::setupPut(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers) { - setupCommon(policy_id, priority, url, body, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, body, options, headers); mReqMethod = HOR_PUT; return HttpStatus(); @@ -363,12 +368,12 @@ HttpStatus HttpOpRequest::setupPut(HttpRequest::policy_t policy_id, HttpStatus HttpOpRequest::setupDelete(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers) { - setupCommon(policy_id, priority, url, NULL, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, NULL, options, headers); mReqMethod = HOR_DELETE; return HttpStatus(); @@ -376,13 +381,13 @@ HttpStatus HttpOpRequest::setupDelete(HttpRequest::policy_t policy_id, HttpStatus HttpOpRequest::setupPatch(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers) { - setupCommon(policy_id, priority, url, body, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, body, options, headers); mReqMethod = HOR_PATCH; return HttpStatus(); @@ -390,12 +395,12 @@ HttpStatus HttpOpRequest::setupPatch(HttpRequest::policy_t policy_id, HttpStatus HttpOpRequest::setupCopy(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t &headers) { - setupCommon(policy_id, priority, url, NULL, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, NULL, options, headers); mReqMethod = HOR_COPY; return HttpStatus(); @@ -403,12 +408,12 @@ HttpStatus HttpOpRequest::setupCopy(HttpRequest::policy_t policy_id, HttpStatus HttpOpRequest::setupMove(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t &headers) { - setupCommon(policy_id, priority, url, NULL, options, headers); + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; + setupCommon(policy_id, url, NULL, options, headers); mReqMethod = HOR_MOVE; return HttpStatus(); @@ -416,15 +421,14 @@ HttpStatus HttpOpRequest::setupMove(HttpRequest::policy_t policy_id, void HttpOpRequest::setupCommon(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; mProcFlags = 0U; mReqPolicy = policy_id; - mReqPriority = priority; mReqURL = url; if (body) { @@ -465,6 +469,7 @@ void HttpOpRequest::setupCommon(HttpRequest::policy_t policy_id, // *TODO: Move this to _httplibcurl where it belongs. HttpStatus HttpOpRequest::prepareRequest(HttpService * service) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; // Scrub transport and result data for retried op case mCurlActive = false; mCurlHandle = NULL; @@ -773,6 +778,7 @@ HttpStatus HttpOpRequest::prepareRequest(HttpService * service) size_t HttpOpRequest::writeCallback(void * data, size_t size, size_t nmemb, void * userdata) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata)); if (! op->mReplyBody) @@ -788,6 +794,7 @@ size_t HttpOpRequest::writeCallback(void * data, size_t size, size_t nmemb, void size_t HttpOpRequest::readCallback(void * data, size_t size, size_t nmemb, void * userdata) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata)); if (! op->mReqBody) @@ -819,6 +826,7 @@ size_t HttpOpRequest::readCallback(void * data, size_t size, size_t nmemb, void int HttpOpRequest::seekCallback(void *userdata, curl_off_t offset, int origin) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata)); if (!op->mReqBody) @@ -850,6 +858,7 @@ int HttpOpRequest::seekCallback(void *userdata, curl_off_t offset, int origin) size_t HttpOpRequest::headerCallback(void * data, size_t size, size_t nmemb, void * userdata) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; static const char status_line[] = "HTTP/"; static const size_t status_line_len = sizeof(status_line) - 1; static const char con_ran_line[] = "content-range"; @@ -999,6 +1008,7 @@ size_t HttpOpRequest::headerCallback(void * data, size_t size, size_t nmemb, voi CURLcode HttpOpRequest::curlSslCtxCallback(CURL *curl, void *sslctx, void *userdata) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata)); if (op->mCallbackSSLVerify) @@ -1025,6 +1035,7 @@ CURLcode HttpOpRequest::curlSslCtxCallback(CURL *curl, void *sslctx, void *userd int HttpOpRequest::sslCertVerifyCallback(X509_STORE_CTX *ctx, void *param) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(param)); if (op->mCallbackSSLVerify) @@ -1037,6 +1048,7 @@ int HttpOpRequest::sslCertVerifyCallback(X509_STORE_CTX *ctx, void *param) int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffer, size_t len, void * userdata) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata)); std::string safe_line; diff --git a/indra/llcorehttp/_httpoprequest.h b/indra/llcorehttp/_httpoprequest.h index cdbe350785..ec84822cf4 100644 --- a/indra/llcorehttp/_httpoprequest.h +++ b/indra/llcorehttp/_httpoprequest.h @@ -105,13 +105,11 @@ public: /// Threading: called by application thread /// HttpStatus setupGet(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers); HttpStatus setupGetByteRange(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, size_t offset, size_t len, @@ -119,40 +117,34 @@ public: const HttpHeaders::ptr_t & headers); HttpStatus setupPost(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers); HttpStatus setupPut(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers); HttpStatus setupDelete(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers); HttpStatus setupPatch(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers); HttpStatus setupCopy(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers); HttpStatus setupMove(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers); @@ -172,7 +164,6 @@ protected: // Threading: called by application thread // void setupCommon(HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, @@ -239,19 +230,6 @@ public: -/// HttpOpRequestCompare isn't an operation but a uniform comparison -/// functor for STL containers that order by priority. Mainly -/// used for the ready queue container but defined here. -class HttpOpRequestCompare -{ -public: - bool operator()(const HttpOpRequest * lhs, const HttpOpRequest * rhs) - { - return lhs->mReqPriority > rhs->mReqPriority; - } -}; // end class HttpOpRequestCompare - - // --------------------------------------- // Free functions // --------------------------------------- diff --git a/indra/llcorehttp/_httpopsetpriority.cpp b/indra/llcorehttp/_httpopsetpriority.cpp index d48c7a0b7d..b99b4e9e4a 100644 --- a/indra/llcorehttp/_httpopsetpriority.cpp +++ b/indra/llcorehttp/_httpopsetpriority.cpp @@ -24,6 +24,7 @@ * $/LicenseInfo$ */ +#if 0 // DEPRECATED #include "_httpopsetpriority.h" #include "httpresponse.h" @@ -61,3 +62,5 @@ void HttpOpSetPriority::stageFromRequest(HttpService * service) } // end namespace LLCore + +#endif diff --git a/indra/llcorehttp/_httpopsetpriority.h b/indra/llcorehttp/_httpopsetpriority.h index 43e2aa081b..fd543f37cc 100644 --- a/indra/llcorehttp/_httpopsetpriority.h +++ b/indra/llcorehttp/_httpopsetpriority.h @@ -27,7 +27,7 @@ #ifndef _LLCORE_HTTP_SETPRIORITY_H_ #define _LLCORE_HTTP_SETPRIORITY_H_ - +#if 0 // DEPRECATED #include "httpcommon.h" #include "httprequest.h" #include "_httpoperation.h" @@ -49,7 +49,7 @@ namespace LLCore class HttpOpSetPriority : public HttpOperation { public: - HttpOpSetPriority(HttpHandle handle, HttpRequest::priority_t priority); + HttpOpSetPriority(HttpHandle handle); virtual ~HttpOpSetPriority(); @@ -63,10 +63,10 @@ public: protected: // Request Data HttpHandle mHandle; - HttpRequest::priority_t mPriority; }; // end class HttpOpSetPriority } // end namespace LLCore +#endif #endif // _LLCORE_HTTP_SETPRIORITY_H_ diff --git a/indra/llcorehttp/_httppolicy.cpp b/indra/llcorehttp/_httppolicy.cpp index 885f0ed61d..29f50c1693 100644 --- a/indra/llcorehttp/_httppolicy.cpp +++ b/indra/llcorehttp/_httppolicy.cpp @@ -330,37 +330,6 @@ HttpService::ELoopSpeed HttpPolicy::processReadyQueue() return result; } - -bool HttpPolicy::changePriority(HttpHandle handle, HttpRequest::priority_t priority) -{ - for (int policy_class(0); policy_class < mClasses.size(); ++policy_class) - { - ClassState & state(*mClasses[policy_class]); - // We don't scan retry queue because a priority change there - // is meaningless. The request will be issued based on retry - // intervals not priority value, which is now moot. - - // Scan ready queue for requests that match policy - HttpReadyQueue::container_type & c(state.mReadyQueue.get_container()); - for (HttpReadyQueue::container_type::iterator iter(c.begin()); c.end() != iter;) - { - HttpReadyQueue::container_type::iterator cur(iter++); - - if ((*cur)->getHandle() == handle) - { - HttpOpRequest::ptr_t op(*cur); - c.erase(cur); // All iterators are now invalidated - op->mReqPriority = priority; - state.mReadyQueue.push(op); // Re-insert using adapter class - return true; - } - } - } - - return false; -} - - bool HttpPolicy::cancel(HttpHandle handle) { for (int policy_class(0); policy_class < mClasses.size(); ++policy_class) diff --git a/indra/llcorehttp/_httppolicy.h b/indra/llcorehttp/_httppolicy.h index 3c4126e14b..0b8806a3e2 100644 --- a/indra/llcorehttp/_httppolicy.h +++ b/indra/llcorehttp/_httppolicy.h @@ -110,12 +110,6 @@ public: /// Threading: called by worker thread void retryOp(const opReqPtr_t &); - /// Attempt to change the priority of an earlier request. - /// Request that Shadows HttpService's method - /// - /// Threading: called by worker thread - bool changePriority(HttpHandle handle, HttpRequest::priority_t priority); - /// Attempt to cancel a previous request. /// Shadows HttpService's method as well /// diff --git a/indra/llcorehttp/_httpservice.cpp b/indra/llcorehttp/_httpservice.cpp index 56f52f1b09..294acd7f63 100644 --- a/indra/llcorehttp/_httpservice.cpp +++ b/indra/llcorehttp/_httpservice.cpp @@ -80,6 +80,7 @@ HttpService::HttpService() HttpService::~HttpService() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; mExitRequested = 1U; if (RUNNING == sState) { @@ -131,6 +132,7 @@ HttpService::~HttpService() void HttpService::init(HttpRequestQueue * queue) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; llassert_always(! sInstance); llassert_always(NOT_INITIALIZED == sState); sInstance = new HttpService(); @@ -145,6 +147,7 @@ void HttpService::init(HttpRequestQueue * queue) void HttpService::term() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; if (sInstance) { if (RUNNING == sState && sInstance->mThread) @@ -196,6 +199,7 @@ bool HttpService::isStopped() /// Threading: callable by consumer thread *once*. void HttpService::startThread() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; llassert_always(! mThread || STOPPED == sState); llassert_always(INITIALIZED == sState || STOPPED == sState); @@ -220,22 +224,6 @@ void HttpService::stopRequested() } -/// Threading: callable by worker thread. -bool HttpService::changePriority(HttpHandle handle, HttpRequest::priority_t priority) -{ - bool found(false); - - // Skip the request queue as we currently don't leave earlier - // requests sitting there. Start with the ready queue... - found = mPolicy->changePriority(handle, priority); - - // If not there, we could try the transport/active queue but priority - // doesn't really have much effect there so we don't waste cycles. - - return found; -} - - /// Try to find the given request handle on any of the request /// queues and cancel the operation. /// @@ -244,6 +232,7 @@ bool HttpService::changePriority(HttpHandle handle, HttpRequest::priority_t prio /// Threading: callable by worker thread. bool HttpService::cancel(HttpHandle handle) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; bool canceled(false); // Request can't be on request queue so skip that. @@ -264,6 +253,7 @@ bool HttpService::cancel(HttpHandle handle) /// Threading: callable by worker thread. void HttpService::shutdown() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; // Disallow future enqueue of requests mRequestQueue->stopQueue(); @@ -293,6 +283,8 @@ void HttpService::shutdown() // requested to stop. void HttpService::threadRun(LLCoreInt::HttpThread * thread) { + LL_PROFILER_SET_THREAD_NAME("HttpService"); + boost::this_thread::disable_interruption di; LLThread::registerThreadID(); @@ -300,6 +292,7 @@ void HttpService::threadRun(LLCoreInt::HttpThread * thread) ELoopSpeed loop(REQUEST_SLEEP); while (! mExitRequested) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; try { loop = processRequestQueue(loop); @@ -344,6 +337,7 @@ void HttpService::threadRun(LLCoreInt::HttpThread * thread) HttpService::ELoopSpeed HttpService::processRequestQueue(ELoopSpeed loop) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpRequestQueue::OpContainer ops; const bool wait_for_req(REQUEST_SLEEP == loop); @@ -384,6 +378,7 @@ HttpService::ELoopSpeed HttpService::processRequestQueue(ELoopSpeed loop) HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass, long * ret_value) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range || opt >= HttpRequest::PO_LAST // ditto || (! sOptionDesc[opt].mIsLong) // datatype is long @@ -416,6 +411,7 @@ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass, std::string * ret_value) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG); if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range @@ -443,6 +439,7 @@ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass, HttpRequest::policyCallback_t * ret_value) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG); if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range @@ -472,6 +469,7 @@ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass, long value, long * ret_value) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG); if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range @@ -517,6 +515,7 @@ HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass, const std::string & value, std::string * ret_value) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG); if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range @@ -548,6 +547,7 @@ HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass, HttpRequest::policyCallback_t value, HttpRequest::policyCallback_t * ret_value) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG); if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range diff --git a/indra/llcorehttp/_httpservice.h b/indra/llcorehttp/_httpservice.h index d0c37ac195..551a718f20 100644 --- a/indra/llcorehttp/_httpservice.h +++ b/indra/llcorehttp/_httpservice.h @@ -147,15 +147,6 @@ public: void shutdown(); /// Try to find the given request handle on any of the request - /// queues and reset the priority (and queue position) of the - /// request if found. - /// - /// @return True if the request was found somewhere. - /// - /// Threading: callable by worker thread. - bool changePriority(HttpHandle handle, HttpRequest::priority_t priority); - - /// Try to find the given request handle on any of the request /// queues and cancel the operation. /// /// @return True if the request was found and canceled. diff --git a/indra/llcorehttp/examples/http_texture_load.cpp b/indra/llcorehttp/examples/http_texture_load.cpp index c7376042b3..cc53b20add 100644 --- a/indra/llcorehttp/examples/http_texture_load.cpp +++ b/indra/llcorehttp/examples/http_texture_load.cpp @@ -469,11 +469,11 @@ bool WorkingSet::reload(LLCore::HttpRequest * hr, LLCore::HttpOptions::ptr_t & o LLCore::HttpHandle handle; if (offset || length) { - handle = hr->requestGetByteRange(0, 0, buffer, offset, length, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor)); + handle = hr->requestGetByteRange(0, buffer, offset, length, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor)); } else { - handle = hr->requestGet(0, 0, buffer, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor)); + handle = hr->requestGet(0, buffer, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor)); } if (! handle) { diff --git a/indra/llcorehttp/httprequest.cpp b/indra/llcorehttp/httprequest.cpp index 2687f77217..de3854a101 100644 --- a/indra/llcorehttp/httprequest.cpp +++ b/indra/llcorehttp/httprequest.cpp @@ -32,7 +32,6 @@ #include "_httppolicy.h" #include "_httpoperation.h" #include "_httpoprequest.h" -#include "_httpopsetpriority.h" #include "_httpopcancel.h" #include "_httpopsetget.h" @@ -183,16 +182,16 @@ HttpStatus HttpRequest::getStatus() const HttpHandle HttpRequest::requestGet(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, HttpHandler::ptr_t user_handler) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpStatus status; HttpOpRequest::ptr_t op(new HttpOpRequest()); - if (! (status = op->setupGet(policy_id, priority, url, options, headers))) + if (! (status = op->setupGet(policy_id, url, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -210,7 +209,6 @@ HttpHandle HttpRequest::requestGet(policy_t policy_id, HttpHandle HttpRequest::requestGetByteRange(policy_t policy_id, - priority_t priority, const std::string & url, size_t offset, size_t len, @@ -218,10 +216,11 @@ HttpHandle HttpRequest::requestGetByteRange(policy_t policy_id, const HttpHeaders::ptr_t & headers, HttpHandler::ptr_t user_handler) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; HttpStatus status; HttpOpRequest::ptr_t op(new HttpOpRequest()); - if (! (status = op->setupGetByteRange(policy_id, priority, url, offset, len, options, headers))) + if (! (status = op->setupGetByteRange(policy_id, url, offset, len, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -239,7 +238,6 @@ HttpHandle HttpRequest::requestGetByteRange(policy_t policy_id, HttpHandle HttpRequest::requestPost(policy_t policy_id, - priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, @@ -249,7 +247,7 @@ HttpHandle HttpRequest::requestPost(policy_t policy_id, HttpStatus status; HttpOpRequest::ptr_t op(new HttpOpRequest()); - if (! (status = op->setupPost(policy_id, priority, url, body, options, headers))) + if (! (status = op->setupPost(policy_id, url, body, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -267,7 +265,6 @@ HttpHandle HttpRequest::requestPost(policy_t policy_id, HttpHandle HttpRequest::requestPut(policy_t policy_id, - priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, @@ -277,7 +274,7 @@ HttpHandle HttpRequest::requestPut(policy_t policy_id, HttpStatus status; HttpOpRequest::ptr_t op (new HttpOpRequest()); - if (! (status = op->setupPut(policy_id, priority, url, body, options, headers))) + if (! (status = op->setupPut(policy_id, url, body, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -294,7 +291,6 @@ HttpHandle HttpRequest::requestPut(policy_t policy_id, } HttpHandle HttpRequest::requestDelete(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, @@ -303,7 +299,7 @@ HttpHandle HttpRequest::requestDelete(policy_t policy_id, HttpStatus status; HttpOpRequest::ptr_t op(new HttpOpRequest()); - if (!(status = op->setupDelete(policy_id, priority, url, options, headers))) + if (!(status = op->setupDelete(policy_id, url, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -320,7 +316,6 @@ HttpHandle HttpRequest::requestDelete(policy_t policy_id, } HttpHandle HttpRequest::requestPatch(policy_t policy_id, - priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, @@ -330,7 +325,7 @@ HttpHandle HttpRequest::requestPatch(policy_t policy_id, HttpStatus status; HttpOpRequest::ptr_t op (new HttpOpRequest()); - if (!(status = op->setupPatch(policy_id, priority, url, body, options, headers))) + if (!(status = op->setupPatch(policy_id, url, body, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -347,7 +342,6 @@ HttpHandle HttpRequest::requestPatch(policy_t policy_id, } HttpHandle HttpRequest::requestCopy(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, @@ -356,7 +350,7 @@ HttpHandle HttpRequest::requestCopy(policy_t policy_id, HttpStatus status; HttpOpRequest::ptr_t op(new HttpOpRequest()); - if (!(status = op->setupCopy(policy_id, priority, url, options, headers))) + if (!(status = op->setupCopy(policy_id, url, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -374,7 +368,6 @@ HttpHandle HttpRequest::requestCopy(policy_t policy_id, } HttpHandle HttpRequest::requestMove(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, @@ -383,7 +376,7 @@ HttpHandle HttpRequest::requestMove(policy_t policy_id, HttpStatus status; HttpOpRequest::ptr_t op (new HttpOpRequest()); - if (!(status = op->setupMove(policy_id, priority, url, options, headers))) + if (!(status = op->setupMove(policy_id, url, options, headers))) { mLastReqStatus = status; return LLCORE_HTTP_HANDLE_INVALID; @@ -483,24 +476,6 @@ HttpHandle HttpRequest::requestCancel(HttpHandle request, HttpHandler::ptr_t use } -HttpHandle HttpRequest::requestSetPriority(HttpHandle request, priority_t priority, - HttpHandler::ptr_t handler) -{ - HttpStatus status; - - HttpOperation::ptr_t op (new HttpOpSetPriority(request, priority)); - op->setReplyPath(mReplyQueue, handler); - if (! (status = mRequestQueue->addOp(op))) // transfers refcount - { - mLastReqStatus = status; - return LLCORE_HTTP_HANDLE_INVALID; - } - - mLastReqStatus = status; - return op->getHandle(); -} - - // ==================================== // Utility Methods // ==================================== diff --git a/indra/llcorehttp/httprequest.h b/indra/llcorehttp/httprequest.h index a418eb6a7a..ca4b9e92bc 100644 --- a/indra/llcorehttp/httprequest.h +++ b/indra/llcorehttp/httprequest.h @@ -95,7 +95,6 @@ private: public: typedef unsigned int policy_t; - typedef unsigned int priority_t; typedef boost::shared_ptr<HttpRequest> ptr_t; typedef boost::weak_ptr<HttpRequest> wptr_t; @@ -316,8 +315,6 @@ public: /// /// @param policy_id Default or user-defined policy class under /// which this request is to be serviced. - /// @param priority Standard priority scheme inherited from - /// Indra code base (U32-type scheme). /// @param url URL with any encoded query parameters to /// be accessed. /// @param options Optional instance of an HttpOptions object @@ -346,7 +343,6 @@ public: /// case, @see getStatus() will return more info. /// HttpHandle requestGet(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, @@ -377,7 +373,6 @@ public: /// - Referer: /// /// @param policy_id @see requestGet() - /// @param priority " /// @param url " /// @param offset Offset of first byte into resource to be returned. /// @param len Count of bytes to be returned @@ -387,7 +382,6 @@ public: /// @return " /// HttpHandle requestGetByteRange(policy_t policy_id, - priority_t priority, const std::string & url, size_t offset, size_t len, @@ -418,7 +412,6 @@ public: /// - Expect: /// /// @param policy_id @see requestGet() - /// @param priority " /// @param url " /// @param body Byte stream to be sent as the body. No /// further encoding or escaping will be done @@ -429,7 +422,6 @@ public: /// @return " /// HttpHandle requestPost(policy_t policy_id, - priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, @@ -459,7 +451,6 @@ public: /// - Content-Type: /// /// @param policy_id @see requestGet() - /// @param priority " /// @param url " /// @param body Byte stream to be sent as the body. No /// further encoding or escaping will be done @@ -470,7 +461,6 @@ public: /// @return " /// HttpHandle requestPut(policy_t policy_id, - priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, @@ -483,7 +473,6 @@ public: /// encoding and communicating the content types. /// /// @param policy_id @see requestGet() - /// @param priority " /// @param url " /// @param options @see requestGet()K(optional) /// @param headers " @@ -491,7 +480,6 @@ public: /// @return " /// HttpHandle requestDelete(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, @@ -502,7 +490,6 @@ public: /// encoding and communicating the content types. /// /// @param policy_id @see requestGet() - /// @param priority " /// @param url " /// @param body Byte stream to be sent as the body. No /// further encoding or escaping will be done @@ -513,7 +500,6 @@ public: /// @return " /// HttpHandle requestPatch(policy_t policy_id, - priority_t priority, const std::string & url, BufferArray * body, const HttpOptions::ptr_t & options, @@ -525,7 +511,6 @@ public: /// encoding and communicating the content types. /// /// @param policy_id @see requestGet() - /// @param priority " /// @param url " /// @param options @see requestGet()K(optional) /// @param headers " @@ -533,7 +518,6 @@ public: /// @return " /// HttpHandle requestCopy(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, @@ -544,7 +528,6 @@ public: /// encoding and communicating the content types. /// /// @param policy_id @see requestGet() - /// @param priority " /// @param url " /// @param options @see requestGet()K(optional) /// @param headers " @@ -552,7 +535,6 @@ public: /// @return " /// HttpHandle requestMove(policy_t policy_id, - priority_t priority, const std::string & url, const HttpOptions::ptr_t & options, const HttpHeaders::ptr_t & headers, @@ -593,18 +575,6 @@ public: HttpHandle requestCancel(HttpHandle request, HttpHandler::ptr_t); - /// Request that a previously-issued request be reprioritized. - /// The status of whether the change itself succeeded arrives - /// via notification. - /// - /// @param request Handle of previously-issued request to - /// be changed. - /// @param priority New priority value. - /// @param handler @see requestGet() - /// @return " - /// - HttpHandle requestSetPriority(HttpHandle request, priority_t priority, HttpHandler::ptr_t handler); - /// @} /// @name UtilityMethods diff --git a/indra/llcorehttp/tests/test_httprequest.hpp b/indra/llcorehttp/tests/test_httprequest.hpp index 154f6b12e9..3eaac10aeb 100644 --- a/indra/llcorehttp/tests/test_httprequest.hpp +++ b/indra/llcorehttp/tests/test_httprequest.hpp @@ -614,7 +614,6 @@ void HttpRequestTestObjectType::test<7>() // Issue a GET that can't connect mStatus = HttpStatus(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_CONNECT); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, "http://127.0.0.1:2/nothing/here", 0, 0, @@ -716,7 +715,6 @@ void HttpRequestTestObjectType::test<8>() // Issue a GET that *can* connect mStatus = HttpStatus(200); HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, HttpOptions::ptr_t(), HttpHeaders::ptr_t(), @@ -812,7 +810,6 @@ void HttpRequestTestObjectType::test<9>() // Issue a GET that *can* connect mStatus = HttpStatus(200); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, 0, 0, @@ -913,7 +910,6 @@ void HttpRequestTestObjectType::test<10>() body->append(body_text, strlen(body_text)); mStatus = HttpStatus(200); HttpHandle handle = req->requestPut(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, body, HttpOptions::ptr_t(), @@ -1020,7 +1016,6 @@ void HttpRequestTestObjectType::test<11>() body->append(body_text, strlen(body_text)); mStatus = HttpStatus(200); HttpHandle handle = req->requestPost(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, body, HttpOptions::ptr_t(), @@ -1127,7 +1122,6 @@ void HttpRequestTestObjectType::test<12>() // Issue a GET that *can* connect mStatus = HttpStatus(200); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, 0, 0, @@ -1240,7 +1234,6 @@ void HttpRequestTestObjectType::test<13>() regex_container_t::value_type(boost::regex("X-LL-Special", boost::regex::icase), boost::regex(".*", boost::regex::icase))); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, 0, 0, @@ -1346,7 +1339,6 @@ void HttpRequestTestObjectType::test<14>() // Issue a GET that sleeps mStatus = HttpStatus(HttpStatus::EXT_CURL_EASY, CURLE_OPERATION_TIMEDOUT); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, 0, 0, @@ -1454,7 +1446,6 @@ void HttpRequestTestObjectType::test<15>() mStatus = HttpStatus(200); handler.mCheckContentType = "application/llsd+xml"; HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base, HttpOptions::ptr_t(), HttpHeaders::ptr_t(), @@ -1609,7 +1600,6 @@ void HttpRequestTestObjectType::test<16>() boost::regex("X-Reflect-content-encoding", boost::regex::icase), boost::regex(".*", boost::regex::icase))); HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + "reflect/", options, HttpHeaders::ptr_t(), @@ -1684,7 +1674,6 @@ void HttpRequestTestObjectType::test<16>() boost::regex("X-Reflect-content-encoding", boost::regex::icase), boost::regex(".*", boost::regex::icase))); handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + "reflect/", 0, 47, @@ -1863,7 +1852,6 @@ void HttpRequestTestObjectType::test<17>() boost::regex("X-Reflect-transfer_encoding", boost::regex::icase), boost::regex(".*chunked.*", boost::regex::icase))); HttpHandle handle = req->requestPost(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + "reflect/", ba, options, @@ -2049,7 +2037,6 @@ void HttpRequestTestObjectType::test<18>() boost::regex(".*", boost::regex::icase))); HttpHandle handle = req->requestPut(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + "reflect/", ba, options, @@ -2249,7 +2236,6 @@ void HttpRequestTestObjectType::test<19>() boost::regex("X-Reflect-content-encoding", boost::regex::icase), boost::regex(".*", boost::regex::icase))); HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + "reflect/", options, headers, @@ -2457,7 +2443,6 @@ void HttpRequestTestObjectType::test<20>() boost::regex(".*", boost::regex::icase))); HttpHandle handle = req->requestPost(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + "reflect/", ba, options, @@ -2666,7 +2651,6 @@ void HttpRequestTestObjectType::test<21>() boost::regex("X-Reflect-content-type", boost::regex::icase), boost::regex("text/html", boost::regex::icase))); HttpHandle handle = req->requestPut(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + "reflect/", ba, options, @@ -2797,7 +2781,6 @@ void HttpRequestTestObjectType::test<22>() char buffer[128]; sprintf(buffer, "/bug2295/%d/", i); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + buffer, 0, 25, @@ -2829,7 +2812,6 @@ void HttpRequestTestObjectType::test<22>() char buffer[128]; sprintf(buffer, "/bug2295/00000012/%d/", i); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + buffer, 0, 25, @@ -2861,7 +2843,6 @@ void HttpRequestTestObjectType::test<22>() char buffer[128]; sprintf(buffer, "/bug2295/inv_cont_range/%d/", i); HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url_base + buffer, 0, 25, @@ -2984,7 +2965,6 @@ void HttpRequestTestObjectType::test<23>() std::ostringstream url; url << url_base << i << "/"; HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, - 0U, url.str(), 0, 0, diff --git a/indra/llcrashlogger/llcrashlogger.cpp b/indra/llcrashlogger/llcrashlogger.cpp index 0d8fb4863b..bb603d3d7f 100644 --- a/indra/llcrashlogger/llcrashlogger.cpp +++ b/indra/llcrashlogger/llcrashlogger.cpp @@ -418,7 +418,7 @@ bool LLCrashLogger::runCrashLogPost(std::string host, LLSD data, std::string msg updateApplication(llformat("%s, try %d...", msg.c_str(), i+1)); LL_INFOS("CRASHREPORT") << "POST crash data to " << host << LL_ENDL; - LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(httpRequest.get(), LLCore::HttpRequest::DEFAULT_POLICY_ID, 0, + LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(httpRequest.get(), LLCore::HttpRequest::DEFAULT_POLICY_ID, host, data, httpOpts, LLCore::HttpHeaders::ptr_t(), LLCore::HttpHandler::ptr_t(new LLCrashLoggerHandler)); if (handle == LLCORE_HTTP_HANDLE_INVALID) diff --git a/indra/llfilesystem/lldiskcache.cpp b/indra/llfilesystem/lldiskcache.cpp index 01144d8b0d..022d206821 100644 --- a/indra/llfilesystem/lldiskcache.cpp +++ b/indra/llfilesystem/lldiskcache.cpp @@ -209,6 +209,7 @@ const std::string LLDiskCache::assetTypeToString(LLAssetType::EType at) { LLAssetType::AT_PERSON, "PERSON" }, { LLAssetType::AT_MESH, "MESH" }, { LLAssetType::AT_SETTINGS, "SETTINGS" }, + { LLAssetType::AT_MATERIAL, "MATERIAL" }, { LLAssetType::AT_UNKNOWN, "UNKNOWN" } }; diff --git a/indra/llfilesystem/lllfsthread.cpp b/indra/llfilesystem/lllfsthread.cpp index be8e83a56f..dbb69cd605 100644 --- a/indra/llfilesystem/lllfsthread.cpp +++ b/indra/llfilesystem/lllfsthread.cpp @@ -45,8 +45,7 @@ void LLLFSThread::initClass(bool local_is_threaded) //static S32 LLLFSThread::updateClass(U32 ms_elapsed) { - sLocal->update((F32)ms_elapsed); - return sLocal->getPending(); + return sLocal->update((F32)ms_elapsed); } //static @@ -58,6 +57,7 @@ void LLLFSThread::cleanupClass() { sLocal->update(0); } + sLocal->shutdown(); delete sLocal; sLocal = NULL; } @@ -65,8 +65,7 @@ void LLLFSThread::cleanupClass() //---------------------------------------------------------------------------- LLLFSThread::LLLFSThread(bool threaded) : - LLQueuedThread("LFS", threaded), - mPriorityCounter(PRIORITY_LOWBITS) + LLQueuedThread("LFS", threaded) { if(!mLocalAPRFilePoolp) { @@ -84,14 +83,12 @@ LLLFSThread::~LLLFSThread() LLLFSThread::handle_t LLLFSThread::read(const std::string& filename, /* Flawfinder: ignore */ U8* buffer, S32 offset, S32 numbytes, - Responder* responder, U32 priority) + Responder* responder) { + LL_PROFILE_ZONE_SCOPED; handle_t handle = generateHandle(); - if (priority == 0) priority = PRIORITY_NORMAL | priorityCounter(); - else if (priority < PRIORITY_LOW) priority |= PRIORITY_LOW; // All reads are at least PRIORITY_LOW - - Request* req = new Request(this, handle, priority, + Request* req = new Request(this, handle, FILE_READ, filename, buffer, offset, numbytes, responder); @@ -107,13 +104,12 @@ LLLFSThread::handle_t LLLFSThread::read(const std::string& filename, /* Flawfind LLLFSThread::handle_t LLLFSThread::write(const std::string& filename, U8* buffer, S32 offset, S32 numbytes, - Responder* responder, U32 priority) + Responder* responder) { + LL_PROFILE_ZONE_SCOPED; handle_t handle = generateHandle(); - if (priority == 0) priority = PRIORITY_LOW | priorityCounter(); - - Request* req = new Request(this, handle, priority, + Request* req = new Request(this, handle, FILE_WRITE, filename, buffer, offset, numbytes, responder); @@ -130,11 +126,11 @@ LLLFSThread::handle_t LLLFSThread::write(const std::string& filename, //============================================================================ LLLFSThread::Request::Request(LLLFSThread* thread, - handle_t handle, U32 priority, + handle_t handle, operation_t op, const std::string& filename, U8* buffer, S32 offset, S32 numbytes, Responder* responder) : - QueuedRequest(handle, priority, FLAG_AUTO_COMPLETE), + QueuedRequest(handle, FLAG_AUTO_COMPLETE), mThread(thread), mOperation(op), mFileName(filename), @@ -157,6 +153,7 @@ LLLFSThread::Request::~Request() // virtual, called from own thread void LLLFSThread::Request::finishRequest(bool completed) { + LL_PROFILE_ZONE_SCOPED; if (mResponder.notNull()) { mResponder->completed(completed ? mBytesRead : 0); @@ -166,6 +163,7 @@ void LLLFSThread::Request::finishRequest(bool completed) void LLLFSThread::Request::deleteRequest() { + LL_PROFILE_ZONE_SCOPED; if (getStatus() == STATUS_QUEUED) { LL_ERRS() << "Attempt to delete a queued LLLFSThread::Request!" << LL_ENDL; @@ -180,6 +178,7 @@ void LLLFSThread::Request::deleteRequest() bool LLLFSThread::Request::processRequest() { + LL_PROFILE_ZONE_SCOPED; bool complete = false; if (mOperation == FILE_READ) { diff --git a/indra/llfilesystem/lllfsthread.h b/indra/llfilesystem/lllfsthread.h index 58f658f7ba..f2693a1172 100644 --- a/indra/llfilesystem/lllfsthread.h +++ b/indra/llfilesystem/lllfsthread.h @@ -68,7 +68,7 @@ public: public: Request(LLLFSThread* thread, - handle_t handle, U32 priority, + handle_t handle, operation_t op, const std::string& filename, U8* buffer, S32 offset, S32 numbytes, Responder* responder); @@ -120,22 +120,15 @@ public: // Return a Request handle handle_t read(const std::string& filename, /* Flawfinder: ignore */ U8* buffer, S32 offset, S32 numbytes, - Responder* responder, U32 pri=0); + Responder* responder); handle_t write(const std::string& filename, U8* buffer, S32 offset, S32 numbytes, - Responder* responder, U32 pri=0); - - // Misc - U32 priorityCounter() { return mPriorityCounter-- & PRIORITY_LOWBITS; } // Use to order IO operations + Responder* responder); // static initializers static void initClass(bool local_is_threaded = TRUE); // Setup sLocal static S32 updateClass(U32 ms_elapsed); static void cleanupClass(); // Delete sLocal - - -private: - U32 mPriorityCounter; public: static LLLFSThread* sLocal; // Default local file thread diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index 0fa027c9c3..186b01d60c 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -798,7 +798,6 @@ U8* LLImageBase::allocateDataSize(S32 width, S32 height, S32 ncomponents, S32 si // LLImageRaw //--------------------------------------------------------------------------- -S32 LLImageRaw::sGlobalRawMemory = 0; S32 LLImageRaw::sRawImageCount = 0; LLImageRaw::LLImageRaw() @@ -815,6 +814,15 @@ LLImageRaw::LLImageRaw(U16 width, U16 height, S8 components) ++sRawImageCount; } +LLImageRaw::LLImageRaw(const U8* data, U16 width, U16 height, S8 components) + : LLImageBase() +{ + if (allocateDataSize(width, height, components)) + { + memcpy(getData(), data, width * height * components); + } +} + LLImageRaw::LLImageRaw(U8 *data, U16 width, U16 height, S8 components, bool no_copy) : LLImageBase() { @@ -847,16 +855,13 @@ LLImageRaw::~LLImageRaw() U8* LLImageRaw::allocateData(S32 size) { U8* res = LLImageBase::allocateData(size); - sGlobalRawMemory += getDataSize(); return res; } // virtual U8* LLImageRaw::reallocateData(S32 size) { - sGlobalRawMemory -= getDataSize(); U8* res = LLImageBase::reallocateData(size); - sGlobalRawMemory += getDataSize(); return res; } @@ -869,7 +874,6 @@ void LLImageRaw::releaseData() // virtual void LLImageRaw::deleteData() { - sGlobalRawMemory -= getDataSize(); LLImageBase::deleteData(); } diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 7a588cfb03..9e50fd502b 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -184,6 +184,7 @@ protected: public: LLImageRaw(); LLImageRaw(U16 width, U16 height, S8 components); + LLImageRaw(const U8* data, U16 width, U16 height, S8 components); LLImageRaw(U8 *data, U16 width, U16 height, S8 components, bool no_copy = false); // Construct using createFromFile (used by tools) //LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false); @@ -275,7 +276,6 @@ protected: void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ; public: - static S32 sGlobalRawMemory; static S32 sRawImageCount; private: diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index e1809dbe59..8dba1641a6 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -146,6 +146,7 @@ bool LLImageJ2C::initEncode(LLImageRaw &raw_image, int blocks_size, int precinct bool LLImageJ2C::decode(LLImageRaw *raw_imagep, F32 decode_time) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; return decodeChannels(raw_imagep, decode_time, 0, 4); } @@ -153,6 +154,7 @@ bool LLImageJ2C::decode(LLImageRaw *raw_imagep, F32 decode_time) // Returns true to mean done, whether successful or not. bool LLImageJ2C::decodeChannels(LLImageRaw *raw_imagep, F32 decode_time, S32 first_channel, S32 max_channel_count ) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLTimer elapsed; bool res = true; diff --git a/indra/llimage/llimageworker.cpp b/indra/llimage/llimageworker.cpp index 0dbb744bcf..0093958e6d 100644 --- a/indra/llimage/llimageworker.cpp +++ b/indra/llimage/llimageworker.cpp @@ -28,64 +28,88 @@ #include "llimageworker.h" #include "llimagedxt.h" +#include "threadpool.h" + +/*--------------------------------------------------------------------------*/ +class ImageRequest +{ +public: + ImageRequest(const LLPointer<LLImageFormatted>& image, + S32 discard, BOOL needs_aux, + const LLPointer<LLImageDecodeThread::Responder>& responder); + virtual ~ImageRequest(); + + /*virtual*/ bool processRequest(); + /*virtual*/ void finishRequest(bool completed); + +private: + // LLPointers stored in ImageRequest MUST be LLPointer instances rather + // than references: we need to increment the refcount when storing these. + // input + LLPointer<LLImageFormatted> mFormattedImage; + S32 mDiscardLevel; + BOOL mNeedsAux; + // output + LLPointer<LLImageRaw> mDecodedImageRaw; + LLPointer<LLImageRaw> mDecodedImageAux; + BOOL mDecodedRaw; + BOOL mDecodedAux; + LLPointer<LLImageDecodeThread::Responder> mResponder; +}; + //---------------------------------------------------------------------------- // MAIN THREAD -LLImageDecodeThread::LLImageDecodeThread(bool threaded) - : LLQueuedThread("imagedecode", threaded) +LLImageDecodeThread::LLImageDecodeThread(bool /*threaded*/) { - mCreationMutex = new LLMutex(); + mThreadPool.reset(new LL::ThreadPool("ImageDecode", 8)); + mThreadPool->start(); } //virtual LLImageDecodeThread::~LLImageDecodeThread() -{ - delete mCreationMutex ; -} +{} // MAIN THREAD // virtual S32 LLImageDecodeThread::update(F32 max_time_ms) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - LLMutexLock lock(mCreationMutex); - for (creation_list_t::iterator iter = mCreationList.begin(); - iter != mCreationList.end(); ++iter) - { - creation_info& info = *iter; - ImageRequest* req = new ImageRequest(info.handle, info.image, - info.priority, info.discard, info.needs_aux, - info.responder); + return getPending(); +} - bool res = addRequest(req); - if (!res) - { - LL_ERRS() << "request added after LLLFSThread::cleanupClass()" << LL_ENDL; - } - } - mCreationList.clear(); - S32 res = LLQueuedThread::update(max_time_ms); - return res; +S32 LLImageDecodeThread::getPending() +{ + return mThreadPool->getQueue().size(); } -LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(LLImageFormatted* image, - U32 priority, S32 discard, BOOL needs_aux, Responder* responder) +LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage( + const LLPointer<LLImageFormatted>& image, + S32 discard, + BOOL needs_aux, + const LLPointer<LLImageDecodeThread::Responder>& responder) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - LLMutexLock lock(mCreationMutex); - handle_t handle = generateHandle(); - mCreationList.push_back(creation_info(handle, image, priority, discard, needs_aux, responder)); - return handle; + + // Instantiate the ImageRequest right in the lambda, why not? + mThreadPool->getQueue().post( + [req = ImageRequest(image, discard, needs_aux, responder)] + () mutable + { + auto done = req.processRequest(); + req.finishRequest(done); + }); + + // It's important to our consumer (LLTextureFetchWorker) that we return a + // nonzero handle. It is NOT important that the nonzero handle be unique: + // nothing is ever done with it except to compare it to zero, or zero it. + return 17; } -// Used by unit test only -// Returns the size of the mutex guarded list as an indication of sanity -S32 LLImageDecodeThread::tut_size() +void LLImageDecodeThread::shutdown() { - LLMutexLock lock(mCreationMutex); - S32 res = mCreationList.size(); - return res; + mThreadPool->close(); } LLImageDecodeThread::Responder::~Responder() @@ -94,11 +118,10 @@ LLImageDecodeThread::Responder::~Responder() //---------------------------------------------------------------------------- -LLImageDecodeThread::ImageRequest::ImageRequest(handle_t handle, LLImageFormatted* image, - U32 priority, S32 discard, BOOL needs_aux, - LLImageDecodeThread::Responder* responder) - : LLQueuedThread::QueuedRequest(handle, priority, FLAG_AUTO_COMPLETE), - mFormattedImage(image), +ImageRequest::ImageRequest(const LLPointer<LLImageFormatted>& image, + S32 discard, BOOL needs_aux, + const LLPointer<LLImageDecodeThread::Responder>& responder) + : mFormattedImage(image), mDiscardLevel(discard), mNeedsAux(needs_aux), mDecodedRaw(FALSE), @@ -107,7 +130,7 @@ LLImageDecodeThread::ImageRequest::ImageRequest(handle_t handle, LLImageFormatte { } -LLImageDecodeThread::ImageRequest::~ImageRequest() +ImageRequest::~ImageRequest() { mDecodedImageRaw = NULL; mDecodedImageAux = NULL; @@ -118,10 +141,10 @@ LLImageDecodeThread::ImageRequest::~ImageRequest() // Returns true when done, whether or not decode was successful. -bool LLImageDecodeThread::ImageRequest::processRequest() +bool ImageRequest::processRequest() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - const F32 decode_time_slice = .1f; + const F32 decode_time_slice = 0.f; //disable time slicing bool done = true; if (!mDecodedRaw && mFormattedImage.notNull()) { @@ -145,7 +168,7 @@ bool LLImageDecodeThread::ImageRequest::processRequest() mFormattedImage->getHeight(), mFormattedImage->getComponents()); } - done = mFormattedImage->decode(mDecodedImageRaw, decode_time_slice); // 1ms + done = mFormattedImage->decode(mDecodedImageRaw, decode_time_slice); // some decoders are removing data when task is complete and there were errors mDecodedRaw = done && mDecodedImageRaw->getData(); } @@ -158,14 +181,14 @@ bool LLImageDecodeThread::ImageRequest::processRequest() mFormattedImage->getHeight(), 1); } - done = mFormattedImage->decodeChannels(mDecodedImageAux, decode_time_slice, 4, 4); // 1ms + done = mFormattedImage->decodeChannels(mDecodedImageAux, decode_time_slice, 4, 4); mDecodedAux = done && mDecodedImageAux->getData(); } return done; } -void LLImageDecodeThread::ImageRequest::finishRequest(bool completed) +void ImageRequest::finishRequest(bool completed) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mResponder.notNull()) @@ -175,10 +198,3 @@ void LLImageDecodeThread::ImageRequest::finishRequest(bool completed) } // Will automatically be deleted } - -// Used by unit test only -// Checks that a responder exists for this instance so that something can happen when completion is reached -bool LLImageDecodeThread::ImageRequest::tut_isOK() -{ - return mResponder.notNull(); -} diff --git a/indra/llimage/llimageworker.h b/indra/llimage/llimageworker.h index 1bfb0ddfd3..18398d9ae2 100644 --- a/indra/llimage/llimageworker.h +++ b/indra/llimage/llimageworker.h @@ -29,9 +29,13 @@ #include "llimage.h" #include "llpointer.h" -#include "llworkerthread.h" -class LLImageDecodeThread : public LLQueuedThread +namespace LL +{ + class ThreadPool; +} // namespace LL + +class LLImageDecodeThread { public: class Responder : public LLThreadSafeRefCount @@ -42,63 +46,24 @@ public: virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) = 0; }; - class ImageRequest : public LLQueuedThread::QueuedRequest - { - protected: - virtual ~ImageRequest(); // use deleteRequest() - - public: - ImageRequest(handle_t handle, LLImageFormatted* image, - U32 priority, S32 discard, BOOL needs_aux, - LLImageDecodeThread::Responder* responder); - - /*virtual*/ bool processRequest(); - /*virtual*/ void finishRequest(bool completed); - - // Used by unit tests to check the consitency of the request instance - bool tut_isOK(); - - private: - // input - LLPointer<LLImageFormatted> mFormattedImage; - S32 mDiscardLevel; - BOOL mNeedsAux; - // output - LLPointer<LLImageRaw> mDecodedImageRaw; - LLPointer<LLImageRaw> mDecodedImageAux; - BOOL mDecodedRaw; - BOOL mDecodedAux; - LLPointer<LLImageDecodeThread::Responder> mResponder; - }; - public: LLImageDecodeThread(bool threaded = true); virtual ~LLImageDecodeThread(); - handle_t decodeImage(LLImageFormatted* image, - U32 priority, S32 discard, BOOL needs_aux, - Responder* responder); + // meant to resemble LLQueuedThread::handle_t + typedef U32 handle_t; + handle_t decodeImage(const LLPointer<LLImageFormatted>& image, + S32 discard, BOOL needs_aux, + const LLPointer<Responder>& responder); + S32 getPending(); S32 update(F32 max_time_ms); + void shutdown(); - // Used by unit tests to check the consistency of the thread instance - S32 tut_size(); - private: - struct creation_info - { - handle_t handle; - LLPointer<LLImageFormatted> image; - U32 priority; - S32 discard; - BOOL needs_aux; - LLPointer<Responder> responder; - creation_info(handle_t h, LLImageFormatted* i, U32 p, S32 d, BOOL aux, Responder* r) - : handle(h), image(i), priority(p), discard(d), needs_aux(aux), responder(r) - {} - }; - typedef std::list<creation_info> creation_list_t; - creation_list_t mCreationList; - LLMutex* mCreationMutex; + // As of SL-17483, LLImageDecodeThread is no longer itself an + // LLQueuedThread - instead this is the API by which we submit work to the + // "ImageDecode" ThreadPool. + std::unique_ptr<LL::ThreadPool> mThreadPool; }; #endif diff --git a/indra/llimage/tests/llimageworker_test.cpp b/indra/llimage/tests/llimageworker_test.cpp index 9011ac615c..0a97b739b0 100644 --- a/indra/llimage/tests/llimageworker_test.cpp +++ b/indra/llimage/tests/llimageworker_test.cpp @@ -125,42 +125,11 @@ namespace tut } }; - // Test wrapper declaration : image worker - // Note: this class is not meant to be instantiated outside an LLImageDecodeThread instance - // but it's not a bad idea to get its public API a good shake as part of a thorough unit test set. - // Some gotcha with the destructor though (see below). - struct imagerequest_test - { - // Instance to be tested - LLImageDecodeThread::ImageRequest* mRequest; - bool done; - - // Constructor and destructor of the test wrapper - imagerequest_test() - { - done = false; - - mRequest = new LLImageDecodeThread::ImageRequest(0, 0, - LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, - new responder_test(&done)); - } - ~imagerequest_test() - { - // We should delete the object *but*, because its destructor is protected, that cannot be - // done from outside an LLImageDecodeThread instance... So we leak memory here... It's fine... - //delete mRequest; - } - }; - // Tut templating thingamagic: test group, object and test instance typedef test_group<imagedecodethread_test> imagedecodethread_t; typedef imagedecodethread_t::object imagedecodethread_object_t; tut::imagedecodethread_t tut_imagedecodethread("LLImageDecodeThread"); - typedef test_group<imagerequest_test> imagerequest_t; - typedef imagerequest_t::object imagerequest_object_t; - tut::imagerequest_t tut_imagerequest("LLImageRequest"); - // --------------------------------------------------------------------------------------- // Test functions // Notes: @@ -172,64 +141,18 @@ namespace tut // --------------------------------------------------------------------------------------- // Test the LLImageDecodeThread interface // --------------------------------------------------------------------------------------- - // - // Note on Unit Testing Queued Thread Classes - // - // Since methods on such a class are called on a separate loop and that we can't insert tut - // ensure() calls in there, we exercise the class with 2 sets of tests: - // - 1: Test as a single threaded instance: We declare the class but ask for no thread - // to be spawned (easy with LLThreads since there's a boolean argument on the constructor - // just for that). We can then unit test each public method like we do on a normal class. - // - 2: Test as a threaded instance: We let the thread launch and check that its external - // behavior is as expected (i.e. it runs, can accept a work order and processes - // it). Typically though there's no guarantee that this exercises all the methods of the - // class which is why we also need the previous "non threaded" set of unit tests for - // complete coverage. - // - // --------------------------------------------------------------------------------------- template<> template<> void imagedecodethread_object_t::test<1>() { - // Test a *non threaded* instance of the class - mThread = new LLImageDecodeThread(false); - ensure("LLImageDecodeThread: non threaded constructor failed", mThread != NULL); - // Test that we start with an empty list right at creation - ensure("LLImageDecodeThread: non threaded init state incorrect", mThread->tut_size() == 0); - // Insert something in the queue - bool done = false; - LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done)); - // Verifies we got a valid handle - ensure("LLImageDecodeThread: non threaded decodeImage(), returned handle is null", decodeHandle != 0); - // Verifies that we do now have something in the queued list - ensure("LLImageDecodeThread: non threaded decodeImage() insertion in threaded list failed", mThread->tut_size() == 1); - // Trigger queue handling "manually" (on a threaded instance, this is done on the thread loop) - S32 res = mThread->update(0); - // Verifies that we successfully handled the list - ensure("LLImageDecodeThread: non threaded update() list handling test failed", res == 0); - // Verifies that the list is now empty - ensure("LLImageDecodeThread: non threaded update() list emptying test failed", mThread->tut_size() == 0); - } - - template<> template<> - void imagedecodethread_object_t::test<2>() - { // Test a *threaded* instance of the class mThread = new LLImageDecodeThread(true); ensure("LLImageDecodeThread: threaded constructor failed", mThread != NULL); - // Test that we start with an empty list right at creation - ensure("LLImageDecodeThread: threaded init state incorrect", mThread->tut_size() == 0); // Insert something in the queue bool done = false; - LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done)); + LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, 0, FALSE, new responder_test(&done)); // Verifies we get back a valid handle ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0); - // Wait a little so to simulate the main thread doing something on its main loop... - ms_sleep(500); // 500 milliseconds - // Verifies that the responder has *not* been called yet in the meantime - ensure("LLImageDecodeThread: responder creation failed", done == false); - // Ask the thread to update: that means tells the queue to check itself and creates work requests - mThread->update(1); // Wait till the thread has time to handle the work order (though it doesn't do much per work order...) const U32 INCREMENT_TIME = 500; // 500 milliseconds const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more @@ -242,24 +165,4 @@ namespace tut // Verifies that the responder has now been called ensure("LLImageDecodeThread: threaded work unit not processed", done == true); } - - // --------------------------------------------------------------------------------------- - // Test the LLImageDecodeThread::ImageRequest interface - // --------------------------------------------------------------------------------------- - - template<> template<> - void imagerequest_object_t::test<1>() - { - // Test that we start with a correct request at creation - ensure("LLImageDecodeThread::ImageRequest::ImageRequest() constructor test failed", mRequest->tut_isOK()); - bool res = mRequest->processRequest(); - // Verifies that we processed the request successfully - ensure("LLImageDecodeThread::ImageRequest::processRequest() processing request test failed", res == true); - // Check that we can call the finishing call safely - try { - mRequest->finishRequest(false); - } catch (...) { - fail("LLImageDecodeThread::ImageRequest::finishRequest() test failed"); - } - } } diff --git a/indra/llimagej2coj/llimagej2coj.cpp b/indra/llimagej2coj/llimagej2coj.cpp index 925da5674b..8a641617fa 100644 --- a/indra/llimagej2coj/llimagej2coj.cpp +++ b/indra/llimagej2coj/llimagej2coj.cpp @@ -118,6 +118,7 @@ bool LLImageJ2COJ::initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int block bool LLImageJ2COJ::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, S32 first_channel, S32 max_channel_count) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // // FIXME: Get the comment field out of the texture // diff --git a/indra/llinventory/llfoldertype.cpp b/indra/llinventory/llfoldertype.cpp index 675da65af2..d2c3b419ab 100644 --- a/indra/llinventory/llfoldertype.cpp +++ b/indra/llinventory/llfoldertype.cpp @@ -122,6 +122,7 @@ LLFolderDictionary::LLFolderDictionary() addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new FolderEntry("version", FALSE, FALSE, FALSE)); addEntry(LLFolderType::FT_SETTINGS, new FolderEntry("settings", TRUE, FALSE, TRUE)); + addEntry(LLFolderType::FT_MATERIAL, new FolderEntry("material", TRUE, FALSE, TRUE)); addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE, FALSE, FALSE)); }; diff --git a/indra/llinventory/llfoldertype.h b/indra/llinventory/llfoldertype.h index 1f174520da..19f4d61b5b 100644 --- a/indra/llinventory/llfoldertype.h +++ b/indra/llinventory/llfoldertype.h @@ -93,9 +93,13 @@ public: FT_SETTINGS = 56, + FT_MATERIAL = 57, + FT_COUNT, FT_NONE = -1 + + // When adding, see note at bottom of LLAssetType::Etype }; static EType lookup(const std::string& type_name); diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp index 853ed655f5..ceda2f3caf 100644 --- a/indra/llinventory/llinventorytype.cpp +++ b/indra/llinventory/llinventorytype.cpp @@ -86,6 +86,7 @@ LLInventoryDictionary::LLInventoryDictionary() addEntry(LLInventoryType::IT_WIDGET, new InventoryEntry("widget", "widget", 1, LLAssetType::AT_WIDGET)); addEntry(LLInventoryType::IT_PERSON, new InventoryEntry("person", "person", 1, LLAssetType::AT_PERSON)); addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS)); + addEntry(LLInventoryType::IT_MATERIAL, new InventoryEntry("material", "render material", 1, LLAssetType::AT_MATERIAL)); } @@ -153,7 +154,8 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] = LLInventoryType::IT_NONE, // 53 AT_RESERVED_4 LLInventoryType::IT_NONE, // 54 AT_RESERVED_5 - LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS + LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS <- why doesnt this match the value in llassettype.h? -brad + LLInventoryType::IT_MATERIAL, // 57 AT_MATERIAL }; // static diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h index b6e7fb047f..a5543814d8 100644 --- a/indra/llinventory/llinventorytype.h +++ b/indra/llinventory/llinventorytype.h @@ -65,7 +65,8 @@ public: IT_WIDGET = 23, IT_PERSON = 24, IT_SETTINGS = 25, - IT_COUNT = 26, + IT_MATERIAL = 26, + IT_COUNT = 27, IT_UNKNOWN = 255, IT_NONE = -1 @@ -118,6 +119,8 @@ public: ICONNAME_SETTINGS_WATER, ICONNAME_SETTINGS_DAY, + ICONNAME_MATERIAL, + ICONNAME_INVALID, ICONNAME_UNKNOWN, ICONNAME_COUNT, diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 83a92f08d0..d4e616abc2 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -131,6 +131,8 @@ const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level"); const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius"); const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level"); +const std::string LLSettingsSky::SETTING_REFLECTION_PROBE_AMBIANCE("reflection_probe_ambiance"); + const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("3ae23978-ac82-bcf3-a9cb-ba6e52dcb9ad"); static const LLUUID DEFAULT_SUN_ID("32bfbcea-24b1-fb9d-1ef9-48a28a63730f"); // dataserver @@ -630,6 +632,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_REFLECTION_PROBE_AMBIANCE, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers)); validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers)); validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers)); @@ -755,6 +760,8 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position) dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f; dfltsetting[SETTING_SKY_ICE_LEVEL] = 0.0f; + dfltsetting[SETTING_REFLECTION_PROBE_AMBIANCE] = 0.0f; + dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault(); dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault(); @@ -1132,6 +1139,11 @@ void LLSettingsSky::setSkyIceLevel(F32 ice_level) setValue(SETTING_SKY_ICE_LEVEL, ice_level); } +void LLSettingsSky::setReflectionProbeAmbiance(F32 ambiance) +{ + setValue(SETTING_REFLECTION_PROBE_AMBIANCE, ambiance); +} + void LLSettingsSky::setAmbientColor(const LLColor3 &val) { mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT] = val.getValue(); @@ -1420,6 +1432,11 @@ F32 LLSettingsSky::getSkyIceLevel() const return mSettings[SETTING_SKY_ICE_LEVEL].asReal(); } +F32 LLSettingsSky::getReflectionProbeAmbiance() const +{ + return mSettings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal(); +} + F32 LLSettingsSky::getSkyBottomRadius() const { return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal(); diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index fa9326f006..715d31518b 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -97,6 +97,8 @@ public: static const std::string SETTING_SKY_DROPLET_RADIUS; static const std::string SETTING_SKY_ICE_LEVEL; + static const std::string SETTING_REFLECTION_PROBE_AMBIANCE; + static const std::string SETTING_LEGACY_HAZE; static const LLUUID DEFAULT_ASSET_ID; @@ -131,6 +133,8 @@ public: F32 getSkyDropletRadius() const; F32 getSkyIceLevel() const; + F32 getReflectionProbeAmbiance() const; + // Return first (only) profile layer represented in LLSD LLSD getRayleighConfig() const; LLSD getMieConfig() const; @@ -159,6 +163,8 @@ public: void setSkyDropletRadius(F32 radius); void setSkyIceLevel(F32 ice_level); + void setReflectionProbeAmbiance(F32 ambiance); + //--------------------------------------------------------------------- LLColor3 getAmbientColor() const; void setAmbientColor(const LLColor3 &val); diff --git a/indra/llkdu/llimagej2ckdu.cpp b/indra/llkdu/llimagej2ckdu.cpp index dac5349f57..2ad42d6b87 100644 --- a/indra/llkdu/llimagej2ckdu.cpp +++ b/indra/llkdu/llimagej2ckdu.cpp @@ -379,6 +379,7 @@ void LLImageJ2CKDU::setupCodeStream(LLImageJ2C &base, bool keep_codestream, ECod void LLImageJ2CKDU::cleanupCodeStream() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; mInputp.reset(); mDecodeState.reset(); mCodeStreamp.reset(); @@ -426,6 +427,7 @@ bool LLImageJ2CKDU::initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int bloc // decodeImpl() usage matters for production. bool LLImageJ2CKDU::initDecode(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, ECodeStreamMode mode, S32 first_channel, S32 max_channel_count, int discard_level, int* region) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; base.resetLastError(); // *FIX: kdu calls our callback function if there's an error, and then bombs. @@ -509,6 +511,7 @@ bool LLImageJ2CKDU::initDecode(LLImageJ2C &base, LLImageRaw &raw_image, F32 deco // Returns true to mean done, whether successful or not. bool LLImageJ2CKDU::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, S32 first_channel, S32 max_channel_count) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; ECodeStreamMode mode = MODE_FAST; LLTimer decode_timer; @@ -1332,6 +1335,7 @@ the `buf' pointer may actually point into a larger buffer representing multiple tiles. For this reason, `row_gap' is needed to identify the separation between consecutive rows in the real buffer. */ { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; S32 c; // Now walk through the lines of the buffer, recovering them from the // relevant tile-component processing engines. @@ -1339,18 +1343,27 @@ separation between consecutive rows in the real buffer. */ LLTimer decode_timer; while (mDims.size.y--) { - for (c = 0; c < mNumComponents; c++) - { - mEngines[c].pull(mLines[c]); - } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("kduptc - pull"); + for (c = 0; c < mNumComponents; c++) + { + mEngines[c].pull(mLines[c]); + } + } + if ((mNumComponents >= 3) && mUseYCC) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("kduptc - convert"); kdu_convert_ycc_to_rgb(mLines[0],mLines[1],mLines[2]); } - for (c = 0; c < mNumComponents; c++) - { - transfer_bytes(mBuf+c,mLines[c],mNumComponents,mBitDepths[c]); - } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("kduptc - transfer"); + for (c = 0; c < mNumComponents; c++) + { + transfer_bytes(mBuf + c, mLines[c], mNumComponents, mBitDepths[c]); + } + } mBuf += mRowGap; if (mDims.size.y % 10) { diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 93f1d508f3..d4e4bb9407 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -32,6 +32,7 @@ #include <stdint.h> #endif #include <cmath> +#include <unordered_map> #include "llerror.h" @@ -52,6 +53,11 @@ #include "llmeshoptimizer.h" #include "lltimer.h" +#include "mikktspace/mikktspace.h" +#include "mikktspace/mikktspace.c" // insert mikktspace implementation into llvolume object file + +#include "meshoptimizer/meshoptimizer.h" + #define DEBUG_SILHOUETTE_BINORMALS 0 #define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette #define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette @@ -2096,9 +2102,14 @@ void LLVolume::regen() createVolumeFaces(); } -void LLVolume::genTangents(S32 face) +void LLVolume::genTangents(S32 face, bool mikktspace) { - mVolumeFaces[face].createTangents(); + // generate legacy tangents for the specified face + // if mikktspace is true, only generate tangents if mikktspace tangents are not present (handles the case for non-mesh prims) + if (!mikktspace || mVolumeFaces[face].mMikktSpaceTangents == nullptr) + { + mVolumeFaces[face].createTangents(); + } } LLVolume::~LLVolume() @@ -2420,11 +2431,10 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) LLSD::Binary pos = mdl[i]["Position"]; LLSD::Binary norm = mdl[i]["Normal"]; + LLSD::Binary tangent = mdl[i]["Tangent"]; LLSD::Binary tc = mdl[i]["TexCoord0"]; LLSD::Binary idx = mdl[i]["TriangleList"]; - - //copy out indices S32 num_indices = idx.size() / 2; face.resizeIndices(num_indices); @@ -2473,6 +2483,24 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]); max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]); + //unpack normalized scale/translation + if (mdl[i].has("NormalizedScale")) + { + face.mNormalizedScale.setValue(mdl[i]["NormalizedScale"]); + } + else + { + face.mNormalizedScale.set(1, 1, 1); + } + if (mdl[i].has("NormalizedTranslation")) + { + face.mNormalizedTranslation.setValue(mdl[i]["NormalizedTranslation"]); + } + else + { + face.mNormalizedTranslation.set(1, 1, 1); + } + LLVector4a pos_range; pos_range.setSub(max_pos, min_pos); LLVector2 tc_range2 = max_tc - min_tc; @@ -2523,6 +2551,35 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) } } +#if 0 + { + if (!tangent.empty()) + { + face.allocateTangents(face.mNumVertices, true); + U16* t = (U16*)&(tangent[0]); + + // store incoming tangents in mMikktSpaceTangents + // NOTE: tangents coming from the asset may not be mikkt space, but they should always be used by the CLTF shaders to + // maintain compliance with the GLTF spec + LLVector4a* t_out = face.mMikktSpaceTangents; + + for (U32 j = 0; j < num_verts; ++j) + { + t_out->set((F32)t[0], (F32)t[1], (F32)t[2], (F32) t[3]); + t_out->div(65535.f); + t_out->mul(2.f); + t_out->sub(1.f); + + F32* tp = t_out->getF32ptr(); + tp[3] = tp[3] < 0.f ? -1.f : 1.f; + + t_out++; + t += 4; + } + } + } +#endif + { if (!tc.empty()) { @@ -4797,6 +4854,17 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) mTangents = NULL; } + if (src.mMikktSpaceTangents) + { + allocateTangents(src.mNumVertices, true); + LLVector4a::memcpyNonAliased16((F32*)mMikktSpaceTangents, (F32*)src.mMikktSpaceTangents, vert_size); + } + else + { + ll_aligned_free_16(mMikktSpaceTangents); + mMikktSpaceTangents = nullptr; + } + if (src.mWeights) { llassert(!mWeights); // don't orphan an old alloc here accidentally @@ -4840,7 +4908,9 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) } mOptimized = src.mOptimized; - + mNormalizedScale = src.mNormalizedScale; + mNormalizedTranslation = src.mNormalizedTranslation; + //delete return *this; } @@ -4867,6 +4937,8 @@ void LLVolumeFace::freeData() mIndices = NULL; ll_aligned_free_16(mTangents); mTangents = NULL; + ll_aligned_free_16(mMikktSpaceTangents); + mMikktSpaceTangents = nullptr; ll_aligned_free_16(mWeights); mWeights = NULL; @@ -4988,6 +5060,9 @@ void LLVolumeFace::remap() ll_aligned_free_16(mTangents); mTangents = NULL; + ll_aligned_free_16(mMikktSpaceTangents); + mMikktSpaceTangents = nullptr; + // Assign new values mIndices = remap_indices; mPositions = remap_positions; @@ -5353,245 +5428,205 @@ public: } }; +// data structures for tangent generation -bool LLVolumeFace::cacheOptimize() -{ //optimize for vertex cache according to Forsyth method: - // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html - - llassert(!mOptimized); - mOptimized = TRUE; +struct MikktData +{ + LLVolumeFace* face; + std::vector<LLVector3> p; + std::vector<LLVector3> n; + std::vector<LLVector2> tc; + std::vector<LLVector4> w; + std::vector<LLVector4> t; - LLVCacheLRU cache; - - if (mNumVertices < 3 || mNumIndices < 3) - { //nothing to do - return true; - } + MikktData(LLVolumeFace* f) + : face(f) + { + U32 count = face->mNumIndices; - //mapping of vertices to triangles and indices - std::vector<LLVCacheVertexData> vertex_data; + p.resize(count); + n.resize(count); + tc.resize(count); + t.resize(count); - //mapping of triangles do vertices - std::vector<LLVCacheTriangleData> triangle_data; + if (face->mWeights) + { + w.resize(count); + } - try - { - triangle_data.resize(mNumIndices / 3); - vertex_data.resize(mNumVertices); - for (U32 i = 0; i < mNumIndices; i++) - { //populate vertex data and triangle data arrays - U16 idx = mIndices[i]; - U32 tri_idx = i / 3; + LLVector3 inv_scale(1.f / face->mNormalizedScale.mV[0], 1.f / face->mNormalizedScale.mV[1], 1.f / face->mNormalizedScale.mV[2]); + + + for (int i = 0; i < face->mNumIndices; ++i) + { + U32 idx = face->mIndices[i]; - vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx])); - vertex_data[idx].mIdx = idx; - triangle_data[tri_idx].mVertex[i % 3] = &(vertex_data[idx]); + p[i].set(face->mPositions[idx].getF32ptr()); + p[i].scaleVec(face->mNormalizedScale); //put mesh in original coordinate frame when reconstructing tangents + n[i].set(face->mNormals[idx].getF32ptr()); + n[i].scaleVec(inv_scale); + n[i].normalize(); + tc[i].set(face->mTexCoords[idx]); + + if (face->mWeights) + { + w[i].set(face->mWeights[idx].getF32ptr()); + } } } - catch (std::bad_alloc&) - { - // resize or push_back failed - LL_WARNS("LLVOLUME") << "Resize for " << mNumVertices << " vertices failed" << LL_ENDL; +}; + + +bool LLVolumeFace::cacheOptimize() +{ //optimize for vertex cache according to Forsyth method: + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + llassert(!mOptimized); + mOptimized = TRUE; + + if (!mNormals || !mTexCoords) + { // can't perform this operation without normals and texture coordinates return false; } - /*F32 pre_acmr = 1.f; - //measure cache misses from before rebuild - { - LLVCacheFIFO test_cache; - for (U32 i = 0; i < mNumIndices; ++i) - { - test_cache.addVertex(&vertex_data[mIndices[i]]); - } + if (mMikktSpaceTangents == nullptr) + { // make sure to generate mikkt space tangents for cache optimizing since the index buffer may change + allocateTangents(mNumVertices, true); - for (U32 i = 0; i < mNumVertices; i++) - { - vertex_data[i].mCacheTag = -1; - } + SMikkTSpaceInterface ms; - pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3); - }*/ + ms.m_getNumFaces = [](const SMikkTSpaceContext* pContext) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + LLVolumeFace* face = data->face; + return face->mNumIndices / 3; + }; - for (U32 i = 0; i < mNumVertices; i++) - { //initialize score values (no cache -- might try a fifo cache here) - LLVCacheVertexData& data = vertex_data[i]; + ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext* pContext, const int iFace) + { + return 3; + }; - data.mScore = find_vertex_score(data); - data.mActiveTriangles = data.mTriangles.size(); + ms.m_getPosition = [](const SMikkTSpaceContext* pContext, float fvPosOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* v = data->p[iFace * 3 + iVert].mV; + fvPosOut[0] = v[0]; + fvPosOut[1] = v[1]; + fvPosOut[2] = v[2]; + }; + + ms.m_getNormal = [](const SMikkTSpaceContext* pContext, float fvNormOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* n = data->n[iFace * 3 + iVert].mV; + fvNormOut[0] = n[0]; + fvNormOut[1] = n[1]; + fvNormOut[2] = n[2]; + }; + + ms.m_getTexCoord = [](const SMikkTSpaceContext* pContext, float fvTexcOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* tc = data->tc[iFace * 3 + iVert].mV; + fvTexcOut[0] = tc[0]; + fvTexcOut[1] = tc[1]; + }; - for (U32 j = 0; j < data.mActiveTriangles; ++j) - { - data.mTriangles[j]->mScore += data.mScore; - } - } + ms.m_setTSpaceBasic = [](const SMikkTSpaceContext* pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + S32 i = iFace * 3 + iVert; + + data->t[i].set(fvTangent); + data->t[i].mV[3] = fSign; + }; - //sort triangle data by score - std::sort(triangle_data.begin(), triangle_data.end()); + ms.m_setTSpace = nullptr; - std::vector<U16> new_indices; + MikktData data(this); - LLVCacheTriangleData* tri; + SMikkTSpaceContext ctx = { &ms, &data }; - //prime pump by adding first triangle to cache; - tri = &(triangle_data[0]); - cache.addTriangle(tri); - new_indices.push_back(tri->mVertex[0]->mIdx); - new_indices.push_back(tri->mVertex[1]->mIdx); - new_indices.push_back(tri->mVertex[2]->mIdx); - tri->complete(); + genTangSpaceDefault(&ctx); - U32 breaks = 0; - for (U32 i = 1; i < mNumIndices/3; ++i) - { - cache.updateScores(); - tri = cache.mBestTriangle; - if (!tri) - { - breaks++; - for (U32 j = 0; j < triangle_data.size(); ++j) - { - if (triangle_data[j].mActive) - { - tri = &(triangle_data[j]); - break; - } - } - } - - cache.addTriangle(tri); - new_indices.push_back(tri->mVertex[0]->mIdx); - new_indices.push_back(tri->mVertex[1]->mIdx); - new_indices.push_back(tri->mVertex[2]->mIdx); - tri->complete(); - } + //re-weld + meshopt_Stream mos[] = + { + { &data.p[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &data.n[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &data.t[0], sizeof(LLVector4), sizeof(LLVector4) }, + { &data.tc[0], sizeof(LLVector2), sizeof(LLVector2) }, + { data.w.empty() ? nullptr : &data.w[0], sizeof(LLVector4), sizeof(LLVector4) } + }; - for (U32 i = 0; i < mNumIndices; ++i) - { - mIndices[i] = new_indices[i]; - } + std::vector<U32> remap; + remap.resize(data.p.size()); - /*F32 post_acmr = 1.f; - //measure cache misses from after rebuild - { - LLVCacheFIFO test_cache; - for (U32 i = 0; i < mNumVertices; i++) - { - vertex_data[i].mCacheTag = -1; - } + U32 stream_count = data.w.empty() ? 4 : 5; - for (U32 i = 0; i < mNumIndices; ++i) - { - test_cache.addVertex(&vertex_data[mIndices[i]]); - } - - post_acmr = (F32) test_cache.mMisses/(mNumIndices/3); - }*/ + U32 vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count); - //optimize for pre-TnL cache - - //allocate space for new buffer - S32 num_verts = mNumVertices; - S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; - LLVector4a* pos = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+size); - if (pos == NULL) - { - LL_WARNS("LLVOLUME") << "Allocation of positions vector[" << sizeof(LLVector4a) * 2 * num_verts + size << "] failed. " << LL_ENDL; - return false; - } - LLVector4a* norm = pos + num_verts; - LLVector2* tc = (LLVector2*) (norm + num_verts); + std::vector<U32> indices; + indices.resize(mNumIndices); - LLVector4a* wght = NULL; - if (mWeights) - { - wght = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); - if (wght == NULL) - { - ll_aligned_free<64>(pos); - LL_WARNS("LLVOLUME") << "Allocation of weights[" << sizeof(LLVector4a) * num_verts << "] failed" << LL_ENDL; - return false; - } - } + //copy results back into volume + resizeVertices(vert_count); - LLVector4a* binorm = NULL; - if (mTangents) - { - binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); - if (binorm == NULL) - { - ll_aligned_free<64>(pos); - ll_aligned_free_16(wght); - LL_WARNS("LLVOLUME") << "Allocation of binormals[" << sizeof(LLVector4a)*num_verts << "] failed" << LL_ENDL; - return false; - } - } + if (!data.w.empty()) + { + allocateWeights(vert_count); + } - //allocate mapping of old indices to new indices - std::vector<S32> new_idx; + allocateTangents(mNumVertices, true); - try - { - new_idx.resize(mNumVertices, -1); - } - catch (std::bad_alloc&) - { - ll_aligned_free<64>(pos); - ll_aligned_free_16(wght); - ll_aligned_free_16(binorm); - LL_WARNS("LLVOLUME") << "Resize failed: " << mNumVertices << LL_ENDL; - return false; - } + for (int i = 0; i < mNumIndices; ++i) + { + U32 src_idx = i; + U32 dst_idx = remap[i]; + mIndices[i] = dst_idx; - S32 cur_idx = 0; - for (U32 i = 0; i < mNumIndices; ++i) - { - U16 idx = mIndices[i]; - if (new_idx[idx] == -1) - { //this vertex hasn't been added yet - new_idx[idx] = cur_idx; + mPositions[dst_idx].load3(data.p[src_idx].mV); + mNormals[dst_idx].load3(data.n[src_idx].mV); + mTexCoords[dst_idx] = data.tc[src_idx]; - //copy vertex data - pos[cur_idx] = mPositions[idx]; - norm[cur_idx] = mNormals[idx]; - tc[cur_idx] = mTexCoords[idx]; - if (mWeights) - { - wght[cur_idx] = mWeights[idx]; - } - if (mTangents) - { - binorm[cur_idx] = mTangents[idx]; - } + mMikktSpaceTangents[dst_idx].loadua(data.t[src_idx].mV); - cur_idx++; - } - } + if (mWeights) + { + mWeights[dst_idx].loadua(data.w[src_idx].mV); + } + } - for (U32 i = 0; i < mNumIndices; ++i) - { - mIndices[i] = new_idx[mIndices[i]]; - } - - ll_aligned_free<64>(mPositions); - // DO NOT free mNormals and mTexCoords as they are part of mPositions buffer - ll_aligned_free_16(mWeights); - ll_aligned_free_16(mTangents); -#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS - ll_aligned_free_16(mJointIndices); - ll_aligned_free_16(mJustWeights); - mJustWeights = NULL; - mJointIndices = NULL; // filled in later as necessary by skinning code for acceleration -#endif - mPositions = pos; - mNormals = norm; - mTexCoords = tc; - mWeights = wght; - mTangents = binorm; + // put back in normalized coordinate frame + LLVector4a inv_scale(1.f/mNormalizedScale.mV[0], 1.f / mNormalizedScale.mV[1], 1.f / mNormalizedScale.mV[2]); + LLVector4a scale; + scale.load3(mNormalizedScale.mV); + scale.getF32ptr()[3] = 1.f; + + for (int i = 0; i < mNumVertices; ++i) + { + mPositions[i].mul(inv_scale); + mNormals[i].mul(scale); + mNormals[i].normalize3(); + F32 w = mMikktSpaceTangents[i].getF32ptr()[3]; + mMikktSpaceTangents[i].mul(scale); + mMikktSpaceTangents[i].normalize3(); + mMikktSpaceTangents[i].getF32ptr()[3] = w; + } + } - //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); - //LL_INFOS() << result << LL_ENDL; + // cache optimize index buffer + + // meshopt needs scratch space, do some pointer shuffling to avoid an extra index buffer copy + U16* src_indices = mIndices; + mIndices = nullptr; + resizeIndices(mNumIndices); + + meshopt_optimizeVertexCache<U16>(mIndices, src_indices, mNumIndices, mNumVertices); + + ll_aligned_free_16(src_indices); return true; } @@ -5673,6 +5708,7 @@ void LLVolumeFace::swapData(LLVolumeFace& rhs) llswap(rhs.mPositions, mPositions); llswap(rhs.mNormals, mNormals); llswap(rhs.mTangents, mTangents); + llswap(rhs.mMikktSpaceTangents, mMikktSpaceTangents); llswap(rhs.mTexCoords, mTexCoords); llswap(rhs.mIndices,mIndices); llswap(rhs.mNumVertices, mNumVertices); @@ -6382,35 +6418,32 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe void LLVolumeFace::createTangents() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME - - if (!mTangents) - { - allocateTangents(mNumVertices); + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - //generate tangents - //LLVector4a* pos = mPositions; - //LLVector2* tc = (LLVector2*) mTexCoords; - LLVector4a* binorm = (LLVector4a*) mTangents; + + if (!mTangents) + { + allocateTangents(mNumVertices); + + //generate tangents + LLVector4a* ptr = (LLVector4a*)mTangents; - LLVector4a* end = mTangents+mNumVertices; - while (binorm < end) - { - (*binorm++).clear(); - } + LLVector4a* end = mTangents + mNumVertices; + while (ptr < end) + { + (*ptr++).clear(); + } - binorm = mTangents; + CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents); - CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents); + //normalize normals + for (U32 i = 0; i < mNumVertices; i++) + { + //bump map/planar projection code requires normals to be normalized + mNormals[i].normalize3fast(); + } + } - //normalize tangents - for (U32 i = 0; i < mNumVertices; i++) - { - //binorm[i].normalize3fast(); - //bump map/planar projection code requires normals to be normalized - mNormals[i].normalize3fast(); - } - } } void LLVolumeFace::resizeVertices(S32 num_verts) @@ -6511,10 +6544,11 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con mNumVertices++; } -void LLVolumeFace::allocateTangents(S32 num_verts) +void LLVolumeFace::allocateTangents(S32 num_verts, bool mikktspace) { - ll_aligned_free_16(mTangents); - mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); + auto& buff = mikktspace ? mMikktSpaceTangents : mTangents; + ll_aligned_free_16(buff); + buff = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } void LLVolumeFace::allocateWeights(S32 num_verts) diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 9697952f5b..e373d0175d 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -873,7 +873,7 @@ public: void createTangents(); void resizeVertices(S32 num_verts); - void allocateTangents(S32 num_verts); + void allocateTangents(S32 num_verts, bool mikktspace = false); void allocateWeights(S32 num_verts); void allocateJointIndices(S32 num_verts); void resizeIndices(S32 num_indices); @@ -947,6 +947,7 @@ public: LLVector4a* mPositions; // Contains vertices, nortmals and texcoords LLVector4a* mNormals; // pointer into mPositions LLVector4a* mTangents; + LLVector4a* mMikktSpaceTangents = nullptr; // for GLTF rendering, use mikkt space tangents LLVector2* mTexCoords; // pointer into mPositions // mIndices contains mNumIndices amount of elements. @@ -983,6 +984,12 @@ public: //whether or not face has been cache optimized BOOL mOptimized; + // if this is a mesh asset, scale and translation that were applied + // when encoding the source mesh into a unit cube + // used for regenerating tangents + LLVector3 mNormalizedScale = LLVector3(1,1,1); + LLVector3 mNormalizedTranslation; + private: BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE); BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE); @@ -1028,7 +1035,7 @@ public: void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); } void regen(); - void genTangents(S32 face); + void genTangents(S32 face, bool mikktspace = false); BOOL isConvex() const; BOOL isCap(S32 face); diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 175edf1471..f2863be531 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -88,7 +88,8 @@ class LLColor4 const LLColor4& set(const LLColor3 &vec); // Sets LLColor4 to LLColor3 vec (no change in alpha) const LLColor4& set(const LLColor3 &vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified const LLColor4& set(const F32 *vec); // Sets LLColor4 to vec - const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. + const LLColor4& set(const F64 *vec); // Sets LLColor4 to (double)vec + const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. const LLColor4& setAlpha(F32 a); @@ -334,6 +335,15 @@ inline const LLColor4& LLColor4::set(const F32 *vec) return (*this); } +inline const LLColor4& LLColor4::set(const F64 *vec) +{ + mV[VX] = static_cast<F32>(vec[VX]); + mV[VY] = static_cast<F32>(vec[VY]); + mV[VZ] = static_cast<F32>(vec[VZ]); + mV[VW] = static_cast<F32>(vec[VW]); + return (*this); +} + // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) { diff --git a/indra/llmessage/llavatarnamecache.cpp b/indra/llmessage/llavatarnamecache.cpp index 846549b368..33a0b6abdb 100644 --- a/indra/llmessage/llavatarnamecache.cpp +++ b/indra/llmessage/llavatarnamecache.cpp @@ -64,7 +64,6 @@ LLCore::HttpRequest::ptr_t sHttpRequest; LLCore::HttpHeaders::ptr_t sHttpHeaders; LLCore::HttpOptions::ptr_t sHttpOptions; LLCore::HttpRequest::policy_t sHttpPolicy; -LLCore::HttpRequest::priority_t sHttpPriority; /* Sample response: <?xml version="1.0"?> @@ -121,7 +120,6 @@ LLAvatarNameCache::LLAvatarNameCache() sHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders()); sHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions()); sHttpPolicy = LLCore::HttpRequest::DEFAULT_POLICY_ID; - sHttpPriority = 0; } LLAvatarNameCache::~LLAvatarNameCache() diff --git a/indra/llmessage/llcorehttputil.cpp b/indra/llmessage/llcorehttputil.cpp index 7031f1aa8c..96af8bacee 100644 --- a/indra/llmessage/llcorehttputil.cpp +++ b/indra/llmessage/llcorehttputil.cpp @@ -131,7 +131,6 @@ bool responseToLLSD(HttpResponse * response, bool log, LLSD & out_llsd) HttpHandle requestPostWithLLSD(HttpRequest * request, HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const HttpOptions::ptr_t &options, @@ -145,7 +144,6 @@ HttpHandle requestPostWithLLSD(HttpRequest * request, LLSDSerialize::toXML(body, bas); handle = request->requestPost(policy_id, - priority, url, ba, options, @@ -158,7 +156,6 @@ HttpHandle requestPostWithLLSD(HttpRequest * request, HttpHandle requestPutWithLLSD(HttpRequest * request, HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const HttpOptions::ptr_t &options, @@ -172,7 +169,6 @@ HttpHandle requestPutWithLLSD(HttpRequest * request, LLSDSerialize::toXML(body, bas); handle = request->requestPut(policy_id, - priority, url, ba, options, @@ -184,7 +180,6 @@ HttpHandle requestPutWithLLSD(HttpRequest * request, HttpHandle requestPatchWithLLSD(HttpRequest * request, HttpRequest::policy_t policy_id, - HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const HttpOptions::ptr_t &options, @@ -198,7 +193,6 @@ HttpHandle requestPatchWithLLSD(HttpRequest * request, LLSDSerialize::toXML(body, bas); handle = request->requestPatch(policy_id, - priority, url, ba, options, @@ -672,10 +666,9 @@ const std::string HttpCoroutineAdapter::HTTP_RESULTS_CONTENT("content"); const std::string HttpCoroutineAdapter::HTTP_RESULTS_RAW("raw"); HttpCoroutineAdapter::HttpCoroutineAdapter(const std::string &name, - LLCore::HttpRequest::policy_t policyId, LLCore::HttpRequest::priority_t priority) : + LLCore::HttpRequest::policy_t policyId) : mAdapterName(name), mPolicyId(policyId), - mPriority(priority), mYieldingHandle(LLCORE_HTTP_HANDLE_INVALID), mWeakRequest(), mWeakHandler() @@ -709,7 +702,7 @@ LLSD HttpCoroutineAdapter::postAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. LLCore::HttpHandle hhandle = requestPostWithLLSD(request, - mPolicyId, mPriority, url, body, options, headers, + mPolicyId, url, body, options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -832,7 +825,7 @@ LLSD HttpCoroutineAdapter::postAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. - LLCore::HttpHandle hhandle = request->requestPost(mPolicyId, mPriority, url, rawbody.get(), + LLCore::HttpHandle hhandle = request->requestPost(mPolicyId, url, rawbody.get(), options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -890,7 +883,7 @@ LLSD HttpCoroutineAdapter::putAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. LLCore::HttpHandle hhandle = requestPutWithLLSD(request, - mPolicyId, mPriority, url, body, options, headers, + mPolicyId, url, body, options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -916,7 +909,7 @@ LLSD HttpCoroutineAdapter::putAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. - LLCore::HttpHandle hhandle = request->requestPut(mPolicyId, mPriority, + LLCore::HttpHandle hhandle = request->requestPut(mPolicyId, url, rawbody.get(), options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -972,7 +965,7 @@ LLSD HttpCoroutineAdapter::getAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. - LLCore::HttpHandle hhandle = request->requestGet(mPolicyId, mPriority, + LLCore::HttpHandle hhandle = request->requestGet(mPolicyId, url, options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -1018,7 +1011,7 @@ LLSD HttpCoroutineAdapter::deleteAndSuspend_(LLCore::HttpRequest::ptr_t &request checkDefaultHeaders(headers); // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. - LLCore::HttpHandle hhandle = request->requestDelete(mPolicyId, mPriority, + LLCore::HttpHandle hhandle = request->requestDelete(mPolicyId, url, options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -1056,7 +1049,7 @@ LLSD HttpCoroutineAdapter::patchAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. LLCore::HttpHandle hhandle = requestPatchWithLLSD(request, - mPolicyId, mPriority, url, body, options, headers, + mPolicyId, url, body, options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -1098,7 +1091,7 @@ LLSD HttpCoroutineAdapter::copyAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. // - LLCore::HttpHandle hhandle = request->requestCopy(mPolicyId, mPriority, url, + LLCore::HttpHandle hhandle = request->requestCopy(mPolicyId, url, options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) @@ -1140,7 +1133,7 @@ LLSD HttpCoroutineAdapter::moveAndSuspend_(LLCore::HttpRequest::ptr_t &request, // The HTTPCoroHandler does not self delete, so retrieval of a the contained // pointer from the smart pointer is safe in this case. // - LLCore::HttpHandle hhandle = request->requestMove(mPolicyId, mPriority, url, + LLCore::HttpHandle hhandle = request->requestMove(mPolicyId, url, options, headers, handler); if (hhandle == LLCORE_HTTP_HANDLE_INVALID) diff --git a/indra/llmessage/llcorehttputil.h b/indra/llmessage/llcorehttputil.h index 6f0b865f83..430dc417ac 100644 --- a/indra/llmessage/llcorehttputil.h +++ b/indra/llmessage/llcorehttputil.h @@ -116,7 +116,6 @@ std::string responseToString(LLCore::HttpResponse * response); /// LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest * request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpOptions::ptr_t &options, @@ -125,20 +124,18 @@ LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest * request, inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpOptions::ptr_t & options, const LLCore::HttpHeaders::ptr_t & headers, const LLCore::HttpHandler::ptr_t & handler) { - return requestPostWithLLSD(request.get(), policy_id, priority, + return requestPostWithLLSD(request.get(), policy_id, url, body, options, headers, handler); } inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpHandler::ptr_t &handler) @@ -146,7 +143,7 @@ inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & reque LLCore::HttpOptions::ptr_t options; LLCore::HttpHeaders::ptr_t headers; - return requestPostWithLLSD(request.get(), policy_id, priority, + return requestPostWithLLSD(request.get(), policy_id, url, body, options, headers, handler); } @@ -169,7 +166,6 @@ inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & reque /// LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest * request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpOptions::ptr_t &options, @@ -178,20 +174,18 @@ LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest * request, inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpOptions::ptr_t & options, const LLCore::HttpHeaders::ptr_t & headers, LLCore::HttpHandler::ptr_t handler) { - return requestPutWithLLSD(request.get(), policy_id, priority, + return requestPutWithLLSD(request.get(), policy_id, url, body, options, headers, handler); } inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, LLCore::HttpHandler::ptr_t handler) @@ -199,7 +193,7 @@ inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & reques LLCore::HttpOptions::ptr_t options; LLCore::HttpHeaders::ptr_t headers; - return requestPutWithLLSD(request.get(), policy_id, priority, + return requestPutWithLLSD(request.get(), policy_id, url, body, options, headers, handler); } @@ -221,7 +215,6 @@ inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & reques /// LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest * request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpOptions::ptr_t &options, @@ -230,20 +223,18 @@ LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest * request, inline LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest::ptr_t & request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpOptions::ptr_t & options, const LLCore::HttpHeaders::ptr_t & headers, const LLCore::HttpHandler::ptr_t & handler) { - return requestPatchWithLLSD(request.get(), policy_id, priority, + return requestPatchWithLLSD(request.get(), policy_id, url, body, options, headers, handler); } inline LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest::ptr_t & request, LLCore::HttpRequest::policy_t policy_id, - LLCore::HttpRequest::priority_t priority, const std::string & url, const LLSD & body, const LLCore::HttpHandler::ptr_t &handler) @@ -251,7 +242,7 @@ inline LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest::ptr_t & requ LLCore::HttpOptions::ptr_t options; LLCore::HttpHeaders::ptr_t headers; - return requestPatchWithLLSD(request.get(), policy_id, priority, + return requestPatchWithLLSD(request.get(), policy_id, url, body, options, headers, handler); } @@ -329,8 +320,7 @@ public: typedef boost::shared_ptr<HttpCoroutineAdapter> ptr_t; typedef boost::weak_ptr<HttpCoroutineAdapter> wptr_t; - HttpCoroutineAdapter(const std::string &name, LLCore::HttpRequest::policy_t policyId, - LLCore::HttpRequest::priority_t priority = 0L); + HttpCoroutineAdapter(const std::string &name, LLCore::HttpRequest::policy_t policyId); ~HttpCoroutineAdapter(); /// Execute a Post transaction on the supplied URL and yield execution of @@ -673,7 +663,6 @@ private: void checkDefaultHeaders(LLCore::HttpHeaders::ptr_t &headers); std::string mAdapterName; - LLCore::HttpRequest::priority_t mPriority; LLCore::HttpRequest::policy_t mPolicyId; LLCore::HttpHandle mYieldingHandle; diff --git a/indra/llmessage/tests/llcoproceduremanager_test.cpp b/indra/llmessage/tests/llcoproceduremanager_test.cpp index 6424117ef3..78424a28c8 100644 --- a/indra/llmessage/tests/llcoproceduremanager_test.cpp +++ b/indra/llmessage/tests/llcoproceduremanager_test.cpp @@ -48,7 +48,7 @@ #pragma warning(disable: 4702) #endif -LLCoreHttpUtil::HttpCoroutineAdapter::HttpCoroutineAdapter(std::string const&, unsigned int, unsigned int) +LLCoreHttpUtil::HttpCoroutineAdapter::HttpCoroutineAdapter(std::string const&, unsigned int) { } diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 7b6d04b096..bb14bb9242 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -10,15 +10,19 @@ include(LLCoreHttp) include(LLXML) include(LLPhysicsExtensions) include(LLCharacter) +include(LLRender) +include(TinyGLTF) include_directories( ${LLCOMMON_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} + ${LLRENDER_INCLUDE_DIRS} ${LIBS_PREBUILT_DIR}/include/collada ${LIBS_PREBUILT_DIR}/include/collada/1.4 ${LLCHARACTER_INCLUDE_DIRS} + ${TINYGLTF_INCLUDE_DIR} ) include_directories(SYSTEM ${LLCOMMON_SYSTEM_INCLUDE_DIRS} @@ -28,6 +32,7 @@ include_directories(SYSTEM set(llprimitive_SOURCE_FILES lldaeloader.cpp + llgltfloader.cpp llmaterialid.cpp llmaterial.cpp llmaterialtable.cpp @@ -46,6 +51,8 @@ set(llprimitive_SOURCE_FILES set(llprimitive_HEADER_FILES CMakeLists.txt lldaeloader.h + llgltfloader.h + llgltfmaterial.h legacy_object_types.h llmaterial.h llmaterialid.h @@ -90,6 +97,7 @@ if (LL_TESTS) INCLUDE(LLAddBuildTest) SET(llprimitive_TEST_SOURCE_FILES llmediaentry.cpp + llprimitive.cpp ) LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}") endif (LL_TESTS) diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index 68654486a4..9470146ce4 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -2504,20 +2504,6 @@ bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& return (status == LLModel::NO_ERRORS); } -//static -LLModel* LLDAELoader::loadModelFromDomMesh(domMesh *mesh) -{ - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - LLModel* ret = new LLModel(volume_params, 0.f); - createVolumeFacesFromDomMesh(ret, mesh); - if (ret->mLabel.empty()) - { - ret->mLabel = getElementLabel(mesh); - } - return ret; -} - //static diff version supports creating multiple models when material counts spill // over the 8 face server-side limit // @@ -2565,6 +2551,9 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo LLVolume::face_list_t remainder; do { + // generate tangents and cache optimize before normalizing + ret->preprocessVolumeFaces(); + // Insure we do this once with the whole gang and not per-model // if (!normalized && !mNoNormalize) @@ -2575,10 +2564,11 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo ret->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder); - if (!mNoOptimize) - { - ret->remapVolumeFaces(); - } + // remove unused/redundant vertices after normalizing + //if (!mNoOptimize) + //{ + // ret->remapVolumeFaces(); + //} volume_faces = remainder.size(); @@ -2608,31 +2598,3 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo return true; } - -bool LLDAELoader::createVolumeFacesFromDomMesh(LLModel* pModel, domMesh* mesh) -{ - if (mesh) - { - pModel->ClearFacesAndMaterials(); - - LLSD placeholder; - addVolumeFacesFromDomMesh(pModel, mesh, placeholder); - - if (pModel->getNumVolumeFaces() > 0) - { - pModel->normalizeVolumeFaces(); - pModel->optimizeVolumeFaces(); - - if (pModel->getNumVolumeFaces() > 0) - { - return true; - } - } - } - else - { - LL_WARNS() << "no mesh found" << LL_ENDL; - } - - return false; -} diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h index 2b211343e1..52ad908870 100644 --- a/indra/llprimitive/lldaeloader.h +++ b/indra/llprimitive/lldaeloader.h @@ -90,9 +90,6 @@ protected: bool verifyController( domController* pController ); static bool addVolumeFacesFromDomMesh(LLModel* model, domMesh* mesh, LLSD& log_msg); - static bool createVolumeFacesFromDomMesh(LLModel* model, domMesh *mesh); - - static LLModel* loadModelFromDomMesh(domMesh* mesh); // Loads a mesh breaking it into one or more models as necessary // to get around volume face limitations while retaining >8 materials diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp new file mode 100644 index 0000000000..6041c9c273 --- /dev/null +++ b/indra/llprimitive/llgltfloader.cpp @@ -0,0 +1,402 @@ +/** + * @file LLGLTFLoader.cpp + * @brief LLGLTFLoader class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llgltfloader.h" + +// Import & define single-header gltf import/export lib +#define TINYGLTF_IMPLEMENTATION +#define TINYGLTF_USE_CPP14 // default is C++ 11 + +// tinygltf by default loads image files using STB +#define STB_IMAGE_IMPLEMENTATION +// to use our own image loading: +// 1. replace this definition with TINYGLTF_NO_STB_IMAGE +// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) + +// tinygltf saves image files using STB +#define STB_IMAGE_WRITE_IMPLEMENTATION +// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data) + +// Additionally, disable inclusion of STB header files entirely with +// TINYGLTF_NO_INCLUDE_STB_IMAGE +// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE +#include "tinygltf/tiny_gltf.h" + + +// TODO: includes inherited from dae loader. Validate / prune + +#include <boost/lexical_cast.hpp> + +#include "llsdserialize.h" +#include "lljoint.h" + +#include "glh/glh_linear.h" +#include "llmatrix4a.h" + +#include <boost/regex.hpp> +#include <boost/algorithm/string/replace.hpp> + +static const std::string lod_suffix[LLModel::NUM_LODS] = +{ + "_LOD0", + "_LOD1", + "_LOD2", + "", + "_PHYS", +}; + + +LLGLTFLoader::LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit) //, + //bool preprocess) + : LLModelLoader( filename, + lod, + load_cb, + joint_lookup_func, + texture_load_func, + state_cb, + opaque_userdata, + jointTransformMap, + jointsFromNodes, + jointAliasMap, + maxJointsPerMesh ), + //mPreprocessGLTF(preprocess), + mMeshesLoaded(false), + mMaterialsLoaded(false) +{ +} + +LLGLTFLoader::~LLGLTFLoader() {} + +bool LLGLTFLoader::OpenFile(const std::string &filename) +{ + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename.rfind(".gltf")) + { // file is binary + mGltfLoaded = loader.LoadBinaryFromFile(&mGltfModel, &error_msg, &warn_msg, filename); + } + else + { // file is ascii + mGltfLoaded = loader.LoadASCIIFromFile(&mGltfModel, &error_msg, &warn_msg, filename); + } + + if (!mGltfLoaded) + { + if (!warn_msg.empty()) + LL_WARNS("GLTF_IMPORT") << "gltf load warning: " << warn_msg.c_str() << LL_ENDL; + if (!error_msg.empty()) + LL_WARNS("GLTF_IMPORT") << "gltf load error: " << error_msg.c_str() << LL_ENDL; + return false; + } + + mMeshesLoaded = parseMeshes(); + if (mMeshesLoaded) uploadMeshes(); + + mMaterialsLoaded = parseMaterials(); + if (mMaterialsLoaded) uploadMaterials(); + + return (mMeshesLoaded || mMaterialsLoaded); +} + +bool LLGLTFLoader::parseMeshes() +{ + if (!mGltfLoaded) return false; + + // 2022-04 DJH Volume params from dae example. TODO understand PCODE + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + for (tinygltf::Mesh mesh : mGltfModel.meshes) + { + LLModel *pModel = new LLModel(volume_params, 0.f); + + if (populateModelFromMesh(pModel, mesh) && + (LLModel::NO_ERRORS == pModel->getStatus()) && + validate_model(pModel)) + { + mModelList.push_back(pModel); + } + else + { + setLoadState(ERROR_MODEL + pModel->getStatus()); + delete(pModel); + return false; + } + } + return true; +} + +bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh) +{ + pModel->mLabel = mesh.name; + int pos_idx, norm_idx, tan_idx, uv0_idx, uv1_idx, color0_idx, color1_idx; + tinygltf::Accessor indices_a, positions_a, normals_a, uv0_a, color0_a; + + auto prims = mesh.primitives; + for (auto prim : prims) + { + if (prim.indices >= 0) indices_a = mGltfModel.accessors[prim.indices]; + + pos_idx = (prim.attributes.count("POSITION") > 0) ? prim.attributes.at("POSITION") : -1; + if (pos_idx >= 0) + { + positions_a = mGltfModel.accessors[pos_idx]; + if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType) + continue; + auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView]; + auto positions_buf = mGltfModel.buffers[positions_bv.buffer]; + //auto type = positions_vb. + //if (positions_buf.name + } + + norm_idx = (prim.attributes.count("NORMAL") > 0) ? prim.attributes.at("NORMAL") : -1; + tan_idx = (prim.attributes.count("TANGENT") > 0) ? prim.attributes.at("TANGENT") : -1; + uv0_idx = (prim.attributes.count("TEXCOORDS_0") > 0) ? prim.attributes.at("TEXCOORDS_0") : -1; + uv1_idx = (prim.attributes.count("TEXCOORDS_1") > 0) ? prim.attributes.at("TEXCOORDS_1") : -1; + color0_idx = (prim.attributes.count("COLOR_0") > 0) ? prim.attributes.at("COLOR_0") : -1; + color1_idx = (prim.attributes.count("COLOR_1") > 0) ? prim.attributes.at("COLOR_1") : -1; + + if (prim.mode == TINYGLTF_MODE_TRIANGLES) + { + //auto pos = mesh. TODO resume here DJH 2022-04 + } + } + + //pModel->addFace() + return false; +} + +bool LLGLTFLoader::parseMaterials() +{ + if (!mGltfLoaded) return false; + + // fill local texture data structures + mSamplers.clear(); + for (auto in_sampler : mGltfModel.samplers) + { + gltf_sampler sampler; + sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR; + sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;; + sampler.wrapS = in_sampler.wrapS; + sampler.wrapT = in_sampler.wrapT; + sampler.name = in_sampler.name; // unused + mSamplers.push_back(sampler); + } + + mImages.clear(); + for (auto in_image : mGltfModel.images) + { + gltf_image image; + image.numChannels = in_image.component; + image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes + image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc + image.size = in_image.image.size(); + image.height = in_image.height; + image.width = in_image.width; + image.data = in_image.image.data(); + + if (in_image.as_is) + { + LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL; + return false; + } + + if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel) + { + LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL; + return false; + } + + mImages.push_back(image); + } + + mTextures.clear(); + for (auto in_tex : mGltfModel.textures) + { + gltf_texture tex; + tex.imageIdx = in_tex.source; + tex.samplerIdx = in_tex.sampler; + tex.imageUuid.setNull(); + + if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size()) + { + LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL; + return false; + } + + mTextures.push_back(tex); + } + + // parse each material + for (tinygltf::Material gltf_material : mGltfModel.materials) + { + gltf_render_material mat; + mat.name = gltf_material.name; + + tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness; + mat.hasPBR = true; // Always true, for now + + mat.baseColor.set(pbr.baseColorFactor.data()); + mat.hasBaseTex = pbr.baseColorTexture.index >= 0; + mat.baseColorTexIdx = pbr.baseColorTexture.index; + mat.baseColorTexCoords = pbr.baseColorTexture.texCoord; + + mat.metalness = pbr.metallicFactor; + mat.roughness = pbr.roughnessFactor; + mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0; + mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index; + mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord; + + mat.normalScale = gltf_material.normalTexture.scale; + mat.hasNormalTex = gltf_material.normalTexture.index >= 0; + mat.normalTexIdx = gltf_material.normalTexture.index; + mat.normalTexCoords = gltf_material.normalTexture.texCoord; + + mat.occlusionScale = gltf_material.occlusionTexture.strength; + mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0; + mat.occlusionTexIdx = gltf_material.occlusionTexture.index; + mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord; + + mat.emissiveColor.set(gltf_material.emissiveFactor.data()); + mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0; + mat.emissiveTexIdx = gltf_material.emissiveTexture.index; + mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord; + + mat.alphaMode = gltf_material.alphaMode; + mat.alphaMask = gltf_material.alphaCutoff; + + if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || + (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || + (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) || + (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) || + (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size()))) + { + LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL; + return false; + } + + if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV + (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) || + (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) || + (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) || + (mat.hasMRTex && (mat.metalRoughTexCoords > 2))) + { + LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL; + return false; + } + + mMaterials.push_back(mat); + } + + return true; +} + +// TODO: convert raw vertex buffers to UUIDs +void LLGLTFLoader::uploadMeshes() +{ + llassert(0); +} + +// convert raw image buffers to texture UUIDs & assemble into a render material +void LLGLTFLoader::uploadMaterials() +{ + for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple + { + if (mat.hasBaseTex) + { + gltf_texture& gtex = mTextures[mat.baseColorTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasMRTex) + { + gltf_texture& gtex = mTextures[mat.metalRoughTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasNormalTex) + { + gltf_texture& gtex = mTextures[mat.normalTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasOcclusionTex) + { + gltf_texture& gtex = mTextures[mat.occlusionTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasEmissiveTex) + { + gltf_texture& gtex = mTextures[mat.emissiveTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + } +} + +LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex) +{ + //gltf_image& image = mImages[tex.imageIdx]; + //gltf_sampler& sampler = mSamplers[tex.samplerIdx]; + + // fill an LLSD container with image+sampler data + + // upload texture + + // retrieve UUID + + return LLUUID::null; +} diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h new file mode 100644 index 0000000000..b4d6ca1940 --- /dev/null +++ b/indra/llprimitive/llgltfloader.h @@ -0,0 +1,206 @@ +/** + * @file LLGLTFLoader.h + * @brief LLGLTFLoader class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLGLTFLoader_H +#define LL_LLGLTFLoader_H + +#include "tinygltf/tiny_gltf.h" + +#include "llglheaders.h" +#include "llmodelloader.h" + +// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD + +class gltf_sampler +{ +public: + // Uses GL enums + S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR + S32 magFilter; // GL_NEAREST or GL_LINEAR + S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT + S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT + //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored. + std::string name; // optional, currently unused + // extensions and extras are sampler optional fields that we don't support - at least initially +}; + +class gltf_image +{ +public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL) + U8* data; // ptr to decoded image data + U32 size; // in bytes, regardless of channel width + U32 width; + U32 height; + U32 numChannels; // range 1..4 + U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input + U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT +}; + +class gltf_texture +{ +public: + U32 imageIdx; + U32 samplerIdx; + LLUUID imageUuid = LLUUID::null; +}; + +class gltf_render_material +{ +public: + std::string name; + + // scalar values + LLColor4 baseColor; // linear encoding. Multiplied with vertex color, if present. + double metalness; + double roughness; + double normalScale; // scale applies only to X,Y components of normal + double occlusionScale; // strength multiplier for occlusion + LLColor4 emissiveColor; // emissive mulitiplier, assumed linear encoding (spec 2.0 is silent) + std::string alphaMode; // "OPAQUE", "MASK" or "BLEND" + double alphaMask; // alpha cut-off + + // textures + U32 baseColorTexIdx; // always sRGB encoded + U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel + U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0) + U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded + U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2) + + // texture coordinates + U32 baseColorTexCoords; + U32 metalRoughTexCoords; + U32 normalTexCoords; + U32 occlusionTexCoords; + U32 emissiveTexCoords; + + // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry?? + + bool hasPBR; + bool hasBaseTex, hasMRTex, hasNormalTex, hasOcclusionTex, hasEmissiveTex; + + // This field is populated after upload + LLUUID material_uuid = LLUUID::null; + +}; + +class gltf_mesh +{ +public: + std::string name; + + // TODO add mesh import DJH 2022-04 + +}; + +class LLGLTFLoader : public LLModelLoader +{ + public: + typedef std::map<std::string, LLImportMaterial> material_map; + + LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit); //, + //bool preprocess ); + virtual ~LLGLTFLoader(); + + virtual bool OpenFile(const std::string &filename); + +protected: + tinygltf::Model mGltfModel; + bool mGltfLoaded; + bool mMeshesLoaded; + bool mMaterialsLoaded; + + std::vector<gltf_mesh> mMeshes; + std::vector<gltf_render_material> mMaterials; + + std::vector<gltf_texture> mTextures; + std::vector<gltf_image> mImages; + std::vector<gltf_sampler> mSamplers; + +private: + bool parseMeshes(); + void uploadMeshes(); + bool parseMaterials(); + void uploadMaterials(); + bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh); + LLUUID imageBufferToTextureUUID(const gltf_texture& tex); + + // bool mPreprocessGLTF; + + /* Below inherited from dae loader - unknown if/how useful here + + void processElement(gltfElement *element, bool &badElement, GLTF *gltf); + void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin); + + material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf); + LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf); + LLColor4 getGltfColor(gltfElement *element); + + gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name); + + bool isNodeAJoint(gltfNode *pNode); + void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms); + void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform); + void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform); + void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform); + void buildJointToNodeMappingFromScene(gltfElement *pRoot); + void processJointToNodeMapping(gltfNode *pNode); + void processChildJoints(gltfNode *pParentNode); + + bool verifyCount(int expected, int result); + + // Verify that a controller matches vertex counts + bool verifyController(gltfController *pController); + + static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg); + static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh); + + static LLModel *loadModelFromGltfMesh(gltfMesh *mesh); + + // Loads a mesh breaking it into one or more models as necessary + // to get around volume face limitations while retaining >8 materials + // + bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit); + + static std::string getElementLabel(gltfElement *element); + static size_t getSuffixPosition(std::string label); + static std::string getLodlessLabel(gltfElement *element); + + static std::string preprocessGLTF(std::string filename); + */ + +}; +#endif // LL_LLGLTFLLOADER_H diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h new file mode 100644 index 0000000000..ab381ca55e --- /dev/null +++ b/indra/llprimitive/llgltfmaterial.h @@ -0,0 +1,103 @@ +/** + * @file llgltfmaterial.h + * @brief Material definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llrefcount.h" +#include "v4color.h" +#include "v3color.h" +#include "lluuid.h" +#include "llmd5.h" + +class LLGLTFMaterial : public LLRefCount +{ +public: + + enum AlphaMode + { + ALPHA_MODE_OPAQUE = 0, + ALPHA_MODE_BLEND, + ALPHA_MODE_MASK + }; + + LLUUID mAlbedoId; + LLUUID mNormalId; + LLUUID mMetallicRoughnessId; + LLUUID mEmissiveId; + + LLColor4 mAlbedoColor = LLColor4(1,1,1,1); + LLColor3 mEmissiveColor = LLColor3(0,0,0); + + F32 mMetallicFactor = 0.f; + F32 mRoughnessFactor = 0.f; + F32 mAlphaCutoff = 0.f; + + bool mDoubleSided = false; + AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE; + + // get a UUID based on a hash of this LLGLTFMaterial + LLUUID getHash() const + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LLMD5 md5; + md5.update((unsigned char*) this, sizeof(this)); + md5.finalize(); + LLUUID id; + md5.raw_digest(id.mData); + return id; + } + + // set mAlphaMode from string. + // Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE + void setAlphaMode(const std::string& mode) + { + if (mode == "MASK") + { + mAlphaMode = ALPHA_MODE_MASK; + } + else if (mode == "BLEND") + { + mAlphaMode = ALPHA_MODE_BLEND; + } + else + { + mAlphaMode = ALPHA_MODE_OPAQUE; + } + } + + const char* getAlphaMode() + { + switch (mAlphaMode) + { + case ALPHA_MODE_MASK: return "MASK"; + case ALPHA_MODE_BLEND: return "BLEND"; + default: return "OPAQUE"; + } + } +}; + + + diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index a219ac1450..f546ac1645 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -331,6 +331,17 @@ void LLMaterial::setAlphaMaskCutoff(U8 cutoff) mAlphaMaskCutoff = cutoff; } +LLUUID LLMaterial::getMaterialID() const +{ + // TODO - not null + return LLUUID::null; +} + +void LLMaterial::setMaterialID(const LLUUID &material_id) +{ + // TODO - set +} + LLSD LLMaterial::asLLSD() const { LLSD material_data; diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index d58b7ee812..2f8aafc2cf 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -27,8 +27,6 @@ #ifndef LL_LLMATERIAL_H #define LL_LLMATERIAL_H -#include <boost/shared_ptr.hpp> - #include "llmaterialid.h" #include "llsd.h" #include "v4coloru.h" @@ -54,8 +52,6 @@ public: ALPHA_SHADER_COUNT = 4 } eShaderCount; - - static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; static const U8 DEFAULT_ENV_INTENSITY = 0; @@ -119,6 +115,8 @@ public: void setDiffuseAlphaMode(U8 alpha_mode); U8 getAlphaMaskCutoff() const; void setAlphaMaskCutoff(U8 cutoff); + LLUUID getMaterialID() const; + void setMaterialID(LLUUID const & material_id); bool isNull() const; static const LLMaterial null; diff --git a/indra/llprimitive/llmaterialid.cpp b/indra/llprimitive/llmaterialid.cpp index f88a607c4f..340a83801c 100644 --- a/indra/llprimitive/llmaterialid.cpp +++ b/indra/llprimitive/llmaterialid.cpp @@ -155,6 +155,13 @@ std::string LLMaterialID::asString() const return materialIDString; } +LLUUID LLMaterialID::asUUID() const +{ + LLUUID ret; + memcpy(ret.mData, mID, MATERIAL_ID_SIZE); + return ret; +} + std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id) { s << material_id.asString(); diff --git a/indra/llprimitive/llmaterialid.h b/indra/llprimitive/llmaterialid.h index ee663f8f99..e6165dfc91 100644 --- a/indra/llprimitive/llmaterialid.h +++ b/indra/llprimitive/llmaterialid.h @@ -61,6 +61,7 @@ public: LLSD asLLSD() const; std::string asString() const; + LLUUID asUUID() const; friend std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id); diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 555164f3b0..e3edf99e1e 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -187,6 +187,15 @@ void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remain } } +// generate mikkt space tangents and cache optimize +void LLModel::preprocessVolumeFaces() +{ + for (auto& face : mVolumeFaces) + { + face.cacheOptimize(); + } +} + // Shrink the model to fit // on a 1x1x1 cube centered at the origin. // The positions and extents @@ -296,6 +305,7 @@ void LLModel::normalizeVolumeFaces() // the positions to fit within the unit cube. LLVector4a* pos = (LLVector4a*) face.mPositions; LLVector4a* norm = (LLVector4a*) face.mNormals; + LLVector4a* t = (LLVector4a*)face.mMikktSpaceTangents; for (U32 j = 0; j < face.mNumVertices; ++j) { @@ -306,6 +316,14 @@ void LLModel::normalizeVolumeFaces() norm[j].mul(inv_scale); norm[j].normalize3(); } + + if (t) + { + F32 w = t[j].getF32ptr()[3]; + t[j].mul(inv_scale); + t[j].normalize3(); + t[j].getF32ptr()[3] = w; + } } } @@ -319,6 +337,12 @@ void LLModel::normalizeVolumeFaces() mNormalizedScale.set(normalized_scale.getF32ptr()); mNormalizedTranslation.set(trans.getF32ptr()); mNormalizedTranslation *= -1.f; + + for (auto& face : mVolumeFaces) + { + face.mNormalizedScale = mNormalizedScale; + face.mNormalizedTranslation = mNormalizedTranslation; + } } } @@ -726,10 +750,12 @@ LLSD LLModel::writeModel( LLSD::Binary verts(face.mNumVertices*3*2); LLSD::Binary tc(face.mNumVertices*2*2); LLSD::Binary normals(face.mNumVertices*3*2); + LLSD::Binary tangents(face.mNumVertices * 4 * 2); LLSD::Binary indices(face.mNumIndices*2); U32 vert_idx = 0; U32 norm_idx = 0; + //U32 tan_idx = 0; U32 tc_idx = 0; LLVector2* ftc = (LLVector2*) face.mTexCoords; @@ -782,6 +808,24 @@ LLSD LLModel::writeModel( normals[norm_idx++] = buff[1]; } } + +#if 0 + if (face.mMikktSpaceTangents) + { //normals + F32* tangent = face.mMikktSpaceTangents[j].getF32ptr(); + + for (U32 k = 0; k < 4; ++k) + { //for each component + //convert to 16-bit normalized + U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535); + U8* buff = (U8*)&val; + + //write to binary buffer + tangents[tan_idx++] = buff[0]; + tangents[tan_idx++] = buff[1]; + } + } +#endif //texcoord if (face.mTexCoords) @@ -812,6 +856,9 @@ LLSD LLModel::writeModel( //write out face data mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); + mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue(); + mdl[model_names[idx]][i]["NormalizedTranslation"] = face.mNormalizedTranslation.getValue(); + mdl[model_names[idx]][i]["Position"] = verts; if (face.mNormals) @@ -819,6 +866,11 @@ LLSD LLModel::writeModel( mdl[model_names[idx]][i]["Normal"] = normals; } + if (face.mMikktSpaceTangents) + { + mdl[model_names[idx]][i]["Tangent"] = tangents; + } + if (face.mTexCoords) { mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index a6ab96ab18..e7adaaa347 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -192,6 +192,7 @@ public: void addFace(const LLVolumeFace& face); void sortVolumeFacesByMaterialName(); + void preprocessVolumeFaces(); void normalizeVolumeFaces(); void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL); void remapVolumeFaces(); diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 5171621007..554ed54de1 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -160,7 +160,8 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin std::string::size_type i = model_filename.rfind("."); if (i != std::string::npos) { - slm_filename.replace(i, model_filename.size()-1, ".slm"); + slm_filename.resize(i, '\0'); + slm_filename.append(".slm"); return true; } else @@ -172,7 +173,7 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin bool LLModelLoader::doLoadModel() { //first, look for a .slm file of the same name that was modified later - //than the .dae + //than the specified model file if (mTrySLM) { @@ -182,13 +183,13 @@ bool LLModelLoader::doLoadModel() llstat slm_status; if (LLFile::stat(slm_filename, &slm_status) == 0) { //slm file exists - llstat dae_status; - if (LLFile::stat(mFilename, &dae_status) != 0 || - dae_status.st_mtime < slm_status.st_mtime) + llstat model_file_status; + if (LLFile::stat(mFilename, &model_file_status) != 0 || + model_file_status.st_mtime < slm_status.st_mtime) { if (loadFromSLM(slm_filename)) { //slm successfully loaded, if this fails, fall through and - //try loading from dae + //try loading from model file mLod = -1; //successfully loading from an slm implicitly sets all //LoDs diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 67c225d25d..8b470d235c 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -39,6 +39,7 @@ #include "llsdutil_math.h" #include "llprimtexturelist.h" #include "llmaterialid.h" +#include "llsdutil.h" /** * exported constants @@ -80,6 +81,14 @@ const F32 LIGHT_MIN_CUTOFF = 0.0f; const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; const F32 LIGHT_MAX_CUTOFF = 180.f; +// reflection probes +const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_AMBIANCE = 1.f; +const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f; +const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; +const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f; + // "Tension" => [0,10], increments of 0.1 const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; @@ -1690,6 +1699,10 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size) return (size == 28); case PARAMS_EXTENDED_MESH: return (size == 4); + case PARAMS_RENDER_MATERIAL: + return (size > 1); + case PARAMS_REFLECTION_PROBE: + return (size == 9); } return FALSE; @@ -1808,6 +1821,118 @@ bool LLLightParams::fromLLSD(LLSD& sd) //============================================================================ +//============================================================================ + +LLReflectionProbeParams::LLReflectionProbeParams() +{ + mType = PARAMS_REFLECTION_PROBE; +} + +BOOL LLReflectionProbeParams::pack(LLDataPacker &dp) const +{ + dp.packF32(mAmbiance, "ambiance"); + dp.packF32(mClipDistance, "clip_distance"); + dp.packU8(mFlags, "flags"); + return TRUE; +} + +BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp) +{ + F32 ambiance; + F32 clip_distance; + + dp.unpackF32(ambiance, "ambiance"); + setAmbiance(ambiance); + + dp.unpackF32(clip_distance, "clip_distance"); + setClipDistance(clip_distance); + + dp.unpackU8(mFlags, "flags"); + + return TRUE; +} + +bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_REFLECTION_PROBE) + { + return false; + } + const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data; + if (param->mAmbiance != mAmbiance) + { + return false; + } + if (param->mClipDistance != mClipDistance) + { + return false; + } + if (param->mFlags != mFlags) + { + return false; + } + return true; +} + +void LLReflectionProbeParams::copy(const LLNetworkData& data) +{ + const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data; + mType = param->mType; + mAmbiance = param->mAmbiance; + mClipDistance = param->mClipDistance; + mFlags = param->mFlags; +} + +LLSD LLReflectionProbeParams::asLLSD() const +{ + LLSD sd; + sd["ambiance"] = getAmbiance(); + sd["clip_distance"] = getClipDistance(); + sd["flags"] = mFlags; + return sd; +} + +bool LLReflectionProbeParams::fromLLSD(LLSD& sd) +{ + if (!sd.has("ambiance") || + !sd.has("clip_distance") || + !sd.has("flags")) + { + return false; + } + + setAmbiance((F32)sd["ambiance"].asReal()); + setClipDistance((F32)sd["clip_distance"].asReal()); + mFlags = (U8) sd["flags"].asInteger(); + + return true; +} + +void LLReflectionProbeParams::setIsBox(bool is_box) +{ + if (is_box) + { + mFlags |= FLAG_BOX_VOLUME; + } + else + { + mFlags &= ~FLAG_BOX_VOLUME; + } +} + +void LLReflectionProbeParams::setIsDynamic(bool is_dynamic) +{ + if (is_dynamic) + { + mFlags |= FLAG_DYNAMIC; + } + else + { + mFlags &= ~FLAG_DYNAMIC; + } +} + +//============================================================================ LLFlexibleObjectData::LLFlexibleObjectData() { mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; @@ -2181,3 +2306,142 @@ bool LLExtendedMeshParams::fromLLSD(LLSD& sd) return false; } + +//============================================================================ + +LLRenderMaterialParams::LLRenderMaterialParams() +{ + mType = PARAMS_RENDER_MATERIAL; +} + +BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const +{ + U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids + + dp.packU8(count, "count"); + for (auto& entry : mEntries) + { + dp.packU8(entry.te_idx, "te_idx"); + dp.packUUID(entry.id, "id"); + } + + return TRUE; +} + +BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp) +{ + U8 count; + dp.unpackU8(count, "count"); + mEntries.resize(count); + for (auto& entry : mEntries) + { + dp.unpackU8(entry.te_idx, "te_idx"); + dp.unpackUUID(entry.id, "te_id"); + } + + return TRUE; +} + +bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_RENDER_MATERIAL) + { + return false; + } + + const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); + + if (param.mEntries.size() != mEntries.size()) + { + return false; + } + + for (auto& entry : mEntries) + { + if (param.getMaterial(entry.te_idx) != entry.id) + { + return false; + } + } + + return true; +} + +void LLRenderMaterialParams::copy(const LLNetworkData& data) +{ + llassert_always(data.mType == PARAMS_RENDER_MATERIAL); + const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); + mEntries = param.mEntries; +} + +LLSD LLRenderMaterialParams::asLLSD() const +{ + LLSD ret; + + for (int i = 0; i < mEntries.size(); ++i) + { + ret[i]["te_idx"] = mEntries[i].te_idx; + ret[i]["id"] = mEntries[i].id; + } + + return ret; +} + +bool LLRenderMaterialParams::fromLLSD(LLSD& sd) +{ + if (sd.isArray()) + { + mEntries.resize(sd.size()); + for (int i = 0; i < sd.size(); ++i) + { + if (sd[i].has("te_idx") && sd.has("id")) + { + mEntries[i].te_idx = sd[i]["te_idx"].asInteger(); + mEntries[i].id = sd[i]["id"].asUUID(); + } + else + { + return false; + } + } + + return true; + } + + return false; +} + +void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id) +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + if (id.isNull()) + { + mEntries.erase(mEntries.begin() + i); + } + else + { + mEntries[i].id = id; + } + return; + } + } + + mEntries.push_back({ te, id }); +} + +const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + return mEntries[i].id; + } + } + + return LLUUID::null; +} + diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 309b18faa9..d2adfa4a3d 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -107,6 +107,8 @@ public: PARAMS_RESERVED = 0x50, // Used on server-side PARAMS_MESH = 0x60, PARAMS_EXTENDED_MESH = 0x70, + PARAMS_RENDER_MATERIAL = 0x80, + PARAMS_REFLECTION_PROBE = 0x90, }; public: @@ -170,6 +172,50 @@ public: F32 getCutoff() const { return mCutoff; } }; +extern const F32 REFLECTION_PROBE_MIN_AMBIANCE; +extern const F32 REFLECTION_PROBE_MAX_AMBIANCE; +extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE; +extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE; +extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE; +extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; + +class LLReflectionProbeParams : public LLNetworkData +{ +public: + enum EFlags : U8 + { + FLAG_BOX_VOLUME = 0x01, // use a box influence volume + FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe + }; + +protected: + F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE; + F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; + U8 mFlags = 0; + +public: + LLReflectionProbeParams(); + /*virtual*/ BOOL pack(LLDataPacker& dp) const; + /*virtual*/ BOOL unpack(LLDataPacker& dp); + /*virtual*/ bool operator==(const LLNetworkData& data) const; + /*virtual*/ void copy(const LLNetworkData& data); + // LLSD implementations here are provided by Eddy Stryker. + // NOTE: there are currently unused in protocols + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); } + void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); } + void setIsBox(bool is_box); + void setIsDynamic(bool is_dynamic); + + F32 getAmbiance() const { return mAmbiance; } + F32 getClipDistance() const { return mClipDistance; } + bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; } + bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; } +}; + //------------------------------------------------- // This structure is also used in the part of the // code that creates new flexible objects. @@ -320,6 +366,33 @@ public: }; +class LLRenderMaterialParams : public LLNetworkData +{ +private: + struct Entry + { + U8 te_idx; + LLUUID id; + }; + std::vector< Entry > mEntries; + +public: + LLRenderMaterialParams(); + BOOL pack(LLDataPacker& dp) const override; + BOOL unpack(LLDataPacker& dp) override; + bool operator==(const LLNetworkData& data) const override; + void copy(const LLNetworkData& data) override; + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setMaterial(U8 te_idx, const LLUUID& id); + const LLUUID& getMaterial(U8 te_idx) const; + + bool isEmpty() { return mEntries.empty(); } +}; + + // This code is not naming-standards compliant. Leaving it like this for // now to make the connection to code in // BOOL packTEMessage(LLDataPacker &dp) const; @@ -415,12 +488,12 @@ public: virtual S32 setTEMediaFlags(const U8 te, const U8 flags); virtual S32 setTEGlow(const U8 te, const F32 glow); virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); - virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); + virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed virtual void setTESelected(const U8 te, bool sel); LLMaterialPtr getTEMaterialParams(const U8 index); - + void copyTEs(const LLPrimitive *primitive); S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const; BOOL packTEMessage(LLMessageSystem *mesgsys) const; @@ -498,6 +571,8 @@ public: static LLPCode legacyToPCode(const U8 legacy); static U8 pCodeToLegacy(const LLPCode pcode); static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis); + + BOOL hasRenderMaterialParams() const; inline static BOOL isPrimitive(const LLPCode pcode); inline static BOOL isApp(const LLPCode pcode); diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index dc2e201044..1549b2ce87 100644 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -32,6 +32,7 @@ #include "llsd.h" #include "llmaterialid.h" #include "llmaterial.h" +#include "llgltfmaterial.h" // These bits are used while unpacking TEM messages to tell which aspects of // the texture entry changed. @@ -134,6 +135,10 @@ public: S32 setMaterialID(const LLMaterialID& pMaterialID); S32 setMaterialParams(const LLMaterialPtr pMaterialParams); + void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; } + LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; } + + virtual const LLUUID &getID() const { return mID; } const LLColor4 &getColor() const { return mColor; } const F32 getAlpha() const { return mColor.mV[VALPHA]; } @@ -162,6 +167,8 @@ public: const LLMaterialID& getMaterialID() const { return mMaterialID; }; const LLMaterialPtr getMaterialParams() const { return mMaterial; }; + LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; } + // *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL. // CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData() // to NOT return NULL. @@ -219,6 +226,7 @@ protected: bool mMaterialUpdatePending; LLMaterialID mMaterialID; LLMaterialPtr mMaterial; + LLPointer<LLGLTFMaterial> mGLTFMaterial; // if present, ignore mMaterial // Note the media data is not sent via the same message structure as the rest of the TE LLMediaEntry* mMediaEntry; // The media data for the face diff --git a/indra/llprimitive/tests/llmessagesystem_stub.cpp b/indra/llprimitive/tests/llmessagesystem_stub.cpp index 04e70945c4..9006833054 100644 --- a/indra/llprimitive/tests/llmessagesystem_stub.cpp +++ b/indra/llprimitive/tests/llmessagesystem_stub.cpp @@ -25,7 +25,7 @@ #include "linden_common.h" -char * _PREHASH_TextureEntry; +const char * const _PREHASH_TextureEntry = "TextureEntry"; S32 LLMessageSystem::getSizeFast(char const*, char const*) const { diff --git a/indra/llprimitive/tests/llprimitive_test.cpp b/indra/llprimitive/tests/llprimitive_test.cpp index 0d60c7cd15..0ff0795fdc 100644 --- a/indra/llprimitive/tests/llprimitive_test.cpp +++ b/indra/llprimitive/tests/llprimitive_test.cpp @@ -71,6 +71,46 @@ private: S32 mCurrDetailTest; }; +LLMaterialID::LLMaterialID() {} +LLMaterialID::LLMaterialID(LLMaterialID const &m) = default; +LLMaterialID::~LLMaterialID() {} +void LLMaterialID::set(void const*) { } +U8 const * LLMaterialID::get() const { return mID; } + +LLPrimTextureList::LLPrimTextureList() { } +LLPrimTextureList::~LLPrimTextureList() { } +S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; } + +LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); } +void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()? +void LLPrimTextureList::take(LLPrimTextureList &other_list) { } +void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); } +void LLPrimTextureList::setAllIDs(const LLUUID &id) { } +LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; } +S32 LLPrimTextureList::size() const { return mEntryList.size(); } + class PRIMITIVE_TEST_SETUP { public: diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index baab09a104..a30f47f1d9 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -31,6 +31,7 @@ include_directories(SYSTEM set(llrender_SOURCE_FILES llatmosphere.cpp llcubemap.cpp + llcubemaparray.cpp llfontbitmapcache.cpp llfontfreetype.cpp llfontgl.cpp @@ -58,6 +59,7 @@ set(llrender_HEADER_FILES llatmosphere.h llcubemap.h + llcubemaparray.h llfontgl.h llfontfreetype.h llfontbitmapcache.h diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp index ffc17c89f8..8e37ca9b90 100644 --- a/indra/llrender/llatmosphere.cpp +++ b/indra/llrender/llatmosphere.cpp @@ -241,7 +241,7 @@ LLGLTexture* LLAtmosphere::getTransmittance() m_transmittance->generateGLTexture(); m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT); + m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); } return m_transmittance; @@ -255,7 +255,7 @@ LLGLTexture* LLAtmosphere::getScattering() m_scattering->generateGLTexture(); m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); + m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); } return m_scattering; @@ -269,7 +269,7 @@ LLGLTexture* LLAtmosphere::getMieScattering() m_mie_scatter_texture->generateGLTexture(); m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); + m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); } return m_mie_scatter_texture; @@ -283,7 +283,7 @@ LLGLTexture* LLAtmosphere::getIlluminance() m_illuminance->generateGLTexture(); m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT); + m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); } return m_illuminance; diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 834084674e..e41765622f 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -40,8 +40,9 @@ #include "llglheaders.h" -const F32 epsilon = 1e-7f; -const U16 RESOLUTION = 64; +namespace { + const U16 RESOLUTION = 64; +} bool LLCubeMap::sUseCubeMaps = true; @@ -50,12 +51,12 @@ LLCubeMap::LLCubeMap(bool init_as_srgb) mMatrixStage(0), mIssRGB(init_as_srgb) { - mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB; - mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB; - mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB; - mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB; - mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB; - mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB; + mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; + mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X; + mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; + mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; + mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; + mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; } LLCubeMap::~LLCubeMap() @@ -166,6 +167,73 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages) } } +void LLCubeMap::initReflectionMap(U32 resolution, U32 components) +{ + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + mImages[0] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[0]->setTexName(texname); + mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); + mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); +} + +void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages) +{ + llassert(rawimages.size() == 6); + + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + U32 resolution = rawimages[0]->getWidth(); + U32 components = rawimages[0]->getComponents(); + + for (int i = 0; i < 6; i++) + { + llassert(rawimages[i]->getWidth() == resolution); + llassert(rawimages[i]->getHeight() == resolution); + llassert(rawimages[i]->getComponents() == components); + + mImages[i] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP); + mRawImages[i] = rawimages[i]; + mImages[i]->createGLTexture(0, mRawImages[i], texname); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); + mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution); + } + enableTexture(0); + bind(); + mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + gGL.getTexUnit(0)->disable(); + disable(); +} + +void LLCubeMap::generateMipMaps() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + + mImages[0]->setUseMipMaps(TRUE); + mImages[0]->setHasMipMaps(TRUE); + enableTexture(0); + bind(); + mImages[0]->setFilteringOption(LLTexUnit::TFO_BILINEAR); + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cmgmm - glGenerateMipmap"); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + } + gGL.getTexUnit(0)->disable(); + disable(); +} + GLuint LLCubeMap::getGLName() { return mImages[0]->getTexName(); @@ -256,191 +324,6 @@ void LLCubeMap::restoreMatrix() }*/ } -void LLCubeMap::setReflection (void) -{ - gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName()); - mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); -} - -LLVector3 LLCubeMap::map(U8 side, U16 v_val, U16 h_val) const -{ - LLVector3 dir; - - const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z - const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1 - const U8 i_coef = (curr_coef + 1) % 3; - const U8 j_coef = (i_coef + 1) % 3; - - dir.mV[curr_coef] = side_dir; - - switch (side) - { - case 0: // negative X - dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - break; - case 1: // positive X - dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; - break; - case 2: // negative Y - dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - break; - case 3: // positive Y - dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - break; - case 4: // negative Z - dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - break; - case 5: // positive Z - dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; - break; - default: - dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - } - - dir.normVec(); - return dir; -} - - -BOOL LLCubeMap::project(F32& v_val, F32& h_val, BOOL& outside, - U8 side, const LLVector3& dir) const -{ - const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z - const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1 - const U8 i_coef = (curr_coef + 1) % 3; - const U8 j_coef = (i_coef + 1) % 3; - - outside = TRUE; - if (side_dir * dir.mV[curr_coef] < 0) - return FALSE; - - LLVector3 ray; - - F32 norm_val = fabs(dir.mV[curr_coef]); - - if (norm_val < epsilon) - norm_val = 1e-5f; - - ray.mV[curr_coef] = side_dir; - ray.mV[i_coef] = dir.mV[i_coef] / norm_val; - ray.mV[j_coef] = dir.mV[j_coef] / norm_val; - - - const F32 i_val = (ray.mV[i_coef] + 1) * 0.5f * RESOLUTION; - const F32 j_val = (ray.mV[j_coef] + 1) * 0.5f * RESOLUTION; - - switch (side) - { - case 0: // negative X - v_val = RESOLUTION - i_val; - h_val = j_val; - break; - case 1: // positive X - v_val = RESOLUTION - i_val; - h_val = RESOLUTION - j_val; - break; - case 2: // negative Y - v_val = RESOLUTION - i_val; - h_val = j_val; - break; - case 3: // positive Y - v_val = i_val; - h_val = j_val; - break; - case 4: // negative Z - v_val = RESOLUTION - j_val; - h_val = RESOLUTION - i_val; - break; - case 5: // positive Z - v_val = RESOLUTION - j_val; - h_val = i_val; - break; - default: - v_val = i_val; - h_val = j_val; - } - - outside = ((v_val < 0) || (v_val > RESOLUTION) || - (h_val < 0) || (h_val > RESOLUTION)); - - return TRUE; -} - -BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, - U8 side, LLVector3 dir[4]) const -{ - v_min = h_min = RESOLUTION; - v_max = h_max = 0; - - BOOL fully_outside = TRUE; - for (U8 vtx = 0; vtx < 4; ++vtx) - { - F32 v_val, h_val; - BOOL outside; - BOOL consider = project(v_val, h_val, outside, side, dir[vtx]); - if (!outside) - fully_outside = FALSE; - if (consider) - { - if (v_val < v_min) v_min = v_val; - if (v_val > v_max) v_max = v_val; - if (h_val < h_min) h_min = h_val; - if (h_val > h_max) h_max = h_val; - } - } - - v_min = llmax(0.0f, v_min); - v_max = llmin(RESOLUTION - epsilon, v_max); - h_min = llmax(0.0f, h_min); - h_max = llmin(RESOLUTION - epsilon, h_max); - - return !fully_outside; -} - - -void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col) -{ - LL_PROFILE_ZONE_SCOPED; - F32 v_min, v_max, h_min, h_max; - LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3]; - center.normVec(); - - for (U8 side = 0; side < 6; ++side) - { - if (!project(v_min, v_max, h_min, h_max, side, dir)) - continue; - - U8 *td = mRawImages[side]->getData(); - - U16 v_minu = (U16) v_min; - U16 v_maxu = (U16) (ceil(v_max) + 0.5); - U16 h_minu = (U16) h_min; - U16 h_maxu = (U16) (ceil(h_max) + 0.5); - - for (U16 v = v_minu; v < v_maxu; ++v) - for (U16 h = h_minu; h < h_maxu; ++h) - //for (U16 v = 0; v < RESOLUTION; ++v) - // for (U16 h = 0; h < RESOLUTION; ++h) - { - const LLVector3 ray = map(side, v, h); - if (ray * center > 0.999) - { - const U32 offset = (RESOLUTION * v + h) * 4; - for (U8 cc = 0; cc < 3; ++cc) - td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5); - } - } - mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION); - } -} void LLCubeMap::destroyGL() { diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h index a01636d8d4..b9e081cea3 100644 --- a/indra/llrender/llcubemap.h +++ b/indra/llrender/llcubemap.h @@ -40,6 +40,17 @@ class LLCubeMap : public LLRefCount public: LLCubeMap(bool init_as_srgb); void init(const std::vector<LLPointer<LLImageRaw> >& rawimages); + + // initialize as an undefined cubemap at the given resolution + // used for render-to-cubemap operations + // avoids usage of LLImageRaw + void initReflectionMap(U32 resolution, U32 components = 3); + + // init from environment map images + // Similar to init, but takes ownership of rawimages and makes this cubemap + // respect the resolution of rawimages + // Raw images must point to array of six square images that are all the same resolution + void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages); void initGL(); void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages); void initGLData(); @@ -54,18 +65,15 @@ public: void disableTexture(void); void setMatrix(S32 stage); void restoreMatrix(); - void setReflection (void); - void finishPaint(); + U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; } + + // generate mip maps for this Cube Map using GL + // NOTE: Cube Map MUST already be resident in VRAM + void generateMipMaps(); GLuint getGLName(); - LLVector3 map(U8 side, U16 v_val, U16 h_val) const; - BOOL project(F32& v_val, F32& h_val, BOOL& outside, - U8 side, const LLVector3& dir) const; - BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, - U8 side, LLVector3 dir[4]) const; - void paintIn(LLVector3 dir[4], const LLColor4U& col); void destroyGL(); public: diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp new file mode 100644 index 0000000000..08ff7c9414 --- /dev/null +++ b/indra/llrender/llcubemaparray.cpp @@ -0,0 +1,157 @@ +/** + * @file llcubemaparray.cpp + * @brief LLCubeMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ +#include "linden_common.h" + +#include "llworkerthread.h" + +#include "llcubemaparray.h" + +#include "v4coloru.h" +#include "v3math.h" +#include "v3dmath.h" +#include "m3math.h" +#include "m4math.h" + +#include "llrender.h" +#include "llglslshader.h" + +#include "llglheaders.h" + +//#pragma optimize("", off) + +// MUST match order of OpenGL face-layers +GLenum LLCubeMapArray::sTargets[6] = +{ + GL_TEXTURE_CUBE_MAP_POSITIVE_X, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +}; + +LLVector3 LLCubeMapArray::sLookVecs[6] = +{ + LLVector3(1, 0, 0), + LLVector3(-1, 0, 0), + LLVector3(0, 1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1) +}; + +LLVector3 LLCubeMapArray::sUpVecs[6] = +{ + LLVector3(0, -1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1), + LLVector3(0, -1, 0), + LLVector3(0, -1, 0) +}; + +LLVector3 LLCubeMapArray::sClipToCubeLookVecs[6] = +{ + LLVector3(0, 0, -1), //GOOD + LLVector3(0, 0, 1), //GOOD + + LLVector3(1, 0, 0), // GOOD + LLVector3(1, 0, 0), // GOOD + + LLVector3(1, 0, 0), + LLVector3(-1, 0, 0), +}; + +LLVector3 LLCubeMapArray::sClipToCubeUpVecs[6] = +{ + LLVector3(-1, 0, 0), //GOOD + LLVector3(1, 0, 0), //GOOD + + LLVector3(0, 1, 0), // GOOD + LLVector3(0, -1, 0), // GOOD + + LLVector3(0, 0, -1), + LLVector3(0, 0, 1) +}; + +LLCubeMapArray::LLCubeMapArray() + : mTextureStage(0) +{ + +} + +LLCubeMapArray::~LLCubeMapArray() +{ +} + +void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count) +{ + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + mImage = new LLImageGL(resolution, resolution, components, TRUE); + mImage->setTexName(texname); + mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY); + + mImage->setUseMipMaps(TRUE); + mImage->setHasMipMaps(TRUE); + + bind(0); + + glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGB, resolution, resolution, count*6, 0, + GL_RGB, GL_UNSIGNED_BYTE, nullptr); + + mImage->setAddressMode(LLTexUnit::TAM_CLAMP); + + mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + + glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); + + unbind(); +} + +void LLCubeMapArray::bind(S32 stage) +{ + mTextureStage = stage; + gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), TRUE); +} + +void LLCubeMapArray::unbind() +{ + gGL.getTexUnit(mTextureStage)->unbind(LLTexUnit::TT_CUBE_MAP_ARRAY); + mTextureStage = -1; +} + +GLuint LLCubeMapArray::getGLName() +{ + return mImage->getTexName(); +} + +void LLCubeMapArray::destroyGL() +{ + mImage = NULL; +} diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h new file mode 100644 index 0000000000..cbc0692afb --- /dev/null +++ b/indra/llrender/llcubemaparray.h @@ -0,0 +1,67 @@ +/** + * @file llcubemaparray.h + * @brief LLCubeMap class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llgl.h" + +#include <vector> + +class LLVector3; + +class LLCubeMapArray : public LLRefCount +{ +public: + LLCubeMapArray(); + + static GLenum sTargets[6]; + + // look and up vectors for each cube face (agent space) + static LLVector3 sLookVecs[6]; + static LLVector3 sUpVecs[6]; + + // look and up vectors for each cube face (clip space) + static LLVector3 sClipToCubeLookVecs[6]; + static LLVector3 sClipToCubeUpVecs[6]; + + // allocate a cube map array + // res - resolution of each cube face + // components - number of components per pixel + // count - number of cube maps in the array + void allocate(U32 res, U32 components, U32 count); + void bind(S32 stage); + void unbind(); + + GLuint getGLName(); + + void destroyGL(); + +protected: + friend class LLTexUnit; + ~LLCubeMapArray(); + LLPointer<LLImageGL> mImage; + S32 mTextureStage; +}; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2b7ce155f6..5253ed3d51 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -86,30 +86,31 @@ void APIENTRY gl_debug_callback(GLenum source, const GLchar* message, GLvoid* userParam) { - if (severity != GL_DEBUG_SEVERITY_HIGH_ARB && + /*if (severity != GL_DEBUG_SEVERITY_HIGH_ARB // && severity != GL_DEBUG_SEVERITY_MEDIUM_ARB && - severity != GL_DEBUG_SEVERITY_LOW_ARB) + severity != GL_DEBUG_SEVERITY_LOW_ARB + ) { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) return; - } + }*/ - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; - } - else - { - LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; - } - LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; - LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; - LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; - LL_WARNS() << "Message: " << message << LL_ENDL; - LL_WARNS() << "-----------------------" << LL_ENDL; - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - LL_ERRS() << "Halting on GL Error" << LL_ENDL; - } + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; + } + else + { + LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; + } + LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; + LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; + LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; + LL_WARNS() << "Message: " << message << LL_ENDL; + LL_WARNS() << "-----------------------" << LL_ENDL; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + LL_ERRS() << "Halting on GL Error" << LL_ENDL; + } } #endif @@ -159,246 +160,770 @@ std::list<LLGLUpdate*> LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS #if LL_WINDOWS -PFNGLGETSTRINGIPROC glGetStringi = NULL; -#endif - -// vertex blending prototypes -PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; -PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; -PFNGLWEIGHTFVARBPROC glWeightfvARB = NULL; - -// Vertex buffer object prototypes -PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; -PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; -PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; -PFNGLISBUFFERARBPROC glIsBufferARB = NULL; -PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL; -PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL; -PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = NULL; -PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL; -PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; -PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; -PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; - -//GL_ARB_vertex_array_object -PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL; -PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL; -PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL; -PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL; - -// GL_ARB_map_buffer_range -PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; - -// GL_ARB_sync -PFNGLFENCESYNCPROC glFenceSync = NULL; -PFNGLISSYNCPROC glIsSync = NULL; -PFNGLDELETESYNCPROC glDeleteSync = NULL; -PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL; -PFNGLWAITSYNCPROC glWaitSync = NULL; -PFNGLGETINTEGER64VPROC glGetInteger64v = NULL; -PFNGLGETSYNCIVPROC glGetSynciv = NULL; - -// GL_APPLE_flush_buffer_range -PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL; - -// GL_ARB_occlusion_query -PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL; -PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL; -PFNGLISQUERYARBPROC glIsQueryARB = NULL; -PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL; -PFNGLENDQUERYARBPROC glEndQueryARB = NULL; -PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL; -PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL; -PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; - -// GL_ARB_timer_query -PFNGLQUERYCOUNTERPROC glQueryCounter = NULL; -PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL; - -// GL_ARB_point_parameters -PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; -PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; - -// GL_ARB_framebuffer_object -PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL; -PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL; -PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL; -PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL; -PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL; -PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL; -PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; - -//GL_ARB_texture_multisample -PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL; -PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL; -PFNGLSAMPLEMASKIPROC glSampleMaski = NULL; - -//transform feedback (4.0 core) -PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL; -PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL; -PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL; - -//GL_ARB_debug_output -PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; -PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL; -PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL; -PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL; - -// GL_EXT_blend_func_separate -PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; - -// GL_ARB_draw_buffers -PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; - -//shader object prototypes -PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; -PFNGLGETHANDLEARBPROC glGetHandleARB = NULL; -PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL; -PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL; -PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; -PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; -PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; -PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; -PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; -PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; -PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL; -PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL; -PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL; -PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL; -PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL; -PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL; -PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL; -PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL; -PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL; -PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL; -PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL; -PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL; -PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; -PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL; -PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; -PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; -PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; -PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL; -PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL; -PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL; -PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL; -PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL; -PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL; -PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL; -PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; -PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; -PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; -PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; +// WGL_ARB_create_context +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; + +// WGL_AMD_gpu_association +PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr; +PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr; +PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr; +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr; + +// WGL_EXT_swap_control +PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; +PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; -#if LL_WINDOWS -PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; #endif -// vertex shader prototypes -#if LL_LINUX -PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; -PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL; -PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL; -PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL; -PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL; -PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL; -PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL; -PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL; -PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL; -PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL; -PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL; -PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL; -PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL; -PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL; -PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL; -PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL; -PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL; -PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL; -#endif // LL_LINUX -PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL; -PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL; -PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL; -PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL; -PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL; -PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL; -PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL; -#if LL_LINUX -PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL; -PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL; -PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL; -PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL; -PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL; -PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL; -PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL; -PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL; -PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL; -PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL; -PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL; -PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL; -PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL; -PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL; -PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL; -PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL; -PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL; -PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL; -PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL; -PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL; -PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL; -PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL; -PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL; -PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL; -PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL; -PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL; -PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL; -PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL; -PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL; -PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL; -PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL; -PFNGLISPROGRAMARBPROC glIsProgramARB = NULL; -#endif // LL_LINUX -PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL; -PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; -PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; +// GL_VERSION_1_2 +//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; +//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; +//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr; +//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr; + +// GL_VERSION_1_3 +PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr; +PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr; +PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr; +PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr; +PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr; +PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr; +PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr; +PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr; +PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr; +PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr; +PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr; +PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr; +PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr; +PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr; +PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr; +PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr; +PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr; +PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr; +PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr; +PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr; +PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr; +PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr; +PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr; +PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr; +PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr; +PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr; +PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr; +PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr; +PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr; +PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr; +PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr; +PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr; +PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr; +PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr; +PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr; +PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr; +PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr; +PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr; +PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr; + +// GL_VERSION_1_4 +PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr; +PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr; +PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr; +PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr; +PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr; +PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr; +PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr; +PFNGLFOGCOORDFPROC glFogCoordf = nullptr; +PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr; +PFNGLFOGCOORDDPROC glFogCoordd = nullptr; +PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr; +PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr; +PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr; +PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr; +PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr; +PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr; +PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr; +PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr; +PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr; +PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr; +PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr; +PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr; +PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr; +PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr; +PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr; +PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr; +PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr; +PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr; +PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr; +PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr; +PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr; +PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr; +PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr; +PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr; +PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr; +PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr; +PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr; +PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr; +PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr; +PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr; +PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr; +PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr; +PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr; +PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr; +PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr; + +// GL_VERSION_1_5 +PFNGLGENQUERIESPROC glGenQueries = nullptr; +PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr; +PFNGLISQUERYPROC glIsQuery = nullptr; +PFNGLBEGINQUERYPROC glBeginQuery = nullptr; +PFNGLENDQUERYPROC glEndQuery = nullptr; +PFNGLGETQUERYIVPROC glGetQueryiv = nullptr; +PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr; +PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr; +PFNGLBINDBUFFERPROC glBindBuffer = nullptr; +PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr; +PFNGLGENBUFFERSPROC glGenBuffers = nullptr; +PFNGLISBUFFERPROC glIsBuffer = nullptr; +PFNGLBUFFERDATAPROC glBufferData = nullptr; +PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr; +PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr; +PFNGLMAPBUFFERPROC glMapBuffer = nullptr; +PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr; +PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr; +PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr; + +// GL_VERSION_2_0 +PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr; +PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr; +PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr; +PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr; +PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr; +PFNGLATTACHSHADERPROC glAttachShader = nullptr; +PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr; +PFNGLCOMPILESHADERPROC glCompileShader = nullptr; +PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr; +PFNGLCREATESHADERPROC glCreateShader = nullptr; +PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr; +PFNGLDELETESHADERPROC glDeleteShader = nullptr; +PFNGLDETACHSHADERPROC glDetachShader = nullptr; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr; +PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr; +PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr; +PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr; +PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr; +PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr; +PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr; +PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr; +PFNGLGETSHADERIVPROC glGetShaderiv = nullptr; +PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr; +PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr; +PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr; +PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr; +PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr; +PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr; +PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr; +PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr; +PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr; +PFNGLISPROGRAMPROC glIsProgram = nullptr; +PFNGLISSHADERPROC glIsShader = nullptr; +PFNGLLINKPROGRAMPROC glLinkProgram = nullptr; +PFNGLSHADERSOURCEPROC glShaderSource = nullptr; +PFNGLUSEPROGRAMPROC glUseProgram = nullptr; +PFNGLUNIFORM1FPROC glUniform1f = nullptr; +PFNGLUNIFORM2FPROC glUniform2f = nullptr; +PFNGLUNIFORM3FPROC glUniform3f = nullptr; +PFNGLUNIFORM4FPROC glUniform4f = nullptr; +PFNGLUNIFORM1IPROC glUniform1i = nullptr; +PFNGLUNIFORM2IPROC glUniform2i = nullptr; +PFNGLUNIFORM3IPROC glUniform3i = nullptr; +PFNGLUNIFORM4IPROC glUniform4i = nullptr; +PFNGLUNIFORM1FVPROC glUniform1fv = nullptr; +PFNGLUNIFORM2FVPROC glUniform2fv = nullptr; +PFNGLUNIFORM3FVPROC glUniform3fv = nullptr; +PFNGLUNIFORM4FVPROC glUniform4fv = nullptr; +PFNGLUNIFORM1IVPROC glUniform1iv = nullptr; +PFNGLUNIFORM2IVPROC glUniform2iv = nullptr; +PFNGLUNIFORM3IVPROC glUniform3iv = nullptr; +PFNGLUNIFORM4IVPROC glUniform4iv = nullptr; +PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr; +PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr; +PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr; +PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr; +PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr; +PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr; +PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr; +PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr; +PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr; +PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr; +PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr; +PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr; +PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr; +PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr; +PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr; +PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr; +PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr; +PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr; +PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr; +PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr; +PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr; +PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr; +PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr; +PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr; +PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr; +PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr; +PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr; +PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr; +PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr; +PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr; +PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr; +PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr; +PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr; +PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr; +PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr; +PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr; +PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr; +PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr; +PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr; +PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr; +PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr; + +// GL_VERSION_2_1 +PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr; +PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr; +PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr; +PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr; +PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr; +PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr; + +// GL_VERSION_3_0 +PFNGLCOLORMASKIPROC glColorMaski = nullptr; +PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr; +PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr; +PFNGLENABLEIPROC glEnablei = nullptr; +PFNGLDISABLEIPROC glDisablei = nullptr; +PFNGLISENABLEDIPROC glIsEnabledi = nullptr; +PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr; +PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr; +PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr; +PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr; +PFNGLCLAMPCOLORPROC glClampColor = nullptr; +PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr; +PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr; +PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr; +PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr; +PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr; +PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr; +PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr; +PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr; +PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr; +PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr; +PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr; +PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr; +PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr; +PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr; +PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr; +PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr; +PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr; +PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr; +PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr; +PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr; +PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr; +PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr; +PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr; +PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr; +PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr; +PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr; +PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr; +PFNGLUNIFORM1UIPROC glUniform1ui = nullptr; +PFNGLUNIFORM2UIPROC glUniform2ui = nullptr; +PFNGLUNIFORM3UIPROC glUniform3ui = nullptr; +PFNGLUNIFORM4UIPROC glUniform4ui = nullptr; +PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr; +PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr; +PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr; +PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr; +PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr; +PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr; +PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr; +PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr; +PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr; +PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr; +PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr; +PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr; +PFNGLGETSTRINGIPROC glGetStringi = nullptr; +PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr; +PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr; +PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr; +PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr; +PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr; +PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr; +PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr; +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr; +PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr; +PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr; +PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr; +PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr; +PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr; +PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr; +PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr; +PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr; +PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr; +PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr; + +// GL_VERSION_3_1 +PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr; +PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr; +PFNGLTEXBUFFERPROC glTexBuffer = nullptr; +PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr; +PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr; +PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr; +PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr; +PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr; +PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr; +PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr; + +// GL_VERSION_3_2 +PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr; +PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr; +PFNGLFENCESYNCPROC glFenceSync = nullptr; +PFNGLISSYNCPROC glIsSync = nullptr; +PFNGLDELETESYNCPROC glDeleteSync = nullptr; +PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr; +PFNGLWAITSYNCPROC glWaitSync = nullptr; +PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr; +PFNGLGETSYNCIVPROC glGetSynciv = nullptr; +PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr; +PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr; +PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr; +PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr; +PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr; + +// GL_VERSION_3_3 +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr; +PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr; +PFNGLGENSAMPLERSPROC glGenSamplers = nullptr; +PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr; +PFNGLISSAMPLERPROC glIsSampler = nullptr; +PFNGLBINDSAMPLERPROC glBindSampler = nullptr; +PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr; +PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr; +PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr; +PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr; +PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr; +PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr; +PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr; +PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr; +PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr; +PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr; +PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr; +PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr; +PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr; +PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr; +PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr; +PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr; +PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr; +PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr; +PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr; +PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr; +PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr; +PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr; +PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr; +PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr; +PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr; +PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr; +PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr; +PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr; +PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr; +PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr; +PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr; +PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr; +PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr; +PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr; +PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr; +PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr; +PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr; +PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr; +PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr; +PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr; +PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr; +PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr; +PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr; +PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr; +PFNGLNORMALP3UIPROC glNormalP3ui = nullptr; +PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr; +PFNGLCOLORP3UIPROC glColorP3ui = nullptr; +PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr; +PFNGLCOLORP4UIPROC glColorP4ui = nullptr; +PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr; +PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr; +PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr; + +// GL_VERSION_4_0 +PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr; +PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr; +PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr; +PFNGLBLENDFUNCIPROC glBlendFunci = nullptr; +PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr; +PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr; +PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr; +PFNGLUNIFORM1DPROC glUniform1d = nullptr; +PFNGLUNIFORM2DPROC glUniform2d = nullptr; +PFNGLUNIFORM3DPROC glUniform3d = nullptr; +PFNGLUNIFORM4DPROC glUniform4d = nullptr; +PFNGLUNIFORM1DVPROC glUniform1dv = nullptr; +PFNGLUNIFORM2DVPROC glUniform2dv = nullptr; +PFNGLUNIFORM3DVPROC glUniform3dv = nullptr; +PFNGLUNIFORM4DVPROC glUniform4dv = nullptr; +PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr; +PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr; +PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr; +PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr; +PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr; +PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr; +PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr; +PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr; +PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr; +PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr; +PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr; +PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr; +PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr; +PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr; +PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr; +PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr; +PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr; +PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr; +PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr; +PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr; +PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr; +PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr; +PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr; +PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr; +PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr; + +// GL_VERSION_4_1 +PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr; +PFNGLSHADERBINARYPROC glShaderBinary = nullptr; +PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr; +PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr; +PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr; +PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr; +PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr; +PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr; +PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr; +PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr; +PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr; +PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr; +PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr; +PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr; +PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr; +PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr; +PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr; +PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr; +PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr; +PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr; +PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr; +PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr; +PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr; +PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr; +PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr; +PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr; +PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr; +PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr; +PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr; +PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr; +PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr; +PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr; +PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr; +PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr; +PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr; +PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr; +PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr; +PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr; +PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr; +PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr; +PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr; +PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr; +PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr; +PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr; +PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr; +PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr; +PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr; +PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr; +PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr; +PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr; +PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr; +PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr; +PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr; +PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr; +PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr; +PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr; +PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr; +PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr; +PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr; +PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr; +PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr; +PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr; +PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr; +PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr; +PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr; +PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr; +PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr; +PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr; +PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr; + +// GL_VERSION_4_2 +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr; +PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr; +PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr; +PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr; +PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr; +PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr; +PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr; + +// GL_VERSION_4_3 +PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr; +PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr; +PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr; +PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr; +PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr; +PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr; +PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr; +PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr; +PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr; +PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr; +PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr; +PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr; +PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr; +PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr; +PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr; +PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr; +PFNGLTEXTUREVIEWPROC glTextureView = nullptr; +PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr; +PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr; +PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr; +PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr; +PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr; +PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr; +PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr; +PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr; +PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr; +PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr; +PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr; +PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr; +PFNGLOBJECTLABELPROC glObjectLabel = nullptr; +PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr; +PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr; +PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr; + +// GL_VERSION_4_4 +PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr; +PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr; +PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr; +PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr; +PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr; +PFNGLBINDTEXTURESPROC glBindTextures = nullptr; +PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr; +PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr; +PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr; + +// GL_VERSION_4_5 +PFNGLCLIPCONTROLPROC glClipControl = nullptr; +PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr; +PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr; +PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr; +PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr; +PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr; +PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr; +PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr; +PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr; +PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr; +PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr; +PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr; +PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr; +PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr; +PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr; +PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr; +PFNGLCREATETEXTURESPROC glCreateTextures = nullptr; +PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr; +PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr; +PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr; +PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr; +PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr; +PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr; +PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr; +PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr; +PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr; +PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr; +PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr; +PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr; +PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr; +PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr; +PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr; +PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr; +PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr; +PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr; +PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr; +PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr; +PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr; +PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr; +PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr; +PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr; +PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr; +PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr; +PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr; +PFNGLCREATEQUERIESPROC glCreateQueries = nullptr; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr; +PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr; +PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr; +PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr; +PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr; +PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr; +PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr; +PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr; +PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr; +PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr; +PFNGLREADNPIXELSPROC glReadnPixels = nullptr; +PFNGLGETNMAPDVPROC glGetnMapdv = nullptr; +PFNGLGETNMAPFVPROC glGetnMapfv = nullptr; +PFNGLGETNMAPIVPROC glGetnMapiv = nullptr; +PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr; +PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr; +PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr; +PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr; +PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr; +PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr; +PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr; +PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr; +PFNGLGETNMINMAXPROC glGetnMinmax = nullptr; +PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr; + +// GL_VERSION_4_6 +PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr; +PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; -#if LL_WINDOWS -PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = NULL; -PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = NULL; -PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; -#endif - -#if LL_LINUX_NV_GL_HEADERS -// linux nvidia headers. these define these differently to mesa's. ugh. -PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL; -PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL; -PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL; -#endif // LL_LINUX_NV_GL_HEADERS #endif LLGLManager gGLManager; @@ -432,6 +957,7 @@ LLGLManager::LLGLManager() : mHasTextureRectangle(FALSE), mHasTextureMultisample(FALSE), mHasTransformFeedback(FALSE), + mHasUniformBufferObject(FALSE), mMaxSampleMaskWords(0), mMaxColorTextureSamples(0), mMaxDepthTextureSamples(0), @@ -440,6 +966,7 @@ LLGLManager::LLGLManager() : mHasAnisotropic(FALSE), mHasARBEnvCombine(FALSE), mHasCubeMap(FALSE), + mHasCubeMapArray(FALSE), mHasDebugOutput(FALSE), mIsAMD(FALSE), @@ -582,12 +1109,14 @@ bool LLGLManager::initGL() { parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); -#if LL_DARWIN +#if 0 && LL_DARWIN + // TODO maybe switch to using a core profile for GL 3.2? + // https://stackoverflow.com/a/19868861 //never use GLSL greater than 1.20 on OSX - if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) + if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30) { mGLSLVersionMajor = 1; - mGLSLVersionMinor = 20; + mGLSLVersionMinor = 30; } #endif } @@ -886,7 +1415,7 @@ void LLGLManager::asLLSD(LLSD& info) info["has_compressed_textures"] = mHasCompressedTextures; info["has_framebuffer_object"] = mHasFramebufferObject; info["max_samples"] = mMaxSamples; - info["has_blend_func_separate"] = mHasBlendFuncSeparate; + info["has_blend_func_separate"] = mHasBlendFuncSeparate || LLRender::sGLCoreProfile; // ARB Extensions info["has_vertex_buffer_object"] = mHasVertexBufferObject; @@ -1000,62 +1529,72 @@ void LLGLManager::initExtensions() mHasPointParameters = FALSE; mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called - mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); - mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations - mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); - mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); - mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); - glh_init_extensions("GL_ARB_texture_cube_map"); - mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); - mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); - mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); - mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); - mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts); - mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); - mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); - mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); - mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); - mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); - mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); + + mHasMultitexture = TRUE; + mHasCubeMap = TRUE; + mHasCompressedTextures = TRUE; + +#if LL_DARWIN + GLint num_extensions = 0; + std::string all_extensions{""}; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); + for(GLint i = 0; i < num_extensions; ++i) { + char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i); + all_extensions += extension; + all_extensions += ' '; + } + if (num_extensions) + { + all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX + gGLHExts.mSysExts = strdup(all_extensions.data()); + } +#endif + + mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts); + mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts); + + // In core profile + mHasARBEnvCombine = TRUE; //ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); + mHasTimerQuery = FALSE; //FIXME //ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts); + mHasOcclusionQuery = TRUE; //ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = TRUE; // ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); + mHasVertexBufferObject = TRUE; //ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasVertexArrayObject = TRUE; //ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); + mHasMapBufferRange = TRUE; ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); + mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // Apple has mHasMapBufferRange now + mHasSync = TRUE; //ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); + mHasFramebufferObject = TRUE; //ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); + mHassRGBFramebuffer = TRUE; //ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); + mHasDrawBuffers = TRUE; //ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); + mHasTextureRectangle = TRUE; //ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); + mHasTextureMultisample = TRUE; //ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); + mHasUniformBufferObject = TRUE; //ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts); + mHasCubeMapArray = TRUE; //ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts); + mHasPointParameters = TRUE; //ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); + + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations + mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); // NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727 //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); mHasDepthClamp = FALSE; - // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad -#ifdef GL_ARB_framebuffer_object - mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); -#else - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); -#endif + // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad + #ifdef GL_EXT_texture_sRGB - mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts); + mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts); #endif - -#ifdef GL_ARB_framebuffer_sRGB - mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); -#else - mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); -#endif - + + #ifdef GL_EXT_texture_sRGB_decode mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts); #else mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts); #endif - mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; + mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; - mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); - mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); - mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); - mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); - mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); - mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE; -#if !LL_DARWIN - mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); -#endif + mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); + mHasDebugOutput = mGLVersion >= 4.3f ? TRUE : FALSE; + mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE; #endif #if LL_LINUX @@ -1157,7 +1696,7 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; } - if (!mHasBlendFuncSeparate) + if (!mHasBlendFuncSeparate && !LLRender::sGLCoreProfile) { LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; } @@ -1165,6 +1704,10 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL; } + if (!mHasCubeMapArray) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_cube_map_array" << LL_ENDL; + } // Disable certain things due to known bugs if (mIsIntel && mHasMipMapGeneration) @@ -1180,265 +1723,772 @@ void LLGLManager::initExtensions() #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; - if (mHasVertexBufferObject) - { - glBindBufferARB = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB"); - if (glBindBufferARB) - { - glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB"); - glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB"); - glIsBufferARB = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB"); - glBufferDataARB = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB"); - glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB"); - glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB"); - glMapBufferARB = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB"); - glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB"); - glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB"); - glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB"); - } - else - { - mHasVertexBufferObject = FALSE; - } - } - if (mHasVertexArrayObject) - { - glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); - glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); - glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); - glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); - } - if (mHasSync) - { - glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); - glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync"); - glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); - glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); - glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); - glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); - glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); - } - if (mHasMapBufferRange) - { - glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); - glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); - } - if (mHasFramebufferObject) - { - LL_INFOS() << "initExtensions() FramebufferObject-related procs..." << LL_ENDL; - glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); - glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); - glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); - glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); - glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); - glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); - glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); - glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); - glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); - glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); - glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); - glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); - glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); - glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); - glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); - glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); - glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); - glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); - glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); - glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); - } - if (mHasDrawBuffers) - { - glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); - } - if (mHasBlendFuncSeparate) - { - glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); - } - if (mHasTextureMultisample) - { - glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); - glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); - glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); - glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); - } - if (mHasTransformFeedback) - { - glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback"); - glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); - glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); - glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); - glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); - } - if (mHasDebugOutput) - { - glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB"); - glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB"); - glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); - glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); - } -#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS - // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah - glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - if (!glDrawRangeElements) - { - mGLMaxVertexRange = 0; - mGLMaxIndexRange = 0; - } -#endif // !LL_LINUX || LL_LINUX_NV_GL_HEADERS -#if LL_LINUX_NV_GL_HEADERS - // nvidia headers are critically different from mesa-esque - glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); - glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); -#endif // LL_LINUX_NV_GL_HEADERS - - if (mHasOcclusionQuery) - { - LL_INFOS() << "initExtensions() OcclusionQuery-related procs..." << LL_ENDL; - glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB"); - glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB"); - glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB"); - glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB"); - glEndQueryARB = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB"); - glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB"); - glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB"); - glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB"); - } - if (mHasTimerQuery) - { - LL_INFOS() << "initExtensions() TimerQuery-related procs..." << LL_ENDL; - glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter"); - glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v"); - glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v"); - } - if (mHasPointParameters) - { - LL_INFOS() << "initExtensions() PointParameters-related procs..." << LL_ENDL; - glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB"); - glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB"); - } - - // Assume shader capabilities - glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB"); - glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB"); - glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB"); - glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB"); - glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB"); - glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB"); - glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB"); - glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB"); - glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB"); - glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB"); - glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB"); - glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB"); - glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB"); - glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB"); - glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB"); - glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB"); - glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB"); - glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB"); - glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB"); - glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB"); - glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB"); - glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB"); - glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB"); - glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB"); - glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB"); - glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB"); - glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB"); - glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB"); - glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB"); - glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); - glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB"); - glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB"); - glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB"); - glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB"); - glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB"); - glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB"); - glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB"); - glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB"); - glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB"); - glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB"); - - LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL; - - // nSight doesn't support use of ARB funcs that have been normalized in the API - if (!LLRender::sNsightDebugSupport) - { - glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); - glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); - } - else - { - glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); - glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); - } - - glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB"); - glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); - glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); - glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); - glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); - glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); - glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); - glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); - glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); - glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); - glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); - glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); - glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); - glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); - glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); - glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); - glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); - glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); - glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); - glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB"); - glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB"); - glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB"); - glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB"); - glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB"); - glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB"); - glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB"); - glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); - glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); - glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); - glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); - glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); - glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); - glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); - glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); - glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); - glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); - glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); - glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); - glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); - glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); - glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); - glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); - glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); - glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); - glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); - glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); - glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); - glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); - glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); - glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); - glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); - glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); - glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); - glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); - glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); - glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); - glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); - glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); - glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); - glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); - glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); - glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); - glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB"); - glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); + +#if LL_WINDOWS + // WGL_AMD_gpu_association + wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); + wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); + wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD"); + wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD"); + wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD"); + wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD"); + wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD"); + wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD"); + wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD"); + + // WGL_EXT_swap_control + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); + wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT"); + + // WGL_ARB_create_context + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); +#endif + // GL_VERSION_1_2 + glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); + glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); + glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); + + + // GL_VERSION_1_3 + glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); + glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); + glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); + glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); + glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); + glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); + glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); + glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); + glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); + glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); + glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); + glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); + glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); + glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); + glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); + glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); + glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); + glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); + glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); + glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); + glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); + glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); + glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); + glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); + glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); + glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); + glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); + glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); + glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); + glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); + glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); + glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); + glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); + glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); + glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); + glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); + glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); + glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); + glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); + glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); + glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); + glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); + glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); + glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); + glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); + glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); + + // GL_VERSION_1_4 + glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); + glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); + glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); + glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); + glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); + glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri"); + glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv"); + glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf"); + glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv"); + glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd"); + glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv"); + glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer"); + glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); + glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); + glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); + glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); + glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); + glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); + glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); + glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); + glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); + glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); + glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); + glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); + glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); + glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); + glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); + glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); + glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); + glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); + glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); + glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); + glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); + glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); + glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); + glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); + glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); + glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); + glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); + glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); + glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); + glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); + glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); + glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); + glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); + + // GL_VERSION_1_5 + glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries"); + glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries"); + glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery"); + glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery"); + glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery"); + glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv"); + glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv"); + glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv"); + glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer"); + glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers"); + glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers"); + glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer"); + glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData"); + glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData"); + glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData"); + glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer"); + glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer"); + glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv"); + glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv"); + + // GL_VERSION_2_0 + glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate"); + glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers"); + glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate"); + glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate"); + glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate"); + glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader"); + glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); + glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader"); + glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram"); + glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader"); + glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram"); + glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader"); + glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader"); + glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray"); + glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray"); + glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib"); + glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform"); + glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders"); + glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); + glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv"); + glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog"); + glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv"); + glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog"); + glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource"); + glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation"); + glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv"); + glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv"); + glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv"); + glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv"); + glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv"); + glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv"); + glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram"); + glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader"); + glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram"); + glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource"); + glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram"); + glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f"); + glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f"); + glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f"); + glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f"); + glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i"); + glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i"); + glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i"); + glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i"); + glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv"); + glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv"); + glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv"); + glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv"); + glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv"); + glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv"); + glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv"); + glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv"); + glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv"); + glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv"); + glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv"); + glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram"); + glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d"); + glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv"); + glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f"); + glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv"); + glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s"); + glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv"); + glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d"); + glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv"); + glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f"); + glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv"); + glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s"); + glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv"); + glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d"); + glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv"); + glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f"); + glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv"); + glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s"); + glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv"); + glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv"); + glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv"); + glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv"); + glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub"); + glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv"); + glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv"); + glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv"); + glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv"); + glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d"); + glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv"); + glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f"); + glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv"); + glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv"); + glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s"); + glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv"); + glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv"); + glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv"); + glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv"); + glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer"); + + // GL_VERSION_2_1 + glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv"); + glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv"); + glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv"); + glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv"); + glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); + glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv"); + + // GL_VERSION_3_0 + glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski"); + glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v"); + glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v"); + glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei"); + glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei"); + glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi"); + glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback"); + glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); + glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); + glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); + glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying"); + glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor"); + glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender"); + glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); + glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv"); + glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv"); + glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i"); + glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i"); + glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i"); + glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i"); + glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui"); + glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui"); + glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui"); + glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui"); + glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv"); + glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv"); + glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv"); + glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv"); + glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv"); + glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv"); + glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv"); + glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv"); + glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv"); + glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv"); + glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv"); + glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv"); + glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv"); + glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation"); + glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation"); + glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui"); + glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui"); + glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui"); + glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui"); + glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv"); + glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv"); + glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv"); + glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv"); + glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv"); + glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv"); + glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv"); + glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv"); + glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv"); + glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv"); + glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv"); + glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi"); + glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); + glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); + glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); + + // GL_VERSION_3_1 + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced"); + glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer"); + glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex"); + glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData"); + glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); + glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv"); + glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName"); + glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex"); + glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv"); + glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName"); + glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding"); + + // GL_VERSION_3_2 + glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex"); + glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex"); + glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex"); + glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex"); + glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex"); + glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); + glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync"); + glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); + glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); + glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); + glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); + glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v"); + glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v"); + glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture"); + glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); + glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); + glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); + glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); + + // GL_VERSION_3_3 + glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed"); + glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex"); + glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers"); + glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers"); + glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler"); + glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler"); + glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri"); + glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv"); + glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf"); + glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv"); + glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv"); + glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv"); + glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv"); + glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv"); + glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv"); + glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv"); + glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter"); + glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v"); + glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor"); + glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui"); + glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv"); + glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui"); + glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv"); + glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui"); + glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv"); + glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui"); + glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv"); + glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui"); + glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv"); + glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui"); + glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv"); + glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui"); + glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv"); + glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui"); + glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv"); + glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui"); + glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv"); + glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui"); + glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv"); + glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui"); + glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv"); + glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui"); + glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv"); + glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui"); + glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv"); + glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui"); + glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv"); + glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui"); + glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv"); + glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui"); + glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv"); + glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui"); + glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv"); + glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui"); + glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv"); + glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui"); + glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv"); + + // GL_VERSION_4_0 + glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading"); + glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi"); + glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei"); + glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci"); + glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei"); + glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect"); + glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect"); + glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d"); + glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d"); + glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d"); + glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d"); + glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv"); + glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv"); + glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv"); + glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv"); + glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv"); + glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv"); + glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv"); + glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv"); + glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv"); + glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv"); + glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv"); + glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv"); + glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv"); + glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv"); + glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation"); + glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex"); + glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv"); + glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName"); + glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName"); + glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv"); + glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv"); + glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv"); + glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri"); + glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv"); + glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback"); + glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks"); + glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks"); + glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback"); + glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback"); + glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback"); + glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback"); + glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream"); + glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed"); + glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed"); + glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv"); + + // GL_VERSION_4_1 + glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler"); + glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary"); + glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat"); + glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef"); + glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf"); + glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary"); + glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary"); + glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri"); + glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages"); + glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram"); + glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv"); + glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline"); + glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines"); + glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines"); + glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline"); + glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv"); + glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i"); + glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv"); + glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f"); + glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv"); + glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d"); + glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv"); + glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui"); + glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv"); + glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i"); + glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv"); + glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f"); + glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv"); + glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d"); + glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv"); + glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui"); + glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv"); + glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i"); + glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv"); + glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f"); + glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv"); + glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d"); + glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv"); + glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui"); + glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv"); + glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i"); + glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv"); + glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f"); + glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv"); + glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d"); + glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv"); + glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui"); + glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv"); + glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv"); + glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv"); + glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv"); + glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv"); + glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv"); + glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv"); + glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv"); + glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv"); + glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv"); + glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv"); + glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv"); + glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv"); + glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv"); + glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv"); + glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv"); + glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv"); + glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv"); + glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv"); + glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline"); + glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog"); + glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d"); + glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d"); + glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d"); + glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d"); + glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv"); + glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv"); + glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv"); + glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv"); + glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer"); + glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv"); + glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv"); + glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf"); + glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv"); + glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv"); + glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed"); + glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv"); + glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv"); + glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed"); + glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v"); + glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v"); + + // GL_VERSION_4_2 + glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance"); + glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance"); + glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance"); + glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ"); + glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv"); + glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture"); + glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier"); + glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D"); + glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D"); + glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D"); + glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced"); + glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced"); + + // GL_VERSION_4_3 + glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData"); + glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData"); + glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute"); + glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect"); + glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData"); + glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri"); + glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv"); + glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v"); + glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage"); + glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage"); + glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData"); + glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData"); + glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer"); + glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer"); + glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect"); + glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect"); + glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv"); + glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex"); + glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName"); + glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv"); + glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation"); + glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex"); + glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding"); + glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange"); + glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample"); + glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample"); + glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView"); + glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer"); + glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat"); + glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat"); + glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat"); + glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding"); + glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor"); + glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl"); + glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert"); + glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback"); + glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog"); + glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup"); + glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup"); + glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel"); + glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel"); + glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel"); + glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel"); + + // GL_VERSION_4_4 + glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage"); + glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage"); + glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage"); + glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase"); + glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange"); + glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures"); + glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers"); + glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures"); + glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers"); + + // GL_VERSION_4_5 + glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl"); + glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks"); + glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase"); + glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange"); + glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv"); + glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v"); + glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v"); + glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers"); + glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage"); + glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData"); + glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData"); + glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData"); + glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData"); + glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData"); + glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer"); + glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange"); + glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer"); + glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange"); + glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv"); + glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v"); + glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv"); + glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData"); + glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers"); + glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer"); + glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri"); + glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture"); + glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer"); + glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer"); + glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers"); + glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer"); + glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData"); + glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData"); + glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv"); + glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv"); + glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv"); + glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi"); + glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer"); + glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus"); + glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv"); + glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv"); + glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers"); + glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage"); + glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample"); + glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv"); + glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures"); + glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer"); + glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange"); + glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D"); + glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D"); + glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D"); + glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample"); + glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample"); + glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D"); + glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D"); + glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D"); + glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D"); + glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D"); + glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D"); + glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D"); + glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D"); + glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D"); + glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf"); + glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv"); + glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri"); + glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv"); + glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv"); + glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv"); + glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap"); + glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit"); + glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage"); + glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage"); + glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv"); + glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv"); + glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv"); + glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv"); + glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv"); + glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv"); + glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays"); + glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib"); + glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib"); + glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer"); + glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer"); + glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers"); + glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding"); + glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat"); + glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat"); + glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat"); + glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor"); + glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv"); + glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv"); + glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv"); + glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers"); + glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines"); + glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries"); + glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v"); + glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv"); + glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v"); + glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv"); + glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion"); + glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage"); + glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage"); + glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus"); + glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage"); + glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage"); + glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv"); + glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv"); + glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv"); + glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv"); + glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels"); + glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv"); + glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv"); + glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv"); + glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv"); + glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv"); + glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv"); + glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple"); + glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable"); + glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter"); + glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter"); + glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram"); + glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax"); + glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier"); + + // GL_VERSION_4_6 + glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader"); + glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount"); + glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount"); + glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); + LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL; #endif @@ -1580,8 +2630,8 @@ void LLGLState::initClass() // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled - sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; - glDisable(GL_MULTISAMPLE_ARB); + sStateMap[GL_MULTISAMPLE] = GL_FALSE; + glDisable(GL_MULTISAMPLE); } //static @@ -1602,7 +2652,7 @@ void LLGLState::resetTextureStates() for (S32 j = maxTextureUnits-1; j >=0; j--) { gGL.getTexUnit(j)->activate(); - glClientActiveTextureARB(GL_TEXTURE0_ARB+j); + glClientActiveTexture(GL_TEXTURE0+j); j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } } @@ -1688,12 +2738,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) stop_glerror(); GLint activeTexture; - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); + glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); stop_glerror(); BOOL error = FALSE; - if (activeTexture == GL_TEXTURE0_ARB) + if (activeTexture == GL_TEXTURE0) { GLint tex_env_mode = 0; @@ -1716,12 +2766,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) "GL_TEXTURE_2D", "GL_TEXTURE_COORD_ARRAY", "GL_TEXTURE_1D", - "GL_TEXTURE_CUBE_MAP_ARB", + "GL_TEXTURE_CUBE_MAP", "GL_TEXTURE_GEN_S", "GL_TEXTURE_GEN_T", "GL_TEXTURE_GEN_Q", "GL_TEXTURE_GEN_R", - "GL_TEXTURE_RECTANGLE_ARB", + "GL_TEXTURE_RECTANGLE", "GL_TEXTURE_2D_MULTISAMPLE" }; @@ -1730,12 +2780,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_1D, - GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_CUBE_MAP, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, - GL_TEXTURE_RECTANGLE_ARB, + GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE }; @@ -1751,7 +2801,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) if (i < gGLManager.mNumTextureUnits) { - glClientActiveTextureARB(GL_TEXTURE0_ARB+i); + glClientActiveTexture(GL_TEXTURE0+i); stop_glerror(); glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); stop_glerror(); @@ -1836,7 +2886,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) stop_glerror(); gGL.getTexUnit(0)->activate(); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + glClientActiveTexture(GL_TEXTURE0); stop_glerror(); if (error) diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 33cb0706c4..3c40f85654 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -105,6 +105,7 @@ public: BOOL mHasTextureRectangle; BOOL mHasTextureMultisample; BOOL mHasTransformFeedback; + BOOL mHasUniformBufferObject; S32 mMaxSampleMaskWords; S32 mMaxColorTextureSamples; S32 mMaxDepthTextureSamples; @@ -114,6 +115,7 @@ public: BOOL mHasAnisotropic; BOOL mHasARBEnvCombine; BOOL mHasCubeMap; + BOOL mHasCubeMapArray; BOOL mHasDebugOutput; BOOL mHassRGBTexture; BOOL mHassRGBFramebuffer; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 3d93cc0762..f2b51fbafb 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -69,7 +69,7 @@ # include "GL/glxext.h" // Use glXGetProcAddressARB instead of glXGetProcAddress - the ARB symbol // is considered 'legacy' but works on more machines. -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p)) +# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p)) #endif // LL_LINUX && !LL_MESA_HEADLESS #if LL_LINUX && defined(WINGDIAPI) @@ -83,8 +83,8 @@ #if LL_LINUX_NV_GL_HEADERS // Missing functions when using nvidia headers: -extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; -extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; +extern PFNGLACTIVETEXTUREPROC glActiveTexture; +extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; #endif // LL_LINUX_NV_GL_HEADERS @@ -95,17 +95,17 @@ extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLISVERTEXARRAYPROC glIsVertexArray; // GL_ARB_vertex_buffer_object -extern PFNGLBINDBUFFERARBPROC glBindBufferARB; -extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; -extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; -extern PFNGLISBUFFERARBPROC glIsBufferARB; -extern PFNGLBUFFERDATAARBPROC glBufferDataARB; -extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; -extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; -extern PFNGLMAPBUFFERARBPROC glMapBufferARB; -extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; -extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; -extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +extern PFNGLBINDBUFFERPROC glBindBuffer; +extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; +extern PFNGLGENBUFFERSPROC glGenBuffers; +extern PFNGLISBUFFERPROC glIsBuffer; +extern PFNGLBUFFERDATAPROC glBufferData; +extern PFNGLBUFFERSUBDATAPROC glBufferSubData; +extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; +extern PFNGLMAPBUFFERPROC glMapBuffer; +extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; +extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; +extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; @@ -140,14 +140,14 @@ extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; // GL_ARB_occlusion_query -extern PFNGLGENQUERIESARBPROC glGenQueriesARB; -extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; -extern PFNGLISQUERYARBPROC glIsQueryARB; -extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; -extern PFNGLENDQUERYARBPROC glEndQueryARB; -extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; -extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; -extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; +extern PFNGLGENQUERIESPROC glGenQueries; +extern PFNGLDELETEQUERIESPROC glDeleteQueries; +extern PFNGLISQUERYPROC glIsQuery; +extern PFNGLBEGINQUERYPROC glBeginQuery; +extern PFNGLENDQUERYPROC glEndQuery; +extern PFNGLGETQUERYIVPROC glGetQueryiv; +extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; +extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; // GL_ARB_timer_query extern PFNGLQUERYCOUNTERPROC glQueryCounter; @@ -155,121 +155,121 @@ extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; // GL_ARB_point_parameters -extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; -extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; +extern PFNGLPOINTPARAMETERFPROC glPointParameterf; +extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; // GL_ARB_shader_objects -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +extern PFNGLDELETEOBJECTPROC glDeleteObject; +extern PFNGLGETHANDLEPROC glGetHandle; +extern PFNGLDETACHOBJECTPROC glDetachObject; +extern PFNGLCREATESHADEROBJECTPROC glCreateShaderObject; +extern PFNGLSHADERSOURCEPROC glShaderSource; +extern PFNGLCOMPILESHADERPROC glCompileShader; +extern PFNGLCREATEPROGRAMOBJECTPROC glCreateProgramObject; +extern PFNGLATTACHOBJECTPROC glAttachObject; +extern PFNGLLINKPROGRAMPROC glLinkProgram; +extern PFNGLUSEPROGRAMOBJECTPROC glUseProgramObject; +extern PFNGLVALIDATEPROGRAMPROC glValidateProgram; +extern PFNGLUNIFORM1FPROC glUniform1f; +extern PFNGLUNIFORM2FPROC glUniform2f; +extern PFNGLUNIFORM3FPROC glUniform3f; +extern PFNGLUNIFORM4FPROC glUniform4f; +extern PFNGLUNIFORM1IPROC glUniform1i; +extern PFNGLUNIFORM2IPROC glUniform2i; +extern PFNGLUNIFORM3IPROC glUniform3i; +extern PFNGLUNIFORM4IPROC glUniform4i; +extern PFNGLUNIFORM1FVPROC glUniform1fv; +extern PFNGLUNIFORM2FVPROC glUniform2fv; +extern PFNGLUNIFORM3FVPROC glUniform3fv; +extern PFNGLUNIFORM4FVPROC glUniform4fv; +extern PFNGLUNIFORM1IVPROC glUniform1iv; +extern PFNGLUNIFORM2IVPROC glUniform2iv; +extern PFNGLUNIFORM3IVPROC glUniform3iv; +extern PFNGLUNIFORM4IVPROC glUniform4iv; +extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; +extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; +extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; +extern PFNGLGETOBJECTPARAMETERFVPROC glGetObjectParameterfv; +extern PFNGLGETOBJECTPARAMETERIVPROC glGetObjectParameteriv; +extern PFNGLGETINFOLOGPROC glGetInfoLog; +extern PFNGLGETATTACHEDOBJECTSPROC glGetAttachedObjects; +extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; +extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; +extern PFNGLGETUNIFORMFVPROC glGetUniformfv; +extern PFNGLGETUNIFORMIVPROC glGetUniformiv; +extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; // GL_ARB_vertex_shader -extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; -extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; -extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; -extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; -extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; -extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; -extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; -extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; -extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; -extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; -extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; -extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; -extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; -extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; -extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; -extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; -extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; -extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; -extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; -extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; -extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; -extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; -extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; -extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; -extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; -extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; -extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; -extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; -extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; -extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; -extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; -extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; -extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; -extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; -extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; -extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; -extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; +extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; +extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; +extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; +extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; +extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; +extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; +extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; +extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; +extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; +extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; +extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; +extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; +extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; +extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; +extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; +extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; +extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; +extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4nbv; +extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4niv; +extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4nsv; +extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4nub; +extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4nubv; +extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4nuiv; +extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4nusv; +extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; +extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; +extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; +extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; +extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; +extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; +extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; +extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; +extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; +extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; +extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; +extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; -extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; -extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; -extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; -extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; -extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; -extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; -extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; -extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; -extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; -extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; -extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; -extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; -extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; -extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; -extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; -extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; -extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; -extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; -extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; -extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; -extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; -extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; -extern PFNGLISPROGRAMARBPROC glIsProgramARB; -extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; -extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; -extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; - -extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; -extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; +extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; +extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; +extern PFNGLPROGRAMSTRINGPROC glProgramString; +extern PFNGLBINDPROGRAMPROC glBindProgram; +extern PFNGLDELETEPROGRAMSPROC glDeletePrograms; +extern PFNGLGENPROGRAMSPROC glGenPrograms; +extern PFNGLPROGRAMENVPARAMETER4DPROC glProgramEnvParameter4d; +extern PFNGLPROGRAMENVPARAMETER4DVPROC glProgramEnvParameter4dv; +extern PFNGLPROGRAMENVPARAMETER4FPROC glProgramEnvParameter4f; +extern PFNGLPROGRAMENVPARAMETER4FVPROC glProgramEnvParameter4fv; +extern PFNGLPROGRAMLOCALPARAMETER4DPROC glProgramLocalParameter4d; +extern PFNGLPROGRAMLOCALPARAMETER4DVPROC glProgramLocalParameter4dv; +extern PFNGLPROGRAMLOCALPARAMETER4FPROC glProgramLocalParameter4f; +extern PFNGLPROGRAMLOCALPARAMETER4FVPROC glProgramLocalParameter4fv; +extern PFNGLGETPROGRAMENVPARAMETERDVPROC glGetProgramEnvParameterdv; +extern PFNGLGETPROGRAMENVPARAMETERFVPROC glGetProgramEnvParameterfv; +extern PFNGLGETPROGRAMLOCALPARAMETERDVPROC glGetProgramLocalParameterdv; +extern PFNGLGETPROGRAMLOCALPARAMETERFVPROC glGetProgramLocalParameterfv; +extern PFNGLGETPROGRAMIVPROC glGetProgramiv; +extern PFNGLGETPROGRAMSTRINGPROC glGetProgramString; +extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; +extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; +extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; +extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; +extern PFNGLISPROGRAMPROC glIsProgram; +extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; +extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; +extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; + +extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; +extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; //GL_EXT_blend_func_separate extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; @@ -297,7 +297,7 @@ extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; //GL_ARB_draw_buffers -extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; +extern PFNGLDRAWBUFFERSPROC glDrawBuffers; //GL_ARB_texture_multisample extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; @@ -312,7 +312,6 @@ extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; - #elif LL_WINDOWS //---------------------------------------------------------------------------- // LL_WINDOWS @@ -328,251 +327,780 @@ extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; #include "GL/glext.h" #include "GL/glh_extensions.h" +// WGL_AMD_gpu_association +extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD; +extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD; +extern PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD; +extern PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD; +extern PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD; +extern PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD; +extern PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD; +extern PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD; +extern PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD; + +// WGL_EXT_swap_control +extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; +extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; + // WGL_ARB_create_context extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; -extern PFNGLGETSTRINGIPROC glGetStringi; - -// GL_ARB_vertex_buffer_object -extern PFNGLBINDBUFFERARBPROC glBindBufferARB; -extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; -extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; -extern PFNGLISBUFFERARBPROC glIsBufferARB; -extern PFNGLBUFFERDATAARBPROC glBufferDataARB; -extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; -extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; -extern PFNGLMAPBUFFERARBPROC glMapBufferARB; -extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; -extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; -extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; - -// GL_ARB_vertex_array_object -extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; -extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; -extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; -extern PFNGLISVERTEXARRAYPROC glIsVertexArray; - -// GL_ARB_sync -extern PFNGLFENCESYNCPROC glFenceSync; -extern PFNGLISSYNCPROC glIsSync; -extern PFNGLDELETESYNCPROC glDeleteSync; -extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; -extern PFNGLWAITSYNCPROC glWaitSync; -extern PFNGLGETINTEGER64VPROC glGetInteger64v; -extern PFNGLGETSYNCIVPROC glGetSynciv; - -// GL_APPLE_flush_buffer_range -extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE; -extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE; - -// GL_ARB_map_buffer_range -extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; -extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; - -// GL_ATI_vertex_array_object -extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; -extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; -extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; -extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; -extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; -extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; -extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; -extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; -extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; -extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; -extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI; -extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; -extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; - -extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD; -extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD; -extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; - -// GL_ARB_occlusion_query -extern PFNGLGENQUERIESARBPROC glGenQueriesARB; -extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; -extern PFNGLISQUERYARBPROC glIsQueryARB; -extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; -extern PFNGLENDQUERYARBPROC glEndQueryARB; -extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; -extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; -extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; - -// GL_ARB_timer_query -extern PFNGLQUERYCOUNTERPROC glQueryCounter; -extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; -extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; - -// GL_ARB_point_parameters -extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; -extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; - -// GL_ARB_shader_objects -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +// GL_VERSION_1_2 +//extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; +//extern PFNGLTEXIMAGE3DPROC glTexImage3D; +//extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; +//extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; + +// GL_VERSION_1_3 +extern PFNGLACTIVETEXTUREPROC glActiveTexture; +extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage; +extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; +extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; +extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; +extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; +extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; +extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; +extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; +extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; +extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; +extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; +extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; +extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; +extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; +extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; +extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; +extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; +extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; +extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; +extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; +extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; +extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; +extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; +extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; +extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; +extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; +extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; +extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; +extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; +extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; +extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; +extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; +extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; +extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; +extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; +extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; +extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; +extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; +extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; +extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; +extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; +extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; +extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; +extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; +extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; + +// GL_VERSION_1_4 +extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; +extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; +extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; +extern PFNGLPOINTPARAMETERFPROC glPointParameterf; +extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; +extern PFNGLPOINTPARAMETERIPROC glPointParameteri; +extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv; +extern PFNGLFOGCOORDFPROC glFogCoordf; +extern PFNGLFOGCOORDFVPROC glFogCoordfv; +extern PFNGLFOGCOORDDPROC glFogCoordd; +extern PFNGLFOGCOORDDVPROC glFogCoorddv; +extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer; +extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b; +extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv; +extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d; +extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv; +extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; +extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv; +extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i; +extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv; +extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s; +extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv; +extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub; +extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv; +extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui; +extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv; +extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us; +extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv; +extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer; +extern PFNGLWINDOWPOS2DPROC glWindowPos2d; +extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv; +extern PFNGLWINDOWPOS2FPROC glWindowPos2f; +extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv; +extern PFNGLWINDOWPOS2IPROC glWindowPos2i; +extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv; +extern PFNGLWINDOWPOS2SPROC glWindowPos2s; +extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv; +extern PFNGLWINDOWPOS3DPROC glWindowPos3d; +extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv; +extern PFNGLWINDOWPOS3FPROC glWindowPos3f; +extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv; +extern PFNGLWINDOWPOS3IPROC glWindowPos3i; +extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv; +extern PFNGLWINDOWPOS3SPROC glWindowPos3s; +extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv; + +// GL_VERSION_1_5 +extern PFNGLGENQUERIESPROC glGenQueries; +extern PFNGLDELETEQUERIESPROC glDeleteQueries; +extern PFNGLISQUERYPROC glIsQuery; +extern PFNGLBEGINQUERYPROC glBeginQuery; +extern PFNGLENDQUERYPROC glEndQuery; +extern PFNGLGETQUERYIVPROC glGetQueryiv; +extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; +extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; +extern PFNGLBINDBUFFERPROC glBindBuffer; +extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; +extern PFNGLGENBUFFERSPROC glGenBuffers; +extern PFNGLISBUFFERPROC glIsBuffer; +extern PFNGLBUFFERDATAPROC glBufferData; +extern PFNGLBUFFERSUBDATAPROC glBufferSubData; +extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; +extern PFNGLMAPBUFFERPROC glMapBuffer; +extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; +extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; +extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; + +// GL_VERSION_2_0 +extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; +extern PFNGLDRAWBUFFERSPROC glDrawBuffers; +extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; +extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; +extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; +extern PFNGLATTACHSHADERPROC glAttachShader; +extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; +extern PFNGLCOMPILESHADERPROC glCompileShader; +extern PFNGLCREATEPROGRAMPROC glCreateProgram; +extern PFNGLCREATESHADERPROC glCreateShader; +extern PFNGLDELETEPROGRAMPROC glDeleteProgram; +extern PFNGLDELETESHADERPROC glDeleteShader; +extern PFNGLDETACHSHADERPROC glDetachShader; +extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; +extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; +extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; +extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; +extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; +extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; +extern PFNGLGETPROGRAMIVPROC glGetProgramiv; +extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; +extern PFNGLGETSHADERIVPROC glGetShaderiv; +extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; +extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; +extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; +extern PFNGLGETUNIFORMFVPROC glGetUniformfv; +extern PFNGLGETUNIFORMIVPROC glGetUniformiv; +extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; +extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; +extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; +extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; +extern PFNGLISPROGRAMPROC glIsProgram; +extern PFNGLISSHADERPROC glIsShader; +extern PFNGLLINKPROGRAMPROC glLinkProgram; +extern PFNGLSHADERSOURCEPROC glShaderSource; +extern PFNGLUSEPROGRAMPROC glUseProgram; +extern PFNGLUNIFORM1FPROC glUniform1f; +extern PFNGLUNIFORM2FPROC glUniform2f; +extern PFNGLUNIFORM3FPROC glUniform3f; +extern PFNGLUNIFORM4FPROC glUniform4f; +extern PFNGLUNIFORM1IPROC glUniform1i; +extern PFNGLUNIFORM2IPROC glUniform2i; +extern PFNGLUNIFORM3IPROC glUniform3i; +extern PFNGLUNIFORM4IPROC glUniform4i; +extern PFNGLUNIFORM1FVPROC glUniform1fv; +extern PFNGLUNIFORM2FVPROC glUniform2fv; +extern PFNGLUNIFORM3FVPROC glUniform3fv; +extern PFNGLUNIFORM4FVPROC glUniform4fv; +extern PFNGLUNIFORM1IVPROC glUniform1iv; +extern PFNGLUNIFORM2IVPROC glUniform2iv; +extern PFNGLUNIFORM3IVPROC glUniform3iv; +extern PFNGLUNIFORM4IVPROC glUniform4iv; +extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; +extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; +extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; +extern PFNGLVALIDATEPROGRAMPROC glValidateProgram; +extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; +extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; +extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; +extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; +extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; +extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; +extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; +extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; +extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; +extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; +extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; +extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; +extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; +extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; +extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; +extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; +extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; +extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; +extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; +extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; +extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; +extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; +extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; +extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; +extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; +extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; +extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; +extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; +extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; +extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; +extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; +extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; +extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; +extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; +extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; +extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; +extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; + +// GL_VERSION_2_1 +extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; +extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; +extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; +extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; - -// GL_ARB_vertex_shader -extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; -extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; -extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; -extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; -extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; -extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; -extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; -extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; -extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; -extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; -extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; -extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; -extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; -extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; -extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; -extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; -extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; -extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; -extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; -extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; -extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; -extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; -extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; -extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; -extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; -extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; -extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; -extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; -extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; -extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; -extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; -extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; -extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; -extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; -extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; -extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; -extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; -extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; -extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; -extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; -extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; -extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; -extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; -extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; -extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; -extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; -extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; -extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; -extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; -extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; -extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; -extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; -extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; -extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; -extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; -extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; -extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; -extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; -extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; -extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; -extern PFNGLISPROGRAMARBPROC glIsProgramARB; -extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; -extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; -extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; - -//GL_EXT_blend_func_separate -extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; - -//GL_ARB_framebuffer_object -extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; -extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; -extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; -extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; -extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; -extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; -extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; -extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; -extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; -extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; -extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; -extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; -extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; -extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; -extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; -extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; -extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; -extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; +extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; + +// GL_VERSION_3_0 +extern PFNGLCOLORMASKIPROC glColorMaski; +extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v; +extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v; +extern PFNGLENABLEIPROC glEnablei; +extern PFNGLDISABLEIPROC glDisablei; +extern PFNGLISENABLEDIPROC glIsEnabledi; +extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; +extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; +extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; +extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; +extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; +extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; +extern PFNGLCLAMPCOLORPROC glClampColor; +extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; +extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; +extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; +extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; +extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; +extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; +extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; +extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; +extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; +extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; +extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; +extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; +extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; +extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; +extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; +extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; +extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; +extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; +extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; +extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; +extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; +extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; +extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; +extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; +extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv; +extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; +extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; +extern PFNGLUNIFORM1UIPROC glUniform1ui; +extern PFNGLUNIFORM2UIPROC glUniform2ui; +extern PFNGLUNIFORM3UIPROC glUniform3ui; +extern PFNGLUNIFORM4UIPROC glUniform4ui; +extern PFNGLUNIFORM1UIVPROC glUniform1uiv; +extern PFNGLUNIFORM2UIVPROC glUniform2uiv; +extern PFNGLUNIFORM3UIVPROC glUniform3uiv; +extern PFNGLUNIFORM4UIVPROC glUniform4uiv; +extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; +extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; +extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; +extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; +extern PFNGLCLEARBUFFERIVPROC glClearBufferiv; +extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; +extern PFNGLCLEARBUFFERFVPROC glClearBufferfv; +extern PFNGLCLEARBUFFERFIPROC glClearBufferfi; +extern PFNGLGETSTRINGIPROC glGetStringi; +extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; +extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; +extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; +extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; +extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; +extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; +extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; +extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; +extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; +extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; +extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; +extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; +extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; +extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; +extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; +extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; +extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + +// GL_VERSION_3_1 +extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; +extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; +extern PFNGLTEXBUFFERPROC glTexBuffer; +extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; +extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; +extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; +extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; +extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; +extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; +extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; +extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; +extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; + +// GL_VERSION_3_2 +extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; +extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; +extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; +extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; +extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex; +extern PFNGLFENCESYNCPROC glFenceSync; +extern PFNGLISSYNCPROC glIsSync; +extern PFNGLDELETESYNCPROC glDeleteSync; +extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; +extern PFNGLWAITSYNCPROC glWaitSync; +extern PFNGLGETINTEGER64VPROC glGetInteger64v; +extern PFNGLGETSYNCIVPROC glGetSynciv; +extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; +extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; +extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; +extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; +extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; +extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; +extern PFNGLSAMPLEMASKIPROC glSampleMaski; + +// GL_VERSION_3_3 +extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; +extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; +extern PFNGLGENSAMPLERSPROC glGenSamplers; +extern PFNGLDELETESAMPLERSPROC glDeleteSamplers; +extern PFNGLISSAMPLERPROC glIsSampler; +extern PFNGLBINDSAMPLERPROC glBindSampler; +extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; +extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; +extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; +extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; +extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; +extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; +extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; +extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; +extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; +extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; +extern PFNGLQUERYCOUNTERPROC glQueryCounter; +extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; +extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; +extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; +extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; +extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; +extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; +extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; +extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; +extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; +extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; +extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; +extern PFNGLVERTEXP2UIPROC glVertexP2ui; +extern PFNGLVERTEXP2UIVPROC glVertexP2uiv; +extern PFNGLVERTEXP3UIPROC glVertexP3ui; +extern PFNGLVERTEXP3UIVPROC glVertexP3uiv; +extern PFNGLVERTEXP4UIPROC glVertexP4ui; +extern PFNGLVERTEXP4UIVPROC glVertexP4uiv; +extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; +extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; +extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; +extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; +extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; +extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; +extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; +extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; +extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; +extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; +extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; +extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; +extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; +extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; +extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; +extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; +extern PFNGLNORMALP3UIPROC glNormalP3ui; +extern PFNGLNORMALP3UIVPROC glNormalP3uiv; +extern PFNGLCOLORP3UIPROC glColorP3ui; +extern PFNGLCOLORP3UIVPROC glColorP3uiv; +extern PFNGLCOLORP4UIPROC glColorP4ui; +extern PFNGLCOLORP4UIVPROC glColorP4uiv; +extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; +extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; + +// GL_VERSION_4_0 +extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading; +extern PFNGLBLENDEQUATIONIPROC glBlendEquationi; +extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; +extern PFNGLBLENDFUNCIPROC glBlendFunci; +extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; +extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; +extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; +extern PFNGLUNIFORM1DPROC glUniform1d; +extern PFNGLUNIFORM2DPROC glUniform2d; +extern PFNGLUNIFORM3DPROC glUniform3d; +extern PFNGLUNIFORM4DPROC glUniform4d; +extern PFNGLUNIFORM1DVPROC glUniform1dv; +extern PFNGLUNIFORM2DVPROC glUniform2dv; +extern PFNGLUNIFORM3DVPROC glUniform3dv; +extern PFNGLUNIFORM4DVPROC glUniform4dv; +extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; +extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; +extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; +extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; +extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; +extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; +extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; +extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; +extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; +extern PFNGLGETUNIFORMDVPROC glGetUniformdv; +extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; +extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; +extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; +extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; +extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; +extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; +extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; +extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; +extern PFNGLPATCHPARAMETERIPROC glPatchParameteri; +extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; +extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; +extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; +extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; +extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; +extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; +extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; +extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; +extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; +extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; +extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; +extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; + + // GL_VERSION_4_1 +extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; +extern PFNGLSHADERBINARYPROC glShaderBinary; +extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; +extern PFNGLDEPTHRANGEFPROC glDepthRangef; +extern PFNGLCLEARDEPTHFPROC glClearDepthf; +extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; +extern PFNGLPROGRAMBINARYPROC glProgramBinary; +extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; +extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; +extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; +extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; +extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; +extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; +extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; +extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; +extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; +extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; +extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; +extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; +extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; +extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; +extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; +extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; +extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; +extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; +extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; +extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; +extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; +extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; +extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; +extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; +extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; +extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; +extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; +extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; +extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; +extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; +extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; +extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; +extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; +extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; +extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; +extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; +extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; +extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; +extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; +extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; +extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; +extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; +extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; +extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; +extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; +extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; +extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; +extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; +extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; +extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; +extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; +extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; +extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; +extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; +extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; +extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; +extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; +extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; +extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; +extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; +extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; +extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; +extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; +extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; +extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; +extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; +extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; +extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; +extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; +extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; +extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; +extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv; +extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; +extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; +extern PFNGLSCISSORARRAYVPROC glScissorArrayv; +extern PFNGLSCISSORINDEXEDPROC glScissorIndexed; +extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; +extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; +extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; +extern PFNGLGETFLOATI_VPROC glGetFloati_v; +extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v; + +// GL_VERSION_4_2 +extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; +extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; +extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; +extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; +extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; +extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; +extern PFNGLMEMORYBARRIERPROC glMemoryBarrier; +extern PFNGLTEXSTORAGE1DPROC glTexStorage1D; +extern PFNGLTEXSTORAGE2DPROC glTexStorage2D; +extern PFNGLTEXSTORAGE3DPROC glTexStorage3D; +extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; +extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; + +// GL_VERSION_4_3 +extern PFNGLCLEARBUFFERDATAPROC glClearBufferData; +extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; +extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; +extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; +extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; +extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; +extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; +extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; +extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; +extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; +extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; +extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; +extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; +extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; +extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; +extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; +extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; +extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; +extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; +extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; +extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; +extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; +extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; +extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange; +extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; +extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; +extern PFNGLTEXTUREVIEWPROC glTextureView; +extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; +extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; +extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; +extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; +extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; +extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; +extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; +extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; +extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; +extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; +extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; +extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; +extern PFNGLOBJECTLABELPROC glObjectLabel; +extern PFNGLGETOBJECTLABELPROC glGetObjectLabel; +extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; +extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; + +// GL_VERSION_4_4 +extern PFNGLBUFFERSTORAGEPROC glBufferStorage; +extern PFNGLCLEARTEXIMAGEPROC glClearTexImage; +extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; +extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; +extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; +extern PFNGLBINDTEXTURESPROC glBindTextures; +extern PFNGLBINDSAMPLERSPROC glBindSamplers; +extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; +extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; + +// GL_VERSION_4_5 +extern PFNGLCLIPCONTROLPROC glClipControl; +extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks; +extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase; +extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange; +extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv; +extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v; +extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v; +extern PFNGLCREATEBUFFERSPROC glCreateBuffers; +extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage; +extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData; +extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData; +extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData; +extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData; +extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData; +extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer; +extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange; +extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer; +extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange; +extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv; +extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v; +extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv; +extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData; +extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers; +extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer; +extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri; +extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture; +extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer; +extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer; +extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers; +extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer; +extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData; +extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData; +extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv; +extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv; +extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv; +extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi; +extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer; +extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus; +extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv; +extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv; +extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers; +extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage; +extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample; +extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv; +extern PFNGLCREATETEXTURESPROC glCreateTextures; +extern PFNGLTEXTUREBUFFERPROC glTextureBuffer; +extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange; +extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D; +extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D; +extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D; +extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample; +extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample; +extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D; +extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D; +extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D; +extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D; +extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D; +extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D; +extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D; +extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D; +extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D; +extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf; +extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv; +extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri; +extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv; +extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv; +extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv; +extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap; +extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit; +extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage; +extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage; +extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv; +extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv; +extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv; +extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv; +extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv; +extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv; +extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays; +extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib; +extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib; +extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer; +extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer; +extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers; +extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding; +extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat; +extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat; +extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat; +extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor; +extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv; +extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv; +extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv; +extern PFNGLCREATESAMPLERSPROC glCreateSamplers; +extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines; +extern PFNGLCREATEQUERIESPROC glCreateQueries; +extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v; +extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv; +extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v; +extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv; +extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; +extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage; +extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage; +extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; +extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; +extern PFNGLGETNTEXIMAGEPROC glGetnTexImage; +extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv; +extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv; +extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv; +extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; +extern PFNGLREADNPIXELSPROC glReadnPixels; +extern PFNGLGETNMAPDVPROC glGetnMapdv; +extern PFNGLGETNMAPFVPROC glGetnMapfv; +extern PFNGLGETNMAPIVPROC glGetnMapiv; +extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv; +extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv; +extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv; +extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple; +extern PFNGLGETNCOLORTABLEPROC glGetnColorTable; +extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter; +extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter; +extern PFNGLGETNHISTOGRAMPROC glGetnHistogram; +extern PFNGLGETNMINMAXPROC glGetnMinmax; +extern PFNGLTEXTUREBARRIERPROC glTextureBarrier; + +// GL_VERSION_4_6 +extern PFNGLSPECIALIZESHADERPROC glSpecializeShader; +extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount; +extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount; +extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; -//GL_ARB_draw_buffers -extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; - -//GL_ARB_texture_multisample -extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; -extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; -extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; -extern PFNGLSAMPLEMASKIPROC glSampleMaski; - -//transform feedback (4.0 core) -extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; -extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; -extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; -extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; -extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; - -//GL_ARB_debug_output -extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; -extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; -extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; -extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN +#define GL_GLEXT_LEGACY #include <OpenGL/gl.h> #include <OpenGL/glu.h> #define GL_EXT_separate_specular_color 1 -#include <OpenGL/glext.h> +#define GL_GLEXT_PROTOTYPES +#include "GL/glext.h" #include "GL/glh_extensions.h" @@ -607,9 +1135,6 @@ extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_A #define GL_MAX_SAMPLES 0x8D57 #endif -// GL_ARB_draw_buffers -extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; - #ifdef __cplusplus extern "C" { #endif @@ -694,8 +1219,8 @@ extern "C" { #ifndef GL_ARB_vertex_buffer_object /* GL types for handling large vertex buffer objects */ -typedef intptr_t GLintptrARB; -typedef intptr_t GLsizeiptrARB; +typedef intptr_t GLintptr; +typedef intptr_t GLsizeiptr; #endif @@ -821,14 +1346,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #define glGetQueryiv glGetQueryivARB #define glGetQueryObjectiv glGetQueryObjectivARB #include <tracy/TracyOpenGL.hpp> - - #define LL_PROFILER_GPU_ZONEC(name,color) TracyGpuZoneC(name,color); - #define LL_PROFILER_GPU_COLLECT TracyGpuCollect - #define LL_PROFILER_GPU_CONTEXT TracyGpuContext -#else - #define LL_PROFILER_GPU_ZONEC(name,color) (void)name;(void)color; - #define LL_PROFILER_GPU_COLLECT - #define LL_PROFILER_GPU_CONTEXT #endif + #endif // LL_LLGLHEADERS_H diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 185c1450c8..7cc5d33c49 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -37,7 +37,7 @@ #include "OpenGL/OpenGL.h" #endif -// Print-print list of shader included source files that are linked together via glAttachObjectARB() +// Print-print list of shader included source files that are linked together via glAttachShader() // i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state. #define DEBUG_SHADER_INCLUDES 0 @@ -47,7 +47,7 @@ using std::pair; using std::make_pair; using std::string; -GLhandleARB LLGLSLShader::sCurBoundShader = 0; +GLuint LLGLSLShader::sCurBoundShader = 0; LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; S32 LLGLSLShader::sIndexedTextureChannels = 0; bool LLGLSLShader::sProfileEnabled = false; @@ -227,11 +227,11 @@ void LLGLSLShader::stopProfile(U32 count, U32 mode) void LLGLSLShader::placeProfileQuery() { -#if !LL_DARWIN +#if 1 || !LL_DARWIN if (mTimerQuery == 0) { - glGenQueriesARB(1, &mSamplesQuery); - glGenQueriesARB(1, &mTimerQuery); + glGenQueries(1, &mSamplesQuery); + glGenQueries(1, &mTimerQuery); } if (!mTextureStateFetched) @@ -267,16 +267,16 @@ void LLGLSLShader::placeProfileQuery() } - glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery); - glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery); + glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery); + glBeginQuery(GL_TIME_ELAPSED, mTimerQuery); #endif } void LLGLSLShader::readProfileQuery(U32 count, U32 mode) { #if !LL_DARWIN - glEndQueryARB(GL_TIME_ELAPSED); - glEndQueryARB(GL_SAMPLES_PASSED); + glEndQuery(GL_TIME_ELAPSED); + glEndQuery(GL_SAMPLES_PASSED); U64 time_elapsed = 0; glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed); @@ -347,30 +347,37 @@ void LLGLSLShader::unloadInternal() if (mProgramObject) { - GLhandleARB obj[1024]; - GLsizei count; - glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); + GLuint obj[1024]; + GLsizei count = 0; + glGetAttachedShaders(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDetachObjectARB(mProgramObject, obj[i]); - glDeleteObjectARB(obj[i]); + glDetachShader(mProgramObject, obj[i]); } - glDeleteObjectARB(mProgramObject); + for (GLsizei i = 0; i < count; i++) + { + if (glIsShader(obj[i])) + { + glDeleteShader(obj[i]); + } + } + + glDeleteProgram(mProgramObject); mProgramObject = 0; } if (mTimerQuery) { - glDeleteQueriesARB(1, &mTimerQuery); + glDeleteQueries(1, &mTimerQuery); mTimerQuery = 0; } if (mSamplesQuery) { - glDeleteQueriesARB(1, &mSamplesQuery); + glDeleteQueries(1, &mSamplesQuery); mSamplesQuery = 0; } @@ -401,7 +408,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, llassert_always(!mShaderFiles.empty()); // Create program - mProgramObject = glCreateProgramObjectARB(); + mProgramObject = glCreateProgram(); if (mProgramObject == 0) { // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist. @@ -425,7 +432,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) { - GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); + GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; if (shaderhandle) { @@ -452,7 +459,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, #ifdef GL_INTERLEAVED_ATTRIBS if (varying_count > 0 && varyings) { - glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS); + glTransformFeedbackVaryings((GLuint64) mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS); } #endif @@ -505,20 +512,20 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, } #if DEBUG_SHADER_INCLUDES -void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path ) +void dumpAttachObject( const char *func_name, GLuint program_object, const std::string &object_path ) { - GLcharARB* info_log; + GLchar* info_log; GLint info_len_expect = 0; GLint info_len_actual = 0; - glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect); + glGetShaderiv(program_object, GL_INFO_LOG_LENGTH,, &info_len_expect); fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str()); if (info_len_expect > 0) { fprintf(stderr, " ========== %s() ========== \n", func_name); - info_log = new GLcharARB [ info_len_expect ]; - glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log); + info_log = new GLchar [ info_len_expect ]; + glGetProgramInfoLog(program_object, info_len_expect, &info_len_actual, info_log); fprintf(stderr, "%s\n", info_log); delete [] info_log; } @@ -530,7 +537,7 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path) if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0) { stop_glerror(); - glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]); + glAttachShader(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]); #if DEBUG_SHADER_INCLUDES dumpAttachObject("attachVertexObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES @@ -549,7 +556,7 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0) { stop_glerror(); - glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]); + glAttachShader(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]); #if DEBUG_SHADER_INCLUDES dumpAttachObject("attachFragmentObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES @@ -563,12 +570,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) } } -void LLGLSLShader::attachObject(GLhandleARB object) +void LLGLSLShader::attachObject(GLuint object) { if (object != 0) { stop_glerror(); - glAttachObjectARB(mProgramObject, object); + glAttachShader(mProgramObject, object); #if DEBUG_SHADER_INCLUDES std::string object_path("???"); dumpAttachObject("attachObject", mProgramObject, object_path); @@ -581,7 +588,7 @@ void LLGLSLShader::attachObject(GLhandleARB object) } } -void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count) +void LLGLSLShader::attachObjects(GLuint* objects, S32 count) { for (S32 i = 0; i < count; i++) { @@ -597,7 +604,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) { const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); + glBindAttribLocation(mProgramObject, i, (const GLchar *) name); } //link the program @@ -620,7 +627,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) { const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name); + S32 index = glGetAttribLocation(mProgramObject, (const GLchar *)name); if (index != -1) { #if LL_RELEASE_WITH_DEBUG_INFO @@ -637,7 +644,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri for (U32 i = 0; i < numAttributes; i++) { const char* name = (*attributes)[i].String().c_str(); - S32 index = glGetAttribLocationARB(mProgramObject, name); + S32 index = glGetAttribLocation(mProgramObject, name); if (index != -1) { mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; @@ -668,7 +675,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * name[0] = 0; - glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name); + glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name); #if !LL_DARWIN if (size > 0) { @@ -713,7 +720,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * } #endif - S32 location = glGetUniformLocationARB(mProgramObject, name); + S32 location = glGetUniformLocation(mProgramObject, name); if (location != -1) { //chop off "[0]" so we can always access the first element @@ -738,7 +745,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { //found it mUniform[i] = location; - mTexture[i] = mapUniformTextureChannel(location, type); + mTexture[i] = mapUniformTextureChannel(location, type, size); return; } } @@ -752,7 +759,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); + mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); return; } } @@ -775,16 +782,38 @@ void LLGLSLShader::removePermutation(std::string name) mDefines[name].erase(); } -GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) +GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || - type == GL_SAMPLER_2D_MULTISAMPLE) + if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) || + type == GL_SAMPLER_2D_MULTISAMPLE || + type == GL_SAMPLER_CUBE_MAP_ARRAY) { //this here is a texture - glUniform1iARB(location, mActiveTextureChannels); - LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; - return mActiveTextureChannels++; + GLint ret = mActiveTextureChannels; + if (size == 1) + { + glUniform1i(location, mActiveTextureChannels); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; + mActiveTextureChannels++; + } + else + { + //is array of textures, make sequential after this texture + GLint channel[32]; // <=== only support up to 32 texture channels + llassert(size <= 32); + size = llmin(size, 32); + for (int i = 0; i < size; ++i) + { + channel[i] = mActiveTextureChannels++; + } + glUniform1iv(location, size, channel); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << + (mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL; + } + + llassert(mActiveTextureChannels <= 32); // too many textures (probably) + return ret; } return -1; } @@ -811,7 +840,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) //get the number of active uniforms GLint activeCount; - glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount); + glGetProgramiv(mProgramObject, GL_ACTIVE_UNIFORMS, &activeCount); //........................................................................................................................................ //........................................................................................ @@ -832,14 +861,18 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) As example where this situation appear see: "Deferred Material Shader 28/29/30/31" And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437 + + --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel + texture channel should follow the uniform VALUE */ - S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap"); - S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap"); - S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap"); - S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap"); - S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap"); + S32 diffuseMap = glGetUniformLocation(mProgramObject, "diffuseMap"); + S32 specularMap = glGetUniformLocation(mProgramObject, "specularMap"); + S32 bumpMap = glGetUniformLocation(mProgramObject, "bumpMap"); + S32 altDiffuseMap = glGetUniformLocation(mProgramObject, "altDiffuseMap"); + S32 environmentMap = glGetUniformLocation(mProgramObject, "environmentMap"); + S32 reflectionMap = glGetUniformLocation(mProgramObject, "reflectionMap"); std::set<S32> skip_index; @@ -856,7 +889,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) { name[0] = '\0'; - glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name); + glGetActiveUniform(mProgramObject, i, 1024, &length, &size, &type, (GLchar *)name); if (-1 == diffuseMap && std::string(name) == "diffuseMap") { @@ -882,6 +915,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) continue; } + if (-1 == reflectionMap && std::string(name) == "reflectionMap") + { + reflectionMap = i; + continue; + } + if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap") { altDiffuseMap = i; @@ -892,8 +931,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) bool specularDiff = specularMap < diffuseMap && -1 != specularMap; bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap; bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap; + bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap; - if (specularDiff || bumpLessDiff || envLessDiff) + if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff) { mapUniform(diffuseMap, uniforms); skip_index.insert(diffuseMap); @@ -912,6 +952,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) mapUniform(environmentMap, uniforms); skip_index.insert(environmentMap); } + + if (-1 != reflectionMap) { + mapUniform(reflectionMap, uniforms); + skip_index.insert(reflectionMap); + } } } @@ -927,6 +972,17 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) } //........................................................................................................................................ + if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl). + { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf + static const GLuint BLOCKBINDING = 1; //picked by us + //Get the index, similar to a uniform location + GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes"); + if (UBOBlockIndex != GL_INVALID_INDEX) + { + //Set this index to a binding index + glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING); + } + } unbind(); LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; @@ -957,7 +1013,7 @@ void LLGLSLShader::bind() if (sCurBoundShader != mProgramObject) // Don't re-bind current shader { LLVertexBuffer::unbind(); - glUseProgramObjectARB(mProgramObject); + glUseProgram(mProgramObject); sCurBoundShader = mProgramObject; sCurBoundShaderPtr = this; } @@ -989,7 +1045,7 @@ void LLGLSLShader::unbind() gGL.flush(); stop_glerror(); LLVertexBuffer::unbind(); - glUseProgramObjectARB(0); + glUseProgram(0); sCurBoundShader = 0; sCurBoundShaderPtr = NULL; stop_glerror(); @@ -1000,7 +1056,7 @@ void LLGLSLShader::bindNoShader(void) LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; LLVertexBuffer::unbind(); - glUseProgramObjectARB(0); + glUseProgram(0); sCurBoundShader = 0; sCurBoundShaderPtr = NULL; } @@ -1130,7 +1186,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x) const auto& iter = mValue.find(mUniform[index]); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1iARB(mUniform[index], x); + glUniform1i(mUniform[index], x); mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); } } @@ -1153,7 +1209,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x) const auto& iter = mValue.find(mUniform[index]); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1fARB(mUniform[index], x); + glUniform1f(mUniform[index], x); mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); } } @@ -1176,7 +1232,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) LLVector4 vec(x,y,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform2fARB(mUniform[index], x, y); + glUniform2f(mUniform[index], x, y); mValue[mUniform[index]] = vec; } } @@ -1199,7 +1255,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) LLVector4 vec(x,y,z,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform3fARB(mUniform[index], x, y, z); + glUniform3f(mUniform[index], x, y, z); mValue[mUniform[index]] = vec; } } @@ -1222,7 +1278,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat LLVector4 vec(x,y,z,w); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform4fARB(mUniform[index], x, y, z, w); + glUniform4f(mUniform[index], x, y, z, w); mValue[mUniform[index]] = vec; } } @@ -1245,13 +1301,37 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1ivARB(mUniform[index], count, v); + glUniform1iv(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } +} + +void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v) +{ + if (mProgramObject) + { + if (mUniform.size() <= index) + { + LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + const auto& iter = mValue.find(mUniform[index]); + LLVector4 vec(v[0], v[1], v[2], v[3]); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + glUniform1iv(mUniform[index], count, v); mValue[mUniform[index]] = vec; } } } } + void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) @@ -1268,7 +1348,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1fvARB(mUniform[index], count, v); + glUniform1fv(mUniform[index], count, v); mValue[mUniform[index]] = vec; } } @@ -1291,7 +1371,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) LLVector4 vec(v[0],v[1],0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform2fvARB(mUniform[index], count, v); + glUniform2fv(mUniform[index], count, v); mValue[mUniform[index]] = vec; } } @@ -1314,7 +1394,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) LLVector4 vec(v[0],v[1],v[2],0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform3fvARB(mUniform[index], count, v); + glUniform3fv(mUniform[index], count, v); mValue[mUniform[index]] = vec; } } @@ -1338,7 +1418,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - glUniform4fvARB(mUniform[index], count, v); + glUniform4fv(mUniform[index], count, v); mValue[mUniform[index]] = vec; } } @@ -1357,7 +1437,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c if (mUniform[index] >= 0) { - glUniformMatrix2fvARB(mUniform[index], count, transpose, v); + glUniformMatrix2fv(mUniform[index], count, transpose, v); } } } @@ -1374,7 +1454,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c if (mUniform[index] >= 0) { - glUniformMatrix3fvARB(mUniform[index], count, transpose, v); + glUniformMatrix3fv(mUniform[index], count, transpose, v); } } } @@ -1410,7 +1490,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c if (mUniform[index] >= 0) { - glUniformMatrix4fvARB(mUniform[index], count, transpose, v); + glUniformMatrix4fv(mUniform[index], count, transpose, v); } } } @@ -1428,7 +1508,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) if (gDebugGL) { stop_glerror(); - if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str())) + if (iter->second != glGetUniformLocation(mProgramObject, uniform.String().c_str())) { LL_ERRS() << "Uniform does not match." << LL_ENDL; } @@ -1483,7 +1563,41 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v) LLVector4 vec(v,0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform1iARB(location, v); + glUniform1i(location, v); + mValue[location] = vec; + } + } +} + +void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v) +{ + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec(v[0], 0, 0, 0); + const auto& iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform1iv(location, count, v); + mValue[location] = vec; + } + } +} + +void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v) +{ + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec(v[0], v[1], v[2], v[3]); + const auto& iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4iv(location, count, v); mValue[location] = vec; } } @@ -1499,7 +1613,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint LLVector4 vec(i,j,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform2iARB(location, i, j); + glUniform2i(location, i, j); mValue[location] = vec; } } @@ -1516,7 +1630,7 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v) LLVector4 vec(v,0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform1fARB(location, v); + glUniform1f(location, v); mValue[location] = vec; } } @@ -1532,7 +1646,7 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf LLVector4 vec(x,y,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform2fARB(location, x,y); + glUniform2f(location, x,y); mValue[location] = vec; } } @@ -1549,7 +1663,7 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf LLVector4 vec(x,y,z,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform3fARB(location, x,y,z); + glUniform3f(location, x,y,z); mValue[location] = vec; } } @@ -1565,7 +1679,7 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1fvARB(location, count, v); + glUniform1fv(location, count, v); mValue[location] = vec; } } @@ -1581,7 +1695,7 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co LLVector4 vec(v[0],v[1],0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform2fvARB(location, count, v); + glUniform2fv(location, count, v); mValue[location] = vec; } } @@ -1597,7 +1711,7 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co LLVector4 vec(v[0],v[1],v[2],0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform3fvARB(location, count, v); + glUniform3fv(location, count, v); mValue[location] = vec; } } @@ -1614,7 +1728,7 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - glUniform4fvARB(location, count, v); + glUniform4fv(location, count, v); mValue[location] = vec; } } @@ -1627,7 +1741,7 @@ void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 cou if (location >= 0) { stop_glerror(); - glUniformMatrix4fvARB(location, count, transpose, v); + glUniformMatrix4fv(location, count, transpose, v); stop_glerror(); } } @@ -1637,7 +1751,7 @@ void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GL { if (mAttribute[index] > 0) { - glVertexAttrib4fARB(mAttribute[index], x, y, z, w); + glVertexAttrib4f(mAttribute[index], x, y, z, w); } } @@ -1645,7 +1759,7 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) { if (mAttribute[index] > 0) { - glVertexAttrib4fvARB(mAttribute[index], v); + glVertexAttrib4fv(mAttribute[index], v); } } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 85e83dbcb9..c26ee014cb 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -52,12 +52,13 @@ public: bool hasShadows; bool hasAmbientOcclusion; bool hasSrgb; - bool encodesNormal; + bool encodesNormal; // include: shaders\class1\environment\encodeNormF.glsl bool isDeferred; bool hasIndirect; S32 mIndexedTextureChannels; bool disableTextureIndex; bool hasAlphaMask; + bool hasReflectionProbes = false; bool attachNothing; // char numLights; @@ -145,7 +146,7 @@ public: LLGLSLShader(); ~LLGLSLShader(); - static GLhandleARB sCurBoundShader; + static GLuint sCurBoundShader; static LLGLSLShader* sCurBoundShaderPtr; static S32 sIndexedTextureChannels; @@ -167,8 +168,8 @@ public: const char** varyings = NULL); BOOL attachFragmentObject(std::string object); BOOL attachVertexObject(std::string object); - void attachObject(GLhandleARB object); - void attachObjects(GLhandleARB* objects = NULL, S32 count = 0); + void attachObject(GLuint object); + void attachObjects(GLuint* objects = NULL, S32 count = 0); BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes); BOOL mapUniforms(const std::vector<LLStaticHashedString> *); void mapUniform(GLint index, const std::vector<LLStaticHashedString> *); @@ -178,6 +179,7 @@ public: void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void uniform1iv(U32 index, U32 count, const GLint* i); + void uniform4iv(U32 index, U32 count, const GLint* i); void uniform1fv(U32 index, U32 count, const GLfloat* v); void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); @@ -188,6 +190,8 @@ public: void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniform1i(const LLStaticHashedString& uniform, GLint i); + void uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v); + void uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v); void uniform1f(const LLStaticHashedString& uniform, GLfloat v); void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y); void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z); @@ -207,7 +211,7 @@ public: GLint getUniformLocation(U32 index); GLint getAttribLocation(U32 attrib); - GLint mapUniformTextureChannel(GLint location, GLenum type); + GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size); void clearPermutations(); void addPermutation(std::string name, std::string value); @@ -239,7 +243,7 @@ public: U32 mMatHash[LLRender::NUM_MATRIX_MODES]; U32 mLightHash; - GLhandleARB mProgramObject; + GLuint mProgramObject; #if LL_RELEASE_WITH_DEBUG_INFO struct attr_name { diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index a4924eba14..27ab142925 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -75,7 +75,7 @@ public: mLineStipple(GL_LINE_STIPPLE), mNormalize(GL_NORMALIZE), mPolygonSmooth(GL_POLYGON_SMOOTH), - mGLMultisample(GL_MULTISAMPLE_ARB) + mGLMultisample(GL_MULTISAMPLE) { } }; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index b9dc689d1a..9c37381d4f 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -53,13 +53,75 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f; //assumes i is a power of 2 > 0 U32 wpo2(U32 i); + +// texture memory accounting (for OS X) +static LLMutex sTexMemMutex; +static std::unordered_map<U32, U32> sTextureAllocs; +static U64 sTextureBytes = 0; + +// track a texture alloc on the currently bound texture. +// asserts that no currently tracked alloc exists +static void alloc_tex_image(U32 width, U32 height, U32 pixformat) +{ + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + S32 size = LLImageGL::dataFormatBytes(pixformat, width, height); + + llassert(size >= 0); + + sTexMemMutex.lock(); + llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); + + sTextureAllocs[texName] = size; + sTextureBytes += size; + + sTexMemMutex.unlock(); +} + +// track texture free on given texName +static void free_tex_image(U32 texName) +{ + sTexMemMutex.lock(); + auto iter = sTextureAllocs.find(texName); + if (iter != sTextureAllocs.end()) + { + llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero + + sTextureBytes -= iter->second; + + sTextureAllocs.erase(iter); + } + + sTexMemMutex.unlock(); +} + +// track texture free on given texNames +static void free_tex_images(U32 count, const U32* texNames) +{ + for (int i = 0; i < count; ++i) + { + free_tex_image(texNames[i]); + } +} + +// track texture free on currently bound texture +static void free_cur_tex_image() +{ + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + free_tex_image(texName); +} + +// static +U64 LLImageGL::getTextureBytesAllocated() +{ + return sTextureBytes; +} + //statics U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; -S32Bytes LLImageGL::sGlobalTextureMemory(0); -S32Bytes LLImageGL::sBoundTextureMemory(0); -S32Bytes LLImageGL::sCurBoundTextureMemory(0); S32 LLImageGL::sCount = 0; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; @@ -220,6 +282,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_RGBA: return 32; case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac + case GL_DEPTH_COMPONENT: return 24; default: LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; return 0; @@ -282,15 +345,6 @@ void LLImageGL::updateStats(F32 current_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sLastFrameTime = current_time; - sBoundTextureMemory = sCurBoundTextureMemory; - sCurBoundTextureMemory = S32Bytes(0); -} - -//static -S32 LLImageGL::updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) -{ - LLImageGL::sCurBoundTextureMemory += mem ; - return LLImageGL::sCurBoundTextureMemory.value(); } //---------------------------------------------------------------------------- @@ -623,7 +677,7 @@ void LLImageGL::forceUpdateBindStats(void) const mLastBindTime = sLastFrameTime; } -BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const +BOOL LLImageGL::updateBindStats() const { if (mTexName != 0) { @@ -635,7 +689,6 @@ BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const { // we haven't accounted for this texture yet this frame sUniqueCount++; - updateBoundTexMem(tex_mem, mComponents, mCategory); mLastBindTime = sLastFrameTime; return TRUE ; @@ -741,7 +794,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 if (is_compressed) { S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); - glCompressedTexImage2DARB(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); + glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } else @@ -812,6 +865,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 if (LLRender::sGLCoreProfile) { + LL_PROFILE_GPU_ZONE("generate mip map"); glGenerateMipmap(mTarget); } stop_glerror(); @@ -936,7 +990,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 if (is_compressed) { S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); - glCompressedTexImage2DARB(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); + glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } else @@ -1231,6 +1285,7 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) { if (gGLManager.mInited) { + free_tex_images(numTextures, textures); glDeleteTextures(numTextures, textures); } } @@ -1368,7 +1423,10 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt stop_glerror(); { LL_PROFILE_ZONE_NAMED("glTexImage2D"); + + free_cur_tex_image(); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + alloc_tex_image(width, height, pixformat); } stop_glerror(); @@ -1534,6 +1592,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ // Call with void data, vmem is allocated but unitialized { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_GPU_ZONE("createGLTexture"); checkActiveThread(); bool main_thread = on_main_thread(); @@ -1614,11 +1673,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ // things will break if we don't unbind after creation gGL.getTexUnit(0)->unbind(mBindTarget); - if (old_texname != 0) - { - sGlobalTextureMemory -= mTextureMemory; - } - //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread if (!defer_copy) { @@ -1639,7 +1693,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel); - sGlobalTextureMemory += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight(); // mark this as bound at this point, so we don't throw it out immediately @@ -1649,51 +1702,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ return TRUE; } -void LLImageGLThread::updateClass() -{ - LL_PROFILE_ZONE_SCOPED; - - // update available vram one per second - static LLFrameTimer sTimer; - - if (sTimer.getElapsedSeconds() < 1.f) - { - return; - } - - sTimer.reset(); - - auto func = []() - { - if (gGLManager.mHasATIMemInfo) - { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - LLImageGLThread::sFreeVRAMMegabytes = meminfo[0]; - - } - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024; - } - }; - - - // post update to background thread if available, otherwise execute immediately - auto queue = LL::WorkQueue::getInstance("LLImageGL"); - if (sEnabled) - { - queue->post(func); - } - else - { - llassert(queue == nullptr); - func(); - } -} - void LLImageGL::syncToMainThread(LLGLuint new_tex_name) { LL_PROFILE_ZONE_SCOPED; @@ -1703,26 +1711,38 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) LL_PROFILE_ZONE_NAMED("cglt - sync"); if (gGLManager.mHasSync) { - // post a sync to the main thread (will execute before tex name swap lambda below) - // glFlush calls here are partly superstitious and partly backed by observation - // on AMD hardware - glFlush(); - auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glFlush(); - LL::WorkQueue::postMaybe( - mMainQueue, - [=]() - { - LL_PROFILE_ZONE_NAMED("cglt - wait sync"); - { - LL_PROFILE_ZONE_NAMED("glWaitSync"); - glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - } + if (gGLManager.mIsNVIDIA) + { + // wait for texture upload to finish before notifying main thread + // upload is complete + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + glDeleteSync(sync); + } + else + { + // post a sync to the main thread (will execute before tex name swap lambda below) + // glFlush calls here are partly superstitious and partly backed by observation + // on AMD hardware + glFlush(); + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() { - LL_PROFILE_ZONE_NAMED("glDeleteSync"); - glDeleteSync(sync); - } - }); + LL_PROFILE_ZONE_NAMED("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED("glDeleteSync"); + glDeleteSync(sync); + } + }); + } } else { @@ -1739,8 +1759,11 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) syncTexName(new_tex_name); unref(); }); + + LL_PROFILER_GPU_COLLECT; } + void LLImageGL::syncTexName(LLGLuint texname) { if (texname != 0) @@ -1830,7 +1853,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre return FALSE ; } - glGetCompressedTexImageARB(mTarget, gl_discard, (GLvoid*)(imageraw->getData())); + glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData())); //stop_glerror(); } else @@ -1872,7 +1895,6 @@ void LLImageGL::destroyGLTexture() { if(mTextureMemory != S32Bytes(0)) { - sGlobalTextureMemory -= mTextureMemory; mTextureMemory = (S32Bytes)0; } @@ -2424,13 +2446,9 @@ void LLImageGL::checkActiveThread() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ -std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB - LLImageGLThread::LLImageGLThread(LLWindow* window) - // We want exactly one thread, but a very large capacity: we never want - // anyone, especially inner-loop render code, to have to block on post() - // because we're full. - : ThreadPool("LLImageGL", 1, 1024*1024) + // We want exactly one thread. + : ThreadPool("LLImageGL", 1) , mWindow(window) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -2453,8 +2471,3 @@ void LLImageGLThread::run() mWindow->destroySharedContext(mContext); } -S32 LLImageGLThread::getFreeVRAMMegabytes() -{ - return sFreeVRAMMegabytes; -} - diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 4d5b60d6bc..b4618fd35c 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -52,6 +52,13 @@ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: + + // Get an estimate of how many bytes have been allocated in vram for textures. + // Does not include mipmaps. + // NOTE: multiplying this number by two gives a good estimate for total + // video memory usage based on testing in lagland against an NVIDIA GPU. + static U64 getTextureBytesAllocated(); + // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, const U32 *textures); @@ -61,7 +68,7 @@ public: static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); - BOOL updateBindStats(S32Bytes tex_mem) const ; + BOOL updateBindStats() const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; @@ -73,9 +80,6 @@ public: static void restoreGL(); static void dirtyTexOptions(); - // Sometimes called externally for textures not using LLImageGL (should go away...) - static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ; - static bool checkSize(S32 width, S32 height); //for server side use only. @@ -161,11 +165,11 @@ public: BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - + void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); - void checkTexSize(bool forced = false) const ; + void checkTexSize(bool forced = false) const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) @@ -265,9 +269,6 @@ public: static F32 sLastFrameTime; // Global memory statistics - static S32Bytes sGlobalTextureMemory; // Tracks main memory texmem - static S32Bytes sBoundTextureMemory; // Tracks bound texmem for last completed frame - static S32Bytes sCurBoundTextureMemory; // Tracks bound texmem for current frame static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static BOOL sGlobalUseAnisotropic; @@ -327,12 +328,6 @@ public: // follows gSavedSettings "RenderGLMultiThreaded" static bool sEnabled; - // app should call this function periodically - static void updateClass(); - - // free video memory in megabytes - static std::atomic<S32> sFreeVRAMMegabytes; - LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread @@ -344,8 +339,6 @@ public: void run() override; - static S32 getFreeVRAMMegabytes(); - private: LLWindow* mWindow; void* mContext = nullptr; diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index b6ea5aa7f1..74154e5676 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -239,17 +239,17 @@ void LLPostProcess::applyColorFilterShader(void) gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject); - glUniform1iARB(colorFilterUniforms["RenderTexture"], 0); - glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness()); - glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast()); + glUniform1i(colorFilterUniforms["RenderTexture"], 0); + glUniform1f(colorFilterUniforms["brightness"], tweaks.getBrightness()); + glUniform1f(colorFilterUniforms["contrast"], tweaks.getContrast()); float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f; baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI); float baseR = tweaks.getContrastBaseR() * baseI; float baseG = tweaks.getContrastBaseG() * baseI; float baseB = tweaks.getContrastBaseB() * baseI; - glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); - glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation()); - glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); + glUniform3f(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); + glUniform1f(colorFilterUniforms["saturation"], tweaks.getSaturation()); + glUniform3f(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_REPLACE); @@ -282,22 +282,22 @@ void LLPostProcess::applyNightVisionShader(void) getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); - glUniform1iARB(nightVisionUniforms["RenderTexture"], 0); + glUniform1i(nightVisionUniforms["RenderTexture"], 0); gGL.getTexUnit(1)->activate(); gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture); - glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1); + glUniform1i(nightVisionUniforms["NoiseTexture"], 1); - glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); - glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); + glUniform1f(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); + glUniform1f(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f); noiseTextureScale *= (screenH / NOISE_SIZE); - glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); + glUniform3f(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_REPLACE); @@ -345,12 +345,12 @@ void LLPostProcess::createBloomShader(void) bloomBlurUniforms[sBlurWidth] = 0; } -void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog) +void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog) { /// Find uniform locations and insert into map glslUniforms::iterator i; for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocationARB(prog, i->first.String().c_str()); + i->second = glGetUniformLocation(prog, i->first.String().c_str()); } } @@ -391,7 +391,7 @@ void LLPostProcess::doEffects(void) void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture); - glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0); + glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0); } void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) @@ -410,60 +410,60 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT glBegin(GL_QUADS); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height * 2.0f); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height * 2.0f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, noiseX, noiseTextureScale + noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, (GLfloat) height * 0.5f); + glMultiTexCoord2f(GL_TEXTURE1, 0.f, (GLfloat) height * 0.5f); } glVertex2f(0.f, (GLfloat) screenH - height); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, noiseX, noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, 0.f); + glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f); } glVertex2f(0.f, (GLfloat) height + (screenH - height)); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, 0.f); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, 0.f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, screenRatio * noiseTextureScale + noiseX, noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, 0.f); + glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, 0.f); } glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height)); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, (GLfloat) height); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, (GLfloat) height); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, screenRatio * noiseTextureScale + noiseX, noiseTextureScale + noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f); + glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f); } glVertex2f((GLfloat) width, (GLfloat) screenH - height); glEnd(); @@ -503,7 +503,7 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi if(texture->createGLTexture()) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName()); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, + glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); @@ -557,7 +557,7 @@ bool LLPostProcess::checkError(void) return retCode; } -void LLPostProcess::checkShaderError(GLhandleARB shader) +void LLPostProcess::checkShaderError(GLuint shader) { GLint infologLength = 0; GLint charsWritten = 0; @@ -565,7 +565,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader) checkError(); // Check for OpenGL errors - glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength); + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength); checkError(); // Check for OpenGL errors @@ -577,7 +577,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader) /// Could not allocate infolog buffer return; } - glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog); + glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog); // shaderErrorLog << (char *) infoLog << std::endl; mShaderErrorString = (char *) infoLog; free(infoLog); diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h index ce17b6693d..bdfc632831 100644 --- a/indra/llrender/llpostprocess.h +++ b/indra/llrender/llpostprocess.h @@ -249,12 +249,12 @@ private: void applyColorFilterShader(void); /// OpenGL Helper Functions - void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog); + void getShaderUniforms(glslUniforms & uniforms, GLuint & prog); void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height); void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height); void createNoiseTexture(LLPointer<LLImageGL>& texture); bool checkError(void); - void checkShaderError(GLhandleARB shader); + void checkShaderError(GLuint shader); void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type); void viewOrthogonal(unsigned int width, unsigned int height); void changeOrthogonal(unsigned int width, unsigned int height); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index a03a27cf94..554721399a 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -69,8 +69,9 @@ static const U32 LL_NUM_LIGHT_UNITS = 8; static const GLenum sGLTextureType[] = { GL_TEXTURE_2D, - GL_TEXTURE_RECTANGLE_ARB, - GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_RECTANGLE, + GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_3D }; @@ -122,7 +123,7 @@ void LLTexUnit::refreshState(void) gGL.flush(); - glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); + glActiveTexture(GL_TEXTURE0 + mIndex); if (mCurrTexType != TT_NONE) { @@ -143,7 +144,7 @@ void LLTexUnit::activate(void) if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) { gGL.flush(); - glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); + glActiveTexture(GL_TEXTURE0 + mIndex); gGL.mCurrTextureUnitIndex = mIndex; } } @@ -187,7 +188,7 @@ void LLTexUnit::bindFast(LLTexture* texture) { LLImageGL* gl_tex = texture->getGLTexture(); - glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); + glActiveTexture(GL_TEXTURE0 + mIndex); gGL.mCurrTextureUnitIndex = mIndex; mCurrTexture = gl_tex->getTexName(); if (!mCurrTexture) @@ -223,7 +224,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) enable(gl_tex->getTarget()); mCurrTexture = gl_tex->getTexName(); glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); - if(gl_tex->updateBindStats(gl_tex->mTextureMemory)) + if(gl_tex->updateBindStats()) { texture->setActive() ; texture->updateBindStatsForTester() ; @@ -302,7 +303,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 mCurrTexture = texname; glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); stop_glerror(); - texture->updateBindStats(texture->mTextureMemory); + texture->updateBindStats(); mHasMipMaps = texture->mHasMipMaps; if (texture->mTexOptionsDirty) { @@ -339,9 +340,9 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) activate(); enable(LLTexUnit::TT_CUBE_MAP); mCurrTexture = cubeMap->mImages[0]->getTexName(); - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture); + glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture); mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps; - cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory); + cubeMap->mImages[0]->updateBindStats(); if (cubeMap->mImages[0]->mTexOptionsDirty) { cubeMap->mImages[0]->mTexOptionsDirty = false; @@ -469,7 +470,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]); if (mCurrTexType == TT_CUBE_MAP) { - glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); + glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); } } @@ -544,7 +545,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) case TBS_PREV_ALPHA: case TBS_ONE_MINUS_PREV_COLOR: case TBS_ONE_MINUS_PREV_ALPHA: - return GL_PREVIOUS_ARB; + return GL_PREVIOUS; // All four cases should return the same value. case TBS_TEX_COLOR: @@ -558,18 +559,18 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) case TBS_VERT_ALPHA: case TBS_ONE_MINUS_VERT_COLOR: case TBS_ONE_MINUS_VERT_ALPHA: - return GL_PRIMARY_COLOR_ARB; + return GL_PRIMARY_COLOR; // All four cases should return the same value. case TBS_CONST_COLOR: case TBS_CONST_ALPHA: case TBS_ONE_MINUS_CONST_COLOR: case TBS_ONE_MINUS_CONST_ALPHA: - return GL_CONSTANT_ARB; + return GL_CONSTANT; default: LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL; - return GL_PRIMARY_COLOR_ARB; + return GL_PRIMARY_COLOR; } } @@ -638,10 +639,10 @@ void LLTexUnit::debugTextureUnit(void) if (mIndex < 0) return; GLint activeTexture; - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); - if ((GL_TEXTURE0_ARB + mIndex) != activeTexture) + glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); + if ((GL_TEXTURE0 + mIndex) != activeTexture) { - U32 set_unit = (activeTexture - GL_TEXTURE0_ARB); + U32 set_unit = (activeTexture - GL_TEXTURE0); LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL; } } @@ -734,6 +735,24 @@ void LLLightState::setSunPrimary(bool v) } } +void LLLightState::setSize(F32 v) +{ + if (mSize != v) + { + ++gGL.mLightHash; + mSize = v; + } +} + +void LLLightState::setFalloff(F32 v) +{ + if (mFalloff != v) + { + ++gGL.mLightHash; + mFalloff = v; + } +} + void LLLightState::setAmbient(const LLColor4& ambient) { if (mAmbient != ambient) @@ -874,9 +893,9 @@ void LLRender::init() #if LL_WINDOWS if (gGLManager.mHasDebugOutput && gDebugGL) { //setup debug output callback - //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); - glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); - glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + //glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); + glDebugMessageCallback((GLDEBUGPROC) gl_debug_callback, NULL); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); } #endif @@ -888,6 +907,9 @@ void LLRender::init() glCullFace(GL_BACK); + // necessary for reflection maps + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + if (sGLCoreProfile && !LLVertexBuffer::sUseVAO) { //bind a dummy vertex array object so we're core profile compliant #ifdef GL_ARB_vertex_array_object @@ -965,6 +987,7 @@ void LLRender::syncLightState() LLVector3 diffuse[LL_NUM_LIGHT_UNITS]; LLVector3 diffuse_b[LL_NUM_LIGHT_UNITS]; bool sun_primary[LL_NUM_LIGHT_UNITS]; + LLVector2 size[LL_NUM_LIGHT_UNITS]; for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; i++) { @@ -976,11 +999,13 @@ void LLRender::syncLightState() diffuse[i].set(light->mDiffuse.mV); diffuse_b[i].set(light->mDiffuseB.mV); sun_primary[i] = light->mSunIsPrimary; + size[i].set(light->mSize, light->mFalloff); } shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, LL_NUM_LIGHT_UNITS, position[0].mV); shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, LL_NUM_LIGHT_UNITS, direction[0].mV); shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV); + shader->uniform2fv(LLShaderMgr::LIGHT_DEFERRED_ATTENUATION, LL_NUM_LIGHT_UNITS, size[0].mV); shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV); shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); @@ -1467,7 +1492,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, llassert(color_dfactor < BF_UNDEF); llassert(alpha_sfactor < BF_UNDEF); llassert(alpha_dfactor < BF_UNDEF); - if (!gGLManager.mHasBlendFuncSeparate) + if (!LLRender::sGLCoreProfile && !gGLManager.mHasBlendFuncSeparate) { LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << LL_ENDL; blendFunc(color_sfactor, color_dfactor); @@ -1481,8 +1506,9 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, mCurrBlendColorDFactor = color_dfactor; mCurrBlendAlphaDFactor = alpha_dfactor; flush(); - glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], - sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); + + glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], + sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); } } diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index e2489876e4..b1fb60cf92 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -52,7 +52,7 @@ class LLTexture ; #define LL_MATRIX_STACK_DEPTH 32 -class LLTexUnit +class LLTexUnit { friend class LLRender; public: @@ -63,6 +63,7 @@ public: TT_TEXTURE = 0, // Standard 2D Texture TT_RECT_TEXTURE, // Non power of 2 texture TT_CUBE_MAP, // 6-sided cube map texture + TT_CUBE_MAP_ARRAY, // Array of cube maps TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample TT_TEXTURE_3D, // standard 3D Texture TT_NONE, // No texture type is currently enabled @@ -245,6 +246,8 @@ public: void setSpotCutoff(const F32& cutoff); void setSpotDirection(const LLVector3& direction); void setSunPrimary(bool v); + void setSize(F32 size); + void setFalloff(F32 falloff); protected: friend class LLRender; @@ -265,6 +268,8 @@ protected: F32 mSpotExponent; F32 mSpotCutoff; + F32 mSize = 0.f; + F32 mFalloff = 0.f; }; class LLRender diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 0408010513..fa23654978 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -119,6 +119,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy) bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize); resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize); @@ -219,6 +220,7 @@ void LLRenderTarget::releaseColorAttachment() bool LLRenderTarget::addColorAttachment(U32 color_fmt) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (color_fmt == 0) { return true; @@ -315,6 +317,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) bool LLRenderTarget::allocateDepth() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mStencil) { //use render buffers where stencil buffers are in play @@ -395,6 +398,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) void LLRenderTarget::release() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mDepth) { if (mStencil) @@ -469,6 +473,8 @@ void LLRenderTarget::release() void LLRenderTarget::bindTarget() { + llassert(mFBO); + if (mFBO) { stop_glerror(); @@ -484,13 +490,11 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF ) - glDrawBuffersARB(mTex.size(), drawbuffers); + glDrawBuffers(mTex.size(), drawbuffers); } if (mTex.empty()) { //no color buffer to draw to - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF ) glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); } @@ -511,6 +515,8 @@ void LLRenderTarget::bindTarget() void LLRenderTarget::clear(U32 mask_in) { + LL_PROFILE_GPU_ZONE("clear"); + llassert(mFBO); U32 mask = GL_COLOR_BUFFER_BIT; if (mUseDepth) { @@ -576,6 +582,7 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt void LLRenderTarget::flush(bool fetch_depth) { gGL.flush(); + llassert(mFBO); if (!mFBO) { gGL.getTexUnit(0)->bind(this); @@ -675,6 +682,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 } { + LL_PROFILE_GPU_ZONE("copyContentsToFramebuffer"); GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; LLGLDepthTest depth(write_depth, write_depth); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c100c182dd..2ea1c0d698 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -218,6 +218,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasReflectionProbes) + { + if (!shader->attachFragmentObject("deferred/reflectionProbeF.glsl")) + { + return FALSE; + } + } + if (features->hasAmbientOcclusion) { if (!shader->attachFragmentObject("deferred/aoUtil.glsl")) @@ -550,26 +558,59 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) //============================================================================ // Load Shader -static std::string get_object_log(GLhandleARB ret) +static std::string get_shader_log(GLuint ret) { std::string res; //get log length GLint length; - glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length); if (length > 0) { //the log could be any size, so allocate appropriately - GLcharARB* log = new GLcharARB[length]; - glGetInfoLogARB(ret, length, &length, log); + GLchar* log = new GLchar[length]; + glGetShaderInfoLog(ret, length, &length, log); res = std::string((char *)log); delete[] log; } return res; } +static std::string get_program_log(GLuint ret) +{ + std::string res; + + //get log length + GLint length; + glGetProgramiv(ret, GL_INFO_LOG_LENGTH, &length); + if (length > 0) + { + //the log could be any size, so allocate appropriately + GLchar* log = new GLchar[length]; + glGetProgramInfoLog(ret, length, &length, log); + res = std::string((char*)log); + delete[] log; + } + return res; +} + +// get the info log for the given object, be it a shader or program object +// NOTE: ret MUST be a shader OR a program object +static std::string get_object_log(GLuint ret) +{ + if (glIsProgram(ret)) + { + return get_program_log(ret); + } + else + { + llassert(glIsShader(ret)); + return get_shader_log(ret); + } +} + //dump shader source for debugging -void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text) +void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text) { char num_str[16]; // U32 = max 10 digits @@ -584,9 +625,10 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_cod LL_CONT << LL_ENDL; } -void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename) +void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename) { - std::string log = get_object_log(ret); + std::string log; + log = get_object_log(ret); std::string fname = filename; if (filename.empty()) { @@ -600,7 +642,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) +GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) { // endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl) @@ -665,15 +707,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (file == NULL) { - LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; return 0; } //we can't have any lines longer than 1024 characters //or any shaders longer than 4096 lines... deal - DaveP - GLcharARB buff[1024]; - GLcharARB *extra_code_text[1024]; - GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL }; + GLchar buff[1024]; + GLchar *extra_code_text[1024]; + GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL }; GLuint extra_code_count = 0, shader_code_count = 0; BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text)); @@ -712,8 +754,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { if (major_version >= 4) { - //set version to 400 - shader_code_text[shader_code_count++] = strdup("#version 400\n"); + //set version to 400 or 420 + if (minor_version >= 20) + { + shader_code_text[shader_code_count++] = strdup("#version 420\n"); + } + else + { + shader_code_text[shader_code_count++] = strdup("#version 400\n"); + } } else if (major_version == 3) { @@ -748,7 +797,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n"); - if (type == GL_VERTEX_SHADER_ARB) + if (type == GL_VERTEX_SHADER) { //"varying" state is "out" in a vertex program, "in" in a fragment program // ("varying" is deprecated after version 1.20) extra_code_text[extra_code_count++] = strdup("#define VARYING out\n"); @@ -772,13 +821,20 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade extra_code_text[extra_code_count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); } } - + + // Use alpha float to store bit flags + // See: C++: addDeferredAttachment(), shader: frag_data[2] + extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill + extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0 + extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1 + extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); + if (defines) { for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter) { std::string define = "#define " + iter->first + " " + iter->second + "\n"; - extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str()); + extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str()); } } @@ -787,7 +843,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" ); } - if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB) + if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER) { //use specified number of texture channels for indexed texture rendering @@ -927,7 +983,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } else { - shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff); + shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff); if(flag_write_to_out_of_extra_block_area & flags) { @@ -964,40 +1020,40 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade fclose(file); //create shader object - GLhandleARB ret = glCreateShaderObjectARB(type); + GLuint ret = glCreateShader(type); error = glGetError(); if (error != GL_NO_ERROR) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL; } //load source - glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL); + glShaderSource(ret, shader_code_count, (const GLchar**) shader_code_text, NULL); error = glGetError(); if (error != GL_NO_ERROR) { - LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL; } //compile source - glCompileShaderARB(ret); + glCompileShader(ret); error = glGetError(); if (error != GL_NO_ERROR) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL; } if (error == GL_NO_ERROR) { //check for errors GLint success = GL_TRUE; - glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); + glGetShaderiv(ret, GL_COMPILE_STATUS, &success); error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) + if (error != GL_NO_ERROR || success == GL_FALSE) { //an error occured, print log LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; @@ -1022,10 +1078,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (ret) { // Add shader file to map - if (type == GL_VERTEX_SHADER_ARB) { + if (type == GL_VERTEX_SHADER) { mVertexShaderObjects[filename] = ret; } - else if (type == GL_FRAGMENT_SHADER_ARB) { + else if (type == GL_FRAGMENT_SHADER) { mFragmentShaderObjects[filename] = ret; } shader_level = try_gpu_class; @@ -1042,19 +1098,21 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade return ret; } -BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) +BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { //check for errors - glLinkProgramARB(obj); + glLinkProgram(obj); GLint success = GL_TRUE; - glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success); + glGetProgramiv(obj, GL_LINK_STATUS, &success); if (!suppress_errors && success == GL_FALSE) { //an error occured, print log LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL; + dumpObjectLog(obj, TRUE, "linker"); + return success; } - std::string log = get_object_log(obj); + std::string log = get_program_log(obj); LLStringUtil::toLower(log); if (log.find("software") != std::string::npos) { @@ -1065,12 +1123,12 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) return success; } -BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj) +BOOL LLShaderMgr::validateProgramObject(GLuint obj) { //check program validity against current GL - glValidateProgramARB(obj); + glValidateProgram(obj); GLint success = GL_TRUE; - glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success); + glGetProgramiv(obj, GL_LINK_STATUS, &success); if (success == GL_FALSE) { LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL; @@ -1122,6 +1180,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("light_position"); mReservedUniforms.push_back("light_direction"); mReservedUniforms.push_back("light_attenuation"); + mReservedUniforms.push_back("light_deferred_attenuation"); mReservedUniforms.push_back("light_diffuse"); mReservedUniforms.push_back("light_ambient"); mReservedUniforms.push_back("light_count"); @@ -1148,13 +1207,19 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1); mReservedUniforms.push_back("color"); - + mReservedUniforms.push_back("emissiveColor"); + mReservedUniforms.push_back("metallicFactor"); + mReservedUniforms.push_back("roughnessFactor"); + mReservedUniforms.push_back("diffuseMap"); mReservedUniforms.push_back("altDiffuseMap"); mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("emissiveMap"); mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("bumpMap2"); mReservedUniforms.push_back("environmentMap"); + mReservedUniforms.push_back("reflectionProbes"); + mReservedUniforms.push_back("irradianceProbes"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); mReservedUniforms.push_back("fullbright"); @@ -1201,6 +1266,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("minimum_alpha"); mReservedUniforms.push_back("emissive_brightness"); + // Deferred mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); @@ -1225,8 +1291,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("depth_cutoff"); mReservedUniforms.push_back("norm_cutoff"); mReservedUniforms.push_back("shadow_target_width"); + mReservedUniforms.push_back("view_dir"); // DEFERRED_VIEW_DIR - llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1); + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_VIEW_DIR+1); mReservedUniforms.push_back("tc_scale"); mReservedUniforms.push_back("rcp_screen_res"); @@ -1256,6 +1323,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("positionMap"); mReservedUniforms.push_back("diffuseRect"); mReservedUniforms.push_back("specularRect"); + mReservedUniforms.push_back("emissiveRect"); mReservedUniforms.push_back("noiseMap"); mReservedUniforms.push_back("lightFunc"); mReservedUniforms.push_back("lightMap"); @@ -1326,6 +1394,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("halo_map"); mReservedUniforms.push_back("moon_brightness"); mReservedUniforms.push_back("cloud_variance"); + mReservedUniforms.push_back("reflection_probe_ambiance"); mReservedUniforms.push_back("sh_input_r"); mReservedUniforms.push_back("sh_input_g"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 67c0d6ab10..249eeace31 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -55,6 +55,7 @@ public: LIGHT_POSITION, // "light_position" LIGHT_DIRECTION, // "light_direction" LIGHT_ATTENUATION, // "light_attenuation" + LIGHT_DEFERRED_ATTENUATION, // "light_deferred_attenuation" LIGHT_DIFFUSE, // "light_diffuse" LIGHT_AMBIENT, // "light_ambient" MULTI_LIGHT_COUNT, // "light_count" @@ -74,12 +75,18 @@ public: PROJECTOR_LOD, // "proj_lod" PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod" DIFFUSE_COLOR, // "color" + EMISSIVE_COLOR, // "emissiveColor" + METALLIC_FACTOR, // "metallicFactor" + ROUGHNESS_FACTOR, // "roughnessFactor" DIFFUSE_MAP, // "diffuseMap" ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" SPECULAR_MAP, // "specularMap" + EMISSIVE_MAP, // "emissiveMap" BUMP_MAP, // "bumpMap" BUMP_MAP2, // "bumpMap2" ENVIRONMENT_MAP, // "environmentMap" + REFLECTION_PROBES, // "reflectionProbes" + IRRADIANCE_PROBES, // "irradianceProbes" CLOUD_NOISE_MAP, // "cloud_noise_texture" CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" FULLBRIGHT, // "fullbright" @@ -142,6 +149,7 @@ public: DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" DEFERRED_NORM_CUTOFF, // "norm_cutoff" DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" + DEFERRED_VIEW_DIR, // "view_dir" FXAA_TC_SCALE, // "tc_scale" FXAA_RCP_SCREEN_RES, // "rcp_screen_res" @@ -168,6 +176,7 @@ public: DEFERRED_POSITION, // "positionMap" DEFERRED_DIFFUSE, // "diffuseRect" DEFERRED_SPECULAR, // "specularRect" + DEFERRED_EMISSIVE, // "emissiveRect" DEFERRED_NOISE, // "noiseMap" DEFERRED_LIGHTFUNC, // "lightFunc" DEFERRED_LIGHT, // "lightMap" @@ -242,6 +251,7 @@ public: CLOUD_VARIANCE, // "cloud_variance" + REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance" SH_INPUT_L1R, // "sh_input_r" SH_INPUT_L1G, // "sh_input_g" SH_INPUT_L1B, // "sh_input_b" @@ -260,11 +270,11 @@ public: virtual void initAttribsAndUniforms(void); BOOL attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = ""); - void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text); - BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); - BOOL validateProgramObject(GLhandleARB obj); - GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); + void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = ""); + void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text); + BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE); + BOOL validateProgramObject(GLuint obj); + GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual @@ -274,8 +284,8 @@ public: public: // Map of shader names to compiled - std::map<std::string, GLhandleARB> mVertexShaderObjects; - std::map<std::string, GLhandleARB> mFragmentShaderObjects; + std::map<std::string, GLuint> mVertexShaderObjects; + std::map<std::string, GLuint> mFragmentShaderObjects; //global (reserved slot) shader parameters std::vector<std::string> mReservedAttribs; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 6338cab96a..a40ea2eb1e 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -83,11 +83,11 @@ const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); //============================================================================ //static -LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW, GL_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW, GL_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY, GL_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW, GL_ELEMENT_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER); U32 LLVBOPool::sBytesPooled = 0; U32 LLVBOPool::sIndexBytesPooled = 0; @@ -127,7 +127,7 @@ U32 LLVBOPool::genBuffer() if (sNameIdx == 0) { - glGenBuffersARB(1024, sNamePool); + glGenBuffers(1024, sNamePool); sNameIdx = 1024; } @@ -141,11 +141,11 @@ void LLVBOPool::deleteBuffer(U32 name) { LLVertexBuffer::unbind(); - glBindBufferARB(mType, name); - glBufferDataARB(mType, 0, NULL, mUsage); - glBindBufferARB(mType, 0); + glBindBuffer(mType, name); + glBufferData(mType, 0, NULL, mUsage); + glBindBuffer(mType, 0); - glDeleteBuffersARB(1, &name); + glDeleteBuffers(1, &name); } } @@ -176,14 +176,14 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) //make a new buffer name = genBuffer(); - glBindBufferARB(mType, name); + glBindBuffer(mType, name); if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) { //record this miss mMissCount[i]++; } - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { LLVertexBuffer::sAllocatedBytes += size; } @@ -192,10 +192,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) LLVertexBuffer::sAllocatedIndexBytes += size; } - if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW) { - glBufferDataARB(mType, size, 0, mUsage); - if (mUsage != GL_DYNAMIC_COPY_ARB) + glBufferData(mType, size, 0, mUsage); + if (mUsage != GL_DYNAMIC_COPY) { //data will be provided by application ret = (U8*) ll_aligned_malloc<64>(size); if (!ret) @@ -212,10 +212,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) } else { //always use a true hint of static draw when allocating non-client-backed buffers - glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + glBufferData(mType, size, 0, GL_STATIC_DRAW); } - glBindBufferARB(mType, 0); + glBindBuffer(mType, 0); if (for_seed) { //put into pool for future use @@ -225,7 +225,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) rec.mGLName = name; rec.mClientData = ret; - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { sBytesPooled += size; } @@ -241,7 +241,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) name = mFreeList[i].front().mGLName; ret = mFreeList[i].front().mClientData; - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { sBytesPooled -= size; } @@ -263,7 +263,7 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size) deleteBuffer(name); ll_aligned_free_fallback((U8*) buffer); - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { LLVertexBuffer::sAllocatedBytes -= size; } @@ -322,7 +322,7 @@ void LLVBOPool::cleanup() l.pop_front(); - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { sBytesPooled -= size; LLVertexBuffer::sAllocatedBytes -= size; @@ -451,14 +451,14 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //was enabled if (!(data_mask & mask)) { //needs to be disabled - glDisableVertexAttribArrayARB(loc); + glDisableVertexAttribArray(loc); } } else { //was disabled if (data_mask & mask) { //needs to be enabled - glEnableVertexAttribArrayARB(loc); + glEnableVertexAttribArray(loc); } } } @@ -624,7 +624,6 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi stop_glerror(); LLGLSLShader::startProfile(); - LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 ) glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); LLGLSLShader::stopProfile(count, mode); @@ -642,7 +641,6 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 U16* idx = ((U16*)getIndicesPointer()) + indices_offset; - LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00) glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); } @@ -688,8 +686,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const stop_glerror(); LLGLSLShader::startProfile(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 ) - glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, + glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); LLGLSLShader::stopProfile(count, mode); stop_glerror(); @@ -736,7 +733,6 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const LLGLSLShader::startProfile(); { - LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040) glDrawArrays(sGLMode[mode], first, count); } LLGLSLShader::stopProfile(count, mode); @@ -767,12 +763,12 @@ void LLVertexBuffer::unbind() if (sVBOActive) { - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); sVBOActive = false; } if (sIBOActive) { - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); sIBOActive = false; } @@ -805,32 +801,32 @@ S32 LLVertexBuffer::determineUsage(S32 usage) ret_usage = 0; } - if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + if (ret_usage == GL_STREAM_DRAW && !sUseStreamDraw) { ret_usage = 0; } - if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + if (ret_usage == GL_DYNAMIC_DRAW && sPreferStreamDraw) { - ret_usage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW; } if (ret_usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering - ret_usage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW; } - if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB) + if (ret_usage && ret_usage != GL_STREAM_DRAW) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default - if (ret_usage != GL_DYNAMIC_COPY_ARB) + if (ret_usage != GL_DYNAMIC_COPY) { if (sDisableVBOMapping) { //always use stream draw if VBO mapping is disabled - ret_usage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW; } else { - ret_usage = GL_DYNAMIC_DRAW_ARB; + ret_usage = GL_DYNAMIC_DRAW; } } } @@ -863,7 +859,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) mMappable(false), mFence(NULL) { - mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping); + mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping); //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) @@ -986,11 +982,11 @@ void LLVertexBuffer::genBuffer(U32 size) { mSize = vbo_block_size(size); - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize); } - else if (mUsage == GL_DYNAMIC_DRAW_ARB) + else if (mUsage == GL_DYNAMIC_DRAW) { mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize); } @@ -1007,7 +1003,7 @@ void LLVertexBuffer::genIndices(U32 size) { mIndicesSize = vbo_block_size(size); - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize); } @@ -1021,7 +1017,7 @@ void LLVertexBuffer::genIndices(U32 size) void LLVertexBuffer::releaseBuffer() { - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { sStreamVBOPool.release(mGLBuffer, mMappedData, mSize); } @@ -1038,7 +1034,7 @@ void LLVertexBuffer::releaseBuffer() void LLVertexBuffer::releaseIndices() { - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); } @@ -1338,7 +1334,7 @@ void LLVertexBuffer::setupVertexArray() { if (mTypeMask & (1 << i)) { - glEnableVertexAttribArrayARB(i); + glEnableVertexAttribArray(i); if (attrib_integer[i]) { @@ -1364,14 +1360,14 @@ void LLVertexBuffer::setupVertexArray() // pointer value. Ruslan asserts that in this case the last // param is interpreted as an array data offset within the VBO // rather than as an actual pointer, so it's okay. - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], + glVertexAttribPointer(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i]))); } } else { - glDisableVertexAttribArrayARB(i); + glDisableVertexAttribArray(i); } } @@ -1503,7 +1499,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran #ifdef GL_ARB_map_buffer_range S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); @@ -1516,7 +1512,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (gDebugGL) { GLint size = 0; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); if (size < mSize) { @@ -1524,7 +1520,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } } - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); #endif @@ -1534,21 +1530,17 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran { if (map_range) { -#ifndef LL_MESA_HEADLESS - glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); -#endif - src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } else { - src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } } else { map_range = false; - src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } llassert(src != NULL); @@ -1572,8 +1564,8 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran //print out more debug info before crash LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL; GLint size; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); - LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL; + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); + LL_INFOS() << "GL_ARRAY_BUFFER size is " << size << LL_ENDL; //-------------------- GLint buff; @@ -1688,7 +1680,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) #ifdef GL_ARB_map_buffer_range S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); @@ -1697,7 +1689,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) else { #ifdef GL_ARB_map_buffer_range - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); #endif @@ -1707,21 +1699,17 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { if (map_range) { -#ifndef LL_MESA_HEADLESS - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); -#endif - src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } else { - src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } } else { map_range = false; - src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } llassert(src != NULL); @@ -1797,12 +1785,12 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (mSize >= length + offset) { - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset); + glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset); } else { GLint size = 0; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); LL_WARNS() << "Attempted to map regions to a buffer that is too small, " << "mapped size: " << mSize << ", gl buffer size: " << size @@ -1818,7 +1806,7 @@ void LLVertexBuffer::unmapBuffer() else { stop_glerror(); - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData); + glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData); stop_glerror(); } } @@ -1836,15 +1824,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { -#ifdef GL_ARB_map_buffer_range - glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); -#endif - } - else if (gGLManager.mHasFlushBufferRange) - { -#ifndef LL_MESA_HEADLESS - glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); -#endif + glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); } } @@ -1852,7 +1832,7 @@ void LLVertexBuffer::unmapBuffer() } } stop_glerror(); - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); + glUnmapBuffer(GL_ARRAY_BUFFER); stop_glerror(); mMappedData = NULL; @@ -1877,12 +1857,12 @@ void LLVertexBuffer::unmapBuffer() S32 length = sizeof(U16)*region.mCount; if (mIndicesSize >= length + offset) { - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset); } else { GLint size = 0; - glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); LL_WARNS() << "Attempted to map regions to a buffer that is too small, " << "mapped size: " << mIndicesSize << ", gl buffer size: " << size @@ -1898,7 +1878,7 @@ void LLVertexBuffer::unmapBuffer() else { stop_glerror(); - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData); stop_glerror(); } } @@ -1916,17 +1896,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { -#ifdef GL_ARB_map_buffer_range - glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); -#endif - } - else if (gGLManager.mHasFlushBufferRange) - { -#ifdef GL_APPLE_flush_buffer_range -#ifndef LL_MESA_HEADLESS - glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); -#endif -#endif + glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length); } stop_glerror(); } @@ -1935,7 +1905,7 @@ void LLVertexBuffer::unmapBuffer() } } - glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); mMappedIndexData = NULL; } @@ -2089,7 +2059,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; sVBOActive = true; @@ -2106,7 +2076,7 @@ bool LLVertexBuffer::bindGLBufferFast() { if (mGLBuffer != sGLRenderBuffer || !sVBOActive) { - glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; sVBOActive = true; @@ -2129,7 +2099,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) { LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL; }*/ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; stop_glerror(); sBindCount++; @@ -2144,7 +2114,7 @@ bool LLVertexBuffer::bindGLIndicesFast() { if (mGLIndices != sGLRenderIndices || !sIBOActive) { - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; sBindCount++; sIBOActive = true; @@ -2306,7 +2276,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (sVBOActive) { - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); sBindCount++; sVBOActive = false; setup = true; // ... or a VBO is deactivated @@ -2321,7 +2291,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (sIBOActive) { - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); sBindCount++; sIBOActive = false; } @@ -2396,74 +2366,74 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_NORMAL; void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); + glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } if (data_mask & MAP_TEXCOORD3) { S32 loc = TYPE_TEXCOORD3; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); } if (data_mask & MAP_TEXCOORD2) { S32 loc = TYPE_TEXCOORD2; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); } if (data_mask & MAP_TEXCOORD1) { S32 loc = TYPE_TEXCOORD1; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); } if (data_mask & MAP_TANGENT) { S32 loc = TYPE_TANGENT; void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); - glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); + glVertexAttribPointer(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); } if (data_mask & MAP_TEXCOORD0) { S32 loc = TYPE_TEXCOORD0; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); } if (data_mask & MAP_COLOR) { S32 loc = TYPE_COLOR; //bind emissive instead of color pointer if emissive is present void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } if (data_mask & MAP_EMISSIVE) { S32 loc = TYPE_EMISSIVE; void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); if (!(data_mask & MAP_COLOR)) { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps loc = TYPE_COLOR; - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } } if (data_mask & MAP_WEIGHT) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX && (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later @@ -2478,7 +2448,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_VERTEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } llglassertok(); @@ -2492,74 +2462,74 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask) { S32 loc = TYPE_NORMAL; void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); + glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } if (data_mask & MAP_TEXCOORD3) { S32 loc = TYPE_TEXCOORD3; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); } if (data_mask & MAP_TEXCOORD2) { S32 loc = TYPE_TEXCOORD2; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); } if (data_mask & MAP_TEXCOORD1) { S32 loc = TYPE_TEXCOORD1; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); } if (data_mask & MAP_TANGENT) { S32 loc = TYPE_TANGENT; void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); + glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); } if (data_mask & MAP_TEXCOORD0) { S32 loc = TYPE_TEXCOORD0; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); } if (data_mask & MAP_COLOR) { S32 loc = TYPE_COLOR; //bind emissive instead of color pointer if emissive is present void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } if (data_mask & MAP_EMISSIVE) { S32 loc = TYPE_EMISSIVE; void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); if (!(data_mask & MAP_COLOR)) { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps loc = TYPE_COLOR; - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } } if (data_mask & MAP_WEIGHT) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX) { @@ -2573,7 +2543,7 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask) { S32 loc = TYPE_VERTEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index baf8407fc6..a7907f9cae 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -288,7 +288,7 @@ public: U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } - bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; } + bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW) ? true : false; } void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 30dbd7248f..86b23c8c93 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -76,7 +76,8 @@ enum EDragAndDropType DAD_WIDGET = 16, DAD_PERSON = 17, DAD_SETTINGS = 18, - DAD_COUNT = 19, // number of types in this enum + DAD_MATERIAL = 19, + DAD_COUNT = 20, // number of types in this enum }; // Reasons for drags to be denied. diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt index 70eb99c86c..32f0fa14c4 100644 --- a/indra/llwindow/CMakeLists.txt +++ b/indra/llwindow/CMakeLists.txt @@ -145,6 +145,8 @@ if (WINDOWS) list(APPEND llwindow_LINK_LIBRARIES comdlg32 # Common Dialogs for ChooseColor ole32 + dxgi + d3d9 ) endif (WINDOWS) diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm index 049226db65..9fed57ba53 100644 --- a/indra/llwindow/llopenglview-objc.mm +++ b/indra/llwindow/llopenglview-objc.mm @@ -141,7 +141,12 @@ attributedStringInfo getSegments(NSAttributedString *str) CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers); if(0 == the_err) { - CGLDescribeRenderer (info, 0, kCGLRPTextureMemoryMegabytes, &vram_megabytes); + // The name, uses, and other platform definitions of gGLManager.mVRAM suggest that this is supposed to be total vram in MB, + // rather than, say, just the texture memory. The two exceptions are: + // 1. LLAppViewer::getViewerInfo() puts the value in a field labeled "TEXTURE_MEMORY" + // 2. For years, this present function used kCGLRPTextureMemoryMegabytes + // Now we use kCGLRPVideoMemoryMegabytes to bring it in line with everything else (except thatone label). + CGLDescribeRenderer (info, 0, kCGLRPVideoMemoryMegabytes, &vram_megabytes); CGLDestroyRendererInfo (info); } else @@ -256,6 +261,7 @@ attributedStringInfo getSegments(NSAttributedString *str) NSOpenGLPFADepthSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFAColorSize, 24, + NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core, 0 }; diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index 0edf39f6ef..2c538a60c9 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -162,7 +162,10 @@ public: virtual F32 getNativeAspectRatio() = 0; virtual F32 getPixelAspectRatio() = 0; virtual void setNativeAspectRatio(F32 aspect) = 0; - + + // query VRAM usage + virtual U32 getAvailableVRAMMegabytes() = 0; + virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode) virtual void afterDialog() {}; // undo whatever was done in beforeDialog() diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index 410da79623..2f2c0de5bd 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -32,72 +32,79 @@ class LLWindowHeadless : public LLWindow { public: - /*virtual*/ void show() {}; - /*virtual*/ void hide() {}; - /*virtual*/ void close() {}; - /*virtual*/ BOOL getVisible() {return FALSE;}; - /*virtual*/ BOOL getMinimized() {return FALSE;}; - /*virtual*/ BOOL getMaximized() {return FALSE;}; - /*virtual*/ BOOL maximize() {return FALSE;}; - /*virtual*/ void minimize() {}; - /*virtual*/ void restore() {}; - /*virtual*/ BOOL getFullscreen() {return FALSE;}; - /*virtual*/ BOOL getPosition(LLCoordScreen *position) {return FALSE;}; - /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;}; - /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;}; - /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;}; - /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;}; - /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;}; - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; - void* createSharedContext() { return nullptr; } - void makeContextCurrent(void*) {} - void destroySharedContext(void*) {} - /*virtual*/ void toggleVSync(bool enable_vsync) { } - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; - /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; + /*virtual*/ void show() override {} + /*virtual*/ void hide() override {} + /*virtual*/ void close() override {} + /*virtual*/ BOOL getVisible() override {return FALSE;} + /*virtual*/ BOOL getMinimized() override {return FALSE;} + /*virtual*/ BOOL getMaximized() override {return FALSE;} + /*virtual*/ BOOL maximize() override {return FALSE;} + /*virtual*/ void minimize() override {} + /*virtual*/ void restore() override {} + // TODO: LLWindow::getFullscreen() is (intentionally?) NOT virtual. + // Apparently the coder of LLWindowHeadless didn't realize that. Is it a + // mistake to shadow the base-class method with an LLWindowHeadless + // override when called on the subclass, yet call the base-class method + // when indirecting through a polymorphic pointer or reference? + BOOL getFullscreen() {return FALSE;} + /*virtual*/ BOOL getPosition(LLCoordScreen *position) override {return FALSE;} + /*virtual*/ BOOL getSize(LLCoordScreen *size) override {return FALSE;} + /*virtual*/ BOOL getSize(LLCoordWindow *size) override {return FALSE;} + /*virtual*/ BOOL setPosition(LLCoordScreen position) override {return FALSE;} + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) override {return FALSE;} + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) override {return FALSE;} + /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override {return FALSE;} + void* createSharedContext() override { return nullptr; } + void makeContextCurrent(void*) override {} + void destroySharedContext(void*) override {} + /*virtual*/ void toggleVSync(bool enable_vsync) override { } + /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) override {return FALSE;} + /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) override {return FALSE;} #if LL_WINDOWS - /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; } + /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) override { return FALSE; } #endif - /*virtual*/ void showCursor() {}; - /*virtual*/ void hideCursor() {}; - /*virtual*/ void showCursorFromMouseMove() {}; - /*virtual*/ void hideCursorUntilMouseMove() {}; - /*virtual*/ BOOL isCursorHidden() {return FALSE;}; - /*virtual*/ void updateCursor() {}; - //virtual ECursorType getCursor() { return mCurrentCursor; }; - /*virtual*/ void captureMouse() {}; - /*virtual*/ void releaseMouse() {}; - /*virtual*/ void setMouseClipping( BOOL b ) {}; - /*virtual*/ BOOL isClipboardTextAvailable() {return FALSE; }; - /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) {return FALSE; }; - /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) {return FALSE; }; - /*virtual*/ void flashIcon(F32 seconds) {}; - /*virtual*/ F32 getGamma() {return 1.0f; }; - /*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma - /*virtual*/ void setFSAASamples(const U32 fsaa_samples) { } - /*virtual*/ U32 getFSAASamples() { return 0; } - /*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma) - //virtual ESwapMethod getSwapMethod() { return mSwapMethod; } - /*virtual*/ void gatherInput() {}; - /*virtual*/ void delayInputProcessing() {}; - /*virtual*/ void swapBuffers(); + /*virtual*/ void showCursor() override {} + /*virtual*/ void hideCursor() override {} + /*virtual*/ void showCursorFromMouseMove() override {} + /*virtual*/ void hideCursorUntilMouseMove() override {} + /*virtual*/ BOOL isCursorHidden() override {return FALSE;} + /*virtual*/ void updateCursor() override {} + //virtual ECursorType getCursor() override { return mCurrentCursor; } + /*virtual*/ void captureMouse() override {} + /*virtual*/ void releaseMouse() override {} + /*virtual*/ void setMouseClipping( BOOL b ) override {} + /*virtual*/ BOOL isClipboardTextAvailable() override {return FALSE; } + /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) override {return FALSE; } + /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) override {return FALSE; } + /*virtual*/ void flashIcon(F32 seconds) override {} + /*virtual*/ F32 getGamma() override {return 1.0f; } + /*virtual*/ BOOL setGamma(const F32 gamma) override {return FALSE; } // Set the gamma + /*virtual*/ void setFSAASamples(const U32 fsaa_samples) override { } + /*virtual*/ U32 getFSAASamples() override { return 0; } + /*virtual*/ BOOL restoreGamma() override {return FALSE; } // Restore original gamma table (before updating gamma) + //virtual ESwapMethod getSwapMethod() override { return mSwapMethod; } + /*virtual*/ void gatherInput() override {} + /*virtual*/ void delayInputProcessing() override {} + /*virtual*/ void swapBuffers() override; // handy coordinate space conversion routines - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) { return FALSE; }; + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override { return FALSE; } - /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; }; - /*virtual*/ F32 getNativeAspectRatio() { return 1.0f; }; - /*virtual*/ F32 getPixelAspectRatio() { return 1.0f; }; - /*virtual*/ void setNativeAspectRatio(F32 ratio) {} + /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; } + /*virtual*/ F32 getNativeAspectRatio() override { return 1.0f; } + /*virtual*/ F32 getPixelAspectRatio() override { return 1.0f; } + /*virtual*/ void setNativeAspectRatio(F32 ratio) override {} - /*virtual*/ void *getPlatformWindow() { return 0; }; - /*virtual*/ void bringToFront() {}; + U32 getAvailableVRAMMegabytes() override { return 4096; } + + /*virtual*/ void *getPlatformWindow() override { return 0; } + /*virtual*/ void bringToFront() override {} LLWindowHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, @@ -113,12 +120,12 @@ private: class LLSplashScreenHeadless : public LLSplashScreen { public: - LLSplashScreenHeadless() {}; - virtual ~LLSplashScreenHeadless() {}; + LLSplashScreenHeadless() {} + virtual ~LLSplashScreenHeadless() {} - /*virtual*/ void showImpl() {}; - /*virtual*/ void updateImpl(const std::string& mesg) {}; - /*virtual*/ void hideImpl() {}; + /*virtual*/ void showImpl() override {} + /*virtual*/ void updateImpl(const std::string& mesg) override {} + /*virtual*/ void hideImpl() override {} }; diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index ba2420244f..3a5287f907 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1222,6 +1222,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio() return 1.f; } +U32 LLWindowMacOSX::getAvailableVRAMMegabytes() { + // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize. + // But these are not available for OpenGL and/or our current mimimum OS version. + // So we will estimate. + static const U32 mb = 1024*1024; + // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that. + static const U32 total_factor = 2; // estimated total/textures + return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb); +} + //static SInt32 oldWindowLevel; // MBW -- XXX -- There's got to be a better way than this. Find it, please... diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index b0f339e1db..0f316f1ddf 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -100,6 +100,9 @@ public: F32 getPixelAspectRatio() override; void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; } + // query VRAM usage + /*virtual*/ U32 getAvailableVRAMMegabytes() override; + void beforeDialog() override; void afterDialog() override; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 4c3aeb4695..553507bc0c 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -47,6 +47,9 @@ #include "llglslshader.h" #include "llthreadsafequeue.h" #include "stringize.h" +#include "llframetimer.h" +#include "commoncontrol.h" // TODO: Remove after testing +#include "llsd.h" // TODO: Remove after testing // System includes #include <commdlg.h> @@ -61,6 +64,9 @@ #include <sstream> #include <utility> // std::pair +#include <d3d9.h> +#include <dxgi1_4.h> + // Require DirectInput version 8 #define DIRECTINPUT_VERSION 0x0800 @@ -347,6 +353,20 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void run() override; + // initialzie DXGI adapter (for querying available VRAM) + void initDX(); + + // initialize D3D (if DXGI cannot be used) + void initD3D(); + + // call periodically to update available VRAM + void updateVRAMUsage(); + + U32 getAvailableVRAMMegabytes() + { + return mAvailableVRAM; + } + /// called by main thread to post work to this window thread template <typename CALLABLE> void post(CALLABLE&& func) @@ -395,6 +415,15 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void gatherInput(); HWND mWindowHandle = NULL; HDC mhDC = 0; + + // best guess at available video memory in MB + std::atomic<U32> mAvailableVRAM; + + bool mTryUseDXGIAdapter; // TODO: Remove after testing + IDXGIAdapter3* mDXGIAdapter = nullptr; + bool mTryUseD3DDevice; // TODO: Remove after testing + LPDIRECT3D9 mD3D = nullptr; + LPDIRECT3DDEVICE9 mD3DDevice = nullptr; }; @@ -1623,8 +1652,6 @@ const S32 max_format = (S32)num_formats - 1; return FALSE; } - LL_PROFILER_GPU_CONTEXT - if (!gGLManager.initGL()) { OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK); @@ -1656,6 +1683,8 @@ const S32 max_format = (S32)num_formats - 1; swapBuffers(); } + LL_PROFILER_GPU_CONTEXT; + return TRUE; } @@ -1809,6 +1838,7 @@ void* LLWindowWin32::createSharedContext() void LLWindowWin32::makeContextCurrent(void* contextPtr) { wglMakeCurrent(mhDC, (HGLRC) contextPtr); + LL_PROFILER_GPU_CONTEXT; } void LLWindowWin32::destroySharedContext(void* contextPtr) @@ -3586,10 +3616,13 @@ void LLWindowWin32::swapBuffers() { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; ASSERT_MAIN_THREAD(); - glFlush(); //superstitious flush for maybe frame stall removal? + { + LL_PROFILE_GPU_ZONE("flush"); + glFlush(); //superstitious flush for maybe frame stall removal? + } SwapBuffers(mhDC); - LL_PROFILER_GPU_COLLECT + LL_PROFILER_GPU_COLLECT; } @@ -4527,12 +4560,24 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList() return std::vector<std::string>(); } +U32 LLWindowWin32::getAvailableVRAMMegabytes() +{ + return mWindowThread ? mWindowThread->getAvailableVRAMMegabytes() : 0; +} #endif // LL_WINDOWS inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) { + const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing + LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL; + mTryUseDXGIAdapter = !skipDXGI.asBoolean(); + LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL; + const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing + LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL; + mTryUseD3DDevice = !skipD3D.asBoolean(); + LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL; ThreadPool::start(); } @@ -4582,17 +4627,216 @@ private: std::string mPrev; }; +// Print hardware debug info about available graphics adapters in ordinal order +void debugEnumerateGraphicsAdapters() +{ + LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL; + + IDXGIFactory1* factory; + HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory); + if (FAILED(res) || !factory) + { + LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + UINT graphics_adapter_index = 0; + IDXGIAdapter3* dxgi_adapter; + while (true) + { + res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast<IDXGIAdapter**>(&dxgi_adapter)); + if (FAILED(res)) + { + if (graphics_adapter_index == 0) + { + LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL; + } + } + else + { + DXGI_ADAPTER_DESC desc; + dxgi_adapter->GetDesc(&desc); + std::wstring description_w((wchar_t*)desc.Description); + std::string description(description_w.begin(), description_w.end()); + LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", " + << "Description: " << description << ", " + << "DeviceId: " << desc.DeviceId << ", " + << "SubSysId: " << desc.SubSysId << ", " + << "AdapterLuid: " << desc.AdapterLuid.HighPart << "_" << desc.AdapterLuid.LowPart << ", " + << "DedicatedVideoMemory: " << desc.DedicatedVideoMemory / 1024 / 1024 << ", " + << "DedicatedSystemMemory: " << desc.DedicatedSystemMemory / 1024 / 1024 << ", " + << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL; + } + + if (dxgi_adapter) + { + dxgi_adapter->Release(); + dxgi_adapter = NULL; + } + else + { + break; + } + + graphics_adapter_index++; + } + } + + if (factory) + { + factory->Release(); + } +} + +void LLWindowWin32::LLWindowWin32Thread::initDX() +{ + if (mDXGIAdapter == NULL && mTryUseDXGIAdapter) + { + debugEnumerateGraphicsAdapters(); + + IDXGIFactory4* pFactory = nullptr; + + HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory); + + if (FAILED(res)) + { + LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + res = pFactory->EnumAdapters(0, reinterpret_cast<IDXGIAdapter**>(&mDXGIAdapter)); + if (FAILED(res)) + { + LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS() << "EnumAdapters success" << LL_ENDL; + } + } + + if (pFactory) + { + pFactory->Release(); + } + } +} + +void LLWindowWin32::LLWindowWin32Thread::initD3D() +{ + if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0) + { + mD3D = Direct3DCreate9(D3D_SDK_VERSION); + + D3DPRESENT_PARAMETERS d3dpp; + + ZeroMemory(&d3dpp, sizeof(d3dpp)); + d3dpp.Windowed = TRUE; + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + + HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice); + + if (FAILED(res)) + { + LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL; + } + } +} + +void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage() +{ + LL_PROFILE_ZONE_SCOPED; + if (mDXGIAdapter != nullptr) + { + // NOTE: what lies below is hand wavy math based on compatibility testing and observation against a variety of hardware + // It doesn't make sense, but please don't refactor it to make sense. -- davep + + DXGI_QUERY_VIDEO_MEMORY_INFO info; + mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info); + +#if 0 // debug 0 budget and 0 CU + info.Budget = 0; + info.CurrentUsage = 0; +#endif + + U32 budget_mb = info.Budget / 1024 / 1024; + U32 afr_mb = info.AvailableForReservation / 1024 / 1024; + // correct for systems that misreport budget + if (budget_mb == 0) + { + // fall back to available for reservation clamped between 512MB and 2GB + budget_mb = llclamp(afr_mb, (U32) 512, (U32) 2048); + } + + U32 cu_mb = info.CurrentUsage / 1024 / 1024; + + // get an estimated usage based on texture bytes allocated + U32 eu_mb = LLImageGL::getTextureBytesAllocated() * 2 / 1024 / 1024; + + if (cu_mb == 0) + { // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage + cu_mb = llmax((U32)1, eu_mb); + } + F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb; + + U32 target_mb = info.Budget / 1024 / 1024; + + if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free + { + target_mb -= 2048; + } + else // if less than 4GB are installed, try not to use more than half of it + { + target_mb /= 2; + } + + mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0; + + LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024 + << "\nBudget: " << info.Budget / 1024 / 1024 + << "\nCR: " << info.CurrentReservation / 1024 / 1024 + << "\nCU: " << info.CurrentUsage / 1024 / 1024 + << "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error) + << "\nTU: " << target_mb + << "\nAM: " << mAvailableVRAM << LL_ENDL; + + /*mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info); + LL_INFOS("Window") << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024 + << "\nBudget: " << info.Budget / 1024 / 1024 + << "\nCR: " << info.CurrentReservation / 1024 / 1024 + << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/ + } + else if (mD3DDevice != NULL) + { // fallback to D3D9 + mAvailableVRAM = mD3DDevice->GetAvailableTextureMem() / 1024 / 1024; + } +} + void LLWindowWin32::LLWindowWin32Thread::run() { sWindowThreadId = std::this_thread::get_id(); LogChange logger("Window"); + initDX(); + while (! getQueue().done()) { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; if (mWindowHandle != 0) { + // lazily call initD3D inside this loop to catch when mWindowHandle has been set + // *TODO: Shutdown if this fails when mWindowHandle exists + initD3D(); + MSG msg; BOOL status; if (mhDC == 0) @@ -4625,6 +4869,13 @@ void LLWindowWin32::LLWindowWin32Thread::run() getQueue().runPending(); } + // update available vram once every 3 seconds + static LLFrameTimer vramTimer; + if (vramTimer.getElapsedTimeF32() > 3.f) + { + updateVRAMUsage(); + vramTimer.reset(); + } #if 0 { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Sleep"); @@ -4633,6 +4884,26 @@ void LLWindowWin32::LLWindowWin32Thread::run() } #endif } + + //clean up DXGI/D3D resources + if (mDXGIAdapter) + { + mDXGIAdapter->Release(); + mDXGIAdapter = nullptr; + } + + if (mD3DDevice) + { + mD3DDevice->Release(); + mD3DDevice = nullptr; + } + + if (mD3D) + { + mD3D->Release(); + mD3D = nullptr; + } + } void LLWindowWin32::post(const std::function<void()>& func) diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index b391acc12d..bd53b3e92a 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -108,7 +108,9 @@ public: /*virtual*/ F32 getPixelAspectRatio(); /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } - /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b ); + U32 getAvailableVRAMMegabytes() override; + + /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b ); /*virtual*/ void *getPlatformWindow(); /*virtual*/ void bringToFront(); diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 7d78ec9e3c..39baa23778 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -56,6 +56,7 @@ include(UnixInstall) include(ViewerMiscLibs) include(ViewerManager) include(VisualLeakDetector) +include(VulkanGltf) include(ZLIBNG) include(URIPARSER) @@ -187,6 +188,7 @@ set(viewer_SOURCE_FILES lldrawpoolbump.cpp lldrawpoolground.cpp lldrawpoolmaterials.cpp + lldrawpoolpbropaque.cpp lldrawpoolsimple.cpp lldrawpoolsky.cpp lldrawpoolterrain.cpp @@ -323,7 +325,6 @@ set(viewer_SOURCE_FILES llfloatertelehub.cpp llfloatertestinspectors.cpp llfloatertestlistview.cpp - llfloatertexturefetchdebugger.cpp llfloatertools.cpp llfloatertopobjects.cpp llfloatertos.cpp @@ -345,6 +346,7 @@ set(viewer_SOURCE_FILES llgesturemgr.cpp llgiveinventory.cpp llglsandbox.cpp + llgltfmateriallist.cpp llgroupactions.cpp llgroupiconctrl.cpp llgrouplist.cpp @@ -394,6 +396,7 @@ set(viewer_SOURCE_FILES lllistcontextmenu.cpp lllistview.cpp lllocalbitmaps.cpp + lllocalgltfmaterials.cpp lllocationhistory.cpp lllocationinputctrl.cpp lllogchat.cpp @@ -406,6 +409,7 @@ set(viewer_SOURCE_FILES llmaniptranslate.cpp llmarketplacefunctions.cpp llmarketplacenotifications.cpp + llmaterialeditor.cpp llmaterialmgr.cpp llmediactrl.cpp llmediadataclient.cpp @@ -547,6 +551,8 @@ set(viewer_SOURCE_FILES llproductinforequest.cpp llprogressview.cpp llrecentpeople.cpp + llreflectionmap.cpp + llreflectionmapmanager.cpp llregioninfomodel.cpp llregionposition.cpp llremoteparcelrequest.cpp @@ -603,6 +609,7 @@ set(viewer_SOURCE_FILES lltextureinfodetails.cpp lltexturestats.cpp lltextureview.cpp + lltinygltfhelper.cpp lltoast.cpp lltoastalertpanel.cpp lltoastgroupnotifypanel.cpp @@ -825,6 +832,7 @@ set(viewer_HEADER_FILES lldrawpoolavatar.h lldrawpoolbump.h lldrawpoolmaterials.h + lldrawpoolpbropaque.h lldrawpoolground.h lldrawpoolsimple.h lldrawpoolsky.h @@ -965,7 +973,6 @@ set(viewer_HEADER_FILES llfloatertelehub.h llfloatertestinspectors.h llfloatertestlistview.h - llfloatertexturefetchdebugger.h llfloatertools.h llfloatertopobjects.h llfloatertos.h @@ -986,6 +993,7 @@ set(viewer_HEADER_FILES llgesturelistener.h llgesturemgr.h llgiveinventory.h + llgltfmateriallist.h llgroupactions.h llgroupiconctrl.h llgrouplist.h @@ -1034,6 +1042,7 @@ set(viewer_HEADER_FILES lllistcontextmenu.h lllistview.h lllocalbitmaps.h + lllocalgltfmaterials.h lllocationhistory.h lllocationinputctrl.h lllogchat.h @@ -1046,6 +1055,7 @@ set(viewer_HEADER_FILES llmaniptranslate.h llmarketplacefunctions.h llmarketplacenotifications.h + llmaterialeditor.h llmaterialmgr.h llmediactrl.h llmediadataclient.h @@ -1174,6 +1184,8 @@ set(viewer_HEADER_FILES llproductinforequest.h llprogressview.h llrecentpeople.h + llreflectionmap.h + llreflectionmapmanager.h llregioninfomodel.h llregionposition.h llremoteparcelrequest.h @@ -1234,6 +1246,7 @@ set(viewer_HEADER_FILES lltextureinfodetails.h lltexturestats.h lltextureview.h + lltinygltfhelper.h lltoast.h lltoastalertpanel.h lltoastgroupnotifypanel.h @@ -2510,6 +2523,19 @@ if (LL_TESTS) "${test_libs}" ) + set(llviewercontrollistener_test_sources + llviewercontrollistener.cpp + ../llxml/llcontrol.cpp + ../llxml/llxmltree.cpp + ../llxml/llxmlparser.cpp + ../llcommon/commoncontrol.cpp + ) + + LL_ADD_INTEGRATION_TEST(llviewercontrollistener + "${llviewercontrollistener_test_sources}" + "${test_libs}" + ) + LL_ADD_INTEGRATION_TEST(llviewernetwork llviewernetwork.cpp "${test_libs}" diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 5dbe61b99e..66ce77b7ea 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -6.6.5 +7.0.0 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b70b3f4ef7..1dae7da857 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1241,6 +1241,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>BulkChangeIncludeMaterials</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect materials</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>BulkChangeEveryoneCopy</key> <map> <key>Comment</key> @@ -3376,6 +3387,29 @@ <key>Value</key> <integer>0</integer> </map> + <!-- TODO: Remove settings keys DisablePrimaryGraphicsMemoryAccounting and DisableSecondaryGraphicsMemoryAccounting after testing, and code that references them --> + <key>DisablePrimaryGraphicsMemoryAccounting</key> + <map> + <key>Comment</key> + <string>Disable the first method used to detect GPU memory use</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DisableSecondaryGraphicsMemoryAccounting</key> + <map> + <key>Comment</key> + <string>Disable the second method used to detect GPU memory use, used as a fallback when the first method fails</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DisableTextHyperlinkActions</key> <map> <key>Comment</key> @@ -3902,7 +3936,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.1</real> + <real>1.0</real> </map> <key>QueueInventoryFetchTimeout</key> <map> @@ -8795,13 +8829,13 @@ <key>RenderAvatarCloth</key> <map> <key>Comment</key> - <string>Controls if avatars use wavy cloth</string> + <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderComplexityColorMin</key> <map> @@ -9610,16 +9644,28 @@ <real>368.0</real> </map> + <key>RenderPBR</key> + <map> + <key>Comment</key> + <string>Use PBR rendering pipeline (Physically Based Rendering).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderDeferred</key> <map> <key>Comment</key> - <string>Use deferred rendering pipeline (Advanced Lighting Model).</string> + <string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderDeferredSun</key> @@ -9834,7 +9880,7 @@ <key>RenderFogRatio</key> <map> <key>Comment</key> - <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> + <string>DEPRECATED - Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9845,7 +9891,7 @@ <key>RenderGamma</key> <map> <key>Comment</key> - <string>Sets gamma exponent for renderer</string> + <string>DEPRECATED - Sets gamma exponent for renderer</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10238,7 +10284,7 @@ <key>RenderObjectBump</key> <map> <key>Comment</key> - <string>Show bumpmapping on primitives</string> + <string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10279,8 +10325,64 @@ <key>Value</key> <integer>2</integer> </map> + <key>RenderReflectionProbeDetail</key> + <map> + <key>Comment</key> + <string>Detail of reflections.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionProbeCount</key> + <map> + <key>Comment</key> + <string>Number of reflection probes (maximum is 256, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> - <key>RenderReflectionRes</key> + <key>RenderReflectionProbeDrawDistance</key> + <map> + <key>Comment</key> + <string>Camera far clip to use when updating reflection probes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64</real> + </map> + <key>RenderReflectionProbeAmbiance</key> + <map> + <key>Comment</key> + <string>Amount reflection probes contribute to ambient light.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderReflectionProbeTextureHackID</key> + <map> + <key>Comment</key> + <string>HACK -- Any object with a diffuse texture with this ID will be treated as a user override reflection probe. (default is "Violet Info Hub" photo from Library)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>6b186931-05da-eafa-a3ed-a012a33bbfb6</string> + </map> + + <key>RenderReflectionRes</key> <map> <key>Comment</key> <string>Reflection map resolution.</string> @@ -10379,17 +10481,6 @@ <key>Value</key> <real>12.0</real> </map> - <key>RenderTextureMemoryMultiple</key> - <map> - <key>Comment</key> - <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>RenderTrackerBeacon</key> <map> <key>Comment</key> @@ -10467,6 +10558,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderUseMikktSpace</key> + <map> + <key>Comment</key> + <string>Use Mikkt Space tangents on GLTF materials.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderUseTriStrips</key> <map> <key>Comment</key> @@ -11156,6 +11258,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>SelectInvisibleObjects</key> + <map> + <key>Comment</key> + <string>Select invisible objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>SelectOwnedOnly</key> <map> <key>Comment</key> @@ -12458,17 +12571,6 @@ <key>Value</key> <real>20.0</real> </map> - <key>TexelPixelRatio</key> - <map> - <key>Comment</key> - <string>texel pixel ratio = texel / pixel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>TextureCameraMotionThreshold</key> <map> <key>Comment</key> @@ -12568,17 +12670,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>TextureFetchDebuggerEnabled</key> - <map> - <key>Comment</key> - <string>Enable the texture fetching debugger if set</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>TextureFetchMinTimeToLog</key> <map> <key>Comment</key> @@ -12601,43 +12692,10 @@ <key>Value</key> <real>0.0</real> </map> - <key>TextureFetchSource</key> - <map> - <key>Comment</key> - <string>Debug use: Source to fetch textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdateHighPriority</key> - <map> - <key>Comment</key> - <string>Number of high priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureFetchUpdateMaxMediumPriority</key> - <map> - <key>Comment</key> - <string>Maximum number of medium priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>TextureFetchUpdateMinMediumPriority</key> + <key>TextureFetchUpdateMinCount</key> <map> <key>Comment</key> - <string>Minimum number of medium priority textures to update per frame</string> + <string>Minimum number of textures to update per frame</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12645,69 +12703,14 @@ <key>Value</key> <integer>32</integer> </map> - <key>TextureFetchUpdatePriorityThreshold</key> - <map> - <key>Comment</key> - <string>Threshold under which textures will be considered too low priority and skipped for update</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>TextureFetchUpdateSkipLowPriority</key> - <map> - <key>Comment</key> - <string>Flag indicating if we want to skip textures with too low of a priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdatePriorities</key> - <map> - <key>Comment</key> - <string>Number of priority texture to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureListFetchingThreshold</key> - <map> - <key>Comment</key> - <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.97</real> - </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> <string>If TRUE, always load textures at full resolution (discard = 0)</string> <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureMemory</key> - <map> - <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> - <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> @@ -12777,7 +12780,9 @@ <key>Value</key> <map> <key>General</key> - <integer>4</integer> + <integer>1</integer> + <key>ImageDecode</key> + <integer>9</integer> </map> </map> <key>ThrottleBandwidthKBPS</key> @@ -14865,7 +14870,7 @@ <key>WindLightUseAtmosShaders</key> <map> <key>Comment</key> - <string>Whether to enable or disable WindLight atmospheric shaders.</string> + <string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 537744b44c..eb3528b9b7 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -370,6 +370,17 @@ <key>Value</key> <string></string> </map> + <key>PBRUploadFolder</key> + <map> + <key>Comment</key> + <string>All pbr uploads will be stored in this directory (UUID)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string></string> + </map> <key>TextureUploadFolder</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 02b2daf0ac..fc1cee1f59 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -262,27 +262,15 @@ void main() vec3 sun_contrib = min(final_da, shadow) * sunlit; -#if !defined(AMBIENT_KILL) color.rgb = amblit; color.rgb *= ambient; -#endif // !defined(AMBIENT_KILL) -vec3 post_ambient = color.rgb; - -#if !defined(SUNLIGHT_KILL) color.rgb += sun_contrib; -#endif // !defined(SUNLIGHT_KILL) - -vec3 post_sunlight = color.rgb; color.rgb *= diffuse_srgb.rgb; -vec3 post_diffuse = color.rgb; - color.rgb = atmosFragLighting(color.rgb, additive, atten); -vec3 post_atmo = color.rgb; - vec4 light = vec4(0,0,0,0); color.rgb = scaleSoftClipFrag(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl index 23adbded5e..73c125bbdc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl @@ -29,8 +29,6 @@ uniform sampler2DRect depthMap; uniform float ssao_radius; uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -83,14 +81,14 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen) { float ret = 1.0; vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy/128.0).xy; + float angle_hidden = 0.0; float points = 0; - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy/128.0).xy; for (int i = 0; i < 8; i++) { vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect); @@ -105,14 +103,14 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen) //(k should vary inversely with # of samples, but this is taken care of later) float funky_val = (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) ? 1.0 : 0.0; - angle_hidden = angle_hidden + funky_val * min(1.0/dist2, ssao_factor_inv); + angle_hidden = angle_hidden + funky_val * min(1.0/dist2, 1.0); // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" float diffz_val = (diff.z > -1.0) ? 1.0 : 0.0; points = points + diffz_val; } - - angle_hidden = min(ssao_factor*angle_hidden/points, 1.0); + + angle_hidden = min(angle_hidden/points, 1.0); float points_val = (points > 0.0) ? 1.0 : 0.0; ret = (1.0 - (points_val * angle_hidden)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 60d83cc623..22b3bd1463 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -52,6 +52,6 @@ void main() frag_data[0] = vec4(diff.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 596d0274af..fa3634f3b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -69,36 +69,47 @@ void main() tc_mod *= 2.0; tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 ); - for (int i = 1; i < 4; i++) + // TODO: move this to kern instead of building kernel per pixel + vec3 k[7]; + k[0] = kern[0]; + k[2] = kern[1]; + k[4] = kern[2]; + k[6] = kern[3]; + + k[1] = (k[0]+k[2])*0.5f; + k[3] = (k[2]+k[4])*0.5f; + k[5] = (k[4]+k[6])*0.5f; + + for (int i = 1; i < 7; i++) { - vec2 samptc = tc + kern[i].z*dlt; + vec2 samptc = tc + k[i].z*dlt*2.0; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*k[i].xyxx; + defined_weight += k[i].xy; } } - for (int i = 1; i < 4; i++) + for (int i = 1; i < 7; i++) { - vec2 samptc = tc - kern[i].z*dlt; + vec2 samptc = tc - k[i].z*dlt*2.0; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*k[i].xyxx; + defined_weight += k[i].xy; } } col /= defined_weight.xyxx; - col.y *= col.y; + //col.y *= max(col.y, 0.75); frag_color = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index b5677a07ee..749ec3a6ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -64,5 +64,5 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0); + frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ae1ac5de7f..348e0f5228 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -124,7 +124,7 @@ void main() /// Gamma correct for WL (soft clip effect). frag_data[0] = vec4(color.rgb, alpha1); frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,0,1); + frag_data[2] = vec4(0,0,0,GBUFFER_FLAG_SKIP_ATMOS); gl_FragDepth = 0.99995f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index e27bbce094..652e609718 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -25,10 +25,88 @@ uniform sampler2DRect normalMap; uniform sampler2DRect depthMap; +uniform sampler2D projectionMap; // rgba + +// projected lighted params +uniform mat4 proj_mat; //screen space to light space projector +uniform vec3 proj_n; // projector normal +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform float proj_focus; // distance from plane to begin blurring +uniform float proj_lod ; // (number of mips in proj map) +uniform float proj_range; // range between near clip and far clip plane of projection +uniform float proj_ambiance; + +// light params +uniform vec3 color; // light_color +uniform float size; // light_size uniform mat4 inv_proj; uniform vec2 screen_res; +const float M_PI = 3.14159265; +const float ONE_OVER_PI = 0.3183098861; + +vec3 srgb_to_linear(vec3 cs); + +float calcLegacyDistanceAttenuation(float distance, float falloff) +{ + float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0); + dist_atten *= dist_atten; + + // Tweak falloff slightly to match pre-EEP attenuation + // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit + dist_atten *= 2.0; + return dist_atten; +} + +// In: +// lv unnormalized surface to light vector +// n normal of the surface +// pos unnormalized camera to surface vector +// Out: +// l normalized surace to light vector +// nl diffuse angle +// nh specular angle +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, + out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist) +{ + l = normalize(lv); + h = normalize(l + v); + nh = clamp(dot(n, h), 0.0, 1.0); + nl = clamp(dot(n, l), 0.0, 1.0); + nv = clamp(dot(n, v), 0.0, 1.0); + vh = clamp(dot(v, h), 0.0, 1.0); + + lightDist = length(lv); +} + +// In: +// light_center +// pos +// Out: +// dist +// l_dist +// lv +// proj_tc Projector Textue Coordinates +bool clipProjectedLightVars(vec3 light_center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc ) +{ + lv = light_center - pos.xyz; + dist = length(lv); + bool clipped = (dist >= size); + if ( !clipped ) + { + dist /= size; + + l_dist = -dot(lv, proj_n); + vec4 projected_point = (proj_mat * vec4(pos.xyz, 1.0)); + clipped = (projected_point.z < 0.0); + projected_point.xyz /= projected_point.w; + proj_tc = projected_point; + } + + return clipped; +} + vec2 getScreenCoordinate(vec2 screenpos) { vec2 sc = screenpos.xy * 2.0; @@ -39,6 +117,8 @@ vec2 getScreenCoordinate(vec2 screenpos) return sc - vec2(1.0, 1.0); } +// See: https://aras-p.info/texts/CompactNormalStorage.html +// Method #4: Spheremap Transform, Lambert Azimuthal Equal-Area projection vec3 getNorm(vec2 screenpos) { vec2 enc = texture2DRect(normalMap, screenpos.xy).xy; @@ -51,12 +131,148 @@ vec3 getNorm(vec2 screenpos) return n; } +vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags) +{ + vec2 enc = packedNormalEnvIntensityFlags.xy; + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return normalize(n); // TODO: Is this normalize redundant? +} + +// return packedNormalEnvIntensityFlags since GBUFFER_FLAG_HAS_PBR needs .w +// See: C++: addDeferredAttachments(), GLSL: softenLightF +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity) +{ + vec4 packedNormalEnvIntensityFlags = texture2DRect(normalMap, screenpos.xy); + n = getNormalFromPacked( packedNormalEnvIntensityFlags ); + envIntensity = packedNormalEnvIntensityFlags.z; + return packedNormalEnvIntensityFlags; +} + float getDepth(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen).r; return depth; } +vec4 getTexture2DLodAmbient(vec2 tc, float lod) +{ +#ifndef FXAA_GLSL_120 + vec4 ret = textureLod(projectionMap, tc, lod); +#else + vec4 ret = texture2D(projectionMap, tc); +#endif + ret.rgb = srgb_to_linear(ret.rgb); + + vec2 dist = tc-vec2(0.5); + float d = dot(dist,dist); + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + +vec4 getTexture2DLodDiffuse(vec2 tc, float lod) +{ +#ifndef FXAA_GLSL_120 + vec4 ret = textureLod(projectionMap, tc, lod); +#else + vec4 ret = texture2D(projectionMap, tc); +#endif + ret.rgb = srgb_to_linear(ret.rgb); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + float det = min(lod/(proj_lod*0.5), 1.0); + float d = min(dist.x, dist.y); + float edge = 0.25*det; + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +// lit This is set by the caller: if (nl > 0.0) { lit = attenuation * nl * noise; } +// Uses: +// color Projected spotlight color +vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv) +{ + vec4 amb_plcol = getTexture2DLodAmbient(projected_uv, proj_lod); + vec3 amb_rgb = amb_plcol.rgb * amb_plcol.a; + + amb_da += proj_ambiance; + amb_da += (nl*nl*0.5+0.5) * proj_ambiance; + amb_da *= attenuation * noise; + amb_da = min(amb_da, 1.0-lit); + + return (amb_da * color.rgb * amb_rgb); +} + +// Returns projected light in Linear +// Uses global spotlight color: +// color +// NOTE: projected.a will be pre-multiplied with projected.rgb +vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv) +{ + float diff = clamp((light_distance - proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 plcol = getTexture2DLodDiffuse(projected_uv.xy, lod); + + return color.rgb * plcol.rgb * plcol.a; +} + +vec4 texture2DLodSpecular(vec2 tc, float lod) +{ +#ifndef FXAA_GLSL_120 + vec4 ret = textureLod(projectionMap, tc, lod); +#else + vec4 ret = texture2D(projectionMap, tc); +#endif + ret.rgb = srgb_to_linear(ret.rgb); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + float det = min(lod/(proj_lod*0.5), 1.0); + float d = min(dist.x, dist.y); + d *= min(1, d * (proj_lod - lod)); // BUG? extra factor compared to diffuse causes N repeats + float edge = 0.25*det; + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +// See: clipProjectedLightVars() +vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n ) +{ + vec3 slit = vec3(0); + vec3 ref = reflect(normalize(pos), n); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float l_dist = length(pdelta); + float ds = dot(ref, proj_n); + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + if (stc.z > 0.0) + { + stc /= stc.w; + slit = getProjectedLightDiffuseColor( l_dist, stc.xy ); // NOTE: Using diffuse due to texture2DLodSpecular() has extra: d *= min(1, d * (proj_lod - lod)); + } + } + return slit; // specular light +} + +vec3 getProjectedLightSpecularColor(float light_distance, vec2 projected_uv) +{ + float diff = clamp((light_distance - proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 plcol = getTexture2DLodDiffuse(projected_uv.xy, lod); // NOTE: Using diffuse due to texture2DLodSpecular() has extra: d *= min(1, d * (proj_lod - lod)); + + return color.rgb * plcol.rgb * plcol.a; +} + vec4 getPosition(vec2 pos_screen) { float depth = getDepth(pos_screen); @@ -77,3 +293,250 @@ vec4 getPositionWithDepth(vec2 pos_screen, float depth) pos.w = 1.0; return pos; } + +vec2 getScreenXY(vec4 clip) +{ + vec4 ndc = clip; + ndc.xyz /= clip.w; + vec2 screen = vec2( ndc.xy * 0.5 ); + screen += 0.5; + screen *= screen_res; + return screen; +} + +// Color utils + +vec3 colorize_dot(float x) +{ + if (x > 0.0) return vec3( 0, x, 0 ); + if (x < 0.0) return vec3(-x, 0, 0 ); + return vec3( 0, 0, 1 ); +} + +vec3 hue_to_rgb(float hue) +{ + if (hue > 1.0) return vec3(0.5); + vec3 rgb = abs(hue * 6. - vec3(3, 2, 4)) * vec3(1, -1, -1) + vec3(-1, 2, 2); + return clamp(rgb, 0.0, 1.0); +} + +// PBR Utils + +// ior Index of Refraction, normally 1.5 +// returns reflect0 +float calcF0(float ior) +{ + float f0 = (1.0 - ior) / (1.0 + ior); + return f0 * f0; +} + +vec3 fresnel(float vh, vec3 f0, vec3 f90 ) +{ + float x = 1.0 - abs(vh); + float x2 = x*x; + float x5 = x2*x2*x; + vec3 fr = f0 + (f90 - f0)*x5; + return fr; +} + +vec3 fresnelSchlick( vec3 reflect0, vec3 reflect90, float vh) +{ + return reflect0 + (reflect90 - reflect0) * pow(clamp(1.0 - vh, 0.0, 1.0), 5.0); +} + +// Approximate Environment BRDF +vec2 getGGXApprox( vec2 uv ) +{ + // Reference: Physically Based Shading on Mobile + // https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile + // EnvBRDFApprox( vec3 SpecularColor, float Roughness, float NoV ) + float nv = uv.x; + float roughness = uv.y; + + const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022 ); + const vec4 c1 = vec4( 1, 0.0425, 1.04 , -0.04 ); + vec4 r = roughness * c0 + c1; + float a004 = min( r.x * r.x, exp2( -9.28 * nv ) ) * r.x + r.y; + vec2 ScaleBias = vec2( -1.04, 1.04 ) * a004 + r.zw; + return ScaleBias; +} + +#define PBR_USE_GGX_APPROX 1 +vec2 getGGX( vec2 brdfPoint ) +{ +#if PBR_USE_GGX_APPROX + return getGGXApprox( brdfPoint); +#else + return texture2D(GGXLUT, brdfPoint).rg; // TODO: use GGXLUT +#endif +} + + +// Reference: float getRangeAttenuation(float range, float distance) +float getLightAttenuationPointSpot(float range, float distance) +{ +#if 1 + return distance; +#else + float range2 = pow(range, 2.0); + + // support negative range as unlimited + if (range <= 0.0) + { + return 1.0 / range2; + } + + return max(min(1.0 - pow(distance / range, 4.0), 1.0), 0.0) / range2; +#endif +} + +vec3 getLightIntensityPoint(vec3 lightColor, float lightRange, float lightDistance) +{ + float rangeAttenuation = getLightAttenuationPointSpot(lightRange, lightDistance); + return rangeAttenuation * lightColor; +} + +float getLightAttenuationSpot(vec3 spotDirection) +{ + return 1.0; +} + +vec3 getLightIntensitySpot(vec3 lightColor, float lightRange, float lightDistance, vec3 v) +{ + float spotAttenuation = getLightAttenuationSpot(-v); + return spotAttenuation * getLightIntensityPoint( lightColor, lightRange, lightDistance ); +} + +// NOTE: This is different from the GGX texture +float D_GGX( float nh, float alphaRough ) +{ + float rough2 = alphaRough * alphaRough; + float f = (nh * nh) * (rough2 - 1.0) + 1.0; + return rough2 / (M_PI * f * f); +} + +// NOTE: This is different from the GGX texture +// See: +// Real Time Rendering, 4th Edition +// Page 341 +// Equation 9.43 +// Also see: +// https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) +// 4.4.2 Geometric Shadowing (specular G) +float V_GGX( float nl, float nv, float alphaRough ) +{ +#if 1 + // Note: When roughness is zero, has discontuinity in the bottom hemisphere + float rough2 = alphaRough * alphaRough; + float ggxv = nl * sqrt(nv * nv * (1.0 - rough2) + rough2); + float ggxl = nv * sqrt(nl * nl * (1.0 - rough2) + rough2); + + float ggx = ggxv + ggxl; + if (ggx > 0.0) + { + return 0.5 / ggx; + } + return 0.0; +#else + // See: smithVisibility_GGXCorrelated, V_SmithCorrelated, etc. + float rough2 = alphaRough * alphaRough; + float ggxv = nl * sqrt(nv * (nv - rough2 * nv) + rough2); + float ggxl = nv * sqrt(nl * (nl - rough2 * nl) + rough2); + return 0.5 / (ggxv + ggxl); +#endif + +} + +// NOTE: Assumes a hard-coded IOR = 1.5 +void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ) +{ + float metal = packedORM.b; + c_diff = mix(diffuse, vec3(0), metal); + float IOR = 1.5; // default Index Of Refraction 1.5 (dielectrics) + reflect0 = vec3(0.04); // -> incidence reflectance 0.04 +// reflect0 = vec3(calcF0(IOR)); + reflect0 = mix(reflect0, diffuse, metal); // reflect at 0 degrees + reflect90 = vec3(1); // reflect at 90 degrees + specWeight = 1.0; + + // When roughness is zero blender shows a tiny specular + float perceptualRough = max(packedORM.g, 0.1); + alphaRough = perceptualRough * perceptualRough; +} + +vec3 BRDFDiffuse(vec3 color) +{ + return color * ONE_OVER_PI; +} + +vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh ) +{ + return (1.0 - fresnelSchlick( reflect0, reflect90, vh)) * BRDFDiffuse(c_diff); +} + +vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRough, float specWeight, float vh, float nl, float nv, float nh ) +{ + vec3 fresnel = fresnelSchlick( reflect0, reflect90, vh ); // Fresnel + float vis = V_GGX( nl, nv, alphaRough ); // Visibility + float d = D_GGX( nh, alphaRough ); // Distribution + return fresnel * vis * d; +} + +// set colorDiffuse and colorSpec to the results of GLTF PBR style IBL +void pbrIbl(out vec3 colorDiffuse, // diffuse color output + out vec3 colorSpec, // specular color output, + vec3 radiance, // radiance map sample + vec3 irradiance, // irradiance map sample + float ao, // ambient occlusion factor + float nv, // normal dot view vector + float perceptualRough, // roughness factor + float gloss, // 1.0 - roughness factor + vec3 reflect0, // see also: initMaterial + vec3 c_diff) +{ + // Common to RadianceGGX and RadianceLambertian + vec2 brdfPoint = clamp(vec2(nv, perceptualRough), vec2(0,0), vec2(1,1)); + vec2 vScaleBias = getGGX( brdfPoint); // Environment BRDF: scale and bias applied to reflect0 + vec3 fresnelR = max(vec3(gloss), reflect0) - reflect0; // roughness dependent fresnel + vec3 kSpec = reflect0 + fresnelR*pow(1.0 - nv, 5.0); + + vec3 FssEssGGX = kSpec*vScaleBias.x + vScaleBias.y; + colorSpec = radiance * FssEssGGX; + + // Reference: getIBLRadianceLambertian fs + vec3 FssEssLambert = kSpec * vScaleBias.x + vScaleBias.y; // NOTE: Very similar to FssEssRadiance but with extra specWeight term + float Ems = 1.0 - (vScaleBias.x + vScaleBias.y); + vec3 avg = (reflect0 + (1.0 - reflect0) / 21.0); + vec3 AvgEms = avg * Ems; + vec3 FmsEms = AvgEms * FssEssLambert / (1.0 - AvgEms); + vec3 kDiffuse = c_diff * (1.0 - FssEssLambert + FmsEms); + colorDiffuse = (FmsEms + kDiffuse) * irradiance; + + colorDiffuse *= ao; + colorSpec *= ao; +} + +void pbrDirectionalLight(inout vec3 colorDiffuse, + inout vec3 colorSpec, + vec3 sunlit, + float scol, + vec3 reflect0, + vec3 reflect90, + vec3 c_diff, + float alphaRough, + float vh, + float nl, + float nv, + float nh) +{ + float scale = 16.0; + vec3 sunColor = sunlit * scale; + + // scol = sun shadow + vec3 intensity = sunColor * nl * scol; + vec3 sunDiffuse = intensity * BRDFLambertian (reflect0, reflect90, c_diff , 1.0, vh); + vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, 1.0, vh, nl, nv, nh); + + colorDiffuse += sunDiffuse; + colorSpec += sunSpec; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index b328ee9483..3bf148502c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -53,6 +53,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index fc5c86b4d6..e15239b59d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -52,5 +52,5 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index 1bb8eb8bd0..b0ff233414 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -52,6 +52,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 8319e61242..b2d2e2fa71 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -46,6 +46,6 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index ccd1df84f9..b4bc114dd5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -48,5 +48,5 @@ void main() frag_data[0] = vec4(col, 0.0); frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 9fcee04c32..f693323d45 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -38,7 +38,7 @@ uniform sampler2D diffuseMap; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; +VARYING vec3 vary_position; uniform samplerCube environmentMap; @@ -74,7 +74,7 @@ void main() vec3 amblit; vec3 additive; vec3 atten; - vec3 pos = vary_position.xyz/vary_position.w; + vec3 pos = vary_position.xyz; calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl index 3bd6b693fa..5264b3b716 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -45,7 +45,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; +VARYING vec3 vary_position; #ifdef HAS_SKIN mat4 getObjectSkinnedTransform(); @@ -62,17 +62,23 @@ void main() mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; vec4 pos = mat * vert; - vary_position = gl_Position = projection_matrix * pos; + gl_Position = projection_matrix * pos; vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); #else vec4 pos = (modelview_matrix * vert); - vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vec3 norm = normalize(normal_matrix * normal); #endif - vec3 ref = reflect(pos.xyz, -norm); + vary_position = pos.xyz; vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz; + +#ifndef HAS_REFLECTION_PROBES + vec3 ref = reflect(pos.xyz, -norm); + vary_texcoord1 = transpose(normal_matrix) * ref.xyz; +#else + vary_texcoord1 = norm; +#endif calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl index 90566393d2..75f914cb02 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl @@ -38,5 +38,5 @@ void main() { frag_data[0] = color*texture2D(diffuseMap, vary_texcoord0.xy); frag_data[1] = vec4(0.0); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); + frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index a58cc3d12d..51afda2791 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -41,6 +41,7 @@ uniform sampler2D specularMap; VARYING vec2 vary_texcoord0; vec3 linear_to_srgb(vec3 c); +vec2 encode_normal (vec3 n); void main() { @@ -56,5 +57,5 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = spec; - frag_data[2] = norm; + frag_data[2] = vec4(encode_normal(norm.xyz),0,GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 02d83925ea..e87d90aa9e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -277,10 +277,10 @@ void main() vec4 final_specular = spec; #ifdef HAS_SPECULAR_MAP - vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0); + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, GBUFFER_FLAG_HAS_ATMOS); final_specular.a = specular_color.a * norm.a; #else - vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, GBUFFER_FLAG_HAS_ATMOS); final_specular.a = specular_color.a; #endif @@ -345,35 +345,6 @@ void main() if (spec.a > 0.0) // specular reflection { - /* // Reverting this specular calculation to previous 'dumbshiny' version - DJH 6/17/2020 - // Preserving the refactored version as a comment for potential reconsideration, - // overriding the general rule to avoid pollutiong the source with commented code. - // - // If you're reading this in 2021+, feel free to obliterate. - - vec3 npos = -normalize(pos.xyz); - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(light_dir.xyz + npos); - float nh = dot(norm.xyz, h); - float nv = dot(norm.xyz, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) - { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da); - vec3 sp = sun_contrib*scol / 6.0f; - sp = clamp(sp, vec3(0), vec3(1)); - bloom = dot(sp, sp) / 4.0; - color += sp * spec.rgb; - } - */ - float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r); @@ -444,10 +415,10 @@ void main() #else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer - // deferred path - frag_data[0] = final_color; //gbuffer is sRGB + // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl + frag_data[0] = final_color; // gbuffer is sRGB frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. - frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. + frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) #endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index 7e29ada205..a1cab87092 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -1,5 +1,5 @@ /** - * @file bumpV.glsl + * @file materialV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 35068899ee..a513d60388 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -66,7 +66,7 @@ void main() frag_data[0] = vec4(c.rgb, c.a); frag_data[1] = vec4(0.0); - frag_data[2] = vec4(0.0f); + frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_HAS_ATMOS); gl_FragDepth = 0.999985f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 09c47165dd..0ae4bbfc5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -36,7 +36,6 @@ out vec4 frag_color; uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index ec3fb9c543..8dcc18080d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -42,7 +42,6 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; uniform sampler2D lightFunc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl new file mode 100644 index 0000000000..9d3339f607 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl @@ -0,0 +1,289 @@ +/** + * @file class1\deferred\pbralphaF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#define DIFFUSE_ALPHA_MODE_NONE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +uniform sampler2D diffuseMap; //always in sRGB space +uniform sampler2D bumpMap; +uniform sampler2D emissiveMap; +uniform sampler2D specularMap; // PBR: Packed: Occlusion, Metal, Roughness + +uniform float metallicFactor; +uniform float roughnessFactor; +uniform vec3 emissiveColor; + +#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) +uniform sampler2DRect lightMap; +#endif + +uniform int sun_up_factor; +uniform vec3 sun_dir; +uniform vec3 moon_dir; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + #ifdef DEFINE_GL_FRAGCOLOR + out vec4 frag_color; + #else + #define frag_color gl_FragColor + #endif +#else + #ifdef DEFINE_GL_FRAGCOLOR + out vec4 frag_data[4]; + #else + #define frag_data gl_FragData + #endif +#endif + +#ifdef HAS_SHADOW + VARYING vec3 vary_fragcoord; + uniform vec2 screen_res; +#endif + +VARYING vec3 vary_position; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec3 vary_normal; +VARYING vec3 vary_tangent; +flat in float vary_sign; + + +#ifdef HAS_ALPHA_MASK +uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() +#endif + +// Lights +// See: LLRender::syncLightState() +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; // spot direction +uniform vec4 light_attenuation[8]; // linear, quadratic, is omni, unused, See: LLPipeline::setupHWLights() and syncLightState() +uniform vec3 light_diffuse[8]; +uniform vec2 light_deferred_attenuation[8]; // light size and falloff + +vec3 srgb_to_linear(vec3 c); +vec3 linear_to_srgb(vec3 c); + +// These are in deferredUtil.glsl but we can't set: mFeatures.isDeferred to include it +vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh ); +vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRoughness, float specWeight, float vh, float nl, float nv, float nh ); +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); +vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); +vec3 scaleSoftClipFrag(vec3 l); + +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +vec2 getGGX( vec2 brdfPoint ); +void initMaterial( vec3 diffuse, vec3 packedORM, + out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ); +float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); + +void pbrDirectionalLight(inout vec3 colorDiffuse, + inout vec3 colorSpec, + vec3 sunlit, + float scol, + vec3 reflect0, + vec3 reflect90, + vec3 c_diff, + float alphaRough, + float vh, + float nl, + float nv, + float nh); + +void pbrIbl(out vec3 colorDiffuse, // diffuse color output + out vec3 colorSpec, // specular color output, + vec3 radiance, // radiance map sample + vec3 irradiance, // irradiance map sample + float ao, // ambient occlusion factor + float nv, + float perceptualRough, // roughness factor + float gloss, // 1.0 - roughness factor + vec3 reflect0, + vec3 c_diff); + +// lp = light position +// la = linear attenuation, light radius +// fa = falloff +// See: LLRender::syncLightState() +vec3 calcPointLightOrSpotLight(vec3 reflect0, vec3 reflect90, float alphaRough, vec3 c_diff, + vec3 lightColor, vec3 diffuse, vec3 p, vec3 v, vec3 n, vec4 lp, vec3 ln, + float lightSize, float lightFalloff, float is_pointlight, float ambiance) +{ + vec3 intensity = vec3(0); + + vec3 lv = lp.xyz - p; + vec3 h, l; + float nh, nl, nv, vh, lightDist; + calcHalfVectors(lv,n,v,h,l,nh,nl,nv,vh,lightDist); + + float dist = lightDist/lightSize; + + if (dist <= 1.0 && nl > 0.0) + { + float dist_atten = calcLegacyDistanceAttenuation(dist,lightFalloff); + + float specWeight = 1.0; + + lv = normalize(lv); + float spot = max(dot(-ln, lv), is_pointlight); + nl *= spot * spot; + + if (nl > 0.0) + { + vec3 color = vec3(0); + intensity = dist_atten * nl * lightColor; + color += intensity * BRDFLambertian(reflect0, reflect90, c_diff, specWeight, vh); + color += intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); + return color; + } + } + return intensity; +} + +void main() +{ + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + vec3 pos = vary_position; + + float scol = 1.0; + float ambocc = 1.0; + + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true); + +// IF .mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; +// vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; +// else + vec4 albedo = texture2D(diffuseMap, vary_texcoord0.xy).rgba; + albedo.rgb = srgb_to_linear(albedo.rgb); +#ifdef HAS_ALPHA_MASK + if (albedo.a < minimum_alpha) + { + discard; + } +#endif + + vec3 base = vertex_color.rgb * albedo.rgb; + + vec3 vNt = texture2D(bumpMap, vary_texcoord1.xy).xyz*2.0-1.0; + float sign = vary_sign; + vec3 vN = vary_normal; + vec3 vT = vary_tangent.xyz; + + vec3 vB = sign * cross(vN, vT); + vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); + + norm *= gl_FrontFacing ? 1.0 : -1.0; + +#ifdef HAS_SHADOW + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag); +#endif + + // RGB = Occlusion, Roughness, Metal + // default values, see LLViewerFetchedTexture::sWhiteImagep since roughnessFactor and metallicFactor are multiplied in + // occlusion 1.0 + // roughness 0.0 + // metal 0.0 + vec3 packedORM = texture2D(specularMap, vary_texcoord2.xy).rgb; // PBR linear packed Occlusion, Roughness, Metal. See: lldrawpoolapha.cpp + + packedORM.g *= roughnessFactor; + packedORM.b *= metallicFactor; + + // emissiveColor is the emissive color factor from GLTF and is already in linear space + vec3 colorEmissive = emissiveColor; + // emissiveMap here is a vanilla RGB texture encoded as sRGB, manually convert to linear + colorEmissive *= srgb_to_linear(texture2D(emissiveMap, vary_texcoord0.xy).rgb); + + vec3 colorDiffuse = vec3(0); + vec3 colorSpec = vec3(0); + + float IOR = 1.5; // default Index Of Refraction 1.5 (dielectrics) + float ao = packedORM.r; + float perceptualRough = packedORM.g; + float metal = packedORM.b; + + vec3 v = -normalize(vary_position.xyz); + vec3 n = norm.xyz; + + vec3 h, l; + float nh, nl, nv, vh, lightDist; + calcHalfVectors(light_dir, n, v, h, l, nh, nl, nv, vh, lightDist); + + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( base, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + + float gloss = 1.0 - perceptualRough; + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + vec3 legacyenv = vec3(0); + sampleReflectionProbes(irradiance, radiance, legacyenv, pos.xyz, norm.xyz, gloss, 0.0); + irradiance = max(amblit,irradiance) * ambocc; + + pbrIbl(colorDiffuse, colorSpec, radiance, irradiance, ao, nv, perceptualRough, gloss, reflect0, c_diff); + + // Sun/Moon Lighting + if (nl > 0.0 || nv > 0.0) + { + pbrDirectionalLight(colorDiffuse, colorSpec, srgb_to_linear(sunlit), scol, reflect0, reflect90, c_diff, alphaRough, vh, nl, nv, nh); + } + + vec3 col = colorDiffuse + colorEmissive + colorSpec; + + vec3 light = vec3(0); + + // Punctual lights +#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( reflect0, reflect90, alphaRough, c_diff, light_diffuse[i].rgb, base.rgb, pos.xyz, v, n, light_position[i], light_direction[i].xyz, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w ); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + col.rgb += light.rgb; + + col.rgb = linear_to_srgb(col.rgb); + col *= atten.r; + col += 2.0*additive; + col = scaleSoftClipFrag(col); + + frag_color = vec4(col,albedo.a * vertex_color.a); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl new file mode 100644 index 0000000000..b3880ab178 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl @@ -0,0 +1,115 @@ +/** + * @file class1\deferred\pbralphaV.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define DIFFUSE_ALPHA_MODE_IGNORE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +#ifdef HAS_SKIN +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +mat4 getObjectSkinnedTransform(); +#else +uniform mat3 normal_matrix; +uniform mat4 modelview_projection_matrix; +#endif + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + #if !defined(HAS_SKIN) + uniform mat4 modelview_matrix; + #endif + VARYING vec3 vary_position; +#endif + +uniform mat4 texture_matrix0; + +#ifdef HAS_SHADOW +VARYING vec3 vary_fragcoord; +uniform float near_clip; +#endif + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 tangent; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; + + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec3 vary_normal; +VARYING vec3 vary_tangent; +flat out float vary_sign; + + +void main() +{ +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + vary_position = pos; +#endif + vec4 vert = projection_matrix * vec4(pos,1.0); +#else + //transform vertex + vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif + gl_Position = vert; + +#ifdef HAS_SHADOW + vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip); +#endif + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; + vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; + +#ifdef HAS_SKIN + vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; + vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; +#else //HAS_SKIN + vec3 n = normal_matrix * normal; + vec3 t = normal_matrix * tangent.xyz; +#endif //HAS_SKIN + + vary_tangent = normalize(t); + vary_sign = tangent.w; + vary_normal = normalize(n); + + vertex_color = diffuse_color; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + #if !defined(HAS_SKIN) + vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; + #endif +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl new file mode 100644 index 0000000000..ea28cca0cb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -0,0 +1,105 @@ +/** + * @file pbropaqueF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform sampler2D diffuseMap; //always in sRGB space + +uniform float metallicFactor; +uniform float roughnessFactor; +uniform vec3 emissiveColor; +uniform sampler2D bumpMap; +uniform sampler2D emissiveMap; +uniform sampler2D specularMap; // Packed: Occlusion, Metal, Roughness + +out vec4 frag_data[4]; + +VARYING vec3 vary_position; +VARYING vec4 vertex_color; +VARYING vec3 vary_normal; +VARYING vec3 vary_tangent; +flat in float vary_sign; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; + +uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() + +vec2 encode_normal(vec3 n); +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); + +uniform mat3 normal_matrix; + +void main() +{ +// IF .mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; +// vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; +// else + vec4 albedo = texture2D(diffuseMap, vary_texcoord0.xy).rgba; + if (albedo.a < minimum_alpha) + { + discard; + } + + vec3 col = vertex_color.rgb * srgb_to_linear(albedo.rgb); + + // from mikktspace.com + vec3 vNt = texture2D(bumpMap, vary_texcoord1.xy).xyz*2.0-1.0; + float sign = vary_sign; + vec3 vN = vary_normal; + vec3 vT = vary_tangent.xyz; + + vec3 vB = sign * cross(vN, vT); + vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); + + // RGB = Occlusion, Roughness, Metal + // default values, see LLViewerTexture::sDefaultPBRORMImagep + // occlusion 1.0 + // roughness 0.0 + // metal 0.0 + vec3 spec = texture2D(specularMap, vary_texcoord2.xy).rgb; + + spec.g *= roughnessFactor; + spec.b *= metallicFactor; + + vec3 emissive = emissiveColor; + emissive *= srgb_to_linear(texture2D(emissiveMap, vary_texcoord0.xy).rgb); + + tnorm *= gl_FrontFacing ? 1.0 : -1.0; + + //spec.rgb = vec3(1,1,0); + //col = vec3(0,0,0); + //emissive = vary_tangent.xyz*0.5+0.5; + //emissive = vec3(sign*0.5+0.5); + //emissive = vNt * 0.5 + 0.5; + //emissive = tnorm*0.5+0.5; + // See: C++: addDeferredAttachments(), GLSL: softenLightF + frag_data[0] = vec4(linear_to_srgb(col), 0.0); // Diffuse + frag_data[1] = vec4(linear_to_srgb(emissive), vertex_color.a); // PBR sRGB Emissive + frag_data[2] = vec4(encode_normal(tnorm), vertex_color.a, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags + frag_data[3] = vec4(spec.rgb,0); // PBR linear packed Occlusion, Roughness, Metal. +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl new file mode 100644 index 0000000000..5573c02a60 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -0,0 +1,92 @@ +/** + * @file pbropaqueV.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define DIFFUSE_ALPHA_MODE_IGNORE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +#ifdef HAS_SKIN +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +mat4 getObjectSkinnedTransform(); +#else +uniform mat3 normal_matrix; +uniform mat4 modelview_projection_matrix; +#endif + +uniform mat4 texture_matrix0; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 tangent; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; + +VARYING vec4 vertex_color; + +VARYING vec3 vary_tangent; +flat out float vary_sign; +VARYING vec3 vary_normal; + +void main() +{ +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + + vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; + + gl_Position = projection_matrix*vec4(pos,1.0); + +#else + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; + vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; +#ifdef HAS_SKIN + vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; + vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; +#else //HAS_SKIN + vec3 n = normal_matrix * normal; + vec3 t = normal_matrix * tangent.xyz; +#endif + + vary_tangent = normalize(t); + vary_sign = tangent.w; + vary_normal = normalize(n); + + vertex_color = diffuse_color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 18616a9bb3..5bb034d5c1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -1,5 +1,5 @@ /** - * @file pointLightF.glsl + * @file class1\deferred\pointLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -36,7 +36,6 @@ out vec4 frag_color; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl index 345c07a354..8f3e38b08b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl @@ -1,58 +1,44 @@ -/** - * @file shadowAlphaMaskF.glsl +/** + * @file class1/deferred/reflectionProbeF.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * + * Copyright (C) 2022, Linden Research, Inc. + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 pos; - -vec4 computeMoments(float depth, float a); - -void main() +// fallback stub -- will be used if actual reflection probe shader failed to load (output pink so it's obvious) +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) { - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; + ambenv = vec3(1,0,1); + glossenv = vec3(1,0,1); + legacyenv = vec3(1,0,1); +} - frag_color = computeMoments(length(pos), float a); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + color = vec3(1,0,1); +} -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) +{ + color = vec3(1,0,1); } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 331249dc33..ecb0c43518 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -57,7 +57,7 @@ void main() /// Gamma correct for WL (soft clip effect). frag_data[0] = vec4(color.rgb, 0.0); frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0.0,0.0,0.0,1.0); //1.0 in norm.w masks off fog + frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS); //1.0 in norm.w masks off fog gl_FragDepth = 0.99999f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 7f2c603f87..918e119c31 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -142,7 +142,7 @@ void main() color = mix(color.rgb, reflected_color, envIntensity); } - if (norm.w < 0.5) + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a); color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a); diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index bac79a9fdc..ef9cee3fa0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -60,7 +60,7 @@ void main() frag_data[0] = col; frag_data[1] = vec4(0.0f); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); + frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); gl_FragDepth = 0.99995f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index b2fa5d8a25..4ab8747629 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -57,7 +57,7 @@ void main() frag_data[0] = c; frag_data[1] = vec4(0.0f); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); + frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); gl_FragDepth = 0.999988f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 6b6eed9db8..d6c14c48c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -63,6 +63,6 @@ void main() frag_data[0] = outColor; frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 89e354558a..dc0e5b0ce3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -52,5 +52,5 @@ void main() frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl index 9a5debb3c1..14c337e608 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl @@ -78,5 +78,5 @@ void main() frag_data[0] = vec4(fb.rgb, 1.0); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, env intens, atmo kill + frag_data[2] = vec4(encode_normal(wavef), 0.0, GBUFFER_FLAG_HAS_ATMOS); // normalxyz, env intens, flags (atmo kill) } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index a157e9c017..03896f4c51 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -180,5 +180,5 @@ void main() frag_data[1] = vec4(0); // speccolor, spec - frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0 + frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, GBUFFER_FLAG_HAS_ATMOS);// normalxy, env intens, flags (atmo kill) } diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl new file mode 100644 index 0000000000..4681fa1abd --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl @@ -0,0 +1,100 @@ +/** + * @file irradianceGenF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +/*[EXTRA_CODE_HERE]*/ + + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform samplerCubeArray reflectionProbes; +uniform int sourceIdx; + +VARYING vec3 vary_dir; + +// ============================================================================================================= +// Parts of this file are (c) 2018 Sascha Willems +// SNIPPED FROM https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/data/shaders/irradiancecube.frag +/* +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ +// ============================================================================================================= + + + +#define PI 3.1415926535897932384626433832795 + +void main() +{ + float deltaPhi = (2.0 * PI) / 11.25; + float deltaTheta = (0.5 * PI) / 4.0; + float mipLevel = 2; + + vec3 N = normalize(vary_dir); + vec3 up = vec3(0.0, 1.0, 0.0); + vec3 right = normalize(cross(up, N)); + up = normalize(cross(N, right)); + + const float TWO_PI = PI * 2.0; + const float HALF_PI = PI * 0.5; + + vec3 color = vec3(0.0); + uint sampleCount = 0u; + for (float phi = 0.0; phi < TWO_PI; phi += deltaPhi) { + for (float theta = 0.0; theta < HALF_PI; theta += deltaTheta) { + vec3 tempVec = cos(phi) * right + sin(phi) * up; + vec3 sampleVector = cos(theta) * N + sin(theta) * tempVec; + color += textureLod(reflectionProbes, vec4(sampleVector, sourceIdx), mipLevel).rgb * cos(theta) * sin(theta); + sampleCount++; + } + } + frag_color = vec4(PI * color / float(sampleCount), 1.0); +} +// ============================================================================================================= + diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl index b466883dc7..5190abf17c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl @@ -1,9 +1,9 @@ /** - * @file genSkyShV.glsl + * @file irradianceGenV.glsl * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,16 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_matrix; + ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -VARYING vec2 vary_frag; +VARYING vec3 vary_dir; void main() { - // pass through untransformed fullscreen pos - gl_Position = vec4(position.xyz, 1.0); - vary_frag = texcoord0; + gl_Position = vec4(position, 1.0); + + vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz; } diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl new file mode 100644 index 0000000000..94fedce243 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -0,0 +1,168 @@ +/** + * @file radianceGenF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform samplerCubeArray reflectionProbes; +uniform int sourceIdx; + +VARYING vec3 vary_dir; + +// ============================================================================================================= +// Parts of this file are (c) 2018 Sascha Willems +// SNIPPED FROM https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/data/shaders/prefilterenvmap.frag +/* +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ +// ============================================================================================================= + + +uniform float roughness; + +uniform float mipLevel; + +const float PI = 3.1415926536; + +// Based omn http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/ +float random(vec2 co) +{ + float a = 12.9898; + float b = 78.233; + float c = 43758.5453; + float dt= dot(co.xy ,vec2(a,b)); + float sn= mod(dt,3.14); + return fract(sin(sn) * c); +} + +vec2 hammersley2d(uint i, uint N) +{ + // Radical inverse based on http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html + uint bits = (i << 16u) | (i >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + float rdi = float(bits) * 2.3283064365386963e-10; + return vec2(float(i) /float(N), rdi); +} + +// Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf +vec3 importanceSample_GGX(vec2 Xi, float roughness, vec3 normal) +{ + // Maps a 2D point to a hemisphere with spread based on roughness + float alpha = roughness * roughness; + float phi = 2.0 * PI * Xi.x + random(normal.xz) * 0.1; + float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (alpha*alpha - 1.0) * Xi.y)); + float sinTheta = sqrt(1.0 - cosTheta * cosTheta); + vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); + + // Tangent space + vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 tangentX = normalize(cross(up, normal)); + vec3 tangentY = normalize(cross(normal, tangentX)); + + // Convert to world Space + return normalize(tangentX * H.x + tangentY * H.y + normal * H.z); +} + +// Normal Distribution function +float D_GGX(float dotNH, float roughness) +{ + float alpha = roughness * roughness; + float alpha2 = alpha * alpha; + float denom = dotNH * dotNH * (alpha2 - 1.0) + 1.0; + return (alpha2)/(PI * denom*denom); +} + +vec3 prefilterEnvMap(vec3 R, float roughness) +{ + vec3 N = R; + vec3 V = R; + vec3 color = vec3(0.0); + float totalWeight = 0.0; + float envMapDim = 256.0; + int numSamples = 32/max(int(mipLevel), 1); + + for(uint i = 0u; i < numSamples; i++) { + vec2 Xi = hammersley2d(i, numSamples); + vec3 H = importanceSample_GGX(Xi, roughness, N); + vec3 L = 2.0 * dot(V, H) * H - V; + float dotNL = clamp(dot(N, L), 0.0, 1.0); + if(dotNL > 0.0) { + // Filtering based on https://placeholderart.wordpress.com/2015/07/28/implementation-notes-runtime-environment-map-filtering-for-image-based-lighting/ + + float dotNH = clamp(dot(N, H), 0.0, 1.0); + float dotVH = clamp(dot(V, H), 0.0, 1.0); + + // Probability Distribution Function + float pdf = D_GGX(dotNH, roughness) * dotNH / (4.0 * dotVH) + 0.0001; + // Slid angle of current smple + float omegaS = 1.0 / (float(numSamples) * pdf); + // Solid angle of 1 pixel across all cube faces + float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim); + // Biased (+1.0) mip level for better result + //float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f); + color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL; + totalWeight += dotNL; + + } + } + return (color / totalWeight); +} + +void main() +{ + vec3 N = normalize(vary_dir); + frag_color = vec4(prefilterEnvMap(N, roughness), 1.0); +} +// ============================================================================================================= + diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl index 8f32dfde79..5f5d9396ff 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl @@ -1,9 +1,9 @@ /** - * @file class3/deferred/shVisV.glsl + * @file radianceGenV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,12 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 modelview_matrix; + ATTRIBUTE vec3 position; -VARYING vec4 vary_pos; + +VARYING vec3 vary_dir; void main() { - // Output - vary_pos = vec4(position, 1); - gl_Position = vary_pos; + gl_Position = vec4(position, 1.0); + + vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz; } + diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl new file mode 100644 index 0000000000..ea687aab4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl @@ -0,0 +1,75 @@ +/** + * @file reflectionmipF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect screenMap; + +VARYING vec2 vary_texcoord0; + +void main() +{ + float w[9]; + + float c = 1.0/16.0; //corner weight + float e = 1.0/8.0; //edge weight + float m = 1.0/4.0; //middle weight + + //float wsum = c*4+e*4+m; + + w[0] = c; w[1] = e; w[2] = c; + w[3] = e; w[4] = m; w[5] = e; + w[6] = c; w[7] = e; w[8] = c; + + vec2 tc[9]; + + float ed = 1; + float cd = 1; + + + tc[0] = vec2(-cd, cd); tc[1] = vec2(0, ed); tc[2] = vec2(cd, cd); + tc[3] = vec2(-ed, 0); tc[4] = vec2(0, 0); tc[5] = vec2(ed, 0); + tc[6] = vec2(-cd, -cd); tc[7] = vec2(0, -ed); tc[8] = vec2(cd, -1); + + vec3 color = vec3(0,0,0); + + for (int i = 0; i < 9; ++i) + { + color += texture2DRect(screenMap, vary_texcoord0.xy+tc[i]).rgb * w[i]; + //color += texture2DRect(screenMap, vary_texcoord0.xy+tc[i]*2.0).rgb * w[i]*0.5; + } + + //color /= wsum; + + frag_color = vec4(color, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index ea2690ba09..3831eeaa01 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -43,6 +43,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { return 1.0f; } +// Returns colors in sRGB void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) { diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl new file mode 100644 index 0000000000..3d96fe25be --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -0,0 +1,477 @@ +/** + * @file class2/deferred/reflectionProbeF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_shader_texture_lod : enable + +#define FLT_MAX 3.402823466e+38 + +#define REFMAP_COUNT 256 +#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider + +uniform samplerCubeArray reflectionProbes; + +layout (std140) uniform ReflectionProbes +{ + // list of OBBs for user override probes + // box is a set of 3 planes outward facing planes and the depth of the box along that plane + // for each box refBox[i]... + /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation + // box[3][0..2] - plane thickness + mat4 refBox[REFMAP_COUNT]; + // list of bounding spheres for reflection probes sorted by distance to camera (closest first) + vec4 refSphere[REFMAP_COUNT]; + // index of cube map in reflectionProbes for a corresponding reflection probe + // e.g. cube map channel of refSphere[2] is stored in refIndex[2] + // refIndex.x - cubemap channel in reflectionProbes + // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index) + // refIndex.z - number of neighbors + // refIndex.w - priority, if negative, this probe has a box influence + ivec4 refIndex[REFMAP_COUNT]; + + // neighbor list data (refSphere indices, not cubemap array layer) + ivec4 refNeighbor[1024]; + + // number of reflection probes present in refSphere + int refmapCount; + + // intensity of ambient light from reflection probes + float reflectionAmbiance; +}; + +// Inputs +uniform mat3 env_mat; + +// list of probeIndexes shader will actually use after "getRefIndex" is called +// (stores refIndex/refSphere indices, NOT rerflectionProbes layer) +int probeIndex[REF_SAMPLE_COUNT]; + +// number of probes stored in probeIndex +int probeInfluences = 0; + +bool isAbove(vec3 pos, vec4 plane) +{ + return (dot(plane.xyz, pos) + plane.w) > 0; +} + +// return true if probe at index i influences position pos +bool shouldSampleProbe(int i, vec3 pos) +{ + if (refIndex[i].w < 0) + { + vec4 v = refBox[i] * vec4(pos, 1.0); + if (abs(v.x) > 1 || + abs(v.y) > 1 || + abs(v.z) > 1) + { + return false; + } + } + else + { + vec3 delta = pos.xyz - refSphere[i].xyz; + float d = dot(delta, delta); + float r2 = refSphere[i].w; + r2 *= r2; + + if (d > r2) + { //outside bounding sphere + return false; + } + } + + return true; +} + +// call before sampleRef +// populate "probeIndex" with N probe indices that influence pos where N is REF_SAMPLE_COUNT +// overall algorithm -- +void preProbeSample(vec3 pos) +{ + // TODO: make some sort of structure that reduces the number of distance checks + + for (int i = 0; i < refmapCount; ++i) + { + // found an influencing probe + if (shouldSampleProbe(i, pos)) + { + probeIndex[probeInfluences] = i; + ++probeInfluences; + + int neighborIdx = refIndex[i].y; + if (neighborIdx != -1) + { + int neighborCount = min(refIndex[i].z, REF_SAMPLE_COUNT-1); + + int count = 0; + while (count < neighborCount) + { + // check up to REF_SAMPLE_COUNT-1 neighbors (neighborIdx is ivec4 index) + + int idx = refNeighbor[neighborIdx].x; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].y; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].z; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].w; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + ++neighborIdx; + } + + return; + } + } + } +} + +// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection + +// original reference implementation: +/* +bool intersect(const Ray &ray) const +{ + float t0, t1; // solutions for t if the ray intersects +#if 0 + // geometric solution + Vec3f L = center - orig; + float tca = L.dotProduct(dir); + // if (tca < 0) return false; + float d2 = L.dotProduct(L) - tca * tca; + if (d2 > radius2) return false; + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; +#else + // analytic solution + Vec3f L = orig - center; + float a = dir.dotProduct(dir); + float b = 2 * dir.dotProduct(L); + float c = L.dotProduct(L) - radius2; + if (!solveQuadratic(a, b, c, t0, t1)) return false; +#endif + if (t0 > t1) std::swap(t0, t1); + + if (t0 < 0) { + t0 = t1; // if t0 is negative, let's use t1 instead + if (t0 < 0) return false; // both t0 and t1 are negative + } + + t = t0; + + return true; +} */ + +// adapted -- assume that origin is inside sphere, return distance from origin to edge of sphere +vec3 sphereIntersect(vec3 origin, vec3 dir, vec3 center, float radius2) +{ + float t0, t1; // solutions for t if the ray intersects + + vec3 L = center - origin; + float tca = dot(L,dir); + + float d2 = dot(L,L) - tca * tca; + + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; + + vec3 v = origin + dir * t1; + return v; +} + +// from https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ +/* +vec3 DirectionWS = normalize(PositionWS - CameraWS); +vec3 ReflDirectionWS = reflect(DirectionWS, NormalWS); + +// Intersection with OBB convertto unit box space +// Transform in local unit parallax cube space (scaled and rotated) +vec3 RayLS = MulMatrix( float(3x3)WorldToLocal, ReflDirectionWS); +vec3 PositionLS = MulMatrix( WorldToLocal, PositionWS); + +vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); +vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; +vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; +vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); +float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + +// Use Distance in WS directly to recover intersection +vec3 IntersectPositionWS = PositionWS + ReflDirectionWS * Distance; +vec3 ReflDirectionWS = IntersectPositionWS - CubemapPositionWS; + +return texCUBE(envMap, ReflDirectionWS); +*/ + +// get point of intersection with given probe's box influence volume +// origin - ray origin in clip space +// dir - ray direction in clip space +// i - probe index in refBox/refSphere +vec3 boxIntersect(vec3 origin, vec3 dir, int i) +{ + // Intersection with OBB convertto unit box space + // Transform in local unit parallax cube space (scaled and rotated) + mat4 clipToLocal = refBox[i]; + + vec3 RayLS = mat3(clipToLocal) * dir; + vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz; + + vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); + vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; + vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; + vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); + float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + + // Use Distance in CS directly to recover intersection + vec3 IntersectPositionCS = origin + dir * Distance; + + return IntersectPositionCS; +} + + + +// Tap a sphere based reflection probe +// pos - position of pixel +// dir - pixel normal +// lod - which mip to bias towards (lower is higher res, sharper reflections) +// c - center of probe +// r2 - radius of probe squared +// i - index of probe +// vi - point at which reflection vector struck the influence volume, in clip space +vec3 tapRefMap(vec3 pos, vec3 dir, float lod, vec3 c, float r2, int i) +{ + //lod = max(lod, 1); + // parallax adjustment + + vec3 v; + if (refIndex[i].w < 0) + { + v = boxIntersect(pos, dir, i); + } + else + { + v = sphereIntersect(pos, dir, c, r2); + } + + v -= c; + v = env_mat * v; + { + float min_lod = textureQueryLod(reflectionProbes,v).y; // lower is higher res + return textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), max(min_lod, lod)).rgb; + //return texture(reflectionProbes, vec4(v.xyz, refIndex[i].x)).rgb; + } +} + +vec3 sampleProbes(vec3 pos, vec3 dir, float lod) +{ + float wsum = 0.0; + vec3 col = vec3(0,0,0); + float vd2 = dot(pos,pos); // view distance squared + + for (int idx = 0; idx < probeInfluences; ++idx) + { + int i = probeIndex[idx]; + float r = refSphere[i].w; // radius of sphere volume + float p = float(abs(refIndex[i].w)); // priority + float rr = r*r; // radius squred + float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + float r2 = r1*r1; + + { + vec3 refcol = tapRefMap(pos, dir, lod, refSphere[i].xyz, rr, i); + + float w = 1.0/d2; + + float atten = 1.0-max(d2-r2, 0.0)/(rr-r2); + w *= atten; + w *= p; // boost weight based on priority + col += refcol*w; + + wsum += w; + } + } + + if (probeInfluences <= 1) + { //edge-of-scene probe or no probe influence, mix in with embiggened version of probes closest to camera + for (int idx = 0; idx < 8; ++idx) + { + if (refIndex[idx].w < 0) + { // don't fallback to box probes, they are *very* specific + continue; + } + int i = idx; + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + + { + vec3 refcol = tapRefMap(pos, dir, lod, refSphere[i].xyz, d2, i); + + float w = 1.0/d2; + w *= w; + col += refcol*w; + wsum += w; + } + } + } + + if (wsum > 0.0) + { + col *= 1.0/wsum; + } + + return col; +} + +vec3 sampleProbeAmbient(vec3 pos, vec3 dir, float lod) +{ + vec3 col = sampleProbes(pos, dir, lod); + + //desaturate + vec3 hcol = col *0.5; + + col *= 2.0; + col = vec3( + col.r + hcol.g + hcol.b, + col.g + hcol.r + hcol.b, + col.b + hcol.r + hcol.g + ); + + col *= 0.333333; + + return col*reflectionAmbiance; + +} + +// brighten a color so that at least one component is 1 +vec3 brighten(vec3 c) +{ + float m = max(max(c.r, c.g), c.b); + + if (m == 0) + { + return vec3(1,1,1); + } + + return c * 1.0/m; +} + + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) +{ + // TODO - don't hard code lods + float reflection_lods = 8; + preProbeSample(pos); + + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + ambenv = sampleProbeAmbient(pos, norm, reflection_lods-1); + + if (glossiness > 0.0) + { + float lod = (1.0-glossiness)*reflection_lods; + glossenv = sampleProbes(pos, normalize(refnormpersp), lod); + } + + if (envIntensity > 0.0) + { + legacyenv = sampleProbes(pos, normalize(refnormpersp), 0.0); + } +} + +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + glossenv *= 0.35; // fudge darker + float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz); + float minf = spec.a * 0.1; + fresnel = fresnel * (1.0-minf) + minf; + glossenv *= spec.rgb*min(fresnel, 1.0); + color.rgb += glossenv; +} + + void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) + { + vec3 reflected_color = legacyenv; //*0.5; //fudge darker + vec3 lookAt = normalize(pos); + float fresnel = 1.0+dot(lookAt, norm.xyz); + fresnel *= fresnel; + fresnel = min(fresnel+envIntensity, 1.0); + reflected_color *= (envIntensity*fresnel)*brighten(spec.rgb); + color = mix(color.rgb, reflected_color, envIntensity); + } + diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 6841a8194f..4379024680 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -195,5 +195,5 @@ void main() // Gamma correct for WL (soft clip effect). frag_data[0] = vec4(color.rgb, 1.0); frag_data[1] = vec4(0.0, 0.0, 0.0, 0.0); - frag_data[2] = vec4(0.0, 0.0, 0.0, 1.0); // 1.0 in norm.w masks off fog + frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); // 1.0 in norm.w masks off fog } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 7700d16007..677c9c244c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -88,7 +88,7 @@ void main() da = pow(da, light_gamma); vec4 diffuse = texture2DRect(diffuseRect, tc); - diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025 + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; @@ -139,7 +139,7 @@ void main() color = mix(color.rgb, reflected_color, envIntensity); } - if (norm.w < 0.5) + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a); color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a); diff --git a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl deleted file mode 100644 index d973326f93..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file avatarShadowF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING vec2 vary_texcoord0; - -vec4 computeMoments(float depth, float a); - -void main() -{ - frag_color = computeMoments(length(pos), 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl deleted file mode 100644 index 1a655e6467..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl +++ /dev/null @@ -1,49 +0,0 @@ -/** - * @file attachmentShadowV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; -uniform mat4 texture_matrix0; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -mat4 getObjectSkinnedTransform(); - -VARYING vec4 pos; - -void main() -{ - //transform vertex - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - pos = (mat*vec4(position.xyz, 1.0)); - pos = projection_matrix * vec4(pos.xyz, 1.0); - -#if !defined(DEPTH_CLAMP) - pos.z = max(pos.z, -pos.w+0.01); -#endif - gl_Position = pos; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl deleted file mode 100644 index 164b355f20..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl +++ /dev/null @@ -1,68 +0,0 @@ -/** - * @file avatarShadowV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -mat4 getSkinnedTransform(); - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -VARYING vec4 pos; - -void main() -{ - vec3 norm; - - vec4 pos_in = vec4(position.xyz, 1.0); - mat4 trans = getSkinnedTransform(); - - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - pos = projection_matrix * pos; - -#if !defined(DEPTH_CLAMP) - post_pos = pos; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - -} - - diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl deleted file mode 100644 index 32210f60dc..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl +++ /dev/null @@ -1,119 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -vec4 computeMoments(float depth, float alpha); - -void main() -{ - if (cloud_scale >= 0.001) - { - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = computeMoments(length(pos), alpha1); - } - else - { - frag_color = vec4(0); - } -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl deleted file mode 100644 index effb070f93..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl deleted file mode 100644 index e40d7e7c75..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl +++ /dev/null @@ -1,166 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -///////////////////////////////////////////////////////////////////////// -// The fragment shader for the sky -///////////////////////////////////////////////////////////////////////// - -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; -VARYING vec3 vary_pos; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); - -/// Soft clips the light with a gamma correction -vec3 scaleSoftClip(vec3 light); - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return cloud_noise_sample; -} - -void main() -{ - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - if (cloud_scale < 0.001) - { - discard; - } - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 16.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - vec3 view_ray = vary_pos.xyz + camPosLocal; - - vec3 view_direction = normalize(view_ray); - vec3 sun_direction = normalize(sun_dir); - vec3 earth_center = vec3(0, 0, -6360.0f); - vec3 camPos = (camPosLocal / 1000.0f) - earth_center; - - vec3 transmittance; - vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 1.0 - alpha1, sun_direction, transmittance); - - vec3 sun_color = vec3(1.0) - exp(-radiance_sun * 0.0001); - - // Combine - vec4 color; - - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - - vec3 sun_indir = vec3(-view_direction.xy, view_direction.z); - vec3 amb = vec3(dot(l1r, l1tap * vec4(1, sun_indir)), - dot(l1g, l1tap * vec4(1, sun_indir)), - dot(l1b, l1tap * vec4(1, sun_indir))); - - - amb = max(vec3(0), amb); - - color.rgb = sun_color * cloud_color.rgb * (1. - alpha2); - color.rgb = pow(color.rgb, vec3(1.0 / 2.2)); - color.rgb += amb; - - frag_data[0] = vec4(color.rgb, alpha1); - frag_data[1] = vec4(0); - frag_data[2] = vec4(0,1,0,1); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl deleted file mode 100644 index 71e422ddf0..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl +++ /dev/null @@ -1,70 +0,0 @@ -/** - * @file WLCloudsV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -////////////////////////////////////////////////////////////////////////// -// The vertex shader for creating the atmospheric sky -/////////////////////////////////////////////////////////////////////////////// - -// Output parameters -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; -VARYING vec3 vary_pos; - -// Inputs -uniform float cloud_scale; -uniform vec4 lightnorm; -uniform vec3 camPosLocal; - -void main() -{ - vary_pos = position; - - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - // Texture coords - vary_texcoord0 = texcoord0; - vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= max(0.001, cloud_scale); - vary_texcoord0.xy += 0.5; - - vary_texcoord1 = vary_texcoord0; - vary_texcoord1.x += lightnorm.x * 0.0125; - vary_texcoord1.y += lightnorm.z * 0.0125; - - vary_texcoord2 = vary_texcoord0 * 16.; - vary_texcoord3 = vary_texcoord1 * 16.; - - // END CLOUDS -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl deleted file mode 100644 index e27bbce094..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl +++ /dev/null @@ -1,79 +0,0 @@ -/** - * @file class1/deferred/deferredUtil.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec2 getScreenCoordinate(vec2 screenpos) -{ - vec2 sc = screenpos.xy * 2.0; - if (screen_res.x > 0 && screen_res.y > 0) - { - sc /= screen_res; - } - return sc - vec2(1.0, 1.0); -} - -vec3 getNorm(vec2 screenpos) -{ - vec2 enc = texture2DRect(normalMap, screenpos.xy).xy; - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} - -float getDepth(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen).r; - return depth; -} - -vec4 getPosition(vec2 pos_screen) -{ - float depth = getDepth(pos_screen); - vec2 sc = getScreenCoordinate(pos_screen); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getPositionWithDepth(vec2 pos_screen, float depth) -{ - vec2 sc = getScreenCoordinate(pos_screen); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl b/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl deleted file mode 100644 index cdaff4b09f..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl +++ /dev/null @@ -1,202 +0,0 @@ -/** - * @file depthToShadowVolumeG.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -#extension GL_ARB_geometry_shader4 : enable -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -layout (triangles) in; -layout (triangle_strip, max_vertices = 128) out; - -uniform sampler2DRect depthMap; -uniform mat4 shadowMatrix[6]; -uniform vec4 lightpos; - -VARYING vec2 vary_texcoord0; - -out vec3 to_vec; - -void cross_products(out vec4 ns[3], int a, int b, int c) -{ - ns[0] = cross(gl_PositionIn[b].xyz - gl_PositionIn[a].xyz, gl_PositionIn[c].xyz - gl_PositionIn[a].xyz); - ns[1] = cross(gl_PositionIn[c].xyz - gl_PositionIn[b].xyz, gl_PositionIn[a].xyz - gl_PositionIn[b].xyz); - ns[2] = cross(gl_PositionIn[a].xyz - gl_PositionIn[c].xyz, gl_PositionIn[b].xyz - gl_PositionIn[c].xyz); -} - -vec3 getLightDirection(vec4 lightpos, vec3 pos) -{ - - vec3 lightdir = lightpos.xyz - lightpos.w * pos; - return lightdir; -} - -void emitTri(vec4 v[3]) -{ - gl_Position = proj_matrix * v[0]; - EmitVertex(); - - gl_Position = proj_matrix * v[1]; - EmitVertex(); - - gl_Position = proj_matrix * v[2]; - EmitVertex(); - - EndPrimitive(); -} - -void emitQuad(vec4 v[4] -{ - // Emit a quad as a triangle strip. - gl_Position = proj_matrix*v[0]; - EmitVertex(); - - gl_Position = proj_matrix*v[1]; - EmitVertex(); - - gl_Position = proj_matrix*v[2]; - EmitVertex(); - - gl_Position = proj_matrix*v[3]; - EmitVertex(); - - EndPrimitive(); -} - -void emitPrimitives(int layer) -{ - int i = layer; - gl_Layer = i; - - vec4 depth1 = vec4(texture2DRect(depthMap, tc0).rg, texture2DRect(depthMap, tc1).rg)); - vec3 depth2 = vec4(texture2DRect(depthMap, tc2).rg, texture2DRect(depthMap, tc3).rg)); - vec3 depth3 = vec4(texture2DRect(depthMap, tc4).rg, texture2DRect(depthMap, tc5).rg)); - vec3 depth4 = vec4(texture2DRect(depthMap, tc6).rg, texture2DRect(depthMap, tc7).rg)); - - depth1 = min(depth1, depth2); - depth1 = min(depth1, depth3); - depth1 = min(depth1, depth4); - - vec2 depth = min(depth1.xy, depth1.zw); - - int side = sqrt(gl_VerticesIn); - - for (int j = 0; j < side; j++) - { - for (int k = 0; k < side; ++k) - { - vec3 pos = gl_PositionIn[(j * side) + k].xyz; - vec4 v = shadowMatrix[i] * vec4(pos, 1.0); - gl_Position = v; - to_vec = pos - light_position.xyz * depth; - EmitVertex(); - } - - EndPrimitive(); - } - - vec3 norms[3]; // Normals - vec3 lightdir3]; // Directions toward light - - vec4 v[4]; // Temporary vertices - - vec4 or_pos[3] = - { // Triangle oriented toward light source - gl_PositionIn[0], - gl_PositionIn[2], - gl_PositionIn[4] - }; - - // Compute normal at each vertex. - cross_products(n, 0, 2, 4); - - // Compute direction from vertices to light. - lightdir[0] = getLightDirection(lightpos, gl_PositionIn[0].xyz); - lightdir[1] = getLightDirection(lightpos, gl_PositionIn[2].xyz); - lightdir[2] = getLightDirection(lightpos, gl_PositionIn[4].xyz); - - // Check if the main triangle faces the light. - bool faces_light = true; - if (!(dot(ns[0],d[0]) > 0 - |dot(ns[1],d[1]) > 0 - |dot(ns[2],d[2]) > 0)) - { - // Flip vertex winding order in or_pos. - or_pos[1] = gl_PositionIn[4]; - or_pos[2] = gl_PositionIn[2]; - faces_light = false; - } - - // Near cap: simply render triangle. - emitTri(or_pos); - - // Far cap: extrude positions to infinity. - v[0] =vec4(lightpos.w * or_pos[0].xyz - lightpos.xyz,0); - v[1] =vec4(lightpos.w * or_pos[2].xyz - lightpos.xyz,0); - v[2] =vec4(lightpos.w * or_pos[1].xyz - lightpos.xyz,0); - - emitTri(v); - - // Loop over all edges and extrude if needed. - for ( int i=0; i<3; i++ ) - { - // Compute indices of neighbor triangle. - int v0 = i*2; - int nb = (i*2+1); - int v1 = (i*2+2) % 6; - cross_products(n, v0, nb, v1); - - // Compute direction to light, again as above. - d[0] =lightpos.xyz-lightpos.w*gl_PositionIn[v0].xyz; - d[1] =lightpos.xyz-lightpos.w*gl_PositionIn[nb].xyz; - d[2] =lightpos.xyz-lightpos.w*gl_PositionIn[v1].xyz; - - bool is_parallel = gl_PositionIn[nb].w < 1e-5; - - // Extrude the edge if it does not have a - // neighbor, or if it's a possible silhouette. - if (is_parallel || - ( faces_light != (dot(ns[0],d[0])>0 || - dot(ns[1],d[1])>0 || - dot(ns[2],d[2])>0) )) - { - // Make sure sides are oriented correctly. - int i0 = faces_light ? v0 : v1; - int i1 = faces_light ? v1 : v0; - - v[0] = gl_PositionIn[i0]; - v[1] = vec4(lightpos.w*gl_PositionIn[i0].xyz - lightpos.xyz, 0); - v[2] = gl_PositionIn[i1]; - v[3] = vec4(lightpos.w*gl_PositionIn[i1].xyz - lightpos.xyz, 0); - - emitQuad(v); - } - } -} - -void main() -{ - // Output - emitPrimitives(0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl new file mode 100644 index 0000000000..a04f611440 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -0,0 +1,122 @@ +/** + * @file fullbrightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#ifndef HAS_DIFFUSE_LOOKUP +uniform sampler2D diffuseMap; +#endif + + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; +VARYING vec3 vary_position; + +uniform samplerCube environmentMap; + +// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass() +uniform int no_atmo; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClip(vec3 light); + +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); + +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); + +#ifdef HAS_REFLECTION_PROBES +// reflection probe interface +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); +#endif + +// See: +// class1\deferred\fullbrightShinyF.glsl +// class1\lighting\lightFullbrightShinyF.glsl +void main() +{ +#ifdef HAS_DIFFUSE_LOOKUP + vec4 color = diffuseLookup(vary_texcoord0.xy); +#else + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); +#endif + + color.rgb *= vertex_color.rgb; + + // SL-9632 HUDs are affected by Atmosphere + if (no_atmo == 0) + { + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + vec3 pos = vary_position; + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); + + float env_intensity = vertex_color.a; +#ifndef HAS_REFLECTION_PROBES + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, env_intensity); +#else + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + vec3 norm = normalize(vary_texcoord1.xyz); + vec4 spec = vec4(0,0,0,0); + sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, env_intensity); + legacyenv *= 1.5; // fudge brighter + applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); +#endif + color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = fullbrightScaleSoftClip(color.rgb); + } + +/* + // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects. + else + { + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + float env_intensity = vertex_color.a; + color.rgb = mix(color.rgb, envColor.rgb, env_intensity); + } +*/ + + color.a = 1.0; + //color.rgb = linear_to_srgb(color.rgb); + + frag_color = color; +} + diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl deleted file mode 100644 index 34d26cddea..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl +++ /dev/null @@ -1,70 +0,0 @@ -/** - * @file class3/deferred/gatherSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec2 screen_res; -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -void main() -{ - vec2 offset = vec2(2.0) / screen_res; - - vec4 r = vec4(0); - vec4 g = vec4(0); - vec4 b = vec4(0); - - vec2 tc = vary_frag * 2.0; - - r += texture2D(sh_input_r, tc + vec2(0, 0)); - r += texture2D(sh_input_r, tc + vec2(offset.x, 0)); - r += texture2D(sh_input_r, tc + vec2(0, offset.y)); - r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y)); - r /= 4.0f; - - g += texture2D(sh_input_g, tc + vec2(0, 0)); - g += texture2D(sh_input_g, tc + vec2(offset.x, 0)); - g += texture2D(sh_input_g, tc + vec2(0, offset.y)); - g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y)); - g /= 4.0f; - - b += texture2D(sh_input_b, tc + vec2(0, 0)); - b += texture2D(sh_input_b, tc + vec2(offset.x, 0)); - b += texture2D(sh_input_b, tc + vec2(0, offset.y)); - b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y)); - b /= 4.0f; - - frag_data[0] = r; - frag_data[1] = g; - frag_data[2] = b; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl deleted file mode 100644 index 337c8a50fe..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file gatherSkyShV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec2 vary_frag; -uniform vec2 screen_res; - -void main() -{ - // pass through untransformed fullscreen pos - float oo_divisor = screen_res.x / 64.0; - vec3 pos = (position.xyz * oo_divisor) + vec3(oo_divisor - 1, oo_divisor - 1, 0); - gl_Position = vec4(pos.xyz, 1.0); - vary_frag = texcoord0 * oo_divisor; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl deleted file mode 100644 index d5d91c88f0..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl +++ /dev/null @@ -1,111 +0,0 @@ -/** - * @file class3/deferred/genSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec3 sun_dir; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; - -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); - -vec3 calcDirection(vec2 tc) -{ - float phi = tc.y * 2.0 * 3.14159265; - float cosTheta = sqrt(1.0 - tc.x); - float sinTheta = sqrt(1.0 - cosTheta * cosTheta); - return vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta); -} - -// reverse mapping above to convert a hemisphere direction into phi/theta values -void getPhiAndThetaFromDirection(vec3 dir, out float phi, out float theta) -{ - float sin_theta; - float cos_theta; - cos_theta = dir.z; - theta = acos(cos_theta); - sin_theta = sin(theta); - phi = abs(sin_theta) > 0.0001 ? acos(dir.x / sin_theta) : 1.0; -} - -// reverse mapping above to convert a hemisphere direction into an SH texture sample pos -vec2 calcShUvFromDirection(vec3 dir) -{ - vec2 uv; - float phi; - float theta; - getPhiAndThetaFromDirection(dir, phi, theta); - uv.y = phi / 2.0 * 3.14159265; - uv.x = theta / 2.0 * 3.14159265; - return uv; -} - -void projectToL1(vec3 n, vec3 c, vec4 basis, out vec4 coeffs[3]) -{ - coeffs[0] = vec4(basis.x, n * basis.yzw * c.r); - coeffs[1] = vec4(basis.x, n * basis.yzw * c.g); - coeffs[2] = vec4(basis.x, n * basis.yzw * c.b); -} - -void main() -{ - float Y00 = sqrt(1.0 / 3.14159265) * 0.5; - float Y1x = sqrt(3.0 / 3.14159265) * 0.5; - float Y1y = Y1x; - float Y1z = Y1x; - - vec4 L1 = vec4(Y00, Y1x, Y1y, Y1z); - - vec3 view_direction = calcDirection(vary_frag); - vec3 sun_direction = normalize(sun_dir); - vec3 cam_pos = vec3(0, 0, 6360); - - vec3 transmittance; - vec3 radiance = GetSkyLuminance(cam_pos, view_direction, 0.0f, sun_direction, transmittance); - - vec3 color = vec3(1.0) - exp(-radiance * 0.0001); - - color = pow(color, vec3(1.0/2.2)); - - vec4 coeffs[3]; - coeffs[0] = vec4(0); - coeffs[1] = vec4(0); - coeffs[2] = vec4(0); - - projectToL1(view_direction, color.rgb, L1, coeffs); - - frag_data[0] = coeffs[0]; - frag_data[1] = coeffs[1]; - frag_data[2] = coeffs[2]; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl b/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl deleted file mode 100644 index 33c5667cae..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file class3/deferred/indirect.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -vec3 GetIndirect(vec3 norm) -{ - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - vec3 indirect = vec3(dot(l1r, l1tap * vec4(1, norm.xyz)), - dot(l1g, l1tap * vec4(1, norm.xyz)), - dot(l1b, l1tap * vec4(1, norm.xyz))); - indirect = clamp(indirect, vec3(0), vec3(1.0)); - return indirect; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl new file mode 100644 index 0000000000..7f8536cdab --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -0,0 +1,455 @@ +/** +* @file materialF.glsl +* +* $LicenseInfo:firstyear=2007&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2007, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +/*[EXTRA_CODE_HERE]*/ + +//class1/deferred/materialF.glsl + +// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass. + +#define DIFFUSE_ALPHA_MODE_NONE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise +uniform int sun_up_factor; + +#ifdef WATER_FOG +vec4 applyWaterFogView(vec3 pos, vec4 color); +#endif + +vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); +vec3 scaleSoftClipFrag(vec3 l); + +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClip(vec3 light); + +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); + +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cs); + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#ifdef HAS_SUN_SHADOW +float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); +#endif + +#ifdef HAS_REFLECTION_PROBES +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); +#endif + +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +uniform mat3 env_mat; + +uniform vec3 sun_dir; +uniform vec3 moon_dir; +VARYING vec2 vary_fragcoord; + +VARYING vec3 vary_position; + +uniform mat4 proj_mat; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec4 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float getAmbientClamp(); + +vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance) +{ + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + + vec3 col = vec3(0); + + //get light vector + vec3 lv = lp.xyz - v; + + //get distance + float dist = length(lv); + float da = 1.0; + + dist /= inverted_la; + + if (dist > 0.0 && inverted_la > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0f; + + if (dist_atten <= 0.0) + { + return col; + } + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= dot(n, lv); + + float lit = 0.0f; + + float amb_da = ambiance; + if (da >= 0) + { + lit = max(da * dist_atten, 0.0); + col = lit * light_col * diffuse; + amb_da += (da*0.5 + 0.5) * ambiance; + } + amb_da += (da*da*0.5 + 0.5) * ambiance; + amb_da *= dist_atten; + amb_da = min(amb_da, 1.0f - lit); + + // SL-10969 need to see why these are blown out + //col.rgb += amb_da * light_col * diffuse; + + if (spec.a > 0.0) + { + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv + npos); + float nh = dot(n, h); + float nv = dot(n, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da); + vec3 speccol = lit*scol*light_col.rgb*spec.rgb; + speccol = clamp(speccol, vec3(0), vec3(1)); + col += speccol; + + float cur_glare = max(speccol.r, speccol.g); + cur_glare = max(cur_glare, speccol.b); + glare = max(glare, speccol.r); + glare += max(cur_glare, 0.0); + } + } + } + + return max(col, vec3(0.0, 0.0, 0.0)); +} + +#else +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif +#endif + +uniform sampler2D diffuseMap; //always in sRGB space + +#ifdef HAS_NORMAL_MAP +uniform sampler2D bumpMap; +#endif + +#ifdef HAS_SPECULAR_MAP +uniform sampler2D specularMap; + +VARYING vec2 vary_texcoord2; +#endif + +uniform float env_intensity; +uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) +uniform float minimum_alpha; +#endif + +#ifdef HAS_NORMAL_MAP +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec2 vary_texcoord1; +#else +VARYING vec3 vary_normal; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec2 encode_normal(vec3 n); + +void main() +{ + vec2 pos_screen = vary_texcoord0.xy; + + vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy); + diffcol.rgb *= vertex_color.rgb; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) + + // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points + float bias = 0.001953125; // 1/512, or half an 8-bit quantization + if (diffcol.a < minimum_alpha-bias) + { + discard; + } +#endif + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + vec3 gamma_diff = diffcol.rgb; + diffcol.rgb = srgb_to_linear(diffcol.rgb); +#endif + +#ifdef HAS_SPECULAR_MAP + vec4 spec = texture2D(specularMap, vary_texcoord2.xy); + spec.rgb *= specular_color.rgb; +#else + vec4 spec = vec4(specular_color.rgb, 1.0); +#endif + +#ifdef HAS_NORMAL_MAP + vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); + + norm.xyz = norm.xyz * 2 - 1; + + vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), + dot(norm.xyz,vary_mat1), + dot(norm.xyz,vary_mat2)); +#else + vec4 norm = vec4(0,0,0,1.0); + vec3 tnorm = vary_normal; +#endif + + norm.xyz = normalize(tnorm.xyz); + + vec2 abnormal = encode_normal(norm.xyz); + + vec4 final_color = diffcol; + +#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) + final_color.a = emissive_brightness; +#else + final_color.a = max(final_color.a, emissive_brightness); +#endif + + vec4 final_specular = spec; + +#ifdef HAS_SPECULAR_MAP + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, GBUFFER_FLAG_HAS_ATMOS); + final_specular.a = specular_color.a * norm.a; +#else + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, GBUFFER_FLAG_HAS_ATMOS); + final_specular.a = specular_color.a; +#endif + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + + //forward rendering, output just lit sRGBA + vec3 pos = vary_position; + + float shadow = 1.0f; + +#ifdef HAS_SUN_SHADOW + shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen); +#endif + + spec = final_specular; + vec4 diffuse = final_color; + float envIntensity = final_normal.z; + + vec3 color = vec3(0,0,0); + + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + + float bloom = 0.0; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + + calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false); + + // This call breaks the Mac GLSL compiler/linker for unknown reasons (17Mar2020) + // The call is either a no-op or a pure (pow) gamma adjustment, depending on GPU level + // TODO: determine if we want to re-apply the gamma adjustment, and if so understand & fix Mac breakage + //color = fullbrightScaleSoftClip(color); + + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + + //we're in sRGB space, so gamma correct this dot product so + // lighting from the sun stays sharp + float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0); + da = pow(da, 1.0 / 1.3); + vec3 sun_contrib = min(da, shadow) * sunlit; + +#ifdef HAS_REFLECTION_PROBES + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity); + amblit = max(ambenv, amblit); + color.rgb = amblit; +#else + + color = amblit; + + //darken ambient for normals perpendicular to light vector so surfaces in shadow + // and facing away from light still have some definition to them. + // do NOT gamma correct this dot product so ambient lighting stays soft + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0 - ambient); + + color *= ambient; +#endif + + color += sun_contrib; + + color *= gamma_diff.rgb; + + float glare = 0.0; + + if (spec.a > 0.0) // specular reflection + { + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r); + + // add the two types of shiny together + vec3 spec_contrib = dumbshiny * spec.rgb; + bloom = dot(spec_contrib, spec_contrib) / 6; + + glare = max(spec_contrib.r, spec_contrib.g); + glare = max(glare, spec_contrib.b); + + color += spec_contrib; + +#ifdef HAS_REFLECTION_PROBES + applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); +#endif + } + + + color = mix(color.rgb, diffcol.rgb, diffuse.a); + +#ifdef HAS_REFLECTION_PROBES + if (envIntensity > 0.0) + { // add environmentmap + //fudge darker + legacyenv *= 0.5*diffuse.a+0.5; + + applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); + } +#else + if (envIntensity > 0.0) + { + //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + + vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; + + color = mix(color, reflected_color, envIntensity); + + float cur_glare = max(reflected_color.r, reflected_color.g); + cur_glare = max(cur_glare, reflected_color.b); + cur_glare *= envIntensity*4.0; + glare += cur_glare; + } +#endif + + color = atmosFragLighting(color, additive, atten); + color = scaleSoftClipFrag(color); + + //convert to linear before adding local lights + color = srgb_to_linear(color); + + vec3 npos = normalize(-pos.xyz); + + vec3 light = vec3(0, 0, 0); + + final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035 + +#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w ); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + color += light; + + glare = min(glare, 1.0); + float al = max(diffcol.a, glare)*vertex_color.a; + + //convert to srgb as this color is being written post gamma correction + color = linear_to_srgb(color); + +#ifdef WATER_FOG + vec4 temp = applyWaterFogView(pos, vec4(color, al)); + color = temp.rgb; + al = temp.a; +#endif + + frag_color = vec4(color, al); + +#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer + + // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl + frag_data[0] = final_color; // gbuffer is sRGB + frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. + frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) +#endif +} + diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl new file mode 100644 index 0000000000..d8175aa260 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -0,0 +1,183 @@ +/** + * @file class3\deferred\multiPointLightF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect depthMap; +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; + +uniform vec3 env_mat[3]; +uniform float sun_wash; +uniform int light_count; +uniform vec4 light[LIGHT_COUNT]; // .w = size; see C++ fullscreen_lights.push_back() +uniform vec4 light_col[LIGHT_COUNT]; // .a = falloff + +uniform vec2 screen_res; +uniform float far_z; +uniform mat4 inv_proj; + +VARYING vec4 vary_fragcoord; + +vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh ); +vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRoughness, float specWeight, float vh, float nl, float nv, float nh ); +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +vec3 getLightIntensityPoint(vec3 lightColor, float lightRange, float lightDistance); +vec4 getPosition(vec2 pos_screen); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec2 getScreenXY(vec4 clip); +void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ); +vec3 srgb_to_linear(vec3 c); + +// Util +vec3 hue_to_rgb(float hue); + +void main() +{ +#if defined(LOCAL_LIGHT_KILL) + discard; // Bail immediately +#else + vec3 final_color = vec3(0, 0, 0); + vec2 tc = getScreenXY(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; + if (pos.z < far_z) + { + discard; + } + + float envIntensity; // not used for this shader + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG() + + vec4 spec = texture2DRect(specularRect, tc); + vec3 diffuse = texture2DRect(diffuseRect, tc).rgb; + + vec3 h, l, v = -normalize(pos); + float nh, nl, nv, vh, lightDist; + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + vec3 colorDiffuse = vec3(0); + vec3 colorSpec = vec3(0); + vec3 colorEmissive = spec.rgb; // PBR sRGB Emissive. See: pbropaqueF.glsl + vec3 packedORM = texture2DRect(emissiveRect, tc).rgb; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl + + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + + for (int light_idx = 0; light_idx < LIGHT_COUNT; ++light_idx) + { + vec3 lightColor = light_col[ light_idx ].rgb; // Already in linear, see pipeline.cpp: volume->getLightLinearColor(); + float falloff = light_col[ light_idx ].a; + float lightSize = light [ light_idx ].w; + vec3 lv =(light [ light_idx ].xyz - pos); + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); + + float dist = lightDist / lightSize; + if (dist <= 1.0 && nl > 0.0) + { + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); + vec3 intensity = dist_atten * nl * lightColor; + colorDiffuse += intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh); + colorSpec += intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); + } + } + + final_color = colorDiffuse + colorSpec; + } + else + { + + float noise = texture2D(noiseMap, tc/128.0).b; + + // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop + for (int i = 0; i < LIGHT_COUNT; ++i) + { + vec3 lv = light[i].xyz - pos; + float dist = length(lv); + dist /= light[i].w; + if (dist <= 1.0) + { + float nl = dot(n, lv); + if (nl > 0.0) + { + float lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); + + float fa = light_col[i].a; + float dist_atten = calcLegacyDistanceAttenuation(dist, fa); + dist_atten *= noise; + + float lit = nl * dist_atten; + + vec3 col = light_col[i].rgb * lit * diffuse; + + if (spec.a > 0.0) + { + lit = min(nl * 6.0, 1.0) * dist_atten; + float fres = pow(1 - vh, 5) * 0.4 + 0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh)); + + if (nh > 0.0) + { + float scol = fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt / (nh * nl); + col += lit * scol * light_col[i].rgb * spec.rgb; + } + } + + final_color += col; + } + } + } + } + + frag_color.rgb = final_color; + frag_color.a = 0.0; +#endif // LOCAL_LIGHT_KILL + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage + // away which leads to unfun crashes and artifacts. + vec4 dummy1 = light[0]; + vec4 dummy2 = light_col[0]; + vec4 dummy3 = light[LIGHT_COUNT - 1]; + vec4 dummy4 = light_col[LIGHT_COUNT - 1]; +#endif +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl index bc5eb5181d..ad6a0fa752 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl @@ -1,9 +1,9 @@ /** - * @file sunLightV.glsl + * @file class3\deferred\multiPointLightV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -27,15 +27,13 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; +VARYING vec4 vary_fragcoord; void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vary_fragcoord = pos; + + gl_Position = pos; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index 9d62b9d180..bc4b4eb7e1 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -1,9 +1,9 @@ /** - * @file multiSpotLightF.glsl + * @file class3\deferred\multiSpotLightF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -28,6 +28,40 @@ /*[EXTRA_CODE_HERE]*/ +#define DEBUG_ANY_LIGHT_TYPE 0 // Output blue light cone +#define DEBUG_LEG_LIGHT_TYPE 0 // Show Legacy objects in blue +#define DEBUG_PBR_LIGHT_TYPE 0 // Ouput gray if PBR multiSpot lights object +#define DEBUG_PBR_SPOT 0 +#define DEBUG_PBR_SPOT_DIFFUSE 0 // PBR diffuse lit +#define DEBUG_PBR_SPOT_SPECULAR 0 // PBR spec lit + +#define DEBUG_LIGHT_FRUSTUM 0 // If projected light effects a surface +#define DEBUG_AMBIANCE_COLOR 0 // calculated ambiance color +#define DEBUG_AMBIANCE_AOE 0 // area of effect using inverse ambiance color +#define DEBUG_AMBIANCE_FINAL 0 // light color * ambiance color +#define DEBUG_NOISE 0 // monochrome noise +#define DEBUG_SHADOW 0 // Show inverted shadow +#define DEBUG_SPOT_DIFFUSE 0 // dot(n,l) * dist_atten +#define DEBUG_SPOT_NL 0 // monochome area effected by light +#define DEBUG_SPOT_SPEC_POS 0 +#define DEBUG_SPOT_REFLECTION 0 // color: pos reflected along n +#define DEBUG_SPOT_ZERO 0 // Output zero for spotlight + +#define DEBUG_PBR_LIGHT_H 0 // Half vector +#define DEBUG_PBR_LIHGT_L 0 // Light vector +#define DEBUG_PBR_LIGHT_NH 0 // colorized dot(n,h) +#define DEBUG_PBR_LIGHT_NL 0 // colorized dot(n,l) +#define DEBUG_PBR_LIGHT_NV 0 // colorized dot(n,v) +#define DEBUG_PBR_LIGHT_VH 0 // colorized dot(v,h) +#define DEBUG_PBR_LIGHT_DIFFUSE_COLOR 0 // non PBR spotlight +#define DEBUG_PBR_LIGHT_SPECULAR_COLOR 0 // non PBR spotlight +#define DEBUG_PBR_LIGHT_INTENSITY 0 // Light intensity +#define DEBUG_PBR_LIGHT_INTENSITY_NL 0 // Light intensity * dot(n,l) +#define DEBUG_PBR_LIGHT_BRDF_DIFFUSE 0 // like "fullbright" if no "nl" factor +#define DEBUG_PBR_LIGHT_BRDF_SPECULAR 0 +#define DEBUG_PBR_LIGHT_BRDF_FINAL 0 // BRDF Diffuse + BRDF Specular + + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else @@ -38,10 +72,11 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; +uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D projectionMap; +uniform sampler2D projectionMap; // rgba uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space @@ -61,6 +96,7 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; +// Light params uniform vec3 center; uniform float size; uniform vec3 color; @@ -71,221 +107,333 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -vec3 getNorm(vec2 pos_screen); +vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh ); +vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRoughness, float specWeight, float vh, float nl, float nv, float nh ); +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +vec3 colorized_dot(float x); +bool clipProjectedLightVars(vec3 center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc ); +vec3 getLightIntensitySpot(vec3 lightColor, float lightRange, float lightDistance, vec3 v); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv); +vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv ); +vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n); +vec2 getScreenXY(vec4 clip); +void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ); +vec3 srgb_to_linear(vec3 cs); +vec4 texture2DLodSpecular(vec2 tc, float lod); -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - d *= min(1, d * (proj_lod - lod)); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); +vec4 getPosition(vec2 pos_screen); - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} +const float M_PI = 3.14159265; -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +void main() { - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(vec2 pos_screen); +#if defined(LOCAL_LIGHT_KILL) + discard; +#else + vec3 final_color = vec3(0,0,0); + vec2 tc = getScreenXY(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - - vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = center.xyz-pos.xyz; - float dist = length(lv); - dist /= size; - if (dist > 1.0) + vec3 lv; + vec4 proj_tc; + float dist, l_dist; + if (clipProjectedLightVars(center, pos, dist, l_dist, lv, proj_tc)) { discard; } - + float shadow = 1.0; if (proj_shadow_idx >= 0) { - vec4 shd = texture2DRect(lightMap, frag.xy); - shadow = (proj_shadow_idx == 0) ? shd.b : shd.a; + vec4 shd = texture2DRect(lightMap, tc); + shadow = (proj_shadow_idx==0)?shd.b:shd.a; shadow += shadow_fade; shadow = clamp(shadow, 0.0, 1.0); } - - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - - float envIntensity = norm.z; - norm = getNorm(frag.xy); - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z < 0.0) - { - discard; - } - - proj_tc.xyz /= proj_tc.w; - - float fa = (falloff*0.5)+1.0; - float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + float envIntensity; + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); + + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); if (dist_atten <= 0.0) { discard; } - + lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); + vec3 h, l, v = -normalize(pos); + float nh, nl, nv, vh, lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); - vec3 col = vec3(0,0,0); - - vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb); - - vec4 spec = texture2DRect(specularRect, frag.xy); + vec3 diffuse = texture2DRect(diffuseRect, tc).rgb; + vec4 spec = texture2DRect(specularRect, tc); + vec3 dlit = vec3(0, 0, 0); + vec3 slit = vec3(0, 0, 0); - vec3 dlit = vec3(0, 0, 0); + vec3 amb_rgb = vec3(0); - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) { - float amb_da = proj_ambiance; - float lit = 0.0; + vec3 colorDiffuse = vec3(0); + vec3 colorSpec = vec3(0); + vec3 colorEmissive = spec.rgb; // PBR sRGB Emissive. See: pbropaqueF.glsl + vec3 packedORM = texture2DRect(emissiveRect, tc).rgb; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl + float metal = packedORM.b; - if (da > 0.0) + // We need this additional test inside a light's frustum since a spotlight's ambiance can be applied + if (proj_tc.x > 0.0 && proj_tc.x < 1.0 + && proj_tc.y > 0.0 && proj_tc.y < 1.0) { - lit = da * dist_atten * noise; + float lit = 0.0; + float amb_da = 0.0; - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - dlit = color.rgb * plcol.rgb * plcol.a; - - col = dlit*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + if (nl > 0.0) + { + amb_da += (nl*0.5 + 0.5) * proj_ambiance; + lit = nl * dist_atten; + + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); + slit = getProjectedLightSpecularColor( pos, n ); + + float exposure = M_PI; + dlit *= exposure; + slit *= exposure; + + colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); + colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + + #if DEBUG_PBR_SPOT_DIFFUSE + colorDiffuse = dlit.rgb; colorSpec = vec3(0); + #endif + #if DEBUG_PBR_SPOT_SPECULAR + colorDiffuse = vec3(0); colorSpec = slit.rgb; + #endif + #if DEBUG_PBR_SPOT + colorDiffuse = dlit; colorSpec = vec3(0); + colorDiffuse *= nl; + colorDiffuse *= shadow; + #endif + } + + amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ); + colorDiffuse += diffuse.rgb * amb_rgb; + + #if DEBUG_AMBIANCE_FINAL + colorDiffuse = diffuse.rgb * amb_rgb; colorSpec = vec3(0); + #endif + #if DEBUG_LIGHT_FRUSTUM + colorDiffuse = vec3(0,1,0); colorSpec = vec3(0); + #endif + #if DEBUG_NOISE + float noise = texture2D(noiseMap, tc/128.0).b; + colorDiffuse = vec3(noise); colorSpec = vec3(0); + #endif } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - if (spec.a > 0.0) + #if DEBUG_PBR_LIGHT_TYPE + colorDiffuse = vec3(0.5,0,0); colorSpec = vec3(0); + #endif + + #if DEBUG_PBR_LIGHT_H + colorDiffuse = h*0.5 + 0.5; colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIHGT_L + colorDiffuse = l*0.5 + 0.5; colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIGHT_NH + colorDiffuse = colorized_dot(nh); colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIGHT_NL + colorDiffuse = colorized_dot(nl); colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIGHT_NV + colorDiffuse = colorized_dot(nv); colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIGHT_VH + colorDiffuse = colorized_dot(vh); colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIGHT_DIFFUSE_COLOR + colorDiffuse = dlit; + #endif + #if DEBUG_PBR_LIGHT_SPECULAR_COLOR + colorDiffuse = slit; + #endif + #if DEBUG_PBR_LIGHT_INTENSITY + colorDiffuse = getLightIntensitySpot( color, size, lightDist, v ); colorSpec = vec3(0); +// colorDiffuse = nl * dist_atten; + #endif + #if DEBUG_PBR_LIGHT_INTENSITY_NL + colorDiffuse = getLightIntensitySpot( color, size, lightDist, v ) * nl; colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIGHT_BRDF_DIFFUSE + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + + colorDiffuse = BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); + colorSpec = vec3(0); + #endif + #if DEBUG_PBR_LIGHT_BRDF_SPECULAR + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + + colorDiffuse = vec3(0); + colorSpec = BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + #endif + #if DEBUG_PBR_LIGHT_BRDF_FINAL + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + colorDiffuse = nl * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); + colorSpec = nl * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + #endif + + final_color = colorDiffuse + colorSpec; + } + else { - vec3 npos = -normalize(pos); - dlit *= min(da*6.0, 1.0) * dist_atten; - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) + float noise = texture2D(noiseMap, tc/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += dlit*scol*spec.rgb*shadow; - //col += spec.rgb; + float amb_da = 0; + float lit = 0.0; + + if (nl > 0.0) + { + lit = nl * dist_atten * noise; + + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); + + final_color = dlit*lit*diffuse*shadow; + + // unshadowed for consistency between forward and deferred? + amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; + } + + amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy ); + final_color += diffuse.rgb * amb_rgb; +#if DEBUG_LEG_LIGHT_TYPE + final_color = vec3(0,0,0.5); +#endif } - } + + if (spec.a > 0.0) + { + dlit *= min(nl*6.0, 1.0) * dist_atten; - if (envIntensity > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); + float fres = pow(1 - vh, 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl); + vec3 speccol = dlit*scol*spec.rgb*shadow; + speccol = clamp(speccol, vec3(0), vec3(1)); + final_color += speccol; + } + } + + if (envIntensity > 0.0) + { + vec3 ref = reflect(normalize(pos), n); - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - if (stc.z > 0.0) - { - stc /= stc.w; - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) + if (stc.z > 0.0) { - col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + stc /= stc.w; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + final_color += color.rgb * texture2DLodSpecular(stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + } } } + #if DEBUG_SPOT_REFLECTION + final_color = ref; + #endif } + +#if DEBUG_LIGHT_FRUSTUM + if (proj_tc.x > 0.0 && proj_tc.x < 1.0 + && proj_tc.y > 0.0 && proj_tc.y < 1.0) + { + final_color = vec3(0,0,1); + } +#endif } - //not sure why, but this line prevents MATBUG-194 - col = max(col, vec3(0.0)); +#if DEBUG_AMBIANCE_AOE + if (proj_tc.x > 0.0 && proj_tc.x < 1.0 + && proj_tc.y > 0.0 && proj_tc.y < 1.0) + { + final_color = 1.0 - amb_rgb; + } +#endif +#if DEBUG_AMBIANCE_COLOR + if (proj_tc.x > 0.0 && proj_tc.x < 1.0 + && proj_tc.y > 0.0 && proj_tc.y < 1.0) + { + final_color = amb_rgb; + } +#endif +#if DEBUG_SHADOW + final_color = 1.0 - vec3(shadow); +#endif +#if DEBUG_SPOT_DIFFUSE + final_color = vec3(nl * dist_atten); +#endif +#if DEBUG_SPOT_NL + final_color =vec3(nl); +#endif +#if DEBUG_SPOT_SPEC_POS + vec3 ref = reflect(normalize(pos), n); + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + final_color = pos + ref * dot(pdelta, proj_n)/ds; +#endif +#if DEBUG_SPOT_REFLECTION + final_color = reflect(normalize(pos), n); +#endif +#if DEBUG_SPOT_ZERO + final_color = vec3(0,0,0); +#endif +#if DEBUG_ANY_LIGHT_TYPE + final_color = vec3(0,0,0.3333); +#endif - col = scaleDownLight(col); + //not sure why, but this line prevents MATBUG-194 + final_color = max(final_color, vec3(0.0)); - //output linear space color as gamma correction happens down stream - frag_color.rgb = col; + //output linear + frag_color.rgb = final_color; frag_color.a = 0.0; +#endif // LOCAL_LIGHT_KILL } diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl new file mode 100644 index 0000000000..509f9f6dd0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -0,0 +1,155 @@ +/** + * @file class3\deferred\pointLightF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect normalMap; +uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2DRect depthMap; + +uniform vec3 env_mat[3]; +uniform float sun_wash; + +// light params +uniform vec3 color; +uniform float falloff; +uniform float size; + +VARYING vec4 vary_fragcoord; +VARYING vec3 trans_center; + +uniform vec2 screen_res; + +uniform mat4 inv_proj; +uniform vec4 viewport; + +vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh ); +vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRoughness, float specWeight, float vh, float nl, float nv, float nh ); +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +vec3 getLightIntensityPoint(vec3 lightColor, float lightRange, float lightDistance); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec4 getPosition(vec2 pos_screen); +vec2 getScreenXY(vec4 clip); +void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ); +vec3 srgb_to_linear(vec3 c); + +void main() +{ + vec3 final_color = vec3(0); + vec2 tc = getScreenXY(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; + + float envIntensity; + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG() + + vec3 diffuse = texture2DRect(diffuseRect, tc).rgb; + vec4 spec = texture2DRect(specularRect, tc); + + // Common half vectors calcs + vec3 lv = trans_center.xyz-pos; + vec3 h, l, v = -normalize(pos); + float nh, nl, nv, vh, lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); + + if (lightDist >= size) + { + discard; + } + float dist = lightDist / size; + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + vec3 colorDiffuse = vec3(0); + vec3 colorSpec = vec3(0); + vec3 colorEmissive = spec.rgb; // PBR sRGB Emissive. See: pbropaqueF.glsl + vec3 packedORM = texture2DRect(emissiveRect, tc).rgb; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl + float lightSize = size; + vec3 lightColor = color; // Already in linear, see pipeline.cpp: volume->getLightLinearColor(); + + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + + if (nl > 0.0) + { + vec3 intensity = dist_atten * nl * lightColor; // Legacy attenuation + colorDiffuse += intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh); + colorSpec += intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); + } + + final_color = colorDiffuse + colorSpec; + } + else + { + if (nl < 0.0) + { + discard; + } + + float noise = texture2D(noiseMap, tc/128.0).b; + float lit = nl * dist_atten * noise; + + final_color = color.rgb*lit*diffuse; + + if (spec.a > 0.0) + { + lit = min(nl*6.0, 1.0) * dist_atten; + + float sa = nh; + float fres = pow(1 - vh, 5) * 0.4+0.5; + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * nl / vh))); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl); + final_color += lit*scol*color.rgb*spec.rgb; + } + } + + if (dot(final_color, final_color) <= 0.0) + { + discard; + } + } + + frag_color.rgb = final_color; + frag_color.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl index db8c75fb8a..d42c8f6cf6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl @@ -1,9 +1,9 @@ /** - * @file class3/deferred/shadowCubeV.glsl + * @file class3\deferred\pointLightV.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -24,27 +24,22 @@ */ uniform mat4 modelview_projection_matrix; +uniform mat4 modelview_matrix; ATTRIBUTE vec3 position; -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif +uniform vec3 center; +uniform float size; -uniform vec3 box_center; -uniform vec3 box_size; +VARYING vec4 vary_fragcoord; +VARYING vec3 trans_center; void main() { //transform vertex - vec3 p = position*box_size+box_center; - vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0); - -#if !defined(DEPTH_CLAMP) - post_pos = pos; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else + vec3 p = position*size+center; + vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); + vary_fragcoord = pos; + trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; gl_Position = pos; -#endif } diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl deleted file mode 100644 index ca9ce3a2e1..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file pointShadowBlur.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform samplerCube cube_map; - -in vec3 to_vec; - -out vec4 fragColor; - -void main() -{ - vec4 vcol = texture(cube_map, to_vec); - fragColor = vec4(vcol.rgb, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl new file mode 100644 index 0000000000..3ff039261b --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -0,0 +1,566 @@ +/** + * @file class3/deferred/reflectionProbeF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_shader_texture_lod : enable + +#define FLT_MAX 3.402823466e+38 + +#define REFMAP_COUNT 256 +#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider + +uniform samplerCubeArray reflectionProbes; +uniform samplerCubeArray irradianceProbes; + +layout (std140) uniform ReflectionProbes +{ + // list of OBBs for user override probes + // box is a set of 3 planes outward facing planes and the depth of the box along that plane + // for each box refBox[i]... + /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation + // box[3][0..2] - plane thickness + mat4 refBox[REFMAP_COUNT]; + // list of bounding spheres for reflection probes sorted by distance to camera (closest first) + vec4 refSphere[REFMAP_COUNT]; + // extra parameters (currently only .x used for probe ambiance) + vec4 refParams[REFMAP_COUNT]; + // index of cube map in reflectionProbes for a corresponding reflection probe + // e.g. cube map channel of refSphere[2] is stored in refIndex[2] + // refIndex.x - cubemap channel in reflectionProbes + // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index) + // refIndex.z - number of neighbors + // refIndex.w - priority, if negative, this probe has a box influence + ivec4 refIndex[REFMAP_COUNT]; + + // neighbor list data (refSphere indices, not cubemap array layer) + ivec4 refNeighbor[1024]; + + // number of reflection probes present in refSphere + int refmapCount; +}; + +// Inputs +uniform mat3 env_mat; + +// list of probeIndexes shader will actually use after "getRefIndex" is called +// (stores refIndex/refSphere indices, NOT rerflectionProbes layer) +int probeIndex[REF_SAMPLE_COUNT]; + +// number of probes stored in probeIndex +int probeInfluences = 0; + +bool isAbove(vec3 pos, vec4 plane) +{ + return (dot(plane.xyz, pos) + plane.w) > 0; +} + +int max_priority = 0; + +// return true if probe at index i influences position pos +bool shouldSampleProbe(int i, vec3 pos) +{ + if (refIndex[i].w < 0) + { + vec4 v = refBox[i] * vec4(pos, 1.0); + if (abs(v.x) > 1 || + abs(v.y) > 1 || + abs(v.z) > 1) + { + return false; + } + + max_priority = max(max_priority, -refIndex[i].w); + } + else + { + vec3 delta = pos.xyz - refSphere[i].xyz; + float d = dot(delta, delta); + float r2 = refSphere[i].w; + r2 *= r2; + + if (d > r2) + { //outside bounding sphere + return false; + } + + max_priority = max(max_priority, refIndex[i].w); + } + + return true; +} + +// call before sampleRef +// populate "probeIndex" with N probe indices that influence pos where N is REF_SAMPLE_COUNT +// overall algorithm -- +void preProbeSample(vec3 pos) +{ + // TODO: make some sort of structure that reduces the number of distance checks + + for (int i = 0; i < refmapCount; ++i) + { + // found an influencing probe + if (shouldSampleProbe(i, pos)) + { + probeIndex[probeInfluences] = i; + ++probeInfluences; + + int neighborIdx = refIndex[i].y; + if (neighborIdx != -1) + { + int neighborCount = min(refIndex[i].z, REF_SAMPLE_COUNT-1); + + int count = 0; + while (count < neighborCount) + { + // check up to REF_SAMPLE_COUNT-1 neighbors (neighborIdx is ivec4 index) + + int idx = refNeighbor[neighborIdx].x; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].y; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].z; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].w; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + ++neighborIdx; + } + + return; + } + } + } +} + +// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection + +// original reference implementation: +/* +bool intersect(const Ray &ray) const +{ + float t0, t1; // solutions for t if the ray intersects +#if 0 + // geometric solution + Vec3f L = center - orig; + float tca = L.dotProduct(dir); + // if (tca < 0) return false; + float d2 = L.dotProduct(L) - tca * tca; + if (d2 > radius2) return false; + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; +#else + // analytic solution + Vec3f L = orig - center; + float a = dir.dotProduct(dir); + float b = 2 * dir.dotProduct(L); + float c = L.dotProduct(L) - radius2; + if (!solveQuadratic(a, b, c, t0, t1)) return false; +#endif + if (t0 > t1) std::swap(t0, t1); + + if (t0 < 0) { + t0 = t1; // if t0 is negative, let's use t1 instead + if (t0 < 0) return false; // both t0 and t1 are negative + } + + t = t0; + + return true; +} */ + +// adapted -- assume that origin is inside sphere, return distance from origin to edge of sphere +vec3 sphereIntersect(vec3 origin, vec3 dir, vec3 center, float radius2) +{ + float t0, t1; // solutions for t if the ray intersects + + vec3 L = center - origin; + float tca = dot(L,dir); + + float d2 = dot(L,L) - tca * tca; + + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; + + vec3 v = origin + dir * t1; + return v; +} + +// from https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ +/* +vec3 DirectionWS = normalize(PositionWS - CameraWS); +vec3 ReflDirectionWS = reflect(DirectionWS, NormalWS); + +// Intersection with OBB convertto unit box space +// Transform in local unit parallax cube space (scaled and rotated) +vec3 RayLS = MulMatrix( float(3x3)WorldToLocal, ReflDirectionWS); +vec3 PositionLS = MulMatrix( WorldToLocal, PositionWS); + +vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); +vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; +vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; +vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); +float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + +// Use Distance in WS directly to recover intersection +vec3 IntersectPositionWS = PositionWS + ReflDirectionWS * Distance; +vec3 ReflDirectionWS = IntersectPositionWS - CubemapPositionWS; + +return texCUBE(envMap, ReflDirectionWS); +*/ + +// get point of intersection with given probe's box influence volume +// origin - ray origin in clip space +// dir - ray direction in clip space +// i - probe index in refBox/refSphere +vec3 boxIntersect(vec3 origin, vec3 dir, int i) +{ + // Intersection with OBB convertto unit box space + // Transform in local unit parallax cube space (scaled and rotated) + mat4 clipToLocal = refBox[i]; + + vec3 RayLS = mat3(clipToLocal) * dir; + vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz; + + vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); + vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; + vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; + vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); + float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + + // Use Distance in CS directly to recover intersection + vec3 IntersectPositionCS = origin + dir * Distance; + + return IntersectPositionCS; +} + + + +// Tap a reflection probe +// pos - position of pixel +// dir - pixel normal +// lod - which mip to bias towards (lower is higher res, sharper reflections) +// c - center of probe +// r2 - radius of probe squared +// i - index of probe +// vi - point at which reflection vector struck the influence volume, in clip space +vec3 tapRefMap(vec3 pos, vec3 dir, float lod, vec3 c, float r2, int i) +{ + //lod = max(lod, 1); + // parallax adjustment + + vec3 v; + if (refIndex[i].w < 0) + { + v = boxIntersect(pos, dir, i); + } + else + { + v = sphereIntersect(pos, dir, c, r2); + } + + v -= c; + v = env_mat * v; + { + return textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod).rgb; + } +} + +// Tap an irradiance map +// pos - position of pixel +// dir - pixel normal +// c - center of probe +// r2 - radius of probe squared +// i - index of probe +// vi - point at which reflection vector struck the influence volume, in clip space +vec3 tapIrradianceMap(vec3 pos, vec3 dir, vec3 c, float r2, int i) +{ + //lod = max(lod, 1); + // parallax adjustment + + vec3 v; + if (refIndex[i].w < 0) + { + v = boxIntersect(pos, dir, i); + } + else + { + v = sphereIntersect(pos, dir, c, r2); + } + + v -= c; + v = env_mat * v; + { + return textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x; + } +} + +vec3 sampleProbes(vec3 pos, vec3 dir, float lod, float minweight) +{ + float wsum = 0.0; + vec3 col = vec3(0,0,0); + float vd2 = dot(pos,pos); // view distance squared + + for (int idx = 0; idx < probeInfluences; ++idx) + { + int i = probeIndex[idx]; + if (abs(refIndex[i].w) < max_priority) + { + continue; + } + float r = refSphere[i].w; // radius of sphere volume + float p = float(abs(refIndex[i].w)); // priority + + float rr = r*r; // radius squred + float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + float r2 = r1*r1; + + { + vec3 refcol = tapRefMap(pos, dir, lod, refSphere[i].xyz, rr, i); + + float w = 1.0/d2; + + float atten = 1.0-max(d2-r2, 0.0)/(rr-r2); + w *= atten; + //w *= p; // boost weight based on priority + col += refcol*w; + + wsum += w; + } + } + + if (probeInfluences <= 1) + { //edge-of-scene probe or no probe influence, mix in with embiggened version of probes closest to camera + for (int idx = 0; idx < 8; ++idx) + { + if (refIndex[idx].w < 0) + { // don't fallback to box probes, they are *very* specific + continue; + } + int i = idx; + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + + { + vec3 refcol = tapRefMap(pos, dir, lod, refSphere[i].xyz, d2, i); + + float w = 1.0/d2; + w *= w; + col += refcol*w; + wsum += w; + } + } + } + + if (wsum > 0.0) + { + col *= 1.0/wsum; + } + + return col; +} + +vec3 sampleProbeAmbient(vec3 pos, vec3 dir) +{ + // modified copy/paste of sampleProbes follows, will likely diverge from sampleProbes further + // as irradiance map mixing is tuned independently of radiance map mixing + float wsum = 0.0; + vec3 col = vec3(0,0,0); + float vd2 = dot(pos,pos); // view distance squared + + float minweight = 1.0; + + for (int idx = 0; idx < probeInfluences; ++idx) + { + int i = probeIndex[idx]; + if (abs(refIndex[i].w) < max_priority) + { + continue; + } + float r = refSphere[i].w; // radius of sphere volume + float p = float(abs(refIndex[i].w)); // priority + + float rr = r*r; // radius squred + float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + float r2 = r1*r1; + + { + vec3 refcol = tapIrradianceMap(pos, dir, refSphere[i].xyz, rr, i); + + float w = 1.0/d2; + + float atten = 1.0-max(d2-r2, 0.0)/(rr-r2); + w *= atten; + //w *= p; // boost weight based on priority + col += refcol*w; + + wsum += w; + } + } + + if (probeInfluences <= 1) + { //edge-of-scene probe or no probe influence, mix in with embiggened version of probes closest to camera + for (int idx = 0; idx < 8; ++idx) + { + if (refIndex[idx].w < 0) + { // don't fallback to box probes, they are *very* specific + continue; + } + int i = idx; + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + + { + vec3 refcol = tapIrradianceMap(pos, dir, refSphere[i].xyz, d2, i); + + float w = 1.0/d2; + w *= w; + col += refcol*w; + wsum += w; + } + } + } + + if (wsum > 0.0) + { + col *= 1.0/wsum; + } + + return col; +} + +// brighten a color so that at least one component is 1 +vec3 brighten(vec3 c) +{ + float m = max(max(c.r, c.g), c.b); + + if (m == 0) + { + return vec3(1,1,1); + } + + return c * 1.0/m; +} + + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) +{ + // TODO - don't hard code lods + float reflection_lods = 8; + preProbeSample(pos); + + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + ambenv = sampleProbeAmbient(pos, norm); + + if (glossiness > 0.0) + { + float lod = (1.0-glossiness)*reflection_lods; + glossenv = sampleProbes(pos, normalize(refnormpersp), lod, 1.f); + } + + if (envIntensity > 0.0) + { + legacyenv = sampleProbes(pos, normalize(refnormpersp), 0.0, 1.f); + } +} + +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + glossenv *= 0.35; // fudge darker + float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz); + float minf = spec.a * 0.1; + fresnel = fresnel * (1.0-minf) + minf; + glossenv *= spec.rgb*min(fresnel, 1.0); + color.rgb += glossenv; +} + + void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) + { + vec3 reflected_color = legacyenv; //*0.5; //fudge darker + vec3 lookAt = normalize(pos); + float fresnel = 1.0+dot(lookAt, norm.xyz); + fresnel *= fresnel; + fresnel = min(fresnel+envIntensity, 1.0); + reflected_color *= (envIntensity*fresnel)*brighten(spec.rgb); + color = mix(color.rgb, reflected_color, envIntensity); + } + diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl deleted file mode 100644 index c8991f7a18..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/** - * @file class3/deferred/shVisF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR - out vec4 frag_color; -#else - #define frag_color gl_FragColor -#endif - -///////////////////////////////////////////////////////////////////////// -// Fragment shader for L1 SH debug rendering -///////////////////////////////////////////////////////////////////////// - -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -uniform mat3 inv_modelviewprojection; - -VARYING vec4 vary_pos; - -void main(void) -{ - vec2 coord = vary_pos.xy + vec2(0.5,0.5); - - coord.x *= (1.6/0.9); - - if (dot(coord, coord) > 0.25) - { - discard; - } - - vec4 n = vec4(coord*2.0, 0.0, 1); - //n.y = -n.y; - n.z = sqrt(max(1.0-n.x*n.x-n.y*n.y, 0.0)); - //n.xyz = inv_modelviewprojection * n.xyz; - - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - vec3 indirect = vec3( - dot(l1r, l1tap * n), - dot(l1g, l1tap * n), - dot(l1b, l1tap * n)); - - //indirect = pow(indirect, vec3(0.45)); - indirect *= 3.0; - - frag_color = vec4(indirect, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl deleted file mode 100644 index af1461c297..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float target_pos_x; -VARYING vec4 pos; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl deleted file mode 100644 index 50f1ffd626..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl +++ /dev/null @@ -1,74 +0,0 @@ -/** - * @file class3/deferred/shadowAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec4 getPosition(vec2 screen_coord); -vec4 computeMoments(float depth, float a); - -void main() -{ - vec4 pos = getPosition(vary_texcoord0.xy); - - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - - if (alpha < 0.05) // treat as totally transparent - { - discard; - } - - if (alpha < 0.88) // treat as semi-transparent - { - if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) - { - discard; - } - } - - frag_color = computeMoments(length(pos.xyz), alpha); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl deleted file mode 100644 index 6a646f5e9e..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl +++ /dev/null @@ -1,67 +0,0 @@ -/** - * @file class3/deferred/shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - - pos = modelview_projection_matrix * pre_pos; - - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl deleted file mode 100644 index 3350267130..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl +++ /dev/null @@ -1,49 +0,0 @@ -/** - * @file class3/deferred/shadowF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; - -vec4 computeMoments(float depth, float a); - -void main() -{ - frag_color = computeMoments(length(pos), 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl deleted file mode 100644 index 2f69a353e8..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl +++ /dev/null @@ -1,157 +0,0 @@ -/** - * @file class3/deferred/shadowUtil.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform sampler2D shadowMap0; -uniform sampler2D shadowMap1; -uniform sampler2D shadowMap2; -uniform sampler2D shadowMap3; -uniform sampler2D shadowMap4; -uniform sampler2D shadowMap5; - -uniform vec3 sun_dir; -uniform vec3 moon_dir; -uniform vec2 shadow_res; -uniform vec2 proj_shadow_res; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float shadow_bias; - -uniform float spot_shadow_bias; -uniform float spot_shadow_offset; - -float getDepth(vec2 screenpos); -vec3 getNorm(vec2 screenpos); -vec4 getPosition(vec2 pos_screen); - -float ReduceLightBleeding(float p_max, float Amount) -{ - return smoothstep(Amount, 1, p_max); -} - -float ChebyshevUpperBound(vec2 m, float t, float min_v, float Amount) -{ - float p = (t <= m.x) ? 1.0 : 0.0; - - float v = m.y - (m.x*m.x); - v = max(v, min_v); - - float d = t - m.x; - - float p_max = v / (v + d*d); - - p_max = ReduceLightBleeding(p_max, Amount); - - return max(p, p_max); -} - -vec4 computeMoments(float depth, float a) -{ - float m1 = depth; - float dx = dFdx(depth); - float dy = dFdy(depth); - float m2 = m1*m1 + 0.25 * a * (dx*dx + dy*dy); - return vec4(m1, m2, a, max(dx, dy)); -} - -float vsmDirectionalSample(vec4 stc, float depth, sampler2D shadowMap, mat4 shadowMatrix) -{ - vec4 lpos = shadowMatrix * stc; - vec4 moments = texture2D(shadowMap, lpos.xy); - return ChebyshevUpperBound(moments.rg, depth - shadow_bias * 256.0f, 0.125, 0.9); -} - -float vsmSpotSample(vec4 stc, float depth, sampler2D shadowMap, mat4 shadowMatrix) -{ - vec4 lpos = shadowMatrix * stc; - vec4 moments = texture2D(shadowMap, lpos.xy); - lpos.xyz /= lpos.w; - lpos.xy *= 0.5; - lpos.xy += 0.5; - return ChebyshevUpperBound(moments.rg, depth - spot_shadow_bias * 16.0f, 0.125, 0.9); -} - -#if VSM_POINT_SHADOWS -float vsmPointSample(float lightDistance, vec3 lightDirection, samplerCube shadow_cube_map) -{ - vec4 moments = textureCube(shadow_cube_map, light_direction); - return ChebyshevUpperBound(moments.rg, light_distance, 0.01, 0.25); -} -#endif - -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) -{ - if (pos.z < -shadow_clip.w) - { - discard; - } - - float depth = getDepth(pos_screen); - - vec4 spos = vec4(pos,1.0); - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; - - float shadow = 0.0f; - float weight = 1.0; - - if (spos.z < near_split.z) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap3, shadow_matrix[3]); - weight += 1.0f; - } - if (spos.z < near_split.y) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap2, shadow_matrix[2]); - weight += 1.0f; - } - if (spos.z < near_split.x) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap1, shadow_matrix[1]); - weight += 1.0f; - } - if (spos.z > far_split.x) - { - shadow += vsmDirectionalSample(spos, depth, shadowMap0, shadow_matrix[0]); - weight += 1.0f; - } - - shadow /= weight; - - return shadow; -} - -float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen) -{ - if (pos.z < -shadow_clip.w) - { - discard; - } - - float depth = getDepth(pos_screen); - - pos += norm * spot_shadow_offset; - return vsmSpotSample(vec4(pos, 1.0), depth, (index == 0) ? shadowMap4 : shadowMap5, shadow_matrix[4 + index]); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl deleted file mode 100644 index 6577fe0ecf..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl +++ /dev/null @@ -1,62 +0,0 @@ -/** - * @file class3/deferred/shadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; -uniform mat4 texture_matrix0; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - - pos = modelview_projection_matrix * pre_pos; - - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl deleted file mode 100644 index a0b082ed7c..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl +++ /dev/null @@ -1,126 +0,0 @@ -/** - * @file class3/deferred/skyF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; -uniform mat4 inv_proj; -uniform mat4 inv_modelview; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; -uniform sampler2D rainbow_map; -uniform sampler2D halo_map; - -uniform float moisture_level; -uniform float droplet_radius; -uniform float ice_level; - -vec3 GetSolarLuminance(); -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); -vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance); - -vec3 ColorFromRadiance(vec3 radiance); -vec3 rainbow(float d) -{ - // d is the dot product of view and sun directions, so ranging -1.0..1.0 - // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec - // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175. - - // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted. - // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the - // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575 - d = clamp(-0.575 - d, 0.0, 1.0); - - // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible. - // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate - // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857 - float interior_coord = max(0.0, d - 0.25) * 4.2857; - d = clamp(d, 0.0, 0.25) + interior_coord; - - float rad = (droplet_radius - 5.0f) / 1024.0f; - return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; -} - -vec3 halo22(float d) -{ - float v = sqrt(max(0, 1 - (d*d))); - return texture2D(halo_map, vec2(0, v)).rgb * ice_level; -} - -void main() -{ - vec3 pos = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0); - vec4 view_pos = (inv_proj * vec4(pos, 1.0f)); - - view_pos /= view_pos.w; - - vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal; - - vec3 view_direction = normalize(view_ray); - vec3 sun_direction = normalize(sun_dir); - vec3 earth_center = vec3(0, 0, -6360.0f); - vec3 camPos = (camPosLocal / 1000.0f) - earth_center; - - vec3 transmittance; - vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance); - vec3 solar_luminance = GetSolarLuminance(); - - // If the view ray intersects the Sun, add the Sun radiance. - float s = dot(view_direction, sun_direction); - - // cheesy solar disc... - if (s >= (sun_size * 0.999)) - { - radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance; - } - s = smoothstep(0.9, 1.0, s) * 16.0f; - - vec3 color = ColorFromRadiance(radiance_sun); - - float optic_d = dot(view_direction, sun_direction); - vec3 halo_22 = halo22(optic_d); - - color.rgb += rainbow(optic_d) * optic_d; - color.rgb += halo_22; - - color = pow(color, vec3(1.0/2.2)); - - frag_data[0] = vec4(color, 1.0 + s); - frag_data[1] = vec4(0.0); - frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl deleted file mode 100644 index 2eb222ada4..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file class3/deferred/skyV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec2 vary_frag; - -void main() -{ - // pass through untransformed fullscreen pos at back of frustum for proper sky depth testing - gl_Position = vec4(position.xy, 1.0f, 1.0); - vary_frag = texcoord0; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 7ed9e7b4fc..1a7e11a1cd 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -1,31 +1,35 @@ -/** +/** * @file class3/deferred/softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable -/*[EXTRA_CODE_HERE]*/ +#define FLT_MAX 3.402823466e+38 + +#define REFMAP_COUNT 256 +#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; @@ -36,142 +40,243 @@ out vec4 frag_color; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; +uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform sampler2D altDiffuseMap; // PBR: irradiance, skins/default/textures/default_irradiance.png + +const float M_PI = 3.14159265; + +#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) uniform sampler2DRect lightMap; +#endif + uniform sampler2DRect depthMap; uniform sampler2D lightFunc; -uniform samplerCube environmentMap; uniform float blur_size; uniform float blur_fidelity; // Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -uniform float cloud_shadow; -uniform float max_y; -uniform vec4 glow; uniform mat3 env_mat; -uniform vec4 shadow_clip; uniform vec3 sun_dir; +uniform vec3 moon_dir; +uniform int sun_up_factor; VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; -uniform mat4 inv_modelview; - uniform vec2 screen_res; -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; +vec3 getNorm(vec2 pos_screen); +vec4 getPositionWithDepth(vec2 pos_screen, float depth); -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); +vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); +vec3 scaleSoftClipFrag(vec3 l); +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClip(vec3 light); -vec3 GetSunAndSkyIrradiance(vec3 camPos, vec3 norm, vec3 dir, out vec3 sky_irradiance); -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); -vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance); +// reflection probe interface +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); -vec3 ColorFromRadiance(vec3 radiance); -vec4 getPositionWithDepth(vec2 pos_screen, float depth); -vec4 getPosition(vec2 pos_screen); -vec3 getNorm(vec2 pos_screen); +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); #ifdef WATER_FOG vec4 applyWaterFogView(vec3 pos, vec4 color); #endif -void main() +// PBR interface +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +void initMaterial( vec3 diffuse, vec3 packedORM, + out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ); +// perform PBR image based lighting according to GLTF spec +// all parameters are in linear space +void pbrIbl(out vec3 colorDiffuse, // diffuse color output + out vec3 colorSpec, // specular color output, + vec3 radiance, // radiance map sample + vec3 irradiance, // irradiance map sample + float ao, // ambient occlusion factor + float nv, + float perceptualRough, // roughness factor + float gloss, // 1.0 - roughness factor + vec3 reflect0, + vec3 c_diff); + +void pbrDirectionalLight(inout vec3 colorDiffuse, + inout vec3 colorSpec, + vec3 sunlit, + float scol, + vec3 reflect0, + vec3 reflect90, + vec3 c_diff, + float alphaRough, + float vh, + float nl, + float nv, + float nh); + +void main() { - vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).r; - vec3 pos = getPositionWithDepth(tc, depth).xyz; - vec4 norm = texture2DRect(normalMap, tc); + vec2 tc = vary_fragcoord.xy; + float depth = texture2DRect(depthMap, tc.xy).r; + vec4 pos = getPositionWithDepth(tc, depth); + vec4 norm = texture2DRect(normalMap, tc); float envIntensity = norm.z; - norm.xyz = getNorm(tc); + norm.xyz = getNorm(tc); - float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + float light_gamma = 1.0 / 1.3; - vec4 diffuse = texture2DRect(diffuseRect, tc); // sRGB - diffuse.rgb = srgb_to_linear(diffuse.rgb); + vec4 diffuse = texture2DRect(diffuseRect, tc); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); // NOTE: PBR linear Emissive + +#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) + vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); + float scol = max(scol_ambocc.r, diffuse.a); + float ambocc = scol_ambocc.g; +#else + float scol = 1.0; + float ambocc = 1.0; +#endif - vec3 col; + vec3 color = vec3(0); float bloom = 0.0; - { - vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f); - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + + calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true); + + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + + bool hasPBR = GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR); + if (hasPBR) + { + // 5.22.2. material.pbrMetallicRoughness.baseColorTexture + // The first three components (RGB) MUST be encoded with the sRGB transfer function. + // + // 5.19.7. material.emissiveTexture + // This texture contains RGB components encoded with the sRGB transfer function. + // + // 5.22.5. material.pbrMetallicRoughness.metallicRoughnessTexture + // These values MUST be encoded with a linear transfer function. + + vec3 colorDiffuse = vec3(0); + vec3 colorEmissive = spec.rgb; // PBR sRGB Emissive. See: pbropaqueF.glsl + vec3 colorSpec = vec3(0); + + vec3 packedORM = texture2DRect(emissiveRect, tc).rgb; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl + float IOR = 1.5; // default Index Of Refraction 1.5 (dielectrics) + float ao = packedORM.r; + float metal = packedORM.b; + vec3 v = -normalize(pos.xyz); + vec3 n = norm.xyz; + + vec3 h, l; + float nh, nl, nv, vh, lightDist; + calcHalfVectors(light_dir, n, v, h, l, nh, nl, nv, vh, lightDist); + + float perceptualRough = packedORM.g; // NOTE: do NOT clamp here to be consistent with Blender, Blender is wrong and Substance is right - vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse.rgb, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); - float scol = max(scol_ambocc.r, diffuse.a); + float gloss = 1.0 - perceptualRough; + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + sampleReflectionProbes(irradiance, radiance, legacyenv, pos.xyz, norm.xyz, gloss, 0.0); + irradiance = max(amblit,irradiance) * ambocc; - float ambocc = scol_ambocc.g; + pbrIbl(colorDiffuse, colorSpec, radiance, irradiance, ao, nv, perceptualRough, gloss, reflect0, c_diff); + + // Add in sun/moon punctual light + if (nl > 0.0 || nv > 0.0) + { + pbrDirectionalLight(colorDiffuse, colorSpec, srgb_to_linear(sunlit), scol, reflect0, reflect90, c_diff, alphaRough, vh, nl, nv, nh); + } - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); + color.rgb = colorDiffuse + colorEmissive + colorSpec; - vec3 indirect = vec3(dot(l1r, l1tap * vec4(1, norm.xyz)), - dot(l1g, l1tap * vec4(1, norm.xyz)), - dot(l1b, l1tap * vec4(1, norm.xyz))); + color = linear_to_srgb(color); + color *= atten.r; + color += 2.0*additive; + color = scaleSoftClipFrag(color); + color = srgb_to_linear(color); - indirect = clamp(indirect, vec3(0), vec3(1.0)); + frag_color.rgb = color.rgb; //output linear since local lights will be added to this shader's results + } + else + { + float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); + da = pow(da, light_gamma); - vec3 transmittance; - vec3 sky_irradiance; - vec3 sun_irradiance = GetSunAndSkyIrradiance(camPos, norm.xyz, sun_dir, sky_irradiance); - vec3 inscatter = GetSkyLuminanceToPoint(camPos, (pos / 1000.f) + vec3(0, 0, 6360.0f), scol, sun_dir, transmittance); + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 - vec3 radiance = scol * (sun_irradiance + sky_irradiance) + inscatter; - vec3 atmo_color = ColorFromRadiance(radiance); + sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity); + ambenv.rgb = linear_to_srgb(ambenv.rgb); + glossenv.rgb = linear_to_srgb(glossenv.rgb); + legacyenv.rgb = linear_to_srgb(legacyenv.rgb); - col = atmo_color + indirect; - col *= transmittance; - col *= diffuse.rgb; + amblit = max(ambenv, amblit); + color.rgb = amblit*ambocc; - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 sun_contrib = min(da, scol) * sunlit; + color.rgb += sun_contrib; + color.rgb = min(color.rgb, vec3(1,1,1)); + color.rgb *= diffuse.rgb; - if (spec.a > 0.0) // specular reflection + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + if (spec.a > 0.0) // specular reflection { - // the old infinite-sky shiny reflection - // - float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = scol * texture2D(lightFunc, vec2(sa, spec.a)).r * atmo_color; - + float sa = dot(normalize(refnormpersp), light_dir.xyz); + vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r); + // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb * 0.25; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; + vec3 spec_contrib = dumbshiny * spec.rgb; + bloom = dot(spec_contrib, spec_contrib) / 6; + color.rgb += spec_contrib; + + // add reflection map - EXPERIMENTAL WORK IN PROGRESS + applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); } - col = mix(col, diffuse.rgb, diffuse.a); + color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a); if (envIntensity > 0.0) - { //add environmentmap - vec3 env_vec = env_mat * refnormpersp; - vec3 sun_direction = (inv_modelview * vec4(sun_dir, 1.0)).xyz; - vec3 radiance_sun = GetSkyLuminance(camPos, env_vec, 0.0f, sun_direction, transmittance); - vec3 refcol = ColorFromRadiance(radiance_sun); - col = mix(col.rgb, refcol, envIntensity); + { // add environmentmap + //fudge darker + legacyenv *= 0.5*diffuse.a+0.5; + applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); } - - /*if (norm.w < 0.5) + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { - col = scaleSoftClipFrag(col); - }*/ - - #ifdef WATER_FOG - vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); - col = fogged.rgb; - bloom = fogged.a; - #endif + color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a); + color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a); + } + + #ifdef WATER_FOG + vec4 fogged = applyWaterFogView(pos.xyz, vec4(color, bloom)); + color = fogged.rgb; + bloom = fogged.a; + #endif + + // convert to linear as fullscreen lights need to sum in linear colorspace + // and will be gamma (re)corrected downstream... + //color = ambenv; + //color.b = diffuse.a; + frag_color.rgb = srgb_to_linear(color.rgb); } - //output linear since gamma correction happens down stream - frag_color.rgb = col; frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl deleted file mode 100644 index 9d872b8df8..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ /dev/null @@ -1,38 +0,0 @@ -/** - * @file class3/deferred/softenLightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -ATTRIBUTE vec3 position; - -VARYING vec2 vary_fragcoord; - -uniform mat4 modelview_projection_matrix; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 56b0f4e5ce..f23e9db040 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -1,9 +1,9 @@ /** - * @file spotLightF.glsl + * @file class3\deferred\spotLightF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -28,6 +28,16 @@ /*[EXTRA_CODE_HERE]*/ +#define DEBUG_ANY_LIGHT_TYPE 0 // Output green light cone +#define DEBUG_LEG_LIGHT_TYPE 0 // Show Legacy objects in green +#define DEBUG_PBR_LIGHT_TYPE 0 // Show PBR objects in green +#define DEBUG_PBR_SPOT 0 +#define DEBUG_PBR_SPOT_DIFFUSE 0 +#define DEBUG_PBR_SPOT_SPECULAR 0 + +#define DEBUG_SPOT_NL 0 // monochome area effected by light +#define DEBUG_SPOT_ZERO 0 // Output zero for spotlight + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else @@ -38,10 +48,11 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; +uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D projectionMap; +uniform sampler2D projectionMap; // rgba uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space @@ -71,217 +82,226 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -vec3 getNorm(vec2 pos_screen); +vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh ); +vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRoughness, float specWeight, float vh, float nl, float nv, float nh ); +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +bool clipProjectedLightVars(vec3 center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc ); +vec3 getLightIntensitySpot(vec3 lightColor, float lightRange, float lightDistance, vec3 v); +vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity); +vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv); +vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv ); +vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n); +vec2 getScreenXY(vec4 clip_point); +void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ); +vec3 srgb_to_linear(vec3 c); +vec4 texture2DLodSpecular(vec2 tc, float lod); -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - d *= min(1, d * (proj_lod - lod)); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} +vec4 getPosition(vec2 pos_screen); -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} +const float M_PI = 3.14159265; -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +void main() { - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(vec2 pos_screen); +#if defined(LOCAL_LIGHT_KILL) + discard; +#else + vec3 final_color = vec3(0,0,0); + vec2 tc = getScreenXY(vary_fragcoord); + vec3 pos = getPosition(tc).xyz; -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - - vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = trans_center.xyz-pos.xyz; - float dist = length(lv); - dist /= size; - if (dist > 1.0) + vec3 lv; + vec4 proj_tc; + float dist, l_dist; + if (clipProjectedLightVars(trans_center, pos, dist, l_dist, lv, proj_tc)) { discard; } - + float shadow = 1.0; - + if (proj_shadow_idx >= 0) { - vec4 shd = texture2DRect(lightMap, frag.xy); + vec4 shd = texture2DRect(lightMap, tc); shadow = (proj_shadow_idx == 0) ? shd.b : shd.a; shadow += shadow_fade; shadow = clamp(shadow, 0.0, 1.0); } - - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - float envIntensity = norm.z; - norm = getNorm(frag.xy); - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z < 0.0) - { - discard; - } - - proj_tc.xyz /= proj_tc.w; - - float fa = (falloff*0.5) + 1.0; - float dist_atten = min(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + float envIntensity; + vec3 n; + vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG() + + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); if (dist_atten <= 0.0) { discard; } - - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb); - - vec4 spec = texture2DRect(specularRect, frag.xy); - - vec3 dlit = vec3(0, 0, 0); - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) + + lv = proj_origin-pos.xyz; // NOTE: Re-using lv + vec3 h, l, v = -normalize(pos); + float nh, nl, nv, vh, lightDist; + calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); + + vec3 diffuse = texture2DRect(diffuseRect, tc).rgb; + vec4 spec = texture2DRect(specularRect, tc); + vec3 dlit = vec3(0, 0, 0); + vec3 slit = vec3(0, 0, 0); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) { - float amb_da = proj_ambiance; - float lit = 0.0; - - if (da > 0.0) + vec3 colorDiffuse = vec3(0); + vec3 colorSpec = vec3(0); + vec3 colorEmissive = spec.rgb; // PBR sRGB Emissive. See: pbropaqueF.glsl + vec3 packedORM = texture2DRect(emissiveRect, tc).rgb; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl + float metal = packedORM.b; + + // We need this additional test inside a light's frustum since a spotlight's ambiance can be applied + if (proj_tc.x > 0.0 && proj_tc.x < 1.0 + && proj_tc.y > 0.0 && proj_tc.y < 1.0) { - lit = da * dist_atten * noise; - - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - dlit = color.rgb * plcol.rgb * plcol.a; - - col = dlit*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + float lit = 0.0; + float amb_da = 0.0; + + if (nl > 0.0) + { + amb_da += (nl*0.5 + 0.5) * proj_ambiance; + lit = nl * dist_atten; + + vec3 c_diff, reflect0, reflect90; + float alphaRough, specWeight; + initMaterial( diffuse, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); + + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); + slit = getProjectedLightSpecularColor( pos, n ); + + float exposure = M_PI; + dlit *= exposure; + slit *= exposure; + + colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); + colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + + #if DEBUG_PBR_SPOT_DIFFUSE + colorDiffuse = dlit.rgb; colorSpec = vec3(0); + #endif + #if DEBUG_PBR_SPOT_SPECULAR + colorDiffuse = vec3(0); colorSpec = slit.rgb; + #endif + #if DEBUG_PBR_SPOT + colorDiffuse = dlit; colorSpec = vec3(0); + colorDiffuse *= nl; + colorDiffuse *= shadow; + #endif + } + + vec3 amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ); + colorDiffuse += diffuse.rgb * amb_rgb; + } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - if (spec.a > 0.0) + #if DEBUG_PBR_LIGHT_TYPE + colorDiffuse = vec3(0.5,0,0); colorSpec = vec3(0.0); + #endif + + final_color = colorDiffuse + colorSpec; + } + else { - dlit *= min(da*6.0, 1.0) * dist_atten; - vec3 npos = -normalize(pos); - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) + float noise = texture2D(noiseMap, tc/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += dlit*scol*spec.rgb*shadow; + float amb_da = proj_ambiance; + float lit = 0.0; + + if (nl > 0.0) + { + lit = nl * dist_atten * noise; + + dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); + + final_color = dlit*lit*diffuse*shadow; + + amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; + } + + vec3 amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy ); + final_color += diffuse.rgb*amb_rgb; + #if DEBUG_LEG_LIGHT_TYPE + final_color = vec3(0,0.5,0); + #endif } - } - - if (envIntensity > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) + if (spec.a > 0.0) + { + dlit *= min(nl*6.0, 1.0) * dist_atten; + float fres = pow(1 - dot(h, v), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl); + vec3 speccol = dlit*scol*spec.rgb*shadow; + speccol = clamp(speccol, vec3(0), vec3(1)); + final_color += speccol; + } + } + + if (envIntensity > 0.0) { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + vec3 ref = reflect(normalize(pos), n); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); - if (stc.z > 0.0) + if (ds < 0.0) { - stc /= stc.w; - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) { - col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + stc /= stc.w; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + final_color += color.rgb * texture2DLodSpecular(stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; + } } } } } - + +#if DEBUG_PBR_SPOT_DIFFUSE + final_color = vec3(nl * dist_atten); +#endif +#if DEBUG_SPOT_NL + final_color = vec3(nl); +#endif +#if DEBUG_SPOT_ZERO + final_color = vec3(0,0,0); +#endif +#if DEBUG_ANY_LIGHT_TYPE + final_color = vec3(0,0.3333,0); +#endif + //not sure why, but this line prevents MATBUG-194 - col = max(col, vec3(0.0)); + final_color = max(final_color, vec3(0.0)); - frag_color.rgb = col; + //output linear colors as gamma correction happens down stream + frag_color.rgb = final_color; frag_color.a = 0.0; +#endif // LOCAL_LIGHT_KILL } diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl deleted file mode 100644 index 112b498c90..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl +++ /dev/null @@ -1,57 +0,0 @@ -/** - * @file class3\deferred\sunLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -//class 2, shadows, no SSAO - -// Inputs -VARYING vec2 vary_fragcoord; - -vec4 getPosition(vec2 pos_screen); -vec3 getNorm(vec2 pos_screen); - -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); -float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen); - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - vec3 norm = getNorm(pos_screen); - - frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); - frag_color.g = 1.0f; - frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); - frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl deleted file mode 100644 index 342a2ff3ed..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file class3\deferred\sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -//class 2 -- shadows and SSAO - -// Inputs -VARYING vec2 vary_fragcoord; - -uniform vec3 sun_dir; - -vec4 getPosition(vec2 pos_screen); -vec3 getNorm(vec2 pos_screen); - -float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); -float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen); - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen); - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - vec3 norm = getNorm(pos_screen); - - frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); - frag_color.b = calcAmbientOcclusion(pos, norm, pos_screen); - frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); - frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl deleted file mode 100644 index 41673d1669..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl +++ /dev/null @@ -1,59 +0,0 @@ -/** - * @file treeShadowF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform float minimum_alpha; - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING vec2 vary_texcoord0; - -vec4 computeMoments(float d, float a); - -void main() -{ - float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; - - if (alpha < minimum_alpha) - { - discard; - } - - frag_color = computeMoments(length(pos), 1.0); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos.z/pos.w*0.5+0.5, 0.0); -#endif - -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl deleted file mode 100644 index 15e769ac10..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl +++ /dev/null @@ -1,43 +0,0 @@ -/** - * @file treeShadowV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 pos; -VARYING vec2 vary_texcoord0; - -void main() -{ - //transform vertex - pos = modelview_projection_matrix*vec4(position.xyz, 1.0); - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl deleted file mode 100644 index 540226e672..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl +++ /dev/null @@ -1,115 +0,0 @@ -/** - * @file underWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -uniform sampler2D diffuseMap; -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; -uniform sampler2D screenDepth; - -uniform vec4 fogCol; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform vec2 fbScale; -uniform float refScale; -uniform float znear; -uniform float zfar; -uniform float kd; -uniform vec4 waterPlane; -uniform vec3 eyeVec; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; -uniform vec2 screenRes; - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -vec2 encode_normal(vec3 n); - -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - return color * D + kc * L; -} - -void main() -{ - vec4 color; - - //get detail normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - vec3 wavef = normalize(wave1+wave2+wave3); - - //figure out distortion vector (ripply) - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - distort = distort+wavef.xy*refScale; - - vec4 fb = texture2D(screenTex, distort); - - frag_data[0] = vec4(fb.rgb, 1.0); // diffuse - frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl deleted file mode 100644 index c65cf48c67..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl +++ /dev/null @@ -1,174 +0,0 @@ -/** - * @file waterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -uniform sampler2D bumpMap; -uniform sampler2D bumpMap2; -uniform float blend_factor; -uniform sampler2D screenTex; -uniform sampler2D refTex; - -uniform float sunAngle; -uniform float sunAngle2; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform float refScale; -uniform float kd; -uniform vec2 screenRes; -uniform vec3 normScale; -uniform float fresnelScale; -uniform float fresnelOffset; -uniform float blurMultiplier; -uniform vec2 screen_res; -uniform mat4 norm_mat; //region space to screen space - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; -VARYING vec4 vary_position; - -vec3 scaleSoftClip(vec3 c); -vec2 encode_normal(vec3 n); - -vec3 BlendNormal(vec3 bump1, vec3 bump2) -{ - //vec3 normal = bump1.xyz * vec3( 2.0, 2.0, 2.0) - vec3(1.0, 1.0, 0.0); - //vec3 normal2 = bump2.xyz * vec3(-2.0, -2.0, 2.0) + vec3(1.0, 1.0, -1.0); - //vec3 n = normalize(normal * dot(normal, normal2) - (normal2 * normal.z)); - vec3 n = normalize(mix(bump1, bump2, blend_factor)); - return n; -} - -void main() -{ - vec4 color; - float dist = length(view.xy); - - //normalize view vector - vec3 viewVec = normalize(view.xyz); - - //get wave normals - vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - - - vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; - vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; - - vec3 wave1 = BlendNormal(wave1_a, wave1_b); - vec3 wave2 = BlendNormal(wave2_a, wave2_b); - vec3 wave3 = BlendNormal(wave3_a, wave3_b); - - //get base fresnel components - - vec3 df = vec3( - dot(viewVec, wave1), - dot(viewVec, (wave2 + wave3) * 0.5), - dot(viewVec, wave3) - ) * fresnelScale + fresnelOffset; - df *= df; - - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - - float dist2 = dist; - dist = max(dist, 5.0); - - float dmod = sqrt(dist); - - vec2 dmod_scale = vec2(dmod*dmod, dmod); - - //get reflected color - vec2 refdistort1 = wave1.xy*normScale.x; - vec2 refvec1 = distort+refdistort1/dmod_scale; - vec4 refcol1 = texture2D(refTex, refvec1); - - vec2 refdistort2 = wave2.xy*normScale.y; - vec2 refvec2 = distort+refdistort2/dmod_scale; - vec4 refcol2 = texture2D(refTex, refvec2); - - vec2 refdistort3 = wave3.xy*normScale.z; - vec2 refvec3 = distort+refdistort3/dmod_scale; - vec4 refcol3 = texture2D(refTex, refvec3); - - vec4 refcol = refcol1 + refcol2 + refcol3; - float df1 = df.x + df.y + df.z; - refcol *= df1 * 0.333; - - vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; - wavef.z *= max(-viewVec.z, 0.1); - wavef = normalize(wavef); - - float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; - - vec2 refdistort4 = wavef.xy*0.125; - refdistort4.y -= abs(refdistort4.y); - vec2 refvec4 = distort+refdistort4/dmod; - float dweight = min(dist2*blurMultiplier, 1.0); - vec4 baseCol = texture2D(refTex, refvec4); - - refcol = mix(baseCol*df2, refcol, dweight); - - //get specular component - float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - - //harden specular - spec = pow(spec, 128.0); - - //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); - - vec4 fb = texture2D(screenTex, distort2); - - //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug - color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); - - color.rgb *= 2.0f; - color.rgb = scaleSoftClip(color.rgb); - - vec4 pos = vary_position; - - color.rgb += spec * specular; - color.a = spec * sunAngle2; - - vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); - - frag_data[0] = vec4(color.rgb, color); // diffuse - frag_data[1] = vec4(spec * specular, spec); // speccolor, spec - frag_data[2] = vec4(encode_normal(wavef.xyz), 0.05, 0);// normalxy, 0, 0 -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl deleted file mode 100644 index 02000d90ca..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl +++ /dev/null @@ -1,95 +0,0 @@ -/** - * @file waterV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - - -uniform vec2 d1; -uniform vec2 d2; -uniform float time; -uniform vec3 eyeVec; -uniform float waterHeight; - -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -VARYING vec4 vary_position; - -float wave(vec2 v, float t, float f, vec2 d, float s) -{ - return (dot(d, v)*f + t*s)*f; -} - -void main() -{ - //transform vertex - vec4 pos = vec4(position.xyz, 1.0); - mat4 modelViewProj = modelview_projection_matrix; - - vec4 oPosition; - - //get view vector - vec3 oEyeVec; - oEyeVec.xyz = pos.xyz-eyeVec; - - float d = length(oEyeVec.xy); - float ld = min(d, 2560.0); - - pos.xy = eyeVec.xy + oEyeVec.xy/d*ld; - view.xyz = oEyeVec; - - d = clamp(ld/1536.0-0.5, 0.0, 1.0); - d *= d; - - oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); - vary_position = modelview_matrix * oPosition; - oPosition = modelViewProj * oPosition; - - refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); - - //get wave position parameter (create sweeping horizontal waves) - vec3 v = pos.xyz; - v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; - - //push position for further horizon effect. - pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - pos.w = 1.0; - pos = modelview_matrix*pos; - - //pass wave parameters to pixel shader - vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; - //get two normal map (detail map) texture coordinates - littleWave.xy = (v.xy) * vec2(0.45, 0.9) + d2 * time * 0.13; - littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1; - view.w = bigWave.y; - refCoord.w = bigWave.x; - - gl_Position = oPosition; -} diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 1ccde98283..6b4ab1be17 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 34 +version 36 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -28,7 +28,7 @@ version 34 // list all RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 +RenderAvatarCloth 0 0 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 @@ -60,9 +60,10 @@ WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 -RenderTextureMemoryMultiple 1 1.0 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 +RenderPBR 1 1 +RenderReflectionProbeCount 1 256 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 @@ -79,7 +80,6 @@ RenderGLMultiThreaded 1 1 // list Low RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 @@ -89,15 +89,13 @@ RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 RenderMaxPartCount 1 0 -RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 +RenderPBR 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -109,7 +107,6 @@ RenderFSAASamples 1 0 // list LowMid RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 @@ -117,7 +114,6 @@ RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -125,8 +121,7 @@ RenderTerrainLODFactor 1 1.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 +RenderPBR 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -138,7 +133,6 @@ RenderFSAASamples 1 0 // list Mid RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -146,7 +140,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -154,8 +147,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -167,7 +158,6 @@ RenderFSAASamples 1 2 // list MidHigh RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -175,7 +165,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -183,8 +172,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -196,7 +183,6 @@ RenderFSAASamples 1 2 // list High RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -204,7 +190,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -212,8 +197,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -225,7 +208,6 @@ RenderFSAASamples 1 2 // list HighUltra RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -233,7 +215,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -241,8 +222,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 @@ -254,7 +233,6 @@ RenderFSAASamples 1 2 // list Ultra RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 @@ -262,7 +240,6 @@ RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -271,7 +248,6 @@ RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 @@ -282,8 +258,8 @@ RenderFSAASamples 1 2 // list Unknown RenderShadowDetail 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 +RenderPBR 1 0 RenderUseAdvancedAtmospherics 1 0 // @@ -297,18 +273,15 @@ RenderCompressTextures 1 0 // list safe RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 -RenderObjectBump 0 0 RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +RenderPBR 1 0 list Intel RenderAnisotropic 1 0 @@ -318,8 +291,11 @@ RenderGLContextCoreProfile 1 0 // AMD cards generally perform better when not using VBOs for streaming data // AMD cards also prefer an OpenGL Compatibility Profile Context +// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 16 list AMD RenderUseStreamVBO 1 0 RenderGLContextCoreProfile 1 0 +RenderReflectionProbeCount 1 16 + diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index c9efd89cc8..311b669d7f 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 38 +version 39 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -28,7 +28,7 @@ version 38 // list all RenderAnisotropic 1 0 -RenderAvatarCloth 1 1 +RenderAvatarCloth 0 0 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 @@ -60,10 +60,10 @@ WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 -RenderTextureMemoryMultiple 1 1.0 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 +RenderPBR 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 @@ -78,7 +78,6 @@ RenderGLMultiThreaded 1 0 // list Low RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 @@ -88,15 +87,13 @@ RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 RenderLocalLights 1 0 RenderMaxPartCount 1 0 -RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 0.5 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 +RenderPBR 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -108,7 +105,6 @@ RenderFSAASamples 1 0 // list LowMid RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 @@ -116,7 +112,6 @@ RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -124,8 +119,7 @@ RenderTerrainLODFactor 1 1.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 +RenderPBR 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -137,7 +131,6 @@ RenderFSAASamples 1 0 // list Mid RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -145,7 +138,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -153,8 +145,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -166,7 +156,6 @@ RenderFSAASamples 1 2 // list MidHigh RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -174,7 +163,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -182,8 +170,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -195,7 +181,6 @@ RenderFSAASamples 1 2 // list High RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -203,7 +188,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -211,8 +195,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 @@ -224,7 +206,6 @@ RenderFSAASamples 1 2 // list HighUltra RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 @@ -232,7 +213,6 @@ RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 @@ -240,8 +220,6 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderUseAdvancedAtmospherics 1 0 @@ -253,7 +231,6 @@ RenderFSAASamples 1 2 // list Ultra RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 @@ -261,7 +238,6 @@ RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 @@ -270,7 +246,6 @@ RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 @@ -281,7 +256,7 @@ RenderFSAASamples 1 2 // list Unknown RenderShadowDetail 1 0 -RenderDeferred 1 0 +RenderPBR 1 0 RenderDeferredSSAO 1 0 RenderUseAdvancedAtmospherics 1 0 @@ -297,16 +272,13 @@ RenderCompressTextures 1 0 // list safe RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 -RenderObjectBump 0 0 RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 +RenderPBR 1 0 RenderDeferredSSAO 0 0 RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 diff --git a/indra/newview/licenses-mac.txt b/indra/newview/licenses-mac.txt index fba6a55da3..29b5a919bd 100644 --- a/indra/newview/licenses-mac.txt +++ b/indra/newview/licenses-mac.txt @@ -719,3 +719,55 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +============ +tinygltf +============ +MIT License + +Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +============== +Vulkan GLTF +============== +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt index 837d92139d..eddc9a4475 100644 --- a/indra/newview/licenses-win32.txt +++ b/indra/newview/licenses-win32.txt @@ -796,3 +796,52 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +============ +tinygltf +============ +MIT License + +Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +============== +Vulkan GLTF +============== +MIT License + +Copyright (c) 2018 Sascha Willems + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 8d2e3905d1..57a59d81c4 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1186,12 +1186,18 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera"); +extern BOOL gCubeSnapshot; + //----------------------------------------------------------------------------- // updateCamera() //----------------------------------------------------------------------------- void LLAgentCamera::updateCamera() { LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); + if (gCubeSnapshot) + { + return; + } // - changed camera_skyward to the new global "mCameraUpVector" mCameraUpVector = LLVector3::z_axis; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index d61a66c696..b72022d008 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -103,7 +103,6 @@ #include "lldiskcache.h" #include "llvopartgroup.h" #include "llweb.h" -#include "llfloatertexturefetchdebugger.h" #include "llspellcheck.h" #include "llscenemonitor.h" #include "llavatarrenderinfoaccountant.h" @@ -532,7 +531,7 @@ static void settings_to_globals() LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); - LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile"); + LLRender::sGLCoreProfile = TRUE; // Now required, ignoring gSavedSettings.getBOOL("RenderGLContextCoreProfile"); LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); @@ -567,8 +566,8 @@ static void settings_to_globals() static void settings_modify() { LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); - LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderBump = TRUE; // FALSE is deprecated -- gSavedSettings.getBOOL("RenderObjectBump"); + LLPipeline::sRenderDeferred = TRUE; // FALSE is deprecated -- LLPipeline::sRenderBump&& gSavedSettings.getBOOL("RenderDeferred"); LLRenderTarget::sUseFBO = LLPipeline::sRenderDeferred; LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; // square lod factor to get exponential range of [1,4] @@ -1509,22 +1508,23 @@ bool LLAppViewer::doFrame() // Render scene. // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 - if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" ) - pingMainloopTimeout("Main:Display"); - gGLActive = TRUE; + if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display"); + pingMainloopTimeout("Main:Display"); + gGLActive = TRUE; - display(); + display(); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" ) - pingMainloopTimeout("Main:Snapshot"); - LLFloaterSnapshot::update(); // take snapshots - LLFloaterOutfitSnapshot::update(); - gGLActive = FALSE; - } - } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot"); + pingMainloopTimeout("Main:Snapshot"); + gPipeline.mReflectionMapManager.update(); + LLFloaterSnapshot::update(); // take snapshots + LLFloaterOutfitSnapshot::update(); + gGLActive = FALSE; + } + } } { @@ -1552,7 +1552,6 @@ bool LLAppViewer::doFrame() { S32 non_interactive_ms_sleep_time = 100; LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); ms_sleep(non_interactive_ms_sleep_time); } @@ -1572,7 +1571,6 @@ bool LLAppViewer::doFrame() ms_sleep(milliseconds_to_sleep); // also pause worker threads during this wait period LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); } } @@ -1621,7 +1619,6 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df getTextureCache" ) LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); LLAppViewer::getTextureFetch()->pause(); } if(!total_io_pending) //pause file threads if nothing to process. @@ -1630,21 +1627,9 @@ bool LLAppViewer::doFrame() LLLFSThread::sLocal->pause(); } - //texture fetching debugger - if(LLTextureFetchDebugger::isEnabled()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df tex_fetch_debugger_instance" ) - LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance = - LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger"); - if(tex_fetch_debugger_instance) - { - tex_fetch_debugger_instance->idle() ; - } - } - { LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df resumeMainloopTimeout" ) - resumeMainloopTimeout(); + resumeMainloopTimeout(); } pingMainloopTimeout("Main:End"); } @@ -1696,16 +1681,20 @@ S32 LLAppViewer::updateTextureThreads(F32 max_time) void LLAppViewer::flushLFSIO() { - while (1) - { - S32 pending = LLLFSThread::updateClass(0); - if (!pending) - { - break; - } - LL_INFOS() << "Waiting for pending IO to finish: " << pending << LL_ENDL; - ms_sleep(100); - } + S32 pending = LLLFSThread::updateClass(0); + if (pending > 0) + { + LL_INFOS() << "Waiting for pending IO to finish: " << pending << LL_ENDL; + while (1) + { + pending = LLLFSThread::updateClass(0); + if (!pending) + { + break; + } + ms_sleep(100); + } + } } bool LLAppViewer::cleanup() @@ -1862,8 +1851,6 @@ bool LLAppViewer::cleanup() LL_INFOS() << "Cache files removed" << LL_ENDL; - // Wait for any pending LFS IO - flushLFSIO(); LL_INFOS() << "Shutting down Views" << LL_ENDL; // Destroy the UI @@ -2063,13 +2050,13 @@ bool LLAppViewer::cleanup() sTextureCache->shutdown(); sImageDecodeThread->shutdown(); sPurgeDiskCacheThread->shutdown(); - if (mGeneralThreadPool) - { - mGeneralThreadPool->close(); - } + if (mGeneralThreadPool) + { + mGeneralThreadPool->close(); + } sTextureFetch->shutDownTextureCacheThread() ; - sTextureFetch->shutDownImageDecodeThread() ; + LLLFSThread::sLocal->shutdown(); LL_INFOS() << "Shutting down message system" << LL_ENDL; end_messaging_system(); @@ -2083,8 +2070,13 @@ bool LLAppViewer::cleanup() //MUST happen AFTER SUBSYSTEM_CLEANUP(LLCurl) delete sTextureCache; sTextureCache = NULL; - delete sTextureFetch; - sTextureFetch = NULL; + if (sTextureFetch) + { + sTextureFetch->shutdown(); + sTextureFetch->waitOnPending(); + delete sTextureFetch; + sTextureFetch = NULL; + } delete sImageDecodeThread; sImageDecodeThread = NULL; delete mFastTimerLogThread; @@ -2186,14 +2178,7 @@ void LLAppViewer::initGeneralThread() return; } - LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; - LLSD sizeSpec{ poolSizes["General"] }; - LLSD::Integer poolSize{ sizeSpec.isInteger() ? sizeSpec.asInteger() : 3 }; - LL_DEBUGS("ThreadPool") << "Instantiating General pool with " - << poolSize << " threads" << LL_ENDL; - // We don't want anyone, especially the main thread, to have to block - // due to this ThreadPool being full. - mGeneralThreadPool = new LL::ThreadPool("General", poolSize, 1024 * 1024); + mGeneralThreadPool = new LL::ThreadPool("General", 3); mGeneralThreadPool->start(); } @@ -2203,13 +2188,12 @@ bool LLAppViewer::initThreads() LLImage::initClass(gSavedSettings.getBOOL("TextureNewByteRange"),gSavedSettings.getS32("TextureReverseByteRange")); - LLLFSThread::initClass(enable_threads && false); + LLLFSThread::initClass(enable_threads && true); // TODO: fix crashes associated with this shutdo // Image decoding LLAppViewer::sImageDecodeThread = new LLImageDecodeThread(enable_threads && true); LLAppViewer::sTextureCache = new LLTextureCache(enable_threads && true); LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(), - sImageDecodeThread, enable_threads && true, app_metrics_qa_mode); LLAppViewer::sPurgeDiskCacheThread = new LLPurgeDiskCacheThread(); @@ -3280,7 +3264,7 @@ LLSD LLAppViewer::getViewerInfo() const info["LOD_FACTOR"] = gSavedSettings.getF32("RenderVolumeLODFactor"); info["RENDER_QUALITY"] = (F32)gSavedSettings.getU32("RenderQualityPerformance"); info["GPU_SHADERS"] = gSavedSettings.getBOOL("RenderDeferred") ? "Enabled" : "Disabled"; - info["TEXTURE_MEMORY"] = gSavedSettings.getS32("TextureMemory"); + info["TEXTURE_MEMORY"] = gGLManager.mVRAM; #if LL_DARWIN info["HIDPI"] = gHiDPISupport; @@ -4746,10 +4730,6 @@ void LLAppViewer::idle() // // Special case idle if still starting up // - if (LLStartUp::getStartupState() >= STATE_WORLD_INIT) - { - update_texture_time(); - } if (LLStartUp::getStartupState() < STATE_STARTED) { // Skip rest if idle startup returns false (essentially, no world yet) diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp index 4a87273372..d4d4f641cf 100644 --- a/indra/newview/llcontrolavatar.cpp +++ b/indra/newview/llcontrolavatar.cpp @@ -610,6 +610,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -627,7 +628,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV { LLVector4a local_end = end; LLVector4a local_intersection; - if (mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) @@ -644,7 +645,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV for (std::vector<LLVOVolume*>::iterator vol_it = volumes.begin(); vol_it != volumes.end(); ++vol_it) { LLVOVolume *volp = *vol_it; - if (mRootVolp != volp && volp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (mRootVolp != volp && volp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) diff --git a/indra/newview/llcontrolavatar.h b/indra/newview/llcontrolavatar.h index 8e87299f3e..ea91d70e69 100644 --- a/indra/newview/llcontrolavatar.h +++ b/indra/newview/llcontrolavatar.h @@ -68,6 +68,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 4a0c9d399f..70bc603a42 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -249,12 +249,9 @@ void LLDrawable::cleanupReferences() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE; - std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); mFaces.clear(); - gObjectList.removeDrawable(this); - gPipeline.unlinkDrawable(this); removeFromOctree(); @@ -1255,7 +1252,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition() LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) : LLDrawable(root->getVObj(), true), - LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp) + LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW, regionp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index a3837fe10c..7c4c2e4b7e 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -37,6 +37,7 @@ #include "lldrawpoolbump.h" #include "lldrawpoolmaterials.h" #include "lldrawpoolground.h" +#include "lldrawpoolpbropaque.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" #include "lldrawpooltree.h" @@ -117,6 +118,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_WL_SKY: poolp = new LLDrawPoolWLSky(); break; + case POOL_PBR_OPAQUE: + poolp = new LLDrawPoolPBROpaque(); + break; default: LL_ERRS() << "Unknown draw pool type!" << LL_ENDL; return NULL; @@ -573,6 +577,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba params.mGroup->rebuildMesh(); } + LLGLDisable cull(params.mGLTFMaterial && params.mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0); + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); params.mVertexBuffer->setBufferFast(mask); diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index fd1b022e5b..f7fc2d2061 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -48,6 +48,7 @@ public: enum { // Correspond to LLPipeline render type + // NOTE: Keep in sync with gPoolNames POOL_SIMPLE = 1, POOL_GROUND, POOL_FULLBRIGHT, @@ -67,6 +68,7 @@ public: POOL_WATER, POOL_GLOW, POOL_ALPHA, + POOL_PBR_OPAQUE, NUM_POOL_TYPES, // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them // - and the LLDrawPool types enum controls what order things are rendered in @@ -129,6 +131,7 @@ class LLRenderPass : public LLDrawPool public: // list of possible LLRenderPass types to assign a render batch to // NOTE: "rigged" variant MUST be non-rigged variant + 1 + // see LLVolumeGeometryManager::registerFace() enum { PASS_SIMPLE = NUM_POOL_TYPES, @@ -190,6 +193,8 @@ public: PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, PASS_ALPHA_INVISIBLE, PASS_ALPHA_INVISIBLE_RIGGED, + PASS_PBR_OPAQUE, + PASS_PBR_OPAQUE_RIGGED, NUM_RENDER_TYPES, }; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index e674707c01..b4807e8d35 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -50,6 +50,8 @@ #include "llglcommonfunc.h" #include "llvoavatar.h" +#include "llenvironment.h" + BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; #define current_shader (LLGLSLShader::sCurBoundShaderPtr) @@ -81,6 +83,11 @@ void LLDrawPoolAlpha::prerender() // TODO: is this even necessay? These are probably set to never discard LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f); LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f); + + if (LLPipeline::sRenderPBR) + { + gPipeline.setupHWLights(NULL); + } } S32 LLDrawPoolAlpha::getNumPostDeferredPasses() @@ -129,6 +136,8 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d } } +extern BOOL gCubeSnapshot; + void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; @@ -155,13 +164,13 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) forwardRender(); // final pass, render to depth for depth of field effects - if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField")) + if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot) { //update depth buffer sampler - gPipeline.mScreen.flush(); - gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), - 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - gPipeline.mDeferredDepth.bindTarget(); + gPipeline.mRT->screen.flush(); + gPipeline.mRT->deferredDepth.copyContents(gPipeline.mRT->deferredScreen, 0, 0, gPipeline.mRT->deferredScreen.getWidth(), gPipeline.mRT->deferredScreen.getHeight(), + 0, 0, gPipeline.mRT->deferredDepth.getWidth(), gPipeline.mRT->deferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + gPipeline.mRT->deferredDepth.bindTarget(); simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; simple_shader->bind(); @@ -175,8 +184,8 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, true); // <--- discard mostly transparent faces - gPipeline.mDeferredDepth.flush(); - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->deferredDepth.flush(); + gPipeline.mRT->screen.bindTarget(); gGL.setColorMask(true, false); } @@ -396,62 +405,76 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material) { bool tex_setup = false; - if (deferred_render && use_material && current_shader) + if (draw->mGLTFMaterial) { - if (draw->mNormalMap) - { - draw->mNormalMap->addTextureStats(draw->mVSize); - current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap); - } - - if (draw->mSpecularMap) - { - draw->mSpecularMap->addTextureStats(draw->mVSize); - current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap); - } + if (draw->mTextureMatrix) + { + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)draw->mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } } - else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant) + else { - current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); - current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); - } - if (draw->mTextureList.size() > 1) - { - for (U32 i = 0; i < draw->mTextureList.size(); ++i) - { - if (draw->mTextureList[i].notNull()) - { - gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]); - } - } - } - else - { //not batching textures or batch has only 1 texture -- might need a texture matrix - if (draw->mTexture.notNull()) - { - if (use_material) - { - current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture); - } - else - { - gGL.getTexUnit(0)->bindFast(draw->mTexture); - } + if (deferred_render && use_material && current_shader) + { + if (draw->mNormalMap) + { + draw->mNormalMap->addTextureStats(draw->mVSize); + current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap); + } - if (draw->mTextureMatrix) - { - tex_setup = true; - gGL.getTexUnit(0)->activate(); - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadMatrix((GLfloat*) draw->mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } - } - else - { - gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE); - } - } + if (draw->mSpecularMap) + { + draw->mSpecularMap->addTextureStats(draw->mVSize); + current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap); + } + } + else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant) + { + current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + if (draw->mTextureList.size() > 1) + { + for (U32 i = 0; i < draw->mTextureList.size(); ++i) + { + if (draw->mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]); + } + } + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (draw->mTexture.notNull()) + { + if (use_material) + { + current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture); + } + else + { + gGL.getTexUnit(0)->bindFast(draw->mTexture); + } + + if (draw->mTextureMatrix) + { + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)draw->mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + else + { + gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } + } return tex_setup; } @@ -600,94 +623,155 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) } } - LLRenderPass::applyModelMatrix(params); + LLRenderPass::applyModelMatrix(params); - LLMaterial* mat = NULL; + LLMaterial* mat = NULL; + LLGLTFMaterial *gltf_mat = params.mGLTFMaterial; // Also see: LLPipeline::getPoolTypeFromTE() + bool is_pbr = LLPipeline::sRenderPBR && gltf_mat; - if (deferred_render) - { - mat = params.mMaterial; - } - - if (params.mFullbright) - { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - target_shader = fullbright_shader; + LLGLDisable cull_face(is_pbr && gltf_mat->mDoubleSided ? GL_CULL_FACE : 0); - light_enabled = FALSE; - } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - target_shader = simple_shader; - light_enabled = TRUE; - } + if (is_pbr && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + { + target_shader = &gDeferredPBRAlphaProgram; + if (params.mAvatar != nullptr) + { + target_shader = target_shader->mRiggedVariant; + } - if (deferred_render && mat) - { - U32 mask = params.mShaderMask; + if (current_shader != target_shader) + { + gPipeline.bindDeferredShader(*target_shader); + } + + if (params.mTexture.notNull()) + { + gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse + } + else + { + gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); + } - llassert(mask < LLMaterial::SHADER_COUNT); - target_shader = &(gDeferredMaterialProgram[mask]); + if (params.mNormalMap) + { + target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap); + } + else + { + target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + } - if (LLPipeline::sUnderWaterRender) - { - target_shader = &(gDeferredMaterialWaterProgram[mask]); - } + if (params.mSpecularMap) + { + target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal. + } + else + { + target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } - if (params.mAvatar != nullptr) + if (params.mEmissiveMap) { - llassert(target_shader->mRiggedVariant != nullptr); - target_shader = target_shader->mRiggedVariant; + target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive + } + else + { + target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep); } - if (current_shader != target_shader) - { - gPipeline.bindDeferredShader(*target_shader); - } - } - else if (!params.mFullbright) - { - target_shader = simple_shader; - } - else - { - target_shader = fullbright_shader; - } - - if (params.mAvatar != nullptr) - { - target_shader = target_shader->mRiggedVariant; + target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor); + target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor); + target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV); } + else + { + if (deferred_render) + { + mat = params.mMaterial; + } - if (current_shader != target_shader) - {// If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - target_shader->bind(); - } + if (params.mFullbright) + { + // Turn off lighting if it hasn't already been so. + if (light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + target_shader = fullbright_shader; - LLVector4 spec_color(1, 1, 1, 1); - F32 env_intensity = 0.0f; - F32 brightness = 1.0f; + light_enabled = FALSE; + } + } + // Turn on lighting if it isn't already. + else if (!light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + target_shader = simple_shader; + light_enabled = TRUE; + } - // We have a material. Supply the appropriate data here. - if (mat && deferred_render) - { - spec_color = params.mSpecColor; - env_intensity = params.mEnvIntensity; - brightness = params.mFullbright ? 1.f : 0.f; - } + if (deferred_render && mat) + { + U32 mask = params.mShaderMask; - if (current_shader) - { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); - current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); - current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); + llassert(mask < LLMaterial::SHADER_COUNT); + target_shader = &(gDeferredMaterialProgram[mask]); + + if (LLPipeline::sUnderWaterRender) + { + target_shader = &(gDeferredMaterialWaterProgram[mask]); + } + + if (params.mAvatar != nullptr) + { + llassert(target_shader->mRiggedVariant != nullptr); + target_shader = target_shader->mRiggedVariant; + } + + if (current_shader != target_shader) + { + gPipeline.bindDeferredShader(*target_shader); + } + } + else if (!params.mFullbright) + { + target_shader = simple_shader; + } + else + { + target_shader = fullbright_shader; + } + + + if (params.mAvatar != nullptr) + { + target_shader = target_shader->mRiggedVariant; + } + + if (current_shader != target_shader) + {// If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + target_shader->bind(); + } + + LLVector4 spec_color(1, 1, 1, 1); + F32 env_intensity = 0.0f; + F32 brightness = 1.0f; + + // We have a material. Supply the appropriate data here. + if (mat && deferred_render) + { + spec_color = params.mSpecColor; + env_intensity = params.mEnvIntensity; + brightness = params.mFullbright ? 1.f : 0.f; + } + + if (current_shader) + { + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); + current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); + current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); + } } if (params.mGroup) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4a9a3caaec..67c3000410 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -54,7 +54,7 @@ #include "llviewertexturelist.h" static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; -static U32 sBufferUsage = GL_STREAM_DRAW_ARB; +static U32 sBufferUsage = GL_STREAM_DRAW; static U32 sShaderLevel = 0; LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; @@ -146,11 +146,11 @@ void LLDrawPoolAvatar::prerender() if (sShaderLevel > 0) { - sBufferUsage = GL_DYNAMIC_DRAW_ARB; + sBufferUsage = GL_DYNAMIC_DRAW; } else { - sBufferUsage = GL_STREAM_DRAW_ARB; + sBufferUsage = GL_STREAM_DRAW; } } @@ -934,7 +934,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, - GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets + GL_STREAM_DRAW) //avatars are always stream draw due to morph targets { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8db6a10e26..33ac91f88b 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -465,6 +465,11 @@ void LLDrawPoolBump::beginFullbrightShiny() shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); cube_map->setMatrix(1); + if (shader->mFeatures.hasReflectionProbes) + { + gPipeline.bindReflectionProbes(*shader); + } + // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders gGL.getTexUnit(1)->disable(); @@ -526,6 +531,10 @@ void LLDrawPoolBump::endFullbrightShiny() { cube_map->disable(); cube_map->restoreMatrix(); + if (shader->mFeatures.hasReflectionProbes) + { + gPipeline.unbindReflectionProbes(*shader); + } shader->unbind(); } @@ -673,6 +682,7 @@ void LLDrawPoolBump::endBump(U32 pass) S32 LLDrawPoolBump::getNumDeferredPasses() { +#if 0 //DEPRECATED -- RenderObjectBump should always be TRUE if (gSavedSettings.getBOOL("RenderObjectBump")) { return 1; @@ -681,6 +691,9 @@ S32 LLDrawPoolBump::getNumDeferredPasses() { return 0; } +#else + return 1; +#endif } void LLDrawPoolBump::renderDeferred(S32 pass) @@ -741,6 +754,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::renderPostDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL for (int i = 0; i < 2; ++i) { // two passes -- static and rigged mRigged = (i == 1); diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp new file mode 100644 index 0000000000..e1614904b4 --- /dev/null +++ b/indra/newview/lldrawpoolpbropaque.cpp @@ -0,0 +1,170 @@ +/** + * @file lldrawpoolpbropaque.cpp + * @brief LLDrawPoolPBROpaque class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawpool.h" +#include "lldrawpoolpbropaque.h" +#include "llviewershadermgr.h" +#include "pipeline.h" + +LLDrawPoolPBROpaque::LLDrawPoolPBROpaque() : + LLRenderPass(POOL_PBR_OPAQUE) +{ +} + +void LLDrawPoolPBROpaque::prerender() +{ + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +// Forward +void LLDrawPoolPBROpaque::beginRenderPass(S32 pass) +{ +} + +void LLDrawPoolPBROpaque::endRenderPass( S32 pass ) +{ +} + +void LLDrawPoolPBROpaque::render(S32 pass) +{ +} + +void LLDrawPoolPBROpaque::renderDeferred(S32 pass) +{ + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS)) + { + return; + } + + const U32 type = LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE; + if (!gPipeline.hasRenderType(type)) + { + return; + } + + gGL.flush(); + + LLGLDisable blend(GL_BLEND); + LLGLDisable alpha_test(GL_ALPHA_TEST); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + + for (int i = 0; i < 2; ++i) + { + bool rigged = (i == 1); + LLGLSLShader* shader = &gDeferredPBROpaqueProgram; + U32 vertex_data_mask = getVertexDataMask(); + + if (rigged) + { + shader = shader->mRiggedVariant; + vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + shader->bind(); + + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i); + + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + { + LLDrawInfo* pparams = *i; + LLGLTFMaterial *mat = pparams->mGLTFMaterial; + + // glTF 2.0 Specification 3.9.4. Alpha Coverage + // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK + F32 min_alpha = -1.0; + if (mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) + { + min_alpha = mat->mAlphaCutoff; + } + shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha); + + if (pparams->mTexture.notNull()) + { + gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse + } + else + { + gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); + } + + if (pparams->mNormalMap) + { + shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap); + } + else + { + shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + } + + if (pparams->mSpecularMap) + { + shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal. + } + else + { + shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + + if (pparams->mEmissiveMap) + { + shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive + } + else + { + shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + + shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor); + shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor); + shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV); + + LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); + + if (rigged) + { + if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); + } + else + { + pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); + } + } + } + + LLGLSLShader::sCurBoundShaderPtr->unbind(); +} diff --git a/indra/newview/lldrawpoolpbropaque.h b/indra/newview/lldrawpoolpbropaque.h new file mode 100644 index 0000000000..c355b10b12 --- /dev/null +++ b/indra/newview/lldrawpoolpbropaque.h @@ -0,0 +1,63 @@ +/** + * @file lldrawpoolpbropaque.h + * @brief LLDrawPoolPBrOpaque class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDRAWPOOLPBROPAQUE_H +#define LL_LLDRAWPOOLPBROPAQUE_H + +#include "lldrawpool.h" + +class LLDrawPoolPBROpaque : public LLRenderPass +{ +public: + enum + { + // See: DEFERRED_VB_MASK + VERTEX_DATA_MASK = 0 + | LLVertexBuffer::MAP_VERTEX + | LLVertexBuffer::MAP_NORMAL + | LLVertexBuffer::MAP_TEXCOORD0 // Diffuse + | LLVertexBuffer::MAP_TEXCOORD1 // Normal + | LLVertexBuffer::MAP_TEXCOORD2 // Spec <-- ORM Occlusion Roughness Metal + | LLVertexBuffer::MAP_TANGENT + | LLVertexBuffer::MAP_COLOR + }; + virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + LLDrawPoolPBROpaque(); + + /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ void renderDeferred(S32 pass); + + // Non ALM isn't supported + /*virtual*/ void beginRenderPass(S32 pass); + /*virtual*/ void endRenderPass(S32 pass); + /*virtual*/ S32 getNumPasses() { return 0; } + /*virtual*/ void render(S32 pass = 0); + /*virtual*/ void prerender(); + +}; + +#endif // LL_LLDRAWPOOLPBROPAQUE_H diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 3a1efec91b..55ebf03adc 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -51,7 +51,10 @@ LLDrawPoolSky::LLDrawPoolSky() void LLDrawPoolSky::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); + if (gSky.mVOSkyp->mDrawable) + { + gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); + } } void LLDrawPoolSky::render(S32 pass) diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index cc5cb667f0..be33e1b30a 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -148,7 +148,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures() for (S32 i = 0; i < 4; i++) { compp->mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); - compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area + gPipeline.touchTexture(compp->mDetailTextures[i], 1024.f * 1024.f); } } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c3b3ccabb4..3f69815e38 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -586,7 +586,6 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); } gGL.syncMatrices(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 ); glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -1225,7 +1224,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf) mask |= LLVertexBuffer::MAP_WEIGHT4; } - LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW); vf.mVertexBuffer = buff; buff->allocateBuffer(vf.mNumVertices, 0, true); @@ -1384,6 +1383,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLColor4U color = tep->getColor(); + if (tep->getGLTFMaterial()) + { + color = tep->getGLTFMaterial()->mAlbedoColor; + } + if (rebuild_color) { //decide if shiny goes in alpha channel of color if (tep && @@ -1535,7 +1539,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, #ifdef GL_TRANSFORM_FEEDBACK_BUFFER if (use_transform_feedback && - mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB && + mVertexBuffer->getUsage() == GL_DYNAMIC_COPY && gTransformPositionProgram.mProgramObject && //transform shaders are loaded mVertexBuffer->useVBOs() && //target buffer is in VRAM !rebuild_weights && //TODO: add support for weights @@ -1670,7 +1674,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0); + glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); gGL.popMatrix(); if (cur_shader) @@ -1793,10 +1797,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, scalea.load3(scale.mV); LLMaterial* mat = tep->getMaterialParams().get(); + LLGLTFMaterial* gltf_mat = tep->getGLTFMaterial(); bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); - if (mat && !do_bump) + if ((mat || gltf_mat) && !do_bump) { do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); @@ -2022,10 +2027,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->flush(); } - if (!mat && do_bump) + if ((!mat && !gltf_mat) && do_bump) { mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range); + mVObjp->getVolume()->genTangents(f); + for (S32 i = 0; i < num_vertices; i++) { LLVector4a tangent = vf.mTangents[i]; @@ -2159,20 +2166,29 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range); F32* tangents = (F32*) tangent.get(); - mVObjp->getVolume()->genTangents(f); + LLGLTFMaterial* gltf_mat = tep->getGLTFMaterial(); + static LLCachedControl<bool> use_mikktspace(gSavedSettings, "RenderUseMikktSpace"); + bool mikktspace = use_mikktspace && gltf_mat != nullptr; + + mVObjp->getVolume()->genTangents(f, mikktspace); LLVector4Logical mask; mask.clear(); mask.setElement<3>(); - LLVector4a* src = vf.mTangents; - LLVector4a* end = vf.mTangents+num_vertices; + LLVector4a* tbuff = mikktspace ? vf.mMikktSpaceTangents : vf.mTangents; + if (tbuff == nullptr) + { // non-mesh prims will not have mikktspace tangents + tbuff = vf.mTangents; + } + + LLVector4a* src = tbuff; + LLVector4a* end = tbuff+num_vertices; while (src < end) { LLVector4a tangent_out; mat_normal.rotate(*src, tangent_out); - tangent_out.normalize3fast(); tangent_out.setSelectWithMask(mask, *src, tangent_out); tangent_out.store4a(tangents); @@ -2314,6 +2330,7 @@ void LLFace::resetVirtualSize() F32 LLFace::getTextureVirtualSize() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; F32 radius; F32 cos_angle_to_view_dir; BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index e934041e2e..826d4892ef 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -607,7 +607,7 @@ void LLFeatureManager::applyFeatures(bool skipFeatures) void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures) { LLViewerShaderMgr::sSkipReload = true; - + flush_glerror(); // Whatever may have already happened (e.g., to cause us to change), don't let confuse it with new initializations. applyBaseMasks(); // if we're passed an invalid level, default to "Low" diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 3669fb1eeb..1dd9a43b72 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -55,13 +55,13 @@ LLFilePicker LLFilePicker::sInstance; #define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" #define ANIM_FILTER L"Animations (*.bvh; *.anim)\0*.bvh;*.anim\0" #define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0" -#ifdef _CORY_TESTING -#define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0" -#endif +#define GLTF_FILTER L"glTF (*.gltf; *.glb)\0*.gltf;*.glb\0" #define XML_FILTER L"XML files (*.xml)\0*.xml\0" #define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0" #define RAW_FILTER L"RAW files (*.raw)\0*.raw\0" #define MODEL_FILTER L"Model files (*.dae)\0*.dae\0" +#define MATERIAL_FILTER L"GLTF Files (*.gltf; *.glb)\0*.gltf;*.glb\0" +#define MATERIAL_TEXTURES_FILTER L"GLTF Import (*.gltf; *.glb; *.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.gltf;*.glb;*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" #define SCRIPT_FILTER L"Script files (*.lsl)\0*.lsl\0" #define DICTIONARY_FILTER L"Dictionary files (*.dic; *.xcu)\0*.dic;*.xcu\0" #endif @@ -193,16 +193,14 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = ANIM_FILTER \ L"\0"; break; - case FFLOAD_COLLADA: + case FFLOAD_GLTF: + mOFN.lpstrFilter = GLTF_FILTER \ + L"\0"; + break; + case FFLOAD_COLLADA: mOFN.lpstrFilter = COLLADA_FILTER \ L"\0"; break; -#ifdef _CORY_TESTING - case FFLOAD_GEOMETRY: - mOFN.lpstrFilter = GEOMETRY_FILTER \ - L"\0"; - break; -#endif case FFLOAD_XML: mOFN.lpstrFilter = XML_FILTER \ L"\0"; @@ -219,6 +217,16 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = MODEL_FILTER \ L"\0"; break; + case FFLOAD_MATERIAL: + mOFN.lpstrFilter = MATERIAL_FILTER \ + L"\0"; + break; + case FFLOAD_MATERIAL_TEXTURE: + mOFN.lpstrFilter = MATERIAL_TEXTURES_FILTER \ + MATERIAL_FILTER \ + IMAGE_FILTER \ + L"\0"; + break; case FFLOAD_SCRIPT: mOFN.lpstrFilter = SCRIPT_FILTER \ L"\0"; @@ -480,18 +488,16 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename, L"XAF Anim File (*.xaf)\0*.xaf\0" \ L"\0"; break; -#ifdef _CORY_TESTING - case FFSAVE_GEOMETRY: + case FFSAVE_GLTF: if (filename.empty()) { - wcsncpy( mFilesW,L"untitled.slg", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/ + wcsncpy( mFilesW,L"untitled.glb", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/ } - mOFN.lpstrDefExt = L"slg"; + mOFN.lpstrDefExt = L"glb"; mOFN.lpstrFilter = - L"SLG SL Geometry File (*.slg)\0*.slg\0" \ + L"glTF Asset File (*.gltf *.glb)\0*.gltf;*.glb\0" \ L"\0"; break; -#endif case FFSAVE_XML: if (filename.empty()) { @@ -621,14 +627,13 @@ std::vector<std::string>* LLFilePicker::navOpenFilterProc(ELoadFilter filter) // allowedv->push_back("bvh"); allowedv->push_back("anim"); break; + case FFLOAD_GLTF: + allowedv->push_back("gltf"); + allowedv->push_back("glb"); + break; case FFLOAD_COLLADA: allowedv->push_back("dae"); break; -#ifdef _CORY_TESTING - case FFLOAD_GEOMETRY: - allowedv->push_back("slg"); - break; -#endif case FFLOAD_XML: allowedv->push_back("xml"); break; @@ -728,13 +733,11 @@ bool LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& filena extension = "xaf"; break; -#ifdef _CORY_TESTING - case FFSAVE_GEOMETRY: + case FFSAVE_GLTF: type = "\?\?\?\?"; creator = "\?\?\?\?"; - extension = "slg"; + extension = "glb"; break; -#endif case FFSAVE_XML: type = "\?\?\?\?"; @@ -1354,10 +1357,13 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) case FFLOAD_XML: filtername = add_xml_filter_to_gtkchooser(picker); break; - case FFLOAD_COLLADA: - filtername = add_collada_filter_to_gtkchooser(picker); - break; - case FFLOAD_IMAGE: + case FFLOAD_GLTF: + filtername = dead_code_should_blow_up_here(picker); + break; + case FFLOAD_COLLADA: + filtername = add_collada_filter_to_gtkchooser(picker); + break; + case FFLOAD_IMAGE: filtername = add_imageload_filter_to_gtkchooser(picker); break; case FFLOAD_SCRIPT: diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h index 04ba4416d7..a03f3f6711 100644 --- a/indra/newview/llfilepicker.h +++ b/indra/newview/llfilepicker.h @@ -77,9 +77,7 @@ public: FFLOAD_WAV = 2, FFLOAD_IMAGE = 3, FFLOAD_ANIM = 4, -#ifdef _CORY_TESTING - FFLOAD_GEOMETRY = 5, -#endif + FFLOAD_GLTF = 5, FFLOAD_XML = 6, FFLOAD_SLOBJECT = 7, FFLOAD_RAW = 8, @@ -88,7 +86,9 @@ public: FFLOAD_SCRIPT = 11, FFLOAD_DICTIONARY = 12, FFLOAD_DIRECTORY = 13, // To call from lldirpicker. - FFLOAD_EXE = 14 // Note: EXE will be treated as ALL on Windows and Linux but not on Darwin + FFLOAD_EXE = 14, // Note: EXE will be treated as ALL on Windows and Linux but not on Darwin + FFLOAD_MATERIAL = 15, + FFLOAD_MATERIAL_TEXTURE = 16, }; enum ESaveFilter @@ -99,9 +99,7 @@ public: FFSAVE_BMP = 5, FFSAVE_AVI = 6, FFSAVE_ANIM = 7, -#ifdef _CORY_TESTING - FFSAVE_GEOMETRY = 8, -#endif + FFSAVE_GLTF = 8, FFSAVE_XML = 9, FFSAVE_COLLADA = 10, FFSAVE_RAW = 11, diff --git a/indra/newview/llfloaterautoreplacesettings.cpp b/indra/newview/llfloaterautoreplacesettings.cpp index ec05ba924c..0964daa4d5 100644 --- a/indra/newview/llfloaterautoreplacesettings.cpp +++ b/indra/newview/llfloaterautoreplacesettings.cpp @@ -350,7 +350,7 @@ void LLFloaterAutoReplaceSettings::onDeleteEntry() // called when the Import List button is pressed void LLFloaterAutoReplaceSettings::onImportList() { - (new LLFilePickerReplyThread(boost::bind(&LLFloaterAutoReplaceSettings::loadListFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterAutoReplaceSettings::loadListFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterAutoReplaceSettings::loadListFromFile(const std::vector<std::string>& filenames) @@ -537,7 +537,7 @@ void LLFloaterAutoReplaceSettings::onExportList() { std::string listName=mListNames->getFirstSelected()->getColumn(0)->getValue().asString(); std::string listFileName = listName + ".xml"; - (new LLFilePickerReplyThread(boost::bind(&LLFloaterAutoReplaceSettings::saveListToFile, this, _1, listName), LLFilePicker::FFSAVE_XML, listFileName))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterAutoReplaceSettings::saveListToFile, this, _1, listName), LLFilePicker::FFSAVE_XML, listFileName); } void LLFloaterAutoReplaceSettings::saveListToFile(const std::vector<std::string>& filenames, std::string listName) diff --git a/indra/newview/llfloaterbulkpermission.cpp b/indra/newview/llfloaterbulkpermission.cpp index a1a06706bc..a3cc939f85 100644 --- a/indra/newview/llfloaterbulkpermission.cpp +++ b/indra/newview/llfloaterbulkpermission.cpp @@ -306,6 +306,7 @@ void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, LLInve ( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) || ( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) || ( asstype == LLAssetType::AT_SETTINGS && gSavedSettings.getBOOL("BulkChangeIncludeSettings" )) || + ( asstype == LLAssetType::AT_MATERIAL && gSavedSettings.getBOOL("BulkChangeIncludeMaterials")) || ( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" ))) { LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp index 24673d5a7c..a6a825500d 100644 --- a/indra/newview/llfloatereditextdaycycle.cpp +++ b/indra/newview/llfloatereditextdaycycle.cpp @@ -1523,7 +1523,7 @@ bool LLFloaterEditExtDayCycle::isAddingFrameAllowed() void LLFloaterEditExtDayCycle::doImportFromDisk() { // Load a a legacy Windlight XML from disk. - (new LLFilePickerReplyThread(boost::bind(&LLFloaterEditExtDayCycle::loadSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterEditExtDayCycle::loadSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterEditExtDayCycle::loadSettingFromFile(const std::vector<std::string>& filenames) diff --git a/indra/newview/llfloaterfixedenvironment.cpp b/indra/newview/llfloaterfixedenvironment.cpp index fec218ca3b..68bb458e61 100644 --- a/indra/newview/llfloaterfixedenvironment.cpp +++ b/indra/newview/llfloaterfixedenvironment.cpp @@ -439,7 +439,7 @@ void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key) void LLFloaterFixedEnvironmentWater::doImportFromDisk() { // Load a a legacy Windlight XML from disk. - (new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile(const std::vector<std::string>& filenames) @@ -525,7 +525,7 @@ void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting) void LLFloaterFixedEnvironmentSky::doImportFromDisk() { // Load a a legacy Windlight XML from disk. - (new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentSky::loadSkySettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterFixedEnvironmentSky::loadSkySettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterFixedEnvironmentSky::loadSkySettingFromFile(const std::vector<std::string>& filenames) diff --git a/indra/newview/llfloaterlagmeter.cpp b/indra/newview/llfloaterlagmeter.cpp index f72f2631a1..db00f69f03 100644 --- a/indra/newview/llfloaterlagmeter.cpp +++ b/indra/newview/llfloaterlagmeter.cpp @@ -179,7 +179,7 @@ void LLFloaterLagMeter::determineClient() { mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) ); } - else if(LLViewerTexture::sBoundTextureMemory > LLViewerTexture::sMaxBoundTextureMemory) + else if(LLViewerTexture::isMemoryForTextureLow()) { mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) ); } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 90390de52a..7c3f3da4cf 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -97,7 +97,7 @@ private: }; LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) -: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) +: LLFilePickerThread(LLFilePicker::FFLOAD_MODEL) { mMP = mp; mLOD = lod; @@ -330,8 +330,8 @@ void LLFloaterModelPreview::initModelPreview() S32 tex_width = 512; S32 tex_height = 512; - S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenWidth); - S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenHeight); + S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->width); + S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->height); while ((tex_width << 1) < max_width) { diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index dcd96d1f7d..b6038c8785 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -399,6 +399,7 @@ BOOL LLFloaterPreference::postBuild() gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeMaturity, this)); gSavedPerAccountSettings.getControl("ModelUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeModelFolder, this)); + gSavedPerAccountSettings.getControl("PBRUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangePBRFolder, this)); gSavedPerAccountSettings.getControl("TextureUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeTextureFolder, this)); gSavedPerAccountSettings.getControl("SoundUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeSoundFolder, this)); gSavedPerAccountSettings.getControl("AnimationUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeAnimationFolder, this)); @@ -688,6 +689,7 @@ void LLFloaterPreference::onOpen(const LLSD& key) onChangeMaturity(); onChangeModelFolder(); + onChangePBRFolder(); onChangeTextureFolder(); onChangeSoundFolder(); onChangeAnimationFolder(); @@ -1179,30 +1181,10 @@ void LLFloaterPreference::buildPopupLists() void LLFloaterPreference::refreshEnabledState() { - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders"); - // if vertex shaders off, disable all shader related products - if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) - { - ctrl_wind_light->setEnabled(FALSE); - ctrl_wind_light->setValue(FALSE); - } - else - { - ctrl_wind_light->setEnabled(TRUE); - } - - //Deferred/SSAO/Shadows - BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); - BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - bumpshiny && - shaders && - gGLManager.mHasFramebufferObject && - (ctrl_wind_light->get()) ? TRUE : FALSE; - - ctrl_deferred->setEnabled(enabled); + //PBR + ctrl_pbr->setEnabled(TRUE); // Cannot have floater active until caps have been received getChild<LLButton>("default_creation_permissions")->setEnabled(LLStartUp::getStartupState() < STATE_STARTED ? false : true); @@ -1220,51 +1202,21 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - // Bump & Shiny - LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); - bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); - - // Avatar Mode - // Avatar Render Mode - getChild<LLCheckBoxCtrl>("AvatarCloth")->setEnabled(TRUE); - - // Vertex Shaders, Global Shader Enable - // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code - LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var - LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - - terrain_detail->setEnabled(FALSE); - terrain_text->setEnabled(FALSE); - // WindLight - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - ctrl_wind_light->setEnabled(TRUE); sky->setEnabled(TRUE); sky_text->setEnabled(TRUE); - //Deferred/SSAO/Shadows - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - - BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - gGLManager.mHasFramebufferObject && - (ctrl_wind_light->get()) ? TRUE : FALSE; - ctrl_deferred->setEnabled(enabled); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); - // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"); - ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); - ctrl_ssao->setEnabled(enabled); ctrl_dof->setEnabled(enabled); @@ -1274,12 +1226,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() shadow_text->setEnabled(enabled); // Hardware settings - F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); - S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting(); - S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier); - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value()); - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value()); - + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || !gGLManager.mHasVertexBufferObject) { @@ -1292,11 +1239,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() getChildView("texture compression")->setEnabled(FALSE); } - // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); - gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); // now turn off any features that are unavailable @@ -1349,59 +1291,11 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() { LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); - LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); - LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - - // disabled windlight - if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) - { - ctrl_wind_light->setEnabled(FALSE); - ctrl_wind_light->setValue(FALSE); - - sky->setEnabled(FALSE); - sky_text->setEnabled(FALSE); - - //deferred needs windlight, disable deferred - ctrl_shadows->setEnabled(FALSE); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); - - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); - } - - // disabled deferred - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") || - !gGLManager.mHasFramebufferObject) - { - ctrl_shadows->setEnabled(FALSE); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); - - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); - } - // disabled deferred SSAO + // disabled deferred SSAO if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) { ctrl_ssao->setEnabled(FALSE); @@ -1423,13 +1317,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() ctrl_reflections->setValue(FALSE); reflections_text->setEnabled(FALSE); } - - // disabled cloth - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) - { - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); - } } void LLFloaterPreference::refresh() @@ -1888,6 +1775,14 @@ void LLFloaterPreference::onChangeModelFolder() } } +void LLFloaterPreference::onChangePBRFolder() +{ + if (gInventory.isInventoryUsable()) + { + getChild<LLTextBox>("upload_pbr")->setText(get_category_path(LLFolderType::FT_MATERIAL)); + } +} + void LLFloaterPreference::onChangeTextureFolder() { if (gInventory.isInventoryUsable()) diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index 542df18ddb..af17c46be0 100644 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -173,6 +173,7 @@ public: void applyResolution(); void onChangeMaturity(); void onChangeModelFolder(); + void onChangePBRFolder(); void onChangeTextureFolder(); void onChangeSoundFolder(); void onChangeAnimationFolder(); diff --git a/indra/newview/llfloaterspellchecksettings.cpp b/indra/newview/llfloaterspellchecksettings.cpp index de5d59f484..32eb70cd39 100644 --- a/indra/newview/llfloaterspellchecksettings.cpp +++ b/indra/newview/llfloaterspellchecksettings.cpp @@ -259,7 +259,7 @@ BOOL LLFloaterSpellCheckerImport::postBuild(void) void LLFloaterSpellCheckerImport::onBtnBrowse() { - (new LLFilePickerReplyThread(boost::bind(&LLFloaterSpellCheckerImport::importSelectedDictionary, this, _1), LLFilePicker::FFLOAD_DICTIONARY, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterSpellCheckerImport::importSelectedDictionary, this, _1), LLFilePicker::FFLOAD_DICTIONARY, false); } void LLFloaterSpellCheckerImport::importSelectedDictionary(const std::vector<std::string>& filenames) diff --git a/indra/newview/llfloatertexturefetchdebugger.cpp b/indra/newview/llfloatertexturefetchdebugger.cpp deleted file mode 100644 index cda4dc8bcc..0000000000 --- a/indra/newview/llfloatertexturefetchdebugger.cpp +++ /dev/null @@ -1,480 +0,0 @@ -/** - * @file llfloatertexturefetchdebugger.cpp - * @brief LLFloaterTextureFetchDebugger class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloatertexturefetchdebugger.h" - -#include "lluictrlfactory.h" -#include "llbutton.h" -#include "llspinctrl.h" -#include "llresmgr.h" - -#include "llmath.h" -#include "llviewerwindow.h" -#include "llappviewer.h" -#include "lltexturefetch.h" -#include "llviewercontrol.h" -#include "llviewerassetstats.h" //gTextureTimer - -LLFloaterTextureFetchDebugger::LLFloaterTextureFetchDebugger(const LLSD& key) - : LLFloater(key), - mDebugger(NULL) -{ - setTitle("Texture Fetching Debugger Floater"); - - mCommitCallbackRegistrar.add("TexFetchDebugger.ChangeTexelPixelRatio", boost::bind(&LLFloaterTextureFetchDebugger::onChangeTexelPixelRatio, this)); - - mCommitCallbackRegistrar.add("TexFetchDebugger.Start", boost::bind(&LLFloaterTextureFetchDebugger::onClickStart, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.Clear", boost::bind(&LLFloaterTextureFetchDebugger::onClickClear, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.Close", boost::bind(&LLFloaterTextureFetchDebugger::onClickClose, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.ResetFetchTime", boost::bind(&LLFloaterTextureFetchDebugger::onClickResetFetchTime, this)); - - mCommitCallbackRegistrar.add("TexFetchDebugger.CacheRead", boost::bind(&LLFloaterTextureFetchDebugger::onClickCacheRead, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.CacheWrite", boost::bind(&LLFloaterTextureFetchDebugger::onClickCacheWrite, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.HTTPLoad", boost::bind(&LLFloaterTextureFetchDebugger::onClickHTTPLoad, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.Decode", boost::bind(&LLFloaterTextureFetchDebugger::onClickDecode, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.GLTexture", boost::bind(&LLFloaterTextureFetchDebugger::onClickGLTexture, this)); - - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisCache, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllCache, this)); - mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP, this)); -} -//---------------------------------------------- - -BOOL LLFloaterTextureFetchDebugger::postBuild(void) -{ - mDebugger = LLAppViewer::getTextureFetch()->getFetchDebugger(); - mStartStatus = (S32)LLTextureFetchDebugger::IDLE; - - //set states for buttons - mButtonStateMap["start_btn"] = true; - mButtonStateMap["close_btn"] = true; - mButtonStateMap["clear_btn"] = true; - mButtonStateMap["cacheread_btn"] = false; - mButtonStateMap["cachewrite_btn"] = false; - mButtonStateMap["http_btn"] = false; - mButtonStateMap["decode_btn"] = false; - mButtonStateMap["gl_btn"] = false; - - mButtonStateMap["refetchviscache_btn"] = false; - mButtonStateMap["refetchvishttp_btn"] = false; - mButtonStateMap["refetchallcache_btn"] = false; - mButtonStateMap["refetchallhttp_btn"] = false; - - updateButtons(); - - getChild<LLUICtrl>("texel_pixel_ratio")->setValue(gSavedSettings.getF32("TexelPixelRatio")); - - return TRUE ; -} - -LLFloaterTextureFetchDebugger::~LLFloaterTextureFetchDebugger() -{ - //stop everything - mDebugger->setStopDebug(); -} - -void LLFloaterTextureFetchDebugger::updateButtons() -{ - for(std::map<std::string, bool>::iterator iter = mButtonStateMap.begin(); iter != mButtonStateMap.end(); ++iter) - { - if(iter->second) - { - childEnable(iter->first.c_str()); - } - else - { - childDisable(iter->first.c_str()); - } - } -} - -void LLFloaterTextureFetchDebugger::disableButtons() -{ - childDisable("start_btn"); - childDisable("clear_btn"); - childDisable("cacheread_btn"); - childDisable("cachewrite_btn"); - childDisable("http_btn"); - childDisable("decode_btn"); - childDisable("gl_btn"); - childDisable("refetchviscache_btn"); - childDisable("refetchvishttp_btn"); - childDisable("refetchallcache_btn"); - childDisable("refetchallhttp_btn"); -} -void LLFloaterTextureFetchDebugger::setStartStatus(S32 status) -{ - llassert_always(LLTextureFetchDebugger::IDLE == (LLTextureFetchDebugger::e_debug_state)mStartStatus) ; - mStartStatus = status; -} - -bool LLFloaterTextureFetchDebugger::idleStart() -{ - if(mStartStatus != (S32)LLTextureFetchDebugger::IDLE) - { - mDebugger->startWork((LLTextureFetchDebugger::e_debug_state)mStartStatus); - mStartStatus = (S32)LLTextureFetchDebugger::IDLE; - return true; - } - - return false; -} - -void LLFloaterTextureFetchDebugger::idle() -{ - if(idleStart()) - { - return; - } - - const F32 max_time = 0.005f; //5ms - LLTextureFetchDebugger::e_debug_state state = mDebugger->getState(); - if(mDebugger->update(max_time)) - { - switch(state) - { - case LLTextureFetchDebugger::IDLE: - break; - case LLTextureFetchDebugger::START_DEBUG: - mButtonStateMap["cacheread_btn"] = true; - mButtonStateMap["http_btn"] = true; - mButtonStateMap["refetchviscache_btn"] = true; - mButtonStateMap["refetchvishttp_btn"] = true; - mButtonStateMap["refetchallcache_btn"] = true; - mButtonStateMap["refetchallhttp_btn"] = true; - break; - case LLTextureFetchDebugger::READ_CACHE: - mButtonStateMap["decode_btn"] = true; - break; - case LLTextureFetchDebugger::WRITE_CACHE: - break; - case LLTextureFetchDebugger::DECODING: - mButtonStateMap["gl_btn"] = true; - break; - case LLTextureFetchDebugger::HTTP_FETCHING: - mButtonStateMap["cacheread_btn"] = true; - mButtonStateMap["cachewrite_btn"] = true; - mButtonStateMap["decode_btn"] = true; - break; - case LLTextureFetchDebugger::GL_TEX: - break; - case LLTextureFetchDebugger::REFETCH_VIS_CACHE: - break; - case LLTextureFetchDebugger::REFETCH_VIS_HTTP: - break; - case LLTextureFetchDebugger::REFETCH_ALL_CACHE: - break; - case LLTextureFetchDebugger::REFETCH_ALL_HTTP: - break; - default: - break; - } - - if(state != LLTextureFetchDebugger::IDLE) - { - updateButtons(); - } - } -} - -//---------------------- -void LLFloaterTextureFetchDebugger::onChangeTexelPixelRatio() -{ - gSavedSettings.setF32("TexelPixelRatio", getChild<LLUICtrl>("texel_pixel_ratio")->getValue().asReal()); -} - -void LLFloaterTextureFetchDebugger::onClickStart() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::START_DEBUG); - - mButtonStateMap["start_btn"] = false; - - updateButtons(); -} - -void LLFloaterTextureFetchDebugger::onClickClose() -{ - setVisible(FALSE); - - //stop everything - mDebugger->setStopDebug(); - - delete this; -} - -void LLFloaterTextureFetchDebugger::onClickResetFetchTime() -{ - gTextureTimer.start(); - gTextureTimer.pause(); -} - -void LLFloaterTextureFetchDebugger::onClickClear() -{ - mButtonStateMap["start_btn"] = true; - mButtonStateMap["close_btn"] = true; - mButtonStateMap["clear_btn"] = true; - mButtonStateMap["cacheread_btn"] = false; - mButtonStateMap["cachewrite_btn"] = false; - mButtonStateMap["http_btn"] = false; - mButtonStateMap["decode_btn"] = false; - mButtonStateMap["gl_btn"] = false; - mButtonStateMap["refetchviscache_btn"] = true; - mButtonStateMap["refetchvishttp_btn"] = true; - updateButtons(); - - //stop everything - mDebugger->setStopDebug(); - mDebugger->clearHistory(); -} - -void LLFloaterTextureFetchDebugger::onClickCacheRead() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::READ_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickCacheWrite() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::WRITE_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickHTTPLoad() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::HTTP_FETCHING); -} - -void LLFloaterTextureFetchDebugger::onClickDecode() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::DECODING); -} - -void LLFloaterTextureFetchDebugger::onClickGLTexture() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::GL_TEX); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchVisCache() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_HTTP); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchAllCache() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_CACHE); -} - -void LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP() -{ - disableButtons(); - - setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_HTTP); -} - -void LLFloaterTextureFetchDebugger::draw() -{ - //total number of fetched textures - { - getChild<LLUICtrl>("total_num_fetched_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumFetchedTextures())); - } - - //total number of fetching requests - { - getChild<LLUICtrl>("total_num_fetching_requests_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumFetchingRequests())); - } - - //total number of cache hits - { - getChild<LLUICtrl>("total_num_cache_hits_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumCacheHits())); - } - - //total number of visible textures - { - getChild<LLUICtrl>("total_num_visible_tex_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumVisibleFetchedTextures())); - } - - //total number of visible texture fetching requests - { - getChild<LLUICtrl>("total_num_visible_tex_fetch_req_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumVisibleFetchingRequests())); - } - - //total number of fetched data - { - getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getFetchedData() >> 10)); - getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getDecodedData() >> 10)); - getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getFetchedPixels() / 1000000.f)); - } - - //total number of visible fetched data - { - getChild<LLUICtrl>("total_fetched_vis_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getVisibleFetchedData() >> 10)); - getChild<LLUICtrl>("total_fetched_vis_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getVisibleDecodedData() >> 10)); - } - - //total number of rendered fetched data - { - getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getRenderedData() >> 10)); - getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getRenderedDecodedData() >> 10)); - getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRenderedPixels() / 1000000.f)); - } - - //total time on cache readings - if(mDebugger->getCacheReadTime() < 0.f) - { - getChild<LLUICtrl>("total_time_cache_read_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_cache_read_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getCacheReadTime())); - } - - //total time on cache writings - if(mDebugger->getCacheWriteTime() < 0.f) - { - getChild<LLUICtrl>("total_time_cache_write_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_cache_write_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getCacheWriteTime())); - } - - //total time on decoding - if(mDebugger->getDecodeTime() < 0.f) - { - getChild<LLUICtrl>("total_time_decode_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_decode_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getDecodeTime())); - } - - //total time on gl texture creation - if(mDebugger->getGLCreationTime() < 0.f) - { - getChild<LLUICtrl>("total_time_gl_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_gl_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getGLCreationTime())); - } - - //total time on HTTP fetching - if(mDebugger->getHTTPTime() < 0.f) - { - getChild<LLUICtrl>("total_time_http_label")->setTextArg("[TIME]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getHTTPTime())); - } - - //total time on entire fetching - { - getChild<LLUICtrl>("total_time_fetch_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getTotalFetchingTime())); - } - - //total time on refetching visible textures from cache - if(mDebugger->getRefetchVisCacheTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisCacheTime())); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f)); - } - - //total time on refetching all textures from cache - if(mDebugger->getRefetchAllCacheTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllCacheTime())); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f)); - } - - //total time on refetching visible textures from http - if(mDebugger->getRefetchVisHTTPTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisHTTPTime())); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f)); - } - - //total time on refetching all textures from http - if(mDebugger->getRefetchAllHTTPTime() < 0.f) - { - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", std::string("----")); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", std::string("----")); - } - else - { - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllHTTPTime())); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10)); - getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f)); - } - - LLFloater::draw(); -} diff --git a/indra/newview/llfloatertexturefetchdebugger.h b/indra/newview/llfloatertexturefetchdebugger.h deleted file mode 100644 index 637f3b03e5..0000000000 --- a/indra/newview/llfloatertexturefetchdebugger.h +++ /dev/null @@ -1,77 +0,0 @@ -/** - * @file llfloatertexturefetchdebugger.h - * @brief texture fetching debugger window, debug use only - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H -#define LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H - -#include "llfloater.h" -class LLTextureFetchDebugger; - -class LLFloaterTextureFetchDebugger : public LLFloater -{ - friend class LLFloaterReg; -public: - /// initialize all the callbacks for the menu - - virtual BOOL postBuild() ; - virtual void draw() ; - - void onChangeTexelPixelRatio(); - - void onClickStart(); - void onClickClear(); - void onClickClose(); - void onClickResetFetchTime(); - - void onClickCacheRead(); - void onClickCacheWrite(); - void onClickHTTPLoad(); - void onClickDecode(); - void onClickGLTexture(); - - void onClickRefetchVisCache(); - void onClickRefetchVisHTTP(); - void onClickRefetchAllCache(); - void onClickRefetchAllHTTP(); -public: - void idle() ; - -private: - LLFloaterTextureFetchDebugger(const LLSD& key); - virtual ~LLFloaterTextureFetchDebugger(); - - void updateButtons(); - void disableButtons(); - - void setStartStatus(S32 status); - bool idleStart(); -private: - LLTextureFetchDebugger* mDebugger; - std::map<std::string, bool> mButtonStateMap; - S32 mStartStatus; -}; - -#endif // LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H diff --git a/indra/newview/llfloateruipreview.cpp b/indra/newview/llfloateruipreview.cpp index e67c79a3a0..67a205417e 100644 --- a/indra/newview/llfloateruipreview.cpp +++ b/indra/newview/llfloateruipreview.cpp @@ -1023,7 +1023,7 @@ void LLFloaterUIPreview::onClickEditFloater() void LLFloaterUIPreview::onClickBrowseForEditor() { // Let the user choose an executable through the file picker dialog box - (new LLFilePickerReplyThread(boost::bind(&LLFloaterUIPreview::getExecutablePath, this, _1), LLFilePicker::FFLOAD_EXE, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterUIPreview::getExecutablePath, this, _1), LLFilePicker::FFLOAD_EXE, false); } void LLFloaterUIPreview::getExecutablePath(const std::vector<std::string>& filenames) @@ -1077,7 +1077,7 @@ void LLFloaterUIPreview::getExecutablePath(const std::vector<std::string>& filen void LLFloaterUIPreview::onClickBrowseForDiffs() { // create load dialog box - (new LLFilePickerReplyThread(boost::bind(&LLFloaterUIPreview::getDiffsFilePath, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterUIPreview::getDiffsFilePath, this, _1), LLFilePicker::FFLOAD_XML, false); } void LLFloaterUIPreview::getDiffsFilePath(const std::vector<std::string>& filenames) diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 175f1849cf..d75f3eef6f 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1000,8 +1000,8 @@ F32 gpu_benchmark() gBenchmarkProgram.mName = "Benchmark Shader"; gBenchmarkProgram.mFeatures.attachNothing = true; gBenchmarkProgram.mShaderFiles.clear(); - gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB)); - gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB)); + gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); + gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = 1; if (!gBenchmarkProgram.createShader(NULL, NULL)) { @@ -1084,7 +1084,7 @@ F32 gpu_benchmark() delete [] pixels; //make a dummy triangle to draw with - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB); + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW); if (!buff->allocateBuffer(3, 0, true)) { diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp new file mode 100644 index 0000000000..b2d223a3e8 --- /dev/null +++ b/indra/newview/llgltfmateriallist.cpp @@ -0,0 +1,130 @@ +/** + * @file llgltfmateriallist.cpp + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llgltfmateriallist.h" + +#include "llassetstorage.h" +#include "llfilesystem.h" +#include "llsdserialize.h" +#include "lltinygltfhelper.h" + +#include "tinygltf/tiny_gltf.h" +#include <strstream> + +LLGLTFMaterialList gGLTFMaterialList; + +LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id) +{ + List::iterator iter = mList.find(id); + if (iter == mList.end()) + { + LLGLTFMaterial* mat = new LLGLTFMaterial(); + mList[id] = mat; + + mat->ref(); + + gAssetStorage->getAssetData(id, LLAssetType::AT_MATERIAL, + [=](const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status) + { + if (status) + { + LL_WARNS() << "Error getting material asset data: " << LLAssetStorage::getErrorString(status) << " (" << status << ")" << LL_ENDL; + } + + LLFileSystem file(id, asset_type, LLFileSystem::READ); + auto size = file.getSize(); + if (!size) + { + LL_DEBUGS() << "Zero size material." << LL_ENDL; + mat->unref(); + return; + } + + std::vector<char> buffer; + buffer.resize(size); + file.read((U8*)&buffer[0], buffer.size()); + + LLSD asset; + + // read file into buffer + std::istrstream str(&buffer[0], buffer.size()); + + if (LLSDSerialize::deserialize(asset, str, buffer.size())) + { + if (asset.has("version") && asset["version"] == "1.0") + { + if (asset.has("type") && asset["type"].asString() == "GLTF 2.0") + { + if (asset.has("data") && asset["data"].isString()) + { + std::string data = asset["data"]; + + tinygltf::TinyGLTF gltf; + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + tinygltf::Model model_in; + + if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), "")) + { + LLTinyGLTFHelper::setFromModel(mat, model_in); + } + else + { + LL_WARNS() << "Failed to decode material asset: " << LL_ENDL; + LL_WARNS() << warn_msg << LL_ENDL; + LL_WARNS() << error_msg << LL_ENDL; + } + } + } + } + } + else + { + LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL; + } + + mat->unref(); + }, nullptr); + + return mat; + } + + return iter->second; +} + +void LLGLTFMaterialList::addMaterial(const LLUUID& id, LLGLTFMaterial* material) +{ + mList[id] = material; +} + +void LLGLTFMaterialList::removeMaterial(const LLUUID& id) +{ + mList.erase(id); +} + diff --git a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl b/indra/newview/llgltfmateriallist.h index 48eefc7a73..49760504e6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl +++ b/indra/newview/llgltfmateriallist.h @@ -1,52 +1,51 @@ -/** - * @file avatarShadowF.glsl +/** + * @file llgltfmateriallist.h * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * + * Copyright (C) 2022, Linden Research, Inc. + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif +#pragma once -uniform sampler2D diffuseMap; +#include "llgltfmaterial.h" +#include "llpointer.h" -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif +#include <unordered_map> -VARYING vec4 pos; +class LLGLTFMaterialList +{ +public: + LLGLTFMaterialList() {} -vec4 computeMoments(float depth, float a); + typedef std::unordered_map<LLUUID, LLPointer<LLGLTFMaterial > > List; + List mList; -void main() -{ - frag_color = computeMoments(length(pos), 1.0); + LLGLTFMaterial* getMaterial(const LLUUID& id); + + void addMaterial(const LLUUID& id, LLGLTFMaterial* material); + void removeMaterial(const LLUUID& id); + +}; + +extern LLGLTFMaterialList gGLTFMaterialList; -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif -} diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index 85a878c4a2..60294f6a51 100644 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -64,7 +64,6 @@ LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances; LLHUDIcon::LLHUDIcon(const U8 type) : LLHUDObject(type), mImagep(NULL), - mPickID(0), mScale(0.1f), mHidden(FALSE) { @@ -76,15 +75,11 @@ LLHUDIcon::~LLHUDIcon() mImagep = NULL; } -void LLHUDIcon::renderIcon(BOOL for_select) +void LLHUDIcon::render() { LLGLSUIDefault texture_state; LLGLDepthTest gls_depth(GL_TRUE); LLGLDisable gls_stencil(GL_STENCIL_TEST); - if (for_select) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } if (mHidden) return; @@ -116,7 +111,7 @@ void LLHUDIcon::renderIcon(BOOL for_select) mDistance = dist_vec(icon_position, camera->getOrigin()); - F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); + F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; @@ -150,13 +145,6 @@ void LLHUDIcon::renderIcon(BOOL for_select) LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; - if (for_select) - { - // set color to unique color id for picking - LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID); - gGL.color4ubv(coloru.mV); - } - else { LLColor4 icon_color = LLColor4::white; icon_color.mV[VALPHA] = alpha_factor; @@ -198,11 +186,6 @@ void LLHUDIcon::markDead() LLHUDObject::markDead(); } -void LLHUDIcon::render() -{ - renderIcon(FALSE); -} - BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { if (mHidden) @@ -296,37 +279,6 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& } //static -S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size) -{ - S32 cur_id = start_id; - icon_instance_t::iterator icon_it; - - for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) - { - (*icon_it)->mPickID = cur_id; - cur_id += step_size; - } - - return cur_id; -} - -//static -LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id) -{ - icon_instance_t::iterator icon_it; - - for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) - { - if (pick_id == (*icon_it)->mPickID) - { - return *icon_it; - } - } - - return NULL; -} - -//static LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { icon_instance_t::iterator icon_it; diff --git a/indra/newview/llhudicon.h b/indra/newview/llhudicon.h index e00a985ddc..7f452b5c36 100644 --- a/indra/newview/llhudicon.h +++ b/indra/newview/llhudicon.h @@ -56,8 +56,6 @@ public: void restartLifeTimer() { mLifeTimer.reset(); } - static S32 generatePickIDs(S32 start_id, S32 step_size); - static LLHUDIcon* handlePick(S32 pick_id); static LLHUDIcon* lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection); static void updateAll(); @@ -75,14 +73,11 @@ protected: LLHUDIcon(const U8 type); ~LLHUDIcon(); - void renderIcon(BOOL for_select); // common render code - private: LLPointer<LLViewerTexture> mImagep; LLFrameTimer mAnimTimer; LLFrameTimer mLifeTimer; F32 mDistance; - S32 mPickID; F32 mScale; BOOL mHidden; diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index f42c954185..427e959ce1 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -785,7 +785,10 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, if (obj) { - items.push_back(std::string("Copy Separator")); + if (obj->getType() != LLAssetType::AT_CATEGORY) + { + items.push_back(std::string("Copy Separator")); + } items.push_back(std::string("Copy")); if (!isItemCopyable()) { @@ -891,7 +894,10 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, } } - items.push_back(std::string("Paste Separator")); + if (obj->getType() != LLAssetType::AT_CATEGORY) + { + items.push_back(std::string("Paste Separator")); + } addDeleteContextMenuOptions(items, disabled_items); @@ -1436,6 +1442,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, new_listener = new LLSettingsBridge(inventory, root, uuid, LLSettingsType::fromInventoryFlags(flags)); break; + case LLAssetType::AT_MATERIAL: + if (inv_type != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << LL_ENDL; + } + new_listener = new LLMaterialBridge(inventory, root, uuid); + break; + default: LL_INFOS_ONCE() << "Unhandled asset type (llassetstorage.h): " << (S32)asset_type << " (" << LLAssetType::lookup(asset_type) << ")" << LL_ENDL; @@ -4027,6 +4041,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items disabled_items.push_back(std::string("New Note")); disabled_items.push_back(std::string("New Settings")); disabled_items.push_back(std::string("New Gesture")); + disabled_items.push_back(std::string("New Material")); disabled_items.push_back(std::string("New Clothes")); disabled_items.push_back(std::string("New Body Parts")); disabled_items.push_back(std::string("upload_def")); @@ -4054,6 +4069,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items disabled_items.push_back(std::string("New Script")); disabled_items.push_back(std::string("New Note")); disabled_items.push_back(std::string("New Gesture")); + disabled_items.push_back(std::string("New Material")); disabled_items.push_back(std::string("New Clothes")); disabled_items.push_back(std::string("New Body Parts")); disabled_items.push_back(std::string("upload_def")); @@ -4108,20 +4124,25 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items if (!isInboxFolder() // don't allow creation in inbox && outfits_id != mUUID) { + bool menu_items_added = false; // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694. if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat)) { items.push_back(std::string("New Folder")); + menu_items_added = true; } if (!isMarketplaceListingsFolder()) { items.push_back(std::string("New Script")); items.push_back(std::string("New Note")); items.push_back(std::string("New Gesture")); + items.push_back(std::string("New Material")); items.push_back(std::string("New Clothes")); items.push_back(std::string("New Body Parts")); items.push_back(std::string("New Settings")); items.push_back(std::string("upload_def")); + + menu_items_added = true; if (!LLEnvironment::instance().isInventoryEnabled()) { @@ -4129,6 +4150,10 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items } } + if (menu_items_added) + { + items.push_back(std::string("Create Separator")); + } } getClipboardEntries(false, items, disabled_items, flags); } @@ -4403,6 +4428,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_GESTURE: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: accept = dragItemIntoFolder(inv_item, drop, tooltip_msg); break; case DAD_LINK: @@ -6032,6 +6058,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_GESTURE: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; const LLPermissions& perm = inv_item->getPermissions(); @@ -7223,6 +7250,39 @@ bool LLSettingsBridge::canUpdateRegion() const // +=================================================+ +// | LLMaterialBridge | +// +=================================================+ + +void LLMaterialBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +} + +void LLMaterialBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + LL_DEBUGS() << "LLMaterialBridge::buildContextMenu()" << LL_ENDL; + + if (isMarketplaceListingsFolder()) + { + menuentry_vec_t items; + menuentry_vec_t disabled_items; + addMarketplaceContextMenuOptions(flags, items, disabled_items); + items.push_back(std::string("Properties")); + getClipboardEntries(false, items, disabled_items, flags); + hide_context_entries(menu, items, disabled_items); + } + else + { + LLItemBridge::buildContextMenu(menu, flags); + } +} + + +// +=================================================+ // | LLLinkBridge | // +=================================================+ // For broken folder links. @@ -7609,6 +7669,24 @@ protected: LLSettingsBridgeAction(const LLUUID& id, LLInventoryModel* model) : LLInvFVBridgeAction(id, model) {} }; +class LLMaterialBridgeAction : public LLInvFVBridgeAction +{ + friend class LLInvFVBridgeAction; +public: + void doIt() override + { + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("material_editor", LLSD(item->getUUID()), TAKE_FOCUS_YES); + } + LLInvFVBridgeAction::doIt(); + } + ~LLMaterialBridgeAction() = default; +private: + LLMaterialBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {} +}; + LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type, const LLUUID& uuid, @@ -7651,6 +7729,9 @@ LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_ case LLAssetType::AT_SETTINGS: action = new LLSettingsBridgeAction(uuid, model); break; + case LLAssetType::AT_MATERIAL: + action = new LLMaterialBridgeAction(uuid, model); + break; default: break; } diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 0b0ef273e1..6c1ddd716b 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -637,6 +637,17 @@ protected: }; +class LLMaterialBridge : public LLItemBridge +{ +public: + LLMaterialBridge(LLInventoryPanel* inventory, + LLFolderView* root, + const LLUUID& uuid) : + LLItemBridge(inventory, root, uuid) {} + virtual void openItem(); + virtual void buildContextMenu(LLMenuGL& menu, U32 flags); +}; + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvFVBridgeAction // diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 707ff2b7b6..f7dc493109 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -1306,6 +1306,18 @@ const std::string& LLInventoryFilter::getFilterText() filtered_by_all_types = FALSE; } + if (isFilterObjectTypesWith(LLInventoryType::IT_MATERIAL)) + { + filtered_types += LLTrans::getString("Materials"); + filtered_by_type = TRUE; + num_filter_types++; + } + else + { + not_filtered_types += LLTrans::getString("Materials"); + filtered_by_all_types = FALSE; + } + if (isFilterObjectTypesWith(LLInventoryType::IT_NOTECARD)) { filtered_types += LLTrans::getString("Notecards"); diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index 44e493fdf4..e9b0e8404a 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -99,6 +99,8 @@ LLIconDictionary::LLIconDictionary() addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay")); addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings")); + addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material")); + addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown")); @@ -177,6 +179,9 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, case LLAssetType::AT_SETTINGS: idx = assignSettingsIcon(misc_flag); break; + case LLAssetType::AT_MATERIAL: + idx = LLInventoryType::ICONNAME_MATERIAL; + break; case LLAssetType::AT_UNKNOWN: idx = LLInventoryType::ICONNAME_UNKNOWN; default: diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 216a9f4c94..bd106df2cc 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -227,8 +227,6 @@ LLInventoryModel::LLInventoryModel() mHttpOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpPriorityFG(0), - mHttpPriorityBG(0), mCategoryLock(), mItemLock(), mValidationInfo(new LLInventoryValidationInfo) @@ -644,6 +642,11 @@ const LLUUID LLInventoryModel::findUserDefinedCategoryUUIDForType(LLFolderType:: cat_id = LLUUID(gSavedPerAccountSettings.getString("AnimationUploadFolder")); break; } + case LLFolderType::FT_MATERIAL: + { + cat_id = LLUUID(gSavedPerAccountSettings.getString("PBRUploadFolder")); + break; + } default: break; } @@ -2813,7 +2816,6 @@ LLCore::HttpHandle LLInventoryModel::requestPost(bool foreground, handle = LLCoreHttpUtil::requestPostWithLLSD(request, mHttpPolicyClass, - (foreground ? mHttpPriorityFG : mHttpPriorityBG), url, body, mHttpOptions, diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index c4133ff9bb..cb960d8185 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -621,8 +621,6 @@ private: LLCore::HttpOptions::ptr_t mHttpOptions; LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpRequest::policy_t mHttpPolicyClass; - LLCore::HttpRequest::priority_t mHttpPriorityFG; - LLCore::HttpRequest::priority_t mHttpPriorityBG; /** HTTP Transport ** ** diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 6b102c7500..bc035fc2f6 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -1612,6 +1612,10 @@ void LLInventoryPanel::fileUploadLocation(const LLSD& userdata) { gSavedPerAccountSettings.setString("AnimationUploadFolder", LLFolderBridge::sSelf.get()->getUUID().asString()); } + else if (param == "pbr_material") + { + gSavedPerAccountSettings.setString("PBRUploadFolder", LLFolderBridge::sSelf.get()->getUUID().asString()); + } } void LLInventoryPanel::purgeSelectedItems() @@ -2010,7 +2014,43 @@ LLInventoryRecentItemsPanel::LLInventoryRecentItemsPanel( const Params& params) void LLAssetFilteredInventoryPanel::initFromParams(const Params& p) { - mAssetType = LLAssetType::lookup(p.filter_asset_type.getValue()); + // Init asset types + std::string types = p.filter_asset_types.getValue(); + + typedef boost::tokenizer<boost::char_separator<char> > tokenizer; + boost::char_separator<char> sep("|"); + tokenizer tokens(types, sep); + tokenizer::iterator token_iter = tokens.begin(); + + memset(mAssetTypes, 0, LLAssetType::AT_COUNT * sizeof(bool)); + while (token_iter != tokens.end()) + { + const std::string& token_str = *token_iter; + LLAssetType::EType asset_type = LLAssetType::lookup(token_str); + if (asset_type > LLAssetType::AT_NONE && asset_type < LLAssetType::AT_COUNT) + { + mAssetTypes[asset_type] = true; + } + ++token_iter; + } + + // Init drag types + memset(mDragTypes, 0, EDragAndDropType::DAD_COUNT * sizeof(bool)); + for (S32 i = 0; i < LLAssetType::AT_COUNT; i++) + { + if (mAssetTypes[i]) + { + EDragAndDropType drag_type = LLViewerAssetType::lookupDragAndDropType((LLAssetType::EType)i); + if (drag_type != DAD_NONE) + { + mDragTypes[drag_type] = true; + } + } + } + // Always show AT_CATEGORY, but it shouldn't get into mDragTypes + mAssetTypes[LLAssetType::AT_CATEGORY] = true; + + // Init the panel LLInventoryPanel::initFromParams(p); U64 filter_cats = getFilter().getFilterCategoryTypes(); filter_cats &= ~(1ULL << LLFolderType::FT_MARKETPLACE_LISTINGS); @@ -2028,10 +2068,9 @@ BOOL LLAssetFilteredInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, B if (mAcceptsDragAndDrop) { - EDragAndDropType allow_type = LLViewerAssetType::lookupDragAndDropType(mAssetType); // Don't allow DAD_CATEGORY here since it can contain other items besides required assets // We should see everything we drop! - if (allow_type == cargo_type) + if (mDragTypes[cargo_type]) { result = LLInventoryPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } @@ -2047,8 +2086,14 @@ bool LLAssetFilteredInventoryPanel::typedViewsFilter(const LLUUID& id, LLInvento { return false; } + LLAssetType::EType asset_type = objectp->getType(); + + if (asset_type < 0 || asset_type >= LLAssetType::AT_COUNT) + { + return false; + } - if (objectp->getType() != mAssetType && objectp->getType() != LLAssetType::AT_CATEGORY) + if (!mAssetTypes[asset_type]) { return false; } @@ -2064,11 +2109,16 @@ void LLAssetFilteredInventoryPanel::itemChanged(const LLUUID& id, U32 mask, cons return; } - if (model_item - && model_item->getType() != mAssetType - && model_item->getType() != LLAssetType::AT_CATEGORY) + if (model_item) { - return; + LLAssetType::EType asset_type = model_item->getType(); + + if (asset_type < 0 + || asset_type >= LLAssetType::AT_COUNT + || !mAssetTypes[asset_type]) + { + return; + } } LLInventoryPanel::itemChanged(id, mask, model_item); @@ -2104,6 +2154,7 @@ namespace LLInitParam declare(LLFolderType::lookup(LLFolderType::FT_OUTBOX) , LLFolderType::FT_OUTBOX); declare(LLFolderType::lookup(LLFolderType::FT_BASIC_ROOT) , LLFolderType::FT_BASIC_ROOT); declare(LLFolderType::lookup(LLFolderType::FT_SETTINGS) , LLFolderType::FT_SETTINGS); + declare(LLFolderType::lookup(LLFolderType::FT_MATERIAL) , LLFolderType::FT_MATERIAL); declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_LISTINGS) , LLFolderType::FT_MARKETPLACE_LISTINGS); declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_STOCK), LLFolderType::FT_MARKETPLACE_STOCK); declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_VERSION), LLFolderType::FT_MARKETPLACE_VERSION); diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h index 552c61b915..d5219a22e7 100644 --- a/indra/newview/llinventorypanel.h +++ b/indra/newview/llinventorypanel.h @@ -393,9 +393,9 @@ public: struct Params : public LLInitParam::Block<Params, LLInventoryPanel::Params> { - Mandatory<std::string> filter_asset_type; + Mandatory<std::string> filter_asset_types; - Params() : filter_asset_type("filter_asset_type") {} + Params() : filter_asset_types("filter_asset_types") {} }; void initFromParams(const Params& p); @@ -416,7 +416,8 @@ protected: /*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override; private: - LLAssetType::EType mAssetType; + bool mAssetTypes[LLAssetType::AT_COUNT]; + bool mDragTypes[EDragAndDropType::DAD_COUNT]; }; #endif // LL_LLINVENTORYPANEL_H diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp index de8db69e19..257208470e 100644 --- a/indra/newview/lllocalbitmaps.cpp +++ b/indra/newview/lllocalbitmaps.cpp @@ -47,7 +47,6 @@ /* misc headers */ #include "llscrolllistctrl.h" -#include "llfilepicker.h" #include "lllocaltextureobject.h" #include "llviewertexturelist.h" #include "llviewerobjectlist.h" @@ -62,6 +61,7 @@ #include "pipeline.h" #include "llmaterialmgr.h" #include "llimagedimensionsinfo.h" +#include "llinventoryicon.h" #include "llviewercontrol.h" #include "lltrans.h" #include "llviewerdisplay.h" @@ -919,7 +919,22 @@ LLLocalBitmapMgr::~LLLocalBitmapMgr() mBitmapList.clear(); } -LLUUID LLLocalBitmapMgr::addUnit(const std::string &filename) +bool LLLocalBitmapMgr::addUnit(const std::vector<std::string>& filenames) +{ + bool add_successful = false; + std::vector<std::string>::const_iterator iter = filenames.begin(); + while (iter != filenames.end()) + { + if (!iter->empty() && addUnit(*iter).notNull()) + { + add_successful = true; + } + iter++; + } + return add_successful; +} + +LLUUID LLLocalBitmapMgr::addUnit(const std::string& filename) { if (!checkTextureDimensions(filename)) { @@ -949,31 +964,6 @@ LLUUID LLLocalBitmapMgr::addUnit(const std::string &filename) return LLUUID::null; } -bool LLLocalBitmapMgr::addUnit() -{ - bool add_successful = false; - - LLFilePicker& picker = LLFilePicker::instance(); - if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE)) - { - mTimer.stopTimer(); - - std::string filename = picker.getFirstFile(); - while(!filename.empty()) - { - if (addUnit(filename).notNull()) - { - add_successful = true; - } - filename = picker.getNextFile(); - } - - mTimer.startTimer(); - } - - return add_successful; -} - bool LLLocalBitmapMgr::checkTextureDimensions(std::string filename) { std::string exten = gDirUtilp->getExtension(filename); @@ -1079,7 +1069,9 @@ void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl) { if (ctrl) { - ctrl->clearRows(); + std::string icon_name = LLInventoryIcon::getIconName( + LLAssetType::AT_TEXTURE, + LLInventoryType::IT_NONE); if (!mBitmapList.empty()) { @@ -1087,13 +1079,19 @@ void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl) iter != mBitmapList.end(); iter++) { LLSD element; - element["columns"][0]["column"] = "unit_name"; - element["columns"][0]["type"] = "text"; - element["columns"][0]["value"] = (*iter)->getShortName(); - element["columns"][1]["column"] = "unit_id_HIDDEN"; - element["columns"][1]["type"] = "text"; - element["columns"][1]["value"] = (*iter)->getTrackingID(); + element["columns"][0]["column"] = "icon"; + element["columns"][0]["type"] = "icon"; + element["columns"][0]["value"] = icon_name; + + element["columns"][1]["column"] = "unit_name"; + element["columns"][1]["type"] = "text"; + element["columns"][1]["value"] = (*iter)->getShortName(); + + LLSD data; + data["id"] = (*iter)->getTrackingID(); + data["type"] = (S32)LLAssetType::AT_TEXTURE; + element["value"] = data; ctrl->addElement(element); } diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h index 02b8834c16..bb026ed3aa 100644 --- a/indra/newview/lllocalbitmaps.h +++ b/indra/newview/lllocalbitmaps.h @@ -115,8 +115,8 @@ class LLLocalBitmapMgr : public LLSingleton<LLLocalBitmapMgr> LLSINGLETON(LLLocalBitmapMgr); ~LLLocalBitmapMgr(); public: - bool addUnit(); - LLUUID addUnit(const std::string &filename); + bool addUnit(const std::vector<std::string>& filenames); + LLUUID addUnit(const std::string& filename); void delUnit(LLUUID tracking_id); bool checkTextureDimensions(std::string filename); diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp new file mode 100644 index 0000000000..5373400e9d --- /dev/null +++ b/indra/newview/lllocalgltfmaterials.cpp @@ -0,0 +1,523 @@ +/** + * @file lllocalrendermaterials.cpp + * @brief Local GLTF materials source + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* precompiled headers */ +#include "llviewerprecompiledheaders.h" + +/* own header */ +#include "lllocalgltfmaterials.h" + +/* boost: will not compile unless equivalent is undef'd, beware. */ +#include "fix_macros.h" +#include <boost/filesystem.hpp> + +/* time headers */ +#include <time.h> +#include <ctime> + +/* misc headers */ +#include "llgltfmateriallist.h" +#include "llimage.h" +#include "llinventoryicon.h" +#include "llmaterialmgr.h" +#include "llnotificationsutil.h" +#include "llscrolllistctrl.h" +#include "lltinygltfhelper.h" +#include "llviewertexture.h" +#include "tinygltf/tiny_gltf.h" + +/*=======================================*/ +/* Formal declarations, constants, etc. */ +/*=======================================*/ + +static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0; +static const S32 LL_LOCAL_UPDATE_RETRIES = 5; + +/*=======================================*/ +/* LLLocalGLTFMaterial: unit class */ +/*=======================================*/ +LLLocalGLTFMaterial::LLLocalGLTFMaterial(std::string filename) + : mFilename(filename) + , mShortName(gDirUtilp->getBaseFileName(filename, true)) + , mValid(false) + , mLastModified() + , mLinkStatus(LS_ON) + , mUpdateRetries(LL_LOCAL_UPDATE_RETRIES) +{ + mTrackingID.generate(); + + /* extension */ + std::string temp_exten = gDirUtilp->getExtension(mFilename); + + if (temp_exten == "gltf") + { + mExtension = ET_MATERIAL_GLTF; + } + else if (temp_exten == "glb") + { + mExtension = ET_MATERIAL_GLB; + } + else + { + LL_WARNS() << "File of no valid extension given, local material creation aborted." << "\n" + << "Filename: " << mFilename << LL_ENDL; + return; // no valid extension. + } + + /* next phase of unit creation is nearly the same as an update cycle. + we're running updateSelf as a special case with the optional UT_FIRSTUSE + which omits the parts associated with removing the outdated texture */ + mValid = updateSelf(); +} + +LLLocalGLTFMaterial::~LLLocalGLTFMaterial() +{ + // delete self from material list + gGLTFMaterialList.removeMaterial(mWorldID); +} + +/* accessors */ +std::string LLLocalGLTFMaterial::getFilename() +{ + return mFilename; +} + +std::string LLLocalGLTFMaterial::getShortName() +{ + return mShortName; +} + +LLUUID LLLocalGLTFMaterial::getTrackingID() +{ + return mTrackingID; +} + +LLUUID LLLocalGLTFMaterial::getWorldID() +{ + return mWorldID; +} + +bool LLLocalGLTFMaterial::getValid() +{ + return mValid; +} + +/* update functions */ +bool LLLocalGLTFMaterial::updateSelf() +{ + bool updated = false; + + if (mLinkStatus == LS_ON) + { + // verifying that the file exists + if (gDirUtilp->fileExists(mFilename)) + { + // verifying that the file has indeed been modified + +#ifndef LL_WINDOWS + const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename)); +#else + const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(utf8str_to_utf16str(mFilename))); +#endif + LLSD new_last_modified = asctime(localtime(&temp_time)); + + if (mLastModified.asString() != new_last_modified.asString()) + { + LLPointer<LLGLTFMaterial> raw_material = new LLGLTFMaterial(); + if (loadMaterial(raw_material)) + { + // decode is successful, we can safely proceed. + if (mWorldID.isNull()) + { + mWorldID.generate(); + } + mLastModified = new_last_modified; + + // will replace material if it already exists + gGLTFMaterialList.addMaterial(mWorldID, raw_material); + + mUpdateRetries = LL_LOCAL_UPDATE_RETRIES; + updated = true; + } + + // if decoding failed, we get here and it will attempt to decode it in the next cycles + // until mUpdateRetries runs out. this is done because some software lock the material while writing to it + else + { + if (mUpdateRetries) + { + mUpdateRetries--; + } + else + { + LL_WARNS() << "During the update process the following file was found" << "\n" + << "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << LL_ENDL; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES; + LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + } + + } // end if file exists + + else + { + LL_WARNS() << "During the update process, the following file was not found." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << LL_ENDL; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + + return updated; +} + +bool LLLocalGLTFMaterial::loadMaterial(LLPointer<LLGLTFMaterial> mat) +{ + bool decode_successful = false; + + switch (mExtension) + { + case ET_MATERIAL_GLTF: + case ET_MATERIAL_GLB: + { + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + tinygltf::Model model_in; + + std::string filename_lc = mFilename; + LLStringUtil::toLower(filename_lc); + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename_lc.rfind(".gltf")) + { // file is binary + decode_successful = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename_lc); + } + else + { // file is ascii + decode_successful = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename_lc); + } + + if (!decode_successful) + { + LL_WARNS() << "Cannot Upload Material, error: " << error_msg + << ", warning:" << warn_msg + << " file: " << mFilename + << LL_ENDL; + break; + } + + if (model_in.materials.empty()) + { + // materials are missing + LL_WARNS() << "Cannot Upload Material, Material missing, " << mFilename << LL_ENDL; + decode_successful = false; + break; + } + + // sets everything, but textures will have inaccurate ids + LLTinyGLTFHelper::setFromModel(mat, model_in); + + std::string folder = gDirUtilp->getDirName(filename_lc); + tinygltf::Material material_in = model_in.materials[0]; + + // get albedo texture + LLPointer<LLImageRaw> albedo_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index); + // get normal map + LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index); + // get metallic-roughness texture + LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index); + // get emissive texture + LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index); + // get occlusion map if needed + LLPointer<LLImageRaw> occlusion_img; + if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) + { + occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index); + } + + // todo: pass it into local bitmaps? + LLTinyGLTFHelper::initFetchedTextures(material_in, + albedo_img, normal_img, mr_img, emissive_img, occlusion_img, + mAlbedoFetched, mNormalFetched, mMRFetched, mEmissiveFetched); + + if (mAlbedoFetched) + { + mat->mAlbedoId = mAlbedoFetched->getID(); + } + if (mNormalFetched) + { + mat->mNormalId = mNormalFetched->getID(); + } + if (mMRFetched) + { + mat->mMetallicRoughnessId = mMRFetched->getID(); + } + if (mEmissiveFetched) + { + mat->mEmissiveId = mEmissiveFetched->getID(); + } + + break; + } + + default: + { + // separating this into -several- LL_WARNS() calls because in the extremely unlikely case that this happens + // accessing mFilename and any other object properties might very well crash the viewer. + // getting here should be impossible, or there's been a pretty serious bug. + + LL_WARNS() << "During a decode attempt, the following local material had no properly assigned extension." << LL_ENDL; + LL_WARNS() << "Filename: " << mFilename << LL_ENDL; + LL_WARNS() << "Disabling further update attempts for this file." << LL_ENDL; + mLinkStatus = LS_BROKEN; + } + } + + return decode_successful; +} + + +/*=======================================*/ +/* LLLocalGLTFMaterialTimer: timer class */ +/*=======================================*/ +LLLocalGLTFMaterialTimer::LLLocalGLTFMaterialTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT) +{ +} + +LLLocalGLTFMaterialTimer::~LLLocalGLTFMaterialTimer() +{ +} + +void LLLocalGLTFMaterialTimer::startTimer() +{ + mEventTimer.start(); +} + +void LLLocalGLTFMaterialTimer::stopTimer() +{ + mEventTimer.stop(); +} + +bool LLLocalGLTFMaterialTimer::isRunning() +{ + return mEventTimer.getStarted(); +} + +BOOL LLLocalGLTFMaterialTimer::tick() +{ + // todo: do on idle? No point in timer + LLLocalGLTFMaterialMgr::getInstance()->doUpdates(); + return FALSE; +} + +/*=======================================*/ +/* LLLocalGLTFMaterialMgr: manager class */ +/*=======================================*/ +LLLocalGLTFMaterialMgr::LLLocalGLTFMaterialMgr() +{ +} + +LLLocalGLTFMaterialMgr::~LLLocalGLTFMaterialMgr() +{ + std::for_each(mMaterialList.begin(), mMaterialList.end(), DeletePointer()); + mMaterialList.clear(); +} + +bool LLLocalGLTFMaterialMgr::addUnit(const std::vector<std::string>& filenames) +{ + bool add_successful = false; + std::vector<std::string>::const_iterator iter = filenames.begin(); + while (iter != filenames.end()) + { + if (!iter->empty() && addUnit(*iter).notNull()) + { + add_successful = true; + } + iter++; + } + return add_successful; +} + +LLUUID LLLocalGLTFMaterialMgr::addUnit(const std::string& filename) +{ + LLLocalGLTFMaterial* unit = new LLLocalGLTFMaterial(filename); + + if (unit->getValid()) + { + mMaterialList.push_back(unit); + return unit->getTrackingID(); + } + else + { + LL_WARNS() << "Attempted to add invalid or unreadable image file, attempt cancelled.\n" + << "Filename: " << filename << LL_ENDL; + + LLSD notif_args; + notif_args["FNAME"] = filename; + LLNotificationsUtil::add("LocalGLTFVerifyFail", notif_args); + + delete unit; + unit = NULL; + } + + return LLUUID::null; +} + +void LLLocalGLTFMaterialMgr::delUnit(LLUUID tracking_id) +{ + if (!mMaterialList.empty()) + { + std::vector<LLLocalGLTFMaterial*> to_delete; + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { /* finding which ones we want deleted and making a separate list */ + LLLocalGLTFMaterial* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + to_delete.push_back(unit); + } + } + + for (std::vector<LLLocalGLTFMaterial*>::iterator del_iter = to_delete.begin(); + del_iter != to_delete.end(); del_iter++) + { /* iterating over a temporary list, hence preserving the iterator validity while deleting. */ + LLLocalGLTFMaterial* unit = *del_iter; + mMaterialList.remove(unit); + delete unit; + unit = NULL; + } + } +} + +LLUUID LLLocalGLTFMaterialMgr::getWorldID(LLUUID tracking_id) +{ + LLUUID world_id = LLUUID::null; + + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + LLLocalGLTFMaterial* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + world_id = unit->getWorldID(); + } + } + + return world_id; +} + +bool LLLocalGLTFMaterialMgr::isLocal(const LLUUID world_id) +{ + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + LLLocalGLTFMaterial* unit = *iter; + if (unit->getWorldID() == world_id) + { + return true; + } + } + return false; +} + +std::string LLLocalGLTFMaterialMgr::getFilename(LLUUID tracking_id) +{ + std::string filename = ""; + + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + LLLocalGLTFMaterial* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + filename = unit->getFilename(); + } + } + + return filename; +} + +// probably shouldn't be here, but at the moment this mirrors lllocalbitmaps +void LLLocalGLTFMaterialMgr::feedScrollList(LLScrollListCtrl* ctrl) +{ + if (ctrl) + { + if (!mMaterialList.empty()) + { + std::string icon_name = LLInventoryIcon::getIconName( + LLAssetType::AT_MATERIAL, + LLInventoryType::IT_NONE); + + for (local_list_iter iter = mMaterialList.begin(); + iter != mMaterialList.end(); iter++) + { + LLSD element; + + element["columns"][0]["column"] = "icon"; + element["columns"][0]["type"] = "icon"; + element["columns"][0]["value"] = icon_name; + + element["columns"][1]["column"] = "unit_name"; + element["columns"][1]["type"] = "text"; + element["columns"][1]["value"] = (*iter)->getShortName(); + + LLSD data; + data["id"] = (*iter)->getTrackingID(); + data["type"] = (S32)LLAssetType::AT_MATERIAL; + element["value"] = data; + + ctrl->addElement(element); + } + } + } + +} + +void LLLocalGLTFMaterialMgr::doUpdates() +{ + // preventing theoretical overlap in cases with huge number of loaded images. + mTimer.stopTimer(); + + for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++) + { + (*iter)->updateSelf(); + } + + mTimer.startTimer(); +} + diff --git a/indra/newview/lllocalgltfmaterials.h b/indra/newview/lllocalgltfmaterials.h new file mode 100644 index 0000000000..1bca06ba2a --- /dev/null +++ b/indra/newview/lllocalgltfmaterials.h @@ -0,0 +1,124 @@ +/** + * @file lllocalrendermaterials.h + * @brief Local GLTF materials header + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LOCALGLTFMATERIALS_H +#define LL_LOCALGLTFMATERIALS_H + +#include "lleventtimer.h" +#include "llpointer.h" + +class LLScrollListCtrl; +class LLGLTFMaterial; +class LLViewerObject; +class LLViewerFetchedTexture; + +class LLLocalGLTFMaterial +{ +public: /* main */ + LLLocalGLTFMaterial(std::string filename); + ~LLLocalGLTFMaterial(); + +public: /* accessors */ + std::string getFilename(); + std::string getShortName(); + LLUUID getTrackingID(); + LLUUID getWorldID(); + bool getValid(); + +public: + bool updateSelf(); + +private: + bool loadMaterial(LLPointer<LLGLTFMaterial> raw); + +private: /* private enums */ + enum ELinkStatus + { + LS_ON, + LS_BROKEN, + }; + + enum EExtension + { + ET_MATERIAL_GLTF, + ET_MATERIAL_GLB, + }; + +private: /* members */ + std::string mFilename; + std::string mShortName; + LLUUID mTrackingID; + LLUUID mWorldID; + bool mValid; + LLSD mLastModified; + EExtension mExtension; + ELinkStatus mLinkStatus; + S32 mUpdateRetries; + + // material needs to maintain textures + LLPointer<LLViewerFetchedTexture> mAlbedoFetched; + LLPointer<LLViewerFetchedTexture> mNormalFetched; + LLPointer<LLViewerFetchedTexture> mMRFetched; + LLPointer<LLViewerFetchedTexture> mEmissiveFetched; +}; + +class LLLocalGLTFMaterialTimer : public LLEventTimer +{ +public: + LLLocalGLTFMaterialTimer(); + ~LLLocalGLTFMaterialTimer(); + +public: + void startTimer(); + void stopTimer(); + bool isRunning(); + BOOL tick(); +}; + +class LLLocalGLTFMaterialMgr : public LLSingleton<LLLocalGLTFMaterialMgr> +{ + LLSINGLETON(LLLocalGLTFMaterialMgr); + ~LLLocalGLTFMaterialMgr(); +public: + bool addUnit(const std::vector<std::string>& filenames); + LLUUID addUnit(const std::string& filename); + void delUnit(LLUUID tracking_id); + + LLUUID getWorldID(LLUUID tracking_id); + bool isLocal(LLUUID world_id); + std::string getFilename(LLUUID tracking_id); + + void feedScrollList(LLScrollListCtrl* ctrl); + void doUpdates(); + +private: + std::list<LLLocalGLTFMaterial*> mMaterialList; + LLLocalGLTFMaterialTimer mTimer; + typedef std::list<LLLocalGLTFMaterial*>::iterator local_list_iter; +}; + +#endif // LL_LOCALGLTFMATERIALS_H + diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp new file mode 100644 index 0000000000..b4e5e14885 --- /dev/null +++ b/indra/newview/llmaterialeditor.cpp @@ -0,0 +1,1931 @@ +/** + * @file llmaterialeditor.cpp + * @brief Implementation of the notecard editor + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmaterialeditor.h" + +#include "llagent.h" +#include "llagentbenefits.h" +#include "llappviewer.h" +#include "llcombobox.h" +#include "llinventorymodel.h" +#include "llnotificationsutil.h" +#include "lltexturectrl.h" +#include "lltrans.h" +#include "llviewermenufile.h" +#include "llviewertexture.h" +#include "llsdutil.h" +#include "llselectmgr.h" +#include "llstatusbar.h" // can_afford_transaction() +#include "llviewerinventory.h" +#include "llinventory.h" +#include "llviewerregion.h" +#include "llvovolume.h" +#include "roles_constants.h" +#include "llviewerobjectlist.h" +#include "llfloaterreg.h" +#include "llfilesystem.h" +#include "llsdserialize.h" +#include "llimagej2c.h" +#include "llviewertexturelist.h" +#include "llfloaterperms.h" + +#include "tinygltf/tiny_gltf.h" +#include "lltinygltfhelper.h" +#include <strstream> + + +const std::string MATERIAL_ALBEDO_DEFAULT_NAME = "Albedo"; +const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal"; +const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness"; +const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive"; + + +class LLMaterialEditorCopiedCallback : public LLInventoryCallback +{ +public: + LLMaterialEditorCopiedCallback(const std::string &buffer, const LLUUID &old_item_id) : mBuffer(buffer), mOldItemId(old_item_id) {} + + virtual void fire(const LLUUID& inv_item_id) + { + LLMaterialEditor::finishSaveAs(mOldItemId, inv_item_id, mBuffer); + } + +private: + std::string mBuffer; + LLUUID mOldItemId; +}; + +///---------------------------------------------------------------------------- +/// Class LLMaterialEditor +///---------------------------------------------------------------------------- + +// Default constructor +LLMaterialEditor::LLMaterialEditor(const LLSD& key) + : LLPreview(key) + , mHasUnsavedChanges(false) + , mExpectedUploadCost(0) + , mUploadingTexturesCount(0) +{ + const LLInventoryItem* item = getItem(); + if (item) + { + mAssetID = item->getAssetUUID(); + } +} + +BOOL LLMaterialEditor::postBuild() +{ + mAlbedoTextureCtrl = getChild<LLTextureCtrl>("albedo_texture"); + mMetallicTextureCtrl = getChild<LLTextureCtrl>("metallic_roughness_texture"); + mEmissiveTextureCtrl = getChild<LLTextureCtrl>("emissive_texture"); + mNormalTextureCtrl = getChild<LLTextureCtrl>("normal_texture"); + + mAlbedoTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitAlbedoTexture, this, _1, _2)); + mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitMetallicTexture, this, _1, _2)); + mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitEmissiveTexture, this, _1, _2)); + mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitNormalTexture, this, _1, _2)); + + childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this)); + childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this)); + childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this)); + + S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); + getChild<LLUICtrl>("albedo_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + getChild<LLUICtrl>("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + + boost::function<void(LLUICtrl*, void*)> changes_callback = [this](LLUICtrl * ctrl, void*) + { + setHasUnsavedChanges(true); + // Apply changes to object live + applyToSelection(); + }; + + childSetCommitCallback("double sided", changes_callback, NULL); + + // Albedo + childSetCommitCallback("albedo color", changes_callback, NULL); + childSetCommitCallback("transparency", changes_callback, NULL); + childSetCommitCallback("alpha mode", changes_callback, NULL); + childSetCommitCallback("alpha cutoff", changes_callback, NULL); + + // Metallic-Roughness + childSetCommitCallback("metalness factor", changes_callback, NULL); + childSetCommitCallback("roughness factor", changes_callback, NULL); + + // Metallic-Roughness + childSetCommitCallback("metalness factor", changes_callback, NULL); + childSetCommitCallback("roughness factor", changes_callback, NULL); + + // Emissive + childSetCommitCallback("emissive color", changes_callback, NULL); + + childSetVisible("unsaved_changes", mHasUnsavedChanges); + + // Todo: + // Disable/enable setCanApplyImmediately() based on + // working from inventory, upload or editing inworld + + return LLPreview::postBuild(); +} + +void LLMaterialEditor::onClickCloseBtn(bool app_quitting) +{ + if (app_quitting) + { + closeFloater(app_quitting); + } + else + { + onClickCancel(); + } +} + +void LLMaterialEditor::onClose(bool app_quitting) +{ + // todo: will only revert whatever was recently selected, + // Later should work based of tools floater + LLSelectMgr::getInstance()->selectionRevertGLTFMaterials(); + + LLPreview::onClose(app_quitting); +} + +LLUUID LLMaterialEditor::getAlbedoId() +{ + return mAlbedoTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setAlbedoId(const LLUUID& id) +{ + mAlbedoTextureCtrl->setValue(id); + mAlbedoTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setAlbedoUploadId(const LLUUID& id) +{ + // Might be better to use local textures and + // assign a fee in case of a local texture + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("albedo_upload_fee", getString("upload_fee_string")); + // Only set if we will need to upload this texture + mAlbedoTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +LLColor4 LLMaterialEditor::getAlbedoColor() +{ + LLColor4 ret = LLColor4(childGetValue("albedo color")); + ret.mV[3] = getTransparency(); + return ret; +} + +void LLMaterialEditor::setAlbedoColor(const LLColor4& color) +{ + childSetValue("albedo color", color.getValue()); + setTransparency(color.mV[3]); +} + +F32 LLMaterialEditor::getTransparency() +{ + return childGetValue("transparency").asReal(); +} + +void LLMaterialEditor::setTransparency(F32 transparency) +{ + childSetValue("transparency", transparency); +} + +std::string LLMaterialEditor::getAlphaMode() +{ + return childGetValue("alpha mode").asString(); +} + +void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode) +{ + childSetValue("alpha mode", alpha_mode); +} + +F32 LLMaterialEditor::getAlphaCutoff() +{ + return childGetValue("alpha cutoff").asReal(); +} + +void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff) +{ + childSetValue("alpha cutoff", alpha_cutoff); +} + +void LLMaterialEditor::setMaterialName(const std::string &name) +{ + setTitle(name); + mMaterialName = name; +} + +LLUUID LLMaterialEditor::getMetallicRoughnessId() +{ + return mMetallicTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id) +{ + mMetallicTextureCtrl->setValue(id); + mMetallicTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("metallic_upload_fee", getString("upload_fee_string")); + mMetallicTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +F32 LLMaterialEditor::getMetalnessFactor() +{ + return childGetValue("metalness factor").asReal(); +} + +void LLMaterialEditor::setMetalnessFactor(F32 factor) +{ + childSetValue("metalness factor", factor); +} + +F32 LLMaterialEditor::getRoughnessFactor() +{ + return childGetValue("roughness factor").asReal(); +} + +void LLMaterialEditor::setRoughnessFactor(F32 factor) +{ + childSetValue("roughness factor", factor); +} + +LLUUID LLMaterialEditor::getEmissiveId() +{ + return mEmissiveTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setEmissiveId(const LLUUID& id) +{ + mEmissiveTextureCtrl->setValue(id); + mEmissiveTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("emissive_upload_fee", getString("upload_fee_string")); + mEmissiveTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +LLColor4 LLMaterialEditor::getEmissiveColor() +{ + return LLColor4(childGetValue("emissive color")); +} + +void LLMaterialEditor::setEmissiveColor(const LLColor4& color) +{ + childSetValue("emissive color", color.getValue()); +} + +LLUUID LLMaterialEditor::getNormalId() +{ + return mNormalTextureCtrl->getValue().asUUID(); +} + +void LLMaterialEditor::setNormalId(const LLUUID& id) +{ + mNormalTextureCtrl->setValue(id); + mNormalTextureCtrl->setDefaultImageAssetID(id); +} + +void LLMaterialEditor::setNormalUploadId(const LLUUID& id) +{ + if (id.notNull()) + { + // todo: this does not account for posibility of texture + // being from inventory, need to check that + childSetValue("normal_upload_fee", getString("upload_fee_string")); + mNormalTextureUploadId = id; + } + setHasUnsavedChanges(true); +} + +bool LLMaterialEditor::getDoubleSided() +{ + return childGetValue("double sided").asBoolean(); +} + +void LLMaterialEditor::setDoubleSided(bool double_sided) +{ + childSetValue("double sided", double_sided); +} + +void LLMaterialEditor::setHasUnsavedChanges(bool value) +{ + if (value != mHasUnsavedChanges) + { + mHasUnsavedChanges = value; + childSetVisible("unsaved_changes", value); + } + + S32 upload_texture_count = 0; + if (mAlbedoTextureUploadId.notNull() && mAlbedoTextureUploadId == getAlbedoId()) + { + upload_texture_count++; + } + if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId()) + { + upload_texture_count++; + } + if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId()) + { + upload_texture_count++; + } + if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId()) + { + upload_texture_count++; + } + + mExpectedUploadCost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost(); + getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); +} + +void LLMaterialEditor::setCanSaveAs(BOOL value) +{ + childSetEnabled("save_as", value); +} + +void LLMaterialEditor::setCanSave(BOOL value) +{ + childSetEnabled("save", value); +} + +void LLMaterialEditor::onCommitAlbedoTexture(LLUICtrl * ctrl, const LLSD & data) +{ + // might be better to use arrays, to have a single callback + // and not to repeat the same thing for each tecture control + LLUUID new_val = mAlbedoTextureCtrl->getValue().asUUID(); + if (new_val == mAlbedoTextureUploadId && mAlbedoTextureUploadId.notNull()) + { + childSetValue("albedo_upload_fee", getString("upload_fee_string")); + } + else + { + // Texture picker has 'apply now' with 'cancel' support. + // Keep mAlbedoJ2C and mAlbedoFetched, it's our storage in + // case user decides to cancel changes. + // Without mAlbedoFetched, viewer will eventually cleanup + // the texture that is not in use + childSetValue("albedo_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + +void LLMaterialEditor::onCommitMetallicTexture(LLUICtrl * ctrl, const LLSD & data) +{ + LLUUID new_val = mMetallicTextureCtrl->getValue().asUUID(); + if (new_val == mMetallicTextureUploadId && mMetallicTextureUploadId.notNull()) + { + childSetValue("metallic_upload_fee", getString("upload_fee_string")); + } + else + { + childSetValue("metallic_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + +void LLMaterialEditor::onCommitEmissiveTexture(LLUICtrl * ctrl, const LLSD & data) +{ + LLUUID new_val = mEmissiveTextureCtrl->getValue().asUUID(); + if (new_val == mEmissiveTextureUploadId && mEmissiveTextureUploadId.notNull()) + { + childSetValue("emissive_upload_fee", getString("upload_fee_string")); + } + else + { + childSetValue("emissive_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + +void LLMaterialEditor::onCommitNormalTexture(LLUICtrl * ctrl, const LLSD & data) +{ + LLUUID new_val = mNormalTextureCtrl->getValue().asUUID(); + if (new_val == mNormalTextureUploadId && mNormalTextureUploadId.notNull()) + { + childSetValue("normal_upload_fee", getString("upload_fee_string")); + } + else + { + childSetValue("normal_upload_fee", getString("no_upload_fee_string")); + } + setHasUnsavedChanges(true); + applyToSelection(); +} + + +static void write_color(const LLColor4& color, std::vector<double>& c) +{ + for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component + { + c[i] = color.mV[i]; + } +} + +static U32 write_texture(const LLUUID& id, tinygltf::Model& model) +{ + tinygltf::Image image; + image.uri = id.asString(); + model.images.push_back(image); + U32 image_idx = model.images.size() - 1; + + tinygltf::Texture texture; + texture.source = image_idx; + model.textures.push_back(texture); + U32 texture_idx = model.textures.size() - 1; + + return texture_idx; +} + + +void LLMaterialEditor::onClickSave() +{ + if (!can_afford_transaction(mExpectedUploadCost)) + { + LLSD args; + args["COST"] = llformat("%d", mExpectedUploadCost); + LLNotificationsUtil::add("ErrorCannotAffordUpload", args); + return; + } + + applyToSelection(); + saveIfNeeded(); +} + + +std::string LLMaterialEditor::getGLTFJson(bool prettyprint) +{ + tinygltf::Model model; + getGLTFModel(model); + + std::ostringstream str; + + tinygltf::TinyGLTF gltf; + + gltf.WriteGltfSceneToStream(&model, str, prettyprint, false); + + std::string dump = str.str(); + + return dump; +} + +void LLMaterialEditor::getGLBData(std::vector<U8>& data) +{ + tinygltf::Model model; + getGLTFModel(model); + + std::ostringstream str; + + tinygltf::TinyGLTF gltf; + + gltf.WriteGltfSceneToStream(&model, str, false, true); + + std::string dump = str.str(); + + data.resize(dump.length()); + + memcpy(&data[0], dump.c_str(), dump.length()); +} + +void LLMaterialEditor::getGLTFModel(tinygltf::Model& model) +{ + model.materials.resize(1); + tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness; + + // write albedo + LLColor4 albedo_color = getAlbedoColor(); + albedo_color.mV[3] = getTransparency(); + write_color(albedo_color, pbrMaterial.baseColorFactor); + + model.materials[0].alphaCutoff = getAlphaCutoff(); + model.materials[0].alphaMode = getAlphaMode(); + + LLUUID albedo_id = getAlbedoId(); + + if (albedo_id.notNull()) + { + U32 texture_idx = write_texture(albedo_id, model); + + pbrMaterial.baseColorTexture.index = texture_idx; + } + + // write metallic/roughness + F32 metalness = getMetalnessFactor(); + F32 roughness = getRoughnessFactor(); + + pbrMaterial.metallicFactor = metalness; + pbrMaterial.roughnessFactor = roughness; + + LLUUID mr_id = getMetallicRoughnessId(); + if (mr_id.notNull()) + { + U32 texture_idx = write_texture(mr_id, model); + pbrMaterial.metallicRoughnessTexture.index = texture_idx; + } + + //write emissive + LLColor4 emissive_color = getEmissiveColor(); + model.materials[0].emissiveFactor.resize(3); + write_color(emissive_color, model.materials[0].emissiveFactor); + + LLUUID emissive_id = getEmissiveId(); + if (emissive_id.notNull()) + { + U32 idx = write_texture(emissive_id, model); + model.materials[0].emissiveTexture.index = idx; + } + + //write normal + LLUUID normal_id = getNormalId(); + if (normal_id.notNull()) + { + U32 idx = write_texture(normal_id, model); + model.materials[0].normalTexture.index = idx; + } + + //write doublesided + model.materials[0].doubleSided = getDoubleSided(); + + model.asset.version = "2.0"; +} + +std::string LLMaterialEditor::getEncodedAsset() +{ + LLSD asset; + asset["version"] = "1.0"; + asset["type"] = "GLTF 2.0"; + asset["data"] = getGLTFJson(false); + + std::ostringstream str; + LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); + + return str.str(); +} + +bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer) +{ + LLSD asset; + + std::istrstream str(&buffer[0], buffer.size()); + if (LLSDSerialize::deserialize(asset, str, buffer.size())) + { + if (asset.has("version") && asset["version"] == "1.0") + { + if (asset.has("type") && asset["type"] == "GLTF 2.0") + { + if (asset.has("data") && asset["data"].isString()) + { + std::string data = asset["data"]; + + tinygltf::TinyGLTF gltf; + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + tinygltf::Model model_in; + + if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), "")) + { + return setFromGltfModel(model_in, true); + } + else + { + LL_WARNS() << "Failed to decode material asset: " << LL_ENDL; + LL_WARNS() << warn_msg << LL_ENDL; + LL_WARNS() << error_msg << LL_ENDL; + } + } + } + } + } + else + { + LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL; + } + + return false; +} + +/** + * Build a description of the material we just imported. + * Currently this means a list of the textures present but we + * may eventually want to make it more complete - will be guided + * by what the content creators say they need. + */ +const std::string LLMaterialEditor::buildMaterialDescription() +{ + std::ostringstream desc; + desc << LLTrans::getString("Material Texture Name Header"); + + // add the texture names for each just so long as the material + // we loaded has an entry for it (i think testing the texture + // control UUI for NULL is a valid metric for if it was loaded + // or not but I suspect this code will change a lot so may need + // to revisit + if (!mAlbedoTextureCtrl->getValue().asUUID().isNull()) + { + desc << mAlbedoName; + desc << ", "; + } + if (!mMetallicTextureCtrl->getValue().asUUID().isNull()) + { + desc << mMetallicRoughnessName; + desc << ", "; + } + if (!mEmissiveTextureCtrl->getValue().asUUID().isNull()) + { + desc << mEmissiveName; + desc << ", "; + } + if (!mNormalTextureCtrl->getValue().asUUID().isNull()) + { + desc << mNormalName; + } + + // trim last char if it's a ',' in case there is no normal texture + // present and the code above inserts one + // (no need to check for string length - always has initial string) + std::string::iterator iter = desc.str().end() - 1; + if (*iter == ',') + { + desc.str().erase(iter); + } + + // sanitize the material description so that it's compatible with the inventory + // note: split this up because clang doesn't like operating directly on the + // str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a + // temporary of type 'basic_string<...>' + std::string inv_desc = desc.str(); + LLInventoryObject::correctInventoryName(inv_desc); + + return inv_desc; +} + +bool LLMaterialEditor::saveIfNeeded() +{ + if (mUploadingTexturesCount > 0) + { + // upload already in progress + // wait until textures upload + // will retry saving on callback + return true; + } + + if (saveTextures() > 0) + { + // started texture upload + setEnabled(false); + return true; + } + + std::string buffer = getEncodedAsset(); + + const LLInventoryItem* item = getItem(); + // save it out to database + if (item) + { + if (!saveToInventoryItem(buffer, mItemUUID, mObjectUUID)) + { + return false; + } + + if (mCloseAfterSave) + { + closeFloater(); + } + else + { + mAssetStatus = PREVIEW_ASSET_LOADING; + setEnabled(false); + } + } + else + { //make a new inventory item +#if 1 + // gen a new uuid for this asset + LLTransactionID tid; + tid.generate(); // timestamp-based randomization + uniquification + LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); + std::string res_desc = buildMaterialDescription(); + U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Uploads"); + LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL); + const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ? + + create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, mMaterialName, res_desc, + LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm, + new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id) { + // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem() + LLResourceUploadInfo::ptr_t uploadInfo = + std::make_shared<LLBufferedAssetUploadInfo>( + inv_item_id, + LLAssetType::AT_MATERIAL, + output, + [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) { + LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; + LLSD params = llsd::map("ASSET_ID", new_asset_id); + LLNotificationsUtil::add("MaterialCreated", params); + }); + + // todo: apply permissions from textures here if server doesn't + // if any texture is 'no transfer', material should be 'no transfer' as well + const LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + std::string agent_url(region->getCapability("UpdateMaterialAgentInventory")); + if (agent_url.empty()) + { + LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL; + } + LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); + } + }) + ); + + // We do not update floater with uploaded asset yet, so just close it. + closeFloater(); +#endif + } + + return true; +} + +// static +bool LLMaterialEditor::saveToInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id) +{ + const LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS() << "Not connected to a region, cannot save material." << LL_ENDL; + return false; + } + std::string agent_url = region->getCapability("UpdateMaterialAgentInventory"); + std::string task_url = region->getCapability("UpdateMaterialTaskInventory"); + + if (!agent_url.empty() && !task_url.empty()) + { + std::string url; + LLResourceUploadInfo::ptr_t uploadInfo; + + if (task_id.isNull() && !agent_url.empty()) + { + uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(item_id, LLAssetType::AT_MATERIAL, buffer, + [](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) { + LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId); + }); + url = agent_url; + } + else if (!task_id.isNull() && !task_url.empty()) + { + LLUUID object_uuid(task_id); + uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(task_id, item_id, LLAssetType::AT_MATERIAL, buffer, + [object_uuid](LLUUID itemId, LLUUID, LLUUID newAssetId, LLSD) { + LLMaterialEditor::finishTaskUpload(itemId, newAssetId, object_uuid); + }); + url = task_url; + } + + if (!url.empty() && uploadInfo) + { + LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + } + else + { + return false; + } + + } + else // !gAssetStorage + { + LL_WARNS() << "Not connected to an materials capable region." << LL_ENDL; + return false; + } + + // todo: apply permissions from textures here if server doesn't + // if any texture is 'no transfer', material should be 'no transfer' as well + + return true; +} + +void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId) +{ + // Update the UI with the new asset. + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId)); + if (me) + { + if (newItemId.isNull()) + { + me->setAssetId(newAssetId); + me->refreshFromInventory(); + } + else if (newItemId.notNull()) + { + // Not supposed to happen? + me->refreshFromInventory(newItemId); + } + else + { + me->refreshFromInventory(itemId); + } + } +} + +void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId) +{ + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId)); + if (me) + { + me->setAssetId(newAssetId); + me->refreshFromInventory(); + } +} + +void LLMaterialEditor::finishSaveAs(const LLUUID &oldItemId, const LLUUID &newItemId, const std::string &buffer) +{ + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(oldItemId)); + LLViewerInventoryItem* item = gInventory.getItem(newItemId); + if (item) + { + if (me) + { + me->mItemUUID = newItemId; + me->setKey(LLSD(newItemId)); // for findTypedInstance + me->setMaterialName(item->getName()); + if (!saveToInventoryItem(buffer, newItemId, LLUUID::null)) + { + me->setEnabled(true); + } + } + else + { + saveToInventoryItem(buffer, newItemId, LLUUID::null); + } + } + else if (me) + { + me->setEnabled(true); + LL_WARNS() << "Item does not exist" << LL_ENDL; + } +} + +void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id) +{ + if (new_item_id.notNull()) + { + mItemUUID = new_item_id; + setKey(LLSD(new_item_id)); + } + LL_DEBUGS() << "LLPreviewNotecard::refreshFromInventory()" << LL_ENDL; + loadAsset(); +} + + +void LLMaterialEditor::onClickSaveAs() +{ + if (!can_afford_transaction(mExpectedUploadCost)) + { + LLSD args; + args["COST"] = llformat("%d", mExpectedUploadCost); + LLNotificationsUtil::add("ErrorCannotAffordUpload", args); + return; + } + + LLSD args; + args["DESC"] = mMaterialName; + + LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2)); +} + +void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + std::string new_name = response["message"].asString(); + LLInventoryObject::correctInventoryName(new_name); + if (!new_name.empty()) + { + const LLInventoryItem* item = getItem(); + if (item) + { + const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false); + LLUUID parent_id = item->getParentUUID(); + if (mObjectUUID.notNull() || marketplacelistings_id == parent_id || gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID())) + { + parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + } + + // A two step process, first copy an existing item, then create new asset + std::string buffer = getEncodedAsset(); + LLPointer<LLInventoryCallback> cb = new LLMaterialEditorCopiedCallback(buffer, item->getUUID()); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + parent_id, + new_name, + cb); + + mAssetStatus = PREVIEW_ASSET_LOADING; + setEnabled(false); + } + else + { + setMaterialName(new_name); + onClickSave(); + } + } + else + { + LLNotificationsUtil::add("InvalidMaterialName"); + } + } +} + +void LLMaterialEditor::onClickCancel() +{ + if (mHasUnsavedChanges) + { + LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2)); + } + else + { + closeFloater(); + } +} + +void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + closeFloater(); + } +} + +class LLMaterialFilePicker : public LLFilePickerThread +{ +public: + LLMaterialFilePicker(); + virtual void notify(const std::vector<std::string>& filenames); + static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata); + +}; + +LLMaterialFilePicker::LLMaterialFilePicker() + : LLFilePickerThread(LLFilePicker::FFLOAD_MATERIAL) +{ +} + +void LLMaterialFilePicker::notify(const std::vector<std::string>& filenames) +{ + if (LLAppViewer::instance()->quitRequested()) + { + return; + } + + + if (filenames.size() > 0) + { + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); + if (me) + { + me->loadMaterialFromFile(filenames[0]); + } + } +} + +static void pack_textures( + LLPointer<LLImageRaw>& albedo_img, + LLPointer<LLImageRaw>& normal_img, + LLPointer<LLImageRaw>& mr_img, + LLPointer<LLImageRaw>& emissive_img, + LLPointer<LLImageRaw>& occlusion_img, + LLPointer<LLImageJ2C>& albedo_j2c, + LLPointer<LLImageJ2C>& normal_j2c, + LLPointer<LLImageJ2C>& mr_j2c, + LLPointer<LLImageJ2C>& emissive_j2c) +{ + // NOTE : remove log spam and lossless vs lossy comparisons when the logs are no longer useful + + if (albedo_img) + { + albedo_j2c = LLViewerTextureList::convertToUploadFile(albedo_img); + LL_INFOS() << "Albedo: " << albedo_j2c->getDataSize() << LL_ENDL; + } + + if (normal_img) + { + normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img); + + LLPointer<LLImageJ2C> test; + test = LLViewerTextureList::convertToUploadFile(normal_img, 1024, true); + + S32 lossy_bytes = normal_j2c->getDataSize(); + S32 lossless_bytes = test->getDataSize(); + + LL_INFOS() << llformat("Lossless vs Lossy: (%d/%d) = %.2f", lossless_bytes, lossy_bytes, (F32)lossless_bytes / lossy_bytes) << LL_ENDL; + + normal_j2c = test; + } + + if (mr_img) + { + mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img); + LL_INFOS() << "Metallic/Roughness: " << mr_j2c->getDataSize() << LL_ENDL; + } + + if (emissive_img) + { + emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img); + LL_INFOS() << "Emissive: " << emissive_j2c->getDataSize() << LL_ENDL; + } +} + +void LLMaterialFilePicker::textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata) +{ +} + + +void LLMaterialEditor::loadMaterialFromFile(const std::string& filename) +{ + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + bool loaded = false; + tinygltf::Model model_in; + + std::string filename_lc = filename; + LLStringUtil::toLower(filename_lc); + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename_lc.rfind(".gltf")) + { // file is binary + loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename); + } + else + { // file is ascii + loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename); + } + + if (!loaded) + { + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + if (model_in.materials.empty()) + { + // materials are missing + LLNotificationsUtil::add("CannotUploadMaterial"); + return; + } + + std::string folder = gDirUtilp->getDirName(filename); + + + tinygltf::Material material_in = model_in.materials[0]; + + tinygltf::Model model_out; + model_out.asset.version = "2.0"; + model_out.materials.resize(1); + + // get albedo texture + LLPointer<LLImageRaw> albedo_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mAlbedoName); + // get normal map + LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, mNormalName); + // get metallic-roughness texture + LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mMetallicRoughnessName); + // get emissive texture + LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, mEmissiveName); + // get occlusion map if needed + LLPointer<LLImageRaw> occlusion_img; + if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index) + { + std::string tmp; + occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, tmp); + } + + LLTinyGLTFHelper::initFetchedTextures(material_in, albedo_img, normal_img, mr_img, emissive_img, occlusion_img, + mAlbedoFetched, mNormalFetched, mMetallicRoughnessFetched, mEmissiveFetched); + pack_textures(albedo_img, normal_img, mr_img, emissive_img, occlusion_img, + mAlbedoJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C); + + LLUUID albedo_id; + if (mAlbedoFetched.notNull()) + { + mAlbedoFetched->forceToSaveRawImage(0, F32_MAX); + albedo_id = mAlbedoFetched->getID(); + + if (mAlbedoName.empty()) + { + mAlbedoName = MATERIAL_ALBEDO_DEFAULT_NAME; + } + } + + LLUUID normal_id; + if (mNormalFetched.notNull()) + { + mNormalFetched->forceToSaveRawImage(0, F32_MAX); + normal_id = mNormalFetched->getID(); + + if (mNormalName.empty()) + { + mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; + } + } + + LLUUID mr_id; + if (mMetallicRoughnessFetched.notNull()) + { + mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX); + mr_id = mMetallicRoughnessFetched->getID(); + + if (mMetallicRoughnessName.empty()) + { + mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; + } + } + + LLUUID emissive_id; + if (mEmissiveFetched.notNull()) + { + mEmissiveFetched->forceToSaveRawImage(0, F32_MAX); + emissive_id = mEmissiveFetched->getID(); + + if (mEmissiveName.empty()) + { + mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; + } + } + + setAlbedoId(albedo_id); + setAlbedoUploadId(albedo_id); + setMetallicRoughnessId(mr_id); + setMetallicRoughnessUploadId(mr_id); + setEmissiveId(emissive_id); + setEmissiveUploadId(emissive_id); + setNormalId(normal_id); + setNormalUploadId(normal_id); + + setFromGltfModel(model_in); + + setFromGltfMetaData(filename_lc, model_in); + + setHasUnsavedChanges(true); + openFloater(); + + applyToSelection(); +} + +bool LLMaterialEditor::setFromGltfModel(tinygltf::Model& model, bool set_textures) +{ + if (model.materials.size() > 0) + { + tinygltf::Material& material_in = model.materials[0]; + + if (set_textures) + { + S32 index; + LLUUID id; + + // get albedo texture + index = material_in.pbrMetallicRoughness.baseColorTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setAlbedoId(id); + } + else + { + setAlbedoId(LLUUID::null); + } + + // get normal map + index = material_in.normalTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setNormalId(id); + } + else + { + setNormalId(LLUUID::null); + } + + // get metallic-roughness texture + index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setMetallicRoughnessId(id); + } + else + { + setMetallicRoughnessId(LLUUID::null); + } + + // get emissive texture + index = material_in.emissiveTexture.index; + if (index >= 0) + { + id.set(model.images[index].uri); + setEmissiveId(id); + } + else + { + setEmissiveId(LLUUID::null); + } + } + + setAlphaMode(material_in.alphaMode); + setAlphaCutoff(material_in.alphaCutoff); + + setAlbedoColor(LLTinyGLTFHelper::getColor(material_in.pbrMetallicRoughness.baseColorFactor)); + setEmissiveColor(LLTinyGLTFHelper::getColor(material_in.emissiveFactor)); + + setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor); + setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor); + + setDoubleSided(material_in.doubleSided); + } + + return true; +} + +/** + * Build a texture name from the contents of the (in tinyGLFT parlance) + * Image URI. This often is filepath to the original image on the users' + * local file system. + */ +const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type) +{ + // getBaseFileName() works differently on each platform and file patchs + // can contain both types of delimiter so unify them then extract the + // base name (no path or extension) + std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]); + std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]); + const bool strip_extension = true; + std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension); + + // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :) + const int max_texture_name_length = 64; + if (stripped_uri.length() > max_texture_name_length) + { + stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1); + } + + // We intend to append the type of texture (albedo, emissive etc.) to the + // name of the texture but sometimes the creator already did that. To try + // to avoid repeats (not perfect), we look for the texture type in the name + // and if we find it, do not append the type, later on. One way this fails + // (and it's fine for now) is I see some texture/image uris have a name like + // "metallic roughness" and of course, that doesn't match our predefined + // name "metallicroughness" - consider fix later.. + bool name_includes_type = false; + std::string stripped_uri_lower = stripped_uri; + LLStringUtil::toLower(stripped_uri_lower); + stripped_uri_lower.erase(std::remove_if(stripped_uri_lower.begin(), stripped_uri_lower.end(), isspace), stripped_uri_lower.end()); + std::string texture_type_lower = texture_type; + LLStringUtil::toLower(texture_type_lower); + texture_type_lower.erase(std::remove_if(texture_type_lower.begin(), texture_type_lower.end(), isspace), texture_type_lower.end()); + if (stripped_uri_lower.find(texture_type_lower) != std::string::npos) + { + name_includes_type = true; + } + + // uri doesn't include the type at all + if (name_includes_type == false) + { + // uri doesn't include the type and the uri is not empty + // so we can include everything + if (stripped_uri.length() > 0) + { + // example "DamagedHelmet: base layer (Albedo)" + return STRINGIZE( + mMaterialNameShort << + ": " << + stripped_uri << + " (" << + texture_type << + ")" + ); + } + else + // uri doesn't include the type (because the uri is empty) + // so we must reorganize the string a bit to include the name + // and an explicit name type + { + // example "DamagedHelmet: (Emissive)" + return STRINGIZE( + mMaterialNameShort << + " (" << + texture_type << + ")" + ); + } + } + else + // uri includes the type so just use it directly with the + // name of the material + { + return STRINGIZE( + // example: AlienBust: normal_layer + mMaterialNameShort << + ": " << + stripped_uri + ); + } +} + +/** + * Update the metadata for the material based on what we find in the loaded + * file (along with some assumptions and interpretations...). Fields include + * the name of the material, a material description and the names of the + * composite textures. + */ +void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, tinygltf::Model& model) +{ + // Use the name (without any path/extension) of the file that was + // uploaded as the base of the material name. Then if the name of the + // scene is present and not blank, append that and use the result as + // the name of the material. This is a first pass at creating a + // naming scheme that is useful to real content creators and hopefully + // avoid 500 materials in your inventory called "scene" or "Default" + const bool strip_extension = true; + std::string base_filename = gDirUtilp->getBaseFileName(filename, strip_extension); + + // Extract the name of the scene. Note it is often blank or some very + // generic name like "Scene" or "Default" so using this in the name + // is less useful than you might imagine. + std::string scene_name; + if (model.scenes.size() > 0) + { + tinygltf::Scene& scene_in = model.scenes[0]; + if (scene_in.name.length()) + { + scene_name = scene_in.name; + } + else + { + // scene name is empty so no point using it + } + } + else + { + // scene name isn't present so no point using it + } + + // If we have a valid scene name, use it to build the short and + // long versions of the material name. The long version is used + // as you might expect, for the material name. The short version is + // used as part of the image/texture name - the theory is that will + // allow content creators to track the material and the corresponding + // textures + if (scene_name.length()) + { + mMaterialNameShort = base_filename; + + mMaterialName = STRINGIZE( + base_filename << + " " << + "(" << + scene_name << + ")" + ); + } + else + // otherwise, just use the trimmed filename as is + { + mMaterialNameShort = base_filename; + mMaterialName = base_filename; + } + + // sanitize the material name so that it's compatible with the inventory + LLInventoryObject::correctInventoryName(mMaterialName); + LLInventoryObject::correctInventoryName(mMaterialNameShort); + + // We also set the title of the floater to match the + // name of the material + setTitle(mMaterialName); + + /** + * Extract / derive the names of each composite texture. For each, the + * index in the first material (we only support 1 material currently) is + * used to to determine which of the "Images" is used. If the index is -1 + * then that texture type is not present in the material (Seems to be + * quite common that a material is missing 1 or more types of texture) + */ + if (model.materials.size() > 0) + { + const tinygltf::Material& first_material = model.materials[0]; + + mAlbedoName = MATERIAL_ALBEDO_DEFAULT_NAME; + // note: unlike the other textures, albedo doesn't have its own entry + // in the tinyGLTF Material struct. Rather, it is taken from a + // sub-texture in the pbrMetallicRoughness member + int index = first_material.pbrMetallicRoughness.baseColorTexture.index; + if (index > -1 && index < model.images.size()) + { + // sanitize the name we decide to use for each texture + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_ALBEDO_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mAlbedoName = texture_name; + } + + mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME; + index = first_material.emissiveTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mEmissiveName = texture_name; + } + + mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME; + index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mMetallicRoughnessName = texture_name; + } + + mNormalName = MATERIAL_NORMAL_DEFAULT_NAME; + index = first_material.normalTexture.index; + if (index > -1 && index < model.images.size()) + { + std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME); + LLInventoryObject::correctInventoryName(texture_name); + mNormalName = texture_name; + } + } +} + +void LLMaterialEditor::importMaterial() +{ + (new LLMaterialFilePicker())->getFile(); +} + +class LLRemderMaterialFunctor : public LLSelectedTEFunctor +{ +public: + LLRemderMaterialFunctor(LLGLTFMaterial *mat, const LLUUID &id) + : mMat(mat), mMatId(id) + { + } + + virtual bool apply(LLViewerObject* objectp, S32 te) + { + if (objectp && objectp->permModify() && objectp->getVolume()) + { + LLVOVolume* vobjp = (LLVOVolume*)objectp; + vobjp->setRenderMaterialID(te, mMatId); + vobjp->getTE(te)->setGLTFMaterial(mMat); + vobjp->updateTEMaterialTextures(te); + } + return true; + } +private: + LLPointer<LLGLTFMaterial> mMat; + LLUUID mMatId; +}; + +void LLMaterialEditor::applyToSelection() +{ + LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial(); + getGLTFMaterial(mat); + const LLUUID placeholder("984e183e-7811-4b05-a502-d79c6f978a98"); + LLUUID asset_id = mAssetID.notNull() ? mAssetID : placeholder; + LLRemderMaterialFunctor mat_func(mat, asset_id); + LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection(); + selected_objects->applyToTEs(&mat_func); +} + +void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat) +{ + mat->mAlbedoColor = getAlbedoColor(); + mat->mAlbedoColor.mV[3] = getTransparency(); + mat->mAlbedoId = getAlbedoId(); + + mat->mNormalId = getNormalId(); + + mat->mMetallicRoughnessId = getMetallicRoughnessId(); + mat->mMetallicFactor = getMetalnessFactor(); + mat->mRoughnessFactor = getRoughnessFactor(); + + mat->mEmissiveColor = getEmissiveColor(); + mat->mEmissiveId = getEmissiveId(); + + mat->mDoubleSided = getDoubleSided(); + mat->setAlphaMode(getAlphaMode()); + mat->mAlphaCutoff = getAlphaCutoff(); +} + +void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat) +{ + setAlbedoColor(mat->mAlbedoColor); + setAlbedoId(mat->mAlbedoId); + setNormalId(mat->mNormalId); + + setMetallicRoughnessId(mat->mMetallicRoughnessId); + setMetalnessFactor(mat->mMetallicFactor); + setRoughnessFactor(mat->mRoughnessFactor); + + setEmissiveColor(mat->mEmissiveColor); + setEmissiveId(mat->mEmissiveId); + + setDoubleSided(mat->mDoubleSided); + setAlphaMode(mat->getAlphaMode()); + setAlphaCutoff(mat->mAlphaCutoff); +} + +void LLMaterialEditor::loadAsset() +{ + // derived from LLPreviewNotecard::loadAsset + + // TODO: see commented out "editor" references and make them do something appropriate to the UI + + // request the asset. + const LLInventoryItem* item = getItem(); + + bool fail = false; + + if (item) + { + LLPermissions perm(item->getPermissions()); + BOOL allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE); + BOOL allow_modify = canModify(mObjectUUID, item); + BOOL source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID()); + + setCanSaveAs(allow_copy); + setCanSave(allow_modify && !source_library); + setMaterialName(item->getName()); + + { + mAssetID = item->getAssetUUID(); + if (mAssetID.isNull()) + { + mAssetStatus = PREVIEW_ASSET_LOADED; + loadDefaults(); + setHasUnsavedChanges(false); + } + else + { + LLHost source_sim = LLHost(); + LLSD* user_data = new LLSD(); + + if (mObjectUUID.notNull()) + { + LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); + if (objectp && objectp->getRegion()) + { + source_sim = objectp->getRegion()->getHost(); + } + else + { + // The object that we're trying to look at disappeared, bail. + LL_WARNS() << "Can't find object " << mObjectUUID << " associated with notecard." << LL_ENDL; + mAssetID.setNull(); + mAssetStatus = PREVIEW_ASSET_LOADED; + setHasUnsavedChanges(false); + return; + } + user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID); + } + else + { + user_data = new LLSD(mItemUUID); + } + + gAssetStorage->getInvItemAsset(source_sim, + gAgent.getID(), + gAgent.getSessionID(), + item->getPermissions().getOwner(), + mObjectUUID, + item->getUUID(), + item->getAssetUUID(), + item->getType(), + &onLoadComplete, + (void*)user_data, + TRUE); + mAssetStatus = PREVIEW_ASSET_LOADING; + } + } + } + else if (mObjectUUID.notNull() && mItemUUID.notNull()) + { + LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); + if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty())) + { + // It's a material in object's inventory and we failed to get it because inventory is not up to date. + // Subscribe for callback and retry at inventoryChanged() + registerVOInventoryListener(objectp, NULL); //removes previous listener + + if (objectp->isInventoryDirty()) + { + objectp->requestInventory(); + } + } + else + { + fail = true; + } + } + else + { + fail = true; + } + + if (fail) + { + /*editor->setText(LLStringUtil::null); + editor->makePristine(); + editor->setEnabled(TRUE);*/ + // Don't set asset status here; we may not have set the item id yet + // (e.g. when this gets called initially) + //mAssetStatus = PREVIEW_ASSET_LOADED; + } +} + +// static +void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status) +{ + LL_INFOS() << "LLMaterialEditor::onLoadComplete()" << LL_ENDL; + LLSD* floater_key = (LLSD*)user_data; + LLMaterialEditor* editor = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", *floater_key); + if (editor) + { + if (0 == status) + { + LLFileSystem file(asset_uuid, type, LLFileSystem::READ); + + S32 file_length = file.getSize(); + + std::vector<char> buffer(file_length + 1); + file.read((U8*)&buffer[0], file_length); + + editor->decodeAsset(buffer); + + BOOL modifiable = editor->canModify(editor->mObjectID, editor->getItem()); + editor->setEnabled(modifiable); + editor->setHasUnsavedChanges(false); + editor->mAssetStatus = PREVIEW_ASSET_LOADED; + } + else + { + if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status || + LL_ERR_FILE_EMPTY == status) + { + LLNotificationsUtil::add("MaterialMissing"); + } + else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) + { + LLNotificationsUtil::add("MaterialNoPermissions"); + } + else + { + LLNotificationsUtil::add("UnableToLoadMaterial"); + } + + LL_WARNS() << "Problem loading material: " << status << LL_ENDL; + editor->mAssetStatus = PREVIEW_ASSET_ERROR; + } + } + delete floater_key; +} + +void LLMaterialEditor::inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void* user_data) +{ + removeVOInventoryListener(); + loadAsset(); +} + + +void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb) +{ + if (asset_id.isNull() + || img == nullptr + || img->getDataSize() == 0) + { + return; + } + + // copy image bytes into string + std::string buffer; + buffer.assign((const char*) img->getData(), img->getDataSize()); + + U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(); + + + LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>( + buffer, + asset_id, + name, + name, + 0, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLAssetType::AT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms("Uploads"), + LLFloaterPerms::getGroupPerms("Uploads"), + LLFloaterPerms::getEveryonePerms("Uploads"), + expected_upload_cost, + false, + cb)); + + upload_new_resource(uploadInfo); +} + +S32 LLMaterialEditor::saveTextures() +{ + S32 work_count = 0; + LLSD key = getKey(); // must be locally declared for lambda's capture to work + if (mAlbedoTextureUploadId == getAlbedoId() && mAlbedoTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mAlbedoJ2C, mAlbedoName, mAlbedoTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setAlbedoId(newAssetId); + } + else + { + // To make sure that we won't retry (some failures can cb immediately) + me->setAlbedoId(LLUUID::null); + } + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + if (mNormalTextureUploadId == getNormalId() && mNormalTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setNormalId(newAssetId); + } + else + { + me->setNormalId(LLUUID::null); + } + me->setNormalId(newAssetId); + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + if (mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); + if (me) + { + if (response["success"].asBoolean()) + { + me->setMetallicRoughnessId(newAssetId); + } + else + { + me->setMetallicRoughnessId(LLUUID::null); + } + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + + if (mEmissiveTextureUploadId == getEmissiveId() && mEmissiveTextureUploadId.notNull()) + { + mUploadingTexturesCount++; + work_count++; + saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) + { + LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key)); + if (me) + { + if (response["success"].asBoolean()) + { + me->setEmissiveId(newAssetId); + } + else + { + me->setEmissiveId(LLUUID::null); + } + me->mUploadingTexturesCount--; + + // try saving + me->saveIfNeeded(); + } + }); + } + + // discard upload buffers once textures have been saved + mAlbedoJ2C = nullptr; + mNormalJ2C = nullptr; + mEmissiveJ2C = nullptr; + mMetallicRoughnessJ2C = nullptr; + + mAlbedoFetched = nullptr; + mNormalFetched = nullptr; + mMetallicRoughnessFetched = nullptr; + mEmissiveFetched = nullptr; + + mAlbedoTextureUploadId.setNull(); + mNormalTextureUploadId.setNull(); + mMetallicTextureUploadId.setNull(); + mEmissiveTextureUploadId.setNull(); + + // asset storage can callback immediately, causing a decrease + // of mUploadingTexturesCount, report amount of work scheduled + // not amount of work remaining + return work_count; +} + +void LLMaterialEditor::loadDefaults() +{ + tinygltf::Model model_in; + model_in.materials.resize(1); + setFromGltfModel(model_in, true); +} diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h new file mode 100644 index 0000000000..cc72193a0e --- /dev/null +++ b/indra/newview/llmaterialeditor.h @@ -0,0 +1,215 @@ +/** + * @file llmaterialeditor.h + * @brief LLMaterialEditor class header file + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llpreview.h" +#include "llvoinventorylistener.h" +#include "llimagej2c.h" +#include "llviewertexture.h" + +class LLTextureCtrl; + +namespace tinygltf +{ + class Model; +} + +class LLGLTFMaterial; + +class LLMaterialEditor : public LLPreview, public LLVOInventoryListener +{ +public: + LLMaterialEditor(const LLSD& key); + + bool setFromGltfModel(tinygltf::Model& model, bool set_textures = false); + + void setFromGltfMetaData(const std::string& filename, tinygltf::Model& model); + + // open a file dialog and select a gltf/glb file for import + static void importMaterial(); + + // for live preview, apply current material to currently selected object + void applyToSelection(); + + void getGLTFMaterial(LLGLTFMaterial* mat); + + void setFromGLTFMaterial(LLGLTFMaterial* mat); + + void loadAsset() override; + void loadMaterialFromFile(const std::string& filename); + + static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); + + void inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) override; + + typedef std::function<void(LLUUID newAssetId, LLSD response)> upload_callback_f; + void saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb); + + // save textures to inventory if needed + // returns amount of scheduled uploads + S32 saveTextures(); + + void onClickSave(); + + // get a dump of the json representation of the current state of the editor UI in GLTF format + std::string getGLTFJson(bool prettyprint = true); + + void getGLBData(std::vector<U8>& data); + + void getGLTFModel(tinygltf::Model& model); + + std::string getEncodedAsset(); + + bool decodeAsset(const std::vector<char>& buffer); + + bool saveIfNeeded(); + static bool saveToInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id); + + static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId); + + static void finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId); + + static void finishSaveAs(const LLUUID &oldItemId, const LLUUID &newItemId, const std::string &buffer); + + void refreshFromInventory(const LLUUID& new_item_id = LLUUID::null); + + void onClickSaveAs(); + void onSaveAsMsgCallback(const LLSD& notification, const LLSD& response); + void onClickCancel(); + void onCancelMsgCallback(const LLSD& notification, const LLSD& response); + + // llpanel + BOOL postBuild() override; + void onClickCloseBtn(bool app_quitting = false) override; + + void onClose(bool app_quitting) override; + + LLUUID getAlbedoId(); + void setAlbedoId(const LLUUID& id); + void setAlbedoUploadId(const LLUUID& id); + + LLColor4 getAlbedoColor(); + + // sets both albedo color and transparency + void setAlbedoColor(const LLColor4& color); + + F32 getTransparency(); + void setTransparency(F32 transparency); + + std::string getAlphaMode(); + void setAlphaMode(const std::string& alpha_mode); + + F32 getAlphaCutoff(); + void setAlphaCutoff(F32 alpha_cutoff); + + void setMaterialName(const std::string &name); + + LLUUID getMetallicRoughnessId(); + void setMetallicRoughnessId(const LLUUID& id); + void setMetallicRoughnessUploadId(const LLUUID& id); + + F32 getMetalnessFactor(); + void setMetalnessFactor(F32 factor); + + F32 getRoughnessFactor(); + void setRoughnessFactor(F32 factor); + + LLUUID getEmissiveId(); + void setEmissiveId(const LLUUID& id); + void setEmissiveUploadId(const LLUUID& id); + + LLColor4 getEmissiveColor(); + void setEmissiveColor(const LLColor4& color); + + LLUUID getNormalId(); + void setNormalId(const LLUUID& id); + void setNormalUploadId(const LLUUID& id); + + bool getDoubleSided(); + void setDoubleSided(bool double_sided); + + void setHasUnsavedChanges(bool value); + void setCanSaveAs(BOOL value); + void setCanSave(BOOL value); + + void onCommitAlbedoTexture(LLUICtrl* ctrl, const LLSD& data); + void onCommitMetallicTexture(LLUICtrl* ctrl, const LLSD& data); + void onCommitEmissiveTexture(LLUICtrl* ctrl, const LLSD& data); + void onCommitNormalTexture(LLUICtrl* ctrl, const LLSD& data); + + // initialize the UI from a default GLTF material + void loadDefaults(); +private: + friend class LLMaterialFilePicker; + + LLUUID mAssetID; + LLUUID mObjectID; + + LLTextureCtrl* mAlbedoTextureCtrl; + LLTextureCtrl* mMetallicTextureCtrl; + LLTextureCtrl* mEmissiveTextureCtrl; + LLTextureCtrl* mNormalTextureCtrl; + + // 'Default' texture, unless it's null or from inventory is the one with the fee + LLUUID mAlbedoTextureUploadId; + LLUUID mMetallicTextureUploadId; + LLUUID mEmissiveTextureUploadId; + LLUUID mNormalTextureUploadId; + + // last known name of each texture + std::string mAlbedoName; + std::string mNormalName; + std::string mMetallicRoughnessName; + std::string mEmissiveName; + + // keep pointers to fetched textures or viewer will remove them + // if user temporary selects something else with 'apply now' + LLPointer<LLViewerFetchedTexture> mAlbedoFetched; + LLPointer<LLViewerFetchedTexture> mNormalFetched; + LLPointer<LLViewerFetchedTexture> mMetallicRoughnessFetched; + LLPointer<LLViewerFetchedTexture> mEmissiveFetched; + + // J2C versions of packed buffers for uploading + LLPointer<LLImageJ2C> mAlbedoJ2C; + LLPointer<LLImageJ2C> mNormalJ2C; + LLPointer<LLImageJ2C> mMetallicRoughnessJ2C; + LLPointer<LLImageJ2C> mEmissiveJ2C; + + // utility function for converting image uri into a texture name + const std::string getImageNameFromUri(std::string image_uri, const std::string texture_type); + + // utility function for building a description of the imported material + // based on what we know about it. + const std::string buildMaterialDescription(); + + bool mHasUnsavedChanges; + S32 mUploadingTexturesCount; + S32 mExpectedUploadCost; + std::string mMaterialNameShort; + std::string mMaterialName; +}; + diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp index 11aa607393..27a9758ec3 100644 --- a/indra/newview/llmaterialmgr.cpp +++ b/indra/newview/llmaterialmgr.cpp @@ -133,8 +133,7 @@ LLMaterialMgr::LLMaterialMgr(): mHttpRequest(), mHttpHeaders(), mHttpOptions(), - mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpPriority(0) + mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); @@ -699,7 +698,7 @@ void LLMaterialMgr::processGetQueue() << "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL; LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, - mHttpPolicy, mHttpPriority, capURL, + mHttpPolicy, capURL, postData, mHttpOptions, mHttpHeaders, handler); if (handle == LLCORE_HTTP_HANDLE_INVALID) @@ -985,7 +984,7 @@ void LLMaterialMgr::processPutQueue() )); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPutWithLLSD( - mHttpRequest, mHttpPolicy, mHttpPriority, capURL, + mHttpRequest, mHttpPolicy, capURL, putData, mHttpOptions, mHttpHeaders, handler); if (handle == LLCORE_HTTP_HANDLE_INVALID) diff --git a/indra/newview/llmaterialmgr.h b/indra/newview/llmaterialmgr.h index 843dc66fbc..f76cc27db1 100644 --- a/indra/newview/llmaterialmgr.h +++ b/indra/newview/llmaterialmgr.h @@ -141,7 +141,6 @@ private: LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpOptions::ptr_t mHttpOptions; LLCore::HttpRequest::policy_t mHttpPolicy; - LLCore::HttpRequest::priority_t mHttpPriority; U32 getMaxEntries(const LLViewerRegion* regionp); }; diff --git a/indra/newview/llmediadataclient.cpp b/indra/newview/llmediadataclient.cpp index 9d0f62a30d..d3b981e205 100644 --- a/indra/newview/llmediadataclient.cpp +++ b/indra/newview/llmediadataclient.cpp @@ -354,7 +354,7 @@ void LLMediaDataClient::serviceQueue() // and make the post LLCore::HttpHandler::ptr_t handler = request->createHandler(); - LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicy, 0, + LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicy, url, sd_payload, mHttpOpts, mHttpHeaders, handler); if (handle == LLCORE_HTTP_HANDLE_INVALID) diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 4dd0543693..5b2326336b 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -826,8 +826,7 @@ LLMeshRepoThread::LLMeshRepoThread() mHttpLargeOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpPriority(0) + mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); @@ -1271,7 +1270,6 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, if (len < LARGE_MESH_FETCH_THRESHOLD) { handle = mHttpRequest->requestGetByteRange( mHttpPolicyClass, - mHttpPriority, url, (disable_range_req ? size_t(0) : offset), (disable_range_req ? size_t(0) : len), @@ -1286,7 +1284,6 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, else { handle = mHttpRequest->requestGetByteRange(mHttpLargePolicyClass, - mHttpPriority, url, (disable_range_req ? size_t(0) : offset), (disable_range_req ? size_t(0) : len), @@ -2134,7 +2131,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML); mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_UPLOADS); - mHttpPriority = 0; } LLMeshUploadThread::~LLMeshUploadThread() @@ -2653,7 +2649,6 @@ void LLMeshUploadThread::doWholeModelUpload() LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, - mHttpPriority, mWholeModelUploadURL, body, mHttpOptions, @@ -2704,7 +2699,6 @@ void LLMeshUploadThread::requestWholeModelFee() dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num)); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, - mHttpPriority, mWholeModelFeeCapability, mModelData, mHttpOptions, diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index f61da3e571..6fe4ea5514 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -321,7 +321,6 @@ public: LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpRequest::policy_t mHttpPolicyClass; LLCore::HttpRequest::policy_t mHttpLargePolicyClass; - LLCore::HttpRequest::priority_t mHttpPriority; typedef std::set<LLCore::HttpHandler::ptr_t> http_request_set; http_request_set mHttpRequestSet; // Outstanding HTTP requests @@ -489,7 +488,6 @@ private: LLCore::HttpOptions::ptr_t mHttpOptions; LLCore::HttpHeaders::ptr_t mHttpHeaders; LLCore::HttpRequest::policy_t mHttpPolicyClass; - LLCore::HttpRequest::priority_t mHttpPriority; }; // Params related to streaming cost, render cost, and scene complexity tracking. diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 3401587450..4b5e9a6510 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -30,6 +30,7 @@ #include "llmodelloader.h" #include "lldaeloader.h" +#include "llgltfloader.h" #include "llfloatermodelpreview.h" #include "llagent.h" @@ -732,20 +733,41 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable std::map<std::string, std::string> joint_alias_map; getJointAliases(joint_alias_map); - mModelLoader = new LLDAELoader( - filename, - lod, - &LLModelPreview::loadedCallback, - &LLModelPreview::lookupJointByName, - &LLModelPreview::loadTextures, - &LLModelPreview::stateChangedCallback, - this, - mJointTransformMap, - mJointsFromNode, - joint_alias_map, - LLSkinningUtil::getMaxJointCount(), - gSavedSettings.getU32("ImporterModelLimit"), - gSavedSettings.getBOOL("ImporterPreprocessDAE")); + // three possible file extensions, .dae .gltf .glb + // check for .dae and if not then assume one of the .gl?? + if (std::string::npos != filename.rfind(".dae")) + { + mModelLoader = new LLDAELoader( + filename, + lod, + &LLModelPreview::loadedCallback, + &LLModelPreview::lookupJointByName, + &LLModelPreview::loadTextures, + &LLModelPreview::stateChangedCallback, + this, + mJointTransformMap, + mJointsFromNode, + joint_alias_map, + LLSkinningUtil::getMaxJointCount(), + gSavedSettings.getU32("ImporterModelLimit"), + gSavedSettings.getBOOL("ImporterPreprocessDAE")); + } + else + { + mModelLoader = new LLGLTFLoader( + filename, + lod, + &LLModelPreview::loadedCallback, + &LLModelPreview::lookupJointByName, + &LLModelPreview::loadTextures, + &LLModelPreview::stateChangedCallback, + this, + mJointTransformMap, + mJointsFromNode, + joint_alias_map, + LLSkinningUtil::getMaxJointCount(), + gSavedSettings.getU32("ImporterModelLimit")); + } if (force_disable_slm) { @@ -1286,9 +1308,10 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // extra space for normals and text coords S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF; - LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size); LLVector4a* combined_normals = combined_positions + size_vertices; - LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices); + LLVector4a* combined_tangents = combined_normals + size_vertices; + LLVector2* combined_tex_coords = (LLVector2*)(combined_tangents + size_vertices); // copy indices and vertices into new buffers S32 combined_positions_shift = 0; @@ -1298,6 +1321,9 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe { const LLVolumeFace &face = base_model->getVolumeFace(face_idx); + // ensure tangents have been generated or loaded + llassert(face.mMikktSpaceTangents); + // Vertices S32 copy_bytes = face.mNumVertices * sizeof(LLVector4a); LLVector4a::memcpyNonAliased16((F32*)(combined_positions + combined_positions_shift), (F32*)face.mPositions, copy_bytes); @@ -1305,6 +1331,9 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // Normals LLVector4a::memcpyNonAliased16((F32*)(combined_normals + combined_positions_shift), (F32*)face.mNormals, copy_bytes); + // Tangents + LLVector4a::memcpyNonAliased16((F32*)(combined_tangents + combined_positions_shift), (F32*)face.mMikktSpaceTangents, copy_bytes); + // Tex coords copy_bytes = face.mNumVertices * sizeof(LLVector2); memcpy((void*)(combined_tex_coords + combined_positions_shift), (void*)face.mTexCoords, copy_bytes); @@ -1406,9 +1435,10 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // IV. Repack back into individual faces - LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size); + LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size); LLVector4a* buffer_normals = buffer_positions + size_vertices; - LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices); + LLVector4a* buffer_tangents = buffer_normals + size_vertices; + LLVector2* buffer_tex_coords = (LLVector2*)(buffer_tangents + size_vertices); S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF; U16* buffer_indices = (U16*)ll_aligned_malloc_16(buffer_idx_size); S32* old_to_new_positions_map = new S32[size_vertices]; @@ -1489,6 +1519,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe // Copy vertice, normals, tcs buffer_positions[buf_positions_copied] = combined_positions[idx]; buffer_normals[buf_positions_copied] = combined_normals[idx]; + buffer_tangents[buf_positions_copied] = combined_tangents[idx]; buffer_tex_coords[buf_positions_copied] = combined_tex_coords[idx]; old_to_new_positions_map[idx] = buf_positions_copied; @@ -1527,12 +1558,13 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe { new_face.resizeIndices(buf_indices_copied); new_face.resizeVertices(buf_positions_copied); - + new_face.allocateTangents(buf_positions_copied, true); S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size); LLVector4a::memcpyNonAliased16((F32*)new_face.mPositions, (F32*)buffer_positions, buf_positions_copied * sizeof(LLVector4a)); LLVector4a::memcpyNonAliased16((F32*)new_face.mNormals, (F32*)buffer_normals, buf_positions_copied * sizeof(LLVector4a)); + LLVector4a::memcpyNonAliased16((F32*)new_face.mMikktSpaceTangents, (F32*)buffer_tangents, buf_positions_copied * sizeof(LLVector4a)); U32 tex_size = (buf_positions_copied * sizeof(LLVector2) + 0xF)&~0xF; LLVector4a::memcpyNonAliased16((F32*)new_face.mTexCoords, (F32*)buffer_tex_coords, tex_size); @@ -1811,6 +1843,15 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d LLModel* target_model = mModel[lod][mdl_idx]; + // carry over normalized transform into simplified model + for (int i = 0; i < base->getNumVolumeFaces(); ++i) + { + LLVolumeFace& src = base->getVolumeFace(i); + LLVolumeFace& dst = target_model->getVolumeFace(i); + dst.mNormalizedScale = src.mNormalizedScale; + dst.mNormalizedTranslation = src.mNormalizedTranslation; + } + S32 model_meshopt_mode = meshopt_mode; // Ideally this should run not per model, diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp index f419e2e06d..d11b3b57f3 100644 --- a/indra/newview/lloutfitgallery.cpp +++ b/indra/newview/lloutfitgallery.cpp @@ -1177,7 +1177,7 @@ void LLOutfitGallery::uploadPhoto(LLUUID outfit_id) { return; } - (new LLFilePickerReplyThread(boost::bind(&LLOutfitGallery::uploadOutfitImage, this, _1, outfit_id), LLFilePicker::FFLOAD_IMAGE, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLOutfitGallery::uploadOutfitImage, this, _1, outfit_id), LLFilePicker::FFLOAD_IMAGE, false); } void LLOutfitGallery::uploadOutfitImage(const std::vector<std::string>& filenames, LLUUID outfit_id) diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp index a169712bd8..d17845ebc5 100644 --- a/indra/newview/llpaneleditsky.cpp +++ b/indra/newview/llpaneleditsky.cpp @@ -108,6 +108,8 @@ namespace const std::string FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius"); const std::string FIELD_SKY_DENSITY_ICE_LEVEL("ice_level"); + const std::string FIELD_REFLECTION_PROBE_AMBIANCE("probe_ambiance"); + const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f); const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f); const F32 SLIDER_SCALE_GLOW_R(20.0f); @@ -150,6 +152,7 @@ BOOL LLPanelSettingsSkyAtmosTab::postBuild() getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); }); getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); }); getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); }); + getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setCommitCallback([this](LLUICtrl*, const LLSD&) { onReflectionProbeAmbianceChanged(); }); refresh(); return TRUE; @@ -172,6 +175,7 @@ void LLPanelSettingsSkyAtmosTab::setEnabled(BOOL enabled) getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled); getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled); getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled); + getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setEnabled(enabled); } } @@ -203,10 +207,12 @@ void LLPanelSettingsSkyAtmosTab::refresh() F32 moisture_level = mSkySettings->getSkyMoistureLevel(); F32 droplet_radius = mSkySettings->getSkyDropletRadius(); F32 ice_level = mSkySettings->getSkyIceLevel(); + F32 rp_ambiance = mSkySettings->getReflectionProbeAmbiance(); getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level); getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius); getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level); + getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setValue(rp_ambiance); } //------------------------------------------------------------------------- @@ -311,6 +317,15 @@ void LLPanelSettingsSkyAtmosTab::onIceLevelChanged() setIsDirty(); } +void LLPanelSettingsSkyAtmosTab::onReflectionProbeAmbianceChanged() +{ + if (!mSkySettings) return; + F32 ambiance = getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->getValue().asReal(); + mSkySettings->setReflectionProbeAmbiance(ambiance); + mSkySettings->update(); + setIsDirty(); +} + //========================================================================== LLPanelSettingsSkyCloudTab::LLPanelSettingsSkyCloudTab() : LLPanelSettingsSky() diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h index cb63d40b0c..cd89e02eea 100644 --- a/indra/newview/llpaneleditsky.h +++ b/indra/newview/llpaneleditsky.h @@ -79,6 +79,7 @@ private: void onMoistureLevelChanged(); void onDropletRadiusChanged(); void onIceLevelChanged(); + void onReflectionProbeAmbianceChanged(); }; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 178aba11a3..7b7fcd4585 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -80,18 +80,34 @@ #include "llpluginclassmedia.h" #include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI + + +#include "llagent.h" +#include "llfilesystem.h" +#include "llviewerassetupload.h" +#include "llviewermenufile.h" +#include "llsd.h" +#include "llsdutil.h" +#include "llsdserialize.h" +#include "llinventorymodel.h" + + // // Constant definitions for comboboxes // Must match the commbobox definitions in panel_tools_texture.xml // const S32 MATMEDIA_MATERIAL = 0; // Material -const S32 MATMEDIA_MEDIA = 1; // Media +const S32 MATMEDIA_PBR = 1; // PBR +const S32 MATMEDIA_MEDIA = 2; // Media const S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture const S32 MATTYPE_NORMAL = 1; // Normal map const S32 MATTYPE_SPECULAR = 2; // Specular map const S32 ALPHAMODE_MASK = 2; // Alpha masking mode const S32 BUMPY_TEXTURE = 18; // use supplied normal map const S32 SHINY_TEXTURE = 4; // use supplied specular map +const S32 PBRTYPE_ALBEDO = 0; // PBR Albedo +const S32 PBRTYPE_NORMAL = 1; // PBR Normal +const S32 PBRTYPE_METALLIC = 2; // PBR Metallic BOOST_STATIC_ASSERT(MATTYPE_DIFFUSE == LLRender::DIFFUSE_MAP && MATTYPE_NORMAL == LLRender::NORMAL_MAP && MATTYPE_SPECULAR == LLRender::SPECULAR_MAP); @@ -187,6 +203,26 @@ BOOL LLPanelFace::postBuild() setMouseOpaque(FALSE); + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + pbr_ctrl->setDefaultImageAssetID(LLUUID::null); + pbr_ctrl->setBlankImageAssetID(LLUUID::null); // should there be some empty default material? + pbr_ctrl->setCommitCallback(boost::bind(&LLPanelFace::onCommitPbr, this, _2)); + pbr_ctrl->setOnCancelCallback(boost::bind(&LLPanelFace::onCancelPbr, this, _2)); + pbr_ctrl->setOnSelectCallback(boost::bind(&LLPanelFace::onSelectPbr, this, _2)); + pbr_ctrl->setDragCallback(boost::bind(&LLPanelFace::onDragPbr, this, _2)); + pbr_ctrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onPbrSelectionChanged, this, _1)); + pbr_ctrl->setOnCloseCallback(boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2)); + + pbr_ctrl->setFollowsTop(); + pbr_ctrl->setFollowsLeft(); + pbr_ctrl->setImmediateFilterPermMask(PERM_NONE); + pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); + pbr_ctrl->setBakeTextureEnabled(false); + pbr_ctrl->setInventoryPickType(LLTextureCtrl::PICK_MATERIAL); + } + mTextureCtrl = getChild<LLTextureCtrl>("texture control"); if(mTextureCtrl) { @@ -290,20 +326,27 @@ BOOL LLPanelFace::postBuild() mComboTexGen->setFollows(FOLLOWS_LEFT | FOLLOWS_TOP); } - mComboMatMedia = getChild<LLComboBox>("combobox matmedia"); - if(mComboMatMedia) + LLComboBox* combo_mat_media = findChild<LLComboBox>("combobox matmedia"); + if(combo_mat_media) { - mComboMatMedia->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this); - mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL); + combo_mat_media->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this); + combo_mat_media->selectNthItem(MATMEDIA_MATERIAL); } - LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); + LLRadioGroup* radio_mat_type = findChild<LLRadioGroup>("radio_material_type"); if(radio_mat_type) { radio_mat_type->setCommitCallback(LLPanelFace::onCommitMaterialType, this); radio_mat_type->selectNthItem(MATTYPE_DIFFUSE); } + LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type"); + if (radio_pbr_type) + { + radio_pbr_type->setCommitCallback(LLPanelFace::onCommitPbrType, this); + radio_pbr_type->selectNthItem(PBRTYPE_ALBEDO); + } + mCtrlGlow = getChild<LLSpinCtrl>("glow"); if(mCtrlGlow) { @@ -840,41 +883,51 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) // only turn on auto-adjust button if there is a media renderer and the media is loaded childSetEnabled("button align", editable); - if (mComboMatMedia) - { - if (mComboMatMedia->getCurrentIndex() < MATMEDIA_MATERIAL) - { - mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL); - } - mComboMatMedia->setEnabled(editable); - } - else - { - LL_WARNS() << "failed getChild for 'combobox matmedia'" << LL_ENDL; - } + LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia"); + if (combobox_matmedia->getCurrentIndex() < MATMEDIA_MATERIAL) + { + combobox_matmedia->selectNthItem(MATMEDIA_MATERIAL); + } + combobox_matmedia->setEnabled(editable); LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); - if(radio_mat_type) - { - if (radio_mat_type->getSelectedIndex() < MATTYPE_DIFFUSE) - { - radio_mat_type->selectNthItem(MATTYPE_DIFFUSE); - } - } - else - { - LL_WARNS("Materials") << "failed getChild for 'radio_material_type'" << LL_ENDL; - } + if (radio_mat_type->getSelectedIndex() < MATTYPE_DIFFUSE) + { + radio_mat_type->selectNthItem(MATTYPE_DIFFUSE); + } + radio_mat_type->setEnabled(editable); + + LLRadioGroup* radio_pbr_type = getChild<LLRadioGroup>("radio_pbr_type"); + if (radio_pbr_type->getSelectedIndex() < PBRTYPE_ALBEDO) + { + radio_pbr_type->selectNthItem(PBRTYPE_ALBEDO); + } + radio_pbr_type->setEnabled(editable); - getChildView("radio_material_type")->setEnabled(editable); getChildView("checkbox_sync_settings")->setEnabled(editable); childSetValue("checkbox_sync_settings", gSavedSettings.getBOOL("SyncMaterialSettings")); updateVisibility(); bool identical = true; // true because it is anded below - bool identical_diffuse = false; - bool identical_norm = false; - bool identical_spec = false; + bool identical_diffuse = false; + bool identical_norm = false; + bool identical_spec = false; + + // pbr material + bool has_pbr_material = false; + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + LLUUID pbr_id; + bool identical_pbr; + LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr); + identical &= identical_pbr; + + pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE); + pbr_ctrl->setEnabled(editable); + pbr_ctrl->setImageAssetID(pbr_id); + has_pbr_material = pbr_id.notNull(); + } LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control"); LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); @@ -886,7 +939,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) // Color swatch { - getChildView("color label")->setEnabled(editable); + getChildView("color label")->setEnabled(editable && !has_pbr_material); } LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>("colorswatch"); @@ -907,11 +960,11 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) } // Color transparency - getChildView("color trans")->setEnabled(editable); + getChildView("color trans")->setEnabled(editable && !has_pbr_material); F32 transparency = (1.f - color.mV[VALPHA]) * 100.f; getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0); - getChildView("ColorTrans")->setEnabled(editable); + getChildView("ColorTrans")->setEnabled(editable && !has_pbr_material); // Specular map LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec); @@ -956,7 +1009,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) U8 bumpy = 0; // Bumpy - { + { bool identical_bumpy = false; LLSelectedTE::getBumpmap(bumpy,identical_bumpy); @@ -977,7 +1030,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChildView("combobox bumpiness")->setEnabled(editable); getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical_bumpy); getChildView("label bumpiness")->setEnabled(editable); - } + } // Texture { @@ -1052,10 +1105,10 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) texture_ctrl->setTentative(FALSE); texture_ctrl->setEnabled(editable); texture_ctrl->setImageAssetID(id); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); - getChildView("label alphamode")->setEnabled(editable && mIsAlpha); - getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); - getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material); + getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); texture_ctrl->setBakeTextureEnabled(TRUE); } @@ -1078,10 +1131,10 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) texture_ctrl->setTentative(TRUE); texture_ctrl->setEnabled(editable); texture_ctrl->setImageAssetID(id); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); - getChildView("label alphamode")->setEnabled(editable && mIsAlpha); - getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); - getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material); + getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); + getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); texture_ctrl->setBakeTextureEnabled(TRUE); } @@ -1170,9 +1223,18 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyScaleU")->setValue(spec_scale_s); getChild<LLUICtrl>("bumpyScaleU")->setValue(norm_scale_s); - getChildView("TexScaleU")->setEnabled(editable); - getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull()); + if (combobox_matmedia->getCurrentIndex() == MATMEDIA_PBR) + { + getChildView("TexScaleU")->setEnabled(editable && has_pbr_material); + getChildView("shinyScaleU")->setEnabled(editable && has_pbr_material); + getChildView("bumpyScaleU")->setEnabled(editable && has_pbr_material); + } + else + { + getChildView("TexScaleU")->setEnabled(editable); + getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull()); + } BOOL diff_scale_tentative = !(identical && identical_diff_scale_s); BOOL norm_scale_tentative = !(identical && identical_norm_scale_s); @@ -1209,9 +1271,18 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) BOOL norm_scale_tentative = !identical_norm_scale_t; BOOL spec_scale_tentative = !identical_spec_scale_t; - getChildView("TexScaleV")->setEnabled(editable); - getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull()); + if (combobox_matmedia->getCurrentIndex() == MATMEDIA_PBR) + { + getChildView("TexScaleV")->setEnabled(editable && has_pbr_material); + getChildView("shinyScaleV")->setEnabled(editable && has_pbr_material); + getChildView("bumpyScaleV")->setEnabled(editable && has_pbr_material); + } + else + { + getChildView("TexScaleV")->setEnabled(editable); + getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull()); + } if (force_set_values) { @@ -1255,9 +1326,18 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD(norm_offset_u_tentative)); getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD(spec_offset_u_tentative)); - getChildView("TexOffsetU")->setEnabled(editable); - getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull()); + if (combobox_matmedia->getCurrentIndex() == MATMEDIA_PBR) + { + getChildView("TexOffsetU")->setEnabled(editable && has_pbr_material); + getChildView("shinyOffsetU")->setEnabled(editable && has_pbr_material); + getChildView("bumpyOffsetU")->setEnabled(editable && has_pbr_material); + } + else + { + getChildView("TexOffsetU")->setEnabled(editable); + getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull()); + } } { @@ -1285,9 +1365,18 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD(norm_offset_v_tentative)); getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD(spec_offset_v_tentative)); - getChildView("TexOffsetV")->setEnabled(editable); - getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull()); + if (combobox_matmedia->getCurrentIndex() == MATMEDIA_PBR) + { + getChildView("TexOffsetV")->setEnabled(editable && has_pbr_material); + getChildView("shinyOffsetV")->setEnabled(editable && has_pbr_material); + getChildView("bumpyOffsetV")->setEnabled(editable && has_pbr_material); + } + else + { + getChildView("TexOffsetV")->setEnabled(editable); + getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull()); + } } // Texture rotation @@ -1311,10 +1400,19 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) F32 diff_rot_deg = diff_rotation * RAD_TO_DEG; F32 norm_rot_deg = norm_rotation * RAD_TO_DEG; F32 spec_rot_deg = spec_rotation * RAD_TO_DEG; - - getChildView("TexRot")->setEnabled(editable); - getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull()); - getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull()); + + if (combobox_matmedia->getCurrentIndex() == MATMEDIA_PBR) + { + getChildView("TexRot")->setEnabled(editable && has_pbr_material); + getChildView("shinyRot")->setEnabled(editable && has_pbr_material); + getChildView("bumpyRot")->setEnabled(editable && has_pbr_material); + } + else + { + getChildView("TexRot")->setEnabled(editable); + getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull()); + } getChild<LLUICtrl>("TexRot")->setTentative(diff_rot_tentative); getChild<LLUICtrl>("shinyRot")->setTentative(LLSD(norm_rot_tentative)); @@ -1331,8 +1429,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLSelectedTE::getGlow(glow,identical_glow); getChild<LLUICtrl>("glow")->setValue(glow); getChild<LLUICtrl>("glow")->setTentative(!identical_glow); - getChildView("glow")->setEnabled(editable); - getChildView("glow label")->setEnabled(editable); + getChildView("glow")->setEnabled(editable && !has_pbr_material); + getChildView("glow label")->setEnabled(editable && !has_pbr_material); } { @@ -1380,42 +1478,61 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLComboBox* mComboTexGen = getChild<LLComboBox>("combobox texgen"); if (mComboTexGen) - { + { S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0; - BOOL enabled = editable && (index != 1); - BOOL identical_repeats = true; + bool enabled = editable && (index != 1); + bool identical_repeats = true; + S32 material_selection = combobox_matmedia->getCurrentIndex(); F32 repeats = 1.0f; - U32 material_type = (mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? radio_mat_type->getSelectedIndex() : MATTYPE_DIFFUSE; + U32 material_type = MATTYPE_DIFFUSE; + if (material_selection == MATMEDIA_MATERIAL) + { + material_type = radio_mat_type->getSelectedIndex(); + } + else if (material_selection == MATMEDIA_PBR) + { + enabled = editable && has_pbr_material; + material_type = radio_pbr_type->getSelectedIndex(); + } LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type)); - switch (material_type) - { - default: - case MATTYPE_DIFFUSE: - { - enabled = editable && !id.isNull(); - identical_repeats = identical_diff_repeats; - repeats = repeats_diff; - } - break; + switch (material_type) + { + default: + case MATTYPE_DIFFUSE: + { + if (material_selection != MATMEDIA_PBR) + { + enabled = editable && !id.isNull(); + } + identical_repeats = identical_diff_repeats; + repeats = repeats_diff; + } + break; - case MATTYPE_SPECULAR: - { - enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())); - identical_repeats = identical_spec_repeats; - repeats = repeats_spec; - } - break; + case MATTYPE_SPECULAR: + { + if (material_selection != MATMEDIA_PBR) + { + enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())); + } + identical_repeats = identical_spec_repeats; + repeats = repeats_spec; + } + break; - case MATTYPE_NORMAL: - { - enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())); - identical_repeats = identical_norm_repeats; - repeats = repeats_norm; - } - break; - } + case MATTYPE_NORMAL: + { + if (material_selection != MATMEDIA_PBR) + { + enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())); + } + identical_repeats = identical_norm_repeats; + repeats = repeats_norm; + } + break; + } BOOL repeats_tentative = !identical_repeats; @@ -1439,7 +1556,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLMaterialPtr material; LLSelectedTEMaterial::getCurrent(material, identical); - if (material && editable) + if (material && editable) { LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL; @@ -1558,6 +1675,12 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) clearCtrls(); // Disable non-UICtrls + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + pbr_ctrl->setImageAssetID(LLUUID::null); + pbr_ctrl->setEnabled(FALSE); + } LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control"); if(texture_ctrl) { @@ -2429,22 +2552,32 @@ void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata) } void LLPanelFace::updateVisibility() -{ - LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); - LLComboBox* combo_shininess = getChild<LLComboBox>("combobox shininess"); - LLComboBox* combo_bumpiness = getChild<LLComboBox>("combobox bumpiness"); - if (!radio_mat_type || !mComboMatMedia || !combo_shininess || !combo_bumpiness) +{ + LLComboBox* combo_matmedia = findChild<LLComboBox>("combobox matmedia"); + LLRadioGroup* radio_mat_type = findChild<LLRadioGroup>("radio_material_type"); + LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type"); + LLComboBox* combo_shininess = findChild<LLComboBox>("combobox shininess"); + LLComboBox* combo_bumpiness = findChild<LLComboBox>("combobox bumpiness"); + if (!radio_mat_type || !radio_pbr_type || !combo_matmedia || !combo_shininess || !combo_bumpiness) { LL_WARNS("Materials") << "Combo box not found...exiting." << LL_ENDL; return; } U32 materials_media = mComboMatMedia->getCurrentIndex(); U32 material_type = radio_mat_type->getSelectedIndex(); - bool show_media = (materials_media == MATMEDIA_MEDIA) && mComboMatMedia->getEnabled(); - bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && mComboMatMedia->getEnabled())); - bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && mComboMatMedia->getEnabled(); - bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled(); - getChildView("radio_material_type")->setVisible(!show_media); + U32 pbr_type = radio_pbr_type->getSelectedIndex(); + bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled(); + bool show_material = materials_media == MATMEDIA_MATERIAL; + bool show_pbr = materials_media == MATMEDIA_PBR; + bool show_texture = (show_media || (show_material && (material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled())); + bool show_bumpiness = show_material && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled(); + bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled(); + bool show_pbr_albedo = show_pbr && (pbr_type == PBRTYPE_ALBEDO) && combo_matmedia->getEnabled(); + bool show_pbr_normal = show_pbr && (pbr_type == PBRTYPE_NORMAL) && combo_matmedia->getEnabled(); + bool show_pbr_metallic = show_pbr && (pbr_type == PBRTYPE_METALLIC) && combo_matmedia->getEnabled(); + + radio_mat_type->setVisible(show_material); + radio_pbr_type->setVisible(show_pbr); // Media controls mTitleMediaText->setVisible(show_media); @@ -2453,20 +2586,21 @@ void LLPanelFace::updateVisibility() getChildView("button align")->setVisible(show_media); // Diffuse texture controls - getChildView("texture control")->setVisible(show_texture && !show_media); - getChildView("label alphamode")->setVisible(show_texture && !show_media); - getChildView("combobox alphamode")->setVisible(show_texture && !show_media); + getChildView("texture control")->setVisible(show_texture && show_material); + getChildView("label alphamode")->setVisible(show_texture && show_material); + getChildView("combobox alphamode")->setVisible(show_texture && show_material); getChildView("label maskcutoff")->setVisible(false); getChildView("maskcutoff")->setVisible(false); - if (show_texture && !show_media) + if ((show_texture && show_material) || show_pbr) { updateAlphaControls(); } - getChildView("TexScaleU")->setVisible(show_texture); - getChildView("TexScaleV")->setVisible(show_texture); - getChildView("TexRot")->setVisible(show_texture); - getChildView("TexOffsetU")->setVisible(show_texture); - getChildView("TexOffsetV")->setVisible(show_texture); + // texture scale and position controls are shared between bpr and non-pbr textures + getChildView("TexScaleU")->setVisible(show_texture || show_pbr_albedo); + getChildView("TexScaleV")->setVisible(show_texture || show_pbr_albedo); + getChildView("TexRot")->setVisible(show_texture || show_pbr_albedo); + getChildView("TexOffsetU")->setVisible(show_texture || show_pbr_albedo); + getChildView("TexOffsetV")->setVisible(show_texture || show_pbr_albedo); // Specular map controls getChildView("shinytexture control")->setVisible(show_shininess); @@ -2482,11 +2616,11 @@ void LLPanelFace::updateVisibility() { updateShinyControls(); } - getChildView("shinyScaleU")->setVisible(show_shininess); - getChildView("shinyScaleV")->setVisible(show_shininess); - getChildView("shinyRot")->setVisible(show_shininess); - getChildView("shinyOffsetU")->setVisible(show_shininess); - getChildView("shinyOffsetV")->setVisible(show_shininess); + getChildView("shinyScaleU")->setVisible(show_shininess || show_pbr_normal); + getChildView("shinyScaleV")->setVisible(show_shininess || show_pbr_normal); + getChildView("shinyRot")->setVisible(show_shininess || show_pbr_normal); + getChildView("shinyOffsetU")->setVisible(show_shininess || show_pbr_normal); + getChildView("shinyOffsetV")->setVisible(show_shininess || show_pbr_normal); // Normal map controls if (show_bumpiness) @@ -2496,13 +2630,14 @@ void LLPanelFace::updateVisibility() getChildView("bumpytexture control")->setVisible(show_bumpiness); getChildView("combobox bumpiness")->setVisible(show_bumpiness); getChildView("label bumpiness")->setVisible(show_bumpiness); - getChildView("bumpyScaleU")->setVisible(show_bumpiness); - getChildView("bumpyScaleV")->setVisible(show_bumpiness); - getChildView("bumpyRot")->setVisible(show_bumpiness); - getChildView("bumpyOffsetU")->setVisible(show_bumpiness); - getChildView("bumpyOffsetV")->setVisible(show_bumpiness); - - + getChildView("bumpyScaleU")->setVisible(show_bumpiness || show_pbr_metallic); + getChildView("bumpyScaleV")->setVisible(show_bumpiness || show_pbr_metallic); + getChildView("bumpyRot")->setVisible(show_bumpiness || show_pbr_metallic); + getChildView("bumpyOffsetU")->setVisible(show_bumpiness || show_pbr_metallic); + getChildView("bumpyOffsetV")->setVisible(show_bumpiness || show_pbr_metallic); + + // PBR controls + getChildView("pbr_control")->setVisible(show_pbr); } // static @@ -2518,6 +2653,16 @@ void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata) } // static +void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*)userdata; + // Force to default states to side-step problems with menu contents + // and generally reflecting old state when switching tabs or objects + // + self->updateUI(); +} + +// static void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata) { LLPanelFace* self = (LLPanelFace*) userdata; @@ -2582,8 +2727,8 @@ void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_sh LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type"); U32 materials_media = mComboMatMedia->getCurrentIndex(); U32 material_type = radio_mat_type->getSelectedIndex(); - bool show_media = (materials_media == MATMEDIA_MEDIA) && mComboMatMedia->getEnabled(); - bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled(); + bool show_material = (materials_media == MATMEDIA_MATERIAL); + bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled(); U32 shiny_value = comboShiny->getCurrentIndex(); bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture getChildView("label glossiness")->setVisible(show_shinyctrls); @@ -2700,21 +2845,81 @@ void LLPanelFace::onCommitGlow(LLUICtrl* ctrl, void* userdata) } // static +BOOL LLPanelFace::onDragPbr(LLUICtrl*, LLInventoryItem* item) +{ + BOOL accept = TRUE; + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* obj = node->getObject(); + if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item)) + { + accept = FALSE; + break; + } + } + return accept; +} + +void LLPanelFace::onCommitPbr(const LLSD& data) +{ + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (!pbr_ctrl) return; + if (!pbr_ctrl->getTentative()) + { + // we grab the item id first, because we want to do a + // permissions check in the selection manager. ARGH! + LLUUID id = pbr_ctrl->getImageItemID(); + if (id.isNull()) + { + id = pbr_ctrl->getImageAssetID(); + } + LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id); + } +} + +void LLPanelFace::onCancelPbr(const LLSD& data) +{ + LLSelectMgr::getInstance()->selectionRevertGLTFMaterials(); +} + +void LLPanelFace::onSelectPbr(const LLSD& data) +{ + LLSelectMgr::getInstance()->saveSelectedObjectTextures(); + + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (!pbr_ctrl) return; + if (!pbr_ctrl->getTentative()) + { + // we grab the item id first, because we want to do a + // permissions check in the selection manager. ARGH! + LLUUID id = pbr_ctrl->getImageItemID(); + if (id.isNull()) + { + id = pbr_ctrl->getImageAssetID(); + } + LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id); + LLSelectedTEMaterial::setMaterialID(this, id); + } +} + +// static BOOL LLPanelFace::onDragTexture(LLUICtrl*, LLInventoryItem* item) { - BOOL accept = TRUE; - for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); - iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) - { - LLSelectNode* node = *iter; - LLViewerObject* obj = node->getObject(); - if(!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item)) - { - accept = FALSE; - break; - } - } - return accept; + BOOL accept = TRUE; + for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++) + { + LLSelectNode* node = *iter; + LLViewerObject* obj = node->getObject(); + if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item)) + { + accept = FALSE; + break; + } + } + return accept; } void LLPanelFace::onCommitTexture( const LLSD& data ) @@ -4263,6 +4468,39 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp) } } +void LLPanelFace::onPbrSelectionChanged(LLInventoryItem* itemp) +{ + LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control"); + if (pbr_ctrl) + { + LLUUID obj_owner_id; + std::string obj_owner_name; + LLSelectMgr::instance().selectGetOwner(obj_owner_id, obj_owner_name); + + LLSaleInfo sale_info; + LLSelectMgr::instance().selectGetSaleInfo(sale_info); + + bool can_copy = itemp->getPermissions().allowCopyBy(gAgentID); // do we have perm to copy this texture? + bool can_transfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgentID); // do we have perm to transfer this texture? + bool is_object_owner = gAgentID == obj_owner_id; // does object for which we are going to apply texture belong to the agent? + bool not_for_sale = !sale_info.isForSale(); // is object for which we are going to apply texture not for sale? + + if (can_copy && can_transfer) + { + pbr_ctrl->setCanApply(true, true); + return; + } + + // if texture has (no-transfer) attribute it can be applied only for object which we own and is not for sale + pbr_ctrl->setCanApply(false, can_transfer ? true : is_object_owner && not_for_sale); + + if (gSavedSettings.getBOOL("TextureLivePreview")) + { + LLNotificationsUtil::add("LivePreviewUnavailable"); + } + } +} + bool LLPanelFace::isIdenticalPlanarTexgen() { LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT; @@ -4342,6 +4580,18 @@ void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical) identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id ); } +void LLPanelFace::LLSelectedTE::getPbrMaterialId(LLUUID& id, bool& identical) +{ + struct LLSelectedTEGetmatId : public LLSelectedTEGetFunctor<LLUUID> + { + LLUUID get(LLViewerObject* object, S32 te_index) + { + return object->getRenderMaterialID(te_index); + } + } func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&func, id); +} + void LLPanelFace::LLSelectedTEMaterial::getCurrent(LLMaterialPtr& material_ptr, bool& identical_material) { struct MaterialFunctor : public LLSelectedTEGetFunctor<LLMaterialPtr> @@ -4480,3 +4730,4 @@ void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identic } max_diff_repeats_func; identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats ); } + diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 44bc442bbb..725cfb0f5f 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -135,11 +135,15 @@ protected: void sendShiny(U32 shininess); // applies and sends shininess void sendFullbright(); // applies and sends full bright void sendGlow(); - void sendMedia(); void alignTestureLayer(); void updateCopyTexButton(); + void onCommitPbr(const LLSD& data); + void onCancelPbr(const LLSD& data); + void onSelectPbr(const LLSD& data); + static BOOL onDragPbr(LLUICtrl* ctrl, LLInventoryItem* item); + // this function is to return TRUE if the drag should succeed. static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item); @@ -206,9 +210,11 @@ protected: static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); + static void onCommitPbrType(LLUICtrl* ctrl, void* userdata); static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata); static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata); static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata); @@ -431,6 +437,7 @@ private: * all controls of the floater texture picker which allow to apply the texture will be disabled. */ void onTextureSelectionChanged(LLInventoryItem* itemp); + void onPbrSelectionChanged(LLInventoryItem* itemp); LLMenuButton* mMenuClipboardColor; LLMenuButton* mMenuClipboardTexture; @@ -535,6 +542,7 @@ public: DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); + DEF_EDIT_MAT_STATE(LLUUID, const LLUUID&, setMaterialID); }; class LLSelectedTE @@ -544,6 +552,7 @@ public: static void getFace(class LLFace*& face_to_return, bool& identical_face); static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); static void getTexId(LLUUID& id, bool& identical); + static void getPbrMaterialId(LLUUID& id, bool& identical); static void getObjectScaleS(F32& scale_s, bool& identical); static void getObjectScaleT(F32& scale_t, bool& identical); static void getMaxDiffuseRepeats(F32& repeats, bool& identical); diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp index ab32ea3956..82f880c9ee 100644 --- a/indra/newview/llpanelgroupnotices.cpp +++ b/indra/newview/llpanelgroupnotices.cpp @@ -156,6 +156,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, case DAD_CALLINGCARD: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 89256b40c4..49562da3f7 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -919,6 +919,7 @@ void LLFloaterInventoryFinder::updateElementsFromFilter() getChild<LLUICtrl>("check_clothing")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE)); getChild<LLUICtrl>("check_gesture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE)); getChild<LLUICtrl>("check_landmark")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK)); + getChild<LLUICtrl>("check_material")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_MATERIAL)); getChild<LLUICtrl>("check_notecard")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD)); getChild<LLUICtrl>("check_object")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT)); getChild<LLUICtrl>("check_script")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LSL)); @@ -975,6 +976,12 @@ void LLFloaterInventoryFinder::draw() filtered_by_all_types = FALSE; } + if (!getChild<LLUICtrl>("check_material")->getValue()) + { + filter &= ~(0x1 << LLInventoryType::IT_MATERIAL); + filtered_by_all_types = FALSE; + } + if (!getChild<LLUICtrl>("check_notecard")->getValue()) { filter &= ~(0x1 << LLInventoryType::IT_NOTECARD); @@ -1129,6 +1136,7 @@ void LLFloaterInventoryFinder::selectAllTypes(void* user_data) self->getChild<LLUICtrl>("check_clothing")->setValue(TRUE); self->getChild<LLUICtrl>("check_gesture")->setValue(TRUE); self->getChild<LLUICtrl>("check_landmark")->setValue(TRUE); + self->getChild<LLUICtrl>("check_material")->setValue(TRUE); self->getChild<LLUICtrl>("check_notecard")->setValue(TRUE); self->getChild<LLUICtrl>("check_object")->setValue(TRUE); self->getChild<LLUICtrl>("check_script")->setValue(TRUE); @@ -1149,6 +1157,7 @@ void LLFloaterInventoryFinder::selectNoTypes(void* user_data) self->getChild<LLUICtrl>("check_clothing")->setValue(FALSE); self->getChild<LLUICtrl>("check_gesture")->setValue(FALSE); self->getChild<LLUICtrl>("check_landmark")->setValue(FALSE); + self->getChild<LLUICtrl>("check_material")->setValue(FALSE); self->getChild<LLUICtrl>("check_notecard")->setValue(FALSE); self->getChild<LLUICtrl>("check_object")->setValue(FALSE); self->getChild<LLUICtrl>("check_script")->setValue(FALSE); diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index cfaa9456be..2faa3a7137 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -715,6 +715,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_CALLINGCARD: case DAD_MESH: case DAD_SETTINGS: + case DAD_MATERIAL: accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data); if(accept && drop) { @@ -1162,6 +1163,56 @@ LLSettingsType::type_e LLTaskSettingsBridge::getSettingsType() const } ///---------------------------------------------------------------------------- +/// Class LLTaskMaterialBridge +///---------------------------------------------------------------------------- + +class LLTaskMaterialBridge : public LLTaskInvFVBridge +{ +public: + LLTaskMaterialBridge(LLPanelObjectInventory* panel, + const LLUUID& uuid, + const std::string& name) : + LLTaskInvFVBridge(panel, uuid, name) {} + + BOOL canOpenItem() const override { return TRUE; } + void openItem() override; + BOOL removeItem() override; +}; + +void LLTaskMaterialBridge::openItem() +{ + LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); + if(!object || object->isInventoryPending()) + { + return; + } + + // Note: even if we are not allowed to modify copyable notecard, we should be able to view it + LLInventoryItem *item = dynamic_cast<LLInventoryItem*>(object->getInventoryObject(mUUID)); + BOOL item_copy = item && gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE); + if( item_copy + || object->permModify() + || gAgent.isGodlike()) + { + LLSD floater_key; + floater_key["taskid"] = mPanel->getTaskUUID(); + floater_key["itemid"] = mUUID; + LLPreviewNotecard* preview = LLFloaterReg::showTypedInstance<LLPreviewNotecard>("preview_notecard", floater_key, TAKE_FOCUS_YES); + if (preview) + { + preview->setObjectID(mPanel->getTaskUUID()); + } + } +} + +BOOL LLTaskMaterialBridge::removeItem() +{ + LLFloaterReg::hideInstance("preview_notecard", LLSD(mUUID)); + return LLTaskInvFVBridge::removeItem(); +} + + +///---------------------------------------------------------------------------- /// LLTaskInvFVBridge impl //---------------------------------------------------------------------------- @@ -1248,6 +1299,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory* object_name, itemflags); break; + case LLAssetType::AT_MATERIAL: + new_bridge = new LLTaskMaterialBridge(panel, + object_id, + object_name); + break; default: LL_INFOS() << "Unhandled inventory type (llassetstorage.h): " << (S32)type << LL_ENDL; diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index 39f4c7485b..b50b652966 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -146,6 +146,15 @@ BOOL LLPanelVolume::postBuild() getChild<LLUICtrl>("Light Ambiance")->setValidateBeforeCommit( precommitValidate); } + // REFLECTION PROBE Parameters + { + childSetCommitCallback("Reflection Probe", onCommitIsReflectionProbe, this); + childSetCommitCallback("Probe Dynamic", onCommitProbe, this); + childSetCommitCallback("Probe Volume Type", onCommitProbe, this); + childSetCommitCallback("Probe Ambiance", onCommitProbe, this); + childSetCommitCallback("Probe Near Clip", onCommitProbe, this); + } + // PHYSICS Parameters { // PhysicsShapeType combobox @@ -366,6 +375,43 @@ void LLPanelVolume::getState( ) getChildView("Light Ambiance")->setEnabled(false); } + // Reflection Probe + BOOL is_probe = volobjp && volobjp->isReflectionProbe(); + getChild<LLUICtrl>("Reflection Probe")->setValue(is_probe); + getChildView("Reflection Probe")->setEnabled(editable && single_volume && volobjp); + + bool probe_enabled = is_probe && editable && single_volume; + + getChildView("Probe Dynamic")->setEnabled(probe_enabled); + getChildView("Probe Volume Type")->setEnabled(probe_enabled); + getChildView("Probe Ambiance")->setEnabled(probe_enabled); + getChildView("Probe Near Clip")->setEnabled(probe_enabled); + + if (!probe_enabled) + { + getChild<LLComboBox>("Probe Volume Type", true)->clear(); + getChild<LLSpinCtrl>("Probe Ambiance", true)->clear(); + getChild<LLSpinCtrl>("Probe Near Clip", true)->clear(); + getChild<LLCheckBoxCtrl>("Probe Dynamic", true)->clear(); + } + else + { + std::string volume_type; + if (volobjp->getReflectionProbeIsBox()) + { + volume_type = "Box"; + } + else + { + volume_type = "Sphere"; + } + + getChild<LLComboBox>("Probe Volume Type", true)->setValue(volume_type); + getChild<LLSpinCtrl>("Probe Ambiance", true)->setValue(volobjp->getReflectionProbeAmbiance()); + getChild<LLSpinCtrl>("Probe Near Clip", true)->setValue(volobjp->getReflectionProbeNearClip()); + getChild<LLCheckBoxCtrl>("Probe Dynamic", true)->setValue(volobjp->getReflectionProbeIsDynamic()); + } + // Animated Mesh BOOL is_animated_mesh = single_root_volume && root_volobjp && root_volobjp->isAnimatedObject(); getChild<LLUICtrl>("Animated Mesh Checkbox Ctrl")->setValue(is_animated_mesh); @@ -648,6 +694,11 @@ void LLPanelVolume::clearCtrls() getChildView("Light Radius")->setEnabled(false); getChildView("Light Falloff")->setEnabled(false); + getChildView("Reflection Probe")->setEnabled(false);; + getChildView("Probe Volume Type")->setEnabled(false); + getChildView("Probe Dynamic")->setEnabled(false); + getChildView("Probe Ambiance")->setEnabled(false); + getChildView("Probe Near Clip")->setEnabled(false); getChildView("Animated Mesh Checkbox Ctrl")->setEnabled(false); getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false); getChildView("FlexNumSections")->setEnabled(false); @@ -685,6 +736,20 @@ void LLPanelVolume::sendIsLight() LL_INFOS() << "update light sent" << LL_ENDL; } +void LLPanelVolume::sendIsReflectionProbe() +{ + LLViewerObject* objectp = mObject; + if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME)) + { + return; + } + LLVOVolume* volobjp = (LLVOVolume*)objectp; + + BOOL value = getChild<LLUICtrl>("Reflection Probe")->getValue(); + volobjp->setIsReflectionProbe(value); + LL_INFOS() << "update reflection probe sent" << LL_ENDL; +} + void LLPanelVolume::sendIsFlexible() { LLViewerObject* objectp = mObject; @@ -1212,6 +1277,27 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) } +//static +void LLPanelVolume::onCommitProbe(LLUICtrl* ctrl, void* userdata) +{ + LLPanelVolume* self = (LLPanelVolume*)userdata; + LLViewerObject* objectp = self->mObject; + if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME)) + { + return; + } + LLVOVolume* volobjp = (LLVOVolume*)objectp; + + + volobjp->setReflectionProbeAmbiance((F32)self->getChild<LLUICtrl>("Probe Ambiance")->getValue().asReal()); + volobjp->setReflectionProbeNearClip((F32)self->getChild<LLUICtrl>("Probe Near Clip")->getValue().asReal()); + volobjp->setReflectionProbeIsDynamic(self->getChild<LLUICtrl>("Probe Dynamic")->getValue().asBoolean()); + + std::string shape_type = self->getChild<LLUICtrl>("Probe Volume Type")->getValue().asString(); + + volobjp->setReflectionProbeIsBox(shape_type == "Box"); +} + // static void LLPanelVolume::onCommitIsLight( LLUICtrl* ctrl, void* userdata ) { @@ -1235,6 +1321,15 @@ void LLPanelVolume::setLightTextureID(const LLUUID &asset_id, const LLUUID &item //---------------------------------------------------------------------------- // static +void LLPanelVolume::onCommitIsReflectionProbe(LLUICtrl* ctrl, void* userdata) +{ + LLPanelVolume* self = (LLPanelVolume*)userdata; + self->sendIsReflectionProbe(); +} + +//---------------------------------------------------------------------------- + +// static void LLPanelVolume::onCommitFlexible( LLUICtrl* ctrl, void* userdata ) { LLPanelVolume* self = (LLPanelVolume*) userdata; diff --git a/indra/newview/llpanelvolume.h b/indra/newview/llpanelvolume.h index d9198f3693..62a6d01b21 100644 --- a/indra/newview/llpanelvolume.h +++ b/indra/newview/llpanelvolume.h @@ -57,12 +57,15 @@ public: void refresh(); void sendIsLight(); + void sendIsReflectionProbe(); void sendIsFlexible(); static bool precommitValidate(const LLSD& data); static void onCommitIsLight( LLUICtrl* ctrl, void* userdata); static void onCommitLight( LLUICtrl* ctrl, void* userdata); + static void onCommitIsReflectionProbe(LLUICtrl* ctrl, void* userdata); + static void onCommitProbe(LLUICtrl* ctrl, void* userdata); void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata); static void onCommitFlexible( LLUICtrl* ctrl, void* userdata); void onCommitAnimatedMeshCheckbox(LLUICtrl* ctrl, void* userdata); diff --git a/indra/newview/llplacesinventorypanel.h b/indra/newview/llplacesinventorypanel.h index 5629438415..3c27964ec5 100644 --- a/indra/newview/llplacesinventorypanel.h +++ b/indra/newview/llplacesinventorypanel.h @@ -40,7 +40,7 @@ public: { Params() { - filter_asset_type = "landmark"; + filter_asset_types = "landmark"; } }; diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp index d677a996c1..5043250e08 100644 --- a/indra/newview/llpreviewscript.cpp +++ b/indra/newview/llpreviewscript.cpp @@ -1202,7 +1202,7 @@ BOOL LLScriptEdCore::handleKeyHere(KEY key, MASK mask) void LLScriptEdCore::onBtnLoadFromFile( void* data ) { - (new LLFilePickerReplyThread(boost::bind(&LLScriptEdCore::loadScriptFromFile, _1, data), LLFilePicker::FFLOAD_SCRIPT, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLScriptEdCore::loadScriptFromFile, _1, data), LLFilePicker::FFLOAD_SCRIPT, false); } void LLScriptEdCore::loadScriptFromFile(const std::vector<std::string>& filenames, void* data) @@ -1243,7 +1243,7 @@ void LLScriptEdCore::onBtnSaveToFile( void* userdata ) if( self->mSaveCallback ) { - (new LLFilePickerReplyThread(boost::bind(&LLScriptEdCore::saveScriptToFile, _1, userdata), LLFilePicker::FFSAVE_SCRIPT, self->mScriptName))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLScriptEdCore::saveScriptToFile, _1, userdata), LLFilePicker::FFSAVE_SCRIPT, self->mScriptName); } } diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 10177c8023..975e2bb910 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -296,7 +296,7 @@ void LLPreviewTexture::saveAs() return; std::string filename = getItem() ? LLDir::getScrubbedFileName(getItem()->getName()) : LLStringUtil::null; - (new LLFilePickerReplyThread(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename); } void LLPreviewTexture::saveTextureToFile(const std::vector<std::string>& filenames) diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp new file mode 100644 index 0000000000..d9dd1e9381 --- /dev/null +++ b/indra/newview/llreflectionmap.cpp @@ -0,0 +1,274 @@ +/** + * @file llreflectionmap.cpp + * @brief LLReflectionMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmap.h" +#include "pipeline.h" +#include "llviewerwindow.h" +#include "llviewerregion.h" + +extern F32SecondsImplicit gFrameTimeSeconds; + +LLReflectionMap::LLReflectionMap() +{ +} + +void LLReflectionMap::update(U32 resolution, U32 face) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + mLastUpdateTime = gFrameTimeSeconds; + llassert(mCubeArray.notNull()); + llassert(mCubeIndex != -1); + llassert(LLPipeline::sRenderDeferred); + + // make sure we don't walk off the edge of the render target + while (resolution > gPipeline.mRT->deferredScreen.getWidth() || + resolution > gPipeline.mRT->deferredScreen.getHeight()) + { + resolution /= 2; + } + gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, getNearClip(), getIsDynamic()); +} + +void LLReflectionMap::autoAdjustOrigin() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + if (mGroup) + { + const LLVector4a* bounds = mGroup->getBounds(); + auto* node = mGroup->getOctreeNode(); + + if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN) + { + // for terrain, make probes float a couple meters above the highest point in the surface patch + mOrigin = bounds[0]; + mOrigin.getF32ptr()[2] += bounds[1].getF32ptr()[2] + 3.f; + + // update radius to encompass bounding box + LLVector4a d; + d.setAdd(bounds[0], bounds[1]); + d.sub(mOrigin); + mRadius = d.getLength3().getF32(); + mPriority = 1; + } + else if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + { + mPriority = 1; + // cast a ray towards 8 corners of bounding box + // nudge origin towards center of empty space + + if (!node) + { + return; + } + + if (node->isLeaf() || node->getChildCount() > 1 || node->getData().size() > 0) + { // use center of object bounding box for leaf nodes or nodes with multiple child nodes + mOrigin = bounds[0]; + + LLVector4a start; + LLVector4a end; + + LLVector4a size = bounds[1]; + + LLVector4a corners[] = + { + { 1, 1, 1 }, + { -1, 1, 1 }, + { 1, -1, 1 }, + { -1, -1, 1 }, + { 1, 1, -1 }, + { -1, 1, -1 }, + { 1, -1, -1 }, + { -1, -1, -1 } + }; + + for (int i = 0; i < 8; ++i) + { + corners[i].mul(size); + corners[i].add(bounds[0]); + } + + LLVector4a extents[2]; + extents[0].setAdd(bounds[0], bounds[1]); + extents[1].setSub(bounds[0], bounds[1]); + + bool hit = false; + for (int i = 0; i < 8; ++i) + { + int face = -1; + LLVector4a intersection; + LLDrawable* drawable = mGroup->lineSegmentIntersect(bounds[0], corners[i], true, false, true, &face, &intersection); + if (drawable != nullptr) + { + hit = true; + update_min_max(extents[0], extents[1], intersection); + } + else + { + update_min_max(extents[0], extents[1], corners[i]); + } + } + + if (hit) + { + mOrigin.setAdd(extents[0], extents[1]); + mOrigin.mul(0.5f); + } + + // make sure radius encompasses all objects + LLSimdScalar r2 = 0.0; + for (int i = 0; i < 8; ++i) + { + LLVector4a v; + v.setSub(corners[i], mOrigin); + + LLSimdScalar d = v.dot3(v); + + if (d > r2) + { + r2 = d; + } + } + + mRadius = llmax(sqrtf(r2.getF32()), 8.f); + } + else + { + // user placed probe + mPriority = 2; + + // use center of octree node volume for nodes that are just branches without data + mOrigin = node->getCenter(); + + // update radius to encompass entire octree node volume + mRadius = node->getSize().getLength3().getF32(); + + //mOrigin = bounds[0]; + //mRadius = bounds[1].getLength3().getF32(); + + } + } + } + else if (mViewerObject) + { + mPriority = 64; + mOrigin.load3(mViewerObject->getPositionAgent().mV); + mRadius = mViewerObject->getScale().mV[0]*0.5f; + } +} + +bool LLReflectionMap::intersects(LLReflectionMap* other) +{ + // TODO: incorporate getBox + LLVector4a delta; + delta.setSub(other->mOrigin, mOrigin); + + F32 dist = delta.dot3(delta).getF32(); + + F32 r2 = mRadius + other->mRadius; + + r2 *= r2; + + return dist < r2; +} + +extern LLControlGroup gSavedSettings; + +F32 LLReflectionMap::getAmbiance() +{ + F32 ret = 0.f; + if (mViewerObject && mViewerObject->getVolume()) + { + ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeAmbiance(); + } + + return ret; +} + +F32 LLReflectionMap::getNearClip() +{ + const F32 MINIMUM_NEAR_CLIP = 0.1f; + + F32 ret = 0.f; + + if (mViewerObject && mViewerObject->getVolume()) + { + ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeNearClip(); + } + + return llmax(ret, MINIMUM_NEAR_CLIP); +} + +bool LLReflectionMap::getIsDynamic() +{ + if (gSavedSettings.getS32("RenderReflectionProbeDetail") > (S32) LLReflectionMapManager::DetailLevel::STATIC_ONLY && + mViewerObject && + mViewerObject->getVolume()) + { + return ((LLVOVolume*)mViewerObject)->getReflectionProbeIsDynamic(); + } + + return false; +} + +bool LLReflectionMap::getBox(LLMatrix4& box) +{ + if (mViewerObject) + { + LLVolume* volume = mViewerObject->getVolume(); + if (volume) + { + LLVOVolume* vobjp = (LLVOVolume*)mViewerObject; + + if (vobjp->getReflectionProbeIsBox()) + { + glh::matrix4f mv(gGLModelView); + glh::matrix4f scale; + LLVector3 s = vobjp->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); + mRadius = s.magVec(); + scale.set_scale(glh::vec3f(s.mV)); + if (vobjp->mDrawable != nullptr) + { + glh::matrix4f rm((F32*)vobjp->mDrawable->getWorldMatrix().mMatrix); + + glh::matrix4f rt((F32*)vobjp->getRelativeXform().mMatrix); + + mv = mv * rm * scale; // *rt; + mv = mv.inverse(); + + box = LLMatrix4(mv.m); + + return true; + } + } + } + } + + return false; +} diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h new file mode 100644 index 0000000000..cf0bc2ff27 --- /dev/null +++ b/indra/newview/llreflectionmap.h @@ -0,0 +1,102 @@ +/** + * @file llreflectionmap.h + * @brief LLReflectionMap class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llcubemaparray.h" +#include "llmemory.h" + +class LLSpatialGroup; +class LLViewerObject; + +class alignas(16) LLReflectionMap : public LLRefCount +{ + LL_ALIGN_NEW +public: + // allocate an environment map of the given resolution + LLReflectionMap(); + + // update this environment map + // resolution - size of cube map to generate + void update(U32 resolution, U32 face); + + // for volume partition probes, try to place this probe in the best spot + void autoAdjustOrigin(); + + // return true if given Reflection Map's influence volume intersect's with this one's + bool intersects(LLReflectionMap* other); + + // Get the ambiance value to use for this probe + F32 getAmbiance(); + + // Get the near clip plane distance to use for this probe + F32 getNearClip(); + + // Return true if this probe should include avatars in its reflection map + bool getIsDynamic(); + + // get the encoded bounding box of this probe's influence volume + // will only return a box if this probe is associated with a VOVolume + // with its reflection probe influence volume to to VOLUME_TYPE_BOX + // return false if no bounding box (treat as sphere influence volume) + bool getBox(LLMatrix4& box); + + // point at which environment map was last generated from (in agent space) + LLVector4a mOrigin; + + // distance from viewer camera + F32 mDistance; + + // radius of this probe's affected area + F32 mRadius = 16.f; + + // last time this probe was updated (or when its update timer got reset) + F32 mLastUpdateTime = 0.f; + + // last time this probe was bound for rendering + F32 mLastBindTime = 0.f; + + // cube map used to sample this environment map + LLPointer<LLCubeMapArray> mCubeArray; + S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array + + // index into array packed by LLReflectionMapManager::getReflectionMaps + // WARNING -- only valid immediately after call to getReflectionMaps + S32 mProbeIndex = -1; + + // set of any LLReflectionMaps that intersect this map (maintained by LLReflectionMapManager + std::vector<LLReflectionMap*> mNeighbors; + + // spatial group this probe is tracking (if any) + LLSpatialGroup* mGroup = nullptr; + + // viewer object this probe is tracking (if any) + LLViewerObject* mViewerObject = nullptr; + + // what priority should this probe have (higher is higher priority) + U32 mPriority = 1; +}; + diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp new file mode 100644 index 0000000000..97277ee798 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.cpp @@ -0,0 +1,840 @@ +/** + * @file llreflectionmapmanager.cpp + * @brief LLReflectionMapManager class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmapmanager.h" +#include "llviewercamera.h" +#include "llspatialpartition.h" +#include "llviewerregion.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llviewercontrol.h" +#include "llenvironment.h" + +extern BOOL gCubeSnapshot; +extern BOOL gTeleportDisplay; + +LLReflectionMapManager::LLReflectionMapManager() +{ + for (int i = 0; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i) + { + mCubeFree[i] = true; + } +} + +struct CompareReflectionMapDistance +{ + +}; + + +struct CompareProbeDistance +{ + bool operator()(const LLPointer<LLReflectionMap>& lhs, const LLPointer<LLReflectionMap>& rhs) + { + return lhs->mDistance < rhs->mDistance; + } +}; + +// helper class to seed octree with probes +void LLReflectionMapManager::update() +{ + if (!LLPipeline::sRenderPBR || gTeleportDisplay) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); // assert a snapshot is not in progress + if (LLAppViewer::instance()->logoutRequestSent()) + { + return; + } + + // =============== TODO -- move to an init function ================= + initReflectionMaps(); + + if (!mRenderTarget.isComplete()) + { + U32 color_fmt = GL_SRGB8_ALPHA8; + const bool use_depth_buffer = true; + const bool use_stencil_buffer = true; + U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample + mRenderTarget.allocate(targetRes, targetRes, color_fmt, use_depth_buffer, use_stencil_buffer, LLTexUnit::TT_RECT_TEXTURE); + } + + if (mMipChain.empty()) + { + U32 res = LL_REFLECTION_PROBE_RESOLUTION; + U32 count = log2((F32)res) + 0.5f; + + mMipChain.resize(count); + for (int i = 0; i < count; ++i) + { + mMipChain[i].allocate(res, res, GL_RGB, false, false, LLTexUnit::TT_RECT_TEXTURE); + res /= 2; + } + } + + + LLVector4a camera_pos; + camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); + + // process kill list + for (auto& probe : mKillList) + { + auto const & iter = std::find(mProbes.begin(), mProbes.end(), probe); + if (iter != mProbes.end()) + { + deleteProbe(iter - mProbes.begin()); + } + } + + mKillList.clear(); + + // process create list + for (auto& probe : mCreateList) + { + mProbes.push_back(probe); + } + + mCreateList.clear(); + + if (mProbes.empty()) + { + return; + } + + bool did_update = false; + + bool realtime = gSavedSettings.getS32("RenderReflectionProbeDetail") >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; + + LLReflectionMap* closestDynamic = nullptr; + + LLReflectionMap* oldestProbe = nullptr; + + if (mUpdatingProbe != nullptr) + { + did_update = true; + doProbeUpdate(); + } + + for (int i = 0; i < mProbes.size(); ++i) + { + LLReflectionMap* probe = mProbes[i]; + if (probe->getNumRefs() == 1) + { // no references held outside manager, delete this probe + deleteProbe(i); + --i; + continue; + } + + probe->mProbeIndex = i; + + LLVector4a d; + + if (!did_update && + i < mReflectionProbeCount && + (oldestProbe == nullptr || probe->mLastUpdateTime < oldestProbe->mLastUpdateTime)) + { + oldestProbe = probe; + } + + if (realtime && + closestDynamic == nullptr && + probe->mCubeIndex != -1 && + probe->getIsDynamic()) + { + closestDynamic = probe; + } + + d.setSub(camera_pos, probe->mOrigin); + probe->mDistance = d.getLength3().getF32()-probe->mRadius; + } + + if (realtime && closestDynamic != nullptr) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); + // update the closest dynamic probe realtime + closestDynamic->autoAdjustOrigin(); + for (U32 i = 0; i < 6; ++i) + { + updateProbeFace(closestDynamic, i); + } + } + + // switch to updating the next oldest probe + if (!did_update && oldestProbe != nullptr) + { + LLReflectionMap* probe = oldestProbe; + if (probe->mCubeIndex == -1) + { + probe->mCubeArray = mTexture; + probe->mCubeIndex = allocateCubeIndex(); + } + + probe->autoAdjustOrigin(); + + mUpdatingProbe = probe; + doProbeUpdate(); + } + + // update distance to camera for all probes + std::sort(mProbes.begin(), mProbes.end(), CompareProbeDistance()); +} + +LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group) +{ + LLReflectionMap* probe = new LLReflectionMap(); + probe->mGroup = group; + probe->mOrigin = group->getOctreeNode()->getCenter(); + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + +void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + U32 count = 0; + U32 lastIdx = 0; + for (U32 i = 0; count < maps.size() && i < mProbes.size(); ++i) + { + mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested + if (mProbes[i]->mCubeIndex != -1) + { + mProbes[i]->mProbeIndex = count; + maps[count++] = mProbes[i]; + } + else + { + mProbes[i]->mProbeIndex = -1; + } + lastIdx = i; + } + + // set remaining probe indices to -1 + for (U32 i = lastIdx+1; i < mProbes.size(); ++i) + { + mProbes[i]->mProbeIndex = -1; + } + + // null terminate list + if (count < maps.size()) + { + maps[count] = nullptr; + } +} + +LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group) +{ +#if 1 + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + { + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 15.f && size <= 17.f) + { + return addProbe(group); + } + } + + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN) + { + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 15.f && size <= 17.f) + { + return addProbe(group); + } + } +#endif + return nullptr; +} + +LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj) +{ + llassert(vobj != nullptr); + + LLReflectionMap* probe = new LLReflectionMap(); + probe->mViewerObject = vobj; + probe->mOrigin.load3(vobj->getPositionAgent().mV); + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + + +S32 LLReflectionMapManager::allocateCubeIndex() +{ + for (int i = 0; i < mReflectionProbeCount; ++i) + { + if (mCubeFree[i]) + { + mCubeFree[i] = false; + return i; + } + } + + // no cubemaps free, steal one from the back of the probe list + for (int i = mProbes.size() - 1; i >= mReflectionProbeCount; --i) + { + if (mProbes[i]->mCubeIndex != -1) + { + S32 ret = mProbes[i]->mCubeIndex; + mProbes[i]->mCubeIndex = -1; + mProbes[i]->mCubeArray = nullptr; + return ret; + } + } + + llassert(false); // should never fail to allocate, something is probably wrong with mCubeFree + return -1; +} + +void LLReflectionMapManager::deleteProbe(U32 i) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + LLReflectionMap* probe = mProbes[i]; + + if (probe->mCubeIndex != -1) + { // mark the cube index used by this probe as being free + mCubeFree[probe->mCubeIndex] = true; + } + if (mUpdatingProbe == probe) + { + mUpdatingProbe = nullptr; + mUpdatingFace = 0; + } + + // remove from any Neighbors lists + for (auto& other : probe->mNeighbors) + { + auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); + other->mNeighbors.erase(iter); + } + + mProbes.erase(mProbes.begin() + i); +} + + +void LLReflectionMapManager::doProbeUpdate() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(mUpdatingProbe != nullptr); + + updateProbeFace(mUpdatingProbe, mUpdatingFace); + + if (++mUpdatingFace == 6) + { + updateNeighbors(mUpdatingProbe); + mUpdatingProbe = nullptr; + mUpdatingFace = 0; + } +} + +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +{ + mRenderTarget.bindTarget(); + // hacky hot-swap of camera specific render targets + gPipeline.mRT = &gPipeline.mAuxillaryRT; + probe->update(mRenderTarget.getWidth(), face); + gPipeline.mRT = &gPipeline.mMainRT; + mRenderTarget.flush(); + + S32 targetIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + targetIdx += 1; + } + + // downsample to placeholder map + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + + gReflectionMipProgram.bind(); + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.matrixMode(gGL.MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.flush(); + U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2; + + S32 mips = log2((F32)LL_REFLECTION_PROBE_RESOLUTION) + 0.5f; + + //for (int i = 0; i < mMipChain.size(); ++i) + for (int i = 0; i < 1; ++i) + { + LL_PROFILE_GPU_ZONE("probe mip"); + mMipChain[i].bindTarget(); + + if (i == 0) + { + gGL.getTexUnit(0)->bind(&mRenderTarget); + } + else + { + gGL.getTexUnit(0)->bind(&(mMipChain[i - 1])); + } + + gGL.begin(gGL.QUADS); + + gGL.texCoord2f(0, 0); + gGL.vertex2f(-1, -1); + + gGL.texCoord2f(res, 0); + gGL.vertex2f(1, -1); + + gGL.texCoord2f(res, res); + gGL.vertex2f(1, 1); + + gGL.texCoord2f(0, res); + gGL.vertex2f(-1, 1); + gGL.end(); + gGL.flush(); + + res /= 2; + + S32 mip = i - (mMipChain.size() - mips); + + if (mip >= 0) + { + mTexture->bind(0); + //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, targetIdx * 6 + face, 0, 0, res, res); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); + mTexture->unbind(); + } + mMipChain[i].flush(); + } + + gGL.popMatrix(); + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.popMatrix(); + + gReflectionMipProgram.unbind(); + } + + if (face == 5) + { + //generate radiance map + gRadianceGenProgram.bind(); + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + static LLStaticHashedString sSourceIdx("sourceIdx"); + gRadianceGenProgram.uniform1i(sSourceIdx, targetIdx); + + static LLStaticHashedString sMipLevel("mipLevel"); + + for (int i = 1; i < mMipChain.size(); ++i) + { + for (int cf = 0; cf < 6; ++cf) + { // for each cube face + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mMipChain[i].bindTarget(); + static LLStaticHashedString sRoughness("roughness"); + + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + gRadianceGenProgram.uniform1f(sMipLevel, llmax((F32)(i - 1), 0.f)); + if (i > 0) + { + gRadianceGenProgram.uniform1i(sSourceIdx, probe->mCubeIndex); + } + gGL.begin(gGL.QUADS); + gGL.vertex3f(-1, -1, -1); + gGL.vertex3f(1, -1, -1); + gGL.vertex3f(1, 1, -1); + gGL.vertex3f(-1, 1, -1); + gGL.end(); + gGL.flush(); + + S32 res = mMipChain[i].getWidth(); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mMipChain[i].flush(); + } + } + gRadianceGenProgram.unbind(); + + //generate irradiance map + gIrradianceGenProgram.bind(); + channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gIrradianceGenProgram.uniform1i(sSourceIdx, probe->mCubeIndex); + + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) + { + break; + } + } + + for (int i = start_mip; i < mMipChain.size(); ++i) + { + for (int cf = 0; cf < 6; ++cf) + { // for each cube face + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mMipChain[i].bindTarget(); + + gGL.begin(gGL.QUADS); + gGL.vertex3f(-1, -1, -1); + gGL.vertex3f(1, -1, -1); + gGL.vertex3f(1, 1, -1); + gGL.vertex3f(-1, 1, -1); + gGL.end(); + gGL.flush(); + + S32 res = mMipChain[i].getWidth(); + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mTexture->bind(channel); + mMipChain[i].flush(); + } + } + gIrradianceGenProgram.unbind(); + } +} + +void LLReflectionMapManager::rebuild() +{ + for (auto& probe : mProbes) + { + probe->mLastUpdateTime = 0.f; + } +} + +void LLReflectionMapManager::shift(const LLVector4a& offset) +{ + for (auto& probe : mProbes) + { + probe->mOrigin.add(offset); + } +} + +void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + //remove from existing neighbors + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear"); + + for (auto& other : probe->mNeighbors) + { + auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly + other->mNeighbors.erase(iter); + } + + probe->mNeighbors.clear(); + } + + // search for new neighbors + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search"); + for (auto& other : mProbes) + { + if (other != probe) + { + if (probe->intersects(other)) + { + probe->mNeighbors.push_back(other); + other->mNeighbors.push_back(probe); + } + } + } + } +} + +void LLReflectionMapManager::updateUniforms() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + // structure for packing uniform buffer object + // see class3/deferred/reflectionProbeF.glsl + struct ReflectionProbeData + { + LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT]; // object bounding box as needed + LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT]; //origin and radius of refmaps in clip space + LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT]; //extra parameters (currently only ambiance) + GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4]; + GLint refNeighbor[4096]; + GLint refmapCount; + }; + + mReflectionMaps.resize(mReflectionProbeCount); + getReflectionMaps(mReflectionMaps); + + ReflectionProbeData rpd; + + // load modelview matrix into matrix 4a + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + LLVector4a oa; // scratch space for transformed origin + + S32 count = 0; + U32 nc = 0; // neighbor "cursor" - index into refNeighbor to start writing the next probe's list of neighbors + + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + + F32 minimum_ambiance = psky->getReflectionProbeAmbiance(); + + for (auto* refmap : mReflectionMaps) + { + if (refmap == nullptr) + { + break; + } + + llassert(refmap->mProbeIndex == count); + llassert(mReflectionMaps[refmap->mProbeIndex] == refmap); + + llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged + + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refSphere"); + + modelview.affineTransform(refmap->mOrigin, oa); + rpd.refSphere[count].set(oa.getF32ptr()); + rpd.refSphere[count].mV[3] = refmap->mRadius; + } + + rpd.refIndex[count][0] = refmap->mCubeIndex; + llassert(nc % 4 == 0); + rpd.refIndex[count][1] = nc / 4; + rpd.refIndex[count][3] = refmap->mPriority; + + // for objects that are reflection probes, use the volume as the influence volume of the probe + // only possibile influence volumes are boxes and spheres, so detect boxes and treat everything else as spheres + if (refmap->getBox(rpd.refBox[count])) + { // negate priority to indicate this probe has a box influence volume + rpd.refIndex[count][3] = -rpd.refIndex[count][3]; + } + + rpd.refParams[count].set(llmax(minimum_ambiance, refmap->getAmbiance()), 0.f, 0.f, 0.f); + + S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refNeighbors"); + //pack neghbor list + for (auto& neighbor : refmap->mNeighbors) + { + if (ni >= 4096) + { // out of space + break; + } + + GLint idx = neighbor->mProbeIndex; + if (idx == -1) + { + continue; + } + + // this neighbor may be sampled + rpd.refNeighbor[ni++] = idx; + } + } + + if (nc == ni) + { + //no neighbors, tag as empty + rpd.refIndex[count][1] = -1; + } + else + { + rpd.refIndex[count][2] = ni - nc; + + // move the cursor forward + nc = ni; + if (nc % 4 != 0) + { // jump to next power of 4 for compatibility with ivec4 + nc += 4 - (nc % 4); + } + } + + + count++; + } + + rpd.refmapCount = count; + + //copy rpd into uniform buffer object + if (mUBO == 0) + { + glGenBuffers(1, &mUBO); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer"); + glBindBuffer(GL_UNIFORM_BUFFER, mUBO); + glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + } +} + +void LLReflectionMapManager::setUniforms() +{ + llassert(LLPipeline::sRenderPBR); + if (mUBO == 0) + { + updateUniforms(); + } + glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); +} + + +void renderReflectionProbe(LLReflectionMap* probe) +{ + F32* po = probe->mOrigin.getF32ptr(); + + //draw orange line from probe to neighbors + gGL.flush(); + gGL.diffuseColor4f(1, 0.5f, 0, 1); + gGL.begin(gGL.LINES); + for (auto& neighbor : probe->mNeighbors) + { + gGL.vertex3fv(po); + gGL.vertex3fv(neighbor->mOrigin.getF32ptr()); + } + gGL.end(); + gGL.flush(); + +#if 0 + LLSpatialGroup* group = probe->mGroup; + if (group) + { // draw lines from corners of object aabb to reflection probe + + const LLVector4a* bounds = group->getBounds(); + LLVector4a o = bounds[0]; + + gGL.flush(); + gGL.diffuseColor4f(0, 0, 1, 1); + F32* c = o.getF32ptr(); + + const F32* bc = bounds[0].getF32ptr(); + const F32* bs = bounds[1].getF32ptr(); + + // daaw blue lines from corners to center of node + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] + bs[2]); + + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.end(); + + //draw yellow line from center of node to reflection probe origin + gGL.flush(); + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3fv(po); + gGL.end(); + gGL.flush(); + } +#endif +} + +void LLReflectionMapManager::renderDebug() +{ + gDebugProgram.bind(); + + for (auto& probe : mProbes) + { + renderReflectionProbe(probe); + } + + gDebugProgram.unbind(); +} + +void LLReflectionMapManager::initReflectionMaps() +{ + if (mTexture.isNull()) + { + mReflectionProbeCount = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT); + + mTexture = new LLCubeMapArray(); + + // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation source) + mTexture->allocate(LL_REFLECTION_PROBE_RESOLUTION, 3, mReflectionProbeCount + 2); + + mIrradianceMaps = new LLCubeMapArray(); + mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount); + } +} diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h new file mode 100644 index 0000000000..29a9ece2f8 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.h @@ -0,0 +1,158 @@ +/** + * @file llreflectionmapmanager.h + * @brief LLReflectionMapManager class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llreflectionmap.h" +#include "llrendertarget.h" +#include "llcubemaparray.h" +#include "llcubemap.h" + +class LLSpatialGroup; +class LLViewerObject; + +// number of reflection probes to keep in vram +#define LL_MAX_REFLECTION_PROBE_COUNT 256 + +// reflection probe resolution +#define LL_REFLECTION_PROBE_RESOLUTION 256 +#define LL_IRRADIANCE_MAP_RESOLUTION 64 + +// reflection probe mininum scale +#define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f; + +class alignas(16) LLReflectionMapManager +{ + LL_ALIGN_NEW +public: + enum class DetailLevel + { + STATIC_ONLY = 0, + STATIC_AND_DYNAMIC, + REALTIME = 2 + }; + + // allocate an environment map of the given resolution + LLReflectionMapManager(); + + // maintain reflection probes + void update(); + + // add a probe for the given spatial group + LLReflectionMap* addProbe(LLSpatialGroup* group); + + // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size() + // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr. + // maps -- presized array of Reflection Map pointers + void getReflectionMaps(std::vector<LLReflectionMap*>& maps); + + // called by LLSpatialGroup constructor + // If spatial group should receive a Reflection Probe, will create one for the specified spatial group + LLReflectionMap* registerSpatialGroup(LLSpatialGroup* group); + + // presently hacked into LLViewerObject::setTE + // Used by LLViewerObjects that are Reflection Probes + // Guaranteed to not return null + LLReflectionMap* registerViewerObject(LLViewerObject* vobj); + + // force an update of all probes + void rebuild(); + + // called on region crossing to "shift" probes into new coordinate frame + void shift(const LLVector4a& offset); + + // debug display, called from llspatialpartition if reflection + // probe debug display is active + void renderDebug(); + + // call once at startup to allocate cubemap arrays + void initReflectionMaps(); + +private: + friend class LLPipeline; + + // delete the probe with the given index in mProbes + void deleteProbe(U32 i); + + // get a free cube index + // if no cube indices are free, free one starting from the back of the probe list + S32 allocateCubeIndex(); + + // update the neighbors of the given probe + void updateNeighbors(LLReflectionMap* probe); + + // update UBO used for rendering (call only once per render pipe flush) + void updateUniforms(); + + // bind UBO used for rendering + void setUniforms(); + + // render target for cube snapshots + // used to generate mipmaps without doing a copy-to-texture + LLRenderTarget mRenderTarget; + + std::vector<LLRenderTarget> mMipChain; + + // storage for reflection probe radiance maps (plus two scratch space cubemaps) + LLPointer<LLCubeMapArray> mTexture; + + // storage for reflection probe irradiance maps + LLPointer<LLCubeMapArray> mIrradianceMaps; + + // array indicating if a particular cubemap is free + bool mCubeFree[LL_MAX_REFLECTION_PROBE_COUNT]; + + // start tracking the given spatial group + void trackGroup(LLSpatialGroup* group); + + // perform an update on the currently updating Probe + void doProbeUpdate(); + + // update the specified face of the specified probe + void updateProbeFace(LLReflectionMap* probe, U32 face); + + // list of active reflection maps + std::vector<LLPointer<LLReflectionMap> > mProbes; + + // list of reflection maps to kill + std::vector<LLPointer<LLReflectionMap> > mKillList; + + // list of reflection maps to create + std::vector<LLPointer<LLReflectionMap> > mCreateList; + + // handle to UBO + U32 mUBO = 0; + + // list of maps being used for rendering + std::vector<LLReflectionMap*> mReflectionMaps; + + LLReflectionMap* mUpdatingProbe = nullptr; + U32 mUpdatingFace = 0; + + // number of reflection probes to use for rendering (based on saved setting RenderReflectionProbeCount) + U32 mReflectionProbeCount; +}; + diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index 2e44dc1459..6a2f53aa42 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate() if(mDiffState == EXECUTE_DIFF) { - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject); + glBeginQuery(GL_SAMPLES_PASSED_ARB, mQueryObject); } gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff); if(mDiffState == EXECUTE_DIFF) { - glEndQueryARB(GL_SAMPLES_PASSED_ARB); + glEndQuery(GL_SAMPLES_PASSED_ARB); mDiffState = WAIT_ON_RESULT; } @@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult() mDiffState = WAITING_FOR_NEXT_DIFF; GLuint available = 0; - glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available); + glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available); if(available) { GLuint count = 0; - glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count); + glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_ARB, &count); mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face) diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 86f7d2bf25..99835d4e5a 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -63,6 +63,7 @@ #include "llfloatertools.h" #include "llframetimer.h" #include "llfocusmgr.h" +#include "llgltfmateriallist.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventorymodel.h" @@ -1168,8 +1169,8 @@ void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp) return; } - if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) - || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced()))) + if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) + || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced()))) { // only select my own objects return; @@ -1862,6 +1863,148 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid) } //----------------------------------------------------------------------------- +// selectionSetGLTFMaterial() +//----------------------------------------------------------------------------- +void LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id) +{ + // First for (no copy) textures and multiple object selection + LLViewerInventoryItem* item = gInventory.getItem(mat_id); + if (item + && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) + && (mSelectedObjects->getNumNodes() > 1)) + { + LL_WARNS() << "Attempted to apply no-copy material to multiple objects" + << LL_ENDL; + return; + } + + struct f : public LLSelectedTEFunctor + { + LLViewerInventoryItem* mItem; + LLUUID mMatId; + f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mMatId(id) {} + bool apply(LLViewerObject* objectp, S32 te) + { + if (objectp && !objectp->permModify()) + { + return false; + } + LLUUID asset_id = mMatId; + if (mItem) + { + asset_id = mItem->getAssetUUID(); + } + + if (asset_id.notNull() && !objectp->hasRenderMaterialParams()) + { + // make sure param section exists + objectp->setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, false /*prevent an update*/); + } + + if (te != -1) + { + LLTextureEntry* tep = objectp->getTE(te); + if (asset_id.notNull()) + { + tep->setGLTFMaterial(gGLTFMaterialList.getMaterial(asset_id)); + } + else + { + tep->setGLTFMaterial(nullptr); + } + + objectp->faceMappingChanged(); + gPipeline.markTextured(objectp->mDrawable); + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)objectp->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + param_block->setMaterial(te, asset_id); + } + } + else // Shouldn't happen? + { + S32 num_faces = objectp->getNumTEs(); + for (S32 face = 0; face < num_faces; face++) + { + LLTextureEntry* tep = objectp->getTE(face); + if (asset_id.notNull()) + { + tep->setGLTFMaterial(gGLTFMaterialList.getMaterial(asset_id)); + } + else + { + tep->setGLTFMaterial(nullptr); + } + + objectp->faceMappingChanged(); + gPipeline.markTextured(objectp->mDrawable); + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)objectp->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + param_block->setMaterial(face, asset_id); + } + } + } + + return true; + } + }; + + // TODO: once PBR starts supporting permissions, implement/figure this out + /*if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) + { + getSelection()->applyNoCopyTextureToTEs(item); + } + else*/ + { + f setfunc(item, mat_id); + getSelection()->applyToTEs(&setfunc); + } + + struct g : public LLSelectedObjectFunctor + { + LLViewerInventoryItem* mItem; + g(LLViewerInventoryItem* item) : mItem(item) {} + virtual bool apply(LLViewerObject* object) + { + if (object && !object->permModify()) + { + return false; + } + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)object->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + if (param_block->isEmpty()) + { + object->setHasRenderMaterialParams(false); + } + else + { + object->parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true); + } + } + + if (!mItem) + { + // 1 particle effect per object + LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE); + effectp->setSourceObject(gAgentAvatarp); + effectp->setTargetObject(object); + effectp->setDuration(LL_HUD_DUR_SHORT); + effectp->setColor(LLColor4U(gAgent.getEffectColor())); + } + + object->sendTEUpdate(); + return true; + } + } sendfunc(item); + getSelection()->applyToObjects(&sendfunc); +} + +//----------------------------------------------------------------------------- // selectionSetColor() //----------------------------------------------------------------------------- void LLSelectMgr::selectionSetColor(const LLColor4 &color) @@ -2038,6 +2181,82 @@ BOOL LLSelectMgr::selectionRevertTextures() return revert_successful; } +void LLSelectMgr::selectionRevertGLTFMaterials() +{ + struct f : public LLSelectedTEFunctor + { + LLObjectSelectionHandle mSelectedObjects; + f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {} + bool apply(LLViewerObject* objectp, S32 te) + { + if (objectp && !objectp->permModify()) + { + return false; + } + + LLSelectNode* nodep = mSelectedObjects->findNode(objectp); + if (nodep && te < (S32)nodep->mSavedGLTFMaterials.size()) + { + LLUUID asset_id = nodep->mSavedGLTFMaterials[te]; + LLTextureEntry* tep = objectp->getTE(te); + if (asset_id.notNull()) + { + tep->setGLTFMaterial(gGLTFMaterialList.getMaterial(asset_id)); + + if (!objectp->hasRenderMaterialParams()) + { + // make sure param section exists + objectp->setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, false /*prevent an immediate update*/); + } + } + else + { + tep->setGLTFMaterial(nullptr); + } + + objectp->faceMappingChanged(); + gPipeline.markTextured(objectp->mDrawable); + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)objectp->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + param_block->setMaterial(te, asset_id); + } + } + return true; + } + } setfunc(mSelectedObjects); + getSelection()->applyToTEs(&setfunc); + + struct g : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + if (object && !object->permModify()) + { + return false; + } + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)object->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + if (param_block->isEmpty()) + { + object->setHasRenderMaterialParams(false); + } + else + { + object->parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true); + } + } + + object->sendTEUpdate(); + return true; + } + } sendfunc; + getSelection()->applyToObjects(&sendfunc); +} + void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id) { struct f : public LLSelectedTEFunctor @@ -5628,6 +5847,17 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data // this should be the only place that saved textures is called node->saveTextures(texture_ids); } + + if (can_copy && can_transfer && node->getObject()->getVolume()) + { + uuid_vec_t material_ids; + LLVOVolume* vobjp = (LLVOVolume*)node->getObject(); + for (int i = 0; i < vobjp->getNumTEs(); ++i) + { + material_ids.push_back(vobjp->getRenderMaterialID(i)); + } + node->savedGLTFMaterials(material_ids); + } } node->mValid = TRUE; @@ -6094,7 +6324,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor) { //Need to because crash on ATI 3800 (and similar cards) MAINT-5018 - LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; @@ -6379,6 +6609,7 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep) } saveTextures(nodep.mSavedTextures); + savedGLTFMaterials(nodep.mSavedGLTFMaterials); } LLSelectNode::~LLSelectNode() @@ -6512,6 +6743,20 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures) } } +void LLSelectNode::savedGLTFMaterials(const uuid_vec_t& materials) +{ + if (mObject.notNull()) + { + mSavedGLTFMaterials.clear(); + + for (uuid_vec_t::const_iterator materials_it = materials.begin(); + materials_it != materials.end(); ++materials_it) + { + mSavedGLTFMaterials.push_back(*materials_it); + } + } +} + void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query) { mTextureScaleRatios.clear(); diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 199141fc32..cc6815296e 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -187,6 +187,7 @@ public: void saveColors(); void saveShinyColors(); void saveTextures(const uuid_vec_t& textures); + void savedGLTFMaterials(const uuid_vec_t& materials); void saveTextureScaleRatios(LLRender::eTexIndex index_to_query); BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; @@ -224,6 +225,7 @@ public: std::vector<LLColor4> mSavedColors; std::vector<LLColor4> mSavedShinyColors; uuid_vec_t mSavedTextures; + uuid_vec_t mSavedGLTFMaterials; std::vector<LLVector3> mTextureScaleRatios; std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object @@ -627,12 +629,14 @@ public: void selectionSetRestitution(F32 restitution); void selectionSetMaterial(U8 material); void selectionSetImage(const LLUUID& imageid); // could be item or asset id + void selectionSetGLTFMaterial(const LLUUID& mat_id); // could be item or asset id void selectionSetColor(const LLColor4 &color); void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel void selectionRevertColors(); void selectionRevertShinyColors(); BOOL selectionRevertTextures(); + void selectionRevertGLTFMaterials(); void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id ); void selectionSetTexGen( U8 texgen ); void selectionSetShiny( U8 shiny, const LLUUID &image_id ); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 7c762170a7..634fc39460 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -123,7 +123,7 @@ void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, cons void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) { - U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner(); + U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings"); createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback); } @@ -758,6 +758,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]); + param_map[SETTING_REFLECTION_PROBE_AMBIANCE] = DefaultParam(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, sky_defaults[SETTING_REFLECTION_PROBE_AMBIANCE]); // AdvancedAtmospherics TODO // Provide mappings for new shader params here } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 0d53950889..d02c5861b1 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -554,9 +554,12 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO sg_assert(mOctreeNode->getListenerCount() == 0); setState(SG_INITIAL_STATE_MASK); gPipeline.markRebuild(this, TRUE); + + // let the reflection map manager know about this spatial group + mReflectionProbe = gPipeline.mReflectionMapManager.registerSpatialGroup(this); - mRadius = 1; - mPixelArea = 1024.f; + mRadius = 1; + mPixelArea = 1024.f; } void LLSpatialGroup::updateDistance(LLCamera &camera) @@ -1399,7 +1402,9 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* result return 0; } - + +extern BOOL gCubeSnapshot; + S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; @@ -1418,7 +1423,7 @@ S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) LLOctreeCullShadow culler(&camera); culler.traverse(mOctree); } - else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) + else if (mInfiniteFarClip || (!LLPipeline::sUseFarClip && !gCubeSnapshot)) { LLOctreeCullNoFarClip culler(&camera); culler.traverse(mOctree); @@ -1576,7 +1581,7 @@ void renderOctree(LLSpatialGroup* group) if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds.value(); - if (group->mBufferUsage == GL_STATIC_DRAW_ARB) + if (group->mBufferUsage == GL_STATIC_DRAW) { col.setVec(1.0f, 0, 0, group->mBuilt*0.5f); } @@ -1586,7 +1591,7 @@ void renderOctree(LLSpatialGroup* group) //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f); } - if (group->mBufferUsage != GL_STATIC_DRAW_ARB) + if (group->mBufferUsage != GL_STATIC_DRAW) { LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -1681,7 +1686,7 @@ void renderOctree(LLSpatialGroup* group) } else { - if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty() + if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty() && group->getSpatialPartition()->mRenderByGroup) { col.setVec(0.8f, 0.4f, 0.1f, 0.1f); @@ -1738,7 +1743,7 @@ void renderOctree(LLSpatialGroup* group) } }*/ } - + // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; // gGL.diffuseColor4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); @@ -2610,14 +2615,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.diffuseColor4fv(line_color.mV); gGL.syncMatrices(); { - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 ) glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); { - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 ) glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } } @@ -3156,7 +3159,6 @@ void renderRaycast(LLDrawable* drawablep) gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); gGL.syncMatrices(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 ); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } @@ -3365,10 +3367,10 @@ public: } } - if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) + /*if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { renderTexturePriority(drawable); - } + }*/ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS)) { @@ -3695,7 +3697,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_BBOXES | LLPipeline::RENDER_DEBUG_NORMALS | LLPipeline::RENDER_DEBUG_POINTS | - LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | + //LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | @@ -3704,7 +3706,7 @@ void LLSpatialPartition::renderDebug() //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY | - LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) + LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) { return; } @@ -3738,7 +3740,6 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { { @@ -3801,8 +3802,9 @@ public: LLDrawable* mHit; BOOL mPickTransparent; BOOL mPickRigged; + BOOL mPickUnselectable; - LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) : mStart(start), mEnd(end), @@ -3813,7 +3815,8 @@ public: mTangent(tangent), mHit(NULL), mPickTransparent(pick_transparent), - mPickRigged(pick_rigged) + mPickRigged(pick_rigged), + mPickUnselectable(pick_unselectable) { } @@ -3898,7 +3901,7 @@ public: LLVOAvatar* avatar = (LLVOAvatar*) vobj; if ((mPickRigged) || ((avatar->isSelf()) && (LLFloater::isVisible(gFloaterTools)))) { - LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); + LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); if (hit) { mEnd = intersection; @@ -3914,7 +3917,7 @@ public: } } - if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) + if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) @@ -3934,6 +3937,7 @@ public: LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, // return the face hit LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -3942,12 +3946,30 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co ) { - LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, face_hit, intersection, tex_coord, normal, tangent); + LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, tex_coord, normal, tangent); LLDrawable* drawable = intersect.check(mOctree); return drawable; } +LLDrawable* LLSpatialGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + BOOL pick_unselectable, + S32* face_hit, // return the face hit + LLVector4a* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point +) + +{ + LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, tex_coord, normal, tangent); + LLDrawable* drawable = intersect.check(getOctreeNode()); + + return drawable; +} + LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* texture, LLVertexBuffer* buffer, bool selected, diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 6d3ef33801..c3e9d8ceb9 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -53,6 +53,7 @@ class LLSpatialPartition; class LLSpatialBridge; class LLSpatialGroup; class LLViewerRegion; +class LLReflectionMap; void pushVerts(LLFace* face, U32 mask); @@ -112,9 +113,14 @@ public: LL_ALIGN_16(LLFace* mFace); //associated face F32 mDistance; U32 mDrawMode; - LLMaterialPtr mMaterial; // If this is null, the following parameters are unused. - LLMaterialID mMaterialID; - U32 mShaderMask; + + // Material points here are likely for debugging only and are immaterial (zing!) + LLMaterialPtr mMaterial; + LLPointer<LLGLTFMaterial> mGLTFMaterial; + + LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info + + U32 mShaderMask; U32 mBlendFuncSrc; U32 mBlendFuncDst; BOOL mHasGlow; @@ -122,6 +128,8 @@ public: const LLMatrix4* mSpecularMapMatrix; LLPointer<LLViewerTexture> mNormalMap; const LLMatrix4* mNormalMapMatrix; + LLPointer<LLViewerTexture> mEmissiveMap; + LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent F32 mEnvIntensity; F32 mAlphaMaskCutoff; @@ -313,6 +321,18 @@ public: void drawObjectBox(LLColor4 col); + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + BOOL pick_unselectable, + S32* face_hit, // return the face hit + LLVector4a* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point + ); + + LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;} //LISTENER FUNCTIONS @@ -355,6 +375,9 @@ public: //used by LLVOAVatar to set render order in alpha draw pool to preserve legacy render order behavior LLVOAvatar* mAvatarp = nullptr; U32 mRenderOrder = 0; + // Reflection Probe associated with this node (if any) + LLPointer<LLReflectionMap> mReflectionProbe = nullptr; + } LL_ALIGN_POSTFIX(64); class LLGeometryManager @@ -382,6 +405,7 @@ public: LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, // return the face hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index c3eb70f850..0cdad86a76 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -190,7 +190,7 @@ void LLSprite::updateFace(LLFace &face) { LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, - GL_STREAM_DRAW_ARB); + GL_STREAM_DRAW); buff->allocateBuffer(4, 12, TRUE); face.setGeomIndex(0); face.setIndicesIndex(0); diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index d4fc6f3de2..8f4eb9438b 100644 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -95,14 +95,13 @@ private: }; public: - LLTextureCacheWorker(LLTextureCache* cache, U32 priority, const LLUUID& id, + LLTextureCacheWorker(LLTextureCache* cache, const LLUUID& id, U8* data, S32 datasize, S32 offset, S32 imagesize, // for writes LLTextureCache::Responder* responder) : LLWorkerClass(cache, "LLTextureCacheWorker"), mID(id), mCache(cache), - mPriority(priority), mReadData(NULL), mWriteData(data), mDataSize(datasize), @@ -115,7 +114,6 @@ public: mBytesToRead(0), mBytesRead(0) { - mPriority &= LLWorkerThread::PRIORITY_LOWBITS; } ~LLTextureCacheWorker() { @@ -129,13 +127,12 @@ public: virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest() - handle_t read() { addWork(0, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; } - handle_t write() { addWork(1, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; } + handle_t read() { addWork(0); return mRequestHandle; } + handle_t write() { addWork(1); return mRequestHandle; } bool complete() { return checkWork(); } void ioComplete(S32 bytes) { mBytesRead = bytes; - setPriority(LLWorkerThread::PRIORITY_HIGH | mPriority); } private: @@ -145,7 +142,6 @@ private: protected: LLTextureCache* mCache; - U32 mPriority; LLUUID mID; U8* mReadData; @@ -164,11 +160,11 @@ protected: class LLTextureCacheLocalFileWorker : public LLTextureCacheWorker { public: - LLTextureCacheLocalFileWorker(LLTextureCache* cache, U32 priority, const std::string& filename, const LLUUID& id, + LLTextureCacheLocalFileWorker(LLTextureCache* cache, const std::string& filename, const LLUUID& id, U8* data, S32 datasize, S32 offset, S32 imagesize, // for writes LLTextureCache::Responder* responder) - : LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder), + : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder), mFileName(filename) { @@ -183,6 +179,7 @@ private: bool LLTextureCacheLocalFileWorker::doRead() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; S32 local_size = LLAPRFile::size(mFileName, mCache->getLocalAPRFilePool()); if (local_size > 0 && mFileName.size() > 4) @@ -207,50 +204,6 @@ bool LLTextureCacheLocalFileWorker::doRead() return true; } -#if USE_LFS_READ - if (mFileHandle == LLLFSThread::nullHandle()) - { - mImageLocal = TRUE; - mImageSize = local_size; - if (!mDataSize || mDataSize + mOffset > local_size) - { - mDataSize = local_size - mOffset; - } - if (mDataSize <= 0) - { - // no more data to read - mDataSize = 0; - return true; - } - mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize); - mBytesRead = -1; - mBytesToRead = mDataSize; - setPriority(LLWorkerThread::PRIORITY_LOW | mPriority); - mFileHandle = LLLFSThread::sLocal->read(local_filename, mReadData, mOffset, mDataSize, - new ReadResponder(mCache, mRequestHandle)); - return false; - } - else - { - if (mBytesRead >= 0) - { - if (mBytesRead != mBytesToRead) - { -// LL_WARNS() << "Error reading file from local cache: " << local_filename -// << " Bytes: " << mDataSize << " Offset: " << mOffset -// << " / " << mDataSize << LL_ENDL; - mDataSize = 0; // failed - ll_aligned_free_16(mReadData); - mReadData = NULL; - } - return true; - } - else - { - return false; - } - } -#else if (!mDataSize || mDataSize > local_size) { mDataSize = local_size; @@ -274,7 +227,6 @@ bool LLTextureCacheLocalFileWorker::doRead() mImageLocal = TRUE; } return true; -#endif } bool LLTextureCacheLocalFileWorker::doWrite() @@ -286,12 +238,12 @@ bool LLTextureCacheLocalFileWorker::doWrite() class LLTextureCacheRemoteWorker : public LLTextureCacheWorker { public: - LLTextureCacheRemoteWorker(LLTextureCache* cache, U32 priority, const LLUUID& id, + LLTextureCacheRemoteWorker(LLTextureCache* cache, const LLUUID& id, U8* data, S32 datasize, S32 offset, S32 imagesize, // for writes LLPointer<LLImageRaw> raw, S32 discardlevel, LLTextureCache::Responder* responder) - : LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder), + : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder), mState(INIT), mRawImage(raw), mRawDiscardLevel(discardlevel) @@ -329,6 +281,7 @@ void LLTextureCacheWorker::startWork(S32 param) // - the code supports offset reading but this is actually never exercised in the viewer bool LLTextureCacheRemoteWorker::doRead() { + LL_PROFILE_ZONE_SCOPED; bool done = false; S32 idx = -1; @@ -580,6 +533,7 @@ bool LLTextureCacheRemoteWorker::doRead() // - the code *does not* support offset writing so there are no difference between buffer addresses and start of data bool LLTextureCacheRemoteWorker::doWrite() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; bool done = false; S32 idx = -1; @@ -756,6 +710,7 @@ bool LLTextureCacheRemoteWorker::doWrite() //virtual bool LLTextureCacheWorker::doWork(S32 param) { + LL_PROFILE_ZONE_SCOPED; bool res = false; if (param == 0) // read { @@ -775,11 +730,13 @@ bool LLTextureCacheWorker::doWork(S32 param) //virtual (WORKER THREAD) void LLTextureCacheWorker::finishWork(S32 param, bool completed) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mResponder.notNull()) { bool success = (completed && mDataSize > 0); if (param == 0) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read"); // read if (success) { @@ -789,12 +746,14 @@ void LLTextureCacheWorker::finishWork(S32 param, bool completed) } else { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read fail"); ll_aligned_free_16(mReadData); mReadData = NULL; } } else { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - write"); // write mWriteData = NULL; // we never owned data mDataSize = 0; @@ -806,6 +765,7 @@ void LLTextureCacheWorker::finishWork(S32 param, bool completed) //virtual (MAIN THREAD) void LLTextureCacheWorker::endWork(S32 param, bool aborted) { + LL_PROFILE_ZONE_SCOPED; if (aborted) { // Let the destructor handle any cleanup @@ -861,6 +821,7 @@ LLTextureCache::~LLTextureCache() //virtual S32 LLTextureCache::update(F32 max_time_ms) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static LLFrameTimer timer ; static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds. @@ -874,22 +835,6 @@ S32 LLTextureCache::update(F32 max_time_ms) mCompletedList.clear(); mListMutex.unlock(); - lockWorkers(); - - for (handle_list_t::iterator iter1 = priorty_list.begin(); - iter1 != priorty_list.end(); ++iter1) - { - handle_t handle = *iter1; - handle_map_t::iterator iter2 = mWriters.find(handle); - if(iter2 != mWriters.end()) - { - LLTextureCacheWorker* worker = iter2->second; - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mPriority); - } - } - - unlockWorkers(); - // call 'completed' with workers list unlocked (may call readComplete() or writeComplete() for (responder_list_t::iterator iter1 = completed_list.begin(); iter1 != completed_list.end(); ++iter1) @@ -1323,6 +1268,7 @@ void LLTextureCache::updateEntryTimeStamp(S32 idx, Entry& entry) //update an existing entry, write to header file immediately. bool LLTextureCache::updateEntry(S32& idx, Entry& entry, S32 new_image_size, S32 new_data_size) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; S32 new_body_size = llmax(0, new_data_size - TEXTURE_CACHE_ENTRY_SIZE) ; if(new_image_size == entry.mImageSize && new_body_size == entry.mBodySize) @@ -1872,6 +1818,7 @@ void LLTextureCache::purgeTextures(bool validate) // call lockWorkers() first! LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLTextureCacheWorker* res = NULL; handle_map_t::iterator iter = mReaders.find(handle); if (iter != mReaders.end()) @@ -1883,6 +1830,7 @@ LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle) LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLTextureCacheWorker* res = NULL; handle_map_t::iterator iter = mWriters.find(handle); if (iter != mWriters.end()) @@ -1898,6 +1846,7 @@ LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle) // Reads imagesize from the header, updates timestamp S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLMutexLock lock(&mHeaderMutex); S32 idx = openAndReadEntry(id, entry, false); if (idx >= 0) @@ -1910,6 +1859,7 @@ S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry) // Writes imagesize to the header, updates timestamp S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; mHeaderMutex.lock(); S32 idx = openAndReadEntry(id, entry, true); // read or create mHeaderMutex.unlock(); @@ -1942,13 +1892,14 @@ S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imag // Calls from texture pipeline thread (i.e. LLTextureFetch) -LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id, U32 priority, +LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id, S32 offset, S32 size, ReadResponder* responder) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // Note: checking to see if an entry exists can cause a stall, // so let the thread handle it LLMutexLock lock(&mWorkersMutex); - LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, priority, filename, id, + LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, filename, id, NULL, size, offset, 0, responder); handle_t handle = worker->read(); @@ -1956,13 +1907,14 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filena return handle; } -LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 priority, +LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, S32 offset, S32 size, ReadResponder* responder) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // Note: checking to see if an entry exists can cause a stall, // so let the thread handle it LLMutexLock lock(&mWorkersMutex); - LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id, + LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id, NULL, size, offset, 0, NULL, 0, responder); handle_t handle = worker->read(); @@ -1973,6 +1925,7 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 pri bool LLTextureCache::readComplete(handle_t handle, bool abort) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; lockWorkers(); handle_map_t::iterator iter = mReaders.find(handle); LLTextureCacheWorker* worker = NULL; @@ -2000,7 +1953,7 @@ bool LLTextureCache::readComplete(handle_t handle, bool abort) return (complete || abort); } -LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 priority, +LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel, WriteResponder* responder) @@ -2018,7 +1971,7 @@ LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 prio mDoPurge = !mPurgeEntryList.empty(); } LLMutexLock lock(&mWorkersMutex); - LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id, + LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id, data, datasize, 0, imagesize, rawimage, discardlevel, responder); handle_t handle = worker->write(); @@ -2086,6 +2039,7 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d //return the fast cache location bool LLTextureCache::writeToFastCache(LLUUID image_id, S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; //rescale image if needed if (raw.isNull() || raw->isBufferInvalid() || !raw->getData()) { diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h index e1c752b58e..f2a5978a7c 100644 --- a/indra/newview/lltexturecache.h +++ b/indra/newview/lltexturecache.h @@ -119,13 +119,13 @@ public: void setReadOnly(BOOL read_only) ; S64 initCache(ELLPath location, S64 maxsize, BOOL texture_cache_mismatch); - handle_t readFromCache(const std::string& local_filename, const LLUUID& id, U32 priority, S32 offset, S32 size, + handle_t readFromCache(const std::string& local_filename, const LLUUID& id, S32 offset, S32 size, ReadResponder* responder); - handle_t readFromCache(const LLUUID& id, U32 priority, S32 offset, S32 size, + handle_t readFromCache(const LLUUID& id, S32 offset, S32 size, ReadResponder* responder); bool readComplete(handle_t handle, bool abort); - handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel, + handle_t writeToCache(const LLUUID& id, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel, WriteResponder* responder); LLPointer<LLImageRaw> readFromFastCache(const LLUUID& id, S32& discardlevel); bool writeComplete(handle_t handle, bool abort = false); diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 0ce82a1297..f4649a672b 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -41,12 +41,15 @@ #include "llfolderviewmodel.h" #include "llinventory.h" #include "llinventoryfunctions.h" +#include "llinventoryicon.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" #include "lllineeditor.h" +#include "llmaterialeditor.h" #include "llui.h" #include "llviewerinventory.h" +#include "llviewermenufile.h" // LLFilePickerReplyThread #include "llpermissions.h" #include "llpreviewtexture.h" #include "llsaleinfo.h" @@ -70,19 +73,12 @@ #include "llradiogroup.h" #include "llfloaterreg.h" #include "lllocalbitmaps.h" +#include "lllocalgltfmaterials.h" #include "llerror.h" #include "llavatarappearancedefines.h" -static const S32 LOCAL_TRACKING_ID_COLUMN = 1; - -//static const char CURRENT_IMAGE_NAME[] = "Current Texture"; -//static const char WHITE_IMAGE_NAME[] = "Blank Texture"; -//static const char NO_IMAGE_NAME[] = "None"; - - - //static bool get_is_predefined_texture(LLUUID asset_id) { @@ -181,10 +177,11 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( mOnFloaterCloseCallback(NULL), mSetImageAssetIDCallback(NULL), mOnUpdateImageStatsCallback(NULL), - mBakeTextureEnabled(FALSE) + mBakeTextureEnabled(FALSE), + mInventoryPickType(LLTextureCtrl::PICK_TEXTURE) { - buildFromFile("floater_texture_ctrl.xml"); mCanApplyImmediately = can_apply_immediately; + buildFromFile("floater_texture_ctrl.xml"); setCanMinimize(FALSE); } @@ -255,10 +252,8 @@ void LLFloaterTexturePicker::setActive( BOOL active ) void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b) { mCanApplyImmediately = b; - if (!mCanApplyImmediately) - { - getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE); - } + + getChild<LLUICtrl>("apply_immediate_check")->setValue(mCanApplyImmediately); updateFilterPermMask(); } @@ -416,12 +411,8 @@ BOOL LLFloaterTexturePicker::postBuild() childSetAction("None", LLFloaterTexturePicker::onBtnNone,this); childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this); - - childSetCommitCallback("show_folders_check", onShowFolders, this); - getChildView("show_folders_check")->setVisible( FALSE); - - mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); - mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); + mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); + mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); mInventoryPanel = getChild<LLInventoryPanel>("inventory panel"); @@ -431,12 +422,12 @@ BOOL LLFloaterTexturePicker::postBuild() if(mInventoryPanel) { - U32 filter_types = 0x0; - filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; - filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + // to avoid having to make an assumption about which option is + // selected at startup, we call the same function that is triggered + // when a texture/materials/both choice is made and let it take care + // of setting the filters + refreshInventoryFilter(); - mInventoryPanel->setFilterTypes(filter_types); - //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss. mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); @@ -469,17 +460,13 @@ BOOL LLFloaterTexturePicker::postBuild() mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list"); mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this); - LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + refreshLocalList(); mNoCopyTextureSelected = FALSE; getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview")); childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this); - - if (!mCanApplyImmediately) - { - getChildView("show_folders_check")->setEnabled(FALSE); - } + getChildView("apply_immediate_check")->setEnabled(mCanApplyImmediately); getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this); @@ -507,7 +494,6 @@ void LLFloaterTexturePicker::draw() updateImageStats(); // if we're inactive, gray out "apply immediate" checkbox - getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected); getChildView("Select")->setEnabled(mActive && mCanApply); getChildView("Pipette")->setEnabled(mActive); getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); @@ -522,6 +508,8 @@ void LLFloaterTexturePicker::draw() if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) { + // TODO: Fix this! Picker is not warrantied to be connected to a selection + // LLSelectMgr shouldn't be used in texture picker LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); if (obj) { @@ -545,7 +533,7 @@ void LLFloaterTexturePicker::draw() } getChildView("Default")->setEnabled(mImageAssetID != mDefaultImageAssetID || mTentative); - getChildView("Blank")->setEnabled(mImageAssetID != mBlankImageAssetID || mTentative); + getChildView("Blank")->setEnabled((mImageAssetID != mBlankImageAssetID && mBlankImageAssetID != mDefaultImageAssetID) || mTentative); getChildView("None")->setEnabled(mAllowNoTexture && (!mImageAssetID.isNull() || mTentative)); LLFloater::draw(); @@ -750,8 +738,18 @@ void LLFloaterTexturePicker::onBtnSelect(void* userdata) { if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty()) { - LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); - local_id = LLLocalBitmapMgr::getInstance()->getWorldID(temp_id); + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID temp_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + + if (LLAssetType::AT_MATERIAL == asset_type) + { + local_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(temp_id); + } + else + { + local_id = LLLocalBitmapMgr::getInstance()->getWorldID(temp_id); + } } } @@ -827,9 +825,6 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE); - /*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode); - no idea under which conditions the above is even shown, needs testing. */ - self->getChild<LLButton>("l_add_btn")->setVisible(index == 1 ? TRUE : FALSE); self->getChild<LLButton>("l_rem_btn")->setVisible(index == 1 ? TRUE : FALSE); self->getChild<LLButton>("l_upl_btn")->setVisible(index == 1 ? TRUE : FALSE); @@ -898,11 +893,20 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) // static void LLFloaterTexturePicker::onBtnAdd(void* userdata) { - if (LLLocalBitmapMgr::getInstance()->addUnit() == true) - { - LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; - LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); - } + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata; + + if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true); + } } // static @@ -913,22 +917,32 @@ void LLFloaterTexturePicker::onBtnRemove(void* userdata) if (!selected_items.empty()) { + for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin(); iter != selected_items.end(); iter++) { LLScrollListItem* list_item = *iter; if (list_item) { - LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); - LLLocalBitmapMgr::getInstance()->delUnit(tracking_id); + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + + if (LLAssetType::AT_MATERIAL == asset_type) + { + LLLocalGLTFMaterialMgr::getInstance()->delUnit(tracking_id); + } + else + { + LLLocalBitmapMgr::getInstance()->delUnit(tracking_id); + } } } self->getChild<LLButton>("l_rem_btn")->setEnabled(false); self->getChild<LLButton>("l_upl_btn")->setEnabled(false); - LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + self->refreshLocalList(); } - } // static @@ -944,15 +958,31 @@ void LLFloaterTexturePicker::onBtnUpload(void* userdata) /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!) in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */ - - LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); - std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id); - if (!filename.empty()) - { - LLFloaterReg::showInstance("upload_image", LLSD(filename)); - } + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + if (LLAssetType::AT_MATERIAL == asset_type) + { + std::string filename = LLLocalGLTFMaterialMgr::getInstance()->getFilename(tracking_id); + if (!filename.empty()) + { + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); + if (me) + { + me->loadMaterialFromFile(filename); + } + } + } + else + { + std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id); + if (!filename.empty()) + { + LLFloaterReg::showInstance("upload_image", LLSD(filename)); + } + } } //static @@ -968,8 +998,20 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) if (has_selection) { - LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); - LLUUID inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + LLUUID inworld_id; + + if (LLAssetType::AT_MATERIAL == asset_type) + { + inworld_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id); + } + else + { + inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); + } + if (self->mSetImageAssetIDCallback) { self->mSetImageAssetIDCallback(inworld_id); @@ -986,22 +1028,6 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) } // static -void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data) -{ - LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; - LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; - - if (check_box->get()) - { - picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); - } - else - { - picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS); - } -} - -// static void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data) { LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; @@ -1143,6 +1169,48 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string ) mInventoryPanel->setFilterSubString(search_string); } +void LLFloaterTexturePicker::refreshLocalList() +{ + mLocalScrollCtrl->clearRows(); + + if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } + else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } +} + +void LLFloaterTexturePicker::refreshInventoryFilter() +{ + U32 filter_types = 0x0; + + if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + } + else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + + mInventoryPanel->setFilterTypes(filter_types); +} + void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled) { mModeSelector->setEnabledByValue(1, enabled); @@ -1170,6 +1238,55 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled) onModeSelect(0, this); } +void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type) +{ + mInventoryPickType = type; + refreshLocalList(); + refreshInventoryFilter(); +} + +void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle) +{ + std::vector<std::string>::const_iterator iter = filenames.begin(); + while (iter != filenames.end()) + { + if (!iter->empty()) + { + std::string temp_exten = gDirUtilp->getExtension(*iter); + if (temp_exten == "gltf" || temp_exten == "glb") + { + LLLocalGLTFMaterialMgr::getInstance()->addUnit(*iter); + } + else + { + LLLocalBitmapMgr::getInstance()->addUnit(*iter); + } + } + iter++; + } + + // Todo: this should referesh all pickers, not just a current one + if (!handle.isDead()) + { + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get(); + self->mLocalScrollCtrl->clearRows(); + + if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + } +} + void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te ) { LLUUID inventory_item_id = findItemID(te.getID(), TRUE); @@ -1208,7 +1325,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) mOnCloseCallback(NULL), mOnSelectCallback(NULL), mBorderColor( p.border_color() ), - mAllowNoTexture( FALSE ), + mAllowNoTexture( p.allow_no_texture ), mAllowLocalTexture( TRUE ), mImmediateFilterPermMask( PERM_NONE ), mNonImmediateFilterPermMask( PERM_NONE ), @@ -1217,6 +1334,8 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) mValid( TRUE ), mShowLoadingPlaceholder( TRUE ), mOpenTexPreview(false), + mBakeTextureEnabled(true), + mInventoryPickType(PICK_TEXTURE), mImageAssetID(p.image_id), mDefaultImageAssetID(p.default_image_id), mDefaultImageName(p.default_image_name), @@ -1406,14 +1525,10 @@ void LLTextureCtrl::showPicker(BOOL take_focus) if (texture_floaterp) { texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2)); - } - if (texture_floaterp) - { texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1)); - } - if (texture_floaterp) - { - texture_floaterp->setBakeTextureEnabled(TRUE); + + texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled); + texture_floaterp->setInventoryPickType(mInventoryPickType); } LLFloater* root_floater = gFloaterView->getParentFloater(this); @@ -1521,9 +1636,9 @@ void LLTextureCtrl::onFloaterClose() void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) { - LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); - if( floaterp && getEnabled()) + if( floaterp && getEnabled()) { if (op == TEXTURE_CANCEL) mViewModel->resetDirty(); @@ -1544,15 +1659,15 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) } else { - mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); - LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL; - mImageAssetID = floaterp->getAssetID(); - LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL; + mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); + LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL; + mImageAssetID = floaterp->getAssetID(); + LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL; } if (op == TEXTURE_SELECT && mOnSelectCallback) { - mOnSelectCallback( this, LLSD() ); + mOnSelectCallback(this, LLSD()); } else if (op == TEXTURE_CANCEL && mOnCancelCallback) { @@ -1563,8 +1678,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) // If the "no_commit_on_selection" parameter is set // we commit only when user presses OK in the picker // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. - if (mCommitOnSelection || op == TEXTURE_SELECT) - onCommit(); + if (mCommitOnSelection || op == TEXTURE_SELECT) + { + onCommit(); + } } } } @@ -1609,8 +1726,9 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id ) } } -void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled) +void LLTextureCtrl::setBakeTextureEnabled(bool enabled) { + mBakeTextureEnabled = enabled; LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if (floaterp) { @@ -1618,6 +1736,16 @@ void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled) } } +void LLTextureCtrl::setInventoryPickType(EPickInventoryType type) +{ + mInventoryPickType = type; + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if (floaterp) + { + floaterp->setInventoryPickType(type); + } +} + BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, @@ -1697,7 +1825,7 @@ void LLTextureCtrl::draw() } else//mImageAssetID == LLUUID::null { - mTexturep = NULL; + mTexturep = NULL; } // Border diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index fbb38c4464..0a5a281e76 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -78,6 +78,13 @@ public: TEXTURE_CANCEL } ETexturePickOp; + typedef enum e_pick_inventory_type + { + PICK_TEXTURE_MATERIAL = 0, + PICK_TEXTURE = 1, + PICK_MATERIAL = 2, + } EPickInventoryType; + public: struct Params : public LLInitParam::Block<Params, LLUICtrl::Params> { @@ -101,7 +108,7 @@ public: : image_id("image"), default_image_id("default_image_id"), default_image_name("default_image_name"), - allow_no_texture("allow_no_texture"), + allow_no_texture("allow_no_texture", false), can_apply_immediately("can_apply_immediately"), no_commit_on_selection("no_commit_on_selection", false), label_width("label_width", -1), @@ -212,7 +219,11 @@ public: LLViewerFetchedTexture* getTexture() { return mTexturep; } - void setBakeTextureEnabled(BOOL enabled); + void setBakeTextureEnabled(bool enabled); + bool getBakeTextureEnabled() const { return mBakeTextureEnabled; } + + void setInventoryPickType(EPickInventoryType type); + EPickInventoryType getInventoryPickType() { return mInventoryPickType; }; private: BOOL allowDrop(LLInventoryItem* item); @@ -251,7 +262,8 @@ private: std::string mLoadingPlaceholderString; S32 mLabelWidth; bool mOpenTexPreview; - BOOL mBakeTextureEnabled; + bool mBakeTextureEnabled; + LLTextureCtrl::EPickInventoryType mInventoryPickType; }; ////////////////////////////////////////////////////////////////////////////////////////// @@ -329,9 +341,7 @@ public: //static void onBtnRevert( void* userdata ); static void onBtnBlank(void* userdata); static void onBtnNone(void* userdata); - static void onBtnClear(void* userdata); void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action); - static void onShowFolders(LLUICtrl* ctrl, void* userdata); static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata); void onTextureSelect(const LLTextureEntry& te); @@ -347,7 +357,14 @@ public: void setLocalTextureEnabled(BOOL enabled); void setBakeTextureEnabled(BOOL enabled); + void setInventoryPickType(LLTextureCtrl::EPickInventoryType type); + + static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle); + protected: + void refreshLocalList(); + void refreshInventoryFilter(); + LLPointer<LLViewerTexture> mTexturep; LLView* mOwner; @@ -386,6 +403,7 @@ private: bool mCanApply; bool mCanPreview; bool mPreviewSettingChanged; + LLTextureCtrl::EPickInventoryType mInventoryPickType; texture_selected_callback mTextureSelectedCallback; diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 0edaf40c66..dc10e42446 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -62,8 +62,6 @@ #include "llcorehttputil.h" #include "llhttpretrypolicy.h" -bool LLTextureFetchDebugger::sDebuggerEnabled = false ; - LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheHit("texture_cache_hit"); LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheAttempt("texture_cache_attempt"); LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > LLTextureFetch::sCacheHitRate("texture_cache_hits"); @@ -213,35 +211,17 @@ const std::string sTesterName("TextureFetchTester"); // // Worker State Machine // -// (ASCII art needed) -// -// -// Priority Scheme -// -// [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state -// and other wait states -// [PRIORITY_HIGH, PRIORITY_URGENT) - External event delivered, -// rapidly transitioning through states, -// no waiting allowed -// -// By itself, the above work queue model would fail the concurrency -// and liveness requirements of the interface. A high priority -// request could find itself on the head and stalled for external -// reasons (see VWR-28996). So a few additional constraints are -// required to keep things running: -// * Anything that can make forward progress must be kept at a -// higher priority than anything that can't. -// * On completion of external events, the associated request -// needs to be elevated beyond the normal range to handle -// any data delivery and release any external resource. -// -// This effort is made to keep higher-priority entities moving -// forward in their state machines at every possible step of -// processing. It's not entirely proven that this produces the -// experiencial benefits promised. +// "doWork" will be executed for a given worker on its respective +// LLQueuedThread. If doWork returns true, the worker is treated +// as completed. If doWork returns false, the worker will be +// put on the back of the work queue at the start of the next iteration +// of the mainloop. If a worker is waiting on a resource, it should +// return false as soon as possible and not block to avoid starving +// other workers of cpu cycles. // + ////////////////////////////////////////////////////////////////////////////// // Tuning/Parameterization Constants @@ -262,8 +242,8 @@ static const S32 HTTP_REQUESTS_RANGE_END_MAX = 20000000; ////////////////////////////////////////////////////////////////////////////// namespace { - // The NoOpDeletor is used when passing certain objects (the LLTextureFetchWorker and - // the LLTextureFetchDebugger) in a smart pointer below for passage into + // The NoOpDeletor is used when passing certain objects (the LLTextureFetchWorker) + // in a smart pointer below for passage into // the LLCore::Http libararies. When the smart pointer is destroyed, no // action will be taken since we do not in these cases want the object to // be destroyed at the end of the call. @@ -301,7 +281,6 @@ class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler { friend class LLTextureFetch; - friend class LLTextureFetchDebugger; private: class CacheReadResponder : public LLTextureCache::ReadResponder @@ -386,14 +365,7 @@ private: bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const { // greater priority is "less" - const F32 lpriority = lhs->mImagePriority; - const F32 rpriority = rhs->mImagePriority; - if (lpriority > rpriority) // higher priority - return true; - else if (lpriority < rpriority) - return false; - else - return lhs < rhs; + return lhs->mImagePriority > rhs->mImagePriority; } }; @@ -484,6 +456,9 @@ private: // Locks: Mw void resetFormattedData(); + // get the relative priority of this worker (should map to max virtual size) + F32 getImagePriority() const; + // Locks: Mw void setImagePriority(F32 priority); @@ -500,9 +475,6 @@ private: // Locks: Mw void setupPacketData(); - // Locks: Mw (ctor invokes without lock) - U32 calcWorkPriority(); - // Locks: Mw void removeFromCache(); @@ -573,16 +545,13 @@ private: LLHost mHost; std::string mUrl; U8 mType; - F32 mImagePriority; - U32 mWorkPriority; + F32 mImagePriority; // should map to max virtual size F32 mRequestedPriority; S32 mDesiredDiscard; S32 mSimRequestedDiscard; S32 mRequestedDiscard; S32 mLoadedDiscard; S32 mDecodedDiscard; - S32 mFullWidth; - S32 mFullHeight; LLFrameTimer mRequestedDeltaTimer; LLFrameTimer mFetchDeltaTimer; LLTimer mCacheReadTimer; @@ -923,7 +892,6 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, mHost(host), mUrl(url), mImagePriority(priority), - mWorkPriority(0), mRequestedPriority(0.f), mDesiredDiscard(-1), mSimRequestedDiscard(-1), @@ -970,17 +938,15 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, mCacheReadCount(0U), mCacheWriteCount(0U), mResourceWaitCount(0U), - mFetchRetryPolicy(10.0,3600.0,2.0,10) + mFetchRetryPolicy(10.f,3600.f,2.f,10) { mCanUseNET = mUrl.empty() ; - calcWorkPriority(); mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL; // LL_INFOS(LOG_TXT) << "Create: " << mID << " mHost:" << host << " Discard=" << discard << LL_ENDL; if (!mFetcher->mDebugPause) { - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - addWork(0, work_priority ); + addWork(0); } setDesiredDiscard(discard, size); } @@ -1071,16 +1037,6 @@ void LLTextureFetchWorker::setupPacketData() } // Locks: Mw (ctor invokes without lock) -U32 LLTextureFetchWorker::calcWorkPriority() -{ - //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority()); - static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority(); - - mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE)); - return mWorkPriority; -} - -// Locks: Mw (ctor invokes without lock) void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) { bool prioritize = false; @@ -1088,11 +1044,9 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) { if (!haveWork()) { - calcWorkPriority(); if (!mFetcher->mDebugPause) { - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - addWork(0, work_priority); + addWork(0); } } else if (mDesiredDiscard < discard) @@ -1111,23 +1065,13 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) if ((prioritize && mState == INIT) || mState == DONE) { setState(INIT); - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - setPriority(work_priority); } } // Locks: Mw void LLTextureFetchWorker::setImagePriority(F32 priority) { -// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority()); - F32 delta = fabs(priority - mImagePriority); - if (delta > (mImagePriority * .05f) || mState == DONE) - { - mImagePriority = priority; - calcWorkPriority(); - U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS); - setPriority(work_priority); - } + mImagePriority = priority; //should map to max virtual size, abort if zero } // Locks: Mw @@ -1147,6 +1091,11 @@ void LLTextureFetchWorker::resetFormattedData() mHaveAllData = FALSE; } +F32 LLTextureFetchWorker::getImagePriority() const +{ + return mImagePriority; +} + // Threads: Tmain void LLTextureFetchWorker::startWork(S32 param) { @@ -1156,7 +1105,7 @@ void LLTextureFetchWorker::startWork(S32 param) // Threads: Ttf bool LLTextureFetchWorker::doWork(S32 param) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; if (gNonInteractive) { return true; @@ -1171,20 +1120,23 @@ bool LLTextureFetchWorker::doWork(S32 param) { if (mState < DECODE_IMAGE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - state < decode"); return true; // abort } } - if(mImagePriority < F_ALMOST_ZERO) + if (mImagePriority < F_ALMOST_ZERO) { if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - priority < 0"); LL_DEBUGS(LOG_TXT) << mID << " abort: mImagePriority < F_ALMOST_ZERO" << LL_ENDL; return true; // abort } } if(mState > CACHE_POST && !mCanUseNET && !mCanUseHTTP) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - state > cache_post"); //nowhere to get data, abort. LL_WARNS(LOG_TXT) << mID << " abort, nowhere to get data" << LL_ENDL; return true ; @@ -1206,6 +1158,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == INIT) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - INIT"); mStateTimer.reset(); mFetchTimer.reset(); for(auto i : LOGGED_STATES) @@ -1247,15 +1200,16 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == LOAD_FROM_TEXTURE_CACHE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - LOAD_FROM_TEXTURE_CACHE"); if (mCacheReadHandle == LLTextureCache::nullHandle()) { - U32 cache_priority = mWorkPriority; S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; S32 size = mDesiredSize - offset; if (size <= 0) { setState(CACHE_POST); - return false; + return doWork(param); + // return false; } mFileSize = 0; mLoaded = FALSE; @@ -1264,35 +1218,28 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mUrl.compare(0, 7, "file://") == 0) { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - // read file from local disk ++mCacheReadCount; std::string filename = mUrl.substr(7, std::string::npos); CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); mCacheReadTimer.reset(); - mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority, - offset, size, responder); + mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, offset, size, responder); } else if ((mUrl.empty() || mFTType==FTT_SERVER_BAKE) && mFetcher->canLoadFromCache()) { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - ++mCacheReadCount; CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); mCacheReadTimer.reset(); - mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority, + mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, offset, size, responder);; } else if(!mUrl.empty() && mCanUseHTTP) { - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(WAIT_HTTP_RESOURCE); } else { - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(LOAD_FROM_NETWORK); } } @@ -1325,6 +1272,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == CACHE_POST) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - CACHE_POST"); mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; // Successfully loaded if ((mCachedSize >= mDesiredSize) || mHaveAllData) @@ -1366,6 +1314,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == LOAD_FROM_NETWORK) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - LOAD_FROM_NETWORK"); // Check for retries to previous server failures. F32 wait_seconds; if (mFetchRetryPolicy.shouldRetry(wait_seconds)) @@ -1399,7 +1348,7 @@ bool LLTextureFetchWorker::doWork(S32 param) { if (mFTType != FTT_DEFAULT) { - LL_WARNS(LOG_TXT) << "trying to seek a non-default texture on the sim. Bad!" << LL_ENDL; + LL_WARNS(LOG_TXT) << "Trying to fetch a texture of non-default type by UUID. This probably won't work!" << LL_ENDL; } setUrl(http_url + "/?texture_id=" + mID.asString().c_str()); LL_DEBUGS(LOG_TXT) << "Texture URL: " << mUrl << LL_ENDL; @@ -1427,7 +1376,6 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mCanUseHTTP && !mUrl.empty()) { setState(WAIT_HTTP_RESOURCE); - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if(mWriteToCacheState != NOT_WRITE) { mWriteToCacheState = CAN_WRITE ; @@ -1444,25 +1392,19 @@ bool LLTextureFetchWorker::doWork(S32 param) mSentRequest = QUEUED; mFetcher->addToNetworkQueue(this); recordTextureStart(false); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return false; } else { // Shouldn't need to do anything here - //llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end()); - // Make certain this is in the network queue - //mFetcher->addToNetworkQueue(this); - //recordTextureStart(false); - //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - + //llassert(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end()); return false; } } if (mState == LOAD_FROM_SIMULATOR) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - LOAD_FROM_SIMULATOR"); if (mFormattedImage.isNull()) { mFormattedImage = new LLImageJ2C; @@ -1492,7 +1434,7 @@ bool LLTextureFetchWorker::doWork(S32 param) LL_WARNS(LOG_TXT) << mID << " processSimulatorPackets() failed to load buffer" << LL_ENDL; return true; // failed } - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); + if (mLoadedDiscard < 0) { LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard @@ -1506,7 +1448,6 @@ bool LLTextureFetchWorker::doWork(S32 param) else { mFetcher->addToNetworkQueue(this); // failsafe - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); recordTextureStart(false); } return false; @@ -1514,6 +1455,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_HTTP_RESOURCE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_RESOURCE"); // NOTE: // control the number of the http requests issued for: // 1, not openning too many file descriptors at the same time; @@ -1524,7 +1466,6 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mFetcher->getHttpWaitersCount() || ! acquireHttpSemaphore()) { setState(WAIT_HTTP_RESOURCE2); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); mFetcher->addHttpWaiter(this->mID); ++mResourceWaitCount; return false; @@ -1538,12 +1479,14 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_HTTP_RESOURCE2) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_RESOURCE2"); // Just idle it if we make it to the head... return false; } if (mState == SEND_HTTP_REQ) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - SEND_HTTP_REQ"); // Also used in llmeshrepository static LLCachedControl<bool> disable_range_req(gSavedSettings, "HttpRangeRequestsDisable", false); @@ -1566,7 +1509,6 @@ bool LLTextureFetchWorker::doWork(S32 param) { // We already have all the data, just decode it mLoadedDiscard = mFormattedImage->getDiscardLevel(); - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (mLoadedDiscard < 0) { LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard @@ -1574,7 +1516,8 @@ bool LLTextureFetchWorker::doWork(S32 param) } setState(DECODE_IMAGE); releaseHttpSemaphore(); - return false; + //return false; + return doWork(param); } else { @@ -1635,7 +1578,6 @@ bool LLTextureFetchWorker::doWork(S32 param) // by people with questionable ISPs or networking gear that // doesn't handle these well. mHttpHandle = mFetcher->mHttpRequest->requestGet(mHttpPolicyClass, - mWorkPriority, mUrl, options, mFetcher->mHttpHeaders, @@ -1644,7 +1586,6 @@ bool LLTextureFetchWorker::doWork(S32 param) else { mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass, - mWorkPriority, mUrl, mRequestedOffset, (mRequestedOffset + mRequestedSize) > HTTP_REQUESTS_RANGE_END_MAX @@ -1669,7 +1610,6 @@ bool LLTextureFetchWorker::doWork(S32 param) mHttpActive = true; mFetcher->addToHTTPQueue(mID); recordTextureStart(true); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); setState(WAIT_HTTP_REQ); // fall through @@ -1677,6 +1617,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_HTTP_REQ) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_REQ"); // *NOTE: As stated above, all transitions out of this state should // call releaseHttpSemaphore(). if (mLoaded) @@ -1708,9 +1649,9 @@ bool LLTextureFetchWorker::doWork(S32 param) setState(INIT); mCanUseHTTP = false; mUrl.clear(); - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); releaseHttpSemaphore(); - return false; + //return false; + return doWork(param); } } else if (http_service_unavail == mGetStatus) @@ -1730,7 +1671,7 @@ bool LLTextureFetchWorker::doWork(S32 param) << LL_ENDL; } - if (mFTType != FTT_SERVER_BAKE) + if (mFTType != FTT_SERVER_BAKE && mFTType != FTT_MAP_TILE) { mUrl.clear(); } @@ -1738,7 +1679,6 @@ bool LLTextureFetchWorker::doWork(S32 param) { // Use available data mLoadedDiscard = mFormattedImage->getDiscardLevel(); - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (mLoadedDiscard < 0) { LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard @@ -1746,7 +1686,8 @@ bool LLTextureFetchWorker::doWork(S32 param) } setState(DECODE_IMAGE); releaseHttpSemaphore(); - return false; + //return false; + return doWork(param); } // Fail harder @@ -1863,9 +1804,9 @@ bool LLTextureFetchWorker::doWork(S32 param) { mWriteToCacheState = SHOULD_WRITE ; } - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); releaseHttpSemaphore(); - return false; + //return false; + return doWork(param); } else { @@ -1875,17 +1816,16 @@ bool LLTextureFetchWorker::doWork(S32 param) // an enormous amount of time to load textures. We'll revisit the // various possible timeout components (total request time, connection // time, I/O time, with and without retries, etc.) in the future. - - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); + return false; } } if (mState == DECODE_IMAGE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DECODE_IMAGE"); static LLCachedControl<bool> textures_decode_disabled(gSavedSettings, "TextureDecodeDisabled", false); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it if (textures_decode_disabled) { // for debug use, don't decode @@ -1924,25 +1864,20 @@ bool LLTextureFetchWorker::doWork(S32 param) mAuxImage = NULL; llassert_always(mFormattedImage.notNull()); S32 discard = mHaveAllData ? 0 : mLoadedDiscard; - U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority; mDecoded = FALSE; setState(DECODE_IMAGE_UPDATE); LL_DEBUGS(LOG_TXT) << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard << " All Data: " << mHaveAllData << LL_ENDL; - mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux, + mDecodeHandle = LLAppViewer::getImageDecodeThread()->decodeImage(mFormattedImage, discard, mNeedsAux, new DecodeResponder(mFetcher, mID, this)); // fall though } if (mState == DECODE_IMAGE_UPDATE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DECODE_IMAGE_UPDATE"); if (mDecoded) { - if(mFetcher->getFetchDebugger() && !mInLocalCache) - { - mFetcher->getFetchDebugger()->addHistoryEntry(this); - } - mDecodeTime = mDecodeTimer.getElapsedTimeF32(); if (mDecodedDiscard < 0) @@ -1954,9 +1889,9 @@ bool LLTextureFetchWorker::doWork(S32 param) llassert_always(mDecodeHandle == 0); mFormattedImage = NULL; ++mRetryAttempt; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(INIT); - return false; + //return false; + return doWork(param); } else { @@ -1969,7 +1904,6 @@ bool LLTextureFetchWorker::doWork(S32 param) llassert_always(mRawImage.notNull()); LL_DEBUGS(LOG_TXT) << mID << ": Decoded. Discard: " << mDecodedDiscard << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); setState(WRITE_TO_CACHE); } // fall through @@ -1982,12 +1916,14 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WRITE_TO_CACHE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WRITE_TO_CACHE"); if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull()) { // If we're in a local cache or we didn't actually receive any new data, // or we failed to load anything, skip setState(DONE); - return false; + //return false; + return doWork(param); } S32 datasize = mFormattedImage->getDataSize(); if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed. @@ -2002,8 +1938,6 @@ bool LLTextureFetchWorker::doWork(S32 param) } } llassert_always(datasize); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - U32 cache_priority = mWorkPriority; mWritten = FALSE; setState(WAIT_ON_WRITE); ++mCacheWriteCount; @@ -2014,7 +1948,7 @@ bool LLTextureFetchWorker::doWork(S32 param) // So make sure users of getRequestFinished() does not attempt to modify image while // fetcher is working mCacheWriteTimer.reset(); - mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority, + mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, mFormattedImage->getData(), datasize, mFileSize, mRawImage, mDecodedDiscard, responder); // fall through @@ -2022,6 +1956,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == WAIT_ON_WRITE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_ON_WRITE"); if (writeToCacheComplete()) { mCacheWriteTime = mCacheWriteTimer.getElapsedTimeF32(); @@ -2043,6 +1978,7 @@ bool LLTextureFetchWorker::doWork(S32 param) if (mState == DONE) { + LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DONE"); if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard) { // More data was requested, return to INIT @@ -2050,12 +1986,11 @@ bool LLTextureFetchWorker::doWork(S32 param) LL_DEBUGS(LOG_TXT) << mID << " more data requested, returning to INIT: " << " mDecodedDiscard " << mDecodedDiscard << ">= 0 && mDesiredDiscard " << mDesiredDiscard << "<" << " mDecodedDiscard " << mDecodedDiscard << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - return false; + // return false; + return doWork(param); } else { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); mFetchTime = mFetchTimer.getElapsedTimeF32(); return true; } @@ -2068,6 +2003,7 @@ bool LLTextureFetchWorker::doWork(S32 param) // virtual void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { + LL_PROFILE_ZONE_SCOPED; static LLCachedControl<bool> log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog", false); static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator", false); static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic", false) ; @@ -2177,9 +2113,10 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe // Threads: Tmain void LLTextureFetchWorker::endWork(S32 param, bool aborted) { + LL_PROFILE_ZONE_SCOPED; if (mDecodeHandle != 0) { - mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false); + // LL::ThreadPool has no operation to cancel a particular work item mDecodeHandle = 0; } mFormattedImage = NULL; @@ -2192,6 +2129,7 @@ void LLTextureFetchWorker::endWork(S32 param, bool aborted) // virtual void LLTextureFetchWorker::finishWork(S32 param, bool completed) { + LL_PROFILE_ZONE_SCOPED; // The following are required in case the work was aborted if (mCacheReadHandle != LLTextureCache::nullHandle()) { @@ -2445,7 +2383,6 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response, } mLoaded = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); if (LLViewerStatsRecorder::instanceExists()) { @@ -2461,6 +2398,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response, void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image, S32 imagesize, BOOL islocal) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLMutexLock lock(&mWorkMutex); // +Mw if (mState != LOAD_FROM_TEXTURE_CACHE) { @@ -2480,7 +2418,6 @@ void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* ima } } mLoaded = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw // Threads: Ttc @@ -2493,7 +2430,6 @@ void LLTextureFetchWorker::callbackCacheWrite(bool success) return; } mWritten = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw ////////////////////////////////////////////////////////////////////////////// @@ -2532,7 +2468,6 @@ void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImag } mDecoded = TRUE; // LL_INFOS(LOG_TXT) << mID << " : DECODE COMPLETE " << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); } // -Mw ////////////////////////////////////////////////////////////////////////////// @@ -2595,7 +2530,17 @@ void LLTextureFetchWorker::recordTextureDone(bool is_http, F64 byte_count) ////////////////////////////////////////////////////////////////////////////// // public -LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode) +std::string LLTextureFetch::getStateString(S32 state) +{ + if (state < 0 || state > sizeof(e_state_name) / sizeof(char*)) + { + return llformat("%d", state); + } + + return e_state_name[state]; +} + +LLTextureFetch::LLTextureFetch(LLTextureCache* cache, bool threaded, bool qa_mode) : LLWorkerThread("TextureFetch", threaded, true), mDebugCount(0), mDebugPause(FALSE), @@ -2604,7 +2549,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image mQueueMutex(), mNetworkQueueMutex(), mTextureCache(cache), - mImageDecodeThread(imagedecodethread), mTextureBandwidth(0), mHTTPTextureBits(0), mTotalHTTPRequests(0), @@ -2619,10 +2563,8 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image mTotalCacheReadCount(0U), mTotalCacheWriteCount(0U), mTotalResourceWaitCount(0U), - mFetchDebugger(NULL), mFetchSource(LLTextureFetch::FROM_ALL), mOriginFetchSource(LLTextureFetch::FROM_ALL), - mFetcherLocked(FALSE), mTextureInfoMainThread(false) { mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS"); @@ -2643,21 +2585,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image mHttpLowWater = HTTP_NONPIPE_REQUESTS_LOW_WATER; mHttpSemaphore = 0; - // Conditionally construct debugger object after 'this' is - // fully initialized. - LLTextureFetchDebugger::sDebuggerEnabled = gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"); - if(LLTextureFetchDebugger::isEnabled()) - { - mFetchDebugger = new LLTextureFetchDebugger(this, cache, imagedecodethread) ; - mFetchSource = (e_tex_source)gSavedSettings.getS32("TextureFetchSource"); - if(mFetchSource < 0 && mFetchSource >= INVALID_SOURCE) - { - mFetchSource = LLTextureFetch::FROM_ALL; - gSavedSettings.setS32("TextureFetchSource", 0); - } - mOriginFetchSource = mFetchSource; - } - // If that test log has ben requested but not yet created, create it if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName)) { @@ -2686,19 +2613,13 @@ LLTextureFetch::~LLTextureFetch() delete mHttpRequest; mHttpRequest = NULL; - delete mFetchDebugger; - mFetchDebugger = NULL; - // ~LLQueuedThread() called here } bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http) { - if(mFetcherLocked) - { - return false; - } + LL_PROFILE_ZONE_SCOPED; if (mDebugPause) { return false; @@ -2773,6 +2694,11 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const return false; // need to wait for previous aborted request to complete } worker->lockWorkMutex(); // +Mw + if (worker->mState == LLTextureFetchWorker::DONE && worker->mDesiredSize == llmax(desired_size, TEXTURE_CACHE_ENTRY_SIZE) && worker->mDesiredDiscard == desired_discard) { + worker->unlockWorkMutex(); // -Mw + + return false; // similar request has failed or is in a transitional state + } worker->mActiveCount++; worker->mNeedsAux = needs_aux; worker->setImagePriority(priority); @@ -2786,7 +2712,7 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const worker->setState(LLTextureFetchWorker::INIT); worker->unlockWorkMutex(); // -Mw - worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); + worker->addWork(0); } else { @@ -2818,6 +2744,7 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const // protected void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker) { + LL_PROFILE_ZONE_SCOPED; lockQueue(); // +Mfq bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ; unlockQueue(); // -Mfq @@ -2839,6 +2766,7 @@ void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker) // Threads: T* void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq size_t erased = mNetworkQueue.erase(worker->mID); if (cancel && erased > 0) @@ -2852,6 +2780,7 @@ void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool c // protected void LLTextureFetch::addToHTTPQueue(const LLUUID& id) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.insert(id); mTotalHTTPRequests++; @@ -2860,6 +2789,7 @@ void LLTextureFetch::addToHTTPQueue(const LLUUID& id) // Threads: T* void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq mHTTPTextureQueue.erase(id); mHTTPTextureBits += received_size; // Approximate - does not include header bits @@ -2872,6 +2802,7 @@ void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_siz // Threads: T* void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) { + LL_PROFILE_ZONE_SCOPED; lockQueue(); // +Mfq LLTextureFetchWorker* worker = getWorkerAfterLock(id); if (worker) @@ -2898,6 +2829,7 @@ void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) // Threads: T* void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel) { + LL_PROFILE_ZONE_SCOPED; if(!worker) { return; @@ -2967,6 +2899,7 @@ U32 LLTextureFetch::getTotalNumHTTPRequests() // Locks: Mfq LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id) { + LL_PROFILE_ZONE_SCOPED; LLTextureFetchWorker* res = NULL; map_t::iterator iter = mRequestMap.find(id); if (iter != mRequestMap.end()) @@ -2990,6 +2923,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux, LLCore::HttpStatus& last_http_get_status) { + LL_PROFILE_ZONE_SCOPED; bool res = false; LLTextureFetchWorker* worker = getWorker(id); if (worker) @@ -3004,7 +2938,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, if (!mDebugPause) { // LL_WARNS(LOG_TXT) << "Adding work for inactive worker: " << id << LL_ENDL; - worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); + worker->addWork(0); } } else if (worker->checkWork()) @@ -3080,16 +3014,19 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, // Threads: T* bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) { - bool res = false; - LLTextureFetchWorker* worker = getWorker(id); - if (worker) - { - worker->lockWorkMutex(); // +Mw - worker->setImagePriority(priority); - worker->unlockWorkMutex(); // -Mw - res = true; - } - return res; + LL_PROFILE_ZONE_SCOPED; + mRequestQueue.tryPost([=]() + { + LLTextureFetchWorker* worker = getWorker(id); + if (worker) + { + worker->lockWorkMutex(); // +Mw + worker->setImagePriority(priority); + worker->unlockWorkMutex(); // -Mw + } + }); + + return true; } // Replicates and expands upon the base class's @@ -3106,6 +3043,7 @@ bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) //virtual S32 LLTextureFetch::getPending() { + LL_PROFILE_ZONE_SCOPED; S32 res; lockData(); // +Ct { @@ -3139,7 +3077,7 @@ bool LLTextureFetch::runCondition() } // -Mfq return ! (have_no_commands - && (mRequestQueue.empty() && mIdleThread)); // From base class + && (mRequestQueue.size() == 0 && mIdleThread)); // From base class } ////////////////////////////////////////////////////////////////////////////// @@ -3147,6 +3085,7 @@ bool LLTextureFetch::runCondition() // Threads: Ttf void LLTextureFetch::commonUpdate() { + LL_PROFILE_ZONE_SCOPED; // Update low/high water levels based on pipelining. We pick // up setting eventually, so the semaphore/request level can // fall outside the [0..HIGH_WATER] range. Expect that. @@ -3183,6 +3122,7 @@ void LLTextureFetch::commonUpdate() //virtual S32 LLTextureFetch::update(F32 max_time_ms) { + LL_PROFILE_ZONE_SCOPED; static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS", 3000.0); { @@ -3213,11 +3153,6 @@ S32 LLTextureFetch::update(F32 max_time_ms) commonUpdate(); } - if (mFetchDebugger) - { - mFetchDebugger->tryToStopDebug(); //check if need to stop debugger. - } - return res; } @@ -3233,18 +3168,6 @@ void LLTextureFetch::shutDownTextureCacheThread() } } -// called in the MAIN thread after the ImageDecodeThread shuts down. -// -// Threads: Tmain -void LLTextureFetch::shutDownImageDecodeThread() -{ - if(mImageDecodeThread) - { - llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ; - mImageDecodeThread = NULL ; - } -} - // Threads: Ttf void LLTextureFetch::startThread() { @@ -3266,6 +3189,7 @@ void LLTextureFetch::endThread() // Threads: Ttf void LLTextureFetch::threadedUpdate() { + LL_PROFILE_ZONE_SCOPED; llassert_always(mHttpRequest); #if 0 @@ -3301,6 +3225,7 @@ void LLTextureFetch::threadedUpdate() // Threads: Tmain void LLTextureFetch::sendRequestListToSimulators() { + LL_PROFILE_ZONE_SCOPED; // All requests const F32 REQUEST_DELTA_TIME = 0.10f; // 10 fps @@ -3351,7 +3276,6 @@ void LLTextureFetch::sendRequestListToSimulators() req->mLastPacket >= req->mTotalPackets-1) { // We have all the packets... make sure this is high priority -// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority); continue; } F32 elapsed = req->mRequestedDeltaTimer.getElapsedTimeF32(); @@ -3400,6 +3324,7 @@ void LLTextureFetch::sendRequestListToSimulators() gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } S32 packet = req->mLastPacket + 1; + LL_INFOS() << req->mID << ": " << req->mImagePriority << LL_ENDL; gMessageSystem->nextBlockFast(_PREHASH_RequestImage); gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID); gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, (S8)req->mDesiredDiscard); @@ -3498,6 +3423,7 @@ void LLTextureFetch::sendRequestListToSimulators() // Locks: Mw bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) { + LL_PROFILE_ZONE_SCOPED; mRequestedDeltaTimer.reset(); if (index >= mTotalPackets) { @@ -3530,6 +3456,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) void LLTextureFetchWorker::setState(e_state new_state) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mFTType == FTT_SERVER_BAKE) { // NOTE: turning on these log statements is a reliable way to get @@ -3551,7 +3478,7 @@ void LLTextureFetchWorker::setState(e_state new_state) mSkippedStatesTime += d_time; } } - + mStateTimer.reset(); mState = new_state; } @@ -3560,6 +3487,7 @@ void LLTextureFetchWorker::setState(e_state new_state) bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data) { + LL_PROFILE_ZONE_SCOPED; LLTextureFetchWorker* worker = getWorker(id); bool res = true; @@ -3611,7 +3539,6 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 llassert_always(totalbytes > 0); llassert_always(data_size == FIRST_PACKET_SIZE || data_size == worker->mFileSize); res = worker->insertPacket(0, data, data_size); - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->setState(LLTextureFetchWorker::LOAD_FROM_SIMULATOR); worker->unlockWorkMutex(); // -Mw return res; @@ -3621,6 +3548,7 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 // Threads: T* bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data) { + LL_PROFILE_ZONE_SCOPED; LLTextureFetchWorker* worker = getWorker(id); bool res = true; @@ -3661,7 +3589,6 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1 if ((worker->mState == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) || (worker->mState == LLTextureFetchWorker::LOAD_FROM_NETWORK)) { - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->setState(LLTextureFetchWorker::LOAD_FROM_SIMULATOR); } else @@ -3706,10 +3633,23 @@ BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id) return from_cache ; } +S32 LLTextureFetch::getFetchState(const LLUUID& id) +{ + S32 state = LLTextureFetchWorker::INVALID; + LLTextureFetchWorker* worker = getWorker(id); + if (worker && worker->haveWork()) + { + state = worker->mState; + } + + return state; +} + // Threads: T* S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http) { + LL_PROFILE_ZONE_SCOPED; S32 state = LLTextureFetchWorker::INVALID; F32 data_progress = 0.0f; F32 requested_priority = 0.0f; @@ -3745,7 +3685,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r { requested_priority = worker->mImagePriority; } - fetch_priority = worker->getPriority(); + fetch_priority = worker->getImagePriority(); can_use_http = worker->getCanUseHTTP() ; worker->unlockWorkMutex(); // -Mw } @@ -3759,19 +3699,6 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r void LLTextureFetch::dump() { - LL_INFOS(LOG_TXT) << "LLTextureFetch REQUESTS:" << LL_ENDL; - for (request_queue_t::iterator iter = mRequestQueue.begin(); - iter != mRequestQueue.end(); ++iter) - { - LLQueuedThread::QueuedRequest* qreq = *iter; - LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq; - LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass(); - LL_INFOS(LOG_TXT) << " ID: " << worker->mID - << " PRI: " << llformat("0x%08x",wreq->getPriority()) - << " STATE: " << sStateDescs[worker->mState] - << LL_ENDL; - } - LL_INFOS(LOG_TXT) << "LLTextureFetch ACTIVE_HTTP:" << LL_ENDL; for (queue_t::const_iterator iter(mHTTPTextureQueue.begin()); mHTTPTextureQueue.end() != iter; @@ -3838,6 +3765,7 @@ bool LLTextureFetch::isHttpWaiter(const LLUUID & tid) // Locks: -Mw (must not hold any worker when called) void LLTextureFetch::releaseHttpWaiters() { + LL_PROFILE_ZONE_SCOPED; // Use mHttpSemaphore rather than mHTTPTextureQueue.size() // to avoid a lock. if (mHttpSemaphore >= mHttpLowWater) @@ -3934,7 +3862,6 @@ void LLTextureFetch::releaseHttpWaiters() } worker->setState(LLTextureFetchWorker::SEND_HTTP_REQ); - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); worker->unlockWorkMutex(); // -Mw removeHttpWaiter(worker->mID); @@ -4024,6 +3951,7 @@ void LLTextureFetch::commandDataBreak() // Threads: T* void LLTextureFetch::cmdEnqueue(TFRequest * req) { + LL_PROFILE_ZONE_SCOPED; lockQueue(); // +Mfq mCommands.push_back(req); unlockQueue(); // -Mfq @@ -4034,6 +3962,7 @@ void LLTextureFetch::cmdEnqueue(TFRequest * req) // Threads: T* LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue() { + LL_PROFILE_ZONE_SCOPED; TFRequest * ret = 0; lockQueue(); // +Mfq @@ -4050,6 +3979,7 @@ LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue() // Threads: Ttf void LLTextureFetch::cmdDoWork() { + LL_PROFILE_ZONE_SCOPED; if (mDebugPause) { return; // debug: don't do any work @@ -4140,7 +4070,7 @@ TFReqSendMetrics::~TFReqSendMetrics() bool TFReqSendMetrics::doWork(LLTextureFetch * fetcher) { - static const U32 report_priority(1); + LL_PROFILE_ZONE_SCOPED; //if (! gViewerAssetStatsThread1) // return true; @@ -4183,7 +4113,6 @@ TFReqSendMetrics::doWork(LLTextureFetch * fetcher) // Don't care about handle, this is a fire-and-forget operation. LLCoreHttpUtil::requestPostWithLLSD(&fetcher->getHttpRequest(), fetcher->getMetricsPolicyClass(), - report_priority, mCapsURL, mStatsSD, LLCore::HttpOptions::ptr_t(), @@ -4245,971 +4174,6 @@ truncate_viewer_metrics(int max_regions, LLSD & metrics) } // end of anonymous namespace - -/////////////////////////////////////////////////////////////////////////////////////////// -//Start LLTextureFetchDebugger -/////////////////////////////////////////////////////////////////////////////////////////// -//--------------------- -class LLDebuggerCacheReadResponder : public LLTextureCache::ReadResponder -{ -public: - LLDebuggerCacheReadResponder(LLTextureFetchDebugger* debugger, S32 id, LLImageFormatted* image) - : mDebugger(debugger), mID(id) - { - setImage(image); - } - virtual void completed(bool success) - { - mDebugger->callbackCacheRead(mID, success, mFormattedImage, mImageSize, mImageLocal); - } -private: - LLTextureFetchDebugger* mDebugger; - S32 mID; -}; - -class LLDebuggerCacheWriteResponder : public LLTextureCache::WriteResponder -{ -public: - LLDebuggerCacheWriteResponder(LLTextureFetchDebugger* debugger, S32 id) - : mDebugger(debugger), mID(id) - { - } - virtual void completed(bool success) - { - mDebugger->callbackCacheWrite(mID, success); - } -private: - LLTextureFetchDebugger* mDebugger; - S32 mID; -}; - -class LLDebuggerDecodeResponder : public LLImageDecodeThread::Responder -{ -public: - LLDebuggerDecodeResponder(LLTextureFetchDebugger* debugger, S32 id) - : mDebugger(debugger), mID(id) - { - } - virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) - { - mDebugger->callbackDecoded(mID, success, raw, aux); - } -private: - LLTextureFetchDebugger* mDebugger; - S32 mID; -}; - - -LLTextureFetchDebugger::LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) : - LLCore::HttpHandler(), - mFetcher(fetcher), - mTextureCache(cache), - mImageDecodeThread(imagedecodethread), - mHttpHeaders(), - mHttpPolicyClass(fetcher->getPolicyClass()), - mNbCurlCompleted(0), - mTempIndex(0), - mHistoryListIndex(0) -{ - init(); -} - -LLTextureFetchDebugger::~LLTextureFetchDebugger() -{ - mFetchingHistory.clear(); - mStopDebug = TRUE; - tryToStopDebug(); -} - -void LLTextureFetchDebugger::init() -{ - setDebuggerState(IDLE); - - mCacheReadTime = -1.f; - mCacheWriteTime = -1.f; - mDecodingTime = -1.f; - mHTTPTime = -1.f; - mGLCreationTime = -1.f; - - mTotalFetchingTime = 0.f; - mRefetchVisCacheTime = -1.f; - mRefetchVisHTTPTime = -1.f; - mRefetchAllCacheTime = -1.f; - mRefetchAllHTTPTime = -1.f; - - mNumFetchedTextures = 0; - mNumCacheHits = 0; - mNumVisibleFetchedTextures = 0; - mNumVisibleFetchingRequests = 0; - mFetchedData = 0; - mDecodedData = 0; - mVisibleFetchedData = 0; - mVisibleDecodedData = 0; - mRenderedData = 0; - mRenderedDecodedData = 0; - mFetchedPixels = 0; - mRenderedPixels = 0; - mRefetchedVisData = 0; - mRefetchedVisPixels = 0; - mRefetchedAllData = 0; - mRefetchedAllPixels = 0; - - mFreezeHistory = FALSE; - mStopDebug = FALSE; - mClearHistory = FALSE; - mRefetchNonVis = FALSE; - - mNbCurlRequests = 0; - - if (! mHttpHeaders) - { - mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); - mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_IMAGE_X_J2C); - } -} - -void LLTextureFetchDebugger::startWork(e_debug_state state) -{ - switch(state) - { - case IDLE: - break; - case START_DEBUG: - startDebug(); - break; - case READ_CACHE: - debugCacheRead(); - break; - case WRITE_CACHE: - debugCacheWrite(); - break; - case DECODING: - debugDecoder(); - break; - case HTTP_FETCHING: - debugHTTP(); - break; - case GL_TEX: - debugGLTextureCreation(); - break; - case REFETCH_VIS_CACHE: - debugRefetchVisibleFromCache(); - break; - case REFETCH_VIS_HTTP: - debugRefetchVisibleFromHTTP(); - break; - case REFETCH_ALL_CACHE: - debugRefetchAllFromCache(); - break; - case REFETCH_ALL_HTTP: - debugRefetchAllFromHTTP(); - break; - default: - break; - } - return; -} - -void LLTextureFetchDebugger::startDebug() -{ - //lock the fetcher - mFetcher->lockFetcher(true); - mFreezeHistory = TRUE; - mFetcher->resetLoadSource(); - - //clear the current fetching queue - gTextureList.clearFetchingRequests(); - - setDebuggerState(START_DEBUG); -} - -bool LLTextureFetchDebugger::processStartDebug(F32 max_time) -{ - mTimer.reset(); - - //wait for all works to be done - while(1) - { - S32 pending = 0; - pending += LLAppViewer::getTextureCache()->update(1); - pending += LLAppViewer::getImageDecodeThread()->update(1); - // pending += LLAppViewer::getTextureFetch()->update(1); // This causes infinite recursion in some cases - pending += mNbCurlRequests; - if(!pending) - { - break; - } - - if(mTimer.getElapsedTimeF32() > max_time) - { - return false; - } - } - - //collect statistics - mTotalFetchingTime = gTextureTimer.getElapsedTimeF32() - mTotalFetchingTime; - - std::set<LLUUID> fetched_textures; - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size; i++) - { - bool in_list = true; - if(fetched_textures.find(mFetchingHistory[i].mID) == fetched_textures.end()) - { - fetched_textures.insert(mFetchingHistory[i].mID); - in_list = false; - } - - std::vector<LLViewerFetchedTexture*> textures; - LLViewerTextureManager::findFetchedTextures(mFetchingHistory[i].mID, textures); - std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin(); - while (iter != textures.end()) - { - LLViewerFetchedTexture* tex = *iter++; - // fetched data will be counted for both ui and regular elements - if (tex && tex->isJustBound()) //visible - { - if (!in_list) - { - mNumVisibleFetchedTextures++; - } - mNumVisibleFetchingRequests++; - - mVisibleFetchedData += mFetchingHistory[i].mFetchedSize; - mVisibleDecodedData += mFetchingHistory[i].mDecodedSize; - - if (tex->getDiscardLevel() >= mFetchingHistory[i].mDecodedLevel) - { - mRenderedData += mFetchingHistory[i].mFetchedSize; - mRenderedDecodedData += mFetchingHistory[i].mDecodedSize; - mRenderedPixels += tex->getWidth() * tex->getHeight(); - } - } - } - } - - mNumFetchedTextures = fetched_textures.size(); - - return true; -} - -void LLTextureFetchDebugger::tryToStopDebug() -{ - if(!mStopDebug) - { - return; - } - - //clear the current debug work - S32 size = mFetchingHistory.size(); - switch(mDebuggerState) - { - case READ_CACHE: - for(S32 i = 0 ; i < size; i++) - { - if (mFetchingHistory[i]. mCacheHandle != LLTextureCache::nullHandle()) - { - mTextureCache->readComplete(mFetchingHistory[i].mCacheHandle, true); - } - } - break; - case WRITE_CACHE: - for(S32 i = 0 ; i < size; i++) - { - if (mFetchingHistory[i].mCacheHandle != LLTextureCache::nullHandle()) - { - mTextureCache->writeComplete(mFetchingHistory[i].mCacheHandle, true); - } - } - break; - case DECODING: - break; - case HTTP_FETCHING: - break; - case GL_TEX: - break; - case REFETCH_VIS_CACHE: - break; - case REFETCH_VIS_HTTP: - break; - case REFETCH_ALL_CACHE: - mRefetchList.clear(); - break; - case REFETCH_ALL_HTTP: - mRefetchList.clear(); - break; - default: - break; - } - - if(update(0.005f)) - { - //unlock the fetcher - mFetcher->lockFetcher(false); - mFetcher->resetLoadSource(); - mFreezeHistory = FALSE; - mStopDebug = FALSE; - - if(mClearHistory) - { - mFetchingHistory.clear(); - mHandleToFetchIndex.clear(); - init(); - mTotalFetchingTime = gTextureTimer.getElapsedTimeF32(); //reset - } - } -} - -//called in the main thread and when the fetching queue is empty -void LLTextureFetchDebugger::clearHistory() -{ - mClearHistory = TRUE; -} - -void LLTextureFetchDebugger::addHistoryEntry(LLTextureFetchWorker* worker) -{ - if(worker->mRawImage.isNull() || worker->mFormattedImage.isNull()) - { - return; - } - - if(mFreezeHistory) - { - if(mDebuggerState == REFETCH_VIS_CACHE || mDebuggerState == REFETCH_VIS_HTTP) - { - mRefetchedVisPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); - mRefetchedVisData += worker->mFormattedImage->getDataSize(); - } - else - { - mRefetchedAllPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); - mRefetchedAllData += worker->mFormattedImage->getDataSize(); - - // refetch list only requests/creates normal images, so requesting ui='false' - LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(worker->mID, TEX_LIST_STANDARD); - if(tex && mRefetchList[tex].begin() != mRefetchList[tex].end()) - { - if(worker->mDecodedDiscard == mFetchingHistory[mRefetchList[tex][0]].mDecodedLevel) - { - mRefetchList[tex].erase(mRefetchList[tex].begin()); - } - } - } - return; - } - - if(worker->mInCache) - { - mNumCacheHits++; - } - mFetchedData += worker->mFormattedImage->getDataSize(); - mDecodedData += worker->mRawImage->getDataSize(); - mFetchedPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight(); - - mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mDecodedDiscard, - worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize())); -} - -void LLTextureFetchDebugger::lockCache() -{ -} - -void LLTextureFetchDebugger::unlockCache() -{ -} - -void LLTextureFetchDebugger::debugCacheRead() -{ - lockCache(); - llassert_always(mDebuggerState == IDLE); - mTimer.reset(); - setDebuggerState(READ_CACHE); - mCacheReadTime = -1.f; - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - mFetchingHistory[i].mFormattedImage = NULL; - mFetchingHistory[i].mCacheHandle = mTextureCache->readFromCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, 0, mFetchingHistory[i].mFetchedSize, - new LLDebuggerCacheReadResponder(this, i, mFetchingHistory[i].mFormattedImage)); - } -} - -void LLTextureFetchDebugger::clearCache() -{ - S32 size = mFetchingHistory.size(); - { - std::set<LLUUID> deleted_list; - for(S32 i = 0 ; i < size ; i++) - { - if(deleted_list.find(mFetchingHistory[i].mID) == deleted_list.end()) - { - deleted_list.insert(mFetchingHistory[i].mID); - mTextureCache->removeFromCache(mFetchingHistory[i].mID); - } - } - } -} - -void LLTextureFetchDebugger::debugCacheWrite() -{ - //remove from cache - clearCache(); - - lockCache(); - llassert_always(mDebuggerState == IDLE); - mTimer.reset(); - setDebuggerState(WRITE_CACHE); - mCacheWriteTime = -1.f; - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - if(mFetchingHistory[i].mFormattedImage.notNull()) - { - mFetchingHistory[i].mCacheHandle = mTextureCache->writeToCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, - mFetchingHistory[i].mFormattedImage->getData(), mFetchingHistory[i].mFetchedSize, - mFetchingHistory[i].mDecodedLevel == 0 ? mFetchingHistory[i].mFetchedSize : mFetchingHistory[i].mFetchedSize + 1, - NULL, 0, new LLDebuggerCacheWriteResponder(this, i)); - } - } -} - -void LLTextureFetchDebugger::lockDecoder() -{ -} - -void LLTextureFetchDebugger::unlockDecoder() -{ -} - -void LLTextureFetchDebugger::debugDecoder() -{ - lockDecoder(); - llassert_always(mDebuggerState == IDLE); - mTimer.reset(); - setDebuggerState(DECODING); - mDecodingTime = -1.f; - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - if(mFetchingHistory[i].mFormattedImage.isNull()) - { - continue; - } - - mImageDecodeThread->decodeImage(mFetchingHistory[i].mFormattedImage, LLWorkerThread::PRIORITY_NORMAL, - mFetchingHistory[i].mDecodedLevel, mFetchingHistory[i].mNeedsAux, - new LLDebuggerDecodeResponder(this, i)); - } -} - -void LLTextureFetchDebugger::debugHTTP() -{ - llassert_always(mDebuggerState == IDLE); - - LLViewerRegion* region = gAgent.getRegion(); - if (!region) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Current region undefined. Cannot fetch textures through HTTP." << LL_ENDL; - return; - } - - mHTTPUrl = region->getViewerAssetUrl(); - if (mHTTPUrl.empty()) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Current region URL undefined. Cannot fetch textures through HTTP." << LL_ENDL; - return; - } - - mTimer.reset(); - setDebuggerState(HTTP_FETCHING); - mHTTPTime = -1.f; - - S32 size = mFetchingHistory.size(); - for (S32 i = 0 ; i < size ; i++) - { - mFetchingHistory[i].mCurlState = FetchEntry::CURL_NOT_DONE; - mFetchingHistory[i].mCurlReceivedSize = 0; - mFetchingHistory[i].mFormattedImage = NULL; - } - mNbCurlRequests = 0; - mNbCurlCompleted = 0; - - fillCurlQueue(); -} - -S32 LLTextureFetchDebugger::fillCurlQueue() -{ - if(mStopDebug) //stop - { - mNbCurlCompleted = mFetchingHistory.size(); - return 0; - } - if (mNbCurlRequests > HTTP_NONPIPE_REQUESTS_LOW_WATER) - { - return mNbCurlRequests; - } - - S32 size = mFetchingHistory.size(); - for (S32 i = 0 ; i < size ; i++) - { - if (mFetchingHistory[i].mCurlState != FetchEntry::CURL_NOT_DONE) - { - continue; - } - std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[i].mID.asString().c_str(); - S32 requestedSize = mFetchingHistory[i].mRequestedSize; - // We request the whole file if the size was not set. - requestedSize = llmax(0,requestedSize); - // We request the whole file if the size was set to an absurdly high value (meaning all file) - requestedSize = (requestedSize == 33554432 ? 0 : requestedSize); - - LLCore::HttpHandle handle = mFetcher->getHttpRequest().requestGetByteRange(mHttpPolicyClass, - LLWorkerThread::PRIORITY_LOWBITS, - texture_url, - 0, - requestedSize, - LLCore::HttpOptions::ptr_t(), - mHttpHeaders, - LLCore::HttpHandler::ptr_t(this, &NoOpDeletor)); - if (LLCORE_HTTP_HANDLE_INVALID != handle) - { - mHandleToFetchIndex[handle] = i; - mFetchingHistory[i].mHttpHandle = handle; - mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS; - mNbCurlRequests++; - if (mNbCurlRequests >= HTTP_NONPIPE_REQUESTS_HIGH_WATER) // emulate normal pipeline - { - break; - } - } - else - { - // Failed to queue request, log it and mark it done. - LLCore::HttpStatus status(mFetcher->getHttpRequest().getStatus()); - - LL_WARNS(LOG_TXT) << "Couldn't issue HTTP request in debugger for texture " - << mFetchingHistory[i].mID - << ", status: " << status.toTerseString() - << " reason: " << status.toString() - << LL_ENDL; - mFetchingHistory[i].mCurlState = FetchEntry::CURL_DONE; - } - } - //LL_INFOS(LOG_TXT) << "Fetch Debugger : Having " << mNbCurlRequests << " requests through the curl thread." << LL_ENDL; - return mNbCurlRequests; -} - -void LLTextureFetchDebugger::debugGLTextureCreation() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(GL_TEX); - mTempTexList.clear(); - - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - if(mFetchingHistory[i].mRawImage.notNull()) - { - std::vector<LLViewerFetchedTexture*> textures; - gTextureList.findTexturesByID(mFetchingHistory[i].mID, textures); - std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin(); - while (iter != textures.end()) - { - LLViewerFetchedTexture* tex = *iter++; - if (tex && !tex->isForSculptOnly()) - { - tex->destroyGLTexture(); - mTempTexList.push_back(tex); - } - } - } - } - - mGLCreationTime = -1.f; - mTempIndex = 0; - mHistoryListIndex = 0; - - return; -} - -bool LLTextureFetchDebugger::processGLCreation(F32 max_time) -{ - mTimer.reset(); - - bool done = true; - S32 size = mFetchingHistory.size(); - S32 size1 = mTempTexList.size(); - for(; mHistoryListIndex < size && mTempIndex < size1; mHistoryListIndex++) - { - if(mFetchingHistory[mHistoryListIndex].mRawImage.notNull()) - { - if(mFetchingHistory[mHistoryListIndex].mID == mTempTexList[mTempIndex]->getID()) - { - mTempTexList[mTempIndex]->createGLTexture(mFetchingHistory[mHistoryListIndex].mDecodedLevel, - mFetchingHistory[mHistoryListIndex].mRawImage, 0, TRUE, mTempTexList[mTempIndex]->getBoostLevel()); - mTempIndex++; - } - } - - if(mTimer.getElapsedTimeF32() > max_time) - { - done = false; - break; - } - } - - if(mGLCreationTime < 0.f) - { - mGLCreationTime = mTimer.getElapsedTimeF32() ; - } - else - { - mGLCreationTime += mTimer.getElapsedTimeF32() ; - } - - return done; -} - -//clear fetching results of all textures. -void LLTextureFetchDebugger::clearTextures() -{ - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size ; i++) - { - std::vector<LLViewerFetchedTexture*> textures; - gTextureList.findTexturesByID(mFetchingHistory[i].mID, textures); - std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin(); - while (iter != textures.end()) - { - LLViewerFetchedTexture* tex = *iter++; - if (tex) - { - tex->clearFetchedResults(); - } - } - } -} - -void LLTextureFetchDebugger::makeRefetchList() -{ - mRefetchList.clear(); - S32 size = mFetchingHistory.size(); - for(S32 i = 0 ; i < size; i++) - { - LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(mFetchingHistory[i].mID); - if(tex && tex->isJustBound()) //visible - { - continue; //the texture fetch pipeline will take care of visible textures. - } - - // todo: Will attempt to refetch icons and ui elements as normal images (boost_none) - // thus will create unnecessary LLViewerFetchedTexture, consider supporting separate UI textures - mRefetchList[tex].push_back(i); - } -} - -void LLTextureFetchDebugger::scanRefetchList() -{ - if(mStopDebug) - { - return; - } - if(!mRefetchNonVis) - { - return; - } - - for(std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> >::iterator iter = mRefetchList.begin(); - iter != mRefetchList.end(); ) - { - if(iter->second.empty()) - { - gTextureList.setDebugFetching(iter->first, -1); - mRefetchList.erase(iter++); // This is the correct method to "erase and move on" in an std::map - } - else - { - gTextureList.setDebugFetching(iter->first, mFetchingHistory[iter->second[0]].mDecodedLevel); - ++iter; - } - } -} - -void LLTextureFetchDebugger::debugRefetchVisibleFromCache() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_VIS_CACHE); - - clearTextures(); - mFetcher->setLoadSource(LLTextureFetch::FROM_ALL); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchVisCacheTime = -1.f; - mRefetchedVisData = 0; - mRefetchedVisPixels = 0; -} - -void LLTextureFetchDebugger::debugRefetchVisibleFromHTTP() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_VIS_HTTP); - - clearTextures(); - mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchVisHTTPTime = -1.f; - mRefetchedVisData = 0; - mRefetchedVisPixels = 0; -} - -void LLTextureFetchDebugger::debugRefetchAllFromCache() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_ALL_CACHE); - - clearTextures(); - makeRefetchList(); - mFetcher->setLoadSource(LLTextureFetch::FROM_ALL); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchAllCacheTime = -1.f; - mRefetchedAllData = 0; - mRefetchedAllPixels = 0; - mRefetchNonVis = FALSE; -} - -void LLTextureFetchDebugger::debugRefetchAllFromHTTP() -{ - llassert_always(mDebuggerState == IDLE); - setDebuggerState(REFETCH_ALL_HTTP); - - clearTextures(); - makeRefetchList(); - mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY); - - mTimer.reset(); - mFetcher->lockFetcher(false); - mRefetchAllHTTPTime = -1.f; - mRefetchedAllData = 0; - mRefetchedAllPixels = 0; - mRefetchNonVis = TRUE; -} - -bool LLTextureFetchDebugger::update(F32 max_time) -{ - switch(mDebuggerState) - { - case START_DEBUG: - if(processStartDebug(max_time)) - { - setDebuggerState(IDLE); - } - break; - case READ_CACHE: - if(!mTextureCache->update(1)) - { - mCacheReadTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - unlockCache(); - } - break; - case WRITE_CACHE: - if(!mTextureCache->update(1)) - { - mCacheWriteTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - unlockCache(); - } - break; - case DECODING: - if(!mImageDecodeThread->update(1)) - { - mDecodingTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - unlockDecoder(); - } - break; - case HTTP_FETCHING: - // Do some notifications... - mFetcher->getHttpRequest().update(10); - if (!fillCurlQueue() && mNbCurlCompleted == mFetchingHistory.size()) - { - mHTTPTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - } - break; - case GL_TEX: - if(processGLCreation(max_time)) - { - setDebuggerState(IDLE); - mTempTexList.clear(); - } - break; - case REFETCH_VIS_CACHE: - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - mRefetchVisCacheTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - } - break; - case REFETCH_VIS_HTTP: - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - mRefetchVisHTTPTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - } - break; - case REFETCH_ALL_CACHE: - scanRefetchList(); - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - if(!mRefetchNonVis) - { - mRefetchNonVis = TRUE; //start to fetch non-vis - scanRefetchList(); - break; - } - - mRefetchAllCacheTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - mRefetchList.clear(); - mRefetchNonVis = FALSE; - } - break; - case REFETCH_ALL_HTTP: - scanRefetchList(); - if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) - { - mRefetchAllHTTPTime = mTimer.getElapsedTimeF32() ; - setDebuggerState(IDLE); - mFetcher->lockFetcher(true); - mFetcher->resetLoadSource(); - mRefetchList.clear(); - mRefetchNonVis = FALSE; - } - break; - default: - setDebuggerState(IDLE); - break; - } - - return mDebuggerState == IDLE; -} - -void LLTextureFetchDebugger::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) -{ - handle_fetch_map_t::iterator iter(mHandleToFetchIndex.find(handle)); - if (mHandleToFetchIndex.end() == iter) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Couldn't find handle " << handle << " in fetch list." << LL_ENDL; - return; - } - - S32 fetch_ind(iter->second); - mHandleToFetchIndex.erase(iter); - if (fetch_ind >= mFetchingHistory.size() || mFetchingHistory[fetch_ind].mHttpHandle != handle) - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : Handle and fetch object in disagreement. Punting." << LL_ENDL; - } - else - { - callbackHTTP(mFetchingHistory[fetch_ind], response); - mFetchingHistory[fetch_ind].mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; // Not valid after notification - } -} - -void LLTextureFetchDebugger::callbackCacheRead(S32 id, bool success, LLImageFormatted* image, - S32 imagesize, BOOL islocal) -{ - if (success) - { - mFetchingHistory[id].mFormattedImage = image; - } - mTextureCache->readComplete(mFetchingHistory[id].mCacheHandle, false); - mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle(); -} - -void LLTextureFetchDebugger::callbackCacheWrite(S32 id, bool success) -{ - mTextureCache->writeComplete(mFetchingHistory[id].mCacheHandle); - mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle(); -} - -void LLTextureFetchDebugger::callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux) -{ - if (success) - { - llassert_always(raw); - mFetchingHistory[id].mRawImage = raw; - } -} - -void LLTextureFetchDebugger::callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response) -{ - static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT); - - LLCore::HttpStatus status(response->getStatus()); - mNbCurlRequests--; - mNbCurlCompleted++; - fetch.mCurlState = FetchEntry::CURL_DONE; - if (status) - { - const bool partial(par_status == status); - LLCore::BufferArray * ba(response->getBody()); // *Not* holding reference to body - - S32 data_size = ba ? ba->size() : 0; - fetch.mCurlReceivedSize += data_size; - //LL_INFOS(LOG_TXT) << "Fetch Debugger : got results for " << fetch.mID << ", data_size = " << data_size << ", received = " << fetch.mCurlReceivedSize << ", requested = " << fetch.mRequestedSize << ", partial = " << partial << LL_ENDL; - if ((fetch.mCurlReceivedSize >= fetch.mRequestedSize) || !partial || (fetch.mRequestedSize == 600)) - { - U8* d_buffer = (U8*)ll_aligned_malloc_16(data_size); - if (ba) - { - ba->read(0, d_buffer, data_size); - } - - llassert_always(fetch.mFormattedImage.isNull()); - { - // For now, create formatted image based on extension - std::string texture_url = mHTTPUrl + "/?texture_id=" + fetch.mID.asString().c_str(); - std::string extension = gDirUtilp->getExtension(texture_url); - fetch.mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension)); - if (fetch.mFormattedImage.isNull()) - { - fetch.mFormattedImage = new LLImageJ2C; // default - } - } - - fetch.mFormattedImage->setData(d_buffer, data_size); - } - } - else //failed - { - LL_INFOS(LOG_TXT) << "Fetch Debugger : CURL GET FAILED, ID = " << fetch.mID - << ", status: " << status.toTerseString() - << " reason: " << status.toString() << LL_ENDL; - } -} - - -//--------------------- -/////////////////////////////////////////////////////////////////////////////////////////// -//End LLTextureFetchDebugger -/////////////////////////////////////////////////////////////////////////////////////////// - LLTextureFetchTester::LLTextureFetchTester() : LLMetricPerformanceTesterBasic(sTesterName) { mTextureFetchTime = 0; diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index bf6732963f..3ca88422a2 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -48,7 +48,6 @@ class LLTextureFetchWorker; class LLImageDecodeThread; class LLHost; class LLViewerAssetStats; -class LLTextureFetchDebugger; class LLTextureCache; class LLTextureFetchTester; @@ -59,7 +58,9 @@ class LLTextureFetch : public LLWorkerThread friend class LLTextureFetchWorker; public: - LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode); + static std::string getStateString(S32 state); + + LLTextureFetch(LLTextureCache* cache, bool threaded, bool qa_mode); ~LLTextureFetch(); class TFRequest; @@ -116,10 +117,11 @@ public: // Threads: T* BOOL isFromLocalCache(const LLUUID& id); - // @return Magic number giving the internal state of the - // request. We should make these codes public if we're - // going to return them as a status value. - // + // get the current fetch state, if any, from the given UUID + S32 getFetchState(const LLUUID& id); + + // @return Fetch state of given image and associates statistics + // See also getStateString // Threads: T* S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http); @@ -322,7 +324,6 @@ private: LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue. LLTextureCache* mTextureCache; - LLImageDecodeThread* mImageDecodeThread; // Map of all requests by UUID typedef std::map<LLUUID,LLTextureFetchWorker*> map_t; @@ -409,10 +410,6 @@ public: static LLTextureFetchTester* sTesterp; private: - //debug use - LLTextureFetchDebugger* mFetchDebugger; - bool mFetcherLocked; - e_tex_source mFetchSource; e_tex_source mOriginFetchSource; @@ -420,10 +417,6 @@ private: //LLAdaptiveRetryPolicy mFetchRetryPolicy; public: - //debug use - LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;} - void lockFetcher(bool lock) { mFetcherLocked = lock;} - void setLoadSource(e_tex_source source) {mFetchSource = source;} void resetLoadSource() {mFetchSource = mOriginFetchSource;} bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;} @@ -431,216 +424,6 @@ public: //debug use class LLViewerFetchedTexture; -class LLTextureFetchDebugger : public LLCore::HttpHandler -{ - friend class LLTextureFetch; -public: - LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) ; - ~LLTextureFetchDebugger(); - -public: - enum e_debug_state - { - IDLE = 0, - START_DEBUG, - READ_CACHE, - WRITE_CACHE, - DECODING, - HTTP_FETCHING, - GL_TEX, - REFETCH_VIS_CACHE, - REFETCH_VIS_HTTP, - REFETCH_ALL_CACHE, - REFETCH_ALL_HTTP, - INVALID - }; - -private: - struct FetchEntry - { - enum e_curl_state - { - CURL_NOT_DONE = 0, - CURL_IN_PROGRESS, - CURL_DONE - }; - LLUUID mID; - S32 mRequestedSize; - S32 mDecodedLevel; - S32 mFetchedSize; - S32 mDecodedSize; - BOOL mNeedsAux; - U32 mCacheHandle; - LLPointer<LLImageFormatted> mFormattedImage; - LLPointer<LLImageRaw> mRawImage; - e_curl_state mCurlState; - S32 mCurlReceivedSize; - LLCore::HttpHandle mHttpHandle; - - FetchEntry() : - mDecodedLevel(-1), - mFetchedSize(0), - mDecodedSize(0), - mHttpHandle(LLCORE_HTTP_HANDLE_INVALID) - {} - FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) : - mID(id), - mRequestedSize(r_size), - mDecodedLevel(level), - mFetchedSize(f_size), - mDecodedSize(d_size), - mNeedsAux(false), - mHttpHandle(LLCORE_HTTP_HANDLE_INVALID) - {} - }; - typedef std::vector<FetchEntry> fetch_list_t; - fetch_list_t mFetchingHistory; - - typedef std::map<LLCore::HttpHandle, S32> handle_fetch_map_t; - handle_fetch_map_t mHandleToFetchIndex; - - void setDebuggerState(e_debug_state new_state) { mDebuggerState = new_state; } - e_debug_state mDebuggerState; - - F32 mCacheReadTime; - F32 mCacheWriteTime; - F32 mDecodingTime; - F32 mHTTPTime; - F32 mGLCreationTime; - - F32 mTotalFetchingTime; - F32 mRefetchVisCacheTime; - F32 mRefetchVisHTTPTime; - F32 mRefetchAllCacheTime; - F32 mRefetchAllHTTPTime; - - LLTimer mTimer; - - LLTextureFetch* mFetcher; - LLTextureCache* mTextureCache; - LLImageDecodeThread* mImageDecodeThread; - LLCore::HttpHeaders::ptr_t mHttpHeaders; - LLCore::HttpRequest::policy_t mHttpPolicyClass; - - S32 mNumFetchedTextures; - S32 mNumCacheHits; - S32 mNumVisibleFetchedTextures; - S32 mNumVisibleFetchingRequests; - U32 mFetchedData; - U32 mDecodedData; - U32 mVisibleFetchedData; - U32 mVisibleDecodedData; - U32 mRenderedData; - U32 mRenderedDecodedData; - U32 mFetchedPixels; - U32 mRenderedPixels; - U32 mRefetchedVisData; - U32 mRefetchedVisPixels; - U32 mRefetchedAllData; - U32 mRefetchedAllPixels; - - BOOL mFreezeHistory; - BOOL mStopDebug; - BOOL mClearHistory; - BOOL mRefetchNonVis; - - std::string mHTTPUrl; - S32 mNbCurlRequests; - S32 mNbCurlCompleted; - - std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> > mRefetchList; // treats UI textures as normal textures - std::vector< LLPointer<LLViewerFetchedTexture> > mTempTexList; - S32 mTempIndex; - S32 mHistoryListIndex; - -public: - bool update(F32 max_time); //called in the main thread once per frame - - //fetching history - void clearHistory(); - void addHistoryEntry(LLTextureFetchWorker* worker); - - // Inherited from LLCore::HttpHandler - // Threads: Ttf - virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); - - void startWork(e_debug_state state); - void setStopDebug() {mStopDebug = TRUE;} - void tryToStopDebug(); //stop everything - void callbackCacheRead(S32 id, bool success, LLImageFormatted* image, - S32 imagesize, BOOL islocal); - void callbackCacheWrite(S32 id, bool success); - void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux); - void callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response); - - e_debug_state getState() {return mDebuggerState;} - S32 getNumFetchedTextures() {return mNumFetchedTextures;} - S32 getNumFetchingRequests() {return mFetchingHistory.size();} - S32 getNumCacheHits() {return mNumCacheHits;} - S32 getNumVisibleFetchedTextures() {return mNumVisibleFetchedTextures;} - S32 getNumVisibleFetchingRequests() {return mNumVisibleFetchingRequests;} - U32 getFetchedData() {return mFetchedData;} - U32 getDecodedData() {return mDecodedData;} - U32 getVisibleFetchedData() {return mVisibleFetchedData;} - U32 getVisibleDecodedData() {return mVisibleDecodedData;} - U32 getRenderedData() {return mRenderedData;} - U32 getRenderedDecodedData() {return mRenderedDecodedData;} - U32 getFetchedPixels() {return mFetchedPixels;} - U32 getRenderedPixels() {return mRenderedPixels;} - U32 getRefetchedVisData() {return mRefetchedVisData;} - U32 getRefetchedVisPixels() {return mRefetchedVisPixels;} - U32 getRefetchedAllData() {return mRefetchedAllData;} - U32 getRefetchedAllPixels() {return mRefetchedAllPixels;} - - F32 getCacheReadTime() {return mCacheReadTime;} - F32 getCacheWriteTime() {return mCacheWriteTime;} - F32 getDecodeTime() {return mDecodingTime;} - F32 getGLCreationTime() {return mGLCreationTime;} - F32 getHTTPTime() {return mHTTPTime;} - F32 getTotalFetchingTime() {return mTotalFetchingTime;} - F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;} - F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;} - F32 getRefetchAllCacheTime() {return mRefetchAllCacheTime;} - F32 getRefetchAllHTTPTime() {return mRefetchAllHTTPTime;} - -private: - void init(); - void clearTextures();//clear fetching results of all textures. - void clearCache(); - void makeRefetchList(); - void scanRefetchList(); - - void lockFetcher(); - void unlockFetcher(); - - void lockCache(); - void unlockCache(); - - void lockDecoder(); - void unlockDecoder(); - - S32 fillCurlQueue(); - - void startDebug(); - void debugCacheRead(); - void debugCacheWrite(); - void debugHTTP(); - void debugDecoder(); - void debugGLTextureCreation(); - void debugRefetchVisibleFromCache(); - void debugRefetchVisibleFromHTTP(); - void debugRefetchAllFromCache(); - void debugRefetchAllFromHTTP(); - - bool processStartDebug(F32 max_time); - bool processGLCreation(F32 max_time); - -private: - static bool sDebuggerEnabled; -public: - static bool isEnabled() {return sDebuggerEnabled;} -}; - class LLTextureFetchTester : public LLMetricPerformanceTesterBasic { diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index b74577315e..f0e9cee101 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -49,6 +49,8 @@ #include "llviewerobjectlist.h" #include "llviewertexture.h" #include "llviewertexturelist.h" +#include "llviewerwindow.h" +#include "llwindow.h" #include "llvovolume.h" #include "llviewerstats.h" #include "llworld.h" @@ -117,8 +119,8 @@ public: LLTextureBar* bar2p = (LLTextureBar*)i2; LLViewerFetchedTexture *i1p = bar1p->mImagep; LLViewerFetchedTexture *i2p = bar2p->mImagep; - F32 pri1 = i1p->getDecodePriority(); // i1p->mRequestedDownloadPriority - F32 pri2 = i2p->getDecodePriority(); // i2p->mRequestedDownloadPriority + F32 pri1 = i1p->getMaxVirtualSize(); + F32 pri2 = i2p->getMaxVirtualSize(); if (pri1 > pri2) return true; else if (pri2 > pri1) @@ -177,7 +179,7 @@ void LLTextureBar::draw() { color = LLColor4::magenta; // except none and alm } - else if (mImagep->getDecodePriority() <= 0.0f) + else if (mImagep->getMaxVirtualSize() <= 0.0f) { color = LLColor4::grey; color[VALPHA] = .7f; } @@ -202,26 +204,13 @@ void LLTextureBar::draw() std::string uuid_str; mImagep->mID.toString(uuid_str); uuid_str = uuid_str.substr(0,7); - if (mTextureView->mOrderFetch) - { - tex_str = llformat("%s %7.0f %d(%d) 0x%08x(%8.0f)", - uuid_str.c_str(), - mImagep->mMaxVirtualSize, - mImagep->mDesiredDiscardLevel, - mImagep->mRequestedDiscardLevel, - mImagep->mFetchPriority, - mImagep->getDecodePriority()); - } - else - { - tex_str = llformat("%s %7.0f %d(%d) %8.0f(0x%08x)", - uuid_str.c_str(), - mImagep->mMaxVirtualSize, - mImagep->mDesiredDiscardLevel, - mImagep->mRequestedDiscardLevel, - mImagep->getDecodePriority(), - mImagep->mFetchPriority); - } + + tex_str = llformat("%s %7.0f %d(%d)", + uuid_str.c_str(), + mImagep->mMaxVirtualSize, + mImagep->mDesiredDiscardLevel, + mImagep->mRequestedDiscardLevel); + LLFontGL::getFontMonospace()->renderUTF8(tex_str, 0, title_x1, getRect().getHeight(), color, LLFontGL::LEFT, LLFontGL::TOP); @@ -500,10 +489,6 @@ private: void LLGLTexMemBar::draw() { - S32Megabytes bound_mem = LLViewerTexture::sBoundTextureMemory; - S32Megabytes max_bound_mem = LLViewerTexture::sMaxBoundTextureMemory; - S32Megabytes total_mem = LLViewerTexture::sTotalTextureMemory; - S32Megabytes max_total_mem = LLViewerTexture::sMaxTotalTextureMem; F32 discard_bias = LLViewerTexture::sDesiredDiscardBias; F32 cache_usage = LLAppViewer::getTextureCache()->getUsage().valueInUnits<LLUnits::Megabytes>(); F32 cache_max_usage = LLAppViewer::getTextureCache()->getMaxUsage().valueInUnits<LLUnits::Megabytes>(); @@ -549,15 +534,10 @@ void LLGLTexMemBar::draw() U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f); U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f); - text = llformat("GL Tot: %d/%d MB GL Free: %d Sys Free: %d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB", - total_mem.value(), - max_total_mem.value(), - LLImageGLThread::getFreeVRAMMegabytes(), + text = llformat("GL Free: %d MB Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB", + gViewerWindow->getWindow()->getAvailableVRAMMegabytes(), LLMemory::getAvailableMemKB()/1024, - bound_mem.value(), - max_bound_mem.value(), LLRenderTarget::sBytesAllocated/(1024*1024), - LLImageRaw::sGlobalRawMemory >> 20, discard_bias, cache_usage, cache_max_usage); @@ -837,7 +817,7 @@ void LLTextureView::draw() LL_INFOS() << imagep->getID() << "\t" << tex_mem << "\t" << imagep->getBoostLevel() - << "\t" << imagep->getDecodePriority() + << "\t" << imagep->getMaxVirtualSize() << "\t" << imagep->getWidth() << "\t" << imagep->getHeight() << "\t" << cur_discard @@ -857,7 +837,7 @@ void LLTextureView::draw() } else { - pri = imagep->getDecodePriority(); + pri = imagep->getMaxVirtualSize(); } pri = llclamp(pri, 0.0f, HIGH_PRIORITY-1.f); diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp new file mode 100644 index 0000000000..935f8e7794 --- /dev/null +++ b/indra/newview/lltinygltfhelper.cpp @@ -0,0 +1,245 @@ +/** + * @file lltinygltfhelper.cpp + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lltinygltfhelper.h" + +#include "llimage.h" +#include "llviewertexture.h" +#include "llviewertexturelist.h" + +void strip_alpha_channel(LLPointer<LLImageRaw>& img) +{ + if (img->getComponents() == 4) + { + LLImageRaw* tmp = new LLImageRaw(img->getWidth(), img->getHeight(), 3); + tmp->copyUnscaled4onto3(img); + img = tmp; + } +} + +// copy red channel from src_img to dst_img +// PRECONDITIONS: +// dst_img must be 3 component +// src_img and dst_image must have the same dimensions +void copy_red_channel(LLPointer<LLImageRaw>& src_img, LLPointer<LLImageRaw>& dst_img) +{ + llassert(src_img->getWidth() == dst_img->getWidth() && src_img->getHeight() == dst_img->getHeight()); + llassert(dst_img->getComponents() == 3); + + U32 pixel_count = dst_img->getWidth() * dst_img->getHeight(); + U8* src = src_img->getData(); + U8* dst = dst_img->getData(); + S8 src_components = src_img->getComponents(); + + for (U32 i = 0; i < pixel_count; ++i) + { + dst[i * 3] = src[i * src_components]; + } +} + +void LLTinyGLTFHelper::initFetchedTextures(tinygltf::Material& material, + LLPointer<LLImageRaw>& albedo_img, + LLPointer<LLImageRaw>& normal_img, + LLPointer<LLImageRaw>& mr_img, + LLPointer<LLImageRaw>& emissive_img, + LLPointer<LLImageRaw>& occlusion_img, + LLPointer<LLViewerFetchedTexture>& albedo_tex, + LLPointer<LLViewerFetchedTexture>& normal_tex, + LLPointer<LLViewerFetchedTexture>& mr_tex, + LLPointer<LLViewerFetchedTexture>& emissive_tex) +{ + if (albedo_img) + { + albedo_tex = LLViewerTextureManager::getFetchedTexture(albedo_img, FTType::FTT_LOCAL_FILE, true); + } + + if (normal_img) + { + strip_alpha_channel(normal_img); + normal_tex = LLViewerTextureManager::getFetchedTexture(normal_img, FTType::FTT_LOCAL_FILE, true); + } + + if (mr_img) + { + strip_alpha_channel(mr_img); + + if (occlusion_img && material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index) + { + // occlusion is a distinct texture from pbrMetallicRoughness + // pack into mr red channel + int occlusion_idx = material.occlusionTexture.index; + int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (occlusion_idx != mr_idx) + { + //scale occlusion image to match resolution of mr image + occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight()); + + copy_red_channel(occlusion_img, mr_img); + } + } + } + else if (occlusion_img) + { + //no mr but occlusion exists, make a white mr_img and copy occlusion red channel over + mr_img = new LLImageRaw(occlusion_img->getWidth(), occlusion_img->getHeight(), 3); + mr_img->clear(255, 255, 255); + copy_red_channel(occlusion_img, mr_img); + } + + if (mr_img) + { + mr_tex = LLViewerTextureManager::getFetchedTexture(mr_img, FTType::FTT_LOCAL_FILE, true); + } + + if (emissive_img) + { + strip_alpha_channel(emissive_img); + emissive_tex = LLViewerTextureManager::getFetchedTexture(emissive_img, FTType::FTT_LOCAL_FILE, true); + } +} + +void LLTinyGLTFHelper::setFromModel(LLGLTFMaterial* mat, tinygltf::Model& model) +{ + S32 index; + + auto& material_in = model.materials[0]; + + // get albedo texture + index = material_in.pbrMetallicRoughness.baseColorTexture.index; + if (index >= 0) + { + mat->mAlbedoId.set(model.images[index].uri); + } + else + { + mat->mAlbedoId.setNull(); + } + + // get normal map + index = material_in.normalTexture.index; + if (index >= 0) + { + mat->mNormalId.set(model.images[index].uri); + } + else + { + mat->mNormalId.setNull(); + } + + // get metallic-roughness texture + index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; + if (index >= 0) + { + mat->mMetallicRoughnessId.set(model.images[index].uri); + } + else + { + mat->mMetallicRoughnessId.setNull(); + } + + // get emissive texture + index = material_in.emissiveTexture.index; + if (index >= 0) + { + mat->mEmissiveId.set(model.images[index].uri); + } + else + { + mat->mEmissiveId.setNull(); + } + + mat->setAlphaMode(material_in.alphaMode); + mat->mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f); + + mat->mAlbedoColor = getColor(material_in.pbrMetallicRoughness.baseColorFactor); + mat->mEmissiveColor = getColor(material_in.emissiveFactor); + + mat->mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f); + mat->mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f); + + mat->mDoubleSided = material_in.doubleSided; +} + +LLColor4 LLTinyGLTFHelper::getColor(const std::vector<double>& in) +{ + LLColor4 out; + for (S32 i = 0; i < llmin((S32)in.size(), 4); ++i) + { + out.mV[i] = in[i]; + } + + return out; +} + +const tinygltf::Image * LLTinyGLTFHelper::getImageFromTextureIndex(const tinygltf::Model & model, S32 texture_index) +{ + if (texture_index >= 0) + { + S32 source_idx = model.textures[texture_index].source; + if (source_idx >= 0) + { + return &(model.images[source_idx]); + } + } + + return nullptr; +} + +LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index, std::string & name) +{ + const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index); + LLImageRaw* rawImage = nullptr; + + if (image != nullptr && + image->bits == 8 && + !image->image.empty() && + image->component <= 4) + { + name = image->name; + rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component); + rawImage->verticalFlip(); + } + + return rawImage; +} + +LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index) +{ + const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index); + LLImageRaw* rawImage = nullptr; + + if (image != nullptr && + image->bits == 8 && + !image->image.empty() && + image->component <= 4) + { + rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component); + rawImage->verticalFlip(); + } + + return rawImage; +} diff --git a/indra/newview/lltinygltfhelper.h b/indra/newview/lltinygltfhelper.h new file mode 100644 index 0000000000..a25fdac41d --- /dev/null +++ b/indra/newview/lltinygltfhelper.h @@ -0,0 +1,55 @@ +/** + * @file lltinygltfhelper.h + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#pragma once + +#include "llgltfmaterial.h" +#include "llpointer.h" +#include "tinygltf/tiny_gltf.h" + +class LLImageRaw; +class LLViewerFetchedTexture; + +namespace LLTinyGLTFHelper +{ + void setFromModel(LLGLTFMaterial* mat, tinygltf::Model& model); + LLColor4 getColor(const std::vector<double>& in); + const tinygltf::Image* getImageFromTextureIndex(const tinygltf::Model& model, S32 texture_index); + LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name); + LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index); + + void initFetchedTextures(tinygltf::Material& material, + LLPointer<LLImageRaw>& albedo_img, + LLPointer<LLImageRaw>& normal_img, + LLPointer<LLImageRaw>& mr_img, + LLPointer<LLImageRaw>& emissive_img, + LLPointer<LLImageRaw>& occlusion_img, + LLPointer<LLViewerFetchedTexture>& albedo_tex, + LLPointer<LLViewerFetchedTexture>& normal_tex, + LLPointer<LLViewerFetchedTexture>& mr_tex, + LLPointer<LLViewerFetchedTexture>& emissive_tex); +} + diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index f76a2f7f90..282c84d7fc 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -256,7 +256,8 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() // |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------| addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL)); - addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_MATERIAL, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMaterialObject, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL)); @@ -271,6 +272,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SETTINGS, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); + // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; @@ -1062,6 +1064,69 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, hit_obj->sendTEUpdate(); } + +void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj, + S32 hit_face, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (hit_face == -1) return; + if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no material item." << LL_ENDL; + return; + } + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + if (!success) + { + return; + } + + hit_obj->setRenderMaterialID(hit_face, asset_id); + + dialog_refresh_all(); + + // send the update to the simulator + hit_obj->sendTEUpdate(); +} + + +void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no material item." << LL_ENDL; + return; + } + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + if (!success) + { + return; + } + + S32 num_faces = hit_obj->getNumTEs(); + for (S32 face = 0; face < num_faces; face++) + { + // update viewer side material in anticipation of update from simulator + + // TODO: fix this! + // Calling setRenderMaterialID multiple times sends material param + // updates multiple times and can create race condition. + // Send update only once! + hit_obj->setRenderMaterialID(face, asset_id); + dialog_refresh_all(); + } + // send the update to the simulator + hit_obj->sendTEUpdate(); +} + + void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, @@ -1630,6 +1695,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_ case DAD_MESH: case DAD_CATEGORY: case DAD_SETTINGS: + case DAD_MATERIAL: { LLInventoryObject* inv_obj = (LLInventoryObject*)cargo_data; if(gInventory.getCategory(inv_obj->getUUID()) || (gInventory.getItem(inv_obj->getUUID()) @@ -1984,6 +2050,17 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( dropTextureOneFace(obj, face, item, mSource, mSourceID); } } + else if (cargo_type == DAD_MATERIAL) + { + if ((mask & MASK_SHIFT)) + { + dropMaterialAllFaces(obj, item, mSource, mSourceID); + } + else + { + dropMaterialOneFace(obj, face, item, mSource, mSourceID); + } + } else if (cargo_type == DAD_MESH) { dropMesh(obj, item, mSource, mSourceID); @@ -2012,6 +2089,12 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); } +EAcceptance LLToolDragAndDrop::dad3dMaterialObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +{ + return dad3dApplyToObject(obj, face, mask, drop, DAD_MATERIAL); +} + EAcceptance LLToolDragAndDrop::dad3dMeshObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index 4537d73332..cfdbd931ce 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -168,6 +168,8 @@ protected: MASK mask, BOOL drop); EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); + EAcceptance dad3dMaterialObject(LLViewerObject* obj, S32 face, + MASK mask, BOOL drop); EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); // EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face, @@ -250,6 +252,14 @@ public: LLInventoryItem* item, ESource source, const LLUUID& src_id); + static void dropMaterialOneFace(LLViewerObject* hit_obj, S32 hit_face, + LLInventoryItem* item, + ESource source, + const LLUUID& src_id); + static void dropMaterialAllFaces(LLViewerObject* hit_obj, + LLInventoryItem* item, + ESource source, + const LLUUID& src_id); static void dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, ESource source, diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp index e52bc0b015..c6f3905ddc 100644 --- a/indra/newview/lltoolselect.cpp +++ b/indra/newview/lltoolselect.cpp @@ -65,7 +65,8 @@ BOOL LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask) { // do immediate pick query BOOL pick_rigged = false; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick"); - mPick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged); + BOOL pick_transparent = gSavedSettings.getBOOL("SelectInvisibleObjects"); + mPick = gViewerWindow->pickImmediate(x, y, pick_transparent, pick_rigged); // Pass mousedown to agent LLTool::handleMouseDown(x, y, mask); @@ -84,13 +85,13 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi } BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly"); BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly"); - - // *NOTE: These settings must be cleaned up at bottom of function. + + // *NOTE: These settings must be cleaned up at bottom of function. if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar) { gSavedSettings.setBOOL("SelectOwnedOnly", FALSE); gSavedSettings.setBOOL("SelectMovableOnly", FALSE); - LLSelectMgr::getInstance()->setForceSelection(TRUE); + LLSelectMgr::getInstance()->setForceSelection(TRUE); } BOOL extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL); diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp index 4804ef6ddc..481086f760 100644 --- a/indra/newview/llviewerassettype.cpp +++ b/indra/newview/llviewerassettype.cpp @@ -88,6 +88,7 @@ LLViewerAssetDictionary::LLViewerAssetDictionary() addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE)); addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_SETTINGS)); + addEntry(LLViewerAssetType::AT_MATERIAL, new ViewerAssetEntry(DAD_MATERIAL)); }; EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type) diff --git a/indra/newview/llviewerassetupload.cpp b/indra/newview/llviewerassetupload.cpp index 3f7e8531fb..8e1ebdf6fa 100644 --- a/indra/newview/llviewerassetupload.cpp +++ b/indra/newview/llviewerassetupload.cpp @@ -497,6 +497,67 @@ LLSD LLNewFileResourceUploadInfo::exportTempFile() } //========================================================================= +LLNewBufferedResourceUploadInfo::LLNewBufferedResourceUploadInfo( + const std::string& buffer, + const LLAssetID& asset_id, + std::string name, + std::string description, + S32 compressionInfo, + LLFolderType::EType destinationType, + LLInventoryType::EType inventoryType, + LLAssetType::EType assetType, + U32 nextOWnerPerms, + U32 groupPerms, + U32 everyonePerms, + S32 expectedCost, + bool show_inventory, + uploadFinish_f finish) + : LLResourceUploadInfo(name, description, compressionInfo, + destinationType, inventoryType, + nextOWnerPerms, groupPerms, everyonePerms, expectedCost, show_inventory) + , mBuffer(buffer) + , mFinishFn(finish) +{ + setAssetType(assetType); + setAssetId(asset_id); +} + +LLSD LLNewBufferedResourceUploadInfo::prepareUpload() +{ + if (getAssetId().isNull()) + generateNewAssetId(); + + LLSD result = exportTempFile(); + if (result.has("error")) + return result; + + return LLResourceUploadInfo::prepareUpload(); +} + +LLSD LLNewBufferedResourceUploadInfo::exportTempFile() +{ + std::string filename = gDirUtilp->getTempFilename(); + + // copy buffer to the cache for upload + LLFileSystem file(getAssetId(), getAssetType(), LLFileSystem::APPEND); + file.write((U8*) mBuffer.c_str(), mBuffer.size()); + + return LLSD(); +} + +LLUUID LLNewBufferedResourceUploadInfo::finishUpload(LLSD &result) +{ + LLUUID newItemId = LLResourceUploadInfo::finishUpload(result); + + if (mFinishFn) + { + mFinishFn(result["new_asset"].asUUID(), result); + } + + return newItemId; +} + +//========================================================================= LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish) : LLResourceUploadInfo(std::string(), std::string(), 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, 0, 0, 0, 0), diff --git a/indra/newview/llviewerassetupload.h b/indra/newview/llviewerassetupload.h index e56ba7d8f7..9eddcfbd0e 100644 --- a/indra/newview/llviewerassetupload.h +++ b/indra/newview/llviewerassetupload.h @@ -168,6 +168,41 @@ private: }; //------------------------------------------------------------------------- +// use when you have a resource in memory and you want to make a new inventory item +class LLNewBufferedResourceUploadInfo : public LLResourceUploadInfo +{ +public: + typedef std::function<void(LLUUID newAssetId, LLSD response)> uploadFinish_f; + + LLNewBufferedResourceUploadInfo( + const std::string& buffer, + const LLAssetID& asset_id, + std::string name, + std::string description, + S32 compressionInfo, + LLFolderType::EType destinationType, + LLInventoryType::EType inventoryType, + LLAssetType::EType assetType, + U32 nextOWnerPerms, + U32 groupPerms, + U32 everyonePerms, + S32 expectedCost, + bool show_inventory, + uploadFinish_f finish); + + virtual LLSD prepareUpload(); + +protected: + + virtual LLSD exportTempFile(); + virtual LLUUID finishUpload(LLSD &result); + +private: + uploadFinish_f mFinishFn; + std::string mBuffer; +}; + +//------------------------------------------------------------------------- class LLBufferedAssetUploadInfo : public LLResourceUploadInfo { public: diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index 549778a841..b5841772ed 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -47,15 +47,14 @@ public: typedef enum { CAMERA_WORLD = 0, - CAMERA_SHADOW0, - CAMERA_SHADOW1, - CAMERA_SHADOW2, - CAMERA_SHADOW3, - CAMERA_SHADOW4, - CAMERA_SHADOW5, + CAMERA_SUN_SHADOW0, + CAMERA_SUN_SHADOW1, + CAMERA_SUN_SHADOW2, + CAMERA_SUN_SHADOW3, + CAMERA_SPOT_SHADOW0, + CAMERA_SPOT_SHADOW1, CAMERA_WATER0, CAMERA_WATER1, - CAMERA_GI_SOURCE, NUM_CAMERAS } eCameraID; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 9036e87514..9682945208 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -341,12 +341,6 @@ static bool handleMaxPartCountChanged(const LLSD& newvalue) return true; } -static bool handleVideoMemoryChanged(const LLSD& newvalue) -{ - gTextureList.updateMaxResidentTexMem(S32Megabytes(newvalue.asInteger())); - return true; -} - static bool handleChatFontSizeChanged(const LLSD& newvalue) { if(gConsole) @@ -440,9 +434,25 @@ static bool handleRenderLocalLightsChanged(const LLSD& newvalue) return true; } +static bool handleRenderPBRChanged(const LLSD& newvalue) +{ + if (gPipeline.isInit()) + { + LLPipeline::refreshCachedSettings(); + gPipeline.updateRenderDeferred(); + gPipeline.releaseGLBuffers(); + gPipeline.createGLBuffers(); + gPipeline.resetVertexBuffers(); + LLViewerShaderMgr::instance()->setShaders(); + } + return true; +} + +#if 0 // DEPRECATED +// NOTE: may be triggered by RenderDeferred OR RenderPBR changing, don't trust "newvalue" static bool handleRenderDeferredChanged(const LLSD& newvalue) { - LLRenderTarget::sUseFBO = newvalue.asBoolean(); + LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); if (gPipeline.isInit()) { LLPipeline::refreshCachedSettings(); @@ -476,6 +486,7 @@ static bool handleRenderBumpChanged(const LLSD& newval) } return true; } +#endif static bool handleRenderDebugPipelineChanged(const LLSD& newvalue) { @@ -662,8 +673,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + // DEPRECATED -- gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2)); gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2)); @@ -679,17 +689,17 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2)); + // DEPRECATED - gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2)); gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderVSyncEnable")->getSignal()->connect(boost::bind(&handleVSyncChanged, _2)); gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2)); gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2)); - gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2)); + // DEPRECATED - gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2)); + gSavedSettings.getControl("RenderPBR")->getSignal()->connect(boost::bind(&handleRenderPBRChanged, _2)); gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2)); - gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2)); gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2)); gSavedSettings.getControl("ChatPersistTime")->getSignal()->connect(boost::bind(&handleChatPersistTimeChanged, _2)); gSavedSettings.getControl("ConsoleMaxLines")->getSignal()->connect(boost::bind(&handleConsoleMaxLinesChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index bc0fafb29f..7e1f8db9a8 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -97,6 +97,7 @@ BOOL gResizeScreenTexture = FALSE; BOOL gResizeShadowTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; +BOOL gCubeSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; // This is how long the sim will try to teleport you before giving up. @@ -193,15 +194,23 @@ void display_update_camera() // Cut draw distance in half when customizing avatar, // but on the viewer only. F32 final_far = gAgentCamera.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + if (gCubeSnapshot) + { + final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance"); + } + else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + { final_far *= 0.5f; } LLViewerCamera::getInstance()->setFar(final_far); gViewerWindow->setup3DRender(); - // Update land visibility too - LLWorld::getInstance()->setLandFarClip(final_far); + if (!gCubeSnapshot) + { + // Update land visibility too + LLWorld::getInstance()->setLandFarClip(final_far); + } } // Write some stats to LL_INFOS() @@ -787,8 +796,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLViewerTexture::updateClass(); } - LLImageGLThread::updateClass(); - { LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP); gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. @@ -906,19 +913,19 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.mDeferredScreen.bindTarget(); + gPipeline.mRT->deferredScreen.bindTarget(); glClearColor(1, 0, 1, 1); - gPipeline.mDeferredScreen.clear(); + gPipeline.mRT->deferredScreen.clear(); } else { - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->screen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } - gPipeline.mScreen.clear(); + gPipeline.mRT->screen.clear(); } gGL.setColorMask(true, false); @@ -988,7 +995,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen); + LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); if (rt.sUseFBO) @@ -1000,7 +1007,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.renderDeferredLighting(&gPipeline.mScreen); + gPipeline.renderDeferredLighting(&gPipeline.mRT->screen); } LLPipeline::sUnderWaterRender = FALSE; @@ -1047,6 +1054,113 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } +// WIP simplified copy of display() that does minimal work +void display_cube_face() +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER); + LL_PROFILE_GPU_ZONE("display cube face"); + + llassert(!gSnapshot); + llassert(!gTeleportDisplay); + llassert(LLPipeline::sRenderDeferred); + llassert(LLStartUp::getStartupState() >= STATE_PRECACHE); + llassert(!LLAppViewer::instance()->logoutRequestSent()); + llassert(!gRestoreGL); + llassert(!gUseWireframe); + + bool rebuild = false; + + LLGLSDefault gls_default; + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); + + LLVertexBuffer::unbind(); + + gPipeline.disableLights(); + + gPipeline.mBackfaceCull = TRUE; + + gViewerWindow->setup3DViewport(); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { //don't draw hud objects in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) + { //don't draw hud particles in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + display_update_camera(); + + LLSpatialGroup::sNoDelete = TRUE; + + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots + //gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data + + static LLCullResult result; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater(); + gPipeline.updateCull(*LLViewerCamera::getInstance(), result); + + gGL.setColorMask(true, true); + glClearColor(0, 0, 0, 0); + gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + + glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.stateSort(*LLViewerCamera::getInstance(), result); + + if (rebuild) + { + ////////////////////////////////////// + // + // rebuildPools + // + // + gPipeline.rebuildPools(); + stop_glerror(); + } + } + + LLPipeline::sUseOcclusion = occlusion; + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.bindTarget(); + glClearColor(1, 0, 1, 1); + gPipeline.mRT->deferredScreen.clear(); + + gGL.setColorMask(true, false); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.flush(); + + gPipeline.renderDeferredLighting(&gPipeline.mRT->screen); + + LLPipeline::sUnderWaterRender = FALSE; + + // Finalize scene + gPipeline.renderFinalize(); + + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); +} + void render_hud_attachments() { gGL.matrixMode(LLRender::MM_PROJECTION); @@ -1241,7 +1355,7 @@ bool setup_hud_matrices(const LLRect& screen_region) void render_ui(F32 zoom_factor, int subfield) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); - + LL_PROFILE_GPU_ZONE("ui"); LLGLState::checkStates(); glh::matrix4f saved_view = get_current_modelview(); @@ -1324,7 +1438,7 @@ static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap"); void swap() { LL_RECORD_BLOCK_TIME(FTM_SWAP); - + LL_PROFILE_GPU_ZONE("swap"); if (gDisplaySwapBuffers) { gViewerWindow->getWindow()->swapBuffers(); @@ -1486,7 +1600,7 @@ void render_ui_2d() LLView::sIsRectDirty = false; LLRect t_rect; - gPipeline.mUIScreen.bindTarget(); + gPipeline.mRT->uiScreen.bindTarget(); gGL.setColorMask(true, true); { static const S32 pad = 8; @@ -1518,7 +1632,7 @@ void render_ui_2d() gViewerWindow->draw(); } - gPipeline.mUIScreen.flush(); + gPipeline.mRT->uiScreen.flush(); gGL.setColorMask(true, false); LLView::sDirtyRect = t_rect; @@ -1528,7 +1642,7 @@ void render_ui_2d() LLGLDisable blend(GL_BLEND); S32 width = gViewerWindow->getWindowWidthScaled(); S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); + gGL.getTexUnit(0)->bind(&gPipeline.mRT->uiScreen); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1,1,1,1); gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 06a6c5e373..f5ccc238c0 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -135,7 +135,6 @@ #include "llfloatertelehub.h" #include "llfloatertestinspectors.h" #include "llfloatertestlistview.h" -#include "llfloatertexturefetchdebugger.h" #include "llfloatertools.h" #include "llfloatertopobjects.h" #include "llfloatertos.h" @@ -154,6 +153,7 @@ #include "llinspectobject.h" #include "llinspectremoteobject.h" #include "llinspecttoast.h" +#include "llmaterialeditor.h" #include "llmoveview.h" #include "llfloaterimnearbychat.h" #include "llpanelblockedlist.h" @@ -287,10 +287,6 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>); - if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled")) - { - LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>); - } LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>); LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>); LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>); @@ -340,6 +336,8 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>); LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>); + LLFloaterReg::add("material_editor", "floater_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>); + LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>); LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>); //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>); diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp index f770db31dd..c8d4aae8fd 100644 --- a/indra/newview/llviewerfoldertype.cpp +++ b/indra/newview/llviewerfoldertype.cpp @@ -134,6 +134,7 @@ LLViewerFolderDictionary::LLViewerFolderDictionary() addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE, true)); addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_SETTINGS, new ViewerFolderEntry("Settings", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_MATERIAL, new ViewerFolderEntry("Materials", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); bool boxes_invisible = !gSavedSettings.getBOOL("InventoryOutboxMakeVisible"); addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Received Items", "Inv_SysOpen", "Inv_SysClosed", FALSE, boxes_invisible)); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 55ac817479..2265379ce4 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -147,6 +147,7 @@ LLLocalizedInventoryItemsDictionary::LLLocalizedInventoryItemsDictionary() mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable"); mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture"); + mInventoryItemsDict["New Material"] = LLTrans::getString("New Material"); mInventoryItemsDict["New Script"] = LLTrans::getString("New Script"); mInventoryItemsDict["New Folder"] = LLTrans::getString("New Folder"); mInventoryItemsDict["New Note"] = LLTrans::getString("New Note"); @@ -1672,6 +1673,7 @@ void remove_folder_contents(const LLUUID& category, bool keep_outfit_links, const std::string NEW_LSL_NAME = "New Script"; // *TODO:Translate? (probably not) const std::string NEW_NOTECARD_NAME = "New Note"; // *TODO:Translate? (probably not) const std::string NEW_GESTURE_NAME = "New Gesture"; // *TODO:Translate? (probably not) +const std::string NEW_MATERIAL_NAME = "New Material"; // *TODO:Translate? (probably not) // ! REFACTOR ! Really need to refactor this so that it's not a bunch of if-then statements... void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, const LLSD& userdata, const LLUUID& default_parent_uuid) @@ -1727,6 +1729,15 @@ void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, LLInventoryType::IT_GESTURE, PERM_ALL); // overridden in create_new_item } + else if ("material" == type_name) + { + const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + create_new_item(NEW_MATERIAL_NAME, + parent_id, + LLAssetType::AT_MATERIAL, + LLInventoryType::IT_MATERIAL, + PERM_ALL); // overridden in create_new_item + } else if (("sky" == type_name) || ("water" == type_name) || ("daycycle" == type_name)) { LLSettingsType::type_e stype(LLSettingsType::ST_NONE); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index f76031953d..5065374377 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -269,16 +269,11 @@ void handle_reset_view(); void handle_duplicate_in_place(void*); - void handle_object_owner_self(void*); void handle_object_owner_permissive(void*); void handle_object_lock(void*); void handle_object_asset_ids(void*); void force_take_copy(void*); -#ifdef _CORY_TESTING -void force_export_copy(void*); -void force_import_geometry(void*); -#endif void handle_force_parcel_owner_to_me(void*); void handle_force_parcel_to_content(void*); @@ -1095,6 +1090,10 @@ U64 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_IMPOSTORS; } + else if ("reflection probes" == info_display) + { + return LLPipeline::RENDER_DEBUG_REFLECTION_PROBES; + } else { LL_WARNS() << "unrecognized feature name '" << info_display << "'" << LL_ENDL; @@ -2350,21 +2349,6 @@ class LLAdvancedEnableRenderDeferred: public view_listener_t } }; -///////////////////////////////////// -// Enable Deferred Rendering sub-options -///////////////////////////////////// -class LLAdvancedEnableRenderDeferredOptions: public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1 && - LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 && gSavedSettings.getBOOL("RenderDeferred"); - return new_value; - } -}; - - - ////////////////// // ADMIN STATUS // ////////////////// @@ -2566,14 +2550,6 @@ class LLDevelopSetLoggingLevel : public view_listener_t } }; -class LLDevelopTextureFetchDebugger : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - return gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"); - } -}; - ////////////////// // ADMIN MENU // ////////////////// @@ -8114,6 +8090,18 @@ class LLToolsSelectOnlyMovableObjects : public view_listener_t } }; +class LLToolsSelectInvisibleObjects : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + BOOL cur_val = gSavedSettings.getBOOL("SelectInvisibleObjects"); + + gSavedSettings.setBOOL("SelectInvisibleObjects", !cur_val); + + return true; + } +}; + class LLToolsSelectBySurrounding : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -8446,6 +8434,12 @@ void handle_cache_clear_immediately() LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache_immediately); } +void handle_rebuild_reflection_probes() +{ + gPipeline.mReflectionMapManager.rebuild(); +} + + void handle_web_content_test(const LLSD& param) { std::string url = param.asString(); @@ -9337,6 +9331,7 @@ void initialize_menus() view_listener_t::addMenu(new LLToolsSelectTool(), "Tools.SelectTool"); view_listener_t::addMenu(new LLToolsSelectOnlyMyObjects(), "Tools.SelectOnlyMyObjects"); view_listener_t::addMenu(new LLToolsSelectOnlyMovableObjects(), "Tools.SelectOnlyMovableObjects"); + view_listener_t::addMenu(new LLToolsSelectInvisibleObjects(), "Tools.SelectInvisibleObjects"); view_listener_t::addMenu(new LLToolsSelectBySurrounding(), "Tools.SelectBySurrounding"); view_listener_t::addMenu(new LLToolsShowHiddenSelection(), "Tools.ShowHiddenSelection"); view_listener_t::addMenu(new LLToolsShowSelectionLightRadius(), "Tools.ShowSelectionLightRadius"); @@ -9406,9 +9401,7 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe"); // Develop > Render view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion"); - view_listener_t::addMenu(new LLAdvancedEnableRenderFBO(), "Advanced.EnableRenderFBO"); - view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred"); - view_listener_t::addMenu(new LLAdvancedEnableRenderDeferredOptions(), "Advanced.EnableRenderDeferredOptions"); + view_listener_t::addMenu(new LLAdvancedToggleRandomizeFramerate(), "Advanced.ToggleRandomizeFramerate"); view_listener_t::addMenu(new LLAdvancedCheckRandomizeFramerate(), "Advanced.CheckRandomizeFramerate"); view_listener_t::addMenu(new LLAdvancedTogglePeriodicSlowFrame(), "Advanced.TogglePeriodicSlowFrame"); @@ -9542,10 +9535,10 @@ void initialize_menus() view_listener_t::addMenu(new LLDevelopCheckLoggingLevel(), "Develop.CheckLoggingLevel"); view_listener_t::addMenu(new LLDevelopSetLoggingLevel(), "Develop.SetLoggingLevel"); - //Develop (Texture Fetch Debug Console) - view_listener_t::addMenu(new LLDevelopTextureFetchDebugger(), "Develop.SetTexFetchDebugger"); //Develop (clear cache immediately) commit.add("Develop.ClearCache", boost::bind(&handle_cache_clear_immediately) ); + //Develop (override environment map) + commit.add("Develop.RebuildReflectionProbes", boost::bind(&handle_rebuild_reflection_probes)); // Admin >Object view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy"); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index f1e2c06e0c..ffa2ce865e 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -37,6 +37,7 @@ #include "llbuycurrencyhtml.h" #include "llfloatermap.h" #include "llfloatermodelpreview.h" +#include "llmaterialeditor.h" #include "llfloatersnapshot.h" #include "llfloateroutfitsnapshot.h" #include "llimage.h" @@ -101,6 +102,20 @@ class LLFileEnableUploadModel : public view_listener_t } }; +class LLFileEnableUploadMaterial : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::findInstance("material_editor"); + if (me && me->isShown()) + { + return false; + } + + return true; + } +}; + class LLMeshEnabled : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -234,6 +249,16 @@ LLFilePickerReplyThread::~LLFilePickerReplyThread() delete mFailureSignal; } +void LLFilePickerReplyThread::startPicker(const file_picked_signal_t::slot_type & cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type & failure_cb) +{ + (new LLFilePickerReplyThread(cb, filter, get_multiple, failure_cb))->getFile(); +} + +void LLFilePickerReplyThread::startPicker(const file_picked_signal_t::slot_type & cb, LLFilePicker::ESaveFilter filter, const std::string & proposed_name, const file_picked_signal_t::slot_type & failure_cb) +{ + (new LLFilePickerReplyThread(cb, filter, proposed_name, failure_cb))->getFile(); +} + void LLFilePickerReplyThread::notify(const std::vector<std::string>& filenames) { if (filenames.empty()) @@ -277,14 +302,12 @@ void LLMediaFilePicker::notify(const std::vector<std::string>& filenames) static std::string SOUND_EXTENSIONS = "wav"; static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png"; static std::string ANIM_EXTENSIONS = "bvh anim"; -#ifdef _CORY_TESTING -static std::string GEOMETRY_EXTENSIONS = "slg"; -#endif static std::string XML_EXTENSIONS = "xml"; static std::string SLOBJECT_EXTENSIONS = "slobject"; #endif static std::string ALL_FILE_EXTENSIONS = "*.*"; static std::string MODEL_EXTENSIONS = "dae"; +static std::string MATERIAL_EXTENSIONS = "gltf glb"; std::string build_extensions_string(LLFilePicker::ELoadFilter filter) { @@ -301,10 +324,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter) return SLOBJECT_EXTENSIONS; case LLFilePicker::FFLOAD_MODEL: return MODEL_EXTENSIONS; -#ifdef _CORY_TESTING - case LLFilePicker::FFLOAD_GEOMETRY: - return GEOMETRY_EXTENSIONS; -#endif + case LLFilePicker::FFLOAD_MATERIAL: + return MATERIAL_EXTENSIONS; case LLFilePicker::FFLOAD_XML: return XML_EXTENSIONS; case LLFilePicker::FFLOAD_ALL: @@ -560,7 +581,7 @@ class LLFileUploadImage : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_IMAGE, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_IMAGE, false); return true; } }; @@ -573,7 +594,16 @@ class LLFileUploadModel : public view_listener_t return TRUE; } }; - + +class LLFileUploadMaterial : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLMaterialEditor::importMaterial(); + return TRUE; + } +}; + class LLFileUploadSound : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -582,7 +612,7 @@ class LLFileUploadSound : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_WAV, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_WAV, false); return true; } }; @@ -595,7 +625,7 @@ class LLFileUploadAnim : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_ANIM, false))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_ANIM, false); return true; } }; @@ -608,7 +638,7 @@ class LLFileUploadBulk : public view_listener_t { gAgentCamera.changeCameraToDefault(); } - (new LLFilePickerReplyThread(boost::bind(&upload_bulk, _1, _2), LLFilePicker::FFLOAD_ALL, true))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&upload_bulk, _1, _2), LLFilePicker::FFLOAD_ALL, true); return true; } }; @@ -1104,6 +1134,7 @@ void init_menu_file() view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound"); view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim"); view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel"); + view_listener_t::addCommit(new LLFileUploadMaterial(), "File.UploadMaterial"); view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk"); view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow"); view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows"); diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h index beeac418d9..5c2caf9c51 100644 --- a/indra/newview/llviewermenufile.h +++ b/indra/newview/llviewermenufile.h @@ -115,14 +115,18 @@ class LLFilePickerReplyThread : public LLFilePickerThread public: typedef boost::signals2::signal<void(const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)> file_picked_signal_t; - - LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); - LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); - ~LLFilePickerReplyThread(); + + static void startPicker(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); + static void startPicker(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); virtual void notify(const std::vector<std::string>& filenames); private: + LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); + LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t()); + ~LLFilePickerReplyThread(); + +private: LLFilePicker::ELoadFilter mLoadFilter; LLFilePicker::ESaveFilter mSaveFilter; file_picked_signal_t* mFilePickedSignal; diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 5f82f1c44f..49049a19d9 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -1414,7 +1414,8 @@ bool check_asset_previewable(const LLAssetType::EType asset_type) (asset_type == LLAssetType::AT_TEXTURE) || (asset_type == LLAssetType::AT_ANIMATION) || (asset_type == LLAssetType::AT_SCRIPT) || - (asset_type == LLAssetType::AT_SOUND); + (asset_type == LLAssetType::AT_SOUND) || + (asset_type == LLAssetType::AT_MATERIAL); } void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name) @@ -1519,6 +1520,9 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam case LLAssetType::AT_SOUND: LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus); break; + case LLAssetType::AT_MATERIAL: + LLFloaterReg::showInstance("material editor", LLSD(obj_id), take_focus); + break; default: LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL; break; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index aad6c14b4d..e5a2385a2a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -107,6 +107,7 @@ #include "llcleanup.h" #include "llcallstack.h" #include "llmeshrepository.h" +#include "llgltfmateriallist.h" #include "llgl.h" //#define DEBUG_UPDATE_TYPE @@ -259,7 +260,6 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mTEImages(NULL), mTENormalMaps(NULL), mTESpecularMaps(NULL), - mGLName(0), mbCanSelect(TRUE), mFlags(0), mPhysicsShapeType(0), @@ -343,6 +343,13 @@ LLViewerObject::~LLViewerObject() { deleteTEImages(); + // unhook from reflection probe manager + if (mReflectionProbe.notNull()) + { + mReflectionProbe->mViewerObject = nullptr; + mReflectionProbe = nullptr; + } + if(mInventory) { mInventory->clear(); // will deref and delete entries @@ -407,6 +414,11 @@ void LLViewerObject::deleteTEImages() delete[] mTESpecularMaps; mTESpecularMaps = NULL; } + + mGLTFAlbedoMaps.clear(); + mGLTFNormalMaps.clear(); + mGLTFMetallicRoughnessMaps.clear(); + mGLTFEmissiveMaps.clear(); } void LLViewerObject::markDead() @@ -4581,6 +4593,7 @@ BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVecto S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -4739,6 +4752,11 @@ void LLViewerObject::setNumTEs(const U8 num_tes) mTEImages = new_images; mTENormalMaps = new_normmaps; mTESpecularMaps = new_specmaps; + + mGLTFAlbedoMaps.resize(num_tes); + mGLTFNormalMaps.resize(num_tes); + mGLTFMetallicRoughnessMaps.resize(num_tes); + mGLTFEmissiveMaps.resize(num_tes); } else { @@ -4867,23 +4885,28 @@ void LLViewerObject::updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& } } -void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry) + +void LLViewerObject::setTE(const U8 te, const LLTextureEntry& texture_entry) { - LLUUID old_image_id; - if (getTE(te)) - { - old_image_id = getTE(te)->getID(); - } - - LLPrimitive::setTE(te, texture_entry); + LLUUID old_image_id; + if (getTE(te)) + { + old_image_id = getTE(te)->getID(); + } - const LLUUID& image_id = getTE(te)->getID(); - LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id); - mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + LLPrimitive::setTE(te, texture_entry); - - updateAvatarMeshVisibility(image_id,old_image_id); + const LLUUID& image_id = getTE(te)->getID(); + LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id); + mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + + updateAvatarMeshVisibility(image_id, old_image_id); + + updateTEMaterialTextures(te); +} +void LLViewerObject::updateTEMaterialTextures(U8 te) +{ if (getTE(te)->getMaterialParams().notNull()) { const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID(); @@ -4892,6 +4915,47 @@ void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry) const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID(); mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE); } + + auto fetch_texture = [](const LLUUID& id) + { + LLViewerFetchedTexture* img = nullptr; + if (id.notNull()) + { + img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE); + img->addTextureStats(64.f * 64.f, TRUE); + } + + return img; + }; + + LLGLTFMaterial* mat = getTE(te)->getGLTFMaterial(); + LLUUID mat_id = getRenderMaterialID(te); + if (mat == nullptr && mat_id.notNull()) + { + mat = gGLTFMaterialList.getMaterial(mat_id); + getTE(te)->setGLTFMaterial(mat); + } + else if (mat_id.isNull() && mat != nullptr) + { + mat = nullptr; + getTE(te)->setGLTFMaterial(nullptr); + } + + if (mat != nullptr) + { + mGLTFAlbedoMaps[te] = fetch_texture(mat->mAlbedoId); + mGLTFNormalMaps[te] = fetch_texture(mat->mNormalId); + mGLTFMetallicRoughnessMaps[te] = fetch_texture(mat->mMetallicRoughnessId); + mGLTFEmissiveMaps[te] = fetch_texture(mat->mEmissiveId); + } + else + { + mGLTFAlbedoMaps[te] = nullptr; + mGLTFNormalMaps[te] = nullptr; + mGLTFMetallicRoughnessMaps[te] = nullptr; + mGLTFEmissiveMaps[te] = nullptr; + } + } void LLViewerObject::refreshBakeTexture() @@ -5432,7 +5496,6 @@ void LLViewerObject::fitFaceTexture(const U8 face) LL_INFOS() << "fitFaceTexture not implemented" << LL_ENDL; } - LLBBox LLViewerObject::getBoundingBoxAgent() const { LLVector3 position_agent; @@ -5517,18 +5580,6 @@ S32 LLViewerObject::countInventoryContents(LLAssetType::EType type) return count; } - -void LLViewerObject::setCanSelect(BOOL canSelect) -{ - mbCanSelect = canSelect; - for (child_list_t::iterator iter = mChildList.begin(); - iter != mChildList.end(); iter++) - { - LLViewerObject* child = *iter; - child->mbCanSelect = canSelect; - } -} - void LLViewerObject::setDebugText(const std::string &utf8text) { if (utf8text.empty() && !mText) @@ -6032,6 +6083,16 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para new_block = new LLExtendedMeshParams(); break; } + case LLNetworkData::PARAMS_RENDER_MATERIAL: + { + new_block = new LLRenderMaterialParams(); + break; + } + case LLNetworkData::PARAMS_REFLECTION_PROBE: + { + new_block = new LLReflectionProbeParams(); + break; + } default: { LL_INFOS() << "Unknown param type." << LL_ENDL; @@ -6973,6 +7034,74 @@ LLVOAvatar* LLViewerObject::getAvatar() const return NULL; } +bool LLViewerObject::hasRenderMaterialParams() const +{ + return getParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL); +} + +void LLViewerObject::setHasRenderMaterialParams(bool has_materials) +{ + bool had_materials = hasRenderMaterialParams(); + + if (had_materials != has_materials) + { + if (has_materials) + { + setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, true); + } + else + { + setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, FALSE, true); + } + } +} + +const LLUUID& LLViewerObject::getRenderMaterialID(U8 te) const +{ + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + return param_block->getMaterial(te); + } + + return LLUUID::null; +} + +void LLViewerObject::setRenderMaterialID(U8 te, const LLUUID& id) +{ + if (id.notNull()) + { + getTE(te)->setGLTFMaterial(gGLTFMaterialList.getMaterial(id)); + + if (!hasRenderMaterialParams()) + { + // make sure param section exists + setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, false /*prevent an immediate update*/); + } + } + else + { + getTE(te)->setGLTFMaterial(nullptr); + } + + faceMappingChanged(); + gPipeline.markTextured(mDrawable); + + LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL); + if (param_block) + { + param_block->setMaterial(te, id); + + if (param_block->isEmpty()) + { // might be empty if id is null + setHasRenderMaterialParams(false); + } + else + { + parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true); + } + } +} class ObjectPhysicsProperties : public LLHTTPNode { diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index bef8e3e7e3..109c96dc9c 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -43,6 +43,7 @@ #include "llvertexbuffer.h" #include "llbbox.h" #include "llrigginginfo.h" +#include "llreflectionmap.h" class LLAgent; // TODO: Get rid of this. class LLAudioSource; @@ -178,6 +179,13 @@ public: const std::string& getAttachmentItemName() const; virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment + + bool hasRenderMaterialParams() const; + void setHasRenderMaterialParams(bool has_params); + + const LLUUID& getRenderMaterialID(U8 te) const; + void setRenderMaterialID(U8 te, const LLUUID& id); + virtual BOOL isHUDAttachment() const { return FALSE; } virtual BOOL isTempAttachment() const; @@ -199,6 +207,7 @@ public: // Graphical stuff for objects - maybe broken out into render class later? virtual void updateTextures(); + virtual void faceMappingChanged() {} virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object virtual LLDrawable* createDrawable(LLPipeline *pipeline); @@ -238,6 +247,7 @@ public: virtual BOOL isMesh() const { return FALSE; } virtual BOOL isRiggedMesh() const { return FALSE; } virtual BOOL hasLightTexture() const { return FALSE; } + virtual BOOL isReflectionProbe() const { return FALSE; } // This method returns true if the object is over land owned by // the agent, one of its groups, or it encroaches and @@ -279,6 +289,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -318,6 +329,7 @@ public: /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); + void updateTEMaterialTextures(U8 te); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); @@ -356,6 +368,12 @@ public: LLViewerTexture *getTEImage(const U8 te) const; LLViewerTexture *getTENormalMap(const U8 te) const; LLViewerTexture *getTESpecularMap(const U8 te) const; + + LLViewerTexture* getGLTFAlbedoMap(U8 te) const { return mGLTFAlbedoMaps[te]; } + LLViewerTexture* getGLTFNormalMap(U8 te) const { return mGLTFNormalMaps[te]; } + LLViewerTexture* getGLTFEmissiveMap(U8 te) const { return mGLTFEmissiveMaps[te]; } + LLViewerTexture* getGLTFMetallicRoughnessMap(U8 te) const { return mGLTFMetallicRoughnessMaps[te]; } + bool isImageAlphaBlended(const U8 te) const; @@ -420,8 +438,6 @@ public: void sendMaterialUpdate() const; - void setCanSelect(BOOL canSelect); - void setDebugText(const std::string &utf8text); void initHudText(); void restoreHudText(); @@ -674,10 +690,17 @@ public: LLPointer<LLViewerTexture> *mTEImages; LLPointer<LLViewerTexture> *mTENormalMaps; LLPointer<LLViewerTexture> *mTESpecularMaps; + + std::vector<LLPointer<LLViewerTexture> > mGLTFAlbedoMaps; + std::vector<LLPointer<LLViewerTexture> > mGLTFNormalMaps; + std::vector<LLPointer<LLViewerTexture> > mGLTFMetallicRoughnessMaps; + std::vector<LLPointer<LLViewerTexture> > mGLTFEmissiveMaps; - // Selection, picking and rendering variables - U32 mGLName; // GL "name" used by selection code - BOOL mbCanSelect; // true if user can select this object by clicking + + + // true if user can select this object by clicking under any circumstances (even if pick_unselectable is true) + // can likely be factored out + BOOL mbCanSelect; private: // Grabbed from UPDATE_FLAGS @@ -845,7 +868,7 @@ protected: F32 mLinksetCost; F32 mPhysicsCost; F32 mLinksetPhysicsCost; - + bool mCostStale; mutable bool mPhysicsShapeUnknown; @@ -904,6 +927,11 @@ private: LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. EObjectUpdateType mLastUpdateType; BOOL mLastUpdateCached; + +public: + // reflection probe state + bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager + LLPointer<LLReflectionMap> mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed }; /////////////////// diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index e930b58111..768b4f425b 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -1340,38 +1340,13 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) } // Don't clean up mObject references, these will be cleaned up more efficiently later! - // Also, not cleaned up - removeDrawable(objectp->mDrawable); - + if(new_dead_object) { mNumDeadObjects++; } } -void LLViewerObjectList::removeDrawable(LLDrawable* drawablep) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE; - - if (!drawablep) - { - return; - } - - for (S32 i = 0; i < drawablep->getNumFaces(); i++) - { - LLFace* facep = drawablep->getFace(i) ; - if(facep) - { - LLViewerObject* objectp = facep->getViewerObject(); - if(objectp) - { - mSelectPickList.erase(objectp); - } - } - } -} - BOOL LLViewerObjectList::killObject(LLViewerObject *objectp) { // Don't ever kill gAgentAvatarp, just force it to the agent's region @@ -1837,146 +1812,6 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er) { } -void LLViewerObjectList::generatePickList(LLCamera &camera) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; - - LLViewerObject *objectp; - S32 i; - // Reset all of the GL names to zero. - for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) - { - (*iter)->mGLName = 0; - } - - mSelectPickList.clear(); - - std::vector<LLDrawable*> pick_drawables; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->cull(camera, &pick_drawables, TRUE); - } - } - } - - for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin(); - iter != pick_drawables.end(); iter++) - { - LLDrawable* drawablep = *iter; - if( !drawablep ) - continue; - - LLViewerObject* last_objectp = NULL; - for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++) - { - LLFace * facep = drawablep->getFace(face_num); - if (!facep) continue; - - LLViewerObject* objectp = facep->getViewerObject(); - - if (objectp && objectp != last_objectp) - { - mSelectPickList.insert(objectp); - last_objectp = objectp; - } - } - } - - LLHUDNameTag::addPickable(mSelectPickList); - - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - objectp = (LLVOAvatar*) *iter; - if (!objectp->isDead()) - { - if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible()) - { - mSelectPickList.insert(objectp); - } - } - } - - // add all hud objects to pick list - if (isAgentAvatarValid()) - { - for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); - iter != gAgentAvatarp->mAttachmentPoints.end(); ) - { - LLVOAvatar::attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = attachment_iter->get()) - { - mSelectPickList.insert(attached_object); - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) - { - LLViewerObject* childp = *iter; - if (childp) - { - mSelectPickList.insert(childp); - } - } - } - } - } - } - } - - S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances(); - - if (num_pickables != 0) - { - S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables; - - std::set<LLViewerObject*>::iterator pick_it; - i = 0; - for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();) - { - LLViewerObject* objp = (*pick_it); - if (!objp || objp->isDead() || !objp->mbCanSelect) - { - mSelectPickList.erase(pick_it++); - continue; - } - - objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET; - i++; - ++pick_it; - } - - LLHUDIcon::generatePickIDs(i * step, step); - } -} - -LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id) -{ - std::set<LLViewerObject*>::iterator pick_it; - for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end(); ++pick_it) - { - if ((*pick_it)->mGLName == object_id) - { - return (*pick_it); - } - } - return NULL; -} - void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent, const std::string &string, const LLColor4 &color, diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 72b2b99004..f2cba8c259 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -77,7 +77,6 @@ public: BOOL killObject(LLViewerObject *objectp); void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region. void killAllObjects(); - void removeDrawable(LLDrawable* drawablep); void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list. @@ -129,11 +128,6 @@ public: void updateAvatarVisibility(); - // Selection related stuff - void generatePickList(LLCamera &camera); - - LLViewerObject *getSelectedObject(const U32 object_id); - inline S32 getNumObjects() { return (S32) mObjects.size(); } inline S32 getNumActiveObjects() { return (S32) mActiveObjects.size(); } @@ -226,8 +220,6 @@ protected: static std::map<U64, LLUUID> sIndexAndLocalIDToUUID; - std::set<LLViewerObject *> mSelectPickList; - friend class LLViewerObject; private: diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp index 36b2bd4c32..c785c80cea 100644 --- a/indra/newview/llvieweroctree.cpp +++ b/indra/newview/llvieweroctree.cpp @@ -800,7 +800,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName() { //seed 1024 query names into the free query pool GLuint queries[1024]; - glGenQueriesARB(1024, queries); + glGenQueries(1024, queries); for (int i = 0; i < 1024; ++i) { sFreeQueries.push(queries[i]); @@ -1129,7 +1129,7 @@ void LLOcclusionCullingGroup::checkOcclusion() GLuint available; { LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available"); - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); } if (available) @@ -1137,7 +1137,7 @@ void LLOcclusionCullingGroup::checkOcclusion() GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint) { LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result"); - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result); + glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result); } #if LL_TRACK_PENDING_OCCLUSION_QUERIES sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]); @@ -1250,7 +1250,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh //get an occlusion query that hasn't been used in awhile releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]); mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName(); - glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); + glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); } LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; @@ -1292,7 +1292,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh { LL_PROFILE_ZONE_NAMED("glEndQuery"); - glEndQueryARB(mode); + glEndQuery(mode); } } } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index fb55c5e816..8f56f6110f 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -3083,6 +3083,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("UpdateSettingsAgentInventory"); capabilityNames.append("UpdateSettingsTaskInventory"); capabilityNames.append("UploadAgentProfileImage"); + capabilityNames.append("UpdateMaterialAgentInventory"); + capabilityNames.append("UpdateMaterialTaskInventory"); capabilityNames.append("UploadBakedTexture"); capabilityNames.append("UserInfo"); capabilityNames.append("ViewerAsset"); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 086b433c72..2ebe0f826f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -49,6 +49,8 @@ #include "lljoint.h" #include "llskinningutil.h" +//#pragma optimize("", off) + static LLStaticHashedString sTexture0("texture0"); static LLStaticHashedString sTexture1("texture1"); static LLStaticHashedString sTex0("tex0"); @@ -82,6 +84,9 @@ LLGLSLShader gOcclusionCubeProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; +LLGLSLShader gReflectionMipProgram; +LLGLSLShader gRadianceGenProgram; +LLGLSLShader gIrradianceGenProgram; LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gTwoTextureCompareProgram; @@ -258,6 +263,10 @@ LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; +LLGLSLShader gDeferredPBROpaqueProgram; +LLGLSLShader gDeferredSkinnedPBROpaqueProgram; +LLGLSLShader gDeferredPBRAlphaProgram; +LLGLSLShader gDeferredSkinnedPBRAlphaProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -366,7 +375,10 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); mShaderList.push_back(&gDeferredWLMoonProgram); - mShaderList.push_back(&gDeferredWLSunProgram); + mShaderList.push_back(&gDeferredWLSunProgram); + mShaderList.push_back(&gDeferredPBRAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram); + } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -486,11 +498,12 @@ void LLViewerShaderMgr::setShaders() llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10)); - bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); - bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); + //bool canRenderDeferred = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); + //bool hasWindLightShaders = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred"); + bool pbr = gSavedSettings.getBOOL("RenderPBR"); + bool doingWindLight = true; //DEPRECATED -- hasWindLightShaders&& gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + bool useRenderDeferred = true; //DEPRECATED -- doingWindLight&& canRenderDeferred&& gSavedSettings.getBOOL("RenderDeferred"); S32 light_class = 3; S32 interface_class = 2; @@ -528,6 +541,11 @@ void LLViewerShaderMgr::setShaders() } } + if (deferred_class > 0 && pbr) + { + deferred_class = 3; + } + if (doingWindLight) { // user has disabled WindLight in their settings, downgrade @@ -556,15 +574,14 @@ void LLViewerShaderMgr::setShaders() mShaderLevel[SHADER_DEFERRED] = deferred_class; mShaderLevel[SHADER_TRANSFORM] = transform_class; - BOOL loaded = loadBasicShaders(); - if (loaded) + std::string shader_name = loadBasicShaders(); + if (shader_name.empty()) { LL_INFOS() << "Loaded basic shaders." << LL_ENDL; } else { - LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL; - llassert(loaded); + LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL; reentrance = false; // For hygiene only, re-try probably helps nothing return; } @@ -572,7 +589,7 @@ void LLViewerShaderMgr::setShaders() gPipeline.mShadersLoaded = true; // Load all shaders to set max levels - loaded = loadShadersEnvironment(); + BOOL loaded = loadShadersEnvironment(); if (loaded) { @@ -641,7 +658,6 @@ void LLViewerShaderMgr::setShaders() } if (loaded) - { loaded = loadTransformShaders(); if (loaded) @@ -660,70 +676,27 @@ void LLViewerShaderMgr::setShaders() // Load max avatar shaders to set the max level mShaderLevel[SHADER_AVATAR] = 3; mMaxAvatarShaderLevel = 3; - - if (loadShadersObject()) - { //hardware skinning is enabled and rigged attachment shaders loaded correctly - BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); + if (loadShadersObject()) + { //hardware skinning is enabled and rigged attachment shaders loaded correctly // cloth is a class3 shader - S32 avatar_class = avatar_cloth ? 3 : 1; + S32 avatar_class = 1; // Set the actual level mShaderLevel[SHADER_AVATAR] = avatar_class; loaded = loadShadersAvatar(); llassert(loaded); - - if (mShaderLevel[SHADER_AVATAR] != avatar_class) - { - if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3) - { - avatar_cloth = true; - } - else - { - avatar_cloth = false; - } - gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth); - } } else { //hardware skinning not possible, neither is deferred rendering - mShaderLevel[SHADER_AVATAR] = 0; - mShaderLevel[SHADER_DEFERRED] = 0; - - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); - - loadShadersAvatar(); // unloads - - loaded = loadShadersObject(); - llassert(loaded); + llassert(false); // SHOULD NOT BE POSSIBLE } } - if (!loaded) - { //some shader absolutely could not load, try to fall back to a simpler setting - if (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) - { //disable windlight and try again - gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE); - LL_WARNS() << "Falling back to no windlight shaders." << LL_ENDL; - reentrance = false; - setShaders(); - return; - } - } - llassert(loaded); - - if (loaded && !loadShadersDeferred()) - { //everything else succeeded but deferred failed, disable deferred and try again - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LL_WARNS() << "Falling back to no deferred shaders." << LL_ENDL; - reentrance = false; - setShaders(); - return; - } + loaded = loaded && loadShadersDeferred(); + llassert(loaded); if (gViewerWindow) { @@ -752,6 +725,9 @@ void LLViewerShaderMgr::unloadShaders() gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); gSplatTextureRectProgram.unload(); + gReflectionMipProgram.unload(); + gRadianceGenProgram.unload(); + gIrradianceGenProgram.unload(); gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); gTwoTextureCompareProgram.unload(); @@ -859,7 +835,7 @@ void LLViewerShaderMgr::unloadShaders() gPipeline.mShadersLoaded = false; } -BOOL LLViewerShaderMgr::loadBasicShaders() +std::string LLViewerShaderMgr::loadBasicShaders() { // Load basic dependency shaders first // All of these have to load for any shaders to function @@ -942,11 +918,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) { - // Note usage of GL_VERTEX_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0) + // Note usage of GL_VERTEX_SHADER + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0) { - LL_SHADER_LOADING_WARNS() << "Failed to load vertex shader " << shaders[i].first << LL_ENDL; - return FALSE; + LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL; + return shaders[i].first; } } @@ -975,6 +951,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", llmax(mShaderLevel[SHADER_DEFERRED], 1)) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); @@ -1002,15 +979,15 @@ BOOL LLViewerShaderMgr::loadBasicShaders() for (U32 i = 0; i < shaders.size(); i++) { - // Note usage of GL_FRAGMENT_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0) + // Note usage of GL_FRAGMENT_SHADER + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER, &attribs, index_channels[i]) == 0) { - LL_SHADER_LOADING_WARNS() << "Failed to load fragment shader " << shaders[i].first << LL_ENDL; - return FALSE; + LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL; + return shaders[i].first; } } - return TRUE; + return std::string(); } BOOL LLViewerShaderMgr::loadShadersEnvironment() @@ -1036,8 +1013,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mFeatures.disableTextureIndex = true; gTerrainProgram.mFeatures.hasGamma = true; gTerrainProgram.mShaderFiles.clear(); - gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); - gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER)); + gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER)); gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; success = gTerrainProgram.createShader(NULL, NULL); llassert(success); @@ -1077,8 +1054,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mFeatures.hasTransport = true; gWaterProgram.mFeatures.hasSrgb = true; gWaterProgram.mShaderFiles.clear(); - gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); + gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; success = gWaterProgram.createShader(NULL, NULL); @@ -1094,8 +1071,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterEdgeProgram.mFeatures.hasTransport = true; gWaterEdgeProgram.mFeatures.hasSrgb = true; gWaterEdgeProgram.mShaderFiles.clear(); - gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); + gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); gWaterEdgeProgram.addPermutation("WATER_EDGE", "1"); gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; @@ -1110,8 +1087,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gUnderWaterProgram.mFeatures.calculatesAtmospherics = true; gUnderWaterProgram.mFeatures.hasWaterFog = true; gUnderWaterProgram.mShaderFiles.clear(); - gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); + gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER)); gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gUnderWaterProgram.createShader(NULL, NULL); @@ -1129,8 +1106,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0; gTerrainWaterProgram.mFeatures.disableTextureIndex = true; gTerrainWaterProgram.mShaderFiles.clear(); - gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB)); - gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER)); + gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER)); gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -1188,8 +1165,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { gGlowProgram.mName = "Glow Shader (Post)"; gGlowProgram.mShaderFiles.clear(); - gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER)); + gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER)); gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; success = gGlowProgram.createShader(NULL, NULL); if (!success) @@ -1202,8 +1179,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { gGlowExtractProgram.mName = "Glow Extract Shader (Post)"; gGlowExtractProgram.mShaderFiles.clear(); - gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER)); + gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER)); gGlowExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; success = gGlowExtractProgram.createShader(NULL, NULL); if (!success) @@ -1218,7 +1195,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() BOOL LLViewerShaderMgr::loadShadersDeferred() { - bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1; + bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 && + gSavedSettings.getS32("RenderShadowDetail") > 0; BOOL ambient_kill = gSavedSettings.getBOOL("AmbientDisable"); BOOL sunlight_kill = gSavedSettings.getBOOL("SunlightDisable"); @@ -1307,6 +1285,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].unload(); gDeferredMaterialWaterProgram[i].unload(); } + + gDeferredPBROpaqueProgram.unload(); + gDeferredSkinnedPBROpaqueProgram.unload(); + gDeferredPBRAlphaProgram.unload(); + gDeferredSkinnedPBRAlphaProgram.unload(); + return TRUE; } @@ -1316,8 +1300,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredHighlightProgram.mName = "Deferred Highlight Shader"; gDeferredHighlightProgram.mShaderFiles.clear(); - gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); + gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDeferredHighlightProgram.createShader(NULL, NULL); } @@ -1326,8 +1310,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader"; gDeferredHighlightNormalProgram.mShaderFiles.clear(); - gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER)); + gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gHighlightNormalProgram.createShader(NULL, NULL); } @@ -1336,8 +1320,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader"; gDeferredHighlightSpecularProgram.mShaderFiles.clear(); - gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER)); + gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL); } @@ -1348,8 +1332,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mFeatures.encodesNormal = true; gDeferredDiffuseProgram.mFeatures.hasSrgb = true; gDeferredDiffuseProgram.mShaderFiles.clear(); - gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER)); gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); @@ -1361,8 +1345,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); - gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); @@ -1374,8 +1358,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear(); - gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); llassert(success); @@ -1386,8 +1370,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); - gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); llassert(success); @@ -1399,8 +1383,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true; gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true; - gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); + gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL); llassert(success); @@ -1411,8 +1395,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mName = "Deferred Bump Shader"; gDeferredBumpProgram.mFeatures.encodesNormal = true; gDeferredBumpProgram.mShaderFiles.clear(); - gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER)); + gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); success = success && gDeferredBumpProgram.createShader(NULL, NULL); @@ -1448,8 +1432,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() U32 alpha_mode = i & 0x3; gDeferredMaterialProgram[i].mShaderFiles.clear(); - gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER)); + gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER)); gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMaterialProgram[i].clearPermutations(); @@ -1498,6 +1482,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mFeatures.hasGamma = true; gDeferredMaterialProgram[i].mFeatures.hasShadows = use_sun_shadow; + if (mShaderLevel[SHADER_DEFERRED] > 2) + { + gDeferredMaterialProgram[i].mFeatures.hasReflectionProbes = true; + gDeferredMaterialProgram[i].addPermutation("HAS_REFLECTION_PROBES", "1"); + } + if (has_skin) { gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1"); @@ -1521,8 +1511,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() U32 alpha_mode = i & 0x3; gDeferredMaterialWaterProgram[i].mShaderFiles.clear(); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER)); + gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER)); gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER; @@ -1611,14 +1601,105 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + if (success) + { + gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; + gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true; + gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true; + + gDeferredPBROpaqueProgram.mShaderFiles.clear(); + gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER)); + gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER)); + gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1"); + gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1"); + gDeferredPBROpaqueProgram.addPermutation("HAS_EMISSIVE_MAP", "1"); + gDeferredPBROpaqueProgram.addPermutation("DIFFUSE_ALPHA_MODE", "0"); + + success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram); + if (success) + { + success = gDeferredPBROpaqueProgram.createShader(NULL, NULL); + } + llassert(success); + } + + if (success) + { + LLGLSLShader* shader = &gDeferredPBRAlphaProgram; + shader->mName = "Deferred PBR Alpha Shader"; + + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.hasSrgb = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.calculatesAtmospherics = true; + shader->mFeatures.hasAtmospherics = true; + shader->mFeatures.hasGamma = true; + shader->mFeatures.hasTransport = true; + shader->mFeatures.hasShadows = use_sun_shadow; + shader->mFeatures.isDeferred = true; // include deferredUtils + shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; + + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + shader->clearPermutations(); + + U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); + shader->addPermutation("HAS_NORMAL_MAP", "1"); + shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness + shader->addPermutation("HAS_EMISSIVE_MAP", "1"); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + + if (use_sun_shadow) + { + shader->addPermutation("HAS_SHADOW", "1"); + } + + if (ambient_kill) + { + shader->addPermutation("AMBIENT_KILL", "1"); + } + + if (sunlight_kill) + { + shader->addPermutation("SUNLIGHT_KILL", "1"); + } + + if (local_light_kill) + { + shader->addPermutation("LOCAL_LIGHT_KILL", "1"); + } + + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram); + if (success) + { + success = shader->createShader(NULL, NULL); + } + llassert(success); + + // Alpha Shader Hack + // See: LLRender::syncMatrices() + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + + shader->mRiggedVariant->mFeatures.calculatesLighting = true; + shader->mRiggedVariant->mFeatures.hasLighting = true; + } + if (success) { gDeferredTreeProgram.mName = "Deferred Tree Shader"; gDeferredTreeProgram.mShaderFiles.clear(); gDeferredTreeProgram.mFeatures.encodesNormal = true; - gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER)); + gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredTreeProgram.createShader(NULL, NULL); } @@ -1629,8 +1710,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.clear(); gDeferredTreeShadowProgram.mFeatures.isDeferred = true; gDeferredTreeShadowProgram.mFeatures.hasShadows = true; - gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; success = gDeferredTreeShadowProgram.createShader(NULL, NULL); @@ -1644,8 +1725,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true; gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true; gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); llassert(success); @@ -1658,8 +1739,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.mFeatures.encodesNormal = true; //gDeferredImpostorProgram.mFeatures.isDeferred = true; gDeferredImpostorProgram.mShaderFiles.clear(); - gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER)); + gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER)); gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredImpostorProgram.createShader(NULL, NULL); llassert(success); @@ -1673,8 +1754,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.mFeatures.hasSrgb = true; gDeferredLightProgram.mShaderFiles.clear(); - gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredLightProgram.clearPermutations(); @@ -1709,8 +1790,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram[i].clearPermutations(); gDeferredMultiLightProgram[i].mShaderFiles.clear(); - gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); @@ -1743,8 +1824,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mFeatures.hasShadows = true; gDeferredSpotLightProgram.clearPermutations(); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; if (ambient_kill) @@ -1775,8 +1856,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.clearPermutations(); gDeferredMultiSpotLightProgram.mShaderFiles.clear(); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; if (local_light_kill) @@ -1815,8 +1896,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); - gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); @@ -1829,8 +1910,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mFeatures.isDeferred = true; gDeferredBlurLightProgram.mShaderFiles.clear(); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredBlurLightProgram.createShader(NULL, NULL); @@ -1878,8 +1959,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); shader->clearPermutations(); shader->addPermutation("USE_VERTEX_COLOR", "1"); @@ -1954,8 +2035,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); shader->clearPermutations(); shader->addPermutation("USE_INDEXED_TEX", "1"); @@ -2025,8 +2106,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; shader[i]->mShaderFiles.clear(); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); shader[i]->clearPermutations(); shader[i]->addPermutation("USE_INDEXED_TEX", "1"); @@ -2085,8 +2166,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mFeatures.hasShadows = true; gDeferredAvatarEyesProgram.mShaderFiles.clear(); - gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); llassert(success); @@ -2101,8 +2182,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasSrgb = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); - gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); success = gDeferredFullbrightProgram.createShader(NULL, NULL); @@ -2118,8 +2199,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); @@ -2137,8 +2218,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); @@ -2157,8 +2238,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); @@ -2176,11 +2257,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true; gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1; + gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-2; gDeferredFullbrightShinyProgram.mShaderFiles.clear(); - gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (gDeferredFullbrightShinyProgram.mShaderLevel > 2) + { + gDeferredFullbrightShinyProgram.addPermutation("HAS_REFLECTION_PROBES", "1"); + gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; + } success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); llassert(success); @@ -2194,8 +2280,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mFeatures.hasTransport = true; gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredEmissiveProgram.mShaderFiles.clear(); - gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); @@ -2213,8 +2299,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mFeatures.hasSrgb = true; gDeferredWaterProgram.mShaderFiles.clear(); - gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER)); + gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER)); gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredWaterProgram.createShader(NULL, NULL); @@ -2234,8 +2320,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() //gDeferredUnderWaterProgram.mFeatures.hasShadows = true; gDeferredUnderWaterProgram.mShaderFiles.clear(); - gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER)); + gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER)); gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredUnderWaterProgram.createShader(NULL, NULL); @@ -2253,13 +2339,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mFeatures.isDeferred = true; gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow; + gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; gDeferredSoftenProgram.clearPermutations(); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (use_sun_shadow) + { + gDeferredSoftenProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } + if (ambient_kill) { gDeferredSoftenProgram.addPermutation("AMBIENT_KILL", "1"); @@ -2278,6 +2370,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); + gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1"); } success = gDeferredSoftenProgram.createShader(NULL, NULL); @@ -2288,8 +2381,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader"; gDeferredSoftenWaterProgram.mShaderFiles.clear(); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSoftenWaterProgram.clearPermutations(); gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -2303,6 +2396,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; + gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + if (use_sun_shadow) + { + gDeferredSoftenWaterProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } if (ambient_kill) { @@ -2317,6 +2416,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (local_light_kill) { gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); + gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); } if (gSavedSettings.getBOOL("RenderDeferredSSAO")) @@ -2334,8 +2434,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mFeatures.isDeferred = true; gDeferredShadowProgram.mFeatures.hasShadows = true; gDeferredShadowProgram.mShaderFiles.clear(); - gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; if (gGLManager.mHasDepthClamp) { @@ -2353,8 +2453,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true; gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedShadowProgram.mShaderFiles.clear(); - gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; if (gGLManager.mHasDepthClamp) { @@ -2370,8 +2470,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.mFeatures.isDeferred = true; gDeferredShadowCubeProgram.mFeatures.hasShadows = true; gDeferredShadowCubeProgram.mShaderFiles.clear(); - gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); if (gGLManager.mHasDepthClamp) { gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); @@ -2387,8 +2487,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations(); if (gGLManager.mHasDepthClamp) @@ -2408,8 +2508,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations(); if (gGLManager.mHasDepthClamp) @@ -2428,8 +2528,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); - gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER)); + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); if (gGLManager.mHasDepthClamp) { gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); @@ -2446,8 +2546,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear(); - gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER)); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); if (gGLManager.mHasDepthClamp) { gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); @@ -2463,8 +2563,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true; gDeferredAvatarShadowProgram.mShaderFiles.clear(); - gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER)); if (gGLManager.mHasDepthClamp) { gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1"); @@ -2479,8 +2579,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader"; gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true; gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL); @@ -2492,8 +2592,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader"; gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true; gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL); @@ -2506,8 +2606,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredAttachmentShadowProgram.mShaderFiles.clear(); - gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER)); if (gGLManager.mHasDepthClamp) { gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1"); @@ -2522,8 +2622,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader"; gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear(); - gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL); @@ -2535,8 +2635,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader"; gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true; gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear(); - gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER)); + gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL); @@ -2559,8 +2659,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mFeatures.hasTransport = true; gDeferredTerrainProgram.mShaderFiles.clear(); - gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); + gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredTerrainProgram.createShader(NULL, NULL); llassert(success); @@ -2582,8 +2682,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainWaterProgram.mFeatures.hasTransport = true; gDeferredTerrainWaterProgram.mShaderFiles.clear(); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); + gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1"); @@ -2597,8 +2697,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mFeatures.hasSkinning = true; gDeferredAvatarProgram.mFeatures.encodesNormal = true; gDeferredAvatarProgram.mShaderFiles.clear(); - gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarProgram.createShader(NULL, NULL); llassert(success); @@ -2622,8 +2722,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaProgram.clearPermutations(); gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); @@ -2662,8 +2762,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.mFeatures.hasSrgb = true; gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true; gDeferredPostGammaCorrectProgram.mShaderFiles.clear(); - gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); llassert(success); @@ -2674,8 +2774,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gFXAAProgram.mName = "FXAA Shader"; gFXAAProgram.mFeatures.isDeferred = true; gFXAAProgram.mShaderFiles.clear(); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gFXAAProgram.createShader(NULL, NULL); llassert(success); @@ -2686,8 +2786,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.mName = "Deferred Post Shader"; gFXAAProgram.mFeatures.isDeferred = true; gDeferredPostProgram.mShaderFiles.clear(); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); llassert(success); @@ -2698,8 +2798,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.mName = "Deferred CoF Shader"; gDeferredCoFProgram.mShaderFiles.clear(); gDeferredCoFProgram.mFeatures.isDeferred = true; - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER)); gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredCoFProgram.createShader(NULL, NULL); llassert(success); @@ -2710,8 +2810,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; gDeferredDoFCombineProgram.mFeatures.isDeferred = true; gDeferredDoFCombineProgram.mShaderFiles.clear(); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER)); gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredDoFCombineProgram.createShader(NULL, NULL); llassert(success); @@ -2722,8 +2822,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mFeatures.isDeferred = true; gDeferredPostNoDoFProgram.mShaderFiles.clear(); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); llassert(success); @@ -2738,8 +2838,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mFeatures.hasSrgb = true; - gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER)); + gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; @@ -2756,8 +2856,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mFeatures.hasGamma = true; gDeferredWLCloudProgram.mFeatures.hasSrgb = true; - gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER)); + gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gDeferredWLCloudProgram.createShader(NULL, NULL); @@ -2775,8 +2875,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mFeatures.disableTextureIndex = true; gDeferredWLSunProgram.mFeatures.hasSrgb = true; gDeferredWLSunProgram.mShaderFiles.clear(); - gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER)); + gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gDeferredWLSunProgram.createShader(NULL, NULL); @@ -2795,8 +2895,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true; gDeferredWLMoonProgram.mShaderFiles.clear(); - gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER)); + gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gDeferredWLMoonProgram.createShader(NULL, NULL); @@ -2807,8 +2907,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredStarProgram.mName = "Deferred Star Program"; gDeferredStarProgram.mShaderFiles.clear(); - gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER)); + gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gDeferredStarProgram.createShader(NULL, NULL); @@ -2819,8 +2919,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gNormalMapGenProgram.mName = "Normal Map Generation Program"; gNormalMapGenProgram.mShaderFiles.clear(); - gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB)); - gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB)); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER)); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER)); gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gNormalMapGenProgram.createShader(NULL, NULL); @@ -2843,8 +2943,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true; gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true; gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); } @@ -2859,8 +2959,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true; gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true; gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL); @@ -2877,8 +2977,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); } @@ -2894,8 +2994,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); @@ -2912,8 +3012,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNoColorProgram.mShaderFiles.clear(); - gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); } @@ -2929,8 +3029,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); @@ -2947,8 +3047,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gTreeProgram.mFeatures.disableTextureIndex = true; gTreeProgram.mFeatures.hasAlphaMask = true; gTreeProgram.mShaderFiles.clear(); - gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); - gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gTreeProgram.createShader(NULL, NULL); } @@ -2964,8 +3064,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gTreeWaterProgram.mFeatures.disableTextureIndex = true; gTreeWaterProgram.mFeatures.hasAlphaMask = true; gTreeWaterProgram.mShaderFiles.clear(); - gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); - gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gTreeWaterProgram.createShader(NULL, NULL); @@ -2981,8 +3081,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true; gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true; gObjectFullbrightNoColorProgram.mShaderFiles.clear(); - gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL); } @@ -2996,8 +3096,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true; gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear(); - gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); @@ -3009,8 +3109,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gImpostorProgram.mFeatures.disableTextureIndex = true; gImpostorProgram.mFeatures.hasSrgb = true; gImpostorProgram.mShaderFiles.clear(); - gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB)); - gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER)); + gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER)); gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gImpostorProgram.createShader(NULL, NULL); } @@ -3026,8 +3126,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gObjectPreviewProgram.mFeatures.disableTextureIndex = true; gObjectPreviewProgram.mShaderFiles.clear(); - gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER)); gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gObjectPreviewProgram.createShader(NULL, NULL); gObjectPreviewProgram.mFeatures.hasLighting = true; @@ -3044,8 +3144,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true; gPhysicsPreviewProgram.mShaderFiles.clear(); - gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB)); - gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER)); + gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER)); gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = gPhysicsPreviewProgram.createShader(NULL, NULL); gPhysicsPreviewProgram.mFeatures.hasLighting = false; @@ -3061,8 +3161,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mFeatures.hasLighting = true; gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleProgram.mShaderFiles.clear(); - gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram); success = success && gObjectSimpleProgram.createShader(NULL, NULL); @@ -3082,8 +3182,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() // gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true; gObjectSimpleImpostorProgram.mShaderFiles.clear(); - gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram); success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL); @@ -3099,8 +3199,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.mFeatures.hasLighting = true; gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleWaterProgram.mShaderFiles.clear(); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram); @@ -3112,8 +3212,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectBumpProgram.mName = "Bump Shader"; gObjectBumpProgram.mFeatures.encodesNormal = true; gObjectBumpProgram.mShaderFiles.clear(); - gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER)); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER)); gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); success = success && gObjectBumpProgram.createShader(NULL, NULL); @@ -3142,8 +3242,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram); success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); @@ -3160,8 +3260,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear(); - gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER)); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram); @@ -3178,8 +3278,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.mFeatures.hasSrgb = true; gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightProgram.mShaderFiles.clear(); - gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram); success = success && gObjectFullbrightProgram.createShader(NULL, NULL); @@ -3194,8 +3294,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterProgram.mShaderFiles.clear(); - gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram); @@ -3212,8 +3312,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveProgram.mFeatures.hasSrgb = true; gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0; gObjectEmissiveProgram.mShaderFiles.clear(); - gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram); success = success && gObjectEmissiveProgram.createShader(NULL, NULL); @@ -3228,8 +3328,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveWaterProgram.mFeatures.hasTransport = true; gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectEmissiveWaterProgram.mShaderFiles.clear(); - gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram); @@ -3247,8 +3347,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear(); - gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram); success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); @@ -3264,8 +3364,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear(); - gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram); @@ -3282,8 +3382,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mFeatures.isShiny = true; gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0; gObjectShinyProgram.mShaderFiles.clear(); - gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER)); + gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER)); gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram); success = success && gObjectShinyProgram.createShader(NULL, NULL); @@ -3299,8 +3399,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true; gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectShinyWaterProgram.mShaderFiles.clear(); - gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER)); + gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER)); gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram); @@ -3317,8 +3417,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mFeatures.hasTransport = true; gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightShinyProgram.mShaderFiles.clear(); - gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram); success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL); @@ -3335,8 +3435,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); - gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER)); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram); @@ -3377,8 +3477,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mFeatures.hasAlphaMask = true; gAvatarProgram.mFeatures.disableTextureIndex = true; gAvatarProgram.mShaderFiles.clear(); - gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); + gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER)); gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; success = gAvatarProgram.createShader(NULL, NULL); @@ -3394,8 +3494,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarWaterProgram.mFeatures.hasAlphaMask = true; gAvatarWaterProgram.mFeatures.disableTextureIndex = true; gAvatarWaterProgram.mShaderFiles.clear(); - gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); + gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -3415,8 +3515,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mFeatures.hasSkinning = true; gAvatarPickProgram.mFeatures.disableTextureIndex = true; gAvatarPickProgram.mShaderFiles.clear(); - gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER)); + gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER)); gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; success = gAvatarPickProgram.createShader(NULL, NULL); } @@ -3433,8 +3533,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mFeatures.hasAlphaMask = true; gAvatarEyeballProgram.mFeatures.disableTextureIndex = true; gAvatarEyeballProgram.mShaderFiles.clear(); - gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB)); - gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER)); + gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER)); gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; success = gAvatarEyeballProgram.createShader(NULL, NULL); } @@ -3457,8 +3557,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gHighlightProgram.mName = "Highlight Shader"; gHighlightProgram.mShaderFiles.clear(); - gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB)); - gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); + gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram); success = success && gHighlightProgram.createShader(NULL, NULL); @@ -3468,8 +3568,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gHighlightNormalProgram.mName = "Highlight Normals Shader"; gHighlightNormalProgram.mShaderFiles.clear(); - gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB)); - gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER)); + gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gHighlightNormalProgram.createShader(NULL, NULL); } @@ -3478,8 +3578,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gHighlightSpecularProgram.mName = "Highlight Spec Shader"; gHighlightSpecularProgram.mShaderFiles.clear(); - gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB)); - gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER)); + gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gHighlightSpecularProgram.createShader(NULL, NULL); } @@ -3488,8 +3588,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gUIProgram.mName = "UI Shader"; gUIProgram.mShaderFiles.clear(); - gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB)); - gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB)); + gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER)); + gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER)); gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gUIProgram.createShader(NULL, NULL); } @@ -3498,8 +3598,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gPathfindingProgram.mName = "Pathfinding Shader"; gPathfindingProgram.mShaderFiles.clear(); - gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB)); - gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB)); + gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER)); + gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gPathfindingProgram.createShader(NULL, NULL); } @@ -3508,8 +3608,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader"; gPathfindingNoNormalsProgram.mShaderFiles.clear(); - gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB)); - gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB)); + gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER)); + gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gPathfindingNoNormalsProgram.createShader(NULL, NULL); } @@ -3518,8 +3618,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gCustomAlphaProgram.mName = "Custom Alpha Shader"; gCustomAlphaProgram.mShaderFiles.clear(); - gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB)); - gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER)); + gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER)); gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gCustomAlphaProgram.createShader(NULL, NULL); } @@ -3528,8 +3628,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gSplatTextureRectProgram.mName = "Splat Texture Rect Shader"; gSplatTextureRectProgram.mShaderFiles.clear(); - gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB)); - gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER)); gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gSplatTextureRectProgram.createShader(NULL, NULL); if (success) @@ -3544,8 +3644,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gGlowCombineProgram.mName = "Glow Combine Shader"; gGlowCombineProgram.mShaderFiles.clear(); - gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER)); + gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gGlowCombineProgram.createShader(NULL, NULL); if (success) @@ -3561,8 +3661,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader"; gGlowCombineFXAAProgram.mShaderFiles.clear(); - gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gGlowCombineFXAAProgram.createShader(NULL, NULL); if (success) @@ -3574,13 +3674,12 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } - if (success) { gTwoTextureAddProgram.mName = "Two Texture Add Shader"; gTwoTextureAddProgram.mShaderFiles.clear(); - gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB)); - gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER)); + gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER)); gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gTwoTextureAddProgram.createShader(NULL, NULL); if (success) @@ -3596,8 +3695,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gTwoTextureCompareProgram.mName = "Two Texture Compare Shader"; gTwoTextureCompareProgram.mShaderFiles.clear(); - gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB)); - gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER)); + gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER)); gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gTwoTextureCompareProgram.createShader(NULL, NULL); if (success) @@ -3613,8 +3712,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOneTextureFilterProgram.mName = "One Texture Filter Shader"; gOneTextureFilterProgram.mShaderFiles.clear(); - gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB)); - gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER)); + gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER)); gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gOneTextureFilterProgram.createShader(NULL, NULL); if (success) @@ -3629,8 +3728,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOneTextureNoColorProgram.mName = "One Texture No Color Shader"; gOneTextureNoColorProgram.mShaderFiles.clear(); - gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); - gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER)); gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gOneTextureNoColorProgram.createShader(NULL, NULL); if (success) @@ -3644,8 +3743,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gSolidColorProgram.mName = "Solid Color Shader"; gSolidColorProgram.mShaderFiles.clear(); - gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB)); - gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER)); + gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER)); gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gSolidColorProgram.createShader(NULL, NULL); if (success) @@ -3660,8 +3759,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOcclusionProgram.mName = "Occlusion Shader"; gOcclusionProgram.mShaderFiles.clear(); - gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB)); - gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER)); + gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; success = gOcclusionProgram.createShader(NULL, NULL); @@ -3672,8 +3771,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader"; gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true; gSkinnedOcclusionProgram.mShaderFiles.clear(); - gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER)); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gSkinnedOcclusionProgram.createShader(NULL, NULL); } @@ -3682,8 +3781,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gOcclusionCubeProgram.mName = "Occlusion Cube Shader"; gOcclusionCubeProgram.mShaderFiles.clear(); - gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB)); - gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER)); + gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gOcclusionCubeProgram.createShader(NULL, NULL); } @@ -3692,8 +3791,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gDebugProgram.mName = "Debug Shader"; gDebugProgram.mShaderFiles.clear(); - gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); - gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER)); gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram); @@ -3704,8 +3803,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gClipProgram.mName = "Clip Shader"; gClipProgram.mShaderFiles.clear(); - gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB)); - gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB)); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER)); + gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER)); gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gClipProgram.createShader(NULL, NULL); } @@ -3714,8 +3813,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gDownsampleDepthProgram.mName = "DownsampleDepth Shader"; gDownsampleDepthProgram.mShaderFiles.clear(); - gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); - gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER)); gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDownsampleDepthProgram.createShader(NULL, NULL); } @@ -3724,8 +3823,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gBenchmarkProgram.mName = "Benchmark Shader"; gBenchmarkProgram.mShaderFiles.clear(); - gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB)); - gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB)); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gBenchmarkProgram.createShader(NULL, NULL); } @@ -3734,8 +3833,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; gDownsampleDepthRectProgram.mShaderFiles.clear(); - gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); - gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER)); gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDownsampleDepthRectProgram.createShader(NULL, NULL); } @@ -3744,12 +3843,48 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); - gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); - gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER)); gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gAlphaMaskProgram.createShader(NULL, NULL); } + if (success) + { + gReflectionMipProgram.mName = "Reflection Mip Shader"; + gReflectionMipProgram.mShaderFiles.clear(); + gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); + gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER)); + gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gReflectionMipProgram.createShader(NULL, NULL); + if (success) + { + gReflectionMipProgram.bind(); + gReflectionMipProgram.uniform1i(sScreenMap, 0); + gReflectionMipProgram.unbind(); + } + } + + if (success && gGLManager.mHasCubeMapArray) + { + gRadianceGenProgram.mName = "Radiance Gen Shader"; + gRadianceGenProgram.mShaderFiles.clear(); + gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER)); + gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER)); + gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gRadianceGenProgram.createShader(NULL, NULL); + } + + if (success && gGLManager.mHasCubeMapArray) + { + gIrradianceGenProgram.mName = "Irradiance Gen Shader"; + gIrradianceGenProgram.mShaderFiles.clear(); + gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER)); + gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER)); + gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gIrradianceGenProgram.createShader(NULL, NULL); + } + if( !success ) { mShaderLevel[SHADER_INTERFACE] = 0; @@ -3780,8 +3915,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSkyProgram.mFeatures.hasTransport = true; gWLSkyProgram.mFeatures.hasGamma = true; gWLSkyProgram.mFeatures.hasSrgb = true; - gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB)); - gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER)); + gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER)); gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gWLSkyProgram.createShader(NULL, NULL); @@ -3795,8 +3930,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mFeatures.hasTransport = true; gWLCloudProgram.mFeatures.hasGamma = true; gWLCloudProgram.mFeatures.hasSrgb = true; - gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); - gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER)); + gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gWLCloudProgram.createShader(NULL, NULL); @@ -3813,8 +3948,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSunProgram.mFeatures.isFullbright = true; gWLSunProgram.mFeatures.disableTextureIndex = true; gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB)); - gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER)); + gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gWLSunProgram.createShader(NULL, NULL); @@ -3831,8 +3966,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mFeatures.isFullbright = true; gWLMoonProgram.mFeatures.disableTextureIndex = true; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB)); - gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER)); + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; success = gWLMoonProgram.createShader(NULL, NULL); @@ -3859,7 +3994,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders() { gTransformPositionProgram.mName = "Position Transform Shader"; gTransformPositionProgram.mShaderFiles.clear(); - gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER)); gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; const char* varyings[] = { @@ -3874,7 +4009,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders() { gTransformTexCoordProgram.mName = "TexCoord Transform Shader"; gTransformTexCoordProgram.mShaderFiles.clear(); - gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER)); gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; const char* varyings[] = { @@ -3888,7 +4023,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders() { gTransformNormalProgram.mName = "Normal Transform Shader"; gTransformNormalProgram.mShaderFiles.clear(); - gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER)); gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; const char* varyings[] = { @@ -3902,7 +4037,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders() { gTransformColorProgram.mName = "Color Transform Shader"; gTransformColorProgram.mShaderFiles.clear(); - gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER)); gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; const char* varyings[] = { @@ -3916,7 +4051,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders() { gTransformTangentProgram.mName = "Binormal Transform Shader"; gTransformTangentProgram.mShaderFiles.clear(); - gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER)); gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM]; const char* varyings[] = { diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 93bb29a355..19d8e87d66 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -49,7 +49,11 @@ public: void setShaders(); void unloadShaders(); S32 getShaderLevel(S32 type); - BOOL loadBasicShaders(); + + // loadBasicShaders in case of a failure returns + // name of a file error happened at, otherwise + // returns an empty string + std::string loadBasicShaders(); BOOL loadShadersEffects(); BOOL loadShadersDeferred(); BOOL loadShadersObject(); @@ -161,6 +165,9 @@ extern LLGLSLShader gOcclusionCubeProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; extern LLGLSLShader gSplatTextureRectProgram; +extern LLGLSLShader gReflectionMipProgram; +extern LLGLSLShader gRadianceGenProgram; +extern LLGLSLShader gIrradianceGenProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; @@ -313,4 +320,7 @@ extern LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; + +extern LLGLSLShader gDeferredPBROpaqueProgram; +extern LLGLSLShader gDeferredPBRAlphaProgram; #endif diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index a4fbbb3e78..5d936dfc90 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -155,10 +155,7 @@ LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > static LLTrace::SampleStatHandle<bool> CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"); -LLTrace::SampleStatHandle<F64Megabytes > GL_TEX_MEM("gltexmemstat"), - GL_BOUND_MEM("glboundmemstat"), - RAW_MEM("rawmemstat"), - FORMATTED_MEM("formattedmemstat"); +LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat"); LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"), MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting"); @@ -319,8 +316,6 @@ U32Bytes gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGOR extern U32 gVisCompared; extern U32 gVisTested; -LLFrameTimer gTextureTimer; - void update_statistics() { gTotalWorldData += gVLManager.getTotalBytes(); @@ -416,19 +411,6 @@ void update_statistics() } } -void update_texture_time() -{ - if (gTextureList.isPrioRequestsFetched()) - { - gTextureTimer.pause(); - } - else - { - gTextureTimer.unpause(); - } - - record(LLStatViewer::TEXTURE_FETCH_TIME, gTextureTimer.getElapsedTimeF32()); -} /* * The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats. * diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index 017c79b2e3..c21c06256e 100644 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -191,10 +191,8 @@ extern LLTrace::SampleStatHandle<> FPS_SAMPLE, extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PERCENT; -extern LLTrace::SampleStatHandle<F64Megabytes > GL_TEX_MEM, - GL_BOUND_MEM, - RAW_MEM, - FORMATTED_MEM; +extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM; + extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH, MAX_BANDWIDTH; extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME, @@ -296,7 +294,6 @@ void update_statistics(); void send_viewer_stats(bool include_preferences); void update_texture_time(); -extern LLFrameTimer gTextureTimer; extern U32Bytes gTotalTextureData; extern U32Bytes gTotalObjectData; extern U32Bytes gTotalTextureBytesPerBoostLevel[] ; diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index e2de7ac825..7c860936a5 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -879,6 +879,7 @@ BOOL LLViewerTextEditor::handleDragAndDrop(S32 x, S32 y, MASK mask, case DAD_ANIMATION: case DAD_GESTURE: case DAD_MESH: + case DAD_MATERIAL: { supported = true; break; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e3ac56d0d3..52294ec487 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -58,6 +58,8 @@ #include "llvovolume.h" #include "llviewermedia.h" #include "lltexturecache.h" +#include "llviewerwindow.h" +#include "llwindow.h" /////////////////////////////////////////////////////////////////////////////// // extern @@ -74,8 +76,11 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL; +LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp; LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap; LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL; +F32 LLViewerFetchedTexture::sMaxVirtualSize = 8192.f*8192.f; + const std::string sTesterName("TextureTester"); S32 LLViewerTexture::sImageCount = 0; @@ -84,11 +89,6 @@ S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -S32Bytes LLViewerTexture::sBoundTextureMemory; -S32Bytes LLViewerTexture::sTotalTextureMemory; -S32Megabytes LLViewerTexture::sMaxBoundTextureMemory; -S32Megabytes LLViewerTexture::sMaxTotalTextureMem; -S32Bytes LLViewerTexture::sMaxDesiredTextureMem; S8 LLViewerTexture::sCameraMovingDiscardBias = 0; F32 LLViewerTexture::sCameraMovingBias = 0.0f; S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size @@ -100,7 +100,6 @@ U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; bool LLViewerTexture::sFreezeImageUpdates = false; F32 LLViewerTexture::sCurrentTime = 0.0f; -F32 LLViewerTexture::sTexelPixelRatio = 1.0f; LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; @@ -287,6 +286,13 @@ LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 wid return tex; } +LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps) +{ + LLViewerFetchedTexture* ret = new LLViewerFetchedTexture(raw, type, usemipmaps); + gTextureList.addImage(ret, TEX_LIST_STANDARD); + return ret; +} + LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture( const LLUUID &image_id, FTType f_type, @@ -452,6 +458,7 @@ void LLViewerTextureManager::cleanup() LLViewerFetchedTexture::sWhiteImagep = NULL; LLViewerFetchedTexture::sFlatNormalImagep = NULL; + LLViewerFetchedTexture::sDefaultIrradiancePBRp = NULL; LLViewerMediaTexture::cleanUpClass(); } @@ -464,11 +471,6 @@ void LLViewerTextureManager::cleanup() void LLViewerTexture::initClass() { LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture(); - - if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled")) - { - sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio"); - } } // tuning params @@ -493,7 +495,7 @@ bool LLViewerTexture::isMemoryForTextureLow() S32Megabytes physical; getGPUMemoryForTextures(gpu, physical); - return (gpu < MIN_FREE_TEXTURE_MEMORY) || (physical < MIN_FREE_MAIN_MEMORY); + return (gpu < MIN_FREE_TEXTURE_MEMORY); // || (physical < MIN_FREE_MAIN_MEMORY); } //static @@ -507,7 +509,7 @@ bool LLViewerTexture::isMemoryForTextureSuficientlyFree() S32Megabytes physical; getGPUMemoryForTextures(gpu, physical); - return (gpu > DESIRED_FREE_TEXTURE_MEMORY) && (physical > DESIRED_FREE_MAIN_MEMORY); + return (gpu > DESIRED_FREE_TEXTURE_MEMORY); // && (physical > DESIRED_FREE_MAIN_MEMORY); } //static @@ -528,9 +530,9 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p timer.reset(); { - gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes(); + gpu_res = (S32Megabytes)gViewerWindow->getWindow()->getAvailableVRAMMegabytes(); - //check main memory, only works for windows. + //check main memory, only works for windows and macos. LLMemory::updateMemoryInfo(); physical_res = LLMemory::getAvailableMemKB(); @@ -553,27 +555,7 @@ void LLViewerTexture::updateClass() LLViewerMediaTexture::updateClass(); - sBoundTextureMemory = LLImageGL::sBoundTextureMemory; - sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; - sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem(); - sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem(); - sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small. - - if (sBoundTextureMemory >= sMaxBoundTextureMemory || - sTotalTextureMemory >= sMaxTotalTextureMem) - { - //when texture memory overflows, lower down the threshold to release the textures more aggressively. - sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, F32Bytes(gMaxVideoRam)); - - // If we are using more texture memory than we should, - // scale up the desired discard level - if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time) - { - sDesiredDiscardBias += discard_bias_delta; - sEvaluationTimer.reset(); - } - } - else if(isMemoryForTextureLow()) + if(isMemoryForTextureLow()) { // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to recheck if (sEvaluationTimer.getElapsedTimeF32() > GPU_MEMORY_CHECK_WAIT_TIME) @@ -583,8 +565,6 @@ void LLViewerTexture::updateClass() } } else if (sDesiredDiscardBias > 0.0f - && sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale - && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale && isMemoryForTextureSuficientlyFree()) { // If we are using less texture memory than we should, @@ -654,7 +634,6 @@ void LLViewerTexture::init(bool firstinit) mMaxVirtualSize = 0.f; mMaxVirtualSizeResetInterval = 1; mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval; - mAdditionalDecodePriority = 0.f; mParcelMedia = NULL; memset(&mNumVolumes, 0, sizeof(U32)* LLRender::NUM_VOLUME_TEXTURE_CHANNELS); @@ -682,6 +661,11 @@ void LLViewerTexture::cleanup() { notifyAboutMissingAsset(); + if (LLAppViewer::getTextureFetch()) + { + LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f); + } + mFaceList[LLRender::DIFFUSE_MAP].clear(); mFaceList[LLRender::NORMAL_MAP].clear(); mFaceList[LLRender::SPECULAR_MAP].clear(); @@ -738,6 +722,12 @@ void LLViewerTexture::setBoostLevel(S32 level) } } + // strongly encourage anything boosted to load at full res + if (mBoostLevel >= LLViewerTexture::BOOST_HIGH) + { + mMaxVirtualSize = 2048.f * 2048.f; + } + if (mBoostLevel == LLViewerTexture::BOOST_SELECTED) { mSelectedTime = gFrameTimeSeconds; @@ -820,16 +810,9 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co mNeedsGLTexture = TRUE; } - virtual_size *= sTexelPixelRatio; - if(!mMaxVirtualSizeResetCounter) - { - //flag to reset the values because the old values are used. - resetMaxVirtualSizeResetCounter(); - mMaxVirtualSize = virtual_size; - mAdditionalDecodePriority = 0.f; - mNeedsGLTexture = needs_gltexture; - } - else if (virtual_size > mMaxVirtualSize) + virtual_size = llmin(virtual_size, LLViewerFetchedTexture::sMaxVirtualSize); + + if (virtual_size > mMaxVirtualSize) { mMaxVirtualSize = virtual_size; } @@ -838,7 +821,6 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co void LLViewerTexture::resetTextureStats() { mMaxVirtualSize = 0.0f; - mAdditionalDecodePriority = 0.f; mMaxVirtualSizeResetCounter = 0; } @@ -1107,7 +1089,6 @@ void LLViewerFetchedTexture::init(bool firstinit) if (firstinit) { - mDecodePriority = 0.f; mInImageList = 0; } @@ -1156,6 +1137,7 @@ void LLViewerFetchedTexture::init(bool firstinit) LLViewerFetchedTexture::~LLViewerFetchedTexture() { + assert_main_thread(); //*NOTE getTextureFetch can return NULL when Viewer is shutting down. // This is due to LLWearableList is singleton and is destroyed after // LLAppViewer::cleanup() was called. (see ticket EXT-177) @@ -1352,10 +1334,7 @@ void LLViewerFetchedTexture::dump() void LLViewerFetchedTexture::destroyTexture() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory. - { - return ; - } + if (mNeedsCreateTexture)//return if in the process of generating a new texture. { return; @@ -1591,6 +1570,7 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) void LLViewerFetchedTexture::postCreateTexture() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (!mNeedsCreateTexture) { return; @@ -1614,6 +1594,8 @@ void LLViewerFetchedTexture::postCreateTexture() void LLViewerFetchedTexture::scheduleCreateTexture() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + if (!mNeedsCreateTexture) { mNeedsCreateTexture = TRUE; @@ -1690,6 +1672,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture() //virtual void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mKnownDrawWidth < width || mKnownDrawHeight < height) { mKnownDrawWidth = llmax(mKnownDrawWidth, width); @@ -1701,9 +1684,31 @@ void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight)); } +void LLViewerFetchedTexture::setDebugText(const std::string& text) +{ + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + llassert(mNumFaces[ch] <= mFaceList[ch].size()); + + for (U32 i = 0; i < mNumFaces[ch]; i++) + { + LLFace* facep = mFaceList[ch][i]; + if (facep) + { + LLDrawable* drawable = facep->getDrawable(); + if (drawable) + { + drawable->getVObj()->setDebugText(text); + } + } + } + } +} + //virtual void LLViewerFetchedTexture::processTextureStats() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mFullyLoaded) { if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more @@ -1711,6 +1716,7 @@ void LLViewerFetchedTexture::processTextureStats() mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); mFullyLoaded = FALSE; } + //setDebugText("fully loaded"); } else { @@ -1723,7 +1729,7 @@ void LLViewerFetchedTexture::processTextureStats() mDesiredDiscardLevel = 0; } else if (!LLPipeline::sRenderDeferred && mBoostLevel == LLGLTexture::BOOST_ALM) - { + { // ??? don't load spec and normal maps when alm is disabled ??? mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; } else if (mDontDiscard && mBoostLevel == LLGLTexture::BOOST_ICON) @@ -1781,198 +1787,8 @@ void LLViewerFetchedTexture::processTextureStats() } } -const F32 MAX_PRIORITY_PIXEL = 999.f; //pixel area -const F32 PRIORITY_BOOST_LEVEL_FACTOR = 1000.f; //boost level -const F32 PRIORITY_DELTA_DISCARD_LEVEL_FACTOR = 100000.f; //delta discard -const S32 MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY = 4; -const F32 PRIORITY_ADDITIONAL_FACTOR = 1000000.f; //additional -const S32 MAX_ADDITIONAL_LEVEL_FOR_PRIORITY = 8; -const F32 PRIORITY_BOOST_HIGH_FACTOR = 10000000.f;//boost high -F32 LLViewerFetchedTexture::calcDecodePriority() -{ -#ifndef LL_RELEASE_FOR_DOWNLOAD - if (mID == LLAppViewer::getTextureFetch()->mDebugID) - { - LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints - } -#endif - - if (mNeedsCreateTexture) - { - return mDecodePriority; // no change while waiting to create - } - if(mFullyLoaded && !mForceToSaveRawImage)//already loaded for static texture - { - return -1.0f; //alreay fetched - } - - S32 cur_discard = getCurrentDiscardLevelForFetching(); - bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel)); - F32 pixel_priority = (F32) sqrt(mMaxVirtualSize); - - F32 priority = 0.f; - - if (mIsMissingAsset) - { - priority = 0.0f; - } - else if(mDesiredDiscardLevel >= cur_discard && cur_discard > -1) - { - priority = -2.0f; - } - else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel) - { - priority = -3.0f; - } - else if (mDesiredDiscardLevel > getMaxDiscardLevel()) - { - // Don't decode anything we don't need - priority = -4.0f; - } - else if ((mBoostLevel == LLGLTexture::BOOST_UI || mBoostLevel == LLGLTexture::BOOST_ICON) && !have_all_data) - { - priority = 1.f; - } - else if (pixel_priority < 0.001f && !have_all_data) - { - // Not on screen but we might want some data - if (mBoostLevel > BOOST_SELECTED) - { - // Always want high boosted images - priority = 1.f; - } - else - { - priority = -5.f; //stop fetching - } - } - else if (cur_discard < 0) - { - //texture does not have any data, so we don't know the size of the image, treat it like 32 * 32. - // priority range = 100,000 - 500,000 - static const F64 log_2 = log(2.0); - F32 desired = (F32)(log(32.0/pixel_priority) / log_2); - S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired; - ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); - priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; - setAdditionalDecodePriority(0.1f);//boost the textures without any data so far. - } - else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel)) - { - // larger mips are corrupted - priority = -6.0f; - } - else - { - // priority range = 100,000 - 500,000 - S32 desired_discard = mDesiredDiscardLevel; - if (!isJustBound() && mCachedRawImageReady) - { - if(mBoostLevel < BOOST_HIGH) - { - // We haven't rendered this in a while, de-prioritize it - desired_discard += 2; - } - else - { - // We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is - desired_discard = cur_discard; - } - } - - S32 ddiscard = cur_discard - desired_discard; - ddiscard = llclamp(ddiscard, -1, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); - priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; - } - - // Priority Formula: - // BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS - // [10,000,000] + [1,000,000-9,000,000] + [100,000-500,000] + [1-20,000] + [0-999] - if (priority > 0.0f) - { - bool large_enough = mCachedRawImageReady && ((S32)mTexelsPerImage > sMinLargeImageSize); - if(large_enough) - { - //Note: - //to give small, low-priority textures some chance to be fetched, - //cut the priority in half if the texture size is larger than 256 * 256 and has a 64*64 ready. - priority *= 0.5f; - } - - pixel_priority = llclamp(pixel_priority, 0.0f, MAX_PRIORITY_PIXEL); - - priority += pixel_priority + PRIORITY_BOOST_LEVEL_FACTOR * mBoostLevel; - - if ( mBoostLevel > BOOST_HIGH) - { - if(mBoostLevel > BOOST_SUPER_HIGH) - { - //for very important textures, always grant the highest priority. - priority += PRIORITY_BOOST_HIGH_FACTOR; - } - else if(mCachedRawImageReady) - { - //Note: - //to give small, low-priority textures some chance to be fetched, - //if high priority texture has a 64*64 ready, lower its fetching priority. - setAdditionalDecodePriority(0.5f); - } - else - { - priority += PRIORITY_BOOST_HIGH_FACTOR; - } - } - - if(mAdditionalDecodePriority > 0.0f) - { - // priority range += 1,000,000.f-9,000,000.f - F32 additional = PRIORITY_ADDITIONAL_FACTOR * (1.0 + mAdditionalDecodePriority * MAX_ADDITIONAL_LEVEL_FOR_PRIORITY); - if(large_enough) - { - //Note: - //to give small, low-priority textures some chance to be fetched, - //cut the additional priority to a quarter if the texture size is larger than 256 * 256 and has a 64*64 ready. - additional *= 0.25f; - } - priority += additional; - } - } - return priority; -} - -//static -F32 LLViewerFetchedTexture::maxDecodePriority() -{ - static const F32 max_priority = PRIORITY_BOOST_HIGH_FACTOR + //boost_high - PRIORITY_ADDITIONAL_FACTOR * (MAX_ADDITIONAL_LEVEL_FOR_PRIORITY + 1) + //additional (view dependent factors) - PRIORITY_DELTA_DISCARD_LEVEL_FACTOR * (MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY + 1) + //delta discard - PRIORITY_BOOST_LEVEL_FACTOR * (BOOST_MAX_LEVEL - 1) + //boost level - MAX_PRIORITY_PIXEL + 1.0f; //pixel area. - - return max_priority; -} - //============================================================================ -void LLViewerFetchedTexture::setDecodePriority(F32 priority) -{ - mDecodePriority = priority; - - if(mDecodePriority < F_ALMOST_ZERO) - { - mStopFetchingTimer.reset(); - } -} - -void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority) -{ - priority = llclamp(priority, 0.f, 1.f); - if(mAdditionalDecodePriority < priority) - { - mAdditionalDecodePriority = priority; - } -} - void LLViewerFetchedTexture::updateVirtualSize() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -1981,6 +1797,18 @@ void LLViewerFetchedTexture::updateVirtualSize() addTextureStats(0.f, FALSE);//reset } + if (getBoostLevel() >= LLViewerTexture::BOOST_HIGH) + { //always load boosted textures at highest priority full res + addTextureStats(sMaxVirtualSize); + return; + } + + if (sDesiredDiscardBias > 0.f) + { + // running out of video memory, don't hold onto high res textures in the background + mMaxVirtualSize = 0.f; + } + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { llassert(mNumFaces[ch] <= mFaceList[ch].size()); @@ -2002,8 +1830,12 @@ void LLViewerFetchedTexture::updateVirtualSize() setBoostLevel(LLViewerTexture::BOOST_SELECTED); } addTextureStats(facep->getVirtualSize()); - setAdditionalDecodePriority(facep->getImportanceToCamera()); + //drawable->getVObj()->setDebugText(llformat("%d:%d", (S32)sqrtf(facep->getVirtualSize()), (S32)sqrtf(getMaxVirtualSize()))); } + else + { + //drawable->getVObj()->setDebugText(""); + } } } } @@ -2065,6 +1897,16 @@ bool LLViewerFetchedTexture::isActiveFetching() return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE. } +void LLViewerFetchedTexture::setBoostLevel(S32 level) +{ + LLViewerTexture::setBoostLevel(level); + + if (level >= LLViewerTexture::BOOST_HIGH) + { + mDesiredDiscardLevel = 0; + } +} + bool LLViewerFetchedTexture::updateFetch() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -2091,31 +1933,40 @@ bool LLViewerFetchedTexture::updateFetch() if (mNeedsCreateTexture) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - needs create"); // We may be fetching still (e.g. waiting on write) // but don't check until we've processed the raw data we have return false; } if (mIsMissingAsset) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - missing asset"); llassert_always(!mHasFetcher); return false; // skip } if (!mLoadedCallbackList.empty() && mRawImage.notNull()) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - callback pending"); return false; // process any raw image data in callbacks before replacing } if(mInFastCacheList) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - in fast cache"); return false; } + if (mGLTexturep.isNull()) + { // fix for crash inside getCurrentDiscardLevelForFetching (shouldn't happen but appears to be happening) + llassert(false); + return false; + } S32 current_discard = getCurrentDiscardLevelForFetching(); S32 desired_discard = getDesiredDiscardLevel(); - F32 decode_priority = getDecodePriority(); - decode_priority = llclamp(decode_priority, 0.0f, maxDecodePriority()); + F32 decode_priority = mMaxVirtualSize; if (mIsFetching) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - is fetching"); // Sets mRawDiscardLevel, mRawImage, mAuxRawImage S32 fetch_discard = current_discard; @@ -2133,17 +1984,25 @@ bool LLViewerFetchedTexture::updateFetch() if (finished) { mIsFetching = FALSE; + mLastFetchState = -1; + setDebugText(""); mLastPacketTimer.reset(); } else { mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); + /*if (mFetchState != mLastFetchState) + { + setDebugText(LLTextureFetch::getStateString(mFetchState)); + mLastFetchState = mFetchState; + }*/ } // We may have data ready regardless of whether or not we are finished (e.g. waiting on write) if (mRawImage.notNull()) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - has raw image"); LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { @@ -2154,6 +2013,7 @@ bool LLViewerFetchedTexture::updateFetch() if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && (current_discard < 0 || mRawDiscardLevel < current_discard)) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data good"); mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; setTexelsPerImage(); @@ -2190,6 +2050,7 @@ bool LLViewerFetchedTexture::updateFetch() } else { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data not needed"); // Data is ready but we don't need it // (received it already while fetcher was writing to disk) destroyRawImage(); @@ -2199,7 +2060,7 @@ bool LLViewerFetchedTexture::updateFetch() if (!mIsFetching) { - if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL)) + if ((decode_priority > 0) && (mRawDiscardLevel < 0)) { // We finished but received no data if (getDiscardLevel() < 0) @@ -2222,13 +2083,13 @@ bool LLViewerFetchedTexture::updateFetch() if(current_discard >= 0) { mMinDiscardLevel = current_discard; - desired_discard = current_discard; + //desired_discard = current_discard; } else { S32 dis_level = getDiscardLevel(); mMinDiscardLevel = dis_level; - desired_discard = dis_level; + //desired_discard = dis_level; } } destroyRawImage(); @@ -2242,12 +2103,6 @@ bool LLViewerFetchedTexture::updateFetch() } else { -// // Useful debugging code for undesired deprioritization of textures. -// if (decode_priority <= 0.0f && desired_discard >= 0 && desired_discard < current_discard) -// { -// LL_INFOS() << "Calling updateRequestPriority() with decode_priority = 0.0f" << LL_ENDL; -// calcDecodePriority(); -// } static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f. if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME) { @@ -2257,21 +2112,27 @@ bool LLViewerFetchedTexture::updateFetch() } } + desired_discard = llmin(desired_discard, getMaxDiscardLevel()); + bool make_request = true; - if (decode_priority <= 0) + /*if (decode_priority <= 0) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0"); make_request = false; } else if(mDesiredDiscardLevel > getMaxDiscardLevel()) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max"); make_request = false; } - else if (mNeedsCreateTexture || mIsMissingAsset) + else */ if (mNeedsCreateTexture || mIsMissingAsset) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing"); make_request = false; } else if (current_discard >= 0 && current_discard <= mMinDiscardLevel) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current < min"); make_request = false; } else if(mCachedRawImage.notNull() // can be empty @@ -2288,6 +2149,7 @@ bool LLViewerFetchedTexture::updateFetch() if (make_request) { +#if 0 // Load the texture progressively: we try not to rush to the desired discard too fast. // If the camera is not moving, we do not tweak the discard level notch by notch but go to the desired discard with larger boosted steps // This mitigates the "textures stay blurry" problem when loading while not killing the texture memory while moving around @@ -2304,18 +2166,23 @@ bool LLViewerFetchedTexture::updateFetch() { desired_discard = llmax(desired_discard, current_discard - delta_level); } +#endif if (mIsFetching) { + // already requested a higher resolution mip if (mRequestedDiscardLevel <= desired_discard) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - requested < desired"); make_request = false; } } else { + // already at a higher resolution mip, don't discard if (current_discard >= 0 && current_discard <= desired_discard) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current <= desired"); make_request = false; } } @@ -2323,6 +2190,7 @@ bool LLViewerFetchedTexture::updateFetch() if (make_request) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - make request"); S32 w=0, h=0, c=0; if (getDiscardLevel() >= 0) { @@ -2344,6 +2212,7 @@ bool LLViewerFetchedTexture::updateFetch() if (fetch_request_created) { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created"); mHasFetcher = TRUE; mIsFetching = TRUE; mRequestedDiscardLevel = desired_discard; @@ -2351,15 +2220,18 @@ bool LLViewerFetchedTexture::updateFetch() mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } - // if createRequest() failed, we're finishing up a request for this UUID, - // wait for it to complete + // If createRequest() failed, that means one of two things: + // 1. We're finishing up a request for this UUID, so we + // should wait for it to complete + // 2. We've failed a request for this UUID, so there is + // no need to create another request } else if (mHasFetcher && !mIsFetching) { // Only delete requests that haven't received any network data // for a while. Note - this is the normal mechanism for // deleting requests, not just a place to handle timeouts. - const F32 FETCH_IDLE_TIME = 5.f; + const F32 FETCH_IDLE_TIME = 0.1f; if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME) { LL_DEBUGS("Texture") << "exceeded idle time " << FETCH_IDLE_TIME << ", deleting request: " << getID() << LL_ENDL; @@ -2669,7 +2541,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() LL_INFOS() << "baked texture: " << mID << "clears all call backs due to inactivity." << LL_ENDL; LL_INFOS() << mUrl << LL_ENDL; LL_INFOS() << "current discard: " << getDiscardLevel() << " current discard for fetch: " << getCurrentDiscardLevelForFetching() << - " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << getDecodePriority() << LL_ENDL; + " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << mMaxVirtualSize << LL_ENDL; } clearCallbackEntryList() ; //remove all callbacks. @@ -2900,7 +2772,7 @@ void LLViewerFetchedTexture::forceImmediateUpdate() return; } //if already called forceImmediateUpdate() - if(mInImageList && mDecodePriority == LLViewerFetchedTexture::maxDecodePriority()) + if(mInImageList && mMaxVirtualSize == LLViewerFetchedTexture::sMaxVirtualSize) { return; } @@ -2969,6 +2841,7 @@ bool LLViewerFetchedTexture::needsToSaveRawImage() void LLViewerFetchedTexture::destroyRawImage() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mAuxRawImage.notNull() && !needsToSaveRawImage()) { sAuxCount--; @@ -3052,6 +2925,7 @@ void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* im void LLViewerFetchedTexture::setCachedRawImage() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mRawImage == mCachedRawImage) { return; @@ -3127,6 +3001,7 @@ void LLViewerFetchedTexture::checkCachedRawSculptImage() void LLViewerFetchedTexture::saveRawImage() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel)) { return; @@ -3342,25 +3217,10 @@ void LLViewerLODTexture::processTextureStats() } else { - if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 0.3f) - { - //if is a big image and not being used recently, nor close to the view point, do not load hi-res data. - mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerTexture::sMinLargeImageSize); - } - - if ((mCalculatedDiscardLevel >= 0.f) && - (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f)) - { - // < 20% change in virtual size = no change in desired discard - discard_level = mCalculatedDiscardLevel; - } - else - { - // Calculate the required scale factor of the image using pixels per texel - discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4); - mDiscardVirtualSize = mMaxVirtualSize; - mCalculatedDiscardLevel = discard_level; - } + // Calculate the required scale factor of the image using pixels per texel + discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4); + mDiscardVirtualSize = mMaxVirtualSize; + mCalculatedDiscardLevel = discard_level; } if (mBoostLevel < LLGLTexture::BOOST_SCULPTED) { @@ -3400,18 +3260,6 @@ void LLViewerLODTexture::processTextureStats() //needs to release texture memory urgently scaleDown(); } - // Limit the amount of GL memory bound each frame - else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale && - (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) - { - scaleDown(); - } - // Only allow GL to have 2x the video card memory - else if ( sTotalTextureMemory > sMaxTotalTextureMem * texmem_middle_bound_scale && - (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) - { - scaleDown(); - } } if (isUpdateFrozen() // we are out of memory and nearing max allowed bias @@ -4192,7 +4040,6 @@ void LLTexturePipelineTester::compareTestSessions(llofstream* os) *os << llformat("%s\n", getTesterName().c_str()); *os << llformat("AggregateResults\n"); - compareTestResults(os, "TotalFetchingTime", base_sessionp->mTotalFetchingTime, current_sessionp->mTotalFetchingTime); compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime); compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime); compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties); @@ -4252,7 +4099,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo return NULL; } - F32 total_fetching_time = 0.f; F32 total_gray_time = 0.f; F32 total_stablizing_time = 0.f; F32 total_loading_sculpties_time = 0.f; @@ -4287,7 +4133,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo F32 cur_time = (*log)[label]["Time"].asReal(); if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while { - sessionp->mTotalFetchingTime += total_fetching_time; sessionp->mTotalGrayTime += total_gray_time; sessionp->mTotalStablizingTime += total_stablizing_time; @@ -4295,14 +4140,12 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time; start_fetching_time = start_time; - total_fetching_time = 0.0f; total_gray_time = 0.f; total_stablizing_time = 0.f; total_loading_sculpties_time = 0.f; } else { - total_fetching_time = cur_time - start_time; total_gray_time = (*log)[label]["TotalGrayTime"].asReal(); total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal(); @@ -4348,7 +4191,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo in_log = (*log).has(currentLabel); } - sessionp->mTotalFetchingTime += total_fetching_time; sessionp->mTotalGrayTime += total_gray_time; sessionp->mTotalStablizingTime += total_stablizing_time; @@ -4370,8 +4212,6 @@ LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession() } void LLTexturePipelineTester::LLTextureTestSession::reset() { - mTotalFetchingTime = 0.0f; - mTotalGrayTime = 0.0f; mTotalStablizingTime = 0.0f; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b953d7006b..312e2ca365 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -134,7 +134,7 @@ public: /*virtual*/ bool isActiveFetching(); /*virtual*/ const LLUUID& getID() const { return mID; } - void setBoostLevel(S32 level); + virtual void setBoostLevel(S32 level); S32 getBoostLevel() { return mBoostLevel; } void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } S32 getTextureListType() { return mTextureListType; } @@ -188,19 +188,20 @@ private: virtual void switchToCachedImage(); - static bool isMemoryForTextureLow() ; static bool isMemoryForTextureSuficientlyFree(); static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical); +public: + static bool isMemoryForTextureLow(); protected: + friend class LLViewerTextureList; LLUUID mID; S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList F32 mSelectedTime; // time texture was last selected - mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? - mutable S32 mMaxVirtualSizeResetCounter ; + mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need? + mutable S32 mMaxVirtualSizeResetCounter; mutable S32 mMaxVirtualSizeResetInterval; - mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority. LLFrameTimer mLastReferencedTimer; ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture @@ -217,7 +218,6 @@ protected: LL::WorkQueue::weak_t mMainQueue; LL::WorkQueue::weak_t mImageQueue; - static F32 sTexelPixelRatio; public: static const U32 sCurrentFileVersion; static S32 sImageCount; @@ -226,11 +226,6 @@ public: static LLFrameTimer sEvaluationTimer; static F32 sDesiredDiscardBias; static F32 sDesiredDiscardScale; - static S32Bytes sBoundTextureMemory; - static S32Bytes sTotalTextureMemory; - static S32Megabytes sMaxBoundTextureMemory; - static S32Megabytes sMaxTotalTextureMem; - static S32Bytes sMaxDesiredTextureMem ; static S8 sCameraMovingDiscardBias; static F32 sCameraMovingBias; static S32 sMaxSculptRez ; @@ -285,7 +280,6 @@ public: LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); public: - static F32 maxDecodePriority(); struct Compare { @@ -294,9 +288,10 @@ public: { const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; + // greater priority is "less" - const F32 lpriority = lhsp->getDecodePriority(); - const F32 rpriority = rhsp->getDecodePriority(); + const F32 lpriority = lhsp->mMaxVirtualSize; + const F32 rpriority = rhsp->mMaxVirtualSize; if (lpriority > rpriority) // higher priority return true; if (lpriority < rpriority) @@ -306,10 +301,10 @@ public: }; public: - /*virtual*/ S8 getType() const ; + /*virtual*/ S8 getType() const override; FTType getFTType() const; - /*virtual*/ void forceImmediateUpdate() ; - /*virtual*/ void dump() ; + /*virtual*/ void forceImmediateUpdate() override; + /*virtual*/ void dump() override; // Set callbacks to get called when the image gets updated with higher // resolution versions. @@ -335,7 +330,6 @@ public: void destroyTexture() ; virtual void processTextureStats() ; - F32 calcDecodePriority() ; BOOL needsAux() const { return mNeedsAux; } @@ -343,20 +337,12 @@ public: void setTargetHost(LLHost host) { mTargetHost = host; } LLHost getTargetHost() const { return mTargetHost; } - // Set the decode priority for this image... - // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up - // the priority list, and cause horrible things to happen. - void setDecodePriority(F32 priority = -1.0f); - F32 getDecodePriority() const { return mDecodePriority; }; - F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; }; - - void setAdditionalDecodePriority(F32 priority) ; - void updateVirtualSize() ; S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } + void setBoostLevel(S32 level) override; bool updateFetch(); bool setDebugFetching(S32 debug_level); bool isInDebug() const { return mInDebug; } @@ -369,10 +355,14 @@ public: // Override the computation of discard levels if we know the exact output // size of the image. Used for UI textures to not decode, even if we have // more data. - /*virtual*/ void setKnownDrawSize(S32 width, S32 height); + /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override; + + // Set the debug text of all Viewer Objects associated with this texture + // to the specified text + void setDebugText(const std::string& text); void setIsMissingAsset(BOOL is_missing = true); - /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } + /*virtual*/ BOOL isMissingAsset() const override { return mIsMissingAsset; } // returns dimensions of original image for local files (before power of two scaling) // and returns 0 for all asset system images @@ -415,7 +405,7 @@ public: BOOL isRawImageValid()const { return mIsRawImageValid ; } void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); - /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; + /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override; void destroySavedRawImage() ; LLImageRaw* getSavedRawImage() ; BOOL hasSavedRawImage() const ; @@ -431,10 +421,10 @@ public: void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } bool isInFastCacheList() { return mInFastCacheList; } - /*virtual*/bool isActiveFetching(); //is actively in fetching by the fetching pipeline. + /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. protected: - /*virtual*/ void switchToCachedImage(); + /*virtual*/ void switchToCachedImage() override; S32 getCurrentDiscardLevelForFetching() ; private: @@ -472,11 +462,11 @@ protected: S32 mRequestedDiscardLevel; F32 mRequestedDownloadPriority; S32 mFetchState; + S32 mLastFetchState = -1; // DEBUG U32 mFetchPriority; F32 mDownloadProgress; F32 mFetchDeltaTime; F32 mRequestDeltaTime; - F32 mDecodePriority; // The priority for decoding this image. S32 mMinDiscardLevel; S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have @@ -500,7 +490,7 @@ protected: F32 mLastCallBackActiveTime; LLPointer<LLImageRaw> mRawImage; - S32 mRawDiscardLevel; + S32 mRawDiscardLevel = -1; // Used ONLY for cloth meshes right now. Make SURE you know what you're // doing if you use it for anything else! - djs @@ -534,11 +524,13 @@ protected: BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. public: + static F32 sMaxVirtualSize; //maximum possible value of mMaxVirtualSize static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface + static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance }; // @@ -668,6 +660,8 @@ public: static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + static LLViewerFetchedTexture* getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps); + static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, FTType f_type = FTT_DEFAULT, BOOL usemipmap = TRUE, @@ -772,7 +766,6 @@ private: void reset() ; - F32 mTotalFetchingTime ; F32 mTotalGrayTime ; F32 mTotalStablizingTime ; F32 mStartTimeLoadingSculpties ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index d603f584ff..511df4bd79 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -89,8 +89,6 @@ LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type) LLViewerTextureList::LLViewerTextureList() : mForceResetTextureStats(FALSE), - mMaxResidentTexMemInMegaBytes(0), - mMaxTotalTextureMemInMegaBytes(0), mInitialized(FALSE) { } @@ -99,12 +97,6 @@ void LLViewerTextureList::init() { mInitialized = TRUE ; sNumImages = 0; - mMaxResidentTexMemInMegaBytes = (U32Bytes)0; - mMaxTotalTextureMemInMegaBytes = (U32Bytes)0; - - // Update how much texture RAM we're allowed to use. - updateMaxResidentTexMem(S32Megabytes(0)); // 0 = use current - doPreloadImages(); } @@ -128,7 +120,10 @@ void LLViewerTextureList::doPreloadImages() // Set the default flat normal map LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP); - + + // PBR: irradiance + LLViewerFetchedTexture::sDefaultIrradiancePBRp = LLViewerTextureManager::getFetchedTextureFromFile("default_irradiance.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI); + image_list->initFromFile(); // turn off clamping and bilinear filtering for uv picking images @@ -204,10 +199,8 @@ static std::string get_texture_list_name() void LLViewerTextureList::doPrefetchImages() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - gTextureTimer.start(); - gTextureTimer.pause(); - if (LLAppViewer::instance()->getPurgeCache()) + if (LLAppViewer::instance()->getPurgeCache()) { // cache was purged, no point return; @@ -342,7 +335,7 @@ void LLViewerTextureList::dump() { LLViewerFetchedTexture* image = *it; - LL_INFOS() << "priority " << image->getDecodePriority() + LL_INFOS() << "priority " << image->getMaxVirtualSize() << " boost " << image->getBoostLevel() << " size " << image->getWidth() << "x" << image->getHeight() << " discard " << image->getDiscardLevel() @@ -667,13 +660,14 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) assert_main_thread(); llassert_always(mInitialized) ; llassert(image); + image->validateRefCount(); S32 count = 0; if (image->isInImageList()) { count = mImageList.erase(image) ; if(count != 1) - { + { LL_INFOS() << "Image " << image->getID() << " had mInImageList set but mImageList.erase() returned " << count << LL_ENDL; @@ -699,6 +693,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) LL_INFOS() << "Image " << image->getID() << " was in mUUIDMap with same pointer" << LL_ENDL ; } count = mImageList.erase(image) ; + llassert(count != 0); if(count != 0) { // it was in the list already? LL_WARNS() << "Image " << image->getID() @@ -784,17 +779,12 @@ void LLViewerTextureList::updateImages(F32 max_time) using namespace LLStatViewer; sample(NUM_IMAGES, sNumImages); sample(NUM_RAW_IMAGES, LLImageRaw::sRawImageCount); - sample(GL_TEX_MEM, LLImageGL::sGlobalTextureMemory); - sample(GL_BOUND_MEM, LLImageGL::sBoundTextureMemory); - sample(RAW_MEM, F64Bytes(LLImageRaw::sGlobalRawMemory)); sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory)); } //loading from fast cache max_time -= updateImagesLoadingFastCache(max_time); - updateImagesDecodePriorities(); - F32 total_max_time = max_time; max_time -= updateImagesFetchTextures(max_time); @@ -825,7 +815,6 @@ void LLViewerTextureList::updateImages(F32 max_time) didone = image->doLoadedCallbacks(); } } - updateImagesUpdateStats(); } @@ -848,120 +837,78 @@ void LLViewerTextureList::clearFetchingRequests() } } -void LLViewerTextureList::updateImagesDecodePriorities() +void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - // Update the decode priority for N images each frame - { - F32 lazy_flush_timeout = 30.f; // stop decoding - F32 max_inactive_time = 20.f; // actually delete - S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference - - //reset imagep->getLastReferencedTimer() when screen is showing the progress view to avoid removing pre-fetched textures too soon. - bool reset_timer = gViewerWindow->getProgressView()->getVisible(); - - static const S32 MAX_PRIO_UPDATES = gSavedSettings.getS32("TextureFetchUpdatePriorities"); // default: 32 - const size_t max_update_count = llmin((S32) (MAX_PRIO_UPDATES*MAX_PRIO_UPDATES*gFrameIntervalSeconds.value()) + 1, MAX_PRIO_UPDATES); - S32 update_counter = llmin(max_update_count, mUUIDMap.size()); - uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey); - while ((update_counter-- > 0) && !mUUIDMap.empty()) - { - if (iter == mUUIDMap.end()) - { - iter = mUUIDMap.begin(); + if (imagep->isInDebug() || imagep->isUnremovable()) + { + //update_counter--; + return; //is in debug, ignore. + } + + F32 lazy_flush_timeout = 30.f; // stop decoding + F32 max_inactive_time = 20.f; // actually delete + S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference + + // + // Flush formatted images using a lazy flush + // + S32 num_refs = imagep->getNumRefs(); + if (num_refs == min_refs) + { + if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout) + { + // Remove the unused image from the image list + deleteImage(imagep); + imagep = NULL; // should destroy the image + } + return; + } + else + { + if (imagep->hasSavedRawImage()) + { + if (imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time) + { + imagep->destroySavedRawImage(); } - mLastUpdateKey = iter->first; - LLPointer<LLViewerFetchedTexture> imagep = iter->second; - ++iter; // safe to increment now + } - if(imagep->isInDebug() || imagep->isUnremovable()) - { - update_counter--; - continue; //is in debug, ignore. - } + if (imagep->isDeleted()) + { + return; + } + else if (imagep->isDeletionCandidate()) + { + imagep->destroyTexture(); + return; + } + else if (imagep->isInactive()) + { + if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time) + { + imagep->setDeletionCandidate(); + } + return; + } + else + { + imagep->getLastReferencedTimer()->reset(); - // - // Flush formatted images using a lazy flush - // - S32 num_refs = imagep->getNumRefs(); - if (num_refs == min_refs) - { - if(reset_timer) - { - imagep->getLastReferencedTimer()->reset(); - } - else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout) - { - // Remove the unused image from the image list - deleteImage(imagep); - imagep = NULL; // should destroy the image - } - continue; - } - else - { - if(imagep->hasSavedRawImage()) - { - if(imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time) - { - imagep->destroySavedRawImage() ; - } - } - - if(imagep->isDeleted()) - { - continue ; - } - else if(imagep->isDeletionCandidate()) - { - imagep->destroyTexture() ; - continue ; - } - else if(imagep->isInactive()) - { - if(reset_timer) - { - imagep->getLastReferencedTimer()->reset(); - } - else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time) - { - imagep->setDeletionCandidate() ; - } - continue ; - } - else - { - imagep->getLastReferencedTimer()->reset(); - - //reset texture state. - imagep->setInactive() ; - } - } + //reset texture state. + imagep->setInactive(); + } + } - if (!imagep->isInImageList()) - { - continue; - } - if(imagep->isInFastCacheList()) - { - continue; //wait for loading from the fast cache. - } + if (!imagep->isInImageList()) + { + return; + } + if (imagep->isInFastCacheList()) + { + return; //wait for loading from the fast cache. + } - imagep->processTextureStats(); - F32 old_priority = imagep->getDecodePriority(); - F32 old_priority_test = llmax(old_priority, 0.0f); - F32 decode_priority = imagep->calcDecodePriority(); - F32 decode_priority_test = llmax(decode_priority, 0.0f); - // Ignore < 20% difference - if ((decode_priority_test < old_priority_test * .8f) || - (decode_priority_test > old_priority_test * 1.25f)) - { - mImageList.erase(imagep) ; - imagep->setDecodePriority(decode_priority); - mImageList.insert(imagep); - } - } - } + imagep->processTextureStats(); } void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level) @@ -973,17 +920,9 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu } const F32 DEBUG_PRIORITY = 100000.f; - F32 old_priority_test = llmax(tex->getDecodePriority(), 0.0f); - F32 decode_priority_test = DEBUG_PRIORITY; - - // Ignore < 20% difference - if ((decode_priority_test < old_priority_test * .8f) || - (decode_priority_test > old_priority_test * 1.25f)) - { - removeImageFromList(tex); - tex->setDecodePriority(decode_priority_test); - addImageToList(tex); - } + removeImageFromList(tex); + tex->mMaxVirtualSize = DEBUG_PRIORITY; + addImageToList(tex); } /* @@ -1033,10 +972,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) LLViewerFetchedTexture *imagep = *curiter; imagep->createTexture(); imagep->postCreateTexture(); - if (create_timer.getElapsedTimeF32() > max_time) - { - break; - } } mCreateTextureList.erase(mCreateTextureList.begin(), enditer); return create_timer.getElapsedTimeF32(); @@ -1064,10 +999,6 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time) enditer = iter; LLViewerFetchedTexture *imagep = *curiter; imagep->loadFromFastCache(); - if (timer.getElapsedTimeF32() > max_time) - { - break; - } } mFastCacheList.erase(mFastCacheList.begin(), enditer); return timer.getElapsedTimeF32(); @@ -1086,8 +1017,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) } imagep->processTextureStats(); - F32 decode_priority = LLViewerFetchedTexture::maxDecodePriority() ; - imagep->setDecodePriority(decode_priority); + imagep->sMaxVirtualSize = LLViewerFetchedTexture::sMaxVirtualSize; addImageToList(imagep); return ; @@ -1096,76 +1026,55 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - LLTimer image_op_timer; - - // Update fetch for N images each frame - static const S32 MAX_HIGH_PRIO_COUNT = gSavedSettings.getS32("TextureFetchUpdateHighPriority"); // default: 32 - static const S32 MAX_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMaxMediumPriority"); // default: 256 - static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinMediumPriority"); // default: 32 - static const F32 MIN_PRIORITY_THRESHOLD = gSavedSettings.getF32("TextureFetchUpdatePriorityThreshold"); // default: 0.0 - static const bool SKIP_LOW_PRIO = gSavedSettings.getBOOL("TextureFetchUpdateSkipLowPriority"); // default: false - - size_t max_priority_count = llmin((S32) (MAX_HIGH_PRIO_COUNT*MAX_HIGH_PRIO_COUNT*gFrameIntervalSeconds.value())+1, MAX_HIGH_PRIO_COUNT); - max_priority_count = llmin(max_priority_count, mImageList.size()); - - size_t total_update_count = mUUIDMap.size(); - size_t max_update_count = llmin((S32) (MAX_UPDATE_COUNT*MAX_UPDATE_COUNT*gFrameIntervalSeconds.value())+1, MAX_UPDATE_COUNT); - max_update_count = llmin(max_update_count, total_update_count); - - // MAX_HIGH_PRIO_COUNT high priority entries - typedef std::vector<LLViewerFetchedTexture*> entries_list_t; - entries_list_t entries; - size_t update_counter = max_priority_count; - image_priority_list_t::iterator iter1 = mImageList.begin(); - while(update_counter > 0) - { - entries.push_back(*iter1); - - ++iter1; - update_counter--; - } - - // MAX_UPDATE_COUNT cycled entries - update_counter = max_update_count; - if(update_counter > 0) - { - uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchKey); - while ((update_counter > 0) && (total_update_count > 0)) - { - if (iter2 == mUUIDMap.end()) - { - iter2 = mUUIDMap.begin(); - } - LLViewerFetchedTexture* imagep = iter2->second; - // Skip the textures where there's really nothing to do so to give some times to others. Also skip the texture if it's already in the high prio set. - if (!SKIP_LOW_PRIO || (SKIP_LOW_PRIO && ((imagep->getDecodePriority() > MIN_PRIORITY_THRESHOLD) || imagep->hasFetcher()))) + LLTimer image_op_timer; + + typedef std::vector<LLPointer<LLViewerFetchedTexture> > entries_list_t; + entries_list_t entries; + + // update N textures at beginning of mImageList + U32 update_count = 0; + static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32 + // WIP -- dumb code here + //update MIN_UPDATE_COUNT or 10% of other textures, whichever is greater + update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/10); + update_count = llmin(update_count, (U32) mUUIDMap.size()); + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vtluift - copy"); + + // copy entries out of UUID map for updating + entries.reserve(update_count); + uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey); + while (update_count-- > 0) + { + if (iter == mUUIDMap.end()) { - entries.push_back(imagep); - update_counter--; + iter = mUUIDMap.begin(); } + + if (iter->second->getGLTexture()) + { + entries.push_back(iter->second); + } + ++iter; + } + } + + for (auto& imagep : entries) + { + if (imagep->getNumRefs() > 1) // make sure this image hasn't been deleted before attempting to update (may happen as a side effect of some other image updating) + { + updateImageDecodePriority(imagep); + imagep->updateFetch(); + } + } + + if (entries.size() > 0) + { + LLViewerFetchedTexture* imagep = *entries.rbegin(); + mLastUpdateKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType()); + } - iter2++; - total_update_count--; - } - } - - S32 fetch_count = 0; - size_t min_update_count = llmin(MIN_UPDATE_COUNT,(S32)(entries.size()-max_priority_count)); - S32 min_count = max_priority_count + min_update_count; - for (entries_list_t::iterator iter3 = entries.begin(); - iter3 != entries.end(); ) - { - LLViewerFetchedTexture* imagep = *iter3++; - fetch_count += (imagep->updateFetch() ? 1 : 0); - if (min_count <= min_update_count) - { - mLastFetchKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType()); - } - if ((min_count-- <= 0) && (image_op_timer.getElapsedTimeF32() > max_time)) - { - break; - } - } return image_op_timer.getElapsedTimeF32(); } @@ -1209,8 +1118,6 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) { LLViewerFetchedTexture* imagep = *iter; imagep->processTextureStats(); - F32 decode_priority = imagep->calcDecodePriority(); - imagep->setDecodePriority(decode_priority); addImageToList(imagep); } image_list.clear(); @@ -1317,15 +1224,18 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename, } // note: modifies the argument raw_image!!!! -LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions) +LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions, bool force_lossless) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; raw_image->biasedScaleToPowerOfTwo(max_image_dimentions); LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C(); - if (gSavedSettings.getBOOL("LosslessJ2CUpload") && - (raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)) - compressedImage->setReversible(TRUE); + if (force_lossless || + (gSavedSettings.getBOOL("LosslessJ2CUpload") && + (raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF))) + { + compressedImage->setReversible(TRUE); + } if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression")) @@ -1350,156 +1260,6 @@ LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImage return compressedImage; } -// Returns min setting for TextureMemory (in MB) -S32Megabytes LLViewerTextureList::getMinVideoRamSetting() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); - //min texture mem sets to 64M if total physical mem is more than 1.5GB - return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ; -} - -//static -// Returns max setting for TextureMemory (in MB) -S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - S32Megabytes max_texmem; - if (gGLManager.mVRAM != 0) - { - // Treat any card with < 32 MB (shudder) as having 32 MB - // - it's going to be swapping constantly regardless - S32Megabytes max_vram(gGLManager.mVRAM); - - if(gGLManager.mIsAMD) - { - //shrink the availabe vram for ATI cards because some of them do not handel texture swapping well. - max_vram = max_vram * 0.75f; - } - - max_vram = llmax(max_vram, getMinVideoRamSetting()); - max_texmem = max_vram; - if (!get_recommended) - max_texmem *= 2; - } - else - { - if (!get_recommended) - { - max_texmem = (S32Megabytes)512; - } - else if (gSavedSettings.getBOOL("NoHardwareProbe")) //did not do hardware detection at startup - { - max_texmem = (S32Megabytes)512; - } - else - { - max_texmem = (S32Megabytes)128; - } - } - - S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); // In MB - //LL_INFOS() << "*** DETECTED " << system_ram << " MB of system memory." << LL_ENDL; - if (get_recommended) - max_texmem = llmin(max_texmem, system_ram/2); - else - max_texmem = llmin(max_texmem, system_ram); - - // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise - max_texmem = llmin(max_texmem, (S32Megabytes) (mem_multiplier * max_texmem)); - - max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), gMaxVideoRam); - - return max_texmem; -} - -bool LLViewerTextureList::isPrioRequestsFetched() -{ - static LLCachedControl<F32> prio_threshold(gSavedSettings, "TextureFetchUpdatePriorityThreshold", 0.0f); - static LLCachedControl<F32> fetching_textures_threshold(gSavedSettings, "TextureListFetchingThreshold", 0.97f); - S32 fetching_tex_count = 0; - S32 tex_count_threshold = gTextureList.mImageList.size() * (1 - fetching_textures_threshold); - - for (LLViewerTextureList::image_priority_list_t::iterator iter = gTextureList.mImageList.begin(); - iter != gTextureList.mImageList.end(); ) - { - LLPointer<LLViewerFetchedTexture> imagep = *iter++; - if (imagep->getDecodePriority() > prio_threshold) - { - if (imagep->hasFetcher() || imagep->isFetching()) - { - fetching_tex_count++; - if (fetching_tex_count >= tex_count_threshold) - { - return false; - } - } - } - } - - return true; -} - -const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12); -const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512); -void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - // Initialize the image pipeline VRAM settings - S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory")); - F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); - S32Megabytes default_mem = getMaxVideoRamSetting(true, mem_multiplier); // recommended default - if (mem == (S32Bytes)0) - { - mem = cur_mem > (S32Bytes)0 ? cur_mem : default_mem; - } - else if (mem < (S32Bytes)0) - { - mem = default_mem; - } - - mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier)); - if (mem != cur_mem) - { - gSavedSettings.setS32("TextureMemory", mem.value()); - return; //listener will re-enter this function - } - - if (gGLManager.mVRAM == 0) - { - LL_WARNS() << "VRAM amount not detected, defaulting to " << mem << " MB" << LL_ENDL; - } - - // TODO: set available resident texture mem based on use by other subsystems - // currently max(12MB, VRAM/4) assumed... - - S32Megabytes vb_mem = mem; - S32Megabytes fb_mem = llmax(VIDEO_CARD_FRAMEBUFFER_MEM, vb_mem/4); - mMaxResidentTexMemInMegaBytes = (vb_mem - fb_mem) ; //in MB - - mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2; - if (mMaxResidentTexMemInMegaBytes > (S32Megabytes)640) - { - mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes / 4); - } - - //system mem - S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); - - //minimum memory reserved for non-texture use. - //if system_raw >= 1GB, reserve at least 512MB for non-texture use; - //otherwise reserve half of the system_ram for non-texture use. - S32Megabytes min_non_texture_mem = llmin(system_ram / 2, MIN_MEM_FOR_NON_TEXTURE) ; - - if (mMaxTotalTextureMemInMegaBytes > system_ram - min_non_texture_mem) - { - mMaxTotalTextureMemInMegaBytes = system_ram - min_non_texture_mem ; - } - - LL_INFOS() << "Total Video Memory set to: " << vb_mem << " MB" << LL_ENDL; - LL_INFOS() << "Available Texture Memory set to: " << (vb_mem - fb_mem) << " MB" << LL_ENDL; -} - /////////////////////////////////////////////////////////////////////////////// // static diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 6fb0d3552e..4116be6528 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -1,10 +1,10 @@ /** - * @file llviewertexturelinumimagest.h + * @file llviewertexturelist.h * @brief Object for managing the list of images within a region * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -96,7 +96,7 @@ public: const std::string& out_filename, const U8 codec, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); - static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT, bool force_lossless = false); static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data ); static void receiveImageHeader(LLMessageSystem *msg, void **user_data); static void receiveImagePacket(LLMessageSystem *msg, void **user_data); @@ -127,25 +127,20 @@ public: void handleIRCallback(void **data, const S32 number); - S32Megabytes getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; } - S32Megabytes getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;} S32 getNumImages() { return mImageList.size(); } - void updateMaxResidentTexMem(S32Megabytes mem); - void doPreloadImages(); void doPrefetchImages(); void clearFetchingRequests(); void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level); - static S32Megabytes getMinVideoRamSetting(); - static S32Megabytes getMaxVideoRamSetting(bool get_recommended, float mem_multiplier); - - static bool isPrioRequestsFetched(); - private: - void updateImagesDecodePriorities(); + // do some book keeping on the specified texture + // - updates decode priority + // - updates desired discard level + // - cleans up textures that haven't been referenced in awhile + void updateImageDecodePriority(LLViewerFetchedTexture* imagep); F32 updateImagesCreateTextures(F32 max_time); F32 updateImagesFetchTextures(F32 max_time); void updateImagesUpdateStats(); @@ -218,17 +213,14 @@ private: typedef std::map< LLTextureKey, LLPointer<LLViewerFetchedTexture> > uuid_map_t; uuid_map_t mUUIDMap; LLTextureKey mLastUpdateKey; - LLTextureKey mLastFetchKey; - typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t; + typedef std::set < LLPointer<LLViewerFetchedTexture> > image_priority_list_t; image_priority_list_t mImageList; // simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads; BOOL mInitialized ; - S32Megabytes mMaxResidentTexMemInMegaBytes; - S32Megabytes mMaxTotalTextureMemInMegaBytes; LLFrameTimer mForceDecodeTimer; private: diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 5ce46b143a..e0a59410d0 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -227,6 +227,7 @@ extern BOOL gDebugClicks; extern BOOL gDisplaySwapBuffers; extern BOOL gDepthDirty; extern BOOL gResizeScreenTexture; +extern BOOL gCubeSnapshot; LLViewerWindow *gViewerWindow = NULL; @@ -492,24 +493,12 @@ public: if (gSavedSettings.getBOOL("DebugShowTime")) { - { - const U32 y_inc2 = 15; - LLFrameTimer& timer = gTextureTimer; - F32 time = timer.getElapsedTimeF32(); - S32 hours = (S32)(time / (60*60)); - S32 mins = (S32)((time - hours*(60*60)) / 60); - S32 secs = (S32)((time - hours*(60*60) - mins*60)); - addText(xpos, ypos, llformat("Texture: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc2; - } - - { F32 time = gFrameTimeSeconds; S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } - } if (gSavedSettings.getBOOL("DebugShowMemory")) { @@ -1919,7 +1908,7 @@ LLViewerWindow::LLViewerWindow(const Params& p) gSavedSettings.getBOOL("RenderVSyncEnable"), !gHeadlessClient, p.ignore_pixel_depth, - gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + 0); //don't use window level anti-aliasing if (NULL == mWindow) { @@ -3383,7 +3372,7 @@ void LLViewerWindow::updateUI() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { gDebugRaycastFaceHit = -1; - gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, &gDebugRaycastFaceHit, &gDebugRaycastIntersection, &gDebugRaycastTexCoord, @@ -4207,13 +4196,16 @@ void LLViewerWindow::pickAsync( S32 x, BOOL pick_rigged, BOOL pick_unselectable) { - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) - { - // build mode allows interaction with all transparent objects - // "Show Debug Alpha" means no object actually transparent - pick_transparent = TRUE; - } + // "Show Debug Alpha" means no object actually transparent + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (LLDrawPoolAlpha::sShowDebugAlpha) + { + pick_transparent = TRUE; + } + else if (in_build_mode && !gSavedSettings.getBOOL("SelectInvisibleObjects")) + { + pick_transparent = FALSE; + } LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, TRUE, pick_unselectable, callback); schedulePick(pick_info); @@ -4271,10 +4263,10 @@ void LLViewerWindow::returnEmptyPicks() } // Performs the GL object/land pick. -LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle) +LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle, BOOL pick_unselectable) { BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + if ((in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects")) || LLDrawPoolAlpha::sShowDebugAlpha) { // build mode allows interaction with all transparent objects // "Show Debug Alpha" means no object actually transparent @@ -4320,6 +4312,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de S32 this_face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a *intersection, LLVector2 *uv, @@ -4390,7 +4383,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de { if (this_object->isHUDAttachment()) // is a HUD object? { - if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, + if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent)) { found = this_object; @@ -4398,7 +4391,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de } else // is a world object { - if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, + if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent)) { found = this_object; @@ -4412,7 +4405,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de if (!found) // if not found in HUD, look in world: { - found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, + found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, uv, normal, tangent); if (found && !pick_transparent) { @@ -4670,8 +4663,8 @@ void LLViewerWindow::saveImageNumbered(LLImageFormatted *image, BOOL force_picke else pick_type = LLFilePicker::FFSAVE_ALL; - (new LLFilePickerReplyThread(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name, - boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb)))->getFile(); + LLFilePickerReplyThread::startPicker(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name, + boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb)); } else { @@ -4939,8 +4932,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei U32 color_fmt = type == LLSnapshotModel::SNAPSHOT_TYPE_DEPTH ? GL_DEPTH_COMPONENT : GL_RGBA; if (scratch_space.allocate(image_width, image_height, color_fmt, true, true)) { - original_width = gPipeline.mDeferredScreen.getWidth(); - original_height = gPipeline.mDeferredScreen.getHeight(); + original_width = gPipeline.mRT->deferredScreen.getWidth(); + original_height = gPipeline.mRT->deferredScreen.getHeight(); if (gPipeline.allocateScreenBuffer(image_width, image_height)) { @@ -5019,8 +5012,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); - gObjectList.generatePickList(*LLViewerCamera::getInstance()); - // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen. // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) @@ -5183,6 +5174,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); @@ -5197,8 +5189,8 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ LLPipeline::sShowHUDAttachments = FALSE; LLRect window_rect = getWorldViewRectRaw(); - S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); - S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); + S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); + S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); LLRenderTarget scratch_space; U32 color_fmt = GL_RGBA; @@ -5279,6 +5271,149 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ return true; } +void display_cube_face(); + +BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render) +{ + // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; + LL_PROFILE_GPU_ZONE("cubeSnapshot"); + llassert(LLPipeline::sRenderDeferred); + llassert(!gCubeSnapshot); //assert a snapshot isn't already in progress + + U32 res = LLRenderTarget::sCurResX; + + llassert(res <= gPipeline.mRT->deferredScreen.getWidth()); + llassert(res <= gPipeline.mRT->deferredScreen.getHeight()); + + // save current view/camera settings so we can restore them afterwards + S32 old_occlusion = LLPipeline::sUseOcclusion; + + // set new parameters specific to the 360 requirements + LLPipeline::sUseOcclusion = 0; + LLViewerCamera* camera = LLViewerCamera::getInstance(); + + LLViewerCamera saved_camera = LLViewerCamera::instance(); + glh::matrix4f saved_proj = get_current_projection(); + glh::matrix4f saved_mod = get_current_modelview(); + + // camera constants for the square, cube map capture image + camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV + camera->setView(F_PI_BY_TWO); + camera->yaw(0.0); + camera->setOrigin(origin); + camera->setNear(near_clip); + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + U32 dynamic_render_types[] = { + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_CONTROL_AV, + LLPipeline::RENDER_TYPE_PARTICLES + }; + constexpr U32 dynamic_render_type_count = sizeof(dynamic_render_types) / sizeof(U32); + bool prev_dynamic_render_type[dynamic_render_type_count]; + + + if (!dynamic_render) + { + for (int i = 0; i < dynamic_render_type_count; ++i) + { + prev_dynamic_render_type[i] = gPipeline.hasRenderType(dynamic_render_types[i]); + if (prev_dynamic_render_type[i]) + { + gPipeline.toggleRenderType(dynamic_render_types[i]); + } + } + } + + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + LLPipeline::sShowHUDAttachments = FALSE; + LLRect window_rect = getWorldViewRectRaw(); + + mWorldViewRectRaw.set(0, res, res, 0); + + // these are the 6 directions we will point the camera, see LLCubeMapArray::sTargets + LLVector3 look_dirs[6] = { + LLVector3(1, 0, 0), + LLVector3(-1, 0, 0), + LLVector3(0, 1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1) + }; + + LLVector3 look_upvecs[6] = { + LLVector3(0, -1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1), + LLVector3(0, -1, 0), + LLVector3(0, -1, 0) + }; + + // for each of six sides of cubemap + //for (int i = 0; i < 6; ++i) + int i = face; + { + // set up camera to look in each direction + camera->lookDir(look_dirs[i], look_upvecs[i]); + + // turning this flag off here prohibits the screen swap + // to present the new page to the viewer - this stops + // the black flash in between captures when the number + // of render passes is more than 1. We need to also + // set it here because code in LLViewerDisplay resets + // it to TRUE each time. + gDisplaySwapBuffers = FALSE; + + // actually render the scene + gCubeSnapshot = TRUE; + display_cube_face(); + gCubeSnapshot = FALSE; + } + + gDisplaySwapBuffers = TRUE; + + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + } + + if (!dynamic_render) + { + for (int i = 0; i < dynamic_render_type_count; ++i) + { + if (prev_dynamic_render_type[i]) + { + gPipeline.toggleRenderType(dynamic_render_types[i]); + } + } + } + + LLPipeline::sShowHUDAttachments = TRUE; + + gPipeline.resetDrawOrders(); + mWorldViewRectRaw = window_rect; + + // restore original view/camera/avatar settings settings + *camera = saved_camera; + set_current_modelview(saved_mod); + set_current_projection(saved_proj); + LLPipeline::sUseOcclusion = old_occlusion; + + // ==================================================== + return true; +} + void LLViewerWindow::destroyWindow() { if (mWindow) @@ -5501,7 +5636,6 @@ void LLViewerWindow::stopGL(BOOL save_state) // Pause texture decode threads (will get unpaused during main loop) LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); LLAppViewer::getTextureFetch()->pause(); gSky.destroyGL(); @@ -5548,8 +5682,6 @@ void LLViewerWindow::stopGL(BOOL save_state) LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin()); shader->unload(); } - - LL_INFOS() << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemory.value() << " bytes" << LL_ENDL; } } @@ -5951,7 +6083,7 @@ void LLPickInfo::fetchResults() } LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, - NULL, -1, mPickTransparent, mPickRigged, &face_hit, + NULL, -1, mPickTransparent, mPickRigged, mPickUnselectable, &face_hit, &intersection, &uv, &normal, &tangent, &start, &end); mPickPt = mMousePt; @@ -6096,7 +6228,7 @@ void LLPickInfo::getSurfaceInfo() if (objectp) { if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f, - objectp, -1, mPickTransparent, mPickRigged, + objectp, -1, mPickTransparent, mPickRigged, mPickUnselectable, &mObjectFace, &intersection, &mSTCoords, diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 979a560508..387a2cb06f 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -68,6 +68,8 @@ class LLWindowListener; class LLViewerWindowListener; class LLVOPartGroup; class LLPopupView; +class LLCubeMap; +class LLCubeMapArray; #define PICK_HALF_WIDTH 5 #define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1) @@ -360,6 +362,20 @@ public: BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); + + + // take a cubemap snapshot + // origin - vantage point to take the snapshot from + // cubearray - cubemap array for storing the results + // index - cube index in the array to use (cube index, not face-layer) + // face - which cube face to update + // near_clip - near clip setting to use + BOOL cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars); + + + // special implementation of simpleSnapshot for reflection maps + BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); + BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type); BOOL isSnapshotLocSet() const; void resetSnapshotLoc() const; @@ -389,7 +405,7 @@ public: BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, BOOL pick_unselectable = FALSE); - LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE); + LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE, BOOL pick_unselectable = TRUE); LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, LLVector4a* intersection); @@ -398,6 +414,7 @@ public: S32 this_face = -1, BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, LLVector4a *intersection = NULL, LLVector2 *uv = NULL, diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 6543081bd8..77b689751a 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1780,6 +1780,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1886,6 +1887,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1916,7 +1918,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector { LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) @@ -5671,7 +5673,6 @@ void LLVOAvatar::checkTextureLoading() } const F32 SELF_ADDITIONAL_PRI = 0.75f ; -const F32 ADDITIONAL_PRI = 0.5f; void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { //Note: @@ -5686,15 +5687,6 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel mMinPixelArea = llmin(pixel_area, mMinPixelArea); imagep->addTextureStats(pixel_area / texel_area_ratio); imagep->setBoostLevel(boost_level); - - if(boost_level != LLGLTexture::BOOST_AVATAR_BAKED_SELF) - { - imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; - } - else - { - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; - } } //virtual diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 8d1dcbcda2..df3eebee2c 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -164,6 +164,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -174,6 +175,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 60a69a4ac4..4080a61fb0 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -1825,7 +1825,7 @@ void LLVOAvatarSelf::dumpLocalTextures() const } else { - const LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() ); + LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() ); LL_INFOS() << "LocTex " << name << ": " << "Discard " << image->getDiscardLevel() << ", " @@ -1835,7 +1835,7 @@ void LLVOAvatarSelf::dumpLocalTextures() const // makes textures easier to steal << image->getID() << " " #endif - << "Priority: " << image->getDecodePriority() + << "Priority: " << image->getMaxVirtualSize() << LL_ENDL; } } @@ -2074,8 +2074,7 @@ const std::string LLVOAvatarSelf::verboseDebugDumpLocalTextureDataInfo(const LLV << " glocdisc: " << getLocalDiscardLevel(tex_index, wearable_index) << " discard: " << image->getDiscardLevel() << " desired: " << image->getDesiredDiscardLevel() - << " decode: " << image->getDecodePriority() - << " addl: " << image->getAdditionalDecodePriority() + << " vsize: " << image->getMaxVirtualSize() << " ts: " << image->getTextureState() << " bl: " << image->getBoostLevel() << " fl: " << image->isFullyLoaded() // this is not an accessor for mFullyLoaded - see comment there. @@ -2453,7 +2452,6 @@ void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTe desired_pixels = llmin(mPixelArea, (F32)getTexImageArea()); imagep->setBoostLevel(getAvatarBoostLevel()); - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; imagep->resetTextureStats(); imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL); imagep->addTextureStats( desired_pixels / texel_area_ratio ); @@ -2823,7 +2821,6 @@ void LLVOAvatarSelf::deleteScratchTextures() LL_DEBUGS() << "Clearing Scratch Textures " << (S32Kilobytes)sScratchTexBytes << LL_ENDL; delete_and_clear(sScratchTexNames); - LLImageGL::sGlobalTextureMemory -= sScratchTexBytes; sScratchTexBytes = S32Bytes(0); } } diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 9a41eedb54..36d66cccef 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -594,7 +594,7 @@ U32 LLVOGrass::getPartitionType() const } LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_GRASS; mPartitionType = LLViewerRegion::PARTITION_GRASS; @@ -602,7 +602,7 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) mDepthMask = TRUE; mSlopRatio = 0.1f; mRenderPass = LLRenderPass::PASS_GRASS; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; } void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count) @@ -626,7 +626,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count if (drawablep->isAnimating()) { - group->mBufferUsage = GL_STREAM_DRAW_ARB; + group->mBufferUsage = GL_STREAM_DRAW; } U32 count = 0; @@ -758,7 +758,7 @@ void LLVOGrass::updateDrawable(BOOL force_damped) } // virtual -BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index 5634e048eb..63876dc099 100644 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -79,6 +79,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index 52a6395618..28bd5a3c97 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -93,7 +93,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) if (!face->getVertexBuffer()) { face->setSize(5, 12); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to " diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 068e8a131d..2047e0a726 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -65,7 +65,7 @@ void LLVOPartGroup::restoreGL() { //TODO: optimize out binormal mask here. Specular and normal coords as well. - sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB); + sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW); U32 count = LL_MAX_PARTICLE_COUNT; if (!sVB->allocateBuffer(count*4, count*6, true)) { @@ -485,6 +485,7 @@ BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -737,7 +738,7 @@ U32 LLVOPartGroup::getPartitionType() const } LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp) { mRenderPass = LLRenderPass::PASS_ALPHA; mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES; @@ -756,6 +757,7 @@ LLHUDParticlePartition::LLHUDParticlePartition(LLViewerRegion* regionp) : void LLParticlePartition::rebuildGeom(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_GPU_ZONE("particle vbo"); if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY)) { return; diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index 4e4d6e609d..a45d381dfa 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -74,6 +74,7 @@ public: S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 1aa00bc894..b7a5a0667b 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -1010,7 +1010,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) face->setSize(4, 6); face->setGeomIndex(0); face->setIndicesIndex(0); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW); buff->allocateBuffer(4, 6, TRUE); face->setVertexBuffer(buff); @@ -1139,7 +1139,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const if (!facep->getVertexBuffer()) { facep->setSize(4, 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " @@ -1379,7 +1379,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) { face->setSize(quads * 4, quads * 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index b0af565867..69ae3cf23b 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -51,7 +51,7 @@ class LLVertexBufferTerrain : public LLVertexBuffer { public: LLVertexBufferTerrain() : - LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB) + LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW) { //texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1 }; @@ -880,7 +880,7 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride, } } -BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -1001,7 +1001,7 @@ U32 LLVOSurfacePatch::getPartitionType() const } LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW, regionp) { mOcclusionEnabled = FALSE; mInfiniteFarClip = TRUE; diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 884dbb3be3..aed67162d1 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -85,6 +85,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 493162b47b..b6f8d162ba 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -921,7 +921,7 @@ void LLVOTree::updateMesh() LLFace* facep = mDrawable->getFace(0); if (!facep) return; - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW); if (!buff->allocateBuffer(vert_count, index_count, TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to " @@ -1170,7 +1170,7 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) mDrawable->setPositionGroup(pos); } -BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const } LLTreePartition::LLTreePartition(LLViewerRegion* regionp) -: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_TREE; mPartitionType = LLViewerRegion::PARTITION_TREE; diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index 93c22d2da3..996e970cf8 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -111,6 +111,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index f4a938e57d..61589640fe 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -105,6 +105,8 @@ S32 LLVOVolume::mRenderComplexity_current = 0; LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL; LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL; +extern BOOL gCubeSnapshot; + // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject { @@ -694,12 +696,13 @@ void LLVOVolume::animateTextures() void LLVOVolume::updateTextures() { - const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds - if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME) + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + //const F32 TEXTURE_AREA_REFRESH_TIME = 1.f; // seconds + //if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME) { updateTextureVirtualSize(); - if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive()) + /*if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive()) { //delete vertex buffer to free up some VRAM LLSpatialGroup* group = mDrawable->getSpatialGroup(); if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty())) @@ -710,9 +713,7 @@ void LLVOVolume::updateTextures() //it becomes visible group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } - } - - + }*/ } } @@ -742,7 +743,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; // Update the pixel area of all faces - if (mDrawable.isNull()) + if (mDrawable.isNull() || gCubeSnapshot) { return; } @@ -786,6 +787,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) const S32 num_faces = mDrawable->getNumFaces(); F32 min_vsize=999999999.f, max_vsize=0.f; LLViewerCamera* camera = LLViewerCamera::getInstance(); + std::stringstream debug_text; for (S32 i = 0; i < num_faces; i++) { LLFace* face = mDrawable->getFace(i); @@ -812,10 +814,14 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) else { vsize = face->getTextureVirtualSize(); + imagep->addTextureStats(vsize); } - mPixelArea = llmax(mPixelArea, face->getPixelArea()); + mPixelArea = llmax(mPixelArea, face->getPixelArea()); + // if the face has gotten small enough to turn off texture animation and texture + // animation is running, rebuild the render batch for this face to turn off + // texture animation if (face->mTextureMatrix != NULL) { if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) || @@ -835,10 +841,11 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ; if(img) { - F32 pri = img->getDecodePriority(); + debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() << ":" << (S32) sqrtf(vsize) << ":" << (S32) sqrtf(img->getMaxVirtualSize()) << "\n"; + /*F32 pri = img->getDecodePriority(); pri = llmax(pri, 0.0f); if (pri < min_vsize) min_vsize = pri; - if (pri > max_vsize) max_vsize = pri; + if (pri > max_vsize) max_vsize = pri;*/ } } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) @@ -870,14 +877,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) F32 lodf = ((F32)(lod + 1.0f)/4.f); F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ; mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE); - - //if the sculpty very close to the view point, load first - { - LLVector3 lookAt = getPositionAgent() - camera->getOrigin(); - F32 dist = lookAt.normVec() ; - F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ; - mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ; - } } S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture @@ -921,7 +920,8 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { - setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); + //setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); + setDebugText(debug_text.str()); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) { @@ -1008,7 +1008,12 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) // Add it to the pipeline mLightSet gPipeline.setLight(mDrawable, TRUE); } - + + if (isReflectionProbe()) + { + updateReflectionProbePtr(); + } + updateRadius(); bool force_update = true; // avoid non-alpha mDistance update being optimized away mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update); @@ -2176,7 +2181,8 @@ void LLVOVolume::setNumTEs(const U8 num_tes) return ; } -//virtual + +//virtual void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep) { BOOL changed = (mTEImages[index] != imagep); @@ -3408,6 +3414,11 @@ F32 LLVOVolume::getSpotLightPriority() const void LLVOVolume::updateSpotLightPriority() { + if (gCubeSnapshot) + { + return; + } + F32 r = getLightRadius(); LLVector3 pos = mDrawable->getPositionAgent(); @@ -3510,6 +3521,129 @@ F32 LLVOVolume::getLightCutoff() const } } +BOOL LLVOVolume::isReflectionProbe() const +{ + return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE); +} + +void LLVOVolume::setIsReflectionProbe(BOOL is_probe) +{ + BOOL was_probe = isReflectionProbe(); + if (is_probe != was_probe) + { + if (is_probe) + { + setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, TRUE, true); + } + else + { + setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, FALSE, true); + } + } + + updateReflectionProbePtr(); +} + +void LLVOVolume::setReflectionProbeAmbiance(F32 ambiance) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getAmbiance() != ambiance) + { + param_block->setAmbiance(ambiance); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +void LLVOVolume::setReflectionProbeNearClip(F32 near_clip) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getClipDistance() != near_clip) + { + param_block->setClipDistance(near_clip); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +void LLVOVolume::setReflectionProbeIsBox(bool is_box) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getIsBox() != is_box) + { + param_block->setIsBox(is_box); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +void LLVOVolume::setReflectionProbeIsDynamic(bool is_dynamic) +{ + LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + if (param_block->getIsDynamic() != is_dynamic) + { + param_block->setIsDynamic(is_dynamic); + parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); + } + } +} + +F32 LLVOVolume::getReflectionProbeAmbiance() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getAmbiance(); + } + else + { + return 0.f; + } +} + +F32 LLVOVolume::getReflectionProbeNearClip() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getClipDistance(); + } + else + { + return 0.f; + } +} + +bool LLVOVolume::getReflectionProbeIsBox() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getIsBox(); + } + + return false; +} + +bool LLVOVolume::getReflectionProbeIsDynamic() const +{ + const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); + if (param_block) + { + return param_block->getIsDynamic(); + } + + return false; +} + U32 LLVOVolume::getVolumeInterfaceID() const { if (mVolumeImpl) @@ -4395,6 +4529,23 @@ void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_u gPipeline.setLight(mDrawable, is_light); } } + + updateReflectionProbePtr(); +} + +void LLVOVolume::updateReflectionProbePtr() +{ + if (isReflectionProbe()) + { + if (mReflectionProbe.isNull()) + { + mReflectionProbe = gPipeline.mReflectionMapManager.registerViewerObject(this); + } + } + else if (mReflectionProbe.notNull()) + { + mReflectionProbe = nullptr; + } } void LLVOVolume::setSelected(BOOL sel) @@ -4594,7 +4745,7 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const } -BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp, +BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -4605,6 +4756,14 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& return FALSE; } + if (!pick_unselectable) + { + if (!LLSelectMgr::instance().canSelectObject(this)) + { + return FALSE; + } + } + BOOL ret = FALSE; LLVolume* volume = getVolume(); @@ -5023,7 +5182,7 @@ U32 LLVOVolume::getPartitionType() const } LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp), +: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW, regionp), LLVolumeGeometryManager() { mLODPeriod = 32; @@ -5031,7 +5190,7 @@ LLVolumeGeometryManager() mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_VOLUME; mSlopRatio = 0.25f; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; } LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp) @@ -5043,7 +5202,7 @@ LLVolumeGeometryManager() mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_BRIDGE; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; mSlopRatio = 0.25f; } @@ -5084,6 +5243,11 @@ bool can_batch_texture(LLFace* facep) return false; } + if (facep->getTextureEntry()->getGLTFMaterial() != nullptr) + { // PBR materials break indexed texture batching + return false; + } + return true; } @@ -5237,10 +5401,26 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLViewerTexture* tex = facep->getTexture(); + U8 index = facep->getTextureIndex(); - LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get(); - LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID(); + LLMaterial* mat = nullptr; + + LLUUID mat_id; + + LLGLTFMaterial* gltf_mat = facep->getTextureEntry()->getGLTFMaterial(); + if (gltf_mat != nullptr) + { + mat_id = gltf_mat->getHash(); // TODO: cache this hash + } + else + { + mat = facep->getTextureEntry()->getMaterialParams().get(); + if (mat) + { + mat_id = facep->getTextureEntry()->getMaterialID().asUUID(); + } + } bool batchable = false; @@ -5262,7 +5442,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0) { - if (mat || draw_vec[idx]->mMaterial) + if (mat || gltf_mat || draw_vec[idx]->mMaterial) { //can't batch textures when materials are present (yet) batchable = false; } @@ -5294,7 +5474,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - //draw_vec[idx]->mMaterial == mat && draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && @@ -5351,11 +5530,30 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mEnvIntensity = spec; draw_info->mSpecularMap = NULL; draw_info->mMaterial = mat; + draw_info->mGLTFMaterial = gltf_mat; draw_info->mShaderMask = shader_mask; draw_info->mAvatar = facep->mAvatar; draw_info->mSkinInfo = facep->mSkinInfo; - if (mat) + if (gltf_mat) + { + LLViewerObject* vobj = facep->getViewerObject(); + U8 te = facep->getTEOffset(); + + draw_info->mTexture = vobj->getGLTFAlbedoMap(te); + draw_info->mNormalMap = vobj->getGLTFNormalMap(te); + draw_info->mSpecularMap = vobj->getGLTFMetallicRoughnessMap(te); + draw_info->mEmissiveMap = vobj->getGLTFEmissiveMap(te); + if (draw_info->mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) + { + draw_info->mAlphaMaskCutoff = gltf_mat->mAlphaCutoff * gltf_mat->mAlbedoColor.mV[3]; + } + else + { + draw_info->mAlphaMaskCutoff = 1.f; + } + } + else if (mat) { draw_info->mMaterialID = mat_id; @@ -5517,6 +5715,8 @@ static inline void add_face(T*** list, U32* count, T* face) void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + llassert(!gCubeSnapshot); + if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; @@ -5601,7 +5801,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - useage = GL_STREAM_DRAW_ARB; + useage = GL_STREAM_DRAW; } LLVOVolume* vobj = drawablep->getVOVolume(); @@ -5694,6 +5894,21 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) continue; } + // HACK -- brute force this check every time a drawable gets rebuilt + vobj->updateTEMaterialTextures(i); +#if 0 +#if LL_RELEASE_WITH_DEBUG_INFO + const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" ); + const LLUUID obj_id( vobj->getID() ); + bool is_pbr = (obj_id == pbr_id); +#else + bool is_pbr = false; +#endif +#else + LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFMaterial(); + bool is_pbr = gltf_mat != nullptr; +#endif + //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render // batch, it will recover its vertex buffer reference from the spatial group facep->setVertexBuffer(NULL); @@ -5759,6 +5974,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA); U32 type = gPipeline.getPoolTypeFromTE(te, tex); + if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_BLEND) + { + type = LLDrawPool::POOL_PBR_OPAQUE; + } + else if (type != LLDrawPool::POOL_ALPHA && force_simple) { type = LLDrawPool::POOL_SIMPLE; @@ -5823,28 +6043,39 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull()) + LLGLTFMaterial* gltf_mat = te->getGLTFMaterial(); + + if (LLPipeline::sRenderDeferred && + (gltf_mat != nullptr || (te->getMaterialParams().notNull() && !te->getMaterialID().isNull()))) { - LLMaterial* mat = te->getMaterialParams().get(); - if (mat->getNormalID().notNull()) - { - if (mat->getSpecularID().notNull()) - { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) - add_face(sNormSpecFaces, normspec_count, facep); - } - else - { //has normal map (needs texcoord1 and tangent) - add_face(sNormFaces, norm_count, facep); - } - } - else if (mat->getSpecularID().notNull()) - { //has specular map but no normal map, needs texcoord2 - add_face(sSpecFaces, spec_count, facep); - } - else - { //has neither specular map nor normal map, only needs texcoord0 - add_face(sSimpleFaces, simple_count, facep); - } + if (gltf_mat != nullptr) + { + // all gltf materials have all vertex attributes for now + add_face(sNormSpecFaces, normspec_count, facep); + } + else + { + LLMaterial* mat = te->getMaterialParams().get(); + if (mat->getNormalID().notNull()) + { + if (mat->getSpecularID().notNull()) + { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) + add_face(sNormSpecFaces, normspec_count, facep); + } + else + { //has normal map (needs texcoord1 and tangent) + add_face(sNormFaces, norm_count, facep); + } + } + else if (mat->getSpecularID().notNull()) + { //has specular map but no normal map, needs texcoord2 + add_face(sSpecFaces, spec_count, facep); + } + else + { //has neither specular map nor normal map, only needs texcoord0 + add_face(sSimpleFaces, simple_count, facep); + } + } } else if (te->getBumpmap()) { //needs normal + tangent @@ -6190,10 +6421,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace if (use_transform_feedback && gTransformPositionProgram.mProgramObject && //transform shaders are loaded - buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM + buffer_usage == GL_DYNAMIC_DRAW && //target buffer is in VRAM !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights { - buffer_usage = GL_DYNAMIC_COPY_ARB; + buffer_usage = GL_DYNAMIC_COPY; } #if LL_DARWIN @@ -6427,9 +6658,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } - if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB) + if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW) { - buffer_usage = GL_STREAM_DRAW_ARB; + buffer_usage = GL_STREAM_DRAW; } //create vertex buffer @@ -6531,15 +6762,24 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; - LLMaterial* mat = te->getMaterialParams().get(); + LLGLTFMaterial* gltf_mat = te->getGLTFMaterial(); - bool can_be_shiny = true; - if (mat) - { - U8 mode = mat->getDiffuseAlphaMode(); - can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || - mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; - } + LLMaterial* mat = nullptr; + bool can_be_shiny = false; + + // ignore traditional material if GLTF material is present + if (gltf_mat == nullptr) + { + mat = te->getMaterialParams().get(); + + can_be_shiny = true; + if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + } + } F32 te_alpha = te->getColor().mV[3]; bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); @@ -6548,10 +6788,18 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace is_alpha = (is_alpha || transparent) ? TRUE : FALSE; - if (mat && LLPipeline::sRenderDeferred && !hud_group) + if ((gltf_mat || mat) && LLPipeline::sRenderDeferred && !hud_group) { bool material_pass = false; + if (gltf_mat) + { // all other parameters ignored if gltf material is present + if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + else + registerFace(group, facep, LLRenderPass::PASS_PBR_OPAQUE); + } + else // do NOT use 'fullbright' for this logic or you risk sending // things without normals down the materials pipeline and will // render poorly if not crash NORSPEC-240,314 @@ -6833,7 +7081,7 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - usage = GL_STREAM_DRAW_ARB; + usage = GL_STREAM_DRAW; } } @@ -6862,7 +7110,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - usage = GL_STREAM_DRAW_ARB; + usage = GL_STREAM_DRAW; } //for each face diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 4136c13315..391351c13e 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -114,49 +114,50 @@ public: }; public: - LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); - /*virtual*/ void markDead(); // Override (and call through to parent) to clean up media references + LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); + void markDead() override; // Override (and call through to parent) to clean up media references - /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); + LLDrawable* createDrawable(LLPipeline *pipeline) override; void deleteFaces(); void animateTextures(); BOOL isVisible() const ; - /*virtual*/ BOOL isActive() const; - /*virtual*/ BOOL isAttachment() const; - /*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object - /*virtual*/ BOOL isHUDAttachment() const; + BOOL isActive() const override; + BOOL isAttachment() const override; + BOOL isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object + BOOL isHUDAttachment() const override; void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point); - /*virtual*/ BOOL setParent(LLViewerObject* parent); - S32 getLOD() const { return mLOD; } + /*virtual*/ BOOL setParent(LLViewerObject* parent) override; + S32 getLOD() const override { return mLOD; } void setNoLOD() { mLOD = NO_LOD; mLODChanged = TRUE; } bool isNoLOD() const { return NO_LOD == mLOD; } - const LLVector3 getPivotPositionAgent() const; + const LLVector3 getPivotPositionAgent() const override; const LLMatrix4& getRelativeXform() const { return mRelativeXform; } const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; } - /*virtual*/ const LLMatrix4 getRenderMatrix() const; + /*virtual*/ const LLMatrix4 getRenderMatrix() const override; typedef std::map<LLUUID, S32> texture_cost_t; U32 getRenderCost(texture_cost_t &textures) const; - /*virtual*/ F32 getEstTrianglesMax() const; - /*virtual*/ F32 getEstTrianglesStreamingCost() const; - /* virtual*/ F32 getStreamingCost() const; - /*virtual*/ bool getCostData(LLMeshCostData& costs) const; + /*virtual*/ F32 getEstTrianglesMax() const override; + /*virtual*/ F32 getEstTrianglesStreamingCost() const override; + /* virtual*/ F32 getStreamingCost() const override; + /*virtual*/ bool getCostData(LLMeshCostData& costs) const override; - /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const; - /*virtual*/ U32 getHighLODTriangleCount(); + /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override; + /*virtual*/ U32 getHighLODTriangleCount() override; /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point - ); + ) override; LLVector3 agentPositionToVolume(const LLVector3& pos) const; LLVector3 agentDirectionToVolume(const LLVector3& dir) const; @@ -166,55 +167,58 @@ public: BOOL getVolumeChanged() const { return mVolumeChanged; } - /*virtual*/ F32 getRadius() const { return mVObjRadius; }; - const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const; + F32 getVObjRadius() const override { return mVObjRadius; }; + const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override; - void markForUpdate(BOOL priority); + void markForUpdate(BOOL priority) override; void markForUnload() { LLViewerObject::markForUnload(TRUE); mVolumeChanged = TRUE; } - void faceMappingChanged() { mFaceMappingChanged=TRUE; }; + void faceMappingChanged() override { mFaceMappingChanged=TRUE; } - /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts + /*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts - /*virtual*/ void parameterChanged(U16 param_type, bool local_origin); - /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); + /*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override; + /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) override; + + // update mReflectionProbe based on isReflectionProbe() + void updateReflectionProbePtr(); /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, - LLDataPacker *dp); - - /*virtual*/ void setSelected(BOOL sel); - /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp); - - /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped); - - /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ; - /*virtual*/ void setNumTEs(const U8 num_tes); - /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep); - /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); - /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump); - /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny); - /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright); - /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump); - /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags); - /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); - /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + LLDataPacker *dp) override; + + /*virtual*/ void setSelected(BOOL sel) override; + /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp) override; + + /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped) override; + + /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override; + /*virtual*/ void setNumTEs(const U8 num_tes) override; + /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override; + /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override; + /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override; + /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override; + /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override; + /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override; + /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override; + /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override; + /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override; + /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override; + /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override; static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te); - /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); - /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); - /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); - /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); - /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen); - /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media); - /*virtual*/ BOOL setMaterial(const U8 material); + /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override; + /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override; + /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override; + /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override; + /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override; + /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override; + /*virtual*/ BOOL setMaterial(const U8 material) override; void setTexture(const S32 face); S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];} - /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); + /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override; void updateSculptTexture(); void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;} void sculpt(); @@ -223,21 +227,21 @@ public: void* user_data, S32 status, LLExtStat ext_status); void updateRelativeXform(bool force_identity = false); - /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void updateFaceSize(S32 idx); - /*virtual*/ BOOL updateLOD(); - void updateRadius(); - /*virtual*/ void updateTextures(); + /*virtual*/ BOOL updateGeometry(LLDrawable *drawable) override; + /*virtual*/ void updateFaceSize(S32 idx) override; + /*virtual*/ BOOL updateLOD() override; + void updateRadius() override; + /*virtual*/ void updateTextures() override; void updateTextureVirtualSize(bool forced = false); void updateFaceFlags(); void regenFaces(); BOOL genBBoxes(BOOL force_global, BOOL should_update_octree_bounds = TRUE); void preRebuild(); - virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); - virtual F32 getBinRadius(); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override; + virtual F32 getBinRadius() override; - virtual U32 getPartitionType() const; + virtual U32 getPartitionType() const override; // For Lights void setIsLight(BOOL is_light); @@ -280,14 +284,27 @@ public: F32 getLightRadius() const; F32 getLightFalloff(const F32 fudge_factor = 1.f) const; F32 getLightCutoff() const; - + + // Reflection Probes + void setIsReflectionProbe(BOOL is_probe); + void setReflectionProbeAmbiance(F32 ambiance); + void setReflectionProbeNearClip(F32 near_clip); + void setReflectionProbeIsBox(bool is_box); + void setReflectionProbeIsDynamic(bool is_dynamic); + + BOOL isReflectionProbe() const override; + F32 getReflectionProbeAmbiance() const; + F32 getReflectionProbeNearClip() const; + bool getReflectionProbeIsBox() const; + bool getReflectionProbeIsDynamic() const; + // Flexible Objects U32 getVolumeInterfaceID() const; - virtual BOOL isFlexible() const; - virtual BOOL isSculpted() const; - virtual BOOL isMesh() const; - virtual BOOL isRiggedMesh() const; - virtual BOOL hasLightTexture() const; + virtual BOOL isFlexible() const override; + virtual BOOL isSculpted() const override; + virtual BOOL isMesh() const override; + virtual BOOL isRiggedMesh() const override; + virtual BOOL hasLightTexture() const override; BOOL isVolumeGlobal() const; @@ -304,12 +321,12 @@ public: void onSetExtendedMeshFlags(U32 flags); void setExtendedMeshFlags(U32 flags); bool canBeAnimatedObject() const; - bool isAnimatedObject() const; - virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent); - virtual void afterReparent(); + bool isAnimatedObject() const override; + virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override; + virtual void afterReparent() override; //virtual - void updateRiggingInfo(); + void updateRiggingInfo() override; S32 mLastRiggingInfoLOD; // Functions that deal with media, or media navigation diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 089a7712c0..6f30092326 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -152,7 +152,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) LLVertexBuffer* buff = face->getVertexBuffer(); if (!buff || !buff->isWriteable()) { - buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer on water update to " @@ -295,7 +295,7 @@ U32 LLVOVoidWater::getPartitionType() const } LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp) -: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp) { mInfiniteFarClip = TRUE; mDrawableType = LLPipeline::RENDER_TYPE_WATER; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index d1f584cbca..c7df343ad0 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -151,7 +151,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) if (mFsSkyVerts.isNull()) { - mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW); if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE)) { @@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) for (U32 i = 0; i < strips_segments ;++i) { - LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW); mStripsVerts[i] = segment; U32 num_stacks_this_seg = stacks_per_seg; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 8abb49fba8..8837038d02 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -820,7 +820,7 @@ void LLWorld::updateNetStats() void LLWorld::printPacketsLost() { - LL_INFOS() << "Simulators:" << LL_ENDL; + LL_INFOS() << "Simulators:" << LL_ENDL; LL_INFOS() << "----------" << LL_ENDL; LLCircuitData *cdp = NULL; @@ -855,6 +855,7 @@ F32 LLWorld::getLandFarClip() const void LLWorld::setLandFarClip(const F32 far_clip) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; static S32 const rwidth = (S32)REGION_WIDTH_U32; S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth; S32 const n2 = (llceil(far_clip) - 1) / rwidth; diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp index 5c56a1d34f..80e94c37f2 100644 --- a/indra/newview/llxmlrpctransaction.cpp +++ b/indra/newview/llxmlrpctransaction.cpp @@ -405,7 +405,7 @@ void LLXMLRPCTransaction::Impl::init(XMLRPC_REQUEST request, bool useGzip, const mHandler = LLXMLRPCTransaction::Handler::ptr_t(new Handler( mHttpRequest, this )); - mPostH = mHttpRequest->requestPost(LLCore::HttpRequest::DEFAULT_POLICY_ID, 0, + mPostH = mHttpRequest->requestPost(LLCore::HttpRequest::DEFAULT_POLICY_ID, mURI, body.get(), httpOpts, httpHeaders, mHandler); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 54e6c6fc6e..858cc90d04 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -227,6 +227,7 @@ extern S32 gBoxFrame; //extern BOOL gHideSelectedObjects; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; +extern BOOL gCubeSnapshot; bool gAvatarBacklight = false; @@ -280,29 +281,33 @@ static LLStaticHashedString sKern("kern"); static LLStaticHashedString sKernScale("kern_scale"); //---------------------------------------- -std::string gPoolNames[] = +#if 0 +std::string gPoolNames[LLDrawPool::NUM_POOL_TYPES] = { // Correspond to LLDrawpool enum render type - "NONE", - "POOL_SIMPLE", - "POOL_GROUND", - "POOL_FULLBRIGHT", - "POOL_BUMP", - "POOL_MATERIALS", - "POOL_TERRAIN," - "POOL_SKY", - "POOL_WL_SKY", - "POOL_TREE", - "POOL_ALPHA_MASK", - "POOL_FULLBRIGHT_ALPHA_MASK", - "POOL_GRASS", - "POOL_INVISIBLE", - "POOL_AVATAR", - "POOL_VOIDWATER", - "POOL_WATER", - "POOL_GLOW", - "POOL_ALPHA" + "NONE" + , "POOL_SIMPLE" + , "POOL_GROUND" + , "POOL_FULLBRIGHT" + , "POOL_BUMP" + , "POOL_MATERIALS" + , "POOL_TERRAIN" + , "POOL_SKY" + , "POOL_WL_SKY" + , "POOL_TREE" + , "POOL_ALPHA_MASK" + , "POOL_FULLBRIGHT_ALPHA_MASK" + , "POOL_GRASS" + , "POOL_INVISIBLE" + , "POOL_AVATAR" + , "POOL_CONTROL_AV" // Animesh + , "POOL_VOIDWATER" + , "POOL_WATER" + , "POOL_GLOW" + , "POOL_ALPHA" + , "POOL_PBR_OPAQUE" }; +#endif void drawBox(const LLVector4a& c, const LLVector4a& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); @@ -350,6 +355,7 @@ bool LLPipeline::sRenderFrameTest = false; bool LLPipeline::sRenderAttachedLights = true; bool LLPipeline::sRenderAttachedParticles = true; bool LLPipeline::sRenderDeferred = false; +bool LLPipeline::sRenderPBR = false; S32 LLPipeline::sVisibleLightCount = 0; bool LLPipeline::sRenderingHUDs; F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f; @@ -366,8 +372,12 @@ void validate_framebuffer_object(); // for_impostor -- whether or not these render targets are for an impostor (if true, avoids implicit sRGB conversions) bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false) { - return target.addColorAttachment(for_impostor ? GL_RGBA : GL_SRGB8_ALPHA8) && //specular - target.addColorAttachment(GL_RGB10_A2); //normal+z + bool pbr = gSavedSettings.getBOOL("RenderPBR"); + bool valid = true + && target.addColorAttachment(for_impostor ? GL_RGBA : GL_SRGB8_ALPHA8) // frag-data[1] specular or PBR sRGB Emissive + && target.addColorAttachment(GL_RGB10_A2) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight + && (pbr ? target.addColorAttachment(GL_RGBA) : true); // frag_data[3] PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl + return valid; } LLPipeline::LLPipeline() : @@ -405,9 +415,7 @@ LLPipeline::LLPipeline() : mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) + mLightingDetail(0) { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -434,12 +442,15 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name) void LLPipeline::init() { + LL_WARNS() << "Begin pipeline initialization" << LL_ENDL; // TODO: Remove after testing refreshCachedSettings(); + mRT = &mMainRT; + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sRenderBump = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); @@ -450,6 +461,7 @@ void LLPipeline::init() mInitialized = true; stop_glerror(); + LL_WARNS() << "No GL errors yet. Pipeline initialization will continue." << LL_ENDL; // TODO: Remove after testing //create render pass pools getPool(LLDrawPool::POOL_ALPHA); @@ -462,6 +474,7 @@ void LLPipeline::init() getPool(LLDrawPool::POOL_BUMP); getPool(LLDrawPool::POOL_MATERIALS); getPool(LLDrawPool::POOL_GLOW); + getPool(LLDrawPool::POOL_PBR_OPAQUE); resetFrameStats(); @@ -510,7 +523,9 @@ void LLPipeline::init() // Enable features + LL_WARNS() << "Shader initialization start" << LL_ENDL; // TODO: Remove after testing LLViewerShaderMgr::instance()->setShaders(); + LL_WARNS() << "Shader initialization end" << LL_ENDL; // TODO: Remove after testing stop_glerror(); @@ -521,7 +536,7 @@ void LLPipeline::init() if (mCubeVB.isNull()) { - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); @@ -537,8 +552,9 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors"); connectRefreshCachedSettingsSafe("RenderDelayVBUpdate"); connectRefreshCachedSettingsSafe("UseOcclusion"); - connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); - connectRefreshCachedSettingsSafe("RenderDeferred"); + // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); + // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred"); + connectRefreshCachedSettingsSafe("RenderPBR"); connectRefreshCachedSettingsSafe("RenderDeferredSunWash"); connectRefreshCachedSettingsSafe("RenderFSAASamples"); connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); @@ -715,7 +731,7 @@ void LLPipeline::destroyGL() if (mMeshDirtyQueryObject) { - glDeleteQueriesARB(1, &mMeshDirtyQueryObject); + glDeleteQueries(1, &mMeshDirtyQueryObject); mMeshDirtyQueryObject = 0; } } @@ -732,8 +748,9 @@ void LLPipeline::requestResizeShadowTexture() void LLPipeline::resizeShadowTexture() { - releaseShadowTargets(); - allocateShadowBuffer(mScreenWidth, mScreenHeight); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); + allocateShadowBuffer(mRT->width, mRT->height); gResizeShadowTexture = FALSE; } @@ -744,10 +761,11 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) + if (gResizeScreenTexture || (resX != mRT->screen.getWidth()) || (resY != mRT->screen.getHeight())) { releaseScreenBuffers(); - releaseShadowTargets(); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); allocateScreenBuffer(resX,resY); gResizeScreenTexture = FALSE; } @@ -767,42 +785,16 @@ void LLPipeline::allocatePhysicsBuffer() bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - - bool save_settings = sRenderDeferred; - if (save_settings) - { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; eFBOStatus ret = doAllocateScreenBuffer(resX, resY); - if (save_settings) - { - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - - if (ret == FBO_FAILURE) - { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled - //NOTE: if the session closes successfully after this call, deferred rendering will be - // disabled on future sessions - if (LLPipeline::sRenderDeferred) - { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LLPipeline::refreshCachedSettings(); - } - } - return ret == FBO_SUCCESS_FULLRES; } LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; // try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) @@ -856,11 +848,20 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { - refreshCachedSettings(); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (mRT == &mMainRT) + { // hacky -- allocate auxillary buffer + gCubeSnapshot = TRUE; + mRT = &mAuxillaryRT; + U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2; + allocateScreenBuffer(res, res, samples); + mRT = &mMainRT; + gCubeSnapshot = FALSE; + } // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; + mRT->width = resX; + mRT->height = resY; U32 res_mod = RenderResolutionDivisor; @@ -872,7 +873,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (RenderUIBuffer) { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + if (!mRT->uiScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) { return false; } @@ -886,10 +887,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) const U32 occlusion_divisor = 3; //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; + if (!mRT->deferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->deferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->occlusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mRT->deferredScreen)) return false; GLuint screenFormat = GL_RGBA16; if (gGLManager.mIsAMD) @@ -902,23 +903,23 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) screenFormat = GL_RGBA16F_ARB; } - if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->screen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mRT->fxaaBuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { - mFXAABuffer.release(); + mRT->fxaaBuffer.release(); } if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa + if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } else { - mDeferredLight.release(); + mRT->deferredLight.release(); } allocateShadowBuffer(resX, resY); @@ -931,22 +932,23 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } else { - mDeferredLight.release(); + mRT->deferredLight.release(); - releaseShadowTargets(); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - mOcclusionDepth.release(); + mRT->fxaaBuffer.release(); + mRT->screen.release(); + mRT->deferredScreen.release(); //make sure to release any render targets that share a depth buffer with mRT->deferredScreen first + mRT->deferredDepth.release(); + mRT->occlusionDepth.release(); - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (!mRT->screen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); + mRT->deferredScreen.shareDepthBuffer(mRT->screen); } gGL.getTexUnit(0)->disable(); @@ -961,68 +963,67 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0 bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - - if (LLPipeline::sRenderDeferred) - { - S32 shadow_detail = RenderShadowDetail; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (LLPipeline::sRenderDeferred) + { + S32 shadow_detail = RenderShadowDetail; - const U32 occlusion_divisor = 3; + const U32 occlusion_divisor = 3; - F32 scale = llmax(0.f,RenderShadowResolutionScale); - U32 sun_shadow_map_width = BlurHappySize(resX, scale); - U32 sun_shadow_map_height = BlurHappySize(resY, scale); + F32 scale = llmax(0.f, RenderShadowResolutionScale); + U32 sun_shadow_map_width = BlurHappySize(resX, scale); + U32 sun_shadow_map_height = BlurHappySize(resY, scale); - if (shadow_detail > 0) - { //allocate 4 sun shadow maps - for (U32 i = 0; i < 4; i++) - { - if (!mShadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (shadow_detail > 0) + { //allocate 4 sun shadow maps + for (U32 i = 0; i < 4; i++) + { + if (!mRT->shadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) { return false; } - if (!mShadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (!mRT->shadowOcclusion[i].allocate(sun_shadow_map_width / occlusion_divisor, sun_shadow_map_height / occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) { return false; } - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - releaseShadowTarget(i); - } - } - - U32 width = (U32) (resX*scale); - U32 height = width; + } + } + else + { + for (U32 i = 0; i < 4; i++) + { + releaseSunShadowTarget(i); + } + } - if (shadow_detail > 1) - { //allocate two spot shadow maps - U32 spot_shadow_map_width = width; - U32 spot_shadow_map_height = height; - for (U32 i = 4; i < 6; i++) - { - if (!mShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) - { - return false; - } - if (!mShadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE)) - { - return false; - } - } + if (!gCubeSnapshot) // hack to not allocate spot shadow maps during ReflectionMapManager init + { + U32 width = (U32)(resX * scale); + U32 height = width; + + if (shadow_detail > 1) + { //allocate two spot shadow maps + U32 spot_shadow_map_width = width; + U32 spot_shadow_map_height = height; + for (U32 i = 0; i < 2; i++) + { + if (!mSpotShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) + { + return false; + } + if (!mSpotShadowOcclusion[i].allocate(spot_shadow_map_width / occlusion_divisor, height / occlusion_divisor, 0, TRUE, FALSE)) + { + return false; + } + } + } + else + { + releaseSpotShadowTargets(); + } } - else - { - for (U32 i = 4; i < 6; i++) - { - releaseShadowTarget(i); - } - } - } + } return true; } @@ -1036,7 +1037,7 @@ void LLPipeline::updateRenderTransparentWater() //static void LLPipeline::updateRenderBump() { - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sRenderBump = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderObjectBump"); } // static @@ -1046,13 +1047,14 @@ void LLPipeline::updateRenderDeferred() RenderDeferred && LLRenderTarget::sUseFBO && LLPipeline::sRenderBump && - WindLightUseAtmosShaders && - (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); + WindLightUseAtmosShaders; + sRenderPBR = sRenderDeferred && gSavedSettings.getBOOL("RenderPBR"); } // static void LLPipeline::refreshCachedSettings() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); @@ -1066,8 +1068,8 @@ void LLPipeline::refreshCachedSettings() && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; - WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred"); RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); @@ -1194,36 +1196,50 @@ void LLPipeline::releaseLUTBuffers() void LLPipeline::releaseShadowBuffers() { - releaseShadowTargets(); + releaseSunShadowTargets(); + releaseSpotShadowTargets(); } void LLPipeline::releaseScreenBuffers() { - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); + mRT->uiScreen.release(); + mRT->screen.release(); + mRT->fxaaBuffer.release(); mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - mOcclusionDepth.release(); + mRT->deferredScreen.release(); + mRT->deferredDepth.release(); + mRT->deferredLight.release(); + mRT->occlusionDepth.release(); } -void LLPipeline::releaseShadowTarget(U32 index) +void LLPipeline::releaseSunShadowTarget(U32 index) { - mShadow[index].release(); - mShadowOcclusion[index].release(); + llassert(index < 4); + mRT->shadow[index].release(); + mRT->shadowOcclusion[index].release(); } -void LLPipeline::releaseShadowTargets() +void LLPipeline::releaseSunShadowTargets() { - for (U32 i = 0; i < 6; i++) + for (U32 i = 0; i < 4; i++) { - releaseShadowTarget(i); + releaseSunShadowTarget(i); } } +void LLPipeline::releaseSpotShadowTargets() +{ + if (!gCubeSnapshot) // hack to avoid freeing spot shadows during ReflectionMapManager init + { + for (U32 i = 0; i < 2; i++) + { + mSpotShadow[i].release(); + mSpotShadowOcclusion[i].release(); + } + } +} + void LLPipeline::createGLBuffers() { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; @@ -1256,8 +1272,8 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX, resY); - mScreenWidth = 0; - mScreenHeight = 0; + mRT->width = 0; + mRT->height = 0; if (sRenderDeferred) { @@ -1277,7 +1293,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1292,7 +1308,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1597,6 +1613,10 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) poolp = mWLSkyPool; break; + case LLDrawPool::POOL_PBR_OPAQUE: + poolp = mPBROpaquePool; + break; + default: llassert(0); LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL; @@ -1638,6 +1658,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima } LLMaterial* mat = te->getMaterialParams().get(); + LLGLTFMaterial* gltf_mat = te->getGLTFMaterial(); bool color_alpha = te->getColor().mV[3] < 0.999f; bool alpha = color_alpha; @@ -1663,7 +1684,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima } } - if (alpha) + if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)) { return LLDrawPool::POOL_ALPHA; } @@ -1671,6 +1692,10 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima { return LLDrawPool::POOL_BUMP; } + else if (gltf_mat) + { + return LLDrawPool::POOL_PBR_OPAQUE; + } else if (mat && !alpha) { return LLDrawPool::POOL_MATERIALS; @@ -2028,6 +2053,7 @@ void LLPipeline::updateMove() //static F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) { + llassert(!gCubeSnapshot); // shouldn't be doing ANY of this during cube snap shots LLVector3 lookAt = center - camera.getOrigin(); F32 dist = lookAt.length(); @@ -2353,11 +2379,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.bindTarget(); + mRT->occlusionDepth.bindTarget(); } else { - mScreen.bindTarget(); + mRT->screen.bindTarget(); } } @@ -2392,7 +2418,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); } @@ -2479,11 +2505,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.flush(); + mRT->occlusionDepth.flush(); } else { - mScreen.flush(); + mRT->screen.flush(); } } } @@ -2497,7 +2523,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) group->setVisible(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { group->updateDistance(camera); } @@ -2603,6 +2629,8 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); downsampleDepthBuffer(source, dest, scratch_space); dest.bindTarget(); doOcclusion(camera); @@ -2612,6 +2640,7 @@ void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderT void LLPipeline::doOcclusion(LLCamera& camera) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("doOcclusion"); if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested && (sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck)) { @@ -2648,7 +2677,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -2845,7 +2874,7 @@ void LLPipeline::rebuildPriorityGroups() void LLPipeline::rebuildGroups() { - if (mGroupQ2.empty()) + if (mGroupQ2.empty() || gCubeSnapshot) { return; } @@ -2895,6 +2924,10 @@ void LLPipeline::updateGeom(F32 max_dtime) LLPointer<LLDrawable> drawablep; LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE); + if (gCubeSnapshot) + { + return; + } assertInitialized(); @@ -3134,6 +3167,8 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } } + mReflectionMapManager.shift(offseta); + LLHUDText::shiftAll(offset); LLHUDNameTag::shiftAll(offset); @@ -3314,7 +3349,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { LLSpatialGroup* last_group = NULL; BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged(); @@ -3396,7 +3431,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) stateSort(drawablep, camera); } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { //avoid redundant stateSort calls group->mLastUpdateDistance = group->mDistance; } @@ -3465,7 +3500,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) } } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here { @@ -3714,7 +3749,7 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize) if (tex) { LLImageGL* gl_tex = tex->getGLTexture(); - if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory)) + if (gl_tex && gl_tex->updateBindStats()) { tex->setActive(); tex->addTextureStats(vsize); @@ -3734,6 +3769,7 @@ void LLPipeline::touchTextures(LLDrawInfo* info) touchTexture(info->mTexture, info->mVSize); touchTexture(info->mSpecularMap, info->mVSize); touchTexture(info->mNormalMap, info->mVSize); + touchTexture(info->mEmissiveMap, info->mVSize); } void LLPipeline::postSort(LLCamera& camera) @@ -3743,21 +3779,26 @@ void LLPipeline::postSort(LLCamera& camera) assertInitialized(); LL_PUSH_CALLSTACKS(); - //rebuild drawable geometry - for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - LL_PUSH_CALLSTACKS(); - //rebuild groups - sCull->assertDrawMapsEmpty(); - rebuildPriorityGroups(); + if (!gCubeSnapshot) + { + //rebuild drawable geometry + for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!sUseOcclusion || + !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + group->rebuildGeom(); + } + } + LL_PUSH_CALLSTACKS(); + //rebuild groups + sCull->assertDrawMapsEmpty(); + + rebuildPriorityGroups(); + } + LL_PUSH_CALLSTACKS(); @@ -3773,30 +3814,52 @@ void LLPipeline::postSort(LLCamera& camera) continue; } - if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY)) + if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY) && !gCubeSnapshot) { //no way this group is going to be drawable without a rebuild group->rebuildGeom(); } - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) - { - LLSpatialGroup::drawmap_elem_t& src_vec = j->second; - if (!hasRenderType(j->first)) - { - continue; - } - - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) - { + for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) + { + LLSpatialGroup::drawmap_elem_t& src_vec = j->second; + if (!hasRenderType(j->first)) + { + continue; + } + + // DEBUG -- force a texture virtual size update every frame + /*if (group->getSpatialPartition()->mDrawableType == LLPipeline::RENDER_TYPE_VOLUME) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("plps - update vsize"); + auto& entries = group->getData(); + for (auto& entry : entries) + { + if (entry) + { + auto* data = entry->getDrawable(); + if (data) + { + LLVOVolume* volume = ((LLDrawable*)data)->getVOVolume(); + if (volume) + { + volume->updateTextureVirtualSize(true); + } + } + } + } + }*/ + + for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) + { LLDrawInfo* info = *k; - - sCull->pushDrawInfo(j->first, info); - if (!sShadowRender && !sReflectionRender) + + sCull->pushDrawInfo(j->first, info); + if (!sShadowRender && !sReflectionRender && !gCubeSnapshot) { touchTextures(info); addTrianglesDrawn(info->mCount, info->mDrawMode); } - } + } } if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) @@ -3806,7 +3869,7 @@ void LLPipeline::postSort(LLCamera& camera) if (alpha != group->mDrawMap.end()) { //store alpha groups for sorting LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { if (bridge) { @@ -3855,11 +3918,11 @@ void LLPipeline::postSort(LLCamera& camera) if (!mMeshDirtyQueryObject) { - glGenQueriesARB(1, &mMeshDirtyQueryObject); + glGenQueries(1, &mMeshDirtyQueryObject); } - glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject); + glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject); }*/ //pack vertex buffers for groups that chose to delay their updates @@ -3870,7 +3933,7 @@ void LLPipeline::postSort(LLCamera& camera) /*if (use_transform_feedback) { - glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); + glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); }*/ mMeshDirtyGroup.clear(); @@ -4000,7 +4063,7 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -4262,7 +4325,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); - + LL_PROFILE_GPU_ZONE("renderGeom"); assertInitialized(); F32 saved_modelview[16]; @@ -4308,7 +4371,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -4437,7 +4500,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) gGL.loadMatrix(gGLModelView); if (occlude) - { + { // catch uncommon condition where pools at drawpool grass and later are disabled occlude = false; gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4512,14 +4575,10 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); + LL_PROFILE_GPU_ZONE("renderGeomDeferred"); + { - // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function. - // Solutions are: - // 1. Use a new scope - // 2. Use named zones - // 3. Use transient zones LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); LLGLEnable cull(GL_CULL_FACE); @@ -4533,13 +4592,19 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLVertexBuffer::unbind(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); + if (LLViewerShaderMgr::instance()->mShaderLevel[LLViewerShaderMgr::SHADER_DEFERRED] > 1) + { + //update reflection probe uniform + mReflectionMapManager.updateUniforms(); + } + U32 cur_type = 0; gGL.setColorMask(true, true); @@ -4611,11 +4676,13 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); + LL_PROFILE_GPU_ZONE("renderGeomPostDeferred"); + U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -4633,11 +4700,12 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) if (occlude && cur_type >= LLDrawPool::POOL_GRASS) { + llassert(!gCubeSnapshot); // never do occlusion culling on cube snapshots occlude = false; gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); - doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); + doOcclusion(camera, mRT->screen, mRT->occlusionDepth, &mRT->deferredDepth); gGL.setColorMask(true, false); } @@ -4706,6 +4774,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) void LLPipeline::renderGeomShadow(LLCamera& camera) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("renderGeomShadow"); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -5160,7 +5229,6 @@ void LLPipeline::renderDebug() glPointSize(1.f); } - // Debug stuff. for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -5214,6 +5282,12 @@ void LLPipeline::renderDebug() visible_selected_groups.clear(); + //draw reflection probes and links between them + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_REFLECTION_PROBES) && !hud_only) + { + mReflectionMapManager.renderDebug(); + } + gUIProgram.bind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only) @@ -5702,6 +5776,18 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) } break; + case LLDrawPool::POOL_PBR_OPAQUE: + if( mPBROpaquePool ) + { + llassert(0); + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Opaque Pool" << LL_ENDL; + } + else + { + mPBROpaquePool = new_poolp; + } + break; + default: llassert(0); LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL; @@ -5818,6 +5904,11 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) mGroundPool = NULL; break; + case LLDrawPool::POOL_PBR_OPAQUE: + llassert( poolp == mPBROpaquePool ); + mPBROpaquePool = NULL; + break; + default: llassert(0); LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL; @@ -5934,6 +6025,7 @@ void LLPipeline::setupAvatarLights(bool for_edit) static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; F32 inten = light->getLightIntensity(); if (inten < .001f) { @@ -5957,9 +6049,10 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_ void LLPipeline::calcNearbyLights(LLCamera& camera) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; assertInitialized(); - if (LLPipeline::sReflectionRender) + if (LLPipeline::sReflectionRender || gCubeSnapshot) { return; } @@ -6142,6 +6235,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) void LLPipeline::setupHWLights(LLDrawPool* pool) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; assertInitialized(); LLEnvironment& environment = LLEnvironment::instance(); @@ -6287,6 +6381,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setDiffuse(light_color); light_state->setAmbient(LLColor4::black); light_state->setConstantAttenuation(0.f); + light_state->setSize(light->getLightRadius() * 1.5f); + light_state->setFalloff(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF)); + if (sRenderDeferred) { light_state->setLinearAttenuation(linatten); @@ -6703,15 +6800,6 @@ void LLPipeline::toggleRenderType(U32 type) //static void LLPipeline::toggleRenderTypeControl(U32 type) { - U32 bit = (1<<type); - if (gPipeline.hasRenderType(type)) - { - LL_INFOS() << "Toggling render type mask " << std::hex << bit << " off" << std::dec << LL_ENDL; - } - else - { - LL_INFOS() << "Toggling render type mask " << std::hex << bit << " on" << std::dec << LL_ENDL; - } gPipeline.toggleRenderType(type); } @@ -6957,7 +7045,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, TRUE, face_hit, &position, NULL, NULL, NULL); if (hit) { drawable = hit; @@ -6985,6 +7073,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, bool pick_transparent, bool pick_rigged, + bool pick_unselectable, S32* face_hit, LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -7018,7 +7107,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, LLSpatialPartition* part = region->getSpatialPartition(j); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, &position, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -7075,7 +7164,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_AVATAR); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, &position, tex_coord, normal, tangent); if (hit) { LLVector4a delta; @@ -7163,7 +7252,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); if (part) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, face_hit, intersection, tex_coord, normal, tangent); + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, TRUE, face_hit, intersection, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -7464,9 +7553,11 @@ void LLPipeline::renderFinalize() } LLVector2 tc1(0, 0); - LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2); + LLVector2 tc2((F32) mRT->screen.getWidth() * 2, (F32) mRT->screen.getHeight() * 2); LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); + LL_PROFILE_GPU_ZONE("renderFinalize"); + gGL.color4f(1, 1, 1, 1); LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7488,6 +7579,7 @@ void LLPipeline::renderFinalize() if (sRenderGlow) { + LL_PROFILE_GPU_ZONE("glow"); mGlow[2].bindTarget(); mGlow[2].clear(); @@ -7512,7 +7604,7 @@ void LLPipeline::renderFinalize() gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT); + mRT->screen.bindTexture(0, 0, LLTexUnit::TFO_POINT); gGL.color4f(1, 1, 1, 1); gPipeline.enableLightsFullbright(); @@ -7528,7 +7620,7 @@ void LLPipeline::renderFinalize() gGL.end(); - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); + gGL.getTexUnit(0)->unbind(mRT->screen.getUsage()); mGlow[2].flush(); @@ -7606,7 +7698,7 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight()); + tc2.setVec((F32) mRT->screen.getWidth(), (F32) mRT->screen.getHeight()); gGL.flush(); @@ -7614,17 +7706,18 @@ void LLPipeline::renderFinalize() if (LLPipeline::sRenderDeferred) { - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && - RenderDepthOfField; + RenderDepthOfField && + !gCubeSnapshot; - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete(); gViewerWindow->setup3DViewport(); if (dof_enabled) { + LL_PROFILE_GPU_ZONE("dof"); LLGLSLShader *shader = &gDeferredPostProgram; LLGLDisable blend(GL_BLEND); @@ -7660,7 +7753,7 @@ void LLPipeline::renderFinalize() LLVector4a result; result.clear(); - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, NULL, &result); + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, NULL, &result); focus_point.set(result.getF32ptr()); } @@ -7709,7 +7802,7 @@ void LLPipeline::renderFinalize() const F32 default_fov = CameraFieldOfView * F_PI / 180.f; - // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight(); F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f); @@ -7729,15 +7822,15 @@ void LLPipeline::renderFinalize() F32 magnification = focal_length / (subject_distance - focal_length); { // build diffuse+bloom+CoF - mDeferredLight.bindTarget(); + mRT->deferredLight.bindTarget(); shader = &gDeferredCoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f); @@ -7760,23 +7853,23 @@ void LLPipeline::renderFinalize() gGL.end(); unbindDeferredShader(*shader); - mDeferredLight.flush(); + mRT->deferredLight.flush(); } - U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale); - U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale); + U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale); + U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale); { // perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); + mRT->screen.bindTarget(); glViewport(0, 0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); if (channel > -1) { - mDeferredLight.bindTexture(0, channel); + mRT->deferredLight.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); @@ -7795,15 +7888,15 @@ void LLPipeline::renderFinalize() gGL.end(); unbindDeferredShader(*shader); - mScreen.flush(); + mRT->screen.flush(); gGL.setColorMask(true, true); } { // combine result based on alpha if (multisample) { - mDeferredLight.bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + mRT->deferredLight.bindTarget(); + glViewport(0, 0, mRT->deferredScreen.getWidth(), mRT->deferredScreen.getHeight()); } else { @@ -7817,10 +7910,10 @@ void LLPipeline::renderFinalize() shader = &gDeferredDoFCombineProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); @@ -7844,24 +7937,25 @@ void LLPipeline::renderFinalize() if (multisample) { - mDeferredLight.flush(); + mRT->deferredLight.flush(); } } } else { + LL_PROFILE_GPU_ZONE("no dof"); if (multisample) { - mDeferredLight.bindTarget(); + mRT->deferredLight.bindTarget(); } LLGLSLShader *shader = &gDeferredPostNoDoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -7880,17 +7974,18 @@ void LLPipeline::renderFinalize() if (multisample) { - mDeferredLight.flush(); + mRT->deferredLight.flush(); } } if (multisample) { + LL_PROFILE_GPU_ZONE("aa"); // bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); + mRT->fxaaBuffer.bindTarget(); - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); + S32 width = mRT->screen.getWidth(); + S32 height = mRT->screen.getHeight(); glViewport(0, 0, width, height); LLGLSLShader *shader = &gGlowCombineFXAAProgram; @@ -7898,10 +7993,10 @@ void LLPipeline::renderFinalize() shader->bind(); shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); if (channel > -1) { - mDeferredLight.bindTexture(0, channel); + mRT->deferredLight.bindTexture(0, channel); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -7912,18 +8007,18 @@ void LLPipeline::renderFinalize() gGL.flush(); - shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); shader->unbind(); - mFXAABuffer.flush(); + mRT->fxaaBuffer.flush(); shader = &gFXAAProgram; shader->bind(); - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mRT->fxaaBuffer.getUsage()); if (channel > -1) { - mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); + mRT->fxaaBuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); } gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; @@ -7932,8 +8027,8 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - F32 scale_x = (F32) width / mFXAABuffer.getWidth(); - F32 scale_y = (F32) height / mFXAABuffer.getHeight(); + F32 scale_x = (F32) width / mRT->fxaaBuffer.getWidth(); + F32 scale_y = (F32) height / mRT->fxaaBuffer.getHeight(); shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y); shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y, @@ -7984,9 +8079,9 @@ void LLPipeline::renderFinalize() gGlowCombineProgram.bind(); gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); + gGL.getTexUnit(1)->bind(&mRT->screen); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -8027,10 +8122,10 @@ void LLPipeline::renderFinalize() gSplatTextureRectProgram.unbind(); } - if (LLRenderTarget::sUseFBO) - { // copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0, - mScreen.getWidth(), mScreen.getHeight(), + if (LLRenderTarget::sUseFBO && !gCubeSnapshot) + { // copy depth buffer from mRT->screen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mRT->screen, 0, 0, mRT->screen.getWidth(), mRT->screen.getHeight(), 0, 0, + mRT->screen.getWidth(), mRT->screen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); } @@ -8048,31 +8143,39 @@ void LLPipeline::renderFinalize() void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LL_PROFILE_GPU_ZONE("bindDeferredShader"); + LLRenderTarget* deferred_target = &mRT->deferredScreen; + LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; shader.bind(); S32 channel = 0; channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage()); if (channel > -1) { - deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT); + deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT); // frag_data[0] } + // NOTE: PBR sRGB Emissive -- See: C++: addDeferredAttachments(), GLSL: pbropaqueF.glsl channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage()); if (channel > -1) { - deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT); + deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT); // frag_data[1] } channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); if (channel > -1) { - deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); + deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2] } + // NOTE: PBR linear packed Occlusion, Roughness, Metal -- See: C++: addDeferredAttachments(), GLSL: pbropaqueF.glsl + channel = shader.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage()); + if (channel > -1) + { + deferred_target->bindTexture(3, channel, LLTexUnit::TFO_POINT); // frag_data[3] + } + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage()); if (channel > -1) { @@ -8133,7 +8236,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ for (U32 i = 0; i < 4; i++) { - LLRenderTarget* shadow_target = getShadowTarget(i); + LLRenderTarget* shadow_target = getSunShadowTarget(i); if (shadow_target) { channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE); @@ -8141,39 +8244,39 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ if (channel > -1) { stop_glerror(); - gGL.getTexUnit(channel)->bind(getShadowTarget(i), TRUE); + gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), TRUE); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); stop_glerror(); } } } - for (U32 i = 4; i < 6; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - LLRenderTarget* shadow_target = getShadowTarget(i); - if (shadow_target) - { - gGL.getTexUnit(channel)->bind(shadow_target, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - } + for (U32 i = 4; i < 6; i++) + { + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + LLRenderTarget* shadow_target = getSpotShadowTarget(i-4); + if (shadow_target) + { + gGL.getTexUnit(channel)->bind(shadow_target, TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); + stop_glerror(); + } + } + } stop_glerror(); @@ -8200,16 +8303,19 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ { cube_map->enable(channel); cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } + + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } + bindReflectionProbes(shader); + if (gAtmosphere) { // bind precomputed textures necessary for calculating sun and sky luminance @@ -8238,7 +8344,14 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ } } - shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + /*if (gCubeSnapshot) + { // we only really care about the first two values, but the shader needs increasing separation between clip planes + shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f); + } + else*/ + { + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + } shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); @@ -8273,8 +8386,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight()); shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); @@ -8310,14 +8423,15 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("renderDeferredLighting"); if (!sCull) { return; } - LLRenderTarget *deferred_target = &mDeferredScreen; - LLRenderTarget *deferred_depth_target = &mDeferredDepth; - LLRenderTarget *deferred_light_target = &mDeferredLight; + LLRenderTarget *deferred_target = &mRT->deferredScreen; + LLRenderTarget *deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget *deferred_light_target = &mRT->deferredLight; { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); @@ -8337,7 +8451,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) GL_NEAREST); } - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -8384,6 +8498,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (RenderDeferredSSAO || RenderShadowDetail > 0) { + LL_PROFILE_GPU_ZONE("sun program"); deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); @@ -8431,66 +8546,79 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) } if (RenderDeferredSSAO) - { // soften direct lighting lightmap - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); - // blur lightmap - screen_target->bindTarget(); - glClearColor(1, 1, 1, 1); - screen_target->clear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); - - bindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = RenderShadowGaussian; - const U32 kern_length = 4; - F32 blur_size = RenderShadowBlurSize; - F32 dist_factor = RenderShadowBlurDistFactor; - - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; - - LLVector3 gauss[32]; // xweight, yweight, offset - - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; + { + /*if (gCubeSnapshot) + { // SSAO and shadows disabled in reflection maps + deferred_light_target->bindTarget(); + glClearColor(1, 1, 1, 1); + deferred_light_target->clear(); + glClearColor(0, 0, 0, 0); + deferred_light_target->flush(); } + else*/ + { + // soften direct lighting lightmap + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); + LL_PROFILE_GPU_ZONE("soften shadow"); + // blur lightmap + screen_target->bindTarget(); + glClearColor(1, 1, 1, 1); + screen_target->clear(GL_COLOR_BUFFER_BIT); + glClearColor(0, 0, 0, 0); - gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); - gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f)); + bindDeferredShader(gDeferredBlurLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLVector3 go = RenderShadowGaussian; + const U32 kern_length = 4; + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; - screen_target->flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + LLVector3 gauss[32]; // xweight, yweight, offset - bindDeferredShader(gDeferredBlurLightProgram, screen_target); + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - deferred_light_target->bindTarget(); + gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); + gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f)); - gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); + screen_target->flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + + bindDeferredShader(gDeferredBlurLightProgram, screen_target); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + deferred_light_target->bindTarget(); + + gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + deferred_light_target->flush(); + unbindDeferredShader(gDeferredBlurLightProgram); } - deferred_light_target->flush(); - unbindDeferredShader(gDeferredBlurLightProgram); } stop_glerror(); @@ -8511,12 +8639,24 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics"); + LL_PROFILE_GPU_ZONE("atmospherics"); bindDeferredShader(soften_shader); LLEnvironment &environment = LLEnvironment::instance(); soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + if (!LLPipeline::sUnderWaterRender && LLPipeline::sRenderPBR) + { + soften_shader.bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, LLViewerFetchedTexture::sDefaultIrradiancePBRp); // PBR: irradiance + } + + if(LLPipeline::sRenderPBR) + { + LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); + soften_shader.uniform3fv(LLShaderMgr::DEFERRED_VIEW_DIR, 1, cameraAtAxis.mV); + } + { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -8557,7 +8697,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) gPipeline.popRenderTypeMask(); } - bool render_local = RenderLocalLights; + bool render_local = RenderLocalLights; // && !gCubeSnapshot; if (render_local) { @@ -8566,9 +8706,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLDrawable::drawable_list_t spot_lights; LLDrawable::drawable_list_t fullscreen_spot_lights; - for (U32 i = 0; i < 2; i++) + if (!gCubeSnapshot) { - mTargetShadowSpotLight[i] = NULL; + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } } std::list<LLVector4> light_colors; @@ -8577,11 +8720,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights"); + LL_PROFILE_GPU_ZONE("local lights"); bindDeferredShader(gDeferredLightProgram); if (mCubeVB.isNull()) { - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -8683,6 +8827,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (!spot_lights.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors"); + LL_PROFILE_GPU_ZONE("projectors"); LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); @@ -8729,7 +8874,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights"); LLGLDepthTest depth(GL_FALSE); - + LL_PROFILE_GPU_ZONE("fullscreen lights"); // full screen blit gGL.pushMatrix(); gGL.loadIdentity(); @@ -8825,6 +8970,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) gGL.loadIdentity(); { + LL_PROFILE_GPU_ZONE("gamma correct"); LLGLDepthTest depth(GL_FALSE, GL_FALSE); LLVector2 tc1(0, 0); @@ -8904,6 +9050,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) popRenderTypeMask(); } + if (!gCubeSnapshot) { // render highlights, etc. renderHighlights(); @@ -9015,6 +9162,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } + //if (!gCubeSnapshot) { LLDrawable* potential = drawablep; //determine if this is a good light for casting shadows @@ -9066,14 +9214,15 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LLRenderTarget* deferred_target = &mRT->deferredScreen; + LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; stop_glerror(); shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, deferred_light_target->getUsage()); shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); @@ -9083,7 +9232,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); } } @@ -9091,7 +9240,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); } } @@ -9107,11 +9256,59 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) cube_map->disable(); } } + + unbindReflectionProbes(shader); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); } +void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) +{ + S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + bool bound = false; + if (channel > -1 && mReflectionMapManager.mTexture.notNull()) + { + mReflectionMapManager.mTexture->bind(channel); + bound = true; + } + + channel = shader.enableTexture(LLShaderMgr::IRRADIANCE_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + if (channel > -1 && mReflectionMapManager.mIrradianceMaps.notNull()) + { + mReflectionMapManager.mIrradianceMaps->bind(channel); + bound = true; + } + + if (bound) + { + mReflectionMapManager.setUniforms(); + + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); + } +} + +void LLPipeline::unbindReflectionProbes(LLGLSLShader& shader) +{ + S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP); + if (channel > -1 && mReflectionMapManager.mTexture.notNull()) + { + mReflectionMapManager.mTexture->unbind(); + if (channel == 0) + { + gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE); + } + } +} + + inline float sgn(float a) { if (a > 0.0F) return (1.0F); @@ -9122,8 +9319,9 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("generateWaterReflection"); - if (!assertInitialized()) + if (!assertInitialized() || gCubeSnapshot) { return; } @@ -9533,7 +9731,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbri void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); - + LL_PROFILE_GPU_ZONE("renderShadow"); //disable occlusion culling for shadow passes (save setting to restore later) S32 occlude = LLPipeline::sUseOcclusion; if (!use_occlusion) @@ -9555,7 +9753,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLRenderPass::PASS_NORMMAP, LLRenderPass::PASS_NORMMAP_EMISSIVE, LLRenderPass::PASS_NORMSPEC, - LLRenderPass::PASS_NORMSPEC_EMISSIVE, + LLRenderPass::PASS_NORMSPEC_EMISSIVE }; LLGLEnable cull(GL_CULL_FACE); @@ -9568,7 +9766,9 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); } - LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_target = LLViewerCamera::sCurCameraID >= LLViewerCamera::CAMERA_SPOT_SHADOW0 ? + mSpotShadowOcclusion[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SPOT_SHADOW0] : + mRT->shadowOcclusion[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SUN_SHADOW0]; occlusion_target.bindTarget(); updateCull(shadow_cam, result); @@ -9620,7 +9820,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); - + LL_PROFILE_GPU_ZONE("shadow simple"); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i) { @@ -9637,7 +9837,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera if (use_shader) { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); gDeferredShadowProgram.unbind(); renderGeomShadow(shadow_cam); @@ -9646,14 +9846,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } else { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); renderGeomShadow(shadow_cam); } { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); - + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); + LL_PROFILE_GPU_ZONE("shadow alpha"); for (int i = 0; i < 2; ++i) { bool rigged = i == 1; @@ -9668,19 +9868,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLVertexBuffer::MAP_TEXTURE_INDEX; { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged); } { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); renderAlphaObjects(mask, TRUE, TRUE, rigged); } { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -9689,7 +9889,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); gDeferredTreeShadowProgram.bind(rigged); if (i == 0) { @@ -9702,6 +9902,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, no_idx_mask, true, false, rigged); renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, no_idx_mask, true, false, rigged); renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_PBR_OPAQUE, no_idx_mask, true, false, rigged); } } } @@ -9712,9 +9913,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_source = LLViewerCamera::sCurCameraID >= LLViewerCamera::CAMERA_SPOT_SHADOW0 ? + mSpotShadow[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SPOT_SHADOW0] : + mRT->shadow[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SUN_SHADOW0]; - doOcclusion(shadow_cam, occlusion_source, occlusion_target); + if (occlude > 1) + { + doOcclusion(shadow_cam, occlusion_source, occlusion_target); + } if (use_shader) { @@ -9935,7 +10141,8 @@ void LLPipeline::generateHighlight(LLCamera& camera) { mHighlightSet.insert(HighlightItem(mHighlightObject)); } - + llassert(!gCubeSnapshot); + if (!mHighlightSet.empty()) { F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; @@ -9983,9 +10190,16 @@ void LLPipeline::generateHighlight(LLCamera& camera) } } -LLRenderTarget* LLPipeline::getShadowTarget(U32 i) +LLRenderTarget* LLPipeline::getSunShadowTarget(U32 i) +{ + llassert(i < 4); + return &mRT->shadow[i]; +} + +LLRenderTarget* LLPipeline::getSpotShadowTarget(U32 i) { - return &mShadow[i]; + llassert(i < 2); + return &mSpotShadow[i]; } static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); @@ -9999,6 +10213,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); + LL_PROFILE_GPU_ZONE("generateSunShadow"); bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -10081,6 +10296,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE, + LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE_RIGGED, END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -10110,6 +10327,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) clip = RenderShadowOrthoClipPlanes; mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); + //if (gCubeSnapshot) + { //always do a single 64m shadow in reflection maps + mSunClipPlanes.set(64.f, 128.f, 256.f); + mSunOrthoClipPlanes.set(64.f, 128.f, 256.f); + } + //currently used for amount to extrude frusta corners for constructing shadow frusta //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; @@ -10226,28 +10449,41 @@ void LLPipeline::generateSunShadow(LLCamera& camera) // convenience array of 4 near clip plane distances F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - if (mSunDiffuse == LLColor4::black) - { //sun diffuse is totally black, shadows don't matter + { //sun diffuse is totally shadows don't matter LLGLDepthTest depth(GL_TRUE); for (S32 j = 0; j < 4; j++) { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); } } else { - for (S32 j = 0; j < 4; j++) + /*if (gCubeSnapshot) + { + // do one shadow split for cube snapshots, clear the rest + mSunClipPlanes.set(64.f, 64.f, 64.f); + dist[1] = dist[2] = dist[3] = dist[4] = 64.f; + for (S32 j = 1; j < 4; j++) + { + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); + } + }*/ + + //for (S32 j = 0; j < (gCubeSnapshot ? 1 : 4); j++) + for (S32 j = 0; j < 4; j++) { if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) { mShadowFrustPoints[j].clear(); } - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SUN_SHADOW0+j); //restore render matrices set_current_modelview(saved_view); @@ -10301,12 +10537,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowCamera[j+4] = shadow_cam; } - mShadow[j].bindTarget(); + mRT->shadow[j].bindTarget(); { LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); + mRT->shadow[j].clear(); } - mShadow[j].flush(); + mRT->shadow[j].flush(); mShadowError.mV[j] = 0.f; mShadowFOV.mV[j] = 0.f; @@ -10593,18 +10829,18 @@ void LLPipeline::generateSunShadow(LLCamera& camera) stop_glerror(); - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].getViewport(gGLViewport); + mRT->shadow[j].clear(); - U32 target_width = mShadow[j].getWidth(); + U32 target_width = mRT->shadow[j].getWidth(); { static LLCullResult result[4]; renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, FALSE, target_width); } - mShadow[j].flush(); + mRT->shadow[j].flush(); if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { @@ -10619,142 +10855,150 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (gen_shadow) { - LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); - F32 fade_amt = gFrameIntervalSeconds.value() - * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); + if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates + { + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + F32 fade_amt = gFrameIntervalSeconds.value() + * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i); + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i] + fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i] - fade_amt, 0.f); - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i + 1) % 2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } + } + } + } + } - for (S32 i = 0; i < 2; i++) - { - set_current_modelview(saved_view); - set_current_projection(saved_proj); + for (S32 i = 0; i < 2; i++) + { + set_current_modelview(saved_view); + set_current_projection(saved_proj); - if (mShadowSpotLight[i].isNull()) - { - continue; - } + if (mShadowSpotLight[i].isNull()) + { + continue; + } - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } - LLDrawable* drawable = mShadowSpotLight[i]; + LLDrawable* drawable = mShadowSpotLight[i]; - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0, 0, -scale.mV[2] * 0.5f); + at_axis *= quat; - LLVector3 np = center+at_axis; - at_axis.normVec(); + LLVector3 np = center + at_axis; + at_axis.normVec(); - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1] * 0.5f) / tanf(fov * 0.5f); - LLVector3 origin = np - at_axis*dist; + LLVector3 origin = np - at_axis * dist; - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + view[i + 4] = glh::matrix4f((F32*)mat.mMatrix); - view[i+4] = view[i+4].inverse(); + view[i + 4] = view[i + 4].inverse(); - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; + //get perspective matrix + F32 near_clip = dist + 0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist + volume->getLightRadius() * 1.5f; - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width / height; - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip); - set_current_modelview(view[i+4]); - set_current_projection(proj[i+4]); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } + set_current_modelview(view[i + 4]); + set_current_projection(proj[i + 4]); - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; + mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view; - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i + 4].m[j]; + gGLLastProjection[j] = mShadowProjection[i + 4].m[j]; + } - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowModelview[i + 4] = view[i + 4]; + mShadowProjection[i + 4] = proj[i + 4]; - stop_glerror(); + if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates + { + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + stop_glerror(); - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); + // + + mSpotShadow[i].bindTarget(); + mSpotShadow[i].getViewport(gGLViewport); + mSpotShadow[i].clear(); - U32 target_width = mShadow[i+4].getWidth(); + U32 target_width = mSpotShadow[i].getWidth(); - static LLCullResult result[2]; + static LLCullResult result[2]; - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i); - RenderSpotLight = drawable; + RenderSpotLight = drawable; - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); + renderShadow(view[i + 4], proj[i + 4], shadow_cam, result[i], FALSE, FALSE, target_width); - RenderSpotLight = nullptr; + RenderSpotLight = nullptr; - mShadow[i+4].flush(); - } + mSpotShadow[i].flush(); + } + } } else { //no spotlight shadows @@ -10827,6 +11071,7 @@ static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor"); void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) { LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR); + LL_PROFILE_GPU_ZONE("generateImpostor"); LLGLState::checkStates(); LLGLState::checkTextureChannels(); @@ -11095,8 +11340,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF ); - glDrawBuffersARB(1, &buff); + glDrawBuffers(1, &buff); } LLGLDisable blend(GL_BLEND); @@ -11496,3 +11740,9 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } +void LLPipeline::overrideEnvironmentMap() +{ + //mReflectionMapManager.mProbes.clear(); + //mReflectionMapManager.addProbe(LLViewerCamera::instance().getOrigin()); +} + diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 62d3ae7a39..cd7d0b88d8 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -38,6 +38,7 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" +#include "llreflectionmapmanager.h" #include <stack> @@ -187,6 +188,7 @@ public: LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, bool pick_transparent, bool pick_rigged, + bool pick_unselectable, S32* face_hit, // return the face hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -216,8 +218,9 @@ public: U32 addObject(LLViewerObject *obj); void enableShadows(const bool enable_shadows); - void releaseShadowTargets(); - void releaseShadowTarget(U32 index); + void releaseSpotShadowTargets(); + void releaseSunShadowTargets(); + void releaseSunShadowTarget(U32 index); // void setLocalLighting(const bool local_lighting); // bool isLocalLightingEnabled() const; @@ -293,12 +296,17 @@ public: void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); + + void bindReflectionProbes(LLGLSLShader& shader); + void unbindReflectionProbes(LLGLSLShader& shader); + void renderDeferredLighting(LLRenderTarget* light_target); void postDeferredGammaCorrect(LLRenderTarget* screen_target); void generateWaterReflection(LLCamera& camera); void generateSunShadow(LLCamera& camera); - LLRenderTarget* getShadowTarget(U32 i); + LLRenderTarget* getSunShadowTarget(U32 i); + LLRenderTarget* getSpotShadowTarget(U32 i); void generateHighlight(LLCamera& camera); void renderHighlight(const LLViewerObject* obj, F32 fade); @@ -426,6 +434,9 @@ public: void hideObject( const LLUUID& id ); void restoreHiddenObject( const LLUUID& id ); + LLReflectionMapManager mReflectionMapManager; + void overrideEnvironmentMap(); + private: void unloadShaders(); void addToQuickLookup( LLDrawPool* new_poolp ); @@ -517,6 +528,8 @@ public: RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE, RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, + RENDER_TYPE_PASS_PBR_OPAQUE = LLRenderPass::PASS_PBR_OPAQUE, + RENDER_TYPE_PASS_PBR_OPAQUE_RIGGED = LLRenderPass::PASS_PBR_OPAQUE_RIGGED, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, @@ -574,7 +587,8 @@ public: RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used RENDER_DEBUG_TEXEL_DENSITY = 0x40000000, RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000, - RENDER_DEBUG_IMPOSTORS = 0x100000000 + RENDER_DEBUG_IMPOSTORS = 0x100000000, + RENDER_DEBUG_REFLECTION_PROBES = 0x200000000 }; public: @@ -626,26 +640,48 @@ public: static bool sRenderAttachedLights; static bool sRenderAttachedParticles; static bool sRenderDeferred; + static bool sRenderPBR; static S32 sVisibleLightCount; static bool sRenderingHUDs; static F32 sDistortionWaterClipPlaneMargin; static LLTrace::EventStatHandle<S64> sStatBatchSize; - //screen texture - U32 mScreenWidth; - U32 mScreenHeight; - - LLRenderTarget mScreen; - LLRenderTarget mUIScreen; - LLRenderTarget mDeferredScreen; - LLRenderTarget mFXAABuffer; - LLRenderTarget mEdgeMap; - LLRenderTarget mDeferredDepth; - LLRenderTarget mOcclusionDepth; - LLRenderTarget mDeferredLight; - LLRenderTarget mHighlight; - LLRenderTarget mPhysicsDisplay; + class RenderTargetPack + { + public: + U32 width = 0; + U32 height = 0; + + //screen texture + LLRenderTarget screen; + LLRenderTarget uiScreen; + LLRenderTarget deferredScreen; + LLRenderTarget fxaaBuffer; + LLRenderTarget edgeMap; + LLRenderTarget deferredDepth; + LLRenderTarget occlusionDepth; + LLRenderTarget deferredLight; + + //sun shadow map + LLRenderTarget shadow[4]; + LLRenderTarget shadowOcclusion[4]; + }; + + // main full resoltuion render target + RenderTargetPack mMainRT; + + // auxillary 512x512 render target pack + RenderTargetPack mAuxillaryRT; + + // currently used render target pack + RenderTargetPack* mRT; + + LLRenderTarget mSpotShadow[2]; + LLRenderTarget mSpotShadowOcclusion[2]; + + LLRenderTarget mHighlight; + LLRenderTarget mPhysicsDisplay; LLCullResult mSky; LLCullResult mReflectedObjects; @@ -657,15 +693,16 @@ public: //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1] LLPointer<LLVertexBuffer> mCubeVB; - //sun shadow map - LLRenderTarget mShadow[6]; - LLRenderTarget mShadowOcclusion[6]; + //list of currently bound reflection maps + std::vector<LLReflectionMap*> mReflectionMaps; + std::vector<LLVector3> mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; LLVector3 mShadowFrustOrigin[4]; LLCamera mShadowCamera[8]; LLVector3 mShadowExtents[4][2]; + // TODO : separate Sun Shadow and Spot Shadow matrices glh::matrix4f mSunShadowMatrix[6]; glh::matrix4f mShadowModelview[6]; glh::matrix4f mShadowProjection[6]; @@ -860,6 +897,7 @@ protected: LLDrawPool* mBumpPool; LLDrawPool* mMaterialsPool; LLDrawPool* mWLSkyPool; + LLDrawPool* mPBROpaquePool; // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar public: diff --git a/indra/newview/skins/default/textures/default_irradiance.png b/indra/newview/skins/default/textures/default_irradiance.png Binary files differnew file mode 100644 index 0000000000..899e0ddf2a --- /dev/null +++ b/indra/newview/skins/default/textures/default_irradiance.png diff --git a/indra/newview/skins/default/textures/icons/Inv_Material.png b/indra/newview/skins/default/textures/icons/Inv_Material.png Binary files differnew file mode 100644 index 0000000000..f5918ceaed --- /dev/null +++ b/indra/newview/skins/default/textures/icons/Inv_Material.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 4429a1677e..5bf27bb64d 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -302,6 +302,7 @@ with the same filename but different name <texture name="Inv_LostClosed" file_name="icons/Inv_LostClosed.png" preload="false" /> <texture name="Inv_LostOpen" file_name="icons/Inv_LostOpen.png" preload="false" /> <texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" /> + <texture name="Inv_Material" file_name="icons/Inv_Material.png" preload="false" /> <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" /> <texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" /> <texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" /> diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml index d783d1e23c..e91efb89b2 100644 --- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml +++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml @@ -2,7 +2,7 @@ <floater legacy_header_height="18" can_minimize="false" - height="466" + height="486" layout="topleft" name="Inventory Finder" help_topic="inventory_finder" @@ -95,12 +95,29 @@ width="126" /> <icon height="16" + image_name="Inv_Material" + layout="topleft" + left="8" + mouse_opaque="true" + name="icon_material" + top="122" + width="16" /> + <check_box + height="16" + label="Materials" + layout="topleft" + left_pad="2" + name="check_material" + top_delta="0" + width="126" /> + <icon + height="16" image_name="Inv_Notecard" layout="topleft" left="8" mouse_opaque="true" name="icon_notecard" - top="122" + top="142" width="16" /> <check_box height="16" @@ -117,7 +134,7 @@ left="8" mouse_opaque="true" name="icon_object" - top="142" + top="162" width="16" /> <check_box height="16" @@ -134,7 +151,7 @@ left="8" mouse_opaque="true" name="icon_script" - top="162" + top="182" width="16" /> <check_box height="16" @@ -151,7 +168,7 @@ left="8" mouse_opaque="true" name="icon_sound" - top="182" + top="202" width="16" /> <check_box height="16" @@ -168,7 +185,7 @@ left="8" mouse_opaque="true" name="icon_texture" - top="202" + top="222" width="16" /> <check_box height="16" @@ -185,7 +202,7 @@ left="8" mouse_opaque="true" name="icon_snapshot" - top="222" + top="242" width="16" /> <check_box height="16" @@ -202,7 +219,7 @@ left="8" mouse_opaque="true" name="icon_settings" - top="242" + top="262" width="16" /> <check_box height="16" @@ -220,7 +237,7 @@ layout="topleft" left="8" name="All" - top="262" + top="282" width="100" /> <button height="20" @@ -274,7 +291,7 @@ width="260"/> <check_box height="16" - top="352" + top="372" label="Since Logoff" layout="topleft" left_delta="0" @@ -290,7 +307,7 @@ layout="topleft" left_delta="0" name="- OR -" - top="370" + top="390" width="144"> - OR - </text> @@ -298,7 +315,7 @@ height="16" layout="topleft" name="date_search_direction" - top="388" + top="408" left="8" width="270"> <radio_item @@ -368,6 +385,6 @@ layout="topleft" name="Close" right="-6" - top="434" + top="454" width="76" /> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_material_editor.xml b/indra/newview/skins/default/xui/en/floater_material_editor.xml new file mode 100644 index 0000000000..eda28c5a4b --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_material_editor.xml @@ -0,0 +1,529 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + can_resize="true" + default_tab_group="1" + height="887" + width="256" + min_height="500" + min_width="256" + layout="topleft" + name="material editor" + help_topic="material_editor" + title="[MATERIAL_NAME]"> + <string name="no_upload_fee_string">no upload fee</string> + <string name="upload_fee_string">L$[FEE] upload fee</string> + + <scroll_container + name="materials_scroll" + top="14" + left="4" + height="768" + width="247" + follows="all" + layout="topleft" + color="DkGray2" + opaque="true" + reserve_scroll_corner="false" + > + <panel + border="false" + name="scroll_panel" + top="0" + left="0" + height="768" + width="247" + > + <check_box + follows="left|top" + label="Double Sided" + left="10" + top="0" + name="double sided" + height="25" + width="120" /> + <panel + border="true" + follows="left|top" + width="246" + height="196" + layout="topleft" + left="1" + mouse_opaque="false" + name="albedo_texture_pnl" + top_pad="5" + > + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5" + width="64"> + Albedo: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + top_pad="8" + height="151" + layout="topleft" + left="10" + name="albedo_texture" + tool_tip="Albedo map. Alpha channel is optional and used for transparency." + width="128" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="albedo_upload_fee" + > + No upload fee + </text> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="5" + top="8" + > + Tint + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="40" + label_height="0" + layout="topleft" + left_delta="0" + top_pad="5" + name="albedo color" + width="40" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + top_pad="5" + width="96" + > + Transparency + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="1" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="transparency" + width="64" + /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + name="label alphamode" + text_readonly_color="LabelDisabledColor" + top_pad="5" + width="90"> + Alpha mode + </text> + <combo_box + height="23" + layout="topleft" + left_delta="0" + name="alpha mode" + top_pad="4" + width="96"> + <combo_box.item + label="None" + name="None" + value="OPAQUE" /> + <combo_box.item + label="Alpha blending" + name="Alpha blending" + value="BLEND" /> + <combo_box.item + label="Alpha masking" + name="Alpha masking" + value="MASK" /> + </combo_box> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + top_pad="5" + width="96" + > + Alpha Cutoff + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="1" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="alpha cutoff" + width="64" + /> + </panel> + <panel + border="true" + follows="left|top" + width="246" + height="175" + layout="topleft" + left="1" + mouse_opaque="false" + name="metallic_texture_pnl" + top_pad="5" + > + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5" + > + Metallic-Roughness: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + width="128" + height="151" + layout="topleft" + left="10" + name="metallic_roughness_texture" + tool_tip="GLTF metallic-roughness map with optional occlusion. Red channel is occlusion, green channel is roughness, blue channel is metalness." + top_pad="8" + /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="metallic_upload_fee" + > + No upload fee + </text> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="5" + top="8" + > + Metallic Factor + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="metalness factor" + width="64" + /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + top_pad="5" + width="96" + > + Roughness Factor + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="0" + top_pad="5" + min_val="0" + max_val="1" + name="roughness factor" + width="64" + /> + </panel> + <panel + border="true" + follows="left|top" + width="246" + height="175" + layout="topleft" + left="1" + mouse_opaque="false" + name="emissive_texture_pnl" + top_pad="5" + > + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5" + width="64"> + Emissive: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + top_pad="8" + height="151" + layout="topleft" + left="10" + name="emissive_texture" + width="128" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="emissive_upload_fee" + > + No upload fee + </text> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="5" + top="8" + > + Tint + </text> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="40" + label_height="0" + layout="topleft" + left_delta="0" + top_pad="5" + name="emissive color" + width="40" /> + <!--<text + type="string" + length="1" + follows="left|top" + height="10" + width="64" + layout="topleft" + left_delta="0" + top_pad="5" + > + Intensity + </text> + <spinner + decimal_digits="3" + follows="left|top" + height="19" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="0" + top_pad="5" + max_val="100" + width="64" + />--> + </panel> + <panel + border="true" + follows="left|top" + width="246" + height="175" + layout="topleft" + left="1" + mouse_opaque="false" + top_pad="5" + name="normal_texture_pnl" + > + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + top="5" + width="64"> + Normal: + </text> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + allow_no_texture="true" + follows="left|top" + top_pad="8" + height="151" + layout="topleft" + left="10" + name="normal_texture" + width="128" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="128" + layout="topleft" + left="10" + top_pad="-17" + name="normal_upload_fee" + > + No upload fee + </text> + </panel> + </panel> + </scroll_container> + + <panel + follows="right|bottom" + width="246" + height="97" + layout="bottomright" + top_pad="0" + left="5" + name="button_panel" + > + <text + type="string" + name="unsaved_changes" + font.style="BOLD" + text_color="DrYellow" + length="1" + follows="left|top" + height="10" + width="200" + layout="topleft" + left="10" + top="0" + > + Usaved changes + </text> + <button + follows="left|top" + height="25" + label="Save" + layout="topleft" + name="save" + top_pad="7" + left="0" + width="120" /> + <button + follows="left|top" + height="25" + label="Save As..." + layout="topleft" + name="save_as" + top_delta="0" + left_pad="6" + width="120" /> + <text + type="string" + font.style="BOLD" + length="1" + follows="left|top" + height="10" + width="220" + layout="topleft" + left="10" + top_pad="5" + name="total_upload_fee" + > + Total upload fee: L$ [FEE] + </text> + + <view_border + bevel_style="none" + height="0" + layout="topleft" + left="0" + name="button_border" + top_pad="7" + width="246"/> + + <button + follows="left|top" + height="25" + label="Cancel" + layout="topleft" + name="cancel" + top_pad="7" + left="61" + width="121" /> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_my_environments.xml b/indra/newview/skins/default/xui/en/floater_my_environments.xml index 6aff387dcb..db81c8bba2 100644 --- a/indra/newview/skins/default/xui/en/floater_my_environments.xml +++ b/indra/newview/skins/default/xui/en/floater_my_environments.xml @@ -119,7 +119,7 @@ follows="all" layout="topleft" name="pnl_settings" - filter_asset_type="settings"/> + filter_asset_types="settings"/> </panel> </layout_panel> <layout_panel diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index d1e167df64..97a87d56f4 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -272,68 +272,6 @@ Hardware </text> - <slider - control_name="TextureMemory" - decimal_digits="0" - follows="left|top" - height="16" - increment="16" - initial_value="32" - label="Texture Memory (MB):" - label_width="185" - layout="topleft" - left="30" - max_val="4096" - name="GraphicsCardTextureMemory" - tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry." - top_delta="16" - width="335" /> - - <slider - control_name="RenderFogRatio" - follows="left|top" - height="16" - initial_value="4" - decimal_digits="1" - label="Fog Distance Ratio:" - label_width="185" - layout="topleft" - left="30" - name="fog" - min_val="0.5" - max_val="10" - increment="0.1" - top_delta="16" - width="332" /> - - <slider - control_name="RenderGamma" - follows="left|top" - height="16" - initial_value="1" - decimal_digits="2" - label="Gamma:" - label_width="185" - layout="topleft" - left="30" - name="gamma" - min_val="0" - max_val="2" - increment="0.01" - top_delta="16" - width="332" /> - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - left="30" - name="(brightness, lower is brighter)" - top_delta="16" - width="260"> - (0 = default brightness, lower = brighter) - </text> <check_box control_name="RenderAnisotropic" @@ -602,20 +540,6 @@ </check_box> <check_box - control_name="RenderObjectBump" - height="16" - initial_value="true" - label="Bump mapping and shiny" - layout="topleft" - left="420" - name="BumpShiny" - top_delta="16" - width="300"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - - <check_box control_name="RenderLocalLights" height="16" initial_value="true" @@ -626,51 +550,6 @@ top_delta="16" width="300" /> - <slider - control_name="RenderTerrainDetail" - follows="left|top" - height="16" - label="Terrain Detail:" - label_width="165" - layout="topleft" - left="440" - show_text="false" - initial_value="0" - increment="1" - min_val="0" - max_val="1" - name="TerrainDetail" - top_delta="16" - width="280" > - <slider.commit_callback - function="Pref.UpdateSliderText" - parameter="TerrainDetail" /> - </slider> - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - top_delta="0" - left_delta="284" - name="TerrainDetailText" - text_readonly_color="LabelDisabledColor" - width="65"> - Low - </text> - - <check_box - control_name="RenderAvatarCloth" - height="16" - initial_value="true" - label="Avatar cloth" - layout="topleft" - left="440" - name="AvatarCloth" - top_delta="16" - width="280" /> - <text type="string" length="1" @@ -680,7 +559,7 @@ name="ReflectionsText" text_readonly_color="LabelDisabledColor" top_delta="16" - left="440" + left="420" width="128"> Water Reflections: </text> @@ -722,20 +601,6 @@ value="4"/> </combo_box> - <check_box - control_name="WindLightUseAtmosShaders" - height="16" - initial_value="true" - label="Atmospheric shaders" - layout="topleft" - left="440" - name="WindLightUseAtmosShaders" - top_delta="16" - width="280"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - <slider control_name="WLSkyDetail" decimal_digits="0" @@ -746,7 +611,7 @@ label="Sky:" label_width="145" layout="topleft" - left="460" + left="420" min_val="16" max_val="128" name="SkyMeshDetail" @@ -772,26 +637,12 @@ </text> <check_box - control_name="RenderDeferred" - height="16" - initial_value="true" - label="Advanced Lighting Model" - layout="topleft" - left="460" - name="UseLightShaders" - top_delta="16" - width="260"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - - <check_box control_name="RenderDeferredSSAO" height="16" initial_value="true" label="Ambient Occlusion" layout="topleft" - left="480" + left="420" name="UseSSAO" top_delta="16" width="240"> @@ -805,7 +656,7 @@ initial_value="true" label="Depth of Field" layout="topleft" - left="480" + left="420" name="UseDoF" top_delta="16" width="240"> @@ -813,29 +664,13 @@ function="Pref.RenderOptionUpdate" /> </check_box> - <!-- - <check_box - control_name="RenderUseAdvancedAtmospherics" - height="16" - initial_value="true" - label="Advanced Atmospherics" - layout="topleft" - left="480" - name="UseAdvancedAtmo" - top_delta="16" - width="240"> - <check_box.commit_callback - function="Pref.AdvancedAtmosphericsEnable" /> - </check_box> - --> - <text type="string" length="1" follows="left|top" height="16" layout="topleft" - left="480" + left="420" name="RenderShadowDetailText" text_readonly_color="LabelDisabledColor" top_delta="16" @@ -863,15 +698,49 @@ name="2" value="2"/> </combo_box> - -<!-- End of Advanced Settings block --> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="420" + name="RenderReflectionDetailText" + text_readonly_color="LabelDisabledColor" + top_delta="16" + width="128"> + Reflections: + </text> + <combo_box + control_name="RenderReflectionProbeDetail" + height="18" + layout="topleft" + left_delta="130" + top_delta="0" + name="ReflectionDetial" + width="150"> + <combo_box.item + label="Static Only" + name="0" + value="0"/> + <combo_box.item + label="Static+Dynamic" + name="1" + value="1"/> + <combo_box.item + label="Realtime" + name="2" + value="2"/> + </combo_box> + + <!-- End of Advanced Settings block --> <view_border bevel_style="in" height="0" layout="topleft" left="13" name="horiz_border" - top_pad="21" + top="338" top_delta="5" width="774"/> <button @@ -881,7 +750,7 @@ layout="topleft" left="20" name="Defaults" - top_delta="10" + top_delta="20" width="210"> <button.commit_callback function="Pref.HardwareDefaults" /> diff --git a/indra/newview/skins/default/xui/en/floater_settings_picker.xml b/indra/newview/skins/default/xui/en/floater_settings_picker.xml index 3a26c3b547..8931269fe7 100644 --- a/indra/newview/skins/default/xui/en/floater_settings_picker.xml +++ b/indra/newview/skins/default/xui/en/floater_settings_picker.xml @@ -89,7 +89,7 @@ top="1" right="-4" bottom="-1" - filter_asset_type="settings" /> + filter_asset_types="settings" /> </panel> </layout_panel> <layout_panel name="pnl_combo" diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml index 3a66911389..0cb69137e3 100644 --- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml +++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml @@ -138,6 +138,7 @@ word_wrap="true" visible="false" width="87" /> + <filter_editor follows="left|top|right" height="23" @@ -153,22 +154,13 @@ bg_alpha_color="DkGray2" border="false" follows="all" - height="233" + height="242" layout="topleft" left_delta="0" name="inventory panel" top_pad="4" width="231" - filter_asset_type="texture"/> - <check_box - height="14" - initial_value="false" - label="Show folders" - layout="topleft" - name="show_folders_check" - top_pad="0" - left_delta="-3" - width="200" /> + filter_asset_types="texture|material"/> <!-- middle: local mode --> <button @@ -218,8 +210,8 @@ multi_select="true" search_column="1" visible="false"> + <column name="icon" label="" width="20" /> <column name="unit_name" label="Name" dynamicwidth="true" /> - <column name="unit_id_HIDDEN" label="ID" width="0" /> </scroll_list> <!-- middle: bake mode --> diff --git a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml deleted file mode 100644 index 9278a1a598..0000000000 --- a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml +++ /dev/null @@ -1,440 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - can_minimize="false" - height="600" - layout="topleft" - name="TexFetchDebugger" - help_topic="texfetchdebugger" - title="Texture Fetching Debugger" - width="540"> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left="10" - name="total_num_fetched_label" - top="30" - width="400"> - 1, Total number of fetched textures: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_fetching_requests_label" - top_delta="25" - width="400"> - 2, Total number of fetching requests: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_cache_hits_label" - top_delta="25" - width="400"> - 3, Total number of cache hits: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_visible_tex_label" - top_delta="25" - width="400"> - 4, Total number of visible textures: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_num_visible_tex_fetch_req_label" - top_delta="25" - width="450"> - 5, Total number of visible texture fetching requests: [NUM] - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_fetched_data_label" - top_delta="25" - width="530"> - 6, Total number of fetched data: [SIZE1]KB, Decoded Data: [SIZE2]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_fetched_vis_data_label" - top_delta="25" - width="480"> - 7, Total number of visible data: [SIZE1]KB, Decoded Data: [SIZE2]KB - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_fetched_rendered_data_label" - top_delta="25" - width="530"> - 8, Total number of rendered data: [SIZE1]KB, Decoded Data: [SIZE2]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_cache_read_label" - top_delta="25" - width="400"> - 9, Total time on cache readings: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_cache_write_label" - top_delta="25" - width="400"> - 10, Total time on cache writings: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_decode_label" - top_delta="25" - width="400"> - 11, Total time on decodings: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_gl_label" - top_delta="25" - width="400"> - 12, Total time on gl texture creation: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_http_label" - top_delta="25" - width="400"> - 13, Total time on HTTP fetching: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_fetch_label" - top_delta="25" - width="400"> - 14, Total time on entire fetching: [TIME] seconds - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_vis_cache_label" - top_delta="25" - width="540"> - 15, Refetching visibles from cache, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_all_cache_label" - top_delta="25" - width="540"> - 16, Refetching all textures from cache, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_vis_http_label" - top_delta="25" - width="540"> - 17, Refetching visibles from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="total_time_refetch_all_http_label" - top_delta="25" - width="540"> - 18, Refetching all textures from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels - </text> - <spinner - decimal_digits="2" - follows="left|top" - height="20" - increment="0.01" - initial_value="1.0" - label="19, Ratio of Texel/Pixel:" - label_width="130" - layout="topleft" - left_delta="0" - max_val="10.0" - min_val="0.01" - name="texel_pixel_ratio" - top_delta="30" - width="200"> - <spinner.commit_callback - function="TexFetchDebugger.ChangeTexelPixelRatio" /> - </spinner> - <text - type="string" - length="1" - follows="left|top" - height="25" - layout="topleft" - left_delta="0" - name="texture_source_label" - top_delta="30" - width="110"> - 20, Texture Source: - </text> - <radio_group - control_name="TextureFetchSource" - follows="top|left" - draw_border="false" - height="25" - layout="topleft" - left_pad="0" - name="texture_source" - top_delta="0" - width="264"> - <radio_item - height="16" - label="Cache + HTTP" - layout="topleft" - left="3" - name="0" - top="0" - width="100" /> - <radio_item - height="16" - label="HTTP Only" - layout="topleft" - left_delta="100" - name="1" - top_delta="0" - width="200" /> - </radio_group> - <button - follows="left|top" - height="20" - label="Start" - layout="topleft" - left="10" - name="start_btn" - top_delta="20" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Start" /> - </button> - <button - follows="left|top" - height="20" - label="Reset" - layout="topleft" - left_pad="7" - name="clear_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Clear" /> - </button> - <button - follows="left|top" - height="20" - label="Close" - layout="topleft" - left_pad="7" - name="close_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Close" /> - </button> - <button - follows="left|top" - height="22" - label="Reset Fetching Time" - layout="topleft" - left_pad="175" - name="reset_time_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.ResetFetchTime" /> - </button> - <button - follows="left|top" - height="20" - label="Cache Read" - layout="topleft" - left="10" - name="cacheread_btn" - top_delta="20" - width="80"> - <button.commit_callback - function="TexFetchDebugger.CacheRead" /> - </button> - <button - follows="left|top" - height="20" - label="Cache Write" - layout="topleft" - left_pad="7" - name="cachewrite_btn" - top_delta="0" - width="80"> - <button.commit_callback - function="TexFetchDebugger.CacheWrite" /> - </button> - <button - follows="left|top" - height="20" - label="HTTP" - layout="topleft" - left_pad="7" - name="http_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.HTTPLoad" /> - </button> - <button - follows="left|top" - height="20" - label="Decode" - layout="topleft" - left_pad="7" - name="decode_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.Decode" /> - </button> - <button - follows="left|top" - height="20" - label="GL Texture" - layout="topleft" - left_pad="7" - name="gl_btn" - top_delta="0" - width="70"> - <button.commit_callback - function="TexFetchDebugger.GLTexture" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch Vis Cache" - layout="topleft" - left="10" - name="refetchviscache_btn" - top_delta="20" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchVisCache" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch All Cache" - layout="topleft" - left_pad="7" - name="refetchallcache_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchAllCache" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch Vis HTTP" - layout="topleft" - left_pad="7" - name="refetchvishttp_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchVisHTTP" /> - </button> - <button - follows="left|top" - height="20" - label="Refetch All HTTP" - layout="topleft" - left_pad="7" - name="refetchallhttp_btn" - top_delta="0" - width="120"> - <button.commit_callback - function="TexFetchDebugger.RefetchAllHTTP" /> - </button> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index ade79b8884..4700488197 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2,7 +2,7 @@ <floater positioning="cascading" legacy_header_height="18" - height="609" + height="651" layout="topleft" bg_opaque_image="Window_NoTitle_Foreground" bg_alpha_image="Window_NoTitle_Background" @@ -820,7 +820,7 @@ width="282"/> <tab_container follows="left|top" - height="426" + height="476" halign="center" left="0" name="Object Info Tabs" @@ -2531,7 +2531,70 @@ even though the user gets a free copy. mouse_opaque="true" name="Light Ambiance" width="120" /> - <text + <check_box + height="16" + label="Reflection Probe" + layout="topleft" + left="10" + name="Reflection Probe" + tool_tip="Adjusts how objects within this volume receive reflections when PBR is enabled" + top_pad="10" + width="60" /> + <combo_box + height="19" + top_delta="0" + left="144" + follows="left|top" + name="Probe Volume Type" + tool_tip="Choose the probe influence volume" + width="108"> + <combo_box.item + label="Sphere" + name="Sphere" + value="Sphere" /> + <combo_box.item + label="Box" + name="Box" + value="Box"/> + </combo_box> + <check_box + height="16" + label="Dynamic" + layout="topleft" + left="10" + name="Probe Dynamic" + tool_tip="When enabled, Avatars will appear in reflections within this probe's influence volume." + bottom_delta="19" + width="60" /> + <spinner bottom_delta="19" + decimal_digits="3" + follows="left|top" + height="16" + increment="0.05" + initial_value="0" + label="Ambiance" + label_width="55" + left="10" + max_val="1" + min_val="0" + mouse_opaque="true" + name="Probe Ambiance" + width="120" /> + <spinner bottom_delta="0" + decimal_digits="3" + follows="left|top" + height="16" + increment="0.05" + initial_value="0" + label="Near Clip" + label_width="55" + left="144" + max_val="1024" + min_val="0" + mouse_opaque="true" + name="Probe Near Clip" + width="120" /> + <text type="string" length="1" follows="left|top" @@ -2686,7 +2749,7 @@ even though the user gets a free copy. border_visible="true" bevel_style="in" follows="left|top|right" - height="335" + height="387" layout="topleft" left="10" name="contents_inventory" diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index aa3d0ae071..46dd0ada5d 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -143,264 +143,6 @@ function="Inventory.EmptyLostAndFound" parameter="rename" /> </menu_item_call> - <menu_item_call - label="New Folder" - layout="topleft" - name="New Folder"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="category" /> - </menu_item_call> - <menu_item_call - label="New Outfit" - layout="topleft" - name="New Outfit"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="outfit" /> - </menu_item_call> - <menu_item_call - label="New Script" - layout="topleft" - name="New Script"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="lsl" /> - </menu_item_call> - <menu_item_call - label="New Notecard" - layout="topleft" - name="New Note"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="notecard" /> - </menu_item_call> - <menu_item_call - label="New Gesture" - layout="topleft" - name="New Gesture"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="gesture" /> - </menu_item_call> - <menu - label="New Clothes" - layout="topleft" - name="New Clothes"> - <menu_item_call - label="New Shirt" - layout="topleft" - name="New Shirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shirt" /> - </menu_item_call> - <menu_item_call - label="New Pants" - layout="topleft" - name="New Pants"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="pants" /> - </menu_item_call> - <menu_item_call - label="New Shoes" - layout="topleft" - name="New Shoes"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shoes" /> - </menu_item_call> - <menu_item_call - label="New Socks" - layout="topleft" - name="New Socks"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="socks" /> - </menu_item_call> - <menu_item_call - label="New Jacket" - layout="topleft" - name="New Jacket"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="jacket" /> - </menu_item_call> - <menu_item_call - label="New Skirt" - layout="topleft" - name="New Skirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="skirt" /> - </menu_item_call> - <menu_item_call - label="New Gloves" - layout="topleft" - name="New Gloves"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="gloves" /> - </menu_item_call> - <menu_item_call - label="New Undershirt" - layout="topleft" - name="New Undershirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="undershirt" /> - </menu_item_call> - <menu_item_call - label="New Underpants" - layout="topleft" - name="New Underpants"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="underpants" /> - </menu_item_call> - <menu_item_call - label="New Alpha Mask" - layout="topleft" - name="New Alpha Mask"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="alpha" /> - </menu_item_call> - <menu_item_call - label="New Tattoo" - layout="topleft" - name="New Tattoo"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="tattoo" /> - </menu_item_call> - <menu_item_call - label="New Universal" - layout="topleft" - name="New Universal"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="universal" /> - </menu_item_call> - <menu_item_call - label="New Physics" - layout="topleft" - name="New Physics"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="physics" /> - </menu_item_call> - </menu> - <menu - label="New Body Parts" - layout="topleft" - name="New Body Parts"> - <menu_item_call - label="New Shape" - layout="topleft" - name="New Shape"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shape" /> - </menu_item_call> - <menu_item_call - label="New Skin" - layout="topleft" - name="New Skin"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="skin" /> - </menu_item_call> - <menu_item_call - label="New Hair" - layout="topleft" - name="New Hair"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="hair" /> - </menu_item_call> - <menu_item_call - label="New Eyes" - layout="topleft" - name="New Eyes"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="eyes" /> - </menu_item_call> - </menu> - <menu - label="New Settings" - layout="topleft" - name="New Settings"> - <menu_item_call - label="New Sky" - layout="topleft" - name="New Sky"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="sky"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - <menu_item_call - label="New Water" - layout="topleft" - name="New Water"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="water"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - <menu_item_call - label="New Day Cycle" - layout="topleft" - name="New Day Cycle"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="daycycle"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - </menu> - <menu - label="Use as default for" - layout="topleft" - name="upload_def"> - <menu_item_call - label="Image uploads" - layout="topleft" - name="Image uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="texture" /> - </menu_item_call> - <menu_item_call - label="Sound uploads" - layout="topleft" - name="Sound uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="sound" /> - </menu_item_call> - <menu_item_call - label="Animation uploads" - layout="topleft" - name="Animation uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="animation" /> - </menu_item_call> - <menu_item_call - label="Model uploads" - layout="topleft" - name="Model uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="model" /> - </menu_item_call> - </menu> <menu label="Change Type" layout="topleft" @@ -683,6 +425,283 @@ parameter="delete_system_folder" /> </menu_item_call> <menu_item_separator + layout="topleft" + name="Create Separator" /> + <menu_item_call + label="New Folder" + layout="topleft" + name="New Folder"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="category" /> + </menu_item_call> + <menu_item_call + label="New Outfit" + layout="topleft" + name="New Outfit"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="outfit" /> + </menu_item_call> + <menu_item_call + label="New Script" + layout="topleft" + name="New Script"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="lsl" /> + </menu_item_call> + <menu_item_call + label="New Notecard" + layout="topleft" + name="New Note"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="notecard" /> + </menu_item_call> + <menu_item_call + label="New Gesture" + layout="topleft" + name="New Gesture"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="gesture" /> + </menu_item_call> + <menu_item_call + label="New Material" + layout="topleft" + name="New Material"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="material" /> + </menu_item_call> + <menu + label="New Clothes" + layout="topleft" + name="New Clothes"> + <menu_item_call + label="New Shirt" + layout="topleft" + name="New Shirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shirt" /> + </menu_item_call> + <menu_item_call + label="New Pants" + layout="topleft" + name="New Pants"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="pants" /> + </menu_item_call> + <menu_item_call + label="New Shoes" + layout="topleft" + name="New Shoes"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shoes" /> + </menu_item_call> + <menu_item_call + label="New Socks" + layout="topleft" + name="New Socks"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="socks" /> + </menu_item_call> + <menu_item_call + label="New Jacket" + layout="topleft" + name="New Jacket"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="jacket" /> + </menu_item_call> + <menu_item_call + label="New Skirt" + layout="topleft" + name="New Skirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="skirt" /> + </menu_item_call> + <menu_item_call + label="New Gloves" + layout="topleft" + name="New Gloves"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="gloves" /> + </menu_item_call> + <menu_item_call + label="New Undershirt" + layout="topleft" + name="New Undershirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="undershirt" /> + </menu_item_call> + <menu_item_call + label="New Underpants" + layout="topleft" + name="New Underpants"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="underpants" /> + </menu_item_call> + <menu_item_call + label="New Alpha Mask" + layout="topleft" + name="New Alpha Mask"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="alpha" /> + </menu_item_call> + <menu_item_call + label="New Tattoo" + layout="topleft" + name="New Tattoo"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="tattoo" /> + </menu_item_call> + <menu_item_call + label="New Universal" + layout="topleft" + name="New Universal"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="universal" /> + </menu_item_call> + <menu_item_call + label="New Physics" + layout="topleft" + name="New Physics"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="physics" /> + </menu_item_call> + </menu> + <menu + label="New Body Parts" + layout="topleft" + name="New Body Parts"> + <menu_item_call + label="New Shape" + layout="topleft" + name="New Shape"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shape" /> + </menu_item_call> + <menu_item_call + label="New Skin" + layout="topleft" + name="New Skin"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="skin" /> + </menu_item_call> + <menu_item_call + label="New Hair" + layout="topleft" + name="New Hair"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="hair" /> + </menu_item_call> + <menu_item_call + label="New Eyes" + layout="topleft" + name="New Eyes"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="eyes" /> + </menu_item_call> + </menu> + <menu + label="New Settings" + layout="topleft" + name="New Settings"> + <menu_item_call + label="New Sky" + layout="topleft" + name="New Sky"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="sky"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + <menu_item_call + label="New Water" + layout="topleft" + name="New Water"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="water"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + <menu_item_call + label="New Day Cycle" + layout="topleft" + name="New Day Cycle"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="daycycle"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + </menu> + <menu + label="Use as default for" + layout="topleft" + name="upload_def"> + <menu_item_call + label="Image uploads" + layout="topleft" + name="Image uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="texture" /> + </menu_item_call> + <menu_item_call + label="Sound uploads" + layout="topleft" + name="Sound uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="sound" /> + </menu_item_call> + <menu_item_call + label="Animation uploads" + layout="topleft" + name="Animation uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="animation" /> + </menu_item_call> + <menu_item_call + label="Model uploads" + layout="topleft" + name="Model uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="model" /> + </menu_item_call> + <menu_item_call + label="PBR material uploads" + layout="topleft" + name="PBR uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="pbr_material" /> + </menu_item_call> + </menu> + <menu_item_separator layout="topleft" /> <menu_item_separator layout="topleft" /> diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml index 3385a29a6c..0e193521a3 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml @@ -97,6 +97,14 @@ function="Inventory.DoCreate" parameter="gesture" /> </menu_item_call> + <menu_item_call + label="New Material" + layout="topleft" + name="New Material"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="material" /> + </menu_item_call> <menu height="175" label="New Clothes" diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 6c317f9995..4bdde1d66d 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -1418,6 +1418,15 @@ function="World.EnvPreset" function="Tools.SelectOnlyMovableObjects" parameter="movable" /> </menu_item_check> + <menu_item_check + label="Select Invisible Objects" + name="Select Invisible Objects"> + <menu_item_check.on_check + control="SelectInvisibleObjects" /> + <menu_item_check.on_click + function="Tools.SelectInvisibleObjects" + parameter="invisible" /> + </menu_item_check> <menu_item_check label="Select By Surrounding" name="Select By Surrounding"> @@ -1575,6 +1584,16 @@ function="World.EnvPreset" <menu_item_call.on_visible function="File.VisibleUploadModel"/> </menu_item_call> + <menu_item_call + label="Material..." + layout="topleft" + name="Upload Material"> + <menu_item_call.on_click + function="File.UploadMaterial" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUploadMaterial" /> + </menu_item_call> <menu_item_call label="Bulk..." layout="topleft" @@ -1587,7 +1606,15 @@ function="World.EnvPreset" parameter="" /> </menu_item_call> </menu> - <menu_item_separator/> + <menu_item_call + label="Material Editor" + name="material_editor_menu_item"> + <menu_item_call.on_click + function="Floater.ToggleOrBringToFront" + parameter="material_editor" /> + </menu_item_call> + + <menu_item_separator/> <menu_item_call enabled="false" label="Undo" @@ -2439,20 +2466,6 @@ function="World.EnvPreset" function="Advanced.ToggleConsole" parameter="scene monitor" /> </menu_item_check> - <menu_item_call - enabled="false" - visible="false" - label="Texture Fetch Debug Console" - name="Texture Fetch Debug Console"> - <menu_item_call.on_click - function="Floater.Show" - parameter="tex_fetch_debugger" /> - <on_enable - function="Develop.SetTexFetchDebugger" /> - <on_visible - function="Develop.SetTexFetchDebugger" /> - </menu_item_call> - <menu_item_separator/> <menu_item_call @@ -2919,6 +2932,16 @@ function="World.EnvPreset" parameter="lights" /> </menu_item_check> <menu_item_check + label="Reflection Probes" + name="Reflection Probes"> + <menu_item_check.on_check + function="Advanced.CheckInfoDisplay" + parameter="reflection probes" /> + <menu_item_check.on_click + function="Advanced.ToggleInfoDisplay" + parameter="reflection probes" /> + </menu_item_check> + <menu_item_check label="Particles" name="Particles"> <menu_item_check.on_check @@ -3090,18 +3113,6 @@ function="World.EnvPreset" <menu_item_separator /> <menu_item_check - label="Advanced Lighting Model" - name="Advanced Lighting Model"> - <menu_item_check.on_check - function="CheckControl" - parameter="RenderDeferred" /> - <menu_item_check.on_click - function="ToggleControl" - parameter="RenderDeferred" /> - <menu_item_check.on_enable - function="Advanced.EnableRenderDeferred" /> - </menu_item_check> - <menu_item_check label=" Shadows from Sun/Moon/Projectors" name="Shadows from Sun/Moon/Projectors"> <menu_item_check.on_check @@ -3257,6 +3268,13 @@ function="World.EnvPreset" function="ToggleControl" parameter="RenderHoverGlowEnable" /> </menu_item_check> + <menu_item_call + enabled="true" + label="Rebuild Reflection Probes" + name="Rebuild Reflection Probes"> + <menu_item_call.on_click + function="Develop.RebuildReflectionProbes" /> + </menu_item_call> <menu_item_separator /> <menu_item_call diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 1ddec93668..07ad2838b0 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -6802,6 +6802,22 @@ You don't have permission to view this notecard. <notification icon="notifytip.tga" + name="MaterialMissing" + type="notifytip"> + Material is missing from database. + <tag>fail</tag> + </notification> + + <notification + icon="notifytip.tga" + name="MaterialNoPermissions" + type="notifytip"> + You don't have permission to view this material. + <tag>fail</tag> + </notification> + + <notification + icon="notifytip.tga" name="RezItemNoPermissions" type="notifytip"> Insufficient permissions to rez object. @@ -6833,6 +6849,15 @@ Please try again. <notification icon="notifytip.tga" + name="UnableToLoadMaterial" + type="notifytip"> + Unable to load material. + Please try again. + <tag>fail</tag> + </notification> + + <notification + icon="notifytip.tga" name="ScriptMissing" type="notifytip"> Script is missing from database. @@ -9063,7 +9088,64 @@ Unable to upload texture. [REASON] <tag>fail</tag> </notification> - + + <notification + icon="alertmodal.tga" + name="CannotUploadMaterial" + type="alertmodal"> +There was a problem uploading the file + <tag>fail</tag> + </notification> + + <notification + icon="alertmodal.tga" + label="Save Material" + name="SaveMaterialAs" + type="alertmodal"> + <unique/> + Name this material: + <tag>confirm</tag> + <form name="form"> + <input name="message" type="text"> + [DESC] + </input> + <button + default="true" + index="0" + name="OK" + text="OK"/> + <button + index="1" + name="Cancel" + text="Cancel"/> + </form> + </notification> + + <notification + icon="alertmodal.tga" + name="InvalidMaterialName" + type="alertmodal"> +Please enter a non-empty name + <tag>fail</tag> + </notification> + + <notification + icon="alertmodal.tga" + name="UsavedMaterialChanges" + type="alertmodal"> + You have unsaved changes. + <form name="form"> + <button + index="0" + name="discard" + text="Discard changes"/> + <button + index="1" + name="keep" + text="Keep editing"/> + </form> + </notification> + <notification icon="alertmodal.tga" name="LivePreviewUnavailable" @@ -9760,6 +9842,15 @@ Attempt cancelled. <notification icon="alertmodal.tga" + name="LocalGLTFVerifyFail" + persist="true" + type="notify"> +Attempted to add an invalid or unreadable GLTF material [FNAME] which could not be opened or decoded. +Attempt cancelled. + </notification> + + <notification + icon="alertmodal.tga" name="PathfindingReturnMultipleItems" type="alertmodal"> You are returning [NUM_ITEMS] items. Are you sure you want to continue? @@ -11914,4 +12005,10 @@ Unpacking: [UNPACK_TIME]s [USIZE]KB yestext="OK"/> </notification> +<notification + icon="notifytip.tga" + name="MaterialCreated" + type="notifytip"> +Material successfully created. Asset ID: [ASSET_ID] +</notification> </notifications> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 5aff7a5127..908ddd32b5 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -232,33 +232,19 @@ </text> <check_box - control_name="WindLightUseAtmosShaders" + control_name="RenderPBR" height="16" initial_value="true" - label="Atmospheric shaders" + label="Physically Based Rendering" layout="topleft" left="30" - name="WindLightUseAtmosShaders" - top_delta="24" - width="280"> - <check_box.commit_callback - function="Pref.RenderOptionUpdate" /> - </check_box> - - <check_box - control_name="RenderDeferred" - height="16" - initial_value="true" - label="Advanced Lighting Model" - layout="topleft" - left="30" - name="UseLightShaders" + name="UsePBRShaders" top_delta="24" width="256"> <check_box.commit_callback function="Pref.RenderOptionUpdate" /> </check_box> - + <slider control_name="IndirectMaxComplexity" tool_tip="Controls at what point a visually complex avatar is drawn as a JellyDoll" @@ -274,7 +260,7 @@ max_val="101" name="IndirectMaxComplexity" show_text="false" - top_delta="60" + top_delta="36" width="300"> <slider.commit_callback function="Pref.UpdateIndirectMaxComplexity" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml b/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml index 67eff2b762..08ff3d4d53 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml @@ -126,6 +126,31 @@ type="string" length="1" follows="left|top" + height="12" + layout="topleft" + left="37" + name="title_pbr" + top_pad="7" + width="100"> + PBR Materials + </text> + <text + type="string" + use_ellipses="true" + follows="left|top" + height="27" + layout="topleft" + font.style="BOLD" + left="37" + name="upload_pbr" + top_pad="5" + width="370" + word_wrap="true"/> + + <text + type="string" + length="1" + follows="left|top" height="30" layout="topleft" font.style="ITALIC" diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml index 6f82a0efa1..094be36b01 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml @@ -315,6 +315,29 @@ top_delta="20" width="219" can_edit_text="true"/> + <text + follows="left|top" + height="10" + layout="topleft" + left_delta="-5" + top_delta="25" + width="200"> + Reflection Probe Ambiance: + </text> + <slider + decimal_digits="3" + follows="left|top" + height="16" + increment="0.01" + initial_value="0" + layout="topleft" + left_delta="5" + min_val="0" + max_val="1" + name="probe_ambiance" + top_delta="20" + width="219" + can_edit_text="true"/> </layout_panel> </layout_stack> </layout_panel> diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml index c7052bb737..30774ab18e 100644 --- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml +++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml @@ -2,7 +2,7 @@ <panel border="false" follows="all" - height="420" + height="500" label="Texture" layout="topleft" left="0" @@ -144,12 +144,15 @@ name="Materials" value="Materials" /> <combo_box.item + label="PBR" + name="PBR" + value="PBR" /> + <combo_box.item label="Media" name="Media" value="Media" /> </combo_box> <radio_group - control_name="ComboMaterialType" height="50" layout="topleft" left_pad="5" @@ -179,6 +182,36 @@ top_pad="1" value="2"/> </radio_group> + <radio_group + height="50" + layout="topleft" + left_delta="0" + top_delta="0" + width="150" + visible = "false" + name="radio_pbr_type"> + <radio_item + label="Albedo/emissive" + name="Albedo/emissive" + top="0" + layout="topleft" + height="16" + value="0"/> + <radio_item + label="Normal" + layout="topleft" + top_pad="1" + height="16" + name="Normal" + value="1"/> + <radio_item + label="Metallic/roughness" + name="Metallic/roughness" + height="16" + layout="topleft" + top_pad="1" + value="2"/> + </radio_group> <menu_button menu_filename="menu_copy_paste_texture.xml" follows="top|left" @@ -217,6 +250,17 @@ tool_tip="Click to choose a picture" top_pad="5" width="64" /> + <texture_picker + can_apply_immediately="true" + follows="left|top" + height="80" + label="PBR " + layout="topleft" + left="10" + name="pbr_control" + tool_tip="Click to choose a pbr material" + top_delta="0" + width="64" /> <text type="string" length="1" @@ -839,4 +883,4 @@ height="4" start_url="about:blank" decouple_texture_size="true" /> - </panel> +</panel> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 6f95e282ca..9f183d137d 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -403,6 +403,7 @@ http://secondlife.com/support for help fixing this problem. <string name="symbolic link">link</string> <string name="symbolic folder link">folder link</string> <string name="settings blob">settings</string> + <string name="render material">material</string> <string name="mesh">mesh</string> <!-- llvoavatar. Displayed in the avatar chat bubble --> @@ -2426,6 +2427,7 @@ If you continue to receive this message, please contact Second Life support for <string name="Clothing" value=" Clothing," /> <string name="Gestures" value=" Gestures," /> <string name="Landmarks" value=" Landmarks," /> + <string name="Materials" value=" Materials," /> <string name="Notecards" value=" Notecards," /> <string name="Objects" value=" Objects," /> <string name="Scripts" value=" Scripts," /> @@ -2471,6 +2473,8 @@ If you continue to receive this message, please contact Second Life support for <string name="InvFolder Meshes">Meshes</string> <string name="InvFolder Received Items">Received Items</string> <string name="InvFolder Merchant Outbox">Merchant Outbox</string> + <string name="InvFolder Settings">Settings</string> + <string name="InvFolder Materials">Materials</string> <!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694--> <string name="InvFolder Friends">Friends</string> @@ -3851,6 +3855,7 @@ Abuse Report</string> <string name="New Physics">New Physics</string> <string name="Invalid Wearable">Invalid Wearable</string> <string name="New Gesture">New Gesture</string> + <string name="New Material">New Material</string> <string name="New Script">New Script</string> <string name="New Note">New Note</string> <string name="New Folder">New Folder</string> @@ -4271,6 +4276,9 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string> <string name="ExperiencePermissionShort16">Sit</string> <string name="ExperiencePermissionShort17">Environment</string> + <!-- PBR Materials --> + <string name="Material Texture Name Header">Textures present this material: </string> + <!-- Conversation log messages --> <string name="logging_calls_disabled_log_empty"> Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat. diff --git a/indra/newview/tests/llviewercontrollistener_test.cpp b/indra/newview/tests/llviewercontrollistener_test.cpp new file mode 100644 index 0000000000..6d100ef984 --- /dev/null +++ b/indra/newview/tests/llviewercontrollistener_test.cpp @@ -0,0 +1,174 @@ +/** + * @file llviewercontrollistener_test.cpp + * @author Nat Goodspeed + * @date 2022-06-09 + * @brief Test for llviewercontrollistener. + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Copyright (c) 2022, Linden Research, Inc. + * $/LicenseInfo$ + */ + +// Precompiled header +#include "llviewerprecompiledheaders.h" +// associated header +#include "llviewercontrollistener.h" +// STL headers +// std headers +// external library headers +// other Linden headers +#include "../test/lltut.h" +#include "../test/catch_and_store_what_in.h" // catch_what() +#include "commoncontrol.h" +#include "llcontrol.h" // LLControlGroup +#include "llviewercontrollistener.h" + +/***************************************************************************** +* TUT +*****************************************************************************/ +namespace tut +{ + void ensure_contains(const std::string& msg, const std::string& substr) + { + ensure_contains("Exception does not contain " + substr, msg, substr); + } + + struct llviewercontrollistener_data + { + LLControlGroup Global{"FakeGlobal"}; + + llviewercontrollistener_data() + { + Global.declareString("strvar", "woof", "string variable"); + // together we will stroll the boolvar, ma cherie + Global.declareBOOL("boolvar", TRUE, "bool variable"); + } + }; + typedef test_group<llviewercontrollistener_data> llviewercontrollistener_group; + typedef llviewercontrollistener_group::object object; + llviewercontrollistener_group llviewercontrollistenergrp("llviewercontrollistener"); + + template<> template<> + void object::test<1>() + { + set_test_name("CommonControl no listener"); + // Not implemented: the linker drags in LLViewerControlListener when + // we bring in LLViewerControl. + } + + template<> template<> + void object::test<2>() + { + set_test_name("CommonControl bad group"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::get("Nonexistent", "Variable"); }) }; + ensure_contains(threw, "group"); + ensure_contains(threw, "Nonexistent"); + } + + template<> template<> + void object::test<3>() + { + set_test_name("CommonControl bad variable"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::get("FakeGlobal", "Nonexistent"); }) }; + ensure_contains(threw, "key"); + ensure_contains(threw, "Nonexistent"); + } + + template<> template<> + void object::test<4>() + { + set_test_name("CommonControl toggle string"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::toggle("FakeGlobal", "strvar"); }) }; + ensure_contains(threw, "non-boolean"); + ensure_contains(threw, "strvar"); + } + + template<> template<> + void object::test<5>() + { + set_test_name("CommonControl list bad group"); + std::string threw{ catch_what<LL::CommonControl::ParamError>( + [](){ LL::CommonControl::get_vars("Nonexistent"); }) }; + ensure_contains(threw, "group"); + ensure_contains(threw, "Nonexistent"); + } + + template<> template<> + void object::test<6>() + { + set_test_name("CommonControl get"); + auto strvar{ LL::CommonControl::get("FakeGlobal", "strvar") }; + ensure_equals(strvar, "woof"); + auto boolvar{ LL::CommonControl::get("FakeGlobal", "boolvar") }; + ensure(boolvar); + } + + template<> template<> + void object::test<7>() + { + set_test_name("CommonControl set, set_default, toggle"); + + std::string newstr{ LL::CommonControl::set("FakeGlobal", "strvar", "mouse").asString() }; + ensure_equals(newstr, "mouse"); + ensure_equals(LL::CommonControl::get("FakeGlobal", "strvar").asString(), "mouse"); + ensure_equals(LL::CommonControl::set_default("FakeGlobal", "strvar").asString(), "woof"); + + bool newbool{ LL::CommonControl::set("FakeGlobal", "boolvar", false) }; + ensure(! newbool); + ensure(! LL::CommonControl::get("FakeGlobal", "boolvar").asBoolean()); + ensure(LL::CommonControl::set_default("FakeGlobal", "boolvar").asBoolean()); + ensure(! LL::CommonControl::toggle("FakeGlobal", "boolvar").asBoolean()); + } + + template<> template<> + void object::test<8>() + { + set_test_name("CommonControl get_def"); + LLSD def{ LL::CommonControl::get_def("FakeGlobal", "strvar") }; + ensure_equals( + def, + llsd::map("name", "strvar", + "type", "String", + "value", "woof", + "comment", "string variable")); + } + + template<> template<> + void object::test<9>() + { + set_test_name("CommonControl get_groups"); + std::vector<std::string> groups{ LL::CommonControl::get_groups() }; + ensure_equals(groups.size(), 1); + ensure_equals(groups[0], "FakeGlobal"); + } + + template<> template<> + void object::test<10>() + { + set_test_name("CommonControl get_vars"); + LLSD vars{ LL::CommonControl::get_vars("FakeGlobal") }; + // convert from array (unpredictable order) to map + LLSD varsmap{ LLSD::emptyMap() }; + for (auto& var : llsd::inArray(vars)) + { + varsmap[var["name"].asString()] = var; + } + // comparing maps is order-insensitive + ensure_equals( + varsmap, + llsd::map( + "strvar", + llsd::map("name", "strvar", + "type", "String", + "value", "woof", + "comment", "string variable"), + "boolvar", + llsd::map("name", "boolvar", + "type", "Boolean", + "value", TRUE, + "comment", "bool variable"))); + } +} // namespace tut diff --git a/indra/test/test.cpp b/indra/test/test.cpp index bb48216b2b..28f25087ac 100644 --- a/indra/test/test.cpp +++ b/indra/test/test.cpp @@ -401,7 +401,7 @@ public: { // Per http://confluence.jetbrains.net/display/TCD65/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCity-ServiceMessages std::string result; - BOOST_FOREACH(char c, str) + for (char c : str) { switch (c) { |