diff options
Diffstat (limited to 'indra')
8 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 1acb76bdd1..ae579d7f85 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -225,7 +225,6 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - ambient = max(getAmbientClamp(), ambient); // keeps shadows dark ambient = 1.0 - ambient; vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index cbb7a04631..f7af3647a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -323,7 +323,6 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - ambient = max(getAmbientClamp(), ambient); ambient = 1.0 - ambient; vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index cc1636d89d..187b5a62dd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -44,8 +44,6 @@ uniform sampler2D altDiffuseMap; uniform float blend_factor; // interp factor between moon A/B VARYING vec2 vary_texcoord0; -vec3 srgb_to_linear(vec3 c); - void main() { vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); @@ -60,7 +58,6 @@ void main() vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0; c.rgb = pow(c.rgb, exp); - c.rgb = srgb_to_linear(c.rgb); //c.rgb *= moonlight_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index afdd8cdda3..bcd93d9a2d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -116,7 +116,6 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - ambient = max(getAmbientClamp(), ambient); ambient = 1.0 - ambient; vec3 sun_contrib = final_da * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index e240c130c6..571e9d9326 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,7 +49,8 @@ void main() vec4 c = mix(sunDiscA, sunDiscB, blend_factor); c.rgb = clamp(c.rgb, vec3(0), vec3(1)); c.rgb = pow(c.rgb, vec3(0.7f)); - c.rgb = fullbrightAtmosTransport(c.rgb); + + //c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); // SL-9806 stars poke through diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 06a76668ba..7368b8d80c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -126,7 +126,6 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - ambient = max(getAmbientClamp(), ambient); ambient = 1.0 - ambient; vec3 sun_contrib = scol * final_da * sunlit; diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 1ac0ad8948..f5428077fa 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) { - vec4 c = sumLights(pos, norm, color); - c.rgb += atmosAmbient() * color.rgb; - return c * 2.0; + vec4 c = sumLights(pos, norm, color) * 2.0; + c.rgb += atmosAmbient() * color.rgb * 0.5; + return c; } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..9039c8cbcb 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -484,6 +484,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { sun_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures @@ -532,6 +535,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { moon_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures |