diff options
Diffstat (limited to 'indra')
26 files changed, 848 insertions, 136 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index bc542d325e..512ef340f9 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1409,6 +1409,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("detail_3"); mReservedUniforms.push_back("alpha_ramp"); + mReservedUniforms.push_back("paint_map"); mReservedUniforms.push_back("detail_0_base_color"); mReservedUniforms.push_back("detail_1_base_color"); @@ -1433,6 +1434,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("emissiveColors"); mReservedUniforms.push_back("minimum_alphas"); + mReservedUniforms.push_back("region_scale"); + mReservedUniforms.push_back("origin"); mReservedUniforms.push_back("display_gamma"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 921ef20997..2b76ef664b 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -267,6 +267,7 @@ public: TERRAIN_DETAIL3, // "detail_3" TERRAIN_ALPHARAMP, // "alpha_ramp" + TERRAIN_PAINTMAP, // "paint_map" TERRAIN_DETAIL0_BASE_COLOR, // "detail_0_base_color" (GLTF) TERRAIN_DETAIL1_BASE_COLOR, // "detail_1_base_color" (GLTF) @@ -291,6 +292,8 @@ public: TERRAIN_EMISSIVE_COLORS, // "emissiveColors" (GLTF) TERRAIN_MINIMUM_ALPHAS, // "minimum_alphas" (GLTF) + REGION_SCALE, // "region_scale" (GLTF) + SHINY_ORIGIN, // "origin" DISPLAY_GAMMA, // "display_gamma" diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index a34354d287..e7857ff09f 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -578,6 +578,7 @@ set(viewer_SOURCE_FILES llsyswellwindow.cpp llteleporthistory.cpp llteleporthistorystorage.cpp + llterrainpaintmap.cpp lltexturecache.cpp lltexturectrl.cpp lltexturefetch.cpp @@ -1235,6 +1236,7 @@ set(viewer_HEADER_FILES lltable.h llteleporthistory.h llteleporthistorystorage.h + llterrainpaintmap.h lltexturecache.h lltexturectrl.h lltexturefetch.h diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9e5d3f09bd..5c3706bb6c 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -14966,6 +14966,39 @@ <key>Value</key> <real>0.0</real> </map> + <key>LocalTerrainPaintEnabled</key> + <map> + <key>Comment</key> + <string>Enables local paintmap if LocalTerrainAsset1, etc are set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TerrainPaintBitDepth</key> + <map> + <key>Comment</key> + <string>Bit depth for future terrain paint map operations. Min: 1. Max: 8. Takes effect when the paint map is created or modified. Modifications to an existing paintmap of different bit depth will have lower precision.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>TerrainPaintResolution</key> + <map> + <key>Comment</key> + <string>Resolution of the terrain paint map in pixels. Rounded to a power of two. Min: 16. Max: RenderMaxTextureResolution. Takes effect when the paint map is created.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2048</integer> + </map> <key>PathfindingRetrieveNeighboringRegion</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 6ca35419f2..410c447c64 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -30,6 +30,9 @@ #define TERRAIN_PBR_DETAIL_NORMAL -2 #define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3 +#define TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE 0 +#define TERRAIN_PAINT_TYPE_PBR_PAINTMAP 1 + #if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 #define TerrainCoord vec4[3] #elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1 @@ -48,6 +51,7 @@ struct TerrainMix }; TerrainMix get_terrain_mix_weights(float alpha1, float alpha2, float alphaFinal); +TerrainMix get_terrain_usage_from_weight3(vec3 weight3); struct PBRMix { @@ -97,7 +101,11 @@ PBRMix mix_pbr(PBRMix mix1, PBRMix mix2, float mix2_weight); out vec4 frag_data[4]; +#if TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE uniform sampler2D alpha_ramp; +#elif TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_PBR_PAINTMAP +uniform sampler2D paint_map; +#endif // https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#additional-textures uniform sampler2D detail_0_base_color; @@ -133,19 +141,25 @@ uniform vec3[4] emissiveColors; #endif uniform vec4 minimum_alphas; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() -#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 -in vec4[10] vary_coords; -#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1 -in vec4[2] vary_coords; -#endif in vec3 vary_position; in vec3 vary_normal; #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) in vec3 vary_tangents[4]; flat in float vary_signs[4]; #endif + +// vary_texcoord* are used for terrain composition, vary_coords are used for terrain UVs +#if TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE in vec4 vary_texcoord0; in vec4 vary_texcoord1; +#elif TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_PBR_PAINTMAP +in vec2 vary_texcoord; +#endif +#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 +in vec4[10] vary_coords; +#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1 +in vec4[2] vary_coords; +#endif void mirrorClip(vec3 position); @@ -171,11 +185,16 @@ void main() // Make sure we clip the terrain if we're in a mirror. mirrorClip(vary_position); + TerrainMix tm; +#if TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE float alpha1 = texture(alpha_ramp, vary_texcoord0.zw).a; float alpha2 = texture(alpha_ramp,vary_texcoord1.xy).a; float alphaFinal = texture(alpha_ramp, vary_texcoord1.zw).a; - TerrainMix tm = get_terrain_mix_weights(alpha1, alpha2, alphaFinal); + tm = get_terrain_mix_weights(alpha1, alpha2, alphaFinal); +#elif TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_PBR_PAINTMAP + tm = get_terrain_usage_from_weight3(texture(paint_map, vary_texcoord).xyz); +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) // RGB = Occlusion, Roughness, Metal diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl index 5098de717e..dc43007dca 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl @@ -51,7 +51,12 @@ #define TERRAIN_PBR_DETAIL_NORMAL -2 #define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3 +#define TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE 0 +#define TERRAIN_PAINT_TYPE_PBR_PAINTMAP 1 + +#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 in vec3 vary_vertex_normal; +#endif vec3 srgb_to_linear(vec3 c); @@ -202,6 +207,45 @@ TerrainMix get_terrain_mix_weights(float alpha1, float alpha2, float alphaFinal) return tm; } +// A paintmap weight applier for 4 swatches. The input saves a channel by not +// storing swatch 1, and assuming the weights of the 4 swatches add to 1. +// The components of weight3 should be between 0 and 1 +// The sum of the components of weight3 should be between 0 and 1 +TerrainMix get_terrain_usage_from_weight3(vec3 weight3) +{ + // These steps ensure the output weights add to between 0 and 1 + weight3.xyz = max(vec3(0.0), weight3.xyz); + weight3.xyz /= max(1.0, weight3.x + weight3.y + weight3.z); + + TerrainMix tm; + + // Extract the first weight from the other weights + tm.weight.x = 1.0 - (weight3.x + weight3.y + weight3.z); + tm.weight.yzw = weight3.xyz; + ivec4 usage = max(ivec4(0), ivec4(ceil(tm.weight))); + + tm.type = (usage.x * MIX_X) | + (usage.y * MIX_Y) | + (usage.z * MIX_Z) | + (usage.w * MIX_W); + return tm; +} + +// Inverse of get_terrain_usage_from_weight3, excluding usage flags +// The components of weight should be between 0 and 1 +// The sum of the components of weight should be 1 +vec3 get_weight3_from_terrain_weight(vec4 weight) +{ + // These steps ensure the input weights add to 1 + weight = max(vec4(0.0), weight); + weight.x += 1.0 - sign(weight.x + weight.y + weight.z + weight.w); + weight /= weight.x + weight.y + weight.z + weight.w; + + // Then return the input weights with the first weight truncated + return weight.yzw; +} + +#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 TerrainTriplanar _t_triplanar() { float sharpness = TERRAIN_TRIPLANAR_BLEND_FACTOR; @@ -219,6 +263,8 @@ TerrainTriplanar _t_triplanar() ((usage.z) * SAMPLE_Z); return tw; } +#endif + // Assume weights add to 1 float terrain_mix(TerrainMix tm, vec4 tms4) diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl index c90b2b5926..6791a22a76 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl @@ -28,31 +28,47 @@ #define TERRAIN_PBR_DETAIL_NORMAL -2 #define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3 +#define TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE 0 +#define TERRAIN_PAINT_TYPE_PBR_PAINTMAP 1 + uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; +#if TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_PBR_PAINTMAP +uniform float region_scale; +#endif in vec3 position; in vec3 normal; in vec4 tangent; in vec4 diffuse_color; +#if TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE in vec2 texcoord1; +#endif -out vec3 vary_vertex_normal; // Used by pbrterrainUtilF.glsl +out vec3 vary_position; out vec3 vary_normal; +#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 +out vec3 vary_vertex_normal; // Used by pbrterrainUtilF.glsl +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) out vec3 vary_tangents[4]; flat out float vary_signs[4]; #endif + +// vary_texcoord* are used for terrain composition, vary_coords are used for terrain UVs +#if TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE out vec4 vary_texcoord0; out vec4 vary_texcoord1; +#elif TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_PBR_PAINTMAP +out vec2 vary_texcoord; +#endif #if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 out vec4[10] vary_coords; #elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1 out vec4[2] vary_coords; #endif -out vec3 vary_position; // *HACK: Each material uses only one texture transform, but the KHR texture // transform spec allows handling texture transforms separately for each @@ -69,7 +85,9 @@ void main() vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; vec3 n = normal_matrix * normal; +#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 vary_vertex_normal = normal; +#endif vec3 t = normal_matrix * tangent.xyz; #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) @@ -110,9 +128,9 @@ void main() // Transform and pass tex coords { vec4[2] ttt; +#define transform_xy() terrain_texture_transform(position.xy, ttt) #if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 // Don't care about upside-down (transform_xy_flipped()) -#define transform_xy() terrain_texture_transform(position.xy, ttt) #define transform_yz() terrain_texture_transform(position.yz, ttt) #define transform_negx_z() terrain_texture_transform(position.xz * vec2(-1, 1), ttt) #define transform_yz_flipped() terrain_texture_transform(position.yz * vec2(-1, 1), ttt) @@ -157,26 +175,30 @@ void main() ttt[0].xyz = terrain_texture_transforms[0].xyz; ttt[1].x = terrain_texture_transforms[0].w; ttt[1].y = terrain_texture_transforms[1].x; - vary_coords[0].xy = terrain_texture_transform(position.xy, ttt); + vary_coords[0].xy = transform_xy(); // material 2 ttt[0].xyz = terrain_texture_transforms[1].yzw; ttt[1].xy = terrain_texture_transforms[2].xy; - vary_coords[0].zw = terrain_texture_transform(position.xy, ttt); + vary_coords[0].zw = transform_xy(); // material 3 ttt[0].xy = terrain_texture_transforms[2].zw; ttt[0].z = terrain_texture_transforms[3].x; ttt[1].xy = terrain_texture_transforms[3].yz; - vary_coords[1].xy = terrain_texture_transform(position.xy, ttt); + vary_coords[1].xy = transform_xy(); // material 4 ttt[0].x = terrain_texture_transforms[3].w; ttt[0].yz = terrain_texture_transforms[4].xy; ttt[1].xy = terrain_texture_transforms[4].zw; - vary_coords[1].zw = terrain_texture_transform(position.xy, ttt); + vary_coords[1].zw = transform_xy(); #endif } - vec4 tc = vec4(texcoord1,0,1); +#if TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE + vec2 tc = texcoord1.xy; vary_texcoord0.zw = tc.xy; vary_texcoord1.xy = tc.xy-vec2(2.0, 0.0); vary_texcoord1.zw = tc.xy-vec2(1.0, 0.0); +#elif TERRAIN_PAINT_TYPE == TERRAIN_PAINT_TYPE_PBR_PAINTMAP + vary_texcoord = position.xy / region_scale; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeF.glsl b/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeF.glsl new file mode 100644 index 0000000000..cf20653a0f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeF.glsl @@ -0,0 +1,62 @@ +/** + * @file terrainBakeF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +struct TerrainMix +{ + vec4 weight; + int type; +}; + +TerrainMix get_terrain_mix_weights(float alpha1, float alpha2, float alphaFinal); + +uniform sampler2D alpha_ramp; + +// vary_texcoord* are used for terrain composition +in vec4 vary_texcoord0; +in vec4 vary_texcoord1; + +void main() +{ + TerrainMix tm; + float alpha1 = texture(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture(alpha_ramp, vary_texcoord1.zw).a; + + tm = get_terrain_mix_weights(alpha1, alpha2, alphaFinal); + + // tm.weight.x can be ignored. The paintmap saves a channel by not storing + // swatch 1, and assuming the weights of the 4 swatches add to 1. + // TERRAIN_PAINT_PRECISION emulates loss of precision at lower bit depth + // when a corresponding low-bit image format is not available. Because + // integral values at one depth cannot be precisely represented at another + // bit depth, rounding is required. To maximize numerical stability for + // future conversions, bit depth conversions should round to the nearest + // integer, not floor or ceil. + frag_color = max(vec4(round(tm.weight.yzw * TERRAIN_PAINT_PRECISION) / TERRAIN_PAINT_PRECISION, 1.0), vec4(0)); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeV.glsl b/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeV.glsl new file mode 100644 index 0000000000..fd150b54ad --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeV.glsl @@ -0,0 +1,42 @@ +/** + * @file pbrTerrainBakeV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; +in vec2 texcoord1; + +out vec4 vary_texcoord0; +out vec4 vary_texcoord1; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec2 tc = texcoord1.xy; + vary_texcoord0.zw = tc.xy; + vary_texcoord1.xy = tc.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = tc.xy-vec2(1.0, 0.0); +} + diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 7d2912d81f..5e676bc5b3 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -219,7 +219,9 @@ void LLDrawPoolTerrain::renderFullShader() else { // Use materials - sShader = &gDeferredPBRTerrainProgram; + U32 paint_type = use_local_materials ? gLocalTerrainMaterials.getPaintType() : compp->getPaintType(); + paint_type = llclamp(paint_type, 0, TERRAIN_PAINT_TYPE_COUNT); + sShader = &gDeferredPBRTerrainProgram[paint_type]; sShader->bind(); renderFullShaderPBR(use_local_materials); } @@ -326,7 +328,7 @@ void LLDrawPoolTerrain::renderFullShaderTextures() } // *TODO: Investigate use of bindFast for PBR terrain textures -void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials) +void LLDrawPoolTerrain::renderFullShaderPBR(bool use_local_materials) { // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); @@ -339,7 +341,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials) llassert(shader_material_count == terrain_material_count); #endif - if (local_materials) + if (use_local_materials) { // Override region terrain with the global local override terrain fetched_materials = &gLocalTerrainMaterials.mDetailRenderMaterials; @@ -351,6 +353,9 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials) if (!materials[i]) { materials[i] = &LLGLTFMaterial::sDefault; } } + U32 paint_type = use_local_materials ? gLocalTerrainMaterials.getPaintType() : compp->getPaintType(); + paint_type = llclamp(paint_type, 0, TERRAIN_PAINT_TYPE_COUNT); + S32 detail_basecolor[terrain_material_count]; S32 detail_normal[terrain_material_count]; S32 detail_metalrough[terrain_material_count]; @@ -481,11 +486,31 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials) LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); // - // Alpha Ramp + // Alpha Ramp or paint map // - S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); - gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep); - gGL.getTexUnit(alpha_ramp)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + S32 alpha_ramp = -1; + S32 paint_map = -1; + if (paint_type == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE) + { + alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); + gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep); + gGL.getTexUnit(alpha_ramp)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + else if (paint_type == TERRAIN_PAINT_TYPE_PBR_PAINTMAP) + { + paint_map = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_PAINTMAP); + LLViewerTexture* tex_paint_map = use_local_materials ? gLocalTerrainMaterials.getPaintMap() : compp->getPaintMap(); + // If no paintmap is available, fall back to rendering just material slot 1 (by binding the appropriate image) + if (!tex_paint_map) { tex_paint_map = LLViewerTexture::sBlackImagep.get(); } + // This is a paint map for four materials, but we save a channel by + // storing the paintmap as the "difference" between slot 1 and the + // other 3 slots. + llassert(tex_paint_map->getComponents() == 3); + gGL.getTexUnit(paint_map)->bind(tex_paint_map); + gGL.getTexUnit(paint_map)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + + shader->uniform1f(LLShaderMgr::REGION_SCALE, regionp->getWidth()); + } // // GLTF uniforms @@ -534,11 +559,22 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials) // Disable multitexture - sShader->disableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); + if (paint_type == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE) + { + sShader->disableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); - gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(alpha_ramp)->disable(); - gGL.getTexUnit(alpha_ramp)->activate(); + gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(alpha_ramp)->disable(); + gGL.getTexUnit(alpha_ramp)->activate(); + } + else if (paint_type == TERRAIN_PAINT_TYPE_PBR_PAINTMAP) + { + sShader->disableTexture(LLViewerShaderMgr::TERRAIN_PAINTMAP); + + gGL.getTexUnit(paint_map)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(paint_map)->disable(); + gGL.getTexUnit(paint_map)->activate(); + } for (U32 i = 0; i < terrain_material_count; ++i) { diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index a8097fb58b..5380463d01 100644 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -38,7 +38,6 @@ public: VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TANGENT | // Only PBR terrain uses this currently - LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 }; @@ -80,7 +79,7 @@ protected: void renderFull4TU(); void renderFullShader(); void renderFullShaderTextures(); - void renderFullShaderPBR(bool local_materials = false); + void renderFullShaderPBR(bool use_local_materials = false); void drawLoop(); private: diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h index 68295225b6..10a104730b 100644 --- a/indra/newview/llsurface.h +++ b/indra/newview/llsurface.h @@ -110,6 +110,7 @@ public: LLSurfacePatch *resolvePatchRegion(const F32 x, const F32 y) const; LLSurfacePatch *resolvePatchRegion(const LLVector3 &position_region) const; LLSurfacePatch *resolvePatchGlobal(const LLVector3d &position_global) const; + LLSurfacePatch *getPatch(const S32 x, const S32 y) const; // Update methods (called during idle, normally) template<bool PBR> @@ -176,8 +177,6 @@ protected: void createPatchData(); // Allocates memory for patches. void destroyPatchData(); // Deallocates memory for patches. - LLSurfacePatch *getPatch(const S32 x, const S32 y) const; - protected: LLVector3d mOriginGlobal; // In absolute frame LLSurfacePatch *mPatchList; // Array of all patches diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp index 0550889a9b..4315c4c6b0 100644 --- a/indra/newview/llsurfacepatch.cpp +++ b/indra/newview/llsurfacepatch.cpp @@ -201,13 +201,13 @@ LLVector2 LLSurfacePatch::getTexCoords(const U32 x, const U32 y) const void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3 *vertex, LLVector3 *normal, - LLVector2 *tex0, LLVector2 *tex1) + LLVector2 *tex1) const { if (!mSurfacep || !mSurfacep->getRegion() || !mSurfacep->getGridsPerEdge() || !mVObjp) { return; // failsafe } - llassert_always(vertex && normal && tex0 && tex1); + llassert_always(vertex && normal && tex1); U32 surface_stride = mSurfacep->getGridsPerEdge(); U32 point_offset = x + y*surface_stride; @@ -220,12 +220,6 @@ void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3 pos_agent.mV[VZ] = *(mDataZ + point_offset); *vertex = pos_agent-mVObjp->getRegion()->getOriginAgent(); - LLVector3 rel_pos = pos_agent - mSurfacep->getOriginAgent(); - // *NOTE: Only PBR terrain uses the UVs right now. Texture terrain just ignores it. - // *NOTE: In the future, UVs and horizontal position will no longer have a 1:1 relationship for PBR terrain - LLVector3 tex_pos = rel_pos; - tex0->mV[0] = tex_pos.mV[0]; - tex0->mV[1] = tex_pos.mV[1]; tex1->mV[0] = mSurfacep->getRegion()->getCompositionXY(llfloor(mOriginRegion.mV[0])+x, llfloor(mOriginRegion.mV[1])+y); const F32 xyScale = 4.9215f*7.f; //0.93284f; diff --git a/indra/newview/llsurfacepatch.h b/indra/newview/llsurfacepatch.h index 195250d2c0..f4831487c1 100644 --- a/indra/newview/llsurfacepatch.h +++ b/indra/newview/llsurfacepatch.h @@ -116,7 +116,7 @@ public: void calcNormalFlat(LLVector3& normal_out, const U32 x, const U32 y, const U32 index /* 0 or 1 */); void eval(const U32 x, const U32 y, const U32 stride, - LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1); + LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex1) const; @@ -146,6 +146,8 @@ public: void dirty(); // Mark this surface patch as dirty... void clearDirty() { mDirty = false; } + bool isHeightsGenerated() const { return mHeightsGenerated; } + void clearVObj(); public: diff --git a/indra/newview/llterrainpaintmap.cpp b/indra/newview/llterrainpaintmap.cpp new file mode 100644 index 0000000000..4381d14546 --- /dev/null +++ b/indra/newview/llterrainpaintmap.cpp @@ -0,0 +1,285 @@ +/** + * @file llterrainpaintmap.cpp + * @brief Utilities for managing terrain paint maps + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llterrainpaintmap.h" + +#include "llviewerprecompiledheaders.h" + +// library includes +#include "llglslshader.h" +#include "llrendertarget.h" +#include "llvertexbuffer.h" + +// newview includes +#include "llrender.h" +#include "llsurface.h" +#include "llsurfacepatch.h" +#include "llviewercamera.h" +#include "llviewerregion.h" +#include "llviewershadermgr.h" +#include "llviewertexture.h" + +// static +bool LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion& region, LLViewerTexture& tex) +{ + llassert(tex.getComponents() == 3); + llassert(tex.getWidth() > 0 && tex.getHeight() > 0); + llassert(tex.getWidth() == tex.getHeight()); + llassert(tex.getPrimaryFormat() == GL_RGB); + llassert(tex.getGLTexture()); + + const LLSurface& surface = region.getLand(); + const U32 patch_count = surface.getPatchesPerEdge(); + + // *TODO: mHeightsGenerated isn't guaranteed to be true. Assume terrain is + // loaded for now. Would be nice to fix the loading issue or find a better + // heuristic to determine that the terrain is sufficiently loaded. +#if 0 + // Don't proceed if the region heightmap isn't loaded + for (U32 rj = 0; rj < patch_count; ++rj) + { + for (U32 ri = 0; ri < patch_count; ++ri) + { + const LLSurfacePatch* patch = surface.getPatch(ri, rj); + if (!patch->isHeightsGenerated()) + { + LL_WARNS() << "Region heightmap not fully loaded" << LL_ENDL; + return false; + } + } + } +#endif + + // Bind the debug shader and render terrain to tex + // Use a scratch render target because its dimensions may exceed the standard bake target, and this is a one-off bake + LLRenderTarget scratch_target; + const S32 dim = llmin(tex.getWidth(), tex.getHeight()); + scratch_target.allocate(dim, dim, GL_RGB, false, LLTexUnit::eTextureType::TT_TEXTURE, + LLTexUnit::eTextureMipGeneration::TMG_NONE); + if (!scratch_target.isComplete()) + { + llassert(false); + LL_WARNS() << "Failed to allocate render target" << LL_ENDL; + return false; + } + gGL.getTexUnit(0)->disable(); + stop_glerror(); + + scratch_target.bindTarget(); + glClearColor(0, 0, 0, 0); + scratch_target.clear(); + + // Render terrain heightmap to paint map via shader + + // Set up viewport, camera, and orthographic projection matrix. Position + // the camera such that the camera points straight down, and the region + // completely covers the "screen". Since orthographic projection does not + // distort, we arbitrarily choose the near plane and far plane to cover the + // full span of region heights, plus a small amount of padding to account + // for rounding errors. + const F32 region_width = region.getWidth(); + const F32 region_half_width = region_width / 2.0f; + const F32 region_camera_height = surface.getMaxZ() + DEFAULT_NEAR_PLANE; + LLViewerCamera camera; + const LLVector3 region_center = LLVector3(region_half_width, region_half_width, 0.0) + region.getOriginAgent(); + const LLVector3 camera_origin = LLVector3(0.0f, 0.0f, region_camera_height) + region_center; + camera.lookAt(camera_origin, region_center, LLVector3::y_axis); + camera.setAspect(F32(scratch_target.getHeight()) / F32(scratch_target.getWidth())); + const LLRect texture_rect(0, scratch_target.getHeight(), scratch_target.getWidth(), 0); + glViewport(texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight()); + // Manually get modelview matrix from camera orientation. + glh::matrix4f modelview((GLfloat *) OGL_TO_CFR_ROTATION); + GLfloat ogl_matrix[16]; + camera.getOpenGLTransform(ogl_matrix); + modelview *= glh::matrix4f(ogl_matrix); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(modelview.m); + // Override the projection matrix from the camera + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + llassert(camera_origin.mV[VZ] >= surface.getMaxZ()); + const F32 region_high_near = camera_origin.mV[VZ] - surface.getMaxZ(); + constexpr F32 far_plane_delta = 0.25f; + const F32 region_low_far = camera_origin.mV[VZ] - surface.getMinZ() + far_plane_delta; + gGL.ortho(-region_half_width, region_half_width, -region_half_width, region_half_width, region_high_near, region_low_far); + // No need to call camera.setPerspective because we don't need the clip planes. It would be inaccurate due to the perspective rendering anyway. + + // Need to get the full resolution vertices in order to get an accurate + // paintmap. It's not sufficient to iterate over the surface patches, as + // they may be at lower LODs. + // The functionality here is a subset of + // LLVOSurfacePatch::getTerrainGeometry. Unlike said function, we don't + // care about stride length since we're always rendering at full + // resolution. We also don't care about normals/tangents because those + // don't contribute to the paintmap. + // *NOTE: The actual getTerrainGeometry fits the terrain vertices snugly + // under the 16-bit indices limit. For the sake of simplicity, that has not + // been replicated here. + std::vector<LLPointer<LLDrawInfo>> infos; + // Vertex and index counts adapted from LLVOSurfacePatch::getGeomSizesMain, + // with additional vertices added as we are including the north and east + // edges here. + const U32 patch_size = (U32)surface.getGridsPerPatchEdge(); + constexpr U32 stride = 1; + const U32 vert_size = (patch_size / stride) + 1; + const U32 n = vert_size * vert_size; + const U32 ni = 6 * (vert_size - 1) * (vert_size - 1); + const U32 region_vertices = n * patch_count * patch_count; + const U32 region_indices = ni * patch_count * patch_count; + if (LLGLSLShader::sCurBoundShaderPtr == nullptr) + { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer + gDebugProgram.bind(); + } + LLPointer<LLVertexBuffer> buf = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD1); + { + buf->allocateBuffer(region_vertices, region_indices*2); // hack double index count... TODO: find a better way to indicate 32-bit indices will be used + buf->setBuffer(); + U32 vertex_total = 0; + std::vector<U32> index_array(region_indices); + std::vector<LLVector4a> positions(region_vertices); + std::vector<LLVector2> texcoords1(region_vertices); + auto idx = index_array.begin(); + auto pos = positions.begin(); + auto tex1 = texcoords1.begin(); + for (U32 rj = 0; rj < patch_count; ++rj) + { + for (U32 ri = 0; ri < patch_count; ++ri) + { + const U32 index_offset = vertex_total; + for (U32 j = 0; j < (vert_size - 1); ++j) + { + for (U32 i = 0; i < (vert_size - 1); ++i) + { + // y + // 2....3 + // ^ . . + // | 0....1 + // | + // -------> x + // + // triangle 1: 0,1,2 + // triangle 2: 1,3,2 + // 0: vert0 + // 1: vert0 + 1 + // 2: vert0 + vert_size + // 3: vert0 + vert_size + 1 + const U32 vert0 = index_offset + i + (j*vert_size); + *idx++ = vert0; + *idx++ = vert0 + 1; + *idx++ = vert0 + vert_size; + *idx++ = vert0 + 1; + *idx++ = vert0 + vert_size + 1; + *idx++ = vert0 + vert_size; + } + } + + const LLSurfacePatch* patch = surface.getPatch(ri, rj); + for (U32 j = 0; j < vert_size; ++j) + { + for (U32 i = 0; i < vert_size; ++i) + { + LLVector3 scratch3; + LLVector3 pos3; + LLVector2 tex1_temp; + patch->eval(i, j, stride, &pos3, &scratch3, &tex1_temp); + (*pos++).set(pos3.mV[VX], pos3.mV[VY], pos3.mV[VZ]); + *tex1++ = tex1_temp; + vertex_total++; + } + } + } + } + buf->setIndexData(index_array.data(), 0, (U32)index_array.size()); + buf->setPositionData(positions.data(), 0, (U32)positions.size()); + buf->setTexCoord1Data(texcoords1.data(), 0, (U32)texcoords1.size()); + buf->unmapBuffer(); + buf->unbind(); + } + + // Draw the region in agent space at full resolution + { + + LLGLSLShader::unbind(); + // *NOTE: A theoretical non-PBR terrain bake program would be + // *slightly* different, due the texture terrain shader not having an + // alpha ramp threshold (TERRAIN_RAMP_MIX_THRESHOLD) + LLGLSLShader& shader = gPBRTerrainBakeProgram; + shader.bind(); + + LLGLDisable stencil(GL_STENCIL_TEST); + LLGLDisable scissor(GL_SCISSOR_TEST); + LLGLEnable cull_face(GL_CULL_FACE); + LLGLDepthTest depth_test(GL_FALSE, GL_FALSE, GL_ALWAYS); + + S32 alpha_ramp = shader.enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); + LLPointer<LLViewerTexture> alpha_ramp_texture = LLViewerTextureManager::getFetchedTexture(IMG_ALPHA_GRAD_2D); + gGL.getTexUnit(alpha_ramp)->bind(alpha_ramp_texture); + gGL.getTexUnit(alpha_ramp)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + + buf->setBuffer(); + for (U32 rj = 0; rj < patch_count; ++rj) + { + for (U32 ri = 0; ri < patch_count; ++ri) + { + const U32 patch_index = ri + (rj * patch_count); + const U32 index_offset = ni * patch_index; + const U32 vertex_offset = n * patch_index; + llassert(index_offset + ni <= region_indices); + llassert(vertex_offset + n <= region_vertices); + buf->drawRange(LLRender::TRIANGLES, vertex_offset, vertex_offset + n - 1, ni, index_offset); + } + } + + shader.disableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); + + gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(alpha_ramp)->disable(); + gGL.getTexUnit(alpha_ramp)->activate(); + + shader.unbind(); + } + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + + gGL.flush(); + LLVertexBuffer::unbind(); + // Final step: Copy the output to the terrain paintmap + const bool success = tex.getGLTexture()->setSubImageFromFrameBuffer(0, 0, 0, 0, dim, dim); + if (!success) + { + LL_WARNS() << "Failed to copy framebuffer to paintmap" << LL_ENDL; + } + glGenerateMipmap(GL_TEXTURE_2D); + stop_glerror(); + + scratch_target.flush(); + + LLGLSLShader::unbind(); + + return success; +} diff --git a/indra/newview/llterrainpaintmap.h b/indra/newview/llterrainpaintmap.h new file mode 100644 index 0000000000..66827862c5 --- /dev/null +++ b/indra/newview/llterrainpaintmap.h @@ -0,0 +1,42 @@ +/** + * @file llterrainpaintmap.h + * @brief Utilities for managing terrain paint maps + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +class LLViewerRegion; +class LLViewerTexture; + +class LLTerrainPaintMap +{ +public: + + // Convert a region's heightmap and composition into a paint map texture which + // approximates how the terrain would be rendered with the heightmap. + // In effect, this allows converting terrain of type TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE + // to type TERRAIN_PAINT_TYPE_PBR_PAINTMAP. + // Returns true if successful + static bool bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion& region, LLViewerTexture& tex); +}; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 0e1f4c09c7..c1bf31ff9a 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -719,6 +719,8 @@ void handleLocalTerrainChanged(const LLSD& newValue) { gLocalTerrainMaterials.setMaterialOverride(i, mat_override); } + const bool paint_enabled = gSavedSettings.getBOOL("LocalTerrainPaintEnabled"); + gLocalTerrainMaterials.setPaintType(paint_enabled ? TERRAIN_PAINT_TYPE_PBR_PAINTMAP : TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE); } } //////////////////////////////////////////////////////////////////////////// @@ -909,6 +911,7 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorByDistEnabled", handleUserImpostorByDistEnabledChanged); setting_setup_signal_listener(gSavedSettings, "TuningFPSStrategy", handleFPSTuningStrategyChanged); { + setting_setup_signal_listener(gSavedSettings, "LocalTerrainPaintEnabled", handleLocalTerrainChanged); const char* transform_suffixes[] = { "ScaleU", "ScaleV", @@ -927,6 +930,7 @@ void settings_setup_listeners() } } } + setting_setup_signal_listener(gSavedSettings, "TerrainPaintBitDepth", handleSetShaderChanged); setting_setup_signal_listener(gSavedPerAccountSettings, "AvatarHoverOffsetZ", handleAvatarHoverOffsetChanged); } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 0c8dd6dff9..aa14820d55 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -42,6 +42,7 @@ #include "llnotifications.h" #include "llnotificationsutil.h" #include "llviewereventrecorder.h" +#include "v4coloru.h" // newview includes #include "llagent.h" @@ -105,6 +106,7 @@ #include "llsidepanelappearance.h" #include "llspellcheckmenuhandler.h" #include "llstatusbar.h" +#include "llterrainpaintmap.h" #include "lltextureview.h" #include "lltoolbarview.h" #include "lltoolcomp.h" @@ -122,6 +124,7 @@ #include "llviewerparcelmgr.h" #include "llviewerstats.h" #include "llviewerstatsrecorder.h" +#include "llvlcomposition.h" #include "llvoavatarself.h" #include "llvoicevivox.h" #include "llworld.h" @@ -1387,6 +1390,65 @@ class LLAdvancedResetInterestLists : public view_listener_t }; +///////////// +// TERRAIN // +///////////// + +class LLAdvancedRebuildTerrain : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gPipeline.rebuildTerrain(); + return true; + } +}; + +class LLAdvancedTerrainCreateLocalPaintMap : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS() << "Agent not in a region" << LL_ENDL; + return false; + } + + U16 dim = (U16)gSavedSettings.getU32("TerrainPaintResolution"); + // Ensure a reasonable image size of power two + const U32 max_resolution = gSavedSettings.getU32("RenderMaxTextureResolution"); + dim = llclamp(dim, 16, max_resolution); + dim = 1 << U32(std::ceil(std::log2(dim))); + LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3); + LLPointer<LLViewerTexture> tex = LLViewerTextureManager::getLocalTexture(image_raw.get(), true); + const bool success = LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(*region, *tex); + // This calls gLocalTerrainMaterials.setPaintType + gSavedSettings.setBOOL("LocalTerrainPaintEnabled", true); + // If baking the paintmap failed, set the paintmap to nullptr. This + // causes LLDrawPoolTerrain to use a blank paintmap instead. + if (!success) { tex = nullptr; } + gLocalTerrainMaterials.setPaintMap(tex); + + return true; + } +}; + +class LLAdvancedTerrainDeleteLocalPaintMap : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + // This calls gLocalTerrainMaterials.setPaintType + gSavedSettings.setBOOL("LocalTerrainPaintEnabled", false); + gLocalTerrainMaterials.setPaintMap(nullptr); + + return true; + } +}; + + +///////////// + + class LLAdvancedBuyCurrencyTest : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -2242,20 +2304,6 @@ class LLAdvancedPurgeShaderCache : public view_listener_t } }; -///////////////////// -// REBUILD TERRAIN // -///////////////////// - - -class LLAdvancedRebuildTerrain : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - gPipeline.rebuildTerrain(); - return true; - } -}; - //////////////////// // EVENT Recorder // /////////////////// @@ -9851,7 +9899,6 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedClickGLTFEdit(), "Advanced.ClickGLTFEdit"); view_listener_t::addMenu(new LLAdvancedClickResizeWindow(), "Advanced.ClickResizeWindow"); view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache"); - view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain"); #ifdef TOGGLE_HACKED_GODLIKE_VIEWER view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode"); @@ -9868,6 +9915,11 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedCheckInterestList360Mode(), "Advanced.CheckInterestList360Mode"); view_listener_t::addMenu(new LLAdvancedResetInterestLists(), "Advanced.ResetInterestLists"); + // Develop > Terrain + view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain"); + view_listener_t::addMenu(new LLAdvancedTerrainCreateLocalPaintMap(), "Advanced.TerrainCreateLocalPaintMap"); + view_listener_t::addMenu(new LLAdvancedTerrainDeleteLocalPaintMap(), "Advanced.TerrainDeleteLocalPaintMap"); + // Advanced > UI commit.add("Advanced.WebBrowserTest", boost::bind(&handle_web_browser_test, _2)); // sigh! this one opens the MEDIA browser commit.add("Advanced.WebContentTest", boost::bind(&handle_web_content_test, _2)); // this one opens the Web Content floater diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 96354ea18f..073a1787d5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -100,6 +100,7 @@ LLGLSLShader gBenchmarkProgram; LLGLSLShader gReflectionProbeDisplayProgram; LLGLSLShader gCopyProgram; LLGLSLShader gCopyDepthProgram; +LLGLSLShader gPBRTerrainBakeProgram; //object shaders LLGLSLShader gObjectPreviewProgram; @@ -226,7 +227,7 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram; LLGLSLShader gHUDPBRAlphaProgram; LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; -LLGLSLShader gDeferredPBRTerrainProgram; +LLGLSLShader gDeferredPBRTerrainProgram[TERRAIN_PAINT_TYPE_COUNT]; LLGLSLShader gGLTFPBRMetallicRoughnessProgram; @@ -432,7 +433,10 @@ void LLViewerShaderMgr::finalizeShaderList() mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram); mShaderList.push_back(&gDeferredAvatarProgram); mShaderList.push_back(&gDeferredTerrainProgram); - mShaderList.push_back(&gDeferredPBRTerrainProgram); + for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type) + { + mShaderList.push_back(&gDeferredPBRTerrainProgram[paint_type]); + } mShaderList.push_back(&gDeferredDiffuseAlphaMaskProgram); mShaderList.push_back(&gDeferredNonIndexedDiffuseAlphaMaskProgram); mShaderList.push_back(&gDeferredTreeProgram); @@ -1129,7 +1133,10 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedPBROpaqueProgram.unload(); gDeferredPBRAlphaProgram.unload(); gDeferredSkinnedPBRAlphaProgram.unload(); - gDeferredPBRTerrainProgram.unload(); + for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type) + { + gDeferredPBRTerrainProgram[paint_type].unload(); + } return true; } @@ -1443,25 +1450,31 @@ bool LLViewerShaderMgr::loadShadersDeferred() S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail"); detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX); const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount")); - gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s", - detail, - (mapping == 1 ? "flat" : "triplanar")); - gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true; - gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true; - gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true; - gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true; - gDeferredPBRTerrainProgram.mFeatures.hasGamma = true; - gDeferredPBRTerrainProgram.mFeatures.hasTransport = true; - gDeferredPBRTerrainProgram.mFeatures.isPBRTerrain = true; + for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type) + { + LLGLSLShader* shader = &gDeferredPBRTerrainProgram[paint_type]; + shader->mName = llformat("Deferred PBR Terrain Shader %d %s %s", + detail, + (paint_type == TERRAIN_PAINT_TYPE_PBR_PAINTMAP ? "paintmap" : "heightmap-with-noise"), + (mapping == 1 ? "flat" : "triplanar")); + shader->mFeatures.hasSrgb = true; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.calculatesAtmospherics = true; + shader->mFeatures.hasAtmospherics = true; + shader->mFeatures.hasGamma = true; + shader->mFeatures.hasTransport = true; + shader->mFeatures.isPBRTerrain = true; - gDeferredPBRTerrainProgram.mShaderFiles.clear(); - gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER)); - gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER)); - gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail)); - gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping)); - success = gDeferredPBRTerrainProgram.createShader(); - llassert(success); + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER)); + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + shader->addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail)); + shader->addPermutation("TERRAIN_PAINT_TYPE", llformat("%d", paint_type)); + shader->addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping)); + success = success && shader->createShader(); + llassert(success); + } } if (success) @@ -2959,6 +2972,25 @@ bool LLViewerShaderMgr::loadShadersInterface() if (success) { + LLGLSLShader* shader = &gPBRTerrainBakeProgram; + U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth"); + // LLTerrainPaintMap currently uses an RGB8 texture internally + bit_depth = llclamp(bit_depth, 1, 8); + shader->mName = llformat("Terrain Bake Shader RGB%o", bit_depth); + shader->mFeatures.isPBRTerrain = true; + + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeF.glsl", GL_FRAGMENT_SHADER)); + shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + const U32 value_range = (1 << bit_depth) - 1; + shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range)); + success = success && shader->createShader(); + llassert(success); + } + + if (success) + { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 60ce8c430b..af47014a43 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -174,6 +174,7 @@ extern LLGLSLShader gBenchmarkProgram; extern LLGLSLShader gReflectionProbeDisplayProgram; extern LLGLSLShader gCopyProgram; extern LLGLSLShader gCopyDepthProgram; +extern LLGLSLShader gPBRTerrainBakeProgram; //output tex0[tc0] - tex1[tc1] extern LLGLSLShader gTwoTextureCompareProgram; @@ -304,5 +305,13 @@ enum TerrainPBRDetail : S32 TERRAIN_PBR_DETAIL_BASE_COLOR = -4, TERRAIN_PBR_DETAIL_MIN = -4, }; -extern LLGLSLShader gDeferredPBRTerrainProgram; +enum TerrainPaintType : U32 +{ + // Use LLVLComposition::mDatap (heightmap) generated by generateHeights, plus noise from TERRAIN_ALPHARAMP + TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE = 0, + // Use paint map if PBR terrain, otherwise fall back to TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE + TERRAIN_PAINT_TYPE_PBR_PAINTMAP = 1, + TERRAIN_PAINT_TYPE_COUNT = 2, +}; +extern LLGLSLShader gDeferredPBRTerrainProgram[TERRAIN_PAINT_TYPE_COUNT]; #endif diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 9648a9af18..1369e3d306 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -42,6 +42,7 @@ #include "llstl.h" #include "message.h" #include "lltimer.h" +#include "v4coloru.h" // viewer includes #include "llimagegl.h" diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index f5f058a080..077e6e6cb1 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -312,6 +312,17 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict) return one_ready; } +LLViewerTexture* LLTerrainMaterials::getPaintMap() +{ + return mPaintMap.get(); +} + +void LLTerrainMaterials::setPaintMap(LLViewerTexture* paint_map) +{ + llassert(!paint_map || mPaintType == TERRAIN_PAINT_TYPE_PBR_PAINTMAP); + mPaintMap = paint_map; +} + // Boost the texture loading priority // Return true when ready to use (i.e. texture is sufficiently loaded) // static diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 2637d77183..f15f9bff6a 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -28,6 +28,8 @@ #define LL_LLVLCOMPOSITION_H #include "llviewerlayer.h" +#include "llviewershadermgr.h" +#include "llviewertexture.h" #include "llpointer.h" #include "llimage.h" @@ -44,6 +46,7 @@ public: virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0; }; +// The subset of the composition used by local terrain debug materials (gLocalTerrainMaterials) class LLTerrainMaterials : public LLModifyRegion { public: @@ -79,6 +82,12 @@ public: // strict = false -> at least one material must be loaded bool makeMaterialsReady(bool boost, bool strict); + // See TerrainPaintType + U32 getPaintType() const { return mPaintType; } + void setPaintType(U32 paint_type) { mPaintType = paint_type; } + LLViewerTexture* getPaintMap(); + void setPaintMap(LLViewerTexture* paint_map); + protected: void unboost(); static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); @@ -93,6 +102,9 @@ protected: LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT]; LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT]; bool mMaterialTexturesSet[ASSET_COUNT]; + + U32 mPaintType = TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE; + LLPointer<LLViewerTexture> mPaintMap; }; // Local materials to override all regions diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 471174cf5d..b76717e660 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -245,7 +245,6 @@ bool LLVOSurfacePatch::updateLOD() void LLVOSurfacePatch::getTerrainGeometry(LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp) { @@ -260,21 +259,18 @@ void LLVOSurfacePatch::getTerrainGeometry(LLStrider<LLVector3> &verticesp, updateMainGeometry(facep, verticesp, normalsp, - texCoords0p, texCoords1p, indicesp, index_offset); updateNorthGeometry(facep, verticesp, normalsp, - texCoords0p, texCoords1p, indicesp, index_offset); updateEastGeometry(facep, verticesp, normalsp, - texCoords0p, texCoords1p, indicesp, index_offset); @@ -283,7 +279,6 @@ void LLVOSurfacePatch::getTerrainGeometry(LLStrider<LLVector3> &verticesp, void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp, U32 &index_offset) @@ -322,10 +317,9 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, { x = i * render_stride; y = j * render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } } @@ -387,7 +381,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp, U32 &index_offset) @@ -421,10 +414,9 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, x = i * render_stride; y = 16 - render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -433,10 +425,9 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, { x = i * render_stride; y = 16; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -469,10 +460,9 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, x = i * render_stride; y = 16 - render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -482,10 +472,9 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, x = i * render_stride; y = 16; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -525,10 +514,9 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, x = i * north_stride; y = 16 - render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -538,10 +526,9 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, x = i * north_stride; y = 16; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -577,7 +564,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp, U32 &index_offset) @@ -606,10 +592,9 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, x = 16 - render_stride; y = i * render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -618,10 +603,9 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, { x = 16; y = i * render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -654,10 +638,9 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, x = 16 - render_stride; y = i * render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } // Iterate through the east patch's points @@ -666,10 +649,9 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, x = 16; y = i * render_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -708,10 +690,9 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, x = 16 - render_stride; y = i * east_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } // Iterate through the east patch's points @@ -720,10 +701,9 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, x = 16; y = i * east_stride; - mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords1p.get()); verticesp++; normalsp++; - texCoords0p++; texCoords1p++; } @@ -992,8 +972,8 @@ void gen_terrain_tangents(U16 strider_vertex_count, LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, LLStrider<LLVector4a> &tangentsp, - LLStrider<LLVector2> &texCoords0p, - LLStrider<U16> &indicesp) + LLStrider<U16> &indicesp, + F32 region_width) { LL_PROFILE_ZONE_SCOPED; @@ -1010,7 +990,10 @@ void gen_terrain_tangents(U16 strider_vertex_count, F32 *n = normalsp[v].mV; normals[v] = LLVector4a(n[0], n[1], n[2], 1.f); tangents[v] = tangentsp[v]; - texcoords[v] = texCoords0p[v]; + + // Calculate texcoords on-the-fly using the terrain positions + texcoords[v].mV[VX] = verticesp[v].mV[VX] / region_width; + texcoords[v].mV[VY] = verticesp[v].mV[VY] / region_width; } for (U32 i = 0; i < strider_index_count; ++i) { @@ -1039,14 +1022,12 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) LLStrider<LLVector3> vertices_start; LLStrider<LLVector3> normals_start; LLStrider<LLVector4a> tangents_start; - LLStrider<LLVector2> texcoords_start; LLStrider<LLVector2> texcoords2_start; LLStrider<U16> indices_start; llassert_always(buffer->getVertexStrider(vertices_start)); llassert_always(buffer->getNormalStrider(normals_start)); llassert_always(buffer->getTangentStrider(tangents_start)); - llassert_always(buffer->getTexCoord0Strider(texcoords_start)); llassert_always(buffer->getTexCoord1Strider(texcoords2_start)); llassert_always(buffer->getIndexStrider(indices_start)); @@ -1056,7 +1037,6 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) { LLStrider<LLVector3> vertices = vertices_start; LLStrider<LLVector3> normals = normals_start; - LLStrider<LLVector2> texcoords = texcoords_start; LLStrider<LLVector2> texcoords2 = texcoords2_start; LLStrider<U16> indices = indices_start; @@ -1069,7 +1049,7 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) facep->setVertexBuffer(buffer); LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); - patchp->getTerrainGeometry(vertices, normals, texcoords, texcoords2, indices); + patchp->getTerrainGeometry(vertices, normals, texcoords2, indices); indices_index += facep->getIndicesCount(); index_offset += facep->getGeomCount(); @@ -1082,10 +1062,20 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) LLStrider<LLVector3> vertices = vertices_start; LLStrider<LLVector3> normals = normals_start; LLStrider<LLVector4a> tangents = tangents_start; - LLStrider<LLVector2> texcoords = texcoords_start; LLStrider<U16> indices = indices_start; - gen_terrain_tangents(index_offset, indices_index, vertices, normals, tangents, texcoords, indices); + F32 region_width = 256.0f; + if (mFaceList.empty()) + { + llassert(false); + } + else + { + const LLViewerRegion* regionp = mFaceList[0]->getViewerObject()->getRegion(); + llassert(regionp == mFaceList.back()->getViewerObject()->getRegion()); // Assume this spatial group is confined to one region + region_width = regionp->getWidth(); + } + gen_terrain_tangents(index_offset, indices_index, vertices, normals, tangents, indices, region_width); } buffer->unmapBuffer(); diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 2780b97a97..af5f05774b 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -41,14 +41,6 @@ class LLVOSurfacePatch : public LLStaticViewerObject public: static F32 sLODFactor; - enum - { - VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | - (1 << LLVertexBuffer::TYPE_NORMAL) | - (1 << LLVertexBuffer::TYPE_TEXCOORD0) | - (1 << LLVertexBuffer::TYPE_TEXCOORD1) - }; - LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); /*virtual*/ void markDead(); @@ -65,7 +57,6 @@ public: /*virtual*/ void updateFaceSize(S32 idx); void getTerrainGeometry(LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp); @@ -118,21 +109,18 @@ protected: void updateMainGeometry(LLFace *facep, LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp, U32 &index_offset); void updateNorthGeometry(LLFace *facep, LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp, U32 &index_offset); void updateEastGeometry(LLFace *facep, LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp, U32 &index_offset); diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 941f0c6bb7..98cf03b30e 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3435,13 +3435,6 @@ function="World.EnvPreset" <menu_item_call.on_click function="Advanced.ClearShaderCache" /> </menu_item_call> - <menu_item_call - enabled="true" - label="Rebuild Terrain" - name="Rebuild Terrain"> - <menu_item_call.on_click - function="Advanced.RebuildTerrain" /> - </menu_item_call> <menu_item_separator /> <menu_item_call enabled="true" @@ -3662,6 +3655,37 @@ function="World.EnvPreset" function="Advanced.ResetInterestLists" /> </menu_item_call> </menu> + <!-- terrain --> + <menu + create_jump_keys="true" + label="Terrain" + name="DevelopTerrain" + tear_off="true"> + <menu_item_call + enabled="true" + label="Rebuild Terrain" + name="Rebuild Terrain"> + <menu_item_call.on_click + function="Advanced.RebuildTerrain" /> + </menu_item_call> + + <menu_item_separator/> + + <menu_item_call + enabled="true" + label="Create Local Paintmap" + name="Create Local Paintmap"> + <menu_item_call.on_click + function="Advanced.TerrainCreateLocalPaintMap" /> + </menu_item_call> + <menu_item_call + enabled="true" + label="Delete Local Paintmap" + name="Delete Local Paintmap"> + <menu_item_call.on_click + function="Advanced.TerrainDeleteLocalPaintMap" /> + </menu_item_call> + </menu> <menu create_jump_keys="true" label="UI" |