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-rw-r--r--indra/newview/llfloatermodelpreview.cpp22
-rw-r--r--indra/newview/llfloatermodelpreview.h1
2 files changed, 4 insertions, 19 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 92c70c9eaf..85cc205dab 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1173,21 +1173,7 @@ void LLModelLoader::run()
}
- /*{
- LLMatrix4 rotation;
- if (up == UPAXISTYPE_X_UP)
- {
- rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
- }
- else if (up == UPAXISTYPE_Z_UP)
- {
- rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
- }
-
- rotation *= model->mBindShapeMatrix;
- model->mBindShapeMatrix = rotation;
- }*/
-
+
//The joint transfom map that we'll populate below
std::map<std::string,LLMatrix4> jointTransforms;
jointTransforms.clear();
@@ -1195,6 +1181,7 @@ void LLModelLoader::run()
//Some collada setup for accessing the skeleton
daeElement* pElement = 0;
dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+
//Try to get at the skeletal instance controller
domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
bool missingSkeletonOrScene = false;
@@ -1281,8 +1268,6 @@ void LLModelLoader::run()
//Store the joint transform w/respect to it's name.
jointTransforms[(*jointIt).second.c_str()] = workingTransform;
}
-
-
}
//If anything failed in regards to extracting the skeleton, joints or translation id,
@@ -1326,8 +1311,7 @@ void LLModelLoader::run()
}
}
} //missingSkeletonOrScene
-
-
+
domSkin::domJoints* joints = skin->getJoints();
domInputLocal_Array& joint_input = joints->getInput_array();
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 7e9978f330..05106644dc 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -97,6 +97,7 @@ public:
LLColor4 getDaeColor(daeElement* element);
daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
+
bool isNodeAJoint( domNode* pNode );
void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );