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-rw-r--r--indra/newview/llprogressview.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp
index 664860db30..0a2debc7c6 100644
--- a/indra/newview/llprogressview.cpp
+++ b/indra/newview/llprogressview.cpp
@@ -379,17 +379,17 @@ void LLProgressView::initLogos()
{
mLogosList.clear();
- const U8 image_codec = IMG_CODEC_PNG;
- const LLRectf default_clip(0.f, 1.f, 1.f, 0.f);
+ //const U8 image_codec = IMG_CODEC_PNG;
+ //const LLRectf default_clip(0.f, 1.f, 1.f, 0.f);
//const S32 default_height = 28;
- const S32 default_pad = 15;
+ //const S32 default_pad = 15;
- S32 icon_width, icon_height;
+ //S32 icon_width, icon_height;
// We don't know final screen rect yet, so we can't precalculate position fully
- LLTextBox *logos_label = getChild<LLTextBox>("logos_lbl");
- S32 texture_start_x = logos_label->getFont()->getWidthF32(logos_label->getText()) + default_pad;
- S32 texture_start_y = -7;
+ //LLTextBox *logos_label = getChild<LLTextBox>("logos_lbl");
+ //S32 texture_start_x = logos_label->getFont()->getWidthF32(logos_label->getText()) + default_pad;
+ //S32 texture_start_y = -7;
// Normally we would just preload these textures from textures.xml,
// and display them via icon control, but they are only needed on