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-rw-r--r--indra/newview/llsettingsvo.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 32398aa609..d96f276a71 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -644,14 +644,14 @@ void LLSettingsVOSky::updateSettings()
// Want the dot prod of sun w/ high noon vector (0,0,1), which is just the z component
F32 dp = llmax(sun_direction[2], 0.0f); // clamped to 0 when sun is down
- // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
- // between sunlight and point lights in windlight to normalize point lights.
+ // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
+ // between sunlight and point lights in windlight to normalize point lights.
//
// After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
// at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
// local lights)
F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
- mSceneLightStrength = 2.0f * (0.65f + sun_dynamic_range * dp);
+ mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);
gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());