diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 12 | ||||
| -rw-r--r-- | indra/llappearance/lltexlayer.cpp | 8 | ||||
| -rw-r--r-- | indra/llappearance/lltexlayerparams.cpp | 8 | ||||
| -rw-r--r-- | indra/llcommon/lldefs.h | 154 | ||||
| -rw-r--r-- | indra/llmath/tests/v4color_test.cpp | 60 | ||||
| -rw-r--r-- | indra/llmath/tests/v4coloru_test.cpp | 70 | ||||
| -rw-r--r-- | indra/llmath/v3color.cpp | 2 | ||||
| -rw-r--r-- | indra/llmath/v3color.h | 18 | ||||
| -rw-r--r-- | indra/llmath/v4color.cpp | 112 | ||||
| -rw-r--r-- | indra/llmath/v4color.h | 274 | ||||
| -rw-r--r-- | indra/llmath/v4coloru.cpp | 18 | ||||
| -rw-r--r-- | indra/llmath/v4coloru.h | 218 | ||||
| -rw-r--r-- | indra/llplugin/llpluginclassmedia.cpp | 8 | ||||
| -rw-r--r-- | indra/llprimitive/lltextureentry.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llfontgl.cpp | 2 | ||||
| -rw-r--r-- | indra/llui/llkeywords.cpp | 6 | ||||
| -rw-r--r-- | indra/llui/lltextbase.cpp | 6 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/llmaniptranslate.cpp | 18 | 
19 files changed, 500 insertions, 500 deletions
| diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 743c1745d0..de18fce0f8 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -1422,9 +1422,9 @@ void LLAvatarAppearance::setClothesColor( ETextureIndex te, const LLColor4& new_      U32 param_name[3];      if( teToColorParams( te, param_name ) )      { -        setVisualParamWeight( param_name[0], new_color.mV[VX]); -        setVisualParamWeight( param_name[1], new_color.mV[VY]); -        setVisualParamWeight( param_name[2], new_color.mV[VZ]); +        setVisualParamWeight( param_name[0], new_color.mV[VRED]); +        setVisualParamWeight( param_name[1], new_color.mV[VGREEN]); +        setVisualParamWeight( param_name[2], new_color.mV[VBLUE]);      }  } @@ -1434,9 +1434,9 @@ LLColor4 LLAvatarAppearance::getClothesColor( ETextureIndex te )      U32 param_name[3];      if( teToColorParams( te, param_name ) )      { -        color.mV[VX] = getVisualParamWeight( param_name[0] ); -        color.mV[VY] = getVisualParamWeight( param_name[1] ); -        color.mV[VZ] = getVisualParamWeight( param_name[2] ); +        color.mV[VRED] = getVisualParamWeight( param_name[0] ); +        color.mV[VGREEN] = getVisualParamWeight( param_name[1] ); +        color.mV[VBLUE] = getVisualParamWeight( param_name[2] );      }      return color;  } diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 60ff19f952..d376c68c7f 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -1038,7 +1038,7 @@ bool LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou      bool success = true;      // If you can't see the layer, don't render it. -    if( is_approx_zero( net_color.mV[VW] ) ) +    if( is_approx_zero( net_color.mV[VALPHA] ) )      {          return success;      } @@ -1213,7 +1213,7 @@ bool LLTexLayer::findNetColor(LLColor4* net_color) const          {              net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getInfo()->mGlobalColor ) );          } -        else if (getInfo()->mFixedColor.mV[VW]) +        else if (getInfo()->mFixedColor.mV[VALPHA])          {              net_color->setVec( getInfo()->mFixedColor );          } @@ -1232,7 +1232,7 @@ bool LLTexLayer::findNetColor(LLColor4* net_color) const          return true;      } -    if( getInfo()->mFixedColor.mV[VW] ) +    if( getInfo()->mFixedColor.mV[VALPHA] )      {          net_color->setVec( getInfo()->mFixedColor );          return true; @@ -1373,7 +1373,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC      // Draw a rectangle with the layer color to multiply the alpha by that color's alpha.      // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO ); -    if ( !is_approx_equal(layer_color.mV[VW], 1.f) ) +    if ( !is_approx_equal(layer_color.mV[VALPHA], 1.f) )      {          gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);          gGL.color4fv(layer_color.mV); diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp index 7beffbcd19..30551c115d 100644 --- a/indra/llappearance/lltexlayerparams.cpp +++ b/indra/llappearance/lltexlayerparams.cpp @@ -464,10 +464,10 @@ LLColor4 LLTexLayerParamColor::getNetColor() const          F32 weight = scaled_weight - index_start;          const LLColor4 *start = &info->mColors[ index_start ];          const LLColor4 *end   = &info->mColors[ index_end ]; -        return LLColor4((1.f - weight) * start->mV[VX] + weight * end->mV[VX], -                        (1.f - weight) * start->mV[VY] + weight * end->mV[VY], -                        (1.f - weight) * start->mV[VZ] + weight * end->mV[VZ], -                        (1.f - weight) * start->mV[VW] + weight * end->mV[VW]); +        return LLColor4((1.f - weight) * start->mV[VRED] + weight * end->mV[VRED], +                        (1.f - weight) * start->mV[VGREEN] + weight * end->mV[VGREEN], +                        (1.f - weight) * start->mV[VBLUE] + weight * end->mV[VBLUE], +                        (1.f - weight) * start->mV[VALPHA] + weight * end->mV[VALPHA]);      }  } diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index 0ba756d472..2fbb26dc1a 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -31,64 +31,64 @@  #include <type_traits>  // Often used array indices -const U32   VX          = 0; -const U32   VY          = 1; -const U32   VZ          = 2; -const U32   VW          = 3; -const U32   VS          = 3; - -const U32   VRED        = 0; -const U32   VGREEN      = 1; -const U32   VBLUE       = 2; -const U32   VALPHA      = 3; - -const U32   INVALID_DIRECTION = 0xFFFFFFFF; -const U32   EAST        = 0; -const U32   NORTH       = 1; -const U32   WEST        = 2; -const U32   SOUTH       = 3; - -const U32   NORTHEAST   = 4; -const U32   NORTHWEST   = 5; -const U32   SOUTHWEST   = 6; -const U32   SOUTHEAST   = 7; -const U32   MIDDLE      = 8; - -const U8    EAST_MASK       = 0x1<<EAST; -const U8    NORTH_MASK      = 0x1<<NORTH; -const U8    WEST_MASK       = 0x1<<WEST; -const U8    SOUTH_MASK      = 0x1<<SOUTH; - -const U8    NORTHEAST_MASK  = NORTH_MASK | EAST_MASK; -const U8    NORTHWEST_MASK  = NORTH_MASK | WEST_MASK; -const U8    SOUTHWEST_MASK  = SOUTH_MASK | WEST_MASK; -const U8    SOUTHEAST_MASK  = SOUTH_MASK | EAST_MASK; - -const U32 gDirOpposite[8] = {2, 3, 0, 1, 6, 7, 4, 5}; -const U32 gDirAdjacent[8][2] =  { -                                {4, 7}, -                                {4, 5}, -                                {5, 6}, -                                {6, 7}, -                                {0, 1}, -                                {1, 2}, -                                {2, 3}, -                                {0, 3} -                                }; +constexpr U32   VX          = 0; +constexpr U32   VY          = 1; +constexpr U32   VZ          = 2; +constexpr U32   VW          = 3; +constexpr U32   VS          = 3; + +constexpr U32   VRED        = 0; +constexpr U32   VGREEN      = 1; +constexpr U32   VBLUE       = 2; +constexpr U32   VALPHA      = 3; + +constexpr U32   INVALID_DIRECTION = 0xFFFFFFFF; +constexpr U32   EAST        = 0; +constexpr U32   NORTH       = 1; +constexpr U32   WEST        = 2; +constexpr U32   SOUTH       = 3; + +constexpr U32   NORTHEAST   = 4; +constexpr U32   NORTHWEST   = 5; +constexpr U32   SOUTHWEST   = 6; +constexpr U32   SOUTHEAST   = 7; +constexpr U32   MIDDLE      = 8; + +constexpr U8    EAST_MASK       = 0x1<<EAST; +constexpr U8    NORTH_MASK      = 0x1<<NORTH; +constexpr U8    WEST_MASK       = 0x1<<WEST; +constexpr U8    SOUTH_MASK      = 0x1<<SOUTH; + +constexpr U8    NORTHEAST_MASK  = NORTH_MASK | EAST_MASK; +constexpr U8    NORTHWEST_MASK  = NORTH_MASK | WEST_MASK; +constexpr U8    SOUTHWEST_MASK  = SOUTH_MASK | WEST_MASK; +constexpr U8    SOUTHEAST_MASK  = SOUTH_MASK | EAST_MASK; + +constexpr U32 gDirOpposite[8] = {2, 3, 0, 1, 6, 7, 4, 5}; +constexpr U32 gDirAdjacent[8][2] =  { +                                    {4, 7}, +                                    {4, 5}, +                                    {5, 6}, +                                    {6, 7}, +                                    {0, 1}, +                                    {1, 2}, +                                    {2, 3}, +                                    {0, 3} +                                    };  // Magnitude along the x and y axis -const S32 gDirAxes[8][2] = { -                            { 1, 0}, // east -                            { 0, 1}, // north -                            {-1, 0}, // west -                            { 0,-1}, // south -                            { 1, 1}, // ne -                            {-1, 1}, // nw -                            {-1,-1}, // sw -                            { 1,-1}, // se -                            }; - -const S32 gDirMasks[8] = { +constexpr S32 gDirAxes[8][2] = { +                               { 1, 0}, // east +                               { 0, 1}, // north +                               {-1, 0}, // west +                               { 0,-1}, // south +                               { 1, 1}, // ne +                               {-1, 1}, // nw +                               {-1,-1}, // sw +                               { 1,-1}, // se +                               }; + +constexpr S32 gDirMasks[8] = {                              EAST_MASK,                              NORTH_MASK,                              WEST_MASK, @@ -117,22 +117,22 @@ const S32 gDirMasks[8] = {  //       | /       -6-      | /  //       |/        /        |/  //       +------------------+ -const U32 NO_SIDE       = 0; -const U32 FRONT_SIDE    = 1; -const U32 BACK_SIDE     = 2; -const U32 LEFT_SIDE     = 3; -const U32 RIGHT_SIDE    = 4; -const U32 TOP_SIDE      = 5; -const U32 BOTTOM_SIDE   = 6; - -const U8 LL_SOUND_FLAG_NONE =         0x0; -const U8 LL_SOUND_FLAG_LOOP =         1<<0; -const U8 LL_SOUND_FLAG_SYNC_MASTER =  1<<1; -const U8 LL_SOUND_FLAG_SYNC_SLAVE =   1<<2; -const U8 LL_SOUND_FLAG_SYNC_PENDING = 1<<3; -const U8 LL_SOUND_FLAG_QUEUE =        1<<4; -const U8 LL_SOUND_FLAG_STOP =         1<<5; -const U8 LL_SOUND_FLAG_SYNC_MASK = LL_SOUND_FLAG_SYNC_MASTER | LL_SOUND_FLAG_SYNC_SLAVE | LL_SOUND_FLAG_SYNC_PENDING; +constexpr U32 NO_SIDE       = 0; +constexpr U32 FRONT_SIDE    = 1; +constexpr U32 BACK_SIDE     = 2; +constexpr U32 LEFT_SIDE     = 3; +constexpr U32 RIGHT_SIDE    = 4; +constexpr U32 TOP_SIDE      = 5; +constexpr U32 BOTTOM_SIDE   = 6; + +constexpr U8 LL_SOUND_FLAG_NONE =         0x0; +constexpr U8 LL_SOUND_FLAG_LOOP =         1<<0; +constexpr U8 LL_SOUND_FLAG_SYNC_MASTER =  1<<1; +constexpr U8 LL_SOUND_FLAG_SYNC_SLAVE =   1<<2; +constexpr U8 LL_SOUND_FLAG_SYNC_PENDING = 1<<3; +constexpr U8 LL_SOUND_FLAG_QUEUE =        1<<4; +constexpr U8 LL_SOUND_FLAG_STOP =         1<<5; +constexpr U8 LL_SOUND_FLAG_SYNC_MASK = LL_SOUND_FLAG_SYNC_MASTER | LL_SOUND_FLAG_SYNC_SLAVE | LL_SOUND_FLAG_SYNC_PENDING;  //  // *NOTE: These values may be used as hard-coded numbers in scanf() variants. @@ -141,17 +141,17 @@ const U8 LL_SOUND_FLAG_SYNC_MASK = LL_SOUND_FLAG_SYNC_MASTER | LL_SOUND_FLAG_SYN  // DO NOT CHANGE.  // --------------  // -const U32   LL_MAX_PATH     = 1024;     // buffer size of maximum path + filename string length +constexpr U32   LL_MAX_PATH     = 1024;     // buffer size of maximum path + filename string length  // For strings we send in messages -const U32   STD_STRING_BUF_SIZE = 255;  // Buffer size -const U32   STD_STRING_STR_LEN  = 254;  // Length of the string (not including \0) +constexpr U32   STD_STRING_BUF_SIZE = 255;  // Buffer size +constexpr U32   STD_STRING_STR_LEN  = 254;  // Length of the string (not including \0)  // *NOTE: This value is used as hard-coded numbers in scanf() variants.  // DO NOT CHANGE. -const U32   MAX_STRING          = STD_STRING_BUF_SIZE;  // Buffer size +constexpr U32   MAX_STRING          = STD_STRING_BUF_SIZE;  // Buffer size -const U32   MAXADDRSTR      = 17;       // 123.567.901.345 = 15 chars + \0 + 1 for good luck +constexpr U32   MAXADDRSTR      = 17;       // 123.567.901.345 = 15 chars + \0 + 1 for good luck  // C++ is our friend. . . use template functions to make life easier! diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp index 3b3adbda0d..e5d914a065 100644 --- a/indra/llmath/tests/v4color_test.cpp +++ b/indra/llmath/tests/v4color_test.cpp @@ -49,23 +49,23 @@ namespace tut      void v4color_object::test<1>()      {          LLColor4 llcolor4; -        ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); +        ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA])));          F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF;          LLColor4 llcolor4a(r,g,b); -        ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VX]) && (g == llcolor4a.mV[VY]) && (b == llcolor4a.mV[VZ])&& (1.0f == llcolor4a.mV[VW]))); +        ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VRED]) && (g == llcolor4a.mV[VGREEN]) && (b == llcolor4a.mV[VBLUE])&& (1.0f == llcolor4a.mV[VALPHA])));          LLColor4 llcolor4b(r,g,b,a); -        ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VX]) && (g == llcolor4b.mV[VY]) && (b == llcolor4b.mV[VZ])&& (a == llcolor4b.mV[VW]))); +        ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VRED]) && (g == llcolor4b.mV[VGREEN]) && (b == llcolor4b.mV[VBLUE])&& (a == llcolor4b.mV[VALPHA])));          const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};          LLColor4 llcolor4c(vec); -        ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); +        ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA])));          LLColor3 llcolor3(-2.23f,1.01f,42.3f);          F32 val = -.1f;          LLColor4 llcolor4d(llcolor3,val); -        ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VX] == llcolor4d.mV[VX]) && (llcolor3.mV[VY] == llcolor4d.mV[VY]) && (llcolor3.mV[VZ] == llcolor4d.mV[VZ])&& (val == llcolor4d.mV[VW]))); +        ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VRED] == llcolor4d.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4d.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4d.mV[VBLUE])&& (val == llcolor4d.mV[VALPHA])));          LLSD sd = llcolor4d.getValue();          LLColor4 llcolor4e(sd); @@ -76,7 +76,7 @@ namespace tut          LLColor4 llcolor4g(color4u);          const F32 SCALE = 1.f/255.f;          F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; -        ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VX]) && (g2 == llcolor4g.mV[VY]) && (b2 == llcolor4g.mV[VZ]))); +        ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VRED]) && (g2 == llcolor4g.mV[VGREEN]) && (b2 == llcolor4g.mV[VBLUE])));      }      template<> template<> @@ -98,10 +98,10 @@ namespace tut          F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0xAF;          LLColor4 llcolor4(r,g,b,a);          llcolor4.setToBlack(); -        ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VX]) && (0 == llcolor4.mV[VY]) && (0 == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); +        ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA])));          llcolor4.setToWhite(); -        ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VX]) && (1.f == llcolor4.mV[VY]) && (1.f == llcolor4.mV[VZ])&& (1.0f == llcolor4.mV[VW]))); +        ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VRED]) && (1.f == llcolor4.mV[VGREEN]) && (1.f == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA])));      }      template<> template<> @@ -110,10 +110,10 @@ namespace tut          F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF;          LLColor4 llcolor4;          llcolor4.setVec(r,g,b); -        ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (1.f == llcolor4.mV[VW]))); +        ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (1.f == llcolor4.mV[VALPHA])));          llcolor4.setVec(r,g,b,a); -        ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VX]) && (g == llcolor4.mV[VY]) && (b == llcolor4.mV[VZ])&& (a == llcolor4.mV[VW]))); +        ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (a == llcolor4.mV[VALPHA])));          LLColor4 llcolor4a;          llcolor4a.setVec(llcolor4); @@ -121,23 +121,23 @@ namespace tut          LLColor3 llcolor3(-2.23f,1.01f,42.3f);          llcolor4a.setVec(llcolor3); -        ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]))); +        ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE])));          F32 val = -.33f;          llcolor4a.setVec(llcolor3,val); -        ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VX] == llcolor4a.mV[VX]) && (llcolor3.mV[VY] == llcolor4a.mV[VY]) && (llcolor3.mV[VZ] == llcolor4a.mV[VZ]) && (val == llcolor4a.mV[VW]))); +        ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE]) && (val == llcolor4a.mV[VALPHA])));          const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};          LLColor4 llcolor4c;          llcolor4c.setVec(vec); -        ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VX]) && (vec[1] == llcolor4c.mV[VY]) && (vec[2] == llcolor4c.mV[VZ])&& (vec[3] == llcolor4c.mV[VW]))); +        ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA])));          U8 r1 = 0xF2, g1 = 0xFA, b1= 0xBF;          LLColor4U color4u(r1,g1,b1);          llcolor4.setVec(color4u);          const F32 SCALE = 1.f/255.f;          F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE; -        ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VX]) && (g2 == llcolor4.mV[VY]) && (b2 == llcolor4.mV[VZ]))); +        ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VRED]) && (g2 == llcolor4.mV[VGREEN]) && (b2 == llcolor4.mV[VBLUE])));      }      template<> template<> @@ -146,7 +146,7 @@ namespace tut          F32 alpha = 0xAF;          LLColor4 llcolor4;          llcolor4.setAlpha(alpha); -        ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VW])); +        ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VALPHA]));      }      template<> template<> @@ -209,7 +209,7 @@ namespace tut          LLColor3 llcolor3(r,g,b);          LLColor4 llcolor4a,llcolor4b;          llcolor4a = llcolor3; -        ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VX]) && (llcolor3.mV[1] == llcolor4a.mV[VY]) && (llcolor3.mV[2] == llcolor4a.mV[VZ]))); +        ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VRED]) && (llcolor3.mV[1] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[2] == llcolor4a.mV[VBLUE])));          LLSD sd = llcolor4a.getValue();          llcolor4b = LLColor4(sd);          ensure_equals("Operator= LLSD:Fail ", llcolor4a, llcolor4b); @@ -234,10 +234,10 @@ namespace tut          F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;          LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;          llcolor4c = llcolor4b + llcolor4a; -        ensure("operator+:Fail to Add the values ",  (is_approx_equal(r1+r2,llcolor4c.mV[VX]) && is_approx_equal(g1+g2,llcolor4c.mV[VY]) && is_approx_equal(b1+b2,llcolor4c.mV[VZ]))); +        ensure("operator+:Fail to Add the values ",  (is_approx_equal(r1+r2,llcolor4c.mV[VRED]) && is_approx_equal(g1+g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4c.mV[VBLUE])));          llcolor4b += llcolor4a; -        ensure("operator+=:Fail to Add the values ",  (is_approx_equal(r1+r2,llcolor4b.mV[VX]) && is_approx_equal(g1+g2,llcolor4b.mV[VY]) && is_approx_equal(b1+b2,llcolor4b.mV[VZ]))); +        ensure("operator+=:Fail to Add the values ",  (is_approx_equal(r1+r2,llcolor4b.mV[VRED]) && is_approx_equal(g1+g2,llcolor4b.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4b.mV[VBLUE])));      }      template<> template<> @@ -247,10 +247,10 @@ namespace tut          F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;          LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;          llcolor4c = llcolor4a - llcolor4b; -        ensure("operator-:Fail to subtract the values ",  (is_approx_equal(r1-r2,llcolor4c.mV[VX]) && is_approx_equal(g1-g2,llcolor4c.mV[VY]) && is_approx_equal(b1-b2,llcolor4c.mV[VZ]))); +        ensure("operator-:Fail to subtract the values ",  (is_approx_equal(r1-r2,llcolor4c.mV[VRED]) && is_approx_equal(g1-g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4c.mV[VBLUE])));          llcolor4a -= llcolor4b; -        ensure("operator-=:Fail to subtract the values ",  (is_approx_equal(r1-r2,llcolor4a.mV[VX]) && is_approx_equal(g1-g2,llcolor4a.mV[VY]) && is_approx_equal(b1-b2,llcolor4a.mV[VZ]))); +        ensure("operator-=:Fail to subtract the values ",  (is_approx_equal(r1-r2,llcolor4a.mV[VRED]) && is_approx_equal(g1-g2,llcolor4a.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4a.mV[VBLUE])));      }      template<> template<> @@ -260,20 +260,20 @@ namespace tut          F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;          LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;          llcolor4c = llcolor4a * llcolor4b; -        ensure("1:operator*:Fail to multiply the values",  (is_approx_equal(r1*r2,llcolor4c.mV[VX]) && is_approx_equal(g1*g2,llcolor4c.mV[VY]) && is_approx_equal(b1*b2,llcolor4c.mV[VZ]))); +        ensure("1:operator*:Fail to multiply the values",  (is_approx_equal(r1*r2,llcolor4c.mV[VRED]) && is_approx_equal(g1*g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4c.mV[VBLUE])));          F32 mulVal = 3.33f;          llcolor4c = llcolor4a * mulVal; -        ensure("2:operator*:Fail ",  (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); +        ensure("2:operator*:Fail ",  (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE])));          llcolor4c = mulVal * llcolor4a; -        ensure("3:operator*:Fail to multiply the values",  (is_approx_equal(r1*mulVal,llcolor4c.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VZ]))); +        ensure("3:operator*:Fail to multiply the values",  (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE])));          llcolor4a *= mulVal; -        ensure("4:operator*=:Fail to multiply the values ",  (is_approx_equal(r1*mulVal,llcolor4a.mV[VX]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VY]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VZ]))); +        ensure("4:operator*=:Fail to multiply the values ",  (is_approx_equal(r1*mulVal,llcolor4a.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VBLUE])));          LLColor4 llcolor4d(r1,g1,b1),llcolor4e(r2,g2,b2);          llcolor4e *= llcolor4d; -        ensure("5:operator*=:Fail to multiply the values ",  (is_approx_equal(r1*r2,llcolor4e.mV[VX]) && is_approx_equal(g1*g2,llcolor4e.mV[VY]) && is_approx_equal(b1*b2,llcolor4e.mV[VZ]))); +        ensure("5:operator*=:Fail to multiply the values ",  (is_approx_equal(r1*r2,llcolor4e.mV[VRED]) && is_approx_equal(g1*g2,llcolor4e.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4e.mV[VBLUE])));      }      template<> template<> @@ -283,13 +283,13 @@ namespace tut          F32 div = 12.345f;          LLColor4 llcolor4a(r,g,b,a),llcolor4b;          llcolor4b = llcolor4a % div;//chnage only alpha value nor r,g,b; -        ensure("1operator%:Fail ",  (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); +        ensure("1operator%:Fail ",  (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA])));          llcolor4b = div % llcolor4a; -        ensure("2operator%:Fail ",  (is_approx_equal(r,llcolor4b.mV[VX]) && is_approx_equal(g,llcolor4b.mV[VY]) && is_approx_equal(b,llcolor4b.mV[VZ])&& is_approx_equal(div*a,llcolor4b.mV[VW]))); +        ensure("2operator%:Fail ",  (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA])));          llcolor4a %= div; -        ensure("operator%=:Fail ",  (is_approx_equal(a*div,llcolor4a.mV[VW]))); +        ensure("operator%=:Fail ",  (is_approx_equal(a*div,llcolor4a.mV[VALPHA])));      }      template<> template<> @@ -312,7 +312,7 @@ namespace tut          F32 r = 0x20, g = 0xFFFF, b = 0xFF;          LLColor4 llcolor4a(r,g,b),llcolor4b;          LLColor3 llcolor3 = vec4to3(llcolor4a); -        ensure("vec4to3:Fail to convert vec4 to vec3 ",  (is_approx_equal(llcolor3.mV[VX],llcolor4a.mV[VX]) && is_approx_equal(llcolor3.mV[VY],llcolor4a.mV[VY]) && is_approx_equal(llcolor3.mV[VZ],llcolor4a.mV[VZ]))); +        ensure("vec4to3:Fail to convert vec4 to vec3 ",  (is_approx_equal(llcolor3.mV[VRED],llcolor4a.mV[VRED]) && is_approx_equal(llcolor3.mV[VGREEN],llcolor4a.mV[VGREEN]) && is_approx_equal(llcolor3.mV[VBLUE],llcolor4a.mV[VBLUE])));          llcolor4b = vec3to4(llcolor3);          ensure_equals("vec3to4:Fail to convert vec3 to vec4 ",  llcolor4b, llcolor4a);      } @@ -324,7 +324,7 @@ namespace tut          F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;          LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;          llcolor4c = lerp(llcolor4a,llcolor4b,val); -        ensure("lerp:Fail ",  (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VX]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VY]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VZ]))); +        ensure("lerp:Fail ",  (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VRED]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VGREEN]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VBLUE])));      }      template<> template<> diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp index 55cef0fea1..9d707d18c5 100644 --- a/indra/llmath/tests/v4coloru_test.cpp +++ b/indra/llmath/tests/v4coloru_test.cpp @@ -48,18 +48,18 @@ namespace tut      void v4coloru_object::test<1>()      {          LLColor4U llcolor4u; -        ensure("1:LLColor4u:Fail to initialize ", ((0 == llcolor4u.mV[VX]) && (0 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); +        ensure("1:LLColor4u:Fail to initialize ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));          U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23;          LLColor4U llcolor4u1(r,g,b); -        ensure("2:LLColor4u:Fail to initialize ", ((r == llcolor4u1.mV[VX]) && (g == llcolor4u1.mV[VY]) && (b == llcolor4u1.mV[VZ])&& (255 == llcolor4u1.mV[VW]))); +        ensure("2:LLColor4u:Fail to initialize ", ((r == llcolor4u1.mV[VRED]) && (g == llcolor4u1.mV[VGREEN]) && (b == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA])));          LLColor4U llcolor4u2(r,g,b,a); -        ensure("3:LLColor4u:Fail to initialize ", ((r == llcolor4u2.mV[VX]) && (g == llcolor4u2.mV[VY]) && (b == llcolor4u2.mV[VZ])&& (a == llcolor4u2.mV[VW]))); +        ensure("3:LLColor4u:Fail to initialize ", ((r == llcolor4u2.mV[VRED]) && (g == llcolor4u2.mV[VGREEN]) && (b == llcolor4u2.mV[VBLUE])&& (a == llcolor4u2.mV[VALPHA])));          const U8 vec[4] = {0x12,0xFF,0xAF,0x23};          LLColor4U llcolor4u3(vec); -        ensure("4:LLColor4u:Fail to initialize ", ((vec[0] == llcolor4u3.mV[VX]) && (vec[1] == llcolor4u3.mV[VY]) && (vec[2] == llcolor4u3.mV[VZ])&& (vec[3] == llcolor4u3.mV[VW]))); +        ensure("4:LLColor4u:Fail to initialize ", ((vec[0] == llcolor4u3.mV[VRED]) && (vec[1] == llcolor4u3.mV[VGREEN]) && (vec[2] == llcolor4u3.mV[VBLUE])&& (vec[3] == llcolor4u3.mV[VALPHA])));          LLSD sd = llcolor4u3.getValue();          LLColor4U llcolor4u4(sd); @@ -82,10 +82,10 @@ namespace tut          U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23;          LLColor4U llcolor4u(r,g,b,a);          llcolor4u.setToBlack(); -        ensure("setToBlack:Fail to set black ", ((0 == llcolor4u.mV[VX]) && (0 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); +        ensure("setToBlack:Fail to set black ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));          llcolor4u.setToWhite(); -        ensure("setToWhite:Fail to white ", ((255 == llcolor4u.mV[VX]) && (255 == llcolor4u.mV[VY]) && (255 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); +        ensure("setToWhite:Fail to white ", ((255 == llcolor4u.mV[VRED]) && (255 == llcolor4u.mV[VGREEN]) && (255 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));      }      template<> template<> @@ -104,11 +104,11 @@ namespace tut          U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23;          LLColor4U llcolor4u;          llcolor4u.setVec(r,g,b,a); -        ensure("1:setVec:Fail to set the values ", ((r == llcolor4u.mV[VX]) && (g == llcolor4u.mV[VY]) && (b == llcolor4u.mV[VZ])&& (a == llcolor4u.mV[VW]))); +        ensure("1:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (a == llcolor4u.mV[VALPHA])));          llcolor4u.setToBlack();          llcolor4u.setVec(r,g,b); -        ensure("2:setVec:Fail to set the values ", ((r == llcolor4u.mV[VX]) && (g == llcolor4u.mV[VY]) && (b == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); +        ensure("2:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));          LLColor4U llcolor4u1;          llcolor4u1.setVec(llcolor4u); @@ -117,7 +117,7 @@ namespace tut          const U8 vec[4] = {0x12,0xFF,0xAF,0x23};          LLColor4U llcolor4u2;          llcolor4u2.setVec(vec); -        ensure("4:setVec:Fail to set the values ", ((vec[0] == llcolor4u2.mV[VX]) && (vec[1] == llcolor4u2.mV[VY]) && (vec[2] == llcolor4u2.mV[VZ])&& (vec[3] == llcolor4u2.mV[VW]))); +        ensure("4:setVec:Fail to set the values ", ((vec[0] == llcolor4u2.mV[VRED]) && (vec[1] == llcolor4u2.mV[VGREEN]) && (vec[2] == llcolor4u2.mV[VBLUE])&& (vec[3] == llcolor4u2.mV[VALPHA])));      }      template<> template<> @@ -126,7 +126,7 @@ namespace tut          U8 alpha = 0x12;          LLColor4U llcolor4u;          llcolor4u.setAlpha(alpha); -        ensure("setAlpha:Fail to set alpha value ", (alpha == llcolor4u.mV[VW])); +        ensure("setAlpha:Fail to set alpha value ", (alpha == llcolor4u.mV[VALPHA]));      }      template<> template<> @@ -159,29 +159,29 @@ namespace tut          llcolor4u3 = llcolor4u1 + llcolor4u2;          ensure_equals(              "1a.operator+:Fail to Add the values ", -            llcolor4u3.mV[VX], +            llcolor4u3.mV[VRED],              (U8)(r1+r2));          ensure_equals(              "1b.operator+:Fail to Add the values ", -            llcolor4u3.mV[VY], +            llcolor4u3.mV[VGREEN],              (U8)(g1+g2));          ensure_equals(              "1c.operator+:Fail to Add the values ", -            llcolor4u3.mV[VZ], +            llcolor4u3.mV[VBLUE],              (U8)(b1+b2));          llcolor4u2 += llcolor4u1;          ensure_equals(              "2a.operator+=:Fail to Add the values ", -            llcolor4u2.mV[VX], +            llcolor4u2.mV[VRED],              (U8)(r1+r2));          ensure_equals(              "2b.operator+=:Fail to Add the values ", -            llcolor4u2.mV[VY], +            llcolor4u2.mV[VGREEN],              (U8)(g1+g2));          ensure_equals(              "2c.operator+=:Fail to Add the values ", -            llcolor4u2.mV[VZ], +            llcolor4u2.mV[VBLUE],              (U8)(b1+b2));      } @@ -194,29 +194,29 @@ namespace tut          llcolor4u3 = llcolor4u1 - llcolor4u2;          ensure_equals(              "1a. operator-:Fail to Add the values ", -            llcolor4u3.mV[VX], +            llcolor4u3.mV[VRED],              (U8)(r1-r2));          ensure_equals(              "1b. operator-:Fail to Add the values ", -            llcolor4u3.mV[VY], +            llcolor4u3.mV[VGREEN],              (U8)(g1-g2));          ensure_equals(              "1c. operator-:Fail to Add the values ", -            llcolor4u3.mV[VZ], +            llcolor4u3.mV[VBLUE],              (U8)(b1-b2));          llcolor4u1 -= llcolor4u2;          ensure_equals(              "2a. operator-=:Fail to Add the values ", -            llcolor4u1.mV[VX], +            llcolor4u1.mV[VRED],              (U8)(r1-r2));          ensure_equals(              "2b. operator-=:Fail to Add the values ", -            llcolor4u1.mV[VY], +            llcolor4u1.mV[VGREEN],              (U8)(g1-g2));          ensure_equals(              "2c. operator-=:Fail to Add the values ", -            llcolor4u1.mV[VZ], +            llcolor4u1.mV[VBLUE],              (U8)(b1-b2));      } @@ -229,30 +229,30 @@ namespace tut          llcolor4u3 = llcolor4u1 * llcolor4u2;          ensure_equals(              "1a. operator*:Fail to multiply the values", -            llcolor4u3.mV[VX], +            llcolor4u3.mV[VRED],              (U8)(r1*r2));          ensure_equals(              "1b. operator*:Fail to multiply the values", -            llcolor4u3.mV[VY], +            llcolor4u3.mV[VGREEN],              (U8)(g1*g2));          ensure_equals(              "1c. operator*:Fail to multiply the values", -            llcolor4u3.mV[VZ], +            llcolor4u3.mV[VBLUE],              (U8)(b1*b2));          U8 mulVal = 123;          llcolor4u1 *= mulVal;          ensure_equals(              "2a. operator*=:Fail to multiply the values", -            llcolor4u1.mV[VX], +            llcolor4u1.mV[VRED],              (U8)(r1*mulVal));          ensure_equals(              "2b. operator*=:Fail to multiply the values", -            llcolor4u1.mV[VY], +            llcolor4u1.mV[VGREEN],              (U8)(g1*mulVal));          ensure_equals(              "2c. operator*=:Fail to multiply the values", -            llcolor4u1.mV[VZ], +            llcolor4u1.mV[VBLUE],              (U8)(b1*mulVal));      } @@ -274,7 +274,7 @@ namespace tut          LLColor4U llcolor4u(r,g,b,a);          U8 modVal = 45;          llcolor4u %= modVal; -        ensure_equals("operator%=:Fail ", llcolor4u.mV[VW], (U8)(a * modVal)); +        ensure_equals("operator%=:Fail ", llcolor4u.mV[VALPHA], (U8)(a * modVal));      }      template<> template<> @@ -284,7 +284,7 @@ namespace tut          LLColor4U llcolor4u1(r,g,b,a);          std::string color("12, 23, 132, 50");          LLColor4U::parseColor4U(color, &llcolor4u1); -        ensure("parseColor4U() failed to parse the color value ", ((12 == llcolor4u1.mV[VX]) && (23 == llcolor4u1.mV[VY]) && (132 == llcolor4u1.mV[VZ])&& (50 == llcolor4u1.mV[VW]))); +        ensure("parseColor4U() failed to parse the color value ", ((12 == llcolor4u1.mV[VRED]) && (23 == llcolor4u1.mV[VGREEN]) && (132 == llcolor4u1.mV[VBLUE])&& (50 == llcolor4u1.mV[VALPHA])));          color = "12, 23, 132";          ensure("2:parseColor4U() failed to parse the color value ",  (false == LLColor4U::parseColor4U(color, &llcolor4u1))); @@ -300,8 +300,8 @@ namespace tut          LLColor4U llcolor4u(r,g,b,a),llcolor4u1;          const F32 fVal = 3.f;          llcolor4u1 = llcolor4u.multAll(fVal); -        ensure("multAll:Fail to multiply ", (((U8)ll_round(r * fVal) == llcolor4u1.mV[VX]) && (U8)ll_round(g * fVal) == llcolor4u1.mV[VY] -                                            && ((U8)ll_round(b * fVal) == llcolor4u1.mV[VZ])&& ((U8)ll_round(a * fVal) == llcolor4u1.mV[VW]))); +        ensure("multAll:Fail to multiply ", (((U8)ll_round(r * fVal) == llcolor4u1.mV[VRED]) && (U8)ll_round(g * fVal) == llcolor4u1.mV[VGREEN] +                                            && ((U8)ll_round(b * fVal) == llcolor4u1.mV[VBLUE])&& ((U8)ll_round(a * fVal) == llcolor4u1.mV[VALPHA])));      }      template<> template<> @@ -311,13 +311,13 @@ namespace tut          U8 r2 = 23, g2 = 230, b2 = 124, a2 = 255;          LLColor4U llcolor4u(r1,g1,b1,a1),llcolor4u1(r2,g2,b2,a2);          llcolor4u1 = llcolor4u1.addClampMax(llcolor4u); -        ensure("1:addClampMax():Fail to add the value ",  ((r1+r2 == llcolor4u1.mV[VX]) && (255 == llcolor4u1.mV[VY]) && (b1+b2 == llcolor4u1.mV[VZ])&& (255 == llcolor4u1.mV[VW]))); +        ensure("1:addClampMax():Fail to add the value ",  ((r1+r2 == llcolor4u1.mV[VRED]) && (255 == llcolor4u1.mV[VGREEN]) && (b1+b2 == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA])));          r1 = 132, g1 = 3, b1 = 3, a1 = 2;          r2 = 123, g2 = 230, b2 = 154, a2 = 25;          LLColor4U llcolor4u2(r1,g1,b1,a1),llcolor4u3(r2,g2,b2,a2);          llcolor4u3 = llcolor4u3.addClampMax(llcolor4u2); -        ensure("2:addClampMax():Fail to add the value ",  ((255 == llcolor4u3.mV[VX]) && (g1+g2 == llcolor4u3.mV[VY]) && (b1+b2 == llcolor4u3.mV[VZ])&& (a1+a2 == llcolor4u3.mV[VW]))); +        ensure("2:addClampMax():Fail to add the value ",  ((255 == llcolor4u3.mV[VRED]) && (g1+g2 == llcolor4u3.mV[VGREEN]) && (b1+b2 == llcolor4u3.mV[VBLUE])&& (a1+a2 == llcolor4u3.mV[VALPHA])));      }      template<> template<> @@ -331,6 +331,6 @@ namespace tut          F32 color_scale_factor = MAX_COLOR/r;          S32 r2 = ll_round(r * color_scale_factor);          S32 g2 = ll_round(g * color_scale_factor); -        ensure("setVecScaleClamp():Fail to add the value ",  ((r2 == llcolor4u.mV[VX]) && (g2 == llcolor4u.mV[VY]) && (0 == llcolor4u.mV[VZ])&& (255 == llcolor4u.mV[VW]))); +        ensure("setVecScaleClamp():Fail to add the value ",  ((r2 == llcolor4u.mV[VRED]) && (g2 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));      }  } diff --git a/indra/llmath/v3color.cpp b/indra/llmath/v3color.cpp index 9fe9c8d5e5..4367b993f8 100644 --- a/indra/llmath/v3color.cpp +++ b/indra/llmath/v3color.cpp @@ -63,7 +63,7 @@ const LLColor3& LLColor3::operator=(const LLColor4 &a)  std::ostream& operator<<(std::ostream& s, const LLColor3 &a)  { -    s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; +    s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }";      return s;  } diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index ea26e9eb76..7b92f85a0c 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -196,17 +196,17 @@ inline LLColor3::LLColor3(void)  inline LLColor3::LLColor3(F32 r, F32 g, F32 b)  { -    mV[VX] = r; -    mV[VY] = g; -    mV[VZ] = b; +    mV[VRED] = r; +    mV[VGREEN] = g; +    mV[VBLUE] = b;  }  inline LLColor3::LLColor3(const F32 *vec)  { -    mV[VX] = vec[VX]; -    mV[VY] = vec[VY]; -    mV[VZ] = vec[VZ]; +    mV[VRED] = vec[VRED]; +    mV[VGREEN] = vec[VGREEN]; +    mV[VBLUE] = vec[VBLUE];  }  #if LL_WINDOWS @@ -226,11 +226,11 @@ inline LLColor3::LLColor3(const char* color_string) // takes a string of format      char tempstr[7];      strncpy(tempstr,color_string,6);        /* Flawfinder: ignore */      tempstr[6] = '\0'; -    mV[VZ] = (F32)strtol(&tempstr[4],NULL,16)/255.f; +    mV[VBLUE] = (F32)strtol(&tempstr[4],NULL,16)/255.f;      tempstr[4] = '\0'; -    mV[VY] = (F32)strtol(&tempstr[2],NULL,16)/255.f; +    mV[VGREEN] = (F32)strtol(&tempstr[2],NULL,16)/255.f;      tempstr[2] = '\0'; -    mV[VX] = (F32)strtol(&tempstr[0],NULL,16)/255.f; +    mV[VRED] = (F32)strtol(&tempstr[0],NULL,16)/255.f;  }  inline const LLColor3&  LLColor3::setToBlack(void) diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp index fd3548bc48..ad13656bbd 100644 --- a/indra/llmath/v4color.cpp +++ b/indra/llmath/v4color.cpp @@ -133,57 +133,57 @@ LLColor4::operator LLColor4U() const  LLColor4::LLColor4(const LLColor3 &vec, F32 a)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = a; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = a;  }  LLColor4::LLColor4(const LLColor4U& color4u)  {      const F32 SCALE = 1.f/255.f; -    mV[VX] = color4u.mV[VX] * SCALE; -    mV[VY] = color4u.mV[VY] * SCALE; -    mV[VZ] = color4u.mV[VZ] * SCALE; -    mV[VW] = color4u.mV[VW] * SCALE; +    mV[VRED] = color4u.mV[VRED] * SCALE; +    mV[VGREEN] = color4u.mV[VGREEN] * SCALE; +    mV[VBLUE] = color4u.mV[VBLUE] * SCALE; +    mV[VALPHA] = color4u.mV[VALPHA] * SCALE;  }  LLColor4::LLColor4(const LLVector4& vector4)  { -    mV[VX] = vector4.mV[VX]; -    mV[VY] = vector4.mV[VY]; -    mV[VZ] = vector4.mV[VZ]; -    mV[VW] = vector4.mV[VW]; +    mV[VRED] = vector4.mV[VRED]; +    mV[VGREEN] = vector4.mV[VGREEN]; +    mV[VBLUE] = vector4.mV[VBLUE]; +    mV[VALPHA] = vector4.mV[VALPHA];  }  const LLColor4& LLColor4::set(const LLColor4U& color4u)  {      const F32 SCALE = 1.f/255.f; -    mV[VX] = color4u.mV[VX] * SCALE; -    mV[VY] = color4u.mV[VY] * SCALE; -    mV[VZ] = color4u.mV[VZ] * SCALE; -    mV[VW] = color4u.mV[VW] * SCALE; +    mV[VRED] = color4u.mV[VRED] * SCALE; +    mV[VGREEN] = color4u.mV[VGREEN] * SCALE; +    mV[VBLUE] = color4u.mV[VBLUE] * SCALE; +    mV[VALPHA] = color4u.mV[VALPHA] * SCALE;      return (*this);  }  const LLColor4& LLColor4::set(const LLColor3 &vec)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE];  //  no change to alpha! -//  mV[VW] = 1.f; +//  mV[VALPHA] = 1.f;      return (*this);  }  const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = a; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = a;      return (*this);  } @@ -191,22 +191,22 @@ const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a)  const LLColor4& LLColor4::setVec(const LLColor4U& color4u)  {      const F32 SCALE = 1.f/255.f; -    mV[VX] = color4u.mV[VX] * SCALE; -    mV[VY] = color4u.mV[VY] * SCALE; -    mV[VZ] = color4u.mV[VZ] * SCALE; -    mV[VW] = color4u.mV[VW] * SCALE; +    mV[VRED] = color4u.mV[VRED] * SCALE; +    mV[VGREEN] = color4u.mV[VGREEN] * SCALE; +    mV[VBLUE] = color4u.mV[VBLUE] * SCALE; +    mV[VALPHA] = color4u.mV[VALPHA] * SCALE;      return (*this);  }  // deprecated -- use set()  const LLColor4& LLColor4::setVec(const LLColor3 &vec)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE];  //  no change to alpha! -//  mV[VW] = 1.f; +//  mV[VALPHA] = 1.f;      return (*this);  } @@ -214,10 +214,10 @@ const LLColor4& LLColor4::setVec(const LLColor3 &vec)  // deprecated -- use set()  const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = a; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = a;      return (*this);  } @@ -257,45 +257,45 @@ void LLColor4::setValue(const LLSD& sd)  const LLColor4& LLColor4::operator=(const LLColor3 &a)  { -    mV[VX] = a.mV[VX]; -    mV[VY] = a.mV[VY]; -    mV[VZ] = a.mV[VZ]; +    mV[VRED] = a.mV[VRED]; +    mV[VGREEN] = a.mV[VGREEN]; +    mV[VBLUE] = a.mV[VBLUE];  // converting from an rgb sets a=1 (opaque) -    mV[VW] = 1.f; +    mV[VALPHA] = 1.f;      return (*this);  }  std::ostream& operator<<(std::ostream& s, const LLColor4 &a)  { -    s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; +    s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << ", " << a.mV[VALPHA] << " }";      return s;  }  bool operator==(const LLColor4 &a, const LLColor3 &b)  { -    return (  (a.mV[VX] == b.mV[VX]) -            &&(a.mV[VY] == b.mV[VY]) -            &&(a.mV[VZ] == b.mV[VZ])); +    return (  (a.mV[VRED] == b.mV[VRED]) +            &&(a.mV[VGREEN] == b.mV[VGREEN]) +            &&(a.mV[VBLUE] == b.mV[VBLUE]));  }  bool operator!=(const LLColor4 &a, const LLColor3 &b)  { -    return (  (a.mV[VX] != b.mV[VX]) -            ||(a.mV[VY] != b.mV[VY]) -            ||(a.mV[VZ] != b.mV[VZ])); +    return (  (a.mV[VRED] != b.mV[VRED]) +            ||(a.mV[VGREEN] != b.mV[VGREEN]) +            ||(a.mV[VBLUE] != b.mV[VBLUE]));  }  LLColor3    vec4to3(const LLColor4 &vec)  { -    LLColor3    temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); +    LLColor3    temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);      return temp;  }  LLColor4    vec3to4(const LLColor3 &vec)  { -    LLColor3    temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); +    LLColor3    temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);      return temp;  } @@ -408,10 +408,10 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color)      {          // There are more tokens to read.  This must be a vector.          LLColor4 v; -        LLStringUtil::convertToF32( color_name,  v.mV[VX] ); -        LLStringUtil::convertToF32( *token_iter, v.mV[VY] ); -        v.mV[VZ] = 0.0f; -        v.mV[VW] = 1.0f; +        LLStringUtil::convertToF32( color_name,  v.mV[VRED] ); +        LLStringUtil::convertToF32( *token_iter, v.mV[VGREEN] ); +        v.mV[VBLUE] = 0.0f; +        v.mV[VALPHA] = 1.0f;          ++token_iter;          if (token_iter == tokens.end()) @@ -422,18 +422,18 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color)          else          {              // There is a z-component. -            LLStringUtil::convertToF32( *token_iter, v.mV[VZ] ); +            LLStringUtil::convertToF32( *token_iter, v.mV[VBLUE] );              ++token_iter;              if (token_iter != tokens.end())              {                  // There is an alpha component. -                LLStringUtil::convertToF32( *token_iter, v.mV[VW] ); +                LLStringUtil::convertToF32( *token_iter, v.mV[VALPHA] );              }          }          //  Make sure all values are between 0 and 1. -        if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f) +        if (v.mV[VRED] > 1.f || v.mV[VGREEN] > 1.f || v.mV[VBLUE] > 1.f || v.mV[VALPHA] > 1.f)          {              v = v * (1.f / 255.f);          } diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 1e20ab977a..e9bb6a07ba 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -242,10 +242,10 @@ LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u);  inline LLColor4::LLColor4(void)  { -    mV[VX] = 0.f; -    mV[VY] = 0.f; -    mV[VZ] = 0.f; -    mV[VW] = 1.f; +    mV[VRED] = 0.f; +    mV[VGREEN] = 0.f; +    mV[VBLUE] = 0.f; +    mV[VALPHA] = 1.f;  }  inline LLColor4::LLColor4(const LLSD& sd) @@ -255,113 +255,113 @@ inline LLColor4::LLColor4(const LLSD& sd)  inline LLColor4::LLColor4(F32 r, F32 g, F32 b)  { -    mV[VX] = r; -    mV[VY] = g; -    mV[VZ] = b; -    mV[VW] = 1.f; +    mV[VRED] = r; +    mV[VGREEN] = g; +    mV[VBLUE] = b; +    mV[VALPHA] = 1.f;  }  inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a)  { -    mV[VX] = r; -    mV[VY] = g; -    mV[VZ] = b; -    mV[VW] = a; +    mV[VRED] = r; +    mV[VGREEN] = g; +    mV[VBLUE] = b; +    mV[VALPHA] = a;  }  inline LLColor4::LLColor4(U32 clr)  { -    mV[VX] = (clr&0xff) * (1.0f/255.0f); -    mV[VY] = ((clr>>8)&0xff) * (1.0f/255.0f); -    mV[VZ] = ((clr>>16)&0xff) * (1.0f/255.0f); -    mV[VW] = (clr>>24) * (1.0f/255.0f); +    mV[VRED] = (clr&0xff) * (1.0f/255.0f); +    mV[VGREEN] = ((clr>>8)&0xff) * (1.0f/255.0f); +    mV[VBLUE] = ((clr>>16)&0xff) * (1.0f/255.0f); +    mV[VALPHA] = (clr>>24) * (1.0f/255.0f);  }  inline LLColor4::LLColor4(const F32 *vec)  { -    mV[VX] = vec[VX]; -    mV[VY] = vec[VY]; -    mV[VZ] = vec[VZ]; -    mV[VW] = vec[VW]; +    mV[VRED] = vec[VRED]; +    mV[VGREEN] = vec[VGREEN]; +    mV[VBLUE] = vec[VBLUE]; +    mV[VALPHA] = vec[VALPHA];  }  inline const LLColor4&  LLColor4::setToBlack(void)  { -    mV[VX] = 0.f; -    mV[VY] = 0.f; -    mV[VZ] = 0.f; -    mV[VW] = 1.f; +    mV[VRED] = 0.f; +    mV[VGREEN] = 0.f; +    mV[VBLUE] = 0.f; +    mV[VALPHA] = 1.f;      return (*this);  }  inline const LLColor4&  LLColor4::setToWhite(void)  { -    mV[VX] = 1.f; -    mV[VY] = 1.f; -    mV[VZ] = 1.f; -    mV[VW] = 1.f; +    mV[VRED] = 1.f; +    mV[VGREEN] = 1.f; +    mV[VBLUE] = 1.f; +    mV[VALPHA] = 1.f;      return (*this);  }  inline const LLColor4&  LLColor4::set(F32 x, F32 y, F32 z)  { -    mV[VX] = x; -    mV[VY] = y; -    mV[VZ] = z; +    mV[VRED] = x; +    mV[VGREEN] = y; +    mV[VBLUE] = z;  //  no change to alpha! -//  mV[VW] = 1.f; +//  mV[VALPHA] = 1.f;      return (*this);  }  inline const LLColor4&  LLColor4::set(F32 x, F32 y, F32 z, F32 a)  { -    mV[VX] = x; -    mV[VY] = y; -    mV[VZ] = z; -    mV[VW] = a; +    mV[VRED] = x; +    mV[VGREEN] = y; +    mV[VBLUE] = z; +    mV[VALPHA] = a;      return (*this);  }  inline const LLColor4&  LLColor4::set(const LLColor4 &vec)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = vec.mV[VW]; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = vec.mV[VALPHA];      return (*this);  }  inline const LLColor4&  LLColor4::set(const F32 *vec)  { -    mV[VX] = vec[VX]; -    mV[VY] = vec[VY]; -    mV[VZ] = vec[VZ]; -    mV[VW] = vec[VW]; +    mV[VRED] = vec[VRED]; +    mV[VGREEN] = vec[VGREEN]; +    mV[VBLUE] = vec[VBLUE]; +    mV[VALPHA] = vec[VALPHA];      return (*this);  }  inline const LLColor4&  LLColor4::set(const F64 *vec)  { -    mV[VX] = static_cast<F32>(vec[VX]); -    mV[VY] = static_cast<F32>(vec[VY]); -    mV[VZ] = static_cast<F32>(vec[VZ]); -    mV[VW] = static_cast<F32>(vec[VW]); +    mV[VRED] = static_cast<F32>(vec[VRED]); +    mV[VGREEN] = static_cast<F32>(vec[VGREEN]); +    mV[VBLUE] = static_cast<F32>(vec[VBLUE]); +    mV[VALPHA] = static_cast<F32>(vec[VALPHA]);      return (*this);  }  // deprecated  inline const LLColor4&  LLColor4::setVec(F32 x, F32 y, F32 z)  { -    mV[VX] = x; -    mV[VY] = y; -    mV[VZ] = z; +    mV[VRED] = x; +    mV[VGREEN] = y; +    mV[VBLUE] = z;  //  no change to alpha! -//  mV[VW] = 1.f; +//  mV[VALPHA] = 1.f;      return (*this);  } @@ -369,20 +369,20 @@ inline const LLColor4&  LLColor4::setVec(F32 x, F32 y, F32 z)  // deprecated  inline const LLColor4&  LLColor4::setVec(F32 x, F32 y, F32 z, F32 a)  { -    mV[VX] = x; -    mV[VY] = y; -    mV[VZ] = z; -    mV[VW] = a; +    mV[VRED] = x; +    mV[VGREEN] = y; +    mV[VBLUE] = z; +    mV[VALPHA] = a;      return (*this);  }  // deprecated  inline const LLColor4&  LLColor4::setVec(const LLColor4 &vec)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = vec.mV[VW]; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = vec.mV[VALPHA];      return (*this);  } @@ -390,16 +390,16 @@ inline const LLColor4&  LLColor4::setVec(const LLColor4 &vec)  // deprecated  inline const LLColor4&  LLColor4::setVec(const F32 *vec)  { -    mV[VX] = vec[VX]; -    mV[VY] = vec[VY]; -    mV[VZ] = vec[VZ]; -    mV[VW] = vec[VW]; +    mV[VRED] = vec[VRED]; +    mV[VGREEN] = vec[VGREEN]; +    mV[VBLUE] = vec[VBLUE]; +    mV[VALPHA] = vec[VALPHA];      return (*this);  }  inline const LLColor4&  LLColor4::setAlpha(F32 a)  { -    mV[VW] = a; +    mV[VALPHA] = a;      return (*this);  } @@ -407,25 +407,25 @@ inline const LLColor4&  LLColor4::setAlpha(F32 a)  inline F32      LLColor4::length(void) const  { -    return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); +    return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);  }  inline F32      LLColor4::lengthSquared(void) const  { -    return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; +    return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE];  }  inline F32      LLColor4::normalize(void)  { -    F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); +    F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);      F32 oomag;      if (mag)      {          oomag = 1.f/mag; -        mV[VX] *= oomag; -        mV[VY] *= oomag; -        mV[VZ] *= oomag; +        mV[VRED] *= oomag; +        mV[VGREEN] *= oomag; +        mV[VBLUE] *= oomag;      }      return (mag);  } @@ -433,27 +433,27 @@ inline F32      LLColor4::normalize(void)  // deprecated  inline F32      LLColor4::magVec(void) const  { -    return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); +    return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);  }  // deprecated  inline F32      LLColor4::magVecSquared(void) const  { -    return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; +    return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE];  }  // deprecated  inline F32      LLColor4::normVec(void)  { -    F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); +    F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);      F32 oomag;      if (mag)      {          oomag = 1.f/mag; -        mV[VX] *= oomag; -        mV[VY] *= oomag; -        mV[VZ] *= oomag; +        mV[VRED] *= oomag; +        mV[VGREEN] *= oomag; +        mV[VBLUE] *= oomag;      }      return (mag);  } @@ -464,135 +464,135 @@ inline F32      LLColor4::normVec(void)  inline LLColor4 operator+(const LLColor4 &a, const LLColor4 &b)  {      return LLColor4( -        a.mV[VX] + b.mV[VX], -        a.mV[VY] + b.mV[VY], -        a.mV[VZ] + b.mV[VZ], -        a.mV[VW] + b.mV[VW]); +        a.mV[VRED] + b.mV[VRED], +        a.mV[VGREEN] + b.mV[VGREEN], +        a.mV[VBLUE] + b.mV[VBLUE], +        a.mV[VALPHA] + b.mV[VALPHA]);  }  inline LLColor4 operator-(const LLColor4 &a, const LLColor4 &b)  {      return LLColor4( -        a.mV[VX] - b.mV[VX], -        a.mV[VY] - b.mV[VY], -        a.mV[VZ] - b.mV[VZ], -        a.mV[VW] - b.mV[VW]); +        a.mV[VRED] - b.mV[VRED], +        a.mV[VGREEN] - b.mV[VGREEN], +        a.mV[VBLUE] - b.mV[VBLUE], +        a.mV[VALPHA] - b.mV[VALPHA]);  }  inline LLColor4  operator*(const LLColor4 &a, const LLColor4 &b)  {      return LLColor4( -        a.mV[VX] * b.mV[VX], -        a.mV[VY] * b.mV[VY], -        a.mV[VZ] * b.mV[VZ], -        a.mV[VW] * b.mV[VW]); +        a.mV[VRED] * b.mV[VRED], +        a.mV[VGREEN] * b.mV[VGREEN], +        a.mV[VBLUE] * b.mV[VBLUE], +        a.mV[VALPHA] * b.mV[VALPHA]);  }  inline LLColor4 operator*(const LLColor4 &a, F32 k)  {      // only affects rgb (not a!)      return LLColor4( -        a.mV[VX] * k, -        a.mV[VY] * k, -        a.mV[VZ] * k, -        a.mV[VW]); +        a.mV[VRED] * k, +        a.mV[VGREEN] * k, +        a.mV[VBLUE] * k, +        a.mV[VALPHA]);  }  inline LLColor4 operator/(const LLColor4 &a, F32 k)  {      return LLColor4( -        a.mV[VX] / k, -        a.mV[VY] / k, -        a.mV[VZ] / k, -        a.mV[VW]); +        a.mV[VRED] / k, +        a.mV[VGREEN] / k, +        a.mV[VBLUE] / k, +        a.mV[VALPHA]);  }  inline LLColor4 operator*(F32 k, const LLColor4 &a)  {      // only affects rgb (not a!)      return LLColor4( -        a.mV[VX] * k, -        a.mV[VY] * k, -        a.mV[VZ] * k, -        a.mV[VW]); +        a.mV[VRED] * k, +        a.mV[VGREEN] * k, +        a.mV[VBLUE] * k, +        a.mV[VALPHA]);  }  inline LLColor4 operator%(F32 k, const LLColor4 &a)  {      // only affects alpha (not rgb!)      return LLColor4( -        a.mV[VX], -        a.mV[VY], -        a.mV[VZ], -        a.mV[VW] * k); +        a.mV[VRED], +        a.mV[VGREEN], +        a.mV[VBLUE], +        a.mV[VALPHA] * k);  }  inline LLColor4 operator%(const LLColor4 &a, F32 k)  {      // only affects alpha (not rgb!)      return LLColor4( -        a.mV[VX], -        a.mV[VY], -        a.mV[VZ], -        a.mV[VW] * k); +        a.mV[VRED], +        a.mV[VGREEN], +        a.mV[VBLUE], +        a.mV[VALPHA] * k);  }  inline bool operator==(const LLColor4 &a, const LLColor4 &b)  { -    return (  (a.mV[VX] == b.mV[VX]) -            &&(a.mV[VY] == b.mV[VY]) -            &&(a.mV[VZ] == b.mV[VZ]) -            &&(a.mV[VW] == b.mV[VW])); +    return (  (a.mV[VRED] == b.mV[VRED]) +            &&(a.mV[VGREEN] == b.mV[VGREEN]) +            &&(a.mV[VBLUE] == b.mV[VBLUE]) +            &&(a.mV[VALPHA] == b.mV[VALPHA]));  }  inline bool operator!=(const LLColor4 &a, const LLColor4 &b)  { -    return (  (a.mV[VX] != b.mV[VX]) -            ||(a.mV[VY] != b.mV[VY]) -            ||(a.mV[VZ] != b.mV[VZ]) -            ||(a.mV[VW] != b.mV[VW])); +    return (  (a.mV[VRED] != b.mV[VRED]) +            ||(a.mV[VGREEN] != b.mV[VGREEN]) +            ||(a.mV[VBLUE] != b.mV[VBLUE]) +            ||(a.mV[VALPHA] != b.mV[VALPHA]));  }  inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b)  { -    a.mV[VX] += b.mV[VX]; -    a.mV[VY] += b.mV[VY]; -    a.mV[VZ] += b.mV[VZ]; -    a.mV[VW] += b.mV[VW]; +    a.mV[VRED] += b.mV[VRED]; +    a.mV[VGREEN] += b.mV[VGREEN]; +    a.mV[VBLUE] += b.mV[VBLUE]; +    a.mV[VALPHA] += b.mV[VALPHA];      return a;  }  inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b)  { -    a.mV[VX] -= b.mV[VX]; -    a.mV[VY] -= b.mV[VY]; -    a.mV[VZ] -= b.mV[VZ]; -    a.mV[VW] -= b.mV[VW]; +    a.mV[VRED] -= b.mV[VRED]; +    a.mV[VGREEN] -= b.mV[VGREEN]; +    a.mV[VBLUE] -= b.mV[VBLUE]; +    a.mV[VALPHA] -= b.mV[VALPHA];      return a;  }  inline const LLColor4& operator*=(LLColor4 &a, F32 k)  {      // only affects rgb (not a!) -    a.mV[VX] *= k; -    a.mV[VY] *= k; -    a.mV[VZ] *= k; +    a.mV[VRED] *= k; +    a.mV[VGREEN] *= k; +    a.mV[VBLUE] *= k;      return a;  }  inline const LLColor4& operator *=(LLColor4 &a, const LLColor4 &b)  { -    a.mV[VX] *= b.mV[VX]; -    a.mV[VY] *= b.mV[VY]; -    a.mV[VZ] *= b.mV[VZ]; -//  a.mV[VW] *= b.mV[VW]; +    a.mV[VRED] *= b.mV[VRED]; +    a.mV[VGREEN] *= b.mV[VGREEN]; +    a.mV[VBLUE] *= b.mV[VBLUE]; +//  a.mV[VALPHA] *= b.mV[VALPHA];      return a;  }  inline const LLColor4& operator%=(LLColor4 &a, F32 k)  {      // only affects alpha (not rgb!) -    a.mV[VW] *= k; +    a.mV[VALPHA] *= k;      return a;  } @@ -614,10 +614,10 @@ inline F32      distVec_squared(const LLColor4 &a, const LLColor4 &b)  inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u)  {      return LLColor4( -        a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, -        a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, -        a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u, -        a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); +        a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, +        a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, +        a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, +        a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u);  }  inline bool LLColor4::operator<(const LLColor4& rhs) const diff --git a/indra/llmath/v4coloru.cpp b/indra/llmath/v4coloru.cpp index 45d310856a..acf349245a 100644 --- a/indra/llmath/v4coloru.cpp +++ b/indra/llmath/v4coloru.cpp @@ -53,10 +53,10 @@ LLColor4U::operator LLColor4()  /*  LLColor4U::LLColor4U(const LLColor3 &vec)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = 255; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = 255;  }  */ @@ -70,12 +70,12 @@ LLColor4U::LLColor4U(const LLColor3 &vec)  /*  LLColor4U LLColor4U::operator=(const LLColor3 &a)  { -    mV[VX] = a.mV[VX]; -    mV[VY] = a.mV[VY]; -    mV[VZ] = a.mV[VZ]; +    mV[VRED] = a.mV[VRED]; +    mV[VGREEN] = a.mV[VGREEN]; +    mV[VBLUE] = a.mV[VBLUE];  // converting from an rgb sets a=1 (opaque) -    mV[VW] = 255; +    mV[VALPHA] = 255;      return (*this);  }  */ @@ -83,7 +83,7 @@ LLColor4U LLColor4U::operator=(const LLColor3 &a)  std::ostream& operator<<(std::ostream& s, const LLColor4U &a)  { -    s << "{ " << (S32)a.mV[VX] << ", " << (S32)a.mV[VY] << ", " << (S32)a.mV[VZ] << ", " << (S32)a.mV[VW] << " }"; +    s << "{ " << (S32)a.mV[VRED] << ", " << (S32)a.mV[VGREEN] << ", " << (S32)a.mV[VBLUE] << ", " << (S32)a.mV[VALPHA] << " }";      return s;  } diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h index 6d921d12fa..29128a08a7 100644 --- a/indra/llmath/v4coloru.h +++ b/indra/llmath/v4coloru.h @@ -142,34 +142,34 @@ F32     distVec_squared(const LLColor4U &a, const LLColor4U &b);    // Returns d  inline LLColor4U::LLColor4U()  { -    mV[VX] = 0; -    mV[VY] = 0; -    mV[VZ] = 0; -    mV[VW] = 255; +    mV[VRED] = 0; +    mV[VGREEN] = 0; +    mV[VBLUE] = 0; +    mV[VALPHA] = 255;  }  inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b)  { -    mV[VX] = r; -    mV[VY] = g; -    mV[VZ] = b; -    mV[VW] = 255; +    mV[VRED] = r; +    mV[VGREEN] = g; +    mV[VBLUE] = b; +    mV[VALPHA] = 255;  }  inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a)  { -    mV[VX] = r; -    mV[VY] = g; -    mV[VZ] = b; -    mV[VW] = a; +    mV[VRED] = r; +    mV[VGREEN] = g; +    mV[VBLUE] = b; +    mV[VALPHA] = a;  }  inline LLColor4U::LLColor4U(const U8 *vec)  { -    mV[VX] = vec[VX]; -    mV[VY] = vec[VY]; -    mV[VZ] = vec[VZ]; -    mV[VW] = vec[VW]; +    mV[VRED] = vec[VRED]; +    mV[VGREEN] = vec[VGREEN]; +    mV[VBLUE] = vec[VBLUE]; +    mV[VALPHA] = vec[VALPHA];  }  /* @@ -181,30 +181,30 @@ inline LLColor4U::operator LLColor4()  inline const LLColor4U& LLColor4U::setToBlack(void)  { -    mV[VX] = 0; -    mV[VY] = 0; -    mV[VZ] = 0; -    mV[VW] = 255; +    mV[VRED] = 0; +    mV[VGREEN] = 0; +    mV[VBLUE] = 0; +    mV[VALPHA] = 255;      return (*this);  }  inline const LLColor4U& LLColor4U::setToWhite(void)  { -    mV[VX] = 255; -    mV[VY] = 255; -    mV[VZ] = 255; -    mV[VW] = 255; +    mV[VRED] = 255; +    mV[VGREEN] = 255; +    mV[VBLUE] = 255; +    mV[VALPHA] = 255;      return (*this);  }  inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)  { -    mV[VX] = x; -    mV[VY] = y; -    mV[VZ] = z; +    mV[VRED] = x; +    mV[VGREEN] = y; +    mV[VBLUE] = z;  //  no change to alpha! -//  mV[VW] = 255; +//  mV[VALPHA] = 255;      return (*this);  } @@ -220,31 +220,31 @@ inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)  inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = vec.mV[VW]; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = vec.mV[VALPHA];      return (*this);  }  inline const LLColor4U& LLColor4U::set(const U8 *vec)  { -    mV[VX] = vec[VX]; -    mV[VY] = vec[VY]; -    mV[VZ] = vec[VZ]; -    mV[VW] = vec[VW]; +    mV[VRED] = vec[VRED]; +    mV[VGREEN] = vec[VGREEN]; +    mV[VBLUE] = vec[VBLUE]; +    mV[VALPHA] = vec[VALPHA];      return (*this);  }  // deprecated  inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)  { -    mV[VX] = x; -    mV[VY] = y; -    mV[VZ] = z; +    mV[VRED] = x; +    mV[VGREEN] = y; +    mV[VBLUE] = z;  //  no change to alpha! -//  mV[VW] = 255; +//  mV[VALPHA] = 255;      return (*this);  } @@ -262,26 +262,26 @@ inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8  // deprecated  inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)  { -    mV[VX] = vec.mV[VX]; -    mV[VY] = vec.mV[VY]; -    mV[VZ] = vec.mV[VZ]; -    mV[VW] = vec.mV[VW]; +    mV[VRED] = vec.mV[VRED]; +    mV[VGREEN] = vec.mV[VGREEN]; +    mV[VBLUE] = vec.mV[VBLUE]; +    mV[VALPHA] = vec.mV[VALPHA];      return (*this);  }  // deprecated  inline const LLColor4U& LLColor4U::setVec(const U8 *vec)  { -    mV[VX] = vec[VX]; -    mV[VY] = vec[VY]; -    mV[VZ] = vec[VZ]; -    mV[VW] = vec[VW]; +    mV[VRED] = vec[VRED]; +    mV[VGREEN] = vec[VGREEN]; +    mV[VBLUE] = vec[VBLUE]; +    mV[VALPHA] = vec[VALPHA];      return (*this);  }  inline const LLColor4U& LLColor4U::setAlpha(U8 a)  { -    mV[VW] = a; +    mV[VALPHA] = a;      return (*this);  } @@ -289,159 +289,159 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a)  inline F32      LLColor4U::length(void) const  { -    return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); +    return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] );  }  inline F32      LLColor4U::lengthSquared(void) const  { -    return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ]; +    return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];  }  // deprecated  inline F32      LLColor4U::magVec(void) const  { -    return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); +    return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] );  }  // deprecated  inline F32      LLColor4U::magVecSquared(void) const  { -    return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ]; +    return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];  }  inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b)  {      return LLColor4U( -        a.mV[VX] + b.mV[VX], -        a.mV[VY] + b.mV[VY], -        a.mV[VZ] + b.mV[VZ], -        a.mV[VW] + b.mV[VW]); +        a.mV[VRED] + b.mV[VRED], +        a.mV[VGREEN] + b.mV[VGREEN], +        a.mV[VBLUE] + b.mV[VBLUE], +        a.mV[VALPHA] + b.mV[VALPHA]);  }  inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b)  {      return LLColor4U( -        a.mV[VX] - b.mV[VX], -        a.mV[VY] - b.mV[VY], -        a.mV[VZ] - b.mV[VZ], -        a.mV[VW] - b.mV[VW]); +        a.mV[VRED] - b.mV[VRED], +        a.mV[VGREEN] - b.mV[VGREEN], +        a.mV[VBLUE] - b.mV[VBLUE], +        a.mV[VALPHA] - b.mV[VALPHA]);  }  inline LLColor4U  operator*(const LLColor4U &a, const LLColor4U &b)  {      return LLColor4U( -        a.mV[VX] * b.mV[VX], -        a.mV[VY] * b.mV[VY], -        a.mV[VZ] * b.mV[VZ], -        a.mV[VW] * b.mV[VW]); +        a.mV[VRED] * b.mV[VRED], +        a.mV[VGREEN] * b.mV[VGREEN], +        a.mV[VBLUE] * b.mV[VBLUE], +        a.mV[VALPHA] * b.mV[VALPHA]);  }  inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color)  { -    return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255), -                    llmin((S32)mV[VY] + color.mV[VY], 255), -                    llmin((S32)mV[VZ] + color.mV[VZ], 255), -                    llmin((S32)mV[VW] + color.mV[VW], 255)); +    return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255), +                    llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), +                    llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), +                    llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255));  }  inline LLColor4U LLColor4U::multAll(const F32 k)  {      // Round to nearest      return LLColor4U( -        (U8)ll_round(mV[VX] * k), -        (U8)ll_round(mV[VY] * k), -        (U8)ll_round(mV[VZ] * k), -        (U8)ll_round(mV[VW] * k)); +        (U8)ll_round(mV[VRED] * k), +        (U8)ll_round(mV[VGREEN] * k), +        (U8)ll_round(mV[VBLUE] * k), +        (U8)ll_round(mV[VALPHA] * k));  }  /*  inline LLColor4U operator*(const LLColor4U &a, U8 k)  {      // only affects rgb (not a!)      return LLColor4U( -        a.mV[VX] * k, -        a.mV[VY] * k, -        a.mV[VZ] * k, -        a.mV[VW]); +        a.mV[VRED] * k, +        a.mV[VGREEN] * k, +        a.mV[VBLUE] * k, +        a.mV[VALPHA]);  }  inline LLColor4U operator*(U8 k, const LLColor4U &a)  {      // only affects rgb (not a!)      return LLColor4U( -        a.mV[VX] * k, -        a.mV[VY] * k, -        a.mV[VZ] * k, -        a.mV[VW]); +        a.mV[VRED] * k, +        a.mV[VGREEN] * k, +        a.mV[VBLUE] * k, +        a.mV[VALPHA]);  }  inline LLColor4U operator%(U8 k, const LLColor4U &a)  {      // only affects alpha (not rgb!)      return LLColor4U( -        a.mV[VX], -        a.mV[VY], -        a.mV[VZ], -        a.mV[VW] * k ); +        a.mV[VRED], +        a.mV[VGREEN], +        a.mV[VBLUE], +        a.mV[VALPHA] * k );  }  inline LLColor4U operator%(const LLColor4U &a, U8 k)  {      // only affects alpha (not rgb!)      return LLColor4U( -        a.mV[VX], -        a.mV[VY], -        a.mV[VZ], -        a.mV[VW] * k ); +        a.mV[VRED], +        a.mV[VGREEN], +        a.mV[VBLUE], +        a.mV[VALPHA] * k );  }  */  inline bool operator==(const LLColor4U &a, const LLColor4U &b)  { -    return (  (a.mV[VX] == b.mV[VX]) -            &&(a.mV[VY] == b.mV[VY]) -            &&(a.mV[VZ] == b.mV[VZ]) -            &&(a.mV[VW] == b.mV[VW])); +    return (  (a.mV[VRED] == b.mV[VRED]) +            &&(a.mV[VGREEN] == b.mV[VGREEN]) +            &&(a.mV[VBLUE] == b.mV[VBLUE]) +            &&(a.mV[VALPHA] == b.mV[VALPHA]));  }  inline bool operator!=(const LLColor4U &a, const LLColor4U &b)  { -    return (  (a.mV[VX] != b.mV[VX]) -            ||(a.mV[VY] != b.mV[VY]) -            ||(a.mV[VZ] != b.mV[VZ]) -            ||(a.mV[VW] != b.mV[VW])); +    return (  (a.mV[VRED] != b.mV[VRED]) +            ||(a.mV[VGREEN] != b.mV[VGREEN]) +            ||(a.mV[VBLUE] != b.mV[VBLUE]) +            ||(a.mV[VALPHA] != b.mV[VALPHA]));  }  inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b)  { -    a.mV[VX] += b.mV[VX]; -    a.mV[VY] += b.mV[VY]; -    a.mV[VZ] += b.mV[VZ]; -    a.mV[VW] += b.mV[VW]; +    a.mV[VRED] += b.mV[VRED]; +    a.mV[VGREEN] += b.mV[VGREEN]; +    a.mV[VBLUE] += b.mV[VBLUE]; +    a.mV[VALPHA] += b.mV[VALPHA];      return a;  }  inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b)  { -    a.mV[VX] -= b.mV[VX]; -    a.mV[VY] -= b.mV[VY]; -    a.mV[VZ] -= b.mV[VZ]; -    a.mV[VW] -= b.mV[VW]; +    a.mV[VRED] -= b.mV[VRED]; +    a.mV[VGREEN] -= b.mV[VGREEN]; +    a.mV[VBLUE] -= b.mV[VBLUE]; +    a.mV[VALPHA] -= b.mV[VALPHA];      return a;  }  inline const LLColor4U& operator*=(LLColor4U &a, U8 k)  {      // only affects rgb (not a!) -    a.mV[VX] *= k; -    a.mV[VY] *= k; -    a.mV[VZ] *= k; +    a.mV[VRED] *= k; +    a.mV[VGREEN] *= k; +    a.mV[VBLUE] *= k;      return a;  }  inline const LLColor4U& operator%=(LLColor4U &a, U8 k)  {      // only affects alpha (not rgb!) -    a.mV[VW] *= k; +    a.mV[VALPHA] *= k;      return a;  } diff --git a/indra/llplugin/llpluginclassmedia.cpp b/indra/llplugin/llpluginclassmedia.cpp index 0ab79c4901..8a356da93a 100644 --- a/indra/llplugin/llpluginclassmedia.cpp +++ b/indra/llplugin/llpluginclassmedia.cpp @@ -262,10 +262,10 @@ void LLPluginClassMedia::idle(void)              message.setValueS32("height", mRequestedMediaHeight);              message.setValueS32("texture_width", mRequestedTextureWidth);              message.setValueS32("texture_height", mRequestedTextureHeight); -            message.setValueReal("background_r", mBackgroundColor.mV[VX]); -            message.setValueReal("background_g", mBackgroundColor.mV[VY]); -            message.setValueReal("background_b", mBackgroundColor.mV[VZ]); -            message.setValueReal("background_a", mBackgroundColor.mV[VW]); +            message.setValueReal("background_r", mBackgroundColor.mV[VRED]); +            message.setValueReal("background_g", mBackgroundColor.mV[VGREEN]); +            message.setValueReal("background_b", mBackgroundColor.mV[VBLUE]); +            message.setValueReal("background_a", mBackgroundColor.mV[VALPHA]);              mPlugin->sendMessage(message);  // DO NOT just use sendMessage() here -- we want this to jump ahead of the queue.              LL_DEBUGS("Plugin") << "Sending size_change" << LL_ENDL; diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 684660e24a..9ebbeac482 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -407,9 +407,9 @@ S32 LLTextureEntry::setColor(const LLColor3 &color)  S32 LLTextureEntry::setAlpha(const F32 alpha)  { -    if (mColor.mV[VW] != alpha) +    if (mColor.mV[VALPHA] != alpha)      { -        mColor.mV[VW] = alpha; +        mColor.mV[VALPHA] = alpha;          return TEM_CHANGE_COLOR;      }      return TEM_CHANGE_NONE; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 7e10a4e159..59ee8ef84f 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -278,7 +278,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons      LLColor4U text_color(color);      // Preserve the transparency to render fading emojis in fading text (e.g.      // for the chat console)... HB -    LLColor4U emoji_color(255, 255, 255, text_color.mV[VW]); +    LLColor4U emoji_color(255, 255, 255, text_color.mV[VALPHA]);      std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1);      S32 glyph_count = 0; diff --git a/indra/llui/llkeywords.cpp b/indra/llui/llkeywords.cpp index df446a5d70..5e184b5ddb 100644 --- a/indra/llui/llkeywords.cpp +++ b/indra/llui/llkeywords.cpp @@ -803,9 +803,9 @@ void LLKeywords::dump()  void LLKeywordToken::dump()  {      LL_INFOS() << "[" << -        mColor.mV[VX] << ", " << -        mColor.mV[VY] << ", " << -        mColor.mV[VZ] << "] [" << +        mColor.mV[VRED] << ", " << +        mColor.mV[VGREEN] << ", " << +        mColor.mV[VBLUE] << "] [" <<          wstring_to_utf8str(mToken) << "]" <<          LL_ENDL;  } diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 3a40ea07fb..1d358a0e9d 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -3579,9 +3579,9 @@ S32 LLNormalTextSegment::getNumChars(S32 num_pixels, S32 segment_offset, S32 lin  void LLNormalTextSegment::dump() const  {      LL_INFOS() << "Segment [" << -//          mColor.mV[VX] << ", " << -//          mColor.mV[VY] << ", " << -//          mColor.mV[VZ] << "]\t[" << +//          mColor.mV[VRED] << ", " << +//          mColor.mV[VGREEN] << ", " << +//          mColor.mV[VBLUE] << "]\t[" <<          mStart << ", " <<          getEnd() << "]" <<          LL_ENDL; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 793d84652b..71b82b77eb 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -256,7 +256,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)          if (mShaderLevel == 1)          { -            fog_color.mV[VW] = log(fog_density) / log(2); +            fog_color.mV[VALPHA] = log(fog_density) / log(2);          }          F32 water_height = environment.getWaterHeight(); diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 21412ca038..f678a3750c 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1256,24 +1256,24 @@ void LLManipTranslate::renderSnapGuides()                  LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));                  LLVector3 line_mid = (line_start + line_end) * 0.5f; -                gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); +                gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f);                  gGL.vertex3fv(line_start.mV); -                gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); +                gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]);                  gGL.vertex3fv(line_mid.mV);                  gGL.vertex3fv(line_mid.mV); -                gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); +                gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f);                  gGL.vertex3fv(line_end.mV);                  line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f));                  line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f));                  line_mid = (line_start + line_end) * 0.5f; -                gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); +                gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f);                  gGL.vertex3fv(line_start.mV); -                gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); +                gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]);                  gGL.vertex3fv(line_mid.mV);                  gGL.vertex3fv(line_mid.mV); -                gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); +                gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA] * 0.2f);                  gGL.vertex3fv(line_end.mV);                  for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) @@ -1305,7 +1305,7 @@ void LLManipTranslate::renderSnapGuides()                      tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); -                    gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); +                    gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]);                      gGL.vertex3fv(tick_start.mV);                      gGL.vertex3fv(tick_end.mV); @@ -1326,7 +1326,7 @@ void LLManipTranslate::renderSnapGuides()                  gGL.begin(LLRender::LINES);                  { -                    gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); +                    gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]);                      gGL.vertex3fv(line_start.mV);                      gGL.vertex3fv(line_end.mV); @@ -1336,7 +1336,7 @@ void LLManipTranslate::renderSnapGuides()                  // draw snap guide arrow                  gGL.begin(LLRender::TRIANGLES);                  { -                    gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); +                    gGL.color4f(line_color.mV[VRED], line_color.mV[VGREEN], line_color.mV[VBLUE], line_color.mV[VALPHA]);                      LLVector3 arrow_dir;                      LLVector3 arrow_span = translate_axis; | 
