diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 3 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 2 | 
2 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 29aea62f7b..d525b673bf 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -157,7 +157,8 @@ void main()          vec3  irradiance = vec3(0);          vec3  radiance  = vec3(0);          sampleReflectionProbes(irradiance, radiance, pos.xyz, norm.xyz, gloss); -        irradiance       = max(amblit*1.725,irradiance*ambocc); +         +        irradiance       = max(amblit*1.725,irradiance);          vec3 f0 = vec3(0.04);          vec3 baseColor = diffuse.rgb; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8d07c6f8dd..a985807a38 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -751,7 +751,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)                      if (current_shader != target_shader)                      {// If we need shaders, and we're not ALREADY using the proper shader, then bind it                      // (this way we won't rebind shaders unnecessarily). -                        target_shader->bind(); +                        gPipeline.bindDeferredShader(*target_shader);                      }                      LLVector4 spec_color(1, 1, 1, 1);  | 
