diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llrender/llrender.h | 8 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 1 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 24 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 1 | ||||
| -rw-r--r-- | indra/newview/llviewerjointmesh.cpp | 1 | 
5 files changed, 1 insertions, 34 deletions
| diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 2feb8f955b..08a906a89b 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -105,10 +105,7 @@ public:  		TBO_LERP_VERT_ALPHA,		// Interpolate based on Vertex Alpha (VA): ( Source1 * VA + Source2 * (1-VA) )  		TBO_LERP_TEX_ALPHA,			// Interpolate based on Texture Alpha (TA): ( Source1 * TA + Source2 * (1-TA) )  		TBO_LERP_PREV_ALPHA,		// Interpolate based on Previous Alpha (PA): ( Source1 * PA + Source2 * (1-PA) ) -		TBO_LERP_CONST_ALPHA,		// Interpolate based on Const Alpha (CA): ( Source1 * CA + Source2 * (1-CA) ) -		TBO_LERP_VERT_COLOR			// Interpolate based on Vertex Col (VC): ( Source1 * VC + Source2 * (1-VC) ) -										// *Note* TBO_LERP_VERTEX_COLOR only works with setTextureColorBlend(), -										// and falls back to TBO_LERP_VERTEX_ALPHA for setTextureAlphaBlend(). +		TBO_LERP_CONST_ALPHA		// Interpolate based on Const Alpha (CA): ( Source1 * CA + Source2 * (1-CA) )  	} eTextureBlendOp;  	typedef enum  @@ -201,9 +198,6 @@ public:  	// make sure you want to permanently change the filtering for the bound texture.  	void setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option); -	inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR) -	{ /* setTextureCombiner(op, src1, src2, false); */ } -  	// NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead.  	inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA)  	{ /* setTextureCombiner(op, src1, src2, true); */ } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 3b039cd505..6fd6fc06c6 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -403,7 +403,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di  			cube_map->enable(0);  			gGL.getTexUnit(0)->bind(cube_map); -			gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);  			gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA);  		}  	} diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index cc21f13678..5db816d003 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -467,8 +467,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); -  	//  	// Stage 1: Generate alpha ramp for detail0/detail1 transition  	// @@ -478,7 +476,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	gGL.getTexUnit(1)->activate();  	// Care about alpha only -	gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);  	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);  	// @@ -495,8 +492,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_TEX_COLOR); -  	//  	// Stage 3: Modulate with primary (vertex) color for lighting  	// @@ -504,9 +499,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE);  	gGL.getTexUnit(3)->activate(); -	// Set alpha texture and do lighting modulation -	gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR); -  	gGL.getTexUnit(0)->activate();  	// GL_BLEND disabled by default @@ -527,8 +519,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); -  	//  	// Stage 1: Generate alpha ramp for detail2/detail3 transition  	// @@ -542,7 +532,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	gGL.translatef(-2.f, 0.f, 0.f);  	// Care about alpha only -	gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);  	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);  	// @@ -559,8 +548,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);	 -  	//  	// Stage 3: Generate alpha ramp for detail1/detail2 transition  	// @@ -575,7 +562,6 @@ void LLDrawPoolTerrain::renderFull4TU()  	gGL.matrixMode(LLRender::MM_MODELVIEW);  	// Set alpha texture and do lighting modulation -	gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);  	gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);  	gGL.getTexUnit(0)->activate(); @@ -665,8 +651,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); -  	drawLoop();  	//---------------------------------------------------------------------------- @@ -681,7 +665,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glDisable(GL_TEXTURE_GEN_T);  	// Care about alpha only -	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);  	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); @@ -699,7 +682,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);  	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);  	gGL.getTexUnit(0)->activate(); @@ -722,7 +704,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	gGL.matrixMode(LLRender::MM_MODELVIEW);  	// Care about alpha only -	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);  	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);  	// @@ -739,7 +720,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);  	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);  	{ @@ -762,7 +742,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	gGL.matrixMode(LLRender::MM_MODELVIEW);  	// Care about alpha only -	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);  	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);  	// Stage 1: Write detail3 @@ -777,7 +756,6 @@ void LLDrawPoolTerrain::renderFull2TU()  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); -	gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);  	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);  	gGL.getTexUnit(0)->activate(); @@ -837,8 +815,6 @@ void LLDrawPoolTerrain::renderSimple()  	sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);  	sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); -	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); -  	drawLoop();  	//---------------------------------------------------------------------------- diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 4023d59776..53aca91e5c 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -239,7 +239,6 @@ void LLDrawPoolWater::render(S32 pass)  	glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);  	glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); -	gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);  	gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);  	gGL.getTexUnit(0)->activate(); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 640e54c2e1..f3b0e82b3a 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -265,7 +265,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)  		else  		{  			gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f); -			gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);  		}  	}  	else if( !is_dummy && layerset ) | 
