diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llagent.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llviewermessage.cpp | 11 |
2 files changed, 16 insertions, 1 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 628982973c..79b0527a74 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -747,7 +747,11 @@ void LLAgent::setFlying(BOOL fly) { if (mAvatarObject.notNull()) { - if(mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != mAvatarObject->mSignaledAnimations.end()) + // *HACK: Don't allow to start the flying mode if we got ANIM_AGENT_STANDUP signal + // because in this case we won't get a signal to start avatar flying animation and + // it will be walking with flying mode "ON" indication. However we allow to switch + // the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation(). + if(fly && mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != mAvatarObject->mSignaledAnimations.end()) { return; } diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 87045d2abf..f9f778449b 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -33,6 +33,7 @@ #include "llviewerprecompiledheaders.h" #include "llviewermessage.h" +#include "llanimationstates.h" #include "llaudioengine.h" #include "lscript_byteformat.h" #include "lleconomy.h" @@ -3941,6 +3942,16 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data) avatarp->mSignaledAnimations[animation_id] = anim_sequence_id; + // *HACK: Disabling flying mode if it has been enabled shortly before the agent + // stand up animation is signaled. In this case we don't get a signal to start + // flying animation from server, the AGENT_CONTROL_FLY flag remains set but the + // avatar does not play flying animation, so we switch flying mode off. + // See LLAgent::setFlying(). This may cause "Stop Flying" button to blink. + if (animation_id == ANIM_AGENT_STANDUP && gAgent.getFlying()) + { + gAgent.setFlying(FALSE); + } + if (i < num_source_blocks) { mesgsys->getUUIDFast(_PREHASH_AnimationSourceList, _PREHASH_ObjectID, object_id, i); |