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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl2
-rw-r--r--indra/newview/pipeline.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index b3c1a067ee..33ff98b0d4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -465,7 +465,7 @@ void main()
vec4 final_color = diffcol;
-#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
+#if DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE
final_color.a = 0;
#endif
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 9b7608e197..9010abce01 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1337,7 +1337,7 @@ void LLPipeline::createLUTBuffers()
// Note: This is the full equation that applies the full normalization curve, not an approximation.
// This is fine, given we only need to create our LUT once per buffer initialization.
spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
-
+
// Since we use R16F, we no longer have a dynamic range issue we need to work around here.
// Though some older drivers may not like this, newer drivers shouldn't have this problem.
ls[y*lightResX+x] = spec;
@@ -7112,10 +7112,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.loadIdentity();
LLGLDisable test(GL_ALPHA_TEST);
-
+
gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
-
+
if (sRenderDeferred)
{
mScreen.bindTarget();
@@ -8428,7 +8428,7 @@ void LLPipeline::renderDeferredLighting()
fullscreen_lights.pop_front();
col[count] = light_colors.front();
light_colors.pop_front();
-
+
col[count].mV[0] = powf(col[count].mV[0], 2.2f);
col[count].mV[1] = powf(col[count].mV[1], 2.2f);
col[count].mV[2] = powf(col[count].mV[2], 2.2f);