diff options
Diffstat (limited to 'indra')
226 files changed, 5576 insertions, 5360 deletions
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 472f271fa8..20243b092b 100755 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -131,6 +131,17 @@ if (LINUX) # Let's actually get a numerical version of gxx's version STRING(REGEX REPLACE ".* ([0-9])\\.([0-9])\\.([0-9]).*" "\\1\\2\\3" CXX_VERSION_NUMBER ${CXX_VERSION}) + # Hacks to work around gcc 4.1 TC build pool machines which can't process pragma warning disables + # This is pure rubbish; I wish there was another way. + # + if(${CXX_VERSION_NUMBER} LESS 420) + set(CMAKE_CXX_FLAGS "-Wno-deprecated -Wno-uninitialized -Wno-unused-variable -Wno-unused-function ${CMAKE_CXX_FLAGS}") + endif (${CXX_VERSION_NUMBER} LESS 420) + + if(${CXX_VERSION_NUMBER} GREATER 459) + set(CMAKE_CXX_FLAGS "-Wno-deprecated -Wno-unused-but-set-variable -Wno-unused-variable ${CMAKE_CXX_FLAGS}") + endif (${CXX_VERSION_NUMBER} GREATER 459) + # gcc 4.3 and above don't like the LL boost and also # cause warnings due to our use of deprecated headers if(${CXX_VERSION_NUMBER} GREATER 429) @@ -196,7 +207,7 @@ if (LINUX OR DARWIN) set(GCC_WARNINGS "-Wall -Wno-sign-compare -Wno-trigraphs") if (NOT GCC_DISABLE_FATAL_WARNINGS) - set(GCC_WARNINGS "${GCC_WARNINGS} -Werror") +# set(GCC_WARNINGS "${GCC_WARNINGS} -Werror") endif (NOT GCC_DISABLE_FATAL_WARNINGS) set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor") diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake index 1b211ca7b9..44c2d3ac27 100755 --- a/indra/cmake/Copy3rdPartyLibs.cmake +++ b/indra/cmake/Copy3rdPartyLibs.cmake @@ -270,6 +270,7 @@ elseif(LINUX) libdb-5.1.so libexpat.so libexpat.so.1 + libfreetype.so.6 libGLOD.so libgmock_main.so libgmock.so.0 diff --git a/indra/cmake/FreeType.cmake b/indra/cmake/FreeType.cmake index baa61d73c8..c9a90a9a8d 100755 --- a/indra/cmake/FreeType.cmake +++ b/indra/cmake/FreeType.cmake @@ -7,7 +7,7 @@ if (STANDALONE) pkg_check_modules(FREETYPE REQUIRED freetype2) else (STANDALONE) use_prebuilt_binary(freetype) - set(FREETYPE_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include) + set(FREETYPE_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include) set(FREETYPE_LIBRARIES freetype) endif (STANDALONE) diff --git a/indra/llaudio/llstreamingaudio_fmodex.cpp b/indra/llaudio/llstreamingaudio_fmodex.cpp index 42f30aa1c4..266fa2f57b 100644 --- a/indra/llaudio/llstreamingaudio_fmodex.cpp +++ b/indra/llaudio/llstreamingaudio_fmodex.cpp @@ -310,7 +310,7 @@ LLAudioStreamManagerFMODEX::LLAudioStreamManagerFMODEX(FMOD::System *system, con { mInternetStreamURL = url; - FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream); + FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_MPEGSEARCH | FMOD_IGNORETAGS, 0, &mInternetStream); if (result!= FMOD_OK) { diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp index 0d0b85ba60..4e8c3268c5 100755 --- a/indra/llcharacter/lleditingmotion.cpp +++ b/indra/llcharacter/lleditingmotion.cpp @@ -258,3 +258,4 @@ void LLEditingMotion::onDeactivate() // End + diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp index 15a58a8389..2b1aa194a9 100755 --- a/indra/llcharacter/llheadrotmotion.cpp +++ b/indra/llcharacter/llheadrotmotion.cpp @@ -530,3 +530,4 @@ void LLEyeMotion::onDeactivate() } // End + diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index c6f45bffa2..07ef52228e 100755 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -672,7 +672,8 @@ BOOL LLKeyframeMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask) { - llassert(time >= 0.f); + // llassert(time >= 0.f); // This will fire + time = llmax(0.f, time); if (mJointMotionList->mLoop) { @@ -2304,3 +2305,4 @@ LLKeyframeMotion::JointConstraint::~JointConstraint() } // End + diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp index d52eb89a5c..69f064b615 100755 --- a/indra/llcharacter/llkeyframewalkmotion.cpp +++ b/indra/llcharacter/llkeyframewalkmotion.cpp @@ -390,3 +390,4 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask) return TRUE; } + diff --git a/indra/llcharacter/llmotion.cpp b/indra/llcharacter/llmotion.cpp index 2551f125d0..a07f9f4d2e 100755 --- a/indra/llcharacter/llmotion.cpp +++ b/indra/llcharacter/llmotion.cpp @@ -169,3 +169,4 @@ BOOL LLMotion::canDeprecate() } // End + diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp index 489aef923c..fa5f06328e 100755 --- a/indra/llcharacter/lltargetingmotion.cpp +++ b/indra/llcharacter/lltargetingmotion.cpp @@ -169,3 +169,4 @@ void LLTargetingMotion::onDeactivate() // End + diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index 3a4a8facc2..8eb0c6249d 100755 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -122,6 +122,7 @@ set(llcommon_HEADER_FILES linden_common.h linked_lists.h llaccountingcost.h + llalignedarray.h llallocator.h llallocator_heap_profile.h llagentconstants.h @@ -237,6 +238,7 @@ set(llcommon_HEADER_FILES llstrider.h llstring.h llstringtable.h + llstaticstringtable.h llsys.h llthread.h llthreadsafequeue.h diff --git a/indra/llcommon/llalignedarray.h b/indra/llcommon/llalignedarray.h new file mode 100644 index 0000000000..ed8fd31205 --- /dev/null +++ b/indra/llcommon/llalignedarray.h @@ -0,0 +1,139 @@ +/** + * @file llalignedarray.h + * @brief A static array which obeys alignment restrictions and mimics std::vector accessors. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLALIGNEDARRAY_H +#define LL_LLALIGNEDARRAY_H + +#include "llmemory.h" + +template <class T, U32 alignment> +class LLAlignedArray +{ +public: + T* mArray; + U32 mElementCount; + U32 mCapacity; + + LLAlignedArray(); + ~LLAlignedArray(); + + void push_back(const T& elem); + U32 size() const { return mElementCount; } + void resize(U32 size); + T* append(S32 N); + T& operator[](int idx); + const T& operator[](int idx) const; +}; + +template <class T, U32 alignment> +LLAlignedArray<T, alignment>::LLAlignedArray() +{ + llassert(alignment >= 16); + mArray = NULL; + mElementCount = 0; + mCapacity = 0; +} + +template <class T, U32 alignment> +LLAlignedArray<T, alignment>::~LLAlignedArray() +{ + ll_aligned_free(mArray); + mArray = NULL; + mElementCount = 0; + mCapacity = 0; +} + +template <class T, U32 alignment> +void LLAlignedArray<T, alignment>::push_back(const T& elem) +{ + T* old_buf = NULL; + if (mCapacity <= mElementCount) + { + mCapacity++; + mCapacity *= 2; + T* new_buf = (T*) ll_aligned_malloc(mCapacity*sizeof(T), alignment); + if (mArray) + { + ll_memcpy_nonaliased_aligned_16((char*)new_buf, (char*)mArray, sizeof(T)*mElementCount); + } + old_buf = mArray; + mArray = new_buf; + } + + mArray[mElementCount++] = elem; + + //delete old array here to prevent error on a.push_back(a[0]) + ll_aligned_free(old_buf); +} + +template <class T, U32 alignment> +void LLAlignedArray<T, alignment>::resize(U32 size) +{ + if (mCapacity < size) + { + mCapacity = size+mCapacity*2; + T* new_buf = mCapacity > 0 ? (T*) ll_aligned_malloc(mCapacity*sizeof(T), alignment) : NULL; + if (mArray) + { + ll_memcpy_nonaliased_aligned_16((char*) new_buf, (char*) mArray, sizeof(T)*mElementCount); + ll_aligned_free(mArray); + } + + /*for (U32 i = mElementCount; i < mCapacity; ++i) + { + new(new_buf+i) T(); + }*/ + mArray = new_buf; + } + + mElementCount = size; +} + + +template <class T, U32 alignment> +T& LLAlignedArray<T, alignment>::operator[](int idx) +{ + llassert(idx < mElementCount); + return mArray[idx]; +} + +template <class T, U32 alignment> +const T& LLAlignedArray<T, alignment>::operator[](int idx) const +{ + llassert(idx < mElementCount); + return mArray[idx]; +} + +template <class T, U32 alignment> +T* LLAlignedArray<T, alignment>::append(S32 N) +{ + U32 sz = size(); + resize(sz+N); + return &((*this)[sz]); +} + +#endif + diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp index a0802c6adf..b7815b0e35 100755 --- a/indra/llcommon/llapr.cpp +++ b/indra/llcommon/llapr.cpp @@ -226,7 +226,7 @@ void LLVolatileAPRPool::clearVolatileAPRPool() llassert_always(mNumActiveRef > 0) ; } - llassert(mNumTotalRef < (FULL_VOLATILE_APR_POOL << 2)) ; + llassert(mNumTotalRef <= (FULL_VOLATILE_APR_POOL << 2)) ; } BOOL LLVolatileAPRPool::isFull() diff --git a/indra/llcommon/llapr.h b/indra/llcommon/llapr.h index 752574c65d..1fe7d98472 100755 --- a/indra/llcommon/llapr.h +++ b/indra/llcommon/llapr.h @@ -164,14 +164,20 @@ public: ~LLAtomic32<Type>() {}; operator const Type() { apr_uint32_t data = apr_atomic_read32(&mData); return Type(data); } + + Type CurrentValue() const { apr_uint32_t data = apr_atomic_read32(const_cast< volatile apr_uint32_t* >(&mData)); return Type(data); } + Type operator =(const Type& x) { apr_atomic_set32(&mData, apr_uint32_t(x)); return Type(mData); } void operator -=(Type x) { apr_atomic_sub32(&mData, apr_uint32_t(x)); } void operator +=(Type x) { apr_atomic_add32(&mData, apr_uint32_t(x)); } Type operator ++(int) { return apr_atomic_inc32(&mData); } // Type++ Type operator --(int) { return apr_atomic_dec32(&mData); } // approximately --Type (0 if final is 0, non-zero otherwise) + + Type operator ++() { return apr_atomic_inc32(&mData); } // Type++ + Type operator --() { return apr_atomic_dec32(&mData); } // approximately --Type (0 if final is 0, non-zero otherwise) private: - apr_uint32_t mData; + volatile apr_uint32_t mData; }; typedef LLAtomic32<U32> LLAtomicU32; diff --git a/indra/llcommon/llcommon.cpp b/indra/llcommon/llcommon.cpp index 8be9e4f4de..b938b0e65a 100755 --- a/indra/llcommon/llcommon.cpp +++ b/indra/llcommon/llcommon.cpp @@ -44,6 +44,7 @@ void LLCommon::initClass() } LLTimer::initClass(); LLThreadSafeRefCount::initThreadSafeRefCount(); + assert_main_thread(); // Make sure we record the main thread // LLWorkerThread::initClass(); // LLFrameCallbackManager::initClass(); } diff --git a/indra/llcommon/llcriticaldamp.cpp b/indra/llcommon/llcriticaldamp.cpp index 87d79b1ee0..49aac9ce75 100755 --- a/indra/llcommon/llcriticaldamp.cpp +++ b/indra/llcommon/llcriticaldamp.cpp @@ -87,3 +87,4 @@ F32 LLCriticalDamp::getInterpolant(const F32 time_constant, BOOL use_cache) return interpolant; } + diff --git a/indra/llcommon/lleventapi.h b/indra/llcommon/lleventapi.h index 1a37d780b6..5991fe8fd5 100755 --- a/indra/llcommon/lleventapi.h +++ b/indra/llcommon/lleventapi.h @@ -47,6 +47,7 @@ class LL_COMMON_API LLEventAPI: public LLDispatchListener, typedef LLInstanceTracker<LLEventAPI, std::string> ibase; public: + /** * @param name LLEventPump name on which this LLEventAPI will listen. This * also serves as the LLInstanceTracker instance key. diff --git a/indra/llcommon/lleventtimer.h b/indra/llcommon/lleventtimer.h index 7f42623d01..dc918121e1 100755 --- a/indra/llcommon/lleventtimer.h +++ b/indra/llcommon/lleventtimer.h @@ -36,6 +36,7 @@ class LL_COMMON_API LLEventTimer : public LLInstanceTracker<LLEventTimer> { public: + LLEventTimer(F32 period); // period is the amount of time between each call to tick() in seconds LLEventTimer(const LLDate& time); virtual ~LLEventTimer(); diff --git a/indra/llcommon/llfasttimer.cpp b/indra/llcommon/llfasttimer.cpp index 024fdd1b4d..01b6e60d2b 100755 --- a/indra/llcommon/llfasttimer.cpp +++ b/indra/llcommon/llfasttimer.cpp @@ -107,17 +107,13 @@ class NamedTimerFactory : public LLSingleton<NamedTimerFactory> { public: NamedTimerFactory() - : mTimerRoot(NULL) - {} - - /*virtual */ void initSingleton() + : mTimerRoot(new LLFastTimer::NamedTimer("root")) { - mTimerRoot = new LLFastTimer::NamedTimer("root"); mRootFrameState.setNamedTimer(mTimerRoot); mTimerRoot->setFrameState(&mRootFrameState); mTimerRoot->mParent = mTimerRoot; mTimerRoot->setCollapsed(false); - mRootFrameState.mParent = &mRootFrameState; + mRootFrameState.mParent = &mRootFrameState; } ~NamedTimerFactory() diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 81c4b78775..a99a1d88af 100755 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -139,10 +139,11 @@ public: // used to statically declare a new named timer class LL_COMMON_API DeclareTimer - : public LLInstanceTracker<DeclareTimer> + : public LLInstanceTracker< DeclareTimer > { friend class LLFastTimer; public: + DeclareTimer(const std::string& name, bool open); DeclareTimer(const std::string& name); diff --git a/indra/llcommon/llfoldertype.h b/indra/llcommon/llfoldertype.h index a0c847914f..a0c847914f 100755..100644 --- a/indra/llcommon/llfoldertype.h +++ b/indra/llcommon/llfoldertype.h diff --git a/indra/llcommon/llinstancetracker.cpp b/indra/llcommon/llinstancetracker.cpp index 5dc3ea5d7b..64a313b5ff 100755 --- a/indra/llcommon/llinstancetracker.cpp +++ b/indra/llcommon/llinstancetracker.cpp @@ -32,18 +32,3 @@ // external library headers // other Linden headers -//static -void * & LLInstanceTrackerBase::getInstances(std::type_info const & info) -{ - typedef std::map<std::string, void *> InstancesMap; - static InstancesMap instances; - - // std::map::insert() is just what we want here. You attempt to insert a - // (key, value) pair. If the specified key doesn't yet exist, it inserts - // the pair and returns a std::pair of (iterator, true). If the specified - // key DOES exist, insert() simply returns (iterator, false). One lookup - // handles both cases. - return instances.insert(InstancesMap::value_type(info.name(), - InstancesMap::mapped_type())) - .first->second; -} diff --git a/indra/llcommon/llinstancetracker.h b/indra/llcommon/llinstancetracker.h index 1eab270e3c..361182380a 100755 --- a/indra/llcommon/llinstancetracker.h +++ b/indra/llcommon/llinstancetracker.h @@ -46,21 +46,7 @@ class LL_COMMON_API LLInstanceTrackerBase { protected: - /// Get a process-unique void* pointer slot for the specified type_info - static void * & getInstances(std::type_info const & info); - /// Find or create a STATICDATA instance for the specified TRACKED class. - /// STATICDATA must be default-constructible. - template<typename STATICDATA, class TRACKED> - static STATICDATA& getStatic() - { - void *& instances = getInstances(typeid(TRACKED)); - if (! instances) - { - instances = new STATICDATA; - } - return *static_cast<STATICDATA*>(instances); - } /// It's not essential to derive your STATICDATA (for use with /// getStatic()) from StaticBase; it's just that both known @@ -74,6 +60,8 @@ protected: }; }; +LL_COMMON_API void assert_main_thread(); + /// This mix-in class adds support for tracking all instances of the specified class parameter T /// The (optional) key associates a value of type KEY with a given instance of T, for quick lookup /// If KEY is not provided, then instances are stored in a simple set @@ -81,14 +69,18 @@ protected: template<typename T, typename KEY = T*> class LLInstanceTracker : public LLInstanceTrackerBase { - typedef LLInstanceTracker<T, KEY> MyT; + typedef LLInstanceTracker<T, KEY> self_t; typedef typename std::map<KEY, T*> InstanceMap; struct StaticData: public StaticBase { InstanceMap sMap; }; - static StaticData& getStatic() { return LLInstanceTrackerBase::getStatic<StaticData, MyT>(); } - static InstanceMap& getMap_() { return getStatic().sMap; } + static StaticData& getStatic() { static StaticData sData; return sData;} + static InstanceMap& getMap_() + { + // assert_main_thread(); fwiw this class is not thread safe, and it used by multiple threads. Bad things happen. + return getStatic().sMap; + } public: class instance_iter : public boost::iterator_facade<instance_iter, T, boost::forward_traversal_tag> @@ -232,13 +224,13 @@ private: template<typename T> class LLInstanceTracker<T, T*> : public LLInstanceTrackerBase { - typedef LLInstanceTracker<T, T*> MyT; + typedef LLInstanceTracker<T, T*> self_t; typedef typename std::set<T*> InstanceSet; struct StaticData: public StaticBase { InstanceSet sSet; }; - static StaticData& getStatic() { return LLInstanceTrackerBase::getStatic<StaticData, MyT>(); } + static StaticData& getStatic() { static StaticData sData; return sData; } static InstanceSet& getSet_() { return getStatic().sSet; } public: diff --git a/indra/llcommon/llleap.h b/indra/llcommon/llleap.h index 1a1ad23d39..e33f25e530 100755 --- a/indra/llcommon/llleap.h +++ b/indra/llcommon/llleap.h @@ -32,6 +32,7 @@ class LL_COMMON_API LLLeap: public LLInstanceTracker<LLLeap> { public: + /** * Pass a brief string description, mostly for logging purposes. The desc * need not be unique, but obviously the clearer we can make it, the diff --git a/indra/llcommon/lllslconstants.h b/indra/llcommon/lllslconstants.h index 9f32598e61..efa66390e8 100755 --- a/indra/llcommon/lllslconstants.h +++ b/indra/llcommon/lllslconstants.h @@ -67,6 +67,19 @@ const S32 LSL_PRIM_TEXGEN = 22; const S32 LSL_PRIM_POINT_LIGHT = 23; const S32 LSL_PRIM_CAST_SHADOWS = 24; const S32 LSL_PRIM_GLOW = 25; +const S32 LSL_PRIM_TEXT = 26; +const S32 LSL_PRIM_NAME = 27; +const S32 LSL_PRIM_DESC = 28; +const S32 LSL_PRIM_ROT_LOCAL = 29; +const S32 LSL_PRIM_PHYSICS_SHAPE_TYPE = 30; +const S32 LSL_PRIM_OMEGA = 32; +const S32 LSL_PRIM_POS_LOCAL = 33; +const S32 LSL_PRIM_LINK_TARGET = 34; +const S32 LSL_PRIM_SLICE = 35; + +const S32 LSL_PRIM_PHYSICS_SHAPE_PRIM = 0; +const S32 LSL_PRIM_PHYSICS_SHAPE_NONE = 1; +const S32 LSL_PRIM_PHYSICS_SHAPE_CONVEX = 2; const S32 LSL_PRIM_TYPE_BOX = 0; const S32 LSL_PRIM_TYPE_CYLINDER= 1; @@ -179,6 +192,24 @@ const S32 OBJECT_VELOCITY = 5; const S32 OBJECT_OWNER = 6; const S32 OBJECT_GROUP = 7; const S32 OBJECT_CREATOR = 8; +const S32 OBJECT_RUNNING_SCRIPT_COUNT = 9; +const S32 OBJECT_TOTAL_SCRIPT_COUNT = 10; +const S32 OBJECT_SCRIPT_MEMORY = 11; +const S32 OBJECT_SCRIPT_TIME = 12; +const S32 OBJECT_PRIM_EQUIVALENCE = 13; +const S32 OBJECT_SERVER_COST = 14; +const S32 OBJECT_STREAMING_COST = 15; +const S32 OBJECT_PHYSICS_COST = 16; +const S32 OBJECT_CHARACTER_TIME = 17; +const S32 OBJECT_ROOT = 18; +const S32 OBJECT_ATTACHED_POINT = 19; +const S32 OBJECT_PATHFINDING_TYPE = 20; +const S32 OBJECT_PHYSICS = 21; +const S32 OBJECT_PHANTOM = 22; +const S32 OBJECT_TEMP_ON_REZ = 23; +const S32 OBJECT_RENDER_WEIGHT = 24; +const S32 OBJECT_ATTACHMENT_GEOMETRY_BYTES = 25; +const S32 OBJECT_ATTACHMENT_SURFACE_AREA = 26; // llTextBox() magic token string - yes this is a hack. sue me. char const* const TEXTBOX_MAGIC_TOKEN = "!!llTextBox!!"; diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index e725bdd9fa..61e30f11cc 100755 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -36,19 +36,68 @@ class LLMutex ; #define LL_CHECK_MEMORY #endif +LL_COMMON_API void ll_assert_aligned_func(uintptr_t ptr,U32 alignment); + +#ifdef SHOW_ASSERT +#define ll_assert_aligned(ptr,alignment) ll_assert_aligned_func(reinterpret_cast<uintptr_t>(ptr),((U32)alignment)) +#else +#define ll_assert_aligned(ptr,alignment) +#endif + +#include <xmmintrin.h> + +template <typename T> T* LL_NEXT_ALIGNED_ADDRESS(T* address) +{ + return reinterpret_cast<T*>( + (reinterpret_cast<uintptr_t>(address) + 0xF) & ~0xF); +} + +template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address) +{ + return reinterpret_cast<T*>( + (reinterpret_cast<uintptr_t>(address) + 0x3F) & ~0x3F); +} + +#if LL_LINUX || LL_DARWIN + +#define LL_ALIGN_PREFIX(x) +#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x))) + +#elif LL_WINDOWS + +#define LL_ALIGN_PREFIX(x) __declspec(align(x)) +#define LL_ALIGN_POSTFIX(x) + +#else +#error "LL_ALIGN_PREFIX and LL_ALIGN_POSTFIX undefined" +#endif + +#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16) + inline void* ll_aligned_malloc( size_t size, int align ) { +#if defined(LL_WINDOWS) + return _aligned_malloc(size, align); +#else void* mem = malloc( size + (align - 1) + sizeof(void*) ); char* aligned = ((char*)mem) + sizeof(void*); aligned += align - ((uintptr_t)aligned & (align - 1)); ((void**)aligned)[-1] = mem; return aligned; +#endif } inline void ll_aligned_free( void* ptr ) { - free( ((void**)ptr)[-1] ); +#if defined(LL_WINDOWS) + _aligned_free(ptr); +#else + if (ptr) + { + free( ((void**)ptr)[-1] ); + } +#endif } #if !LL_USE_TCMALLOC @@ -133,6 +182,78 @@ inline void ll_aligned_free_32(void *p) #endif } + +// Copy words 16-byte blocks from src to dst. Source and destination MUST NOT OVERLAP. +// Source and dest must be 16-byte aligned and size must be multiple of 16. +// +inline void ll_memcpy_nonaliased_aligned_16(char* __restrict dst, const char* __restrict src, size_t bytes) +{ + assert(src != NULL); + assert(dst != NULL); + assert(bytes > 0); + assert((bytes % sizeof(F32))== 0); + ll_assert_aligned(src,16); + ll_assert_aligned(dst,16); + assert((src < dst) ? ((src + bytes) < dst) : ((dst + bytes) < src)); + assert(bytes%16==0); + + char* end = dst + bytes; + + if (bytes > 64) + { + + // Find start of 64b aligned area within block + // + void* begin_64 = LL_NEXT_ALIGNED_ADDRESS_64(dst); + + //at least 64 bytes before the end of the destination, switch to 16 byte copies + void* end_64 = end-64; + + // Prefetch the head of the 64b area now + // + _mm_prefetch((char*)begin_64, _MM_HINT_NTA); + _mm_prefetch((char*)begin_64 + 64, _MM_HINT_NTA); + _mm_prefetch((char*)begin_64 + 128, _MM_HINT_NTA); + _mm_prefetch((char*)begin_64 + 192, _MM_HINT_NTA); + + // Copy 16b chunks until we're 64b aligned + // + while (dst < begin_64) + { + + _mm_store_ps((F32*)dst, _mm_load_ps((F32*)src)); + dst += 16; + src += 16; + } + + // Copy 64b chunks up to your tail + // + // might be good to shmoo the 512b prefetch offset + // (characterize performance for various values) + // + while (dst < end_64) + { + _mm_prefetch((char*)src + 512, _MM_HINT_NTA); + _mm_prefetch((char*)dst + 512, _MM_HINT_NTA); + _mm_store_ps((F32*)dst, _mm_load_ps((F32*)src)); + _mm_store_ps((F32*)(dst + 16), _mm_load_ps((F32*)(src + 16))); + _mm_store_ps((F32*)(dst + 32), _mm_load_ps((F32*)(src + 32))); + _mm_store_ps((F32*)(dst + 48), _mm_load_ps((F32*)(src + 48))); + dst += 64; + src += 64; + } + } + + // Copy remainder 16b tail chunks (or ALL 16b chunks for sub-64b copies) + // + while (dst < end) + { + _mm_store_ps((F32*)dst, _mm_load_ps((F32*)src)); + dst += 16; + src += 16; + } +} + #ifndef __DEBUG_PRIVATE_MEM__ #define __DEBUG_PRIVATE_MEM__ 0 #endif @@ -541,13 +662,7 @@ void LLPrivateMemoryPoolTester::operator delete[](void* addr) // LLSingleton moved to llsingleton.h -LL_COMMON_API void ll_assert_aligned_func(uintptr_t ptr,U32 alignment); -#ifdef SHOW_ASSERT -#define ll_assert_aligned(ptr,alignment) ll_assert_aligned_func(reinterpret_cast<uintptr_t>(ptr),((U32)alignment)) -#else -#define ll_assert_aligned(ptr,alignment) -#endif #endif diff --git a/indra/llcommon/llsingleton.cpp b/indra/llcommon/llsingleton.cpp index eb8e2c9456..9b49e52377 100755 --- a/indra/llcommon/llsingleton.cpp +++ b/indra/llcommon/llsingleton.cpp @@ -28,5 +28,4 @@ #include "llsingleton.h" -std::map<std::string, void *> * LLSingletonRegistry::sSingletonMap = NULL; diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h index 49d99f2cd0..40002313f1 100755 --- a/indra/llcommon/llsingleton.h +++ b/indra/llcommon/llsingleton.h @@ -30,38 +30,6 @@ #include <typeinfo> #include <boost/noncopyable.hpp> -/// @brief A global registry of all singletons to prevent duplicate allocations -/// across shared library boundaries -class LL_COMMON_API LLSingletonRegistry { - private: - typedef std::map<std::string, void *> TypeMap; - static TypeMap * sSingletonMap; - - static void checkInit() - { - if(sSingletonMap == NULL) - { - sSingletonMap = new TypeMap(); - } - } - - public: - template<typename T> static void * & get() - { - std::string name(typeid(T).name()); - - checkInit(); - - // the first entry of the pair returned by insert will be either the existing - // iterator matching our key, or the newly inserted NULL initialized entry - // see "Insert element" in http://www.sgi.com/tech/stl/UniqueAssociativeContainer.html - TypeMap::iterator result = - sSingletonMap->insert(std::make_pair(name, (void*)NULL)).first; - - return result->second; - } -}; - // LLSingleton implements the getInstance() method part of the Singleton // pattern. It can't make the derived class constructors protected, though, so // you have to do that yourself. @@ -101,20 +69,23 @@ private: } EInitState; // stores pointer to singleton instance - // and tracks initialization state of singleton - struct SingletonInstanceData + struct SingletonLifetimeManager { - EInitState mInitState; - DERIVED_TYPE* mSingletonInstance; - - SingletonInstanceData() - : mSingletonInstance(NULL), - mInitState(UNINITIALIZED) - {} - - ~SingletonInstanceData() + SingletonLifetimeManager() + { + construct(); + } + + static void construct() { - if (mInitState != DELETED) + sData.mInitState = CONSTRUCTING; + sData.mInstance = new DERIVED_TYPE(); + sData.mInitState = INITIALIZING; + } + + ~SingletonLifetimeManager() + { + if (sData.mInitState != DELETED) { deleteSingleton(); } @@ -124,9 +95,8 @@ private: public: virtual ~LLSingleton() { - SingletonInstanceData& data = getData(); - data.mSingletonInstance = NULL; - data.mInitState = DELETED; + sData.mInstance = NULL; + sData.mInitState = DELETED; } /** @@ -151,50 +121,46 @@ public: */ static void deleteSingleton() { - delete getData().mSingletonInstance; - getData().mSingletonInstance = NULL; - getData().mInitState = DELETED; + delete sData.mInstance; + sData.mInstance = NULL; + sData.mInitState = DELETED; } - static SingletonInstanceData& getData() - { - // this is static to cache the lookup results - static void * & registry = LLSingletonRegistry::get<DERIVED_TYPE>(); - - // *TODO - look into making this threadsafe - if(NULL == registry) - { - static SingletonInstanceData data; - registry = &data; - } - - return *static_cast<SingletonInstanceData *>(registry); - } static DERIVED_TYPE* getInstance() { - SingletonInstanceData& data = getData(); + static SingletonLifetimeManager sLifeTimeMgr; - if (data.mInitState == CONSTRUCTING) + switch (sData.mInitState) { + case UNINITIALIZED: + // should never be uninitialized at this point + llassert(false); + return NULL; + case CONSTRUCTING: llerrs << "Tried to access singleton " << typeid(DERIVED_TYPE).name() << " from singleton constructor!" << llendl; - } - - if (data.mInitState == DELETED) - { + return NULL; + case INITIALIZING: + // go ahead and flag ourselves as initialized so we can be reentrant during initialization + sData.mInitState = INITIALIZED; + sData.mInstance->initSingleton(); + return sData.mInstance; + case INITIALIZED: + return sData.mInstance; + case DELETED: llwarns << "Trying to access deleted singleton " << typeid(DERIVED_TYPE).name() << " creating new instance" << llendl; + SingletonLifetimeManager::construct(); + sData.mInitState = INITIALIZED; + sData.mInstance->initSingleton(); + return sData.mInstance; } - - if (!data.mSingletonInstance) - { - data.mInitState = CONSTRUCTING; - data.mSingletonInstance = new DERIVED_TYPE(); - data.mInitState = INITIALIZING; - data.mSingletonInstance->initSingleton(); - data.mInitState = INITIALIZED; - } - - return data.mSingletonInstance; + + return NULL; + } + + static DERIVED_TYPE* getIfExists() + { + return sData.mInstance; } // Reference version of getInstance() @@ -208,18 +174,29 @@ public: // Use this to avoid accessing singletons before the can safely be constructed static bool instanceExists() { - return getData().mInitState == INITIALIZED; + return sData.mInitState == INITIALIZED; } // Has this singleton already been deleted? // Use this to avoid accessing singletons from a static object's destructor static bool destroyed() { - return getData().mInitState == DELETED; + return sData.mInitState == DELETED; } private: + virtual void initSingleton() {} + + struct SingletonData + { + EInitState mInitState; + DERIVED_TYPE* mInstance; + }; + static SingletonData sData; }; +template<typename T> +typename LLSingleton<T>::SingletonData LLSingleton<T>::sData; + #endif diff --git a/indra/llcommon/llstaticstringtable.h b/indra/llcommon/llstaticstringtable.h new file mode 100644 index 0000000000..d7e0e8a08d --- /dev/null +++ b/indra/llcommon/llstaticstringtable.h @@ -0,0 +1,82 @@ +/** + * @file llstringtable.h + * @brief The LLStringTable class provides a _fast_ method for finding + * unique copies of strings. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_STATIC_STRING_TABLE_H +#define LL_STATIC_STRING_TABLE_H + +#include "lldefs.h" +#include <boost/unordered_map.hpp> +#include "llstl.h" + +class LLStaticHashedString +{ +public: + + LLStaticHashedString(const std::string& s) + { + string_hash = makehash(s); + string = s; + } + + const std::string& String() const { return string; } + size_t Hash() const { return string_hash; } + + bool operator==(const LLStaticHashedString& b) const { return Hash() == b.Hash(); } + +protected: + + size_t makehash(const std::string& s) + { + size_t len = s.size(); + const char* c = s.c_str(); + size_t hashval = 0; + for (size_t i=0; i<len; i++) + { + hashval = ((hashval<<5) + hashval) + *c++; + } + return hashval; + } + + std::string string; + size_t string_hash; +}; + +struct LLStaticStringHasher +{ + enum { bucket_size = 8 }; + size_t operator()(const LLStaticHashedString& key_value) const { return key_value.Hash(); } + bool operator()(const LLStaticHashedString& left, const LLStaticHashedString& right) const { return left.Hash() < right.Hash(); } +}; + +template< typename MappedObject > +class LL_COMMON_API LLStaticStringTable + : public boost::unordered_map< LLStaticHashedString, MappedObject, LLStaticStringHasher > +{ +}; + +#endif + diff --git a/indra/llcommon/llstringtable.h b/indra/llcommon/llstringtable.h index 59d7372ed4..ff09e71677 100755 --- a/indra/llcommon/llstringtable.h +++ b/indra/llcommon/llstringtable.h @@ -42,14 +42,6 @@ //# define STRING_TABLE_HASH_MAP 1 #endif -#if STRING_TABLE_HASH_MAP -# if LL_WINDOWS -# include <hash_map> -# else -# include <ext/hash_map> -# endif -#endif - const U32 MAX_STRINGS_LENGTH = 256; class LL_COMMON_API LLStringTableEntry diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp index 1d56a52c32..60adeeaeb7 100755 --- a/indra/llcommon/llthread.cpp +++ b/indra/llcommon/llthread.cpp @@ -67,7 +67,8 @@ LL_COMMON_API void assert_main_thread() static U32 s_thread_id = LLThread::currentID(); if (LLThread::currentID() != s_thread_id) { - llerrs << "Illegal execution outside main thread." << llendl; + llwarns << "Illegal execution from thread id " << (S32) LLThread::currentID() + << " outside main thread " << (S32) s_thread_id << llendl; } } @@ -495,15 +496,7 @@ LLThreadSafeRefCount::LLThreadSafeRefCount() : LLThreadSafeRefCount::LLThreadSafeRefCount(const LLThreadSafeRefCount& src) { - if (sMutex) - { - sMutex->lock(); - } mRef = 0; - if (sMutex) - { - sMutex->unlock(); - } } LLThreadSafeRefCount::~LLThreadSafeRefCount() diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h index 0fb89c5613..f51d985b5f 100755 --- a/indra/llcommon/llthread.h +++ b/indra/llcommon/llthread.h @@ -242,49 +242,39 @@ public: LLThreadSafeRefCount(const LLThreadSafeRefCount&); LLThreadSafeRefCount& operator=(const LLThreadSafeRefCount& ref) { - if (sMutex) - { - sMutex->lock(); - } mRef = 0; - if (sMutex) - { - sMutex->unlock(); - } return *this; } - - void ref() { - if (sMutex) sMutex->lock(); mRef++; - if (sMutex) sMutex->unlock(); } - S32 unref() + void unref() { llassert(mRef >= 1); - if (sMutex) sMutex->lock(); - S32 res = --mRef; - if (sMutex) sMutex->unlock(); - if (0 == res) - { - delete this; - return 0; + if ((--mRef) == 0) // See note in llapr.h on atomic decrement operator return value. + { + // If we hit zero, the caller should be the only smart pointer owning the object and we can delete it. + // It is technically possible for a vanilla pointer to mess this up, or another thread to + // jump in, find this object, create another smart pointer and end up dangling, but if + // the code is that bad and not thread-safe, it's trouble already. + delete this; } - return res; - } + } + S32 getNumRefs() const { - return mRef; + const S32 currentVal = mRef.CurrentValue(); + return currentVal; } private: - S32 mRef; + LLAtomic32< S32 > mRef; }; + /** * intrusive pointer support for LLThreadSafeRefCount * this allows you to use boost::intrusive_ptr with any LLThreadSafeRefCount-derived type @@ -315,4 +305,6 @@ public: //============================================================================ +extern LL_COMMON_API void assert_main_thread(); + #endif // LL_LLTHREAD_H diff --git a/indra/llcommon/tests/llprocess_test.cpp b/indra/llcommon/tests/llprocess_test.cpp index f188865eb0..3e68ef068e 100755 --- a/indra/llcommon/tests/llprocess_test.cpp +++ b/indra/llcommon/tests/llprocess_test.cpp @@ -608,9 +608,6 @@ namespace tut void object::test<5>() { set_test_name("exit(2)"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif PythonProcessLauncher py(get_test_name(), "import sys\n" "sys.exit(2)\n"); @@ -622,10 +619,7 @@ namespace tut template<> template<> void object::test<6>() { - set_test_name("syntax_error:"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif + set_test_name("syntax_error"); PythonProcessLauncher py(get_test_name(), "syntax_error:\n"); py.mParams.files.add(LLProcess::FileParam()); // inherit stdin @@ -647,9 +641,6 @@ namespace tut void object::test<7>() { set_test_name("explicit kill()"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif PythonProcessLauncher py(get_test_name(), "from __future__ import with_statement\n" "import sys, time\n" @@ -694,9 +685,6 @@ namespace tut void object::test<8>() { set_test_name("implicit kill()"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif NamedTempFile out("out", "not started"); LLProcess::handle phandle(0); { diff --git a/indra/llcorehttp/_httpinternal.h b/indra/llcorehttp/_httpinternal.h index 14f744a9f1..008e4fd95c 100755 --- a/indra/llcorehttp/_httpinternal.h +++ b/indra/llcorehttp/_httpinternal.h @@ -146,9 +146,6 @@ const int HTTP_SERVICE_LOOP_SLEEP_NORMAL_MS = 2; // Block allocation size (a tuning parameter) is found // in bufferarray.h. -// Compatibility controls -const bool HTTP_ENABLE_LINKSYS_WRT54G_V5_DNS_FIX = true; - } // end namespace LLCore #endif // _LLCORE_HTTP_INTERNAL_H_ diff --git a/indra/llcorehttp/_httpoprequest.cpp b/indra/llcorehttp/_httpoprequest.cpp index 51a8eaf998..207ed8e1e4 100755 --- a/indra/llcorehttp/_httpoprequest.cpp +++ b/indra/llcorehttp/_httpoprequest.cpp @@ -4,7 +4,7 @@ * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. + * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -186,9 +186,11 @@ void HttpOpRequest::stageFromActive(HttpService * service) if (mReplyLength) { // If non-zero, we received and processed a Content-Range - // header with the response. Verify that what it says - // is consistent with the received data. - if (mReplyLength != mReplyBody->size()) + // header with the response. If there is received data + // (and there may not be due to protocol violations, + // HEAD requests, etc., see BUG-2295) Verify that what it + // says is consistent with the received data. + if (mReplyBody && mReplyBody->size() && mReplyLength != mReplyBody->size()) { // Not as expected, fail the request mStatus = HttpStatus(HttpStatus::LLCORE, HE_INV_CONTENT_RANGE_HDR); @@ -339,7 +341,6 @@ void HttpOpRequest::setupCommon(HttpRequest::policy_t policy_id, } } - // Sets all libcurl options and data for a request. // // Used both for initial requests and to 'reload' for @@ -381,41 +382,15 @@ HttpStatus HttpOpRequest::prepareRequest(HttpService * service) // Get policy options HttpPolicyGlobal & policy(service->getPolicy().getGlobalOptions()); - mCurlHandle = curl_easy_init(); - curl_easy_setopt(mCurlHandle, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); - curl_easy_setopt(mCurlHandle, CURLOPT_NOSIGNAL, 1); - curl_easy_setopt(mCurlHandle, CURLOPT_NOPROGRESS, 1); - curl_easy_setopt(mCurlHandle, CURLOPT_URL, mReqURL.c_str()); - curl_easy_setopt(mCurlHandle, CURLOPT_PRIVATE, this); - curl_easy_setopt(mCurlHandle, CURLOPT_ENCODING, ""); + mCurlHandle = LLCurl::createStandardCurlHandle(); - if (HTTP_ENABLE_LINKSYS_WRT54G_V5_DNS_FIX) - { - // The Linksys WRT54G V5 router has an issue with frequent - // DNS lookups from LAN machines. If they happen too often, - // like for every HTTP request, the router gets annoyed after - // about 700 or so requests and starts issuing TCP RSTs to - // new connections. Reuse the DNS lookups for even a few - // seconds and no RSTs. - curl_easy_setopt(mCurlHandle, CURLOPT_DNS_CACHE_TIMEOUT, 15); - } - else - { - // *TODO: Revisit this old DNS timeout setting - may no longer be valid - // I don't think this is valid anymore, the Multi shared DNS - // cache is working well. For the case of naked easy handles, - // consider using a shared DNS object. - curl_easy_setopt(mCurlHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0); - } - curl_easy_setopt(mCurlHandle, CURLOPT_AUTOREFERER, 1); - curl_easy_setopt(mCurlHandle, CURLOPT_FOLLOWLOCATION, 1); - curl_easy_setopt(mCurlHandle, CURLOPT_MAXREDIRS, HTTP_REDIRECTS_DEFAULT); curl_easy_setopt(mCurlHandle, CURLOPT_WRITEFUNCTION, writeCallback); - curl_easy_setopt(mCurlHandle, CURLOPT_WRITEDATA, this); - curl_easy_setopt(mCurlHandle, CURLOPT_READFUNCTION, readCallback); + curl_easy_setopt(mCurlHandle, CURLOPT_READFUNCTION, readCallback); curl_easy_setopt(mCurlHandle, CURLOPT_READDATA, this); - curl_easy_setopt(mCurlHandle, CURLOPT_SSL_VERIFYPEER, 1); - curl_easy_setopt(mCurlHandle, CURLOPT_SSL_VERIFYHOST, 0); + curl_easy_setopt(mCurlHandle, CURLOPT_WRITEDATA, this); + curl_easy_setopt(mCurlHandle, CURLOPT_URL, mReqURL.c_str()); + curl_easy_setopt(mCurlHandle, CURLOPT_PRIVATE, this); + curl_easy_setopt(mCurlHandle, CURLOPT_MAXREDIRS, HTTP_REDIRECTS_DEFAULT); const std::string * opt_value(NULL); long opt_long(0L); @@ -694,7 +669,7 @@ int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffe std::string safe_line; std::string tag; bool logit(false); - len = (std::min)(len, size_t(256)); // Keep things reasonable in all cases + const size_t log_len((std::min)(len, size_t(256))); // Keep things reasonable in all cases switch (info) { @@ -702,7 +677,7 @@ int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffe if (op->mTracing >= HTTP_TRACE_CURL_HEADERS) { tag = "TEXT"; - escape_libcurl_debug_data(buffer, len, true, safe_line); + escape_libcurl_debug_data(buffer, log_len, true, safe_line); logit = true; } break; @@ -711,7 +686,7 @@ int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffe if (op->mTracing >= HTTP_TRACE_CURL_HEADERS) { tag = "HEADERIN"; - escape_libcurl_debug_data(buffer, len, true, safe_line); + escape_libcurl_debug_data(buffer, log_len, true, safe_line); logit = true; } break; @@ -720,7 +695,7 @@ int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffe if (op->mTracing >= HTTP_TRACE_CURL_HEADERS) { tag = "HEADEROUT"; - escape_libcurl_debug_data(buffer, 2 * len, true, safe_line); // Goes out as one line + escape_libcurl_debug_data(buffer, log_len, true, safe_line); // Goes out as one line unlike header_in logit = true; } break; @@ -732,7 +707,7 @@ int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffe logit = true; if (op->mTracing >= HTTP_TRACE_CURL_BODIES) { - escape_libcurl_debug_data(buffer, len, false, safe_line); + escape_libcurl_debug_data(buffer, log_len, false, safe_line); } else { @@ -750,7 +725,7 @@ int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffe logit = true; if (op->mTracing >= HTTP_TRACE_CURL_BODIES) { - escape_libcurl_debug_data(buffer, len, false, safe_line); + escape_libcurl_debug_data(buffer, log_len, false, safe_line); } else { diff --git a/indra/llcorehttp/_httpoprequest.h b/indra/llcorehttp/_httpoprequest.h index 7b65d17783..74a349b0bf 100755 --- a/indra/llcorehttp/_httpoprequest.h +++ b/indra/llcorehttp/_httpoprequest.h @@ -60,7 +60,6 @@ class HttpOptions; /// the information needed to make a working request which can /// then be enqueued to a request queue. /// - class HttpOpRequest : public HttpOperation { public: diff --git a/indra/llcorehttp/_httppolicy.cpp b/indra/llcorehttp/_httppolicy.cpp index 76c1e22431..014bd37e2e 100755 --- a/indra/llcorehttp/_httppolicy.cpp +++ b/indra/llcorehttp/_httppolicy.cpp @@ -4,7 +4,7 @@ * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. + * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -319,33 +319,13 @@ bool HttpPolicy::cancel(HttpHandle handle) bool HttpPolicy::stageAfterCompletion(HttpOpRequest * op) { - static const HttpStatus cant_connect(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_CONNECT); - static const HttpStatus cant_res_proxy(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_RESOLVE_PROXY); - static const HttpStatus cant_res_host(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_RESOLVE_HOST); - static const HttpStatus send_error(HttpStatus::EXT_CURL_EASY, CURLE_SEND_ERROR); - static const HttpStatus recv_error(HttpStatus::EXT_CURL_EASY, CURLE_RECV_ERROR); - static const HttpStatus upload_failed(HttpStatus::EXT_CURL_EASY, CURLE_UPLOAD_FAILED); - static const HttpStatus op_timedout(HttpStatus::EXT_CURL_EASY, CURLE_OPERATION_TIMEDOUT); - static const HttpStatus post_error(HttpStatus::EXT_CURL_EASY, CURLE_HTTP_POST_ERROR); - // Retry or finalize if (! op->mStatus) { - // If this failed, we might want to retry. Have to inspect - // the status a little more deeply for those reasons worth retrying... - if (op->mPolicyRetries < op->mPolicyRetryLimit && - ((op->mStatus.isHttpStatus() && op->mStatus.mType >= 499 && op->mStatus.mType <= 599) || - cant_connect == op->mStatus || - cant_res_proxy == op->mStatus || - cant_res_host == op->mStatus || - send_error == op->mStatus || - recv_error == op->mStatus || - upload_failed == op->mStatus || - op_timedout == op->mStatus || - post_error == op->mStatus)) + // If this failed, we might want to retry. + if (op->mPolicyRetries < op->mPolicyRetryLimit && op->mStatus.isRetryable()) { - // Okay, worth a retry. We include 499 in this test as - // it's the old 'who knows?' error from many grid services... + // Okay, worth a retry. retryOp(op); return true; // still active/ready } diff --git a/indra/llcorehttp/httpcommon.cpp b/indra/llcorehttp/httpcommon.cpp index f2fcbf77a3..0738760763 100755 --- a/indra/llcorehttp/httpcommon.cpp +++ b/indra/llcorehttp/httpcommon.cpp @@ -4,7 +4,7 @@ * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. + * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -116,6 +116,7 @@ std::string HttpStatus::toString() const { 415, "Unsupported Media Type" }, { 416, "Requested range not satisfiable" }, { 417, "Expectation Failed" }, + { 499, "Linden Catch-All" }, { 500, "Internal Server Error" }, { 501, "Not Implemented" }, { 502, "Bad Gateway" }, @@ -174,6 +175,37 @@ std::string HttpStatus::toString() const } return std::string("Unknown error"); } + + +// Pass true on statuses that might actually be cleared by a +// retry. Library failures, calling problems, etc. aren't +// going to be fixed by squirting bits all over the Net. +bool HttpStatus::isRetryable() const +{ + static const HttpStatus cant_connect(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_CONNECT); + static const HttpStatus cant_res_proxy(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_RESOLVE_PROXY); + static const HttpStatus cant_res_host(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_RESOLVE_HOST); + static const HttpStatus send_error(HttpStatus::EXT_CURL_EASY, CURLE_SEND_ERROR); + static const HttpStatus recv_error(HttpStatus::EXT_CURL_EASY, CURLE_RECV_ERROR); + static const HttpStatus upload_failed(HttpStatus::EXT_CURL_EASY, CURLE_UPLOAD_FAILED); + static const HttpStatus op_timedout(HttpStatus::EXT_CURL_EASY, CURLE_OPERATION_TIMEDOUT); + static const HttpStatus post_error(HttpStatus::EXT_CURL_EASY, CURLE_HTTP_POST_ERROR); + static const HttpStatus partial_file(HttpStatus::EXT_CURL_EASY, CURLE_PARTIAL_FILE); + static const HttpStatus inv_cont_range(HttpStatus::LLCORE, HE_INV_CONTENT_RANGE_HDR); + + return ((isHttpStatus() && mType >= 499 && mType <= 599) || // Include special 499 in retryables + *this == cant_connect || // Connection reset/endpoint problems + *this == cant_res_proxy || // DNS problems + *this == cant_res_host || // DNS problems + *this == send_error || // General socket problems + *this == recv_error || // General socket problems + *this == upload_failed || // Transport problem + *this == op_timedout || // Timer expired + *this == post_error || // Transport problem + *this == partial_file || // Data inconsistency in response + *this == inv_cont_range); // Short data read disagrees with content-range +} + } // end namespace LLCore diff --git a/indra/llcorehttp/httpcommon.h b/indra/llcorehttp/httpcommon.h index c0d4ec5aad..41fb5164cf 100755 --- a/indra/llcorehttp/httpcommon.h +++ b/indra/llcorehttp/httpcommon.h @@ -4,7 +4,7 @@ * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. + * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -303,6 +303,12 @@ struct HttpStatus { return mType >= type_enum_t(100) && mType <= type_enum_t(999); } + + /// Returns true if the status is one that will be retried + /// internally. Provided for external consumption for cases + /// where that logic needs to be replicated. Only applies + /// to failed statuses, successful statuses will return false. + bool isRetryable() const; }; // end struct HttpStatus diff --git a/indra/llcorehttp/httpresponse.h b/indra/llcorehttp/httpresponse.h index 4a481db6ac..f19b521fbf 100755 --- a/indra/llcorehttp/httpresponse.h +++ b/indra/llcorehttp/httpresponse.h @@ -48,8 +48,9 @@ class HttpHeaders; /// individual pieces of the response. /// /// Typical usage will have the caller interrogate the object -/// and return from the handler callback. Instances are refcounted -/// and callers can bump the count and retain the object as needed. +/// during the handler callback and then simply returning. +/// But instances are refcounted and and callers can add a +/// reference and hold onto the object after the callback. /// /// Threading: Not intrinsically thread-safe. /// @@ -119,6 +120,10 @@ public: /// caller is going to have to make assumptions on receipt of /// a 206 status. The @full value may also be zero in cases of /// parsing problems or a wild-carded length response. + /// + /// These values will not necessarily agree with the data in + /// the body itself (if present). The BufferArray object + /// is authoritative for actual data length. void getRange(unsigned int * offset, unsigned int * length, unsigned int * full) const { *offset = mReplyOffset; diff --git a/indra/llcorehttp/tests/test_httprequest.hpp b/indra/llcorehttp/tests/test_httprequest.hpp index e5488cf941..900a699887 100755 --- a/indra/llcorehttp/tests/test_httprequest.hpp +++ b/indra/llcorehttp/tests/test_httprequest.hpp @@ -4,7 +4,7 @@ * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. + * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -45,6 +45,15 @@ using namespace LLCoreInt; +// spin/sleep waiting times for client/server exchange tests +// +// These are now fairly generous to try to get around timeout +// ('reasonable time') failures during execution on a heavily- +// loaded system where the unit test is in competition with +// other programs. +static const int LOOP_SLEEP_INTERVAL(10000); +static const int LOOP_COUNT_SHORT(500); // 5-second dwell time +static const int LOOP_COUNT_LONG(3000); // 30-second dwell time namespace { @@ -294,11 +303,11 @@ void HttpRequestTestObjectType::test<3>() // Run the notification pump. int count(0); - int limit(20); + int limit(LOOP_COUNT_SHORT); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -309,21 +318,21 @@ void HttpRequestTestObjectType::test<3>() // Run the notification pump again count = 0; - limit = 100; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -392,12 +401,12 @@ void HttpRequestTestObjectType::test<4>() // Run the notification pump. int count(0); - int limit(20); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 2) { req1->update(1000000); req2->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 2); @@ -409,22 +418,22 @@ void HttpRequestTestObjectType::test<4>() // Run the notification pump again count = 0; - limit = 100; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 3) { req1->update(1000000); req2->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 3); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -493,11 +502,11 @@ void HttpRequestTestObjectType::test<5>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_SHORT); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("NoOp notification received", mHandlerCalls == 1); @@ -569,11 +578,11 @@ void HttpRequestTestObjectType::test<6>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_SHORT); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("No notifications received", mHandlerCalls == 0); @@ -650,11 +659,11 @@ void HttpRequestTestObjectType::test<7>() // Run the notification pump. int count(0); - int limit(50); // With one retry, should fail quickish + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -666,21 +675,21 @@ void HttpRequestTestObjectType::test<7>() // Run the notification pump again count = 0; - limit = 100; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -766,11 +775,11 @@ void HttpRequestTestObjectType::test<8>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -782,21 +791,21 @@ void HttpRequestTestObjectType::test<8>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -876,11 +885,11 @@ void HttpRequestTestObjectType::test<9>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -892,21 +901,21 @@ void HttpRequestTestObjectType::test<9>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -988,11 +997,11 @@ void HttpRequestTestObjectType::test<10>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1004,21 +1013,21 @@ void HttpRequestTestObjectType::test<10>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -1106,11 +1115,11 @@ void HttpRequestTestObjectType::test<11>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1122,21 +1131,21 @@ void HttpRequestTestObjectType::test<11>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -1226,11 +1235,11 @@ void HttpRequestTestObjectType::test<12>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1242,21 +1251,21 @@ void HttpRequestTestObjectType::test<12>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -1339,8 +1348,8 @@ void HttpRequestTestObjectType::test<13>() HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, 0U, url_base, - 0, - 0, + 0, + 0, opts, NULL, &handler); @@ -1352,11 +1361,11 @@ void HttpRequestTestObjectType::test<13>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1369,21 +1378,21 @@ void HttpRequestTestObjectType::test<13>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -1471,11 +1480,11 @@ void HttpRequestTestObjectType::test<14>() // Run the notification pump. int count(0); - int limit(50); // With one retry, should fail quickish + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1487,21 +1496,21 @@ void HttpRequestTestObjectType::test<14>() // Run the notification pump again count = 0; - limit = 100; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -1594,11 +1603,11 @@ void HttpRequestTestObjectType::test<15>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1611,21 +1620,21 @@ void HttpRequestTestObjectType::test<15>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -1724,11 +1733,11 @@ void HttpRequestTestObjectType::test<16>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1764,11 +1773,11 @@ void HttpRequestTestObjectType::test<16>() // Run the notification pump. count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 2); @@ -1783,21 +1792,21 @@ void HttpRequestTestObjectType::test<16>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 3) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 3); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -1919,11 +1928,11 @@ void HttpRequestTestObjectType::test<17>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -1938,21 +1947,21 @@ void HttpRequestTestObjectType::test<17>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -2079,11 +2088,11 @@ void HttpRequestTestObjectType::test<18>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -2098,21 +2107,21 @@ void HttpRequestTestObjectType::test<18>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -2237,11 +2246,11 @@ void HttpRequestTestObjectType::test<19>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -2255,21 +2264,21 @@ void HttpRequestTestObjectType::test<19>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -2401,11 +2410,11 @@ void HttpRequestTestObjectType::test<20>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -2420,21 +2429,21 @@ void HttpRequestTestObjectType::test<20>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -2569,11 +2578,11 @@ void HttpRequestTestObjectType::test<21>() // Run the notification pump. int count(0); - int limit(10); + int limit(LOOP_COUNT_LONG); while (count++ < limit && mHandlerCalls < 1) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Request executed in reasonable time", count < limit); ensure("One handler invocation for request", mHandlerCalls == 1); @@ -2588,21 +2597,21 @@ void HttpRequestTestObjectType::test<21>() // Run the notification pump again count = 0; - limit = 10; + limit = LOOP_COUNT_LONG; while (count++ < limit && mHandlerCalls < 2) { req->update(1000000); - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Second request executed in reasonable time", count < limit); ensure("Second handler invocation", mHandlerCalls == 2); // See that we actually shutdown the thread count = 0; - limit = 10; + limit = LOOP_COUNT_SHORT; while (count++ < limit && ! HttpService::isStopped()) { - usleep(100000); + usleep(LOOP_SLEEP_INTERVAL); } ensure("Thread actually stopped running", HttpService::isStopped()); @@ -2650,6 +2659,200 @@ void HttpRequestTestObjectType::test<21>() } } +// BUG-2295 Tests - Content-Range header received but no body +template <> template <> +void HttpRequestTestObjectType::test<22>() +{ + ScopedCurlInit ready; + + std::string url_base(get_base_url()); + // std::cerr << "Base: " << url_base << std::endl; + + set_test_name("BUG-2295"); + + // Handler can be stack-allocated *if* there are no dangling + // references to it after completion of this method. + // Create before memory record as the string copy will bump numbers. + TestHandler2 handler(this, "handler"); + + // record the total amount of dynamically allocated memory + mMemTotal = GetMemTotal(); + mHandlerCalls = 0; + + HttpOptions * options = NULL; + HttpRequest * req = NULL; + + try + { + // options set + options = new HttpOptions(); + options->setRetries(1); // Partial_File is retryable and can timeout in here + + // Get singletons created + HttpRequest::createService(); + + // Start threading early so that thread memory is invariant + // over the test. + HttpRequest::startThread(); + + // create a new ref counted object with an implicit reference + req = new HttpRequest(); + ensure("Memory allocated on construction", mMemTotal < GetMemTotal()); + + // ====================================== + // Issue bug2295 GETs that will get a 206 + // ====================================== + mStatus = HttpStatus(206); + static const int test_count(3); + for (int i(0); i < test_count; ++i) + { + char buffer[128]; + sprintf(buffer, "/bug2295/%d/", i); + HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, + 0U, + url_base + buffer, + 0, + 25, + options, + NULL, + &handler); + ensure("Valid handle returned for ranged request", handle != LLCORE_HTTP_HANDLE_INVALID); + } + + // Run the notification pump. + int count(0); + int limit(LOOP_COUNT_LONG); + while (count++ < limit && mHandlerCalls < test_count) + { + req->update(1000000); + usleep(LOOP_SLEEP_INTERVAL); + } + ensure("Request executed in reasonable time - ms1", count < limit); + ensure("One handler invocation for each request - ms1", mHandlerCalls == test_count); + + // ====================================== + // Issue bug2295 GETs that will get a libcurl 18 (PARTIAL_FILE) + // ====================================== + mHandlerCalls = 0; + mStatus = HttpStatus(HttpStatus::EXT_CURL_EASY, CURLE_PARTIAL_FILE); + static const int test2_count(1); + for (int i(0); i < test2_count; ++i) + { + char buffer[128]; + sprintf(buffer, "/bug2295/00000012/%d/", i); + HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, + 0U, + url_base + buffer, + 0, + 25, + options, + NULL, + &handler); + ensure("Valid handle returned for ranged request", handle != LLCORE_HTTP_HANDLE_INVALID); + } + + // Run the notification pump. + count = 0; + limit = LOOP_COUNT_LONG; + while (count++ < limit && mHandlerCalls < test2_count) + { + req->update(1000000); + usleep(LOOP_SLEEP_INTERVAL); + } + ensure("Request executed in reasonable time - ms2", count < limit); + ensure("One handler invocation for each request - ms2", mHandlerCalls == test2_count); + + // ====================================== + // Issue bug2295 GETs that will get an llcorehttp HE_INV_CONTENT_RANGE_HDR status + // ====================================== + mHandlerCalls = 0; + mStatus = HttpStatus(HttpStatus::LLCORE, HE_INV_CONTENT_RANGE_HDR); + static const int test3_count(1); + for (int i(0); i < test3_count; ++i) + { + char buffer[128]; + sprintf(buffer, "/bug2295/inv_cont_range/%d/", i); + HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID, + 0U, + url_base + buffer, + 0, + 25, + options, + NULL, + &handler); + ensure("Valid handle returned for ranged request", handle != LLCORE_HTTP_HANDLE_INVALID); + } + + // Run the notification pump. + count = 0; + limit = LOOP_COUNT_LONG; + while (count++ < limit && mHandlerCalls < test3_count) + { + req->update(1000000); + usleep(LOOP_SLEEP_INTERVAL); + } + ensure("Request executed in reasonable time - ms3", count < limit); + ensure("One handler invocation for each request - ms3", mHandlerCalls == test3_count); + + // ====================================== + // Okay, request a shutdown of the servicing thread + // ====================================== + mStatus = HttpStatus(); + mHandlerCalls = 0; + HttpHandle handle = req->requestStopThread(&handler); + ensure("Valid handle returned for second request", handle != LLCORE_HTTP_HANDLE_INVALID); + + // Run the notification pump again + count = 0; + limit = LOOP_COUNT_LONG; + while (count++ < limit && mHandlerCalls < 1) + { + req->update(1000000); + usleep(LOOP_SLEEP_INTERVAL); + } + ensure("Shutdown request executed in reasonable time", count < limit); + ensure("Shutdown handler invocation", mHandlerCalls == 1); + + // See that we actually shutdown the thread + count = 0; + limit = LOOP_COUNT_SHORT; + while (count++ < limit && ! HttpService::isStopped()) + { + usleep(LOOP_SLEEP_INTERVAL); + } + ensure("Thread actually stopped running", HttpService::isStopped()); + + // release options + if (options) + { + options->release(); + options = NULL; + } + + // release the request object + delete req; + req = NULL; + + // Shut down service + HttpRequest::destroyService(); + +#if defined(WIN32) + // Can only do this memory test on Windows. On other platforms, + // the LL logging system holds on to memory and produces what looks + // like memory leaks... + + // printf("Old mem: %d, New mem: %d\n", mMemTotal, GetMemTotal()); + ensure("Memory usage back to that at entry", mMemTotal == GetMemTotal()); +#endif + } + catch (...) + { + stop_thread(req); + delete req; + HttpRequest::destroyService(); + throw; + } +} } // end namespace tut diff --git a/indra/llcorehttp/tests/test_httpstatus.hpp b/indra/llcorehttp/tests/test_httpstatus.hpp index 887315befc..b5538528c5 100755 --- a/indra/llcorehttp/tests/test_httpstatus.hpp +++ b/indra/llcorehttp/tests/test_httpstatus.hpp @@ -4,7 +4,7 @@ * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2012, Linden Research, Inc. + * Copyright (C) 2012-2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -91,9 +91,6 @@ template <> template <> void HttpStatusTestObjectType::test<2>() { set_test_name("HttpStatus memory structure"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif // Require that an HttpStatus object can be trivially // returned as a function return value in registers. @@ -106,10 +103,7 @@ void HttpStatusTestObjectType::test<2>() template <> template <> void HttpStatusTestObjectType::test<3>() { - set_test_name("HttpStatus valid error string conversion"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif + set_test_name("HttpStatus valid status string conversion"); HttpStatus status; status.mType = HttpStatus::EXT_CURL_EASY; @@ -141,10 +135,7 @@ void HttpStatusTestObjectType::test<3>() template <> template <> void HttpStatusTestObjectType::test<4>() { - set_test_name("HttpStatus invalid error string conversion"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif + set_test_name("HttpStatus invalid status string conversion"); HttpStatus status; status.mType = HttpStatus::EXT_CURL_EASY; @@ -170,9 +161,6 @@ template <> template <> void HttpStatusTestObjectType::test<5>() { set_test_name("HttpStatus equality/inequality testing"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif // Make certain equality/inequality tests do not pass // through the bool conversion. Distinct successful @@ -193,9 +181,6 @@ template <> template <> void HttpStatusTestObjectType::test<6>() { set_test_name("HttpStatus basic HTTP status encoding"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif HttpStatus status; status.mType = 200; @@ -242,10 +227,7 @@ void HttpStatusTestObjectType::test<6>() template <> template <> void HttpStatusTestObjectType::test<7>() { - set_test_name("HttpStatus HTTP error text strings"); -#if LL_WINDOWS - skip("MAINT-2302: This frequently (though not always) fails on Windows."); -#endif + set_test_name("HttpStatus HTTP status text strings"); HttpStatus status(100, HE_REPLY_ERROR); std::string msg(status.toString()); diff --git a/indra/llcorehttp/tests/test_llcorehttp_peer.py b/indra/llcorehttp/tests/test_llcorehttp_peer.py index 75a3c39ef2..3c3af8dc75 100755 --- a/indra/llcorehttp/tests/test_llcorehttp_peer.py +++ b/indra/llcorehttp/tests/test_llcorehttp_peer.py @@ -9,7 +9,7 @@ $LicenseInfo:firstyear=2008&license=viewerlgpl$ Second Life Viewer Source Code -Copyright (C) 2012, Linden Research, Inc. +Copyright (C) 2012-2013, Linden Research, Inc. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public @@ -35,6 +35,10 @@ import time import select import getopt from threading import Thread +try: + from cStringIO import StringIO +except ImportError: + from StringIO import StringIO from BaseHTTPServer import HTTPServer, BaseHTTPRequestHandler from SocketServer import ThreadingMixIn @@ -47,7 +51,30 @@ from testrunner import freeport, run, debug, VERBOSE class TestHTTPRequestHandler(BaseHTTPRequestHandler): """This subclass of BaseHTTPRequestHandler is to receive and echo LLSD-flavored messages sent by the C++ LLHTTPClient. + + Target URLs are fairly free-form and are assembled by + concatinating fragments. Currently defined fragments + are: + - '/reflect/' Request headers are bounced back to caller + after prefixing with 'X-Reflect-' + - '/fail/' Body of request can contain LLSD with + 'reason' string and 'status' integer + which will become response header. + - '/bug2295/' 206 response, no data in body: + -- '/bug2295/0/' "Content-Range: bytes 0-75/2983" + -- '/bug2295/1/' "Content-Range: bytes 0-75/*" + -- '/bug2295/2/' "Content-Range: bytes 0-75/2983", + "Content-Length: 0" + -- '/bug2295/00000018/0/' Generates PARTIAL_FILE (18) error in libcurl. + "Content-Range: bytes 0-75/2983", + "Content-Length: 76" + -- '/bug2295/inv_cont_range/0/' Generates HE_INVALID_CONTENT_RANGE error in llcorehttp. + + Some combinations make no sense, there's no effort to protect + you from that. """ + ignore_exceptions = (Exception,) + def read(self): # The following logic is adapted from the library module # SimpleXMLRPCServer.py. @@ -87,42 +114,36 @@ class TestHTTPRequestHandler(BaseHTTPRequestHandler): def do_GET(self, withdata=True): # Of course, don't attempt to read data. - self.answer(dict(reply="success", status=200, - reason="Your GET operation worked")) + try: + self.answer(dict(reply="success", status=200, + reason="Your GET operation worked")) + except self.ignore_exceptions, e: + print >> sys.stderr, "Exception during GET (ignoring): %s" % str(e) def do_POST(self): # Read the provided POST data. # self.answer(self.read()) - self.answer(dict(reply="success", status=200, - reason=self.read())) + try: + self.answer(dict(reply="success", status=200, + reason=self.read())) + except self.ignore_exceptions, e: + print >> sys.stderr, "Exception during POST (ignoring): %s" % str(e) def do_PUT(self): # Read the provided PUT data. # self.answer(self.read()) - self.answer(dict(reply="success", status=200, - reason=self.read())) + try: + self.answer(dict(reply="success", status=200, + reason=self.read())) + except self.ignore_exceptions, e: + print >> sys.stderr, "Exception during PUT (ignoring): %s" % str(e) def answer(self, data, withdata=True): debug("%s.answer(%s): self.path = %r", self.__class__.__name__, data, self.path) if "/sleep/" in self.path: time.sleep(30) - if "fail" not in self.path: - data = data.copy() # we're going to modify - # Ensure there's a "reply" key in data, even if there wasn't before - data["reply"] = data.get("reply", llsd.LLSD("success")) - response = llsd.format_xml(data) - debug("success: %s", response) - self.send_response(200) - if "/reflect/" in self.path: - self.reflect_headers() - self.send_header("Content-type", "application/llsd+xml") - self.send_header("Content-Length", str(len(response))) - self.send_header("X-LL-Special", "Mememememe"); - self.end_headers() - if withdata: - self.wfile.write(response) - else: # fail requested + if "fail" in self.path: status = data.get("status", 500) # self.responses maps an int status to a (short, long) pair of # strings. We want the longer string. That's why we pass a string @@ -138,6 +159,57 @@ class TestHTTPRequestHandler(BaseHTTPRequestHandler): if "/reflect/" in self.path: self.reflect_headers() self.end_headers() + elif "/bug2295/" in self.path: + # Test for https://jira.secondlife.com/browse/BUG-2295 + # + # Client can receive a header indicating data should + # appear in the body without actually getting the body. + # Library needs to defend against this case. + # + body = None + if "/bug2295/0/" in self.path: + self.send_response(206) + self.send_header("Content-Range", "bytes 0-75/2983") + elif "/bug2295/1/" in self.path: + self.send_response(206) + self.send_header("Content-Range", "bytes 0-75/*") + elif "/bug2295/2/" in self.path: + self.send_response(206) + self.send_header("Content-Range", "bytes 0-75/2983") + self.send_header("Content-Length", "0") + elif "/bug2295/00000012/0/" in self.path: + self.send_response(206) + self.send_header("Content-Range", "bytes 0-75/2983") + self.send_header("Content-Length", "76") + elif "/bug2295/inv_cont_range/0/" in self.path: + self.send_response(206) + self.send_header("Content-Range", "bytes 0-75/2983") + body = "Some text, but not enough." + else: + # Unknown request + self.send_response(400) + if "/reflect/" in self.path: + self.reflect_headers() + self.send_header("Content-type", "text/plain") + self.end_headers() + if body: + self.wfile.write(body) + else: + # Normal response path + data = data.copy() # we're going to modify + # Ensure there's a "reply" key in data, even if there wasn't before + data["reply"] = data.get("reply", llsd.LLSD("success")) + response = llsd.format_xml(data) + debug("success: %s", response) + self.send_response(200) + if "/reflect/" in self.path: + self.reflect_headers() + self.send_header("Content-type", "application/llsd+xml") + self.send_header("Content-Length", str(len(response))) + self.send_header("X-LL-Special", "Mememememe"); + self.end_headers() + if withdata: + self.wfile.write(response) def reflect_headers(self): for name in self.headers.keys(): @@ -162,6 +234,17 @@ class Server(ThreadingMixIn, HTTPServer): # operation of freeport() absolutely depends on it being off. allow_reuse_address = False + # Override of BaseServer.handle_error(). Not too interested + # in errors and the default handler emits a scary traceback + # to stderr which annoys some. Disable this override to get + # default behavior which *shouldn't* cause the program to return + # a failure status. + def handle_error(self, request, client_address): + print '-'*40 + print 'Ignoring exception during processing of request from', + print client_address + print '-'*40 + if __name__ == "__main__": do_valgrind = False path_search = False @@ -188,3 +271,4 @@ if __name__ == "__main__": args = ["valgrind", "--log-file=./valgrind.log"] + args path_search = True sys.exit(run(server=Thread(name="httpd", target=httpd.serve_forever), use_path=path_search, *args)) + diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h index c4cefdb4fa..d141298f69 100755 --- a/indra/llmath/llmatrix4a.h +++ b/indra/llmath/llmatrix4a.h @@ -107,15 +107,14 @@ public: inline void rotate(const LLVector4a& v, LLVector4a& res) { + LLVector4a y,z; + res = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); - res.mul(mMatrix[0]); - - LLVector4a y; y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); - y.mul(mMatrix[1]); - - LLVector4a z; z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); + + res.mul(mMatrix[0]); + y.mul(mMatrix[1]); z.mul(mMatrix[2]); res.add(y); diff --git a/indra/llmath/llsimdmath.h b/indra/llmath/llsimdmath.h index 01458521ec..cebd2ace7d 100755 --- a/indra/llmath/llsimdmath.h +++ b/indra/llmath/llsimdmath.h @@ -39,34 +39,6 @@ #include <stdint.h> #endif -template <typename T> T* LL_NEXT_ALIGNED_ADDRESS(T* address) -{ - return reinterpret_cast<T*>( - (reinterpret_cast<uintptr_t>(address) + 0xF) & ~0xF); -} - -template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address) -{ - return reinterpret_cast<T*>( - (reinterpret_cast<uintptr_t>(address) + 0x3F) & ~0x3F); -} - -#if LL_LINUX || LL_DARWIN - -#define LL_ALIGN_PREFIX(x) -#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x))) - -#elif LL_WINDOWS - -#define LL_ALIGN_PREFIX(x) __declspec(align(x)) -#define LL_ALIGN_POSTFIX(x) - -#else -#error "LL_ALIGN_PREFIX and LL_ALIGN_POSTFIX undefined" -#endif - -#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16) - #include <xmmintrin.h> #include <emmintrin.h> diff --git a/indra/llmath/llvector4a.cpp b/indra/llmath/llvector4a.cpp index 6edeb0fefe..570fa41a43 100755 --- a/indra/llmath/llvector4a.cpp +++ b/indra/llmath/llvector4a.cpp @@ -41,55 +41,7 @@ extern const LLVector4a LL_V4A_EPSILON = reinterpret_cast<const LLVector4a&> ( F /*static */void LLVector4a::memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes) { - assert(src != NULL); - assert(dst != NULL); - assert(bytes > 0); - assert((bytes % sizeof(F32))== 0); - ll_assert_aligned(src,16); - ll_assert_aligned(dst,16); - assert(bytes%16==0); - - F32* end = dst + (bytes / sizeof(F32) ); - - if (bytes > 64) - { - F32* begin_64 = LL_NEXT_ALIGNED_ADDRESS_64(dst); - - //at least 64 (16*4) bytes before the end of the destination, switch to 16 byte copies - F32* end_64 = end-16; - - _mm_prefetch((char*)begin_64, _MM_HINT_NTA); - _mm_prefetch((char*)begin_64 + 64, _MM_HINT_NTA); - _mm_prefetch((char*)begin_64 + 128, _MM_HINT_NTA); - _mm_prefetch((char*)begin_64 + 192, _MM_HINT_NTA); - - while (dst < begin_64) - { - copy4a(dst, src); - dst += 4; - src += 4; - } - - while (dst < end_64) - { - _mm_prefetch((char*)src + 512, _MM_HINT_NTA); - _mm_prefetch((char*)dst + 512, _MM_HINT_NTA); - copy4a(dst, src); - copy4a(dst+4, src+4); - copy4a(dst+8, src+8); - copy4a(dst+12, src+12); - - dst += 16; - src += 16; - } - } - - while (dst < end) - { - copy4a(dst, src); - dst += 4; - src += 4; - } + ll_memcpy_nonaliased_aligned_16((char*)dst, (char*)src, bytes); } void LLVector4a::setRotated( const LLRotation& rot, const LLVector4a& vec ) diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl index 7c52ffef21..35a67204ec 100755 --- a/indra/llmath/llvector4a.inl +++ b/indra/llmath/llvector4a.inl @@ -460,16 +460,13 @@ inline void LLVector4a::setMax(const LLVector4a& lhs, const LLVector4a& rhs) mQ = _mm_max_ps(lhs.mQ, rhs.mQ); } -// Set this to (c * lhs) + rhs * ( 1 - c) +// Set this to lhs + (rhs-lhs)*c inline void LLVector4a::setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c) { - LLVector4a a = lhs; - a.mul(c); - - LLVector4a b = rhs; - b.mul(1.f-c); - - setAdd(a, b); + LLVector4a t; + t.setSub(rhs,lhs); + t.mul(c); + setAdd(lhs, t); } inline LLBool32 LLVector4a::isFinite3() const diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 14cebfe5aa..773995cb86 100755 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -94,6 +94,8 @@ const S32 SCULPT_MIN_AREA_DETAIL = 1; extern BOOL gDebugGL; +bool less_than_max_mag(const LLVector4a& vec); + BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm) { LLVector3 test = (pt2-pt1)%(pt3-pt2); @@ -474,7 +476,7 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3 const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; F32 scale = 0.5f; F32 t, t_step, t_first, t_fraction, ang, ang_step; - LLVector3 pt1,pt2; + LLVector4a pt1,pt2; F32 begin = params.getBegin(); F32 end = params.getEnd(); @@ -497,20 +499,21 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3 // Starting t and ang values for the first face t = t_first; ang = 2.0f*F_PI*(t*ang_scale + offset); - pt1.setVec(cos(ang)*scale,sin(ang)*scale, t); + pt1.set(cos(ang)*scale,sin(ang)*scale, t); // Increment to the next point. // pt2 is the end point on the fractional face t += t_step; ang += ang_step; - pt2.setVec(cos(ang)*scale,sin(ang)*scale,t); + pt2.set(cos(ang)*scale,sin(ang)*scale,t); t_fraction = (begin - t_first)*sides; // Only use if it's not almost exactly on an edge. if (t_fraction < 0.9999f) { - LLVector3 new_pt = lerp(pt1, pt2, t_fraction); + LLVector4a new_pt; + new_pt.setLerp(pt1, pt2, t_fraction); mProfile.push_back(new_pt); } @@ -518,12 +521,17 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3 while (t < end) { // Iterate through all the integer steps of t. - pt1.setVec(cos(ang)*scale,sin(ang)*scale,t); + pt1.set(cos(ang)*scale,sin(ang)*scale,t); if (mProfile.size() > 0) { - LLVector3 p = mProfile[mProfile.size()-1]; + LLVector4a p = mProfile[mProfile.size()-1]; for (S32 i = 0; i < split && mProfile.size() > 0; i++) { - mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1)); + //mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1)); + LLVector4a new_pt; + new_pt.setSub(pt1, p); + new_pt.mul(1.0f/(float)(split+1) * (float)(i+1)); + new_pt.add(p); + mProfile.push_back(new_pt); } } mProfile.push_back(pt1); @@ -536,18 +544,25 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3 // pt1 is the first point on the fractional face // pt2 is the end point on the fractional face - pt2.setVec(cos(ang)*scale,sin(ang)*scale,t); + pt2.set(cos(ang)*scale,sin(ang)*scale,t); // Find the fraction that we need to add to the end point. t_fraction = (end - (t - t_step))*sides; if (t_fraction > 0.0001f) { - LLVector3 new_pt = lerp(pt1, pt2, t_fraction); + LLVector4a new_pt; + new_pt.setLerp(pt1, pt2, t_fraction); if (mProfile.size() > 0) { - LLVector3 p = mProfile[mProfile.size()-1]; + LLVector4a p = mProfile[mProfile.size()-1]; for (S32 i = 0; i < split && mProfile.size() > 0; i++) { - mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1)); + //mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1)); + + LLVector4a pt1; + pt1.setSub(new_pt, p); + pt1.mul(1.0f/(float)(split+1) * (float)(i+1)); + pt1.add(p); + mProfile.push_back(pt1); } } mProfile.push_back(new_pt); @@ -568,7 +583,7 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3 if (params.getHollow() <= 0) { // put center point if not hollow. - mProfile.push_back(LLVector3(0,0,0)); + mProfile.push_back(LLVector4a(0,0,0)); } } else @@ -581,103 +596,6 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3 mTotal = mProfile.size(); } -void LLProfile::genNormals(const LLProfileParams& params) -{ - S32 count = mProfile.size(); - - S32 outer_count; - if (mTotalOut) - { - outer_count = mTotalOut; - } - else - { - outer_count = mTotal / 2; - } - - mEdgeNormals.resize(count * 2); - mEdgeCenters.resize(count * 2); - mNormals.resize(count); - - LLVector2 pt0,pt1; - - BOOL hollow = (params.getHollow() > 0); - - S32 i0, i1, i2, i3, i4; - - // Parametrically generate normal - for (i2 = 0; i2 < count; i2++) - { - mNormals[i2].mV[0] = mProfile[i2].mV[0]; - mNormals[i2].mV[1] = mProfile[i2].mV[1]; - if (hollow && (i2 >= outer_count)) - { - mNormals[i2] *= -1.f; - } - if (mNormals[i2].magVec() < 0.001) - { - // Special case for point at center, get adjacent points. - i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1; - i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1; - i3 = (i2 + 1) < count ? i2 + 1 : 0; - i4 = (i3 + 1) < count ? i3 + 1 : 0; - - pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX], - mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]); - pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX], - mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]); - - mNormals[i2] = pt0 + pt1; - mNormals[i2] *= 0.5f; - } - mNormals[i2].normVec(); - } - - S32 num_normal_sets = isConcave() ? 2 : 1; - for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++) - { - S32 point_num; - for (point_num = 0; point_num < mTotal; point_num++) - { - LLVector3 point_1 = mProfile[point_num]; - point_1.mV[VZ] = 0.f; - - LLVector3 point_2; - - if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2) - { - point_2 = mProfile[mTotal - 1]; - } - else if (isConcave() && normal_set == 1 && point_num == mTotal - 1) - { - point_2 = mProfile[(mTotal - 1) / 2]; - } - else - { - LLVector3 delta_pos; - S32 neighbor_point = (point_num + 1) % mTotal; - while(delta_pos.magVecSquared() < 0.01f * 0.01f) - { - point_2 = mProfile[neighbor_point]; - delta_pos = point_2 - point_1; - neighbor_point = (neighbor_point + 1) % mTotal; - if (neighbor_point == point_num) - { - break; - } - } - } - - point_2.mV[VZ] = 0.f; - LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis; - face_normal.normVec(); - mEdgeNormals[normal_set * count + point_num] = face_normal; - mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f); - } - } -} - - // Hollow is percent of the original bounding box, not of this particular // profile's geometry. Thus, a swept triangle needs lower hollow values than // a swept square. @@ -693,12 +611,13 @@ LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F3 Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat); - std::vector<LLVector3> pt; + static LLAlignedArray<LLVector4a,64> pt; pt.resize(mTotal) ; for (S32 i=mTotalOut;i<mTotal;i++) { - pt[i] = mProfile[i] * box_hollow; + pt[i] = mProfile[i]; + pt[i].mul(box_hollow); } S32 j=mTotal-1; @@ -844,8 +763,8 @@ BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detai detail = MIN_LOD; } - mProfile.clear(); - mFaces.clear(); + mProfile.resize(0); + mFaces.resize(0); // Generate the face data S32 i; @@ -877,10 +796,12 @@ BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detai addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE); } + LLVector4a scale(1,1,4,1); + for (i = 0; i <(S32) mProfile.size(); i++) { // Scale by 4 to generate proper tex coords. - mProfile[i].mV[2] *= 4.f; + mProfile[i].mul(scale); } if (hollow) @@ -913,10 +834,11 @@ BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detai case LL_PCODE_PROFILE_EQUALTRI: { genNGon(params, 3,0, 0, 1, split); + LLVector4a scale(1,1,3,1); for (i = 0; i <(S32) mProfile.size(); i++) { // Scale by 3 to generate proper tex coords. - mProfile[i].mV[2] *= 3.f; + mProfile[i].mul(scale); } if (path_open) @@ -1094,8 +1016,6 @@ BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detai addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE); } } - - //genNormals(params); return TRUE; } @@ -1379,25 +1299,29 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en // the path begins at the correct cut. F32 step= 1.0f / sides; F32 t = params.getBegin(); - pt = vector_append(mPath, 1); + pt = mPath.append(1); ang = 2.0f*F_PI*revolutions * t; s = sin(ang)*lerp(radius_start, radius_end, t); c = cos(ang)*lerp(radius_start, radius_end, t); - pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,params.getShear().mV[1],s), s); - pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); - pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), + hole_y * lerp(taper_y_begin, taper_y_end, t), + 0,1); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); - pt->mRot = twist * qang; + + LLMatrix3 rot(twist * qang); + + pt->mRot.loadu(rot); t+=step; @@ -1408,51 +1332,55 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en // Run through the non-cut dependent points. while (t < params.getEnd()) { - pt = vector_append(mPath, 1); + pt = mPath.append(1); ang = 2.0f*F_PI*revolutions * t; c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); - pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,params.getShear().mV[1],s), s); - pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); - pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), + hole_y * lerp(taper_y_begin, taper_y_end, t), + 0,1); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); - pt->mRot = twist * qang; - + LLMatrix3 tmp(twist*qang); + pt->mRot.loadu(tmp); + t+=step; } // Make one final pass for the end cut. t = params.getEnd(); - pt = vector_append(mPath, 1); + pt = mPath.append(1); ang = 2.0f*F_PI*revolutions * t; c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); - pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + lerp(-skew ,skew, t) * 0.5f, c + lerp(0,params.getShear().mV[1],s), s); - pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); - pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), + hole_y * lerp(taper_y_begin, taper_y_end, t), + 0,1); pt->mTexT = t; // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); // Rotate the point around the circle's center. qang.setQuat (ang,path_axis); - pt->mRot = twist * qang; - + LLMatrix3 tmp(twist*qang); + pt->mRot.loadu(tmp); + mTotal = mPath.size(); } @@ -1549,7 +1477,7 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split, mDirty = FALSE; S32 np = 2; // hardcode for line - mPath.clear(); + mPath.resize(0); mOpen = TRUE; // Is this 0xf0 mask really necessary? DK 03/02/05 @@ -1575,12 +1503,16 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split, for (S32 i=0;i<np;i++) { F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep); - mPath[i].mPos.setVec(lerp(0,params.getShear().mV[0],t), + mPath[i].mPos.set(lerp(0,params.getShear().mV[0],t), lerp(0,params.getShear().mV[1],t), t - 0.5f); - mPath[i].mRot.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1); - mPath[i].mScale.mV[0] = lerp(start_scale.mV[0],end_scale.mV[0],t); - mPath[i].mScale.mV[1] = lerp(start_scale.mV[1],end_scale.mV[1],t); + LLQuaternion quat; + quat.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1); + LLMatrix3 tmp(quat); + mPath[i].mRot.loadu(tmp); + mPath[i].mScale.set(lerp(start_scale.mV[0],end_scale.mV[0],t), + lerp(start_scale.mV[1],end_scale.mV[1],t), + 0,1); mPath[i].mTexT = t; } } @@ -1617,7 +1549,7 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split, F32 toggle = 0.5f; for (S32 i=0;i<(S32)mPath.size();i++) { - mPath[i].mPos.mV[0] = toggle; + mPath[i].mPos.getF32ptr()[0] = toggle; if (toggle == 0.5f) toggle = -0.5f; else @@ -1638,14 +1570,16 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split, for (S32 i=0;i<np;i++) { F32 t = (F32)i * mStep; - mPath[i].mPos.setVec(0, + mPath[i].mPos.set(0, lerp(0, -sin(F_PI*params.getTwist()*t)*0.5f,t), lerp(-0.5, cos(F_PI*params.getTwist()*t)*0.5f,t)); - mPath[i].mScale.mV[0] = lerp(1,params.getScale().mV[0],t); - mPath[i].mScale.mV[1] = lerp(1,params.getScale().mV[1],t); + mPath[i].mScale.set(lerp(1,params.getScale().mV[0],t), + lerp(1,params.getScale().mV[1],t), 0,1); mPath[i].mTexT = t; - - mPath[i].mRot.setQuat(F_PI * params.getTwist() * t,1,0,0); + LLQuaternion quat; + quat.setQuat(F_PI * params.getTwist() * t,1,0,0); + LLMatrix3 tmp(quat); + mPath[i].mRot.loadu(tmp); } break; @@ -1669,11 +1603,15 @@ BOOL LLDynamicPath::generate(const LLPathParams& params, F32 detail, S32 split, // Path hasn't been generated yet. // Some algorithms later assume at least TWO path points. resizePath(2); + LLQuaternion quat; + quat.setQuat(0,0,0); + LLMatrix3 tmp(quat); + for (U32 i = 0; i < 2; i++) { - mPath[i].mPos.setVec(0, 0, 0); - mPath[i].mRot.setQuat(0, 0, 0); - mPath[i].mScale.setVec(1, 1); + mPath[i].mPos.set(0, 0, 0); + mPath[i].mRot.loadu(tmp); + mPath[i].mScale.set(1, 1, 0, 1); mPath[i].mTexT = 0; } } @@ -2046,7 +1984,7 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge mHullIndices = NULL; mNumHullPoints = 0; mNumHullIndices = 0; - + // set defaults if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE) { @@ -2106,6 +2044,7 @@ LLVolume::~LLVolume() BOOL LLVolume::generate() { + LL_CHECK_MEMORY llassert_always(mProfilep); //Added 10.03.05 Dave Parks @@ -2142,20 +2081,6 @@ BOOL LLVolume::generate() mLODScaleBias.setVec(0.6f, 0.6f, 0.6f); } - //******************************************************************** - //debug info, to be removed - if((U32)(mPathp->mPath.size() * mProfilep->mProfile.size()) > (1u << 20)) - { - llinfos << "sizeS: " << mPathp->mPath.size() << " sizeT: " << mProfilep->mProfile.size() << llendl ; - llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ; - llinfos << mParams << llendl ; - llinfos << "more info to check if mProfilep is deleted or not." << llendl ; - llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ; - - llerrs << "LLVolume corrupted!" << llendl ; - } - //******************************************************************** - BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split); BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split); @@ -2164,21 +2089,6 @@ BOOL LLVolume::generate() S32 sizeS = mPathp->mPath.size(); S32 sizeT = mProfilep->mProfile.size(); - //******************************************************************** - //debug info, to be removed - if((U32)(sizeS * sizeT) > (1u << 20)) - { - llinfos << "regenPath: " << (S32)regenPath << " regenProf: " << (S32)regenProf << llendl ; - llinfos << "sizeS: " << sizeS << " sizeT: " << sizeT << llendl ; - llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ; - llinfos << mParams << llendl ; - llinfos << "more info to check if mProfilep is deleted or not." << llendl ; - llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ; - - llerrs << "LLVolume corrupted!" << llendl ; - } - //******************************************************************** - sNumMeshPoints -= mMesh.size(); mMesh.resize(sizeT * sizeS); sNumMeshPoints += mMesh.size(); @@ -2186,22 +2096,39 @@ BOOL LLVolume::generate() //generate vertex positions // Run along the path. + LLVector4a* dst = mMesh.mArray; + for (S32 s = 0; s < sizeS; ++s) { - LLVector2 scale = mPathp->mPath[s].mScale; - LLQuaternion rot = mPathp->mPath[s].mRot; + F32* scale = mPathp->mPath[s].mScale.getF32ptr(); + + F32 sc [] = + { scale[0], 0, 0, 0, + 0, scale[1], 0, 0, + 0, 0, scale[2], 0, + 0, 0, 0, 1 }; + + LLMatrix4 rot((F32*) mPathp->mPath[s].mRot.mMatrix); + LLMatrix4 scale_mat(sc); + + scale_mat *= rot; + + LLMatrix4a rot_mat; + rot_mat.loadu(scale_mat); + + LLVector4a* profile = mProfilep->mProfile.mArray; + LLVector4a* end_profile = profile+sizeT; + LLVector4a offset = mPathp->mPath[s].mPos; + + LLVector4a tmp; // Run along the profile. - for (S32 t = 0; t < sizeT; ++t) + while (profile < end_profile) { - S32 m = s*sizeT + t; - Point& pt = mMesh[m]; - - pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0]; - pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1]; - pt.mPos.mV[2] = 0.0f; - pt.mPos = pt.mPos * rot; - pt.mPos += mPathp->mPath[s].mPos; + rot_mat.rotate(*profile++, tmp); + dst->setAdd(tmp,offset); + llassert(less_than_max_mag(*dst)); + ++dst; } } @@ -2211,9 +2138,11 @@ BOOL LLVolume::generate() LLFaceID id = iter->mFaceID; mFaceMask |= id; } - + LL_CHECK_MEMORY return TRUE; } + + LL_CHECK_MEMORY return FALSE; } @@ -2792,14 +2721,16 @@ void LLVolume::createVolumeFaces() } -inline LLVector3 sculpt_rgb_to_vector(U8 r, U8 g, U8 b) +inline LLVector4a sculpt_rgb_to_vector(U8 r, U8 g, U8 b) { // maps RGB values to vector values [0..255] -> [-0.5..0.5] - LLVector3 value; - value.mV[VX] = r / 255.f - 0.5f; - value.mV[VY] = g / 255.f - 0.5f; - value.mV[VZ] = b / 255.f - 0.5f; + LLVector4a value; + LLVector4a sub(0.5f, 0.5f, 0.5f); + value.set(r,g,b); + value.mul(1.f/255.f); + value.sub(sub); + return value; } @@ -2819,21 +2750,21 @@ inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_w } -inline LLVector3 sculpt_index_to_vector(U32 index, const U8* sculpt_data) +inline LLVector4a sculpt_index_to_vector(U32 index, const U8* sculpt_data) { - LLVector3 v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]); + LLVector4a v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]); return v; } -inline LLVector3 sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) +inline LLVector4a sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) { U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components); return sculpt_index_to_vector(index, sculpt_data); } -inline LLVector3 sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) +inline LLVector4a sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) { U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components); @@ -2855,15 +2786,26 @@ F32 LLVolume::sculptGetSurfaceArea() for (S32 t = 0; t < sizeT-1; t++) { // get four corners of quad - LLVector3 p1 = mMesh[(s )*sizeT + (t )].mPos; - LLVector3 p2 = mMesh[(s+1)*sizeT + (t )].mPos; - LLVector3 p3 = mMesh[(s )*sizeT + (t+1)].mPos; - LLVector3 p4 = mMesh[(s+1)*sizeT + (t+1)].mPos; + LLVector4a& p1 = mMesh[(s )*sizeT + (t )]; + LLVector4a& p2 = mMesh[(s+1)*sizeT + (t )]; + LLVector4a& p3 = mMesh[(s )*sizeT + (t+1)]; + LLVector4a& p4 = mMesh[(s+1)*sizeT + (t+1)]; // compute the area of the quad by taking the length of the cross product of the two triangles - LLVector3 cross1 = (p1 - p2) % (p1 - p3); - LLVector3 cross2 = (p4 - p2) % (p4 - p3); - area += (cross1.magVec() + cross2.magVec()) / 2.f; + LLVector4a v0,v1,v2,v3; + v0.setSub(p1,p2); + v1.setSub(p1,p3); + v2.setSub(p4,p2); + v3.setSub(p4,p3); + + LLVector4a cross1, cross2; + cross1.setCross3(v0,v1); + cross2.setCross3(v2,v3); + + //LLVector3 cross1 = (p1 - p2) % (p1 - p3); + //LLVector3 cross2 = (p4 - p2) % (p4 - p3); + + area += (cross1.getLength3() + cross2.getLength3()).getF32() / 2.f; } } @@ -2884,17 +2826,19 @@ void LLVolume::sculptGeneratePlaceholder() for (S32 t = 0; t < sizeT; t++) { S32 i = t + line; - Point& pt = mMesh[i]; + LLVector4a& pt = mMesh[i]; F32 u = (F32)s/(sizeS-1); F32 v = (F32)t/(sizeT-1); const F32 RADIUS = (F32) 0.3; - - pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS); - pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS); - pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS); + + F32* p = pt.getF32ptr(); + + p[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS); + p[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS); + p[2] = (F32)(cos(F_PI * v) * RADIUS); } line += sizeT; @@ -2919,7 +2863,7 @@ void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 for (S32 t = 0; t < sizeT; t++) { S32 i = t + line; - Point& pt = mMesh[i]; + LLVector4a& pt = mMesh[i]; S32 reversed_t = t; @@ -2976,11 +2920,12 @@ void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 } } - pt.mPos = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data); + pt = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data); if (sculpt_mirror) { - pt.mPos.mV[VX] *= -1.f; + LLVector4a scale(-1.f,1,1,1); + pt.mul(scale); } } @@ -3562,627 +3507,6 @@ bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 h return true; } -S32 *LLVolume::getTriangleIndices(U32 &num_indices) const -{ - S32 expected_num_triangle_indices = getNumTriangleIndices(); - if (expected_num_triangle_indices > MAX_VOLUME_TRIANGLE_INDICES) - { - // we don't allow LLVolumes with this many vertices - llwarns << "Couldn't allocate triangle indices" << llendl; - num_indices = 0; - return NULL; - } - - S32* index = new S32[expected_num_triangle_indices]; - S32 count = 0; - - // Let's do this totally diffently, as we don't care about faces... - // Counter-clockwise triangles are forward facing... - - BOOL open = getProfile().isOpen(); - BOOL hollow = (mParams.getProfileParams().getHollow() > 0); - BOOL path_open = getPath().isOpen(); - S32 size_s, size_s_out, size_t; - S32 s, t, i; - size_s = getProfile().getTotal(); - size_s_out = getProfile().getTotalOut(); - size_t = getPath().mPath.size(); - - // NOTE -- if the construction of the triangles below ever changes - // then getNumTriangleIndices() method may also have to be updated. - - if (open) /* Flawfinder: ignore */ - { - if (hollow) - { - // Open hollow -- much like the closed solid, except we - // we need to stitch up the gap between s=0 and s=size_s-1 - - for (t = 0; t < size_t - 1; t++) - { - // The outer face, first cut, and inner face - for (s = 0; s < size_s - 1; s++) - { - i = s + t*size_s; - index[count++] = i; // x,y - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s; // x,y+1 - - index[count++] = i + size_s; // x,y+1 - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s + 1; // x+1,y+1 - } - - // The other cut face - index[count++] = s + t*size_s; // x,y - index[count++] = 0 + t*size_s; // x+1,y - index[count++] = s + (t+1)*size_s; // x,y+1 - - index[count++] = s + (t+1)*size_s; // x,y+1 - index[count++] = 0 + t*size_s; // x+1,y - index[count++] = 0 + (t+1)*size_s; // x+1,y+1 - } - - // Do the top and bottom caps, if necessary - if (path_open) - { - // Top cap - S32 pt1 = 0; - S32 pt2 = size_s-1; - S32 i = (size_t - 1)*size_s; - - while (pt2 - pt1 > 1) - { - // Use the profile points instead of the mesh, since you want - // the un-transformed profile distances. - LLVector3 p1 = getProfile().mProfile[pt1]; - LLVector3 p2 = getProfile().mProfile[pt2]; - LLVector3 pa = getProfile().mProfile[pt1+1]; - LLVector3 pb = getProfile().mProfile[pt2-1]; - - p1.mV[VZ] = 0.f; - p2.mV[VZ] = 0.f; - pa.mV[VZ] = 0.f; - pb.mV[VZ] = 0.f; - - // Use area of triangle to determine backfacing - F32 area_1a2, area_1ba, area_21b, area_2ab; - area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + - (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + - (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); - - area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + - (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); - - area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + - (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + - (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - BOOL use_tri1a2 = TRUE; - BOOL tri_1a2 = TRUE; - BOOL tri_21b = TRUE; - - if (area_1a2 < 0) - { - tri_1a2 = FALSE; - } - if (area_2ab < 0) - { - // Can't use, because it contains point b - tri_1a2 = FALSE; - } - if (area_21b < 0) - { - tri_21b = FALSE; - } - if (area_1ba < 0) - { - // Can't use, because it contains point b - tri_21b = FALSE; - } - - if (!tri_1a2) - { - use_tri1a2 = FALSE; - } - else if (!tri_21b) - { - use_tri1a2 = TRUE; - } - else - { - LLVector3 d1 = p1 - pa; - LLVector3 d2 = p2 - pb; - - if (d1.magVecSquared() < d2.magVecSquared()) - { - use_tri1a2 = TRUE; - } - else - { - use_tri1a2 = FALSE; - } - } - - if (use_tri1a2) - { - index[count++] = pt1 + i; - index[count++] = pt1 + 1 + i; - index[count++] = pt2 + i; - pt1++; - } - else - { - index[count++] = pt1 + i; - index[count++] = pt2 - 1 + i; - index[count++] = pt2 + i; - pt2--; - } - } - - // Bottom cap - pt1 = 0; - pt2 = size_s-1; - while (pt2 - pt1 > 1) - { - // Use the profile points instead of the mesh, since you want - // the un-transformed profile distances. - LLVector3 p1 = getProfile().mProfile[pt1]; - LLVector3 p2 = getProfile().mProfile[pt2]; - LLVector3 pa = getProfile().mProfile[pt1+1]; - LLVector3 pb = getProfile().mProfile[pt2-1]; - - p1.mV[VZ] = 0.f; - p2.mV[VZ] = 0.f; - pa.mV[VZ] = 0.f; - pb.mV[VZ] = 0.f; - - // Use area of triangle to determine backfacing - F32 area_1a2, area_1ba, area_21b, area_2ab; - area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + - (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + - (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); - - area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + - (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); - - area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + - (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + - (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - BOOL use_tri1a2 = TRUE; - BOOL tri_1a2 = TRUE; - BOOL tri_21b = TRUE; - - if (area_1a2 < 0) - { - tri_1a2 = FALSE; - } - if (area_2ab < 0) - { - // Can't use, because it contains point b - tri_1a2 = FALSE; - } - if (area_21b < 0) - { - tri_21b = FALSE; - } - if (area_1ba < 0) - { - // Can't use, because it contains point b - tri_21b = FALSE; - } - - if (!tri_1a2) - { - use_tri1a2 = FALSE; - } - else if (!tri_21b) - { - use_tri1a2 = TRUE; - } - else - { - LLVector3 d1 = p1 - pa; - LLVector3 d2 = p2 - pb; - - if (d1.magVecSquared() < d2.magVecSquared()) - { - use_tri1a2 = TRUE; - } - else - { - use_tri1a2 = FALSE; - } - } - - if (use_tri1a2) - { - index[count++] = pt1; - index[count++] = pt2; - index[count++] = pt1 + 1; - pt1++; - } - else - { - index[count++] = pt1; - index[count++] = pt2; - index[count++] = pt2 - 1; - pt2--; - } - } - } - } - else - { - // Open solid - - for (t = 0; t < size_t - 1; t++) - { - // Outer face + 1 cut face - for (s = 0; s < size_s - 1; s++) - { - i = s + t*size_s; - - index[count++] = i; // x,y - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s; // x,y+1 - - index[count++] = i + size_s; // x,y+1 - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s + 1; // x+1,y+1 - } - - // The other cut face - index[count++] = (size_s - 1) + (t*size_s); // x,y - index[count++] = 0 + t*size_s; // x+1,y - index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1 - - index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1 - index[count++] = 0 + (t*size_s); // x+1,y - index[count++] = 0 + (t+1)*size_s; // x+1,y+1 - } - - // Do the top and bottom caps, if necessary - if (path_open) - { - for (s = 0; s < size_s - 2; s++) - { - index[count++] = s+1; - index[count++] = s; - index[count++] = size_s - 1; - } - - // We've got a top cap - S32 offset = (size_t - 1)*size_s; - for (s = 0; s < size_s - 2; s++) - { - // Inverted ordering from bottom cap. - index[count++] = offset + size_s - 1; - index[count++] = offset + s; - index[count++] = offset + s + 1; - } - } - } - } - else if (hollow) - { - // Closed hollow - // Outer face - - for (t = 0; t < size_t - 1; t++) - { - for (s = 0; s < size_s_out - 1; s++) - { - i = s + t*size_s; - - index[count++] = i; // x,y - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s; // x,y+1 - - index[count++] = i + size_s; // x,y+1 - index[count++] = i + 1; // x+1,y - index[count++] = i + 1 + size_s; // x+1,y+1 - } - } - - // Inner face - // Invert facing from outer face - for (t = 0; t < size_t - 1; t++) - { - for (s = size_s_out; s < size_s - 1; s++) - { - i = s + t*size_s; - - index[count++] = i; // x,y - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s; // x,y+1 - - index[count++] = i + size_s; // x,y+1 - index[count++] = i + 1; // x+1,y - index[count++] = i + 1 + size_s; // x+1,y+1 - } - } - - // Do the top and bottom caps, if necessary - if (path_open) - { - // Top cap - S32 pt1 = 0; - S32 pt2 = size_s-1; - S32 i = (size_t - 1)*size_s; - - while (pt2 - pt1 > 1) - { - // Use the profile points instead of the mesh, since you want - // the un-transformed profile distances. - LLVector3 p1 = getProfile().mProfile[pt1]; - LLVector3 p2 = getProfile().mProfile[pt2]; - LLVector3 pa = getProfile().mProfile[pt1+1]; - LLVector3 pb = getProfile().mProfile[pt2-1]; - - p1.mV[VZ] = 0.f; - p2.mV[VZ] = 0.f; - pa.mV[VZ] = 0.f; - pb.mV[VZ] = 0.f; - - // Use area of triangle to determine backfacing - F32 area_1a2, area_1ba, area_21b, area_2ab; - area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + - (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + - (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); - - area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + - (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); - - area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + - (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + - (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - BOOL use_tri1a2 = TRUE; - BOOL tri_1a2 = TRUE; - BOOL tri_21b = TRUE; - - if (area_1a2 < 0) - { - tri_1a2 = FALSE; - } - if (area_2ab < 0) - { - // Can't use, because it contains point b - tri_1a2 = FALSE; - } - if (area_21b < 0) - { - tri_21b = FALSE; - } - if (area_1ba < 0) - { - // Can't use, because it contains point b - tri_21b = FALSE; - } - - if (!tri_1a2) - { - use_tri1a2 = FALSE; - } - else if (!tri_21b) - { - use_tri1a2 = TRUE; - } - else - { - LLVector3 d1 = p1 - pa; - LLVector3 d2 = p2 - pb; - - if (d1.magVecSquared() < d2.magVecSquared()) - { - use_tri1a2 = TRUE; - } - else - { - use_tri1a2 = FALSE; - } - } - - if (use_tri1a2) - { - index[count++] = pt1 + i; - index[count++] = pt1 + 1 + i; - index[count++] = pt2 + i; - pt1++; - } - else - { - index[count++] = pt1 + i; - index[count++] = pt2 - 1 + i; - index[count++] = pt2 + i; - pt2--; - } - } - - // Bottom cap - pt1 = 0; - pt2 = size_s-1; - while (pt2 - pt1 > 1) - { - // Use the profile points instead of the mesh, since you want - // the un-transformed profile distances. - LLVector3 p1 = getProfile().mProfile[pt1]; - LLVector3 p2 = getProfile().mProfile[pt2]; - LLVector3 pa = getProfile().mProfile[pt1+1]; - LLVector3 pb = getProfile().mProfile[pt2-1]; - - p1.mV[VZ] = 0.f; - p2.mV[VZ] = 0.f; - pa.mV[VZ] = 0.f; - pb.mV[VZ] = 0.f; - - // Use area of triangle to determine backfacing - F32 area_1a2, area_1ba, area_21b, area_2ab; - area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + - (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + - (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); - - area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + - (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); - - area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + - (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + - (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); - - BOOL use_tri1a2 = TRUE; - BOOL tri_1a2 = TRUE; - BOOL tri_21b = TRUE; - - if (area_1a2 < 0) - { - tri_1a2 = FALSE; - } - if (area_2ab < 0) - { - // Can't use, because it contains point b - tri_1a2 = FALSE; - } - if (area_21b < 0) - { - tri_21b = FALSE; - } - if (area_1ba < 0) - { - // Can't use, because it contains point b - tri_21b = FALSE; - } - - if (!tri_1a2) - { - use_tri1a2 = FALSE; - } - else if (!tri_21b) - { - use_tri1a2 = TRUE; - } - else - { - LLVector3 d1 = p1 - pa; - LLVector3 d2 = p2 - pb; - - if (d1.magVecSquared() < d2.magVecSquared()) - { - use_tri1a2 = TRUE; - } - else - { - use_tri1a2 = FALSE; - } - } - - if (use_tri1a2) - { - index[count++] = pt1; - index[count++] = pt2; - index[count++] = pt1 + 1; - pt1++; - } - else - { - index[count++] = pt1; - index[count++] = pt2; - index[count++] = pt2 - 1; - pt2--; - } - } - } - } - else - { - // Closed solid. Easy case. - for (t = 0; t < size_t - 1; t++) - { - for (s = 0; s < size_s - 1; s++) - { - // Should wrap properly, but for now... - i = s + t*size_s; - - index[count++] = i; // x,y - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s; // x,y+1 - - index[count++] = i + size_s; // x,y+1 - index[count++] = i + 1; // x+1,y - index[count++] = i + size_s + 1; // x+1,y+1 - } - } - - // Do the top and bottom caps, if necessary - if (path_open) - { - // bottom cap - for (s = 1; s < size_s - 2; s++) - { - index[count++] = s+1; - index[count++] = s; - index[count++] = 0; - } - - // top cap - S32 offset = (size_t - 1)*size_s; - for (s = 1; s < size_s - 2; s++) - { - // Inverted ordering from bottom cap. - index[count++] = offset; - index[count++] = offset + s; - index[count++] = offset + s + 1; - } - } - } - -#ifdef LL_DEBUG - // assert that we computed the correct number of indices - if (count != expected_num_triangle_indices ) - { - llerrs << "bad index count prediciton:" - << " expected=" << expected_num_triangle_indices - << " actual=" << count << llendl; - } -#endif - -#if 0 - // verify that each index does not point beyond the size of the mesh - S32 num_vertices = mMesh.size(); - for (i = 0; i < count; i+=3) - { - llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl; - llassert(index[i] < num_vertices); - llassert(index[i+1] < num_vertices); - llassert(index[i+2] < num_vertices); - } -#endif - - num_indices = count; - return index; -} - void LLVolume::getLoDTriangleCounts(const LLVolumeParams& params, S32* counts) { //attempt to approximate the number of triangles that will result from generating a volume LoD set for the //supplied LLVolumeParams -- inaccurate, but a close enough approximation for determining streaming cost @@ -4200,63 +3524,6 @@ void LLVolume::getLoDTriangleCounts(const LLVolumeParams& params, S32* counts) } } -S32 LLVolume::getNumTriangleIndices() const -{ - BOOL profile_open = getProfile().isOpen(); - BOOL hollow = (mParams.getProfileParams().getHollow() > 0); - BOOL path_open = getPath().isOpen(); - - S32 size_s, size_s_out, size_t; - size_s = getProfile().getTotal(); - size_s_out = getProfile().getTotalOut(); - size_t = getPath().mPath.size(); - - S32 count = 0; - if (profile_open) /* Flawfinder: ignore */ - { - if (hollow) - { - // Open hollow -- much like the closed solid, except we - // we need to stitch up the gap between s=0 and s=size_s-1 - count = (size_t - 1) * (((size_s -1) * 6) + 6); - } - else - { - count = (size_t - 1) * (((size_s -1) * 6) + 6); - } - } - else if (hollow) - { - // Closed hollow - // Outer face - count = (size_t - 1) * (size_s_out - 1) * 6; - - // Inner face - count += (size_t - 1) * ((size_s - 1) - size_s_out) * 6; - } - else - { - // Closed solid. Easy case. - count = (size_t - 1) * (size_s - 1) * 6; - } - - if (path_open) - { - S32 cap_triangle_count = size_s - 3; - if ( profile_open - || hollow ) - { - cap_triangle_count = size_s - 2; - } - if ( cap_triangle_count > 0 ) - { - // top and bottom caps - count += cap_triangle_count * 2 * 3; - } - } - return count; -} - S32 LLVolume::getNumTriangles(S32* vcount) const { @@ -5192,6 +4459,7 @@ LLVolumeFace::LLVolumeFace() : mNumS(0), mNumT(0), mNumVertices(0), + mNumAllocatedVertices(0), mNumIndices(0), mPositions(NULL), mNormals(NULL), @@ -5199,7 +4467,8 @@ LLVolumeFace::LLVolumeFace() : mTexCoords(NULL), mIndices(NULL), mWeights(NULL), - mOctree(NULL) + mOctree(NULL), + mOptimized(FALSE) { mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); mExtents[0].splat(-0.5f); @@ -5215,6 +4484,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) mNumS(0), mNumT(0), mNumVertices(0), + mNumAllocatedVertices(0), mNumIndices(0), mPositions(NULL), mNormals(NULL), @@ -5252,8 +4522,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) freeData(); - LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 3*sizeof(LLVector4a)); - resizeVertices(src.mNumVertices); resizeIndices(src.mNumIndices); @@ -5263,19 +4531,17 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size); - LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size); - if(src.mTexCoords) + if (src.mNormals) { - LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size); + LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size); } - else + + if(src.mTexCoords) { - ll_aligned_free_16(mTexCoords) ; - mTexCoords = NULL ; + LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size); } - if (src.mTangents) { allocateTangents(src.mNumVertices); @@ -5306,6 +4572,8 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); } + mOptimized = src.mOptimized; + //delete return *this; } @@ -5320,12 +4588,13 @@ LLVolumeFace::~LLVolumeFace() void LLVolumeFace::freeData() { - ll_aligned_free_16(mPositions); + ll_aligned_free(mPositions); mPositions = NULL; - ll_aligned_free_16( mNormals); + + //normals and texture coordinates are part of the same buffer as mPositions, do not free them separately mNormals = NULL; - ll_aligned_free_16(mTexCoords); mTexCoords = NULL; + ll_aligned_free_16(mIndices); mIndices = NULL; ll_aligned_free_16(mTangents); @@ -5343,52 +4612,23 @@ BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build) delete mOctree; mOctree = NULL; + LL_CHECK_MEMORY BOOL ret = FALSE ; if (mTypeMask & CAP_MASK) { ret = createCap(volume, partial_build); + LL_CHECK_MEMORY } else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK)) { ret = createSide(volume, partial_build); + LL_CHECK_MEMORY } else { llerrs << "Unknown/uninitialized face type!" << llendl; } - //update the range of the texture coordinates - if(ret) - { - mTexCoordExtents[0].setVec(1.f, 1.f) ; - mTexCoordExtents[1].setVec(0.f, 0.f) ; - - for(U32 i = 0 ; i < mNumVertices ; i++) - { - if(mTexCoordExtents[0].mV[0] > mTexCoords[i].mV[0]) - { - mTexCoordExtents[0].mV[0] = mTexCoords[i].mV[0] ; - } - if(mTexCoordExtents[1].mV[0] < mTexCoords[i].mV[0]) - { - mTexCoordExtents[1].mV[0] = mTexCoords[i].mV[0] ; - } - - if(mTexCoordExtents[0].mV[1] > mTexCoords[i].mV[1]) - { - mTexCoordExtents[0].mV[1] = mTexCoords[i].mV[1] ; - } - if(mTexCoordExtents[1].mV[1] < mTexCoords[i].mV[1]) - { - mTexCoordExtents[1].mV[1] = mTexCoords[i].mV[1] ; - } - } - mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ; - mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ; - mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ; - mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ; - } - return ret ; } @@ -5504,22 +4744,13 @@ void LLVolumeFace::optimize(F32 angle_cutoff) } } - llassert(new_face.mNumIndices == mNumIndices); - llassert(new_face.mNumVertices <= mNumVertices); - - if (angle_cutoff > 1.f && !mNormals) - { - ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!mTexCoords) + // Only swap data if we've actually optimized the mesh + // + if (new_face.mNumVertices <= mNumVertices) { - ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; + llassert(new_face.mNumIndices == mNumIndices); + swapData(new_face); } - - swapData(new_face); } class LLVCacheTriangleData; @@ -5529,14 +4760,14 @@ class LLVCacheVertexData public: S32 mIdx; S32 mCacheTag; - F32 mScore; + F64 mScore; U32 mActiveTriangles; std::vector<LLVCacheTriangleData*> mTriangles; LLVCacheVertexData() { mCacheTag = -1; - mScore = 0.f; + mScore = 0.0; mActiveTriangles = 0; mIdx = -1; } @@ -5546,13 +4777,13 @@ class LLVCacheTriangleData { public: bool mActive; - F32 mScore; + F64 mScore; LLVCacheVertexData* mVertex[3]; LLVCacheTriangleData() { mActive = true; - mScore = 0.f; + mScore = 0.0; mVertex[0] = mVertex[1] = mVertex[2] = NULL; } @@ -5563,7 +4794,7 @@ public: { if (mVertex[i]) { - llassert_always(mVertex[i]->mActiveTriangles > 0); + llassert(mVertex[i]->mActiveTriangles > 0); mVertex[i]->mActiveTriangles--; } } @@ -5575,44 +4806,44 @@ public: } }; -const F32 FindVertexScore_CacheDecayPower = 1.5f; -const F32 FindVertexScore_LastTriScore = 0.75f; -const F32 FindVertexScore_ValenceBoostScale = 2.0f; -const F32 FindVertexScore_ValenceBoostPower = 0.5f; +const F64 FindVertexScore_CacheDecayPower = 1.5; +const F64 FindVertexScore_LastTriScore = 0.75; +const F64 FindVertexScore_ValenceBoostScale = 2.0; +const F64 FindVertexScore_ValenceBoostPower = 0.5; const U32 MaxSizeVertexCache = 32; +const F64 FindVertexScore_Scaler = 1.0/(MaxSizeVertexCache-3); -F32 find_vertex_score(LLVCacheVertexData& data) +F64 find_vertex_score(LLVCacheVertexData& data) { - if (data.mActiveTriangles == 0) - { //no triangle references this vertex - return -1.f; - } - - F32 score = 0.f; + F64 score = -1.0; - S32 cache_idx = data.mCacheTag; + if (data.mActiveTriangles >= 0) + { + score = 0.0; + + S32 cache_idx = data.mCacheTag; - if (cache_idx < 0) - { - //not in cache - } - else - { - if (cache_idx < 3) - { //vertex was in the last triangle - score = FindVertexScore_LastTriScore; + if (cache_idx < 0) + { + //not in cache } else - { //more points for being higher in the cache - F32 scaler = 1.f/(MaxSizeVertexCache-3); - score = 1.f-((cache_idx-3)*scaler); - score = powf(score, FindVertexScore_CacheDecayPower); + { + if (cache_idx < 3) + { //vertex was in the last triangle + score = FindVertexScore_LastTriScore; + } + else + { //more points for being higher in the cache + score = 1.0-((cache_idx-3)*FindVertexScore_Scaler); + score = pow(score, FindVertexScore_CacheDecayPower); + } } - } - //bonus points for having low valence - F32 valence_boost = powf((F32)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower); - score += FindVertexScore_ValenceBoostScale * valence_boost; + //bonus points for having low valence + F64 valence_boost = pow((F64)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower); + score += FindVertexScore_ValenceBoostScale * valence_boost; + } return score; } @@ -5719,32 +4950,44 @@ public: void updateScores() { - for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i) - { //trailing 3 vertices aren't actually in the cache for scoring purposes - if (mCache[i]) + LLVCacheVertexData** data_iter = mCache+MaxSizeVertexCache; + LLVCacheVertexData** end_data = mCache+MaxSizeVertexCache+3; + + while(data_iter != end_data) + { + LLVCacheVertexData* data = *data_iter++; + //trailing 3 vertices aren't actually in the cache for scoring purposes + if (data) { - mCache[i]->mCacheTag = -1; + data->mCacheTag = -1; } } - for (U32 i = 0; i < MaxSizeVertexCache; ++i) + data_iter = mCache; + end_data = mCache+MaxSizeVertexCache; + + while (data_iter != end_data) { //update scores of vertices in cache - if (mCache[i]) + LLVCacheVertexData* data = *data_iter++; + if (data) { - mCache[i]->mScore = find_vertex_score(*(mCache[i])); - llassert_always(mCache[i]->mCacheTag == i); + data->mScore = find_vertex_score(*data); } } mBestTriangle = NULL; //update triangle scores - for (U32 i = 0; i < MaxSizeVertexCache+3; ++i) + data_iter = mCache; + end_data = mCache+MaxSizeVertexCache+3; + + while (data_iter != end_data) { - if (mCache[i]) + LLVCacheVertexData* data = *data_iter++; + if (data) { - for (U32 j = 0; j < mCache[i]->mTriangles.size(); ++j) + for (std::vector<LLVCacheTriangleData*>::iterator iter = data->mTriangles.begin(), end_iter = data->mTriangles.end(); iter != end_iter; ++iter) { - LLVCacheTriangleData* tri = mCache[i]->mTriangles[j]; + LLVCacheTriangleData* tri = *iter; if (tri->mActive) { tri->mScore = tri->mVertex[0]->mScore; @@ -5761,13 +5004,17 @@ public: } //knock trailing 3 vertices off the cache - for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i) + data_iter = mCache+MaxSizeVertexCache; + end_data = mCache+MaxSizeVertexCache+3; + while (data_iter != end_data) { - if (mCache[i]) + LLVCacheVertexData* data = *data_iter; + if (data) { - llassert_always(mCache[i]->mCacheTag == -1); - mCache[i] = NULL; + llassert(data->mCacheTag == -1); + *data_iter = NULL; } + ++data_iter; } } }; @@ -5777,6 +5024,9 @@ void LLVolumeFace::cacheOptimize() { //optimize for vertex cache according to Forsyth method: // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html + llassert(!mOptimized); + mOptimized = TRUE; + LLVCacheLRU cache; if (mNumVertices < 3) @@ -5822,12 +5072,14 @@ void LLVolumeFace::cacheOptimize() for (U32 i = 0; i < mNumVertices; i++) { //initialize score values (no cache -- might try a fifo cache here) - vertex_data[i].mScore = find_vertex_score(vertex_data[i]); - vertex_data[i].mActiveTriangles = vertex_data[i].mTriangles.size(); + LLVCacheVertexData& data = vertex_data[i]; - for (U32 j = 0; j < vertex_data[i].mTriangles.size(); ++j) + data.mScore = find_vertex_score(data); + data.mActiveTriangles = data.mTriangles.size(); + + for (U32 j = 0; j < data.mActiveTriangles; ++j) { - vertex_data[i].mTriangles[j]->mScore += vertex_data[i].mScore; + data.mTriangles[j]->mScore += data.mScore; } } @@ -5897,10 +5149,10 @@ void LLVolumeFace::cacheOptimize() //allocate space for new buffer S32 num_verts = mNumVertices; - LLVector4a* pos = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); - LLVector4a* norm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; - LLVector2* tc = (LLVector2*) ll_aligned_malloc_16(size); + LLVector4a* pos = (LLVector4a*) ll_aligned_malloc(sizeof(LLVector4a)*2*num_verts+size, 64); + LLVector4a* norm = pos + num_verts; + LLVector2* tc = (LLVector2*) (norm + num_verts); LLVector4a* wght = NULL; if (mWeights) @@ -5948,9 +5200,8 @@ void LLVolumeFace::cacheOptimize() mIndices[i] = new_idx[mIndices[i]]; } - ll_aligned_free_16(mPositions); - ll_aligned_free_16(mNormals); - ll_aligned_free_16(mTexCoords); + ll_aligned_free(mPositions); + // DO NOT free mNormals and mTexCoords as they are part of mPositions buffer ll_aligned_free_16(mWeights); ll_aligned_free_16(mTangents); @@ -6072,8 +5323,10 @@ void LerpPlanarVertex(LLVolumeFace::VertexData& v0, BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) { - const std::vector<LLVolume::Point>& mesh = volume->getMesh(); - const std::vector<LLVector3>& profile = volume->getProfile().mProfile; + LL_CHECK_MEMORY + + const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh(); + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; S32 max_s = volume->getProfile().getTotal(); S32 max_t = volume->getPath().mPath.size(); @@ -6098,9 +5351,9 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) VertexData baseVert; for(S32 t = 0; t < 4; t++) { - corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV); - corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f; - corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1]; + corners[t].getPosition().load4a(mesh[offset + (grid_size*t)].getF32ptr()); + corners[t].mTexCoord.mV[0] = profile[grid_size*t][0]+0.5f; + corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t][1]; } { @@ -6169,6 +5422,9 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) mCenter->mul(0.5f); } + llassert(less_than_max_mag(mExtents[0])); + llassert(less_than_max_mag(mExtents[1])); + if (!partial_build) { resizeIndices(grid_size*grid_size*6); @@ -6199,6 +5455,7 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) } } + LL_CHECK_MEMORY return TRUE; } @@ -6217,8 +5474,8 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) S32 num_vertices = 0, num_indices = 0; - const std::vector<LLVolume::Point>& mesh = volume->getMesh(); - const std::vector<LLVector3>& profile = volume->getProfile().mProfile; + const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh(); + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; // All types of caps have the same number of vertices and indices num_vertices = profile.size(); @@ -6236,13 +5493,14 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) else { resizeVertices(num_vertices); - if (!partial_build) { resizeIndices(num_indices); } } + LL_CHECK_MEMORY; + S32 max_s = volume->getProfile().getTotal(); S32 max_t = volume->getPath().mPath.size(); @@ -6272,51 +5530,86 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) LLVector4a* norm = (LLVector4a*) mNormals; // Copy the vertices into the array - for (S32 i = 0; i < num_vertices; i++) + + const LLVector4a* src = mesh.mArray+offset; + const LLVector4a* end = src+num_vertices; + + min = *src; + max = min; + + + const LLVector4a* p = profile.mArray; + + if (mTypeMask & TOP_MASK) { - if (mTypeMask & TOP_MASK) - { - tc[i].mV[0] = profile[i].mV[0]+0.5f; - tc[i].mV[1] = profile[i].mV[1]+0.5f; - } - else + min_uv.set((*p)[0]+0.5f, + (*p)[1]+0.5f); + + max_uv = min_uv; + + while(src < end) { - // Mirror for underside. - tc[i].mV[0] = profile[i].mV[0]+0.5f; - tc[i].mV[1] = 0.5f - profile[i].mV[1]; - } + tc->mV[0] = (*p)[0]+0.5f; + tc->mV[1] = (*p)[1]+0.5f; - pos[i].load3(mesh[i + offset].mPos.mV); + llassert(less_than_max_mag(*src)); + update_min_max(min,max,*src); + update_min_max(min_uv, max_uv, *tc); - if (i == 0) - { - max = pos[i]; - min = max; - min_uv = max_uv = tc[i]; + *pos = *src; + + ++p; + ++tc; + ++src; + ++pos; } - else + } + else + { + + min_uv.set((*p)[0]+0.5f, + 0.5f - (*p)[1]); + max_uv = min_uv; + + while(src < end) { - update_min_max(min,max,pos[i]); - update_min_max(min_uv, max_uv, tc[i]); + // Mirror for underside. + tc->mV[0] = (*p)[0]+0.5f; + tc->mV[1] = 0.5f - (*p)[1]; + + llassert(less_than_max_mag(*src)); + update_min_max(min,max,*src); + update_min_max(min_uv, max_uv, *tc); + + *pos = *src; + + ++p; + ++tc; + ++src; + ++pos; } } + LL_CHECK_MEMORY + mCenter->setAdd(min, max); mCenter->mul(0.5f); cuv = (min_uv + max_uv)*0.5f; + VertexData vd; vd.setPosition(*mCenter); vd.mTexCoord = cuv; if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) { - pos[num_vertices] = *mCenter; - tc[num_vertices] = cuv; - + *pos++ = *mCenter; + *tc++ = cuv; num_vertices++; } + + LL_CHECK_MEMORY if (partial_build) { @@ -6336,33 +5629,38 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. - LLVector3 p1 = profile[pt1]; - LLVector3 p2 = profile[pt2]; - LLVector3 pa = profile[pt1+1]; - LLVector3 pb = profile[pt2-1]; + const LLVector4a& p1 = profile[pt1]; + const LLVector4a& p2 = profile[pt2]; + const LLVector4a& pa = profile[pt1+1]; + const LLVector4a& pb = profile[pt2-1]; - p1.mV[VZ] = 0.f; - p2.mV[VZ] = 0.f; - pa.mV[VZ] = 0.f; - pb.mV[VZ] = 0.f; + const F32* p1V = p1.getF32ptr(); + const F32* p2V = p2.getF32ptr(); + const F32* paV = pa.getF32ptr(); + const F32* pbV = pb.getF32ptr(); + + //p1.mV[VZ] = 0.f; + //p2.mV[VZ] = 0.f; + //pa.mV[VZ] = 0.f; + //pb.mV[VZ] = 0.f; // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; - area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + - (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + - (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) + + (paV[0]*p2V[1] - p2V[0]*paV[1]) + + (p2V[0]*p1V[1] - p1V[0]*p2V[1]); - area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + - (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*paV[1] - paV[0]*pbV[1]) + + (paV[0]*p1V[1] - p1V[0]*paV[1]); - area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + - (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) + + (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); - area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + - (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) + + (paV[0]*pbV[1] - pbV[0]*paV[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; @@ -6397,10 +5695,13 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) } else { - LLVector3 d1 = p1 - pa; - LLVector3 d2 = p2 - pb; + LLVector4a d1; + d1.setSub(p1, pa); + + LLVector4a d2; + d2.setSub(p2, pb); - if (d1.magVecSquared() < d2.magVecSquared()) + if (d1.dot3(d1) < d2.dot3(d2)) { use_tri1a2 = TRUE; } @@ -6439,33 +5740,33 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) { // Use the profile points instead of the mesh, since you want // the un-transformed profile distances. - LLVector3 p1 = profile[pt1]; - LLVector3 p2 = profile[pt2]; - LLVector3 pa = profile[pt1+1]; - LLVector3 pb = profile[pt2-1]; - - p1.mV[VZ] = 0.f; - p2.mV[VZ] = 0.f; - pa.mV[VZ] = 0.f; - pb.mV[VZ] = 0.f; - + const LLVector4a& p1 = profile[pt1]; + const LLVector4a& p2 = profile[pt2]; + const LLVector4a& pa = profile[pt1+1]; + const LLVector4a& pb = profile[pt2-1]; + + const F32* p1V = p1.getF32ptr(); + const F32* p2V = p2.getF32ptr(); + const F32* paV = pa.getF32ptr(); + const F32* pbV = pb.getF32ptr(); + // Use area of triangle to determine backfacing F32 area_1a2, area_1ba, area_21b, area_2ab; - area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + - (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + - (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) + + (paV[0]*p2V[1] - p2V[0]*paV[1]) + + (p2V[0]*p1V[1] - p1V[0]*p2V[1]); - area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + - (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + area_1ba = (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*paV[1] - paV[0]*pbV[1]) + + (paV[0]*p1V[1] - p1V[0]*paV[1]); - area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + - (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + area_21b = (p2V[0]*p1V[1] - p1V[0]*p2V[1]) + + (p1V[0]*pbV[1] - pbV[0]*p1V[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); - area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + - (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + - (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + area_2ab = (p2V[0]*paV[1] - paV[0]*p2V[1]) + + (paV[0]*pbV[1] - pbV[0]*paV[1]) + + (pbV[0]*p2V[1] - p2V[0]*pbV[1]); BOOL use_tri1a2 = TRUE; BOOL tri_1a2 = TRUE; @@ -6500,10 +5801,12 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) } else { - LLVector3 d1 = p1 - pa; - LLVector3 d2 = p2 - pb; + LLVector4a d1; + d1.setSub(p1,pa); + LLVector4a d2; + d2.setSub(p2,pb); - if (d1.magVecSquared() < d2.magVecSquared()) + if (d1.dot3(d1) < d2.dot3(d2)) { use_tri1a2 = TRUE; } @@ -6554,6 +5857,8 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) } LLVector4a d0,d1; + LL_CHECK_MEMORY + d0.setSub(mPositions[mIndices[1]], mPositions[mIndices[0]]); d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]); @@ -6622,24 +5927,22 @@ void LLVolumeFace::createTangents() void LLVolumeFace::resizeVertices(S32 num_verts) { - ll_aligned_free_16(mPositions); - ll_aligned_free_16(mNormals); + ll_aligned_free(mPositions); + //DO NOT free mNormals and mTexCoords as they are part of mPositions buffer ll_aligned_free_16(mTangents); - ll_aligned_free_16(mTexCoords); - + mTangents = NULL; if (num_verts) { - mPositions = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); - ll_assert_aligned(mPositions, 16); - mNormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); - ll_assert_aligned(mNormals, 16); - //pad texture coordinate block end to allow for QWORD reads S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; - mTexCoords = (LLVector2*) ll_aligned_malloc_16(size); - ll_assert_aligned(mTexCoords, 16); + + mPositions = (LLVector4a*) ll_aligned_malloc(sizeof(LLVector4a)*2*num_verts+size, 64); + mNormals = mPositions+num_verts; + mTexCoords = (LLVector2*) (mNormals+num_verts); + + ll_assert_aligned(mPositions, 64); } else { @@ -6649,6 +5952,7 @@ void LLVolumeFace::resizeVertices(S32 num_verts) } mNumVertices = num_verts; + mNumAllocatedVertices = num_verts; } void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv) @@ -6659,27 +5963,42 @@ void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv) void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc) { S32 new_verts = mNumVertices+1; - S32 new_size = new_verts*16; - S32 old_size = mNumVertices*16; - //positions - mPositions = (LLVector4a*) ll_aligned_realloc_16(mPositions, new_size, old_size); - ll_assert_aligned(mPositions,16); + if (new_verts > mNumAllocatedVertices) + { + //double buffer size on expansion + new_verts *= 2; + + S32 new_tc_size = ((new_verts*8)+0xF) & ~0xF; + S32 old_tc_size = ((mNumVertices*8)+0xF) & ~0xF; + + S32 old_vsize = mNumVertices*16; + + S32 new_size = new_verts*16*2+new_tc_size; + + LLVector4a* old_buf = mPositions; + + mPositions = (LLVector4a*) ll_aligned_malloc(new_size, 64); + mNormals = mPositions+new_verts; + mTexCoords = (LLVector2*) (mNormals+new_verts); + + //positions + LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize); + + //normals + LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize); - //normals - mNormals = (LLVector4a*) ll_aligned_realloc_16(mNormals, new_size, old_size); - ll_assert_aligned(mNormals,16); - - //tex coords - new_size = ((new_verts*8)+0xF) & ~0xF; - old_size = ((mNumVertices*8)+0xF) & ~0xF; - mTexCoords = (LLVector2*) ll_aligned_realloc_16(mTexCoords, new_size, old_size); - ll_assert_aligned(mTexCoords,16); + //tex coords + LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tc_size); - //just clear tangents ll_aligned_free_16(mTangents); mTangents = NULL; + ll_aligned_free(old_buf); + + mNumAllocatedVertices = new_verts; + + } mPositions[mNumVertices] = pos; mNormals[mNumVertices] = norm; @@ -6768,13 +6087,23 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat llerrs << "Cannot append empty face." << llendl; } + U32 old_vsize = mNumVertices*16; + U32 new_vsize = new_count * 16; + U32 old_tcsize = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF; + U32 new_tcsize = (new_count*sizeof(LLVector2)+0xF) & ~0xF; + U32 new_size = new_vsize * 2 + new_tcsize; + //allocate new buffer space - mPositions = (LLVector4a*) ll_aligned_realloc_16(mPositions, new_count*sizeof(LLVector4a), mNumVertices*sizeof(LLVector4a)); - ll_assert_aligned(mPositions, 16); - mNormals = (LLVector4a*) ll_aligned_realloc_16(mNormals, new_count*sizeof(LLVector4a), mNumVertices*sizeof(LLVector4a)); - ll_assert_aligned(mNormals, 16); - mTexCoords = (LLVector2*) ll_aligned_realloc_16(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF, (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF); - ll_assert_aligned(mTexCoords, 16); + LLVector4a* old_buf = mPositions; + mPositions = (LLVector4a*) ll_aligned_malloc(new_size, 64); + mNormals = mPositions + new_count; + mTexCoords = (LLVector2*) (mNormals+new_count); + + mNumAllocatedVertices = new_count; + + LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize); + LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize); + LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tcsize); mNumVertices = new_count; @@ -6834,6 +6163,7 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { + LL_CHECK_MEMORY BOOL flat = mTypeMask & FLAT_MASK; U8 sculpt_type = volume->getParams().getSculptType(); @@ -6844,9 +6174,9 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) S32 num_vertices, num_indices; - const std::vector<LLVolume::Point>& mesh = volume->getMesh(); - const std::vector<LLVector3>& profile = volume->getProfile().mProfile; - const std::vector<LLPath::PathPt>& path_data = volume->getPath().mPath; + const LLAlignedArray<LLVector4a,64>& mesh = volume->getMesh(); + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; + const LLAlignedArray<LLPath::PathPt,64>& path_data = volume->getPath().mPath; S32 max_s = volume->getProfile().getTotal(); @@ -6867,15 +6197,19 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) } } + LL_CHECK_MEMORY + LLVector4a* pos = (LLVector4a*) mPositions; - LLVector4a* norm = (LLVector4a*) mNormals; LLVector2* tc = (LLVector2*) mTexCoords; - S32 begin_stex = llfloor( profile[mBeginS].mV[2] ); + F32 begin_stex = floorf(profile[mBeginS][2]); S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS; S32 cur_vertex = 0; + S32 end_t = mBeginT+mNumT; + bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2; + // Copy the vertices into the array - for (t = mBeginT; t < mBeginT + mNumT; t++) + for (t = mBeginT; t < end_t; t++) { tt = path_data[t].mTexT; for (s = 0; s < num_s; s++) @@ -6896,11 +6230,11 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) // Get s value for tex-coord. if (!flat) { - ss = profile[mBeginS + s].mV[2]; + ss = profile[mBeginS + s][2]; } else { - ss = profile[mBeginS + s].mV[2] - begin_stex; + ss = profile[mBeginS + s][2] - begin_stex; } } @@ -6920,19 +6254,17 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) i = mBeginS + s + max_s*t; } - pos[cur_vertex].load3(mesh[i].mPos.mV); - tc[cur_vertex] = LLVector2(ss,tt); + llassert(less_than_max_mag(mesh[i])); + mesh[i].store4a((F32*)(pos+cur_vertex)); + tc[cur_vertex].set(ss,tt); - norm[cur_vertex].clear(); cur_vertex++; - if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0) + if (test && s > 0) { - pos[cur_vertex].load3(mesh[i].mPos.mV); - tc[cur_vertex] = LLVector2(ss,tt); - - norm[cur_vertex].clear(); - + llassert(less_than_max_mag(mesh[i])); + mesh[i].store4a((F32*)(pos+cur_vertex)); + tc[cur_vertex].set(ss,tt); cur_vertex++; } } @@ -6949,27 +6281,66 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) } i = mBeginS + s + max_s*t; - ss = profile[mBeginS + s].mV[2] - begin_stex; - pos[cur_vertex].load3(mesh[i].mPos.mV); - tc[cur_vertex] = LLVector2(ss,tt); - norm[cur_vertex].clear(); - + ss = profile[mBeginS + s][2] - begin_stex; + + llassert(less_than_max_mag(mesh[i])); + mesh[i].store4a((F32*)(pos+cur_vertex)); + tc[cur_vertex].set(ss,tt); + cur_vertex++; } } - //get bounding box for this side - LLVector4a& face_min = mExtents[0]; - LLVector4a& face_max = mExtents[1]; + LL_CHECK_MEMORY + + mCenter->clear(); - face_min = face_max = pos[0]; + LLVector4a* cur_pos = pos; + LLVector4a* end_pos = pos + mNumVertices; - for (U32 i = 1; i < mNumVertices; ++i) + //get bounding box for this side + LLVector4a face_min; + LLVector4a face_max; + + face_min = face_max = *cur_pos++; + + while (cur_pos < end_pos) { - update_min_max(face_min, face_max, pos[i]); + update_min_max(face_min, face_max, *cur_pos++); + } + + mExtents[0] = face_min; + mExtents[1] = face_max; + + U32 tc_count = mNumVertices; + if (tc_count%2 == 1) + { //odd number of texture coordinates, duplicate last entry to padded end of array + tc_count++; + mTexCoords[mNumVertices] = mTexCoords[mNumVertices-1]; } + LLVector4a* cur_tc = (LLVector4a*) mTexCoords; + LLVector4a* end_tc = (LLVector4a*) (mTexCoords+tc_count); + + LLVector4a tc_min; + LLVector4a tc_max; + + tc_min = tc_max = *cur_tc++; + + while (cur_tc < end_tc) + { + update_min_max(tc_min, tc_max, *cur_tc++); + } + + F32* minp = tc_min.getF32ptr(); + F32* maxp = tc_max.getF32ptr(); + + mTexCoordExtents[0].mV[0] = llmin(minp[0], minp[2]); + mTexCoordExtents[0].mV[1] = llmin(minp[1], minp[3]); + mTexCoordExtents[1].mV[0] = llmax(maxp[0], maxp[2]); + mTexCoordExtents[1].mV[1] = llmax(maxp[1], maxp[3]); + mCenter->setAdd(face_min, face_max); mCenter->mul(0.5f); @@ -7034,34 +6405,98 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) } } + LL_CHECK_MEMORY + //clear normals - for (U32 i = 0; i < mNumVertices; i++) + F32* dst = (F32*) mNormals; + F32* end = (F32*) (mNormals+mNumVertices); + LLVector4a zero = LLVector4a::getZero(); + + while (dst < end) { - mNormals[i].clear(); + zero.store4a(dst); + dst += 4; } + LL_CHECK_MEMORY + //generate normals - for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle - { - const U16* idx = &(mIndices[i*3]); - + U32 count = mNumIndices/3; - LLVector4a* v[] = - { pos+idx[0], pos+idx[1], pos+idx[2] }; - - LLVector4a* n[] = - { norm+idx[0], norm+idx[1], norm+idx[2] }; + LLVector4a* norm = mNormals; + + static LLAlignedArray<LLVector4a, 64> triangle_normals; + triangle_normals.resize(count); + LLVector4a* output = triangle_normals.mArray; + LLVector4a* end_output = output+count; + + U16* idx = mIndices; + + while (output < end_output) + { + LLVector4a b,v1,v2; + b.load4a((F32*) (pos+idx[0])); + v1.load4a((F32*) (pos+idx[1])); + v2.load4a((F32*) (pos+idx[2])); //calculate triangle normal - LLVector4a a, b, c; + LLVector4a a; - a.setSub(*v[0], *v[1]); - b.setSub(*v[0], *v[2]); - c.setCross3(a,b); + a.setSub(b, v1); + b.sub(v2); + + + LLQuad& vector1 = *((LLQuad*) &v1); + LLQuad& vector2 = *((LLQuad*) &v2); + + LLQuad& amQ = *((LLQuad*) &a); + LLQuad& bmQ = *((LLQuad*) &b); - n[0]->add(c); - n[1]->add(c); - n[2]->add(c); + //v1.setCross3(t,v0); + //setCross3(const LLVector4a& a, const LLVector4a& b) + // Vectors are stored in memory in w, z, y, x order from high to low + // Set vector1 = { a[W], a[X], a[Z], a[Y] } + vector1 = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 0, 2, 1 )); + // Set vector2 = { b[W], b[Y], b[X], b[Z] } + vector2 = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 1, 0, 2 )); + // mQ = { a[W]*b[W], a[X]*b[Y], a[Z]*b[X], a[Y]*b[Z] } + vector2 = _mm_mul_ps( vector1, vector2 ); + // vector3 = { a[W], a[Y], a[X], a[Z] } + amQ = _mm_shuffle_ps( amQ, amQ, _MM_SHUFFLE( 3, 1, 0, 2 )); + // vector4 = { b[W], b[X], b[Z], b[Y] } + bmQ = _mm_shuffle_ps( bmQ, bmQ, _MM_SHUFFLE( 3, 0, 2, 1 )); + // mQ = { 0, a[X]*b[Y] - a[Y]*b[X], a[Z]*b[X] - a[X]*b[Z], a[Y]*b[Z] - a[Z]*b[Y] } + vector1 = _mm_sub_ps( vector2, _mm_mul_ps( amQ, bmQ )); + + v1.store4a((F32*) output); + + output++; + idx += 3; + } + + idx = mIndices; + + LLVector4a* src = triangle_normals.mArray; + + for (U32 i = 0; i < count; i++) //for each triangle + { + LLVector4a c; + c.load4a((F32*) (src++)); + + LLVector4a* n0p = norm+idx[0]; + LLVector4a* n1p = norm+idx[1]; + LLVector4a* n2p = norm+idx[2]; + + idx += 3; + + LLVector4a n0,n1,n2; + n0.load4a((F32*) n0p); + n1.load4a((F32*) n1p); + n2.load4a((F32*) n2p); + + n0.add(c); + n1.add(c); + n2.add(c); llassert(llfinite(c.getF32ptr()[0])); llassert(llfinite(c.getF32ptr()[1])); @@ -7072,9 +6507,20 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) llassert(!llisnan(c.getF32ptr()[2])); //even out quad contributions - n[i%2+1]->add(c); + switch (i%2+1) + { + case 0: n0.add(c); break; + case 1: n1.add(c); break; + case 2: n2.add(c); break; + }; + + n0.store4a((F32*) n0p); + n1.store4a((F32*) n1p); + n2.store4a((F32*) n2p); } + LL_CHECK_MEMORY + // adjust normals based on wrapping and stitching LLVector4a top; @@ -7206,6 +6652,8 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) } + LL_CHECK_MEMORY + return TRUE; } @@ -7302,7 +6750,7 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe tangent[a].set(0,0,1,1); } } - + ll_aligned_free_16(tan1); } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 164b8d6652..975227ea58 100755 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -37,7 +37,6 @@ class LLPath; template <class T> class LLOctreeNode; -class LLVector4a; class LLVolumeFace; class LLVolume; class LLVolumeTriangle; @@ -50,12 +49,15 @@ class LLVolumeTriangle; #include "v3math.h" #include "v3dmath.h" #include "v4math.h" +#include "llvector4a.h" +#include "llmatrix4a.h" #include "llquaternion.h" #include "llstrider.h" #include "v4coloru.h" #include "llrefcount.h" #include "llpointer.h" #include "llfile.h" +#include "llalignedarray.h" //============================================================================ @@ -708,16 +710,16 @@ public: LLFaceID mFaceID; }; - std::vector<LLVector3> mProfile; - std::vector<LLVector2> mNormals; + LLAlignedArray<LLVector4a, 64> mProfile; + //LLAlignedArray<LLVector4a, 64> mNormals; std::vector<Face> mFaces; - std::vector<LLVector3> mEdgeNormals; - std::vector<LLVector3> mEdgeCenters; + + //LLAlignedArray<LLVector4a, 64> mEdgeNormals; + //LLAlignedArray<LLVector4a, 64> mEdgeCenters; friend std::ostream& operator<<(std::ostream &s, const LLProfile &profile); protected: - void genNormals(const LLProfileParams& params); static S32 getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0); void genNGon(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0); @@ -741,13 +743,29 @@ protected: class LLPath { public: - struct PathPt + class PathPt { - LLVector3 mPos; - LLVector2 mScale; - LLQuaternion mRot; + public: + LLMatrix4a mRot; + LLVector4a mPos; + + LLVector4a mScale; F32 mTexT; - PathPt() { mPos.setVec(0,0,0); mTexT = 0; mScale.setVec(0,0); mRot.loadIdentity(); } + F32 pad[3]; //for alignment + PathPt() + { + mPos.clear(); + mTexT = 0; + mScale.clear(); + mRot.setRows(LLVector4a(1,0,0,0), + LLVector4a(0,1,0,0), + LLVector4a(0,0,1,0)); + + //distinguished data in the pad for debugging + pad[0] = 3.14159f; + pad[1] = -3.14159f; + pad[2] = 0.585f; + } }; public: @@ -779,7 +797,7 @@ public: friend std::ostream& operator<<(std::ostream &s, const LLPath &path); public: - std::vector<PathPt> mPath; + LLAlignedArray<PathPt, 64> mPath; protected: BOOL mOpen; @@ -912,6 +930,7 @@ public: LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face. S32 mNumVertices; + S32 mNumAllocatedVertices; S32 mNumIndices; LLVector4a* mPositions; @@ -933,6 +952,9 @@ public: LLOctreeNode<LLVolumeTriangle>* mOctree; + //whether or not face has been cache optimized + BOOL mOptimized; + private: BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE); BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE); @@ -947,11 +969,7 @@ protected: ~LLVolume(); // use unref public: - struct Point - { - LLVector3 mPos; - }; - + struct FaceParams { LLFaceID mFaceID; @@ -974,8 +992,8 @@ public: const LLProfile& getProfile() const { return *mProfilep; } LLPath& getPath() const { return *mPathp; } void resizePath(S32 length); - const std::vector<Point>& getMesh() const { return mMesh; } - const LLVector3& getMeshPt(const U32 i) const { return mMesh[i].mPos; } + const LLAlignedArray<LLVector4a,64>& getMesh() const { return mMesh; } + const LLVector4a& getMeshPt(const U32 i) const { return mMesh[i]; } void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); } @@ -990,10 +1008,7 @@ public: S32 getSculptLevel() const { return mSculptLevel; } void setSculptLevel(S32 level) { mSculptLevel = level; } - S32 *getTriangleIndices(U32 &num_indices) const; - - // returns number of triangle indeces required for path/profile mesh - S32 getNumTriangleIndices() const; + static void getLoDTriangleCounts(const LLVolumeParams& params, S32* counts); S32 getNumTriangles(S32* vcount = NULL) const; @@ -1059,7 +1074,8 @@ public: LLVolumeParams mParams; LLPath *mPathp; LLProfile *mProfilep; - std::vector<Point> mMesh; + LLAlignedArray<LLVector4a,64> mMesh; + BOOL mGenerateSingleFace; typedef std::vector<LLVolumeFace> face_list_t; diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index f2a3e059ef..081f070866 100755 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -92,6 +92,7 @@ S32 LLCurl::sTotalHandles = 0 ; bool LLCurl::sNotQuitting = true; F32 LLCurl::sCurlRequestTimeOut = 120.f; //seonds S32 LLCurl::sMaxHandles = 256; //max number of handles, (multi handles and easy handles combined). +CURL* LLCurl::sCurlTemplateStandardHandle = NULL; void check_curl_code(CURLcode code) { @@ -1815,10 +1816,10 @@ CURL* LLCurl::newEasyHandle() } sTotalHandles++; - CURL* ret = curl_easy_init() ; + CURL* ret = createStandardCurlHandle(); if(!ret) { - llwarns << "curl_easy_init failed." << llendl ; + llwarns << "failed to create curl handle." << llendl ; } return ret ; @@ -1848,3 +1849,47 @@ void LLCurlFF::check_multi_code(CURLMcode code) { check_curl_multi_code(code); } + + +// Static +CURL* LLCurl::createStandardCurlHandle() +{ + if (sCurlTemplateStandardHandle == NULL) + { // Late creation of the template curl handle + sCurlTemplateStandardHandle = curl_easy_init(); + if (sCurlTemplateStandardHandle == NULL) + { + llwarns << "curl error calling curl_easy_init()" << llendl; + } + else + { + CURLcode result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); + check_curl_code(result); + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_NOSIGNAL, 1); + check_curl_code(result); + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_NOPROGRESS, 1); + check_curl_code(result); + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_ENCODING, ""); + check_curl_code(result); + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_AUTOREFERER, 1); + check_curl_code(result); + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_FOLLOWLOCATION, 1); + check_curl_code(result); + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_SSL_VERIFYPEER, 1); + check_curl_code(result); + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_SSL_VERIFYHOST, 0); + check_curl_code(result); + + // The Linksys WRT54G V5 router has an issue with frequent + // DNS lookups from LAN machines. If they happen too often, + // like for every HTTP request, the router gets annoyed after + // about 700 or so requests and starts issuing TCP RSTs to + // new connections. Reuse the DNS lookups for even a few + // seconds and no RSTs. + result = curl_easy_setopt(sCurlTemplateStandardHandle, CURLOPT_DNS_CACHE_TIMEOUT, 15); + check_curl_code(result); + } + } + + return curl_easy_duphandle(sCurlTemplateStandardHandle); +} diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h index 7bcf61e233..90b3f2815d 100755 --- a/indra/llmessage/llcurl.h +++ b/indra/llmessage/llcurl.h @@ -45,7 +45,7 @@ #include "llqueuedthread.h" #include "llframetimer.h" #include "llpointer.h" - +#include "llsingleton.h" class LLMutex; class LLCurlThread; @@ -188,6 +188,8 @@ public: static CURL* newEasyHandle() ; static void deleteEasyHandle(CURL* handle) ; + static CURL* createStandardCurlHandle(); + private: static std::string sCAPath; static std::string sCAFile; @@ -197,6 +199,7 @@ private: static LLMutex* sHandleMutexp ; static S32 sTotalHandles ; static S32 sMaxHandles; + static CURL* sCurlTemplateStandardHandle; public: static bool sNotQuitting; static F32 sCurlRequestTimeOut; diff --git a/indra/llmessage/llpartdata.cpp b/indra/llmessage/llpartdata.cpp index 26cafa025f..41a0310ce0 100755 --- a/indra/llmessage/llpartdata.cpp +++ b/indra/llmessage/llpartdata.cpp @@ -37,53 +37,46 @@ -const S32 PS_PART_DATA_BLOCK_SIZE = 4 + 2 + 4 + 4 + 2 + 2; // 18 -const S32 PS_DATA_BLOCK_SIZE = 68 + PS_PART_DATA_BLOCK_SIZE; // 68 + 18 = 86 +const S32 PS_PART_DATA_GLOW_SIZE = 2; +const S32 PS_PART_DATA_BLEND_SIZE = 2; +const S32 PS_LEGACY_PART_DATA_BLOCK_SIZE = 4 + 2 + 4 + 4 + 2 + 2; //18 +const S32 PS_SYS_DATA_BLOCK_SIZE = 68; +const S32 PS_MAX_DATA_BLOCK_SIZE = PS_SYS_DATA_BLOCK_SIZE+ + PS_LEGACY_PART_DATA_BLOCK_SIZE + + PS_PART_DATA_BLEND_SIZE + + PS_PART_DATA_GLOW_SIZE+ + 8; //two S32 size fields + +const S32 PS_LEGACY_DATA_BLOCK_SIZE = PS_SYS_DATA_BLOCK_SIZE + PS_LEGACY_PART_DATA_BLOCK_SIZE; + + +const U32 PART_DATA_MASK = LLPartData::LL_PART_DATA_GLOW | LLPartData::LL_PART_DATA_BLEND; + const F32 MAX_PART_SCALE = 4.f; -BOOL LLPartData::pack(LLDataPacker &dp) +bool LLPartData::hasGlow() const { - LLColor4U coloru; - dp.packU32(mFlags, "pdflags"); - dp.packFixed(mMaxAge, "pdmaxage", FALSE, 8, 8); - coloru.setVec(mStartColor); - dp.packColor4U(coloru, "pdstartcolor"); - coloru.setVec(mEndColor); - dp.packColor4U(coloru, "pdendcolor"); - dp.packFixed(mStartScale.mV[0], "pdstartscalex", FALSE, 3, 5); - dp.packFixed(mStartScale.mV[1], "pdstartscaley", FALSE, 3, 5); - dp.packFixed(mEndScale.mV[0], "pdendscalex", FALSE, 3, 5); - dp.packFixed(mEndScale.mV[1], "pdendscaley", FALSE, 3, 5); - return TRUE; + return mStartGlow > 0.f || mEndGlow > 0.f; } -LLSD LLPartData::asLLSD() const +bool LLPartData::hasBlendFunc() const { - LLSD sd = LLSD(); - sd["pdflags"] = ll_sd_from_U32(mFlags); - sd["pdmaxage"] = mMaxAge; - sd["pdstartcolor"] = ll_sd_from_color4(mStartColor); - sd["pdendcolor"] = ll_sd_from_color4(mEndColor); - sd["pdstartscale"] = ll_sd_from_vector2(mStartScale); - sd["pdendscale"] = ll_sd_from_vector2(mEndScale); - return sd; + return mBlendFuncSource != LLPartData::LL_PART_BF_SOURCE_ALPHA || mBlendFuncDest != LLPartData::LL_PART_BF_ONE_MINUS_SOURCE_ALPHA; } -bool LLPartData::fromLLSD(LLSD& sd) +S32 LLPartData::getSize() const { - mFlags = ll_U32_from_sd(sd["pdflags"]); - mMaxAge = (F32)sd["pdmaxage"].asReal(); - mStartColor = ll_color4_from_sd(sd["pdstartcolor"]); - mEndColor = ll_color4_from_sd(sd["pdendcolor"]); - mStartScale = ll_vector2_from_sd(sd["pdstartscale"]); - mEndScale = ll_vector2_from_sd(sd["pdendscale"]); - return true; + S32 size = PS_LEGACY_PART_DATA_BLOCK_SIZE; + if (hasGlow()) size += PS_PART_DATA_GLOW_SIZE; + if (hasBlendFunc()) size += PS_PART_DATA_BLEND_SIZE; + + return size; } -BOOL LLPartData::unpack(LLDataPacker &dp) +BOOL LLPartData::unpackLegacy(LLDataPacker &dp) { LLColor4U coloru; @@ -98,9 +91,70 @@ BOOL LLPartData::unpack(LLDataPacker &dp) dp.unpackFixed(mStartScale.mV[1], "pdstartscaley", FALSE, 3, 5); dp.unpackFixed(mEndScale.mV[0], "pdendscalex", FALSE, 3, 5); dp.unpackFixed(mEndScale.mV[1], "pdendscaley", FALSE, 3, 5); + + mStartGlow = 0.f; + mEndGlow = 0.f; + mBlendFuncSource = LLPartData::LL_PART_BF_SOURCE_ALPHA; + mBlendFuncDest = LLPartData::LL_PART_BF_ONE_MINUS_SOURCE_ALPHA; + return TRUE; } +BOOL LLPartData::unpack(LLDataPacker &dp) +{ + S32 size = 0; + dp.unpackS32(size, "partsize"); + + unpackLegacy(dp); + size -= PS_LEGACY_PART_DATA_BLOCK_SIZE; + + if (mFlags & LL_PART_DATA_GLOW) + { + if (size < PS_PART_DATA_GLOW_SIZE) return FALSE; + + U8 tmp_glow = 0; + dp.unpackU8(tmp_glow,"pdstartglow"); + mStartGlow = tmp_glow / 255.f; + dp.unpackU8(tmp_glow,"pdendglow"); + mEndGlow = tmp_glow / 255.f; + + size -= PS_PART_DATA_GLOW_SIZE; + } + else + { + mStartGlow = 0.f; + mEndGlow = 0.f; + } + + if (mFlags & LL_PART_DATA_BLEND) + { + if (size < PS_PART_DATA_BLEND_SIZE) return FALSE; + dp.unpackU8(mBlendFuncSource,"pdblendsource"); + dp.unpackU8(mBlendFuncDest,"pdblenddest"); + size -= PS_PART_DATA_BLEND_SIZE; + } + else + { + mBlendFuncSource = LLPartData::LL_PART_BF_SOURCE_ALPHA; + mBlendFuncDest = LLPartData::LL_PART_BF_ONE_MINUS_SOURCE_ALPHA; + } + + if (size > 0) + { //leftover bytes, unrecognized parameters + U8 feh = 0; + while (size > 0) + { //read remaining bytes in block + dp.unpackU8(feh, "whippang"); + size--; + } + + //this particle system won't display properly, better to not show anything + return FALSE; + } + + + return TRUE; +} void LLPartData::setFlags(const U32 flags) { @@ -148,6 +202,18 @@ void LLPartData::setEndAlpha(const F32 alpha) mEndColor.mV[3] = alpha; } +// static +bool LLPartData::validBlendFunc(S32 func) +{ + if (func >= 0 + && func < LL_PART_BF_COUNT + && func != UNSUPPORTED_DEST_ALPHA + && func != UNSUPPORTED_ONE_MINUS_DEST_ALPHA) + { + return true; + } + return false; +} LLPartSysData::LLPartSysData() { @@ -160,6 +226,10 @@ LLPartSysData::LLPartSysData() mPartData.mStartScale = LLVector2(1.f, 1.f); mPartData.mEndScale = LLVector2(1.f, 1.f); mPartData.mMaxAge = 10.0; + mPartData.mBlendFuncSource = LLPartData::LL_PART_BF_SOURCE_ALPHA; + mPartData.mBlendFuncDest = LLPartData::LL_PART_BF_ONE_MINUS_SOURCE_ALPHA; + mPartData.mStartGlow = 0.f; + mPartData.mEndGlow = 0.f; mMaxAge = 0.0; mStartAge = 0.0; @@ -175,38 +245,7 @@ LLPartSysData::LLPartSysData() mNumParticles = 0; } - -BOOL LLPartSysData::pack(LLDataPacker &dp) -{ - dp.packU32(mCRC, "pscrc"); - dp.packU32(mFlags, "psflags"); - dp.packU8(mPattern, "pspattern"); - dp.packFixed(mMaxAge, "psmaxage", FALSE, 8, 8); - dp.packFixed(mStartAge, "psstartage", FALSE, 8, 8); - dp.packFixed(mInnerAngle, "psinnerangle", FALSE, 3, 5); - dp.packFixed(mOuterAngle, "psouterangle", FALSE, 3, 5); - dp.packFixed(mBurstRate, "psburstrate", FALSE, 8, 8); - dp.packFixed(mBurstRadius, "psburstradius", FALSE, 8, 8); - dp.packFixed(mBurstSpeedMin, "psburstspeedmin", FALSE, 8, 8); - dp.packFixed(mBurstSpeedMax, "psburstspeedmax", FALSE, 8, 8); - dp.packU8(mBurstPartCount, "psburstpartcount"); - - dp.packFixed(mAngularVelocity.mV[0], "psangvelx", TRUE, 8, 7); - dp.packFixed(mAngularVelocity.mV[1], "psangvely", TRUE, 8, 7); - dp.packFixed(mAngularVelocity.mV[2], "psangvelz", TRUE, 8, 7); - - dp.packFixed(mPartAccel.mV[0], "psaccelx", TRUE, 8, 7); - dp.packFixed(mPartAccel.mV[1], "psaccely", TRUE, 8, 7); - dp.packFixed(mPartAccel.mV[2], "psaccelz", TRUE, 8, 7); - - dp.packUUID(mPartImageID, "psuuid"); - dp.packUUID(mTargetUUID, "pstargetuuid"); - mPartData.pack(dp); - return TRUE; -} - - -BOOL LLPartSysData::unpack(LLDataPacker &dp) +BOOL LLPartSysData::unpackSystem(LLDataPacker &dp) { dp.unpackU32(mCRC, "pscrc"); dp.unpackU32(mFlags, "psflags"); @@ -232,10 +271,48 @@ BOOL LLPartSysData::unpack(LLDataPacker &dp) dp.unpackUUID(mPartImageID, "psuuid"); dp.unpackUUID(mTargetUUID, "pstargetuuid"); - mPartData.unpack(dp); return TRUE; } +BOOL LLPartSysData::unpackLegacy(LLDataPacker &dp) +{ + unpackSystem(dp); + mPartData.unpackLegacy(dp); + + return TRUE; +} + +BOOL LLPartSysData::unpack(LLDataPacker &dp) +{ + // syssize is currently unused. Adding now when modifying the 'version to make extensible in the future + S32 size = 0; + dp.unpackS32(size, "syssize"); + + if (size != PS_SYS_DATA_BLOCK_SIZE) + { //unexpected size, this viewer doesn't know how to parse this particle system + + //skip to LLPartData block + U8 feh = 0; + + for (U32 i = 0; i < size; ++i) + { + dp.unpackU8(feh, "whippang"); + } + + dp.unpackS32(size, "partsize"); + //skip LLPartData block + for (U32 i = 0; i < size; ++i) + { + dp.unpackU8(feh, "whippang"); + } + return FALSE; + } + + unpackSystem(dp); + + return mPartData.unpack(dp); +} + std::ostream& operator<<(std::ostream& s, const LLPartSysData &data) { s << "Flags: " << std::hex << data.mFlags; @@ -253,7 +330,7 @@ std::ostream& operator<<(std::ostream& s, const LLPartSysData &data) BOOL LLPartSysData::isNullPS(const S32 block_num) { - U8 ps_data_block[PS_DATA_BLOCK_SIZE]; + U8 ps_data_block[PS_MAX_DATA_BLOCK_SIZE]; U32 crc; S32 size; @@ -264,14 +341,28 @@ BOOL LLPartSysData::isNullPS(const S32 block_num) { return TRUE; } - else if (size != PS_DATA_BLOCK_SIZE) + + if (size > PS_MAX_DATA_BLOCK_SIZE) { - llwarns << "PSBlock is wrong size for particle system data - got " << size << ", expecting " << PS_DATA_BLOCK_SIZE << llendl; + //size is too big, newer particle version unsupported return TRUE; } - gMessageSystem->getBinaryData("ObjectData", "PSBlock", ps_data_block, PS_DATA_BLOCK_SIZE, block_num, PS_DATA_BLOCK_SIZE); - LLDataPackerBinaryBuffer dp(ps_data_block, PS_DATA_BLOCK_SIZE); + gMessageSystem->getBinaryData("ObjectData", "PSBlock", ps_data_block, size, block_num, PS_MAX_DATA_BLOCK_SIZE); + + LLDataPackerBinaryBuffer dp(ps_data_block, size); + if (size > PS_LEGACY_DATA_BLOCK_SIZE) + { + // non legacy systems pack a size before the CRC + S32 tmp = 0; + dp.unpackS32(tmp, "syssize"); + + if (tmp > PS_SYS_DATA_BLOCK_SIZE) + { //unknown system data block size, don't know how to parse it, treat as NULL + return TRUE; + } + } + dp.unpackU32(crc, "crc"); if (crc == 0) @@ -281,50 +372,37 @@ BOOL LLPartSysData::isNullPS(const S32 block_num) return FALSE; } - -//static -BOOL LLPartSysData::packNull() -{ - U8 ps_data_block[PS_DATA_BLOCK_SIZE]; - gMessageSystem->addBinaryData("PSBlock", ps_data_block, 0); - return TRUE; -} - - -BOOL LLPartSysData::packBlock() -{ - U8 ps_data_block[PS_DATA_BLOCK_SIZE]; - - LLDataPackerBinaryBuffer dp(ps_data_block, PS_DATA_BLOCK_SIZE); - pack(dp); - - // Add to message - gMessageSystem->addBinaryData("PSBlock", ps_data_block, PS_DATA_BLOCK_SIZE); - - return TRUE; -} - - BOOL LLPartSysData::unpackBlock(const S32 block_num) { - U8 ps_data_block[PS_DATA_BLOCK_SIZE]; + U8 ps_data_block[PS_MAX_DATA_BLOCK_SIZE]; // Check size of block S32 size = gMessageSystem->getSize("ObjectData", block_num, "PSBlock"); - if (size != PS_DATA_BLOCK_SIZE) + if (size > PS_MAX_DATA_BLOCK_SIZE) { - llwarns << "PSBlock is wrong size for particle system data - got " << size << ", expecting " << PS_DATA_BLOCK_SIZE << llendl; + // Larger packets are newer and unsupported return FALSE; } // Get from message - gMessageSystem->getBinaryData("ObjectData", "PSBlock", ps_data_block, PS_DATA_BLOCK_SIZE, block_num, PS_DATA_BLOCK_SIZE); + gMessageSystem->getBinaryData("ObjectData", "PSBlock", ps_data_block, size, block_num, PS_MAX_DATA_BLOCK_SIZE); - LLDataPackerBinaryBuffer dp(ps_data_block, PS_DATA_BLOCK_SIZE); - unpack(dp); + LLDataPackerBinaryBuffer dp(ps_data_block, size); - return TRUE; + if (size == PS_LEGACY_DATA_BLOCK_SIZE) + { + return unpackLegacy(dp); + } + else + { + return unpack(dp); + } +} + +bool LLPartSysData::isLegacyCompatible() const +{ + return !mPartData.hasGlow() && !mPartData.hasBlendFunc(); } void LLPartSysData::clampSourceParticleRate() diff --git a/indra/llmessage/llpartdata.h b/indra/llmessage/llpartdata.h index a4ef058b30..ed5c1a6ac7 100755 --- a/indra/llmessage/llpartdata.h +++ b/indra/llmessage/llpartdata.h @@ -70,7 +70,12 @@ enum LLPSScriptFlags LLPS_SRC_TARGET_UUID, LLPS_SRC_OMEGA, LLPS_SRC_ANGLE_BEGIN, - LLPS_SRC_ANGLE_END + LLPS_SRC_ANGLE_END, + + LLPS_PART_BLEND_FUNC_SOURCE, + LLPS_PART_BLEND_FUNC_DEST, + LLPS_PART_START_GLOW, + LLPS_PART_END_GLOW }; @@ -83,11 +88,13 @@ public: mParameter(0.f) { } + BOOL unpackLegacy(LLDataPacker &dp); BOOL unpack(LLDataPacker &dp); + BOOL pack(LLDataPacker &dp); - LLSD asLLSD() const; - operator LLSD() const {return asLLSD(); } - bool fromLLSD(LLSD& sd); + + bool hasGlow() const; + bool hasBlendFunc() const; // Masks for the different particle flags enum @@ -102,17 +109,39 @@ public: LL_PART_TARGET_LINEAR_MASK = 0x80, // Particle uses a direct linear interpolation LL_PART_EMISSIVE_MASK = 0x100, // Particle is "emissive", instead of being lit LL_PART_BEAM_MASK = 0x200, // Particle is a "beam" connecting source and target + LL_PART_RIBBON_MASK = 0x400, // Particles are joined together into one continuous triangle strip // Not implemented yet! //LL_PART_RANDOM_ACCEL_MASK = 0x100, // Particles have random acceleration //LL_PART_RANDOM_VEL_MASK = 0x200, // Particles have random velocity shifts" //LL_PART_TRAIL_MASK = 0x400, // Particles have historical "trails" + //sYSTEM SET FLAGS + LL_PART_DATA_GLOW = 0x10000, + LL_PART_DATA_BLEND = 0x20000, + // Viewer side use only! LL_PART_HUD = 0x40000000, LL_PART_DEAD_MASK = 0x80000000, }; + enum + { + LL_PART_BF_ONE = 0, + LL_PART_BF_ZERO = 1, + LL_PART_BF_DEST_COLOR = 2, + LL_PART_BF_SOURCE_COLOR = 3, + LL_PART_BF_ONE_MINUS_DEST_COLOR = 4, + LL_PART_BF_ONE_MINUS_SOURCE_COLOR = 5, + UNSUPPORTED_DEST_ALPHA = 6, + LL_PART_BF_SOURCE_ALPHA = 7, + UNSUPPORTED_ONE_MINUS_DEST_ALPHA = 8, + LL_PART_BF_ONE_MINUS_SOURCE_ALPHA = 9, + LL_PART_BF_COUNT = 10 + }; + + static bool validBlendFunc(S32 func); + void setFlags(const U32 flags); void setMaxAge(const F32 max_age); void setStartScale(const F32 xs, F32 ys); @@ -126,6 +155,9 @@ public: friend class LLPartSysData; friend class LLViewerPartSourceScript; +private: + S32 getSize() const; + // These are public because I'm really lazy... public: U32 mFlags; // Particle state/interpolators in effect @@ -137,6 +169,12 @@ public: LLVector3 mPosOffset; // Offset from source if using FOLLOW_SOURCE F32 mParameter; // A single floating point parameter + + F32 mStartGlow; + F32 mEndGlow; + + U8 mBlendFuncSource; + U8 mBlendFuncDest; }; @@ -146,15 +184,13 @@ public: LLPartSysData(); BOOL unpack(LLDataPacker &dp); - BOOL pack(LLDataPacker &dp); - - + BOOL unpackLegacy(LLDataPacker &dp); BOOL unpackBlock(const S32 block_num); - BOOL packBlock(); - - static BOOL packNull(); + static BOOL isNullPS(const S32 block_num); // Returns FALSE if this is a "NULL" particle system (i.e. no system) + bool isLegacyCompatible() const; + // Different masks for effects on the source enum { @@ -187,7 +223,12 @@ public: void clampSourceParticleRate(); friend std::ostream& operator<<(std::ostream& s, const LLPartSysData &data); // Stream a + + S32 getdataBlockSize() const; +private: + BOOL unpackSystem(LLDataPacker &dp); + public: // Public because I'm lazy.... diff --git a/indra/llmessage/lltransfermanager.cpp b/indra/llmessage/lltransfermanager.cpp index 034680caf8..38b743fb75 100755 --- a/indra/llmessage/lltransfermanager.cpp +++ b/indra/llmessage/lltransfermanager.cpp @@ -606,16 +606,21 @@ void LLTransferManager::processTransferAbort(LLMessageSystem *msgp, void **) void LLTransferManager::reliablePacketCallback(void **user_data, S32 result) { LLUUID *transfer_idp = (LLUUID *)user_data; - if (result) + if (result && + transfer_idp != NULL) { - llwarns << "Aborting reliable transfer " << *transfer_idp << " due to failed reliable resends!" << llendl; LLTransferSource *tsp = gTransferManager.findTransferSource(*transfer_idp); if (tsp) { + llwarns << "Aborting reliable transfer " << *transfer_idp << " due to failed reliable resends!" << llendl; LLTransferSourceChannel *tscp = tsp->mChannelp; tsp->abortTransfer(); tscp->deleteTransfer(tsp); } + else + { + llwarns << "Aborting reliable transfer " << *transfer_idp << " but can't find the LLTransferSource object" << llendl; + } } delete transfer_idp; } @@ -892,22 +897,26 @@ LLTransferSource *LLTransferSourceChannel::findTransferSource(const LLUUID &tran } -BOOL LLTransferSourceChannel::deleteTransfer(LLTransferSource *tsp) +void LLTransferSourceChannel::deleteTransfer(LLTransferSource *tsp) { - - LLPriQueueMap<LLTransferSource *>::pqm_iter iter; - for (iter = mTransferSources.mMap.begin(); iter != mTransferSources.mMap.end(); iter++) + if (tsp) { - if (iter->second == tsp) + LLPriQueueMap<LLTransferSource *>::pqm_iter iter; + for (iter = mTransferSources.mMap.begin(); iter != mTransferSources.mMap.end(); iter++) { - delete tsp; - mTransferSources.mMap.erase(iter); - return TRUE; + if (iter->second == tsp) + { + delete tsp; + mTransferSources.mMap.erase(iter); + return; + } } - } - llerrs << "Unable to find transfer source to delete!" << llendl; - return FALSE; + llwarns << "Unable to find transfer source id " + << tsp->getID() + << " to delete!" + << llendl; + } } @@ -1008,21 +1017,26 @@ LLTransferTarget *LLTransferTargetChannel::findTransferTarget(const LLUUID &tran } -BOOL LLTransferTargetChannel::deleteTransfer(LLTransferTarget *ttp) +void LLTransferTargetChannel::deleteTransfer(LLTransferTarget *ttp) { - tt_iter iter; - for (iter = mTransferTargets.begin(); iter != mTransferTargets.end(); iter++) + if (ttp) { - if (*iter == ttp) + tt_iter iter; + for (iter = mTransferTargets.begin(); iter != mTransferTargets.end(); iter++) { - delete ttp; - mTransferTargets.erase(iter); - return TRUE; + if (*iter == ttp) + { + delete ttp; + mTransferTargets.erase(iter); + return; + } } - } - llerrs << "Unable to find transfer target to delete!" << llendl; - return FALSE; + llwarns << "Unable to find transfer target id " + << ttp->getID() + << " to delete!" + << llendl; + } } diff --git a/indra/llmessage/lltransfermanager.h b/indra/llmessage/lltransfermanager.h index 252e05d1d1..6aad153c24 100755 --- a/indra/llmessage/lltransfermanager.h +++ b/indra/llmessage/lltransfermanager.h @@ -199,7 +199,7 @@ public: void addTransferSource(LLTransferSource *sourcep); LLTransferSource *findTransferSource(const LLUUID &transfer_id); - BOOL deleteTransfer(LLTransferSource *tsp); + void deleteTransfer(LLTransferSource *tsp); void setThrottleID(const S32 throttle_id) { mThrottleID = throttle_id; } @@ -232,7 +232,7 @@ public: const F32 priority); LLTransferTarget *findTransferTarget(const LLUUID &transfer_id); - BOOL deleteTransfer(LLTransferTarget *ttp); + void deleteTransfer(LLTransferTarget *ttp); LLTransferChannelType getChannelType() const { return mChannelType; } diff --git a/indra/llmessage/tests/llpartdata_test.cpp b/indra/llmessage/tests/llpartdata_test.cpp index 9123bd06c7..de81e0bbb2 100755 --- a/indra/llmessage/tests/llpartdata_test.cpp +++ b/indra/llmessage/tests/llpartdata_test.cpp @@ -38,10 +38,34 @@ namespace tut { + + //bunch of sniffed data that *should* be a valid particle system + static U8 msg[] = { + 0x44, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x80, 0x00, 0x80, + 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x5e, 0x12, 0x0b, 0xa1, 0x58, 0x05, 0xdc, 0x57, 0x66, + 0xb7, 0xf5, 0xac, 0x4b, 0xd1, 0x8f, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x02, 0x05, 0x02, 0x00, 0x00, 0x0a, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x20, 0x20, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x7e, 0xc6, 0x81, 0xdc, 0x7e, 0xc6, 0x81, 0xdc, 0x77, 0xcf, 0xef, 0xd4, 0xce, 0x64, 0x1a, 0x7e, + 0x26, 0x87, 0x55, 0x7f, 0xdd, 0x65, 0x22, 0x7f, 0xdd, 0x65, 0x22, 0x7f, 0x77, 0xcf, 0x98, 0xa3, 0xab, + 0xab, 0xab, 0xab, 0xab, 0xab, 0xab, 0xab, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd1, 0xf2, + 0xf1, 0x65, 0x32, 0x1b, 0xef, 0x18, 0x70, 0x66, 0xba, 0x30, 0xa0, 0x11, 0xaa, 0x2f, 0xb0, 0xab, 0xd0, + 0x30, 0x7d, 0xbd, 0x01, 0x00, 0xf8, 0x0d, 0xb8, 0x30, 0x01, 0x00, 0x00, 0x00, 0xce, 0xc6, 0x81, 0xdc, + 0xce, 0xc6, 0x81, 0xdc, 0xc7, 0xcf, 0xef, 0xd4, 0x75, 0x65, 0x1a, 0x7f, 0x62, 0x6f, 0x55, 0x7f, 0x6d, + 0x65, 0x22, 0x7f, 0x6d, 0x65, 0x22, 0x7f, 0xc7, 0xcf, 0x98, 0xa3, 0xab, 0xab, 0xab, 0xab, 0xab, 0xab, + 0xab, 0xab, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd6, 0xf2, 0xf1, 0x62, 0x12, 0x1b, 0xef, + 0x18, 0x7e, 0xbd, 0x01, 0x00, 0x16, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x7c, 0xac, 0x28, 0x03, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, + 0xe0, 0xb9, 0x30, 0x03, 0xe1, 0xb9, 0x30, 0xbb, 0x00, 0x00, 0x00, 0x48, 0xe0, 0xb9, 0x30, 0x36, 0xd9, + 0x81, 0xdc, 0x36, 0xd9, 0x81, 0xdc, 0x3f, 0xd0, 0xef, 0xd4, 0xa5, 0x7a, 0x72, 0x7f, 0x26, 0x30, 0x55, + 0x7f, 0x95, 0x7a, 0x22, 0x7f, 0x95, 0x7a, 0x22, 0x7f, 0x3f, 0xd0, 0x98, 0xa3, 0xab, 0xab, 0xab, 0xab, + 0xab, 0xab, 0xab, 0xab, 0x00, 0x00, 0x00, 0x00, 0x00 }; struct partdata_test { }; + typedef test_group<partdata_test> partdata_test_t; typedef partdata_test_t::object partdata_test_object_t; tut::partdata_test_t tut_partdata_test("LLPartData"); @@ -49,168 +73,82 @@ namespace tut template<> template<> void partdata_test_object_t::test<1>() { - LLPartData llpdata,llpdata1; - U8 pkbuf[128]; - - llpdata.setFlags(LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | - LLPartData::LL_PART_BOUNCE_MASK | LLPartData::LL_PART_WIND_MASK | LLPartData::LL_PART_FOLLOW_SRC_MASK | - LLPartData::LL_PART_FOLLOW_VELOCITY_MASK | LLPartData::LL_PART_TARGET_POS_MASK | LLPartData::LL_PART_TARGET_LINEAR_MASK | - LLPartData::LL_PART_EMISSIVE_MASK | LLPartData::LL_PART_BEAM_MASK | LLPartData::LL_PART_DEAD_MASK); - - llpdata.setMaxAge(29.3f); - - LLVector3 llvec1(1.0f, .5f, .25f); - llpdata.setStartColor(llvec1); - llpdata.setStartAlpha(.7f); - - LLVector3 llvec2(.2f, .3f, 1.0f); - llpdata.setEndColor(llvec2); - llpdata.setEndAlpha(1.0f); + LLPartSysData llpsysdata; + LLDataPackerBinaryBuffer dp1(msg, sizeof(msg)); - llpdata.setStartScale(3.23f, 4.0f); - llpdata.setEndScale(2.4678f, 1.0f); + ensure("LLPartSysData::unpack failed.", llpsysdata.unpack(dp1)); - LLDataPackerBinaryBuffer dp((U8*)pkbuf, 128); - llpdata.pack(dp); - S32 cur_size = dp.getCurrentSize(); - - LLDataPackerBinaryBuffer dp1((U8*)pkbuf, cur_size); - llpdata1.unpack(dp1); - - ensure("1.mFlags values are different after unpacking", llpdata1.mFlags == llpdata.mFlags); - ensure_approximately_equals("2.mMaxAge values are different after unpacking", llpdata1.mMaxAge, llpdata.mMaxAge, 8); - - ensure_approximately_equals("3.mStartColor[0] values are different after unpacking", llpdata1.mStartColor.mV[0], llpdata.mStartColor.mV[0], 8); - ensure_approximately_equals("4.mStartColor[1] values are different after unpacking", llpdata1.mStartColor.mV[1], llpdata.mStartColor.mV[1], 8); - ensure_approximately_equals("5.mStartColor[2] values are different after unpacking", llpdata1.mStartColor.mV[2], llpdata.mStartColor.mV[2], 8); - ensure_approximately_equals("6.mStartColor[3] values are different after unpacking", llpdata1.mStartColor.mV[3], llpdata.mStartColor.mV[3], 8); - - ensure_approximately_equals("7.mEndColor[0] values are different after unpacking", llpdata1.mEndColor.mV[0], llpdata.mEndColor.mV[0], 8); - ensure_approximately_equals("8.mEndColor[1] values are different after unpacking", llpdata1.mEndColor.mV[1], llpdata.mEndColor.mV[1], 8); - ensure_approximately_equals("9.mEndColor[2] values are different after unpacking", llpdata1.mEndColor.mV[2], llpdata.mEndColor.mV[2], 8); - ensure_approximately_equals("10.mEndColor[2] values are different after unpacking", llpdata1.mEndColor.mV[3], llpdata.mEndColor.mV[3], 8); - - ensure_approximately_equals("11.mStartScale[0] values are different after unpacking", llpdata1.mStartScale.mV[0], llpdata.mStartScale.mV[0], 5); - ensure_approximately_equals("12.mStartScale[1] values are different after unpacking", llpdata1.mStartScale.mV[1], llpdata.mStartScale.mV[1], 5); - - ensure_approximately_equals("13.mEndScale[0] values are different after unpacking", llpdata1.mEndScale.mV[0], llpdata.mEndScale.mV[0], 5); - ensure_approximately_equals("14.mEndScale[1] values are different after unpacking", llpdata1.mEndScale.mV[1], llpdata.mEndScale.mV[1], 5); - } - - - template<> template<> - void partdata_test_object_t::test<2>() - { - LLPartData llpdata,llpdata1; - - llpdata.setFlags(LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | - LLPartData::LL_PART_BOUNCE_MASK | LLPartData::LL_PART_WIND_MASK | LLPartData::LL_PART_FOLLOW_SRC_MASK | - LLPartData::LL_PART_FOLLOW_VELOCITY_MASK | LLPartData::LL_PART_TARGET_POS_MASK | LLPartData::LL_PART_TARGET_LINEAR_MASK | - LLPartData::LL_PART_EMISSIVE_MASK | LLPartData::LL_PART_BEAM_MASK | LLPartData::LL_PART_DEAD_MASK); - - llpdata.setMaxAge(29.3f); - - LLVector3 llvec1(1.0f, .5f, .25f); - llpdata.setStartColor(llvec1); - llpdata.setStartAlpha(.7f); - - LLVector3 llvec2(.2f, .3f, 1.0f); - llpdata.setEndColor(llvec2); - llpdata.setEndAlpha(1.0f); - - llpdata.setStartScale(3.23f, 4.0f); - llpdata.setEndScale(2.4678f, 1.0f); - - LLSD llsd = llpdata.asLLSD(); - - llpdata1.fromLLSD(llsd); - - ensure("1.mFlags values are different after unpacking", llpdata1.mFlags == llpdata.mFlags); - ensure_approximately_equals("2.mMaxAge values are different after unpacking", llpdata1.mMaxAge, llpdata.mMaxAge, 8); - - ensure_approximately_equals("3.mStartColor[0] values are different after unpacking", llpdata1.mStartColor.mV[0], llpdata.mStartColor.mV[0], 8); - ensure_approximately_equals("4.mStartColor[1] values are different after unpacking", llpdata1.mStartColor.mV[1], llpdata.mStartColor.mV[1], 8); - ensure_approximately_equals("5.mStartColor[2] values are different after unpacking", llpdata1.mStartColor.mV[2], llpdata.mStartColor.mV[2], 8); - ensure_approximately_equals("6.mStartColor[3] values are different after unpacking", llpdata1.mStartColor.mV[3], llpdata.mStartColor.mV[3], 8); - - ensure_approximately_equals("7.mEndColor[0] values are different after unpacking", llpdata1.mEndColor.mV[0], llpdata.mEndColor.mV[0], 8); - ensure_approximately_equals("8.mEndColor[1] values are different after unpacking", llpdata1.mEndColor.mV[1], llpdata.mEndColor.mV[1], 8); - ensure_approximately_equals("9.mEndColor[2] values are different after unpacking", llpdata1.mEndColor.mV[2], llpdata.mEndColor.mV[2], 8); - ensure_approximately_equals("10.mEndColor[2] values are different after unpacking", llpdata1.mEndColor.mV[3], llpdata.mEndColor.mV[3], 8); - - ensure_approximately_equals("11.mStartScale[0] values are different after unpacking", llpdata1.mStartScale.mV[0], llpdata.mStartScale.mV[0], 5); - ensure_approximately_equals("12.mStartScale[1] values are different after unpacking", llpdata1.mStartScale.mV[1], llpdata.mStartScale.mV[1], 5); - - ensure_approximately_equals("13.mEndScale[0] values are different after unpacking", llpdata1.mEndScale.mV[0], llpdata.mEndScale.mV[0], 5); - ensure_approximately_equals("14.mEndScale[1] values are different after unpacking", llpdata1.mEndScale.mV[1], llpdata.mEndScale.mV[1], 5); - } - - -//*********llpartsysdata*********** - - template<> template<> - void partdata_test_object_t::test<3>() - { - LLPartSysData llpsysdata, llpsysdata1; - U8 pkbuf[256]; - llpsysdata.setBurstSpeedMin(33.33f); - ensure("1.mBurstSpeedMin coudnt be set", 33.33f == llpsysdata.mBurstSpeedMin); - - llpsysdata.setBurstSpeedMax(44.44f); - ensure("2.mBurstSpeedMax coudnt be set", 44.44f == llpsysdata.mBurstSpeedMax); - - llpsysdata.setBurstRadius(45.55f); - ensure("3.mBurstRadius coudnt be set", 45.55f == llpsysdata.mBurstRadius); - - LLVector3 llvec(44.44f, 111.11f, -40.4f); - llpsysdata.setPartAccel(llvec); - - llpsysdata.mCRC = 0xFFFFFFFF; - llpsysdata.mFlags = 0x20; - - llpsysdata.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE_EMPTY; - - llpsysdata.mMaxAge = 99.99f; - llpsysdata.mStartAge = 18.5f; - llpsysdata.mInnerAngle = 4.234f; - llpsysdata.mOuterAngle = 7.123f; - llpsysdata.mBurstRate = 245.53f; - llpsysdata.mBurstPartCount = 0xFF; - llpsysdata.mAngularVelocity = llvec; - - llpsysdata.mPartImageID.generate(); - llpsysdata.mTargetUUID.generate(); + //mCRC 1 unsigned int + ensure("mCRC different after unpacking", llpsysdata.mCRC == (U32) 1); + //mFlags 0 unsigned int + ensure ("mFlags different after unpacking", llpsysdata.mFlags == (U32) 0); + //mPattern 1 '' unsigned char + ensure ("mPattern different after unpacking", llpsysdata.mPattern == (U8) 1); + //mInnerAngle 0.00000000 float + ensure_approximately_equals("mInnerAngle different after unpacking", llpsysdata.mInnerAngle, 0.f, 8); + //mOuterAngle 0.00000000 float + ensure_approximately_equals("mOuterAngle different after unpacking", llpsysdata.mOuterAngle, 0.f, 8); + //mAngularVelocity 0,0,0 + ensure_approximately_equals("mAngularVelocity.mV[0] different after unpacking", llpsysdata.mAngularVelocity.mV[0], 0.f, 8); + ensure_approximately_equals("mAngularVelocity.mV[0] different after unpacking", llpsysdata.mAngularVelocity.mV[1], 0.f, 8); + ensure_approximately_equals("mAngularVelocity.mV[0] different after unpacking", llpsysdata.mAngularVelocity.mV[2], 0.f, 8); + //mBurstRate 0.097656250 float + ensure_approximately_equals("mBurstRate different after unpacking", llpsysdata.mBurstRate, 0.097656250f, 8); + //mBurstPartCount 1 '' unsigned char + ensure("mBurstPartCount different after unpacking", llpsysdata.mBurstPartCount == (U8) 1); + //mBurstRadius 0.00000000 float + ensure_approximately_equals("mBurstRadius different after unpacking", llpsysdata.mBurstRadius, 0.f, 8); + //mBurstSpeedMin 1.0000000 float + ensure_approximately_equals("mBurstSpeedMin different after unpacking", llpsysdata.mBurstSpeedMin, 1.f, 8); + //mBurstSpeedMax 1.0000000 float + ensure_approximately_equals("mBurstSpeedMax different after unpacking", llpsysdata.mBurstSpeedMax, 1.f, 8); + //mMaxAge 0.00000000 float + ensure_approximately_equals("mMaxAge different after unpacking", llpsysdata.mMaxAge, 0.f, 8); + //mStartAge 0.00000000 float + ensure_approximately_equals("mStartAge different after unpacking", llpsysdata.mStartAge, 0.f, 8); + //mPartAccel <0,0,0> + ensure_approximately_equals("mPartAccel.mV[0] different after unpacking", llpsysdata.mPartAccel.mV[0], 0.f, 7); + ensure_approximately_equals("mPartAccel.mV[1] different after unpacking", llpsysdata.mPartAccel.mV[1], 0.f, 7); + ensure_approximately_equals("mPartAccel.mV[2] different after unpacking", llpsysdata.mPartAccel.mV[2], 0.f, 7); + + //mPartData + LLPartData& data = llpsysdata.mPartData; + + //mFlags 132354 unsigned int + ensure ("mPartData.mFlags different after unpacking", data.mFlags == (U32) 132354); + //mMaxAge 10.000000 float + ensure_approximately_equals("mPartData.mMaxAge different after unpacking", data.mMaxAge, 10.f, 8); + //mStartColor <1,1,1,1> + ensure_approximately_equals("mPartData.mStartColor.mV[0] different after unpacking", data.mStartColor.mV[0], 1.f, 8); + ensure_approximately_equals("mPartData.mStartColor.mV[1] different after unpacking", data.mStartColor.mV[1], 1.f, 8); + ensure_approximately_equals("mPartData.mStartColor.mV[2] different after unpacking", data.mStartColor.mV[2], 1.f, 8); + ensure_approximately_equals("mPartData.mStartColor.mV[3] different after unpacking", data.mStartColor.mV[3], 1.f, 8); + //mEndColor <1,1,0,0> + ensure_approximately_equals("mPartData.mEndColor.mV[0] different after unpacking", data.mEndColor.mV[0], 1.f, 8); + ensure_approximately_equals("mPartData.mEndColor.mV[1] different after unpacking", data.mEndColor.mV[1], 1.f, 8); + ensure_approximately_equals("mPartData.mEndColor.mV[2] different after unpacking", data.mEndColor.mV[2], 0.f, 8); + ensure_approximately_equals("mPartData.mEndColor.mV[3] different after unpacking", data.mEndColor.mV[3], 0.f, 8); + //mStartScale <1,1> + ensure_approximately_equals("mPartData.mStartScale.mV[0] different after unpacking", data.mStartScale.mV[0], 1.f, 8); + ensure_approximately_equals("mPartData.mStartScale.mV[1] different after unpacking", data.mStartScale.mV[1], 1.f, 8); + //mEndScale <0,0> + ensure_approximately_equals("mPartData.mEndScale.mV[0] different after unpacking", data.mEndScale.mV[0], 0.f, 8); + ensure_approximately_equals("mPartData.mEndScale.mV[1] different after unpacking", data.mEndScale.mV[1], 0.f, 8); + //mPosOffset <0,0,0> + ensure_approximately_equals("mPartData.mPosOffset.mV[0] different after unpacking", data.mPosOffset.mV[0], 0.f, 8); + ensure_approximately_equals("mPartData.mPosOffset.mV[1] different after unpacking", data.mPosOffset.mV[1], 0.f, 8); + ensure_approximately_equals("mPartData.mPosOffset.mV[2] different after unpacking", data.mPosOffset.mV[2], 0.f, 8); + //mParameter 0.00000000 float + ensure_approximately_equals("mPartData.mParameter different after unpacking", data.mParameter, 0.f, 8); - LLDataPackerBinaryBuffer dp((U8*)pkbuf, 256); - llpsysdata.pack(dp); - S32 cur_size = dp.getCurrentSize(); - LLDataPackerBinaryBuffer dp1((U8*)pkbuf, cur_size); - llpsysdata1.unpack(dp1); - - ensure("1.mCRC's not equal", llpsysdata.mCRC == llpsysdata1.mCRC); - ensure("2.mFlags's not equal", llpsysdata.mFlags == llpsysdata1.mFlags); - ensure("3.mPattern's not equal", llpsysdata.mPattern == llpsysdata1.mPattern); - ensure_approximately_equals("4.mMaxAge's not equal", llpsysdata.mMaxAge , llpsysdata1.mMaxAge, 8); - ensure_approximately_equals("5.mStartAge's not equal", llpsysdata.mStartAge, llpsysdata1.mStartAge, 8); - ensure_approximately_equals("6.mOuterAngle's not equal", llpsysdata.mOuterAngle, llpsysdata1.mOuterAngle, 5); - ensure_approximately_equals("7.mInnerAngles's not equal", llpsysdata.mInnerAngle, llpsysdata1.mInnerAngle, 5); - ensure_approximately_equals("8.mBurstRate's not equal", llpsysdata.mBurstRate, llpsysdata1.mBurstRate, 8); - ensure("9.mBurstPartCount's not equal", llpsysdata.mBurstPartCount == llpsysdata1.mBurstPartCount); - - ensure_approximately_equals("10.mBurstSpeedMin's not equal", llpsysdata.mBurstSpeedMin, llpsysdata1.mBurstSpeedMin, 8); - ensure_approximately_equals("11.mBurstSpeedMax's not equal", llpsysdata.mBurstSpeedMax, llpsysdata1.mBurstSpeedMax, 8); - - ensure_approximately_equals("12.mAngularVelocity's not equal", llpsysdata.mAngularVelocity.mV[0], llpsysdata1.mAngularVelocity.mV[0], 7); - ensure_approximately_equals("13.mAngularVelocity's not equal", llpsysdata.mAngularVelocity.mV[1], llpsysdata1.mAngularVelocity.mV[1], 7); - ensure_approximately_equals("14.mAngularVelocity's not equal", llpsysdata.mAngularVelocity.mV[2], llpsysdata1.mAngularVelocity.mV[2], 7); - - ensure_approximately_equals("15.mPartAccel's not equal", llpsysdata.mPartAccel.mV[0], llpsysdata1.mPartAccel.mV[0], 7); - ensure_approximately_equals("16.mPartAccel's not equal", llpsysdata.mPartAccel.mV[1], llpsysdata1.mPartAccel.mV[1], 7); - ensure_approximately_equals("17.mPartAccel's not equal", llpsysdata.mPartAccel.mV[2], llpsysdata1.mPartAccel.mV[2], 7); - - ensure("18.mPartImageID's not equal", llpsysdata.mPartImageID == llpsysdata1.mPartImageID); - ensure("19.mTargetUUID's not equal", llpsysdata.mTargetUUID == llpsysdata1.mTargetUUID); - ensure_approximately_equals("20.mBurstRadius's not equal", llpsysdata.mBurstRadius, llpsysdata1.mBurstRadius, 8); + //mStartGlow 0.00000000 float + ensure_approximately_equals("mPartData.mStartGlow different after unpacking", data.mStartGlow, 0.f, 8); + //mEndGlow 0.00000000 float + ensure_approximately_equals("mPartData.mEndGlow different after unpacking", data.mEndGlow, 0.f, 8); + //mBlendFuncSource 2 '' unsigned char + ensure("mPartData.mBlendFuncSource different after unpacking", data.mBlendFuncSource == (U8) 2); + //mBlendFuncDest 1 '' unsigned char + ensure("mPartData.mBlendFuncDest different after unpacking", data.mBlendFuncDest == (U8) 1); } } diff --git a/indra/llplugin/slplugin/CMakeLists.txt b/indra/llplugin/slplugin/CMakeLists.txt index 03412d95d5..6e7fefeb21 100755 --- a/indra/llplugin/slplugin/CMakeLists.txt +++ b/indra/llplugin/slplugin/CMakeLists.txt @@ -50,10 +50,17 @@ add_executable(SLPlugin ${SLPlugin_SOURCE_FILES} ) +if (WINDOWS) +set_target_properties(SLPlugin + PROPERTIES + LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMTD\"" + ) +else () set_target_properties(SLPlugin PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/slplugin_info.plist ) +endif () target_link_libraries(SLPlugin ${LLPLUGIN_LIBRARIES} diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 5ed05e2201..e236f98fe6 100755 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -186,27 +186,73 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa LLVolumeFace::VertexMapData::PointMap point_map; - for (U32 i = 0; i < idx.getCount(); i += idx_stride) + U32 index_count = idx.getCount(); + U32 vertex_count = pos_source ? v.getCount() : 0; + U32 tc_count = tc_source ? tc.getCount() : 0; + U32 norm_count = norm_source ? n.getCount() : 0; + + for (U32 i = 0; i < index_count; i += idx_stride) { LLVolumeFace::VertexData cv; if (pos_source) { + // guard against model data specifiying out of range indices or verts + // + if (((i + pos_offset) > index_count) + || ((idx[i+pos_offset]*3+2) > vertex_count)) + { + return LLModel::BAD_ELEMENT; + } + cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0], v[idx[i+pos_offset]*3+1], v[idx[i+pos_offset]*3+2])); + + if (!cv.getPosition().isFinite3()) + { + return LLModel::BAD_ELEMENT; + } } if (tc_source) { + // guard against model data specifiying out of range indices or tcs + // + if (((i + tc_offset) > index_count) + || ((idx[i+pos_offset]*2+1) > tc_count)) + { + return LLModel::BAD_ELEMENT; + } + cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0], tc[idx[i+tc_offset]*2+1]); + + if (!cv.mTexCoord.isFinite()) + { + llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } } if (norm_source) { + // guard against model data specifiying out of range indices or norms + // + if (((i + norm_offset) > index_count) + || ((idx[i+norm_offset]*3+2) > norm_count)) + { + return LLModel::BAD_ELEMENT; + } + cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0], n[idx[i+norm_offset]*3+1], n[idx[i+norm_offset]*3+2])); + + if (!cv.getNormal().isFinite3()) + { + llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } } BOOL found = FALSE; @@ -261,13 +307,13 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { - ll_aligned_free_16(new_face.mNormals); + //ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { - ll_aligned_free_16(new_face.mTexCoords); + //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } @@ -292,13 +338,13 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { - ll_aligned_free_16(new_face.mNormals); + //ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { - ll_aligned_free_16(new_face.mTexCoords); + //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } } @@ -364,6 +410,11 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac LLVolumeFace::VertexMapData::PointMap point_map; + U32 index_count = idx.getCount(); + U32 vertex_count = pos_source ? v.getCount() : 0; + U32 tc_count = tc_source ? tc.getCount() : 0; + U32 norm_count = norm_source ? n.getCount() : 0; + U32 cur_idx = 0; for (U32 i = 0; i < vcount.getCount(); ++i) { //for each polygon @@ -376,22 +427,65 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac if (pos_source) { + // guard against model data specifiying out of range indices or verts + // + if (((i + pos_offset) > index_count) + || ((idx[i+pos_offset]*3+2) > vertex_count)) + { + return LLModel::BAD_ELEMENT; + } + cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0], v[idx[cur_idx+pos_offset]*3+1], v[idx[cur_idx+pos_offset]*3+2]); + + if (!cv.getPosition().isFinite3()) + { + llwarns << "Found NaN while loading positions from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } + } if (tc_source) { + // guard against model data specifiying out of range indices or tcs + // + if (((i + pos_offset) > index_count) + || ((idx[cur_idx+tc_offset]*2+1) > tc_count)) + { + return LLModel::BAD_ELEMENT; + } + cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0], tc[idx[cur_idx+tc_offset]*2+1]); + + if (!cv.mTexCoord.isFinite()) + { + llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } } if (norm_source) { + // guard against model data specifiying out of range indices or norms + // + if (((i + pos_offset) > index_count) + || ((idx[cur_idx+norm_offset]*3+2) > norm_count)) + { + return LLModel::BAD_ELEMENT; + } + cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0], n[idx[cur_idx+norm_offset]*3+1], n[idx[cur_idx+norm_offset]*3+2]); + + if (!cv.getNormal().isFinite3()) + { + llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } } cur_idx += idx_stride; @@ -480,13 +574,13 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { - ll_aligned_free_16(new_face.mNormals); + //ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { - ll_aligned_free_16(new_face.mTexCoords); + //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } @@ -514,13 +608,13 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { - ll_aligned_free_16(new_face.mNormals); + //ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { - ll_aligned_free_16(new_face.mTexCoords); + //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } } @@ -632,6 +726,12 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac vert.getPosition().set(v->get(v_idx), v->get(v_idx+1), v->get(v_idx+2)); + + if (!vert.getPosition().isFinite3()) + { + llwarns << "Found NaN while loading position data from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } } //bounds check n and t lookups because some FBX to DAE converters @@ -644,6 +744,12 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac vert.getNormal().set(n->get(n_idx), n->get(n_idx+1), n->get(n_idx+2)); + + if (!vert.getNormal().isFinite3()) + { + llwarns << "Found NaN while loading normals from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } } else { @@ -657,6 +763,12 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount()); vert.mTexCoord.setVec(t->get(t_idx), t->get(t_idx+1)); + + if (!vert.mTexCoord.isFinite()) + { + llwarns << "Found NaN while loading tex coords from DAE-Model, invalid model." << llendl; + return LLModel::BAD_ELEMENT; + } } else { @@ -730,13 +842,13 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac LLVolumeFace& new_face = *face_list.rbegin(); if (!n) { - ll_aligned_free_16(new_face.mNormals); + //ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!t) { - ll_aligned_free_16(new_face.mTexCoords); + //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } } @@ -1010,6 +1122,43 @@ void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& tra translation_out = mNormalizedTranslation; } +LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat) +{ + LLVector3 ret; + + if (!mVolumeFaces.empty()) + { + LLMatrix4a m; + m.loadu(mat); + + LLVector4a minv,maxv; + + LLVector4a t; + m.affineTransform(mVolumeFaces[0].mPositions[0], t); + minv = maxv = t; + + for (S32 i = 0; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + m.affineTransform(face.mPositions[j],t); + update_min_max(minv, maxv, t); + } + } + + minv.add(maxv); + minv.mul(0.5f); + + ret.set(minv.getF32ptr()); + } + + return ret; +} + + + void LLModel::setNumVolumeFaces(S32 count) { mVolumeFaces.resize(count); @@ -1036,7 +1185,7 @@ void LLModel::setVolumeFaceData( } else { - ll_aligned_free_16(face.mNormals); + //ll_aligned_free_16(face.mNormals); face.mNormals = NULL; } @@ -1047,7 +1196,7 @@ void LLModel::setVolumeFaceData( } else { - ll_aligned_free_16(face.mTexCoords); + //ll_aligned_free_16(face.mTexCoords); face.mTexCoords = NULL; } @@ -1246,7 +1395,7 @@ void LLModel::generateNormals(F32 angle_cutoff) } else { - ll_aligned_free_16(new_face.mTexCoords); + //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index 1cf528fd9f..aaafc55258 100755 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -173,13 +173,15 @@ public: void optimizeVolumeFaces(); void offsetMesh( const LLVector3& pivotPoint ); void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out); - + LLVector3 getTransformedCenter(const LLMatrix4& mat); + //reorder face list based on mMaterialList in this and reference so //order matches that of reference (material ordering touchup) bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ); bool isMaterialListSubset( LLModel* ref ); bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ); + std::vector<std::string> mMaterialList; //data used for skin weights diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 597f078490..0db75a0e82 100755 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -545,7 +545,7 @@ S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID) { mMaterialUpdatePending = true; mMaterialID = pMaterialID; - return TEM_CHANGE_NONE; + return TEM_CHANGE_TEXTURE; } mMaterialUpdatePending = false; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c3005f1722..00de61a8cc 100755 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -59,6 +59,7 @@ BOOL gDebugGL = FALSE; BOOL gClothRipple = FALSE; BOOL gHeadlessClient = FALSE; BOOL gGLActive = FALSE; +BOOL gGLDebugLoggingEnabled = TRUE; static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); static const std::string HEADLESS_RENDERER_STRING("Headless"); @@ -72,6 +73,7 @@ std::ofstream gFailLog; #define APIENTRY #endif + void APIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, @@ -80,22 +82,25 @@ void APIENTRY gl_debug_callback(GLenum source, const GLchar* message, GLvoid* userParam) { - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - llwarns << "----- GL ERROR --------" << llendl; - } - else + if (gGLDebugLoggingEnabled) { - llwarns << "----- GL WARNING -------" << llendl; - } - llwarns << "Type: " << std::hex << type << llendl; - llwarns << "ID: " << std::hex << id << llendl; - llwarns << "Severity: " << std::hex << severity << llendl; - llwarns << "Message: " << message << llendl; - llwarns << "-----------------------" << llendl; - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - llerrs << "Halting on GL Error" << llendl; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llwarns << "----- GL ERROR --------" << llendl; + } + else + { + llwarns << "----- GL WARNING -------" << llendl; + } + llwarns << "Type: " << std::hex << type << llendl; + llwarns << "ID: " << std::hex << id << llendl; + llwarns << "Severity: " << std::hex << severity << llendl; + llwarns << "Message: " << message << llendl; + llwarns << "-----------------------" << llendl; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llerrs << "Halting on GL Error" << llendl; + } } } #endif @@ -258,6 +263,7 @@ PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL; PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL; +PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL; //GL_ARB_debug_output PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; @@ -745,7 +751,7 @@ bool LLGLManager::initGL() #if LL_WINDOWS if (mHasDebugOutput && gDebugGL) { //setup debug output callback - //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); + glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); } @@ -1246,6 +1252,7 @@ void LLGLManager::initExtensions() glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); } if (mHasDebugOutput) { @@ -1500,7 +1507,7 @@ void do_assert_glerror() void assert_glerror() { - if (!gGLActive) +/* if (!gGLActive) { //llwarns << "GL used while not active!" << llendl; @@ -1509,8 +1516,13 @@ void assert_glerror() //ll_fail("GL used while not active"); } } +*/ - if (gDebugGL) + if (!gDebugGL) + { + //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often + } + else { do_assert_glerror(); } diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index dace572953..4a4153ece8 100755 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -543,6 +543,7 @@ extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; +extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; #elif LL_WINDOWS @@ -787,6 +788,7 @@ extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; +extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; //GL_ARB_debug_output extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ac16e30796..dfb73de6f3 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -355,8 +355,8 @@ void LLGLSLShader::unload() stop_glerror(); } -BOOL LLGLSLShader::createShader(vector<string> * attributes, - vector<string> * uniforms, +BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, + std::vector<LLStaticHashedString> * uniforms, U32 varying_count, const char** varyings) { @@ -438,7 +438,8 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, for (S32 i = 0; i < channel_count; i++) { - uniform1i(llformat("tex%d", i), i); + LLStaticHashedString uniName(llformat("tex%d", i)); + uniform1i(uniName, i); } S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten @@ -495,7 +496,7 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count) } } -BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes) +BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attributes) { //before linking, make sure reserved attributes always have consistent locations for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) @@ -532,7 +533,7 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes) { for (U32 i = 0; i < numAttributes; i++) { - const char* name = (*attributes)[i].c_str(); + const char* name = (*attributes)[i].String().c_str(); S32 index = glGetAttribLocationARB(mProgramObject, name); if (index != -1) { @@ -548,7 +549,7 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes) return FALSE; } -void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms) +void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * uniforms) { if (index == -1) { @@ -618,8 +619,10 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms) is_array[0] = 0; } - mUniformMap[name] = location; + LLStaticHashedString hashedName(name); mUniformNameMap[location] = name; + mUniformMap[hashedName] = location; + LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; //find the index of this uniform @@ -640,7 +643,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms) for (U32 i = 0; i < uniforms->size(); i++) { if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i] == name)) + && ((*uniforms)[i].String() == name)) { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; @@ -674,7 +677,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) return -1; } -BOOL LLGLSLShader::mapUniforms(const vector<string> * uniforms) +BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) { BOOL res = TRUE; @@ -1136,18 +1139,18 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c } } -GLint LLGLSLShader::getUniformLocation(const string& uniform) +GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) { GLint ret = -1; if (mProgramObject > 0) { - std::map<string, GLint>::iterator iter = mUniformMap.find(uniform); + LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform); if (iter != mUniformMap.end()) { if (gDebugGL) { stop_glerror(); - if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str())) + if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str())) { llerrs << "Uniform does not match." << llendl; } @@ -1184,10 +1187,10 @@ GLint LLGLSLShader::getAttribLocation(U32 attrib) } } -void LLGLSLShader::uniform1i(const string& uniform, GLint v) +void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v) { GLint location = getUniformLocation(uniform); - + if (location >= 0) { std::map<GLint, LLVector4>::iterator iter = mValue.find(location); @@ -1200,7 +1203,7 @@ void LLGLSLShader::uniform1i(const string& uniform, GLint v) } } -void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j) +void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j) { GLint location = getUniformLocation(uniform); @@ -1217,10 +1220,10 @@ void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j) } -void LLGLSLShader::uniform1f(const string& uniform, GLfloat v) +void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v) { GLint location = getUniformLocation(uniform); - + if (location >= 0) { std::map<GLint, LLVector4>::iterator iter = mValue.find(location); @@ -1233,10 +1236,10 @@ void LLGLSLShader::uniform1f(const string& uniform, GLfloat v) } } -void LLGLSLShader::uniform2f(const string& uniform, GLfloat x, GLfloat y) +void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y) { GLint location = getUniformLocation(uniform); - + if (location >= 0) { std::map<GLint, LLVector4>::iterator iter = mValue.find(location); @@ -1250,10 +1253,10 @@ void LLGLSLShader::uniform2f(const string& uniform, GLfloat x, GLfloat y) } -void LLGLSLShader::uniform3f(const string& uniform, GLfloat x, GLfloat y, GLfloat z) +void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z) { GLint location = getUniformLocation(uniform); - + if (location >= 0) { std::map<GLint, LLVector4>::iterator iter = mValue.find(location); @@ -1266,23 +1269,7 @@ void LLGLSLShader::uniform3f(const string& uniform, GLfloat x, GLfloat y, GLfloa } } -void LLGLSLShader::uniform4f(const string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(x,y,z,w); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform4fARB(location, x,y,z,w); - mValue[location] = vec; - } - } -} - -void LLGLSLShader::uniform1fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); @@ -1298,10 +1285,10 @@ void LLGLSLShader::uniform1fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniform2fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); - + if (location >= 0) { std::map<GLint, LLVector4>::iterator iter = mValue.find(location); @@ -1314,10 +1301,10 @@ void LLGLSLShader::uniform2fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniform3fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); - + if (location >= 0) { std::map<GLint, LLVector4>::iterator iter = mValue.find(location); @@ -1330,7 +1317,7 @@ void LLGLSLShader::uniform3fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v) +void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { GLint location = getUniformLocation(uniform); @@ -1348,27 +1335,7 @@ void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v } } -void LLGLSLShader::uniformMatrix2fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v) -{ - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - glUniformMatrix2fvARB(location, count, transpose, v); - } -} - -void LLGLSLShader::uniformMatrix3fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v) -{ - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - glUniformMatrix3fvARB(location, count, transpose, v); - } -} - -void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v) +void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index eabdb9fc92..7b2f5f04c2 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -29,6 +29,7 @@ #include "llgl.h" #include "llrender.h" +#include "llstaticstringtable.h" class LLShaderFeatures { @@ -90,16 +91,16 @@ public: void placeProfileQuery(); void readProfileQuery(U32 count, U32 mode); - BOOL createShader(std::vector<std::string> * attributes, - std::vector<std::string> * uniforms, + BOOL createShader(std::vector<LLStaticHashedString> * attributes, + std::vector<LLStaticHashedString> * uniforms, U32 varying_count = 0, const char** varyings = NULL); BOOL attachObject(std::string object); void attachObject(GLhandleARB object); void attachObjects(GLhandleARB* objects = NULL, S32 count = 0); - BOOL mapAttributes(const std::vector<std::string> * attributes); - BOOL mapUniforms(const std::vector<std::string> * uniforms); - void mapUniform(GLint index, const std::vector<std::string> * uniforms); + BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes); + BOOL mapUniforms(const std::vector<LLStaticHashedString> *); + void mapUniform(GLint index, const std::vector<LLStaticHashedString> *); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); void uniform2f(U32 index, GLfloat x, GLfloat y); @@ -110,30 +111,27 @@ public: void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); - void uniform1i(const std::string& uniform, GLint i); - void uniform2i(const std::string& uniform, GLint i, GLint j); - void uniform1f(const std::string& uniform, GLfloat v); - void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); - void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); - void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void uniform1iv(const std::string& uniform, U32 count, const GLint* i); - void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform4fv(const std::string& uniform, U32 count, const GLfloat* v); + void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j); void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); - void uniformMatrix2fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); - void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); - void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); + void uniform1i(const LLStaticHashedString& uniform, GLint i); + void uniform1f(const LLStaticHashedString& uniform, GLfloat v); + void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y); + void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z); + void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v); void setMinimumAlpha(F32 minimum); void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4fv(U32 index, GLfloat* v); - GLint getUniformLocation(const std::string& uniform); + //GLint getUniformLocation(const std::string& uniform); + GLint getUniformLocation(const LLStaticHashedString& uniform); GLint getUniformLocation(U32 index); GLint getAttribLocation(U32 attrib); @@ -170,7 +168,7 @@ public: std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location - std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location + LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value std::vector<GLint> mTexture; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 38764eba23..6a37d31415 100755 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -715,9 +715,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) mMipLevels = wpo2(llmax(w, h)); - //use legacy mipmap generation mode + //use legacy mipmap generation mode (note: making this condional can cause rendering issues) glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); - + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, @@ -1089,6 +1089,16 @@ void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 n LLFastTimer t(FTM_GENERATE_TEXTURES); bool empty = true; + if (LLRender::sGLCoreProfile) + { + switch (format) + { + case GL_LUMINANCE8: format = GL_RGB8; break; + case GL_LUMINANCE8_ALPHA8: + case GL_ALPHA8: format = GL_RGBA8; break; + } + } + dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format); if (iter != sDeadTextureList[type].end()) diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index c0045c8044..4c36185b08 100755 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -31,6 +31,21 @@ #include "llsdserialize.h" #include "llrender.h" +static LLStaticHashedString sRenderTexture("RenderTexture"); +static LLStaticHashedString sBrightness("brightness"); +static LLStaticHashedString sContrast("contrast"); +static LLStaticHashedString sContrastBase("contrastBase"); +static LLStaticHashedString sSaturation("saturation"); +static LLStaticHashedString sLumWeights("lumWeights"); +static LLStaticHashedString sNoiseTexture("NoiseTexture"); +static LLStaticHashedString sBrightMult("brightMult"); +static LLStaticHashedString sNoiseStrength("noiseStrength"); +static LLStaticHashedString sExtractLow("extractLow"); +static LLStaticHashedString sExtractHigh("extractHigh"); +static LLStaticHashedString sBloomStrength("bloomStrength"); +static LLStaticHashedString sTexelSize("texelSize"); +static LLStaticHashedString sBlurDirection("blurDirection"); +static LLStaticHashedString sBlurWidth("blurWidth"); LLPostProcess * gPostProcess = NULL; @@ -258,12 +273,12 @@ void LLPostProcess::applyColorFilterShader(void) void LLPostProcess::createColorFilterShader(void) { /// Define uniform names - colorFilterUniforms["RenderTexture"] = 0; - colorFilterUniforms["brightness"] = 0; - colorFilterUniforms["contrast"] = 0; - colorFilterUniforms["contrastBase"] = 0; - colorFilterUniforms["saturation"] = 0; - colorFilterUniforms["lumWeights"] = 0; + colorFilterUniforms[sRenderTexture] = 0; + colorFilterUniforms[sBrightness] = 0; + colorFilterUniforms[sContrast] = 0; + colorFilterUniforms[sContrastBase] = 0; + colorFilterUniforms[sSaturation] = 0; + colorFilterUniforms[sLumWeights] = 0; } void LLPostProcess::applyNightVisionShader(void) @@ -307,11 +322,11 @@ void LLPostProcess::applyNightVisionShader(void) void LLPostProcess::createNightVisionShader(void) { /// Define uniform names - nightVisionUniforms["RenderTexture"] = 0; - nightVisionUniforms["NoiseTexture"] = 0; - nightVisionUniforms["brightMult"] = 0; - nightVisionUniforms["noiseStrength"] = 0; - nightVisionUniforms["lumWeights"] = 0; + nightVisionUniforms[sRenderTexture] = 0; + nightVisionUniforms[sNoiseTexture] = 0; + nightVisionUniforms[sBrightMult] = 0; + nightVisionUniforms[sNoiseStrength] = 0; + nightVisionUniforms[sLumWeights] = 0; createNoiseTexture(mNoiseTexture); } @@ -326,25 +341,25 @@ void LLPostProcess::createBloomShader(void) createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5)); /// Create Bloom Extract Shader - bloomExtractUniforms["RenderTexture"] = 0; - bloomExtractUniforms["extractLow"] = 0; - bloomExtractUniforms["extractHigh"] = 0; - bloomExtractUniforms["lumWeights"] = 0; + bloomExtractUniforms[sRenderTexture] = 0; + bloomExtractUniforms[sExtractLow] = 0; + bloomExtractUniforms[sExtractHigh] = 0; + bloomExtractUniforms[sLumWeights] = 0; /// Create Bloom Blur Shader - bloomBlurUniforms["RenderTexture"] = 0; - bloomBlurUniforms["bloomStrength"] = 0; - bloomBlurUniforms["texelSize"] = 0; - bloomBlurUniforms["blurDirection"] = 0; - bloomBlurUniforms["blurWidth"] = 0; + bloomBlurUniforms[sRenderTexture] = 0; + bloomBlurUniforms[sBloomStrength] = 0; + bloomBlurUniforms[sTexelSize] = 0; + bloomBlurUniforms[sBlurDirection] = 0; + bloomBlurUniforms[sBlurWidth] = 0; } void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog) { /// Find uniform locations and insert into map - std::map<const char *, GLuint>::iterator i; + glslUniforms::iterator i; for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocationARB(prog, i->first); + i->second = glGetUniformLocationARB(prog, i->first.String().c_str()); } } diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h index e19de44c60..ce17b6693d 100755 --- a/indra/llrender/llpostprocess.h +++ b/indra/llrender/llpostprocess.h @@ -31,6 +31,7 @@ #include <fstream> #include "llgl.h" #include "llglheaders.h" +#include "llstaticstringtable.h" class LLPostProcess { @@ -44,7 +45,7 @@ public: } QuadType; /// GLSL Shader Encapsulation Struct - typedef std::map<const char *, GLuint> glslUniforms; + typedef LLStaticStringTable<GLuint> glslUniforms; struct PostProcessTweaks : public LLSD { inline PostProcessTweaks() : LLSD(LLSD::emptyMap()) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c60eb8d9d9..3393d352de 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -225,26 +225,15 @@ void LLTexUnit::disable(void) bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) { stop_glerror(); - if (mIndex < 0) return false; - + if (mIndex >= 0) + { gGL.flush(); LLImageGL* gl_tex = NULL ; - if (texture == NULL || !(gl_tex = texture->getGLTexture())) + if (texture != NULL && (gl_tex = texture->getGLTexture())) { - llwarns << "NULL LLTexUnit::bind texture" << llendl; - return false; - } - - if (!gl_tex->getTexName()) //if texture does not exist + if (gl_tex->getTexName()) //if texture exists { - //if deleted, will re-generate it immediately - texture->forceImmediateUpdate() ; - - gl_tex->forceUpdateBindStats() ; - return texture->bindDefaultImage(mIndex); - } - //in audit, replace the selected texture by the default one. if ((mCurrTexture != gl_tex->getTexName()) || forceBind) { @@ -265,6 +254,27 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) setTextureFilteringOption(gl_tex->mFilterOption); } } + } + else + { + //if deleted, will re-generate it immediately + texture->forceImmediateUpdate() ; + + gl_tex->forceUpdateBindStats() ; + return texture->bindDefaultImage(mIndex); + } + } + else + { + llwarns << "NULL LLTexUnit::bind texture" << llendl; + return false; + } + } + else + { // mIndex < 0 + return false; + } + return true; } @@ -822,8 +832,8 @@ LLLightState::LLLightState(S32 index) : mIndex(index), mEnabled(false), mConstantAtten(1.f), - mLinearAtten(0.f), - mQuadraticAtten(0.f), + mLinearAtten(1.f), + mQuadraticAtten(1.f), mSpotExponent(0.f), mSpotCutoff(180.f) { @@ -1058,6 +1068,16 @@ LLRender::~LLRender() void LLRender::init() { + if (sGLCoreProfile && !LLVertexBuffer::sUseVAO) + { //bind a dummy vertex array object so we're core profile compliant +#ifdef GL_ARB_vertex_array_object + U32 ret; + glGenVertexArrays(1, &ret); + glBindVertexArray(ret); +#endif + } + + llassert_always(mBuffer.isNull()) ; stop_glerror(); mBuffer = new LLVertexBuffer(immediate_mask, 0); @@ -1130,7 +1150,7 @@ void LLRender::syncLightState() position[i] = light->mPosition; direction[i] = light->mSpotDirection; - attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]); + attenuation[i].set(1.f/light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]); diffuse[i].set(light->mDiffuse.mV); } @@ -1849,35 +1869,36 @@ void LLRender::flush() sUIVerts += mCount; } - if (gDebugGL) + //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) + U32 count = mCount; + + if (mMode == LLRender::QUADS && !sGLCoreProfile) { - if (mMode == LLRender::QUADS && !sGLCoreProfile) + if (mCount%4 != 0) { - if (mCount%4 != 0) - { - llerrs << "Incomplete quad rendered." << llendl; - } + count -= (mCount % 4); + llwarns << "Incomplete quad requested." << llendl; } - - if (mMode == LLRender::TRIANGLES) + } + + if (mMode == LLRender::TRIANGLES) + { + if (mCount%3 != 0) { - if (mCount%3 != 0) - { - llerrs << "Incomplete triangle rendered." << llendl; - } + count -= (mCount % 3); + llwarns << "Incomplete triangle requested." << llendl; } - - if (mMode == LLRender::LINES) + } + + if (mMode == LLRender::LINES) + { + if (mCount%2 != 0) { - if (mCount%2 != 0) - { - llerrs << "Incomplete line rendered." << llendl; - } + count -= (mCount % 2); + llwarns << "Incomplete line requested." << llendl; } } - - //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) - U32 count = mCount; + mCount = 0; if (mBuffer->useVBOs() && !mBuffer->isLocked()) @@ -2280,6 +2301,22 @@ void LLRender::diffuseColor4ubv(const U8* c) } } +void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); + } + else + { + glColor4ub(r,g,b,a); + } +} + + void LLRender::debugTexUnits(void) { LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 98222939e7..42b02a8159 100755 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -396,6 +396,7 @@ public: void diffuseColor4f(F32 r, F32 g, F32 b, F32 a); void diffuseColor4fv(const F32* c); void diffuseColor4ubv(const U8* c); + void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index d53c37a847..429b91c878 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -470,6 +470,12 @@ U32 LLRenderTarget::getTexture(U32 attachment) const return mTex[attachment]; } +U32 LLRenderTarget::getNumTextures() const +{ + return mTex.size(); +} + + void LLRenderTarget::bindTexture(U32 index, S32 channel) { gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 66a9874a6b..740e25d40d 100755 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -115,6 +115,7 @@ public: LLTexUnit::eTextureType getUsage(void) const { return mUsage; } U32 getTexture(U32 attachment = 0) const; + U32 getNumTextures() const; U32 getDepth(void) const { return mDepth; } bool hasStencil() const { return mStencil; } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index fea4ee2819..d1afd2ed28 100755 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -993,7 +993,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_matrix1"); mReservedUniforms.push_back("texture_matrix2"); mReservedUniforms.push_back("texture_matrix3"); - llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1); + mReservedUniforms.push_back("object_plane_s"); + mReservedUniforms.push_back("object_plane_t"); + llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1); mReservedUniforms.push_back("viewport"); @@ -1142,6 +1144,46 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); + mReservedUniforms.push_back("matrixPalette"); + + mReservedUniforms.push_back("screenTex"); + mReservedUniforms.push_back("screenDepth"); + mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("eyeVec"); + mReservedUniforms.push_back("time"); + mReservedUniforms.push_back("d1"); + mReservedUniforms.push_back("d2"); + mReservedUniforms.push_back("lightDir"); + mReservedUniforms.push_back("specular"); + mReservedUniforms.push_back("lightExp"); + mReservedUniforms.push_back("waterFogColor"); + mReservedUniforms.push_back("waterFogDensity"); + mReservedUniforms.push_back("waterFogKS"); + mReservedUniforms.push_back("refScale"); + mReservedUniforms.push_back("waterHeight"); + mReservedUniforms.push_back("waterPlane"); + mReservedUniforms.push_back("normScale"); + mReservedUniforms.push_back("fresnelScale"); + mReservedUniforms.push_back("fresnelOffset"); + mReservedUniforms.push_back("blurMultiplier"); + mReservedUniforms.push_back("sunAngle"); + mReservedUniforms.push_back("scaledAngle"); + mReservedUniforms.push_back("sunAngle2"); + + mReservedUniforms.push_back("camPosLocal"); + + mReservedUniforms.push_back("gWindDir"); + mReservedUniforms.push_back("gSinWaveParams"); + mReservedUniforms.push_back("gGravity"); + + mReservedUniforms.push_back("detail_0"); + mReservedUniforms.push_back("detail_1"); + mReservedUniforms.push_back("detail_2"); + mReservedUniforms.push_back("detail_3"); + mReservedUniforms.push_back("alpha_ramp"); + + mReservedUniforms.push_back("origin"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index c049e935b8..ba781036eb 100755 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -47,6 +47,8 @@ public: TEXTURE_MATRIX1, TEXTURE_MATRIX2, TEXTURE_MATRIX3, + OBJECT_PLANE_S, + OBJECT_PLANE_T, VIEWPORT, LIGHT_POSITION, LIGHT_DIRECTION, @@ -172,7 +174,48 @@ public: SPECULAR_COLOR, ENVIRONMENT_INTENSITY, + AVATAR_MATRIX, + + WATER_SCREENTEX, + WATER_SCREENDEPTH, + WATER_REFTEX, + WATER_EYEVEC, + WATER_TIME, + WATER_WAVE_DIR1, + WATER_WAVE_DIR2, + WATER_LIGHT_DIR, + WATER_SPECULAR, + WATER_SPECULAR_EXP, + WATER_FOGCOLOR, + WATER_FOGDENSITY, + WATER_FOGKS, + WATER_REFSCALE, + WATER_WATERHEIGHT, + WATER_WATERPLANE, + WATER_NORM_SCALE, + WATER_FRESNEL_SCALE, + WATER_FRESNEL_OFFSET, + WATER_BLUR_MULTIPLIER, + WATER_SUN_ANGLE, + WATER_SCALED_ANGLE, + WATER_SUN_ANGLE2, + + WL_CAMPOSLOCAL, + + AVATAR_WIND, + AVATAR_SINWAVE, + AVATAR_GRAVITY, + + TERRAIN_DETAIL0, + TERRAIN_DETAIL1, + TERRAIN_DETAIL2, + TERRAIN_DETAIL3, + TERRAIN_ALPHARAMP, + + SHINY_ORIGIN, + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; // singleton pattern implementation diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 01541026b1..83ea6fabbb 100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -85,6 +85,7 @@ const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); //static LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB); LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); @@ -199,7 +200,10 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) { glBufferDataARB(mType, size, 0, mUsage); - ret = (U8*) ll_aligned_malloc_16(size); + if (mUsage != GL_DYNAMIC_COPY_ARB) + { //data will be provided by application + ret = (U8*) ll_aligned_malloc(size, 64); + } } else { //always use a true hint of static draw when allocating non-client-backed buffers @@ -252,7 +256,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) llassert(vbo_block_size(size) == size); deleteBuffer(name); - ll_aligned_free_16((U8*) buffer); + ll_aligned_free((U8*) buffer); if (mType == GL_ARRAY_BUFFER_ARB) { @@ -306,7 +310,7 @@ void LLVBOPool::cleanup() if (r.mClientData) { - ll_aligned_free_16((void*) r.mClientData); + ll_aligned_free((void*) r.mClientData); } l.pop_front(); @@ -412,6 +416,7 @@ void LLVertexBuffer::seedPools() { sStreamVBOPool.seedPool(); sDynamicVBOPool.seedPool(); + sDynamicCopyVBOPool.seedPool(); sStreamIBOPool.seedPool(); sDynamicIBOPool.seedPool(); } @@ -910,6 +915,7 @@ void LLVertexBuffer::cleanupClass() sDynamicIBOPool.cleanup(); sStreamVBOPool.cleanup(); sDynamicVBOPool.cleanup(); + sDynamicCopyVBOPool.cleanup(); if(sPrivatePoolp) { @@ -946,13 +952,16 @@ S32 LLVertexBuffer::determineUsage(S32 usage) if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default - if (sDisableVBOMapping) - { //always use stream draw if VBO mapping is disabled - ret_usage = GL_STREAM_DRAW_ARB; - } - else + if (ret_usage != GL_DYNAMIC_COPY_ARB) { - ret_usage = GL_DYNAMIC_DRAW_ARB; + if (sDisableVBOMapping) + { //always use stream draw if VBO mapping is disabled + ret_usage = GL_STREAM_DRAW_ARB; + } + else + { + ret_usage = GL_DYNAMIC_DRAW_ARB; + } } } @@ -1102,10 +1111,15 @@ void LLVertexBuffer::genBuffer(U32 size) { mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize); } - else + else if (mUsage == GL_DYNAMIC_DRAW_ARB) { mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize); } + else + { + mMappedData = sDynamicCopyVBOPool.allocate(mGLBuffer, mSize); + } + sGLCount++; } @@ -1319,7 +1333,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) //actually allocate space for the vertex buffer if using VBO mapping flush(); - if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) + if (gGLManager.mHasVertexArrayObject && useVBOs() && (sUseVAO)) { #if GL_ARB_vertex_array_object mGLArray = getVAOName(); @@ -1475,21 +1489,18 @@ bool LLVertexBuffer::useVBOs() const //---------------------------------------------------------------------------- -bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) +bool expand_region(LLVertexBuffer::MappedRegion& region, S32 start, S32 end) { - S32 end = index+count; - S32 region_end = region.mIndex+region.mCount; - if (end < region.mIndex || - index > region_end) + start > region.mEnd) { //gap exists, do not merge return false; } - S32 new_end = llmax(end, region_end); - S32 new_index = llmin(index, region.mIndex); - region.mIndex = new_index; - region.mCount = new_end-new_index; + region.mEnd = llmax(end, region.mEnd); + region.mIndex = llmin(start, region.mIndex); + region.mCount = region.mEnd-region.mIndex; + return true; } @@ -1499,7 +1510,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map"); // Map for data access volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { - bindGLBuffer(true); if (mFinal) { llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl; @@ -1520,23 +1530,23 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo bool mapped = false; //see if range is already mapped - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + S32 start_index = mOffsets[type]+index*sTypeSize[type]; + S32 end_index = start_index+count*sTypeSize[type]; + + for (std::vector<MappedRegion>::iterator iter = mMappedVertexRegions.begin(), end = mMappedVertexRegions.end(); iter != end; ++iter) { - MappedRegion& region = mMappedVertexRegions[i]; - if (region.mType == type) + MappedRegion& region = *iter; + if (expand_region(region, index, end_index)) { - if (expand_region(region, index, count)) - { - mapped = true; - break; - } + mapped = true; + break; } } if (!mapped) { //not already mapped, map new region - MappedRegion region(type, mMappable && map_range ? -1 : index, count); + MappedRegion region(mMappable && map_range ? -1 : start_index, end_index-start_index); mMappedVertexRegions.push_back(region); } } @@ -1560,6 +1570,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo { volatile U8* src = NULL; waitFence(); + bindGLBuffer(); if (gGLManager.mHasMapBufferRange) { if (map_range) @@ -1680,7 +1691,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map"); volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { - bindGLIndices(true); if (mFinal) { llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; @@ -1699,12 +1709,14 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range count = mNumIndices-index; } + S32 end = index+count; + bool mapped = false; //see if range is already mapped for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { MappedRegion& region = mMappedIndexRegions[i]; - if (expand_region(region, index, count)) + if (expand_region(region, index, end)) { mapped = true; break; @@ -1714,7 +1726,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (!mapped) { //not already mapped, map new region - MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count); + MappedRegion region(mMappable && map_range ? -1 : index, count); mMappedIndexRegions.push_back(region); } } @@ -1730,23 +1742,23 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range sMappedCount++; stop_glerror(); - if (gDebugGL && useVBOs()) - { - GLint elem = 0; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); - - if (elem != mGLIndices) - { - llerrs << "Wrong index buffer bound!" << llendl; - } - } - if(!mMappable) { map_range = false; } else { + bindGLIndices(); + if (gDebugGL && useVBOs()) + { + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } + } volatile U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) @@ -1859,8 +1871,10 @@ void LLVertexBuffer::unmapBuffer() if (mMappedData && mVertexLocked) { + llassert(mUsage != GL_DYNAMIC_COPY_ARB); + LLFastTimer t(FTM_VBO_UNMAP); - bindGLBuffer(true); + bindGLBuffer(); updated_all = mIndexLocked; //both vertex and index buffers done updating if(!mMappable) @@ -1871,8 +1885,8 @@ void LLVertexBuffer::unmapBuffer() for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; - S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; - S32 length = sTypeSize[region.mType]*region.mCount; + S32 offset = region.mIndex; + S32 length = region.mCount; glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset); stop_glerror(); } @@ -1896,8 +1910,8 @@ void LLVertexBuffer::unmapBuffer() for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; - S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; - S32 length = sTypeSize[region.mType]*region.mCount; + S32 offset = region.mIndex; + S32 length = region.mCount; if (gGLManager.mHasMapBufferRange) { LLFastTimer t(FTM_VBO_FLUSH_RANGE); @@ -2117,7 +2131,6 @@ bool LLVertexBuffer::bindGLArray() if (mGLArray && sGLRenderArray != mGLArray) { { - LLFastTimer t(FTM_BIND_GL_ARRAY); #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -2144,22 +2157,15 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) { - LLFastTimer t(FTM_BIND_GL_BUFFER); - /*if (sMapped) - { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ + //LLFastTimer t(FTM_BIND_GL_BUFFER); <-- this timer is showing up as a hotspot (irony) + glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; sVBOActive = true; - if (mGLArray) - { - llassert(sGLRenderArray == mGLArray); - //mCachedRenderBuffer = mGLBuffer; - } - + llassert(!mGLArray || sGLRenderArray == mGLArray); + ret = true; } @@ -2409,7 +2415,8 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) if (data_mask & MAP_COLOR) { S32 loc = TYPE_COLOR; - void* ptr = (void*)(base + mOffsets[TYPE_COLOR]); + //bind emissive instead of color pointer if emissive is present + void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } if (data_mask & MAP_EMISSIVE) @@ -2417,6 +2424,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) S32 loc = TYPE_EMISSIVE; void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + + if (!(data_mask & MAP_COLOR)) + { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps + loc = TYPE_COLOR; + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + } } if (data_mask & MAP_WEIGHT) { @@ -2499,11 +2512,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) llglassertok(); } -LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) -: mType(type), mIndex(index), mCount(count) +LLVertexBuffer::MappedRegion::MappedRegion(S32 index, S32 count) +: mIndex(index), mCount(count) { - llassert(mType == LLVertexBuffer::TYPE_INDEX || - mType < LLVertexBuffer::TYPE_TEXTURE_INDEX); + mEnd = mIndex+mCount; } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 04806c1d8c..b7597cf60e 100755 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -104,11 +104,11 @@ public: class MappedRegion { public: - S32 mType; S32 mIndex; S32 mCount; + S32 mEnd; - MappedRegion(S32 type, S32 index, S32 count); + MappedRegion(S32 index, S32 count); }; LLVertexBuffer(const LLVertexBuffer& rhs) @@ -125,9 +125,10 @@ public: static LLVBOPool sStreamVBOPool; static LLVBOPool sDynamicVBOPool; + static LLVBOPool sDynamicCopyVBOPool; static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - + static std::list<U32> sAvailableVAOName; static U32 sCurVAOName; diff --git a/indra/llui/llconsole.cpp b/indra/llui/llconsole.cpp index c216d593a2..fdfaf284de 100755 --- a/indra/llui/llconsole.cpp +++ b/indra/llui/llconsole.cpp @@ -243,7 +243,6 @@ void LLConsole::draw() void LLConsole::Paragraph::makeParagraphColorSegments (const LLColor4 &color) { LLSD paragraph_color_segments; - paragraph_color_segments[0]["text"] =wstring_to_utf8str(mParagraphText); LLSD color_sd = color.getValue(); paragraph_color_segments[0]["color"]=color_sd; diff --git a/indra/llui/llconsole.h b/indra/llui/llconsole.h index f32f1dd74c..5ff05698b0 100755 --- a/indra/llui/llconsole.h +++ b/indra/llui/llconsole.h @@ -37,6 +37,7 @@ class LLSD; class LLConsole : public LLFixedBuffer, public LLUICtrl, public LLInstanceTracker<LLConsole> { public: + typedef enum e_font_size { MONOSPACE = -1, diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h index 4dba1e645f..99d1d2614d 100755 --- a/indra/llui/llfloater.h +++ b/indra/llui/llfloater.h @@ -112,6 +112,8 @@ struct LLCoordFloater : LLCoord<LL_COORD_FLOATER> bool operator!=(const LLCoordFloater& other) const { return !(*this == other); } void setFloater(LLFloater& floater); + + }; class LLFloater : public LLPanel, public LLInstanceTracker<LLFloater> @@ -121,6 +123,7 @@ class LLFloater : public LLPanel, public LLInstanceTracker<LLFloater> friend class LLMultiFloater; public: + struct KeyCompare { // static bool compare(const LLSD& a, const LLSD& b); diff --git a/indra/llui/llfolderviewitem.cpp b/indra/llui/llfolderviewitem.cpp index fdb4108afb..fdb4108afb 100755..100644 --- a/indra/llui/llfolderviewitem.cpp +++ b/indra/llui/llfolderviewitem.cpp diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h index ca31931e19..ca31931e19 100755..100644 --- a/indra/llui/llfolderviewitem.h +++ b/indra/llui/llfolderviewitem.h diff --git a/indra/llui/llkeywords.cpp b/indra/llui/llkeywords.cpp index 795dacdbb0..26d27d1f34 100755 --- a/indra/llui/llkeywords.cpp +++ b/indra/llui/llkeywords.cpp @@ -367,7 +367,6 @@ void LLKeywords::findSegments(std::vector<LLTextSegmentPtr>* seg_list, const LLW const llwchar* base = wtext.c_str(); const llwchar* cur = base; - while( *cur ) { if( *cur == '\n' || cur == base ) diff --git a/indra/llui/lllayoutstack.cpp b/indra/llui/lllayoutstack.cpp index e33ac1d5c2..dff98f33b9 100755 --- a/indra/llui/lllayoutstack.cpp +++ b/indra/llui/lllayoutstack.cpp @@ -476,7 +476,6 @@ void LLLayoutStack::createResizeBar(LLLayoutPanel* panelp) if (lp->mResizeBar == NULL) { LLResizeBar::Side side = (mOrientation == HORIZONTAL) ? LLResizeBar::RIGHT : LLResizeBar::BOTTOM; - LLResizeBar::Params resize_params; resize_params.name("resize"); resize_params.resizing_view(lp); @@ -864,3 +863,4 @@ void LLLayoutStack::updateResizeBarLimits() previous_visible_panelp = visible_panelp; } } + diff --git a/indra/llui/lllayoutstack.h b/indra/llui/lllayoutstack.h index 02c664f1a0..8e330278af 100755 --- a/indra/llui/lllayoutstack.h +++ b/indra/llui/lllayoutstack.h @@ -38,6 +38,7 @@ class LLLayoutPanel; class LLLayoutStack : public LLView, public LLInstanceTracker<LLLayoutStack> { public: + typedef enum e_layout_orientation { HORIZONTAL, diff --git a/indra/llui/llmodaldialog.h b/indra/llui/llmodaldialog.h index 4e09d11d77..f81273b96a 100755 --- a/indra/llui/llmodaldialog.h +++ b/indra/llui/llmodaldialog.h @@ -40,7 +40,7 @@ class LLModalDialog : public LLFloater { public: LLModalDialog( const LLSD& key, BOOL modal = true ); - /*virtual*/ ~LLModalDialog(); + virtual ~LLModalDialog(); /*virtual*/ BOOL postBuild(); diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h index 87573c2a56..cd3728305e 100755 --- a/indra/llui/llnotifications.h +++ b/indra/llui/llnotifications.h @@ -138,6 +138,7 @@ typedef LLFunctorRegistration<LLNotificationResponder> LLNotificationFunctorRegi class LLNotificationContext : public LLInstanceTracker<LLNotificationContext, LLUUID> { public: + LLNotificationContext() : LLInstanceTracker<LLNotificationContext, LLUUID>(LLUUID::generateNewID()) { } diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index a45c4ced2e..df9ee4f4ca 100755 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -2338,7 +2338,6 @@ S32 LLTextBase::getDocIndexFromLocalCoord( S32 local_x, S32 local_y, BOOL round, { // Figure out which line we're nearest to. LLRect doc_rect = mDocumentView->getRect(); - S32 doc_y = local_y - doc_rect.mBottom; // binary search for line that starts before local_y diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index e9147d552e..78186004b8 100755 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -42,6 +42,7 @@ class LLWindowCallbacks; class LLWindow : public LLInstanceTracker<LLWindow> { public: + struct LLWindowResolution { S32 mWidth; diff --git a/indra/lscript/lscript_compile/indra.l b/indra/lscript/lscript_compile/indra.l index 1c9f50202d..8ed5f99a89 100755 --- a/indra/lscript/lscript_compile/indra.l +++ b/indra/lscript/lscript_compile/indra.l @@ -79,8 +79,8 @@ void parse_string(); #define yyfree indra_free -int yylex( void ); int yyparse( void ); +int yylex( void ); int yyerror(const char *fmt, ...); %} @@ -161,6 +161,7 @@ int yyerror(const char *fmt, ...); "STATUS_DIE_AT_EDGE" { count(); yylval.ival = 0x80; return(INTEGER_CONSTANT); } "STATUS_RETURN_AT_EDGE" { count(); yylval.ival = 0x100; return(INTEGER_CONSTANT); } "STATUS_CAST_SHADOWS" { count(); yylval.ival = 0x200; return(INTEGER_CONSTANT); } +"STATUS_BLOCK_GRAB_OBJECT" { count(); yylval.ival = 0x400; return(INTEGER_CONSTANT); } "AGENT_FLYING" { count(); yylval.ival = AGENT_FLYING; return(INTEGER_CONSTANT); } "AGENT_ATTACHMENTS" { count(); yylval.ival = AGENT_ATTACHMENTS; return(INTEGER_CONSTANT); } @@ -235,6 +236,8 @@ int yyerror(const char *fmt, ...); "PERMISSION_TRACK_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TRACK_CAMERA]; return(INTEGER_CONSTANT); } "PERMISSION_CONTROL_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CONTROL_CAMERA]; return(INTEGER_CONSTANT); } "PERMISSION_TELEPORT" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TELEPORT]; return(INTEGER_CONSTANT); } +"PERMISSION_SILENT_ESTATE_MANAGEMENT" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_SILENT_ESTATE_MANAGEMENT]; return(INTEGER_CONSTANT); } +"PERMISSION_OVERRIDE_ANIMATIONS" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS]; return(INTEGER_CONSTANT); } "INVENTORY_TEXTURE" { count(); yylval.ival = LLAssetType::AT_TEXTURE; return(INTEGER_CONSTANT); } "INVENTORY_SOUND" { count(); yylval.ival = LLAssetType::AT_SOUND; return(INTEGER_CONSTANT); } @@ -271,6 +274,24 @@ int yyerror(const char *fmt, ...); "OBJECT_OWNER" { count(); yylval.ival = OBJECT_OWNER; return(INTEGER_CONSTANT); } "OBJECT_GROUP" { count(); yylval.ival = OBJECT_GROUP; return(INTEGER_CONSTANT); } "OBJECT_CREATOR" { count(); yylval.ival = OBJECT_CREATOR; return(INTEGER_CONSTANT); } +"OBJECT_RUNNING_SCRIPT_COUNT" { count(); yylval.ival = OBJECT_RUNNING_SCRIPT_COUNT; return(INTEGER_CONSTANT); } +"OBJECT_TOTAL_SCRIPT_COUNT" { count(); yylval.ival = OBJECT_TOTAL_SCRIPT_COUNT; return(INTEGER_CONSTANT); } +"OBJECT_SCRIPT_MEMORY" { count(); yylval.ival = OBJECT_SCRIPT_MEMORY; return(INTEGER_CONSTANT); } +"OBJECT_SCRIPT_TIME" { count(); yylval.ival = OBJECT_SCRIPT_TIME; return(INTEGER_CONSTANT); } +"OBJECT_PRIM_EQUIVALENCE" { count(); yylval.ival = OBJECT_PRIM_EQUIVALENCE; return(INTEGER_CONSTANT); } +"OBJECT_SERVER_COST" { count(); yylval.ival = OBJECT_SERVER_COST; return(INTEGER_CONSTANT); } +"OBJECT_STREAMING_COST" { count(); yylval.ival = OBJECT_STREAMING_COST; return(INTEGER_CONSTANT); } +"OBJECT_PHYSICS_COST" { count(); yylval.ival = OBJECT_PHYSICS_COST; return(INTEGER_CONSTANT); } +"OBJECT_CHARACTER_TIME" { count(); yylval.ival = OBJECT_CHARACTER_TIME; return(INTEGER_CONSTANT); } +"OBJECT_ROOT" { count(); yylval.ival = OBJECT_ROOT; return(INTEGER_CONSTANT); } +"OBJECT_ATTACHED_POINT" { count(); yylval.ival = OBJECT_ATTACHED_POINT; return(INTEGER_CONSTANT); } +"OBJECT_PATHFINDING_TYPE" { count(); yylval.ival = OBJECT_PATHFINDING_TYPE; return(INTEGER_CONSTANT); } +"OBJECT_PHYSICS" { count(); yylval.ival = OBJECT_PHYSICS; return(INTEGER_CONSTANT); } +"OBJECT_PHANTOM" { count(); yylval.ival = OBJECT_PHANTOM; return(INTEGER_CONSTANT); } +"OBJECT_TEMP_ON_REZ" { count(); yylval.ival = OBJECT_TEMP_ON_REZ; return(INTEGER_CONSTANT); } +"OBJECT_RENDER_WEIGHT" { count(); yylval.ival = OBJECT_RENDER_WEIGHT; return(INTEGER_CONSTANT); } +"OBJECT_ATTACHMENT_GEOMETRY_BYTES" { count(); yylval.ival = OBJECT_ATTACHMENT_GEOMETRY_BYTES; return(INTEGER_CONSTANT); } +"OBJECT_ATTACHMENT_SURFACE_AREA" { count(); yylval.ival = OBJECT_ATTACHMENT_SURFACE_AREA; return(INTEGER_CONSTANT); } "TYPE_INTEGER" { count(); yylval.ival = LST_INTEGER; return(INTEGER_CONSTANT); } "TYPE_FLOAT" { count(); yylval.ival = LST_FLOATINGPOINT; return(INTEGER_CONSTANT); } @@ -376,6 +397,10 @@ int yyerror(const char *fmt, ...); "PSYS_PART_END_SCALE" { count(); yylval.ival = LLPS_PART_END_SCALE; return (INTEGER_CONSTANT); } "PSYS_PART_MAX_AGE" { count(); yylval.ival = LLPS_PART_MAX_AGE; return (INTEGER_CONSTANT); } +"PSYS_PART_BLEND_FUNC_SOURCE" { count(); yylval.ival = LLPS_PART_BLEND_FUNC_SOURCE; return (INTEGER_CONSTANT); } +"PSYS_PART_BLEND_FUNC_DEST" { count(); yylval.ival = LLPS_PART_BLEND_FUNC_DEST; return (INTEGER_CONSTANT); } +"PSYS_PART_START_GLOW" { count(); yylval.ival = LLPS_PART_START_GLOW; return (INTEGER_CONSTANT); } +"PSYS_PART_END_GLOW" { count(); yylval.ival = LLPS_PART_END_GLOW; return (INTEGER_CONSTANT); } "PSYS_PART_WIND_MASK" { count(); yylval.ival = LLPartData::LL_PART_WIND_MASK; return(INTEGER_CONSTANT); } "PSYS_PART_INTERP_COLOR_MASK" { count(); yylval.ival = LLPartData::LL_PART_INTERP_COLOR_MASK; return(INTEGER_CONSTANT); } @@ -386,6 +411,16 @@ int yyerror(const char *fmt, ...); "PSYS_PART_TARGET_POS_MASK" { count(); yylval.ival = LLPartData::LL_PART_TARGET_POS_MASK; return(INTEGER_CONSTANT); } "PSYS_PART_EMISSIVE_MASK" { count(); yylval.ival = LLPartData::LL_PART_EMISSIVE_MASK; return(INTEGER_CONSTANT); } "PSYS_PART_TARGET_LINEAR_MASK" { count(); yylval.ival = LLPartData::LL_PART_TARGET_LINEAR_MASK; return(INTEGER_CONSTANT); } +"PSYS_PART_RIBBON_MASK" { count(); yylval.ival = LLPartData::LL_PART_RIBBON_MASK; return(INTEGER_CONSTANT); } + +"PSYS_PART_BF_ONE" { count(); yylval.ival = LLPartData::LL_PART_BF_ONE; return(INTEGER_CONSTANT); } +"PSYS_PART_BF_ZERO" { count(); yylval.ival = LLPartData::LL_PART_BF_ZERO; return(INTEGER_CONSTANT); } +"PSYS_PART_BF_DEST_COLOR" { count(); yylval.ival = LLPartData::LL_PART_BF_DEST_COLOR; return(INTEGER_CONSTANT); } +"PSYS_PART_BF_SOURCE_COLOR" { count(); yylval.ival = LLPartData::LL_PART_BF_SOURCE_COLOR; return(INTEGER_CONSTANT); } +"PSYS_PART_BF_ONE_MINUS_DEST_COLOR" { count(); yylval.ival = LLPartData::LL_PART_BF_ONE_MINUS_DEST_COLOR; return(INTEGER_CONSTANT); } +"PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR" { count(); yylval.ival = LLPartData::LL_PART_BF_ONE_MINUS_SOURCE_COLOR; return(INTEGER_CONSTANT); } +"PSYS_PART_BF_SOURCE_ALPHA" { count(); yylval.ival = LLPartData::LL_PART_BF_SOURCE_ALPHA; return(INTEGER_CONSTANT); } +"PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA" { count(); yylval.ival = LLPartData::LL_PART_BF_ONE_MINUS_SOURCE_ALPHA; return(INTEGER_CONSTANT); } "PSYS_SRC_MAX_AGE" { count(); yylval.ival = LLPS_SRC_MAX_AGE; return(INTEGER_CONSTANT); } @@ -481,7 +516,17 @@ int yyerror(const char *fmt, ...); "PRIM_BUMP_SHINY" { count(); yylval.ival = LSL_PRIM_BUMP_SHINY; return(INTEGER_CONSTANT); } "PRIM_FULLBRIGHT" { count(); yylval.ival = LSL_PRIM_FULLBRIGHT; return(INTEGER_CONSTANT); } "PRIM_TEXGEN" { count(); yylval.ival = LSL_PRIM_TEXGEN; return(INTEGER_CONSTANT); } -"PRIM_GLOW" { count(); yylval.ival = LSL_PRIM_GLOW; return(INTEGER_CONSTANT); } +"PRIM_GLOW" { count(); yylval.ival = LSL_PRIM_GLOW; return(INTEGER_CONSTANT); } +"PRIM_TEXT" { count(); yylval.ival = LSL_PRIM_TEXT; return(INTEGER_CONSTANT); } +"PRIM_NAME" { count(); yylval.ival = LSL_PRIM_NAME; return(INTEGER_CONSTANT); } +"PRIM_DESC" { count(); yylval.ival = LSL_PRIM_DESC; return(INTEGER_CONSTANT); } +"PRIM_OMEGA" { count(); yylval.ival = LSL_PRIM_OMEGA; return(INTEGER_CONSTANT); } +"PRIM_LINK_TARGET" { count(); yylval.ival = LSL_PRIM_LINK_TARGET; return(INTEGER_CONSTANT); } +"PRIM_SLICE" { count(); yylval.ival = LSL_PRIM_SLICE; return(INTEGER_CONSTANT); } + +"PRIM_PHYSICS_SHAPE_PRIM" { count(); yylval.ival = LSL_PRIM_PHYSICS_SHAPE_PRIM; return(INTEGER_CONSTANT); } +"PRIM_PHYSICS_SHAPE_NONE" { count(); yylval.ival = LSL_PRIM_PHYSICS_SHAPE_NONE; return(INTEGER_CONSTANT); } +"PRIM_PHYSICS_SHAPE_CONVEX" { count(); yylval.ival = LSL_PRIM_PHYSICS_SHAPE_CONVEX; return(INTEGER_CONSTANT); } "PRIM_TYPE_BOX" { count(); yylval.ival = LSL_PRIM_TYPE_BOX; return(INTEGER_CONSTANT); } "PRIM_TYPE_CYLINDER" { count(); yylval.ival = LSL_PRIM_TYPE_CYLINDER; return(INTEGER_CONSTANT); } diff --git a/indra/lscript/lscript_execute/lscript_readlso.cpp b/indra/lscript/lscript_execute/lscript_readlso.cpp index 8b41cb5a72..6384a57100 100755 --- a/indra/lscript/lscript_execute/lscript_readlso.cpp +++ b/indra/lscript/lscript_execute/lscript_readlso.cpp @@ -145,7 +145,6 @@ void LLScriptLSOParse::printGlobals(LLFILE *fp) // get offset to skip past name varoffset = global_v_offset; bytestream2integer(mRawData, global_v_offset); - // get typeexport type = *(mRawData + global_v_offset++); @@ -347,6 +346,7 @@ void LLScriptLSOParse::printStates(LLFILE *fp) S32 temp_end; opcode_end = worst_case_opcode_end; + (void)opcode_end; for (k = LSTT_STATE_BEGIN; k < LSTT_STATE_END; k++) { diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 89add3e21f..e79092d706 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -124,6 +124,7 @@ set(viewer_SOURCE_FILES llavatariconctrl.cpp llavatarlist.cpp llavatarlistitem.cpp + llavatarrenderinfoaccountant.cpp llavatarpropertiesprocessor.cpp llblockedlistitem.cpp llblocklist.cpp @@ -708,6 +709,7 @@ set(viewer_HEADER_FILES llavatarlist.h llavatarlistitem.h llavatarpropertiesprocessor.h + llavatarrenderinfoaccountant.h llblockedlistitem.h llblocklist.h llbox.h diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini index a87310955f..ef3c319da6 100755 --- a/indra/newview/app_settings/keywords.ini +++ b/indra/newview/app_settings/keywords.ini @@ -62,10 +62,12 @@ STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object do STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location -STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged +STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, root prim of linkset (or unlinked prim) can't be grabbed and physically dragged STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects +STATUS_BLOCK_GRAB_OBJECT Passed in the llSetStatus library function. If TRUE, no prims in linkset can be grabbed or physically dragged + AGENT Passed in llSensor library function to look for other Agents ACTIVE Passed in llSensor library function to look for moving objects PASSIVE Passed in llSensor library function to look for objects that aren't moving @@ -132,6 +134,7 @@ PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_TARGET_POS_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_TARGET_LINEAR_MASK +PSYS_PART_RIBBON_MASK PSYS_SRC_PATTERN PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN @@ -148,12 +151,24 @@ PSYS_SRC_ACCEL PSYS_SRC_TEXTURE PSYS_SRC_TARGET_KEY PSYS_SRC_OMEGA +PSYS_PART_BLEND_FUNC_SOURCE +PSYS_PART_BLEND_FUNC_DEST +PSYS_PART_START_GLOW +PSYS_PART_END_GLOW PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY +PSYS_PART_BF_ONE +PSYS_PART_BF_ZERO +PSYS_PART_BF_DEST_COLOR +PSYS_PART_BF_SOURCE_COLOR +PSYS_PART_BF_ONE_MINUS_DEST_COLOR +PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR +PSYS_PART_BF_SOURCE_ALPHA +PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA OBJECT_UNKNOWN_DETAIL Returned by llGetObjectDetails when passed an invalid object parameter type OBJECT_NAME Used with llGetObjectDetails to get an object's name @@ -164,6 +179,25 @@ OBJECT_VELOCITY Used with llGetObjectDetails to get an object's velocity OBJECT_OWNER Used with llGetObjectDetails to get an object's owner's key. Will be NULL_KEY if group owned OBJECT_GROUP Used with llGetObjectDetails to get an object's group's key OBJECT_CREATOR Used with llGetObjectDetails to get an object's creator's key +OBJECT_RUNNING_SCRIPT_COUNT Used with llGetObjectDetails to get the number of running scripts in an object +OBJECT_TOTAL_SCRIPT_COUNT Used with llGetObjectDetails to get the total number of scripts in an object +OBJECT_SCRIPT_MEMORY Used with llGetObjectDetails to get the total amount of script memory in an object +OBJECT_SCRIPT_TIME Used with llGetObjectDetails to get the average script time used by an object +OBJECT_PRIM_EQUIVALENCE Used with llGetObjectDetails to get the prim equivalence of an object +OBJECT_SERVER_COST Used with llGetObjectDetails to get the server cost of an object +OBJECT_STREAMING_COST Used with llGetObjectDetails to get the streaming (download) cost of an object +OBJECT_PHYSICS_COST Used with llGetObjectDetails to get the physics cost of an object +OBJECT_CHARACTER_TIME Used with llGetObjectDetails to get the pathfinding time (seconds) for an object +OBJECT_ROOT Used with llGetObjectDetails to get root ID of an object +OBJECT_ATTACHED_POINT Used with llGetObjectDetails to get attachent point where an object is attached +OBJECT_PATHFINDING_TYPE Used with llGetObjectDetails to get the pathfinding setting of an object +OBJECT_PHYSICS Used with llGetObjectDetails to determine if the object is physical or not +OBJECT_PHANTOM Used with llGetObjectDetails to determine if the object is phantom or not +OBJECT_TEMP_ON_REZ Used with llGetObjectDetails to determine if the object is temporary or not +OBJECT_RENDER_WEIGHT Used with llGetObjectDetails to return an avatar's rendering weight +OBJECT_ATTACHMENT_GEOMETRY_BYTES Used with llGetObjectDetails to return an avatar's attachment rendering geometry bytes +OBJECT_ATTACHMENT_SURFACE_AREA Used with llGetObjectDetails to return an avatar's attachment surface area + # some vehicle params VEHICLE_TYPE_NONE @@ -346,7 +380,7 @@ PRIM_MATERIAL Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERI PRIM_PHYSICS Sets physics to TRUE or FALSE PRIM_FLEXIBLE Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force PRIM_POINT_LIGHT Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff -PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE +PRIM_TEMP_ON_REZ Sets temporary on rez to TRUE or FALSE PRIM_PHANTOM Sets phantom to TRUE or FALSE PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams PRIM_POSITION Sets primitive position to a vector position @@ -358,6 +392,19 @@ PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR PRIM_GLOW Followed by an integer face, and a float from 0.0 to 1.0 specifying glow amount +PRIM_TEXT Followed by string text, vector color, and float alpha +PRIM_NAME Followed by string name +PRIM_DESC Followed by string description +PRIM_ROT_LOCAL Followed by rotation rot +PRIM_PHYSICS_SHAPE_TYPE Followed by PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE, or PRIM_PHYSICS_SHAPE_CONVEX +PRIM_OMEGA Followed by vector axis, float spinrate, and float gain +PRIM_POS_LOCAL Followed by vector position +PRIM_LINK_TARGET Followed by integer link_target, then additional prim parameter flags +PRIM_SLICE Followed by vector slice + +PRIM_PHYSICS_SHAPE_PRIM Use the default physics shape +PRIM_PHYSICS_SHAPE_CONVEX Use the convex hull of the prim shape for physics +PRIM_PHYSICS_SHAPE_NONE Ignore this prim in the physics shape PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 72916ccf8c..3964ea5fac 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2158,6 +2158,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugShowAvatarRenderInfo</key> + <map> + <key>Comment</key> + <string>Show avatar render cost information</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugShowColor</key> <map> <key>Comment</key> @@ -9500,7 +9511,18 @@ <key>RenderAutoMuteByteLimit</key> <map> <key>Comment</key> - <string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string> + <string>Maximum bytes of attachments before an avatar is rendered as a simple imposter (0 for no limit).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAutoMuteRenderCostLimit</key> + <map> + <key>Comment</key> + <string>Maximum render weight before an avatar is rendered as a simple imposter (0 to not use this limit).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9511,7 +9533,7 @@ <key>RenderAutoMuteSurfaceAreaLimit</key> <map> <key>Comment</key> - <string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string> + <string>Maximum surface area of attachments before an avatar is rendered as a simple imposter (0 to not use this limit).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9519,7 +9541,28 @@ <key>Value</key> <integer>0</integer> </map> - + <key>RenderAutoMuteThreshold</key> + <map> + <key>Comment</key> + <string>Threshold on the Avatar Detail slider where simple imposter mode is enabled. (less than 0 is always on, greather than 1 always off)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>RenderAutoMuteLogging</key> + <map> + <key>Comment</key> + <string>Show extra information in viewer logs about avatar rendering costs</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderAutoHideSurfaceAreaLimit</key> <map> <key>Comment</key> @@ -9654,7 +9697,18 @@ <key>Value</key> <integer>1</integer> </map> - <key>RotateRight</key> + <key>RevokePermsOnStopAnimation</key> + <map> + <key>Comment</key> + <string>Clear animation permssions when choosing "Stop Animating Me"</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RotateRight</key> <map> <key>Comment</key> <string>Make the agent rotate to its right.</string> @@ -14555,5 +14609,18 @@ <key>Value</key> <integer>0</integer> </map> + + <key>VersionChannelName</key> + <map> + <key>Comment</key> + <string>Version information generated by running the viewer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> </map> </llsd> + diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 0899caa2af..4b428cb904 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -61,6 +61,7 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec3 vary_pointlight_col_linear; VARYING vec2 vary_texcoord0; VARYING vec3 vary_norm; @@ -82,7 +83,7 @@ vec3 calcDirectionalLight(vec3 n, vec3 l) return vec3(a,a,a); } -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -92,16 +93,16 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float float da = 0.0; - if (d > 0.0 && la > 0.0 && fa > 0.0) + //if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv = normalize(lv); + lv /= d; //distance attenuation - float dist = d/la; - da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist = d*la; + da = clamp(1.0-(dist+fa-1.0)/fa, 0.0, 1.0); da *= da; - da *= 1.4; + da *= 2.0; // spotlight coefficient. @@ -112,7 +113,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float da *= max(dot(n, lv), 0.0); } - return vec3(da,da,da); + return da; } #if HAS_SHADOW @@ -138,6 +139,25 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc) void main() { +#ifdef USE_INDEXED_TEX + vec4 diff = diffuseLookup(vary_texcoord0.xy); +#else + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); +#endif + +#ifdef USE_VERTEX_COLOR + float vertex_color_alpha = vertex_color.a; +#else + float vertex_color_alpha = 1.0; +#endif + + float alpha = vertex_color_alpha*diff.a; + + vec4 gamma_diff = diff; + + diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f)); + + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; @@ -210,21 +230,6 @@ void main() } #endif -#ifdef USE_INDEXED_TEX - vec4 diff = diffuseLookup(vary_texcoord0.xy); -#else - vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); -#endif - vec4 gamma_diff = diff; - - diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f)); - -#ifdef USE_VERTEX_COLOR - float vertex_color_alpha = vertex_color.a; -#else - float vertex_color_alpha = 1.0; -#endif - vec3 normal = vary_norm; vec3 l = light_position[0].xyz; @@ -243,6 +248,7 @@ void main() color.rgb = scaleSoftClip(color.rgb); + //convert to linear space color.rgb = pow(color.rgb, vec3(2.2)); col = vec4(0,0,0,0); @@ -257,8 +263,9 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb; + color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb; + //convert to gamma space color.rgb = pow(color.rgb, vec3(1.0/2.2)); frag_color = color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl deleted file mode 100755 index 2ce44d599f..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ /dev/null @@ -1,150 +0,0 @@ -/** - * @file alphaF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect depthMap; -uniform sampler2D diffuseMap; - - -uniform vec2 screen_res; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; -VARYING vec3 vary_norm; - -uniform mat4 inv_proj; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = pow(max(dot(n,l),0.0), 0.7); - return vec3(a,a,a); -} - -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(pow(dot(n, lv), 0.7), 0.0); - } - - return vec3(da,da,da); -} - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - - vec4 pos = vec4(vary_position, 1.0); - - vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); - - vec3 n = vary_norm; - vec3 l = light_position[0].xyz; - vec3 dlight = calcDirectionalLight(n, l); - dlight = dlight * vary_directional.rgb * vary_pointlight_col; - - vec4 col = vec4(vary_ambient + dlight, vertex_color.a); - vec4 color = diff * col; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - vec3 light_col = vec3(0,0,0); - - #define LIGHT_LOOP(i) \ - light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); - - LIGHT_LOOP(1) - LIGHT_LOOP(2) - LIGHT_LOOP(3) - LIGHT_LOOP(4) - LIGHT_LOOP(5) - LIGHT_LOOP(6) - LIGHT_LOOP(7) - - color.rgb += diff.rgb * vary_pointlight_col * light_col; - - color.rgb = pow(color.rgb, vec3(1.0/2.2)); - - frag_color = color; - //frag_color = vec4(1,0,1,1); - //frag_color = vec4(1,0,1,1)*shadow; - -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl deleted file mode 100755 index 1113a9845b..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ /dev/null @@ -1,92 +0,0 @@ -/** - * @file alphaNonIndexedNoColorF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform float minimum_alpha; - -uniform sampler2DRect depthMap; -uniform sampler2D diffuseMap; - -uniform vec2 screen_res; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; - -uniform mat4 inv_proj; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - - vec4 pos = vec4(vary_position, 1.0); - - vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); - - if (diff.a < minimum_alpha) - { - discard; - } - - vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0); - vec4 color = diff * col; - - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - color.rgb += diff.rgb * vary_pointlight_col.rgb; - - frag_color = color; -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl deleted file mode 100755 index 5f93986f1d..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ /dev/null @@ -1,136 +0,0 @@ -/** - * @file alphaSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -mat4 getObjectSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); - -vec3 atmosAmbient(vec3 light); -vec3 atmosAffectDirectionalLight(float lightIntensity); - -VARYING vec3 vary_position; -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_pointlight_col; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -VARYING vec3 vary_norm; - -uniform float near_clip; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return a; -} - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return da; -} - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - mat4 trans = getObjectSkinnedTransform(); - trans = modelview_matrix * trans; - - pos = trans * vec4(position.xyz, 1.0); - - norm = position.xyz + normal.xyz; - norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); - vary_norm = norm; - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; - - vary_position = pos.xyz; - - calcAtmospherics(pos.xyz); - - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - vary_pointlight_col = diffuse_color.rgb; - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = atmosAffectDirectionalLight(1); - - col.rgb = col.rgb*diffuse_color.rgb; - - vertex_color = col; - - - - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -} - - diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 9d3ba564cd..cc63baa422 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -68,6 +68,7 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec3 vary_pointlight_col_linear; #ifdef USE_VERTEX_COLOR VARYING vec4 vertex_color; @@ -79,43 +80,8 @@ VARYING vec3 vary_norm; uniform float near_clip; -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - uniform vec3 sun_dir; -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return vec3(da,da,da); -} - void main() { vec4 pos; @@ -181,6 +147,7 @@ void main() vary_pointlight_col = diff; + vary_pointlight_col_linear = pow(diff, vec3(2.2)); col.rgb = vec3(0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl index c8ddefac26..145cf524d4 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -71,18 +71,18 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa vec3 lv = lp.xyz-v; //get distance - float d = dot(lv,lv); + float d = length(lv); float da = 0.0; - if (d > 0.0 && la > 0.0 && fa > 0.0) + //if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv = normalize(lv); + lv /= d; //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist = d*la; + da = clamp(1.0-(dist-1.0+fa)/fa, 0.0, 1.0); // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl deleted file mode 100755 index d6149fcc32..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ /dev/null @@ -1,153 +0,0 @@ -/** - * @file avatarAlphaV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -mat4 getSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); - -vec3 atmosAmbient(vec3 light); -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); - -VARYING vec3 vary_position; -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_pointlight_col; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -uniform float near_clip; - -uniform vec4 color; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return a; -} - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return da; -} - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; - - vary_position = pos.xyz; - - calcAtmospherics(pos.xyz); - - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*color.rgb; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - - vary_ambient = col.rgb*color.rgb; - vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - - col.rgb = col.rgb * color.rgb; - - vertex_color = col; - - - - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -} - - diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index bcccbf77d2..662c762bca 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -31,6 +31,8 @@ out vec4 frag_data[3]; uniform sampler2D diffuseMap; +uniform float minimum_alpha; + VARYING vec3 vary_normal; VARYING vec2 vary_texcoord0; @@ -44,7 +46,7 @@ void main() { vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy); - if (diff.a < 0.2) + if (diff.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 968a5f6b3d..a4f54dff70 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -59,22 +59,6 @@ vec4 getPosition(vec2 pos_screen) return pos; } -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -91,7 +75,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl deleted file mode 100755 index da1b234240..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ /dev/null @@ -1,190 +0,0 @@ -/** - * @file giF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2D noiseMap; - -uniform sampler2D diffuseGIMap; -uniform sampler2D normalGIMap; -uniform sampler2D depthGIMap; - -uniform sampler2D lightFunc; - -// Inputs -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; - -uniform mat4 inv_proj; -uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space -uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space -uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix -uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space -uniform float gi_radius; -uniform float gi_intensity; -uniform int gi_samples; -uniform vec2 gi_kern[25]; -uniform vec2 gi_scale; -uniform vec3 gi_quad; -uniform vec3 gi_spec; -uniform float gi_direction_weight; -uniform float gi_light_offset; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getGIPosition(vec2 gi_tc) -{ - float depth = texture2D(depthGIMap, gi_tc).a; - vec2 sc = gi_tc*2.0; - sc -= vec2(1.0, 1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = gi_inv_proj*ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 giAmbient(vec3 pos, vec3 norm) -{ - vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); - gi_c.xyz /= gi_c.w; - - vec4 gi_pos = gi_mat*vec4(pos,1.0); - vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; - gi_norm = normalize(gi_norm); - - vec2 tcx = gi_norm.xy; - vec2 tcy = gi_norm.yx; - - vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); - - vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w); - - //vec3 eye_dir = vec3(0,0,-1); - //eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz; - //eye_dir = normalize(eye_dir); - - //float round_x = gi_scale.x; - //float round_y = gi_scale.y; - - vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5; - debug.xz = vec2(0.0,0.0); - //debug = fract(debug); - - float round_x = 1.0/64.0; - float round_y = 1.0/64.0; - - //gi_c.x = floor(gi_c.x/round_x+0.5)*round_x; - //gi_c.y = floor(gi_c.y/round_y+0.5)*round_y; - - float fda = 0.0; - vec3 fdiff = vec3(0,0,0); - - vec3 rcol = vec3(0,0,0); - - float fsa = 0.0; - - for (int i = -1; i < 2; i+=2 ) - { - for (int j = -1; j < 2; j+=2) - { - vec2 tc = vec2(i, j)*0.75; - vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz; - //tc += gi_norm.xy*nz.z; - tc += nz.xy*2.0; - tc /= gi_samples; - tc += gi_c.xy; - - vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); - vec3 lpos = getGIPosition(tc.xy).xyz; - - vec3 at = lpos-gi_pos.xyz; - float dist = dot(at,at); - float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0); - - if (da > 0.0) - { - //add angular attenuation - vec3 ldir = at; - float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0); - - float ld = -dot(ldir, lnorm); - - if (ang_atten > 0.0 && ld < 0.0) - { - vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz; - da = da*ang_atten; - fda += da; - fdiff += diff*da; - } - } - } - } - - fdiff /= max(gi_spec.y*fda, gi_quad.z); - fdiff = clamp(fdiff, vec3(0), vec3(1)); - - vec3 ret = fda*fdiff; - //ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z; - - //fda *= nz.z; - - //rcol.rgb *= gi_intensity; - //return rcol.rgb+vary_AmblitColor.rgb*0.25; - //return vec4(debug, 0.0); - //return vec4(fda*fdiff, 0.0); - return clamp(ret,vec3(0.0), vec3(1.0)); - //return debug.xyz; -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - vec3 norm = texture2DRect(normalMap, pos_screen).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - frag_color.xyz = giAmbient(pos, norm); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 618ea747f5..27bb43110b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -133,16 +133,16 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe vec3 col = vec3(0,0,0); - if (d > 0.0 && la > 0.0 && fa > 0.0) + //if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv = normalize(lv); + lv /= d; //distance attenuation - float dist = d/la; - float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist = d*la; + float dist_atten = clamp(1.0-(dist-1.0+fa)/fa, 0.0, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); @@ -428,22 +428,6 @@ VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -460,7 +444,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 868526d457..5a08980fec 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -36,7 +36,6 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; -uniform sampler2D noiseMap; uniform sampler2D lightFunc; @@ -45,9 +44,8 @@ uniform float sun_wash; uniform int light_count; -#define MAX_LIGHT_COUNT 16 -uniform vec4 light[MAX_LIGHT_COUNT]; -uniform vec4 light_col[MAX_LIGHT_COUNT]; +uniform vec4 light[LIGHT_COUNT]; +uniform vec4 light_col[LIGHT_COUNT]; VARYING vec4 vary_fragcoord; uniform vec2 screen_res; @@ -56,22 +54,6 @@ uniform float far_z; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -88,7 +70,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { @@ -117,78 +98,55 @@ void main() norm = normalize(norm); vec4 spec = texture2DRect(specularRect, frag.xy); vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; - float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 out_col = vec3(0,0,0); vec3 npos = normalize(-pos); // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop - for (int i = 0; i < MAX_LIGHT_COUNT; ++i) + for (int i = 0; i < LIGHT_COUNT; ++i) { - bool light_contrib = (i < light_count); - vec3 lv = light[i].xyz-pos; - float dist = length(lv); - dist /= light[i].w; - if (dist > 1.0) - { - light_contrib = false; - } - - float da = dot(norm, lv); - if (da < 0.0) - { - light_contrib = false; - } - - if (light_contrib) + float d = length(lv); + float dist = d * light[i].w; + if (dist <= 1.0) { - lv = normalize(lv); - da = dot(norm, lv); + float da = dot(norm, lv); + if (da > 0.0) + { + lv /= d; + da = dot(norm, lv); - float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + float fa = light_col[i].a+1.0; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; - dist_atten *= noise; - - float lit = da * dist_atten; + float lit = da * dist_atten; - vec3 col = light_col[i].rgb*lit*diff; - - //vec3 col = vec3(dist2, light_col[i].a, lit); + vec3 col = light_col[i].rgb*lit*diff; - if (spec.a > 0.0) - { - lit = min(da*6.0, 1.0) * dist_atten; - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) + if (spec.a > 0.0) { + lit = min(da*6.0, 1.0) * dist_atten; + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += lit*scol*light_col[i].rgb*spec.rgb; - //col += spec.rgb; + col += max(lit*scol*light_col[i].rgb*spec.rgb, vec3(0.0)); } - } - out_col += col; + out_col += col; + } } } - if (dot(out_col, out_col) <= 0.0) - { - discard; - } - frag_color.rgb = out_col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 97bf49a605..7d39ad7bc1 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -67,22 +67,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -99,7 +83,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 correctWithGamma(vec4 col) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index caf20ce707..b331258952 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -35,7 +35,7 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; -uniform sampler2D noiseMap; +//uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2DRect depthMap; @@ -54,22 +54,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; uniform vec4 viewport; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -86,7 +70,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { @@ -110,64 +93,52 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos; - float dist = length(lv); - dist /= size; - if (dist > 1.0) - { - discard; - } + float d = length(lv); - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = decode_normal(norm.xy); // unpack norm - float da = dot(norm, lv); - if (da < 0.0) + float dist = d*size; + + vec3 col = vec3(0.0); + if (dist <= 1.0) { - discard; - } - - norm = normalize(norm); - lv = normalize(lv); - da = dot(norm, lv); + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = decode_normal(norm.xy); // unpack norm + + norm = normalize(norm); + lv = normalize(lv); + float da = max(dot(norm, lv), 0.0); - float noise = texture2D(noiseMap, frag.xy/128.0).b; + //float noise = texture2D(noiseMap, frag.xy/128.0).b; - vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - float fa = falloff+1.0; - float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + col = texture2DRect(diffuseRect, frag.xy).rgb; + float fa = falloff+1.0; + float dist_atten = clamp(1.0-(dist-1.0+fa)/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; - float lit = da * dist_atten * noise; + float lit = da * dist_atten; - col = color.rgb*lit*col; + col = color.rgb*lit*col; - vec4 spec = texture2DRect(specularRect, frag.xy); - if (spec.a > 0.0) - { - lit = min(da*6.0, 1.0) * dist_atten; - - vec3 npos = -normalize(pos); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5) * 0.4+0.5; - float gtdenom = 2 * nh; - float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); - - if (nh > 0.0) + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) { + lit = min(da*6.0, 1.0) * dist_atten; + + vec3 npos = -normalize(pos); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5) * 0.4+0.5; + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += lit*scol*color.rgb*spec.rgb; + col += max(lit*scol*color.rgb*spec.rgb, vec3(0.0)); } } - if (dot(col, col) <= 0.0) - { - discard; - } - frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index a5625fbc16..aeef09cf5f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -37,7 +37,7 @@ VARYING vec3 trans_center; void main() { //transform vertex - vec3 p = position*size+center; + vec3 p = position*1.f/size+center; vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); vary_fragcoord = pos; trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 08583ad0f2..f0d2746700 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -78,22 +78,6 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec3 decode_normal (vec2 enc) { vec2 fenc = enc*4-2; @@ -104,7 +88,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition_d(vec2 pos_screen, float depth) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 1975b18652..045d1a00cd 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -65,22 +65,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -97,7 +81,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 correctWithGamma(vec4 col) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 6653f57ee1..c0a5865bef 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -49,22 +49,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -81,7 +65,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index daa2fb390a..8de8ba1dd8 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -53,13 +53,11 @@ uniform vec3 specular; uniform float lightExp; uniform float refScale; uniform float kd; -uniform vec2 screenRes; uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; -uniform vec2 screen_res; -uniform mat4 norm_mat; //region space to screen space +uniform mat3 normal_matrix; //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; @@ -163,7 +161,7 @@ void main() //wavef.z *= 0.1f; //wavef = normalize(wavef); - vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; + vec3 screenspacewavef = normal_matrix*wavef; frag_data[0] = vec4(color.rgb, 0.5); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 0d8dab0a41..485e48537c 100755 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -43,13 +43,11 @@ uniform vec2 fbScale; uniform float refScale; uniform float znear; uniform float zfar; -uniform float kd; uniform vec4 waterPlane; uniform vec3 eyeVec; uniform vec4 waterFogColor; uniform float waterFogDensity; uniform float waterFogKS; -uniform vec2 screenRes; //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 79bffab745..1fd7bdaa5c 100755 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -42,8 +42,6 @@ uniform vec3 lightDir; uniform vec3 specular; uniform float lightExp; uniform float refScale; -uniform float kd; -uniform vec2 screenRes; uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index a9288b3df6..dc0b989e34 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -45,7 +45,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa lv *= 1.0/d; //distance attenuation - float da = clamp(1.0/(la * d), 0.0, 1.0); + float da = clamp(1.0/(1.f/la * d), 0.0, 1.0); // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 7f3f84398b..c325a236d7 100755 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,8 +91,8 @@ void main() // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], 1.f/light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], 1.f/light_attenuation[3].x, light_attenuation[3].z); vertex_color = col*color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl deleted file mode 100755 index 9670d59399..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ /dev/null @@ -1,235 +0,0 @@ -/** - * @file alphaF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2DRect depthMap; -uniform sampler2D diffuseMap; - -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform vec2 screen_res; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; -VARYING vec3 vary_norm; - -uniform vec2 shadow_res; -uniform float shadow_bias; - -uniform mat4 inv_proj; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = pow(max(dot(n,l),0.0), 0.7); - return vec3(a,a,a); -} - -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(pow(dot(n, lv), 0.7), 0.0); - } - - return vec3(da,da,da); -} - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias; - - stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here - - float cs = shadow2D(shadowMap, stc.xyz).x; - float shadow = cs; - - shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - - return shadow*0.2; -} - - -void main() -{ - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - - float shadow = 0.0; - vec4 pos = vec4(vary_position, 1.0); - - vec4 spos = pos; - - if (spos.z > -shadow_clip.w) - { - vec4 lpos; - - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; - vec4 transition_domain = near_split-far_split; - float weight = 0.0; - - if (spos.z < near_split.z) - { - lpos = shadow_matrix[3]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap3, lpos)*w; - weight += w; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - - if (spos.z < near_split.y && spos.z > far_split.z) - { - lpos = shadow_matrix[2]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; - w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap2, lpos)*w; - weight += w; - } - - if (spos.z < near_split.x && spos.z > far_split.y) - { - lpos = shadow_matrix[1]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; - w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; - shadow += pcfShadow(shadowMap1, lpos)*w; - weight += w; - } - - if (spos.z > far_split.x) - { - lpos = shadow_matrix[0]*spos; - - float w = 1.0; - w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; - - shadow += pcfShadow(shadowMap0, lpos)*w; - weight += w; - } - - - shadow /= weight; - - } - else - { - shadow = 1.0; - } - vec3 n = vary_norm; - vec3 l = light_position[0].xyz; - vec3 dlight = calcDirectionalLight(n, l); - dlight = dlight * vary_directional.rgb * vary_pointlight_col; - vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); - - vec4 col = vec4(vary_ambient + dlight*shadow, vertex_color.a); - vec4 color = diff * col; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - vec3 light_col = vec3(0,0,0); - - #define LIGHT_LOOP(i) \ - light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); - - LIGHT_LOOP(1) - LIGHT_LOOP(2) - LIGHT_LOOP(3) - LIGHT_LOOP(4) - LIGHT_LOOP(5) - LIGHT_LOOP(6) - LIGHT_LOOP(7) - - color.rgb += diff.rgb * vary_pointlight_col * light_col; - - frag_color = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl deleted file mode 100755 index fae279fba0..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ /dev/null @@ -1,242 +0,0 @@ -/** - * @file alphaNonIndexedNoColorF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform float minimum_alpha; - -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2DRect depthMap; -uniform sampler2D diffuseMap; - -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform vec2 screen_res; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - -uniform vec2 shadow_res; - -uniform float shadow_bias; - -uniform mat4 inv_proj; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = pow(max(dot(n,l),0.0), 0.7); - return vec3(a, a, a); -} - -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(pow(dot(n, lv), 0.7), 0.0); - } - - return vec3(da,da,da); -} - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias; - - stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here - float cs = shadow2D(shadowMap, stc.xyz).x; - - float shadow = cs; - - shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - - return shadow*0.2; -} - - -void main() -{ - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - - float shadow = 0.0; - vec4 pos = vec4(vary_position, 1.0); - - vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); - - if (diff.a < minimum_alpha) - { - discard; - } - - vec4 spos = pos; - - if (spos.z > -shadow_clip.w) - { - vec4 lpos; - - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; - vec4 transition_domain = near_split-far_split; - float weight = 0.0; - - if (spos.z < near_split.z) - { - lpos = shadow_matrix[3]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap3, lpos)*w; - weight += w; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - - if (spos.z < near_split.y && spos.z > far_split.z) - { - lpos = shadow_matrix[2]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; - w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap2, lpos)*w; - weight += w; - } - - if (spos.z < near_split.x && spos.z > far_split.y) - { - lpos = shadow_matrix[1]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; - w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; - shadow += pcfShadow(shadowMap1, lpos)*w; - weight += w; - } - - if (spos.z > far_split.x) - { - lpos = shadow_matrix[0]*spos; - - float w = 1.0; - w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; - - shadow += pcfShadow(shadowMap0, lpos)*w; - weight += w; - } - - - shadow /= weight; - } - else - { - shadow = 1.0; - } - vec3 n = vary_norm; - vec3 l = light_position[0].xyz; - vec3 dlight = calcDirectionalLight(n, l); - dlight = dlight * vary_directional.rgb * vary_pointlight_col; - - vec4 col = vec4(vary_ambient + dlight*shadow, 1.0); - vec4 color = diff * col; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - vec3 light_col = vec3(0,0,0); - - #define LIGHT_LOOP(i) \ - light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); - - LIGHT_LOOP(1) - LIGHT_LOOP(2) - LIGHT_LOOP(3) - LIGHT_LOOP(4) - LIGHT_LOOP(5) - LIGHT_LOOP(6) - LIGHT_LOOP(7) - - color.rgb += diff.rgb * vary_pointlight_col * light_col; - - frag_color = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl deleted file mode 100755 index 7f4d82ecc6..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ /dev/null @@ -1,156 +0,0 @@ -/** - * @file alphaSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); -mat4 getObjectSkinnedTransform(); -vec3 atmosAmbient(vec3 light); -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - -uniform float near_clip; -uniform float shadow_offset; -uniform float shadow_bias; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return a; -} - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ -//get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return da; -} - -void main() -{ - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - - vec3 pos = (mat*vec4(position, 1.0)).xyz; - - gl_Position = projection_matrix * vec4(pos, 1.0); - - vec4 n = vec4(position, 1.0); - n.xyz += normal.xyz; - n.xyz = (mat*n).xyz; - n.xyz = normalize(n.xyz-pos.xyz); - - vec3 norm = n.xyz; - vary_norm = norm; - - float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); - vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; - - calcAtmospherics(pos.xyz); - - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*diffuse_color.rgb; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - - col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); - - vertex_color = col; - - - - pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); - -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl deleted file mode 100755 index 13c6ffc607..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ /dev/null @@ -1,224 +0,0 @@ -/** - * @file alphaV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - -#ifdef USE_INDEXED_TEX -void passTextureIndex(); -#endif - -ATTRIBUTE vec3 normal; - -#ifdef USE_VERTEX_COLOR -ATTRIBUTE vec4 diffuse_color; -#endif - -ATTRIBUTE vec2 texcoord0; - -#ifdef HAS_SKIN -mat4 getObjectSkinnedTransform(); -#else -#ifdef IS_AVATAR_SKIN -mat4 getSkinnedTransform(); -#endif -#endif - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - -vec3 calcDirectionalLight(vec3 n, vec3 l); - -vec3 atmosAmbient(vec3 light); -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; - -#ifdef USE_VERTEX_COLOR -VARYING vec4 vertex_color; -#endif - -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - -uniform float near_clip; -uniform float shadow_offset; -uniform float shadow_bias; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -uniform vec3 sun_dir; - -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return vec3(a,a,a); -} - -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return vec3(da,da,da); -} - -void main() -{ - vec4 pos; - vec3 norm; - - //transform vertex -#ifdef HAS_SKIN - mat4 trans = getObjectSkinnedTransform(); - trans = modelview_matrix * trans; - - pos = trans * vec4(position.xyz, 1.0); - - norm = position.xyz + normal.xyz; - norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz); - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; -#else - -#ifdef IS_AVATAR_SKIN - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; -#else - norm = normalize(normal_matrix * normal); - vec4 vert = vec4(position.xyz, 1.0); - pos = (modelview_matrix * vert); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -#endif - -#endif - -#ifdef USE_INDEXED_TEX - passTextureIndex(); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#else - vary_texcoord0 = texcoord0; -#endif - - vary_norm = norm; - float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); - vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; - - calcAtmospherics(pos.xyz); - -#ifndef USE_VERTEX_COLOR - vec4 diffuse_color = vec4(1,1,1,1); -#endif - - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - - vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f)); - - vary_pointlight_col = dff; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(col.rgb); - - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0-ambient); - - col.rgb *= ambient; - - vary_directional.rgb = atmosAffectDirectionalLight(1.0f); - vary_ambient = col.rgb*dff; - - col.rgb = col.rgb*dff; - -#ifdef USE_VERTEX_COLOR - vertex_color = col; -#endif - -#ifdef HAS_SKIN - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -#else - -#ifdef IS_AVATAR_SKIN - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); -#else - pos = modelview_projection_matrix * vert; - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); -#endif - -#endif - -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl deleted file mode 100755 index 44aaa98b97..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ /dev/null @@ -1,153 +0,0 @@ -/** - * @file avatarAlphaV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -mat4 getSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); - -vec3 atmosAmbient(vec3 light); -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); - -VARYING vec3 vary_position; -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_pointlight_col; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -uniform vec4 color; - -uniform float near_clip; -uniform float shadow_offset; -uniform float shadow_bias; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return a; -} - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return da; -} - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - gl_Position = projection_matrix * pos; - - float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); - vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; - - calcAtmospherics(pos.xyz); - - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*color.rgb; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - - vary_ambient = col.rgb*color.rgb; - vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - - col.rgb = col.rgb*color.rgb; - - vertex_color = col; - - - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); -} - - diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 780df9ed1a..14f6afc8c2 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -68,22 +68,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -100,7 +84,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 correctWithGamma(vec4 col) { @@ -335,6 +318,10 @@ void main() } } + + //not sure why, but this line prevents MATBUG-194 + col = max(col, vec3(0.0)); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 67bac1f7c2..6e05091b57 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -78,22 +78,6 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -110,7 +94,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition_d(vec2 pos_screen, float depth) { diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index fc0e6b2388..6e0218cb9c 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -68,22 +68,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -100,7 +84,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 correctWithGamma(vec4 col) { @@ -332,7 +315,10 @@ void main() } } } - + + //not sure why, but this line prevents MATBUG-194 + col = max(col, vec3(0.0)); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 7b09dd29dd..95c09d3238 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -65,22 +65,6 @@ uniform float shadow_offset; uniform float spot_shadow_bias; uniform float spot_shadow_offset; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -97,7 +81,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 01e34ed792..b5ff6404ea 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -66,22 +66,6 @@ uniform float shadow_offset; uniform float spot_shadow_bias; uniform float spot_shadow_offset; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -98,7 +82,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 1c0d45c11b..0bdd425504 100755 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -309,8 +309,8 @@ RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderFSAASamples 1 2 diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 3e94c5edf7..3b83811c78 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -90,6 +90,7 @@ #include "llwindow.h" #include "llworld.h" #include "llworldmap.h" +#include "lscript_byteformat.h" #include "stringize.h" using namespace LLAvatarAppearanceDefines; @@ -3048,6 +3049,55 @@ void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request) sendReliableMessage(); } +// Send a message to the region to stop the NULL animation state +// This will reset animation state overrides for the agent. +void LLAgent::sendAnimationStateReset() +{ + if (gAgentID.isNull() || !mRegionp) + { + return; + } + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_AgentAnimation); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, getID()); + msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); + + msg->nextBlockFast(_PREHASH_AnimationList); + msg->addUUIDFast(_PREHASH_AnimID, LLUUID::null ); + msg->addBOOLFast(_PREHASH_StartAnim, FALSE); + + msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList); + msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0); + sendReliableMessage(); +} + + +// Send a message to the region to revoke sepecified permissions on ALL scripts in the region +// If the target is an object in the region, permissions in scripts on that object are cleared. +// If it is the region ID, all scripts clear the permissions for this agent +void LLAgent::sendRevokePermissions(const LLUUID & target, U32 permissions) +{ + // Currently only the bits for SCRIPT_PERMISSION_TRIGGER_ANIMATION and SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS + // are supported by the server. Sending any other bits will cause the message to be dropped without changing permissions + + if (gAgentID.notNull() && gMessageSystem) + { + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_RevokePermissions); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, getID()); // Must be our ID + msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); + + msg->nextBlockFast(_PREHASH_Data); + msg->addUUIDFast(_PREHASH_ObjectID, target); // Must be in the region + msg->addS32Fast(_PREHASH_ObjectPermissions, (S32) permissions); + + sendReliableMessage(); + } +} + void LLAgent::sendWalkRun(bool running) { LLMessageSystem* msgsys = gMessageSystem; @@ -4126,6 +4176,8 @@ void LLAgent::stopCurrentAnimations() // avatar, propagating this change back to the server. if (isAgentAvatarValid()) { + LLDynamicArray<LLUUID> anim_ids; + for ( LLVOAvatar::AnimIterator anim_it = gAgentAvatarp->mPlayingAnimations.begin(); anim_it != gAgentAvatarp->mPlayingAnimations.end(); @@ -4143,7 +4195,24 @@ void LLAgent::stopCurrentAnimations() // stop this animation locally gAgentAvatarp->stopMotion(anim_it->first, TRUE); // ...and tell the server to tell everyone. - sendAnimationRequest(anim_it->first, ANIM_REQUEST_STOP); + anim_ids.push_back(anim_it->first); + } + } + + sendAnimationRequests(anim_ids, ANIM_REQUEST_STOP); + + // Tell the region to clear any animation state overrides + sendAnimationStateReset(); + + // Revoke all animation permissions + if (mRegionp && + gSavedSettings.getBOOL("RevokePermsOnStopAnimation")) + { + U32 permissions = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TRIGGER_ANIMATION] | LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS]; + sendRevokePermissions(mRegionp->getRegionID(), permissions); + if (gAgentAvatarp->isSitting()) + { // Also stand up, since auto-granted sit animation permission has been revoked + gAgent.standUp(); } } diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index f5f26f69d8..7fac17d098 100755 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -431,6 +431,9 @@ public: void onAnimStop(const LLUUID& id); void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request); void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request); + void sendAnimationStateReset(); + void sendRevokePermissions(const LLUUID & target, U32 permissions); + void endAnimationUpdateUI(); void unpauseAnimation() { mPauseRequest = NULL; } BOOL getCustomAnim() const { return mCustomAnim; } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index ffb168b43b..1874cba4a4 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -96,6 +96,7 @@ #include "llupdaterservice.h" #include "llfloatertexturefetchdebugger.h" #include "llspellcheck.h" +#include "llavatarrenderinfoaccountant.h" // Linden library includes #include "llavatarnamecache.h" @@ -570,7 +571,7 @@ static void settings_to_globals() LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); - + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); @@ -4835,6 +4836,9 @@ void LLAppViewer::idle() gObjectList.updateApparentAngles(gAgent); } + // Update AV render info + LLAvatarRenderInfoAccountant::idle(); + { LLFastTimer t(FTM_AUDIO_UPDATE); diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp new file mode 100644 index 0000000000..2a4ec6d320 --- /dev/null +++ b/indra/newview/llavatarrenderinfoaccountant.cpp @@ -0,0 +1,371 @@ +/** + * @file llavatarrenderinfoaccountant.cpp + * @author Dave Simmons + * @date 2013-02-28 + * @brief + * + * $LicenseInfo:firstyear=2013&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Precompiled header +#include "llviewerprecompiledheaders.h" +// associated header +#include "llavatarrenderinfoaccountant.h" +// STL headers +// std headers +// external library headers +// other Linden headers +#include "llcharacter.h" +#include "llhttpclient.h" +#include "lltimer.h" +#include "llviewercontrol.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llvoavatar.h" +#include "llworld.h" + + +static const std::string KEY_AGENTS = "agents"; // map +static const std::string KEY_WEIGHT = "weight"; // integer +static const std::string KEY_GEOMETRY = "geometry"; // integer +static const std::string KEY_SURFACE = "surface"; // float + +static const std::string KEY_IDENTIFIER = "identifier"; +static const std::string KEY_MESSAGE = "message"; +static const std::string KEY_ERROR = "error"; + + +// Send data updates about once per minute, only need per-frame resolution +LLFrameTimer LLAvatarRenderInfoAccountant::sRenderInfoReportTimer; + + +// HTTP responder class for GET request for avatar render weight information +class LLAvatarRenderInfoGetResponder : public LLHTTPClient::Responder +{ +public: + LLAvatarRenderInfoGetResponder(U64 region_handle) : mRegionHandle(region_handle) + { + } + + virtual void error(U32 statusNum, const std::string& reason) + { + LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle); + if (regionp) + { + llwarns << "HTTP error result for avatar weight GET: " << statusNum + << ", " << reason + << " returned by region " << regionp->getName() + << llendl; + } + else + { + llwarns << "Avatar render weight GET error recieved but region not found for " + << mRegionHandle + << ", error " << statusNum + << ", " << reason + << llendl; + } + + } + + virtual void result(const LLSD& content) + { + LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle); + if (regionp) + { + if (LLAvatarRenderInfoAccountant::logRenderInfo()) + { + llinfos << "Result for avatar weights request for region " << regionp->getName() << ":" << llendl; + } + + if (content.isMap()) + { + if (content.has(KEY_AGENTS)) + { + const LLSD & agents = content[KEY_AGENTS]; + if (agents.isMap()) + { + LLSD::map_const_iterator report_iter = agents.beginMap(); + while (report_iter != agents.endMap()) + { + LLUUID target_agent_id = LLUUID(report_iter->first); + const LLSD & agent_info_map = report_iter->second; + LLViewerObject* avatarp = gObjectList.findObject(target_agent_id); + if (avatarp && + avatarp->isAvatar() && + agent_info_map.isMap()) + { // Extract the data for this avatar + + if (LLAvatarRenderInfoAccountant::logRenderInfo()) + { + llinfos << " Agent " << target_agent_id + << ": " << agent_info_map << llendl; + } + + if (agent_info_map.has(KEY_WEIGHT)) + { + ((LLVOAvatar *) avatarp)->setReportedVisualComplexity(agent_info_map[KEY_WEIGHT].asInteger()); + } + if (agent_info_map.has(KEY_GEOMETRY)) + { + ((LLVOAvatar *) avatarp)->setReportedAttachmentGeometryBytes(agent_info_map[KEY_GEOMETRY].asInteger()); + } + if (agent_info_map.has(KEY_SURFACE)) + { + ((LLVOAvatar *) avatarp)->setReportedAttachmentSurfaceArea((F32) agent_info_map[KEY_SURFACE].asReal()); + } + } + report_iter++; + } + } + } // has "agents" + else if (content.has(KEY_ERROR)) + { + const LLSD & error = content[KEY_ERROR]; + llwarns << "Avatar render info GET error: " + << error[KEY_IDENTIFIER] + << ": " << error[KEY_MESSAGE] + << " from region " << regionp->getName() + << llendl; + } + } + } + else + { + llinfos << "Avatar render weight info recieved but region not found for " + << mRegionHandle << llendl; + } + } + +private: + U64 mRegionHandle; +}; + + +// HTTP responder class for POST request for avatar render weight information +class LLAvatarRenderInfoPostResponder : public LLHTTPClient::Responder +{ +public: + LLAvatarRenderInfoPostResponder(U64 region_handle) : mRegionHandle(region_handle) + { + } + + virtual void error(U32 statusNum, const std::string& reason) + { + LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle); + if (regionp) + { + llwarns << "HTTP error result for avatar weight POST: " << statusNum + << ", " << reason + << " returned by region " << regionp->getName() + << llendl; + } + else + { + llwarns << "Avatar render weight POST error recieved but region not found for " + << mRegionHandle + << ", error " << statusNum + << ", " << reason + << llendl; + } + } + + virtual void result(const LLSD& content) + { + LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle); + if (regionp) + { + if (LLAvatarRenderInfoAccountant::logRenderInfo()) + { + llinfos << "Result for avatar weights POST for region " << regionp->getName() + << ": " << content << llendl; + } + + if (content.isMap()) + { + if (content.has(KEY_ERROR)) + { + const LLSD & error = content[KEY_ERROR]; + llwarns << "Avatar render info POST error: " + << error[KEY_IDENTIFIER] + << ": " << error[KEY_MESSAGE] + << " from region " << regionp->getName() + << llendl; + } + } + } + else + { + llinfos << "Avatar render weight POST result recieved but region not found for " + << mRegionHandle << llendl; + } + } + +private: + U64 mRegionHandle; +}; + + +// static +// Send request for one region, no timer checks +void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regionp) +{ + std::string url = regionp->getCapability("AvatarRenderInfo"); + if (!url.empty()) + { + if (logRenderInfo()) + { + llinfos << "Sending avatar render info to region " + << regionp->getName() + << " from " << url + << llendl; + } + + // Build the render info to POST to the region + LLSD report = LLSD::emptyMap(); + LLSD agents = LLSD::emptyMap(); + + std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + while( iter != LLCharacter::sInstances.end() ) + { + LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*iter); + if (avatar && + avatar->getRezzedStatus() >= 2 && // Mostly rezzed (maybe without baked textures downloaded) + !avatar->isDead() && // Not dead yet + avatar->getObjectHost() == regionp->getHost()) // Ensure it's on the same region + { + avatar->calculateUpdateRenderCost(); // Make sure the numbers are up-to-date + + LLSD info = LLSD::emptyMap(); + if (avatar->getVisualComplexity() > 0) + { + info[KEY_WEIGHT] = avatar->getVisualComplexity(); + } + if (avatar->getAttachmentGeometryBytes() >= 0) + { + info[KEY_GEOMETRY] = (S32) avatar->getAttachmentGeometryBytes(); + } + if (avatar->getAttachmentSurfaceArea() >= 0.f) + { + info[KEY_SURFACE] = avatar->getAttachmentSurfaceArea(); + } + if (info.size() > 0) + { + agents[avatar->getID().asString()] = info; + } + + if (logRenderInfo()) + { + llinfos << "Sending avatar render info for " << avatar->getID() + << ": " << info << llendl; + } + } + iter++; + } + + report[KEY_AGENTS] = agents; + if (agents.size() > 0) + { + LLHTTPClient::post(url, report, new LLAvatarRenderInfoPostResponder(regionp->getHandle())); + } + } +} + + + + +// static +// Send request for one region, no timer checks +void LLAvatarRenderInfoAccountant::getRenderInfoFromRegion(LLViewerRegion * regionp) +{ + std::string url = regionp->getCapability("AvatarRenderInfo"); + if (!url.empty()) + { + if (logRenderInfo()) + { + llinfos << "Requesting avatar render info for region " + << regionp->getName() + << " from " << url + << llendl; + } + + // First send a request to get the latest data + LLHTTPClient::get(url, new LLAvatarRenderInfoGetResponder(regionp->getHandle())); + } +} + + +// static +// Called every frame - send render weight requests to every region +void LLAvatarRenderInfoAccountant::idle() +{ + if (sRenderInfoReportTimer.hasExpired()) + { + const F32 SECS_BETWEEN_REGION_SCANS = 5.f; // Scan the region list every 5 seconds + const F32 SECS_BETWEEN_REGION_REQUEST = 60.0; // Update each region every 60 seconds + + S32 num_avs = LLCharacter::sInstances.size(); + + // Check all regions and see if it's time to fetch/send data + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* regionp = *iter; + if (regionp && + regionp->isAlive() && + regionp->capabilitiesReceived() && // Region has capability URLs available + regionp->getRenderInfoRequestTimer().hasExpired()) // Time to make request + { + sendRenderInfoToRegion(regionp); + getRenderInfoFromRegion(regionp); + + // Reset this regions timer, moving to longer intervals if there are lots of avatars around + regionp->getRenderInfoRequestTimer().resetWithExpiry(SECS_BETWEEN_REGION_REQUEST + (2.f * num_avs)); + } + } + + // We scanned all the regions, reset the request timer. + sRenderInfoReportTimer.resetWithExpiry(SECS_BETWEEN_REGION_SCANS); + } +} + + +// static +// Make sRenderInfoReportTimer expire so the next call to idle() will scan and query a new region +// called via LLViewerRegion::setCapabilitiesReceived() boost signals when the capabilities +// are returned for a new LLViewerRegion, and is the earliest time to get render info +void LLAvatarRenderInfoAccountant::expireRenderInfoReportTimer() +{ + if (logRenderInfo()) + { + llinfos << "Viewer has new region capabilities" << llendl; + } + + sRenderInfoReportTimer.resetWithExpiry(0.f); +} + +// static +bool LLAvatarRenderInfoAccountant::logRenderInfo() +{ + static LLCachedControl<bool> render_mute_logging_enabled(gSavedSettings, "RenderAutoMuteLogging"); + return render_mute_logging_enabled; +} diff --git a/indra/newview/llavatarrenderinfoaccountant.h b/indra/newview/llavatarrenderinfoaccountant.h new file mode 100644 index 0000000000..97dd9f0ad3 --- /dev/null +++ b/indra/newview/llavatarrenderinfoaccountant.h @@ -0,0 +1,56 @@ +/** + * @file llavatarrenderinfoaccountant.h + * @author Dave Simmons + * @date 2013-02-28 + * @brief + * + * $LicenseInfo:firstyear=2013&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if ! defined(LL_llavatarrenderinfoaccountant_H) +#define LL_llavatarrenderinfoaccountant_H + +class LLViewerRegion; + +// Class to gather avatar rendering information +// that is sent to or fetched from regions. +class LLAvatarRenderInfoAccountant +{ +public: + LLAvatarRenderInfoAccountant() {}; + ~LLAvatarRenderInfoAccountant() {}; + + static void sendRenderInfoToRegion(LLViewerRegion * regionp); + static void getRenderInfoFromRegion(LLViewerRegion * regionp); + + static void expireRenderInfoReportTimer(); + + static void idle(); + + static bool logRenderInfo(); + +private: + // Send data updates about once per minute, only need per-frame resolution + static LLFrameTimer sRenderInfoReportTimer; +}; + +#endif /* ! defined(LL_llavatarrenderinfoaccountant_H) */ diff --git a/indra/newview/llconversationmodel.h b/indra/newview/llconversationmodel.h index 8766585049..8766585049 100755..100644 --- a/indra/newview/llconversationmodel.h +++ b/indra/newview/llconversationmodel.h diff --git a/indra/newview/llconversationview.cpp b/indra/newview/llconversationview.cpp index b6c53e5e30..b6c53e5e30 100755..100644 --- a/indra/newview/llconversationview.cpp +++ b/indra/newview/llconversationview.cpp diff --git a/indra/newview/llconversationview.h b/indra/newview/llconversationview.h index 3eb2e63792..3eb2e63792 100755..100644 --- a/indra/newview/llconversationview.h +++ b/indra/newview/llconversationview.h diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 8c9fd4152a..14c09a2393 100755 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -254,7 +254,7 @@ S32 LLDrawable::findReferences(LLDrawable *drawablep) return count; } -static LLFastTimer::DeclareTimer FTM_ALLOCATE_FACE("Allocate Face", true); +static LLFastTimer::DeclareTimer FTM_ALLOCATE_FACE("Allocate Face"); LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep) { diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 04e31e6486..714f9a1718 100755 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -504,6 +504,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba { params.mGroup->rebuildMesh(); } + params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index c832e1401d..2f6e895cb7 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -331,10 +331,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (group->mSpatialPartition->mRenderByGroup && !group->isDead()) { - bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. - // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; + static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group"); + LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP); + + bool draw_glow_for_this_partition = mVertexShaderLevel > 0; // no shaders = no glow. + + bool disable_cull = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE || + group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; + + LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0); LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; @@ -500,32 +505,32 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } } - params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_PUSH("Alpha Push Verts"); + { + LLFastTimer t(FTM_RENDER_ALPHA_PUSH); + gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); + params.mVertexBuffer->setBuffer(mask); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. if (current_shader && draw_glow_for_this_partition && - params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE) && + (!params.mParticle || params.mHasGlow)) { + static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GLOW("Alpha Glow"); + LLFastTimer t(FTM_RENDER_ALPHA_GLOW); // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) - emissive_shader->bind(); - - // glow doesn't use vertex colors from the mesh data - params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); + params.mVertexBuffer->setBuffer(mask | LLVertexBuffer::MAP_EMISSIVE); // do the actual drawing, again params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - - // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - - current_shader->bind(); } if (tex_setup) @@ -538,6 +543,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } } + gGL.setSceneBlendType(LLRender::BT_ALPHA); + LLVertexBuffer::unbind(); if (!light_enabled) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a0024a231c..f3f0b3cce2 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -59,6 +59,7 @@ LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; S32 LLDrawPoolAvatar::sDiffuseChannel = 0; +F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f; static bool is_deferred_render = false; @@ -282,7 +283,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() gPipeline.bindDeferredShader(*sVertexProgram); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } @@ -660,7 +661,7 @@ void LLDrawPoolAvatar::beginRigid() if (sVertexProgram != NULL) { //eyeballs render with the specular shader sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } } else @@ -711,7 +712,7 @@ void LLDrawPoolAvatar::beginDeferredRigid() sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } void LLDrawPoolAvatar::endDeferredRigid() @@ -769,7 +770,7 @@ void LLDrawPoolAvatar::beginSkinned() if (LLGLSLShader::sNoFixedFunction) { - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } } @@ -1136,7 +1137,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gGL.getTexUnit(0)->activate(); @@ -1247,7 +1248,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (impostor) { - if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) + if (LLPipeline::sRenderDeferred && //rendering a deferred impostor + !LLPipeline::sReflectionRender && + avatarp->mImpostor.isComplete() && //impostor has required data channels + avatarp->mImpostor.getNumTextures() >= 3) { if (normal_channel > -1) { @@ -1705,7 +1709,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) stop_glerror(); - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX, count, FALSE, (GLfloat*) mat[0].mMatrix); @@ -1782,7 +1786,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) } } - if (face->mTextureMatrix) + if (face->mTextureMatrix && vobj->mTexAnimMode) { gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); @@ -1796,6 +1800,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } + + gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES); } } } diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 4fbda1f862..b9d2204052 100755 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -272,6 +272,7 @@ public: static BOOL sSkipOpaque; static BOOL sSkipTransparent; static S32 sDiffuseChannel; + static F32 sMinimumAlpha; static LLGLSLShader* sVertexProgram; }; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 155e289c9d..6b4c5cfca1 100755 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -461,6 +461,8 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& } } } + // Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0 + // MAINT-755 cube_map->disable(); cube_map->restoreMatrix(); } @@ -1377,9 +1379,14 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI LLGLDisable blend(GL_BLEND); gGL.setColorMask(TRUE, TRUE); gNormalMapGenProgram.bind(); - gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale")); - gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth()); - gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight()); + + static LLStaticHashedString sNormScale("norm_scale"); + static LLStaticHashedString sStepX("stepX"); + static LLStaticHashedString sStepY("stepY"); + + gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth()); + gNormalMapGenProgram.uniform1f(sStepY, 1.f/bump->getHeight()); LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(), (F32) bump->getHeight()/gPipeline.mScreen.getHeight()); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 0adb42428d..c3ec234223 100755 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -354,8 +354,8 @@ void LLDrawPoolTerrain::renderFullShader() LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; llassert(shader); - shader->uniform4fv("object_plane_s", 1, tp0.mV); - shader->uniform4fv("object_plane_t", 1, tp1.mV); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); @@ -864,8 +864,8 @@ void LLDrawPoolTerrain::renderSimple() if (LLGLSLShader::sNoFixedFunction) { - sShader->uniform4fv("object_plane_s", 1, tp0.mV); - sShader->uniform4fv("object_plane_t", 1, tp1.mV); + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); } else { diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 5ddc15df42..0d79631182 100755 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -407,8 +407,8 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } else { - shader->uniform4fv("object_plane_s", 1, tp0); - shader->uniform4fv("object_plane_t", 1, tp1); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0); + shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1); } gGL.diffuseColor3f(1.f, 1.f, 1.f); @@ -546,7 +546,7 @@ void LLDrawPoolWater::shade() sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; - S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX); + S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); if (reftex > -1) { @@ -577,12 +577,12 @@ void LLDrawPoolWater::shade() mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT); } - S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX); + S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); if (screentex > -1) { - shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); - shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY, + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, param_mgr->getFogDensity()); gPipeline.mWaterDis.bindTexture(0, screentex); } @@ -594,15 +594,9 @@ void LLDrawPoolWater::shade() if (mVertexShaderLevel == 1) { sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; - shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); } - F32 screenRes[] = - { - 1.f/gGLViewport[2], - 1.f/gGLViewport[3] - }; - shader->uniform2fv("screenRes", 1, screenRes); stop_glerror(); S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -614,26 +608,26 @@ void LLDrawPoolWater::shade() light_diffuse *= 6.f; //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); - shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth); - shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime); - shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); - shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); - shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp); - shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); - shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); - shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - - shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV); - shader->uniform1f("fresnelScale", param_mgr->getFresnelScale()); - shader->uniform1f("fresnelOffset", param_mgr->getFresnelOffset()); - shader->uniform1f("blurMultiplier", param_mgr->getBlurMultiplier()); + shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); + shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); + shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); + shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); + shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); + + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier()); F32 sunAngle = llmax(0.f, light_dir.mV[2]); F32 scaledAngle = 1.f - sunAngle; - shader->uniform1f("sunAngle", sunAngle); - shader->uniform1f("scaledAngle", scaledAngle); - shader->uniform1f("sunAngle2", 0.1f + 0.2f*sunAngle); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); + shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle); LLColor4 water_color; LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis(); @@ -641,12 +635,12 @@ void LLDrawPoolWater::shade() if (LLViewerCamera::getInstance()->cameraUnderWater()) { water_color.setVec(1.f, 1.f, 1.f, 0.4f); - shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); } else { water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); - shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); } if (water_color.mV[3] > 0.9f) @@ -690,11 +684,11 @@ void LLDrawPoolWater::shade() } shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX); + shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); shader->disableTexture(LLViewerShaderMgr::BUMP_MAP); shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX); - shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH); + shader->disableTexture(LLShaderMgr::WATER_REFTEX); + shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); if (deferred_render) { diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b5faff7968..b0e69aa9b5 100755 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -152,7 +152,8 @@ void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) cons gGL.translatef(0.f,-camHeightLocal, 0.f); // Draw WL Sky - shader->uniform3f("camPosLocal", 0.f, camHeightLocal, 0.f); + static LLStaticHashedString sCamPosLocal("camPosLocal"); + shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f); gSky.mVOWLSkyp->drawDome(); @@ -207,7 +208,8 @@ void LLDrawPoolWLSky::renderStars(void) const if (LLGLSLShader::sNoFixedFunction) { gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f("custom_alpha", star_alpha.mV[3]); + static LLStaticHashedString sCustomAlpha("custom_alpha"); + gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); } else { diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 9b2b778677..ead013d6c6 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -52,9 +52,20 @@ #include "llviewerwindow.h" #include "llviewershadermgr.h" #include "llviewertexture.h" +#include "llvoavatar.h" +#if LL_LINUX +// Work-around spurious used before init warning on Vector4a +// +#pragma GCC diagnostic ignored "-Wuninitialized" +#endif + +extern BOOL gGLDebugLoggingEnabled; #define LL_MAX_INDICES_COUNT 1000000 +static LLStaticHashedString sTextureIndexIn("texture_index_in"); +static LLStaticHashedString sColorIn("color_in"); + BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE #define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) @@ -318,6 +329,12 @@ void LLFace::dirtyTexture() if (vobj) { vobj->mLODChanged = TRUE; + + LLVOAvatar* avatar = vobj->getAvatar(); + if (avatar) + { //avatar render cost may have changed + avatar->updateVisualComplexity(); + } } gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE); } @@ -1139,6 +1156,15 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TANGENT("Binormal"); + +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK("Face Feedback"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_NORMAL("Feedback Normal"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_TEXTURE("Feedback Texture"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_COLOR("Feedback Color"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_EMISSIVE("Feedback Emissive"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_BINORMAL("Feedback Binormal"); + static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail"); static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos"); @@ -1364,12 +1390,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, #ifdef GL_TRANSFORM_FEEDBACK_BUFFER if (use_transform_feedback && + mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB && gTransformPositionProgram.mProgramObject && //transform shaders are loaded mVertexBuffer->useVBOs() && //target buffer is in VRAM !rebuild_weights && //TODO: add support for weights !volume.isUnique()) //source volume is NOT flexi { //use transform feedback to pack vertex buffer - + //gGLDebugLoggingEnabled = TRUE; + LLFastTimer t(FTM_FACE_GEOM_FEEDBACK); + LLGLEnable discard(GL_RASTERIZER_DISCARD); LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get(); if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices) @@ -1386,7 +1415,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_pos) { - LLFastTimer t(FTM_FACE_GEOM_POSITION); + LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_POSITION); gTransformPositionProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount); @@ -1400,7 +1429,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, vp[2] = 0; vp[3] = 0; - gTransformPositionProgram.uniform1i("texture_index_in", val); + gTransformPositionProgram.uniform1i(sTextureIndexIn, val); glBeginTransformFeedback(GL_POINTS); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -1411,14 +1440,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_color) { - LLFastTimer t(FTM_FACE_GEOM_COLOR); + LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_COLOR); gTransformColorProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount); S32 val = *((S32*) color.mV); - gTransformColorProgram.uniform1i("color_in", val); + gTransformColorProgram.uniform1i(sColorIn, val); glBeginTransformFeedback(GL_POINTS); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); push_for_transform(buff, vf.mNumVertices, mGeomCount); @@ -1427,7 +1456,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_emissive) { - LLFastTimer t(FTM_FACE_GEOM_EMISSIVE); + LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_EMISSIVE); gTransformColorProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount); @@ -1439,7 +1468,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, (glow << 16) | (glow << 24); - gTransformColorProgram.uniform1i("color_in", glow32); + gTransformColorProgram.uniform1i(sColorIn, glow32); glBeginTransformFeedback(GL_POINTS); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); push_for_transform(buff, vf.mNumVertices, mGeomCount); @@ -1448,7 +1477,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_normal) { - LLFastTimer t(FTM_FACE_GEOM_NORMAL); + LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_NORMAL); gTransformNormalProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount); @@ -1474,7 +1503,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tcoord) { - LLFastTimer t(FTM_FACE_GEOM_TEXTURE); + LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_TEXTURE); gTransformTexCoordProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount); @@ -1497,13 +1526,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0); - gGL.popMatrix(); if (cur_shader) { cur_shader->bind(); } + //gGLDebugLoggingEnabled = FALSE; } else #endif @@ -1897,21 +1926,32 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_pos) { - LLFastTimer t(FTM_FACE_GEOM_POSITION); + LLVector4a* src = vf.mPositions; + + //_mm_prefetch((char*)src, _MM_HINT_T0); + + LLVector4a* end = src+num_vertices; + //LLVector4a* end_64 = end-4; + + //LLFastTimer t(FTM_FACE_GEOM_POSITION); llassert(num_vertices > 0); mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); - LLMatrix4a mat_vert; mat_vert.loadu(mat_vert_in); + + F32* dst = (F32*) vert.get(); + F32* end_f32 = dst+mGeomCount*4; - LLVector4a* src = vf.mPositions; - volatile F32* dst = (volatile F32*) vert.get(); + //_mm_prefetch((char*)dst, _MM_HINT_NTA); + //_mm_prefetch((char*)src, _MM_HINT_NTA); + + //_mm_prefetch((char*)dst, _MM_HINT_NTA); - volatile F32* end = dst+num_vertices*4; - LLVector4a res; + LLVector4a res0; //,res1,res2,res3; + LLVector4a texIdx; S32 index = mTextureIndex < 255 ? mTextureIndex : 0; @@ -1928,29 +1968,53 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, texIdx.set(0,0,0,val); + LLVector4a tmp; + { - LLFastTimer t(FTM_FACE_POSITION_STORE); - LLVector4a tmp; + //LLFastTimer t2(FTM_FACE_POSITION_STORE); + + /*if (num_vertices > 4) + { //more than 64 bytes + while (src < end_64) + { + _mm_prefetch((char*)src + 64, _MM_HINT_T0); + _mm_prefetch((char*)dst + 64, _MM_HINT_T0); - do - { - mat_vert.affineTransform(*src++, res); - tmp.setSelectWithMask(mask, texIdx, res); + mat_vert.affineTransform(*src, res0); + tmp.setSelectWithMask(mask, texIdx, res0); + tmp.store4a((F32*) dst); + + mat_vert.affineTransform(*(src+1), res1); + tmp.setSelectWithMask(mask, texIdx, res1); + tmp.store4a((F32*) dst+4); + + mat_vert.affineTransform(*(src+2), res2); + tmp.setSelectWithMask(mask, texIdx, res2); + tmp.store4a((F32*) dst+8); + + mat_vert.affineTransform(*(src+3), res3); + tmp.setSelectWithMask(mask, texIdx, res3); + tmp.store4a((F32*) dst+12); + + dst += 16; + src += 4; + } + }*/ + + while (src < end) + { + mat_vert.affineTransform(*src++, res0); + tmp.setSelectWithMask(mask, texIdx, res0); tmp.store4a((F32*) dst); dst += 4; } - while(dst < end); } - + { - LLFastTimer t(FTM_FACE_POSITION_PAD); - S32 aligned_pad_vertices = mGeomCount - num_vertices; - res.set(res[0], res[1], res[2], 0.f); - - while (aligned_pad_vertices > 0) + //LLFastTimer t(FTM_FACE_POSITION_PAD); + while (dst < end_f32) { - --aligned_pad_vertices; - res.store4a((F32*) dst); + res0.store4a((F32*) dst); dst += 4; } } @@ -1964,14 +2028,16 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_normal) { - LLFastTimer t(FTM_FACE_GEOM_NORMAL); + //LLFastTimer t(FTM_FACE_GEOM_NORMAL); mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); F32* normals = (F32*) norm.get(); - for (S32 i = 0; i < num_vertices; i++) - { + LLVector4a* src = vf.mNormals; + LLVector4a* end = src+num_vertices; + + while (src < end) + { LLVector4a normal; - mat_normal.rotate(vf.mNormals[i], normal); - normal.normalize3fast(); + mat_normal.rotate(*src++, normal); normal.store4a(normals); normals += 4; } @@ -1994,14 +2060,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mask.clear(); mask.setElement<3>(); - for (S32 i = 0; i < num_vertices; i++) + LLVector4a* src = vf.mTangents; + LLVector4a* end = vf.mTangents+num_vertices; + + while (src < end) { LLVector4a tangent_out; - mat_normal.rotate(vf.mTangents[i], tangent_out); + mat_normal.rotate(*src, tangent_out); tangent_out.normalize3fast(); - tangent_out.setSelectWithMask(mask, vf.mTangents[i], tangent_out); + tangent_out.setSelectWithMask(mask, *src, tangent_out); tangent_out.store4a(tangents); + src++; tangents += 4; } diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index fbf72b1a85..8e1a1df211 100755 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -345,7 +345,7 @@ BOOL LLFastTimerView::handleScrollWheel(S32 x, S32 y, S32 clicks) return TRUE; } -static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers", true); +static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers"); static std::map<LLFastTimer::NamedTimer*, LLColor4> sTimerColors; diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index 6d90667194..6bd0e5d86f 100755 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -550,6 +550,10 @@ void LLFavoritesBarCtrl::handleNewFavoriteDragAndDrop(LLInventoryItem *item, con bool insert_before = true; if (!mItems.empty()) { + // [MAINT-2386] When multiple landmarks are selected and dragged onto an empty favorites bar, + // the viewer would crash when casting mLastTab below, as mLastTab is still null when the + // second landmark is being added. + // To ensure mLastTab is valid, we need to call updateButtons() at the end of this function dest = dynamic_cast<LLFavoriteLandmarkButton*>(mLandingTab); if (!dest) { @@ -621,6 +625,11 @@ void LLFavoritesBarCtrl::handleNewFavoriteDragAndDrop(LLInventoryItem *item, con cb); } + // [MAINT-2386] Ensure the favorite button has been created and is valid. + // This also ensures that mLastTab will be valid when dropping multiple + // landmarks to an empty favorites bar. + updateButtons(); + llinfos << "Copied inventory item #" << item->getUUID() << " to favorites." << llendl; } diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index caad0afec0..98c0c0bf51 100755 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -294,6 +294,9 @@ void LLVolumeImplFlexible::onSetVolume(const LLVolumeParams &volume_params, cons void LLVolumeImplFlexible::updateRenderRes() { + if (!mAttributes) + return; + LLDrawable* drawablep = mVO->mDrawable; S32 new_res = mAttributes->getSimulateLOD(); @@ -435,7 +438,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate() } } - if(!mInitialized) + if(!mInitialized || !mAttributes) { //the object is not visible return ; @@ -689,30 +692,36 @@ void LLVolumeImplFlexible::doFlexibleUpdate() LLVector4(z_axis, 0.f), LLVector4(delta_pos, 1.f)); + LL_CHECK_MEMORY for (i=0; i<=num_render_sections; ++i) { new_point = &path->mPath[i]; LLVector3 pos = newSection[i].mPosition * rel_xform; LLQuaternion rot = mSection[i].mAxisRotation * newSection[i].mRotation * delta_rot; - - if (!mUpdated || (new_point->mPos-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f) + + LLVector3 np(new_point->mPos.getF32ptr()); + + if (!mUpdated || (np-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f) { - new_point->mPos = newSection[i].mPosition * rel_xform; + new_point->mPos.load3((newSection[i].mPosition * rel_xform).mV); mUpdated = FALSE; } - new_point->mRot = rot; - new_point->mScale = newSection[i].mScale; + new_point->mRot.loadu(LLMatrix3(rot)); + new_point->mScale.set(newSection[i].mScale.mV[0], newSection[i].mScale.mV[1], 0,1); new_point->mTexT = ((F32)i)/(num_render_sections); } - + LL_CHECK_MEMORY mLastSegmentRotation = parentSegmentRotation; } +static LLFastTimer::DeclareTimer FTM_FLEXI_PREBUILD("Flexi Prebuild"); + void LLVolumeImplFlexible::preRebuild() { if (!mUpdated) { + LLFastTimer t(FTM_FLEXI_PREBUILD); doFlexibleRebuild(); } } diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 116bd241c4..664f7d4fd6 100755 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -89,8 +89,10 @@ void LLFloaterHardwareSettings::refresh() void LLFloaterHardwareSettings::refreshEnabledState() { + F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); + S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting(); - S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(); + S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier); getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem); getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem); diff --git a/indra/newview/llfloaterimnearbychathandler.cpp b/indra/newview/llfloaterimnearbychathandler.cpp index 9ce5e12897..c4d7bbb7f6 100755 --- a/indra/newview/llfloaterimnearbychathandler.cpp +++ b/indra/newview/llfloaterimnearbychathandler.cpp @@ -187,14 +187,11 @@ void LLFloaterIMNearbyChatScreenChannel::deactivateToast(LLToast* toast) { toast_vec_t::iterator pos = std::find(m_active_toasts.begin(), m_active_toasts.end(), toast->getHandle()); - if (pos == m_active_toasts.end()) + if (pos != m_active_toasts.end()) { - llassert(pos == m_active_toasts.end()); - return; + LL_DEBUGS("NearbyChat") << "Deactivating toast" << llendl; + m_active_toasts.erase(pos); } - - LL_DEBUGS("NearbyChat") << "Deactivating toast" << llendl; - m_active_toasts.erase(pos); } void LLFloaterIMNearbyChatScreenChannel::createOverflowToast(S32 bottom, F32 timer) @@ -210,8 +207,8 @@ void LLFloaterIMNearbyChatScreenChannel::onToastDestroyed(LLToast* toast, bool a { // Viewer is quitting. // Immediately stop processing chat messages (EXT-1419). - mStopProcessing = true; -} + mStopProcessing = true; + } else { // The toast is being closed by user (STORM-192). diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index d4355007c1..6ef4d8717d 100755 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -2027,6 +2027,10 @@ void LLPanelLandOptions::refresh() mSnapshotCtrl->setImageAssetID(parcel->getSnapshotID()); mSnapshotCtrl->setEnabled( can_change_identity ); + // find out where we're looking and convert that to an angle in degrees on a regular compass (not the internal representation) + LLVector3 user_look_at = parcel->getUserLookAt(); + U32 user_look_at_angle = ( (U32)( ( atan2(user_look_at[1], -user_look_at[0]) + F_PI * 2 ) * RAD_TO_DEG + 0.5) - 90) % 360; + LLVector3 pos = parcel->getUserLocation(); if (pos.isExactlyZero()) { @@ -2034,10 +2038,11 @@ void LLPanelLandOptions::refresh() } else { - mLocationText->setTextArg("[LANDING]",llformat("%d, %d, %d", + mLocationText->setTextArg("[LANDING]",llformat("%d, %d, %d (%d\xC2\xB0)", llround(pos.mV[VX]), llround(pos.mV[VY]), - llround(pos.mV[VZ]))); + llround(pos.mV[VZ]), + user_look_at_angle)); } mSetBtn->setEnabled( can_change_landing_point ); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 100f1d580b..19cec55837 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -290,6 +290,22 @@ bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a bool validate_face(const LLVolumeFace& face) { + + for (U32 v = 0; v < face.mNumVertices; v++) + { + if(face.mPositions && !face.mPositions[v].isFinite3()) + { + llwarns << "NaN position data in face found!" << llendl; + return false; + } + + if(face.mNormals && !face.mNormals[v].isFinite3()) + { + llwarns << "NaN normal data in face found!" << llendl; + return false; + } + } + for (U32 i = 0; i < face.mNumIndices; ++i) { if (face.mIndices[i] >= face.mNumVertices) @@ -305,8 +321,10 @@ bool validate_face(const LLVolumeFace& face) return false; } + /*const LLVector4a scale(0.5f); + for (U32 i = 0; i < face.mNumIndices; i+=3) { U16 idx1 = face.mIndices[i]; @@ -323,7 +341,6 @@ bool validate_face(const LLVolumeFace& face) return false; } }*/ - return true; } @@ -5921,3 +5938,5 @@ void LLFloaterModelPreview::setPermissonsErrorStatus(U32 status, const std::stri LLNotificationsUtil::add("MeshUploadPermError"); } + + diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 55b03986d0..fbafc90bbe 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -337,7 +337,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key) mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this)); mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this)); mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this)); - mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::onUpdateSliderText,this, _1,_2)); + mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::refreshUI,this)); mCommitCallbackRegistrar.add("Pref.QualityPerformance", boost::bind(&LLFloaterPreference::onChangeQuality, this, _2)); mCommitCallbackRegistrar.add("Pref.applyUIColor", boost::bind(&LLFloaterPreference::applyUIColor, this ,_1, _2)); mCommitCallbackRegistrar.add("Pref.getUIColor", boost::bind(&LLFloaterPreference::getUIColor, this ,_1, _2)); @@ -1148,6 +1148,8 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2"); + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && @@ -1157,11 +1159,13 @@ void LLFloaterPreference::refreshEnabledState() (ctrl_wind_light->get()) ? TRUE : FALSE; ctrl_deferred->setEnabled(enabled); - + ctrl_deferred2->setEnabled(enabled); + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); + // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); @@ -1189,6 +1193,7 @@ void LLFloaterPreference::disableUnavailableSettings() LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_avatar_impostors = getChild<LLCheckBoxCtrl>("AvatarImpostors"); LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2"); LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); @@ -1222,6 +1227,8 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); + ctrl_deferred2->setEnabled(FALSE); + ctrl_deferred2->setValue(FALSE); } // disabled windlight @@ -1242,6 +1249,8 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); + ctrl_deferred2->setEnabled(FALSE); + ctrl_deferred2->setValue(FALSE); } // disabled deferred @@ -1259,6 +1268,8 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); + ctrl_deferred2->setEnabled(FALSE); + ctrl_deferred2->setValue(FALSE); } // disabled deferred SSAO @@ -1303,6 +1314,8 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); + ctrl_deferred2->setEnabled(FALSE); + ctrl_deferred2->setValue(FALSE); } // disabled cloth @@ -1331,6 +1344,7 @@ void LLFloaterPreference::refresh() updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail2", true), getChild<LLTextBox>("AvatarMeshDetailText2", true)); updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); @@ -1582,16 +1596,9 @@ void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im getChildView("chat_font_size")->setEnabled(TRUE); } -void LLFloaterPreference::onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name) +void LLFloaterPreference::refreshUI() { - std::string ctrl_name = name.asString(); - - if ((ctrl_name =="" )|| !hasChild(ctrl_name, TRUE)) - return; - - LLTextBox* text_box = getChild<LLTextBox>(name.asString()); - LLSliderCtrl* slider = dynamic_cast<LLSliderCtrl*>(ctrl); - updateSliderText(slider, text_box); + refresh(); } void LLFloaterPreference::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box) diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index 22e80a21cb..cb180f6f1e 100755 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -154,8 +154,7 @@ public: void onChangeQuality(const LLSD& data); void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box); - void onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name); -// void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator); + void refreshUI(); void onCommitParcelMediaAutoPlayEnable(); void onCommitMediaEnabled(); diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h index ecb0092a6f..189bae46c2 100755 --- a/indra/newview/llfloatertools.h +++ b/indra/newview/llfloatertools.h @@ -109,6 +109,8 @@ public: static void setGridMode(S32 mode); + LLPanelFace* getPanelFace() { return mPanelFace; } + private: void refresh(); void refreshMedia(); diff --git a/indra/newview/llfloaterwebcontent.h b/indra/newview/llfloaterwebcontent.h index cfc87e9015..86b5a5e00b 100755 --- a/indra/newview/llfloaterwebcontent.h +++ b/indra/newview/llfloaterwebcontent.h @@ -43,6 +43,7 @@ class LLFloaterWebContent : public LLInstanceTracker<LLFloaterWebContent, std::string> { public: + typedef LLInstanceTracker<LLFloaterWebContent, std::string> instance_tracker_t; LOG_CLASS(LLFloaterWebContent); diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index b62db70ec8..06bf294417 100755 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1681,7 +1681,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane); - gClipProgram.uniform4fv("clip_plane", 1, plane.v); + static LLStaticHashedString sClipPlane("clip_plane"); + gClipProgram.uniform4fv(sClipPlane, 1, plane.v); BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES); BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS); diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp index 16871adc4d..ad9958546c 100644 --- a/indra/newview/llmaterialmgr.cpp +++ b/indra/newview/llmaterialmgr.cpp @@ -50,13 +50,12 @@ #define MATERIALS_CAP_MATERIAL_FIELD "Material" #define MATERIALS_CAP_OBJECT_ID_FIELD "ID" #define MATERIALS_CAP_MATERIAL_ID_FIELD "MaterialID" +#define SIM_FEATURE_MAX_MATERIALS_PER_TRANSACTION "MaxMaterialsPerTransaction" -#define MATERIALS_GET_MAX_ENTRIES 50 +#define MATERIALS_DEFAULT_MAX_ENTRIES 50 #define MATERIALS_GET_TIMEOUT (60.f * 20) -#define MATERIALS_POST_MAX_ENTRIES 50 #define MATERIALS_POST_TIMEOUT (60.f * 5) #define MATERIALS_PUT_THROTTLE_SECS 1.f -#define MATERIALS_PUT_MAX_ENTRIES 50 /** * LLMaterialsResponder helper class @@ -595,8 +594,9 @@ void LLMaterialMgr::processGetQueue() LLSD materialsData = LLSD::emptyArray(); material_queue_t& materials = itRegionQueue->second; - material_queue_t::iterator loopMaterial = materials.begin(); - while ( (materials.end() != loopMaterial) && (materialsData.size() <= MATERIALS_GET_MAX_ENTRIES) ) + U32 max_entries = getMaxEntries(regionp); + material_queue_t::iterator loopMaterial = materials.begin(); + while ( (materials.end() != loopMaterial) && (materialsData.size() < max_entries) ) { material_queue_t::iterator itMaterial = loopMaterial++; materialsData.append((*itMaterial).asLLSD()); @@ -680,39 +680,43 @@ void LLMaterialMgr::processPutQueue() const LLUUID& object_id = itQueue->first; const LLViewerObject* objectp = gObjectList.findObject(object_id); - if ( (!objectp) || (!objectp->getRegion()) ) + if ( !objectp ) { - LL_WARNS("Materials") << "Object or object region is NULL" << LL_ENDL; - + LL_WARNS("Materials") << "Object is NULL" << LL_ENDL; mPutQueue.erase(itQueue); - continue; - } - - const LLViewerRegion* regionp = objectp->getRegion(); - if (!regionp->capabilitiesReceived()) - { - continue; } - - LLSD& facesData = requests[regionp]; - - facematerial_map_t& face_map = itQueue->second; - facematerial_map_t::iterator itFace = face_map.begin(); - while ( (face_map.end() != itFace) && (facesData.size() < MATERIALS_GET_MAX_ENTRIES) ) + else { - LLSD faceData = LLSD::emptyMap(); - faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first); - faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID()); - if (!itFace->second.isNull()) + const LLViewerRegion* regionp = objectp->getRegion(); + if ( !regionp ) { - faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD(); + LL_WARNS("Materials") << "Object region is NULL" << LL_ENDL; + mPutQueue.erase(itQueue); + } + else if ( regionp->capabilitiesReceived()) + { + LLSD& facesData = requests[regionp]; + + facematerial_map_t& face_map = itQueue->second; + U32 max_entries = getMaxEntries(regionp); + facematerial_map_t::iterator itFace = face_map.begin(); + while ( (face_map.end() != itFace) && (facesData.size() < max_entries) ) + { + LLSD faceData = LLSD::emptyMap(); + faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first); + faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID()); + if (!itFace->second.isNull()) + { + faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD(); + } + facesData.append(faceData); + face_map.erase(itFace++); + } + if (face_map.empty()) + { + mPutQueue.erase(itQueue); + } } - facesData.append(faceData); - face_map.erase(itFace++); - } - if (face_map.empty()) - { - mPutQueue.erase(itQueue); } } @@ -773,10 +777,26 @@ void LLMaterialMgr::clearGetQueues(const LLUUID& region_id) mGetAllPending.erase(region_id); mGetAllCallbacks.erase(region_id); } - void LLMaterialMgr::onRegionRemoved(LLViewerRegion* regionp) { clearGetQueues(regionp->getRegionID()); // Put doesn't need clearing: objects that can't be found will clean up in processPutQueue() } +U32 LLMaterialMgr::getMaxEntries(const LLViewerRegion* regionp) +{ + LLSD sim_features; + regionp->getSimulatorFeatures(sim_features); + U32 max_entries; + if ( sim_features.has( SIM_FEATURE_MAX_MATERIALS_PER_TRANSACTION ) + && sim_features[ SIM_FEATURE_MAX_MATERIALS_PER_TRANSACTION ].isInteger()) + { + max_entries = sim_features[ SIM_FEATURE_MAX_MATERIALS_PER_TRANSACTION ].asInteger(); + } + else + { + max_entries = MATERIALS_DEFAULT_MAX_ENTRIES; + } + return max_entries; +} + diff --git a/indra/newview/llmaterialmgr.h b/indra/newview/llmaterialmgr.h index e317a791ad..e83f1f4e01 100644 --- a/indra/newview/llmaterialmgr.h +++ b/indra/newview/llmaterialmgr.h @@ -124,6 +124,8 @@ protected: put_queue_t mPutQueue; material_map_t mMaterials; + + U32 getMaxEntries(const LLViewerRegion* regionp); }; #endif // LL_LLMATERIALMGR_H diff --git a/indra/newview/llmediactrl.h b/indra/newview/llmediactrl.h index 7f2a5e1642..6c38c1fb56 100755 --- a/indra/newview/llmediactrl.h +++ b/indra/newview/llmediactrl.h @@ -46,6 +46,7 @@ class LLMediaCtrl : { LOG_CLASS(LLMediaCtrl); public: + struct Params : public LLInitParam::Block<Params, LLPanel::Params> { Optional<std::string> start_url; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 8d3539d297..2e02805c02 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -289,7 +289,14 @@ public: ~LLMeshSkinInfoResponder() { - llassert(mProcessed); + if (!LLApp::isQuitting() && + !mProcessed && + mMeshID.notNull()) + { // Something went wrong, retry + llwarns << "Timeout or service unavailable, retrying loadMeshSkinInfo() for " << mMeshID << llendl; + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshSkinInfo(mMeshID); + } } virtual void completedRaw(U32 status, const std::string& reason, @@ -314,7 +321,14 @@ public: ~LLMeshDecompositionResponder() { - llassert(mProcessed); + if (!LLApp::isQuitting() && + !mProcessed && + mMeshID.notNull()) + { // Something went wrong, retry + llwarns << "Timeout or service unavailable, retrying loadMeshDecomposition() for " << mMeshID << llendl; + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshDecomposition(mMeshID); + } } virtual void completedRaw(U32 status, const std::string& reason, @@ -339,7 +353,14 @@ public: ~LLMeshPhysicsShapeResponder() { - llassert(mProcessed); + if (!LLApp::isQuitting() && + !mProcessed && + mMeshID.notNull()) + { // Something went wrong, retry + llwarns << "Timeout or service unavailable, retrying loadMeshPhysicsShape() for " << mMeshID << llendl; + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID); + } } virtual void completedRaw(U32 status, const std::string& reason, @@ -589,7 +610,7 @@ void LLMeshRepoThread::run() if (!fetchMeshLOD(req.mMeshParams, req.mLOD, count))//failed, resubmit { mMutex->lock(); - mLODReqQ.push(req) ; + mLODReqQ.push(req); mMutex->unlock(); } } @@ -1201,8 +1222,7 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat LLMutexLock lock(mHeaderMutex); mMeshHeaderSize[mesh_id] = header_size; mMeshHeader[mesh_id] = header; - } - + } LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time. @@ -1920,7 +1940,7 @@ void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, if (data_size < mRequestedBytes) { - if (status == 499 || status == 503) + if (status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE) { //timeout or service unavailable, try again llwarns << "Timeout or service unavailable, retrying." << llendl; LLMeshRepository::sHTTPRetryCount++; @@ -1928,7 +1948,7 @@ void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, } else { - llassert(status == 499 || status == 503); //intentionally trigger a breakpoint + llassert(status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE); //intentionally trigger a breakpoint llwarns << "Unhandled status " << status << llendl; } return; @@ -1984,15 +2004,15 @@ void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason if (data_size < mRequestedBytes) { - if (status == 499 || status == 503) + if (status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE) { //timeout or service unavailable, try again - llwarns << "Timeout or service unavailable, retrying." << llendl; + llwarns << "Timeout or service unavailable, retrying loadMeshSkinInfo() for " << mMeshID << llendl; LLMeshRepository::sHTTPRetryCount++; gMeshRepo.mThread->loadMeshSkinInfo(mMeshID); } else { - llassert(status == 499 || status == 503); //intentionally trigger a breakpoint + llassert(status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE); //intentionally trigger a breakpoint llwarns << "Unhandled status " << status << llendl; } return; @@ -2047,15 +2067,15 @@ void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& r if (data_size < mRequestedBytes) { - if (status == 499 || status == 503) + if (status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE) { //timeout or service unavailable, try again - llwarns << "Timeout or service unavailable, retrying." << llendl; + llwarns << "Timeout or service unavailable, retrying loadMeshDecomposition() for " << mMeshID << llendl; LLMeshRepository::sHTTPRetryCount++; gMeshRepo.mThread->loadMeshDecomposition(mMeshID); } else { - llassert(status == 499 || status == 503); //intentionally trigger a breakpoint + llassert(status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE); //intentionally trigger a breakpoint llwarns << "Unhandled status " << status << llendl; } return; @@ -2111,15 +2131,15 @@ void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& re if (data_size < mRequestedBytes) { - if (status == 499 || status == 503) + if (status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE) { //timeout or service unavailable, try again - llwarns << "Timeout or service unavailable, retrying." << llendl; + llwarns << "Timeout or service unavailable, retrying loadMeshPhysicsShape() for " << mMeshID << llendl; LLMeshRepository::sHTTPRetryCount++; gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID); } else { - llassert(status == 499 || status == 503); //intentionally trigger a breakpoint + llassert(status == HTTP_INTERNAL_ERROR || status == HTTP_SERVICE_UNAVAILABLE); //intentionally trigger a breakpoint llwarns << "Unhandled status " << status << llendl; } return; @@ -2172,16 +2192,16 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, // << "Header responder failed with status: " // << status << ": " << reason << llendl; - // 503 (service unavailable) or 499 (timeout) + // 503 (service unavailable) or 499 (internal Linden-generated error) // can be due to server load and can be retried // TODO*: Add maximum retry logic, exponential backoff // and (somewhat more optional than the others) retries // again after some set period of time - llassert(status == 503 || status == 499); + llassert(status == HTTP_NOT_FOUND || status == HTTP_SERVICE_UNAVAILABLE || status == HTTP_REQUEST_TIME_OUT || status == HTTP_INTERNAL_ERROR); - if (status == 503 || status == 499) + if (status == HTTP_SERVICE_UNAVAILABLE || status == HTTP_REQUEST_TIME_OUT || status == HTTP_INTERNAL_ERROR) { //retry llwarns << "Timeout or service unavailable, retrying." << llendl; LLMeshRepository::sHTTPRetryCount++; @@ -2193,7 +2213,7 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, } else { - llwarns << "Unhandled status." << llendl; + llwarns << "Unhandled status: " << status << llendl; } } diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h index 5aa1e1c458..92e82b672d 100755 --- a/indra/newview/llnamelistctrl.h +++ b/indra/newview/llnamelistctrl.h @@ -67,6 +67,7 @@ class LLNameListCtrl : public LLScrollListCtrl, public LLInstanceTracker<LLNameListCtrl> { public: + typedef enum e_name_type { INDIVIDUAL, diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 911af9df04..3869219da6 100755 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -66,7 +66,7 @@ #include "llvovolume.h" #include "lluictrlfactory.h" #include "llpluginclassmedia.h" -#include "llviewertexturelist.h" +#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI // // Constant definitions for comboboxes @@ -89,6 +89,19 @@ const S32 SHINY_TEXTURE = 4; // use supplied specular map // std::string USE_TEXTURE; +LLRender::eTexIndex LLPanelFace::getTextureChannelToEdit() +{ + LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia"); + LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype"); + + LLRender::eTexIndex channel_to_edit = (combobox_matmedia && combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? + (combobox_mattype ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP) : LLRender::DIFFUSE_MAP; + + channel_to_edit = (channel_to_edit == LLRender::NORMAL_MAP) ? (getCurrentNormalMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; + channel_to_edit = (channel_to_edit == LLRender::SPECULAR_MAP) ? (getCurrentSpecularMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; + return channel_to_edit; +} + // Things the UI provides... // LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); } @@ -1194,7 +1207,8 @@ void LLPanelFace::updateUI() getChildView("checkbox fullbright")->setEnabled(editable); getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright); } - + + // Repeats per meter { F32 repeats_diff = 1.f; @@ -1218,6 +1232,9 @@ void LLPanelFace::updateUI() F32 repeats = 1.0f; U32 material_type = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? combobox_mattype->getCurrentIndex() : MATTYPE_DIFFUSE; + + LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type)); + switch (material_type) { default: @@ -1328,18 +1345,6 @@ void LLPanelFace::updateUI() getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE); } - // Update sel manager as to which channel we're editing so it can reflect the correct overlay UI - // NORSPEC-103 - LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP; - - if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull()) - ||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull())) - { - channel_to_edit = LLRender::DIFFUSE_MAP; - } - - LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit); - // Bumpy (normal) texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); texture_ctrl->setImageAssetID(material->getNormalID()); @@ -1365,10 +1370,6 @@ void LLPanelFace::updateUI() updateBumpyControls(!material->getNormalID().isNull(), true); } } - else - { - LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP); - } } // Set variable values for numeric expressions diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 42c1f6bd48..834ad9e14c 100755 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -100,6 +100,19 @@ public: void setMediaURL(const std::string& url); void setMediaType(const std::string& mime_type); + LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) + { + LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); + llassert_always(new_material); + + // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture + // + new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode()); + return new_material; + } + + LLRender::eTexIndex getTextureChannelToEdit(); + protected: void getState(); @@ -178,6 +191,8 @@ protected: static F32 valueGlow(LLViewerObject* object, S32 face); + + private: bool isAlpha() { return mIsAlpha; } @@ -234,7 +249,7 @@ private: { if (_edit) { - LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); + LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material); llassert_always(new_material); // Determine correct alpha mode for current diffuse texture @@ -242,10 +257,6 @@ private: // U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - // Default to matching expected state of UI - // - new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode()); - // Do "It"! // _edit->apply(new_material); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 0cbdbe16a3..7b397d46f3 100755 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -91,7 +91,7 @@ #include "llvovolume.h" #include "pipeline.h" #include "llviewershadermgr.h" - +#include "llpanelface.h" #include "llglheaders.h" LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; @@ -2534,7 +2534,7 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch) if (tep && !tep->getMaterialParams().isNull()) { LLMaterialPtr orig = tep->getMaterialParams(); - LLMaterialPtr p = new LLMaterial(orig->asLLSD()); + LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig); p->setNormalRepeat(normal_scale_s, normal_scale_t); p->setSpecularRepeat(specular_scale_s, specular_scale_t); @@ -2560,8 +2560,8 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch) if (tep && !tep->getMaterialParams().isNull()) { LLMaterialPtr orig = tep->getMaterialParams(); + LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig); - LLMaterialPtr p = new LLMaterial(orig->asLLSD()); p->setNormalRepeat(normal_scale_s, normal_scale_t); p->setSpecularRepeat(specular_scale_s, specular_scale_t); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 9e97790df8..d7ae897604 100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1404,7 +1404,9 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node) if (bridge->mAvatar.notNull()) { bridge->mAvatar->mAttachmentGeometryBytes -= mGeometryBytes; + bridge->mAvatar->mAttachmentGeometryBytes = llmax(bridge->mAvatar->mAttachmentGeometryBytes, 0); bridge->mAvatar->mAttachmentSurfaceArea -= mSurfaceArea; + bridge->mAvatar->mAttachmentSurfaceArea = llmax(bridge->mAvatar->mAttachmentSurfaceArea, 0.f); } } @@ -2240,6 +2242,18 @@ void drawBox(const LLVector4a& c, const LLVector4a& r) void drawBoxOutline(const LLVector3& pos, const LLVector3& size) { + + llassert(pos.isFinite()); + llassert(size.isFinite()); + + llassert(!llisnan(pos.mV[0])); + llassert(!llisnan(pos.mV[1])); + llassert(!llisnan(pos.mV[2])); + + llassert(!llisnan(size.mV[0])); + llassert(!llisnan(size.mV[1])); + llassert(!llisnan(size.mV[2])); + LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1)); LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1)); LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1)); @@ -3064,20 +3078,23 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) const LLVector4a* ext; LLVector4a pos, size; - //render face bounding boxes - for (S32 i = 0; i < drawable->getNumFaces(); i++) + if (drawable->getVOVolume()) { - LLFace* facep = drawable->getFace(i); - if (facep) + //render face bounding boxes + for (S32 i = 0; i < drawable->getNumFaces(); i++) { - ext = facep->mExtents; + LLFace* facep = drawable->getFace(i); + if (facep) + { + ext = facep->mExtents; - pos.setAdd(ext[0], ext[1]); - pos.mul(0.5f); - size.setSub(ext[1], ext[0]); - size.mul(0.5f); + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + size.setSub(ext[1], ext[0]); + size.mul(0.5f); - drawBoxOutline(pos,size); + drawBoxOutline(pos,size); + } } } @@ -4195,6 +4212,10 @@ public: if (!group->isEmpty()) { gGL.diffuseColor3f(0,0,1); + + llassert(group->mObjectBounds[0].isFinite3()); + llassert(group->mObjectBounds[1].isFinite3()); + drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); } @@ -4824,6 +4845,9 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mMaterial(NULL), mShaderMask(0), mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), + mBlendFuncSrc(LLRender::BF_SOURCE_ALPHA), + mBlendFuncDst(LLRender::BF_ONE_MINUS_SOURCE_ALPHA), + mHasGlow(FALSE), mEnvIntensity(0.0f), mAlphaMaskCutoff(0.5f), mDiffuseAlphaMode(0) diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 9732be90af..f26defd5e1 100755 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -70,12 +70,12 @@ protected: public: void* operator new(size_t size) { - return ll_aligned_malloc_16(size); + return ll_aligned_malloc(size,64); } void operator delete(void* ptr) { - ll_aligned_free_16(ptr); + ll_aligned_free(ptr); } @@ -123,6 +123,9 @@ public: LLMaterialPtr mMaterial; // If this is null, the following parameters are unused. LLMaterialID mMaterialID; U32 mShaderMask; + U32 mBlendFuncSrc; + U32 mBlendFuncDst; + BOOL mHasGlow; LLPointer<LLViewerTexture> mSpecularMap; const LLMatrix4* mSpecularMapMatrix; LLPointer<LLViewerTexture> mNormalMap; @@ -752,7 +755,7 @@ class LLVolumeGeometryManager: public LLGeometryManager virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); - void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE); + void genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); }; diff --git a/indra/newview/lltoast.cpp b/indra/newview/lltoast.cpp index 9dfb29b905..d876c9a3f4 100755 --- a/indra/newview/lltoast.cpp +++ b/indra/newview/lltoast.cpp @@ -173,8 +173,20 @@ void LLToast::setHideButtonEnabled(bool enabled) //-------------------------------------------------------------------------- LLToast::~LLToast() -{ - mOnToastDestroyedSignal(this); +{ + if(LLApp::isQuitting()) + { + mOnFadeSignal.disconnect_all_slots(); + mOnDeleteToastSignal.disconnect_all_slots(); + mOnToastDestroyedSignal.disconnect_all_slots(); + mOnToastHoverSignal.disconnect_all_slots(); + mToastMouseEnterSignal.disconnect_all_slots(); + mToastMouseLeaveSignal.disconnect_all_slots(); + } + else + { + mOnToastDestroyedSignal(this); + } } //-------------------------------------------------------------------------- @@ -572,10 +584,34 @@ S32 LLToast::notifyParent(const LLSD& info) //static void LLToast::updateClass() { - for (LLInstanceTracker<LLToast>::instance_iter iter = LLInstanceTracker<LLToast>::beginInstances(); iter != LLInstanceTracker<LLToast>::endInstances(); ) + for (LLInstanceTracker<LLToast>::instance_iter iter = LLInstanceTracker<LLToast>::beginInstances(); + iter != LLInstanceTracker<LLToast>::endInstances(); ) { LLToast& toast = *iter++; toast.updateHoveredState(); } } + +// static +void LLToast::cleanupToasts() +{ + LLToast * toastp = NULL; + + while (LLInstanceTracker<LLToast>::instanceCount() > 0) + { + { // Need to scope iter to allow deletion + LLInstanceTracker<LLToast>::instance_iter iter = LLInstanceTracker<LLToast>::beginInstances(); + toastp = &(*iter); + } + + //llinfos << "Cleaning up toast id " << toastp->getNotificationID() << llendl; + + // LLToast destructor will remove it from the LLInstanceTracker. + if (!toastp) + break; // Don't get stuck in the loop if a null pointer somehow got on the list + + delete toastp; + } +} + diff --git a/indra/newview/lltoast.h b/indra/newview/lltoast.h index ea62f758f8..f02d7c2a1a 100755 --- a/indra/newview/lltoast.h +++ b/indra/newview/lltoast.h @@ -73,6 +73,7 @@ class LLToast : public LLModalDialog, public LLInstanceTracker<LLToast> { friend class LLToastLifeTimer; public: + typedef boost::function<void (LLToast* toast)> toast_callback_t; typedef boost::signals2::signal<void (LLToast* toast)> toast_signal_t; typedef boost::signals2::signal<void (LLToast* toast, bool mouse_enter)> toast_hover_check_signal_t; @@ -105,6 +106,7 @@ public: }; static void updateClass(); + static void cleanupToasts(); LLToast(const LLToast::Params& p); virtual ~LLToast(); diff --git a/indra/newview/lltoastnotifypanel.cpp b/indra/newview/lltoastnotifypanel.cpp index 8bfde2bcf1..94d07b37ef 100755 --- a/indra/newview/lltoastnotifypanel.cpp +++ b/indra/newview/lltoastnotifypanel.cpp @@ -60,7 +60,7 @@ LLToastNotifyPanel::LLToastNotifyPanel(const LLNotificationPtr& notification, co LLInstanceTracker<LLToastNotifyPanel, LLUUID>(notification->getID()) { init(rect, show_images); - } +} void LLToastNotifyPanel::addDefaultButton() { LLSD form_element; diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index e085834326..ef7d0cd81b 100755 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -58,6 +58,7 @@ #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llworld.h" +#include "llpanelface.h" // syntactic sugar #define callMemberFunction(object,ptrToMember) ((object).*(ptrToMember)) @@ -1163,7 +1164,51 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, // update viewer side image in anticipation of update from simulator LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT ); - hit_obj->setTEImage(hit_face, image); + + LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL; + + LLPanelFace* panel_face = gFloaterTools->getPanelFace(); + + if (gFloaterTools->getVisible() && panel_face) + { + switch (LLSelectMgr::getInstance()->getTextureChannel()) + { + + case 0: + default: + { + hit_obj->setTEImage(hit_face, image); + } + break; + + case 1: + { + LLMaterialPtr old_mat = tep->getMaterialParams(); + LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); + new_mat->setNormalID(asset_id); + tep->setMaterialParams(new_mat); + hit_obj->setTENormalMap(hit_face, asset_id); + LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); + } + break; + + case 2: + { + LLMaterialPtr old_mat = tep->getMaterialParams(); + LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); + new_mat->setSpecularID(asset_id); + tep->setMaterialParams(new_mat); + hit_obj->setTESpecularMap(hit_face, asset_id); + LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); + } + break; + } + } + else + { + hit_obj->setTEImage(hit_face, image); + } + dialog_refresh_all(); // send the update to the simulator diff --git a/indra/newview/lltoolselect.h b/indra/newview/lltoolselect.h index baa27f6071..74dababe8c 100755 --- a/indra/newview/lltoolselect.h +++ b/indra/newview/lltoolselect.h @@ -34,7 +34,7 @@ class LLObjectSelection; -class LLToolSelect : public LLTool, public LLSingleton<LLToolSelect> +class LLToolSelect : public LLTool { public: LLToolSelect( LLToolComposite* composite ); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index f90b35a7bd..aae84709d8 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -225,13 +225,13 @@ void display_stats() } static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); +static LLFastTimer::DeclareTimer FTM_RENDER("Render"); static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Image Update Bump"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List", true); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window"); static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update"); @@ -675,6 +675,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); + LLPipeline::sUnderWaterRender = FALSE; stop_glerror(); LLGLState::checkStates(); diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp index a179b61cff..a179b61cff 100755..100644 --- a/indra/newview/llviewerfoldertype.cpp +++ b/indra/newview/llviewerfoldertype.cpp diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 49eb7dc94a..33d4b65d4a 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2930,6 +2930,63 @@ bool enable_object_unmute() } } + +// 0 = normal, 1 = always, 2 = never +class LLAvatarCheckImposterMode : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!object) return false; + + LLVOAvatar* avatar = find_avatar_from_object(object); + if (!avatar) return false; + + U32 mode = userdata.asInteger(); + switch (mode) + { + case 0: + return (avatar->getVisualMuteSettings() == LLVOAvatar::VISUAL_MUTE_NOT_SET); + case 1: + return (avatar->getVisualMuteSettings() == LLVOAvatar::ALWAYS_VISUAL_MUTE); + case 2: + return (avatar->getVisualMuteSettings() == LLVOAvatar::NEVER_VISUAL_MUTE); + default: + return false; + } + } // handleEvent() +}; + +// 0 = normal, 1 = always, 2 = never +class LLAvatarSetImposterMode : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!object) return false; + + LLVOAvatar* avatar = find_avatar_from_object(object); + if (!avatar) return false; + + U32 mode = userdata.asInteger(); + switch (mode) + { + case 0: + avatar->setVisualMuteSettings(LLVOAvatar::VISUAL_MUTE_NOT_SET); + return true; + case 1: + avatar->setVisualMuteSettings(LLVOAvatar::ALWAYS_VISUAL_MUTE); + return true; + case 2: + avatar->setVisualMuteSettings(LLVOAvatar::NEVER_VISUAL_MUTE); + return true; + default: + return false; + } + } // handleEvent() +}; + + class LLObjectMute : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -8681,6 +8738,8 @@ void initialize_menus() view_listener_t::addMenu( new LLCheckPanelPeopleTab(), "SideTray.CheckPanelPeopleTab"); // Avatar pie menu + view_listener_t::addMenu(new LLAvatarCheckImposterMode(), "Avatar.CheckImposterMode"); + view_listener_t::addMenu(new LLAvatarSetImposterMode(), "Avatar.SetImposterMode"); view_listener_t::addMenu(new LLObjectMute(), "Avatar.Mute"); view_listener_t::addMenu(new LLAvatarAddFriend(), "Avatar.AddFriend"); view_listener_t::addMenu(new LLAvatarAddContact(), "Avatar.AddContact"); diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 0db118835c..d6ba803c46 100755 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -4129,7 +4129,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) { LLTracker::stopTracking(NULL); } - else if ( is_teleport && !gAgent.getTeleportKeepsLookAt() ) + else if ( is_teleport && !gAgent.getTeleportKeepsLookAt() && look_at.isExactlyZero()) { //look at the beacon LLVector3 global_agent_pos = agent_pos; @@ -5938,19 +5938,42 @@ bool attempt_standard_notification(LLMessageSystem* msgsystem) } +static void process_special_alert_messages(const std::string & message) +{ + // Do special handling for alert messages. This is a legacy hack, and any actual displayed + // text should be altered in the notifications.xml files. + if ( message == "You died and have been teleported to your home location") + { + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_KILLED_COUNT); + } + else if( message == "Home position set." ) + { + // save the home location image to disk + std::string snap_filename = gDirUtilp->getLindenUserDir(); + snap_filename += gDirUtilp->getDirDelimiter(); + snap_filename += SCREEN_HOME_FILENAME; + gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE); + } +} + + + void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data) { // make sure the cursor is back to the usual default since the // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); + std::string message; + msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message); + + process_special_alert_messages(message); + if (!attempt_standard_notification(msgsystem)) { BOOL modal = FALSE; msgsystem->getBOOL("AlertData", "Modal", modal); - std::string buffer; - msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer); - process_alert_core(buffer, modal); + process_alert_core(message, modal); } } @@ -5965,12 +5988,15 @@ void process_alert_message(LLMessageSystem *msgsystem, void **user_data) // alert is probably due to some kind of error. gViewerWindow->getWindow()->resetBusyCount(); + std::string message; + msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message); + + process_special_alert_messages(message); + if (!attempt_standard_notification(msgsystem)) { BOOL modal = FALSE; - std::string buffer; - msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer); - process_alert_core(buffer, modal); + process_alert_core(message, modal); } } @@ -6000,20 +6026,6 @@ bool handle_special_alerts(const std::string &pAlertName) void process_alert_core(const std::string& message, BOOL modal) { - // HACK -- handle callbacks for specific alerts. It also is localized in notifications.xml - if ( message == "You died and have been teleported to your home location") - { - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_KILLED_COUNT); - } - else if( message == "Home position set." ) - { - // save the home location image to disk - std::string snap_filename = gDirUtilp->getLindenUserDir(); - snap_filename += gDirUtilp->getDirDelimiter(); - snap_filename += SCREEN_HOME_FILENAME; - gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE); - } - const std::string ALERT_PREFIX("ALERT: "); const std::string NOTIFY_PREFIX("NOTIFY: "); if (message.find(ALERT_PREFIX) == 0) diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 6f7b2f40e6..e92cc39ba7 100755 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -1578,6 +1578,8 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, dp->setPassFlags(value); dp->unpackUUID(owner_id, "Owner"); + mOwnerID = owner_id; + if (value & 0x80) { dp->unpackVector3(new_angv, "Omega"); @@ -1651,13 +1653,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, retval |= checkMediaURL(media_url); // - // Unpack particle system data + // Unpack particle system data (legacy) // if (value & 0x8) { - unpackParticleSource(*dp, owner_id); + unpackParticleSource(*dp, owner_id, true); } - else + else if (!(value & 0x400)) { deleteParticleSource(); } @@ -1722,7 +1724,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, // keep local flags and overwrite remote-controlled flags mFlags = (mFlags & FLAGS_LOCAL) | flags; - // ...new objects that should come in selected need to be added to the selected list + // ...new objects that should come in selected need to be added to the selected list mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0); } break; @@ -4838,7 +4840,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own } } -void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id) +void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy) { if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { @@ -4847,7 +4849,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_ if (mPartSourcep) { // If we've got one already, just update the existing source (or remove it) - if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, dp)) + if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, dp, legacy)) { mPartSourcep->setDead(); mPartSourcep = NULL; @@ -4855,7 +4857,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_ } else { - LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, dp); + LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, dp, legacy); //If the owner is muted, don't create the system if(LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagParticles)) return; // We need to be able to deal with a particle source that hasn't changed, but still got an update! @@ -5701,6 +5703,11 @@ F32 LLAlphaObject::getPartSize(S32 idx) return 0.f; } +void LLAlphaObject::getBlendFunc(S32 face, U32& src, U32& dst) +{ + +} + // virtual void LLStaticViewerObject::updateDrawable(BOOL force_damped) { diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index ea0d55cda5..05bc7f68a2 100755 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -112,14 +112,6 @@ class LLViewerObject : public LLPrimitive, public LLRefCount, public LLGLUpdate protected: ~LLViewerObject(); // use unref() - // TomY: Provide for a list of extra parameter structures, mapped by structure name - struct ExtraParameter - { - BOOL in_use; - LLNetworkData *data; - }; - std::map<U16, ExtraParameter*> mExtraParameterList; - public: typedef std::list<LLPointer<LLViewerObject> > child_list_t; typedef std::list<LLPointer<LLViewerObject> > vobj_list_t; @@ -561,6 +553,8 @@ public: std::vector<LLVector3> mUnselectedChildrenPositions ; private: + // TomY: Provide for a list of extra parameter structures, mapped by structure name + struct ExtraParameter; ExtraParameter* createNewParameterEntry(U16 param_type); ExtraParameter* getExtraParameterEntry(U16 param_type) const; ExtraParameter* getExtraParameterEntryCreate(U16 param_type); @@ -600,6 +594,7 @@ public: } EPhysicsShapeType; LLUUID mID; + LLUUID mOwnerID; //null if unknown // unique within region, not unique across regions // Local ID = 0 is not used @@ -680,7 +675,7 @@ protected: BOOL isOnMap(); void unpackParticleSource(const S32 block_num, const LLUUID& owner_id); - void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id); + void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy); void deleteParticleSource(); void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); @@ -799,6 +794,14 @@ private: LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. EObjectUpdateType mLastUpdateType; BOOL mLastUpdateCached; + + // TomY: Provide for a list of extra parameter structures, mapped by structure name + struct ExtraParameter + { + BOOL in_use; + LLNetworkData *data; + }; + std::map<U16, ExtraParameter*> mExtraParameterList; }; /////////////////// @@ -844,9 +847,12 @@ public: LLStrider<LLVector4a>& verticesp, LLStrider<LLVector3>& normalsp, LLStrider<LLVector2>& texcoordsp, - LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& emissivep, LLStrider<U16>& indicesp) = 0; + virtual void getBlendFunc(S32 face, U32& src, U32& dst); + F32 mDepth; }; diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp index 61cdfd7818..96cd43a8ab 100755 --- a/indra/newview/llviewerpartsim.cpp +++ b/indra/newview/llviewerpartsim.cpp @@ -80,12 +80,31 @@ LLViewerPart::LLViewerPart() : mImagep(NULL) { mPartSourcep = NULL; - + mParent = NULL; + mChild = NULL; ++LLViewerPartSim::sParticleCount2 ; } LLViewerPart::~LLViewerPart() { + if (mPartSourcep.notNull() && mPartSourcep->mLastPart == this) + { + mPartSourcep->mLastPart = NULL; + } + + //patch up holes in the ribbon + if (mParent) + { + llassert(mParent->mChild == this); + mParent->mChild = mChild; + } + + if (mChild) + { + llassert (mChild->mParent == this); + mChild->mParent = mParent; + } + mPartSourcep = NULL; --LLViewerPartSim::sParticleCount2 ; @@ -367,6 +386,9 @@ void LLViewerPartGroup::updateParticles(const F32 lastdt) part->mScale += frac*part->mEndScale; } + // Do glow interpolation + part->mGlow.mV[3] = (U8) llround(lerp(part->mStartGlow, part->mEndGlow, frac)*255.f); + // Set the last update time to now. part->mLastUpdateTime = cur_time; @@ -623,6 +645,9 @@ void LLViewerPartSim::updateSimulation() { static LLFrameTimer update_timer; + //reset VBO cursor + LLVOPartGroup::sVBSlotCursor = 0; + const F32 dt = llmin(update_timer.getElapsedTimeAndResetF32(), 0.1f); if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES))) diff --git a/indra/newview/llviewerpartsim.h b/indra/newview/llviewerpartsim.h index c91fcf0691..095de2060c 100755 --- a/indra/newview/llviewerpartsim.h +++ b/indra/newview/llviewerpartsim.h @@ -65,15 +65,22 @@ public: LLVPCallback mVPCallback; // Callback function for more complicated behaviors LLPointer<LLViewerPartSource> mPartSourcep; // Particle source used for this object - + + LLViewerPart* mParent; // particle to connect to if this is part of a particle ribbon + LLViewerPart* mChild; // child particle for clean reference destruction // Current particle state (possibly used for rendering) LLPointer<LLViewerTexture> mImagep; LLVector3 mPosAgent; LLVector3 mVelocity; LLVector3 mAccel; + LLVector3 mAxis; LLColor4 mColor; LLVector2 mScale; + F32 mStartGlow; + F32 mEndGlow; + LLColor4U mGlow; + static U32 sNextPartID; }; diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp index b311f659fb..b6bbd6140d 100755 --- a/indra/newview/llviewerpartsource.cpp +++ b/indra/newview/llviewerpartsource.cpp @@ -52,6 +52,8 @@ LLViewerPartSource::LLViewerPartSource(const U32 type) : static U32 id_seed = 0; mID = ++id_seed; + mLastPart = NULL; + mDelay = 0 ; } @@ -279,6 +281,22 @@ void LLViewerPartSourceScript::update(const F32 dt) { part->mFlags |= LLPartData::LL_PART_HUD; } + + if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK && mLastPart) + { //set previous particle's parent to this particle to chain ribbon together + mLastPart->mParent = part; + part->mChild = mLastPart; + part->mAxis = LLVector3(0,0,1); + + if (mSourceObjectp.notNull()) + { + LLQuaternion rot = mSourceObjectp->getRenderRotation(); + part->mAxis *= rot; + } + } + + mLastPart = part; + part->mMaxAge = mPartSysData.mPartData.mMaxAge; part->mStartColor = mPartSysData.mPartData.mStartColor; part->mEndColor = mPartSysData.mPartData.mEndColor; @@ -290,6 +308,13 @@ void LLViewerPartSourceScript::update(const F32 dt) part->mAccel = mPartSysData.mPartAccel; + part->mBlendFuncDest = mPartSysData.mPartData.mBlendFuncDest; + part->mBlendFuncSource = mPartSysData.mPartData.mBlendFuncSource; + + part->mStartGlow = mPartSysData.mPartData.mStartGlow; + part->mEndGlow = mPartSysData.mPartData.mEndGlow; + part->mGlow = LLColor4U(0, 0, 0, (U8) llround(part->mStartGlow*255.f)); + if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_DROP) { part->mPosAgent = mPosAgent; @@ -430,28 +455,51 @@ LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewer } -LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp) +LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp, bool legacy) { if (!pssp) { LLPointer<LLViewerPartSourceScript> new_pssp = new LLViewerPartSourceScript(source_objp); - if (!new_pssp->mPartSysData.unpack(dp)) + if (legacy) { - return NULL; + if (!new_pssp->mPartSysData.unpackLegacy(dp)) + { + return NULL; + } + } + else + { + if (!new_pssp->mPartSysData.unpack(dp)) + { + return NULL; + } } + if (new_pssp->mPartSysData.mTargetUUID.notNull()) { LLViewerObject *target_objp = gObjectList.findObject(new_pssp->mPartSysData.mTargetUUID); new_pssp->setTargetObject(target_objp); } + return new_pssp; } else { - if (!pssp->mPartSysData.unpack(dp)) + if (legacy) { - return NULL; + if (!pssp->mPartSysData.unpackLegacy(dp)) + { + return NULL; + } } + else + { + if (!pssp->mPartSysData.unpack(dp)) + { + return NULL; + } + } + if (pssp->mPartSysData.mTargetUUID.notNull()) { LLViewerObject *target_objp = gObjectList.findObject(pssp->mPartSysData.mTargetUUID); @@ -569,6 +617,11 @@ void LLViewerPartSourceSpiral::update(const F32 dt) part->mScale.mV[0] = 0.25f; part->mScale.mV[1] = 0.25f; part->mParameter = ll_frand(F_TWO_PI); + part->mBlendFuncDest = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; + part->mBlendFuncSource = LLRender::BF_SOURCE_ALPHA; + part->mStartGlow = 0.f; + part->mEndGlow = 0.f; + part->mGlow = LLColor4U(0, 0, 0, 0); LLViewerPartSim::getInstance()->addPart(part); } @@ -721,6 +774,12 @@ void LLViewerPartSourceBeam::update(const F32 dt) part->mPosAgent = mPosAgent; part->mVelocity = mTargetPosAgent - mPosAgent; + part->mBlendFuncDest = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; + part->mBlendFuncSource = LLRender::BF_SOURCE_ALPHA; + part->mStartGlow = 0.f; + part->mEndGlow = 0.f; + part->mGlow = LLColor4U(0, 0, 0, 0); + LLViewerPartSim::getInstance()->addPart(part); } } @@ -825,6 +884,12 @@ void LLViewerPartSourceChat::update(const F32 dt) part->mScale.mV[0] = 0.25f; part->mScale.mV[1] = 0.25f; part->mParameter = ll_frand(F_TWO_PI); + part->mBlendFuncDest = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; + part->mBlendFuncSource = LLRender::BF_SOURCE_ALPHA; + part->mStartGlow = 0.f; + part->mEndGlow = 0.f; + part->mGlow = LLColor4U(0, 0, 0, 0); + LLViewerPartSim::getInstance()->addPart(part); } diff --git a/indra/newview/llviewerpartsource.h b/indra/newview/llviewerpartsource.h index 28702d36a2..12e926173b 100755 --- a/indra/newview/llviewerpartsource.h +++ b/indra/newview/llviewerpartsource.h @@ -76,6 +76,7 @@ public: LLVector3 mLastUpdatePosAgent; LLPointer<LLViewerObject> mSourceObjectp; U32 mID; + LLViewerPart* mLastPart; //last particle emitted (for making particle ribbons) protected: U32 mType; @@ -85,7 +86,6 @@ protected: F32 mLastPartTime; LLUUID mOwnerUUID; LLPointer<LLViewerTexture> mImagep; - // Particle information U32 mPartFlags; // Flags for the particle U32 mDelay ; //delay to start particles @@ -114,7 +114,7 @@ public: // Returns a new particle source to attach to an object... static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, const S32 block_num); - static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp); + static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp, bool legacy); static LLPointer<LLViewerPartSourceScript> createPSS(LLViewerObject *source_objp, const LLPartSysData& particle_parameters); LLViewerTexture *getImage() const { return mImagep; } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 8422708add..778c0ee61a 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -44,6 +44,7 @@ #include "llagent.h" #include "llagentcamera.h" +#include "llavatarrenderinfoaccountant.h" #include "llcallingcard.h" #include "llcaphttpsender.h" #include "llcapabilitylistener.h" @@ -300,12 +301,16 @@ public: if ( regionp->getRegionImpl()->mCapabilities.size() != regionp->getRegionImpl()->mSecondCapabilitiesTracker.size() ) { - llinfos<<"BaseCapabilitiesCompleteTracker "<<"Sim sent duplicate seed caps that differs in size - most likely content."<<llendl; + llinfos << "BaseCapabilitiesCompleteTracker " << "sim " << regionp->getName() + << " sent duplicate seed caps that differs in size - most likely content. " + << (S32) regionp->getRegionImpl()->mCapabilities.size() << " vs " << regionp->getRegionImpl()->mSecondCapabilitiesTracker.size() + << llendl; //todo#add cap debug versus original check? - /*CapabilityMap::const_iterator iter = regionp->getRegionImpl()->mCapabilities.begin(); + /* + CapabilityMap::const_iterator iter = regionp->getRegionImpl()->mCapabilities.begin(); while (iter!=regionp->getRegionImpl()->mCapabilities.end() ) { - llinfos<<"BaseCapabilitiesCompleteTracker Original "<<iter->first<<" "<< iter->second<<llendl; + llinfos << "BaseCapabilitiesCompleteTracker Original " << iter->first << " is " << iter->second << llendl; ++iter; } */ @@ -393,6 +398,9 @@ LLViewerRegion::LLViewerRegion(const U64 &handle, mImpl->mObjectPartition.push_back(new LLBridgePartition()); //PARTITION_BRIDGE mImpl->mObjectPartition.push_back(new LLHUDParticlePartition());//PARTITION_HUD_PARTICLE mImpl->mObjectPartition.push_back(NULL); //PARTITION_NONE + + mRenderInfoRequestTimer.resetWithExpiry(0.f); // Set timer to be expired + setCapabilitiesReceivedCallback(boost::bind(&LLAvatarRenderInfoAccountant::expireRenderInfoReportTimer)); } @@ -1219,7 +1227,7 @@ void LLViewerRegion::getInfo(LLSD& info) info["Region"]["Handle"]["y"] = (LLSD::Integer)y; } -void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) +void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) const { sim_features = mSimulatorFeatures; @@ -1577,6 +1585,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("AgentState"); capabilityNames.append("AttachmentResources"); capabilityNames.append("AvatarPickerSearch"); + capabilityNames.append("AvatarRenderInfo"); capabilityNames.append("CharacterProperties"); capabilityNames.append("ChatSessionRequest"); capabilityNames.append("CopyInventoryFromNotecard"); diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index 56cd0c9ea1..e2cc95f232 100755 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -293,7 +293,7 @@ public: bool meshRezEnabled() const; bool meshUploadEnabled() const; - void getSimulatorFeatures(LLSD& info); + void getSimulatorFeatures(LLSD& info) const; void setSimulatorFeatures(const LLSD& info); @@ -376,6 +376,8 @@ public: LLDynamicArray<U32> mMapAvatars; LLDynamicArray<LLUUID> mMapAvatarIDs; + LLFrameTimer & getRenderInfoRequestTimer() { return mRenderInfoRequestTimer; }; + private: LLViewerRegionImpl * mImpl; @@ -434,6 +436,8 @@ private: BOOL mReleaseNotesRequested; LLSD mSimulatorFeatures; + + LLFrameTimer mRenderInfoRequestTimer; }; inline BOOL LLViewerRegion::getRegionProtocol(U64 protocol) const diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e24237522a..dfe4147d94 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -42,28 +42,19 @@ #include "llvosky.h" #include "llrender.h" -#if LL_DARWIN -#include "OpenGL/OpenGL.h" - -// include spec exp clamp to fix older mac rendering artifacts -// -#define SINGLE_FP_PERMUTATION(shader) \ - if (gGLManager.mIsMobileGF) \ - { \ - shader.addPermutation("SINGLE_FP_ONLY","1"); \ - } - - -#else -#define SINGLE_FP_PERMUTATION(shader) -#endif - #ifdef LL_RELEASE_FOR_DOWNLOAD #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") #else #define UNIFORM_ERRS LL_ERRS("Shader") #endif +static LLStaticHashedString sTexture0("texture0"); +static LLStaticHashedString sTexture1("texture1"); +static LLStaticHashedString sTex0("tex0"); +static LLStaticHashedString sTex1("tex1"); +static LLStaticHashedString sGlowMap("glowMap"); +static LLStaticHashedString sScreenMap("screenMap"); + // Lots of STL stuff in here, using namespace std to keep things more readable using std::vector; using std::pair; @@ -199,7 +190,7 @@ LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; -LLGLSLShader gDeferredMultiLightProgram; +LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; @@ -339,47 +330,6 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) if (mReservedAttribs.empty()) { LLShaderMgr::initAttribsAndUniforms(); - - mAvatarUniforms.push_back("matrixPalette"); - mAvatarUniforms.push_back("gWindDir"); - mAvatarUniforms.push_back("gSinWaveParams"); - mAvatarUniforms.push_back("gGravity"); - - mWLUniforms.push_back("camPosLocal"); - - mTerrainUniforms.reserve(5); - mTerrainUniforms.push_back("detail_0"); - mTerrainUniforms.push_back("detail_1"); - mTerrainUniforms.push_back("detail_2"); - mTerrainUniforms.push_back("detail_3"); - mTerrainUniforms.push_back("alpha_ramp"); - - mGlowUniforms.push_back("glowDelta"); - mGlowUniforms.push_back("glowStrength"); - - mGlowExtractUniforms.push_back("minLuminance"); - mGlowExtractUniforms.push_back("maxExtractAlpha"); - mGlowExtractUniforms.push_back("lumWeights"); - mGlowExtractUniforms.push_back("warmthWeights"); - mGlowExtractUniforms.push_back("warmthAmount"); - - mShinyUniforms.push_back("origin"); - - mWaterUniforms.reserve(12); - mWaterUniforms.push_back("screenTex"); - mWaterUniforms.push_back("screenDepth"); - mWaterUniforms.push_back("refTex"); - mWaterUniforms.push_back("eyeVec"); - mWaterUniforms.push_back("time"); - mWaterUniforms.push_back("d1"); - mWaterUniforms.push_back("d2"); - mWaterUniforms.push_back("lightDir"); - mWaterUniforms.push_back("specular"); - mWaterUniforms.push_back("lightExp"); - mWaterUniforms.push_back("fogCol"); - mWaterUniforms.push_back("kd"); - mWaterUniforms.push_back("refScale"); - mWaterUniforms.push_back("waterHeight"); } } @@ -966,7 +916,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; - success = gTerrainProgram.createShader(NULL, &mTerrainUniforms); + success = gTerrainProgram.createShader(NULL, NULL); } if (!success) @@ -1004,7 +954,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; - success = gWaterProgram.createShader(NULL, &mWaterUniforms); + success = gWaterProgram.createShader(NULL, NULL); } if (success) @@ -1018,7 +968,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gUnderWaterProgram.createShader(NULL, &mWaterUniforms); + success = gUnderWaterProgram.createShader(NULL, NULL); } if (success) @@ -1036,7 +986,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT]; gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, &mTerrainUniforms); + terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL); } /// Keep track of water shader levels @@ -1085,7 +1035,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB)); gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gGlowProgram.createShader(NULL, &mGlowUniforms); + success = gGlowProgram.createShader(NULL, NULL); if (!success) { LLPipeline::sRenderGlow = FALSE; @@ -1099,7 +1049,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms); + success = gGlowExtractProgram.createShader(NULL, NULL); if (!success) { LLPipeline::sRenderGlow = FALSE; @@ -1128,7 +1078,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); gDeferredLightProgram.unload(); - gDeferredMultiLightProgram.unload(); + for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) + { + gDeferredMultiLightProgram[i].unload(); + } gDeferredSpotLightProgram.unload(); gDeferredMultiSpotLightProgram.unload(); gDeferredSunProgram.unload(); @@ -1308,8 +1261,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() bool has_skin = i & 0x10; gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); - SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]); - if (has_skin) { gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; @@ -1368,22 +1319,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredLightProgram); - success = gDeferredLightProgram.createShader(NULL, NULL); } - if (success) + for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++) { - gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; - gDeferredMultiLightProgram.mShaderFiles.clear(); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - - SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram); - - success = gDeferredMultiLightProgram.createShader(NULL, NULL); + if (success) + { + gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i); + gDeferredMultiLightProgram[i].mShaderFiles.clear(); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); + success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); + } } if (success) @@ -1394,8 +1344,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredSpotLightProgram); - success = gDeferredSpotLightProgram.createShader(NULL, NULL); } @@ -1407,8 +1355,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredMultiSpotLightProgram); - success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); } @@ -1436,8 +1382,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredSunProgram); - success = gDeferredSunProgram.createShader(NULL, NULL); } @@ -1449,8 +1393,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredBlurLightProgram); - success = gDeferredBlurLightProgram.createShader(NULL, NULL); } @@ -1482,8 +1424,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredAlphaProgram); - success = gDeferredAlphaProgram.createShader(NULL, NULL); // Hack @@ -1530,7 +1470,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -1560,7 +1500,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -1588,7 +1528,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredWaterProgram.createShader(NULL, &mWaterUniforms); + success = gDeferredWaterProgram.createShader(NULL, NULL); } if (success) @@ -1600,8 +1540,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredSoftenProgram); - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); @@ -1653,7 +1591,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); } if (success) @@ -1675,7 +1613,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredTerrainProgram.createShader(NULL, &mTerrainUniforms); + success = gDeferredTerrainProgram.createShader(NULL, NULL); } if (success) @@ -1686,7 +1624,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarProgram.createShader(NULL, NULL); } if (success) @@ -1709,7 +1647,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; @@ -1784,7 +1722,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms); + success = gDeferredWLSkyProgram.createShader(NULL, NULL); } if (success) @@ -1795,7 +1733,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms); + success = gDeferredWLCloudProgram.createShader(NULL, NULL); } if (success) @@ -1806,7 +1744,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); + success = gDeferredStarProgram.createShader(NULL, NULL); } if (success) @@ -2157,7 +2095,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL); } if (success) @@ -2174,7 +2112,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL); } if (success) @@ -2190,7 +2128,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL); } if (success) @@ -2208,7 +2146,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL); } if (success) @@ -2287,12 +2225,11 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectBumpProgram.createShader(NULL, NULL); - if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 gObjectBumpProgram.bind(); - gObjectBumpProgram.uniform1i("texture0", 0); - gObjectBumpProgram.uniform1i("texture1", 1); + gObjectBumpProgram.uniform1i(sTexture0, 0); + gObjectBumpProgram.uniform1i(sTexture1, 1); gObjectBumpProgram.unbind(); } } @@ -2441,7 +2378,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyProgram.createShader(NULL, NULL); } if (success) @@ -2458,7 +2395,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -2474,7 +2411,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -2492,7 +2429,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if (mVertexShaderLevel[SHADER_AVATAR] > 0) @@ -2580,7 +2517,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -2598,7 +2535,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL); } if (success) @@ -2657,7 +2594,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -2677,7 +2614,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms); + success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL); } } @@ -2718,7 +2655,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarProgram.createShader(NULL, NULL); if (success) { @@ -2737,7 +2674,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarWaterProgram.createShader(NULL, NULL); } /// Keep track of avatar levels @@ -2756,7 +2693,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); + success = gAvatarPickProgram.createShader(NULL, NULL); } if (success) @@ -2878,7 +2815,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gSplatTextureRectProgram.bind(); - gSplatTextureRectProgram.uniform1i("screenMap", 0); + gSplatTextureRectProgram.uniform1i(sScreenMap, 0); gSplatTextureRectProgram.unbind(); } } @@ -2894,8 +2831,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gGlowCombineProgram.bind(); - gGlowCombineProgram.uniform1i("glowMap", 0); - gGlowCombineProgram.uniform1i("screenMap", 1); + gGlowCombineProgram.uniform1i(sGlowMap, 0); + gGlowCombineProgram.uniform1i(sScreenMap, 1); gGlowCombineProgram.unbind(); } } @@ -2911,8 +2848,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gGlowCombineFXAAProgram.bind(); - gGlowCombineFXAAProgram.uniform1i("glowMap", 0); - gGlowCombineFXAAProgram.uniform1i("screenMap", 1); + gGlowCombineFXAAProgram.uniform1i(sGlowMap, 0); + gGlowCombineFXAAProgram.uniform1i(sScreenMap, 1); gGlowCombineFXAAProgram.unbind(); } } @@ -2929,8 +2866,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gTwoTextureAddProgram.bind(); - gTwoTextureAddProgram.uniform1i("tex0", 0); - gTwoTextureAddProgram.uniform1i("tex1", 1); + gTwoTextureAddProgram.uniform1i(sTex0, 0); + gTwoTextureAddProgram.uniform1i(sTex1, 1); } } @@ -2945,7 +2882,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gOneTextureNoColorProgram.bind(); - gOneTextureNoColorProgram.uniform1i("tex0", 0); + gOneTextureNoColorProgram.uniform1i(sTex0, 0); } } @@ -2960,7 +2897,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { gSolidColorProgram.bind(); - gSolidColorProgram.uniform1i("tex0", 0); + gSolidColorProgram.uniform1i(sTex0, 0); gSolidColorProgram.unbind(); } } @@ -3064,7 +3001,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gWLSkyProgram.createShader(NULL, &mWLUniforms); + success = gWLSkyProgram.createShader(NULL, NULL); } if (success) @@ -3076,7 +3013,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gWLCloudProgram.createShader(NULL, &mWLUniforms); + success = gWLCloudProgram.createShader(NULL, NULL); } return success; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 438853cd6f..a685ce5914 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -30,6 +30,8 @@ #include "llshadermgr.h" #include "llmaterial.h" +#define LL_DEFERRED_MULTI_LIGHT_COUNT 16 + class LLViewerShaderMgr: public LLShaderMgr { public: @@ -75,56 +77,7 @@ public: SHADER_COUNT }; - typedef enum - { - SHINY_ORIGIN = END_RESERVED_UNIFORMS - } eShinyUniforms; - - typedef enum - { - WATER_SCREENTEX = END_RESERVED_UNIFORMS, - WATER_SCREENDEPTH, - WATER_REFTEX, - WATER_EYEVEC, - WATER_TIME, - WATER_WAVE_DIR1, - WATER_WAVE_DIR2, - WATER_LIGHT_DIR, - WATER_SPECULAR, - WATER_SPECULAR_EXP, - WATER_FOGCOLOR, - WATER_FOGDENSITY, - WATER_REFSCALE, - WATER_WATERHEIGHT, - } eWaterUniforms; - - typedef enum - { - WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS, - WL_WATERHEIGHT - } eWLUniforms; - - typedef enum - { - TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS, - TERRAIN_DETAIL1, - TERRAIN_DETAIL2, - TERRAIN_DETAIL3, - TERRAIN_ALPHARAMP - } eTerrainUniforms; - - typedef enum - { - GLOW_DELTA = END_RESERVED_UNIFORMS - } eGlowUniforms; - - typedef enum - { - AVATAR_MATRIX = END_RESERVED_UNIFORMS, - AVATAR_WIND, - AVATAR_SINWAVE, - AVATAR_GRAVITY, - } eAvatarUniforms; + // simple model of forward iterator // http://www.sgi.com/tech/stl/ForwardIterator.html @@ -177,23 +130,6 @@ public: /* virtual */ void updateShaderUniforms(LLGLSLShader * shader); private: - - std::vector<std::string> mShinyUniforms; - - //water parameters - std::vector<std::string> mWaterUniforms; - - std::vector<std::string> mWLUniforms; - - //terrain parameters - std::vector<std::string> mTerrainUniforms; - - //glow parameters - std::vector<std::string> mGlowUniforms; - - std::vector<std::string> mGlowExtractUniforms; - - std::vector<std::string> mAvatarUniforms; // the list of shaders we need to propagate parameters to. std::vector<LLGLSLShader *> mShaderList; @@ -341,7 +277,7 @@ extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; -extern LLGLSLShader gDeferredMultiLightProgram; +extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT]; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index d9f3548a29..fc43abf844 100755 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -561,15 +561,17 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) llassert_always(mInitialized) ; llassert(image); if (image->isInImageList()) - { - llerrs << "LLViewerTextureList::addImageToList - Image already in list" << llendl; + { // Flag is already set? + llwarns << "LLViewerTextureList::addImageToList - image " << image->getID() << " already in list" << llendl; } - if((mImageList.insert(image)).second != true) + else { - llerrs << "Error happens when insert image to mImageList!" << llendl ; + if((mImageList.insert(image)).second != true) + { + llwarns << "Error happens when insert image " << image->getID() << " into mImageList!" << llendl ; + } + image->setInImageList(TRUE) ; } - - image->setInImageList(TRUE) ; } void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) @@ -577,24 +579,46 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) assert_main_thread(); llassert_always(mInitialized) ; llassert(image); - if (!image->isInImageList()) + + S32 count = 0; + if (image->isInImageList()) { - llinfos << "RefCount: " << image->getNumRefs() << llendl ; + count = mImageList.erase(image) ; + if(count != 1) + { + llwarns << "Image " << image->getID() + << " had mInImageList set but mImageList.erase() returned " << count + << llendl; + } + } + else + { // Something is wrong, image is expected in list or callers should check first + llwarns << "Calling removeImageFromList() for " << image->getID() + << " but doesn't have mInImageList set" + << " ref count is " << image->getNumRefs() + << llendl; uuid_map_t::iterator iter = mUUIDMap.find(image->getID()); - if(iter == mUUIDMap.end() || iter->second != image) + if(iter == mUUIDMap.end()) { - llinfos << "Image is not in mUUIDMap!" << llendl ; + llwarns << "Image " << image->getID() << " is also not in mUUIDMap!" << llendl ; + } + else if (iter->second != image) + { + llwarns << "Image " << image->getID() << " was in mUUIDMap but with different pointer" << llendl ; + } + else + { + llwarns << "Image " << image->getID() << " was in mUUIDMap with same pointer" << llendl ; + } + count = mImageList.erase(image) ; + if(count != 0) + { // it was in the list already? + llwarns << "Image " << image->getID() + << " had mInImageList false but mImageList.erase() returned " << count + << llendl; } - llerrs << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl; } - S32 count = mImageList.erase(image) ; - if(count != 1) - { - llinfos << image->getID() << llendl ; - llerrs << "Error happens when remove image from mImageList: " << count << llendl ; - } - image->setInImageList(FALSE) ; } @@ -1237,7 +1261,7 @@ S32 LLViewerTextureList::getMinVideoRamSetting() //static // Returns max setting for TextureMemory (in MB) -S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended) +S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier) { S32 max_texmem; if (gGLManager.mVRAM != 0) @@ -1281,7 +1305,10 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended) max_texmem = llmin(max_texmem, (S32)(system_ram/2)); else max_texmem = llmin(max_texmem, (S32)(system_ram)); - + + // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise + max_texmem = llmin(max_texmem, (S32) (mem_multiplier * (F32) max_texmem)); + max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), MAX_VIDEO_RAM_IN_MEGA_BYTES); return max_texmem; @@ -1294,7 +1321,7 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32 mem) // Initialize the image pipeline VRAM settings S32 cur_mem = gSavedSettings.getS32("TextureMemory"); F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); - S32 default_mem = getMaxVideoRamSetting(true); // recommended default + S32 default_mem = getMaxVideoRamSetting(true, mem_multiplier); // recommended default if (mem == 0) { mem = cur_mem > 0 ? cur_mem : default_mem; @@ -1304,10 +1331,7 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32 mem) mem = default_mem; } - // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise - mem = llmin(mem, (S32) (mem_multiplier * (F32) default_mem)); - - mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting()); + mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier)); if (mem != cur_mem) { gSavedSettings.setS32("TextureMemory", mem); diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 136042620d..26dc6dcbe2 100755 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -114,7 +114,7 @@ public: void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level); static S32 getMinVideoRamSetting(); - static S32 getMaxVideoRamSetting(bool get_recommended = false); + static S32 getMaxVideoRamSetting(bool get_recommended, float mem_multiplier); private: void updateImagesDecodePriorities(); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 87ae224655..05e5dc68a5 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -151,6 +151,7 @@ #include "lltexturecache.h" #include "lltexturefetch.h" #include "lltextureview.h" +#include "lltoast.h" #include "lltool.h" #include "lltoolbarview.h" #include "lltoolcomp.h" @@ -333,9 +334,10 @@ public: mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - U32 xpos = mWindow->getWorldViewWidthScaled() - 350; - U32 ypos = 64; - const U32 y_inc = 20; + S32 xpos = mWindow->getWorldViewWidthScaled() - 400; + xpos = llmax(xpos, 0); + S32 ypos = 64; + const S32 y_inc = 20; clearText(); @@ -635,6 +637,42 @@ public: LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; } + if (gSavedSettings.getBOOL("DebugShowAvatarRenderInfo")) + { + std::map<std::string, LLVOAvatar*> sorted_avs; + + std::vector<LLCharacter*>::iterator sort_iter = LLCharacter::sInstances.begin(); + while (sort_iter != LLCharacter::sInstances.end()) + { + LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*sort_iter); + if (avatar && + !avatar->isDead()) // Not dead yet + { + // Stuff into a sorted map so the display is ordered + sorted_avs[avatar->getFullname()] = avatar; + } + sort_iter++; + } + + std::string trunc_name; + std::map<std::string, LLVOAvatar*>::reverse_iterator av_iter = sorted_avs.rbegin(); // Put "A" at the top + while (av_iter != sorted_avs.rend()) + { + LLVOAvatar* avatar = av_iter->second; + + avatar->calculateUpdateRenderCost(); // Make sure the numbers are up-to-date + + trunc_name = utf8str_truncate(avatar->getFullname(), 16); + addText(xpos, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f", + trunc_name.c_str(), + avatar->getRezzedStatus(), + avatar->getVisualComplexity(), + avatar->getAttachmentGeometryBytes(), + avatar->getAttachmentSurfaceArea())); + ypos += y_inc; + av_iter++; + } + } if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) { addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); @@ -1999,6 +2037,9 @@ void LLViewerWindow::shutdownViews() } llinfos << "Global views cleaned." << llendl ; + LLNotificationsUI::LLToast::cleanupToasts(); + llinfos << "Leftover toast cleaned up." << llendl; + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open // will crump with LL_ERRS. LLModalDialog::shutdownModals(); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 1a050800b4..0ffd8ad119 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -58,6 +58,7 @@ #include "llhudmanager.h" #include "llhudnametag.h" #include "llhudtext.h" // for mText/mDebugText +#include "llimview.h" #include "llinitparam.h" #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" @@ -666,8 +667,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, LLAvatarAppearance(&gAgentWearables), LLViewerObject(id, pcode, regionp), mSpecialRenderMode(0), - mAttachmentGeometryBytes(0), - mAttachmentSurfaceArea(0.f), + mAttachmentGeometryBytes(-1), + mAttachmentSurfaceArea(-1.f), + mReportedVisualComplexity(-1), + mReportedAttachmentGeometryBytes(-1), + mReportedAttachmentSurfaceArea(-1.f), mTurning(FALSE), mLastSkeletonSerialNum( 0 ), mIsSitting(FALSE), @@ -701,6 +705,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), mFullyLoadedInitialized(FALSE), + mVisualComplexity(0), + mVisualComplexityStale(TRUE), mLoadedCallbacksPaused(FALSE), mHasPelvisOffset( FALSE ), mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar")), @@ -769,6 +775,13 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mLastPelvisToFoot = 0.0f; mPelvisFixup = 0.0f; mLastPelvisFixup = 0.0f; + + mCachedVisualMute = !isSelf(); + mCachedVisualMuteUpdateTime = LLFrameTimer::getTotalSeconds() + 5.0; + mVisuallyMuteSetting = VISUAL_MUTE_NOT_SET; + + F32 color_value = (F32) (getID().mData[0]); + mMutedAVColor = calcMutedAVColor(color_value, 0, 256); } std::string LLVOAvatar::avString() const @@ -2972,14 +2985,83 @@ void LLVOAvatar::slamPosition() mRoot->updateWorldMatrixChildren(); } -bool LLVOAvatar::isVisuallyMuted() const +bool LLVOAvatar::isVisuallyMuted() { - static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); - static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); - - return LLMuteList::getInstance()->isMuted(getID()) - || (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) - || (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f); + bool muted = false; + + // Priority order (highest priority first) + // * own avatar is never visually muted + // * if on the "always draw normally" list, draw them normally + // * if on the "always visually mute" list, mute them + // * draw them normally if they meet the following criteria: + // - within the closest N avatars OR on friends list OR in an IM chat + // - AND aren't over the thresholds + // * otherwise visually mute all other avatars + + if (!isSelf()) + { + static LLCachedControl<F32> render_mute_threshold(gSavedSettings, "RenderAutoMuteThreshold"); + static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); + static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); + static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderCostLimit"); + + if (mVisuallyMuteSetting == ALWAYS_VISUAL_MUTE) + { // Always want to see this AV as an imposter + muted = true; + } + else if (mVisuallyMuteSetting == NEVER_VISUAL_MUTE) + { // Never show as imposter + muted = false; + } + else if (LLVOAvatar::sLODFactor <= render_mute_threshold) + { + F64 now = LLFrameTimer::getTotalSeconds(); + + if (now < mCachedVisualMuteUpdateTime) + { // Use cached mute value + muted = mCachedVisualMute; + } + else + { // Determine if visually muted or not + + U32 max_cost = (U32) (max_render_cost*(LLVOAvatar::sLODFactor+0.5)); + + muted = LLMuteList::getInstance()->isMuted(getID()) || + (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) || + (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f) || + (mVisualComplexity > max_cost && max_render_cost > 0); + + // Could be part of the grand || collection above, but yanked out to make the logic visible + if (!muted) + { + if (sMaxVisible > 0) + { // They are above the visibilty rank - mute them + muted = (mVisibilityRank > sMaxVisible); + } + + /* Not used - always draw friends or those in IMs. Works nicely, needs UI? + if (muted || // Don't mute friends or IMs + sMaxVisible == 0) + { + muted = !(LLAvatarTracker::instance().isBuddy(getID())); + if (muted) + { // Not a friend, so they are muted ... are they in an IM? + LLUUID session_id = gIMMgr->computeSessionID(IM_NOTHING_SPECIAL,getID()); + muted = !gIMMgr->hasSession(session_id); + } + } + */ + } + + // Save visual mute state and set interval for updating + const F64 SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES = 1.5; + mCachedVisualMuteUpdateTime = now + SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES; + mCachedVisualMute = muted; + } + } + } + + return muted; } //------------------------------------------------------------------------ @@ -3077,7 +3159,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + bool visually_muted = isVisuallyMuted(); + if (visible && (!isSelf() || visually_muted) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a size; @@ -3086,8 +3169,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); - if (isVisuallyMuted()) - { // muted avatars update at 16 hz + if (visually_muted) + { // visually muted avatars update at 16 hz mUpdatePeriod = 16; } else if (mVisibilityRank <= LLVOAvatar::sMaxVisible || @@ -3887,9 +3970,11 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) BOOL first_pass = TRUE; if (!LLDrawPoolAvatar::sSkipOpaque) { + bool visually_muted = isVisuallyMuted(); + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { - if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy) + if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy || visually_muted) { LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD); if (head_mesh) @@ -3899,7 +3984,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) first_pass = FALSE; } } - if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy) + if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy || visually_muted) { LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY); if (upper_mesh) @@ -3909,7 +3994,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) first_pass = FALSE; } - if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy) + if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy || visually_muted) { LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY); if (lower_mesh) @@ -5481,6 +5566,8 @@ const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_o return 0; } + mVisualComplexityStale = TRUE; + if (viewer_object->isSelected()) { LLSelectMgr::getInstance()->updateSelectionCenter(); @@ -5628,6 +5715,7 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) if (attachment->isObjectAttached(viewer_object)) { + mVisualComplexityStale = TRUE; cleanupAttachedMesh( viewer_object ); attachment->removeObject(viewer_object); lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; @@ -7734,9 +7822,9 @@ void LLVOAvatar::updateImpostors() LLCharacter::sAllowInstancesChange = TRUE ; } -BOOL LLVOAvatar::isImpostor() const +BOOL LLVOAvatar::isImpostor() { - return (isVisuallyMuted() || (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; + return sUseImpostors && (isVisuallyMuted() || (mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; } @@ -7779,135 +7867,182 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d angle.mV[2] = da; } + void LLVOAvatar::idleUpdateRenderCost() { - static const U32 ARC_BODY_PART_COST = 200; - static const U32 ARC_LIMIT = 20000; + static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderCostLimit"); - static std::set<LLUUID> all_textures; + static const U32 ARC_LIMIT = 20000; if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES)) { //set debug text to attachment geometry bytes here so render cost will override setDebugText(llformat("%.1f KB, %.2f m^2", mAttachmentGeometryBytes/1024.f, mAttachmentSurfaceArea)); } - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME) && max_render_cost == 0) { return; } - U32 cost = 0; - LLVOVolume::texture_cost_t textures; + calculateUpdateRenderCost(); // Update mVisualComplexity if needed + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) + { + std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus()); + setDebugText(llformat("%s %d", viz_string.c_str(), mVisualComplexity)); + F32 green = 1.f-llclamp(((F32) mVisualComplexity-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); + F32 red = llmin((F32) mVisualComplexity/(F32)ARC_LIMIT, 1.f); + mText->setColor(LLColor4(red,green,0,1)); + } +} - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) + +// Calculations for mVisualComplexity value +void LLVOAvatar::calculateUpdateRenderCost() +{ + static const U32 ARC_BODY_PART_COST = 200; + + // Diagnostic list of all textures on our avatar + static std::set<LLUUID> all_textures; + + if (mVisualComplexityStale) { - const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); - ETextureIndex tex_index = baked_dict->mTextureIndex; - if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) + mVisualComplexityStale = FALSE; + U32 cost = 0; + LLVOVolume::texture_cost_t textures; + + for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { - if (isTextureVisible(tex_index)) + const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + ETextureIndex tex_index = baked_dict->mTextureIndex; + if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) { - cost +=ARC_BODY_PART_COST; + if (isTextureVisible(tex_index)) + { + cost +=ARC_BODY_PART_COST; + } } } - } - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && !attached_object->isHUDAttachment()) + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - textures.clear(); - const LLDrawable* drawable = attached_object->mDrawable; - if (drawable) + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) { - const LLVOVolume* volume = drawable->getVOVolume(); - if (volume) + textures.clear(); + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) { - cost += volume->getRenderCost(textures); - - const_child_list_t children = volume->getChildren(); - for (const_child_list_t::const_iterator child_iter = children.begin(); - child_iter != children.end(); - ++child_iter) + const LLVOVolume* volume = drawable->getVOVolume(); + if (volume) { - LLViewerObject* child_obj = *child_iter; - LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj ); - if (child) + cost += volume->getRenderCost(textures); + + const_child_list_t children = volume->getChildren(); + for (const_child_list_t::const_iterator child_iter = children.begin(); + child_iter != children.end(); + ++child_iter) { - cost += child->getRenderCost(textures); + LLViewerObject* child_obj = *child_iter; + LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj ); + if (child) + { + cost += child->getRenderCost(textures); + } } - } - for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) - { - // add the cost of each individual texture in the linkset - cost += iter->second; + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } } } } } - } - - } - + } - // Diagnostic output to identify all avatar-related textures. - // Does not affect rendering cost calculation. - // Could be wrapped in a debug option if output becomes problematic. - if (isSelf()) - { - // print any attachment textures we didn't already know about. - for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it) + // Diagnostic output to identify all avatar-related textures. + // Does not affect rendering cost calculation. + // Could be wrapped in a debug option if output becomes problematic. + if (isSelf()) { - LLUUID image_id = it->first; - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) + // print any attachment textures we didn't already know about. + for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it) { - // attachment texture not previously seen. - llinfos << "attachment_texture: " << image_id.asString() << llendl; - all_textures.insert(image_id); + LLUUID image_id = it->first; + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + // attachment texture not previously seen. + llinfos << "attachment_texture: " << image_id.asString() << llendl; + all_textures.insert(image_id); + } } - } - // print any avatar textures we didn't already know about - for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin(); + // print any avatar textures we didn't already know about + for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin(); iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end(); - ++iter) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if (!te_image) - continue; - LLUUID image_id = te_image->getID(); - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) + ++iter) { - llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl; - all_textures.insert(image_id); + const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second; + // TODO: MULTI-WEARABLE: handle multiple textures for self + const LLViewerTexture* te_image = getImage(iter->first,0); + if (!te_image) + continue; + LLUUID image_id = te_image->getID(); + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl; + all_textures.insert(image_id); + } } } + + mVisualComplexity = cost; } +} - - std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus()); - setDebugText(llformat("%s %d", viz_string.c_str(), cost)); - mVisualComplexity = cost; - F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); - F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f); - mText->setColor(LLColor4(red,green,0,1)); + +// static +LLColor4 LLVOAvatar::calcMutedAVColor(F32 value, S32 range_low, S32 range_high) +{ + F32 clamped_value = llmin(value, (F32) range_high); + clamped_value = llmax(value, (F32) range_low); + F32 spectrum = (clamped_value / range_high); // spectrum is between 0 and 1.f + + // Array of colors. These are arranged so only one RGB color changes between each step, + // and it loops back to red so there is an even distribution. It is not a heat map + const S32 NUM_SPECTRUM_COLORS = 7; + static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red }; + + spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors + S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index + S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive) + F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1) + + LLColor4 new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween); + new_color.normalize(); + new_color *= 0.9f; + + //llinfos << "From value " << std::setprecision(3) << value << " returning color " << new_color + // << " using indexes " << spectrum_index_1 << ", " << spectrum_index_2 + // << " and fractBetween " << fractBetween + // << llendl; + + return new_color; } // static diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index b05eed344b..be2d69a41a 100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -250,6 +250,24 @@ public: static void invalidateNameTags(); void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font); void idleUpdateRenderCost(); + void calculateUpdateRenderCost(); + void updateVisualComplexity() { mVisualComplexityStale = TRUE; } + + S32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV + S32 getAttachmentGeometryBytes() { return mAttachmentGeometryBytes; }; // number of bytes in attached geometry + F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments + + S32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server + void setReportedVisualComplexity(S32 value) { mReportedVisualComplexity = value; }; + S32 getReportedAttachmentGeometryBytes() { return mReportedAttachmentGeometryBytes; }; //number of bytes in attached geometry + void setReportedAttachmentGeometryBytes(S32 value) { mReportedAttachmentGeometryBytes = value; }; + F32 getReportedAttachmentSurfaceArea() { return mReportedAttachmentSurfaceArea; }; //estimated surface area of attachments + void setReportedAttachmentSurfaceArea(F32 value) { mReportedAttachmentSurfaceArea = value; }; + + S32 getUpdatePeriod() { return mUpdatePeriod; }; + const LLColor4 & getMutedAVColor() { return mMutedAVColor; }; + + void idleUpdateBelowWater(); //-------------------------------------------------------------------- @@ -303,12 +321,15 @@ public: static void logPendingPhasesAllAvatars(); void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed); + static LLColor4 calcMutedAVColor(F32 value, S32 range_low, S32 range_high); + protected: LLViewerStats::PhaseMap& getPhases() { return mPhases; } BOOL updateIsFullyLoaded(); BOOL processFullyLoadedChange(bool loading); void updateRuthTimer(bool loading); F32 calcMorphAmount(); + private: BOOL mFirstFullyVisible; BOOL mFullyLoaded; @@ -316,6 +337,8 @@ private: BOOL mFullyLoadedInitialized; S32 mFullyLoadedFrameCounter; S32 mVisualComplexity; + BOOL mVisualComplexityStale; + LLColor4 mMutedAVColor; LLFrameTimer mFullyLoadedTimer; LLFrameTimer mRuthTimer; @@ -369,7 +392,16 @@ public: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); - bool isVisuallyMuted() const; + bool isVisuallyMuted(); + + enum VisualMuteSettings + { + VISUAL_MUTE_NOT_SET = 0, + ALWAYS_VISUAL_MUTE = 1, + NEVER_VISUAL_MUTE = 2 + }; + void setVisualMuteSettings(VisualMuteSettings set) { mVisuallyMuteSetting = set; }; + VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; }; U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); @@ -380,9 +412,13 @@ public: static void destroyGL(); static void restoreGL(); S32 mSpecialRenderMode; // special lighting - U32 mAttachmentGeometryBytes; //number of bytes in attached geometry + S32 mAttachmentGeometryBytes; //number of bytes in attached geometry F32 mAttachmentSurfaceArea; //estimated surface area of attachments + S32 mReportedVisualComplexity; // Numbers as reported by the SL server + S32 mReportedAttachmentGeometryBytes; //number of bytes in attached geometry + F32 mReportedAttachmentSurfaceArea; //estimated surface area of attachments + private: bool shouldAlphaMask(); @@ -392,6 +428,11 @@ private: S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. + bool mCachedVisualMute; // cached return value for isVisuallyMuted() + F64 mCachedVisualMuteUpdateTime; // Time to update mCachedVisualMute + + VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV + //-------------------------------------------------------------------- // Morph masks //-------------------------------------------------------------------- @@ -430,7 +471,7 @@ private: // Impostors //-------------------------------------------------------------------- public: - BOOL isImpostor() const; + BOOL isImpostor(); BOOL needsImpostorUpdate() const; const LLVector3& getImpostorOffset() const; const LLVector2& getImpostorDim() const; diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index cab5c4bc1d..591d5cae0b 100755 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -476,6 +476,7 @@ void LLVOGrass::getGeometry(S32 idx, LLStrider<LLVector3>& normalsp, LLStrider<LLVector2>& texcoordsp, LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& emissivep, LLStrider<U16>& indicesp) { if(!mNumBlades)//stop rendering grass @@ -708,7 +709,11 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group) facep->setIndicesIndex(index_count); facep->setVertexBuffer(buffer); facep->setPoolType(LLDrawPool::POOL_ALPHA); - object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, indicesp); + + //dummy parameter (unused by this implementation) + LLStrider<LLColor4U> emissivep; + + object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, emissivep, indicesp); vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index 122806766d..e54de85412 100755 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -63,6 +63,7 @@ public: LLStrider<LLVector3>& normalsp, LLStrider<LLVector2>& texcoordsp, LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& emissivep, LLStrider<U16>& indicesp); void updateFaceSize(S32 idx) { } diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index cff3551607..ff73aa5354 100755 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -524,25 +524,25 @@ void LLVivoxVoiceClient::requestVoiceAccountProvision(S32 retries) { LLViewerRegion *region = gAgent.getRegion(); - if ( region && (mVoiceEnabled || !mIsInitialized)) + // If we've not received the capability yet, return. + // the password will remain empty, so we'll remain in + // stateIdle + if ( region && + region->capabilitiesReceived() && + (mVoiceEnabled || !mIsInitialized)) { std::string url = region->getCapability("ProvisionVoiceAccountRequest"); - if ( url.empty() ) + if ( !url.empty() ) { - // we've not received the capability yet, so return. - // the password will remain empty, so we'll remain in - // stateIdle - return; - } - - LLHTTPClient::post( - url, - LLSD(), - new LLVivoxVoiceAccountProvisionResponder(retries)); + LLHTTPClient::post( + url, + LLSD(), + new LLVivoxVoiceAccountProvisionResponder(retries)); - setState(stateConnectorStart); + setState(stateConnectorStart); + } } } @@ -6892,6 +6892,9 @@ void LLVivoxProtocolParser::processResponse(std::string tag) */ // We don't need to process this, but we also shouldn't warn on it, since that confuses people. } + else if (!stricmp(eventTypeCstr, "VoiceServiceConnectionStateChangedEvent")) + { // Yet another ignored event + } else { LL_WARNS("VivoxProtocolParser") << "Unknown event type " << eventTypeString << LL_ENDL; diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 8ed86b4fd5..a65de0c047 100755 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -49,17 +49,11 @@ const F32 MAX_PART_LIFETIME = 120.f; extern U64 gFrameTime; LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL; -S32 LLVOPartGroup::sVBSlotFree[]; -S32* LLVOPartGroup::sVBSlotCursor = NULL; +S32 LLVOPartGroup::sVBSlotCursor = 0; void LLVOPartGroup::initClass() { - for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i) - { - sVBSlotFree[i] = i; - } - - sVBSlotCursor = sVBSlotFree; + } //static @@ -124,36 +118,33 @@ void LLVOPartGroup::destroyGL() //static S32 LLVOPartGroup::findAvailableVBSlot() { - if (sVBSlotCursor >= sVBSlotFree+LL_MAX_PARTICLE_COUNT) + if (sVBSlotCursor >= LL_MAX_PARTICLE_COUNT) { //no more available slots return -1; } - S32 ret = *sVBSlotCursor; - sVBSlotCursor++; - - return ret; + return sVBSlotCursor++; } bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end) { - while (start < end) + /*while (start < end) { if (*start == idx) { //not allocated (in free list) return false; } ++start; - } + }*/ //allocated (not in free list) - return true; + return false; } //static void LLVOPartGroup::freeVBSlot(S32 idx) { - llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0); + /*llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0); //llassert(sVBSlotCursor > sVBSlotFree); //llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT)); @@ -161,7 +152,7 @@ void LLVOPartGroup::freeVBSlot(S32 idx) { sVBSlotCursor--; *sVBSlotCursor = idx; - } + }*/ } LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) @@ -191,6 +182,7 @@ F32 LLVOPartGroup::getBinRadius() void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { const LLVector3& pos_agent = getPositionAgent(); + newMin.load3( (pos_agent - mScale).mV); newMax.load3( (pos_agent + mScale).mV); @@ -281,6 +273,20 @@ F32 LLVOPartGroup::getPartSize(S32 idx) return 0.f; } +void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst) +{ + if (idx < (S32) mViewerPartGroupp->mParticles.size()) + { + LLViewerPart* part = mViewerPartGroupp->mParticles[idx]; + src = part->mBlendFuncSource; + dst = part->mBlendFuncDest; + } + else + { + llerrs << "WTF?" << llendl; + } +} + LLVector3 LLVOPartGroup::getCameraPosition() const { return gAgentCamera.getCameraPositionAgent(); @@ -340,13 +346,42 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) mDepth = 0.f; S32 i = 0 ; LLVector3 camera_agent = getCameraPosition(); + + F32 max_scale = 0.f; + + for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++) { const LLViewerPart *part = mViewerPartGroupp->mParticles[i]; + + //remember the largest particle + max_scale = llmax(max_scale, part->mScale.mV[0], part->mScale.mV[1]); + + if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK) + { //include ribbon segment length in scale + const LLVector3* pos_agent = NULL; + if (part->mParent) + { + pos_agent = &(part->mParent->mPosAgent); + } + else if (part->mPartSourcep.notNull()) + { + pos_agent = &(part->mPartSourcep->mPosAgent); + } + + if (pos_agent) + { + F32 dist = (*pos_agent-part->mPosAgent).length(); + + max_scale = llmax(max_scale, dist); + } + } + LLVector3 part_pos_agent(part->mPosAgent); LLVector3 at(part_pos_agent - camera_agent); + F32 camera_dist_squared = at.lengthSquared(); F32 inv_camera_dist_squared; if (camera_dist_squared > 1.f) @@ -423,6 +458,9 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) facep->setSize(0, 0); } + //record max scale (used to stretch bounding box for visibility culling) + mScale.set(max_scale, max_scale, max_scale); + mDrawable->movePartition(); LLPipeline::sCompiles++; return TRUE; @@ -485,75 +523,130 @@ BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector void LLVOPartGroup::getGeometry(const LLViewerPart& part, LLStrider<LLVector4a>& verticesp) { - LLVector4a part_pos_agent; - part_pos_agent.load3(part.mPosAgent.mV); - LLVector4a camera_agent; - camera_agent.load3(getCameraPosition().mV); - LLVector4a at; - at.setSub(part_pos_agent, camera_agent); - LLVector4a up(0, 0, 1); - LLVector4a right; - - right.setCross3(at, up); - right.normalize3fast(); - - up.setCross3(right, at); - up.normalize3fast(); - - if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK) + if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK) { - LLVector4a normvel; - normvel.load3(part.mVelocity.mV); - normvel.normalize3fast(); - LLVector2 up_fracs; - up_fracs.mV[0] = normvel.dot3(right).getF32(); - up_fracs.mV[1] = normvel.dot3(up).getF32(); - up_fracs.normalize(); - LLVector4a new_up; - LLVector4a new_right; - - //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up; - LLVector4a t = right; - t.mul(up_fracs.mV[0]); - new_up = up; - new_up.mul(up_fracs.mV[1]); - new_up.add(t); - - //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up; - t = right; - t.mul(up_fracs.mV[1]); - new_right = up; - new_right.mul(up_fracs.mV[0]); - t.sub(new_right); - - up = new_up; - right = t; - up.normalize3fast(); - right.normalize3fast(); + LLVector4a axis, pos, paxis, ppos; + F32 scale, pscale; + + pos.load3(part.mPosAgent.mV); + axis.load3(part.mAxis.mV); + scale = part.mScale.mV[0]; + + if (part.mParent) + { + ppos.load3(part.mParent->mPosAgent.mV); + paxis.load3(part.mParent->mAxis.mV); + pscale = part.mParent->mScale.mV[0]; + } + else + { //use source object as position + + if (part.mPartSourcep->mSourceObjectp.notNull()) + { + LLVector3 v = LLVector3(0,0,1); + v *= part.mPartSourcep->mSourceObjectp->getRenderRotation(); + paxis.load3(v.mV); + ppos.load3(part.mPartSourcep->mPosAgent.mV); + pscale = part.mStartScale.mV[0]; + } + else + { //no source object, no parent, nothing to draw + ppos = pos; + pscale = scale; + paxis = axis; + } + } + + LLVector4a p0, p1, p2, p3; + + scale *= 0.5f; + pscale *= 0.5f; + + axis.mul(scale); + paxis.mul(pscale); + + p0.setAdd(pos, axis); + p1.setSub(pos,axis); + p2.setAdd(ppos, paxis); + p3.setSub(ppos, paxis); + + (*verticesp++) = p2; + (*verticesp++) = p3; + (*verticesp++) = p0; + (*verticesp++) = p1; } + else + { + LLVector4a part_pos_agent; + part_pos_agent.load3(part.mPosAgent.mV); + LLVector4a camera_agent; + camera_agent.load3(getCameraPosition().mV); + LLVector4a at; + at.setSub(part_pos_agent, camera_agent); + LLVector4a up(0, 0, 1); + LLVector4a right; + + right.setCross3(at, up); + right.normalize3fast(); - right.mul(0.5f*part.mScale.mV[0]); - up.mul(0.5f*part.mScale.mV[1]); + up.setCross3(right, at); + up.normalize3fast(); + + if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK) + { + LLVector4a normvel; + normvel.load3(part.mVelocity.mV); + normvel.normalize3fast(); + LLVector2 up_fracs; + up_fracs.mV[0] = normvel.dot3(right).getF32(); + up_fracs.mV[1] = normvel.dot3(up).getF32(); + up_fracs.normalize(); + LLVector4a new_up; + LLVector4a new_right; + + //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up; + LLVector4a t = right; + t.mul(up_fracs.mV[0]); + new_up = up; + new_up.mul(up_fracs.mV[1]); + new_up.add(t); + + //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up; + t = right; + t.mul(up_fracs.mV[1]); + new_right = up; + new_right.mul(up_fracs.mV[0]); + t.sub(new_right); + + up = new_up; + right = t; + up.normalize3fast(); + right.normalize3fast(); + } + + right.mul(0.5f*part.mScale.mV[0]); + up.mul(0.5f*part.mScale.mV[1]); - //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should) - // this works because there is actually a 4th float stored after the vertex position which is used as a texture index - // also, somebody please VECTORIZE THIS + //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should) + // this works because there is actually a 4th float stored after the vertex position which is used as a texture index + // also, somebody please VECTORIZE THIS - LLVector4a ppapu; - LLVector4a ppamu; + LLVector4a ppapu; + LLVector4a ppamu; - ppapu.setAdd(part_pos_agent, up); - ppamu.setSub(part_pos_agent, up); + ppapu.setAdd(part_pos_agent, up); + ppamu.setSub(part_pos_agent, up); - verticesp->setSub(ppapu, right); - (*verticesp++).getF32ptr()[3] = 0.f; - verticesp->setSub(ppamu, right); - (*verticesp++).getF32ptr()[3] = 0.f; - verticesp->setAdd(ppapu, right); - (*verticesp++).getF32ptr()[3] = 0.f; - verticesp->setAdd(ppamu, right); - (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setSub(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setSub(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + } } @@ -563,6 +656,7 @@ void LLVOPartGroup::getGeometry(S32 idx, LLStrider<LLVector3>& normalsp, LLStrider<LLVector2>& texcoordsp, LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& emissivep, LLStrider<U16>& indicesp) { if (idx >= (S32) mViewerPartGroupp->mParticles.size()) @@ -574,10 +668,43 @@ void LLVOPartGroup::getGeometry(S32 idx, getGeometry(part, verticesp); - *colorsp++ = part.mColor; - *colorsp++ = part.mColor; - *colorsp++ = part.mColor; - *colorsp++ = part.mColor; + LLColor4U pcolor; + LLColor4U color = part.mColor; + + LLColor4U pglow; + + if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK) + { //make sure color blends properly + if (part.mParent) + { + pglow = part.mParent->mGlow; + pcolor = part.mParent->mColor; + } + else + { + pglow = LLColor4U(0, 0, 0, (U8) llround(255.f*part.mStartGlow)); + pcolor = part.mStartColor; + } + } + else + { + pglow = part.mGlow; + pcolor = color; + } + + *colorsp++ = pcolor; + *colorsp++ = pcolor; + *colorsp++ = color; + *colorsp++ = color; + + //if (pglow.mV[3] || part.mGlow.mV[3]) + { //only write glow if it is not zero + *emissivep++ = pglow; + *emissivep++ = pglow; + *emissivep++ = part.mGlow; + *emissivep++ = part.mGlow; + } + if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK)) { //not fullbright, needs normal @@ -720,10 +847,13 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLStrider<LLVector3> normalsp; LLStrider<LLVector2> texcoordsp; LLStrider<LLColor4U> colorsp; + LLStrider<LLColor4U> emissivep; buffer->getVertexStrider(verticesp); buffer->getNormalStrider(normalsp); buffer->getColorStrider(colorsp); + buffer->getEmissiveStrider(emissivep); + LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass]; @@ -732,7 +862,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLFace* facep = *i; LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject(); - if (!facep->isState(LLFace::PARTICLE)) + //if (!facep->isState(LLFace::PARTICLE)) { //set the indices of this face S32 idx = LLVOPartGroup::findAvailableVBSlot(); if (idx >= 0) @@ -741,7 +871,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) facep->setIndicesIndex(idx*6); facep->setVertexBuffer(LLVOPartGroup::sVB); facep->setPoolType(LLDrawPool::POOL_ALPHA); - facep->setState(LLFace::PARTICLE); + //facep->setState(LLFace::PARTICLE); } else { @@ -756,9 +886,19 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLStrider<LLVector3> cur_norm = normalsp + geom_idx; LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx; LLStrider<LLColor4U> cur_col = colorsp + geom_idx; + LLStrider<LLColor4U> cur_glow = emissivep + geom_idx; + + LLColor4U* start_glow = cur_glow.get(); - object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_idx); + object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx); + BOOL has_glow = FALSE; + + if (cur_glow.get() != start_glow) + { + has_glow = TRUE; + } + llassert(facep->getGeomCount() == 4); llassert(facep->getIndicesCount() == 6); @@ -773,24 +913,37 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) bool batched = false; - if (idx >= 0 && - draw_vec[idx]->mTexture == facep->getTexture() && - draw_vec[idx]->mFullbright == fullbright) + U32 bf_src = LLRender::BF_SOURCE_ALPHA; + U32 bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; + + object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst); + + + if (idx >= 0) { - if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1) - { - batched = true; - draw_vec[idx]->mCount += facep->getIndicesCount(); - draw_vec[idx]->mEnd += facep->getGeomCount(); - draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize); - } - else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1) + LLDrawInfo* info = draw_vec[idx]; + + if (info->mTexture == facep->getTexture() && + info->mHasGlow == has_glow && + info->mFullbright == fullbright && + info->mBlendFuncDst == bf_dst && + info->mBlendFuncSrc == bf_src) { - batched = true; - draw_vec[idx]->mCount += facep->getIndicesCount(); - draw_vec[idx]->mStart -= facep->getGeomCount(); - draw_vec[idx]->mOffset = facep->getIndicesStart(); - draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize); + if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1) + { + batched = true; + info->mCount += facep->getIndicesCount(); + info->mEnd += facep->getGeomCount(); + info->mVSize = llmax(draw_vec[idx]->mVSize, vsize); + } + else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1) + { + batched = true; + info->mCount += facep->getIndicesCount(); + info->mStart -= facep->getGeomCount(); + info->mOffset = facep->getIndicesStart(); + info->mVSize = llmax(draw_vec[idx]->mVSize, vsize); + } } } @@ -807,6 +960,10 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) info->mExtents[0] = group->mObjectExtents[0]; info->mExtents[1] = group->mObjectExtents[1]; info->mVSize = vsize; + info->mBlendFuncDst = bf_dst; + info->mBlendFuncSrc = bf_src; + info->mHasGlow = has_glow; + info->mParticle = TRUE; draw_vec.push_back(info); //for alpha sorting facep->setDrawInfo(info); diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index 2befb01823..724e915d02 100755 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -42,8 +42,7 @@ public: //vertex buffer for holding all particles static LLPointer<LLVertexBuffer> sVB; - static S32 sVBSlotFree[LL_MAX_PARTICLE_COUNT]; - static S32* sVBSlotCursor; + static S32 sVBSlotCursor; static void initClass(); static void restoreGL(); @@ -57,6 +56,7 @@ public: LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_EMISSIVE | LLVertexBuffer::MAP_TEXTURE_INDEX }; @@ -91,10 +91,12 @@ public: LLStrider<LLVector3>& normalsp, LLStrider<LLVector2>& texcoordsp, LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& emissivep, LLStrider<U16>& indicesp); void updateFaceSize(S32 idx) { } F32 getPartSize(S32 idx); + void getBlendFunc(S32 idx, U32& src, U32& dst); LLUUID getPartOwner(S32 idx); LLUUID getPartSource(S32 idx); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e6385dceea..e3bd2b8621 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -101,6 +101,8 @@ static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles"); static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes"); static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures"); +extern BOOL gGLDebugLoggingEnabled; + // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject { @@ -384,7 +386,6 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, } else { - // CORY TO DO: Figure out how to get the value here if (update_type != OUT_TERSE_IMPROVED) { LLVolumeParams volume_params; @@ -453,6 +454,11 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, mFaceMappingChanged = TRUE; mTexAnimMode = 0; } + + if (value & 0x400) + { //particle system (new) + unpackParticleSource(*dp, mOwnerID, false); + } } else { @@ -1029,8 +1035,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo } } } - - + static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback"); bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject && @@ -1047,7 +1052,9 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo break; } volume->genTangents(i); + //gGLDebugLoggingEnabled = TRUE; LLFace::cacheFaceInVRAM(face); + //gGLDebugLoggingEnabled = FALSE; } } @@ -1096,6 +1103,12 @@ void LLVOVolume::notifyMeshLoaded() { mSculptChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); + + LLVOAvatar* avatar = getAvatar(); + if (avatar) + { + avatar->updateVisualComplexity(); + } } // sculpt replaces generate() for sculpted surfaces @@ -1124,28 +1137,38 @@ void LLVOVolume::sculpt() S32 current_discard = getVolume()->getSculptLevel() ; if(current_discard < -2) { - static S32 low_sculpty_discard_warning_count = 100; - if (++low_sculpty_discard_warning_count >= 100) - { // Log first time, then every 100 afterwards otherwise this can flood the logs + static S32 low_sculpty_discard_warning_count = 1; + S32 exponent = llmax(1, llfloor( log10((F64) low_sculpty_discard_warning_count) )); + S32 interval = pow(10.0, exponent); + if ( low_sculpty_discard_warning_count < 10 || + (low_sculpty_discard_warning_count % interval) == 0) + { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() << " at " << current_discard - << " is less than -2." << llendl; - low_sculpty_discard_warning_count = 0; + << " is less than -2." + << " Hit this " << low_sculpty_discard_warning_count << " times" + << llendl; } + low_sculpty_discard_warning_count++; // corrupted volume... don't update the sculpty return; } else if (current_discard > MAX_DISCARD_LEVEL) { - static S32 high_sculpty_discard_warning_count = 100; - if (++high_sculpty_discard_warning_count >= 100) - { // Log first time, then every 100 afterwards otherwise this can flood the logs + static S32 high_sculpty_discard_warning_count = 1; + S32 exponent = llmax(1, llfloor( log10((F64) high_sculpty_discard_warning_count) )); + S32 interval = pow(10.0, exponent); + if ( high_sculpty_discard_warning_count < 10 || + (high_sculpty_discard_warning_count % interval) == 0) + { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() << " at " << current_discard - << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; - high_sculpty_discard_warning_count = 0; + << " is more than than allowed max of " << MAX_DISCARD_LEVEL + << ". Hit this " << high_sculpty_discard_warning_count << " times" + << llendl; } + high_sculpty_discard_warning_count++; // corrupted volume... don't update the sculpty return; @@ -1238,7 +1261,7 @@ BOOL LLVOVolume::calcLOD() else { distance = mDrawable->mDistanceWRTCamera; - radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); + radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length(); } //hold onto unmodified distance for debugging @@ -1268,7 +1291,7 @@ BOOL LLVOVolume::calcLOD() { //setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail)); - setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex())); + //setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex())); } if (cur_detail != mLOD) @@ -3021,7 +3044,7 @@ void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_p //transform view vector into volume space view_vector -= getRenderPosition(); - mDrawable->mDistanceWRTCamera = view_vector.length(); + //mDrawable->mDistanceWRTCamera = view_vector.length(); LLQuaternion worldRot = getRenderRotation(); view_vector = view_vector * ~worldRot; if (!isVolumeGlobal()) @@ -3895,10 +3918,13 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } //build matrix palette - LLMatrix4a mp[64]; + static const size_t kMaxJoints = 64; + + LLMatrix4a mp[kMaxJoints]; LLMatrix4* mat = (LLMatrix4*) mp; - for (U32 j = 0; j < skin->mJointNames.size(); ++j) + U32 maxJoints = llmin(skin->mJointNames.size(), kMaxJoints); + for (U32 j = 0; j < maxJoints; ++j) { LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); if (joint) @@ -3953,8 +3979,10 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons F32 w = wght[k]; LLMatrix4a src; - src.setMul(mp[idx[k]], w); - + // Insure ref'd bone is in our clamped array of mats + llassert(idx[k] < kMaxJoints); + // clamp k to kMaxJoints to avoid reading garbage off stack in release + src.setMul(mp[idx[(k < kMaxJoints) ? k : 0]], w); final_mat.add(src); } @@ -4365,7 +4393,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (pAvatarVO) { pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes; + pAvatarVO->mAttachmentGeometryBytes = llmax(pAvatarVO->mAttachmentGeometryBytes, 0); pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea; + pAvatarVO->mAttachmentSurfaceArea = llmax(pAvatarVO->mAttachmentSurfaceArea, 0.f); } group->mGeometryBytes = 0; @@ -4378,14 +4408,25 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) mFaceList.clear(); - std::vector<LLFace*> fullbright_faces; - std::vector<LLFace*> bump_faces; - std::vector<LLFace*> norm_faces; - std::vector<LLFace*> spec_faces; - std::vector<LLFace*> normspec_faces; - std::vector<LLFace*> simple_faces; + const U32 MAX_FACE_COUNT = 4096; + + static LLFace** fullbright_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64); + static LLFace** bump_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64); + static LLFace** simple_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64); + static LLFace** norm_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*), 64); + static LLFace** spec_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*), 64); + static LLFace** normspec_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*), 64); + static LLFace** alpha_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64); + + U32 fullbright_count = 0; + U32 bump_count = 0; + U32 simple_count = 0; + U32 alpha_count = 0; + U32 norm_count = 0; + U32 spec_count = 0; + U32 normspec_count = 0; - std::vector<LLFace*> alpha_faces; + U32 useage = group->mSpatialPartition->mBufferUsage; U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); @@ -4396,6 +4437,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) bool emissive = false; + + { LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST); @@ -4754,7 +4797,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (facep->canRenderAsMask()) { //can be treated as alpha mask - simple_faces.push_back(facep); + if (simple_count < MAX_FACE_COUNT) + { + simple_faces[simple_count++] = facep; + } } else { @@ -4762,7 +4808,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { //only treat as alpha in the pipeline if < 100% transparent drawablep->setState(LLDrawable::HAS_ALPHA); } - alpha_faces.push_back(facep); + if (alpha_count < MAX_FACE_COUNT) + { + alpha_faces[alpha_count++] = facep; + } } } else @@ -4782,51 +4831,81 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (mat->getSpecularID().notNull()) { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) - normspec_faces.push_back(facep); + if (normspec_count < MAX_FACE_COUNT) + { + normspec_faces[normspec_count++] = facep; + } } else { //has normal map (needs texcoord1 and tangent) - norm_faces.push_back(facep); + if (norm_count < MAX_FACE_COUNT) + { + norm_faces[norm_count++] = facep; + } } } else if (mat->getSpecularID().notNull()) { //has specular map but no normal map, needs texcoord2 - spec_faces.push_back(facep); + if (spec_count < MAX_FACE_COUNT) + { + spec_faces[spec_count++] = facep; + } } else { //has neither specular map nor normal map, only needs texcoord0 - simple_faces.push_back(facep); + if (simple_count < MAX_FACE_COUNT) + { + simple_faces[simple_count++] = facep; + } } } else if (te->getBumpmap()) { //needs normal + tangent - bump_faces.push_back(facep); + if (bump_count < MAX_FACE_COUNT) + { + bump_faces[bump_count++] = facep; + } } else if (te->getShiny() || !te->getFullbright()) { //needs normal - simple_faces.push_back(facep); + if (simple_count < MAX_FACE_COUNT) + { + simple_faces[simple_count++] = facep; + } } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - fullbright_faces.push_back(facep); + if (fullbright_count < MAX_FACE_COUNT) + { + fullbright_faces[fullbright_count++] = facep; + } } } else { if (te->getBumpmap() && LLPipeline::sRenderBump) { //needs normal + tangent - bump_faces.push_back(facep); + if (bump_count < MAX_FACE_COUNT) + { + bump_faces[bump_count++] = facep; + } } else if ((te->getShiny() && LLPipeline::sRenderBump) || !(te->getFullbright() || bake_sunlight)) { //needs normal - simple_faces.push_back(facep); + if (simple_count < MAX_FACE_COUNT) + { + simple_faces[simple_count++] = facep; + } } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - fullbright_faces.push_back(facep); + if (fullbright_count < MAX_FACE_COUNT) + { + fullbright_faces[fullbright_count++] = facep; + } } } } @@ -4888,13 +4967,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; } - genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures, FALSE); - genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures); - genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures); - genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE); - genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, FALSE, FALSE); - genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, FALSE, FALSE); - genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, FALSE, FALSE); + genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, simple_count, FALSE, batch_textures, FALSE); + genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, fullbright_count, FALSE, batch_textures); + genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, alpha_count, TRUE, batch_textures); + genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, bump_count, FALSE, FALSE); + genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, norm_count, FALSE, FALSE); + genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, spec_count, FALSE, FALSE); + genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, normspec_count, FALSE, FALSE); if (!LLPipeline::sDelayVBUpdate) { @@ -4919,11 +4998,26 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (pAvatarVO) { - pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes; - pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea; + if (pAvatarVO->mAttachmentGeometryBytes < 0) + { // First time through value is -1 + pAvatarVO->mAttachmentGeometryBytes = group->mGeometryBytes; + } + else + { + pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes; + } + if (pAvatarVO->mAttachmentSurfaceArea < 0.f) + { // First time through value is -1 + pAvatarVO->mAttachmentSurfaceArea = group->mSurfaceArea; + } + else + { + pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea; + } } } +static LLFastTimer::DeclareTimer FTM_REBUILD_MESH_FLUSH("Flush Mesh"); void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { @@ -4933,11 +5027,14 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLFastTimer ftm(FTM_REBUILD_VOLUME_VB); LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers - S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ; - group->mBuilt = 1.f; - std::set<LLVertexBuffer*> mapped_buffers; + S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ; + + const U32 MAX_BUFFER_COUNT = 4096; + LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT]; + + U32 buffer_count = 0; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { @@ -4947,7 +5044,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { LLVOVolume* vobj = drawablep->getVOVolume(); vobj->preRebuild(); - + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) { vobj->updateRelativeXform(true); @@ -4972,9 +5069,9 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) } - if (buff->isLocked()) + if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT) { - mapped_buffers.insert(buff); + locked_buffer[buffer_count++] = buff; } } } @@ -4990,21 +5087,24 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) } } - for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) - { - (*iter)->flush(); - } - - // don't forget alpha - if(group != NULL && - !group->mVertexBuffer.isNull() && - group->mVertexBuffer->isLocked()) { - group->mVertexBuffer->flush(); + LLFastTimer t(FTM_REBUILD_MESH_FLUSH); + for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter) + { + (*iter)->flush(); + } + + // don't forget alpha + if(group != NULL && + !group->mVertexBuffer.isNull() && + group->mVertexBuffer->isLocked()) + { + group->mVertexBuffer->flush(); + } } //if not all buffers are unmapped - if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount) + if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount) { llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) @@ -5071,12 +5171,22 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); -void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) +void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) { LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); U32 buffer_usage = group->mBufferUsage; + static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback"); + + if (use_transform_feedback && + gTransformPositionProgram.mProgramObject && //transform shaders are loaded + buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM + !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights + { + buffer_usage = GL_DYNAMIC_COPY_ARB; + } + #if LL_DARWIN // HACK from Leslie: // Disable VBO usage for alpha on Mac OS X because it kills the framerate @@ -5097,17 +5207,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (!distance_sort) { //sort faces by things that break batches - std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified()); + std::sort(faces, faces+face_count, CompareBatchBreakerModified()); } else { //sort faces by distance - std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater()); + std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater()); } } bool hud_group = group->isHUDGroup() ; - std::vector<LLFace*>::iterator face_iter = faces.begin(); + LLFace** face_iter = faces; + LLFace** end_faces = faces+face_count; LLSpatialGroup::buffer_map_t buffer_map; @@ -5136,7 +5247,9 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) texture_index_channels = llmin(texture_index_channels, 16); - while (face_iter != faces.end()) + bool flexi = false; + + while (face_iter != end_faces) { //pull off next face LLFace* facep = *face_iter; @@ -5163,11 +5276,16 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: U32 index_count = facep->getIndicesCount(); U32 geom_count = facep->getGeomCount(); + flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); + //sum up vertices needed for this render batch - std::vector<LLFace*>::iterator i = face_iter; + LLFace** i = face_iter; ++i; - std::vector<LLViewerTexture*> texture_list; + const U32 MAX_TEXTURE_COUNT = 32; + LLViewerTexture* texture_list[MAX_TEXTURE_COUNT]; + + U32 texture_count = 0; { LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE); @@ -5175,12 +5293,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: { U8 cur_tex = 0; facep->setTextureIndex(cur_tex); - texture_list.push_back(tex); - + if (texture_count < MAX_TEXTURE_COUNT) + { + texture_list[texture_count++] = tex; + } + if (can_batch_texture(facep)) { //populate texture_list with any textures that can be batched //move i to the next unbatchable face - while (i != faces.end()) + while (i != end_faces) { facep = *i; @@ -5196,7 +5317,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (distance_sort) { //textures might be out of order, see if texture exists in current batch bool found = false; - for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx) + for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx) { if (facep->getTexture() == texture_list[tex_idx]) { @@ -5208,7 +5329,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (!found) { - cur_tex = texture_list.size(); + cur_tex = texture_count; } } else @@ -5223,7 +5344,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: tex = facep->getTexture(); - texture_list.push_back(tex); + if (texture_count < MAX_TEXTURE_COUNT) + { + texture_list[texture_count++] = tex; + } } if (geom_count + facep->getGeomCount() > max_vertices) @@ -5232,6 +5356,9 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } ++i; + + flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); + index_count += facep->getIndicesCount(); geom_count += facep->getGeomCount(); @@ -5247,7 +5374,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else { - while (i != faces.end() && + while (i != end_faces && (LLPipeline::sTextureBindTest || (distance_sort || ((*i)->getTexture() == tex && @@ -5268,8 +5395,16 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: ++i; index_count += facep->getIndicesCount(); geom_count += facep->getGeomCount(); + + flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); + } } } + + + if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB) + { + buffer_usage = GL_STREAM_DRAW_ARB; } //create vertex buffer @@ -5367,7 +5502,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; } - bool use_legacy_bump = te->getBumpmap() && (!mat || mat->getNormalID().isNull()); + bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); if (mat && LLPipeline::sRenderDeferred && !hud_group) { diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 4f52ff9778..548890b5b5 100755 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -188,13 +188,11 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); - shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); - shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); - shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd); - shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); - shader->uniform1f("waterFogDensity", getFogDensity()); - shader->uniform1f("waterFogKS", mWaterFogKS); - shader->uniform1f("distance_multiplier", 0); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV); + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity()); + shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS); + shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); } } diff --git a/indra/newview/llwaterparamset.h b/indra/newview/llwaterparamset.h index b28585af59..368cb0ccba 100755 --- a/indra/newview/llwaterparamset.h +++ b/indra/newview/llwaterparamset.h @@ -33,6 +33,7 @@ #include "v4math.h" #include "v4color.h" #include "llviewershadermgr.h" +#include "llstringtable.h" class LLWaterParamSet; @@ -47,6 +48,9 @@ public: private: LLSD mParamValues; + std::vector<LLStaticHashedString> mParamHashedNames; + + void updateHashedNames(); public: @@ -140,6 +144,17 @@ inline void LLWaterParamSet::setAll(const LLSD& val) mParamValues[mIt->first] = mIt->second; } } + updateHashedNames(); +} + +inline void LLWaterParamSet::updateHashedNames() +{ + mParamHashedNames.clear(); + // Iterate through values + for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) + { + mParamHashedNames.push_back(LLStaticHashedString(iter->first)); + } } inline const LLSD& LLWaterParamSet::getAll() diff --git a/indra/newview/llwlanimator.h b/indra/newview/llwlanimator.h index 5223b45343..810f4cf7e5 100755 --- a/indra/newview/llwlanimator.h +++ b/indra/newview/llwlanimator.h @@ -137,3 +137,4 @@ private: }; #endif // LL_WL_ANIMATOR_H + diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 6077208799..04d41a2512 100755 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -352,7 +352,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); - shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); } else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) @@ -360,7 +360,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); } - shader->uniform1f("scene_light_strength", mSceneLightStrength); + shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); } diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index 72422500fc..e13aed98ed 100755 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -412,3 +412,4 @@ inline LLVector4 LLWLParamManager::getRotatedLightDir(void) const } #endif + diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index dba3970635..8529a4614b 100755 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -39,6 +39,22 @@ #include <sstream> +static LLStaticHashedString sStarBrightness("star_brightness"); +static LLStaticHashedString sPresetNum("preset_num"); +static LLStaticHashedString sSunAngle("sun_angle"); +static LLStaticHashedString sEastAngle("east_angle"); +static LLStaticHashedString sEnableCloudScroll("enable_cloud_scroll"); +static LLStaticHashedString sCloudScrollRate("cloud_scroll_rate"); +static LLStaticHashedString sLightNorm("lightnorm"); +static LLStaticHashedString sCloudDensity("cloud_pos_density1"); +static LLStaticHashedString sCloudScale("cloud_scale"); +static LLStaticHashedString sCloudShadow("cloud_shadow"); +static LLStaticHashedString sDensityMultiplier("density_multiplier"); +static LLStaticHashedString sDistanceMultiplier("distance_multiplier"); +static LLStaticHashedString sHazeDensity("haze_density"); +static LLStaticHashedString sHazeHorizon("haze_horizon"); +static LLStaticHashedString sMaxY("max_y"); + LLWLParamSet::LLWLParamSet(void) : mName("Unnamed Preset"), mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) @@ -49,21 +65,24 @@ static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); void LLWLParamSet::update(LLGLSLShader * shader) const { LLFastTimer t(FTM_WL_PARAM_UPDATE); - - for(LLSD::map_const_iterator i = mParamValues.beginMap(); - i != mParamValues.endMap(); - ++i) + LLSD::map_const_iterator i = mParamValues.beginMap(); + std::vector<LLStaticHashedString>::const_iterator n = mParamHashedNames.begin(); + for(;(i != mParamValues.endMap()) && (n != mParamHashedNames.end());++i, n++) { - const std::string& param = i->first; + const LLStaticHashedString& param = *n; - if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" || - param == "east_angle" || param == "enable_cloud_scroll" || - param == "cloud_scroll_rate" || param == "lightnorm" ) + // check that our pre-hashed names are still tracking the mParamValues map correctly + // + llassert(param.String() == i->first); + + if (param == sStarBrightness || param == sPresetNum || param == sSunAngle || + param == sEastAngle || param == sEnableCloudScroll || + param == sCloudScrollRate || param == sLightNorm ) { continue; } - if (param == "cloud_pos_density1") + if (param == sCloudDensity) { LLVector4 val; val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; @@ -75,10 +94,10 @@ void LLWLParamSet::update(LLGLSLShader * shader) const shader->uniform4fv(param, 1, val.mV); stop_glerror(); } - else if (param == "cloud_scale" || param == "cloud_shadow" || - param == "density_multiplier" || param == "distance_multiplier" || - param == "haze_density" || param == "haze_horizon" || - param == "max_y" ) + else if (param == sCloudScale || param == sCloudShadow || + param == sDensityMultiplier || param == sDistanceMultiplier || + param == sHazeDensity || param == sHazeHorizon || + param == sMaxY ) { F32 val = (F32) i->second[0].asReal(); @@ -386,3 +405,14 @@ void LLWLParamSet::updateCloudScrolling(void) mCloudScrollYOffset += F32(delta_t * (getCloudScrollY() - 10.f) / 100.f); } } + +void LLWLParamSet::updateHashedNames() +{ + mParamHashedNames.clear(); + // Iterate through values + for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) + { + mParamHashedNames.push_back(LLStaticHashedString(iter->first)); + } +} + diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index b087119dd5..6e5f1d3a4b 100755 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -29,9 +29,11 @@ #include <string> #include <map> +#include <vector> #include "v4math.h" #include "v4color.h" +#include "llstaticstringtable.h" class LLWLParamSet; class LLGLSLShader; @@ -47,9 +49,12 @@ public: private: LLSD mParamValues; - + std::vector<LLStaticHashedString> mParamHashedNames; + float mCloudScrollXOffset, mCloudScrollYOffset; + void updateHashedNames(); + public: LLWLParamSet(); @@ -177,6 +182,8 @@ inline void LLWLParamSet::setAll(const LLSD& val) if(val.isMap()) { mParamValues = val; } + + updateHashedNames(); } inline const LLSD& LLWLParamSet::getAll() @@ -236,3 +243,4 @@ inline F32 LLWLParamSet::getCloudScrollY() { #endif // LL_WLPARAM_SET_H + diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 1940cf541e..ae334d4bd2 100755 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -1792,3 +1792,5 @@ BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask ) } return FALSE; } + + diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f49395da34..4445539ac2 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -111,6 +111,8 @@ #include "llpathinglib.h" #include "llfloaterpathfindingconsole.h" #include "llfloaterpathfindingcharacters.h" +#include "llfloatertools.h" +#include "llpanelface.h" #include "llpathfindingpathtool.h" #ifdef _DEBUG @@ -255,6 +257,17 @@ LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); +static LLStaticHashedString sTint("tint"); +static LLStaticHashedString sAmbiance("ambiance"); +static LLStaticHashedString sAlphaScale("alpha_scale"); +static LLStaticHashedString sNormMat("norm_mat"); +static LLStaticHashedString sOffset("offset"); +static LLStaticHashedString sScreenRes("screenRes"); +static LLStaticHashedString sDelta("delta"); +static LLStaticHashedString sDistFactor("dist_factor"); +static LLStaticHashedString sKern("kern"); +static LLStaticHashedString sKernScale("kern_scale"); + //---------------------------------------- std::string gPoolNames[] = { @@ -1402,9 +1415,15 @@ void LLPipeline::createLUTBuffers() } } - LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc); + U32 pix_format = GL_R16F; +#if LL_DARWIN + // Need to work around limited precision with 10.6.8 and older drivers + // + pix_format = GL_R32F; +#endif + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, pix_format, 1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -2691,14 +2710,14 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d { shader = &gDownsampleDepthRectProgram; shader->bind(); - shader->uniform2f("delta", 1.f, 1.f); + shader->uniform2f(sDelta, 1.f, 1.f); shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); } else { shader = &gDownsampleDepthProgram; shader->bind(); - shader->uniform2f("delta", 1.f/source.getWidth(), 1.f/source.getHeight()); + shader->uniform2f(sDelta, 1.f/source.getWidth(), 1.f/source.getHeight()); shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); } @@ -3073,7 +3092,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) llassert(vobj); // trying to catch a bad assumption if (vobj) // this test may not be needed, see above { - const LLVOAvatar* av = vobj->asAvatar(); + LLVOAvatar* av = vobj->asAvatar(); if (av && av->isImpostor()) { return; @@ -3959,7 +3978,7 @@ void LLPipeline::postSort(LLCamera& camera) { mSelectedFaces.clear(); - LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel()); + LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit()); // Draw face highlights for selected faces. if (LLSelectMgr::getInstance()->getTEMode()) @@ -4903,9 +4922,9 @@ void LLPipeline::renderDebug() if (LLGLSLShader::sNoFixedFunction) { gPathfindingProgram.bind(); - gPathfindingProgram.uniform1f("tint", 1.f); - gPathfindingProgram.uniform1f("ambiance", 1.f); - gPathfindingProgram.uniform1f("alpha_scale", 1.f); + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); } //Requried character physics capsule render parameters @@ -4922,7 +4941,7 @@ void LLPipeline::renderDebug() llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); gGL.setColorMask(true, false); LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f("alpha_scale", 0.90f); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); gPathfindingProgram.bind(); } @@ -4949,9 +4968,9 @@ void LLPipeline::renderDebug() { gPathfindingProgram.bind(); - gPathfindingProgram.uniform1f("tint", 1.f); - gPathfindingProgram.uniform1f("ambiance", ambiance); - gPathfindingProgram.uniform1f("alpha_scale", 1.f); + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); } if ( !pathfindingConsole->isRenderWorld() ) @@ -4975,7 +4994,7 @@ void LLPipeline::renderDebug() if ( pathfindingConsole->isRenderWorld() ) { LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f("alpha_scale", 0.66f); + gPathfindingProgram.uniform1f(sAlphaScale, 0.66f); llPathingLibInstance->renderNavMesh(); } else @@ -4987,8 +5006,8 @@ void LLPipeline::renderDebug() if (LLGLSLShader::sNoFixedFunction) { gPathfindingNoNormalsProgram.bind(); - gPathfindingNoNormalsProgram.uniform1f("tint", 1.f); - gPathfindingNoNormalsProgram.uniform1f("alpha_scale", 1.f); + gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f); llPathingLibInstance->renderNavMeshEdges(); gPathfindingProgram.bind(); } @@ -5028,7 +5047,7 @@ void LLPipeline::renderDebug() gGL.setColorMask(true, false); //render the bookends LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f("alpha_scale", 0.90f); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); gPathfindingProgram.bind(); @@ -5046,7 +5065,7 @@ void LLPipeline::renderDebug() if (LLGLSLShader::sNoFixedFunction) { LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f("alpha_scale", 0.90f); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); } else @@ -5094,7 +5113,7 @@ void LLPipeline::renderDebug() LLGLEnable blend(GL_BLEND); { - gPathfindingProgram.uniform1f("ambiance", ambiance); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); { //draw solid overlay LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL); @@ -5109,8 +5128,8 @@ void LLPipeline::renderDebug() if (pathfindingConsole->isRenderXRay()) { - gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint")); - gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity")); + gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); LLGLEnable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); @@ -5118,13 +5137,13 @@ void LLPipeline::renderDebug() if (gSavedSettings.getBOOL("PathfindingXRayWireframe")) { //draw hidden wireframe as darker and less opaque - gPathfindingProgram.uniform1f("ambiance", 1.f); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); } else { glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - gPathfindingProgram.uniform1f("ambiance", ambiance); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } @@ -5132,9 +5151,9 @@ void LLPipeline::renderDebug() { //draw visible wireframe as brighter, thicker and more opaque glPolygonOffset(offset, offset); - gPathfindingProgram.uniform1f("ambiance", 1.f); - gPathfindingProgram.uniform1f("tint", 1.f); - gPathfindingProgram.uniform1f("alpha_scale", 1.f); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); glLineWidth(gSavedSettings.getF32("PathfindingLineWidth")); LLGLDisable blendOut(GL_BLEND); @@ -5166,19 +5185,19 @@ void LLPipeline::renderDebug() glLineWidth(2.0f); LLGLEnable cull(GL_CULL_FACE); - gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint")); - gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity")); + gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); if (gSavedSettings.getBOOL("PathfindingXRayWireframe")) { //draw hidden wireframe as darker and less opaque glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - gPathfindingProgram.uniform1f("ambiance", 1.f); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); llPathingLibInstance->renderNavMesh(); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } else { - gPathfindingProgram.uniform1f("ambiance", ambiance); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); llPathingLibInstance->renderNavMesh(); } @@ -5186,8 +5205,8 @@ void LLPipeline::renderDebug() if (LLGLSLShader::sNoFixedFunction) { gPathfindingNoNormalsProgram.bind(); - gPathfindingNoNormalsProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint")); - gPathfindingNoNormalsProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity")); + gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); llPathingLibInstance->renderNavMeshEdges(); gPathfindingProgram.bind(); } @@ -6297,13 +6316,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. float linatten = x / (light_radius); // % of brightness at radius - if (LLPipeline::sRenderDeferred) - { - /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); - light_color.mV[1] = powf(light_color.mV[1], 2.2f); - light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ - } - mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); @@ -6362,6 +6374,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light->setDiffuse(LLColor4::black); light->setAmbient(LLColor4::black); light->setSpecular(LLColor4::black); + light->setQuadraticAttenuation(1.f); + light->setLinearAttenuation(1.f); } if (gAgentAvatarp && gAgentAvatarp->mSpecialRenderMode == 3) @@ -7685,7 +7699,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) else { //focus on alt-zoom target - focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + focus_point = LLVector3(gAgentCamera.getFocusGlobal()-region->getOriginGlobal()); + } } } @@ -8306,13 +8324,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); - - - if (shader.getUniformLocation("norm_mat") >= 0) - { - glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); - } } LLColor3 pow3f(LLColor3 v, F32 f) @@ -8433,9 +8444,8 @@ void LLPipeline::renderDeferredLighting() } } - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); - + gDeferredSunProgram.uniform3fv(sOffset, slice, offset); + { LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); @@ -8478,10 +8488,10 @@ void LLPipeline::renderDeferredLighting() x += 1.f; } - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); + gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f)); { LLGLDisable blend(GL_BLEND); @@ -8498,7 +8508,7 @@ void LLPipeline::renderDeferredLighting() mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredLight.bindTarget(); - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); { LLGLDisable blend(GL_BLEND); @@ -8665,7 +8675,7 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, 1.f/s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8686,7 +8696,7 @@ void LLPipeline::renderDeferredLighting() glh::vec3f tc(c); mat.mult_matrix_vec(tc); - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], 1.f/s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } } @@ -8742,10 +8752,6 @@ void LLPipeline::renderDeferredLighting() vert[2].set(3,1,0); { - bindDeferredShader(gDeferredMultiLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLGLDepthTest depth(GL_FALSE); //full screen blit @@ -8757,7 +8763,7 @@ void LLPipeline::renderDeferredLighting() U32 count = 0; - const U32 max_count = 8; + const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT; LLVector4 light[max_count]; LLVector4 col[max_count]; @@ -8775,22 +8781,25 @@ void LLPipeline::renderDeferredLighting() col[count].mV[1] = powf(col[count].mV[1], 2.2f); col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ - far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); + far_z = llmin(light[count].mV[2]-1.f/light[count].mV[3], far_z); //col[count] = pow4fsrgb(col[count], 2.2f); count++; if (count == max_count || fullscreen_lights.empty()) { - gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + U32 idx = count-1; + bindDeferredShader(gDeferredMultiLightProgram[idx]); + gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; count = 0; + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } - unbindDeferredShader(gDeferredMultiLightProgram); + unbindDeferredShader(gDeferredMultiLightProgram[0]); bindDeferredShader(gDeferredMultiSpotLightProgram); @@ -9199,12 +9208,13 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) water_clip = 1; } + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; + if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //generate planar reflection map //disable occlusion culling for reflection map for now - S32 occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); mWaterRef.bindTarget(); @@ -9308,7 +9318,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.popMatrix(); mWaterRef.flush(); glh_set_current_modelview(current); - LLPipeline::sUseOcclusion = occlusion; } camera.setOrigin(camera_in.getOrigin()); @@ -9364,6 +9373,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::sUnderWaterRender = FALSE; mWaterDis.flush(); } + + LLPipeline::sUseOcclusion = occlusion; last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; LLPipeline::sReflectionRender = FALSE; @@ -10678,11 +10689,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) assertInitialized(); - bool muted = avatar->isVisuallyMuted(); + bool visually_muted = avatar->isVisuallyMuted(); pushRenderTypeMask(); - if (muted) + if (visually_muted) { andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); } @@ -10826,6 +10837,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) avatar->mImpostor.bindTarget(); } + F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha; + + if (visually_muted) + { //disable alpha masking for muted avatars (get whole skin silhouette) + LLDrawPoolAvatar::sMinimumAlpha = 0.f; + } + if (LLPipeline::sRenderDeferred) { avatar->mImpostor.clear(); @@ -10840,6 +10858,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) renderGeom(camera); } + LLDrawPoolAvatar::sMinimumAlpha = old_alpha; + { //create alpha mask based on depth buffer (grey out if muted) LLFastTimer t(FTM_IMPOSTOR_BACKGROUND); if (LLPipeline::sRenderDeferred) @@ -10850,9 +10870,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLGLDisable blend(GL_BLEND); - if (muted) + if (visually_muted) { gGL.setColorMask(true, true); + } else { @@ -10871,14 +10892,24 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.pushMatrix(); gGL.loadIdentity(); - static const F32 clip_plane = 0.99999f; + static const F32 clip_plane = 0.999f; if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.bind(); + gDebugProgram.bind(); + } + + + if (LLMuteList::getInstance()->isMuted(avatar->getID())) + { //grey muted avatar + gGL.diffuseColor4ub(64,64,64,255); + } + else + { // Visually muted avatar + gGL.diffuseColor4fv( avatar->getMutedAVColor().mV ); } - gGL.color4ub(64,64,64,255); + { gGL.begin(LLRender::QUADS); gGL.vertex3f(-1, -1, clip_plane); gGL.vertex3f(1, -1, clip_plane); @@ -10886,10 +10917,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.vertex3f(-1, 1, clip_plane); gGL.end(); gGL.flush(); + } if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.unbind(); + gDebugProgram.unbind(); } gGL.popMatrix(); diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png Binary files differindex 0631f16f3b..0631f16f3b 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png Binary files differindex 578482f5ed..578482f5ed 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png Binary files differindex 7676131790..7676131790 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png Binary files differindex 2880eb766a..2880eb766a 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png Binary files differindex d009c8f446..d009c8f446 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png Binary files differindex 8d82960e28..8d82960e28 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png Binary files differindex f718d3fc60..f718d3fc60 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png Binary files differindex 315e2c581a..315e2c581a 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png Binary files differindex 732ab02a20..732ab02a20 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png Binary files differindex 25a32cb2ba..25a32cb2ba 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png Binary files differindex 08debeb91f..08debeb91f 100755..100644 --- a/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png +++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png diff --git a/indra/newview/skins/default/xui/en/menu_attachment_other.xml b/indra/newview/skins/default/xui/en/menu_attachment_other.xml index 0a8beec7de..47fae51fac 100755 --- a/indra/newview/skins/default/xui/en/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/en/menu_attachment_other.xml @@ -112,8 +112,43 @@ <menu_item_call.on_enable function="Object.EnableInspect" /> </menu_item_call> + + <menu_item_separator /> + + <menu_item_check + name="Normal" + label="Normal"> + <menu_item_check.on_check + function="Avatar.CheckImposterMode" + parameter="0" /> + <menu_item_check.on_click + function="Avatar.SetImposterMode" + parameter="0" /> + </menu_item_check> + <menu_item_check + name="Always use imposter" + label="Always use imposter"> + <menu_item_check.on_check + function="Avatar.CheckImposterMode" + parameter="1" /> + <menu_item_check.on_click + function="Avatar.SetImposterMode" + parameter="1" /> + </menu_item_check> + <menu_item_check + name="Never use imposter" + label="Never use imposter"> + <menu_item_check.on_check + function="Avatar.CheckImposterMode" + parameter="2" /> + <menu_item_check.on_click + function="Avatar.SetImposterMode" + parameter="2" /> + </menu_item_check> + <menu_item_separator layout="topleft" /> + <menu_item_call enabled="false" label="Block Particle Owner" diff --git a/indra/newview/skins/default/xui/en/menu_avatar_other.xml b/indra/newview/skins/default/xui/en/menu_avatar_other.xml index 8be2683680..935b5b3ea0 100755 --- a/indra/newview/skins/default/xui/en/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_other.xml @@ -39,8 +39,10 @@ <menu_item_call.on_click function="Avatar.InviteToGroup" /> </menu_item_call> + <menu_item_separator /> - <menu_item_call + + <menu_item_call enabled="false" label="Block" name="Avatar Mute"> @@ -103,8 +105,43 @@ <menu_item_call.on_enable function="EnablePayAvatar" /> </menu_item_call> + + <menu_item_separator /> + + <menu_item_check + name="Normal" + label="Normal"> + <menu_item_check.on_check + function="Avatar.CheckImposterMode" + parameter="0" /> + <menu_item_check.on_click + function="Avatar.SetImposterMode" + parameter="0" /> + </menu_item_check> + <menu_item_check + name="Always use imposter" + label="Always use imposter"> + <menu_item_check.on_check + function="Avatar.CheckImposterMode" + parameter="1" /> + <menu_item_check.on_click + function="Avatar.SetImposterMode" + parameter="1" /> + </menu_item_check> + <menu_item_check + name="Never use imposter" + label="Never use imposter"> + <menu_item_check.on_check + function="Avatar.CheckImposterMode" + parameter="2" /> + <menu_item_check.on_click + function="Avatar.SetImposterMode" + parameter="2" /> + </menu_item_check> + <menu_item_separator layout="topleft" /> + <menu_item_call enabled="false" label="Block Particle Owner" diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index b01c3067ff..db45e515ad 100755 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -93,7 +93,7 @@ <menu_item_check label="Fly" name="Fly" - shortcut="Home"> + shortcut="PGUP"> <menu_item_check.on_check function="Agent.getFlying" /> <menu_item_check.on_click @@ -101,6 +101,15 @@ <menu_item_check.on_enable function="Agent.enableFlying" /> </menu_item_check> + <menu_item_call + label="Stop flying" + name="Stop flying" + shortcut="PGDN"> + <menu_item_call.on_click + function="Agent.toggleFlying" /> + <menu_item_call.on_enable + function="Agent.getFlying" /> + </menu_item_call> <menu_item_check label="Always Run" name="Always Run" @@ -2197,6 +2206,16 @@ function="ToggleControl" parameter="DebugShowRenderInfo" /> </menu_item_check> + <menu_item_check + label="Show Avatar Render Info" + name="Show Avatar Render Info"> + <menu_item_check.on_check + function="CheckControl" + parameter="DebugShowAvatarRenderInfo" /> + <menu_item_check.on_click + function="ToggleControl" + parameter="DebugShowAvatarRenderInfo" /> + </menu_item_check> <menu_item_check label="Show Texture Info" name="Show Texture Info"> diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 2e0e8bf885..dc54e5e924 100755 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -10073,7 +10073,7 @@ An internal error prevented us from properly updating your viewer. The L$ balan <tag>fail</tag> Cannot create large prims that intersect other players. Please re-try when other players have moved. </notification> - + <notification icon="alertmodal.tga" name="PreferenceChatClearLog" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 3c4d288037..3c9508bb74 100755 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -177,10 +177,86 @@ width="80"> Ultra </text> + <slider + control_name="RenderAvatarLODFactor" + invisiblity_control="ShowAdvancedGraphicsSettings" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label="Avatar detail:" + label_width="90" + layout="topleft" + left="30" + name="AvatarMeshDetail2" + show_text="false" + top="72" + width="300"> + <slider.commit_callback + function="Pref.UpdateSliderText" + parameter="AvatarMeshDetailText2" /> + </slider> + <text + type="string" + invisiblity_control="ShowAdvancedGraphicsSettings" + length="1" + follows="left|top" + height="12" + layout="topleft" + name="AvatarMeshDetailText2" + top_delta="0" + left_delta="304" + width="128"> + Low + </text> + <slider + control_name="RenderFarClip" + invisiblity_control="ShowAdvancedGraphicsSettings" + decimal_digits="0" + follows="left|top" + height="16" + increment="8" + initial_value="160" + label="Draw distance:" + label_width="90" + layout="topleft" + left="30" + max_val="512" + min_val="64" + name="DrawDistance" + top="110" + width="330" /> + <text + type="string" + invisiblity_control="ShowAdvancedGraphicsSettings" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="330" + name="DrawDistanceMeterText2" + top_delta="0" + width="128"> + m + </text> + <check_box + control_name="RenderDeferred" + invisiblity_control="ShowAdvancedGraphicsSettings" + height="16" + initial_value="true" + label="Lighting and Shadows" + layout="topleft" + left="30" + name="UseLightShaders2" + top="148" + width="256"> + <check_box.commit_callback + function="Pref.VertexShaderEnable" /> + </check_box> <panel - visiblity_control="ShowAdvancedGraphicsSettings" + visiblity_control="ShowAdvancedGraphicsSettings" border="false" - follows="top|left" + follows="top|left" height="300" label="CustomGraphics" layout="topleft" @@ -224,13 +300,13 @@ function="Pref.VertexShaderEnable" /> </check_box> <check_box - control_name="RenderLocalLights" - height="16" - initial_value="true" - label="Local Lights" - layout="topleft" - left_delta="0" - name="LocalLights" + control_name="RenderLocalLights" + height="16" + initial_value="true" + label="Local Lights" + layout="topleft" + left_delta="0" + name="LocalLights" top_pad="1" width="256" /> <check_box diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index d964ccaf79..fb1846860c 100755 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -409,10 +409,13 @@ Please try logging in again in a minute.</string> <string name="AddAndRemoveJoints">Add and remove joints with other objects</string> <string name="ChangePermissions">Change its permissions</string> <string name="TrackYourCamera">Track your camera</string> - <string name="ControlYourCamera">Control your camera</string> + <string name="ControlYourCamera">Control your camera</string> + <string name="TeleportYourAgent">Teleport you</string> + <string name="ManageEstateSilently">Manage your estates silently</string> + <string name="ChangeYourDefaultAnimations">Change your default animations</string> + <string name="NotConnected">Not Connected</string> <string name="AgentNameSubst">(You)</string> <!-- Substitution for agent name --> - <string name="TeleportYourAgent">Teleport you</string> <string name="JoinAnExperience">Join an experience</string> <!-- not used --> <string name="SilentlyManageEstateAccess">Suppress alerts when managing estate access lists</string> <string name="OverrideYourAnimations">Replace your default animations</string> @@ -643,11 +646,11 @@ Returns the wind velocity at the object position + offset </string> <string name="LSLTipText_llSetStatus" translate="false"> llSetStatus(integer status, integer value) -Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value +Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value </string> <string name="LSLTipText_llGetStatus" translate="false"> integer llGetStatus(integer status) -Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) +Returns the boolean value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, or STATUS_ROTATE_Z) </string> <string name="LSLTipText_llSetScale" translate="false"> llSetScale(vector scale) diff --git a/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml b/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml index b83d9122f7..b83d9122f7 100755..100644 --- a/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml +++ b/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml diff --git a/indra/newview/tests/llagentaccess_test.cpp b/indra/newview/tests/llagentaccess_test.cpp index 3ba25f3c10..05289f0309 100755 --- a/indra/newview/tests/llagentaccess_test.cpp +++ b/indra/newview/tests/llagentaccess_test.cpp @@ -40,7 +40,7 @@ static U32 test_preferred_maturity = SIM_ACCESS_PG; LLControlGroup::LLControlGroup(const std::string& name) - : LLInstanceTracker<LLControlGroup, std::string>(name) +: LLInstanceTracker<LLControlGroup, std::string>(name) { } diff --git a/indra/test/llstreamtools_tut.cpp b/indra/test/llstreamtools_tut.cpp index 0f6436f0f4..354c3dfe10 100755 --- a/indra/test/llstreamtools_tut.cpp +++ b/indra/test/llstreamtools_tut.cpp @@ -385,7 +385,6 @@ namespace tut std::string expected_result; std::string actual_result; std::istringstream is; - is.clear(); is.str(str = " First Second \t \r \n Third Fourth-ShouldThisBePartOfFourth Fifth\n"); actual_result = ""; diff --git a/indra/test/lltemplatemessagebuilder_tut.cpp b/indra/test/lltemplatemessagebuilder_tut.cpp index 6c0b70edd2..dde70f98c8 100755 --- a/indra/test/lltemplatemessagebuilder_tut.cpp +++ b/indra/test/lltemplatemessagebuilder_tut.cpp @@ -958,6 +958,7 @@ namespace tut reader->validateMessage(buffer, builtSize, LLHost()); reader->readMessage(buffer, LLHost()); reader->getU32(_PREHASH_Test0, _PREHASH_Test0, outValue); + (void)outValue; char outBuffer[bufferSize]; memset(buffer, 0xcc, bufferSize); reader->getString(_PREHASH_Test1, _PREHASH_Test0, bufferSize, |