diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llcharacter/llheadrotmotion.cpp | 201 | ||||
| -rw-r--r-- | indra/llcharacter/llheadrotmotion.h | 4 | ||||
| -rw-r--r-- | indra/newview/character/avatar_lad.xml | 450 | ||||
| -rw-r--r-- | indra/newview/character/avatar_skeleton.xml | 10 | 
4 files changed, 429 insertions, 236 deletions
| diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp index 812c4201af..e91de7a11d 100644 --- a/indra/llcharacter/llheadrotmotion.cpp +++ b/indra/llcharacter/llheadrotmotion.cpp @@ -285,7 +285,10 @@ LLEyeMotion::LLEyeMotion(const LLUUID &id) : LLMotion(id)  	mName = "eye_rot";  	mLeftEyeState = new LLJointState; +	mAltLeftEyeState = new LLJointState; +  	mRightEyeState = new LLJointState; +	mAltRightEyeState = new LLJointState;  } @@ -318,18 +321,38 @@ LLMotion::LLMotionInitStatus LLEyeMotion::onInitialize(LLCharacter *character)  		return STATUS_FAILURE;  	} +	mAltLeftEyeState->setJoint( character->getJoint("mFaceEyeAltLeft") ); +	if ( ! mAltLeftEyeState->getJoint() ) +	{ +		LL_INFOS() << getName() << ": Can't get alt left eyeball joint." << LL_ENDL; +		return STATUS_FAILURE; +	} +  	mRightEyeState->setJoint( character->getJoint("mEyeRight") );  	if ( ! mRightEyeState->getJoint() )  	{ -		LL_INFOS() << getName() << ": Can't get Right eyeball joint." << LL_ENDL; +		LL_INFOS() << getName() << ": Can't get right eyeball joint." << LL_ENDL; +		return STATUS_FAILURE; +	} + +	mAltRightEyeState->setJoint( character->getJoint("mFaceEyeAltRight") ); +	if ( ! mAltRightEyeState->getJoint() ) +	{ +		LL_INFOS() << getName() << ": Can't get alt right eyeball joint." << LL_ENDL;  		return STATUS_FAILURE;  	}  	mLeftEyeState->setUsage(LLJointState::ROT); +	mAltLeftEyeState->setUsage(LLJointState::ROT); +  	mRightEyeState->setUsage(LLJointState::ROT); +	mAltRightEyeState->setUsage(LLJointState::ROT);  	addJointState( mLeftEyeState ); +	addJointState( mAltLeftEyeState ); +  	addJointState( mRightEyeState ); +	addJointState( mAltRightEyeState );  	return STATUS_SUCCESS;  } @@ -343,17 +366,98 @@ BOOL LLEyeMotion::onActivate()  	return TRUE;  } -  //----------------------------------------------------------------------------- -// LLEyeMotion::onUpdate() +// LLEyeMotion::adjustEyeTarget()  //----------------------------------------------------------------------------- -BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask) +void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state)  {  	// Compute eye rotation. +	BOOL has_eye_target = FALSE;  	LLQuaternion	target_eye_rot;  	LLVector3		eye_look_at;  	F32				vergence; +	if (targetPos) +	{ +		LLVector3		skyward(0.f, 0.f, 1.f); +		LLVector3		left; +		LLVector3		up; + +		eye_look_at = *targetPos; +		has_eye_target = TRUE; +		F32 lookAtDistance = eye_look_at.normVec(); + +		left.setVec(skyward % eye_look_at); +		up.setVec(eye_look_at % left); + +		target_eye_rot = LLQuaternion(eye_look_at, left, up); +		// convert target rotation to head-local coordinates +		target_eye_rot *= ~mHeadJoint->getWorldRotation(); +		// eliminate any Euler roll - we're lucky that roll is applied last. +		F32 roll, pitch, yaw; +		target_eye_rot.getEulerAngles(&roll, &pitch, &yaw); +		target_eye_rot.setQuat(0.0f, pitch, yaw); +		// constrain target orientation to be in front of avatar's face +		target_eye_rot.constrain(EYE_ROT_LIMIT_ANGLE); + +		// calculate vergence +		F32 interocular_dist = (left_eye_state.getJoint()->getWorldPosition() - right_eye_state.getJoint()->getWorldPosition()).magVec(); +		vergence = -atan2((interocular_dist / 2.f), lookAtDistance); +		llclamp(vergence, -F_PI_BY_TWO, 0.f); +	} +	else +	{ +		target_eye_rot = LLQuaternion::DEFAULT; +		vergence = 0.f; +	} + +	//RN: subtract 4 degrees to account for foveal angular offset relative to pupil +	vergence += 4.f * DEG_TO_RAD; + +	// calculate eye jitter +	LLQuaternion eye_jitter_rot; + +	// vergence not too high... +	if (vergence > -0.05f) +	{ +		//...go ahead and jitter +		eye_jitter_rot.setQuat(0.f, mEyeJitterPitch + mEyeLookAwayPitch, mEyeJitterYaw + mEyeLookAwayYaw); +	} +	else +	{ +		//...or don't +		eye_jitter_rot.loadIdentity(); +	} + +	// calculate vergence of eyes as an object gets closer to the avatar's head +	LLQuaternion vergence_quat; +		 +	if (has_eye_target) +	{ +		vergence_quat.setQuat(vergence, LLVector3(0.f, 0.f, 1.f)); +	} +	else +	{ +		vergence_quat.loadIdentity(); +	} + +	// calculate eye rotations +	LLQuaternion left_eye_rot = target_eye_rot; +	left_eye_rot = vergence_quat * eye_jitter_rot * left_eye_rot; + +	LLQuaternion right_eye_rot = target_eye_rot; +	vergence_quat.transQuat(); +	right_eye_rot = vergence_quat * eye_jitter_rot * right_eye_rot; + +	left_eye_state.setRotation( left_eye_rot ); +	right_eye_state.setRotation( right_eye_rot ); +} + +//----------------------------------------------------------------------------- +// LLEyeMotion::onUpdate() +//----------------------------------------------------------------------------- +BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask) +{  	//calculate jitter  	if (mEyeJitterTimer.getElapsedTimeF32() > mEyeJitterTime)  	{ @@ -426,83 +530,10 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)  		}  	} -	BOOL has_eye_target = FALSE;  	LLVector3* targetPos = (LLVector3*)mCharacter->getAnimationData("LookAtPoint"); -	if (targetPos) -	{ -		LLVector3		skyward(0.f, 0.f, 1.f); -		LLVector3		left; -		LLVector3		up; - -		eye_look_at = *targetPos; -		has_eye_target = TRUE; -		F32 lookAtDistance = eye_look_at.normVec(); - -		left.setVec(skyward % eye_look_at); -		up.setVec(eye_look_at % left); - -		target_eye_rot = LLQuaternion(eye_look_at, left, up); -		// convert target rotation to head-local coordinates -		target_eye_rot *= ~mHeadJoint->getWorldRotation(); -		// eliminate any Euler roll - we're lucky that roll is applied last. -		F32 roll, pitch, yaw; -		target_eye_rot.getEulerAngles(&roll, &pitch, &yaw); -		target_eye_rot.setQuat(0.0f, pitch, yaw); -		// constrain target orientation to be in front of avatar's face -		target_eye_rot.constrain(EYE_ROT_LIMIT_ANGLE); - -		// calculate vergence -		F32 interocular_dist = (mLeftEyeState->getJoint()->getWorldPosition() - mRightEyeState->getJoint()->getWorldPosition()).magVec(); -		vergence = -atan2((interocular_dist / 2.f), lookAtDistance); -		llclamp(vergence, -F_PI_BY_TWO, 0.f); -	} -	else -	{ -		target_eye_rot = LLQuaternion::DEFAULT; -		vergence = 0.f; -	} - -	//RN: subtract 4 degrees to account for foveal angular offset relative to pupil -	vergence += 4.f * DEG_TO_RAD; - -	// calculate eye jitter -	LLQuaternion eye_jitter_rot; - -	// vergence not too high... -	if (vergence > -0.05f) -	{ -		//...go ahead and jitter -		eye_jitter_rot.setQuat(0.f, mEyeJitterPitch + mEyeLookAwayPitch, mEyeJitterYaw + mEyeLookAwayYaw); -	} -	else -	{ -		//...or don't -		eye_jitter_rot.loadIdentity(); -	} - -	// calculate vergence of eyes as an object gets closer to the avatar's head -	LLQuaternion vergence_quat; -		 -	if (has_eye_target) -	{ -		vergence_quat.setQuat(vergence, LLVector3(0.f, 0.f, 1.f)); -	} -	else -	{ -		vergence_quat.loadIdentity(); -	} - -	// calculate eye rotations -	LLQuaternion left_eye_rot = target_eye_rot; -	left_eye_rot = vergence_quat * eye_jitter_rot * left_eye_rot; - -	LLQuaternion right_eye_rot = target_eye_rot; -	vergence_quat.transQuat(); -	right_eye_rot = vergence_quat * eye_jitter_rot * right_eye_rot; - -	mLeftEyeState->setRotation( left_eye_rot ); -	mRightEyeState->setRotation( right_eye_rot ); +    adjustEyeTarget(targetPos, *mLeftEyeState, *mRightEyeState);  +    adjustEyeTarget(targetPos, *mAltLeftEyeState, *mAltRightEyeState);   	return TRUE;  } @@ -519,11 +550,23 @@ void LLEyeMotion::onDeactivate()  		joint->setRotation(LLQuaternion::DEFAULT);  	} +	joint = mAltLeftEyeState->getJoint(); +	if (joint) +	{ +		joint->setRotation(LLQuaternion::DEFAULT); +	} +  	joint = mRightEyeState->getJoint();  	if (joint)  	{  		joint->setRotation(LLQuaternion::DEFAULT);  	} + +	joint = mAltRightEyeState->getJoint(); +	if (joint) +	{ +		joint->setRotation(LLQuaternion::DEFAULT); +	}  }  // End diff --git a/indra/llcharacter/llheadrotmotion.h b/indra/llcharacter/llheadrotmotion.h index 569dbef2dd..53ae1813bc 100644 --- a/indra/llcharacter/llheadrotmotion.h +++ b/indra/llcharacter/llheadrotmotion.h @@ -176,6 +176,8 @@ public:  	// it will be deactivated  	virtual BOOL onActivate(); +    void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state); +  	// called per time step  	// must return TRUE while it is active, and  	// must return FALSE when the motion is completed. @@ -193,6 +195,8 @@ public:  	LLJoint				*mHeadJoint;  	LLPointer<LLJointState> mLeftEyeState;  	LLPointer<LLJointState> mRightEyeState; +	LLPointer<LLJointState> mAltLeftEyeState; +	LLPointer<LLJointState> mAltRightEyeState;  	LLFrameTimer		mEyeJitterTimer;  	F32					mEyeJitterTime; diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 76a603db06..e9ce4725e5 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -807,6 +807,39 @@          <bone           name="mHindLimb2Right"           scale="0 0 0.1" /> +		  +        <bone +         name="mWing1Left" +         offset="0 0 0" />  +        <bone +         name="mWing2Left" +         offset="-0.015 0.015 0" />  +        <bone +         name="mWing3Left" +         offset="-0.025 0.025 0" />  +        <bone +         name="mWing4Left" +         offset="-0.03 0.03 0" />  +        <bone +         name="mWing4FanLeft" +         offset="-0.03 0.03 0" />  +		  +        <bone +         name="mWing1Right" +         offset="0 0 0" />  +        <bone +         name="mWing2Right" +         offset="-0.015 -0.015 0" />  +        <bone +         name="mWing3Right" +         offset="-0.025 -0.025 0" />  +        <bone +         name="mWing4Right" +         offset="-0.03 -0.03 0" />  +        <bone +         name="mWing4FanRight" +         offset="-0.03 -0.03 0" />  +		         </param_skeleton>      </param> @@ -1163,56 +1196,57 @@           name="mEyeRight"           scale="0 0 0"           offset="0 -.009 0" /> -		  -	    <bone + +		 <bone           name="mFaceEyeAltLeft"           scale="0 0 0 " -         offset="0 .009 0" /> +         offset="0 .0090 0" />          <bone           name="mFaceEyeAltRight"           scale="0 0 0 " -         offset="0 -.009 0" /> -		  +         offset="0 -.0090 0" /> +   	    <bone           name="mFaceEyeLidLowerLeft"           scale="0 0 0 " -         offset="0 .00930 0" /> +         offset="0 .0090 0" />          <bone           name="mFaceEyeLidLowerRight"           scale="0 0 0 " -         offset="0 -.00930 0" /> +         offset="0 -.0090 0" /> +  	    <bone           name="mFaceEyeLidUpperLeft"           scale="0 0 0 " -         offset="0 .00930 0" /> +         offset="0 .0090 0" />          <bone           name="mFaceEyeLidUpperRight"           scale="0 0 0 " -         offset="0 -.00930 0" /> +         offset="0 -.0090 0" />  	    <bone           name="mFaceEyebrowInnerLeft"           scale="0 0 0 " -         offset="0 .00930 0" /> +         offset="0 .0090 0" />          <bone           name="mFaceEyebrowInnerRight"           scale="0 0 0 " -         offset="0 -.00930 0" /> +         offset="0 -.0090 0" />  	    <bone           name="mFaceEyebrowCenterLeft"           scale="0 0 0 " -         offset="0 .00930 0" /> +         offset="0 .0090 0" />          <bone           name="mFaceEyebrowCenterRight"           scale="0 0 0 " -         offset="0 -.00930 0" /> +         offset="0 -.0090 0" />  	    <bone           name="mFaceEyebrowOuterLeft" @@ -1257,16 +1291,16 @@           name="mEyeRight"           scale="0 0 0"           offset="0 0 -.004" /> -		  -        <bone + +		 <bone           name="mFaceEyeAltLeft"           scale="0 0 0"           offset="0 0 .004" /> -        <bone +		 <bone           name="mFaceEyeAltRight"           scale="0 0 0" -         offset="0 0 -.004" />  +         offset="0 0 -.004" />  		<bone           name="mFaceNoseRight" @@ -1421,11 +1455,6 @@       value_min="-1"       value_max="1">        <param_skeleton> -		<bone -         name="mFaceRoot" -         scale="0.25 0 0" -         offset="0 0 0" /> -		           <bone           name="mEyeLeft"           scale="0 0 0" @@ -1436,131 +1465,6 @@           scale="0 0 0"           offset=".016 0 0" /> -        <bone -         name="mFaceEyeAltLeft" -         scale="0 0 0" -         offset=".016 0 0" /> - -        <bone -         name="mFaceEyeAltRight" -         scale="0 0 0" -         offset=".016 0 0" /> -		  -		 <bone -         name="mFaceEyeLidUpperLeft" -         scale="0 0 0" -         offset="-0.0038 0 0" /> - -		 <bone -         name="mFaceEyeLidUpperRight" -         scale="0 0 0" -         offset="-0.0038 0 0" /> -		  -		 <bone -         name="mFaceEyeLidLowerLeft" -         scale="0 0 0" -         offset="-0.0038 0 0" /> - -		 <bone -         name="mFaceEyeLidLowerRight" -         scale="0 0 0" -         offset="-0.0038 0 0" /> - -		<bone -         name="mFaceNoseCenter" -         scale="0 0 0" -         offset=".01 0 0" /> - -		<bone -         name="mFaceNoseRight" -         scale="0 0 0" -         offset=".005 0 0" /> - -		<bone -         name="mFaceNoseLeft" -         scale="0 0 0" -         offset=".005 0 0" /> - -		<bone -         name="mFaceNoseBase" -         scale="0 0 0" -         offset=".005 0 0" /> - -		<bone -         name="mFaceLipUpperLeft" -         scale="0 0 0" -         offset="0.005 0 0" /> - -		<bone -         name="mFaceLipUpperCenter" -         scale="0 0 0" -         offset="0.005 0 0" /> - -		<bone -         name="mFaceLipUpperRight" -         scale="0 0 0" -         offset="0.005 0 0" /> -		  -		<bone -         name="mFaceLipCornerRight" -         scale="0 0 0" -         offset="0.005 0 0" /> - -		<bone -         name="mFaceLipCornerLeft" -         scale="0 0 0" -         offset="0.005 0 0" /> - -		<bone -         name="mFaceLipLowerLeft" -         scale="0 0 0" -         offset="0.01 0 0" /> - -		<bone -         name="mFaceLipLowerCenter" -         scale="0 0 0" -         offset="0.01 0 0" /> - -		<bone -         name="mFaceLipLowerRight" -         scale="0 0 0" -         offset="0.01 0 0" /> -		  -		  -		<bone -         name="mFaceCheekLowerLeft" -         scale="0 0 0" -         offset="0.007 0 0" /> -		  -		<bone -         name="mFaceCheekLowerRight" -         scale="0 0 0" -         offset="0.007 0 0" /> - -		 <bone -         name="mFaceChin" -         scale="0 0 0" -         offset="0.014 0 0" /> - - 	    <bone -         name="mFaceTeethUpper" -         scale="0.28 0 0" -         offset="0 0 0" /> - 	    <bone -         name="mFaceTeethLower" -         scale="0.28 0 0" -         offset="0 0 0" /> -		  -		 <bone -         name="mFaceTongueBase" -         scale="0.3 0 0" -         offset="0 0 0" /> - -		 <bone -         name="mFaceTongueTip" -         scale="0 0 0" -         offset="0.004 0 0" /> -        </param_skeleton>      </param> @@ -1584,6 +1488,7 @@           name="mEyeRight"           scale="0 0 0"           offset=".005 0 0" /> +		           <bone           name="mFaceEyeAltLeft"           scale="0 0 0" @@ -1593,7 +1498,7 @@           name="mFaceEyeAltRight"           scale="0 0 0"           offset=".005 0 0" /> - +		   	    <bone           name="mFaceEyeLidLowerLeft"           scale="0 0 0 " @@ -1727,17 +1632,17 @@           name="mEyeRight"           scale="1 1 1"           offset="0 0 0" /> -  +		           <bone           name="mFaceEyeAltLeft"           scale="1 1 1" -         offset="0 0 0" /> +         offset="0 0 -0.001" />          <bone           name="mFaceEyeAltRight"           scale="1 1 1" -         offset="0 0 0" /> -  +         offset="0 0 -0.001" /> +		           <bone           name="mFaceForeheadLeft"           scale="1 1 1" @@ -2087,6 +1992,16 @@           offset=" 0 0 0" />          <bone +         name="mFaceEyeAltLeft" +         scale="0 0 0" +         offset="0 0 0" /> + +        <bone +         name="mFaceEyeAltRight" +         scale="0 0 0" +         offset="0 0 0" /> + +		 <bone           name="mFaceEyeLidUpperRight"           scale="0 0.3 0.7"           offset=" 0 0 0" /> @@ -3173,6 +3088,16 @@           name="mFaceEyeLidUpperLeft"           scale="0 0.1 0.2"           offset=" 0 0 0" /> +		  +        <bone +         name="mFaceEyeAltLeft" +         scale="0 0 0" +         offset="0 0 0" /> + +        <bone +         name="mFaceEyeAltRight" +         scale="0 0 0" +         offset="0 0 0" />         </param_skeleton>      </param> @@ -3351,6 +3276,16 @@           name="mFaceEyebrowInnerLeft"           scale="0 0 0"           offset="0 0.00225 -0.0048" /> +		  +		 <bone +         name="mFaceEyeAltRight" +         scale="0 0 0" +         offset="0 -0.0042 -0.0035" />		  + +		 <bone +         name="mFaceEyeAltLeft" +         scale="0 0 0" +         offset="0 0.0042 -0.0035" />		   		 <bone           name="mFaceEyeLidUpperRight" @@ -3756,6 +3691,16 @@           scale="0 0 0"           offset="0 0 -.006" /> +		 <bone +         name="mFaceEyeAltLeft" +         scale="0 0 0" +         offset="0 0 -.006" /> + +		 <bone +         name="mFaceEyeAltRight" +         scale="0 0 0" +         offset="0 0 -.006" /> +         </param_skeleton>      </param> @@ -3929,6 +3874,16 @@  		 offset = "0.015  0.00  0.005"           scale  = "0.0 0.0 0.0" /> +		 <bone +		  name="mFaceEyeAltRight" +		  scale="0 0 0" +		  offset="0 -0.0033 0.0025" /> + +		 <bone +		  name="mFaceEyeAltLeft" +		  scale="0 0 0" +		  offset="0 0.0033 0.0025" /> +		   		<bone  		 name="mFaceEyeLidLowerRight"  		 scale="0 0 0" @@ -4098,9 +4053,183 @@           name="mFaceEyeAltRight"           scale="0.3195 0.3280 0.3280"           offset="-0.005 0 0" /> + +      </param_skeleton> +    </param> + +    <param +     id="30772" +     group="1" +     name="EyeBone_Head_Elongate" +     value_min="-1" +     value_max="1"> +      <param_skeleton> +	   +		<bone +         name="mFaceRoot" +         scale="0.25 0 0" +         offset="0 0 0" /> + +		<bone +         name="mFaceEyeLidUpperLeft" +         scale="0 0 0" +         offset="-0.0038 0 0" /> + +		 <bone +         name="mFaceEyeLidUpperRight" +         scale="0 0 0" +         offset="-0.0038 0 0" /> +		 <bone +         name="mFaceEyeLidLowerLeft" +         scale="0 0 0" +         offset="-0.0038 0 0" /> + +		 <bone +         name="mFaceEyeLidLowerRight" +         scale="0 0 0" +         offset="-0.0038 0 0" /> + +		<bone +         name="mFaceNoseCenter" +         scale="0 0 0" +         offset=".01 0 0" /> + +		<bone +         name="mFaceNoseRight" +         scale="0 0 0" +         offset=".005 0 0" /> + +		<bone +         name="mFaceNoseLeft" +         scale="0 0 0" +         offset=".005 0 0" /> + +		<bone +         name="mFaceNoseBase" +         scale="0 0 0" +         offset=".005 0 0" /> + +		<bone +         name="mFaceLipUpperLeft" +         scale="0 0 0" +         offset="0.005 0 0" /> + +		<bone +         name="mFaceLipUpperCenter" +         scale="0 0 0" +         offset="0.005 0 0" /> + +		<bone +         name="mFaceLipUpperRight" +         scale="0 0 0" +         offset="0.005 0 0" /> +		  +		<bone +         name="mFaceLipCornerRight" +         scale="0 0 0" +         offset="0.005 0 0" /> + +		<bone +         name="mFaceLipCornerLeft" +         scale="0 0 0" +         offset="0.005 0 0" /> + +		<bone +         name="mFaceLipLowerLeft" +         scale="0 0 0" +         offset="0.01 0 0" /> + +		<bone +         name="mFaceLipLowerCenter" +         scale="0 0 0" +         offset="0.01 0 0" /> + +		<bone +         name="mFaceLipLowerRight" +         scale="0 0 0" +         offset="0.01 0 0" /> +		  +		  +		<bone +         name="mFaceCheekLowerLeft" +         scale="0 0 0" +         offset="0.007 0 0" /> +		  +		<bone +         name="mFaceCheekLowerRight" +         scale="0 0 0" +         offset="0.007 0 0" /> + +		 <bone +         name="mFaceChin" +         scale="0 0 0" +         offset="0.014 0 0" /> + + 	    <bone +         name="mFaceTeethUpper" +         scale="0.28 0 0" +         offset="0 0 0" /> + 	    <bone +         name="mFaceTeethLower" +         scale="0.28 0 0" +         offset="0 0 0" /> +		  +		 <bone +         name="mFaceTongueBase" +         scale="0.3 0 0" +         offset="0 0 0" /> + +		 <bone +         name="mFaceTongueTip" +         scale="0 0 0" +         offset="0.004 0 0" /> +        </param_skeleton>      </param> +	 +    <param +     id="31772" +     group="1" +     name="EyeBone_Head_Elongate" +     value_min="0" +     value_max="1"> +      <param_skeleton> +	   +        <bone +         name="mFaceEyeAltLeft" +         scale="0 0 0" +         offset="0.0058 0 0" /> + +        <bone +         name="mFaceEyeAltRight" +         scale="0 0 0" +         offset="0.0058 0 0" /> + +      </param_skeleton> +    </param>		  +	 +    <param +     id="32772" +     group="1" +     name="EyeBone_Head_Elongate" +     value_min="0" +     value_max="1"> +      <param_skeleton> +	   +        <bone +         name="mFaceEyeAltLeft" +         scale="0 0 0" +         offset="-0.0032 0 0" /> + +        <bone +         name="mFaceEyeAltRight" +         scale="0 0 0" +         offset="-0.0032 0 0" /> + +      </param_skeleton> +    </param>		  +	      <!-- Eye Brow sliders --> @@ -14577,6 +14706,23 @@ render_pass="bump">          <driven           id="772" /> +		 +		<driven +		 id="30772" /> +		  +		<driven +		 min1="0" +		 max1="0" +		 max2="0" +		 min2="0.45" +		 id="31772" /> +		  +		<driven +		 min1="0.5" +		 max1="1" +		 max2="1" +		 min2="1" +		 id="32772" />        </param_driver>      </param> diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml index 2c63b8092d..2241a12545 100644 --- a/indra/newview/character/avatar_skeleton.xml +++ b/indra/newview/character/avatar_skeleton.xml @@ -21,11 +21,11 @@                             <bone aliases="head avatar_mHead" connected="true" end="0.000 0.000 0.079" group="Torso" name="mHead" pivot="0.000000 -0.000000 0.075630" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base">                                <collision_volume end="0.000 0.000 0.100" group="Collision" name="HEAD" pos="0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12" support="base"/>                                <bone aliases="figureHair avatar_mSkull" connected="false" end="0.000 0.000 0.033" group="Extra" name="mSkull" pivot="0.000000 0.000000 0.079000" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/> -                              <bone aliases="avatar_mEyeRight" connected="false" end="0.100 0.000 0.000" group="Extra" name="mEyeRight" pivot="0.098466 -0.036000 0.079000" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" support="base"/> -                              <bone aliases="avatar_mEyeLeft" connected="false" end="0.100 0.000 0.000" group="Extra" name="mEyeLeft" pivot="0.098461 0.036000 0.079000" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/> -                              <bone connected="false" end="0.022 0.000 0.000" group="Face" name="mFaceEyeAltRight" pivot="0.098466 -0.036000 0.079000" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/> -                              <bone connected="false" end="0.022 0.000 0.000" group="Face" name="mFaceEyeAltLeft" pivot="0.098461 0.036000 0.079000" pos="0.098 0.036 0.079" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/> -                              <bone connected="false" end="0.020 0.000 0.000" group="Face" name="mFaceRoot" pivot="0.025 0.000 0.045" pos="0.025 0.000 0.045" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"> +                              <bone aliases="avatar_mEyeRight" connected="false" end="0.025 0.000 0.000" group="Extra" name="mEyeRight" pivot="0.098466 -0.036000 0.079000" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" support="base"/> +                              <bone aliases="avatar_mEyeLeft" connected="false" end="0.025 0.000 0.000" group="Extra" name="mEyeLeft" pivot="0.098461 0.036000 0.079000" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/> +                              <bone connected="false" end="0.020 0.000 0.000" group="Face" name="mFaceRoot" pivot="0.025000 0.000000 0.045000" pos="0.025 0.000 0.045" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"> +                                 <bone connected="false" end="0.025 0.000 0.000" group="Face" name="mFaceEyeAltRight" pivot="0.073466 -0.036000 0.0339300" pos="0.073 -0.036 0.034" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/> +                                 <bone connected="false" end="0.025 0.000 0.000" group="Face" name="mFaceEyeAltLeft" pivot="0.073461 0.036000 0.0339300" pos="0.073 0.036 0.034" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/>                                   <bone connected="false" end="0.024 0.004 0.018" group="Face" name="mFaceForeheadLeft" pivot="0.061 0.035 0.083" pos="0.061 0.035 0.083" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/>                                   <bone connected="false" end="0.024 -0.004 0.018" group="Face" name="mFaceForeheadRight" pivot="0.061 -0.035 0.083" pos="0.061 -0.035 0.083" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/>                                   <bone connected="false" end="0.023 0.013 0.000" group="Eyes" name="mFaceEyebrowOuterLeft" pivot="0.064 0.051 0.048" pos="0.064 0.051 0.048" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/> | 
