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-rw-r--r--indra/cmake/00-Common.cmake3
-rw-r--r--indra/llcommon/llmemory.h2
-rw-r--r--indra/llmath/llmath.h2
-rw-r--r--indra/llui/llview.cpp10
-rw-r--r--indra/llui/llview.h2
-rw-r--r--indra/newview/app_settings/keywords_lsl_default.xml9
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl3
-rw-r--r--indra/newview/lldrawpoolterrain.cpp2
-rw-r--r--indra/newview/llfloaterregioninfo.cpp12
-rwxr-xr-xindra/newview/llviewerregion.cpp4
-rw-r--r--indra/newview/llvlcomposition.cpp32
-rw-r--r--indra/newview/llvlcomposition.h10
13 files changed, 55 insertions, 47 deletions
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 4471380c6b..dbbf12bd3d 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -108,6 +108,9 @@ if (WINDOWS)
# https://github.com/actions/runner-images/issues/10004#issuecomment-2153445161
# can be removed after the above issue is resolved and deployed across GHA
add_compile_definitions(_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)
+
+ # Allow use of sprintf etc
+ add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif (WINDOWS)
diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h
index 2c3f66fab8..80cfe554c4 100644
--- a/indra/llcommon/llmemory.h
+++ b/indra/llcommon/llmemory.h
@@ -134,7 +134,7 @@ public: \
void ll_aligned_free_fallback( void* ptr );
//------------------------------------------------------------------------------------------------
#else
- inline void* ll_aligned_malloc_fallback( size_t size, int align )
+ inline void* ll_aligned_malloc_fallback( size_t size, size_t align )
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY;
#if defined(LL_WINDOWS)
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 4e8fc56de0..fa315291a3 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -517,7 +517,7 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k)
i++;
}
- S32 j = data.size()-1;
+ size_t j = data.size()-1;
while (j > 0 && data[j] > max)
{
j--;
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 28283964e2..441b7d6a6c 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -591,12 +591,20 @@ void LLView::deleteAllChildren()
updateBoundingRect();
}
-void LLView::setAllChildrenEnabled(bool b)
+void LLView::setAllChildrenEnabled(bool b, bool recursive /*= false*/)
{
for (LLView* viewp : mChildList)
{
viewp->setEnabled(b);
}
+
+ if (recursive)
+ {
+ for (LLView* viewp : mChildList)
+ {
+ viewp->setAllChildrenEnabled(b, recursive);
+ }
+ }
}
// virtual
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index 3af748dda6..3ce7243370 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -287,7 +287,7 @@ public:
// children, etc.
virtual void deleteAllChildren();
- void setAllChildrenEnabled(bool b);
+ void setAllChildrenEnabled(bool b, bool recursive = false);
virtual void setVisible(bool visible);
void setVisibleDirect(bool visible) { mVisible = visible; }
diff --git a/indra/newview/app_settings/keywords_lsl_default.xml b/indra/newview/app_settings/keywords_lsl_default.xml
index 893b017367..f99b86bd39 100644
--- a/indra/newview/app_settings/keywords_lsl_default.xml
+++ b/indra/newview/app_settings/keywords_lsl_default.xml
@@ -1945,6 +1945,15 @@
<key>tooltip</key>
<string/>
</map>
+ <key>INVENTORY_SETTING</key>
+ <map>
+ <key>type</key>
+ <string>integer</string>
+ <key>value</key>
+ <integer>56</integer>
+ <key>tooltip</key>
+ <string/>
+ </map>
<key>INVENTORY_SOUND</key>
<map>
<key>type</key>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index ecfef112a4..5f44d24a63 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9253,17 +9253,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderTerrainPBRForce</key>
- <map>
- <key>Comment</key>
- <string>Force-load PBR terrain if enabled</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderTerrainPBRDetail</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
index a70180c1b5..767416d564 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
@@ -135,8 +135,7 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh
return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
}
-// Similar to tangent_space_transform but no offset during coordinate system
-// conversion, and no texture animation support.
+// Similar to tangent_space_transform but no texture animation support.
vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform)
{
// Immediately convert to left-handed coordinate system ((0,1) -> (0, -1))
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 2897f3d749..afc5cc9d4e 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -202,7 +202,7 @@ void LLDrawPoolTerrain::drawLoop()
void LLDrawPoolTerrain::renderFullShader()
{
- const bool use_local_materials = gLocalTerrainMaterials.materialsReady(true, false);
+ const bool use_local_materials = gLocalTerrainMaterials.makeMaterialsReady(true, false);
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 073cef3d73..c019bd047d 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -356,7 +356,7 @@ void LLFloaterRegionInfo::requestRegionInfo()
{
tab->getChild<LLPanel>("General")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Debug")->setCtrlsEnabled(false);
- tab->getChild<LLPanel>("Terrain")->setCtrlsEnabled(false);
+ tab->getChild<LLPanel>("Terrain")->setAllChildrenEnabled(false, true);
tab->getChild<LLPanel>("Estate")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Access")->setCtrlsEnabled(false);
}
@@ -553,7 +553,7 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg)
panel->getChild<LLUICtrl>("terrain_raise_spin")->setValue(region_info.mTerrainRaiseLimit);
panel->getChild<LLUICtrl>("terrain_lower_spin")->setValue(region_info.mTerrainLowerLimit);
- panel->setCtrlsEnabled(allow_modify);
+ panel->setAllChildrenEnabled(allow_modify, true);
if (floater->getVisible())
{
@@ -668,7 +668,7 @@ void LLFloaterRegionInfo::disableTabCtrls()
tab->getChild<LLPanel>("General")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Debug")->setCtrlsEnabled(false);
- tab->getChild<LLPanel>("Terrain")->setCtrlsEnabled(false);
+ tab->getChild<LLPanel>("Terrain")->setAllChildrenEnabled(false, true);
tab->getChild<LLPanel>("panel_env_info")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Estate")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Access")->setCtrlsEnabled(false);
@@ -1657,7 +1657,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
|| (region && (region->getOwner() == gAgent.getID()));
bool owner_or_god_or_manager = owner_or_god
|| (region && region->isEstateManager());
- setCtrlsEnabled(owner_or_god_or_manager);
+ setAllChildrenEnabled(owner_or_god_or_manager, true);
getChildView("apply_btn")->setEnabled(false);
@@ -1669,8 +1669,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
- const bool textures_ready = compp->texturesReady(false, false);
- const bool materials_ready = feature_pbr_terrain_enabled && compp->materialsReady(false, false);
+ const bool textures_ready = compp->makeTexturesReady(false, false);
+ const bool materials_ready = feature_pbr_terrain_enabled && compp->makeMaterialsReady(false, false);
bool set_texture_swatches;
bool set_material_swatches;
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index c75d590df8..e8a9f41855 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -2495,11 +2495,11 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
if (features.has("PBRTerrainTransformsEnabled"))
{
bool enabled = features["PBRTerrainTransformsEnabled"];
- gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", enabled);
+ gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", enabled);
}
else
{
- gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", false);
+ gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", false);
}
};
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 703f33771c..ba255f2b24 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -127,12 +127,12 @@ void LLTerrainMaterials::apply(const LLModifyRegion& other)
bool LLTerrainMaterials::generateMaterials()
{
- if (texturesReady(true, true))
+ if (makeTexturesReady(true, true))
{
return true;
}
- if (materialsReady(true, true))
+ if (makeMaterialsReady(true, true))
{
return true;
}
@@ -220,17 +220,17 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()
{
LL_PROFILE_ZONE_SCOPED;
- const bool use_textures = texturesReady(false, false) || !materialsReady(false, false);
+ const bool use_textures = makeTexturesReady(false, false) || !makeMaterialsReady(false, false);
return use_textures ? Type::TEXTURE : Type::PBR;
}
-bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
+bool LLTerrainMaterials::makeTexturesReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
for (S32 i = 0; i < ASSET_COUNT; i++)
{
- ready[i] = mDetailTextures[i].notNull() && textureReady(mDetailTextures[i], boost);
+ ready[i] = mDetailTextures[i].notNull() && makeTextureReady(mDetailTextures[i], boost);
}
bool one_ready = false;
@@ -251,7 +251,7 @@ namespace
bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); }
};
-bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
+bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
// *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false.
@@ -315,7 +315,7 @@ bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
// Boost the texture loading priority
// Return true when ready to use (i.e. texture is sufficiently loaded)
// static
-bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
+bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
{
llassert(tex);
if (!tex) { return false; }
@@ -377,17 +377,17 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
}
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || makeTextureReady(mat->mBaseColorTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || makeTextureReady(mat->mNormalTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] =
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() ||
- textureReady(mat->mMetallicRoughnessTexture, boost);
+ makeTextureReady(mat->mMetallicRoughnessTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || makeTextureReady(mat->mEmissiveTexture, boost);
if (strict)
{
@@ -406,7 +406,7 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
// Boost the loading priority of every known texture in the material
// Return true when ready to use
// static
-bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
{
if (!material_asset_ready(mat)) { return false; }
@@ -694,11 +694,11 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR;
if (use_textures)
{
- if (!texturesReady(true, true)) { return false; }
+ if (!makeTexturesReady(true, true)) { return false; }
}
else
{
- if (!materialsReady(true, true)) { return false; }
+ if (!makeMaterialsReady(true, true)) { return false; }
}
for (S32 i = 0; i < ASSET_COUNT; i++)
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index 763ff69442..61c35ade28 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -74,18 +74,18 @@ public:
const LLGLTFMaterial* getMaterialOverride(S32 asset) const override;
virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override);
Type getMaterialType();
- bool texturesReady(bool boost, bool strict);
+ bool makeTexturesReady(bool boost, bool strict);
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
- bool materialsReady(bool boost, bool strict);
+ bool makeMaterialsReady(bool boost, bool strict);
protected:
void unboost();
- static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
+ static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
- static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
- // *NOTE: Prefer calling materialReady if mat is known to be LLFetchedGLTFMaterial
+ static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
+ // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial
static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];