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-rw-r--r--indra/llrender/llglslshader.cpp72
-rw-r--r--indra/llrender/llglslshader.h16
-rw-r--r--indra/llwindow/llwindowwin32.cpp12
-rw-r--r--indra/newview/lldrawable.cpp6
-rw-r--r--indra/newview/lldrawpoolalpha.cpp8
-rw-r--r--indra/newview/llmeshrepository.cpp1
-rw-r--r--indra/newview/llviewerobject.cpp1
-rw-r--r--indra/newview/llvoavatar.cpp64
-rw-r--r--indra/newview/llvoavatar.h26
-rw-r--r--indra/newview/llvoavatarself.cpp1
-rw-r--r--indra/newview/llvovolume.cpp31
-rw-r--r--indra/newview/pipeline.cpp70
-rw-r--r--indra/newview/pipeline.h9
13 files changed, 178 insertions, 139 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 04ac2476a7..b7f08aa9af 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -243,9 +243,9 @@ void LLGLSLShader::stopProfile()
}
}
-void LLGLSLShader::placeProfileQuery()
+void LLGLSLShader::placeProfileQuery(bool for_runtime)
{
- if (sProfileEnabled)
+ if (sProfileEnabled || for_runtime)
{
if (mTimerQuery == 0)
{
@@ -254,42 +254,70 @@ void LLGLSLShader::placeProfileQuery()
glGenQueries(1, &mPrimitivesQuery);
}
- glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
- glBeginQuery(GL_PRIMITIVES_GENERATED, mPrimitivesQuery);
+
+ if (!for_runtime)
+ {
+ glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+ glBeginQuery(GL_PRIMITIVES_GENERATED, mPrimitivesQuery);
+ }
}
}
-void LLGLSLShader::readProfileQuery()
+bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
{
- if (sProfileEnabled)
+ if (sProfileEnabled || for_runtime)
{
- glEndQuery(GL_TIME_ELAPSED);
- glEndQuery(GL_SAMPLES_PASSED);
- glEndQuery(GL_PRIMITIVES_GENERATED);
+ if (!mProfilePending)
+ {
+ glEndQuery(GL_TIME_ELAPSED);
+ if (!for_runtime)
+ {
+ glEndQuery(GL_SAMPLES_PASSED);
+ glEndQuery(GL_PRIMITIVES_GENERATED);
+ }
+ mProfilePending = for_runtime;
+ }
+
+ if (mProfilePending && for_runtime && !force_read)
+ {
+ GLuint64 result = 0;
+ glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+
+ if (result != GL_TRUE)
+ {
+ return false;
+ }
+ }
GLuint64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+ mTimeElapsed += time_elapsed;
+ mProfilePending = false;
- GLuint64 samples_passed = 0;
- glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
+ if (!for_runtime)
+ {
+ GLuint64 samples_passed = 0;
+ glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
- U64 primitives_generated = 0;
- glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
- sTotalTimeElapsed += time_elapsed;
- mTimeElapsed += time_elapsed;
+ U64 primitives_generated = 0;
+ glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+ sTotalTimeElapsed += time_elapsed;
- sTotalSamplesDrawn += samples_passed;
- mSamplesDrawn += samples_passed;
+ sTotalSamplesDrawn += samples_passed;
+ mSamplesDrawn += samples_passed;
- U32 tri_count = (U32)primitives_generated / 3;
+ U32 tri_count = (U32)primitives_generated / 3;
- mTrianglesDrawn += tri_count;
- sTotalTrianglesDrawn += tri_count;
+ mTrianglesDrawn += tri_count;
+ sTotalTrianglesDrawn += tri_count;
- sTotalBinds++;
- mBinds++;
+ sTotalBinds++;
+ mBinds++;
+ }
}
+
+ return true;
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 9d187c972c..3e7dae6669 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -168,8 +168,16 @@ public:
void unload();
void clearStats();
void dumpStats();
- void placeProfileQuery();
- void readProfileQuery();
+
+ // place query objects for profiling if profiling is enabled
+ // if for_runtime is true, will place timer query only whether or not profiling is enabled
+ void placeProfileQuery(bool for_runtime = false);
+
+ // Readback query objects if profiling is enabled
+ // If for_runtime is true, will readback timer query iff query is available
+ // Will return false if a query is pending (try again later)
+ // If force_read is true, will force an immediate readback (severe performance penalty)
+ bool readProfileQuery(bool for_runtime = false, bool force_read = false);
BOOL createShader(std::vector<LLStaticHashedString>* attributes,
std::vector<LLStaticHashedString>* uniforms,
@@ -292,6 +300,7 @@ public:
defines_map_t mDefines;
//statistics for profiling shader performance
+ bool mProfilePending = false;
U32 mTimerQuery;
U32 mSamplesQuery;
U32 mPrimitivesQuery;
@@ -308,6 +317,9 @@ public:
// this pointer should be set to whichever shader represents this shader's rigged variant
LLGLSLShader* mRiggedVariant = nullptr;
+ // hacky flag used for optimization in LLDrawPoolAlpha
+ bool mCanBindFast = false;
+
#ifdef LL_PROFILER_ENABLE_RENDER_DOC
void setLabel(const char* label);
#endif
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index e50da8e836..43bef5ff68 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -4852,8 +4852,6 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
{ // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage
cu_mb = llmax((U32)1, eu_mb);
}
- F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb;
-
U32 target_mb = budget_mb;
if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free
@@ -4867,6 +4865,9 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0;
+#if 0
+
+ F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb;
LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
<< "\nBudget: " << info.Budget / 1024 / 1024
<< "\nCR: " << info.CurrentReservation / 1024 / 1024
@@ -4874,12 +4875,7 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
<< "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error)
<< "\nTU: " << target_mb
<< "\nAM: " << mAvailableVRAM << LL_ENDL;
-
- /*mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
- LL_INFOS("Window") << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024
- << "\nBudget: " << info.Budget / 1024 / 1024
- << "\nCR: " << info.CurrentReservation / 1024 / 1024
- << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/
+#endif
}
else if (mD3DDevice != NULL)
{ // fallback to D3D9
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 04b6ebd14c..ea59a413fa 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -908,12 +908,6 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin();
LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box);
mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f));
- LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname()
- << " pos (ignored) " << pos
- << " cam pos " << cam_pos_from_agent
- << " box " << av_box[0] << "," << av_box[1]
- << " -> dist " << mDistanceWRTCamera
- << LL_ENDL;
mVObjp->updateLOD();
return;
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 404039189b..ec57e20d35 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -107,12 +107,10 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
// i.e. shaders\class1\deferred\alphaF.glsl
if (deferredEnvironment)
{
- gPipeline.bindDeferredShader( *shader );
- }
- else
- {
- shader->bind();
+ shader->mCanBindFast = false;
}
+
+ shader->bind();
shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
if (LLPipeline::sRenderingHUDs)
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index e8411dd573..d301e14e10 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -4548,6 +4548,7 @@ LLMeshCostData::LLMeshCostData()
bool LLMeshCostData::init(const LLSD& header)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
mSizeByLOD.resize(4);
mEstTrisByLOD.resize(4);
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 2f4274d0d0..8334ca329a 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -3965,6 +3965,7 @@ U32 LLViewerObject::recursiveGetTriangleCount(S32* vcount) const
// prim's scale. Should revisit at some point.
F32 LLViewerObject::recursiveGetScaledSurfaceArea() const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 area = 0.f;
const LLDrawable* drawable = mDrawable;
if (drawable)
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 34771b6172..a7d544f184 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2697,6 +2697,10 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
{
+ // DEPRECATED
+ // replace with LLPipeline::profileAvatar?
+ // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms
+ // (both are unacceptably costly)
idleUpdateRenderComplexity();
}
idleUpdateDebugInfo();
@@ -10841,6 +10845,7 @@ void LLVOAvatar::accountRenderComplexityForObject(
hud_complexity_list_t& hud_complexity_list,
object_complexity_list_t& object_complexity_list)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (attached_object && !attached_object->isHUDAttachment())
{
mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount();
@@ -10984,23 +10989,24 @@ void LLVOAvatar::accountRenderComplexityForObject(
// Calculations for mVisualComplexity value
void LLVOAvatar::calculateUpdateRenderComplexity()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
/*****************************************************************
* This calculation should not be modified by third party viewers,
* since it is used to limit rendering and should be uniform for
* everyone. If you have suggested improvements, submit them to
* the official viewer for consideration.
*****************************************************************/
- static const U32 COMPLEXITY_BODY_PART_COST = 200;
- static LLCachedControl<F32> max_complexity_setting(gSavedSettings,"MaxAttachmentComplexity");
- F32 max_attachment_complexity = max_complexity_setting;
- max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
-
- // Diagnostic list of all textures on our avatar
- static std::set<LLUUID> all_textures;
-
if (mVisualComplexityStale)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ static const U32 COMPLEXITY_BODY_PART_COST = 200;
+ static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity");
+ F32 max_attachment_complexity = max_complexity_setting;
+ max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
+
+ // Diagnostic list of all textures on our avatar
+ static std::set<LLUUID> all_textures;
+
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;
hud_complexity_list_t hud_complexity_list;
@@ -11469,3 +11475,43 @@ BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type,
// non-self avatars don't have wearables
return FALSE;
}
+
+void LLVOAvatar::placeProfileQuery()
+{
+ if (mGPUTimerQuery == 0)
+ {
+ glGenQueries(1, &mGPUTimerQuery);
+ }
+
+ glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery);
+}
+
+void LLVOAvatar::readProfileQuery(S32 retries)
+{
+ if (!mGPUProfilePending)
+ {
+ glEndQuery(GL_TIME_ELAPSED);
+ mGPUProfilePending = true;
+ }
+
+ GLuint64 result = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+
+ if (result == GL_TRUE || --retries <= 0)
+ { // query available, readback result
+ GLuint64 time_elapsed = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+ mGPURenderTime = time_elapsed / 1000000.f;
+ mGPUProfilePending = false;
+ }
+ else
+ { // wait until next frame
+ LLUUID id = getID();
+
+ LL::WorkQueue::getInstance("mainloop")->post([id, retries] {
+ LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id);
+ avatar->readProfileQuery(retries);
+ });
+ }
+}
+
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 0bb19c4420..2ca44b041a 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -305,6 +305,9 @@ public:
static const U32 VISUAL_COMPLEXITY_UNKNOWN;
void updateVisualComplexity();
+ void placeProfileQuery();
+ void readProfileQuery(S32 retries);
+
// get the GPU time in ms of rendering this avatar including all attachments
// returns -1 if this avatar has not been profiled using gPipeline.profileAvatar
F32 getGPURenderTime() { return mGPURenderTime; }
@@ -313,18 +316,11 @@ public:
// return -1 if this avatar has not been profiled using gPipeline.mProfileAvatar
F32 getCPURenderTime() { return mCPURenderTime; }
- // get the number of samples passed during the avatar profile
- // return -1 if this avatar has not been profiled using gPipeline.mProfileAvatar
- S32 getGPUSamplesPassed() { return mGPUSamplesPassed; }
-
- // get the number of triangles rendered during the avatar profile
- // return -1 if this avatar has not been profiled using gPipeline.mProfileAvatar
- S32 getGPUTrianglesRendered() { return mGPUTrianglesRendered; }
-
- // DEPRECATED -- obsolete avatar render cost
+
+ // avatar render cost
U32 getVisualComplexity() { return mVisualComplexity; };
- // DEPRECATED -- obsolete surface area calculation
+ // surface area calculation
F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; };
U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
@@ -555,20 +551,18 @@ private:
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
+ // profile handle
+ U32 mGPUTimerQuery = 0;
+
// profile results
// GPU render time in ms
F32 mGPURenderTime = -1.f;
+ bool mGPUProfilePending = false;
// CPU render time in ms
F32 mCPURenderTime = -1.f;
- // number of samples passed according to GPU
- S32 mGPUSamplesPassed = -1;
-
- // number of triangles rendered according to GPU
- S32 mGPUTrianglesRendered = -1;
-
// the isTooComplex method uses these mutable values to avoid recalculating too frequently
// DEPRECATED -- obsolete avatar render cost values
mutable U32 mVisualComplexity;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index d8b82d3114..82dfb1ca2a 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1155,6 +1155,7 @@ LLViewerObject* LLVOAvatarSelf::getWornAttachment(const LLUUID& inv_item_id)
bool LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (!gInventory.getItem(inv_item_id))
{
name = "ATTACHMENT_MISSING_ITEM";
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index e45d5d4b5f..585c98bace 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1603,7 +1603,9 @@ BOOL LLVOVolume::updateLOD()
{
return FALSE;
}
-
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
BOOL lod_changed = FALSE;
if (!LLSculptIDSize::instance().isUnloaded(getVolume()->getParams().getSculptID()))
@@ -1617,15 +1619,6 @@ BOOL LLVOVolume::updateLOD()
if (lod_changed)
{
- LL_DEBUGS("AnimatedObjectsLinkset");
- if (isAnimatedObject() && isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", this);
- F32 est_tris = getEstTrianglesMax();
- LL_CONT << vobj_name << " updateLOD to " << getLOD() << ", tris " << est_tris;
- }
- LL_ENDL;
-
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
mLODChanged = TRUE;
}
@@ -3937,6 +3930,7 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const
// children, and cost should only be increased for unique textures -Nyx
U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
/*****************************************************************
* This calculation should not be modified by third party viewers,
* since it is used to limit rendering and should be uniform for
@@ -4531,15 +4525,6 @@ const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
void LLVOVolume::markForUpdate(BOOL priority)
{
- LL_DEBUGS("AnimatedObjectsLinkset");
- if (isAnimatedObject() && isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", this);
- F32 est_tris = getEstTrianglesMax();
- LL_CONT << vobj_name << " markForUpdate, tris " << est_tris;
- }
- LL_ENDL;
-
if (mDrawable)
{
shrinkWrap();
@@ -6096,14 +6081,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
if (!vobj) continue;
- LL_DEBUGS("AnimatedObjectsLinkset");
- if (vobj->isAnimatedObject() && vobj->isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", vobj);
- F32 est_tris = vobj->getEstTrianglesMax();
- LL_CONT << vobj_name << " rebuildMesh, tris " << est_tris;
- }
- LL_ENDL;
if (vobj->isNoLOD()) continue;
vobj->preRebuild();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 88359d06b9..4d9a8a594a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3016,17 +3016,6 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f
{
if (drawablep && !drawablep->isDead() && assertInitialized())
{
- LL_DEBUGS("AnimatedObjectsLinkset");
- LLVOVolume *vol_obj = drawablep->getVOVolume();
- if (vol_obj && vol_obj->isAnimatedObject() && vol_obj->isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", vol_obj);
- F32 est_tris = vol_obj->getEstTrianglesMax();
- LL_CONT << vobj_name << " markRebuild, tris " << est_tris
- << " priority " << (S32) priority << " flag " << std::hex << flag;
- }
- LL_ENDL;
-
if (!drawablep->isState(LLDrawable::BUILT))
{
priority = true;
@@ -7696,10 +7685,18 @@ void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
void LLPipeline::bindDeferredShaderFast(LLGLSLShader& shader)
{
- shader.bind();
- bindLightFunc(shader);
- bindShadowMaps(shader);
- bindReflectionProbes(shader);
+ if (shader.mCanBindFast)
+ { // was previously fully bound, use fast path
+ shader.bind();
+ bindLightFunc(shader);
+ bindShadowMaps(shader);
+ bindReflectionProbes(shader);
+ }
+ else
+ { //wasn't previously bound, use slow path
+ bindDeferredShader(shader);
+ shader.mCanBindFast = true;
+ }
}
void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target)
@@ -10067,30 +10064,24 @@ void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, bool texture)
}
}
-static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
-
void LLPipeline::profileAvatar(LLVOAvatar* avatar, bool profile_attachments)
{
if (gGLManager.mGLVersion < 3.25f)
{ // profiling requires GL 3.3 or later
return;
}
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
mRT->deferredScreen.bindTarget();
mRT->deferredScreen.clear();
- bool profile_enabled = LLGLSLShader::sProfileEnabled;
- LLGLSLShader::sProfileEnabled = true;
-
if (!profile_attachments)
{
- // profile entire avatar all at once
-
- // use gDebugProgram as a proxy for getting profile results
- gDebugProgram.clearStats();
- gDebugProgram.placeProfileQuery();
- LLGLSLShader::sProfileEnabled = false;
+ // profile entire avatar all at once and readback asynchronously
+ avatar->placeProfileQuery();
LLTimer cpu_timer;
@@ -10098,13 +10089,7 @@ void LLPipeline::profileAvatar(LLVOAvatar* avatar, bool profile_attachments)
avatar->mCPURenderTime = (F32)cpu_timer.getElapsedTimeF32() * 1000.f;
- LLGLSLShader::sProfileEnabled = true;
- gDebugProgram.readProfileQuery();
-
- avatar->mGPURenderTime = gDebugProgram.mTimeElapsed / 1000000.f;
-
- avatar->mGPUSamplesPassed = gDebugProgram.mSamplesDrawn;
- avatar->mGPUTrianglesRendered = gDebugProgram.mTrianglesDrawn;
+ avatar->readProfileQuery(5); // allow up to 5 frames of latency
}
else
{
@@ -10125,23 +10110,19 @@ void LLPipeline::profileAvatar(LLVOAvatar* avatar, bool profile_attachments)
LLViewerObject* attached_object = attachment_iter->get();
if (attached_object)
{
+ // use gDebugProgram to do the GPU queries
gDebugProgram.clearStats();
- gDebugProgram.placeProfileQuery();
- LLGLSLShader::sProfileEnabled = false;
+ gDebugProgram.placeProfileQuery(true);
generateImpostor(avatar, false, true, attached_object);
- LLGLSLShader::sProfileEnabled = true;
- gDebugProgram.readProfileQuery();
+ gDebugProgram.readProfileQuery(true, true);
attached_object->mGPURenderTime = gDebugProgram.mTimeElapsed / 1000000.f;
-
- // TODO: maybe also record triangles and samples
}
}
}
}
- LLGLSLShader::sProfileEnabled = profile_enabled;
mRT->deferredScreen.flush();
if (cur_shader)
@@ -10152,7 +10133,7 @@ void LLPipeline::profileAvatar(LLVOAvatar* avatar, bool profile_attachments)
void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool for_profile, LLViewerObject* specific_attachment)
{
- LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LL_PROFILE_GPU_ZONE("generateImpostor");
LLGLState::checkStates();
@@ -10200,6 +10181,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
RENDER_TYPE_TREE,
RENDER_TYPE_VOIDWATER,
RENDER_TYPE_WATER,
+ RENDER_TYPE_ALPHA_POST_WATER,
RENDER_TYPE_PASS_GRASS,
RENDER_TYPE_HUD,
RENDER_TYPE_PARTICLES,
@@ -10391,9 +10373,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
LLDrawPoolAvatar::sMinimumAlpha = 0.f;
}
- if (preview_avatar)
+ if (preview_avatar || for_profile)
{
- // previews don't care about imposters
+ // previews and profiles don't care about imposters
renderGeomDeferred(camera);
renderGeomPostDeferred(camera);
}
@@ -10501,7 +10483,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
- if (!preview_avatar)
+ if (!preview_avatar && !for_profile)
{
avatar->mNeedsImpostorUpdate = FALSE;
avatar->cacheImpostorValues();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 45842a3948..8a0a9a7172 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -132,8 +132,17 @@ public:
bool allocateShadowBuffer(U32 resX, U32 resY);
void resetVertexBuffers(LLDrawable* drawable);
+
+ // perform a profile of the given avatar
+ // if profile_attachments is true, run a profile for each attachment
void profileAvatar(LLVOAvatar* avatar, bool profile_attachments = false);
+
+ // generate an impostor for the given avatar
+ // preview_avatar - if true, a preview window render is being performed
+ // for_profile - if true, a profile is being performed, do not update actual impostor
+ // specific_attachment - specific attachment to profile, or nullptr to profile entire avatar
void generateImpostor(LLVOAvatar* avatar, bool preview_avatar = false, bool for_profile = false, LLViewerObject* specific_attachment = nullptr);
+
void bindScreenToTexture();
void renderFinalize();
void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst);