diff options
Diffstat (limited to 'indra')
103 files changed, 1880 insertions, 2226 deletions
diff --git a/indra/edit-me-to-trigger-new-build.txt b/indra/edit-me-to-trigger-new-build.txt index 48082f72f0..5366987cff 100644 --- a/indra/edit-me-to-trigger-new-build.txt +++ b/indra/edit-me-to-trigger-new-build.txt @@ -1 +1,3 @@ -12 +euclid 5/29/2020 +euclid 7/23/2020 +euclid 4/29/2021
\ No newline at end of file diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp index 80b3e42b52..a1d4fe6423 100644 --- a/indra/llappearance/llavatarjoint.cpp +++ b/indra/llappearance/llavatarjoint.cpp @@ -103,7 +103,7 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive ) for (joints_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter); joint->setValid(valid, TRUE); } } @@ -136,7 +136,7 @@ void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive) for (joints_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter); joint->setVisible(visible, recursive); } } @@ -167,7 +167,7 @@ void LLAvatarJoint::updateJointGeometry() for (joints_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter); joint->updateJointGeometry(); } } diff --git a/indra/llcommon/llapr.h b/indra/llcommon/llapr.h index 255b50c8d0..565d7cfb63 100644 --- a/indra/llcommon/llapr.h +++ b/indra/llcommon/llapr.h @@ -29,7 +29,7 @@ #ifndef LL_LLAPR_H #define LL_LLAPR_H -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include <sys/param.h> // Need PATH_MAX in APR headers... #endif diff --git a/indra/llcommon/llfasttimer.cpp b/indra/llcommon/llfasttimer.cpp index 08ea668964..5b6a7b82f8 100644 --- a/indra/llcommon/llfasttimer.cpp +++ b/indra/llcommon/llfasttimer.cpp @@ -43,7 +43,7 @@ #if LL_WINDOWS #include "lltimer.h" -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX #include <sys/time.h> #include <sched.h> #include "lltimer.h" @@ -64,7 +64,7 @@ bool BlockTimer::sLog = false; std::string BlockTimer::sLogName = ""; bool BlockTimer::sMetricLog = false; -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX U64 BlockTimer::sClockResolution = 1000000000; // Nanosecond resolution #else U64 BlockTimer::sClockResolution = 1000000; // Microsecond resolution @@ -151,12 +151,12 @@ void BlockTimer::setLogLock(LLMutex* lock) //static -#if (LL_DARWIN || LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) +#if (LL_DARWIN || LL_LINUX) && !(defined(__i386__) || defined(__amd64__)) U64 BlockTimer::countsPerSecond() { return sClockResolution; } -#else // windows or x86-mac or x86-linux or x86-solaris +#else // windows or x86-mac or x86-linux U64 BlockTimer::countsPerSecond() { #if LL_FASTTIMER_USE_RDTSC || !LL_WINDOWS diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 5628a05b00..dfc63d08a2 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -125,9 +125,9 @@ public: #endif -#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) +#if (LL_LINUX) && !(defined(__i386__) || defined(__amd64__)) // - // Linux and Solaris implementation of CPU clock - non-x86. + // Linux implementation of CPU clock - non-x86. // This is accurate but SLOW! Only use out of desperation. // // Try to use the MONOTONIC clock if available, this is a constant time counter @@ -153,12 +153,12 @@ public: return (U32)(getCPUClockCount64() >> 8); } -#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) +#endif // (LL_LINUX) && !(defined(__i386__) || defined(__amd64__)) -#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) +#if (LL_LINUX || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) // - // Mac+Linux+Solaris FAST x86 implementation of CPU clock + // Mac+Linux FAST x86 implementation of CPU clock static U32 getCPUClockCount32() { U32 low(0),high(0); diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp index 1884d6f04f..ea84e4c1ea 100644 --- a/indra/llcommon/llmemory.cpp +++ b/indra/llcommon/llmemory.cpp @@ -35,7 +35,7 @@ # include <sys/types.h> # include <mach/task.h> # include <mach/mach_init.h> -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # include <unistd.h> #endif @@ -55,7 +55,6 @@ static LLTrace::SampleStatHandle<F64Megabytes> sVirtualMem("virtual_mem", "virtu U32Kilobytes LLMemory::sAllocatedMemInKB(0); U32Kilobytes LLMemory::sAllocatedPageSizeInKB(0); U32Kilobytes LLMemory::sMaxHeapSizeInKB(U32_MAX); -BOOL LLMemory::sEnableMemoryFailurePrevention = FALSE; void ll_assert_aligned_func(uintptr_t ptr,U32 alignment) { @@ -75,10 +74,9 @@ void ll_assert_aligned_func(uintptr_t ptr,U32 alignment) } //static -void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure) +void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size) { sMaxHeapSizeInKB = U32Kilobytes::convert(max_heap_size); - sEnableMemoryFailurePrevention = prevent_heap_failure ; } //static @@ -158,56 +156,6 @@ void LLMemory::logMemoryInfo(BOOL update) LL_INFOS() << "Current max usable memory(KB): " << sMaxPhysicalMemInKB << LL_ENDL ; } -//return 0: everything is normal; -//return 1: the memory pool is low, but not in danger; -//return -1: the memory pool is in danger, is about to crash. -//static -bool LLMemory::isMemoryPoolLow() -{ - static const U32Megabytes LOW_MEMORY_POOL_THRESHOLD(64); - const static U32Megabytes MAX_SIZE_CHECKED_MEMORY_BLOCK(64); - static void* last_reserved_address = NULL ; - - if(!sEnableMemoryFailurePrevention) - { - return false ; //no memory failure prevention. - } - - if(sAvailPhysicalMemInKB < (LOW_MEMORY_POOL_THRESHOLD / 4)) //out of physical memory - { - return true ; - } - - if(sAllocatedPageSizeInKB + (LOW_MEMORY_POOL_THRESHOLD / 4) > sMaxHeapSizeInKB) //out of virtual address space. - { - return true ; - } - - bool is_low = (S32)(sAvailPhysicalMemInKB < LOW_MEMORY_POOL_THRESHOLD - || sAllocatedPageSizeInKB + LOW_MEMORY_POOL_THRESHOLD > sMaxHeapSizeInKB) ; - - //check the virtual address space fragmentation - if(!is_low) - { - if(!last_reserved_address) - { - last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ; - } - else - { - last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ; - if(!last_reserved_address) //failed, try once more - { - last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ; - } - } - - is_low = !last_reserved_address ; //allocation failed - } - - return is_low ; -} - //static U32Kilobytes LLMemory::getAvailableMemKB() { @@ -309,35 +257,6 @@ U64 LLMemory::getCurrentRSS() return rss; } -#elif LL_SOLARIS -#include <sys/types.h> -#include <sys/stat.h> -#include <fcntl.h> -#define _STRUCTURED_PROC 1 -#include <sys/procfs.h> - -U64 LLMemory::getCurrentRSS() -{ - char path [LL_MAX_PATH]; /* Flawfinder: ignore */ - - sprintf(path, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(path, O_RDONLY)) == -1){ - LL_WARNS() << "LLmemory::getCurrentRSS() unable to open " << path << ". Returning 0 RSS!" << LL_ENDL; - return 0; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "LLmemory::getCurrentRSS() Unable to read from " << path << ". Returning 0 RSS!" << LL_ENDL; - close(proc_fd); - return 0; - } - - close(proc_fd); - - return((U64)proc_psinfo.pr_rssize * 1024); -} - #else U64 LLMemory::getCurrentRSS() diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index f04ae5f5cb..24f86cc11e 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -344,10 +344,9 @@ public: // Return value is zero if not known. static U64 getCurrentRSS(); static void* tryToAlloc(void* address, U32 size); - static void initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure); + static void initMaxHeapSizeGB(F32Gigabytes max_heap_size); static void updateMemoryInfo() ; static void logMemoryInfo(BOOL update = FALSE); - static bool isMemoryPoolLow(); static U32Kilobytes getAvailableMemKB() ; static U32Kilobytes getMaxMemKB() ; @@ -359,7 +358,6 @@ private: static U32Kilobytes sAllocatedPageSizeInKB ; static U32Kilobytes sMaxHeapSizeInKB; - static BOOL sEnableMemoryFailurePrevention; }; // LLRefCount moved to llrefcount.h diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h index bae402110a..b17a8e761a 100644 --- a/indra/llcommon/llpreprocessor.h +++ b/indra/llcommon/llpreprocessor.h @@ -34,16 +34,7 @@ #include <endian.h> #endif // LL_LINUX -#if LL_SOLARIS -# ifdef __sparc // Since we're talking Solaris 10 and up, only 64 bit is supported. -# define LL_BIG_ENDIAN 1 -# define LL_SOLARIS_ALIGNED_CPU 1 // used to designate issues where SPARC alignment is addressed -# define LL_SOLARIS_NON_MESA_GL 1 // The SPARC GL does not provide a MESA-based GL API -# endif -# include <sys/isa_defs.h> // ensure we know which end is up -#endif // LL_SOLARIS - -#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)) || (defined(LL_SOLARIS) && defined(__i386))) +#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__))) #define LL_LITTLE_ENDIAN 1 #else #define LL_BIG_ENDIAN 1 diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp index 3f3edb661f..eb3a96b133 100644 --- a/indra/llcommon/llsdutil.cpp +++ b/indra/llcommon/llsdutil.cpp @@ -33,7 +33,7 @@ #if LL_WINDOWS # define WIN32_LEAN_AND_MEAN # include <winsock2.h> // for htonl -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # include <netinet/in.h> #elif LL_DARWIN # include <arpa/inet.h> diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h index 6b1a1e0a03..4263122f36 100644 --- a/indra/llcommon/llstring.h +++ b/indra/llcommon/llstring.h @@ -37,7 +37,7 @@ #include <map> #include "llformat.h" -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include <wctype.h> #include <wchar.h> #endif @@ -45,16 +45,10 @@ #include <string.h> #include <boost/scoped_ptr.hpp> -#if LL_SOLARIS -// stricmp and strnicmp do not exist on Solaris: -#define stricmp strcasecmp -#define strnicmp strncasecmp -#endif - const char LL_UNKNOWN_CHAR = '?'; class LLSD; -#if LL_DARWIN || LL_LINUX || LL_SOLARIS +#if LL_DARWIN || LL_LINUX // Template specialization of char_traits for U16s. Only necessary on Mac and Linux (exists on Windows already) #include <cstring> diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index eff4dd91ea..4e61fb8a58 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -88,17 +88,6 @@ using namespace llsd; # include <stdexcept> const char MEMINFO_FILE[] = "/proc/meminfo"; # include <gnu/libc-version.h> -#elif LL_SOLARIS -# include <stdio.h> -# include <unistd.h> -# include <sys/utsname.h> -# define _STRUCTURED_PROC 1 -# include <sys/procfs.h> -# include <sys/types.h> -# include <sys/stat.h> -# include <fcntl.h> -# include <errno.h> -extern int errno; #endif LLCPUInfo gSysCPU; @@ -544,8 +533,6 @@ const std::string& LLOSInfo::getOSVersionString() const U32 LLOSInfo::getProcessVirtualSizeKB() { U32 virtual_size = 0; -#if LL_WINDOWS -#endif #if LL_LINUX # define STATUS_SIZE 2048 LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb"); @@ -565,24 +552,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB() } fclose(status_filep); } -#elif LL_SOLARIS - char proc_ps[LL_MAX_PATH]; - sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(proc_ps, O_RDONLY)) == -1){ - LL_WARNS() << "unable to open " << proc_ps << LL_ENDL; - return 0; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL; - close(proc_fd); - return 0; - } - - close(proc_fd); - - virtual_size = proc_psinfo.pr_size; #endif return virtual_size; } @@ -591,8 +560,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB() U32 LLOSInfo::getProcessResidentSizeKB() { U32 resident_size = 0; -#if LL_WINDOWS -#endif #if LL_LINUX LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb"); if (status_filep != NULL) @@ -611,24 +578,6 @@ U32 LLOSInfo::getProcessResidentSizeKB() } fclose(status_filep); } -#elif LL_SOLARIS - char proc_ps[LL_MAX_PATH]; - sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(proc_ps, O_RDONLY)) == -1){ - LL_WARNS() << "unable to open " << proc_ps << LL_ENDL; - return 0; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL; - close(proc_fd); - return 0; - } - - close(proc_fd); - - resident_size = proc_psinfo.pr_rssize; #endif return resident_size; } @@ -773,11 +722,6 @@ U32Kilobytes LLMemoryInfo::getPhysicalMemoryKB() const phys = (U64)(getpagesize()) * (U64)(get_phys_pages()); return U64Bytes(phys); -#elif LL_SOLARIS - U64 phys = 0; - phys = (U64)(getpagesize()) * (U64)(sysconf(_SC_PHYS_PAGES)); - return U64Bytes(phys); - #else return 0; @@ -1066,13 +1010,6 @@ LLSD LLMemoryInfo::loadStatsMap() } } -#elif LL_SOLARIS - U64 phys = 0; - - phys = (U64)(sysconf(_SC_PHYS_PAGES)) * (U64)(sysconf(_SC_PAGESIZE)/1024); - - stats.add("Total Physical KB", phys); - #elif LL_LINUX std::ifstream meminfo(MEMINFO_FILE); if (meminfo.is_open()) diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp index 0b9dec969c..98905f3b71 100644 --- a/indra/llcommon/llthread.cpp +++ b/indra/llcommon/llthread.cpp @@ -36,7 +36,7 @@ #include "lltracethreadrecorder.h" #include "llexception.h" -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include <sched.h> #endif diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp index 76e892212a..aaa6df325c 100644 --- a/indra/llcommon/lltimer.cpp +++ b/indra/llcommon/lltimer.cpp @@ -32,7 +32,7 @@ #if LL_WINDOWS # include "llwin32headerslean.h" -#elif LL_LINUX || LL_SOLARIS || LL_DARWIN +#elif LL_LINUX || LL_DARWIN # include <errno.h> # include <sys/time.h> #else @@ -74,7 +74,7 @@ U32 micro_sleep(U64 us, U32 max_yields) ms_sleep((U32)(us / 1000)); return 0; } -#elif LL_LINUX || LL_SOLARIS || LL_DARWIN +#elif LL_LINUX || LL_DARWIN static void _sleep_loop(struct timespec& thiswait) { struct timespec nextwait; @@ -187,7 +187,7 @@ F64 calc_clock_frequency() #endif // LL_WINDOWS -#if LL_LINUX || LL_DARWIN || LL_SOLARIS +#if LL_LINUX || LL_DARWIN // Both Linux and Mac use gettimeofday for accurate time F64 calc_clock_frequency() { diff --git a/indra/llcommon/lltimer.h b/indra/llcommon/lltimer.h index ec70213447..010f290b24 100644 --- a/indra/llcommon/lltimer.h +++ b/indra/llcommon/lltimer.h @@ -27,7 +27,7 @@ #ifndef LL_TIMER_H #define LL_TIMER_H -#if LL_LINUX || LL_DARWIN || LL_SOLARIS +#if LL_LINUX || LL_DARWIN #include <sys/time.h> #endif #include <limits.h> diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp index b05630c6b5..e3b293e465 100644 --- a/indra/llcommon/lluuid.cpp +++ b/indra/llcommon/lluuid.cpp @@ -601,9 +601,7 @@ S32 LLUUID::getNodeID(unsigned char *node_id) #define HAVE_NETINET_IN_H #ifdef HAVE_NETINET_IN_H #include <netinet/in.h> -#if LL_SOLARIS -#include <sys/sockio.h> -#elif !LL_DARWIN +#if !LL_DARWIN #include <linux/sockios.h> #endif #endif diff --git a/indra/llcommon/stdtypes.h b/indra/llcommon/stdtypes.h index 6c9871e76c..887f6ab733 100644 --- a/indra/llcommon/stdtypes.h +++ b/indra/llcommon/stdtypes.h @@ -57,7 +57,7 @@ typedef unsigned __int64 U64; #else typedef long long int S64; typedef long long unsigned int U64; -#if LL_DARWIN || LL_LINUX || LL_SOLARIS +#if LL_DARWIN || LL_LINUX #define S64L(a) (a##LL) #define U64L(a) (a##ULL) #endif diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index 8f01ad6c1c..e4ccd81faf 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -47,9 +47,6 @@ #elif (LL_LINUX && __GNUC__ <= 2) #define llisnan(val) isnan(val) #define llfinite(val) isfinite(val) -#elif LL_SOLARIS -#define llisnan(val) isnan(val) -#define llfinite(val) (val <= std::numeric_limits<double>::max()) #else #define llisnan(val) std::isnan(val) #define llfinite(val) std::isfinite(val) diff --git a/indra/llmath/llsdutil_math.cpp b/indra/llmath/llsdutil_math.cpp index 591f7fde36..51e5e3764f 100644 --- a/indra/llmath/llsdutil_math.cpp +++ b/indra/llmath/llsdutil_math.cpp @@ -40,7 +40,7 @@ #if LL_WINDOWS # define WIN32_LEAN_AND_MEAN # include <winsock2.h> // for htonl -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # include <netinet/in.h> #elif LL_DARWIN # include <arpa/inet.h> diff --git a/indra/llmessage/message.h b/indra/llmessage/message.h index 52dbf871db..e25a9ea7ef 100644 --- a/indra/llmessage/message.h +++ b/indra/llmessage/message.h @@ -35,10 +35,6 @@ #include <netinet/in.h> #endif -#if LL_SOLARIS -#include <netinet/in.h> -#endif - #if LL_WINDOWS #include "winsock2.h" // htons etc. #endif diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index a1bfc4edd9..a219ac1450 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -28,8 +28,6 @@ #include "llmaterial.h" -#include "../llrender/llglheaders.h" - /** * Materials cap parameters */ @@ -107,8 +105,6 @@ LLMaterial::LLMaterial() , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT) , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY) , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) - , mDiffuseFormatPrimary(GL_RGBA) - , mDiffuseBaked(false) , mAlphaMaskCutoff(0) { } @@ -315,20 +311,6 @@ void LLMaterial::setEnvironmentIntensity(U8 intensity) mEnvironmentIntensity = intensity; } -U8 LLMaterial::getDiffuseAlphaModeRender() const -{ - if (mDiffuseBaked - || mDiffuseFormatPrimary == GL_RGBA - || mDiffuseFormatPrimary == GL_ALPHA) - { - return mDiffuseAlphaMode; - } - else - { - return DIFFUSE_ALPHA_MODE_NONE; - } -} - U8 LLMaterial::getDiffuseAlphaMode() const { return mDiffuseAlphaMode; @@ -339,26 +321,6 @@ void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode) mDiffuseAlphaMode = alpha_mode; } -U32 LLMaterial::getDiffuseFormatPrimary() const -{ - return mDiffuseFormatPrimary; -} - -void LLMaterial::setDiffuseFormatPrimary(U32 format_primary) -{ - mDiffuseFormatPrimary = format_primary; -} - -bool LLMaterial::getIsDiffuseBaked() const -{ - return mDiffuseBaked; -} - -void LLMaterial::setDiffuseBaked(bool baked) -{ - mDiffuseBaked = baked; -} - U8 LLMaterial::getAlphaMaskCutoff() const { return mAlphaMaskCutoff; @@ -475,7 +437,7 @@ U32 LLMaterial::getShaderMask(U32 alpha_mode) } else { - ret = getDiffuseAlphaModeRender(); + ret = getDiffuseAlphaMode(); } llassert(ret < SHADER_COUNT); diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index 1207917568..d58b7ee812 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -115,17 +115,8 @@ public: void setSpecularLightExponent(U8 exponent); U8 getEnvironmentIntensity() const; void setEnvironmentIntensity(U8 intensity); - - // getDiffuseAlphaModeRender takes into account if image supports alpha - // and returns value apropriate for render - // getDiffuseAlphaMode() returns value as is - U8 getDiffuseAlphaModeRender() const; U8 getDiffuseAlphaMode() const; void setDiffuseAlphaMode(U8 alpha_mode); - U32 getDiffuseFormatPrimary() const; - void setDiffuseFormatPrimary(U32 format_primary); - bool getIsDiffuseBaked() const; - void setDiffuseBaked(bool baked); U8 getAlphaMaskCutoff() const; void setAlphaMaskCutoff(U8 cutoff); @@ -156,8 +147,6 @@ protected: U8 mSpecularLightExponent; U8 mEnvironmentIntensity; U8 mDiffuseAlphaMode; - U32 mDiffuseFormatPrimary; // value from texture, LLGLenum, is not included in fromLLSD/asLLSD - bool mDiffuseBaked; // is not included in fromLLSD/asLLSD U8 mAlphaMaskCutoff; }; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index ee02a90b54..43fedeca64 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -151,7 +151,7 @@ LLMatrix4 gGLObliqueProjectionInverse; std::list<LLGLUpdate*> LLGLUpdate::sGLQ; -#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS +#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS // ATI prototypes #if LL_WINDOWS @@ -328,7 +328,7 @@ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; #endif // vertex shader prototypes -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL; @@ -347,7 +347,7 @@ PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL; -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL; @@ -355,7 +355,7 @@ PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL; -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL; @@ -393,7 +393,7 @@ PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL; PFNGLISPROGRAMARBPROC glIsProgramARB = NULL; -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; @@ -471,8 +471,6 @@ LLGLManager::LLGLManager() : mHasSeparateSpecularColor(FALSE), - mDebugGPU(FALSE), - mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -854,10 +852,6 @@ bool LLGLManager::initGL() stop_glerror(); - setToDebugGPU(); - - stop_glerror(); - initGLStates(); stop_glerror(); @@ -865,17 +859,6 @@ bool LLGLManager::initGL() return true; } -void LLGLManager::setToDebugGPU() -{ - //"MOBILE INTEL(R) 965 EXPRESS CHIP", - if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) - { - mDebugGPU = TRUE ; - } - - return ; -} - void LLGLManager::getGLInfo(LLSD& info) { if (gHeadlessClient) @@ -1032,7 +1015,6 @@ void LLGLManager::asLLSD(LLSD& info) // Other fields info["has_requirements"] = mHasRequirements; info["has_separate_specular_color"] = mHasSeparateSpecularColor; - info["debug_gpu"] = mDebugGPU; info["max_vertex_range"] = mGLMaxVertexRange; info["max_index_range"] = mGLMaxIndexRange; info["max_texture_size"] = mGLMaxTextureSize; @@ -1167,7 +1149,7 @@ void LLGLManager::initExtensions() mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); #endif -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL; // Our extension support for the Linux Client is very young with some // potential driver gotchas, so offer a semi-secret way to turn it off. @@ -1237,7 +1219,7 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'u')) mHasDepthClamp = FALSE; } -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX if (!mHasMultitexture) { @@ -1315,7 +1297,7 @@ void LLGLManager::initExtensions() glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize); -#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS +#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; if (mHasVertexBufferObject) { @@ -1414,7 +1396,7 @@ void LLGLManager::initExtensions() glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); } -#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS +#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); if (!glDrawRangeElements) @@ -2775,8 +2757,9 @@ LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_w #if LL_WINDOWS // Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver +// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm extern "C" -{ +{ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 966c4b3c77..a07e2d9bb0 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -142,9 +142,6 @@ public: // Misc extensions BOOL mHasSeparateSpecularColor; - //whether this GPU is in the debug list. - BOOL mDebugGPU; - S32 mDriverVersionMajor; S32 mDriverVersionMinor; S32 mDriverVersionRelease; @@ -178,7 +175,6 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); - void setToDebugGPU(); }; extern LLGLManager gGLManager; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 36fbb381bb..6bca3623e0 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -27,242 +27,7 @@ #ifndef LL_LLGLHEADERS_H #define LL_LLGLHEADERS_H -#if LL_SOLARIS -# if defined(__sparc) -# define I_NEED_OS2_H // avoiding BOOL conflicts -# endif -# include "GL/gl.h" -# if defined(__sparc) -# undef I_NEED_OS2_H -# ifdef BOOL -# undef BOOL // now get rid of Xmd.h crap -# endif -# endif -# include "GL/glx.h" -# define GL_GLEXT_PROTOTYPES 1 -# include "GL/glext.h" -# include "GL/glu.h" -# include "GL/glx.h" -# define GLX_GLXEXT_PROTOTYPES 1 -# include "GL/glxext.h" -//# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p)) -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p)) - -// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly -// This header is distributed with SL. You'll find it in linden/libraries/include/GL/ -# define __APPLE__ -# include "GL/glh_extensions.h" -# undef __APPLE__ - - -// GL_ARB_vertex_buffer_object -extern PFNGLBINDBUFFERARBPROC glBindBufferARB; -extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; -extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; -extern PFNGLISBUFFERARBPROC glIsBufferARB; -extern PFNGLBUFFERDATAARBPROC glBufferDataARB; -extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; -extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; -extern PFNGLMAPBUFFERARBPROC glMapBufferARB; -extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; -extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; -extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; - -// GL_ARB_vertex_array_object -extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; -extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; -extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; -extern PFNGLISVERTEXARRAYPROC glIsVertexArray; - -// GL_ARB_sync -extern PFNGLFENCESYNCPROC glFenceSync; -extern PFNGLISSYNCPROC glIsSync; -extern PFNGLDELETESYNCPROC glDeleteSync; -extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; -extern PFNGLWAITSYNCPROC glWaitSync; -extern PFNGLGETINTEGER64VPROC glGetInteger64v; -extern PFNGLGETSYNCIVPROC glGetSynciv; - -// GL_APPLE_flush_buffer_range -extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE; -extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE; - -// GL_ARB_map_buffer_range -extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; -extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; - -// GL_ATI_vertex_array_object -extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; -extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; -extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; -extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; -extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; -extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; -extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; -extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; -extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; -extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; -extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI; -extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; -extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; - -// GL_ARB_occlusion_query -extern PFNGLGENQUERIESARBPROC glGenQueriesARB; -extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; -extern PFNGLISQUERYARBPROC glIsQueryARB; -extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; -extern PFNGLENDQUERYARBPROC glEndQueryARB; -extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; -extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; -extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; - -// GL_ARB_timer_query -extern PFNGLQUERYCOUNTERPROC glQueryCounter; -extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; -extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; - -// GL_ARB_point_parameters -extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; -extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; - -// GL_ARB_shader_objects -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; -extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; - -// GL_ARB_vertex_shader -extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; -extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; -extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; -extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; -extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; -extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; -extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; -extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; -extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; -extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; -extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; -extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; -extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; -extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; -extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; -extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; -extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; -extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; -extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; -extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; -extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; -extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; -extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; -extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; -extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; -extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; -extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; -extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; -extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; -extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; -extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; -extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; -extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; -extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; -extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; -extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; -extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; -extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; -extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; -extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; -extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; -extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; -extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; -extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; -extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; -extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; -extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; -extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; -extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; -extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; -extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; -extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; -extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; -extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; -extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; -extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; -extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; -extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; -extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; -extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; -extern PFNGLISPROGRAMARBPROC glIsProgramARB; -extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; -extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; -extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; - -extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; -extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; - -extern PFNGLCOLORTABLEEXTPROC glColorTableEXT; - -//GL_EXT_blend_func_separate -extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; - -//GL_EXT_framebuffer_object -extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; -extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; -extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; -extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; -extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; -extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; -extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; -extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; -extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; -extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; -extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; -extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; -extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; -extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; -extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; -extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -#elif LL_MESA +#if LL_MESA //---------------------------------------------------------------------------- // MESA headers // quotes so we get libraries/.../GL/ version diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 384e5bf99f..4351f6e2c8 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -37,6 +37,10 @@ #include "OpenGL/OpenGL.h" #endif +// Print-print list of shader included source files that are linked together via glAttachObjectARB() +// i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state. +#define DEBUG_SHADER_INCLUDES 0 + // Lots of STL stuff in here, using namespace std to keep things more readable using std::vector; using std::pair; @@ -392,16 +396,28 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, mLightHash = 0xFFFFFFFF; llassert_always(!mShaderFiles.empty()); - BOOL success = TRUE; // Create program mProgramObject = glCreateProgramObjectARB(); + if (mProgramObject == 0) + { + // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist. + LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL; + unloadInternal(); + return FALSE; + } + + BOOL success = TRUE; #if LL_DARWIN // work-around missing mix(vec3,vec3,bvec3) mDefines["OLD_SELECT"] = "1"; #endif +#if DEBUG_SHADER_INCLUDES + fprintf(stderr, "--- %s ---\n", mName.c_str()); +#endif // DEBUG_SHADER_INCLUDES + //compile new source vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) @@ -485,11 +501,36 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, return success; } -BOOL LLGLSLShader::attachVertexObject(std::string object_path) { +#if DEBUG_SHADER_INCLUDES +void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path ) +{ + GLcharARB* info_log; + GLint info_len_expect = 0; + GLint info_len_actual = 0; + + glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect); + fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str()); + + if (info_len_expect > 0) + { + fprintf(stderr, " ========== %s() ========== \n", func_name); + info_log = new GLcharARB [ info_len_expect ]; + glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log); + fprintf(stderr, "%s\n", info_log); + delete [] info_log; + } +} +#endif // DEBUG_SHADER_INCLUDES + +BOOL LLGLSLShader::attachVertexObject(std::string object_path) +{ if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0) { stop_glerror(); glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]); +#if DEBUG_SHADER_INCLUDES + dumpAttachObject("attachVertexObject", mProgramObject, object_path); +#endif // DEBUG_SHADER_INCLUDES stop_glerror(); return TRUE; } @@ -506,6 +547,9 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) { stop_glerror(); glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]); +#if DEBUG_SHADER_INCLUDES + dumpAttachObject("attachFragmentObject", mProgramObject, object_path); +#endif // DEBUG_SHADER_INCLUDES stop_glerror(); return TRUE; } @@ -522,6 +566,10 @@ void LLGLSLShader::attachObject(GLhandleARB object) { stop_glerror(); glAttachObjectARB(mProgramObject, object); +#if DEBUG_SHADER_INCLUDES + std::string object_path("???"); + dumpAttachObject("attachObject", mProgramObject, object_path); +#endif // DEBUG_SHADER_INCLUDES stop_glerror(); } else diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 11d9ef3f57..d515fc707a 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -871,10 +871,10 @@ void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) } } else -#endif { glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); } +#endif } LLLightState::LLLightState(S32 index) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 236ebbd78f..e8c6295930 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -611,13 +611,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade #endif GLenum error = GL_NO_ERROR; - if (gDebugGL) + + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; - } + LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << " for file: " << filename << LL_ENDL; } if (filename.empty()) @@ -966,55 +964,45 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //create shader object GLhandleARB ret = glCreateShaderObjectARB(type); - if (gDebugGL) + + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL; } - + //load source glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL); - if (gDebugGL) + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL; } //compile source glCompileShaderARB(ret); - if (gDebugGL) + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL; } - + if (error == GL_NO_ERROR) { //check for errors GLint success = GL_TRUE; glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); - if (gDebugGL || success == GL_FALSE) + + error = glGetError(); + if (error != GL_NO_ERROR || success == GL_FALSE) { - error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) - { - //an error occured, print log - LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; - dumpObjectLog(ret, TRUE, open_file_name); - dumpShaderSource(shader_code_count, shader_code_text); - ret = 0; - } + //an error occured, print log + LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; + dumpObjectLog(ret, TRUE, open_file_name); + dumpShaderSource(shader_code_count, shader_code_text); + ret = 0; } } else diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 127b5ce5b6..3908efd4ec 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,221 +36,223 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); - typedef enum - { - MODELVIEW_MATRIX = 0, - PROJECTION_MATRIX, - INVERSE_PROJECTION_MATRIX, - MODELVIEW_PROJECTION_MATRIX, - INVERSE_MODELVIEW_MATRIX, - NORMAL_MATRIX, - TEXTURE_MATRIX0, - TEXTURE_MATRIX1, - TEXTURE_MATRIX2, - TEXTURE_MATRIX3, - OBJECT_PLANE_S, - OBJECT_PLANE_T, - VIEWPORT, - LIGHT_POSITION, - LIGHT_DIRECTION, - LIGHT_ATTENUATION, - LIGHT_DIFFUSE, - LIGHT_AMBIENT, - MULTI_LIGHT_COUNT, - MULTI_LIGHT, - MULTI_LIGHT_COL, - MULTI_LIGHT_FAR_Z, - PROJECTOR_MATRIX, - PROJECTOR_NEAR, - PROJECTOR_P, - PROJECTOR_N, - PROJECTOR_ORIGIN, - PROJECTOR_RANGE, - PROJECTOR_AMBIANCE, - PROJECTOR_SHADOW_INDEX, - PROJECTOR_SHADOW_FADE, - PROJECTOR_FOCUS, - PROJECTOR_LOD, - PROJECTOR_AMBIENT_LOD, - DIFFUSE_COLOR, - DIFFUSE_MAP, - ALTERNATE_DIFFUSE_MAP, - SPECULAR_MAP, - BUMP_MAP, - BUMP_MAP2, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - CLOUD_NOISE_MAP_NEXT, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - LIGHT_CENTER, - LIGHT_SIZE, - LIGHT_FALLOFF, - BOX_CENTER, - BOX_SIZE, - - GLOW_MIN_LUMINANCE, - GLOW_MAX_EXTRACT_ALPHA, - GLOW_LUM_WEIGHTS, - GLOW_WARMTH_WEIGHTS, - GLOW_WARMTH_AMOUNT, - GLOW_STRENGTH, - GLOW_DELTA, - - MINIMUM_ALPHA, - EMISSIVE_BRIGHTNESS, - - DEFERRED_SHADOW_MATRIX, - DEFERRED_ENV_MAT, - DEFERRED_SHADOW_CLIP, - DEFERRED_SUN_WASH, - DEFERRED_SHADOW_NOISE, - DEFERRED_BLUR_SIZE, - DEFERRED_SSAO_RADIUS, - DEFERRED_SSAO_MAX_RADIUS, - DEFERRED_SSAO_FACTOR, - DEFERRED_SSAO_FACTOR_INV, - DEFERRED_SSAO_EFFECT_MAT, - DEFERRED_SCREEN_RES, - DEFERRED_NEAR_CLIP, - DEFERRED_SHADOW_OFFSET, - DEFERRED_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_OFFSET, - DEFERRED_SUN_DIR, - DEFERRED_MOON_DIR, - DEFERRED_SHADOW_RES, - DEFERRED_PROJ_SHADOW_RES, - DEFERRED_DEPTH_CUTOFF, - DEFERRED_NORM_CUTOFF, - DEFERRED_SHADOW_TARGET_WIDTH, - - FXAA_TC_SCALE, - FXAA_RCP_SCREEN_RES, - FXAA_RCP_FRAME_OPT, - FXAA_RCP_FRAME_OPT2, - - DOF_FOCAL_DISTANCE, - DOF_BLUR_CONSTANT, - DOF_TAN_PIXEL_ANGLE, - DOF_MAGNIFICATION, - DOF_MAX_COF, - DOF_RES_SCALE, - DOF_WIDTH, - DOF_HEIGHT, - - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_BLOOM, - DEFERRED_PROJECTION, - DEFERRED_NORM_MATRIX, - TEXTURE_GAMMA, - SPECULAR_COLOR, - ENVIRONMENT_INTENSITY, - - AVATAR_MATRIX, - AVATAR_TRANSLATION, - - WATER_SCREENTEX, - WATER_SCREENDEPTH, - WATER_REFTEX, - WATER_EYEVEC, - WATER_TIME, - WATER_WAVE_DIR1, - WATER_WAVE_DIR2, - WATER_LIGHT_DIR, - WATER_SPECULAR, - WATER_SPECULAR_EXP, - WATER_FOGCOLOR, - WATER_FOGDENSITY, - WATER_FOGKS, - WATER_REFSCALE, - WATER_WATERHEIGHT, - WATER_WATERPLANE, - WATER_NORM_SCALE, - WATER_FRESNEL_SCALE, - WATER_FRESNEL_OFFSET, - WATER_BLUR_MULTIPLIER, - WATER_SUN_ANGLE, - WATER_SCALED_ANGLE, - WATER_SUN_ANGLE2, - - WL_CAMPOSLOCAL, - - AVATAR_WIND, - AVATAR_SINWAVE, - AVATAR_GRAVITY, - - TERRAIN_DETAIL0, - TERRAIN_DETAIL1, - TERRAIN_DETAIL2, - TERRAIN_DETAIL3, - TERRAIN_ALPHARAMP, - - SHINY_ORIGIN, - DISPLAY_GAMMA, - - INSCATTER_RT, - SUN_SIZE, - FOG_COLOR, + // clang-format off + typedef enum + { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() + MODELVIEW_MATRIX = 0, // "modelview_matrix" + PROJECTION_MATRIX, // "projection_matrix" + INVERSE_PROJECTION_MATRIX, // "inv_proj" + MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix" + INVERSE_MODELVIEW_MATRIX, // "inv_modelview" + NORMAL_MATRIX, // "normal_matrix" + TEXTURE_MATRIX0, // "texture_matrix0" + TEXTURE_MATRIX1, // "texture_matrix1" + TEXTURE_MATRIX2, // "texture_matrix2" + TEXTURE_MATRIX3, // "texture_matrix3" + OBJECT_PLANE_S, // "object_plane_s" + OBJECT_PLANE_T, // "object_plane_t" + VIEWPORT, // "viewport" + LIGHT_POSITION, // "light_position" + LIGHT_DIRECTION, // "light_direction" + LIGHT_ATTENUATION, // "light_attenuation" + LIGHT_DIFFUSE, // "light_diffuse" + LIGHT_AMBIENT, // "light_ambient" + MULTI_LIGHT_COUNT, // "light_count" + MULTI_LIGHT, // "light" + MULTI_LIGHT_COL, // "light_col" + MULTI_LIGHT_FAR_Z, // "far_z" + PROJECTOR_MATRIX, // "proj_mat" + PROJECTOR_NEAR, // "proj_near" + PROJECTOR_P, // "proj_p" + PROJECTOR_N, // "proj_n" + PROJECTOR_ORIGIN, // "proj_origin" + PROJECTOR_RANGE, // "proj_range" + PROJECTOR_AMBIANCE, // "proj_ambiance" + PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx" + PROJECTOR_SHADOW_FADE, // "shadow_fade" + PROJECTOR_FOCUS, // "proj_focus" + PROJECTOR_LOD, // "proj_lod" + PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod" + DIFFUSE_COLOR, // "color" + DIFFUSE_MAP, // "diffuseMap" + ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" + SPECULAR_MAP, // "specularMap" + BUMP_MAP, // "bumpMap" + BUMP_MAP2, // "bumpMap2" + ENVIRONMENT_MAP, // "environmentMap" + CLOUD_NOISE_MAP, // "cloud_noise_texture" + CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" + FULLBRIGHT, // "fullbright" + LIGHTNORM, // "lightnorm" + SUNLIGHT_COLOR, // "sunlight_color" + AMBIENT, // "ambient_color" + BLUE_HORIZON, // "blue_horizon" + BLUE_DENSITY, // "blue_density" + HAZE_HORIZON, // "haze_horizon" + HAZE_DENSITY, // "haze_density" + CLOUD_SHADOW, // "cloud_shadow" + DENSITY_MULTIPLIER, // "density_multiplier" + DISTANCE_MULTIPLIER, // "distance_multiplier" + MAX_Y, // "max_y" + GLOW, // "glow" + CLOUD_COLOR, // "cloud_color" + CLOUD_POS_DENSITY1, // "cloud_pos_density1" + CLOUD_POS_DENSITY2, // "cloud_pos_density2" + CLOUD_SCALE, // "cloud_scale" + GAMMA, // "gamma" + SCENE_LIGHT_STRENGTH, // "scene_light_strength" + LIGHT_CENTER, // "center" + LIGHT_SIZE, // "size" + LIGHT_FALLOFF, // "falloff" + BOX_CENTER, // "box_center" + BOX_SIZE, // "box_size" + + GLOW_MIN_LUMINANCE, // "minLuminance" + GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha" + GLOW_LUM_WEIGHTS, // "lumWeights" + GLOW_WARMTH_WEIGHTS, // "warmthWeights" + GLOW_WARMTH_AMOUNT, // "warmthAmount" + GLOW_STRENGTH, // "glowStrength" + GLOW_DELTA, // "glowDelta" + + MINIMUM_ALPHA, // "minimum_alpha" + EMISSIVE_BRIGHTNESS, // "emissive_brightness" + + DEFERRED_SHADOW_MATRIX, // "shadow_matrix" + DEFERRED_ENV_MAT, // "env_mat" + DEFERRED_SHADOW_CLIP, // "shadow_clip" + DEFERRED_SUN_WASH, // "sun_wash" + DEFERRED_SHADOW_NOISE, // "shadow_noise" + DEFERRED_BLUR_SIZE, // "blur_size" + DEFERRED_SSAO_RADIUS, // "ssao_radius" + DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius" + DEFERRED_SSAO_FACTOR, // "ssao_factor" + DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv" + DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat" + DEFERRED_SCREEN_RES, // "screen_res" + DEFERRED_NEAR_CLIP, // "near_clip" + DEFERRED_SHADOW_OFFSET, // "shadow_offset" + DEFERRED_SHADOW_BIAS, // "shadow_bias" + DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias" + DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset" + DEFERRED_SUN_DIR, // "sun_dir" + DEFERRED_MOON_DIR, // "moon_dir" + DEFERRED_SHADOW_RES, // "shadow_res" + DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res" + DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" + DEFERRED_NORM_CUTOFF, // "norm_cutoff" + DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" + + FXAA_TC_SCALE, // "tc_scale" + FXAA_RCP_SCREEN_RES, // "rcp_screen_res" + FXAA_RCP_FRAME_OPT, // "rcp_frame_opt" + FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2" + + DOF_FOCAL_DISTANCE, // "focal_distance" + DOF_BLUR_CONSTANT, // "blur_constant" + DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle" + DOF_MAGNIFICATION, // "magnification" + DOF_MAX_COF, // "max_cof" + DOF_RES_SCALE, // "res_scale" + DOF_WIDTH, // "dof_width" + DOF_HEIGHT, // "dof_height" + + DEFERRED_DEPTH, // "depthMap" + DEFERRED_SHADOW0, // "shadowMap0" + DEFERRED_SHADOW1, // "shadowMap1" + DEFERRED_SHADOW2, // "shadowMap2" + DEFERRED_SHADOW3, // "shadowMap3" + DEFERRED_SHADOW4, // "shadowMap4" + DEFERRED_SHADOW5, // "shadowMap5" + DEFERRED_NORMAL, // "normalMap" + DEFERRED_POSITION, // "positionMap" + DEFERRED_DIFFUSE, // "diffuseRect" + DEFERRED_SPECULAR, // "specularRect" + DEFERRED_NOISE, // "noiseMap" + DEFERRED_LIGHTFUNC, // "lightFunc" + DEFERRED_LIGHT, // "lightMap" + DEFERRED_BLOOM, // "bloomMap" + DEFERRED_PROJECTION, // "projectionMap" + DEFERRED_NORM_MATRIX, // "norm_mat" + TEXTURE_GAMMA, // "texture_gamma" + SPECULAR_COLOR, // "specular_color" + ENVIRONMENT_INTENSITY, // "env_intensity" + + AVATAR_MATRIX, // "matrixPalette" + AVATAR_TRANSLATION, // "translationPalette" + + WATER_SCREENTEX, // "screenTex" + WATER_SCREENDEPTH, // "screenDepth" + WATER_REFTEX, // "refTex" + WATER_EYEVEC, // "eyeVec" + WATER_TIME, // "time" + WATER_WAVE_DIR1, // "waveDir1" + WATER_WAVE_DIR2, // "waveDir2" + WATER_LIGHT_DIR, // "lightDir" + WATER_SPECULAR, // "specular" + WATER_SPECULAR_EXP, // "lightExp" + WATER_FOGCOLOR, // "waterFogColor" + WATER_FOGDENSITY, // "waterFogDensity" + WATER_FOGKS, // "waterFogKS" + WATER_REFSCALE, // "refScale" + WATER_WATERHEIGHT, // "waterHeight" + WATER_WATERPLANE, // "waterPlane" + WATER_NORM_SCALE, // "normScale" + WATER_FRESNEL_SCALE, // "fresnelScale" + WATER_FRESNEL_OFFSET, // "fresnelOffset" + WATER_BLUR_MULTIPLIER, // "blurMultiplier" + WATER_SUN_ANGLE, // "sunAngle" + WATER_SCALED_ANGLE, // "scaledAngle" + WATER_SUN_ANGLE2, // "sunAngle2" + + WL_CAMPOSLOCAL, // "camPosLocal" + + AVATAR_WIND, // "gWindDir" + AVATAR_SINWAVE, // "gSinWaveParams" + AVATAR_GRAVITY, // "gGravity" + + TERRAIN_DETAIL0, // "detail_0" + TERRAIN_DETAIL1, // "detail_1" + TERRAIN_DETAIL2, // "detail_2" + TERRAIN_DETAIL3, // "detail_3" + TERRAIN_ALPHARAMP, // "alpha_ramp" + + SHINY_ORIGIN, // "origin" + DISPLAY_GAMMA, // "display_gamma" + + INSCATTER_RT, // "inscatter" + SUN_SIZE, // "sun_size" + FOG_COLOR, // "fog_color" // precomputed textures - TRANSMITTANCE_TEX, - SCATTER_TEX, - SINGLE_MIE_SCATTER_TEX, - ILLUMINANCE_TEX, - BLEND_FACTOR, - - NO_ATMO, - MOISTURE_LEVEL, - DROPLET_RADIUS, - ICE_LEVEL, - RAINBOW_MAP, - HALO_MAP, - - MOON_BRIGHTNESS, - - CLOUD_VARIANCE, - - SH_INPUT_L1R, - SH_INPUT_L1G, - SH_INPUT_L1B, - - SUN_MOON_GLOW_FACTOR, - WATER_EDGE_FACTOR, - SUN_UP_FACTOR, - MOONLIGHT_COLOR, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; + TRANSMITTANCE_TEX, // "transmittance_texture" + SCATTER_TEX, // "scattering_texture" + SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture" + ILLUMINANCE_TEX, // "irradiance_texture" + BLEND_FACTOR, // "blend_factor" + + NO_ATMO, // "no_atmo" + MOISTURE_LEVEL, // "moisture_level" + DROPLET_RADIUS, // "droplet_radius" + ICE_LEVEL, // "ice_level" + RAINBOW_MAP, // "rainbow_map" + HALO_MAP, // "halo_map" + + MOON_BRIGHTNESS, // "moon_brightness" + + CLOUD_VARIANCE, // "cloud_variance" + + SH_INPUT_L1R, // "sh_input_r" + SH_INPUT_L1G, // "sh_input_g" + SH_INPUT_L1B, // "sh_input_b" + + SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor" + WATER_EDGE_FACTOR, // "water_edge" + SUN_UP_FACTOR, // "sun_up_factor" + MOONLIGHT_COLOR, // "moonlight_color" + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // clang-format on // singleton pattern implementation static LLShaderMgr * instance(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 9867bd16d6..dbe1a3687f 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -155,9 +155,8 @@ public: //get the size of a buffer with the given typemask and vertex count //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); - //WARNING -- when updating these enums you MUST // 1 - update LLVertexBuffer::sTypeSize // 2 - add a strider accessor @@ -165,24 +164,28 @@ public: // 4 - modify LLVertexBuffer::setupClientArray // 5 - modify LLViewerShaderMgr::mReservedAttribs // 6 - update LLVertexBuffer::setupVertexArray - enum { - TYPE_VERTEX = 0, - TYPE_NORMAL, - TYPE_TEXCOORD0, - TYPE_TEXCOORD1, - TYPE_TEXCOORD2, - TYPE_TEXCOORD3, - TYPE_COLOR, - TYPE_EMISSIVE, - TYPE_TANGENT, - TYPE_WEIGHT, - TYPE_WEIGHT4, - TYPE_CLOTHWEIGHT, - TYPE_TEXTURE_INDEX, - TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer - TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer - }; - enum { + + // clang-format off + enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() + TYPE_VERTEX = 0, // "position" + TYPE_NORMAL, // "normal" + TYPE_TEXCOORD0, // "texcoord0" + TYPE_TEXCOORD1, // "texcoord1" + TYPE_TEXCOORD2, // "texcoord2" + TYPE_TEXCOORD3, // "texcoord3" + TYPE_COLOR, // "diffuse_color" + TYPE_EMISSIVE, // "emissive" + TYPE_TANGENT, // "tangent" + TYPE_WEIGHT, // "weight" + TYPE_WEIGHT4, // "weight4" + TYPE_CLOTHWEIGHT, // "clothing" + TYPE_TEXTURE_INDEX, // "texture_index" + TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer + TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer + }; + // clang-format on + + enum { MAP_VERTEX = (1<<TYPE_VERTEX), MAP_NORMAL = (1<<TYPE_NORMAL), MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0), diff --git a/indra/llui/llresmgr.cpp b/indra/llui/llresmgr.cpp index 6e924c1f19..d65c220974 100644 --- a/indra/llui/llresmgr.cpp +++ b/indra/llui/llresmgr.cpp @@ -295,9 +295,6 @@ const std::string LLLocale::SYSTEM_LOCALE("English_United States.1252"); #elif LL_DARWIN const std::string LLLocale::USER_LOCALE("en_US.iso8859-1");// = LLStringUtil::null; const std::string LLLocale::SYSTEM_LOCALE("en_US.iso8859-1"); -#elif LL_SOLARIS -const std::string LLLocale::USER_LOCALE("en_US.ISO8859-1"); -const std::string LLLocale::SYSTEM_LOCALE("C"); #else // LL_LINUX likes this const std::string LLLocale::USER_LOCALE("en_US.utf8"); const std::string LLLocale::SYSTEM_LOCALE("C"); diff --git a/indra/llvfs/lldir.cpp b/indra/llvfs/lldir.cpp index 10fbc06c61..9e9abbadff 100644 --- a/indra/llvfs/lldir.cpp +++ b/indra/llvfs/lldir.cpp @@ -61,9 +61,6 @@ LLDir_Win32 gDirUtil; #elif LL_DARWIN #include "lldir_mac.h" LLDir_Mac gDirUtil; -#elif LL_SOLARIS -#include "lldir_solaris.h" -LLDir_Solaris gDirUtil; #else #include "lldir_linux.h" LLDir_Linux gDirUtil; diff --git a/indra/llvfs/lldir.h b/indra/llvfs/lldir.h index 38e204ef04..4988b9c6e3 100644 --- a/indra/llvfs/lldir.h +++ b/indra/llvfs/lldir.h @@ -27,11 +27,6 @@ #ifndef LL_LLDIR_H #define LL_LLDIR_H -#if LL_SOLARIS -#include <sys/param.h> -#define MAX_PATH MAXPATHLEN -#endif - // these numbers are read from settings_files.xml, so we need to be explicit typedef enum ELLPath { diff --git a/indra/llvfs/lldir_solaris.cpp b/indra/llvfs/lldir_solaris.cpp deleted file mode 100644 index f18560ff20..0000000000 --- a/indra/llvfs/lldir_solaris.cpp +++ /dev/null @@ -1,266 +0,0 @@ -/** - * @file fmodwrapper.cpp - * @brief dummy source file for building a shared library to wrap libfmod.a - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "lldir_solaris.h" -#include "llerror.h" -#include "llrand.h" -#include "llstring.h" -#include <sys/types.h> -#include <sys/stat.h> -#include <unistd.h> -#include <glob.h> -#include <pwd.h> -#include <sys/utsname.h> -#define _STRUCTURED_PROC 1 -#include <sys/procfs.h> -#include <fcntl.h> - -static std::string getCurrentUserHome(char* fallback) -{ - // fwiw this exactly duplicates getCurrentUserHome() in lldir_linux.cpp... - // we should either derive both from LLDir_Posix or just axe Solaris. - const uid_t uid = getuid(); - struct passwd *pw; - - pw = getpwuid(uid); - if ((pw != NULL) && (pw->pw_dir != NULL)) - { - return pw->pw_dir; - } - - LL_INFOS() << "Couldn't detect home directory from passwd - trying $HOME" << LL_ENDL; - auto home_env = LLStringUtil::getoptenv("HOME"); - if (home_env) - { - return *home_env; - } - else - { - LL_WARNS() << "Couldn't detect home directory! Falling back to " << fallback << LL_ENDL; - return fallback; - } -} - - -LLDir_Solaris::LLDir_Solaris() -{ - mDirDelimiter = "/"; - mCurrentDirIndex = -1; - mCurrentDirCount = -1; - mDirp = NULL; - - char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */ - if (getcwd(tmp_str, LL_MAX_PATH) == NULL) - { - strcpy(tmp_str, "/tmp"); - LL_WARNS() << "Could not get current directory; changing to " - << tmp_str << LL_ENDL; - if (chdir(tmp_str) == -1) - { - LL_ERRS() << "Could not change directory to " << tmp_str << LL_ENDL; - } - } - - mExecutableFilename = ""; - mExecutablePathAndName = ""; - mExecutableDir = strdup(tmp_str); - mWorkingDir = strdup(tmp_str); - mAppRODataDir = strdup(tmp_str); - mOSUserDir = getCurrentUserHome(tmp_str); - mOSUserAppDir = ""; - mLindenUserDir = ""; - - char path [LL_MAX_PATH]; /* Flawfinder: ignore */ - - sprintf(path, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(path, O_RDONLY)) == -1){ - LL_WARNS() << "unable to open " << path << LL_ENDL; - return; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "Unable to read " << path << LL_ENDL; - close(proc_fd); - return; - } - - close(proc_fd); - - mExecutableFilename = strdup(proc_psinfo.pr_fname); - LL_INFOS() << "mExecutableFilename = [" << mExecutableFilename << "]" << LL_ENDL; - - sprintf(path, "/proc/%d/path/a.out", (int)getpid()); - - char execpath[LL_MAX_PATH]; - if(readlink(path, execpath, LL_MAX_PATH) == -1){ - LL_WARNS() << "Unable to read link from " << path << LL_ENDL; - return; - } - - char *p = execpath; // nuke trash in link, if any exists - int i = 0; - while(*p != NULL && ++i < LL_MAX_PATH && isprint((int)(*p++))); - *p = NULL; - - mExecutablePathAndName = strdup(execpath); - LL_INFOS() << "mExecutablePathAndName = [" << mExecutablePathAndName << "]" << LL_ENDL; - - //NOTE: Why force people to cd into the package directory? - // Look for SECONDLIFE env variable and use it, if set. - - auto SECONDLIFE(LLDirUtil::getoptenv("SECONDLIFE")); - if(SECONDLIFE){ - mExecutableDir = add(*SECONDLIFE, "bin"); //NOTE: make sure we point at the bin - }else{ - mExecutableDir = getDirName(execpath); - LL_INFOS() << "mExecutableDir = [" << mExecutableDir << "]" << LL_ENDL; - } - - mLLPluginDir = add(mExecutableDir, "llplugin"); - - // *TODO: don't use /tmp, use $HOME/.secondlife/tmp or something. - mTempDir = "/tmp"; -} - -LLDir_Solaris::~LLDir_Solaris() -{ -} - -// Implementation - - -void LLDir_Solaris::initAppDirs(const std::string &app_name, - const std::string& app_read_only_data_dir) -{ - // Allow override so test apps can read newview directory - if (!app_read_only_data_dir.empty()) - { - mAppRODataDir = app_read_only_data_dir; - mSkinBaseDir = add(mAppRODataDir, "skins"); - } - mAppName = app_name; - - std::string upper_app_name(app_name); - LLStringUtil::toUpper(upper_app_name); - - auto app_home_env(LLStringUtil::getoptenv(upper_app_name + "_USER_DIR")); - if (app_home_env) - { - // user has specified own userappdir i.e. $SECONDLIFE_USER_DIR - mOSUserAppDir = *app_home_env; - } - else - { - // traditionally on unixoids, MyApp gets ~/.myapp dir for data - mOSUserAppDir = mOSUserDir; - mOSUserAppDir += "/"; - mOSUserAppDir += "."; - std::string lower_app_name(app_name); - LLStringUtil::toLower(lower_app_name); - mOSUserAppDir += lower_app_name; - } - - // create any directories we expect to write to. - - int res = LLFile::mkdir(mOSUserAppDir); - if (res == -1) - { - LL_WARNS() << "Couldn't create app user dir " << mOSUserAppDir << LL_ENDL; - LL_WARNS() << "Default to base dir" << mOSUserDir << LL_ENDL; - mOSUserAppDir = mOSUserDir; - } - - res = LLFile::mkdir(getExpandedFilename(LL_PATH_LOGS,"")); - if (res == -1) - { - LL_WARNS() << "Couldn't create LL_PATH_LOGS dir " << getExpandedFilename(LL_PATH_LOGS,"") << LL_ENDL; - } - - res = LLFile::mkdir(getExpandedFilename(LL_PATH_USER_SETTINGS,"")); - if (res == -1) - { - LL_WARNS() << "Couldn't create LL_PATH_USER_SETTINGS dir " << getExpandedFilename(LL_PATH_USER_SETTINGS,"") << LL_ENDL; - } - - res = LLFile::mkdir(getExpandedFilename(LL_PATH_CACHE,"")); - if (res == -1) - { - LL_WARNS() << "Couldn't create LL_PATH_CACHE dir " << getExpandedFilename(LL_PATH_CACHE,"") << LL_ENDL; - } - - mCAFile = getExpandedFilename(LL_PATH_EXECUTABLE, "ca-bundle.crt"); -} - -U32 LLDir_Solaris::countFilesInDir(const std::string &dirname, const std::string &mask) -{ - U32 file_count = 0; - glob_t g; - - std::string tmp_str; - tmp_str = dirname; - tmp_str += mask; - - if(glob(tmp_str.c_str(), GLOB_NOSORT, NULL, &g) == 0) - { - file_count = g.gl_pathc; - - globfree(&g); - } - - return (file_count); -} - -std::string LLDir_Solaris::getCurPath() -{ - char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */ - if (getcwd(tmp_str, LL_MAX_PATH) == NULL) - { - LL_WARNS() << "Could not get current directory" << LL_ENDL; - tmp_str[0] = '\0'; - } - return tmp_str; -} - - -bool LLDir_Solaris::fileExists(const std::string &filename) const -{ - struct stat stat_data; - // Check the age of the file - // Now, we see if the files we've gathered are recent... - int res = stat(filename.c_str(), &stat_data); - if (!res) - { - return TRUE; - } - else - { - return FALSE; - } -} - diff --git a/indra/llvfs/lldir_solaris.h b/indra/llvfs/lldir_solaris.h deleted file mode 100644 index c6dac57e14..0000000000 --- a/indra/llvfs/lldir_solaris.h +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file fmodwrapper.cpp - * @brief dummy source file for building a shared library to wrap libfmod.a - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#if !LL_SOLARIS -#error This header must not be included when compiling for any target other than Solaris. Consider including lldir.h instead. -#endif // !LL_SOLARIS - -#ifndef LL_LLDIR_SOLARIS_H -#define LL_LLDIR_SOLARIS_H - -#include "lldir.h" - -#include <dirent.h> -#include <errno.h> - -class LLDir_Solaris : public LLDir -{ -public: - LLDir_Solaris(); - virtual ~LLDir_Solaris(); - - /*virtual*/ void initAppDirs(const std::string &app_name, - const std::string& app_read_only_data_dir); - - virtual std::string getCurPath(); - virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask); - /*virtual*/ bool fileExists(const std::string &filename) const; - -private: - DIR *mDirp; - int mCurrentDirIndex; - int mCurrentDirCount; - std::string mCurrentDir; -}; - -#endif // LL_LLDIR_SOLARIS_H - - diff --git a/indra/llvfs/llvfs.cpp b/indra/llvfs/llvfs.cpp index 617056d94d..2c64bf563e 100644 --- a/indra/llvfs/llvfs.cpp +++ b/indra/llvfs/llvfs.cpp @@ -33,10 +33,6 @@ #include <map> #if LL_WINDOWS #include <share.h> -#elif LL_SOLARIS -#include <sys/types.h> -#include <unistd.h> -#include <fcntl.h> #else #include <sys/file.h> #endif @@ -2146,12 +2142,6 @@ LLFILE *LLVFS::openAndLock(const std::string& filename, const char* mode, BOOL r int fd; // first test the lock in a non-destructive way -#if LL_SOLARIS - struct flock fl; - fl.l_whence = SEEK_SET; - fl.l_start = 0; - fl.l_len = 1; -#else // !LL_SOLARIS if (strchr(mode, 'w') != NULL) { fp = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */ @@ -2167,19 +2157,13 @@ LLFILE *LLVFS::openAndLock(const std::string& filename, const char* mode, BOOL r fclose(fp); } } -#endif // !LL_SOLARIS // now actually open the file for use fp = LLFile::fopen(filename, mode); /* Flawfinder: ignore */ if (fp) { fd = fileno(fp); -#if LL_SOLARIS - fl.l_type = read_lock ? F_RDLCK : F_WRLCK; - if (fcntl(fd, F_SETLK, &fl) == -1) -#else if (flock(fd, (read_lock ? LOCK_SH : LOCK_EX) | LOCK_NB) == -1) -#endif { fclose(fp); fp = NULL; @@ -2207,14 +2191,6 @@ void LLVFS::unlockAndClose(LLFILE *fp) flock(fd, LOCK_UN); #endif */ -#if LL_SOLARIS - struct flock fl; - fl.l_whence = SEEK_SET; - fl.l_start = 0; - fl.l_len = 1; - fl.l_type = F_UNLCK; - fcntl(fileno(fp), F_SETLK, &fl); -#endif fclose(fp); } } diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index c20e639fc7..85eb9d6d1b 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -51,13 +51,13 @@ extern "C" { # include "fontconfig/fontconfig.h" } -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX // not necessarily available on random SDL platforms, so #if LL_LINUX // for execv(), waitpid(), fork() # include <unistd.h> # include <sys/types.h> # include <sys/wait.h> -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX extern BOOL gDebugWindowProc; @@ -323,12 +323,6 @@ static int x11_detect_VRAM_kb_fp(FILE *fp, const char *prefix_str) static int x11_detect_VRAM_kb() { -#if LL_SOLARIS && defined(__sparc) - // NOTE: there's no Xorg server on SPARC so just return 0 - // and allow SDL to attempt to get the amount of VRAM - return(0); -#else - std::string x_log_location("/var/log/"); std::string fname; int rtn = 0; // 'could not detect' @@ -409,7 +403,6 @@ static int x11_detect_VRAM_kb() } } return rtn; -#endif // LL_SOLARIS } #endif // LL_X11 @@ -484,27 +477,10 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); -#if !LL_SOLARIS - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24); // We need stencil support for a few (minor) things. if (!getenv("LL_GL_NO_STENCIL")) SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); -#else - // NOTE- use smaller Z-buffer to enable more graphics cards - // - This should not affect better GPUs and has been proven - // to provide 24-bit z-buffers when available. - // - // As the API states: - // - // GLX_DEPTH_SIZE Must be followed by a nonnegative - // minimum size specification. If this - // value is zero, visuals with no depth - // buffer are preferred. Otherwise, the - // largest available depth buffer of at - // least the minimum size is preferred. - - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); -#endif SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, (bits <= 16) ? 1 : 8); // *FIX: try to toggle vsync here? @@ -682,25 +658,13 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B // fixme: actually, it's REALLY important for picking that we get at // least 8 bits each of red,green,blue. Alpha we can be a bit more // relaxed about if we have to. -#if LL_SOLARIS && defined(__sparc) -// again the __sparc required because Xsun support, 32bit are very pricey on SPARC - if(colorBits < 24) //HACK: on SPARC allow 24-bit color -#else if (colorBits < 32) -#endif { close(); setupFailure( -#if LL_SOLARIS && defined(__sparc) - "Second Life requires at least 24-bit color on SPARC to run in a window.\n" - "Please use fbconfig to set your default color depth to 24 bits.\n" - "You may also need to adjust the X11 setting in SMF. To do so use\n" - " 'svccfg -s svc:/application/x11/x11-server setprop options/default_depth=24'\n" -#else "Second Life requires True Color (32-bit) to run in a window.\n" "Please go to Control Panels -> Display -> Settings and\n" "set the screen to 32-bit color.\n" -#endif "Alternately, if you choose to run fullscreen, Second Life\n" "will automatically adjust the screen each time it runs.", "Error", @@ -2503,7 +2467,7 @@ BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b) } #endif // LL_GTK -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX // extracted from spawnWebBrowser for clarity and to eliminate // compiler confusion regarding close(int fd) vs. LLWindow::close() void exec_cmd(const std::string& cmd, const std::string& arg) @@ -2559,7 +2523,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async) LL_INFOS() << "spawn_web_browser: " << escaped_url << LL_ENDL; -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX # if LL_X11 if (mSDL_Display) { @@ -2578,7 +2542,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async) cmd += "launch_url.sh"; arg = escaped_url; exec_cmd(cmd, arg); -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX LL_INFOS() << "spawn_web_browser returning." << LL_ENDL; } diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index f774cd0d31..b2b123f0da 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -483,7 +483,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, memset(mPrevGammaRamp, 0, sizeof(mPrevGammaRamp)); mCustomGammaSet = FALSE; mWindowHandle = NULL; - + if (!SystemParametersInfo(SPI_GETMOUSEVANISH, 0, &mMouseVanish, 0)) { mMouseVanish = TRUE; @@ -746,6 +746,37 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, // TrackMouseEvent( &track_mouse_event ); // } + // SL-12971 dual GPU display + DISPLAY_DEVICEA display_device; + int display_index = -1; + DWORD display_flags = 0; // EDD_GET_DEVICE_INTERFACE_NAME ? + const size_t display_bytes = sizeof(display_device); + + do + { + if (display_index >= 0) + { + // CHAR DeviceName [ 32] Adapter name + // CHAR DeviceString[128] + CHAR text[256]; + + size_t name_len = strlen(display_device.DeviceName ); + size_t desc_len = strlen(display_device.DeviceString); + + CHAR *name = name_len ? display_device.DeviceName : "???"; + CHAR *desc = desc_len ? display_device.DeviceString : "???"; + + sprintf(text, "Display Device %d: %s, %s", display_index, name, desc); + LL_INFOS("Window") << text << LL_ENDL; + } + + ::ZeroMemory(&display_device,display_bytes); + display_device.cb = display_bytes; + + display_index++; + } while( EnumDisplayDevicesA(NULL, display_index, &display_device, display_flags )); + + LL_INFOS("Window") << "Total Display Devices: " << display_index << LL_ENDL; //----------------------------------------------------------------------- // Create GL drawing context @@ -1271,22 +1302,22 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO { // Looks like ChoosePixelFormat can crash in case of faulty driver if (!(pixel_format = SafeChoosePixelFormat(mhDC, &pfd))) - { + { LL_WARNS("Window") << "ChoosePixelFormat failed, code: " << GetLastError() << LL_ENDL; OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"), mCallbacks->translateString("MBError"), OSMB_OK); - close(); + close(); return FALSE; } } catch (...) { LOG_UNHANDLED_EXCEPTION("ChoosePixelFormat"); - OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"), - mCallbacks->translateString("MBError"), OSMB_OK); + OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"), + mCallbacks->translateString("MBError"), OSMB_OK); close(); - return FALSE; - } + return FALSE; + } LL_INFOS("Window") << "Pixel format chosen." << LL_ENDL ; @@ -1513,21 +1544,27 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO LL_INFOS("Window") << "pixel formats done." << LL_ENDL ; S32 swap_method = 0; - S32 cur_format = num_formats-1; + S32 cur_format = 0; +const S32 max_format = (S32)num_formats - 1; GLint swap_query = WGL_SWAP_METHOD_ARB; - BOOL found_format = FALSE; - - while (!found_format && wglGetPixelFormatAttribivARB(mhDC, pixel_format, 0, 1, &swap_query, &swap_method)) + // SL-14705 Fix name tags showing in front of objects with AMD GPUs. + // On AMD hardware we need to iterate from the first pixel format to the end. + // Spec: + // https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt + while (wglGetPixelFormatAttribivARB(mhDC, pixel_formats[cur_format], 0, 1, &swap_query, &swap_method)) { - if (swap_method == WGL_SWAP_UNDEFINED_ARB || cur_format <= 0) + if (swap_method == WGL_SWAP_UNDEFINED_ARB) { - found_format = TRUE; + break; } - else + else if (cur_format >= max_format) { - --cur_format; + cur_format = 0; + break; } + + ++cur_format; } pixel_format = pixel_formats[cur_format]; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 397691d7cf..fc8d8b805b 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -586,6 +586,7 @@ set(viewer_SOURCE_FILES llsyntaxid.cpp llsyswellitem.cpp llsyswellwindow.cpp + lltelemetry.cpp llteleporthistory.cpp llteleporthistorystorage.cpp lltextureatlas.cpp diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 427dc381ad..e786022da5 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -6.4.19 +6.4.20 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5baca21df7..58a4c11ed8 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -6575,7 +6575,7 @@ <key>Value</key> <integer>1</integer> </map> - <key>MemoryFailurePreventionEnabled</key> + <key>MemoryFailurePreventionEnabled</key> <!-- deprecated, only used for obsolete-in-2020 Intel 965 Express GPU --> <map> <key>Comment</key> <string>If set, the viewer will quit to avoid crash when memory failure happens</string> @@ -9102,7 +9102,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.03</real> + <real>0.1</real> </map> <key>RenderDebugPipeline</key> <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index b7036e02cf..8e0a001403 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file WLCloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; +uniform vec4 ambient_color; +uniform vec4 blue_horizon; +uniform vec4 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,7 +60,7 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec4 glow; uniform float sun_moon_glow_factor; uniform vec4 cloud_color; @@ -75,53 +75,53 @@ uniform float cloud_scale; // indra\newview\llsettingsvo.cpp void main() { - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - // Texture coords + // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial - vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale; - vary_texcoord0.xy += 0.5; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale; + vary_texcoord0.xy += 0.5; - vary_texcoord1 = vary_texcoord0; - vary_texcoord1.x += lightnorm.x * 0.0125; - vary_texcoord1.y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - vary_texcoord2 = vary_texcoord0 * 16.; - vary_texcoord3 = vary_texcoord1 * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; - // Get relative position + // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0); - // Set altitude + // Set altitude if (rel_pos.y > 0) - { + { rel_pos *= (max_y / rel_pos.y); - } + } if (rel_pos.y < 0) - { - altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon + { + altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon rel_pos *= (-32000. / rel_pos.y); - } + } - // Can normalize then + // Can normalize then vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + // Initialize temp variables + vec4 sunlight = sunlight_color; + vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - // Calculate relative weights + // Calculate relative weights vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); vec4 blue_weight = blue_density / combined_haze; vec4 haze_weight = haze_density / combined_haze; @@ -130,63 +130,64 @@ void main() float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); sunlight *= exp(-light_atten * off_axis); - // Distance + // Distance float density_dist = rel_pos_len * density_multiplier; // Transparency (-> combined_haze) // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati - // compiler gets confused. + // compiler gets confused. combined_haze = exp(-combined_haze * density_dist); - // Compute haze glow + // Compute haze glow float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz); // haze_glow is 0 at the sun and increases away from sun haze_glow = max(haze_glow, .001); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) haze_glow *= glow.x; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") haze_glow = pow(haze_glow, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function + // glow.z should be negative, so we're doing a sort of (1 / "angle") function haze_glow *= sun_moon_glow_factor; - // Add "minimum anti-solar illumination" + // Add "minimum anti-solar illumination" // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient_color; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; - // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow); + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow); - // Haze color below cloud + // Haze color below cloud vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); - // CLOUDS + // CLOUDS + sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP off_axis = 1.0 / max(1e-6, lightnorm.y * 2.); sunlight *= exp(-light_atten * off_axis); - // Cloud color out + // Cloud color out vary_CloudColorSun = (sunlight * haze_glow) * cloud_color; - vary_CloudColorAmbient = tmpAmbient * cloud_color; - - // Attenuate cloud color by atmosphere + vary_CloudColorAmbient = tmpAmbient * cloud_color; + + // Attenuate cloud color by atmosphere combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); - // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow - 0.25); + // Make a nice cloud density based on the cloud_shadow value that was passed in. + vary_CloudDensity = 2. * (cloud_shadow - 0.25); - // Combine these to minimize register use - vary_CloudColorAmbient += oHazeColorBelowCloud; + // Combine these to minimize register use + vary_CloudColorAmbient += oHazeColorBelowCloud; - // needs this to compile on mac - // vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + // needs this to compile on mac + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); - // END CLOUDS + // END CLOUDS } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 6b36d00f97..9fcee04c32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -64,28 +64,27 @@ void main() #else vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - + color.rgb *= vertex_color.rgb; // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; vec3 pos = vary_position.xyz/vary_position.w; - calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - float env_intensity = vertex_color.a; + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + float env_intensity = vertex_color.a; //color.rgb = srgb_to_linear(color.rgb); color.rgb = mix(color.rgb, envColor.rgb, env_intensity); - - color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); - color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index d29e8a9423..eb6e56e718 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -40,6 +40,8 @@ uniform sampler2D specularMap; VARYING vec2 vary_texcoord0; +vec3 linear_to_srgb(vec3 c); + void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -52,6 +54,7 @@ void main() vec4 norm = texture2D(normalMap, vary_texcoord0.xy); vec4 spec = texture2D(specularMap, vary_texcoord0.xy); + col.rgb = linear_to_srgb(col.rgb); frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = spec; frag_data[2] = vec4(norm.xy,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 80d19102b6..e1f7031af6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -406,6 +406,8 @@ void main() vec3 light = vec3(0, 0, 0); + final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035 + #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w ); LIGHT_LOOP(1) diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 8c402fcb54..09c47165dd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -73,9 +73,7 @@ void main() vec3 norm = getNorm(frag.xy); vec4 spec = texture2DRect(specularRect, frag.xy); - spec.rgb = srgb_to_linear(spec.rgb); vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; - diff.rgb = srgb_to_linear(diff.rgb); float noise = texture2D(noiseMap, frag.xy / 128.0).b; vec3 npos = normalize(-pos); diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 9bba45bc4e..ec3fb9c543 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -182,10 +182,6 @@ void main() vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space. - // We can't switch to linear here unless we do it everywhere* - // *gbuffer is sRGB, convert to linear whenever sampling from it - diff_tex.rgb = srgb_to_linear(diff_tex.rgb); vec3 dlit = vec3(0, 0, 0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index d805c9ea48..18616a9bb3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -90,7 +90,6 @@ void main() float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - col.rgb = srgb_to_linear(col.rgb); float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); @@ -127,7 +126,7 @@ void main() { discard; } -//col.rgb = vec3(0); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index f80f1a985a..7f2c603f87 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -90,7 +90,7 @@ void main() vec4 diffuse = texture2DRect(diffuseRect, tc); //convert to gamma space - //diffuse.rgb = linear_to_srgb(diffuse.rgb); + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 color = vec3(0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index 454af2a9bc..b2fa5d8a25 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,10 +49,6 @@ void main() vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy); vec4 c = mix(sunDiscA, sunDiscB, blend_factor); - c.rgb = srgb_to_linear(c.rgb); - c.rgb = clamp(c.rgb, vec3(0), vec3(1)); - c.rgb = pow(c.rgb, vec3(0.7f)); - //c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 6f7e777d23..5e966293c6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -48,15 +48,15 @@ void fullbright_shiny_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy); color.rgb *= vertex_color.rgb; - + // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects. diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index a0699affbf..3b4d358cfa 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -1,30 +1,37 @@ -/** +/** * @file class1\windlight\atmosphericVarsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -vec3 getPositionEye() -{ - return vec3(0,0,0); -} +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 getAmblitColor() { return vec3(0, 0, 0); } + +vec3 getAdditiveColor() { return vary_AdditiveColor; } + +vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); } + +vec3 getSunlitColor() { return vec3(0, 0, 0); } + +vec3 getPositionEye() { return vec3(0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index bd1d150fc8..1fea2c3628 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -1,36 +1,56 @@ -/** +/** * @file class1\windlight\atmosphericVarsV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() +vec3 additive_color; +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; +vec3 position_eye; + +vec3 getSunlitColor() { return sunlit_color; } +void setSunlitColor(vec3 v) { sunlit_color = v; } + +vec3 getAdditiveColor() { return additive_color; } +void setAdditiveColor(vec3 v) { - return vec3(0,0,0); + additive_color = v; + vary_AdditiveColor = v; } -void setPositionEye(vec3 v) +vec3 getAmblitColor() { return amblit_color; } +void setAmblitColor(vec3 v) { amblit_color = v; } + +vec3 getAtmosAttenuation() { return atmos_attenuation; } +void setAtmosAttenuation(vec3 v) { - + atmos_attenuation = v; + vary_AtmosAttenuation = v; } + +vec3 getPositionEye() { return position_eye; } +void setPositionEye(vec3 v) { position_eye = v; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl index 5dc086ab1e..f83434b7ec 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -1,33 +1,38 @@ -/** +/** * @file class1\windlight\atmosphericVarsWaterF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 getSunlitColor() { return vec3(0, 0, 0); } + +vec3 getAmblitColor() { return vec3(0, 0, 0); } + +vec3 getAdditiveColor() { return vary_AdditiveColor; } -vec3 getPositionEye() -{ - return vary_PositionEye; -} +vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; } +vec3 getPositionEye() { return vary_PositionEye; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl index e59eca265a..65d1176777 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -1,37 +1,51 @@ -/** +/** * @file class1\windlight\atmosphericVarsWaterV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - + VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() -{ - return vary_PositionEye; -} +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; + +vec3 getSunlitColor() { return sunlit_color; } +void setSunlitColor(vec3 v) { sunlit_color = v; } + +vec3 getAmblitColor() { return amblit_color; } +void setAmblitColor(vec3 v) { amblit_color = v; } -void setPositionEye(vec3 v) +vec3 getAdditiveColor() { return vary_AdditiveColor; } +void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; } + +vec3 getAtmosAttenuation() { return atmos_attenuation; } +void setAtmosAttenuation(vec3 v) { - vary_PositionEye = v; + atmos_attenuation = v; + vary_AtmosAttenuation = v; } + +vec3 getPositionEye() { return vary_PositionEye; } +void setPositionEye(vec3 v) { vary_PositionEye = v; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl index b9ae7a0226..5a41dc644a 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl @@ -51,7 +51,6 @@ void main() // SL-9806 stars poke through // c.a *= sun_fade; - c.rgb = pow(c.rgb, vec3(0.7f)); c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); frag_color = c; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 5d7a28c359..1b7a1cc6ec 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -191,10 +191,6 @@ void main() float da = dot(norm, lv); vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space. - // We can't switch to linear here unless we do it everywhere* - // *gbuffer IS sRGB, convert to linear since this shader outputs linear - diff_tex.rgb = srgb_to_linear(diff_tex.rgb); vec4 spec = texture2DRect(specularRect, frag.xy); diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 1485c515a4..6841a8194f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -73,7 +73,21 @@ uniform float ice_level; vec3 rainbow(float d) { - d = clamp(d, -1.0, 0.0); + // d is the dot product of view and sun directions, so ranging -1.0..1.0 + // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec + // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175. + + // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted. + // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the + // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575 + d = clamp(-0.575 - d, 0.0, 1.0); + + // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible. + // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate + // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857 + float interior_coord = max(0.0, d - 0.25) * 4.2857; + d = clamp(d, 0.0, 0.25) + interior_coord; + float rad = (droplet_radius - 5.0f) / 1024.0f; return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index f4db53e0b7..7700d16007 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -87,8 +87,9 @@ void main() float light_gamma = 1.0 / 1.3; da = pow(da, light_gamma); - vec4 diffuse = texture2DRect(diffuseRect, tc); - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec4 diffuse = texture2DRect(diffuseRect, tc); + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025 + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 5ab0b5c5b4..774f537821 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -189,7 +189,7 @@ void main() lv = normalize(lv); float da = dot(norm, lv); - vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb); + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; vec4 spec = texture2DRect(specularRect, frag.xy); vec3 dlit = vec3(0, 0, 0); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index d758f85d71..07733bda18 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -1,5 +1,5 @@ /** - * @file class2\wl\atmosphericVars.glsl + * @file class2\wl\atmosphericVarsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 75bf8730df..fa928d993e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -26,9 +26,9 @@ /*[EXTRA_CODE_HERE]*/ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; +out vec4 frag_color; #else -#define frag_data gl_FragData +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -126,8 +126,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(color.rgb, alpha1); - frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,0,1); + frag_color = vec4(color.rgb, alpha1); } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 1f881eb44b..97ffa9feef 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class2\wl\cloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; +uniform vec4 ambient_color; +uniform vec4 blue_horizon; +uniform vec4 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,7 +60,7 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec4 glow; uniform float sun_moon_glow_factor; uniform vec4 cloud_color; @@ -75,8 +75,8 @@ uniform float cloud_scale; // indra\newview\llsettingsvo.cpp void main() { - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll @@ -93,7 +93,7 @@ void main() vary_texcoord2 = vary_texcoord0 * 16.; vary_texcoord3 = vary_texcoord1 * 16.; - // Get relative position + // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); // fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude @@ -101,27 +101,27 @@ void main() // Adj position vector to clamp altitude if (rel_pos.y > 0.) - { + { rel_pos *= (max_y / rel_pos.y); - } + } if (rel_pos.y < 0.) - { + { rel_pos *= (-32000. / rel_pos.y); - } + } - // Can normalize then + // Can normalize then vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + // Initialize temp variables + vec4 sunlight = sunlight_color; + vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - // Calculate relative weights + // Calculate relative weights vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); vec4 blue_weight = blue_density / combined_haze; vec4 haze_weight = haze_density / combined_haze; @@ -130,63 +130,64 @@ void main() float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); sunlight *= exp(-light_atten * off_axis); - // Distance + // Distance float density_dist = rel_pos_len * density_multiplier; // Transparency (-> combined_haze) // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati - // compiler gets confused. + // compiler gets confused. combined_haze = exp(-combined_haze * density_dist); - // Compute haze glow + // Compute haze glow float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz); // haze_glow is 0 at the sun and increases away from sun haze_glow = max(haze_glow, .001); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) haze_glow *= glow.x; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") haze_glow = pow(haze_glow, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function + // glow.z should be negative, so we're doing a sort of (1 / "angle") function haze_glow *= sun_moon_glow_factor; - // Add "minimum anti-solar illumination" + // Add "minimum anti-solar illumination" // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient_color; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; - // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow); + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow); - // Haze color below cloud + // Haze color below cloud vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); - // CLOUDS + // CLOUDS + sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP off_axis = 1.0 / max(1e-6, lightnorm.y * 2.); sunlight *= exp(-light_atten * off_axis); - // Cloud color out + // Cloud color out vary_CloudColorSun = (sunlight * haze_glow) * cloud_color; - vary_CloudColorAmbient = tmpAmbient * cloud_color; - - // Attenuate cloud color by atmosphere + vary_CloudColorAmbient = tmpAmbient * cloud_color; + + // Attenuate cloud color by atmosphere combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); - // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow - 0.25); + // Make a nice cloud density based on the cloud_shadow value that was passed in. + vary_CloudDensity = 2. * (cloud_shadow - 0.25); - // Combine these to minimize register use - vary_CloudColorAmbient += oHazeColorBelowCloud; + // Combine these to minimize register use + vary_CloudColorAmbient += oHazeColorBelowCloud; - // needs this to compile on mac - // vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + // needs this to compile on mac + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); - // END CLOUDS + // END CLOUDS } diff --git a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl deleted file mode 100644 index 8bb3f07fc6..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl +++ /dev/null @@ -1,117 +0,0 @@ -/** - * @file lightInfo.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -struct DirectionalLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedLightDirection; - vec3 normalizedToLight; - float lightIntensity; - vec3 lightDiffuseColor; - float specExponent; - float shadow; -}; - -struct SpotLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedLightDirection; - vec3 normalizedToLight; - float lightIntensity; - float attenuation; - float distanceToLight; - vec3 lightDiffuseColor; - float innerHalfAngleCos; - float outerHalfAngleCos; - float spotExponent; - float specExponent; - float shadow; -}; - -struct PointLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedToLight; - float lightIntensity; - float attenuation; - float distanceToLight; - vec3 lightDiffuseColor; - float lightRadius; - float specExponent; - vec3 worldspaceLightDirection; - float shadow; -}; - -float attenuate(float attenuationSelection, float distanceToLight) -{ -// LLRENDER_REVIEW -// sh/could eventually consume attenuation func defined in texture - return (attenuationSelection == 0.0f) ? 1.0f : // none - (attenuationSelection < 1.0f) ? (1.0f / distanceToLight) : // linear atten - (attenuationSelection < 2.0f) ? (1.0f / (distanceToLight*distanceToLight)) // quadratic atten - : (1.0f / (distanceToLight*distanceToLight*distanceToLight)); // cubic atten -} - - -vec3 lightDirectional(struct DirectionalLightInfo dli) -{ - float lightIntensity = dli.lightIntensity; - lightIntensity *= dot(dli.normal.xyz, dli.normalizedLightDirection); - //lightIntensity *= directionalShadowSample(vec4(dli.pos.xyz, 1.0f), dli.depth, dli.directionalShadowMap, dli.directionalShadowMatrix); - return lightIntensity * dli.lightDiffuseColor; -} - - -vec3 lightSpot(struct SpotLightInfo sli) -{ - float penumbraRange = (sli.outerHalfAngleCos - sli.innerHalfAngleCos); - float coneAngleCos = max(dot(sli.normalizedLightDirection, sli.normalizedToLight), 0.0); - float coneAttenFactor = (coneAngleCos <= sli.outerHalfAngleCos) ? 1.0f : pow(smoothstep(1,0, sli.outerHalfAngleCos / penumbraRange), sli.spotExponent); - float distanceAttenuation = attenuate(sli.attenuation, sli.distanceToLight); - float lightIntensity = sli.lightIntensity; - lightIntensity *= distanceAttenuation; - lightIntensity *= max(dot(sli.normal.xyz, sli.normalizedLightDirection), 0.0); - lightIntensity *= coneAttenFactor; - lightIntensity *= sli.shadow; - return lightIntensity * sli.lightDiffuseColor; -} - -vec3 lightPoint(struct PointLightInfo pli) -{ - float padRadius = pli.lightRadius * 0.1; // distance for which to perform smoothed dropoff past light radius - float distanceAttenuation = attenuate(pli.attenuation, pli.distanceToLight); - float lightIntensity = pli.lightIntensity; - lightIntensity*= distanceAttenuation; - lightIntensity *= clamp((padRadius - pli.distanceToLight + pli.lightRadius) / padRadius, 0.0, 1.0); - lightIntensity *= pli.shadow; - lightIntensity *= max(dot(pli.normal.xyz, pli.normalizedToLight), 0.0); - return lightIntensity * pli.lightDiffuseColor; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl index 6de01cb667..a0b082ed7c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl @@ -56,8 +56,23 @@ vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir vec3 ColorFromRadiance(vec3 radiance); vec3 rainbow(float d) { - float rad = (droplet_radius - 5.0f) / 1024.0f; - return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; + // d is the dot product of view and sun directions, so ranging -1.0..1.0 + // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec + // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175. + + // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted. + // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the + // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575 + d = clamp(-0.575 - d, 0.0, 1.0); + + // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible. + // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate + // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857 + float interior_coord = max(0.0, d - 0.25) * 4.2857; + d = clamp(d, 0.0, 0.25) + interior_coord; + + float rad = (droplet_radius - 5.0f) / 1024.0f; + return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; } vec3 halo22(float d) diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 0b2cdff36c..053c0a5ab7 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -90,6 +90,7 @@ #include "llsdutil_math.h" #include "lllocationhistory.h" #include "llfasttimerview.h" +#include "lltelemetry.h" #include "llvector4a.h" #include "llviewermenufile.h" #include "llvoicechannel.h" @@ -256,9 +257,9 @@ // define a self-registering event API object #include "llappviewerlistener.h" -#if (LL_LINUX || LL_SOLARIS) && LL_GTK +#if LL_LINUX && LL_GTK #include "glib.h" -#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK +#endif // (LL_LINUX) && LL_GTK #if LL_MSVC // disable boost::lexical_cast warning @@ -1098,6 +1099,46 @@ bool LLAppViewer::init() } } +#if LL_WINDOWS && ADDRESS_SIZE == 64 + if (gGLManager.mIsIntel) + { + // Check intel driver's version + // Ex: "3.1.0 - Build 8.15.10.2559"; + std::string version = ll_safe_string((const char *)glGetString(GL_VERSION)); + + const boost::regex is_intel_string("[0-9].[0-9].[0-9] - Build [0-9]{1,2}.[0-9]{2}.[0-9]{2}.[0-9]{4}"); + + if (boost::regex_search(version, is_intel_string)) + { + // Valid string, extract driver version + std::size_t found = version.find("Build "); + std::string driver = version.substr(found + 6); + S32 v1, v2, v3, v4; + S32 count = sscanf(driver.c_str(), "%d.%d.%d.%d", &v1, &v2, &v3, &v4); + if (count > 0 && v1 <= 10) + { + LL_INFOS("AppInit") << "Detected obsolete intel driver: " << driver << LL_ENDL; + LLUIString details = LLNotifications::instance().getGlobalString("UnsupportedIntelDriver"); + std::string gpu_name = ll_safe_string((const char *)glGetString(GL_RENDERER)); + details.setArg("[VERSION]", driver); + details.setArg("[GPUNAME]", gpu_name); + S32 button = OSMessageBox(details.getString(), + LLStringUtil::null, + OSMB_YESNO); + if (OSBTN_YES == button && gViewerWindow) + { + std::string url = LLWeb::escapeURL(LLTrans::getString("IntelDriverPage")); + if (gViewerWindow->getWindow()) + { + gViewerWindow->getWindow()->spawnWebBrowser(url, false); + } + } + } + } + } +#endif + + // Obsolete? mExpectedGLVersion is always zero #if LL_WINDOWS if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion()) { @@ -1322,39 +1363,8 @@ void LLAppViewer::initMaxHeapSize() //F32 max_heap_size_gb = llmin(1.6f, (F32)gSavedSettings.getF32("MaxHeapSize")) ; F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize") ; - BOOL enable_mem_failure_prevention = (BOOL)gSavedSettings.getBOOL("MemoryFailurePreventionEnabled") ; - LLMemory::initMaxHeapSizeGB(max_heap_size_gb, enable_mem_failure_prevention) ; -} - -void LLAppViewer::checkMemory() -{ - const static F32 MEMORY_CHECK_INTERVAL = 1.0f ; //second - //const static F32 MAX_QUIT_WAIT_TIME = 30.0f ; //seconds - //static F32 force_quit_timer = MAX_QUIT_WAIT_TIME + MEMORY_CHECK_INTERVAL ; - - if(!gGLManager.mDebugGPU) - { - return ; - } - - if(MEMORY_CHECK_INTERVAL > mMemCheckTimer.getElapsedTimeF32()) - { - return ; - } - mMemCheckTimer.reset() ; - - //update the availability of memory - LLMemory::updateMemoryInfo() ; - - bool is_low = LLMemory::isMemoryPoolLow() ; - - LLPipeline::throttleNewMemoryAllocation(is_low) ; - - if(is_low) - { - LLMemory::logMemoryInfo() ; - } + LLMemory::initMaxHeapSizeGB(max_heap_size_gb); } static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages"); @@ -1433,9 +1443,6 @@ bool LLAppViewer::doFrame() //clear call stack records LL_CLEAR_CALLSTACKS(); - //check memory availability information - checkMemory() ; - { pingMainloopTimeout("Main:MiscNativeWindowEvents"); @@ -1670,6 +1677,8 @@ bool LLAppViewer::doFrame() LL_INFOS() << "Exiting main_loop" << LL_ENDL; } + LLPROFILE_UPDATE(); + return ! LLApp::isRunning(); } diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index d24cdcedc7..5ceb540784 100644 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -235,7 +235,6 @@ private: bool initConfiguration(); // Initialize settings from the command line/config file. void initStrings(); // Initialize LLTrans machinery bool initCache(); // Initialize local client cache. - void checkMemory() ; // We have switched locations of both Mac and Windows cache, make sure // files migrate and old cache is cleared out. @@ -314,8 +313,6 @@ private: LLAllocator mAlloc; - LLFrameTimer mMemCheckTimer; - // llcorehttp library init/shutdown helper LLAppCoreHttp mAppCoreHttp; diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp index 6f32aab851..dc487967fc 100644 --- a/indra/newview/llappviewerlinux.cpp +++ b/indra/newview/llappviewerlinux.cpp @@ -73,10 +73,6 @@ static void exceptionTerminateHandler() int main( int argc, char **argv ) { -#if LL_SOLARIS && defined(__sparc) - asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC -#endif - gArgC = argc; gArgV = argv; @@ -336,8 +332,6 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze) cmd += gDirUtilp->getDirDelimiter(); #if LL_LINUX cmd += "linux-crash-logger.bin"; -#elif LL_SOLARIS - cmd += "solaris-crash-logger"; #else # error Unknown platform #endif @@ -394,9 +388,6 @@ bool LLAppViewerLinux::beingDebugged() { static enum {unknown, no, yes} debugged = unknown; -#if LL_SOLARIS - return debugged == no; // BUG: fix this for Solaris -#else if (debugged == unknown) { pid_t ppid = getppid(); @@ -431,7 +422,6 @@ bool LLAppViewerLinux::beingDebugged() } return debugged == yes; -#endif } void LLAppViewerLinux::initLoggingAndGetLastDuration() diff --git a/indra/newview/llconversationmodel.cpp b/indra/newview/llconversationmodel.cpp index 4cfde21e32..a685639427 100644 --- a/indra/newview/llconversationmodel.cpp +++ b/indra/newview/llconversationmodel.cpp @@ -380,7 +380,7 @@ LLConversationItemParticipant* LLConversationItemSession::findParticipant(const for (iter = mChildren.begin(); iter != mChildren.end(); iter++) { participant = dynamic_cast<LLConversationItemParticipant*>(*iter); - if (participant->hasSameValue(participant_id)) + if (participant && participant->hasSameValue(participant_id)) { break; } @@ -491,7 +491,7 @@ const bool LLConversationItemSession::getTime(F64& time) const { participant = dynamic_cast<LLConversationItemParticipant*>(*iter); F64 participant_time; - if (participant->getTime(participant_time)) + if (participant && participant->getTime(participant_time)) { has_time = true; most_recent_time = llmax(most_recent_time,participant_time); diff --git a/indra/newview/llconversationview.cpp b/indra/newview/llconversationview.cpp index df16868132..65cec68884 100644 --- a/indra/newview/llconversationview.cpp +++ b/indra/newview/llconversationview.cpp @@ -696,10 +696,13 @@ void LLConversationViewParticipant::refresh() { // Refresh the participant view from its model data LLConversationItemParticipant* participant_model = dynamic_cast<LLConversationItemParticipant*>(getViewModelItem()); - participant_model->resetRefresh(); - - // *TODO: We should also do something with vmi->isModerator() to echo that state in the UI somewhat - mSpeakingIndicator->setIsModeratorMuted(participant_model->isModeratorMuted()); + if (participant_model) + { + participant_model->resetRefresh(); + + // *TODO: We should also do something with vmi->isModerator() to echo that state in the UI somewhat + mSpeakingIndicator->setIsModeratorMuted(participant_model->isModeratorMuted()); + } // Do the regular upstream refresh LLFolderViewItem::refresh(); diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp index b8e6e81ee6..01790ad19e 100644 --- a/indra/newview/lldirpicker.cpp +++ b/indra/newview/lldirpicker.cpp @@ -37,7 +37,7 @@ #include "llviewercontrol.h" #include "llwin32headerslean.h" -#if LL_LINUX || LL_SOLARIS || LL_DARWIN +#if LL_LINUX || LL_DARWIN # include "llfilepicker.h" #endif @@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName() return mFilePicker->getFirstFile(); } -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX LLDirPicker::LLDirPicker() : mFileName(NULL), diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h index c7dba12130..52febe4523 100644 --- a/indra/newview/lldirpicker.h +++ b/indra/newview/lldirpicker.h @@ -78,7 +78,7 @@ private: void buildDirname( void ); bool check_local_file_access_enabled(); -#if LL_LINUX || LL_SOLARIS || LL_DARWIN +#if LL_LINUX || LL_DARWIN // On Linux we just implement LLDirPicker on top of LLFilePicker LLFilePicker *mFilePicker; #endif diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 5034bd1c5e..507af56cb0 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -912,22 +912,18 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) if (volume->getAvatar()) { const LLVector3* av_box = volume->getAvatar()->getLastAnimExtents(); - LLVector3d cam_pos = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()); - LLVector3 cam_region_pos = LLVector3(cam_pos - volume->getRegion()->getOriginGlobal()); - - LLVector3 cam_to_box_offset = point_to_box_offset(cam_region_pos, av_box); + LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box); mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f)); LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname() << " pos (ignored) " << pos - << " cam pos " << cam_pos - << " cam region pos " << cam_region_pos + << " cam pos " << cam_pos_from_agent << " box " << av_box[0] << "," << av_box[1] << " -> dist " << mDistanceWRTCamera << LL_ENDL; mVObjp->updateLOD(); return; } - } else { diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 55b3864b6d..687b13d2c8 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -2129,7 +2129,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (mat) { - switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaModeRender())) + switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode())) { case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: { @@ -2267,7 +2267,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); - if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { F32 cutoff = mat->getAlphaMaskCutoff()/255.f; sVertexProgram->setMinimumAlpha(cutoff); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index d4e7f1600e..0c3d8f3098 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -226,7 +226,7 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL } } -void LLDrawPoolWLSky::renderStars(void) const +void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const { LLGLSPipelineBlendSkyBox gls_skybox(true, false); @@ -266,6 +266,7 @@ void LLDrawPoolWLSky::renderStars(void) const } gGL.pushMatrix(); + gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); if (LLGLSLShader::sNoFixedFunction) { @@ -296,7 +297,7 @@ void LLDrawPoolWLSky::renderStars(void) const } } -void LLDrawPoolWLSky::renderStarsDeferred(void) const +void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const { LLGLSPipelineBlendSkyBox gls_sky(true, false); @@ -337,6 +338,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const gGL.getTexUnit(1)->bind(tex_b); } + gGL.pushMatrix(); + gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); if (LLPipeline::sReflectionRender) @@ -355,6 +358,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); gDeferredStarProgram.unbind(); + + gGL.popMatrix(); } void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const @@ -601,7 +606,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(); + renderStarsDeferred(origin); renderHeavenlyBodies(); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } @@ -620,7 +625,7 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); - renderStars(); + renderStars(origin); renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index a4f176d6db..324886ed42 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -78,8 +78,8 @@ private: void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const; void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const; - void renderStarsDeferred(void) const; - void renderStars(void) const; + void renderStarsDeferred(const LLVector3& camPosLocal) const; + void renderStars(const LLVector3& camPosLocal) const; void renderHeavenlyBodies(); }; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 89c20904c1..8b8273d183 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -56,13 +56,6 @@ LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 compon { llassert((1 <= components) && (components <= 4)); - if(gGLManager.mDebugGPU) - { - if(components == 3) - { - mComponents = 4 ; //convert to 32bits. - } - } generateGLTexture(); llassert( 0 <= order && order < ORDER_COUNT ); @@ -211,7 +204,7 @@ void LLViewerDynamicTexture::postRender(BOOL success) BOOL LLViewerDynamicTexture::updateAllInstances() { sNumRenders = 0; - if (gGLManager.mIsDisabled || LLPipeline::sMemAllocationThrottled) + if (gGLManager.mIsDisabled) { return TRUE; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 01d8b6775b..4a802ad9aa 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1165,7 +1165,7 @@ bool LLFace::canRenderAsMask() } LLMaterial* mat = te->getMaterialParams(); - if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) { return false; } @@ -1412,7 +1412,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } else { - if (!mat || mat->getDiffuseAlphaModeRender() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { shiny_in_alpha = true; } diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index dc9816c9f7..e6bbe234b3 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -755,12 +755,7 @@ void LLFeatureManager::applyBaseMasks() maskFeatures("RAM256MB"); } -#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast -#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here? - if (gSysCPU.getMHz() < 800) -#else if (gSysCPU.getMHz() < 1100) -#endif { maskFeatures("CPUSlow"); } diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index b6fd70452e..3669fb1eeb 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -40,7 +40,7 @@ #include "llwindowsdl.h" // for some X/GTK utils to help with filepickers #endif // LL_SDL -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include "llhttpconstants.h" // file picker uses some of thes constants on Linux #endif @@ -939,7 +939,7 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename, } //END LL_DARWIN -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # if LL_GTK @@ -1504,4 +1504,4 @@ BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking) return FALSE; } -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp index 8d38a5743b..9c84fa1991 100644 --- a/indra/newview/llfloaterimcontainer.cpp +++ b/indra/newview/llfloaterimcontainer.cpp @@ -59,7 +59,9 @@ #include "boost/foreach.hpp" -const S32 EVENTS_PER_IDLE_LOOP = 100; +const S32 EVENTS_PER_IDLE_LOOP_CURRENT_SESSION = 80; +const S32 EVENTS_PER_IDLE_LOOP_BACKGROUND = 40; +const F32 EVENTS_PER_IDLE_LOOP_MIN_PERCENTAGE = 0.01f; // process a minimum of 1% of total events per frame // // LLFloaterIMContainer @@ -426,8 +428,11 @@ void LLFloaterIMContainer::processParticipantsStyleUpdate() while (current_participant_model != end_participant_model) { LLConversationItemParticipant* participant_model = dynamic_cast<LLConversationItemParticipant*>(*current_participant_model); - // Get the avatar name for this participant id from the cache and update the model - participant_model->updateName(); + if (participant_model) + { + // Get the avatar name for this participant id from the cache and update the model + participant_model->updateName(); + } // Next participant current_participant_model++; } @@ -474,8 +479,11 @@ void LLFloaterIMContainer::idleUpdate() while (current_participant_model != end_participant_model) { LLConversationItemParticipant* participant_model = dynamic_cast<LLConversationItemParticipant*>(*current_participant_model); - participant_model->setModeratorOptionsVisible(is_moderator); - participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID); + if (participant_model) + { + participant_model->setModeratorOptionsVisible(is_moderator); + participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID); + } current_participant_model++; } @@ -508,20 +516,49 @@ void LLFloaterIMContainer::idleUpdate() void LLFloaterIMContainer::idleProcessEvents() { - if (!mConversationEventQueue.empty()) - { - S32 events_to_handle = llmin((S32)mConversationEventQueue.size(), EVENTS_PER_IDLE_LOOP); - for (S32 i = 0; i < events_to_handle; i++) - { - handleConversationModelEvent(mConversationEventQueue.back()); - mConversationEventQueue.pop_back(); - } - } + LLUUID current_session_id = getSelectedSession(); + conversations_items_deque::iterator iter = mConversationEventQueue.begin(); + conversations_items_deque::iterator end = mConversationEventQueue.end(); + while (iter != end) + { + std::deque<LLSD> &events = iter->second; + if (!events.empty()) + { + S32 events_to_handle; + S32 query_size = (S32)events.size(); + if (current_session_id == iter->first) + { + events_to_handle = EVENTS_PER_IDLE_LOOP_CURRENT_SESSION; + } + else + { + events_to_handle = EVENTS_PER_IDLE_LOOP_BACKGROUND; + } + + if (events_to_handle <= query_size) + { + // Some groups can be very large and can generate huge amount of updates, scale processing up to keep up + events_to_handle = llmax(events_to_handle, (S32)(query_size * EVENTS_PER_IDLE_LOOP_MIN_PERCENTAGE)); + } + else + { + events_to_handle = query_size; + } + + for (S32 i = 0; i < events_to_handle; i++) + { + handleConversationModelEvent(events.back()); + events.pop_back(); + } + } + iter++; + } } bool LLFloaterIMContainer::onConversationModelEvent(const LLSD& event) { - mConversationEventQueue.push_front(event); + LLUUID id = event.get("session_uuid").asUUID(); + mConversationEventQueue[id].push_front(event); return true; } @@ -1834,6 +1871,8 @@ bool LLFloaterIMContainer::removeConversationListItem(const LLUUID& uuid, bool c // Suppress the conversation items and widgets from their respective maps mConversationsItems.erase(uuid); mConversationsWidgets.erase(uuid); + // Clear event query (otherwise reopening session in some way can bombard session with stale data) + mConversationEventQueue.erase(uuid); // Don't let the focus fall IW, select and refocus on the first conversation in the list if (change_focus) diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h index 468b47f1f1..b4a9d377ab 100644 --- a/indra/newview/llfloaterimcontainer.h +++ b/indra/newview/llfloaterimcontainer.h @@ -229,9 +229,10 @@ private: conversations_widgets_map mConversationsWidgets; LLConversationViewModel mConversationViewModel; LLFolderView* mConversationsRoot; - LLEventStream mConversationsEventStream; + LLEventStream mConversationsEventStream; - std::deque<LLSD> mConversationEventQueue; + typedef std::map<LLUUID, std::deque<LLSD> > conversations_items_deque; + conversations_items_deque mConversationEventQueue; LLTimer mParticipantRefreshTimer; }; diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp index e7f428c06a..7541bb5efe 100644 --- a/indra/newview/llfloaterimsessiontab.cpp +++ b/indra/newview/llfloaterimsessiontab.cpp @@ -497,7 +497,10 @@ void LLFloaterIMSessionTab::buildConversationViewParticipant() while (current_participant_model != end_participant_model) { LLConversationItem* participant_model = dynamic_cast<LLConversationItem*>(*current_participant_model); - addConversationViewParticipant(participant_model); + if (participant_model) + { + addConversationViewParticipant(participant_model); + } current_participant_model++; } } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 999e4a9582..d9edd4dc30 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -911,7 +911,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { LLFloaterModelUploadBase::handleScrollWheel(x, y, clicks); } - return TRUE; + return TRUE; } /*virtual*/ @@ -1292,47 +1292,47 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLSD& args, bool flash, S32 lod) { if (sInstance && sInstance->hasString(message)) - { + { std::string str; switch (lod) - { +{ case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break; case LLModel::LOD_LOW: str = "LOD1 "; break; case LLModel::LOD_MEDIUM: str = "LOD2 "; break; case LLModel::LOD_PHYSICS: str = "PHYS "; break; case LLModel::LOD_HIGH: str = "LOD3 "; break; default: break; - } - +} + LLStringUtil::format_map_t args_msg; LLSD::map_const_iterator iter = args.beginMap(); LLSD::map_const_iterator end = args.endMap(); for (; iter != end; ++iter) - { +{ args_msg[iter->first] = iter->second.asString(); - } + } str += sInstance->getString(message, args_msg); sInstance->addStringToLogTab(str, flash); - } -} + } + } // static void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash) -{ + { if (sInstance) - { + { sInstance->addStringToLogTab(str, flash); - } -} + } + } // static void LLFloaterModelPreview::addStringToLog(const std::ostringstream& strm, bool flash) -{ + { if (sInstance) - { + { sInstance->addStringToLogTab(strm.str(), flash); - } -} + } + } void LLFloaterModelPreview::clearAvatarTab() { @@ -1343,9 +1343,9 @@ void LLFloaterModelPreview::clearAvatarTab() joints_pos->deleteAllItems(); mSelectedJointName.clear(); for (U32 i = 0; i < LLModel::NUM_LODS; ++i) - { +{ mJointOverrides[i].clear(); - } + } LLTextBox *joint_total_descr = panel->getChild<LLTextBox>("conflicts_description"); joint_total_descr->setTextArg("[CONFLICTS]", llformat("%d", 0)); @@ -1354,34 +1354,34 @@ void LLFloaterModelPreview::clearAvatarTab() LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr"); joint_pos_descr->setTextArg("[JOINT]", std::string("mPelvis")); // Might be better to hide it -} + } void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) -{ + { S32 display_lod = mModelPreview->mPreviewLOD; if (mModelPreview->mModel[display_lod].empty()) - { + { mSelectedJointName.clear(); return; - } + } // Joints will be listed as long as they are listed in mAlternateBindMatrix // even if they are for some reason identical to defaults. // Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't. if (mJointOverrides[display_lod].empty()) - { + { // populate map for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter) - { + { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { + { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; const LLMeshSkinInfo *skin = &model->mSkinInfo; U32 joint_count = LLSkinningUtil::getMeshJointCount(skin); U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed if (bind_count > 0 && bind_count != joint_count) - { + { std::ostringstream out; out << "Invalid joint overrides for model " << model->getName(); out << ". Amount of joints " << joint_count; @@ -1390,68 +1390,68 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) addStringToLog(out.str(), true); // Disable overrides for this model bind_count = 0; - } + } if (bind_count > 0) - { + { for (U32 j = 0; j < joint_count; ++j) - { + { const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation(); LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview); if (pJoint) - { + { // see how voavatar uses aboveJointPosThreshold if (pJoint->aboveJointPosThreshold(joint_pos)) - { + { // valid override if (data.mPosOverrides.size() > 0 && (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET)) - { + { // File contains multiple meshes with conflicting joint offsets // preview may be incorrect, upload result might wary (depends onto // mesh_id that hasn't been generated yet). data.mHasConflicts = true; - } + } data.mPosOverrides[model->getName()] = joint_pos; - } - else - { + } + else + { // default value, it won't be accounted for by avatar data.mModelsNoOverrides.insert(model->getName()); - } - } - } - } - else - { + } + } + } + } + else + { for (U32 j = 0; j < joint_count; ++j) - { + { LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; data.mModelsNoOverrides.insert(model->getName()); } } - } - } - } + } + } + } LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list"); if (joints_list->isEmpty()) - { + { // Populate table - std::map<std::string, std::string> joint_alias_map; + std::map<std::string, std::string> joint_alias_map; mModelPreview->getJointAliases(joint_alias_map); - + S32 conflicts = 0; joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin(); joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end(); while (joint_iter != joint_end) - { + { const std::string& listName = joint_iter->first; - + LLScrollListItem::Params item_params; item_params.value(listName); @@ -1459,38 +1459,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) cell_params.font = LLFontGL::getFontSansSerif(); cell_params.value = listName; if (joint_alias_map.find(listName) == joint_alias_map.end()) - { + { // Missing names cell_params.color = LLColor4::red; - } + } if (joint_iter->second.mHasConflicts) - { + { // Conflicts cell_params.color = LLColor4::orange; conflicts++; - } + } if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0) - { + { cell_params.font.style = "BOLD"; - } + } item_params.columns.add(cell_params); joints_list->addRow(item_params, ADD_BOTTOM); joint_iter++; - } + } joints_list->selectFirstItem(); LLScrollListItem *selected = joints_list->getFirstSelected(); if (selected) - { +{ mSelectedJointName = selected->getValue().asString(); - } + } LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description"); joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts)); joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size())); - } -} + } + } //----------------------------------------------------------------------------- // addStringToLogTab() @@ -1498,52 +1498,52 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash) { if (str.empty()) - { - return; - } + { + return; + } LLWString text = utf8str_to_wstring(str); S32 add_text_len = text.length() + 1; // newline S32 editor_max_len = mUploadLogText->getMaxTextLength(); if (add_text_len > editor_max_len) - { - return; - } + { + return; + } // Make sure we have space for new string S32 editor_text_len = mUploadLogText->getLength(); if (editor_max_len < (editor_text_len + add_text_len) && mUploadLogText->getLineCount() <= 0) - { + { mUploadLogText->getTextBoundingRect();// forces a reflow() to fix line count - } + } while (editor_max_len < (editor_text_len + add_text_len)) - { + { S32 shift = mUploadLogText->removeFirstLine(); if (shift > 0) - { + { // removed a line editor_text_len -= shift; - } - else - { +} + else + { //nothing to remove? LL_WARNS() << "Failed to clear log lines" << LL_ENDL; - break; - } - } + break; + } + } mUploadLogText->appendText(str, true); if (flash) - { + { LLPanel* panel = mTabContainer->getPanelByName("logs_panel"); if (mTabContainer->getCurrentPanel() != panel) - { + { mTabContainer->setTabPanelFlashing(panel, true); - } - } -} + } + } + } void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost) { @@ -1551,15 +1551,15 @@ void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x)); childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y)); childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z)); -} + } void LLFloaterModelPreview::setPreviewLOD(S32 lod) -{ + { if (mModelPreview) { mModelPreview->setPreviewLOD(lod); - } -} + } + } void LLFloaterModelPreview::onBrowseLOD(S32 lod) { @@ -1648,13 +1648,13 @@ void LLFloaterModelPreview::setCtrlLoadFromFile(S32 lod) } } else - { +{ LLComboBox* lod_combo = findChild<LLComboBox>("lod_source_" + lod_name[lod]); if (lod_combo) - { + { lod_combo->setCurrentByIndex(0); - } - } + } +} } void LLFloaterModelPreview::setStatusMessage(const std::string& msg) diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp index 7bfba2a6d7..a30c73768d 100644 --- a/indra/newview/llfloaterreporter.cpp +++ b/indra/newview/llfloaterreporter.cpp @@ -746,9 +746,6 @@ LLSD LLFloaterReporter::gatherReport() const char* platform = "Mac"; #elif LL_LINUX const char* platform = "Lnx"; -#elif LL_SOLARIS - const char* platform = "Sol"; - const char* short_platform = "O:S"; #else const char* platform = "???"; #endif diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2cb27d85bc..efa4a7fd66 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2253,52 +2253,91 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) } } -void renderNormals(LLDrawable* drawablep) +void renderNormals(LLDrawable *drawablep) { - LLVertexBuffer::unbind(); + if (!drawablep->isVisible()) + return; - LLVOVolume* vol = drawablep->getVOVolume(); - if (vol) - { - LLVolume* volume = vol->getVolume(); - gGL.pushMatrix(); - gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLVertexBuffer::unbind(); - LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale")); + LLVOVolume *vol = drawablep->getVOVolume(); - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = volume->getVolumeFace(i); + if (vol) + { + LLVolume *volume = vol->getVolume(); - for (S32 j = 0; j < face.mNumVertices; ++j) - { - gGL.begin(LLRender::LINES); - LLVector4a n,p; - - n.setMul(face.mNormals[j], scale); - p.setAdd(face.mPositions[j], n); - - gGL.diffuseColor4f(1,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - - if (face.mTangents) - { - n.setMul(face.mTangents[j], scale); - p.setAdd(face.mPositions[j], n); - - gGL.diffuseColor4f(0,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - } - gGL.end(); - } - } + // Drawable's normals & tangents are stored in model space, i.e. before any scaling is applied. + // + // SL-13490, using pos + normal to compute the 2nd vertex of a normal line segment doesn't + // work when there's a non-uniform scale in the mix. Normals require MVP-inverse-transpose + // transform. We get that effect here by pre-applying the inverse scale (twice, because + // one forward scale will be re-applied via the MVP in the vertex shader) - gGL.popMatrix(); - } + LLVector3 scale_v3 = vol->getScale(); + float scale_len = scale_v3.length(); + LLVector4a obj_scale(scale_v3.mV[VX], scale_v3.mV[VY], scale_v3.mV[VZ]); + obj_scale.normalize3(); + + // Normals &tangent line segments get scaled along with the object. Divide by scale length + // to keep the as-viewed lengths (relatively) constant with the debug setting length + float draw_length = gSavedSettings.getF32("RenderDebugNormalScale") / scale_len; + + // Create inverse-scale vector for normals + LLVector4a inv_scale(1.0 / scale_v3.mV[VX], 1.0 / scale_v3.mV[VY], 1.0 / scale_v3.mV[VZ]); + inv_scale.mul(inv_scale); // Squared, to apply inverse scale twice + inv_scale.normalize3fast(); + + gGL.pushMatrix(); + gGL.multMatrix((F32 *) vol->getRelativeXform().mMatrix); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &face = volume->getVolumeFace(i); + + gGL.flush(); + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(LLRender::LINES); + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a n, p; + + n.setMul(face.mNormals[j], 1.0); + n.mul(inv_scale); // Pre-scale normal, so it's left with an inverse-transpose xform after MVP + n.normalize3fast(); + n.mul(draw_length); + p.setAdd(face.mPositions[j], n); + + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + } + gGL.end(); + + // Tangents are simple vectors and do not require reorientation via pre-scaling + if (face.mTangents) + { + gGL.flush(); + gGL.diffuseColor4f(0, 1, 1, 1); + gGL.begin(LLRender::LINES); + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a t, p; + + t.setMul(face.mTangents[j], 1.0f); + t.normalize3fast(); + t.mul(draw_length); + p.setAdd(face.mPositions[j], t); + + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + } + gGL.end(); + } + } + + gGL.popMatrix(); + } } S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale) diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index af0421b4c5..3fb79e4739 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -176,6 +176,7 @@ #include "pipeline.h" #include "llappviewer.h" #include "llfasttimerview.h" +#include "lltelemetry.h" #include "llfloatermap.h" #include "llweb.h" #include "llvoiceclient.h" @@ -527,6 +528,8 @@ bool idle_startup() } #if LL_WINDOWS + LLPROFILE_STARTUP(); + // On the windows dev builds, unpackaged, the message.xml file will // be located in indra/build-vc**/newview/<config>/app_settings. std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); diff --git a/indra/newview/lltelemetry.cpp b/indra/newview/lltelemetry.cpp new file mode 100644 index 0000000000..0c63e2fede --- /dev/null +++ b/indra/newview/lltelemetry.cpp @@ -0,0 +1,145 @@ + /** + * @file lltelemetry.cpp + * @brief Wrapper for Rad Game Tools Telemetry + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lltelemetry.h" + +#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER + #if LL_WINDOWS + #include "llwin32headers.h" + + // build-vc120-64\packages\lib\release + // build-vc150-64\packages\lib\release + #ifdef _MSC_VER + #pragma comment(lib,"rad_tm_win64.lib") + #else + #pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows" + #endif + #endif // LL_WINDOWS + + #if LL_DARWIN + #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin" + #endif + + #if LL_LINUX + #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux" + #endif + +// +// local consts +// +static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024; + +// +// local globals +// +static char *gTelemetryBufferPtr = NULL; // Telemetry + +static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] = +{ + "Telemetry pass: connected" // TM_OK + , "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED + , "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM + , "Telemetry FAIL: DLL not found" // TMERR_NULL_API + , "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES + , "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED + , "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME + , "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT + , "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK + , "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN + , "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL + , "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE + , "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED + , "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen() + , "Telemetry FAIL: bad version" // TMERR_BAD_VERSION + , "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER + , "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED + , "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED + , "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED + , "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED +}; + +// +// exported functionality +// + +void telemetry_shutdown() +{ + #if LL_WINDOWS + if (gTelemetryBufferPtr) + { + tmClose(0); + tmShutdown(); + + delete[] gTelemetryBufferPtr; + gTelemetryBufferPtr = NULL; + } + #endif +} + +void telemetry_startup() +{ + #if LL_WINDOWS + tmLoadLibrary(TM_RELEASE); // Loads .dll + + gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ]; + tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr); + + tm_error telemetry_status = tmOpen( + 0, // unused + "SecondLife", // app name + __DATE__ " " __TIME__, // build identifier + "localhost", // server name (or filename) + TMCT_TCP, // connection type (or TMCT_FILE) + 4719, // port + TMOF_INIT_NETWORKING, // open flags + 250 ); // timeout ms + + if (telemetry_status == TMERR_UNKNOWN) + { + LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL; + } + else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED)) + { + LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL; + free(gTelemetryBufferPtr); + gTelemetryBufferPtr = NULL; + } + #endif // LL_WINDOWS +} + +// Called after we render a frame +void telemetry_update() +{ + #if LL_WINDOWS + if (gTelemetryBufferPtr) + { + tmTick(0); + } + #endif +} +#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER diff --git a/indra/newview/lltelemetry.h b/indra/newview/lltelemetry.h new file mode 100644 index 0000000000..a73e5fcfa2 --- /dev/null +++ b/indra/newview/lltelemetry.h @@ -0,0 +1,81 @@ +/** + * @file lltelemetry.h + * @brief Wrapper for Rad Game Tools Telemetry + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* +To use: + +1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below + +2. Include this header file + #include "lltelemetry.h" + +3. Add zones to the functions you wish to profile + void onFoo() + { + LLPROFILE_ZONE("Foo"); + } +*/ +//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1 + +// Default NO local telemetry profiling +#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER + #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0 + #define LLPROFILE_SHUTDOWN( ...) {} + #define LLPROFILE_STARTUP( ...) {} + #define LLPROFILE_UPDATE( ...) {} + + #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) + #define LLPROFILE_ENTER(name) + #define LLPROFILE_ENTER_FORMAT(format, ...) + #define LLPROFILE_FUNCTION + #define LLPROFILE_LEAVE() + #define LLPROFILE_THREAD_NAME(name) + #define LLPROFILE_ZONE(name) + #define LLPROFILE_ZONE_FORMAT(format, ...) +#else + #include <rad_tm.h> + + #define LLPROFILE_SHUTDOWN telemetry_shutdown + #define LLPROFILE_STARTUP telemetry_startup + #define LLPROFILE_UPDATE telemetry_update + + #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b) + #define LLPROFILE_ENTER(name) tmEnter(0, 0, name) + #define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__) + #define LLPROFILE_FUNCTION tmFunction(0, 0) + #define LLPROFILE_LEAVE() tmLeave(0) + #define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name) + #define LLPROFILE_ZONE(name) tmZone(0, 0, name) + #define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__) +#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER + +// +// exported functionality +// + +extern void telemetry_startup(); +extern void telemetry_shutdown(); +extern void telemetry_update(); // called after every frame update diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d314b1477a..6d939fbe21 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -753,10 +753,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glViewport(0,0,512,512); LLVOAvatar::updateFreezeCounter() ; - if(!LLPipeline::sMemAllocationThrottled) - { - LLVOAvatar::updateImpostors(); - } + LLVOAvatar::updateImpostors(); set_current_projection(proj); set_current_modelview(mod); diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index a448a95904..9653e80b53 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -143,8 +143,10 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) //---------------------------------------------------------------- for (LLJoint* j : mChildren) { - LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(j); - F32 jointLOD = joint ? joint->getLOD() : 0; + // LLViewerJoint is derived from LLAvatarJoint, + // all children of LLAvatarJoint are assumed to be LLAvatarJoint + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(j); + F32 jointLOD = joint->getLOD(); if (pixelArea >= jointLOD || sDisableLOD) { triangle_count += joint->render( pixelArea, TRUE, is_dummy ); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index fdfd22c117..63ad708e59 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -56,7 +56,7 @@ #include "m4math.h" #include "llmatrix4a.h" -#if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS +#if !LL_DARWIN && !LL_LINUX extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 395dd0495f..b88baf6aa7 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -4880,78 +4880,22 @@ void LLViewerObject::refreshBakeTexture() } } -void LLViewerObject::updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture) -{ - // Objects getting non-alpha texture and alpha mask can result in graphical bugs, like white or red alphas. - // To resolve the issue this function provides image format to material and based on format material's - // getDiffuseAlphaModeRender() function will decide what value to provide to render - // - // Unfortunately LLMaterial has no access to diffuse image, so we have to set this data in LLViewerObject - // regardles of object being used/seen or frequency of image-updates. - mat->setDiffuseBaked(baked_texture); - - if (!baked_texture) - { - if (imagep->isMissingAsset()) - { - mat->setDiffuseFormatPrimary(0); - } - else if (0 == imagep->getPrimaryFormat()) - { - // We don't have information about this texture, wait for it - mWaitingTextureInfo.insert(uuid_material_mmap_t::value_type(imagep->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - // Temporary assume RGBA image - mat->setDiffuseFormatPrimary(GL_RGBA); - } - else - { - mat->setDiffuseFormatPrimary(imagep->getPrimaryFormat()); - } - } -} - -S32 LLViewerObject::setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep) -{ - LLUUID new_id = imagep->getID(); - S32 retval = LLPrimitive::setTETexture(te, new_id); - - LLTextureEntry* tep = getTE(te); - LLUUID old_image_id = tep->getID(); - - LLViewerTexture* baked_texture = getBakedTextureForMagicId(new_id); - mTEImages[te] = baked_texture ? baked_texture : imagep; - updateAvatarMeshVisibility(new_id, old_image_id); - - LLMaterial* mat = tep->getMaterialParams(); - if (mat) - { - // Don't update format from texture (and don't shedule one) if material has no alpha mode set, - // just assume RGBA format, format will get updated with setTEMaterialParams call if mode changes - if (mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE) - { - bool baked = baked_texture != NULL; - updateDiffuseMatParams(te, mat, imagep, baked); - } - else - { - mat->setDiffuseFormatPrimary(GL_RGBA); - } - } - - setChanged(TEXTURE); - if (mDrawable.notNull()) - { - gPipeline.markTextured(mDrawable); - } - - return retval; -} - void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep) { if (mTEImages[te] != imagep) { - setDiffuseImageAndParams(te, imagep); + LLUUID old_image_id = getTE(te) ? getTE(te)->getID() : LLUUID::null; + + LLPrimitive::setTETexture(te, imagep->getID()); + + LLViewerTexture* baked_texture = getBakedTextureForMagicId(imagep->getID()); + mTEImages[te] = baked_texture ? baked_texture : imagep; + updateAvatarMeshVisibility(imagep->getID(), old_image_id); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } } } @@ -4963,7 +4907,15 @@ S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image) if (uuid != getTE(te)->getID() || uuid == LLUUID::null) { - retval = setDiffuseImageAndParams(te, image); + retval = LLPrimitive::setTETexture(te, uuid); + LLViewerTexture* baked_texture = getBakedTextureForMagicId(uuid); + mTEImages[te] = baked_texture ? baked_texture : image; + updateAvatarMeshVisibility(uuid,old_image_id); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } } return retval; } @@ -5258,29 +5210,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri return 0; } - if (pMaterialParams.notNull() - && pMaterialParams->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE) - { - // Don't update if no alpha is set. If alpha changes, this function will run again, - // no point in sheduling additional texture callbacks (in updateDiffuseMatParams) - LLTextureEntry* tex_entry = getTE(te); - bool is_baked = tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()); - - LLViewerTexture *img_diffuse = getTEImage(te); - llassert(NULL != img_diffuse); - - if (NULL != img_diffuse) - { - // Will modify alpha mask provided to renderer to fit image - updateDiffuseMatParams(te, pMaterialParams.get(), img_diffuse, is_baked); - } - else - { - LLMaterial *mat = pMaterialParams.get(); // to avoid const - mat->setDiffuseFormatPrimary(0); - } - } - retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams); LL_DEBUGS("Material") << "Changing material params for te " << (S32)te << ", object " << mID @@ -5293,84 +5222,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri return retval; } -bool LLViewerObject::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ - // Confirmation about texture creation, check wait-list - // and make changes, or return false - - std::pair<uuid_material_mmap_t::iterator, uuid_material_mmap_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - - bool refresh_materials = false; - - // RGB textures without alpha channels won't work right with alpha, - // we provide format to material for material to decide when to drop alpha - for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.notNull() - && LLRender::DIFFUSE_MAP == range_it->second.map) - { - U32 format = texture->getPrimaryFormat(); - if (format != cur_material->getDiffuseFormatPrimary()) - { - cur_material->setDiffuseFormatPrimary(format); - refresh_materials = true; - } - } - } //for - - if (refresh_materials) - { - LLViewerObject::refreshMaterials(); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return refresh_materials; -} - -bool LLViewerObject::notifyAboutMissingAsset(LLViewerTexture *texture) -{ - // When waiting information about texture it turned out to be missing. - // Confirm the state, update values accordingly - std::pair<uuid_material_mmap_t::iterator, uuid_material_mmap_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); - if (range.first == range.second) return false; - - bool refresh_materials = false; - - for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.isNull()) - continue; - - if (range_it->second.map == LLRender::DIFFUSE_MAP) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.notNull() - && LLRender::DIFFUSE_MAP == range_it->second.map) - { - if (0 != cur_material->getDiffuseFormatPrimary()) - { - cur_material->setDiffuseFormatPrimary(0); - refresh_materials = true; - } - } - } - } //for - - if (refresh_materials) - { - LLViewerObject::refreshMaterials(); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return refresh_materials; -} - void LLViewerObject::refreshMaterials() { setChanged(TEXTURE); diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 9444c4f788..250c4ac328 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -768,12 +768,7 @@ protected: void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy); void deleteParticleSource(); void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); - - // Helper function to modify alpha mask provided to render according to image (ex: RGB image will drop alpha mask) - void updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture); - // Shared part of code from setTEImage and setTETextureCore - S32 setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep); - + private: void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string void deleteTEImages(); // correctly deletes list of images @@ -906,27 +901,10 @@ public: LLJointRiggingInfoTab mJointRiggingInfoTab; - bool notifyAboutCreatingTexture(LLViewerTexture *texture); - bool notifyAboutMissingAsset(LLViewerTexture *texture); - private: LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. EObjectUpdateType mLastUpdateType; BOOL mLastUpdateCached; - - struct material_info - { - LLRender::eTexIndex map; - U8 te; - - material_info(LLRender::eTexIndex map_, U8 te_) - : map(map_) - , te(te_) - {} - }; - - typedef std::multimap<LLUUID, material_info> uuid_material_mmap_t; - uuid_material_mmap_t mWaitingTextureInfo; }; /////////////////// diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 20a22ba45e..ca01bb46aa 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -3314,13 +3314,6 @@ void LLViewerLODTexture::processTextureStats() { mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); } - else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions. - { - if(scaleDown()) - { - mDesiredDiscardLevel = mCachedRawDiscardLevel; - } - } } bool LLViewerLODTexture::scaleDown() diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 0f96a0b06c..21985d5a8a 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -314,6 +314,99 @@ RecordToChatConsole::RecordToChatConsole(): //////////////////////////////////////////////////////////////////////////// // +// Print Utility +// + +// Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string: +// +// s#.#### +// +// Where: +// s sign character; space if x is positiv, minus if negative +// # decimal digits +// +// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign. +// NOTE: This does NOT null terminate the output +void normalized_float_to_string(const float x, char *out_str) +{ + static const unsigned char DECIMAL_BCD2[] = + { + 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, + 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, + 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, + 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, + 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, + 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, + 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, + 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, + 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, + 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99 + }; + + int neg = (x < 0); + int rem = neg + ? (int)(x * -10000.) + : (int)(x * 10000.); + + int d10 = rem % 100; rem /= 100; + int d32 = rem % 100; rem /= 100; + + out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF); + out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF); + out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF); + out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF); + out_str[2] = '.'; + out_str[1] = '0' + (rem & 1); + out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case +} + +// normalized float +// printf("%-.4f %-.4f %-.4f") +// Params: +// float &matrix_row[4] +// int matrix_cell_index +// string out_buffer (size 32) +// Note: The buffer is assumed to be pre-filled with spaces +#define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \ + normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \ + normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \ + normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \ + out_buffer[31] = 0; + + +// regular float +// sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]); +// Params: +// float &matrix_row[4] +// int matrix_cell_index +// char out_buffer[32] +// Note: The buffer is assumed to be pre-filled with spaces +#define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \ + static const char *format[3] = { \ + "%-8.2f" , /* 0 */ \ + "> 99K ", /* 1 */ \ + "< -99K " /* 2 */ \ + }; \ + \ + F32 temp_0 = matrix_row[i+0]; \ + F32 temp_1 = matrix_row[i+1]; \ + F32 temp_2 = matrix_row[i+2]; \ + \ + U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \ + U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \ + U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \ + \ + if (temp_0 < 0.f) out_buffer[ 0] = '-'; \ + if (temp_1 < 0.f) out_buffer[11] = '-'; \ + if (temp_2 < 0.f) out_buffer[22] = '-'; \ + \ + sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \ + sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \ + sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \ +} + +//////////////////////////////////////////////////////////////////////////// +// // LLDebugText // @@ -334,7 +427,11 @@ private: typedef std::vector<Line> line_list_t; line_list_t mLineList; LLColor4 mTextColor; - + + LLColor4 mBackColor; + LLRect mBackRectCamera1; + LLRect mBackRectCamera2; + void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); @@ -376,11 +473,22 @@ public: mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - S32 xpos = mWindow->getWorldViewWidthScaled() - 400; + S32 x_right = mWindow->getWorldViewWidthScaled(); + S32 xpos = x_right - 400; xpos = llmax(xpos, 0); S32 ypos = 64; const S32 y_inc = 20; + // Camera matrix text is hard to see again a white background + // Add a dark background underneath the matrices for readability (contrast) + mBackRectCamera1.mLeft = xpos; + mBackRectCamera1.mRight = x_right; + mBackRectCamera1.mTop = -1; + mBackRectCamera1.mBottom = -1; + mBackRectCamera2 = mBackRectCamera1; + + mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" ); + clearText(); if (gSavedSettings.getBOOL("DebugShowTime")) @@ -716,48 +824,45 @@ public: } if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) { - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); - ypos += y_inc; + char camera_lines[8][32]; + memset(camera_lines, ' ', sizeof(camera_lines)); - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); - ypos += y_inc; + // Projection last column is always <0,0,-1.0001,0> + // Projection last row is always <0,0,-0.2> + mBackRectCamera1.mBottom = ypos - y_inc + 2; + MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2; + MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2; addText(xpos, ypos, "Projection Matrix"); ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); - ypos += y_inc; + // View last column is always <0,0,0,1> + MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2; + MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc; addText(xpos, ypos, "View Matrix"); ypos += y_inc; } // disable use of glReadPixels which messes up nVidia nSight graphics debugging - if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport) - { - U8 color[4]; - LLCoordGL coord = gViewerWindow->getCurrentMouse(); - glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); - addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); - ypos += y_inc; - } + if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport) + { + U8 color[4]; + LLCoordGL coord = gViewerWindow->getCurrentMouse(); - // only display these messages if we are actually rendering beacons at this moment + // Convert x,y to raw pixel coords + S32 x_raw = llround(coord.mX * gViewerWindow->getWindowWidthRaw() / (F32) gViewerWindow->getWindowWidthScaled()); + S32 y_raw = llround(coord.mY * gViewerWindow->getWindowHeightRaw() / (F32) gViewerWindow->getWindowHeightScaled()); + + glReadPixels(x_raw, y_raw, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, color); + addText(xpos, ypos, llformat("Pixel <%1d, %1d> R:%1d G:%1d B:%1d A:%1d", x_raw, y_raw, color[0], color[1], color[2], color[3])); + ypos += y_inc; + } + + // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons() && LLFloaterReg::instanceVisible("beacons")) { if (LLPipeline::getRenderMOAPBeacons()) @@ -884,6 +989,18 @@ public: void draw() { LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT); + + // Camera matrix text is hard to see again a white background + // Add a dark background underneath the matrices for readability (contrast) + if (mBackRectCamera1.mTop >= 0) + { + mBackColor.setAlpha( 0.75f ); + gl_rect_2d(mBackRectCamera1, mBackColor, true); + + mBackColor.setAlpha( 0.66f ); + gl_rect_2d(mBackRectCamera2, mBackColor, true); + } + for (line_list_t::iterator iter = mLineList.begin(); iter != mLineList.end(); ++iter) { @@ -892,7 +1009,6 @@ public: LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); } - mLineList.clear(); } }; @@ -1800,8 +1916,8 @@ LLViewerWindow::LLViewerWindow(const Params& p) ms_sleep(5000) ; //wait for 5 seconds. LLSplashScreen::update(LLTrans::getString("ShuttingDown")); -#if LL_LINUX || LL_SOLARIS - LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." +#if LL_LINUX + LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt for further information." << LL_ENDL; #else LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" @@ -4735,10 +4851,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei return FALSE; } //check if there is enough memory for the snapshot image - if(LLPipeline::sMemAllocationThrottled) - { - return FALSE ; //snapshot taking is disabled due to memory restriction. - } if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K { if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3)) diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index f9ffefd4a2..b0f57beff8 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -359,7 +359,7 @@ LLVivoxVoiceClient::LLVivoxVoiceClient() : // gMuteListp->addObserver(&mutelist_listener); -#if LL_DARWIN || LL_LINUX || LL_SOLARIS +#if LL_DARWIN || LL_LINUX // HACK: THIS DOES NOT BELONG HERE // When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us. // This should cause us to ignore SIGPIPE and handle the error through proper channels. diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 2037aca7e9..878d7287ed 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -209,14 +209,7 @@ void LLSkyTex::create() void LLSkyTex::createGLImage(S32 which) { - if (mIsShiny) - { - mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA); - } - else - { - mTexture[which]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA); - } + mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA); mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL); mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP); } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 2d1a882a7e..3bdb8a2981 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2295,11 +2295,243 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } +bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) +{ //Ok, here we have confirmation about texture creation, check our wait-list + //and make changes, or return false + + std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); + + typedef std::map<U8, LLMaterialPtr> map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + + //here we just interesting in DIFFUSE_MAP only! + if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) + { //ok let's check the diffuse mode + switch(cur_material->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + + } break; + } //switch + } //if + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + +bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) +{ //Ok, here if we wait information about texture and it's missing + //then depending from the texture map (diffuse, normal, or specular) + //make changes in material and confirm it. If not return false. + std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); + if(range.first == range.second) return false; + + typedef std::map<U8, LLMaterialPtr> map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + if (cur_material.isNull()) + continue; + + switch(range_it->second.map) + { + case LLRender::DIFFUSE_MAP: + { + if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) + { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } break; + case LLRender::NORMAL_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setNormalID(LLUUID::null); + } break; + case LLRender::SPECULAR_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setSpecularID(LLUUID::null); + } break; + case LLRender::NUM_TEXTURE_CHANNELS: + //nothing to do, make compiler happy + break; + } //switch + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); + LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); + + if(pMaterialParams) + { //check all of them according to material settings + + LLViewerTexture *img_diffuse = getTEImage(te); + LLViewerTexture *img_normal = getTENormalMap(te); + LLViewerTexture *img_specular = getTESpecularMap(te); + + llassert(NULL != img_diffuse); + + LLMaterialPtr new_material = NULL; + + //diffuse + if(NULL != img_diffuse) + { //guard + if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); + } + else + { + bool bSetDiffuseNone = false; + if(img_diffuse->isMissingAsset()) + { + bSetDiffuseNone = true; + } + else + { + switch(pMaterialParams->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //all of them modes available only for 32 bit textures + LLTextureEntry* tex_entry = getTE(te); + bool bIsBakedImageId = false; + if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) + { + bIsBakedImageId = true; + } + if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) + { + bSetDiffuseNone = true; + } + } break; + } + } //else + + + if(bSetDiffuseNone) + { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE + new_material = new LLMaterial(pMaterialParams->asLLSD()); + new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } + } + + //normal + if(LLUUID::null != pMaterialParams->getNormalID()) + { + if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setNormalID(LLUUID::null); + } + else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); + } + + } + + + //specular + if(LLUUID::null != pMaterialParams->getSpecularID()) + { + if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setSpecularID(LLUUID::null); + } + else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); + } + } + + if(new_material) { + pMaterial = new_material; + LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); + } + } + + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(ALL_CHANGED); @@ -4366,7 +4598,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& LLMaterial* mat = te->getMaterialParams(); if (mat) { - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE @@ -5012,7 +5244,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); - draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaModeRender(); + draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); } else @@ -5374,7 +5606,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (mat && LLPipeline::sRenderDeferred) { - U8 alpha_mode = mat->getDiffuseAlphaModeRender(); + U8 alpha_mode = mat->getDiffuseAlphaMode(); bool is_alpha = type == LLDrawPool::POOL_ALPHA && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || @@ -5403,7 +5635,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) else if (mat) { bool is_alpha = type == LLDrawPool::POOL_ALPHA; - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; @@ -6301,7 +6533,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace bool can_be_shiny = true; if (mat) { - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; } @@ -6323,7 +6555,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace // if (te->getFullbright()) { - if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { if (opaque) { @@ -6408,7 +6640,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (mat) { - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)); @@ -6507,7 +6739,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (fullbright || bake_sunlight) { //fullbright - if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } @@ -6529,7 +6761,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace else { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); - if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { //material alpha mask can be respected in non-deferred registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 97888ed869..ce400a3498 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -441,6 +441,26 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; + +public: + bool notifyAboutCreatingTexture(LLViewerTexture *texture); + bool notifyAboutMissingAsset(LLViewerTexture *texture); + +private: + struct material_info + { + LLRender::eTexIndex map; + U8 te; + + material_info(LLRender::eTexIndex map_, U8 te_) + : map(map_) + , te(te_) + {} + }; + + typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t; + mmap_UUID_MAP_t mWaitingTextureInfo; + }; #endif // LL_LLVOVOLUME_H diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index bd667acb53..cd1b9c7c69 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -129,6 +129,16 @@ // #define MATERIALS_IN_REFLECTIONS 0 +// NOTE: Keep in sync with indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +// NOTE: Unused consts are commented out since some compilers (on macOS) may complain about unused variables. +// const S32 WATER_REFLECT_NONE_WATER_OPAQUE = -2; + const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1; + const S32 WATER_REFLECT_MINIMAL = 0; +// const S32 WATER_REFLECT_TERRAIN = 1; + const S32 WATER_REFLECT_STATIC_OBJECTS = 2; + const S32 WATER_REFLECT_AVATARS = 3; + const S32 WATER_REFLECT_EVERYTHING = 4; + bool gShiftFrame = false; //cached settings @@ -348,7 +358,6 @@ bool LLPipeline::sRenderFrameTest = false; bool LLPipeline::sRenderAttachedLights = true; bool LLPipeline::sRenderAttachedParticles = true; bool LLPipeline::sRenderDeferred = false; -bool LLPipeline::sMemAllocationThrottled = false; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; bool LLPipeline::sRenderingHUDs; @@ -718,24 +727,6 @@ void LLPipeline::destroyGL() static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); -//static -void LLPipeline::throttleNewMemoryAllocation(bool disable) -{ - if(sMemAllocationThrottled != disable) - { - sMemAllocationThrottled = disable ; - - if(sMemAllocationThrottled) - { - //send out notification - LLNotification::Params params("LowMemory"); - LLNotifications::instance().add(params); - - //release some memory. - } - } -} - void LLPipeline::requestResizeScreenTexture() { gResizeScreenTexture = TRUE; @@ -1677,7 +1668,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima if (alpha && mat) { - switch (mat->getDiffuseAlphaModeRender()) + switch (mat->getDiffuseAlphaMode()) { case 1: alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool. @@ -9270,30 +9261,29 @@ inline float sgn(float a) } void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) - { - bool skip_avatar_update = false; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - skip_avatar_update = true; - } - - LLCamera camera = camera_in; +{ + if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + { + bool skip_avatar_update = false; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) + { + skip_avatar_update = true; + } + LLCamera camera = camera_in; camera.setFar(camera_in.getFar() * 0.75f); bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); - LLPipeline::sReflectionRender = true; - - gPipeline.pushRenderTypeMask(); + LLPipeline::sReflectionRender = true; + + gPipeline.pushRenderTypeMask(); glh::matrix4f saved_modelview = get_current_modelview(); glh::matrix4f saved_projection = get_current_projection(); - glh::matrix4f mat; + glh::matrix4f mat; - S32 detail = RenderReflectionDetail; + S32 reflection_detail = RenderReflectionDetail; F32 water_height = gAgent.getRegion()->getWaterHeight(); F32 camera_height = camera_in.getOrigin().mV[VZ]; @@ -9307,32 +9297,34 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point); - //plane params + //plane params LLPlane plane; - LLVector3 pnorm; - S32 water_clip = 0; + LLVector3 pnorm; + S32 water_clip = 0; if (!camera_is_underwater) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); + { + //camera is above water, clip plane points up + pnorm.setVec(0,0,1); plane.setVec(pnorm, -water_height); water_clip = 1; - } - else - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); + } + else + { + //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); plane.setVec(pnorm, water_height); water_clip = -1; - } + } S32 occlusion = LLPipeline::sUseOcclusion; - //disable occlusion culling for reflection map for now - LLPipeline::sUseOcclusion = 0; + //disable occlusion culling for reflection map for now + LLPipeline::sUseOcclusion = 0; if (!camera_is_underwater) - { //generate planar reflection map - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; + { + //generate planar reflection map + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -9345,9 +9337,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) mReflectionModelView = mat; set_current_modelview(mat); - gGL.loadMatrix(mat.m); + gGL.loadMatrix(mat.m); - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); + LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); glh::vec3f origin(0, 0, 0); glh::matrix4f inv_mat = mat.inverse(); @@ -9355,10 +9347,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) camera.setOrigin(origin.v); - glCullFace(GL_FRONT); + glCullFace(GL_FRONT); - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { + if (LLDrawPoolWater::sNeedsReflectionUpdate) + { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); mWaterRef.bindTarget(); @@ -9368,106 +9360,127 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.setColorMask(true, false); mWaterRef.getViewport(gGLViewport); - //initial sky pass (no user clip plane) - { //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); + //initial sky pass (no user clip plane) + //mask out everything but the sky + gPipeline.pushRenderTypeMask(); + { + if (reflection_detail >= WATER_REFLECT_MINIMAL) + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + } + else + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + } updateCull(camera, mSky); stateSort(camera, mSky); - renderGeom(camera, TRUE); - - gPipeline.popRenderTypeMask(); - } + renderGeom(camera, TRUE); + } + gPipeline.popRenderTypeMask(); - gPipeline.pushRenderTypeMask(); + if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) + { + gPipeline.pushRenderTypeMask(); + { + clearRenderTypeMask( + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + if (reflection_detail > WATER_REFLECT_MINIMAL) + { //mask out selected geometry based on reflection detail + if (reflection_detail < WATER_REFLECT_EVERYTHING) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (reflection_detail < WATER_REFLECT_AVATARS) + { + clearRenderTypeMask( + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_CONTROL_AV, + END_RENDER_TYPES); + if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); + } + } + } - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - if (detail > 0) - { //mask out selected geometry based on reflection detail - if (detail < 4) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } + LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection); + LLGLDisable cull(GL_CULL_FACE); + updateCull(camera, mReflectedObjects, -water_clip, &plane); + stateSort(camera, mReflectedObjects); + renderGeom(camera); + } + } + gPipeline.popRenderTypeMask(); + } - LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, mReflectedObjects, -water_clip, &plane); - stateSort(camera, mReflectedObjects); - renderGeom(camera); - } - gPipeline.popRenderTypeMask(); mWaterRef.flush(); - } + } - glCullFace(GL_BACK); + glCullFace(GL_BACK); gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - + gGL.popMatrix(); + set_current_modelview(saved_modelview); - } + } //LLPipeline::sUseOcclusion = occlusion; - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static bool last_update = true; - if (last_update) - { + camera.setOrigin(camera_in.getOrigin()); + //render distortion map + static bool last_update = true; + if (last_update) + { gPipeline.pushRenderTypeMask(); - camera.setFar(camera_in.getFar()); - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); + camera.setFar(camera_in.getFar()); + clearRenderTypeMask( + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + END_RENDER_TYPES); // intentionally inverted so that distortion map contents (objects under the water when we're above it) // will properly include water fog effects LLPipeline::sUnderWaterRender = !camera_is_underwater; - if (LLPipeline::sUnderWaterRender) - { + if (LLPipeline::sUnderWaterRender) + { clearRenderTypeMask( - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + END_RENDER_TYPES); + } + LLViewerCamera::updateFrustumPlanes(camera); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate) { LLPipeline::sDistortionRender = true; LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - mWaterDis.bindTarget(); - mWaterDis.getViewport(gGLViewport); - + mWaterDis.getViewport(gGLViewport); + gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); @@ -9479,66 +9492,69 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPlane plane(-pnorm, water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); + gGL.setColorMask(true, true); + mWaterDis.clear(); + gGL.setColorMask(true, false); // ignore clip plane if we're underwater and viewing distortion map of objects above waterline if (camera_is_underwater) - { + { clip_plane.disable(); - } + } - updateCull(camera, mRefractedObjects, water_clip, &plane); - stateSort(camera, mRefractedObjects); - renderGeom(camera); + if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) + { + updateCull(camera, mRefractedObjects, water_clip, &plane); + stateSort(camera, mRefractedObjects); + renderGeom(camera); + } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - LLWorld::getInstance()->renderPropertyLines(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + LLWorld::getInstance()->renderPropertyLines(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } mWaterDis.flush(); - } + } LLPipeline::sDistortionRender = false; - + gPipeline.popRenderTypeMask(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; + } + last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; gPipeline.popRenderTypeMask(); LLPipeline::sUseOcclusion = occlusion; LLPipeline::sUnderWaterRender = false; - LLPipeline::sReflectionRender = false; + LLPipeline::sReflectionRender = false; LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); - - LLGLState::checkStates(); + if (!LLRenderTarget::sUseFBO) + { + glClear(GL_DEPTH_BUFFER_BIT); + } + glClearColor(0.f, 0.f, 0.f, 0.f); + gViewerWindow->setup3DViewport(); - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } + LLGLState::checkStates(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - } + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 52fd51cd80..0eaa6b141d 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -414,10 +414,6 @@ public: static void updateRenderDeferred(); static void refreshCachedSettings(); - static void throttleNewMemoryAllocation(bool disable); - - - void addDebugBlip(const LLVector3& position, const LLColor4& color); void hidePermanentObjects( std::vector<U32>& restoreList ); @@ -600,7 +596,6 @@ public: static bool sRenderAttachedLights; static bool sRenderAttachedParticles; static bool sRenderDeferred; - static bool sMemAllocationThrottled; static S32 sVisibleLightCount; static F32 sMinRenderSize; static bool sRenderingHUDs; diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index e282f1b179..3cc99b28c9 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -724,6 +724,14 @@ name="Reflections" width="150"> <combo_box.item + label="None; opaque" + name="0" + value="-2"/> + <combo_box.item + label="None; transparent" + name="0" + value="-1"/> + <combo_box.item label="Minimal" name="0" value="0"/> diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index a1c73d12d0..cc0dc5c3cc 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -9588,6 +9588,12 @@ You do not appear to have the proper hardware requirements for [APP_NAME]. [APP_ If you continue to have problems, please visit the [SUPPORT_SITE]. </global> + <global name="UnsupportedIntelDriver"> +The installed Intel graphics driver for [GPUNAME], version [VERSION], is significantly out of date and is known to cause excessive rates of program crashes. You are strongly advised to update to a current Intel driver + +Do you want to check the Intel driver website? + </global> + <global name="UnsupportedCPUAmount"> 796 </global> |