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-rwxr-xr-xindra/llmath/llvector4a.h3
-rwxr-xr-xindra/llmath/llvector4a.inl6
2 files changed, 5 insertions, 4 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 94a61f2b1d..79d0a44551 100755
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,6 +46,7 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
+class LLVector4a;
LL_ALIGN_PREFIX(16)
class LLVector4a
@@ -239,7 +240,7 @@ public:
// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
// Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
//
- inline void normalize3fast_checked(LLVector4a* default = NULL);
+ inline void normalize3fast_checked(LLVector4a* d = 0);
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
index 6860252a75..d3e8a1c933 100755
--- a/indra/llmath/llvector4a.inl
+++ b/indra/llmath/llvector4a.inl
@@ -417,14 +417,14 @@ inline void LLVector4a::normalize3fast()
// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
// Note that this does not consider zero length vectors!
-inline void LLVector4a::normalize3fast_checked(LLVector4a* default)
+inline void LLVector4a::normalize3fast_checked(LLVector4a* d)
{
// handle bogus inputs before NaNs are generated below
//
if (!isFinite3() || (dot3(*this).getF32() < F_APPROXIMATELY_ZERO))
{
- if (default)
- *this = *default;
+ if (d)
+ *this = *d;
else
set(0,1,0,1);