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-rw-r--r--indra/cmake/CMakeLists.txt1
-rw-r--r--indra/llcommon/llstrider.h7
-rw-r--r--indra/llprimitive/CMakeLists.txt3
-rw-r--r--indra/llprimitive/lldaeloader.cpp9
-rw-r--r--indra/llprimitive/llgltfloader.cpp1
-rw-r--r--indra/llprimitive/llmodelloader.cpp1
-rw-r--r--indra/llrender/llgl.cpp43
-rw-r--r--indra/llrender/llgl.h12
-rw-r--r--indra/llrender/llimagegl.cpp52
-rw-r--r--indra/llrender/llrender.cpp216
-rw-r--r--indra/llrender/llrender.h35
-rw-r--r--indra/llrender/llvertexbuffer.cpp66
-rw-r--r--indra/llrender/llvertexbuffer.h24
-rw-r--r--indra/llui/llurlentry.cpp36
-rw-r--r--indra/llui/llurlentry.h4
-rw-r--r--indra/llwindow/CMakeLists.txt3
-rw-r--r--indra/newview/gltfscenemanager.cpp6
-rw-r--r--indra/newview/llattachmentsmgr.cpp2
-rw-r--r--indra/newview/lldrawable.cpp57
-rw-r--r--indra/newview/llface.cpp83
-rw-r--r--indra/newview/llglsandbox.cpp53
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp8
-rw-r--r--indra/newview/llhudrender.cpp29
-rw-r--r--indra/newview/llmaniptranslate.cpp4
-rw-r--r--indra/newview/llmodelpreview.cpp6
-rw-r--r--indra/newview/llpanelprimmediacontrols.cpp17
-rw-r--r--indra/newview/llreflectionmap.cpp11
-rw-r--r--indra/newview/llselectmgr.cpp16
-rw-r--r--indra/newview/llsettingsvo.cpp41
-rw-r--r--indra/newview/llskinningutil.cpp4
-rw-r--r--indra/newview/llterrainpaintmap.cpp6
-rw-r--r--indra/newview/lltoolselect.cpp7
-rw-r--r--indra/newview/llviewercamera.cpp267
-rw-r--r--indra/newview/llviewerdisplay.cpp57
-rw-r--r--indra/newview/llviewermenu.cpp695
-rw-r--r--indra/newview/llviewermenu.h53
-rw-r--r--indra/newview/llviewermenufile.cpp4
-rwxr-xr-xindra/newview/llviewerregion.cpp11
-rw-r--r--indra/newview/llviewershadermgr.cpp89
-rw-r--r--indra/newview/llviewertexture.cpp45
-rw-r--r--indra/newview/llviewerwindow.cpp4
-rw-r--r--indra/newview/llvoavatar.cpp268
-rw-r--r--indra/newview/llvoavatar.h12
-rw-r--r--indra/newview/llvoicevivox.cpp3
-rw-r--r--indra/newview/llvoicewebrtc.cpp7
-rw-r--r--indra/newview/llvotree.cpp9
-rw-r--r--indra/newview/llvovolume.cpp23
-rw-r--r--indra/newview/llwearablelist.cpp17
-rw-r--r--indra/newview/pipeline.cpp321
-rw-r--r--indra/newview/pipeline.h10
50 files changed, 1191 insertions, 1567 deletions
diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt
index 73b614e0af..cc217b0563 100644
--- a/indra/cmake/CMakeLists.txt
+++ b/indra/cmake/CMakeLists.txt
@@ -26,6 +26,7 @@ set(cmake_SOURCE_FILES
FreeType.cmake
GLEXT.cmake
GLH.cmake
+ GLM.cmake
Havok.cmake
Hunspell.cmake
LLAddBuildTest.cmake
diff --git a/indra/llcommon/llstrider.h b/indra/llcommon/llstrider.h
index 06cf8d3480..d756aca62b 100644
--- a/indra/llcommon/llstrider.h
+++ b/indra/llcommon/llstrider.h
@@ -41,6 +41,13 @@ public:
LLStrider(Object* first) { mObjectp = first; mSkip = sizeof(Object); }
~LLStrider() { }
+ const LLStrider<Object>& operator=(const LLStrider<Object>& rhs)
+ {
+ mBytep = rhs.mBytep;
+ mSkip = rhs.mSkip;
+ return *this;
+ }
+
const LLStrider<Object>& operator = (Object *first) { mObjectp = first; return *this;}
void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 19a43839af..3d8e02cb16 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -7,7 +7,6 @@ include(LLCommon)
include(LLCoreHttp)
include(LLPhysicsExtensions)
include(LLPrimitive)
-include(GLH)
include(GLM)
include(TinyGLTF)
@@ -70,7 +69,7 @@ target_link_libraries(llprimitive
llrender
llphysicsextensions_impl
ll::colladadom
- ll::glh_linear
+ ll::glm
)
#add unit tests
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 4f47f16e33..f286bff353 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -51,7 +51,8 @@
#include "llsdserialize.h"
#include "lljoint.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
+#include "glm/gtc/type_ptr.hpp"
#include "llmatrix4a.h"
#include <boost/regex.hpp>
@@ -1218,9 +1219,9 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
mesh_scale *= normalized_transformation;
normalized_transformation = mesh_scale;
- glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
- inv_mat = inv_mat.inverse();
- LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+ glm::mat4 inv_mat = glm::make_mat4((F32*)normalized_transformation.mMatrix);
+ inv_mat = glm::inverse(inv_mat);
+ LLMatrix4 inverse_normalized_transformation(glm::value_ptr(inv_mat));
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp
index 776f81cc01..480012699a 100644
--- a/indra/llprimitive/llgltfloader.cpp
+++ b/indra/llprimitive/llgltfloader.cpp
@@ -51,7 +51,6 @@
#include "llsdserialize.h"
#include "lljoint.h"
-#include "glh/glh_linear.h"
#include "llmatrix4a.h"
#include <boost/regex.hpp>
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index 9a194567d2..ae69c4f8ab 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -31,7 +31,6 @@
#include "lljoint.h"
#include "llcallbacklist.h"
-#include "glh/glh_linear.h"
#include "llmatrix4a.h"
#include <boost/bind.hpp>
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 0db1e27b01..c62cacdce6 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -50,6 +50,10 @@
#include "llglheaders.h"
#include "llglslshader.h"
+#include "glm/glm.hpp"
+#include <glm/gtc/matrix_access.hpp>
+#include "glm/gtc/type_ptr.hpp"
+
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
@@ -2694,7 +2698,7 @@ void parse_glsl_version(S32& major, S32& minor)
LLStringUtil::convertToS32(minor_str, minor);
}
-LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
+LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glm::mat4& modelview, const glm::mat4& projection, bool apply)
{
mApply = apply;
@@ -2721,13 +2725,12 @@ void LLGLUserClipPlane::disable()
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
{
- glh::matrix4f& P = mProjection;
- glh::matrix4f& M = mModelview;
+ const glm::mat4& P = mProjection;
+ const glm::mat4& M = mModelview;
- glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
- glh::vec4f oplane(a,b,c,d);
- glh::vec4f cplane;
- invtrans_MVP.mult_matrix_vec(oplane, cplane);
+ glm::mat4 invtrans_MVP = glm::transpose(glm::inverse(P*M));
+ glm::vec4 oplane(a,b,c,d);
+ glm::vec4 cplane = invtrans_MVP * oplane;
cplane /= fabs(cplane[2]); // normalize such that depth is not scaled
cplane[3] -= 1;
@@ -2735,13 +2738,13 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
if(cplane[2] < 0)
cplane *= -1;
- glh::matrix4f suffix;
- suffix.set_row(2, cplane);
- glh::matrix4f newP = suffix * P;
+ glm::mat4 suffix;
+ suffix = glm::row(suffix, 2, cplane);
+ glm::mat4 newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(newP.m);
- gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
+ gGL.loadMatrix(glm::value_ptr(newP));
+ gGLObliqueProjectionInverse = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(newP))));
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
@@ -2838,31 +2841,27 @@ void LLGLDepthTest::checkState()
LLGLSquashToFarClip::LLGLSquashToFarClip()
{
- glh::matrix4f proj = get_current_projection();
+ glm::mat4 proj = get_current_projection();
setProjectionMatrix(proj, 0);
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
+LLGLSquashToFarClip::LLGLSquashToFarClip(const glm::mat4& P, U32 layer)
{
setProjectionMatrix(P, layer);
}
-
-void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
+void LLGLSquashToFarClip::setProjectionMatrix(glm::mat4 projection, U32 layer)
{
-
F32 depth = 0.99999f - 0.0001f * layer;
- for (U32 i = 0; i < 4; i++)
- {
- projection.element(2, i) = projection.element(3, i) * depth;
- }
+ glm::vec4 P_row_3 = glm::row(projection, 3) * depth;
+ projection = glm::row(projection, 2, P_row_3);
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(projection.m);
+ gGL.loadMatrix(glm::value_ptr(projection));
gGL.matrixMode(last_matrix_mode);
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index cd1ba55b16..17f825bd71 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -43,7 +43,7 @@
#include "llinstancetracker.h"
#include "llglheaders.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
extern bool gDebugGL;
extern bool gDebugSession;
@@ -317,7 +317,7 @@ class LLGLUserClipPlane
{
public:
- LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true);
+ LLGLUserClipPlane(const LLPlane& plane, const glm::mat4& modelview, const glm::mat4& projection, bool apply = true);
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
@@ -326,8 +326,8 @@ public:
private:
bool mApply;
- glh::matrix4f mProjection;
- glh::matrix4f mModelview;
+ glm::mat4 mProjection;
+ glm::mat4 mModelview;
};
/*
@@ -341,9 +341,9 @@ class LLGLSquashToFarClip
{
public:
LLGLSquashToFarClip();
- LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0);
+ LLGLSquashToFarClip(const glm::mat4& projection, U32 layer = 0);
- void setProjectionMatrix(glh::matrix4f& projection, U32 layer);
+ void setProjectionMatrix(glm::mat4 projection, U32 layer);
~LLGLSquashToFarClip();
};
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 68c20048ec..67b4ada62f 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1045,15 +1045,47 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_ZONE_NUM(width);
+ LL_PROFILE_ZONE_NUM(height);
+
U32 components = LLImageGL::dataFormatComponents(pixformat);
U32 type_width = type_width_from_pixtype(pixtype);
const U32 line_width = data_width * components * type_width;
const U32 y_offset_end = y_offset + height;
- for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos)
+
+ if (width == data_width && height % 32 == 0)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("subimage - batched lines");
+
+ // full width, batch multiple lines at a time
+ // set batch size based on width
+ U32 batch_size = 32;
+
+ if (width > 1024)
+ {
+ batch_size = 8;
+ }
+ else if (width > 512)
+ {
+ batch_size = 16;
+ }
+
+ // full width texture, do 32 lines at a time
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src);
+ src += line_width * batch_size;
+ }
+ }
+ else
{
- glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
- src += line_width;
+ // partial width or strange height
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
+ src += line_width;
+ }
}
}
@@ -2139,6 +2171,8 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
return ;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
U32 length = w * h;
U32 alphatotal = 0;
@@ -2150,15 +2184,15 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
// this will mid-skew the data (and thus increase the chances of not
// being used as a mask) from high-frequency alpha maps which
// suffer the worst from aliasing when used as alpha masks.
- if (w >= 2 && h >= 2)
+ if (w >= 4 && h >= 4)
{
- llassert(w%2 == 0);
- llassert(h%2 == 0);
+ llassert(w%4 == 0);
+ llassert(h%4 == 0);
const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
- for (U32 y = 0; y < h; y+=2)
+ for (U32 y = 0; y < h; y+=4)
{
const GLubyte* current = rowstart;
- for (U32 x = 0; x < w; x+=2)
+ for (U32 x = 0; x < w; x+=4)
{
const U32 s1 = current[0];
alphatotal += s1;
@@ -2182,7 +2216,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
}
- rowstart += 2 * w * mAlphaStride;
+ rowstart += 4 * w * mAlphaStride;
}
length *= 2; // we sampled everything twice, essentially
}
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 828a509971..16a8309a9a 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -36,6 +36,7 @@
#include "lltexture.h"
#include "llshadermgr.h"
#include "hbxxh.h"
+#include "glm/gtc/type_ptr.hpp"
#if LL_WINDOWS
extern void APIENTRY gl_debug_callback(GLenum source,
@@ -57,8 +58,8 @@ F32 gGLLastProjection[16];
F32 gGLProjection[16];
// transform from last frame's camera space to this frame's camera space (and inverse)
-F32 gGLDeltaModelView[16];
-F32 gGLInverseDeltaModelView[16];
+glm::mat4 gGLDeltaModelView;
+glm::mat4 gGLInverseDeltaModelView;
S32 gGLViewport[4];
@@ -735,10 +736,10 @@ void LLLightState::setPosition(const LLVector4& position)
++gGL.mLightHash;
mPosition = position;
//transform position by current modelview matrix
- glh::vec4f pos(position.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_vec(pos);
- mPosition.set(pos.v);
+ glm::vec4 pos(glm::make_vec4(position.mV));
+ const glm::mat4& mat = gGL.getModelviewMatrix();
+ pos = mat * pos;
+ mPosition.set(glm::value_ptr(pos));
}
void LLLightState::setConstantAttenuation(const F32& atten)
@@ -790,13 +791,13 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
{
//always set direction because modelview matrix may have changed
++gGL.mLightHash;
- mSpotDirection = direction;
+
//transform direction by current modelview matrix
- glh::vec3f dir(direction.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_dir(dir);
+ glm::vec3 dir(glm::make_vec3(direction.mV));
+ const glm::mat3 mat(gGL.getModelviewMatrix());
+ dir = mat * dir;
- mSpotDirection.set(dir.v);
+ mSpotDirection.set(glm::value_ptr(dir));
}
LLRender::LLRender()
@@ -830,6 +831,10 @@ LLRender::LLRender()
for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
{
+ for (U32 j = 0; j < LL_MATRIX_STACK_DEPTH; ++j)
+ {
+ mMatrix[i][j] = glm::identity<glm::mat4>();
+ }
mMatIdx[i] = 0;
mMatHash[i] = 0;
mCurMatHash[i] = 0xFFFFFFFF;
@@ -991,12 +996,12 @@ void LLRender::syncMatrices()
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- static glh::matrix4f cached_mvp;
- static glh::matrix4f cached_inv_mdv;
+ static glm::mat4 cached_mvp;
+ static glm::mat4 cached_inv_mdv;
static U32 cached_mvp_mdv_hash = 0xFFFFFFFF;
static U32 cached_mvp_proj_hash = 0xFFFFFFFF;
- static glh::matrix4f cached_normal;
+ static glm::mat4 cached_normal;
static U32 cached_normal_hash = 0xFFFFFFFF;
if (shader)
@@ -1006,15 +1011,15 @@ void LLRender::syncMatrices()
U32 i = MM_MODELVIEW;
if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW])
{ //update modelview, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
+ const glm::mat4& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
// if MDV has changed, update the cached inverse as well
if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW])
{
- cached_inv_mdv = mat.inverse();
+ cached_inv_mdv = glm::inverse(mat);
}
- shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW];
//update normal matrix
@@ -1023,17 +1028,17 @@ void LLRender::syncMatrices()
{
if (cached_normal_hash != mMatHash[i])
{
- cached_normal = cached_inv_mdv.transpose();
+ cached_normal = glm::transpose(cached_inv_mdv);
cached_normal_hash = mMatHash[i];
}
- glh::matrix4f& norm = cached_normal;
+ auto norm = glm::value_ptr(cached_normal);
F32 norm_mat[] =
{
- norm.m[0], norm.m[1], norm.m[2],
- norm.m[4], norm.m[5], norm.m[6],
- norm.m[8], norm.m[9], norm.m[10]
+ norm[0], norm[1], norm[2],
+ norm[4], norm[5], norm[6],
+ norm[8], norm[9], norm[10]
};
shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
@@ -1041,7 +1046,7 @@ void LLRender::syncMatrices()
if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_inv_mdv));
}
//update MVP matrix
@@ -1054,36 +1059,36 @@ void LLRender::syncMatrices()
if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
{
cached_mvp = mat;
- cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]);
+ cached_mvp = mMatrix[proj][mMatIdx[proj]] * cached_mvp;
cached_mvp_mdv_hash = mMatHash[i];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
i = MM_PROJECTION;
if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION])
{ //update projection matrix, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
+ const glm::mat4& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
// GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats.
// We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially.
// Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future.
if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
{
- glh::matrix4f inv_proj = mat.inverse();
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m);
+ glm::mat4 inv_proj = glm::inverse(mat);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, glm::value_ptr(inv_proj));
}
// Used by some full screen effects - such as full screen lights, glow, etc.
if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m);
+ shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glm::value_ptr(glm::identity<glm::mat4>()));
}
- shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
if (!mvp_done)
@@ -1096,12 +1101,12 @@ void LLRender::syncMatrices()
{
U32 mdv = MM_MODELVIEW;
cached_mvp = mat;
- cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]);
+ cached_mvp *= mMatrix[mdv][mMatIdx[mdv]];
cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
}
@@ -1110,7 +1115,7 @@ void LLRender::syncMatrices()
{
if (mMatHash[i] != shader->mMatHash[i])
{
- shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m);
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, glm::value_ptr(mMatrix[i][mMatIdx[i]]));
shader->mMatHash[i] = mMatHash[i];
}
}
@@ -1129,12 +1134,7 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f trans_mat(1,0,0,x,
- 0,1,0,y,
- 0,0,1,z,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1144,12 +1144,7 @@ void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f scale_mat(x,0,0,0,
- 0,y,0,0,
- 0,0,z,0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1159,13 +1154,7 @@ void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zF
flush();
{
-
- glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left),
- 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom),
- 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear),
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar);
mMatHash[mMatrixMode]++;
}
}
@@ -1175,19 +1164,7 @@ void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, con
flush();
{
- F32 r = a * DEG_TO_RAD;
-
- F32 c = cosf(r);
- F32 s = sinf(r);
-
- F32 ic = 1.f-c;
-
- glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0,
- x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0,
- x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z));
mMatHash[mMatrixMode]++;
}
}
@@ -1229,7 +1206,7 @@ void LLRender::loadMatrix(const GLfloat* m)
{
flush();
{
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m);
mMatHash[mMatrixMode]++;
}
}
@@ -1238,9 +1215,7 @@ void LLRender::multMatrix(const GLfloat* m)
{
flush();
{
- glh::matrix4f mat((GLfloat*) m);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m);
mMatHash[mMatrixMode]++;
}
}
@@ -1283,17 +1258,17 @@ void LLRender::loadIdentity()
{
llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>();
mMatHash[mMatrixMode]++;
}
}
-const glh::matrix4f& LLRender::getModelviewMatrix()
+const glm::mat4& LLRender::getModelviewMatrix()
{
return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
}
-const glh::matrix4f& LLRender::getProjectionMatrix()
+const glm::mat4& LLRender::getProjectionMatrix()
{
return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
}
@@ -2214,85 +2189,90 @@ void LLRender::debugTexUnits(void)
LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL;
}
-
-
-glh::matrix4f copy_matrix(F32* src)
-{
- glh::matrix4f ret;
- ret.set_value(src);
- return ret;
-}
-
-glh::matrix4f get_current_modelview()
+glm::mat4 get_current_modelview()
{
- return copy_matrix(gGLModelView);
+ return glm::make_mat4(gGLModelView);
}
-glh::matrix4f get_current_projection()
+glm::mat4 get_current_projection()
{
- return copy_matrix(gGLProjection);
+ return glm::make_mat4(gGLProjection);
}
-glh::matrix4f get_last_modelview()
+glm::mat4 get_last_modelview()
{
- return copy_matrix(gGLLastModelView);
+ return glm::make_mat4(gGLLastModelView);
}
-glh::matrix4f get_last_projection()
+glm::mat4 get_last_projection()
{
- return copy_matrix(gGLLastProjection);
+ return glm::make_mat4(gGLLastProjection);
}
-void copy_matrix(const glh::matrix4f& src, F32* dst)
+void copy_matrix(const glm::mat4& src, F32* dst)
{
+ auto matp = glm::value_ptr(src);
for (U32 i = 0; i < 16; i++)
{
- dst[i] = src.m[i];
+ dst[i] = matp[i];
}
}
-void set_current_modelview(const glh::matrix4f& mat)
+void set_current_modelview(const glm::mat4& mat)
{
copy_matrix(mat, gGLModelView);
}
-void set_current_projection(glh::matrix4f& mat)
+void set_current_projection(const glm::mat4& mat)
{
copy_matrix(mat, gGLProjection);
}
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+void set_last_modelview(const glm::mat4& mat)
{
- glh::matrix4f ret(
- 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
- 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
- 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
- 0.f, 0.f, 0.f, 1.f);
-
- return ret;
+ copy_matrix(mat, gGLLastModelView);
}
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
+void set_last_projection(const glm::mat4& mat)
{
- GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f);
-
- return glh::matrix4f(f/aspect, 0, 0, 0,
- 0, f, 0, 0,
- 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar),
- 0, 0, -1.f, 0);
+ copy_matrix(mat, gGLLastProjection);
}
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up)
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
{
- LLVector3 f = center-eye;
- f.normVec();
- up.normVec();
- LLVector3 s = f % up;
- LLVector3 u = s % f;
+ //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3];
+ //return glm::vec3(
+ // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w,
+ // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w,
+ // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w
+ //);
+ LLVector4a x, y, z, s, t, p, q;
+
+ x.splat(vec.x);
+ y.splat(vec.y);
+ z.splat(vec.z);
+
+ s.splat<3>(mat[0].data);
+ t.splat<3>(mat[1].data);
+ p.splat<3>(mat[2].data);
+ q.splat<3>(mat[3].data);
+
+ s.mul(x);
+ t.mul(y);
+ p.mul(z);
+ q.add(s);
+ t.add(p);
+ q.add(t);
- return glh::matrix4f(s[0], s[1], s[2], 0,
- u[0], u[1], u[2], 0,
- -f[0], -f[1], -f[2], 0,
- 0, 0, 0, 1);
+ x.mul(mat[0].data);
+ y.mul(mat[1].data);
+ z.mul(mat[2].data);
+ x.add(y);
+ z.add(mat[3].data);
+ LLVector4a res;
+ res.load3(glm::value_ptr(vec));
+ res.setAdd(x, z);
+ res.div(q);
+ return glm::make_vec3(res.getF32ptr());
}
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 39c13e328a..2645597b1a 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -42,7 +42,7 @@
#include "llpointer.h"
#include "llglheaders.h"
#include "llmatrix4a.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
#include <array>
#include <list>
@@ -401,8 +401,8 @@ public:
void matrixMode(eMatrixMode mode);
eMatrixMode getMatrixMode();
- const glh::matrix4f& getModelviewMatrix();
- const glh::matrix4f& getProjectionMatrix();
+ const glm::mat4& getModelviewMatrix();
+ const glm::mat4& getProjectionMatrix();
void syncMatrices();
void syncLightState();
@@ -502,7 +502,7 @@ private:
eMatrixMode mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
- glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
+ glm::mat4 mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
U32 mCurMatHash[NUM_MATRIX_MODES];
U32 mLightHash;
LLColor4 mAmbientLightColor;
@@ -536,8 +536,8 @@ extern F32 gGLLastModelView[16];
extern F32 gGLLastProjection[16];
extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
-extern F32 gGLDeltaModelView[16];
-extern F32 gGLInverseDeltaModelView[16];
+extern glm::mat4 gGLDeltaModelView;
+extern glm::mat4 gGLInverseDeltaModelView;
extern thread_local LLRender gGL;
@@ -548,19 +548,20 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
0.f, 1.f, 0.f, 0.f, // Y becomes Z
0.f, 0.f, 0.f, 1.f };
-glh::matrix4f copy_matrix(F32* src);
-glh::matrix4f get_current_modelview();
-glh::matrix4f get_current_projection();
-glh::matrix4f get_last_modelview();
-glh::matrix4f get_last_projection();
+glm::mat4 copy_matrix(F32* src);
+glm::mat4 get_current_modelview();
+glm::mat4 get_current_projection();
+glm::mat4 get_last_modelview();
+glm::mat4 get_last_projection();
-void copy_matrix(const glh::matrix4f& src, F32* dst);
-void set_current_modelview(const glh::matrix4f& mat);
-void set_current_projection(glh::matrix4f& mat);
+void copy_matrix(const glm::mat4& src, F32* dst);
+void set_current_modelview(const glm::mat4& mat);
+void set_current_projection(const glm::mat4& mat);
+void set_last_modelview(const glm::mat4& mat);
+void set_last_projection(const glm::mat4& mat);
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
+// glh compat
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec);
#define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 156e300853..8524b470de 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -36,6 +36,7 @@
#include "llshadermgr.h"
#include "llglslshader.h"
#include "llmemory.h"
+#include <glm/gtc/type_ptr.hpp>
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
@@ -590,13 +591,13 @@ void LLVertexBufferData::draw()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- gGL.loadMatrix(mModelView.m);
+ gGL.loadMatrix(glm::value_ptr(mModelView));
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(mProjection.m);
+ gGL.loadMatrix(glm::value_ptr(mProjection));
gGL.matrixMode(LLRender::MM_TEXTURE0);
gGL.pushMatrix();
- gGL.loadMatrix(mTexture0.m);
+ gGL.loadMatrix(glm::value_ptr(mTexture0));
mVB->setBuffer();
@@ -954,6 +955,25 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask)
}
}
+// list of mapped buffers
+// NOTE: must not be LLPointer<LLVertexBuffer> to avoid breaking non-ref-counted LLVertexBuffer instances
+static std::vector<LLVertexBuffer*> sMappedBuffers;
+
+//static
+void LLVertexBuffer::flushBuffers()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ // must only be called from main thread
+ llassert(LLCoros::on_main_thread_main_coro());
+ for (auto& buffer : sMappedBuffers)
+ {
+ buffer->_unmapBuffer();
+ buffer->mMapped = false;
+ }
+
+ sMappedBuffers.resize(0);
+}
+
//static
U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices)
{
@@ -997,6 +1017,12 @@ U32 LLVertexBuffer::calcVertexSize(const U32& typemask)
//virtual
LLVertexBuffer::~LLVertexBuffer()
{
+ if (mMapped)
+ { // is on the mapped buffer list but doesn't need to be flushed
+ mMapped = false;
+ unmapBuffer();
+ }
+
destroyGLBuffer();
destroyGLIndices();
@@ -1198,6 +1224,7 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end)
U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ _mapBuffer();
if (count == -1)
{
@@ -1233,6 +1260,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ _mapBuffer();
if (count == -1)
{
@@ -1289,11 +1317,11 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
LL_PROFILE_ZONE_NUM(end);
LL_PROFILE_ZONE_NUM(end-start);
- constexpr U32 block_size = 8192;
+ constexpr U32 block_size = 65536;
for (U32 i = start; i <= end; i += block_size)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
+ //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
//LL_PROFILE_GPU_ZONE("glBufferSubData");
U32 tend = llmin(i + block_size, end);
U32 size = tend - i + 1;
@@ -1305,7 +1333,28 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
void LLVertexBuffer::unmapBuffer()
{
+ flushBuffers();
+}
+
+void LLVertexBuffer::_mapBuffer()
+{
+ // must only be called from main thread
+ llassert(LLCoros::on_main_thread_main_coro());
+ if (!mMapped)
+ {
+ mMapped = true;
+ sMappedBuffers.push_back(this);
+ }
+}
+
+void LLVertexBuffer::_unmapBuffer()
+{
STOP_GLERROR;
+ if (!mMapped)
+ {
+ return;
+ }
+
struct SortMappedRegion
{
bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
@@ -1549,6 +1598,13 @@ void LLVertexBuffer::setBuffer()
return;
}
#endif
+
+ if (mMapped)
+ {
+ LL_WARNS_ONCE() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL;
+ _unmapBuffer();
+ }
+
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 2a4affdc60..d4c6fbaf18 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -38,6 +38,7 @@
#include <set>
#include <vector>
#include <list>
+#include <glm/gtc/matrix_transform.hpp>
#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
@@ -63,8 +64,11 @@ public:
, mMode(0)
, mCount(0)
, mTexName(0)
+ , mProjection(glm::identity<glm::mat4>())
+ , mModelView(glm::identity<glm::mat4>())
+ , mTexture0(glm::identity<glm::mat4>())
{}
- LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, glh::matrix4f model_view, glh::matrix4f projection, glh::matrix4f texture0)
+ LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, const glm::mat4& model_view, const glm::mat4& projection, const glm::mat4& texture0)
: mVB(buffer)
, mMode(mode)
, mCount(count)
@@ -78,9 +82,9 @@ public:
U8 mMode;
U32 mCount;
U32 mTexName;
- glh::matrix4f mProjection;
- glh::matrix4f mModelView;
- glh::matrix4f mTexture0;
+ glm::mat4 mProjection;
+ glm::mat4 mModelView;
+ glm::mat4 mTexture0;
};
typedef std::list<LLVertexBufferData> buffer_data_list_t;
@@ -120,6 +124,9 @@ public:
// indexed by the following enum
static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices);
+ // flush any pending mapped buffers
+ static void flushBuffers();
+
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name
@@ -190,6 +197,8 @@ public:
// map for data access (see also getFooStrider below)
U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1);
U8* mapIndexBuffer(U32 index, S32 count = -1);
+
+ // synonym for flushBuffers
void unmapBuffer();
// set for rendering
@@ -312,6 +321,13 @@ private:
bool allocateBuffer(S32 nverts, S32 nindices, bool create) { return allocateBuffer(nverts, nindices); }
+ // actually unmap buffer
+ void _unmapBuffer();
+
+ // add to set of mapped buffers
+ void _mapBuffer();
+ bool mMapped = false;
+
public:
static U64 getBytesAllocated();
diff --git a/indra/llui/llurlentry.cpp b/indra/llui/llurlentry.cpp
index 79d2fcd049..3cc0c05ffa 100644
--- a/indra/llui/llurlentry.cpp
+++ b/indra/llui/llurlentry.cpp
@@ -600,15 +600,15 @@ void LLUrlEntryAgent::callObservers(const std::string &id,
void LLUrlEntryAgent::onAvatarNameCache(const LLUUID& id,
const LLAvatarName& av_name)
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(id);
- if (it != mAvatarNameCacheConnections.end())
+ auto range = mAvatarNameCacheConnections.equal_range(id);
+ for (avatar_name_cache_connection_map_t::iterator it = range.first; it != range.second; ++it)
{
if (it->second.connected())
{
it->second.disconnect();
}
- mAvatarNameCacheConnections.erase(it);
}
+ mAvatarNameCacheConnections.erase(range.first, range.second);
std::string label = av_name.getCompleteName();
@@ -695,16 +695,7 @@ std::string LLUrlEntryAgent::getLabel(const std::string &url, const LLUrlLabelCa
}
else
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(agent_id);
- if (it != mAvatarNameCacheConnections.end())
- {
- if (it->second.connected())
- {
- it->second.disconnect();
- }
- mAvatarNameCacheConnections.erase(it);
- }
- mAvatarNameCacheConnections[agent_id] = LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgent::onAvatarNameCache, this, _1, _2));
+ mAvatarNameCacheConnections.emplace(agent_id, LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgent::onAvatarNameCache, this, _1, _2)));
addObserver(agent_id_string, url, cb);
return LLTrans::getString("LoadingData");
@@ -770,17 +761,17 @@ LLUrlEntryAgentName::LLUrlEntryAgentName()
{}
void LLUrlEntryAgentName::onAvatarNameCache(const LLUUID& id,
- const LLAvatarName& av_name)
+ const LLAvatarName& av_name)
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(id);
- if (it != mAvatarNameCacheConnections.end())
+ auto range = mAvatarNameCacheConnections.equal_range(id);
+ for (avatar_name_cache_connection_map_t::iterator it = range.first; it != range.second; ++it)
{
if (it->second.connected())
{
it->second.disconnect();
}
- mAvatarNameCacheConnections.erase(it);
}
+ mAvatarNameCacheConnections.erase(range.first, range.second);
std::string label = getName(av_name);
// received the agent name from the server - tell our observers
@@ -815,16 +806,7 @@ std::string LLUrlEntryAgentName::getLabel(const std::string &url, const LLUrlLab
}
else
{
- avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(agent_id);
- if (it != mAvatarNameCacheConnections.end())
- {
- if (it->second.connected())
- {
- it->second.disconnect();
- }
- mAvatarNameCacheConnections.erase(it);
- }
- mAvatarNameCacheConnections[agent_id] = LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgentName::onAvatarNameCache, this, _1, _2));
+ mAvatarNameCacheConnections.emplace(agent_id, LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgentName::onAvatarNameCache, this, _1, _2)));
addObserver(agent_id_string, url, cb);
return LLTrans::getString("LoadingData");
diff --git a/indra/llui/llurlentry.h b/indra/llui/llurlentry.h
index 84ff278942..fffee88496 100644
--- a/indra/llui/llurlentry.h
+++ b/indra/llui/llurlentry.h
@@ -232,7 +232,7 @@ protected:
private:
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
- typedef std::map<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
+ typedef std::multimap<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
avatar_name_cache_connection_map_t mAvatarNameCacheConnections;
};
@@ -264,7 +264,7 @@ protected:
private:
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
- typedef std::map<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
+ typedef std::multimap<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t;
avatar_name_cache_connection_map_t mAvatarNameCacheConnections;
};
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt
index 7b1430c67c..2996f58fe0 100644
--- a/indra/llwindow/CMakeLists.txt
+++ b/indra/llwindow/CMakeLists.txt
@@ -17,6 +17,7 @@ include(LLImage)
include(LLWindow)
include(UI)
include(ViewerMiscLibs)
+include(GLM)
set(llwindow_SOURCE_FILES
llcursortypes.cpp
@@ -54,7 +55,7 @@ set(llwindow_LINK_LIBRARIES
llrender
llfilesystem
llxml
- ll::glh_linear
+ ll::glm
ll::glext
ll::uilibraries
ll::SDL
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index e55d630940..ce54fa4c12 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -807,10 +807,10 @@ void GLTFSceneManager::bind(Asset& asset, Material& material)
LLMatrix4a inverse(const LLMatrix4a& mat)
{
- glh::matrix4f m((F32*)mat.mMatrix);
- m = m.inverse();
+ glm::mat4 m = glm::make_mat4((F32*)mat.mMatrix);
+ m = glm::inverse(m);
LLMatrix4a ret;
- ret.loadu(m.m);
+ ret.loadu(glm::value_ptr(m));
return ret;
}
diff --git a/indra/newview/llattachmentsmgr.cpp b/indra/newview/llattachmentsmgr.cpp
index deabcd9f42..8b5db2c0fa 100644
--- a/indra/newview/llattachmentsmgr.cpp
+++ b/indra/newview/llattachmentsmgr.cpp
@@ -465,7 +465,7 @@ bool LLAttachmentsMgr::isAttachmentStateComplete() const
//
void LLAttachmentsMgr::checkInvalidCOFLinks()
{
- if (!gInventory.isInventoryUsable())
+ if (!gInventory.isInventoryUsable() || mQuestionableCOFLinks.empty())
{
return;
}
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index ae48db24bc..70ae4ee13f 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1067,16 +1067,16 @@ F32 LLDrawable::getVisibilityRadius() const
{
return 0.f;
}
- else if (isLight())
+
+ if (isLight())
{
- const LLVOVolume *vov = getVOVolume();
- if (vov)
+ if (const LLVOVolume* vov = getVOVolume())
{
return llmax(getRadius(), vov->getLightRadius());
- } else {
- // LL_WARNS() ?
}
+ // LL_WARNS() ?
}
+
return getRadius();
}
@@ -1089,16 +1089,14 @@ bool LLDrawable::isVisible() const
{
if (LLViewerOctreeEntryData::isVisible())
{
- return true;
+ return true;
}
+ LLViewerOctreeGroup* group = mEntry->getGroup();
+ if (group && group->isVisible())
{
- LLViewerOctreeGroup* group = mEntry->getGroup();
- if (group && group->isVisible())
- {
- LLViewerOctreeEntryData::setVisible();
- return true;
- }
+ LLViewerOctreeEntryData::setVisible();
+ return true;
}
return false;
@@ -1107,27 +1105,30 @@ bool LLDrawable::isVisible() const
//virtual
bool LLDrawable::isRecentlyVisible() const
{
- //currently visible or visible in the previous frame.
- bool vis = LLViewerOctreeEntryData::isRecentlyVisible();
+ // Currently visible or visible in the previous frame.
+ if (LLViewerOctreeEntryData::isRecentlyVisible())
+ {
+ return true;
+ }
- if(!vis)
+ const U32 MIN_VIS_FRAME_RANGE = 2 ; // Two frames: the current one and the last one.
+ if (sCurVisible - getVisible() < MIN_VIS_FRAME_RANGE)
{
- const U32 MIN_VIS_FRAME_RANGE = 2 ; //two frames:the current one and the last one.
- vis = (sCurVisible - getVisible() < MIN_VIS_FRAME_RANGE);
+ return true;
}
- return vis ;
+ return false;
}
void LLDrawable::setGroup(LLViewerOctreeGroup *groupp)
- {
+{
LLSpatialGroup* cur_groupp = (LLSpatialGroup*)getGroup();
//precondition: mGroupp MUST be null or DEAD or mGroupp MUST NOT contain this
//llassert(!cur_groupp || cur_groupp->isDead() || !cur_groupp->hasElement(this));
//precondition: groupp MUST be null or groupp MUST contain this
- llassert(!groupp || (LLSpatialGroup*)groupp->hasElement(this));
+ llassert(!groupp || groupp->hasElement(this));
if (cur_groupp != groupp && getVOVolume())
{
@@ -1136,8 +1137,7 @@ void LLDrawable::setGroup(LLViewerOctreeGroup *groupp)
//contained by its drawable's spatial group
for (S32 i = 0; i < getNumFaces(); ++i)
{
- LLFace* facep = getFace(i);
- if (facep)
+ if (LLFace* facep = getFace(i))
{
facep->clearVertexBuffer();
}
@@ -1166,7 +1166,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
!getVOVolume() ||
isStatic())
{
- retval = gPipeline.getSpatialPartition((LLViewerObject*)mVObjp);
+ retval = gPipeline.getSpatialPartition(mVObjp);
}
else if (isRoot())
{
@@ -1274,13 +1274,12 @@ LLSpatialBridge::LLSpatialBridge(LLDrawable* root, bool render_by_group, U32 dat
LLSpatialBridge::~LLSpatialBridge()
{
- if(mEntry)
+ if (mEntry)
{
- LLSpatialGroup* group = getSpatialGroup();
- if (group)
- {
- group->getSpatialPartition()->remove(this, group);
- }
+ if (LLSpatialGroup* group = getSpatialGroup())
+ {
+ group->getSpatialPartition()->remove(this, group);
+ }
}
//delete octree here so listeners will still be able to access bridge specific state
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index ccfef09b09..48fddc32db 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1487,9 +1487,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
}
//TODO -- cache this (check profile marker above)?
- glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr());
- m = m.inverse().transpose();
- mat_normal.loadu(m.m);
+ glm::mat4 m = glm::make_mat4((F32*)skin->mBindShapeMatrix.getF32ptr());
+ m = glm::transpose(glm::inverse(m));
+ mat_normal.loadu(glm::value_ptr(m));
}
else
{
@@ -1741,7 +1741,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
{ //bump mapped or has material, just do the whole expensive loop
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default");
- std::vector<LLVector2> bump_tc;
+ LLStrider<LLVector2> bump_tc;
if (mat && !mat->getNormalID().isNull())
{ //writing out normal and specular texture coordinates, not bump offsets
@@ -1803,49 +1803,70 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
}
const bool do_xform = (xforms & xform_channel) != XFORM_NONE;
+ // hold onto strider to front of TC array for use later
+ bump_tc = dst;
- for (S32 i = 0; i < num_vertices; i++)
{
- LLVector2 tc(vf.mTexCoords[i]);
-
- LLVector4a& norm = vf.mNormals[i];
-
- LLVector4a& center = *(vf.mCenter);
-
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ // NOTE: split TEX_GEN_PLANAR implementation to reduce branchiness of inner loop
+ // These are per-vertex operations and every little bit counts
+ if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
- LLVector4a vec = vf.mPositions[i];
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - planar");
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
+ vec.mul(scalea);
- if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
- {
planarProjection(tc, norm, center, vec);
- }
- }
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else if (do_xform)
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ *dst++ = tc;
+ }
}
- else if (do_xform)
+ else
{
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- }
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - transform");
- *dst++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else if (do_xform)
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ *dst++ = tc;
+ }
}
}
}
if ((!mat && !gltf_mat) && do_bump)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - do bump");
mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount);
mVObjp->getVolume()->genTangents(face_index);
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 930a8c28d9..0248f5710f 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1121,57 +1121,6 @@ F32 gpu_benchmark()
LLGLSLShader::unbind();
- F32 time_passed = 0; // seconds
-
- { //run CPU timer benchmark
- glFinish();
- gBenchmarkProgram.bind();
- for (S32 c = -1; c < samples && time_passed < time_limit; ++c)
- {
- LLTimer timer;
- timer.start();
-
- for (U32 i = 0; i < count; ++i)
- {
- dest[i].bindTarget();
- texHolder.bind(i);
- buff->setBuffer();
- buff->drawArrays(LLRender::TRIANGLES, 0, 3);
- dest[i].flush();
- }
-
- //wait for current batch of copies to finish
- glFinish();
-
- F32 time = timer.getElapsedTimeF32();
- time_passed += time;
-
- if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow
- {
- //store result in gigabytes per second
- F32 gb = (F32)((F64)(res * res * 8 * count)) / (1000000000);
- F32 gbps = gb / time;
- results.push_back(gbps);
- }
- }
- gBenchmarkProgram.unbind();
- }
-
- std::sort(results.begin(), results.end());
-
- F32 gbps = results[results.size()/2];
-
- LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to CPU timers, " << (F32)results.size() << " tests took " << time_passed << " seconds" << LL_ENDL;
-
-#if LL_DARWIN
- if (gbps > 512.f)
- {
- LL_WARNS("Benchmark") << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL;
- //OSX is probably lying, discard result
- return -1.f;
- }
-#endif
-
// run GPU timer benchmark
{
ShaderProfileHelper initProfile;
@@ -1196,7 +1145,7 @@ F32 gpu_benchmark()
F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn;
F64 gpixels_drawn = samples_drawn / 1000000000.0;
F32 samples_sec = (F32)(gpixels_drawn/seconds);
- gbps = samples_sec*4; // 4 bytes per sample
+ F32 gbps = samples_sec*4; // 4 bytes per sample
LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index e38ba8762a..294b445694 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -471,10 +471,10 @@ bool LLGLTFPreviewTexture::render()
PreviewSphere& preview_sphere = get_preview_sphere(mGLTFMaterial, object_transform);
gPipeline.setupHWLights();
- glh::matrix4f mat = copy_matrix(gGLModelView);
- glh::vec4f transformed_light_dir(light_dir.mV);
- mat.mult_matrix_vec(transformed_light_dir);
- SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir.v));
+ glm::mat4 mat = get_current_modelview();
+ glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV);
+ transformed_light_dir = mat * transformed_light_dir;
+ SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir)));
// Override lights to ensure the sun is always shining from a certain direction (low graphics)
// See also force_sun_direction_high_graphics and fixup_shader_constants
{
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index f027aa5552..4180e49e94 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -38,6 +38,9 @@
#include "llviewerwindow.h"
#include "llui.h"
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
LLFontVertexBuffer *font_buffer,
const LLFontGL &font,
@@ -102,26 +105,10 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
//get the render_pos in screen space
- F64 winX, winY, winZ;
LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
-
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
+ glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight());
- gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
- mdlv, proj, (GLint*) viewport,
- &winX, &winY, &winZ);
+ glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport);
//fonts all render orthographically, set up projection``
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -133,11 +120,11 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
gViewerWindow->setup3DViewport();
- winX -= world_view_rect.mLeft;
- winY -= world_view_rect.mBottom;
+ win_coord.x -= world_view_rect.mLeft;
+ win_coord.y -= world_view_rect.mBottom;
LLUI::loadIdentity();
gGL.loadIdentity();
- LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
+ LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f));
F32 right_x;
if (font_buffer)
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index c9c7d26d33..060fe0d600 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1676,9 +1676,9 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
normal = -normal;
}
F32 d = -(selection_center * normal);
- glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
+ glm::vec4 plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
- gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
+ plane = glm::inverse(gGL.getModelviewMatrix()) * plane;
static LLStaticHashedString sClipPlane("clip_plane");
gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index df573bd785..ef09cfa55b 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -2828,9 +2828,9 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLMatrix4a mat_normal;
if (skinned)
{
- glh::matrix4f m((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr());
- m = m.inverse().transpose();
- mat_normal.loadu(m.m);
+ glm::mat4 m = glm::make_mat4((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr());
+ m = glm::transpose(glm::inverse(m));
+ mat_normal.loadu(glm::value_ptr(m));
}
S32 num_faces = mdl->getNumVolumeFaces();
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index 4e905ae0fd..4db0a5b59d 100644
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -63,11 +63,10 @@
#include "llfloatertools.h" // to enable hide if build tools are up
#include "llvector4a.h"
-// Functions pulled from pipeline.cpp
-glh::matrix4f get_current_modelview();
-glh::matrix4f get_current_projection();
+#include <glm/gtx/transform2.hpp>
+
// Functions pulled from llviewerdisplay.cpp
-bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model);
+bool get_hud_matrices(glm::mat4 &proj, glm::mat4 &model);
// Warning: make sure these two match!
const LLPanelPrimMediaControls::EZoomLevel LLPanelPrimMediaControls::kZoomLevels[] = { ZOOM_NONE, ZOOM_MEDIUM };
@@ -646,13 +645,13 @@ void LLPanelPrimMediaControls::updateShape()
vert_it = vect_face.begin();
vert_end = vect_face.end();
- glh::matrix4f mat;
+ glm::mat4 mat;
if (!is_hud)
{
mat = get_current_projection() * get_current_modelview();
}
else {
- glh::matrix4f proj, modelview;
+ glm::mat4 proj, modelview;
if (get_hud_matrices(proj, modelview))
mat = proj * modelview;
}
@@ -661,11 +660,11 @@ void LLPanelPrimMediaControls::updateShape()
for(; vert_it != vert_end; ++vert_it)
{
// project silhouette vertices into screen space
- glh::vec3f screen_vert = glh::vec3f(vert_it->mV);
- mat.mult_matrix_vec(screen_vert);
+ glm::vec3 screen_vert(glm::make_vec3(vert_it->mV));
+ screen_vert = mul_mat4_vec3(mat, screen_vert);
// add to screenspace bounding box
- update_min_max(min, max, LLVector3(screen_vert.v));
+ update_min_max(min, max, LLVector3(glm::value_ptr(screen_vert)));
}
// convert screenspace bbox to pixels (in screen coords)
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index 8d164b6883..f77d37f821 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -253,23 +253,22 @@ bool LLReflectionMap::getBox(LLMatrix4& box)
LLVolume* volume = mViewerObject->getVolume();
if (volume && mViewerObject->getReflectionProbeIsBox())
{
- glh::matrix4f mv(gGLModelView);
- glh::matrix4f scale;
+ glm::mat4 mv(get_current_modelview());
LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
mRadius = s.magVec();
- scale.set_scale(glh::vec3f(s.mV));
+ glm::mat4 scale = glm::scale(glm::make_vec3(s.mV));
if (mViewerObject->mDrawable != nullptr)
{
// object to agent space (no scale)
- glh::matrix4f rm((F32*)mViewerObject->mDrawable->getWorldMatrix().mMatrix);
+ glm::mat4 rm(glm::make_mat4((F32*)mViewerObject->mDrawable->getWorldMatrix().mMatrix));
// construct object to camera space (with scale)
mv = mv * rm * scale;
// inverse is camera space to object unit cube
- mv = mv.inverse();
+ mv = glm::inverse(mv);
- box = LLMatrix4(mv.m);
+ box = LLMatrix4(glm::value_ptr(mv));
return true;
}
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 342048252f..51da051340 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -103,20 +103,12 @@ LLViewerObject* getSelectedParentObject(LLViewerObject *object) ;
// Consts
//
-const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;
-const S32 MAX_SILS_PER_FRAME = 50;
-const S32 MAX_OBJECTS_PER_PACKET = 254;
+constexpr F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;
+constexpr S32 MAX_SILS_PER_FRAME = 50;
+constexpr S32 MAX_OBJECTS_PER_PACKET = 254;
// For linked sets
-const S32 MAX_CHILDREN_PER_TASK = 255;
+constexpr S32 MAX_CHILDREN_PER_TASK = 255;
-//
-// Globals
-//
-
-//bool gDebugSelectMgr = false;
-
-//bool gHideSelectedObjects = false;
-//bool gAllowSelectAvatar = false;
bool LLSelectMgr::sRectSelectInclusive = true;
bool LLSelectMgr::sRenderHiddenSelections = true;
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index e05b6f3736..6f9de57d2a 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -996,38 +996,33 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
}
//transform water plane to eye space
- glh::vec3f norm(0.f, 0.f, 1.f);
- glh::vec3f p(0.f, 0.f, water_height);
+ glm::vec3 norm(0.f, 0.f, 1.f);
+ glm::vec3 p(0.f, 0.f, water_height);
- F32 modelView[16];
- for (U32 i = 0; i < 16; i++)
- {
- modelView[i] = (F32)gGLModelView[i];
- }
+ glm::mat4 mat = get_current_modelview();
+ glm::mat4 invtrans = glm::transpose(glm::inverse(mat));
+ invtrans[0][3] = invtrans[1][3] = invtrans[2][3] = 0.f;
- glh::matrix4f mat(modelView);
- glh::matrix4f invtrans = mat.inverse().transpose();
- invtrans.m[3] = invtrans.m[7] = invtrans.m[11] = 0.f;
- glh::vec3f enorm;
- glh::vec3f ep;
- invtrans.mult_matrix_vec(norm, enorm);
- enorm.normalize();
- mat.mult_matrix_vec(p, ep);
+ glm::vec3 enorm;
+ glm::vec3 ep;
+ enorm = mul_mat4_vec3(invtrans, norm);
+ enorm = glm::normalize(enorm);
+ ep = mul_mat4_vec3(mat, p);
- LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+ LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm));
- norm = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorNormal.mV);
- p = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorPosition.mV);
- invtrans.mult_matrix_vec(norm, enorm);
- enorm.normalize();
- mat.mult_matrix_vec(p, ep);
+ norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV);
+ p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV);
+ enorm = mul_mat4_vec3(invtrans, norm);
+ enorm = glm::normalize(enorm);
+ ep = mul_mat4_vec3(mat, p);
- LLVector4 mirrorPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+ glm::vec4 mirrorPlane(enorm, -glm::dot(ep, enorm));
LLDrawPoolAlpha::sWaterPlane = waterPlane;
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
- shader->uniform4fv(LLShaderMgr::CLIP_PLANE, mirrorPlane.mV);
+ shader->uniform4fv(LLShaderMgr::CLIP_PLANE, glm::value_ptr(mirrorPlane));
LLVector4 light_direction = env.getClampedLightNorm();
if (gPipeline.mHeroProbeManager.isMirrorPass())
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index 9b4ed4c946..1c92e06700 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -315,11 +315,9 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
}
}
-static LLTrace::BlockTimerStatHandle FTM_FACE_RIGGING_INFO("Face Rigging Info");
-
void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face)
{
- LL_RECORD_BLOCK_TIME(FTM_FACE_RIGGING_INFO);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (vol_face.mJointRiggingInfoTab.needsUpdate())
{
diff --git a/indra/newview/llterrainpaintmap.cpp b/indra/newview/llterrainpaintmap.cpp
index 4381d14546..8ccde74c93 100644
--- a/indra/newview/llterrainpaintmap.cpp
+++ b/indra/newview/llterrainpaintmap.cpp
@@ -111,12 +111,12 @@ bool LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion&
const LLRect texture_rect(0, scratch_target.getHeight(), scratch_target.getWidth(), 0);
glViewport(texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight());
// Manually get modelview matrix from camera orientation.
- glh::matrix4f modelview((GLfloat *) OGL_TO_CFR_ROTATION);
+ glm::mat4 modelview(glm::make_mat4((GLfloat *) OGL_TO_CFR_ROTATION));
GLfloat ogl_matrix[16];
camera.getOpenGLTransform(ogl_matrix);
- modelview *= glh::matrix4f(ogl_matrix);
+ modelview *= glm::make_mat4(ogl_matrix);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(modelview.m);
+ gGL.loadMatrix(glm::value_ptr(modelview));
// Override the projection matrix from the camera
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp
index cc04f9e3fc..5ccda7d4eb 100644
--- a/indra/newview/lltoolselect.cpp
+++ b/indra/newview/lltoolselect.cpp
@@ -48,11 +48,8 @@
#include "llvoavatarself.h"
#include "llworld.h"
-// Globals
-//extern bool gAllowSelectAvatar;
-
-const F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
-const F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
+constexpr F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
+constexpr F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
LLToolSelect::LLToolSelect( LLToolComposite* composite )
: LLTool( std::string("Select"), composite ),
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 766280e145..aa43b2dbad 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -60,28 +60,6 @@ LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_
LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-//glu pick matrix implementation borrowed from Mesa3D
-glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport)
-{
- GLfloat m[16];
- GLfloat sx, sy;
- GLfloat tx, ty;
-
- sx = viewport[2] / width;
- sy = viewport[3] / height;
- tx = (viewport[2] + 2.f * (viewport[0] - x)) / width;
- ty = (viewport[3] + 2.f * (viewport[1] - y)) / height;
-
- #define M(row,col) m[col*4+row]
- M(0,0) = sx; M(0,1) = 0.f; M(0,2) = 0.f; M(0,3) = tx;
- M(1,0) = 0.f; M(1,1) = sy; M(1,2) = 0.f; M(1,3) = ty;
- M(2,0) = 0.f; M(2,1) = 0.f; M(2,2) = 1.f; M(2,3) = 0.f;
- M(3,0) = 0.f; M(3,1) = 0.f; M(3,2) = 0.f; M(3,3) = 1.f;
- #undef M
-
- return glh::matrix4f(m);
-}
-
LLViewerCamera::LLViewerCamera() : LLCamera()
{
calcProjection(getFar());
@@ -204,59 +182,52 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const
//static
void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zflip, bool no_hacks)
{
- GLint* viewport = (GLint*) gGLViewport;
- F64 model[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- model[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
-
- GLdouble objX,objY,objZ;
+ glm::ivec4 viewport = glm::make_vec4((GLint*) gGLViewport);
+ glm::mat4 model = get_current_modelview();
+ glm::mat4 proj = get_current_projection();
LLVector3 frust[8];
+ glm::vec3 obj;
if (no_hacks)
{
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
-
- gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+ obj = glm::unProject(glm::vec3(viewport[0], viewport[1], 0), model, proj, viewport);
+ frust[0].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport);
+ frust[1].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[2].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[3].setVec(glm::value_ptr(obj));
+
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],1),model,proj,viewport);
+ frust[4].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],1),model,proj,viewport);
+ frust[5].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[6].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[7].setVec(glm::value_ptr(obj));
}
else if (zflip)
{
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
-
- gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
- frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[0].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[1].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport);
+ frust[2].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],0),model,proj,viewport);
+ frust[3].setVec(glm::value_ptr(obj));
+
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[4].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],1),model,proj,viewport);
+ frust[5].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],1),model,proj,viewport);
+ frust[6].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],1),model,proj,viewport);
+ frust[7].setVec(glm::value_ptr(obj));
for (U32 i = 0; i < 4; i++)
{
@@ -267,14 +238,14 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli
}
else
{
- gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
- gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
- frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1],0),model,proj,viewport);
+ frust[0].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport);
+ frust[1].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[2].setVec(glm::value_ptr(obj));
+ obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport);
+ frust[3].setVec(glm::value_ptr(obj));
if (ortho)
{
@@ -304,7 +275,7 @@ void LLViewerCamera::setPerspective(bool for_selection,
F32 z_near, F32 z_far)
{
F32 fov_y, aspect;
- fov_y = RAD_TO_DEG * getView();
+ fov_y = getView();
bool z_default_far = false;
if (z_far <= 0)
{
@@ -321,20 +292,19 @@ void LLViewerCamera::setPerspective(bool for_selection,
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.loadIdentity();
- glh::matrix4f proj_mat;
+ glm::mat4 proj_mat = glm::identity<glm::mat4>();
if (for_selection)
{
// make a tiny little viewport
// anything drawn into this viewport will be "selected"
- GLint viewport[4];
- viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glm::ivec4 viewport(gViewerWindow->getWorldViewRectRaw().mLeft,
+ gViewerWindow->getWorldViewRectRaw().mBottom,
+ gViewerWindow->getWorldViewRectRaw().getWidth(),
+ gViewerWindow->getWorldViewRectRaw().getHeight());
- proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport);
+ proj_mat = glm::pickMatrix(glm::vec2(x + width / 2.f, y_from_bot + height / 2.f), glm::vec2((GLfloat)width, (GLfloat)height), viewport);
if (limit_select_distance)
{
@@ -365,37 +335,35 @@ void LLViewerCamera::setPerspective(bool for_selection,
float offset = mZoomFactor - 1.f;
int pos_y = mZoomSubregion / llceil(mZoomFactor);
int pos_x = mZoomSubregion - (pos_y*llceil(mZoomFactor));
- glh::matrix4f translate;
- translate.set_translate(glh::vec3f(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f));
- glh::matrix4f scale;
- scale.set_scale(glh::vec3f(mZoomFactor, mZoomFactor, 1.f));
- proj_mat = scale*proj_mat;
- proj_mat = translate*proj_mat;
+ glm::mat4 translate;
+ translate = glm::translate(glm::vec3(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f));
+ glm::mat4 scale;
+ scale = glm::scale(glm::vec3(mZoomFactor, mZoomFactor, 1.f));
+
+ proj_mat = scale * proj_mat;
+ proj_mat = translate * proj_mat;
}
calcProjection(z_far); // Update the projection matrix cache
- proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far);
+ proj_mat *= glm::perspective(fov_y,aspect,z_near,z_far);
- gGL.loadMatrix(proj_mat.m);
+ gGL.loadMatrix(glm::value_ptr(proj_mat));
- for (U32 i = 0; i < 16; i++)
- {
- gGLProjection[i] = proj_mat.m[i];
- }
+ set_current_projection(proj_mat);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION);
+ glm::mat4 modelview(glm::make_mat4((GLfloat*) OGL_TO_CFR_ROTATION));
GLfloat ogl_matrix[16];
getOpenGLTransform(ogl_matrix);
- modelview *= glh::matrix4f(ogl_matrix);
+ modelview *= glm::make_mat4(ogl_matrix);
- gGL.loadMatrix(modelview.m);
+ gGL.loadMatrix(glm::value_ptr(modelview));
if (for_selection && (width > 1 || height > 1))
{
@@ -413,10 +381,7 @@ void LLViewerCamera::setPerspective(bool for_selection,
if (!for_selection && mZoomFactor == 1.f)
{
// Save GL matrices for access elsewhere in code, especially project_world_to_screen
- for (U32 i = 0; i < 16; i++)
- {
- gGLModelView[i] = modelview.m[i];
- }
+ set_current_modelview(modelview);
}
updateFrustumPlanes(*this);
@@ -427,24 +392,8 @@ void LLViewerCamera::setPerspective(bool for_selection,
// screen coordinates to the agent's region.
void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const
{
- GLdouble x, y, z;
-
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
-
- gluUnProject(
- GLdouble(screen_x), GLdouble(screen_y), 0.0,
- mdlv, proj, (GLint*)gGLViewport,
- &x,
- &y,
- &z );
- pos_agent->setVec( (F32)x, (F32)y, (F32)z );
+ glm::vec3 agent_coord = glm::unProject(glm::vec3(screen_x, screen_y, 0.f), get_current_modelview(), get_current_projection(), glm::make_vec4(gGLViewport));
+ pos_agent->setVec( (F32)agent_coord.x, (F32)agent_coord.y, (F32)agent_coord.z );
}
// Uses the last GL matrices set in set_perspective to project a point from
@@ -453,7 +402,6 @@ void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 scree
bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const bool clamp) const
{
bool in_front = true;
- GLdouble x, y, z; // object's window coords, GL-style
LLVector3 dir_to_point = pos_agent - getOrigin();
dir_to_point /= dir_to_point.magVec();
@@ -471,35 +419,20 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
}
LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
-
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
+ glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight());
+ glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport);
- if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ],
- mdlv, proj, (GLint*)viewport,
- &x, &y, &z))
{
// convert screen coordinates to virtual UI coordinates
- x /= gViewerWindow->getDisplayScale().mV[VX];
- y /= gViewerWindow->getDisplayScale().mV[VY];
+ win_coord.x /= gViewerWindow->getDisplayScale().mV[VX];
+ win_coord.y /= gViewerWindow->getDisplayScale().mV[VY];
// should now have the x,y coords of grab_point in screen space
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
// convert to pixel coordinates
- S32 int_x = lltrunc(x);
- S32 int_y = lltrunc(y);
+ S32 int_x = lltrunc(win_coord.x);
+ S32 int_y = lltrunc(win_coord.y);
bool valid = true;
@@ -561,10 +494,6 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
return in_front && valid;
}
}
- else
- {
- return false;
- }
}
// Uses the last GL matrices set in set_perspective to project a point from
@@ -583,49 +512,33 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
}
LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
- GLdouble x, y, z; // object's window coords, GL-style
- F64 mdlv[16];
- F64 proj[16];
-
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
+ glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight());
+ glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport);
- if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY],
- pos_agent.mV[VZ], mdlv,
- proj, (GLint*)viewport,
- &x, &y, &z))
{
- x /= gViewerWindow->getDisplayScale().mV[VX];
- y /= gViewerWindow->getDisplayScale().mV[VY];
+ win_coord.x /= gViewerWindow->getDisplayScale().mV[VX];
+ win_coord.y /= gViewerWindow->getDisplayScale().mV[VY];
// should now have the x,y coords of grab_point in screen space
const LLRect& world_rect = gViewerWindow->getWorldViewRectScaled();
// ...sanity check
- S32 int_x = lltrunc(x);
- S32 int_y = lltrunc(y);
+ S32 int_x = lltrunc(win_coord.x);
+ S32 int_y = lltrunc(win_coord.y);
// find the center
- GLdouble center_x = (GLdouble)world_rect.getCenterX();
- GLdouble center_y = (GLdouble)world_rect.getCenterY();
+ F32 center_x = (F32)world_rect.getCenterX();
+ F32 center_y = (F32)world_rect.getCenterY();
- if (x == center_x && y == center_y)
+ if (win_coord.x == center_x && win_coord.y == center_y)
{
// can't project to edge from exact center
return false;
}
// find the line from center to local
- GLdouble line_x = x - center_x;
- GLdouble line_y = y - center_y;
+ F32 line_x = win_coord.x - center_x;
+ F32 line_y = win_coord.y - center_y;
int_x = lltrunc(center_x);
int_y = lltrunc(center_y);
@@ -646,11 +559,11 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
else if (0 == world_rect.getWidth())
{
// the diagonal slope of the view is undefined
- if (y < world_rect.mBottom)
+ if (win_coord.y < world_rect.mBottom)
{
int_y = world_rect.mBottom;
}
- else if ( y > world_rect.mTop)
+ else if (win_coord.y > world_rect.mTop)
{
int_y = world_rect.mTop;
}
@@ -672,7 +585,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
// top
int_y = world_rect.mTop;
}
- int_x = lltrunc(((GLdouble)int_y - center_y) / line_slope + center_x);
+ int_x = lltrunc(((F32)int_y - center_y) / line_slope + center_x);
}
else if (fabs(line_slope) < rect_slope)
{
@@ -686,7 +599,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
// right
int_x = world_rect.mRight;
}
- int_y = lltrunc(((GLdouble)int_x - center_x) * line_slope + center_y);
+ int_y = lltrunc(((F32)int_x - center_x) * line_slope + center_y);
}
else
{
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 9bd0973cc0..301ea5c5f6 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -81,6 +81,10 @@
#include "llenvironment.h"
#include "llperfstats.h"
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -760,8 +764,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLGLState::checkStates();
- glh::matrix4f proj = get_current_projection();
- glh::matrix4f mod = get_current_modelview();
+ glm::mat4 proj = get_current_projection();
+ glm::mat4 mod = get_current_modelview();
glViewport(0,0,512,512);
LLVOAvatar::updateImpostors();
@@ -769,9 +773,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
set_current_projection(proj);
set_current_modelview(mod);
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(mod.m);
+ gGL.loadMatrix(glm::value_ptr(mod));
gViewerWindow->setup3DViewport();
LLGLState::checkStates();
@@ -1148,8 +1152,8 @@ void render_hud_attachments()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f current_proj = get_current_projection();
- glh::matrix4f current_mod = get_current_modelview();
+ glm::mat4 current_proj = get_current_projection();
+ glm::mat4 current_mod = get_current_modelview();
// clamp target zoom level to reasonable values
gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
@@ -1273,7 +1277,7 @@ LLRect get_whole_screen_region()
return whole_screen;
}
-bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
+bool get_hud_matrices(const LLRect& screen_region, glm::mat4 &proj, glm::mat4&model)
{
if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
{
@@ -1281,28 +1285,29 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
- proj.element(2,2) = -0.01f;
+ proj = glm::ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ proj[2][2] = -0.01f;
F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
- glh::matrix4f mat;
F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
- mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
- mat.set_translate(
- glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
- 0.f));
- proj *= mat;
-
- glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
- mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
- mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+ glm::mat4 mat = glm::identity<glm::mat4>();
+ mat = glm::translate(mat,
+ glm::vec3(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ 0.f));
+ mat = glm::scale(mat, glm::vec3(scale_x, scale_y, 1.f));
+ proj *= mat;
+ glm::mat4 tmp_model = glm::make_mat4(OGL_TO_CFR_ROTATION);
+ mat = glm::identity<glm::mat4>();
+ mat = glm::translate(mat, glm::vec3(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+ mat = glm::scale(mat, glm::vec3(zoom_level));
tmp_model *= mat;
model = tmp_model;
+
return true;
}
else
@@ -1311,7 +1316,7 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
}
}
-bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
+bool get_hud_matrices(glm::mat4 &proj, glm::mat4&model)
{
LLRect whole_screen = get_whole_screen_region();
return get_hud_matrices(whole_screen, proj, model);
@@ -1325,17 +1330,17 @@ bool setup_hud_matrices()
bool setup_hud_matrices(const LLRect& screen_region)
{
- glh::matrix4f proj, model;
+ glm::mat4 proj, model;
bool result = get_hud_matrices(screen_region, proj, model);
if (!result) return result;
// set up transform to keep HUD objects in front of camera
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
set_current_projection(proj);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(model.m);
+ gGL.loadMatrix(glm::value_ptr(model));
set_current_modelview(model);
return true;
}
@@ -1347,13 +1352,13 @@ void render_ui(F32 zoom_factor, int subfield)
LL_PROFILE_GPU_ZONE("ui");
LLGLState::checkStates();
- glh::matrix4f saved_view = get_current_modelview();
+ glm::mat4 saved_view = get_current_modelview();
if (!gSnapshot)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLLastModelView);
- set_current_modelview(copy_matrix(gGLLastModelView));
+ set_current_modelview(glm::make_mat4(gGLLastModelView));
}
if(LLSceneMonitor::getInstance()->needsUpdate())
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index d8c4e03d93..df60130c9f 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -154,27 +154,18 @@ typedef LLPointer<LLViewerObject> LLViewerObjectPtr;
static boost::unordered_map<std::string, LLStringExplicit> sDefaultItemLabels;
-bool enable_land_build(void*);
-bool enable_object_build(void*);
+LLVOAvatar* find_avatar_from_object(LLViewerObject* object);
+LLVOAvatar* find_avatar_from_object(const LLUUID& object_id);
-LLVOAvatar* find_avatar_from_object( LLViewerObject* object );
-LLVOAvatar* find_avatar_from_object( const LLUUID& object_id );
-
-void handle_test_load_url(void*);
+void handle_test_load_url();
//
// Evil hackish imported globals
-//extern bool gHideSelectedObjects;
-//extern bool gAllowSelectAvatar;
-//extern bool gDebugAvatarRotation;
extern bool gDebugClicks;
extern bool gDebugWindowProc;
extern bool gShaderProfileFrame;
-//extern bool gDebugTextEditorTips;
-//extern bool gDebugSelectMgr;
-
//
// Globals
//
@@ -214,24 +205,22 @@ LLContextMenu* gDetachBodyPartPieMenus[9];
// Local prototypes
// File Menu
-void handle_compress_image(void*);
-void handle_compress_file_test(void*);
+void handle_compress_image();
+void handle_compress_file_test();
// Edit menu
-void handle_dump_group_info(void *);
-void handle_dump_capabilities_info(void *);
+void handle_dump_group_info();
+void handle_dump_capabilities_info();
// Advanced->Consoles menu
-void handle_region_dump_settings(void*);
-void handle_region_dump_temp_asset_data(void*);
-void handle_region_clear_temp_asset_data(void*);
+void handle_region_dump_settings();
+void handle_region_dump_temp_asset_data();
+void handle_region_clear_temp_asset_data();
// Object pie menu
bool sitting_on_selection();
-void near_sit_object();
-//void label_sit_or_stand(std::string& label, void*);
// buy and take alias into the same UI positions, so these
// declarations handle this mess.
bool is_selection_buy_not_take();
@@ -246,107 +235,99 @@ void handle_buy_object(LLSaleInfo sale_info);
void handle_buy_contents(LLSaleInfo sale_info);
// Land pie menu
-void near_sit_down_point(bool success, void *);
-
-// Avatar pie menu
+void near_sit_down_point(bool success, void*);
// Debug menu
-
-
-void velocity_interpolate( void* );
-void handle_visual_leak_detector_toggle(void*);
-void handle_rebake_textures(void*);
-bool check_admin_override(void*);
-void handle_admin_override_toggle(void*);
+void handle_visual_leak_detector_toggle();
+void handle_rebake_textures();
+bool check_admin_override();
+void handle_admin_override_toggle();
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
-void handle_toggle_hacked_godmode(void*);
-bool check_toggle_hacked_godmode(void*);
-bool enable_toggle_hacked_godmode(void*);
+void handle_toggle_hacked_godmode();
+bool check_toggle_hacked_godmode();
+bool enable_toggle_hacked_godmode();
#endif
-void toggle_show_xui_names(void *);
-bool check_show_xui_names(void *);
+void toggle_show_xui_names();
+bool check_show_xui_names();
// Debug UI
-void handle_buy_currency_test(void*);
+void handle_buy_currency_test();
-void handle_god_mode(void*);
+void handle_god_mode();
// God menu
-void handle_leave_god_mode(void*);
+void handle_leave_god_mode();
void handle_reset_view();
-void handle_duplicate_in_place(void*);
-
-void handle_object_owner_self(void*);
-void handle_object_owner_permissive(void*);
-void handle_object_lock(void*);
-void handle_object_asset_ids(void*);
-void force_take_copy(void*);
-
-void handle_force_parcel_owner_to_me(void*);
-void handle_force_parcel_to_content(void*);
-void handle_claim_public_land(void*);
-
-void handle_god_request_avatar_geometry(void *); // Hack for easy testing of new avatar geometry
-void reload_vertex_shader(void *);
-void handle_disconnect_viewer(void *);
-
-void force_error_breakpoint(void *);
-void force_error_llerror(void *);
-void force_error_llerror_msg(void*);
-void force_error_bad_memory_access(void *);
-void force_error_infinite_loop(void *);
-void force_error_software_exception(void *);
-void force_error_os_exception(void*);
-void force_error_driver_crash(void *);
-void force_error_coroutine_crash(void *);
-void force_error_thread_crash(void *);
-
-void handle_force_delete(void*);
-void print_object_info(void*);
-void print_agent_nvpairs(void*);
-void toggle_debug_menus(void*);
+void handle_object_owner_self();
+void handle_object_owner_permissive();
+void handle_object_lock();
+void handle_object_asset_ids();
+void force_take_copy();
+
+void handle_force_parcel_owner_to_me();
+void handle_force_parcel_to_content();
+void handle_claim_public_land();
+
+void handle_god_request_avatar_geometry(); // Hack for easy testing of new avatar geometry
+void reload_vertex_shader();
+void handle_disconnect_viewer();
+
+void force_error_breakpoint();
+void force_error_llerror();
+void force_error_llerror_msg();
+void force_error_bad_memory_access();
+void force_error_infinite_loop();
+void force_error_software_exception();
+void force_error_os_exception();
+void force_error_driver_crash();
+void force_error_coroutine_crash();
+void force_error_thread_crash();
+
+void handle_force_delete();
+void print_object_info();
+void print_agent_nvpairs();
void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status);
-void dump_select_mgr(void*);
+void dump_select_mgr();
-void dump_inventory(void*);
-void toggle_visibility(void*);
-bool get_visibility(void*);
+void dump_inventory();
+void toggle_visibility(LLView* viewp);
+bool get_visibility(LLView* viewp);
// Avatar Pie menu
void request_friendship(const LLUUID& agent_id);
// Tools menu
-void handle_selected_texture_info(void*);
+void handle_selected_texture_info();
void handle_selected_material_info();
-void handle_dump_followcam(void*);
-void handle_viewer_enable_message_log(void*);
-void handle_viewer_disable_message_log(void*);
+void handle_dump_followcam();
+void handle_viewer_enable_message_log();
+void handle_viewer_disable_message_log();
-bool enable_buy_land(void*);
+bool enable_buy_land();
// Help menu
-void handle_test_male(void *);
-void handle_test_female(void *);
-void handle_dump_attachments(void *);
-void handle_dump_avatar_local_textures(void*);
-void handle_debug_avatar_textures(void*);
-void handle_grab_baked_texture(void*);
-bool enable_grab_baked_texture(void*);
-void handle_dump_region_object_cache(void*);
-void handle_reset_interest_lists(void *);
+void handle_test_male();
+void handle_test_female();
+void handle_dump_attachments();
+void handle_dump_avatar_local_textures();
+void handle_debug_avatar_textures();
+void handle_grab_baked_texture(EBakedTextureIndex baked_tex_index);
+bool enable_grab_baked_texture(EBakedTextureIndex baked_tex_index);
+void handle_dump_region_object_cache();
+void handle_reset_interest_lists();
-bool enable_save_into_task_inventory(void*);
+bool enable_save_into_task_inventory();
bool enable_detach(const LLSD& = LLSD());
-void menu_toggle_attached_lights(void* user_data);
-void menu_toggle_attached_particles(void* user_data);
+void menu_toggle_attached_lights();
+void menu_toggle_attached_particles();
class LLMenuParcelObserver : public LLParcelObserver
{
@@ -383,12 +364,12 @@ void LLMenuParcelObserver::changed()
if (!mLandBuyPassHandle.isDead())
{
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel();
- static_cast<LLMenuItemCallGL*>(mLandBuyPassHandle.get())->setEnabled(LLPanelLandGeneral::enableBuyPass(NULL) && !(parcel->getOwnerID() == gAgent.getID()));
+ static_cast<LLMenuItemCallGL*>(mLandBuyPassHandle.get())->setEnabled(LLPanelLandGeneral::enableBuyPass(nullptr) && parcel->getOwnerID() != gAgentID);
}
if (!mLandBuyHandle.isDead())
{
- bool buyable = enable_buy_land(NULL);
+ bool buyable = enable_buy_land();
static_cast<LLMenuItemCallGL*>(mLandBuyHandle.get())->setEnabled(buyable);
}
}
@@ -444,7 +425,7 @@ void LLSLMMenuUpdater::setMerchantMenu()
if (marketplacelistings_id.isNull())
{
U32 mkt_status = LLMarketplaceData::instance().getSLMStatus();
- bool is_merchant = (mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MERCHANT) || (mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MIGRATED_MERCHANT);
+ bool is_merchant = mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MERCHANT || mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MIGRATED_MERCHANT;
if (is_merchant)
{
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_MARKETPLACE_LISTINGS);
@@ -476,12 +457,14 @@ void LLSLMMenuUpdater::checkMerchantStatus(bool force)
void set_merchant_SLM_menu()
{
- if(gSLMMenuUpdater) gSLMMenuUpdater->setMerchantMenu();
+ if (gSLMMenuUpdater)
+ gSLMMenuUpdater->setMerchantMenu();
}
void check_merchant_status(bool force)
{
- if(gSLMMenuUpdater) gSLMMenuUpdater->checkMerchantStatus(force);
+ if (gSLMMenuUpdater)
+ gSLMMenuUpdater->checkMerchantStatus(force);
}
void init_menus()
@@ -623,11 +606,11 @@ class LLAdvancedToggleConsole : public view_listener_t
std::string console_type = userdata.asString();
if ("texture" == console_type)
{
- toggle_visibility( (void*)gTextureView );
+ toggle_visibility(gTextureView);
}
else if ("debug" == console_type)
{
- toggle_visibility( (void*)static_cast<LLUICtrl*>(gDebugView->mDebugConsolep));
+ toggle_visibility(gDebugView->mDebugConsolep);
}
else if ("fast timers" == console_type)
{
@@ -635,11 +618,11 @@ class LLAdvancedToggleConsole : public view_listener_t
}
else if ("scene view" == console_type)
{
- toggle_visibility( (void*)gSceneView);
+ toggle_visibility(gSceneView);
}
else if ("scene monitor" == console_type)
{
- toggle_visibility( (void*)gSceneMonitorView);
+ toggle_visibility(gSceneMonitorView);
}
return true;
@@ -653,11 +636,11 @@ class LLAdvancedCheckConsole : public view_listener_t
bool new_value = false;
if ("texture" == console_type)
{
- new_value = get_visibility( (void*)gTextureView );
+ new_value = get_visibility(gTextureView);
}
else if ("debug" == console_type)
{
- new_value = get_visibility( (void*)((LLView*)gDebugView->mDebugConsolep) );
+ new_value = get_visibility(gDebugView->mDebugConsolep);
}
else if ("fast timers" == console_type)
{
@@ -665,11 +648,11 @@ class LLAdvancedCheckConsole : public view_listener_t
}
else if ("scene view" == console_type)
{
- new_value = get_visibility( (void*) gSceneView);
+ new_value = get_visibility(gSceneView);
}
else if ("scene monitor" == console_type)
{
- new_value = get_visibility( (void*) gSceneMonitorView);
+ new_value = get_visibility(gSceneMonitorView);
}
return new_value;
@@ -690,15 +673,15 @@ class LLAdvancedDumpInfoToConsole : public view_listener_t
std::string info_type = userdata.asString();
if ("region" == info_type)
{
- handle_region_dump_settings(NULL);
+ handle_region_dump_settings();
}
else if ("group" == info_type)
{
- handle_dump_group_info(NULL);
+ handle_dump_group_info();
}
else if ("capabilities" == info_type)
{
- handle_dump_capabilities_info(NULL);
+ handle_dump_capabilities_info();
}
return true;
}
@@ -771,7 +754,7 @@ class LLAdvancedClearGroupCache : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLGroupMgr::debugClearAllGroups(NULL);
+ LLGroupMgr::debugClearAllGroups(nullptr);
return true;
}
};
@@ -782,7 +765,7 @@ class LLAdvancedClearGroupCache : public view_listener_t
/////////////////
// RENDER TYPE //
/////////////////
-U32 render_type_from_string(std::string render_type)
+U32 render_type_from_string(std::string_view render_type)
{
if ("simple" == render_type)
{
@@ -901,7 +884,7 @@ class LLAdvancedCheckRenderType : public view_listener_t
/////////////
// FEATURE //
/////////////
-U32 feature_from_string(std::string feature)
+U32 feature_from_string(std::string_view feature)
{
if ("ui" == feature)
{
@@ -1042,7 +1025,7 @@ class LLAdvancedSetDisplayTextureDensity : public view_listener_t
//////////////////
// INFO DISPLAY //
//////////////////
-U64 info_display_from_string(std::string info_display)
+U64 info_display_from_string(std::string_view info_display)
{
if ("verify" == info_display)
{
@@ -1271,7 +1254,7 @@ class LLAdvancedSelectedTextureInfo : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_selected_texture_info(NULL);
+ handle_selected_texture_info();
return true;
}
};
@@ -1307,7 +1290,7 @@ class LLAdvancedDumpScriptedCamera : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_dump_followcam(NULL);
+ handle_dump_followcam();
return true;
}
};
@@ -1323,7 +1306,7 @@ class LLAdvancedDumpRegionObjectCache : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_dump_region_object_cache(NULL);
+ handle_dump_region_object_cache();
return true;
}
};
@@ -1382,7 +1365,7 @@ class LLAdvancedResetInterestLists : public view_listener_t
{
bool handleEvent(const LLSD &userdata)
{ // Reset all region interest lists
- handle_reset_interest_lists(NULL);
+ handle_reset_interest_lists();
return true;
}
};
@@ -1451,7 +1434,7 @@ class LLAdvancedBuyCurrencyTest : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_buy_currency_test(NULL);
+ handle_buy_currency_test();
return true;
}
};
@@ -1466,7 +1449,7 @@ class LLAdvancedDumpSelectMgr : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- dump_select_mgr(NULL);
+ dump_select_mgr();
return true;
}
};
@@ -1482,7 +1465,7 @@ class LLAdvancedDumpInventory : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- dump_inventory(NULL);
+ dump_inventory();
return true;
}
};
@@ -1498,7 +1481,7 @@ class LLAdvancedPrintSelectedObjectInfo : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- print_object_info(NULL);
+ print_object_info();
return true;
}
};
@@ -1514,7 +1497,7 @@ class LLAdvancedPrintAgentInfo : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- print_agent_nvpairs(NULL);
+ print_agent_nvpairs();
return true;
}
};
@@ -1627,7 +1610,7 @@ class LLAdvancedToggleXUINameTooltips : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- toggle_show_xui_names(NULL);
+ toggle_show_xui_names();
return true;
}
};
@@ -1636,7 +1619,7 @@ class LLAdvancedCheckXUINameTooltips : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = check_show_xui_names(NULL);
+ bool new_value = check_show_xui_names();
return new_value;
}
};
@@ -1737,7 +1720,7 @@ class LLAdvancedToggleXUINames : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- toggle_show_xui_names(NULL);
+ toggle_show_xui_names();
return true;
}
};
@@ -1746,7 +1729,7 @@ class LLAdvancedCheckXUINames : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = check_show_xui_names(NULL);
+ bool new_value = check_show_xui_names();
return new_value;
}
};
@@ -1764,27 +1747,27 @@ class LLAdvancedGrabBakedTexture : public view_listener_t
std::string texture_type = userdata.asString();
if ("iris" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_EYES );
+ handle_grab_baked_texture(BAKED_EYES);
}
else if ("head" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_HEAD );
+ handle_grab_baked_texture(BAKED_HEAD);
}
else if ("upper" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_UPPER );
+ handle_grab_baked_texture(BAKED_UPPER);
}
else if ("lower" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_LOWER );
+ handle_grab_baked_texture(BAKED_LOWER);
}
else if ("skirt" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_SKIRT );
+ handle_grab_baked_texture(BAKED_SKIRT);
}
else if ("hair" == texture_type)
{
- handle_grab_baked_texture( (void*)BAKED_HAIR );
+ handle_grab_baked_texture(BAKED_HAIR);
}
return true;
@@ -1800,27 +1783,27 @@ class LLAdvancedEnableGrabBakedTexture : public view_listener_t
if ("iris" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_EYES );
+ new_value = enable_grab_baked_texture(BAKED_EYES);
}
else if ("head" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_HEAD );
+ new_value = enable_grab_baked_texture(BAKED_HEAD);
}
else if ("upper" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_UPPER );
+ new_value = enable_grab_baked_texture(BAKED_UPPER);
}
else if ("lower" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_LOWER );
+ new_value = enable_grab_baked_texture(BAKED_LOWER);
}
else if ("skirt" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_SKIRT );
+ new_value = enable_grab_baked_texture(BAKED_SKIRT);
}
else if ("hair" == texture_type)
{
- new_value = enable_grab_baked_texture( (void*)BAKED_HAIR );
+ new_value = enable_grab_baked_texture(BAKED_HAIR);
}
return new_value;
@@ -1905,7 +1888,7 @@ class LLAdvancedToggleCharacterGeometry : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_god_request_avatar_geometry(NULL);
+ handle_god_request_avatar_geometry();
return true;
}
};
@@ -1919,7 +1902,7 @@ class LLAdvancedTestMale : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_test_male(NULL);
+ handle_test_male();
return true;
}
};
@@ -1929,7 +1912,7 @@ class LLAdvancedTestFemale : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_test_female(NULL);
+ handle_test_female();
return true;
}
};
@@ -1938,7 +1921,7 @@ class LLAdvancedForceParamsToDefault : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLAgent::clearVisualParams(NULL);
+ LLAgent::clearVisualParams(nullptr);
return true;
}
};
@@ -2001,7 +1984,7 @@ class LLAdvancedReloadVertexShader : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- reload_vertex_shader(NULL);
+ reload_vertex_shader();
return true;
}
};
@@ -2165,7 +2148,7 @@ class LLAdvancedDumpAttachments : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_dump_attachments(NULL);
+ handle_dump_attachments();
return true;
}
};
@@ -2181,7 +2164,7 @@ class LLAdvancedRebakeTextures : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_rebake_textures(NULL);
+ handle_rebake_textures();
return true;
}
};
@@ -2199,7 +2182,7 @@ class LLAdvancedDebugAvatarTextures : public view_listener_t
{
if (gAgent.isGodlike())
{
- handle_debug_avatar_textures(NULL);
+ handle_debug_avatar_textures();
}
return true;
}
@@ -2215,7 +2198,7 @@ class LLAdvancedDumpAvatarLocalTextures : public view_listener_t
bool handleEvent(const LLSD& userdata)
{
#ifndef LL_RELEASE_FOR_DOWNLOAD
- handle_dump_avatar_local_textures(NULL);
+ handle_dump_avatar_local_textures();
#endif
return true;
}
@@ -2232,7 +2215,7 @@ class LLAdvancedEnableMessageLog : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_viewer_enable_message_log(NULL);
+ handle_viewer_enable_message_log();
return true;
}
};
@@ -2241,7 +2224,7 @@ class LLAdvancedDisableMessageLog : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_viewer_disable_message_log(NULL);
+ handle_viewer_disable_message_log();
return true;
}
};
@@ -2432,7 +2415,7 @@ class LLAdvancedCompressImage : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_compress_image(NULL);
+ handle_compress_image();
return true;
}
};
@@ -2447,7 +2430,7 @@ class LLAdvancedCompressFileTest : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_compress_file_test(NULL);
+ handle_compress_file_test();
return true;
}
};
@@ -2488,7 +2471,7 @@ class LLAdvancedToggleViewAdminOptions : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_admin_override_toggle(NULL);
+ handle_admin_override_toggle();
return true;
}
};
@@ -2497,7 +2480,7 @@ class LLAdvancedToggleVisualLeakDetector : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_visual_leak_detector_toggle(NULL);
+ handle_visual_leak_detector_toggle();
return true;
}
};
@@ -2506,7 +2489,7 @@ class LLAdvancedCheckViewAdminOptions : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = check_admin_override(NULL) || gAgent.isGodlike();
+ bool new_value = check_admin_override() || gAgent.isGodlike();
return new_value;
}
};
@@ -2520,7 +2503,7 @@ class LLAdvancedRequestAdminStatus : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_god_mode(NULL);
+ handle_god_mode();
return true;
}
};
@@ -2529,7 +2512,7 @@ class LLAdvancedLeaveAdminStatus : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_leave_god_mode(NULL);
+ handle_leave_god_mode();
return true;
}
};
@@ -2542,7 +2525,7 @@ class LLAdvancedForceErrorBreakpoint : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_breakpoint(NULL);
+ force_error_breakpoint();
return true;
}
};
@@ -2551,7 +2534,7 @@ class LLAdvancedForceErrorLlerror : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_llerror(NULL);
+ force_error_llerror();
return true;
}
};
@@ -2560,7 +2543,7 @@ class LLAdvancedForceErrorLlerrorMsg: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_llerror_msg(NULL);
+ force_error_llerror_msg();
return true;
}
};
@@ -2569,7 +2552,7 @@ class LLAdvancedForceErrorBadMemoryAccess : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_bad_memory_access(NULL);
+ force_error_bad_memory_access();
return true;
}
};
@@ -2584,7 +2567,7 @@ class LLAdvancedForceErrorBadMemoryAccessCoro : public view_listener_t
// Wait for one mainloop() iteration, letting the enclosing
// handleEvent() method return.
llcoro::suspend();
- force_error_bad_memory_access(NULL);
+ force_error_bad_memory_access();
});
return true;
}
@@ -2594,7 +2577,7 @@ class LLAdvancedForceErrorInfiniteLoop : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_infinite_loop(NULL);
+ force_error_infinite_loop();
return true;
}
};
@@ -2603,7 +2586,7 @@ class LLAdvancedForceErrorSoftwareException : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_software_exception(NULL);
+ force_error_software_exception();
return true;
}
};
@@ -2612,7 +2595,7 @@ class LLAdvancedForceOSException: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_os_exception(NULL);
+ force_error_os_exception();
return true;
}
};
@@ -2627,7 +2610,7 @@ class LLAdvancedForceErrorSoftwareExceptionCoro : public view_listener_t
// Wait for one mainloop() iteration, letting the enclosing
// handleEvent() method return.
llcoro::suspend();
- force_error_software_exception(NULL);
+ force_error_software_exception();
});
return true;
}
@@ -2637,7 +2620,7 @@ class LLAdvancedForceErrorDriverCrash : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_driver_crash(NULL);
+ force_error_driver_crash();
return true;
}
};
@@ -2646,7 +2629,7 @@ class LLAdvancedForceErrorCoroutineCrash : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_coroutine_crash(NULL);
+ force_error_coroutine_crash();
return true;
}
};
@@ -2655,7 +2638,7 @@ class LLAdvancedForceErrorThreadCrash : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_error_thread_crash(NULL);
+ force_error_thread_crash();
return true;
}
};
@@ -2664,7 +2647,7 @@ class LLAdvancedForceErrorDisconnectViewer : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_disconnect_viewer(NULL);
+ handle_disconnect_viewer();
return true;
}
};
@@ -2676,7 +2659,7 @@ class LLAdvancedHandleToggleHackedGodmode : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_toggle_hacked_godmode(NULL);
+ handle_toggle_hacked_godmode();
return true;
}
};
@@ -2685,7 +2668,7 @@ class LLAdvancedCheckToggleHackedGodmode : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- check_toggle_hacked_godmode(NULL);
+ check_toggle_hacked_godmode();
return true;
}
};
@@ -2694,7 +2677,7 @@ class LLAdvancedEnableToggleHackedGodmode : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = enable_toggle_hacked_godmode(NULL);
+ bool new_value = enable_toggle_hacked_godmode();
return new_value;
}
};
@@ -2739,7 +2722,7 @@ class LLAdminForceTakeCopy : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- force_take_copy(NULL);
+ force_take_copy();
return true;
}
};
@@ -2748,7 +2731,7 @@ class LLAdminHandleObjectOwnerSelf : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_owner_self(NULL);
+ handle_object_owner_self();
return true;
}
};
@@ -2756,7 +2739,7 @@ class LLAdminHandleObjectOwnerPermissive : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_owner_permissive(NULL);
+ handle_object_owner_permissive();
return true;
}
};
@@ -2765,7 +2748,7 @@ class LLAdminHandleForceDelete : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_force_delete(NULL);
+ handle_force_delete();
return true;
}
};
@@ -2774,7 +2757,7 @@ class LLAdminHandleObjectLock : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_lock(NULL);
+ handle_object_lock();
return true;
}
};
@@ -2783,7 +2766,7 @@ class LLAdminHandleObjectAssetIDs: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_object_asset_ids(NULL);
+ handle_object_asset_ids();
return true;
}
};
@@ -2793,7 +2776,7 @@ class LLAdminHandleForceParcelOwnerToMe: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_force_parcel_owner_to_me(NULL);
+ handle_force_parcel_owner_to_me();
return true;
}
};
@@ -2801,7 +2784,7 @@ class LLAdminHandleForceParcelToContent: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_force_parcel_to_content(NULL);
+ handle_force_parcel_to_content();
return true;
}
};
@@ -2809,7 +2792,7 @@ class LLAdminHandleClaimPublicLand: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_claim_public_land(NULL);
+ handle_claim_public_land();
return true;
}
};
@@ -2819,7 +2802,7 @@ class LLAdminHandleRegionDumpTempAssetData: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- handle_region_dump_temp_asset_data(NULL);
+ handle_region_dump_temp_asset_data();
return true;
}
};
@@ -2829,7 +2812,7 @@ class LLAdminOnSaveState: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLPanelRegionTools::onSaveState(NULL);
+ LLPanelRegionTools::onSaveState(nullptr);
return true;
}
};
@@ -3315,41 +3298,11 @@ class LLLandEnableBuyPass : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = LLPanelLandGeneral::enableBuyPass(NULL);
+ bool new_value = LLPanelLandGeneral::enableBuyPass(nullptr);
return new_value;
}
};
-// BUG: Should really check if CLICK POINT is in a parcel where you can build.
-bool enable_land_build(void*)
-{
- if (gAgent.isGodlike()) return true;
- if (gAgent.inPrelude()) return false;
-
- bool can_build = false;
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (agent_parcel)
- {
- can_build = agent_parcel->getAllowModify();
- }
- return can_build;
-}
-
-// BUG: Should really check if OBJECT is in a parcel where you can build.
-bool enable_object_build(void*)
-{
- if (gAgent.isGodlike()) return true;
- if (gAgent.inPrelude()) return false;
-
- bool can_build = false;
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (agent_parcel)
- {
- can_build = agent_parcel->getAllowModify();
- }
- return can_build;
-}
-
bool enable_object_edit()
{
if (!isAgentAvatarValid()) return false;
@@ -3380,12 +3333,6 @@ bool enable_mute_particle()
return pick.mParticleOwnerID != LLUUID::null && pick.mParticleOwnerID != gAgent.getID();
}
-// mutually exclusive - show either edit option or build in menu
-bool enable_object_build()
-{
- return !enable_object_edit();
-}
-
bool enable_object_select_in_pathfinding_linksets()
{
return LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion() && LLSelectMgr::getInstance()->selectGetEditableLinksets();
@@ -3484,9 +3431,8 @@ class LLSelfEnableRemoveAllAttachments : public view_listener_t
}
};
-bool enable_has_attachments(void*)
+bool enable_has_attachments()
{
-
return false;
}
@@ -4092,7 +4038,7 @@ void handle_buy_contents(LLSaleInfo sale_info)
LLFloaterBuyContents::show(sale_info);
}
-void handle_region_dump_temp_asset_data(void*)
+void handle_region_dump_temp_asset_data()
{
LL_INFOS() << "Dumping temporary asset data to simulator logs" << LL_ENDL;
std::vector<std::string> strings;
@@ -4100,7 +4046,7 @@ void handle_region_dump_temp_asset_data(void*)
send_generic_message("dumptempassetdata", strings, invoice);
}
-void handle_region_clear_temp_asset_data(void*)
+void handle_region_clear_temp_asset_data()
{
LL_INFOS() << "Clearing temporary asset data" << LL_ENDL;
std::vector<std::string> strings;
@@ -4108,7 +4054,7 @@ void handle_region_clear_temp_asset_data(void*)
send_generic_message("cleartempassetdata", strings, invoice);
}
-void handle_region_dump_settings(void*)
+void handle_region_dump_settings()
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
@@ -4124,12 +4070,12 @@ void handle_region_dump_settings(void*)
}
}
-void handle_dump_group_info(void *)
+void handle_dump_group_info()
{
gAgent.dumpGroupInfo();
}
-void handle_dump_capabilities_info(void *)
+void handle_dump_capabilities_info()
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
@@ -4138,7 +4084,7 @@ void handle_dump_capabilities_info(void *)
}
}
-void handle_dump_region_object_cache(void*)
+void handle_dump_region_object_cache()
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
@@ -4147,7 +4093,7 @@ void handle_dump_region_object_cache(void*)
}
}
-void handle_reset_interest_lists(void *)
+void handle_reset_interest_lists()
{
// Check all regions and reset their interest list
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -4290,12 +4236,12 @@ class LLTogglePanelPeopleTab : public view_listener_t
}
};
-bool check_admin_override(void*)
+bool check_admin_override()
{
return gAgent.getAdminOverride();
}
-void handle_admin_override_toggle(void*)
+void handle_admin_override_toggle()
{
gAgent.setAdminOverride(!gAgent.getAdminOverride());
@@ -4303,7 +4249,7 @@ void handle_admin_override_toggle(void*)
show_debug_menus();
}
-void handle_visual_leak_detector_toggle(void*)
+void handle_visual_leak_detector_toggle()
{
static bool vld_enabled = false;
@@ -4332,12 +4278,12 @@ void handle_visual_leak_detector_toggle(void*)
};
}
-void handle_god_mode(void*)
+void handle_god_mode()
{
gAgent.requestEnterGodMode();
}
-void handle_leave_god_mode(void*)
+void handle_leave_god_mode()
{
gAgent.requestLeaveGodMode();
}
@@ -4384,18 +4330,18 @@ void set_god_level(U8 god_level)
}
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
-void handle_toggle_hacked_godmode(void*)
+void handle_toggle_hacked_godmode()
{
gHackGodmode = !gHackGodmode;
set_god_level(gHackGodmode ? GOD_MAINTENANCE : GOD_NOT);
}
-bool check_toggle_hacked_godmode(void*)
+bool check_toggle_hacked_godmode()
{
return gHackGodmode;
}
-bool enable_toggle_hacked_godmode(void*)
+bool enable_toggle_hacked_godmode()
{
return !LLGridManager::getInstance()->isInProductionGrid();
}
@@ -4419,41 +4365,6 @@ void process_grant_godlike_powers(LLMessageSystem* msg, void**)
}
}
-/*
-class LLHaveCallingcard : public LLInventoryCollectFunctor
-{
-public:
- LLHaveCallingcard(const LLUUID& agent_id);
- virtual ~LLHaveCallingcard() {}
- virtual bool operator()(LLInventoryCategory* cat,
- LLInventoryItem* item);
- bool isThere() const { return mIsThere;}
-protected:
- LLUUID mID;
- bool mIsThere;
-};
-
-LLHaveCallingcard::LLHaveCallingcard(const LLUUID& agent_id) :
- mID(agent_id),
- mIsThere(false)
-{
-}
-
-bool LLHaveCallingcard::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- if(item)
- {
- if((item->getType() == LLAssetType::AT_CALLINGCARD)
- && (item->getCreatorUUID() == mID))
- {
- mIsThere = true;
- }
- }
- return false;
-}
-*/
-
bool is_agent_mappable(const LLUUID& agent_id)
{
const LLRelationship* buddy_info = NULL;
@@ -4554,7 +4465,7 @@ bool is_object_sittable()
}
// only works on pie menu
-void handle_object_sit(LLViewerObject *object, const LLVector3 &offset)
+void handle_object_sit(LLViewerObject* object, const LLVector3& offset)
{
// get object selection offset
@@ -4603,7 +4514,7 @@ void handle_object_sit(const LLUUID& object_id)
handle_object_sit(obj, offset);
}
-void near_sit_down_point(bool success, void *)
+void near_sit_down_point(bool success, void*)
{
if (success)
{
@@ -4653,7 +4564,7 @@ class LLLandCanSit : public view_listener_t
//
// Major mode switching
//
-void reset_view_final( bool proceed );
+void reset_view_final(bool proceed);
void handle_reset_view()
{
@@ -4663,7 +4574,7 @@ void handle_reset_view()
LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "my_outfits"));
}
gAgentCamera.setFocusOnAvatar(true, false, false);
- reset_view_final( true );
+ reset_view_final(true);
LLFloaterCamera::resetCameraMode();
}
@@ -4677,7 +4588,7 @@ class LLViewResetView : public view_listener_t
};
// Note: extra parameters allow this function to be called from dialog.
-void reset_view_final( bool proceed )
+void reset_view_final(bool proceed)
{
if( !proceed )
{
@@ -4765,54 +4676,7 @@ class LLViewToggleUI : public view_listener_t
}
};
-void handle_duplicate_in_place(void*)
-{
- LL_INFOS() << "handle_duplicate_in_place" << LL_ENDL;
-
- LLVector3 offset(0.f, 0.f, 0.f);
- LLSelectMgr::getInstance()->selectDuplicate(offset, true);
-}
-
-
-
-/*
- * No longer able to support viewer side manipulations in this way
- *
-void god_force_inv_owner_permissive(LLViewerObject* object,
- LLInventoryObject::object_list_t* inventory,
- S32 serial_num,
- void*)
-{
- typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t;
- item_array_t items;
-
- LLInventoryObject::object_list_t::const_iterator inv_it = inventory->begin();
- LLInventoryObject::object_list_t::const_iterator inv_end = inventory->end();
- for ( ; inv_it != inv_end; ++inv_it)
- {
- if(((*inv_it)->getType() != LLAssetType::AT_CATEGORY))
- {
- LLInventoryObject* obj = *inv_it;
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem((LLViewerInventoryItem*)obj);
- LLPermissions perm(new_item->getPermissions());
- perm.setMaskBase(PERM_ALL);
- perm.setMaskOwner(PERM_ALL);
- new_item->setPermissions(perm);
- items.push_back(new_item);
- }
- }
- item_array_t::iterator end = items.end();
- item_array_t::iterator it;
- for(it = items.begin(); it != end; ++it)
- {
- // since we have the inventory item in the callback, it should not
- // invalidate iteration through the selection manager.
- object->updateInventory((*it), TASK_INVENTORY_ITEM_KEY, false);
- }
-}
-*/
-
-void handle_object_owner_permissive(void*)
+void handle_object_owner_permissive()
{
// only send this if they're a god.
if(gAgent.isGodlike())
@@ -4823,7 +4687,7 @@ void handle_object_owner_permissive(void*)
}
}
-void handle_object_owner_self(void*)
+void handle_object_owner_self()
{
// only send this if they're a god.
if(gAgent.isGodlike())
@@ -4833,12 +4697,12 @@ void handle_object_owner_self(void*)
}
// Shortcut to set owner permissions to not editable.
-void handle_object_lock(void*)
+void handle_object_lock()
{
LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_OWNER, false, PERM_MODIFY);
}
-void handle_object_asset_ids(void*)
+void handle_object_asset_ids()
{
// only send this if they're a god.
if (gAgent.isGodlike())
@@ -4847,17 +4711,17 @@ void handle_object_asset_ids(void*)
}
}
-void handle_force_parcel_owner_to_me(void*)
+void handle_force_parcel_owner_to_me()
{
LLViewerParcelMgr::getInstance()->sendParcelGodForceOwner( gAgent.getID() );
}
-void handle_force_parcel_to_content(void*)
+void handle_force_parcel_to_content()
{
LLViewerParcelMgr::getInstance()->sendParcelGodForceToContent();
}
-void handle_claim_public_land(void*)
+void handle_claim_public_land()
{
if (LLViewerParcelMgr::getInstance()->getSelectionRegion() != gAgent.getRegion())
{
@@ -4899,7 +4763,7 @@ void handle_claim_public_land(void*)
// HACK for easily testing new avatar geometry
-void handle_god_request_avatar_geometry(void *)
+void handle_god_request_avatar_geometry()
{
if (gAgent.isGodlike())
{
@@ -5169,7 +5033,7 @@ void handle_link_objects()
class LLObjectReturn : public view_listener_t
{
public:
- LLObjectReturn() : mFirstRegion(NULL) {}
+ LLObjectReturn() : mFirstRegion() {}
private:
bool handleEvent(const LLSD& userdata)
@@ -5239,7 +5103,7 @@ class LLObjectEnableReturn : public view_listener_t
}
};
-void force_take_copy(void*)
+void force_take_copy()
{
if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return;
const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
@@ -5347,7 +5211,7 @@ void handle_take(bool take_separate)
}
});
- if(locked_but_takeable_object ||
+ if (locked_but_takeable_object ||
!you_own_everything)
{
if(locked_but_takeable_object && you_own_everything)
@@ -5930,7 +5794,7 @@ class LLToolsSelectNextPartFace : public view_listener_t
{
if (gFocusMgr.childHasKeyboardFocus(gFloaterTools))
{
- gFocusMgr.setKeyboardFocus(NULL); // force edit toolbox to commit any changes
+ gFocusMgr.setKeyboardFocus(nullptr); // force edit toolbox to commit any changes
}
if (fwd || prev)
{
@@ -6003,7 +5867,7 @@ class LLEditCut : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if( LLEditMenuHandler::gEditMenuHandler )
+ if (LLEditMenuHandler::gEditMenuHandler)
{
LLEditMenuHandler::gEditMenuHandler->cut();
}
@@ -6024,7 +5888,7 @@ class LLEditCopy : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if( LLEditMenuHandler::gEditMenuHandler )
+ if (LLEditMenuHandler::gEditMenuHandler)
{
LLEditMenuHandler::gEditMenuHandler->copy();
}
@@ -6045,7 +5909,7 @@ class LLEditPaste : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- if( LLEditMenuHandler::gEditMenuHandler )
+ if (LLEditMenuHandler::gEditMenuHandler)
{
LLEditMenuHandler::gEditMenuHandler->paste();
}
@@ -6068,7 +5932,7 @@ class LLEditDelete : public view_listener_t
{
// If a text field can do a deletion, it gets precedence over deleting
// an object in the world.
- if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete())
+ if (LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete())
{
LLEditMenuHandler::gEditMenuHandler->doDelete();
}
@@ -6179,7 +6043,7 @@ bool enable_object_delete()
class LLObjectsReturnPackage
{
public:
- LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(NULL) {};
+ LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(nullptr) {};
~LLObjectsReturnPackage()
{
mObjectSelection.clear();
@@ -6236,7 +6100,7 @@ void handle_object_delete()
return;
}
-void handle_force_delete(void*)
+void handle_force_delete()
{
LLSelectMgr::getInstance()->selectForceDelete();
}
@@ -6348,12 +6212,12 @@ class LLEditRedo : public view_listener_t
-void print_object_info(void*)
+void print_object_info()
{
LLSelectMgr::getInstance()->selectionDump();
}
-void print_agent_nvpairs(void*)
+void print_agent_nvpairs()
{
LLViewerObject *objectp;
@@ -6402,53 +6266,13 @@ void show_debug_menus()
}
}
-void toggle_debug_menus(void*)
+void toggle_debug_menus()
{
bool visible = ! gSavedSettings.getBOOL("UseDebugMenus");
gSavedSettings.setBOOL("UseDebugMenus", visible);
show_debug_menus();
}
-
-// LLUUID gExporterRequestID;
-// std::string gExportDirectory;
-
-// LLUploadDialog *gExportDialog = NULL;
-
-// void handle_export_selected( void * )
-// {
-// LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-// if (selection->isEmpty())
-// {
-// return;
-// }
-// LL_INFOS() << "Exporting selected objects:" << LL_ENDL;
-
-// gExporterRequestID.generate();
-// gExportDirectory = "";
-
-// LLMessageSystem* msg = gMessageSystem;
-// msg->newMessageFast(_PREHASH_ObjectExportSelected);
-// msg->nextBlockFast(_PREHASH_AgentData);
-// msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
-// msg->addUUIDFast(_PREHASH_RequestID, gExporterRequestID);
-// msg->addS16Fast(_PREHASH_VolumeDetail, 4);
-
-// for (LLObjectSelection::root_iterator iter = selection->root_begin();
-// iter != selection->root_end(); iter++)
-// {
-// LLSelectNode* node = *iter;
-// LLViewerObject* object = node->getObject();
-// msg->nextBlockFast(_PREHASH_ObjectData);
-// msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
-// LL_INFOS() << "Object: " << object->getID() << LL_ENDL;
-// }
-// msg->sendReliable(gAgent.getRegion()->getHost());
-
-// gExportDialog = LLUploadDialog::modalUploadDialog("Exporting selected objects...");
-// }
-//
-
class LLCommunicateNearbyChat : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -6626,7 +6450,7 @@ void handle_look_at_selection(const LLSD& param)
}
}
-void handle_zoom_to_object(LLUUID object_id)
+void handle_zoom_to_object(const LLUUID& object_id)
{
const F32 PADDING_FACTOR = 2.f;
@@ -6937,28 +6761,28 @@ bool enable_object_sit(LLUICtrl* ctrl)
return !sitting_on_sel && is_object_sittable();
}
-void dump_select_mgr(void*)
+void dump_select_mgr()
{
LLSelectMgr::getInstance()->dump();
}
-void dump_inventory(void*)
+void dump_inventory()
{
gInventory.dumpInventory();
}
-void handle_dump_followcam(void*)
+void handle_dump_followcam()
{
LLFollowCamMgr::getInstance()->dump();
}
-void handle_viewer_enable_message_log(void*)
+void handle_viewer_enable_message_log()
{
gMessageSystem->startLogging();
}
-void handle_viewer_disable_message_log(void*)
+void handle_viewer_disable_message_log()
{
gMessageSystem->stopLogging();
}
@@ -7325,7 +7149,7 @@ class LLWorldEnableBuyLand : public view_listener_t
}
};
-bool enable_buy_land(void*)
+bool enable_buy_land()
{
return LLViewerParcelMgr::getInstance()->canAgentBuyParcel(
LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(), false);
@@ -7411,7 +7235,7 @@ void LLObjectAttachToAvatar::onNearAttachObject(bool success, void *user_data)
}
LLSelectMgr::getInstance()->sendAttach(cb_data->getSelection(), attachment_id, cb_data->mReplace);
}
- LLObjectAttachToAvatar::setObjectSelection(NULL);
+ LLObjectAttachToAvatar::setObjectSelection(nullptr);
delete cb_data;
}
@@ -7990,7 +7814,7 @@ class LLToolsSelectedScriptAction : public view_listener_t
}
};
-void handle_selected_texture_info(void*)
+void handle_selected_texture_info()
{
for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin();
iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++)
@@ -8078,21 +7902,22 @@ void handle_selected_material_info()
}
}
-void handle_test_male(void*)
+void handle_test_male()
{
LLAppearanceMgr::instance().wearOutfitByName("Male Shape & Outfit");
//gGestureList.requestResetFromServer( true );
}
-void handle_test_female(void*)
+void handle_test_female()
{
LLAppearanceMgr::instance().wearOutfitByName("Female Shape & Outfit");
//gGestureList.requestResetFromServer( false );
}
-void handle_dump_attachments(void*)
+void handle_dump_attachments()
{
- if(!isAgentAvatarValid()) return;
+ if (!isAgentAvatarValid())
+ return;
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
@@ -8294,12 +8119,12 @@ class LLToggleShaderControl : public view_listener_t
}
};
-void menu_toggle_attached_lights(void* user_data)
+void menu_toggle_attached_lights()
{
LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
}
-void menu_toggle_attached_particles(void* user_data)
+void menu_toggle_attached_particles()
{
LLPipeline::sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
}
@@ -8317,11 +8142,11 @@ class LLAdvancedHandleAttachedLightParticles: public view_listener_t
// update internal flags
if (control_name == "RenderAttachedLights")
{
- menu_toggle_attached_lights(NULL);
+ menu_toggle_attached_lights();
}
else if (control_name == "RenderAttachedParticles")
{
- menu_toggle_attached_particles(NULL);
+ menu_toggle_attached_particles();
}
return true;
}
@@ -8436,7 +8261,7 @@ bool LLHasAsset::operator()(LLInventoryCategory* cat,
}
-bool enable_save_into_task_inventory(void*)
+bool enable_save_into_task_inventory()
{
LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
if(node && (node->mValid) && (!node->mFromTaskID.isNull()))
@@ -8455,7 +8280,7 @@ class LLToolsEnableSaveToObjectInventory : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = enable_save_into_task_inventory(NULL);
+ bool new_value = enable_save_into_task_inventory();
return new_value;
}
};
@@ -8518,12 +8343,12 @@ class LLWorldEnableTeleportHome : public view_listener_t
}
};
-bool enable_god_full(void*)
+bool enable_god_full()
{
return gAgent.getGodLevel() >= GOD_FULL;
}
-bool enable_god_liaison(void*)
+bool enable_god_liaison()
{
return gAgent.getGodLevel() >= GOD_LIAISON;
}
@@ -8533,18 +8358,18 @@ bool is_god_customer_service()
return gAgent.getGodLevel() >= GOD_CUSTOMER_SERVICE;
}
-bool enable_god_basic(void*)
+bool enable_god_basic()
{
return gAgent.getGodLevel() > GOD_NOT;
}
-void toggle_show_xui_names(void *)
+void toggle_show_xui_names()
{
gSavedSettings.setBOOL("DebugShowXUINames", !gSavedSettings.getBOOL("DebugShowXUINames"));
}
-bool check_show_xui_names(void *)
+bool check_show_xui_names()
{
return gSavedSettings.getBOOL("DebugShowXUINames");
}
@@ -8650,12 +8475,12 @@ class LLToolsEditLinkedParts : public view_listener_t
}
};
-void reload_vertex_shader(void *)
+void reload_vertex_shader()
{
//THIS WOULD BE AN AWESOME PLACE TO RELOAD SHADERS... just a thought - DaveP
}
-void handle_dump_avatar_local_textures(void*)
+void handle_dump_avatar_local_textures()
{
gAgentAvatarp->dumpLocalTextures();
}
@@ -8665,7 +8490,7 @@ void handle_dump_timers()
LLTrace::BlockTimer::dumpCurTimes();
}
-void handle_debug_avatar_textures(void*)
+void handle_debug_avatar_textures()
{
LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
if (objectp)
@@ -8674,10 +8499,10 @@ void handle_debug_avatar_textures(void*)
}
}
-void handle_grab_baked_texture(void* data)
+void handle_grab_baked_texture(EBakedTextureIndex baked_tex_index)
{
- EBakedTextureIndex baked_tex_index = (EBakedTextureIndex)((intptr_t)data);
- if (!isAgentAvatarValid()) return;
+ if (!isAgentAvatarValid())
+ return;
const LLUUID& asset_id = gAgentAvatarp->grabBakedTexture(baked_tex_index);
LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << LL_ENDL;
@@ -8740,19 +8565,18 @@ void handle_grab_baked_texture(void* data)
}
}
-bool enable_grab_baked_texture(void* data)
+bool enable_grab_baked_texture(EBakedTextureIndex baked_tex_index)
{
- EBakedTextureIndex index = (EBakedTextureIndex)((intptr_t)data);
if (isAgentAvatarValid())
{
- return gAgentAvatarp->canGrabBakedTexture(index);
+ return gAgentAvatarp->canGrabBakedTexture(baked_tex_index);
}
return false;
}
// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing.
// Returns NULL on failure.
-LLVOAvatar* find_avatar_from_object( LLViewerObject* object )
+LLVOAvatar* find_avatar_from_object(LLViewerObject* object)
{
if (object)
{
@@ -8776,63 +8600,63 @@ LLVOAvatar* find_avatar_from_object( LLViewerObject* object )
// Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing.
// Returns NULL on failure.
-LLVOAvatar* find_avatar_from_object( const LLUUID& object_id )
+LLVOAvatar* find_avatar_from_object(const LLUUID& object_id)
{
return find_avatar_from_object( gObjectList.findObject(object_id) );
}
-void handle_disconnect_viewer(void *)
+void handle_disconnect_viewer()
{
LLAppViewer::instance()->forceDisconnect(LLTrans::getString("TestingDisconnect"));
}
-void force_error_breakpoint(void *)
+void force_error_breakpoint()
{
LLAppViewer::instance()->forceErrorBreakpoint();
}
-void force_error_llerror(void *)
+void force_error_llerror()
{
LLAppViewer::instance()->forceErrorLLError();
}
-void force_error_llerror_msg(void*)
+void force_error_llerror_msg()
{
LLAppViewer::instance()->forceErrorLLErrorMsg();
}
-void force_error_bad_memory_access(void *)
+void force_error_bad_memory_access()
{
LLAppViewer::instance()->forceErrorBadMemoryAccess();
}
-void force_error_infinite_loop(void *)
+void force_error_infinite_loop()
{
LLAppViewer::instance()->forceErrorInfiniteLoop();
}
-void force_error_software_exception(void *)
+void force_error_software_exception()
{
LLAppViewer::instance()->forceErrorSoftwareException();
}
-void force_error_os_exception(void*)
+void force_error_os_exception()
{
LLAppViewer::instance()->forceErrorOSSpecificException();
}
-void force_error_driver_crash(void *)
+void force_error_driver_crash()
{
LLAppViewer::instance()->forceErrorDriverCrash();
}
-void force_error_coroutine_crash(void *)
+void force_error_coroutine_crash()
{
LLAppViewer::instance()->forceErrorCoroutineCrash();
}
-void force_error_thread_crash(void *)
+void force_error_thread_crash()
{
LLAppViewer::instance()->forceErrorThreadCrash();
}
@@ -8857,7 +8681,7 @@ class LLToolsUseSelectionForGrid : public view_listener_t
}
};
-void handle_test_load_url(void*)
+void handle_test_load_url()
{
LLWeb::loadURL("");
LLWeb::loadURL("hacker://www.google.com/");
@@ -8965,7 +8789,7 @@ void handle_report_bug(const LLSD& param)
LLWeb::loadURLExternal(url);
}
-void handle_buy_currency_test(void*)
+void handle_buy_currency_test()
{
std::string url =
"http://sarahd-sl-13041.webdev.lindenlab.com/app/lindex/index.php?agent_id=[AGENT_ID]&secure_session_id=[SESSION_ID]&lang=[LANGUAGE]";
@@ -8982,7 +8806,7 @@ void handle_buy_currency_test(void*)
}
// SUNSHINE CLEANUP - is only the request update at the end needed now?
-void handle_rebake_textures(void*)
+void handle_rebake_textures()
{
if (!isAgentAvatarValid()) return;
@@ -8995,15 +8819,13 @@ void handle_rebake_textures(void*)
}
}
-void toggle_visibility(void* user_data)
+void toggle_visibility(LLView* viewp)
{
- LLView* viewp = (LLView*)user_data;
viewp->setVisible(!viewp->getVisible());
}
-bool get_visibility(void* user_data)
+bool get_visibility(LLView* viewp)
{
- LLView* viewp = (LLView*)user_data;
return viewp->getVisible();
}
@@ -10221,7 +10043,6 @@ void initialize_menus()
enable.add("EnablePayAvatar", boost::bind(&enable_pay_avatar));
enable.add("EnableEdit", boost::bind(&enable_object_edit));
enable.add("EnableMuteParticle", boost::bind(&enable_mute_particle));
- enable.add("VisibleBuild", boost::bind(&enable_object_build));
commit.add("Pathfinding.Linksets.Select", boost::bind(&LLFloaterPathfindingLinksets::openLinksetsWithSelectedObjects));
enable.add("EnableSelectInPathfindingLinksets", boost::bind(&enable_object_select_in_pathfinding_linksets));
enable.add("VisibleSelectInPathfindingLinksets", boost::bind(&visible_object_select_in_pathfinding_linksets));
diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h
index 8c5e0705d0..68c3dbc126 100644
--- a/indra/newview/llviewermenu.h
+++ b/indra/newview/llviewermenu.h
@@ -44,54 +44,21 @@ void init_menus();
void cleanup_menus();
void show_debug_menus(); // checks for if menus should be shown first.
-void toggle_debug_menus(void*);
-void show_context_menu( S32 x, S32 y, MASK mask );
-void show_build_mode_context_menu(S32 x, S32 y, MASK mask);
+void toggle_debug_menus();
void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y);
void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y);
void handle_reset_view();
-void handle_cut(void*);
-void handle_copy(void*);
-void handle_paste(void*);
-void handle_delete(void*);
-void handle_redo(void*);
-void handle_undo(void*);
-void handle_select_all(void*);
-void handle_deselect(void*);
-void handle_delete_object();
-void handle_duplicate(void*);
-void handle_duplicate_in_place(void*);
-bool enable_not_have_card(void *userdata);
void process_grant_godlike_powers(LLMessageSystem* msg, void**);
-bool enable_cut(void*);
-bool enable_copy(void*);
-bool enable_paste(void*);
-bool enable_select_all(void*);
-bool enable_deselect(void*);
-bool enable_undo(void*);
-bool enable_redo(void*);
-
bool is_agent_mappable(const LLUUID& agent_id);
-void confirm_replace_attachment(S32 option, void* user_data);
-void handle_detach_from_avatar(const LLSD& user_data);
-void attach_label(std::string& label, const LLSD&);
-void detach_label(std::string& label, const LLSD&);
-void handle_detach(void*);
-bool enable_god_full(void* user_data);
-bool enable_god_liaison(void* user_data);
-bool enable_god_basic(void* user_data);
+bool enable_god_full();
+bool enable_god_liaison();
+bool enable_god_basic();
void check_merchant_status(bool force = false);
-void exchange_callingcard(const LLUUID& dest_id);
-
-void handle_gestures(void*);
-void handle_sit_down(void*);
-void handle_object_build(void*);
void handle_object_touch();
bool enable_object_edit_gltf_material();
-bool enable_object_save_gltf_material();
bool enable_object_open();
void handle_object_open();
@@ -106,12 +73,11 @@ void handle_buy();
void handle_take(bool take_separate = false);
void handle_take_copy();
void handle_look_at_selection(const LLSD& param);
-void handle_zoom_to_object(LLUUID object_id);
+void handle_zoom_to_object(const LLUUID& object_id);
void handle_object_return();
void handle_object_delete();
void handle_object_edit();
void handle_object_edit_gltf_material();
-void handle_object_save_gltf_material();
void handle_attachment_edit(const LLUUID& inv_item_id);
void handle_attachment_touch(const LLUUID& inv_item_id);
@@ -144,13 +110,10 @@ bool enable_pay_object();
bool enable_buy_object();
bool handle_go_to();
-// Export to XML or Collada
-void handle_export_selected( void * );
-
// Convert strings to internal types
-U32 render_type_from_string(std::string render_type);
-U32 feature_from_string(std::string feature);
-U64 info_display_from_string(std::string info_display);
+U32 render_type_from_string(std::string_view render_type);
+U32 feature_from_string(std::string_view feature);
+U64 info_display_from_string(std::string_view info_display);
class LLViewerMenuHolderGL : public LLMenuHolderGL
{
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 83f8e96f9a..ce66dbc03f 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -990,7 +990,7 @@ class LLFileQuit : public view_listener_t
};
-void handle_compress_image(void*)
+void handle_compress_image()
{
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE))
@@ -1040,7 +1040,7 @@ size_t get_file_size(std::string &filename)
return file_length;
}
-void handle_compress_file_test(void*)
+void handle_compress_file_test()
{
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getOpenFile())
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 71add76dd2..d59dfb88a8 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -2489,7 +2489,16 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
if (features.has("GLTFEnabled"))
{
bool enabled = features["GLTFEnabled"];
- gSavedSettings.setBOOL("GLTFEnabled", enabled);
+
+ // call setShaders the first time GLTFEnabled is received as true (causes GLTF specific shaders to be loaded)
+ if (enabled != gSavedSettings.getBOOL("GLTFEnabled"))
+ {
+ gSavedSettings.setBOOL("GLTFEnabled", enabled);
+ if (enabled)
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+ }
}
else
{
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a446be8b58..58b541b19b 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -439,13 +439,20 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
- mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
+
+ if (gSavedSettings.getBOOL("GLTFEnabled"))
+ {
+ mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
+ }
+
mShaderList.push_back(&gDeferredAvatarProgram);
mShaderList.push_back(&gDeferredTerrainProgram);
+
for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
{
mShaderList.push_back(&gDeferredPBRTerrainProgram[paint_type]);
}
+
mShaderList.push_back(&gDeferredDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredNonIndexedDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredTreeProgram);
@@ -1340,26 +1347,29 @@ bool LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
- if (success)
+ if (gSavedSettings.getBOOL("GLTFEnabled"))
{
- gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
- gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
+ if (success)
+ {
+ gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
+ gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
- gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gGLTFPBRMetallicRoughnessProgram.clearPermutations();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gGLTFPBRMetallicRoughnessProgram.clearPermutations();
- success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
+ success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
- //llassert(success);
- if (!success)
- {
- LL_WARNS() << "Failed to create GLTF PBR Metallic Roughness Shader, disabling!" << LL_ENDL;
- gSavedSettings.setBOOL("RenderCanUseGLTFPBROpaqueShaders", false);
- // continue as if this shader never happened
- success = true;
+ //llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create GLTF PBR Metallic Roughness Shader, disabling!" << LL_ENDL;
+ gSavedSettings.setBOOL("RenderCanUseGLTFPBROpaqueShaders", false);
+ // continue as if this shader never happened
+ success = true;
+ }
}
}
@@ -3140,29 +3150,32 @@ bool LLViewerShaderMgr::loadShadersInterface()
success = gCopyDepthProgram.createShader();
}
- if (success)
+ if (gSavedSettings.getBOOL("LocalTerrainPaintEnabled"))
{
- LLGLSLShader* shader = &gPBRTerrainBakeProgram;
- U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth");
- // LLTerrainPaintMap currently uses an RGB8 texture internally
- bit_depth = llclamp(bit_depth, 1, 8);
- shader->mName = llformat("Terrain Bake Shader RGB%o", bit_depth);
- shader->mFeatures.isPBRTerrain = true;
-
- shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeV.glsl", GL_VERTEX_SHADER));
- shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeF.glsl", GL_FRAGMENT_SHADER));
- shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- const U32 value_range = (1 << bit_depth) - 1;
- shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
- success = success && shader->createShader();
- //llassert(success);
- if (!success)
+ if (success)
{
- LL_WARNS() << "Failed to create shader '" << shader->mName << "', disabling!" << LL_ENDL;
- gSavedSettings.setBOOL("RenderCanUseTerrainBakeShaders", false);
- // continue as if this shader never happened
- success = true;
+ LLGLSLShader* shader = &gPBRTerrainBakeProgram;
+ U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth");
+ // LLTerrainPaintMap currently uses an RGB8 texture internally
+ bit_depth = llclamp(bit_depth, 1, 8);
+ shader->mName = llformat("Terrain Bake Shader RGB%o", bit_depth);
+ shader->mFeatures.isPBRTerrain = true;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeF.glsl", GL_FRAGMENT_SHADER));
+ shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ const U32 value_range = (1 << bit_depth) - 1;
+ shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
+ success = success && shader->createShader();
+ //llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << shader->mName << "', disabling!" << LL_ENDL;
+ gSavedSettings.setBOOL("RenderCanUseTerrainBakeShaders", false);
+ // continue as if this shader never happened
+ success = true;
+ }
}
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 681d91c945..9e1cb84bd1 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1361,51 +1361,6 @@ void LLViewerFetchedTexture::addToCreateTexture()
}
else
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
-#if 1
- //
- //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
- //so do not scale down the over qualified image.
- //Note: scaling down image is expensensive. Do it only when very necessary.
- //
- if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage)
- {
- U32 w = mFullWidth >> mRawDiscardLevel;
- U32 h = mFullHeight >> mRawDiscardLevel;
-
- //if big image, do not load extra data
- //scale it down to size >= LLViewerTexture::sMinLargeImageSize
- if(w * h > LLViewerTexture::sMinLargeImageSize)
- {
- S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel;
-
- if(d_level > 0)
- {
- S32 i = 0;
- while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize))
- {
- i++;
- d_level--;
- }
- if(i > 0)
- {
- mRawDiscardLevel += i;
- if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
- {
- mNeedsCreateTexture = false;
- destroyRawImage();
- return;
- }
-
- {
- //make a duplicate in case somebody else is using this raw image
- mRawImage = mRawImage->scaled(w >> i, h >> i);
- }
- }
- }
- }
- }
-#endif
scheduleCreateTexture();
}
return;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 8ea8fbf905..1be80a5e02 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -5358,8 +5358,8 @@ bool LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLViewerCamera saved_camera = LLViewerCamera::instance();
- glh::matrix4f saved_proj = get_current_projection();
- glh::matrix4f saved_mod = get_current_modelview();
+ glm::mat4 saved_proj = get_current_projection();
+ glm::mat4 saved_mod = get_current_modelview();
// camera constants for the square, cube map capture image
camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index b04bb99b97..1b52e4f870 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1554,7 +1554,8 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
size.setSub(newMax,newMin);
size.mul(0.5f);
- mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ F32 pixel_area = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ setCorrectedPixelArea(pixel_area);
}
void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color)
@@ -1846,36 +1847,36 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
{
mCollisionVolumes[i].updateWorldMatrix();
- glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
- glh::matrix4f inverse = mat.inverse();
- glh::matrix4f norm_mat = inverse.transpose();
+ glm::mat4 mat(glm::make_mat4((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix));
+ glm::mat4 inverse = glm::inverse(mat);
+ glm::mat4 norm_mat = glm::transpose(inverse);
- glh::vec3f p1(start.getF32ptr());
- glh::vec3f p2(end.getF32ptr());
+ glm::vec3 p1(glm::make_vec3(start.getF32ptr()));
+ glm::vec3 p2(glm::make_vec3(end.getF32ptr()));
- inverse.mult_matrix_vec(p1);
- inverse.mult_matrix_vec(p2);
+ p1 = mul_mat4_vec3(inverse, p1);
+ p2 = mul_mat4_vec3(inverse, p2);
LLVector3 position;
LLVector3 norm;
- if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
+ if (linesegment_sphere(LLVector3(glm::value_ptr(p1)), LLVector3(glm::value_ptr(p2)), LLVector3(0,0,0), 1.f, position, norm))
{
- glh::vec3f res_pos(position.mV);
- mat.mult_matrix_vec(res_pos);
+ glm::vec3 res_pos(glm::make_vec3(position.mV));
+ res_pos = mul_mat4_vec3(mat, res_pos);
- norm.normalize();
- glh::vec3f res_norm(norm.mV);
- norm_mat.mult_matrix_dir(res_norm);
+ glm::vec3 res_norm(glm::make_vec3(norm.mV));
+ res_norm = glm::normalize(res_norm);
+ res_norm = glm::mat3(norm_mat) * res_norm;
if (intersection)
{
- intersection->load3(res_pos.v);
+ intersection->load3(glm::value_ptr(res_pos));
}
if (normal)
{
- normal->load3(res_norm.v);
+ normal->load3(glm::value_ptr(res_norm));
}
return true;
@@ -2880,7 +2881,7 @@ static void override_bbox(LLDrawable* drawable, LLVector4a* extents)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
drawable->setSpatialExtents(extents[0], extents[1]);
- drawable->setPositionGroup(LLVector4a(0, 0, 0));
+ drawable->setPositionGroup(LLVector4a(0.f, 0.f, 0.f));
drawable->movePartition();
}
@@ -2901,19 +2902,12 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (detailed_update)
{
U32 draw_order = 0;
- S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment();
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
+ bool attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 0 && LLSelectMgr::getInstance()->getSelection()->isAttachment();
+ for (const auto& [attachment_point_id, attachment] : mAttachmentPoints)
{
- LLViewerJointAttachment* attachment = iter->second;
-
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ for (auto& attached_object : attachment->mAttachedObjects)
{
- LLViewerObject* attached_object = attachment_iter->get();
- if (!attached_object
+ if (attached_object.isNull()
|| attached_object->isDead()
|| !attachment->getValid()
|| attached_object->mDrawable.isNull())
@@ -3695,21 +3689,22 @@ LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last)
name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET;
- const F32 water_height = getRegion()->getWaterHeight();
- static const F32 WATER_HEIGHT_DELTA = 0.25f;
- if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA)
+ // Avoid of crossing the name tag by the water surface
+ if (mNameText)
{
- if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height)
+ F32 water_height = getRegion()->getWaterHeight();
+ static const F32 WATER_HEIGHT_ABOVE_DELTA = 0.25;
+ if (name_position[VZ] < water_height + WATER_HEIGHT_ABOVE_DELTA)
{
- name_position[VZ] = water_height;
- }
- else if (mNameText) // both camera and HUD are below watermark
- {
- F32 name_world_height = mNameText->getWorldHeight();
- F32 max_z_position = water_height - name_world_height;
- if (name_position[VZ] > max_z_position)
+ F32 camera_height = LLViewerCamera::getInstance()->getOrigin()[VZ];
+ if (camera_height >= water_height)
{
- name_position[VZ] = max_z_position;
+ F32 name_world_height = mNameText->getWorldHeight();
+ static const F32 WATER_HEIGHT_BELOW_DELTA = 0.5;
+ if (name_position[VZ] + name_world_height > water_height - WATER_HEIGHT_BELOW_DELTA)
+ {
+ name_position[VZ] = water_height + WATER_HEIGHT_ABOVE_DELTA;
+ }
}
}
}
@@ -4935,27 +4930,22 @@ void LLVOAvatar::updateVisibility()
{
visible = true;
}
- else
- {
- visible = false;
- }
- if(isSelf())
+ if (isSelf())
{
if (!gAgentWearables.areWearablesLoaded())
{
visible = false;
}
}
- else if( !mFirstAppearanceMessageReceived )
+ else if (!mFirstAppearanceMessageReceived)
{
visible = false;
}
if (sDebugInvisible)
{
- LLNameValue* firstname = getNVPair("FirstName");
- if (firstname)
+ if (LLNameValue* firstname = getNVPair("FirstName"))
{
LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL;
}
@@ -5044,11 +5034,14 @@ void LLVOAvatar::updateVisibility()
}
}
- if ( visible != mVisible )
+ if (visible != mVisible)
{
LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL;
}
+
mVisible = visible;
+
+ mVisibilityPreference = visible ? getPixelArea() : 0;
}
// private
@@ -7110,6 +7103,18 @@ void LLVOAvatar::updateVisualParams()
dirtyMesh();
updateHeadOffset();
}
+
+void LLVOAvatar::setCorrectedPixelArea(F32 area)
+{
+ // We always want to look good to ourselves
+ if (isSelf())
+ {
+ area = llmax(area, F32(getTexImageSize() / 16));
+ }
+
+ setPixelArea(area);
+}
+
//-----------------------------------------------------------------------------
// isActive()
//-----------------------------------------------------------------------------
@@ -7137,7 +7142,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
- mPixelArea = mImpostorPixelArea;
+ setCorrectedPixelArea(mImpostorPixelArea);
F32 range = mDrawable->mDistanceWRTCamera;
@@ -7150,12 +7155,6 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
F32 radius = size.getLength3().getF32();
mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
}
-
- // We always want to look good to ourselves
- if( isSelf() )
- {
- mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
- }
}
//-----------------------------------------------------------------------------
@@ -8610,60 +8609,53 @@ void LLVOAvatar::updateMeshVisibility()
if (getOverallAppearance() == AOA_NORMAL)
{
- for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
+ for (const auto& [attachment_point_id, attachment] : mAttachmentPoints)
{
- LLViewerJointAttachment* attachment = iter->second;
- if (attachment)
+ if (!attachment)
+ continue;
+
+ for (const auto& objectp : attachment->mAttachedObjects)
{
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ if (objectp.isNull())
+ continue;
+
+ for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
{
- LLViewerObject *objectp = attachment_iter->get();
- if (objectp)
- {
- for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
- {
- LLTextureEntry* tex_entry = objectp->getTE(face_index);
- bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
- bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
- bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
- bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
- bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
- bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
- bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
- bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
- bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
- bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
- bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
- }
- }
+ LLTextureEntry* tex_entry = objectp->getTE(face_index);
+ const auto& tex_id = tex_entry->getID();
+ bake_flag[BAKED_HEAD] |= (tex_id == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_id == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_id == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_id == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_id == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_id == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_id == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_id == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_id == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_id == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_id == IMG_USE_BAKED_AUX3);
+ }
- LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
- iter1 != child_list.end(); ++iter1)
+ for (const auto& objectchild : objectp->getChildren())
+ {
+ if (objectchild.isNull())
+ continue;
+
+ for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++)
{
- LLViewerObject* objectchild = *iter1;
- if (objectchild)
- {
- for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++)
- {
- LLTextureEntry* tex_entry = objectchild->getTE(face_index);
- bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
- bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
- bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
- bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
- bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
- bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
- bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
- bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
- bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
- bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
- bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
- }
- }
+ LLTextureEntry* tex_entry = objectchild->getTE(face_index);
+ const auto& tex_id = tex_entry->getID();
+ bake_flag[BAKED_HEAD] |= (tex_id == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_id == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_id == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_id == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_id == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_id == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_id == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_id == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_id == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_id == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_id == IMG_USE_BAKED_AUX3);
}
}
}
@@ -9787,7 +9779,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte
setCompositeUpdatesEnabled( true );
// If all of the avatars are completely baked, release the global image caches to conserve memory.
- LLVOAvatar::cullAvatarsByPixelArea();
+ cullAvatarsByPixelArea();
if (isSelf())
{
@@ -10419,12 +10411,10 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara
void LLVOAvatar::setVisibilityRank(U32 rank)
{
- if (mDrawable.isNull() || mDrawable->isDead())
+ if (mDrawable.notNull() && !mDrawable->isDead())
{
- // do nothing
- return;
+ mVisibilityRank = rank;
}
- mVisibilityRank = rank;
}
// Assumes LLVOAvatar::sInstances has already been sorted.
@@ -10455,32 +10445,34 @@ void LLVOAvatar::cullAvatarsByPixelArea()
{
LLCharacter::sInstances.sort([](LLCharacter* lhs, LLCharacter* rhs)
{
- return lhs->getPixelArea() > rhs->getPixelArea();
+ return ((LLVOAvatar*)lhs)->mVisibilityPreference > ((LLVOAvatar*)rhs)->mVisibilityPreference;
});
// Update the avatars that have changed status
+ U32 rank = 2; // Rank 1 is reserved for self.
+ for (LLCharacter* character : LLCharacter::sInstances)
{
- U32 rank = 2; //1 is reserved for self.
- for (LLCharacter* character : LLCharacter::sInstances)
- {
- LLVOAvatar* inst = (LLVOAvatar*)character;
- bool culled = !inst->isSelf() && !inst->isFullyBaked();
+ LLVOAvatar* inst = (LLVOAvatar*)character;
+ bool culled = !inst->isSelf() && !inst->isFullyBaked();
- if (inst->mCulled != culled)
- {
- inst->mCulled = culled;
- LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
- inst->updateMeshTextures();
- }
+ if (inst->mCulled != culled)
+ {
+ inst->mCulled = culled;
+ LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
+ inst->updateMeshTextures();
+ }
- if (inst->isSelf())
- {
- inst->setVisibilityRank(1);
- }
- else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
- {
- inst->setVisibilityRank(rank++);
- }
+ if (inst->isSelf())
+ {
+ inst->setVisibilityRank(1);
+ }
+ else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
+ {
+ inst->setVisibilityRank(rank++);
+ }
+ else
+ {
+ inst->setVisibilityRank(sMaxNonImpostors * 5);
}
}
@@ -10684,14 +10676,18 @@ void LLVOAvatar::updateRiggingInfo()
std::map<LLUUID, S32> curr_rigging_info_key;
- // Get current rigging info key
- for (LLVOVolume* vol : volumes)
{
- if (vol->isMesh() && vol->getVolume())
+ LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR("update rig info - get key")
+
+ // Get current rigging info key
+ for (LLVOVolume* vol : volumes)
{
- const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
- S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
- curr_rigging_info_key[mesh_id] = max_lod;
+ if (vol->isMesh() && vol->getVolume())
+ {
+ const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
+ S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
+ curr_rigging_info_key[mesh_id] = max_lod;
+ }
}
}
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index aa6aee0de5..2efb232704 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -127,17 +127,18 @@ public:
/*virtual*/ void updateGL();
/*virtual*/ LLVOAvatar* asAvatar();
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
- virtual void idleUpdate(LLAgent &agent, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, const F64 &time);
/*virtual*/ bool updateLOD();
- bool updateJointLODs();
- void updateLODRiggedAttachments( void );
+ bool updateJointLODs();
+ void updateLODRiggedAttachments(void);
+ void setCorrectedPixelArea(F32 area);
/*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.
- S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
+ S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
bool allLocalTexturesCompletelyDownloaded() const;
bool allBakedTexturesCompletelyDownloaded() const;
@@ -620,6 +621,7 @@ public:
protected:
void updateVisibility();
private:
+ F32 mVisibilityPreference;
U32 mVisibilityRank;
bool mVisible;
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index d2a8b4e5cf..1e934ade59 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -5011,8 +5011,7 @@ bool LLVivoxVoiceClient::isVoiceWorking() const
//Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758)
// Condition with joining spatial num was added to take into account possible problems with connection to voice
// server(EXT-4313). See bug descriptions and comments for MAX_NORMAL_JOINING_SPATIAL_NUM for more info.
- return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && mIsProcessingChannels;
-// return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && (stateLoggedIn <= mState) && (mState <= stateSessionTerminated);
+ return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && mIsLoggedIn;
}
// Returns true if the indicated participant in the current audio session is really an SL avatar.
diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp
index 31d9574f38..3d684e5a1b 100644
--- a/indra/newview/llvoicewebrtc.cpp
+++ b/indra/newview/llvoicewebrtc.cpp
@@ -420,7 +420,7 @@ void LLWebRTCVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESt
status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL &&
status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED)
{
- bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking();
+ bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && mIsProcessingChannels;
gAgent.setVoiceConnected(voice_status);
@@ -1335,7 +1335,10 @@ bool LLWebRTCVoiceClient::startAdHocSession(const LLSD& channelInfo, bool notify
bool LLWebRTCVoiceClient::isVoiceWorking() const
{
- return mIsProcessingChannels;
+ // webrtc is working if the coroutine is active in the case of
+ // webrtc. WebRTC doesn't need to connect to a secondary process
+ // or a login server to become active.
+ return mIsCoroutineActive;
}
// Returns true if calling back the session URI after the session has closed is possible.
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index d982592ee7..14b4273b02 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -1047,10 +1047,9 @@ void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
scale_mat.mMatrix[2][2] = scale*length;
scale_mat *= matrix;
- glh::matrix4f norm((F32*) scale_mat.mMatrix);
- LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
+ glm::mat4 norm(glm::make_mat4((F32*) scale_mat.mMatrix));
+ LLMatrix4 norm_mat = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(norm))));
- norm_mat.invert();
appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat,
sLODVertexOffset[trunk_LOD], sLODVertexCount[trunk_LOD], sLODIndexCount[trunk_LOD], sLODIndexOffset[trunk_LOD]);
}
@@ -1097,8 +1096,8 @@ void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
scale_mat *= matrix;
- glh::matrix4f norm((F32*) scale_mat.mMatrix);
- LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
+ glm::mat4 norm(glm::make_mat4((F32*)scale_mat.mMatrix));
+ LLMatrix4 norm_mat = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(norm))));
appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat, 0, LEAF_VERTICES, LEAF_INDICES, 0);
}
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 4b63354893..4f48a070e3 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -6028,8 +6028,8 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->mBuilt = 1.f;
- const U32 MAX_BUFFER_COUNT = 4096;
- LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
+ static std::vector<LLVertexBuffer*> locked_buffer;
+ locked_buffer.resize(0);
U32 buffer_count = 0;
@@ -6074,8 +6074,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->dirtyGeom();
gPipeline.markRebuild(group);
}
-
- buff->unmapBuffer();
}
}
}
@@ -6091,17 +6089,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_NAMED("rebuildMesh - flush");
- for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
- {
- (*iter)->unmapBuffer();
- }
-
- // don't forget alpha
- if(group != NULL &&
- !group->mVertexBuffer.isNull())
- {
- group->mVertexBuffer->unmapBuffer();
- }
+ LLVertexBuffer::flushBuffers();
}
group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
@@ -6783,11 +6771,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
++face_iter;
}
-
- if (buffer)
- {
- buffer->unmapBuffer();
- }
}
group->mBufferMap[mask].clear();
diff --git a/indra/newview/llwearablelist.cpp b/indra/newview/llwearablelist.cpp
index 76348d4ea1..2d59712142 100644
--- a/indra/newview/llwearablelist.cpp
+++ b/indra/newview/llwearablelist.cpp
@@ -36,6 +36,7 @@
#include "llnotificationsutil.h"
#include "llinventorymodel.h"
#include "lltrans.h"
+#include "llappviewer.h"
// Callback struct
struct LLWearableArrivedData
@@ -97,6 +98,22 @@ void LLWearableList::getAsset(const LLAssetID& assetID, const std::string& weara
// static
void LLWearableList::processGetAssetReply( const char* filename, const LLAssetID& uuid, void* userdata, S32 status, LLExtStat ext_status )
{
+ if (!LLCoros::on_main_coro())
+ {
+ // if triggered from a coroutine, dispatch to main thread before accessing app state
+ std::string filename_in = filename;
+ LLUUID uuid_in = uuid;
+
+ LLAppViewer::instance()->postToMainCoro([=]()
+ {
+ processGetAssetReply(filename_in.c_str(), uuid_in, userdata, status, ext_status);
+ });
+
+ return;
+ }
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
bool isNewWearable = false;
LLWearableArrivedData* data = (LLWearableArrivedData*) userdata;
LLViewerWearable* wearable = NULL; // NULL indicates failure
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7b8739c7df..081f4a3564 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -228,7 +228,6 @@ const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;
const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
extern S32 gBoxFrame;
-//extern bool gHideSelectedObjects;
extern bool gDisplaySwapBuffers;
extern bool gDebugGL;
extern bool gCubeSnapshot;
@@ -2110,9 +2109,9 @@ F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size,
}
//get area of circle around node
- F32 app_angle = atanf(size.getLength3().getF32()/dist);
- F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * F_PI;
+ F32 app_angle = atanf(size.getLength3().getF32() / dist);
+ F32 radius = app_angle * LLDrawable::sCurPixelAngle;
+ return radius * radius * F_PI;
}
void LLPipeline::grabReferences(LLCullResult& result)
@@ -3895,20 +3894,17 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
if (&camera == LLViewerCamera::getInstance())
{ // a bit hacky, this is the start of the main render frame, figure out delta between last modelview matrix and
// current modelview matrix
- glh::matrix4f last_modelview(gGLLastModelView);
- glh::matrix4f cur_modelview(gGLModelView);
+ glm::mat4 last_modelview = get_last_modelview();
+ glm::mat4 cur_modelview = get_current_modelview();
// goal is to have a matrix here that goes from the last frame's camera space to the current frame's camera space
- glh::matrix4f m = last_modelview.inverse(); // last camera space to world space
- m.mult_left(cur_modelview); // world space to camera space
+ glm::mat4 m = glm::inverse(last_modelview); // last camera space to world space
+ m = cur_modelview * m; // world space to camera space
- glh::matrix4f n = m.inverse();
+ glm::mat4 n = glm::inverse(m);
- for (U32 i = 0; i < 16; ++i)
- {
- gGLDeltaModelView[i] = m.m[i];
- gGLInverseDeltaModelView[i] = n.m[i];
- }
+ gGLDeltaModelView = m;
+ gGLInverseDeltaModelView = n;
}
bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion && !LLGLSLShader::sProfileEnabled;
@@ -8075,7 +8071,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX))
{
- shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, mReflectionModelView.m);
+ shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, glm::value_ptr(mReflectionModelView));
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
@@ -8112,12 +8108,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
F32 mat[16*6];
for (U32 i = 0; i < 16; i++)
{
- mat[i] = mSunShadowMatrix[0].m[i];
- mat[i+16] = mSunShadowMatrix[1].m[i];
- mat[i+32] = mSunShadowMatrix[2].m[i];
- mat[i+48] = mSunShadowMatrix[3].m[i];
- mat[i+64] = mSunShadowMatrix[4].m[i];
- mat[i+80] = mSunShadowMatrix[5].m[i];
+ mat[i] = glm::value_ptr(mSunShadowMatrix[0])[i];
+ mat[i+16] = glm::value_ptr(mSunShadowMatrix[1])[i];
+ mat[i+32] = glm::value_ptr(mSunShadowMatrix[2])[i];
+ mat[i+48] = glm::value_ptr(mSunShadowMatrix[3])[i];
+ mat[i+64] = glm::value_ptr(mSunShadowMatrix[4])[i];
+ mat[i+80] = glm::value_ptr(mSunShadowMatrix[5])[i];
}
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, false, mat);
@@ -8223,15 +8219,15 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
- shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLDeltaModelView);
- shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLInverseDeltaModelView);
+ shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLDeltaModelView));
+ shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLInverseDeltaModelView));
shader.uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{
- glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, norm_mat.m);
+ glm::mat4 norm_mat = glm::transpose(glm::inverse(get_current_modelview()));
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, glm::value_ptr(norm_mat));
}
// auto adjust legacy sun color if needed
@@ -8305,17 +8301,17 @@ void LLPipeline::renderDeferredLighting()
LLGLEnable cull(GL_CULL_FACE);
LLGLEnable blend(GL_BLEND);
- glh::matrix4f mat = copy_matrix(gGLModelView);
+ glm::mat4 mat = get_current_modelview();
setupHWLights(); // to set mSun/MoonDir;
- glh::vec4f tc(mSunDir.mV);
- mat.mult_matrix_vec(tc);
- mTransformedSunDir.set(tc.v);
+ glm::vec4 tc(glm::make_vec4(mSunDir.mV));
+ tc = mat * tc;
+ mTransformedSunDir.set(glm::value_ptr(tc));
- glh::vec4f tc_moon(mMoonDir.mV);
- mat.mult_matrix_vec(tc_moon);
- mTransformedMoonDir.set(tc_moon.v);
+ glm::vec4 tc_moon(glm::make_vec4(mMoonDir.mV));
+ tc_moon = mat * tc_moon;
+ mTransformedMoonDir.set(glm::value_ptr(tc_moon));
if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0)
{
@@ -8331,26 +8327,6 @@ void LLPipeline::renderDeferredLighting()
deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
glClearColor(0, 0, 0, 0);
- glh::matrix4f inv_trans = get_current_modelview().inverse().transpose();
-
- const U32 slice = 32;
- F32 offset[slice * 3];
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 8; j++)
- {
- glh::vec3f v;
- v.set_value(sinf(6.284f / 8 * j), cosf(6.284f / 8 * j), -(F32) i);
- v.normalize();
- inv_trans.mult_matrix_vec(v);
- v.normalize();
- offset[(i * 8 + j) * 3 + 0] = v.v[0];
- offset[(i * 8 + j) * 3 + 1] = v.v[2];
- offset[(i * 8 + j) * 3 + 2] = v.v[1];
- }
- }
-
- sun_shader.uniform3fv(sOffset, slice, offset);
sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
(GLfloat)deferred_light_target->getWidth(),
(GLfloat)deferred_light_target->getHeight());
@@ -8583,10 +8559,10 @@ void LLPipeline::renderDeferredLighting()
continue;
}
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
+ glm::vec3 tc(glm::make_vec3(c));
+ tc = mul_mat4_vec3(mat, tc);
- fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
+ fullscreen_lights.push_back(LLVector4(tc.x, tc.y, tc.z, s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)));
}
}
@@ -8693,15 +8669,15 @@ void LLPipeline::renderDeferredLighting()
sVisibleLightCount++;
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
+ glm::vec3 tc(glm::make_vec3(c));
+ tc = mul_mat4_vec3(mat, tc);
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
// send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor() * light_scale;
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, glm::value_ptr(tc));
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final);
@@ -8944,10 +8920,10 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
//matrix from volume space to agent space
LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
- glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
- glh::matrix4f light_to_screen = get_current_modelview() * light_to_agent;
+ glm::mat4 light_to_agent(glm::make_mat4((F32*) light_mat.mMatrix));
+ glm::mat4 light_to_screen = get_current_modelview() * light_to_agent;
- glh::matrix4f screen_to_light = light_to_screen.inverse();
+ glm::mat4 screen_to_light = glm::inverse(light_to_screen);
F32 s = volume->getLightRadius()*1.5f;
F32 near_clip = dist;
@@ -8955,34 +8931,34 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
F32 height = scale.mV[VY];
F32 far_clip = s+dist-scale.mV[VZ];
- F32 fovy = fov * RAD_TO_DEG;
+ F32 fovy = fov; // radians
F32 aspect = width/height;
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.5f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f);
- glh::vec3f p1(0, 0, -(near_clip+0.01f));
- glh::vec3f p2(0, 0, -(near_clip+1.f));
+ glm::vec3 p1(0, 0, -(near_clip+0.01f));
+ glm::vec3 p2(0, 0, -(near_clip+1.f));
- glh::vec3f screen_origin(0, 0, 0);
+ glm::vec3 screen_origin(0, 0, 0);
- light_to_screen.mult_matrix_vec(p1);
- light_to_screen.mult_matrix_vec(p2);
- light_to_screen.mult_matrix_vec(screen_origin);
+ p1 = mul_mat4_vec3(light_to_screen, p1);
+ p2 = mul_mat4_vec3(light_to_screen, p2);
+ screen_origin = mul_mat4_vec3(light_to_screen, screen_origin);
- glh::vec3f n = p2-p1;
- n.normalize();
+ glm::vec3 n = p2-p1;
+ n = glm::normalize(n);
F32 proj_range = far_clip - near_clip;
- glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
+ glm::mat4 light_proj = glm::perspective(fovy, aspect, near_clip, far_clip);
screen_to_light = trans * light_proj * screen_to_light;
- shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, screen_to_light.m);
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, glm::value_ptr(screen_to_light));
shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, glm::value_ptr(p1));
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, glm::value_ptr(n));
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, glm::value_ptr(screen_origin));
shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
S32 s_idx = -1;
@@ -9220,10 +9196,8 @@ inline float sgn(float a)
return (0.0F);
}
-glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
+glm::mat4 look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
{
- glh::matrix4f ret;
-
LLVector3 dirN;
LLVector3 upN;
LLVector3 lftN;
@@ -9237,53 +9211,28 @@ glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
dirN = dir;
dirN.normVec();
- ret.m[ 0] = lftN[0];
- ret.m[ 1] = upN[0];
- ret.m[ 2] = -dirN[0];
- ret.m[ 3] = 0.f;
+ F32 ret[16];
+ ret[ 0] = lftN[0];
+ ret[ 1] = upN[0];
+ ret[ 2] = -dirN[0];
+ ret[ 3] = 0.f;
- ret.m[ 4] = lftN[1];
- ret.m[ 5] = upN[1];
- ret.m[ 6] = -dirN[1];
- ret.m[ 7] = 0.f;
+ ret[ 4] = lftN[1];
+ ret[ 5] = upN[1];
+ ret[ 6] = -dirN[1];
+ ret[ 7] = 0.f;
- ret.m[ 8] = lftN[2];
- ret.m[ 9] = upN[2];
- ret.m[10] = -dirN[2];
- ret.m[11] = 0.f;
+ ret[ 8] = lftN[2];
+ ret[ 9] = upN[2];
+ ret[10] = -dirN[2];
+ ret[11] = 0.f;
- ret.m[12] = -(lftN*pos);
- ret.m[13] = -(upN*pos);
- ret.m[14] = dirN*pos;
- ret.m[15] = 1.f;
+ ret[12] = -(lftN*pos);
+ ret[13] = -(upN*pos);
+ ret[14] = dirN*pos;
+ ret[15] = 1.f;
- return ret;
-}
-
-glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
-{
- glh::matrix4f ret;
- ret.m[ 0] = 2/(max[0]-min[0]);
- ret.m[ 4] = 0;
- ret.m[ 8] = 0;
- ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
-
- ret.m[ 1] = 0;
- ret.m[ 5] = 2/(max[1]-min[1]);
- ret.m[ 9] = 0;
- ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
-
- ret.m[ 2] = 0;
- ret.m[ 6] = 0;
- ret.m[10] = 2/(max[2]-min[2]);
- ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
-
- ret.m[ 3] = 0;
- ret.m[ 7] = 0;
- ret.m[11] = 0;
- ret.m[15] = 1;
-
- return ret;
+ return glm::make_mat4(ret);
}
static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows");
@@ -9297,7 +9246,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp)
+void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
LL_PROFILE_GPU_ZONE("renderShadow");
@@ -9340,10 +9289,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
//generate shadow map
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- gGL.loadMatrix(view.m);
+ gGL.loadMatrix(glm::value_ptr(view));
stop_glerror();
gGLLastMatrix = NULL;
@@ -9753,13 +9702,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
}
- F64 last_modelview[16];
- F64 last_projection[16];
- for (U32 i = 0; i < 16; i++)
- { //store last_modelview of world camera
- last_modelview[i] = gGLLastModelView[i];
- last_projection[i] = gGLLastProjection[i];
- }
+ glm::mat4 last_modelview = get_last_modelview();
+ glm::mat4 last_projection = get_last_projection();
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
@@ -9838,12 +9782,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//get sun view matrix
//store current projection/modelview matrix
- glh::matrix4f saved_proj = get_current_projection();
- glh::matrix4f saved_view = get_current_modelview();
- glh::matrix4f inv_view = saved_view.inverse();
+ glm::mat4 saved_proj = get_current_projection();
+ glm::mat4 saved_view = get_current_modelview();
+ glm::mat4 inv_view = glm::inverse(saved_view);
- glh::matrix4f view[6];
- glh::matrix4f proj[6];
+ glm::mat4 view[6];
+ glm::mat4 proj[6];
LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir);
@@ -9858,7 +9802,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLVector3 lightDir = -caster_dir;
lightDir.normVec();
- glh::vec3f light_dir(lightDir.mV);
+ glm::vec3 light_dir(glm::make_vec3(lightDir.mV));
//create light space camera matrix
@@ -9913,9 +9857,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//get good split distances for frustum
for (U32 i = 0; i < fp.size(); ++i)
{
- glh::vec3f v(fp[i].mV);
- saved_view.mult_matrix_vec(v);
- fp[i].setVec(v.v);
+ glm::vec3 v(glm::make_vec3(fp[i].mV));
+ v = mul_mat4_vec3(saved_view, v);
+ fp[i].setVec(glm::value_ptr(v));
}
min = fp[0];
@@ -10064,9 +10008,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
for (U32 i = 0; i < fp.size(); i++)
{
- glh::vec3f p = glh::vec3f(fp[i].mV);
- view[j].mult_matrix_vec(p);
- wpf.push_back(LLVector3(p.v));
+ glm::vec3 p = glm::make_vec3(fp[i].mV);
+ p = mul_mat4_vec3(view[j], p);
+ wpf.push_back(LLVector3(glm::value_ptr(p)));
}
min = wpf[0];
@@ -10166,7 +10110,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{ //just use ortho projection
mShadowFOV.mV[j] = -1.f;
origin.clearVec();
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ proj[j] = glm::ortho(min.mV[0], max.mV[0],
min.mV[1], max.mV[1],
-max.mV[2], -min.mV[2]);
}
@@ -10257,37 +10201,37 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{ //just use ortho projection
origin.clearVec();
mShadowError.mV[j] = -1.f;
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ proj[j] = glm::ortho(min.mV[0], max.mV[0],
min.mV[1], max.mV[1],
-max.mV[2], -min.mV[2]);
}
else
{
//get perspective projection
- view[j] = view[j].inverse();
+ view[j] = glm::inverse(view[j]);
//llassert(origin.isFinite());
- glh::vec3f origin_agent(origin.mV);
+ glm::vec3 origin_agent(glm::make_vec3(origin.mV));
//translate view to origin
- view[j].mult_matrix_vec(origin_agent);
+ origin_agent = mul_mat4_vec3(view[j], origin_agent);
- eye = LLVector3(origin_agent.v);
+ eye = LLVector3(glm::value_ptr(origin_agent));
//llassert(eye.isFinite());
if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowFrustOrigin[j] = eye;
}
- view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
+ view[j] = look(LLVector3(glm::value_ptr(origin_agent)), lightDir, -up);
F32 fx = 1.f/tanf(fovx);
F32 fz = 1.f/tanf(fovz);
- proj[j] = glh::matrix4f(-fx, 0, 0, 0,
- 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
- 0, 0, -fz, 0,
- 0, -1.f, 0, 0);
+ proj[j] = glm::mat4(-fx, 0, 0, 0,
+ 0, (yfar + ynear) / (ynear - yfar), 0, -1.0f,
+ 0, 0, -fz, 0,
+ 0, (2.f * yfar * ynear) / (ynear - yfar), 0, 0);
}
}
}
@@ -10306,19 +10250,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
//translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.5f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f);
set_current_modelview(view[j]);
set_current_projection(proj[j]);
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = mShadowModelview[j].m[i];
- gGLLastProjection[i] = mShadowProjection[j].m[i];
- }
+ set_last_modelview(mShadowModelview[j]);
+ set_last_projection(mShadowProjection[j]);
mShadowModelview[j] = view[j];
mShadowProjection[j] = proj[j];
@@ -10433,9 +10374,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- view[i + 4] = glh::matrix4f((F32*)mat.mMatrix);
+ view[i + 4] = glm::make_mat4((F32*)mat.mMatrix);
- view[i + 4] = view[i + 4].inverse();
+ view[i + 4] = glm::inverse(view[i + 4]);
//get perspective matrix
F32 near_clip = dist + 0.01f;
@@ -10443,27 +10384,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
F32 height = scale.mV[VY];
F32 far_clip = dist + volume->getLightRadius() * 1.5f;
- F32 fovy = fov * RAD_TO_DEG;
+ F32 fovy = fov; // radians
F32 aspect = width / height;
- proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ proj[i + 4] = glm::perspective(fovy, aspect, near_clip, far_clip);
//translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.5f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f);
set_current_modelview(view[i + 4]);
set_current_projection(proj[i + 4]);
mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view;
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i + 4].m[j];
- gGLLastProjection[j] = mShadowProjection[i + 4].m[j];
- }
+ set_last_modelview(mShadowModelview[i + 4]);
+ set_last_projection(mShadowProjection[i + 4]);
mShadowModelview[i + 4] = view[i + 4];
mShadowProjection[i + 4] = proj[i + 4];
@@ -10511,18 +10449,15 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{
set_current_modelview(view[1]);
set_current_projection(proj[1]);
- gGL.loadMatrix(view[1].m);
+ gGL.loadMatrix(glm::value_ptr(view[1]));
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj[1].m);
+ gGL.loadMatrix(glm::value_ptr(proj[1]));
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
gGL.setColorMask(true, true);
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = (F32)last_modelview[i];
- gGLLastProjection[i] = (F32)last_projection[i];
- }
+ set_last_modelview(last_modelview);
+ set_last_projection(last_projection);
popRenderTypeMask();
@@ -10822,18 +10757,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
F32 distance = (pos-camera.getOrigin()).length();
F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
F32 aspect = tdim.mV[0]/tdim.mV[1];
- glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glm::mat4 persp = glm::perspective(glm::radians(fov), aspect, 1.f, 256.f);
set_current_projection(persp);
- gGL.loadMatrix(persp.m);
+ gGL.loadMatrix(glm::value_ptr(persp));
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+ F32 ogl_mat[16];
+ camera.getOpenGLTransform(ogl_mat);
+ glm::mat4 mat = glm::make_mat4((GLfloat*) OGL_TO_CFR_ROTATION) * glm::make_mat4(ogl_mat);
- gGL.loadMatrix(mat.m);
+ gGL.loadMatrix(glm::value_ptr(mat));
set_current_modelview(mat);
glClearColor(0.0f,0.0f,0.0f,0.0f);
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 3687ab32fa..a3ecab3208 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -345,7 +345,7 @@ public:
void renderHighlight(const LLViewerObject* obj, F32 fade);
- void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp);
+ void renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp);
void renderSelectedFaces(const LLColor4& color);
void renderHighlights();
void renderDebug();
@@ -760,10 +760,10 @@ public:
LLCamera mShadowCamera[8];
LLVector3 mShadowExtents[4][2];
// TODO : separate Sun Shadow and Spot Shadow matrices
- glh::matrix4f mSunShadowMatrix[6];
- glh::matrix4f mShadowModelview[6];
- glh::matrix4f mShadowProjection[6];
- glh::matrix4f mReflectionModelView;
+ glm::mat4 mSunShadowMatrix[6];
+ glm::mat4 mShadowModelview[6];
+ glm::mat4 mShadowProjection[6];
+ glm::mat4 mReflectionModelView;
LLPointer<LLDrawable> mShadowSpotLight[2];
F32 mSpotLightFade[2];