diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 22 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 6 | 
2 files changed, 17 insertions, 11 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index a4cc6a9c99..f2db314201 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -23,6 +23,9 @@   * $/LicenseInfo$   */ +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); +  uniform mat3 normal_matrix;  uniform mat4 texture_matrix0;  uniform mat4 modelview_matrix; @@ -37,9 +40,10 @@ uniform vec4 color;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8];  +uniform vec3 light_diffuse[8];  void main()  { @@ -47,13 +51,15 @@ void main()  	vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -		 +	  	vec3 norm = normalize(normal_matrix * normal); -	calcAtmospherics(pos.xyz); +	vec4 col = vec4(0,0,0,1); -	vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.)); +	// Collect normal lights (need to be divided by two, as we later multiply by 2) +	col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); +	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); +	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); +		  	vertex_color = col; - -	  } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 38e6b84f44..eb4f440951 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6045,7 +6045,7 @@ void LLPipeline::enableLightsPreview()  	LLVector4 light_pos(dir0, 0.0f); -	LLLightState* light = gGL.getLight(0); +	LLLightState* light = gGL.getLight(1);  	light->enable();  	light->setPosition(light_pos); @@ -6057,7 +6057,7 @@ void LLPipeline::enableLightsPreview()  	light_pos = LLVector4(dir1, 0.f); -	light = gGL.getLight(1); +	light = gGL.getLight(2);  	light->enable();  	light->setPosition(light_pos);  	light->setDiffuse(diffuse1); @@ -6067,7 +6067,7 @@ void LLPipeline::enableLightsPreview()  	light->setSpotCutoff(180.f);  	light_pos = LLVector4(dir2, 0.f); -	light = gGL.getLight(2); +	light = gGL.getLight(3);  	light->enable();  	light->setPosition(light_pos);  	light->setDiffuse(diffuse2); | 
