diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/gltf/llgltfloader.cpp | 20 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_preview.xml | 3 |
2 files changed, 19 insertions, 4 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp index 3e7b14919b..ffe574f4b1 100644 --- a/indra/newview/gltf/llgltfloader.cpp +++ b/indra/newview/gltf/llgltfloader.cpp @@ -309,6 +309,21 @@ bool LLGLTFLoader::parseMeshes() return false; } + // Check total model count against limit + U32 total_models = static_cast<U32>(mModelList.size()); + if (total_models > mGeneratedModelLimit) + { + LL_WARNS("GLTF_IMPORT") << "Model contains " << total_models + << " mesh parts, exceeding the limit of " << mGeneratedModelLimit << LL_ENDL; + + LLSD args; + args["Message"] = "TooManyMeshParts"; + args["PART_COUNT"] = static_cast<S32>(total_models); + args["LIMIT"] = static_cast<S32>(mGeneratedModelLimit); + mWarningsArray.append(args); + return false; + } + return true; } @@ -843,13 +858,12 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& { LL_INFOS("GLTF_IMPORT") << "Unable to process mesh '" << mesh.mName << "' primitive " << prim_idx - << " due to 16-bit index limits. Vertex count: " - << prim.getVertexCount() << " exceeds limit: " << USHRT_MAX << LL_ENDL; + << " due to 65,534 vertex limit. Vertex count: " + << prim.getVertexCount() << LL_ENDL; LLSD args; args["Message"] = "ErrorIndexLimit"; args["MESH_NAME"] = mesh.mName.empty() ? ("mesh_" + std::to_string(&mesh - &mGLTFAsset.mMeshes[0])) : mesh.mName; args["VERTEX_COUNT"] = static_cast<S32>(prim.getVertexCount()); - args["LIMIT"] = USHRT_MAX; mWarningsArray.append(args); return false; } diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index d9a344ba41..759952b162 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -66,10 +66,11 @@ <string name="NoScenesFound">No scenes defined in GLTF file</string> <string name="InvalidMeshReference">Node [NODE_NAME] references invalid mesh [MESH_INDEX] (total meshes: [TOTAL_MESHES])</string> <string name="InvalidGeometryNonTriangulated">Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Invalid geometry with [INDEX_COUNT] indices (must be triangulated)</string> - <string name="ErrorIndexLimit">Mesh [MESH_NAME]: Vertex count [VERTEX_COUNT] exceeds 16-bit limit of [LIMIT]</string> + <string name="ErrorIndexLimit">Unable to process mesh [MESH_NAME] due to 65,534 vertex limit. Vertex count: [VERTEX_COUNT]</string> <string name="TextureFound">Found texture: [TEXTURE_NAME] for material: [MATERIAL_NAME]</string> <string name="IgnoredExtension">Model uses unsupported extension: [EXT], related material properties are ignored</string> <string name="UnsupportedExtension">Unable to load model, unsupported extension: [EXT]</string> + <string name="TooManyMeshParts">Model contains [PART_COUNT] mesh parts. Maximum allowed: [LIMIT]</string> <panel follows="top|left" |