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-rw-r--r--indra/llrender/llshadermgr.cpp3
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp21
-rw-r--r--indra/newview/llviewershadermgr.cpp59
-rw-r--r--indra/newview/pipeline.cpp9
4 files changed, 77 insertions, 15 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 47f1032c34..254ead2bd8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -580,7 +580,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- if (type == GL_GEOMETRY_SHADER)
+ // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match.
+ if (type == GL_GEOMETRY_SHADER || minor_version >= 50)
{
//set version to 1.50
shader_code_text[shader_code_count++] = strdup("#version 150\n");
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index cf5b2d033b..8e8967ee3d 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -63,17 +63,24 @@ LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
bool LLFloaterPreferenceGraphicsAdvanced::postBuild()
{
- // Don't do this on Mac as their braindead GL versioning
- // sets this when 8x and 16x are indeed available
+ // Disable FSAA combo when shaders are not loaded
//
-#if !LL_DARWIN
- if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
- { //remove FSAA settings above "4x"
+ {
LLComboBox* combo = getChild<LLComboBox>("fsaa");
- combo->remove("8x");
- combo->remove("16x");
+ if (!gFXAAProgram[0].isComplete())
+ combo->remove("FXAA");
+
+ if (!gSMAAEdgeDetectProgram[0].isComplete())
+ combo->remove("SMAA");
+
+ if (!gFXAAProgram[0].isComplete() && !gSMAAEdgeDetectProgram[0].isComplete())
+ {
+ combo->setEnabled(false);
+ getChild<LLComboBox>("fsaa quality")->setEnabled(false);
+ }
}
+#if !LL_DARWIN
LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
use_HiDPI->setVisible(false);
#endif
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 7ce9c02e8d..5b4648a0bf 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2512,6 +2512,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
{"28", "High"},
{"39", "Ultra"} };
int i = 0;
+ bool failed = false;
for (const auto& quality_pair : quality_levels)
{
if (success)
@@ -2535,10 +2536,26 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram[i].createShader();
- llassert(success);
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gFXAAProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
++i;
}
+
+ if (failed)
+ {
+ for (auto i = 0; i < 4; ++i)
+ {
+ gFXAAProgram[i].unload();
+ }
+ }
}
if (gGLManager.mGLVersion > 3.15f && success)
@@ -2546,8 +2563,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"},
{"SMAA_PRESET_MEDIUM", "Medium"},
{"SMAA_PRESET_HIGH", "High"},
- {"SMAA_PRESET_ULTRA", "Ultra"} };
+ {"SMAA_PRESET_ULTRA", "Ultra"} };
int i = 0;
+ bool failed = false;
for (const auto& smaa_pair : quality_levels)
{
std::map<std::string, std::string> defines;
@@ -2576,6 +2594,15 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gSMAAEdgeDetectProgram[i].createShader();
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gSMAAEdgeDetectProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
if (success)
@@ -2593,6 +2620,15 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gSMAABlendWeightsProgram[i].createShader();
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gSMAABlendWeightsProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
if (success)
@@ -2610,9 +2646,28 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gSMAANeighborhoodBlendProgram[i].createShader();
+ // llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << gSMAANeighborhoodBlendProgram[i].mName << "', disabling!" << LL_ENDL;
+ // continue as if this shader never happened
+ failed = true;
+ success = true;
+ break;
+ }
}
++i;
}
+
+ if (failed)
+ {
+ for (auto i = 0; i < 4; ++i)
+ {
+ gSMAAEdgeDetectProgram[i].unload();
+ gSMAABlendWeightsProgram[i].unload();
+ gSMAANeighborhoodBlendProgram[i].unload();
+ }
+ }
}
if (success && gGLManager.mGLVersion > 4.05f)
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index a86c69b924..1ca67dd88a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7396,8 +7396,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
{
{
llassert(!gCubeSnapshot);
- bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete();
- LLGLSLShader* shader = &gGlowCombineProgram;
+ bool multisample = RenderFSAAType == 1 && gFXAAProgram[0].isComplete() && mFXAAMap.isComplete();
// Present everything.
if (multisample)
@@ -7410,7 +7409,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
mFXAAMap.bindTarget();
mFXAAMap.clear(GL_COLOR_BUFFER_BIT);
- shader = &gGlowCombineFXAAProgram;
+ LLGLSLShader* shader = &gGlowCombineFXAAProgram;
shader->bind();
S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
@@ -7481,7 +7480,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
{
llassert(!gCubeSnapshot);
- bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
+ bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
// Present everything.
if (multisample)
@@ -7599,7 +7598,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst)
{
llassert(!gCubeSnapshot);
- bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
+ bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete();
// Present everything.
if (multisample)