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-rw-r--r--indra/llinventory/llsettingswater.h8
-rw-r--r--indra/newview/lldrawpoolwater.cpp8
-rw-r--r--indra/newview/llfloatereditwater.cpp4
-rw-r--r--indra/newview/lllegacyatmospherics.cpp4
-rw-r--r--indra/newview/llsky.cpp4
-rw-r--r--indra/newview/llsky.h2
-rw-r--r--indra/newview/lltracker.cpp4
-rw-r--r--indra/newview/llviewerdisplay.cpp2
-rw-r--r--indra/newview/llvoground.cpp2
-rw-r--r--indra/newview/llvosky.cpp2
-rw-r--r--indra/newview/llvosky.h2
-rw-r--r--indra/newview/pipeline.cpp2
12 files changed, 22 insertions, 22 deletions
diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h
index 92190fa7b1..e9d8cb9613 100644
--- a/indra/llinventory/llsettingswater.h
+++ b/indra/llinventory/llsettingswater.h
@@ -76,22 +76,22 @@ public:
setValue(SETTING_BLUR_MULTIPILER, val);
}
- LLColor3 getFogColor() const
+ LLColor3 getWaterFogColor() const
{
return LLColor3(mSettings[SETTING_FOG_COLOR]);
}
- void setFogColor(LLColor3 val)
+ void setWaterFogColor(LLColor3 val)
{
setValue(SETTING_FOG_COLOR, val);
}
- F32 getFogDensity() const
+ F32 getWaterFogDensity() const
{
return mSettings[SETTING_FOG_DENSITY].asReal();
}
- void setFogDensity(F32 val)
+ void setWaterFogDensity(F32 val)
{
setValue(SETTING_FOG_DENSITY, val);
}
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 567172e647..5c92cf9fce 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -609,8 +609,8 @@ void LLDrawPoolWater::shade()
if (screentex > -1)
{
- shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getFogColor().mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getFogDensity());
+ shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getWaterFogDensity());
gPipeline.mWaterDis.bindTexture(0, screentex);
}
@@ -620,8 +620,8 @@ void LLDrawPoolWater::shade()
if (mVertexShaderLevel == 1)
{
- LLColor4 fog_color(pwater->getFogColor(), 0.f);
- fog_color[3] = pwater->getFogDensity();
+ LLColor4 fog_color(pwater->getWaterFogColor(), 0.f);
+ fog_color[3] = pwater->getWaterFogDensity();
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
}
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp
index 4d8ffdef21..6e7b777e70 100644
--- a/indra/newview/llfloatereditwater.cpp
+++ b/indra/newview/llfloatereditwater.cpp
@@ -184,10 +184,10 @@ void LLFloaterEditWater::syncControls()
mWaterPresetCombo->setValue(name);
//getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]);
- getChild<LLColorSwatchCtrl>("WaterFogColor")->set(LLColor4(pwater->getFogColor()));
+ getChild<LLColorSwatchCtrl>("WaterFogColor")->set(LLColor4(pwater->getWaterFogColor()));
// fog and wavelets
- mWaterAdapter->mFogDensity = pwater->getFogDensity();
+ mWaterAdapter->mFogDensity = pwater->getWaterFogDensity();
getChild<LLUICtrl>("WaterFogDensity")->setValue(mWaterAdapter->mFogDensity.getExp());
mWaterAdapter->mUnderWaterFogMod = pwater->getFogMod();
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 622f75a88b..6bc95c367c 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -553,8 +553,8 @@ void LLAtmospherics::updateFog(const F32 distance, LLVector3& tosun)
F32 depth = water_height - camera_height;
// get the water param manager variables
- float water_fog_density = pwater->getFogDensity();
- LLColor4 water_fog_color(pwater->getFogColor());
+ float water_fog_density = pwater->getWaterFogDensity();
+ LLColor4 water_fog_color(pwater->getWaterFogColor());
// adjust the color based on depth. We're doing linear approximations
float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale");
diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp
index fb3123fd81..15aebda5ad 100644
--- a/indra/newview/llsky.cpp
+++ b/indra/newview/llsky.cpp
@@ -377,11 +377,11 @@ void LLSky::setSunPhase(const F32 phase)
//////////////////////////////////////////////////////////////////////
-LLColor4 LLSky::getFogColor() const
+LLColor4 LLSky::getSkyFogColor() const
{
if (mVOSkyp)
{
- return mVOSkyp->getFogColor();
+ return mVOSkyp->getSkyFogColor();
}
return LLColor4(1.f, 1.f, 1.f, 1.f);
diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h
index 79549948f6..010cc30d55 100644
--- a/indra/newview/llsky.h
+++ b/indra/newview/llsky.h
@@ -54,7 +54,7 @@ public:
void setSunDirection(const LLVector3 &sun_direction, const LLVector3 &moon_direction);
- LLColor4 getFogColor() const;
+ LLColor4 getSkyFogColor() const;
void setCloudDensityAtAgent(F32 cloud_density);
void setWind(const LLVector3& wind);
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index 2ec5c41b88..728d0c9417 100644
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -570,8 +570,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
color_frac = 1.f - 0.6f*(dist/LLViewerCamera::getInstance()->getFar());
}
- LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getFogColor();
- LLColor4 fogged_color_under = color_frac * color_under + (1 - color_frac) * gSky.getFogColor();
+ LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getSkyFogColor();
+ LLColor4 fogged_color_under = color_frac * color_under + (1 - color_frac) * gSky.getSkyFogColor();
F32 FADE_DIST = 3.f;
fogged_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 46a8d75595..950243949f 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -920,7 +920,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.mScreen.bindTarget();
if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
{
- const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getFogColor();
+ const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
}
gPipeline.mScreen.clear();
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
index 71a7623fb4..52a6395618 100644
--- a/indra/newview/llvoground.cpp
+++ b/indra/newview/llvoground.cpp
@@ -126,7 +126,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
left_dir.normVec();
// Our center top point
- LLColor4 ground_color = gSky.getFogColor();
+ LLColor4 ground_color = gSky.getSkyFogColor();
ground_color.mV[3] = 1.f;
face->setFaceColor(ground_color);
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index d295efaa66..55307fe1dc 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1254,7 +1254,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
const F32 attenuation = min_attenuation
+ cos_angle_of_view * (max_attenuation - min_attenuation);
- LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getFogColor();
+ LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getSkyFogColor();
face->setFaceColor(hb_refl_col);
LLVector3 v_far[2];
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index f8a6827a2b..e93ff51a66 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -307,7 +307,7 @@ public:
void setFogRatio(const F32 fog_ratio) { m_legacyAtmospherics.setFogRatio(fog_ratio); }
F32 getFogRatio() const { return m_legacyAtmospherics.getFogRatio(); }
- LLColor4 getFogColor() const { return m_legacyAtmospherics.getFogColor(); }
+ LLColor4 getSkyFogColor() const { return m_legacyAtmospherics.getFogColor(); }
LLColor4 getGLFogColor() const { return m_legacyAtmospherics.getGLFogColor(); }
LLColor4U getFadeColor() const;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8f691a0453..4f34f58b76 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10043,7 +10043,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLColor3 col = LLEnvironment::instance().getCurrentWater()->getFogColor();
+ LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;