diff options
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/character/avatar_skeleton.xml | 275 |
1 files changed, 195 insertions, 80 deletions
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml index df5a5b9020..2b5cc65f98 100755 --- a/indra/newview/character/avatar_skeleton.xml +++ b/indra/newview/character/avatar_skeleton.xml @@ -1,81 +1,196 @@ -<?xml version="1.0" encoding="US-ASCII" standalone="yes"?> -<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26"> -<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015" aliases="hip avatar_mPelvis"> - <collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/> - <collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/> - <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073" aliases="abdomen avatar_mTorso"> - <collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> - <collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> - <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877" aliases="chest avatar_mChest"> - <collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/> - <collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> - <collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> - <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108" aliases="neck avatar_mNeck"> - <collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/> - <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630" aliases="head avatar_mHead"> - <collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/> - <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000" aliases="figureHair avatar_mSkull"> - </bone> - <bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000" aliases="avatar_mEyeRight"> - </bone> - <bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000" aliases="avatar_mEyeLeft"> - </bone> - </bone> - </bone> - <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396" aliases="lCollar avatar_mCollarLeft"> - <collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/> - <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000" aliases="lShldr avatar_mShoulderLeft"> - <collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/> - <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000" aliases="lForeArm avatar_mElbowLeft"> - <collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/> - <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000" aliases="lHand avatar_mWristLeft"> - <collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/> - </bone> - </bone> - </bone> - </bone> - <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396" aliases="rCollar avatar_mCollarRight"> - <collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/> - <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000" aliases="rShldr avatar_mShoulderRight"> - <collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/> - <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000" aliases="rForeArm avatar_mElbowRight"> - <collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/> - <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000" aliases="rHand avatar_mWristRight"> - <collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/> - </bone> - </bone> - </bone> - </bone> - </bone> - </bone> - <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086" aliases="rThigh avatar_mHipRight"> - <collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/> - <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922" aliases="rShin avatar_mKneeRight"> - <collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/> - <bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494" aliases="avatar_mAnkleRight"> - <collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/> - <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637" aliases="rFoot avatar_mFootRight"> - <bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104" aliases="avatar_mToeRight"> - </bone> - </bone> - </bone> - </bone> - </bone> - <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998" aliases="lThigh avatar_mHipLeft"> - <collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/> - <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053" aliases="lShin avatar_mKneeLeft"> - <collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/> - <bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449" aliases="avatar_mAnkleLeft"> - <collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/> - <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620" aliases="lFoot avatar_mFootLeft"> - <bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871" aliases="avatar_mToeLeft"> - </bone> - </bone> - </bone> - </bone> - </bone> -</bone> +<?xml version="1.0" ?> +<linden_skeleton num_bones="110" num_collision_volumes="26" version="1.0"> + <!--Generated with Avastar on Sun Nov 29 21:54:40 2015--> + <bone aliases="hip avatar_mPelvis" end="0.000 0.000 0.084" group="SL Base" name="mPelvis" pivot="0.000000 0.000000 1.067015" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="base"> + <collision_volume end="0.020 0.000 0.100" group="Collision" name="PELVIS" pos="-0.010 0.000 -0.020" rot="0.000000 8.000000 0.000000" scale="0.12 0.16 0.17" support="base"/> + <collision_volume end="-0.100 0.000 0.000" group="Collision" name="BUTT" pos="-0.060 0.000 -0.100" rot="0.000000 0.000000 0.000000" scale="0.10 0.10 0.10" support="base"/> + <bone aliases="abdomen avatar_mTorso" connected="true" end="-0.015 0.000 0.205" group="SL Base" name="mTorso" pivot="0.000000 0.000000 0.084073" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="base"> + <collision_volume end="0.020 0.000 0.100" group="Collision" name="BELLY" pos="0.028 0.000 0.040" rot="0.000000 8.000000 0.000000" scale="0.09 0.13 0.15" support="base"/> + <collision_volume end="-0.100 0.000 0.000" group="Collision" name="LOWER_BACK" pos="0.000 0.000 0.023" rot="0.000000 0.000000 0.000000" scale="0.09 0.13 0.15" support="base"/> + <collision_volume end="0.000 0.100 0.000" group="Collision" name="LEFT_HANDLE" pos="0.000 0.100 0.058" rot="0.000000 0.000000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <collision_volume end="0.000 -0.100 0.000" group="Collision" name="RIGHT_HANDLE" pos="0.000 -0.100 0.058" rot="0.000000 0.000000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <bone aliases="chest avatar_mChest" connected="true" end="-0.010 0.000 0.250" group="SL Base" name="mChest" pivot="-0.015368 0.000000 0.204877" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="base"> + <collision_volume end="-0.080 0.000 0.180" group="Collision" name="CHEST" pos="0.028 0.000 0.070" rot="0.000000 -10.000000 0.000000" scale="0.11 0.15 0.20" support="base"/> + <collision_volume end="0.080 0.000 0.000" group="Collision" name="LEFT_PEC" pos="0.119 0.082 0.042" rot="0.000000 4.290000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <collision_volume end="0.080 0.000 0.000" group="Collision" name="RIGHT_PEC" pos="0.119 -0.082 0.042" rot="0.000000 4.290000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <collision_volume end="-0.100 0.000 0.000" group="Collision" name="UPPER_BACK" pos="0.000 0.000 0.017" rot="0.000000 0.000000 0.000000" scale="0.09 0.13 0.15" support="base"/> + <bone aliases="neck avatar_mNeck" connected="true" end="0.000 0.000 0.077" group="SL Base" name="mNeck" pivot="-0.009507 0.000000 0.251108" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="base"> + <collision_volume end="0.000 0.000 0.080" group="Collision" name="NECK" pos="0.000 0.000 0.020" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08" support="base"/> + <bone aliases="head avatar_mHead" connected="true" end="0.000 0.000 0.079" group="SL Base" name="mHead" pivot="0.000000 0.000000 0.075630" pos="0.000 0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="base"> + <collision_volume end="0.000 0.000 0.100" group="Collision" name="HEAD" pos="0.020 0.000 0.070" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12" support="base"/> + <bone aliases="figureHair avatar_mSkull" connected="true" end="0.000 0.000 0.033" group="SL Base" name="mSkull" pivot="0.000000 0.000000 0.079000" pos="0.000 0.000 0.079" 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0.000000" scale="1.00 1.00 1.00" support="extended"> + <bone connected="true" end="-0.071 0.000 0.000" group="Tail" name="mTail6" pivot="-0.093606 0.000000 0.000000" pos="-0.094 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/> + </bone> + </bone> + </bone> + </bone> + </bone> + </bone> </linden_skeleton> |