diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lllegacyatmospherics.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 5e3fc8be95..2bba56f646 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -254,8 +254,7 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm F32 brightness = vars.hazeColor.brightness(); F32 greyscale_sat = brightness * (1.0f - sky_saturation); LLColor3 sky_color = vars.hazeColor * sky_saturation + smear(greyscale_sat); - //sky_color *= (0.5f + 0.5f * brightness); - sky_color *= (0.85f + 0.15f*brightness); // SL-12574 EEP sky is being attenuated too much; brighten it slightly until calcSkyColorWLVert() is fixed to match Windlight + //sky_color *= (0.5f + 0.5f * brightness); // SL-12574 EEP sky is being attenuated too much return LLColor4(sky_color, 0.0f); } @@ -378,11 +377,15 @@ void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVect // Final atmosphere additive componentMultBy(vars.hazeColor, LLColor3::white - temp1); +/* + // SL-12574 + // Attenuate cloud color by atmosphere temp1 = componentSqrt(temp1); //less atmos opacity (more transparency) below clouds // At horizon, blend high altitude sky color towards the darker color below the clouds vars.hazeColor += componentMult(vars.hazeColorBelowCloud - vars.hazeColor, LLColor3::white - componentSqrt(temp1)); +*/ } void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) |