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-rwxr-xr-xindra/newview/llinventorymodel.cpp166
1 files changed, 166 insertions, 0 deletions
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 29b9c2b998..14ca0095ae 100755
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -2268,6 +2268,172 @@ void LLInventoryModel::buildParentChildMap()
<< cat->getName() << LL_ENDL;
++lost;
lost_cats.push_back(cat);
+ }
+ }
+ if(lost)
+ {
+ LL_WARNS() << "Found " << lost << " lost categories." << LL_ENDL;
+ }
+
+ // Do moves in a separate pass to make sure we've properly filed
+ // the FT_LOST_AND_FOUND category before we try to find its UUID.
+ for(i = 0; i<lost_cats.size(); ++i)
+ {
+ LLViewerInventoryCategory *cat = lost_cats.at(i);
+
+ // plop it into the lost & found.
+ LLFolderType::EType pref = cat->getPreferredType();
+ if(LLFolderType::FT_NONE == pref)
+ {
+ cat->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND));
+ }
+ else if(LLFolderType::FT_ROOT_INVENTORY == pref)
+ {
+ // it's the root
+ cat->setParent(LLUUID::null);
+ }
+ else
+ {
+ // it's a protected folder.
+ cat->setParent(gInventory.getRootFolderID());
+ }
+ // FIXME note that updateServer() fails with protected
+ // types, so this will not work as intended in that case.
+ cat->updateServer(TRUE);
+ catsp = getUnlockedCatArray(cat->getParentUUID());
+ if(catsp)
+ {
+ catsp->push_back(cat);
+ }
+ else
+ {
+ LL_WARNS() << "Lost and found Not there!!" << LL_ENDL;
+ }
+ }
+
+ const BOOL COF_exists = (findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, FALSE) != LLUUID::null);
+ sFirstTimeInViewer2 = !COF_exists || gAgent.isFirstLogin();
+
+
+ // Now the items. We allocated in the last step, so now all we
+ // have to do is iterate over the items and put them in the right
+ // place.
+ item_array_t items;
+ if(!mItemMap.empty())
+ {
+ LLPointer<LLViewerInventoryItem> item;
+ for(item_map_t::iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit)
+ {
+ item = (*iit).second;
+ items.push_back(item);
+ }
+ }
+ count = items.size();
+ lost = 0;
+ uuid_vec_t lost_item_ids;
+ for(i = 0; i < count; ++i)
+ {
+ LLPointer<LLViewerInventoryItem> item;
+ item = items.at(i);
+ itemsp = getUnlockedItemArray(item->getParentUUID());
+ if(itemsp)
+ {
+ itemsp->push_back(item);
+ }
+ else
+ {
+ LL_INFOS() << "Lost item: " << item->getUUID() << " - "
+ << item->getName() << LL_ENDL;
+ ++lost;
+ // plop it into the lost & found.
+ //
+ item->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND));
+ // move it later using a special message to move items. If
+ // we update server here, the client might crash.
+ //item->updateServer();
+ lost_item_ids.push_back(item->getUUID());
+ itemsp = getUnlockedItemArray(item->getParentUUID());
+ if(itemsp)
+ {
+ itemsp->push_back(item);
+ }
+ else
+ {
+ LL_WARNS() << "Lost and found Not there!!" << LL_ENDL;
+ }
+ }
+ }
+ if(lost)
+ {
+ LL_WARNS() << "Found " << lost << " lost items." << LL_ENDL;
+ LLMessageSystem* msg = gMessageSystem;
+ BOOL start_new_message = TRUE;
+ const LLUUID lnf = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
+ for(uuid_vec_t::iterator it = lost_item_ids.begin() ; it < lost_item_ids.end(); ++it)
+ {
+ if(start_new_message)
+ {
+ start_new_message = FALSE;
+ msg->newMessageFast(_PREHASH_MoveInventoryItem);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addBOOLFast(_PREHASH_Stamp, FALSE);
+ }
+ msg->nextBlockFast(_PREHASH_InventoryData);
+ msg->addUUIDFast(_PREHASH_ItemID, (*it));
+ msg->addUUIDFast(_PREHASH_FolderID, lnf);
+ msg->addString("NewName", NULL);
+ if(msg->isSendFull(NULL))
+ {
+ start_new_message = TRUE;
+ gAgent.sendReliableMessage();
+ }
+ }
+ if(!start_new_message)
+ {
+ gAgent.sendReliableMessage();
+ }
+ }
+
+ const LLUUID &agent_inv_root_id = gInventory.getRootFolderID();
+ if (agent_inv_root_id.notNull())
+ {
+ cat_array_t* catsp = get_ptr_in_map(mParentChildCategoryTree, agent_inv_root_id);
+ if(catsp)
+ {
+ // *HACK - fix root inventory folder
+ // some accounts has pbroken inventory root folders
+
+ std::string name = "My Inventory";
+ LLUUID prev_root_id = mRootFolderID;
+ for (parent_cat_map_t::const_iterator it = mParentChildCategoryTree.begin(),
+ it_end = mParentChildCategoryTree.end(); it != it_end; ++it)
+ {
+ cat_array_t* cat_array = it->second;
+ for (cat_array_t::const_iterator cat_it = cat_array->begin(),
+ cat_it_end = cat_array->end(); cat_it != cat_it_end; ++cat_it)
+ {
+ LLPointer<LLViewerInventoryCategory> category = *cat_it;
+
+ if(category && category->getPreferredType() != LLFolderType::FT_ROOT_INVENTORY)
+ continue;
+ if ( category && 0 == LLStringUtil::compareInsensitive(name, category->getName()) )
+ {
+ if(category->getUUID()!=mRootFolderID)
+ {
+ LLUUID& new_inv_root_folder_id = const_cast<LLUUID&>(mRootFolderID);
+ new_inv_root_folder_id = category->getUUID();
+ }
+ }
+ }
+ }
+
+ // 'My Inventory',
+ // root of the agent's inv found.
+ // The inv tree is built.
+ mIsAgentInvUsable = true;
+
// notifyObservers() has been moved to
// llstartup/idle_startup() after this func completes.
// Allows some system categories to be created before