diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llgl.cpp | 89 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 9 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 101 | ||||
-rw-r--r-- | indra/newview/lldynamictexture.cpp | 18 |
4 files changed, 77 insertions, 140 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 236594d602..823208b095 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -185,9 +185,6 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = // GL_EXT_framebuffer_blit PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; -// GL_EXT_blend_func_separate -PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; - // GL_ARB_draw_buffers PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; @@ -327,7 +324,6 @@ LLGLManager::LLGLManager() : mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), mHasFramebufferMultisample(FALSE), - mHasBlendFuncSeparate(FALSE), mHasVertexBufferObject(FALSE), mHasPBuffer(FALSE), @@ -356,6 +352,8 @@ LLGLManager::LLGLManager() : mHasSeparateSpecularColor(FALSE), + mDebugGPU(FALSE), + mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -523,11 +521,23 @@ bool LLGLManager::initGL() return false; } + setToDebugGPU(); initGLStates(); return true; } +void LLGLManager::setToDebugGPU() +{ + //"MOBILE INTEL(R) 965 EXPRESS CHIP", + if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) + { + mDebugGPU = TRUE ; + } + + return ; +} + void LLGLManager::getGLInfo(LLSD& info) { info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); @@ -637,11 +647,6 @@ void LLGLManager::initExtensions() #else mHasDrawBuffers = FALSE; # endif -# if GL_EXT_blend_func_separate - mHasBlendFuncSeparate = TRUE; -#else - mHasBlendFuncSeparate = FALSE; -# endif mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -668,7 +673,6 @@ void LLGLManager::initExtensions() && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); - mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); @@ -692,7 +696,6 @@ void LLGLManager::initExtensions() mHasFramebufferObject = FALSE; mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; - mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -717,7 +720,6 @@ void LLGLManager::initExtensions() mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; - mHasBlendFuncSeparate = FALSE; LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL; } if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */ @@ -746,8 +748,7 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S - + } #endif // LL_LINUX || LL_SOLARIS @@ -795,14 +796,6 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL; } - if (!mHasBlendFuncSeparate) - { - LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; - } - if (!mHasDrawBuffers) - { - LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL; - } // Disable certain things due to known bugs if (mIsIntel && mHasMipMapGeneration) @@ -873,10 +866,6 @@ void LLGLManager::initExtensions() { glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); } - if (mHasBlendFuncSeparate) - { - glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); - } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); @@ -1039,9 +1028,24 @@ void flush_glerror() glGetError(); } -void do_assert_glerror() +void assert_glerror() { - if (LL_UNLIKELY(!gGLManager.mInited)) + if (!gGLActive) + { + //llwarns << "GL used while not active!" << llendl; + + if (gDebugSession) + { + //ll_fail("GL used while not active"); + } + } + + if (gNoRender || !gDebugGL) + { + return; + } + + if (!gGLManager.mInited) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; } @@ -1049,9 +1053,10 @@ void do_assert_glerror() GLenum error; error = glGetError(); BOOL quit = FALSE; - while (LL_UNLIKELY(error)) + while (error) { quit = TRUE; +#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well. GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -1075,6 +1080,7 @@ void do_assert_glerror() } } error = glGetError(); +#endif } if (quit) @@ -1090,25 +1096,6 @@ void do_assert_glerror() } } -void assert_glerror() -{ - if (!gGLActive) - { - //llwarns << "GL used while not active!" << llendl; - - if (gDebugSession) - { - //ll_fail("GL used while not active"); - } - } - - if (!gNoRender && gDebugGL) - { - do_assert_glerror(); - } -} - - void clear_glerror() { // Create or update texture to be used with this data @@ -1122,7 +1109,7 @@ void clear_glerror() // // Static members -boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap; +std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1170,7 +1157,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1206,7 +1193,7 @@ void LLGLState::checkStates(const std::string& msg) } } - for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index c4f5d91e1a..620aa5bee0 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,7 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include <string> -#include <boost/unordered_map.hpp> +#include <map> #include <list> #include "llerror.h" @@ -87,7 +87,6 @@ public: BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; BOOL mHasFramebufferMultisample; - BOOL mHasBlendFuncSeparate; // ARB Extensions BOOL mHasVertexBufferObject; @@ -120,6 +119,9 @@ public: // Misc extensions BOOL mHasSeparateSpecularColor; + + //whether this GPU is in the debug list. + BOOL mDebugGPU; S32 mDriverVersionMajor; S32 mDriverVersionMinor; @@ -148,6 +150,7 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); + void setToDebugGPU(); }; extern LLGLManager gGLManager; @@ -241,7 +244,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; + static std::map<LLGLenum, LLGLboolean> sStateMap; public: enum { CURRENT_STATE = -2 }; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1a48c8a06c..ee26f9819c 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -150,12 +150,12 @@ void LLImageGL::checkTexSize(bool forced) const if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; } else { llerrs << "wrong texture size and discard level: width: " << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ; } } @@ -1057,8 +1057,12 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - checkTexSize(true) ; - llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + if(gGLManager.mDebugGPU) + { + llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ; + checkTexSize(true) ; + llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + } glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; @@ -1654,7 +1658,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() } } -void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) +void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) { if(!mNeedsAlphaAndPickMask) { @@ -1662,91 +1666,26 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) } U32 length = w * h; - U32 alphatotal = 0; + const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ; - U32 sample[16]; - memset(sample, 0, sizeof(U32)*16); - - // generate histogram of quantized alpha. - // also add-in the histogram of a 2x2 box-sampled version. The idea is - // this will mid-skew the data (and thus increase the chances of not - // being used as a mask) from high-frequency alpha maps which - // suffer the worst from aliasing when used as alpha masks. - if (w >= 2 && h >= 2) - { - llassert(w%2 == 0); - llassert(h%2 == 0); - const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset; - for (U32 y = 0; y < h; y+=2) - { - const GLubyte* current = rowstart; - for (U32 x = 0; x < w; x+=2) - { - const U32 s1 = current[0]; - alphatotal += s1; - const U32 s2 = current[w * mAlphaStride]; - alphatotal += s2; - current += mAlphaStride; - const U32 s3 = current[0]; - alphatotal += s3; - const U32 s4 = current[w * mAlphaStride]; - alphatotal += s4; - current += mAlphaStride; - - ++sample[s1/16]; - ++sample[s2/16]; - ++sample[s3/16]; - ++sample[s4/16]; - - const U32 asum = (s1+s2+s3+s4); - alphatotal += asum; - sample[asum/(16*4)] += 4; - } - - rowstart += 2 * w * mAlphaStride; - } - length *= 2; // we sampled everything twice, essentially - } - else + S32 sample[16]; + memset(sample, 0, sizeof(S32)*16); + + for (U32 i = 0; i < length; i++) { - const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; - for (U32 i = 0; i < length; i++) - { - const U32 s1 = *current; - alphatotal += s1; - ++sample[s1/16]; - current += mAlphaStride; - } + ++sample[*current/16]; + current += mAlphaStride ; } - - // if more than 1/16th of alpha samples are mid-range, this - // shouldn't be treated as a 1-bit mask - // also, if all of the alpha samples are clumped on one half - // of the range (but not at an absolute extreme), then consider - // this to be an intentional effect and don't treat as a mask. - - U32 midrangetotal = 0; + U32 total = 0; for (U32 i = 4; i < 11; i++) { - midrangetotal += sample[i]; - } - U32 lowerhalftotal = 0; - for (U32 i = 0; i < 8; i++) - { - lowerhalftotal += sample[i]; - } - U32 upperhalftotal = 0; - for (U32 i = 8; i < 16; i++) - { - upperhalftotal += sample[i]; + total += sample[i]; } - if (midrangetotal > length/16 || // lots of midrange, or - (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or - (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque + if (total > length/16) { - mIsMask = FALSE; // not suitable for masking + mIsMask = FALSE; } else { diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index bb4e6c7a3e..48b07bcf51 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -170,9 +170,12 @@ void LLViewerDynamicTexture::postRender(BOOL success) if(!mGLTexturep->getHasGLTexture()) { generateGLTexture() ; - } - llcallstacks << "class type: " << (S32)getType() << llcallstacksendl ; + } + if(gGLManager.mDebugGPU) + { + LLGLState::dumpStates() ; + } success = mGLTexturep->setSubImageFromFrameBuffer(0, 0, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight); } } @@ -211,11 +214,16 @@ BOOL LLViewerDynamicTexture::updateAllInstances() { LLViewerDynamicTexture *dynamicTexture = *iter; if (dynamicTexture->needsRender()) - { + { + if(gGLManager.mDebugGPU) + { + llinfos << "class type: " << (S32)dynamicTexture->getType() << llendl; + LLGLState::dumpStates() ; + } + glClear(GL_DEPTH_BUFFER_BIT); gDepthDirty = TRUE; - - + gGL.color4f(1,1,1,1); dynamicTexture->preRender(); // Must be called outside of startRender() result = FALSE; |