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-rw-r--r--indra/llinventory/llsettingswater.cpp14
-rw-r--r--indra/llinventory/llsettingswater.h8
-rw-r--r--indra/llrender/llshadermgr.cpp4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl197
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyV.glsl42
-rw-r--r--indra/newview/lllegacyatmospherics.cpp4
-rw-r--r--indra/newview/lllegacyatmospherics.h1
-rw-r--r--indra/newview/llpaneleditsky.cpp81
-rw-r--r--indra/newview/llpaneleditsky.h7
-rw-r--r--indra/newview/llsettingsvo.cpp2
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml63
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_density.xml50
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml46
15 files changed, 392 insertions, 138 deletions
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index 33f824028b..61eb3d6fc0 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -41,7 +41,7 @@ namespace
}
//=========================================================================
-const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier");
+const std::string LLSettingsWater::SETTING_BLUR_MULTIPLIER("blur_multiplier");
const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color");
const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density");
const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod");
@@ -55,7 +55,7 @@ const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below");
const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction");
const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction");
-const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier");
+const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPLIER("blurMultiplier");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod");
@@ -97,7 +97,7 @@ LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position)
F32 normal_scale_offset = (position * 0.5f) - 0.25f;
// Magic constants copied form defaults.xml
- dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f);
+ dfltsetting[SETTING_BLUR_MULTIPLIER] = LLSD::Real(0.04000f);
dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue();
dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f);
dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f);
@@ -121,9 +121,9 @@ LLSD LLSettingsWater::translateLegacySettings(LLSD legacy)
{
LLSD newsettings(defaults());
- if (legacy.has(SETTING_LEGACY_BLUR_MULTIPILER))
+ if (legacy.has(SETTING_LEGACY_BLUR_MULTIPLIER))
{
- newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPILER].asReal());
+ newsettings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPLIER].asReal());
}
if (legacy.has(SETTING_LEGACY_FOG_COLOR))
{
@@ -212,14 +212,14 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList()
// a parameter without first wrapping it in a pure LLSD object will result
// in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
- validation.push_back(Validator(SETTING_BLUR_MULTIPILER, true, LLSD::TypeReal,
+ validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-0.5f)(0.5f)))));
validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)),
LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f)))));
validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1.0f)(1024.0f)))));
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-10.0f)(10.0f)))));
validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1.0f)(1024.0f)))));
validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal,
diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h
index 06ee8e68bc..009a72eb24 100644
--- a/indra/llinventory/llsettingswater.h
+++ b/indra/llinventory/llsettingswater.h
@@ -33,7 +33,7 @@
class LLSettingsWater : public LLSettingsBase
{
public:
- static const std::string SETTING_BLUR_MULTIPILER;
+ static const std::string SETTING_BLUR_MULTIPLIER;
static const std::string SETTING_FOG_COLOR;
static const std::string SETTING_FOG_DENSITY;
static const std::string SETTING_FOG_MOD;
@@ -71,12 +71,12 @@ public:
//---------------------------------------------------------------------
F32 getBlurMultiplier() const
{
- return mSettings[SETTING_BLUR_MULTIPILER].asReal();
+ return mSettings[SETTING_BLUR_MULTIPLIER].asReal();
}
void setBlurMultiplier(F32 val)
{
- setValue(SETTING_BLUR_MULTIPILER, val);
+ setValue(SETTING_BLUR_MULTIPLIER, val);
}
LLColor3 getWaterFogColor() const
@@ -223,7 +223,7 @@ public:
static LLUUID GetDefaultOpaqueTextureAssetId();
protected:
- static const std::string SETTING_LEGACY_BLUR_MULTIPILER;
+ static const std::string SETTING_LEGACY_BLUR_MULTIPLIER;
static const std::string SETTING_LEGACY_FOG_COLOR;
static const std::string SETTING_LEGACY_FOG_DENSITY;
static const std::string SETTING_LEGACY_FOG_MOD;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index e483f723f0..8617b58d2e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1276,8 +1276,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("refTex");
mReservedUniforms.push_back("eyeVec");
mReservedUniforms.push_back("time");
- mReservedUniforms.push_back("d1");
- mReservedUniforms.push_back("d2");
+ mReservedUniforms.push_back("waveDir1");
+ mReservedUniforms.push_back("waveDir2");
mReservedUniforms.push_back("lightDir");
mReservedUniforms.push_back("specular");
mReservedUniforms.push_back("lightExp");
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
index 9734acf005..8863869e44 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
@@ -31,8 +31,8 @@ ATTRIBUTE vec3 position;
void calcAtmospherics(vec3 inPositionEye);
-uniform vec2 d1;
-uniform vec2 d2;
+uniform vec2 waveDir1;
+uniform vec2 waveDir2;
uniform float time;
uniform vec3 eyeVec;
uniform float waterHeight;
@@ -88,10 +88,10 @@ void main()
calcAtmospherics(pos.xyz);
//pass wave parameters to pixel shader
- vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
+ vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055;
//get two normal map (detail map) texture coordinates
- littleWave.xy = (v.xy) * vec2(0.45, 0.9) + d2 * time * 0.13;
- littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1;
+ littleWave.xy = (v.xy) * vec2(0.45, 0.9) + waveDir2 * time * 0.13;
+ littleWave.zw = (v.xy) * vec2(0.1, 0.2) + waveDir1 * time * 0.1;
view.w = bigWave.y;
refCoord.w = bigWave.x;
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index e918bdcb9d..20280ab1c5 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -47,7 +47,6 @@ uniform float kd;
uniform vec4 waterPlane;
uniform vec3 eyeVec;
uniform vec4 waterFogColor;
-uniform float waterFogDensity;
uniform float waterFogKS;
uniform vec2 screenRes;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
new file mode 100644
index 0000000000..3232f81cd9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -0,0 +1,197 @@
+/**
+ * @file class2/deferred/skyF.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+// SKY ////////////////////////////////////////////////////////////////////////
+// The vertex shader for creating the atmospheric sky
+///////////////////////////////////////////////////////////////////////////////
+
+// Inputs
+uniform vec3 camPosLocal;
+
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform float haze_horizon;
+uniform float haze_density;
+
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float max_y;
+
+uniform vec4 glow;
+
+uniform vec4 cloud_color;
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+
+VARYING vec3 pos;
+
+/////////////////////////////////////////////////////////////////////////
+// The fragment shader for the sky
+/////////////////////////////////////////////////////////////////////////
+
+uniform vec4 gamma;
+uniform sampler2D rainbow_map;
+uniform sampler2D halo_map;
+
+uniform float moisture_level;
+uniform float droplet_radius;
+uniform float ice_level;
+
+vec3 rainbow(float d)
+{
+ float rad = (droplet_radius - 5.0f) / 1024.0f;
+ return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+}
+
+vec3 halo22(float d)
+{
+ float v = sqrt(max(0, 1 - (d*d)));
+ return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
+}
+
+/// Soft clips the light with a gamma correction
+vec3 scaleSoftClip(vec3 light);
+
+void main()
+{
+
+ // World / view / projection
+ // Get relative position
+ vec3 P = pos.xyz - camPosLocal.xyz + vec3(0,50,0);
+
+ // Set altitude
+ if (P.y > 0.)
+ {
+ P *= (max_y / P.y);
+ }
+ else
+ {
+ P *= (-32000. / P.y);
+ }
+
+ // Can normalize then
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ // Initialize temp variables
+ vec4 temp1 = vec4(0.);
+ vec4 temp2 = vec4(0.);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+
+ // Calculate relative weights
+ temp1 = blue_density + haze_density;
+ blue_weight = blue_density / temp1;
+ haze_weight = haze_density / temp1;
+
+ // Compute sunlight from P & lightnorm (for long rays like sky)
+ temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // Distance
+ temp2.z = Plen * density_multiplier;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z);
+
+
+ // Compute haze glow
+ temp2.x = dot(Pn, lightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ // temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ // Add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+
+ // Haze color above cloud
+ vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient)
+ );
+
+
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
+
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ );
+
+ // Final atmosphere additive
+ color *= (1. - temp1);
+
+ // Attenuate cloud color by atmosphere
+ temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
+
+ // At horizon, blend high altitude sky color towards the darker color below the clouds
+ color += (additiveColorBelowCloud - color) * (1. - sqrt(temp1));
+
+ float optic_d = dot(Pn, lightnorm.xyz);
+
+ vec3 halo_22 = halo22(optic_d);
+
+ if (optic_d <= 0)
+ color.rgb += rainbow(optic_d);
+
+ color.rgb += halo_22;
+
+ color *= 2.;
+
+ /// Gamma correct for WL (soft clip effect).
+ frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);
+ frag_data[1] = vec4(0.0,0.0,0.0,0.0);
+ frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyV.glsl
new file mode 100644
index 0000000000..bcf775577a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file WLSkyV.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+// SKY ////////////////////////////////////////////////////////////////////////
+// The vertex shader for creating the atmospheric sky
+///////////////////////////////////////////////////////////////////////////////
+
+VARYING vec3 pos;
+
+void main()
+{
+
+ // World / view / projection
+ pos = position.xyz;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+}
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 0c4e5b48e8..371bd1b7c2 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -264,6 +264,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
F32 haze_horizon = vars.haze_horizon;
F32 haze_density = vars.haze_density;
F32 density_multiplier = vars.density_multiplier;
+ //F32 distance_multiplier = vars.distance_multiplier;
F32 max_y = vars.max_y;
LLVector4 sun_norm = vars.sun_norm;
@@ -323,7 +324,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
temp2.mV[2] = Plen * density_multiplier;
// Transparency (-> temp1)
- temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]);
+ temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]);// * distance_multiplier);
// Compute haze glow
@@ -510,6 +511,7 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
vars.haze_density = psky->getHazeDensity();
vars.haze_horizon = psky->getHazeHorizon();
vars.density_multiplier = psky->getDensityMultiplier();
+ vars.distance_multiplier = psky->getDistanceMultiplier();
vars.max_y = psky->getMaxY();
vars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
vars.sunlight = psky->getSunlightColor();
diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h
index 1979e93cdd..76b1a0f313 100644
--- a/indra/newview/lllegacyatmospherics.h
+++ b/indra/newview/lllegacyatmospherics.h
@@ -218,6 +218,7 @@ public:
F32 haze_density;
F32 haze_horizon;
F32 density_multiplier;
+ F32 distance_multiplier;
F32 max_y;
LLVector4 sun_norm;
LLColor3 sunlight;
diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp
index 082097cdfb..90c2325948 100644
--- a/indra/newview/llpaneleditsky.cpp
+++ b/indra/newview/llpaneleditsky.cpp
@@ -137,7 +137,9 @@ BOOL LLPanelSettingsSkyAtmosTab::postBuild()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_MULTIP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDensityMultipChanged(); });
getChild<LLUICtrl>(FIELD_SKY_DISTANCE_MULTIP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDistanceMultipChanged(); });
getChild<LLUICtrl>(FIELD_SKY_MAX_ALT)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMaxAltChanged(); });
-
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); });
refresh();
return TRUE;
@@ -153,6 +155,9 @@ void LLPanelSettingsSkyAtmosTab::setEnabled(BOOL enabled)
getChild<LLUICtrl>(FIELD_SKY_DENSITY_MULTIP)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DISTANCE_MULTIP)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_MAX_ALT)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled);
}
void LLPanelSettingsSkyAtmosTab::refresh()
@@ -178,6 +183,13 @@ void LLPanelSettingsSkyAtmosTab::refresh()
getChild<LLUICtrl>(FIELD_SKY_DISTANCE_MULTIP)->setValue(mSkySettings->getDistanceMultiplier());
getChild<LLUICtrl>(FIELD_SKY_MAX_ALT)->setValue(mSkySettings->getMaxY());
+ F32 moisture_level = mSkySettings->getSkyMoistureLevel();
+ F32 droplet_radius = mSkySettings->getSkyDropletRadius();
+ F32 ice_level = mSkySettings->getSkyIceLevel();
+
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);
}
//-------------------------------------------------------------------------
@@ -244,13 +256,36 @@ void LLPanelSettingsSkyAtmosTab::onMaxAltChanged()
setIsDirty();
}
+void LLPanelSettingsSkyAtmosTab::onMoistureLevelChanged()
+{
+ F32 moisture_level = getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->getValue().asReal();
+ mSkySettings->setSkyMoistureLevel(moisture_level);
+ mSkySettings->update();
+ setIsDirty();
+}
+
+void LLPanelSettingsSkyAtmosTab::onDropletRadiusChanged()
+{
+ F32 droplet_radius = getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->getValue().asReal();
+ mSkySettings->setSkyDropletRadius(droplet_radius);
+ mSkySettings->update();
+ setIsDirty();
+}
+
+void LLPanelSettingsSkyAtmosTab::onIceLevelChanged()
+{
+ F32 ice_level = getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->getValue().asReal();
+ mSkySettings->setSkyIceLevel(ice_level);
+ mSkySettings->update();
+ setIsDirty();
+}
+
//==========================================================================
LLPanelSettingsSkyCloudTab::LLPanelSettingsSkyCloudTab() :
LLPanelSettingsSky()
{
}
-
BOOL LLPanelSettingsSkyCloudTab::postBuild()
{
getChild<LLUICtrl>(FIELD_SKY_CLOUD_COLOR)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onCloudColorChanged(); });
@@ -444,8 +479,10 @@ void LLPanelSettingsSkySunMoonTab::refresh()
LLColor3 glow(mSkySettings->getGlow());
+ // takes 40 - 0.2 range -> 0 - 1.99 UI range
getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->setValue(2.0 - (glow.mV[0] / SLIDER_SCALE_GLOW_R));
getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->setValue(glow.mV[2] / SLIDER_SCALE_GLOW_B);
+
getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->setValue(mSkySettings->getStarBrightness());
getChild<LLVirtualTrackball>(FIELD_SKY_SUN_ROTATION)->setRotation(mSkySettings->getSunRotation());
getChild<LLTextureCtrl>(FIELD_SKY_SUN_IMAGE)->setValue(mSkySettings->getSunTextureId());
@@ -472,6 +509,7 @@ void LLPanelSettingsSkySunMoonTab::onGlowChanged()
{
LLColor3 glow(getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->getValue().asReal(), 0.0f, getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->getValue().asReal());
+ // takes 0 - 1.99 UI range -> 40 -> 0.2 range
glow.mV[0] = (2.0f - glow.mV[0]) * SLIDER_SCALE_GLOW_R;
glow.mV[2] *= SLIDER_SCALE_GLOW_B;
@@ -562,10 +600,6 @@ BOOL LLPanelSettingsSkyDensityTab::postBuild()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAbsorptionMaxAltitudeChanged(); });
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); });
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); });
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); });
-
refresh();
return TRUE;
}
@@ -592,11 +626,6 @@ void LLPanelSettingsSkyDensityTab::setEnabled(BOOL enabled)
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setEnabled(enabled);
-
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled);
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled);
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled);
-
}
void LLPanelSettingsSkyDensityTab::refresh()
@@ -635,10 +664,6 @@ void LLPanelSettingsSkyDensityTab::refresh()
F32 absorption_constant_term = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
F32 absorption_max_alt = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
- F32 moisture_level = mSkySettings->getSkyMoistureLevel();
- F32 droplet_radius = mSkySettings->getSkyDropletRadius();
- F32 ice_level = mSkySettings->getSkyIceLevel();
-
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL)->setValue(rayleigh_exponential_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE)->setValue(rayleigh_exponential_scale);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_LINEAR)->setValue(rayleigh_linear_term);
@@ -657,10 +682,6 @@ void LLPanelSettingsSkyDensityTab::refresh()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setValue(absorption_linear_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setValue(absorption_constant_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setValue(absorption_max_alt);
-
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level);
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius);
- getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);
}
void LLPanelSettingsSkyDensityTab::updateProfile()
@@ -688,10 +709,6 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
LLSD mie_config = LLSettingsSky::createSingleLayerDensityProfile(mie_max_alt, mie_exponential_term, mie_exponential_scale, mie_linear_term, mie_constant_term, mie_aniso_factor);
LLSD absorption_layer = LLSettingsSky::createSingleLayerDensityProfile(absorption_max_alt, absorption_exponential_term, absorption_exponential_scale, absorption_linear_term, absorption_constant_term);
- F32 moisture_level = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->getValueF32();
- F32 droplet_radius = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->getValueF32();
- F32 ice_level = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->getValueF32();
-
static LLSD absorption_layer_ozone = LLSettingsSky::createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f);
LLSD absorption_config;
@@ -701,9 +718,6 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
mSkySettings->setRayleighConfigs(rayleigh_config);
mSkySettings->setMieConfigs(mie_config);
mSkySettings->setAbsorptionConfigs(absorption_config);
- mSkySettings->setSkyMoistureLevel(moisture_level);
- mSkySettings->setSkyDropletRadius(droplet_radius);
- mSkySettings->setSkyIceLevel(ice_level);
mSkySettings->update();
setIsDirty();
@@ -794,18 +808,3 @@ void LLPanelSettingsSkyDensityTab::onAbsorptionMaxAltitudeChanged()
{
updateProfile();
}
-
-void LLPanelSettingsSkyDensityTab::onMoistureLevelChanged()
-{
- updateProfile();
-}
-
-void LLPanelSettingsSkyDensityTab::onDropletRadiusChanged()
-{
- updateProfile();
-}
-
-void LLPanelSettingsSkyDensityTab::onIceLevelChanged()
-{
- updateProfile();
-}
diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h
index 002586b550..c02c9c95a0 100644
--- a/indra/newview/llpaneleditsky.h
+++ b/indra/newview/llpaneleditsky.h
@@ -76,6 +76,10 @@ private:
void onDensityMultipChanged();
void onDistanceMultipChanged();
void onMaxAltChanged();
+ void onMoistureLevelChanged();
+ void onDropletRadiusChanged();
+ void onIceLevelChanged();
+
};
class LLPanelSettingsSkyCloudTab : public LLPanelSettingsSky
@@ -160,9 +164,6 @@ protected:
void onAbsorptionLinearChanged();
void onAbsorptionConstantChanged();
void onAbsorptionMaxAltitudeChanged();
- void onMoistureLevelChanged();
- void onDropletRadiusChanged();
- void onIceLevelChanged();
// update the settings for our profile type
void updateProfile();
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 17384a3a6b..8e55ae395a 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -791,7 +791,7 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
LLSD legacy(LLSD::emptyMap());
LLSD settings = pwater->getSettings();
- legacy[SETTING_LEGACY_BLUR_MULTIPILER] = settings[SETTING_BLUR_MULTIPILER];
+ legacy[SETTING_LEGACY_BLUR_MULTIPLIER] = settings[SETTING_BLUR_MULTIPLIER];
legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f);
legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY];
legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD];
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
index 18c2ac0db9..5af009e3aa 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
@@ -154,6 +154,69 @@
left_delta="-5"
top_delta="25"
width="80">
+ Moisture Level:
+ </text>
+ <slider
+ decimal_digits="3"
+ follows="left|top"
+ height="14"
+ increment="0.001"
+ initial_value="0"
+ layout="topleft"
+ min_val="0"
+ max_val="1"
+ name="moisture_level"
+ width="207"
+ can_edit_text="true"/>
+ <text
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_delta="25"
+ width="80">
+ Droplet Radius:
+ </text>
+ <slider
+ decimal_digits="2"
+ follows="left|top"
+ height="14"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ min_val="5.0"
+ max_val="1000.0"
+ name="droplet_radius"
+ width="207"
+ can_edit_text="true"/>
+ <text
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_delta="25"
+ width="80">
+ Ice Level:
+ </text>
+ <slider
+ decimal_digits="1"
+ follows="left|top"
+ height="14"
+ increment="0.1"
+ initial_value="0"
+ layout="topleft"
+ min_val="0"
+ max_val="1"
+ name="ice_level"
+ width="207"
+ can_edit_text="true"/>
+ <text
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_delta="25"
+ width="80">
Scene Gamma:
</text>
<slider
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
index a21ba44b32..b3a33961bc 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
@@ -269,55 +269,5 @@
label_width="160"
can_edit_text="true"/>
</layout_panel>
- <layout_panel
- border="true"
- bevel_style="in"
- auto_resize="true"
- user_resize="false"
- visible="true"
- height="14">
- <slider
- decimal_digits="3"
- follows="left|top"
- height="14"
- increment="0.001"
- initial_value="0"
- layout="topleft"
- min_val="0"
- max_val="1"
- name="moisture_level"
- label="Moisture Level:"
- width="400"
- label_width="160"
- can_edit_text="true"/>
- <slider
- decimal_digits="2"
- follows="left|top"
- height="14"
- increment="0.01"
- initial_value="0"
- layout="topleft"
- min_val="5.0"
- max_val="1000.0"
- name="droplet_radius"
- label="Droplet Radius:"
- width="400"
- label_width="160"
- can_edit_text="true"/>
- <slider
- decimal_digits="1"
- follows="left|top"
- height="14"
- increment="0.1"
- initial_value="0"
- layout="topleft"
- min_val="0"
- max_val="1"
- name="ice_level"
- label="Ice Level:"
- width="400"
- label_width="160"
- can_edit_text="true"/>
- </layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml
index 1332ecd965..e63b7e41b4 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml
@@ -176,29 +176,6 @@
top_delta="15"
width="250"
can_edit_text="true"/>
- <text
- follows="left|top"
- height="10"
- layout="topleft"
- left_delta="-5"
- top_delta="22"
- width="200">
- Moon Brightness:
- </text>
- <slider
- decimal_digits="2"
- follows="left|top"
- height="16"
- increment="0.01"
- initial_value="0"
- layout="topleft"
- left_delta="5"
- min_val="0.0"
- max_val="1.0"
- name="moon_brightness"
- top_delta="15"
- width="250"
- can_edit_text="true"/>
</layout_panel>
<layout_panel
border="false"
@@ -287,6 +264,29 @@
top_delta="15"
width="130"
can_edit_text="true"/>
+ <text
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_delta="22"
+ width="200">
+ Brightness:
+ </text>
+ <slider
+ decimal_digits="2"
+ follows="left|top"
+ height="16"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="5"
+ min_val="0.0"
+ max_val="1.0"
+ name="moon_brightness"
+ top_delta="15"
+ width="130"
+ can_edit_text="true"/>
</layout_panel>
</layout_stack>
</layout_panel>