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-rw-r--r--indra/newview/lldynamictexture.cpp13
-rw-r--r--indra/newview/pipeline.cpp8
-rw-r--r--indra/newview/pipeline.h2
3 files changed, 15 insertions, 8 deletions
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index e1f41a9bd7..13d539b55f 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -129,7 +129,7 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth)
llassert(mFullHeight <= 512);
llassert(mFullWidth <= 512);
- if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
+ if (gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsATI)
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@@ -216,11 +216,12 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
return FALSE;
}
- bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
+ bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsATI;
if (use_fbo)
{
- gPipeline.mWaterDis.bindTarget();
+ gPipeline.mBake.bindTarget();
+ gPipeline.mBake.clear();
}
LLGLSLShader::bindNoShader();
@@ -240,7 +241,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
gDepthDirty = TRUE;
gGL.color4f(1,1,1,1);
- dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mWaterDis : nullptr);
+ dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mBake : nullptr);
dynamicTexture->preRender(); // Must be called outside of startRender()
result = FALSE;
if (dynamicTexture->render())
@@ -257,9 +258,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
}
}
+ glFinish();
+
if (use_fbo)
{
- gPipeline.mWaterDis.flush();
+ gPipeline.mBake.flush();
}
gGL.flush();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 863785889f..eb1ffc91f7 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1162,6 +1162,7 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
+ mBake.release();
mHighlight.release();
for (U32 i = 0; i < 3; i++)
@@ -1221,12 +1222,13 @@ void LLPipeline::createGLBuffers()
if (LLPipeline::sWaterReflections)
{ //water reflection texture
U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512);
-
mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
- //always use FBO for mWaterDis so it can be used for avatar texture bakes
- mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true);
+ mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE);
}
+ // Use FBO for bake tex
+ mBake.allocate(512, 512, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, true);
+
mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
stop_glerror();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index b0c40d145b..cc9ec06f80 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -650,6 +650,8 @@ public:
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
+ LLRenderTarget mBake;
+
//texture for making the glow
LLRenderTarget mGlow[3];