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-rwxr-xr-xindra/newview/pipeline.cpp38
1 files changed, 37 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f4b445c2eb..2d8947a19b 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -5700,8 +5700,15 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
LLLightState* light = gGL.getLight(1);
- mHWLightColors[1] = diffuse;
+ if (LLPipeline::sRenderDeferred)
+ {
+ diffuse.mV[0] = powf(diffuse.mV[0], 2.2f);
+ diffuse.mV[1] = powf(diffuse.mV[1], 2.2f);
+ diffuse.mV[2] = powf(diffuse.mV[2], 2.2f);
+ }
+ mHWLightColors[1] = diffuse;
+
light->setDiffuse(diffuse);
light->setAmbient(LLColor4::black);
light->setSpecular(LLColor4::black);
@@ -5740,6 +5747,13 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
}
backlight_diffuse *= backlight_mag / max_component;
+ if (LLPipeline::sRenderDeferred)
+ {
+ backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f);
+ backlight_diffuse.mV[1] = powf(backlight_diffuse.mV[1], 2.2f);
+ backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f);
+ }
+
mHWLightColors[1] = backlight_diffuse;
LLLightState* light = gGL.getLight(1);
@@ -5946,6 +5960,14 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos(mSunDir, 0.0f);
LLColor4 light_diffuse = mSunDiffuse;
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f);
+ light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f);
+ light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);
+ }
+
mHWLightColors[0] = light_diffuse;
LLLightState* light = gGL.getLight(0);
@@ -6014,6 +6036,13 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
float linatten = x / (light_radius); // % of brightness at radius
+ if (LLPipeline::sRenderDeferred)
+ {
+ light_color.mV[0] = powf(light_color.mV[0], 2.2f);
+ light_color.mV[1] = powf(light_color.mV[1], 2.2f);
+ light_color.mV[2] = powf(light_color.mV[2], 2.2f);
+ }
+
mHWLightColors[cur_light] = light_color;
LLLightState* light_state = gGL.getLight(cur_light);
@@ -6087,6 +6116,13 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
F32 x = 3.f;
float linatten = x / (light_radius); // % of brightness at radius
+ if (LLPipeline::sRenderDeferred)
+ {
+ light_color.mV[0] = powf(light_color.mV[0], 2.2f);
+ light_color.mV[1] = powf(light_color.mV[1], 2.2f);
+ light_color.mV[2] = powf(light_color.mV[2], 2.2f);
+ }
+
mHWLightColors[2] = light_color;
LLLightState* light = gGL.getLight(2);