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-rw-r--r--indra/llmath/llmath.h17
-rw-r--r--indra/llmath/v3color.h9
-rw-r--r--indra/llmath/v4color.h11
-rw-r--r--indra/llprimitive/llprimitive.h14
-rw-r--r--indra/newview/llvovolume.cpp14
-rw-r--r--indra/newview/llvovolume.h17
-rw-r--r--indra/newview/pipeline.cpp13
7 files changed, 69 insertions, 26 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 57f2489a2d..8f01ad6c1c 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -537,9 +537,12 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k)
}
}
-// This converts from a non-linear sRGB floating point value (0..1) to a linear value.
-// Useful for gamma correction and such. Note: any values passed through this should not be serialized. You should also ideally cache the output of this.
-inline float sRGBtoLinear(const float val) {
+// Converts given value from a linear RGB floating point value (0..1) to a gamma corrected (sRGB) value.
+// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space.
+// Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied
+// Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch)
+// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses
+inline float linearTosRGB(const float val) {
if (val < 0.0031308f) {
return val * 12.92f;
}
@@ -548,7 +551,13 @@ inline float sRGBtoLinear(const float val) {
}
}
-inline float linearTosRGB(const float val) {
+// Converts given value from a gamma corrected (sRGB) floating point value (0..1) to a linear color value.
+// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space.
+// Note: In our code, values labeled as sRGB are gamma corrected linear values, NOT linear values with monitor gamma applied
+// Note: Stored color values should generally be gamma corrected sRGB.
+// If you're serializing the return value of this function, you're probably doing it wrong.
+// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses.
+inline float sRGBtoLinear(const float val) {
if (val < 0.04045f) {
return val / 12.92f;
}
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index ac78197510..43a632408c 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -484,4 +484,13 @@ inline const LLColor3 srgbColor3(const LLColor3 &a) {
return srgbColor;
}
+inline const LLColor3 linearColor3(const LLColor3 &a) {
+ LLColor3 linearColor;
+ linearColor.mV[0] = sRGBtoLinear(a.mV[0]);
+ linearColor.mV[1] = sRGBtoLinear(a.mV[1]);
+ linearColor.mV[2] = sRGBtoLinear(a.mV[2]);
+
+ return linearColor;
+}
+
#endif
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index 6b91b4f191..00fc955384 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -656,6 +656,7 @@ void LLColor4::clamp()
}
}
+// Return the given linear space color value in gamma corrected (sRGB) space
inline const LLColor4 srgbColor4(const LLColor4 &a) {
LLColor4 srgbColor;
@@ -667,5 +668,15 @@ inline const LLColor4 srgbColor4(const LLColor4 &a) {
return srgbColor;
}
+// Return the given gamma corrected (sRGB) color in linear space
+inline const LLColor4 linearColor4(const LLColor4 &a)
+{
+ LLColor4 linearColor;
+ linearColor.mV[0] = sRGBtoLinear(a.mV[0]);
+ linearColor.mV[1] = sRGBtoLinear(a.mV[1]);
+ linearColor.mV[2] = sRGBtoLinear(a.mV[2]);
+ linearColor.mV[3] = a.mV[3];
+}
+
#endif
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index 20b5ad8eff..ed89462e5a 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -132,8 +132,7 @@ extern const F32 LIGHT_MAX_CUTOFF;
class LLLightParams : public LLNetworkData
{
protected:
- LLColor4 mColor; // alpha = intensity
- LLColor4 mSRGBColor; // Only used in deferred (for now?)
+ LLColor4 mColor; // gamma corrected color (sRGB), alpha = intensity
F32 mRadius;
F32 mFalloff;
F32 mCutoff;
@@ -151,13 +150,20 @@ public:
bool fromLLSD(LLSD& sd);
- void setColor(const LLColor4& color) { mColor = color; mColor.clamp(); mSRGBColor = srgbColor4(mColor); }
+ // set the color
+ // color - gamma corrected color value (directly taken from an on-screen color swatch)
+ void setColor(const LLColor4& color) { mColor = color; mColor.clamp(); }
void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); }
void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); }
void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); }
+ // same as getSRGBColor
LLColor4 getColor() const { return mColor; }
- LLColor4 getSRGBColor() const { return mSRGBColor; }
+ // get the sRGB (gamma corrected) color of this light
+ LLColor4 getSRGBColor() const { return mColor; }
+ // get the linear space color of this light
+ LLColor4 getLinearColor() const { return linearColor4(mColor); }
+
F32 getRadius() const { return mRadius; }
F32 getFalloff() const { return mFalloff; }
F32 getCutoff() const { return mCutoff; }
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index c1dd356586..586d3b66b0 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3234,17 +3234,11 @@ LLColor3 LLVOVolume::getLightBaseColor() const
}
}
-LLColor3 LLVOVolume::getLightColor() const
+LLColor3 LLVOVolume::getLightLinearColor() const
{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return LLColor3(param_block->getColor()) * param_block->getColor().mV[3];
- }
- else
- {
- return LLColor3(1,1,1);
- }
+ LLColor3 ret = getLightSRGBColor();
+ ret = linearColor3(ret);
+ return ret;
}
LLColor3 LLVOVolume::getLightSRGBColor() const
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index bbe911f488..bf19a01d57 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -251,9 +251,20 @@ public:
void setSpotLightParams(LLVector3 params);
BOOL getIsLight() const;
- LLColor3 getLightBaseColor() const; // not scaled by intensity
- LLColor3 getLightColor() const; // scaled by intensity
- LLColor3 getLightSRGBColor() const; // Used to get the (cached) light color in sRGB color space. Also scaled by intensity.
+
+
+ // Get the light color in sRGB color space NOT scaled by intensity.
+ LLColor3 getLightBaseColor() const;
+
+ //same as getLightSRGBColor()
+ LLColor3 getLightColor() const { return getLightSRGBColor(); }
+
+ // Same as linearColor3(getLightSRGBColor)
+ LLColor3 getLightLinearColor() const;
+
+ // Get the light color in sRGB color space scaled by intensity.
+ LLColor3 getLightSRGBColor() const;
+
LLUUID getLightTextureID() const;
bool isLightSpotlight() const;
LLVector3 getSpotLightParams() const;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index fda79984ab..1765ba227f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6325,7 +6325,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
mLightMovingMask |= (1<<cur_light);
}
- LLColor4 light_color = sRenderDeferred ? light->getLightSRGBColor() : light->getLightColor();
+ //NOTE: for legacy reasons, send sRGB color to light shader for both deferred and non-deferred path
+ LLColor4 light_color = light->getLightColor();
light_color.mV[3] = 0.0f;
F32 fade = iter->fade;
@@ -8767,7 +8768,8 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
const F32* c = center.getF32ptr();
F32 s = volume->getLightRadius()*1.5f;
- LLColor3 col = volume->getLightSRGBColor();
+ //NOTE: for legacy reasons, send sRGB color to light shader
+ LLColor3 col = volume->getLightColor();
if (col.magVecSquared() < 0.001f)
{
@@ -8859,7 +8861,8 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
setupSpotLight(gDeferredSpotLightProgram, drawablep);
- LLColor3 col = volume->getLightSRGBColor();
+ //NOTE: for legacy reasons, send sRGB color to light shader
+ LLColor3 col = volume->getLightColor();
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
@@ -8948,8 +8951,8 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
- LLColor3 col = volume->getLightSRGBColor();
-
+ //NOTE: for legacy reasons, send sRGB color to light shader
+ LLColor3 col = volume->getLightColor();
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final);