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-rw-r--r--indra/newview/llagentwearables.cpp7
-rw-r--r--indra/newview/llassetuploadresponders.cpp12
-rw-r--r--indra/newview/llfloaterinventory.cpp22
-rw-r--r--indra/newview/llfloaterinventory.h5
-rw-r--r--indra/newview/llfloateropenobject.cpp6
-rw-r--r--indra/newview/llinventorybridge.cpp16
-rw-r--r--indra/newview/llinventorymodel.cpp8
-rw-r--r--indra/newview/llinventorypanel.cpp223
-rw-r--r--indra/newview/llinventorypanel.h12
-rw-r--r--indra/newview/llsidepanelinventory.cpp13
-rw-r--r--indra/newview/llsidepanelinventory.h3
-rw-r--r--indra/newview/lltoolbar.cpp12
-rw-r--r--indra/newview/llviewerinventory.cpp14
-rw-r--r--indra/newview/llviewermenu.cpp122
-rw-r--r--indra/newview/llviewermessage.cpp126
-rw-r--r--indra/newview/skins/default/textures/icons/Inv_LinkFolder.pngbin0 -> 296 bytes
-rw-r--r--indra/newview/skins/default/textures/icons/Inv_LinkItem.pngbin0 -> 296 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml2
18 files changed, 196 insertions, 407 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 907b92d478..3114a37ada 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -37,7 +37,6 @@
#include "llcallbacklist.h"
#include "llfloatercustomize.h"
-#include "llfloaterinventory.h"
#include "llinventorybridge.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
@@ -1362,10 +1361,10 @@ void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
// Open the inventory and select the first item we added.
if (first_item_id.notNull())
{
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if (view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- view->getPanel()->setSelection(first_item_id, TAKE_FOCUS_NO);
+ active_panel->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp
index d5f9f7ca5d..1d03cc8823 100644
--- a/indra/newview/llassetuploadresponders.cpp
+++ b/indra/newview/llassetuploadresponders.cpp
@@ -42,7 +42,6 @@
#include "llnotify.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
-#include "llfloaterinventory.h"
#include "llpermissionsflags.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
@@ -287,19 +286,18 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
// Show the preview panel for textures and sounds to let
// user know that the image (or snapshot) arrived intact.
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if(view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
-
- view->getPanel()->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
+ active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type)
&& LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD)
{
- view->getPanel()->openSelected();
+ active_panel->openSelected();
}
//LLFloaterInventory::dumpSelectionInformation((void*)view);
// restore keyboard focus
+ LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
gFocusMgr.setKeyboardFocus(focus);
}
}
diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp
index 4a2e1913cd..76c0a7637c 100644
--- a/indra/newview/llfloaterinventory.cpp
+++ b/indra/newview/llfloaterinventory.cpp
@@ -120,28 +120,6 @@ LLFloaterInventory* LLFloaterInventory::showAgentInventory()
}
// static
-LLFloaterInventory* LLFloaterInventory::getActiveInventory()
-{
- LLFloaterInventory* res = NULL;
- LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
- S32 z_min = S32_MAX;
- for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
- {
- LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
- if (iv)
- {
- S32 z_order = gFloaterView->getZOrder(iv);
- if (z_order < z_min)
- {
- res = iv;
- z_min = z_order;
- }
- }
- }
- return res;
-}
-
-// static
void LLFloaterInventory::cleanup()
{
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
diff --git a/indra/newview/llfloaterinventory.h b/indra/newview/llfloaterinventory.h
index c0de89bff2..b661c391a7 100644
--- a/indra/newview/llfloaterinventory.h
+++ b/indra/newview/llfloaterinventory.h
@@ -55,11 +55,6 @@ public:
BOOL postBuild();
- // Return the active inventory view if there is one. Active is
- // defined as the inventory that is the closest to the front, and
- // is visible.
- static LLFloaterInventory* getActiveInventory();
-
// This method makes sure that an inventory view exists, is
// visible, and has focus. The view chosen is returned.
static LLFloaterInventory* showAgentInventory();
diff --git a/indra/newview/llfloateropenobject.cpp b/indra/newview/llfloateropenobject.cpp
index 6caa0d60f9..56a86c2cb7 100644
--- a/indra/newview/llfloateropenobject.cpp
+++ b/indra/newview/llfloateropenobject.cpp
@@ -195,10 +195,10 @@ void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data)
if (result == 0)
{
LLFloaterInventory::showAgentInventory();
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if (view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- view->getPanel()->setSelection(cat->mCatID, TAKE_FOCUS_NO);
+ active_panel->setSelection(cat->mCatID, TAKE_FOCUS_NO);
}
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index a44ce07d76..9e5a831555 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -38,7 +38,6 @@
#include "llappearancemgr.h"
#include "llavataractions.h"
#include "llfloatercustomize.h"
-#include "llfloaterinventory.h"
#include "llfloateropenobject.h"
#include "llfloaterreg.h"
#include "llfloaterworldmap.h"
@@ -125,8 +124,8 @@ std::string ICON_NAME[ICON_NAME_COUNT] =
"Inv_Animation",
"Inv_Gesture",
- "inv_item_linkitem.tga",
- "inv_item_linkfolder.tga"
+ "Inv_LinkItem",
+ "Inv_LinkFolder"
};
// +=================================================+
@@ -856,9 +855,6 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
new_listener = new LLFolderBridge(inventory, uuid);
break;
case LLAssetType::AT_LINK:
- // Only should happen for broken links.
- new_listener = new LLLinkItemBridge(inventory, uuid);
- break;
case LLAssetType::AT_LINK_FOLDER:
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, uuid);
@@ -1055,7 +1051,7 @@ void LLItemBridge::gotoItem(LLFolderView *folder)
LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
- LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO);
@@ -2931,9 +2927,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
// everything in the active window so that we don't follow
// the selection to its new location (which is very
// annoying).
- if (LLFloaterInventory::getActiveInventory())
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
if (active_panel && (panel != active_panel))
{
@@ -5081,7 +5077,7 @@ LLUIImagePtr LLLinkItemBridge::getIcon() const
{
if (LLViewerInventoryItem *item = getItem())
{
- return get_item_icon(item->getActualType(), LLInventoryType::IT_NONE, 0, FALSE);
+ return get_item_icon(item->getActualType(), item->getInventoryType(), 0, FALSE);
}
return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE);
}
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 9f96ebc366..ea6dfb8e7a 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -36,10 +36,10 @@
#include "llagent.h"
#include "llagentwearables.h"
#include "llinventorypanel.h"
-#include "llfloaterinventory.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventoryobserver.h"
+#include "llinventorypanel.h"
#include "llnotificationsutil.h"
#include "llwindow.h"
#include "llviewercontrol.h"
@@ -3048,10 +3048,10 @@ void LLInventoryModel::processUpdateInventoryFolder(LLMessageSystem* msg,
gInventory.notifyObservers();
// *HACK: Do the 'show' logic for a new item in the inventory.
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
- if(view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if (active_panel)
{
- view->getPanel()->setSelection(lastfolder->getUUID(), TAKE_FOCUS_NO);
+ active_panel->setSelection(lastfolder->getUUID(), TAKE_FOCUS_NO);
}
}
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 0c893dddd6..9945bb4404 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -31,20 +31,22 @@
*/
#include "llviewerprecompiledheaders.h"
+#include "llinventorypanel.h"
#include <utility> // for std::pair<>
-#include "llinventorypanel.h"
-
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
+#include "llfloaterinventory.h"
#include "llfloaterreg.h"
+#include "llimfloater.h"
#include "llimview.h"
#include "llinventorybridge.h"
+#include "llsidepanelinventory.h"
+#include "llsidetray.h"
#include "llscrollcontainer.h"
#include "llviewerfoldertype.h"
-#include "llimfloater.h"
#include "llvoavatarself.h"
static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
@@ -65,7 +67,10 @@ class LLInventoryPanelObserver : public LLInventoryObserver
public:
LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
virtual ~LLInventoryPanelObserver() {}
- virtual void changed(U32 mask);
+ virtual void changed(U32 mask)
+ {
+ mIP->modelChanged(mask);
+ }
protected:
LLInventoryPanel* mIP;
};
@@ -109,7 +114,7 @@ BOOL LLInventoryPanel::postBuild()
mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
- // create root folder
+ // Create root folder
{
LLRect folder_rect(0,
0,
@@ -128,7 +133,7 @@ BOOL LLInventoryPanel::postBuild()
mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
- // scroller
+ // Scroller
{
LLRect scroller_view_rect = getRect();
scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
@@ -139,23 +144,21 @@ BOOL LLInventoryPanel::postBuild()
p.reserve_scroll_corner(true);
p.tab_stop(true);
mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
+ addChild(mScroller);
+ mScroller->addChild(mFolders);
+ mFolders->setScrollContainer(mScroller);
}
- addChild(mScroller);
- mScroller->addChild(mFolders);
-
- mFolders->setScrollContainer(mScroller);
- // set up the callbacks from the inventory we're viewing, and then
- // build everything.
+ // Set up the callbacks from the inventory we're viewing, and then build everything.
mInventoryObserver = new LLInventoryPanelObserver(this);
mInventory->addObserver(mInventoryObserver);
- // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
+ // Build view of inventory if we need default full hierarchy and inventory ready,
+ // otherwise wait for idle callback.
if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mViewsInitialized)
{
initializeViews();
}
-
gIdleCallbacks.addFunction(onIdle, (void*)this);
if (mSortOrderSetting != INHERIT_SORT_ORDER)
@@ -173,7 +176,6 @@ BOOL LLInventoryPanel::postBuild()
LLInventoryPanel::~LLInventoryPanel()
{
- // should this be a global setting?
if (mFolders)
{
U32 sort_order = mFolders->getSortOrder();
@@ -189,17 +191,19 @@ LLInventoryPanel::~LLInventoryPanel()
mScroller = NULL;
}
-LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
void LLInventoryPanel::draw()
{
- // select the desired item (in case it wasn't loaded when the selection was requested)
+ // Select the desired item (in case it wasn't loaded when the selection was requested)
mFolders->updateSelection();
LLPanel::draw();
}
LLInventoryFilter* LLInventoryPanel::getFilter()
{
- if (mFolders) return mFolders->getFilter();
+ if (mFolders)
+ {
+ return mFolders->getFilter();
+ }
return NULL;
}
@@ -249,10 +253,9 @@ LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
return mFolders->getFilter()->getShowFolderState();
}
-static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
-
void LLInventoryPanel::modelChanged(U32 mask)
{
+ static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
LLFastTimer t2(FTM_REFRESH);
bool handled = false;
@@ -265,8 +268,7 @@ void LLInventoryPanel::modelChanged(U32 mask)
if (mask & LLInventoryObserver::LABEL)
{
handled = true;
- // label change - empty out the display name for each object
- // in this change set.
+ // Label change - empty out the display name for each object in this change set.
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
@@ -277,7 +279,7 @@ void LLInventoryPanel::modelChanged(U32 mask)
view = mFolders->getItemByID(*id_it);
if(view)
{
- // request refresh on this item (also flags for filtering)
+ // Request refresh on this item (also flags for filtering)
bridge = (LLInvFVBridge*)view->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
@@ -298,7 +300,6 @@ void LLInventoryPanel::modelChanged(U32 mask)
LLInventoryObserver::REMOVE))
{
handled = true;
- // Record which folders are open by uuid.
LLInventoryModel* model = getModel();
if (model)
{
@@ -308,10 +309,11 @@ void LLInventoryPanel::modelChanged(U32 mask)
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
- // sync view with model
LLInventoryObject* model_item = model->getObject(*id_it);
LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
-
+
+ //////////////////////////////
+ // ADD Operation
// Item exists in memory but a UI element hasn't been created for it.
if (model_item && !view_item)
{
@@ -324,8 +326,9 @@ void LLInventoryPanel::modelChanged(U32 mask)
}
}
- // This item already exists in both memory and UI. It was probably moved
- // around in the panel's directory structure (i.e. reparented).
+ //////////////////////////////
+ // STRUCTURE Operation
+ // This item already exists in both memory and UI. It was probably reparented.
if (model_item && view_item)
{
// Don't process the item if it's hanging from the root, since its
@@ -352,6 +355,8 @@ void LLInventoryPanel::modelChanged(U32 mask)
}
}
+ //////////////////////////////
+ // REMOVE Operation
// This item has been removed from memory, but its associated UI element still exists.
if (!model_item && view_item)
{
@@ -364,7 +369,7 @@ void LLInventoryPanel::modelChanged(U32 mask)
if (!handled)
{
- // it's a small change that only requires a refresh.
+ // It's a small change that only requires a refresh.
// *TODO: figure out a more efficient way to do the refresh
// since it is expensive on large inventories
mFolders->refresh();
@@ -375,7 +380,7 @@ void LLInventoryPanel::modelChanged(U32 mask)
void LLInventoryPanel::onIdle(void *userdata)
{
LLInventoryPanel *self = (LLInventoryPanel*)userdata;
- // inventory just initialized, do complete build
+ // Inventory just initialized, do complete build
if (!self->mViewsInitialized && gInventory.isInventoryUsable())
{
self->initializeViews();
@@ -388,8 +393,7 @@ void LLInventoryPanel::onIdle(void *userdata)
void LLInventoryPanel::initializeViews()
{
- if (!gInventory.isInventoryUsable())
- return;
+ if (!gInventory.isInventoryUsable()) return;
// Determine the root folder in case specified, and
// build the views starting with that folder.
@@ -412,7 +416,7 @@ void LLInventoryPanel::initializeViews()
void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
{
- // Destroy the old view for this ID so we can rebuild it
+ // Destroy the old view for this ID so we can rebuild it.
LLFolderViewItem* old_view = mFolders->getItemByID(id);
if (old_view && id.notNull())
{
@@ -437,21 +441,21 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id)
}
else if ((mStartFolderID != LLUUID::null) && (!gInventory.isObjectDescendentOf(id, mStartFolderID)))
{
- // This item exists outside the inventory's hierarchy,
- // so don't add it.
+ // This item exists outside the inventory's hierarchy, so don't add it.
return;
}
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
- llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " <<
- ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl;
+ llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
+ << ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
+ << llendl;
return;
}
- if (objectp->getType() == LLAssetType::AT_CATEGORY &&
- objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
+ if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
+ (objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
@@ -471,9 +475,8 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id)
folderp->setItemSortOrder(mFolders->getSortOrder());
itemp = folderp;
- // Hide the root folder, so we can show the contents of a folder
- // flat but still have the parent folder present for listener-related
- // operations.
+ // Hide the root folder, so we can show the contents of a folder flat
+ // but still have the parent folder present for listener-related operations.
if (id == mStartFolderID)
{
folderp->setDontShowInHierarchy(TRUE);
@@ -482,7 +485,7 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id)
}
else
{
- // Build new view for item
+ // Build new view for item.
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
@@ -518,23 +521,26 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
-
mInventory->lockDirectDescendentArrays(id, categories, items);
+
if(categories)
{
- S32 count = categories->count();
- for(S32 i = 0; i < count; ++i)
+ for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
+ cat_iter != categories->end();
+ ++cat_iter)
{
- LLInventoryCategory* cat = categories->get(i);
+ const LLInventoryCategory* cat = (*cat_iter);
buildNewViews(cat->getUUID());
}
}
+
if(items)
{
- S32 count = items->count();
- for(S32 i = 0; i < count; ++i)
+ for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
+ item_iter != items->end();
+ ++item_iter)
{
- LLInventoryItem* item = items->get(i);
+ const LLInventoryItem* item = (*item_iter);
buildNewViews(item->getUUID());
}
}
@@ -562,39 +568,6 @@ void LLInventoryPanel::defaultOpenInventory()
}
}
-struct LLConfirmPurgeData
-{
- LLUUID mID;
- LLInventoryModel* mModel;
-};
-
-class LLIsNotWorn : public LLInventoryCollectFunctor
-{
-public:
- LLIsNotWorn() {}
- virtual ~LLIsNotWorn() {}
- virtual bool operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
- {
- return !gAgentWearables.isWearingItem(item->getUUID());
- }
-};
-
-class LLOpenFolderByID : public LLFolderViewFunctor
-{
-public:
- LLOpenFolderByID(const LLUUID& id) : mID(id) {}
- virtual ~LLOpenFolderByID() {}
- virtual void doFolder(LLFolderViewFolder* folder)
- {
- if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- virtual void doItem(LLFolderViewItem* item) {}
-protected:
- const LLUUID& mID;
-};
-
-
void LLInventoryPanel::openSelected()
{
LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
@@ -659,7 +632,6 @@ void LLInventoryPanel::onFocusReceived()
LLPanel::onFocusReceived();
}
-
void LLInventoryPanel::openAllFolders()
{
mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
@@ -696,8 +668,6 @@ void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& it
// Seraph - Put determineFolderType in here for ensemble typing?
}
-//----------------------------------------------------------------------------
-
void LLInventoryPanel::doToSelected(const LLSD& userdata)
{
mFolders->doToSelected(&gInventory, userdata);
@@ -855,55 +825,56 @@ bool LLInventoryPanel::attachObject(const LLSD& userdata)
return true;
}
+BOOL LLInventoryPanel::getSinceLogoff()
+{
+ return mFolders->getFilter()->isSinceLogoff();
+}
-//----------------------------------------------------------------------------
-
-// static DEBUG ONLY:
+// DEBUG ONLY
+// static
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
{
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
iv->mFolders->dumpSelectionInformation();
}
-BOOL LLInventoryPanel::getSinceLogoff()
-{
- return mFolders->getFilter()->isSinceLogoff();
-}
-
-void example_param_block_usage()
+// static
+LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel()
{
- LLInventoryPanel::Params param_block;
- param_block.name(std::string("inventory"));
-
- param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
- param_block.allow_multi_select(true);
- param_block.filter(LLInventoryPanel::Filter()
- .sort_order(1)
- .types(0xffff0000));
- param_block.inventory(&gInventory);
- param_block.has_border(true);
-
- LLUICtrlFactory::create<LLInventoryPanel>(param_block);
+ LLInventoryPanel* res = NULL;
- param_block = LLInventoryPanel::Params();
- param_block.name(std::string("inventory"));
-
- //LLSD param_block_sd;
- //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
- //param_block_sd["allow_multi_select"] = true;
- //param_block_sd["filter"]["sort_order"] = 1;
- //param_block_sd["filter"]["types"] = (S32)0xffff0000;
- //param_block_sd["has_border"] = true;
-
- //LLInitParam::LLSDParser(param_block_sd).parse(param_block);
+ // Iterate through the inventory floaters and return whichever is on top.
+ LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
+ S32 z_min = S32_MAX;
+ for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
+ {
+ LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
+ if (iv && iv->getVisible())
+ {
+ S32 z_order = gFloaterView->getZOrder(iv);
+ if (z_order < z_min)
+ {
+ res = iv->getPanel();
+ z_min = z_order;
+ }
+ }
+ }
- LLUICtrlFactory::create<LLInventoryPanel>(param_block);
-}
+ // Otherwise, open the inventorySP and use that.
+ if (!res)
+ {
+ LLSD key;
+ LLSidepanelInventory *sidepanel_inventory =
+ dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->showPanel("sidepanel_inventory", key));
+ if (sidepanel_inventory)
+ {
+ res = sidepanel_inventory->getActivePanel();
+ if (res)
+ {
+ return res;
+ }
+ }
+ }
-// +=================================================+
-// | LLInventoryPanelObserver |
-// +=================================================+
-void LLInventoryPanelObserver::changed(U32 mask)
-{
- mIP->modelChanged(mask);
+ return res;
}
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
index fd83729630..d65fe53812 100644
--- a/indra/newview/llinventorypanel.h
+++ b/indra/newview/llinventorypanel.h
@@ -162,11 +162,9 @@ public:
static void onIdle(void* user_data);
-private:
+ // Find whichever inventory panel is active / on top.
+ static LLInventoryPanel *getActiveInventoryPanel();
- // Given the id and the parent, build all of the folder views.
- void rebuildViewsFor(const LLUUID& id);
- virtual void buildNewViews(const LLUUID& id); // made virtual to support derived classes. EXT-719
protected:
void defaultOpenInventory(); // open the first level of inventory
@@ -193,12 +191,14 @@ protected:
public:
BOOL getIsViewsInitialized() const { return mViewsInitialized; }
const LLUUID& getStartFolderID() const { return mStartFolderID; }
-private:
+protected:
// Builds the UI. Call this once the inventory is usable.
void initializeViews();
+ void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views.
+ virtual void buildNewViews(const LLUUID& id);
+private:
BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
BOOL mViewsInitialized; // Views have been generated
-
// UUID of category from which hierarchy should be built. Set with the
// "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy.
std::string mStartFolderString;
diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp
index 824def3d92..9ab459080e 100644
--- a/indra/newview/llsidepanelinventory.cpp
+++ b/indra/newview/llsidepanelinventory.cpp
@@ -277,3 +277,16 @@ LLInventoryItem *LLSidepanelInventory::getSelectedItem()
LLInventoryItem *item = gInventory.getItem(item_id);
return item;
}
+
+LLInventoryPanel *LLSidepanelInventory::getActivePanel()
+{
+ if (!getVisible())
+ {
+ return NULL;
+ }
+ if (mInventoryPanel->getVisible())
+ {
+ return mPanelMainInventory->getActivePanel();
+ }
+ return NULL;
+}
diff --git a/indra/newview/llsidepanelinventory.h b/indra/newview/llsidepanelinventory.h
index 6aa9cc745f..c2ce3badb8 100644
--- a/indra/newview/llsidepanelinventory.h
+++ b/indra/newview/llsidepanelinventory.h
@@ -36,6 +36,7 @@
class LLFolderViewItem;
class LLInventoryItem;
+class LLInventoryPanel;
class LLPanelMainInventory;
class LLSidepanelItemInfo;
class LLSidepanelTaskInfo;
@@ -49,6 +50,8 @@ public:
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
+ LLInventoryPanel* getActivePanel(); // Returns an active inventory panel, if any.
+
protected:
// Tracks highlighted (selected) item in inventory panel.
LLInventoryItem *getSelectedItem();
diff --git a/indra/newview/lltoolbar.cpp b/indra/newview/lltoolbar.cpp
index 268a18d2a2..bf6d715c31 100644
--- a/indra/newview/lltoolbar.cpp
+++ b/indra/newview/lltoolbar.cpp
@@ -56,6 +56,7 @@
#include "llfloaterchatterbox.h"
#include "llfloaterfriends.h"
#include "llfloatersnapshot.h"
+#include "llinventorypanel.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewermenu.h"
@@ -157,12 +158,11 @@ BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
LLButton* inventory_btn = getChild<LLButton>("inventory_btn");
if (!inventory_btn) return FALSE;
- LLFloaterInventory* active_inventory = LLFloaterInventory::getActiveInventory();
-
LLRect button_screen_rect;
inventory_btn->localRectToScreen(inventory_btn->getRect(),&button_screen_rect);
-
- if(active_inventory && active_inventory->getVisible())
+
+ const LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if(active_panel)
{
mInventoryAutoOpen = FALSE;
}
@@ -170,8 +170,8 @@ BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
{
if (mInventoryAutoOpen)
{
- if (!(active_inventory && active_inventory->getVisible()) &&
- mInventoryAutoOpenTimer.getElapsedTimeF32() > sInventoryAutoOpenTime)
+ if (!active_panel &&
+ mInventoryAutoOpenTimer.getElapsedTimeF32() > sInventoryAutoOpenTime)
{
LLFloaterInventory::showAgentInventory();
}
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index d0ae5d1e38..1b25add20e 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -909,8 +909,20 @@ void link_inventory_item(
}
LLUUID transaction_id;
- std::string desc = "Link";
+ std::string desc = "Broken link"; // This should only show if the object can't find its baseobj.
LLInventoryType::EType inv_type = LLInventoryType::IT_NONE;
+ if (dynamic_cast<const LLInventoryCategory *>(baseobj))
+ {
+ inv_type = LLInventoryType::IT_CATEGORY;
+ }
+ else
+ {
+ const LLViewerInventoryItem *baseitem = dynamic_cast<const LLViewerInventoryItem *>(baseobj);
+ if (baseitem)
+ {
+ inv_type = baseitem->getInventoryType();
+ }
+ }
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_LinkInventoryItem);
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 0b40492391..e68594ed6f 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -31,188 +31,75 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llviewermenu.h"
-// system library includes
-#include <iostream>
-#include <fstream>
-#include <sstream>
-
// linden library includes
-#include "llaudioengine.h"
#include "llfloaterreg.h"
-#include "indra_constants.h"
-#include "llassetstorage.h"
-#include "llchat.h"
#include "llcombobox.h"
-#include "llfeaturemanager.h"
-#include "llfocusmgr.h"
-#include "llfontgl.h"
-#include "llinstantmessage.h"
#include "llinventorypanel.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
-#include "llpermissionsflags.h"
-#include "llrect.h"
-#include "llsecondlifeurls.h"
-#include "lltransactiontypes.h"
-#include "llui.h"
-#include "llview.h"
-#include "llxfermanager.h"
-#include "message.h"
-#include "raytrace.h"
-#include "llsdserialize.h"
-#include "lltimer.h"
-#include "llvfile.h"
-#include "llvolumemgr.h"
// newview includes
#include "llagent.h"
#include "llagentwearables.h"
#include "llagentpilot.h"
-#include "llbox.h"
-#include "llcallingcard.h"
-#include "llclipboard.h"
#include "llcompilequeue.h"
-#include "llconsole.h"
-#include "llviewercontrol.h"
#include "lldebugview.h"
-#include "lldir.h"
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpooltree.h"
-#include "llface.h"
#include "llfilepicker.h"
#include "llfirstuse.h"
-#include "llfloater.h"
-#include "llfloaterabout.h"
-#include "llfloaterbuycurrency.h"
-#include "llfloateractivespeakers.h"
-#include "llfloateranimpreview.h"
-#include "llfloateravatartextures.h"
-#include "llfloaterbuildoptions.h"
-#include "llfloaterbump.h"
#include "llfloaterbuy.h"
#include "llfloaterbuycontents.h"
#include "llfloaterbuycurrency.h"
-#include "llfloaterbuyland.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
-#include "llfloaterdaycycle.h"
#include "llfloaterchatterbox.h"
-#include "llfloaterfonttest.h"
#include "llfloatergodtools.h"
-#include "llfloatergroupinvite.h"
-#include "llfloatergroups.h"
-#include "llfloaterhud.h"
-#include "llfloaterinspect.h"
-#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
-#include "llfloaterlandholdings.h"
-#include "llfloatermap.h"
-#include "llfloateropenobject.h"
#include "llfloaterpay.h"
-#include "llfloaterperms.h"
-#include "llfloaterpostprocess.h"
-#include "llfloaterpreference.h"
-#include "llfloaterreg.h"
-#include "llfloaterregioninfo.h"
#include "llfloaterreporter.h"
#include "llfloaterscriptdebug.h"
-#include "llfloatersettingsdebug.h"
-#include "llfloaterenvsettings.h"
#include "llfloatertools.h"
-#include "llfloaterwater.h"
-#include "llfloaterwindlight.h"
#include "llfloaterworldmap.h"
-#include "llfloatermemleak.h"
-#include "llfasttimerview.h"
#include "llavataractions.h"
#include "lllandmarkactions.h"
-#include "llmemoryview.h"
#include "llgroupmgr.h"
#include "lltooltip.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
-#include "llimage.h"
-#include "llimagebmp.h"
-#include "llimagej2c.h"
-#include "llimagetga.h"
#include "llinventorybridge.h"
-#include "llinventorymodel.h"
-#include "llfloaterinventory.h"
-#include "llkeyboard.h"
#include "llpanellogin.h"
#include "llpanelblockedlist.h"
#include "llmenucommands.h"
-#include "llmenugl.h"
-#include "llmimetypes.h"
#include "llmoveview.h"
-#include "llmutelist.h"
-#include "llnotify.h"
-#include "llpanelobject.h"
#include "llparcel.h"
-#include "llprimitive.h"
-#include "llresmgr.h"
#include "llrootview.h"
#include "llselectmgr.h"
#include "llsidetray.h"
-#include "llsky.h"
#include "llstatusbar.h"
-#include "llstatview.h"
-#include "llstring.h"
-#include "llsurfacepatch.h"
-#include "llimview.h"
#include "lltextureview.h"
-#include "lltool.h"
#include "lltoolbar.h"
#include "lltoolcomp.h"
-#include "lltoolfocus.h"
-#include "lltoolgrab.h"
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "lltoolselectland.h"
-#include "lltrans.h"
-#include "lluictrlfactory.h"
-#include "lluploaddialog.h"
-#include "lluserauth.h"
-#include "lluuid.h"
-#include "llviewercamera.h"
#include "llviewergenericmessage.h"
#include "llviewerhelp.h"
-#include "llviewertexturelist.h" // gTextureList
-#include "llviewerinventory.h"
#include "llviewermenufile.h" // init_menu_file()
#include "llviewermessage.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
-#include "llviewerparceloverlay.h"
-#include "llviewerregion.h"
#include "llviewerstats.h"
-#include "llviewerwindow.h"
-#include "llvoavatar.h"
#include "llvoavatarself.h"
-#include "llvolume.h"
-#include "llweb.h"
-#include "llworld.h"
#include "llworldmap.h"
-#include "object_flags.h"
#include "pipeline.h"
-#include "llappviewer.h"
-#include "roles_constants.h"
#include "llviewerjoystick.h"
#include "llwlanimator.h"
#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
-#include "llfloaternotificationsconsole.h"
#include "llfloatercamera.h"
#include "lluilistener.h"
-
-#include "lltexlayer.h"
#include "llappearancemgr.h"
-#include "llimfloater.h"
using namespace LLVOAvatarDefines;
@@ -6963,16 +6850,15 @@ void handle_grab_texture(void* data)
gInventory.updateItem(item);
gInventory.notifyObservers();
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
-
// Show the preview panel for textures to let
// user know that the image is now in inventory.
- if(view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if(active_panel)
{
LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- view->getPanel()->setSelection(item_id, TAKE_FOCUS_NO);
- view->getPanel()->openSelected();
+ active_panel->setSelection(item_id, TAKE_FOCUS_NO);
+ active_panel->openSelected();
//LLFloaterInventory::dumpSelectionInformation((void*)view);
// restore keyboard focus
gFocusMgr.setKeyboardFocus(focus_ctrl);
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 9fc818e1ff..4d26f6294c 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -31,70 +31,31 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llviewermessage.h"
-#include <deque>
-
#include "llaudioengine.h"
-#include "indra_constants.h"
#include "lscript_byteformat.h"
-#include "mean_collision_data.h"
-#include "llfloaterbump.h"
-#include "llassetstorage.h"
-#include "llcachename.h"
-
-#include "lldbstrings.h"
#include "lleconomy.h"
-#include "llfilepicker.h"
#include "llfloaterreg.h"
-#include "llfocusmgr.h"
#include "llfollowcamparams.h"
-#include "llinstantmessage.h"
-#include "llquantize.h"
-#include "llregionflags.h"
-#include "llregionhandle.h"
#include "llsdserialize.h"
-#include "llstring.h"
-#include "llteleportflags.h"
-#include "lltracker.h"
#include "lltransactionflags.h"
-#include "llxfermanager.h"
-#include "message.h"
-#include "sound_ids.h"
-#include "lltimer.h"
-#include "llmd5.h"
#include "llagent.h"
#include "llcallingcard.h"
-#include "llconsole.h"
-#include "llvieweraudio.h"
-#include "llviewercontrol.h"
-#include "lldrawpool.h"
#include "llfirstuse.h"
-#include "llfloateranimpreview.h"
#include "llfloaterbuycurrency.h"
#include "llfloaterbuyland.h"
#include "llfloaterchat.h"
-#include "llfloaterimagepreview.h"
#include "llfloaterland.h"
#include "llfloaterregioninfo.h"
#include "llfloaterlandholdings.h"
-#include "llurldispatcher.h"
#include "llfloaterpostcard.h"
#include "llfloaterpreference.h"
-#include "llfollowcam.h"
-#include "llgroupnotify.h"
-#include "llhudeffect.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
-#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
-#include "llfloaterinventory.h"
-#include "llmenugl.h"
-#include "llmoveview.h"
-#include "llmutelist.h"
#include "llnearbychat.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
@@ -111,22 +72,11 @@
#include "llstatenums.h"
#include "llstatusbar.h"
#include "llimview.h"
-#include "lltool.h"
-#include "lltoolbar.h"
-#include "lltoolmgr.h"
#include "lltrans.h"
-#include "llui.h" // for make_ui_sound
-#include "lluploaddialog.h"
-#include "llviewercamera.h"
-#include "llviewerchat.h"
#include "llviewergenericmessage.h"
-#include "llviewerinventory.h"
#include "llviewermenu.h"
-#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
-#include "llviewerpartsource.h"
-#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewertexteditor.h"
#include "llviewerthrottle.h"
@@ -134,10 +84,8 @@
#include "llvlmanager.h"
#include "llvoavatarself.h"
#include "llvotextbubble.h"
-#include "llweb.h"
#include "llworld.h"
#include "pipeline.h"
-#include "llappviewer.h"
#include "llfloaterworldmap.h"
#include "llviewerdisplay.h"
#include "llkeythrottle.h"
@@ -146,15 +94,13 @@
#include "llpanelblockedlist.h"
#include "llpanelplaceprofile.h"
-#include <boost/tokenizer.hpp>
-#include <boost/algorithm/string/split.hpp>
+#include <boost/algorithm/string/split.hpp> //
#if LL_WINDOWS // For Windows specific error handler
#include "llwindebug.h" // For the invalid message handler
#endif
-//#include "llnearbychathistory.h"
-#include "llnotificationmanager.h"
+#include "llnotificationmanager.h" //
//
// Constants
@@ -933,56 +879,46 @@ void open_inventory_offer(const std::vector<LLUUID>& items, const std::string& f
//highlight item, if it's not in the trash or lost+found
// Don't auto-open the inventory floater
- LLFloaterInventory* view = NULL;
if(gSavedSettings.getBOOL("ShowInInventory") &&
asset_type != LLAssetType::AT_CALLINGCARD &&
item->getInventoryType() != LLInventoryType::IT_ATTACHMENT &&
!from_name.empty())
{
- view = LLFloaterInventory::showAgentInventory();
//TODO:this should be moved to the end of method after all the checks,
//but first decide what to do with active inventory if any (EK)
LLSD key;
key["select"] = item->getUUID();
LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
}
- else
- {
- view = LLFloaterInventory::getActiveInventory();
- }
- if(!view)
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
+ if(active_panel)
{
- return;
- }
-
- //Trash Check
- const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
- {
- return;
- }
- const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
- //BOOL inventory_has_focus = gFocusMgr.childHasKeyboardFocus(view);
- BOOL user_is_away = gAwayTimer.getStarted();
+ //Trash Check
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
+ if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
+ {
+ return;
+ }
+ const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
+ //BOOL inventory_has_focus = gFocusMgr.childHasKeyboardFocus(view);
+ BOOL user_is_away = gAwayTimer.getStarted();
- // don't select lost and found items if the user is active
- if (gInventory.isObjectDescendentOf(item->getUUID(), lost_and_found_id)
- && !user_is_away)
- {
- return;
- }
+ // don't select lost and found items if the user is active
+ if (gInventory.isObjectDescendentOf(item->getUUID(), lost_and_found_id)
+ && !user_is_away)
+ {
+ return;
+ }
- //Not sure about this check. Could make it easy to miss incoming items.
- //don't dick with highlight while the user is working
- //if(inventory_has_focus && !user_is_away)
- // break;
- LL_DEBUGS("Messaging") << "Highlighting" << item->getUUID() << LL_ENDL;
- //highlight item
+ //Not sure about this check. Could make it easy to miss incoming items.
+ //don't dick with highlight while the user is working
+ //if(inventory_has_focus && !user_is_away)
+ // break;
+ LL_DEBUGS("Messaging") << "Highlighting" << item->getUUID() << LL_ENDL;
+ //highlight item
- if (view->getPanel())
- {
LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
- view->getPanel()->setSelection(item->getUUID(), TAKE_FOCUS_NO);
+ active_panel->setSelection(item->getUUID(), TAKE_FOCUS_NO);
gFocusMgr.setKeyboardFocus(focus_ctrl);
}
}
@@ -4991,7 +4927,7 @@ void container_inventory_arrived(LLViewerObject* object,
gAgent.changeCameraToDefault();
}
- LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
+ LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (inventory->size() > 2)
{
@@ -5029,9 +4965,9 @@ void container_inventory_arrived(LLViewerObject* object,
}
}
gInventory.notifyObservers();
- if(view)
+ if(active_panel)
{
- view->getPanel()->setSelection(cat_id, TAKE_FOCUS_NO);
+ active_panel->setSelection(cat_id, TAKE_FOCUS_NO);
}
}
else if (inventory->size() == 2)
@@ -5065,9 +5001,9 @@ void container_inventory_arrived(LLViewerObject* object,
new_item->updateServer(TRUE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
- if(view)
+ if(active_panel)
{
- view->getPanel()->setSelection(item_id, TAKE_FOCUS_NO);
+ active_panel->setSelection(item_id, TAKE_FOCUS_NO);
}
}
diff --git a/indra/newview/skins/default/textures/icons/Inv_LinkFolder.png b/indra/newview/skins/default/textures/icons/Inv_LinkFolder.png
new file mode 100644
index 0000000000..73a708782c
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Inv_LinkFolder.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Inv_LinkItem.png b/indra/newview/skins/default/textures/icons/Inv_LinkItem.png
new file mode 100644
index 0000000000..73a708782c
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Inv_LinkItem.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 7703b9f0ab..93d3205176 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -234,6 +234,8 @@ with the same filename but different name
<texture name="Inv_Gesture" file_name="icons/Inv_Gesture.png" preload="false" />
<texture name="Inv_Gloves" file_name="icons/Inv_Gloves.png" preload="false" />
<texture name="Inv_Hair" file_name="icons/Inv_Hair.png" preload="false" />
+ <texture name="Inv_LinkItem" file_name="icons/Inv_LinkItem.png" preload="false" />
+ <texture name="Inv_LinkFolder" file_name="icons/Inv_LinkFolder.png" preload="false" />
<texture name="Inv_Jacket" file_name="icons/Inv_Jacket.png" preload="false" />
<texture name="Inv_LookFolderOpen" file_name="icons/Inv_LookFolderOpen.png" preload="false" />
<texture name="Inv_LookFolderClosed" file_name="icons/Inv_LookFolderClosed.png" preload="false" />