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-rwxr-xr-xindra/newview/app_settings/settings.xml191
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/skyF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl13
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/waterF.glsl12
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl12
-rwxr-xr-xindra/newview/llface.cpp215
6 files changed, 137 insertions, 308 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index ff3faaf92c..c064b420f3 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -291,17 +291,6 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>AudioLevelUnderwaterRolloff</key>
- <map>
- <key>Comment</key>
- <string>Controls the distance-based dropoff of audio volume underwater(fraction or multiple of default audio rolloff)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5.0</real>
- </map>
<key>AudioLevelSFX</key>
<map>
<key>Comment</key>
@@ -2015,39 +2004,6 @@
<key>Value</key>
<string />
</map>
- <key>DebugAvatarAppearanceMessage</key>
- <map>
- <key>Comment</key>
- <string>Dump a bunch of XML files when handling appearance messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugAvatarExperimentalServerAppearanceUpdate</key>
- <map>
- <key>Comment</key>
- <string>Experiment with sending full cof_contents instead of cof_version</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugAvatarAppearanceServiceURLOverride</key>
- <map>
- <key>Comment</key>
- <string>URL to use for baked texture requests; overrides value returned by login server.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
<key>DebugAvatarRezTime</key>
<map>
<key>Comment</key>
@@ -2070,17 +2026,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>DebugAvatarCompositeBaked</key>
- <map>
- <key>Comment</key>
- <string>Colorize avatar meshes based on baked/composite state.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>DebugBeaconLineWidth</key>
<map>
<key>Comment</key>
@@ -2092,17 +2037,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>DebugForceAppearanceRequestFailure</key>
- <map>
- <key>Comment</key>
- <string>Request wrong cof version to test the failure path for server appearance update requests.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>DebugHideEmptySystemFolders</key>
<map>
<key>Comment</key>
@@ -4436,28 +4370,6 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>InventoryDebugSimulateOpFailureRate</key>
- <map>
- <key>Comment</key>
- <string>Rate at which we simulate failures of copy/link requests in some operations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>InventoryDebugSimulateLateOpRate</key>
- <map>
- <key>Comment</key>
- <string>Rate at which we simulate late-completing copy/link requests in some operations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
<key>InventoryDisplayInbox</key>
<map>
<key>Comment</key>
@@ -8559,7 +8471,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <real>512</real>
+ <real>1024</real>
</map>
<key>RenderSpecularResY</key>
@@ -8571,7 +8483,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <real>128</real>
+ <real>256</real>
</map>
<key>RenderSpecularExponent</key>
@@ -8980,28 +8892,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>DisableAllRenderTypes</key>
- <map>
- <key>Comment</key>
- <string>Disables all rendering types.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisableAllRenderFeatures</key>
- <map>
- <key>Comment</key>
- <string>Disables all rendering features.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderHUDInSnapshot</key>
<map>
<key>Comment</key>
@@ -13439,28 +13329,6 @@
<key>Value</key>
<integer>-1</integer>
</map>
- <key>MaxFPS</key>
- <map>
- <key>Comment</key>
- <string>Yield some time to the local host if we reach a threshold framerate.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <integer>-1.0</integer>
- </map>
- <key>ForcePeriodicRenderingTime</key>
- <map>
- <key>Comment</key>
- <string>Periodically enable all rendering masks for a single frame.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <integer>-1.0</integer>
- </map>
<key>ZoomDirect</key>
<map>
<key>Comment</key>
@@ -14446,60 +14314,5 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DisablePrecacheDelayAfterTeleporting</key>
- <map>
- <key>Comment</key>
- <string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FMODExProfilerEnable</key>
- <map>
- <key>Comment</key>
- <string>Enable profiler tool if using FMOD Ex</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FMODExDecodeBufferSize</key>
- <map>
- <key>Comment</key>
- <string>Sets the streaming decode buffer size (in milliseconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1000</integer>
- </map>
- <key>FMODExStreamBufferSize</key>
- <map>
- <key>Comment</key>
- <string>Sets the streaming buffer size (in milliseconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>7000</integer>
- </map>
- <key>DisablePrecacheDelayAfterTeleporting</key>
- <map>
- <key>Comment</key>
- <string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 20a756530a..49ad064364 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -61,6 +61,6 @@ void main()
/// Gamma correct for WL (soft clip effect).
frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0.5,0.5,0.5,0);
+ frag_data[2] = vec4(0.5,0.5,0.0,0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index aafa932b8f..90cf085524 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -297,7 +297,6 @@ void main()
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 col;
float bloom = 0.0;
- if (diffuse.a < 0.9)
{
calcAtmospherics(pos.xyz, 1.0);
@@ -322,23 +321,19 @@ void main()
col += spec_contrib;
}
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
+
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2,
- max(envIntensity-diffuse.a*2.0, 0.0));
+ envIntensity);
}
col = atmosLighting(col);
col = scaleSoftClip(col);
-
- col = mix(col.rgb, diffuse.rgb, diffuse.a);
}
- else
- {
- col = diffuse.rgb;
- }
-
+
frag_color.rgb = col;
//frag_color.a = bloom;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 1ae006bc8a..de858b34b5 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -67,6 +67,12 @@ VARYING vec4 littleWave;
VARYING vec4 view;
VARYING vec4 vary_position;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
vec4 color;
@@ -151,8 +157,8 @@ void main()
//spec *= shadow;
//color.rgb += spec * specular;
- color.rgb = atmosTransport(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
+ //color.rgb = atmosTransport(color.rgb);
+ //color.rgb = scaleSoftClip(color.rgb);
//color.a = spec * sunAngle2;
//wavef.z *= 0.1f;
@@ -161,5 +167,5 @@ void main()
frag_data[0] = vec4(color.rgb, 0.5); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- frag_data[2] = vec4(screenspacewavef.xyz*0.5+0.5, screenspacewavef.z*0.5); // normalxyz, displace
+ frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 3d39394c32..466714c108 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -300,7 +300,6 @@ void main()
vec3 col;
float bloom = 0.0;
- if (diffuse.a < 0.9)
{
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
@@ -331,22 +330,19 @@ void main()
col += spec_contrib;
}
+ col = mix(col, diffuse.rgb, diffuse.a);
+
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2,
- max(envIntensity-diffuse.a*2.0, 0.0));
+ envIntensity);
}
col = atmosLighting(col);
col = scaleSoftClip(col);
-
- col = mix(col, diffuse.rgb, diffuse.a);
- }
- else
- {
- col = diffuse.rgb;
}
+
frag_color.rgb = col;
frag_color.a = bloom;
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 6a79e68c6a..0226efa944 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -51,7 +51,7 @@
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llviewershadermgr.h"
-
+#include "llviewertexture.h"
#define LL_MAX_INDICES_COUNT 1000000
@@ -167,13 +167,11 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
//special value to indicate uninitialized position
mIndicesIndex = 0xFFFFFFFF;
- mIndexInTex[LLRender::DIFFUSE_MAP] =
- mIndexInTex[LLRender::NORMAL_MAP] =
- mIndexInTex[LLRender::SPECULAR_MAP] = 0;
-
- mTexture[LLRender::DIFFUSE_MAP] =
- mTexture[LLRender::NORMAL_MAP] =
- mTexture[LLRender::SPECULAR_MAP] = NULL;
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ mIndexInTex[i] = 0;
+ mTexture[i] = NULL;
+ }
mTEOffset = -1;
mTextureIndex = 255;
@@ -201,21 +199,14 @@ void LLFace::destroy()
gPipeline.checkReferences(this);
}
- if(!mTexture[LLRender::DIFFUSE_MAP].isNull())
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
- mTexture[LLRender::DIFFUSE_MAP]->removeFace(LLRender::DIFFUSE_MAP, this) ;
+ if(mTexture[i].notNull())
+ {
+ mTexture[i]->removeFace(i, this) ;
+ }
}
- if(!mTexture[LLRender::NORMAL_MAP].isNull())
- {
- mTexture[LLRender::NORMAL_MAP]->removeFace(LLRender::NORMAL_MAP, this) ;
- }
-
- if(!mTexture[LLRender::SPECULAR_MAP].isNull())
- {
- mTexture[LLRender::SPECULAR_MAP]->removeFace(LLRender::SPECULAR_MAP, this) ;
- }
-
if (isState(LLFace::PARTICLE))
{
LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
@@ -253,7 +244,7 @@ void LLFace::destroy()
}
setDrawInfo(NULL);
-
+
mDrawablep = NULL;
mVObjp = NULL;
}
@@ -306,29 +297,16 @@ void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
setTexture(texturep) ;
}
-void LLFace::setTexture(LLViewerTexture* tex)
-{
- setTexture(LLRender::DIFFUSE_MAP, tex);
-}
-
-void LLFace::setNormalMap(LLViewerTexture* tex)
-{
- setTexture(LLRender::NORMAL_MAP, tex);
-}
-
-void LLFace::setSpecularMap(LLViewerTexture* tex)
-{
- setTexture(LLRender::SPECULAR_MAP, tex);
-}
-
void LLFace::setTexture(U32 ch, LLViewerTexture* tex)
{
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
if(mTexture[ch] == tex)
{
return ;
}
- if(!mTexture[ch].isNull())
+ if(mTexture[ch].notNull())
{
mTexture[ch]->removeFace(ch, this) ;
}
@@ -341,26 +319,53 @@ void LLFace::setTexture(U32 ch, LLViewerTexture* tex)
mTexture[ch] = tex ;
}
+void LLFace::setTexture(LLViewerTexture* tex)
+{
+ setDiffuseMap(tex);
+}
+
+void LLFace::setDiffuseMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::DIFFUSE_MAP, tex);
+}
+
+void LLFace::setNormalMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::NORMAL_MAP, tex);
+}
+
+void LLFace::setSpecularMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::SPECULAR_MAP, tex);
+}
+
void LLFace::dirtyTexture()
{
LLDrawable* drawablep = getDrawable();
- if (mVObjp.notNull() && mVObjp->getVolume() &&
- !mTexture[LLRender::DIFFUSE_MAP].isNull() && (mTexture[LLRender::DIFFUSE_MAP]->getComponents() == 4))
- { //dirty texture on an alpha object should be treated as an LoD update
- LLVOVolume* vobj = drawablep->getVOVolume();
- if (vobj)
+ if (mVObjp.notNull() && mVObjp->getVolume())
+ {
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
- vobj->mLODChanged = TRUE;
+ if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4)
+ { //dirty texture on an alpha object should be treated as an LoD update
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ if (vobj)
+ {
+ vobj->mLODChanged = TRUE;
+ }
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
+ }
}
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
- }
+ }
gPipeline.markTextured(drawablep);
}
void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
{
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
if(mTexture[ch] == new_texture)
{
return ;
@@ -371,9 +376,16 @@ void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
llerrs << "Can not switch to a null texture." << llendl;
return;
}
+
+ llassert(mTexture[ch].notNull());
+
new_texture->addTextureStats(mTexture[ch]->getMaxVirtualSize()) ;
- getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
+ if (ch == LLRender::DIFFUSE_MAP)
+ {
+ getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
+ }
+
setTexture(ch, new_texture) ;
dirtyTexture();
}
@@ -582,8 +594,8 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
/* removed in lieu of raycast uv detection
void LLFace::renderSelectedUV()
{
- LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLGLTexture::BOOST_UI);
- LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLGLTexture::BOOST_UI);
+ LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLViewerTexture::BOOST_UI);
+ LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLViewerTexture::BOOST_UI);
LLGLSUVSelect object_select;
@@ -1612,11 +1624,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
U8 tex_mode = 0;
- if (isState(TEXTURE_ANIM))
- {
+ bool tex_anim = false;
+
LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
tex_mode = vobj->mTexAnimMode;
+ if (vobj->mTextureAnimp)
+ { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords
+ tex_anim = true;
+ }
+
+ if (isState(TEXTURE_ANIM))
+ {
if (!tex_mode)
{
clearState(TEXTURE_ANIM);
@@ -1652,7 +1671,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
bool do_tex_mat = tex_mode && mTextureMatrix;
-
+
if (!do_bump)
{ //not bump mapped, might be able to do a cheap update
mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount);
@@ -1769,9 +1788,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
else
{ //bump mapped or has material, just do the whole expensive loop
LLFastTimer t(FTM_FACE_TEX_DEFAULT);
-
+
std::vector<LLVector2> bump_tc;
-
+
if (mat)
{ //writing out normal and specular texture coordinates, not bump offsets
do_bump = false;
@@ -1790,7 +1809,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
{
mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range);
- if (mat)
+ if (mat && !tex_anim)
{
r = mat->getNormalRotation();
mat->getNormalOffset(os, ot);
@@ -1810,7 +1829,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
{
mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range);
- if (mat)
+ if (mat && !tex_anim)
{
r = mat->getSpecularRotation();
mat->getSpecularOffset(os, ot);
@@ -1828,55 +1847,55 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
+ LLVector4a& center = *(vf.mCenter);
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a vec = vf.mPositions[i];
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
+ vec.mul(scalea);
- switch (texgen)
- {
- case LLTextureEntry::TEX_GEN_PLANAR:
- planarProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, norm, center, vec);
- break;
- default:
- break;
- }
- }
+ switch (texgen)
+ {
+ case LLTextureEntry::TEX_GEN_PLANAR:
+ planarProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_SPHERICAL:
+ sphericalProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_CYLINDRICAL:
+ cylindricalProjection(tc, norm, center, vec);
+ break;
+ default:
+ break;
+ }
+ }
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- }
- else
- {
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- }
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
*dst++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
+ if (do_bump)
+ {
+ bump_tc.push_back(tc);
+ }
}
}
- }
if (map_range)
{
@@ -2016,11 +2035,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
F32* binormals = (F32*) binorm.get();
-
+
mVObjp->getVolume()->genBinormals(f);
for (S32 i = 0; i < num_vertices; i++)
- {
+ {
LLVector4a binormal;
mat_normal.rotate(vf.mBinormals[i], binormal);
binormal.normalize3fast();
@@ -2566,11 +2585,11 @@ LLVector3 LLFace::getPositionAgent() const
}
LLViewerTexture* LLFace::getTexture(U32 ch) const
- {
+{
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
return mTexture[ch] ;
- }
+}
void LLFace::setVertexBuffer(LLVertexBuffer* buffer)
{