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-rw-r--r--indra/llcharacter/lljointsolverrp3.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/indra/llcharacter/lljointsolverrp3.cpp b/indra/llcharacter/lljointsolverrp3.cpp
index cd25511881..f3d5e2e324 100644
--- a/indra/llcharacter/lljointsolverrp3.cpp
+++ b/indra/llcharacter/lljointsolverrp3.cpp
@@ -35,6 +35,11 @@
#define F_EPSILON 0.00001f
+#if LL_RELEASE
+ #define DEBUG_JOINT_SOLVER 0
+#else
+ #define DEBUG_JOINT_SOLVER 1
+#endif
//-----------------------------------------------------------------------------
// Constructor
@@ -150,6 +155,7 @@ void LLJointSolverRP3::solve()
LLVector3 cPos = mJointC->getWorldPosition();
LLVector3 gPos = mJointGoal->getWorldPosition();
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "LLJointSolverRP3::solve()" << LL_NEWLINE
<< "bPosLocal = " << mJointB->getPosition() << LL_NEWLINE
<< "cPosLocal = " << mJointC->getPosition() << LL_NEWLINE
@@ -159,6 +165,7 @@ void LLJointSolverRP3::solve()
<< "bPos : " << bPos << LL_NEWLINE
<< "cPos : " << cPos << LL_NEWLINE
<< "gPos : " << gPos << LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// get the poleVector in world space
@@ -194,6 +201,7 @@ void LLJointSolverRP3::solve()
//-------------------------------------------------------------------------
LLVector3 abacCompOrthoVec = abVec - acVec * ((abVec * acVec)/(acVec * acVec));
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "abVec : " << abVec << LL_NEWLINE
<< "bcVec : " << bcVec << LL_NEWLINE
<< "acVec : " << acVec << LL_NEWLINE
@@ -202,6 +210,7 @@ void LLJointSolverRP3::solve()
<< "bcLen : " << bcLen << LL_NEWLINE
<< "agLen : " << agLen << LL_NEWLINE
<< "abacCompOrthoVec : " << abacCompOrthoVec << LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// compute the normal of the original ABC plane (and store for later)
@@ -269,6 +278,7 @@ void LLJointSolverRP3::solve()
LLQuaternion bRot(theta - abbcAng, abbcOrthoVec);
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "abbcAng : " << abbcAng << LL_NEWLINE
<< "abbcOrthoVec : " << abbcOrthoVec << LL_NEWLINE
<< "agLenSq : " << agLenSq << LL_NEWLINE
@@ -280,6 +290,7 @@ void LLJointSolverRP3::solve()
<< abbcAng*180.0f/F_PI << " "
<< (theta - abbcAng)*180.0f/F_PI
<< LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// compute rotation that rotates new A->C to A->G
@@ -293,9 +304,11 @@ void LLJointSolverRP3::solve()
LLQuaternion cgRot;
cgRot.shortestArc( acVec, agVec );
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "bcVec : " << bcVec << LL_NEWLINE
<< "acVec : " << acVec << LL_NEWLINE
<< "cgRot : " << cgRot << LL_ENDL;
+#endif
// update A->B and B->C with rotation from C to G
abVec = abVec * cgRot;
@@ -358,11 +371,13 @@ void LLJointSolverRP3::solve()
//-------------------------------------------------------------------------
LLQuaternion twistRot( mTwist, agVec );
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "abcNorm = " << abcNorm << LL_NEWLINE
<< "apgNorm = " << apgNorm << LL_NEWLINE
<< "pRot = " << pRot << LL_NEWLINE
<< "twist : " << mTwist*180.0/F_PI << LL_NEWLINE
<< "twistRot : " << twistRot << LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// compute rotation of A