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-rw-r--r--indra/newview/llfloaterluadebug.cpp3
-rw-r--r--indra/newview/llluamanager.cpp39
-rw-r--r--indra/newview/llluamanager.h8
-rw-r--r--indra/newview/scripts/lua/test_LLFloaterAbout.lua10
-rw-r--r--indra/newview/scripts/lua/test_LLGesture.lua46
5 files changed, 39 insertions, 67 deletions
diff --git a/indra/newview/llfloaterluadebug.cpp b/indra/newview/llfloaterluadebug.cpp
index b63600e0e6..f247528231 100644
--- a/indra/newview/llfloaterluadebug.cpp
+++ b/indra/newview/llfloaterluadebug.cpp
@@ -111,8 +111,7 @@ void LLFloaterLUADebug::runSelectedScript(const std::vector<std::string> &filena
if (!filepath.empty())
{
mScriptPath->setText(filepath);
- cleanLuaState();
- LLLUAmanager::runScriptFile(mState, filepath, [this](int count, const LLSD& result)
+ LLLUAmanager::runScriptFile(filepath, [this](int count, const LLSD &result)
{
completion(count, result);
});
diff --git a/indra/newview/llluamanager.cpp b/indra/newview/llluamanager.cpp
index c65f062fd7..3194182ceb 100644
--- a/indra/newview/llluamanager.cpp
+++ b/indra/newview/llluamanager.cpp
@@ -195,61 +195,50 @@ lua_function(get_event_next,
return 2;
}
-void LLLUAmanager::runScriptFile(const std::string& filename, script_finished_fn cb)
-{
- // A script_finished_fn is used to initialize the LuaState.
- // It will be called when the LuaState is destroyed.
- LuaState L(cb);
- runScriptFile(L, filename);
-}
-
-void LLLUAmanager::runScriptFile(const std::string& filename, script_result_fn cb)
-{
- LuaState L;
- // A script_result_fn will be called when LuaState::expr() completes.
- runScriptFile(L, filename, cb);
-}
-
LLCoros::Future<std::pair<int, LLSD>>
-LLLUAmanager::startScriptFile(LuaState& L, const std::string& filename)
+LLLUAmanager::startScriptFile(const std::string& filename)
{
// Despite returning from startScriptFile(), we need this Promise to
// remain alive until the callback has fired.
auto promise{ std::make_shared<LLCoros::Promise<std::pair<int, LLSD>>>() };
- runScriptFile(L, filename,
+ runScriptFile(filename,
[promise](int count, LLSD result)
{ promise->set_value({ count, result }); });
return LLCoros::getFuture(*promise);
}
-std::pair<int, LLSD> LLLUAmanager::waitScriptFile(LuaState& L, const std::string& filename)
+std::pair<int, LLSD> LLLUAmanager::waitScriptFile(const std::string& filename)
{
- return startScriptFile(L, filename).get();
+ return startScriptFile(filename).get();
}
-void LLLUAmanager::runScriptFile(LuaState& L, const std::string& filename, script_result_fn cb)
+void LLLUAmanager::runScriptFile(const std::string &filename, script_result_fn result_cb, script_finished_fn finished_cb)
{
- LLCoros::instance().launch(filename, [&L, filename, cb]()
+ // A script_result_fn will be called when LuaState::expr() completes.
+ LLCoros::instance().launch(filename, [filename, result_cb, finished_cb]()
{
llifstream in_file;
in_file.open(filename.c_str());
if (in_file.is_open())
{
+ // A script_finished_fn is used to initialize the LuaState.
+ // It will be called when the LuaState is destroyed.
+ LuaState L(finished_cb);
std::string text{std::istreambuf_iterator<char>(in_file), {}};
auto [count, result] = L.expr(filename, text);
- if (cb)
+ if (result_cb)
{
- cb(count, result);
+ result_cb(count, result);
}
}
else
{
auto msg{ stringize("unable to open script file '", filename, "'") };
LL_WARNS("Lua") << msg << LL_ENDL;
- if (cb)
+ if (result_cb)
{
- cb(-1, msg);
+ result_cb(-1, msg);
}
}
});
diff --git a/indra/newview/llluamanager.h b/indra/newview/llluamanager.h
index fb9f1b8141..a297d14502 100644
--- a/indra/newview/llluamanager.h
+++ b/indra/newview/llluamanager.h
@@ -53,19 +53,17 @@ public:
// results, represented as the entries of the result array.
typedef std::function<void(int count, const LLSD& result)> script_result_fn;
- static void runScriptFile(const std::string &filename, script_finished_fn cb = {});
- static void runScriptFile(const std::string &filename, script_result_fn cb);
- static void runScriptFile(LuaState& L, const std::string &filename, script_result_fn cb = {});
+ static void runScriptFile(const std::string &filename, script_result_fn result_cb = {}, script_finished_fn finished_cb = {});
// Start running a Lua script file, returning an LLCoros::Future whose
// get() method will pause the calling coroutine until it can deliver the
// (count, result) pair described above. Between startScriptFile() and
// Future::get(), the caller and the Lua script coroutine will run
// concurrently.
static LLCoros::Future<std::pair<int, LLSD>>
- startScriptFile(LuaState& L, const std::string& filename);
+ startScriptFile(const std::string& filename);
// Run a Lua script file, and pause the calling coroutine until it completes.
// The return value is the (count, result) pair described above.
- static std::pair<int, LLSD> waitScriptFile(LuaState& L, const std::string& filename);
+ static std::pair<int, LLSD> waitScriptFile(const std::string& filename);
static void runScriptLine(const std::string &chunk, script_finished_fn cb = {});
static void runScriptLine(const std::string &chunk, script_result_fn cb);
diff --git a/indra/newview/scripts/lua/test_LLFloaterAbout.lua b/indra/newview/scripts/lua/test_LLFloaterAbout.lua
index 7abc437b79..6bbf61982d 100644
--- a/indra/newview/scripts/lua/test_LLFloaterAbout.lua
+++ b/indra/newview/scripts/lua/test_LLFloaterAbout.lua
@@ -1,14 +1,6 @@
-- test LLFloaterAbout
LLFloaterAbout = require('LLFloaterAbout')
-leap = require('leap')
-coro = require('coro')
inspect = require('inspect')
-coro.launch(function ()
- print(inspect(LLFloaterAbout.getInfo()))
- leap.done()
-end)
-
-leap.process()
-
+print(inspect(LLFloaterAbout.getInfo()))
diff --git a/indra/newview/scripts/lua/test_LLGesture.lua b/indra/newview/scripts/lua/test_LLGesture.lua
index 5897a0e3cb..1cce674565 100644
--- a/indra/newview/scripts/lua/test_LLGesture.lua
+++ b/indra/newview/scripts/lua/test_LLGesture.lua
@@ -2,31 +2,25 @@
LLGesture = require 'LLGesture'
inspect = require 'inspect'
-coro = require 'coro'
-leap = require 'leap'
-coro.launch(function()
- -- getActiveGestures() returns {<UUID>: {name, playing, trigger}}
- gestures_uuid = LLGesture.getActiveGestures()
- -- convert to {<name>: <uuid>}
- gestures = {}
- for uuid, info in pairs(gestures_uuid) do
- gestures[info.name] = uuid
- end
- -- now run through the list
- for name, uuid in pairs(gestures) do
- if name == 'afk' then
- -- afk has a long timeout, and isn't interesting to look at
- continue
- end
- print(name)
- LLGesture.startGesture(uuid)
- repeat
- LL.sleep(1)
- until not LLGesture.isGesturePlaying(uuid)
- end
- print('Done.')
- leap.done()
-end)
-leap.process()
+-- getActiveGestures() returns {<UUID>: {name, playing, trigger}}
+gestures_uuid = LLGesture.getActiveGestures()
+-- convert to {<name>: <uuid>}
+gestures = {}
+for uuid, info in pairs(gestures_uuid) do
+ gestures[info.name] = uuid
+end
+-- now run through the list
+for name, uuid in pairs(gestures) do
+ if name == 'afk' then
+ -- afk has a long timeout, and isn't interesting to look at
+ continue
+ end
+ print(name)
+ LLGesture.startGesture(uuid)
+ repeat
+ LL.sleep(1)
+ until not LLGesture.isGesturePlaying(uuid)
+end
+print('Done.')