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-rw-r--r--indra/llwindow/llwindowwin32.cpp104
-rw-r--r--indra/newview/app_settings/settings.xml23
-rw-r--r--indra/newview/pipeline.cpp4
3 files changed, 127 insertions, 4 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 656439e71e..bc8db1dd97 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -48,6 +48,8 @@
#include "llthreadsafequeue.h"
#include "stringize.h"
#include "llframetimer.h"
+#include "commoncontrol.h" // TODO: Remove after testing
+#include "llsd.h" // TODO: Remove after testing
// System includes
#include <commdlg.h>
@@ -417,7 +419,9 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
// best guess at available video memory in MB
std::atomic<U32> mAvailableVRAM;
+ bool mTryUseDXGIAdapter; // TODO: Remove after testing
IDXGIAdapter3* mDXGIAdapter = nullptr;
+ bool mTryUseD3DDevice; // TODO: Remove after testing
LPDIRECT3D9 mD3D = nullptr;
LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -4550,6 +4554,14 @@ U32 LLWindowWin32::getAvailableVRAMMegabytes()
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
+ const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
+ LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL;
+ mTryUseDXGIAdapter = !skipDXGI.asBoolean();
+ LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL;
+ const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
+ LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL;
+ mTryUseD3DDevice = !skipD3D.asBoolean();
+ LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL;
ThreadPool::start();
}
@@ -4599,10 +4611,77 @@ private:
std::string mPrev;
};
+// Print hardware debug info about available graphics adapters in ordinal order
+void debugEnumerateGraphicsAdapters()
+{
+ LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL;
+
+ IDXGIFactory1* factory;
+ HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory);
+ if (FAILED(res) || !factory)
+ {
+ LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ UINT graphics_adapter_index = 0;
+ IDXGIAdapter3* dxgi_adapter;
+ while (true)
+ {
+ res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast<IDXGIAdapter**>(&dxgi_adapter));
+ if (FAILED(res))
+ {
+ if (graphics_adapter_index == 0)
+ {
+ LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL;
+ }
+ }
+ else
+ {
+ DXGI_ADAPTER_DESC desc;
+ dxgi_adapter->GetDesc(&desc);
+ std::wstring description_w((wchar_t*)desc.Description);
+ std::string description(description_w.begin(), description_w.end());
+ LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", "
+ << "Description: " << description << ", "
+ << "DeviceId: " << desc.DeviceId << ", "
+ << "SubSysId: " << desc.SubSysId << ", "
+ << "AdapterLuid: " << desc.AdapterLuid.HighPart << "_" << desc.AdapterLuid.LowPart << ", "
+ << "DedicatedVideoMemory: " << desc.DedicatedVideoMemory / 1024 / 1024 << ", "
+ << "DedicatedSystemMemory: " << desc.DedicatedSystemMemory / 1024 / 1024 << ", "
+ << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL;
+ }
+
+ if (dxgi_adapter)
+ {
+ dxgi_adapter->Release();
+ dxgi_adapter = NULL;
+ }
+ else
+ {
+ break;
+ }
+
+ graphics_adapter_index++;
+ }
+ }
+
+ if (factory)
+ {
+ factory->Release();
+ }
+}
+
void LLWindowWin32::LLWindowWin32Thread::initDX()
{
- if (mDXGIAdapter == NULL)
+ if (mDXGIAdapter == NULL && mTryUseDXGIAdapter)
{
+ debugEnumerateGraphicsAdapters();
+
IDXGIFactory4* pFactory = nullptr;
HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory);
@@ -4618,15 +4697,22 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()
{
LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
}
+ else
+ {
+ LL_INFOS() << "EnumAdapters success" << LL_ENDL;
+ }
}
- pFactory->Release();
+ if (pFactory)
+ {
+ pFactory->Release();
+ }
}
}
void LLWindowWin32::LLWindowWin32Thread::initD3D()
{
- if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
+ if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0)
{
mD3D = Direct3DCreate9(D3D_SDK_VERSION);
@@ -4636,7 +4722,16 @@ void LLWindowWin32::LLWindowWin32Thread::initD3D()
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice);
+ HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice);
+
+ if (FAILED(res))
+ {
+ LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL;
+ }
}
}
@@ -4723,6 +4818,7 @@ void LLWindowWin32::LLWindowWin32Thread::run()
if (mWindowHandle != 0)
{
// lazily call initD3D inside this loop to catch when mWindowHandle has been set
+ // *TODO: Shutdown if this fails when mWindowHandle exists
initD3D();
MSG msg;
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index bc4945eca5..afa8217af2 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -3387,6 +3387,29 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <!-- TODO: Remove settings keys DisablePrimaryGraphicsMemoryAccounting and DisableSecondaryGraphicsMemoryAccounting after testing, and code that references them -->
+ <key>DisablePrimaryGraphicsMemoryAccounting</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the first method used to detect GPU memory use</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableSecondaryGraphicsMemoryAccounting</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the second method used to detect GPU memory use, used as a fallback when the first method fails</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DisableTextHyperlinkActions</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 9ec3418132..d4e667bcc6 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -434,6 +434,7 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
void LLPipeline::init()
{
+ LL_WARNS() << "Begin pipeline initialization" << LL_ENDL; // TODO: Remove after testing
refreshCachedSettings();
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
@@ -450,6 +451,7 @@ void LLPipeline::init()
mInitialized = true;
stop_glerror();
+ LL_WARNS() << "No GL errors yet. Pipeline initialization will continue." << LL_ENDL; // TODO: Remove after testing
//create render pass pools
getPool(LLDrawPool::POOL_ALPHA);
@@ -510,7 +512,9 @@ void LLPipeline::init()
// Enable features
+ LL_WARNS() << "Shader initialization start" << LL_ENDL; // TODO: Remove after testing
LLViewerShaderMgr::instance()->setShaders();
+ LL_WARNS() << "Shader initialization end" << LL_ENDL; // TODO: Remove after testing
stop_glerror();