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-rwxr-xr-xindra/cmake/BuildVersion.cmake16
-rwxr-xr-xindra/llcommon/llapr.cpp2
-rwxr-xr-xindra/llmath/llvector4a.inl20
-rwxr-xr-xindra/llmath/llvolume.cpp219
-rwxr-xr-xindra/llmath/v4color.h2
-rwxr-xr-xindra/llmessage/llinstantmessage.h2
-rwxr-xr-xindra/llprimitive/lltextureentry.cpp2
-rwxr-xr-xindra/llrender/llgl.cpp5
-rwxr-xr-xindra/llrender/llglslshader.cpp5
-rwxr-xr-xindra/llrender/llrender.cpp43
-rwxr-xr-xindra/llrender/llrendertarget.cpp64
-rwxr-xr-xindra/llrender/llrendertarget.h2
-rwxr-xr-xindra/llrender/llshadermgr.cpp6
-rwxr-xr-xindra/llrender/llshadermgr.h6
-rwxr-xr-xindra/llrender/llvertexbuffer.cpp41
-rwxr-xr-xindra/llui/CMakeLists.txt4
-rwxr-xr-xindra/llui/llbutton.cpp4
-rwxr-xr-xindra/llui/llfloater.cpp25
-rwxr-xr-xindra/llui/llfloater.h1
-rwxr-xr-xindra/llui/llnotifications.cpp1
-rwxr-xr-xindra/llui/llnotifications.h4
-rw-r--r--indra/llui/llnotificationslistener.cpp359
-rw-r--r--indra/llui/llnotificationslistener.h69
-rwxr-xr-xindra/llui/lltabcontainer.cpp56
-rwxr-xr-xindra/llui/lluictrl.cpp20
-rwxr-xr-xindra/llui/llview.cpp51
-rw-r--r--indra/llui/llviewereventrecorder.cpp296
-rw-r--r--indra/llui/llviewereventrecorder.h103
-rwxr-xr-xindra/llwindow/llwindowmacosx-objc.h5
-rwxr-xr-xindra/llwindow/llwindowmacosx.cpp2
-rwxr-xr-xindra/llxml/llcontrol.cpp31
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rwxr-xr-xindra/newview/app_settings/settings.xml67
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl440
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaV.glsl87
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl17
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl134
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl9
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/impostorF.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl162
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl1
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl110
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl66
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl25
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl114
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/srgb.glsl (renamed from indra/llcommon/llversionviewer.h)35
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl54
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl157
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/waterF.glsl65
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/waterV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaV.glsl224
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl59
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl104
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl57
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl17
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl17
-rwxr-xr-xindra/newview/featuretable_mac.txt4
-rwxr-xr-xindra/newview/llappviewer.cpp33
-rwxr-xr-xindra/newview/llappviewerwin32.cpp17
-rwxr-xr-xindra/newview/llavataractions.cpp68
-rwxr-xr-xindra/newview/llavataractions.h6
-rwxr-xr-xindra/newview/llchiclet.cpp23
-rwxr-xr-xindra/newview/llconversationloglist.cpp4
-rwxr-xr-xindra/newview/llconversationmodel.cpp1
-rwxr-xr-xindra/newview/lldrawable.cpp10
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp95
-rwxr-xr-xindra/newview/lldrawpoolalpha.h2
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp114
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp7
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp84
-rwxr-xr-xindra/newview/lldrawpoolsky.cpp1
-rwxr-xr-xindra/newview/lldrawpoolwater.cpp15
-rwxr-xr-xindra/newview/lldrawpoolwlsky.cpp1
-rwxr-xr-xindra/newview/llface.cpp14
-rwxr-xr-xindra/newview/llface.h3
-rwxr-xr-xindra/newview/llfloaterimcontainer.cpp4
-rwxr-xr-xindra/newview/llfloaterland.cpp11
-rwxr-xr-xindra/newview/llfloaterpreference.cpp5
-rwxr-xr-xindra/newview/llfloaterregioninfo.cpp18
-rwxr-xr-xindra/newview/llfloatertools.cpp4
-rwxr-xr-xindra/newview/llfloatertools.h2
-rwxr-xr-xindra/newview/llinventorybridge.cpp12
-rw-r--r--indra/newview/llmaterialmgr.cpp87
-rwxr-xr-xindra/newview/llnetmap.cpp5
-rwxr-xr-xindra/newview/llnotificationscripthandler.cpp2
-rwxr-xr-xindra/newview/llpanelface.cpp37
-rwxr-xr-xindra/newview/llpanelface.h46
-rwxr-xr-xindra/newview/llpanelpeoplemenus.cpp10
-rwxr-xr-xindra/newview/llpanelpeoplemenus.h1
-rwxr-xr-xindra/newview/llpanelvolume.cpp12
-rwxr-xr-xindra/newview/llsechandler_basic.cpp10
-rwxr-xr-xindra/newview/llselectmgr.cpp6
-rwxr-xr-xindra/newview/llsyswellwindow.cpp5
-rwxr-xr-xindra/newview/llsyswellwindow.h1
-rwxr-xr-xindra/newview/lltexturectrl.cpp13
-rwxr-xr-xindra/newview/lltooldraganddrop.cpp47
-rwxr-xr-xindra/newview/llviewerdisplay.cpp9
-rwxr-xr-xindra/newview/llviewerkeyboard.cpp5
-rwxr-xr-xindra/newview/llviewermenu.cpp41
-rwxr-xr-xindra/newview/llviewermessage.cpp159
-rwxr-xr-xindra/newview/llviewerobject.cpp28
-rwxr-xr-xindra/newview/llviewerobject.h2
-rwxr-xr-xindra/newview/llviewerobjectlist.cpp10
-rwxr-xr-xindra/newview/llviewerregion.cpp46
-rwxr-xr-xindra/newview/llviewerregion.h11
-rwxr-xr-xindra/newview/llviewershadermgr.cpp328
-rwxr-xr-xindra/newview/llviewershadermgr.h15
-rwxr-xr-xindra/newview/llviewertexturelist.cpp16
-rwxr-xr-xindra/newview/llviewerwindow.cpp102
-rwxr-xr-xindra/newview/llvovolume.cpp49
-rwxr-xr-xindra/newview/llwindowlistener.cpp9
-rwxr-xr-xindra/newview/llworldmap.cpp11
-rwxr-xr-xindra/newview/pipeline.cpp773
-rwxr-xr-xindra/newview/pipeline.h4
-rwxr-xr-xindra/newview/skins/default/xui/de/strings.xml2
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_about_land.xml2
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_conversation.xml7
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_conversation_log_gear.xml10
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_inventory.xml8
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_people_nearby.xml10
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_viewer.xml30
-rwxr-xr-xindra/newview/skins/default/xui/en/notifications.xml47
-rwxr-xr-xindra/newview/skins/default/xui/en/panel_preferences_move.xml10
-rwxr-xr-xindra/newview/skins/default/xui/en/panel_status_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_tools_texture.xml8
-rwxr-xr-xindra/newview/skins/default/xui/en/strings.xml10
-rwxr-xr-xindra/newview/skins/default/xui/es/strings.xml2
-rwxr-xr-xindra/newview/skins/default/xui/fr/strings.xml2
-rwxr-xr-xindra/newview/skins/default/xui/it/strings.xml2
-rwxr-xr-xindra/newview/skins/default/xui/ja/strings.xml2
-rwxr-xr-xindra/newview/skins/default/xui/pt/strings.xml2
-rwxr-xr-xindra/newview/skins/default/xui/ru/strings.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/strings.xml2
-rwxr-xr-xindra/viewer_components/updater/llupdatechecker.cpp49
141 files changed, 4935 insertions, 1370 deletions
diff --git a/indra/cmake/BuildVersion.cmake b/indra/cmake/BuildVersion.cmake
index af2063ce6d..e4b63dc7cb 100755
--- a/indra/cmake/BuildVersion.cmake
+++ b/indra/cmake/BuildVersion.cmake
@@ -16,22 +16,26 @@ if (NOT DEFINED VIEWER_SHORT_VERSION) # will be true in indra/, false in indra/n
else (DEFINED ENV{revision})
find_program(MERCURIAL hg)
- if (DEFINED MERCURIAL)
+ find_program(WORDCOUNT wc)
+ find_program(SED sed)
+ if (DEFINED MERCURIAL AND DEFINED WORDCOUNT AND DEFINED SED)
execute_process(
- COMMAND ${MERCURIAL} log -r tip --template "{rev}"
+ COMMAND ${MERCURIAL} log -r tip:0 --template '\\n'
+ COMMAND ${WORDCOUNT} -l
+ COMMAND ${SED} "s/ //g"
OUTPUT_VARIABLE VIEWER_VERSION_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if ("${VIEWER_VERSION_REVISION}" MATCHES "^[0-9]+$")
message("Revision (from hg) ${VIEWER_VERSION_REVISION}")
else ("${VIEWER_VERSION_REVISION}" MATCHES "^[0-9]+$")
+ message("Revision not set (repository not found?); using 0")
set(VIEWER_VERSION_REVISION 0 )
- message("Revision not set, repository not found, using ${VIEWER_VERSION_REVISION}")
endif ("${VIEWER_VERSION_REVISION}" MATCHES "^[0-9]+$")
- else (DEFINED MERCURIAL)
+ else (DEFINED MERCURIAL AND DEFINED WORDCOUNT AND DEFINED SED)
+ message("Revision not set: 'hg', 'wc' or 'sed' not found; using 0")
set(VIEWER_VERSION_REVISION 0)
- message("Revision not set, 'hg' not found (${MERCURIAL}), using ${VIEWER_VERSION_REVISION}")
- endif (DEFINED MERCURIAL)
+ endif (DEFINED MERCURIAL AND DEFINED WORDCOUNT AND DEFINED SED)
endif (DEFINED ENV{revision})
message("Building '${VIEWER_CHANNEL}' Version ${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}")
else ( EXISTS ${VIEWER_VERSION_BASE_FILE} )
diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp
index a0802c6adf..b7815b0e35 100755
--- a/indra/llcommon/llapr.cpp
+++ b/indra/llcommon/llapr.cpp
@@ -226,7 +226,7 @@ void LLVolatileAPRPool::clearVolatileAPRPool()
llassert_always(mNumActiveRef > 0) ;
}
- llassert(mNumTotalRef < (FULL_VOLATILE_APR_POOL << 2)) ;
+ llassert(mNumTotalRef <= (FULL_VOLATILE_APR_POOL << 2)) ;
}
BOOL LLVolatileAPRPool::isFull()
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
index 7c52ffef21..558fe09323 100755
--- a/indra/llmath/llvector4a.inl
+++ b/indra/llmath/llvector4a.inl
@@ -409,6 +409,26 @@ inline void LLVector4a::normalize3fast()
mQ = _mm_mul_ps( mQ, approxRsqrt );
}
+inline void LLVector4a::normalize3fast_checked(LLVector4a* d)
+{
+ if (!isFinite3())
+ {
+ *this = d ? *d : LLVector4a(0,1,0,1);
+ return;
+ }
+
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+
+ if (lenSqrd.getF32ptr()[0] <= FLT_EPSILON)
+ {
+ *this = d ? *d : LLVector4a(0,1,0,1);
+ return;
+ }
+
+ const LLQuad approxRsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ mQ = _mm_mul_ps( mQ, approxRsqrt );
+}
+
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const
{
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 14cebfe5aa..a030d889af 100755
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -136,6 +136,82 @@ BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* cent
return true;
}
+// Finds tangent vec based on three vertices with texture coordinates.
+// Fills in dummy values if the triangle has degenerate texture coordinates.
+void calc_tangent_from_triangle(
+ LLVector4a& normal,
+ LLVector4a& tangent_out,
+ const LLVector4a& v1,
+ const LLVector2& w1,
+ const LLVector4a& v2,
+ const LLVector2& w2,
+ const LLVector4a& v3,
+ const LLVector2& w3)
+{
+ const F32* v1ptr = v1.getF32ptr();
+ const F32* v2ptr = v2.getF32ptr();
+ const F32* v3ptr = v3.getF32ptr();
+
+ float x1 = v2ptr[0] - v1ptr[0];
+ float x2 = v3ptr[0] - v1ptr[0];
+ float y1 = v2ptr[1] - v1ptr[1];
+ float y2 = v3ptr[1] - v1ptr[1];
+ float z1 = v2ptr[2] - v1ptr[2];
+ float z2 = v3ptr[2] - v1ptr[2];
+
+ float s1 = w2.mV[0] - w1.mV[0];
+ float s2 = w3.mV[0] - w1.mV[0];
+ float t1 = w2.mV[1] - w1.mV[1];
+ float t2 = w3.mV[1] - w1.mV[1];
+
+ F32 rd = s1*t2-s2*t1;
+
+ float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero
+
+ llassert(llfinite(r));
+ llassert(!llisnan(r));
+
+ LLVector4a sdir(
+ (t2 * x1 - t1 * x2) * r,
+ (t2 * y1 - t1 * y2) * r,
+ (t2 * z1 - t1 * z2) * r);
+
+ LLVector4a tdir(
+ (s1 * x2 - s2 * x1) * r,
+ (s1 * y2 - s2 * y1) * r,
+ (s1 * z2 - s2 * z1) * r);
+
+ LLVector4a n = normal;
+ LLVector4a t = sdir;
+
+ LLVector4a ncrosst;
+ ncrosst.setCross3(n,t);
+
+ // Gram-Schmidt orthogonalize
+ n.mul(n.dot3(t).getF32());
+
+ LLVector4a tsubn;
+ tsubn.setSub(t,n);
+
+ if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO)
+ {
+ tsubn.normalize3fast_checked();
+
+ // Calculate handedness
+ F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f;
+
+ tsubn.getF32ptr()[3] = handedness;
+
+ tangent_out = tsubn;
+ }
+ else
+ {
+ // degenerate, make up a value
+ //
+ tangent_out.set(0,0,1,1);
+ }
+
+}
// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
@@ -5908,10 +5984,10 @@ void LLVolumeFace::cacheOptimize()
wght = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
}
- LLVector4a* binorm = NULL;
+ LLVector4a* tangent = NULL;
if (mTangents)
{
- binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
+ tangent = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
}
//allocate mapping of old indices to new indices
@@ -5936,7 +6012,7 @@ void LLVolumeFace::cacheOptimize()
}
if (mTangents)
{
- binorm[cur_idx] = mTangents[idx];
+ tangent[cur_idx] = mTangents[idx];
}
cur_idx++;
@@ -5958,7 +6034,7 @@ void LLVolumeFace::cacheOptimize()
mNormals = norm;
mTexCoords = tc;
mWeights = wght;
- mTangents = binorm;
+ mTangents = tangent;
//std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
//llinfos << result << llendl;
@@ -6306,6 +6382,43 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
cuv = (min_uv + max_uv)*0.5f;
+
+ LLVector4a tangent;
+ calc_tangent_from_triangle(
+ *norm,
+ tangent,
+ *mCenter, cuv,
+ pos[0], tc[0],
+ pos[1], tc[1]);
+
+ if (tangent.getLength3() < 0.01)
+ {
+ tangent.set(1,0,0,1);
+ }
+ else
+ {
+ LLVector4a default_tangent;
+ default_tangent.set(1,0,0,1);
+ tangent.normalize3fast_checked(&default_tangent);
+ }
+
+ LLVector4a normal;
+ LLVector4a d0, d1;
+
+ d0.setSub(*mCenter, pos[0]);
+ d1.setSub(*mCenter, pos[1]);
+
+ if (mTypeMask & TOP_MASK)
+ {
+ normal.setCross3(d0, d1);
+ }
+ else
+ {
+ normal.setCross3(d1, d0);
+ }
+
+ normal.normalize3fast_checked();
+
VertexData vd;
vd.setPosition(*mCenter);
vd.mTexCoord = cuv;
@@ -6318,6 +6431,14 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
num_vertices++;
}
+ allocateTangents(num_vertices);
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ mTangents[i].load4a(tangent.getF32ptr());
+ norm[i].load4a(normal.getF32ptr());
+ }
+
if (partial_build)
{
return TRUE;
@@ -6553,36 +6674,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
}
- LLVector4a d0,d1;
-
- d0.setSub(mPositions[mIndices[1]], mPositions[mIndices[0]]);
- d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]);
-
- LLVector4a normal;
- normal.setCross3(d0,d1);
-
- if (normal.dot3(normal).getF32() > F_APPROXIMATELY_ZERO)
- {
- normal.normalize3fast();
- }
- else
- { //degenerate, make up a value
- normal.set(0,0,1);
- }
-
- llassert(llfinite(normal.getF32ptr()[0]));
- llassert(llfinite(normal.getF32ptr()[1]));
- llassert(llfinite(normal.getF32ptr()[2]));
-
- llassert(!llisnan(normal.getF32ptr()[0]));
- llassert(!llisnan(normal.getF32ptr()[1]));
- llassert(!llisnan(normal.getF32ptr()[2]));
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- norm[i].load4a(normal.getF32ptr());
- }
-
return TRUE;
}
@@ -6611,11 +6702,13 @@ void LLVolumeFace::createTangents()
CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents);
//normalize tangents
+ LLVector4a default_norm;
+ default_norm.set(0,1,0,1);
for (U32 i = 0; i < mNumVertices; i++)
{
- //binorm[i].normalize3fast();
+ //tangent[i].normalize3fast();
//bump map/planar projection code requires normals to be normalized
- mNormals[i].normalize3fast();
+ mNormals[i].normalize3fast_checked();
}
}
}
@@ -6800,7 +6893,7 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat
//transform appended face normal and store
norm_mat.rotate(src_norm[i], dst_norm[i]);
- dst_norm[i].normalize3fast();
+ dst_norm[i].normalize3fast_checked();
//copy appended face texture coordinate
dst_tc[i] = src_tc[i];
@@ -7209,11 +7302,61 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
return TRUE;
}
+// Finds binormal based on three vertices with texture coordinates.
+// Fills in dummy values if the triangle has degenerate texture coordinates.
+void calc_binormal_from_triangle(LLVector4a& binormal,
+
+ const LLVector4a& pos0,
+ const LLVector2& tex0,
+ const LLVector4a& pos1,
+ const LLVector2& tex1,
+ const LLVector4a& pos2,
+ const LLVector2& tex2)
+{
+ LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a lhs, rhs;
+
+ LLVector4a r0;
+ lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
+ r0.setCross3(lhs, rhs);
+
+ LLVector4a r1;
+ lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
+ r1.setCross3(lhs, rhs);
+
+ LLVector4a r2;
+ lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
+ r2.setCross3(lhs, rhs);
+
+ if( r0[VX] && r1[VX] && r2[VX] )
+ {
+ binormal.set(
+ -r0[VZ] / r0[VX],
+ -r1[VZ] / r1[VX],
+ -r2[VZ] / r2[VX]);
+ // binormal.normVec();
+ }
+ else
+ {
+ binormal.set( 0, 1 , 0 );
+ }
+}
+
//adapted from Lengyel, Eric. Computing Tangent Space Basis Vectors for an Arbitrary Mesh. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
{
- //LLVector4a *tan1 = new LLVector4a[vertexCount * 2];
LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a));
LLVector4a* tan2 = tan1 + vertexCount;
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index b047f86e6e..8c8c315808 100755
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -50,7 +50,7 @@ class LLColor4
LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1)
LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a)
LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc))
- LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1)
+ LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], vec[3])
LLColor4(const LLColor3 &vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a)
explicit LLColor4(const LLSD& sd);
explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion
diff --git a/indra/llmessage/llinstantmessage.h b/indra/llmessage/llinstantmessage.h
index db4a38ea9e..f7118f8ccf 100755
--- a/indra/llmessage/llinstantmessage.h
+++ b/indra/llmessage/llinstantmessage.h
@@ -126,7 +126,7 @@ enum EInstantMessage
IM_LURE_ACCEPTED = 23,
IM_LURE_DECLINED = 24,
IM_GODLIKE_LURE_USER = 25,
- IM_YET_TO_BE_USED = 26,
+ IM_TELEPORT_REQUEST = 26,
// IM that notifie of a new group election.
// Name is name of person who called vote.
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp
index 597f078490..0db75a0e82 100755
--- a/indra/llprimitive/lltextureentry.cpp
+++ b/indra/llprimitive/lltextureentry.cpp
@@ -545,7 +545,7 @@ S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID)
{
mMaterialUpdatePending = true;
mMaterialID = pMaterialID;
- return TEM_CHANGE_NONE;
+ return TEM_CHANGE_TEXTURE;
}
mMaterialUpdatePending = false;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c3005f1722..a157cd94c4 100755
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -647,7 +647,8 @@ bool LLGLManager::initGL()
}
#if LL_DARWIN
else if ((mGLRenderer.find("9400M") != std::string::npos)
- || (mGLRenderer.find("9600M") != std::string::npos))
+ || (mGLRenderer.find("9600M") != std::string::npos)
+ || (mGLRenderer.find("9800M") != std::string::npos))
{
mIsMobileGF = TRUE;
}
@@ -1155,7 +1156,7 @@ void LLGLManager::initExtensions()
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
-
+
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
if (mHasVertexBufferObject)
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index ac16e30796..40aff36dac 100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -374,6 +374,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
// Create program
mProgramObject = glCreateProgramObjectARB();
+
+#if LL_DARWIN
+ // work-around missing mix(vec3,vec3,bvec3)
+ mDefines["OLD_SELECT"] = "1";
+#endif
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c60eb8d9d9..f2f1b62be0 100755
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1849,35 +1849,36 @@ void LLRender::flush()
sUIVerts += mCount;
}
- if (gDebugGL)
+ //store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
+ U32 count = mCount;
+
+ if (mMode == LLRender::QUADS && !sGLCoreProfile)
{
- if (mMode == LLRender::QUADS && !sGLCoreProfile)
+ if (mCount%4 != 0)
{
- if (mCount%4 != 0)
- {
- llerrs << "Incomplete quad rendered." << llendl;
- }
+ count -= (mCount % 4);
+ llwarns << "Incomplete quad requested." << llendl;
}
-
- if (mMode == LLRender::TRIANGLES)
+ }
+
+ if (mMode == LLRender::TRIANGLES)
+ {
+ if (mCount%3 != 0)
{
- if (mCount%3 != 0)
- {
- llerrs << "Incomplete triangle rendered." << llendl;
- }
+ count -= (mCount % 3);
+ llwarns << "Incomplete triangle requested." << llendl;
}
-
- if (mMode == LLRender::LINES)
+ }
+
+ if (mMode == LLRender::LINES)
+ {
+ if (mCount%2 != 0)
{
- if (mCount%2 != 0)
- {
- llerrs << "Incomplete line rendered." << llendl;
- }
+ count -= (mCount % 2);
+ llwarns << "Incomplete line requested." << llendl;
}
}
-
- //store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
- U32 count = mCount;
+
mCount = 0;
if (mBuffer->useVBOs() && !mBuffer->isLocked())
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 5ea8387c04..c0602d79bd 100755
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -79,7 +79,7 @@ LLRenderTarget::~LLRenderTarget()
release();
}
-void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
+void LLRenderTarget::resize(U32 resx, U32 resy)
{
//for accounting, get the number of pixels added/subtracted
S32 pix_diff = (resx*resy)-(mResX*mResY);
@@ -87,10 +87,12 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
mResX = resx;
mResY = resy;
+ llassert(mInternalFormat.size() == mTex.size());
+
for (U32 i = 0; i < mTex.size(); ++i)
{ //resize color attachments
gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
sBytesAllocated += pix_diff*4;
}
@@ -260,7 +262,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
#endif
-
+
return true;
}
@@ -362,36 +364,56 @@ void LLRenderTarget::release()
sBytesAllocated -= mResX*mResY*4;
}
- else if (mUseDepth && mFBO)
- { //detach shared depth buffer
+ else if (mFBO)
+ {
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- if (mStencil)
- { //attached as a renderbuffer
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- mStencil = false;
+
+ if (mUseDepth)
+ { //detach shared depth buffer
+ if (mStencil)
+ { //attached as a renderbuffer
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ mStencil = false;
+ }
+ else
+ { //attached as a texture
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ }
+ mUseDepth = false;
}
- else
- { //attached as a texture
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ }
+
+ // Detach any extra color buffers (e.g. SRGB spec buffers)
+ //
+ if (mFBO && (mTex.size() > 1))
+ {
+ S32 z;
+ for (z = mTex.size() - 1; z >= 1; z--)
+ {
+ sBytesAllocated -= mResX*mResY*4;
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0);
+ stop_glerror();
+ LLImageGL::deleteTextures(mUsage, mInternalFormat[z], 0, 1, &mTex[z], true);
}
- mUseDepth = false;
}
if (mFBO)
{
glDeleteFramebuffers(1, (GLuint *) &mFBO);
+ stop_glerror();
mFBO = 0;
}
if (mTex.size() > 0)
{
- sBytesAllocated -= mResX*mResY*4*mTex.size();
- LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true);
- mTex.clear();
- mInternalFormat.clear();
+ sBytesAllocated -= mResX*mResY*4;
+ LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, 1, &mTex[0], true);
}
-
+
+ mTex.clear();
+ mInternalFormat.clear();
+
mResX = mResY = 0;
sBoundTarget = NULL;
@@ -575,8 +597,10 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
{
if (!source.mFBO)
{
- llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ return;
}
+
{
GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 66a9874a6b..336441661c 100755
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -79,7 +79,7 @@ public:
// CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
// DO NOT use for screen space buffers or for scratch space for an image that might be uploaded
// DO use for render targets that resize often and aren't likely to ruin someone's day if they break
- void resize(U32 resx, U32 resy, U32 color_fmt);
+ void resize(U32 resx, U32 resy);
//add color buffer attachment
//limit of 4 color attachments per render target
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index fea4ee2819..63404abeff 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1137,11 +1137,13 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("projectionMap");
mReservedUniforms.push_back("global_gamma");
- mReservedUniforms.push_back("texture_gamma");
-
+ mReservedUniforms.push_back("texture_gamma");
+
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");
+ mReservedUniforms.push_back("display_gamma");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index c049e935b8..3c282bf24f 100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -167,11 +167,13 @@ public:
DEFERRED_PROJECTION,
GLOBAL_GAMMA,
- TEXTURE_GAMMA,
-
+ TEXTURE_GAMMA,
+
SPECULAR_COLOR,
ENVIRONMENT_INTENSITY,
+ DISPLAY_GAMMA,
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 01541026b1..6a7cec3bad 100755
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -753,10 +753,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
U16* idx = ((U16*) getIndicesPointer())+indices_offset;
stop_glerror();
- LLGLSLShader::startProfile();
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ LLGLSLShader::startProfile();
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
- LLGLSLShader::stopProfile(count, mode);
+ LLGLSLShader::stopProfile(count, mode);
stop_glerror();
@@ -2236,10 +2236,41 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
required_mask |= required;
}
}
-
+
if ((data_mask & required_mask) != required_mask)
{
- llwarns << "Shader consumption mismatches data provision." << llendl;
+
+ U32 unsatisfied_mask = (required_mask & ~data_mask);
+ U32 i = 0;
+
+ while (i < TYPE_MAX)
+ {
+ U32 unsatisfied_flag = unsatisfied_mask & (1 << i);
+ switch (unsatisfied_flag)
+ {
+ case MAP_VERTEX: llinfos << "Missing vert pos" << llendl; break;
+ case MAP_NORMAL: llinfos << "Missing normals" << llendl; break;
+ case MAP_TEXCOORD0: llinfos << "Missing TC 0" << llendl; break;
+ case MAP_TEXCOORD1: llinfos << "Missing TC 1" << llendl; break;
+ case MAP_TEXCOORD2: llinfos << "Missing TC 2" << llendl; break;
+ case MAP_TEXCOORD3: llinfos << "Missing TC 3" << llendl; break;
+ case MAP_COLOR: llinfos << "Missing vert color" << llendl; break;
+ case MAP_EMISSIVE: llinfos << "Missing emissive" << llendl; break;
+ case MAP_TANGENT: llinfos << "Missing tangent" << llendl; break;
+ case MAP_WEIGHT: llinfos << "Missing weight" << llendl; break;
+ case MAP_WEIGHT4: llinfos << "Missing weightx4" << llendl; break;
+ case MAP_CLOTHWEIGHT: llinfos << "Missing clothweight" << llendl; break;
+ case MAP_TEXTURE_INDEX: llinfos << "Missing tex index" << llendl; break;
+ default: llinfos << "Missing who effin knows: " << unsatisfied_flag << llendl;
+ }
+ }
+
+ if (unsatisfied_mask & (1 << TYPE_INDEX))
+ {
+ llinfos << "Missing indices" << llendl;
+ }
+
+ llerrs << "Shader consumption mismatches data provision." << llendl;
}
}
}
diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt
index 34a08603fa..589ceac501 100755
--- a/indra/llui/CMakeLists.txt
+++ b/indra/llui/CMakeLists.txt
@@ -75,6 +75,7 @@ set(llui_SOURCE_FILES
llmultislider.cpp
llmultisliderctrl.cpp
llnotifications.cpp
+ llnotificationslistener.cpp
llnotificationsutil.cpp
llpanel.cpp
llprogressbar.cpp
@@ -128,6 +129,7 @@ set(llui_SOURCE_FILES
llviewmodel.cpp
llview.cpp
llviewquery.cpp
+ llviewereventrecorder.cpp
llwindowshade.cpp
llxuiparser.cpp
)
@@ -183,6 +185,7 @@ set(llui_HEADER_FILES
llmultislider.h
llnotificationptr.h
llnotifications.h
+ llnotificationslistener.h
llnotificationsutil.h
llnotificationtemplate.h
llnotificationvisibilityrule.h
@@ -240,6 +243,7 @@ set(llui_HEADER_FILES
llviewinject.h
llviewmodel.h
llview.h
+ llviewereventrecorder.h
llviewquery.h
llwindowshade.h
llxuiparser.h
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp
index 44f2c1efe9..50ac511d18 100755
--- a/indra/llui/llbutton.cpp
+++ b/indra/llui/llbutton.cpp
@@ -49,6 +49,7 @@
#include "lluictrlfactory.h"
#include "llhelp.h"
#include "lldockablefloater.h"
+#include "llviewereventrecorder.h"
static LLDefaultChildRegistry::Register<LLButton> r("button");
@@ -443,6 +444,8 @@ BOOL LLButton::handleMouseDown(S32 x, S32 y, MASK mask)
*/
LLUICtrl::handleMouseDown(x, y, mask);
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+
if(mMouseDownSignal) (*mMouseDownSignal)(this, LLSD());
mMouseDownTimer.start();
@@ -473,6 +476,7 @@ BOOL LLButton::handleMouseUp(S32 x, S32 y, MASK mask)
* by calling LLUICtrl::mMouseUpSignal(x, y, mask);
*/
LLUICtrl::handleMouseUp(x, y, mask);
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
// Regardless of where mouseup occurs, handle callback
if(mMouseUpSignal) (*mMouseUpSignal)(this, LLSD());
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 273ceb4038..d44b1ad51a 100755
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -29,7 +29,7 @@
// mini-map floater, etc.
#include "linden_common.h"
-
+#include "llviewereventrecorder.h"
#include "llfloater.h"
#include "llfocusmgr.h"
@@ -642,7 +642,10 @@ void LLFloater::handleVisibilityChange ( BOOL new_visibility )
void LLFloater::openFloater(const LLSD& key)
{
- llinfos << "Opening floater " << getName() << llendl;
+ llinfos << "Opening floater " << getName() << " full path: " << getPathname() << llendl;
+
+ LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), true,"floater"); // Last param is event subtype or empty string
+
mKey = key; // in case we need to open ourselves again
if (getSoundFlags() != SILENT
@@ -696,6 +699,7 @@ void LLFloater::openFloater(const LLSD& key)
void LLFloater::closeFloater(bool app_quitting)
{
llinfos << "Closing floater " << getName() << llendl;
+ LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), false,"floater"); // Last param is event subtype or empty string
if (app_quitting)
{
LLFloater::sQuitting = true;
@@ -1543,6 +1547,17 @@ BOOL LLFloater::handleScrollWheel(S32 x, S32 y, S32 clicks)
}
// virtual
+BOOL LLFloater::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ lldebugs << "LLFloater::handleMouseUp calling LLPanel (really LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << llendl;
+ BOOL handled = LLPanel::handleMouseUp(x,y,mask); // Not implemented in LLPanel so this actually calls LLView
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+ }
+ return handled;
+}
+
+// virtual
BOOL LLFloater::handleMouseDown(S32 x, S32 y, MASK mask)
{
if( mMinimized )
@@ -1562,7 +1577,11 @@ BOOL LLFloater::handleMouseDown(S32 x, S32 y, MASK mask)
else
{
bringToFront( x, y );
- return LLPanel::handleMouseDown( x, y, mask );
+ BOOL handled = LLPanel::handleMouseDown( x, y, mask );
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+ }
+ return handled;
}
}
diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h
index 3482314698..b6ff04e000 100755
--- a/indra/llui/llfloater.h
+++ b/indra/llui/llfloater.h
@@ -286,6 +286,7 @@ public:
S32 getHeaderHeight() const { return mHeaderHeight; }
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
virtual BOOL handleMiddleMouseDown(S32 x, S32 y, MASK mask);
diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp
index a1853ca1f7..26ede21572 100755
--- a/indra/llui/llnotifications.cpp
+++ b/indra/llui/llnotifications.cpp
@@ -1206,6 +1206,7 @@ LLNotifications::LLNotifications()
: LLNotificationChannelBase(LLNotificationFilters::includeEverything),
mIgnoreAllNotifications(false)
{
+ mListener.reset(new LLNotificationsListener(*this));
LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Notification.Show", boost::bind(&LLNotifications::addFromCallback, this, _2));
}
diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h
index 87573c2a56..9037712cc8 100755
--- a/indra/llui/llnotifications.h
+++ b/indra/llui/llnotifications.h
@@ -98,6 +98,8 @@
#include "llrefcount.h"
#include "llsdparam.h"
+#include "llnotificationslistener.h"
+
class LLAvatarName;
typedef enum e_notification_priority
{
@@ -970,6 +972,8 @@ private:
bool mIgnoreAllNotifications;
+ boost::scoped_ptr<LLNotificationsListener> mListener;
+
std::vector<LLNotificationChannelPtr> mDefaultChannels;
};
diff --git a/indra/llui/llnotificationslistener.cpp b/indra/llui/llnotificationslistener.cpp
new file mode 100644
index 0000000000..9e8e943ee6
--- /dev/null
+++ b/indra/llui/llnotificationslistener.cpp
@@ -0,0 +1,359 @@
+/**
+ * @file llnotificationslistener.cpp
+ * @author Brad Kittenbrink
+ * @date 2009-07-08
+ * @brief Implementation for llnotificationslistener.
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "llnotificationslistener.h"
+#include "llnotifications.h"
+#include "llnotificationtemplate.h"
+#include "llsd.h"
+#include "llui.h"
+
+LLNotificationsListener::LLNotificationsListener(LLNotifications & notifications) :
+ LLEventAPI("LLNotifications",
+ "LLNotifications listener to (e.g.) pop up a notification"),
+ mNotifications(notifications)
+{
+ add("requestAdd",
+ "Add a notification with specified [\"name\"], [\"substitutions\"] and [\"payload\"].\n"
+ "If optional [\"reply\"] specified, arrange to send user response on that LLEventPump.",
+ &LLNotificationsListener::requestAdd);
+ /* add("listChannels",
+ "Post to [\"reply\"] a map of info on existing channels",
+ &LLNotificationsListener::listChannels,
+ LLSD().with("reply", LLSD()));
+ */
+ add("listChannelNotifications",
+ "Post to [\"reply\"] an array of info on notifications in channel [\"channel\"]",
+ &LLNotificationsListener::listChannelNotifications,
+ LLSD().with("reply", LLSD()).with("channel", LLSD()));
+ add("respond",
+ "Respond to notification [\"uuid\"] with data in [\"response\"]",
+ &LLNotificationsListener::respond,
+ LLSD().with("uuid", LLSD()));
+ add("cancel",
+ "Cancel notification [\"uuid\"]",
+ &LLNotificationsListener::cancel,
+ LLSD().with("uuid", LLSD()));
+ add("ignore",
+ "Ignore future notification [\"name\"]\n"
+ "(from <notification name= > in notifications.xml)\n"
+ "according to boolean [\"ignore\"].\n"
+ "If [\"name\"] is omitted or undefined, [un]ignore all future notifications.\n"
+ "Note that ignored notifications are not forwarded unless intercepted before\n"
+ "the \"Ignore\" channel.",
+ &LLNotificationsListener::ignore);
+ add("forward",
+ "Forward to [\"pump\"] future notifications on channel [\"channel\"]\n"
+ "according to boolean [\"forward\"]. When enabled, only types matching\n"
+ "[\"types\"] are forwarded, as follows:\n"
+ "omitted or undefined: forward all notifications\n"
+ "string: forward only the specific named [sig]type\n"
+ "array of string: forward any notification matching any named [sig]type.\n"
+ "When boolean [\"respond\"] is true, we auto-respond to each forwarded\n"
+ "notification.",
+ &LLNotificationsListener::forward,
+ LLSD().with("channel", LLSD()));
+}
+
+// This is here in the .cpp file so we don't need the definition of class
+// Forwarder in the header file.
+LLNotificationsListener::~LLNotificationsListener()
+{
+}
+
+void LLNotificationsListener::requestAdd(const LLSD& event_data) const
+{
+ if(event_data.has("reply"))
+ {
+ mNotifications.add(event_data["name"],
+ event_data["substitutions"],
+ event_data["payload"],
+ boost::bind(&LLNotificationsListener::NotificationResponder,
+ this,
+ event_data["reply"].asString(),
+ _1, _2
+ )
+ );
+ }
+ else
+ {
+ mNotifications.add(event_data["name"],
+ event_data["substitutions"],
+ event_data["payload"]);
+ }
+}
+
+void LLNotificationsListener::NotificationResponder(const std::string& reply_pump,
+ const LLSD& notification,
+ const LLSD& response) const
+{
+ LLSD reponse_event;
+ reponse_event["notification"] = notification;
+ reponse_event["response"] = response;
+ LLEventPumps::getInstance()->obtain(reply_pump).post(reponse_event);
+}
+/*
+void LLNotificationsListener::listChannels(const LLSD& params) const
+{
+ LLReqID reqID(params);
+ LLSD response(reqID.makeResponse());
+ for (LLNotifications::
+
+
+
+ for (LLNotifications::ChannelMap::const_iterator cmi(mNotifications.mChannels.begin()),
+ cmend(mNotifications.mChannels.end());
+ cmi != cmend; ++cmi)
+ {
+ LLSD channelInfo;
+ channelInfo["parent"] = cmi->second->getParentChannelName();
+ response[cmi->first] = channelInfo;
+ }
+ LLEventPumps::instance().obtain(params["reply"]).post(response);
+}
+*/
+void LLNotificationsListener::listChannelNotifications(const LLSD& params) const
+{
+ LLReqID reqID(params);
+ LLSD response(reqID.makeResponse());
+ LLNotificationChannelPtr channel(mNotifications.getChannel(params["channel"]));
+ if (channel)
+ {
+ LLSD notifications(LLSD::emptyArray());
+ for (LLNotificationChannel::Iterator ni(channel->begin()), nend(channel->end());
+ ni != nend; ++ni)
+ {
+ notifications.append(asLLSD(*ni));
+ }
+ response["notifications"] = notifications;
+ }
+ LLEventPumps::instance().obtain(params["reply"]).post(response);
+}
+
+void LLNotificationsListener::respond(const LLSD& params) const
+{
+ LLNotificationPtr notification(mNotifications.find(params["uuid"]));
+ if (notification)
+ {
+ notification->respond(params["response"]);
+ }
+}
+
+void LLNotificationsListener::cancel(const LLSD& params) const
+{
+ LLNotificationPtr notification(mNotifications.find(params["uuid"]));
+ if (notification)
+ {
+ mNotifications.cancel(notification);
+ }
+}
+
+void LLNotificationsListener::ignore(const LLSD& params) const
+{
+ // Calling a method named "ignore", but omitting its "ignore" Boolean
+ // argument, should by default cause something to be ignored. Explicitly
+ // pass ["ignore"] = false to cancel ignore.
+ bool ignore = true;
+ if (params.has("ignore"))
+ {
+ ignore = params["ignore"].asBoolean();
+ }
+ // This method can be used to affect either a single notification name or
+ // all future notifications. The two use substantially different mechanisms.
+ if (params["name"].isDefined())
+ {
+ // ["name"] was passed: ignore just that notification
+ LLNotificationTemplatePtr templatep = mNotifications.getTemplate(params["name"]);
+ if (templatep)
+ {
+ templatep->mForm->setIgnored(ignore);
+ }
+ }
+ else
+ {
+ // no ["name"]: ignore all future notifications
+ mNotifications.setIgnoreAllNotifications(ignore);
+ }
+}
+
+class LLNotificationsListener::Forwarder: public LLEventTrackable
+{
+ LOG_CLASS(LLNotificationsListener::Forwarder);
+public:
+ Forwarder(LLNotifications& llnotifications, const std::string& channel):
+ mNotifications(llnotifications),
+ mRespond(false)
+ {
+ // Connect to the specified channel on construction. Because
+ // LLEventTrackable is a base, we should automatically disconnect when
+ // destroyed.
+ LLNotificationChannelPtr channelptr(llnotifications.getChannel(channel));
+ if (channelptr)
+ {
+ // Insert our processing as a "passed filter" listener. This way
+ // we get to run before all the "changed" listeners, and we get to
+ // swipe it (hide it from the other listeners) if desired.
+ channelptr->connectPassedFilter(boost::bind(&Forwarder::handle, this, _1));
+ }
+ }
+
+ void setPumpName(const std::string& name) { mPumpName = name; }
+ void setTypes(const LLSD& types) { mTypes = types; }
+ void setRespond(bool respond) { mRespond = respond; }
+
+private:
+ bool handle(const LLSD& notification) const;
+ bool matchType(const LLSD& filter, const std::string& type) const;
+
+ LLNotifications& mNotifications;
+ std::string mPumpName;
+ LLSD mTypes;
+ bool mRespond;
+};
+
+void LLNotificationsListener::forward(const LLSD& params)
+{
+ std::string channel(params["channel"]);
+ // First decide whether we're supposed to start forwarding or stop it.
+ // Default to true.
+ bool forward = true;
+ if (params.has("forward"))
+ {
+ forward = params["forward"].asBoolean();
+ }
+ if (! forward)
+ {
+ // This is a request to stop forwarding notifications on the specified
+ // channel. The rest of the params don't matter.
+ // Because mForwarders contains scoped_ptrs, erasing the map entry
+ // DOES delete the heap Forwarder object. Because Forwarder derives
+ // from LLEventTrackable, destroying it disconnects it from the
+ // channel.
+ mForwarders.erase(channel);
+ return;
+ }
+ // From here on, we know we're being asked to start (or modify) forwarding
+ // on the specified channel. Find or create an appropriate Forwarder.
+ ForwarderMap::iterator
+ entry(mForwarders.insert(ForwarderMap::value_type(channel, ForwarderMap::mapped_type())).first);
+ if (! entry->second)
+ {
+ entry->second.reset(new Forwarder(mNotifications, channel));
+ }
+ // Now, whether this Forwarder is brand-new or not, update it with the new
+ // request info.
+ Forwarder& fwd(*entry->second);
+ fwd.setPumpName(params["pump"]);
+ fwd.setTypes(params["types"]);
+ fwd.setRespond(params["respond"]);
+}
+
+bool LLNotificationsListener::Forwarder::handle(const LLSD& notification) const
+{
+ LL_INFOS("LLNotificationsListener") << "handle(" << notification << ")" << LL_ENDL;
+ if (notification["sigtype"].asString() == "delete")
+ {
+ LL_INFOS("LLNotificationsListener") << "ignoring delete" << LL_ENDL;
+ // let other listeners see the "delete" operation
+ return false;
+ }
+ LLNotificationPtr note(mNotifications.find(notification["id"]));
+ if (! note)
+ {
+ LL_INFOS("LLNotificationsListener") << notification["id"] << " not found" << LL_ENDL;
+ return false;
+ }
+ if (! matchType(mTypes, note->getType()))
+ {
+ LL_INFOS("LLNotificationsListener") << "didn't match types " << mTypes << LL_ENDL;
+ // We're not supposed to intercept this particular notification. Let
+ // other listeners process it.
+ return false;
+ }
+ LL_INFOS("LLNotificationsListener") << "sending via '" << mPumpName << "'" << LL_ENDL;
+ // This is a notification we care about. Forward it through specified
+ // LLEventPump.
+ LLEventPumps::instance().obtain(mPumpName).post(asLLSD(note));
+ // Are we also being asked to auto-respond?
+ if (mRespond)
+ {
+ LL_INFOS("LLNotificationsListener") << "should respond" << LL_ENDL;
+ note->respond(LLSD::emptyMap());
+ // Did that succeed in removing the notification? Only cancel() if
+ // it's still around -- otherwise we get an LL_ERRS crash!
+ note = mNotifications.find(notification["id"]);
+ if (note)
+ {
+ LL_INFOS("LLNotificationsListener") << "respond() didn't clear, canceling" << LL_ENDL;
+ mNotifications.cancel(note);
+ }
+ }
+ // If we've auto-responded to this notification, then it's going to be
+ // deleted. Other listeners would get the change operation, try to look it
+ // up and be baffled by lookup failure. So when we auto-respond, suppress
+ // this notification: don't pass it to other listeners.
+ return mRespond;
+}
+
+bool LLNotificationsListener::Forwarder::matchType(const LLSD& filter, const std::string& type) const
+{
+ // Decide whether this notification matches filter:
+ // undefined: forward all notifications
+ if (filter.isUndefined())
+ {
+ return true;
+ }
+ // array of string: forward any notification matching any named type
+ if (filter.isArray())
+ {
+ for (LLSD::array_const_iterator ti(filter.beginArray()), tend(filter.endArray());
+ ti != tend; ++ti)
+ {
+ if (ti->asString() == type)
+ {
+ return true;
+ }
+ }
+ // Didn't match any entry in the array
+ return false;
+ }
+ // string: forward only the specific named type
+ return (filter.asString() == type);
+}
+
+LLSD LLNotificationsListener::asLLSD(LLNotificationPtr note)
+{
+ LLSD notificationInfo(note->asLLSD());
+ // For some reason the following aren't included in LLNotification::asLLSD().
+ notificationInfo["summary"] = note->summarize();
+ notificationInfo["id"] = note->id();
+ notificationInfo["type"] = note->getType();
+ notificationInfo["message"] = note->getMessage();
+ notificationInfo["label"] = note->getLabel();
+ return notificationInfo;
+}
diff --git a/indra/llui/llnotificationslistener.h b/indra/llui/llnotificationslistener.h
new file mode 100644
index 0000000000..f9f7641de6
--- /dev/null
+++ b/indra/llui/llnotificationslistener.h
@@ -0,0 +1,69 @@
+/**
+ * @file llnotificationslistener.h
+ * @author Brad Kittenbrink
+ * @date 2009-07-08
+ * @brief Wrap subset of LLNotifications API in event API for test scripts.
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLNOTIFICATIONSLISTENER_H
+#define LL_LLNOTIFICATIONSLISTENER_H
+
+#include "lleventapi.h"
+#include "llnotificationptr.h"
+#include <boost/shared_ptr.hpp>
+#include <map>
+#include <string>
+
+class LLNotifications;
+class LLSD;
+
+class LLNotificationsListener : public LLEventAPI
+{
+public:
+ LLNotificationsListener(LLNotifications & notifications);
+ ~LLNotificationsListener();
+
+private:
+ void requestAdd(LLSD const & event_data) const;
+
+ void NotificationResponder(const std::string& replypump,
+ const LLSD& notification,
+ const LLSD& response) const;
+
+ void listChannels(const LLSD& params) const;
+ void listChannelNotifications(const LLSD& params) const;
+ void respond(const LLSD& params) const;
+ void cancel(const LLSD& params) const;
+ void ignore(const LLSD& params) const;
+ void forward(const LLSD& params);
+
+ static LLSD asLLSD(LLNotificationPtr);
+
+ class Forwarder;
+ typedef std::map<std::string, boost::shared_ptr<Forwarder> > ForwarderMap;
+ ForwarderMap mForwarders;
+ LLNotifications & mNotifications;
+};
+
+#endif // LL_LLNOTIFICATIONSLISTENER_H
diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp
index fd98155704..76ba53ec32 100755
--- a/indra/llui/lltabcontainer.cpp
+++ b/indra/llui/lltabcontainer.cpp
@@ -27,7 +27,7 @@
#include "linden_common.h"
#include "lltabcontainer.h"
-
+#include "llviewereventrecorder.h"
#include "llfocusmgr.h"
#include "lllocalcliprect.h"
#include "llrect.h"
@@ -578,6 +578,11 @@ BOOL LLTabContainer::handleMouseDown( S32 x, S32 y, MASK mask )
tab_button->setFocus(TRUE);
}
}
+ if (handled) {
+ // Note: May need to also capture local coords right here ?
+ LLViewerEventRecorder::instance().update_xui(getPathname( ));
+ }
+
return handled;
}
@@ -629,30 +634,33 @@ BOOL LLTabContainer::handleMouseUp( S32 x, S32 y, MASK mask )
BOOL handled = FALSE;
BOOL has_scroll_arrows = (getMaxScrollPos() > 0) && !getTabsHidden();
+ S32 local_x = x - getRect().mLeft;
+ S32 local_y = y - getRect().mBottom;
+
if (has_scroll_arrows)
{
if (mJumpPrevArrowBtn && mJumpPrevArrowBtn->getRect().pointInRect(x, y))
{
- S32 local_x = x - mJumpPrevArrowBtn->getRect().mLeft;
- S32 local_y = y - mJumpPrevArrowBtn->getRect().mBottom;
+ local_x = x - mJumpPrevArrowBtn->getRect().mLeft;
+ local_y = y - mJumpPrevArrowBtn->getRect().mBottom;
handled = mJumpPrevArrowBtn->handleMouseUp(local_x, local_y, mask);
}
else if (mJumpNextArrowBtn && mJumpNextArrowBtn->getRect().pointInRect(x, y))
{
- S32 local_x = x - mJumpNextArrowBtn->getRect().mLeft;
- S32 local_y = y - mJumpNextArrowBtn->getRect().mBottom;
+ local_x = x - mJumpNextArrowBtn->getRect().mLeft;
+ local_y = y - mJumpNextArrowBtn->getRect().mBottom;
handled = mJumpNextArrowBtn->handleMouseUp(local_x, local_y, mask);
}
else if (mPrevArrowBtn && mPrevArrowBtn->getRect().pointInRect(x, y))
{
- S32 local_x = x - mPrevArrowBtn->getRect().mLeft;
- S32 local_y = y - mPrevArrowBtn->getRect().mBottom;
+ local_x = x - mPrevArrowBtn->getRect().mLeft;
+ local_y = y - mPrevArrowBtn->getRect().mBottom;
handled = mPrevArrowBtn->handleMouseUp(local_x, local_y, mask);
}
else if (mNextArrowBtn && mNextArrowBtn->getRect().pointInRect(x, y))
{
- S32 local_x = x - mNextArrowBtn->getRect().mLeft;
- S32 local_y = y - mNextArrowBtn->getRect().mBottom;
+ local_x = x - mNextArrowBtn->getRect().mLeft;
+ local_y = y - mNextArrowBtn->getRect().mBottom;
handled = mNextArrowBtn->handleMouseUp(local_x, local_y, mask);
}
}
@@ -676,6 +684,10 @@ BOOL LLTabContainer::handleMouseUp( S32 x, S32 y, MASK mask )
}
gFocusMgr.setMouseCapture(NULL);
}
+ if (handled) {
+ // Note: may need to capture local coords here
+ LLViewerEventRecorder::instance().update_xui(getPathname( ));
+ }
return handled;
}
@@ -1059,21 +1071,21 @@ void LLTabContainer::addTabPanel(const TabPanelParams& panel)
if (mIsVertical)
{
- p.name(std::string("vert tab button"));
- p.image_unselected(mMiddleTabParams.tab_left_image_unselected);
- p.image_selected(mMiddleTabParams.tab_left_image_selected);
- p.follows.flags = p.follows.flags() | FOLLOWS_TOP;
+ p.name("vtab_"+std::string(child->getName()));
+ p.image_unselected(mMiddleTabParams.tab_left_image_unselected);
+ p.image_selected(mMiddleTabParams.tab_left_image_selected);
+ p.follows.flags = p.follows.flags() | FOLLOWS_TOP;
}
else
- {
- p.name(std::string(child->getName()) + " tab");
- p.visible(false);
- p.image_unselected(tab_img);
- p.image_selected(tab_selected_img);
- p.follows.flags = p.follows.flags() | (getTabPosition() == TOP ? FOLLOWS_TOP : FOLLOWS_BOTTOM);
- // Try to squeeze in a bit more text
- p.pad_left( mLabelPadLeft );
- p.pad_right(2);
+ {
+ p.name("htab_"+std::string(child->getName()));
+ p.visible(false);
+ p.image_unselected(tab_img);
+ p.image_selected(tab_selected_img);
+ p.follows.flags = p.follows.flags() | (getTabPosition() == TOP ? FOLLOWS_TOP : FOLLOWS_BOTTOM);
+ // Try to squeeze in a bit more text
+ p.pad_left( mLabelPadLeft );
+ p.pad_right(2);
}
// *TODO : It seems wrong not to use p in both cases considering the way p is initialized
diff --git a/indra/llui/lluictrl.cpp b/indra/llui/lluictrl.cpp
index b9c843e931..1722bf27bd 100755
--- a/indra/llui/lluictrl.cpp
+++ b/indra/llui/lluictrl.cpp
@@ -29,7 +29,7 @@
#define LLUICTRL_CPP
#include "lluictrl.h"
-
+#include "llviewereventrecorder.h"
#include "llfocusmgr.h"
#include "llpanel.h"
#include "lluictrlfactory.h"
@@ -308,22 +308,40 @@ void LLUICtrl::onMouseLeave(S32 x, S32 y, MASK mask)
//virtual
BOOL LLUICtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
+
+ lldebugs << "LLUICtrl::handleMouseDown calling LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << llendl;
+
BOOL handled = LLView::handleMouseDown(x,y,mask);
+
if (mMouseDownSignal)
{
(*mMouseDownSignal)(this,x,y,mask);
}
+ lldebugs << "LLUICtrl::handleMousedown - handled is returning as: " << handled << " " << llendl;
+
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-56,-56,getPathname());
+ }
return handled;
}
//virtual
BOOL LLUICtrl::handleMouseUp(S32 x, S32 y, MASK mask)
{
+
+ lldebugs << "LLUICtrl::handleMouseUp calling LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << llendl;
+
BOOL handled = LLView::handleMouseUp(x,y,mask);
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-56,-56,getPathname());
+ }
if (mMouseUpSignal)
{
(*mMouseUpSignal)(this,x,y,mask);
}
+
+ lldebugs << "LLUICtrl::handleMouseUp - handled for xui " << getPathname() << " - is returning as: " << handled << " " << llendl;
+
return handled;
}
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 3613a40e2c..20015dca1a 100755
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -48,7 +48,9 @@
#include "lluictrlfactory.h"
#include "lltooltip.h"
#include "llsdutil.h"
-
+#include "llsdserialize.h"
+#include "llviewereventrecorder.h"
+#include "llkeyboard.h"
// for ui edit hack
#include "llbutton.h"
#include "lllineeditor.h"
@@ -642,13 +644,27 @@ void LLView::setVisible(BOOL visible)
// virtual
void LLView::handleVisibilityChange ( BOOL new_visibility )
{
+ BOOL old_visibility;
BOOST_FOREACH(LLView* viewp, mChildList)
{
// only views that are themselves visible will have their overall visibility affected by their ancestors
- if (viewp->getVisible())
+ old_visibility=viewp->getVisible();
+
+ if (old_visibility!=new_visibility)
+ {
+ LLViewerEventRecorder::instance().logVisibilityChange( viewp->getPathname(), viewp->getName(), new_visibility,"widget");
+ }
+
+ if (old_visibility)
{
viewp->handleVisibilityChange ( new_visibility );
}
+
+ // Consider changing returns to confirm success and know which widget grabbed it
+ // For now assume success and log at highest xui possible
+ // NOTE we log actual state - which may differ if it somehow failed to set visibility
+ lldebugs << "LLView::handleVisibilityChange - now: " << getVisible() << " xui: " << viewp->getPathname() << " name: " << viewp->getName() << llendl;
+
}
}
@@ -697,6 +713,7 @@ bool LLView::visibleEnabledAndContains(S32 local_x, S32 local_y)
&& getEnabled();
}
+// This is NOT event recording related
void LLView::logMouseEvent()
{
if (sDebugMouseHandling)
@@ -743,7 +760,14 @@ LLView* LLView::childrenHandleMouseEvent(const METHOD& method, S32 x, S32 y, XDA
if ((viewp->*method)( local_x, local_y, extra )
|| (allow_mouse_block && viewp->blockMouseEvent( local_x, local_y )))
{
+ lldebugs << "LLView::childrenHandleMouseEvent calling updatemouseeventinfo - local_x|global x "<< local_x << " " << x << "local/global y " << local_y << " " << y << llendl;
+ lldebugs << "LLView::childrenHandleMouseEvent getPathname for viewp result: " << viewp->getPathname() << "for this view: " << getPathname() << llendl;
+
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+
+ // This is NOT event recording related
viewp->logMouseEvent();
+
return viewp;
}
}
@@ -766,6 +790,7 @@ LLView* LLView::childrenHandleToolTip(S32 x, S32 y, MASK mask)
if (viewp->handleToolTip(local_x, local_y, mask)
|| viewp->blockMouseEvent(local_x, local_y))
{
+ // This is NOT event recording related
viewp->logMouseEvent();
return viewp;
}
@@ -824,6 +849,7 @@ LLView* LLView::childrenHandleHover(S32 x, S32 y, MASK mask)
if (viewp->handleHover(local_x, local_y, mask)
|| viewp->blockMouseEvent(local_x, local_y))
{
+ // This is NOT event recording related
viewp->logMouseEvent();
return viewp;
}
@@ -907,10 +933,12 @@ BOOL LLView::handleKey(KEY key, MASK mask, BOOL called_from_parent)
if (!handled)
{
+ // For event logging we don't care which widget handles it
+ // So we capture the key at the end of this function once we know if it was handled
handled = handleKeyHere( key, mask );
- if (handled && LLView::sDebugKeys)
+ if (handled)
{
- llinfos << "Key handled by " << getName() << llendl;
+ llwarns << "Key handled by " << getName() << llendl;
}
}
}
@@ -958,6 +986,11 @@ BOOL LLView::handleUnicodeChar(llwchar uni_char, BOOL called_from_parent)
handled = mParentView->handleUnicodeChar(uni_char, FALSE);
}
+ if (handled)
+ {
+ LLViewerEventRecorder::instance().logKeyUnicodeEvent(uni_char);
+ }
+
return handled;
}
@@ -987,12 +1020,16 @@ BOOL LLView::hasMouseCapture()
BOOL LLView::handleMouseUp(S32 x, S32 y, MASK mask)
{
- return childrenHandleMouseUp( x, y, mask ) != NULL;
+ LLView* r = childrenHandleMouseUp( x, y, mask );
+
+ return (r!=NULL);
}
BOOL LLView::handleMouseDown(S32 x, S32 y, MASK mask)
{
- return childrenHandleMouseDown( x, y, mask ) != NULL;
+ LLView* r= childrenHandleMouseDown(x, y, mask );
+
+ return (r!=NULL);
}
BOOL LLView::handleDoubleClick(S32 x, S32 y, MASK mask)
@@ -1065,7 +1102,7 @@ LLView* LLView::childrenHandleDoubleClick(S32 x, S32 y, MASK mask)
LLView* LLView::childrenHandleMouseUp(S32 x, S32 y, MASK mask)
{
- return childrenHandleMouseEvent(&LLView::handleMouseUp, x, y, mask);
+ return childrenHandleMouseEvent(&LLView::handleMouseUp, x, y, mask);
}
LLView* LLView::childrenHandleRightMouseUp(S32 x, S32 y, MASK mask)
diff --git a/indra/llui/llviewereventrecorder.cpp b/indra/llui/llviewereventrecorder.cpp
new file mode 100644
index 0000000000..a352f621eb
--- /dev/null
+++ b/indra/llui/llviewereventrecorder.cpp
@@ -0,0 +1,296 @@
+/**
+ * @file llviewereventrecorder.cpp
+ * @brief Viewer event recording and playback support for mouse and keyboard events
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ *
+ * Copyright (c) 2013, Linden Research, Inc.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "llviewereventrecorder.h"
+#include "llui.h"
+#include "llleap.h"
+
+LLViewerEventRecorder::LLViewerEventRecorder() {
+
+ clear(UNDEFINED);
+
+ // Remove any previous event log file
+ std::string old_log_ui_events_to_llsd_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "SecondLife_Events_log.old");
+ LLFile::remove(old_log_ui_events_to_llsd_file);
+
+
+ mLogFilename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "SecondLife_Events_log.llsd");
+ LLFile::rename(mLogFilename, old_log_ui_events_to_llsd_file);
+
+}
+
+
+bool LLViewerEventRecorder::displayViewerEventRecorderMenuItems() {
+ return LLUI::sSettingGroups["config"]->getBOOL("ShowEventRecorderMenuItems");
+}
+
+
+void LLViewerEventRecorder::setEventLoggingOn() {
+ if (! mLog.is_open()) {
+ mLog.open(mLogFilename, llofstream::out);
+ }
+ logEvents=true;
+ lldebugs << "LLViewerEventRecorder::setEventLoggingOn event logging turned on" << llendl;
+}
+
+void LLViewerEventRecorder::setEventLoggingOff() {
+ logEvents=false;
+ mLog.flush();
+ mLog.close();
+ lldebugs << "LLViewerEventRecorder::setEventLoggingOff event logging turned off" << llendl;
+}
+
+
+ LLViewerEventRecorder::~LLViewerEventRecorder() {
+ if (mLog.is_open()) {
+ mLog.close();
+ }
+}
+
+void LLViewerEventRecorder::clear_xui() {
+ xui.clear();
+}
+
+void LLViewerEventRecorder::clear(S32 r) {
+
+ xui.clear();
+
+ local_x=r;
+ local_y=r;
+
+ global_x=r;
+ global_y=r;
+
+
+}
+
+void LLViewerEventRecorder::setMouseLocalCoords(S32 x, S32 y) {
+ local_x=x;
+ local_y=y;
+}
+
+void LLViewerEventRecorder::setMouseGlobalCoords(S32 x, S32 y) {
+ global_x=x;
+ global_y=y;
+}
+
+void LLViewerEventRecorder::updateMouseEventInfo(S32 local_x, S32 local_y, S32 global_x, S32 global_y, std::string mName) {
+
+ LLView * target_view = LLUI::resolvePath(LLUI::getRootView(), xui);
+ if (! target_view) {
+ lldebugs << "LLViewerEventRecorder::updateMouseEventInfo - xui path on file at moment is NOT valid - so DO NOT record these local coords" << llendl;
+ return;
+ }
+ lldebugs << "LLViewerEventRecorder::updateMouseEventInfo b4 updatemouseeventinfo - local_x|global x "<< this->local_x << " " << this->global_x << "local/global y " << this->local_y << " " << this->global_y << " mname: " << mName << " xui: " << xui << llendl;
+
+
+ if (this->local_x < 1 && this->local_y<1 && local_x && local_y) {
+ this->local_x=local_x;
+ this->local_y=local_y;
+ }
+ this->global_x=global_x;
+ this->global_y=global_y;
+
+ // ONLY record deepest xui path for hierarchy searches - or first/only xui for floaters/panels reached via mouse captor - and llmousehandler
+ if (mName!="" && mName!="/" && xui=="") {
+ // xui=std::string("/")+mName+xui;
+ //xui=mName+xui;
+ xui = mName; // TODO review confirm we never call with partial path - also cAN REMOVE CHECK FOR "" - ON OTHER HAND IT'S PRETTY HARMLESS
+ }
+
+ lldebugs << "LLViewerEventRecorder::updateMouseEventInfo after updatemouseeventinfo - local_x|global x "<< this->local_x << " " << this->global_x << "local/global y " << this->local_y << " " << this->global_y << " mname: " << mName << " xui: " << xui << llendl;
+}
+
+void LLViewerEventRecorder::logVisibilityChange(std::string xui, std::string name, BOOL visibility, std::string event_subtype) {
+
+ LLSD event=LLSD::emptyMap();
+
+ event.insert("event",LLSD(std::string("visibility")));
+
+ if (visibility) {
+ event.insert("visibility",LLSD(true));
+ } else {
+ event.insert("visibility",LLSD(false));
+ }
+
+ if (event_subtype!="") {
+ event.insert("event_subtype", LLSD(event_subtype));
+ }
+
+ if(name!="") {
+ event.insert("name",LLSD(name));
+ }
+
+ if (xui!="") {
+ event.insert("path",LLSD(xui));
+ }
+
+ event.insert("timestamp",LLSD(LLDate::now().asString()));
+ recordEvent(event);
+}
+
+
+std::string LLViewerEventRecorder::get_xui() {
+ return xui;
+}
+void LLViewerEventRecorder::update_xui(std::string xui) {
+ if (xui!="" && this->xui=="" ) {
+ lldebugs << "LLViewerEventRecorder::update_xui to " << xui << llendl;
+ this->xui=xui;
+ } else {
+ lldebugs << "LLViewerEventRecorder::update_xui called with empty string" << llendl;
+ }
+}
+
+void LLViewerEventRecorder::logKeyEvent(KEY key, MASK mask) {
+
+ // NOTE: Event recording only logs keydown events - the viewer itself hides keyup events at a fairly low level in the code and does not appear to care about them anywhere
+
+ LLSD event = LLSD::emptyMap();
+
+ event.insert("event",LLSD("type"));
+
+ // keysym ...or
+ // keycode...or
+ // char
+ event.insert("keysym",LLSD(LLKeyboard::stringFromKey(key)));
+
+ // path (optional) - for now we are not recording path for key events during record - should not be needed for full record and playback of recorded steps
+ // as a vita script - it does become useful if you edit the resulting vita script and wish to remove some steps leading to a key event - that sort of edit might
+ // break the test script and it would be useful to have more context to make these sorts of edits safer
+
+ // TODO replace this with a call which extracts to an array of names of masks (just like vita expects during playback)
+ // This is looking more and more like an object is a good idea, for this part a handy method call to setMask(mask) would be nice :-)
+ // call the func - llkeyboard::llsdStringarrayFromMask
+
+ LLSD key_mask=LLSD::emptyArray();
+
+ if (mask & MASK_CONTROL) { key_mask.append(LLSD("CTL")); } // Mac command key - has code of 0x1 in llcommon/indra_contstants
+ if (mask & MASK_ALT) { key_mask.append(LLSD("ALT")); }
+ if (mask & MASK_SHIFT) { key_mask.append(LLSD("SHIFT")); }
+ if (mask & MASK_MAC_CONTROL) { key_mask.append(LLSD("MAC_CONTROL")); }
+
+ event.insert("mask",key_mask);
+ event.insert("timestamp",LLSD(LLDate::now().asString()));
+
+ // Although vita has keyDown and keyUp requests it does not have type as a high-level concept
+ // (maybe it should) - instead it has a convenience method that generates the keydown and keyup events
+ // Here we will use "type" as our event type
+
+ lldebugs << "LLVIewerEventRecorder::logKeyEvent Serialized LLSD for event " << event.asString() << "\n" << llendl;
+
+
+ //lldebugs << "[VITA] key_name: " << LLKeyboard::stringFromKey(key) << "mask: "<< mask << "handled by " << getName() << llendl;
+ lldebugs << "LLVIewerEventRecorder::logKeyEvent key_name: " << LLKeyboard::stringFromKey(key) << "mask: "<< mask << llendl;
+
+
+ recordEvent(event);
+
+}
+
+void LLViewerEventRecorder::playbackRecording() {
+
+ LLSD LeapCommand;
+
+ // ivita sets this on startup, it also sends commands to the viewer to make start, stop, and playback menu items visible in viewer
+ LeapCommand =LLUI::sSettingGroups["config"]->getLLSD("LeapPlaybackEventsCommand");
+
+ lldebugs << "[VITA] launching playback - leap command is: " << LLSDXMLStreamer(LeapCommand) << llendl;
+ LLLeap::create("", LeapCommand, false); // exception=false
+
+}
+
+
+void LLViewerEventRecorder::recordEvent(LLSD event) {
+ lldebugs << "LLViewerEventRecorder::recordEvent event written to log: " << LLSDXMLStreamer(event) << llendl;
+ mLog << event << std::endl;
+
+}
+void LLViewerEventRecorder::logKeyUnicodeEvent(llwchar uni_char) {
+ if (! logEvents) return;
+
+ // Note: keyUp is not captured since the viewer seems to not care about keyUp events
+
+ LLSD event=LLSD::emptyMap();
+
+ event.insert("timestamp",LLSD(LLDate::now().asString()));
+
+
+ // keysym ...or
+ // keycode...or
+ // char
+
+ lldebugs << "Wrapped in conversion to wstring " << wstring_to_utf8str(LLWString( 1, uni_char)) << "\n" << llendl;
+
+ event.insert("char",
+ LLSD( wstring_to_utf8str(LLWString( 1,uni_char)) )
+ );
+
+ // path (optional) - for now we are not recording path for key events during record - should not be needed for full record and playback of recorded steps
+ // as a vita script - it does become useful if you edit the resulting vita script and wish to remove some steps leading to a key event - that sort of edit might
+ // break the test script and it would be useful to have more context to make these sorts of edits safer
+
+ // TODO need to consider mask keys too? Doesn't seem possible - at least not easily at this point
+
+ event.insert("event",LLSD("keyDown"));
+
+ lldebugs << "[VITA] unicode key: " << uni_char << llendl;
+ lldebugs << "[VITA] dumpxml " << LLSDXMLStreamer(event) << "\n" << llendl;
+
+
+ recordEvent(event);
+
+}
+
+void LLViewerEventRecorder::logMouseEvent(std::string button_state,std::string button_name)
+{
+ if (! logEvents) return;
+
+ LLSD event=LLSD::emptyMap();
+
+ event.insert("event",LLSD(std::string("mouse"+ button_state)));
+ event.insert("button",LLSD(button_name));
+ if (xui!="") {
+ event.insert("path",LLSD(xui));
+ }
+
+ if (local_x>0 && local_y>0) {
+ event.insert("local_x",LLSD(local_x));
+ event.insert("local_y",LLSD(local_y));
+ }
+
+ if (global_x>0 && global_y>0) {
+ event.insert("global_x",LLSD(global_x));
+ event.insert("global_y",LLSD(global_y));
+ }
+ event.insert("timestamp",LLSD(LLDate::now().asString()));
+ recordEvent(event);
+
+
+ clear(UNDEFINED);
+
+
+}
diff --git a/indra/llui/llviewereventrecorder.h b/indra/llui/llviewereventrecorder.h
new file mode 100644
index 0000000000..72ca643ced
--- /dev/null
+++ b/indra/llui/llviewereventrecorder.h
@@ -0,0 +1,103 @@
+/**
+ * @file llviewereventrecorder.h
+ * @brief Viewer event recording and playback support for mouse and keyboard events
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ *
+ * Copyright (c) 2013, Linden Research, Inc.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_VIEWER_EVENT_RECORDER
+#define LL_VIEWER_EVENT_RECORDER
+
+
+#include "linden_common.h"
+
+#include "lldir.h"
+#include "llsd.h"
+#include "llfile.h"
+#include "llvfile.h"
+#include "lldate.h"
+#include "llsdserialize.h"
+#include "llkeyboard.h"
+#include "llstring.h"
+
+#include <sstream>
+
+#include "llsingleton.h" // includes llerror which we need here so we can skip the include here
+
+class LLViewerEventRecorder : public LLSingleton<LLViewerEventRecorder>
+{
+
+ public:
+
+ LLViewerEventRecorder(); // TODO Protect constructor better if we can (not happy in private section) - could add a factory... - we are singleton
+ ~LLViewerEventRecorder();
+
+
+ void updateMouseEventInfo(S32 local_x,S32 local_y, S32 global_x, S32 global_y, std::string mName);
+ void setMouseLocalCoords(S32 x,S32 y);
+ void setMouseGlobalCoords(S32 x,S32 y);
+
+ void logMouseEvent(std::string button_state, std::string button_name );
+ void logKeyEvent(KEY key, MASK mask);
+ void logKeyUnicodeEvent(llwchar uni_char);
+
+ void logVisibilityChange(std::string xui, std::string name, BOOL visibility, std::string event_subtype);
+
+ void clear_xui();
+ std::string get_xui();
+ void update_xui(std::string xui);
+
+ bool getLoggingStatus();
+ void setEventLoggingOn();
+ void setEventLoggingOff();
+
+ void playbackRecording();
+
+ bool displayViewerEventRecorderMenuItems();
+
+
+ protected:
+ // On if we wish to log events at the moment - toggle via Develop/Recorder submenu
+ bool logEvents;
+
+ std::string mLogFilename;
+ llofstream mLog;
+
+
+ private:
+
+ // Mouse event info
+ S32 global_x;
+ S32 global_y;
+ S32 local_x;
+ S32 local_y;
+
+ // XUI path of UI element
+ std::string xui;
+
+ // Actually write the event out to llsd log file
+ void recordEvent(LLSD event);
+
+ void clear(S32 r);
+
+ static const S32 UNDEFINED=-1;
+};
+#endif
diff --git a/indra/llwindow/llwindowmacosx-objc.h b/indra/llwindow/llwindowmacosx-objc.h
index 32b3bfb078..3b6295fba8 100755
--- a/indra/llwindow/llwindowmacosx-objc.h
+++ b/indra/llwindow/llwindowmacosx-objc.h
@@ -25,6 +25,9 @@
* $/LicenseInfo$
*/
+#ifndef LL_LLWINDOWMACOSX_OBJC_H
+#define LL_LLWINDOWMACOSX_OBJC_H
+
#include <map>
#include <vector>
@@ -143,3 +146,5 @@ NSWindowRef getMainAppWindow();
GLViewRef getGLView();
unsigned int getModifiers();
+
+#endif // LL_LLWINDOWMACOSX_OBJC_H
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index 56472e6b45..d5b62bd3a7 100755
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -1300,6 +1300,8 @@ void LLWindowMacOSX::setupFailure(const std::string& text, const std::string& ca
OSMessageBox(text, caption, type);
}
+ // Note on event recording - QUIT is a known special case and we are choosing NOT to record it for the record and playback feature
+ // it is handled at a very low-level
const char* cursorIDToName(int id)
{
switch (id)
diff --git a/indra/llxml/llcontrol.cpp b/indra/llxml/llcontrol.cpp
index 16f2290787..97fad7feb0 100755
--- a/indra/llxml/llcontrol.cpp
+++ b/indra/llxml/llcontrol.cpp
@@ -391,7 +391,7 @@ LLControlVariable* LLControlGroup::declareControl(const std::string& name, eCont
}
else
{
- llwarns << "Control named " << name << " already exists, ignoring new declaration." << llendl;
+ LL_WARNS("Settings") << "Control named " << name << " already exists, ignoring new declaration." << LL_ENDL;
}
return existing_control;
}
@@ -630,14 +630,14 @@ U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require
if (!xml_controls.parseFile(filename))
{
- llwarns << "Unable to open control file " << filename << llendl;
+ LL_WARNS("Settings") << "Unable to open control file " << filename << LL_ENDL;
return 0;
}
LLXmlTreeNode* rootp = xml_controls.getRoot();
if (!rootp || !rootp->hasAttribute("version"))
{
- llwarns << "No valid settings header found in control file " << filename << llendl;
+ LL_WARNS("Settings") << "No valid settings header found in control file " << filename << LL_ENDL;
return 0;
}
@@ -650,7 +650,7 @@ U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require
// Check file version
if (version != CURRENT_VERSION)
{
- llinfos << filename << " does not appear to be a version " << CURRENT_VERSION << " controls file" << llendl;
+ LL_INFOS("Settings") << filename << " does not appear to be a version " << CURRENT_VERSION << " controls file" << LL_ENDL;
return 0;
}
@@ -668,7 +668,7 @@ U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require
if (!name.empty())
{
//read in to end of line
- llwarns << "LLControlGroup::loadFromFile() : Trying to set \"" << name << "\", setting doesn't exist." << llendl;
+ LL_WARNS("Settings") << "LLControlGroup::loadFromFile() : Trying to set \"" << name << "\", setting doesn't exist." << LL_ENDL;
}
child_nodep = rootp->getNextChild();
continue;
@@ -822,7 +822,7 @@ U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only
LLControlVariable* control = iter->second;
if (!control)
{
- llwarns << "Tried to save invalid control: " << iter->first << llendl;
+ LL_WARNS("Settings") << "Tried to save invalid control: " << iter->first << LL_ENDL;
}
else if( control->shouldSave(nondefault_only) )
{
@@ -838,12 +838,12 @@ U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only
{
LLSDSerialize::toPrettyXML(settings, file);
file.close();
- llinfos << "Saved to " << filename << llendl;
+ LL_INFOS("Settings") << "Saved to " << filename << LL_ENDL;
}
else
{
// This is a warning because sometime we want to use settings files which can't be written...
- llwarns << "Unable to open settings file: " << filename << llendl;
+ LL_WARNS("Settings") << "Unable to open settings file: " << filename << LL_ENDL;
return 0;
}
return num_saved;
@@ -856,14 +856,14 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v
infile.open(filename);
if(!infile.is_open())
{
- llwarns << "Cannot find file " << filename << " to load." << llendl;
+ LL_WARNS("Settings") << "Cannot find file " << filename << " to load." << LL_ENDL;
return 0;
}
if (LLSDParser::PARSE_FAILURE == LLSDSerialize::fromXML(settings, infile))
{
infile.close();
- llwarns << "Unable to parse LLSD control file " << filename << ". Trying Legacy Method." << llendl;
+ LL_WARNS("Settings") << "Unable to parse LLSD control file " << filename << ". Trying Legacy Method." << LL_ENDL;
return loadFromFileLegacy(filename, TRUE, TYPE_STRING);
}
@@ -976,6 +976,7 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v
++validitems;
}
+ LL_DEBUGS("Settings") << "Loaded " << validitems << " settings from " << filename << LL_ENDL;
return validitems;
}
@@ -1012,7 +1013,7 @@ void main()
BOOL_CONTROL baz;
U32 count = gGlobals.loadFromFile("controls.ini");
- llinfos << "Loaded " << count << " controls" << llendl;
+ LL_INFOS("Settings") << "Loaded " << count << " controls" << LL_ENDL;
// test insertion
foo = new LLControlVariable<F32>("gFoo", 5.f, 1.f, 20.f);
@@ -1273,19 +1274,19 @@ LLColor4 convert_from_llsd<LLColor4>(const LLSD& sd, eControlType type, const st
LLColor4 color(sd);
if (color.mV[VRED] < 0.f || color.mV[VRED] > 1.f)
{
- llwarns << "Color " << control_name << " red value out of range: " << color << llendl;
+ LL_WARNS("Settings") << "Color " << control_name << " red value out of range: " << color << LL_ENDL;
}
else if (color.mV[VGREEN] < 0.f || color.mV[VGREEN] > 1.f)
{
- llwarns << "Color " << control_name << " green value out of range: " << color << llendl;
+ LL_WARNS("Settings") << "Color " << control_name << " green value out of range: " << color << LL_ENDL;
}
else if (color.mV[VBLUE] < 0.f || color.mV[VBLUE] > 1.f)
{
- llwarns << "Color " << control_name << " blue value out of range: " << color << llendl;
+ LL_WARNS("Settings") << "Color " << control_name << " blue value out of range: " << color << LL_ENDL;
}
else if (color.mV[VALPHA] < 0.f || color.mV[VALPHA] > 1.f)
{
- llwarns << "Color " << control_name << " alpha value out of range: " << color << llendl;
+ LL_WARNS("Settings") << "Color " << control_name << " alpha value out of range: " << color << LL_ENDL;
}
return LLColor4(sd);
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 4f2c1d15f6..5b3413147c 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-3.6.6
+3.6.7
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 72fe21cf14..452ce9a4cd 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -3579,13 +3579,13 @@
</map>
<key>FilterItemsMaxTimePerFrameUnvisible</key>
<map>
- <key>Comment</key>
+ <key>Comment</key>
<string>Max time devoted to items filtering per frame for non visible inventory listings (in milliseconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
<integer>1</integer>
</map>
<key>FindLandArea</key>
@@ -4930,6 +4930,16 @@
<key>Value</key>
<array />
</map>
+ <key>LeapPlaybackEventsCommand</key>
+ <map>
+ <key>Comment</key>
+ <string>Command line to use leap to launch playback of event recordings</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ </map>
<key>LSLFindCaseInsensitivity</key>
<map>
<key>Comment</key>
@@ -8831,6 +8841,18 @@
</array>
</map>
+ <key>RenderSpecularPrecision</key>
+ <map>
+ <key>Comment</key>
+ <string>Force 32-bit floating point LUT</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
<key>RenderSpecularResX</key>
<map>
<key>Comment</key>
@@ -9121,6 +9143,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderDeferredDisplayGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>Gamma ramp exponent for final correction before display gamma.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.2</real>
+ </map>
<key>RenderGLCoreProfile</key>
<map>
<key>Comment</key>
@@ -9848,6 +9881,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderWaterMaterials</key>
+ <map>
+ <key>Comment</key>
+ <string>Water planar reflections include materials rendering.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderWaterMipNormal</key>
<map>
<key>Comment</key>
@@ -10355,6 +10399,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ShowEventRecorderMenuItems</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not Event Recorder menu choices - Start / Stop event recording should appear in the (currently) Develop menu</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ShowGestureButton</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 0899caa2af..cd7a76db28 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -35,6 +35,26 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
+uniform float display_gamma;
+uniform vec4 gamma;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
+uniform vec4 glow;
+uniform float scene_light_strength;
+uniform mat3 env_mat;
+uniform mat3 ssao_effect_mat;
+
+uniform vec3 sun_dir;
+
#if HAS_SHADOW
uniform sampler2DShadow shadowMap0;
uniform sampler2DShadow shadowMap1;
@@ -53,14 +73,8 @@ uniform float shadow_bias;
uniform sampler2D diffuseMap;
#endif
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
@@ -68,12 +82,73 @@ VARYING vec3 vary_norm;
VARYING vec4 vertex_color;
#endif
+vec3 vary_PositionEye;
+vec3 vary_SunlitColor;
+vec3 vary_AmblitColor;
+vec3 vary_AdditiveColor;
+vec3 vary_AtmosAttenuation;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-uniform vec2 screen_res;
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
@@ -82,7 +157,7 @@ vec3 calcDirectionalLight(vec3 n, vec3 l)
return vec3(a,a,a);
}
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -90,7 +165,9 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//get distance
float d = length(lv);
- float da = 0.0;
+ float da = 1.0;
+
+ vec3 col = vec3(0);
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
@@ -99,20 +176,25 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//distance attenuation
float dist = d/la;
- da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
- da *= da;
- da *= 1.4;
-
+ float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= max(dot(n, lv), 0.0);
+ da *= max(dot(n, lv), 0.0);
+
+ float lit = max(da * dist_atten,0.0);
+
+ col = light_col * lit * diffuse;
+
+ // no spec for alpha shader...
}
- return vec3(da,da,da);
+ return max(col, vec3(0.0,0.0,0.0));
}
#if HAS_SHADOW
@@ -135,6 +217,237 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
}
#endif
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
+vec3 getSunlitColor()
+{
+ return vary_SunlitColor;
+}
+vec3 getAmblitColor()
+{
+ return vary_AmblitColor;
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ vary_SunlitColor = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ vary_AmblitColor = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ vary_AtmosAttenuation = v;
+}
+
+void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+
+ vec3 tmpLightnorm = lightnorm.xyz;
+
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ vec4 temp1 = vec4(0);
+ vec3 temp2 = vec3(0);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ //sunlight attenuation effect (hue and brightness) due to atmosphere
+ //this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ //I had thought blue_density and haze_density should have equal weighting,
+ //but attenuation due to haze_density tends to seem too strong
+
+ temp1 = blue_density + vec4(haze_density);
+ blue_weight = blue_density / temp1;
+ haze_weight = vec4(haze_density) / temp1;
+
+ //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
+ temp2.y = max(0.0, tmpLightnorm.y);
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // main atmospheric scattering line integral
+ temp2.z = Plen * density_multiplier;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
+
+ //final atmosphere attenuation factor
+ setAtmosAttenuation(temp1.rgb);
+
+ //compute haze glow
+ //(can use temp2.x as temp because we haven't used it yet)
+ temp2.x = dot(Pn, tmpLightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ //temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .03); //was glow.y
+ //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ //higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ //add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+ //increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+
+ //haze color
+ setAdditiveColor(
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ + tmpAmbient)));
+
+ //brightness of surface both sunlight and ambient
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor();
+ return (2.0 * light);
+}
+
+vec3 atmosTransport(vec3 light) {
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor() * 2.0;
+ return light;
+}
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 atmosAmbient(vec3 light)
+{
+ return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f));
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity);
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ vec3 zeroes = vec3(0.0f, 0.0f, 0.0f);
+ vec3 ones = vec3(1.0f, 1.0f, 1.0f);
+
+ light = ones - clamp(light, zeroes, ones);
+ light = ones - pow(light, gamma.xxx);
+
+ return light;
+}
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+ float brightness = dot(light.rgb, vec3(0.33333));
+
+ return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
void main()
{
@@ -143,13 +456,15 @@ void main()
vec4 pos = vec4(vary_position, 1.0);
+ float shadow = 1.0;
-#if HAS_SHADOW
- float shadow = 0.0;
+#if HAS_SHADOW
vec4 spos = pos;
if (spos.z > -shadow_clip.w)
{
+ shadow = 0.0;
+
vec4 lpos;
vec4 near_split = shadow_clip*-0.75;
@@ -215,40 +530,77 @@ void main()
#else
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
#endif
- vec4 gamma_diff = diff;
- diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f));
+#ifdef FOR_IMPOSTOR
+ vec4 color;
+ color.rgb = diff.rgb;
#ifdef USE_VERTEX_COLOR
- float vertex_color_alpha = vertex_color.a;
+ float final_alpha = diff.a * vertex_color.a;
+ diff.rgb *= vertex_color.rgb;
#else
- float vertex_color_alpha = 1.0;
+ float final_alpha = diff.a;
#endif
-
- vec3 normal = vary_norm;
-
- vec3 l = light_position[0].xyz;
- vec3 dlight = calcDirectionalLight(normal, l);
- dlight = dlight * vary_directional.rgb * vary_pointlight_col;
-#if HAS_SHADOW
- vec4 col = vec4(vary_ambient + dlight * shadow, vertex_color_alpha);
+ // Insure we don't pollute depth with invis pixels in impostor rendering
+ //
+ if (final_alpha < 0.01)
+ {
+ discard;
+ }
+#else
+
+#ifdef USE_VERTEX_COLOR
+ float final_alpha = diff.a * vertex_color.a;
+ diff.rgb *= vertex_color.rgb;
#else
- vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
+ float final_alpha = diff.a;
#endif
- vec4 color = gamma_diff * col;
-
- color.rgb = atmosLighting(color.rgb);
+ vec4 gamma_diff = diff;
+ diff.rgb = srgb_to_linear(diff.rgb);
+
+ vec3 norm = vary_norm;
+
+ calcAtmospherics(pos.xyz, 1.0);
+
+ vec2 abnormal = encode_normal(norm.xyz);
+ norm.xyz = decode_normal(abnormal.xy);
+
+ float da = dot(norm.xyz, sun_dir.xyz);
+
+ float final_da = da;
+ final_da = min(final_da, shadow);
+ final_da = max(final_da, 0.0f);
+ final_da = min(final_da, 1.0f);
+ final_da = pow(final_da, 1.0/1.3);
+
+ vec4 color = vec4(0,0,0,0);
+
+ color.rgb = atmosAmbient(color.rgb);
+ color.a = final_alpha;
+
+ float ambient = abs(da);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0-ambient);
+
+ color.rgb *= ambient;
+ color.rgb += atmosAffectDirectionalLight(final_da);
+ color.rgb *= gamma_diff.rgb;
+
+ //color.rgb = mix(diff.rgb, color.rgb, final_alpha);
+
+ color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- color.rgb = pow(color.rgb, vec3(2.2));
- col = vec4(0,0,0,0);
+ vec4 light = vec4(0,0,0,0);
-
- #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+ color.rgb = srgb_to_linear(color.rgb);
+ #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diff.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+
LIGHT_LOOP(1)
LIGHT_LOOP(2)
LIGHT_LOOP(3)
@@ -257,9 +609,19 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
- color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb;
+ // keep it linear
+ //
+ color.rgb += light.rgb;
- color.rgb = pow(color.rgb, vec3(1.0/2.2));
+ // straight to display gamma, we're post-deferred
+ //
+ color.rgb = linear_to_srgb(color.rgb);
+
+#ifdef WATER_FOG
+ color = applyWaterFogDeferred(pos.xyz, color);
+#endif
+
+#endif
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 9d3ba564cd..60d414f2ff 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -55,67 +55,18 @@ mat4 getSkinnedTransform();
#endif
#endif
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-void calcAtmospherics(vec3 inPositionEye);
-
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
#endif
VARYING vec2 vary_texcoord0;
-
VARYING vec3 vary_norm;
uniform float near_clip;
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-uniform vec3 sun_dir;
-
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return vec3(da,da,da);
-}
-
void main()
{
vec4 pos;
@@ -168,43 +119,10 @@ void main()
vary_norm = norm;
vary_position = pos.xyz;
- calcAtmospherics(pos.xyz);
-
-#ifndef USE_VERTEX_COLOR
- vec4 diffuse_color = vec4(1,1,1,1);
-#endif
- //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
-
- vec3 diff = diffuse_color.rgb;
-
-
-
- vary_pointlight_col = diff;
-
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(col.rgb);
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0-ambient);
-
- col.rgb *= ambient;
-
- vary_ambient = col.rgb*diff.rgb;
-
- vary_directional.rgb = atmosAffectDirectionalLight(1.0f);
-
- col.rgb = col.rgb*diff.rgb;
-
#ifdef USE_VERTEX_COLOR
- vertex_color = col;
+ vertex_color = diffuse_color;
#endif
-
+
#ifdef HAS_SKIN
vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
#else
@@ -219,4 +137,3 @@ void main()
#endif
}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 968a5f6b3d..a4f54dff70 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -59,22 +59,6 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -91,7 +75,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index 59d109b886..8525e13333 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -50,7 +50,7 @@ void main()
{
discard;
}
-
+
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index dc1dead656..f22b16965c 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -35,29 +35,143 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
#endif
+VARYING vec3 vary_position;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+vec3 fullbrightAtmosTransportDeferred(vec3 light)
+{
+ return light;
+}
+
+vec3 fullbrightScaleSoftClipDeferred(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
+
+#ifdef HAS_ALPHA_MASK
+uniform float minimum_alpha;
+#endif
+
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
void main()
{
#if HAS_DIFFUSE_LOOKUP
- vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
#else
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color;
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
- color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
+ float final_alpha = color.a * vertex_color.a;
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+#ifdef HAS_ALPHA_MASK
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
+#endif
+
+ color.rgb *= vertex_color.rgb;
+ color.rgb = srgb_to_linear(color.rgb);
+ color.rgb = fullbrightAtmosTransportDeferred(color.rgb);
+ color.rgb = fullbrightScaleSoftClipDeferred(color.rgb);
+
+ color.rgb = linear_to_srgb(color.rgb);
- color.rgb = pow(color.rgb, vec3(1.0/2.2));
+#ifdef WATER_FOG
+ vec3 pos = vary_position;
+ vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
+ color.rgb = fogged.rgb;
+ color.a = fogged.a;
+#else
+ color.a = final_alpha;
+#endif
- frag_color = color;
+ frag_color.rgb = color.rgb;
+ frag_color.a = color.a;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 3f09a15375..8e899e3e0f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -40,6 +40,9 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
vec3 scaleUpLight(vec3 light);
+#ifdef WATER_FOG
+VARYING vec3 vary_position;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -53,7 +56,11 @@ void main()
passTextureIndex();
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
+
+#ifdef WATER_FOG
+ vary_position = pos.xyz;
+#endif
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index bc0719cb82..f8fdde43f9 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -38,6 +38,42 @@ uniform sampler2D specularMap;
VARYING vec2 vary_texcoord0;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -47,7 +83,12 @@ void main()
discard;
}
- frag_data[0] = vec4(col.rgb, col.a * 0.005);
- frag_data[1] = texture2D(specularMap, vary_texcoord0.xy);
- frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0);
+ vec4 norm = texture2D(normalMap, vary_texcoord0.xy);
+ vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
+
+ col.rgb = linear_to_srgb(col.rgb);
+
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = spec;
+ frag_data[2] = vec4(norm.xy,0,0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 618ea747f5..8202b4978f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -29,6 +29,44 @@
#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
uniform float emissive_brightness;
+uniform float display_gamma;
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -114,6 +152,52 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
@@ -142,7 +226,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe
float dist = d/la;
float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
dist_atten *= dist_atten;
- dist_atten *= 1.4;
+ dist_atten *= 2.0;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
@@ -199,10 +283,13 @@ vec4 getPosition_d(vec2 pos_screen, float depth)
return pos;
}
+#ifndef WATER_FOG
vec3 getPositionEye()
{
return vary_PositionEye;
}
+#endif
+
vec3 getSunlitColor()
{
return vary_SunlitColor;
@@ -428,22 +515,6 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -460,7 +531,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
void main()
{
@@ -475,8 +545,8 @@ void main()
#endif
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- vec3 old_diffcol = diffcol.rgb;
- diffcol.rgb = pow(diffcol.rgb, vec3(2.2));
+ vec3 gamma_diff = diffcol.rgb;
+ diffcol.rgb = srgb_to_linear(diffcol.rgb);
#endif
#if HAS_SPECULAR_MAP
@@ -502,6 +572,9 @@ void main()
norm.xyz = tnorm;
norm.xyz = normalize(norm.xyz);
+ vec2 abnormal = encode_normal(norm.xyz);
+ norm.xyz = decode_normal(abnormal.xy);
+
vec4 final_color = diffcol;
#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
@@ -597,7 +670,7 @@ void main()
vec4 diffuse = final_color;
float envIntensity = final_normal.z;
- vec3 col = vec3(0.0f,0.0f,0.0f);
+ vec3 col = vec3(0.0f,0.0f,0.0f);
float bloom = 0.0;
calcAtmospherics(pos.xyz, 1.0);
@@ -605,23 +678,27 @@ void main()
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
float da =dot(norm.xyz, sun_dir.xyz);
+
float final_da = da;
final_da = min(final_da, shadow);
- final_da = max(final_da, diffuse.a);
+ //final_da = max(final_da, diffuse.a);
final_da = max(final_da, 0.0f);
+ final_da = min(final_da, 1.0f);
+ final_da = pow(final_da, 1.0/1.3);
col.rgb = atmosAmbient(col);
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ float ambient = min(abs(da), 1.0);
ambient *= 0.5;
ambient *= ambient;
ambient = (1.0-ambient);
col.rgb *= ambient;
- col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3));
- col.rgb *= old_diffcol.rgb;
-
+ col.rgb = col.rgb + atmosAffectDirectionalLight(final_da);
+
+ col.rgb *= gamma_diff.rgb;
+
float glare = 0.0;
@@ -643,7 +720,8 @@ void main()
col += spec_contrib;
}
- col = mix(col.rgb, old_diffcol.rgb, diffuse.a);
+
+ col = mix(col.rgb, diffcol.rgb, diffuse.a);
if (envIntensity > 0.0)
{
@@ -661,16 +739,20 @@ void main()
glare += cur_glare;
}
- col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
- col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+ //col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+ //col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
- //convert to linear space before adding local lights
- col = pow(col, vec3(2.2));
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+ //convert to linear space before adding local lights
+ col = srgb_to_linear(col);
vec3 npos = normalize(-pos.xyz);
- #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
+ vec3 light = vec3(0,0,0);
+
+ #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
@@ -680,13 +762,22 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
+ col.rgb += light.rgb;
+
+ glare = min(glare, 1.0);
+ float al = max(diffcol.a,glare)*vertex_color.a;
//convert to gamma space for display on screen
- col.rgb = pow(col.rgb, vec3(1.0/2.2));
+ col.rgb = linear_to_srgb(col.rgb);
+
+#ifdef WATER_FOG
+ vec4 temp = applyWaterFogDeferred(pos, vec4(col.rgb, al));
+ col.rgb = temp.rgb;
+ al = temp.a;
+#endif
frag_color.rgb = col.rgb;
- glare = min(glare, 1.0);
- frag_color.a = max(diffcol.a,glare)*vertex_color.a;
+ frag_color.a = al;
#else
frag_data[0] = final_color;
@@ -694,3 +785,4 @@ void main()
frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
#endif
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index b25032866b..393d1e69da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -142,3 +142,4 @@ vary_normal = n;
#endif
#endif
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 868526d457..3ba6de8b76 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -45,9 +45,8 @@ uniform float sun_wash;
uniform int light_count;
-#define MAX_LIGHT_COUNT 16
-uniform vec4 light[MAX_LIGHT_COUNT];
-uniform vec4 light_col[MAX_LIGHT_COUNT];
+uniform vec4 light[LIGHT_COUNT];
+uniform vec4 light_col[LIGHT_COUNT];
VARYING vec4 vary_fragcoord;
uniform vec2 screen_res;
@@ -56,22 +55,6 @@ uniform float far_z;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -88,7 +71,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
@@ -117,78 +99,66 @@ void main()
norm = normalize(norm);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
+
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 out_col = vec3(0,0,0);
vec3 npos = normalize(-pos);
// As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
- for (int i = 0; i < MAX_LIGHT_COUNT; ++i)
+ for (int i = 0; i < LIGHT_COUNT; ++i)
{
- bool light_contrib = (i < light_count);
-
vec3 lv = light[i].xyz-pos;
float dist = length(lv);
dist /= light[i].w;
- if (dist > 1.0)
+ if (dist <= 1.0)
{
- light_contrib = false;
- }
-
- float da = dot(norm, lv);
- if (da < 0.0)
- {
- light_contrib = false;
- }
-
- if (light_contrib)
- {
- lv = normalize(lv);
- da = dot(norm, lv);
+ float da = dot(norm, lv);
+ if (da > 0.0)
+ {
+ lv = normalize(lv);
+ da = dot(norm, lv);
- float fa = light_col[i].a+1.0;
- float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
+ float fa = light_col[i].a+1.0;
+ float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
- dist_atten *= noise;
+ dist_atten *= noise;
- float lit = da * dist_atten;
+ float lit = da * dist_atten;
- vec3 col = light_col[i].rgb*lit*diff;
+ vec3 col = light_col[i].rgb*lit*diff;
- //vec3 col = vec3(dist2, light_col[i].a, lit);
+ //vec3 col = vec3(dist2, light_col[i].a, lit);
- if (spec.a > 0.0)
- {
- lit = min(da*6.0, 1.0) * dist_atten;
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
+ if (spec.a > 0.0)
{
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += lit*scol*light_col[i].rgb*spec.rgb;
- //col += spec.rgb;
+ lit = min(da*6.0, 1.0) * dist_atten;
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv+npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
+ col += lit*scol*light_col[i].rgb*spec.rgb;
+ //col += spec.rgb;
+ }
}
- }
- out_col += col;
+ out_col += col;
+ }
}
}
- if (dot(out_col, out_col) <= 0.0)
- {
- discard;
- }
-
+
frag_color.rgb = out_col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 0443b592e2..0e6ab80d4d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -68,22 +68,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -100,17 +84,48 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
#endif
-vec4 correctWithGamma(vec4 col)
+}
+
+vec3 linear_to_srgb(vec3 cl)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
}
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
+ ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
@@ -126,7 +141,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
+ ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -144,7 +159,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
+ ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
@@ -296,14 +311,11 @@ void main()
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
+ stc /= stc.w;
if (stc.z > 0.0)
{
- stc.xy /= stc.w;
-
- float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0);
- //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -311,7 +323,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*spec.rgb;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index caf20ce707..106d48bd71 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -54,22 +54,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
uniform vec4 viewport;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -86,7 +70,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 6f2cfae6d2..4e2f98aa29 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -36,11 +36,32 @@ uniform sampler2DRect diffuseRect;
uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
-uniform float texture_gamma;
+uniform float display_gamma;
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
void main()
{
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord);
- frag_color = pow(diff, vec4(texture_gamma, texture_gamma, texture_gamma, 1.0f));
+ diff.rgb = linear_to_srgb(diff.rgb);
+ frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 58875ff4ea..760d52a9ce 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -79,22 +79,43 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
+vec3 srgb_to_linear(vec3 cs)
{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
}
-vec3 decode_normal (vec2 enc)
+vec3 linear_to_srgb(vec3 cl)
{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+
vec3 decode_normal (vec2 enc)
{
vec2 fenc = enc*4-2;
@@ -105,7 +126,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition_d(vec2 pos_screen, float depth)
{
@@ -171,6 +191,53 @@ void setAtmosAttenuation(vec3 v)
vary_AtmosAttenuation = v;
}
+
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
vec3 P = inPositionEye;
@@ -325,13 +392,16 @@ void main()
float envIntensity = norm.z;
norm.xyz = decode_normal(norm.xy); // unpack norm
- float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
- da = pow(da, 1.0/1.3);
+ float da = dot(norm.xyz, sun_dir.xyz);
+
+ float final_da = max(0.0,da);
+ final_da = min(final_da, 1.0f);
+ final_da = pow(final_da, 1.0/1.3);
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
- diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2));
+ diffuse.rgb = linear_to_srgb(diffuse.rgb);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 col;
@@ -347,7 +417,7 @@ void main()
col.rgb *= ambient;
- col += atmosAffectDirectionalLight(max(min(da, 1.0), 0.0));
+ col += atmosAffectDirectionalLight(final_da);
col *= diffuse.rgb;
@@ -387,13 +457,19 @@ void main()
col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
}
- col = pow(col, vec3(2.2));
+ #ifdef WATER_FOG
+ vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom));
+ col = fogged.rgb;
+ bloom = fogged.a;
+ #endif
+
+ col = srgb_to_linear(col);
//col = vec3(1,0,1);
//col.g = envIntensity;
}
- frag_color.rgb = col;
-
+ frag_color.rgb = col.rgb;
frag_color.a = bloom;
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 28432dac9a..2020e8691b 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -22,7 +22,7 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_shader_texture_lod : enable
@@ -68,22 +68,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -100,11 +84,47 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
#endif
+}
+
vec4 correctWithGamma(vec4 col)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ return vec4(srgb_to_linear(col.rgb), col.a);
}
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
diff --git a/indra/llcommon/llversionviewer.h b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
index 6a5ff314e4..587f3d5a94 100644
--- a/indra/llcommon/llversionviewer.h
+++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
@@ -1,10 +1,9 @@
/**
- * @file llversionviewer.h
- * @brief
+ * @file srgb.glsl
*
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -24,18 +23,24 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLVERSIONVIEWER_H
-#define LL_LLVERSIONVIEWER_H
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
-const S32 LL_VERSION_MAJOR = 3;
-const S32 LL_VERSION_MINOR = 4;
-const S32 LL_VERSION_PATCH = 6;
-const S32 LL_VERSION_BUILD = 0;
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+ return mix(high_range, low_range, lte);
-const char * const LL_CHANNEL = "Second Life Developer";
+}
-#if LL_DARWIN
-const char * const LL_VERSION_BUNDLE_ID = "com.secondlife.indra.viewer";
-#endif
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+ return mix(high_range, low_range, lt);
+
+}
-#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl
new file mode 100644
index 0000000000..6cc1e6e798
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl
@@ -0,0 +1,54 @@
+/**
+ * @file srgb.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 6653f57ee1..c0a5865bef 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -49,22 +49,6 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -81,7 +65,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl
new file mode 100644
index 0000000000..78f841c733
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl
@@ -0,0 +1,157 @@
+/**
+ * @file underWaterF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+
+uniform sampler2D diffuseMap;
+uniform sampler2D bumpMap;
+uniform sampler2D screenTex;
+uniform sampler2D refTex;
+uniform sampler2D screenDepth;
+
+uniform vec4 fogCol;
+uniform vec3 lightDir;
+uniform vec3 specular;
+uniform float lightExp;
+uniform vec2 fbScale;
+uniform float refScale;
+uniform float znear;
+uniform float zfar;
+uniform float kd;
+uniform vec4 waterPlane;
+uniform vec3 eyeVec;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+uniform vec2 screenRes;
+
+//bigWave is (refCoord.w, view.w);
+VARYING vec4 refCoord;
+VARYING vec4 littleWave;
+VARYING vec4 view;
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec4 applyWaterFog(vec4 color, vec3 viewVec)
+{
+ //normalize view vector
+ vec3 view = normalize(viewVec);
+ float es = -view.z;
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ //get object depth
+ float depth = length(viewVec);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+ //return vec4(1.0, 0.0, 1.0, 1.0);
+ return color * D + kc * L;
+ //depth /= 10.0;
+ //return vec4(depth,depth,depth,0.0);
+}
+
+void main()
+{
+ vec4 color;
+
+ //get detail normals
+ vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
+ vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
+ vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
+ vec3 wavef = normalize(wave1+wave2+wave3);
+
+ //figure out distortion vector (ripply)
+ vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
+ distort = distort+wavef.xy*refScale;
+
+ vec4 fb = texture2D(screenTex, distort);
+
+ frag_data[0] = vec4(linear_to_srgb(fb.rgb), 1.0); // diffuse
+ frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
+ frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index daa2fb390a..72c46e240d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -67,6 +67,43 @@ VARYING vec4 littleWave;
VARYING vec4 view;
VARYING vec4 vary_position;
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -121,7 +158,7 @@ void main()
refcol *= df1 * 0.333;
vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
- //wavef.z *= max(-viewVec.z, 0.1);
+ wavef.z *= max(-viewVec.z, 0.1);
wavef = normalize(wavef);
float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
@@ -131,13 +168,14 @@ void main()
vec2 refvec4 = distort+refdistort4/dmod;
float dweight = min(dist2*blurMultiplier, 1.0);
vec4 baseCol = texture2D(refTex, refvec4);
+
refcol = mix(baseCol*df2, refcol, dweight);
//get specular component
- //float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
+ float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
//harden specular
- //spec = pow(spec, 128.0);
+ spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
@@ -148,24 +186,17 @@ void main()
// Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
- float shadow = 1.0;
vec4 pos = vary_position;
-
- //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
- vec4 spos = pos;
- //spec *= shadow;
- //color.rgb += spec * specular;
-
+ color.rgb += spec * specular;
+
color.rgb = atmosTransport(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- //color.a = spec * sunAngle2;
+ color.a = spec * sunAngle2;
- //wavef.z *= 0.1f;
- //wavef = normalize(wavef);
- vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
+ vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
- frag_data[0] = vec4(color.rgb, 0.5); // diffuse
- frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
+ frag_data[0] = vec4(color.rgb, color); // diffuse
+ frag_data[1] = vec4(0); // speccolor, spec
+ frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
index ece34dcc4e..9734acf005 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
@@ -85,7 +85,7 @@ void main()
pos.w = 1.0;
pos = modelview_matrix*pos;
- calcAtmospherics(view.xyz);
+ calcAtmospherics(pos.xyz);
//pass wave parameters to pixel shader
vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
index 6523a06d22..f8efd7cb4a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
@@ -31,8 +31,6 @@ out vec4 frag_color;
uniform sampler2D depthMap;
-uniform float delta;
-
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
index 0e5dc08183..942c5888e7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
@@ -33,8 +33,6 @@ out vec4 frag_color;
uniform sampler2DRect depthMap;
-uniform float delta;
-
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index eaaa7b208d..cad5b9ff04 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -41,13 +41,13 @@ void default_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
+ color *= vertex_color;
+
if (color.a < minimum_alpha)
{
discard;
}
- color.rgb *= vertex_color.rgb;
-
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
deleted file mode 100755
index 13c6ffc607..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ /dev/null
@@ -1,224 +0,0 @@
-/**
- * @file alphaV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-#ifdef USE_INDEXED_TEX
-void passTextureIndex();
-#endif
-
-ATTRIBUTE vec3 normal;
-
-#ifdef USE_VERTEX_COLOR
-ATTRIBUTE vec4 diffuse_color;
-#endif
-
-ATTRIBUTE vec2 texcoord0;
-
-#ifdef HAS_SKIN
-mat4 getObjectSkinnedTransform();
-#else
-#ifdef IS_AVATAR_SKIN
-mat4 getSkinnedTransform();
-#endif
-#endif
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-void calcAtmospherics(vec3 inPositionEye);
-
-vec3 calcDirectionalLight(vec3 n, vec3 l);
-
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-
-#ifdef USE_VERTEX_COLOR
-VARYING vec4 vertex_color;
-#endif
-
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
-
-uniform float near_clip;
-uniform float shadow_offset;
-uniform float shadow_bias;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-uniform vec3 sun_dir;
-
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return vec3(a,a,a);
-}
-
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return vec3(da,da,da);
-}
-
-void main()
-{
- vec4 pos;
- vec3 norm;
-
- //transform vertex
-#ifdef HAS_SKIN
- mat4 trans = getObjectSkinnedTransform();
- trans = modelview_matrix * trans;
-
- pos = trans * vec4(position.xyz, 1.0);
-
- norm = position.xyz + normal.xyz;
- norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-#else
-
-#ifdef IS_AVATAR_SKIN
- mat4 trans = getSkinnedTransform();
- vec4 pos_in = vec4(position.xyz, 1.0);
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-#else
- norm = normalize(normal_matrix * normal);
- vec4 vert = vec4(position.xyz, 1.0);
- pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-#endif
-
-#endif
-
-#ifdef USE_INDEXED_TEX
- passTextureIndex();
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-#else
- vary_texcoord0 = texcoord0;
-#endif
-
- vary_norm = norm;
- float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
- vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
-
- calcAtmospherics(pos.xyz);
-
-#ifndef USE_VERTEX_COLOR
- vec4 diffuse_color = vec4(1,1,1,1);
-#endif
-
- //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
-
- vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f));
-
- vary_pointlight_col = dff;
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(col.rgb);
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0-ambient);
-
- col.rgb *= ambient;
-
- vary_directional.rgb = atmosAffectDirectionalLight(1.0f);
- vary_ambient = col.rgb*dff;
-
- col.rgb = col.rgb*dff;
-
-#ifdef USE_VERTEX_COLOR
- vertex_color = col;
-#endif
-
-#ifdef HAS_SKIN
- vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
-#else
-
-#ifdef IS_AVATAR_SKIN
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-#else
- pos = modelview_projection_matrix * vert;
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-#endif
-
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 37179c7e14..c20e00163c 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -69,22 +69,43 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
+vec3 srgb_to_linear(vec3 cs)
{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
}
-vec3 decode_normal (vec2 enc)
+vec3 linear_to_srgb(vec3 cl)
{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -101,14 +122,12 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 correctWithGamma(vec4 col)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ return vec4(srgb_to_linear(col.rgb), col.a);
}
-
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
@@ -315,14 +334,12 @@ void main()
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
+ stc /= stc.w;
if (stc.z > 0.0)
{
- stc.xy /= stc.w;
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0);
- float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
-
- //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -330,12 +347,16 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*shadow*spec.rgb;
}
}
}
}
+
+ //not sure why, but this line prevents MATBUG-194
+ col = max(col, vec3(0.0));
+
frag_color.rgb = col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 67bac1f7c2..cc34285d65 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -78,22 +78,43 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
+vec3 srgb_to_linear(vec3 cs)
{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
}
-vec3 decode_normal (vec2 enc)
+vec3 linear_to_srgb(vec3 cl)
{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -110,7 +131,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition_d(vec2 pos_screen, float depth)
{
@@ -263,6 +283,52 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
}
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
vec3 atmosLighting(vec3 light)
{
light *= getAtmosAttenuation().r;
@@ -343,7 +409,7 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
- diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2));
+ diffuse.rgb = linear_to_srgb(diffuse.rgb);
vec3 col;
float bloom = 0.0;
@@ -402,19 +468,25 @@ void main()
envIntensity);
}
-
+
if (norm.w < 0.5)
{
col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
}
- col = pow(col, vec3(2.2));
+ #ifdef WATER_FOG
+ vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom));
+ col = fogged.rgb;
+ bloom = fogged.a;
+ #endif
+
+ col = srgb_to_linear(col);
//col = vec3(1,0,1);
//col.g = envIntensity;
}
-
+
frag_color.rgb = col;
frag_color.a = bloom;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 9bdee15541..7689b72d20 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -69,22 +69,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -101,11 +85,47 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
#endif
+}
+
vec4 correctWithGamma(vec4 col)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ return vec4(srgb_to_linear(col.rgb), col.a);
}
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
@@ -334,6 +354,9 @@ void main()
}
}
+ //not sure why, but this line prevents MATBUG-194
+ col = max(col, vec3(0.0));
+
frag_color.rgb = col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 7b09dd29dd..95c09d3238 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -65,22 +65,6 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -97,7 +81,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 01e34ed792..b5ff6404ea 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -66,22 +66,6 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -98,7 +82,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 1c0d45c11b..0bdd425504 100755
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -309,8 +309,8 @@ RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderFSAASamples 1 2
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 02eb67bf80..becc75203a 100755
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -222,6 +222,10 @@
#include "llmachineid.h"
#include "llmainlooprepeater.h"
+
+#include "llviewereventrecorder.h"
+
+
// *FIX: These extern globals should be cleaned up.
// The globals either represent state/config/resource-storage of either
// this app, or another 'component' of the viewer. App globals should be
@@ -695,6 +699,7 @@ LLAppViewer::LLAppViewer() :
LLAppViewer::~LLAppViewer()
{
delete mSettingsLocationList;
+ LLViewerEventRecorder::instance().~LLViewerEventRecorder();
LLLoginInstance::instance().setUpdaterService(0);
@@ -2247,13 +2252,13 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
BOOST_FOREACH(const SettingsFile& file, group.files)
{
- llinfos << "Attempting to load settings for the group " << file.name()
- << " - from location " << location_key << llendl;
+ LL_INFOS("Settings") << "Attempting to load settings for the group " << file.name()
+ << " - from location " << location_key << LL_ENDL;
LLControlGroup* settings_group = LLControlGroup::getInstance(file.name);
if(!settings_group)
{
- llwarns << "No matching settings group for name " << file.name() << llendl;
+ LL_WARNS("Settings") << "No matching settings group for name " << file.name() << LL_ENDL;
continue;
}
@@ -2282,7 +2287,7 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
if(settings_group->loadFromFile(full_settings_path, set_defaults, file.persistent))
{ // success!
- llinfos << "Loaded settings file " << full_settings_path << llendl;
+ LL_INFOS("Settings") << "Loaded settings file " << full_settings_path << LL_ENDL;
}
else
{ // failed to load
@@ -2296,7 +2301,7 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
// only complain if we actually have a filename at this point
if (!full_settings_path.empty())
{
- llinfos << "Cannot load " << full_settings_path << " - No settings found." << llendl;
+ LL_INFOS("Settings") << "Cannot load " << full_settings_path << " - No settings found." << LL_ENDL;
}
}
}
@@ -2392,8 +2397,6 @@ bool LLAppViewer::initConfiguration()
gSavedSettings.setString("ClientSettingsFile",
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Global")));
- gSavedSettings.setString("VersionChannelName", LLVersionInfo::getChannel());
-
#ifndef LL_RELEASE_FOR_DOWNLOAD
// provide developer build only overrides for these control variables that are not
// persisted to settings.xml
@@ -2457,8 +2460,8 @@ bool LLAppViewer::initConfiguration()
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
clp.getOption("settings")[0]);
gSavedSettings.setString("ClientSettingsFile", user_settings_filename);
- llinfos << "Using command line specified settings filename: "
- << user_settings_filename << llendl;
+ LL_INFOS("Settings") << "Using command line specified settings filename: "
+ << user_settings_filename << LL_ENDL;
}
// - load overrides from user_settings
@@ -2474,8 +2477,8 @@ bool LLAppViewer::initConfiguration()
{
std::string session_settings_filename = clp.getOption("sessionsettings")[0];
gSavedSettings.setString("SessionSettingsFile", session_settings_filename);
- llinfos << "Using session settings filename: "
- << session_settings_filename << llendl;
+ LL_INFOS("Settings") << "Using session settings filename: "
+ << session_settings_filename << LL_ENDL;
}
loadSettingsFromDirectory("Session");
@@ -2483,8 +2486,8 @@ bool LLAppViewer::initConfiguration()
{
std::string user_session_settings_filename = clp.getOption("usersessionsettings")[0];
gSavedSettings.setString("UserSessionSettingsFile", user_session_settings_filename);
- llinfos << "Using user session settings filename: "
- << user_session_settings_filename << llendl;
+ LL_INFOS("Settings") << "Using user session settings filename: "
+ << user_session_settings_filename << LL_ENDL;
}
loadSettingsFromDirectory("UserSession");
@@ -2572,6 +2575,10 @@ bool LLAppViewer::initConfiguration()
}
}
+ if (clp.hasOption("logevents")) {
+ LLViewerEventRecorder::instance().setEventLoggingOn();
+ }
+
std::string CmdLineChannel(gSavedSettings.getString("CmdLineChannel"));
if(! CmdLineChannel.empty())
{
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index 3cf3c739d9..80a80f4298 100755
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -172,21 +172,20 @@ void ll_nvapi_init(NvDRSSessionHandle hSession)
nvapi_error(status);
return;
}
+
+ // (5) Now we apply (or save) our changes to the system
+ status = NvAPI_DRS_SaveSettings(hSession);
+ if (status != NVAPI_OK)
+ {
+ nvapi_error(status);
+ return;
+ }
}
else if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
-
-
-
- // (5) Now we apply (or save) our changes to the system
- status = NvAPI_DRS_SaveSettings(hSession);
- if (status != NVAPI_OK)
- {
- nvapi_error(status);
- }
}
//#define DEBUGGING_SEH_FILTER 1
diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp
index b513a52ff7..70cc48f12b 100755
--- a/indra/newview/llavataractions.cpp
+++ b/indra/newview/llavataractions.cpp
@@ -73,6 +73,8 @@
#include "llcallingcard.h"
#include "llslurl.h" // IDEVO
#include "llsidepanelinventory.h"
+#include "llavatarname.h"
+#include "llagentui.h"
// static
void LLAvatarActions::requestFriendshipDialog(const LLUUID& id, const std::string& name)
@@ -391,6 +393,72 @@ void LLAvatarActions::pay(const LLUUID& id)
}
}
+void LLAvatarActions::teleport_request_callback(const LLSD& notification, const LLSD& response)
+{
+ S32 option;
+ if (response.isInteger())
+ {
+ option = response.asInteger();
+ }
+ else
+ {
+ option = LLNotificationsUtil::getSelectedOption(notification, response);
+ }
+
+ if (0 == option)
+ {
+ LLMessageSystem* msg = gMessageSystem;
+
+ msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+
+ msg->nextBlockFast(_PREHASH_MessageBlock);
+ msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
+ msg->addUUIDFast(_PREHASH_ToAgentID, notification["substitutions"]["uuid"] );
+ msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
+ msg->addU8Fast(_PREHASH_Dialog, IM_TELEPORT_REQUEST);
+ msg->addUUIDFast(_PREHASH_ID, LLUUID::null);
+ msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary
+
+ std::string name;
+ LLAgentUI::buildFullname(name);
+
+ msg->addStringFast(_PREHASH_FromAgentName, name);
+ msg->addStringFast(_PREHASH_Message, response["message"]);
+ msg->addU32Fast(_PREHASH_ParentEstateID, 0);
+ msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
+ msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
+
+ gMessageSystem->addBinaryDataFast(
+ _PREHASH_BinaryBucket,
+ EMPTY_BINARY_BUCKET,
+ EMPTY_BINARY_BUCKET_SIZE);
+
+ gAgent.sendReliableMessage();
+ }
+}
+
+// static
+void LLAvatarActions::teleportRequest(const LLUUID& id)
+{
+ LLSD notification;
+ notification["uuid"] = id;
+ LLAvatarName av_name;
+ if (!LLAvatarNameCache::get(id, &av_name))
+ {
+ // unlikely ... they just picked this name from somewhere...
+ LLAvatarNameCache::get(id, boost::bind(&LLAvatarActions::teleportRequest, id));
+ return; // reinvoke this when the name resolves
+ }
+ notification["NAME"] = av_name.getCompleteName();
+
+ LLSD payload;
+
+ LLNotificationsUtil::add("TeleportRequestPrompt", notification, payload, teleport_request_callback);
+}
+
// static
void LLAvatarActions::kick(const LLUUID& id)
{
diff --git a/indra/newview/llavataractions.h b/indra/newview/llavataractions.h
index 6e1198cd09..403414558e 100755
--- a/indra/newview/llavataractions.h
+++ b/indra/newview/llavataractions.h
@@ -111,6 +111,12 @@ public:
static void pay(const LLUUID& id);
/**
+ * Request teleport from other avatar
+ */
+ static void teleportRequest(const LLUUID& id);
+ static void teleport_request_callback(const LLSD& notification, const LLSD& response);
+
+ /**
* Share items with the avatar.
*/
static void share(const LLUUID& id);
diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp
index 88884042d4..131aea9da3 100755
--- a/indra/newview/llchiclet.cpp
+++ b/indra/newview/llchiclet.cpp
@@ -220,18 +220,25 @@ void LLNotificationChiclet::setCounter(S32 counter)
bool LLNotificationChiclet::ChicletNotificationChannel::filterNotification( LLNotificationPtr notification )
{
- if (notification->getName() == "ScriptDialog")
+ bool displayNotification;
+ if ( (notification->getName() == "ScriptDialog") // special case for scripts
+ // if there is no toast window for the notification, filter it
+ || (!LLNotificationWellWindow::getInstance()->findItemByID(notification->getID()))
+ )
{
- return false;
+ displayNotification = false;
}
-
- if( !(notification->canLogToIM() && notification->hasFormElements())
- && (!notification->getPayload().has("give_inventory_notification")
- || notification->getPayload()["give_inventory_notification"]))
+ else if( !(notification->canLogToIM() && notification->hasFormElements())
+ && (!notification->getPayload().has("give_inventory_notification")
+ || notification->getPayload()["give_inventory_notification"]))
{
- return true;
+ displayNotification = true;
}
- return false;
+ else
+ {
+ displayNotification = false;
+ }
+ return displayNotification;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llconversationloglist.cpp b/indra/newview/llconversationloglist.cpp
index 5ab108b39f..44212298cf 100755
--- a/indra/newview/llconversationloglist.cpp
+++ b/indra/newview/llconversationloglist.cpp
@@ -313,6 +313,10 @@ void LLConversationLogList::onCustomAction(const LLSD& userdata)
{
LLAvatarActions::offerTeleport(selected_conversation_participant_id);
}
+ else if ("request_teleport" == command_name)
+ {
+ LLAvatarActions::teleportRequest(selected_conversation_participant_id);
+ }
else if("add_friend" == command_name)
{
if (!LLAvatarActions::isFriend(selected_conversation_participant_id))
diff --git a/indra/newview/llconversationmodel.cpp b/indra/newview/llconversationmodel.cpp
index 192a594c9d..affa24f78c 100755
--- a/indra/newview/llconversationmodel.cpp
+++ b/indra/newview/llconversationmodel.cpp
@@ -132,6 +132,7 @@ void LLConversationItem::buildParticipantMenuOptions(menuentry_vec_t& items, U32
items.push_back(std::string("view_profile"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
+ items.push_back(std::string("request_teleport"));
items.push_back(std::string("voice_call"));
items.push_back(std::string("chat_history"));
items.push_back(std::string("separator_chat_history"));
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 8c9fd4152a..9682f38227 100755
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -132,10 +132,16 @@ void LLDrawable::destroy()
sNumZombieDrawables--;
}
+ // Attempt to catch violations of this in debug,
+ // knowing that some false alarms may result
+ //
+ llassert(!LLSpatialGroup::sNoDelete);
+
+ /* cannot be guaranteed and causes crashes on false alarms
if (LLSpatialGroup::sNoDelete)
{
llerrs << "Illegal deletion of LLDrawable!" << llendl;
- }
+ }*/
std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
mFaces.clear();
@@ -527,6 +533,8 @@ void LLDrawable::makeStatic(BOOL warning_enabled)
}
updatePartition();
}
+
+ llassert(isAvatar() || isRoot() || mParent->isStatic());
}
// Returns "distance" between target destination and resulting xfrom
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index c832e1401d..e4ebfea665 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -93,15 +93,35 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
if (pass == 0)
{
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gDeferredAlphaImpostorProgram;
+ fullbright_shader = &gDeferredFullbrightProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gDeferredAlphaWaterProgram;
+ fullbright_shader = &gDeferredFullbrightWaterProgram;
+ }
+ else
+ {
simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gObjectFullbrightProgram;
+ fullbright_shader = &gDeferredFullbrightProgram;
+ }
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
fullbright_shader->bind();
fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
fullbright_shader->unbind();
+
//prime simple shader (loads shadow relevant uniforms)
gPipeline.bindDeferredShader(*simple_shader);
+
+ simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
- else
+ else if (!LLPipeline::sImpostorRender)
{
//update depth buffer sampler
gPipeline.mScreen.flush();
@@ -113,6 +133,23 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f);
}
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ emissive_shader = &gDeferredEmissiveProgram;
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ emissive_shader = &gObjectEmissiveWaterProgram;
+ }
+ else
+ {
+ emissive_shader = &gObjectEmissiveProgram;
+ }
+ }
+
deferred_render = TRUE;
if (mVertexShaderLevel > 0)
{
@@ -124,7 +161,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
{
- if (pass == 1)
+ if (pass == 1 && !LLPipeline::sImpostorRender)
{
gPipeline.mDeferredDepth.flush();
gPipeline.mScreen.bindTarget();
@@ -144,7 +181,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_ALPHA);
- if (LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gObjectSimpleImpostorProgram;
+ fullbright_shader = &gObjectFullbrightProgram;
+ emissive_shader = &gObjectEmissiveProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
fullbright_shader = &gObjectFullbrightWaterProgram;
@@ -192,8 +235,13 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.setColorMask(true, true);
}
- LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ||
- (deferred_render && pass == 1) ? GL_TRUE : GL_FALSE);
+ bool write_depth = LLDrawPoolWater::sSkipScreenCopy
+ || (deferred_render && pass == 1)
+ // we want depth written so that rendered alpha will
+ // contribute to the alpha mask used for impostors
+ || LLPipeline::sImpostorRenderAlphaDepthPass;
+
+ LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
if (deferred_render && pass == 1)
{
@@ -239,11 +287,11 @@ void LLDrawPoolAlpha::render(S32 pass)
if (mVertexShaderLevel > 0)
{
- renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
+ renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass);
}
else
{
- renderAlpha(getVertexDataMask());
+ renderAlpha(getVertexDataMask(), pass);
}
gGL.setColorMask(true, false);
@@ -315,7 +363,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
}
}
-void LLDrawPoolAlpha::renderAlpha(U32 mask)
+void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
BOOL initialized_lighting = FALSE;
BOOL light_enabled = TRUE;
@@ -348,11 +396,28 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
continue;
}
+ // Fix for bug - NORSPEC-271
+ // If the face is more than 90% transparent, then don't update the Depth buffer for Dof
+ // We don't want the nearly invisible objects to cause of DoF effects
+ if(pass == 1 && !LLPipeline::sImpostorRender)
+ {
+ LLFace* face = params.mFace;
+ if(face)
+ {
+ const LLTextureEntry* tep = face->getTextureEntry();
+ if(tep)
+ {
+ if(tep->getColor().mV[3] < 0.1f)
+ continue;
+ }
+ }
+ }
+
LLRenderPass::applyModelMatrix(params);
LLMaterial* mat = NULL;
- if (deferred_render && !LLPipeline::sUnderWaterRender)
+ if (deferred_render)
{
mat = params.mMaterial;
}
@@ -396,6 +461,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
llassert(mask < LLMaterial::SHADER_COUNT);
target_shader = &(gDeferredMaterialProgram[mask]);
+ if (LLPipeline::sUnderWaterRender)
+ {
+ target_shader = &(gDeferredMaterialWaterProgram[mask]);
+ }
+
if (current_shader != target_shader)
{
gPipeline.bindDeferredShader(*target_shader);
@@ -500,7 +570,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
}
- params.mVertexBuffer->setBuffer(mask);
+ params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
+
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
@@ -515,7 +586,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
emissive_shader->bind();
- // glow doesn't use vertex colors from the mesh data
params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
// do the actual drawing, again
@@ -545,3 +615,4 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
gPipeline.enableLightsDynamic();
}
}
+
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 43122218ed..d064a3a324 100755
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -63,7 +63,7 @@ public:
/*virtual*/ void prerender();
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
- void renderAlpha(U32 mask);
+ void renderAlpha(U32 mask, S32 pass);
void renderAlphaHighlight(U32 mask);
static BOOL sShowDebugAlpha;
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index a0024a231c..66bbc6819b 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -49,6 +49,7 @@
#include "llappviewer.h"
#include "llrendersphere.h"
#include "llviewerpartsim.h"
+#include "llviewercontrol.h" // for gSavedSettings
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
@@ -309,6 +310,11 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
sVertexProgram = &gDeferredMaterialProgram[pass];
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass]);
+ }
+
gPipeline.bindDeferredShader(*sVertexProgram);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
@@ -501,7 +507,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
{
if (LLPipeline::sImpostorRender)
{
- return 3;
+ return 19;
}
else
{
@@ -687,12 +693,10 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
}
sVertexProgram = &gDeferredImpostorProgram;
-
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-
- sVertexProgram->bind();
+ gPipeline.bindDeferredShader(*sVertexProgram);
sVertexProgram->setMinimumAlpha(0.01f);
}
@@ -702,8 +706,9 @@ void LLDrawPoolAvatar::endDeferredImpostor()
sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- gGL.getTexUnit(0)->activate();
+ gPipeline.unbindDeferredShader(*sVertexProgram);
+ sVertexProgram = NULL;
+ sDiffuseChannel = 0;
}
void LLDrawPoolAvatar::beginDeferredRigid()
@@ -891,6 +896,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()
sVertexProgram->bind();
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
@@ -943,6 +950,9 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1044,6 +1054,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1103,6 +1115,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
return;
}
sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]);
+ }
+
sVertexProgram->bind();
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
@@ -1445,63 +1463,63 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
-{
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
+ {
+ face->setGeomIndex(0);
+ face->setIndicesIndex(0);
- //rigged faces do not batch textures
- face->setTextureIndex(255);
+ //rigged faces do not batch textures
+ face->setTextureIndex(255);
- if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
- { //make a new buffer
- if (sShaderLevel > 0)
- {
- buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
+ if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
+ { //make a new buffer
+ if (sShaderLevel > 0)
+ {
+ buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
+ }
+ else
+ {
+ buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
+ }
+ buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
}
else
- {
- buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
+ { //resize existing buffer
+ buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
}
- buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
- }
- else
- { //resize existing buffer
- buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
- }
- face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
- face->setVertexBuffer(buffer);
+ face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
+ face->setVertexBuffer(buffer);
- U16 offset = 0;
+ U16 offset = 0;
- LLMatrix4 mat_vert = skin->mBindShapeMatrix;
- glh::matrix4f m((F32*) mat_vert.mMatrix);
- m = m.inverse().transpose();
+ LLMatrix4 mat_vert = skin->mBindShapeMatrix;
+ glh::matrix4f m((F32*) mat_vert.mMatrix);
+ m = m.inverse().transpose();
- F32 mat3[] =
- { m.m[0], m.m[1], m.m[2],
- m.m[4], m.m[5], m.m[6],
- m.m[8], m.m[9], m.m[10] };
+ F32 mat3[] =
+ { m.m[0], m.m[1], m.m[2],
+ m.m[4], m.m[5], m.m[6],
+ m.m[8], m.m[9], m.m[10] };
- LLMatrix3 mat_normal(mat3);
+ LLMatrix3 mat_normal(mat3);
- //let getGeometryVolume know if alpha should override shiny
- U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
+ //let getGeometryVolume know if alpha should override shiny
+ U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
- if (type == LLDrawPool::POOL_ALPHA)
- {
- face->setPoolType(LLDrawPool::POOL_ALPHA);
- }
- else
- {
- face->setPoolType(LLDrawPool::POOL_AVATAR);
- }
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ face->setPoolType(LLDrawPool::POOL_ALPHA);
+ }
+ else
+ {
+ face->setPoolType(LLDrawPool::POOL_AVATAR);
+ }
//llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl;
- face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
+ face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
- buffer->flush();
-}
+ buffer->flush();
+ }
void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
{
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 08a36bddf1..d1b5080650 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -72,6 +72,12 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
};
mShader = &(gDeferredMaterialProgram[shader_idx[pass]]);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]);
+ }
+
mShader->bind();
diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
@@ -215,3 +221,4 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
}
+
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 2cf9d833c6..8926f64c64 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -37,6 +37,7 @@
#include "llviewershadermgr.h"
#include "llrender.h"
+#define GE_FORCE_WORKAROUND LL_DARWIN
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
@@ -111,7 +112,14 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
shader->bind();
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ if (LLPipeline::sRenderDeferred)
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ }
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
@@ -148,7 +156,11 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_SIMPLE);
- if (LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gObjectSimpleImpostorProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
}
@@ -536,7 +548,15 @@ void LLDrawPoolFullbright::prerender()
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.bind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.bind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.bind();
+ }
+
}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
@@ -550,7 +570,14 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.unbind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.unbind();
+ }
LLRenderPass::endRenderPass(pass);
}
@@ -625,15 +652,35 @@ S32 LLDrawPoolFullbright::getNumPasses()
void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
{
- gObjectFullbrightAlphaMaskProgram.bind();
+
if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
{
+ gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
}
else
- {
+ {
+
+// Work-around until we can figure out why the right shader causes
+// the GeForce driver to go tango uniform on OS X 10.6.8 only
+//
+#if GE_FORCE_WORKAROUND
+ gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+#else
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.bind();
+ gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.bind();
+ gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+#endif
}
+
}
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
@@ -646,7 +693,30 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
{
- gObjectFullbrightAlphaMaskProgram.unbind();
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ gObjectFullbrightAlphaMaskProgram.unbind();
+ }
+ else
+ {
+
+// Work-around until we can figure out why the right shader causes
+// the GeForce driver to go tango uniform on OS X 10.6.8 only
+//
+#if GE_FORCE_WORKAROUND
+ gObjectFullbrightAlphaMaskProgram.unbind();
+#else
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.unbind();
+ }
+#endif
+
+ }
LLRenderPass::endRenderPass(pass);
}
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 7f7d9f65c6..ef8bdc3304 100755
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -155,3 +155,4 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
void LLDrawPoolSky::endRenderPass( S32 pass )
{
}
+
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 5ddc15df42..6774926f62 100755
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -522,13 +522,20 @@ void LLDrawPoolWater::shade()
F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
- if (deferred_render)
+ if (eyedepth < 0.f && LLPipeline::sWaterReflections)
{
- shader = &gDeferredWaterProgram;
+ if (deferred_render)
+ {
+ shader = &gDeferredUnderWaterProgram;
+ }
+ else
+ {
+ shader = &gUnderWaterProgram;
+ }
}
- else if (eyedepth < 0.f && LLPipeline::sWaterReflections)
+ else if (deferred_render)
{
- shader = &gUnderWaterProgram;
+ shader = &gDeferredWaterProgram;
}
else
{
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index b5faff7968..53339222eb 100755
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -420,3 +420,4 @@ void LLDrawPoolWLSky::restoreGL()
sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
}
}
+
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 9b2b778677..53e5b55b89 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -821,21 +821,21 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
{
v[i].setSelectWithMask(mask[i], min, max);
}
-
+
LLVector4a tv[8];
-
+
//transform bounding box into drawable space
for (U32 i = 0; i < 8; ++i)
{
mat_vert.affineTransform(v[i], tv[i]);
}
-
+
//find bounding box
LLVector4a& newMin = mExtents[0];
LLVector4a& newMax = mExtents[1];
-
+
newMin = newMax = tv[0];
-
+
for (U32 i = 1; i < 8; ++i)
{
newMin.setMin(newMin, tv[i]);
@@ -851,11 +851,11 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
}
LLVector4a t;
- t.setAdd(newMin,newMax);
+ t.setAdd(newMin, newMax);
t.mul(0.5f);
mCenterLocal.set(t.getF32ptr());
-
+
t.setSub(newMax,newMin);
mBoundingSphereRadius = t.getLength3().getF32()*0.5f;
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 763634a3ab..66b5f13740 100755
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -194,8 +194,7 @@ public:
void setSize(S32 numVertices, S32 num_indices = 0, bool align = false);
- BOOL genVolumeBBoxes(const LLVolume &volume, S32 f,
- const LLMatrix4& mat, BOOL global_volume = FALSE);
+ BOOL genVolumeBBoxes(const LLVolume &volume, S32 f,const LLMatrix4& mat, BOOL global_volume = FALSE);
void init(LLDrawable* drawablep, LLViewerObject* objp);
void destroy();
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index 4591b80ac4..d6b4909318 100755
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -1075,6 +1075,10 @@ void LLFloaterIMContainer::doToParticipants(const std::string& command, uuid_vec
{
LLAvatarActions::offerTeleport(selectedIDS);
}
+ else if ("request_teleport" == command)
+ {
+ LLAvatarActions::teleportRequest(selectedIDS.front());
+ }
else if ("voice_call" == command)
{
LLAvatarActions::startCall(userID);
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index d4355007c1..ba9fbbc84e 100755
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -2092,7 +2092,6 @@ void LLPanelLandOptions::refresh()
// virtual
void LLPanelLandOptions::draw()
{
- refreshSearch(); // Is this necessary? JC
LLPanel::draw();
}
@@ -2106,9 +2105,8 @@ void LLPanelLandOptions::refreshSearch()
mCheckShowDirectory->set(FALSE);
mCheckShowDirectory->setEnabled(FALSE);
- // *TODO:Translate
- const std::string& none_string = LLParcel::getCategoryUIString(LLParcel::C_NONE);
- mCategoryCombo->setSimple(none_string);
+ const std::string& none_string = LLParcel::getCategoryString(LLParcel::C_NONE);
+ mCategoryCombo->setValue(none_string);
mCategoryCombo->setEnabled(FALSE);
return;
}
@@ -2135,10 +2133,9 @@ void LLPanelLandOptions::refreshSearch()
mCheckShowDirectory ->set(show_directory);
// Set by string in case the order in UI doesn't match the order by index.
- // *TODO:Translate
LLParcel::ECategory cat = parcel->getCategory();
- const std::string& category_string = LLParcel::getCategoryUIString(cat);
- mCategoryCombo->setSimple(category_string);
+ const std::string& category_string = LLParcel::getCategoryString(cat);
+ mCategoryCombo->setValue(category_string);
std::string tooltip;
bool enable_show_directory = false;
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 4ebe813be6..f48d99b651 100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -618,9 +618,12 @@ void LLFloaterPreference::cancel()
// hide translation settings floater
LLFloaterReg::hideInstance("prefs_translation");
- // hide translation settings floater
+ // hide autoreplace settings floater
LLFloaterReg::hideInstance("prefs_autoreplace");
+ // hide spellchecker settings folder
+ LLFloaterReg::hideInstance("prefs_spellchecker");
+
// cancel hardware menu
LLFloaterHardwareSettings* hardware_settings = LLFloaterReg::getTypedInstance<LLFloaterHardwareSettings>("prefs_hardware_settings");
if (hardware_settings)
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 50c013a49d..66bf49331b 100755
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -1734,7 +1734,7 @@ void LLPanelEstateInfo::accessAddCore3(const uuid_vec_t& ids, void* data)
LLSD args;
args["NUM_ADDED"] = llformat("%d",ids.size());
args["MAX_AGENTS"] = llformat("%d",ESTATE_MAX_ACCESS_IDS);
- args["LIST_TYPE"] = "Allowed Residents";
+ args["LIST_TYPE"] = LLTrans::getString("RegionInfoListTypeAllowedAgents");
args["NUM_EXCESS"] = llformat("%d",(ids.size()+currentCount)-ESTATE_MAX_ACCESS_IDS);
LLNotificationsUtil::add("MaxAgentOnRegionBatch", args);
delete change_info;
@@ -1750,7 +1750,7 @@ void LLPanelEstateInfo::accessAddCore3(const uuid_vec_t& ids, void* data)
LLSD args;
args["NUM_ADDED"] = llformat("%d",ids.size());
args["MAX_AGENTS"] = llformat("%d",ESTATE_MAX_ACCESS_IDS);
- args["LIST_TYPE"] = "Banned Residents";
+ args["LIST_TYPE"] = LLTrans::getString("RegionInfoListTypeBannedAgents");
args["NUM_EXCESS"] = llformat("%d",(ids.size()+currentCount)-ESTATE_MAX_ACCESS_IDS);
LLNotificationsUtil::add("MaxAgentOnRegionBatch", args);
delete change_info;
@@ -2815,9 +2815,10 @@ bool LLDispatchSetEstateAccess::operator()(
}
- std::string msg = llformat("Banned residents: (%d, max %d)",
- totalBannedAgents,
- ESTATE_MAX_ACCESS_IDS);
+ LLStringUtil::format_map_t args;
+ args["[BANNEDAGENTS]"] = llformat("%d", totalBannedAgents);
+ args["[MAXBANNED]"] = llformat("%d", ESTATE_MAX_ACCESS_IDS);
+ std::string msg = LLTrans::getString("RegionInfoBannedResidents", args);
panel->getChild<LLUICtrl>("ban_resident_label")->setValue(LLSD(msg));
if (banned_agent_name_list)
@@ -2837,9 +2838,10 @@ bool LLDispatchSetEstateAccess::operator()(
if (access_flags & ESTATE_ACCESS_MANAGERS)
{
- std::string msg = llformat("Estate Managers: (%d, max %d)",
- num_estate_managers,
- ESTATE_MAX_MANAGERS);
+ LLStringUtil::format_map_t args;
+ args["[ESTATEMANAGERS]"] = llformat("%d", num_estate_managers);
+ args["[MAXMANAGERS]"] = llformat("%d", ESTATE_MAX_MANAGERS);
+ std::string msg = LLTrans::getString("RegionInfoEstateManagers", args);
panel->getChild<LLUICtrl>("estate_manager_label")->setValue(LLSD(msg));
LLNameListCtrl* estate_manager_name_list =
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 14923eec3c..7b25291da7 100755
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -1328,7 +1328,7 @@ void LLFloaterTools::getMediaState()
getChildView("media_tex")->setEnabled(bool_has_media && editable);
getChildView("edit_media")->setEnabled(bool_has_media && LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo && editable );
getChildView("delete_media")->setEnabled(bool_has_media && editable );
- getChildView("add_media")->setEnabled(( ! bool_has_media ) && editable );
+ getChildView("add_media")->setEnabled(editable);
// TODO: display a list of all media on the face - use 'identical' flag
}
else // not all face has media but at least one does.
@@ -1358,7 +1358,7 @@ void LLFloaterTools::getMediaState()
getChildView("media_tex")->setEnabled(TRUE);
getChildView("edit_media")->setEnabled(LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo);
getChildView("delete_media")->setEnabled(TRUE);
- getChildView("add_media")->setEnabled(FALSE );
+ getChildView("add_media")->setEnabled(editable);
}
media_info->setText(media_title);
diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h
index ecb0092a6f..189bae46c2 100755
--- a/indra/newview/llfloatertools.h
+++ b/indra/newview/llfloatertools.h
@@ -109,6 +109,8 @@ public:
static void setGridMode(S32 mode);
+ LLPanelFace* getPanelFace() { return mPanelFace; }
+
private:
void refresh();
void refreshMedia();
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index e4fc469bb7..80ef506272 100755
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -4739,6 +4739,16 @@ void LLCallingCardBridge::performAction(LLInventoryModel* model, std::string act
LLAvatarActions::offerTeleport(item->getCreatorUUID());
}
}
+ else if ("request_lure" == action)
+ {
+ LLViewerInventoryItem *item = getItem();
+ if (item && (item->getCreatorUUID() != gAgent.getID()) &&
+ (!item->getCreatorUUID().isNull()))
+ {
+ LLAvatarActions::teleportRequest(item->getCreatorUUID());
+ }
+ }
+
else LLItemBridge::performAction(model, action);
}
@@ -4825,6 +4835,7 @@ void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
items.push_back(std::string("Send Instant Message Separator"));
items.push_back(std::string("Send Instant Message"));
items.push_back(std::string("Offer Teleport..."));
+ items.push_back(std::string("Request Teleport..."));
items.push_back(std::string("Conference Chat"));
if (!good_card)
@@ -4834,6 +4845,7 @@ void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
if (!good_card || !user_online)
{
disabled_items.push_back(std::string("Offer Teleport..."));
+ disabled_items.push_back(std::string("Request Teleport..."));
disabled_items.push_back(std::string("Conference Chat"));
}
}
diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp
index 16871adc4d..658fea944d 100644
--- a/indra/newview/llmaterialmgr.cpp
+++ b/indra/newview/llmaterialmgr.cpp
@@ -51,12 +51,9 @@
#define MATERIALS_CAP_OBJECT_ID_FIELD "ID"
#define MATERIALS_CAP_MATERIAL_ID_FIELD "MaterialID"
-#define MATERIALS_GET_MAX_ENTRIES 50
#define MATERIALS_GET_TIMEOUT (60.f * 20)
-#define MATERIALS_POST_MAX_ENTRIES 50
#define MATERIALS_POST_TIMEOUT (60.f * 5)
#define MATERIALS_PUT_THROTTLE_SECS 1.f
-#define MATERIALS_PUT_MAX_ENTRIES 50
/**
* LLMaterialsResponder helper class
@@ -544,11 +541,9 @@ void LLMaterialMgr::onIdle(void*)
instancep->processGetAllQueue();
}
- static LLFrameTimer mPutTimer;
- if ( (!instancep->mPutQueue.empty()) && (mPutTimer.hasExpired()) )
+ if (!instancep->mPutQueue.empty())
{
instancep->processPutQueue();
- mPutTimer.resetWithExpiry(MATERIALS_PUT_THROTTLE_SECS);
}
}
@@ -565,14 +560,14 @@ void LLMaterialMgr::processGetQueue()
continue;
}
- const LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
+ LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
if (!regionp)
{
LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL;
mGetQueue.erase(itRegionQueue);
continue;
}
- else if (!regionp->capabilitiesReceived())
+ else if (!regionp->capabilitiesReceived() || regionp->materialsCapThrottled())
{
continue;
}
@@ -595,8 +590,9 @@ void LLMaterialMgr::processGetQueue()
LLSD materialsData = LLSD::emptyArray();
material_queue_t& materials = itRegionQueue->second;
- material_queue_t::iterator loopMaterial = materials.begin();
- while ( (materials.end() != loopMaterial) && (materialsData.size() <= MATERIALS_GET_MAX_ENTRIES) )
+ U32 max_entries = regionp->getMaxMaterialsPerTransaction();
+ material_queue_t::iterator loopMaterial = materials.begin();
+ while ( (materials.end() != loopMaterial) && (materialsData.size() < max_entries) )
{
material_queue_t::iterator itMaterial = loopMaterial++;
materialsData.append((*itMaterial).asLLSD());
@@ -628,6 +624,7 @@ void LLMaterialMgr::processGetQueue()
LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials."
<< "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;
LLHTTPClient::post(capURL, postData, materialsResponder);
+ regionp->resetMaterialsCapThrottle();
}
}
@@ -646,7 +643,7 @@ void LLMaterialMgr::processGetAllQueue()
clearGetQueues(region_id); // Invalidates region_id
continue;
}
- else if (!regionp->capabilitiesReceived())
+ else if (!regionp->capabilitiesReceived() || regionp->materialsCapThrottled())
{
continue;
}
@@ -663,6 +660,7 @@ void LLMaterialMgr::processGetAllQueue()
LL_DEBUGS("Materials") << "GET all for region " << region_id << "url " << capURL << LL_ENDL;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("GET", capURL, boost::bind(&LLMaterialMgr::onGetAllResponse, this, _1, _2, *itRegion));
LLHTTPClient::get(capURL, materialsResponder);
+ regionp->resetMaterialsCapThrottle();
mGetAllPending.insert(std::pair<LLUUID, F64>(region_id, LLFrameTimer::getTotalSeconds()));
mGetAllQueue.erase(itRegion); // Invalidates region_id
}
@@ -670,7 +668,7 @@ void LLMaterialMgr::processGetAllQueue()
void LLMaterialMgr::processPutQueue()
{
- typedef std::map<const LLViewerRegion*, LLSD> regionput_request_map;
+ typedef std::map<LLViewerRegion*, LLSD> regionput_request_map;
regionput_request_map requests;
put_queue_t::iterator loopQueue = mPutQueue.begin();
@@ -680,49 +678,54 @@ void LLMaterialMgr::processPutQueue()
const LLUUID& object_id = itQueue->first;
const LLViewerObject* objectp = gObjectList.findObject(object_id);
- if ( (!objectp) || (!objectp->getRegion()) )
+ if ( !objectp )
{
- LL_WARNS("Materials") << "Object or object region is NULL" << LL_ENDL;
-
+ LL_WARNS("Materials") << "Object is NULL" << LL_ENDL;
mPutQueue.erase(itQueue);
- continue;
}
-
- const LLViewerRegion* regionp = objectp->getRegion();
- if (!regionp->capabilitiesReceived())
- {
- continue;
- }
-
- LLSD& facesData = requests[regionp];
-
- facematerial_map_t& face_map = itQueue->second;
- facematerial_map_t::iterator itFace = face_map.begin();
- while ( (face_map.end() != itFace) && (facesData.size() < MATERIALS_GET_MAX_ENTRIES) )
+ else
{
- LLSD faceData = LLSD::emptyMap();
- faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first);
- faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID());
- if (!itFace->second.isNull())
+ LLViewerRegion* regionp = objectp->getRegion();
+ if ( !regionp )
{
- faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD();
+ LL_WARNS("Materials") << "Object region is NULL" << LL_ENDL;
+ mPutQueue.erase(itQueue);
+ }
+ else if ( regionp->capabilitiesReceived() && !regionp->materialsCapThrottled())
+ {
+ LLSD& facesData = requests[regionp];
+
+ facematerial_map_t& face_map = itQueue->second;
+ U32 max_entries = regionp->getMaxMaterialsPerTransaction();
+ facematerial_map_t::iterator itFace = face_map.begin();
+ while ( (face_map.end() != itFace) && (facesData.size() < max_entries) )
+ {
+ LLSD faceData = LLSD::emptyMap();
+ faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first);
+ faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID());
+ if (!itFace->second.isNull())
+ {
+ faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD();
+ }
+ facesData.append(faceData);
+ face_map.erase(itFace++);
+ }
+ if (face_map.empty())
+ {
+ mPutQueue.erase(itQueue);
+ }
}
- facesData.append(faceData);
- face_map.erase(itFace++);
- }
- if (face_map.empty())
- {
- mPutQueue.erase(itQueue);
}
}
for (regionput_request_map::const_iterator itRequest = requests.begin(); itRequest != requests.end(); ++itRequest)
{
- std::string capURL = itRequest->first->getCapability(MATERIALS_CAPABILITY_NAME);
+ LLViewerRegion* regionp = itRequest->first;
+ std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME);
if (capURL.empty())
{
LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
- << "' is not defined on region '" << itRequest->first->getName() << "'" << LL_ENDL;
+ << "' is not defined on region '" << regionp->getName() << "'" << LL_ENDL;
continue;
}
@@ -745,6 +748,7 @@ void LLMaterialMgr::processPutQueue()
LL_DEBUGS("Materials") << "put for " << itRequest->second.size() << " faces to region " << itRequest->first->getName() << LL_ENDL;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("PUT", capURL, boost::bind(&LLMaterialMgr::onPutResponse, this, _1, _2));
LLHTTPClient::put(capURL, putData, materialsResponder);
+ regionp->resetMaterialsCapThrottle();
}
else
{
@@ -773,7 +777,6 @@ void LLMaterialMgr::clearGetQueues(const LLUUID& region_id)
mGetAllPending.erase(region_id);
mGetAllCallbacks.erase(region_id);
}
-
void LLMaterialMgr::onRegionRemoved(LLViewerRegion* regionp)
{
clearGetQueues(regionp->getRegionID());
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index dea90b9042..08b5eaedbb 100755
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -343,8 +343,11 @@ void LLNetMap::draw()
// Draw avatars
for (U32 i = 0; i < avatar_ids.size(); i++)
{
- pos_map = globalPosToView(positions[i]);
LLUUID uuid = avatar_ids[i];
+ // Skip self, we'll draw it later
+ if (uuid == gAgent.getID()) continue;
+
+ pos_map = globalPosToView(positions[i]);
bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL);
diff --git a/indra/newview/llnotificationscripthandler.cpp b/indra/newview/llnotificationscripthandler.cpp
index 08c98e4f28..56ed1044e9 100755
--- a/indra/newview/llnotificationscripthandler.cpp
+++ b/indra/newview/llnotificationscripthandler.cpp
@@ -87,7 +87,7 @@ bool LLScriptHandler::processNotification(const LLNotificationPtr& notification)
{
LLScriptFloaterManager::getInstance()->onAddNotification(notification->getID());
}
- else
+ else if (notification->canShowToast())
{
LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 911af9df04..3869219da6 100755
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -66,7 +66,7 @@
#include "llvovolume.h"
#include "lluictrlfactory.h"
#include "llpluginclassmedia.h"
-#include "llviewertexturelist.h"
+#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
//
// Constant definitions for comboboxes
@@ -89,6 +89,19 @@ const S32 SHINY_TEXTURE = 4; // use supplied specular map
//
std::string USE_TEXTURE;
+LLRender::eTexIndex LLPanelFace::getTextureChannelToEdit()
+{
+ LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia");
+ LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype");
+
+ LLRender::eTexIndex channel_to_edit = (combobox_matmedia && combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ?
+ (combobox_mattype ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP) : LLRender::DIFFUSE_MAP;
+
+ channel_to_edit = (channel_to_edit == LLRender::NORMAL_MAP) ? (getCurrentNormalMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit;
+ channel_to_edit = (channel_to_edit == LLRender::SPECULAR_MAP) ? (getCurrentSpecularMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit;
+ return channel_to_edit;
+}
+
// Things the UI provides...
//
LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); }
@@ -1194,7 +1207,8 @@ void LLPanelFace::updateUI()
getChildView("checkbox fullbright")->setEnabled(editable);
getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright);
}
-
+
+
// Repeats per meter
{
F32 repeats_diff = 1.f;
@@ -1218,6 +1232,9 @@ void LLPanelFace::updateUI()
F32 repeats = 1.0f;
U32 material_type = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? combobox_mattype->getCurrentIndex() : MATTYPE_DIFFUSE;
+
+ LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type));
+
switch (material_type)
{
default:
@@ -1328,18 +1345,6 @@ void LLPanelFace::updateUI()
getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE);
}
- // Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
- // NORSPEC-103
- LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP;
-
- if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull())
- ||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull()))
- {
- channel_to_edit = LLRender::DIFFUSE_MAP;
- }
-
- LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit);
-
// Bumpy (normal)
texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
texture_ctrl->setImageAssetID(material->getNormalID());
@@ -1365,10 +1370,6 @@ void LLPanelFace::updateUI()
updateBumpyControls(!material->getNormalID().isNull(), true);
}
}
- else
- {
- LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP);
- }
}
// Set variable values for numeric expressions
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 42c1f6bd48..46b3375f64 100755
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -100,6 +100,19 @@ public:
void setMediaURL(const std::string& url);
void setMediaType(const std::string& mime_type);
+ LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
+ {
+ LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
+ llassert_always(new_material);
+
+ // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
+ //
+ new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
+ return new_material;
+ }
+
+ LLRender::eTexIndex getTextureChannelToEdit();
+
protected:
void getState();
@@ -178,6 +191,8 @@ protected:
static F32 valueGlow(LLViewerObject* object, S32 face);
+
+
private:
bool isAlpha() { return mIsAlpha; }
@@ -234,17 +249,32 @@ private:
{
if (_edit)
{
- LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
+ LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
llassert_always(new_material);
// Determine correct alpha mode for current diffuse texture
// (i.e. does it have an alpha channel that makes alpha mode useful)
//
- U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
+ // need to get per-face answer to this question for sane alpha mode retention on updates.
+ //
+ bool is_alpha_face = object->isImageAlphaBlended(face);
+
+ // need to keep this original answer for valid comparisons in logic below
+ //
+ U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+
+ U8 default_alpha_mode = original_default_alpha_mode;
+
+ if (!current_material.isNull())
+ {
+ default_alpha_mode = current_material->getDiffuseAlphaMode();
+ }
- // Default to matching expected state of UI
+ // Insure we don't inherit the default of blend by accident...
+ // this will be stomped by a legit request to change the alpha mode by the apply() below
//
- new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode());
+ new_material->setDiffuseAlphaMode(default_alpha_mode);
// Do "It"!
//
@@ -254,7 +284,13 @@ private:
LLUUID new_normal_map_id = new_material->getNormalID();
LLUUID new_spec_map_id = new_material->getSpecularID();
- bool is_default_blend_mode = (new_alpha_mode == default_alpha_mode);
+ if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
+ {
+ new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+
+ bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
if (!is_need_material)
diff --git a/indra/newview/llpanelpeoplemenus.cpp b/indra/newview/llpanelpeoplemenus.cpp
index 49f7361c4a..0b2bf1d2c8 100755
--- a/indra/newview/llpanelpeoplemenus.cpp
+++ b/indra/newview/llpanelpeoplemenus.cpp
@@ -74,6 +74,7 @@ LLContextMenu* PeopleContextMenu::createMenu()
registrar.add("Avatar.Pay", boost::bind(&LLAvatarActions::pay, id));
registrar.add("Avatar.BlockUnblock", boost::bind(&LLAvatarActions::toggleBlock, id));
registrar.add("Avatar.InviteToGroup", boost::bind(&LLAvatarActions::inviteToGroup, id));
+ registrar.add("Avatar.TeleportRequest", boost::bind(&PeopleContextMenu::requestTeleport, this));
registrar.add("Avatar.Calllog", boost::bind(&LLAvatarActions::viewChatHistory, id));
enable_registrar.add("Avatar.EnableItem", boost::bind(&PeopleContextMenu::enableContextMenuItem, this, _2));
@@ -125,6 +126,7 @@ void PeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
items.push_back(std::string("view_profile"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
+ items.push_back(std::string("request_teleport"));
items.push_back(std::string("voice_call"));
items.push_back(std::string("chat_history"));
items.push_back(std::string("separator_chat_history"));
@@ -255,6 +257,13 @@ bool PeopleContextMenu::checkContextMenuItem(const LLSD& userdata)
return false;
}
+void PeopleContextMenu::requestTeleport()
+{
+ // boost::bind cannot recognize overloaded method LLAvatarActions::teleportRequest(),
+ // so we have to use a wrapper.
+ LLAvatarActions::teleportRequest(mUUIDs.front());
+}
+
void PeopleContextMenu::offerTeleport()
{
// boost::bind cannot recognize overloaded method LLAvatarActions::offerTeleport(),
@@ -284,6 +293,7 @@ void NearbyPeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
items.push_back(std::string("view_profile"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
+ items.push_back(std::string("request_teleport"));
items.push_back(std::string("voice_call"));
items.push_back(std::string("chat_history"));
items.push_back(std::string("separator_chat_history"));
diff --git a/indra/newview/llpanelpeoplemenus.h b/indra/newview/llpanelpeoplemenus.h
index 0a1dcef303..abf5fa05e4 100755
--- a/indra/newview/llpanelpeoplemenus.h
+++ b/indra/newview/llpanelpeoplemenus.h
@@ -47,6 +47,7 @@ private:
bool enableContextMenuItem(const LLSD& userdata);
bool checkContextMenuItem(const LLSD& userdata);
void offerTeleport();
+ void requestTeleport();
};
/**
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index 02d363d795..a1d60b5b16 100755
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -710,9 +710,19 @@ void LLPanelVolume::onLightCancelColor(const LLSD& data)
void LLPanelVolume::onLightCancelTexture(const LLSD& data)
{
LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
+
if (LightTextureCtrl)
{
- LightTextureCtrl->setImageAssetID(mLightSavedTexture);
+ LightTextureCtrl->setImageAssetID(LLUUID::null);
+ }
+
+ LLVOVolume *volobjp = (LLVOVolume *) mObject.get();
+ if(volobjp)
+ {
+ // Cancel the light texture as requested
+ // NORSPEC-292
+ //
+ volobjp->setLightTextureID(LLUUID::null);
}
}
diff --git a/indra/newview/llsechandler_basic.cpp b/indra/newview/llsechandler_basic.cpp
index 928d26646b..c4d5450e2b 100755
--- a/indra/newview/llsechandler_basic.cpp
+++ b/indra/newview/llsechandler_basic.cpp
@@ -207,6 +207,7 @@ LLSD _basic_constraints_ext(X509* cert)
}
}
+ BASIC_CONSTRAINTS_free( bs );
}
return result;
}
@@ -268,6 +269,8 @@ LLSD _ext_key_usage_ext(X509* cert)
ASN1_OBJECT_free(usage);
}
}
+
+ EXTENDED_KEY_USAGE_free( eku );
}
return result;
}
@@ -280,6 +283,8 @@ LLSD _subject_key_identifier_ext(X509 *cert)
if(skeyid)
{
result = cert_string_from_octet_string(skeyid);
+
+ ASN1_OCTET_STRING_free( skeyid );
}
return result;
}
@@ -300,6 +305,9 @@ LLSD _authority_key_identifier_ext(X509* cert)
{
result[CERT_AUTHORITY_KEY_IDENTIFIER_SERIAL] = cert_string_from_asn1_integer(akeyid->serial);
}
+
+
+ AUTHORITY_KEYID_free( akeyid );
}
// we ignore the issuer name in the authority key identifier, we check the issue name via
@@ -1049,6 +1057,8 @@ void LLBasicCertificateStore::validate(int validation_policy,
throw LLInvalidCertificate((*current_cert));
}
std::string sha1_hash((const char *)cert_x509->sha1_hash, SHA_DIGEST_LENGTH);
+ X509_free( cert_x509 );
+ cert_x509 = NULL;
t_cert_cache::iterator cache_entry = mTrustedCertCache.find(sha1_hash);
if(cache_entry != mTrustedCertCache.end())
{
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 0cbdbe16a3..7b397d46f3 100755
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -91,7 +91,7 @@
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
-
+#include "llpanelface.h"
#include "llglheaders.h"
LLViewerObject* getSelectedParentObject(LLViewerObject *object) ;
@@ -2534,7 +2534,7 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
- LLMaterialPtr p = new LLMaterial(orig->asLLSD());
+ LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
@@ -2560,8 +2560,8 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
+ LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
- LLMaterialPtr p = new LLMaterial(orig->asLLSD());
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
diff --git a/indra/newview/llsyswellwindow.cpp b/indra/newview/llsyswellwindow.cpp
index 1a3add2bfb..626d69aca4 100755
--- a/indra/newview/llsyswellwindow.cpp
+++ b/indra/newview/llsyswellwindow.cpp
@@ -118,6 +118,11 @@ void LLSysWellWindow::removeItemByID(const LLUUID& id)
}
}
+ LLPanel * LLSysWellWindow::findItemByID(const LLUUID& id)
+{
+ return mMessageList->getItemByValue(id);
+}
+
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
void LLSysWellWindow::initChannel()
diff --git a/indra/newview/llsyswellwindow.h b/indra/newview/llsyswellwindow.h
index cc5c057d8b..71b41476f5 100755
--- a/indra/newview/llsyswellwindow.h
+++ b/indra/newview/llsyswellwindow.h
@@ -55,6 +55,7 @@ public:
// Operating with items
void removeItemByID(const LLUUID& id);
+ LLPanel * findItemByID(const LLUUID& id);
// Operating with outfit
virtual void setVisible(BOOL visible);
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 4676f7b251..2b1ed5858a 100755
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -133,7 +133,8 @@ public:
PermissionMask getFilterPermMask();
void updateFilterPermMask();
void commitIfImmediateSet();
-
+ void commitCancel();
+
void onFilterEdit(const std::string& search_string );
void setCanApply(bool can_preview, bool can_apply);
@@ -706,6 +707,14 @@ void LLFloaterTexturePicker::commitIfImmediateSet()
}
}
+void LLFloaterTexturePicker::commitCancel()
+{
+ if (!mNoCopyTextureSelected && mOwner && mCanApply)
+ {
+ mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
+ }
+}
+
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
@@ -733,7 +742,7 @@ void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( LLUUID::null );
- self->commitIfImmediateSet();
+ self->commitCancel();
}
/*
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index e085834326..ef7d0cd81b 100755
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -58,6 +58,7 @@
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llworld.h"
+#include "llpanelface.h"
// syntactic sugar
#define callMemberFunction(object,ptrToMember) ((object).*(ptrToMember))
@@ -1163,7 +1164,51 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
// update viewer side image in anticipation of update from simulator
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id);
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT );
- hit_obj->setTEImage(hit_face, image);
+
+ LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL;
+
+ LLPanelFace* panel_face = gFloaterTools->getPanelFace();
+
+ if (gFloaterTools->getVisible() && panel_face)
+ {
+ switch (LLSelectMgr::getInstance()->getTextureChannel())
+ {
+
+ case 0:
+ default:
+ {
+ hit_obj->setTEImage(hit_face, image);
+ }
+ break;
+
+ case 1:
+ {
+ LLMaterialPtr old_mat = tep->getMaterialParams();
+ LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
+ new_mat->setNormalID(asset_id);
+ tep->setMaterialParams(new_mat);
+ hit_obj->setTENormalMap(hit_face, asset_id);
+ LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat);
+ }
+ break;
+
+ case 2:
+ {
+ LLMaterialPtr old_mat = tep->getMaterialParams();
+ LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
+ new_mat->setSpecularID(asset_id);
+ tep->setMaterialParams(new_mat);
+ hit_obj->setTESpecularMap(hit_face, asset_id);
+ LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat);
+ }
+ break;
+ }
+ }
+ else
+ {
+ hit_obj->setTEImage(hit_face, image);
+ }
+
dialog_refresh_all();
// send the update to the simulator
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index f90b35a7bd..bbebeea3e0 100755
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -890,7 +890,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
gGL.setColorMask(true, true);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.mDeferredScreen.bindTarget();
glClearColor(1,0,1,1);
@@ -939,7 +939,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gGL.setColorMask(true, false);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
}
@@ -976,7 +976,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (to_texture)
{
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.mDeferredScreen.flush();
if(LLRenderTarget::sUseFBO)
@@ -1002,7 +1002,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.renderDeferredLighting();
}
@@ -1623,3 +1623,4 @@ void display_cleanup()
{
gDisconnectedImagep = NULL;
}
+
diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp
index 47a8a04b63..0d243804a7 100755
--- a/indra/newview/llviewerkeyboard.cpp
+++ b/indra/newview/llviewerkeyboard.cpp
@@ -682,7 +682,10 @@ BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL
{
// it is sufficient to set this value once per call to handlekey
// without clearing it, as it is only used in the subsequent call to scanKey
- mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
+ mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
+ // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
+ // NOT whether some UI shortcut wishes to handle the keypress
+
}
return mKeyHandledByUI[translated_key];
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 49eb7dc94a..323eac19a4 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -40,6 +40,7 @@
#include "llinventorypanel.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
+#include "llviewereventrecorder.h"
// newview includes
#include "llagent.h"
@@ -1954,6 +1955,43 @@ class LLAdvancedDropPacket : public view_listener_t
};
+////////////////////
+// EVENT Recorder //
+///////////////////
+
+
+class LLAdvancedViewerEventRecorder : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string command = userdata.asString();
+ if ("start playback" == command)
+ {
+ llinfos << "Event Playback starting" << llendl;
+ LLViewerEventRecorder::instance().playbackRecording();
+ llinfos << "Event Playback completed" << llendl;
+ }
+ else if ("stop playback" == command)
+ {
+ // Future
+ }
+ else if ("start recording" == command)
+ {
+ LLViewerEventRecorder::instance().setEventLoggingOn();
+ llinfos << "Event recording started" << llendl;
+ }
+ else if ("stop recording" == command)
+ {
+ LLViewerEventRecorder::instance().setEventLoggingOff();
+ llinfos << "Event recording stopped" << llendl;
+ }
+
+ return true;
+ }
+};
+
+
+
/////////////////
// AGENT PILOT //
@@ -8361,6 +8399,8 @@ void initialize_menus()
// Don't prepend MenuName.Foo because these can be used in any menu.
enable.add("IsGodCustomerService", boost::bind(&is_god_customer_service));
+ enable.add("displayViewerEventRecorderMenuItems",boost::bind(&LLViewerEventRecorder::displayViewerEventRecorderMenuItems,&LLViewerEventRecorder::instance()));
+
view_listener_t::addEnable(new LLUploadCostCalculator(), "Upload.CalculateCosts");
enable.add("Conversation.IsConversationLoggingAllowed", boost::bind(&LLFloaterIMContainer::isConversationLoggingAllowed));
@@ -8619,6 +8659,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedAgentPilot(), "Advanced.AgentPilot");
view_listener_t::addMenu(new LLAdvancedToggleAgentPilotLoop(), "Advanced.ToggleAgentPilotLoop");
view_listener_t::addMenu(new LLAdvancedCheckAgentPilotLoop(), "Advanced.CheckAgentPilotLoop");
+ view_listener_t::addMenu(new LLAdvancedViewerEventRecorder(), "Advanced.EventRecorder");
// Advanced > Debugging
view_listener_t::addMenu(new LLAdvancedForceErrorBreakpoint(), "Advanced.ForceErrorBreakpoint");
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index e3335c9cd8..1f0ffac737 100755
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -2220,7 +2220,7 @@ static std::string clean_name_from_im(const std::string& name, EInstantMessage t
case IM_LURE_ACCEPTED:
case IM_LURE_DECLINED:
case IM_GODLIKE_LURE_USER:
- case IM_YET_TO_BE_USED:
+ case IM_TELEPORT_REQUEST:
case IM_GROUP_ELECTION_DEPRECATED:
//IM_GOTO_URL
//IM_FROM_TASK_AS_ALERT
@@ -2986,6 +2986,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
break;
case IM_LURE_USER:
+ case IM_TELEPORT_REQUEST:
{
if (is_muted)
{
@@ -3008,7 +3009,8 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
bool canUserAccessDstRegion = true;
bool doesUserRequireMaturityIncrease = false;
- if (parse_lure_bucket(region_info, region_handle, pos, look_at, region_access))
+ // Do not parse the (empty) lure bucket for TELEPORT_REQUEST
+ if (IM_TELEPORT_REQUEST != dialog && parse_lure_bucket(region_info, region_handle, pos, look_at, region_access))
{
region_access_str = LLViewerRegion::accessToString(region_access);
region_access_icn = LLViewerRegion::getAccessIcon(region_access);
@@ -3080,12 +3082,22 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
}
else
{
- LLNotification::Params params("TeleportOffered");
+ LLNotification::Params params;
+ if (IM_LURE_USER == dialog)
+ {
+ params.name = "TeleportOffered";
+ params.functor.name = "TeleportOffered";
+ }
+ else if (IM_TELEPORT_REQUEST == dialog)
+ {
+ params.name = "TeleportRequest";
+ params.functor.name = "TeleportRequest";
+ }
+
params.substitutions = args;
params.payload = payload;
LLPostponedNotification::add<LLPostponedOfferNotification>( params, from_id, false);
}
-
}
}
break;
@@ -6851,6 +6863,51 @@ void send_group_notice(const LLUUID& group_id,
bin_bucket_size);
}
+void send_lures(const LLSD& notification, const LLSD& response)
+{
+ std::string text = response["message"].asString();
+ LLSLURL slurl;
+ LLAgentUI::buildSLURL(slurl);
+ text.append("\r\n").append(slurl.getSLURLString());
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_StartLure);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in.
+ msg->addStringFast(_PREHASH_Message, text);
+ for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray();
+ it != notification["payload"]["ids"].endArray();
+ ++it)
+ {
+ LLUUID target_id = it->asUUID();
+
+ msg->nextBlockFast(_PREHASH_TargetData);
+ msg->addUUIDFast(_PREHASH_TargetID, target_id);
+
+ // Record the offer.
+ {
+ std::string target_name;
+ gCacheName->getFullName(target_id, target_name); // for im log filenames
+ LLSD args;
+ args["TO_NAME"] = LLSLURL("agent", target_id, "displayname").getSLURLString();;
+
+ LLSD payload;
+
+ //*TODO please rewrite all keys to the same case, lower or upper
+ payload["from_id"] = target_id;
+ payload["SUPPRESS_TOAST"] = true;
+ LLNotificationsUtil::add("TeleportOfferSent", args, payload);
+
+ // Add the recepient to the recent people list.
+ LLRecentPeople::instance().add(target_id);
+ }
+ }
+ gAgent.sendReliableMessage();
+}
+
bool handle_lure_callback(const LLSD& notification, const LLSD& response)
{
static const unsigned OFFER_RECIPIENT_LIMIT = 250;
@@ -6864,50 +6921,12 @@ bool handle_lure_callback(const LLSD& notification, const LLSD& response)
LLNotificationsUtil::add("TooManyTeleportOffers", args);
return false;
}
-
- std::string text = response["message"].asString();
- LLSLURL slurl;
- LLAgentUI::buildSLURL(slurl);
- text.append("\r\n").append(slurl.getSLURLString());
+
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(0 == option)
{
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_StartLure);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_Info);
- msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in.
- msg->addStringFast(_PREHASH_Message, text);
- for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray();
- it != notification["payload"]["ids"].endArray();
- ++it)
- {
- LLUUID target_id = it->asUUID();
-
- msg->nextBlockFast(_PREHASH_TargetData);
- msg->addUUIDFast(_PREHASH_TargetID, target_id);
-
- // Record the offer.
- {
- std::string target_name;
- gCacheName->getFullName(target_id, target_name); // for im log filenames
- LLSD args;
- args["TO_NAME"] = LLSLURL("agent", target_id, "displayname").getSLURLString();;
-
- LLSD payload;
-
- //*TODO please rewrite all keys to the same case, lower or upper
- payload["from_id"] = target_id;
- LLNotificationsUtil::add("TeleportOfferSent", args, payload);
-
- // Add the recepient to the recent people list.
- LLRecentPeople::instance().add(target_id);
- }
- }
- gAgent.sendReliableMessage();
+ send_lures(notification, response);
}
return false;
@@ -6947,6 +6966,58 @@ void handle_lure(const uuid_vec_t& ids)
}
}
+bool teleport_request_callback(const LLSD& notification, const LLSD& response)
+{
+ LLUUID from_id = notification["payload"]["from_id"].asUUID();
+ if(from_id.isNull())
+ {
+ llwarns << "from_id is NULL" << llendl;
+ return false;
+ }
+
+ std::string from_name;
+ gCacheName->getFullName(from_id, from_name);
+
+ if(LLMuteList::getInstance()->isMuted(from_id) && !LLMuteList::getInstance()->isLinden(from_name))
+ {
+ return false;
+ }
+
+ S32 option = 0;
+ if (response.isInteger())
+ {
+ option = response.asInteger();
+ }
+ else
+ {
+ option = LLNotificationsUtil::getSelectedOption(notification, response);
+ }
+
+ switch(option)
+ {
+ // Yes
+ case 0:
+ {
+ LLSD dummy_notification;
+ dummy_notification["payload"]["ids"][0] = from_id;
+
+ LLSD dummy_response;
+ dummy_response["message"] = response["message"];
+
+ send_lures(dummy_notification, dummy_response);
+ }
+ break;
+
+ // No
+ case 1:
+ default:
+ break;
+ }
+
+ return false;
+}
+
+static LLNotificationFunctorRegistration teleport_request_callback_reg("TeleportRequest", teleport_request_callback);
void send_improved_im(const LLUUID& to_id,
const std::string& name,
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 6f7b2f40e6..0070240803 100755
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -4410,12 +4410,10 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
void LLViewerObject::refreshMaterials()
{
- setChanged(ALL_CHANGED);
+ setChanged(TEXTURE);
if (mDrawable.notNull())
{
gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
- dirtySpatialGroup(TRUE);
}
}
@@ -4519,6 +4517,30 @@ LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const
}
+bool LLViewerObject::isImageAlphaBlended(const U8 te) const
+{
+ LLViewerTexture* image = getTEImage(te);
+ LLGLenum format = image ? image->getPrimaryFormat() : GL_RGB;
+ switch (format)
+ {
+ case GL_RGBA:
+ case GL_ALPHA:
+ {
+ return true;
+ }
+ break;
+
+ case GL_RGB: break;
+ default:
+ {
+ llwarns << "Unexpected tex format in LLViewerObject::isImageAlphaBlended...returning no alpha." << llendl;
+ }
+ break;
+ }
+
+ return false;
+}
+
LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const
{
// llassert(mTEImages);
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index ea0d55cda5..16f1f403d3 100755
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -339,6 +339,8 @@ public:
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
+ bool isImageAlphaBlended(const U8 te) const;
+
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 66615657d8..b4e287c446 100755
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -954,15 +954,17 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
objectp = *idle_iter;
llassert(objectp->isActive());
objectp->idleUpdate(agent, world, frame_time);
-
- }
+ }
//update flexible objects
LLVolumeImplFlexible::updateClass();
//update animated textures
- LLViewerTextureAnim::updateClass();
- }
+ if (gAnimateTextures)
+ {
+ LLViewerTextureAnim::updateClass();
+ }
+ }
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 8422708add..e6fc82f761 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1219,7 +1219,7 @@ void LLViewerRegion::getInfo(LLSD& info)
info["Region"]["Handle"]["y"] = (LLSD::Integer)y;
}
-void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features)
+void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) const
{
sim_features = mSimulatorFeatures;
@@ -1944,3 +1944,47 @@ bool LLViewerRegion::dynamicPathfindingEnabled() const
mSimulatorFeatures["DynamicPathfindingEnabled"].asBoolean());
}
+void LLViewerRegion::resetMaterialsCapThrottle()
+{
+ F32 requests_per_sec = 1.0f; // original default;
+ if ( mSimulatorFeatures.has("RenderMaterialsCapability")
+ && mSimulatorFeatures["RenderMaterialsCapability"].isReal() )
+ {
+ requests_per_sec = mSimulatorFeatures["RenderMaterialsCapability"].asReal();
+ if ( requests_per_sec == 0.0f )
+ {
+ requests_per_sec = 1.0f;
+ LL_WARNS("Materials")
+ << "region '" << getName()
+ << "' returned zero for RenderMaterialsCapability; using default "
+ << requests_per_sec << " per second"
+ << LL_ENDL;
+ }
+ LL_DEBUGS("Materials") << "region '" << getName()
+ << "' RenderMaterialsCapability " << requests_per_sec
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("Materials")
+ << "region '" << getName()
+ << "' did not return RenderMaterialsCapability, using default "
+ << requests_per_sec << " per second"
+ << LL_ENDL;
+ }
+
+ mMaterialsCapThrottleTimer.resetWithExpiry( 1.0f / requests_per_sec );
+}
+
+U32 LLViewerRegion::getMaxMaterialsPerTransaction() const
+{
+ U32 max_entries = 50; // original hard coded default
+ if ( mSimulatorFeatures.has( "MaxMaterialsPerTransaction" )
+ && mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].isInteger())
+ {
+ max_entries = mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].asInteger();
+ }
+ return max_entries;
+}
+
+
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 56cd0c9ea1..109baccf9a 100755
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -43,6 +43,7 @@
#include "llcapabilityprovider.h"
#include "m4math.h" // LLMatrix4
#include "llhttpclient.h"
+#include "llframetimer.h"
// Surface id's
#define LAND 1
@@ -293,7 +294,7 @@ public:
bool meshRezEnabled() const;
bool meshUploadEnabled() const;
- void getSimulatorFeatures(LLSD& info);
+ void getSimulatorFeatures(LLSD& info) const;
void setSimulatorFeatures(const LLSD& info);
@@ -342,7 +343,12 @@ public:
void getNeighboringRegionsStatus( std::vector<S32>& regions );
const LLViewerRegionImpl * getRegionImpl() const { return mImpl; }
LLViewerRegionImpl * getRegionImplNC() { return mImpl; }
+
+ // implements the materials capability throttle
+ bool materialsCapThrottled() const { return !mMaterialsCapThrottleTimer.hasExpired(); }
+ void resetMaterialsCapThrottle();
+ U32 getMaxMaterialsPerTransaction() const;
public:
struct CompareDistance
{
@@ -434,6 +440,9 @@ private:
BOOL mReleaseNotesRequested;
LLSD mSimulatorFeatures;
+
+ // the materials capability throttle
+ LLFrameTimer mMaterialsCapThrottleTimer;
};
inline BOOL LLViewerRegion::getRegionProtocol(U64 protocol) const
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e24237522a..995eb599b8 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -42,22 +42,6 @@
#include "llvosky.h"
#include "llrender.h"
-#if LL_DARWIN
-#include "OpenGL/OpenGL.h"
-
-// include spec exp clamp to fix older mac rendering artifacts
-//
-#define SINGLE_FP_PERMUTATION(shader) \
- if (gGLManager.mIsMobileGF) \
- { \
- shader.addPermutation("SINGLE_FP_ONLY","1"); \
- }
-
-
-#else
-#define SINGLE_FP_PERMUTATION(shader)
-#endif
-
#ifdef LL_RELEASE_FOR_DOWNLOAD
#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
#else
@@ -99,6 +83,7 @@ LLGLSLShader gAlphaMaskProgram;
//object shaders
LLGLSLShader gObjectSimpleProgram;
+LLGLSLShader gObjectSimpleImpostorProgram;
LLGLSLShader gObjectPreviewProgram;
LLGLSLShader gObjectSimpleWaterProgram;
LLGLSLShader gObjectSimpleAlphaMaskProgram;
@@ -184,6 +169,7 @@ LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
LLGLSLShader gDeferredImpostorProgram;
LLGLSLShader gDeferredWaterProgram;
+LLGLSLShader gDeferredUnderWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
LLGLSLShader gDeferredNonIndexedDiffuseProgram;
@@ -199,20 +185,26 @@ LLGLSLShader gDeferredTreeShadowProgram;
LLGLSLShader gDeferredAvatarProgram;
LLGLSLShader gDeferredAvatarAlphaProgram;
LLGLSLShader gDeferredLightProgram;
-LLGLSLShader gDeferredMultiLightProgram;
+LLGLSLShader gDeferredMultiLightProgram[16];
LLGLSLShader gDeferredSpotLightProgram;
LLGLSLShader gDeferredMultiSpotLightProgram;
LLGLSLShader gDeferredSunProgram;
LLGLSLShader gDeferredBlurLightProgram;
LLGLSLShader gDeferredSoftenProgram;
+LLGLSLShader gDeferredSoftenWaterProgram;
LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
LLGLSLShader gDeferredAttachmentShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
+LLGLSLShader gDeferredAlphaImpostorProgram;
+LLGLSLShader gDeferredAlphaWaterProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
+LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredFullbrightWaterProgram;
+LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
LLGLSLShader gDeferredEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
@@ -230,6 +222,7 @@ LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
+LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
LLViewerShaderMgr::LLViewerShaderMgr() :
mVertexShaderLevel(SHADER_COUNT, 0),
@@ -245,6 +238,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gWaterProgram);
mShaderList.push_back(&gAvatarEyeballProgram);
mShaderList.push_back(&gObjectSimpleProgram);
+ mShaderList.push_back(&gObjectSimpleImpostorProgram);
mShaderList.push_back(&gObjectPreviewProgram);
mShaderList.push_back(&gImpostorProgram);
mShaderList.push_back(&gObjectFullbrightNoColorProgram);
@@ -295,6 +289,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
+ mShaderList.push_back(&gDeferredSoftenWaterProgram);
mShaderList.push_back(&gDeferredMaterialProgram[1]);
mShaderList.push_back(&gDeferredMaterialProgram[5]);
mShaderList.push_back(&gDeferredMaterialProgram[9]);
@@ -303,15 +298,30 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[1]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[5]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[9]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[13]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredAlphaProgram);
mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gDeferredAlphaImpostorProgram);
+ mShaderList.push_back(&gDeferredAlphaWaterProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredFullbrightWaterProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
mShaderList.push_back(&gDeferredWaterProgram);
+ mShaderList.push_back(&gDeferredUnderWaterProgram);
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
mShaderList.push_back(&gDeferredWLCloudProgram);
@@ -721,6 +731,7 @@ void LLViewerShaderMgr::unloadShaders()
gObjectFullbrightNoColorProgram.unload();
gObjectFullbrightNoColorWaterProgram.unload();
gObjectSimpleProgram.unload();
+ gObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
gImpostorProgram.unload();
gObjectSimpleAlphaMaskProgram.unload();
@@ -1128,12 +1139,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
gDeferredLightProgram.unload();
- gDeferredMultiLightProgram.unload();
+ for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i)
+ {
+ gDeferredMultiLightProgram[i].unload();
+ }
gDeferredSpotLightProgram.unload();
gDeferredMultiSpotLightProgram.unload();
gDeferredSunProgram.unload();
gDeferredBlurLightProgram.unload();
gDeferredSoftenProgram.unload();
+ gDeferredSoftenWaterProgram.unload();
gDeferredShadowProgram.unload();
gDeferredShadowCubeProgram.unload();
gDeferredShadowAlphaMaskProgram.unload();
@@ -1142,7 +1157,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
+ gDeferredAlphaWaterProgram.unload();
gDeferredFullbrightProgram.unload();
+ gDeferredFullbrightAlphaMaskProgram.unload();
+ gDeferredFullbrightWaterProgram.unload();
+ gDeferredFullbrightAlphaMaskWaterProgram.unload();
gDeferredEmissiveProgram.unload();
gDeferredAvatarEyesProgram.unload();
gDeferredPostProgram.unload();
@@ -1151,6 +1170,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.unload();
gFXAAProgram.unload();
gDeferredWaterProgram.unload();
+ gDeferredUnderWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
gDeferredStarProgram.unload();
@@ -1162,6 +1182,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
gDeferredMaterialProgram[i].unload();
+ gDeferredMaterialWaterProgram[i].unload();
}
return TRUE;
}
@@ -1170,7 +1191,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
+ gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
gDeferredDiffuseProgram.mShaderFiles.clear();
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
@@ -1246,11 +1267,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
- gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
@@ -1260,8 +1277,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
- gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1");
+ gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
@@ -1289,6 +1306,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
if (success)
@@ -1308,8 +1334,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
bool has_skin = i & 0x10;
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
- SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]);
-
if (has_skin)
{
gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true;
@@ -1317,6 +1341,34 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
}
+
+ if (success)
+ {
+ gDeferredMaterialWaterProgram[i].mName = llformat("Deferred Underwater Material Shader %d", i);
+
+ U32 alpha_mode = i & 0x3;
+
+ gDeferredMaterialWaterProgram[i].mShaderFiles.clear();
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER;
+
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0");
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0");
+ gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ bool has_skin = i & 0x10;
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
+ gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1");
+
+ if (has_skin)
+ {
+ gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true;
+ }
+
+ success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms);
+ }
}
gDeferredMaterialProgram[1].mFeatures.hasLighting = true;
@@ -1328,6 +1380,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
if (success)
@@ -1368,22 +1428,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredLightProgram);
-
success = gDeferredLightProgram.createShader(NULL, NULL);
}
- if (success)
+ for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++)
{
- gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader";
- gDeferredMultiLightProgram.mShaderFiles.clear();
- gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-
- SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram);
-
- success = gDeferredMultiLightProgram.createShader(NULL, NULL);
+ if (success)
+ {
+ gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i);
+ gDeferredMultiLightProgram[i].mShaderFiles.clear();
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
+ success = gDeferredMultiLightProgram[i].createShader(NULL, NULL);
+ }
}
if (success)
@@ -1394,8 +1453,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredSpotLightProgram);
-
success = gDeferredSpotLightProgram.createShader(NULL, NULL);
}
@@ -1407,8 +1464,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredMultiSpotLightProgram);
-
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
}
@@ -1436,8 +1491,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredSunProgram);
-
success = gDeferredSunProgram.createShader(NULL, NULL);
}
@@ -1449,19 +1502,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredBlurLightProgram);
-
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
}
if (success)
{
gDeferredAlphaProgram.mName = "Deferred Alpha Shader";
- gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true;
+
gDeferredAlphaProgram.mFeatures.calculatesLighting = false;
- gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredAlphaProgram.mFeatures.hasGamma = true;
- gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAlphaProgram.mFeatures.hasLighting = false;
gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
@@ -1478,12 +1526,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");
- gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredAlphaProgram);
-
success = gDeferredAlphaProgram.createShader(NULL, NULL);
// Hack
@@ -1493,6 +1539,72 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Shader";
+
+ gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false;
+ gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false;
+ gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true;
+ gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
+
+ gDeferredAlphaImpostorProgram.mShaderFiles.clear();
+ gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1");
+ gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1");
+
+ gDeferredAlphaImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL);
+
+ // Hack
+ gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true;
+ }
+
+ if (success)
+ {
+ gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader";
+ gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false;
+ gDeferredAlphaWaterProgram.mFeatures.hasLighting = false;
+ gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true;
+ gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
+ gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredAlphaWaterProgram.mShaderFiles.clear();
+ gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1");
+ gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1");
+ gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ success = gDeferredAlphaWaterProgram.createShader(NULL, NULL);
+
+ // Hack
+ gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaWaterProgram.mFeatures.hasLighting = true;
+ }
+
+ if (success)
+ {
gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
@@ -1521,6 +1633,54 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
+ gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
+ gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightWaterProgram.mShaderFiles.clear();
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
+ success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
+ gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");
+ success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader";
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
@@ -1593,6 +1753,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ // load water shader
+ gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader";
+ gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredUnderWaterProgram.mFeatures.hasGamma = true;
+ gDeferredUnderWaterProgram.mFeatures.hasTransport = true;
+ gDeferredUnderWaterProgram.mShaderFiles.clear();
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredUnderWaterProgram.createShader(NULL, &mWaterUniforms);
+ }
+
+ if (success)
+ {
gDeferredSoftenProgram.mName = "Deferred Soften Shader";
gDeferredSoftenProgram.mShaderFiles.clear();
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1600,8 +1774,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredSoftenProgram);
-
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2);
@@ -1612,6 +1784,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader";
+ gDeferredSoftenWaterProgram.mShaderFiles.clear();
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+
+ gDeferredSoftenWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredSoftenWaterProgram.addPermutation("WATER_FOG", "1");
+ gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
+ { //if using SSAO, take screen space light map into account as if shadows are enabled
+ gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2);
+ }
+
+ success = gDeferredSoftenWaterProgram.createShader(NULL, &mWLUniforms);
+ }
+
+ if (success)
+ {
gDeferredShadowProgram.mName = "Deferred Shadow Shader";
gDeferredShadowProgram.mShaderFiles.clear();
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1692,12 +1883,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader";
- gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
- gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
@@ -1836,6 +2023,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorProgram.unload();
gObjectFullbrightNoColorWaterProgram.unload();
gObjectSimpleProgram.unload();
+ gObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
gImpostorProgram.unload();
gObjectSimpleAlphaMaskProgram.unload();
@@ -2258,6 +2446,27 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
+ gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader";
+ gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true;
+ gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true;
+ gObjectSimpleImpostorProgram.mFeatures.hasGamma = true;
+ gObjectSimpleImpostorProgram.mFeatures.hasAtmospherics = true;
+ gObjectSimpleImpostorProgram.mFeatures.hasLighting = true;
+ gObjectSimpleImpostorProgram.mFeatures.mIndexedTextureChannels = 0;
+ // force alpha mask version of lighting so we can weed out
+ // transparent pixels from impostor temp buffer
+ //
+ gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
+ gObjectSimpleImpostorProgram.mShaderFiles.clear();
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+
+ success = gObjectSimpleImpostorProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gObjectSimpleWaterProgram.mName = "Simple Water Shader";
gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
@@ -3191,3 +3400,4 @@ LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const
{
return mShaderList.end();
}
+
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 438853cd6f..e4684c19d5 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -30,6 +30,8 @@
#include "llshadermgr.h"
#include "llmaterial.h"
+#define LL_DEFERRED_MULTI_LIGHT_COUNT 16
+
class LLViewerShaderMgr: public LLShaderMgr
{
public:
@@ -240,6 +242,7 @@ extern LLGLSLShader gOneTextureNoColorProgram;
//object shaders
extern LLGLSLShader gObjectSimpleProgram;
+extern LLGLSLShader gObjectSimpleImpostorProgram;
extern LLGLSLShader gObjectPreviewProgram;
extern LLGLSLShader gObjectSimpleAlphaMaskProgram;
extern LLGLSLShader gObjectSimpleWaterProgram;
@@ -328,6 +331,7 @@ extern LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
extern LLGLSLShader gDeferredImpostorProgram;
extern LLGLSLShader gDeferredWaterProgram;
+extern LLGLSLShader gDeferredUnderWaterProgram;
extern LLGLSLShader gDeferredDiffuseProgram;
extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
@@ -341,13 +345,14 @@ extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTreeProgram;
extern LLGLSLShader gDeferredTreeShadowProgram;
extern LLGLSLShader gDeferredLightProgram;
-extern LLGLSLShader gDeferredMultiLightProgram;
+extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT];
extern LLGLSLShader gDeferredSpotLightProgram;
extern LLGLSLShader gDeferredMultiSpotLightProgram;
extern LLGLSLShader gDeferredSunProgram;
extern LLGLSLShader gDeferredBlurLightProgram;
extern LLGLSLShader gDeferredAvatarProgram;
extern LLGLSLShader gDeferredSoftenProgram;
+extern LLGLSLShader gDeferredSoftenWaterProgram;
extern LLGLSLShader gDeferredShadowProgram;
extern LLGLSLShader gDeferredShadowCubeProgram;
extern LLGLSLShader gDeferredShadowAlphaMaskProgram;
@@ -360,7 +365,12 @@ extern LLGLSLShader gDeferredPostGammaCorrectProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
extern LLGLSLShader gDeferredAttachmentShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
+extern LLGLSLShader gDeferredAlphaImpostorProgram;
extern LLGLSLShader gDeferredFullbrightProgram;
+extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+extern LLGLSLShader gDeferredAlphaWaterProgram;
+extern LLGLSLShader gDeferredFullbrightWaterProgram;
+extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
extern LLGLSLShader gDeferredEmissiveProgram;
extern LLGLSLShader gDeferredAvatarEyesProgram;
extern LLGLSLShader gDeferredAvatarAlphaProgram;
@@ -374,5 +384,6 @@ extern LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
-
+extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
#endif
+
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 2de31cae98..d64db19733 100755
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -562,11 +562,11 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
llassert(image);
if (image->isInImageList())
{
- llerrs << "LLViewerTextureList::addImageToList - Image already in list" << llendl;
+ llinfos << "LLViewerTextureList::addImageToList - Image already in list" << llendl;
}
if((mImageList.insert(image)).second != true)
{
- llerrs << "Error happens when insert image to mImageList!" << llendl ;
+ llinfos << "Error happens when insert image to mImageList!" << llendl ;
}
image->setInImageList(TRUE) ;
@@ -585,14 +585,14 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
{
llinfos << "Image is not in mUUIDMap!" << llendl ;
}
- llerrs << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl;
+ llinfos << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl;
}
S32 count = mImageList.erase(image) ;
+ llassert(count == 1);
if(count != 1)
{
- llinfos << image->getID() << llendl ;
- llerrs << "Error happens when remove image from mImageList: " << count << llendl ;
+ llinfos << image->getID() << " removed with non-one count of " << count << llendl;
}
image->setInImageList(FALSE) ;
@@ -602,15 +602,15 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image)
{
if (!new_image)
{
- llwarning("No image to add to image list", 0);
return;
}
+ llassert(new_image);
LLUUID image_id = new_image->getID();
LLViewerFetchedTexture *image = findImage(image_id);
if (image)
{
- llwarns << "Image with ID " << image_id << " already in list" << llendl;
+ llinfos << "Image with ID " << image_id << " already in list" << llendl;
}
sNumImages++;
@@ -1281,7 +1281,7 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_m
max_texmem = llmin(max_texmem, (S32)(system_ram/2));
else
max_texmem = llmin(max_texmem, (S32)(system_ram));
-
+
// limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise
max_texmem = llmin(max_texmem, (S32) (mem_multiplier * (F32) max_texmem));
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 40b8560071..963eb3eb88 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -197,6 +197,8 @@
#include "llagentui.h"
#include "llwearablelist.h"
+#include "llviewereventrecorder.h"
+
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llnotificationmanager.h"
@@ -916,27 +918,18 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
{
llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl;
}
- return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
- }
- // Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl)
- //{
- // S32 local_x, local_y;
- // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- // if (top_ctrl->pointInView(local_x, local_y))
- // {
- // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
- // }
- // else
- // {
- // if (down)
- // {
- // gFocusMgr.setTopCtrl(NULL);
- // }
- // }
- //}
+ BOOL r = mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
+ if (r) {
+
+ lldebugs << "LLViewerWindow::handleAnyMouseClick viewer with mousecaptor calling updatemouseeventinfo - local_x|global x "<< local_x << " " << x << "local/global y " << local_y << " " << y << llendl;
+
+ LLViewerEventRecorder::instance().setMouseGlobalCoords(x,y);
+ LLViewerEventRecorder::instance().logMouseEvent(std::string(buttonstatestr),std::string(buttonname));
+
+ }
+ return r;
+ }
// Mark the click as handled and return if we aren't within the root view to avoid spurious bugs
if( !mRootView->pointInView(x, y) )
@@ -944,27 +937,44 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
return TRUE;
}
// Give the UI views a chance to process the click
- if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) )
+
+ BOOL r= mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ;
+ if (r)
{
+
+ lldebugs << "LLViewerWindow::handleAnyMouseClick calling updatemouseeventinfo - global x "<< " " << x << "global y " << y << "buttonstate: " << buttonstatestr << " buttonname " << buttonname << llendl;
+
+ LLViewerEventRecorder::instance().setMouseGlobalCoords(x,y);
+
+ // Clear local coords - this was a click on root window so these are not needed
+ // By not including them, this allows the test skeleton generation tool to be smarter when generating code
+ // the code generator can be smarter because when local coords are present it can try the xui path with local coords
+ // and fallback to global coordinates only if needed.
+ // The drawback to this approach is sometimes a valid xui path will appear to work fine, but NOT interact with the UI element
+ // (VITA support not implemented yet or not visible to VITA due to widget further up xui path not being visible to VITA)
+ // For this reason it's best to provide hints where possible here by leaving out local coordinates
+ LLViewerEventRecorder::instance().setMouseLocalCoords(-1,-1);
+ LLViewerEventRecorder::instance().logMouseEvent(buttonstatestr,buttonname);
+
if (LLView::sDebugMouseHandling)
{
- llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl;
- }
+ llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLViewerEventRecorder::instance().get_xui() << llendl;
+ }
return TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
- }
+ } else if (LLView::sDebugMouseHandling)
+ {
+ llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
+ }
}
// Do not allow tool manager to handle mouseclicks if we have disconnected
if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) )
{
+ LLViewerEventRecorder::instance().clear_xui();
return TRUE;
}
-
+
// If we got this far on a down-click, it wasn't handled.
// Up-clicks, though, are always handled as far as the OS is concerned.
BOOL default_rtn = !down;
@@ -1335,7 +1345,8 @@ BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
{
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- return gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
+ gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
+ return; // Be clear this function returns nothing
}
@@ -2478,6 +2489,8 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)))
{
+ lldebugs << "LLviewerWindow::handleKey handle nav keys for nav" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2492,12 +2505,14 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
&& keyboard_focus
&& keyboard_focus->handleKey(key,mask,FALSE))
{
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
{
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
}
@@ -2507,6 +2522,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
// if nothing has focus, go to first or last UI element as appropriate
if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
{
+ llwarns << "LLviewerWindow::handleKey give floaters first chance at tab key " << llendl;
if (gMenuHolder) gMenuHolder->hideMenus();
// if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
@@ -2521,11 +2537,13 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
{
mRootView->focusNextRoot();
}
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
// hidden edit menu for cut/copy/paste
if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask))
{
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2565,18 +2583,27 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
if (keyboard_focus->handleKey(key, mask, FALSE))
{
+
+ lldebugs << "LLviewerWindow::handleKey - in 'traverse up' - no loops seen... just called keyboard_focus->handleKey an it returned true" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
+ } else {
+ lldebugs << "LLviewerWindow::handleKey - in 'traverse up' - no loops seen... just called keyboard_focus->handleKey an it returned FALSE" << llendl;
}
}
if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) )
{
+ lldebugs << "LLviewerWindow::handleKey toolbar handling?" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
// Try for a new-format gesture
if (LLGestureMgr::instance().triggerGesture(key, mask))
{
+ lldebugs << "LLviewerWindow::handleKey new gesture feature" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2584,6 +2611,8 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
// don't pass it down to the menus.
if (gGestureList.trigger(key, mask))
{
+ lldebugs << "LLviewerWindow::handleKey check gesture trigger" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2632,7 +2661,7 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
// HACK: Numeric keypad <enter> on Mac is Unicode 3
// HACK: Control-M on Windows is Unicode 13
if ((uni_char == 13 && mask != MASK_CONTROL)
- || (uni_char == 3 && mask == MASK_NONE))
+ || (uni_char == 3 && mask == MASK_NONE) )
{
if (mask != MASK_ALT)
{
@@ -2655,14 +2684,7 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
return TRUE;
}
- //// Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) )
- //{
- // return TRUE;
- //}
-
- return TRUE;
+ return TRUE;
}
return FALSE;
@@ -2671,8 +2693,6 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
void LLViewerWindow::handleScrollWheel(S32 clicks)
{
- LLView::sMouseHandlerMessage.clear();
-
LLUI::resetMouseIdleTimer();
LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index e6385dceea..6b3611b796 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1114,7 +1114,7 @@ void LLVOVolume::sculpt()
S32 max_discard = mSculptTexture->getMaxDiscardLevel();
if (discard_level > max_discard)
{
- discard_level = max_discard; // clamp to the best we can do
+ discard_level = max_discard; // clamp to the best we can do
}
if(discard_level > MAX_DISCARD_LEVEL)
{
@@ -1458,7 +1458,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
continue;
}
res &= face->genVolumeBBoxes(*volume, i,
- mRelativeXform,
+ mRelativeXform, /*mRelativeXformInvTrans,*/
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
if (rebuild)
@@ -2596,6 +2596,7 @@ void LLVOVolume::setLightTextureID(LLUUID id)
if (hasLightTexture())
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
mLightTexture = NULL;
}
}
@@ -2613,7 +2614,8 @@ void LLVOVolume::setSpotLightParams(LLVector3 params)
void LLVOVolume::setIsLight(BOOL is_light)
{
- if (is_light != getIsLight())
+ BOOL was_light = getIsLight();
+ if (is_light != was_light)
{
if (is_light)
{
@@ -2798,7 +2800,7 @@ void LLVOVolume::updateSpotLightPriority()
bool LLVOVolume::isLightSpotlight() const
{
LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (params)
+ if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
{
return params->isLightSpotlight();
}
@@ -3728,8 +3730,30 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
{
LLFace* face = mDrawable->getFace(face_hit);
+ bool ignore_alpha = false;
+
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ LLMaterial* mat = te->getMaterialParams();
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
+ {
+ ignore_alpha = true;
+ }
+ }
+ }
+
if (face &&
- (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
+ (ignore_alpha ||
+ pick_transparent ||
+ !face->getTexture() ||
+ !face->getTexture()->hasGLTexture() ||
+ face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
{
local_end = p;
if (face_hitp != NULL)
@@ -4841,7 +4865,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (!drawablep->isState(LLDrawable::RIGGED))
{
- drawablep->setState(LLDrawable::RIGGED);
+ drawablep->setState(LLDrawable::RIGGED);
//first time this is drawable is being marked as rigged,
// do another LoD update to use avatar bounding box
@@ -5367,19 +5391,24 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
}
- bool use_legacy_bump = te->getBumpmap() && (!mat || mat->getNormalID().isNull());
+ bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
+ bool opaque = te->getColor().mV[3] >= 0.999f;
if (mat && LLPipeline::sRenderDeferred && !hud_group)
{
bool material_pass = false;
- if (fullbright)
+ // do NOT use 'fullbright' for this logic or you risk sending
+ // things without normals down the materials pipeline and will
+ // render poorly if not crash NORSPEC-240,314
+ //
+ if (te->getFullbright())
{
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
- if (te->getColor().mV[3] >= 0.999f)
+ if (opaque)
{
- material_pass = true;
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{
diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp
index 28f959eb71..a8e06511d7 100755
--- a/indra/newview/llwindowlistener.cpp
+++ b/indra/newview/llwindowlistener.cpp
@@ -265,7 +265,9 @@ void LLWindowListener::getPaths(LLSD const & request)
void LLWindowListener::keyDown(LLSD const & evt)
{
Response response(LLSD(), evt);
-
+ KEY key = getKEY(evt);
+ MASK mask = getMask(evt);
+
if (evt.has("path"))
{
std::string path(evt["path"]);
@@ -280,8 +282,6 @@ void LLWindowListener::keyDown(LLSD const & evt)
response.setResponse(target_view->getInfo());
gFocusMgr.setKeyboardFocus(target_view);
- KEY key = getKEY(evt);
- MASK mask = getMask(evt);
gViewerKeyboard.handleKey(key, mask, false);
if(key < 0x80) mWindow->handleUnicodeChar(key, mask);
}
@@ -294,7 +294,8 @@ void LLWindowListener::keyDown(LLSD const & evt)
}
else
{
- mKbGetter()->handleTranslatedKeyDown(getKEY(evt), getMask(evt));
+ gViewerKeyboard.handleKey(key, mask, false);
+ if(key < 0x80) mWindow->handleUnicodeChar(key, mask);
}
}
diff --git a/indra/newview/llworldmap.cpp b/indra/newview/llworldmap.cpp
index 5fa380e0e3..bfae142812 100755
--- a/indra/newview/llworldmap.cpp
+++ b/indra/newview/llworldmap.cpp
@@ -522,6 +522,17 @@ bool LLWorldMap::insertItem(U32 x_world, U32 y_world, std::string& name, LLUUID&
tooltip_fmt.setArg("[AREA]", llformat("%d", extra));
tooltip_fmt.setArg("[PRICE]", llformat("%d", extra2));
+
+ // Check for division by zero
+ if (extra != 0)
+ {
+ tooltip_fmt.setArg("[SQMPRICE]", llformat("%.1f", (F32)extra2 / (F32)extra));
+ }
+ else
+ {
+ tooltip_fmt.setArg("[SQMPRICE]", LLTrans::getString("Unknown"));
+ }
+
new_item.setTooltip(tooltip_fmt.getString());
if (type == MAP_ITEM_LAND_FOR_SALE)
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f49395da34..b4e59909db 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -111,6 +111,8 @@
#include "llpathinglib.h"
#include "llfloaterpathfindingconsole.h"
#include "llfloaterpathfindingcharacters.h"
+#include "llfloatertools.h"
+#include "llpanelface.h"
#include "llpathfindingpathtool.h"
#ifdef _DEBUG
@@ -120,6 +122,10 @@
//#define DEBUG_INDICES
#endif
+// Expensive and currently broken
+//
+#define MATERIALS_IN_REFLECTIONS 0
+
bool gShiftFrame = false;
//cached settings
@@ -374,6 +380,7 @@ BOOL LLPipeline::sWaterReflections = FALSE;
BOOL LLPipeline::sRenderGlow = FALSE;
BOOL LLPipeline::sReflectionRender = FALSE;
BOOL LLPipeline::sImpostorRender = FALSE;
+BOOL LLPipeline::sImpostorRenderAlphaDepthPass = FALSE;
BOOL LLPipeline::sUnderWaterRender = FALSE;
BOOL LLPipeline::sTextureBindTest = FALSE;
BOOL LLPipeline::sRenderFrameTest = FALSE;
@@ -789,14 +796,22 @@ void LLPipeline::resizeScreenTexture()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
- if (!allocateScreenBuffer(resX,resY))
- { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
- //NOTE: if the session closes successfully after this call, deferred rendering will be
- // disabled on future sessions
- if (LLPipeline::sRenderDeferred)
+ if ((resX != mScreen.getWidth()) || (resY != mScreen.getHeight()))
+ {
+ releaseScreenBuffers();
+ if (!allocateScreenBuffer(resX,resY))
{
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- LLPipeline::refreshCachedSettings();
+#if PROBABLE_FALSE_DISABLES_OF_ALM_HERE
+ //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+
+ }
+#endif
}
}
}
@@ -1186,7 +1201,8 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
-
+ mHighlight.release();
+
for (U32 i = 0; i < 3; i++)
{
mGlow[i].release();
@@ -1216,12 +1232,12 @@ void LLPipeline::releaseScreenBuffers()
mDeferredScreen.release();
mDeferredDepth.release();
mDeferredLight.release();
-
- mHighlight.release();
+ mOcclusionDepth.release();
for (U32 i = 0; i < 6; i++)
{
mShadow[i].release();
+ mShadowOcclusion[i].release();
}
}
@@ -1233,14 +1249,31 @@ void LLPipeline::createGLBuffers()
updateRenderDeferred();
+ bool materials_in_water = false;
+
+#if MATERIALS_IN_REFLECTIONS
+ materials_in_water = gSavedSettings.getS32("RenderWaterMaterials");
+#endif
+
if (LLPipeline::sWaterReflections)
{ //water reflection texture
U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512);
+ // Set up SRGB targets if we're doing deferred-path reflection rendering
+ //
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ mWaterRef.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE);
+ //always use FBO for mWaterDis so it can be used for avatar texture bakes
+ mWaterDis.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true);
+ }
+ else
+ {
mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
//always use FBO for mWaterDis so it can be used for avatar texture bakes
mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true);
}
+ }
mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
@@ -1402,9 +1435,15 @@ void LLPipeline::createLUTBuffers()
}
}
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc);
+ U32 pix_format = GL_R16F;
+#if LL_DARWIN
+ // Need to work around limited precision with 10.6.8 and older drivers
+ //
+ pix_format = GL_R32F;
+#endif
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, pix_format, 1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
//LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
@@ -2443,7 +2482,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
mOcclusionDepth.bindTarget();
}
@@ -2588,7 +2627,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
mOcclusionDepth.flush();
}
@@ -3959,7 +3998,7 @@ void LLPipeline::postSort(LLCamera& camera)
{
mSelectedFaces.clear();
- LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel());
+ LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
// Draw face highlights for selected faces.
if (LLSelectMgr::getInstance()->getTEMode())
@@ -5383,7 +5422,7 @@ void LLPipeline::renderDebug()
if (i > 3)
{ //render shadow frusta as volumes
if (mShadowFrustPoints[i-4].empty())
- {
+ {
continue;
}
@@ -8527,7 +8566,7 @@ void LLPipeline::renderDeferredLighting()
if (RenderDeferredAtmospheric)
{ //apply sunlight contribution
LLFastTimer ftm(FTM_ATMOSPHERICS);
- bindDeferredShader(gDeferredSoftenProgram);
+ bindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -8549,7 +8588,7 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
}
- unbindDeferredShader(gDeferredSoftenProgram);
+ unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
}
{ //render non-deferred geometry (fullbright, alpha, etc)
@@ -8742,10 +8781,6 @@ void LLPipeline::renderDeferredLighting()
vert[2].set(3,1,0);
{
- bindDeferredShader(gDeferredMultiLightProgram);
-
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
LLGLDepthTest depth(GL_FALSE);
//full screen blit
@@ -8757,7 +8792,7 @@ void LLPipeline::renderDeferredLighting()
U32 count = 0;
- const U32 max_count = 8;
+ const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
LLVector4 light[max_count];
LLVector4 col[max_count];
@@ -8780,18 +8815,20 @@ void LLPipeline::renderDeferredLighting()
count++;
if (count == max_count || fullscreen_lights.empty())
{
- gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
- gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
- gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
- gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ U32 idx = count-1;
+ bindDeferredShader(gDeferredMultiLightProgram[idx]);
+ gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
far_z = 0.f;
count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ unbindDeferredShader(gDeferredMultiLightProgram[idx]);
}
}
- unbindDeferredShader(gDeferredMultiLightProgram);
-
bindDeferredShader(gDeferredMultiSpotLightProgram);
gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
@@ -8872,9 +8909,9 @@ void LLPipeline::renderDeferredLighting()
gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight());
- F32 gamma = 1.0/2.2;
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma);
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
@@ -8953,6 +8990,537 @@ void LLPipeline::renderDeferredLighting()
}
+void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
+{
+ if (!sCull)
+ {
+ return;
+ }
+
+ {
+ LLFastTimer ftm(FTM_RENDER_DEFERRED);
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ //ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ gGL.setColorMask(true, true);
+
+ //draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+
+ glh::matrix4f mat = glh_copy_matrix(gGLModelView);
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ setupHWLights(NULL); //to set mSunDir;
+ LLVector4 dir(mSunDir, 0.f);
+ glh::vec4f tc(dir.mV);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
+ }
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
+ mDeferredLight.bindTarget();
+ { //paint shadow/SSAO light map (direct lighting lightmap)
+ LLFastTimer ftm(FTM_SUN_SHADOW);
+ bindDeferredShader(gDeferredSunProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1,1,1,1);
+ mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
+
+ const U32 slice = 32;
+ F32 offset[slice*3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i*8+j)*3+0] = v.v[0];
+ offset[(i*8+j)*3+1] = v.v[2];
+ offset[(i*8+j)*3+2] = v.v[1];
+ }
+ }
+
+ gDeferredSunProgram.uniform3fv("offset", slice, offset);
+ gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
+ mDeferredLight.flush();
+ }
+
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+
+ target->bindTarget();
+
+ //clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ target->clear(GL_COLOR_BUFFER_BIT);
+
+ if (RenderDeferredAtmospheric)
+ { //apply sunlight contribution
+ LLFastTimer ftm(FTM_ATMOSPHERICS);
+ bindDeferredShader(gDeferredSoftenProgram);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ unbindDeferredShader(gDeferredSoftenProgram);
+ }
+
+ { //render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
+ gPipeline.popRenderTypeMask();
+ }
+
+ BOOL render_local = RenderLocalLights;
+
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list<LLVector4> fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+
+ std::list<LLVector4> light_colors;
+
+ LLVertexBuffer::unbind();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
+
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ LLColor3 col = volume->getLightColor();
+
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
+
+ if (s <= 0.001f)
+ {
+ continue;
+ }
+
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
+ camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
+ camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
+ camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { //draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
+
+ LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
+ }
+ }
+ unbindDeferredShader(gDeferredLightProgram);
+ }
+
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
+
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
+
+ //reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ LLGLDepthTest depth(GL_FALSE);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ U32 count = 0;
+
+ const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
+
+ F32 far_z = 0.f;
+
+ while (!fullscreen_lights.empty())
+ {
+ LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
+
+ /*col[count].mV[0] = powf(col[count].mV[0], 2.2f);
+ col[count].mV[1] = powf(col[count].mV[1], 2.2f);
+ col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/
+
+ far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z);
+ //col[count] = pow4fsrgb(col[count], 2.2f);
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ U32 idx = count-1;
+ bindDeferredShader(gDeferredMultiLightProgram[idx]);
+ gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+
+ unbindDeferredShader(gDeferredMultiLightProgram[0]);
+
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector3 center = drawablep->getPositionAgent();
+ F32* c = center.mV;
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.setColorMask(true, true);
+ }
+
+ /*target->flush();
+
+ //gamma correct lighting
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) target->getWidth()*2,
+ (F32) target->getHeight()*2);
+
+ target->bindTarget();
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, target->getUsage());
+ if (channel > -1)
+ {
+ target->bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, target->getWidth(), target->getHeight());
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(channel)->unbind(target->getUsage());
+ gDeferredPostGammaCorrectProgram.unbind();
+ target->flush();
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ target->bindTarget();*/
+
+ { //render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ END_RENDER_TYPES);
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
+
+ //target->flush();
+}
+
void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
{
//construct frustum
@@ -9199,6 +9767,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
water_clip = 1;
}
+ bool materials_in_water = false;
+
+#if MATERIALS_IN_REFLECTIONS
+ materials_in_water = gSavedSettings.getS32("RenderWaterMaterials");
+#endif
+
if (!LLViewerCamera::getInstance()->cameraUnderWater())
{ //generate planar reflection map
@@ -9207,7 +9781,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sUseOcclusion = 0;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
+
mWaterRef.bindTarget();
+
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
gGL.setColorMask(true, true);
mWaterRef.clear();
@@ -9256,11 +9832,27 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
updateCull(camera, result);
stateSort(camera, result);
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ mWaterRef.flush();
+
+ gPipeline.grabReferences(result);
+ gPipeline.mDeferredScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+ gPipeline.mDeferredScreen.clear();
+
+ renderGeomDeferred(camera);
+ }
+ else
+ {
renderGeom(camera, TRUE);
+ }
gPipeline.popRenderTypeMask();
}
+ gGL.setColorMask(true, false);
gPipeline.pushRenderTypeMask();
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
@@ -9298,9 +9890,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
gPipeline.grabReferences(ref_result);
LLGLUserClipPlane clip_plane(plane, mat, projection);
+
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ renderGeomDeferred(camera);
+ }
+ else
+ {
renderGeom(camera);
}
}
+ }
+
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ gPipeline.mDeferredScreen.flush();
+ renderDeferredLightingToRT(&mWaterRef);
+ }
gPipeline.popRenderTypeMask();
}
@@ -9336,10 +9942,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLViewerCamera::updateFrustumPlanes(camera);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
LLColor4& col = LLDrawPoolWater::sWaterFogColor;
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+
mWaterDis.getViewport(gGLViewport);
if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
@@ -9355,14 +9963,36 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.setColorMask(true, true);
mWaterDis.clear();
+
+
gGL.setColorMask(true, false);
+
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ mWaterDis.flush();
+ gPipeline.mDeferredScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+ gPipeline.mDeferredScreen.clear();
+ gPipeline.grabReferences(result);
+ renderGeomDeferred(camera);
+ }
+ else
+ {
renderGeom(camera);
+ }
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ gPipeline.mDeferredScreen.flush();
+ renderDeferredLightingToRT(&mWaterDis);
+ }
}
- LLPipeline::sUnderWaterRender = FALSE;
mWaterDis.flush();
+ LLPipeline::sUnderWaterRender = FALSE;
+
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
@@ -9769,14 +10399,14 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
const LLPlane& cp = camera.getAgentPlane(j);
F32 dist = cp.dist(pp[i]);
if (dist > 0.05f) //point is above some plane, not contained
- {
+ {
found = false;
break;
- }
- }
+ }
+ }
- if (found)
- {
+ if (found)
+ {
fp.push_back(pp[i]);
}
}
@@ -10688,29 +11318,37 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
}
else
{
- andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_AVATAR,
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_GRASS,
- LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_SIMPLE,
END_RENDER_TYPES);
}
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
+
sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+
sShadowRender = TRUE;
sImpostorRender = TRUE;
@@ -10805,22 +11443,26 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (!avatar->mImpostor.isComplete())
{
LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
if (LLPipeline::sRenderDeferred)
{
+ avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE);
addDeferredAttachments(avatar->mImpostor);
}
+ else
+ {
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+ }
gGL.getTexUnit(0)->bind(&avatar->mImpostor);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
- else if(resX != avatar->mImpostor.getWidth() ||
- resY != avatar->mImpostor.getHeight())
+ else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
{
LLFastTimer t(FTM_IMPOSTOR_RESIZE);
- avatar->mImpostor.resize(resX,resY,GL_RGBA);
+ avatar->mImpostor.resize(resX,resY);
}
avatar->mImpostor.bindTarget();
@@ -10830,7 +11472,23 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
avatar->mImpostor.clear();
renderGeomDeferred(camera);
+
+ renderGeomPostDeferred(camera);
+
+ // Shameless hack time: render it all again,
+ // this time writing the depth
+ // values we need to generate the alpha mask below
+ // while preserving the alpha-sorted color rendering
+ // from the previous pass
+ //
+ sImpostorRenderAlphaDepthPass = true;
+ // depth-only here...
+ //
+ gGL.setColorMask(false,false);
renderGeomPostDeferred(camera);
+
+ sImpostorRenderAlphaDepthPass = false;
+
}
else
{
@@ -10838,10 +11496,26 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
glScissor(0, 0, resX, resY);
avatar->mImpostor.clear();
renderGeom(camera);
+
+ // Shameless hack time: render it all again,
+ // this time writing the depth
+ // values we need to generate the alpha mask below
+ // while preserving the alpha-sorted color rendering
+ // from the previous pass
+ //
+ sImpostorRenderAlphaDepthPass = true;
+
+ // depth-only here...
+ //
+ gGL.setColorMask(false,false);
+ renderGeom(camera);
+
+ sImpostorRenderAlphaDepthPass = false;
}
{ //create alpha mask based on depth buffer (grey out if muted)
LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
+
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
@@ -11226,6 +11900,3 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
-
-
-
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index f0bebbe20d..fbbcf8f06d 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -295,7 +295,8 @@ public:
void unbindDeferredShader(LLGLSLShader& shader);
void renderDeferredLighting();
-
+ void renderDeferredLightingToRT(LLRenderTarget* target);
+
void generateWaterReflection(LLCamera& camera);
void generateSunShadow(LLCamera& camera);
void generateHighlight(LLCamera& camera);
@@ -594,6 +595,7 @@ public:
static BOOL sPickAvatar;
static BOOL sReflectionRender;
static BOOL sImpostorRender;
+ static BOOL sImpostorRenderAlphaDepthPass;
static BOOL sUnderWaterRender;
static BOOL sRenderGlow;
static BOOL sTextureBindTest;
diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml
index e142cb8029..5f91fff897 100755
--- a/indra/newview/skins/default/xui/de/strings.xml
+++ b/indra/newview/skins/default/xui/de/strings.xml
@@ -1250,7 +1250,7 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml
index 793a6e6fa1..a660e812cc 100755
--- a/indra/newview/skins/default/xui/en/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_about_land.xml
@@ -1365,7 +1365,7 @@ Only large parcels can be listed in search.
<combo_box.item
label="Any Category"
name="item0"
- value="any" />
+ value="none" />
<combo_box.item
label="Linden Location"
name="item1"
diff --git a/indra/newview/skins/default/xui/en/menu_conversation.xml b/indra/newview/skins/default/xui/en/menu_conversation.xml
index b3d28788da..31b1d091ee 100755
--- a/indra/newview/skins/default/xui/en/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation.xml
@@ -53,6 +53,13 @@
<on_enable function="Avatar.EnableItem" parameter="can_offer_teleport"/>
</menu_item_call>
<menu_item_call
+ label="Request teleport"
+ layout="topleft"
+ name="request_teleport">
+ <on_click function="Avatar.DoToSelected" parameter="request_teleport"/>
+ <on_enable function="Avatar.EnableItem" parameter="can_offer_teleport"/>
+ </menu_item_call>
+ <menu_item_call
label="Voice call"
layout="topleft"
name="voice_call">
diff --git a/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml b/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
index 8796b87955..a1a3afbf68 100755
--- a/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
@@ -56,6 +56,16 @@
function="Calllog.Enable"
parameter="can_offer_teleport"/>
</menu_item_call>
+ <menu_item_call
+ label="Request Teleport"
+ name="request_teleport">
+ <on_click
+ function="Calllog.Action"
+ parameter="request_teleport"/>
+ <on_enable
+ function="Calllog.Enable"
+ parameter="can_offer_teleport"/>
+ </menu_item_call>
<menu_item_separator />
<menu_item_call
label="Add Friend"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml
index 13dc0b941a..512205ba43 100755
--- a/indra/newview/skins/default/xui/en/menu_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory.xml
@@ -591,6 +591,14 @@
parameter="lure" />
</menu_item_call>
<menu_item_call
+ label="Request Teleport..."
+ layout="topleft"
+ name="Request Teleport...">
+ <menu_item_call.on_click
+ function="Inventory.DoToSelected"
+ parameter="request_lure" />
+ </menu_item_call>
+ <menu_item_call
label="Start Conference Chat"
layout="topleft"
name="Conference Chat">
diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby.xml b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
index 3abb5f7bc8..f12226ebeb 100755
--- a/indra/newview/skins/default/xui/en/menu_people_nearby.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
@@ -29,6 +29,15 @@
parameter="can_offer_teleport"/>
</menu_item_call>
<menu_item_call
+ label="Request Teleport"
+ name="request_teleport">
+ <menu_item_call.on_click
+ function="Avatar.TeleportRequest"/>
+ <menu_item_call.on_enable
+ function="Avatar.EnableItem"
+ parameter="can_offer_teleport"/>
+ </menu_item_call>
+ <menu_item_call
label="Voice call"
layout="topleft"
name="voice_call">
@@ -134,5 +143,4 @@
function="Avatar.EnableItem"
parameter="can_block" />
</menu_item_check>
- <menu_item_separator />
</context_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index f253ed3e06..0e95a9d9a9 100755
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -180,7 +180,7 @@
name="Preferences"
shortcut="control|P">
<menu_item_call.on_click
- function="Floater.Show"
+ function="Floater.Toggle"
parameter="preferences" />
</menu_item_call>
<menu_item_call
@@ -2928,6 +2928,34 @@
label="Recorder"
name="Recorder"
tear_off="true">
+ <menu_item_call visible="false"
+ label="Start event recording"
+ name="Start event recording">
+ <menu_item_call.on_visible
+ function="displayViewerEventRecorderMenuItems" />
+ <menu_item_call.on_click
+ function="Advanced.EventRecorder"
+ parameter="start recording" />
+ </menu_item_call>
+ <menu_item_call visible="false"
+ label="Stop event recording"
+ name="Stop event recording">
+ <menu_item_call.on_visible
+ function="displayViewerEventRecorderMenuItems" />
+ <menu_item_call.on_click
+ function="Advanced.EventRecorder"
+ parameter="stop recording" />
+ </menu_item_call>
+ <menu_item_call visible="false"
+ label="Playback event recording"
+ name="Playback event recording">
+ <menu_item_call.on_visible
+ function="displayViewerEventRecorderMenuItems" />
+ <menu_item_call.on_click
+ function="Advanced.EventRecorder"
+ parameter="start playback" />
+ </menu_item_call>
+
<menu_item_call
label="Start Playback"
name="Start Playback">
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index ebd2799ebf..fce21b403b 100755
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -4071,6 +4071,27 @@ Join me in [REGION]
<notification
icon="alertmodal.tga"
+ name="TeleportRequestPrompt"
+ type="alertmodal">
+Request a teleport to [NAME] with the following message
+ <tag>confirm</tag>
+ <form name="form">
+ <input name="message" type="text">
+
+ </input>
+ <button
+ default="true"
+ index="0"
+ name="OK"
+ text="OK"/>
+ <button
+ index="1"
+ name="Cancel"
+ text="Cancel"/>
+ </form>
+ </notification>
+ <notification
+ icon="alertmodal.tga"
name="TooManyTeleportOffers"
type="alertmodal">
You attempted to make [OFFERS] teleport offers
@@ -6637,7 +6658,7 @@ Your object named &lt;nolink&gt;[OBJECTFROMNAME]&lt;/nolink&gt; has given you th
sound="UISndNewIncomingIMSession">
[NAME_SLURL] has offered to teleport you to their location:
-“[MESSAGE]”
+"[MESSAGE]”
&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<tag>confirm</tag>
<form name="form">
@@ -6702,6 +6723,27 @@ However, this region contains content accessible to adults only.
Teleport offer sent to [TO_NAME]
</notification>
+ <notification
+ icon="notify.tga"
+ name="TeleportRequest"
+ log_to_im="true"
+ type="offer">
+[NAME_SLURL] is requesting to be teleported to your location.
+[MESSAGE]
+
+Offer a teleport?
+ <tag>confirm</tag>
+ <form name="form">
+ <button
+ index="0"
+ name="Yes"
+ text="Yes"/>
+ <button
+ index="1"
+ name="No"
+ text="No"/>
+ </form>
+ </notification>
<notification
icon="notify.tga"
@@ -6750,7 +6792,6 @@ However, this region contains content accessible to adults only.
icon="notify.tga"
name="FriendshipOffered"
log_to_im="true"
- show_toast="false"
type="notify">
<tag>friendship</tag>
You have offered friendship to [TO_NAME]
@@ -6800,7 +6841,6 @@ However, this region contains content accessible to adults only.
icon="notify.tga"
name="FriendshipAcceptedByMe"
log_to_im="true"
- show_toast="false"
type="notify">
<tag>friendship</tag>
Friendship offer accepted.
@@ -6810,7 +6850,6 @@ Friendship offer accepted.
icon="notify.tga"
name="FriendshipDeclinedByMe"
log_to_im="true"
- show_toast="false"
type="notify">
<tag>friendship</tag>
Friendship offer declined.
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_move.xml b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
index d9067b41c7..198fcf9355 100755
--- a/indra/newview/skins/default/xui/en/panel_preferences_move.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
@@ -129,6 +129,16 @@
name="tap_tap_hold_to_run"
width="237"
top_pad="0"/>
+ <check_box
+ control_name="AutomaticFly"
+ follows="left|top"
+ height="20"
+ label="Fly/land on holding up/down"
+ layout="topleft"
+ left_delta="0"
+ name="automatic_fly"
+ width="237"
+ top_pad="0"/>
<text
follows="left|top"
type="string"
diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml
index dd2a0c6627..064ece6e4b 100755
--- a/indra/newview/skins/default/xui/en/panel_status_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml
@@ -113,7 +113,7 @@
image_pressed="Pause_Press"
image_pressed_selected="Play_Press"
is_toggle="true"
- left_pad="15"
+ left_pad="5"
top="1"
name="media_toggle_btn"
tool_tip="Start/Stop All Media (Music, Video, Web pages)"
diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
index 5ac2ec2b20..426c0c4915 100644
--- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml
+++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
@@ -663,7 +663,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="bumpyOffsetU"
width="265" />
<spinner
@@ -674,7 +674,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="bumpyOffsetV"
width="265" />
<spinner
@@ -726,7 +726,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="shinyOffsetU"
width="265" />
<spinner
@@ -737,7 +737,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="shinyOffsetV"
width="265" />
<check_box
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 73601ecb9f..0f575c1ea3 100755
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -379,7 +379,7 @@ Please try logging in again in a minute.</string>
<!-- world map -->
<string name="texture_loading">Loading...</string>
<string name="worldmap_offline">Offline</string>
- <string name="worldmap_item_tooltip_format">[AREA] m² L$[PRICE]</string>
+ <string name="worldmap_item_tooltip_format">[AREA] m² L$[PRICE] ([SQMPRICE] L$/m²)</string>
<string name="worldmap_results_none_found">None found.</string>
<!-- animations uploading status codes -->
@@ -2182,7 +2182,7 @@ For AI Character: Get the closest navigable point to the point provided.
<string name="InventoryNoTexture">You do not have a copy of this texture in your inventory</string>
<string name="InventoryInboxNoItems">Your Marketplace purchases will appear here. You may then drag them into your inventory to use them.</string>
<string name="MarketplaceURL">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/</string>
- <string name="MarketplaceURL_CreateStore">http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4</string>
+ <string name="MarketplaceURL_CreateStore">http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3</string>
<string name="MarketplaceURL_Dashboard">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard</string>
<string name="MarketplaceURL_Imports">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports</string>
<string name="MarketplaceURL_LearnMore">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more</string>
@@ -2461,7 +2461,11 @@ Drag folders to this area and click "Send to Marketplace" to list them for sale
all estates that you manage for [OWNER]
</string>
<string name="RegionInfoAllowedResidents">Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS])</string>
- <string name="RegionInfoAllowedGroups">Allowed groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>
+ <string name="RegionInfoAllowedGroups">Allowed Groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>
+ <string name="RegionInfoEstateManagers">Estate Managers: ([ESTATEMANAGERS], max [MAXMANAGERS])</string>
+ <string name="RegionInfoBannedResidents">Banned Residents: ([BANNEDAGENTS], max [MAXBANNED])</string>
+ <string name="RegionInfoListTypeAllowedAgents">Allowed Residents</string>
+ <string name="RegionInfoListTypeBannedAgents">Banned Residents</string>
<!-- script limits floater -->
<string name="ScriptLimitsParcelScriptMemory">Parcel Script Memory</string>
diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml
index 937433e210..ff1699f477 100755
--- a/indra/newview/skins/default/xui/es/strings.xml
+++ b/indra/newview/skins/default/xui/es/strings.xml
@@ -1232,7 +1232,7 @@ Intenta iniciar sesión de nuevo en unos instantes.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml
index 69ed20f376..7b9e6a82d3 100755
--- a/indra/newview/skins/default/xui/fr/strings.xml
+++ b/indra/newview/skins/default/xui/fr/strings.xml
@@ -1250,7 +1250,7 @@ Veuillez réessayer de vous connecter dans une minute.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml
index f95318542b..e9243ad244 100755
--- a/indra/newview/skins/default/xui/it/strings.xml
+++ b/indra/newview/skins/default/xui/it/strings.xml
@@ -1241,7 +1241,7 @@ Prova ad accedere nuovamente tra un minuto.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml
index b27904c4d7..88c3dd4d74 100755
--- a/indra/newview/skins/default/xui/ja/strings.xml
+++ b/indra/newview/skins/default/xui/ja/strings.xml
@@ -1250,7 +1250,7 @@ support@secondlife.com にお問い合わせください。
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml
index 4bf18aab70..1bdc8d1cac 100755
--- a/indra/newview/skins/default/xui/pt/strings.xml
+++ b/indra/newview/skins/default/xui/pt/strings.xml
@@ -1196,7 +1196,7 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml
index d7d4df4a37..5e1d9703e3 100755
--- a/indra/newview/skins/default/xui/ru/strings.xml
+++ b/indra/newview/skins/default/xui/ru/strings.xml
@@ -1247,7 +1247,7 @@ support@secondlife.com.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml
index 155dc8749a..b046e9f0d5 100755
--- a/indra/newview/skins/default/xui/tr/strings.xml
+++ b/indra/newview/skins/default/xui/tr/strings.xml
@@ -1247,7 +1247,7 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
diff --git a/indra/viewer_components/updater/llupdatechecker.cpp b/indra/viewer_components/updater/llupdatechecker.cpp
index d6e06e5316..dc8ff2f644 100755
--- a/indra/viewer_components/updater/llupdatechecker.cpp
+++ b/indra/viewer_components/updater/llupdatechecker.cpp
@@ -79,7 +79,6 @@ void LLUpdateChecker::checkVersion(std::string const & urlBase,
//-----------------------------------------------------------------------------
-const char * LLUpdateChecker::Implementation::sLegacyProtocolVersion = "v1.0";
const char * LLUpdateChecker::Implementation::sProtocolVersion = "v1.1";
@@ -150,40 +149,11 @@ void LLUpdateChecker::Implementation::completed(U32 status,
server_error += content["error_text"].asString();
}
- if (status == 404)
- {
- if (mProtocol == sProtocolVersion)
- {
- mProtocol = sLegacyProtocolVersion;
- std::string retryUrl = buildUrl(mUrlBase, mChannel, mVersion, mPlatform, mPlatformVersion, mUniqueId, mWillingToTest);
-
- LL_WARNS("UpdaterService")
- << "update response using " << sProtocolVersion
- << " was HTTP 404 (" << server_error
- << "); retry with legacy protocol " << mProtocol
- << "\n at " << retryUrl
- << LL_ENDL;
-
- mHttpClient.get(retryUrl, this);
- }
- else
- {
- LL_WARNS("UpdaterService")
- << "update response using " << sLegacyProtocolVersion
- << " was 404 (" << server_error
- << "); request failed"
- << LL_ENDL;
- mClient.error(reason);
- }
- }
- else
- {
- LL_WARNS("UpdaterService") << "response error " << status
- << " " << reason
- << " (" << server_error << ")"
- << LL_ENDL;
- mClient.error(reason);
- }
+ LL_WARNS("UpdaterService") << "response error " << status
+ << " " << reason
+ << " (" << server_error << ")"
+ << LL_ENDL;
+ mClient.error(reason);
}
else
{
@@ -213,11 +183,8 @@ std::string LLUpdateChecker::Implementation::buildUrl(std::string const & urlBas
path.append(channel);
path.append(version);
path.append(platform);
- if (mProtocol != sLegacyProtocolVersion)
- {
- path.append(platform_version);
- path.append(willing_to_test ? "testok" : "testno");
- path.append((char*)uniqueid);
- }
+ path.append(platform_version);
+ path.append(willing_to_test ? "testok" : "testno");
+ path.append((char*)uniqueid);
return LLURI::buildHTTP(urlBase, path).asString();
}