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-rw-r--r--indra/llappearance/lltexlayer.cpp29
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl2
4 files changed, 28 insertions, 7 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 0bfabc7b80..ca0d102b74 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -162,6 +162,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet()
LLGLSUIDefault gls_ui;
success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
getCompositeWidth(), getCompositeHeight() );
+ gGL.flush();
midRenderTexLayerSet(success);
@@ -399,6 +400,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
// clear buffer area to ensure we don't pick up UI elements
{
+ gGL.flush();
LLGLDisable no_alpha(GL_ALPHA_TEST);
if (use_shaders)
{
@@ -408,7 +410,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
gl_rect_2d_simple( width, height );
-
+
+ gGL.flush();
if (use_shaders)
{
gAlphaMaskProgram.setMinimumAlpha(0.004f);
@@ -423,7 +426,9 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
LLTexLayerInterface* layer = *iter;
if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
{
+ gGL.flush();
success &= layer->render(x, y, width, height);
+ gGL.flush();
}
}
@@ -433,6 +438,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
}
else
{
+ gGL.flush();
+
gGL.setSceneBlendType(LLRender::BT_REPLACE);
LLGLDisable no_alpha(GL_ALPHA_TEST);
if (use_shaders)
@@ -445,7 +452,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
gl_rect_2d_simple( width, height );
gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
+
+ gGL.flush();
if (use_shaders)
{
gAlphaMaskProgram.setMinimumAlpha(0.004f);
@@ -544,6 +552,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
// (Optionally) replace alpha with a single component image from a tga file.
if (!info->mStaticAlphaFileName.empty())
{
+ gGL.flush();
{
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE);
if( tex )
@@ -554,10 +563,12 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
gl_rect_2d_simple_tex( width, height );
}
}
+ gGL.flush();
}
else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0))
{
// Set the alpha channel to one (clean up after previous blending)
+ gGL.flush();
LLGLDisable no_alpha(GL_ALPHA_TEST);
if (use_shaders)
{
@@ -568,6 +579,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
gl_rect_2d_simple( width, height );
+ gGL.flush();
if (use_shaders)
{
gAlphaMaskProgram.setMinimumAlpha(0.004f);
@@ -583,7 +595,9 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
{
LLTexLayerInterface* layer = *iter;
+ gGL.flush();
layer->blendAlphaTexture(x,y,width, height);
+ gGL.flush();
}
}
@@ -1173,6 +1187,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
const bool force_render = true;
renderMorphMasks(x, y, width, height, net_color, force_render);
alpha_mask_specified = TRUE;
+ gGL.flush();
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
}
@@ -1180,6 +1195,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
if( getInfo()->mWriteAllChannels )
{
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
}
@@ -1278,6 +1294,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
if( alpha_mask_specified || getInfo()->mWriteAllChannels )
{
// Restore standard blend func value
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
}
@@ -1356,6 +1373,8 @@ BOOL LLTexLayer::findNetColor(LLColor4* net_color) const
BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
{
BOOL success = TRUE;
+
+ gGL.flush();
bool use_shaders = LLGLSLShader::sNoFixedFunction;
@@ -1444,6 +1463,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Clear the alpha
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gGL.color4f( 0.f, 0.f, 0.f, 0.f );
@@ -1465,6 +1485,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
// Approximates a min() function
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
// Accumulate the alpha component of the texture
@@ -1567,11 +1588,11 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
mAlphaCache[cache_index] = alpha_data;
- bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
+ bool skip_readback = LLRender::sNsightDebugSupport || gGLManager.mIsIntel; // nSight doesn't support use of glReadPixels
if (!skip_readback)
{
- glReadPixels(x, y, width, height, GL_ALPHA8, GL_UNSIGNED_BYTE, alpha_data);
+ glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
}
else
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index c3b046552c..5ce246a114 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -121,7 +121,7 @@ void main()
// temp2.x is 0 at the sun and increases away from sun
temp2.x = max(temp2.x, .001);
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x * 0.33333;
+ temp2.x *= glow.x;
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
temp2.x = pow(temp2.x, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index e3e58dd046..b826cff304 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -148,7 +148,7 @@ void main()
// temp2.x is 0 at the sun and increases away from sun
temp2.x = max(temp2.x, .001);
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x * 0.33333;
+ temp2.x *= glow.x;
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
temp2.x = pow(temp2.x, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 57ad8a92e5..d81a8feb96 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -119,7 +119,7 @@ void main()
// temp2.x is 0 at the sun and increases away from sun
temp2.x = max(temp2.x, .001);
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x * 0.333333;
+ temp2.x *= glow.x;
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
temp2.x = pow(temp2.x, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function