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-rw-r--r--indra/llrender/llvertexbuffer.cpp667
-rw-r--r--indra/llrender/llvertexbuffer.h35
-rw-r--r--indra/newview/pipeline.cpp73
-rw-r--r--indra/newview/pipeline.h2
4 files changed, 197 insertions, 580 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6122681c09..7b8f85acba 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -436,12 +436,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
if (sLastMask != data_mask)
{
- if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30)
- {
- //make sure texture index is disabled
- data_mask = data_mask & ~MAP_TEXTURE_INDEX;
- }
-
for (U32 i = 0; i < TYPE_MAX; ++i)
{
S32 loc = i;
@@ -584,33 +578,22 @@ void LLVertexBuffer::setLabel(const char* label) {
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
validateRange(start, end, count, indices_offset);
- mMappable = false;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
- if (mGLArray)
+ if (mGLIndices != sGLRenderIndices)
{
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
+ LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
}
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
- }
- if (mGLBuffer != sGLRenderBuffer)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
}
- if (gDebugGL && !mGLArray && useVBOs())
+ if (gDebugGL && useVBOs())
{
GLint elem = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
@@ -635,15 +618,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
idx);
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
-
-
-
- placeFence();
}
void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
- mMappable = false;
gGL.syncMatrices();
U16* idx = ((U16*)getIndicesPointer()) + indices_offset;
@@ -655,7 +633,6 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = false;
gGL.syncMatrices();
llassert(mNumIndices >= 0);
@@ -665,24 +642,15 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
}
- if (mGLArray)
+
+ if (mGLIndices != sGLRenderIndices)
{
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
+ LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
}
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
- }
- if (mGLBuffer != sGLRenderBuffer)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
}
if (mode >= LLRender::NUM_MODES)
@@ -697,7 +665,6 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
((U16*) getIndicesPointer()) + indices_offset);
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
- placeFence();
}
@@ -705,7 +672,6 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = false;
gGL.syncMatrices();
#ifndef LL_RELEASE_FOR_DOWNLOAD
@@ -716,19 +682,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL;
}
- if (mGLArray)
+ if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
{
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
- }
- else
- {
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
}
if (mode >= LLRender::NUM_MODES)
@@ -745,7 +701,6 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
- placeFence();
}
//static
@@ -849,15 +804,12 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
mNumVerts(0),
mNumIndices(0),
- mAlignedOffset(0),
- mAlignedIndexOffset(0),
mSize(0),
mIndicesSize(0),
mTypeMask(typemask),
mUsage(LLVertexBuffer::determineUsage(usage)),
mGLBuffer(0),
mGLIndices(0),
- mGLArray(0),
mMappedData(NULL),
mMappedIndexData(NULL),
mMappedDataUsingVBOs(false),
@@ -865,12 +817,8 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
mVertexLocked(false),
mIndexLocked(false),
mFinal(false),
- mEmpty(true),
- mMappable(false),
- mFence(NULL)
+ mEmpty(true)
{
- mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping);
-
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
{
@@ -931,22 +879,8 @@ LLVertexBuffer::~LLVertexBuffer()
destroyGLBuffer();
destroyGLIndices();
- if (mGLArray)
- {
- releaseVAOName(mGLArray);
- }
-
sCount--;
- if (mFence)
- {
- // Sanity check. We have weird crashes in this destructor (on delete). Yet mFence is disabled.
- // TODO: mFence was added in scope of SH-2038, but was never enabled, consider removing mFence.
- LL_ERRS() << "LLVertexBuffer destruction failed" << LL_ENDL;
- delete mFence;
- mFence = NULL;
- }
-
sVertexCount -= mNumVerts;
sIndexCount -= mNumIndices;
@@ -960,27 +894,6 @@ LLVertexBuffer::~LLVertexBuffer()
}
};
-void LLVertexBuffer::placeFence() const
-{
- /*if (!mFence && useVBOs())
- {
- mFence = new LLGLSyncFence();
- }
-
- if (mFence)
- {
- mFence->placeFence();
- }*/
-}
-
-void LLVertexBuffer::waitFence() const
-{
- /*if (mFence)
- {
- mFence->wait();
- }*/
-}
-
//----------------------------------------------------------------------------
void LLVertexBuffer::genBuffer(U32 size)
@@ -1239,144 +1152,11 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
//actually allocate space for the vertex buffer if using VBO mapping
flush(); //unmap
-
- if (useVBOs() && sUseVAO)
- {
- mGLArray = getVAOName();
- setupVertexArray();
- }
}
return success;
}
-void LLVertexBuffer::setupVertexArray()
-{
- if (!mGLArray)
- {
- return;
- }
-
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindVertexArray(mGLArray);
- sGLRenderArray = mGLArray;
-
- static const U32 attrib_size[] =
- {
- 3, //TYPE_VERTEX,
- 3, //TYPE_NORMAL,
- 2, //TYPE_TEXCOORD0,
- 2, //TYPE_TEXCOORD1,
- 2, //TYPE_TEXCOORD2,
- 2, //TYPE_TEXCOORD3,
- 4, //TYPE_COLOR,
- 4, //TYPE_EMISSIVE,
- 4, //TYPE_TANGENT,
- 1, //TYPE_WEIGHT,
- 4, //TYPE_WEIGHT4,
- 4, //TYPE_CLOTHWEIGHT,
- 1, //TYPE_TEXTURE_INDEX
- };
-
- static const U32 attrib_type[] =
- {
- GL_FLOAT, //TYPE_VERTEX,
- GL_FLOAT, //TYPE_NORMAL,
- GL_FLOAT, //TYPE_TEXCOORD0,
- GL_FLOAT, //TYPE_TEXCOORD1,
- GL_FLOAT, //TYPE_TEXCOORD2,
- GL_FLOAT, //TYPE_TEXCOORD3,
- GL_UNSIGNED_BYTE, //TYPE_COLOR,
- GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
- GL_FLOAT, //TYPE_TANGENT,
- GL_FLOAT, //TYPE_WEIGHT,
- GL_FLOAT, //TYPE_WEIGHT4,
- GL_FLOAT, //TYPE_CLOTHWEIGHT,
- GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
- };
-
- static const bool attrib_integer[] =
- {
- false, //TYPE_VERTEX,
- false, //TYPE_NORMAL,
- false, //TYPE_TEXCOORD0,
- false, //TYPE_TEXCOORD1,
- false, //TYPE_TEXCOORD2,
- false, //TYPE_TEXCOORD3,
- false, //TYPE_COLOR,
- false, //TYPE_EMISSIVE,
- false, //TYPE_TANGENT,
- false, //TYPE_WEIGHT,
- false, //TYPE_WEIGHT4,
- false, //TYPE_CLOTHWEIGHT,
- true, //TYPE_TEXTURE_INDEX
- };
-
- static const U32 attrib_normalized[] =
- {
- GL_FALSE, //TYPE_VERTEX,
- GL_FALSE, //TYPE_NORMAL,
- GL_FALSE, //TYPE_TEXCOORD0,
- GL_FALSE, //TYPE_TEXCOORD1,
- GL_FALSE, //TYPE_TEXCOORD2,
- GL_FALSE, //TYPE_TEXCOORD3,
- GL_TRUE, //TYPE_COLOR,
- GL_TRUE, //TYPE_EMISSIVE,
- GL_FALSE, //TYPE_TANGENT,
- GL_FALSE, //TYPE_WEIGHT,
- GL_FALSE, //TYPE_WEIGHT4,
- GL_FALSE, //TYPE_CLOTHWEIGHT,
- GL_FALSE, //TYPE_TEXTURE_INDEX
- };
-
- bindGLBuffer(true);
- bindGLIndices(true);
-
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- if (mTypeMask & (1 << i))
- {
- glEnableVertexAttribArray(i);
-
- if (attrib_integer[i])
- {
- //glVertexattribIPointer requires GLSL 1.30 or later
- if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
- {
- // nat 2018-10-24: VS 2017 also notices the issue
- // described below, and warns even with reinterpret_cast.
- // Cast via intptr_t to make it painfully obvious to the
- // compiler that we're doing this intentionally.
- glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i],
- reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));
- }
- }
- else
- {
- // nat 2016-12-16: With 64-bit clang compile, the compiler
- // produces an error if we simply cast mOffsets[i] -- an S32
- // -- to (GLvoid *), the type of the parameter. It correctly
- // points out that there's no way an S32 could fit a real
- // pointer value. Ruslan asserts that in this case the last
- // param is interpreted as an array data offset within the VBO
- // rather than as an actual pointer, so it's okay.
- glVertexAttribPointer(i, attrib_size[i], attrib_type[i],
- attrib_normalized[i], sTypeSize[i],
- reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
- }
- }
- else
- {
- glDisableVertexAttribArray(i);
- }
- }
-
- //draw a dummy triangle to set index array pointer
- //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL);
-
- unbind();
-}
-
bool LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
llassert(newnverts >= 0);
@@ -1390,11 +1170,6 @@ bool LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
if (useVBOs())
{
flush(); //unmap
-
- if (mGLArray)
- { //if size changed, offsets changed
- setupVertexArray();
- }
}
return success;
@@ -1443,34 +1218,31 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (useVBOs())
{
- if (!mMappable)
+ if (count == -1)
{
- if (count == -1)
- {
- count = mNumVerts-index;
- }
+ count = mNumVerts-index;
+ }
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mType == type)
{
- MappedRegion& region = mMappedVertexRegions[i];
- if (region.mType == type)
+ if (expand_region(region, index, count))
{
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
+ mapped = true;
+ break;
}
}
+ }
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(type, mMappable && map_range ? -1 : index, count);
- mMappedVertexRegions.push_back(region);
- }
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(type, index, count);
+ mMappedVertexRegions.push_back(region);
}
if (mVertexLocked && map_range)
@@ -1484,48 +1256,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
sMappedCount++;
stop_glerror();
- if(!mMappable)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (map_range)
- {
- S32 offset = mOffsets[type] + sTypeSize[type]*index;
- S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
- }
- else
- {
- if (gDebugGL)
- {
- GLint size = 0;
- glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
-
- if (size < mSize)
- {
- LL_ERRS() << "Invalid buffer size." << LL_ENDL;
- }
- }
-
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
- }
-
- llassert(src != NULL);
-
- mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedOffset = mMappedData - src;
-
- stop_glerror();
- }
+ map_range = false;
if (!mMappedData)
{
@@ -1533,31 +1264,9 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//check the availability of memory
LLMemory::logMemoryInfo(true);
-
- if(mMappable)
- {
- //--------------------
- //print out more debug info before crash
- LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
- GLint size;
- glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
- LL_INFOS() << "GL_ARRAY_BUFFER size is " << size << LL_ENDL;
- //--------------------
-
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL;
- }
+
+ LL_ERRS() << "memory allocation for vertex data failed." << LL_ENDL;
-
- LL_ERRS() << "glMapBuffer returned NULL (no vertex data)" << LL_ENDL;
- }
- else
- {
- LL_ERRS() << "memory allocation for vertex data failed." << LL_ENDL;
- }
}
}
}
@@ -1566,14 +1275,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
map_range = false;
}
- if (map_range && mMappable)
- {
- return mMappedData;
- }
- else
- {
- return mMappedData+mOffsets[type]+sTypeSize[type]*index;
- }
+ return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
@@ -1592,32 +1294,30 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (useVBOs())
{
- if (!mMappable)
+ if (count == -1)
{
- if (count == -1)
- {
- count = mNumIndices-index;
- }
+ count = mNumIndices-index;
+ }
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, index, count))
{
- MappedRegion& region = mMappedIndexRegions[i];
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
+ mapped = true;
+ break;
}
+ }
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count);
- mMappedIndexRegions.push_back(region);
- }
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(TYPE_INDEX, index, count);
+ mMappedIndexRegions.push_back(region);
}
+
if (mIndexLocked && map_range)
{
@@ -1641,36 +1341,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
}
- if(!mMappable)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (map_range)
- {
- S32 offset = sizeof(U16)*index;
- S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
- }
- else
- {
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
- }
-
- llassert(src != NULL);
-
- mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedIndexOffset = mMappedIndexData - src;
- stop_glerror();
- }
+ map_range = false;
}
if (!mMappedIndexData)
@@ -1678,21 +1349,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
log_glerror();
LLMemory::logMemoryInfo(true);
- if(mMappable)
- {
- GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL;
- }
-
- LL_ERRS() << "glMapBuffer returned NULL (no index data)" << LL_ENDL;
- }
- else
- {
- LL_ERRS() << "memory allocation for Index data failed. " << LL_ENDL;
- }
+ LL_ERRS() << "memory allocation for Index data failed. " << LL_ENDL;
}
}
else
@@ -1700,14 +1357,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
map_range = false;
}
- if (map_range && mMappable)
- {
- return mMappedIndexData;
- }
- else
- {
- return mMappedIndexData + sizeof(U16)*index;
- }
+ return mMappedIndexData + sizeof(U16)*index;
}
void LLVertexBuffer::unmapBuffer()
@@ -1725,66 +1375,41 @@ void LLVertexBuffer::unmapBuffer()
bindGLBuffer(true);
updated_all = mIndexLocked; //both vertex and index buffers done updating
- if(!mMappable)
+ if (!mMappedVertexRegions.empty())
{
- if (!mMappedVertexRegions.empty())
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
- stop_glerror();
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ if (mSize >= length + offset)
{
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- if (mSize >= length + offset)
- {
- glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset);
- }
- else
- {
- GLint size = 0;
- glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
- LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
- << "mapped size: " << mSize
- << ", gl buffer size: " << size
- << ", length: " << length
- << ", offset: " << offset
- << LL_ENDL;
- }
- stop_glerror();
+ glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset);
+ }
+ else
+ {
+ GLint size = 0;
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
+ LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
+ << "mapped size: " << mSize
+ << ", gl buffer size: " << size
+ << ", length: " << length
+ << ", offset: " << offset
+ << LL_ENDL;
}
-
- mMappedVertexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
+
+ mMappedVertexRegions.clear();
}
else
{
- if (!mMappedVertexRegions.empty())
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex");
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
- }
-
- mMappedVertexRegions.clear();
- }
-
stop_glerror();
- glUnmapBuffer(GL_ARRAY_BUFFER);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData);
stop_glerror();
-
- mMappedData = NULL;
}
-
+
mVertexLocked = false;
sMappedCount--;
}
@@ -1793,64 +1418,41 @@ void LLVertexBuffer::unmapBuffer()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index");
bindGLIndices();
- if(!mMappable)
+
+ if (!mMappedIndexRegions.empty())
{
- if (!mMappedIndexRegions.empty())
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
{
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ if (mIndicesSize >= length + offset)
{
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- if (mIndicesSize >= length + offset)
- {
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset);
- }
- else
- {
- GLint size = 0;
- glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
- LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
- << "mapped size: " << mIndicesSize
- << ", gl buffer size: " << size
- << ", length: " << length
- << ", offset: " << offset
- << LL_ENDL;
- }
- stop_glerror();
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset);
+ }
+ else
+ {
+ GLint size = 0;
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
+ LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
+ << "mapped size: " << mIndicesSize
+ << ", gl buffer size: " << size
+ << ", length: " << length
+ << ", offset: " << offset
+ << LL_ENDL;
}
-
- mMappedIndexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
+
+ mMappedIndexRegions.clear();
}
else
{
- if (!mMappedIndexRegions.empty())
- {
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index");
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
- stop_glerror();
- }
-
- mMappedIndexRegions.clear();
- }
-
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
-
- mMappedIndexData = NULL;
+ stop_glerror();
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData);
+ stop_glerror();
}
-
+
mIndexLocked = false;
sMappedCount--;
}
@@ -1969,30 +1571,8 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in
//----------------------------------------------------------------------------
-bool LLVertexBuffer::bindGLArray()
-{
- if (mGLArray && sGLRenderArray != mGLArray)
- {
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindVertexArray(mGLArray);
- sGLRenderArray = mGLArray;
- }
-
- //really shouldn't be necessary, but some drivers don't properly restore the
- //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
- bindGLIndices();
-
- return true;
- }
-
- return false;
-}
-
bool LLVertexBuffer::bindGLBuffer(bool force_bind)
{
- bindGLArray();
-
bool ret = false;
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
@@ -2002,9 +1582,6 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
-
- llassert(!mGLArray || sGLRenderArray == mGLArray);
-
ret = true;
}
@@ -2029,9 +1606,8 @@ bool LLVertexBuffer::bindGLBufferFast()
bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- bindGLArray();
- bool ret = false;
+ bool ret = false;
if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
{
/*if (sMapped)
@@ -2151,20 +1727,12 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (useVBOs())
{
- if (mGLArray)
- {
- bindGLArray();
- setup = false; //do NOT perform pointer setup if using VAO
- }
- else
- {
- const bool bindBuffer = bindGLBuffer();
- const bool bindIndices = bindGLIndices();
+ const bool bindBuffer = bindGLBuffer();
+ const bool bindIndices = bindGLIndices();
- setup = setup || bindBuffer || bindIndices;
- }
+ setup = setup || bindBuffer || bindIndices;
- if (gDebugGL && !mGLArray)
+ if (gDebugGL)
{
GLint buff;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff);
@@ -2237,11 +1805,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
- if (!mGLArray)
- {
- setupClientArrays(data_mask);
- }
-
+ setupClientArrays(data_mask);
+
if (mGLBuffer)
{
if (data_mask && setup)
@@ -2284,7 +1849,7 @@ void LLVertexBuffer::setBufferFast(U32 data_mask)
void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
stop_glerror();
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+ U8* base = useVBOs() ? nullptr: mMappedData;
if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{
@@ -2390,8 +1955,8 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
}
void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
- {
- U8* base = (U8*)mAlignedOffset;
+{
+ U8* base = nullptr;
if (data_mask & MAP_NORMAL)
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 4d73cf07c0..bb7460fb2a 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -166,8 +166,7 @@ public:
// 4 - modify LLVertexBuffer::setupVertexBuffer
// 5 - modify LLVertexBuffer::setupVertexBufferFast
// 6 - modify LLViewerShaderMgr::mReservedAttribs
- // 7 - update LLVertexBuffer::setupVertexArray
-
+
// clang-format off
enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms()
TYPE_VERTEX = 0, // "position"
@@ -212,15 +211,12 @@ protected:
virtual void setupVertexBuffer(U32 data_mask);
void setupVertexBufferFast(U32 data_mask);
- void setupVertexArray();
-
void genBuffer(U32 size);
void genIndices(U32 size);
bool bindGLBuffer(bool force_bind = false);
bool bindGLBufferFast();
bool bindGLIndices(bool force_bind = false);
bool bindGLIndicesFast();
- bool bindGLArray();
void releaseBuffer();
void releaseIndices();
bool createGLBuffer(U32 size);
@@ -282,8 +278,8 @@ public:
S32 getNumVerts() const { return mNumVerts; }
S32 getNumIndices() const { return mNumIndices; }
- U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
- U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
+ U8* getIndicesPointer() const { return useVBOs() ? nullptr : mMappedIndexData; }
+ U8* getVerticesPointer() const { return useVBOs() ? nullptr : mMappedData; }
U32 getTypeMask() const { return mTypeMask; }
bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
S32 getSize() const;
@@ -292,7 +288,7 @@ public:
U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
- bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW) ? true : false; }
+ bool isWriteable() const { return (mUsage == GL_STREAM_DRAW) ? true : false; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
@@ -310,21 +306,19 @@ public:
protected:
+ U32 mGLBuffer; // GL VBO handle
+ U32 mGLIndices; // GL IBO handle
+
+ U32 mTypeMask;
+
S32 mNumVerts; // Number of vertices allocated
S32 mNumIndices; // Number of indices allocated
-
- ptrdiff_t mAlignedOffset;
- ptrdiff_t mAlignedIndexOffset;
+
S32 mSize;
S32 mIndicesSize;
- U32 mTypeMask;
const S32 mUsage; // GL usage
-
- U32 mGLBuffer; // GL VBO handle
- U32 mGLIndices; // GL IBO handle
- U32 mGLArray; // GL VAO handle
-
+
U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
@@ -335,18 +329,11 @@ protected:
U32 mFinal : 1; // if true, buffer can not be mapped again
U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded.
- mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
-
S32 mOffsets[TYPE_MAX];
std::vector<MappedRegion> mMappedVertexRegions;
std::vector<MappedRegion> mMappedIndexRegions;
- mutable LLGLFence* mFence;
-
- void placeFence() const;
- void waitFence() const;
-
static S32 determineUsage(S32 usage);
private:
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4edc092271..10c271cddc 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7396,6 +7396,49 @@ void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_text
gGLLastMatrix = NULL;
}
+void LLPipeline::renderShadowSimple(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+
+ LLVertexBuffer* last_vb = nullptr;
+
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
+
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo& params = **i;
+
+ ++i;
+
+ if (i != end)
+ {
+ _mm_prefetch((char*) (*i)->mVertexBuffer.get(), _MM_HINT_NTA);
+
+ auto* ni = i + 1;
+ if (ni != end)
+ {
+ _mm_prefetch((char*)*ni, _MM_HINT_NTA);
+ }
+ }
+
+ LLVertexBuffer* vb = params.mVertexBuffer;
+ if (vb != last_vb)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("push shadow simple");
+ mSimplePool->applyModelMatrix(params);
+ vb->setBufferFast(LLVertexBuffer::MAP_VERTEX);
+ vb->drawRangeFast(LLRender::TRIANGLES, 0, vb->getNumVerts()-1, vb->getNumIndices(), 0);
+ vb = last_vb;
+ }
+ }
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -9561,8 +9604,16 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLEnvironment& environment = LLEnvironment::instance();
- LLVertexBuffer::unbind();
+ struct CompareVertexBuffer
+ {
+ bool operator()(const LLDrawInfo* const& lhs, const LLDrawInfo* const& rhs)
+ {
+ return lhs->mVertexBuffer > rhs->mVertexBuffer;
+ }
+ };
+
+ LLVertexBuffer::unbind();
for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged
{
bool rigged = j == 1;
@@ -9589,17 +9640,29 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
LL_PROFILE_GPU_ZONE("shadow simple");
gGL.getTexUnit(0)->disable();
- for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i)
+
+ for (U32 type : types)
{
- renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged);
+ if (rigged)
+ {
+ renderObjects(type, LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged);
+ }
+ else
+ {
+ //{ sort should not be necessary because each entry in sCull should already
+ // be sorted by vertex buffer
+ // LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("sort shadow simple");
+ // std::sort(sCull->beginRenderMap(type), sCull->endRenderMap(type), CompareVertexBuffer());
+ //}
+ renderShadowSimple(type);
+ }
}
+
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
if (!use_shader)
{
gOcclusionProgram.unbind();
}
-
-
}
if (use_shader)
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index bac68cfff0..c698374c8b 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -272,6 +272,8 @@ public:
void forAllVisibleDrawables(void (*func)(LLDrawable*));
void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderShadowSimple(U32 type);
+
void renderAlphaObjects(U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);